yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] Kidd_Funkadelic:
I have a strange issue for you. I mainly use this app to hide the status bar when I use a remote desktop app. Primarily I use Jump Desktop, and it's on my Asus Transformer Prime. My Prime was upgraded to Jelly Bean last week and since that time I've started having an issue where my remote desktop sessions will connect but within 10 or so seconds become unresponsive, and eventually dump me back to the start page where I select a remote computer.

The strange part is this issue only occurs when I have the status bar hidden. If I have it showing I can remain connected and use the apps fine. This seems to be independent of the app since it happens on both Jump Desktop and Splashtop HD. It's also independent of the protocol, as it happens at work w/ the native RDP protocol, and also at home where they use VNC.

Does this make any sense or do you have any thoughts on what the hell could be causing this?

By the way I just today found the "Hide status bar for apps x,y,z" section in the blacklist menu. Wish I had seen this sooner! Though this bug is no longer making this possible...

Thanks in advance for any help you can provide.
[Android Apps and Games] edakimling:
Keep taps / idea

Absolutely!

I love taps. I find double taps work best. Each has his / her own preferences of course... I use 2 taps two fingers anywhere to get running apps list, 2 taps three fingers anywhere for ALT-TAB, and 2 taps four fingers for home screen. I have no trouble the app recognizing the different taps, unlike some of you reported with the nexus. On my Transformer prime - TF201 - it works great.

The latest app on Google play appears quite stable and I have no real issue to report so far. looking forward to future features.

IDEA:

I find currently I use gestures with one hand on my tablet. Typically, one hand holds the tablet and the other does gestures. However if I find I can transition into using certain gestures while using the tablet with two hands, I could see taps being used slightly differently as well. What I have in mind is to put down a finger (1 tap) in a specific border, and then tap or gesture with the other finger anywhere on the screen.

I am unsure if this will work; it seems to me it could, since the gestures only have to 'begin' in the border, but in the past I was not able to successfully use it in this mode.

If one could combine taps with swipes, this could get interesting. A single tap could 'anchor' the gesture to a border, and then other hand would execute gestures - likely 1 or two fingers. This could prove to work quite nice and be quite useful.

Any ideas if this would work? Is this even practical to anyone else?

Cheers everyone
[Android Apps and Games] thebobp:
I use three, four, or five-fingered single-taps. However, anything more than single is not detected well (on N7).
[Android Apps and Games] polstein:
The hold 1-finger down while doing a gesture with the other was something I asked for quite a ways back & has been implemented. However, I never tried it with the anchor thumb on a border - my 2-finger actions are set to be top half (anytime) and the same action set to the bottom half (when keyboard not visible).

Just to be clear: I tap & hold me left thumb on the screen while the right thumb draws a gesture like up (menu), down (home), left (back) or right (alt-tab).

I can't think of a reason why one would limit this kind of 2-finger gesture to a certain location instead of just anywhere...?

This also means you can use say - your right index & middle finger - to do the same gestures anywhere instead of the 2 thumb method.
[Android Apps and Games] StupidIdea:
Unfortunately hiding status bar is just killing SystemUI process, so there is not much to tweak. Send me log cat after that happens, I will take a look just in case its something else.

All of this is implemented and working. You can hold 1 finger on starting point and gesture will count that it is starting at that points. You can draw or tap with 1 finger while keeping other finder on screen. And of course you can attach tap gestures to starting points too.

----------------------

I was thinking how to add Volume and Brightness actions, but they don't fit nice into current gestures engine. So, maybe there is no need to make these as gestures actions. Instead I plan implementing 2 separate plugins. Then I would not need to change how current gestures work.

1) Plugins would have separate UI for settings. This would allow for more options, like screen filter option in addition to lowest brightness or application list where plugin works, restoring sound back after leaving application that has plugin enabled, turning back auto brightness after leaving controlled application and so on (just ideas now).

2) Plugins would receive events from main application, so no need for additional service (but main app should be running)

3) User would pick in setting border, points count and maybe starting points (whole border or just part of it). Then sliding to one direction by that border would increase value and sliding in opposite direction - would decrease. So these would not be customizable gestures, but control then would work immediately when user starts swiping at configured border.

How does this sound?
[Android Apps and Games] edakimling:
Hmm.... would you mind letting me know how did you configure your gesture you describe?

I tried a simple test: T-U, triggered anywhere, launches calculator. Tried with 2 finger (which seems to make sense to me) and 1 finger, to no avail. nothing is triggered. Tried it from home screen. Tried with evaluation on release (or immediate). No go.

Thanks
[Android Apps and Games] polstein:
Easy enough - you don't need to put in T-U, just put U.

S' for instance, to do my "menu" actions:

- Custom Gesture named "Menu-Top", 2 Fingers, Launch From top 1/2 of the screen, Gesture = U

- Custom Gesture named "Menu-Bottom", 2 Fingers, Launch From bottom 1/2 of the screen, Gesture = U, Disable when Keyboard on screen
[Android Apps and Games] tiho5:
I can not do these at all. The only thing working for me is one tap. I use one tap 3 points.

I would very much like to be able to use 2 tap 2 fingers (or 3 fingers).

HTC one x.

I didn't know this was even working for somebody.

---------- Post added at 12:56 AM ---------- Previous post was at 12:49 AM ----------

This sound pretty neat to me. Nice and smart. Yes, this is the way to do it.

I'm not planning of using these, but I know many people would like them very much.

I would be waiting patiently for copy and paste gesture actions. :)
[Android Apps and Games] edakimling:
stuff

Sorry to hear that. Try to work with GMD - the OP - by sending him the logs. He can help you with that. He is very keen on solving all these issues. He is incredibly responsive, but he needs our help. If you want this to work on your device, work with him and chances are you might get a working solution.

Holy cow, YES YES YES! That would be awesome. Cut & Paste is so clunky and slow on android. Gesture based would be awesome.

---------- Post added at 11:43 PM ---------- Previous post was at 11:38 PM ----------

Hm! Indeed you are right, it works.

But I've got to say though - it seems to me a bit that this is a fluke, an abnormality. Strictly speaking, if I configure a gesture 'U' with two fingers, and then I tap with one and only slide with one other finger up, this is not two finger 'UP' gesture; I actually don't know how to describe it.

the finger you put down and don't move is neither a tap (it would have to be lifted) and neither did it move in any direction. I suppose that is why I never saw it functioning this way and never tried to configure it that way consequently.

I am simply mentioning this to the OP and others, to see if this can cause issues - perhaps for now or perhaps in future features implementation.

Cheers

---------- Post added at 11:54 PM ---------- Previous post was at 11:43 PM ----------

Interesting. Here's my 2cents, as I am eagerly awaiting these 'progressive' slider gestures:

1) I think a plugin concept makes sense. The settings are quickly getting out of hand; that is way back I proposed you make a 'simple' and advanced' mode. Of course, that is if you're only interested in selling this app to the masses; power users will figure it out in 'advanced' mode anyways...

I would however advise against doing things such as restoring brightness, sound, etc to previous levels after leaving an app. These kinds of things can get out of hand real quick and it will be hard to satisfy everyone's needs. Instead, do have a look on how you could integrate this more with tasker - this is exactly what tasker does. So, for the situation you describe, I can already have a script that restores for instance brightness and sound after exiting an app. And tasker is made for that and is incredibly extensible. Your app does what tasker does not - powerful gestures. If I were you, I would concentrate on the are of doing kick ass gestures and improving your gesture engine. I would still love to see gestures that can act like rotating knob of let's say three fingers. I looked up the algorithm briefly and it is definitely doable - but I don't know how it meshes with your existing code

2) Makes sense; agreed

3) You seem to be imposing some limitations here - is there a reason behind it? Like I mentioned, it would be awesome to configure this in the direction one wishes: U, D, UL, UR, DR, DL and also allow a rotation of three fingers (C (clockwise) and CC (counter clockwise). Of course what you describe would work quite nice; I just think what was proposed in the past (what I just described) would be much better.

Keep it coming!

Cheers
[Android Apps and Games] Kidd_Funkadelic:
Well, if you can take a look through and see if anything stands out I'd appreciate it. I sent the Jump Desktop guys an email as well. I think I misspoke earlier- Splashtop seems OK, so I think it's only Jump

Log: https://dl.dropbox.com/u/16296887/alogcat.2012-10-04-19-57-33-0400.txt
[Android Apps and Games] copynintendo:
good app
[Android Apps and Games] Kidd_Funkadelic:
So I can know better where to look in the logs, I'll see the ANR / restart of SystemUI for both toggle shown->hidden AND hidden->shown correct?
[Android Apps and Games] thebobp:
Would it also be possible to, rather than sticking to a border, do the same thing with a certain gesture? For example, swiping left/right with three fingers doing the same thing as swiping left/right on that border.
[Android Apps and Games] Izeltokatl:
Just wanted to say,I love this app. Well worth the money. =)

Sent from my HP Touchpad.
[Android Apps and Games] jackhenry2012:
Nice app, i will try
[Android Apps and Games] jackhenry2012:
Thanks for the good app :good:
[Android Apps and Games] Psyloid:
Nono, you mean, thanks for the best app ever!! ;)
[Android Apps and Games] wd5gnr:
I had mentioned before how I loved this app but on the CM10 daily for Samsung Galaxy Tab 2, hiding the status bar crashed when you opened certain programs (like Titanium Backup).

I am happy to report that does not do this anymore! However, when the status bar is hidden and Apex launcher is visible, the wallpaper does something about every 30 seconds or so. It looks like it zooms out, the wallpaper is black, then it zooms back in. This is with a static wall paper image.

Haven't played with it much. Did try all the combinations of hide/show options. Could be an Apex or CM10 issue, of course but it only seems to manifest while the status bar is hidden.

Thanks again for an awesome app.
[Android Apps and Games] Psyloid:
Its because systemui is killed by gmd app. Its nescessary for hiding the taskbar. You can install a live wp to avoid this behaviour
[Android Apps and Games] wd5gnr:
Funny I nearly always use a live wall paper and for some reason here in the last few days I haven't! I'll try it and thanks.
[Android Apps and Games] nereuseng:
Is that possible to add widget on launch pad ?
[Android Apps and Games] killerdan56:
can you add?

Can you add an option for people with asus transformers to automatically hide the bar when dock connected, then show it when we undock?:cool:
[Android Apps and Games] chaosking121:
In no way am I implying that I speak on behalf of StupidIdea, but this is primarily a touch gesture app and adding small features like that will progressively lead to feature bloat, which makes updates and bug fixes harder to do. Perhaps another app such as Tasker, might be what you're looking for, but it'll take some fiddling around before you find what you need to do that. Hint: If Tasker does in fact have a context for the dock being connected, then you're on the right track. Can't say how you'd go about hiding the nav bar right now, but there should be some way to do it..

Then again, maybe StupidIdea will accept your idea and incorporate it into the app, who knows?
[Android Apps and Games] zwade01:
Any chance of getting a "show keyboard" action option? Pre-ICS, you used to be able to show the keyboard by long-pressing home, but now the only way is to tap an input field. There are some things I need the keyboard for but have no input fields to tap to display it.
[Android Apps and Games] StupidIdea:
Last couple of week were really busy. I do check this thread, but looks like most of things are working well in latest version. I try to answer last topics without quotes. Just remind me if I forgot something.

1) Drawing gesture with 1 finger while keeping other fingers on screen was done intentionally. I don't know if anyone is using it (I don't), but I don't think it is causing problem either. The only case when it could cause problems is 2 fingers expand/pinch. If you do "expand" while actually moving just 1 finger then it is not clear how to interpret that. Other than that is anyone having troubles because of this "mode".

2) Volume/brightness - my idea was to start adjusting value immediately when user starts swiping from starting point (like it works on MX Player). I will try it with custom gesture too to see if it works well.

4) Palm/Chop gestures - investigated it and event devices that report pressure usually have low threshold for this and there is no way to distinguish between "stronger" finger press and palm. So only a few Samsung devices support it. Even S2 and Nexus 7 do not support it. Not adding this at the moment.

5) Screenshots - this will be plugin too.

6) Shortcut application - still under development. Most of things work, but I need to finish GUI and finish icon changing part to support more sources.

7) Show keyboard - it might be possible, but I don't plan adding it. I don't know why it is needed and I think most of user don't need it too. Still keep in mind that if you find application that can do it with launcher shortcut, you can bind it to custom gesture (for example tasker actions, you might try asking Tasker deveropers to add such actions). If you need some other interface to execute this action (for example shell script or intent), I could add it too.

8) Copy/Paste - might be possible, but I'm skeptical it would be useful. Any example of gestures for copy/paste that you think would be convenient?

9) I was planning at some point to create plugin for dock's and this would be good place for add 'status bar hiding' too. Even now application works with dock trackpad (but you have to override device yourself). However I don't have transformer and without it I cannot normally work on such plugin. And I cannot afford buy one just for development.

At the moment I'm investigating problem where rotation is not detected on some (less popular :o) devices. If you have this issue and could help testing, please PM me.

I still fix and respond to all issues asap, but no eta for any of new functionality.

edit:

Updated XDA version, tuned tap gestures. Should be working better on N7 and other devices.
[Android Apps and Games] tiho5:
Hi Good mood. :)

the thread was quiet for a while just because everything is working great and nobody could complain or ask questions. :)

The Copy/Paste would be useful. Proof: some popular keyboards like jelly bean keyboard and number of others already offer gesture support for Copy/Paste. I'm using one like that on one of my phones.

Any covenient gesture one can create could be used for them. So I'm guessing everybody would create their own. It's also useful to have the option for a gesture to be active only when keyboard is active (we already have the oposite- "disabled during keybiard"). I suppose that for many it would be good to have it active only during keyboard.

I already have these 2 gestures planned and reserved.

Copy will be "d-u-d" single point. Will work only during keyboard and will be only on the right border. Paste is the same, only "u-d-u".

Keep up the great work!

Thanks!
[Android Apps and Games] polstein:
Thread is getting quiet - I presume that's a good thing since it means that most things are done & we're down to some corner cases of feature requests? :)
[Android Apps and Games] layyla:
I like this app. Really helps with one handed use of my Galaxy S3.

I wanted to create a gesture that mimics the iphone's double tap (at top border) to scroll up to the top of the page. Is this possible?

Thanks
[Android Apps and Games] DHM47:
First I would like to the thank you for this great app :good:

And I have a question/ request if possible

Can the app control the transition animation ? If its possible can the 'prev app' and 'next app' actions have different animations ?
[Android Apps and Games] kevintstephens:
Just want to let you know how satisfied I am with this app. I use it on both my phone and my tablet and I LOVE it. Makes simple tasks so much easier.

Keep up the great work!
[Android Apps and Games] StupidIdea:
It is possible to implement such action. It won't work in all applications, but it does work in Chrome.

No, I cannot change it. System provided transition is used. There are mods to change system transitions.

If I find how to change it in application I will do it.
[Android Apps and Games] DHM47:
Launchers can change the opening animation for apps .

Hopefully that can help .

My idea is that the 'next app' uses the animation which the current app goes up and he other comes from the bottom (jelly been animation)

An for the 'prev app' the opposite animation
[Android Apps and Games] StupidIdea:
Updated development version

Updated development version:

- Added "Hold" gestures. Letter 'H'. It does not support any other path, just single 'H". Hold down in one place for 0.7 second to trigger. Touch points count and starting zones works of course.

Note, rotation detection fix (for some devices) is in progress. PM me if you notice something weird (like application detecting wrong device rotation and mixing gestures directions). It should not affect devices that had no rotation detection problems before, unless I made some bug. Only 2 devices have this problem that I know of.

Thanks, I will check how launchers do this. Maybe I missed something.
[Android Apps and Games] edakimling:
Feedback

Hey StupidIdea,

indeed, your latest version on play market is quite stable and I am enjoying it tremendously and am using it every minute I use my transformer prime.

Actually, this is extremely handy for tablets. For phones probably less so. When using a tablet, I have noticed people use it in two ways. One way is to support the device with the palm of your hand behind it and operate it with one hand. This allows multi-finger gestures. In this way, drawinf gesture with one finger while keeping another finger down makes no sense. HOWEVER, there are many times when users of a tablet use it by holding it with both hands and have only their thumbs however over the screens. This is where this 'mode' is excellent. You can position one thumb down and then draw with the other. I routinely do swiping back and forward in browsers, RSS readers, book readers, etc. Typically these gestures are two finger gestures swiping left or right. You cannot execute this two finger gesture while holding the tablet with both hands. Having the ability to put one thumb down while drawing with the other is the only way to go.

When designing features, it is of course important to understand how users use your app. I think I have demonstrated the two ways owners of tablets hold their devices and why your one finger gesture mode is essential.

I would find this feature extremely useful. I find the current implementation extremely clunky and damn annoying. What I could see useful - albeit possibly hard to implement - would be the following:

- Separate gesture for highlight / copy / paste

- when a copy gesture is executed, it does what you would do on a regular keyboard: SHIFT+CTRL+RIGHT / LEFT direction key. This highlights word under the cursor. Each gesture would continue highlighting the next word (if right arrow key type gesture is executed) and unhighlight previous word (if left arrow key type gesture is executed). There might also be a 'highlight all' gesture. For instance, highlighting URLs would simply require tap in the field, and execute ONE highlight gesture (since there are no white spaces). This type of gesture would work very nice with one finger down and one finger sliding right or left for instance

- once highlighted, another gesture to copy to clipboard

- once in clipboard, another gesture to paste.

I know it sounds like a lot of gestures, but it would be worth it. Once setup, it would work beautifully.

Example:

ADD WORD TO HIGHLIGHT: thumb down, right swipe

REMOVE WORD FROM HIGHLIGHT: thumb down, left swipe

COPY: thumb down, swipe up

PASTE: thumb down, swipe down

(I wonder if going from highlight to copy, one could keep the thumb down and gest swipe right and eventually down. This could be even better)

Of course this would work with tho fingers wiping in the right direction. And these gestures are an example; they could be anything, really. But since this is 4 gestures, I was trying to illustrate how keeping the gestures as a pattern in a similar swiping fashion would make it easy to use.

This is of course one suggestion. It'd be great to hear what suggestions others have

Cheers!
[Android Apps and Games] StupidIdea:
New version 4.3.0

Updated Market and XDA.

4.3.0

- Added Hold (H) - long press trigger for custom gestures.

- Added icons to starting zones.

- Improved tap gesture trigger.

- Fixed device rotation detection for devices what users reported it.

- Disabled multitouch event consumption by default for Note 10.1
[Android Apps and Games] DangKid:
I just discovered this app and I keep seeing you mention "Updated Market and XDA". Does this XDA refer to an XDA version or just update the OP?
[Android Apps and Games] StupidIdea:
It means direct download link in OP, if someone want to get new version faster, before it appears in Market :o
[Android Apps and Games] DangKid:
Thanks for the answer. The app works pretty nicely on my S2 so far, I just can't decide whether or not I like the phone or tablet gestures.. I am planning on buying the app within the next couple of weeks so I can try a hybrid mode.
[Android Apps and Games] tiho5:
The icons to starting zones is very good idea. Number of zones is not small and this helps me orientate much quicker.

I can't make hold 3 points to work. Just doesn't trigger with me. Nevertheless it is an excellent idea to add such a new option. I know that I'll use it for sure.

I tested the tap gestures. Improvement is significant. Works much, much better. Great job! Thanks! Keep it up!

:thumbup: :)
[Android Apps and Games] Eddiemc:
Tutorial or request?

I use my phone a lot one handed. Gesture control is crucial for this and I wanna zoom with one hand.

I want to be able to zoom in maps, browser etc using my thumb to click and hold, sliding up to zoom in,

and click and hold, sliding down to zoom out.

Can anyone explain how to set this up, or please please add this functionality if it doesn't exist atm.

Regards - e