yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] claystoneinc:
Hey, Hi-Fi Camp - We have experienced a few sporadic issues w/ your device, but nothing quite like a screen disappearing.

To confirm: when you startup, all 4 screens are present, but, after 5min of use, the Apps screen disappears (with the other 3 remaining)?

Thanks!
[Android Apps and Games] chrisclaystone:
Claystone "Obsidian" - Technical test of the Claystone 2.0 Engine

Hi XDA!

As you may have noticed, we have been quiet for the last few weeks, for a reason!

We've been working on a complete overhaul of the Claystone 3D engine. Our new engine, which we internally call Obsidian, is a complete re-write of the graphics core.

We did this to address a couple of major issues we noticed.

- The limit on number of stacks and screens you can have opened. Obsidian should allow for an almost limitless number of opened screens/stacks. In this tech proof of concept we pre-open all your contact screens. In our test cases we have 1000+ contacts and Obsidian handles them no-problem

- Stability. Probably the most important. Please try Obsidian on all your phones. We would love to know if we are more stable and have a reasonable FPS. The target here is for Claystone to have an enjoyable experience on a much larger pool of Android phones out there.

- Overall user experience. The experience with Claystone currently is poor after Android unloads us. i.e. all your open panels have been closed except the default ones.

Note: this build support auto landscape rotation. So try tilting your phone to it's side.

So please try out and tell us how it performs. <-- link back to 1st post in thread where apk attached.

Let us know your: device, the fps (listed in the top corner), memory usage (same, top corner), and anything else you notice odd or not-odd about the tech demo.

In return, anyone who gives us a hand we'll happily give you a free copy of Claystone Pro when Obsidian is released!

Thanks everyone!

PS: Graphics engine is running flat-out. (i.e. it will use 100% cpu cycle in tech demo, for final release engine will be optimized much like current version of Claystone where rendering will only occur as necessary)
[Android Apps and Games] neuropsychosis:
Ill give it a try

CLICK HERE for a quick IQ test
[Android Apps and Games] miata:
Not sure if this helps

Device: Galaxy Nexus

Memory: less than 10mb all the time. Around 9.6 to 9.8mb to be exact

Frame ps: max around 22fps when nit scrolling

lowest around 5.5fps when scrolling like a mad person.

Note: contact photo is somewhat blur n distorted. Probably due to the presentation angle
[Android Apps and Games] TheBlackCat13:
Device: Motorola Atrix

FPS: 29.6 doing nothing, drops to a minimum of 10.9 when scrolling through contacts as fast as I can

Memory: 13.6 to 16.15
[Android Apps and Games] Galcactus:
Xperia x10, 10 MB was average and fps was around 10 while scrolling but when stationary it went up to a maximum of 17 fps. When tapping a contact brought up contact screen which was good, tapping call icon just brought up dialler with the number loaded in but when tapping the messaging icon it just brought up a blank SMS with no recipiebt. Is that helpful?
[Android Apps and Games] chrisclaystone:
Thank everyone for the feedback, keep it coming! This is all valuable data and insights. We'll follow up with direct messages with info next week on Claystone Pro.

We have an Atrix here at the office, admittedly we only have about five contacts on the dev unit, but we max out at 8.8 mb. Do you know what firmware number you are running? Would love to figure out why you are at 13-16 mb.
[Android Apps and Games] firefly6240:
phone: Samsung t959 vibrant

Memory Usage: 9Mb

framerate max: 23.4fps

framerate min: 9fps

Framerate average: 16.9fps

Notes:

even when it showed a lower framerate there was very little visible lag.

Also for what it's worth it loads contact pictures faster than my stock Android 4.0 contacts app.
[Android Apps and Games] neuropsychosis:
Samsung galaxy sl

Getting around 11mb

Max of 24 fps

Min of 12

Average 15 to 18

clicking on the phone book entries takes me to the stockphonebook,havent been able to make a call yet but sometimes it takes me to the new message creation screen.

The news pages work really well

CLICK HERE for a quick IQ test
[Android Apps and Games] frogman74:
Device: Motorola Photon

around 30 Fps idle

Low10 high 42

~10M ram
[Android Apps and Games] TJKV:
Motorola Defy (ICS CM9 with hwui/hwa)

Idle fps around 20

Slowly flipping thru around 12 to 18

Fast flipping between 6 and 10, avg 7

No antialiasing.

Around 5.8MB avg, max 7MB.
[Android Apps and Games] s0low1ng:
HTC thunderbolt

Still screen : 22fps

Scrolling : 15fps avg

Size: just under 9 MB, about 8.9

It doesn't seem as sharp as what claystone is right now. Quality seemed downed a little. Also when i opened a web page from news feed, the stacks went black, background went blue and red before loading the page.

Hope it gets fixed, I considered this always a great launcher

Sent from the bolt
[Android Apps and Games] koax88:
Samsung nexus s i9023

Frame when idle :34-40

Min fps :12

Max fps 40

Memory usage : around 5-8mb

Custom rom and kernel

Jagged contact and news photo,sometimes not responding to touch but only for brief period(less than 1 sec),when got other animation (such as downloading arrow) the frame will drop around 18fps when idle,and worse if there is other activity on screen..
[Android Apps and Games] TiKaZz:
it looks really awsome will test in a moment but love the layout!. stats coming soon.......
[Android Apps and Games] kylec:
HTC one x

Idle: 45-50 fps

Slow flipping: 15 fps

Fast flipping: 10 fps

15-17mb

Overall looks and feels good . Just stutters a little with fast flipping
[Android Apps and Games] Sere2001:
lg p920

18-20mb

23-26 fps
[Android Apps and Games] claystoneinc:
Awesome - thanks a ton for the feedback. Gathered it up and still tweaking framework options, at the moment.

Will post more updates as we progress, as well as DM users re: Pro once ready to release.

Thanks, again!
[Android Apps and Games] FSRBIKER:
Verizon Galaxy Nexus running AOKP 37

idle 29.9fps/9.19mb

Minimums seen:

contact scrolling 11.3fps/9.7mb

This is with multiple finger swipes which tends to make the contacts almost stop/go backwards slightly.

News scrolling 20.2/9.67

Much more fluid then contacts scrolling.
[Android Apps and Games] chrisclaystone:
Update

Quick update: We are aiming to have another tech demo build ready for Friday June 1st. The plan is to include the launcher features. A pretty key piece of the our app all things considered!

Same thing, we'll be asking you to help test frame rate, memory and a few other things. The range of memory usage was a pretty key piece of information, as well as the relatively stable set of FPS we were seeing (i.e. everyone was getting the same ranges depending on activity level, a good sign!)

So thanks to everyone on XDA!
[Android Apps and Games] claystoneinc:
Hey, guys…

The latest pre-beta, tech demo of the new Claystone framework can be found attached to this post.

(Note: Those using the current Play version of Claystone - v1.22 - will have to uninstall for successful testing. Before doing so, please backup your current settings by tapping 'Preferences' then 'Backup & Restore', following instructions on-screen.)

First - thanks a ton for all the help in testing last week's APK; it assisted us in optimizing the framework and better prepping it for this week's release.

For this latest round, here's what we've got:

As mentioned earlier, we're completely rebuilding the Claystone graphics engine from the ground-up to enhance the user experience. In this build, we've included better performance, stability, and 3 stacks for your review:

Contacts - All your contacts are pre-loaded and available to browse via swipe gesture. Selecting a contact loads them in your contact app, while you can also phone/email/text them directly from Everything View (the 3D overview).

News - A news stack containing screens previewing top stories. Selecting one loads the respective item.

Home screens - Our newest addition, we display your home screens in the bottom stack that, when selected, place you in a traditional launcher environment. To return to Everything view from these screens, hit the device's Back button.

What we need:

Your help! Again, it would be awesome if you could install the APK attached to this post (or the original one in the thread) and let us know what you see.

We're mainly looking for: your device, the FPS and memory use (both in the top left corner), and any other issues or observations you may come across.

For those that help, we'll return to this thread once ready to release and deliver each participating user a FREE version of Claystone Pro.

Also, some known issues:

On-screen items are occasionally replaced with white rectangles due to a rendering issue

At times, news item previews see their image change to that of an unrelated story

Tips widget suggests using the home button to return to Everything view, however that feature is not yet complete. Back button serves this purpose for the time being.

Inconsistency in the responsiveness of selecting phone/email/text buttons of a contact while in Everything View

Thanks again, everyone - we can't wait to get this closer to beta release! :)
[Android Apps and Games] Mushroom.:
Using a Samsung Infuse 4G, memory use ranges from 9 to 14 mb, and FPS ranges from 15 to 25 FPS, but usually around 19.
[Android Apps and Games] hkfan:
Here is the screen shot....FPS 25 to 29.3 . memory 7 to 9...I am using Samsung Vibrant on SLIM ICS
[Android Apps and Games] TJKV:
Motorola Defy on CM9 ICS

When Viewing Contacts (approx 220 contacts, most with photos)

Idle FPS: Max 22 Min 15 Avg 17

Slow Scrolling FPS: Max 18 Min 14

Fast Scrolling FPS: Max 15 Min 7.2, once went down to 2.5 for a second. But reaches really low values like 0.7-1 FPS if I keep scrolling for longer than maybe 5 seconds.

Memory: Around 12-14 MB

When viewing either news or the tiles for the traditional launcher, FPS increases by around 5 for most of the above values.

Now all of this is without Hardware (GPU) rendering enabled for the Claystone app (Presently my ROM only has partially working, buggy HWA, so there is a provision to enable only for specific apps using the build.prop)

If I enable HWA for this app, extended periods of fast scrolling thru contacts becomes stable, at around 9 FPS. After I have scrolled through all the contacts from first to last, subsequent scrolling becomes faster, around 12-14 FPS constant throughout an extended period of fast scrolling.

And of course edges become a little sharper, but generally the antialiasing is not great for this app compared to Apex Launcher, for example.
[Android Apps and Games] FSRBIKER:
Verizon Galaxy Nexus running AOKP 37

FPS/mb

Doing nothing 30.9/11.35mb

Scrolling through contacts/news/home lowest is 23.3/10.2 with the mb very consistent no matter what I am doing. FPS will fluctuate between 23.3-mid 30's but I get fps peaking up to 54fps when using the News stack. This version is much smoother then the last one. One issue I see is trying to flip one story in news takes a slight movement it's almost too touchy right now as it usually jumps a few stories. I'll post any other findings as well.
[Android Apps and Games] dancer_69:
On Huawei IDEOS X5 U8800(Regular model), with Aurora ICS custom rom and kernel 3.08:

FPS :14-19

Memory: starts from 9MB, and go to 16MB. The average value is 12~14MB
[Android Apps and Games] ReedX50v:
Samsung Galaxy S2 Skyrocket (AT&T)

(Nearly identical to T-Mobile S2 Hercules)

1.5ghz Snapdragon (dual-core), 1GB Ram, Adreno 220 GPU, ICS 4.0.4 UCLE2.

Idles: Min 26FPS, avg 30 FPS, max 39 FPS; 9.85-10 MB RAM.

Scrolling quickly or slowly on any of the options (news / contacts / home) only sees drops to 24 FPS, but generally will sit around 28 FPS while going back and forth.

Although contacts seems to take the hardest hit sometimes dropping to 20 FPS, but usually recovers back to around 25 FPS.

Otherwise, seems stable and no noticable lag.
[Android Apps and Games] kylec:
Great improvement.

I'm running the HTC one X (tegra 3)

Generally sits around 35-47fps with 19.4mb

On first flip through the contacts framerate drops to 13, but after that first scroll it doesn't drop below 25fps

After giving all tiles a quick scroll the whole thing runs very smoothly. The app drawer has a slight lag, but still very usable.

When sitting idle, fps sits around 45 average
[Android Apps and Games] sdotmouse:
I'm on a Vodafone UK branded stock 2.3.4 Sony Ericsson rom

Range between 24 - 36 fps, avg +/-22fps

and 17 - 24MB RAM avg at +/-20.9

Very smooth. Eagerly looking forward to implementation :-)

Sent from my MT15i using Xparent Blue Tapatalk 2
[Android Apps and Games] firefly6240:
Phone: Samsung vibrant

Rom: AOKP build 39

Average frame rate: 25fps

Memory: 10mb

Very smooth over all.

No real issues to report.

The frame rate started out low at about 8fps but after letting it sit for about 4 seconds it shot up to 25 fps and stabilized there.
[Android Apps and Games] chrisclaystone:
Transformative change to Claystone - Now Claystone PRE-Launcher

XDA Fans,

We had a bit of a ah-ha moment late Friday. We've been targeting an early July release of Claystone but frankly have been struggling on creating the core launcher features... then we realized we could play nicely with your current favorite launcher, essentially working in tandem with it rather than replacing it.

I've attached a beta of our Claystone "Obsidian" Pre-Launcher. There are lots of features to be finished, customization and quick launch stack for one!. However, with that caveat in mind, I would love to get your feedback on this iteration of Claystone.

Interesting? Worthwhile? Most important question: Is it an improvement over the previous versions?

Thanks for your invaluable feedback,

Christian

CEO Claystone
[Android Apps and Games] dancer_69:
It's really nice, fast and smooth so far.

Of course need to add more functionalities, but I like the new look a lot.
[Android Apps and Games] wsatia:
To the people at Claystone: I'm just wondering what's the intended way for the new pre-launcher to be used concurrently with other launchers? Is it meant to be launched as if it were an app? I'm thinking of assigning a gesture on my other launcher to bring up Claystone.

I really love the concept of having two launchers concurrently that serve different purposes though! Keep up the awesome and truly innovative work!
[Android Apps and Games] chrisclaystone:
Thanks for the feedback. To answer your question, on first launch Claystone puts up a dialog asking you what launcher you want to use as your default. From that point forward a single home press will bring Claystone to the front, a second press will bring up your launcher. We just checked in code today to allow a double-tap of the home button to bring you directly to your default home.

C
[Android Apps and Games] Slashed12345:
It feels very fluid but options are limited at the moment as expected. The pictures do look pixelated though and the lines appear a little jagged. It could be because of my larger screen. It does not seem to affect the performance of the device which I thought it would do considering the animations and stuff.
[Android Apps and Games] k4p741nkrunch:
Just downloaded your latest attached apk there. I had not previously tried any version of Claystone. If there is a level of customization you are planning here, this can be really cool! Like if you had panels for recently opened apps, social updates, and customizable news feeds or other sorts of information that would be good for at a glance, I could see this being really useful. Right now I have to uninstall this, as its basically just forcing me to view Amazon ads before I get to me home screen. I'm interested in seeing how this develops.

Btw, the graphics run fantastic on my One X.
[Android Apps and Games] claystoneinc:
Hey, guys...

We just published an updated version of our 'tandem launcher' approach to Google Play @ https://play.google.com/store/apps/details?id=com.claystoneinc

Release notes from the Play submission:

Introduced tandem launcher functionality

Complete rewrite of the Claystone framework for greater performance and stability

Support for searchable stacks

New Facebook stack

New Quick Launch stack

Toggle display of stacks

(Please note: This version of Claystone does not support import of prior settings and will not operate alongside installed copies of previously-released themes and/or Claystone Pro.)

We're already working on support for a Pro version + themes, alongside some of the customization options previously suggested here on XDA. In addition to that, any testing observations or feedback you have would be awesome - thanks so much! ;)
[Android Apps and Games] k4p741nkrunch:
Hey guys, liking the improvements you've made on the launcher. I'm finding that none of the contacts are appearing with images on their panels. I'm using the HTC One X on rooted stock. Also I can't seem to find the option to disable certain panels. By the way, the quick launch panel is an awesome improvement.
[Android Apps and Games] Mchasard:
Hi

Just discover your launcher but for an x10 mini xperia ...the résolution is not really adapt ... ldpi would be better...ils there a way to adapt this thanks
[Android Apps and Games] claystoneinc:
Hey, k4p741nkrunch - Thanks for the tip re: contacts. Haven't experienced that issue on our end, but we'll try on a few more devices to see what we can reproduce.

If you're looking to toggle visibility of certain stacks, you can swipe to the top-most area of the environment and tap 'More Stacks'. From here, you can turn the display on/off on a stack-by-stack basis.
[Android Apps and Games] k4p741nkrunch:
Thanks, I'm going to install it and try again. Perhaps you guys could include an "onFirstLaunch" function and include a tip on the screen detailing how to customize. The reason I install, uninstall, then install again is that I feel the home-jacking is a bit too intrusive for me with the current lack of customization options. Please don't be disheartened by that, as I have very high regards for the potential of this app as a middle-man info screen to the launcher. Also, for the record, when I uninstall something I usually don't install it again. This is my only exception.

Keep up the good work guys, and understand that what you are doing is truly unique. Very high potential to be a game changer for the whole of the Android experience.

Edit: Also, I seem to have found the issue with the contacts stack. It's only pulling my Google contacts and not my synced and linked facebook contacts. I use Haxsync to sync my facebook contacts to my phone which downloads their profile images automatically. Not sure if you guys use strictly Google contacts or just pull the data from contacts storage, but I think the latter would be more appropriate.

Thanks guys!
[Android Apps and Games] claystoneinc:
Thank you, we really appreciate the suggestion re: first-run experience. Admittedly, there's definitely still some work to be done with introducing the user to the Claystone environment and behaviors. The same goes for customization.

We'll take a further look into the contacts issue tomorrow AM and see what we can find.

Again, thanks for the kind words - disrupting and enhancing the Android experience is exactly what we're looking to do! :)
[Android Apps and Games] dskrilz:
gonna check it out
[Android Apps and Games] b1ue:
Love the new update guys:)

I gave it a run and it looks awesome...Will definitely test some more...

Wanted to say that contacts are displaying all of my contacts, even my linked Facebook contacts (I use haxsync as well)

Only complaint so far is that the resolution is poor at ldpi...which is what I have my device set to:p

But I've had limited testing time, so I will definitely check it out further...Keep up the good work...glad to know things are still moving forward with this!
[Android Apps and Games] k4p741nkrunch:
The contacts issue must be some incompatibility with the sense contact app. Hmm. Well I'll try it again.
[Android Apps and Games] b1ue:
Could very well be the case, I'm using aokp myself
[Android Apps and Games] RoadCaptain:
Looks cool!

I will try it, thanks :good:
[Android Apps and Games] hailmary:
beautifully done.hey OP maybe you can make the stacks go 3d rotational or winding when tapped & swiped left or right...also add option in adding the preferred stacks to show off,like some of the RSS/news apps or some additional apps widget options in the stacks.so we can show off & braggy my phoney more....kick ass launcher.

BTW,i only tested the free version, i dont know if these things i asked are in the paid ones....duhhh
[Android Apps and Games] hkfan:
Guys,,,,I see 2.0 is released now ...are we getting free version of Claystone Pro as promised :D
[Android Apps and Games] b1ue:
Hey guys

Did some further testing and I've got to say that I'm pretty impressed with the tandem launcher idea:)

Although I do like having home screens available in the app itself...I kind of like the idea of working in unison with another home launcher

As I mentioned in an earlier post, the images seem pixelated at low dpi as well as mdpi (not sure of hdpi)

So it would be nice to see images enhanced

Another thing I was curious about was the in app functions that were in the previous releases such as in app browser, file explorer, etc...was wondering if there were plans to implement these again?

Last thing I was going to mention was about the apps list...I have a ton of apps and it takes forever to scroll thru them being as there only nine in the list at once

I know this is a work in progress, I just wanted to give some feedback:)...keep up the good work guys
[Android Apps and Games] TJKV:
Market app looks to be working well, very smooth compared to the earlier test releases over here on this thread. Glad you integrated a search bar for the contacts, as flipping through more than a couple of contacts is entirely unrealistic for daily usage. The S-shaped slide animation for apps is a good idea too. But would like a couple of extra options for this, like hiding chosen apps etc. IMHO an app can never have too many options ;). Also one minor inconsistency is that when scrolling with my finger on the middle row of apps, the scrolling is in the opposite direction that I would expect.

But my personal opinion is that the UI is really bad, not the concept but the colours chosen, the fonts, the blue tint in the background etc. Hopefully all these will be customizable when the themes come out. Would love to have it look a little less out of place on ICS and JB.
[Android Apps and Games] claystoneinc:
We don't presently have a new version of Claystone Pro that's compatible with this release, but are currently working on introducing one to the Play Store shortly. Once it's complete and out of testing, we'll be sure to distribute as promised.

Thanks again for the help!
[Android Apps and Games] claystoneinc:
Guys - thanks a ton for all the feedback. From issues tied to contacts to opinions on the UI, we're taking all of this in and doing what we can to ensure the next release takes another step forward.

Thanks, again! :)
[Android Apps and Games] frenzyboi:
Really, really love the UI and concept of this launcher. Is less laggy than the previous version and will be using this for the time being. Thank you so much for this awesome launcher!!

Hope to see more features in time to come! (;
[Android Apps and Games] claystoneinc:
Quick update: we've recently posted Claystone 2.2 to Google Play ( http://play.google.com/store/apps/details?id=com.claystoneinc ) including the following release notes stemming from 2.1/2.2:

Custom Stacks (RSS/Google News)

Twitter Stack

Ability to search Quick Launch Stack

Fixes to Touch Sensitivity

New Options Menu

Misc. Performance Fixes

We're still working on themes + a Pro version to roll out over the next few releases and really appreciate all the support you guys have given over the past few months! ;)