yashsingh1/xdaforums huggingface dataset:
[Xperia Play General] Hogwarts:
The PSP has real analog sticks you know? ever felt one?

They work really well. SOCOM and other FPS games play marvelous on them

unlike the Xperia fake analog. Rainbow six being the best FPS game i've seen use them

and even at "Best" it is Lacking!

Now onto the other sprite thing

Truth is that this phone has no backing from SCEA. So none of the developers have signed on to make good games for it

All we have is what google or game loft is making for us.

Untill that happens the Xperia still is not a serious gamer device.

I'd like to see how you are going to prove it's more of a gaming device than a PSP or Vita

A gamer coming from PS3 or PSP can't pickup the Xperia and use the analog sticks like they are used to on sony devices. These touch pad things require you to use them a specific way. the lack of feedback makes aiming very difficult because you have no point of refrence or Zero. other than the little nubby

and when you are playing a game. who is looking at the control deck?

The fact that productivity is cut with these analogs is probably why its not respected. I've showed the Xperia to my gamer friends and they didn't like the analog either. It's hard to use and hard to learn to use. Takes alot of practice and even when you're good at it. Still not the same as a real stick
[Xperia Play General] TLRtheory:
I own one... I've owned many PSP's actually - and can speak on that extensive experience to say your argument's a load of bull.

Another addition onto the huge, huge list of lies, ignorance and oblivion that suicide any chance you have at credibility is that the PSP does not have "analogs" it has ONE analog...

...and do you know what that results in? Completely bastardized, N64-level limited control schemes that often stifle proper functionality, cut out the ability to do many required advanced maneuvers, and - in many, MANY cases - result in something that's so extremely crippled that the game must reach beyond aim assist to give you complete lock-on to make up for the system's inferior input (as featured in the SOCOM FTB series on PSP, Syphon Filters and the Star Wars Battlefront games).

Based off your prior demonstration of what games you think fairly represent proper touch-pad usage, your random ballot is a proofless and futile attempt based on - you guessed it - more logical fallacies.

You'd do well to give up while you're only this far behind. That part of your noggin' that knows you're wrong is showing through your consistently deteriorating grammar quality, bro.
[Xperia Play General] Hogwarts:
It's true the PSP titles have aim assist but so dont these FPS games for the Xperia like Rainbow Six. Often called the best Shooter for the system

IF you want to make some good points

The point is they need to make an Xperia with analog sticks 2 of them

2 real ones. and this thing would be mint good. Another thing that needs fixed is the akward shape. I've seen youtube videos and the guy talks about how it's hard to use L and R especially if you have big hands or long fingers like me

I constantly am having to reposition my hand on the device ok. Now stuff like this should have not made it past design and I dont know how it did!

Here's the review by the way

http://www.youtube.com/watch?v=avw39t24zn8

Oh

p.s i saw this on your blog

guess you never seen this phone

it's not exactly android but still better if you are an audiophille

altho. I have to give you credit. the Xperia has good speakers
[Xperia Play General] TLRtheory:
Pay attention, auto-lock on is not the same as aim-assist. Yes the Xperia PLAY shooters do offer the option of aim assist - but that same technology is forced in the top dog games like Modern Warfare 3, Homefront, MAG and Battlefield 3. With this all considered, aim-assist is perfectly reasonable.

Now where you've slipped up here is that PSP's shooters do not reach that level of practicality - they actually have to have auto-lock on to work beyond the bastardizations of controls that result from having only one analog (as I said earlier, it's a staple of every popular shooter on PSP ranging from the SOCOM FTB series all the way on out to SW:Battlefront). The reasonable aim-assist isn't enough - PSP's offerings hit such a low level of competence that the extreme option of auto-lock on is

required

... not a problem on Xperia PLAY. Are you catching on yet?

Outdated and obsolete. Thanks for proving my point ;)

You'd have had better luck trying not to play this card with me. An audiophile knows better than to judge sound quality without assessing it's digital output to a real sound system.
[Xperia Play General] Hogwarts:
what does the date have to do with it

they didnt remap the L and R trigger in past months or something did they?

The fact is still remaining that the device is an akward gaming device

you cant just pick it up from using a psp or ps3 and instantly be used to it

that is the problem

along with no SCEA support either

P.S

thanks for telling me of two good games to try

Do you recommend any others so i can see better quality graphics

I'm playing shadow gun right now

akward controls on it but the graphics are mint.

seems like every game uses the analog sticks differently on this dam thing
[Xperia Play General] TLRtheory:
The 'fact' cannot remain because your 'fact' was never established. Differentiate between a fact an opinion. By similar logic, I could just launch THIS LINK into the frey and stunt like I've established some godly fact in stone that Xperia PLAY provides all those natural controls that regular smartphone gaming misses... and at the end of the day, it will still be a subjective matter just by the virtue it can be argued and agreed/disagreed upon.

Also incorrect.

This is moreso an issue of developer competence than anything. I'm sure I mentioned this earlier, but games can feel really good when a developer knows what they're doing with the analogs. Gameloft, sad as it may be, is good at churning out rapidfire low-quality releases for quantity without considering quality. Going purely off them, yeah someone could probably be confused into thinking the touch-pads suck - especially with games like Splinter Cell Conviction that are completely unplayable... but as I also said earlier, that's not the hardware, that's Gameloft sucking.

Play Dead Space, and you'll see that EA has put the touch-pads to use in such a manner where you can aim perfectly without being babied by auto-assist. If they can do it, other devs can too.
[Xperia Play General] Hogwarts:
Rehashing PS1 titles is something i could barely call support altho its better than nothing the PSXperia project does that and ITS FREE!

now i'm glad you also also agree about the discrepancy between devs

and yes i have dead space its free on the EA site. The controls are still screwy for me. not the aim ones but the walking. It never seems to work right and i can't figure out if i'm meant to play like resident evil type movement or standard walking. the guy is always glitching around town because of it.

But with SCEA games on the PSP you never have issues of the analog stick "working differently" on each and every game.

All of this ammounts to a frusturated gamer.
[Xperia Play General] TLRtheory:
Ummm, have you played any of these PSP shooters you're using to support your claim? With the PSP being the only handheld that's ambition is console-level (but lacking a second form of analog), the PSP has become

the absolute most drastic

example of the analog stick working differently on every game.

Seriously. As soon as you get used to that wonky-ass aiming system in Coded Arms that takes you back to the days of Turok N64 where it 'works' on the essential level that everyone plays like a lefty... then they slap you with a new control system in SOCOM FTB, which puts movement and x-axis control on the analog instead of the d-pad, eliminating true 360-degree aiming and forcing the gamer into a half-crippled control scheme that cannot survive without auto-lock on... then as soon as you've adjusted to that, we get slapped in the face with MGS:Peace Walker controls that feel like they didn't even bother trying to learn from what was established before.

Did you blind yourself to that reality or something? Because that's exactly how the PSP generation went... THAT is what amounts to a frustrated gamer.

Xperia PLAY at least has a distinct uniformity where the movement is on left analog and camera controls are on the right. That's a claim far above and beyond anything I can say about the shooters on PSP.
[Xperia Play General] speedyink:
Bull.

Trust me, as a gamer, it doesn't. Which brings me back to this; If you think it sucks for gaming, then switch to your droid and stop yer *****ing.
[Xperia Play General] Mael5trom:
i think the main things you are missing from this argument, is a:....its a phone + gaming device, there were tradeoffs made. and b: as part of the android ecosystem it has access too and support for lots of things it would never have gotten by itself.

your right...its not as good as the vita for games. the vita is a dedicated mobile gaming device, built specifically for that purpose, its also got the fastest hw available and a true sony backing for games and content purposes. It needs these things because without marketshare the device will bomb, unlike the play which can survive quite nicely on its own with just a bit of support from normal android devs.

I love this phone, some games dont handle very well...generally games that just arnt that good to begin with, i mean, lets be honest, fps games suck on consoles, and using touchpads your likely asking for even more trouble. Games like sonic cd are amazing. mario 64 on mupen64 is about as 100% perfect as analog controls are ever gonna get on the play (come on fpse!). easily besting those found in dead space, which i would say was fine about 95% of the time(i occasionally found the last boss annoying because of the touchpad seeming unresponsive at times)

the vita is built to be sonys champion of the mobile gaming world for what...the next 6-7 years? the play is a experiment in the phone market, and frankly its killed every other "gaming phone" ever made. I have 6k games on my phone, pretty much every good game made in the last 25 years up to the n64 is available + then some off the market and newer console ports.

If your truly after the end all gaming mobile device, the play isnt it, go look elsewhere. but for the rest of the owners here this is the best device ever made available to us in this particular niche. and im damn happy with it.
[Xperia Play General] Hogwarts:
There is a discrepancy between what your saying and what I'm saying

on a Internet forum it's hard to explain to you but I'll try to explain it

The Analog stick on the PSP's

is very. Well Known. That is to mean. It works the same all the time. for games

The analog thingy on the Xperia has no real zero as I've said a bunch of times.

some games want you to touch just the outside of the ring to move your guy

some games like Shadow gun. Want your whole thumb to be pressed against it

and rocking your thumb to move aim more steadily

It's like some imprecise art form that has no real definition.

you do know what i'm talking about right?

A real analog stick has no "techniques" you just push it one direction

when your finger comes off it goes back to zero.

simple as that
[Xperia Play General] Geeve:
I think you should stop with your ongoing nonsense arguments. You keeps yours, I keep mine, others keep theirs. It was only MY opinion about XPlay and how it has improved until now. As I said, I wouldn't buy a PSP if I already had a XPlay, that's all.
[Xperia Play General] LG_fuad92:
Agree. :) Peace, guys. Chill... We don't want argument here. :D
[Xperia Play General] AtomicKoala:
Hogwarts arguments are by and large nonsense. Of course the Vita will be bloody better for gaming - but as a phone, the Play is really, really good for gaming.
[Xperia Play General] Growling Clover:
I'm a gamer and sold my psp in anticipation of getting an XPlay, I haven't looked back since. Yes the Vita will kick ass as a portable console but to be honest I'd rather just pay the games on my phone.

Plus I travel a lot. Having to remember to pack my PSP is a pain as the worse thing to happen on a long journey is to notice I forgot it.

I love this phone, it satisfies all my portage gaming needs and will only get rid of this phone if there is a sequel.

brought to you by the XDA app on my badass Android toy
[Xperia Play General] conan_xyz:
I agree wth U, I love my Xplay and not to interest buy Vita or other Psp after have this. Real analog or not it's not problem as we can play well on our Xplay and if control hard to aim so I can say to my self that I play on hard difficult that's the challenge for me, don't needs other comments that he's cannot played better on Xplay cos We Can! Cheers :-)
[Xperia Play General] AndroHero:
For starters it's called a touch pad not an analogue thingy. And if you bothered to educate yourself in the history of gaming, you will see that the touchpad was around long before the analogue stick, infact i had a 3rd party controller with a analogue touch pad instead of a dpad on the sega master system. Further more all your comments about the xplay you have made seem based on your ability as a gamer, just because you can not use the touch pad does not mean they don't work, i for one have no issue using them, maybe in future you should base your comments on fact rather than personal opinions.
[Xperia Play General] ricosuavez35:
love them both

i have both fat/slim psp(m33) and xplay ,but i think its unfair to compare a dedicated gaming device to a phone ,plus the psp is much older... any way you look at it both are great machines .for me going from psp to xperia was just the natural way to go ...retro games+gamepad+phone+android=awsone phone, if they add psp game support then i'am in heaven :p
[Galaxy S II Themes and Apps] Chainfire:
Moved to "Themes and Apps" section.
[Galaxy S II Themes and Apps] ret-law:
Great Tool - but a bit too restrictive

Hi Slig,

I was just scanning the net for such a tool. Alread startet to write my on mounting script and using tasker to swich it on or off. But your tool is much more comfortable. (As a newbi I haven't got it right to unmount a binded directory - always got an error from script manager, maybe someone can explain this as well .. )

I just have an urgent question: I am using a SGSII (that sounds good) and the cyanogenmod 7. And here starts the problem: This mod is not mounting the external SD Card to /sdcard/external_sd.

So I want to mount /mnt/emmc/ to /sdcard/external_sd and some other things like the Gameloft folders as you did etc.

But I always get error "enter valid source directory" - probably because of your limitation to start every dir with /sdcard - so, can you implement an option for advanced users to turn this off?

Otherwise this tool can not be used by myself - which would be a pitty.

Kind regards and thank for the good job - even if it doesn't work with my configuration.

ret-law
[Galaxy S II Themes and Apps] slig:
I'll post next version with Your suggestions. There is one more problem I have to correct, sometimes mount on boot fails. Look like external sd card is not ready when app tries to bind. I'm on it now.
[Galaxy S II Themes and Apps] TecQuality:
looks promising :) keep up the great job dude ;)
[Galaxy S II Themes and Apps] slig:
Added version 0.1.3m. I'll add some more configuration options in next releases. Of course it is still in pre-pre-alpha state.
[Galaxy S II Themes and Apps] nayparm:
Just what i needed :-) seems to be working perfectly so far. Great app mate, thanks.
[Galaxy S II Themes and Apps] aresjan:
Thank you!!!!

Finally I found a good app to move the data of gameloft games, thank you very much, great job!!!!!
[Galaxy S II Themes and Apps] slig:
Added another update - now appliction indicates by icon in list if entry is in use by some other application (requires busybox).
[Galaxy S II Themes and Apps] slig:
Another update :) Added preferences window, now several options are configurable plus some minor fixes and improvements.
[Galaxy S II Themes and Apps] nayparm:
This just keeps getting better, thanks slig. Gameloft and copilot moved so far. Gave me 5gb back :-)
[Galaxy S II Themes and Apps] starbase64:
+ 1
[Galaxy S II Themes and Apps] nayparm:
Hey slig, any chance of an option to edit an entry on long press (along side delete) and an option to set the default paths. I.e I have mine in /sdcard/external_sd/sd-binds so it would save me from typing sd-binds/ each time.

Thanks for your time
[Galaxy S II Themes and Apps] slig:
OK, I'll add this in next release.
[Galaxy S II Themes and Apps] nayparm:
Thanks slig, appreciate it :-)
[Galaxy S II Themes and Apps] slig:
Hi all !

New version posted. App has grown a little. Any bug reports appreciated :)

And HAPPY NEW YEAR :)

Regards !
[Galaxy S II Themes and Apps] nayparm:
Thanks again and cheers :-) happy new year too. Just downloaded 0.1.7g :-)

Edit: works great, just renamed my entries and changed default path and created new entry :-) , nice one!
[Galaxy S II Themes and Apps] cloud596:
Is there auto recognize

( auto mount and dismount ) while usb mass storage connected or disconected
[Galaxy S II Themes and Apps] slig:
Added next version. This one introduces directory browser so no more need to manually enter path.

Yes, but application detects usb cable connect event (not enter mass storage mode) so all dismounts are performed on USB connect. Warning is displayed if application fails (read 1st post for more details).
[Galaxy S II Themes and Apps] nayparm:
Directory browser addition is bloody cool slig :-)
[Galaxy S II Themes and Apps] Batman8:
Yeah, I think that unless I finally hear something from the developer of this app, I'm going to do the same thing that you did (restore the original data folder BEFORE updating any of those games that I patched with DB).

You're right though, this is surely A GREAT APP and is one of my favorites since I waited over 8 months for something like it to pop up. I am so happy now to finally be able to put ALL my games from my Droid-X onto my Droid Bionic that I am without words to describe my joy!!! :D

Thanks again for your input/comments.
[Galaxy S II Themes and Apps] blueeagle69:
You're welcome matey :-)
[Galaxy S II Themes and Apps] handfish:
First of all, I like this tool very much and it saves me many GBs of space. Thank you.

I believe in most cases, those games (such as the Gameloft ones) that you downloaded from the Play Store are really only a barebone "game installer" (plus some kind of version checking mechanism to make sure and verify that you have got the latest and correct data downloaded onto the SD card, in addition to license checking). When such installer is run the first time, it simply checks if the data files are available. If not, it creates a folder in a pre-defined directory (e.g. /sdcard/gameloft/game/<package name>) and then download the files into this directory. There appears to be some kind of date / time counter so that regularly when you re-run the game it will go and check for new data files and needed, asks you to download the new files.

What this app does (I think) is as simple as mounting a directory on an external SD card to the original hardcoded directory that is expected by the game. This is (almost) the same to how we mount DVDs and external hard drive on a Linux system (i.e. the mount command). Hence, after the mount is successful, as far as the app concerns, the files are there in the correct directory.

Note that this whole mounting idea will break if the target directory (the original directory expected by the game, e.g. /sdcard/gameloft/game/<package name>) has files there (i.e. not empty), then the mount will fail. This can happen, for example, when you reboot the phone but the mount has not been done yet or fail to mount without you knowing it, and then you run the game. At that point, the game will think that "OK, the directory is there, but it is empty. Time to download files.", and when you see the downloader, it is too late already because the game would have already written some new files (e.g. process log) into the directory.

The update that you get from the Play Store is likely to be an update to the installer, e.g updating the download and file verification algorithms, etc. Some game logics will be there and importantly as long as the directories are mounted corrected before you run the game, everything should be fine.

(not sure if my poor English describes what I want to mean clearly...)

On my phone, I have updated (if I remember correctly) Shawdowgun and MC3 (and some others I am sure) via the Play Store. All of the data files go into the correct directories. i.e. This app does not affect the game in anyway, assuming the mounting point is correctly configured.

Note: I am no expert so please correct me if I am wrong.
[Galaxy S II Themes and Apps] rothshek:
FC on galaxy s2 cm9 0411:o
[Galaxy S II Themes and Apps] Batman8:
Handfish -

I think I am able to follow you and know just what you mean. It sounds like you're saying that the target directory must remain empty or it will break the link between the folders (which I have had happen to me once after rebooting my phone and the links weren't established yet like you said, but I just opened DB and relinked the 2 folders again and it worked fine). I believe you are also saying that the updates that we all get from the Play Store/Market only update the installers and NOT the data folders, which if true would be perfect. But for some reason I just feel like new data is still being added as well since some updates give you bug fixes and things that seem like they would be "data" related, but I could be wrong. Although you may be right in that it only updates the installers with the new info and then re-installs the game with all the new info without needing new data.

This is very interesting and I wish the developer of this app would help shed some light on exactly what the app is doing but I'm so damn glad to have something like this that I SURELY AM NOT COMPLAINING. I LOVE THIS APP!! I just wish it came with more info/instructions etc. so we could understand it better and know what to do (or NOT to do) to avoid problems.

It is very promising though that you said you were able to update Shadowgun and MC3 without problems, so that's great news. Maybe next time I have an update pop up I'll try it without doing anything else and see if it works.

Anyway, I really appreciate all of your input. Together we all can figure this one out. I'm so glad to finally be able to put any and everything I want onto my Bionic now that it actually feels like a whole new phone to me. I love it now more than ever and I don't know when I might upgrade to a new device since this one now works like it really SHOULD HAVE right out of the box.

I've now saved over 6GB using it, and then added about 5GB of more stuff since I have a 64GB sdcard that before this app, it was only good for storing lots of music & movies and wasn't doing me much good for apps or games. Now my phone can do almost anything! Please let us know if you discover anything else about this app and how it works and thanks again for taking time to share your info!
[Galaxy S II Themes and Apps] Elemetrix:
I couldn't get this to work for Spotify at all

And I noticed every time I started the app it had wiped out my previous binds..