yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] aangstrom:
bluetooth metadata

Hi, I'm trying to bluetooth music from my Sony Xperia to the car stereo (Pioneer) but I only get metadata (track title, album, artist etc) if I use the Sony Walkman player - with BubbleUpnp nothing. Any reason for this? Phone is running 4.4.4

Many thanks!
[Android Apps and Games] GBee:
Thank you for the suggestion. I thought I'd ruled this out, but in looking at it again there was a bug I'd missed. Having fixed that BubbleUPnP is again able to see the MediaServer.
[Android Apps and Games] zormuf:
ClassCastException with BubbleUPnPServer on NAS

Hello,

I've been running BubbleUPnP Server on a Synology ARM NAS for more than a year now, without any issue.

Since version 0.8.3 was out, it does not start any more. What is even more concerning is that now, even if I install older versions, they do not start either.

This is the exception:

[main ] SEVERE - 09:00:18.887 - ACRA$a :

Stack trace:

java.lang.ClassCastException: org.fourthline.cling.model.types.UnsignedIntegerFourBytes cannot be cast to java.lang.Integer

at org.fourthline.cling.model.types.IntegerDatatype.isValid(SourceFile:1)

at org.fourthline.cling.model.VariableValue.<init>(SourceFile:75)

at org.fourthline.cling.model.action.ActionArgumentValue.<init>(SourceFile:35)

at org.fourthline.cling.model.action.ActionInvocation.setInput(SourceFile:124)

at org.fourthline.cling.support.igd.callback.PortMappingAdd.<init>(SourceFile:46)

at org.fourthline.cling.support.igd.callback.PortMappingAdd.<init>(SourceFile:34)

at com.bubblesoft.bubbleupnpserver.server.h.<init>(SourceFile:427)

at com.bubblesoft.bubbleupnpserver.server.c.a(SourceFile:427)

at com.bubblesoft.bubbleupnpserver.server.c.b(SourceFile:421)

at com.bubblesoft.bubbleupnpserver.server.c.a(SourceFile:244)

at com.bubblesoft.bubbleupnpserver.server.Main.run(SourceFile:417)

at com.bubblesoft.bubbleupnpserver.server.Main.main(SourceFile:180)

I attached the whole log file to this message.

>java -version

java version "1.7.0_60"

Java(TM) SE Embedded Runtime Environment (build 1.7.0_60-b19, headless)

Java HotSpot(TM) Embedded Client VM (build 24.60-b09, mixed mode)

Any idea or suggestion is welcome!

Thanks!
[Android Apps and Games] LuluxXda:
Freebox Revolution blocking Server port ?

[MENTION=3373153]bubbleguuum[/MENTION], thank you for your support.

I desactivated my internet security already (and chexk that Windows Firewall is not running).

I checked Freebox configuration and saw the port has been configured automaticaly and I wrote myself again a port redireciton manually. I must admit that I know nothing about what to write so I can't tell whether such configuraiton is correct or not.

I configured port 58080 and 58081 in Bubbleupnp but it does not work still.

I tried again few minutes ago and I stopped it now, so you might be able to check.

Best Regards
[Android Apps and Games] bubbleguuum:
This error is due to a buggy router with UPnP IGD functionality (the ability to open ports via UPnP).

Hopefully you should be able to get past this disabling UPnP IGD in BubbleUPnP Server with v0.8.3 (and this version only).

Add this line to configuration.xml:

<disableUPnPPortForwarding>true</disableUPnPPortForwarding>

I will make a change so that such router bug is not fatal for launching the server, in a future version.
[Android Apps and Games] bubbleguuum:
Answered via PM.
[Android Apps and Games] sordna:
I think the 2nd tag will need a slash:

<disableUPnPPortForwarding>true</disableUPnPPortForwarding>
[Android Apps and Games] teasyy:
Entry UDN in configuration.xml

Hello,

First of all. Thanks for this fine Software.

I have a little problem with the BubbleUPNP Server. I use an China Renderer from Tecevo. This Renderer create's after every start an new UDN for this device.

Is there an option that BubbleUPNP Server identify my Renderer with that name instead of UDN?

Greets,

Volker
[Android Apps and Games] LuluxXda:
COMODO work around

OK... Do not ask me why...

As COMODO firewall was blocking the ports, I changed from INTERNET SECURITY to PROACTIVE SECURITY configuration and it works.
[Android Apps and Games] Mike-48:
Yes . . . disable gapless between different albums

Thank you for your answer, and thank you for the continuing improvements in BubbleUPnP. I agree with your assessment.

I think that disabling gapless control when the album changes makes a lot of sense. I can't think of any reason I'd like that transition to be gapless. In fact, a little extra silence between really different music would be welcome.
[Android Apps and Games] zormuf:
Thanks, that solved the issue
[Android Apps and Games] bubbleguuum:
I did just that for the next update.
[Android Apps and Games] bubbleguuum:
It looks like the Android Media Player framework (used by the app) refuses to play WMA streamed by http. This framework is a black box for the app so if it doesn't want to play WMA there's nothing I can do.

WMA support is totally vendor and even model dependent which means it is not standard. To complicate things further, on Android, if files (on the SD card) using codec X are playable, it doesn't automatically mean that they are playable by http (streaming) ! Although that is usually the case with recent versions of Android but much less so with ancient versions.

Now the workaround would be to see if your Media Server can be configured to stream WMA as WAV or LPCM, which will keep audio quality. You might want to look into that.

Maybe your Media Server already advertise a LPCM or WAV streaming URL (without having to configure anything) but to know that I will send you a test version with more logging. If that's the case, I can add a switch to disable WMA even if the phone reports supporting it which should make playback pickup the WAV or LPCM stream.
[Android Apps and Games] sar423:
Well the TwonkyMobile client for Android also cannot play the WMA streamed from the WD MyWorldBook TwonkyMedia server--so I guess the easiest way to fix the situation is to just convert all my WMA files to MP3--which BubbleUPnP can play streamed.
[Android Apps and Games] Joshimura:
Few issues with uPNP

Hi,

I've been testing numerous media players for a while now, and for my purposes I found uPNP the best solution. So I decided to buy it this morning.

However there are still a few problems.

Setup:

- Acer Iconia Tab A500 with Android 3.2.1

- All audio files in .m4a format, tagged, organised in folders on 32GB MicroSD card

- uPNP used to render to my LG BD-670 (BluRay player with limited mediaplayer functionality)

Problems:

- However all albums were ripped to .m4a files with iTunes, some didn't have artwork tagged to them. I added the artwork manually with iTunes, and iTunes now correctly displays artwork for all albums. At first however uPNP didn't. (Probably due to the way iTunes handles artwork.) I tried to fill in the blanks with some artwork seach app, but for some albums the app seemed to have picked the wrong artwork when I reviewed the results in uPNP. I correct the artwork, but uPNP will not accept the new artwork and still displays the previous faulty picture.

- For some reason uPNP "splits" some albums into 2. So e.g. when I add an album called "Spirit of the Blues" with 19 tracks on it, it displays one album "Spirit of the Blues" with 15 tracks, and another album with the exact same name containing the other 4 tracks.

I must admit that I did not take/have the time to read through the complete thread, but I hope you can give me an answer or point me in the right direction. (e.g. can I clear all content and import everything from scratch?)

Thanks already!
[Android Apps and Games] happyendin21:
i can only view through letter b in my library...

Hi all,

First off great app! I am trying to use it to stream video from my win 7 xbmc server. I can view and play videos from my server but only to the first letter b movie in my library ( some Barbie movies). I am wondering if this is a limitation of the free version because I would like to buy the license if it will work. Thanks in advance for the input
[Android Apps and Games] bubbleguuum:
I'm assuming you are using the Local Media Server and accessing your music through its "Music" folder. Correct me if I'm wrong.

The "Music" folder hierarchy uses the database built by the Android Media scanner to present the list of albums, covers etc. The exact same info is used by the stock Android Music player or 3rd party music player (like Player Pro or PowerMP).

With that in mind the problem you are seeing (wrong covers) are likeky problems of the Media Scanner and you should see the exact same problem (wrong cover, album incorrecttly splitted) in the stock Android music player. So I would check first how it is in the stock Android music player.

You might want to use SD Rescan to force reindexing of the music library.
[Android Apps and Games] bubbleguuum:
There's no such limitation. My guess is that it is due to XMBC sending invalid XML and parsing failing. One thing you can try to check this theory is to temporarily remove the first file that is not showing in BubbleUPnP from the folder it is stored on your PC (then relaunch XMBC / BubbleUPnP), and see if browsing go further.

Can you tell me exactly what XMBC folder path when browsing in BubbleUPnP this happens ?
[Android Apps and Games] j67:
Defy CM9 Bubble UPNP can't the media Server

I love this app, i'm using it now for quite a while and finally bought the license!

At this moment i use a nightly CM9 build (2012.03.08) on my defy red lens.

And i had the same problems with the former builds on cm9, BubbleUpup can't find my media Server. On CM7 BubbleUpnp works fine. Is there any workaround or fix for this problem.
[Android Apps and Games] bubbleguuum:
Some cm9 builds do not support wifi udp multicast, thus no discovery possible. Your best bet is to bug the rom developer about it. It is not specific to bubbleupnp.

In the mean time, you can access your media servers with bubbleupnp server as it bypass regular discovery. It will not allow you to access external renderers though, but you should be able to play on your phone.
[Android Apps and Games] Joshimura:
Both problems solved in the meantime.

It all came down to debugging the iTunes tagging (Apple messed up BIGTIME there!), editing the tags and album art, and from time to time an SD sync.

Took some time but works perfectly now.

Thanks for the hint!
[Android Apps and Games] Oliviander:
OpenHome Renderer

I just installed the Bubble UPNP Server for the first time.

I installed it on a VMware Virtual machine (on a Vsphere 4.1 Hypervisor)

runnig Windows XP SP3.

Asset UPNP Server is running on this machine too.

Everything is working fine.

I activated a proxy for the asset Server.

And I can log in on the Server from my tablet.

But

activating a Open Home Renderer doesn't work at all.

The Activation is confirmed, but I can't find Anything running

on my system.

What might be wrong ?

PS: Bubble UPnP is a great App
[Android Apps and Games] Parodontose:
On my SGS with CM7 the playlist gets cut after 16 tracks after app restart, although I have bought a license. Same issue on Galaxy tab with 3.2 I have to add all tracks again. This kinda sucks.
[Android Apps and Games] bubbleguuum:
Current version of BubbleUPnP do not support controlling OpenHome renderers. The next version of the app will be able to do it (in the licensed version).

In the meantime you can use Linn Kinsky for control if you want to see how they work.
[Android Apps and Games] bubbleguuum:
If you go into the Settings > About/help, does it say the license is found ?

Eventually reinstall the license app or restart the app (Now Playing > Menu > Exit to kill the app).
[Android Apps and Games] Parodontose:
Yes, it says license found. It seams that this only happens when the program is shutdown with the sleep timer and the auto shutdown after idle.
[Android Apps and Games] bubbleguuum:
Can you describe precisely what happens exactly so I can try to reproduce it ?
[Android Apps and Games] Oliviander:
OpenHome Renderer

Sorry I obviously wasn't specific enough.

I didn't find anything using Kinsky desktop or Asset Control.

Therefore another question:

Should I be able to see an open home renderer as an UPNP Device

in my windows 7 Network window as a multimedia device or not.

(like the Asset proxy I activated)

By now I can't see a thing but I guess I should
[Android Apps and Games] Knorz:
Start up delay of 30-60 sec

Hi,

thanks a lot for adding the option to force artwork update after each track. Works fine now for me.

After I did the latest update I realized another problem. After starting BubbleUPNP (ASUS transformer prime with ICS 4.0.3) it takes about 30-60 seconds until the directory of the server shows up. I'm not sure if this is due to the update of BubbleUPnP or the update of Twonky Server to 6.0.48 on my QNAP NAS caused the problem. Other UPNP devices /Apps still work without any delay.

Any ideas?
[Android Apps and Games] winxi:
same problem here. i can exclude the update of twonky server from causing the problem (since i haven't changed anything here).

but i can't really tell, if the problem occured after updating bubble upnp or after updating my asus transformer to ICS.

winxi
[Android Apps and Games] bubbleguuum:
@Knorz and @winxi: There is a subtle change in ICS on how concurrent tasks are handled that I suspect to be the cause of this, even if I cannot reproduce it (Transformer 4.0.3 + Twonky 6.0.34). I will send you a test version when I have made some changes.
[Android Apps and Games] bubbleguuum:
Asset Control does not work with OpenHome renderers created by BubbleUPnP Server.

In Linn Kinsky, renderers are grouped by Room name which by default is "Main Room". So you should be able to select "Main Room" in the left combo box above the playlist. Then in the right combo box you should be able to select the OpenHome Renderer, then add/play tracks to the playlist.

No they won't be listed in the windows 7 Network window. It only lists regular UPnP AV renderers and Media Servers (which the Asset proxy is).
[Android Apps and Games] bubbleguuum:
No, as the UDN is supposed to not change for a renderer (or media server).
[Android Apps and Games] pcb007:
Error 701

Hello using BubbleUPnP with dlna to a Samsung tv. Intermittently just stops playing and returns to normal tv. Error comes up as transition not available error code 701. can you help with this please? Thanks
[Android Apps and Games] simBun:
Just wondering if you had any plans to address this is an upcoming update?

Currently I'm testing the latest version for Chromecast support, but need 0.65 for sonos openhome.

Thanks
[Android Apps and Games] dio525i:
Update on old issue?

I'm using BubbleUPnPServer (up to date java build) on my Raspbian (up to date raspberry pi wheezy debian fork) I have installed ffmpeg (built from source --- up to date git clone) to stream and transcode video from MiniDLNA on raspberry pi to Chromecast. MKV, MP4 containers transcode as needed, however, Xvid in AVI container does not. I get audio only no video on my television. Is it still the stance of Bubblesoft that such decoding is not the responsibility of the BubbleUPnPServer?
[Android Apps and Games] Imacellist:
Edit: I am dumb. Never mind this
[Android Apps and Games] cmstlist:
Paid customer here. Love the app!

Feature suggestion: I find the "Waiting for previous renderer..." pop-up a bit clunky. It would be nice if the user could still go browse the library while waiting for the renderer.

So instead of a pop-up, how about putting the "Waiting for previous renderer" text directly above the Now Playing / Playlist / library tabs, or directly below the title bar, without disturbing the user's ability to browse? That way the user can start browsing for media while waiting for the renderer to connect. They would also have the option of going into the side menu and manually selecting a renderer to override the previous setting.

Alternately, the app could dispense with showing the "waiting" message completely and just do it in the background. When the user selects media to play, if the previous renderer could not be contacted by then, BUPnP would *then* bring up a pop-up showing the available renderers, with one additional option "Keep waiting for <name of previous renderer>".

I might also suggest that the default behaviour, if "wait for previous renderer" is disabled (or if the current renderer disappears) should be to select no renderer at all (not even local renderer). When the user selects the first media to play, BUPnP would then prompt with options of renderer. The option could then just be renamed to "Use previous renderer if available".

Anyone else like this idea?
[Android Apps and Games] bubbleguuum:
Yes I noted to address it.
[Android Apps and Games] bubbleguuum:
A raspberry pi is not going powerful enough to transcode Xvid. It is just poweful enough to transcode audio, including audio in videos.

Though, I'm a bit surprised you got audio and not video for this Xvid. Can you monitor the BubbleUPnPServer.log.0 file, play the Xvid and post the (eventual) transcoding log lines that will show up ?
[Android Apps and Games] bubbleguuum:
Thank you for your feedback but I have no plan to change that. "Waiting for renderer" should not take more than a few seconds (unless the renderer is not there anymore or cannot be there in which case simply cancel it).
[Android Apps and Games] bubbleguuum:
BubbleUPnP 2.0.8p2 beta is available (will be shortly delivered by Google Play for beta subscribers).

Download APK

Changelog

.
[Android Apps and Games] cmstlist:
Let me explain the use case - flaky renderers that are not always online and are not always instantly responsive.

In my household the usual renderers are the LG Smart TV and the Chromecast. The Smart TV takes 5-30 seconds to connect to the LAN after turning it on. Chromecast also takes time to start up when the TV is turned on because it is powered off the TV's USB port. So typically when I turn on the TV and then open BUPnP, none of the renderers are visible yet. Furthermore if my phone sleeps the wifi while watching a long video, it loses connection and BUPnP can no longer see the renderer, and then has to wait again after wi-fi is re-established.

Hence my typical workflow is either:

1) Power on TV, open BUPnP, wait, wait, wait, wait, 30 seconds later I can finally interact with the app, Library, select video and it plays on the TV

or 2) Power on TV, open BUPnP, wait, wait, wait, wait, 30 seconds later I can finally interact with the app, Library, select video but BUPnP timed out on the scan and instead asks me to choose a local renderer

or 3) Power on TV, open BUPnP, click cancel, Library, browse to folder, slide-out menu, wait, wait, choose TV or Chromecast, select video and it plays

I would like to be able to browse my library first, without having to click cancel, and then without having to yet again reselect the TV or Chromecast renderer each time. That way my workflow would simply be:

Power on TV, open BPUPnP, browse, select video and either 1) it plays, or 2) it advises me the renderer isn't ready and gives me options.
[Android Apps and Games] Mike-48:
Yes . . . disable gapless between different albums

THANK YOU!
[Android Apps and Games] MikeJT:
Setup problems

Sorry to ask this if it's been discussed before!

I'm having trouble streaming from my Android tablet to my media player (AirMusic connected to my hifi) using Bubbleupnp and think I must have something configured incorrectly.

I can stream using the basic "Airshare" app so know the media player is working correctly.

When I try to play music using Bubbleupnp with the "Internal Renderer" selected I can hear the track through the tablets speakers. When I change the renderer to "AirMusic" the track then refuses to play, i.e. the track progress bar shows the track at 0.00 and no sound is output through my hifi.

Tablet is running JellyBean 4.3 and is routed with xposed framework installed.

I'm new to all this so haven't a clue what to try next.:confused:

Thanks for any advice - apologies for such a basic enquiry - I didn't know where else to ask.

Mike
[Android Apps and Games] lucifirius:
App not detecting license. I have uninstalled and installed multiple times, but it doesn't detect the license.
[Android Apps and Games] CassandraN:
Thanks so much for the new version. I absolutely love single button headset support. I can finally ditch that awful bloated non-gapless Play Music.

Currently if no music app is launched, the button will always launch Play Music. It would be great if the button could start BubbleUPNP instead.

Also, is there any chance BubbleUPNP could (optionally?) remember where you last were on each UPNP server. It's sometimes a little frustrating to have to navigate into the music folder structure again every time you start BubbleUPNP.

Thanks once again for a great app. Worth every penny.
[Android Apps and Games] scurapablo:
seeking subtitles start again

Hello, bubbleupnp is realy great. mu configuration is chromecast, android bubbleupnp (2.0.8), bubbleupnp server (0.8.3) in a wired pc (amd cuadcore 9650), media server Samsung allshare.

at first everything was ok, reproduction of audio, video and subtitles are great, but since there were a firmware actualization of chromecast, when I seek forward in time in the movie, subtitles start again, audio and video are at the correct time, but sutitles (a srt file) are out of sync.

I triyed everything, reinstaling android bubbleupnp, bubbleupnp server, use another media server such as serviio, restarting, seek with none subtitles, but it was impossible to fix. Otherwise, some time when seeking video doesn't show and screen is black, but only sometimes. My file is a 720p mkv.

Please, give some advise. I bought the license for android App.

Many thanks
[Android Apps and Games] bubbleguuum:
This issue is caused by the latest Chromecast update that broke something (again!) with subtiles handling, as Chrome was updated to v37.

I'll look into it. Let's hope it is fixable.
[Android Apps and Games] AGr7K:
Would you be able to stream music over the Internet using this application?
[Android Apps and Games] scurapablo:
Many thanks. I believe it's something related with transcoding. Because if you disable transcoding subtitles works fine but you get no audio (my file has dts)
[Android Apps and Games] bubbleguuum:
It's now fixed on the server-side. Reboot your Chromecast to make the change effective.
[Android Apps and Games] bubbleguuum:
Yes, you can access your media server from outside your local network with BubbleUPnP Server.
[Android Apps and Games] bubbleguuum:
[MENTION=5544264]lucifirius[/MENTION]

Do you still have this problem ?
[Android Apps and Games] PeeHoo:
Sorry for asking this but how I stream f.e spotify with bubbleupnp audiocast? I can't see that option when I am trying it.

Edit: got it working
[Android Apps and Games] Sajoo:
is it possible to send music titles via audio cast in the next version?
[Android Apps and Games] bubbleguuum:
It's not possible as it is a single PCM stream.
[Android Apps and Games] vinod_david:
Hello,

First post. I have some questions.

1. I select album and press play in Bubble and it plays in my renderer (Denon Piccolo network music player) HiFi setup. I dont have to switch ON my Denon at all, Bubble does it automatically. Now, my problem is I want to switch OFF the Denon also after listening to music. I am unable to do it in Bubble.

2. I want volume control in the software itself and not the hardware volume. The hardware volume is not very quick it takes much time.

3. I have FLAC files in Netgear NAS. So, if i select Local Renderer (Lennovo tablet), IS the Bubble playing the exact FLAC files or is it down sampling and playing in mp3 format?

Please help. Tx.