yashsingh1/xdaforums huggingface dataset:
[Galaxy S II Themes and Apps] dikime:
Anyone managed to play it with PS3's DualShock? Sixaxis works fine now even on stock, but the only game that played nice was Riptide GP (+ HDMI out = <33333 ).

I can't seem to configure the buttons, although part of the input works (movement is ok, but free look/aiming is not).
[Galaxy S II Themes and Apps] Mekrel:
Anyone having similar issues as me? I'm running the game via ChainFire3D Pro and loading the nVidea Plugin which starts the game fine.

I'm gotten to the part where you go up some elevator and S.A.R.A tells you about their being some sort of device that you'll need to take out in order to stop your signal from being jammed.

After the elevator gets to the top, you take out a few men in a room, some of those mechanical spider things that run from under the stairs and there's also another soldier on top of those stairs. A mechanical sentry gun also comes out of the ground.

When you walk over to the controls by the big set of doors, you activate them to bring up a loading screen to the next level where the game crashes with an error message that disappears far too quickly to read.

Screenshot below of the section I'm on about, the controls over the opposite side of the room make the level change where the game crashes upon loading.

Uploaded with ImageShack.us
[Galaxy S II Themes and Apps] deezle:
Yes have EXACTLY the same - 1st level complete & tap to continue, then repeated crashes. The message is the generic 'stopped responding tap to exit' type.

Worked flawlessly throughout the first level, then this.

Any ideas anyone?. Amazed how well the controls work so a bit annoying...

---------- Post added at 10:20 PM ---------- Previous post was at 10:17 PM ----------

Free look is controlled by the screen as opposed to a stick direction so can it be mapped?
[Galaxy S II Themes and Apps] THUDUK:
The level with the lobster robot boss, loaded odd, graphics missing, restarted game and all was well again, screen shot shows I'm on level 3 or 4 I think it is, have you got the latest chain fire installed, I'm using the pro version, stock 2.3.5 rom with speed mod kernel
[Galaxy S II Themes and Apps] deezle:
Yup same as that, just redownloaded Chainfire so pretty sure it's latest, and have the Pro version. Also 2.35 stock but with Siyah kernal, maybe I'll try speedmod...
[Galaxy S II Themes and Apps] the_ultimate:
tick "reduce texture size" and "disable mapbuffer emu" should do the trick.
[Galaxy S II Themes and Apps] deezle:
Cheers, that worked and I'm not sure I can tell the difference graphics wise..
[Galaxy S II Themes and Apps] budi5555:
after install plugin.. open default openGL settings-->use plug-in you installed (nvidia tegra)... so try open that game..
[Nexus S Q&A, Help & Troubleshooting] donsh00tmesanta:
Which one is best for unbloat and battery life?

I looked at videos and reviews but none show which ones have more unwanted apps removed.
[Nexus S Q&A, Help & Troubleshooting] albundy2010:
The time you used doing that you could have flashed and tested the roms.
[Nexus S Q&A, Help & Troubleshooting] xdviper:
Oxygen. The first rom I flashed when I got my phone and its great when you get a deep idle kernel
[Nexus S Q&A, Help & Troubleshooting] donsh00tmesanta:
What is a good deep idle kernel?
[Nexus S Q&A, Help & Troubleshooting] donsh00tmesanta:
Very true but I like opinions of others to get info I might not get from my own tests
[Nexus S Q&A, Help & Troubleshooting] eunkipark92:
The one that says deep idle kernel in develop section;)
[Nexus S Q&A, Help & Troubleshooting] amd_203:
He asked what's a good deep idle kernel, not what is it.

A good one would be either franco.Kernel or matr1x.
[Nexus S Q&A, Help & Troubleshooting] Icecoldmeat:
Definitely give the franco.Kernel a try,

Battery life is awesome!
[Nexus S Q&A, Help & Troubleshooting] donsh00tmesanta:
Thank you!!
[Nexus S Q&A, Help & Troubleshooting] donsh00tmesanta:
I am sorry I can't find the Franco kernel
[Atrix 4G Q&A, Help & Troubleshooting] lexx210:
I'm a little scared to ask this on the official thread so hear goes. How do I add accounts to CM7? I mostly need my gmail account to sync with my phone, but it would also be nice to have Facebook as well. I'm guessing a good start would be to install the google applications. Any help is much appreciated.
[Atrix 4G Q&A, Help & Troubleshooting] Pirateghost:
install GAPPS (google apps), then install facebook app.
[Galaxy Tab 8.9 Android Development] alterbridge86:
KNOWN ISSUES

Wallpaper does not scroll (but this is by design really...its why the launcher is SO smooth...)

ROM AND KERNEL CHANGE LOG

Overcome 8.9 Series v2.3.1

eBook application returns!

Updated Books to Play Books 2.3.5

Updated Music to Play Music 4.1.513

Updated Videos to Play Movies 1.4.9

Updated Market to Play Store 3.4.6

Updated Flash Player to 11.1.111.7

Updated YouTube to 3.5.5

Removed HideBar (did not work reliably when preinstalled – please get from HideBar website if you wish to use this app)

Reverted to a modded stock browser (will fix most back button bugs as well as some user agent issues)

Overcome 8.9 Series v2.3.0

Rebased on P7300XWLA2/P7310UELA3

Updated Maps to 6.3.0

Updated Flash Player to 11.1.111.6

Updated Samsung Apps to 3.10.115

Launcher from UELA3 used (significantly improved landscape performance)

HideBar v0.12 included (installed in /data so can be removed by user if they so choose)

SwitchMe v1.2.2 included (installed in /data so can be removed by user if they so choose)

CWM Recovery 5.5.0.4 Included
[Galaxy Tab 8.9 Android Development] alterbridge86:
Hello All! The Overcome Experience has come to the Galaxy Tab 8.9 :D I am glad to be here and providing the best experience possible to all Galaxy Tab 8.9'ers out there :)

I have just a few points to cover in this post, and then we're off to the races. I'm sure some of you may be familiar with my works and know that I have a website, www.teamovercome.net, which houses an excellent install guide, tweaks, faqs, downloads, and more for all the devices I support. Unfortunately, we are having an issue with our host so I will not be building a website for this device until we are set up on a new hosting service. However, I did not want that alone to hold up the release of this ROM, so here we are :)

During the course of my development, I have made two very important discoveries. Firstly, as you most likely noticed in the first post, we are running a P7510 rom. Yes, P7510 roms are 99% compatible with the P7310 - only minor tweaking is required to make it work perfectly. For this reason, I have based this rom off of the latest rom available for the P7510 which is very smooth and performs exceptionally well.

My second discovery comes with some good and bad news. I'm sure you all have noticed that there is horrendous lag when swiping between the homescreens in landscape mode. Initially, I blamed this on the rom. I tried several different P7310 roms, including the P7510 rom which this release is based on, and while some were better than others, it continued to exhibit more lag than the P7510. Naturally, I found this extremely odd because these devices are identical with the exception of the screens. Another bit of background info before moving on in this story, Honeycomb has been plagued with an issue up until the 3.2 release which caused the device, when used in portrait mode, have very stuttery, laggy performance. The 3.2 release significantly improved that issue so much that it is nearly identical to the performance of landscape mode.

Moving on, I learned that the tab actually has a default orientation of portrait (notice that CWM is in portrait mode on the 8.9, whereas on 10.1 it is in landscape). As a result of this, there is a modifier in the build.prop that rotates the screen appropriately. However, the side effect of this, is that the performance issues seen on typical Honeycomb tablets in portrait mode now manifest in landscape mode. If you flip the tab into portrait, you will see the butter smooth performance one would expect in landscape. (I urge you to try this out once you flash the rom - it gives you a taste of what is to come in the future!) So the bad news of this is that there is really nothing I can do to fix this at this time. This rom has SIGNIFICANTLY improved landscape performance, but its still not perfect. The good news however is that once we get 3.2, and definitely ICS, we will no longer have to worry about these sorts of performance issues.

All that said, I hope you all enjoy the release and as always, the best is yet to come!
[Galaxy Tab 8.9 Android Development] CanEpia:
Great! Can't wait to flash!
[Galaxy Tab 8.9 Android Development] davioxx:
does it work with p7300??

eager to try it i loved overcome for galaxy tab
[Galaxy Tab 8.9 Android Development] alterbridge86:
You would lose 3G capability...I will have a P7300 rom coming in the near future...its just not ready yet ;)
[Galaxy Tab 8.9 Android Development] davioxx:
well i dont use my 3g capability :P, so I will download it right now but still count me for testing/using the correcto 7300 version =D, also is it necessary to wipe?

edit: recovery is good to go for the 7300?

thanks alterbridge :D
[Galaxy Tab 8.9 Android Development] alterbridge86:
Wipe is a recommended idea - you can try without it and see how it goes, but if you are seeing all sorts of FC and stuff, then you should wipe.

Recovery works on both 7310/7300, if thats what you mean...
[Galaxy Tab 8.9 Android Development] maomaogw:
Looking forward to your P7300 ROM, any ETA date?hehe
[Galaxy Tab 8.9 Android Development] netxph:
Would like to see this work on 3g as well. But I can't stop salivating on this...

I'm strapping myself now, not to do anything with my tablet. I relied too much on 3g internet... :(
[Galaxy Tab 8.9 Android Development] poolguy:
Much obliged alter. Putting it through the paces now, so far so good.
[Galaxy Tab 8.9 Android Development] davioxx:
Success

Hello guys just confirming it working on the 7300 no 3G data Ive never used it before so cant confirm anything,

took around 5 minutes for first boot, wouldnt work without wipe
[Galaxy Tab 8.9 Android Development] ajaffarali:
Looking forward to the 3G version- can't have that not working so please release it soon. Pretty please :)
[Galaxy Tab 8.9 Android Development] somboons:
waiting ROM for support my TAB8.9 7300B :)
[Galaxy Tab 8.9 Android Development] siphuyoda:
Sweet! Will flash once I get home from work tomorrow!
[Galaxy Tab 8.9 Android Development] KitF:
Hey, I just won a 8.9 and am considering this ROM due to the HW acceleration. Is it possible to revert the soft buttons to the TouchWiz versions? While I'm fine with the "Tron" look of stock Honeycomb, it doesn't match Touchwiz well.
[Galaxy Tab 8.9 Android Development] bigbrovar:
Great! So who would u describe the performance? Compared to stock. Does the UI still lag? What are your first impressions
[Galaxy Tab 8.9 Android Development] alishankiti:
can this kernel be overclocked?
[Galaxy Tab 8.9 Android Development] knights.JayTana:
is there any posibilities to have a GSM voice call on this ROM in the future?
[Galaxy Tab 8.9 Android Development] Jade Eyed Wolf:
Very much looking forward to a P7300 3G build of this!

Also, +1 on the question of overclocking/undervolting; Tegra 2 is cool and all, but it's no Exynos.

My GS2 has spoiled me when it comes to performance. <_<;;
[Galaxy S II Q&A, Help & Troubleshooting] GothLove:
Hi guys,.i have a SGS2 and i have network problem in the apps... but in the dolphin browser i can enter in the internet... im user from telcel...

excuse my bad englishxd im from mexico...
[Galaxy S II Q&A, Help & Troubleshooting] NobbyLK:
Reboot

Hi,

maybe it sounds silly - but have you tried to reboot your SGS2 ?

Rgds

Nobby
[Galaxy S II Q&A, Help & Troubleshooting] wltklah:
I had that problem few times. The extream case of the problem is the 3G connection stall issue. I am on USA At&t.
[Galaxy S II Q&A, Help & Troubleshooting] GothLove:
but this problem had started 3 days ago :SS and i cant solve... cant use the market e.e' but the GO market yes...

Whats wrong with my cellphone?:@
[Xperia Arc General] rkanwar:
Hi guys I finally got my arc today. In love with it more than I was with my x10i and desire hd. Anyway I have a couple of enquiries.

First of all what is the 2nd mic used for?

Secondly, does the noise reduction option in call settings help and if so how? What difference is there in it being on and off?

Last but not least...ive seen two or three threads regarding 0% battery...what is this issue actually about?

Thanks and looking forward to join in with discussions and other threads.
[Xperia Arc General] Step666:
The 2nd mic is used for the noise cancellation - it record the background noise separately from the main mic then will subtract the one signal from the other to try and help reduce/remove it.

As for how effective it is, I've never knowingly used it, so I can't comment.

The 0% battery issue seems to be some sort of problem related to trying to flash/root the handset in a particular way.

There are solutions out there, so if you're afflicted by it there are ways of sorting it but I wouldn't worry unless it happens.
[Xperia Arc General] _popcorn:
your second question is the answer to your first. the 2nd mic is on the back and is supposed to monitor the sounds of the area around you, to then cancel that noise whilst on a call. can't say how effective the noise reduction is, but i guess its working well since people rarely have any issues hearing me in busy, loud environments.

the 0% battery issue is only if you're rooting or flashing on your handset from what i understand. so if you wish to stay with stock SE firmware, you wont have this issue. SE is updating their firmwares reasonably quickly anyway, so if you don't root it, its not a major issue (well not for me anyway).

hope you like your arc, love this phone <3
[Xperia Arc General] rkanwar:
Thank you so much guys. For a newbie to this phone can anyone give me any tips and tricks? And have any of you guys experienced the crack that everyone is on about?
[Xperia Arc General] Step666:
Yeah, I've got the crack(s).

Never noticed 'til I went looking for them though, so it's not worth worrying about IMO.
[Xperia Arc General] _popcorn:
So far I've dropped the phone on concrete and tiles about 4 times and haven't got the cracks, so I've been pretty lucky. I do have some rough corners as a result, so make sure you take good care of it!

I find that the phone has nowhere near enough internal memory, so if you download many apps, you'll need to start moving as many as you can to the sd card. Note that apps stored on the sd card cannot have widgets, so if you want a specific apps widget, it'll need to be on internal memory
[Xperia Arc General] l3mm:
I have the cracks over the sensor that others have experienced, despite never dropping my phone. I think the plastic is not the best quality and tbh you can feel how fragile it is when you first pick it up. My old phone was HTC HD2 and felt like a brick compared to my Arc. I'm still umming and arrrring about sending it in for repair......

As for any tips? There is a thread here which you might find useful

http://xdaforums.com/showthread.php?t=1194545
[Xperia Arc General] rkanwar:
Thanks for the info guys. Im just scared now though but the crack situation. I have currently got a leather pouch on my arc
[Xperia Arc General] Lord Takyon:
It's not worth worrying mate, it doesn't get any worse and it doesn't affect the phone in any way.
[Xperia Arc General] rkanwar:
Cheers mate. Just another quick question to everyone. How many apps have everybody got on their device? My reason for asking is because my internal memory went really low. I dont really wanna move apps to sd if I can help it. Edit: I have 70 apps installed in the downloaded section ofmanage application including market youtube and maps. Is that good? Keeping in mind two or three of them are either licenses eg titanium pro and some widgets
[Xperia Arc General] silverwind:
I have 146 apps installed in my Arc ;) and I moved it all to SD Card, if possible..
[Xperia Arc General] l3mm:
I have ~150 apps in total installed and have 41Mb free on phone memory. All have moved to SD card (where possible) using Apps2SD. I'm sure I could get rid of alot of the older I apps I don't use as much

As mentioned above, I wouldn't worry too much about the crack. It does not affect phone's performance and most people will not notice it unless you point it out to them.

I was thinking of sending mine in for repair, but last night when I got home opened car door and my Arc fell out of my pocket on concrete floor. It bounced a couple of times so I feared the worst. After close inspection, there are 2 small scuff marks on side and that's all, no damage to screen nothing.....thankfully, maybe I got lucky, but will no longer be sending it in for repair as SE will say it was caused by dropping it.
[Xperia Arc General] Markoldfield:
Yep second mic is used for clever phasing to cancel out the external noise.
[Xperia Arc General] rkanwar:
thanks guys...yesterday I updated via SEUS in order to root and hopefully update to 2.3.4 however I am still on 2.3.3 with firmware version 4.0.A.2.368...in SEUS it said that the home screen will now support landscape mode but ive not seen much difference.
[Xperia Arc General] _popcorn:
I remember reading this in an old firmware update changelog. It seems SE actually meant that there was landscape home screen support when screen mirroring via HDMI (ie. when you hook up your arc to a monitor/TV, you can see the phone on the monitor/TV in landscape). on the phone however, the home screen is always in portrait
[Xperia Arc General] rkanwar:
im sorry to keep bugging everybody with question after question but i wanted to know how much space do apps take on sd card? for example if an app on internal memory takes 1mb will it be the same on the sd card? Im just wondering because even though my sd card shows hidden files, both on Astro and Windows i can never see the app files.

thanks you everybody for your cooperation :)
[Xperia Arc General] Step666:
Pretty much the same space, yeah - they still take up a small amount of memory on the handset (a couple of KB or so) but basically it's all just shoved onto the card instead.
[Galaxy S II Q&A, Help & Troubleshooting] digitallysick:
Im looking for a galaxy s2 rom similar to stock, or maybe with just a kernel mod/rooted but not a lot else .

Ideas? Im ok with touchwiz and the samsung apps
[Galaxy S II Q&A, Help & Troubleshooting] knightnz:
Anything except CM7 or MIUI.

Or just flash a Chainfire CWM root kernel onto what you have now.
[Galaxy S II Q&A, Help & Troubleshooting] tomascunill:
CheckROM Revolution

Batista

VillainROM

Wanam Lite

etc...

EDIT: All these ROMS have removed the majority of samsung apps, but you can easilly install them by putting the .apk in \system\app (with root explorer)

if you want just stock go to the infratech thread and go for the firmware you like.
[Galaxy S II Q&A, Help & Troubleshooting] symphony.op:
symphony rom is comming...

KI-4 based and with a lot of tweaks... :D
[Galaxy S II Q&A, Help & Troubleshooting] It_ler:
I recommend the following two threads for you:

1. Intratech's Official Firmware thread => http://xdaforums.com/showthread.php?t=1075278

Please read the first post very carefully.

2. Chainfire's CF-Root thread => http://xdaforums.com/showthread.php?t=1103399&highlight=CF+Root

Flashing the corresponding CF-Root kernel to your (stock) ROM is the easiest way to root your phone. And the included CWM Manager app provides additional feature (full backup/recovery, extended recovery mode, flashing kernels and zip files, etc.).
[Epic 4G Q&A, Help & Troubleshooting] tbob18:
Has anyone tried a 64gb MicroSD in the Epic 4g yet? It seems like they work in the S2.

The cost is still ridiculous, but in a few months it should be down to a reasonable price.
[Epic 4G Q&A, Help & Troubleshooting] poit:
The SD / microSD spec only allows up to 32 gb. Anything over that is likely SDxc, which isn't supported by the Epic.
[Epic 4G Q&A, Help & Troubleshooting] tbob18:
True, but from what I understand it is limited only by software, and when formatted to FAT32 it works on the S2, Epic Touch and Evo 3D. None of which officially support SDXC.
[Epic 4G Q&A, Help & Troubleshooting] poit:
You got me to read up a little on the format and I learned something. I guess with some clever formatting tricks and setting the proper bits in the MBR an SDXC card that supports the 3.0 standards (whatever they are) can appear to be a SDHC card and be formated FAT32. So then it seems totally OS dependent whether the phone will read a properly formated 64GB card.

I stand corrected.
[HTC Sensation] bonebeatz1234:
Shadowgun works on sensation i bought it and it took three trys to download data from wifi runs smooth great game.

With chainfire
[HTC Sensation] n1ghtl1fe:
good find man. do you kno if it works without chainfire? chainfire causes my sense to reload every 15 seconds
[HTC Sensation] Ace42:
If you have Pro CF you can have custom settings for each app, if Sense/Rosie/Fusion are listed then maybe you can add the settings. It may be a bug with CF, if the ROM you have uses GPU UI rendering.
[HTC Sensation] edude03:
Are you running a sense rom? On cm7 alpha 9 the game starts but I can't get past the opening cinematic
[HTC Sensation] Andresehn:
Where can I get Chainfire? The Market Says my phone is incompatible...

CM7 - HyperSensation
[HTC Sensation] n1ghtl1fe:
Yeah im on bulletproofs latest with bricked 1.4 kernel that does use GPU UI rendering. Im actually stuck right now after install and reboot sense is just loading constantly damn it. Im gonna flash stock kernel see if thats it
[HTC Sensation] bonebeatz1234:
Im running insertcoin 3.3.9 and i haven't tried it without chainfire
[HTC Sensation] bonebeatz1234:
chainfire don't reset my sense change roms .
[HTC Sensation] edude03:
Hey don't promote piracy in this thread bonebeatz1234

edit 2: After thinking about it for a bit, It seems like the app is running out of memory (strange but possible) so I enabled reduce texture size in CF3D and that worked :D

edit: On a more helpful note, I just tried on Android Revolution HD w/ CF3D and the nVidia plugin, still can't get past the opening screen. I get an error:

E/Adreno200-EGL( 1740): eglLockWindowSurface: failed to map the memory for fd=106 offs=1044480
E/Adreno200-EGL( 1740): egliSwapWindowSurface: oglSwapBuffer failed
E/EglHelper( 1740): eglSwapBuffers glGetError = %d1281
E/Adreno200-EGL( 1740): eglLockWindowSurface: failed to map the memory for fd=106 offs=1044480
E/InputQueue-JNI( 1740): channel '40958920 com.madfingergames.shadowgun/com.unity3d.player.UnityPlayerActivity (client)' ~ Publisher closed input channel or an error occurred. events=0x8
W/dalvikvm( 1740): threadid=9: thread exiting with uncaught exception (group=0x4001d648)
W/System.err( 1740): java.lang.RuntimeException: eglSwapBuffers failed: EGL_BAD_ALLOC
W/System.err( 1740):	at android.opengl.GLSurfaceView$EglHelper.throwEglException(GLSurfaceView.java:1084)
W/System.err( 1740):	at android.opengl.GLSurfaceView$EglHelper.swap(GLSurfaceView.java:1042)
W/System.err( 1740):	at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1368)
W/System.err( 1740):	at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1122)
D/FlurryAgent( 1740): Ending session
E/AndroidRuntime( 1740): FATAL EXCEPTION: GLThread 10
E/AndroidRuntime( 1740): java.lang.RuntimeException: eglSwapBuffers failed: EGL_BAD_ALLOC
E/AndroidRuntime( 1740):	at android.opengl.GLSurfaceView$EglHelper.throwEglException(GLSurfaceView.java:1084)
E/AndroidRuntime( 1740):	at android.opengl.GLSurfaceView$EglHelper.swap(GLSurfaceView.java:1042)
E/AndroidRuntime( 1740):	at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1368)
E/AndroidRuntime( 1740):	at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1122)