yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] bubbleguuum:
Problem reproduced and fixed in the next version. This was an interesting corner case.
[Android Apps and Games] bubbleguuum:
Surprising as it works with the stock Nexus 5 ROM.

Could you send me these 2 log files:

First, enable normal logging in BubbleUPnP as explained in the first post of this topic.

Enable Audio Cast logging in Settings > Audio Cast > Logging, and reboot to make it active.

Use Audio Cast normally until the problem happens, then exit BubbleUPnP (Menu > Exit)

Send me the files audiocast_log.txt and log.txt located in <sd card>/Android/data/com.bubblesoft.android.bubbleupnp.

Don't forget to disable both logging when done.
[Android Apps and Games] bubbleguuum:
Public wifi shouldn't have multicast enabled, making discovery impossible.

In case they don't, simply disable Settings > Local Renderer > Allow remote control.
[Android Apps and Games] mkl23:
Send you an email with my log :) Hope you find the issue! BTW amazing application ;)
[Android Apps and Games] bubbleguuum:
Thanks, problem identified. Working on a fix.
[Android Apps and Games] bubbleguuum:
It would be interesting if you could record a log of this, up to the point the app exit itself (see first post of this topic for logging instructions).
[Android Apps and Games] bubbleguuum:
BubbleUPnP 1.7.9 will be shortly available on Google Play, with many Audio Cast fixes.

Changelog

.
[Android Apps and Games] wars85:
Hi

Its a realy nice app. Works perfect!

Are there plans to change the GUI so the app meets the Android design?
[Android Apps and Games] mikecantreed:
Audiocast working perfectly with Spotify and DLNA on CM 11 M3.
[Android Apps and Games] aringler:
audiocast on raspberry pi

thanks for the fast fix of audiocast working also with a raspberry pi as renderer, but it seems that it isn't really working for me.

I had already enabled the xposed modul and I also changed the audio format to wav.

Now my smartphone connects with the renderer, but xbmc shows me a Playlist more than 6:45:47.

It is now slowly buffering... is this normal? It seems not :(

At the moment I just have the trial version, but I intend to buy the license, if this feature is working ;)

sorry for my bad English ;D

thanks a lot in advance!
[Android Apps and Games] vmonkey123:
BubbleUPNP is such a great app! I don't have enough time to read this thread throughfully so I apologize in case of it being asked before.

1) This is maybe not so related to BubbleUPNP but somehow android media library sorts all mkv files to music, however except for one file, which is rightly placed in videos part. This leads to the fact that BubbleUPNP tries to play them as audio, which obviously fails.

2) When trying to play videos on Samsung TV (haven't tested other) it very often fails - "Resource not found 716" (in case of trying to play mkv) or "Mime type check failed" when trying to play videos from youtube. *.MKV files 'should' be playable on the TV (it works eg. in Serviio without transcoding), so the problem may be in mime-types. Is it possible to somehow edit them (eg. for individual file types)? I have yet tried to disable Mime-type check in UPNP Tweaks settings without any change on app behavior.

Even if these issues are not solvable, still, BubbleUPNP is the best streaming application available for Android and worth the money.
[Android Apps and Games] Uoppi:
Track change doesn't work on my Samsung Note II (Android 4.3) when streaming FLAC files (Foobar2000 -> BubbleUPnP Server -> Android BubbleUPnP).

When the first played track finishes, BubbleUPnP starts repeating the last few seconds of the song a few times. Then playlist halts. What's weird is that at the same time the seconds remaining counter starts increasing (i.e. from 0:00 upwards).

I've been having this issue for some time, possibly after the Android 4.3 update or some BubbleUPnP or BubbleUPnP Server update, I'm not sure which. Previously all worked ok.

Track change only works when forcing BubbleUPnP's own FLAC decoder but I really need gapless. Also setting Foobar2000 streaming profile to convert FLAC to WAV helps but streaming WAV causes stuttering every few minutes even though LAN speed and coverage are very good + LatencyMon reports my HTPC can handle audio just fine so buggy drivers etc. interfering with BubbleUPnP Server are likely not the issue (?). Local Foobar2000 playback on my HTPC works perfectly.
[Android Apps and Games] bullbutch:
Thank you for this great software. I use both the Server and the Controlpoint daily.

I just have one problem, and perhaps someone can help me. How can I control the bubbleupnpserver from linux? Linn Kinskys software doesn't work. It crashes all the time.
[Android Apps and Games] bubbleguuum:
6:45:47 is the expected duration for WAV: this is the max duration of a 44.1/16 WAV.

WAV might buffer more slowly than LPCM (LPCM is not working on ARM due to an XBMC bug, but works fine with XBMC on x86).

Try setting a higher value for Audio Cast > Audio buffer size (start with 2000ms).

If you want a renderer on Rpi that can play WAV with very little buffering, try gmrender-resurrect.
[Android Apps and Games] bubbleguuum:
Question: do you have this problem when not going through BubbleUPnP Server ?

Samsung has modified Android to include its own FLAC decoder, so who knows what it is doing...

Anyway, you can send me a log file showing the problem (see first post of this topic for instructions).
[Android Apps and Games] Fenisu:
RPI XBMC

Hello!

Thanks for this awesome app. Too bad about the bug. I wonder if this problem happens with other codecs besides LPCM, as someone asked before maybe an mp3/aac audio format could be supported? :)

Anyway, increasing the Audio Cast > Audio Buffer size works, no slow buffering, just 2-5 seconds sound delay.
[Android Apps and Games] bubbleguuum:
1. Assuming you mean that these MKV appear in the Music folders of the local media server, BubbleUPnP rely on the Android Media Library info for categorizing files. If MKV are listed in the Music folders, Android identified them wrongly as audio. What Android device and ROM are you using ? What are the files extension ?

2. You can send me a log file if you wish, attempting to play the problematic files (see first post of this topic for instructions).
[Android Apps and Games] vmonkey123:
1. Prestigio 4300 Duo with stock android 4.0. The files extension are *.mkv (that is why I find it weird). And yes, it is a problem of Android Media Library because these files are also shown in eg. stock music player.

2. I'll look at the post and then send you log.

Thanks for your previous answer and have a nice day!
[Android Apps and Games] chaos2oo2:
[MENTION=3373153]bubbleguuum[/MENTION]:

what about the feature to cache the following 2 pictures in picture viewing mode? Any success on this? I really would appreciate this feature :)
[Android Apps and Games] thepositron:
Audio Cast Xposed Module problem

As a long time paid up user and fan of BubbleUPNP but anything other than a technical expert I hope you can help me. The idea of Audio Cast was exciting so I followed all the various instructions to install Xposed and the Bubble module on my Cyanogenmod rooted Galaxy S2 and rebooted several times. Xposed showed the module to be active so I assumed all would be well. Unfortunately when I go into Audio Cast in my Library I get "Xposed module not enabled or loaded". I had a look at the Xposed logs but that didn't mean anything to me. It says "Loading Xposed v42 (for Zygote)...Loading modules from /mnt/asec/com.bubblesoft.android.bubblupnp-1/pkg.apk File does not exist. Any help would be very much appreciated.
[Android Apps and Games] bubbleguuum:
I will look into it, but this is more tricky than it seems.
[Android Apps and Games] bubbleguuum:
This problem was reported on a S2 running Cyanogenmod.

Uninstall both the app APK and the license APK. Then reinstall them in the same order.

It should fix the problem.
[Android Apps and Games] wideasleep1:
Wake up bubble..we need you! :)

http://xdaforums.com/showpost.php?p=50300330&postcount=16
[Android Apps and Games] mbze430:
I am having problems playing music to my Samsung TV if I use my bubbleserver

Anything that is either in mp3 format or flac format

I guess it has something to do with transcoding??
[Android Apps and Games] Uoppi:
Thanks for helping me sort this out, it indeed looks like Samsung have somehow "improved" the FLAC decoding... :mad:

Anyway, in case someone else is in a similar situation: I am letting Foobar2000 do the FLAC -> WAV encoding now and I get no more glitches after reducing the wireless bandwidth in my router from 40 MHz to 20 MHz (less interference) and switching to 802.11n signal exclusively (faster speeds). Disabling automatic sync from Note II may or may not have a positive effect, too.
[Android Apps and Games] thepositron:
Many thanks Bubblegum. That fixed the problem. I now have another though which perhaps you can help with. I can now stream to XBMC without a problem. My main renderer though is a Cambridge Audio Stream Magic 6 and when I click play in Bubble this for a nano second shows "something" on the display which I can't read and then says "End of Queue" During this time the music carries on playing on my phone. Many thanks in advance for any ideas you may have.
[Android Apps and Games] pinkwoolsun:
+1

On being able to cache pictures

And being able to transcode to external renderers. :fingers-crossed:

Like the new audio cast feature.

To bad the sound gets distorted when receiving whatsapp messages.
[Android Apps and Games] psikonetik:
Hi I'm having problems with audiocast. I start playing a song in spotify and it sound on phone speakers. Then I activate Audiocast and the audio stops for 5 seconds like if its going to start playing through the upnp speakers but then it plays back on the phone speaker...

I have the xposed module marked and when I star bubbleupnp theres a message that says WARNING service enabled or something like that.

Thanks
[Android Apps and Games] bubbleguuum:
Is whatsapp playing music ?
[Android Apps and Games] bubbleguuum:
To what renderer are you playing to ?
[Android Apps and Games] bubbleguuum:
You can send a log file with the non playing tracks (see first post of this topic for instructions).
[Android Apps and Games] bubbleguuum:
On it!
[Android Apps and Games] sordna:
I wasn't getting the Play services update either, and couldn't find it with the play store app, but could with a browser.

Basically if any of you are not getting the play services update (needed for chromecast), open this link with the play store app and it should allow you to update!

https://play.google.com/store/apps/details?id=com.google.android.gms
[Android Apps and Games] tommi.a:
Make gap-less playback possible on renderers which don't support it!

I use the app as controller and server for google music. Renderer is a WDTV which does not support gap-less playback.

Now with Audio cast my WDTV is playing songs w/o gaps if it gets a continuous LPCM stream. But this is currently only possible if the music source comes from a third party player.

I'd like to see Bubble UPnP as source for the Audio cast.
[Android Apps and Games] bubbleguuum:
Not a bad idea although that would require a new UI for Audio Cast, where the renderer playing Audio Cast can be dfiferent than the renderer selected in the Devices tab. Will probably happen at some point when I'm finished with my current Chromecast adventures.

Oh and amusingly, Audio Cast plays on Chromecast, although there's 5-8s buffering lag.
[Android Apps and Games] pinkwoolsun:
no not using whatsapp just receiving a incoming chat message.

Streaming with a radio app or spotify. The whatsapp message gooes through the music sounding distorted.

Same as i run spotify and audiocast and try to play a game on my phone.

(phone Galaxy S3)
[Android Apps and Games] Yammax:
problems with saved playlists

Hello!

I use a licensed version of BubbleUPnP.

I'm having problems with the saved playlists.

I made some playlists form songs that are saved on a Netgear NAS. I saved the playlists and everything seemed to working perfect.

However when i wanted to play the playlist a week later, it was playing completely different songs.

The playlist-file looks okay, it still has the same songs in it. When i click a song to play it, it shows the correct song information in Now Playing. However the sound I hear is a complete different song.

How does the saved playlist work?

Is it saving songinformation and an indexnumber from the mediaserver on the Netgear?

Can it be that the indexnumber changes by a rescan and rebuilding the UPnP library?

Is there a way to save my playlists so wo'n't be messed up?

Greetings

Yammax
[Android Apps and Games] bubbleguuum:
Saved playlists cannot work with media servers that change track stream URLs on reindex or rescan. It seems to be the case of your Netgear.

There is no solution except using a different media server that preserve stream URLs for the entire lifetime of items, like MinimServer.
[Android Apps and Games] bubbleguuum:
Ok. Is the renderer playing Audio Cast, playing the whatsapp message (although distorded) ?
[Android Apps and Games] pinkwoolsun:
Yes the renderer (windows media player) is playing the whatsapp message.

something different:

I tried playing a youtube video to windows media player. I get all youtube video to work except music video.

When sharing the link to bubble with semperVidLinks it says can not play: can not get mime-type

example clip: http://www.youtube.com/watch?v=bltr_Dsk5EY&list=TLv_DfXUZx430TC8qBJunGwChQWoos9rkk

So i tried playing it with audio cast:

Where radio/spotify apps work if i start them the audio from youtube did not start playing. :confused:
[Android Apps and Games] bubbleguuum:
semperVidLinks has problems handling vevo videos: the stream URL it provides returns an http error 403 (Forbidden).

So there is and authentication issue with these specific videos, in semperVidLinks.

I suggest you contact the semperVidLinks developer to check if he can do something about it.

I had no problem playing that video with Youtube / Audio Cast, on a Nexus 5.

You can send me a log file playing that video:

1. First, enable normal logging in BubbleUPnP in Menu > Settings > Control > Enable logging to file

2. Enable Audio Cast logging in Settings > Audio Cast > Logging, and reboot (a soft reboot is sufficient) to make it active.

3. Use Audio Cast to play the problematic youtube video to your renderer, then exit BubbleUPnP (Menu > Exit)

4. Send me the files audiocast_log.txt and log.txt located in <sd card>/Android/data/com.bubblesoft.android.bubbleupnp.

5. Don't forget to disable both logging when done
[Android Apps and Games] ManBearPig20oh10:
track advance with local render

I love this app. Does everything i need with out having to buy extra hardware like apple tv. I do have one issue though. I use it with mx player and when i have a video playlist it will not move to the next video it will just replay the current video. When i hit next the current movie just restarts. Sometimes the track name will say the next one the the current video will just restart. Is there a setting im missing or is it a limitation of the app or change video players. Thanks for the help
[Android Apps and Games] V4lve:
Hi. Can't get Audio Cast to work. Have installed xposed and the module and rebooted but BubbleUPNP says its not enabled. Very sad. Is there anything more?
[Android Apps and Games] bubbleguuum:
Try to uninstall both the main app and license app, and reinstall them is this order.
[Android Apps and Games] bubbleguuum:
Playing a playlist of video locally (eg MX player) is not currently supported due to some technical difficulties.

This is something I will address in a future version.

It works when playing to an external renderer though.
[Android Apps and Games] phel21:
Bubbleupnp (1.7.9) seems to preserve the TCP-port in local-library-entries in playlists across sessions. An external renderer fails to connect to the TCP-port from the previous-session that is no longer in use if I try to continue playing the active playlist after restarting bubbleupnp. The TCP-port for the local server in urls in playlists should be a variable based on the current open port. After blanking and repopulating the playlist it works as expected. (tested with rendering through rygel on ubuntu 13.10)
[Android Apps and Games] V4lve:
Excellent. That worked. Now off to have fun with Deezer and my Sound bridge!
[Android Apps and Games] Schuft69:
Bug report

Hello Bubblegum,

found a little bug today:

Setup:

mediacenter with minidlna + gmediarender installed

Android Smartphone

Android Tablet

Transfer playback disabled on both devices.

That is what I've done:

1. Smartphone: Start music playback with minidlna (source) and gmediarender (target)

2. Tablet: Select minidlna as source and started looking pictures on tabled display with bubbleupnp picture-viewer. (From Library klick on image and start slideshow - no items added to playlist)

What was the problem: every time the picture on tablet changed a new song started on gmediarender (also shown on smartphone).

After a while I've recognized that I've accidentally selected gmediarender as target also (which should not be used by picture-slideshow).

When I’m select another target on tablet it works fine.

Thinks to change (from my view): When the local bubbleupnp picture-viewer is used there’s no need to send commands to a renderer that is not used.

Thank you very much for this awsome app!

---------- Post added at 02:18 PM ---------- Previous post was at 02:11 PM ----------

Hello Bubblegum,

little feature-reqest here:

Is it possible to add an option to bubbleupnp-picture-viewer to "disable display shutdowntimeout"?

That would be extremly usefull when using a tablet with bubbleupnp as picture-frame.

Regards,

Schuft
[Android Apps and Games] bubbleguuum:
gmediarender reports to support images, that why the image viewer sends picture to it if it is active in the Devices tab.

I tried it and it doesn't seem to display images properly, so I blacklisted it for image viewing in the next version.

Normally the screen is kept on when a slideshow is active. Is your request to keep it on when a still picture is displayed ?
[Android Apps and Games] bubbleguuum:
I don't understand your issue, can you reexplain it detailing each step so I can reproduce it ?

The local media server uses a fixed port for stream URLs.
[Android Apps and Games] phel21:
Sorry I was mistaken. Not enough coffee ;) Must have been too tired to realise that the offending playlist-items came from a remote-server that had been restarted and bound to a different port. The local server does indeed use a fixed port.
[Android Apps and Games] dearde4n:
everything working now... right after clean reinstallation..no complain raised to u.. ?

just one suggestion if u can make it.. its preferable to have '-+' or 'up down' in app button rather than volume slider which is more acurate. this bcoz i have experience to loud volume whenever i change volume using slider.

Sent from GN2 over PhoeniX Rom
[Android Apps and Games] V4lve:
Still having problems I'm afraid. It only works occasionally (soundbridge says it cant play the stream) and when it does it buffers every 30s or so.
[Android Apps and Games] baltobalto:
Great media server.I'm using it to play my media from android to ps3.Is there any way to set a password for my local media server?

Thank you in advance and sorry for my English.
[Android Apps and Games] sorepinky:
Bubbleguum, I'd just like to report that with the latest BubbleUPnP Server (gapless) and JRiver MC19 server and renderer, I'm seeing a JRiver pop-up window that says "There is nothing to play" even though it then plays. I see your old thread on JRiver Interact about it, but no answer there. It happens whether BubbleUPnP is set for Eventing or Polling and also with the BubbleUPnP Server Configuration xml openHomeUseEventing set to either true or false. It does not happen when BubbleUPnP controls JRiver directly.

As it's interfering, I have uninstalled BubbleUPnP Server.

If you want me to do some tests, I can.
[Android Apps and Games] TMan459:
I would just like to post something I found out today. This post doesn't really have to do with BubbleUPnP per say, but its related to it from the experience I had.

So, I've been using this app and its server for over a year now, and it's great obviously. Yet, the server would appear to just stop working. I would be outside my LAN, trying to access my MinimServer through the BubbleUPnP Server PC app, and it would just not connect. To remedy this, I would just restart the BubbleUPnP Server. I've had to do this hundreds of times :(.

This same thing happened today, and I was about to post on here for help since I'm sick of restarting it. I then realized I should check my port forwarding entries on my router. I never created entries for it. So since it worked before, I figured it must use UPnP to set up the port forwarding. So I check there, and no entry. Then, restarted the server, and the entries for port forwarding were applied on my router through UPnP.

I use Tomato firmware, and had an option ticked that wipes inactive entries after x amount of time. There's my problem. Ticked that off and all is fine forever and ever.

Great app, great support, great thread. Much respect here :)!
[Android Apps and Games] developing_developer:
I'm a newbie to this. Could you tell me how to find/create the command to play a song in bubbleUPnP
[Android Apps and Games] elenhil:
Wakelocks

Is it possible to have an option to disable wakelocks for BubbleUPnP for Android when connected to an OpenHome renderer (and not streaming an AutoCast)?
[Android Apps and Games] Uoppi:
I found that increasing BubbleUPnP Server process priority to Above average in Windows 8.1 keeps the PC awake as long as Android BubbleUPnP is playing or paused. The only problem is that the process priority has to be set manually after each boot.

I tried creating a shortcut to BubbleUPnPServer.exe with the instruction "cmd /c start /aboveaverage" to change the priority, killed the BubbleUPnP process from Task Manager and tried to relaunch from the shortcut. But obviously that didn't work because BubbleUPnPServer.exe only launches the web GUI, not the server.

I guess the only way to automate BubbleUPnP Server priority is to use 3rd party process managing software?
[Android Apps and Games] ProgHog231:
Unsupported or invalid sort criteria

I am having an issue with BubbleUPNP when connecting to a Seagate Wireless Plus. When I click on Artist, Album, or any of the other items under Music, I get an error that says 'Unsupported or invalid sort criteria'. I can see the items in the background (e.g. list of artists), but I'm returned to the main screen. Under UPNP Tweaks, I have Library Browse Method set to default. If I use Method 1 or Method 2, I get the same error, but can not see any items in the background. I use this app to stream from another media server with no issues, so it seems to be some interaction with the W+.

I tried searching to see if there are other posts, but no real luck. Has anyone else encountered this, and, if so, how did you correct it?

BTW, nice app.
[Android Apps and Games] V4lve:
Aha. Seems my Sound bridge can't cope with an uncompressed stream. Any chance of an MP3 option for audio cast?