[HD2 Android SD Development] ankuch:
This is my first build ICS for HD2.

ROM based on tytung project:

http://xdaforums.com/showthread.php?t=1354267

Credits:

Cotulla

tytung

texasice

boonbing

Quarx

zivan56

and all the people who created the Android ecosystem

Fixed:

Wi-Fi (specific for SD port);

Market (fix user in *.rc file);

Always on dual mount sd-card fix;

Hardware Acceleration OpenGL;

Hardware Acceleration OpenMAX codecs;

Software video codecs;

Lags fixed;

Dummy xt_qtaguid;

Camera alpha fix.

Add-on:

bcold.jar (fix FC in Backup to Gmail 0.4.4 maybe another applications);

EStrongs File Explorer 1.6.0.8.

Download:

ICS-4.0.3-CM9-build15.7z

http://www.filesonic.com/file/GjDfgVe (ICS-Beta7-build14)

http://www.filesonic.com/file/4338459985 (ICS-Beta7-build13)

http://www.multiupload.com/MR9VDZKIIY (ICS-Beta5-build12)

http://www.multiupload.com/2COA4S900B (ICS-Beta5-build11)

http://www.multiupload.com/BTDB2CN7JM (with EGL v.6.1)

http://www.multiupload.com/NMMKDL1IY1 (with EGL v.6)

http://www.multiupload.com/QBBO7ZYX5M (with EGL v.5.1)

http://www.multiupload.com/LFOK7UZXBY (with EGL v.5)

http://www.multiupload.com/JKUVAU2LCR (with EGL v.4.1)

http://www.multiupload.com/M0QLQYBT98 (with EGL v.4)

http://www.multiupload.com/HCYKVOHXRI (with EGL v.3)

http://www.multiupload.com/BF4B3QYPFS (with EGL v.2)

http://www.multiupload.com/K2B1DYSJBC (without EGL)

http://www.multiupload.com/PTWJMFLYP6 (with EGL)

Install:

Extract content 7z to ICS folder on root sd-card;

Configure MAGLDR to boot from /ics folder;

First boot about 3 minutes on class 10 sd card.

Options:

For install unpack content 7z to /ics folder and reboot.

2GB data file (for build 11 and above).

http://www.multiupload.com/51SJHIZ353

Changelog:

14 January. ICS-4.0.3-CM9-build15

Sync with the parent project.

Need clean install.

Now created without Portadroid.

Initrd has init from Android ICS & scripts from parent project with little modification.

24 december. ICS-Beta7-build14

Alpha fix for camera. No preview.

Start camera app, take photo, then wait until camera app stopped.

Reboot your phone for next shoot.

Photos stored in /sdcard/DCIM/Camera.

Default 1GB data file.

Need clean install.

22 december. ICS-Beta7-build13

Sync with the parent project.

Now based on Beta 7.

Need clean install.

11 december. ICS-Beta5-build12

First build with my kernel. I wrote dummy xt_qtaguid to suppress errors.

Optimized dalvikvm GC - less aggressive memory reclaim.

LCD density now freely change to any value in /system/build.prop.

Resized system.ext4 to 232MB now software buttons must be installed correctly.

Turning off journaling for data.ext4 - improved performance and life time of sd card.

/system & /data now mounted in sync mode - fast shutdown & better reliability.

ADB automaticly started when Android booting.

Need clean install.

9 december. ICS-Beta5-build11

Sync with the parent project.

Now based on Beta 5.

Need clean install.

200 lcd density does not work with this build.

Resize data file does not work with this build.

New naming schema: ICS-Beta%ParentNum-build%MyBuildNum.

New file system for data & system partitions.

/system - ext4 without journaling, default size 220MB.

/data - ext4 with journaling, default size 512MB.

/system now not moved to ramdisk - free up to 100MB RAM for OS.

As result for me(Class 10 SD card, 16KB FAT cluster size):

Fast startup (about 50s);

Fast wakeup without freezes;

Not freezed while synced with Google;

Fast install large applications;

Gone mostly lags.

7 december

EGL v.6.1

Hardware Acceleration OpenMAX codecs (still software render but cpu usage drop from ~100% to ~70% while playing video, better CPU Quadrant scores).

New EGL hack can improve stability.

For upgrade from v.6 only need replace system.ext2

6 december

EGL v.6

Sync with the parent project.

Now based on Beta 4.

Need clean install.

5 december

EGL v.5.1

Fix builtin software video codecs.

Due to software rendering & color conversion leads to high cpu usage & drops frames.

But now working built in player, YouTube, Quadrant & possibly others programs.

For upgrade from v.4.x-5.x only need replace system.ext2 (with lost EStrongs File Explorer due to moving /data/app).

1 december

EGL v.5

FB is now 32-bit.

Best visual experience but slight drop 3D performance.

For upgrade from v.4.x only need replace system.ext2

30 november

EGL v.4.1

Based on EGL v.4

Fix Bootanimation.

For upgrade from v.4 only need replace system.ext2

29 november

EGL v.4

Based on EGL v.3

Fix System UI. Now HD2 like a charm. Almost :-)

EGL v.3

Reduced frame buffer to RGB565 due to still software EGL render System UI.

In result restored performance in 2D and improved 3D performance and stability.

Now 2D/3D score about 200/400 points.

28 november

EGL v.2

Improved EGL and whole system stability.

27 november

Fix OpenGL(EGL). Very ugly patch but working. Angry Birds working fine :-)

In EGL edition 2D performance drop to 2-3 times and sometime Android subsystem reboots.

Explained how to hack for EGL - updated as much as

1. You need rights *.so adreno200. Not all *.so worked with ICS. You can try from my build.

2. You should patch these files:

DisplayHardware.cpp - selectConfigForPixelFormat

SurfaceFlinger.cpp - SurfaceFlinger::createNormalSurface or define NO_RGBX_8888

eglApi.cpp - eglSwapBuffers

glext.h - remap GL_TEXTURE_EXTERNAL_OES

gl2ext.h - remap GL_TEXTURE_EXTERNAL_OES

state.cpp - fix case GL_TEXTURE_EXTERNAL_OES

BootAnimation.cpp - BootAnimation::android()

for details see patchset - first aid hacks. Needs additional investigations and developments.

http://www.multiupload.com/HMP17EWYS1