yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] edend:
Tasker running gestures or related actions

Hey,

Is there a way to have tasker run the GC as a task and then automatically run the action that would normally be run by a gesture? I have my Nexus 7 running for my little boy and love the ability to remove the soft keys so he will stay in the app until I close it. However it would be great if I could have Tasker automatically have GC hide the softkeys on app startup and then get them back once I close the app.

I know I might be wishing for the yet impossible but it would really be a great feature to have. You could even make a side project for an app that does just this of course. For those parents willing to have control without having to set everything up... just an idea (just keep me in mind when it'll make you filthy rich okay?) ;)
[Android Apps and Games] StupidIdea:
Or you can go to Blacklist tab in GMD, select Hide Status Bar and add applications that should have status bar hidden... :o
[Android Apps and Games] edend:
Right on... you see... didn't quite have enough time on my hands to sort all of the app out just yet. Thnx, it's a big help!
[Android Apps and Games] StupidIdea:
New version 4.1.0

4.1.0:

- Improved Alt-tab, recent apps list and prev/next app behavior. Now actions will restore application state properly.

- Fixed bug in gesture engine that could cause poor gesture recognition on some devices after update to 4.0.x
[Android Apps and Games] StupidIdea:
Getting quite a few complaints about vibration on starting zones, decided to turn vibration off in next update by default. Still it will be possible to turn it on in 'Event Consumption' tab.

Short poll :), do you like vibration on starting zone or have you turned it off?
[Android Apps and Games] polstein:
I like vibration in starting zone, although I'm not sure why. Think I'm just used to it!
[Android Apps and Games] StupidIdea:
I created development version with debug option. Currently it is not different from last version other than it has additional options in Advanced tab to display path that application is currently evaluating. If you feel that application is cheating on you and does not execute gesture even if you draw it properly, try this option. If you detect some weird pattern, let me know.

Development version

If you can reproduce that weird pattern, turn on 'Verbose log', reproduce it and send me logcat with description.

Note 1: debug toast displays one row for each point (finger). First number is point ID (order is not important), after that it displays detected path in same notation as used in custom gestures.

Note 2: application does not show E and P (expand and pinch), cause these are evaluated differently).

Note 3: you might notice path "flickering" for example when drawing U shape, you will see how path is flickering and end up with "D-R-U". this is normal and this is how path approximation works.
[Android Apps and Games] chaosking121:
I've turned it off, it was actually one of my most needed features in the 4.0.x update!

Sent from my Samsung Galaxy S3
[Android Apps and Games] mliou:
Just a small cosmetic thing. I'm running a theme with a custom icon set but it does not get applied int he Laucnpad (I have custom icon in my app drawer and homescreen). Is it possible for it to be changed?
[Android Apps and Games] Emaaans:
Now it's perfect! But you should add more themes for the launchpad! I'd like to see a holo version!

Good job anyway

Inviato dal mio GT-N7000 con Tapatalk 2
[Android Apps and Games] StupidIdea:
Updated development version. Changed algorithm of path evaluation. Should allow easier gesture triggering.

In addition to path approximation I again added error threshold when evaluating gestures. So even if path is not exact, but similar enough, gesture still will be triggered.
[Android Apps and Games] tiho5:
Everybody, I just tested it and I think that it is great. Good mood has outdone himself here. :)
[Android Apps and Games] StupidIdea:
New version 4.2.0

4.2.0:

- Updated gestures engine for easy execution.

- Removed vibration by default from starting zones.

Notify me if you still find difficult to execute gestures on your device.

Would be nice to hear Nexus 7 and S3 users impressions.

Updated XDA and market.
[Android Apps and Games] polstein:
On Galaxy Note, no problems. Will try without vibration from zones & see if I get used to it :)
[Android Apps and Games] tiho5:
Tested also on my jb phone.

Works fine. :)
[Android Apps and Games] Yuhfhrh:
GMD no longer works with the transformer prime since the official jelly bean update. I'm willing to help if needed. The email developer option in your app isn't working. Thanks for the great app and swift updates!
[Android Apps and Games] StupidIdea:
Open Advanced tab and turn ON 'Override touch events parser'. Select HC_DEFAULT. Click Restart service.

Do gestures work properly then? I got report that gestures work with these settings, but it would be good to confirm. After that I will update version to detect settings for JB.

Do you see different options after clicking 'Email developer'? Do you have any mail client setup, like GMail? What happens when you select option?
[Android Apps and Games] Yuhfhrh:
It wasn't working at first but now it is after a reboot. After clicking email developer, I do the test with multitouch, and then it tells me it can't find the multitouch file
[Android Apps and Games] StupidIdea:
Updated XDA and market versions.

4.2.1:

- Added TF201 support for JellyBean.

Also changed path where protocol sample is temporarily stored when creating email, please try if application can send it properly in 4.2.1 version.
[Android Apps and Games] thebobp:
Hi, i've been trying out this app and I really love its functionality. But, (coming from swipepad hyperspace) it's missing some launchpad customization that I think would be very useful.

First and probably most straightforward, I've noticed that the animation of the lauchpad flying in from the left gives an impression of non-snappiness; I like to use the launchpads to switch rapidly between programs, and any small delay in this unfortunately shows. Thus, I request the option to disable launchpad animations.

If possible, I would also like width settings for the top/bottom launchpads. Right now they are all on one line because that's how we normally think of those, but it would also be useful to allow multiple lines with a small width (say, if you need to force a centering on large devices). For the left/right pads, a height setting would be the analogue.

Finally, though with the lowest priority, I miss being able to create multiple launchpads of each type, not just one, and setting different gestures to assign to each.

Thanks for the app, and for your consideration OP!

Sent from my Nexus 7 "the most cost-effective iPad yet" <- and made even moreso by this app :)

---------- Post added at 01:15 PM ---------- Previous post was at 12:58 PM ----------

Sorry, I didn't see this before (Nexus 7).

The default 4-fingered gestures are hit-or-miss, but it might be user error; the fingers have to be in full contact. I've changed them to 3-fingers and found it much easier.

On similar lines, double-tapping 4-fingers is pretty hard, and when I do a four finger tap it's common that both the 4 and the 3-finger tap action get executed.

The swipe-from-edge gestures, on the other hand, seem to work equally well as on the Galaxy Nexus.
[Android Apps and Games] chaosking121:
All gestures seem to work great on my S3. Same ROM as last time and it all seems a bit more responsive and more reliable. No hiccups that I can notice right now..

On my A500 all seems good as well, but i haven't added any new gestures that take advantage of any of the features such as tap gestures or edge detection. This is because all my current gestures are already in muscle memory and we'll, until the new toy effect wears off of the S3, the tablet won't be getting as much use. My time with it though, has indicated that everything works fine.

Sent from my Samsung Galaxy S3
[Android Apps and Games] thebobp:
Hi,

Another thing I've noticed about the launchpad is that, when opening an app, it seems to pop the app's entire "back stack". (In case I'm describing it badly, I mean that the launchpad seems to automatically "hit the back button" as much as possible while still remaining in the launched app.) It would be nice if we could disable this functionality. I often use the launchpad as a quick app switching shortcut, and always starting at the app's default page is a bummer in those cases.

Hope my N7 info was useful

Thanks again!
[Android Apps and Games] tiho5:
I don't know if I understand what you mean perfectly, but try that with recent apps launch pad.

You'll notice that the app chosen from this type of launch pad should open in the state and the window which you left it.

If this is what you are looking for, the alt-tab action would also take you to the last app in the window exactly where you left it.

Previous app and next app actions too.
[Android Apps and Games] thebobp:
Yes, that is what I mean. And I use previous/next app as well, but often I want to just quickly reopen an arbitrary app without worrying about its place in the recent apps list. I guess because I have a lot of randoms in there. :laugh:
[Android Apps and Games] tiho5:
I understand you. I'd like the same thing. I'd even like if by pressing the icon of an app on my desktop it still to open the app in its last window, if before that I hadn't ckosed /killed this app myself. :)
[Android Apps and Games] StupidIdea:
While custom icons are not part of GMD GestureControl, I'm actually working on small side project for shortcut creation. Just a simple small application that allows to create shortcut with custom title and icon. It will be possible to create create shortcur for any application that can launch shortcuts, including GMD GestureControl and launcher home screen. Now tiho5 gave good idea and I think I can add option to restore application instead of launching, if it is available in recent apps (if not it would just launch in regular way). Thanks :D

1) I'm was thinking to remove this animation or change it to something else. So some changes will be done in this area.

2) Why not, I will add width option.

3) I was thinking about it at the begining, but then decided it is too confusing to configure. I have no plans to change it yet, unless I come up with some good idea how to present it to users.

Did you switched from swipepad completely or use it in addition? How you find triggering with gesture compared to overlay trigger? Should I switch to overlay triggers for launchpads instead?

Got Nexus 7 today, yay :D. I was trying latest version and so far I find it very smooth. Only taps needed tweaking and that will be tuned properly in next update. Taps already working well on my new device with development version, but indeed you have to tap 4 fingers. If tapped too lightly it just registers 2 or 3.

If anyone have complains regarding JB, let me know, cause I cannot find anything wrong so far.

Good idea. I will add this and I think I will switch it ON by default.
[Android Apps and Games] xt720:
I have a problem with your app:

I use a Galaxy Nexus with CM10. When I wake up the phone, it takes sometimes about a minute until GestureControl starts working and recognizes my gestures. Sometimes when I start an app it stops working. Maybe it is kicked out of the RAM? I have the icon enabled in the statusbar.
[Android Apps and Games] thebobp:
Yay :laugh:

I'm afraid I was forced to switch completely, because they use overlapping detection regions.

The one good thing about swipepad triggering was that it's much faster. Just touch the edge and you can instantly drag to the app. By contrast, it takes a good second (I estimate) after I finish the GMA gesture to even start the animation. Maybe this is something that can be optimized further, maybe not.

There are two disadvantages to the swipepad method, however:

1) It's highly inflexible. Right now I have multiple gestures keyed to the middle-right edge, for instance, while with swipepad there is only one possible gesture.

2) It's much easier to falsely trigger. It only requires a touch of the edge, and the swipepad automatically starts up. By contrast, your current method requires actual gesture movements.

Maybe a hybrid option (such as you're able to drag out the gesture and release on the launchpad target) would help make the gesture more fluid, but I would not recommend going full-on swipepad for those two reasons.

(I'm assuming the swipepad "touch-edge-and-drag-out" method is what you mean by "overlay trigger". If I'm mistaken please tell.)
[Android Apps and Games] StupidIdea:
Could you send me log cat? This is weird if it only happens after unlocking device.

Thanks, guess I'm not the only one who didn't like triggering it accidentally. This was one of the reasons why I started this project.

LaunchPad being slow was reported by some other users too, but I could not find time to investigate it properly before. But now I plan spending some time on stabilizing application and optimizing some places.

How many items you have in LaunchPad?
[Android Apps and Games] haberbe:
i am on a tf 201 and it is not working right after JB update.... i did the trick in the prior thread about setting it to HC_default.... now everything works except the "back" gesture. all the others wrok fine. when i do the back gesture, the word "back"pops up, it jsut doesn't go back.

thoughts?
[Android Apps and Games] thebobp:
I've managed to disable the animation (the first in settings -> dev options) and it feels faster - though I could be imagining it. I estimate it takes around 0.4-0.6 seconds without the animation.

Right now, only 6-10 items.
[Android Apps and Games] doumer:
just bought your app and its really awesome! I just have to problems: If I use a normal wallpaper, it gets reloaded a lot (like described in the op of course changed when hiding/unhiding the statusbar), what is really annoying. But if I set a Livewallpaper with an Image through Simple Image Livewallpaper or Multipicture Livewallpaper, I allways get an black bar at the bottom of my screen...any Idea, what causes this problem?

I'm on a xoom (wingray) with eos #147.
[Android Apps and Games] NicholasQ:
Am I the only one having issues with tap gestures? I've tried 3 finger double taps and 4 ginger double taps. And I usually have to try about 4 to 5 times to get it to pick up my gesture.
[Android Apps and Games] thebobp:
Yes, I don't think it plays well yet with multiple-taps. I've restricted to single-taps, which work decently (although occasionally the 3-finger tap is also triggered during a 4-fingered tap).

Sent from my Nexus 7 "the most cost-effective iPad yet"
[Android Apps and Games] greivel2:
Could you implant a feature that a gesture just works when keyboard is on screen? I would really appreciate that.
[Android Apps and Games] StupidIdea:
Why do you need that?
[Android Apps and Games] polstein:
This has me very curious. Would you mind sharing what you had in mind with this kind of setting?
[Android Apps and Games] cybervibin:
From which corners do i calibrate
[Android Apps and Games] greivel2:
On my Nexus I deleted the soft nav buttons and use gestures as the picture show.

htt p://ww w10.pic - upload.de/02.10.12/5gol9efofjx5.png (I cannot post links unless I hjave 10 posts. Remove the space)

When I swipe back to close Swype, my keyboard write a "," or "."

Now I want to disable the normal gestures and exchange the home gesture with a back gesture.

For that I need the option only when keyboard is on screen.

If this is realizable could you implant that feature?
[Android Apps and Games] StupidIdea:
Try all, it depends how you hold your device. You will see what borders are increasing values.

First, I am always surprised when someone is tweaking application more than I do :cowboy:

Now on topic, you can achieve it, custom gestures are evaluated in the order that you see in settings (and you can reorder), so:

1) Create "normal" gesture and check "Disable while keyboard is on screen"

2) Create 'Home" gesture with same gesture path, but don't disable it.

So if keyboard is not visible, first "normal" gesture will be executed, and when keyboard is visible it will execute "Home". One side effect, now it will detect these gestures as conflicting and gestures will work only on touch up. I will fix this for next update.
[Android Apps and Games] xt720:
I have send you the log cat to your email adress.

I have tested the app now with a different ROM (AOKP = AOSP based Jelly Bean). But it didn't change the behaviour of the app. Therefore I think it might be a conflict with an app that I have installed. Could you find something in the log cat?
[Android Apps and Games] tiho5:
Thanks!

This is something that will be very nice and useful. How are we going to know when and where is it available?

Many people, I think are going to like it. Especially me. :)

---------- Post added at 09:26 PM ---------- Previous post was at 09:16 PM ----------

Listen, I have the following issue. Right launchpad is assigned for recent apps.

Transparency is set to off. Icon size set to normal and labels to small. Works fine, but at some point it starts being transparent. I'm changing the option on and off and it keeps on being transparent. Then I changed the icon size to small and it became un..transparent.

Has anybody observed the same thing?

I think it may have to do with the number of icons in it. May be when their number increases too much, it changes to transparent. the settings allow you to put up to 8 items. So I put them to 8. On the other hand I like it very much that in it appear (as it should for recent apps) many more icons.
[Android Apps and Games] StupidIdea:
PM'ed you with test version.

1) Its not a secret, I can post here when it is available.

2) Icon number setting now works only for center pad, it does not impact border pads. For recent apps max number of items is 20 most recent items. I will test it and see if I can reproduce this.

When it became transparent it had not border too (completely like when transparent is ON)?
[Android Apps and Games] xt720:
deleted
[Android Apps and Games] tiho5:
Yes, no border.
[Android Apps and Games] thebobp:
PR Thing: I think it needs to be made clear, early on in both the OP and Google Play, that you can select side-based gestures for phones as well. Right now it's easy to get the impression that this is useful for tablet only.
[Android Apps and Games] StupidIdea:
I cannot reproduce it. It still works this way on your device? Let me know if you find how to do it. Transparency option now is for all launchpads, so if you turn it on, all launchpads will be transparent. So, do other launchpads appear transparent too?

p.s: so far no one complained about it, but of course if I find why it is happening I will fix it.
[Android Apps and Games] tiho5:
The interesting thing is that my center launchpad was with a border and not transparent while the right birder wasn't.

Since then I switched to small icons and didn't have it any more. It happens after a long use. That's why I thought that it is connected to the number of icons. The more you use it, the more recent apps.

I'll switch to normal size icons again and will wait till it happens. Then I'll make screen shot and report.

It's not a big issue, so I wasn't bothered as long as the small icons was OK.
[Android Apps and Games] fdu123:
System UI restarting

I used GMD mainly to hide system bar on my tf201. Everything worked fine and by he way thank you very much for this exceptional software.

Recently I upgraded my tf201 with OTA Jelly Bean. Again with your the latest GMD update, everything works fine.

But I saw something strange in the Application settings. System UI, terminated abnormally and its parent application tried to restart it every minute.

Is it something that you are aware about?

Do I have to play with some settings to regulate this?

Regards,
[Android Apps and Games] xt720:
I have a few ideas for future versions. Perhaps you like them:

Having an option to keep the starting points and movement directions independant from the screen orientation. I use the app as a replacement for the navigation buttons. I swipe up at the bottom left 1/3 for back command, bottom center 1/3 for home command and bottom right 1/3 for recents command. When I turn from portrait to landscape orientation I would like to keep the small border of my phone as starting point. At the moment I have to swipe from the long border.

Another idea would be to define indivdual length for the custom gestures. For example I would like to swipe from left to right over the whole display (720 pixels) to switch off the display but all other gestures should stay the default length of 61 pixels.

And finally to be able to use GestureControl when the screen is switched off. However I think this requires a custom kernel with the following options: Default memory allocator (SLUB) and KALLSYMS and maybe KALLSYMS_ALL. At the moment I think there is only an app written for the Galaxy Nexus that is able to do this but it has limited functions. It would be really cool to be able to start a custom app when the screen is off with a certain gesture. I use this app LMT since a few month and it doesn't consume additional battery.
[Android Apps and Games] thebobp:
If this is at all possible, that would be friggin awesome.

I would love to wake up my device using these gestures. Or pause music, turn up volume, etc.
[Android Apps and Games] StupidIdea:
Hiding status bar is basically killing SystemUI process.

1) I was discussing such option earlier and didn't get much support for the idea. I will think about adding it again.

2) I was thinking about adding "End point" for gestures, but such gestures would conflict with regular gestures and would switch gestures to "on release" mode. I think this only might be useful on phone.

3) I'm aware of gestures on sleeping devices, but it requires kernel module and that means it would be different for each device (and might not even work on some devices). No plans to add this, but you can use that application that allows to turn on Nexus device together with my application. I don't get meaning of your last statement. LMT does not support gestures when screen is off or does it? I thought you were talking about PGM Nexus before you mentioned LMT. Lock screen is different thing and I do plan adding lock screen gestures.
[Android Apps and Games] xt720:
1) If you need a tester I would very happy to help :D

3) Yes you are right. I confused LMT with PGM :o There are too many apps with only 3 letters. But the link was correct. If you could add lock screen gestures this would be awesome :good:
[Android Apps and Games] StupidIdea:
I see I missed some posts.

Depending on how application takes screen size it may receive "real" screen size, that take into account if bar is visible, or screen size without bar regardless it is visible or not. Some API methods assumes bar is always visible. So if application gets size with bar subtracted, but bar is hidden, then view is centered, that is why you see black bar of half status bar height.

Now that I have N7 myself I tuned taps a bit. But I must say that it still happens that if I tap lightly with 4 fingers N7 sometimes registers only 3 or even 2 touch points. And I can do nothing in such case. It feels better on my 7.7. I will push update when I have more changes.

Is anyone still using taps?

Just in case someone was worried about it, we together with xt720 solved it ant it happens because he uses application that automatically unlocks screen. Thanks xt720 for helping to investigate it and having patience to send all the logs I asked for :)
[Android Apps and Games] tiho5:
I use 3 points single tap. I don't use any more of them. They are tricky. :)