yashsingh1/xdaforums huggingface dataset:
[Samsung Galaxy Nexus] Dragn4rce:
What should I be careful about if I odex my PA ROM???

Seems to good to be true about better performance. What are the catches of odex??? Please put it in dumby definition please.

--------------------------------------------------

If I have helped you.... hit that sexy thanks button. ^_^
[Samsung Galaxy Nexus] gnustomp:
You won't be able to flash anything until you de-odex, that includes new versions of your current ROM and mods.
[Samsung Galaxy Nexus] hansoho:
Bigxie's stock odexed ROM runs great, faster than most ROM out there.
[Samsung Galaxy Nexus] odysseus84:
Did someone test it with cm10?

CM10 laggs too much. It's terrible.
[Samsung Galaxy Nexus] Dragn4rce:
I tried it with PA 4.1.2 Toro version. It never booted.

--------------------------------------------------

If I have helped you.... hit that sexy thanks button. ^_^
[Samsung Galaxy Nexus] m.is.for.michael:
Boot loops with my paranoid android 2.54 maguro.
[Samsung Galaxy Nexus] waterface:
Everything works after running the script, on AOSP based ROM on Nexus S. Can't really say if the gain in performance is huge though.
[Samsung Galaxy Nexus] gnustomp:
The performance gain is minimal, as it is merely classes.dex that has to be extracted on de-odexed ROMs. Starting apps (especially for the first time) might be a bit faster, but usually there is no need for odex, unless, you don't mod or flash anything.
[Samsung Galaxy Nexus] thisguy23:
Is is possible to flash a new kernel after running this? thanks
[Samsung Galaxy Nexus] flolep:
Yes you can ;)
[Samsung Galaxy Nexus] t1.8matt:
have a question for OP, i have a vzw nexus running 4.2 roms, when i odex them using your app, after all is said and done, it renders my gallery and camera unusable. when i click on them, i get the "app is not installed". The gallery app is still in my system/app folder, but not the camera. can you help me out here? this only started happening recently, never had this problem with odexing 4.2 roms before.
[Samsung Galaxy Nexus] MichaelMcEntire:
I had the same problem. I had to reflash my ROM to fix it.
[Samsung Galaxy Nexus] t1.8matt:
It has to do with these icons called mint, because if I didn't use them through nova launcher and opened my rom, it went fine and the camera is still there.
[AT&T Samsung Galaxy Note I717] phillyrican:
I have not been able to find one in us but foubdvond here even tho its not my region do you think I could usevthis

http://www.gameseek.co.uk/pd/NintendoWii3efmw6j6k/
[AT&T Samsung Galaxy Note I717] droidal:
I want one too. If that would work I would buy one. I didn't know a controller could be region specific.
[AT&T Samsung Galaxy Note I717] phillyrican:
In the link it looks like there is a cord on the controller and the us version is vordles
[AT&T Samsung Galaxy Note I717] droidal:
I didn't notice that and it doesn't actually say wireless anywhere. Oh well.

---------- Post added at 08:39 AM ---------- Previous post was at 08:32 AM ----------

Here is the same thing. It is wired.

http://us.codejunkies.com/Products/Wii-Retro-Controller__EF000598.aspx
[AT&T Samsung Galaxy Note I717] phillyrican:
Yea it doesn't say anything about bluetooth so I'm guessing we can't use it
[AT&T Samsung Galaxy Note I717] phillyrican:
I wonder if this would work?

http://www.amazon.com/gp/aw/d/B001G0SGAY/ref=redir_mdp_mobile
[AT&T Samsung Galaxy Note I717] droidal:
This is kind of interesting.

http://android.ccpcreations.com/wiicontroller

---------- Post added at 10:31 AM ---------- Previous post was at 09:42 AM ----------

This is an interesting video and shows some of the notes capabilities as a game console or just for viewing content on your TV.

I think I'm going to just work on connecting my PS3 controller up to it. I would like to buy one of the keypads like in this video for typing and mouse functions.

http://www.youtube.com/watch?v=IBsqMV4Pymc

---------- Post added at 10:34 AM ---------- Previous post was at 10:31 AM ----------

Here is a video review of the rii mini bluetooth keyboard.

http://www.youtube.com/watch?v=OJzjrFRwouQ
[AT&T Samsung Galaxy Note I717] phillyrican:
Dose anyone know where I can find this controller

Or something similar?
[Galaxy Ace S5830 General] Mmjk3:
So my problem is this: i am using stock froyo 2.2.1 and everybody knows ace hasn't so much place.

I only install apps who are for sd card.

Today i tried installing fruit ninja an in market it was written 18mb.

Then i managed the app bit there was written only 4mb an move to phone. I checked my phone space and it was 4mb less.

How can this be? Ill post screens later.

Send from my Wildfire Ace
[Galaxy Ace S5830 General] Mmjk3:
Here are the

Send from my Wildfire Ace
[Galaxy Ace S5830 General] Mmjk3:
If you need more information ill tell you.

Maybe i deleted a needed filé can it be?

Send from my Wildfire Ace
[Galaxy Ace S5830 General] DrizztDWX:
You can never move full app to SD. Always small part is on phone.
[Galaxy Ace S5830 General] SpaceCaker:
can you give me your framework :p
[Galaxy Ace S5830 General] Mmjk3:
Sry but what's this.

Send from my Wildfire Ace
[Galaxy Ace S5830 General] Mmjk3:
Yes but still.. How can it be exact the same space written to he on sd card actually be on phone?

Send from my Wildfire Ace
[Touch2 Themes and Apps] Rhadu23:
Any nokia maps based navigation apps for MEGA?
[AT&T Samsung Galaxy Note I717] jimmer411:
I noticed today that my screen lock isn't working most of the time. Anyone else having this problem? I've tried resetting it without luckluck
[AT&T Samsung Galaxy Note I717] planoman:
If you mean using a PIN or pattern then yes, I have noticed this. If you set a PIN and lock the screen manually (pressing the power button) then it should require a PIN to unlock the screen, but it does not. It still does if the timer setting expires but it should require a PIN anytime you lock the screen. This is the same security bug that the skyrocket had. You can bypass the bug by setting the timer to immediate but that is such a pain to put in your in your PIN every time the screen times out...
[AT&T Samsung Galaxy Note I717] techntrek:
That's not a bug in either phone. Do you want to enter your pin every time you accidentally hit the power button? You don't have to set the timer to expire immediately, just set it fairly low.
[AT&T Samsung Galaxy Note I717] planoman:
Accidentally press the power button? I have never done that. I understand about the timer, but it should require a PIN if you lock the phone with the button. I tested this on my International GNote and my skyrocket (after the security fix) and they both work as they should...if it is not a bug it is not the same as the other Samsung phones running touchwiz 4. It is not a big deal but it does exit.

Edit: It was the SGSII on ATT not the skyrocket with the security bug.
[AT&T Samsung Galaxy Note I717] foxbat121:
The timer is there for this purpose:

* for most ppl who like the convienence of not to use PIN all the time, timer is a great feature. You only need PIN when you let it idle for a while.

* for those paranoid, set the timer to immediate and you get what you want.

There is no security issue. It's a new feature introduced in GB.

Remember, for most ppl, power button is a key/screen touch lock so that they can safely pocket the phone without worrying about butt dialing.
[AT&T Samsung Galaxy Note I717] techntrek:
Bingo. You get the best of both worlds depending on your needs. I'm very happy mine doesn't lock right away.

planoman - don't worry, you'll hit the power button. In landscape mode it is right where your fingers sit (or if you have it the other way the volume button is right there).
[AT&T Samsung Galaxy Note I717] planoman:
Let me make this easier:

1. It is not a big deal.

2. It is not that way on my skyrocket or International GNote which have GB.

3. I understand about the timer. It works fine once the time set elapses.

4. If you want to lock the phone by intentionally pressing the power button to lock you phone before the timer kicks in, it will not lock.

5. The ATT Galaxy S II launched with the same thing and everyone called it a security flaw :)

http://articles.businessinsider.com/2011-09-30/tech/30228702_1_samsung-flaw-timeout
[AT&T Samsung Galaxy Note I717] foxbat121:
Hence you didn't under stand the timer at all. There are two timers: screen timer and lock timer. Don't confuse the two.

Let me make it easier for you to understand, the purpose of lock timer is to enable the lock screen when your phone idles pass the timer. Hit power button mearly inidcates that you are indeed put the phone into idle state, not start lock the phone. The actual lock won't be required until the timers elapses. This is a convienence feature so that more ppl will use the PIN lock on their phone (a good thing). A lot of ppl I know don't use PIN lock simply because they don't want to be bothered to entry PIN every 5 seconds. Yes, most ppl use power button to turn off the screen to save battery as well as avoid unintentional action on the phone. They don't use power button to LOCK the phone.

Since you like to use power button to LOCk the phone, you should set the timer to immdiate and call it a day.

The reporters who called it security flaw don't understand the issue at all just like you. IIRC, BGR is the first one posted such thing. And we all know how BGR is ALWAYS correct on Android stuff :)

The bug in SG2 is rather a UI bug. Instead of showing you a normal swipe to unlock screen, it showed a pattern unlock screen but the underlying code works correctly (it doesn't need unlock pattern at that time). Hence it throw everyone off. The UI bug has been fixed in 2.3.6 update but the timer feature still works as it should.
[AT&T Samsung Galaxy Note I717] planoman:
You know that feeling when you know you are right and someone is trying to argue a point and they just don"t get it? yeah..I have that feeling right now. Give it up. I know exactly what I am talking about.

If this was not a problem why did Samsung release a statement on it and deploy a fix for the ATT SGSII? It was for pattern lock ot PIN lock. Just because you do not use the phone like that does ot mean it is working as it should. Have you tried it on any other Samsung phones? I have stated that I tried it on two other Samsung phone running 2.3.6 and you are still arguing...

Stop trying to prove a point that cannot be proven. It is a bug, it is not designed to work that way and if you never ever want to intentionally lock your phone BEFORE the lock timer elapses then great! No problem for you!

From Android Central:

http://www.androidcentral.com/major-security-flaw-found-atts-upcoming-samsung-galaxy-s-ii-device
[AT&T Samsung Galaxy Note I717] foxbat121:
Please, Android central simple reposted the same thing from other blogs. They all do the same reposting each other without thinking. So, that's not really any proof.

This has been discussed throughly in the SGS2 forum.

The fact remains, most of us think power button not as lock button but you do. That's the only difference. And the current implementation benifits both sides. That's the point.
[AT&T Samsung Galaxy Note I717] planoman:
I understand what you are saying perfectly. I do use a PIN I have the lock timer set to ten miuntes for the reasons you stated. Normally I do not want to enter my PIN code every time...that said, there are times when I do want to hit the power button to shut the screen off or lock the phone BEFORE the 10 minutes will elapse. An example would be at home when I set my phone down so that if my kids grab it they cannot hit the power button and I come back to a screen that has my icons rearranged or missing etc. Or at a meeting in a conference room when I leave my phone sitting in the room or bag for a break etc, I usually do lock the phone just in case some one picks up my phone or worse steals it. They just need to touch the screen every nine minutes and they will have access to all of my stuff.

I get your points and do understand. My point was just because many do not use the power or lock button to intentionally lock the screen, does not mean the ATT Gnote is funtioning as designed or at least other Samsung phones with 2.3.6 and touchwiz.

So OP, it this what you were speaking of or did we miss your point entirely?
[AT&T Samsung Galaxy Note I717] foxbat121:
I use power button to turn off screen almost exclusively. Rarely I ever let screen timeout to turn the screen off for me. I'd be really pissed and call BUG if power button immediately lock the phone. My lock time out is set to 30 minutes so that I don't need to enter PIN in normal situations but have a piece of mind if I left my phone somewhere, it will be locked after 30 minutes.

In the old Windows Mobile days, you can hit power button the turn off the screen but you also can press and hold End Call button to lock the phone. Two separate buttons for two separate functions.
[AT&T Samsung Galaxy Note I717] planoman:
That is how my other two Sammy are as well as my captivate, og atrix, attic 2 were.

You could always set you screen timeout to 15 seconds. :)
[AT&T Samsung Galaxy Note I717] foxbat121:
Then I will not use a PIN lock at all. 15 seconds means I have to use PIN all the time.
[AT&T Samsung Galaxy Note I717] planoman:
Only if you press the power button. If the screen times out at 15 seconds, the pin lock timer kicks in which for you is 30 minutes. Your lock screen works regularly unless you press the power button to turn off and "lock" the screen.
[AT&T Samsung Galaxy Note I717] foxbat121:
You are right. I mis-read. I'm already on 15-sec screen time out. It is still too long for me when I'm done using the phone and need to put into my pocket.
[AT&T Samsung Galaxy Note I717] techntrek:
Then add a small app to your home screen which will give you 1-touch phone lock. https://market.android.com/details?id=com.droidmania.lockscreenwidget&feature=search_result

There are many others - some appear to lock and shut the screen down, some just lock.
[AT&T Samsung Galaxy Note I717] camaroz28:
I'm pretty sure this isn't a bug, I think they just changed the way the phone is designed to lock. My captivate always locked when you pushed the button right away, I like the way it works in my Note a lot better as I will push the button by accident or habit and realize I didn't finish what I was doing. My timeout is only like 15 seconds though.
[AT&T Samsung Galaxy Note I717] foxbat121:
The new time out features are introduced in GingerBread. So, I'm sure the Captivate with the new GB udpate will have the similar feature now.
[AT&T Samsung Galaxy Note I717] planoman:
They may have changed it, but as you said it is not the way other Samsung phones have been. Not a big deal for me, but I wanted folks who have like a 30 minute timer on the lockscreen to know their phone is not locked when they use the power button to turn off the screen like it would have been with other Samsung phones.
[AT&T Samsung Galaxy Note I717] camaroz28:
Nope, I have the official Gingerbread on my Captivate and it still functions the old way.
[AT&T Samsung Galaxy Note I717] foxbat121:
That's too bad. I already sold my POS captivate :)

However, with so many ppl and clueless bloggers keep crying 'security flaw', I'm not too sure Samsung will keep the way it was in next update.
[AT&T Samsung Galaxy Note I717] B@mbi:
Problem with my facelock and pattern of my att galaxy note!

I`ve been reading all you have said about the screen lock and here what`s happening to me!

I had the original rom (ginger bread) and i updated to ics 4.o.3 leaked att rom,it was working perfect with some minor bugs but i was really happy with the rom.

One day i was not using the phone and i felt it restarted in my pocket and after that i can not use my face lock,pattern or any other lock of the phone!

I`ve done a hard reset and even rooted my phone to have it back but nothing!

i`ve tried everything and i don`t know what to do!.....My phone is running now the

Onlyone rom,please help me!
[Android Apps and Games] oprisnik:
Hello everybody!

I would like to present you my Android game - BallMaze.

[YOUTUBE]2S6Z5QUhJmA[/YOUTUBE]

BallMaze is a fun and addicting puzzle game.

You have to get the ball on a target field by rolling it through an unlimited number of challenging mazes.

The rules are simple:

The ball rolls until it hits an obstacle. Blocking fields have different colors and you can select which color blocks the ball.

Different game modes include real-time multiplayer challenges as well as singleplayer fun.

No worries - a tutorial will guide you through the first levels!

Google Play Game Services integration!

Sign in with your Google account to sync your scores and stars between all your devices!

Achievements and leaderboards - share your progress with your friends and try to climb the leaderboards.

Thanks to Cloud Save, your progress will be synced between all your devices and between all editions of BallMaze (Lite and Unlimited).

Real-time Multiplayer: Challenge your friends and see who is the best!

There are two different multiplayer modes available: 1v1 Challenge and 5 wins.

- In 1v1 Challenge, you have to solve 5 levels in a row. The first one to solve all levels, wins.

- In 5 wins, you can play with up to three friends. You all play on the same board and the first of you to reach the target wins the round. Win 5 rounds to be the champion.

All multiplayer levels are automatically generated so that it never gets boring.

Singleplayer:

- Levels: Over 1600 pre-loaded levels (300 in Lite), different difficulties, sizes and styles guarantee hours of gameplay.

- Time Race: Solve as many mazes as you can - until the time is up. You start with 60 seconds and for each solved level you get a time bonus and points. With an unlimited number of automatically generated levels it never gets boring.

A colorblind mode is available as well.

Ball Maze Lite edition (free)- 300 pre-loaded levels:

Ball Maze Unlimited edition- no ads, Time Race mode and 1600 pre-loaded levels:

Follow BallMaze on Google+ or on Facebook.

Suggest and vote for new features at http://ballmaze.uservoice.com/

Want to help translate BallMaze? Visit http://getlocalization.com/ballmaze/

Feedback and suggestions are always appreciated!

Have fun!
[Android Apps and Games] oprisnik:
Hi everybody!

I just released version 2 of Ball Maze - a complete re-write with new design and many new levels.

I hope you enjoy it!
[Android Apps and Games] astrosp4c3:
Like it :D
[Android Apps and Games] oprisnik:
Thanks :)

I just fixed a bug where the color selection would not work properly when the ball was on a colored field.

The new version is available now!
[Android Apps and Games] astrosp4c3:
Sometimes the game don't recognize my finger , is this normal ? However is playable
[Android Apps and Games] oprisnik:
Does this happen when you try to move the ball or to select a color on the bottom?
[Android Apps and Games] astrosp4c3:
It happen When i try to move the ball ...
[Android Apps and Games] oprisnik:
Okay, this should not happen. There is a threshold for velocity and distance, so your swipe move has to be fast and far enough.

I will look into that and tweak the values for better gesture recognition :)
[Android Apps and Games] oprisnik:
Okay I just uploaded a new version with a better gesture detection!

The update should be available soon. :)
[Android Apps and Games] oprisnik:
Hi everybody!

I just added a new statistics view:

I hope you like it! :)
[Android Apps and Games] oprisnik:
Hi!

A video is now available:

[YOUTUBE]2S6Z5QUhJmA[/YOUTUBE]

Additionally I improved some animations.

Feedback is always welcome :)
[Android Apps and Games] oprisnik:
NEW: Google Play Games integration!

Sign in with your Google account to sync your scores and stars between all your devices!

Added achievements and leaderbords - share with your friends and see who's the best.

Stars are also synced between lite edition and unlimited edition!
[Android Apps and Games] oprisnik:
New features: Multiplayer mode, new level previews and the new navigation drawer.
[Android Apps and Games] oprisnik:
Hi!

Landscape support is now available!
[Android Apps and Games] silvbm:
I'm enjoying this game a lot, however I'm not able to join or host a multiplayer game. If I host, no one can join; the other way I am not invited:(. Any way to fix this?
[Android Apps and Games] oprisnik:
Hi!

You should be able to invite your friends and play with them ("Select players", choose friends and wait for them to accept the game invitation).

Playing a quick match works as well but unfortunately there are not many people playing multiplayer games. So it takes quite some time to get an opponent :(

So spread the word and make the game more popular! :)

If you experience any problems, please contact me again!
[Android Apps and Games] silvbm:
Ok, got it working :fingers-crossed:. Sadly I am experiencing two "bugs":

One player gets thrown out like he willingly left the game, but he did not

sync is lost, so both players can place their balls on the target field, but noone wins

Also, I think there should a possibility to resign or an overall countdown. Sometimes none could figure out the solution, and we could't proceed. ;)

Overall I think this one of the best, if not the BEST game I played on android so far and I have bought the full version. :good:
[Android Apps and Games] oprisnik:
Thanks for the feedback!

Great that you like the game and that multiplayer works now.

First bug: Yeah, if the game is not in the foreground any more, the player will leave the game. I'll try to fix that as soon as possible.

Second bug: Yes, unfortunately this happens sometimes. Since I am not really satisfied with the current multiplayer implementation, I will rewrite the multiplayer code in the next couple of dasy and hopefully fix this issue as well.

And a resign option is a good idea :)

Greetings,

Alex
[Android Apps and Games] oprisnik:
Hi!

I have added a new mode to the unlimited version: Time Race: Solve as many levels as you can - until the time is up.

New leaderboard and achievements are also available for Time Race!

The levels in Time Race will be automatically generated. So you have an unlimited number of levels!

Thoughts? :)
[Android Apps and Games] oprisnik:
Hi!

New game modes for BallMaze:

Real-time Multiplayer: Challenge your friends and see who is the best!

- In 1v1 Challenge, you have to solve 5 levels in a row. The first one to solve all levels, wins.

- In 5 wins, you can play with up to three friends. You all play on the same board and the first of you to reach the target wins the round. Win 5 rounds to be the champion.

All multiplayer levels are automatically generated so that it never gets boring.
[Android Apps and Games] oprisnik:
Hi everybody!

I've fixed a multiplayer bug - Accepting invitations and inviting your friends should now work properly.

Additionally, I've added 320 new levels (100 for Lite).

Enjoy!
[Android Apps and Games] oprisnik:
A new version has just been released which includes a fancy new ball animation!
[Android Apps and Games] oprisnik:
A new colorblind mode is now available as well.

I hope the colors and shapes are OK. If not, please let me know!
[Android Apps and Games] sergey7onov:
Exciting idea, nice game. Good work! 5/5 stars.

HTC Desire S
[Android Apps and Games] oprisnik:
Thank you!
[Android Apps and Games] SaschaHa:
Great game, bought the unlimited edition! :)
[Android Apps and Games] :
Great game!!! [MENTION=3282847]opri[/MENTION]snic :cool:
[Android Apps and Games] ob1cat:
Sleek! Great to see such a light app (1,5 MB) with Realtime Multiplayer GPGS integration in it!
[Android Apps and Games] ddikodroid:
I'll help you to translate this game into Bahasa Indonesia as much as I can :good::)
[Android Apps and Games] mrwormburn:
I like the fact that you can multiplayer, more phone games need this. I also like the fact that you can store to the play store and that it is a simple game. I hate that, unless it's a AAA, people try to make complex games that just don't work on phones. If I wanted to "game," I'll just use my PC or 360. Looks fun, think I'll have a go.
[Android Apps and Games] oprisnik:
Thanks everybody!

I'm glad that you like the game :)
[Android Apps and Games] oprisnik:
Great, thanks!
[Android Apps and Games] m4RinKo2:
Awesome game! I love it!