yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] bubbleguuum:
On KitKat, it is not possible for BubbleUPnP to download on external SD cards unless you root your phone and restore write permissions

for it, with an helper app such as sdfix. On Lollipop it is now possible since v2.5.

You have to thanks Google for that external sd card fiasco in KitKat, that they hopefully fixed in Lollipop.

Confirmed. 'Last Displayed' is broken.
[Android Apps and Games] Christendom...:
Great catch Emmanuel!
[Android Apps and Games] Maxxd01:
More than that there's an application issue... from time to time reproducing from my android device (Nexus 5) an mp4 file to Chromecast, the android application is simply closed.. (even the notification disappears).

I don't any third party app optimizing RAM by closing applications or something like that, so I'm wondering of what might be the problem.
[Android Apps and Games] PeterLindgren:
Stream from Soundcloud, Mixcloud?

Hi!

Is it possible to stream from Soundcloud and Mixcloud? I have the apps and accounts there, but they cannot stream to UPnP.

As far as I can read on Mixcloud, you have to log in to be able to access any streams.

TIA,

Peter
[Android Apps and Games] bubbleguuum:
Yes you can for both, using their Share action and sharing to BubbleUPnP.

For SoundCloud, you must play a track for the share action to be available.. You can also

share SoundCloud playlists.

The first time you Share, BubbleUPnP will prompt you for installing additional support files

for this feature to work.
[Android Apps and Games] bubbleguuum:
Could be Lollipop agressively killing the app if it is low on memory.

If you devices is rooted, can you send me (bubbleguuum@free.fr) the full logcat (using a logcat app such as Catlog) up to the point the app disappear ?
[Android Apps and Games] Maxxd01:
Maybe... but in a 2gb device? :/

Yes it is rooted, I'll have to install Catlog and hope for that to happen again.
[Android Apps and Games] PeterLindgren:
Thanks! I managed to share when I had the local renderer, but when I had selected my LAN UPnP renderer I got an error message: "Invalid args (code 402)". I have restarted both apps. The BubbleUPnP app starts, shows album art, displays "MP3 | 192kbps" below the image, but then shows the error message.

I made a log file if you want to see what's going on?

Peter
[Android Apps and Games] bubbleguuum:
Try to enable Settings > Local Media Server > Use proxy.

If it still doesn't work send me the log file.
[Android Apps and Games] p50kombi:
Hi, new to this and support took me here.

Great app, I bought the license but for some reason 9 out of 10 times it tells me I am using free version?

The buy license button takes me to gplay where it just says uninstall ..

Any help would be appreciated

**********

Sent from a tin of baked beans using some chewing gum, tinfoil, a piece of string and a manual written by MacGyver
[Android Apps and Games] couped:
Hello Bubbleguum. Thank you so much for your app. It is by far the best app for media. I appreciate it so much.

I attached pictures. I don't know if this happened from the last update of the app on Google play. As you can see I have max bit set to 192, on mobile in settings, but it is reporting 320 in the player when on mobile.

I am on a fully stock Nexus 6. Updated to latest OS.
[Android Apps and Games] bubbleguuum:
Most licence check failures are happening on rooted device with third party apps (Greenify, PowerNap, Xposed modules, whatever...) doing bad things to the licence app, Google Play or Google Play Services.

Can you check if you are in that scenario ? In particular that the licence app is not freezed, hibernated or whatever (possibly automatically without you explicitely doing it), and that Google Play Services is not fiddled with to 'save battery'.
[Android Apps and Games] bubbleguuum:
I see that you have a large cache of tracks (12G). It is possible that the cache has a higher bitrate (eg 320K) version of the track

than specified in the serttings, and use that version. For example if you had the transcode setting set to 320K before and played that track.

However, if you play a track that you never played before, it should be 192 Kbps.
[Android Apps and Games] p50kombi:
I do have greenify installed.

I also have play store greenified, so I undid that and will do a reboot to see if the problem is still there.

Thanks for the tip.
[Android Apps and Games] Killerbee666:
Media Servers not found by BubbleUPnP

After years of using this great programm I have a problem and I don't find a solution.

I have two media servers running on my synology diskstation (Plex and the one from synology). Also the BubbleUPnP Server.

The diskstation is hooked up to a FritzBox Router.

With my Windows computer (on LAN) I can see and access the two media servers. My televison (WLAN) also can access them.

On Android (I have three Nexus Tablets) I can access the media servers with either the plex app or (e.g.) the DSAudio app.

The BubbleUPnP Server on the diskstation also shows the two servers.

But on none of the tables the BubbleUPnP app is showing the libarys. This was working before....

Any idea or hint?

Thanks in advance!
[Android Apps and Games] bubbleguuum:
reboot your WiFi router and (if necessary) NAS.
[Android Apps and Games] couped:
Thank you for the quick response.

I deleted the cache just to check and it still reports 320k. I have the bubble service set up on my windows server. It is set not to encode any audio because I want encoding to be handled by the client.

To test, however, I set the encoding to 192 on the windows server and restarted the service. It still stays at 320k or even FLAC.

So it appears neither request is being completed to encode the songs at all.

PS audio transcoding support is listed as yes on the server.
[Android Apps and Games] bubbleguuum:
I justed tested here using a 3G connection and it transcoded.

Can you send me a log file, attempting to play a file that should be transcoded (see first post of this topic for instructions) ?
[Android Apps and Games] couped:
Oh I was able to fix it. *I cleared my network settings and playlist in the app and then re did everything and it appears to be working now.

Hope this helps someone.
[Android Apps and Games] bubbleguuum:
Just a quick word to say I will not be back until Saturday.
[Android Apps and Games] Killerbee666:
Thanks for the quick response!

I tried to restart the router and the NAS before but it didn't help. Of course I tried again but sadly it didn't help....

BUT when I was down there between the cables I suddenly remembered my 16 Port Switch and of course... after restarting everything including the switch everything worked fine!

Thanks again!

Greetings from Germany!
[Android Apps and Games] bmcelvan:
Audio Transcoding (???)

Hi,

I purchased the app and like it alot but have a question about transcoding audio and whether it happens.

Will a "local" audio file ever get transcoded when playing to the local renderer?

Is the bubbleupnp software (local media server) just bad at correctly calculating the specs of audio files?

I ask because when playing an mp3 off my phone through "local media server" to local the renderer (any renderer actually)...the audio bitrate information is always wrong. It says MP3 128kbps for my examples below. Actually this happens any time a "local" file is played whether through local media server--> "music", "filesystem" or "External SD Card".

I have three versions of the same file encoded with Lame either v2(196kbps), CBR256kbps, or ABR224kbps. When I play these files through bubbleupnp off my foobar media server on my computer and use the local renderer (or any renderer for that matter) the specs are displayed correctly.

This seems like a function of the media server although I could be wrong...is there any way to make sure local transcoding doesn't happen...is it even possible to happen?

When I click on the album art cover and get the streaming specs...it lists the size of the file correctly but still the bitrate is wrong. For example:

ABR224 (3:26) is MP3, 128kbps, 5MB

v2(196kbps) (3:26) is MP3, 128kbps, 5MB

If you do the math a 3:26 song at 128kbps should be 26368kb / 8 = 3296 / 1024 = 3.22MB (not 5MB)

Any thoughts?

Thanks

Ben
[Android Apps and Games] :
Sorry if this is a stupid question. I have dlna perfectly working in my network, and often stream music or films through bubbleupnp or photos from phone to my smart TV using the same app, with no issues.

If I connect to my network with my phone through a personal vpn I configured, however, I can't see the media server listed in bubbleupnp (I suppose it's normal that being connected this way I don't get the server advertising on the network, although I don't exactly know why, considered that being connected to the vpn should put me in the same situation as when physically attached to it). Provided that I know that this isn't the top priority usage case for a personal vpn and dlna device...is there something I can do to see my server from within bubbleupnp when connected to the vpn? It would be useful to stream my own music and pictures to my device even when outside town.

BTW, I would prefer to avoid using bubbleupnp server, if possible...

Thank you for your help

Nexus 6 64gb - CyanogenMod 12.1 (Android 5.1.1) [MENTION=3705640]520[/MENTION] dpi

LG G watch R
[Android Apps and Games] defixx:
A couple of patches ago you removed the ability to move the app to SD. This has never been an issue since most of my devices are rooted anyway, and internal storage on newer devices is usually large enough to not care about this issue.

However, I have installed BUPnP on an old budged tablet that is not rooted and I really don't want to partition the SD anyway since its almost full. Which means I "can't" manually symlink the data. The issue I have is that after using BUPnP for a couple of month it takes up more and more internal space (not the cover cache) it has grown to take up 100 MB of Data on a device with 900MB of internal storage.

The only way for me to get rid of the internal data is to completely delete it which will also delete playlists. Since there is no way to back them up this puts the user in a really awkward situation. I can appreciate that you want to avoid confusion should the app crash due to SD issues but this is simply not a good solution.

Is it really necessary to have things like cache, local Chromecast transcoder (that alone is 32MB) etc on the internal storage?

It would be really nice if we had the option to at least keep those things on the SD. And more than that an option to backup, or better, store playlists on the SD.
[Android Apps and Games] reddign:
SSL Issues

Configured SSL on Android and on server (using port 58051), allowed both 58050 and 58051 thru router and everything works fine. Once I disable port forwarding on 58050 I'm no longer able to stream from internet until I turn port forwarding back on for 58050. Would like to use SSL exclusively, please advise.
[Android Apps and Games] defixx:
Documentation at bubblesoftapps.com/bubbleupnpserver says:

IMPORTANT: if you use HTTPS access, the HTTP port must still be open as it is still used for media streaming requests only.

Had the same idea, didn't work.
[Android Apps and Games] humarf:
Downloads to SD card Android 5

Hi,

thanks for implementing downloads to SD-card on Android 5 in last version. I use download feature for recorded movies quite often. Unfortunately downloads to SD-card stop with a failure quite often while it's downloading to internal storage without problems. No specific error message is given.

I am using Sony Z4 tablet running Android 5.0.2.

Could you please check that?

Best regards

Martin
[Android Apps and Games] Note10.1Dude:
Thanks,

I ordered to give the Soundmate a try. I will post a review of how the combination works once I have it running.
[Android Apps and Games] bubbleguuum:
BubbleUPnP will not transcode it. The media server managing that file may transcode it.

For ABR and VBR mp3 files, the displayed bitrate (which for local files is read from the Android music database, or for external files is the value returned by the media server as part of the metadata sent), is almost always the bitrate of the first mp3 frame. Thus not really meaningful.

If you tried a CBR mp3, it would be accurate.
[Android Apps and Games] jayadam63:
Originally Posted by jayadam63 View Post

On 0.5.4 I noticed that the http://localhost:58050 url works but the internet connectivity test doesn't work. (http: & now https

If I use my machine's ip: http://192.168.1.100:58050 then the internet connectivity test works fine.

The shortcut your install creates http://localhost:58050 as the url and I figured I'd tell you so that people wouldn't think something is wrong.

Thanks.

I cannot reproduce this an cannot see any reason why this would happen. Can you reproduce it every time ?

UPDATE:

All seems well now. Maybe I had to reboot my machine after the update? Don't know but the localhost is working fine now. Wasn't a big deal anyway.

Thanks for the replies / support / great product!
[Android Apps and Games] hettar:
Bridged network issues

Great app, the only issue I find is that it can take a long time for it to see my media centre which is on the wired network not the wireless. If I connect to the server with a browser it appears immediately after in bubble upnp so I suspect the bridging between the two is the issue. This would be easily fixed if It remembered hosts to retry or I could add hosts to try.
[Android Apps and Games] Tjynde:
Done!
[Android Apps and Games] nicolasdew:
foo_upnp 0.99.39 regression

Hi bubbleguuum,

You made a great app, thank you very much.

I was using already upnp server with bubbleupnp on my android phone, now i'm using it all the time in conjunction with foobar (much more convenient at work).

I noticed that when installing foo_upnp 0.99.39, i'm not able to connect to remote upnp server (neither https port nor http port). I know it is still a beta release, but i thought it could help.

Regards
[Android Apps and Games] AnnieBal:
Image files not showing and not playing from server

Hello... installed the registered version of BubbleUPnP today, latest versions for Android for my Moto Defy and BubbleUPnP Server for Windows:

BubbleUPnP Android Market link [current version: 1.3.4.1, released on 18th April]

BubbleUPnP Server home page (download and documentation) [current version: 0.5.4, released on 15th April]

Music (mp3) and video (avi) files, streamed from my TVersity or Twonkyserver play great on the Moto, either directly via LAN or by the BubbleUPnP server via WAN. However, pictures (jpg) only show (thumbnails) and play (in now playing) if they are stored locally on my Moto Defy. If I browse through the picture folders on the Tversity or Twonky servers however, the thumbnails show a music note. If selected, the filename is shown in "now playing" but only a huge music note shows up....

I read about a similar thing happening to another user, but that issue seems solved:confused:

Does any other user have a clue on this??

Kind regards,

André
[Android Apps and Games] bubbleguuum:
Are you trying to connect to BubbleUPnP Server or directly to a remote foo_upnp ?
[Android Apps and Games] bubbleguuum:
Are your images > 2Mb in size ?

Images whose size is higher than this size are discarded currently (thumbnails and local viewing only) as they can cause memory problems. I working on a workaround to remove this limitation.
[Android Apps and Games] bubbleguuum:
I din't receive it but I suppose it will be similar to the one I got from tristanchanning

Can you try the workaround described on this page and report if it works ? :

http://www.androidcentral.com/how-wo...ne-x-and-one-s
[Android Apps and Games] AnnieBal:
Sorry to have bothered you... I changed the path of my pictures hosted by TVersity and forgot to alter the monitored folder.... Strange that TVersity still listed the pictures, even when the pictures path did not exist any longer!

Thanks for your effort!!

André

---------- Post added at 08:28 PM ---------- Previous post was at 07:56 PM ----------

I can see the smaller pictures now that I corrected the filepath in TVersity. The larger files are ignored like you said. Thanks for your help!

André
[Android Apps and Games] tristanchanning:
I can recreate the one x wifi kill problem consistently, and it is exactly the same as Tjynde's. It happens whenever the screen sleeps. Simlarly I can workaround it by closing bubbleupnp by selecting exit (if you kill it from the app list it keeps running, you have to exit from the app instead). Becomes a problem if you're chatting while trying to select a playlist and the phone sleeps! Could up the time to sleep I guess. When you open it again it still sees the renderer's play and playlist state as expected. A bit inconvenient but at least it works.

To fix I have tried:

Assigning a static IP

Advanced wifi > Keep on during sleep: Always; Best wifi-performance: checked

Power > Fast boot: unchecked

Not tried all permutations, and who knows other sleep related settings may affect this...

All this is on the stock rom with latest software update. In touch with htc who are escalating to development team. Will update if anything else interesting comes back.
[Android Apps and Games] OnyxxOr:
Hey bubble - I'd really really really like a follow me function please ^^… like as in 52% thru track on renderer A, switch to and resume from renderer B at 52%. Also... party mode all renderes start track A at zero% simultaneously (harder one I understand with buffering etc) with at least the first feature, and hopefully the second - it would the perfect upnp ^^ thanks again
[Android Apps and Games] cameronmr:
Hi Bubbleguum,

Bubbleupnp is great and I have been using it with my Roku Soundbridges and Mediaportal.

There is one thing that would make it even better. It is just a little thing, surely very easy for one as talented as yourself:

* Would it be possible to add upnp device functions to the long-tap popup in the devices tab? Such as power on/power off?

For example: Andromote (upnp control point/renderer that is far inferior to your own) will show a list of device functions when you long-tap on the device. For my Soundbridges that includes power on/power off/visualisation options/etc. I assume these are enumerated UPNP functions as andromote is a generic control point.

If these functions are made available it would mean I wouldn't require a seperate app to turn on (really means bring out of standby) my Soundbridge before using bubbleupnp.

I would be forever grateful. No really, I would... I wouldn't have to explain WHY we need two apps to my wife!

Cheers

Cameron
[Android Apps and Games] Tjynde:
Did you mean this one?

LINK

Your link didn't work :P.

Well i kind of hoped that i could avoid making the ip static.

I have tried using the "Best wifi performance" option, but that didn't work either.

I have sent the mail from my gmail instead. Hope you got the log by now?
[Android Apps and Games] fp.ath.cx:
Hi cameronmr, I had the same idea (I also use BubbleUPnP with Roku Soundbridges) and also suggested this feature to the developer of the app (which is, as you said, great). The answer was that UPnP doesn't support such functionality. Therefore I can only assume that the function in other apps is some proprietary function only available to these kind of devices (brand-specific). I can understand that the developer doesn't want to start implementing device-specific stuff.

Kind Regards,

airflow
[Android Apps and Games] paldrive:
Hello, I'm trying to use the app to LAN stream the mp3s I have on my phone to my AV receiver Pioneer vsx-2020. The receiver is not DLNA certified but once connected to my LAN I can play music from the internet or from my LAN, i.e. shoutcast radios. To let it play I need to enter stream IP in AVreceiver interface. I can do the same using my PC, playing mp3s with winamp chained with a shoutcast server which broadcasts to my LAN, inputing in AVreceiver the LAN IP of my PC (192.168.0.25:8000).

So I was wondering if Bubbleupnp can broadcast music from my phone to LAN on a given IP : port.

As AV receiver is not DNLA certified it is not appearing in renderers list of the app (I just see Local Renderer which is my phone) but I just need the app to broadcast music on a given IP : port. If I input that IP : port on my AV receiver it should play the stream like it does with an internet radio.

Can it be done and if yes how do I setup the app ?

Thankyou very much for your help :)
[Android Apps and Games] Koying:
Hi,

I've updated the app.

It is available at http://redmine.semperpax.com/projects/sempervidlinks/files
[Android Apps and Games] tristanchanning:
One X wifi issue

Finally my wifi is not being killed. I still get action timeouts when putting the display to sleep but this is easily fixed by closing the app and reopening compared to also restarting wifi.

Why did this stop? I can only assume it was installing a custom rom (revolution hd) after I started getting video playback issues. Of course not for the faint hearted, and will void your warranty, but worked for me. I have tried to recreate the issue since flashing but can't so far. Again, if I do track it down will update this thread as it directly affects bubbleupnp users with the one x.

I guess this is what happens when a new phone comes out, or any technology for that matter.

Tristan
[Android Apps and Games] bubbleguuum:
1. Transferring playback from a renderer to another: will probably be implemented at some point

2. party mode: undoable with UPnP renderers due to the inability to sync playback
[Android Apps and Games] bubbleguuum:
probably not as BubbleUPnP is not a generic UPnP Control Point, unlike AndroMote.

just by curiosity, what is the Roku power on/off action called (and in which UPnP Service are they implemented if you have this info from AndroidMote) ?
[Android Apps and Games] bubbleguuum:
It cannot be done as it is not related to UPnP AV and would be the matter of a different app.
[Android Apps and Games] bubbleguuum:
VPNs generally do not transmit SSDP multicast discovery, thus no devices can be discovered.

Some VPNs can be configured to allow this, but this does not seem to be common nor super easy (you may want to google it if interested).

I think someone had a working solution in this thread, but finding it may be difficult.

The easy solution is to use BubbleUPnP Server, which among other features, can be used when no SSDP discovery is available (to discover media servers only).
[Android Apps and Games] bubbleguuum:
I disabled 'move to SD' because it simply crashed the app on startup.

I really wish I could enable it again, but for testing it requires a device with an external SD card, and none of my devices has one.

Whenever I get such device, I will definitely attempt to make 'move to SD' work.
[Android Apps and Games] bubbleguuum:
As someone else mentionned, http is stil requires for streaming requests only. Everything else go through https.

http is used for streaming because it is the most compatible (and battery efficient), thouh now https would probably

work in most cases.
[Android Apps and Games] bubbleguuum:
Thank you for the report.

Can you send me a log file, making a download until it fails (see first post of this topic for instructions) ?
[Android Apps and Games] Stephen Dawson:
Load Saved Playlist only works intermittently

Hi, Love Bubble uPnP and recommend it frequently in my writings as the best DLNA music controller for Android. Lately I've been trying to build playlists in Bubble uPnP. 'Add to Saved Playlist' works fine. But 'Load Saved Playlist' doesn't. Most times when I select it a message is returned saying I have to enable Virtual Folders in the library setup. I go there and find it is already enabled. If I unenable it, exit setup, return and enable it again, then I can load saved playlists again for a little while.

Equipment: Samsung Tab 3 8", Synology DS713+ NAS, standard Synology DLNA server software, Denon DNP-730AE DLNA renderer.

Thanks.