yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] dschüsä:
I have some problems with 3 of my renderers: sony sa-ns410, sa-ns510 and denon avr-2113. I use bubbleupnp app on asus tf300 and nexus4. My mediaserver is twonky 7 on a qnap ts 112. Track advance won't work on all these renderers, with all settings tried. On sony renderer repetition is occured on at least after 5 minutes. On denon only one song played or repetition on second song. Tried bubbleupnp server: resolved denon behaviour, but sony renderer repeats on first song.
[Android Apps and Games] dschüsä:
And finally all renderer are working with BubbleUPNP Server. I had to set Repeat Mode Off on Sony Player Android App to both of the renderer... Perhaps someone needs this information, so I won't delete my post...
[Android Apps and Games] Fieperskaivu:
Hi there,

Still having the same issue, haven't been able to work it out. Any ideas?

I've ruled out PS3 Media Server causing the issue, it works 100% with the app by itself. Which also rules out the app, as Bubble UPNP can play any file I have off my LAN (without the Server involved).

Something is causing all my files (not folders, just files) to disappear when connecting using Bubble UPNP Server. Every single type of file will not appear, however the connection over both LAN and over the Internet test successfully and I can navigate through all folders; they are all just empty.

As I said it was working 100% on my old computer, and as far as I know nothing has changed. I've tried uninstalling/reinstalled Java/Bubble UPNP Server/Bubble UPNP Android app/PS3 Media Server. I've tested as many settings as I can in both the app and the server, no change.

Let me know if there's anything you need from me, or if you have a solution. Love the app, but I mainly use it when I'm not at home so I haven't been able to use it.
[Android Apps and Games] Darcache:
BubbleUPNP server does not see media renderer running on the same computer

Hello,

I have been tweaking on this for the last weeks with no success.

Setup :

- Linux Debian server running MiniDLNA, Gmediarender(-resurect) and BubbleUPNP server and hosting the media files. A USB DAC links the server to the stereo system.

- BubbleUPNP software installed on Android devices

When I connect on the web interface of BubbleUPNP server, the "media server" is available, but no "media renderer" is seen.

I can see the music + movies list on the Android phone as well, but no renderer is available (apart from the phone).

I double checked that Gmediarender runs on port 49494 if my memory is correct, yet BubbleUPNP seems to fail to see it.

I should mention that :

- MiniDLNA listens on loopback only, as BubbleUPNP is on the same computer.

- The "Internet access" is disabled in the BubbleUPNP web configuration interface.

Media server works and is visible through BubbleUPNP

Media renderer works but is not visible through BubbleUPNP

Is it possible to run everything on a single computer (media server + media renderer + BubbleUPNP) ?

Best regards,

D.
[Android Apps and Games] tangoalphacharlie:
Mixcloud streaming

Hiya I've been using bubble upnp for a while now with my android devices and a raspbmc media centre.

Recently discovered the soundcloud upnp streaming functionality / app which is awesome.

Would it be possible to do something similar with mixcloud? www[dot]mixcloud[dot]com

It appears it is possible to locate the direct mp3 url of a stream given a mixcloud url see clouddownload[dot]co[dot]uk so hopefully this could be setup in similar way to the soundcloud upnp app?

Thanks.
[Android Apps and Games] Nexus84783:
DLNA Library Refresh

I have installed BubbleUPnP v 1.7.22 ( free version ) on a Google Nexus 7.

My home wireless LAN has a Netgear 6300v2 router with an attached USB drive formatted as NTFS, acting as a DLNA Media Server.

BubbleUPnP initially found the 6300v2 Media Server share name, folders/subfolders, and MP3 files.

( At that time, I did not test play any MP3. )

Then from my PC, I reorganized/renamed the folders/subfolders, and MP3 files on the 6300v2 Media Server.

But BubbleUPnP only remembers the original folders/subfolders and files and does not find any new folders/subfolders or files.

I should note that a file manager app on my Nexus 7 sees only the new folders/subfolders and files.

I find no way to refresh the DLNA library folders/subfolders list, or even to delete the list.

When I browse the original folders/subfolders and files lists, no errors are returned and no original MP3 files can be played.

I do not know if this behavior is a bug, limitation of the free version, or just my failure to find the correct action(s) to take.

Thanks, John
[Android Apps and Games] Skullpuck:
No Media Servers

I am unable to see any Media Servers in the BubbleUPnP server page.

Normally I use Windows Media to push my content to my UPnP TV. However, I wanted to try your application because it cannot push MKV files.

After installing your app everything seemed to be up and running. Except there are no Media Servers listed. It's just blank.

My TV shows up on the Media Renderers tab.

Can you tell me why I cannot see my Media Server?

Thanks.
[Android Apps and Games] jean1980:
thumbnail library view

great app. thank you.

but...

make a thumbnail library view.

that will greatly help the look, especially for a movie library
[Android Apps and Games] wideasleep1:
I've just searched this gargantuan thread, but still couldn't find my issue, which is strange, since I cannot be the only one seeing it: New install works great on lan without issues, but WAN has long pauses/interrupts waiting for tracks to complete downloading/caching (private library served by Plex and/or MiniDLNA..happens on both). When I click play, I see the cache line proceed quickly (Nexus 4 on LTE) for approx. a third to half the track, then it stops. The song playback is normal UNTIL it hits this mark...there's no 'ack' to begin pre-caching the remainder of the track. If I sit and wait, minutes later a few more seconds will eventually play, but then it will pause again for another few minutes. Clearly I need to improve caching for playback..preferably caching the entire track? Until this is resolved, issue is a dealbreaker...Pro version. TIA!

edit: no transcoding, EAC/LAME rips at -alt-preset standard or extreme, BubbleServer and MiniDLNA/Plex on Ubuntu 13.04, 25MB Comcast, with 25MB TMO LTE)
[Android Apps and Games] oort cloud:
Messed up

Installed this app a weak ago. The update today messed up the network connections. I uninstalled the app, and then tried to re-install. The app won't install and demands to uninstall the previous version that I just uninstalled. What do I do now?
[Android Apps and Games] angusc:
If you have Titanium Back-up then you could restore from there....... If not then check out the /data/data/com.bubblesoft.android.bubbleupnp folder and try deleting it? then re install the previous version.
[Android Apps and Games] bubbleguuum:
I had to make the local media server not disableable because it caused issues for some users having it disabled.

The local media server is a core component of the app: it is needed in non ovbious cases like streaming from other apps (youtube, soundcloud, shoutcast, etc).

I can consider making it possible to hide it in the Devices list but I doubt I will make it disableable again.
[Android Apps and Games] bubbleguuum:
As with most discovery issues, difficult to say what happens.

- If in BubbleUPnP Server you create/remove and OpenHome renderer, does it appear/disappear instantly in BubbleUPnP ?

- edit BubbleUPNP Server configration file (configuration.xml), change discoveryMaintenanceInterval to 0, and restart BubbleUPNP Server.

This wll disable BubbleUPnP Server discarding non responding devices.
[Android Apps and Games] cracks:
Great app! Keep up the good work!
[Android Apps and Games] bubbleguuum:
Want to elaborate on "messed up the network connections" ?
[Android Apps and Games] bubbleguuum:
Difficult to say what really happens but very weird issues can happen when streaming using mobile networks.

Most of the time due to mobile operators using proxies that do weird stuff in-between and might messup streaming or close connections unexpectedly.

For info, it is the regular Android media player subsystem that does the buffering. It looks like it just stops at some point.

You can send me a log file if you wish (see first post of this topic for instruction).
[Android Apps and Games] bubbleguuum:
WMP should appear in the Media Servers tab. Make sure "Stream > Automaticaly allow my devices to play my media" is enabled in WMP.

But this will not solve your MKV problem. Even if you got WMP to play MKV locally using a codec pack, it will *NOT* work with UPnP.

Instead, use a media server like Serviio that handle MKV natively.
[Android Apps and Games] VanHelsing8:
Hi

I'm using the app for quite a while now, and recently started using it with the server app on my NAS.

It's by far the best solution I found, so much thanks for this :good:

I only found one minor "issue", which I would kindly ask to be fixed:

With twonky there's the problem, that it can't sort tracks by tracknumber if using the "artist" or the "folder" browsing method.

Since you provide the future "Smart Sort", I was wondering if it is possible, to implement sorting by tracknumber tag when in this viewing-modes?
[Android Apps and Games] bubbleguuum:
- make sure your files are in folders that are managed by your Media Server

- check in your media server settings if there is not a button to force a rescan

- if the folder structure changed on you media server, you may need to restart BubbleUPnP or use Menu > Reload, to see the change (provided your media server reflects the change).
[Android Apps and Games] tommi.a:
Still does not work. Could you check/fix again?

Thanks
[Android Apps and Games] bubbleguuum:
What doesn't work ? If you mean current track (the one that will be shown when you restart the app) at the time the app kills itself on inactivity, I've tested that it is restored on app start.
[Android Apps and Games] Nexus84783:
Netgear 6300v2 most likely culprit

Thank you for the help.

The Netgear 6300v2 media player seems to be the culprit.

Viewing the files from several devices via "file manager/explorer" software, I see the new folders/files.

Viewing the files from several devices via DLNA software, I see the only the old folders/files.

So your software seems to be just a victim.

It wasn't until I found another DLNA player device to test with that I realized the pattern.

Thank you for the help.

John
[Android Apps and Games] tommi.a:
Yes I mean the current track.

Just tested again:

- select an album from my Google music account

- add it to playlist

- start playback

- pause shortly after start of second track, press home

- screen off

- wait >5 minutes

- switch screen on, confirm the inactivity timer expired

- start bubble player

- press play

Result: it starts with first song but it should play second one.

I use the open home renderer.
[Android Apps and Games] Nexus84783:


I think replies have crossed issues in this thread.

That reply seems to address a different issue.

I consider my issue resolved.

Thanks, John
[Android Apps and Games] pdf1964:
The ability to hide it would be great.

Thank you
[Android Apps and Games] Stereolab:
Yes, that would be great!

You have my vote too. :good:
[Android Apps and Games] basevij:
Local Renderer playback issue

Hi,

The problem I'm seeing is that when I start Bubbleupnp I am presented with the last song played but I cannot restart that song.. I have been able to by randomly pressing controls on the app such as shuffle or next track etc.. but generally the only reliable way to get a song to start playing is to clear the playlist then go to library select all songs and then select enqueue and play.

HTC One X

Android 4.1.1

JB
[Android Apps and Games] Chri5tos:
Pure One Flow

Hi

I have the licensed version running on my android tablet and phone to play to a variety of devices around the house. However the Pure One Flow radio in the kitchen has real problems. Setting the radio as the renderer and having the phone or tablet sitting beside it, a tune (if it plays at all) will only play for half a minute or so and then stop, sometimes completely, sometimes it spits and farts through a tune but never provides a decent performance. The music is being streamed from a Buffalo NAS in another room. Any ideas?

Setup:

phone: Galaxy S4

Tablet: Acer A500 (CM 10)

Buffalo NAS (recognised with no problems when playing from phone or tablet)

Cat 5 ethernet network on gigabyte switch

Wireless AP for device is a Belkin router b/g/n.

Network connections are fine and streaming from Windows media player from any one of 2 Win8 PCs is flawless to the Radio.

Help greatly appreciated.
[Android Apps and Games] Tweaken:
Anytime I try to play a video that is encoded .mkv, x264 (h.264?) or is just plain 720p or higher I get the error "Cannot play video: no streaming URL available (invalid URL or unsupported protocol: null)".

How do I fix this? or what am I doing wrong? Every other format seems to play fine
[Android Apps and Games] bubbleguuum:
BubbleUPnP just initiate streaming between your renderer and media server and is not involved after that.

When you say there is no problem with WMP, is it with WMP acting as a media server or controller streaming from your NAS ?
[Android Apps and Games] bubbleguuum:
Is WMP your media server ?
[Android Apps and Games] Tweaken:
Yeah, I also have bubbleupnp server installed
[Android Apps and Games] bubbleguuum:
The error you got is a known bug of WMP not supporting MKV over UPnP, even if they play locally fine (with a codec pack you installed).

It is true for all media types not natively supported by WMP.

Install a media server supporting MKV natively, like Serviio.
[Android Apps and Games] sordna:
avoid scanning please ??

I love this app so much, I bought it and used even as a local music player. But the scanning drives me crazy. Can you please read the problem below and respond? Original post has a screenshot that demonstrates the app wastes time "Scanning for devices" even if ALL NETWORKING on the phone is off.

---------- Post added at 11:48 AM ---------- Previous post was at 11:37 AM ----------

BTW below is when you fixed the problem I reported last year, about unnecessarily searching for renderers when the wifi is off:

The current behavior of always scanning, even if the disable discovery is checked, is basically re-introducing the problem again. The app should not spend even a second scanning, if wifi is off (or even if it's on but unconnected).
[Android Apps and Games] bubbleguuum:
Yes, it is broken since I added a check for Bluetooth networking which is broken (always reports BT networking is enabled while it is not),

to have discovery work with BT tethering.

I'll see how I can fix it so no scanning is done if there is no network.
[Android Apps and Games] sordna:
When I type "netcfg" on the terminal with my networks off, the only network interfaces that show "UP" are 0.0.0.0/0 and 127.0.0.1/8

So maybe you can use something like this, and only scan if there are additional networks other than the above two ?
[Android Apps and Games] kimusan:
I am trying to use this app with my Synology NAS as library and my squeezebox duet (the wireless receiver) as renderer.

It all seems to work just fine except that it will not advance to next track in the playlist.

I have toggled the gapless controll and Eventing off in the UPnP Tweaks section of the Settings but that did not help.

Any idea as to how to get around this problem?
[Android Apps and Games] sordna:
Maybe the simplest fix of all, is to treat "Disable discovery" like the user really means it: If it's checked, do not scan at all (not even the initial discovery) regardless if all the networks are on. That would be the best thing to do and that is what users expect from a checkbox that has the name "disable discovery". This way, even if we are at home with wifi on and just want to listen to music, the app won't spend time doing the initial discovery at startup.
[Android Apps and Games] Chri5tos:
WMP is controlling streaming from the nas using the play to function.
[Android Apps and Games] bubbleguuum:
Send me a log file, to the point track advance does not happen (see first post of this topic for instructions).
[Android Apps and Games] bubbleguuum:
I can look into it if you can upload a sample file that I can download for testing.
[Android Apps and Games] bubbleguuum:
No, the fix is different (and simple) and just consist in not waiting for the last selected renderer to appear on the network if there is no network.

"disable discovery" is something different that disable background device discovery after initial (on app start) discovery is performed, to save battery at the expense of new devices not discovered and disappeared devices not removed.
[Android Apps and Games] bubbleguuum:
Weird. You can send me a log file to the point playback stops (see first post of this topic for instructions). That's just to check if BubbleUPnP

doesn't unexpectedly stop playback due to some event.
[Android Apps and Games] awaldram:
Thanks, They are mostly HD content (pretty huge 4-5GB) how would you like the sample cut and where can I upload ?
[Android Apps and Games] tommi.a:
Sorry for bumping it up but there was no response on that.

Thanks
[Android Apps and Games] awaldram:
In the meantime Codecs data of a non playing stream

General
ID : 16516 (0x4084)
Complete name : C:\Users\xxxxxxxx\Downloads\Dad's Army - Shooting Pains.mpg
Format : MPEG-TS
File size : 1.30 GiB
Duration : 32mn 49s
Overall bit rate mode : Variable
Overall bit rate : 5 669 Kbps

Video
ID : 101 (0x65)
Menu ID : 1 (0x1)
Format : AVC
Format/Info : Advanced Video Codec
Format profile : High@L4.0
Format settings, CABAC : Yes
Format settings, ReFrames : 4 frames
Codec ID : 27
Duration : 32mn 49s
Width : 1 920 pixels
Height : 1 080 pixels
Display aspect ratio : 16:9
Frame rate : 25.000 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Interlaced
Scan order : Top Field First
Color primaries : BT.709
Transfer characteristics : BT.709
Matrix coefficients : BT.709

Audio #1
ID : 102 (0x66)
Menu ID : 1 (0x1)
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Muxing mode : LATM
Codec ID : 17
Duration : 32mn 49s
Bit rate mode : Variable
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 48.0 KHz
Compression mode : Lossy
Delay relative to video : -1s 362ms
Language : English

Audio #2
ID : 106 (0x6A)
Menu ID : 1 (0x1)
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : HE-AAC / LC
Muxing mode : LATM
Codec ID : 17
Duration : 32mn 49s
Bit rate mode : Variable
Channel(s) : 1 channel
Channel positions : Front: C
Sampling rate : 48.0 KHz / 24.0 KHz
Compression mode : Lossy
Delay relative to video : -1s 16ms
Language : English
Language, more info : Visual impaired commentary

Text
ID : 105 (0x69)
Menu ID : 1 (0x1)
Format : DVB Subtitle
Codec ID : 6
Duration : 32mn 45s
Delay relative to video : 4s 714ms
Language : English

Menu
ID : 100 (0x64)
Menu ID : 1 (0x1)
Duration : 32mn 49s
List : 101 (0x65) (AVC) / 102 (0x66) (AAC, English) / 106 (0x6A) (AAC, English) / 105 (0x69) (DVB Subtitle, English) / 110 (0x6E) () / 111 (0x6F) () / 150 (0x96) ()
Language : / English / English / English

Tried cutting you a sample but free dub wont cut it and avidemux strips the text out anyway :(

Bit stuck how to get a small sample without clearing the issue (removing the subs) ?
[Android Apps and Games] Tweaken:
I tried serviio yesterday, installed, pointed to the folder where all my videos are, but when I go to the bubble app, it shows the folder where all my videos are it shows that it's empty. I can't figure out what I'm doing wrong, maybe it's on the serviio side, but why would it show the folder within the app if it wasn't pointed to the correct location?
[Android Apps and Games] matlinn:
Renderer doesn't react

Hi,

I'm new in using BubbleUPnP and new in general using DLNA.

I'm using BubbleUPnP as Control Point on my Nexus 7

I'm using BubbleUPnP as Renderer on my Samsung S5280 and

i'm using D-Link ShareCenter2 NAS as Server/Library

On the Control Point I can select files (mp3) from the Server. But the renderer doesn't starts playing.

If I set the Nexus 7 as Control Point and renderer, everything works fine.

If I set the Samsung S 5280 as Control Point and renderer, also everything works fine.

I've set the "Allow remote control" flag in the Settings of the renderer.

Can anyone help me?

Thanks a lot

matlinn
[Android Apps and Games] sordna:
Thanks. Apart from the fix, can we also have an additional setting to "disable initial discovery" on startup ?
[Android Apps and Games] deadhbeefh:
From what I observed, disappeared devices ARE removed. If it would not remove them, I would be very happy as it is exactly my problem because my Philips TV does not respond to UPNP SEARCH requests. But each time I tried using the 'disable recovery' option, the device is not visible anymore after a restart of the app (though it was used correctly just before closing/restarting BubbleUPnP).
[Android Apps and Games] tlongren:
Do you have a Chromecast yet? I can probably get you one. If it would speed along the availability of this feature I'd glad do all I can to get one for you. I just received mine a few days ago, and believe I have access to at least one more.
[Android Apps and Games] fp.ath.cx:
Hello,

Thanks again for this ever improving app. The app manages to stay lightweight, clean and intuitive while the functionality is enormous - I appreciate that.

I've got two questions.

1) I remember that in earlier versions of BubbleUPnP there was the possibility to hide renderers, when a OpenHome-instance of the renderer was found. So that you don't have the same renderer displayed twice (once with, once without OpenHome). Has this option been removed? I can't find it anymore.

2) I guess this is more a question regarding the BubbleUPnP server. Is there any way to control a OpenHome-renderer not via BubbleUPnP, but instead via some sort of API or scripting interface? Background of the question is, I have the idea of controlling a renderer automated, for example I could then set up a cronjob to start playback on a certain renderer for a certain time (alarm-clock).

Thanks,

airflow
[Android Apps and Games] manonmoon:
+1 from my side :good:
[Android Apps and Games] bubbleguuum:
There's an option for that. My guess is that BubbleUPnP Server picks up the wrong LAN interface on startup (it is not 100% error proof on some uncommon network setups).

You can force the interface with -lanIp <ip> on the command line or a <lanIp> XML tag in the configuration.xml file.
[Android Apps and Games] bubbleguuum:
1. The option to hide OpenHome renderers was removed and replaced by the more general option to hide any external device you want: in the Devices tab, long click on the device you want to hide and select "Hide" in the menu. This mark the device as hidden. To actually hide it in the list, select Filter > Not hidden. This will show only non-hidden devices.

2. Not really a scripting interface but you could send basic playback commands as SOAP requests with a tool like curl. Or better if you can find it: a tool that can send generic UPnP actions from the command line.

Here's the OpenHome specification: http://www.openhome.org/wiki/OhMediaDevelopers. For playback, look at the Playlist service.
[Android Apps and Games] bubbleguuum:
No chromecast as it is still not available in europe. I did all development using a Chromecast emulator which is close enough to a real device.

The thing is that nothing Chromecast related can be released until Google approves it, which likely will not happen before this fall.

Does it sound like Apple tactics ? A bit...
[Android Apps and Games] bubbleguuum:
What you want is a "Disable restoring last active renderer" instead. I'll think about it. If this option was enabled this would make the local renderer active on each app start.
[Android Apps and Games] bubbleguuum:
Can you send me a log file recorded on your N7 playing to your Samsung S5280 ? (see first post of this topic for instructions)