yashsingh1/xdaforums huggingface dataset:
[Samsung Galaxy Nexus] saster2:
From the data-sheet of TWL6040

It can be found using your favorite search engine.

I am not allowed to post a link...

The last line should tell you how well your headphone impedance will match.

/S
[Samsung Galaxy Nexus] varunkumars:
Wow that's good news. "Excellent sound quality from earpiece and headphone jack"....

http://mobilesyrup.com/2011/11/19/galaxy-nexus-review-part-2-software-overview-and-final-thoughts/
[Samsung Galaxy Nexus] doubleperfect:
The headphone jack out of the Galaxy Nexus is good. Audio is clear, very little hiss using UE-11s.

I find the volume increments are too large but I listen at low volumes using low impedance IEMs. Others shouldn't find that to be a problem.

Note that there is a bug where audio exhibits clipping when the screen is off:

http://xdaforums.com/showthread.php?t=1357230&page=4
[Samsung Galaxy Nexus] robrob777:
Not Wolfson, Not Yamaha, it is Texas Instruments TWL6040 8-Channel High Quality Low-Power Audio Codec

http://www.ifixit.com/Teardown/Samsung-Galaxy-Nexus-Teardown/7182/2

http://guide-images.ifixit.net/igi/NOONhFcxRNtFXwqg.huge
[Samsung Galaxy Nexus] sauron0101:
Yep - it is confirmed - the TI TWL 6040.
[Samsung Galaxy Nexus] ericshmerick:
So is this supposed to be "aUdiOPhylz" quality?

It sounds just fine to me. Sounds like people are complaining just because it's not the holy grail wolfson DAC instead of citing an actual issue with the sound.

16 gigs ain't gonna hold too many lossless audio files. Me? It sounds juuust fine for mp3's and streaming audio. I'm sure there are millions of people with $1000 earphones that need ridiculous audio from a cellphone, but for me the DAC, whatever it is, sounds perfectly fine to me.
[Samsung Galaxy Nexus] Balthazar B:
TI acquired Burr Brown. Unless you still have training wheels on your bike, you'll recall that BB was state of the art (arguably they invented the art) in DACs and other digital signal processing innards. I don't know how many BB engineers are still with TI, but the pedigree of the TI DAC is pretty damn good.
[Samsung Galaxy Nexus] pukemon:
Burr brown. Thats a cool name.

Sent from my samsung gt i9250 which is in the wrong country.
[Samsung Galaxy Nexus] [hfm]:
Finally got my phone today. The sound is, with my klipsch s4a anyway, just as good quality and more powerful than the nexus s. The music app has good eq built in as well. I was using equalizer from smart android apps on the nexus s.
[Samsung Galaxy Nexus] ericshmerick:
That's what needs to said in this thread...personal experiences.

I am not an audiophile by any means...at best I stream internet radio or listen to google music files. They sound great.

Maybe I just don't get it. If pristine audio quality is critical because you have super ears and invested a ton of cash into IEM's, perhaps you should just toss a Cowon in your pocket and use that for your 1-gig file size (each) songs?
[Samsung Galaxy Nexus] oscillik:
I already pretty much said that but without sugarcoating the words earlier in the thread :p
[Samsung Galaxy Nexus] blkrabb1t:
+1.

32 GB isn't going to carry much lossless audio entertainment, especially when that 32 gb is shared with apps, the OS, and there's no chance for extra storage on the device.
[Samsung Galaxy Nexus] Tom Servo:
The DAC and opamps are fine. There's no audible noise floor, unlike other smartphones I've owned (usually the HTC brand), which is what counts the most.

It's an idiotic discussion anyway. First of all, not all ears are the same, thanks to variation of biology, so there's no objective sound to begin with. And second, audiophiles like to make up all sort of ****ty voodoo to justify their insane opinions. (I'm especially fond of their magic cabling. I work in cable manufacturing, with some audiophile companies as customers, and I could explode in fits of rage reading respective topics on Head-Fi...)

It's only with certain files, whose streams aren't conforming. Run these through Foobar2000's MP3 Stream Rebuilder and they're good to go.
[Samsung Galaxy Nexus] kalibar:
There's a lot of terrible posts in this thread amongst a handful of rather helpful ones (to the latter group, thank you -- you obviously know who you are).

For the practical user, this discussion starts and ends with two questions:

We know what the Nexus S and O.G. Galaxy S devices using Voodoo Sound sound like. Will a user pick one of those devices over the Galaxy Nexus in an ABX test using mid-range IEMs or better?

We know what the highly-inexpensive SanDisk Sansa Clip+ player sounds like, and many would consider it to be a very appropriate "good enough" threshold for cheap mobile devices. Will a user pick that device over a $700+ Galaxy Nexus in an ABX test using mid-range IEMs or better?

If the answer to both of the above questions is 'yes,' we've got an inadequate product. Simple.
[Samsung Galaxy Nexus] sauron0101:
If the subjective tests here are any indication, we may have a winner in terms of audio quality, relative to other phones anyways. TI does make some high quality audio parts. We'll need more objective tests before coming to a final conclusion, but early indications are positive.
[Samsung Galaxy Nexus] luapclark:
The first few lines may also explain the clipping heard when screen is locked. Could it be switching to low power mode and this doesn't give enough power or headroom to play the certain files which clip?

If that's the case then I hope supercurio gets one of these and adds some voodoo to add the option to force high power mode.
[Samsung Galaxy Nexus] betoNL:
Going back to the OP, and his inquiries about audio quality...

If sound is a real important feature for you, take some time, and a couple of good headsets, go to a showroom/shop and try the phone yourself.

That's what I did last year before buying the sgs1

What the DAC is concerned, funny thing about the Yamaha one:

According to MY ears, The Galaxy Note sounds better than the sgs2, and I realized that by performing comparisons tests (in showrooms) and both devices have the same yamaha DAC... I realized that long before reading that Swedish article:

http://xdaforums.com/showpost.php?p=19724834&postcount=8

So forget DAC or personal opinions, test it yourself :cool:
[Samsung Galaxy Nexus] saster2:
Swedroid.se will have a review up soon, and they did proper test on the headphone capabilities.

I posted a link to a outtake from the review, a few days back.

It shows the frequency response of the GN... not bad, but nothing spectacular.
[Samsung Galaxy Nexus] oscillik:
once the numbers are published, I'm sure all the 'audiophiles' will poo-poo it and finally commit to buying that pair of Genelecs they've always wanted, and a Transcriptor turntable.
[Samsung Galaxy Nexus] justanothernoob:
Personally the phone I had with the best sound on it so far was the Samsung Infuse. Which had the Wolfson DAC. That thing sounded great. But my expectations for the Nexus are still high. Hopefully will be delivered tomorrow...
[Samsung Galaxy Nexus] saster2:
Here is the link I was talking about earlier.

http://www.swedroid.se/forum/58657-ljudchip-2.html#post818634
[Samsung Galaxy Nexus] bpm2000:
Eh that's not too bad. I guess after the N1 most are going to sound pretty good to me though.
[Samsung Galaxy Nexus] flipper203:
Error...sorry
[Samsung Galaxy Nexus] pukemon:
two thumbs up on the dac. ti done good. so far i lose about ~1% an hour playing music out to my speakers and it sounds great. comparable to the wolfson in my atrix.
[Samsung Galaxy Nexus] alias3800:
Yeah, this sounds just fine to me. It'll never be as good as a simple, external DAC and other equipment. This is pretty decent for what it is I think.

Sent from my GNex
[Samsung Galaxy Nexus] kalibar:
Ugggh. This isn't what people are asking!

Can you ABX test it against a Captivate, Vibrant, Fascinate, I9000, or Nexus S with Voodoo Sound installed and tell us about your findings?

The SGS 1 phones have set a high bar, and we're trying to figure out objectively what the quality delta is like with the Galaxy Nexus.
[Samsung Galaxy Nexus] elfary:
More measurements of the Note audio performance.

http://en.goldenears.net/index.php?mid=GR_Mobile&category=279

It looks as an acceptable performer but it's not the great performer the iPhone is the sound department.
[Samsung Galaxy Nexus] lynxboy:
I'm really impressed with the sound quality on this device and coming from a Galaxy S2, which was appalling, it makes a refreshing change. I never got to experience the Wolfson DAC, but previously owned a DHD and N1 which were 'OK'. The SGN is definitely the best of the bunch and I've even taken to using Google Music over PowerAmp as somehow it sounds better!!

Happy to be enjoying my music again.

Regards.
[Samsung Galaxy Nexus] oyebto:
i come from a iPhone 3g, 3gs 4 , sensation, SGSII and then on to nexus. So far only the 4 sounds better than the nexus. tested with westone 3 and the audio is really leaps and bounds better than SGS2. pity the 16gb though.
[Samsung Galaxy Nexus] sg1969:
Really? I went from iPhone 4 to the Galaxy Nexus, and one of the first thing I noticed was how much better the music sounded.
[Samsung Galaxy Nexus] omersak:
the sound quality is surprisingly excellent. Leaps and bounds better than the ****ty SQ of the SGS2 and pretty much indistinguishable from my iphone 4s.

given that supercurio was impressed with the SQ, i'd expect him to make it even better with what might be the true successor of voodoo sound.
[Samsung Galaxy Nexus] rye&ginger:
I find it to be better than iPhone 3G and Galaxy S thus far. There is a nice flat EQ and good full range. Listen to drum n bass mostly so its a good test of range.

Sent from my Galaxy Nexus
[Samsung Galaxy Nexus] trincisor:
So what is the final consensus
[Samsung Galaxy Nexus] LionAR10:
Someone pm me a link to a good test track in flac (No noise'd classical) and I'll do a listening test... Fwiw...

I'll compare the Galaxy Nexus vs Nexus S Tmo vs current production MAudio dedicated I/O on NS10s (Alesis RA100)... Don't know the MAudio model number since I'm not at the office.

Sources:

Used to be DoO of major CD mastering sw/hw vendor.
[Samsung Galaxy Nexus] bemymonkey:
I like it. Much better than my old Desire - no bass-dropoff, and little to no background noise with low impedance BA in-ears... More than adequate for portable listening.
[Desire HD Q&A, Help & Troubleshooting] AA--92:
Is it something that can be done whit my friend phone now?
[Desire HD Q&A, Help & Troubleshooting] Saluco:
everytime you want answers you must give as much as possible details

like

does the phone still booting(can you Open the phone)

can you acces Hboot/bootloader (with the phone closed press Power button and Volume Down at the same time) and what Exactly did you did (beside the Obvious Question ...What Was your Friend THINKING ...flashig radio without having Radio S-off)

ofc , if you c an acces HBOOT

the steps will be

1. Downgrade to 1.32..and get Permanent ROOT

2. RADIO S-offf

3 . Eng s-OFF

flash radio again.....THE WRIGHT WAY ;)

Hit tnx, and Have fun....and arm yourself with patience :D
[Desire HD Q&A, Help & Troubleshooting] AA--92:
I can acces h-boot. Thx for helping me
[Galaxy Tab 10.1 General] sonicrhythms:
I was playing around with my replacement from Amazon (the old one had newton rings and scrambled screen issues) and I noticed that there's an area that's not responding to touch? On the keyboard, the area is the W key (between Q and E). I can press Q and E perfectly but W does not respond....same goes for website links in that W area.

Are dead touch areas a known issue? :confused:

PS, I flipped the screen to vertical orientation and the W works fine so it's the area of the touchscreen and not the keyboard software.
[Galaxy Tab 10.1 General] Tivo7:
That's a hardware issue bro. You could try wiping everything back to stock and see if it continues. If it still doesn't respond, you need a replacement tab, sorry.
[Galaxy Tab 10.1 General] sonicrhythms:
I'll reset the tablet to stock setting but I agree it's a hardware issue too....I'll report back later after the reset.
[Galaxy Tab 10.1 General] Tivo7:
Aight bro, good luck.
[Galaxy Tab 10.1 General] sonicrhythms:
Yeah, it's the hardware. I just reset it to factory and that area doesn't respond to touch.....I'm going to get a refund and wait for the next version of the tab. All these defects is not worth the hassle....
[Galaxy Tab 10.1 General] adiliyo:
i had the same problem with my tab, i just got it back today from samsung and it seems as if they replaced the screen, everything seems to be working fine now
[Windows Mobile Software Development] M3PH:
I've been banging my head against this one all morning and now i have a head ache so i decided to stick it out to you lot.

I want to make all my user controls (labels, checkbox's etc) transparent - well the text at least. I found this thread on MSDN but i'll be honest and say i'm not entirely sure what i'm supposed to do with it.

Thanks for your thoughts.
[Windows Mobile Software Development] stephj:
Works a treat. Lifted the code from the site and dropped it straight into the form class.

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.WindowsCE.Forms;

namespace TestDevApp
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
xdaforums.com/search.php?searchid=90851847
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
DrawLabel(label1,e.Graphics);
DrawLabel(label2, e.Graphics);
DrawLabel(label3, e.Graphics);
DrawLabel(label4, e.Graphics);

}
private void DrawLabel(Label label, Graphics gfx)
{
if (label.TextAlign == ContentAlignment.TopLeft)
{
gfx.DrawString(label.Text, label.Font, new SolidBrush(label.ForeColor), label.Bounds);
}

else if (label.TextAlign == ContentAlignment.TopCenter)
{
SizeF size = gfx.MeasureString(label.Text, label.Font);
float left = ((float)this.Width + label.Left) / 2 - size.Width / 2;
RectangleF rect = new RectangleF(left, (float)label.Top, size.Width, label.Height);
gfx.DrawString(label.Text, label.Font, new SolidBrush(label.ForeColor), rect);
}

else //is aligned at TopRight
{
SizeF size = gfx.MeasureString(label.Text, label.Font);
float left = (float)label.Width - size.Width + label.Left;
RectangleF rect = new RectangleF(left, (float)label.Top, size.Width, label.Height);
gfx.DrawString(label.Text, label.Font, new SolidBrush(label.ForeColor), rect);
}
}
}
}

Devtrans is the view in VS

Transparent is the actual running code.
[Windows Mobile Software Development] M3PH:
Cool thanks.

I did try using DrawString but the drawn text doesn't scroll with the form when you... well.... scroll the form.

I'm gonna have the afternoon off but i will check it out properly later. Would this also work for check boxes? If so what are the changes that would need to be made?
[Windows Mobile Software Development] stephj:
Checkboxes might be a different matter. The above method does not work, it only deals with the text caption. There is is an article on The Code Project at

http://www.codeproject.com/KB/dotnet/TransparentControl.aspx

It appears like they have almost created a control from scratch. You may have to take control/override that much of the object, to get it to work, that you have almost created a new control.
[Windows Mobile Software Development] M3PH:
I did see that page but i couldn't figure out how the hell to use it
[Windows Mobile Software Development] joe_coolish:
Ok, so now you have found one of the BIGGEST challenges to WM development.

I spent 4+ months trying to get the same thing you are looking for (well, what I assume you are looking for), that is: A transparent label that you can use your finger to scroll.

If that is what you are looking for, I can tell you right now that you need to either look into custom controls that already do this or decide how much time you are willing to invest into something as simple as that.

Here is the basic components that you will need to code to get DrawString to properly scroll with your finger:

You will need to code up some kind of container or panel that holds the current virtual x,y coordinates.

You will need to code up some kind of custom control that can be added to the previously made container

Create logic in the container to take the current virtual x,y coords and determine which custom controls are visible and should be drawn on the screen, pass them their offset coords, and draw the control

Override the OnMouse*ACTION* events on the container to manipulate the virtual x,y coords and then refresh the screen

You also will need to know about double buffering so you don't get any flickering.

It's a very very hard thing to do on WinMo, something that other platforms take for granted. This is one of the reasons that some custom WinMo programs have UIs that are either really terrible, or take tons of resources.

If you want to give it a go (and I would highly recommend doing it, I can't tell you how much I learned about software development by creating my own custom controls) I can help point you in the right directions. Feel free to take a look at the code I've written for my Facebook app (specifically the XFControls and SenseUI projects). I'm not on XDA as often as I'd like, but send me a PM with your questions and I'll respond when I log in.

Good Luck!
[Galaxy Note GT-N7000 Android Development] tids2k:
Thanks to alesscam, for providing the leaked firmware, chefs and cooks start building a new base :)

Original post here : http://xdaforums.com/showthread.php?t=1310513

N7000OXAKJ1.rar | 516.9 MB

SOMEONE PLEASE MAKE A MIRROR ON MULTIUPLOAD
[Galaxy Note GT-N7000 Android Development] Toss3:
Been out for awhile on sammobile.com and I guess the OP just copied the link from there.

Linky
[Galaxy Note GT-N7000 Android Development] ronni.rasmussen:
Anyone knows if there is some interesting apps in it?
[Galaxy Note GT-N7000 Android Development] eybee1970:
waiting for the first highly motivated users flashing this ROM via Odin and bricking their device ;) ....so someone should tell them: DO NOT FLASH THIS!! IT IS NOT FOR SGS2!! It's just for the devs to build a ROM for SGS2 out of (parts) of it!
[Galaxy Note GT-N7000 Android Development] alesscam:
Thanks for credit mate ;)

Guy's ..if is interest,i have dump this rom

i have added link in my OP,

anyway:

http://db.tt/ukRTvhiI
[Galaxy Note GT-N7000 Android Development] silentscreamer:
@alesscam

Great work, keep it up! *thumbsup*

Some more Mirrors for: PDA:N7000XXKJ1 CSC:N7000XXKJ1 Phone:N7000XXKJ1

http://www.multiupload.com/G2R1W9YUDI

Password: nightly@ghostworker

Source: http://bit.ly/w4U1eu

best regards

---------- Post added at 07:34 PM ---------- Previous post was at 07:32 PM ----------

pls, can you give us some more "insider information"@ eybee1970 :confused::eek:

best regards
[Galaxy Note GT-N7000 Android Development] timsen11:
Whats the difference between XXKJ1 and OXAKJ1
[HD2 Windows Mobile 6.5 Q&A, Help & Troubleshooting] ersa:
Hello,

I've HTC HD2 with user locked phone,

but problem is that I have this code but Phone doesn't want to take it.

How to repair it, or how to take out from phone user data?

BR

ERSA

Seb
[HD2 Windows Mobile 6.5 Q&A, Help & Troubleshooting] Cenobite_:
Hard reset will do the trick. You will lose all your settings and data though.
[Atrix 4G Q&A, Help & Troubleshooting] GadJec:
G'Day,

Rooted my Atrix the first day I got it home from the shops - and Ive been loving it for the past 3 months!!

Telstra (my carrier here in OZ) has just released a software update to Gingerbread. Being that this is my first update on an Android device, I just wanted to know the following:

* If I accept the OTA update will I brick my handset?

* Will this update work (even though my device is rooted)?

* Will I need to go back an re-root my device after update?

* I used the SevenPrep method (sorry if its called something else?) to root the device initially - can I use this same method again??
[Galaxy S II Q&A, Help & Troubleshooting] NRGman:
Hi, the codes I'm trying to use are: *#2263# and *#301279# and *#9900# but i just get an error, any way around this? like an app

Thanks

PS i running CM7.1
[Galaxy S II Q&A, Help & Troubleshooting] chadouming:
Code are not working on CM7 -_-'
[Galaxy S II Q&A, Help & Troubleshooting] NRGman:
will they ever?
[Galaxy S II Q&A, Help & Troubleshooting] shotta35:
maybe, just because i saw these the other day for the older Galaxy S devices:

http://review.cyanogenmod.com/9135

http://review.cyanogenmod.com/9136

http://review.cyanogenmod.com/9137

http://review.cyanogenmod.com/9138

So maybe they can get them to work on the SGS2 also :)
[Galaxy S II Q&A, Help & Troubleshooting] droidphile:
Use *#*#301279#*#* and *#*#9900#*#*
[Galaxy S II Q&A, Help & Troubleshooting] Archer:
Most of them are in the format *#nnnn#

People play jokes on noobs by putting loads of extra *s and #s on there so you can tell a noob just by looking at their posts.

When you see one that's like *#*#nnnn#*#* then just try it simple at first :)

Anyway, I use MIUI and no USSD codes work on that either. I've only ever known the Samsung stock dialer to work with them, which is annoying. I've also tried a few dialers off the Market, but no luck.

AFAIK, the only way you will get them to work is by going back to a stock ROM. I'd <3 to be proven wrong though.
[Galaxy S II Q&A, Help & Troubleshooting] droidphile:
I'm on gingermod rom. *#code# doesn't work on stock dialer or custom dialer like GoContacts. But *#*#code#*#* WORKS.

I didn't know that noobs are identified by * and # in their posts.

I respect all devs and senior members who has done a lot of cooking in this thread. But please don't be rude to people who are trying to help. Thanks
[Galaxy S II Q&A, Help & Troubleshooting] Archer:
I wasn't being. If you read my post correctly you will see that I said...

And that is correct.
[Galaxy S II Q&A, Help & Troubleshooting] droidphile:
My bad then. It's tough to understand people here because of a lot of sarcasm.
[Galaxy S II Q&A, Help & Troubleshooting] Archer:
No worries mate - I meant no offence and wasn't suggesting anyone other than noobs are noobs :)
[Galaxy Tab 10.1 Themes and Apps] soomat:
Guy's, just wondering can i play Zynga Poker on my SGT 10.1 - HC 3.1 (P7500) cause until now i cannot find the fix apk file for Zynga Poker that can run Perffectly like on My Xoom HC 3.2.1 .. Please Advise .. :)

Cheers ;)
[Galaxy Tab 10.1 Themes and Apps] SouthPhilly:
I play it all the time... It's in market. Works and looks perfect.

Sent from my Galaxy10.1 TouchWiz/ADWex equipped Starship.
[Galaxy Tab 10.1 Themes and Apps] soomat:
but i search on the MArket Zynga Poker is not there .. :( what version of your market ...?? my market is 3.1.6, btw actually i have download Zynga Poker apk (not from market) & i install it on my gt 10.1, first it look perfectly but when i try to sign in it comes an error "cannot reach facebook user"..?? is it an error that i can fix it or not ..??

Thanks
[Galaxy Tab 10.1 Themes and Apps] SouthPhilly:
It could be that my market version is different (v1.0.28) or it could be one of those regional things... I'm in the US and your in Indonesia right??? That could have alot to do with it.

Sent from my Galaxy10.1 TouchWiz/ADWex equipped Starship.
[XPERIA X10 Q&A, Help & Troubleshooting] haroutian:
hey guys i want cwm recovery for xperia x10i and how to install it and how i used it my rom is 2.1 please anyone help mee pleaseee
[XPERIA X10 Q&A, Help & Troubleshooting] haroutian:
please help meee nowwww pleaseeee
[XPERIA X10 Q&A, Help & Troubleshooting] gregbradley:
You will need to upgrade to 2.3 and unlock your bootloader.

There are plenty of threads in this DEV section that will tell you how to do it.

Have a read first then if you still need to ask for help do so in the Q&A forum

Greg
[XPERIA X10 Q&A, Help & Troubleshooting] haroutian:
i want cwm recovery and i upgrade to 2.3 please give me cwm recovery please my bootloader is unlocked
[XPERIA X10 Q&A, Help & Troubleshooting] gregbradley:
READ!!!!!

http://xdaforums.com/showthread.php?t=1253853

It is about 2 threads below this one.....