yashsingh1/xdaforums huggingface dataset:
[Kindle Fire General] joesucks:
well i made little progress

i took a random custom rom > took the system file > then packed into a zip file > flash with "fastboot flash system ect."

but now it goes through a boot loop into recovery (boots into the kindo logo for about 1/2 a second and then reboots into recovery automatically)
[Kindle Fire General] b63:
issue:

adb shell idme bootmode 4000

adb reboot
[Kindle Fire General] skourg3:
Or, if you can't get there through adb but can with fastboot

fastboot -i 0x1949 oem idme bootmode 4000

fastboot reboot
[Motorola Photon 4G] JamesChilds:
The link to the APK is here

- http://ubuntuone.com/1HLUdvSOGPdBzyqaKswmBz

I recieved this APK DIRECTLY from Gameloft, I don't know why it isn't hosted on marketplace OR on there website but they have a compatible APK for Motorola Photon 4G. I had to send them proofs of purchase and they sent me the APK.

You have to have a Gameloft LIVE! Account WITH a subscription to Order and Chaos to play the game. You should be able to buy game time IN GAME once you have made a Gameloft LIVE! account.
[Motorola Photon 4G] FrameCityJackal:
That easy ehhh?

People over on the transformer prime forums have been trying to get support from them since the release of the tablet...
[Motorola Photon 4G] yglup:
If possible, can u send this apk to me, I would love to play again but mopho and transformer prime has no support. Thank you.
[Motorola Photon 4G] JamesChilds:
If anyone here is still following this post let me know and I will upload the .apk somewhere and find a way to share it.
[Motorola Photon 4G] JamesChilds:
Link to APK for Order & Chaos for MoPho4G.

http://ubuntuone.com/1HLUdvSOGPdBzyqaKswmBz
[Motorola Photon 4G] TheGman125:
Can you send that to me? glen.malone@gmail.com
[Motorola Photon 4G] rbeavers:
"You have to have a subscription to the game to play it."

Were not in market ???
[Motorola Photon 4G] JamesChilds:
You have to have a Gameloft LIVE! Account WITH a subscription to Order and Chaos to play the game. You should be able to buy game time IN GAME once you have made a Gameloft LIVE! account.
[Motorola Photon 4G] guidoido004:
guys this is warez!!! be careful while posting paid apps out here

please moderator dont delete my post... i may be just sleep answering!
[Motorola Photon 4G] Kevets:
Nothing illegal here. You still need a paid account.
[Motorola Photon 4G] Sofwhitewolf:
these dont seem to work any longer. does anyone have a recent 1.1.2 apk?
[Motorola Photon 4G] Stail898:
apK

Good day, this topic is relevant ESO? I interresuet APK latest version, recently faced with this toy), bought downloaded, but after the game shows the splash screen poyavlyaetsa lof nintendo and all = (I was advised to find ank for my phone. Copyright topic pliz upload a new APK
[Samsung Galaxy Nexus] matdev:
I hope someone can help me I have been unable to get my phone off of the Google screen for 2 days now.

First some history.

I upgraded my bootloader and radios to 4.0.3 when P3 released them a while back.

I am able to get into both CWM Recovery and bootloader, and Odin mode.

Fastboot and ADB both recognize.

When I push files they act like they take on my PC but when I boot they don't come up. I have been unable to revert my bootloader and Odin says it passes but doesn't actually change anything.

When I try to install a rom everything goes through very quickly while throwing an offset line but again never boots.

When I try to restore the backup that I have I get an error stating that I cannot read /system.

I have tried odin, manually pushing all images and all the one click tools I could find. THe only thing I have not done is repartition with my odin as I cannot find the pit file. If anyone has any idea I would love the help.

Thanks,
[Samsung Galaxy Nexus] joshnichols189:
Have you flashed stock images through fastboot?
[Samsung Galaxy Nexus] matdev:
Yes I tried to fastboot the files. They look like they take but when you go look at them they are all the old ones like the bootloader is PRIMEKL01 instead of the KK or KJ bootloaders I have pushed. The only things that seem to take are the radios. When I go into Bootloader this is what I see

Fastboot Mode

Product Name - tuna

Variant - toro

HW Version - 9

BOOTLOADER VERSION - PRIMEKL01

BASEBAND vERSION I515.EK04 CDMA - I515.EK05

CARRIER INFO - NONE

SIGNING - PRODUCTION

LOCK STATE - UNLOCKED

When I tried to do a fastboot oem lock my bootloader changes to locked but then when I do the reboot my lock shows unlocked and doesn't move

Hope this gives some more info
[Samsung Galaxy Nexus] matdev:
If this helps when I look at the log file in CWM I get anerror that says

winzip: zlib inflate call failed (zerr=-3)

winzip:can't extract entry to file.

unmount of /system failed; no such volume.

how doI get my system volume back
[Kindle Fire General] Etam1tlu:
Hi all,

I am currently playing around a bit with my KF and used in the beginning KFU to root with Burrito3. TWRP is functioning + CM9 already installed. BUT now, where I want to use Ravens Kernel with SDK and entering the commands he proposed for the beginning for fastboot, my KF reboots and stops in yellow triangel.

used command:

adb shell

su

idme bootmode 4002

reboot

How to go back to normal boot mode is o.k. and working, but I could no where find what to do/the reason might be, that my KF stops in triangle and how to sort it out. Drivers manually installed with SDK incl. adaption of ini and inf.

Any suggestion?

Thanks and regards

Etam1tlu
[Kindle Fire General] airmaxx23:
It's in fast boot mode, just issue the remaining adb commands and you'll be fine.
[Kindle Fire General] b63:
what do you want to do ? this is the normal behavour when you switch to fastboot ...

---------- Post added at 04:48 PM ---------- Previous post was at 04:47 PM ----------

adb commands don't work in fastboot - only fastboot commands
[Kindle Fire General] Etam1tlu:
that is what I tried, because I checked if the device is in fastboot and yes it is shown, but if I follow the next command:

fastboot -i 0x1949 boot bootnew.img or

fastboot -i 0x1949 boot cm9bootnew.img

which I placed on the internal sdcard, I get the feedback of the system:

cannot load 'xxxxbootnew.img'

any help with that?
[Kindle Fire General] airmaxx23:
They need to be in the tools folder where you launcher adb from.

---------- Post added at 11:00 AM ---------- Previous post was at 10:59 AM ----------

I meant fast boot commands, my bad.
[Kindle Fire General] b63:
as far as i know these commands are to load a image from your computer

would try to do the img files in the same folder as fastboot.exe and retry
[Kindle Fire General] Etam1tlu:
thanks very much for your help, after putting the img files into the folder where the fastboot.exe is, all went well.

very cool :) and now I learned a bit more regarding ADB stuff
[Xoom Q&A, Help & Troubleshooting] Ramzilla:
So the wife and I have each had a Xoom FE since late October, last night my Xoom began having issues staying connected to wifi. I thought it might be an issue with our alarm system, that afternoon a wireless alarm monitor was added so we could do away with our home phone. The wife brought her Xoom into the bedroom and hers works fine, so I moved into the pc room to test it and with direct line of sight and full signal I still can't stay connected. I turned on the mobile hotspot on my phone and connected to it on my Xoom and surfed the web just fine.

I've always had issues with both of them initially connecting upon waking from sleep, but simply turning wifi off/on fixes it and it stays connected until the next time it sleeps for any amount of time more than 30 minutes. This was different, it would connect, start to load a page, lag lag lag, load a little more, lag lag lag, load a little more, maybe load entirely or give an error about connectivity. Again, wifes sitting right next to me in the same room, same network works fine.

I don't believe it's an issue with my Xoom, I haven't rooted or installed any new updates or programs. It was working fine one night and then the next night it's having connectivity issues. My wifes works fine on the same network with the same settings. My Xoom will connect to my cell phones mobile hotspot. I will try my Xoom at another location soon to see how it likes other wireless networks but as it will connect to my phones I don't think it will be a problem elsewhere.

Cliff notes: My Xoom doesn't want to play with my wireless router anymore but my wifes still works.
[Xoom Q&A, Help & Troubleshooting] Ramzilla:
And last night it was back to working fine. I shut it off for the night after having the issues and re-started it last night around 8pm and it worked like it always has, so I don't know what was causing the issues but it seems to have fixed itself.
[Xoom Q&A, Help & Troubleshooting] kiroiv:
I had a similar issue with my rooted Xoom on the latest Tiamat GB release. I tries reflashing and few times with the same issues. I've now upgraded to the ICS beta roms and not only is the WiFi working, but its better then ever with much better reception. I wish I knew what the original issue was though.
[Xoom Q&A, Help & Troubleshooting] baron von bubba:
mine was doing that the other night, but only when i had the charger plugged in.

worked fine every time i unplugged it...
[Xoom Q&A, Help & Troubleshooting] Nickitt:
All I did was go to the android market and found a actual wifi widget and always had it turned on. It works flawlessly. Hope that works if nothing else.
[Xoom Q&A, Help & Troubleshooting] Homestar1217:
Sometimes these things happen, if it's working fine now I wouldn't think anything of it. These are just like computers, they need to be restarted every now and then. I wish my Xoom FE would work. I can't get my wifi to work for crap no matter what I do.
[Galaxy S I9000 Q&A, Help & Troubleshooting] forziere:
AS you know on galaxy S we can use different ROM ICS.

which one do you prefer/use? and why?
[Galaxy S I9000 Q&A, Help & Troubleshooting] ProLarrie:
Onecosmics's ROM works like a charm. Sure there are a few minor glitches but I feel confident that they fix them within a reasonable amount of time. But even with the minor glitches the ROM works great!
[Galaxy S I9000 Q&A, Help & Troubleshooting] soulio:
I'm currently using CheckROM Revolution v4 which has been very fast and very stable so far. The online kitchen also lets you customise quite nicely.

I've also recently tried Nintendolinky v1.1 which gives you a really good stock Samsung experience with the addition of an extended quick settings panel.
[Galaxy S I9000 Q&A, Help & Troubleshooting] orb3000:
.

Thread moved to Q&A due to it being a question. Would advise you to read forum rules and post in correct section.

Failure to comply with forum rules will result in an infraction and/or ban depending on severity of rule break.
[Xperia Arc Q&A, Help & Troubleshooting] Istvan_86:
Hello, I am using CM7 for a long time and after a reboot or enter in flight mode the gsm data and network need much time to get activated and sometimes I need many reboots to get both activated. When all go right the color of the symbol of gsm network and data is green and when I have troubles to get it activated the color is white. In other situations I don't get gsm signal. This annoying and I can't fix it, please I need some help, I don't know what can I do. I also used my sim card on a SGS and SGS2 both of them with CM7 (both rooted and flashed by me like my Arc) and I don't have problems with data or network. Thanks for your time.
[Xperia Arc Q&A, Help & Troubleshooting] drcyber:
hi,

did you try a different Baseband already?

http://xdaforums.com/showthread.php?t=1382657
[Xperia Arc Q&A, Help & Troubleshooting] Istvan_86:
Hmmmmpfff I am so stupid. I don´t think in that drcyber. Really thanks for your answer.

When I have time I try it and post the result here. Thanks again.
[Galaxy S II General] meabadboy:
To capture what you are looking at on your phones screen, just press the home key and the power button at the same time and it will capture the screen image and save it in your pictures folder, or just click on your pictures icon to select and view.

Have a nice day...
[Galaxy S II General] Deleted member 4038153:
No wai!!11eleven
[Galaxy S II General] sxi200:
Nice! I found a good one too:

When on any home screen, long press on an empty area and an options to add widgets becomes available.

In the list of widgets you will find one by the name of 'Google'.

Very handy.

Sent from my GT-I9100
[Galaxy S II General] stylez:
Wow please search before posting is well known.

Thread closed.

Sent from the valley of the shadows....
[Android General] KalleD:
Hi all devs,

In November, we, Sony Ericsson, announced that we were the first phone manufacturer in the world to support WebGL through the native Android browser of Xperia™ phones. As a next step, we are now releasing our WebGL implementation for our coming Xperia™ phones running Android™ 4.0 (Ice Cream Sandwich) and above as open source.

https://github.com/sonyericssondev/WebGL

Feel free to ask questions, discuss and make suggestion, Sony Ericsson web-browsing experts will monitor this thread and try to answer as soon as possible.

Here you have the full blog-post at Developer World.

/Karl-Johan Dahlström

Sony Ericsson Developer Program
[Android General] LordManhattan:
*Bumping the thread*
[Android General] Lesicnik1:
Makes me wonder if such things might be possible to implement into other devices.
[Android General] dandeli21:
for sure, but you need gpu drivers, mostly privative, im forgeting this im on lg p990, :(
[Android General] pal.szasz:
Time to switch phone, maybe ;-)
[Android General] blunden:
Considering that Sony Ericsson seems to take the "for the greater good of the platform" approach to Android development in many cases I doubt that would be a problem. Just look at how much they contribute to AOSP that also greatly benefits their competitors.

Looking at this commit that seems to include a lot of the additions, it seems like a pretty general implementation.
[Android General] SoftOrchestra:
Is anyone outside of Sony able to get this WebGL implementation working?

I am using an omap reference, with 4.0.3 mr1 with TI drives and codecs, and I'm able to get the AFS compiled with Sony's WebGL implementation (yes, I saw there was an update on 1/31/2012 which added in a LOT of changes).

The browser works fine, but the browser crashes as it tries to load any WebGL example.

I've been trying to examples on the khronos site.

Was curious if anyone else was able to get it working ???
[Android General] CrazyPeter:
Laughable.

Sony does this, it gets ignored by the Sony hating internet, yet all these same sites were falling over themselves to report anything bad they could dig up about them... I'm guessing Microsoft were paying the wages of all the tech websites and had effective editorial control.
[Android General] SoftOrchestra:
CrazyPeter,

I'm not following you completely here. I wasn't aware the internet hated Sony, but know their DRM policies have never sat well with some OSS supporters.

I am not sure how that would relate to these additions to webkit which Sony open sourced. IMO that is a good thing and Sony should be applauded for such an effort. My biggest worry is that we'll see multiple WebGL implementations, possibly one from Google themselves. It is not clear to me just exactly what Google announced last week in regards to Chrome, I need to read up on that again...if Google puts Chrome back into the webkit repo, it would make sense that it would need some type of WebGL implementation.

At the same time it would seem that nvidia/khronos would have an implementation of WebGL themselves, with the popularity of the Tegra devices growing every day.

AFAICT you need a device wtih a GPU to run the WebGL sources Sony published, it won't run in the emulator. I don't get an error in the browser when I open a WebGL page, so it thinks the browser supports it, AFAICT.
[Android General] CrazyPeter:
This is really it, you have latched onto a handful of cherrypicked stories about how Sony loves proprietary formats etc, everyone will bring up ATRAC and the same old regurgitated crap about that SonyBMG CD copy protection stuff from like a decade ago.

The point is, there are hundreds of companies, bigger and worse than Sony on this. Microsoft and Apple get a free pass, nobody dare mention their DRM schemes and crimes against consumers..... I wonder why...

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
[Android General] xc0ffee:
Implementation details

Hi,

I really appreciate your work of WebGL support in Android browser, thanks for open-sourcing it as well.

I am an WebKit browser enthusiast and I have following question about WebGL implementation.

a). You seem to be using Angle project for compiling shader etc. If I am correct, Angle need to be used only when the platform doesn't support OpenGL ES2.0, in which case Angle will convert the GL calls to driver specific calls. However, android supports OpenGL ES2.0, hence, is it required to use Angle?

b). Current implementation seem to share the textures created in render thread with UI thread using EGLImageKHR (Completely hardware accelerated path). But it also has the mechanism to render via CPU using paintRenderingResultsToCanvas method. Assuming that the default way of rendering in hardware accelerated, is CPU based method to render in necessary?

Thanks,
[Android General] Guru Zeb:
REALLY ?!?!?!?! :rolleyes:

No offence m8 but the way your spinning it Sony are the planets hardware saviours and any criticism of them deserves an international war crimes trial.

Now am far from a Sony hater i spent hundreds of pounds (back when hundreds was BIG money) buying there portable tape players and minidisc's back in the 80-90's. i still own and worship my Sony MDR A34's as the best ever compact folding headphones, have 2 spare pairs even though Sony pulled the plug on them in early 2000's.

So am no Sony hater ........ but i struggle to recognise this picture you paint of a dedicated tech company faithfully serving its consumer bases.

There are GOOD reasons why many don't hold Sony in high regard.

They have always tended towards proprietary formats .......... thats just a fact. Often in the face of a well established standard.

For one reason to gouge costumers!!!

And they are still doing it.

They single handedly responsible for the 3rd party fake PS3 pad market as they GOUGE such a HUGE premium price out of loyal Gheystation (sorry couldn't help that one) owners for pads that it is economical to manufacture crap fakes and sell them as genuine.

They drop great product lines that still sell with HUGE consumer bases, in order to try and push consumers into new lines (often of questionable abilities in comparison to what they replaced)

Just don't get me started on some of Sony's failings, they are far from the injured party.
[Android General] SoftOrchestra:
This is not really it, IMO, as the game has been evolving from proprietary formats to more open formats over the past 10 years, 20 years, and even 30 years.

There are various reasons, but it's not as if anyone is targeting any specific company. Companies involved in practice that customers don't align to will end up taking the heat. This is not to say that Sony hasn't brought goodness to the world we live in, if it hadn't been for Sony there wouldn't have been VHS decks, let alone BETA decks. This is one reason why Sony gets scrutiny, they have been involved in an area that is dear to copyright protection. Before video decks, how could people record ? Music as well, Sony has provided and sold devices to copy/record/playback music.

I just point this out as Sony is no worse than you or me, they merely find a way to sell products that record/playback to consumers, just as Apple does. It's the RIAA, BMI, ASCAP, the motion picture industry, etc...that need to be reformed. Ok, Sony is a part of that also...but they weren't always...:-/

They have no choice. They sell products to consumers who can then record/playback various types of media. You can't get away from that easily.

That said, I never intended to defend or belittle Sony, although I admit to being a huge supporter of Sony as a company and technology in general over the years.

I am also happy to say that I have gotten the Sony WebGL code working on the TI omap device. I will be in touch with Anders or other folks working on the WebGL tree, to get my patch into the WebGL tree, so that others don't need to bang their head against the wall...

Without Sony's release of this WebGL based implementation, it would have required much more work. In my case I'm using a device with the SGX 540 display from Imagination Technology, and the driver tosses chunks with the display context that is created, when it tries to set the context current. This made this a very difficult problem to solve. I just figured this out recently so need to do more testing next week before I get back to Sony.

Domo Arigato Gozaimashita, Sony!
[Android General] andersdev:
Angle is not used for compiling the shaders, only to validate them. Currently, no OpenGL ES2.0 shader compiler is equipped to handle the special restrictions that WebGL place on shader contents, hence we need something like Angle that has support for WebGL. The same solution is used by most desktop browsers.

The function paintRenderingResultsToCanvas is not used on a per-frame basis. It is only invoked in special circumstances, like when the user's script requests to have the frambebuffer contents painted to a 2D canvas.

/Anders
[Android General] catIllidan:
Thank you for your distribution

:D
[Galaxy S II I9100G Android Development] kishen80:
[YOUTUBE][YOUTUBE][/YOUTUBE][/YOUTUBE]GaLaXyRoM v5.1

v5.1 will be the final rom for GB.Waiting for ICS... :D

ScreenShot v5.1

LINK :-

GaLaXyRoM v5.1 (Full Wipe Rom)Flash on CWM

Only will work on Deodexed stock rom or custom rom

Always Backup before flashing any roms

QuickViewFix

Thanks to

mongo1010

Jeff Chen

Ashraf Dhafin

Sorry dont know ur xda names :P

ScreenShot v5.0

Download > GaLaXyRoM V5 LINK

1.unzip GaLaXyRoM v5.zip

2.copy to /sdcard/clockworkmod/backup/GaLaXyRoM v5

3.go to cwm backup ur current rom

4.restore GaLaXyRoM v5

5.reboot.

Video v5

GalaXyrom Vdo Shot

XXLB1 MODEM XXLB1 Flash with CWM

Kernel flash ODIN Lucifr 1.4uv

Download the zip from the below link.

Copy it to sdcard

Flash it through CWM.LY

ONLY FOR 19100G

1.RC2 link : > GaLaXyRoM_RC2.zip

2.Update1 tweaks for better battery life : > TWEAKS

3.Update2 New theme and some fix : > NEW THEME

RC3 LINK > GaLaXyRoM_RC3

Apps > TW4 launcher,sumsung apps that i delete Flash it with CWM

GaLaXyRom RC4 Link 1

GaLaXyRom RC4 Link 2

GaLaXyRoMFix v4.1Download here

Who having problem connect ur phone to pc..flash this..fix version MTP FLASH WITH CWM (Thnaks to Hanny Liu)

For More Update Go to Our official Facebook Group FB GROUP
[Galaxy S II I9100G Android Development] kishen80:
Change log v5.1

>new theme

>Fixed bugs

>remove XPERIA S Home Launcher

>smooth..... :P

>Build.prop tweaks

Change log V5

New firmware XXLB1

> Based on Latest GB 2.3.6 XXLB1

> Build.prop tweaks

> Fully Tweaked

> Deodexed

> CRT-Off animation (Thanks to superatmos)

> 14toggles (Will update)

> Modified theme by Lite'ning Rom (Thanks to LitePro)

> XPERIA S Home Launcher

> Cranium Kernel by sakindia123

Change log V4.1

>Change dailer (because same say it lags)

>Some tweaks to make it smooth

>Better battery life.

Change log RC4 (Full rom no wipe) Better if full wipe

>New theme

>Removed 360 launcher because it lags

>feels smooth and fast

Change log rc3 (Full rom)

>ics theme (by Manish Dev)

>some kernel tweak,battery tweaks and more.

>fix gmail bug

>remove some samsung app RC3 is just 196mb

>cant remember :P

>add 360 launcher

1. COPY THE ROM IN YOUR SD

2. FLASH THE ROM USING CWM RECOVERY

3. NO NEED TO WIPE CACHE AFTER FLASHING!
[Galaxy S II I9100G Android Development] hermanchb:
Nice ROM ~
[Galaxy S II I9100G Android Development] hahaboy:
anyonw using it ?

---------- Post added at 04:19 PM ---------- Previous post was at 04:18 PM ----------

using install zip or recover?