[Bada Software and Hacking General] adfree:
=======================================================================================
bada SDK readme
=======================================================================================

PVRTexTool
---------------------------------------------------------------------------------------

1. use %BADA_SDK_HOME%/[B]Tools\PVRTexTool[/B]

2. PVRTexTool can be used from the command-line to be able to process and compress textures using a batch file.

The syntax for the command-line is as follows:

PVRTexTool .f<format> -i<inputfilename> [-b<factor>] [-border] [-c<scalar>] [-
d] [-dds] [-e] [-m] [-nt] [-h] [-help] [-l<colour>] [-nt] [-ngt] [-o] [-p] [-pvrtciterations<numberof>] [-
q<level>] [-r<algorithm>] [-s(filename)] [-t1] [-t2] [-x<width>] [-y<height>] [yflip<0,1>] [-aSrcAlpha[.bmp]] [-o<outputfilename>]

-a	Input alpha file name ( also BMP, JPG, PNG, GIF or TGA file).
-b[factor]	Bump/Normal map. This option calculates the normal-map from a height-map
passed as input. [factor] is a multiplication factor for the normal map.
Default value is 2.0.
-border	Preprocess texture for tiling with a mirrored border around the
texture. Works the same as the GUI option described above. A texture with dimensions that are
nonpower of two will be expanded to power of two dimension. For power of two input
images the border will be of 4 pixels all round, unless the chosen format is
PVRTC2 or OGLPVRTC2 in which case the border generated is 4 pixels at top
and bottom and 8 pixels at the sides of the texture.
-d	Create output file(s) with decompressed texture data.
-dds	Create a Microsoft Direct Draw Surface file.
-e	Creates false colour MIP-map levels rather than true levels. The .m must also be
set or no MIP-map levels will be generated for false colouring.
-f	Output file format. For example .fPVRTC4
4444, 1555, 565, 555, 888, 8888, 8332, 88, 8, VY1UY0, Y1VY0U, PVRTC2,
PVRTC4, ETC, OGL4444, OGL5551, OGL8888, OGLBGRA8888, OGL565,
OGL555, OGL888, OGL88, OGL8, OGLPVRTC2, OGLPVRTC4, 1_BPP, DXT1,
DXT3, DXT5, 332, 44, LVU655, XLVU8888, QWVU8888, ABGR2101010,
ARGB2101010, AWVU2101010, GR1616, VU1616, ABGR16161616, R16F,
GR1616F, ABGR16161616F, R32F, GR3232F, ABGR32323232F. Please see
the table at the end of this document for further format options.
-h	Create include file with texture data.
-help	Displays information about PVRTexTool similar to that presented here.
-i	Input file name (DDS, BMP, JPG, PNG, GIF or TGA file).
-lRRGGBB	Apply a bleed filter to the texture and its MIP-maps with RRGGBB
supplied as a 32-bit hexadecimal colour value.
-m	Automatically generate all MIP-Map levels.
-nt	No twiddle. (Twiddle is enabled by default except for .dds files)
-ngt	Output Nokia NGAGE2 NGT file. This requires use of a PVRTC 4BPP format.
-o	OutputFile name. If this option is not used the output file name will be the same
as the input file name with the extension .pvr or .h depending on the relevant
options also passed. PVRTexTool will override an incorrect extension.
-p	Create binary PVR file with texture data. This is the default setting if the output
type is not specified. Imagination Technologies Copyright PVRTexTool 15 Revision 1.11f
-pvrtciterations	valid values are between 0 and 8. Lower values indicate
lower quality output, but faster encoding. Higher values will cause longer encoding times, but higher
quality output.
-q	quality mode for ETC compression. 0 = Fast, 1 = Medium, 2 = Slow, 3 = Fast
Perceptual, 4 = Medium Perceptual, 5 = Slow Perceptual. Default is 3.
-r	Choose a resizing algorithm. 1 = nearest, 2 = bilinear, 3 = bicubic. Default is bicubic.
-s	Compress a skybox. Files must be named XXXXXn where n=1-6.
-t1, t2	See the .border option. The values 1 and 2 are interpreted for backwards compatibility only and are ignored.
-x	Define a new width for the output texture.
-y	Define a new height for the output texture.
-yflip	Flips the texture vertically. Use -yflip1 to force flipping; -yflip0 for no flip.

3. You can find more details about PVRTexTool at its Imagination Technologies POWERVR Insider Utilities page:
http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp

Hmmm, maybe it is possible to convert into visible Format...

:confused:

Best Regards