yashsingh1/xdaforums huggingface dataset:
[Galaxy 3 General] JohnstonF:
Installing and uninstalling apps causes my phone to reboot

I'm using the bundled SD card

Partitioned using cwm
[Galaxy 3 General] rudolf895:
you partitioned using CWM which creates ext3 partition not ext4..

So you need to re-part your partition using Minitool to ext4..

Then factory reset and select ext4 for data in Indroid FSC app
[Galaxy 3 General] JohnstonF:
So what happens if i change data to ext3?
[Galaxy 3 General] rudolf895:
nothing bad happens..

Its just the difference of filesystem

IF you want to use ext3 as data then using Indroid FSC app select ext3 as data
[Nexus S General] Gaurav.Stallion:
I flashed my Nexus S with the latest CM7 rom, I used this to replace the ADW launcher http://xdaforums.com/showthread.php?t=957777&page=2 , it replaced the ADW launcher but now when i switch to Mattedblues theme it doesnt change the dock, the dock remains the same while the icons and status bar change. Does any one have a solution on how to change the dock to the Mattedblues dock?
[Nexus S General] Gaurav.Stallion:
Dudes anyone? I need help! My phone looks really weird when the notification icons and all other icons are blue but the dock icons are still green! Someone give me a solution :(
[Nexus S General] deeren:
Why don't you install a launcher such as zeam, Adw or launcherpro. You'll thus be able to change the icons.....
[Nexus S General] Gaurav.Stallion:
Will the themes work with go launcher ex?
[XPERIA X10 Q&A, Help & Troubleshooting] Vindicated777:
I have an ATT X10, and i can no longer root it...after updating via Sues :mad: Anyway...2.1 update 1, bb 54, build 435. I have installed ADB and i get the error, " ADB didn't ACK, starting on port 5037*. Checked all drivers, everything is fine...even uninstalled ADB and tried reinstalling still the same...superoneclick, i get the same error..FAILED :confused: By the way debugging is enabled, unknown sources also! X10 drivers installed and gordons gate for flashtool. I've tried it all, and i cant figure it out! I don't want to go to the extent of clean installing windows 7 again..hope not. Can it be rooted manually like the first root was ha?!?! Please help and thank you much! :o

Flashtool also says searching adb device please plug in etc...it is...same thing again. Only option i have there is to flash, all other options are greyed out! I don't get it!
[XPERIA X10 Q&A, Help & Troubleshooting] hasei:
Did you lose all and any kind of access through ADB, you can't do anything through a USB cable?

Did you try to have an ADB access from other PCs and failed, too?
[Xperia Play Android Development] Blagus:
Report like this:

1) exact sub-model (R800i/R800a/R800x)

2) firmware version (e.g. 3.0.1.A.0.145) and Android version (2.3.2 or 2.3.3)

3) FW region (Central_Europe, Generic World, branded...) currently present on phone

4) baseband version reported in Settings -> About phone

Don't fill this with junk. Post only reports as instructed above.

Update:

R800a:

3.0.A.2.184 // 7X30A-AAABQMAZM-1290_14-14

R800i:

3.0.A.2.181 // 7X30A-AAABQMAZM-1290_14-10

3.0.A.2.184 // 7X30A-AAABQMAZM-1290_14-14

3.0.1.A.0.145 // 7X30A-AAABQMAZM-1290_21-22

R800x:

3.0.E.2.89 // 7X30A-AAABQMAZM-1290_10-01

Therefore, it should be:

3.0.E.2.89 // 7X30A-AAABQMAZM-1290_10-01

3.0.A.2.181 // 7X30A-AAABQMAZM-1290_14-10

3.0.A.2.184 // 7X30A-AAABQMAZM-1290_14-14

3.0.1.A.0.145 // 7X30A-AAABQMAZM-1290_21-22

...for all phones (a/i/x).
[Xperia Play Android Development] Willis111:
1) r800i

2) firmware version 3.0.1.A.0.145

3) Rogers Branded (sim/network locked), running UK generic firmware, bootloader locked

4) baseband version 7X30A-AAABQMAZM-1290_21-22
[Xperia Play Android Development] AndroHero:
1) R800i

2) 3.0.1.A.0.145

3) WWE (I think but may be UK) but unbranded

4) 7X30A-AAABQMAZM-1290_21-22
[Xperia Play Android Development] gotoman00:
r800x

3.0.E.2.89

US - Verizon

7X30A-AAABQMAZM-1290_10-01
[Xperia Play Android Development] Blagus:
Can you check if you didn't make a typo?
[Xperia Play Android Development] Willis111:
I quadruple checked before I posted lol. Could you post your baseband?
[Xperia Play Android Development] Blagus:
no because i don't have it yet lol

but basebands problem must be resolved as soon as possible, to switch everyone to same version to avoid compatibility problems in future... that's why i made this thread...
[Xperia Play Android Development] mehmehmen:
hope this is all helpful to you
[Xperia Play Android Development] Willis111:
Hopefully soon!

lawl, I'm a burnout soz. Good thing I posted that scrot ^^

Is this android 2.3.2?
[Xperia Play Android Development] Blagus:
OK. Everyone so far having .145 also have 21-22 baseband. Willis, check your post and screenshot, you did make a typo (21-22 in pic, 12-22 in post) :p
[Xperia Play Android Development] svenk919:
1) R800i

2) 3.0.1.A.0.145

3) Unbranded, came sim-unlocked from t-mobile NL at launch.

4) 7X30A-AAABQMAZM-1290_21-22
[Xperia Play Android Development] ryocoon:
R800x

3.0.E.2.89

US - Verizon Wireless

7X30A-AAABQMAZM-1290_10-01

***************

Further, more fun info:

Android version 2.3.2 (although GingerBreak apk does not seem to work against it, like all R800x)

Kernel Version: 2.6.32.9-perf , SEMCUser@SEMCHost #1

PRL Version: 52341

Network Type: (currently) CDMA - EvDo rev.A

Firmware Version: SEMC_R800_R800x_user_3.0.E.2.89_1245-4101_R68C

MobileCare version 6.1.0_B191_SE
[Xperia Play Android Development] kamileon:
1)R800x

2) 3.0.E.2.89/2.3.2

3) US-VZW

4) 7X30A-AAABQMAZM-1290_10-01
[Xperia Play Android Development] SE_iCEQB:
1) R800i

2) 3.0.A.2.181 / 2.3.2

3) German unbrandend / No SIM Lock (I hope this info is correct :/)

4) 7X30A-AAABQMAZM-1290_14-10

Regards,

iCEQB
[Xperia Play Android Development] lezek:
1)R800i

2)3.0.A.2.184/2.3.2

3)German unbranded

4)7X30A-AAABQMAZM-1290_14-14
[Xperia Play Android Development] Blagus:
OK. When I get the device, I'll clean up this mess :p
[Xperia Play Android Development] d2theaher69:
1) R800x

2) 3.0.E.2.89/2.3.2

3) US-VZW

4) 7X30A-AAABQMAZM-1290_10-01
[Xperia Play Android Development] Logseman:
1) R800i

2) 3.0.1.A.0.145

3) Unbranded from Germany, Bootloaders unlocked and running the 2.3.3 UK version

4) 7X30A-AAABQMAZM-1290_21-22
[Xperia Play Android Development] JasonG_:
1) R800a

2) 3.0.1.A.0.145 Android 2.3.3

3) I believe Generic World. Further info below

(File system version: WORLD-1-2-5_3.0.1.A.0.145

Phone software version: 1245-8821_3.0.1.A.0.145 GENERIC - user)

4) 7X30A-AAABQMAZM-1290_21-22
[Xperia Play Android Development] Meister_Li:
1) R800i

2) 3.0.1.A.0.145

3) Unbranded from Gum! Mobile - bootloader unlocked

4) 7X30A-AAABQMAZM-1290_21-22

Hope it helps!
[Android Apps and Games] geekfam:
Hi all,

I just developed my first game, Color Confusion http://bit.ly/kSX8go, and hope folks here get a chance to check it out. Any feedback is welcome.

Being my first game, there are probably things that could be done better, but my tesing group (wife and kids =) seem to really enjoy playing it.

We have an Asus Transformer, so optimizing for tablets/honeycomb was important to us.

UPDATE:

Color Confusion Game Trailer: http://bit.ly/jU7HXE

Description

See if you have what it takes to solve each level, by mixing a wide array of colors into cans of paint. Don’t be fooled as gameplay starts off easy, with a small number of colors. As you progress, it becomes pure Color Confusion!

* USER REVIEWS *

- “Very fun! Makes you actually think!”

- “Good for passing time. Fun! Very nice.!”

- “This game is a ton of fun! It seems so simple but it very challenging.”

FEATURES:

** Optimized Honeycomb 3.0 support

** HD Tablet resolution graphics included

** Supports lower resolution devices as well

** Never the same game twice

** Great game for teaching kids how to mix colors

** High score tracking for each level

** Seemingly easy at first glance, but becomes additively difficult

** In-app help included

** Atmospheric background music

** Free version includes first four levels

** Free version includes ads
[Android Apps and Games] luciferii:
awesome, ill have to check it out. good work.
[Android Apps and Games] geekfam:
luciferii, thanks for the kind words.
[Android Apps and Games] geekfam:
I submitted this app to Amazon, and it has been approved. Anyone know how long it takes to "go-live" on Amazon? It has been a couple of days in approved status...but no way I can tell to make it go live. Does Amazon do automatically?
[Android Apps and Games] Tricky-Design:
Hi Funny idea for a game.

I've noticed that I went too many times for the obvious choice, like for green I was mixing a darker green with a lighter color instead of mixing blue and yellow.

I've got two minor recommendation:

If you go to play, help or scores and press the back button, it exits the game. I should expect that it would go back to the main menu.

When pressing the remix button it directly remixes the colors. On a tablet touching this by accident isn't really the case, but when playing it on for instance the bus on your phone it can happen. A are you sure dialog can avoid this.
[Android Apps and Games] Isadora:
It's rather good :) Could you make the sample of the colour we have to match bigger? It is a tad small when playing on a phone.
[Android Apps and Games] geekfam:
Hi,

Tricky Design, thanks for the great feedback! For the help/score exiting the game, I was able to replicate that as well. I fixed that bug in an update (see below version history). That was a good catch! The re-mix is also a good idea, I will put that in my next update!

Isadora, Thanks for the great feedback as well! I will for sure make the swatch colors bigger on the next build.

Really appreciate you all checking it out, feel free to spread the word if you like it...being my first game...it is hard getting it "off the ground" ;)

For reference, here are the updates I have done so far...most are based on user feedback...I am really trying to address user feedback

------------------------------------------------------------------------

Version 1.2

1. Based on user feedback, added option to mute background music (new icon on main menu)

2. Minor changes to Ad sizing for some devices

3. More performance improvements

Version 1.1

1. Based on user feedback, adjusted difficulty levels

2. Performance improvements

3. New "free" icon, to distinguish paid from free if both installed

4. Increased Color Palette size and buttons, to make play easier on phones

5. Fixed bug with game exiting when hitting menu button on scores and help.

Version 1.0

1. Initial Release
[Android Apps and Games] geekfam:
Color Confusion was featured on Blamza.com http://bit.ly/jfnGxB !

"Simple but addictive...excellent game...try it out" -Blamza.com
[Android Apps and Games] ResonanceZero:
It seems that the paid (ad-free) version still has the ad code involved somewhere, because it still wants internet and unique identifier permissions. That's something of a turn-off.
[Android Apps and Games] geekfam:
Hi ResonanceZero,

Thanks for the feedback.

The paid version has the Ad stuff removed...however, this was built with Corona SDK, and that permission is added during their "build" process. I will do some research as to why that is the case, and see what can be done about it.

Thanks again for taking time to look at it and provide feedback.

Since it is my first game, I am still learning a lot...and having fun :)
[Android Apps and Games] mrquestion90:
I don't know if I am doing something wrong or, but whenever I download the game and run it, it says that the application has been corrupted :(

Sent from my disease ridden .... I mean CommRom Fascinate.
[Android Apps and Games] geekfam:
Color Confusion 1.3 just released! Now you can see the answers, if you fail a level!

Check it out here: http://bit.ly/kSX8go

Color Confusion, never the same game twice!
[Android Apps and Games] geekfam:
Color Confusion Game Trailer!

http://bit.ly/jU7HXE
[Android Apps and Games] barty22:
Not much of a gaming person, but it does look nice and well made!

And i love the music in the trailer :) well done
[Android Apps and Games] geekfam:
barty22, thanks for the nice feedback on the trailer. It was my first attempt at something like this...and I thought it turned out pretty well. Glad you liked it!
[Android Apps and Games] geekfam:
Color Confusion gets great hands on video review from TalkAndroid.com!

TalkAndroid.com

Hope you can check it out!

Thanks

Gibibyte Games
[Android Apps and Games] gibibyte:
Just updated the website with the "Gibibyte Team" :D

http://www.gibibytegames.com/#!__about

Hopefully you all have as much fun playing Color Confusion as we did making it!
[Android Apps and Games] gibibyte:
Color Confusion 1.5 released, with updated graphics. Gameplay looks much better now. Enjoy!

http://market.android.com/details?id=com.gibibytegames.colorconfusionfree

Thanks for listening,

http://www.gibibytegames.com/
[Android Apps and Games] Isadora:
It's a great little game :) I really like that all the levels are different every time but I'm just annoyed that I haven't managed to master level 10 yet (there *always* seems to be 2 colours that I can't mix right!)
[Android Apps and Games] gibibyte:
Isadora,

I am so glad to hear you think it is a great game :)

We did work hard to make the gameplay have lasting value...by making the levels different every time.

You are right...level 10 is very challenging...I have managed to solve it a few times...at least now you can see the answers if you fail. That was a feature folks were asking for.

One of the hardest things is "getting the word out" on these games. Really appreciate you taking time to play!

Paul

http://www.gibibytegames.com/
[Android Apps and Games] javier911:
Awesome!
[Android Apps and Games] Isadora:
Well I've *finally* managed level 10 :D so now I can start all over again...
[Android Apps and Games] gibibyte:
Glad you finally beat the game! I bet your facebook and twitter friends would love to hear about this great game...LOL :D

And like you said....since it is never the same game twice...you can play again ;)

Thanks for checking it out!

Paul

http://www.gibibytegames.com/

[YOUTUBE]to8lAEirK1M[/YOUTUBE]
[Android Apps and Games] Isadora:
Lol good try... Only problem is that I can't stand facebook and the likes but I'll definitely mention it to some friends when I see them :p
[Android Apps and Games] gibibyte:
Great! Thanks for your support..and glad you beat level 10 :)

Paul

http://www.gibibytegames.com/
[Android Apps and Games] gibibyte:
Color Confusion now has a Facebook page.

http://www.facebook.com/pages/Color-Confusion/131314773618814

Feel free to check it out, and help get our "likes" going with a simple click...if you like it :)

Thanks for listening!

Paul

http://www.gibibytegames.com
[Android Apps and Games] gibibyte:
Our family was recently featured as "Corona SDK = A family vacation?"

http://blog.anscamobile.com/2011/07/guest-post-corona-sdk-a-family-vacation/

Hope you can check it out.

Thanks,

Paul

http://www.gibibytegames.com
[Atrix 4G Accessories] pimp11774:
Im jus wandering....but i love the screen in the Infuse 4G, and i really want to know if there is a replacment service or anywhere to buy an AMOLED screen for the Motorola Atrix.

Sent from: My GingerBlur Moto Atrix
[Atrix 4G Accessories] link12245:
No there is not. Technically you could one off a screen, but it would cost upwards of $10k USD to do.
[Atrix 4G Accessories] pimp11774:
Well people were posting "looking for replacent screen...AMOLED or LCD" an it got me wondering if i could. I just couldnt find a site with screens. Thanks for awnsering though.
[Galaxy S II Themes and Apps] BMWpokerAce:
Samsung Keyboard

in Blue for SGS2​

Installation:

1.

Download the file: "Blue_Samsung_Keyboard.zip"

2.

Push the file you downloaded to the Main directory of your internal storage.

3.

Keep the Power Button holding till the:

extended Power Menu appear

.

4.

Choose: Recovery

5.

In CWM Recovery choose: install zip from sdcard

6.

now choose: choose zip from sdcard

7.

take the file: Blue_Samsung_Keyboard.zip

8.

Reboot the phone.

9.

Done!

Download - Blue_Samsung_Keyboard.zip

Here you get some preview pics.

​

If you like my work, consider pushing my "Thank you Button" as a donation :p​
[Galaxy S II Themes and Apps] BananenAffe:
A blue swype keyboard would still be nice :)
[Galaxy S II Themes and Apps] poults:
Will this only work on the samsung keyboard? I have the gingerbread kboard installed, any way to change that?
[Galaxy S II Themes and Apps] BMWpokerAce:
Please upload you GB keyboard here.

I will take a look ;)
[Galaxy S II Themes and Apps] rafat90:
does it compatible with villainrom 1.4?
[Galaxy S II Themes and Apps] poults:
I am unsure how to find the apk file, i backed up with titanium but i cant see a file with a gingerbread or keyboard reference there but here is a link to the keyboard on the market if that is any help:

https://market.android.com/details?id=com.moo.android.inputmethod.latin.free&feature=search_result

Thanks in advance :)
[Galaxy S II Themes and Apps] JJEgan:
Yes but only on Samsung keyboard

jje
[Galaxy S II Themes and Apps] Rixsta:
works great on cognition rom ..

Thanks ...
[Galaxy S II Themes and Apps] john291:
will this work on lightning 6.1 rom?
[Galaxy S II Themes and Apps] cCeT:
you can do that.there's a topic in htc app themes section
[Galaxy S II Themes and Apps] katan123:
Hey

beautiful keyboard

any way you can add hebrew support to it?
[Galaxy S II Q&A, Help & Troubleshooting] godown:
I'm looking for branded Firmware, i can't write in [ROMS] Official i9100 carrier ...

PDA: BUKE2

PHONE: BUKE1

CSC: VD2KE2

Thanks
[Galaxy S II Q&A, Help & Troubleshooting] JJEgan:
Dev section official carrier firmware post look in .

jje
[HTC Aria Android Development] unsivil_audio:
EDIT: Clockworkmod 4.0.0.5, compiled by bkmo. Working! I've attached the image file you need to flash from the fastboot usb menu. Power button no longer functions for 'select', use trackball.

Extract the img file from the zip and flash via command line.
[HTC Aria Android Development] tpbklake:
Version 2.5.0.7 is the latest one for the HTC Liberty.
[HTC Aria Android Development] unsivil_audio:
Well aware. I know CWM3+ works on our phones though.
[HTC Aria Android Development] drowningchild:
compiled by s0be on his end it didnt work for nandroid, using it as my regular, as it works 100% for me

4.0.0.4

http://www.mediafire.com/?pdaljoap3cegggt

i am not to blame for brokenness :P it works for me
[HTC Aria Android Development] unsivil_audio:
Thank you Drowning, you sir are a scholar and a saint.
[HTC Aria Android Development] bkmo:
I compiled a 4.0.0.5 yesterday if you want I can up it. Worked for me. But I like the 2.5.0.7 with offmode charging best.
[HTC Aria Android Development] drowningchild:
Do it ;)
[HTC Aria Android Development] unsivil_audio:
Never been able to get offmode charging to work on my phone until now.
[HTC Aria Android Development] bkmo:
Here is the CWM Recovery 4.0.0.5 built from CM Liberty source yesterday version 4.0.0.5. Fastboot flash it, it is not a flashable zip. It's nice to be able to easily test recoveries. Has anyone tried a new splash image yet?
[HTC Aria Android Development] unsivil_audio:
Yep, first thing I did. I exchanged that bright white htc splash for a the dark colored one.

Testing 4.0.0.5 now, will update op.
[HTC Aria Android Development] bkmo:
Yup hate the white one. I am looking for an image I want now. I just compiled the rgb2565 tool to do the conversion.
[HTC Aria Android Development] unsivil_audio:
You can also use NBimg, pain in the ass though. Couldn't get it to run in linux, kept erroring. Ended up using Wine to run the windows exe through terminal.
[HTC Aria Android Development] drowningchild:
i have the nexus one splash :)
[HTC Aria Android Development] unsivil_audio:
^--what does that look like?

Bkmo, 4.0.0.5 working, however nandroid is acting funny. Slow backups, and slow restores, but they are WORKING; so I'll throw this up in the OP.
[HTC Aria Android Development] drowningchild:
http://i49.tinypic.com/1zjekz.png

link to OP for bootscreens:http://xdaforums.com/showthread.php?t=612007
[HTC Aria Android Development] bkmo:
Funny you say that, I just compiled nbimg and it worked like a charm. I have a script that uses imagemagick, nbimg, and fastboot. It converts and flashes in about 5 seconds.
[HTC Aria Android Development] mtnlion:
Nice splash.
[HTC Aria Android Development] drowningchild:
4.0.0.5 works fine for me so far
[HTC Aria Android Development] ibussa:
How do I install this one?
[HTC Aria Android Development] bkmo:
fastboot flash recovery recovery.img
[HTC Aria Android Development] unsivil_audio:
Lol instructions in op.

Sent from HTC Aria - CM7 NIGHTLY + Drowning Kernel
[HTC Aria Android Development] kaboose01:
flashing the splash didnt work for me and i typed it in fastboot through command prompt in windows and got no where.
[HTC Aria Android Development] drowningchild:
is the splash image in the same directory as fastboot?
[HTC Aria Android Development] bkmo:
The splash image needs to br the correct format and size. It is not a normal png.
[HTC Aria Android Development] retired_mnbooze:
I posted a guide in themes and apps today, go find it for howto create and flash splash. sorry no link from phone...

Sent from my CM7 Aria.
[HTC Aria Android Development] kaboose01:
Yes and it is the same as yours dc the nexus splash
[HTC Aria Android Development] drowningchild:
dont use the png

if in linux (ubuntu etc) dont for get to sudo
[HTC Aria Android Development] Gene Poole:
This should prbably go in a new thread.

Android splash screens (at least on the Aria and Inspire, the two I own) are raw 16bit (RGB565) top down bitmaps. RGB565 means the for each 16 bit word, the first 5 bits are the red component, the next 6 bits the green component, and the next 5 bits the blue component. They are top-down whereas the standard BMP format is bottom up. It is raw so there is no header; the format is just assumed.

With this info, you can use your favorite bitmap tool (I use GIMP) to make any splash screen you want.

1. Build it in your bitmap editor as a 320x480 16bit (RGB565) bitmap. Once you've edited it to your liking, find in tools "flip vertically" so it's upside down and save.

2. Now remove the bitmap header. It should be the first 70 bytes of the image. You can use the unix tool, dd, if you have linux, or a version of dd compiled for win32:

dd if=mypicture.bmp of=splash1.nb0 bs=1 skip=70

3. check the image. It should be exactly 307200 bytes (320*480*16bits)/8_bits_per_byte.

4. flash it with fastboot:

fastboot flash splash1 splash1.nb0
[HTC Aria Android Development] kaboose01:
thanks guys for the trouble of helping me. I think me and fastboot just aren't meant to be the best of friends and its just because i fail at cmd prompt on windows anyways. so i used LIBIMG method.

maybe one day ill jump to linux since it does seem easier to tool with android using that.
[HTC Aria Android Development] drowningchild:
well wouldnt a linux phone work well with a linux computer?:P

just takes a bit to learn, i still dont know ALOT
[HTC Aria Android Development] joachim123:
I just used Android flasher from this thread http://xdaforums.com/showthread.php?t=794638 and used mspaint and saved the img as 320*480 24 bit bmp.. worked fine for me. =]
[HTC Aria Android Development] drowningchild:
-sigh-

so much windows :P
[HTC Aria Android Development] 22-40:
Yep, working and offline charging is nice to have back. But... how do I get Rom Manager from loading a RAM copy of the old 2.5.0.7 on top of it? On a cold boot I have 4.0.0.5, but after every warm reboot, 2.5.0.7 pops right back up.

I uninstalled Rom Manager (free version) but it would be nice to have it back for one-click nandroids, without the mystery of which version will come up next time. Any workaround suggestion?
[HTC Aria Android Development] ChargingPaladin:
How are you rebooting? Selecting recovery from the reboot menu should always take you to whatever is flashed. The only way to boot into whatever cwm is using is to reboot specifically from cwm.