[General Topics] beguiler:
MHL Consortium Game Developers Contest – Go Big or Go Home! Contest page at http://www.mhltech.org/gdc2012

Calling all Android game developers! The MHL Consortium is hosting a contest to see who can create the best game to showcase our technology. MHL technology is a wired interface that delivers uncompressed audio and video from MHL-enabled mobile devices to DTVs. With MHL technology your favorite content and games on the latest mobile devices can be bigger, brighter and fully HD. Don’t worry about draining your battery because the phone is charging the whole time. No matter where you are, MHL technology is optimized for the mobile platform and designed to deliver the total audio and visual experience.

With over 50 million MHL-enabled devices now in the market, we are looking for games that can be taken from the small screen to the big screen and blow us away with their killer visuals and immersive sound. You may even have an MHL enabled phone right now – this includes popular phones such as the Samsung Galxy S II family, the Samsung Galaxy Note, the Samsung Galaxy Nexus, the HTC Rezound, the HTC Vivid, the HTC Jetstream, the LG Nitro HD, the LG Optimus LTE and more! The MHL Consortium was founded by Nokia, Samsung, Silicon Image, Sony and Toshiba and now has over 90 licensees!

Prizes

-------

1st Place: 2013 GDC Experience package for one person, which includes:

- 7 night hotel stay at a preferred GDC Hotel for GDC 2013

- 1 All Access Pass to GDC 2013

- Preferred seating at the IGF and Choice Award Shows

- Access to VIP Speaker Party

- 1 complimentary lunch per day

2nd Place: 1 Samsung Galaxy Note phone (international version)

3rd Place: MHL shirt and bag

Key Features of MHL Technology

-------------------------------

- Uncompressed 1080p HD video & 7.1 digital audio to the big screen

- No latency - Ideal for gaming

- TV charges the connected device

- TV remote can control playback from the mobile device

- Uses existing and popular connectors

- Content protection using HDCP

Contest Rules

--------------

The full rules and terms can be found at http://www.mhltech.org/GDC2012/game-rules.aspx.

Here's the short version:

- Games must run on Android Gingerbread 2.3

- Games can be created by individuals or teams

- No limit to how many times a developer can enter

- Games will be judged by a panel of judges appointed by the MHL Consortium

- Games must be submitted by Monday, February 27th, 2012. Late entries will not be accepted – no exceptions

- Games should be optimized to run on the following dual-core MHL-enabled smartphones: Samsung Galaxy S II family, LG Nitro HD/Optimus LTE, Samsung Galaxy Note, HTC Rezound

- No MHL-enabled phones or DTV’s will be provided

- MHL-to-HDMI adapters can be obtained by sending an email to michael@mhltech.org for testing and development. This allows an MHL-enabled phone to connect to any legacy HDMI DTV.

Timing

-------

Your game must be submitted by end of day Pacific Time on Monday, February 27th. Games will not be accepted after this deadline – no exceptions!

Once entries have been submitted, our panel of experts we will decide the top 10 finalists. Those developers will then present their game to the MHL Consortium’s elite panel of judges at GDC 2012 on Thursday March 8th in a rapid pitch session. If the developer cannot be there do it themselves or have a proxy do it, we will have someone there who will present it on your behalf based on the demo script that you provide.

Judging

--------

Watch this space for the announcement of our very exciting panel of judges! Your game(s) will be judged on the following criteria:

- Graphics: MHL technology is capable of delivering 1080p uncompressed video. We will be looking for sharp graphics and clean gameplay, and especially how well your graphics scale from the small screen to the big screen.

- Sound: MHL technology is capable of delivering 7.1 surround sound. We will be looking at how immersive your sound is and the quality of your soundtracks.

- Innovation: We will be looking at how creative and innovative your game is in highlighting and utilizing MHL technology. Does the game play great with an external Bluetooth game controller or mouse?

- Differentiation: Why does your game highlight MHL technology better than anyone else’s or better than any other game on the Android Market?

- Fun: How fun is this to play over MHL? Can I play the game while looking at the big screen HD TV, or do I need to watch the phone? Are the controls intuitive and easy? Do the judges have a hard time putting your game down?

To enter the contest, please go to http://www.mhltech.org/gdc2012