yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] Braneless:
No crashing or force closing here. Running smoothly.

I really wish we could rearrange the order of the homescreen and bind an action to the Home button, like move to default desktop.

The dock bar configuration is awkward as well. It would be preferable if you could simply press an open slot and insert a shortcut, instead of pressing an existing icon and inserting to the right.

An option to remove the app drawer shortcut from the dock would be nice too. I love the ability to swipe to open the drawer or notification in ADW and Go Launcher.

Nice job so far! It's great to finally have a unique choice of launcher that doesn't follow the current launcher layout.

NS4G NSCollab Sprint 1.0.51, Matr1x 8.0+, Caelum Theme
[Android Apps and Games] claystoneinc:
HeavyPhoton & catman51 - I know this is asking a lot, but is there any way you could provide me with 1 or 2 of the feeds URL's that are failing for you?

The reason I ask is because I just ran through some custom feed inputs and couldn't reproduce the issue.

I know there are some variances in XML composition that can lead to this, but it's hard to say for sure. Either way, hoping this is one of those items we can get sorted out fairly quickly.

Thanks for the heads up!
[Android Apps and Games] claystoneinc:
Hey, calbrs - you're not the first person to mention the browser as an area of improvement and I can tell you it's currently sitting on our short-list of priority tasks.

Thanks for the feedback! :)
[Android Apps and Games] claystoneinc:
Thanks, we look forward to it. Hope you like it! ;)
[Android Apps and Games] claystoneinc:
Concordium, if I could hit 'Thanks' to this post 5x over, I would.

I can assure you this is all going straight from your keyboard and into our bug tracking software.

A huge, huge help - thanks so much!
[Android Apps and Games] claystoneinc:
Hey, twics & dancer_69 - We have had reports of FC's in sporadic instances and I'm hopeful that next week's release will go great lengths in addressing the issue given the # of performance and stability tweaks we've included.

I know it's frustrating when they seemingly appear at random, but I promise you we're working hard to ensure that quickly becomes a thing of the past.
[Android Apps and Games] claystoneinc:
Hi, Braneless - Great feedback, thanks.

Several of the items you've mentioned - re-purposing the home soft key, making the app drawer shortcut removable, and improved dock experience - are currently in the works and should be featured in next week's release.

Thanks for trying us out!
[Android Apps and Games] catman51:
http://feeds.feedburner.com/Americablog This is one, but it seemed like everyone I added didn't parse?
[Android Apps and Games] claystoneinc:
You're right; I received the same error on submission of that feed. I've been able to input several successfully, so the issue lies in the composition of the feed(s) that are failing not jiving with our logic in handling/presenting them.

In any event, we've logged the issue and will take some time to determine if there's some common issues popping up that are leading to this.

Thanks for taking a moment to drop the sample - your help's been very much appreciated through the thread!
[Android Apps and Games] twics:
Cool I look forward to next release.
[Android Apps and Games] Concordium:
I really appreciate it man. Glad I could help! I haven't had any other FC issues besides the dock bar. I'll continue to play around with it and see if I can reproduce any with the home screens. I'm off to watch my baby niece's dance class but I'll give an update when I get back.
[Android Apps and Games] claystoneinc:
To those requesting scrollable widget support... we're with you. We have an early version integrated for testing that's looking good and hope to be able to share it with you very, very soon.

(At this stage it's just a matter of kicking the tires on it via a host of different widgets to ensure widespread compatibility.)

Also been working to address the FC's and performance issues you've been good enough to share, as well as exploration and varying levels of dev on several other features this thread has brought to the forefront.

While it's nice to strike up conversations over how to make this app that much better, I can assure you it's 10x more rewarding to put your ideas into practice in anticipation of upcoming releases.

Thanks again, everyone!
[Android Apps and Games] Scrondar:
Great util

I generally don't use or like launcher apps, but this on has really caught my eye. My biggest issue is just a personal creativity one-I can never quite figure out how best to use such apps. You'd think that would be obvious, but for me, not so much. :o I'll keep it on my phone at see if I can get over my 'usability hump.' Many thanks.
[Android Apps and Games] Teddyk:
thanks I really like this one :D
[Android Apps and Games] claystoneinc:
Haha, totally understood. And thanks for the positive response!
[Android Apps and Games] Gnaver:
Any plans for supporting ldpi devices? I really want to switch from go to your awesome piece of work :-)

Swyped from my Galaxy Mini via XDA app
[Android Apps and Games] chrisclaystone:
We have some support for ldpi devices (we have an ldpi HTC in the office). In fact, performance on the HTC is actually pretty good (better I would say then their default launcher)
[Android Apps and Games] Gnaver:
Well yea performance is good but all screen is moved to the left upper corner so its not usable.

Swyped from my Galaxy Mini via XDA app
[Android Apps and Games] chrisclaystone:
Could you send us a screenshot? This sounds like this is very fixable!
[Android Apps and Games] Gnaver:
Its not even supported. When i try to download it from market it say: This app is not compatible blabla...so i downloaded version from any sharing site and its all fu**ed up. My phone is Galaxy mini running stock 2.3.4
[Android Apps and Games] claystoneinc:
Hey, Gnaver - We are working to develop more support for LDPI devices, but to be honest, it's not a small feat.

In preparing Claystone for that resolution there are a few performance and display tweaks required that, unfortunately, make it about 5x more difficult than it ought to be. That's not to say that we're not committed to achieving that, but at this stage it's really about striking a balance dev time-wise between optimizing Claystone across those devices vs. continuing to expand the app with new features for the rest of our audience.

I promise you we're busting our butts to manage this juggling act as best we can and hope I can report back in short order with better news re: phone compatibility. In the meantime, I've bumped up the LDPI issue on our internal ticket system and will keep you posted with updates as we move forward.

Thanks for your patience! :)
[Android Apps and Games] k8108:
I have to say I was skeptical at first, as I have not found anything to take the place of Launcherpro. However . . . I am blown away by this launcher! I love the great UI. As soon as it has scrollable widgets it will be my launcher full time.

Also, I am using Claystone launcher on my rooted Nook Color. Looks beautiful! - but I am experiencing a lot of FCs. And sometime when the launcher restarts, my widgets have disappeared on my home screens. And then they finally come back after a couple more FC's. I am running MIUI 1.9.23 rom.

Thanks for a great product and keep up the hard work.
[Android Apps and Games] claystoneinc:
That's great to hear, k8108, glad you like it.

I'm hoping we can become your full-time launcher with next week's release. As of now, scrollable widgets have been integrated into our debug build and seem to be testing just fine.

In terms of the FC's: we've been working this week to address a lot of those under-the-hood processes, which should result in a significantly more stable build, as well.

We're moving closer and closer to where we want to go... and really appreciate you helping us out along the way!
[Android Apps and Games] Mateusz Baclawski:
Great launcher, but slightly trimmed.
[Android Apps and Games] Concordium:
Dude, the launcher is still in alpha/beta phase. What exactly do you expect it to do? O.o
[Android Apps and Games] xansavier:
Not sure if this was mentioned, but i noticed that my app will disappear from the home panel when it gets updated from the market.
[Android Apps and Games] claystoneinc:
Actually, I think this is the first we've heard of the issue. Definitely have to look into how we handle updated apps.

Thanks for letting us know!
[Android Apps and Games] chrisclaystone:
Question Folks: The Back Button.

Right now we are having a healthy internal debate as to what exactly the back button should do.

1. Return you to the previous panel. Close the current panel.

2. Return you to the previous panel. Leave current panel open, in background.

There would be some exceptions for (1). You wouldn't be able to close a home panel with the back button, it would just return you to the previous panel. That is unless it was your main panel, in which case the back button won't do anything anymore.

Should there be more exceptions?

Lastly, we would like implement both, so this is really a question of which one you would want as default.

Please let us know what you want!
[Android Apps and Games] LPHS:
does this launcher support android 3.2 tablets...

Looks so good
[Android Apps and Games] Eratrion:
Really liking this launcher so far, certainly makes my Droid X feel a little bit new, and it's refreshing given that all the other launchers just feel like more of the same. One thing I've noticed though, when I place fancy widget, it changes the dimensions slightly and takes up an extra row. It's not a big issue with the ability to resize, but in case it wasn't mentioned before I figured I'd mention it.

Some things I'd like to see too:

Pinch to zoom on browser

More transitions

Native widgets (or compatibility with colorize widgets)

Swipe up and down to panels (I know this was mentioned before, and I like the idea).

Customization of panel headers (change color, size of header, font).

Great job so far!
[Android Apps and Games] catman51:
My vote is for Number 1, Return you to the previous panel. Close the current panel.
[Android Apps and Games] Moonbloom:
I'd prefer having number 2, but i could also see benefits with using number 1. So what about adding both, and making an option to enable either of them?

Would definately make it more customizable.
[Android Apps and Games] chrisclaystone:
There is no reason we could not do both and make it a preference. However, we can do (1) fairly easily (I say so now, lol) but (2) will take more time. Ideally if doing it as a preference we would launch with both at the same time and default to the style most preferred.
[Android Apps and Games] Concordium:
I vote for option #1 Back button goes to previous/close current
[Android Apps and Games] xansavier:
Option 2 sounds better. I would normally prefer my panel to remain open until i decide to close it.
[Android Apps and Games] barqers:
I think that Option 2 is better. The X at the top of the screen makes it easy to close if needed anyways!
[Android Apps and Games] chrisclaystone:
Thanks everyone for the feedback. Very useful!

In the next few builds we will most likely be removing the header. We have a easy & cool new way to activate the multiple stack open. We'll also probably move the close button to make up more room on the screen for your content. Just giving everyone a heads up!
[Android Apps and Games] catman51:
Great! Can't wait to install it again.
[Android Apps and Games] Gnaver:
As I read through this thread it makes me cry... I can't wait until you make it ldpi compatible... IM more excited about this then I was when I discover sliding input which its my default all the time...

Slide(It)d from my Galaxy Mini via XDA app
[Android Apps and Games] chrisclaystone:
We don't want any of our fans crying! I'll see if I can find a galaxy mini in Toronto that I can get my hands on. A day or two with it and we may be able to get Claystone running on it. I've looked at the tech specs and it should be able to handle Claystone.
[Android Apps and Games] Gnaver:
Thanks for such a fast reply :-) you're the best dev team I ever saw... Noone was that helpful and hard working as you. It'll be my pleasure and honor to use your app, you truly deserve huge amount of fans and users :-)

Slide(It)d from my Galaxy Mini via XDA app
[Android Apps and Games] Concordium:
Not sure if this is even possible at all....but since this is a thread hell bent on pushing the envelope and delivering something fresh and new I figured it was appropriate. Are you able to manipulate the system at all to recognize double taps? Basically so that if you are in preview mode (whatever that mode is called where you see all the screens in 3D) and you tap one of the screens once it enters that screen (as it currently does) but if you tap on the screen twice it closes it out. Sort of like double clicking a mouse on a computer. That way you provide another original feature to your already extremely original launcher and at the same time don't need to waste any realestate with X's at all.
[Android Apps and Games] chasmanian:
+1

10 char
[Android Apps and Games] D_one:
+1 Return to last tab.

Is it possible to longclick back button to close?
[Android Apps and Games] D_one:
Your in the T dot!?

Niceee...home brewed!
[Android Apps and Games] Scrondar:
OK, not sure why, but I created a new home panel (?) and had only one widget on it (Battery Indicator Pro-free on mkt.). After a while, got a Force Close on Claystone; when I restarted it, that panel was gone. Re-created it and the same thing. Only seems to happen with that widget. New panels with several shortcuts to apps stay put, no problems. I'll post any other oddities I find. Keep up the good work! Running on Moto Bravo, 2.1, rooted.
[Android Apps and Games] jackleung:
would vote for #1 for back button. long press become #2 has the best of both world
[Android Apps and Games] claystoneinc:
Hmm. An interesting idea, for sure.

I think from a dev standpoint it wouldn't be much hassle to integrate the double tap gesture, but we'd probably have to spend a bit of time testing usability of the feature in recognizing the proper gesture from device-to-device.

Let me run it by the rest of the team and see what we can do. Thanks, Concordium!
[Android Apps and Games] claystoneinc:
Scrondar - Absolutely, if you could continue to post any similarly odd behaviors that'd be much appreciated!

Sorry to hear you're having the issue, but let me download that widget and play around with it a bit to try and identify the cause.
[Android Apps and Games] claystoneinc:
Haha. Yes, sir! :)
[Android Apps and Games] chrisclaystone:
Great suggestions everyone!
[Android Apps and Games] Gnaver:
So what about handling galaxy mini? IM waiting for support like little kid :-D

Slide(It)d from my Galaxy Mini via XDA app
[Android Apps and Games] ntnlzr:
there is a version for qvga?
[Android Apps and Games] JustSomeDude:
Just found this launcher for the first time (on HTC Evo 4G), and I must say I am really impressed!

One question, and I apologize if this has already been asked: is there a way for the home button to take me directly to a designated panel? It doesn't seem to do anything right now...

Thanks!
[Android Apps and Games] Concordium:
No problem man. I would think, from a logical standpoint that it would be rather difficult because if one tap means go to selected homescreen then how would the system know to wait for a second tap. Like I said, I don't even know if it's possible at all. If worse comes to worse in that area and the double tap isn't possible, or just requires too much damn time and effort for so little gain, then I'd recommend removing the X button completely and relying purely on gestures for opening/closing screens. Or integrate the options within the menu button. But double tap and gestures just seems way cooler. :)
[Android Apps and Games] claystoneinc:
Gnaver & netanalyzer - while we're working towards increasing availability of Claystone across a greater variety of devices, unfortunately it's a slow process at times and one we definitely don't want to rush through.

I know it's a pain in the butt to hear, but it's a tricky game getting Claystone to play nice in both environments and we want to ensure it's done right.

While this upcoming release won't feature an increase in supported phones, we are working towards that goal and, when we're close enough to release a build we're comfortable with to address that issue, you guys will be two of the first to know.

Really appreciate your patience, guys! :)
[Android Apps and Games] claystoneinc:
Awesome, really glad to hear you like it!

In our next Market build - releasing this Thursday PM (EDT) - we're going to tie the home button to one of our default Home Panels.

While we won't yet have the ability to designate it to a panel of your choosing, it is something on the to-do list and I wouldn't be surprised if it finds its way in shortly thereafter.
[Android Apps and Games] claystoneinc:
Agreed. Wasn't able to sit down with the team on the idea yesterday, but an email's been circulated to get the ball rolling on it.

Will keep you posted. Thanks, again!
[Android Apps and Games] Gnaver:
It would be my pleasure to test whatever you need to port the launcher to mdpi and ldpi devices.
[Android Apps and Games] JustSomeDude:
Thanks for the reply, that sounds great! I'll definitely keep an eye out for that update. And I think I've already seen others in this thread mention a few other options I'd hope to see:

*the ability to swipe up to see the 3D panels preview,

*the ability to add "shortcuts" to my screens (I have "Folder Organizer" folder links I had to add as "widgets" instead of "shortcuts" right now, which may or may not cause a resource problem)

*The ability to rearrange icons on the "Content" panel

Thanks again for this launcher and your prompt replies on this thread, I'm looking forward to what you release next!
[Android Apps and Games] claystoneinc:
We're looking forward to the next release, too!

Some of those items have been referenced before - and explored in varying degrees of development amongst the team, to this stage - but it's always good to have further reinforcement of a feature request or suggested revision.

(It's cliche, but true; sometimes the numbers tell the story. When we sit down to roadmap new feature inclusion, a big component is the # of users who have requested any given one.)

Thanks for the input!
[Android Apps and Games] jimweda:
Moving quickly for 2 weeks...

I just ran into your launcher and I'm liking the concept. 3D is always cool as long as it remains functional. One thing that does bother me a little is not having the ability to have continuous scrolling. Lets say you had a grid of windows 4 x 4 x 5. I know, lots of windows but for the heck of it lets play along. I have 4 up and 4 down and lets say 5 deep. Personally I'd like it better if you could just keep scrolling and return to the first window instead of having to scroll back and forth. Just seems like a little time saver. Also, why do you only have 3 speed set up? You have a slider but it only moves in one of three positions.

Something I ran into by accident moving the windows too quickly. I was moving up and down, forward and back and all of a sudden all the windows merged together and I was locked in. I couldn't get out of that and had to quick the launcher. I could see multiple windows and on some could hit the "x" to get rid of the window.

Also, I'm not sure if this is accidental or on purpose but I was able to use my wallpaper from Go Launcher EX when launching your app. All the windows were the same as my wallpaper and not what I see in the Market. In this case like a brushed aluminum. If intentional please leave it. I like the way it looks and it would be great to be able to make the windows what we choose. Maybe even have the ability to be able to do that to each individual window to make them stand out more. Not sure if that would bog the launcher down.

Now here's a strange one. Once I came out of the lockup from your launcher and returning to Go Launcher EX I put my phone to sleep for a few minutes to take care of something. When I turned my phone back on I had this really cool weather animation that flashed just briefly. I actually like it and think that would be cool if you could choose to have that or not. It wasn't just a picture but a small animation. Here in Arizona it's sunny with some clouds. On the screen the Sun fades in, clouds come in from left and right side of screen and then fade out. If its not your doing you may want to see it for yourself and decide if its something that would be cool to have as an option. It's like a live wallpaper without the paper because the animation changes as time goes by. As far as I know, no one else has it. I'll make a short video of it just in case you want to see it. Problem right now is, I'm in Go Launcher and not your app. I'm afraid if I switch now I'll lose that cool little feature.

Going to shoot the screen real quick and play around with the phone a little more and try to find out what's causing that. I've never seen it in the 3 months I've had my phone.

Jim
[Android Apps and Games] xansavier:
I had the same weather animation appeared before randomly. I believe its the HTC sense animation. Could possibly be a bug?
[Android Apps and Games] JustSomeDude:
Sounds like you guys have a weather app that has animation installed, like Go Weather, Beautiful Widgets, or Weather & Toggle Widgets....
[Android Apps and Games] xpraken:
thx for this great stuff
[Android Apps and Games] TheF3nix:
Nice work on developing this launcher!(:

Accidentally sent from my ultra speedy SG3 phone using tapatalk.

P.S If my post have helped you, don't feel shy to click the thanks button(:
[Android Apps and Games] djegoistic:
Waiting for a release for mini......fingers crossed
[Android Apps and Games] Concordium:
Are you using widget locker? I believe that is a feature from either Go Launcher or Widgetlocker. I used to have the same thing on my phone but it got real annoying real quick so I removed it.
[Android Apps and Games] jimweda:
I don't have widget locker and I'm not on an HTC phone. Samsung Epic 4G so I don't know what's causing the weather animation. I just found it weird because I've never seen it before and it happened right after the Claystone Launcher crash I had and then switched back over to Go Launcher. I've been looking at my settings and other apps that could possibly be causing it but I can't find anything. It's like a live wallpaper with transparent background and I don't know how to turn it off or on. It's not that annoying since it only lasts for about a second or two at most. Actually came in handy today in Arizona. It was nice and warm when I was posting on here and about an hour later I see an animation with dark clouds and it started pouring for about a half hour. Weird stuff. I'll post if I figure it out.

Jim
[Android Apps and Games] claystoneinc:
Hi, Jim and xansavier - I have to be honest, this is the first I've heard in reference to that issue. Thanks for the heads up.

Haven't experienced it on any of our test devices, but will look into recreating the environment to see what we can do.
[Android Apps and Games] claystoneinc:
Our pleasure - glad you like it!
[Android Apps and Games] claystoneinc:
Thanks. I'll tell you this: it's only going to get better! :)
[Android Apps and Games] TheF3nix:
Haha! Btw will it work on my Samsung galaxy 3?

Accidentally sent from my ultra speedy SG3 phone using tapatalk.

P.S If my post have helped you, don't feel shy to click the thanks button(: