yashsingh1/xdaforums huggingface dataset:
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] RubAnADUB:
Bro, I had the motorola atrix. its crap compared to the skyrocket.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] vincom:
just got my sg2 lte today on for rogers network, got it from costco, price $79.99 +13% tax= $90.39 , i get $100.00 in gift cards which can b used towards buying phone, meaning they give me almost $10 to get the phone.

regarding gps, i get a lock almost instantly (2sec) in my house with wifi and data turned off.

regarding screen, my son has sg2 non lte, side by side there us no diff except mine screen is bigger, he paid over 130 over 6months ago, i get 10 bucks in my pocket

regarding speed, mine is a little faster than my son's sg2 non lte phone

i could of waited for sg3, but would have to wait who knows how long for a canadian carrier to get it and then pay easily between $150-200 + %13 tax to get it . so for me a nobrainer in getting this phone.

we can always wait for a better advanced phone, but with technology, as soon as u buy it its outdated the next day
[Captivate General] holeindalip:
Heres the link

http://xdaforums.com/showthread.php?t=1403271
[Captivate General] Stevenrogers_420:
Marketplace.......
[Captivate General] holeindalip:
The link is in the market place just letting fellow captivaters know ????
[Captivate General] studacris:
captivate owners...already own captivates....
[Captivate General] holeindalip:
Lol i know that maybe somebody wants another
[Captivate General] Stevenrogers_420:
If anyone wants one im sure they know where to look...
[Captivate General] pandazman:
IS this still up for sale?
[Captivate General] holeindalip:
Yes
[Captivate General] Stevenrogers_420:
Marketplace...
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] rawb123456:
Currently running TPC v3...want to return my phone with hopes of getting a better screen. Anyways...I thought for sure I was screwed because I have been a flashohalic. I had never checked my counter prior to today...

And when I did there was no custom binary installed and I still had the green android dude...no triangle! I don't know how this is possible ....explanation?
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] the2rrell:
Flashing rom's does not trip the counter. Using download mode and Odin trips the counter.......when u flash back to stock u Will trip the counter.

I don't care about the counter though so flash away
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] rawb123456:
Thank....so If I flash a stock Rom and stock recovery ....I should be able to return exchange my SR. It I'll still be rooted but most att reps only know how to get to recovery. Hoping I can slip this past them.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] Fortune090:
If you want to stay super safe, only use Odin to flash CWM, then backup your rom IMMEDIATELY after. Then if you want to install an app, only use zips. I flashed a few roms with my first SR and the counter never reset, then when I wanted to go back, I just recovered my stock backup.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] DoctorQMM:
That's true... you could restore a CWM Nandroid stock image... but phone would still have CWM Recovery partition... someone correct me if I'm wrong, but if you want to "return to stock " for an exchange, you'll need to put 3e Recovery back on and the only way I know of is to reflash stock 3e recovery tar via Odin3... no? And an Odin flash will trip the binary counter.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] clubtech:
Flashing Samsung stock odin packages does NOT trigger the counter. Flashing none Samsung Odin packages does.

You can always flash back to stock and your counter will stay at zero it was zero.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] badpanda:
for me was the other way around... I flashed stock rom to revert back and it triggered the counter. :(

---------- Post added at 11:50 PM ---------- Previous post was at 11:49 PM ----------

For me it did trigger the counter flashing stock rom.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] crawlgsx:
I dont get the point of the counter anyway?

is Samsung going to tell you you can't get it warrantied because you were having probelms with the phone and flashed it to see if it was a software issue? lol.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] MAGiK9:
How do you check the counter?
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] defnow:
in download mode..
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] MAGiK9:
So I take it that since I still have the green Android cartoon rather than a triangle, I'm good?
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] jmollabi:
how did u flash a TOM?
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] CZ Eddie:
I'd rather flash a Mary.
[AT&T Samsung Galaxy S II Skyrocket SGH-I727] rawb123456:
It was tricky and it went quicker than I had imagined
[Galaxy S II Android Development] smhtc:
Attached a flashable zip which will remove below Samsung apps from the phone:

- Social Hub

- Music Hub

- Games Hub

- Samsung IM

- Samsung Apps

If you are not using any of them, it is better to remove instead of allowing them to run in background etc. Also these apps are system apps, so any bugs in them (if any) would allow malicious apps to gain additional permissions to the phone.

I used a sample flashable zip to refer the syntax and system calls.

Cheers!!
[Galaxy S II Android Development] tommyrumbler:
finally!

nice work! thank you so much!
[Galaxy S II Android Development] bala_gamer:
Samsung apps is a must needed app, it offers many games and apps for free.
[Galaxy S II Android Development] spirouzbe:
Thx !!

Could use some info on install procedure ;)

Is it CWM flashable ? Does it needs any clear cache/dalvik ?
[Galaxy S II Android Development] onlinejobwork:
I need this one and one which is opposite of this 'Samsung App Installer' can you post me link or source about is

Thanks
[Galaxy S II Android Development] smhtc:
Agree with what if offers. But still it depends on the user how he uses the phone!
[Galaxy S II Android Development] smhtc:
I will have to restore a backup first, to get the deleted files. Then I will make a flashable zip and attach/give link.
[Galaxy S II Android Development] smhtc:
Seems I don't have the deleted files in a backup.

Can someone share the files with me? List of files can be found in the zip attached in first post. Open the zip and go to META-INF/com/google/android. The file updater-script can be opened in notepad. All the files in delete(...) from folder /system/app will be required.
[Galaxy S II Android Development] PeartFan40:
I love this app.
[Galaxy S II Android Development] smhtc:
I got a notification regarding system stability. But can't find the post.

Removing apps is much safer. If all linked files are removed it won't cause any instability. But removing lib or framework files, modifying them is more risky.
[Galaxy S II Android Development] umarian:
Thans man,its working fine.
[Galaxy S II Android Development] smhtc:
Yes, CWM flashable. I mentioned flashable in OP.

No need to clear anything, although you may want to take a backup in case you want the apps back.
[Galaxy S II Android Development] umarian:
Again thans and its work for samsung I9003 .
[Galaxy S II Android Development] slim19198:
Can you not get it to move the files to a backup folder, or even copy them to a backup folder before deleting them???
[Galaxy S II Android Development] TecQuality:
reader hub and samsung app? nothing?
[Galaxy S II Android Development] manishdev:
Will it work on I9100G ?
[Galaxy S II Android Development] smhtc:
There is no way for me to test. You can take a nandroid backup, flash and see if they get removed!
[Galaxy S II Android Development] remorema:
theres actually an app on market really good for this. its called nitrality its free and alows you to safely uninstall selected samsung apps.

not that this isnt a nice clean way to remove apps. just wanted to share the info

Tapatalked from another galaxy
[Galaxy S II Android Development] Maths:
I just downloaded it, will be nice to get rid of some apps I do not use :-)
[Galaxy S II Android Development] paco9432:
samsung apps

Search Samsung Apps on Google..
[Android Software Development] psperl:
projectM homepage

Carm and I have released projectM for Android. This is a complete rewrite of the renderer in OpenGL ES 2 to improve performance on our devices. We've been working on it for almost a year, and we figured it was time to get it out there.

Android Market

Amazon Appstore link coming soon

Features:

Preset Browser

Preset Ratings

Preset Search

Music Control (Google Music + PowerAMP)

Album Art and integrated music browsing

Transparent music control overlay

Multi-touch interative drawing

Automatic Switching between Microphone and Audio Input

Live Wallpaper and Standalone app modes

Downloads presets at first start

FPS Counter and Limiter

Honeycomb/ICS Action Bar support
[Android Software Development] psperl:
What's New:

3.29:

PowerAMP Support (Enable in Settings)

ICS Stability Improvements

Hide Soft Buttons in ICS

Live Wallpaper will not reset each time you navigate to the home screen

Redesigned Settings

Minor rendering fixes

3.28:

Pixel Shaders (Milkdrop 2.0) - Awesome New Effects!

Free Downloadable Preset Packs

Stability Improvements

3.25:

Major Performance Enhancements

Single Preset Mode for Live Wallpaper

Revamped Preset Browser

Buttons for Lock/Next/Random/Previous/Search

Stars instead of Mushrooms for preset ratings

I loved the mushrooms but most people didn't know what they were for, stars are more obvious

Untested x86 support

What's New Dialog

3.21:

Settings stored in file on sd card instead of database

3.19:

Left/Middle/Right tapping on the screen selects Prev/Random/Next preset respectively

Search button on preset browser

Preset Browser scrolls with selected preset

Menu/Action Bar Icons and improvements

Performance Enhancements (drawing waveforms)

Ability to hide Settings button on HoneyComb/ICS

3.18:

Performance enhancements

Honeycomb/ICS Action Bar support

Framerate limiter and on-screen fps display

3.16:

Live Wallpaper is now multi-touch sensitive

Music Player controls added (Stock Player and Google Music)

Option to re-download presets if anything goes wrong

Many other bugfixes and improvements!
[Android Software Development] imhuy:
Excellent!

How is the Tegra 2 support? Looking to try it out on the Atrix.
[Android Software Development] nubecoder:
I bought it the other day, and it runs pretty well on my Samsung Epic 4G.

And don't let the android market fool ya, it's android requirement is v2.3.3 not v2.3.7.

=]
[Android Software Development] psperl:
At least on my Galaxy Tab 10.1, it runs a little slower than I would like at high quality settings(1024 texsize = 15-30fps depending on preset). If you lower the texsize to 512 in settings (which is still pretty sharp), it helps a lot.

I am not sure why it runs slower on the Tegra 2, but I suspect its because the GeForce ULP is not a variant of the PowerVR GPU that most phones use and the OpenGL ES drivers don't like one or two calls I'm making.

I fully intend to get it buttery smooth on my Galaxy Tab 10.1, so you can buy this with confidence. If I am not able to make it 100% within a few weeks, I'll refund you :)

I plan on working on improving Tegra 2 performance over the next few days, so you should see improvement soon. I have not tried it on an Atrix, so for all I know, it could work better than my tablet.
[Android Software Development] twistedvegan:
awesome

so glad to see this finally made it to the market, there are some presets that seem to run smoother in androp, hopefully some shared knowledge will get that sorted out, already told the dev about it anyway, just had to post something cause I'm too much of a noob to figure out how to subscribe to this thread any other way :-/
[Android Software Development] guitarded068:
Awesome I never thought I'd be able to have milkdrop in my pocket from when I started using it in winamp years ago. I'm also on an Atrix and am looking forward to improved Tegra 2 support. One problem though, Market complains that my device isn't compatible with the app. Any idea why? I'm running a CM7 nightly which is up to 2.3.7. Not sure what the other requirements of the manifest file are...
[Android Software Development] psperl:
The market is strange. I don't understand how it decides who can install something. It says the Atrix is supported in the developer's console, so I'm not even sure where to look next.

It should be up on the Amazon market soon, although with their one week delay for updates, it will be out of date most of the time.

We released version 3.10 today, mostly centered around startup performance and stability. It helps a lot with the live wallapaper.
[Android Software Development] psperl:
Yeah, I will be looking at the presets you poinetd out next week after the holidays. Performance stuff on that level erquires more concentration than I have available right now.
[Android Software Development] imhuy:
Looks to be running fairly well on the Atrix but seems to slow done a bit when there's a lot of lines drawn on the screen. Also tends to force close every now and then.

Running CM7 FYI.

BTW, is there a way to make this dependent on only media sound output rather than mic input?
[Android Software Development] psperl:
We are working on allowing you to select only mic or audio input instead of the aut omode that projectM currently uses. Technically, projectM already supports thi feature, but we don't have a settings screen yet. I know, it sounds stupid. projectM is pretty boring with no sound input at all, so we made auto the defualt and figured we would add the option eventually for people like you who know what is going on. Expect it in a week or so.

As for the FC issue, can you give me any info? I would love to fix it for you.

We just released 3.13 to the Market. 3.11 and 3.12 were big crash fixers, 3.13 not so much.
[Android Software Development] psperl:
I just realized I am running one of your kernels on my Epic 4G. I didn't notice the nubecoder.com on the splash image previously. Great work!
[Android Software Development] avgjoemomma:
Did not see this was out yet. Just bought it for my Nexus One. Keep up the great work :D
[Android Software Development] psperl:
projectM is now availanle on the amazon appstore.

Unfortuneately, Amazon requires review every time an update is released so this is a very old build at this point. I have submitted a much newer one for review, but they are still reviewing it. Use the Google Market if yo ucan, as this one will always be 3-4 days behind as far as updates go.

Pretty soon 3.15 will be out with support for selecting just one preset in live wallpaper mode.
[Android Software Development] interloper:
Bought the app from Android Market. Running Epic 4G Touch stock kernel, unNamed ROM. Now I can feel like xbmc is alive in my pocket. Thank You psperl.
[Android Software Development] psperl:
Anyone want to test an Android 2.2 build for me? I tried it on a Samsung Intercept I just scooped up and it runs like trash. I am not sure if there is something wrong with porjectM or if this phone is just slow.
[Android Software Development] interloper:
I can. Just provide the link.
[Android Software Development] Dj-Gutz:
Finally bought your app :)

I tested it on my Nook Color and HD2 - a little sluggish @ 1024 texture size , better with 512

Can you add an optional FPS counter? and maybe a limiter also?

Also , any updates on the Widget option?
[Android Software Development] psperl:
I am not sure the widget is possible. I've looked pretty hard.

I just completed some performance optimizations that I will be releasing tomorrow after I get home from work. I want to be around (and not asleep or at work) in case it blows up.

projectM already has a limiter set to 30fps. I just asked my co-developer to add a setting to change it. 30fps is the sweet spot because most MilkDrop presets were written with that speed in mind. I don't see why I couldn't add a display as well.
[Android Software Development] Dj-Gutz:
I tried to search more info on using opengl in widgets and it really seems impossible

But , I might found some interesting info - if you can look into it I'll be glad

ICS has introduced a new thing called TextureView

http://developer.android.com/reference/android/view/TextureView.html

I'm not a dev , but can this be used to "stream" the visualizations?

A TextureView can be used to display a content stream. Such a content stream can for instance be a video or an OpenGL scene. The content stream can come from the application's process as well as a remote process.

TextureView can only be used in a hardware accelerated window. When rendered in software, TextureView will draw nothing.

Also why some visuals looks different on pc? are there missing components?

BTW , love the new music controls! but it needs more work such as configurable/automatic opacity

can you can add the track name appearing on track change like milkdrop? if not a simple text on top would be great
[Android Software Development] guitarded068:
I'd also appreciate the option to show the current fps to optimize mesh and texture sizes.

Just out of curiosity, will projectM eventually be able to support full-fledged Milkdrop presets? Some of the more complex ones I have don't work yet (using v 3.16). I can send you some that would be nice to see on projectM if you're willing to humor me.

Great work on the development so far. I have to say the touch interaction feature was a brilliant idea! I like that it is multitouch sensitive too, as it allows you to draw more patterns into each preset. This crucial feature makes projectM sooo much more fun to play with than the PC Milkdrop already. If you can develop the touch features further (e.g. different "brushes" and touch effects), projectM will lead the next evolution of music visualization.

Sent from my Motorola Atrix running Neutrino 1.4-S EE (CM7 based) ROM
[Android Software Development] psperl:
All pre-Milkdrop 2.0 presets should be fine. I might have made a mistake when porting to OpenGL ES 2.0, so feel free to send me some that don't work. I probably won't work on it anytime soon though, as most people don't change the stock presets and I have a million other features to add. I will take a look eventually though.

I'm glad you like the touch effects. I hope to expand it in the future. Different drawing methods is already in the works.
[Android Software Development] psperl:
Well, I rewrote the renderer for OpenGL ES 2 so I could have messed something up. Also, you might be comparing to MilkDrop, not projectM on the PC, which this is based on. projectM and MilkDrop have almost nothign in common except they read the same preset files. The internal code is completely different (projectM was designed for portability on all devices).

The TextureView looks cool, I will have to check that out.

The track name appearing on track change is possible. It does that on linux right now, but font rendering is a pain in the ass in OpenGL, so I stripped it for Android to begin with. It is on the long list of features to eventually add.
[Android Software Development] Dj-Gutz:
I actually did thought ProjectM is just to avoid lawsuits , funny :)

When I have some free time I'll make a good quality & performance preset pack

Why is only pre-2.00 supported? hardware limitation?

Do you plan to work on that in the future? the visualizations on the sourceforge page looks amazing..

The presets now looks very 80' , I would love to get some more , lets call it , "fuller" visualizations

I'm waiting to see how this app develops , I have many features I would like to see but I'll keep them to myself for now :D
[Android Software Development] psperl:
Ok, so projectM is written in OpenGL (all platforms). MilkDrop is written in DirectX (Windows).

The fact that projectM is so close to MilkDrop when they are written in different rendering languages is pretty amazing really. It took me years.

Milkdrop 2.0 added support for pixel shaders, and that is why all the presets look badass on the sourceforge page.

The problem is that OpenGL and DirectX use a COMPLETELY different shader syntax (GLSL vs HLSL), so MilkDrop 2.0 presets are not compatible with OpenGL. I decided to be hardcore one day a few years ago and was able to get them to work in OpenGL using nVidia's Cg shader technology (syntax is the same as HLSL) combined with some clever runtime pre-processing of the MilkDrop 2.0 presets. This is projectM 2.0.

Fast forward to today. Cg doesn't work on mobile devices. So the MilkDrop compatible shader stuff had to go for projectM 3.0, which is what projectM for android is based on. projectM 3.0 is 100% GLSL shader based, so all the effects you see on the sourceforge page are possible and FAST.

The reason I haven't enabeld them is that I can't use the MilkDrop presets as they are. I would need to make a new format, and then manually convert all of them to the new shader language. I already have a method for doing this called "Native Presets", and they are written in C++ for speed(great on mobile devices), however this isn't the easiest approach for non-programmers, so I may need to think of a different way.

It all boils down to priorities. Right now projectM is the best visualizer on Android, but I need to add some more basic features. Once those are done, making it even more awesome will be the focus.

One thing that would help is a community of people willing to help me convert the presets to OpenGL's shader format (GLSL).
[Android Software Development] Dj-Gutz:
First let me thank you for the informative answers

I already looked into the cg thing but your post really put things into perspective

Of course you should take care of basic functions before doing that , I just wanted to know if it's possible and your answer pleases me more than you think :)

I'll be happy to help in converting some presets , I have some coding skills so it shouldn't be much of a problem if you provide general instructions

EDIT:

Probably a long-shot but I'm wondering if there is any chance to support R4 visuals? even by modding them manually?

It's a visualizer I've been using since forever on my pc and the visuals there are just what I want

http://r4.rabidhamster.org/R4/main.php
[Android Software Development] Metastable:
Hey this is awesome that you ported it to Android! I knew it would happen eventually and I'm glad it's coming from the creator!

Regarding your pre-gingerbread support, I'm assuming your using the snoop method (which is horrible, btw) and that itself could be the cause of the poor performance. I'm thinking of scraping support for anything before gingerbread but that's still a big slice of the pie =/
[Android Software Development] psperl:
I have no idea if R4 even uses preset files. If it does, then yeah, its possible (just looked it up, it does). projectM's design in not MilkDrop based, it is a rendering engine first, with MilkDrop being one "configuration" of the engine. The Native Presets I mentioned earlier could easily be used for R4-like effects.

This just takes time. I'll tell you what, if I sell a million projectMs, I will find the time to add R4 support.
[Android Software Development] psperl:
Yes I am using snoop, thanks for the tip! The only reason I am considering pre gingerbread support is for that bigger pie slice! I'm hesitant to release it just because of the headaches it will likely cause. I saw that your apps have support for 2.2 so I figured I had to match :)
[Android Software Development] Dj-Gutz:
Great! :)

now I just need for you to sell a million ProjectMs or get a million $ :D
[Android Software Development] Metastable:
Lol, yes, gotta get that slice. As long as you remember that snoop only provides PCM data you'll be fine. I just purchased your app (which is slowing me down from working on my next one =P) and it's pretty smooth on my HD2. I only upped the texture to 1024 so far.

One thing I've noticed so far is the really slow start up, I know you said you were working on that but it could also be because my ICS is still really buggy.