yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] tom_75:
Hi,

After update 6.0.3 crashes on my NAS (DS412+). I can't find the previous release. Does anybody can attach the 0.6.2 spk.

Thnks for help
[Android Apps and Games] bubbleguuum:
Redownload the SPK from bubblesoftapps.com and proceed to a reinstall. It was updated some time ago to work with Java 6 (otherwise it would crash).

If you still have a crash with that SPK please send me (bubbleguuum at free.fr) the log file in /home/bubbleupnp/appData/BubbleUPnPServer.log.0
[Android Apps and Games] debaser04:
shuffle error

Hi

Thanks for this great app.

I was wondering is someone could advise on this error:

It simply says "shuffle library error"

I have a pogoplug set as local library. Does shuffle only work for local library files?

Any suggestions appreciated.:)
[Android Apps and Games] bubbleguuum:
You get this error if your Media Server does not support UPnP Search requests, which is required for this functionality.

You can check whether your Media Server support UPnP Search by trying to enter the "Random Tracks" root folder. If it says UPnP Search is not supported or does not populate nay track then UPnP Search is not supported by your Media Server.

Example of Media Servers supporting search: Twonky, WMP, Jamcast, the local media server.
[Android Apps and Games] ewingr:
Transport is Locked

Just installed, and attempting to play on my Onkyo TX-NR818 in the house.

I have selected DLNA on my receiver, and the receiver is showing up on the phone, in the app. But when I try to play I get an error:

Any idea what I need to do to get this to play?

By the way, UPnP is enabled on my router.

[EDIT]

Well, after a bit, it shows up on the Receiver under DLNA, but I have to select it from the receiver and play from the receiver. I want to do the revers: select it on the phone and play from there through the receiver. So right now, it is playing, but on the phone it does not show it is playing.
[Android Apps and Games] debaser04:
Thanks for prompt response.

The device is a pogoplug with the upnp option enabled for the music partition. I'm not sure if this device supports. I will enquire on their forum.

When I enter the virtual random tracks folder it asks "how many tracks" but then doesn't do anything. I take this as a bad sign!

I will post an update here if I can get an answer from pogoplug. Maybe they can patch the firmware to allow search.

Many thanks.
[Android Apps and Games] tom_75:
Thks mate ! it works fine !

Merci ! nickel !
[Android Apps and Games] tom_75:
Hi all !

I'm also trying to compile ffmpeg with libx264 support but got issues with x264.

1) ipkg one is out of date

2) I tried to compile the github x264 but got errors:

//***** I used ./configure --enable-shared --host=i686-linux *****//

and after make obtained :

gcc -Wshadow -O3 -ffast-math -m32 -Wall -I. -I. -march=i686 -mfpmath=sse -msse -std=gnu99 -fomit-frame-pointer -fno-tree-vectorize -c -o x264.o x264.c

x264.c: In function 'help':

x264.c:401: error: 'X264_VERSION' undeclared (first use in this function)

x264.c:401: error: (Each undeclared identifier is reported only once

x264.c:401: error: for each function it appears in.)

x264.c: In function 'parse_qpfile':

x264.c:1636: warning: implicit declaration of function 'ftello'

x264.c:1643: warning: implicit declaration of function 'fseeko'

make: *** [x264.o] Error 1

Does anybody can help me or am I "really" on the wrong thread/forum (I know it's not a syno forum) ?
[Android Apps and Games] butch87402:
Ok been seeing this thread for a while so I have a question...

I use this app to transfer files to my ps3 so far this is the only app that actually recognizes my play lists (+1) so when I find the media server on the ps3 and play the songs it pauses in between song messes with the mood is there a way to fix that?
[Android Apps and Games] bubbleguuum:
Bug identified, thanks for reporting.

modify launch.sh to read:

exec "${JAVA}" -Xss256k -Djava.awt.headless=true -Djava.net.preferIPv4Stack=true -Dfile.encoding="UTF-8" -jar BubbleUPnPServer.jar $*

The important part is adding -Dfile.encoding="UTF-8", as the server assumes UTF-8 encoding and it seems that it is not the default encoding on OpenSolaris, or because you are using a locale that specify a different encoding.
[Android Apps and Games] bubbleguuum:
What do you mean by "pauses in between song" ? Do you mean that next track is not playing or that you get a long gap between tracks (more or less expected with PS3, when playing mp3) ?
[Android Apps and Games] butch87402:
Yes the long gap....Oh ok so it's normal for the ps3 thanks for the response....just thought I could speed it up
[Android Apps and Games] visualreality:
iPad - Kinsky Track advance issue

I use Kinsky to control Panasonic DMP-BDT220 player for my songs. I have songs in MP3 (320kbps) and FLAC (96 and 192khz) in my music collection on my FreeNAS Server that runs FUPPES UPNP Server. Since FUPPES does not work nicely with Panasonic, I have proxy Media Server (for FUPPES) and Open Home Renderer (software proxy for Panasonic) using Bubble UPNP server. So in Kinsky I use Proxy Media Server as source and Open Home Renderer as the Media Renderer - which will in turn play on Panasonic.

The issue is that in the playlist I create in Kinsky the tracks do not advance beyond the 2nd song. First and second songs play properly, but not the third. When I tap the 3rd song it will start playing and advance to 4th and after that it will stop. Any idea why this is happening?

Both FreeNAS and the BubbleUPNP Server are running when this happens.

---------- Post added at 08:47 AM ---------- Previous post was at 08:39 AM ----------

Btw, I have BubbleUPNP 0.6.2 on Ubuntu 12.10. The same issue is noted with HTC Vivid Android with BubbleUPNP control point
[Android Apps and Games] bubbleguuum:
This is not an issue with either Kinsky or Android BubbleUPnP acting as a control point. For some reason probably related to how the Panasonic behaves, BubbleUPnP Server fails to do track advance after second track.

You can send BubbleUPnP Server log file if you wish (bubbleguuum at free.fr).

The log file should be located in /root/.bubbleupnpserver/BubbleUPnPServer.log.0.
[Android Apps and Games] SorryGoFish:
Have you considered making the server open source? I'm sure a bunch of us would happily help update the Linux version to 0.6.3, for example.

Thanks.

Edit - I see you release the Jar. I'll just use that. Thanks.

Edit 2 - Ding! Awesome. Thanks so much. Finally able to stream my XBMC content remotely. Buying full app right away.
[Android Apps and Games] bile:
Any chance of making the transcoding options easier to access? So someone could say long press and select the encoding level to play at rather than going into the settings?
[Android Apps and Games] bubbleguuum:
Wierd that this doesn't fix it.

Can you give me the output of commands:

java -XshowSettings:properties

and

java -Dfile.encoding="UTF-8" -XshowSettings:properties

1. It is true that for low bitrate, mp3 is awful. There's no ogg encoding at the moment. I'll consider adding it as an option or just use ogg for bitrates <= 64 Kbps. HE-AAC would even be better for low bitrates.

2.

Music can optionnaly be downloaded transcoded if the original is lossless (FLAC, ...). The settings that control the bitrate of downloaded lossless files is in Settings > Network and settings > Lossless audio bitrate.

I do not give the ability do download transcodes of lossy files, as generally lossy->lossy transcodes is not a good idea for permanent storage.

Videos do not have such setting, and the original video is always downloaded. I'll look into adding a similar setting to set download quality for videos.
[Android Apps and Games] bubbleguuum:
Transcoding settings is not something that change often, and it would be difficult to add it to the main UI.

Can you explain why you need to often change transcoding options ?
[Android Apps and Games] saj2001ind:
If I want to stream raw untouched mp3, flac and vid files what option should I select to do so ?
[Android Apps and Games] Rouquemoute:
Settings > Networks and settings > Mobile Max Bitrate (or WiFi / Eth Max Bitrate) > No transcoding
[Android Apps and Games] itolson:
default local renderer

Hi, can the default be over ridden I.e to power amp as the default player on the nexus 10 does not allow proper eq settings---

Cheers

---------- Post added at 04:50 PM ---------- Previous post was at 04:45 PM ----------

Me being silly but it won't allow me to change the track either from the status drop down or the main app... Up player works fine... Any ideas

Thanks...
[Android Apps and Games] bubbleguuum:
No it doesn't. Even if it was possible you would not be able to play more than 1 track at a time.

As for an equalizer, check out Now Playing > Menu > Equalizer. This will allow you to select a third party equalizer app.
[Android Apps and Games] bile:
Wifi vs Mobile is not sufficient to determine available bandwidth and if something should be transcoded. I'm using mobile devices and sometimes my mobile speeds are better than Wifi. Sometime I don't want any transcoding. I was trying to watch a movie last night, streaming from my home server, and spent several minutes playing with settings to find one that was appropriate for the speeds I was getting.

A quick dropdown of "No transcodings" and the presets would be ideal. Or a long press selection like how you can select the time offset to start. Perhaps even some sort of speed test to recommend an optimal transcoding setting?
[Android Apps and Games] developer_john:
Hi - new bubbleupnpserver user here. Nice job, nice app. I have it running on my ubuntu system with Twonky, and using openjre 6. I've done a ton of searching and have either missed, or have been unable to find the right search terms for a few issues/questions.

1. The Ubuntu repository seems to have version 0.6.2, and whenever I start the server it reminds me that 0.6.3 is available. What's the upgrade procedure? I couldn't find an answer on the bubbleupnpserver page.

2. On my Ubuntu 12.04LTS system running on an old dell laptop - again using Twonky 7.1.1 and OpenJRE 6, bubbleupnp seems to hose my GUI restart and shutdown options. If I select either one, Ubuntu just logs me out, and then gives me the log on screen. The only way to shutdown or reboot my system is to do it via command prompt. Has anyone else encountered this? Is it the JRE? I like to use v6 because it tends to be a little less demanding on my older hardware.

3. Has anyone had any success running the server, then accessing it remotely using an SSH tunnel? ie: disable internet access, but set up a tunnel and forward local port 58050...

Other than those items, the server/android (nexus 7) combo seems to work well for me.

Thanks for any info or pointers.
[Android Apps and Games] itolson:
Great app,

I cannot get it to advance to the next track if you select an album and not a playlist. I'm using twonky on windows 2008 server and up player works OK...

Thanks.
[Android Apps and Games] texneus:
Both commands report "Unrecognized option" on Openindiana as well as in Windows 7.

1. Much appreciated!

2. I agree, but this doesn't have anything to do with long term storage, but for reasonable download times over limited and/or metered bandwidth.

Looking forward to seeing these!
[Android Apps and Games] bubbleguuum:
Ok, I could verify that the error you get is not related to your file.encoding value, although the same error can also happen with some values of file.encoding.

The "bad padding" error comes a crypto function failing to decode a crypted string.

I think I have identified the cause of this (your JRE use different default that on other platforms for some crypto parameters), but it

can only be fixed in a new version of BubbleUPnP Server.
[Android Apps and Games] bubbleguuum:
To address the metering issue, tracks streamed through BubbleUPnP Server over a mobile connection are cached to file on SD Card. Which means each file is exactly downloaded once, as your initially play it for the first time. After that, the cached copy is played.

The cache parameters are found in the "Settings > Network and settings > SD CARD Mobile music caching" section.
[Android Apps and Games] bubbleguuum:
1. I still need to generate the package for 0.6.3. I'll try to do that in the next few days.

2. Not sure why this would happen. Check if it doesn't also happen if you stop the server (on the command line: stop bubbleupnpserver) before shutting down the system.

3. I have not tried it but probably will at some point. It is possible there's some trick to use for streaming to work.
[Android Apps and Games] bubbleguuum:
I'll think about it for a future version although probably without the speed test. Thanks for explaining your usage scanario.
[Android Apps and Games] texneus:
Much appreciated! I'll keep an eye out for the next version. If you need a beta tester, please contact me at the email I'll send you in a PM.
[Android Apps and Games] dbaumann:
Connecting

Getting this error:

HTTP: ERROR: server returned HTTP code 404

HTTPS: ERROR: Cannot connect. Check that the public host name is valid and that port 58051 is opened on your router

I'm running DDWRT on a Cisco E3000, behind an Ooma VOIP router. Windows 7 box. I've opened ports 58050-58051 on both the Ooma VOIP router, and the E3000. The Ooma router forwards ports 58050-58051 to my E3000 router; the E3000 router forwards 58050-58051 to the Windows box IP. The BubbleUPnP server also set the UPnP forwards on the E3000 router automatically.

What am I missing?
[Android Apps and Games] bubbleguuum:
This is an unusual error. On top of my head, it could happen in the unlikely scenario of a web server running on port 58050 but that is not BubbleUPnP Server. Or if something along the chain (security software, router) decide for whatever reason to respond HTTP error 404, before it reaches BubbleUPnP Server.

Can you try the same test from the Android BubbleUPnP app to check if you get a similar error ?

Also open the log file (BubbleUPnPServer.log.0, in the install directory), look for a line:

connection test to <http url> => <some code>

Check that <http url> contains your public ip address pointing to BubbleUPnP Server.
[Android Apps and Games] bubbleguuum:
Android BubbleUPnP 1.6.2 is going to be soon available on Google Play.

The major new feature is access to cloud Google Music for streaming to any renderer with:

access to albums and playlists through the "Google Music" root folder of the local media server

multiple accounts support

search support

manual syncing of album list and playlists when new music is added or deleted

can be browsed by external devices or Control Points, providing Google Music access to those devices

This is a premium feature with the following limitations in the free version of BubbleUPnP:

playback to external renderer is limited to 16 tracks per app launch. Playing to the local renderer is unlimited.

albums are not browsable by external devices or Control Point, only the playlists are browsable

Changelog 1.6.2

Google music support for playing to any renderer

ability to hide devices in the Devices tab. To mark a device hidden, long-click on the device and select action "Hide". Then use the "Filter" menu action to effectively hide devices. Filter also takes effect in device selection popups

new option to preserve Media Server folder structure for downloads (Settings > Downloads > Preserve folder structure)

individual images can be downloaded from the image viewer

images are downloaded in their parent folder instead of a common folder

fixed image viewer displaying first image on orientation change

fixed image viewer not displaying images in full screen on Nexus 10

various fixes and tweaks
[Android Apps and Games] remlap:
Fantastic add is Google Music!

Also is it meant to show Disc 1 and Disc 2 for multi CD albums I've added to Google Music?

Thanks
[Android Apps and Games] bubbleguuum:
Yes' it's meant to do that although alternatively it could have shown only a single album with tracks properly sorted.
[Android Apps and Games] defim:
Is it planned to support Quarx Defy(+) image with Android 4.1.2 (http://xdaforums.com/showthread.php?t=1768702)
[Android Apps and Games] Snowknight26:
I must be blind but.. how do you set up Google Music with BubbleUPnP?
[Android Apps and Games] remlap:
How would I properly sort them?
[Android Apps and Games] bubbleguuum:
You select the local media server, then click the Google Music root folder.

Note that I discovered a nasty crash that may happen when the Google music album list is created.

I'm uploading 1.6.2.1 to address this issue.
[Android Apps and Games] bubbleguuum:
For now, multi-disc albums are put in separate folders.

I may change it for the next release.
[Android Apps and Games] remlap:
That would be awesome. Thanks very much
[Android Apps and Games] Snowknight26:
Ah, you have to have Local Media Server enabled for that option to appear, otherwise:

As always, minor issue.

'sj' permissions:

Any funny enough..

'Type Email address(?)', but that's a Google issue most likely.
[Android Apps and Games] bubbleguuum:
Yes it is required for various reasons. You can remove any root folder you do not need in Settings > Local Media Server > Content.

If you only leave the Google Music root folder enabled, the root of the local media server will directly show the Albums an Playlists subfolders

of the Google Music fodler.

And if you do not want Google Music to be accessible from other control points, disable Settings > Local Media Server > Advertise on LAN.

"sj" = Google Music service name in google parlance.

That one is indeed funny and...unexpected.
[Android Apps and Games] Kachar123:
Privacy concerns

I recently came across this application and found it to be excellent and bought it. One of the consideration in deciding to use it was that it did not asks for any permission which concerns our privacy, but unfortunately that has changed since last update. It is now asking for "authentication credentials of an account" and "discover known accounts" which was not the case earlier. I understand that this is required for the new Google Music functionality, but that could have been done by releasing a separate plugin. That way those who want it could have installed it separately and paranoid like me (there are many of them) would have been happier by not required to give additional permission.

:(:(:(
[Android Apps and Games] bubbleguuum:
I wish permissions declarations were optional and could be asked at the moment they are needed. Unfortunately that is not the case and they must be declared upfront in the app manifest whether they will be used or not.

While possible, making it a plugin would have been much more complicated and less integrated.

In the end do not worry about this: GET_ACCOUNTS is just for enumerating your google accounts (name and type). USE_CREDENTIALS allows to actually make use of the account, and you *must* manually grant the app the permission to do so (see screenshot 2 post above) and only for the service required (in that case, Google Music).
[Android Apps and Games] bubbleguuum:
I've updated the BubbleUPnP Server Ubuntu package to 0.6.3 in the PPA repository.

To upgrade from 0.6.2:

sudo apt-get update

sudo apt-get install bubbleupnpserver

Note that due to a bug in the 0.6.2 package, the configuration will be reseted to the defaults.

For information on how to do the initial install of this package, refer to BubbleUPnP Server documentation.
[Android Apps and Games] L30nh4rt:
Thanks for this great app!

and the google music support was the feature i was still waiting for! Thanks for this!

Just one short question: Will you also add a random track or shuffel feature for Gmusic?
[Android Apps and Games] Kachar123:
AirPlay support

I have only one feature request and that is to provide support for AirPlay devices like Apple AirPort Express. Please add them to supported Renderers and this will become a killer feature of BubbleUPnP. Many people would want this and will happily pay additional $5 for this feature alone.
[Android Apps and Games] sipagers:
First of all: thanks for that great app. Works perfectly in my home network. Today I´ve installed the new update with Google Music access seams like it´s not working properly.

Maybe I´ve made a mistake, but the album list (or structure) is not shown on my Nexus 7 (JB 4.2.1), although it says 32 track in database (which is correct) in Local Media Server -> Content -> Sync.

I´m using a mobile data connection. When I sync with my google account it seams to work (fetching playlist, fetching all tracks, fetching album list up to 100%) but afterwards the folder Albus remains empty.

Any ideas?

Edit: When removing one track from Google Music and syncing again BubbleUPnP shows 31 tracks in database. So it seams to have correct access to my account.
[Android Apps and Games] defim:
Any comments, bubbleguuum?
[Android Apps and Games] bubbleguuum:
Yes probably. Google music is currently not taken into account for "Random Tracks" and "Library Shuffle" because of performance concerns.
[Android Apps and Games] bubbleguuum:
Since you did not state what the problem is, currently no.

Explain what the problem is and eventually send me a log file (see first post of this thread for instructions).
[Android Apps and Games] bubbleguuum:
Never say never but Airplay is beyond the scope of the app.
[Android Apps and Games] bubbleguuum:
That is weird indeed.

Can you record and send me a log file (see first post of this topic for instructions), by entering the Gogle Music > Album folder and trigerring a Sync from there ?
[Android Apps and Games] Kachar123:
In that case what about a new application for playing music to AirPort Express?
[Android Apps and Games] sipagers:
Airplay for BubbleUPnP

I´d like to support Kachar123 in adding airplay to BubbleUPnP.

In my case it´s because my Media Renderer (Pioneer VSX-921 K) does not support the "pause" command via dlna!

So I can start and skip music but I can´t stop it.

Another solution would be to add a "stop" button to the controls.

Is that possible?

Thanks in advance
[Android Apps and Games] bubbleguuum:
To Stop long-click the Play/Pause button in the Now Playing screen.
[Android Apps and Games] bubbleguuum:
Cause identified. Happens only *sometimes* on a mobile connection (so limited to playing on the local renderer).

The will be a fix for this tommorow in a hotfix release.
[Android Apps and Games] bnbasarir:
@bubbleguuum

Thanks for the amazing app. I've been a supporter for quite some time now and this is gonna be my first support request :D

Every now and then my TV looses connection to server running on my GT-I9300. This happens at least once in 20 - 30 minutes. Although my connection seems to stable enough there are sudden drops, just a about a second or two and bum, disconnected from DMS.

Attached is the last log of the app (I presume, since I left logging on during my last session). Could you please help me narrow down the cause of the error?

Thank you for your help and support
[Android Apps and Games] sskopnik:
I'm using exactly the same version 6.0.38 on a ReadyNAS Server. I've attached the log, but I doubt you will find anything. Well, the photo slide starts fine for a few photos, but suddenly it seems that he can't catch up loading the image during the delay (images are large 4MB). Then he starts skipping photos and in the meantime the device displays "Input/Output error" in a small window in the lower middle of the screen. Sometimes I get a "Red cross" as photo and sometimes he "calms down" again an starts showing the photos again. To me it seems that he wants to load the third photo while he hasn't finished loading the second resulting in I/O error. When I setup a short delay between photos say 3 sec I would expect that the App waits for 3 sec *after* the photo has been display successfully not 2 sec after he has started loading the predecessor, this doesn't seem to work all the time. It seems the length of delay matters somehow. Setting up a short delay produces I/O errors immediately. A longer delay results in more sporadic errors.

Same problem with new version. I tested some other DLNA-Clients a couldn't reproduce this phenomenon.

Thanks for any help!

Stefan