yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] Juan Kerr:
Hi all,

My second app is up on the marketplace:

https://market.android.com/details?id=ph.android.smokeLWP

It's a fluid solver driven live wallpaper and stand-alone app.

The effect is a simple but satisfying dynamic smoke.

Youtube video to follow tomorrow.

I would really appreciate your feedback and feature requests!

Cheers,

-=JK=-
[Android Apps and Games] buzzboy:
My sgs2 is smoking!

Impressions are good, although with a blank initial screen, thought something was wrong until I touched it...(Duh I know).

A wee bit pixilated but understand the universal performance issue, which would slow most devices dramatically If at a higher resolution.

It reminds me of a app called Fleya, which is on the market, if you are not familiar with it, check it out.

But this is a great start, and being a fan of fluid / smoke dynamic simulations, this is a keeper:-)

Will be following this.

Well done and thanks.

Regards
[Android Apps and Games] buzzboy:
With reference to the "Fleya" app for reference.

www.appbrain.com/app/fleya/fixedpointcode.fleya

Cheers
[Android Apps and Games] Juan Kerr:
Thanks buzzboy.

Yeah, I am also a fan of fleya!

I've got quite a lot to add to Smoke Play to get it to where I want it. I've been messing around with some settings and superficial stuff for about a week so I thought it just needs to get out there.

My ideas for features are:

a settings activity where you can up the detail and iterations on the fluid solver for more powerful phones

expose all the smoke (or fluid) properties to be customisable

define some cool pre-sets

coloured smoke that mixes (have this working on my laptop)

continuous auto-sources of smoke

objects (draw shapes) in the path of the smoke

calculated objects field from the homescreen icons (smoke collides with your icons)

an auto-config activity which scales the detail up or down to optimise quality on all phones

maybe put an ad in the settings activity

I'm not sure what order I'll do things in. I think some sort of settings screen will be up next.

I'm keen to hear other ideas too!

Cheers,

-=JK=-
[Android Apps and Games] Juan Kerr:
Just made an update, check it out!

Added features:

- smoothed the input

- added multitouch

- added a settings screen to make the level of detail user configurable

The "medium" level of detail is about right for my SGS ... so you can judge the right setting for your phone.

Cheers,

-=JK=-
[Android Apps and Games] Juan Kerr:
Another update:

- tweaked the settings for the different levels of detail smoke

- fixed a memory usage bug (will keep an eye on this, difficult to reproduce)

Cheers,

-=JK=-
[Android Apps and Games] Paradoxxx:
Nice, runs at very high on my DHD, nice work.

Sent from HydrOG3N MOD DHD.

Technology Evolves, Android Evolves.

HydrOG3N is THE Revolution.
[Android Apps and Games] dre89:
Real smooth on my echo, nice work
[Android Apps and Games] Waffle265:
This is very entertaining. I am looking forward to the features you want to implement.

How about accelerometer detection so the smoke rises accordingly, depending on how the phone is being held.
[Android Apps and Games] neohero:
I wallpaper works in the preview mode but will not apply to homescreen. One suggestion I can think of is being able to change the background image. It would be awesome to be able to have a weed background with dynamic smoke
[Android Apps and Games] Orangestrat:
This wallpaper is amazing. The only thing it really needs is a certain amount of smoke as a sort of baseline so that I don't have a blank phone every time I wake it up. It is pretty nifty that the screen comes alive the first time you touch it though..
[Android Apps and Games] anti-s:
Nice!

Working great on my SGS running on High detail. Very nice work!

Hope to see implementation of accelerometer and colors.
[Android Apps and Games] Juan Kerr:
Thanks for the feedback everyone, great to hear!

I wanted to make more updates, but I've been a bit tight for time recently. Some of the feedback I've had is that it looks pixelated so I've been unsuccessfully trying to work on a simple shader to smooth the rendering. I may not be able to make this work, but I'd like to. For those interested, the fluid sim uses C code via the NDK so this may be complicating things for me ... also shaders will not work below Android 2.2 which adds complication.

Colour is definitely coming, I have this working with a simple RGB colours in my test code. I want a nice way to choose colours in the settings screen. Any suggestions around this would be cool.

Accelerometer detection will come, but this will be slightly more tricky than colour and may take me a little time.

A constant source of some smoke (so there is something always on the screen) will be a later addition.

I haven't looked at transparency over a background image yet.

Cheers,

-=JK=-
[Android Apps and Games] riverstudd:
i love this man its very nice. the updates you want to do are sounding great too! one thing i do want to add is an idea for it. maybe when you get the constant smoke source try having so your touches dont always produce smoke but can just twirl it and influence it. like have a setting where you can turn on constant smoke and then play with it. But its great so far keep up the work!
[Android Apps and Games] Juan Kerr:
Hi Guys,

Got an update out! (finally)

This one includes:

- a bug fix of a known issue in OpenGL which was causing a crash when switching between the app and the wallpaper every now and then

- a smoothing renderer. This takes the edges off the pixelated look which was the main feedback I was getting.

I went down and back several paths to try and smooth the rendering. I'm fairly happy with it. The levels of detail for the fluid simulation are the same as before, but it divides each cell into 4 and does a sort of subtle bloom effect prior to the gl rendering calls.

Hope this improves the look and feel for people.

I looked at porting to OpenGL ES 2.0 (from 1.0), but it was just too difficult for what I was doing. If anyone knows a good tutorial to do this I may look into it in the future. I think the shader effects available in 2.0 would further improve / customise the visuals.

Cheers,

-=JK=-

PS - next up: accelerometer (then coloured smoke / constant sources)
[Android Apps and Games] Juan Kerr:
New version out today!

Accelerometer detection for the smoke rising added.

Also slightly improved the rendering performance.

Finally got around to filming it too, here's a video:

http://www.youtube.com/watch?v=8xdLceg474k

Cheers,

-=JK=-
[Android Apps and Games] Juan Kerr:
Version 1.8 up on the market.

Added continuous source mode: smoke is continuously added to the middle of the screen, swipe to push it around with forces.

Added simple colour: cycles through RGB when you touch the screen.

Next up: background image, colour picker.

Cheers,

-=JK=-
[Android Apps and Games] jknut:
Thanks for sharing.

As an FYI, the smoke is pixelated on my Archos 70 :

I'm using the latest market version with "smooth rendering" enabled.
[Android Apps and Games] Juan Kerr:
Hi jknut,

I'm sorry it's pixelated on your device.

You can try upping the smoke level of detail in the options.

Unfortunately, this will increase the number of calculations per frame and may slow it down to a crawl.

There's not a lot I can do about this ... the algorithm is implemented in C via the NDK so it's not going to get much faster. I have implemented a fixed point version which gave a slight speed increase but unacceptable precision for the effect.

Even on my Core i5 laptop I can easily make it grind to a halt on a detail setting not much more than the "are you feeling lucky" one.

Cheers,

-=JK=-

PS - more features to follow, just swamped with work right now :mad:
[Android Apps and Games] Juan Kerr:
Version 1.9!

Hi all,

New version just released.

Features added:

- colour picker, so you can choose your own colours

- background images you can pick

Check out the new youtube video demonstrating here:

http://www.youtube.com/watch?v=Ip5wahetEEA&feature=youtu.be

Android Market link:

https://market.android.com/details?id=ph.android.smokeLWP

Facebook link for the app:

http://www.facebook.com/pages/Smoke-Play/181185655317341

As ever, comments welcome.

I have a next feature in mind, but not sure it is possible yet :D

Cheers,

-=JK=-
[Android Apps and Games] oshizzle1991:
This is freaking sweet! If you want smoke continually on your screen, in the configure screen, check "Point Source Mode" and a plume of smoke will continually rise from the center of your screen.
[Android Apps and Games] Juan Kerr:
Glad you're enjoying.

I just put up 1.9.3 on the market.

This fixes a stability issue and memory leak in the wallpaper service.

Definitely worth downloading this update!!

Apologies if you've had crashes with the wallpaper :mad:

Cheers,

-=JK=-
[Android Apps and Games] Juan Kerr:
1.9.4 released on the market now!

Loads of extra advanced settings added to tweak and play with.

Try maxing out the diffusion for a flame like effect!

Also fixed the bug when using a user picked background and restarting the phone.

Enjoy :)

Cheers,

-=JK=-
[Android Apps and Games] mikpel:
Wow, so much settings to play with. The smoke is hypnotizing! :D
[Android Apps and Games] Juan Kerr:
Glad you like Mikpel!

I've got a couple of things in the works to add to it.

Starting a new job in the next month so might take a while to get them out!

Cheers,

-=JK=-
[Android Apps and Games] Juan Kerr:
More quick updates!

Version 1.9.5 beta

- Added a reset button for settings

- Added a basic toddler lock (home and power buttons cannot be locked)

Also tweaked a few settings that will improve performance on some devices.

:D

Cheers,

-=JK=-
[Android Apps and Games] Juan Kerr:
Long time no update!

Here you go ... now you can draw objects for the smoke to bash into :)

http://www.youtube.com/watch?v=cacKlqngXJs&feature=g-upl

https://play.google.com/store/apps/...251bGwsMSwyLDEsInBoLmFuZHJvaWQuc21va2VMV1AiXQ..

Enjoy!

-=JK=-
[EVO 4G General] jdgiotta:
Title says it all.
[EVO 4G General] letterman12:
No... this can't be!

Sent from my Gingerbread 2.3.5 MiUi
[EVO 4G General] jdgiotta:
Screenshot (no sensative data)
[EVO 4G General] megabiteg:
That's messed up.... No need for that ....

Sent from my PC36100
[EVO 4G General] gqstatus0685:
Someone should hack him.
[EVO 4G General] alaman68:
it's back up now...:)
[Samsung Galaxy S (4G Model)] David1239:
The question is exactly as it is in the title, can you go to voodoo in cwm and disable it, and then go directly to flashing the rom without rebooting?
[Samsung Galaxy S (4G Model)] cnote74:
I have always disabled voodoo then let it boot up then went back to recovery and flashed the ROM after wiping.
[Samsung Galaxy S (4G Model)] mike-y:
yes, same here. the voodoo conversion (or unconversion) takes place during boot, so you would have to boot the phone in order for the changes to take place.
[Samsung Galaxy S (4G Model)] Jerry D:
Could he just reboot recovery instead of a regular reboot for the conversion to take place?
[Samsung Galaxy S (4G Model)] mike-y:
No, the conversion won't take place on a reboot recovery
[HD2 General] paleozord:
Hi, I have tested and experienced this on three different HD2's, and tried with every radio available in the Master Radio Thread. When talking to someone normally using the internal speaker, and we try to talk simultaneously, on my end the other person's voice completely disappears and I can only hear myself talking. Sort of like the old-style speakerphone effect, where only one person could be talking at a time.

I have tested this extensively with automated voice menu systems as well (like Pizza Pizza) and every time, as soon as I start speaking it immediately cuts off the sound on the other end (the incoming sound from their voice in my ear) either intermittently, so I can only hear brief little bits of what is being said, or altogether so that ten seconds or more go by without my hearing anything at all from the other side (as long as I keep speaking). As soon as I stop talking, I can hear them again, and as soon as I resume speaking, their incoming sound is cut off again.

I am using the Telstra version of the HD2 with the 850mHz band and have tested with a couple of different carriers (Rogers and Bell) with the same results each time. And as I said, I have tried three different units so I don't think it's a matter of defectiveness.

Does anyone know of a fix for this issue?
[HD2 General] ASCIIker:
thats a really odd problem. i can't say i can help much. but i can suggest another keyword that might help you search better for other possible reports of similar issues. at the very least, this word describes your problem a bit more concisely. its called "half duplex".
[HTC Sensation] caliber177:
I am using Thyprancy's Arch Inverted skin, and its fantastic....

just wish there was a way to make the clock widget transparent.....

can anyone help me out here?

thanks so much.
[HTC Inspire 4G] foxrida911:
i was trying to reroot my phone cause some how i lost root acess so i used the new ace hack kit and it froze my phone halfway thru it no i get stuck at the first white htc screen i can still acess the bootloader but the only recovery i have now is stock recovery do you guys know how i can bring my phone back to life please ??????
[HTC Inspire 4G] cwhitney24:
Try looking in the hack kit thread for your answer at the link below.

http://xdaforums.com/showthread.php?t=952352

Also on there you will see attn1 has posted his irc link and would probably be willing to help ya out if you ask after searching.
[Galaxy Ace S5830 General] Deleted member 307775:
Guys

I have conflicting info on sumsungdive.

The man in the shop said it is available for this phone. some parts of the website say this too.

but I am starting to think otherwise. anyone with a UK Ace managed to get on ?

cheers

bhayani
[Galaxy Ace S5830 General] CallMeVentus:
What is available ? I don't even understand you .

Forever living in my Galaxy Ace using XDA App
[Galaxy Ace S5830 General] medic007:
Check the website he's referring to.
[Galaxy Ace S5830 General] Steveii1991:
Works a gem here in the uk, tested on Orange & Three on SGA 2.3.3

Ste.
[Galaxy Ace S5830 General] Deleted member 307775:
Cheers Ste

Will have to check the version on this phone.
[HTC Inspire 4G] cdordon:
Is it possible for the inspire to have a dual-boot option? I wanna have the choice between cm7 and miui without having to nandroid and restore.
[HTC Inspire 4G] XAviierG:
Yes boot manager in the market
[HTC Inspire 4G] cdordon:
To go farther on this... do I need a new gold card to swap to a larger SD or is it just plug and play?
[HTC Inspire 4G] Pirateghost:
A gold card is only for the initial downgrade. You no longer need a 'gold card' after you have root/s-off

At this point its just an sdcard

Sent from my Inspire 4G
[HTC Inspire 4G] cdordon:
Alright cool. With boot manager, is it going to for wacky **** if I try to use a sense rom in one slot and an aosp in another? I tried using Android Revolution in one slot when my other two were cm7 and miui and rev wouldn't boot. It would get stuck on the white HTC screen.
[HTC Inspire 4G] trell959:
Because you were using an aosp kernel. You need to use a sense kernel for sense to boot as well as the aosp to boot. But I believe using a sense kernel on an aosp rom will give you wifi, Bluetooth, etc
[HTC Inspire 4G] cdordon:
So it'd be better to have the sense rom as the phone rom and the aosp roms as the SD card roms?
[HD7 Q&A, Help & Troubleshooting] Snow Monkey:
Hi All

I have an unlocked O2 UK handset in which I currently have a Vodafone UK sim

I have updated to the HTC Mango rom from this site and my phone shows the following:

OS Version: 7.10.7720.68

Firmware Revision Number: 2250.21.40502.401

Hardware Rvision Number: 0002

Radio Software Version: 5.69.09.29a_22_.50.50.21U

Radio Hardware Version: A.102.0.D4

Bootloader Version: 4.5.2250.0(129185)

Chip Soc version: 2.2.5.0

My question is is this the correct setup for a UK or European handset and will it recieve updates via Zune or have I made a Frankenphone?

Thanks in advance for any help.
[HD7 Q&A, Help & Troubleshooting] sh4d0w86:
define correct setup.

assuming you upgraded to Europe 4.05.401.02...

if by correct you mean the Models, HD7 T9292, are the same... then yes.

if by correct you mean the Dev, PD2910000, are the same... then yes.

if by correct you mean the CID, O2___001, are the same... then no.

sh4d0w86.
[HD7 Q&A, Help & Troubleshooting] Snow Monkey:
Thanks sh4d0w86

I used this ROM http://xdaforums.com/showthread.php?t=1254540

What I was trying to do was to de-brand my phone from O2 to Euro HTC HD7 while installing Mango. If you mean that CID, O2___001 is for O2? Then hopefully mine is now a stock HTC Euro ROM! Hopefully I'm right?
[HD7 Q&A, Help & Troubleshooting] sh4d0w86:
you are indeed correct.

sh4d0w86.
[HD7 Q&A, Help & Troubleshooting] Snow Monkey:
Thank you sh4d0w86
[HD7 Q&A, Help & Troubleshooting] Trimegisto:
I am trying to do the same thing but moving from TMOUS to Euro HTC HD7.

Any ideas? Apparently there is still no way to do this in a safe manner, right?
[HD7 Q&A, Help & Troubleshooting] sh4d0w86:
easiest way...

01) RSPL your HD7.

02) flash Schubert ROM you want.

03) enjoy.

sh4d0w86.
[Galaxy S II Q&A, Help & Troubleshooting] dzontra11:
Hi,

Somebody knows where i can find Samsung stock weather widget?

i try Leos rom kitchen app but it's not work on my stock(rooted) rom.

Thank you.
[Galaxy S II Q&A, Help & Troubleshooting] KayvinM:
Try the one I attached. Just drop the apk in the system/app folder and reboot the phone. Samsung Weather Widget
[Galaxy S II Q&A, Help & Troubleshooting] dzontra11:
,,its not work....tnx.
[Nook Color General] profnyla:
Okay...I've read through quite a few posts and forums here but I still need answers. I apologize if I repeat something that's been asked and answered somewhere else.

I have a Nook Color currently at stock 1.3. I rooted it back in February and was okay with that until I jumped back on the forums and read about CM7. So I installed CM7 to the Nook directly (not booting off an SD card.) When I realized that would not allow my kids to use their Nook books, I took it back to stock and found instructions on how to boot CM7 from an SD card. GREAT!!! However, I now cannot get the file to write to my card. I have a PNY and a Transcend each 4gb. My computer will recognize each card, but when I try to use WIN Disk 32 to write the file to the card it seem to work, but when I check the card, the computer says it needs to be formatted! I used the Transcend to write the files and put CM7 directly on the Nook before, so why won't things work now??? How can I fix it? The PNY is brand new, never been used. I'd go buy a SanDisk, but I'm afraid I'll just have the same issues. I have a SanDisk MoblieMate SD+ CardReader.

I really appreciate any help! I can follow instructions, but please don't talk about partitions, scoobie doobies, or use tech speak. I'm not an idiot, but I do not understand the computer/tech jargon. I'm impressed by those that do, however, so it's to all of you that I send out my question!

THANK YOU!!! In advance!
[Nook Color General] LBN1:
Some card readers that are "built in" to your computer, will have this error. The usual work around is to use a separate and external card reader.
[Nook Color General] MuGGzyx:
First off, I have gone through 3 cards and am now sucking it up and buying the Sandisk card. Bottom line, the Sandisck 4/8GB Class 2 or Class 4 cards are simply the best to use for this.

I had the same issues you describe with my Transcend and another off brand.

Once you do the put the Image on the card, you have to pull it out and put it back in and it should show you a tiny "root" partition, this is what you copy the CM7 or whatever ROM into and then stick the card into the nook, the rest is pretty much automated until it is done.
[Galaxy S II Q&A, Help & Troubleshooting] altltkrk:
Is there any European or Canada's Bell's Movinand File? for SGS2?
[Galaxy S II Q&A, Help & Troubleshooting] altltkrk:
anyone? any thoughts?
[Galaxy S II Q&A, Help & Troubleshooting] KayvinM:
I just did a search and could not find this file. What is it for?
[Galaxy S II Q&A, Help & Troubleshooting] altltkrk:
I believe that It reset the phone completely. makes emptied out factory form and also make the phones base version as the movinand file version
[HTC EVO 3D] cemian:
www.xda-developers.com/windows-mobile/battlinesvc-v1-battery-indicator-line-in-title-bar/

Has anyone seen a battery indicator line at the top of the screen for our EVO 3D? like the one from windows mobile shown in the link above

Thanks
[Eee Pad Transformer Android Development] MarkLuk:
The attached package contains USB to Ethernet driver pack for Honeycomb v3.2

It extends the support of stock ASUS kernel for USB to Ethernet adapters.

This thread is continuation of: http://xdaforums.com/showthread.php?t=1224660

Installation and activation

-------------------------------------

- Install ZIP package via recovery

- Attach USB to Ethernet device to USB on the docking

- To setup network configuration execute the following sequence from terminal:

su
usb_ethernet

Known supported adapters

------------------------------------

- EDIMAX EU-4207 (http://goo.gl/OqR6X)

- Cisco USB200M (http://goo.gl/0I0W5)

- Cisco USB300M (http://goo.gl/g9sf1)

- AXIS based unbranded from DealExtreme (http://goo.gl/hn06o)

- QF9700 based unbranded (http://goo.gl/yKMyx)

- Apple USB Ethernet Adapter (http://goo.gl/RfWaT)

- Belkin F5D5055 (http://goo.gl/4FQle)

- SMC EZ Connect USB (SMC2206USB/ETH) (http://goo.gl/FtdOv)

- "Maxvalue" USB2 to 10/100 Ethernet adaptor (http://goo.gl/8qzfe)

- D-Link DUB-E100 (http://goo.gl/JJTCo)

- Airlink 101 USB 2.0 to Ethernet Adapter(http://goo.gl/rjgMz)

- BUFFALO LUA3-U2-ATX (http://goo.gl/0Emwq)

(Please report which devices works for you)

Known issues

------------------------

USB to Ethernet is not supported explicitly by Honeycomb v3.2 so there are some constrains in working with these devices:

- Executing 'usb_ethernet' with WiFi enabled is not recommended

- Some apps don't recognize that network connection is enabled via USB to Ethernet

Source

--------------

Source can be downloaded from github: https://github.com/MarkLuk/USB_Ethernet_DriverPack

Expanding the driver pack is quite straightforward:

- Add new driver source to 'src/drivers' folder

- Recompile by executing 'make' in the driver package root

Comments, contributions and suggestions are welcome

Download

------------------

USB to Ethernet Driver Pack v0.1: https://github.com/downloads/MarkLu...SB_Ethernet_DriverPack.v0.1.[Quiethinker].zip
[Eee Pad Transformer Android Development] gnufabio:
Awesome work mate, I didn't know there were usb to ethernet adapters :p
[Eee Pad Transformer Android Development] MarkLuk:
Connect your device to Linux box and check what 'lsusb' returns.
[Eee Pad Transformer Android Development] MarkLuk:
OK so the driver seems to work.

Please attach the output of the following commands from Transformer terminal:

'route'

'ifconfig'
[Eee Pad Transformer Android Development] MarkLuk:
What ROM do you have? Is it rooted?
[Eee Pad Transformer Android Development] MarkLuk:
Strange i'm using the same ROM.

Check that you using 'usb_ethernet' with superuser permissions:

su
usb_ethernet

if this doesn't work, try to set your routing and IP manually:

su
ifconfig eth0 YOUR_MANUAL_IP (like 192.168.0.40) netmask 255.255.255.0 broadcast YOUR_NETWORK_PREFIX.255 (like 192.168.0.255)
route add default gw YOUR_GATEWAY_IP (like 192.168.0.1)
setprop net.dns1 8.8.8.8

Now check that the setting is working by:

ping google.com
[Eee Pad Transformer Android Development] MarkLuk:
Maybe the problem is with the busybox from the market.

I suggest re-installing the ROM, not install the busybox from the market and re-test the device.