yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] bubbleguuum:
Yes: you must clear the Sprint http proxy following these instructions
[Android Apps and Games] zcs72:
I have Verizon. It will now show pictures( slow to display but functional) as well as play video. The video is very slow to play , shows the bide but plays very intermittent, even with good signal ( 1500k+) . Wondering if it my network(router)? Improving all the time though.
[Android Apps and Games] starfire:
Cannot get any OpenHome renderer to appear on my network.

I cannot get any OpenHome renderer to appear on my network.

I have a WDTV & a Philips Stereo - I can create an OpenHome renderer for these fine (so it says) on the server (Win XP & server 0.5.5.1).

But on the Android app (1.4.3.1 licensed) connected via WiFi to my network I never see any OpenHome renderer listed, only the normal WDTV and the Philips stereo renderers.

My Windows 7 PC also only see's normal renderers.

Any idea how to troubleshoot this?

Thanks.
[Android Apps and Games] toniw:
how to get '-async 1' into ffmpeg command?

I'm trying to stream IPTV through the BubbleUPnP server and transcoding it on the fly. On every stream almost immediately audio and video get out of sync.

With ps I found how ffmpeg is started. I tried using the same command but then writing the output to a file instead of stdout. Viewing this file show the same sync issue.

If I now add -async 1 to the ffmpeg commandline then the sync issue is gone. Even after a glitch the stream manages to maintain sync.

Question now is: how do I get the BubbleUPnP server to use this -async 1 flag?

If I put async=1 in the libx264-current.ffpreset file it complains:

Unrecognized option 'async'
[Android Apps and Games] bubbleguuum:
By default since lollipop, notifications use a white background.

The dark notification is just a convenience for users that prefer a dark notification, or for users using a custom ROM that

override notification backgrounds so the text is more readable.

BubbleUPnP has no idea of theme applied to systemui: that's only a concept for custom ROMs.
[Android Apps and Games] bubbleguuum:
There is a new BubbleUPnP License beta available for testing. It fixes an issue with the HTC 10.

Please test (whether you have an HTC 10 or not). You will need a Google+ account for testing:

https://plus.google.com/115387584836830082266/posts/Tj1Gb9524gd

.
[Android Apps and Games] smackpotato:
Ive noticed on my phone when transcoding only one cpu core is working can i change this
[Android Apps and Games] thelonedoc:
Chromecast trouble

I have been using this app on my samsung tablet daily for over a year in conjunction with Kodi to stream to my chromecast. Recently the success rate of getting streams to play has been in decline. I chalked it up to a lack of valid streams until today. Today I finally got to the point where no streams will play on my chromecast. Finally I thought maybe my ISP was blocking the streams or something and decided to try it on my phone. Not realizing that the renderer was set to local renderer I hit play and it loaded without any problems and it loaded unusually quickly as well. I then tried the local renderer on the tablet and again it worked no problem. I have narrowed it down to being a problem either trancoding or communicating with the chromecast. Does anyone have a suggestion on how to resolve this? I'm hoping this is something basic that I have overlooked.
[Android Apps and Games] Chico149:
Strange subtitles automatically loading

Hi,

I want to start by saying this app is great. Use it very often.

In the new change, on some videos, a strange subtitle file loads, and it is the same file every time. Is there any way when using with a Chromecast to disable the subs from automatically loading?
[Android Apps and Games] Trootter:
Dlna tv + srt

First off, great app I use it daily and love It.

However, I miss an option to load srt files on an DLNA tv. I can download subs from opensubtitle (great new feature btw) and load them , I can also load a sub if put into the same folder of the video, with the same file name. But I just can't simply "choose an srt file" like I can for Chromecast.

Is it possible to get that up and running, or is there some restrition I'm unaware?
[Android Apps and Games] Disrupthor:
OK has requested to maybe solve this issue here it is.

Thank you.
[Android Apps and Games] bubbleguuum:
It's just that this is not implemented for non-Chromecast renderers. I will probably add it but can you explain the case you'd prefer

use a subtitle stored locally rather than download it from opensubtitles.org (assuming it can be found on opensubtitles) ?
[Android Apps and Games] bubbleguuum:
When the movie is playing, go to the Now Playing screen, tap the "bubble speech" icon (subtitle settings) and tap "None".

The choice will be remembered for that movie.
[Android Apps and Games] bubbleguuum:
[MENTION=7923671]thelonedoc[/MENTION]

First, if you have BubbleUPnP Server installed for transcoding (or local transcoding installed), try to play the movie with transcoding disabled (disable Settings > Chromecast > Enable). If it plays with this setting disabled, this is a transcoding issue. In that case, reenable the setting and send me either an Android BubbleUPNP log file if using local transcoding, or the BubbleUPnP Server log file (BubbleUPnPServer.log.0 in the installation dir) if using BubbleUPnP Server for transcoding, playing the problematic movie to your Chromecast.

For Android logging instructions (and email address for the log) see first post of this topic.
[Android Apps and Games] bubbleguuum:
Thanks.

The log shows that the second track stream is requested (by the Android MediaPlayer) at the beginning of its playback, despite being already requested minutes earlier to achieve gapless.

I assume this is why there is a gap. Can you report if you have this issue (a gap on the second track) if you play a first track that is very short (ideally < 1 minute or 2 minutes) ? Of course with both tracks being part of the same gapless album and consecutive. Also I will need to do some tests to check if I can reproduce it. Issue. Could be some socket read timeouts getting in the way, possibly only on longer tracks.
[Android Apps and Games] Disrupthor:
Will try ASAP

Edit: As it seems to me, no matter the lenght of the first track I always get a gap...
[Android Apps and Games] Trootter:
Assuming it can be found on opensubtitles than i've got no problem using it, it's obviously way easier than manually downloading a sub. It's just that some stuff I can't find over there, especially if i'm looking to for subs in portuguese to watch with friends and family ( although that's no usually the case). In this specific cases, the option to use a sub stored locally would be greatly appreciated.

Thanks for the quick reply !
[Android Apps and Games] bubbleguuum:
I did some tests and I can reproduce a very short gap (20-100ms) between gmusic tracks (used '

Code Indigo - For Whom The Bell' for testing) .

It also happens with the Google Music app. Not surprising since both BubbleUPnP and the GMusic app

use the same Android API for gapless. mp3 is inherently not gapless anyway, although this is close.

There are hacks to have gapless mp3 involving special LAME headers, but the Android mp3 decoder does not make use of these.

Now if you play an album in AAC or FLAC format from a media server, you'll have real gapless.

long story short: there is no fix. mp3 is not gapless friendly.
[Android Apps and Games] RhythMick:
Another vote of support and thanks for the app. Always happy to pay devs for good software and support. Long may it continue.

Bubble Android.

Renderer is an SOTM-100 USB

Controlling and streaming from my NAS library (Synology) is almost faultless. Occasionally it's not visible is all.

Recently tried TIDAL. Streaming FLAC is very skippy. Restricting it to AAC 320 works. Also tried Qobuz and that is skippy too unless I restrict it to 320 mp3.

Assume my broadband just isn't up to it which is a shame.
[Android Apps and Games] Trootter:
I think you quoted the wrong user.
[Android Apps and Games] bubbleguuum:
Thanks fixed.

As for your suggestion, I will definitely add it.
[Android Apps and Games] RhythMick:
Hmmm - I can stream HIFI TIDAL from my PC no problem. Is there any chance this could be an issue with the instruction sent from Bubble Android to the SOTM renderer ?
[Android Apps and Games] bubbleguuum:
Streaming TIDAL to your PC is not entirely comparable to streaming TIDAL to your SOTM using BubbleUPnP which is more involved.

When using BubbleUPnP and depending on the SOTM requests, the stream goes either Internet > SOTM or Internet > BubbleUPnP > SOTM.

The latter (used if BubbleUPnP determined that proxying is needed for this renderer), requires a solid wifi connection with good sustained bandwidth.

Also, whether your SOTM use a wired or WiFi connection is important. Wired is of course preferred.
[Android Apps and Games] Disrupthor:
Ok, I'm not second guessing but ages ago in a huawei x5 it was totally gapless and now on my N5 and G Pad 8.3 running CM the gap is way longer than that but if I play the very same tracks from bubbleupnp server or lnternal memory they play flawless...
[Android Apps and Games] RhythMick:
SOTM is wired (SOTM -> GIGABIT switch -> GIGABIT switch -> BT HUB -> INTERNET). Yes I hate the BT HUB but have been having intermittent internet reliability issues (not speed) and am sticking with it to avoid BT playing the blame game.

My phone is Samsung Galaxy S7. I have 2 different wifi access points (the BT HUB itself and an old Netgear router in the lounge). I really want to restrict it so it can't be part of the music chain when I'm casting to a remote renderer. Is this possible (and if not can I put in a cheeky feature request) ? Meanwhile I'll test it by casting a playlist then disconnecting from wifi.

---------- Post added at 06:48 PM ---------- Previous post was at 06:11 PM ----------

Checked setting "Use Proxy" and this is UNchecked. It does say here that Proxying is forced in some cases - can you clarify when this happens please ?

I cast an album to the SOTM (setting still on 320kbps) and half way through playing the first track I disconnected the phone from wifi. First track continued to play no problem. However it stopped after track 1 ... ?
[Android Apps and Games] bubbleguuum:
If the track plays fully then BubbleUPNP does not proxy and the SOTM streams directly from TIDAL. To make that test, it is best to exit BubbleUPNP (Menu > exit) soon after first track rather than to switch off WiFi.

Next track did not play because WiFi is disabled (for the test purpose) and BubbleUPnP cannot instruct the SOTM to play next track.
[Android Apps and Games] RhythMick:
Thanks - yes I saw while browsing through menu options and help screens that Bubble has to be kept open and connected in order to issue "next track" instruction.

I ran the test you suggested - cast a playlist (first test this was from NAS), let the first track play for 30 seconds or so and then exited Bubble. First track played no problem. Second track played no problem.

Repeated the above test with a TIDAL playlist, exiting Bubble after 30 seconds of first track. First track played no problem. Second track did not play.

My layman's brain had expected that a list of track URLs was being sent to the renderer and that it would just play through them unless different instructions were sent. It seems this is how it works (?) when the list of URLs is all local, but not when the list includes remote (WAN) streams ? Is that an oversimplification ?
[Android Apps and Games] bubbleguuum:
The SOTM I think is an OpenHome renderer (See the BubbleUPnP Server web page for details on what is an OpenHome renderer). Thus the Playlist is stored on the SOTM and Android BubbleUPnP does not need to keep running for track advance to be performed as the SOTM will do it itself. However, for cloud services (including TIDAL) this is different: the real stream URL is resolved by Android BubbleUPnP when the stream is played, hence the need to keep BubbleUPNP running in that case, even with an OpenHome renderer (well that's not true for OpenHome renderers managed by BubbleUPnP Server because it has the necessary logic to resolve cloud URLs, but the SOTM is a standalone OH renderer and need Android BubbleUPnP to do it).
[Android Apps and Games] RhythMick:
Perfect explanation - thanks. I do like to understand this stuff even if I'm too out of date to code it.

Now we understand how the SOTM is working with Bubble and TIDAL streaming, does that throw any light on why it won't stream FLAC ? If I understand it correctly, when I instruct Bubble to play a track from TIDAL it gets the real stream URL from TIDAL (including the TIDAL authentication token) and passes that to the SOTM. So Bubble shouldn't be involved in the music retrieval or playback at all (evidenced by the fact it plays until the end of the track). So why won't it play FLAC ?

- could be WAN bandwidth - but no problems streaming FLAC quality to PC which implies the bandwidth is there ?

- could it be a difference in the real stream URLs when I'm set to 320 AAC vs FLAC, or the way SOTM handles them ?

Can I capture logs showing the URLs sent to SOTM playing the same track in both options, and compare them ?

---------- Post added at 08:33 PM ---------- Previous post was at 07:53 PM ----------

Although I don't use Bubble server I was reading through the help pages about openhome renderers. It refers to BubbleDS for Android as being best for OpenHome. Just for fun I tried that with TIDAL and still got the skipping so I uninstalled.

To be honest if I have to stick to 320kbps AAC I will (and save a tenner a month in the process) but I really would like to get the HIFI working if I can.
[Android Apps and Games] thelonedoc:
Chromecast problem.

I am not using a server since unfortunately my PC is a mac with an outdated OS. I can't upgrade it or I will loose my entire music editing setup... I tried dissabling transcoding and only received an error message when trying to play a troublesome stream. I should note that the problem I am encountering is that the stream opens up in Bubbleupnp, loads with the rotating progress wheel, then the file name appears, my TV then responds and shows the file name as well as the yellow progress bar animation at the bottom of the screen. It just keeps loading and then after a few minutes just stops and goes back to the black Bubbleupnp screen. I will read the log instructions when I get a chance and see what turns up when I try to load one of these streams.
[Android Apps and Games] bubbleguuum:
BubbleDS and BubbleUPnP handle OpenHome renderers identically.

The SOTM streams directly from TIDAL servers, so the problem is between the SOTM and TIDAL.

- Could be insufficient bandwidth but there's no problem from your PC so unlikely

- could be the way the SOTM do the streaming and buffers it

Did you try to enable Settings > Local And Cloud > Use Proxy, to check if it makes things better (as it will make BubbleUPnp read from TIDAL, and the SOTM read from BubbleUPnP).

Eventually you can send me a BubbleUPnP log file, adding TIDAL tracks to the SOTM Playlist (with 'Use Proxy' disabled) so I can double check that proxying is really disabled. See first post of this topic for logging instructions.
[Android Apps and Games] bojoko:
Playlists not working with version 2.8.4?

I use BubbleUPnP for playing my music on a NAS to my wireless UPnP DLNA speakers (Stereoboomm MR200). After the latest update of BubbleUPnP to version 2.8.4 my playlists (more than 50) do not work anymore. I made a new playlist and noticed the only difference (found with tortoiseSVN) is the adding of

xmlns:pv=". . . . ."

(. . . . . = I am not allowed to place outside links in my post)

so I changed that in all my playlists, but still it does not work anymore. How to correct this, so I do not need to make all my playlists again? Thanks!
[Android Apps and Games] bubbleguuum:
What media server are you using ? Many media servers change stream URLs whenever they rescan or reindex media, making them not suitable for persisting playlists.

If you attempt to load one of the http stream links of the playlist file in your web browser, does it load ?
[Android Apps and Games] bojoko:
I use Plex Media Server and BubbleUPnP Server. The stream URL is exactly the same (compared files with tortoiseSVN) so that cannot be the problem.

I tried to play the http stream directly in my browser and this is working fine (did not know this could be done).

But . . . , I noticed that when I make a new playlist in BubbleUPnP on my Android phone, I first go to the original not working playlist, select 'Rename' and copy the name I gave the playlist. Then I make a new playlist (selecting the same files as the original one), select 'Add to Saved Playlist', select 'New playlist...', paste the name of the original playlist + add 'new' (to make this playlist different from the original). When I want to play the original, not working playlist it now works! But I did not change anything to the original playlist! I tried this several time with different playlists and it is always working.

How is this possible? Can it be it has something to do with caching of BubbleUPnP on my phone? I did restart my phone, but it still would not work.
[Android Apps and Games] italia0101:
I've been messing with Bubble upnp all day trying to figure out my issue , i wonder if anyone can help. here it is ;

So i've installed the server onto my PC, i have an IPTV list which i open in an IPTV app on my phone , pick and channel and share it with bubble to play on the chromecast ,

Ok so . when i'm on the same network as the server ( server and chromecast ) it'll play the iptv channel fine on my chromecast

When i'm outside my network ( so remote ) and i try to do the exact same thing i get an error that states " failed to extract video info. AV track selection will be unavailable " . the chromecast looks like it tries to play it for a little while ( yellow bar accross screen ) but then it gives up

I assume it down to this part

"For technical reasons, only media reachable from the cloud can be transcoded by the remote BubbleUPnP Server. It includes:

your cloud media managed by Android BubbleUPnP: Google Drive, Dropbox, ...

your home media exposed to Android BubbleUPnP via BubbleUPnP Server

any media that is stored online and that BubbleUPnP is able to handle

"

As the link i'm trying to play is on my phone ( even though its a iptv .ts link )

Anything i can do here?
[Android Apps and Games] Hewie916:
Hi-

Thanks for the great work. I'm hoping you can help me troubleshoot issues I'm having with connection speeds and stability. Here's my setup: PC w/ BubbleUPnP Server running; Foobar w/ foo_upnp for server; Chromecast Audio renderer; BubbleUPnP on Samsung S4 for control point. This used to work great, but recently, it is very unstable and slow. I often get the following error: "Browse Error Reason: Current state of service prevents invoking that action. No response received or internal proxy error." I also get Action Timeout errors even with the Action Timeout set to 60. These errors occur using either the Android or the CCA as the renderer. When I'm not on the LAN (ie if I connect from work via internet), the connection is rock solid. Hope you can help.

Thanks,

Dave
[Android Apps and Games] bubbleguuum:
Yup that's the reason: BubbleUPnP Server cannot access that stream when you are not on the LAN.

A solution could be to disable temporarily the remote BubbleUPnP Server (Settings > Netwok and Settings > [Network name] > Active on connection > Disabled), and use local transcoding instead (to install: Settings > Chromecast) as it will be able to access the local ts file.
[Android Apps and Games] bubbleguuum:
I released an update to BubbleUPnP Server yesterday (0.9-update22). Please try it and report if you still have this issue.
[Android Apps and Games] italia0101:
Thanks for replying, is this my only solution ? i mean the TS file is literally just a link on my phone as its an IPTV service , would it work if the link was available on the bubble upnp server lan via a media server of some sort ? not sure if there's one that supports iptv links though
[Android Apps and Games] bubbleguuum:
Send me a log file playing that iptv stream so I can see what that 'ts file' really is (see first post of this topic for logging instructions). A 'ts file' is a video file, not a link. A http URL to your iptv stream is a link, eventually pointing to a TS stream.
[Android Apps and Games] italia0101:
Yes sorry , maybe i wasn't quite being clear enough in my previous post . you're correct in that the link is a HTTP link

There's a main link which downloads a m3u list with many different links inside.

the links are http , .ts , mpeg format

what i ideally wanted was my remote computer to do the transcoding to my local chromecast to take the strain away from my phone etc , but if that's not possible then no problem
[Android Apps and Games] bubbleguuum:
if the http link given by your iptv app points to localhost (127.0.0.1), which could happen if it proxy the stream, that could explain why it doesn't work.
[Android Apps and Games] italia0101:
I do see that in the logs ... hmm good catch, is that the iptv apps fault then ?
[Android Apps and Games] bubbleguuum:
Yes that's the cause although not a fault. You may want to try local transcoding as I suggested.

Often only the audio needs to be transcoded + remux to MKV which is fairly light.
[Android Apps and Games] italia0101:
Ok thanks for your help :)
[Android Apps and Games] Hewie916:
I verified the update is installed and reboot everything. Same problem unfortunately

Dave
[Android Apps and Games] mmortal03:
Regarding QNAP, it doesn't look like the package for QTS 4.1+ has been getting updated.
[Android Apps and Games] bubbleguuum:
Please send me (bubbleguuum@free.fr) the log files: BubbleUPnPServer.log.0 and BubbleUPnPServer.log.1, in directory c:\Program Files (x86)\BubbleUPnPServer.
[Android Apps and Games] bubbleguuum:
Check this, there's a link for QTS 4.1+, although it has been contributed by a user and I have not tested it. Note that

there isn't a new package each time there is a BubbleUPnP Server update as it has its own update mechanism independent of packaging.
[Android Apps and Games] BCBO1991:
Error while connecting to BubbleUPnP Server

I have a problem to connect to my BubbleUPnP Server. When i'm using the http port, the connection succeed, but when i use the https port the app says that i should check port and servername.

If i try it with the Internet Explorer 11 i get the login page and i can login. (Firefox doesn't let me open the site because the ssl error while hsts is requestet.)

So the ports are correct configured. The webinterface also says that the ports are reachable from the internet.

Does anyone know that causes this issue?

Thanks a lot.
[Android Apps and Games] bubbleguuum:
In BubbleUPnP, are you sure you entered the connection URL correctly: https://hostname:58051.

Other than that, you can send me a log file attempting to connect to the server. See first post of this topic for instructions.
[Android Apps and Games] lolo33:
Hi,

I have a great use of your app with my Labox numericable and to play music with my twonky server and google CCA.

I plan to buy a little NAS and i hesitate between the QNAP NAS TS-228 and the Synology DS216J.

What is best suited for BubbleUPnP, essentially to stream music.
[Android Apps and Games] BCBO1991:
Yes I'm sure. How else could I get the certification warning and with the internet explorer 11 the webpage.

It seems like the bubbleupnp isn't trusting the certificate.
[Android Apps and Games] bubbleguuum:
Android BubbleUPnP is setup to trust BubbleUPnP Server's certificate so it must be something else.

Could be a proxy from your mobile operator getting in the way, if you use a mobile connection.

Please send me a log file, that should shed some light on the situation.
[Android Apps and Games] bubbleguuum:
Both should be fine. I have a DS115j and it is fine (although slow, but the 216J should be faster).

MinimServer runs great on both, and is perfect for music.