yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] iXNyNe:
Overview bar scrolling with the content would be cool. It seems a bit big as well, could it be made the same size as one of there list items?

As for the default mode and taking a long time to load, as long as there's a way to cancel it and set something else as the default it should be fine.
[Android Apps and Games] tliebeck:
It could be compacted a bit, but I wouldn't go so far as to make it the height of a regular list item.

It won't be available in the first iteration, but I do want to add the ability to load metrics after displaying the file list. You'll have to wait if you want to sort by size though.
[Android Apps and Games] tliebeck:
I have a new test release available. New features include (vs. the last test release):

Usage view is now available for root access. The data is a bit different from that provided in user-storage catalogs. Under root, FX will not calculate folder/file counts in the interest of performance (root is not using a database index). The total size of a directory and its filesystem mount point and type are shown instead. There is no analysis by media type. Nested filesystems are shown with pie plots showing their overall size rather than the "usage meters" used elsewhere. Some filesystems and special files will show no usage data whatsoever (e.g. /proc, /sys). This will only be available under root (trying to get such data about system FSes as a normal user would not be useful).

Thumbnails are now shown in cloud storage. This feature is on-by-default, but can be disabled in settings under "File Management". I earlier believed that implementing this feature would take more time. I'd originally wanted to wait until I redid the local thumbnailing system. This afternoon I took a look at what would be necessary, and came to the conclusion that the current system would be more than up to the task. The only challenge was looking up the specs for five different cloud APIs, none of which have anything in common whatsoever. It was a dumb move not implementing this earlier...if only someone had suggested it. (What? Everyone suggested it?!? Repeatedly? No way!)

Screenshots:

Viewing photos on Google Drive (works on other cloud services as well):

Viewing "/" directory in root usage view:

Viewing "/data" directory in root usage view:

Downloads:

The NEW TEST VERSION can be downloaded here: http://android.nextapp.com/fx/r234/FX_r234.apk

The OLD VERSION FROM THE PLAY STORE can be downloaded here (r229): http://android.nextapp.com/fx/r229/FX_r229.apk (if you need to go back to the old build, directly installing this APK will not cause your bookmarks/settings to be erased.

Greatly appreciate testing/bug reports!
[Android Apps and Games] neim81094:
All this app has to do is allow my phone to teleport me anywhere and it will be perfect XD

Sent from my SGH-T999

If I helped please press the thanks button :)
[Android Apps and Games] GermainZ:
Plug yourself in & symlink body.
[Android Apps and Games] peterbonge:
Wow. Looks good so far. But caching doesn't work very well. With Dropbox the app reloaded the thumbnails at least one time and with Google Drive caching doesn't work at all.

And it would be nice if viewed pictures would be cached too. It's not so nice if pictures get loaded again and again and...

And if you start changing the picture viewer: Pre-loading the next/previous one or two images would make the viewing experience much better.

And in "Icon View" the thumbnails should be bigger than in "List View" and not smaller (which is a little bit strange).

Enough "And"s for today ;)
[Android Apps and Games] tliebeck:
Thanks for reporting this! Actually still need to validate the caching...current item is keying on last modified date + thumbnail URL. Thumbnail URL is probably the culprit here, will fix immediately.

I think I'm going to make all thumbnails "cropped square". I do plan on allowing thumbnail size adjustment, but that will not be in the next release. Currently all thumbnails are the same size (48 density-independent pixels). They only appear smaller in icon view due to the relative placement of text.

New image viewer is in the works, no ETA yet,

Thanks again!
[Android Apps and Games] tliebeck:
Updated test release, with square-cropped (effectively larger) thumbnails and fixes to the cloud thumbnail caching implementation.

http://android.nextapp.com/fx/r235/FX_r235.apk

I still have a bit more testing and small tweaks to add, but hope to have an official release available soon.
[Android Apps and Games] ps3best:
nice file explorer ;)
[Android Apps and Games] neim81094:
Granted the official update from the app store very nice :D so basically the usage view just shows what folders/files gets used the most?

Sent from my SGH-T999

If I helped please press the thanks button :)
[Android Apps and Games] tliebeck:
FX 1.2.0 is now available on the Play Store.

This release is nearly identical to the r235 build. Thank you again to everyone who helped test these beta builds and/or reported issues!

To recap, new features in this release include:

Cloud Thumbnails.

Usage View: "It embiggens the smallest SD card." See: http://xdaforums.com/showpost.php?p=35551756&postcount=1094

Capability to save the world from the Mayan calendar apocalypse. If the world is still present on Dec 22, FX is responsible. Refunds will be given for FX Plus purchases in the event that it fails to prevent the end of the world for any unforeseeable bug/reason.
[Android Apps and Games] tliebeck:
It shows which files and folder structures are the largest, and shows what types of files are located within folder structures.
[Android Apps and Games] thedicemaster:
it's not as clear for me as spacemonger(program providing a usage view on Windows) but your method is much friendlier for small screens.
[Android Apps and Games] elban:
a little feature request: when usage view is active, "sort by size" uses the data from the usage view to sort the folders.

thanks!
[Android Apps and Games] tliebeck:
Yes, this will be available soon...I wanted this in 1.2, but didn't want to delay the release another day.

Java Comparators are now particularly dangerous to implement (as of Jelly Bean or ICS, IIRC)...one tiny mistake or not handling some unforeseen edge case gets you an IllegalArgumentException...so I wanted time to test it thoroughly.
[Android Apps and Games] everlethal:
Hi tliebeck

What's going on with SystemPanel?

Do you plan some update?

With JB taste and some new super mega secret new features. :) :) :)
[Android Apps and Games] jacklebott:
Could you please change the flick scrolling mechanic in text edit mode to be the same was text view mode? It's pretty tedious in long text files to have the scrolling stop immediately once my finger is lifted. If it's like that on purpose, could there at least be an option? Thanks
[Android Apps and Games] tliebeck:
Yes and yes. I need to start an XDA thread on it in the not-too-distant future (it's never had one). There will be some minor updates first before a real 2.0 version. 2.0 will include FX-based UI libraries. For history view, scrolling/pinch-zoom plots/more data are on the requirements list (most requested feature). SystemPanel 2.0 will likely bump minimum Android version to 2.2 or 2.3.3 (SystemPanel 1.x will continue to be available for Android 1.5+ users).
[Android Apps and Games] thedicemaster:
i just got reminded of 1 little annoyance I have with FX(and most file browsers)

if I move a visible file or folder to a folder hidden from the media scanner the file/folder remains visible.

copying and then deleting the original does hide the file/folder like it should.

I don't know how much control you have over the media scanner, but it would be nice if a file/folder becomes hidden(either through moving it to a hidden folder, creating a .nomedia file, or renaming it to start with a period) it would be removed from the media database.
[Android Apps and Games] iXNyNe:
That sounds like out would be quite a task. Fx does have a menu option to trigger the media scanner (which I didn't know about until about a day ago) that should solve your problem, but you have to trigger it. For fx to keep track of every time you move a file into a folder (or sub folder) with .nomedia and then triggering the media rescan would be pretty heavy on system resources and would slow down your ability to continue managing files. If you're really that concerned with keeping your files hidden you should be prepared to do the extra work.
[Android Apps and Games] thedicemaster:
the media scanner only adds, it doesn't delete.

as long as the file exists the media scanner will remember that file.

only copying and then deleting the original, or resetting the entire media database will make it forget files that still exist.

but apps can trigger small media scanner updates(only 1 file/folder is scanned) which is what happens whenever you move a file, or when you download a file.

not triggering this update when the folder is hidden should already be a big step in the right direction.
[Android Apps and Games] tliebeck:
FX should remove items if they are deleted or moved. The "Update Media Database" option must be enabled under the "Media Management" settings (it's on by default). Just tried it and it seems to be working as expected, but if you're certain it's not in this case, please let me know.

When you create a .nomedia file, FX will not manually remove the file from the media database (as it would had you moved/deleted it). Additionally, FX will not remove the item from the media database even though it's aware that the file exists in a .nomedia hierarchy. There is a specific protective step in FX's media scanner such that it will never remove an item from the media database if the referenced file exists.

This is due to the infamous "Issue 3692" in Android: http://code.google.com/p/android/issues/detail?id=3692

I consider 3692 to be the most serious design oversight in Android by a wide margin (fortunately it was trivial to correct). Earlier versions of Android had a trigger on deleting rows from the media database that would execute code to delete the referenced file as well. I'm sure it was convenient for the person writing the media management to just execute a database SQL delete statement to get rid of files, but it was a horribly dumb decision to implement things this way.

Apparently this issue was fixed in Android 2.1 or 2.2, but there are quite a few people in that bug thread that show it occurring on 2.2 and 2.3, even 2.3.4 (which is after Gingerbread MR1). I'm not certain what happened here, perhaps some OEM ROMs have the old code in them.

I would strongly recommend never creating a .nomedia file in an existing folder. Create a new folder and move the files into it.

FX has a few other protections against 3692 built into it at well, e.g., any file transfer operation checks for the presence of a .nomedia file first in each directory, and it will be the first item to be transferred.
[Android Apps and Games] thedicemaster:
I have the option for updating the media database enabled.

if I move a visible file to a hidden folder the file remains visible in apps that rely on the media scanner.

this

if the media database update option is disabled and the media scanner is triggered manually after moving a visible file to a hidden folder it behaves as it should, deleting the database entry instead of updating it to the new location.
[Android Apps and Games] tliebeck:
Thanks, reproduced it, that's a bug. There's no "bug 3692 danger" in moving out of a location where it should be in the media database. The only danger is in adding .nomedia files to flag a folder as no longer having index-able media.
[Android Apps and Games] DrUnKenSTeiN:
Any chance to get the paid addons via paypal? Androidpit perhaps?
[Android Apps and Games] tliebeck:
Not at present, but PM me your email address.
[Android Apps and Games] m0d:
It would be great if Compare checksum feature can be added.

I.e.
[Android Apps and Games] tliebeck:
This has been missing for too long. And I need something to take a break from revamping the search system.

I'm likely going to provide the capability to copy the hash data to the clipboard, and then you'll be able to compare it if you generate a hash for another file. (The comparison will be automatic, you won't have to go into a text editor....though you could paste it into one if desired).
[Android Apps and Games] tliebeck:
Implemented....will work for directories as well:

This will be in the next version, don't have an ETA yet though.
[Android Apps and Games] peterbonge:
Do you plan to make the thumbnails adjustable for all view modes? I think it makes just sense for the icon view. Or maybe an extra view mode with an adjustable size would make most sense...

And I have a new idea to make viewing pictures more comfortable:

The properties of bookmarks and/or bookmark groups should have an option to set the view mode. So a camera bookmark could automatically switch to the icon/thumbnail mode.

And after going back the app should switch back to the previous view mode.

And are you planning to cache viewed cloud pictures (not only the thumbnails)?
[Android Apps and Games] Szczepanik:
Samsung Multiwindows Support

FX Edit with Samsung multiwindows support could be an awesome unique product in its own right. On the Note 2, if you do not want to root your device, the only app you can copy and paste text (apart from email) is S Note that uses a stupid proprietary format that cannot be read on a Windows PC.

Please see attached screen shots showing original text in FX Edit .txt file and translations pasted into Chrome ready to choose the best combination.

It works but could be smoother and put back into next release.

Reference the thread [REF] Definitive 'apps that work with multi-screen' list

http://xdaforums.com/showthread.php?t=1922035

Cheers

Tom
[Android Apps and Games] tliebeck:
I've got some planned updates which will address a fair amount of the above. I'm not sure about remembering view settings though, as this can be somewhat annoying depending on how it's implemented. Adjustable thumbnail sizing is definitely in the works though, no ETA yet...probably not the next version, as that's centered around improvements to the Search feature. I'm also working on a new image viewer (it's in its early stages at the moment, but caching recently used images would be a nice feature).
[Android Apps and Games] tliebeck:
My apologies for the lag here...I've been delayed on getting Multiwindow support into FX...there's still a very dumb bug in the menu rendering code that needs to be fixed for them to work properly.

I'd love to make TextEdit a standalone app, but it needs to use so much of FX that it'd be a pretty decent sized APK. I may wind up removing the TextEdit shortcut and creating a standalone "FX TextEdit Shortcut" app on the Play Store that simply provides a launcher for those that want it (am still getting a ton of flak about having two launcher items).
[Android Apps and Games] tliebeck:
I've just published a new video to YouTube demonstrating Usage View. It's very novice-oriented, so I doubt many people here will learn anything new:

[YOUTUBE]QWtmoNtOeeQ[/YOUTUBE]

http://www.youtube.com/watch?v=QWtmoNtOeeQ

Curious to hear any opinion on this, e.g., on the format/presentation style of the video. I'd like to make a few more of these to cover advanced topics as well.
[Android Apps and Games] Namoi:
Hi, i dig out a issue i have raised some monthes ago.

It would be great to be able to navigate back the hierarchy from a bookmarked folder.

It is a usual feature in all the other explorer i tried and which keep me using another explorer (stupid, but it is true...)

Could you had an option for this please.

Thanks
[Android Apps and Games] tliebeck:
I'm adding support for enabling/disabling packages to the "Details" screen. Hopefully this will help prevent users from using the "rename" strategy for removing bloatware. "Core" packages are specifically warned about, i.e., those signed with the same signature as the Android system package. (This is the way Android's own package manager decides whether or not an app can be disabled).

This of course requires root access, will be in the next release.
[Android Apps and Games] elban:
Is this the same as "freezing" in titanium backup?
[Android Apps and Games] jacklebott:
I believe if you select the "ICS Friendly" freeze option in Titanium, then yes
[Android Apps and Games] DrUnKenSTeiN:
Make the videos and upload 'em all. Novice,advanced etc.At least the first vids of more.

Great work and approach imo. Change themes in vids to show off :).

Regarding my likes...

I'm all for "it works">"eye candy", but eye candy is loveable and you got good taste(awsome looks+great functionality).

Apart from that FX is a great explorer and i trust it will be better. Thanks.

EDIT:My main explorer btw and i tried solid ,es, astro 'n' some more.
[Android Apps and Games] GermainZ:
Since the above poster talked about eye candy...

I personally find FX and Solid Explorer to be the best in this category. It's hard to compare the two, although the color scheme used by SE might be preferable to some as it blends in nicely with ICS (or, in my case, with my ICS themed GB ROM).

That being said, I love the way FX looks and it's been the only file explorer on my device for a month now. Both FX and FX File Edit have secured a place in my shortcuts (dedicated to my most used apps), a feat few apps can dream of.

Sounds like the beginning of some medieval tale... Mhmm..

Sir Fredrik X (FX) and Sir Smithson Exynos (SE) marched together towards Lord GermainZ the Admirable's castle, hoping to win his beloved daughter Shortcutie The Beautiful's heart. Ok, enough for one day. See you in the next episode of The Wonderfully Lame Story Of How Sir Fredrik X And Sir Smithson Exynos Fought Bravely To Win Lord GermainZ The Admirable's Daughter In A Story With A Ridiculously Long Title.
[Android Apps and Games] doumer:
Yeah, same opinion here. I prefere FX because better layout (especially on tablets) and better functionality, but SE has the better color theme/icons (more holo-like). A pure holo-themed FX would be the best i could think of :laugh:
[Android Apps and Games] tliebeck:
What areas/elements of FX do you find most conflicting with Holo?

For example:

Use of wallpaper image

Use of gradients

Use of full-color rather than monochrome icons

Icon theme

Pulldown menu bar at the bottom instead of Holo "action bar" at top

Colors

Presentation of file items

The one area where I really run into trouble with Holo is that it can be a bit over-simplified. The least likely change would be a move to Holo's action bar UI...it can be nice in simple apps, but when things get complex it's grossly inadequate and requires that functions be hidden farther down an even-more-hierarchical menu system. And its location at the top is awful for one handed thumb use on giant phones.
[Android Apps and Games] GermainZ:
A couple of screens edited on my phone... which should explain their quality :P

In my opinion, is not about the layout but about some little details.

The pictures that aren't annotated go along with the inconsistent selected items' colors.

Hope it makes sense.

Edit: wallpaper use was disabled before taking the screens so everything is clear. I usually use that option.

Edit 2: the gradients are smooth. The problem with gradients is when developers use two extreme colors in a small space. FX doesn't have that issue :) Tinting the gradients, however, would be a great addition so that if I select a cyan color, the gradients would go from cyan to a darker cyan. Which brings up a suggestion: instead of making only the top bar have a customizable color, replace that option with a global color we can choose.

All of this has a rather low priority. As I've said, they're small details, but details that can contribute to making FX better.
[Android Apps and Games] ♀Mivahe:
I love this app, thanks! good work :good:
[Android Apps and Games] thedicemaster:
I don't see a problem with the selection colors because they are all very different types of selections.

light blue: menu buttons(shouldn't really be considered selections)

orange: toggles(these need to stand out)

dark blue: selected files/folders

and I think the current theme fits fine with holo, even though it's different.

even more with Samsung's version of holo.
[Android Apps and Games] jose.pakua:
Looks good! Will give it a try. Thank you!
[Android Apps and Games] GermainZ:
Why not? Consistency is always good unless it oversimplifies things. This doesn't.

Also, the orange color in the screenshot isn't a toggle.
[Android Apps and Games] doumer:
well, a I think there is no "real" problem, since the interface is allready very nice and clean. the only thing which bothers me a little bit are background gradients ("3d-effect") and backgroundpatterns/images aswell as background colors. full-color icons are ok – monochrome (flat) icons would only be nice, if the whole theme would be "real" holo, but this would be to much to ask, since I'm allready glad to have such an great app at hands :)
[Android Apps and Games] DrUnKenSTeiN:
Don't change a thing regarding looks. They make cars based on FX theme :D. Your doing something right as i said ;) .

(for the ones that missed the original post, check the phone in the photo).
[Android Apps and Games] tliebeck:
The blue/cyan/orange are used to indicate three different things. Blue is a selection item in the work area. Orange is an "selected" menu option. Cyan is a highlight color showing the open/active menu.

Selected menu options and open/active menus do need to be differentiated. Currently we're differentiating them by using the orange for selected menu items, and the cyan for the active menu. Having a background color is of course NOT the only way to do this. But whatever the effect is, it can't be the same in both cases.

The menu UI is an area I want to work on soon.

And with regard to the work area's bright blue selection color: it's not critical that this selection color be differentiated from one of the highlighting colors used in the menu. The bright blue color was chosen so that selected items stood out. I'm not sure I like the idea of reusing a menu color here though.

The "pressed" gradients don't look good without a wallpaper background, I think I may try making them flat when a background isn't used. (I'm referring to these:)

The top menu bar is a customizable "accent" color. There's a charcoal option if you'd prefer it not be so unique. It'll be very difficult/impossible to match this color to others, given that it can be translucent and overlay the background wallpaper.

And GermainZ, thanks for your analysis (and taking time to make screenshots).
[Android Apps and Games] GermainZ:
Nothing I described is critical, and apparently, it greatly differs from one person to another. ;) Considering most people are happy with the way it looks (and it actually makes sense after you explaining it), I wouldn't mind keeping it the way it is. As I've said, it already looks great.
[Android Apps and Games] tliebeck:
One more change for the next release... I dislike the current sort dialog...too many taps. This new one looks a little more complex but is a heck of a lot easier to live with..thoughts?

This will be one tap vs. two or three on the previous incarnation.
[Android Apps and Games] GermainZ:
Great addition. I was actually thinking about it being too complicated ever since you introduced Usage View (Tap "View" > Tap "Sort" > Tap "Size" > Tap "Ok" > Realize I forgot to tap "Ascending" > Tap "View" and "Sort" again > Tap "Ascending" > Tap "Ok").
[Android Apps and Games] thedicemaster:
it's a bit double.

having twice the same word on 1 row seems a bit too much.

maybe having an up and a down arrow as buttons and the name and icon only once would look better.

EDIT: made quick edit of what I mean.

this was done on my phone so it's not that great.
[Android Apps and Games] tliebeck:
Thought about doing it this way, but it still has the annoying redundancy (lots of up and down arrows).

I do want people to be able to use one click.... I commonly go from name ascending to date or size descending.