[Android Apps and Games] Xelasarg:
My working car mods

O.K., here's something for you to download and try out. This works flawlessly on my SGS1, but don't forget to backup your original files in case something goes wrong!

Simply unzip one of the attached files to /sdcard, the files will be unzipped to their respective directories. Mind that this is for the US/International version, you might have to move the /data and /models directory if you are e.g. running the German version (because of the /com.rockstar.gta3ger dir).

If your phone has a gpu different from the PowerVR, you'll have to rename the files oldveh_pvr.img and oldveh_pvr.dir according to the original ones on your device. I can't guarantee this'll work, though. I doubt there are any differences, but you never know...

Notes:

- This is the final version, unless I have to fix a gamebreaking bug (like the wrong Infernus settings in an earlier version). This is taking too much time, and I'm quite satisfied with its actual state.

- I've encountered nasty texture glitches (v2.2-2.4). These seem to be related to the size of oldveh_pvr.img (original size:9.75 MB). Up to 20-21 MB, everything's fine. Above 24 MB, the game is unplayable because trees, streets and buildings become invisible; v2.4 wasn't too bad, but every now and then, street and/or building textures disappeared. So I decided to throw out the Skoda Octavia (>3 MB in size) and replaced it with a BMW 325i instead. Nicer car, smaller size, overall size of oldveh_pvr.img is now 20.4 MB, and there are no glitches (tested & for sure this time).

- GTA 3 seems to spawn black cars whenever it stumbles across wrong/unsupported color combinations. I tried to rule them all out, cars are looking colorful enough now.

- many mods appear to be incompatible with the Android port (game gets stuck on the loading screen), but in most cases this is an issue with the non-existent wheel mod. Change the conflicting wheel ID in default.ide to something between 161 and 167 (I've used 164), and they should run.

Example:

101, infernus, infernus, car, INFERNUS, INFERNS, executive, 10, 7, 0,

164

, 0.7

In some cases, however, like the BMW Z8 and Z4, textures are messed up; I guess there's not much you can do about that.

This zip includes a collection of 15 working car models. I post the whole list (taken from default.ide in order of appearance) in case you want to add some more without overwriting any:

90,	landstal,	Mercedes G500

91,	idaho,	Smart

92,	stinger,	Audi TT

93,	linerun,	linerun

94,	peren,	BMW 325i

95,	sentinel,	Audi S8

96,	patriot,	patriot

97,	firetruk,	firetruk

98,	trash,	trash

99,	stretch,	stretch

100,	manana,	Mini Cooper

101,	infernus,	Porsche 911 GT2

102,	blista,	Mercedes E320

103,	pony,	pony

104,	mule,	mule

105,	cheetah,	Ferrari 360

106,	ambulan,	ambulan

107,	fbicar,	fbicar

108,	moonbeam,	Alfa 156

109,	esperant,	VW Golf IV

110,	taxi,	taxi

111,	kuruma,	BMW 760i L

112,	bobcat,	bobcat

113,	mrwhoop,	mrwhoop (ice truck)

114,	bfinject,	bfinject

115,	corpse,	corpse

116,	police,	police

117,	enforcer,	enforcer

118,	securica,	securia

119,	banshee,	Lamborghini Murcielago

120,	predator,	?

121,	bus,	bus

122,	rhino,	Tank

123,	barracks,	Army truck

124,	train,	Train (n/a)

125,	chopper,	Helicopter (n/a)

126,	dodo,	? (n/a)

127,	coach,	Tourist coach

128,	cabbie,	old taxi?

129,	stallion,	stallion

130,	rumpo,	rumpo

131,	rcbandit,	little toy car

132,	bellyup,	fish van

133,	mrwongs,	van (same as fish van)

134,	mafia,	Mercedes S 500 (W220)

135,	yardie,	yardie

136,	yakuza,	Porsche Carrera GT

137,	diablos,	diablos

138,	columb,	columb

139,	hoods,	hoods

140,	airtrain,	?

141,	deaddodo,	?

142,	speeder,	?

143,	reefer,	?

144,	panlant,	?

145,	flatbed,	?

146,	yankee,	?

147,	escape,	?

148,	borgnine,	?

149,	toyz,	?

150,	ghost,	?

Have fun :D