yashsingh1/xdaforums huggingface dataset:
[Galaxy S I9000 Themes and Apps] RaymondPJR:
Flashplayer

I pushed the .apk manually, and when I go to the website it is blank, just like the user above reports.

---------- Post added at 05:56 PM ---------- Previous post was at 05:45 PM ----------

Flashplayer won't show up in the Market at all for me. I guess this is an issue of the phone being identified as T959 in build.prop? Maybe temporarily installing a modified build.prop that reads Nexus S, then downloading/setting up the app? Has anyone tried this?:confused:
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] abhi98228:
https://market.android.com/details?id=com.unstableapps.cwmrtouchinstaller&feature=apps_topselling_new_paid#?t=W251bGwsMSwxLG51bGwsImNvbS51bnN0YWJsZWFwcHMuY3dtcnRvdWNoaW5zdGFsbGVyIl0.

will this work on note??

thnx
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] dr.ketan:
link not worked for me, but i guess it is touch CWM. It is in beta n available for nexus,nexus s/4s only
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] thehackersz:
Supported Devices:

- Galaxy Nexus (LTE/CDMA)

- Galaxy Neuxs (GSM)

- View Sonic GTab w/ 1.2 bootloader

Read it first in the Description!
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] marcofs:
It's been a wile since January so I'll revive this question.

I've seen lots of posts in Note Q&A refering to flashing operation with CWMR. The description for CWMR on Google Play doesn't mention compatibility with SGNote.

I'm confused! Does CWMR support the SGNote?

Tks
[Galaxy Note GT-N7000 Q&A, Help & Troubleshooting] dr.ketan:
No it won't work on Note.
[HTC EVO 3D] pwrmedia:
Now up and running for our 3D's.

HBoot 1.5 users, flash via FlashImage GUI.

So far, so good! :D

http://www.clockworkmod.com/rommanager
[HTC EVO 3D] P.Mobile:
i dont understand what to do with it?? img?? i thought to flash a recovery u put it on the root of sdcard and fastboot finds it and u update.. i have hboot 140 rooted.. so how do i go about flashing this new touchscreen cwm recvovery?? yes im a noob.. and yes i tryed to find out but cant find any thing?? i just thought i needed a PG86IMG.ZIP just like when u flashed the new twrp 2.0?
[HTC EVO 3D] mnomaanw:
flash it via flash image GUI or via fastboot using PC
[HTC EVO 3D] pwrmedia:
If you're HBoot 1.4, you don't necessarily need to do the workaround that 1.5'ers use, but the same method works.

1) Install FlashImage GUI (either buy from market or find the apk file on XDA)

2) Select option to flash recovery image.

3) Locate recovery image of choice. You do NOT need to rename anything.

4) Flash recovery image.

5) Reboot to recovery to confirm image flashed correctly.

Those 5 steps should get you a new recovery. Let me know if you encounter any issues. This new CWM Touch Recovery seems to be working fine so far, I've tested a majority of the functions so far and have had no issues yet.
[HTC EVO 3D] Boss2212:
Is this better than Twrp 2.0 just need someones opinion on it. Are there any other features which makes it must have?

Sent in 3D
[HTC EVO 3D] mnomaanw:
I was unable to mount USB storage so i switched back to twrp 2.0
[HTC EVO 3D] EniGmA1987:
Sounds good, but I think ill wait a month before using to make sure no one finds any serious problems with it

Also, there should be an easy PG86IMG.ZIP made for this, thats how I have ALWAYS done all firmware and recovery flashes and never had a problem. It was the right way before all this flash image stuff.
[HTC EVO 3D] pwrmedia:
One option I hadn't tried this morning, and can also confirm this.

Gives an error "E: unable to open ums lunfile (no such file or directory)"
[HTC EVO 3D] DarkManX4lf:
Does it work any better than twrp 2.0?
[HTC EVO 3D] MindSplit:
Would backups from the previous non touch version still function ?

Sent from my CM9 HP Touchpad
[HTC EVO 3D] pwrmedia:
Haven't experienced any bad flashes on a few test runs yet, but as mentioned earlier in this thread, USB storage mount doesn't work, so any files you need to push you'll need to go through the ADB route until a revised version of this recovery image is created.

Link to the ADB method; scroll to post #9:

http://rootzwiki.com/topic/12348-slow-transfer-usb-mounting-unable-to-open-ums-lunfile/
[HTC EVO 3D] nikosblade:
Charging in recovery is fuctional?
[HTC EVO 3D] pwrmedia:
Nope, doesn't appear to be.
[HTC EVO 3D] gav83collins:
You can update this straight from the rom manager application

---------- Post added at 08:46 PM ---------- Previous post was at 08:20 PM ----------

Sorry,my bad,I tried and it just flashes 5.0.2.0, I was able to flash via flash image GUI, without needing to wipe caches, of course, lol, seems pretty cool, ain't tested for bugs as yet, just wanted to correct my error here
[HTC EVO 3D] P.Mobile:
cool beans!!! it worked!! ill have to try this out for a while see how it works.. that was the first time i ever used flash gui cause i ahve hboot 1.40 never needed to.. i always thought it would be a pain to use but it was mad easy to use.. good stuff!!!!!!! thanks!!!!!!!!!!!

---------- Post added at 10:05 PM ---------- Previous post was at 09:49 PM ----------

the only thing i dont like is there was no download bar?? so i dint kno when it was going to finish..
[HTC EVO 3D] pwrmedia:
Good stuff, man. It's a very handy app, especially for those of us stuck w/ HBOOT 1.5. Great for toggling between kernels and quickly set up new ROMS.
[HTC EVO 3D] chadharrop:
Yes, no more finger Olympics..
[HTC EVO 3D] pwrmedia:
Guys, just to reiterate....

1) Mount USB storage does not work

2) Charging via recovery does not work

If you want to flash a ROM directly through the recovery, you need to rename the ROM zip to "update.zip" w/o the quotes. PITA, but that's the workaround if you do not wish to go through ADB mounting.
[HTC EVO 3D] P.Mobile:
i actully went back to twrp 2.0 cause my phone shut off by it self after i flashed cwm touch recovery.. my phone never does that.. so i went back to twrp just to be safe..plus there was kno download bar.???
[HTC EVO 3D] GrimReaper24:
I rolled back to older version 4 of cwm not a fan of twrp 2.0 tho. Nice features but has some annoying issues lol twrp 2.0
[HTC EVO 3D] GrimReaper24:
Bump bump :D
[Nexus S Q&A, Help & Troubleshooting] exiled31:
hi all.

i have APEX ROM + ICUP kernel.

to manage cpu, voltage, scheduler and so on i gor NSTool and works perfecly.

But, im questioning myself, ho manage voodoo color and sound? :confused:

thanks for help.
[Nexus S Q&A, Help & Troubleshooting] nodstuff:
voodoo app from the market
[Nexus S Q&A, Help & Troubleshooting] exiled31:
Thank you so much

Inviato dal mio Nexus S usando Tapatalk
[Nexus S Q&A, Help & Troubleshooting] nodstuff:
no problem!
[Samsung Galaxy Mini] jdwis:
Hi

Using CM7.2 RC5.3, my baseband is XXKPK and I need to change it to XXKPD, where can I find this and how can I install this.

any help?
[Samsung Galaxy Mini] kitrax59:
Find it on droidangel blogspot bro.. I don' t have the link but I have downloaded from there before. It's just one package. ;D If you want to use kpd as baseband, you have to redo everything. Flash one package, cwm then cm7. Backup your apps via titanium so it would be easier to restore. :D
[Samsung Galaxy Mini] kitrax59:
Insteuctions on how to install one through odin is also there. Best of luck! :D
[Samsung Galaxy Mini] jdwis:
aaahhh

its not available anywhere, tried droidangel blogspot as well, cant find it anywhere..

I got another Mini as everybody here on the forum advised that there should be somehting worng with the phone, as the microphone was taking low input with only CM7.2 ROM but it was fine with enamon roms....

Got it changed, got a new one, installed CM7.2 still the same problem...

as advised by expert I am now trying to change the babseband to XXKPD but now cant find it anywhere.
[Samsung Galaxy Mini] kitrax59:
Its here man.. Under asian firmware:

http://droidangel.blogspot.com/2011/05/samsung-galaxy-mini-s5570-original.html?m=1

Don't know if you can download from hotfile:

http://hotfile.com/dl/132762744/e78257e/S5570DXKPD_S5570OLBKPD.zip.html

Not sure if there is xxkpd but this is the official release for asia. DXKPD..
[Samsung Galaxy Mini] denzel09:
Go on sammobile, firmware section. And you can have all firmwares that you need :)

Inviato dal mio GT-S5570 usando Tapatalk
[Samsung Galaxy Mini] jdwis:
at sammobile and droid angel site also there is no XXKPD version.

Yes there is DXKPD, now my phone originally is with 3 uk, rooted and flashed all ROMs emanon, cm7, do you think this DXKPD would not brick my phone if used?

thanks
[Samsung Galaxy Mini] kitrax59:
I see. I did not know that you had 3 uk. Don't flash it with the one I gave. Maybe you can try flashing other stock firmware for your region and see if it helps. try S5570XWKQG for UK. It's found there at droidangel. I tried searching for official 3 uk but found nothing.. :(
[Samsung Galaxy Nexus] veli69:
My work pushes down a lock screen requirement on my phone. How can I remove this? or change the password strength requirements?
[Samsung Galaxy Nexus] jd1001:
You can't! Does your company run Google Apps? If so the admin for your domain can log in and remove the requirement for you otherwise you can't take it off.
[Samsung Galaxy Nexus] veli69:
Cant? of course I can I just need to know how.. The phone is rooted I dont imagine there is anything that "cant" be done
[Samsung Galaxy Nexus] Herman76:
You have to override the "phone administrators" function to make that happen, I do not know of any ROM's that have that functionality though.
[Samsung Galaxy Nexus] jd1001:
Ha ha that doesn't matter at all. This is a policy sent down by your company. If you figure out a way I will be amazed.
[Samsung Galaxy Nexus] tannor:
Is this when you add an exchange account?

If so are you on 4.0.3?
[Samsung Galaxy Nexus] veli69:
im on 4.0.3. Its lotus notes traveler but the apps works on android 2.0 and greater
[Samsung Galaxy Nexus] phishie:
There used to be an app to do this on Froyo, but I haven't seen anything like it since. I also would love to see this. I'm on 4.0.3 using exchange mail for company mail, security policy enforced with PIN of course - would much rather use slide to unlock or face unlock.

FYI as a workaround you can use Touchdown which enforces the PIN unlock when opening the app rather than unlocking the phone.
[Samsung Galaxy Nexus] tannor:
Which rom are you on? I am using a modified email.apk to bypass pin.

I cannot take it drives me crazy.
[Samsung Galaxy Nexus] phishie:
Manhattan IC111, you? Can you share the modified apk? This is the standard email you're referring to? Sounds great.
[Samsung Galaxy Nexus] martonikaj:
You could always just use the PIN and protect your work's potentially valuable IP. They're not just putting a PIN on your phone for fun...
[Samsung Galaxy Nexus] phishie:
Sounds like a sysadmin. Not really the point of this thread.
[Samsung Galaxy Nexus] Zepius:
compliance with company policies... not really the point of the thread.
[Samsung Galaxy Nexus] ZeroBarrier:
I really hope none of my information is being used by your company. It really is people like you that give the large companies you work for such a bad rap about privacy concerns.
[Samsung Galaxy Nexus] tannor:
I am using mine on AOKP b21, 4.0.3.

I did not make the email.apk, but know how to do it, now that I finally know how to decompile it.

but take a look at this thread might find what you need, to be honest too much controversy in this one:

http://xdaforums.com/showthread.php?t=1412717
[Samsung Galaxy Nexus] veli69:
Why do you presume I deal with sensitive data?
[General Questions and Answers] vita128:
hello

can any one tell me where can i get this rom

ruu pyramid le htc ara 1.73.415.3 radio 10.58.9035 .00u 10.15.9035.02 2 release 222521 signed
[Nexus S Q&A, Help & Troubleshooting] mahanddeem:
lol

Funny title :D

--------------------------------

Can I do the following for my Nexus S I9020T ? :

1.Let's assume I have the stock ICS ROM for I9020T , the 160mb zip file "ZD3PyN0t.zip" on my computer ..........

2.Unzip it using WINRAR

3.Make some modifications on the folder , like boot animation , some ringtones , delete camera focus sound , etc ....

4.After finnishing that , Zip it again using WINRAR (using the same setting of compression and what not) ...

5.Copy it to my SD card

6.Using CWM to flash it from CWM recovery ...

7.Be done with it ...

- Is that perfectly possible ? does the "ROM build" needs anything extra ?

- I see the stock official ROM in the properties , in comments "signed by SignApk" .. is that something to worry about ?

Thanks:)
[Nexus S Q&A, Help & Troubleshooting] mahanddeem:
up for an answer
[Nexus S Q&A, Help & Troubleshooting] SA-07:
Sure you could do that... but building from source is where it's at ;)
[Nexus S Q&A, Help & Troubleshooting] mahanddeem:
So the resultant "ROM" will work no problem ?
[Nexus S Q&A, Help & Troubleshooting] SA-07:
Yeah it will work lol... but build from source!
[Nexus S Q&A, Help & Troubleshooting] mahanddeem:
Thanks for the reply , but just forgive my noobness ...

What is a "source" ? do you mean the stock google ICS ROM zip file ? the 160mb file ?

Thanks
[Nexus S Q&A, Help & Troubleshooting] shockem:
Source is for compiling . Meaning you compile from the source, the source is where all the stuff are kept. Something like that.
[Nexus S Q&A, Help & Troubleshooting] mahanddeem:
That makes it more difficult ..:(

Can I change the bootanimation file in a stock ICS ROM then zip it and flash it back to my phone using CWM ? I'm not compiling anything here I guess
[HTC Desire S] Tectas:
This is my revision of the Flashy tool, look below for the original thread and an explanation what it's meant for.

Don't know if it's worth the effort, but made a repo at github aswell, here is the link, any feedback is much appreciated.

For commiters, pls keep the master branch clean to "stable" builds, for commiting while development the workinprogress branch is ment for.

Changelog is below.

Will split it up to source changes and tool changes soon.

Original Thread
[HTC Desire S] Tectas:
Changelog:

v2.0.2_ alpha

Workers administrate themselvs now

Library documented (can be extended)

Gui partialy documented

fixed fastboot output

splited timouts for fastboot and adb (finetuning needed)

added readline method to base of adb and fastboot

changed return type of execute methods, stream isn't returned anymore, readline replaces it

some minor changes

v2.0.1_ alpha

Windows & Mono support (Unix/Linux/MacOs)

Redesigned most parts of the library and gui (still something left)

Cleaned up sourcecode

Added adb shell support with custom commands (atm no preset, you have to type them yourself)

Added logcat support with custom filters (atm no preset, you have to type them yourself)

Custom path to adb (atm not split up in two paths for adb and fastboot) can be set

Check if adb and fastboot are present inside the directory, otherwise fastboot is disabled

Possibility to disable fastboot at the gui

Deleted most of the Messageboxes, using textbox at the mainwindow instead

Synchrone and Asynchrone (atm buggy, maybe using another approach for it) processing at the library, Gui asynchrone (library is still used synchrone for stability, but uses the output stream directly [works fluid with logcat])

Choosen adb-path is stored for following starts

and everything else i missed, sry it's late and i'm tired^^
[HTC Desire S] Tectas:
reserved for future
[HTC Desire S] docertabum:
did somebody already flash any spashscreen to DS? :)
[HTC Desire S] Tectas:
Yes did it now, but had a little bug, the gui tried to execute the command with adb instead of fastboot, my fault, shouldn't change (or copy and paste) code as late as i did yesterday, sry.

Added the fixed version.

Unfortunately there is no output of the progress shown atm (even if the same stream is used as with adb) but it works, have tried it myself (you need an nb file like usual when you try to flash a splash with fastboot, will also look if i can change this [convert it internal]), will take a look at it later, now it's first time to go home^^
[HTC Desire S] lowveld:
eheh... Always wanted to learn C# or derivatives. Maybe this is the incentive I needed. Terrific work, thanks mate!

Cheers
[HTC Desire S] Tectas:
If you want to, I can create a git repo for it :)

If it's pushed further like I want to, it will grow up to an allround tool.

Ah, but missed to document the source yet, will catch up later :)

Swifted from my Desire S far away from my PC
[HTC Desire S] Tectas:
New version is up, enjoy it :)

Swifted from my Desire S far away from my PC
[HTC Desire S] Tectas:
Added github repo, latest binary zip is also uploaded to it (but no changes since yesterday yet).
[HTC Desire S] Tectas:
Just to keep you updated:

Been working on full async support for the library, it's not finished yet, (but not much is left).

Implemented it with almost the same pattern as in the GUI and just as a side node, in future it will always run async, if you use sync mode, it just fakes it by not starting more then one async process at the same time.

If someone wants to take a look at the current source, the workinprogress branch on github is at the current state.

Next I will take a look at is, more fastboot commands and goldcard creation (thx to the voters).

Fastboot is easy to implement and will come soon, the goldcard will take some time, because I need to figure out how I can generate the image.

Additional to this I will give the mainwindow a small beauty cure (I don't like the radio buttons^^) and will implement the interactive shell (to be honest, I already integrated the possibility in the lib, but haven't tested it yet [yes that's what I voted for :P]).

And the last thing on my schedule is (except of bugfixes, if needed) the ability to store from the user flashed images or nb files, that he can choose them from a list if he needs one of them once more (i.e. Boot.img after a romupdate)(first step to recovery feature ;) ).

Other things will also come for sure, but that's enough by now I think^^

If someone else wants something else, or got something that may should be on the list too, pls tell me.

Swifted from my Desire S far away from my PC
[Galaxy S II Q&A, Help & Troubleshooting] Battletux:
Running Go launcher and locker on my SGS2 running VillianRom 3. I have a pattern lock enabled too.

Oddly what I turn on the phone instead of sliding to unlock and enter my unlock pattern if I press the home button the phone goes to the home page and bypasses the pattern lock security.

DOes anyone else get this at all with Go launcher and Locker?
[Galaxy S II Q&A, Help & Troubleshooting] sahibunlimited:
Home button?

Patten doesn't even apply...

It just normally unlocks without patten and i had even setted it two times
[Galaxy S II Q&A, Help & Troubleshooting] Kaffee4Eck:
I use MiLocker more Lockscreens and home button fix... It works and look beautifully. GoLauncher look nice too but not so good theme
[Galaxy S II Q&A, Help & Troubleshooting] anttic:
Yes. I get this too, on stock ROM. I think, home button is closing the application, since Go Locker is an application.
[Galaxy S II Q&A, Help & Troubleshooting] BigMrB:
Just disable the home button to see if that fixes it
[Galaxy S II Q&A, Help & Troubleshooting] JoshS2:
Try setting Go Locker as your default launcher rather than Go Launcher.
[Galaxy S II Q&A, Help & Troubleshooting] mattyh77:
There is a home button fix in go locker settings. However you have to keep redoing it when the theme gets an update.
[TouchPad General] brooon:
Hey there!

I don´t know if it´s either that I´m simply not able to use the search here or if it´s really not around...

I can´t find the webOS sounds anywhere in the web...whats kind of confusing, because normally you can even find sounds of the strangest things on earth^^

I kinda like the sounds in webOS, for that reason I would love to use them on my smartphone.

Is there anybody out there being able to upload them here?
[TouchPad General] brooon:
Maybe...I should just *bump* this thread up! ;)
[Android Apps and Games] SnottyApps:
Hello again, everyone!

It's time to bump this over 2 year old thread, because Run Pig Run finally got an update it deserved and needed right now. There has been many reasons, why it took so long, but lets not get in to that now. I can't even start describing, what was changed... Almost everything, actually.

Gameplay gif:

Gameplay trailer: https://www.youtube.com/watch?v=7bgaK7NcOxw

Download link: https://play.google.com/store/apps/details?id=com.snottyapps.pigrun

A couple of happy bees holding a QR code:

Still only using Canvas. Still doing my own art and code. Finally getting decently motivated and looking forward to improving this and making new gamedev projects!
[Android Apps and Games] mwebi:
Hey, I tryed your game and I really like the cute graphics.

Be careful with the menu structure, It can get unintuitive very fast. Less is more in that case.

What I was wondering is how you coded the game. Are you coding in Java, or native C++? Do you use a engine or do you to everything yourself?
[Android Apps and Games] SnottyApps:
Thanks, I'll try to keep my menus as simple as possible. I don't think that main menu will have more buttons anyway, so I'll just have to tidy them up a bit.

I'm coding in Java and using only basic SurfaceView. I was thinking about engines before I've started to develop this game, but I decided to see how everything works in the "basic" (if that's the right word) level.
[Android Apps and Games] mwebi:
So you're not even using OpenGL ES?

I'm impressed by the performance of the game.

How did you code the sprite animations if I may ask?
[Android Apps and Games] SnottyApps:
Nop, just a basic SurfaceView. I don't really know if I'm doing something right in drawing, except avoiding using images with transparency as much as possible (which sucks, because I'd love to add one more movable layer of background). It, actually, runs pretty slow in low-end devices, but I'm planing to optimize background images for them.

My animation code is absolutely basic, because I just used code from some video tutorial, so I just have use one image with all sprites and, depending on which state pig is in, set sprite offset and animation frame count of that sate.
[Android Apps and Games] BloodyRory:
It works very well on my Transformer, I haven't played it much so I haven't gotten a bug yet. I'll be playing it tomorrow at school so if I find anything I'll let you know.
[Android Apps and Games] SnottyApps:
1.5 update

* added sprites (a bit ugly, for now) for extra high DPI devices

* added "vibration" for better "being hurt" feedback (needs new permission for that)

* lowered music volume, so it wouldn't overwhelm the sound effects

* fixed a "force close" while loading level (thanks, whoever did hit that report button!)

* balanced climbing speed
[Android Apps and Games] SnottyApps:
1.6

* improved background drawing performance (saved up to 5 milliseconds per frame while playing around with different PixelFormats). Hopefully it won't ruin performance in non-samsung devices.

* added power up: pepper

* added collectable: empty bottle

* added new map allowing to test new "pepper" and new game mode (collect as many bottles as possible)

* updated "boring map" and made it less boring

* changes in level stats to fit new modes

* fixed several force-close bugs

* fixed "exit" button in settings page

* minor bugfixes and updates

Also, people are reporting that Galaxy Nexus control issues are fixed now.

https://market.android.com/details?id=com.snottyapps.pigrun
[Android Apps and Games] SnottyApps:
1.6.1 update:

* fixed issues with low-dpi screens

1.6.2 update:

* added new level to test new gameplay mechanics: level is repeatable, with unlimited time, but after you run trough it second/third lap there are no valuables or bombs you've collected/exploded in previous level rotations.
[Android Apps and Games] SnottyApps:
1.6.3 update

I've added new test level, where I experiment with boss fights. Player is able to throw bottles at huge evil bomb which spawns smaller, but still evil, bobs. So far, it's very simple, but I have big plans for such kind of levels.

Increased character acceleration to reward players running "fluently" for longer periods of time.