yashsingh1/xdaforums huggingface dataset:
[Bada Software and Hacking General] AbhishekS:
I have downloaded that zip file of Tintin, now where do I paste these files in the phone?
[Bada Software and Hacking General] adfree:
Copy only TinTin folder from ZIP... into install path...

0la39u6r29\Data

Be sure you have correct ZIP.

For instance I have tried S8600 Download package on S8500... this is not working.

Tintin want download...

Best Regards
[Bada Software and Hacking General] AbhishekS:
I have not installed TinTin from the App store yet, so I guess I'll need to do that first, right?
[Bada Software and Hacking General] adfree:
Tintin now 2 parts for 1 Game...

Part 1 is App/Game from store...

Part 2 is Game content for device S8600 OR S8500/S8530

ZIP...

1 + 1 = whole Game...

Best Regards
[Bada Software and Hacking General] AbhishekS:
And how much free space is required in the memory card to install the game from the app store? I have like 1.2 gigs of free space, is that enough?
[Bada Software and Hacking General] adfree:
From store...

Main App is 7 MB ... (3 MB for Download).

If you choose normal way... then I think 750 MB x 2 = 1500 MB free...

As Zip need to be extracted...

If you extract on PC... then Copy and Paste...

7 MB + 750 MB = less 760 :)

760 MB is less then your free space...

Try out.

Good luck.

Best Regards
[Bada Software and Hacking General] AbhishekS:
Unable to download Tintin. Tried it on mobile and Kies too. I get a server error. Other apps can be downloaded smoothly.
[Bada Software and Hacking General] fantasy98:
Is normal! You must download it from samsung apps on the phone ;) !
[Bada Software and Hacking General] waveboy:
just a quick hint here guys if u want to download via phone in wifi/2g/3g u must disable touchscreen auto lock and set backlight off to 15 sec and leave phone till screen goes off. if u lock the phone with lock button it will not download.
[Bada Software and Hacking General] AbhishekS:
I have tried everything but I simply cannot download the game from the app store.

When I search it on mobile app store, I am unable to find it.

When I find it on Samsung Apps, I am unable to find it.

When I see My Downloads on Samsung Apps website, I can download it. I get a Push Notification on my phone and when I start it I get a network error.

Can't install through Kies either. :(
[Bada Software and Hacking General] sasio2:
Moder Combat 3 textures for Wave I and II.

Textures quality is low but overall not that bad, anyway size has been reduced and i hope it is running much better. For me it still crash after intro sequence, during that i have some graphical glitches etc so maybe my firmware is only affected.

h t t p://jumbofiles.com/6i79b1ty3h6u

Have fun.
[Bada Software and Hacking General] hero355:
This one has some problem as you said.But your First Patch I can play MC3 no crashing.Only Freezing can play :D
[Bada Software and Hacking General] sasio2:
Well at lest we know it is crashing because of textures, kinda since its crashing for me in all configurations but maybe i will try clean installation, adfree do you same problem as me or anybody else could confirm if its sorking or not?
[Bada Software and Hacking General] hero355:
MC3 again backed only for Wave 3 : http://www.samsungapps.com/topApps/topAppsDetail.as?productId=G00007132759&listYN=Y
[Bada Software and Hacking General] adfree:
@ sasio2

Tested new Textures on S8530...

Same problem... after few Seconds Abort...

I think it is maybe with Sound...

As for instance older Tintin Version was smoother if Sound+Music disabled...

MC 3 seems not possible to disable Sound... :confused:

I can hear it...

Will check.. Maybe we could use for fun 0 KB for Soundfiles for test...

Best Regards
[Bada Software and Hacking General] adfree:
:confused:

Is solution found to play RF2012 on Wave 1 and/or 2 ?

Also someone wrote about MC 3 now running ? :confused:

Rumours or really working?

Thanx in advance.

Best Regards
[Bada Software and Hacking General] hero355:
Nope it is not working.They translated Turkish to English via Google Translator,

But Google is made Wrong :D

So MC3 isn't working
[Bada Software and Hacking General] adfree:
Someone with S8500 shows me Screenshots from RF 2012...

But I can't start my Version...

No S8500 nor S8530 nor internal or SD... :confused: :o

Maybe I have other Version ? Other 1.0.1 :confused:

crashinfo.txt shows me this:

[21] 22277.478,INFO,P41,T00,A202,glf::FileStream::Impl::Open (90) > Can't open file : /Media/Others/RF12/swf.pak with error msg : E_FILE_NOT_FOUND
[22] 22277.488,INFO,P41,T00,A202,glf::Console::Println (214) > Error: Cannot open file swf.pak
[23] 22277.497,INFO,P41,T00,A202,glf::FileStream::Impl::Open (90) > Can't open file : /Media/Others/RF12/bdae_data.pak with error msg : E_FILE_NOT_FOUND
[24] 22277.497,INFO,P41,T00,A202,glf::Console::Println (214) > Error: Cannot open file bdae_data.pak
[25] 22277.499,INFO,P41,T00,A202,glf::FileStream::Impl::Open (90) > Can't open file : /Media/Others/RF12/texs3D.pak with error msg : E_FILE_NOT_FOUND
[26] 22277.499,INFO,P41,T00,A202,glf::Console::Println (214) > Error: Cannot open file texs3D.pak
[27] 22277.499,INFO,P41,T00,A202,glf::Console::Println (214) > step: (id=10), init take (time=0) ms
[28] 22277.509,INFO,P41,T00,A202,glf::Console::Println (214) > step: (id=11), init take (time=0) ms
[29] 22277.519,INFO,P41,T00,A202,glf::Console::Println (214) > step: (id=12), init take (time=0) ms
[30] 22277.529,INFO,P41,T00,A202,glf::Console::Println (214) > step: (id=13), init take (time=0) ms
[31] 22277.539,INFO,P41,T00,A202,glf::Console::Println (214) > step: (id=14), init take (time=0) ms
[32] 22277.549,INFO,P41,T00,A202,glf::Console::Println (214) > step: (id=15), init take (time=0) ms
[33] 22277.559,INFO,P41,T00,A202,glf::Console::Println (214) > step: (id=16), init take (time=0) ms
[34] 22277.569,INFO,P41,T00,A202,glf::Console::Println (214) > step: (id=17), init take (time=0) ms
[35] 22277.579,INFO,P41,T00,A202,glf::Console::Println (214) > step: (id=18), init take (time=0) ms
[36] 22277.589,INFO,P41,T00,A202,glf::Console::Println (214) > step: (id=19), init take (time=0) ms
[37] 22277.746,INFO,P41,T00,A202,glf::FileStream::Impl::Open (90) > Can't open file : /Media/Others/RF12/gameswf_effects.bdae with error msg : E_FILE_NOT_FOUND
[38] 22277.746,INFO,P41,T00,A202,glf::Console::Println (214) > Error: Cannot open file /Media/Others/RF12/gameswf_effects.bdae
[39] 22277.749,INFO,P41,T00,A202,glf::Console::Println (214) > - Error - File not found -
[40] 22277.749,INFO,P41,T00,A202,glf::Console::Println (214) > /Media/Others/RF12/gameswf_effects.bdae
[41] 22277.749,INFO,P41,T00,A202,glf::Console::Println (214) >

Best Regards

Edit 1.

My MD 5 Hash... Please, maybe someone could confirm.

bdae_data.pak

6D81F1F7E2402F37D474AF9266EFB015

texs3D.pak

0EBB526EEAD6F81CFC9BAFD941CDBA46

swf.pak

6BCC79B361DE6974591CEAF57175B8D5

sound.pak

3AFE96C875F2CF7AE721B1FCEDA34945

Edit 2.

Few TGA files are visible.

Btw.

WoW...

RF2012.exe is 18 MB huge ... :eek:

Hmmm, in my Error message...

/Media/Others/RF12/gameswf_effects.bdae

:confused:

In Phone is not enough space...
[Bada Software and Hacking General] adfree:
Weird...

Same phenomenon like with Navigon...

I can start RF 2012 now... :cool: but after few menus later it crashed again...

Solution for me was... Copy folder from Res ... RF12 into Others

SD Card Others or internal, no idea yet. I have used both. :D

390 MB is smaller then needed 500 MB + ... so for Phone I have removed sound.pak

I have no idea, why problem with paths... :confused:

Best Regards
[Bada Software and Hacking General] adfree:
Hours later...

No idea why my S8500 now not more start RF12... but I was able to start complete RF12 on my S8530...

But still unplayable...

Framerate in Game is extreme low...

Maybe 2 Frames per Second...

So Graphic sometimes complete missing...

No idea if on S8600 smooth Animation...

Best Regards
[Bada Software and Hacking General] Dondanalaydon:
Retail RF 2012 have variable framerate on 20-25 fps on Wave 3 , and the game is stable and even enjoyable (tested myself). It is also reported on Polish forum, that retail (Official SamsungApps) paid version of the game have no issues with launching at all even on Wave's I/II LA1 firmware, but the 2 fps is the usual way it works on that models. The same story is with MC3, the game runs flawlessly on Wave3 (probably with the highest amount of fps among Gameloft's bada ports) , but with modded textures on WaveI/II it does lag as hell.

So it seems like it is some Wave3-exclusive code optimalization they applied. I wouldn't link it with the GPU, which is weaker on the never model.
[Bada Software and Hacking General] solihmuh:
Can anyone tell me how to fix Lets Golf 1?when i try to open this game,my fone always restart on wave II.

Best Regards.
[Bada Software and Hacking General] adfree:
Short played again with MC3...

Strange...

If Original files... you can see in WinComm it misses files from /Media/Others/...

:confused:

Same like I saw in RF2012...

If I copy "shrinked" DATA_1.pak + DATA_1.pak.hdr to /Media/Others/ Game starts...

This is only working with modified DATA_1.pak

Now are few questions...

1.

Why Game ignore original folder and check /Media/Others/ :confused:

2.

I have compared modded .pak and Original... how DATA_1.pak.hdr work ?

3.

If I decompress and use normal Compression...

I have removed few files... around 200 MB left...

If I compress them with ZIP result is 50 MB :confused:

Strange...

Will check now other Games with *.pak... If I could use other compression ratio...

Best Regards

Edit 1.

Short Log...

> ---------iFPS::Init------ -1
> ---------iFPS::Init------ -2
> ---------------[B]LOAD DATA_1.PAK[/B]------------------------
> ---------------[B]LOAD DATA_2.PAK[/B]------------------------
> ---------------LOAD ALL PAK SUCCESSED-----------------
glitch::video::CTextureManager::getTextureInternal (418) > Could not load texture data/3d/effects/Water/generatedwater/generated_water_0.tga
glitch::video::CTextureManager::getTextureInternal (418) > Could not load texture data/3d/effects/Water/generatedwater/generated_water_1.tga
glitch::video::CTextureManager::getTextureInternal (418) > Could not load texture data/3d/effects/Water/generatedwater/generated_water_2.tga
glitch::video::CTextureManager::getTextureInternal (418) > Could not load texture data/3d/effects/Water/generatedwater/generated_water_3.tga
glitch::video::CTextureManager::getTextureInternal (418) > Could not load texture data/3d/effects/Water/generatedwater/generated_water_4.tga
[Bada Software and Hacking General] adfree:
Can't open file : [B]/Media/Others/data[/B]/audio/sfx_menu_click.wav

Maybe chance to play with DATA_3.pak... only sound files...

1 idea is to nuke all files with 0 Byte...

If not working... maybe I need "only" to delete few *.wav... to fit 390 MB Phone space...

Maybe chance to work with extracted files... not in *.pak...

Also I will check internal Memory instead SD...

Best Regards
[Bada Software and Hacking General] adfree:
Strange...

pak 2 and 3 are bigger then pak 1...

pak 1 is skipped because too big as it seems ... :confused:

DATA_1.pak [B]+[/B] DATA_2.pak

Both paks are mandatory...

No idea why pak 2 make less problems...

Check MC3.exe

---LOAD DATA_1.PAK------------------------
[COLOR="Red"]/Media/Others[/COLOR]/DATA_1.pak ???
[B]/Res/DATA_1.pak[/B]
---------------LOAD DATA_2.PAK------------------------
/Res/DATA_2.pak-----

Strange... pak 1 is only pak with 2 alternate folders...

No idea why App look first into /Media/Others/

:confused:

I have changed order...

Anyway... need DATA_2.pak also shrinked...

But at the moment my brain is tooo small for this... :eek:

Best Regards

Edit 1.

Or it is possible to disable pak using...

CTextureManager::getTextureInternal (418) > Could not load texture [B]data/menus[/B]/flash/textures/avatar_default_HD.tga

But I have at the moment no idea where data/menus... need to be... :confused:

App folder ?

Media/Others ? intern or SD ?
[Bada Software and Hacking General] adfree:
To create empty files...

copy NUL name.txt

:good:

I have take filenames with Tool vlist... attached is also my Batch file...

Only problem... I have no idea how to create now valid DATA_3.pak.hdr :o

For now I can try to find correct folder for decompressed files...

FileStream::Impl::eek:pen (89) > Can't open file : [B]/Media/Others/data/audio[/B]/sfx_shellcasings02.wav with error msg : E_FILE_NOT_FOUND

Best Regards

Edit 1.

/Media/Others/data/audio... is really used for sound. :D

The 390 MB internal Memory...

No idea why not SD...

Maybe because my setting...

0 Zero files are not accepted...

Next try is to compress Wav...

*.vxn files are 130 MB...

So all Wave files are 320 MB...
[Bada Software and Hacking General] adfree:
Very slow progress...

It seems slower loading from path, instead from *.pak...

Few sounds are double or multiple...

mus_maintitle.wav

mus_demo2.wav

mus_demo.wav

mus_SandStorm_MainTitle.wav

= 10 MB + instead only 1 file with 3 MB ...

Sound converting is also adventure for me... Super 2012...

I have now 2 sounds identified for testing of Compression...

mus_SandStorm_MainTitle.wav now 300 KB instead 3 MB...

VFX_M01_NARRATOR.wav 60 KB now...

Quality is poor because Mono etc... but for testing...

Also funny, why /Res/data/2d/fonts/wqyzenhei.ttf must be 13 MB ...

:confused:

Will edit it...

Best Regards
[Bada Software and Hacking General] adfree:
5 x MP4 files... = 25 MB ...

I was able to convert with Super... valid Format... (choosed DIVX)

Res\data\video\LOGO_Gameloft.mp4

First Video...

Briefing_M01.mp4

Briefing_M05.mp4

Briefing_M10.mp4

Briefing_M14.mp4

Other 4 Videos I will try replace later...

I have also shrinked TTF...

Now 3 instead 13 MB...

Sorry, removed asian glyphs... for testing only.

MC3 is big... too big for our S8500 at the moment...

Original pak 1 + 2 + 3 = 1100 MB + :eek:

"Other part" is more then 150 MB...

Maybe here possible to shrink 30 MB or more...

At the moment I have chance to test on S8600... :angel:

Best Regards
[Bada Software and Hacking General] adfree:
If u know how to play...

MC3 on S8500 is possible to go to next scene...

Zoom is autotarget... fire...

Then Helicopter flies smooth to next... but if you...

Will try few S8600 Savegames...

Best Regards

Edit 1.

With S8600 Savegames...

Cutscenes are smooth, but if you can interact... half Frame in 1 Second...

Edit 2.

GameObject::SwitchAnimToCutsceneObject (7223) > GameObject::SwitchAnimToCutsceneObject

This Switching thing is the problem...

Cutscene Mode is S8500 compatible... Game/Playing Mode... not...

Edit 3.

In my opinion this is not Memory/RAM problem... it seems OpenGLES2Driver problem...
[Bada Software and Hacking General] ManishBansiwal:
Tin Tin

Hiii.... sir what to do after downloading this tin tin... i had installed bada tin tin app and after downloading this what to do??? do i have to extract this and place this file in others???
[Bada Software and Hacking General] adfree:
Hmm, maybe later this year. I could try few other tests...

Found way to play with partition table of 1960 MB moviNAND...

So later I could try to increase "Phone/User" partition...

For now I need to know/test, how much I can decrease the other 2 partitions...

http://xdaforums.com/showpost.php?p=50094351&postcount=43

Only for study... To understand, why it fails...

Best Regards

Edit 1.

I have increased User partition...

Need to check how much memory I need for Tests...
[Bada Software and Hacking General] adfree:
1992.449,INFO,P32,T00,A160,iFPS::Init (112) > ---------------LOAD DATA_1.PAK------------------------
1992.454,INFO,P32,T00,A160,glf::FileStream::Impl::eek:pen (89) > [B]Can't open file : /Media/Others/DATA_1.pak with error msg : E_FILE_NOT_FOUND[/B]
3539 1992.777 P00.T09.D001.G35.E062:2B8D EXCEPTION > OsStartSoftTimer: Started @ different task(Mocha:9) with owner task(IndiServerTask_Ipc:40) for Timer(Main_BatteryDrawTimer_34:0x80280001)
3540 1992.778 P00.T09.D001.G35.E062:2B8D EXCEPTION > OsStartSoftTimer : call back will be expired @ owner task(IndiServerTask_Ipc:40) not current task
1993.525,INFO,P32,T00,A160,iFPS::Init (122) > ---------------LOAD DATA_2.PAK------------------------
3541 1993.980 P00.T09.D001.G35.E062:2B96 EXCEPTION > OsStartSoftTimer: Started @ different task(Mocha:9) with owner task(IndiServerTask_Ipc:40) for Timer(Main_BatteryDrawTimer_34:0x80280001)
3542 1993.980 P00.T09.D001.G35.E062:2B96 EXCEPTION > OsStartSoftTimer : call back will be expired @ owner task(IndiServerTask_Ipc:40) not current task
1994.419,INFO,P32,T00,A160,iFPS::Init (125) > ---------------LOAD ALL PAK SUCCESSED-----------------

Interesting...

S8600 also start with this message...

My first test is from internal OSP memory...

Now test to move pak1,2,3 to Media folder...

2.A

internal User partition...

2.B

external SD Card...

Later more...

Edit 1.

pak 1 + 2 + 3 is more then 1200 MB.. so it will not fit internal all or modified...

S8600 can not find paks on external SD Card...

Edit 2.

It seems I can ignore external SD Card...

The magic seems the internal moviNAND and their partitions...

Strange...

If pak 1 + 2 + 3 in Others...

Then missing pak 3 ? And Wave search Audio in folders...

So now I copy only pak 3 into folder:

data/audio

I mean the extracted files...

For Pak 1 I have used second modified Version from sasio2 ...

Now I must wait for finish of 5000 Audio files...
[Bada Software and Hacking General] adfree:
Few combinations later...

S8600 runs MC3 with unpacked files and empty 0 Byte Audio from internal Others folder...

So I need ca. 800 MB space on User partition... for more then 11000 files in ca. 900 folders... instead pak

My Game is installed in internal OSP... without:

DATA_1.pak
DATA_1.pak.hdr
DATA_2.pak
DATA_2.pak.hdr
DATA_3.pak
DATA_3.pak.hdr

Next attempt to run 2 Versions from sasio2 DATA_1.pak...

First attempts failed, maybe I need to unpack...

DATA_1.pak.hdr maybe this file is incompatible with S8600... :confused:

Best Regards

Edit 1.

Version 1 with 150 MB fails, but I can't see why...

Smaller Version with 80 MB...

0509.020,INFO,P32,T00,A156,MC3::eek:nLowMemory (608) > BADA_ERROR : [B]Low Memory notified[/B].....Closing the Application !
0509.021,INFO,P32,T00,A156,GetRuntimeInfomation (66) > RunTime A, 81718432
0509.022,INFO,P32,T00,A156,GetRuntimeInfomation (66) > RunTime A, 44110688
0509.023,INFO,P32,T00,A156,GetRuntimeInfomation (66) > RunTime M, 47710208
0509.024,INFO,P32,T00,A156,GetRuntimeInfomation (66) > RunTime A, 64749568

This is on S8600 with modified pak 1...

Will proceed with unpacked files...

Edit 2.

Nope, it seems S8600 can't handle textures modified for S8500...

Tested with unpacked...

Edit 3.

Few more tests later...

/Media/Others/data/3d/effects/Shaders/DefaultEffects.bdae with error msg : E_FILE_NOT_FOUND
/Media/Others/data/3d/effects/PostProcess/PostEffect.bdae
/Media/Others/data/3d/effects/Shaders/gameswf_effects.bdae
/Media/Others/data/3d/menus/menu_act1.bdae

Will try to identify files from DATA_2.pak...

Not only DATA_1.pak is mandatory for first start...

Edit 4.

With these 4 files from DATA_2.pak I can reach the menu, see Screenshot...

Later I will check the other missing files...
[Bada Software and Hacking General] adfree:
Summary for now...

1.

It is possible to use extracted files...

So no need to play with Header files

DATA_1.pak.[B]hdr[/B]
DATA_2.pak.[B]hdr[/B]
DATA_3.pak.[B]hdr[/B]

Because I don't know, how they are generated... :confused: :o

2.

With these extracted 11000 files + you can play... :D

But here, also no idea, how Pictures are compressed?

Which Tool is used? :confused: :o

3.

glitch::video::CTextureManager::getTextureInternal (418) > [B]Could not load texture[/B] data/3d/effects/Water/generatedwater/generated_water_0.tga

This is why S8500 not start with untouched DATA_1.pak nor if all files extracted...

This is 99,9 % incompatible... :(

Because if file is not found, then Errors like this are visible...

/Media/Others/data/3d/effects/Shaders/DefaultEffects.bdae with error msg : [B]E_FILE_NOT_FOUND[/B]

4.

For Gamestart also files from DATA_2.pak mandatory...

Like these ones:

/Media/Others/data/3d/effects/Shaders/DefaultEffects.[B]bdae[/B]
/Media/Others/data/3d/effects/PostProcess/PostEffect.[B]bdae[/B]
/Media/Others/data/3d/effects/Shaders/gameswf_effects.[B]bdae[/B]
/Media/Others/data/3d/menus/menu_act1.[B]bdae[/B]

No idea about Format not how to generate such files... :o

5.

No idea if it is possible to mix with files from Android Version...

Maybe I will check it... PowerVR Version...

Best Regards
[Bada Software and Hacking General] kktkaran:
plz plz upload modified data packs by sassio2 in ur free time , sry for asking again :(
[Bada Software and Hacking General] adfree:
Okay, next days. Now I need my Internet for po ehm powerfull Tools Download. :D

I have compressed the 2 Versions... 70 + 40 MB ...

So I think before weekend I have finished Upload..

About using Android Version textures...

It seems not very helpfulll... :(

Mo...Galaxy S (PowerVR) downloaded...

Renamed pak files into ZIP...

Then I can see weired filenames... something like this:

12334353254.obfs

I have no idea, how sassio2 compressed TGA, nor how he was able to create Header files... :o

DATA_1.pak.hdr

:confused:

Best Regards
[Bada Software and Hacking General] kktkaran:
Wow , thanks.

In between , which apk version u dloaded to see powervr data ?

May be , sassio2 was Gameloft bada developer , so he knows:angel:
[Bada Software and Hacking General] adfree:
http://www.mediafire.com/download/2392gqp59m21nyl/version2.rar

Here is second Version of modified textures... for bada MC3...

Later I will upload first Version...

Best Regards

Edit 2.

The first, bigger Version...

https://www.mediafire.com/?0no39iao86dpgo5
[Bada Software and Hacking General] kktkaran:
Thanks ,

here i upload video , http://www.youtube.com/watch?v=P-CzVl9v6ms :D

i remember , real football 2012 was exactly running like this , 1 fps :(
[Bada Software and Hacking General] adfree:
http://xdaforums.com/showpost.php?p=32769474&postcount=95

But Cutscene runs perfect... not slower as on S8600...

Problem is this:

GameObject::[B]Switch[/B]AnimToCutsceneObject (7223)
> GameObject::SwitchAnimToCutsceneObject

In Game is something switched...

Only Question is where ?

In MC3.exe ?

In DATA_2.pak ?

Because here are .bdae files involved:

/Media/Others/data/3d/effects/Shaders/DefaultEffects.bdae
/Media/Others/data/3d/effects/PostProcess/PostEffect.bdae
/Media/Others/data/3d/effects/Shaders/gameswf_effects.bdae
/Media/Others/data/3d/menus/menu_act1.bdae

DATA_1.pak only contain texture files... with extension .tga

Here is no problem with modified files, otherwise Cutscenes where not possible...

:o

Best Regards
[Bada Software and Hacking General] kktkaran:
thanks , but its out of my mind
[Bada Software and Hacking General] a9entropy:
Thanks for sharing
[Galaxy S II Q&A, Help & Troubleshooting] George Dunayevsky:
Hello I'm about to root my new galaxy s2 first time.

After reading few posts I don't find any match of my insecure\secure kernel version.

The kernel ver is: GT-I9100_JHKG2.

Is there any kind of match for this kernel?

Could I use another that will do the work for me?
[Galaxy S II Q&A, Help & Troubleshooting] Kaze105:
http://xdaforums.com/showthread.php?t=1103399

Search for KG2 kernel.