yashsingh1/xdaforums huggingface dataset:
[LG Optimus 3D] babak:
What about this improvement on our optimus ?

http://xdaforums.com/showthread.php?t=1353709
[LG Optimus 3D] jimakos29:
Feel free to try it and tell us the results. Should work as it was used in many other phones by tripnraver
[LG Optimus 3D] adixtra:
I tested this :)

And ....

I think it is working :P
[LG Optimus 3D] danielkaboom:
tested, but somehow i didn't notice any changes on movie or photo on my o3d,...
[LG Optimus 3D] jimakos29:
there is no reason why it shouldn't bravia engine messes up with settings to reduce noise in pics and vid and also messes with some filters. All software realated. Plus as stated it has been implemented in numerous devices by tripnraver so far including x10, sensation and a couple of others i can't remember right now. Hmmm i was wondering maybe we should put some cash together and buy Trip an O3D. I'm pretty sure he would be glad to prepare us a MIUI and a CM and pretty fast too... I mean on his first week with a sensation he ported a fully working MIUI on it...

---------- Post added at 02:36 PM ---------- Previous post was at 02:30 PM ----------

Not the ones already taken.... Try capturing a new photo or movie and see if there are differences...
[LG Optimus 3D] FiremakerP:
I tried it it seems to work but the differences are mostly in noise reduction.
[LG Optimus 3D] destroyerpl:
I made an installation process and everything seems to be ok but i see no diffrence,before and after;)
[LG Optimus 3D] bayustev:
work on lenovo A800 ..here

View attachment 1986179

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[Droid X Themes and Apps] gunnermike:
This is a port of Epic Blue by Stetsonaw found here

There are a few changes i have made, notably to the mms. I used CM7 mms and modified it to have a custome background and bubbles. Select use black background in settings for the mms theme you see in the screen shot.

Download Epic Blue for Liberty 3 v2.0

Updated for Liberty3 v2.0 02 Dec 2011

Whats themed:

framework

systemui

blur-res

dialer

phone

contacts

android keyboard

mms

browser

settings

Liberty Launcher

car dock

desk clock

google search

market

gmail

email

custom boot animation by jaekar99
[Droid X Themes and Apps] gunnermike:
updated for liberty3 v2.0
[Droid X Themes and Apps] imagecolour:
Link is dead, HELP
[T-Mobile Samsung Galaxy S II SGH-T989] amorek13:
What is/does system manager?

It says restating every time I go in to running services, can I freeze it?
[T-Mobile Samsung Galaxy S II SGH-T989] ingenious247:
It's CarrierIQ spyware, I froze it and my phone has been running like a champ. Freeze it!
[Galaxy S I9000 Q&A, Help & Troubleshooting] stecoondra:
Hi I lost my Imei , I think I lost it when I flash ics Rom

Please help thx
[Galaxy S I9000 Q&A, Help & Troubleshooting] TIGER 123:
It under your battery.incase u dont no already
[Galaxy S I9000 Q&A, Help & Troubleshooting] spamtrash:
Plenty of threads about it, use search button and join one of your choice...
[Galaxy S II General] peterdan1506:
I am interested in how the graphics compare to the iphone 4S in real life. Like, is it that noticable?

I know the iPhones have optimization and all but with the Mali 400MP will i notice much difference compared 2 the iPhone 4S graphics? Iv seen all the benchmarks and i know iphone 4s is up to 2x faster then Mali 400 but will it be noticable??
[Galaxy S II General] King Shady:
It's not really noticeable, but the iPhone 4S is the first phone to have a dual-core graphics chip (gpu) so it can handle any game thrown at it. In my opinion playing games on the S2 is much more enjoyable because of the bigger screen and because of Super Amoled Plus. However if your buying a smartphone for games... then something is wrong with you haha
[Galaxy S II General] peterdan1506:
actually i think the samsungs were the first 2 have a dual core gpu... and alot of people buy a smartphone for games.. its tasken over DS and PSP in market share for handheld gaming...cant argue with statistics
[Galaxy S II General] freemini:
Technically, the A5 chip is better for graphics. However the most important factor here is that games are better on iOS. If you want to play on mobile, go iOS no questions asked. Since the GS2 screen is bigger, it's more comfortable to play, but games are late to release on Android.
[Galaxy S II General] peterdan1506:
yeah, i can wait for the games to release but i just want 2 know how much noticably worse the graphics will be, if at all?

and iphone 4s only ha 512mb of RAM.. will that matter?
[Galaxy S II General] Bec07:
Only 512 mb of ram will matter in the long run. Even if the games this time next year would be playable thanks to the GPU, they will lag due to the lack of RAM -- otherwise iPhone 5 wouldn't have any selling point.

As for GPU performance, despite being newer the A5 is hardly better: http://www.glbenchmark.com/compare....Apple iPhone 4S&D2=Samsung GT-i9100 Galaxy S2

The next generation A6 and Mali are most likely to double the performance.
[Galaxy S II General] danielsf:
The mali-400 use a quad-core configuration.

http://www.arm.com/products/multimedia/mali-graphics-hardware/mali-400-mp.php
[Galaxy S II General] lupu666ro:
i have a iphone 4 and galaxy s2 as my main phones, i like playing games a lot and for that i use the iphone, games are smoother, better optimised , better looking ( on retina) and get updated faster if there are problems, that has a simple answer, developers have to develop for 5 hardware versions with are very similar anyway not like on android wich has hundreds of hardware versions, and games are can not be tested on all of them.
[Galaxy S II General] ephraim:
Check ShadowGun for Galaxy S2 and judge it for your self :)
[Galaxy S II General] chrisjcks:
Lol i got this yesterday - sick as f***

Bulletstorm vs gears of war.

Also Riptide GP has super graphics too!
[Galaxy S II General] htcplussony:
Shadowgun's available for ios too but I bet the developer spent an lot less time on it than the Android versions :(
[Galaxy S II General] jlevy73:
IMO it's very noticeable. My wife has the i4S so I've spent a good bit of time comparing. Gaming is on a whole other level with the i4S. Not sure if it's because the apps are better optimized or the gpu is just that much better. Asphalt 6, shadow gun, dead space all have a richer gameplay experience from graphics, to character control etc. Then you have games like Modern Combat 3 and Real Racing and atm there's just nothing on the android platform that's comparable.
[Galaxy S II General] tolis626:
One of the bad things for the Mali MP400(Or in that context the way it's implemented in the Galaxy S II) is its clocking mechanism(It's in no way a mechanism,I know,but I try to simplify things a lot).The GPU's clock must be 800MHz divided by an integer.So the next two options are 400MHz(800/2) and then 267MHz(800/3).So,because 400Mhz is a 50% overclocked state so to speak,Sammy had to stick with 267Mhz.If I remember well,the Tegra 2's Geforce ULP runs at 333Mhz(and still gets pretty much raped) and the overclocked to death version of the PowerVR SGX540 in the RAZR runs at 384MHz and STILL is worse.That's because we are all comparing stock handsets.My SGS2 with 400MHz GPU kicks the crap of all the aformentioned phones. ;)

As for talks about dual-core GPU,it's a little more complex than that.GPUs are from their nature multi-core devices,but not in the way CPUs are.They use pixel shader cores,vertex shader cores and so on.In that manner,the Mali MP400 is quad-core and the GeForce ULP is octa-core.The SGX545 in the iPhone 4S is more like dual GPU.Still,we don't know how it's clocked.Plus,the SII is 6 months older.So,if we also take into consideration that last year's Desire HD with its relatively crappy(Compared to new ones) GPU plays all graphics intensive games smoothly,no,the SII won't suck for a long time.

Long post but for some it may be a worth read. :)
[Galaxy S II General] MoWa22:
Nonsense. It's a stupid little mobile phone - if twice as much RAM as a PS3 can't do it, the programmers really should find another job.
[Galaxy S II General] Bawezy:
You can't just talk out of your gut like that.

There's so much to consider in to account. Firstly being the PS3 has a harddrive to compensate for the ram. So that's the hardware dilemma covered.

And the second; there are more console gaming developers than there are mobile gaming developers due to mobile gaming being a new generation and developers would rather go for the easy option than spend hours and resources thinking about what they can fit on a 3.7 inch screen.

The third among many reasons; target audience for consoles are broad. You don't have 5 year olds owning a 4S. Hence momentum on gaming market for consoles is still in it's peak. And if you ask me, playing MW3 or BF3 on an iPhone would be suicidal.
[Galaxy S II General] Sleepycat3:
No, the Mali 400 uses 1 vertex unit and 4 pixel units. Having 4 pixel units lead it to be called quad-core (probably for marketing purposes), but it is not true quad core. Hence the reason why the iPhone 4s' true dual-core still outperforms it.
[Galaxy S II General] kocekin:
PS3 has 512MB total RAM. It's not the amount that matters, it's how you use it :)

What I mean is, developers will be optimizing their games for what resources they have. Hence, I don't think there will be any performance problems next year.
[Galaxy S II General] defenderko:
Actually I thought that sgs2 kicked iphone 4s' ass...
[Galaxy S II General] unleashed12:
No matter what people here might say, i might get flamed for this but...

If you want to play games, get an iphone 4s, Simple as that. Specs aside (yes GPU wise the a5 is faster than mali400 anyway), iOs is much better for gaming, more games. and higher quality games. not to mention games usually arrive on ios faster than they make it to android.

/flame shield on.
[Galaxy S II General] bilboa1:
you both terribly wrong ;-)

1/ the ps3 has good cpus/gpus despite the age

2/ the ps3 only runs the game and optimized for gaming (including the dev tools and the apis)

3/the phone runs a lot of other things that the ps3 doesn't even have hardware for (starting by: how do you think the phone receives calls and messages even thus ur playing a game?)

4/the phones also have a runtime on top

5/phones have non voltile memory too

and please realize that ram has nothing to do with raw power, its just a fast access memory. means the more stuff you run the more ram you need.

eventually, ram is used to compensate loading times or how much data you can process at once, but that's not always as relevent
[Galaxy S II General] robt772000:
So let's get this straight. SGS2 Mali 400 is single core and the ip4s is a duel core gpu? I thought the Mali was a duel core? So which is better for real?
[Galaxy S II General] Kailkti:
The sgx 543mp2, just look at the off screen 720p benchmark. It beat the thing by twice its performance. However as said, in the time that people will have this device, there should be no game intensive enough to make it iphone 4s exclusive. look at the desire hd/sgs, they can still run any game out. By the time a game comes out that only the iphone 4s can handle, we'll be onto our next powerhouses.
[Galaxy S II General] jlevy73:
Hardware is only part of the issue. Fragmentation really kills android for developers. Where iOS only have to make one version, android devs have to make a dozen (or more). Until fragmentation is solved (hopefully with ICS) iOS will have better quality apps made for it. Couple that with excellent hardware found on the i4S and you've got a winning combo for the masses. Trust me I love my SGS2 but gotta give props to an ecosystem that just works.

---------- Post added at 02:05 AM ---------- Previous post was at 02:04 AM ----------

i4S is better. There's an anandtech article which provides a ton of benchmarks showing the i4s being about 2X faster across the board than the mali-400
[Galaxy S II General] ziggazee:
We dont have anywhere near as good quality games as ios.. From what ive seen the iphone graphics are far superior. Playing real racing 2 on iphone nothing on android can touch that..
[Galaxy S II General] chrisjcks:
Shadowgun & riptide gp are awesome on android.

Ive yet to try a game that doesnt run perfectly on the SGS2.
[Galaxy S II General] buxz777:
i ove my sgs2 but if you want a gaming phone the iphone 4 probably beats it let alone the iphone 4 s

i am not talking about the gpu in the sgs2 vs the gpu in the iphone4 i am just talking about the gaming experience

as others have said the sgs2 will run pretty much any game that is made for android at the minute and it would run any game for ios if it was coded for the mali its a very powerfull gpu and very capable

however gaming comes down to more then how powerfull the gpu is

more games have gyroscope support on ios which helps with gaming controls , games are more optimized and look better , devs have it easier on ios with a less fragmented platform to code for , there is a bigger game choice and ios is always hit 1st , the quality of games are better on ios and games athat are on ios and android often play and look better on ios , gaming centre works great and multiplayer support is easy to use and set up and track gaming scores and make new friends etc

so you wont run into any troubles with power from the mali gpu its very capable and a very very good gpu to have in the phone however the a5 chip has a stronger more powerfull gpu and it also has a better gaming platform for it to show this with

like i started off with if you want a more gaming centred device then the iphone4s would be my choice out of the two :-)

not that the sgs2 is bad at gaming just that its more fun and is better on the iphone 4 and iphone 4s :-)
[Galaxy S II General] norpan111:
I could bbq some sausages on my phone while playing shadowgun:p its like melting into my hands
[Galaxy S II General] demarton:
Compare it to iPad2 -A5 version, if you look around and you are an avid PC-game graphics enthusiast you will notice many things are different.

- Android version have lower texture resolution, less detail texture on object, definitely noticeable on character.

- Android version has less pronounce bump map on character, or maybe missing altogether.

- Android version has aliasing all-over, iPad2 version I'm guessing has at least 4X AA.

- sky on outdoor scene looks bland / artificial compare to iPad2 version.

- cloth simulation, where you see flags hanging used much more simpler method than on iPad2, looks fake/artificial in comparison.

That's the things I noticed.

So.. yeah whether dev do it on purpose to optimize more on A5, or simply A5 has so much more power to drive lot more eye candy are to anyone guess.

I haven't compare that to Android - Tegra version though.
[Galaxy S II General] Silent8Strike:
From the ARM website "The world's first OpenGL ES 2.0 conformant multi-core GPU provides 2D and 3D acceleration with performance scalable up to 1080p resolutions, while maintaining ARM® leadership on power and bandwidth efficiency." Source.

As far as GPU power is concerned that's not the issue when comparing the iPhone and the SII. Game selection is the big difference, iOS having the bigger titles and faster releases, but one thing you cant forget is that the SII can run PS1, N64, GBA, SNES, ect. games with emulators, which is a lot of good games. I guess it depends what games matter to you the most, keeping in mind that mobile phone gaming kind of sucks anyway :p.
[Galaxy S II General] OrrPenn18:
I dunno what's the issue!

Want games, buy an iphone, never see xda-dev again!

If not, live with Android and SGS II :D ... Plain Simple fact!!!
[Galaxy S II General] Scared27:
Unless Google doesn't allow 3rd party modifications on top of Android and lock it to a small handful of hardware configurations, Android apps will never be as optomised as iOS (unless a developer optomises for each and every hardware config separately....crazy person).
[Galaxy S II General] fred_up:
Windows Phone 7. Specs controlled by the software developer, which has the benefit for developers of apps. The disadvantage is that the phones become stuck and will have to do jumps in specs - just like Apple. Android on the other hand allows for the latest technology to be run as soon as a manufacturer develops it. The big disadvantage is that it requires more developer time for apps to suit each phone. Thus Android is akin to Windows Mobile. The fact that I could (but rarely did) modify everything on my WinMo phone made me love them so much.

It may be fine if folks can afford the cost of an I4S or SGSII, but lots cant. Apple aren't going to ditch their premium prices for those that cant. Android covers all the bases from flagship phones to the base models.

---------- Post added at 10:22 AM ---------- Previous post was at 10:13 AM ----------

Want games, then buy a games console.

If you want to take excellent pictures, buy a good camera.

These smartphones (SGSII, I4S, etc) do a decent job of playing games, taking pictures, playing music and videos. Compare them to a reasonable dedicated device then their limitations soon show. The fact that most of us carry our phone with us all the time makes them handy for taking pictures, playing games, listening to music or watching videos.
[Galaxy S II General] biffsmash:
In my personal opinion, the mobile phone world will eventually mirror the pc world.

Apple don't really have a million different versions of apple macs to my knowledge, but there are tons of different wondows machines with loads of fragmentation.

Now even with all the windows and pc fragmentation, which platform is the gaming platform out of PC and Mac? PC.

So eventually, once software companies start to take android seriously, mobile gaming will mirror pc's and the top spec android phones will have amazing graphics that much like pc games outshine console games (even though consoles are designed for games), android phones will outshine both handheld consoles, and iphones, which are, in my opinion, overrated.

/my opinion ;)
[Galaxy S II General] tolis626:
Well,good or bad graphics,the major flaw of every single game I have played on Android and iOS is the storyline.Games are very short(can finish them in no time),their storylines/plots are very predictable,non-surprising,simple,not challenging and and and...I easily spent 100+ hours playing Final Fantasy XII(PS2 game),although I had Call of Duty MW2,Crysis 2 and many other games.Once storylines get better AND longer,then this discussion will be more appropriate.At this point,the only games on which you can spent enough time are the Angry Birds or Cut the Rope kinds of games.These little bastards tend to be much more addictive than those polished games like ShadowGun.

Also gameplay should escape being purely basic.In most action games you can't even jump. :p

That's just my opinion though. :)
[Galaxy S II General] DummyPLUG:
You can't compare in this way, just like compare PS3 to XBOX360, hardware wise may be one of them is more advance, but the main point is how the game developer optimize game for that platform.
[Galaxy S II General] coincoinlapin:
Slightly off topic - Gaming on Android 101 (at least that's what I do):

1. Never look at what Apple does, so you don't feel jealous, and still go Wow when you play Shadowgun for the first time (now with less Chainfire3D in it)

2. Support Android gaming by BUYING your freakin' games!

3. Play "Cut the Rope"...See you in a week. Fun is not about the size of your GPU (granted, BF3 is fun on a pc with a nice gpu :p )
[Galaxy S II General] kashix:
Just made the swap to S2 after using iPhone 3G, 3GS, 4 Black and 4 White and iPhone 4S White. What I noticed about the graphic or rather screen of S2 compared to iPhone 4 and 4S's retina display is that the iPhone one seems to be more natural in terms of the display and the S2 feels more 'synthetic' It takes a while to adapt to the display but nevertheless, it's nice :)
[Galaxy S II General] chrisjcks:
Playing games on a 1400:1 screen that is only 3.5in is crap, regardless of GPU.

4.3in & 100000:1!
[Galaxy S II General] SirCanealot:
I ended up getting an iPod Touch 4th Gen fairly cheap. What for? Game Boy ;)

There's basically just infinite games on iOS. The only problem, as ever, is the tiny screen. Playing ShadowGun on the iPod and ShadowGun on my SGS2 was night and day. Hands down, the SGS2 was more fun and immersive due to the decent size screen.

+1 to supporting devs releasing games on Android, basically. It's slowly improving at any rate. But it will never get to the level of iOS...

As I did, iPod touch. And the awesome thing about having an iPod touch is my phone's battery lasts around 3 days when I'm playing something on my iPod! :P
[Windows Phone 7 Q&A, Help & Troubleshooting] Localhorst86:
Hi,

I just recently found out that my carrier has enabled carrier-billing for the WP7 Marketplace without my consent (and I am really annoyed, because every single time I try to change my contract options they claim "Server Maintenance" is preventing changes at this point).

Is there a possibility to lock app/music purchases on the WP7 with a PIN code?

I would like to add a credit card to my account permanently, but I want purchases in the Marketplace to be blocked until I enter a password or PIN code so I can let friends/chidren/wife/girlfriends play with my phone without being able to make purchases.

Is something like that possible? Am I missing that option somewhere?
[Galaxy S II Q&A, Help & Troubleshooting] peterdan1506:
I am interested in how the graphics compare to the iphone 4S in real life. Like, is it that noticable?

I know the iPhones have optimization and all but with the Mali 400MP will i notice much difference compared 2 the iPhone 4S graphics? Iv seen all the benchmarks and i know iphone 4s is up to 2x faster then Mali 400 but will it be noticable??
[Galaxy S II Q&A, Help & Troubleshooting] dpishta:
The graphics power of SGSII is quite good, the problem are the games which must work on almost all android models, and frankly, almost all of them have lower quality GPU compared to the SGSII. Don't expect the same quality games like on iOS.
[Galaxy S II Q&A, Help & Troubleshooting] peterdan1506:
yeah but what about the games like Modern Combat 3, Gangstar Rio, etc? the hardcore ones that will be coming out..will they be much noticeably worse?
[Galaxy S II Q&A, Help & Troubleshooting] dpishta:
I think they won't look as good as on iPhone.
[Galaxy S II Q&A, Help & Troubleshooting] peterdan1506:
why is that? or why do u say that?
[Galaxy S II Q&A, Help & Troubleshooting] King Shady:
Wow you posted this in general also. Gtfo impacient troll and go read a review or comparison of the two devices, so you can stop fluttering this forum with iPhone vs. SII questions.
[Galaxy S II Q&A, Help & Troubleshooting] dpishta:
Well, I have never seen that Andriod version looks better then iOS version, only vice versa (which doesn't mean there aren't some Android games which are superior to iOS version, I just haven't seen them).
[Galaxy S II Q&A, Help & Troubleshooting] peterdan1506:
muff muff muff
[Galaxy S II Q&A, Help & Troubleshooting] OrrPenn18:
LOL! Read Anandtech's review on Mali400?

and ofcourse you have been reading the wrong bench reviews ... Bleh!

All the hardcore games will work on SGS2! Heard about Cf3d?
[Galaxy S II Q&A, Help & Troubleshooting] peterdan1506:
no whats cf3d?
[Vibrant Accessories] zmattmanz:
I just got rid of my Vibrant. I have an an OEM Dock and the 1800Mah Battery from the Epic Touch 4G. Will sell each for $10 bucks plus shipping. PM Me.

Update: Battery Is Sold, Just the Dock Left

https://www.dropbox.com/gallery/6092951/1/XDA?h=238d50
[Vibrant Accessories] pbcal:
Any link or pic of the Dock?
[Vibrant Accessories] MadJoe:
PM sent

Sent from my rough sketch of a Vibrant on a brick.
[Galaxy Note GT-N7000 General] gurren:
hey guys new to android just got a g note want to root and enjoy android the way u supposes too how can u tell where ur g note is from I see they come from different places I got mine off ebay but not from a retailer from a person selling his brand new and I don't know where he got it from need to know if I can look in the setting and tell where it's from thanks for the help