yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] StupidIdea:
Was working on separate branch lately as I wanted to test some ideas. This may look familiar to some, but this time its GestureControl screenshots:

Single touch on my phone:

Multitouch on my tablet:

You can draw any gesture without releasing screen when recording.

Still testing and it but I will release technical preview soon. Gestures do not require any trigger at the moment and work along with path (old style) gestures.

I believe some might still prefer old style gestures. Gesture recognition is really good. I can execute figures like @ easily. But for example if you "record" pinch, you later have to execute pinch in same orientation.

You can see "5 fingers pinch" Home gesture in screenshot and notice how it has "orientation".

There is nothing different with bottom border other than it relies on calibration. Please try enabling Developer options and see if you can detect some misbehavior pattern then. To enable developer options:

1) open Help tab

2) click 7 times on version number - you will see toast when developer options are enabled

3) Exit application (top right button)

4) Start application

5) Open Advanced tab - enable Debug toasts.

This will show path and borders that application detect. Note that border is displayed only when you are near border, so you should take a look if it detected border when you started the gesture.

"Border" value is some number more than 0 and it is different for each border. Let me know if you detect something interesting.

My plan is to add more functionality to current layout first, then I can add more layouts and themes.

I'm still trying to find better way to hide status bar, but current method does have issues that you mentioned.
[Android Apps and Games] tiho5:
Re: [APP][HC/ICS/JB] GMD GestureControl ★ root

I was jealous about this in GMD Spen. :D

But the "old style gestures" are also going to work, aren't they. I mean we can have both, right?
[Android Apps and Games] SahilC:
Re: [APP][HC/ICS/JB] GMD GestureControl ★ root

This sounds AMAZING! Thanks!

Sent from my Nexus Prime powered by AK goodness!
[Android Apps and Games] Narenji89:
Re: [APP][HC/ICS/JB] GMD GestureControl ★ root

It will be great if we have both type of gestures!
[Android Apps and Games] StupidIdea:
Both gestures work, just new gestures are triggered only on screen release, while old style gestures can be triggered as soon as they are detected, so you have to watch out for conflicts or switch to 'on release' for all gestures.
[Android Apps and Games] tiho5:
Re: [APP][HC/ICS/JB] GMD GestureControl ★ root

Thank you!

i like to get them triggered as quick as possible and that's why I never activate "evaluate gestures only on release" :)

and as long as this option will be valid only for the new gestures, I'll be perfectly OK.

Are you thinking to give these gestures a separate tab? Might it be useful? Or they'll reside in the same "Custom Gestures" tab?
[Android Apps and Games] StupidIdea:
New dev version

Uploaded development version with graphical gestures. Link is in the second post. Let me know what you think.
[Android Apps and Games] tiho5:
Re: [APP][HC/ICS/JB] GMD GestureControl ★ root

I made just a couple of graphical gestures only to quickly test it.

I can say it works fine on my HTC One X.

Recording is excellent. Recognition is fine. Triggers instantly.

Great! Thank you for yet another fine work!

2 questions:

isn't there going to be "disable while keyboard is on screen" for the graphical gestures? I didn't see the check box there.

How about gesture name? This field is also missing.
[Android Apps and Games] StupidIdea:
This is just technical preview that lack some UI changes. Disable when keyboard is visible will be added. Gesture name - I'm not sure it is actually needed, with gesture displayed in icon, why bother with name? I'm showing action/application name instead.
[Android Apps and Games] lambstone:
That's good to hear.

One more thing, I am using GestureControl on an unsupported device and hence I have to set a custom multitouch device (gslX680). Because of this it actually screws with the multitouch detection. Previously I was experiencing full 10 points touch and now when gesturecontrol is activated, multitouch detection goes all screwy (e.g. when using Yet another multi touch tester, when I use 5 fingers to touch and release, it still detects phantom 5 touchs.

Also, my custom gesture requiring 3 fingers swipe up is also triggered with 4 fingers swipe up
[Android Apps and Games] miata:
Thanks for your helpful reply. I've activated the debug mode and noticed sometimes gesture does glide thru the bottom border without being detected. The toast will show 0 and U as direction skipping the border all together. Only happens for bottom borders and appears to be random. Don't think can simulate at will. However, I've then expand the border width a little and now it seems it works more consistently .

Cheers!!
[Android Apps and Games] StupidIdea:
I'm considering turning 'evaluate gesture on release' ON by default and maybe hide this setting in the future (make available just for advanced).

Try turning this setting ON, can you really tell the difference?

Having this ON will allow me add additional feature like:

1) conflict control between swipe and graphical gestures

2) multiple starting zones

3) custom (user defined) starting zones

4) ending zones

This may be related to multitouch touch consumption. You can turn it off in 'Touch consumption' tab.

Multitouch consumption is meant to avoid accidental scrolling when doing multitouch gestures, but you can turn it off if you need multitouch in other applications.

Send me report from Help tab -> Email developer and I will map your device to default recognition.

As for triggering 3 points gesture with 4 fingers, please turn on debug toasts (i posted instructions a few posts back) and check if application really detects 3 points event when you use 4.

Hmm, it can be related to border size. Border zones (or starting zones) do not consume clicks, so increasing borders size should not cause any inconvenience.

I have some ideas how to make border detection more intelligent and probably will remove this setting in the future.
[Android Apps and Games] tiho5:
Re: [APP][HC/ICS/JB] GMD GestureControl ★ root

True. I can't feel a difference. May be in some of the early versions there was a difference and I choose to have it turned off, but now when I checked it again I can't feel it any more.

I have difference only with one gesture (DL-DR-UR-UL single point). With evaluate only on release turned on recognition is more strict. I have to be much more precise to make well enough the "shape" of the gesture else it's not recognized.

I guess "make available just for advanced" is good compromise. This way if somebody has doubts why something doesn't work well enough, he can check. Cause sometimes it's just a placebo.

I'm using more graphical gestures already. I think this is ready for the official version. Again confirm they work flawless.:thumbup:

Thanks!
[Android Apps and Games] lambstone:
Yes. I've tried it with both 2 fingers and 4 fingers and it detects the point events correctly while at the same time triggering my 3 points gesture.
[Android Apps and Games] tofsla:
dear author, some time ago you've promised to fix an error with UI crashes on Galaxy Tab 2 after a gesture to hide the status bar. The new version is here but the problem is still present. I enjoed using the app but not anymore. Please fix this issue.

and yes, I bought the full version long ago.
[Android Apps and Games] NicholasQ:
Re: [APP][HC/ICS/JB] GMD GestureControl ★ root

How about instead you download a custom ROM that has extended desktop? Like paranoid Android. As the dev has already said, killing the status bar is not the optimal way of hiding it.
[Android Apps and Games] gabripranzo:
R: [APP][HC/ICS/JB] GMD GestureControl ★ root

Sorry but the older releases worked perfectly with Tab 2. We are waiting for a working Google play new release. I have tried the developer one and it seems to work, but don't want to install it because I can't restore all my settings from the stable release (titanium identifies them as two different apps)
[Android Apps and Games] tofsla:
well, I'm just ok with the official rom. It works good and I see no point to switch from it. I have an old version of the app that works why this one doesn't?
[Android Apps and Games] jarayn:
Yes please.

Im thinking now a single square zone about the size of an icon would be cool. It would allow swiping up down left and right out of the same box. Maximum usage for minimum screen space.
[Android Apps and Games] Narenji89:
Re: [APP][HC/ICS/JB] GMD GestureControl ★ root

@ stupididea

Can you implement galaxy s3 motions like pan to browse image, tilt to zoom etc in gmd?
[Android Apps and Games] StupidIdea:
I'm sorry about that :o. I wanted to implement SPen support (disabling gestures) before releasing the update, but delivery failed and I got Note 10 only yesterday. I will release update during weekend in any case.

Accelerometer support is really interesting topic, but I haven't really thought about when I'm adding it.
[Android Apps and Games] aalupatti:
Re: [APP][HC/ICS/JB] GMD GestureControl ★ root

Wow u go the note 10.1.

Congratulations.

Guess we will more dev in this sector

Any possibility that lasso screen shot can be implemented ? Or is it hardcoded into TW
[Android Apps and Games] Narenji89:
I think if you do that and advertise;), it will make gmd one of best sellers in market
[Android Apps and Games] chaosking121:
I'm proud to be one of the first users of this app. Probably because I use this app every single day, without fail. It is my favourite app, even after all these months. Worth every penny I spent on it and I still regularly encourage my friends who are rooted to try it out. Great work StupidIdea, thanks for making such a mind-blowingly awesome app :)
[Android Apps and Games] ichbinich:
Would one (or both) be possible?

1) Set the time up how long between taps and how many pixels you can be away from one tap place to the second one

2) enable gesture when screen is still locked

I would appreciate to get an answer :)
[Android Apps and Games] SahilC:
Re: [APP][HC/ICS/JB] GMD GestureControl ★ root

3) gestures on the lockscreen? Possible, or stupid? ;P

Sent from my Nexus Prime powered by AK goodness!
[Android Apps and Games] Jimmy34742:
So far, graphical gestures seem to be working well. I like the way the interface is set up for showing a mini version of the the graphical gesture path inside the setting so that you can keep track of what you've created.

I should also mention here that I've always preferred to "evaluate gestures only on release." That prevents accidental actuations and also allows me to abort a gesture that I've begun or even comlpleted drawing.

Can people post some of the graphical gestures they find work the best? I'm sure there are many more than the few I've been able to think of (like 'S' and backwards 'S')
[Android Apps and Games] uchihakurtz:
Detected a single input as multiple on my Galaxy Tab 2 7" (4.1.1 stock ROM rooted) and rebooted it.
[Android Apps and Games] ichbinich:
That's what i meant in 2) ;)
[Android Apps and Games] chaosking121:
2. Is rather difficult to achieve, even if you're just building for a single device. See the issues plaguing "swipe2wake" and similar features for more insight into how difficult this would be to achieve.

EDIT:

I see you clarified that you meant gestures while the screen was still locked. Throwing aside security concerns, I don't see the real purpose of these, you have any in mind?
[Android Apps and Games] SahilC:
Re: [APP][HC/ICS/JB] GMD GestureControl ★ root

Dev, seriously,this is the best app ever. Worth every penny.

Sent from my Nexus Prime powered by AK goodness!

---------- Post added at 06:31 PM ---------- Previous post was at 06:30 PM ----------

Woops,haha. Guess I need new glasses ;)

Sent from my Nexus Prime powered by AK goodness!
[Android Apps and Games] HoochieCoo:
Re: [APP][HC/ICS/JB] GMD GestureControl ★ root

Love this app. It's always the first app I install.

Small request: I use the launch pad a lot. In fact, I've turned off the dock bar on my launcher since the launch pad is global. But... The backgrounds are a little dated. It would be super slick to be able to specify a background color.
[Android Apps and Games] billbowers:
[APP][HC/ICS/JB] GMD GestureControl ★ root

Just a bit of thanks. Fantastic apps. Allowed to remove 3 separate apps from my phone and clear up some space on my main home screen. Thanks again for your work.
[Android Apps and Games] Mastiff:
I am using this app on my PixelQi Adam and my Samsung Note II, mainly to be able to toggle the status bar. But on my Note II the damned status bar comes back every time I suspend the thing. Is that fixable? Also is it possible to somehow set Gesture Control so that it hides the bar every time I restart the phone? I have the bar off 99 % of the time so I could have done without it except for when I turn on and off something with the quick buttons Samsung has put there.
[Android Apps and Games] lukesky:
Did a search on "blacklist" and didn't find anything related to my question, which is weird because I thought this question should've been asked before.

Anyway it would be good if the blacklist applies to individual custom gestures too. I know there's an option to allow a custom gesture to function even on apps that have been blacklisted but there's not enough control.

Say if I want a custom gesture to stop working only on 1 app, then I'd have to blacklist that app, then tick the "Active during GMD Pause" checkbox for my other 10 custom gestures. But if I want a different custom gesture to stop working for another blacklisted app, then I'm screwed because the "Active during GMD Pause" checkbox is already ticked for that.

So if there was a Blacklist attached to each custom gesture then that would be perfect! :good:
[Android Apps and Games] StupidIdea:
I was going to release new version last weekend, but well it took more time than expected :o, so I only managed to release SPen Control. All thing are mostly done, but I need to test it more. Still I don't feel it is worth releasing minor update at this point as full update will be available soon.

This was discussed, I usually refer it as 'per app gestures' and this will be added (hopefully in upcoming release).
[Android Apps and Games] Mastiff:
How about my wish for an "always kill status bar" function? :)
[Android Apps and Games] StupidIdea:
There is an option 'Hide status bar on screen unlock' which kind of do this.

As for Note 2, I know there are problems on some variants of Note 2, but I don't have Note 2 and it makes it difficult to fix.

Could you try app from here (not full version, but lite from XDA) and let me know if it hides status bar properly on your Note:

http://xdaforums.com/showthread.php?t=1769761&nocache=1
[Android Apps and Games] Mastiff:
Sorry, mate. Hadn't seen that option! :) That works on my Note 2. But do you still want me to test the other app, and what version of i? There are several versions on the download page. :)
[Android Apps and Games] StupidIdea:
I thought you mean status bar hiding does not work on your Note 2. If it does, then no need to test anything. If not, please try version 1.1.3.
[Android Apps and Games] aalupatti:
Re: [APP][HC/ICS/JB] GMD GestureControl ★ root

Hi,

Using gmd on galaxy note 10.1

I have an issue with triggering events in other apps when making gestures from screen border

Happens when i tirigger the events when sliding finger from side .

I have set back function when sliding left from the middle part of the right border.

Most of the time i end up triggering activity in the open app, when i try to do back gesture. ( back gesture also works and end up nothing happening)

Even though i had touch consumption disabled in the right upper middle and lower zones.

Any suggestions please
[Android Apps and Games] Mastiff:
No, it just came back every time I had the phone suspended. Seems to work nicely with the option, thanks. :)
[Android Apps and Games] lukesky:
thank you sir!:D
[Android Apps and Games] StupidIdea:
Do I get it right? You created 1 finger gesture that start from border and enabled touch consumption for starting zones. Your gesture is detected properly, but it interacts with application too?

1) What version are you using? Development version posted here does not have proper event consumption for graphical gestures (it will be in final version)

2) Make sure you enabled it properly, you mentioned, you have consumption enabled for two zones. Just make sure you noticed that logic there is inverted, you just need to select zones where consumption should NOT work.

As for Back gesture - do you mean that Back notification is displayed, but action is not executed? What superuser application you are using (Superuser, SuperSU or anything else) ?

I have N8000, but I cannot reproduce this, so first I want to make sure it is not some misconfiguration :o.
[Android Apps and Games] aalupatti:
1. Am using the latest version from playstore ( pro - 6.3.0

2. Yes. i have selected zones where I do not want touch consumption to occur with other apps. However touch consumption still occurs in those selected zones in other apss

3.back function is working properly.No issues there. Forget what I said.

I want to add a question here -

what does border mean -

a - eg; if border is set to 100 - the area from the screen edge to the 100th unit where a gesture is triggered

or

b - eg; if border is set to 100 - the area from the screen edge to the 100th unit beyond which the gesture is triggered.

Thanks.
[Android Apps and Games] SahilC:
Re: [APP][HC/ICS/JB] GMD GestureControl ★ root

I totally love this app, and I don't know why this is, but whenever I disable Gmd my phone just feels a lot smoother.. It's not even taking up that much ram.. I'm not sure why. :( Is anyone else experiencing this?

Sent from my Nexus Prime powered by AK goodness!
[Android Apps and Games] StupidIdea:
I'm a bit confused :o. Could you post or email me a screenshot if your Touch Consumption tab?

1) Are you using version from Play Store or development version? If its the former, how do you feel about Play Store version?

2) Open Settings tab and turn ON - Evaluate gestures only on release. This will reduce computations.

3) Can you check CPU usage on your device for com.goodmooddroid.gesturecontrol process?

I don't have performance issues on my devices, so lets see if everything is working as supposed.
[Android Apps and Games] gabripranzo:
R: [APP][HC/ICS/JB] GMD GestureControl ★ root

Sorry, any news about play store version with bug correction for Galaxy tab 2?

I'm still with release 5.

Thanks
[Android Apps and Games] SahilC:
Re: [APP][HC/ICS/JB] GMD GestureControl ★ root

1. Nope, I bought it from the play store ;)

2. Cool, I'll try that out and let you know ;)

3. How do you want me to do that? Should I go to developer options and select that cpu overlay thing?

Edit: and yes, that process does show up

I would send a screen shot but that xda app isn't letting me -_-

Sent from my Nexus Prime powered by AK goodness!
[Android Apps and Games] LRC1710:
Re: [APP][HC/ICS/JB] GMD GestureControl ★ root

Using the gesture to previous app, it does not recognize all my open apps, i mean, I have like 8 apps opened, and the prev app gesture will only scroll between 4 or 5 or 3, it varies, I have the 8 apps opened and I can use the regular android multitasking to jump from one to another, but when trying to use the gesture it will only scroll between a few of them! also how can I make the slide animation in reverse? I mean my gesture for prev app is a swipe from the right edge to the left , but the slide animation is from the left to the right, so it doesn't match the gesture, I'm using a nexus 4 android 4.2.2, thanks in advance

Sent from my Nexus 4
[Android Apps and Games] tommynekki:
support on MX2?

This is a great app and works well on my Novo 7 Advanced.Thanks mate!

But when i tried it on my Meizu MX2 with every options in overriding device and par-ser,nothing works.

My phone doesn't has adb.Can you send me the debug version?Thanks!I will purchase if it can work on my MX2:laugh:
[Android Apps and Games] SahilC:
Re: [APP][HC/ICS/JB] GMD GestureControl ★ root

Hey, are we allowed to share our gesture setups on this thread? I think it'd be great if we all shared so that we may get new ideas.

(if not, I'll delete this post :))

These are the gestures I have set up. They work perfectly.

Sent from my Nexus Prime powered by AK goodness!
[Android Apps and Games] darkhandsome18:
+1 for sharing gesture setups. I'm having a hard time getting good ideas for setting distinct single touch gestures. Be nice to see some other setups ;)
[Android Apps and Games] coolpages:
Just a thought a couple of ideas - just wonder if possible.

1. Every so often, I would like to execute a series of actions such as a series of backspaces followed by say a string of keystrokes.

This could be like a simple way to execute some simple macros.

I was looking through the various dialog boxes in GMD Gesture Control and find that there's nothing I could choose to execute keystrokes or even a Backspace for example.

I then looked into Tasker to see if I could perhaps put it as a Tasker task and then trigger it with GMD Gesture Control - But I could not find how to do it with Tasker as well.

Well, maybe I'm missing something.

2. In the days of Windows Mobile, there was a way to execute a gesture that is labelled with a name, say X1 by simply drawing X1 and then immediately drawing a circle around it and it would execute all the actions including keystrokes, moving between apps etc. It was a very powerful program that operated within the Windows Mobile ecosystem.

This program is called Calligrapher.

http://www.phatware.com/index.php?q=page/press/releases/pr080904

They no longer sell it of course.

But those who remember this program will remember how powerful it is.

In fact, if you search for Calligrapher on XDA, you will probably find several threads on it.
[Android Apps and Games] ngoonee:
You are, check their forums (google groups, actually), there's threads on doing exactly that. You'd need a rooted device (not a problem) and quite a bit of time, since its basically all getevent/sendevent/input etc. etc.
[Android Apps and Games] Jimmy34742:
I love the sharing gestures idea. I was going to suggest it myself in the past, but this thread is already so crowded. At this point, I think this app would really benefit from its own forum because we already have several channels of communication going on simultaneously. So that's yet another request to the dev: our own forums.

For gesture sharing to be useful, I think we also really need to share each gesture's Starting Zone. Screenshots are pretty convenient, so it would be nice if there were a thumbnail to the left of the gesture indicating Starting Zone instead of the current on/off indicator. The thumbnail could be green for enabled and red for disabled. Graphical gestures have a similar functionality by showing their shapes in the thumbnails. So that's yet another request to the dev: Starting Zone indicators so that you don't have to open the gesture to remind yourself what a gesture's Starting Zone is, and for sharing.

Feedback for the dev on graphical gestures: I must say, I'm finding the graphical gestures a lot less useful than I thought they'd be. Even simple graphics are a bit difficult to execute consistently, at least with the one-handed thumb swiping that I need. I imagine using the index finger of the free hand is much more accurate, but I put a high value on one-handed operation. Still, it would be nice to see others' shared graphical gestures to know where people are having the most success. In my case, though, it seems like there are enough options with standard gestures to just about cover all the functionality I want.