yashsingh1/xdaforums huggingface dataset:
[Mobile Ad Networks] Kevin Campbell:
Currently i am using adiquity & my majority of traffic comes from south africa in an ACPC of 15-18 cents & fill rate 85%-90%.

I used admob before & someday i got CPC upto 25 cents but the problem is the fill rate which fluctuates a lot i have heard good things about mobclix..
[Mobile Ad Networks] sensboston:
Hmm, you don't have any proof or numbers, just an opinion. Sorry but it's useless... I trust to recognized developers and people with own experience only, not to unknown marketing guys from the advertising startup.
[Mobile Ad Networks] stevesmith84:
Hi,

I personally used Tapit as my Ad network for my app. Their support team is knowledgeable to assist me with different ad types to monetize my app. They are are fairly new company that offer competitive ECPM, you should check them out.
[Mobile Ad Networks] sensboston:
Is it some kind of aggressive but stupid marketing? Two users (just registered, with no posts at all!) are advertising same company with common words but without real numbers and experience... :D

Seems like this Tapit is just reseller... wanna some money for nothing.

P.S. Thanks, bro, you two - I'll stay away from Tapit as far as I can :D :D
[Mobile Ad Networks] zen kun:
i use tapit

nah j/k well tbh i just only used 2 ad networks mobfox and admob, i get better fillrate so i made more money from admob :/
[Mobile Ad Networks] eraste:
Have you guys ever heard of leadbolt? I only use the notification ad from them since it fits my apps ( live wallpapers).

Haven't been using them long but looking good so far. My user base is small so im not expecting big amounts right now. Everything grows with your user base. The attachment is from leadbolt my last 7 days.

I also just started using StartApp 2 days ago ( so no stats ) but they don't pay via ads they pay per install. For every US install you get $.055USD. Non US $.04 and returning user $.01. So if you get 1000 US installs that $55USD. No screenshot for it since ive only had them 2 days.

StartApp appears that it will pay more in the long run since the $.055 is set unlike ads that can go up and down in pay you get that same pay for each US install.

I use both together. So I should get for a us install $.055 then whatever the leadbolt ads generate after that.

I have heard Startapp doesn't get as many bad 1 star ratings as others thats why I chose them over the others. I haven't had any negative reviews for leadbolt to date.

Anyway good luck.
[Mobile Ad Networks] sebouh00:
I've tried a few of the ad networks out there. I'm sticking with admob because it allows me to know when a user has clicked on an ad. When a user does that, I remove the banner for some period of time.

Other ad networks either don't notify the app that the user clicked, or they forbid giving the user an incentive for their click. Ads are important to me because they're the only way I can make profit. I can't sell apps on Google Play.
[Mobile Ad Networks] qkhang:
So, here's my current admob situation. I feel that the app, live wallpaper, is doing relatively well...however, I feel like I'm not making as much money from the ads as I should be. It just doesn't make any sense to me. Anyone have any advice? I'm starting to get downloads in the thousands per day. Any advice as to how I can get more money from the ads would be appreciated. I'm sure I'll eclipse the 70k impressions today. The fill rates seems to be pretty good too. The clicks, however, are horrible.
[Mobile Ad Networks] eraste:
All of my apps are live wallpapers and I could not get admob to work for the life of me in the settings menu since its only a preference and not an actual layout accessible in the layout folder! Anyway Live wallpaper ads usually only get clicked when the user is in the settings menu. So how many people actually access the settings menu more than a couple times? Not many so I gave up on admob since I couldn't figure it out and now use Leadbolt push ads. Here is a graph of today. If I had the numbers you had I would be rolling in dough!

Here is a link to leadbolt.

As you can see my main app had 79 clicks and made $3.12. The second one had 2 clicks and I made $.02. They have different types of ads. The notification ad is the only one I use! If my app was getting installed by the thousands a day I would be rolling in dough with leadbolt! They show the user 2 types of ads. paid click ad and an ad to where you only get paid if the user installs the app they are redirected to. The second type pays a lot more thats probably why i'm at $3.12 for just 79 clicks. Imagine if I had 100 or 1000 clicks! Yesterday I only made $1.62. The benefit of push? The user see's the ad in the notification bar, they don't have to be in your app or its settings menu! And reviews haven't been negative concerning leadbolt. At least I haven't got any 1 star bad reviews yet for ads but as you can see the main app is still young.

Anyway goodluck. That link is a referral link. Anyone can Sign up and we both make some cash.
[Mobile Ad Networks] qkhang:
Well, its rather simple to get admob in the preferences. I just googled it and used the tutorial. Sometimes, it takes a while for the first ad to show up. My first ad took anywhere between 5 to 20 mins. During that time, I was freaking out cause my app didn't throw any errors but nothing was happening.

Anyway, I refuse to use any kind of push notifications. I just feel that from a users stand point, most dont even understand what advertising is. When people see the notification, they think its some kind of virus or something and will give bad reviews. What I might try is using another ad agency while still using admob. I think you can do that. Looks like I will probably hit 80k impressions today. I swear, I need to get going on my game. I've seen some charts from individual developers and with 80k impressions...they be rollin in the dough yo.
[Mobile Ad Networks] eraste:
I read that it can take a while for the first one, I was getting errors in eclipse when implementing the two lines for its activity in the androidmanifest. I figured out how to fix that by changing the target sdk to higher than 13 made the red lines go away. I will try it again an let it sit and see if it will work. Oh and i'm an idiot the first time I tried I still had adaway running lol!

I haven't gotten any negative reviews for the leadbolt ads yet. I use a very relaxed ad campaign, each user is only showed an ad every 2 days. So they tend to forget what app is actually sending the ads.

This is the tutorial I used for admob in case anyone is interested

http://stackoverflow.com/questions/4003701/how-do-i-put-an-admob-adview-in-the-settings-screen-for-a-live-wallpaper

Did you use one similar to that?
[Mobile Ad Networks] qkhang:
I know exactly what you are talking with the whole api level higher than 13. The red errors drove me mad. I can't remember how I fixed it though. I used a bunch of tutorials and just took what I needed from it.
[Mobile Ad Networks] eraste:
That's how I got it to fix. Just set that target sdk to 13 or higher. Thanks for the info! I'm sure some folks viewing the threads will eventually find all this helpful.
[Mobile Ad Networks] astoncheah:
hi, i hope my question is not too late:o what are the codes you set to receive user clicks?
[Mobile Ad Networks] sebouh00:
Here you go:

adView.setAdListener(new AdListener() {

public void onReceiveAd(Ad arg0) {
// Called when an ad is received.
}

public void onPresentScreen(Ad arg0) {
// Called when an Activity is created in front of the app.
}

public void onLeaveApplication(Ad arg0) {
// Called when an ad is clicked and going to start a new Activity that will leave the application.
}

public void onFailedToReceiveAd(Ad arg0, ErrorCode arg1) {
// Called when an ad was not received.
}

public void onDismissScreen(Ad arg0) {
// Called when an ad is clicked and about to return to the application.
}
});
[Mobile Ad Networks] Millenium Apps:
I don't think that in app ads is a good solution to monitization of Wallpaper apps (like all other apps running on background), I recommend you to use In App purchase to allow users to get more features or for donations like (ask users to pay you a cup of coffee), you can better results :D
[Mobile Ad Networks] maskah:
Hi,

Me I use AdColony for video ads, it provides minimum 7$ cpm but videos can reach 30 sec... In my game, if the player watches a video, he win some coins. Players approove this system.

Is it Flurry better ?

Sorry for my english.
[Mobile Ad Networks] HighTouch_IT:
I would say AdMob.

With the new version, however, no longer pays via paypal.

StartApp is not so good.

Chartboost (cpi) looks good but I have not yet reached the minimum amount to be paid, so I do not know
[Mobile Ad Networks] gugu6897:
im using rev mob
[Mobile Ad Networks] aagrlp640:
I use airpush

Hi, i use airpush, i think its a great option, it depends obviously of the amount of downloads, and how often the people open your app, i try different ads system and i think airpush is the best in my opinion, it have option to pay weekly if you earn more than 200usd per week

Best regards
[Mobile Ad Networks] nibbcnoble:
Thanks

Thanks. I was wondering how to put together something just like this.
[Mobile Ad Networks] verayingle:
:)

Anyone know AppGratis & Appszoom ?
[Mobile Ad Networks] usmevik:
I am using MM and the got fill rate about 70%. They are mainly focused on US, but other countries have also good fill rate.
[Mobile Ad Networks] TrueSight:
It's also good to hear about the Kiip and Pollfish, mainly it have a good way to maximize the profit, but eventually it based on reward system, that's why it good purely for games which have inner currency. Also someone have experience of RevMob ?
[Mobile Ad Networks] GarrettThalamus:
Have heard great things about Appodeal
[Mobile Ad Networks] MurhteyVee:
I have used Microsoft advertising before, for more than half year. They pay by CPM, but their fill rate is not very high, so I can get less revenue. Few months ago, I added DesktopAd's SDK in some of my games and tested 1 month. The result is that I can earn more than I did on Microsoft SDK, then I added all my apps. My ads revenue was much higher than last year. This may because DesktopAd has a higher fill rate(more than 80%). PS. My games are on Windows 8.1 desktop platform.
[Mobile Ad Networks] fatihm85:
I have used many ad networks such as Startapp, MobileCore, Leadbolt, Airpush and Ogury. I am currently using Startapp, MobileCore and Ogury. I like MobileCore because it makes weekly payments. The revenue and eCPM of Startapp is stable and good. Ogury gives the best eCPM.
[Mobile Ad Networks] Robeer:
Must pick according industry

I use adcash for my site, so I took them for mobile also. Gaming is their field so it works well for me. Maybe I´m just comfortable but jumping around is exhausting. And yes, you must pick according to industry if u want good renevue
[Mobile Ad Networks] TeadsMW:
Hi everyone,

Just wanted to introduce Teads to the community. We've recently announced our Teads SDK now in beta testing. We are a video ad network based on the web and now bringing our award winning unit to the app space! A little about Teads, we are a global entity with offices in 26 parts of the world, penetrating 18 different markets, and employing over 450 employees. We work only the with best advertisers such as Levi's, Playstation, T-Mobile, to name a few.

If you'd like to learn more about our beta test, please don't hesitate to reach out to me directly at melvin.wong@teads.tv. We have multiple units available currently live and we are compensating developers for successfully integrating. Once we reach our beta thresholds, app's will only be eligible for advertising revenue.

Thanks!

Melvin

melvin.wong@teads.tv
[General Questions and Answers] Bastyon:
I love my Galaxy Nexus...most of the time...but one thing I really loathe is the stock dial pad...and uglier design would be difficult to contemplate. Can anyone tell me if there is an app that will allow me to skin or overlay that stock dial pad so I can give it a look and feel I find more appealing?
[General Questions and Answers] JethroCl:
My favourite is the Go Contacts Dialer.

It is a very intuitive dialer with lots of options, and best of all... It's free.

you can download it straight from the Android Market or here: https://market.android.com/details?id=com.jbapps.contact
[HTC Rezound] pagereborn:
Title says it all.

Thank you for all the inputs.
[HTC Rezound] a.mcdear:
There are some things you can do to edit your gps.conf file to improve GPS lock times. If you search the forum or on Google, you should find the answers.

Still, I have found that GPS on tablets and phones pretty much requires an internet connection to obtain a quick lock if its the first time using GPS since the device was restarted. On subsequent attempts, it usually locks pretty quickly with or without any internet connection. I think this is because it uses the internet connection to synchronize your phone's clock with an internet NTP server, to ensure the best possible synchronization with GPS satellites which work entirely off time signals.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] futureaccount:
I listen to music on my phone all the time and I really like how the stock music player responds to the headphone control. I'm using my old HTC headphones which have three buttons, and the default settings (actually there's no settings in the stock player for headphone control) is that the two buttons on the sides serve as volume button and the middle button serve as play/pause/next button. I love this because I don't need to reach in my pocket to change the volume or song and it kinda saves the hardware keys.

But I noticed a problem later: All three buttons work when the screen is on or just turned off (either manually or automatically), but the center button (play/pause/next) stops working after a while. The volume buttons are fine. I also noticed that if I double clicked to change the song, the music would just stop, but if I just turned on the screen, it started playing again (next song). So this is what I thought: the buttons sent the signal, the music player got it, but it couldn't do anything because the phone was "sleeping" after being turned off for a while.

Today I found this little app called "Headset Button Controller", which is basically a settings app for headphone control. It solved the problem perfectly! It probably works its way around the phone's power management. Idk. Here is the link to market: [damn I can't post it, you need to search it on your own] I'm on stock 2.3.5 and have used the stock Samsung headphones to re-show the problem and found out it's not my HTC headphones' fault. I believe there're more people in the same situation and thank god I finally find a way to solve it! Happy sharing!
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] Dxtra:
Thanks would give this a try. Double click never work for me
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] 00mred00:
Good find. I have run across more than a few with this issue
[Samsung Galaxy Nexus] billku:
Hi -- I have a Droid Charge and while I like it, I admit I'm jealous of the GNex, or at least of what the Gnex is supposed to be. I don't have an upgrade coming until 2013, but may be able to add a "ghost line" to my account and pick up a Gnex for $300 at a Verizon store, then sell my Charge. But I've heard there are major battery/speakerphone/radio-connectivity/other issues with the Gnex. So my question is... is everyone here in love with theirs? Any regrets? Anyone who was jonesing to get one but is now disappointed? Any opinions out there that can help me make my choice, I'd be so grateful. Thanks!!!
[Samsung Galaxy Nexus] bennettm89:
I'm going to try to post this as politely as I can without sounding like an @$$hole because I am not trying to be rude, but you could likely gather a vast pool of information by reviewing the several hundred threads within the Galaxy Nexus category to see what the common complaint is.

To not be completely useless in posting here, I personally enjoy the Galaxy Nexus a lot. You'll find people complain about all the same things as every other phone, including but not limited to:

Battery life

Screen durability

Screen brightness

Software incompatibilities

Camera function, performance, and/or capability

etc....
[Samsung Galaxy Nexus] billku:
I've looked at a lot of threads, but I wanted to try and get an overview that wasn't necessarily based on squeaky wheels. A thousand people may love it and have no problem, but the ten who do post and negative connotations are born. I did do a search for an opinion thread like mine, and didn't find anything. For anyone who feels like the above poster, I apologize. For any others who don't mind giving me their opinion, I'd appreciate it.
[Samsung Galaxy Nexus] flx-grafix:
Was in a similar position like you... I could get mine for a few bucks less, but I wasn't sure at all. But then I thought I'll give it a go and if I don't like it I'd just sell it.

After two weeks all I can say is I just love that phone and it was the the best buy since a long time.

Imo the screen is absolutely amazing, the image is razor-sharp due to the hd resolution and the colors are pretty "natural". What I'm trying to say with "natural" is, that when I compare the screen with the Galaxy S2 from a mate, the Nexus is more vibrant. The S2 is brighter, but looks kinda artificial. You could say the Nex looks more like a printed page and the S2 like a computer screen. The black on the Nex screen is truly black!

Battery life is ok, pretty good in idle is you ask me. But when you actually use your phone, the big screen takes its toll... but I have no problem to get over an entire day, even with heavy use. A lot of messaging, facebook, listening to music for an hour, at least an hour of playing games, playing around with my screen setup and voice calls (30 mins) today and I came home with 25% left.

And yes, there are some occasional software issues. But nothing big that would make the device unusable. Small glitches, you could say. After all it's a developer phone.

The phone itself looks very nice with the all-glass front and the overall feel is high-quality.

To sum it up: yes, there are some small issues, like with every other device. And yes, I would say, there is a big chance that you might like the GNex or even love it, like me ;)

If you got any questions, feel free to ask!
[Samsung Galaxy Nexus] ddgarcia05:
I got an upgrade coming up on the 23rd so thanks to the OP for asking this question.

Sent from my Samsung Stratosphere using the XDA App
[Samsung Galaxy Nexus] billku:
Flx -grafix, thanks for such a thourough response! I see you're outside of the US, are you on a 4G network? Just want to gauge your battery life. Also, a lot of people have complained about the speaker, is it loud enough in your opinion?
[Samsung Galaxy Nexus] RogerPodacter:
i absolutely LOVE mine, but it is the GSM version not the verizon one. it seems the verizon version with LTE has bad battery problems where it loses 20% overnight with no usage. the GSM version loses 4% over an 8 hour period. so i dont know how i would feel about that.
[Samsung Galaxy Nexus] billku:
Yeah, Roger, that does concern me a lot. As the guy who chided me posted, battery issues on 4g phones are fairly common, but I'm hearing that the LTE version of the GNex's issues are pretty egregious.
[Samsung Galaxy Nexus] flx-grafix:
No, I'm not on a 4G network, so I can't tell you about the battery life. I'm on a HSDPA net here. Compared to my HTC Desire S (Saga), the only noticable difference is that the GN drains more battery while the screen is on. But that is just plain logic, since the screen is much bigger and the resolution is higher. I'm also still on 4.0.1, the battery life on 4.0.2 and 4.0.3 is supposed to be even better.

The speaker volume is pretty low, that is right. But this is also something that's fixed with the update afaik and there is also an app in the market which lets you boost the speaker volume. This is definitely no reason for not buying the phone!

Any more questions? Just ask! And if helped you, pressing the thanks button is highly appreciated ;)
[Samsung Galaxy Nexus] gnath9:
Over all .... I am very happy with the Nexus and have no buyers remorse
[Samsung Galaxy Nexus] Is_907:
I am (slowly) moving an entire family plan to Verizon... largely because of the GN, but mostly because they have coverage everywhere I need it.

I live in the DFW area, so 4G has been steady and available all over my daily living/working spaces (except work, where the building kills the LTE but I can use it outside.)

Anyway, I know there are a lot of people with issues but I have to say, I have loved this phone every second so far. My battery life has been fine, could be better, because I don't use it every second of the day. I use a BlackBerry for work, so that helps, I guess.

I say go for it... if you don't like it you have like 14 days to return it and only be out the prorated service costs, I believe. (That's how Sprint was, anyway. Surely VZW does the same.)
[Samsung Galaxy Nexus] sneakysolidbake:
For what its worth, I tweaked my phone's speaker with dspmanager. It is plenty loud and has more detail and bass with less of a high treble tin sound. Better speaker IMO vs the rezound and charge.
[Samsung Galaxy Nexus] frank21cn:
for those who's got Gnex already: dont regret!! it was a great choice.

for those who hasnot got: Gnex is no much better than gs2, except for ICS (sg2 is getting ICS anyway).

however, giving the fact i have both devices. i have to say, Gnex is compatible with way more games (especially gameloft and ea games) on the google market, whie gs2 is not.
[Samsung Galaxy Nexus] billku:
Thanks everyone for all these replies! I have worried about the reception/radio issues, though I'm in a strong 4G area, Los Angeles, so I'm hoping if I get the GNex I'll have similar results as Is_907.

Again, really appreciate all this, it's making me lean towards taking the plunge...
[Samsung Galaxy Nexus] wonshikee:
Don't let people with razr/rezound tell you otherwise, this is the best phone by far all around - however it has some deal breakers that are subjective (like the storage).

Now the real question is, is it worth the upgrade from a Droid Charge? I would honestly say no.

My dad and sister both have them, while nexus is definitely a step up - droid charge is pretty much the best of the last gen phones, I would wait for the next big thing - like galaxy s3, which will also likely have samoled+ hd and sd card.

Just put cm7 and load ics theme for now. (I did that on my moto triumph and fell in love with it again)
[Samsung Galaxy Nexus] Buff McBigstuff:
Verizon 4G coverage is pretty good and I have a signal everywhere I go (and speeds are INCREDIBLE). I haven't seen any reception issues.
[Samsung Galaxy Nexus] billku:
Interesting, wonshikee. You've got me thinking...
[Samsung Galaxy Nexus] kenyu73:
I hear keeping 4G off when not needed helps a lot with the battery. I only live in a 3G area so I'm not 100% certain. Just use 4G when needed, 3g if OK for normal operation.
[Samsung Galaxy Nexus] Buff McBigstuff:
It also charges freakishly fast. It charges so fast that I thought it was fake at first.
[Samsung Galaxy Nexus] piperat:
I had a DC. I'm not looking back. That should speak for itself.

Sent from my GummyNex Beast
[Samsung Galaxy Nexus] tannor:
I was on the fence as well, picked it up this weekend and can say without a doubt best phone I have ever owned. I came from a Fascinate - Galaxy 1,

Now maybe it ICS, maybe it pure stock google, and the hardware, but it really all of them.

Super fast, reception has been great for me, better then I thought since fascinate always gave me reception issues.

I have no need for 4G, so I just put it in 3G all the time, and my battery is about the same as my old fascinate give or take.
[Samsung Galaxy Nexus] billku:
Hmmm, you all are making thus decision very difficult!