yashsingh1/xdaforums huggingface dataset:
[General Questions and Answers] Popeye3c:
Im on DK28 and currently running Synergy 5.0 on my Epic4G ..The guy on youtube said you HAVE to be on EB13..Question is do you really have to be on EB13? because im having No problems with the Rom..
[Thunderbolt Q&A, Help & Troubleshooting] XxJakems28xX:
I know I sound crazy but is there a touchwiz ROM for the tbolt? I know I know but I've kinda Gotten tired of the kinda bland interface, plus I like how there's some apps stuck on the bottom. And do not suggest cm 7,please.

Thanx in advance!
[Thunderbolt Q&A, Help & Troubleshooting] yareally:
There's a touchwiz launcher in general for all android phones. There was an article on the front page about it on xda earlier this summer.

Go launcher also does a lot of the same things touchwiz does, but I think it does it better.
[Thunderbolt Q&A, Help & Troubleshooting] XxJakems28xX:
Uh, don't really like the golauncher theme cuz the app icons are to small, found one touchwiz launcher but it was messed up, could you post me a link?
[Thunderbolt Q&A, Help & Troubleshooting] yareally:
You think they're too small? Oh well, here's the link to the touchwiz launcher I was talking about though: http://www.xda-developers.com/android/modified-touchwiz-4-launcher-for-all-android-devices/
[Epic 4G Q&A, Help & Troubleshooting] FengShuiKai:
Has anyone seen a yin yang theme for EH17?

Sent from my SPH-D700 using EH17 Hurricane ROM v1.6
[Epic 4G Q&A, Help & Troubleshooting] shane6374:
I think the only 2 themes for EH17 is Simply Blue and Honeycomb Fusion Explosion.
[Captivate General] CalvinL:
I used SuperOneClick to root my phone, and now I'm looking through the Captivate Guide to see what else I can do with an unrooted phone.

So I clicked "Flash Clockwork Mod Recovery," and it was fine. I pressed "Backup Current ROM," but when I press "Okay," it restarts my phone to the blue menu. So I press "reset phone now," and I try to start from the beginning again. According to the guide, it says to restart it until it works. It's rebooting each time instead.

When I load up Rom Manager, under "Flash Clockwork Mod Recovery," it just says

"Current recovery: Clockwork mod 2.5.1.2

Latest Recovery: Clockwork mod 2.5.1.2"

Anyone know what I'm doing wrong? I'm using stock 2.2 Froyo and GO Launcher with Cartoon Theme (if that matters).
[Captivate General] Pirateghost:
http://xdaforums.com/showthread.php?t=1052991
[Captivate General] CalvinL:
I used TRussel's method, but my phone still goes into the blue menu screen instead of showing me something else.
[Captivate General] Stevenrogers_420:
Dude....

http://xdaforums.com/showthread.php?t=1232703 and then

http://xdaforums.com/showthread.php?t=1236891

If you dont want Victory ROM then at least install Boogs Kernel.

Steve
[Captivate General] CalvinL:
Thanks, reposted this in Q&A forums since this is the wrong forum.
[Captivate General] iphone=closedsystem:
good call, its better to be informative/helpful to those who are new to dev/rooting devices.
[Android Apps and Games] rjmarsan:
So I found out there's no pixel art creator/editor/drawer for android. Naturally I had to write one. 72 hours later: Pixelesque.

Backend is done with Processing, and all the android buttons were made with the app itself.

100% free

Market: https://market.android.com/details?id=com.rj.pixelesque

Source: https://github.com/rjmarsan/Pixelesque

You can edit, export, share, etc.

I'm super interested in feedback; ease of use, feature suggestions, etc.
[Android Apps and Games] silentheero:
Hey, thanks for working on this. It is a very good start and a good idea since it can be a quick few minute diversion while waiting in line, on the bus, etc.

Additions that would be cool to see-

ability to choose the size of the canvas and be able to add or remove rows/columns.

see a preview of the picture quickly while creating it

have an optional coordinate system (a la excel) to keep track of space, symmetry, etc

(far off thought) social aspect! Have browsable creations from other artists, ratings, tagging and sorting, etc :D
[Android Apps and Games] rjmarsan:
Good suggestions. The preview and coordinate system seem totally doable. As for the first one, do you mean resize things, or making new ones? I thought the 'new' dialog did a good job of choosing custom sizes.

The social part is certainly something I had thought a lot about, but don't have the time or skill to write the server/browser side (anyone want to help?)
[Android Apps and Games] lauu:
awesome!! i am huge into low-res pixel art (weird, i know) so i am very excited about this. just got a warranty replacement on my phone so i have to upgrade to 2.2 again before i can install but i'm definitely going to try it out.

as for quickly resizing to look at the overall picture: in a pixel program i use (GraphicsGale) as well as photoshop and whatnot, you can set a little "preview" window of your image to see how it looks zoomed out. it really helps being able to glance over and see the image to make sure it's all coming together and the composition is right, and as it might be bulky doing something like that on a phone it would be equally useful to have a quick "zoom out/zoom in" button to look at the overall image. i'm guessing that's what the other guy was saying - but like i said, i haven't gotten to install it yet so i have no idea if this kind of thing exists yet! :D
[Android Apps and Games] rjmarsan:
The preview is an excellent idea.

I'm slowly starting to realize I have more ideas than space on the screen. Is there anything that's less necessary, or confusing about the UI? I'm debating having a quick popup on startup explaining how to use it, but i sort of hate those apps.

Someone mentioned to me having the bottom bar of tools swipe side to side like launcher pro. Don't know if that's 'intuitive' or most people wont notice it.
[Android Apps and Games] lauu:
I finally got around to updating my phone to get pixelesque, and I love it. The UI to me is simple and straight-forward; if you're looking to downsize, the pencil/hand tools could probably be combined. It helps having the single-pixel option but I don't think it's totally necessary. I'm impartial to the whole "side-swipe" thing; if you add more options/icons yeah it could come in handy but for now I personally like it as is. One thing that could attract a lot more pixel art enthusiasts could be the option to begin with a canvas of large pixels (like it has now) or smaller (maybe half-size?) pixels, for better detail. Again I don't know **** about app development so I have no idea how difficult changes like this are :D

But so far I love it! I'll update here with some pixel art if I ever get the time ;)
[Android Apps and Games] rjmarsan:
You and silentheero have mentioned the same point. Is this an extension to the "New" dialog, or something I'm missing?

Also, I'm almost done with making a 'fill' brush and some geometry brushes 'circle, rectangle, line'. I think I'll try to implement a live preview as well as a color picker for the next release (probably in a week or so), along with any more features you guys can think of.

Thanks so much for the ideas guys.
[Android Apps and Games] rjmarsan:
New update, added a preview on the bottom, brushes (fill, rect, circle, and line), and upped the single image size to 64x64. Performance also has increased quite a bit.

No color picker JUST yet, still working out exactly how I'd like to implement it. Ideas? Thoughts in general?
[Android Apps and Games] kasper hviid:
I tried if I could swipe the tools :-)

How about holding the finger down on a pixel picks its color?

FEATURES I WOULD LIKE:

1) A textured background, so it is possible to distingush between a black pixel and a transparent one.

2) The ability to swich to fullscreen mode in the settings.

3) I can't save the file. I simply cannot figure out how to get a .png file out of the program. Export seems just wierd, I don't want to save at some other resolution than the one I draw in.

4) How about a simple in-game help text? I uninstalled Pixelesque once because I didn't discover most of the features (multiple canvas sizes, drag, zoom, auto-saved colors)

5) It would be nice if it was possible to import a high-res bitmap in the background, which I could trace as pixel-art. Then I could sketch naturally, either using a physical pencil, or another drawing app.

... Besides that, the app is perfect! Good work.
[Android Apps and Games] rjmarsan:
I like that a lot. I'll just have to make sure to put a short help guide when the app starts.

Yup. Haven't done this one yet out of laziness, but I should.

How exactly does this work? Would the bottom and top bars just go away, and you hit menu again for them to come back?

Yeah... for now you can dig out the actual .png from the program folder (that's all it uses to save the images itself), but I should add an 'original size' to the export menu, if that works?

Definitely. coming soon.

I was actually thinking of making this a 'paid' feature, as it's a pretty intense. Not sure if this app is at a point yet where anyone would buy a paid version.

Thanks a lot man. Thanks for the feedback too. I pretty much make this app based off what people here ask for. The only other feature I've been thinking that you didn't mention, is a way to shift and resize drawings.
[Android Apps and Games] kasper hviid:
That would be nice!

I would think of something like "stays fullscreen untill it's turned off again in the settings." I really like discrete minimalistic interfaces, so my ideal Pixelesque would probably be something like this:

img805.imageshack.us/img805/3075/pixelesque.jpg

I have removed everything, sized down the icons and removed the icons background, and added a bit of drop shadow.

After Chrome came out, Firefox copypasted its minimalistic GUI. So having less GUI must have some value. But I'm more fanatical about it than most.

Making it a paid feature sounds reasonable, since it is more geared towards more ambitious users.

Another method would be to have a high-res sketching layer with a few basic sketching tools: Sketching pencil, larger pencil at the size of a "final pixel" and eraser. Colors won't be needed. That way, the sketch could be drawn to fit a certain pixel size, and the artist won't waste time with too small details.

A FEW SMALL IDEAS:

Ability to turn the grid off

Two-finger shortcuts like Menu+screentouch or Pencil+screentouch. Could be used to turn preview on/off or eyedropper.

Toggle small/large/both by clicking the preview

For some reason, the semi-opaque square at my finger "feels" sluggish, since it jumps to the current pixel.
[Android Apps and Games] Native89:
Will definitely be trying this. Used to "draw" on my old ti-82 all the time.

Sent using Tapalk.
[Android Apps and Games] maepchik:
People invent fantastic and simply things sometimes...
[Android Apps and Games] 1immortal:
maybe a dialog to save when exiting should be added ?

or some mechanism that saves the last made image automaticly when exiting ?
[Android Apps and Games] player911:
I love pixel art but never got into it but as a person who never done it... I think the ability to import a picture in the background and create pixel art over it is an awesome idea.

It shouldn't be only in the pro version since I think this single feature will let everyone try it out and create pixel art.

Perhaps free version is limited to 16 colors vs 256 of pro + more tools.

Just the ability to import a picture in the background and use 16 colors to recreate it (don't need tools really just a pencil tool) = free.

Pro should have more tools, ability to resize grid, upload options (Facebook?), and more.

G2x - 2.3.7 CM7

Transformer - 3.2 Revolver OC/UV
[Android Apps and Games] rjmarsan:
Thank you very much. I really appreciate the comments people leave.
[Android Apps and Games] rjmarsan:
I spent all lunch discussing your comment. I think what I'm going to do, is it will automatically save right before the app quits. That way you can open an existing image, edit it for a while, save it as something else, but don't lose your original. However if you edit it and quit, you don't lose your work. Is that a fair tradeoff?
[Android Apps and Games] rjmarsan:
I have a really tough time with making a paid app. I've never done it before, as it feels really mean. On the one hand, I want the paid app to be for hardcore users who want the 'power tools' that are tough to implement and only benefit them. On the other hand, I don't want to purposefully lobotomize the free version to force people to upgrade... The image as a background is a handy feature, albeit a bit of an intense feature. I think I can work it in the free version, or alternately just may give away the pro version to you awesome xda guys.
[Android Apps and Games] 1immortal:
fair enough :)

you're doing a great job, thanks for all your time and work !
[Android Apps and Games] Badcam:
Where is the Program folder? I can't find it on my SD Card.

This App is FANTASTIC. It's perfect for making my Rockbox Artwork. My suggestions so far are:

1) An easy way to export my created art in one go, rather than one at a time. The current way isn't that good for me. I see no point in having the option to export in the current Low, Medium and High resolutions. Like, what's the point? I'd just like to see it export the image(s) I've created in their existing size and be able to chose from one/many or all to export at once. ie transfer them to my PC.

2) The ability to Play the created files as an Animation or Flip Art. ie Let me choose a list of files I've created (all the same grid size) and the order I wish to see them shown and the speed. Similar to this:

https://market.android.com/details?...51bGwsMSwxLDEwNCwiYWlyLkJyaWRnZUludmFkZXJzIl0.

Check out the Vimeo link there.

3) The option to save them as bitmaps,preferably with colour options ie 2 colour Black and White.

4) I'd like to see the "Save As" option in the same Menu as the "Save". If I'm creating multiple files in succession, it would be nice to only have to tap the menu once and not click "More".

5) The option to choose Preview Size. I'd like a larger preveiw that what's there now.

Thanks for the great free app. It's a lot of fun.

---------- Post added at 07:55 PM ---------- Previous post was at 07:53 PM ----------

I'd like this option.
[Android Apps and Games] Badcam:
Hi rjmarsan

Any new on when you think that you might be able to come out with an update?

Even if it was just a quick update. I'd like to be able to save the images as the same size as the grid.

Thanks.
[Android Apps and Games] rjmarsan:
Shortly! My sincerest apologies for abandoning this project for a while, grad school has it's hectic times.

So far I've got ICS fixes and saving as original size. I'll push this update now, then start looking at some of the other things mentioned in this thread.
[Android Apps and Games] Badcam:
Excellent. I'm looking forward to the update.
[Android Apps and Games] distropoloid:
A couple of questions about the app:

1) How do I save a palette?

2) Will layers be possible at some point?

3) Will multiple frames be possible at some point?

4) Is there a manual or feature layout somewhere?

This is a great start. I'm actually using it for some work on an 8-bit RPG.

THANK YOU!
[Android Apps and Games] rjmarsan:
For all of those: I'd love to, but I have neither the time nor resources to get to them anytime soon. Those are all doable, although belong in a Pro version of the app (trying to keep the features simple for the free version).

If anyone would like to, I can show them around the source code and give them write access to the github.
[Android Apps and Games] phlum:
It's a fantastic app you have here - much better than the other pixel art app on the market ;)

Whenever I'm making pixel art on my PC using GIMP, I prefer to put in numbers to change a colour's lihtness and saturation, rather than using a slider. Is it possible that this could be implemented?

Also, it'd be extremely handy to be able to crop an image, or even change the canvas size without making a new image - would this be possible?

This program is great otherwise. Keep up the good work :)
[Android Apps and Games] Kshmire:
Updating the app

Hello guys,

I hope I don't inconvenience anybody posting on this seemingly dead post.

I'll be short: Pixelesque is my favorite app to draw things to use later, when I have free time.

Recently I've got my hands on a nice nexus 7 and to my surprise, the app forces me to use it on landscape.

So I've decided to update the app a bit and add:

-Portrait mode on tablets

-When on landscape on tablets, to show both the drawing screen and colorpicker screen or some other tool at the same time.

If you have some suggestion, and I think I have the time to implement it, tell me so.

The thing is the project is an Eclipse ADT one and I'm importing it to Android Studio with gradle, so it's being a pain in the ass for the meantime.

Later when I upload the changes to github, the fork will be totally different to the master one so I wanna know rjmarsan if you have any say on this on how should I approach it. It's the first time I fork and update code of someone else so I'm sorry if these doubts seem banal.

I posted this here so I would get additional advices or ideas to implement. I will be trying to contact directly via email too.

Thanks
[Android Apps and Games] BattleBee:
It's very nice to see this app being updated!

I would love to see a color picker tool, and a zooming option.
[Huawei Ideos X5 U8800] Cocax:
Well, I've searched the forums for this phone and I haven't found anyone with this issue.

When I make or receive calls, the proximity sensor either doesn't turn off the screen or, more often, it does but turns it back on after a while. This results in random keys being pressed making noise and, eventually, it presses the button to end the call or puts the call on hold and dials another number.

It's very, very annoying. Could it be something on the settings? Hope it's not hardware... Any sugestions on how to solve this?

I'm using Miui 1.9.9 with franco.kernel from 10 set.
[Huawei Ideos X5 U8800] priestx:
The proximity sensor is located at the top left corner of the phone (next to the speaker) and flashes red while active. Make sure you cover this area with your head when speaking. I am left handed and sometimes the sensor doesn't detect anything because of the way I hold it, this could be the case with you also...

There are some apps that can help you test the sensor if it works or not.
[Huawei Ideos X5 U8800] Tommixoft:
Mine was stupid too with stock rom, but with custom roms it works very good. detects even finger in 3cm range and turns on screen after 2 seconds.
[LG Optimus 3D] crownclown:
hi guys, i just brought od3 today and planning to do a lots of thing . i read a lot from xda-developers but never try it out even once . how here i have few questions and requests :) .

1.i heard about making backup, installing better rom and i heard about Cyanogenmod and modaco rom . how do i really start to install rom from zero ? any complete link ?

2. if i install rom , and flash it.do all data including phone contact, message and application gone ?

3. i noticed few hacking threads which are link1 , link2 and link3

which one i start first ? does setting will be gone when i flash with new rom ?

4.can anybody give guide for me to create android environment in Ubuntu linux ?

5.what is the best GPS application ?

6.what is different applying rom and theme ? please give full guide link for me to change my theme .

thank you so much :)
[LG Optimus 3D] DevJackey:
The stuff you want to do requires you to be rooted first. So download SuperOneClick and use that to root your device first.

1. Making a backup is usually with a app called Rom Manager. After installing, you can press the option to download the recovery and afterwards you can make a backup of the rom. Its best to make a backup of the stock rom that came with the phone just for... backup purposes.

Cyanogenmod is in progress, but not released yet so you should wait for that.

No point in checking on Modaco because there's almost no one posting there for this device.

If you want to install a new rom, you basically only need 3 things. Your phone, the custom rom you want from the Optimus 3D Android Development Section, and the instructions that thread gives you. Its best to follow the instructions that they give. Very easy and simple process.

2. Flashing a rom = installing a rom. All your data and etc are gone. Doesn't exist anymore, it'll be as if you got a fresh phone from out of the box except the rom has been modified. So if you want to keep your data, go make backups of them. For contacts, just sync them with your gmail account. For messages, download an app to back those up. I don't have a texting plan so I can't recommend you a sms backup app. If you want to backup your apps, you can look at Titanium Backup.

3. Whenever you flash a new rom, anything you've done to your phone is gone. So you'll have to reapply any tweaks you've done. For those 3 links, Link 1 and 2 are both stock camera replacements. They replace the stock camera on your phone. So you could only pick one. They both aim to improve the stock camera quality. Personally, I haven't installed either. I use 3rd party camera apps for taking pictures. For the 3rd link, its only a way to get GameLoft games to your external sd card to save some bit of space on your internal sd card. If you need it, try it out. I didn't need it, so I haven't touched it.

4. Are you talking about creating an android app development envirenment or...?

5. GPS, are you talking about GPS navigation, GPS detection, or..?

6. Applying a theme is just changing the graphical appearance of the phone. Applying a rom is changing much more than that. Applying a rom lets you have a rom with tweaks that gives you more space, more speed, more etc etc. Most custom roms has their own themes. Basically, if you want to change how your phone's launcher looks, then that's applying a theme. If you want your phone to be different from stock and have lots of bloatware removed and faster and etc you would want to install a new rom.

To change a theme there's 2 ways. One is to change it on the rom which would affect the stock launcher. 2nd way is to download a new launcher and download any of the themes they have and use those instead. I prefer the 2nd way just because its much easier and most of the time 3rd party launchers are simply better than the stock launchers.
[LG Optimus 3D] crownclown:
nope, what i mean is most of the guides such as superoneclick , rooting and etc given for windows users..i have hard time to adept and use it in ubuntu linux . i google around and found few howto in linux . i tried, it is not working atlease for me.

yes, GPS navigation . if possible similar GUI with HTC navigation .
[HTC EVO 3D] knowledge561:
Anyone have it? I would like to use it for my screenshot setups.
[HTC EVO 3D] wildcatswr5:
As in a ".eps" image of the phone?

________

HTC EVO 3D @ 1.7GHz running silverneedle kernel and viperROM :-)
[HTC EVO 3D] knowledge561:
.psd through Photoshop. Or some adobe program.

Uhhhh.....ummm.....**Fainted from Signature Fright**
[HTC EVO 3D] wildcatswr5:
Photoshop is a (raster) pixels program. I can use Illustrator and make you a vector image though.

________

HTC EVO 3D @ 1.7GHz running silverneedle kernel and viperROM :-)
[HTC EVO 3D] knowledge561:
Ooooooo please. Thanks bro.

Uhhhh.....ummm.....**Fainted from Signature Fright**
[HTC EVO 3D] wildcatswr5:
Going to bed now, but I can easily do it in the morning. What do you want? Front? Back? Oblique?

________

HTC EVO 3D @ 1.7GHz running silverneedle kernel and viperROM :-)
[HTC EVO 3D] knowledge561:
Front with a shiny screen.

Uhhhh.....ummm.....**Fainted from Signature Fright**
[HTC EVO 3D] wildcatswr5:
Why exactly do you need a vector image anyways?

________

HTC EVO 3D @ 1.7GHz running silverneedle kernel and viperROM :-)
[HTC EVO 3D] knowledge561:
I want to put screenshots of my phone setup on it behind a gloss. Like the actual product image.

Uhhhh.....ummm.....**Fainted from Signature Fright**