yashsingh1/xdaforums huggingface dataset:
[AT&T Samsung Galaxy S II SGH-I777] Entropy512:
Hmm that one is odd.

Until further notice - don't use ROM Manager on our device. Kernel-included CWM is the way to go. My guess is that somehow ROM manager dorked up your system partition. You may need to Odin/Heimdall back to stock, then flash codeworkx's CWM kernel, although I'm surprised you weren't able to enter CWM after flashing codeworkx's kernel...

Edit: When you say it "freezes up" - do you mean stuck at the Samsung Galaxy S II screen, or does CWM come up?
[AT&T Samsung Galaxy S II SGH-I777] Drew489:
If I flash back to stock and try to get into recovery...I get stuck at the above mentioned screen.

If I Odin the CWM 5.0.2.3 package and try to get into recovery...I get into the light blue recovery screen but every option I click on just brings me to the Rom Manager Hat Icon and does nothing (even though I don't have Rom Manager installed anymore). I get stuck in that menu...pull the battery...reboot...still in light blue CWM menu but every option just brings up the Rom Manager Icon.

Only way to "fix" is to get back into download mode, odin back to stock or re-odin the CWM 5.0.2.3 tar again. But, again, if I try to get into recovery from stock...3e recovery (ie useless) if I Odin back to CWM.tar...I get stuck in Rom Manager Icon hell.
[AT&T Samsung Galaxy S II SGH-I777] Drew489:
Furthermore, the first day I had the phone, I used Rom Manager to install MUIU and it worked fine! Except I had the wrong modem (which I just found out today). I thought MIUI screwed up my phone (because I was unable to make calls) so I then flashed back to stock. Luckily someone posted the stock modem up and I installed that...phone works fine.

I'd like to get MIUI on again because it was smooth as butter and all I did is download the Rom Manager version...i Know it's not supposed to work but it did.
[AT&T Samsung Galaxy S II SGH-I777] tysj:
Might be because the buttons aren't the same as they are on the Captivate and each time you hit power or menu (which used to be select on the Captivate) it kinda blanks out the menu until you press it again. Use the volume keys to move up and down, home button to select, and back button to go back.
[AT&T Samsung Galaxy S II SGH-I777] Drew489:
whoa, I'm retarded...that worked...thanks!
[AT&T Samsung Galaxy S II SGH-I777] tysj:
Yeah I was losing my mind too when I was first trying to flash Cognition. Just started mashing buttons and got lucky :)
[AT&T Samsung Galaxy S II SGH-I777] jivy26:
I9100 roms will work to an extent, but like you noticed there roms do not support our modems or capacitive keys. Could be other things that are unsupported as well.
[AT&T Samsung Galaxy S II SGH-I777] Entropy512:
I lost 4 hours of kernel development time to this thinking I broke something - see below.

This is correct - it's why you see a bunch of posts between myself, codeworkx, and atinm in the CWM thread.

The current behavior is a bit odd, but it is usable, it's just not documented properly right now.
[AT&T Samsung Galaxy S II SGH-I777] manbeer:
I have a similar problem, I've found that whenever I get that message, and none of the options on cwm work I pull the battery and turn it back on and the install resumes. Not sure why it hangs up like that but its led to a few tense moments already
[Galaxy S II Q&A, Help & Troubleshooting] nadimac:
Hello to all the XDA community. :)

The following post is for those who do not feel as comfortable with the galaxy s2 device, with its Mali-400 graphics chip, although the chip itself is very powerful not provide all the features to play the most beloved games in the today. Among those who find: Sprinkles, shadowgun etc etc.

In my opinion, the cell is very fast and I really like the screen, but unfortunately when I take the iPhone 4 of my girlfriend i want to have it for me, because although the chip A4 already has more than a year now can run games that Mali -400 could not run, it's very stressful having to root your phone to play with chainfire3D, only a few games.

I ..... loving samsung galaxy line. This phone will definitely change for the iphone 5

Why? it seems unfair that i have a cell phone much better than the iphone 4 but unable to play most of the best games.

Watch this video, record from my SG2.

http://www.youtube.com/watch?v=91BiEvk4Cs8

Shadowgun playing on iphone 4 (probably can not play shadowgun in GS2)

I want the opinion of all.
[Galaxy S II Q&A, Help & Troubleshooting] jpxdude:
If you wanted a phone mainly for games, you should have got an iPhone.
[Galaxy S II Q&A, Help & Troubleshooting] armanderli:
As ask Gameloft,EA and others to release Game for the phone...
[Galaxy S II Q&A, Help & Troubleshooting] Archer:
Okay.

Don't buy something unless you know what you're buying. You're gonna be real disappointed when you buy a car and then find out that it doesn't fly or make you bacon.

You're not gonna get much help here, coming into an Android forum and telling us that our phone can't do something an iPhone can. It's not conducive to helpful responses, as it sounds like trolling and is a pointless statement.
[Galaxy S II Q&A, Help & Troubleshooting] Sleepycat3:
It's because game developers are not using industry standard filtering and texture compression for the games. Mali 400 supports industry standards only, so when a game uses a propriety Nvidia or Power vr or whatever branded code, it won't work because to support the code, you need to pay licensing fees to have the hardware support the code.
[Galaxy S II Q&A, Help & Troubleshooting] spyrale:
This is Sprinkle on my SGS 2, yes, i'm playing an NVIDIA TEGRA ******G GAME while I'm recording a video with screencaster, try to do this with an iPhone mate :D

http://www.youtube.com/watch?v=dxHZE9e2Fj8
[Galaxy S II Q&A, Help & Troubleshooting] vnvman:
It does take a nice amount of ****tardation not to realize that iOS is a better platform for games. Next time you'll look more closely before you throw your money on something: don't blame Samsung/Android, blame yourself. Now bye.
[Galaxy S II Q&A, Help & Troubleshooting] Propergood:
Really? Is it stressful?

You should put more effort into deciding what devices are right for you before buying them...

Aside from the GS2 being arguably the best phone available right out of the box for everything aside from tegra-optimised games (which as others have stated is due to developer's lack of support for industry standards used by the GS2 rather than the other way around)... Like most android devices it's most suited to those who like to tinker and customise.

Buy an iPhone 5.
[Galaxy S II Q&A, Help & Troubleshooting] pl4sMa:
Send me your GS2 then? As you seem to prefer your iPhone anyways.

I'll find a good use of it. :D
[Galaxy S II Q&A, Help & Troubleshooting] fred_up:
Yes I was dissapointed that my car didn't make my bacon.

Maybe I should have went to XDcAr and read up on it first to find out that my car could not do it before I bought it.

My car does fly (at an altitude of 0.01mm) - but only where there is no speed cameras about.
[Galaxy S II Q&A, Help & Troubleshooting] tolis626:
OP,I feel ya.When I bought my GS2 I was really disappointed that it didn't make coffee.I called Samsung to solve my problem,but they insulted me.They were very rude man.They told me "Go buy a f*cking coffee machine!".But I bought the best phone available!Can't I do it with an app? :(

Seriously,although that was a terrible joke,what did you expect man?Nothing is perfect,get over it.My PC can't play Final Fantasy XIII.AND it doesn't support something like Chainfire3D to play PS3 games(**** if it did :p ).Get over it.Even if you want games that much,there are gazillions of nice games in the Android Market,and more are bound to come.And with the success of the GS2 it's only bound to get better.Just get the heck over it.
[Galaxy S II Q&A, Help & Troubleshooting] Kailkti:
Dont entirely blame it on a device for your shortcomings also. Learn to accept some of the blame and you are on your way to maturity.

$1 gets you a reply
[Galaxy S II Q&A, Help & Troubleshooting] PaulParanoia:
Anyone know what the scrolling ticker widget seen at the start of this video is called?
[Galaxy S II Q&A, Help & Troubleshooting] buxz777:
oh come on peeps why all the harsh replys!!!

he asked a decent question , yes its easy to say if you wanted games buy an iphone4 , at the same time it is still a decent question .

its a shame that the mali is getting left out the cpu/gpu combon on the sgs2 is immense and very very powerfull it would be great to have games like the one linked avalible

i knew the sgs2 wouldnt have every iphone game but when i see games like this i do think , my phone could run this easy and i wouldnt mind playing it , whas wrong with that and asking why the sgs2 doesnt have games like this

maybe it isnt as easy to code for?? we have over 10 million sgs2 users now so the market is there , is it devs being lazy and not porting it , is it hard to port things to the mali , from chainfire 3-d it doesnt seem like its hard to apply stuff to get games working that are coded for say nvidia but what about how hard it is for gameloft to make these games for the mali

to the op , dont worry about some of the negative awnswers i thought it was a decent question and i do think its a shame the mali is being left out a bit when it is soooooo dam good with soooooooooo many users worldwide :-)

have a good day everyone and maybe try to be a bit nicer to fellow users , treat others as you wish to be treated springs to mind as does if you have nothing nice to say maybe dont say anything :-) 2 pages of people taking the mick out of the op for asking a sensible question and saying things like ''my sgs2 wont make coffee'' is just a bit out of order really and isnt anything like what he was saying
[Galaxy S II Q&A, Help & Troubleshooting] spyrale:
Bubbleator

Inviato dal mio GT-I9100 usando Tapatalk
[Galaxy S II Q&A, Help & Troubleshooting] bam88:
Some people on these forums really take their phones too seriously. Why all the nasty and snide remarks?
[Galaxy S II Q&A, Help & Troubleshooting] King Shady:
I wish Shadowgun was on Android! Runs pretty good on my iPad 1. But damn it would look good on the GSII screen.
[Galaxy S II Q&A, Help & Troubleshooting] nadimac:
SG2

hello to everyone.:)

Sorry if I offended, some of the users that have this phone.

is not my intention to devalue the SG2, but actually I think that to be the best phone should support any things without any problem, maybe it's difficult because different graphics chip, ATI may start manufacturing their own as well. possibly be deciding whether Nvidia or ATI.

the cell phone itself is very fast and the screen size is the maximum that I would buy for a smarphone to me is very good

If you wanted to phone Mainly for games, you got an iPhone Should Have.

I think all cell phone makers have to have this in their creations, to avoid incompatibility and make users

samsung unfortunately not put the grates 2 in the SG2, definitely would be a very good phone for games too.

but really do not see it? A4 over a year on the market and is still compatible with current games.

many people have the SG2, samsung should invest money so we can play these lines did not sell many games SG2?
[Galaxy S II Q&A, Help & Troubleshooting] nadimac:
Sg2

In fact in the post, you can read the game plays perfectly on the iphone 4. and need not have any application, just download it and install it ready.

I am very interested in doing running in the SG2 can you help? :)
[Galaxy S II Q&A, Help & Troubleshooting] tolis626:
Well,I don't think anyone here was actually offended,nor do I think that anyone tried solely to insult you.It's just a matter of asking credible things.Whatever the iPhone is,its architecture and the software it supports haven't changed much(If at all) since the first iPhone.Every version follows the same principles,uses hardware of the same "Family" (eg PowerVR GPUs),so whatever new comes out for a new iDevice,it will instantly become available for its older bretheren.Android is different.I don't think that it will be long before you see this kind of games on the GS2 if you ask me,so in my opinion you should just keep the better device.Guess which one solves the "X=Win" equation. ;)

Kind enough for everyone here?
[Galaxy S II Q&A, Help & Troubleshooting] Propergood:
Well well.

MADFINGERGames MADFINGER Games

@

@njbrodeur87 it will run on Galaxy S2 ;)

5 Oct
[Galaxy S II Q&A, Help & Troubleshooting] lambstone:
Yes. You can NOT run iphone4 games on GS2. It just won't work. However when the android version of shawdowgun is out, the sgs2 would be able to run it.(with 4x MSAA to boot!)
[Galaxy S II Q&A, Help & Troubleshooting] bisoner:
There are very few top notch Android games which don't work on the SGS2. Pretty much all the a-list android games work fine. Gameloft have done a great job and they release more than anyone else. Nvidia haved tried to spoil the party but Chainfire has solved that issue, largely.

I'm sure Shadowgun will run amazingly well on the SGS2 when it comes out. I'm still waiting for a game to come out which really pushes the limits on our phone. I don't think Shadowgun is that game.

I'm actually enjoying playing Zelda using the N64 emulator on my SGS2 - with the added bonus of using a PS3 controller.
[Galaxy S II Q&A, Help & Troubleshooting] caalca:
How did you conected ps3 contrler with a n64 emulator?
[Galaxy S II Q&A, Help & Troubleshooting] nekoarashi:
I am curious as well
[Galaxy S II Q&A, Help & Troubleshooting] :
Sixaxis Controller
[Galaxy S II Q&A, Help & Troubleshooting] curioct:
Six axis is stunning, got all sorts of emulators since they updated it to work with sgs 2. Amiga, beeb snes psone mame currently enjoying some mario karting :)
[Galaxy S II Q&A, Help & Troubleshooting] jammin20:
Listen I have a galaxy s vibrant with 512mb ram. the iPhone3gs as 250mb ram and is capable of running shadow gun. there's no support for my vibrant because of this fact. The developers of the game choose to make their game compatible with which ever device they want. In this case its just for power vr(iPhone) and nvidia tegra (lg, xoom....) devices. to the person asking why why why can't his high-end phone play shadow gun? Its not that it cannot play it but theres just no support for your phone as yet. Maybe that will change in the future. Now in these instances its best to contact the developers of the game. Please people remember why these forums are created in the first place, its to share knowledge not insults. I'm sure we all can do without that because it helps nobody.
[Galaxy S II Q&A, Help & Troubleshooting] Omega Frost:
The problem isn't Android vs iOS. Believe it or not NVidia creates awesome libraries and tools for developers and it's pretty attractive to reduce effort and have maximum feedback from your app during debugging (i've been working with NVidia Perf. and CUDA tools on PC since their very first release). The problem is it's locking the environment to Tegra Powered devices, if it was ultra device specific stuff, ok (not really ok, but comprehensible) but once you trick the game to run on your phone and make it compatible through plugins you realize that it's only an excuse for monopoly. Which it's really bad for Android since it's a fast growing platform who needs the to be in pair with iOS.

If you want to run (poorly) Shadowgun on your device install Chainfire3D for free and enable Texture Unrolling. Save the full 32 bit textures in memory without compression will cost more RAM... but who cares, it's a 1GB device :p
[Galaxy S II Q&A, Help & Troubleshooting] gazman69:
[does not need chainfire] There is a version of shadowgun that runs perfectly on non rooted gs2 without chainfire, in fact it runs smooth and fast as ****. I'm not sure how this was done, but it's out there in aptoide land. I've no idea if it's legit, but suspect it isn't. I'm not condoning it, so download it at your own risk.
[Galaxy S II Q&A, Help & Troubleshooting] compuw22c:
Running shadowgun right now with chainfire 3d. Nobody to blame but yourself (and your lack of ability to google).
[Galaxy S II Q&A, Help & Troubleshooting] nadimac:
Shadowgun

finally to Sg2, it hurts ... and pass it to me, 3 months ago on another device. after so long is finally possible, but thanks to chainfire3D for making this possible.
[Windows Phone 7 General] littleasian:
i just updated my wp7 phone to the official version of mango! only problem is zune player now refuses to download any artist wallpaper for the now playing screen and won't launch the smart dj function. the now playing screen just shows the album art and a black background. i know its not the music either since i've got the same songs on here that i had on nodo and it was working then.

any ideas on how to get the background artist wallpaper and the smart dj function working again? i've tried powering it off and powering it back on, system resetting, nothing is working.

running mango on dell venue pro, transferring music via windows phone 7 connector for mac
[Windows Phone 7 General] elcapo24682:
goto settings, applications then select music+videos and make sure all those options are checked then goto settings>system>lock+wallpaper and set show artist when playing music. that should work
[Windows Phone 7 General] george232:
I guess he lives in an area where Zune Pass is not available, so none of this will work. Have the same problem since Mango...
[Windows Phone 7 General] littleasian:
yea all of the boxes are checked under settings and i live in the US so i know it should work. it worked before under nodo.

is it because im syncing via windows phone 7 connector for mac and not the official pc zune client? pretty sure i used that for nodo too and it worked...
[Windows Phone 7 General] veer01_42:
Same prob. Now i was getting art and smart dj for my AC DC songs, but none for anything else.

HELPP?
[Windows Phone 7 General] circleofomega:
You guys need to have your Zune PLayer 'Metadata' ON for it...

(On the PC that is...)
[Windows Phone 7 General] Peew971:
Same issue here, it was fine until 3-4 weeks ago and now I get nothing (and yes the settings are correct on the PC and the phone).

On my Zune HD it's all fine but then again it has always been better than on the phone.
[Windows Phone 7 General] farooknaji:
Same problem for me. I've only just got a HTC Titan, running the latest version of Mango and neither the Artist Art or Smart DJ Mix are working. I'm in the UK, and i've even started the 14 day free trial of Zune pass in an effort to see if that would work (it didn't). I've also tried removing all content from the phone and syncing again. I'm doing this with my Mac using Windows Phone 7 Connector and iTunes. I've also tried it with a spare HTC HD7S and have the same problems.

This is reallly bugging me!
[Windows Phone 7 General] mtcerio:
[SOLVED]

I have the same problem, no background "artist art" is displayed, neither smart DJ works. Some facts:

- I live in he UK, so Zune marketplace is available.

- The background appears if I play the 30 sec samples in Zune marketplace (always)

- I managed to have the background appearing only on one album of those I have saved in mp3 (Xylo Myloto of Coldplay). No idea why/how just this one.

- The same behaviour happens in Zune for PC: the artist background only appears when I play the samples in the marketplace, or that Coldplay album. For all the others, I have the generic background.

- My mp3 are properly tagged, the information was taken using the "find album info" function in Zune, and I chacked visually for some tracks that album, artist, album artist, title match. But no luck.

Any other insight into this? It's very frustrating!

maTTeo

*** Update ***

Using Zune Social Tagger (https://github.com/leetreveil/Zune-Social-Tagger/downloads) worked for me. It seems to me that the tag information that you can retrieve through Zune ("Find album info") does not match with the albums on the Zune marketplace. Zune Social Tagger fixes these tags, and maybe does something else, I don't know. Anyway, it solved!
[Windows Phone 7 General] Peew971:
Not solved

That's not the issue, I've been using Zune Social Tagger for a year, all my songs are tagged. Like I said it used to work fine until 3-4 weeks ago and stopped working suddenly for no apparent reason.

In addition I have a Zune HD to compare and everything is fine on it so I'm positive the songs are properly tagged, it's an issue with the phone OS.
[Windows Phone 7 General] farooknaji:
I hope this is the case so there may be hope with an update.

I've now tried copying some albums (various albums from Alicia Keys, Coldplay and Common) over to my work laptop running windows 7. Installed Zune Software and I tried a combination of finding album info on some albums and leaving some alone. I then synced with my HTC HD7S and still no cigar. Strangely, if i select Common from the artist list on the phone, it'll show the artist background while still on the albums list but then once I select a song to play, there's no artist art.

I'm inclined to agree that this is a bug.
[Windows Phone 7 General] SirDigby:
I have the exact same problem on my Dell Venue Pro on Mango, my thinking is that it could be something to do with me having used a US Zune account in the past for my Zune HD and in doing so has messed up all the metadata on all of my music. I've tried all the suggestions in this thread and nothing has worked, so I guess I'm just going to have to wait for someone to stumble upon a clever fix or an update.
[Windows Phone 7 General] farooknaji:
I don't think that's the issue, as I've not used a US Zune account and it doesn't work for me either. I've tried using the live chat on MS support site, they were useless!
[Windows Phone 7 General] ne0cr0n:
If your phone is interopunlocked you can try this tool I made to add backgrounds from last.fm to your artists:

http://xdaforums.com/showthread.php?t=1377210&page=4
[Motorola Droid 3] Izeltokatl:
Going to try this on the D3, its big in the fascinate world. May be worth a dev porting to the D3 specifically. I'm going to take the plunge though since we can do nandbackups. :)

http://xdaforums.com/showthread.php?t=1236779

From the thread post:

Whats inside:

changed partition mounts--- for less data corruption

patched sqlite's----IMPROVES I/O

honecomb 3.1 fugu mod-IMPROVES SCROLLING/RESPONSIVENESS

All new init.d files---PARTITION MOUNTS,CACHE,SYSCTL,KERNEL

Sysctl.conf----TWEAKS KERNEL AND I/O SCHEDULER

tweaked scaling governor----faster cpu performance

It has been reported to work on the Motorola Atrix, so that gives me hope for some additional improvements on the D3.
[Motorola Droid 3] gravenimage:
Sweet! Let us know how it works!

sent from my MONSTERDroid3 from the XDA app
[Motorola Droid 3] evulhotdog:
So...howd it go?
[Motorola Droid 3] Wolfhere:
Perhaps not so well?
[Motorola Droid 3] nicholasb:
I have this mod applied on my mytouch 4g, made a big difference. Hope it works out for this device as well..
[Motorola Droid 3] erismaster:
I'm gonna test this myself in a few hours. Ill report back
[Motorola Droid 3] Bobbar:
Maybe his phone ripped a hole in space-time; He was sucked into another dimension.
[Motorola Droid 3] erismaster:
Worst that happens is a bootloop and then you just boot into recovery and restore /system and you're back in business
[Motorola Droid 3] Bobbar:
I looked throught the zip. It contains some files that the D3 doesnt have (or are in a different location). So some of the changes will probably do nothing.
[Motorola Droid 3] Wolfhere:
Check out the newest from Hashcode. You can now restore from BP Tools. No need to flash and restore ;)
[Motorola Droid 3] erismaster:
The .zips fail to install so this won't work on our phones. Not without tweaking.

And that's been out for over a week. I updated my recovey thread with it last week.
[Motorola Droid 3] jchenny:
I install the files inside the ZIP manually, it works out perfect and seems much smoother and with a better memory management now.
[Motorola Droid 3] Bobbar:
Did you do anything with the sysctl.conf and init.d?