yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] bubbleguuum:
After some googling "Error parsing AAC extradata, unable to determine samplerate", it indeed seems recent ffmpeg version no longer work remuxing to MKV these HLS streams with ADTS AAC. The "-bsf:a aac_adtstoasc" option is supposed to make the AAC stream compatible but it doesn't work anymore.

Since the related ffmpeg change seem to be from January 2015, the only solution I can see for now is to revert to a version prior this date.

There's this ffmpeg ticket explaning the situation but whether it will be fixed or not is another story...
[Android Apps and Games] spudsrus:
oh =[

I'm happy to test if you let me know what you need but I know that's not an easy way to do things.

You could try the region bypass on the pandora patcher to get it working for testing?
[Android Apps and Games] Frugipon:
Chromecast and Chromecast audio not listed as renderers

Hello,

often when I start the app, both my Chromecast (v2) and Chromecast Audio are not listed as renderers.

I tried rebooting the app and the devices themselves with no luck (also tried a factory reset on the devices and a complete re-install of the app).

The only workaround I have found so far is to play a track with Spotify Connect (which detects the devices without issue) and then open BubbleUpnP which now detect the devices.

Also please note that once detected neither the Chromecast or the Chromecast audio are giving me trouble.

Anyone having similar issues?

Any idea how I could get the app to reliably detect my Chromecast and Chromecast Audio directly?
[Android Apps and Games] bubbleguuum:
You can send me a log file.

Enable Audio Cast logging in Settings > Audio Cast.

reboot, play music with pandora until the problem happens and send me file Android/data/com.bubblesoft.bubbleupnp/audio_cast.txt to bubbleguuum@free.fr, with a bried description of what you did and where it failed.
[Android Apps and Games] ViperGeek:
96kHz/24-bit works with Chromecast Audio!

Hello all.

I just wanted to confirm for everyone that BubbleUPnP is able to stream high-res 96kHz/24-bit FLAC to Chromecast Audio:

[IMG="Chromecast Audio at 96kHz/24 via TOSLINK"]https://dl.dropboxusercontent.com/u/813055/CCAudio-96kHz.jpg[/IMG]

This requires the latest firmware update (1.17a) and possibly the latest Chromecast app for Android (v1.13.13).

Interesting quirk. If you ask BubbleUPnP to stream a 192kHz/24 FLAC to Chromecast Audio, it will do as you wish, but since CCA only supports up to 96kHz/24, the TOSLINK output goes dark and no sound is (obviously) heard. I wonder if BubbleUPnP can transcode >96kHz audio to 96kHz when it knows its talking to a "DAC" with an upper limit?

Thanks again for a great product.

- Dave
[Android Apps and Games] SchlesiM:
Hi bubbleguuum,

unfortunately i still have some issues with the image viewer in version 1.4.1: when i'm browsing through a library list (delivered by Twonky Server 7.0.5), the images are not as sharp, as they should be (compared to the quality when viewing the same, downloaded image with any other app).

Strange enough, if i switch to "now playing", and then press the play button to view the current image, the quality is alright (definitly with much more sharpness)! But it seems impossible to switch to the next/previous image in the current playlist by doing this.

And one more thing: when downloading images, is there any chance to choose or configure a favorite resolution? Sometimes i want to download some images from my library in my Android device (Lenovo A1), in order to view, edit and zoom them with some other image app.

Kind Regards

Mario
[Android Apps and Games] bubbleguuum:
The Media Server running on WHS probably does not support MKV at all.
[Android Apps and Games] bubbleguuum:
Not possible currently as the transcode video functionality of BubbleUPnP Server is only used for playback. So if you download a video, the original will be downloaded.

I will look into adding the ability to download transcoded videos.
[Android Apps and Games] bubbleguuum:
Thanks for the head up. Rather silly response from their part.

You can still try with another WiFi router, in case the problem comes from here.
[Android Apps and Games] bubbleguuum:
The issue is that when the Media Server expose several images URL of different resolution (like Twonky), it picks the image whose resolution is immediately lower than screen resolution, which is some case may cause the image to look low resolution. The reason of this behaviour is to prevent the app of running out of Bitmap memory which is quite scarce, even on on tablets. I will defintely look into fixing that so your images look high resolution.

I think I will make a modification so the highest resolution image (unmodified image) is downloaded. It makes more sense for editing.
[Android Apps and Games] SchlesiM:
Hi bubbleguuum,

hmmm, in fact, i think it depends: the appropriate resolution differs, concerning the user's purpose. For VIEWING images, the smallest resolution/size allowing to be displayed sharply on the mobile device would be perfect. For EDITING (or storing/transporting) images, the original version would be fine. We shouldn't forget that images often have a lot MB's in size, so downloading a few hundred images from a library could be real pain.

In my opinion, viewing make more sense. Or: if there was an option dialog or configuration to choose the desired resolution (maybe different for viewing and downloading), the app would perfectly deal with any situation.

But my former question was about another strange thing: depending on the way, i'm displaying an the SAME image (browsing through the library list or choosing "play" in the "now playing" screen), it differs signifcantly in sharpness (the "now playing"-way is perfect, but only allows to view the first image from the current list). Therefore i think display quality depends on something more than just the resolution of the streamed image (or are both ways using different resolutions?).

I know, i'm demanding a lot :). But BubbleUPnP is simply near perfect for a lot of media purposes. And it's getting better and better. Considering that fact, that more and more people are Android tablets (sometimes replacing Windows netbooks/notebooks), and more and more media devices are supporting DLNA, this app could be THE solution for a lot of media uses.

Kind Regards

Mario
[Android Apps and Games] schossel:
Bubbleupnp Server

Hi,

I downloaded and installed the server today. Firewall and everything was no problem. The connectivity test in the android app was succesfull at the first try. But when I tried to browse my remote folders no files were shown. At first I didn't know what to do so I copied some files to different folders and recognized that only files in the "public" folders were shown. I thought about this and set the share permissions (not the file permissions) from another folder from "User A" (me) to "User A" and "Everyone". Now the files are shown remotely in BubbleUpnp.

I don't want to extend all my shares to everyone only to get remote access. Is there any other way to do that?
[Android Apps and Games] bubbleguuum:
Both ways are separate, hence the difference. This will be fixed in 1.4.2 where a resolution higher than the screen will be picked if available, for sharp images.
[Android Apps and Games] bubbleguuum:
I'm assuming you are accessing WMP12 through BubbleUPnP Server here.

Normally, in WMP, when you add a folder to your library (through context-menu on the left "Music" node then "Manage Music Library"), WMP will add user WMPNetworkSVC to the list of users for this folder (you can check it in Explorer, in the folder's properties, Security tab). Only this user is necessary for the folder to be accessible through UPnP.

So you may want to readd the folders in WMP as described above, or manually add this WMPNetworkSVC user to your share folders.
[Android Apps and Games] schossel:
You're right its WMP12, I forgot to mention. I put all files in the Explorer Library and they were automatically added to WMP. I'll give your method a try. If it works it should be mentioned in the FAQ.

---------- Post added at 07:54 PM ---------- Previous post was at 07:28 PM ----------

I tried your solution and it didn't help. It doesn't matter if you put your files in the library by explorer or WMP the Usergroup WMPNetworkSVC is added in the security tab in both ways.

In my home network everything goes the right way. I have access on my files from every DLNA device I have but if I try to access them remotely through BubbleUpnp Server it seems that not the file permissions are the ones considered but the share permissions!

The problem now is the usergroup WMPNetworkSVC is not available for shares. I have 3 different folders for example series, movies and recordings and they are all in the library and they are shared in my network. It is not possible to access them through BubbleUpnp remotely without adding the user "everyone" to the share tab. This is not ideal because everyone in my network can access the files but thi is not the way it was planed.
[Android Apps and Games] bubbleguuum:
Ok, I will be looking into it and trying to reproduce it.

WMP possibly doesn't like something when being accessed by a proxy (which BubbleUPnP Server is).
[Android Apps and Games] schossel:
Ok, I did some further testing and it has nothing to do with the shares. I made a new folder and put only one video file in it. I put the folder in WMP and checked if the usergroup WMPNetworkSVC was added. It was with "read" permission. The folder was NOT shared.

Now I tried to access it remotely and it wouldn't work. I went back to the security tab and gave the usergroup WMPNetworkSVC "all" permissions. Remote access was not possible. So I added the user "everyone" in the security tab and gave him "read" permissions. After "reload" in BubbleUPNP the folder "test" was there.

So I'm not able to access the files remotely without granting the user "everyone" minimum "read" rights.

But it has nothing to do with the shares, that was a coincidence because every folder I tried was also a share and I took the wrong conclusions.

If it is any help to you I can provide some screenshots.
[Android Apps and Games] bubbleguuum:
I can reproduce it. It looks like WMP will not expose folders which do not have

"Everyone" in the list of users. It is not related to BubbleUPnP Server and will also happen if you connect to your WMP server directly.

I found this thread on this topic:

http://answers.microsoft.com/en-us/...f5?msgId=10aea9de-7781-e011-9b4b-68b599b31bf5

So it is definitely a WMP issue here.
[Android Apps and Games] Tom23Ko:
Playlist Management

First of all....Thanks for this great App! I've been looking for a good DLNA-App all the time and BubbleUPNP is by far the best you could find.

My setup:

QNAP TS-212

Twonky (6.0.38)

Samsung Galaxy S2 (4.0.3)

Samsung UE46C6200

I've worked myself through this thread and already found some uesful hints, like switching the Twonky device to "Bubble DS Control Point" and the last.fm support (great idea!). Now everything works near perfect.

The only thing that troubles me a bit is the playlist management. I've got my music organized in folders with .m3u-Playlist for albums, artists, events, etc...

In BubbleUPNP I could see these playlists (with a [*] behind it), but I can't use them. "Track is not playable: no compatible decoder found". I tried turning off the MIME-Type-Check but nothing changed.

So my questions are:

Do my .m3u-playlists have the wrong format?

Are .m3u-playlists supported at all?

Is it possible to convert .m3u-playlists to .dpl?

Is it possible to edit .dpl-playlists on PC?

Is it possible to sort a playlist in BubbleUPNP (by filename, by tracknumber, by ID3-Tag,...)?

Many questions for the beginning, but I'm very impressed by this great kind of support. Keep up the good work!

Kind regards

from Germany
[Android Apps and Games] bubbleguuum:
Thanks for the feedback

1 & 2. M3U playlist are not managed at all. There are kind of a corner case as they are a single item holding several items (much like a folder). I would expect to be the job of the Media Server to expose a .m3u playlist as a folder holding tracks instead of a single item (according to your description).

Can you detail how you would expect them to work in the context of the app ?

I will look how twonky present .m3u and see if something can be done with it.

3. not really useful to do as the dpl would miss most track metadata which isn't present in a m3u

4. yes. you can even copy them between devices

5. not possible to sort. With UPnP there is no concept of filenames attached to tracks. Can you give some concrete example on why you would need to sort playlists ?
[Android Apps and Games] Tom23Ko:
Thanks for the fast answer!

I did some more testing myself and found out, as you said, its a Twonky-problem. That was the hint I needed. In fact some few of the m3u-playlists DO work, they are resolved by Twonky correctly, but most playlists don't. I can't see any difference in their formats or any reason for this, but I'll figure it out. Seems to be a problem on the server side.

In addition I changed the navigation method on the server and now I can perfectly work with it. No more need for sorting files or converting playlists. :)
[Android Apps and Games] stereoplay:
Hi Bubblegum,

is it possible to send the whole playlist in one shot to the renderer?

In my case I use Jriver as renderer. What I can see there is, that only one song is put in the playlist by bubble upnp. After the song has played out, bubbleupn sends the next song to the Jriver playlist.

So I don`t have gapless playback, because Jriver waits for the next song to play/fills his buffer.

Regards

Frank

PS: The Renderer(with Openhome) reacts the same...
[Android Apps and Games] panfist:
Hi-

I have tried bubbleupnp and I really like it, but I'm having a hard time purchasing a license on one of my tablets. I can't get on the google play store, and I can't seem to find your app on any other stores. Do you think any time in the future you might be on the amazon app store, or any others? Or is there are legitimate way to purchase a license and side load it to my tablet?
[Android Apps and Games] bubbleguuum:
No it isn't. It is only possible to send a full playlist with OpenHome renderers. Jriver isn't one and BubbleUPnP OpenHome implementation isn't gapless.

Jriver supports since recently a mechanism to do gapless, which BubbleUPnP doesn't support because there are few renderers out there that support it.

Adding support for it in BubbleUPnP is somewhere in the todo list.

That, and maybe support for gapless in the BubbleUPnP OpenHome implementation, which would work with any renderer. That will be challenging to implement though.
[Android Apps and Games] bubbleguuum:
For now BubbleUPnP is only available on Google Play. No plan for other stores as the license verification is tied to Google Play.
[Android Apps and Games] bubbleguuum:
Some users have been reported discovery issues. Myself I noticed intermittent discovery issues on my Nexus 5 running Marshmallow while no issue on

another device on Lollipop. Are you on Marshmallow ?

BubbleUPnP rely on Google Play Services for Google Cast devices discovery (as most apps do, but maybe not Spotify and defintely not for Netflix and Youtube), so if there's a problem here, no Chromecast.
[Android Apps and Games] Frugipon:
I am using a LG G3 (Bliss Rom + exposed) and a Z3 tablet compact (rooted stock + xposed) both running 5.1.

Bubbleupnp is the only Chromecast-related app giving me trouble so far (I am also using Plex, TuneIn Radio, Vega Cast + Ace for Twitch, Twitch which all see my Chromecasts correctly).

Also the Chromecasts are the only troublesome devices when using bubbleupnp, my other connected devices (Sony KDL40EX500, Foobar2000 + foo_upnp, Bubbleupnp local players) are all detected perfectly.

I can provide logs if need be.

I guess I will have to keep "exposing" the Chromecasts with Spotify.

Nevertheless : thanks for the great work.
[Android Apps and Games] dhoeglund:
Ahh i see. Good find. A patch has actually been posted here, i will try and compile ffmpeg with the patch and see how that goes, since they decided not to fix the issue for now.
[Android Apps and Games] bubbleguuum:
I'm going to investigate this issue.
[Android Apps and Games] bubbleguuum:
Good find.

Prior to firmare 1.17a, the CCA accepted FLAC up to 192/24 and played them without problem (I could test it before it was updated to 1.17a), probably downsampling internally to 48/16.

Starting with 1.17a the CCA wil refuse to play anything higher than 96/24 whether FLAC or WAV (tested with anolog output). And to complicate things I have some 96/24 FLACs that it refuse to play, will need to investigate.

I will have to make modification to Chromecast transcoding (whether local or with BubbleUPnP Server) to take into account this new facts about the CCA audio and transcode to WAV anything over 96/24.

AFAIK, Chromecast v1 and v2 still accept up to 192/24 (but for how long ?), although unlike the CCA it will resample it to 48/16.

EDIT: ideally the CCA should accept anything higher than 96/24 and resample it accordingly. I will probably open an issue for that on the Google Cast issue tracker.
[Android Apps and Games] bubbleguuum:
[MENTION=1749551]xamastrok[/MENTION]

There's not much difference between Android BubbleUPnP and BubbleUPnP Server for controlling JRMC.

Except BubbleUPnP Server has probably a more solid network connection (Ethernet vs WiFi, WiFi can be unreliable).

You can if you wish send me a log file, playing TIDAL to JRMC until the problem happens (see first post of this topic for instruction).

But using BubbleUPnP Server really has some advantage such as not requiring to let Android BubbleUPnP running.
[Android Apps and Games] bubbleguuum:
BubbleUPnP 2.5.5.1 released, a hotfix update:

fixed hit and miss Google Cast device discovery

fixed Library Search history not working anymore

fixed "Select All" Library action using wrong icon on tablets
[Android Apps and Games] moviecut:
I like the way, bubbleupnp shows my google music (list-view!). But i think, bubbleupnp can not play the offline storage, it seems, that every song will be streamed. Is it possible, to make a switch like "only show offline music"? That whould be great!

Gesendet von meinem GT-I9295 mit Tapatalk
[Android Apps and Games] bubbleguuum:
The Google Music functionality of BubbleUPnP is totally independent of Google Music (the app) and whatever files you might have cached here, and does not support any form of caching.
[Android Apps and Games] bubbleguuum:
BubbleUPnP Server 0.9-update11 released. Changelog.

.
[Android Apps and Games] el_smurfo:
I am having a lot of trouble getting mkv transcoding to work on my Samsung TV using Serviio, BubbleUPNP server and the paid android app. bubbleguuum posted on G+ that I needed to select the android bubbleupnp profile for the tv, but I wonder:

1. Where do I get this profile? Not available in my Serviio install.

2. Does this mean that the phone is doing the transcoding, because I want it done server side.

EDIT: Reading more, I believe what I need to do is just select Generic DLNA profile. This is mapped to BubbleUPNP server when installed and will perform the transcoding. will try tonight.
[Android Apps and Games] hifidon:
Error message starting audio cast

I am getting a weird error message every time I start audio cast. It still seems to work correctly though, so don't know if anything is actually wrong. Here's the message:

Audio Cast: System UI: cannot play: cannot resample (unsupported on 64-bit CPU)

edit: forgot to mention I'm using a Nexus 6P.
[Android Apps and Games] Dreamweaver:
Bubbleguuum is having a time-machine. :) In the changelog you wrote Dec-26th :)

Thanks for the update!!
[Android Apps and Games] el_smurfo:
Still not able to transcode to Samsung TV using serviio, bubble server and paid app. Anyone have a step by step? TV says not supported.
[Android Apps and Games] GloryUprising:
Yes, came her to report this exact issue; for me it affects 24bit files irregardless of the sample rate. The issues also seems specific to the track as it can happen on some but not all; but I can reliably figure out which ones are the problem and the problem is persistent to those files only. Further with some of the tracks, I noticed if you manually scroll around in the playback bar, *sometimes* the music will start and play like normal to the end.

I thought I had something to do with the way my FLAC files were encoded, but attempting to re-encode them did not change anything.
[Android Apps and Games] moviecut:
I noticed two problems:

- is the Is the homepage down? i cant open http://www.bubblesoftapps.com/bubbleupnpserver

- the synology package from winxi hasnt been updated to beta 11 in the repository ( http://www.cphub.net/ )
[Android Apps and Games] bubbleguuum:
The CCA will not play some FLAC within spec (<= 96/24) depending on how they were encoded. The fix is to reencode them using --fast:

flac myflac.flac --fast

I opened an issue for this.

.
[Android Apps and Games] bubbleguuum:
It was down and is up again now.

The package needs to be updated but update11 is not the reason. It needs to be updated so it installs on DSM 6 beta.

All the installers always install the latest version (update11 at this time) and are not updated themselves when there

is a new updatexx version.

To update your current update10 version, simply start the web config, go to Settings/Update and tap 'Check for update'.

It is possible your install is already up-to-date, if you did not disable autoupdate.
[Android Apps and Games] bubbleguuum:
Answered on Google+.
[Android Apps and Games] bubbleguuum:
This message is shown each time an app or process (System UI here) attempts to play audio that is not 44.1 kHz / 16 bits (the output combo of Audio Cast).

In that case, Audio Cast resample to 44.1/16, but it is not supported on 64 bit devices (only on 32 bit), for technical reasons.

Maybe it will be supported in the future but it's a bit complicated.

Here it is probable that you have a system sound played by System UI that is not 44.1/16
[Android Apps and Games] bubbleguuum:
Well spotted. Fixed.
[Android Apps and Games] moviecut:
Thanks, my BubbleUpnp-Server ist finally running again on my Synology NAS! Wooohoooooouuu! I installed it directly via File, auto-update was not working... http://bubblesoftapps.com/bubbleupnpserver/BubbleUPnPServer.spk
[Android Apps and Games] hifidon:
I rebooted the device and the error message went away. :confused:
[Android Apps and Games] bubbleguuum:
Anyway Audio Cast resampling on 64-bit will be supported in the next update. Got it working.
[Android Apps and Games] Miracle1980:
I love the application but now I am using Daphile as music player. Would be possible to make Bubbleupnp recognize Lms libraries? Basically remote controller for Squeezebox...
[Android Apps and Games] mkdr:
Bug: Since some weeks, or ~2-3 months, cant really say when it started, the app takes much longer to start than it used to. If you tap the app the phone/tablet does nothing for about 3-6 seconds and then BubbleUPnP appears. This is really bad behavior. You should look into start the gui, and then do background stuff or do the init stuff via threads, not blocking the gui to load.
[Android Apps and Games] bubbleguuum:
Well, this does not happen on most devices. Only the very first launch after install takes several seconds, as a long one-time operation is performed.

Can you tell me what is your device, android version, ROM (if any), whether you are rooted and have Xposed installed.
[Android Apps and Games] mkdr:
It happens on all my devices, rooted or not rooted, custom rom or original rom, no xposed running on any of them though.

Samsung Galaxy SIII i9300, custom rom, rooted, Android 5.1.1

Nexus 7 2012, original rom, rooted, Android 5.1.1

Telekom Puls, original rom, no mods, Android 5.0.1