[Nook Color Android Development] SeaFractor:
Numus, thanks! Matches a test I also had before I removed V6 supercharger. As a quick refernce for others, Keyodi actually is talking about the egl library settings for the OpenGL edition (OpenGL rendering turned on) of the video driver, where as you are referencing the V6 Supercharger.

I've found, as I use the opengl builds, that Keyodi's referenced change to the egl configuration does make a big difference, regardless if I use V6 Supercharger or not. Quick answer to those that wonder, do I have the openGl build? Until this is merged as the primary configuration for encore, the easy answer is "if you actually have this question, then no you don't have the openGL rendering enabled build". :D

I actually have removed V6 Supercharger for the time being. I couldn't get it to stop masking issues that need to be addressed in an alpha. I'm viewing it as working to improve the base stock car, before supercharging it. This way all benefit, including users that will eventually use this environment with no extra tools. In an unrelated note, I'm having much better results lately with last nights build and it appears to be related to possibly this: http://review.cyanogenmod.com/#change,13209 I'll know over the next 24 hours if my encore (nook color) tab is stable.

For those that are curious as to what settings I do use without V6 Supercharger and to help provide better results (not saying better than V6 Supercharger, but better than default for "stock testers"), they are the following.

Settings | Performance | Memory Management:

zRam: 18% (default): checked (while it says default, you'll note that no settings are enabled previously).

Allow purging of assets: checked

Kernel samepage merging: checked

VM heap size: 48m: checked

Settings | Performance | Processor:

CPU govenor: CONSERVATIVE: checked

Minimum CPU frequency: 600 MHz: checked (found that faster speeds than 300Mhz on the low end seems to reduce/elimiate SOD for me, those using tools to further edit the speeds, might find a balance at a lower speed. I'm testing tools available to every ICS encore user stock).

Maximum CPU frequency: 1200 Mhz: checked (1100 Mhz can be use to get close and have more battery power)

Set on boot: checked

Settings | Performance:

Suface dithering: unchecked (hard to tell the difference in image to me, but I use corrective eyeware.)

16bit transparency: leave this set to disabled, it's been explained that this is not currently supported.

With these settings, it's pretty stable and I can even use some opengl based live wall papers to great effect. I'll list those in a later post.

Hope these help those that are wondering how to improve performance without supercharger, so that they can also test the standard (or unstandard OpenGL rendering on builds like me) without V6 supercharger. This is more from the testing perspective, fo those just using ICS embrace V6 Supercharger, it is good. Just make sure to follow the mateorod thread (http://xdaforums.com/showthread.php?t=1508481) for best results. I'll second numus above and recommend the suggested 6 selection as ICS has larger footprint for memory then Gingerbread and the more aggressive setting of 7 may be restricting the environment enough to introduce lagging you try to avoid.

---------- Post added at 07:20 AM ---------- Previous post was at 07:10 AM ----------

Works great! Thanks for merging it.