yashsingh1/xdaforums huggingface dataset:
[Xperia Play Themes and Apps] paxChristos:
Hot damn, thats awesome, 100k visits! :D :D

Way to go TLR!!

Paginated vs non-paginated... being a complete idiot when it comes to html/web based coding, how hard is it to make a dropdown box giving people options where they can choose how many games they want per page? (I prefer all on one, but everybody had different preferences :D)

Pax
[Xperia Play Themes and Apps] BrianChase:
Hi, I check your site pretty frequently and love what you are doing but I think we really need a sort by date (of added xperia play optimization) option when viewing the games list. When I see all the games together I find it very difficult to check for anything new but this would help me out a lot and I'm sure others would appreciate it as well :)
[Xperia Play Themes and Apps] Justinchi:
I would also say a truly Optimized vs manually Optimizable (via GameKeyboard) sectioning would be helpful.
[Xperia Play Themes and Apps] Mumups:
Have you not added google adsense? If the traffic your are describing is this big you are missing out on 100s of $s a month
[Xperia Play Themes and Apps] TLRtheory:
Well, the way I'd have to accomplish that isn't traditionally through a link since my website is actually just a couple pages that generates the 300+ game pages from database information, so I'd have to link a drop-down menu to a JS function. I don't presently know how to do that, but I'm sure that wouldn't be hard to figure out.

I've actually been asked that on a number of occasions. Thing is, I never thought to add date values to any of the games, so I'd have to go back through the entire database and add dates for each and every game... which would be painful, agonizing and likely make me lose desire to run the website. This goes from insanely hard to... damn near impossible since there's not really a 'wiki' of sorts where I could even get such information. I may be trying to pull a hat trick and just find a way over that bridge though because this is easily the most requested feature I've got (next to hosting APKs for all the games lol).

I sort of already have that. The main site serves as a database for all the pre-optimized games, and there's a part of the Xperia Play Gamer forums that's reserved especially for games made playable by GameKeyboard (which is linked to via my GKB article, many parts of XDA, many parts of my site, all the tutorial videos on Youtube, and the dev. page of LocNet themselves).

I certainly have ;)

...unfortunately, I haven't seen anywhere near even a single $100 per month (I get just over a quarter of that on a lucky month). I am getting enough ad-killer report info to see though that adblock is a beast of an enemy to ad revenue. This is probably my fault too since I haven't particularly been taking advantage of all the syndication tricks I'm being given, aren't particularly a traffic gaining specialist as is, seldom make videos to boost media traffic... and almost never freaking ever write articles :p
[Xperia Play Themes and Apps] TLRtheory:
Getting back to a really old request - mainly out of some complaints about resource usage. Decided to go ahead and ditch the "slam you in the face with the whole damn list" thing, and give the paginated view a shot... just to see how it works... ended up being a hell of a lot easier to put together than I expected.

Anyone game to tell me how it works out for them?
[Xperia Play Themes and Apps] brsingr:
If your talking about the games list being paginated....it works really well on a stock play...good job.
[Xperia Play Themes and Apps] TLRtheory:
Big time updates today. Finally decided to stop being lazy and pony up on the PlayStation Mobile and OnLive sections. GameKeyboard page is a lot more direct than the convoluted catastrophe it used to be and if all goes well, that'll mean I get back in the habit of posting GKPs.

Also did a lot of re-organizing and performance tweaks. Still much left to be done, but I've been at this ALL day. Another thing I've been doing throughout a series of updates is trying to make this site a lot less... web 1.0 and make it more compliant to current web design rules. Social integration is in full-bloom, we have an article system that is a lot less frustrating for me... and I think a lot of the new changes make the site more... sleek.

Debating whether I want to change this thread to suit 500 now since Xperia Play blew past that ;)
[Xperia Play Themes and Apps] abdel12345:
Awesome thanks I'll check it out soon
[Xperia Play Themes and Apps] julianpaul:
Man, I love this phone!

Nice to see you're still updating the site. If only some of the older devs had the same dedication as you... the play would be much better ROM'd. The new guys are doing a pretty awesome job though!

One Q, I haven't been gaming much lately. But how do the new JB roms fare in terms of game performance compared to good ole optimised GB?
[Xperia Play Themes and Apps] abdel12345:
It's ok but gb is the best to go four gaming. Jelly bean will play mist games at a playable rate but the touchpad support is terrible so you'll have to use touchsvreen. Though some games like dead trigger do play with touchpads fine

Sent from my Xperia Play (r800x)
[Xperia Play Themes and Apps] julianpaul:
It's much better generally than ICS which was quite a bad experience for me. Thing is there's a couple of app which will only run on ICS+ so no more GB for me. And I guess they're working on and will probably completely fix touchpads soon right? Anyway, don't wanna go too OT on this thread...
[Xperia Play Themes and Apps] abdel12345:
Well we can't really ever fix touchpads completely on jelly. Bean Unless .Sony releases. Source

Sent from my Xperia Play (r800x)
[Xperia Play Themes and Apps] 17mm:
My touchpad work fine on jb aside from a bit of lag on some games, like heroes of order and chaos, I switched for the same reason apps needed updates to ics
[Xperia Play Android Development] KeiranFTW:
KeiranFTW's Xperia Toolkit 2012 v0.1.6

Designed in mind for the R800i/x

But will work for any other Sony Xperia 2011 device​

Download: v0.1.6

You MUST only run the script one way, and if you do not run it this way, it will not work as intended.

On first run, you MUST do this in the terminal

cd [xperia tools directory here]
chmod +x set-permissions.sh
./set-permissions.sh

And when running the Toolkit after that, do this in the terminal:

cd [xperia tools directory here]
./menu.sh

And then a menu should pop up asking you what you want to do:

Option 1: Create update.zip and boot.img from FTF: Place ONLY ONE FTF into the /IN/FTF_HERE/ folder for it to be converted into an update.zip and boot.img, the boot.img and rom zip will be in the /OUT folder, with the name as the rom the same name as the FTF package.

Option 2: Flash boot.img from OUT/ folder: Flashes the boot.img to the boot partition of your phone, if one is present in the out folder

Option 3: Extract RAMDISK and KERNEL from boot.img located in the /IN/BOOTIMG_HERE/ folder

Option 4: Make boot.img from RAMDISK and KERNEL located in the /IN/BOOTIMG_HERE/ folder, will also ask you if you want to flash it with fastboot when the boot.img is created. The new boot.img will be at /IN/BOOTIMG_HERE and if one already exists it will be renamed boot-old.img

Option 5: Convert logo.rle to PNG at /IN/ folder, this will convert the logo.rle to png, if there already is a png, it will be renamed to logo-old.png, the new PNG file will be at /IN/logo.png

Option 6: Convert logo.png to RLE at /IN/ folder, this will convert the logo.png to rle, if there already is a png, it will be renamed to logo-old.rle, the new RLE file will be at /IN/logo.rle

Option 9: Exit.

Option 0: ROM Tweaks - takes you to the ROM Tweaks Menu.

ROM Tweaks Menu:

Option 1: Extract a ROM for applying tweaks, you MUST put ONLY ONE rom zip file under /ROM/

Option 2: Disable the FPS cap in the ROM, allows you to get more FPS but also introduces major artifacts on the screen

Option 3: Re-Enable FPS cap if above option causes problems.

Option 4: Enable GPU UI Rendering, allows the GPU to render the user interface.

Option 5: Disable the above option if it causes problems, Disables GPU UI Rendering

Option 6: Add root to the ROM, adds superuser binary and application to the rom.

Option 7: Rezip the rom, the ROM will be at /OUT/user@host-DD-MM-YYYY, for example, keiran@keiran-25-02-2012

That is a basic rundown of all the current functionality, and because it is a script, you can edit it, so feel free to do so, and I hope you find it useful :)

If you want to donate to me for my time spent on this or for my time spent on any other of my creations, then you can click the "Donate to me" button on the left near my username.

Thanks!

Keiran
[Xperia Play Android Development] ten_tickles:
Dude.....I kinda love you and your work! ;)
[Xperia Play Android Development] Michealtbh:
Will this be a gui or terminal based?
[Xperia Play Android Development] DubleJayJ:
Interesting. Thanka man.

Off topic but, would it be possible on Linux to make a boot img into a. Nandroif backup?
[Xperia Play Android Development] sonicfreak360:
Maybe, but you can't restore boot.img files from the recovery anyways :-\
[Xperia Play Android Development] KeiranFTW:
Terminal based :) scripting is what I love to do, and I find it so easy :)

Currently I have got the following options:

Convert FTF to flashable zip (system) and a separate boot.IMG

Flash that boot.IMG

Extract ramdisk and zImage from boot.IMG

Make boot.IMG from ramdisk and zImage.

Keiran
[Xperia Play Android Development] DubleJayJ:
Could you possibly make a custom boot.img and kernel into an FTF file, and flash that?
[Xperia Play Android Development] unrandomsam:
console ftf flasher (Shouldn't be too difficult using similar method to the Linux Motorola sbf flasher).

cli (OSS) version of s1tool

(unlocker maybe too hard ?)
[Xperia Play Android Development] DubleJayJ:
That. You could get the method used on S1Tool and Omnius.

---------- Post added at 01:52 AM ---------- Previous post was at 01:32 AM ----------

Also, making custom boot images and kernels into FTF's.
[Xperia Play Android Development] paxChristos:
No. FTF is just a (combined) Seus file (signed, we don't have the certificates)
[Xperia Play Android Development] DubleJayJ:
So if we could get the certificates, then we could do that. Is it a string of code, a file or what?(the certificate)

---------- Post added at 03:51 AM ---------- Previous post was at 03:08 AM ----------

Also, you need to unlock bootloader to flash an image in this right? It doesn't use some secret exploit?
[Xperia Play Android Development] paxChristos:
If we could break the encryption, then one wouldn't need to unlock the bootloader... One small problem... I'm sure all xda users (if they cared) combined would break the encryption before cellphones are implants in our heads...
[Xperia Play Android Development] DubleJayJ:
How hard could it be? Run multiple sessions of HashCat.
[Xperia Play Android Development] paxChristos:
If it were that easy, the bootloader unlock code would be cracked, and also pretty much any type of encryption out there would be rendered useless... Plus (I'm guessing, not 100% sure) we don't even know the type of encryption out is.
[Xperia Play Android Development] jacklebott:
I think the bootloader unlock code actually was cracked, hence how I unlocked my R800x before the test point unlock came out, yet SE wanted the distributor to cease and desist
[Xperia Play Android Development] paxChristos:
Nope, there was a hole in the website where if you put meid directly in (instead of in through the dialog box) it wouldn't check for letters (the dialog would) (meid has letters, imei doesn't)
[Xperia Play Android Development] jacklebott:
Ahhh ok :)
[Xperia Play Android Development] DubleJayJ:
You know what that means then? The letters are just single digit numbers. Like F = 7 A=4 etc. Ofc that's not really their number, but ya know. Just an idea.
[Xperia Play Android Development] paxChristos:
It's not, trust me I tried... everything from hexconverters to other random ideas...
[Xperia Play Android Development] DubleJayJ:
Wow. Then why does the testpoint method cost money?
[Xperia Play Android Development] paxChristos:
Because credits are needed to unlock the phone... (IMO) The software is most likely suppose to be bought by a minor carrier (like boost, us cellular, etc.) So they either can unlock phones after a persons contract is up and they want to switch carriers, or so that extra phones from big carriers can be unlocked, rebranded and sold through a third party. It just so happens that we have users who bought the program and people who get a test point unlock pay right around cost to get their phone unlocked...
[Xperia Play Android Development] KeiranFTW:
Released....

Now you can convert an FTF to a ROM, Root any ROM, decompile BOOT.IMG to edit ramdisk, convert RLE to PNG vice versa, and add numerous tweaks to ANY rom with the ease of a few key presses :)

Enjoy! :)

Keiran
[Xperia Play Android Development] sonicfreak360:
I seem to be getting an error when I try to create an update.zip and a boot.img from an FTF file.

Error:

Unzipping FTF

Converting system.sin to .img

/home/wog/android/xtools/bin/sin2img: error while loading shared libraries: libmono.so.0: cannot open shared object file: No such file or directory

Extracting system.img

open image file failed

Removing system.img

rm: cannot remove `system.img': No such file or directory

Copying over META-INF

Making CWM Flashable zip

adding: META-INF/ (stored 0%)

adding: META-INF/CERT.RSA (deflated 33%)

adding: META-INF/com/ (stored 0%)

adding: META-INF/com/android/ (stored 0%)

adding: META-INF/com/android/metadata (deflated 5%)

adding: META-INF/com/google/ (stored 0%)

adding: META-INF/com/google/android/ (stored 0%)

adding: META-INF/com/google/android/update-binary (deflated 35%)

adding: META-INF/com/google/android/updater-script (deflated 81%)

adding: META-INF/MANIFEST.MF (deflated 61%)

adding: META-INF/CERT.SF (deflated 61%)

adding: system/ (stored 0%)

chmod: cannot access `boot/*': No such file or directory

rm: cannot remove `boot/*': No such file or directory

Converting kernel.sin to boot.img

/home/wog/android/xtools/bin/sin2img: error while loading shared libraries: libmono.so.0: cannot open shared object file: No such file or directory

mv: cannot stat `boot.img': No such file or directory

Done

I'm pretty sure the root of the problem has something to do with libmono.so.0, but I dont know what that is!

Edit: Screw links...
[Xperia Play Android Development] KeiranFTW:
You need to install mono :)

sudo apt-get install mono-devel

or

sudo apt-get install mono

can't remember which one but after installing mono reboot and try again :)
[Xperia Play Android Development] sonicfreak360:
It's mono-devel! Gotta love console :-D

---------- Post added at 09:41 PM ---------- Previous post was at 09:17 PM ----------

Hmm... I restarted and it still puts out the error... Maybe I'm doing something wrong...
[Xperia Play Android Development] KeiranFTW:
Are you 64bit?

Try and look for that file :)
[Xperia Play Android Development] sonicfreak360:
Actually I'm 32bit I think...
[Xperia Play Android Development] seagheart89:
"mkbootimg: cannot execute binary file" when trying option 4... it renames the boot img to boot-old.img but does not create a new one... :confused:

EDIT: i solved it by getting a new mkbootimg file it now creates a new boot.img

EDIT2: doesn't seem to work with doom kernel... just unpacking and repacking the boot.img without even changing anything causes it to not boot... (black screen)

on other kernels like the cm7 kernel this works with no problems...
[Xperia Play Android Development] ZduneX25:
I installed mono through:

but no luck:

could you guys just share this lib file??
[Xperia Play Android Development] thebrainkafka:
nice work , thx

---------- Post added at 10:39 AM ---------- Previous post was at 10:06 AM ----------

Hi.

I have zimage and "ramdisk folder" and started the repack routine.

Unfortunately it gave me an error:

Compressing files into ramdisk...

Making boot.img from ramdisk.img and zImage

./option.sh: Zeile 148: /cygdrive/e/devtools/keirankerneltoolkit/bin/mkbootimg: Could not proceed file.

Any help appreciated!!

Thx
[Xperia Arc Q&A, Help & Troubleshooting] FoxholeNorman:
I have been trying to compile CM7 source for the Sony Arc, but it keeps failing saying that it requires a default_flash.dat for the camera. I have pulled all files possible from the device and there is no default_flash.dat. If anyone could shed some light on this issue I would appreciate it.

Thanks,

Fox
[General Questions and Answers] kleinebaas:
Whats up? Well , half a year ago I bought an Android phone, a Galaxy Gio. It was rooted in the first few weeks, and totally costum after a month. So a few hours ago, Id decided to use a costum ROM. I remembered how I rooted my phone, and tought installing ROMS worked the same way. I guess I should have read a tutorial :| Now, my phone won't start and is ****ed up.

I have a rooted Galaxy Gio GT-5660 with android 2.3.3. I tried to install cyanogenMod 7.2 (link)

When booting, a black screen with on-screen text "android" shows up. ...please help me D:
[General Questions and Answers] trich025:
could you elaborate how you install your rom for me to know what to do and what can you see if you open your phone what do you mean on screen text android could you provide a print screen?

but any way if you can still access your recovery menu just reflash your nandroid back up "please tell me you have a nandroid back up pls pls pls":o:o
[T-Mobile LG G2x] merchant2112:
so i was eligible for upgrade pricing, but that wasn't good enough for me. so i called customer care and they got me to the loyalty department IE retentions and i got them to give me a 75.00 credit. after the rebate phone will cost 25.00 not bad i think!

now to get it root it backup the free games and mod it .....
[T-Mobile LG G2x] info[]box1:
That's a great deal. I'm a recent G2x owner and I rooted it pretty easy using NvFlasher process which is the only way to go. Its located in development section.

Edit:

http://xdaforums.com/showthread.php...ck NvFlasher ClockworkMod 5.0.2.0 and 4.0.1.5

-Sent from my EGB_CM7_LG-P999 using xda premium
[T-Mobile LG G2x] merchant2112:
already got all the tools and 3 roms ready to go , should get the phone on march 2nd or sooner....and how i got it.

i had 1 year left on contract. but had not upgraded my phone in a year so i qualified for the upgrade discount. but i have been with t for 8 years (no issues) and i poked around using searches like t Mobil upgrade deals ect found a few sites that said to call them inquire in to your contract ask if they could do better than what i was seeing on the t site and then say humm i'll have to think about it. then they get you to the customer loyalty department and usually make a offer. with out any hesitation they offered me a one time credit of 75.00 to my account. so my upgrade price was 149.99 with a 50.00 mail in rebate. = 99.99 and i got customer care to credit my next bill 75.00 so end result 25.00 ( with a 2 year extension but i had no real plan to switch anyway) im paying 89.99 a month for 2 phones one with the 4g 5gb data plan. ) and i cant touch that price anywhere else.

as a 2nd bonus i'm going to disable Mobil data on my optimus t put my moms sim in it and she can use my old phone with wifi and i wont need a data plan. ( not sure if t will let me get away with that but i used a e398 for years on the us t with out issues and they never complained.... and ya it was moded too
[T-Mobile LG G2x] psychoace:
Damn thanks button sucks. Wish I could delete the thanks since obviously it makes no sense. Anyway you probably could of got it for free if you waited for the monthly free sale on tmobile.com. Maybe you can push it on them later
[T-Mobile LG G2x] h22aboi:
Not trying to thread crap but I was recently able to get a free galaxy s2 for gf through tmobile by renewing (250 credit), though line was almost out of contract...

Plus my phone g2x I have was free after 1yr through tmobile as I called and said my touch 4g sux.... No contact extension or anything.

although kudos because for "upgrade pricing" its hard to get jack from tmo.
[Galaxy S II Android Development] bezke:
I Solved first in porting of AOKP and CNA:

-keyboard problems

-phone, ril, signal problems - ported smdk4210 ril into /thx the advices to codeworkx/

-sms sending problem

-better 3g / speed

-etc...

-All other sources are only from vm9, AOKP, CNA, and IceoldSandwich roms /other device/.​

​

​

​

​

​

​

Codeworkx's cm9 : http://xdaforums.com/showthread.php?t=1410400

Codeworkx's website and donation: http://codeworkx.de/wordpress/

Codenamedroid: http://codenameandroid.com/

AOKP Offical Website: http://forum.aokp.co/

IceColdSandwich by Lord clockan: http://xdaforums.com/showthread.php?t=1450962

​

​

Buglist: SAME AS CM9 - http://teamhacksung.org/wiki/index.php/CyanogenMod9:GT-I9100:Nightly:Known_issues

So thanx to:

cm9 - codeworkx

romanb - and full AOKP Team

If you like my works call me for a Beer:

PAYPAL DONATIONS:

1 USD: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AM9WDB4Q7NHPW

2 EUR: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=FLWDW6G96KHBJ

3 HUF: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=6P4W5ML98KYPU

4 CHF: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=QP6BUYQAV9ASW
[Galaxy S II Android Development] bezke:
More addons later...
[Galaxy S II Android Development] adesirello:
Excellent Bezke!!

has my support for whatever :)

Regards!
[Galaxy S II Android Development] H377:
Well done!

Szép munka, csak így tovább!
[Galaxy S II Android Development] TheiPhoneKiller:
nice work.i will see if can help get something working with phone
[Galaxy S II Android Development] roughavoc:
Just the ICS I was looking for (:
[Galaxy S II Android Development] bezke:
Donations so far: ~211 usd

List of Donators:

-Patrick Siems

-Clayton Schermbeck

-AYKAL TOKER

-Cavanaugh Design Studio

-Dieter Maier

-Rob Tempelaar

-Knupper

-Dan Sjöström

-Seth Hicks

-Klasszsrác

-Andrew Moore

-Rastislav Janek

-Patrik Rusnák

-Mahyar Gholizadeh

-AYKAL TOKER

-Gustav Gansted

-Robert Meikle

-Vladimir Ostapchenko

-sardor

-Claudio Corti

-Stefano Carloni

-Emanuele Colafranceschi

-Khananat Tubtimpech

-Anton Kazakov

-x19 Limited

-AYKAL TOKER 2x

-Bernd Rosemeyer

-remorema

-Nicolas Lueders

-Jacopo Bruciamacchie

Many Thanx.

If you like my works call me for a Beer:

PAYPAL DONATIONS:

1 USD: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AM9WDB4Q7NHPW

2 EUR: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=FLWDW6G96KHBJ

3 HUF: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=6P4W5ML98KYPU

4 CHF: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=QP6BUYQAV9ASW
[Galaxy S II Android Development] adamski123:
Yes!! Ur the man!

Aokp is exactly wat i wanted on the s2

Good luck!

Oh man i wish i culd develop and help u :/
[Galaxy S II Android Development] ‬1‬:
what is this? something like miui?
[Galaxy S II Android Development] bartoloandre98:
Go for it!!!:) I'll soon be providing u with some beers to keep u happy:)

Sent from my SGS2 powered by cm9 love
[Galaxy S II Android Development] jastonas:
So this doesn't have phone capabilities?

Video recording?
[Galaxy S II Android Development] Paradoxxx:
This is what I was expecting.
[Galaxy S II Android Development] segyto:
So what's the real state of this ROM? The only thing not working is the phone?
[Galaxy S II Android Development] Paradoxxx:
@Bezke, did you tried CM9's RIL?

EDIT : Nvm yes you did.
[Galaxy S II Android Development] elmerendeiro:
Looks cool! Kernel sources aren't too far now, lets keep this project alive...i like the look of the dropdown bar, i prefer this style to the one in cm9 actually
[Galaxy S II Android Development] bartoloandre98:
Flashed this but screen started to flicker like crazy

Sent from my SGS2 powered by cm9 love