yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] bubbleguuum:
You cannot configure what to share with such detail. You can toggle sharing only for top level folders and this is configured in More > gear icon > Local and Cloud > Configure media allowed for remote browsing. You can as well exclude filesystem folders by path in More > gear icon > Local and Cloud > Excluded remote folders.
[Android Apps and Games] bubbleguuum:
[MENTION=8221008]gervasoni[/MENTION]

Ok, I've implemented renaming bookmarks for next update.
[Android Apps and Games] KraftwerkElectro:
Bubble version 3.2.5

It's not a big problem, but since the latest update I've noticed when turning my Android 8.1 Mobile screen on, the screen flashes (might be showing a previous album cover?) for a split second, then shows the current album cover as it usually did.

It never did that before.

Thanks for a great app.
[Android Apps and Games] bubbleguuum:
[MENTION=5341153]KraftwerkElectro[/MENTION]

That's caused by the fixes when getting out of deep sleep. These take in effect when the screen goes on, whether the device was in deep sleep or not and only happens if 'Battery saving mode' is enabled in the app. Is your renderer OpenHome or UPnP AV ? This "flash" should normally only happen for OH renderers.
[Android Apps and Games] KraftwerkElectro:
I use a Lumin T2: Openhome as far as I know.
[Android Apps and Games] Dava:
Will not resume if screen off

Hi,

I have noticed some strange behavior which I thought may get sorted as a result of the sleep fixes but alas, not.

I use tasker to start Bubble if the media button is pressed on my headphones or BT speakers/car audio etc.

If this happens when screen is on/unlocked, all is well and Bubble starts and resumes playback from where I was previously.

However, if screen is off/locked, the playback starts from the beginning of the track. This would probably be fine normally, but I listen to a lot of 1 hour long Podcasts and the car will not let me seek over AVRCP.

Is this known/intended or configurable?

I would really like to be able to send intents to Bubble to Resume, Play from Start, Play specific saved playlist etc. Is this possible as it may allow me to workaround the issue?

Thanks in advance.
[Android Apps and Games] bubbleguuum:
[MENTION=2830188]Dava[/MENTION]

what value do you have for 'More > gear icon > Control > resume playback' ? I assume you have it

set to 'Always (no prompt)' or 'Ask (prompt)'. More likely the former.

I suppose you are sending a regular media Play Intent to the app ?

Looking at my code (written long ago), I've found that if the app is not in the foreground at the time of receiving this Intent, it

ignore entirely resume position and just plays from the beginning, which corresponds to your description.

I will definitely fix it to lift this restriction.

You can already send standard media Intent with android.intent.action.MEDIA_BUTTON with associated KeyEvent.KEYCODE_MEDIA_* keycodes,

for pause, play, stop, next, previous, play_pause. Nothing for playlists though and no plan for it.
[Android Apps and Games] bubbleguuum:
[MENTION=5341153]KraftwerkElectro[/MENTION]

OK, so expected as the notification is updated with the current track when screen goes on. Previously it was always updated even

with screen off. Could you record a video of the notification switching when the screen goes off=>on, so I can check how much it is annoying ?
[Android Apps and Games] KraftwerkElectro:
It's not a big issue. I can live with it. I thought I would just let you know, in case it was an issue you didn't know about.
[Android Apps and Games] Dava:
Perfect. Thank you. Last time I asked you something related to resuming you just fixed it then too. Truly great support.

I have Bubble set to always resume and in Tasker start playback by running Bubble then simulating the media key "Toggle Pause" , targeting Bubble.

After many attempts, the above works best for the mix of 2 cars, 4 speakers and 3 other BT receivers that I use which behave in slightly different ways.

.

I have tried various ways of throwing M3Us at Bubble and this should be enough for me and Playlists.
[Android Apps and Games] Roman5327:
Hi. Sometimes BubbleUPnP is unable to play any supported audio formats (mp3, flac etc) through my Chromecast audio device. Everytime I get a message Cannot play: media not natively supported by Chromecast. It only plays when I check the box Enable in Chromecast Transcoding settings. But those formats don't require transcoding. I found that rebooting my phone solves this problem. Is it a program's issue or my phone's?
[Android Apps and Games] bubbleguuum:
[MENTION=9989896]Roman5327[/MENTION]

That's...unusual. Can you send me a log file playing such track that is supposed to be natively supported and that results in this error ? See first post of this topic for logging instructions.
[Android Apps and Games] Chocklety Boyee:
Hey !!Why equaliser portion give me blank screen ? Is this the reason that equaliser not working on miui10? Or equaliser not inbuilt on app?
[Android Apps and Games] bubbleguuum:
[MENTION=5453015]Chocklety Boyee[/MENTION]

Likely because there is no default Equalizer app installed on the system. You can install equalizer apps on the Play Store.
[Android Apps and Games] bubbleguuum:
[MENTION=9982793]labsurde[/MENTION]

What OpenHome renderer are you using ? For OpenHome, it is the renderer responsible for logging to TIDAL (with the l/p provided by BubbleUPnP). Here it seems to fail on a timeout. Can you check if rebooting it fixes the problem ? Also make sure that the renderer has Internet access.
[Android Apps and Games] labsurde:
I installed an image created by a blogger. Upon your question, I tried different combination: upmpdcli + mpd and it worked perfectly. Now I can play Tidal! :)

upmpdcli + mpd was also recommended by you via email. :)

While installing upmpdcli + mpd, I studied OpenHome and OpenHome in renderer is necessary for login Tidal. :)

Thank you again!
[Android Apps and Games] caeter:
Is it possible to add an renderer in a different subnet by IP?

It's not discoverable, but using

pulseaudio-dlna --renderer-urls=http://myrenderer.com:1352/

for example works just fine.

But I miss an option like that in bubbleupnp.
[Android Apps and Games] bubbleguuum:
[MENTION=4126521]caeter[/MENTION]

It is not possible to add a renderer via its description URL.

However you could try looking into configuring your network so SSDP discovery (multicast UDP based) is forwarded between subnets (would only work within the same LAN).
[Android Apps and Games] caeter:
Thanks for the quick response.

Unfortunately I'm not able to do any change of the network configuration, it's a corporate network. I was hoping for an add by describtion url functionality.

Since pulseaudio-dlna offers it, is there any other reason that this is not possible?
[Android Apps and Games] Cebollazo:
Hi bubbleguuum

I was pleasantly surprised to find that BubbleUPnP Server's Transcode audio function correctly gets the proxy UPnP media server to provide a transcoded to PCM (encoded as FLAC) stream, at the expected set lower sample rate, for every DSD stream provided by the proxied UPnP media server. The only (v. minor) issue is that the FLAC stream's resource returns with bitsPerSample = '1' instead of the expected '24', given that the FLAC stream has a 24-bit resolution - presumably the value was (incorrectly) taken from the resource of the original DSD stream which has a 1-bit resolution.

However, I've found that the Convert 24-bit audio to 16-bit function doesn't work at all - presumably because the function's logic currently applies to the original stream and so would ignore 1-bit DSD streams. This of course makes sense if the Transcode audio function is set to not to transcode, but it would be very useful if the logic could be changed to allow the Convert 24-bit audio to 16-bit to work with DSD files if the Transcode audio function has also been enabled - so with the bit conversion applying to the Transcode audio function's 24-bit FLAC stream derived from the DSD file stream.

Would it be possible for you to do this?
[Android Apps and Games] pc_audio_007:
Hi bubbleguuum,

recently, I used BubbleUPnP(version 3.2.1-amz) with Kindle Fire 7 (2017 model).

I can play my music to my upnp servers well.

But free version is limited function(playlist song limit 16..etc),

So,I want to buy license to upgrade full version.

But when I push "BUY LICENSE" again and again ,

there is no reaction .

Other way, I tried "Settings - "Buy license" - "show dialogs" - "push BUY LICENSE" , it's no reactions too.

How can I buy full version of BubbleUPNP with Kindle Fire?
[Android Apps and Games] bigcid10:
I have a synology nas with a Intel celeron CPU

my bubble says it's trans coding video,audio,image (green checks)

do I have to still install Optware-ng ?

I'm using the most current version of bubble as well,and dsm 6.2.2

Thank you
[Android Apps and Games] FBorrmann:
very long delay of 10 minutes in finding DLNA-devices (Synology NAS)

some versions ago, this was working perfectly, but now i have to wait verly long before be able to select he music a want to hear

is there any option for a faster collection? other apps like HiFi-Cast are much more faster with this but i prefer this bubble-GUI
[Android Apps and Games] Budgie2:
I am back with the beginners again. I have in mind to use BubbleUPnP as control point for Vero4K+ renderer. This all works well when playing files served by Twonky on my NAS but what I also want to do is play BBC iPlayer. This is installed as an addon on the Vero 4K+ but I have no idea if or how I can control it to play live tv on iPlayer from BubbleUPnP. Is this possible and if so how please?
[Android Apps and Games] chromestar3:
Hey!

On Google Chromecast 3 firmware 1.40.156414, BubbleUPnP 3.2.5 (armeabi-v7a) with license and using BubbleUPnP server 0.9-update31 on Windows 10.

"Preserve multichannel audio" (Chromecast transcoding) is broken on Android, when the setting is check marked it fails to cast and cuts back to BubbleUPnP background after 5 seconds.

It was working fine 2 weeks ago.

I don't know if it is firmware or BubbleUPnP.

I reverted back to previous BubbleUPnP Android verisons same problem.

I use BubbleUPnP Android "Preserve multichannel audio" function to send DTSMA or TrueHD 5.1 or 7.1 mkv to AV Receiver as LPCM 5.1 to at least keep it lossless.

When I uncheck "Preserve multichannel audio" casting will work for the video but the audio is limited to LPCM 2.0.

BubbleUPnP is the only solution I have to use Chromecast transcoding to limit video between 4000-8000 Kbps while keeping the audio as LPCM 5.1 lossless.

Please help.

Thank you.
[Android Apps and Games] Uoppi:
EDIT: Hmm, I forgot there is the auto-update tickbox in BubbleUPnP Server so I guess it will always be up-to-date regardless of platform. In which case it doesn't matter much which version the installer is initially.

Are all the BubbleUPnP Server installers the same up-to-date Server version regardless of platform?

I'm thinking of installing BubbleUPnP Server + MinimServer on my upcoming QNAP because I'm having constant issues with Windows sleep. But I will need the latest build that enables downsampling >96 kHz files. I just downloaded the QNAP installer and the file name simply ends with 0.9.qpkg. Is it indeed the 0.9-update31, same as Windows?
[Android Apps and Games] Budgie2:
If I can expand on this, using the phone app, how do I navigate to the iplayer folder from the app. All I can see are the videos which are served by NAS. What am I missing please?
[Android Apps and Games] bubbleguuum:
[MENTION=6796323]Cebollazo[/MENTION]

Thanks, I've fixed both issues for the next update of BubbleUPnP Server (not sure when that will be)
[Android Apps and Games] bubbleguuum:
[MENTION=9996344]pc_audio_007[/MENTION]

Known issue ("Buy License" button not working).

I tried to fix this a few months ago, unfortunately to no avail. I'll give it another go but this is really tricky

as the standard Amazon purchase dialog should show up, and it doesn't for a reason that I cannot explain.
[Android Apps and Games] bubbleguuum:
[MENTION=4388474]bigcid10[/MENTION]

It depends. DSM has a fairly old version of FFmpeg (v 2.7.1 from 2015 on my DS115J).

If you use BubbleUPnP Server to transcode videos to Chromecast, it is probably

a good idea to install the optware-ng version.
[Android Apps and Games] bubbleguuum:
[MENTION=10000539]FBorrmann[/MENTION]

Try rebooting your WiFi router and (if necessary) Syno NAS and Android devices.
[Android Apps and Games] fuzzynet:
[MENTION=3373153]bubbleguuum[/MENTION] I love your app and have the premium version.

Can you add support for Google Team Drives?
[Android Apps and Games] bubbleguuum:
[MENTION=10001173]chromestar3[/MENTION]

"Preserve multichannel audio" enabled does not transmit the multichannel audio lossless: it transcodes the multichannel audio (DTS, etc) to

Opus multichannel (thus lossy) that the Chromecast supports natively. Chromecast had historically quite a bit of bugs with multichannel Opus, where it worked for a while then was broken then fixed recently,

then now broken again in 1.40.156414 as I could replicate your findings. I will yet have to report it as a bug :/.

However, Chromecast Transcoding performed by Android BubbleUPnP has an ability that BubbleUPnP Server do not yet have (requires an update): the ability

to transcode the multichannel audio to AC3 or E-AC3 and use pass-through for your AV receiver to decode it (Chromecast cannot decode it natively).

You can try if it works this way: in Android BubbleUPnP, go to Settings > Chromecast Transcoding, set 'Preferred transcoding method' to 'Prefer local transcoding',

enable both 'preserve multichannel audio' and 'AC-3 passthrough' (or E-AC-3 passthrough): this should send your DTSMA etc audio to your AV receiver as AC-3.
[Android Apps and Games] bubbleguuum:
[MENTION=6774420]Budgie2[/MENTION]

You cannot do that. There is no way for BubbleUPnP to access BBC's videos made available by their service.
[Android Apps and Games] bubbleguuum:
[MENTION=2696568]fuzzynet[/MENTION]

Seems trivial to add from what I can tell, so yes.

I'll need you to test it though as I do not have access to it (now renamed "Shared Drives" btw).
[Android Apps and Games] fuzzynet:
[MENTION=3373153]bubbleguuum[/MENTION]

Thank you.

Yes it is called Shared Drives now.

Let me know what you need me to do.
[Android Apps and Games] bubbleguuum:
I will send you a test APK once I've added support for it.
[Android Apps and Games] Cebollazo:
Excellent - look forward to the update (whenever that will be).

BTW, I haven't given up on BubbleUPnP Server one day providing that fix we discussed for devices that don't support gapless playback. :fingers-crossed:
[Android Apps and Games] bigcid10:
ok,thank you

how can I find what version is on 6.22 dsm ?

before I try and update it

Thank you

I just installed ffmpeg 4.11-11 from the synology package center

would that update the one that comes with dsm 6.2.2 ?
[Android Apps and Games] bubbleguuum:
Maybe, if it replaces the default ffmpeg. To check the version, log to a console

with ssh and type 'ffmpeg -version'.
[Android Apps and Games] chromestar3:
Thanks for your reply.

It is interesting what you have said.

I remember on 1st version Chromecast (I had used between 2014-2017) I was able to have mkv files which had DTSMA or TrueHD 5.1/7.1 audio be sent as LPCM/PCM 5.1 from the Chromecast 1 (HDMI) to Yamaha Aventage AV receiver (HDMI), which the Yamaha played back as LPCM/PCM 5.1.

The Yamaha was able to accurately display the audio specs being feed from the source (Chromecast). It was shown as PCM 5.1 48khz/16bits.

The PCM 5.1 48khz/16bits ability worked fine on BubbleUPnP and PLEX.

Google broke the support for PCM 5.1 around March-April-May 2017. What Google firmware update did was to turn the DTSMA or TrueHD 5.1/7.1 audio into Dolby Digital (AC3) 5.1 640 kbps instead of PCM 5.1 48khz/16bits.

I confirmed on Yamaha’s display of the audio specs from input source – Chromecast was giving out Dolby Digital (AC3) 5.1 (AC3) 640 kbps.

I really didn’t want to listen to the lossless DTSMA or TrueHD 5.1/7.1 as lossy Dolby Digital (AC3) 5.1 640 kbps as it is just an inferior audio experience.

From that point I gave up on Chromecast 1.

About a month ago gave Chromecast 3 a shot, PLEX was no good, it kept giving out DTSMA or TrueHD 5.1/7.1 as lossy Dolby Digital (AC3) 5.1 320 kbps. For some reason on BubbleUPnP Android "Preserve multichannel audio" it gave me PCM 5.1 48khz/16bits on the Yamaha.

I am also working with the same video limitation as before as I am not using an Ethernet connection but wifi to cast the video between 4000-8000 Kbps range to prevent lag and distorting picture.

Pre 2017 I was able to do 4000-8000 Kbps video and have the audio as PCM 5.1 48khz/16bits on both BubbleUPnP and PLEX.

Back then and even now I always had BubbleUPnP paired with Serviio (for mkv files). BubbleUPnP Server was just for the Chromecast transcoding.

I have tested out 'Prefer local transcoding' but I don’t have the bandwidth to support original video stream as it is just a delay broken picture mess but I do get PCM 5.1 48khz/16bits. I still need the ability to limit 4000-8000 Kbps the video.

I don’t know if PCM 5.1 48khz/16bits was an unintended ability by Google on Chromecast 1 or 3 that has been in the ringer of working or not working for some time already. I was glad "Preserve multichannel audio" was able to bring up PCM 5.1 again.

Even to this day people are still having problems with DD (AC3) 5.1 just on standard Netflix apps using Chromecast, etc.

I am pretty much done with Chromecast. I will likely move on to Nvidia Shield using BubbleUPnP Android, Serviio and BubbleUPnP Server.

I hope my input is somehow useful.
[Android Apps and Games] bubbleguuum:
[MENTION=10001173]chromestar3[/MENTION]

Chromecast v1 only supported AAC 5.1 for multichannel and still does today. Chromecast v2 and Ultra also supported it until Google removed that support and

replaced it with Opus multichannel support (about 2 years ago) with various level of brokeness until it worked and was broken again recently.

If you've seen your AV receiver indicating multichannel PCM, it is seeing the Chromecast decoding multichannel audio (AAC on Chromecast v1, Opus on v2 and Ultra) to multichannel PCM

and feeding that to your AV receiver: thus it is not indicative of the original quality.

The only pass-through all Chromecast models support is AC-3 and E-AC-3 in which case you should see it indicated as-is on your AV receiver.

This is what you should see if you enable 'AC3 passthrough', 'preserve multichannel audio' and 'Prefer local transcoding', then play any video with multichannel audio.
[Android Apps and Games] chromestar3:
That explanation is awesome, now I have a clearer understanding of how Chromecast treats the audio and the actual resulting quality.

I always had the assumption on the Chromecast specs that LPCM 5.1 meant keeping the quality lossless to lossless but this really isn’t the case.

The reality is the best quality from any 5.1 lossless audio in an mkv file outputting from a Chromecast is actually a lossy Dolby Digital (AC3) 5.1 640 kbps with LPCM just as means to pass on the audio for compatibility purposes to transmit the audio if DD is not flagged.

It is now clear to me that Chromecast has limitations to what I want out of the 5.1 lossless audio to be transmitted.

Just to be clear when it comes to 2 channel audios like 44.1kHz 16bit WAV and FLAC files, the WAV and FLAC files are a perfect lossless to lossless if Chromecast passes it on as LPCM 2.0 44.1kHz 16bit to the AV Receiver?
[Android Apps and Games] bubbleguuum:
Yes of course, since the source is lossless: the Chromecast decodes the input FLAC or WAV to PCM and pass it to your receiver.

For multichannel, the only cases where there is no loss of audio quality (due to a required lossy transcode) is playing a video whose audio is natively supported by the Chromecast:

- AAC 5.1 on Chromecast v1 (other models do not support it)

- Opus multichannel on Chromecast v2 and Ultra (v1 does not support it). Currently broken

- AC-3 or E-AC-3 with passthrough enabled (all models, requires external hardware decoder)
[Android Apps and Games] Pete7874:
Sorry if this was asked before.... I'm running bubble UPNP Server on Ubuntu 16.04 LTS machine. The server does not see my Chromecast Audio under the "Media Renderers" tab. This is probably because the server and Chromecast Audio device are on two different LANs (10.0.2.0 and 10.0.4.0) within my home network. Is there anything I can do to make bubble UPNP Server see it without having to have both on the same LAN?

The two LANs are bridged on my router so that they are visible to each other. From my windows PC on LAN1 I can easily see and access clients on LAN2, and vice versa.

bubble UPNP Server is reachable from the Internet.

Thanks!
[Android Apps and Games] bigcid10:
here's what putty said

ffmpeg -version

ffmpeg version 2.7.1 Copyright (c) 2000-2015 the FFmpeg developers

built with gcc 4.9.3 (crosstool-NG 1.20.0) 20150311 (prerelease)

So I guess I should install your version then

I'll give it a shot,wish me luck,lol

OK,I think this is a bit much for me.

can some maybe point me in a easy direction,or instructions

I'm not very Linux literate ,lol

specs of nas:

DS716+II

INTEL Celeron N3160

1.6 GHz

4

8192 MB

DSM 6.2.2-24922 Update 1

Thank you
[Android Apps and Games] bubbleguuum:
[MENTION=4758978]Pete7874[/MENTION]

You'd need to have the bridging forward multicast trafic between the 2 networks so mDNS discovery works. Not sure this will be possible though.
[Android Apps and Games] pc_audio_007:
[MENTION=3373153]bubbleguuum[/MENTION]

Today, I updated bubbleupnp lateset version(3.2.6.1-amz).

and retry to buy license, I can do it!

thanks a lot:o
[Android Apps and Games] bubbleguuum:
[MENTION=9996344]pc_audio_007[/MENTION]

Yes, I've finally fixed it. Sorry it took so long but it was a painful issue to solve.
[Android Apps and Games] dez93_2000:
Connection failed remote server permission denied

Hi Bubble,

After getting my NAS remote connection sorted (thanks for helping me figure out it was a port issue with my work wifi), I finally decided to use it today and - after working before - it now doesn't work. Error message is:

Connection Failed

The remote server could not be joined:

java.net.ConnectionException: failed to connect to

myddns/IPv6address::726 (port 58051)

from /IPv6address (port 42667)

after 20000ms: isConnected failed: EACCES (Permission denied)

No password change or setup change in any way. Could this or this be the issue?

Sever is definitely up & running fine, can connect remotely via browser.

Cheers!
[Android Apps and Games] ADBROWN1982:
Chromecast playback stops after 20 minutes with license

Hi there,

I've recently switched to bubbleupnp after encountering issues with localcast. Bubbleupnp worked perfectly except playback stopped after 20 minutes. I purchased the license thinking this would resolve the issue however all videos streamed to the Chromecast via bubble stop after 20 minutes.

Anything I should be doing? Known issue?

Thanks
[Android Apps and Games] bubbleguuum:
[MENTION=1496529]dez93_2000[/MENTION]

BubbleUPnP has all the required permission so no. Did you try after rebooting the device or turning WiFi off then on ?

Also maybe try connecting to the http URL: http://dyndns:58050.
[Android Apps and Games] bubbleguuum:
[MENTION=10014221]ADBROWN1982[/MENTION]

Can you confirm that your BubbleUPnP is licensed: More > Gear icon > About/Help > Version ?

Also, what Library holds the videos ? If this is the 'Local and Cloud' Library, make sure to disable Doze. See 'More > Gear icon > Having app issues when screen is off ?'

and follow instructions.
[Android Apps and Games] dez93_2000:
Thanks [MENTION=3373153]bubbleguuum[/MENTION]

Tried both then connecting via main pc and android device; security certificate looks like it might be the issue, I had to confirm exceptions on firefox on pc and android, no option to do this within bubble player so maybe that's the cause? Screenshot attached.

Cheers!