[Motorola Milestone Android Development] Vatazhka:
Is the screen rendered in 16bit color or is it just my impression? There is banding on gradients in apps - this is not the case in CM7. I've enabled dithering in both cases, but some apps in CM6 look worse...

Also, most games quit immediately or after displaying initial banners, whereas on CM7 they run perfectly stable. Logcat attached - it seems that a library is missing...? Is it related somehow to lib not being extracted from .apk (my apps reside on ext2 partition which was left untouched from CM7 install)? How to fix this?

Update: My problem was solved by reinstalling the apps. It seems that CM6 follows CM7's behavior and is not extracting libs to speed up system bootup.

I/ActivityManager( 1760): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.ArtInGames.AirAttackHD/com.unity3d.player.UnityPlayerProxyActivity }
I/ActivityManager( 1760): Start proc com.ArtInGames.AirAttackHD for activity com.ArtInGames.AirAttackHD/com.unity3d.player.UnityPlayerProxyActivity: pid=2944 uid=10092 gids={}
E/dalvikvm( 2944): could not disable core file generation for pid 2944, errno=1
I/dalvikvm( 2875): Jit: resizing JitTable from 4096 to 8192
I/ActivityManager( 1760): Starting activity: Intent { flg=0x10000 cmp=com.ArtInGames.AirAttackHD/com.unity3d.player.UnityPlayerActivity }
D/AndroidRuntime( 2944): Shutting down VM
W/dalvikvm( 2944): threadid=1: thread exiting with uncaught exception (group=0x400207d0)
E/AndroidRuntime( 2944): FATAL EXCEPTION: main
E/AndroidRuntime( 2944): java.lang.UnsatisfiedLinkError: Library mono not found
E/AndroidRuntime( 2944):	at java.lang.Runtime.loadLibrary(Runtime.java:461)
E/AndroidRuntime( 2944):	at java.lang.System.loadLibrary(System.java:557)
E/AndroidRuntime( 2944):	at com.unity3d.player.UnityPlayer.(Unknown Source)
E/AndroidRuntime( 2944):	at com.unity3d.player.UnityPlayerActivity.onCreate(Unknown Source)
E/AndroidRuntime( 2944):	at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047)
E/AndroidRuntime( 2944):	at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627)
E/AndroidRuntime( 2944):	at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679)
E/AndroidRuntime( 2944):	at android.app.ActivityThread.access$2300(ActivityThread.java:125)
E/AndroidRuntime( 2944):	at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033)
E/AndroidRuntime( 2944):	at android.os.Handler.dispatchMessage(Handler.java:99)
E/AndroidRuntime( 2944):	at android.os.Looper.loop(Looper.java:123)
E/AndroidRuntime( 2944):	at android.app.ActivityThread.main(ActivityThread.java:4627)
E/AndroidRuntime( 2944):	at java.lang.reflect.Method.invokeNative(Native Method)
E/AndroidRuntime( 2944):	at java.lang.reflect.Method.invoke(Method.java:521)
E/AndroidRuntime( 2944):	at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
E/AndroidRuntime( 2944):	at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
E/AndroidRuntime( 2944):	at dalvik.system.NativeStart.main(Native Method)
W/ActivityManager( 1760): Force finishing activity com.ArtInGames.AirAttackHD/com.unity3d.player.UnityPlayerActivity
W/ActivityManager( 1760): Activity pause timeout for HistoryRecord{462cd858 com.ArtInGames.AirAttackHD/com.unity3d.player.UnityPlayerActivity}
D/Launcher( 2875): -- loadPreferences()
I/ActivityManager( 1760): No longer want com.android.setupwizard (pid 2828): hidden #16
I/WindowManager( 1760): WIN DEATH: Window{46180500 com.android.setupwizard/com.android.setupwizard.SetupWizardActivity paused=false}
W/InputManagerService( 1760): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@460e3070
I/Process ( 2944): Sending signal. PID: 2944 SIG: 9
I/ActivityManager( 1760): Process com.ArtInGames.AirAttackHD (pid 2944) has died.