[Legend Q&A, Help & Troubleshooting] bonesy:
Hi, im trying to get The Sense Live Wallpaper workign on an Espresso rom (2.2)

Pushed al the files needed or it to run but get FC's anyone know why??

Here's the logcat

I/Renderer info( 1087): EGL vendor: Android
I/Renderer info( 1087): EGL version: 1.4 Android META-EGL
I/Renderer info( 1087): EGL client APIs: OpenGL ES
I/Renderer info( 1087): EGL extensions: EGL_KHR_image EGL_KHR_image_base EGL_KHR
_image_pixmap EGL_ANDROID_image_native_buffer EGL_ANDROID_swap_rectangle EGL_AND
ROID_get_render_buffer
I/Renderer info( 1087): Renderer|ES vendor: Qualcomm
I/Renderer info( 1087): OpenGL|ES renderer: Adreno
I/Renderer info( 1087): OpenGL|ES version: OpenGL ES 2.0 1044053
I/Renderer info( 1087): OpenGL|ES extensions: GL_AMD_compressed_3DC_texture GL_A
MD_compressed_ATC_texture GL_AMD_performance_monitor GL_AMD_program_binary_Z400
GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_
type_2_10_10_10_REV GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_
OES_depth24 GL_OES_EGL_image GL_OES_element_index_uint GL_OES_fbo_render_mipmap
GL_OES_fragment_precision_high GL_OES_get_program_binary GL_OES_packed_depth_ste
ncil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_text
ure_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_text
ure_npot GL_OES_vertex_half_float GL_OES_vertex_type_10_10_10_2 GL_NV_fence GL_Q
COM_driver_control GL_QCOM_perfmon_global_mode GL_QCOM_extended_get GL_QCOM_exte
nded_get2 GL_QCOM_tiled_rendering GL_QCOM_writeonly_rendering GL_QCOM_memory_mon
itor
I/dalvikvm( 1087): Unable to dlopen(/system/lib/libmode10_wallpapers.so): Cannot
load library: link_image[1995]: failed to link libmode10_wallpapers.so
I/dalvikvm( 1087):
W/dalvikvm( 1087): Exception Ljava/lang/UnsatisfiedLinkError; thrown during Lcom
/htc/android/wallpaper/bokeh/Bokeh;.<clinit>
W/dalvikvm( 1087): threadid=7: thread exiting with uncaught exception (group=0x4
0028a00)
E/AndroidRuntime( 1087): FATAL EXCEPTION: Renderer render thread
E/AndroidRuntime( 1087): java.lang.ExceptionInInitializerError
E/AndroidRuntime( 1087): at com.htc.android.wallpaper.bokeh.BokehWallpape
r$GLEngine.preRender(BokehWallpaper.java:214)
E/AndroidRuntime( 1087): at com.htc.android.wallpaper.bokeh.BokehWallpape
r$GLEngine.onRenderFrame(BokehWallpaper.java:202)
E/AndroidRuntime( 1087): at com.htc.android.wallpaper.Renderer.renderFram
e(Renderer.java:361)
E/AndroidRuntime( 1087): at com.htc.android.wallpaper.Renderer.access$700
(Renderer.java:39)
E/AndroidRuntime( 1087): at com.htc.android.wallpaper.Renderer$RenderHand
ler.handleMessage(Renderer.java:425)
E/AndroidRuntime( 1087): at android.os.Handler.dispatchMessage(Handler.ja
va:99)
E/AndroidRuntime( 1087): at android.os.Looper.loop(Looper.java:143)
E/AndroidRuntime( 1087): at android.os.HandlerThread.run(HandlerThread.ja
va:60)
E/AndroidRuntime( 1087): Caused by: java.lang.UnsatisfiedLinkError: Library mode
10_wallpapers not found
E/AndroidRuntime( 1087): at java.lang.Runtime.loadLibrary(Runtime.java:46
1)
E/AndroidRuntime( 1087): at java.lang.System.loadLibrary(System.java:557)

E/AndroidRuntime( 1087): at com.htc.android.wallpaper.bokeh.Bokeh.<clinit
>(Bokeh.java:27)
E/AndroidRuntime( 1087): ... 8 more
I/pthread ( 310): ## thread 420 is creating thread @dalvik/vm/Thread.c:1443

Annoying really as the Espresso ROM has all of Blayo's Lib files, Bin files, etc files xbin files but nay working!!!