[LG Optimus 3D] DevJackey:
Stock Rom, Root only, No Tweaks, No SetCPU related stuff, No Task Killers

If it means anything, 186 apps in the app drawer.

Tests are done after a reboot. I apologize in advance, I've never used these benchmark apps so I do not know which information to give.

AnTuTu Benchmark: only going to do it to /sdcard

Ram 631

CPU integer 1099

CPU float-point 1018

2D graphics 436

3D graphics 1213

Database IO: 270

SD Card Write: 55 (5.5 mb/s)

SD Card Read: 98 (9.8 mb/s)

Total Score: 4820

CPU frequency: 1008 MHz

CF-Bench: There is a LOT of stuff, not sure if you want all. But i'm lazy so I'll just tell you the scores.

Native Score 9303

Java Score 2686

Overall Score 5332

GLbenchmark: I selected all because I'm also unsure what you want. This is taking so long. Wow, I'm starting to regret pressing All. Wow, finally finished. O.O wish I knew it needed an account before I could get the results. Oh well, had to make one

GLBenchmark 2.1 Egypt Standard 3521 Frames (31.2 Fps)

GLBenchmark 2.1 Egypt High 2794 Frames (24.7 Fps)

GLBenchmark 2.1 Egypt Fixed Time 95311 msec (29.6 FPS)

GLBenchmark 2.1 Egypt Offscreen 2328 Frames (20.6 Fps)

GLBenchmark 2.1 PRO Standard 2561 Frames (51.2 Fps)

GLBenchmark 2.1 PRO High 1831 Frames (36.6 Fps)

GLBenchmark 2.1 PRO Fixed Time 25707 msec (48.6 Fps)

GLBenchmark 2.1 PRO Offscreen 2148 Frames (43.0 Fps)

Swapbuffers 582 Frames (58.2 Fps)

Fill test - Texture fetch 229619552 Texels/sec

Trigonometric test -- vertex weighted 3253282 Vertices/sec (24.8 Fps)

Trigonometric test -- fragment weighted 4321912 Fragments/sec (11.3 Fps)

Trigonometric test -- balanced 3318420 Shaders/sec (6.4 Fps)

Exponential test -- vertex weighted 5913886 Vertices/sec (45.0 Fps)

Exponential test -- fragment weighted 12397001 Fragments/sec (32.3 Fps)

Exponential test -- balanced 8044748 Shaders/sec (15.6 Fps)

Common test -- vertex weighted 4222332 Vertices/sec (32.2 Fps)

Common test -- fragment weighted 6660951 Fragments/sec (17.3 Fps)

Common test -- balanced 5027561 Shaders/sec (9.8 Fps)

Geometric test -- vertex weighted 4137458 Vertices/sec (31.5 Fps)

Geometric test -- fragment weighted 7932934 Fragments/sec (20.7 Fps)

Geometric test -- balanced 5126592 Shaders/sec (9.9 Fps)

For loop test -- vertex weighted 4684087 Vertices/sec (35.7 Fps)

For loop test -- fragment weighted 9403298 Fragments/sec (24.5 Fps)

For Loop test -- balanced 5680909 Shaders/sec (11.0 Fps)

Branching test -- vertex weighted 5440196 Vertices/sec (41.4 Fps)

Branching test -- fragment weighted 16452213 Fragments/sec (42.8 Fps)

Branching test -- balanced 5251588 Shaders/sec (10.2 Fps)

Array test - uniform array access 4258693 Vertices/sec (32.4 Fps)

Triangle test -- white 32196592 Triangles/sec

Triangle test -- textured 22556002 Triangles/sec

Triangle test -- textured vertix lit 19280390 Triangles/sec

Triangle test -- textured fragment lit 18013544 Triangles/sec

Nenamark 2: Strange, I'm unable to run it. Well it starts up then has the buttons on the side. Pressing Run kinda shows it starting then it just closes. Sorry Can't help you on this one... I'll throw in a free Quadrant benchmark.

Quandrant Benchmark: Much faster compared to that GLBenchmark you wanted.

Score: 2574

I apologize once again, but I'm running these benchmarks on a very heavily loaded device. The results should be negatively influenced due to this. However, I also refuse to wipe my phone back to default for those tests, so I guess those are the results of a average daily use phone.

p.s. I see why people didn't want to run benchmarks now.