yashsingh1/xdaforums huggingface dataset:
[Xperia Play Android Development] Mogul345:
Yeah I did this as well. I think that discussion about the idc files is about 10-15 pgs back from here.

My gut tells me that it's likely a missing string, since it's been confirmed (i think) that it is possible to sideload the .apk after boot and things work until reboot. Maybe in the build.prop? I think most of the market hacks exist by tweaking values there.

Either that, or at the point it was being loaded in the previous attempts, dependencies required to start weren't there yet.

Can someone point me to a good walkthrough of setting up ADB and basic commands? My google-fu fails me. I'd be more than willing to do this, and I've got a linux VM I'm building to compile CM9 for my touchpad. Just need to learn how to use ADB to pull and save logcats to my PC.
[Xperia Play Android Development] KeiranFTW:
idc isn't a must for gingerbread, and Sony probably just added a function for some touch pad commands in their framework. But in ICS, idc touchscreen configurations are compulsory, otherwise touch screen will not work.

Sent from my R800i using MIUI
[Xperia Play Android Development] Atarii:
To see all commands, enter no parameters:

adb

Logcat output:

adb logcat

Pull files:

adb pull /system/app/SystemUI.apk C:\

Push files:

adb push C:\SystemUI.apk /system/app/
[Xperia Play Android Development] neil_swann80:
How do you access SEMCFramework.apk?
[Xperia Play Android Development] jerpelea:
FXP105 released
[Xperia Play Android Development] KB013:
Could you explain me what softkey light is? And when does auto-brightness gets fixed? :X

Just open it with APKManager. ;)
[Xperia Play Android Development] Magnumutz:
Changelog, please?
[Xperia Play Android Development] KB013:
http://code.google.com/p/freexperia/

It's in one of the first posts ya know ;)
[Xperia Play Android Development] fma965:
was wondering. people say that puishing the semcframework fixes the touchpads, does this work? if so how do you do it?
[Xperia Play Android Development] IE-coRe:
Does FXP105 have the ICS rotation animation? It should have it becouse Cyanogen icluded it into the latest CM7.2 fixes...
[Xperia Play Android Development] sonicfreak360:
Extract it from the stock rom, put it in /system/framework and set the permissions the same as framework-res.apk?

Is that what you mean? I'll test it out when I have the chance!
[Xperia Play Android Development] jerpelea:
FXP016 released
[Xperia Play Android Development] Meister_Li:
Awesome! I'll test it tonight and give feedback after work! :D
[Xperia Play Android Development] turilo:
whats new or fixed in fxp016? thanks :D
[Xperia Play Android Development] svenk919:
Look at post #1. One of the things is working touchpads.
[Xperia Play Android Development] turilo:
awsome! still no camera tho :( there a way to just get the kernel for just the over clocking?
[Xperia Play Android Development] svenk919:
Just only follow the install guide to install boot.img. This will break camera though.
[Xperia Play Android Development] turilo:
i dont see an update.zip in the new link?
[Xperia Play Android Development] turilo:
im new to flashing the rom do i follow the first update? i dont quite understand the quide to flash this rom, im rooted now only:confused:
[Xperia Play Android Development] svenk919:
You need an unlocked bootloader. Root is not of importance.
[Xperia Play Android Development] turilo:
damn that sucks arent there problems you can face to an unlocked bootloader?
[Xperia Play Android Development] svenk919:
Official updates won't work the standard way (they have to be flashed through fastboot) and official ota updates will brick the devices radio. But that's no problem when you install cm7 as it's not an official update.

Manually installing the apk's from FtAsErTaG's fb patch file made me have facebook, as it couldn't be found in the market: http://xdaforums.com/showthread.php?t=1140540
[Xperia Play Android Development] turilo:
can the rogers canada xperia plays bootloader be unlocked? there a tutorial on this?:rolleyes:
[Xperia Play Android Development] Meister_Li:
At this point, there is no way to unlock locked Plays, no matter the carrier. We hope that Blagus will have some success when he's back in August, he seemed quite close.
[Xperia Play Android Development] Deoxlar:
You can pay to get it sim unlocked first. Then you can unlock bootloader.
[Xperia Play Android Development] Meister_Li:
No, this is not correct. A Phone that has been shipped with a locked boot loader can not get it's boot loader unlocked by removing the sim lock.
[Xperia Play Android Development] svenk919:
Going from stock rom with costum kernel to cm7 made me unable to use desktop visualizer. It doesn;t show up in the widget selection screen in launcherpro :(

Is this a cm7 issue?
[Xperia Play Android Development] Meister_Li:
Remember that Widgets that get installed on the SD Card won't work and not show up in the launcher's menu.
[Xperia Play Android Development] svenk919:
Stupid Stupid me, thanks a lot.

Is anyone else having the problem that not all apps are found in the market? facebook and liveview manager for example. I'm on version fxp016.
[Xperia Play Android Development] Meister_Li:
Right! Here's some feedback! :D

... It's actually kind of short, I'd imagine as really, everything I tried, except for the camera just... Worked! And good at that!

I gave the Acceleramoters and the Compass a whirl, which seemed fine (altho the compass seemed a little indecisive and fidgety, but it really just minor), Gameboid, N64oid (from Slideme), Galaxy on Fire 2 failed to download it's assets for some reason, but every other game could, so I assume it's a problem with the game rather than the rom. I had no problems with the sound, plugging in headphones, pulling them out again during music worked fine, getting a notification while playing music worked fine too. Only getting a notification while Headphones where plugged in and playing music crashed the audio and only a restart brings it back up.

The Camera and to the Camera connected torch obviously didn't work, but I think we all know that by now.

Theme manager worked, Games worked, charging while turned off worked. GPS I'll try tomorrow in more detail, but it seems to work too.

In general, awesome! The rom feels speedy and snappy, it doesn't lag and works almost perfectly. The Audio issue is it's biggest problem, I'd say, I barely use the Camera, so I can live without it for a while.

Awesome work, guys. I'll go ahead and leave a tip. ;) Keep up the great work! :D

Edit: just got GOF2 to run and the touch pads do react somewhat, but not really in any useable way. You may want to take another look at it. The phone also gets quite hour from playing it, I noticed.

Another little thing I noticed was that the notification led can only display either blue, red it green, but no mixed colors. It also doesn't blink.
[Xperia Play Android Development] axiomjunglist:
Still getting low fps scores in FPSe with FXP016. Using same settings, Castlevania SOTN runs at 42fps with heavy audio stutter, while on stock kernel/rom it's a solid 60fps with near perfect sound. Possibly a kernel issue, since audio and video were sourced?

Regionalized apps still not in the market - Facebook, GVoice, etc.

Mic input still low on voice search, producing erratic results.

Other than that, things are running pretty smoothly overall. Working touchpads are a welcome addition! You guys are doing awesome work here...
[Xperia Play Android Development] KB013:
If it was that easy I think FXP would've thinked about it, I don't think SEMCFramework.apk is compatible with the other files on the rom.
[Xperia Play Android Development] Tenacious:
Yes they are in fxp105.

Taptalked
[Xperia Play Android Development] Leraeniesh:
Have read the changelog.

Is this the only notable change for 105?(Other than "softkey light finaly fixed")
[Xperia Play Android Development] NeoandGeo:
What is soft key light?
[Xperia Play Android Development] IE-coRe:
The xperia play has no keylight. Arc has and mini pro has.
[Xperia Play Android Development] DevilPaky:
I've an Xperia play whit 2.3.4 R800i build 4.0.2.A.0.42, what version I must download?
[Xperia Play Android Development] :
.42 is ok - i have .42 too

Hmm will test 105 version - hope that google voice search is working than

If its not working.. i will send my phone to the service to check the secondary microphone -.-
[Xperia Play Android Development] fma965:
Exactly what i thought . But people say it works till reboot
[Xperia Play Android Development] juzza87:
I thought the point of the ROM was to bring Cyanogen Mod to the Xperia using homemade patches and CM, not using propriety files from the SE ROM?
[Xperia Play Android Development] NeoandGeo:
Homemade patches are a great a accomplishment, but having a CM7 rom with actual S-E applications and features as options would be perfect.
[Xperia Play Android Development] jerpelea:
sorry to dissapoint you

THIS WILL NEVER HAPPEN OFFICIALY !
[Xperia Play Android Development] siddharthsai:
Why isn't there a gtalk with voice & video with this rom?

Taptalked
[Xperia Play Android Development] NeoandGeo:
Seriously though, it would be the ultimate version of Android for our device. It should be looked into by someone. :cool:
[Xperia Play Android Development] KeiranFTW:
:rolleyes:

Might take a look, but let me port MIUI to the R800x first :)
[Xperia Play Android Development] DooMLoRD:
U might want to ask Achotjan to start work on it... He creates unique hybrid ROMS (cm7+stock)... Contact him...
[Xperia Play Android Development] KeiranFTW:
Quoting myself here...

So, porting MIUI didn't work, any CDMA phone I tried to port from, it just wouldn't boot.

There is not much point porting a GSM version, when you could just flash the GSM one for the R800i that I built.

So, I still owe you guys something, maybe a CM7 hybrid, with stock stuff in?
[Xperia Play Android Development] =Dynamic=:
Works all ?
[Xperia Play Android Development] KeiranFTW:
Read the first few posts?

Seriously dude, how did you miss the NOT WORKING and WORKING post?
[Xperia Play Android Development] =Dynamic=:
i see also what is fixed !!

work gpad, ecc.. ??

please
[Xperia Play Android Development] IE-coRe:
only thing that is not workig is the touchpads for some games (EA,Gameloft) in games like shadowgun or in mupen they work.
[Xperia Play Android Development] =Dynamic=:
is the same for the cyanogen 7.1 ?
[Xperia Play Android Development] IE-coRe:
I am not sure with version you mean but yes this bug was never fixed in CM7. Older versions have even more bugs
[Xperia Play Android Development] NeWCuLTKiNG:
Do they work in gta 3?
[Xperia Play Android Development] NeoandGeo:
The only hardware buttons that work for GTAIII in CM7 are circle as menu button and the d-pad.
[Xperia Play Android Development] KeiranFTW:
You can remap the buttons, look in zeus-gamepad.kl in /system/etc/keylayout I think :)

Sent from my R800i using MIUI
[Xperia Play Android Development] NeWCuLTKiNG:
Sounds like a hand cramp haha
[Xperia Play Android Development] neil_swann80:
I can't find anything called semcframework.apk on the stock rom. I can find a framework-res.apk and framework.jar.

I've tried unpacking 3 different stock roms and can't find it in any of them.

Can someone upload semcframework.apk?
[Xperia Play Android Development] Trancicted:
can I update to FXP105 with an update.zip or do I have to flash the whole ROM again?
[Xperia Play Android Development] neil_swann80:
The base stock recommendation hasn't changed, so just the update.
[Xperia Play Android Development] Trancicted:
and where can I find the update.zip?

edit: is it just the .zip inside the .7z?

Will I lose my phone data applying this update?
[Xperia Play Android Development] neil_swann80:
Yep, inside the 7z. No data should be lost, but make a backup with recovery first. Better safe...
[Xperia Play Android Development] Trancicted:
done it...

But my google account has been removed from my play and it I can't add it anymore... Ideas?
[Xperia Play Android Development] HearthC0re:
Flash GoogleApps? -.-
[Xperia Play Android Development] NeoandGeo:
Another thing I've noticed with this ROM and stock based ROMS is that Slingplayer drops the connection a lot on CM7 when the video feed skips or you get in a low signal area. The video just freezes momentarily on stock based and then resumes without disconnecting. Is this a kernel issue?
[Xperia Play Android Development] Trancicted:
indeed, thanks!
[Xperia Play Android Development] Milaann57:
I have a question regarding to link2sd.

If I install cm7.2, do I have to wipe 2nd partition.

And what do I need to do to keep my apps which are all linked?

I'm on stock rom now

Grz
[Xperia Play Android Development] bamsbamx:
i have tried it, the last version.... i have played gta v1.3 but touchpad and its buttons didn´t work...

wasnt this supposed to work with touchpad???
[Xperia Play Android Development] PandaPropaganda:
Where's the CDMA version?
[Xperia Play Android Development] KeiranFTW:
On the front page?....

Sent from my R800i using MIUI
[Xperia Play Android Development] PandaPropaganda:
The file was taken down from hotfile, and it's listed as FXP104.
[Xperia Play Android Development] LloydSev:
The link is for FXP104 also, that's why it's been taken down.

---------- Post added at 06:23 PM ---------- Previous post was at 06:18 PM ----------

So I updated my phone back around Dec 30th with CDMA FXP52 - that being the newest version out at the time. I see now that FXP105 is released. Was there a bug with Bluetooth that's been fixed since you can only see the last 3 versions of bug changes on the Google Code page. Also has MMS messaging been fixed?
[Xperia Play Android Development] PandaPropaganda:
So does that mean that FXP105 isn't out for CDMA users? If you haven't already, then check the main page. The CDMA version hasn't been updated/changed from FXP104, and like I said the download is not there anymore. I'm just trying to find the latest version. I've been running FXP104.
[Xperia Play Android Development] jerpelea:
FXP105 CDMA released
[Xperia Play Android Development] PandaPropaganda:
Many thanks to the FXP team!
[Xperia Play Android Development] LloydSev:
Thanks much, updated from FXP52 :)
[Xperia Play Android Development] Wallrunner:
I've been using this since around FXP43 as the only rom on my R800x, it's worked great so far. I have one question though:

When I bought the phone, it had a faulty accelerometer/compass/orientation sensor, making using the phone with auto-rotate enabled impossible. The sensors bounce between extreme values, causing the screen image to rotate incessantly, games or apps that use the accelerometer are unusable, ranging from outright inability to play (Doodle Jumper, Real Racing 2, games that have multiple orientation options), to strange behaviors (Madden 12 uses the sensor to activate "Speed Up" so you can't pick plays), to sickening camera angles (NFS games rotate the camera when you turn the phone, so the picture is always bouncing left to right).

I haven't been able to find any kind of fix for this problem, and I was wondering if there is anything in the Play's kernel that might help with it? I read once that the issue may be low voltage going to the sensor, checking with the app "My Sensors" on all 3 "AK8975" entries say that the sensor is getting 0.8mA of power. The same app running on my Droid Incredible running ICS says that it's getting 7.0mA of power with a similar sensor (AK8973).

I know I can return my phone to Verizon, but I would lose my unlocked bootloader as there's no free option to unlock it, being a CDMA phone with no IMEI code. Before I do that and lose CM7/FXP compatibility, I'd like to know if there is any way the kernel could be used to fix the problem, or if it is too low level and I need to go ahead with a replacement?

Thanks for reading and providing any insight you may have in this, I've posted threads before and haven't gotten any replies about a possible fix, so this is more or less a last resort.
[Xperia Play Android Development] LloydSev:
Reading back I haven't found the fix for MMS messaging and it appears that even in FXP105 it isn't fixed as my attempt to send one hasn't worked. Can anyone point me towards the file to flash to fix it? Thanks.
[Xperia Play Android Development] Leraeniesh:
http://xdaforums.com/showpost.php?p=20209224&postcount=1862

Sent from R800x
[Xperia Play Android Development] LloydSev:
You rock, I appreciate that. Wished I'd have found that in my search before asking, but glad you could answer when I asked,
[Xperia Play Android Development] crono141:
Seriously, FXP team? This fix was found months ago and it STILL isn't included in the rom? Why not? Whats keeping you from having this fix BUILT IN to the rom?

I know us CDMA kids are the red headed step children of the XPERIA PLAY line, but at least TRY to look like you give a damn.
[Xperia Play Android Development] NeoandGeo:
I kind of have to agree with that. The MMS and camera fixes should be included. Not to mention the install aborted issue fixed by erasing a line from the update script. This should be standard in each new release.
[Xperia Play Android Development] Leraeniesh:
Maybe it would be easier if they had an R800x :D
[Xperia Play Android Development] NeoandGeo:
They refused a free r800x a while back. But the fixes we are suggesting require no access to an r800x. I don't know why they refuse to fix the easiest most glaring bugs for our device.
[Xperia Play Android Development] neil_swann80:
To teh people mentioning that running semcframework.apk fixes the touchpads... please send me the apk... pretty please!
[Xperia Play Android Development] illuminerdi:
I think it's actually the SEMC Suite that they're referring to, which is semcsuite.apk - I'm not sure if I can upload it since it might be copyright, but you can't just dump it onto your USB card and load it anyway.

I'm trying to figure out who managed to get it loaded and how they did it (via ADB perhaps?) and I'm going to attempt to get it loaded on my FXP to see if it actually fixes the touchpads. If so, THEN we can start looking at how to get it to load on boot.

---------- Post added at 01:08 PM ---------- Previous post was at 12:29 PM ----------

Can't install it manually via ADB - it's missing some shared libraries. Does anyone know how to track these down?

I think I'm missing some kind of .jar files or .so files, but I don't know which ones or where to put them to make the install succeed. Does anyone know? We could potentially brute force it by having someone zip up any com.sony.BLAH directories on a stock rom in /data and send them to me, but that's a messy approach that may not even work

Anyone with more expertise on this care to weigh in?

---------- Post added at 01:39 PM ---------- Previous post was at 01:08 PM ----------

I tried the steps in THIS thread, but it doesn't work on CM7.

It's possible that some games just don't even load their Xperia Controls codepath if they device is missing these libraries. That would make sense since those codepaths would use some memory, and efficient coding would dictate that they not be loaded unless the device was an Xperia Play, and THIS could be the method by which they check for that. They could also just be looking for the presence of the semcsuite.apk daemon being loaded into memory, or some other hack like that as a way of checking. It seems weird that Sony would include some kind of control schematic in the launcher itself, so I doubt it's a control issue, I think the games just aren't recognizing that the phone is an Xperia and aren't even listening to the controls as a result.

Could perhaps the FXP team look at how they did this for the X10 and get it working on the Xperia Play / CM7 in general? I have a pretty solid feeling that getting this launcher up and running is one of the key components to getting working touchpads - those playstationcertified.jar and xperiaplaycertified.jar are supposed to tell games and apps that the device is an Xperia Play.

And honestly, some of us would like to have the Xperia Play launcher - it apparently optimizes ram and collect XP certified games into one place. It's functionality that we lost when converting to CM7, and it would certainly nice to be able to get it back for those of us who would like it.
[Xperia Play Android Development] jerpelea:
it is simple

we are too fiew developers and too many devices

we are working on ics and gb

and this apn fix will not be added !
[Xperia Play Android Development] NeoandGeo:
Refusing to include two fixes you know would make a 99.9% usable ROM borders on the absurd a little. Having too many devices is no excuse, we found the problems for you, you have no work to do but place the correct working files in an archive and change a line of code for r800x users.
[Xperia Play Android Development] NeWCuLTKiNG:
I have to input apn settings with every flash I do. Stock gsm.
[Xperia Play Android Development] Leraeniesh:
Are you really that lazy?

Its just 3 libs and a bit of time.

Stop complaining and just do it yourself

Sent from R800x
[Xperia Play Android Development] NeoandGeo:
I did do it myself, several times, that is not the point at all. It's the ridiculousness of the devs refusing to include known fixes in their roms they know would make them virtually complete.

Answer me this. Why do amateur developers take pride in their work and try and make their work as perfect as possible by working with the community and so called professional developers just say "I'm not doing it" take it or leave it? They are looking like a joke as of late and I'm starting to lose faith in the legitimacy of CM as a whole with how they treat most devices leaving them half working and users have to take it on themselves to fix problems.
[Xperia Play Android Development] antEris:
While I see your point, I don't know if providing a fully functional, perfect, or otherwise "consumer level" alternative to factory firmware is the purpose of the cyanogen project, the Free Xperia team or XDA forum. This is a place for developers to share work, and ideas. Not to provide any sort of service or support as it is often misconstrued. Can an average or moderately read user benefit from this in the form of enjoying that work? Sure...but don't expect ANYTHING to work. The people working on this rom have zero vested interest in your user experience and are simply doing this for fun...how much fun do you think they have maintaining a branch for CDMA? If you think about it rationally for a moment you'll realise any CDMA user who cannot port cm7 to their own device without any help from others should be thankful fxp make this build at all, and that with a couple menial changes it can be nearly perfect.

/rant
[Xperia Play Android Development] NeoandGeo:
There is no maintaining. All they have to do is include a camera library from an older build of their own work and input a specific line of APN code and call it a day and say they are finished since they have a fully functioning product. Why is it the point of CM to create an almost complete Rom with glaring problems and then move on to the next version even though there are fixes that can be merged into their own work, most of the time from some of their previous work?

I am having a hard time understanding what is fun about leaving an incomplete Rom on the table when the fixes are laid out in front of them, and one not even a community fix, but a previous fix that they don't want to include anymore. It's completely backwards thinking and one reason I think they take so long to not get something done.
[Xperia Play Android Development] antEris:
No maintaining??? Would you rather have what we DO have or nothing? Can YOU get what you're currently running on your phone from nothing? With comments like this I doubt FXP will do anything for CDMA in cm9. I wonder, will you? Seems you don't need them :) Please, do release your work for others to consume...