yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] ErMeglio:
Ok, it seems my situation respects all the conditions, but this one:

...which, actually, I feel is contradictory with the whole purpose itself:

...don't you?

I mean, the fact they are the biggest files should make them more useful to cache to reduce bandwidth usage for more used files. Also, in particular, I have set bubble upnp to stream mp3s while on mobile but lossless on WiFi, but the problem is also that my home server has very limited upload bandwidth (600kbps) so I have to wait ages to listen to them if the app didn't cache them, which in short means that I can only listen to lossy files after all the efforts :(

That's why I was hoping to cache a long portion of the lossless files from my home network (while connecting by the [Bubble server-client mode] anyway) and then have these songs available while away. At home the router does correct loopback and I have full 300Mbps WiFi speed so no hassles, it's almost instant.

So, in short, would you reconsider the hypothesis done and allow us to enable caching also for lossless files?

Thank you!
[Android Apps and Games] bubbleguuum:
Both Android BubbleUPnP and BubbleUPnP Server use some webservices hosted on bubblesoftapps.com:

BubbleUPnP Server:

- for the connectivity test, to simulate an external connection

- for installations on NASes on which ffprobe is not present, to call ffprobe from the cloud (to analyze videos for eventual transcoding)

So in most cases, if bubblesoftapps.com is not responding, it will not have an impact on functionality (you will be able connect to BubbleUPnP Server even if the connectivity test is failing)

Android BubbleUPnP:

- upload of subtitles for Chromecast

- extraction of stream links from shared media from other apps to provide semperVidLinks-like functionality (added in v2.0.12)
[Android Apps and Games] bubbleguuum:
Not really contradictory in my opinion: if you want to reduce bandwidth, you're not going to stream FLAC or lossless in the first place. And storage space is generally limited on devices, with 16Gb not being uncommon. That would be filled crazy fast, caching FLAC (a few albums). It's not caching movies either for the same reason.

If you really want cached FLAC, simply download the albums or tracks you want with BubbleUPnP before playing them.
[Android Apps and Games] bubbleguuum:
Make sure the Windows firewall (or any other firewall or security suite) is not blocking trafic on UDP port 1900, used for SSDP discovery.
[Android Apps and Games] bubbleguuum:
Can you do this:

- stop BubbleUPnP Server

- remove log files BubbleUPnPServer.log.0 and service.log in the install directory

- reboot your PC

- when PC is booted and the BubbleUPnPServer service not started, send me log file BubbleUPnPServer.log.0 and service.log (bubbleguuum@free.fr)
[Android Apps and Games] bubbleguuum:
Additionaly to Audio Cast logging, enable general logging (in Settings > Control > Log to file) and send me both log files ateempting to use Audio Cast (see first post of this topic for logging instructions).
[Android Apps and Games] ErMeglio:
Well, I get your point, in my case I have 16gb + 8gb ext, many are free for music. But, you say even 16gb is uncommon, let's think about the average user that has, say, 8gb?..he can still cache 8*1024/ 30mb (average for a flac song...while I did calculate the average on my library at about 27mb) = 273 songs. This sounds like a lot of juice to me!!! I would like to cache a lot less. Also, there's a settings which allow us to limit the storage occupied by the cache, therefore I don't see any possible problem here.

Anyway, I see we are speaking of opinions and I respect any, together with understanding it's your choice for your own app. But, when we speak of opinions, I see you also like to leave every user the opportunity to take his own decisions, as a general concept of the whole app, I mean, there are tons of decisions we can take on our own, even some that sound weird sometimes :D...so I would hope to have the possibility to make this one, too, in the future. Can I keep this hope :) ?
[Android Apps and Games] cenonmin:
I just emailed service.log, BubbleUPnPServer.log.0 did not get created.
[Android Apps and Games] FlamingGoat:
Is there any way a purchased version of this app will work without play store installed because as soon as I uninstall that I lose my features?
[Android Apps and Games] wideasleep1:
And somewhat related...I successfully installed on my Chromebook as an extension (Archon) but I cannot apply my license to this install...
[Android Apps and Games] stillnotwork:
Hello,

I have the same problem too. I installed BubbleUpNp on my Amazon FireTV successfully (with help of Sideload) but the lizenz app won't be recognized ... what do i have to do?
[Android Apps and Games] bubbleguuum:
Google Play (the app) is required for license verification. It can be sideloaded on Amazon devices (Google it).

There is no plan for an Amazon store version.
[Android Apps and Games] seanp25:
Great app, looks very nice.

It seems neither the Last.fm Android app or the Simple Last.fm Scrobbler app detect my plays in Bubbleupnp. (Using 4.4.4 Mahdi rom on LG G2)

Any way to debug this? I tried playing local media in BubbleUpnp to rule out any streaming issues but the plays still don't show up in the Last.fm apps and don't scrobble?
[Android Apps and Games] olwaldi:
still dropouts within kitkat

Sorry it's me again having still dropouts during local mp3 playback. Funny enough the dropouts disappear mostly if I deactivate gapless playback. But what does bubbleupnp do different if gapless playback is to be done so that normal playback is disturbed all 20..30s?!?!

Sadly another app (podkicker) recently got an update and now suffers under droppouts, too.
[Android Apps and Games] stillnotwork:
Thanks for you're fast feedback.

But please give me a little hint:

What will I need to google to get the license app working?

Thanks for help :)
[Android Apps and Games] sordna:
It's free to search stuff on Google, how about trying this:

play store on fire tv
[Android Apps and Games] roppp:
Partly missing coverart with Synology Mediaserver

Hi,

I am using BubbleUPnP together with Synology Diskstation (DS112j) and gmediarenderer resurrect. On the Synology DS I configured that BubbleUPnP gets original covers directly from flac files.

Displaying the coverart is working somehow, but half of the images are missing (see attached screenshot).

The strange point is, that even the coverart for certain tracks in the album is available, still some tracks from the this album have no coverart. It seems that BubbleUPnP tries to load the coverart image for every track and because the DS112j is a bit slow to provide the files, some of them are missing. Could it be improved on BubbleUPnP, that the coverart is only loaded once per album and no missing cover is displayed?
[Android Apps and Games] stillnotwork:
Thanks for answering, but I only find tutorials where you have to root your device. Is there a possibilty to get it working without root?
[Android Apps and Games] follwersion:
When i try updating the xposed module, i get an md5 error...

Tried several times over the last days ?
[Android Apps and Games] world_champ59:
Renderer's no longer appearing

Hi

I have been using bubbleupnp for a few weeks and I have purchased the license. I have the server installed on a VM (Win 7) that is always running and I have the app installed on my android tablet (Android 4.3.1) plus android S4 Mini (Android 4.2.2). It has been working fine until recently I am finding that none of my renderers are being detected. I have a Sony Blu-ray player as a renderer that was working fine and also a Chromecast, again was working but doesn't show up in the app or in the server settings now.

Bubbleupnp is detecting my DNLA server (Serviio) and is able to navigate through my media folders but no renderer appearing.

I have tried restarting the service as well as the host OS. Any ideas?

Thanks

Luke.
[Android Apps and Games] bubbleguuum:
Fixed.
[Android Apps and Games] bubbleguuum:
Try rebooting your router.
[Android Apps and Games] stillnotwork:
Is there a solution to get the BubbleUPnP License App Working without Google Services or installing the needed Google Services on FireTV without root? That would be great!
[Android Apps and Games] bubbleguuum:
If installing Google Play on the FireTV requires root (like it seems it does), there's no other solution.
[Android Apps and Games] mkdr:
Please add a sorted by mechanism into BubbleUPnP Player for browsing media folders, at least add an option for show by desc/asc, or just "show upside down" for this folder. Having a Plex media server for example some folders dont make sense in the current sorted by view, "Recently Added" or "By Year", you have to scroll all the way down to find newest added and newest year.
[Android Apps and Games] harpreet.s:
Asking to buy license again

Hi ,

I have bought the license.Now when I downloaded this app on my other device ( old Gingerbread - I sideloaded it) to use as renderer , it is asking to pay for license again !!!!

Does this license is only for 1 device ? If no can you please tell me why it is asking to pay again in google play.

!!!!!!!!!!!!!!!!!!! Update - now google play recognizes that I have purchased app
[Android Apps and Games] myvisione:
Recently I listen to lot of music via Google Play. One thing what I don't understand. When I open an album in BubbleUPnP there is alway attached some metadata like [Disc 1] to the album title.

Is there an option to remove this? In Google Play App and on the website I cannot see this attachement. This is important because when scrobbling the songs, they won't be recognized by last.fm to a specific album.

This started only a while back.
[Android Apps and Games] roppp:
I have same request. The indication shoud be at least optional. I have a few records where also "[Disc2]" exists, but for all others it makes no sense.

The disc number probably should be put into a separate field which is indicated or not in the GUI.
[Android Apps and Games] bubbleguuum:
It's there because the track metadata returned by Google Music indicates a disc number, even for some single disc albums.

It's not new or anything.

I'll see what I can do to remove it for single disc albums, but it is more complicated than it sounds.
[Android Apps and Games] myvisione:
I think it started a month ago. Before there was also this metadata attachement, but the scrobble were without. Maybe Google Play changed something. But when I play music through the Google Play App this metadata does not appear.

Thank you for your investigation and hard work.
[Android Apps and Games] lerx:
Hi just a little suggestion: Is it possible to limit what apps for audio cast? Because some times I'm using instagram and a video auto plays, disrupting the audio stream from spotify. Thanks :)
[Android Apps and Games] roppp:
Thank you.

I have the " [Disc 1]" string in almost all of the 500 albums I uploaded as well as in those "collected" from AllAccess.

Is this " [Disc 1]" string really inside albumname metadata? I think there should be a separate "disk" item int the data from Google Music which is set to e.g. "0", "1", "2". And there might be something like "totalDiscCount" which is set to "0", "1", "2".... Only when the "totalDiscCount" is >1 it makes sense to check if we have a multiple disc album.

BTW: I would rather have the multiple discs combined to 1 disc than the current situation
[Android Apps and Games] bubbleguuum:
The "[Disc 1]" string is not in the album title metadata. It is appended by BubbleUPnP to the album name if the metadata returned by Googlke Music for a track has a defined discnumber field, which unfortunately is the also case for some single disc albums (wouldn't be a problem if it was defined only for multi-disc albums).

With UPnP there is no concept of "discnumber" metadata (nor totalDiscCount), so a multi-disc album must be either presented as mutiple albums with the same title but differenciated with the disc number appearing in the title, or as a single album with consecutively numbered tracks (track numbers) but you loose the information that a track is from a particular disc. The solution will be one of these, although I prefer the current splitting of multi-disc albums into multiple albums so the disc information is not lost and the track numbers correct relative to the disc.
[Android Apps and Games] roppp:
Thank you for clarification. Now I understand. So the issue is not caused by the Google Music metadata but by the limitations of UPnP. (I did not consider that within the BubbleUPnP app (controller) the Google Music data is presented by the local BubbleUPnP UPnP server.

So it would be great if there could be an option within the local server to just disable the multi disc processing.
[Android Apps and Games] bubbleguuum:
No plan to add such option. Video that autoplays is kind of bad :/
[Android Apps and Games] Teo128:
Is there a way to cast internet content while on mobile data? I know its possible to use miracast and mobile data at the same time but its possible to do the same with DLNA?
[Android Apps and Games] bubbleguuum:
On mobile data there is no SSDP discovery thus no UPnP/DLNA renderer to play to (except the local renderer). Miracast doesn't need a WiFi router and uses WiFi Direct, unlike UPnP/DLNA devices.
[Android Apps and Games] bubbleguuum:
I have fixed it using the second solution as it was the less problematic: A single album containing tracks from all disc (in correct disc order). Disc number information is lost and all track numbers are sequential (there is no other way). No album title has "[Disc x]" appended anymore.
[Android Apps and Games] Joe Riker:
Hey there!

First off looks like a REAL nice app you made there! So thanks!

Still for some reason it won't work for me. While I can see the FTP Server running on my router I can't see any other Servers and most importantly I am unable to find any renderers (exept for the local one of course).

I'm running the latest Versuon of the app on my rooted S3 and I am trying to stream to either my SmartTV ( LG) or my xbox 360. Neither seems to work.

Any ideas? I already checked my routers config and all UPnP-Services seem to be running. What else can I try?

Please help!

Greetings,

Joe
[Android Apps and Games] Joe Riker:
Already did that a couple of times.
[Android Apps and Games] gippa2012:
remember last media server

Don't know if it's technically possible, could BubbleUPnP remember last media server used, without the need for it to be discovered?

I'm using BubbleUPnP with Serviio and it is working great, the only issue I have is that once started, it takes a couple of minutes for BubbleUPnP to discover Serviio (which publish itself once in 3 minutes if I remember correctly). So it would be great if BubbleUPnP try to connect to last media server without it being discovered.
[Android Apps and Games] mkdr:
What about a sorted by option, list view asc/desc?
[Android Apps and Games] callmechewy:
Can't cast to Chromecast

I have Serviio, BubbleUPNP and Plex servers set up on my media PC.

Using the Plex app, everything plays without issue (for the most part).

BubbleUPNP works just fine when I have the BubbleUPNP server active.

Using BubbleUPNP, with BubbleUPNP server disabled, I can browse all my movies and such from Serviio or Plex...but when I try to play a movie to the Chromecast, I don't get any audio. A message pops up saying something along the lines of:

"Warning: media may not be supported by Chromecast or partially (no audio). See Settings > Chromecast to enable transcoding."

I get this error when trying to cast from Plex Media Server as well as from Serviio (selected inside BubbleUPNP).

When using BubbleUPNP this way, isn't the server (Plex, Serviio, etc) on the PC supposed to handle any transcoding? Why is the BubbleUPNP app trying to handle the transcoding?

Suggestions?
[Android Apps and Games] kolyan:
I have H.264 MKV that I am trying to stream to Chomecast with Bubble Server running on PC, but Bubble app doesnt even see the file. How do I make it to work ? (It can see other none mkv files)
[Android Apps and Games] ed.j:
That's great to know, thanks for the speedy reply :D
[Android Apps and Games] demaxxus:
Video Sort Order Problem

I love this app and will continue to use it, however the fact that videos don't display in the proper order makes queueing a full season of a TV show pretty much useless.

I'm using XBMC, and in the UI, as well as in the OS's file structure, everything displays in the proper order (s01e01, s01e02, s01e03, etc.), however in BubbleUPnP the order is way off sometimes.

For example:

s01e06

s01e07

s01e13

s01e01

and so on...

So queueing the entire directory to play is going to cause everything to play out of order. I've checked all the settings and there doesn't seem to be a way to correct this.

Any idea when this issue will be fixed?
[Android Apps and Games] jayadam63:
0.5.1 Fails on Windows 7 Startup...

Beginning with 0.5.1, I have to manually start the BubbleUpnp service after bootup. Seems that I have Playon also starting up upon boot. I don't know if it's a problem with playon or not. I haven't had this problem until 0.5.1.

Is there a way to delay the service from starting, say 10 seconds after the other services have started? Why would it work fine with 0.5?

Thanks a lot for a great product!
[Android Apps and Games] bubbleguuum:
BubbleUPnP displays items in the order XMBC returns them. There's no reordering of any king going on.

To help me reproduce the problem I need some more details:

- exact version of XMBC

- in BubbleUPnP, the complete folder path holding your TV shows

- the exact filenames of a few of the files or the filename pattern if filenames follow a pattern

Using the latest XMBC with regular movies (not TV shows) listed in folder Video Library / Movies / Title, XMBC returned them in movie title order, which is fine...

It is possible that XMBC handle things differently for TV shows though.
[Android Apps and Games] bubbleguuum:
There is almost no difference between 0.5 and 0.5.1.

Do you mean that after bootup, the BubbleUpnP service is not launched at all (ie if you display its configuration interface in your web browser, you get an error), or that it is launched but your Playon server is not listed in the "Media Servers" tab until you restart BubbleUPnP Server ?
[Android Apps and Games] mclayton:
Volume Drop while using Google Naviation

Hi,

First, thanks for a fantastic product, I use it all the time and think it's excellent.

OK onto the issue.

I have my Samsung Galaxy S Running ICS (RC3.1) paired with the car stereo using a2dp. I stream my music collection over 3g via BubbleUPNP server 0.51 from a serviio 0.6.2 DLNA server to my phone running BubbleUPNP for Android 1.3.2 Licensed and this works perfectly. Yes it really does, no buffering, skipping or pausing. I also use Google Navigation and this is where the problem lies. Normally if I am playing something on the phone and Navigation needs to announce something it turns down the volume of what is playing, makes it's announcement then turns the volume back up. When I am using BubbleUPNP to play the music the volume of the music gets turned down but so does the Google Navigation announcement... It's like Navigator and BubbleUPNP are using the same channel so both get turned down... Net result is you don't hear the music or the announcement. After the announcement the volume is returned to normal and the music plays as before.

I don't know if the issue is with BubbleUPNP or Google Navigation but this issue only occurs with BubbleUPNP and not my other MP3 Players.
[Android Apps and Games] bubbleguuum:
Thanks for the feedback and the report. I think I've identified the problem: a bug in BubbleUPnP in audio focus handling for temporary ducking (lowering) volume. Instead of lowering only BubbleUPnP's music volume it lowers all musics volume (thus Navigator's volume).

Expect a fix in the next release.
[Android Apps and Games] jayadam63:
It's not that Playon isn't present. It is there when the BubbleUPnP starts. The problem is that sometimes on bootup on my Windows 7 configuration, it attempts to start but fails. I did some testing. It doesn't always fail -- sometimes it does start successfully. I watched closely to see if the network was present by the time the BubbleUPnP tries to start. The EARLIER the network syncs up and the IP is established, the more likely the BubbleUPnP startup is successful. If the network connection doesn't sync up as fast as the BubbleUPnP would like, it fails. Regardless, the Playon Server always starts successfully....

I hope this helps! :)
[Android Apps and Games] bubbleguuum:
Thanks for the details. So it looks like it starts too soon in some cases possibly before networking / DNS is fully up.

Can you email me (bubbleguuum@free.fr) the log file (server.log, found in the install dir) after a failed start after bootup ?
[Android Apps and Games] Marbieskarb:
Love the app!

I have some suggestions.

Could you add an add to playlist/enqueue button next to each track like twonky mobile has? I like your program better and I'm trying to get away from twonky but, I create a lot of large "on the fly" music playlists and it takes a long time tapping and holding each track to add.

Also, adding an enqueue and play item tap action would be welcome. Because say if you are creating a large playlist and you accidentally tap the song when you really meant to tap and hold, you have to start all over again because it wipes the playlist. Where as if there was an action to enqueue and play, it would only play the song keeping your playlist intact. I do see that action is in the tap and hold menu but it would be sweet if it could be added to the tap action selection. Now I know a work around could be going in the settings and changing the tap action to enqueue tapped item while creating my playlist but, this change could save extra steps of accessing the settings and going back and forth from play tapped item to enqueue tapped item. I would definitely use that by default.

Another thing I was thinking would be cool is having a "play next" item in the tap and hold menu. This would be helpful if you have a playlist already set and in motion and wanted to listen to a specific song next thats not in the playlist and/or didn't want to do any playlist editing to achieve that result. All you would have to do is tap and hold on the song you want, hit play next and that song would play after the current song. Then after that song is "played next" the playlist continues on as normal.
[Android Apps and Games] bubbleguuum:
There is already a way to quickly select several tracks for playing/enqueuing in one operation although it is not very discoverable. Swiping a track left or right will select/unselect that track. If the track is selected its title turns to blue. So you can select the tracks you want, then use the play/enqueue actions icons found in the right of the top action bar. It will operate on the selected tracks only (instead of the full folder when nothing is selected). Note that you can also select folders this way to play/enqueue several albums for example.

Noted. There's no reason "enqueue and play" cannot be an item tap action.

Indeed, a "play next" action make sense. It will probably make it for the next release.
[Android Apps and Games] mclayton:
Seen the same issue

I have the same issue with BubbleUPNP starting but put that down to my funny setup. I have a virtual Domain Controller running on my workstation (Virtual Server 2005). if BubbleUpnp starts before the Domain Controller / DNS is running I have to restart the BubbleUpnp service to get it to work. Looks like if name resolution isn't working at the time BubbleUPNP starts it fails. I have a static IP address bound to my workstation so it should only be name resolution which is not present when the service starts. Once the DC/DNS is running and I restart BubbleUPNP it always works. Hope this helps. I can email you the log as well if you want ?