yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] jujuburi:
Hi, thanks for your reply.

Yes, I'm on the updated version. Yes, I'm trying to create a custom gesture for the camera application. I disabled all the default gestures as I don't use them. I chose CW gesture for that app, with 1 finger. But I couldn't do it. Then I tried it with multiple fingers, 2, 3, 4 and 5, and it's working fine. With multiple fingers I'm rotating my fingers clockwise like I do on my Altec Lansing speaker's knob to increase the volume, it works fine, but I still can't do it with one finger!

Sent from my GT-N7100
[Android Apps and Games] tiho5:
Yeah, I can't neither...
[Android Apps and Games] StupidIdea:
It does not work with 1 finger and it is intended. While some devices send touch area size I'm not even sure if any devise send touch area format.

Or were you trying to draw arc? (this is not supported too :o)

When evaluating gestures algorithm performance is of top priority. I have to evaluate gestures in real time without slowing down device. That means that sometimes I need to math your every swipe against some 40 patterns and I have to do it before you do another swipe. This adds some restrictions what I can calculate and what I have to leave aside. If I add more complex evaluation (like graphical gestures) it will require some trigger, like expand 3 fingers and then draw graphical gesture.
[Android Apps and Games] tiho5:
I thought so, but I'm glad it was mentioned.

I'm OK without it because some time ago after making some changes to the app and updating it, you posted that "round like" gestures would be possible. So I tried that and since then I'm doing a single point CCW circle like gesture with this: DL-DR-UR-UL.

The same analog is possible for the CW one. :thumbup:

Works fine. Especially with me, cause my gestures' size is the smallest in options and I make them small. :)
[Android Apps and Games] StupidIdea:
I actually forgot to add error messages after gestures validation. I will do this in next update and this should remove confusion what is supported and what is not.
[Android Apps and Games] psygn:
Hi GMD,

I sent you a reply that the version you sent me to test works with HTC EVO V 4G! Now I need a root version of it so that I can actually use the custom gestures I've set up :laugh:. I'll wait patiently, but I hope to see it included in the next update :angel:

Thank you much!
[Android Apps and Games] psygn:
Ideas:

- Profile Backup/Restore between different devices

- Launchpad Gestures: Ability to gesture Launchpad icons by (a) Drag/Swipe out of dock = Quit App (b) Hold = Menu with menu items of Pin App, Application Info, Force Stop, Uninstall

How do I make a theme for the launchpad? Or is it hardcoded?
[Android Apps and Games] jcsy:
Ok if pinch and rotate are colliding, then yeah I understand why now it works sometimes, while some doesn't

I just want pinch 5x fingers to home, which is what the ipad does

Maybe an option in future to narrow it to just pinch algorithm, and no rotate

Thanks for your reply

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Sent from my HTC EVO 3D

Mwakious 15.1 with ButteredToast RLS14

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[Android Apps and Games] StupidIdea:
Just turn off default 'Screen off' gesture and pinch will work as before. Application will automatically detects that there are no active rotate gestures and won't check if you did rotate while doing pinch.

Anyone else use pinch and rotate and think that pinch is too difficult to execute? Does it need tuning?

I can send you key to unlock Lite version? It will still be a couple of days before I push update to Google Play.

Backup/Restore is planned for next major update

Launchpad improvements probably some release after that.

LaunchPad theme selection is hardcoded, but implementation allows me to easily add more themes. Are you looking for some particular theme or for opportunity to create your own themes?
[Android Apps and Games] DHM47:
I use both pinch and rotate

(5 finger pinch , 5 finger CW And 5 finger CCW)

All work fine without conflicts
[Android Apps and Games] peacewise:
I am using Nova, so this works perfectly. Thanks!
[Android Apps and Games] tptp:
This app really is great, one of the best on the android market I've used. I think in terms of further development, I would certainly advise the most important thing is not adding more functions, but keeping the app working fast, light, smooth and responsive, because for me that's what makes it worth using (and a real problem on a lot of other Android apps). So far you've done a great job. There are a few things to improve in this respect. For example, the launchpad works great, except can take a short while to come up (only half a second though). Dunno if you can improve that someway? (Using nexus 7 btw)
[Android Apps and Games] Jimmy34742:
+1. Latency is an issue for opening the launchpads. I went back to SwipePad to open launchpads when swiping in from a border because it's instantaneous. Widgetsoid's new swipe mode is also zero latency.

Another issue with the launchpads is that they are not "one-hand friendly." I'd like to be able to operate my large phone one-handed. But the launchpads grow symmetrically around their center, so they expand out of the swiping thumb's reach as you add content. It would be much more usable one-handed if the launchpads' content first expanded into the area under the swiping thumb.
[Android Apps and Games] Satch09:
The launch pads launch instantaneously on my s3.

You must remember that you have an objectively large phone (note 2) so on handed operation is going g to be hard. But try what I do, I have a u-d gesture on the left boarder of the screen which launches the left launch pad and it right there already under my thumb. Set the icon sizes and groupings and all should be cool.
[Android Apps and Games] StupidIdea:
Good suggestions. My next goals is to release settings import/export. After that I will update LaunchPads.

I exposed all actions because there are a lot of LaunchPad alternatives, so I don't mind if you prefer SwipePad :o

Maybe I should change LaunchPad to center where gesture was executed? What do you think?
[Android Apps and Games] Jimmy34742:
"Where gesture was executed" could be good, but it is nice to have flexibility with the gesture, so maybe the execution point wouldn't always be the best way to access a fully populated launchpad. I would just suggest this design principle to give the best one-handedness: minimize the "dead space" that lies under the comfortable sweep of the thumb. For example, for a left-thumb user, it's bad to have the bottom launchpad to expand into the unreachable right side of the phone when there's still empty space on the left side. Likewise, it's not optimal to have the left launchpad expand into the top half of the phone while there's still empty space in the lower half. I've optimized the way christophermaisch suggests, but moving the launchpads left and down into the unused space would be a huge improvement.

I definitely perceive less lag with SwipePad. I guess because it doesn't require a gesture as much as you just slide right into it. But SwipePad is very inefficient and on-one-hand friendly with the way it uses space: only about 1/3 of its 24 slots lie under the thumb. They need to make their grid much smaller so that more slots lie inside the reachable 1/3 of the screen. But I would prefer to be able to drop SwipePad in favor of GMD.

Simultaneously, I also use Widgetsoid's new SwipePad-like feature, which has limited placement options. I put it on the bottom 1/3 of my left hand side, with SwipePad on the top 2/3. Widgetsoid's advantage is that you can assign a file to the slots. So that's another request I have for GMD: allow opening individual .txt and .docx files with gestures and from launchpads--this is extremely useful for me. If I could do that, I'd drop the other two apps.

As it stands right now, the combination of Widgetsoid, GMD, and SwipePad gives me excellent one-handability on the Note 2, which is a big boost in value for that device. I wish I could just go all-GMD and drop the other two.
[Android Apps and Games] Stevethegreat:
Great little app for my tablet. Only thing is that I have not found a reliable way to "keep it in memory" that basically kills the point of this great app (I.e." buttonless navigation"). Unfortunately the OS kills the service quite often when I'm playing or have another memory heavy app on top... This is the only reason why I can't recommend this app to friends yet.

A keep-in-memory feature like certain launchers have, I believe (it) is essential for this lil' app, because - after all - that's exactly what it is (a launcher)
[Android Apps and Games] Jimmy34742:
SwipePad mentions something about keeping its notification icon alive in order to make the OS keep it in memory. Might GMD work the same way?
[Android Apps and Games] polstein:
I'm using a Galaxy Note - so what I did for Launchpads is:

3-finger-gesture up (anywhere) = center launchpad

1-finger-gesture up (left center 1/3 only) = left launchpad

1-finger-gesture up (right center 1/3 only) = right launchpad

Then put in the same shortcuts in all 3 launchpads. I also set my left & right launchpad to be 2-wide, but if you have a lot of icons, 3 wide would be fine as well.
[Android Apps and Games] Jimmy34742:
I see, nice trick with redundancy in the launchpads to make sure your stuff always lies conveniently under your fingers. That gave me ideas. I'm now padding the launchpad with unneeded stuff in the unreachable area so that every time I add something, it will expand into the area under my thumb. It's not pretty, but as long as there's no performance hit for 50+ items in the launchpad, it's a viable workaround. But it would obviously be much better if we could customize the location of the top left corner of any launchpad. In that case, there'd be no need to build in launchpads named "left," "center," etc. Maybe the user could specify the name of a launchpad as well as its location on the screen. I mean, we already control icon sizes and launchpad width, so the location would be a logical extension.
[Android Apps and Games] StupidIdea:
Ok, I will allow to set position for LaunchPad.

1) Should I add option to limit LaunchPad width too?

2) Is scrolling convenient or should I just grow LaunchPad height automatically instead?

Do you have notification icon hidden? Try enabling it and see if it helps. Android should not kill service (or at leas kill it less frequently) if icon is visible. Service does restart automatically for you, right?
[Android Apps and Games] Jimmy34742:
1) I'm not sure what you mean here. We can already specify the width limit from 1-8, and that flexibility looks pretty good to me. I was just thinking if I could also specify the location of the launchpad's top left corner, then that would be enough to give me a more ergonomic result. If you're thinking of some more complicated algorithm to place the launchpad under the thumb, then it's hard to tell without experience what will work best.

I'm attaching screenshots showing how I pad my center and left launchpads so that the apps I want to access lie under the sweep of my left thumb.

2) I prefer auto-growing the height to scrolling. Scrolling feels like tiresome work and is more error prone. If the user likes super-crowded launchpads, then maybe scrolling would be necessary. But as for me, 15 slots within the range of my thumb is plenty for the apps I actually use frequently. If I need to browse my phone's entire app collection, I'd go to the system app tray. But I never do that because I have everything organized with Folder Organizer, which I use in my center launchpad

SwipePad has an option to keep the icon alive in the notifications, but also to make it invisible. It still takes up a slot when you open your notifications (which is annoying), but the SwipePad icon isn't in your face 24/7.

At this point, I've removed SwipePad completely so that I can use GMD gestures involving my left border. This became necessary because, depending on the gesture, "anywhere" locations are sometimes too easy to activate by mistake. Having gone all in with GMD over SwipePad, I must say I'm liking the GMD ergonomics much better. The customization is much more flexible than SwipePad, and SwipePad also has the limitation of overly large launchpad slots; SwipePad launchpads can't be made more compact or ergronomic, which is absolutely essential for a phone as large as the Note 2 if you want to one-hand it.

Actually, I'm not quite all in. I'm also still using Widgetsoid's limited SwipePad-like feature, but only because Widgetsoid allows assigning files to slots. Is there any possibility of enabling GMD to have files in its launchpad slots?
[Android Apps and Games] S.Phrenic:
So i've finally rooted my device and bought your magnificent app. Amazing addition to it's functionality.

I was wondering however how i would make a custom gesture that reacts to the following. 3 finger gesture: 2 stationary and 1that swipes to the left

Sincere thanks,

Me
[Android Apps and Games] Stevethegreat:
Yes I do have the icon on, only the OS still kills it, probably it has to do with running it on my 512mb device. Of course it does restart, but it may take upwards to 15 minutes to trully restart. I guess it would be great if the service had less of a memory footprint (so that it won't be killed as frequently) but most importantly to find a robust way to be kept in memory no matter what.

I mean I don't care about my main launcher (if it will die or not) but when GMD dies my tablet's usability falls to almost zero. I would gladly replace my main launcher with GMD (I know its impossible, but at least having the os killing other apps so that to keep GMD in memory would be a good alternative)
[Android Apps and Games] ngoonee:
Recently found this app, very promising on my tablet!

If I buy via donation is it usable on both my devices (phone/tablet) as if I'd bought on google play? Some other software limits this.
[Android Apps and Games] Jimmy34742:
req: bleeding gestures

If you use a Swype keyboard, then it's significantly more inconvenient to create a suite of gestures to use on the main part of the screen. Gestures involving the borders are best because you'll never strike a border when Swyping, thus avoiding "false positives" while not having to disable the gesture when the keyboard is open. That puts a premium on gestures that involve the side border closest to the thumb because that's the easiest border to reach, at least on my large Note 2. To increase the number of possible gestures involving a border, I'd like to be able to use gestures that end at a border, not just start at one. When printing goes off the edge of the screen, they call that "bleeding," so I guess I'm requesting bleeding gestures.
[Android Apps and Games] StupidIdea:
I was asking about border LaunchPads width and scrolling. Now bottom border pad will expand till it takes full screen width and then start scrolling. I was wondering should it start growing in height instead. But I decided to leave it as it is. Height still can be specified in settings, so I think kind of both options are available.

At the moment you can add shortcut to file using some file managers (for example Total Commander), just add shortcut to file manager and it will allow you to select file. I will add direct support in the future.

Just create 3 finger gesture with path: L

You can trigger by swiping 3 fingers left or as you described, keep 2 fingers still and swipe 1 left.

Memory footprint depend on how many gestures you have, how many items in LaunchPad, blacklists and so on. If I find something how to improve this behavior I will post here. I don't experience these restarts but as you say it may be related to RAM size. I can make invisible icon, but as I understand having icon didn't help much in your case.

Key is bound to your email address. If you have same email setup on your second device you can use same key. However if Google Play is available for you, just use it.

Did you know that you can disable each custom gestures (and all default gestures) when keyboard is displayed automatically?

I was thinking to add ending zone to gestures, but havent decided about that. This would lead to more conflict situations than with starting zone, so a lot of gestures would end triggering only on screen release.

For example: you have 2 gestures - both Left (L). One can end anywhere and second must end on screen border. So gesture that can end anywhere cannot be triggered before you release screen as application does not know if you are going to reach border or not.

On the other hand 2 gestures Left, one staring anywhere another starting on border, both can be triggered without releasing screen.
[Android Apps and Games] Jimmy34742:
Thanks for the info. I don't care if all my gestures need to wait for screen release, so I would definitely use endpoint gestures. But for me, adding file shortcuts would be the most useful new option because I've never found a file manager that would allow me to bookmark files, only folders. If Total Commander can do this, I've never figured out how. Maybe someone can recommend a file manager that will create file bookmarks?
[Android Apps and Games] Satch09:
I don't know of file managers that can do that. Are you a tasker user? Because if you aren't, then you REALLY need to get it, one: because it's freakin awesome and two: you could create a task that opens a file once you have specified a path to it. Gesture control allows you to set tasker tasks as shortcuts.

Possible work around.
[Android Apps and Games] DHM47:
File manger/HD has file short cuts tested with Pdf file run on Adobe reader

https://play.google.com/store/apps/details?id=com.rhmsoft.fm
[Android Apps and Games] Jimmy34742:
Yeah, I own tasker, but I've never really needed to do anything that required Tasker, so I removed it. Maybe it's worth giving Tasker another shot and see how it integrates with GMD.

Cool, I created bookmarks in File Manager, and got them working in GMD. That's looking like a pretty good workaround, for now. Thanks. I had File Manager installed in the past, but I dropped it in favor of FX. Now it's back just for the file bookmarks until GMD can launch files.
[Android Apps and Games] S.Phrenic:
Thank you so much for the reply about the custom gesture.

As i continue playing i have found an issue which i just can't seem to resolve and its getting to a point where it is very annoying.

I own a Galaxy note 10.1 and sometimes use sketchbook for some drawing (although the issue happens within s note as well)

When drawing the palm creates gestures which activates commands. I have tried different custom gestures to pause all gestures while using these programs but i was wondering:

As you are the creator of the spen gesture control program, maybe it is possible to have an option to ignore all gestures when the spen is detected?
[Android Apps and Games] ungureanuc:
Try/buy touchscreen tune. Dev of both apps are...collaborators/friends (?) and I believe that both apps are a must have.
[Android Apps and Games] S.Phrenic:
Installed free version to try it out.. don't see much of a difference... is the galaxy note 10.1 supported?

Also, i still think a 'don't-detect-gesture-when-spen-is-near' could still be useful
[Android Apps and Games] ungureanuc:
I have that app installed on a p7500 and with the "palm detection"option set as recommended to 0, I can use a capacitive stylus, havin my palm on the screen. As far as I remember, in free version, what options you've had saved, are gone after locking the screen...

I have paid version.
[Android Apps and Games] wolverine73:
Was recommended this application for my htc one x and took the plunge and bought the full version straight off - glad i did as it's very impressive.

One niggle though and it's as follows;

I use the app to hide status bar constantly but on doing so my 'recent apps' hard key is inactive. If i have the status bar showing then the 'recent apps' button works like its intended......

Ive tried lots of ways to get it to work with the status bar hidden but to no avail :(

I know that i can set a gesture for recent apps but i like the hard button for this!

Any idea on how to get this working please?
[Android Apps and Games] Jimmy34742:
I get the same behavior.

Also, after I unhide the status bar, the "battery charged" notification reappears, and I can't clear the notification even though I'm not charging. Is there some workaround that will at least clear the battery notification? I can live with it persisting in my status bar, but it takes up precious space in my notifications panel.
[Android Apps and Games] DHM47:
When hiding the status bar the app kills the systum ui which includes the status bar ,nav bar ,recent ,notification panel and static wallpaper
[Android Apps and Games] Jimmy34742:
The battery notification eventually disappeared, but for me the feature is a bit too chaotic to be useful. I guess I'll stick with hiding the status bar only in apps that provide that option.
[Android Apps and Games] StupidIdea:
With Total Commander - GMD:

Add->Shortcut->Total Commander->(Navigate and click on some file)->Ok (on top right where you select file).

This is caused by multitouch consumption. Open Touch Consumtion tab and turn OFF "Consume multitouch events". I have this off by default for all notes except LTE (adding it in next update). Do you have LTE Note? If not, please send me email from Help tab->Email developer->Report bug and I will add your device to defaults.

We are RL friends, but this issue/feature is not related to touchscreentune and it won't help to solve it too :).

I will look for automatic solution in the future.

Unfortunately this is technical limitation of current method how I hide status bar. I simple kill that process and recent application list is part of it :(. If I find better way to do it, I will.
[Android Apps and Games] Jimmy34742:
Oh, I understand now. Actually, that also worked with one of the file explorers I already have installed, X-plore File Manager.
[Android Apps and Games] StupidIdea:
New version 6.1.0

Uploaded new version to Google Play and XDA:

6.1.0:

- Updated: previous/next application animation.

- New LaunchPad themes: Holo Light and Holo Dark.

- New action: Samsung Multiwindow menu.

- Fixed: kill app shortcut.

- Added LaunchPad position option.

- Updated root check and initial setup.

- Fixed security vulnerability.

- Added new devices.

While other changes are obvious I want to explain "Fixed security vulnerability" :silly:. pulser_g2 noticed that earlier versions of application were changing permission to input events stream and this can be considered as security vulnerability as other application then can access input stream too. How severe it is? It could not overwrite/modify system, but it could read input events without root access like this application.

I rewrite the code and latest version correctly uses root permission to access input events. Latest version automatically restores the permission and won't change it anymore. pulser_g2 kindly reviewed application behavior and confirmed that all is good in security land once again. Thank you pulser_g2 :good:

This is a big change code wise, so let me know if something in wrong, like gestures not working after update :confused:

Other changes:

- Updated: previous/next application animation.

Now current application will slide out and new application slide in at the same time.

- New LaunchPad themes: Holo Light and Holo Dark.

Available in LaunchPad settings

- New action: Samsung Multiwindow menu.

Makes sense only if your device has this menu

- Added LaunchPad position option.

Let me know what you think about such implementation.
[Android Apps and Games] eejee:
I've flashed cm10.1 (Jelly Bean 4.2.1) on my Samsung Tab 2. When I use the expanded desktop feature of cm10.1, the gesture for bringing out the notifications doesn't work. With cm10 this wasn't an issue. Any solutions?

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