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Info from the Android Developer's Forum On HoneyComb & Hardware Acceleration

On Hardware Acceleration...

Android 3.0 Platform Highlight Shows Hardware Acceleration, Multi-Core Support is Finally Here

Our biggest wish was granted: hardware acceleration – the trick that makes iOS run so smoothly – is now a part of Android starting with version 3.0 Honeycomb. (That damned Google Code issue can finally be put to rest.) This was one of many changes highlighted by Google today. Among 2D and 3D hardware acceleration, developers can look forward to a revamped UI framework to create great-looking apps for tablets, support for multicore architectures, better multimedia support, enhanced connectivity options (mainly Bluetooth) and enhancements to enterprise features. A full list of the changes can be found at the Android 3.0 Platform Highlight page, as well as links to the newly-updated SDK, NDK, and ADT. We’ll be digging through the entirety of the list of changes soon enough, and we hope to have a breakdown for you guys in the coming moments.

From the Android Developer's Forum

Android 3.0 Hardware Acceleration

One of the biggest changes we made to Android in this release is the addition of a new rendering pipeline so that applications can benefit from hardware accelerated 2D graphics. Hardware accelerated graphics is nothing new to the Android platform, it has always been used for windows composition or OpenGL games for instance, but with this new rendering pipeline applications can benefit from an extra boost in performance. On a Motorola Xoom device, all the standard applications like Browser and Calendar use hardware-accelerated 2D graphics.

In this article, I will show you how to enable the hardware accelerated 2D graphics pipeline in your application and give you a few tips on how to use it properly.

Go faster

To enable the hardware accelerated 2D graphics, open your AndroidManifest.xml file and add the following attribute to the <application /> tag: android:hardwareAccelerated="true"

Click here to read the rest of the article.

Every HoneyComb developer can say hardware acceleration is working it is built-in to HoneyComb

Accelerated 2D graphics

Android 3.0 offers a new hardware-accelerated OpenGL renderer that gives a performance boost to many common graphics operations for applications running in the Android framework. When the renderer is enabled, most operations in Canvas, Paint, Xfermode, ColorFilter, Shader, and Camera are accelerated. Developers can control how hardware-acceleration is applied at every level, from enabling it globally in an application to enabling it in specific Activities and Views inside the application.

Renderscript 3D graphics engine

Renderscript is a runtime 3D framework that provides both an API for building 3D scenes as well as a special, platform-independent shader language for maximum performance. Using Renderscript, you can accelerate graphics operations and data processing. Renderscript is an ideal way to create high-performance 3D effects for applications, wallpapers, carousels, and more...

...and also starting with Flash 10.2 Updates: Includes Hardware Accelerated Video and Enhanced Browser Integration for Android 3.1.