yashsingh1/xdaforums huggingface dataset:
[Xperia Play Android Development] Logseman:
Given it switches off/stops working after starting to boot the kernel, I'd say it is a non functional kernel issue. I would ask Blagus or Doom Lord. Can you run a detailed debug?

Btw, nice job, regardless of the outcome.
[Xperia Play Android Development] XperiaPlayer:
Yes il see if i can do detailed debug. Lol i haven't done any development related stuff since I had a WM6 phone. (THank god for EasyKitchen/osKitchen :P)
[Xperia Play Android Development] XperiaPlayer:
It only seems to do bootloop if i select the CWM option not the CWM2 option. THis is using the Desire HD MIUI Files AND the Nexus One MIUI Files.

PLus how do i run a detailed debug from the bootloader up? Since there is no adb until the actual system.
[Xperia Play Android Development] festa20:
I tried this for neo earlier today, using DHD bootloop too.... With cwm2

Edit: I think it's because x10 has different snapdragon processor and adreno files so the script cannot make it boot...

If someone was to configure what files were different and needed then edit the script then it would be easy...

Im no serious developer so im gonna look around and see what I can do, I'll keep you posted if I manage it

Regards
[Xperia Play Android Development] XperiaPlayer:
Thats what I thought. The actual hardware is very similar to the Desire HD. (Same Snapdragon and Adreno). I rekon it could be the init scripts. Going to have a poke around now and see what I can change :). Hehe this is fun to say I have no clue with Android Development.

EDIT

------------------

Second build fired up. Won't boot :(.

Copied and repalced ALL of the files from the CM7 update zip into the temp folder within the script.

My first theory is that it is the build.prop.....

Can anyone notice anything wrong or missed out in that?
[Xperia Play Android Development] Logseman:
The Sony Ericsson Xperia Play is known as "zeus", not "rachael". That's the X10.
[Xperia Play Android Development] XperiaPlayer:
Yes, ive already changed that in the build.prop. (The bits where it says rachael are commented.).

http://android.modaco.com/topic/341986-how-to-port-miui/

There's a full guide. But it is in Engrish :P and it mentions you need a Kitchen and a build script.....
[Xperia Play Android Development] XperiaPlayer:
Bad news, we can't get any help from FXP. This is the response to a PM I sent them. Going to see if Blagus can offer us any insight.
[Xperia Play Android Development] DooMLoRD:
use adreno205 libs

also which android version is miui, u trying, based on? 2.3.3/2.3.4/2.3.5+ cause the ramdisk in kernel will have to correspond else device wont boot... miui also has another BIG issue of requiring VM_SPLIT addresses for some devices.... in that case u will need to make a new kernel...
[Xperia Play Android Development] XperiaPlayer:
Ok,

So from what you see I need to make sure that the android version is the same when compiling and where do I get these adreno205 libs from?

Thanks for helping though.

EDIT:

Version 2.3.5 For Android. Isn't the latest CM7 2.4.7? (This could be the first issue)
[Xperia Play Android Development] DooMLoRD:
u can try kernels with 2.3.4 ramdisk or FXP kernel...
[Xperia Play Android Development] XperiaPlayer:
Message to above: Yes i am using them kernals. Would your kernal work?

----------

Thanks for your help. Ive looked at the script in the X10 Forum and It needs the following files:

The meat of the script seems to be this bit:

I have also manually created my own version (following a manual guide here on xda and modaco). However I cant flash it :(. I always get Error 6 when trying to install the zip using CWM.

The update-script has unix file endings and is correct. (Contents below). And the zip is signed and created using 7zip (Windows 7).
[Xperia Play Android Development] Dousan:
That error 6 sounds like you're using the wrong update-script format, amend and not edify for CWM 3.x?

Regards Dousan...
[Xperia Play Android Development] Bin4ry:
you better should build from source not juet copy files. this way you will always have problems.se devices are very different to alk others on market.

check cm source and r800 device folder we pushed. you can see options in boardconfig for mogami platform.also use special vmsplit, you need this for the propietary libs to work!

Since i find muiui ugly i am also not experienced with the muiui project but i think that they may have a git or smth you can sync. after done that add device from scratch and code needed parts into it. everything else is kust copy files and will always cause main problems.

Regards
[Xperia Play Android Development] DooMLoRD:
this is amend syntax... u will need edify syntax to make this work...

from wht i understand MiUI is closed source... so no git ;)

also on some devices MiUI requires special VM_SPLIT address options
[Xperia Play Android Development] XperiaPlayer:
Im currently stuck. Everything I have tried I cannot get past the FXP screen :(. Is there anyway to get a log of why it isn't booting? I also have tried my own version (Without the script) and that didnt work.

I have the android sdk....
[Xperia Play Android Development] Bin4ry:
try:

adb logcat

while booting.

Regards
[Xperia Play Android Development] Bin4ry:
1 more reason not to support MIUI project, next to the point that they are stealing too much ;)

Regards
[Xperia Play Android Development] bheremans:
I saw this thread when making my new thread. I succeeded booting MIUI on xperia ray. ray, play, arc, .. there are pretty much the same. You should be able to boot MIUI on the play

Biggest problem is the prelinked propritary libs ...

More info what I used here :

http://xdaforums.com/showthread.php?t=1301406

I can give you some hints to get starting

recompile xperia kernel with VMSPLIT_3G

recomplie cyanogen with other prelink map

regards
[Xperia Play Android Development] DooMLoRD:
check the following commits:

https://github.com/tjstyle/FIH-Kernel-MSM7x30/commit/f30ee9dfc5b974f389aa5095f4603b85894af6bf

https://github.com/tjstyle/FIH-Kernel-MSM7x30/commit/3917e3f93a2fb62fe06a1519b1696abaa595d5fe

its for other device (FIH-FB0) but its also msm8255/msm7x30... so u can use similar code to try out miui...
[Xperia Play Android Development] XperiaPlayer:
Thanks for these guys. Looks like I am going to have to install Ubuntu later than :)

So basically, what needs to be done next is to compile the FreeXperia kernel with those edits. Then flash that kernel. (In this part could I brick my phone, if the kernel didn't work? Or can I just fastboot another kernel?).

Then, I need to combine the MIUI.us Desire S rom with the Cynaogen Mod rom? Or will the update.zip in the RAY bit work? Or should I check what files have been replaced by looking at the dates in the MIUI ray one.

Thanks for all your help!
[Xperia Play Android Development] bheremans:
How I did it :

1) checkout cyanogen 7

2) checkout freexperia kernel and buikd it with (tihs is a part of .config file) ;

#
# Kernel Features
#
CONFIG_TICK_ONESHOT=y
CONFIG_NO_HZ=y
CONFIG_HIGH_RES_TIMERS=y
CONFIG_GENERIC_CLOCKEVENTS_BUILD=y
CONFIG_VMSPLIT_3G=y
# CONFIG_VMSPLIT_2G is not set
# CONFIG_VMSPLIT_1G is not set
CONFIG_PAGE_OFFSET=0xC0000000

3) build the kernel, you can use the cyanogen tool chains

4) checkout freexperia wifi drivers and recompile the modules with the new kernel sources

4) place the modules and kernel in the cyanogen directories for your device

5) change the build files for you device so

3) Make sure VM_SPLIT 2G is not set.

4) Build cyanogen rom

In the out directory for your device you will have the boot.img with your kernel and modules.

In out/system you will have the compiled libs that are built with correct prelink for your new kernel

Now you have to start modifying the base MIUI rom and rezip it ..

You will have lots of work for setting up cyanogen build but there are tutorials .. This was my first time I builded it all from sources .. It's a lot of work.

I provided a download link in the ray topic. I think you can flash the boot.img even on the "play" and if you modify the updater-script in META-INF/com/google/android and remove or modify this

assert(getprop("ro.product.device") == "ST18i" || getprop("ro.build.product") == "ST18i" || getprop("ro.product.board") == "ST18i" ||
getprop("ro.product.device") == "ST18a" || getprop("ro.build.product") == "ST18a" || getprop("ro.product.board") == "ST18a" ||
getprop("ro.product.device") == "urushi" || getprop("ro.build.product") == "urushi" || getprop("ro.product.board") == "urushi");

also change model-type in system/build.prop you should be able to install the rom.

Don't blame me for blewing up your device ...

If i have some free time, I will look to build it for play / arc / ... but I can't test them, I only have a ray device
[Xperia Play Android Development] XperiaPlayer:
Ok, Thankyou for that, I am now going to install Debian 6 in a virtual machine, and attempt this! Is there anything that I could break if I mess up the kernel? Or is it possible to fastboot another kernel if that happens?
[Xperia Play Android Development] bheremans:
you can always flash another kernel with fastboot. You can even boot a kernel without installing it (fastboot boot boot.img)
[Xperia Play Android Development] XperiaPlayer:
Ok, thanks for that. I am probably going to test the kernel before I install it just to be sure!
[Xperia Play Android Development] XperiaPlayer:
root@debian:/home/xperiaplayer/android/kernel/freexperia-semc-kernel-msm7x30-3094522# make ARCH=arm CROSS_COMPILE=$CCOMPILER -j`grep 'processor' /proc/cpuinfo | wc -l`

scripts/kconfig/conf -s arch/arm/Kconfig

CHK include/linux/version.h

SYMLINK include/asm -> include/asm-arm

Generating include/asm-arm/mach-types.h

CHK include/linux/utsrelease.h

UPD include/linux/utsrelease.h

HOSTCC scripts/kallsyms

HOSTCC scripts/conmakehash

HOSTCC scripts/bin2c

CC scripts/mod/empty.o

HOSTCC scripts/mod/mk_elfconfig

MKELF scripts/mod/elfconfig.h

HOSTCC scripts/mod/file2alias.o

HOSTCC scripts/mod/modpost.o

HOSTCC scripts/mod/sumversion.o

HOSTLD scripts/mod/modpost

CC kernel/bounds.s

GEN include/linux/bounds.h

CC arch/arm/kernel/asm-offsets.s

GEN include/asm/asm-offsets.h

CALL scripts/checksyscalls.sh

CC init/main.o

CHK include/linux/compile.h

CC init/do_mounts.o

CC init/do_mounts_rd.o

UPD include/linux/compile.h

CC init/do_mounts_initrd.o

HOSTCC usr/gen_init_cpio

CC arch/arm/kernel/compat.o

CC arch/arm/kernel/elf.o

GEN usr/initramfs_data.cpio

AS usr/initramfs_data.o

LD usr/built-in.o

CC arch/arm/mm/dma-mapping.o

AS arch/arm/kernel/entry-armv.o

AS arch/arm/kernel/entry-common.o

CC arch/arm/kernel/irq.o

CC arch/arm/mm/extable.o

CC arch/arm/mm/fault.o

CC arch/arm/kernel/process.o

CC init/initramfs.o

CC init/calibrate.o

CC arch/arm/mm/init.o

CC arch/arm/mm/iomap.o

cc1: warnings being treated as errors

init/main.c: In function 'do_one_initcall':

init/main.c:711:10: error: 'calltime.tv64' may be used uninitialized in this function

make[1]: *** [init/main.o] Error 1

make[1]: *** Waiting for unfinished jobs....

CC arch/arm/mm/fault-armv.o

CC arch/arm/mm/flush.o

CC arch/arm/kernel/ptrace.o

CC arch/arm/mm/ioremap.o

CC arch/arm/mm/mmap.o

CC arch/arm/mm/pgd.o

CC arch/arm/mm/mmu.o

CC arch/arm/mm/proc-syms.o

make: *** [init] Error 2

make: *** Waiting for unfinished jobs....

CC arch/arm/mm/alignment.o

CC arch/arm/kernel/return_address.o

AS arch/arm/mm/abort-ev7.o

arch/arm/kernel/return_address.c:61:2: warning: #warning "TODO: return_address should use unwind tables"

AS arch/arm/mm/pabort-v7.o

CC arch/arm/kernel/setup.o

AS arch/arm/mm/cache-v7.o

CC arch/arm/mm/copypage-v6.o

CC arch/arm/mm/context.o

cc1: warnings being treated as errors

arch/arm/mm/alignment.c: In function 'do_alignment':

arch/arm/mm/alignment.c:716:21: error: 'offset.un' may be used uninitialized in this function

make[1]: *** [arch/arm/mm/alignment.o] Error 1

make[1]: *** Waiting for unfinished jobs....

CC arch/arm/kernel/signal.o

CC arch/arm/kernel/sys_arm.o

CC arch/arm/kernel/stacktrace.o

make: *** [arch/arm/mm] Error 2

CC arch/arm/kernel/time.o

CC arch/arm/kernel/traps.o

CC arch/arm/kernel/armksyms.o

CC arch/arm/kernel/module.o

CC arch/arm/kernel/crash_notes.o

CC arch/arm/kernel/sys_oabi-compat.o

CC arch/arm/kernel/unwind.o

CC arch/arm/kernel/io.o

AS arch/arm/kernel/head.o

CC arch/arm/kernel/init_task.o

LDS arch/arm/kernel/vmlinux.lds

LD arch/arm/kernel/built-in.o

make: *** wait: No child processes. Stop.

I can't get the kernel to compile?
[Xperia Play Android Development] DooMLoRD:
which toolchain did u use?
[Xperia Play Android Development] XperiaPlayer:
Download ARM EABI Toolchain (Optional)

If you're just building the kernel and don't need the whole ROM source try using the Code Sourcery ARM EABI Toolchain.

Download and extract then, create an environment variable denoting the location of the toolchain as follows:

export CCOMPILER=[extraction directory]/bin/arm-eabi-

Would you recomend using the proper one?
[Xperia Play Android Development] DooMLoRD:
use the toolchain from:

android-ndk-r5c for gcc-4.4.0

OR

CM repo for gcc-4.4.3
[Xperia Play Android Development] bheremans:
I used 4.4.0 from cm to compile kernel and modules :

ARCH=arm CROSS_COMPILE=/home/bhe/android/system/prebuilt/linux-x86/toolchain/arm-eabi-4.4.0/bin/arm-eabi- make
[Xperia Play Android Development] DooMLoRD:
if u are using CM repo the even gcc-4.4.3 works :)
[Xperia Play Android Development] XperiaPlayer:
YAY!

Used the android-ndk toolchain and it is now churning away compiling!

Thanks. Once its done I am going to test to see if I can get into MIUI. Then we can see what needs to be fixed.etc

SPOKE TOO SOON!

arch/arm/mach-msm/clock-7x30.c:1106: error: ri_list causes a section type conflict

make[1]: *** [arch/arm/mach-msm/clock-7x30.o] Error 1

make: *** [arch/arm/mach-msm] Error 2

EDIT: Found the issue posted by someone else here: http://xdaforums.com/showthread.php?p=18326017 turns out i was using android-ndk-6b so am trying r5b now like said by DoomLord in that post.
[Xperia Play Android Development] Clienterror:
Wow....so you've almost got an alpha miui build from bits and pieces that fast? Great job man!!!!
[Xperia Play Android Development] XperiaPlayer:
Right, thats the kernel compiled. Tommorow night, I am going to turn my kernel into a boot.img and boot it!
[Xperia Play Android Development] DooMLoRD:
now just use correct ramdisk... ;)
[Xperia Play Android Development] XperiaPlayer:
Which one should I use?

This one? And this script to make the boot.img?

https://github.com/freexperia/boot_tools/tree/master/build-bootimg-zeus

Thanks for all of your help! Im going to credit you all in the thread and on the bootscreen :P. (Freexperia logo with names underneath)
[Xperia Play Android Development] DooMLoRD:
since u are using base as FXP kernel i would suggest that u use FXP-CM7 ramdisk...
[Xperia Play Android Development] bheremans:
just chechout git and compile CM7, replace the checkout kerlel :

device/semc/xxxx/kernel by your kernel, check the boarconfig to not use VMSPLIT_2G and build cm, it will build the boot.img and the libs you need
[Xperia Play Android Development] XperiaPlayer:
Got it booting!

DIsplays the MIUI US bootscreen and is animated, however doesn't get further than that. Errors from logcat are:

Constantly.

Granted, I havent copied over the lib .so yet to the zip :L. Where are the kernel modules located? I have compiled the kernel and have recieved a zImage (which i turned into a boot.img and flashed) however I cant find the modules.
[Xperia Play Android Development] DooMLoRD:
You just need correct ramdisk for that dnsproxyd error ;)

Use latest FXP ramdisk...
[Xperia Play Android Development] bheremans:
See topic in Arc section for modules
[Xperia Play Android Development] XperiaPlayer:
I am using the latest ramdisk, I think..
[Xperia Play Android Development] XperiaPlayer:
https://github.com/freexperia/boot_tools/tree/master/build-bootimg-zeus/ramdisk

I used that one
[Xperia Play Android Development] DooMLoRD:
that is very old...

u need ramdisk for android 2.3.5+

use the ramdisk from latest FXP release boot.img
[Xperia Play Android Development] XperiaPlayer:
Yes, I have and I am now in MIUI!!!!!

:)

What doesn't work:

Data

Screen Capture using DDMS

Camera

Flashlight

Rom is very smooth and fast!!!

Going to start a new topic, with details of the rom.etc and upload it
[Xperia Play Android Development] DooMLoRD:
Screen Capture using DDMS - check the adbd binary in /sbin/adbd (try the one from stock ramdisk)

Flashlight - check my posts in the other thread

enjoy ;)
[Xperia Play Android Development] XperiaPlayer:
Oh and I haven't compiled the wifi yet :P. Il implement them changes, when I recompile the kernel later.

Thanks for all your help. MIUI is extremely fast!
[Xperia Play Android Development] DooMLoRD:
good job mate! u dont need to recompile wifi if u dont change kernel version string... cause wifi module is specific for vermagic string...

i personally dont like MiUI... but i will surely help any sort of development ;)

P.S.: CM7 is WAY FASTER and better :D
[Eee Pad Transformer Q&A, Help & Troubleshooting] karthigan:
Hi!

I recently acquired a B60 serial, TF101 that has the android version 3.1 ; with build number HMJ37.US_epad-8.4.4.11-20110711

The system is prompting for an update , I believe it is for the 3.2 upgrade, which I didn't do yet.

I am very much interested in getting custom firm ware installed.

I had an opportunity to read the forum, and just needed directions in the right way:

1. Should I upgrade to the V8.6.5.9 (Android 3.2) from the ASUS website or the OVA that the system is prompting me to do so? I am just concerned with the following statement from ASUS website: ※Firmware update cannot do *SKU conversion* and downgrade version .... I believe this means, I can't downgrade after?

2. I can use the Universal Rooting Tool that is discussed on this forum, but I believe in that case I need to do #1 above, is that correct? or Can I do it with the stock firmware that I have?

3. the custom firmware I am interested in is the Android Revolution ; it says it requires: Clockworkmod Recovery - using the #2 mentioned above, will it be installed automatically?

Thanks.

P.S. Let me know anything else that I have missed.
[Galaxy S II Q&A, Help & Troubleshooting] liuwenaz:
It has really slow and inaccurate auto focusing during night time, I have realized it for a long long time, can somebody tell me how to stop auto focusing because it works better sometimes.

Thanks!
[Motorola Droid 3] stevefxp:
Morning all,

I have a Moto Roadster in my car and it works just fine with my Droid 3 on normal basic things. What I am trying to do is to speak to it when accessing the Navigation module. Has anyone figured out how this can be achieved?

Thanks,

Steve
[Epic 4G Android Development] MДЯCЦSДИT:
​

Video by qbking77: http://www.youtube.com/watch?1&v=jz-3P8NVRiE

Feature List​

-Rooted

-EXT4 (auto convert)

-Busybox 1.16

-3G Tweaks, Kernel Tweaks (thanks zeppelinrox)

-USB Speed Tweak

-SD Card Speed Tweak

-Various Other Tweaks

-Faster Gallery360

-Touchwiz removed

-Zip-Align on boot

-CM7 Live Wallpapers

-Stagefright Enabled

-Smaller Heap Size

-Custom initramfs (chris41g)

-Fully integrated with CWM (ROM Manager and ACS Updater)

-CRT

-PNG optimized framework

-Decreased dalvik heap size

-AdFree

-Init.d Support

-Increased quality on 3d apps

-Custom boot animation support

-Awesome build.prop

-Supports voodoo sound (paid) and tegrak overclock

-Slowly becoming more 2.4

-Hacked volume

-Hotspot hack

-Silent and vibrate with volume rockers

-ICS launcher

-ICS market

-ICS music

-A lot more

-GPS files from fascinate

-ICS theme

​

Download Version 6: http://www.forums.acsyndicate.net/showthread.php/3053-ROM-ACS-Eh-b3-BETA-EH17

Change log

Beta 6

-Themed ICS
-GPS fast and full lock with fascinate gps files
-Teh fixes

Beta 5

-Updated apps
-Removed supercharger (install it yourself)
-Removed Dalvik2Cache
-Installed Juwe ram tweak
-more

Beta 3 & 4

-AOSP Lockscreen
-Nexus Prime Boot Animation
-Status Bar Animation
-% Battery
-Fix for some video formats
-More 2.4 Apps
-Updated Market
-Talk With Video
-More

Beta 2

-PNG Optimized
-CRT Animation
-More tweaks

Current Issues

-High ram usage

Coming Soon

-Moar tweaks

-New kernel

Donators

jjjjayd13

gerrym

-SpeedofSound-

Redphinz

Screens

If you like what I do, please hit the thanks button or even donate!
[Epic 4G Android Development] MДЯCЦSДИT:
This is a beta so not everything may work. Please test for me.
[Epic 4G Android Development] jjjjayd13:
Thanks, will try ASAP!;)

edit: beta 4 is very smooth and fast!
[Epic 4G Android Development] jOEdAbOSS:
trying this out now will post results
[Epic 4G Android Development] GuestK00145:
I'm running it now, the launcher dock icons are a little grainy other than that everything else is looking/running good
[Epic 4G Android Development] MДЯCЦSДИT:
The launcher will be themed aosp soon, but I just copied the one from bamboozle as this is a beta and not an rc/final
[Epic 4G Android Development] MДЯCЦSДИT:
Sorry, included the wrong framework-res, reuploading now
[Epic 4G Android Development] ugothakd:
So we have all these MIUI and CM7 developments, and you do this?! To much development! Lol, will definitely have this handy. You always do awesome work
[Epic 4G Android Development] orlzzt:
Up and running. Threw Shane's "Honeycomb fusion 2.2" just for yuks. Very snappy. Let's see what happens next.

Thanks to Marcusant!
[Epic 4G Android Development] InfDaMarvel:
Is there a AIO mod posted in the theme section for eh17 without a theme?
[Epic 4G Android Development] orlzzt:
Will LauncherPro work with this, or will it tear a hole in the universe?
[Epic 4G Android Development] AnAm85:
Flashing now, I just Odin'd EH17 last night and was thinking, "We need more EH17 ROMs."

Thanks marcusant.

Will report back.

Edit: When I first opened up the Music app it was one I've never seen before. But now it's the same ol' Epic music app.

Any idea what app it was? Almost looked like an Ice Cream Sandwich style app.

Another Edit: Now I see there are two Music apps. I really like the newer looking one! What is it?
[Epic 4G Android Development] MДЯCЦSДИT:
all apps work, if any don't work, report back to me.
[Epic 4G Android Development] MДЯCЦSДИT:
there are two music apps, one IS the 2.4 one and will be followed with the 2.4 launcher and a 2.4 theme and one is the stock one
[Epic 4G Android Development] xopher.hunter:
I haven't ran any leaks since bamboozle because of the persistant reboots. Bamboozle never rebooted on me unless I was in a low signal zone. I hope you can work your magic on eh17 though
[Epic 4G Android Development] magoo5289:
Must not like me, stuck in a bootloop which dumps me back into Recovery. Of course I did all the wiping and all that. Went as far as to try and reapply the kernel on top, but no such luck. Wondering if anyone else is getting the same?
[Epic 4G Android Development] MДЯCЦSДИT:
EH17 fixed all of the reboot issues. I think there is a memory leak because it keeps freezing, but swapper on the market allows you to allocate more ram kind of like ready boost on windows.
[Epic 4G Android Development] MДЯCЦSДИT:
try re downloading, perhaps you were downloading it while I was editing something as this is a live updated file.
[Epic 4G Android Development] ConfusingCurve:
I have one question: Will this ROM have CW4? or ACS Recovery 1.0.0.1/5?
[Epic 4G Android Development] rgregg504:
Random reboots are a known bug in eh17 unless you have a trick up your sleeve. If you get reboots don't blame the rom all eh17 roms do it.
[Epic 4G Android Development] tkoreaper:
Why are the downloads from Dev-Host.org always so slow?
[Epic 4G Android Development] MДЯCЦSДИT:
Try swapper (not swaper2). Also, there is a memory leak in eh17.
[Epic 4G Android Development] Tomcat5:
I was wondering this, too. Not that it is really necessary, but it's a nice convenience. The OP also said something about rebooting to recovery in the power off menu, which I hadn't seen in an Epic yet.
[Epic 4G Android Development] maltydog:
I decided to try the new CM7 Rom, I was able to re-install all my apps from Titanium Backup with no issue. So I do think there is some issue with this Rom.