yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] rickglyn:
Hi, I've been using the app and server for some years now and they're great, thanks.

I now want to access the server remotely over the Internet but so far have had no success. The server is on my Raspberry Pi behind a CGNAT so for those unfamiliar with this, you don't have a public address for your devices just private IP natted by the ISP.. You do have a dynamic public IP but it is not under your control. I can however reach my devices' web sites and can SSH into them using various tunnels I have set up (using the excellent go-http-tunnel). So I can reach the Bubbleupnpserver web site on port 58050 on the Raspberry Pi on my home local network no problem via a specific TCP tunnel run from a server on my VPS.

The showstopper is that the "Internet Connectivity Test" always fails. I get the "HTTP ERROR. Cannot connect. Check that the public host name is valid and that port 58050 is opened on your router." Well the public host name is valid (albeit at the remote end of the tunnel) and port 58050 is reachable on the local ip of device running the bubbleupnpserver. I can view all the tabs on the Bubble web site and the Raspberry Pi minidlna media server is displayed. I've ticked the "Allow to access..." and "Allow to configure... ". The site is usable, I can change password etc.

I've tried with the auto-detect button. It will discover the dynamic public IP but that doesn't help. I've tried with the local net IP as I read somewhere on the forum that might work in a reverse proxy tunnel but I've had no success.

I've set up the remote connection on the Android app and here the error says the server can be reached but always rejects userid / password.

Am I missing something? Should it be possible to make this setup work?

Any help would be appreciated.
[Android Apps and Games] beatles1312:
If i stream with Qobuz Sublime and BubbleUPnP to my Chromecast Audio i only get 16 Bit instead 24 Bit.

For example if i stream an album with 96/24 i only get 96/16 with BubbleUPnP. I can't find any setting to solve this. If i stream local i get the normal bitrate but with Chromecast always 16 Bit.

Have somebody an idea? Thanks in advance!
[Android Apps and Games] bubbleguuum:
[MENTION=4367359]beatles1312[/MENTION]

I could reproduce this and it it is a purely visual bug: the stream that is being sent is at the proper bitdepth (24 bit).

I will fix it for the next update.
[Android Apps and Games] bubbleguuum:
[MENTION=4907360]rickglyn[/MENTION]

For the Internet test to pass, you must make sure to add a rule on your router for forwarding incoming connections on port 58050 to the ip to the LAN ip of your rPI on port 58050.
[Android Apps and Games] bubbleguuum:
[MENTION=2857034]samnada[/MENTION]

That's a renderer specific bug because the UPnP Stop command mandates that playback is stopped. Apparently this renderer is pausing on first Stop and do a real Stop on second Stop command. Super unusual.

But you can currently send a Stop command by long-pressing the play button (had to check because was unsure) !

Long story short: long-pressing the Play or Pause button do send a Stop command and you can send it as many time as you want.
[Android Apps and Games] samnada:
I understand it's likely specific to some renderers, just reporting what I'm experiencing. I just tested your workaround, long press PAUSE then long press PLAY, but it doesn't work on this Sony. Seems the long press of PLAY isn't sending a stop command, or it's somehow a different stop command than what gets sent with the physical remote. Tried it numerous times with the same result. Two STOP presses on the remote, then PLAY starts at time 0. Long press of PAUSE in the app pauses the playback, and long press of PLAY doesn't appear to do anything, as pressing PLAY again starts from the paused time position. Actually what it does is appear to start at 0 but then instantly jumps to the time point where it was paused. Odd, but that's what it does. One workaround I found is if I press the SKIP BACK button while it's playing it will start over at 0. With that option I can do what I want in terms of controlling playback. Thanks for looking at it, and getting me to experiment enough to figure it out. Really appreciate your app and support.
[Android Apps and Games] patzeoli:
Hello.

I have bought the bubbleupnp licence and everything worked fine. This app is awesome.

But I have a problem now : I have De-googled my tablet and the app doesn't work without play store. It is asked to buy the licence again.

Any Idea ? Thanks in advance

Patrick
[Android Apps and Games] elenhil:
Chromecast Audio groups

I'm noticing that BubbleUPnP server sometimes stops seeing my local Chromecast group. Rebooting the server seems to help. Is there anything I can do to help troubleshoot this issue?
[Android Apps and Games] undef2:
Hidden devices selected anyway

Hi,

i'm a longtime user of bubbleupnp, I recently upgraded to the last version and I'm seeing a regression.

my use case is an always on android tablet used as a control point for a DLNA speaker (with minidlna as the server).

I have several other DLNA devices on the network which are all set to 'hidden'.

Regardless of this setting I have the following behaviour:

- bubbleu is playing correctly to the speaker from a playlist

- stop (long-press pause, not so convenient BTW)

- (wait - i'm guessing this is related to a standby event in the renderer)

- bubbleu will select one of the other DLNA renders as they appear on the network

the fun starts when that other devices has it's own (built-in) CP, like my TV. I'll be half-movie when bubbleu decides to take control of the TV, and advance it's own playlist. Hitting STOP via the TV just causes another track advance from BubbleU....

Hope you can fix this in the next update,

in the meanwhile thanks for creating, maintaining and supporting bubbleu!
[Android Apps and Games] patzeoli:
Hi, I have the same problem here except that I no longer have a google account nor a amazon account. I have both BubbleUpnp and Bubbleupnp license on my tablet but doesn't work.

What can I do ?

Thanks
[Android Apps and Games] Niggy86:
Hello,

I bought the BubbleUpnp app and also use the BubbleUpnp-Server to make my Chromecast audio devices to open home renderers.

I have a problem using Chromecast audio groups. First everything is fine and I can make the audio groups to open Home renderer. But after a few hours the audio groups are lost in the Server, and so the open home renderer of the audio groups in the app are also lost. But in the app, the normal audio groups still exists and are working. Only restarting the server solves the problem for a few hours.

Is there a solution for this problem?

Thanks a lot!

Niggy
[Android Apps and Games] bubbleguuum:
[MENTION=1815250]Niggy86[/MENTION]

Known issue as Chromecast Audio groups are tricky to handle on the long run, as the master CCA managing the group can change over time (sometimes for unclear reasons), and I think BubbleUPnP Server does not handle this properly. No promise it can be fixed.
[Android Apps and Games] bubbleguuum:
[MENTION=7833715]patzeoli[/MENTION]

The BubbleUPnP License bought on the Play Store requires the Google Play Store app to be installed with the Google account used for the purchase setup, for license verification. This is not specific to BubbleUPnP, but applies to all app purchases (standalone or IAP) done on the Google Play Store.

Alternatively, there's the Amazon version of BubbleUPnP that can also work on Google-less systems (it has its own separate license) but it still requires to keep the Amazon appstore installed, again for license verification.
[Android Apps and Games] bubbleguuum:
[MENTION=7889572]undef2[/MENTION]

BubbleUPnP only switches to a different renderer (usually the Local Renderer, unless you have disabled it in Settings - not recommended) when the current renderer has disappeared from the network. It should not ever select a hidden renderer though. Make sure that hiding devices is really enabled (and not just that devices are marked hidden): go in Settings > Hide/unhide renderers and libraries, tap the 'Filter' button in the top bar and verify that 'Show all devices' is disabled.

So I can check what is happening exactly with your renderer disappearing on Stop, please send me a log file up to the point BubbleUPnP will select another renderer on its own. See first post of this topic for logging instructions.
[Android Apps and Games] patzeoli:
Well, I bought an app called Mobile Sheet Pro from zubersoft on play store and after I explained my situation, they sent me a license number so that I can use their app without play store or amazon.

But if this is impossible with Bubbleupnp, I'll switch to another app. Anyway, it doesn't change for developpers since I paid for it !
[Android Apps and Games] bubbleguuum:
[MENTION=7833715]patzeoli[/MENTION]

There is no alternate way for BubbleUPnP (and the vast majority of apps bought on the Google Play Store) as it doesn't have the concept of a 'license number' which is not standard and was specifically added by the app you mentioned. However we can work something out if you want to switch to the Amazon version (requires Amazon account + to keep the Amazon appstore installed). Contact me at bubbleguuum@free.fr if interested.
[Android Apps and Games] patzeoli:
Thanks but I am trying to keep my devices "clean" from "GAFAM". The funniest thing is that I have succeded in this mainly following the instructions of this website.
[Android Apps and Games] undef2:
Aah yes, that did the trick. I thought show/hide was a UI function only.

It wasn't obvious to me that hidden devices would still be selected, unless they weren't shown.

I did a quick test and the behaviour is (again) correct - thanks for the help.

.

Just to clarify it is not on STOP. It is at a later time 'half-movie' that this used to happen - quite difficult to time i.e. get-a-log for this now.

FWIW I do have the internal renderer (and server) disabled as I have no use for it.

My best *guess* for the behaviour is that the speaker goes into suspend, stops announcing itself - but remains associated to wifi AND will still accept a PLAY request, which will cause it to wake-up and announce itself again.

So by hiding all other renderers I prevent bubbleu from changing its selection, when I hit play it sends PLAY to the renderer - speaker wakes up - music!

Seems like a pretty device specific behaviour to me, and I am happy with the way it works.

As far as I'm concerned issue resolved, let me know if you still want the log.
[Android Apps and Games] toycar69:
Can you confirm if transcoding audio from a video container (e.g. MKV) is possible with the "Free" version of BubbleUPnP?

I've just bought a cheap dlna wifi dongle, and I can't get it to play audio from most of my video files. (aac ones seem fine though). I've tried to configure the settings for the remote renderer to LPCM and WAV, but still no luck.

Thanks in advance!
[Android Apps and Games] bubbleguuum:
[MENTION=4209265]toycar69[/MENTION]

These settings for transcoding audio only apply to music files, not to audio in videos. The only special case where transcoding audio in videos is supported is for playing to Chromecast.
[Android Apps and Games] toycar69:
Thanks for explaining this, it wasn't clear to me. The reason I steered away from the Chromecast was the limited codec and container compatibility. I wasn't aware that this app is able to help around these limitations!

Does that mean through BubbleUPnP I would be able to send MKV files (assuming compatible video codec) to a Chromecast, and have BubbleUPnP transcode the audio from e.g. AC3 to something the Chromecast can use?

If so, I may throw away the cheap HDMI dongle, and buy a Chromecast after all!
[Android Apps and Games] bubbleguuum:
[MENTION=4209265]toycar69[/MENTION]

Yes absolutely, even videos with non compatible video codec as transcoding the video track is also supported (for Chromecast only).

Transcoding can be performed on the Android device (suitable mostly when only audio must be transcoded, for example AC3) or on a computer or NAS running BubbleUPnP Server.
[Android Apps and Games] Noclad:
I recently got a Chromecast Ultra with the intention of using BubbleUPNP to transcode DTS tracks. The audio does play, but the video is around 4 seconds behind the audio. Thats a lot. I've tried using phone for transcoding or a windows bubble server, same effect.

Please advise on how to fix.
[Android Apps and Games] bubbleguuum:
[MENTION=9523996]Noclad[/MENTION]

That's unusual. If possible send me (bubblesoftproducts@gmail.com) a link where I can download this video for testing.
[Android Apps and Games] elenhil:
Capture AudioCast?

Would it be possible to use your excellent AudioCast feature to save the resulting stream? Or, rather, is it possible to save whatever stream is being played by BubbleUPnP?
[Android Apps and Games] BrainBugger:
Hello

How can i sort my musik library folder on my NAS in date order ?

It shows only in alphabetic order.

ty
[Android Apps and Games] dark0shark:
What kind of NAS do you use? Synology AudioStation and also MinimServer show Date as separate folders.
[Android Apps and Games] BrainBugger:
I have Synology DS418 and DS916+

I canot found this folder.
[Android Apps and Games] dark0shark:
See Screenshots. "Jahr" means year and is shown in the music submenu of native MediaServer.
[Android Apps and Games] azumukupoe:
Is it just me that startup is not working on single user installation?
[Android Apps and Games] BrainBugger:
I have only this options View attachment 4629612

Gesendet von meinem Multifunktionsmesser S7 Edge
[Android Apps and Games] dark0shark:
Ok, please select "Erweiterter Stil" in option "DMA-Menüstil" in settings of Mediaserver on your Diskstation.
[Android Apps and Games] amigokin:
Thanks for the reply. It would be great if you can change that in the future.
[Android Apps and Games] Mecca EL:
[MENTION=3373153]bubbleguuum[/MENTION]

Not sure if this has been reported, but I've been receiving this failure since the last update
[Android Apps and Games] bubbleguuum:
[MENTION=6277543]Mecca EL[/MENTION]

This error is returned by your renderer (what is it ?) as a response to a standard UPnP command. It is super unusual

and I have never seen it before. Speaking of which, after what action does this error popup ?
[Android Apps and Games] bubbleguuum:
[MENTION=5531101]azumukupoe[/MENTION]

Is it about BubbleUPnP Server single-user installer ? After install, it should be present in the systray (right click on systra icon there's and option to start it automatically on user log on). If that setting is enabled i should start automatically when the user you used for the install log into Windows.
[Android Apps and Games] azumukupoe:
It's enabled but it doesn't.
[Android Apps and Games] Mecca EL:
My TV is a Sharp Aquios, and I'm streaming from my OnePlus 5T to it. UPnP always worked great, and I noticed this error after the last update.

The error pops up when I'm attempting to stream a video file from my phone to my TV.
[Android Apps and Games] bubbleguuum:
[MENTION=5531101]azumukupoe[/MENTION]

If you disable it then enable it again, does it autostart on subsequent login ?
[Android Apps and Games] bubbleguuum:
[MENTION=6277543]Mecca EL[/MENTION]

Please send me a log file triggering this error. See first post of this topic for logging instructions.
[Android Apps and Games] azumukupoe:
I've already tried.
[Android Apps and Games] bubbleguuum:
[MENTION=5531101]azumukupoe[/MENTION]

Can you do this with "Start on login" enabled :

- type Windows Key - R

- in the "Open" text field, type "shell:startup" then ENTER to execute it

- it will display the Explorer in the startup folder. Does it lists a file named "Start BubbleUPnP Server" ?
[Android Apps and Games] macelaru:
In shortcut in Target area for some reason javaw was launched from system32 on my Win10 single user rig.

Changed to C:\WINDOWS\SysWOW64\javaw.exe and now it's launched at login.
[Android Apps and Games] Mecca EL:
Emailed 2 log files to you
[Android Apps and Games] ranperry:
Running the latest version (with license) and have Tidal Wi-Fi subscription. No matter what I do, BubbleUPnP will only stream at 320kbs. I have it installed both on my Tablet (Nexus 9) and Phone (Pixel 2). The same tracks stream properly as redbook with other apps.
[Android Apps and Games] KraftwerkElectro:
Would it be possible to detect if duplicate tracks are added to the Playlist and to have a popup telling which tracks they are?
[Android Apps and Games] elenhil:
Oh, I'm sure you can work this out. You have a track record of doing the impossible, you know.
[Android Apps and Games] bubbleguuum:
[MENTION=7185113]ranperry[/MENTION]

Go into Settings > Local and Cloud > TIDAL > WiFi/Eth audio quality, and verify it is set to "FLAC".

If that's the case but you still get AAC 320Kbps please send me a file playing such TIDAL track. See first

post of this topic for logging instrctions.

NOTE: there's still the possibily that you get AAC 320K as a fallback if your renderer (what is it?) claims to not support FLAC.
[Android Apps and Games] bubbleguuum:
[MENTION=5341153]KraftwerkElectro[/MENTION]

No plan for this as this is really specific. However you can enable duplicate removal at the time items are added to the Playlist: Settings > Library > Remove duplicate items. Although this will currently only work if you send entire folder(s) to the Playlist.
[Android Apps and Games] bubbleguuum:
Weird but will look into it for a fix.
[Android Apps and Games] rechsm:
Linn Kazoo can't see Bubble

Hi all. I am really going bonkers trying to get BubbleUPNPServer working on my network with Linn Kazoo player at home. I have it working fine with Bubble on two Mac laptops, playing with Linn Kazoo on any number of iOS and Mac devices... but getting it Bubble working on my Ubuntu NUC is just not happening for me. I have the server installed and running and I can load the GUI from the browser locally and remotely. And I can see that it is generating log files and I don't see anything unusual there.

And the device that I'm trying to use (with the player on it) can play to my renderer just fine when Bubble is running on one of the mac laptops. But when I shut down the laptops, I can't get the player to see the Bubble server on the Ubuntu box and play from there. The player just spins.

I've disabled the firewall on the Linux machine and configured that it's got a nice clean LAN connection. It's a fresh install of the latest versions of Ubuntu, Bubble, Java, etc. I'm sure I'm leaving out important information but please let me know if you have any thoughts. Thank you!
[Android Apps and Games] bubbleguuum:
[MENTION=9540855]rechsm[/MENTION]

Not sure I understand exactly your setup and problem. What is your renderer you want to use managed by BubbleUPnP Server (supposedly as an OpenHome renderer since you use Kazoo). Also when testing, avoid having multiple BubbleUPnP Server instance running on the network at the same time.
[Android Apps and Games] rechsm:
The renderer is a Sonos Connect, sorry I forgot to say that. I have been shutting down the extra BUbbleUPNP servers when I'm trying this but I'll make extra sure of that.

When I try using Linn Kinsky instead I'm having a little more success but still very inconsistent. It doesn't discover the rooms (renderers) consistently. The appear and disappear from the app. It seems like there is something interfering with the UPNP discovery but I can't imagine what. It's just Google Wifi doing routing for me, and there's no firewalls running locally.
[Android Apps and Games] elenhil:
Let's look at it from another angle: would it be possible to have BubbleUPnP 'talk' with your very own foo_upnp to obtain extra info like ratings? After all, aren't you already somehow pulling extra data like replaygain values out of it?
[Android Apps and Games] splintyg:
True volume hardware control

Hi.

May i ask You about support as official user?

To be concrete i've encountered, that in my case of Cube Talk 9x tab Bubble dont' work with volume in background (i guess it's a rule) . It's really sorry, because of Bubble is close to perfect application.

In the same time hadware control works perfectly on my tab with Hi-Fi Cast application. Would You try to realize the same?

Thank You.

---------- Post added at 05:54 AM ---------- Previous post was at 05:50 AM ----------

How can i help You with russian translation of user interface?
[Android Apps and Games] bubbleguuum:
[MENTION=9546575]splintyg[/MENTION]

It's probably due to a renderer bug where it doesn't notify its volume properly to BubbleUPnP. Can you send me a log file where you attempto to change the volume ? See first post for logging instructions.

Thank you for the offer but I'm not integrating additional translations because there are way too many strings to translate for a full translation, and I'm not a big fan of partial translations.
[Android Apps and Games] bubbleguuum:
[MENTION=5173022]elenhil[/MENTION]

foo_upnp is unmaintained since years. I do not recommend using it (unless it fits your needs) and I recommend MinimServer instead (or Asset UPnP) which are both maintained.
[Android Apps and Games] bubbleguuum:
[MENTION=6403697]macelaru[/MENTION]

Trying to understand how it got to this situation to eventually fix it, on my Windows 10 install with 64-bit Oracle Java installed:

- javaw.exe is located at C:\Program Files (x86)\Common Files\Oracle\Java\javapath\javaw.exe, so the link (.lnk) is using that. And It starts 64-bit java

- there are no javaw.exe either in SysWOW64 or System32. Speaking of which, if present, SysWOW64/javaw.exe starts 32-bit Java while System32/javaw.exe starts 64-bit Java (counterintuitive but see explanation here). So I really wonder how you ended up with a javaw.exe executable in SysWOW64. Maybe a left-over from a migration from a previous Windows install ?
[Android Apps and Games] iang77:
Hey. I had an issue this week where BubbleServer wouldn't progress OpenHome playlists reliably, particularly for CCA Groups. I solved it by emptying the playlist and cache folders - the cache folder had hundreds of files after just 4 months. Is it worth adding a feature where BubbleServer automatically purges these folders of anything older than day 60 days? Cheers.
[Android Apps and Games] elenhil:
Ouch! Now I'm anxious something might break. foo_upnp served me very well all these years! I fact, I'm not a little worried at the prospect of some day having to abandon it!
[Android Apps and Games] macelaru:
I guess you're right.

Long time ago when I've installed Win 10 it wasn't a clean install but an upgrade from Win7.

But now everything is fine so sorry to bother. :o
[Android Apps and Games] gaetanolip:
Hi, strange behavior with pause and play command.

I use an Android box with bubbleupnp as renderer and a phone with bubbleupnp as sender.well when I play pause the video pauses fine but after, if I press play the video does not resume but starts from the beginning..

Inviato dal mio Lenovo P2a42 utilizzando Tapatalk
[Android Apps and Games] herodotus9:
Still same problem 2 years later, on OnePlus 6T / android 9.

Any update or response on this at all? Other platforms where this happens?
[Android Apps and Games] heresam:
Casting phone sdcard stored FLAC files to 2nd gen Chromecast TV/AV receiver setup now produces choppy playback. The music seamlessly makes short jumps ahead every few seconds. Remarkably mp3s play fine and no problems at all with JBL smart speakers on same network. Ditto for Poweramp castimg. Tested on different phones. All app settings are default. I have searched this thread and the app high and low but unable to find logging option. Ver 3.1.2 paid. Thanks for reading. Any help much appreciated.
[Android Apps and Games] bubbleguuum:
[MENTION=5403084]heresam[/MENTION]

Likely to be this issue introduced in the latest firmware.
[Android Apps and Games] bubbleguuum:
[MENTION=4106676]herodotus9[/MENTION]

This is due to some ROMs not allowing enumerating the filesystem root of the device (/).

Cheers,

Bubblesoft