yashsingh1/xdaforums huggingface dataset:
[Windows Phone 7 Q&A, Help & Troubleshooting] ahlee:
I think most people want to pay for apps that they find useful; be it for productivity or entertainment. It's fair to enrich developers with money who produce apps that enrich our experience on the phone.

Look at me. I can buy from amazon, best buy, wherever.. online using my local credit card and shipped to a US address BUT i cannot buy an app for my smartphone just because there's no marketplace in my country. What to do????
[Windows Phone 7 Q&A, Help & Troubleshooting] the92playboy:
My issue with WP7 app pricing is that anything that is decent, I am purchasing twice, and that adds up. My wife also has a WP7, but since we cannot share a Live account without messing up each other's fb updates, etc., that means that in order for me to compete with her on Bejeweled (an app that is free I believe on other mobile OS's) I have to pay $4.99 twice. So while others get it for free, (and the iOS one is much better as well), I have to fork out $9.98.

Multiply this over 20-30 apps each year, and throw in a few higher cost apps such as Garmin Street Pilot ($33.99), and it gets very costly.

Now all that being said, I do not use any pirated software on either mine or my wife's phone (which was not at all the case with Windows Mobile). My experience with XDA devs has played a role in changing my opinion on pirated software; essentially I was now interacting with the actual devs of some software. The other big reason I don't is because I really, truly want to see WP7 succeed.
[Windows Phone 7 Q&A, Help & Troubleshooting] otherworld:
My experience is that people are buying apps on WP7, and are happy to do so; at least for those apps where the developer has clearly invested a lot of time creating it. It was the same on WM6.5 (for reasonably priced apps). Normally users are really great, and respect the effort you've put into something as long as the price isn't silly, although you do get the odd one who thinks your three months of effort writing an app should be handed to them for free, gift-wrapped, and a cherry put on top ;)

There aren't as many potential customers on WP7 yet, but I think developers need to accept it's not fair on users (or wise) to expect them to pay differently to other phones. It's Microsoft's responsibility to get more customers on board, not the user's responsibility to pay the difference; I was stunned Angry Birds (who aren't exactly short of a penny) priced it so differently.

I find the 'paid' section is a relatively good way to find the higher quality apps, and the WP7 free trial system really seems to help ensure my money isn't easily wasted. It's probably a harder situation with games as I've also experienced the "is that it" feeling after purchasing a game post-trial; but app trials often fully show you what you're going to get.

I agree with what you say about ads. I've wondered myself about releasing free/ad-supported versions; and they certainly seem to grab the download figures, but I think it's a shame if that kind of app is becoming the norm - I think most people's brains hurt enough from all the advertising they're bombarded with so hopefully the concept of paid apps will remain sustainable.
[Windows Phone 7 Q&A, Help & Troubleshooting] velvet_man:
I know it's a little odd, but I can justify paying $30 or $40 for a PC game on Steam that I'll spend hours playing. But I can't justify paying more than $1 or $2 for a phone game that I'll only play for minutes at a time whenever I happen to find myself stuck in a waiting room or during a flight.
[Windows Phone 7 Q&A, Help & Troubleshooting] Aphasaic2002:
A pricing trend has been established by iPhone appstore. There, casual games and apps are $1 (e.g. Angry Birds, Cut the Rope), more polished apps and games with longer game-life are $1.99-$2.99 (e.g. Plants vs Zombies, Street Fighter 4), and then a few premium apps are more (i paid $15 for one specific educational app, but it's pretty specific and worth every penny).

This pricing is now pretty firmly entrenched, and has carried over to the Android marketplace (where basically you have a ton of free apps, and a few good premium apps). If Zune marketplace wants to buck this trend, they can try, but sales will be lower and people will complain of apps costing too much.

I'm not sure if there's a technical reason why apps cost more for WP7? On the marketplace FAQ it mentions taxes are deducted before you get paid, but pretty sure this apples to Apple apps too.

Also Microsoft take the exact same cut as Apple - 30% of app cost - which seems a bit short-sighted. This means it costs the same to sell an app on WP7 and iPhone, so of course developers will choose the latter with over 100x more users out there. Microsoft should have not been greedy and cut the fee to 25% or even 20%, even for a limited time (2 years after you sign up as a developer?) to get more big app makers on board.
[Windows Phone 7 Q&A, Help & Troubleshooting] amaric:
Interesting topic...but here is my experience. I have two versions of my GPS Speedometer application, free and paid (trial is the same as free). The only difference between paid and free (and trial) version is that paid version does not show ads. So the functionality is exactly the same. Yet there are still so many people sideloading the cracked version.

Yes there are different reasons why some people do that. As already pointed out, some people can't buy anything from their countries. There are many badly written apps and developers looking to get rich very quickly. Those who don't fix problems in their apps and don't respond to users feedback and complains leave their users with bitter taste in their mouth. But I am sure that THE biggest problem is free fall of moral values. Some people don't know how much effort is needed to develop and maintain quality app or game. Some are very well aware of that. But lots of them are ignorant and they just don't care, because today's society wants everything, wants it now and wants it for free.
[Windows Phone 7 Q&A, Help & Troubleshooting] RoboDad:
I think this is a big reason for many people. If I spend $40 on Steam fro a game, I know I'm getting something that has enough depth and complexity that I will get many hours of enjoyment out of it.

But with phone games, they are typically "time wasters" that I play when I have a free minute or two, so their value (to me) isn't nearly as great.
[Windows Phone 7 Q&A, Help & Troubleshooting] sensboston:
It's quite simple: there are lot of cheap people in wp7 owners community! I have a good example: recently I've collected money for handset for Cotulla (white hat who probably can make a freedom ROM for Samsung handsets). But only 12 or 13 persons are donated money! (from hundred forum members crying "where is freedom rom for my samsung/lg/etc.?)

As far as I remember, sometime, on Russian ebook forum we collected money for hacker for latest Sony ebook. In a few days we got about $400!
[Windows Phone 7 Q&A, Help & Troubleshooting] paschott:
For me, I'm very willing to pay for an app that I'll use and have done so. However, if I use an app infrequently or just want to try something out, I'll tend towards the free/ad-supported versions. For example, I bought MoTweets. I use it often enough that it's worth it and support the developers. I've downloaded a bunch of games, but play them infrequently so don't switch to the fully-paid versions. Sometimes the quality just isn't worth me paying even $0.99 for an app so I don't bother.

Sometimes the apps are just overpriced. Angry Birds may be a bit overpriced compared to other platforms, but I bought it. There's an interesting Geocaching app, but the full version is $10 - not going to buy it as I wouldn't use it often enough to justify the cost, but I likely would if it were in the $1 range. Even some "Live" titles I'm still at the Trial stage, but haven't even really played them then. If it's interesting, I tend to wait for those to hit the "Deal of the Week" status before buying unless it's < $5. As others have noted, even the longer games generally don't have enough replay or play time to be worth the money.

I'd consider buying IM+, but (1) it was originally $10 (IIRC) and (2) it doesn't currently support WLM protocol due to some conflict w/ MS restrictions. I'm still on an older, free version there and won't update until WLM support is back and won't consider buying until it's there.

I'd tend to think that the Apple App Store drove the pricing down but a lot of WP7 apps have come out with mostly lower quality and higher prices so people aren't buying. I'm hoping that the new functionality in Mango drives better quality apps and that the devs don't feel a need to charge significantly higher prices in WP7 for an app that's already on another platform w/ more functionality.
[Windows Phone 7 Q&A, Help & Troubleshooting] RobbieRobski:
I wouldn't blame WP7 only, I think the majority of smart phone users are probably pretty cheap, myself included.

I've bought two app on wp7, they were both Christmas list apps and I dont remember why I bought them, both but I only ended up using one and its great. There are many free games that I find enjoyable little time sinks.

So personally, because I'm only dedicating a few minutes at a time it's not worth $x. If I'm going to play a game I'll play xbox etc and I'm glad to pay retail. Although I've only ever purchased 2 downloadable titles (worms, and leedmes) I think they were about $5-$10 each.

It sucks Angry Birds was $3 on wp7 because there are like 3 free versions on android. I could care less about achievements on my phone

I will click an add intentionally but I know the earnings are ****... like $.05-$.20 per click.

Think of it this way. Movie theatres charge $3-$5 for a box of candy about $5 for a drink and about $10 for a large popcorn. Well lets face it. I coulda bought that same damn box of candy a 10 pack of microwave popcorn, and a drink at the dollar store for 3 bucks

So you weigh the difference.

Rape 5 people

Serve potentially thousands for free and hope the accidental/intentional ad clicks ad up to the same amount.

Which one makes you sleep better at night. Or more importantly if this is your lively hood, which one keeps food on the table.
[Windows Phone 7 Q&A, Help & Troubleshooting] sensboston:
It depends... On the iPhone/iPad market a lot of companies and developers already made and still making a very good money (not all, of course). I don't know exact numbers (total iPhone apps market profit, median developer profit etc. - and lazy togoogle) but I've never heard complains like that "fall of potential customers moral values" etc.
[Windows Phone 7 Q&A, Help & Troubleshooting] VNavratil:
I am student and if is app useful for me Im ready to buy it. 0.99 is not much.
[Windows Phone 7 Q&A, Help & Troubleshooting] verynuclear:
I don't like using hacked apps, i am paying developers because they deserve it
[Windows Phone 7 Q&A, Help & Troubleshooting] topinga:
Amen Brother
[Windows Phone 7 Q&A, Help & Troubleshooting] gryedouge:
I think that there are a number of valid reasons, many laid out by some of the previous posts.

For myself, i fall into the category that if there is a particular app/program that i need, then i am willing to pay for it. Other than that, if i can find an alternative free app/program for something i don't need or use that often, then i go for the freebie.

That being said, i have looked at a number of screen shots of free apps and compared them to some paid apps and there are a lot of devs out there who make higher quality free apps than some who do for paid apps. So where do we draw the line? I am prepared to use a free app with less functionality if it is of a higher quality.

For me, the majority of apps on Marketplace are very similar, both free and paid, and this is another big contributing factor which works both for and against devs. I would really like to see an extension of the marketplace where devs make themselves available for customised program/app requests, etc. I think this would also stimulate the development of premium apps.
[Windows Phone 7 Q&A, Help & Troubleshooting] UbiMaiden:
I can only use free apps/games because marketplace is not available in my country.

I even try to hack the marketplace to buy a apps. How stupid is that.

Using cracked apps/games is not illegal in my country atm. Because if you can`t buy something you can`t steal it.
[Windows Phone 7 Q&A, Help & Troubleshooting] xan_mk3:
I buy every apps I can, developers deserve the money especially for those who pay 99$ subscription for developer account
[Windows Phone 7 Q&A, Help & Troubleshooting] akuji_bwn:
It seems that most of you complain about things you don't know about: for Android the best and almost the only one model of selling apps that can give some revenue to developers is free but ad-supported app. That's why Angry Birds for Android is free. For WP7 Angry Birds costs $3 not because Rovio wanted this price but because all Xbox Live games (except of free ones) cost no less than $2,99. This rule is from Microsoft who thinks this price helps to separate Xbox Live games from others as 'premium' titles. This price also helps to promote a game better and also gives a developer more money, that's it.
[Windows Phone 7 Q&A, Help & Troubleshooting] RKlenka:
Thanks, Akuji, i always wondered why they all seamed to be at that price point.

As a developer, one coming from 6.5, i have no problem playing money for useful apps to support fellow developers. Whats weird to me is when i compare two apps. If they are free i download both, use both and decide after. But if they are like at 1.99 and 3.99 even though i know the 3.99 is much better i hesitate thinking, even though its better, is it twice as good?

What annoys me though is i will do this while i am eating a 4.99 fast food meal that i would never eat again and didn't think twice about buying.

Whats weird though is of all the apps i actually bought if it had a trial feature i never used it. Also so far i never upgraded from app supported to a paid version.

Now as a developer, lucky for me i dont live off my apps and i dont really need the money so it makes it a bit hard to decide price points. Do i give it away? Do i just ad support it? How much do i charge?
[T-Mobile LG G2x] ekoms420:
I cant get the Gallery 3D app in CM7 to work at all. it is constantly FC/crashing on me as soon as I open it. Ive tried clearing it data but it still FC's on me.

does any one have the older 2D Gallery or a working 3D gallery I can try

thanks.

CM7 nightly 164 / T15 Kernel
[T-Mobile LG G2x] ekoms420:
nevermind I fix it. It was my theme causing all my issues.

this thread can be deleted.
[Verizon Droid Charge] ttime411:
How can I get this on y phone just saw on android development via Facebook they finished it or something, still running stock looking to upgrade my charge and touch pad
[Verizon Droid Charge] ace5198:
Wrong forum.. Goes, in q&a also cm7 id in a very alpha state.. Radios don't work
[Verizon Droid Charge] imnuts:
Had you bothered to do

ANY

reading or took 10 seconds to search, you would have found your answer. Maybe you can get where I'm going with this, but judging by the fact that you didn't look through any other forums, posted in the wrong place, and didn't search, I'm going to guess you won't. It's a good thing stupidity isn't contagious...
[Verizon Droid Charge] thatsupnow:
Ha Ha Ha Awesome that couldn't of been worded any better! Take that you no searchers!
[Verizon Droid Charge] ace5198:
people dont know how to read??? thats why they come to XDA the place where you just plug your phone in and it magically roms itself
[Verizon Droid Charge] stranula:
Now why would I bother to read, search, or try to post in the correct forum when I could simply click "new thread" and type in whatever question I have, and get the answers from an entire community of people? Seems much easier to have everyone else do the work for me. Right?
[Verizon Droid Charge] mkarps:
I love you guys.
[Verizon Droid Charge] ncwildcat:
The best thing about xda...you can re-live middle school with all the finger pointing and blasting of people.....too many know it all kids
[Verizon Droid Charge] mwaychoff:
So much for XDA being a place to learn. Guess if you don't already know you're on you're own! Good attitude guys!

To answer the OP, CM 7.1 was recently released out of release candidate status. The charge however is not on the supported list yet. There's still a lot of work to be done before it's ready to be loaded on anyone's phone. Hang in there. There's a good amount of other ROM's currently available for the Charge though that are worth looking into. (Humblecomb, GummyCharged, DCTQ to name a few)
[Verizon Droid Charge] shrike1978:
There are literally two new threads about this a week. You don't even have to search. Just look in the Q&A forum and click back one or twice. Hell...you don't even have to do that right now. There's one started two days ago that is the first non-sticky post on the first page as I type this.

Asking questions is fine, but we have community guidelines, FAQ's, and search buttons for a reason.
[Verizon Droid Charge] scotttr:
The first response answered the question. (And mentioned the fact that this is the wrong forum for Q&A)

Maybe all the mini-mods should just hit the report button and let the real moderators do their job instead of posting a bunch of useless crap. If you don't want to see the useless posts maybe replying and putting them back at the top of the forum is not such a good idea.
[Verizon Droid Charge] ttime411:
Last time I checked cm7 is development just about everything is a question posted on here and if I knew what to search for I would didn't know people got their panties all in a bunch over the wrong forum topic but I appreciate the response that was helpful Thanx a lot
[Verizon Droid Charge] ethanperkins17:
I was in agreement that most of the responses were uncalled for until the OP responded. It's difficult to feel bad when that attitude is taken towards people that actually contribute to the forum.
[Verizon Droid Charge] ethanperkins17:
CM7 is development. Your question about CM7 is not development. Your question is a question. If you would like to know what you should type in the search to find out about CM7, first try "CM7". I am sorry the developers and mods who spend their time making our phones awesome and maintaining the forums were not nicer to you when you posted a question in the development forum after not reading a single forum guideline. I'm sure they're sorry. Hope this helped.
[Verizon Droid Charge] imnuts:
Maybe I was rude, but I went and typed in CM7 in the search box for just the DROID Charge forums (all of them) and came up with 12 topics. Searching for cyanogenmod came up with 5 topics. I could also search either of those items with droid charge added to them in Google, Yahoo, or Bing, and end up with the most relevant info being on the first page of results too. Seeing that any one of those options would have taken less time than it took you to create this thread, which was initially in the incorrect forum, maybe you can see why people responded the way they did. Why should anyone else put forth any effort when you couldn't take 30 seconds to even begin to search on your own?
[Verizon Droid Charge] AlexDeGruven:
All questions like this should automatically spam the OP with PMs of LMGTFY links.

It's really quite ridiculous.

Honestly, if you're not smart enough to form a relatively basic search like so many people have laid out here in this and other related threads (oh so many threads), then you really shouldn't be attempting to do something so complicated as loading unsupported OS builds onto your phone.
[HTC Desire S] Niko0olas:
Many of us sometimes we want to try out WP7 on our Desire's..

So here are the 2best themes for WP7 on android platform. And no there wont be a port of WP7 for ever ;p

Since I really cant choose here you are:

MIUI WP7 THEME:

http://xdaforums.com/showthread.php?t=1174126

CM7.1 WP7 THEME:

http://xdaforums.com/showthread.php?t=1219691&highlight=windows+7

Which one would you prefer.? :D
[Galaxy S I9000 Q&A, Help & Troubleshooting] Nahalas:
Hello, i have official miui rom, and i cant find how turn off vibration on keys back and meniu. can someone tell me where search ? i hope its good section.

Problem solved can someone delete thread.
[Captivate Q&A, Help & Troubleshooting] melvinaury:
It's there a way to use tethering without AT&T notice the usage. I know that is related to how the data package are processed by the phone and the size. I always use the USB thering. My wife use the Wi-fi thetering and she don't receive any notification.

Help, they want to change my plan to the 4gb, because that's the only plan that the customers can use thetering.
[Captivate Q&A, Help & Troubleshooting] pickupman66:
I am sure they have pitfalls in place that will flag if a user crosses X ammt of data usage. no telling what those are but I ahve been using various tether apps for a while and never flagged. on Sprint I used Tetherberry with my blackberry. this was a USB tether. I am now using a wifi tether app (cannot post link cause of my noob status) and I like this one. allows me to do wpa/Psk or to do access control with unsecured network. will be fun to use on for my tablet in the airports. but on teh code.android site it is android-wifi-tether.
[Captivate Q&A, Help & Troubleshooting] fuloplori:
I recommend this thread http://xdaforums.com/showthread.php?p=17697118
[Captivate Q&A, Help & Troubleshooting] melvinaury:
Thanks
[Captivate Q&A, Help & Troubleshooting] fuloplori:
No problem.
[Motorola Droid X2] ricovox:
Has anyone noticed that when you put a pound key (#, aka number symbol, octothorpe etc) in a contact's number, it doesn't work? I.e. the # dtmf tone is not sent when you call the number, while other tones are sent properly.

For example, I set my voicemail number to *86,,5555# (the 5555 part is just for illustration, and should be filled in with the voicemail pin)

Whenever my phone calls voicemail, it says "Sending Tones 5555" but it doesn't mention the #, and I can tell that the # tone is not sent, because the voicemail system waits a few seconds after the password is sent, which is exactly what it does when I dial it manually and neglect to press #. When I do press pound manually, the system continues immediately without a pause.

Has anyone else experienced this? Or has anyone else been able to sucessfully send the # key?
[Motorola Droid X2] homephysician:
hi, i haven't had this happen personally, but would puting space between the password and the # give the sytem time to receive it.? don't know if it will but i never had this happen either.hope this helps. hp
[Motorola Droid X2] ricovox:
I don't think you can add spaces, but I added a comma (which indicates a pause) after the pin. That didn't help. Thanks for the suggestion though.
[Motorola Droid X2] skwoodwiva:
##7764726(spc=000000) and *#*#4636#*#* are hidden menus so the # may be handled special.
[Motorola Droid X2] AtLemacks:
I actually noticed this today when I was trying to get through a damn automated menu. It kept asking me to hit the # key after things but kept telling me "Invalid Entry". I literally used every other button, to include * during the call and everything else worked. This is no bueno!

What version of Android and what Rom(if any) are you running? I am on 2.3.4 w/Eclipse v1.1
[Motorola Droid X2] ricovox:
Thanks, AtLemacks, It's nice to know someone else has experienced the same thing (misery loves company I guess).

I'm using the same android version and ROM that you are. But I'm pretty sure I had the problem even back when I was using using P3Droid's Rooted Gingerbread without any ROM. I don't remember if I tried it when I was on stock Froyo.
[Motorola Droid X2] AtLemacks:
I didn't have this problem before, I call/go through that menu fairly often.
[Motorola Droid X2] treasureking:
did anyone figure it out?

I am suffering the same problem. Did anyone ever figure out how to send pound sign #?
[Motorola Droid X2] skwoodwiva:
Try a alternate dialer like Dialer One or the like.

Edit try voicemail *86, the # key skips to the next msg on my Milestone x2 port.