[Xperia Play Themes and Apps] speedyink:
Alright, I've gone through all the slideme bull**** and purchased the upgrade. I'm here to give you feedback of my discoveries.

First to note, no, no touchpad support.

Second, only one new option has been added to the settings, and that's to switch between the new and the old gfx rendering engines. I also find that the frameskip option actually does something in this version.

First game, Super mario 64. So far, runs about the same, but then again it ran perfect before. One thing to note, stars show up on the doors now.

Zelda OoT; plays significantly smoother, no more huge sound raping during the title screen, or running around the kokori forest. However, the pause menu is still a mess, and you can no longer exit it without having the game lock up. Luckily, switching the GFX rendering option to "old" fixes this. More frame skipping is apparent though. Edit: I've found that another version of the rom doesn't freeze. well, it is still unstable, but it's better.

Mario Party 3; Oddly my save game remains on this one..only game so far. Runs near perfect it seems, frameskip taking care of most audio skippage that was present before.

Mario Kart 64; Pretty similar, runs smoother though, completely playable. Does the odd freezeframe while gameplay keeps going..didn't stop me from winning the cup but I can see this being extremely annoying if it happened to do it at a crucial time.

Smash Brothers: THEY HAVE FACES!!! Otherwise, seems to chug a lot more when 4 players are on the screen than the old gfx renderer. 2 players is fine.

Wave Race: Smoother during title screens etc, can get a little chunky in races but playable i suppose.

Conkers Bad Fur Day: Android thinks the app has crashed when opening this one. Hitting wait will resume as normal though. Game runs in it's full, no graphical glitches or anything. Too slow to be playable though.

Diddy Kong Racing: Runs pretty damn slick

Buck Bumble: completely playable

SF Rush 2: Some slight lag, Completely Playable though

Paper Mario: Runs nice so far, some graphical glitches on the title screen menus

Space Station Silicone Valley: This is a weird one..plays fine as a whole, animals have all the limbs etc. but the inside of the spacecraft is just...black...meaning the intro looked pretty weird. I'd say playable, but there are definitely some things missing...

Killer Instinct Gold: Haven't played this game before, not sure if it usually just throws you into the player select screen with 9 seconds to choose someone.. Otherwise, this player select screen is fairly glitchy looking, although you can still choose your player easy enough. The arena and characters themselves render fine, the backgrounds are pretty messed though. The slowdowns are pretty drastic, not highly enjoyable.

Fighters Destiny: Haven't played this one either, turns out I quite like it. No drama here, plays very smooth, no sound issues, no issues at all really. The one thing to note is you'll have to change your directional keymappings from the analogue stick to the d-pad.

Zelda, Majora's Mask: Nothing wrong yet, although the motion trails seems to be lost on this emulator. There is a little more lag than Ocarina of time, but not to the point of unplayable. The menu also works perfect in this game, no graphic glitches, and no freezing.

Goldeneye 007: Little lag to be seen here. Everything seems to work fine. I found it very difficult to play with my controls setup, but I'm sure if you majorly reconstruce your controls layout it would be fine.

Perfect Dark: More lag than goldeneye, also less stable, crashed on me on two different occasions. Playable though, with same control setup as goldeneye

WCW vs. NWO: Runs in a very vague way..lots of blackness when I press start to skip the also very black or strobing black intro. Not Playable

fzero x: Completely Playable

Harvestmoon 64: Constant Black lines and splotches hinder the otherwise fine gameplay.

Requests welcome