yashsingh1/xdaforums huggingface dataset:
[Xperia Play Android Development] CosmicDan:
Noooo! So many people want a alpha CM10 instead of a 100% working ICS/CM9.... why? We still need gamepad/touchpads, performance, proxy sensor and ALS for ICS! Jellybean will be buggy for many months....
[Xperia Play Android Development] aaron187:
Jelly bean is much much faster than ICS roms thats why.
[Xperia Play Android Development] m2maddy:
Waiting is difference and using is difference, it is only when a lot of people test and report bugs and suggest improvements that any ROM becomes better.

CM10 will be good on because it is not that of memory hog as ICS, so our Play will be smoother.

I know CM10 is a long long way away, isn't this the way we started for CM9 as well :)

--

Maddy
[Xperia Play Android Development] CosmicDan:
Less memory use? Well that would be very nice for our little 0.5GB RAM device! Good to know, cheers.
[Xperia Play Android Development] nickholtus:
and also jelly bean requires only 512mb ram

and ics have a requiremend of 1024mb ram:)

but i think cm10 isn't a very long way ago, the mini pro has only a few bugs left:) (autmomatic apn and video recording/playback with standard apps, third party ones works:) )
[Xperia Play Android Development] m2maddy:
Wow that is great news, as always ready for testing when it comes out.

--

Maddy
[Xperia Play Android Development] weihong892:
is the touchpad analog working?????
[Xperia Play Android Development] lightningdude:
Read the thread and find out. Or, you could use the search feature.

Sent from my Play
[Xperia Play Android Development] nonamenix:
it would be nice to see Mobile Bravia Engine and xLoud included :)
[Xperia Play Android Development] nonamenix:
touchpad is working if you use a test app but in most of the Xperia Play Optimized games you can't use it...
[Xperia Play Android Development] CosmicDan:
That would get Cyanogenmod in a lot of legal trouble, reverse-engineering patented technologies is technically illegal.
[Xperia Play Android Development] Mogul345:
You do realize that the code for those features is likely Sony proprietary, and as such probably can't be legally included by the CM project?

Licensing is tricky tricky.

---------- Post added at 01:58 PM ---------- Previous post was at 01:53 PM ----------

Again, this is because those "Xperia Play Optimized" games are using a Sony proprietary framework, which doesn't integrate nicely with the CM code, and probably can't be distributed by CM anyways, due to licensing.

Even though Android is open source, doesn't mean that the manufacturer specific code is open source too.
[Xperia Play Android Development] CosmicDan:
Yep, 90% of custom ROM's break that by doing silly things like putting Xperia S keyboard on other Xperias or BEATS Audio to non-HTC phones... even though there are near-perfectly suitable alternatives on the Play Store that actually work properly.

But I digress. It just annoys me that so many people want features from other phones. I'm honestly surprised that XDA hasn't had any legal issues yet.
[Xperia Play Android Development] TheCraig:
I think it has about Beats Audio, Anyway I don't care about Beats Audio, I don't have high enough quality headphones to notice the difference, I have Skull candies and iBeats from my sisters HTC Sensation (I told her iBeats are for boys).
[Xperia Play Android Development] nonamenix:
I thought Sony supports FXP?? So they could give the code of Xperia Play Optimization to them that we can play games perfectly. I read somewhere that Sony will help FXP with this problem because they don't release ICS officially?
[Xperia Play Android Development] Numerics:
Hey all, I just installed CM9 on my X-Play and everything works fine except I have absolutely no cell signal at all, does anyone know how to fix this? did I install something wrong? This is the first time i've ever done this so sorry if I don't really understand this too much.
[Xperia Play Android Development] lightningdude:
Which version of the Play do you have, and which version of CM9 did you download? Zeus is for GSM Xperia Play (R800i, a, at) and Zeusc is for CDMA Xperia Play (R800x).

If that's not your problem, you likely need to be on the correct baseband, at which point, I can't help you, as I am an R800x owner and we don't really mess with basebands much.
[Xperia Play Android Development] Numerics:
I am using an att xperia play with a sim card, so i am assuming that is a GSM R800x, right? and what are basebands? and would adjusting them fix this issue?
[Xperia Play Android Development] TheCraig:
Looks like the Xperia S is getting all the attention recently :P, FXP331 only contains 720p recording (R800) while everything else for both CM9 and CM10 are Xperia S, I don't really care since its my next device (2 months :D)
[Xperia Play Android Development] Numerics:
should I just use a different rom for now? because I really need my cell signal, i don't even know if my work is calling me :(

if it helps any, i used these instructions: http://xdaforums.com/showthread.php?t=1600833

I also tried to install other kernels using flashtool but for some reason flashtool does not recognize my phone at all and it ends up freezing, i don't know what that is about.
[Xperia Play Android Development] Kasper DG:
The last post you quoted says GSM is r800i, a, or at. You have one of those 3 if you are using at&t.
[Xperia Play Android Development] AwaisKhan:
Best hope is, restore your phone using the backup you should have made, wait till tomorrow or another time your not busy & then im sure someone on the forums will show you around;)
[Xperia Play Android Development] CosmicDan:
Flash stock 4.0.2.A.0.62 firmware in Flashtool first, that's how you update the baseband. If you are still having problems with flashtool (sounds like your PC is the issue or you aren't going into Flashmode properly - remember, Hold BACK for Flashmode, hold SEARCH for fastboot mode to flash new boot.img) or any other issue, please start a new thread in the Q/A section instead of bumping this thread over and over.
[Xperia Play Android Development] evo10:
Any tutorial video?
[Xperia Play Android Development] Gh61:
Touchpads

Can FXP add this feature to CM9 (maybe CM7.2 too)?

http://xdaforums.com/showthread.php?t=1797280

It may be possible, and it will be nice.

P.S. You're making very nice rom. ;) Like it ;)
[Xperia Play Android Development] Mogul345:
They could give FXP the code, but I doubt they will. That code is custom code by Sony, and as such is licensed in such a way that it probably isn't open source, and can't legally be distributed by CM.

The only code that Sony is legally required to give to FXP (And really, anyone), is the underlying Linux kernel code, as it's licensed using the GPLv2, which states that any modifications you make to it must be published. The rest of Android that comes from Google is licensed using the Apache license, which grants Google the right to only open source what they deem fit, and Sony can make mods to it and not release it either (this is why you never saw the source for Honeycomb).

Further along, any completely new, custom code (such as the Sony proprietary framework with the touchpad code) can be licensed however Sony sees fit, since it's Sony's code. And chances are, they're not even going to license it for use by others for free.

Sony is helping FXP somewhat, by releasing the kernel source they're required to release, and Sony has also open sourced some of the HAL (Hardware Abstraction Layer) from what I've read. But it's not like FXP can call somebody at Sony and be like "Hey, whats up? Can we have your custom touchpad code? And can you help us with this bug?
[Xperia Play Android Development] CosmicDan:
Short answer, no. I've spent the last 24 hours investigating this and it requires CM9's libhardware.so to be replaced with one from ICS Beta (which is not only silly but prevents the SystemServer from even booting). That fix is for stock-based ICS ROM's only. Currently writing up a detailed report on my research for that thread.
[Xperia Play Android Development] CosmicDan:
usr/keychars/keypad-zeus.kcm is not valid, it's in the format of a pre-honeycomb uncompiled kcm.bin file. Should be replaced with something like this:

type SPECIAL_FUNCTION

key DPAD_CENTER {
base: none
}

key BACK {
base: none
alt: none
}

key BUTTON_X {
base: none
}

key BUTTON_Y {
base: none
}

...I was hoping this would fix the BACK ALT not being detected as circle for some Xperia Play games, but that was wishful thinking.
[Xperia Play Android Development] vincentbingkau:
After Antutu Benchmark test between FXP 130 and Sony's custom ICS 4.0X roms, The 3D graphic performance of FXP is always lower ( FXP ~ 8XX / mod Sony's ICS ~ 1,0XX marks).

I think this result may due to difference version of Adreno 205 drivers is used. So, if faster version of Adreno 205 drivers can be adopted in coming's build, it should further improve the FXP's performance. Cheers!
[Xperia Play Android Development] nonamenix:
I tried to download the data of Ganstar City of Saints but it said my phone is not compatible but it is (it worke on GB)

so can I do anything that it works?

does this problem exist because CM says model number is "Play" instead of "R800" ???
[Xperia Play Android Development] nonamenix:
just installed FXP131 but 720p video recording still not working... the camera crashes instead
[Xperia Play Android Development] AwaisKhan:
Did you flash the new kernel?
[Xperia Play Android Development] TheCraig:
Flash new kernel, And don't flash Mjolnir until he updates it with the latest FXP sources.
[Xperia Play Android Development] lightningdude:
I'm on latest fxp sources, unless he's not updating either of his kernel github repos. Does 720p work on stock kernel?

Sent from my SCH-I500
[Xperia Play Android Development] nonamenix:
nope, still not working. I flashed the kernel from this ROM
[Xperia Play Android Development] TheCraig:
Okay 720p does not work, tested on Stock Kernel, Fresh install, nothing.
[Xperia Play Android Development] CosmicDan:
The kernel hasn't changed in FXP131.
[Xperia Play Android Development] jerpelea:
FXP131 released
[Xperia Play Android Development] 1c3_5n0w:
Does 720p work for you??
[Xperia Play Android Development] 216Monster:
Looking good !
[Xperia Play Android Development] Mysticales:
So anyone have any more luck with GTA 3? Gamepad works now with it.. but the game lags to where its unplayable really and 1st lamppost I crashed in, froze the whole system up.
[Xperia Play Android Development] AwaisKhan:
It has, its around 1Mb larger than the previous one, & 720p recording is working for me :D
[Xperia Play Android Development] CosmicDan:
Really? It didn't say anything about kernel in the changelog is all, usually J always states when a new kernel flash is needed. Maybe he just forgot.
[Xperia Play Android Development] lightningdude:
As I said earlier, though, they haven't updated their github with anything since I posted Mjolnir6. So unless they're committing their changes somewhere else, or it's a ramdisk thing, there's nothing new.

Sent from my SCH-I500
[Xperia Play Android Development] 1c3_5n0w:
All's well for me, I didn't even need to wipe everything (Dalvik cache e.g0 720p does not FC on me;)
[Xperia Play Android Development] AwaisKhan:
As well as 720p recording, it seems alot smoother in the UI :D
[Xperia Play Android Development] wedgess:
Nice CM10 is out :)

Its the one by pax from the thinktank thread

Sent from my Xperia Play
[Xperia Play Android Development] CosmicDan:
720p in FXP131-based ports FC's for me when pressing 'Stop', did you guys need to flash the included boot.img? Because FXP or Cyanogen have not updated their kernekl sources :(
[Xperia Play Android Development] AwaisKhan:
I did, i dont see the problem, which site did you download the rom off? Because 'uploaded' always has it first, but its kinda a s*** site, so i waited a few hours until it was uploaded to fiberupload, maybe there was an error?
[Xperia Play Android Development] CosmicDan:
No I didn't flash the kernel because I don't use CM9, I use it as a base for MIUI4. I'm wondering why the new kernel source hasn't been committed to either of the GitHub repo's.

Nevermind, found it. https://github.com/CyanogenMod/semc-kernel-msm7x30/tree/4.1.B.0.431
[Xperia Play Android Development] lightningdude:
Nice, updated yesterday. I'll get a new version of Mjolnir up tomorrow, and I'm sure wedgess will fix LuPuS, as well.
[Xperia Play Android Development] blkwhk:
Since I know nothing about development but enjoy gaming on my R800X (FPSe, NBA JAM, GTA 3, Onlive, etc) I was wondering if future capabilities in JB would allow for a fix for the gamepad support to be implemented in FXP CM10. Specifically the User-Installable Keymaps referenced in the link below

http://developer.android.com/about/versions/jelly-bean.html

Thanks
[Xperia Play Android Development] CosmicDan:
There is a CM10 thread.

Sent from Xperia Play (R800a) with Tapatalk
[Xperia Play Android Development] jerpelea:
FXP132 released
[Xperia Play Android Development] JunDavis:
Features? For 132?
[Xperia Play Android Development] chery2k:
Type on google "fxp changelog" you would see all the features or changes to this rom.
[Xperia Play Android Development] JunDavis:
Thanks Mate!
[Xperia Play Android Development] II GHOSTFACE II:
Can 132 be installed without flashing kernel? Only reason to ask this is because I'm in Florida til next Friday and I'm inpatient to wait til I go home, cheers in advance.
[Xperia Play Android Development] Nabeel_Nabs:
Backup your rom via recovery and then try to flash it - wipe cache+dalvik cache before you do. If it doesn't work, simply restore your backup
[Xperia Play Android Development] II GHOSTFACE II:
I know that but where I am I'm fighting for wifi and its slow, if it don't work I wasted my time trying to download but if it does then its worth trying to get. Hence I ask my question if someone knows it does then sweet, if not I'll wait till I'm home.
[Xperia Play Android Development] blkwhk:
While nothing is a guarantee in the ROM flashing world I just went from 131 to 132 without wiping

Edit: sorry forgot your question. I didn't reflash kernel either
[Xperia Play Android Development] II GHOSTFACE II:
Alright I'll try to get it, I'm gonna be going from 130 which I did forget to mention but since you have done it I'll give it a go.
[Xperia Play Android Development] lightningdude:
The only thing you'll miss by not flashing a new kernel is the 720p fix, otherwise, feel free to flash directly over the current kernel.
[Xperia Play Android Development] CosmicDan:
And losing 18MB of RAM because of the 720p ;)

Sent from Xperia Play (R800a) with Tapatalk
[Xperia Play Android Development] Mysticales:
Are you saying the new kernel makes us lose even more ram??
[Xperia Play Android Development] agraceful:
Yup, thanks to 720p. Which to be honest, I ran it and 480p is perfect as it is there is no need for 720 since you can't tell the difference lol
[Xperia Play Android Development] II GHOSTFACE II:
There we go then, I may as well wait til I get home and do it properly then, had a feeling it wouldn't work in my favour, hence my question but thanks for the clarification.
[Xperia Play Android Development] CosmicDan:
Im working on an kernel with 720p removed, nothing special though. Except with thumb2 optimization, SLQB and BFS.

Yep, 480p gives better framerate anyway!

Sent from Xperia Play (R800a) with Tapatalk
[Xperia Play Android Development] CosmicDan:
Chargemon is broken? Can anyone else confirm this (try to charge the phone while it's turned off).
[Xperia Play Android Development] jerpelea:
is enough to revert our 720p patch and you will get 18mb ram back

but may users complained on missing 720p

we cant make all hapy

br

J
[Xperia Play Android Development] CosmicDan:
Yep, made a recent branch. Choice is good. If you could look in to chargemon issue sometime it would be good, many users confused by "bootloops" from offline charging when battery down. I would bugtest myself but I dont know how to get direct serial interface for kernel output (yet)

Sent from Xperia Play (R800a) with Tapatalk
[Xperia Play Android Development] sfex3best:
Hi I kinda wanted to try this out but I'm a little confused on how to install it. Which kernel do you use?
[Xperia Play Android Development] AwaisKhan:
Inside the zip file theres a file called 'boot.img', flash that using fastboot
[Xperia Play Android Development] AwaisKhan:
I just updated mine to FXP 132 & after doing everything as usual, it hanged on the boot logo for about 20 minutes, so i decided to rrflash the kernel & do a factory reset, so i did this and the same thing happened, so i reflashed the zip, after about a second an error came up, i cant exactly remember it but it was something along the lines of 'prop. Zeus r800i r800at get fail build' i was confused, then i tried reflashing stock, but it just came up with some error, me stuck their with some worthless brick had no hope, i had recovery, that was it, so i was going through their when i found i could mount my sd card, so i tried it, it didnt work, then i found some kernel for ICS called lupus, it was a fully working touchscreen based cwm, i flashed it using fastboot & mounted my sd card, downloaded the rom again, but same error, so then i tried flashing another ICS rom, i cant remember the name but it had full touchpad support, amazingly it worked, i did lose tons of data, but nevermind, then anyway i tried flashing cm9 again, same problem so i reverted back to this ICS rom, i dont think my phone likes FXP 132, now im awaiting 133 :(
[Xperia Play Android Development] wedgess:
That's because you flashed my ics-beta based kernel on a cm9 rom, when you should of flashed my cm9 based kernel for cm9, aokp ect. Or my ics-beta based kernel for ics beta-based ROMS.

Sent from my Xperia Play
[Xperia Play Android Development] AwaisKhan:
Thats what i did, but your kernel had fully working sd mount, which i needed to fix it
[Xperia Play Android Development] CosmicDan:
What? SD mount isn't broken?
[Xperia Play Android Development] CosmicDan:
I gained another 15MB by further reducing pmem.... any lower and 480p recording breaks. I don't know what other things this might break, does anybody know what else the ADSP is for? Bluetooth maybe?
[Xperia Play Android Development] noowb00:
Hi, i'm kinda new to Play.

I flashed my Play with the fxp132-zeus. So, after flashing it and hnlocking the PIN, the phone asked for a SIM unlocking PIN and that's something new to me. I mean, i've never been asked for tht PIN. I dis

smissed the request n now my play won't connect to the network. What do i have to do to get it right? Thanks in advance :)
[Xperia Play Android Development] CosmicDan:
Flash the latest FTF firmware with Flashtool, your baseband needs to be updated. Get 4.0.2.A.0.62 from here.
[Xperia Play Android Development] noowb00:
Oh.. It's a full ftf.. Can I just use the baseband ftf mentioned in the link on FXP's sig? My Play is R800i.. and the one in the link is R800x_verizon.
[Xperia Play Android Development] lightningdude:
No, the x is different from the others, so they're not compatible with each other.

Sent from my Xperia Play
[Xperia Play Android Development] CosmicDan:
Just download the full FTF and check skip system and userdata in flashtool
[Xperia Play Android Development] noowb00:
Okay, flashed the 64 baseband from the full ftf file frm the link you gave and the problem is still there. Any other solution?
[Xperia Play Android Development] CosmicDan:
Reinstall CM9, wipe userdata. If not, dunno. Maybe you do have a pin onvthe simcard.

Sent from Xperia Play (R800a) with Tapatalk
[Xperia Play Android Development] AwaisKhan:
When will they put on the new adreno drivers?
[Xperia Play Android Development] noowb00:
Okay, so the SIM unlocK PIN problem vanishes after i remove the PIN for the SIM card. But it still wont connect to the network..

Edit: Err.. guys, now my phone won't charge itself. I've tried flashing different rom hoping that the problem will be fixed, but it kept rebooting itself while plugged into the charger in all rom tht i've tried. I cant flash stock firmware now coz the battery's too low. Help please.
[Xperia Play Android Development] JunDavis:
Can anyone tell me how to get face unlock to work? :(
[Xperia Play Android Development] gopin:
i got face unlock with the gapps provided in first post. if u did that go to system/vendor and make sure pittpatt is in there. if it is not, u'll have to copy it manually and set permissions.
[Xperia Play Android Development] MirrorOfTruth:
Anyone else having the issue of the brightness resetting every time I lock/unlock? How do I fix this?
[Xperia Play Android Development] sesamo:
Use mjolnir kernel. I think it has ALS disabled.
[Xperia Play Android Development] wedgess:
Ye my kernel and mjolnir both have ALS disabled

Sent from my Xperia Play
[Xperia Play Android Development] CosmicDan:
Doesnt ALS only apply when auto brightness is enabled anyway? In which case disabling auto brightness fixes it.

Sent from Xperia Play (R800a) with Tapatalk
[Xperia Play Android Development] wedgess:
Not sure if the chargemon is still broken in fxp kernel.Try a different kernel maybe.if it just keeps going into boot loop pull battery a couple of times then it will stop bootloop so u can get some charge in ur phone .same thing happened with my 720p recording kernel that's why I switched back to 480p and no problems with chargemon

Sent from my Xperia Play
[Xperia Play Android Development] Mysticales:
So which kernel are people using? The one with 720p or is it better to use one with the more ram?
[Xperia Play Android Development] Rox598:
I was using CM9 (not sure what #FXP) with the Mjolnir Kernel and for some reason sometimes all my txt in an app would turn into weird dots,lines and squiggles :S anyone know what causes this? i had to do a reboot every time to fix it.
[Xperia Play Android Development] ultraprimeomega:
Same here with FXP kernel on 130, but its been happening since i started on 128, i just restart, but today i had to clear cache because my phone was starting to lag bad
[Xperia Play Android Development] Rox598:
Mine was starting to lag bad swell to the point where i couldn't do anything on the screen at all nothing would move waited for ages but then had to do a battery pull :(
[Xperia Play Android Development] cj360:
Cuz they're alpha! There's a plethora of bugs that are being worked on that ^ sounds like its new or undiscovered. Post a log at & see what it says.
[Xperia Play Android Development] CosmicDan:
It's entirely up to you. The one with more RAM will break 720p recording. I myself have a lot of apps and really need that extra 18MB of RAM and never use 720p recording, phone is much faster for me with more RAM. But if you have not many background apps then you might not notice.
[Xperia Play Android Development] jerpelea:
FXP133 released
[Xperia Play Android Development] Maverick_G:
FXP 133 is the smoothest so far..
[Xperia Play Android Development] fareeed:
Just a heads up, the stable version of CM9 is currently building at get.cm although I'm sure that it's the same as this 133 release. Can anyone clarify? - Thanks
[Xperia Play Android Development] CosmicDan:
Hey yeah, get.cm has the first "stable" CM9 release! I assume it's the same as FXP133 (same date).

Too bad we don't have proxy sensor working though...
[Xperia Play Android Development] Alejandroch:
In the cyanogenmod page the CM9 is now at stable roms.

http://download.cyanogenmod.com/?type=stable&device=zeus

Cheers!
[Xperia Play Android Development] Alejandroch:
Has someone try this rom?

at this moment I can't download it. I appreciate any comment! :highfive:

Cheers! :good:
[Xperia Play Android Development] agraceful:
It's the same as 133.
[Xperia Play Android Development] IE-coRe:
I mase a thread about stable cm9.0.0 to share my xperience: http://xdaforums.com/showthread.php?t=1825978
[Xperia Play Android Development] DevilPaky:
I have problem with brightness, I set max, but after lock it isn't at max...
[Xperia Play Android Development] agraceful:
auto brightness is enabled.. There is an app on the market that I use,

https://play.google.com/store/apps/...e_Auto_Brightness&feature=more_from_developer