yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] bubbleguuum:
[MENTION=7985546]matagou[/MENTION]

I need to add new Intent actions for that. Will do for next update.

Although i think you should already be able to perform volume up and down,

if you can simulate hardware key presses with Tasker (or similar events with the RemoteControlClient), assuming the CCA group is active in BubbleUPnP.

This would only work with Google Cast device though (until I add proper Intents).
[Android Apps and Games] bubbleguuum:
[MENTION=5260018]jmath07[/MENTION]

Nothing changed since a while concerning youtube handling.

It should work if your audio only renderer advertise supporting mime-type video/mp4, which would be super rare.

You can try to disable 'Settings > UPnP Tweaks > Mine-type check' to still force sending the video with the hope the renderer will be able to play the audio track and ignore the video track, but do not expect miracles.
[Android Apps and Games] bubbleguuum:
Probably Plex does not return the same stream whether BubbleUPnP or USB Player browses it, with its concept of DLNA profiles.

What kind exactly is the source DSD file ? Any sample that I can download online for testing ?
[Android Apps and Games] mbze430:
I am almost positive that it is doing to all DSD. I will confirm later tonight when I get home. I will try to find some free DSD as well.
[Android Apps and Games] mbze430:
ok I tried 5 different DSF DSD64 and DSD256 that I personally own. If I use BubbleUPNP and USB Player Pro as the renderer it automatically turns them to PCM 386kHz from the Plex DLNA. If I play the same 5 different files directly from USB Player Pro via Plex DLNA they play as DSD.

Here is one I downloaded for general testing

http://download.oppodigital.com/hra...lias - The Window - Vision of Her (DSD64).dsf

What I also tried was using Foobar2000 and send those DSD64 file to the USB Player Pro renderer and it does the same thing, turns it PCM 386kHz. Hope that share some more light in to the matter
[Android Apps and Games] mmortal03:
Thanks, I will PM you the video.
[Android Apps and Games] JohnnyDvanC:
Still no AirCast with 2.8.7-amz version

This bug does not seem to be fixed in 2.8.7-amz.

Do I need to remove and re-enable BubbleUPnP or the xposed module? Any help?

Sorry to be so persistent, but I payed for the feature and I need it.
[Android Apps and Games] bubbleguuum:
[MENTION=6371412]JohnnyDvanC[/MENTION]

Confirming. Should have tested.

Although the module now loads fine, there is another issue easy to fix, due to the package name being different than

Play Store BubbleUPnP. Will submit a fixed version later today, that should be available tomorrow.
[Android Apps and Games] bruxi:
Openhome renderer resumes playing without intervention

Hi,

I've got the same situation as described below and I'm looking for a solution.

When I stop playing a music playlist e.g. to Kodi renderer and watch a movie in Kodi then immediately after stopping the movie Bubbleupnp continues playing the playlist without any intervention.

The same always happens when I play with another app to any renderer in my home. As soon as I stop playing with that app the Bubbleupnp playlists continues to play again.

This is very annoying. Is there any possibility to change this behaviour?

Thanks a lot in advance.....
[Android Apps and Games] friedflow:
Hello,

Would it be possible to add an option to display subtitles with an outline instead of the drop shadow (when casting to a Chromecast)? I think it both looks better and is easier to read on all types of backgrounds.

Another, less important, question regarding subtitles. From where are the fonts loaded? Would it be possible to add support for custom fonts?

Thanks!
[Android Apps and Games] artwo:
Hello,

How could I regenerate the name of tracks in playlist?

I modified the naming in minimserver (tagFormat) but it is not taken into account in the playslists (former naming).
[Android Apps and Games] gofwar:
Hallo,

I use bubble upnp for my music streamer.

Had to enable use proxy, or else the music will stop every few minutes and goes in the middle of the song automaticly to another song. (Sometimes it Just stops)

I use it for my high end audio equipment, will the setting use proxy affect the music quality?

And why must proxy be enabled?

Thank you

Best regards
[Android Apps and Games] brizzol:
I use bubble upnp for playing video streams to my x box. On my new phone with Android 7 it no longer works I get an error resource not found (716). The issue happened to my mother's S7 edge after updating to Android 7 on her phone which leads me to believe it's possibly a conflict with Android 7. Is there any chance of a fix anytime soon I love this feature. Thanks.
[Android Apps and Games] bubbleguuum:
Try rebooting your Xbox (do a real cold reboot, not a wake up from standby) and let me know if it fixes the problem.

I've seen it happening it once on my Xbox and it was the UPnP/DLNA renderer of the Xbox that was in an unrecoverable error state (bug).

A reboot fixed it.
[Android Apps and Games] bubbleguuum:
[MENTION=2998506]gofwar[/MENTION]

The proxy does not affect music quality and your renderer receives the same data.

Proxying is needed for some renderer that may have trouble streaming directly from the original http server or if the renderer does not support some functionality (https, http redirects, ...) or if some DLNA specific http headers must be returned for the renderer to play at all (not the case here). It can also solve buffering issues, or issues with renderers requesting data in chunks with URLs that expire quick.
[Android Apps and Games] bubbleguuum:
[MENTION=1294704]artwo[/MENTION]

If you mean 'Saved Playlist', you can't (without making the playlist again) because all metadata is stored at the time the track

is added to the 'Saved Playlist'. Technically it would be possible to refresh that data (with a manual refresh option) but it would not

work with all media servers.
[Android Apps and Games] bubbleguuum:
[MENTION=2915816]friedflow[/MENTION]

There is no way that I know of to add an outline to an existing font, using just html5 (unlike drop shadows, which indeed is not as good).

Maybe it is possible though. An alternative would be to use a font that already has an outline but I have not researched that.

And such hypothetical font would have to ideally contain glyphs for all languages.

The fonts are stored on the cloud server hosting the Chromecast BubbleUPnP receiver app.

Technically it would be possible to support custom fonts, but it would be quite a bit of work for very few people using it.

If you have some cool fonts to suggest for subtitles just let me know. I may include them an make them selectable.
[Android Apps and Games] bubbleguuum:
[MENTION=8062765]bruxi[/MENTION]

This is a known issue not so easy to fix reliably in BubbleUPnP Server but I will have another look at it.

In the meantime, you can avoid this issue by clearing the OpenHome Kodi Playlist before using any other control app for Kodi.
[Android Apps and Games] brizzol:
Hi the issue my mother had was for the Chromecast bud, I've done a proper reboot but no joy, it seems as though there's an issue with Android 7. I've just talked my mother through the steps on her old s5 which isn't on android 7 and it's working fine.

If you have any ideas or anything to test let me know and I'll let you know if it fixes the problem. Thanks bud
[Android Apps and Games] bubbleguuum:
I just answered you by email, asking for a log file.
[Android Apps and Games] brizzol:
Thanks I've replied, the first email has a log file but it didn't capture the problem. I sent two more. Thanks
[Android Apps and Games] friedflow:
Do you think a repeated shadow without offset would work? I think it looks pretty good on my computer screen if the shadow is repeated five times. Might have to experiment with different blur radiuses and letter spacing.

There is also a -webkit-text-stroke, but I'm not sure if the Chromecast supports that. And the outline is drawn inside the letters instead of outside, so would not work too good with thin fonts.

Examples: https://jsfiddle.net/vvkbyLy1/

Roboto would be great to have as on option. I think Roboto Medium has a nice weight. https://fonts.google.com/specimen/Roboto
[Android Apps and Games] bubbleguuum:
Thanks, will experiment and make improvements if it works. Will also check Roboto.
[Android Apps and Games] Dexter666:
When I am streaming FLACs (more than 44.1KHz freq) to my AVR from samba server I got only noise. With 44.1KHz FLACs it is working normally. As audio player I am using Samba Network Music Player and in Bubbleupnp it's audio cast auto/lpcm. Any solution for that? I think that bubble is automatically downscaling frequency to 44.1KHz, so it suppose to work..? My AVR can do FLACs up to 192 kHz/24 bit.
[Android Apps and Games] Top-Notch:
? Only works the first time..?

I've been using Bubble to play movies on my ps4 from my phone. After installing it and changing no settings, it will show in the media player and work like a dream, but once I restart my phone or the PlayStation, I can never get it to reappear.

So far my only solution is uninstalling the app and re-installing it, every time I want to watch a flick.. :eek:

They're both on the same Wi-Fi, I use FoxFi for a hot-spot .. I'm lost. Advice?
[Android Apps and Games] bruxi:
I try to wing it by deleting the Playlist after using BubbleUPNP. But I'm not the only person in our household and sometimes other habitants get frightened when their movie is finished and all of a sudden music starts playing loudly.

Do you see any chance to fix that issue? That would be very great!
[Android Apps and Games] bubbleguuum:
Looks like this renderer has trouble playing LPCM. Maybe try to force 'Settings > Audio Cast > Audio format' to WAV.
[Android Apps and Games] bubbleguuum:
That doesn't makes much sense... do you restart your PS4 from sleep or from a cold boot ? Not sure what that FoxFi thing is doing but make sure both your Android device and PS4 are on the same WiFi network and that BubbleUPnP is started.
[Android Apps and Games] bubbleguuum:
Yes there's a good chance. I can see how it is annoying.
[Android Apps and Games] rifmouk:
Is a android TV version planed ?
[Android Apps and Games] Dexter666:
Didnt help.

Gesendet von meinem SM-N910F mit Tapatalk
[Android Apps and Games] r-l:
Is it possible to add Subscene to bubble upnp? I personally think it's better than opensubtitles.
[Android Apps and Games] Top-Notch:
Foxfi sets up a wireless hot-spot from my phone, so literally, I cannot be online on my ps4 without being on the same Wi-Fi.
[Android Apps and Games] joschipp:
When sending pictures to an external renderer (TV), i get them also on the android device. But i prefer seeing the library, so i can choose the next picture i want to see. Is it possible to change this behaviour? when listening to music or playing videos the library is availiable = perfect.
[Android Apps and Games] roserez:
5 year followup

Hi Bubbleguuum - I'm also a licensed user who has a similar need for being able to proxy a renderer. My needs are a bit simpler - I don't need to see my renderer over the Internet but I do need to cross subnets. My servers and renderers are all on wired ethernet and my controllers are mostly connected by wifi. However, my wifi, for security reasons, is not on the same network. Therefore, my servers and renderers are on the same network but my controllers are not. So in my scenario, the renders and server can communicate fine, and the server and the controller can communicate over the proxy that you already implemented. I think that the missing piece is just directing the server to the renderer. Do you have any ideas?

Thanks!

- Mike
[Android Apps and Games] alextorex:
Hi, with USB Audio Player as renderer and Dragonfly Red. It just stops after each song in playlist. I have OnePlus 3T.
[Android Apps and Games] AYHJA:
A couple of things.

This is a great app, I think it's the first one I ever purchased on Google. But for some reason, Bubble really hates Comcast/Xfinity. I can't add my home network while I'm on it, I have to use my cellular connection to make sure it will connect. But I can deal with that.

Here lately, UMS stopped showing up as a renderer in Bubble. But right before I burned down the house, I decided to try my mobile connection. Sure enough, UMS showed up. What I also noticed is that when I go to Media Servers tab of http://127.0.0.1:58050/#main, I have several rendering devices listed, but I only want 2 of them to show. When I'm on my home network, all of them show. When I'm on my cellular network, only the ones I have checked show.

I can cast to any device running Bubble from my PC no problem. I just, all of a sudden, can't browse the server from my Android devices which vary in type and OS. I can't pinpoint when, but it must be recently this has happened.

Please help, I'm not even sure where to start.
[Android Apps and Games] rossco_50:
Bubbleupnp Server Not showing chromecast renderers

Hi,

I have a bubbleupnp license. I have a chromecast, chromecast audio and MinimSever running on an imac serving files from a drive connected to my router. I am using bubbleupnp server, and the chromcast audio was set as an openhome renderer.

Everything was working fine, but now no renders are listed on the server, and no openhome on controller. The minimserver is shown on the bubbleupnp server list, but is not being picked up by bubbleupnp itself.

The last time I know it was all working was last weekend. I have tried rebooting etc without any progress. Any ideas?

I got a new sony tv a while ago and (last weekend) I had noticed it was showing up in bubbleupnp as a renderer. It wouldn't play, and then when I tried to access the server through the TV directly. It couldn't detect the directory structure pas the the first level. I wrote it off as probably not being a proper dlna renderer (not a listed feature of the TV) and not being compatible with FLAC.. However, could trying to use the TV have upset my server?

Thanks,

Ross
[Android Apps and Games] Lee48:
Hi, great app, but I've run into a problem. When I'm streaming from Google Music to another renderer the music starts, but if my phone (which I'm running bubble upnp on) display turns off then the current track will finish playing, but will not progress to the next track until I activate the display again. I have no problem if the display is kept on, and no problem streaming from the local or external servers.

Thanks for any help

Lee
[Android Apps and Games] dark0shark:
As my device is connected always to my HiFi-amp I make use of the option "start on boot". Works great, but I would love to have the device started directly into full screen of "Now Playing"-screen, is that or will it become possible?
[Android Apps and Games] bubbleguuum:
[MENTION=8084682]Lee48[/MENTION]

Looks like you have a device doing things to WiFi when the screen goes off, even if BubbleUPnP tells otherwise.

This can be difficult to troubleshoot. Look in the manufacterers specific battery options if there are any for an agressive battery settings

that might get in the way. Same for custom ROMs. If using a rooted device, the problem could be cause by a battery saving app, Greenify or similar. Or an Xposed module if using that.
[Android Apps and Games] bubbleguuum:
[MENTION=8081542]rossco_50[/MENTION]

Did you try rebooting your WiFi router and restart BubbleUPnP Server (a full stop/start from the Windows menu entry, if running on Windows) ?

And eventually a reboot of your Google Cast devices, if necessary.
[Android Apps and Games] bubbleguuum:
[MENTION=4497684]AYHJA[/MENTION]

if you tried connecting to BubbleUPnP Server using its public ip with your Android device connected to your Home WiFi, this did not work likely because your router does not support 'NAT loopback', that is, the ability to connect to the public ip from within the LAN. Maybe it can be enabled in the router's settings.

Not sure I understood what your exact problem was but I really discourage using UMS with BubbleUPnP Server as UMS has some problems. I recommend using Serviio or Kodi, or MinimServer if you need music only.
[Android Apps and Games] bubbleguuum:
[MENTION=8080708]alextorex[/MENTION]

If you have 'Settings > UPnP Tweaks > Gapless control' and/or 'Settings > UPnP Tweaks > Use eventing' enabled, try with both disabled.

If the problem persist, please send me a log file playing a track until next track does not play (see first post of this topic for logging instructions).
[Android Apps and Games] bubbleguuum:
Wow, that's a quote resurrect !

But no plan to implement renderer proxies as it is far from trivial to do, and for a super limited use case.
[Android Apps and Games] bubbleguuum:
[MENTION=8080106]joschipp[/MENTION]

I think you can do that adding the photos to the Playlist tab, then tapping images individually in the Playlist tab. You can also advance sequentially using the next/prev button in the Now Playing tab.
[Android Apps and Games] AYHJA:
Hi, thanks for responding. Hopefully I can be more clear. I'm not trying to connect to Bubble using a public IP. Here are the steps of what I'm doing.

1. Go to Settings > Network and Settings and add my home network.

2. Click Test

If I'm already on my home network, the request will time out. If I disconnect my home wifi connection and use my device's cellular data connection, the test passes and it works normally. When I return to my home network, everything works as it's supposed to.

When I'm on my home network, every server shows up. Except recently, UMS. When I'm away from home and I'm using another connection, cellular or wi-fi, eveything looks like it's supposed to. Servers that I don't have selected in the Bubble server setup screen do not show up.

My problem is that I don't want certain servers showing up. That behavior on my home network is not possible. Every server shows up, except UMS.

When I'm not on my home network, everything looks and works like it's supposed to. All of the servers showing up has always been the case, but UMS not showing up on my home network is new.

I'm asking if there might be a reason that this is the case. Why does Bubbleupnp ignore it's sever settings when I'm on my home network? I feel like the answer to that is connected to why UMS suddenly stopped showing up.
[Android Apps and Games] transfers:
I am running BubbleUpnp on my Android phone to stream from my NAS to a Raspberry Pi running Rune Audio headless.

The Pi IP address is dynamic, but every time it changes, BubbleUpnp loses connection with the Pi.

I can restart BubbleUpnp but it won't find the Pi unless I restart the Pi.

However I can still control the Pi with a browser direct to Rune Audio.

I would prefer to use BubbleUpnp as it has better search functions.

I've tried to give the Pi a static IP in Rune but I'm not having much luck with that at the moment.

As far as I can see, Rune won't save a static IP unless you update to the nightly build.

When I follow the instructions here, it stops at 61%. Restarting gives you a dead Pi.

So I have two questions:

1. Does BubbleUpnp lose connection when you use a dynamic IP?

2. If so, how can I set a set a static IP in Rune Audio?

I'm cross posting this on Rune Audio and BubbleUpnp just in case.

RuneAudio 0.3-beta for Raspberry Pi 2B with Hifiberry DAC+

BubbleUpnp 2.8.7 licensed
[Android Apps and Games] imjinman:
Battery Drain Pixel XL

Hi

I am running Bubblesoft on my Pixel XL (as is my wife) and it is severely draining my battery (at the top of the list and sometimes up to 70% drain). I have tried exiting BS to no avail. The only way to kill it is to go to Apps and Force Stop. The same happens on my wife's Pixel XL too.

Set up: running Minimserver and BS Server on a synology NAS. My Music streamer is a Moon 180. All wired with ethernet

Happy to send a log file if that helps

Thanks!
[Android Apps and Games] V4lve:
Hi. I am trying to use BubbleUPnP to cast Tidal to my Nexus Player. It shows the player briefly on my TV and then returns to the splash screen. Nothing gets played. It works with other sources and my other Chromecast but not Tidal to Nexus Player. Anyone else have any success with this?
[Android Apps and Games] bubbleguuum:
By "public ip", I meant the public ip address (or public hostname) of your router. That's what you entered to connect in the Settings > Network and Settings > [network name] > Server Address' field. You are necessarily connecting using the public ip address (or hostname) of your router to be able to connect outside of your home network. What I was saying is that some routers do not allow to connect to your public ip when the connection is from within the LAN, thus connecting to BubbleUPnP Server only works from a mobile (or WiFi not being your LAN) connection. Google 'NAT loopback' for more details on what I am talking about.

For UMS not appearing when in your LAN, it is likely not being detected via SSDP discovery for whatever obscure reason (but it is detected by BubbleUPnP Server, that's why you see it that way, on a mobile connection only due to the first point). UMS and PS3 Media Server, I really do not recommend using them due to repeated issues with them in the past.

When on your LAN you can hide specific media servers this way:

- enable the Devices tab: Settings > Look And Feel > Bottom Tabs > Enabled, with additional Devices tab

- go into the new Devices tab, 3 dot menu on the device you want to hide > Hide, to mark it hidden

- Filter > Not hidden, to only show not hidden devices

- you need to keep the Devices tab enabled so devices stay hidden
[Android Apps and Games] bubbleguuum:
By dynamic ip address do you mean the LAN ip address is changing ? Why would it be changing ? In any case, if it is changing, then

it is likely the renderer (upmpdcli ?) not taking into account the change until reboot.
[Android Apps and Games] bubbleguuum:
I could verify this. After investigation it turns out that FLAC does not play at all on the Nexus Player. I created an issue for it on the Google Cast issue tracker.

In the meantime, you can still play TIDAL switching to AAC in Settings > Local and Cloud > TIDAL > Wifi/Eth audio quality.
[Android Apps and Games] transfers:
No, the IP address of the renderer on my LAN is changing.
[Android Apps and Games] rossco_50:
Sorry, should have tried rebooting the router before posting. All ok now.

Ross
[Android Apps and Games] church_mouse:
Gapless Issue

Apologies if this has been mentioned before - I did a search and could not find a reference to it:

On my Mac I am running JRiver as a Media Server. I have Bubbleupnp running on an Android tablet and am using my Qobuz Cloud library to stream through the JRiver renderer. The issue I have is when I set Bubble to use Gapless playback - consistently the following scenario occurs within 3 or 4 tracks:

1. Track X completes.

2. Track Y loads in JRiver

3. Bubble continues to show Track X - i.e. metadata of track X shows even though track Y is playing.

4. Track Y completes

5. Bubble then shows and loads track Y which causes JRiver to reload and replay Track Y.

6. This will then repeat consistently for every second track thereafter in the playlist.

If I switch off Gapless, tracks will play correctly, albeit with a loading/buffering delay.
[Android Apps and Games] V4lve:
I have a suggestion. Forgive me if this has already been thought of.

The ability to bookmark/save specific combinations of library and renderer. Then option to add a shortcut for each on home (perhaps with relevant icon). On launch of each it sets BubbleUPnP to that combination.

E.g

1. Tidal to Chromecast.

2. Local to local.

Ta
[Android Apps and Games] duffy64:
nice app but i miss an option to search just inside the playlist

theres only a global search which is quite messy

i have some playlist with more than 1000 files, so i have to scroll and search manually:rolleyes:

would be nice if you could implement such a feature and maybe the option to queue files temporarly
[Android Apps and Games] Stretchie-Poo:
Is there a fix for BubbleUPnP not advancing onto the next track? It's getting really annoying now. If you forward one or more tracks, it stops auto advancing after that song.

This has happened on the last few android software builds. Now running 7.0