yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] GROGG88:
This XML file does not appear to have any style information associated with it. The document tree is shown below.
<root xmlns="urn:schemas-upnp-org:device-1-0" xmlns:dlna="urn:schemas-dlna-org:device-1-0">
<specVersion>
<major>1</major>
<minor>0</minor>
</specVersion>
<device>
<deviceType>urn:schemas-upnp-org:device:MediaServer:3</deviceType>
<friendlyName>Alicja Lee's media</friendlyName>
<manufacturer>Rygel Developers.</manufacturer>
<manufacturerURL>http://live.gnome.org/Rygel</manufacturerURL>
<modelName>Rygel</modelName>
<modelNumber>0.20.1</modelNumber>
<serialNumber>0000001</serialNumber>
<UDN>uuid:c14c38f4-8942-4081-bec6-cd1be777fe13</UDN>
<iconList>
<icon>
<mimetype>image/png</mimetype>
<width>120</width>
<height>120</height>
<depth>24</depth>
<url>/MediaExport-120x120x24.png</url>
</icon>
<icon>
<mimetype>image/png</mimetype>
<width>48</width>
<height>48</height>
<depth>24</depth>
<url>/MediaExport-48x48x24.png</url>
</icon>
<icon>
<mimetype>image/jpeg</mimetype>
<width>120</width>
<height>120</height>
<depth>24</depth>
<url>/MediaExport-120x120x24.jpg</url>
</icon>
<icon>
<mimetype>image/jpeg</mimetype>
<width>48</width>
<height>48</height>
<depth>24</depth>
<url>/MediaExport-48x48x24.jpg</url>
</icon>
</iconList>
<serviceList>
<service>
<serviceType>urn:schemas-upnp-org:service:ContentDirectory:3</serviceType>
<serviceId>urn:upnp-org:serviceId:ContentDirectory</serviceId>
<SCPDURL>/xml/ContentDirectory.xml</SCPDURL>
<controlURL>/Control/MediaExport/RygelContentDirectory</controlURL>
<eventSubURL>/Event/MediaExport/RygelContentDirectory</eventSubURL>
</service>
<service>
<serviceType>urn:schemas-upnp-org:service:ConnectionManager:2</serviceType>
<serviceId>urn:upnp-org:serviceId:ConnectionManager</serviceId>
<SCPDURL>/xml/ConnectionManager.xml</SCPDURL>
<controlURL>/Control/MediaExport/RygelSourceConnectionManager</controlURL>
<eventSubURL>/Event/MediaExport/RygelSourceConnectionManager</eventSubURL>
</service>
<service>
<serviceType>
urn:microsoft-com:service:X_MS_MediaReceiverRegistrar:1
</serviceType>
<serviceId>
urn:microsoft-com:serviceId:X_MS_MediaReceiverRegistrar
</serviceId>
<SCPDURL>/xml/X_MS_MediaReceiverRegistrar1.xml</SCPDURL>
<controlURL>/Control/MediaExport/RygelMediaReceiverRegistrar</controlURL>
<eventSubURL>/Event/MediaExport/RygelMediaReceiverRegistrar</eventSubURL>
</service>
</serviceList>
<dlna:X_DLNADOC>DMS-1.50</dlna:X_DLNADOC>
<dlna:X_DLNADOC>M-DMS-1.50</dlna:X_DLNADOC>
<dlna:X_DLNACAP>
image-upload,av-upload,audio-upload,content-synchronization,create-child-container
</dlna:X_DLNACAP>
</device>
</root>
[Android Apps and Games] bubbleguuum:
[MENTION=3667193]GROGG88[/MENTION]

Ok, that's a BubbleUPnP Server bug. Stop the server, and replace BubbleUPnPServer.jar by this one (v0.7.1p1)

[MENTION=5110543]Uoppi[/MENTION]

This version should also prevent Windows from going to sleep while streaming, so please try it.
[Android Apps and Games] bubbleguuum:
I have no idea how JPlay works and how it interfere with foobar2000.
[Android Apps and Games] MordredKLB:
I can live without the library updating and regular playlists aren't that important to me because they shouldn't change, but if there's someway to periodically poll auto-playlists, that'd be great.

I just grabbed 1.2.2.2 last night and tried out it today. I cleared the cache and am still seeing about 20% of the songs in a 100 song playlist without art... and it appears to be pretty random which show it and which don't. Obviously not a huge dealbreaker, but it's certainly odd.
[Android Apps and Games] bubbleguuum:
Not sure if it'll help, but you can still send them if you wish.

It is difficult to tell why this renderer responds so slow to http requests, as it is a unusual issue. Did enabling eventing help ? Do the Pionneer app use UPnP for control or some other method ?
[Android Apps and Games] bubbleguuum:
Now that I think of it, what size is your album art ? On older android devices (limited to 16Mb RAM for the app) the app discards any cover > 512Kb and on other devices this limit is 1Mb.
[Android Apps and Games] MordredKLB:
Some of my album art is over 1MB, but most is under. That's not the issue though. I've got an album with 20 songs on it, all in the same directory with one folder.jpg. 14 of the songs show the art, the other 6 do not.
[Android Apps and Games] bubbleguuum:
I tried to reproduce the problem by loading my whole collection (about 5K tracks) in BubbleUPnP in a single playlist (the Library Viewer Selection playlist), and could not reproduce it: all tracks of a same album have all the cover.

A few questions to narrow down the problem:

- what is your version of Android ?

- for the track that do not show album art, can you check in foobar2000 that the Album Art Viewer component displays it ?

- does it ever happen if you disable the cover cache (Settings > Advanced settings)

- does it happen for tracks displayed in the Playlist tab ? in the Library tab (if so, in which container ? a Playlist ?) ? Both the Playlist and Library tabs ?

Thanks!
[Android Apps and Games] Hoofer:
Hi, I still have the problem where the Internet Connectivity Test says (in green) "Server is reachable from Internet" and the Mezzmo server (which is running) does not show up in the list of servers? I had this problem before and by installing Skifta for some reason the Mezzmo server showed up in the BubbleUPnP server list? I'd like not to heve to go thru the installation/removal of Skifta to get BubbleUPnP server to recognize the Mezzmo server? Any thooughts? Thanks.
[Android Apps and Games] bubbleguuum:
Try restarting BubbleUPnP Server. In the Windows Start menu go to BubbleUPnP Server, select "Stop BubbleUPnP Server Service" then "Start BubbleUPnP Server Service".
[Android Apps and Games] hansolde:
Hey.

Since your last update BUPNP (bought!) ceased working on my HTC Desire (Oxygen 2.3.2). I'm accessing a DLNA Server on my Synology NAS over my home Wifi connection.

The server isn't listed anymore under "library" and after 5-10 seconds the wifi connection on the phone seems to be reset. The phone just looses it's complete wifi connectivity.

This is repeatable. Neither did a clean reinstall of BUPNP nor a restart of the access point or the nas help...

Enabling the log-option also didn't help as there is none written... :(

Any ideas?
[Android Apps and Games] bubbleguuum:
This really look like a more general networking problem to me. BubbleUPnP does not connect / disconnect WiFi automatically. Can you try again after rebooting both your WiFi router and your phone ?
[Android Apps and Games] Hoofer:
Tried that... no joy. Still does not detect the running server. Also tried to start/stop Mezzmo server... still no luck. The Mezzmo Server does show up on the phone when in the LAN and does work fine in the LAN. Any other thoughts on how to resolve? Thanks.
[Android Apps and Games] hansolde:
I already did that. ;) I rebooted every involved component: to no avail...

What exactly does BUPNP do, when I open the "library" tap? Does it start searching for a UPNP server on my network?

It looks like this search or behavior is causing the wifi stack on the phone to reset. This definitely started happening which the last update, yesterday or two days ago...

I tried some other dlna clients on the phone... they are all working normally. :/
[Android Apps and Games] Hoofer:
This may be a clue? When I start/stop the BubbleUPnP server, Windows XP pops up a message asking from which account do I want to run the program and I have to uncheck the box labeled "Protect my computer and data from unauthorized program activity."
[Android Apps and Games] bubbleguuum:
Send me an email (bubbleguuum@free.fr) so I can send you the previous version for comparison, and eventually tweaked versions to identify the problem. The current version has some changes in networking, but none that would reset the WiFi stack (!!!), unless something is seriously broken.

EDIT: issue solved in the next version of BubbleUPnP. The current version is triggering a WiFi bug on some versions of the HTC Desire.
[Android Apps and Games] Hoofer:
More info... I did an unrelated install (installed a codec) and voila... BubbleUPnP Server now detects the Mezzmo server and it does work remotely thru 3G. Curious.
[Android Apps and Games] Hoofer:
Update: After rebooting the BubbleUPnP Server no longer detects the Mezzmo server... need help. Thanks.
[Android Apps and Games] bubbleguuum:
I'll install it and see how it goes, but it is probable there's a discovery problem with this server, and that BubbleUPnP Server only sees it after a while when Mezzmo itself broadcast its presence.
[Android Apps and Games] tehNickSays:
Since upgrading to ICS I am no longer able to play video files from my NAS, locally or rendered on my tv. I have a WIFI-only Xoom. Prior to upgrading to ICS everything worked perfectly. Any suggestions?
[Android Apps and Games] MordredKLB:
To answer your questions, I'm running 2.3.3. The tracks all show album art in foobar. Was still happening when I disabled cover cache. It loads correctly in Now Playing, but doesn't show in the Playlist tab if it was missing in the library. I was able to get it to happen easily in Library > Playlists, and also in Library > Folders.

After doing all that debugging I noticed one interesting thing. I've got a default "Home" server setup to always be available so that I can access my library through the internet whether I'm home or not. This issue only seems to happen when connected that way. When I use the exact same server on the exact same machine, but connected through the broadcasted servers (i.e. the ones that bubbleUPNP finds automatically) then the problem went away. The same 100 song playlist loaded fine and all songs had artwork.
[Android Apps and Games] bubbleguuum:
Thanks for investigating. BubbleUPnP Server intercepts album art thumbnail requests, and resize images dynamically if necessary to optimize bandwidth (useful when you're on a mobile connection). So I guess something fails here. At least I know where to look for.
[Android Apps and Games] GROGG88:
Thank you. I'm out now, but will try later and get back to you.
[Android Apps and Games] karleby2:
wft1 as renderer

Hi

I have a question about pushing audio content to a sangean wft1 internet radio. This device is not detected in bubbleupnp as renderer.

the phone i use is a galaxy s2 9100 with cm11. From the radion i "media player" mode i can access to all the audio content on the phone, the wifi communication works. However the device is not detected as renderer and i wonder if pushing a stream from soundcloud for example is possible. i tried the audio cast function without success. The renderer reads only mp3 and wma files. Is this the reason why it does not work? It should still be detected, no?
[Android Apps and Games] sol_alex:
I understand the general concept now and why the open home renderer is not possible in my setup, but why does it then work with the proxy media server, which also uses a random port but can be seen in my android (just the standard DLNA ports in my Synology are open).

Alex
[Android Apps and Games] uplatetesting:
E-mailed over the file with OpenELEC,

Can send the same gmediarenderer if you'd like.

Thanks again.

/uplatetesting,
[Android Apps and Games] 55555:
Thanks for getting into this. Here is my log.

cheers, Sven

Edit: I have openelec on my raspberry too with xbmc 12.3
[Android Apps and Games] freamon:
No, the parent folder is exactly "Shared Videos". I have one server dedicated to films. I upload my files via ftp to the directory: /Public/Shared Videos/ (Twonky's default video sharing directory).

I have another server (also Twonky), where I put TV shows. These are stored under the directory structure of /Public/Shared Videos/TV_Show_Name/Season_No/Episode_Title.

The previous version (1.7.7) of BubbleUPnP would show these as:

Episode_01 [Season_01]

Episode_02 [Season_01]

The latest version has gone back to showing

Episode_01

Episode_02

so I can see that you've made some changes regarding this. However, for my films, it's still shows "[Shared Videos]" after every title.
[Android Apps and Games] mikecantreed:
Having trouble streaming Spotify via Audiocast/DLNA to my smart TV. It goes but skips at a high frequency. Running CM 11 on my GS4. Is there a way to check if this is an Xposed issue or a bubble issue?
[Android Apps and Games] GROGG88:
Yahtzee!! That has done it! Thank you so much!
[Android Apps and Games] rszasz:
Forced mp3 trancoding with AudioCast feature

I'd love to be able to stream to the stb attached to my TV, but it is very limited in what formats it will play. Lpcm and wav are not among the accepted formats. Is there a way to enable/force mp3 encoding of the AudioCast redirected audio stream? The ability to stream to Dish hoppers and joeys would make this a must buy for me.
[Android Apps and Games] Hugh Franklin:
TCP or UDP? - my Firewall (McAfee HIP) detects incoming UDP not TCP.

Update: Okay I take that back - if I open for any incoming TCP then all is calm. I guess the UDP detection occurred as the TCP failed??? Anyway have added rule to detect any incoming TCP and OpenHome now works on BubbleUPnP Server restart.

And now another question: I'm running BubbleUPnP Server on my laptop at the moment (will move to RaspberryPi when my h/w arrives next week!), however, whenever my laptop goes to sleep and then rewakens any OpenHome renderers I previously created disappear from BubbleUPnP on my Android device. They are re-instated if I recreate them in BubbleUPnP Server by un-ticking and then re-ticking on the Media Renderers page. Is there any reason for this? And can it be overcome?
[Android Apps and Games] bubbleguuum:
Normally, WAV and LPCM should cover 99% of devices, as most devices support at least one of these (and LPCM is mandatory for DLNA certified devices). No current plan for MP3 although I do not exclude it. The drawback with mp3 is that it will degrade audio quality due to a reencode and use more CPU.

Still, can you check in the Devices tab, long clicking on your renderer and selecting "Info", that neither LPCM nor WAV is listed ? And if that's the case try to play audio cast disabling "mime-type check" in Settings > UPnP Tweaks ?
[Android Apps and Games] bubbleguuum:
Can you check if increasing Settings > Audio Cast > Audio buffer size to higher values like 1000, 2000 or even higher fixes the problem ?
[Android Apps and Games] bubbleguuum:
Is your laptop running Windows ? Something else ?

OS going to sleep can be tricky with UPnP, and I can't say I have fully tested it.
[Android Apps and Games] bubbleguuum:
An update to tell that there seems to be a problem with Audio Cast not playing on renderers (XBMC, gmrender-resurrect) running on Raspberry Pi.

The cause is not clear but I will be investigating it.
[Android Apps and Games] Hugh Franklin:
Windows 7. Okay OS sleeping must be the issue - hence move to RaspberryPi/Raspbian next week :)
[Android Apps and Games] baustromverteiler:
Hi,

I just stumbled upon this thread via google as I have exactly the problem you describe. I'm using BubbleUpnp V 1.7.8.1. Here's a copy of the gmediarender & other logs, maybe it helps:

gmediarender log:

http://pastebin.com/NkmnXF7N

audiocast log:

http://pastebin.com/YkFExriz

Bubbleupnp log:

http://pastebin.com/6Edrp7kn

and also thanks for this awesome app :)
[Android Apps and Games] n3mmr:
Bubbleguum, could you please consider answering the above??
[Android Apps and Games] bubbleguuum:
Thanks for the logs,especially the gmediarender one that shows a cryptic failure decoding LPCM.

This failure is weird as I got current gmediarender playing LPCM fine on Ubuntu, admitedly with a more ancient version of gstreamer than you (0.10).

It has been found that Audio Cast works with gmediarender when streaming WAV instead of LPCM.

There is no released version of BubbleUPnP able to do that yet but in the next version I will make it possible to select if the output should be WAV, LPCM or Auto.
[Android Apps and Games] bubbleguuum:
The answer is in the UPnP AV specs.
[Android Apps and Games] baustromverteiler:
I just found this thread describing the same error: "GStreamer: source: Error: Internal data flow error.

Maybe the "conv: size 3909 is not a multiple of unit size 4"

https://github.com/hzeller/gmrender-resurrect/issues/14 , apparently switching from 16bit to 24bit solved the issue ... I don't know if thats helpful ...
[Android Apps and Games] bubbleguuum:
Interesting, will investigate.
[Android Apps and Games] elenhil:
The AudioCast feature is nothing short of a wonder! To think that but a month ago you were saying you wouldn't even consider such a complex feature! Well done!

Now that I can stream my 3rd-party audio output, I really wish there was a way to automate BubbleUPnP. So that apps like Tasker or Llama could switch my output to AudioCast whenever I'm near the receiver (easy enough to detect in my case, since the receiver is an old phone capable of broadcasting Bluetooth and WiFi SSID, so that I know when I'm in range). That would be a true marvel!
[Android Apps and Games] bubbleguuum:
Found this issue mentionned recently on the gstreamer bugtracker:

https://bugzilla.gnome.org/show_bug.cgi?id=689460

It happens that if the LPCM decoder is fed a chunk of audio data whose size is not multiple of 4, it fails.

This seems to never happen on x86 but happen on ARM cpus (Raspberry Pi) probably because of the

network socket read functions being different.

So until this is fixed in gstreamer, the solution will be to use WAV.
[Android Apps and Games] bubbleguuum:
I didn't thought of Xposed at the time. While still complex, it is a lot less troublesome than hooking native code.

Interesting idea. Making Audio Cast easier to switch on is definitely in the list of possible improvments although no promise.
[Android Apps and Games] wideasleep1:
Under Devices, I would rename 'Libraries' to 'Sources' and add Audio Cast as an option.
[Android Apps and Games] n3mmr:
Can you point to a document?
[Android Apps and Games] SxcKieranGrr:
This may have been answered but theres 521 pages to go through so im going to ask it anyway. I'm trying to stream live football through an app that pushes it to wonderplayer (had to download this to get the app to work properly), from there I am pushing it to this app so I can mirror it onto my smart tv (sony bravia) I have managed to get a different app to work with movies, but when I push the live football stream from wonderplayer to this app the connection seems to break and I dont know why.

If anyone can enlighten me I would appreciate it.

Just in case anyone feels like they would be helping me stream a service Im not paying for, I am however I want to watch sky/bt sport upstairs where I don't have a box. We do have sky multiroom, sky sports and bt sport. Its more just a work around.
[Android Apps and Games] gnafets:
BubbleUPnP does not update genre information

I am using BubbleUPnP on my Samsung Galaxy S4 (licensed version). It is just perfect to play music on my hifi system.

I have one issue with the genres within the library. I updated my music library the other day which made a few genres obsolete (e.g. misspelled genres). These obsolete genres do not disappear in the genre list of the BubbleUPnP library. When I select such a not existing genre all albums of the library are listed. I have no issues with adding new songs to the library: new songs and their genres are updated perfectly.

Is there any way to remove those obsolete genres?

Many thanks for your help!
[Android Apps and Games] sidkumar:
Cache all?

Maybe cache always, irrespective of mobile or wifi, or give user the choice to cache always or only on mobile (default setting)? That'll drive the decision to the user and not the app.
[Android Apps and Games] chaos2oo2:
Hi,

any news about the preload for streamed images?

Kind regards,

Michael
[Android Apps and Games] msig:
Can someone confirm problems when playing playlists via AudioCast from the Apps of Soundcloud, 8tracks or InfiniTracks?

Everytime when the following track starts, the App itself (Soundcloud, 8tracks or InfiniTracks) crashes.

This happens also when i click on the "next track" button.

BubbleUpnp keeps running!
[Android Apps and Games] bubbleguuum:
What Android device / version / ROM are you using ?

On some ROMs, there's a known crash on track change, in the platform's audio decoder used by the Xposed module (and which runs in the playing app like the one you mentionned, thus crashing it). It happens in native code and it is unclear if it can be workarounded since it is a ROM bug and not supposed to happen.

The Audio Cast Xposed module itself is entirely protected against its own possible crashes: it means that if it crashes, it will not crash the app inside which it is running. But that doesn't apply to crashes happening in native Android code, which is not supposed to ever crash.

So i can confirm this is really the problem, could you send me a log file with Catlog:

- install CatLog: https://play.google.com/store/apps/details?id=com.nolanlawson.logcat

- trigger the Audio Cast crash

- start CatLog, use Menu > Save to save the full logcat and send me the file (bubbleguuum@free.fr). It will be located on your SD card in catlog/saved_logs.
[Android Apps and Games] killerdan56:
Oh the wait is killing me.....

My Chromecast is so lonely. Any updates on when youll be ready to release it? :(
[Android Apps and Games] mikecantreed:
Keep asking for ETAs. You're definitely not breaking XDA rules/being a douche.
[Android Apps and Games] mkl23:
My audio streamed by audiocast is stuttering even if I increase the buffer. Any idea? Seems to be a problem of the app (tested bubble as renderer on a mk808 and Windows media player on my pc)

Swyped with Tapatalk4 on my Nex5 :)
[Android Apps and Games] bubbleguuum:
What is the Android device and Android version on which Audio cast is running ? Which audio app plays audio ?
[Android Apps and Games] bubbleguuum:
Confirmed the problem is specifc to Asus TF101 devices, possibly only with some ROM or Android versions crashing in native Android code when decoding audio.
[Android Apps and Games] sdc88:
I hope this is not a stupid question but what measures are there to stop someone randomly playing music through your phone when on a public or school wifi?
[Android Apps and Games] krc2242:
Same issue.

I just got an ABX-N300 and have had no luck getting it to stream anything. Does anyone have any suggestions? I get the "Action Failed (code:501)".

Thanks much,
[Android Apps and Games] dearde4n:
i have a DLNA enabled Samsung smart tv and i'm using Galaxy note 2 and this is just a GREAT GREAT app!!... i use this app to stream any video on my phone including streaming from the web wihout my tv have to get connected to any wifi network which means just use my mobile 3g internet tethered to my smart tv. audiocast also work very well and can stream soundcloud to my tv without hassle. the only problem i have facing recently is the application "exit" by itself and his is happen when i'm stream video from the web, i dont know if this happen bcoz of some app "killed" the process althought im not using any task killer. the problem is just occured to the latest version (v1.7.8.1) instead the previous version (v1.7.6.1 since i skipped in between version) working just smooth. mayb someone have right explainaion about this thank you..;);)
[Android Apps and Games] BTG-XCELL:
[MENTION=3373153]bubbleguuum[/MENTION] I noted before that iHeartRadio doesn't work over Audio Cast stream, but just noticed that iHeart doesn't output any sound just using the app standalone without trying to Audio Cast or even have BubbleUPnP open when the BubbleUPnP Xposed module is enabled. Works fine when disabled though.
[Android Apps and Games] mkl23:
Nexus 5 with 4.4.2 (CM 11 m3). Tested Spotify and Google Music. If I use your app to cast chromecast to upnp everything is fine. But with audiocast it's not acceptable :/

Swyped with Tapatalk4 on my Nex5 :)
[Android Apps and Games] sordna:
Chromecast? I thought chromecast support isn't ready yet.
[Android Apps and Games] mkl23:
Im talking about the option to convert a chromecast request from gmusic into the dlna protocol with his application "cast to upnp/dlna".

Swyped with Tapatalk4 on my Nex5 :)