yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] n99123:
Download limit

Hi,

I'm trying to use the download feature to get a local copy of a full HD video on to my tablet. It keeps stopping at almost exactly 2gb though, is there a maximum download size limit? I'm using it on LAN and have the licensed version. SD videos below this limit work fine using this method

Thanks,

Nick
[Android Apps and Games] bubbleguuum:
No plans for musepack.

But you can play them without loss of quality with a Media Server that handle musepack and exposes them as WAV or LPCM.

at least foobar2000 + foo_upnp, AssetUPnP and Jamcast support it.
[Android Apps and Games] bubbleguuum:
No plans for now.

And unlike Google Music support in Android BubbleUPnP, this would require users entering their Google login and password. I'm not sure how people would like that.
[Android Apps and Games] bubbleguuum:
I've found (and fixed) a bug where the download progress counter in the notification area may stop advancing after 2Gb.

From what I understand this should not however stop the download to continue up to 4Gb which is the FAT32 file size limit (unless the unlikely case you are downloading to a NTFS partition).

Can you confirm if the downloaded file size is exactly 2Gb (check in a file manager app) or if the notification progress stopped but the download did continue over 2Gb
[Android Apps and Games] bubbleguuum:
Can you send me a log file, trying to display an image that will cause this problem ? (see first post of this topic for instructions)
[Android Apps and Games] neolauren:
logfile

Hello,

I sent you the logfile.

Neolauren
[Android Apps and Games] n99123:
Yes, you are spot on. Greater than 2gb, the counter stops at 2 but it does continue downloading. If its greater than 4gb it fails (I forgot about the fat32 file limit). I've tried a 3gb file and it works fine albeit without the counter showing progress above 2gb. So, thank you, I understand now.
[Android Apps and Games] wizzkidd2255:
Keep Running

Is there any way to keep the app running at all times when my device is sleep.--My situation is I have a transformer and when I shut the lid it stays running but for a few hours, it somehow gets killed in the background. I want the app to stay on permanently even if my device is sleep. Thanks, AMAZING APP By the way!!
[Android Apps and Games] natan555:
Thank's for your work. Can you add a Russian translation? In the attached .xlsx file - part of the translation. If it possible, and this form is suitable, I will translate the rest.
[Android Apps and Games] Jeho:
BubbleUPNP crashing/restarting with playlist of last succesful program exist

Hi,

Since some time, BubbleUPNP is sometimes crashing on my Galaxy Nexus. After a few moments, it automatically starts again but with the playlist that was current when I last closed BubbleUPNP. The Errorlog seems to be deleted every time when the program starts up again, so I can't find anything in the logfile. Any Ideas?

Kind regards,

Jens
[Android Apps and Games] bubbleguuum:
Thank you for your proposal but I'm not taking translations as there are way too many strings to translate, and I'm adding new string frequently.
[Android Apps and Games] bubbleguuum:
It would be interesting if after a crash, you record and send me a log with aLogcat (you can find it on Google Play). Just save a log after the crash with aLogcat and send me the file (bubbleguuum at free.fr).
[Android Apps and Games] bubbleguuum:
You can disable Settings > Control > Kill on inactivity. Though I do not recommend it if your device runs on batteries. It's OK if you use a staionnary device that is always plugged to current.
[Android Apps and Games] Snowknight26:
Any change log for 1.6.5? Mostly interested in the 'more fixes' that you don't specifically list on the Play store.
[Android Apps and Games] komarak:
Bubblegumm,

I Just checked and WIndow Media Player, Windows Media Server and VLC (latest Windows Build 2.05 Twoflower) still do not see the WMS Proxy servers.

Here is may setup: I have BubbleUPNP Server 0.64 Beta loaded on my mainserver (windows XP Pro SP3) and Wild Media Server (WMS) DLNA sever. BubbleUPNP server is setup to create a proxy server for WMS. If I bring up VLC on the XP computer with BubbleUPNP and WMS - VLC on that computer can see WMS and WMS (Proxy). On ANOTHER Computer on my LAN (Tablet WIndows 7X64 PC) same network - VLC, Windows Media Player, and WIndows MEdia Center cannot see the WMS (Proxy) but can see WMS. XBMC on that computer can see WMS and WMS (Proxy) so it is woring fine. In fact XBMC could see WMS (Proxy) at the previous version of Bubbleupnp Server. So the .64 update does not seem to have fixed this problem - at least not for me.
[Android Apps and Games] komarak:
Update - looks like VLC on my Tablet can see both the WMS and WMS (Proxy) - just had to wait a while for VLC to finish updating. So it looks like both XBMC and VLC can see the Proxy DLNA servers - Windows Media Center and Windows Media Player cannot. This is the same resultes as I had with the previous verstion of Bubbleupnp Server. BTW - I just installed the latest version over top of the old version - should I have un-installed first ??

THanks,

KJK
[Android Apps and Games] Walter4Fun:
renderer display?

Hello,

I installed BubbleUPnP now - including license. My mobile phone works, Wlan is as active as possible. I find my servers, my renderers. Server is JRiver as UPnP or Twonky. Both works.

My renderer is a stream-unlimited based high-end audio-streamer - which is able to show much info at its display, also the cover of each track. There is only one problem now:

If I play a playlist (not single title) i am able to see titel info + cover only a second or so and then the streamer display is on search modus. :confused: BUT music play as planned in my Bubble playlist. Next title form my playlist same procedere. If i choose myself the next title - get always following message: Action failed (code 501) - display shows nothing, is searching but next title is playing - strange...

With another app from Google Store (MediaHouse) i do not have these problem with same hardware - but there is no comfortable playlist adding, saving...

want to add: app installed on a HTC Sensation Z710E.

Maybe someone know already what I can do... :good:

Thanks, Walter
[Android Apps and Games] bubbleguuum:
Changelog in the app is more complete although there is always a few very obscure fixes that are not listed.

What if you told me if you expected to see any particular fix instead ?
[Android Apps and Games] bubbleguuum:
WMP doesn't detect proxies for now. There's no fix yet as I do not understand why WMP refuses to recognize them while everything else does.

When/if I find a fix, I will let you know.
[Android Apps and Games] bubbleguuum:
Send me a log file triggering that error (see first post of this topic for instructions).
[Android Apps and Games] bubbleguuum:
BubbleUPnP 1.6.5 is available:

1.6.5

added Dropbox support. Stream your Dropbox media to any renderer (some restrictions without license)

added Google Music "Tracks" folder. If there are more than 1000 tracks, this folder is subdivided by track title first letter. Requires a Sync for this folder to appear

added ability to tweak the method used to browse folders in Library (Settings > UPnP Tweaks > Browse method). Changing method is only useful to workaround Media Servers not returning all content of a folder, in particular if it only returns the 16 first items

added ability to disable remote browsing of the Filesystem folders (Settings > Local Media Server > Filesystem > Enable remote browsing)

added ability to disable sending crash reports (Settings > Control > Sends crash reports)

added privacy policy (Settings > About / Help > Privacy policy)

added ability to connect to BubbleUPnP Server 0.6.4 connection URL possibly containing a context path (eg: http://ip:port/someprefix)

fixed local media server and renderer not discovered by some UPnP software in some cases

fixed downloaded files overwriting each other in the rare case of having the same filename

fixed download progress status in notification area stopping updating after 2GB

other obscure fixes
[Android Apps and Games] Walter4Fun:
Thanks for quick help!! now my system is working... :cool::cool:
[Android Apps and Games] dom_madrid:
ffmpeg deprecated

Hi,

Love both pieces of the program. I am trying to get the server to offer compression. Running on Ubuntu 12.04, however I installed ffmpeg as part of the libav package, and got informed that ffmpeg has been deprecated in favor of avconv. Before I install ffmpeg from binaries, could Bubbleupnp server work with what I have installed? Tried to get a remote connection with compression but it got stuck at 54% in MX player (simply not loading in other players). Although with jumps it works uncompressed. So, what's to be done?

Thanks.
[Android Apps and Games] njbair:
Arch Linux package has been updated to 0.6.4 now as well.
[Android Apps and Games] neolauren:
@Bubbleguuum

Do you have a solution for my Problem? It's still the same with the new version.

Neolauren
[Android Apps and Games] m0nji:
After upgrading to the latest version, not all google music will be shown in the google music library. only those who have the "album" tag too. :crying:
[Android Apps and Games] liliandjeff:
I/O exception (com.bubblesoft.b.a.a.aa) caught when processing request

Hi.

XBOX playback fails ("Playback Errror") for some my music files (all FLAC) via Bubble UPnP (I have the licensed version). Log attached. Same files play fine with:

- local renderer (Andriod Gingerbread / Samsung SGH-T679) and Bubbble UPnP

- Samsung Smart TV

- XBOX UPnP without BubbleUPnP

I'm using Synology Media Server (transcodes from FLAC to WAV for XBOX and phone).

Please advise if a solution is available.

Love the app otherwise. A browse by or search by year would be a nice enhancment.

Thanks!
[Android Apps and Games] bubbleguuum:
The Xbox seems to not like the LPCM stream served by your NAS (generated from your FLAC).

The fact that it works from the 360 doesn't tell much as the code path is different (push vs pull).

Also if you add to this that I found a Xboc bug in LPCM streaming (when it plays), it doesn't bode well...

The 360 doesn't support WAV so it is not an option.

It's the job of your Media Server to eventually expose such browse trees. The app cannot substitute to that.
[Android Apps and Games] bubbleguuum:
Yes I had to discard them, as these tracks were previously grouped in an "Unknown Album" folder, with the consequence of exploding with a particular user having 5K tracks without Album tag.

In the next version of the app, these album-less tracks will be listed in the new Tracks folder.

In general, it is not a very good idea to have tracks without an album tag.
[Android Apps and Games] bubbleguuum:
No solution.
[Android Apps and Games] komarak:
Extened use of Foobar2000 and UPNP Plugin

Hey Bubbleguuum,

Just discovered some cool stuff with Foobar2000. So I believe there is another way to solve my remote access problem.

Is there a way with Foobar2000 (with your UPNP Plugin installed) for Foobar2000 to include DLNA resource libraries when it is presenting its resources to a renderer as a DLNA server ?

I.E. – I have Foobar2000 installed on my Windows tablet and have your UPNP Plugin installed and configured to connect Bubbleupnp server installed on my main media server on my home network.

When I am at work (like I am right now) connected over Windows VPN - Foobar2000 is a DLNA client running on my Windows Tablet and can see my Home DLNA server (Wild Media Server - WMS) through BubbleUPNP server, and can see all of the media on WMS. So this works as desired.

But I just realized that Foobar2000 can be a DLNA server too !!! Very cool !!!

So I also have Foobar2000 on my Windows Tablet configured to be a DLNA server, at the same time it is connected to BubbleUPNP as a DLNA client over VPN to my home network. So when I am connected via WIndows VPN - Foobar2000 Media Server shows up on my Windows Tablet as a DLNA serverwhen I open up my preferred DLNA Render - Windows Media Player:

Foobar2000 Media Server is displayed under Windows Media Player as an availble DLNA server – but there is a problem – Foobar2000 as a client does not expose the DLNA libraries that it has access to through your UPNP plugin when it is a Server.

So I think there needs to be a way in Foobar2000 to add DLNA resource/libraries in the add libraries section somewhere (I think):

Would need to have the ability to add the appropriate DLNA/UPNP resources to the Music Folders, Video Folders, and Picture Folders.

Is there already a way to do this that I am not aware of ? (Seems to be lots of things Foobar can do that I am not aware of) If this worked then my quest for a way to remotely access my media through Bubbleupnp Server/Wild Media server would be solved ( and solved for everyone else too – HUGE) !!! I would just use Foobar2000 as a Windows Bubbleupnp Client that would sesrve its DLNA resources ti any renderers on the remote network. . Is there a way with Foobar2000 to do this ??? So close… but hopefully not too far away ???

I included screen prints in my private email. Please let me know if you have received my emails.

Thanks !!! Kevin K..
[Android Apps and Games] winxi:
Hi, is there any reason, why you don't connect an Android device running BubbleUPnP to the LAN at your work, connect this BubbleUPnP instance to your home network via BubbleUPnP Server and tether your home media servers to your work LAN? This is the main feature BubbleUPnP Server was made for.

As bubbleguuum mentioned before, there is no way to make the media servers from LAN 1 available to LAN 2 without an Android device running BubbleUPnP at LAN 2 connected to BubbleUPnP Server at LAN 1. Optionally, you can try to emulate Andoroid in Windows, using e.g. bluestacks.
[Android Apps and Games] liliandjeff:
XBOX Playback Errror

Thanks for the quick reply. Most FLAC files rendered from BubbleUPnP to the XBOX work fine.

- What is unique about the failing files?

- Which line in the above attached log file is fatal? Would it help to compare a happy path log to see if I can find a clue on how to resolve (could be a media, metadata, ... issue)?

- Is it possible to add a fix/enhancement to catch this condition/exception, skip the track, and play the next item in the playlist? I'm fairly certain the playlist stops when such a file is encountered (not at home to verify now).

- Can you elaborate on " I found a Xboc bug in LPCM streaming " ?

Thanks!

Thanks again!
[Android Apps and Games] bubbleguuum:
Yes, that's a limitation of tethering: all tethered devices are visible on the target network, which may not be desirable in a work environment.

I got your diagram and understand better this point.

Thanks for the info of UDP multicast over VPN being possible although complicated to setup. I didn't know this was possible.

Since BubbleUPnP Server and foo_upnp (the latest versions) now let you play music and videos, including over a VPN, isn't that sufficient for your needs ? Even if foo_upnp (or a standalone program) allowed to tether BubbleUPnP Server devices, this wouldn't work on a VPN (without multicast) as no UPnP software would be able to discover them (XBMC, etc).
[Android Apps and Games] bubbleguuum:
1. Nothing identifiable. the URL that the 360 fails to play ishttp://192.168.0.189:50002/transcoder/genericoder.cgi/id=140854.wav?format=PCM, which is "Norah Jones - Come Away with Me". This is a LPCM stream. Could be interesting you check that it plays in your web browser (since the web browser do not support LPCM, remove the ?format=PCM part).

Also check in you web browser that this full URL does not return a http error.

2. There nothing fatal nor error reported: the 360 just doesn't play above URL for whatever reason it only knows about. I wonder if your 360 is not just unresponding. Could you try playing the same files with the latest version of the app (1.6.5) after rebooting your Xbox ?

3. I think it continues on failing files but there may be cases it does not

4. I meant that when a LPCM stream plays successfully on the 360, the 360 has a bug where it doesn't report elapsed track time. This tells that LPCM support is rather spotty...(maybe only in push mode)
[Android Apps and Games] mbze430:
Give us an option to turn off notification bar status

anyway to give us an option to turn off Notification Bar status?

Or instead announce "Now Playing...<title>" instead?
[Android Apps and Games] jamen:
2 NICs on Ubuntu

I've got an Ubuntu server with two NICs, one faces my network with an internal eth1 has 192.168.0.x ip on it. eth2 is the other that faces the internet. When I pull up the config for bubble upnp server it's trying to use eth2 for both LAN and WAN so it can't see my server at 192.168.0.x servers. Can I force it to use eth1 or tell it what IP to use for LAN/WAN?
[Android Apps and Games] liliandjeff:
XBOX Playback Error

1. Plays fine in browser

2. Original post was with 1.6.5. Retried again. No change. The first difference between happy path log is :

bad: [GetTransportStat] INFO - 19:33:40.694 - AVTransportService$a : TransportState polling: STOPPED

good: [GetTransportStat] INFO - 19:04:19.825 - AVTransportService$a : TransportState polling: TRANSITIONING

3. For this use case, playlist does not continue.

Any suggestions (I would be "satisfied" if the playlist skipped the failing file)? BTW, I'm a J2EE (mostly server side middleware developer) willing to do some digging with instruction.

Thanks!
[Android Apps and Games] michael0201:
Pioneer N-50 unstable feedback and control

Hi,

I'm using the licensed version on my Android tablet to control a Medion (MD 86672) renderer for some days now, and enjoy surfing through my music. Everything works fine.

Some days ago I bought a Pioneer N-50 to enjoy the music in better quality. But this does not work properly:

- Control is very slow or even does not work at all (start/pause/skip). Sometime it stops working at all, so that I have to change the players mode, e.g. to internet radio and back again.

- Changing between titles takes 10-20 sec.

- Remaining time is updated only every 4-6 sec.

I already tried to change to eventing mode and changed the polling time (found that hint in this thread) - without success.

My environment:

- Media server: Windows XP running Samsung AllShare, but also tried with Windows Media Player 11, serviio, PS3 Media Server, ...

- BubbleUPnP on a Andoid ACE Tablet

- Pioneer N-50 (on cable network)

I hope somebody can give me a hint, because I like BubbleUPnP. It is the only app I found that supports cover art and play lists in a convinient way.

Thanks in advance

Michael
[Android Apps and Games] bubbleguuum:
Can you send me a new log file with 1.6.5 where some FLAC as LPCM play successfully and other do not ?
[Android Apps and Games] bubbleguuum:
Control being slow means the renderer is slow to respond to commands.

Pionner renderers always have had all sort of issues. I really associate this brand with problems at this point. You can send me a log file showing the problems if you wish (see first post of this topic for instructions).
[Android Apps and Games] bubbleguuum:
You can start BubbleUPnPServer with the -lanIp <ip> command line option.

If you installed the Ubuntu package you can edit /etc/init/bubbleupnpserver.conf and add this option to the OPTS variable
[Android Apps and Games] bubbleguuum:
It cannot be turned off as it is required by Android for apps running a foreground service, which is the case of BubbleUPnP.
[Android Apps and Games] bubbleguuum:
Correction: on Android 4.1+, the system will let you turn it off in Android Settings > Apps > BubbleUPnP > Show notifications.

Not super recommended to disable it as it will also disable any toast notification displayed by the app.
[Android Apps and Games] liliandjeff:
XBOX Playback Error

Files attached as requested (fail file is same as prior attachment).

Thanks again.
[Android Apps and Games] bubbleguuum:
Please send a log for the failing case with 1.6.5, as something has changed in this version which can affect how the 360 behaves.

Also make sure to exit the app before recording the log so I can have the full sequence from the app's start.
[Android Apps and Games] komarak:
Actually it should work fine over WIndows VPN or just using the direct HTTP or HTTPS remote conneciton method that you already support. Remember that I ONLY use a VPN becuase UPNP/DLNA is not the only function I do remotely. If ALL I was doing was DLNA/UPNP then I would just use the capability in Foo_UPNP to connect and authenticat directly to BubbleUPNP server on my home network. and I would not need a full blown VPN. But since I do lots of other remote functions (remote desktop, X10 device control, Voice/VIdeo over IP, etc.) I have a need for a wider use of a secure tunnel fo my home network.

It appears from my testing with Foo_upnp that you connect/authenticate to with BubbleUPNP Server using some kind of UNICAST method (HTTP/HTTPS correct ?). So the traffic THROUGH the Windows VPN (or just directly over the Internet) is UNICAST and works fine. I can and do connect with My tablet from work using FooUPNP diectly over the Internet or through WIndows VPN to my home network where your BubbleUPNP searver is located. SO Foo_upnp running on my remote tablet from work sees my Wild Media Server DLNA. As you said I can and do play music and vidoes (thanks for the update to support VIdeo !!) through this method. Works fine - BUT that makes FooBar my main DLNA client. Not really what I was looking for since FooBar2K is designed primarily for Audio use - and your hard work has finally enable video support - but can't do picture or other DLNA extended services. I use all of the services of DLNA/UPNP - Video, Audio, Pictures, and other abilities (remote application, web browser support, etc.) that is avaiable via DLNA/UPNP. So Foobar2K falls short in this area - which is why I primarily use XBMC on my Windows Tablet - lots of Open souce addons !!!

So for me (and others) if the existing Foo_UPNP plugin could advertize the DLNA servers that it can see when it is connected to BUBBLE_UPNP server in the same UDP MULTICAST/BROADCAST method that you do with BubbleUPNP Server when it creates PROXY DLNA servers - then OTHER DLNA clients (i.e. XBMC and many others) ruunning onthe remote end of the connection (i.e. my windows Tablet) would see those PROXY DLNA servers just fine too. i,.e. if FooUPNP used UDP Broadcast or Multicast to advertized the DLNA servers that it has learned about through its connection to BubbleUPNP Sever - then the DLNA clients running on the remote end of the tunnel would see them just fine -I guarentee it !!! THis would give the user the flexibility to use ANY DLNA renders on the Remote end of the tunnel - whether the tunnel was through a VPN or direct over the Internet using your existing authentcation functionality.

Is it possible for you to take the code that is in BubbleUPNP server that adverzizes the Proxy DLNA servers - and add it to the Foo-UPNP plugin to make it possible for the UPNP plugin to adverze the remote DLNA servers ??
[Android Apps and Games] Rouquemoute:
foo_upnp do support UPnP tethering

+1 on that request.
[Android Apps and Games] jdeior:
auto playback on local renderer for queued playlist of videos issue

Hi-- I am able to queue and add several videos for playback which get added to the BubbleUpnp "Playlist" for my local renderer (MX, Dice, etc.), please advise whether the following is currently not supported (or if I'm just not doing something correctly):

1) When one video ends, the next video in the queue does not automatically play... instead, I have to manually select it from the playlist.

2) I cannot skip to the next or previous video in the playlist with the local renderer (back/forward) buttons.

However, in contrast, if I queue the playlist for playback on an EXTERNAL renderer (WDTV for instance), I am able to see the above features working correctly.

Please advise, thanks for your time,

- John
[Android Apps and Games] liliandjeff:
XBOX Playback Error

Files attached.

Thanks