yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] lorenx:
Great app!

[MENTION=3373153]bubbleguuum[/MENTION]

Hello, I'm using this app since years now and first of all I must say thanks and congratulations for your work ;)

That said, I hope this is the right place to post a feature request I actually miss. :o

I've always used BubbleUPnP with Chromecast video but lately, with the addiction of Chromecast Audio, I often find out I have hundreds of songs queued in my playlist tab, specially when I shuffle entire discographies.

What I miss is the ability to find and play a specific song quickly :D

My humble proposal could be a text input on top of the playlist tab (probably displayed/hid by a 3-dots menu item tap) to filter out the specific song that came to my mind... and while typing I only see those titles that match... what about this? :fingers-crossed:

Hope you'll take this into consideration, it could be a great improvement (even LocalCast doesn't have it! :D )

Thanks a lot again :good:
[Android Apps and Games] zekeblue:
If I understand you correctly, we already have that feature (and a good one it is!). Access it from the Library tab and tap the search icon in the upper right corner. ;)

I love entering a song name, usually a standard, and find several or more versions of the song from different artists and listen to some and enjoy the variations!
[Android Apps and Games] lorenx:
Hi and thank you for your reply.

If i'm not wrong, the search you are talking about is to search within the library, not within the current queue.

As soon as I'm home, I'll try and I'll let you know anyway, thanks ;)
[Android Apps and Games] lorenx:
I can confirm that's just the library search, not a playlist queue filter :)
[Android Apps and Games] EPa:
At times the NOW PLAYING screen displays no album art, while it is displayed fine on LIBRARY and PLAYLIST tabs.

It is also displayed fine if I select show metadata > show cover from the NOW PLAYING screen.

Minimserver, (big) album art included in music files, mp3 or flac doesn't matter.
[Android Apps and Games] zekeblue:
No, you are correct. I misunderstood your request. I usually don't have play lists too long, so I didn't think of it that way.
[Android Apps and Games] aagobbo:
Hi,

I have paid version of bubbleupnp for like a year, and a week ago I realized that I can use the app to stream a video from the stremio app, I just start the video on the stremio app and send it to external player and the magic happens. I watched some movies and TV shows but 2 days ago started a situation: every around 5 minutes the bubbleupnp stop streaming to my smart TV... Then I need to stop and play again the video and search for the time that it occurred, because I can't resume from when I was... It's very frustrating. I don't know if it's something about cache, or I don't know what... My connection is fine, 35M, my phone is a brand new Galaxy s8, so it's fine, the TV is fine... Do you know what can I try? I don't know what to do, even to just investigate...

Thanks!
[Android Apps and Games] mcsim1024:
Voice Control via Google Assistant

[MENTION=3373153]bubbleguuum[/MENTION]

First of all, thank you for this fantastic app! Just set it up and enjoying it immensely!

I was wondering, is there a way to use the Google Assistant to play a song on BubbleUPnP? Something like "Okay Google, play Like a Rolling Stone on Bubble". It seems to me it shouldn't be so hard to do since the assistant already supports playing songs using certain apps like Spotify, YouTube, or Google Play Music. Or maybe it could be set up via IFTTT?

Or maybe the foobar2000 renderer in BubbleUPnP could be set up as a Google Cast receiver which is discovered by Google Home? That would also make it really easy to set up..

My scenario is that I have a high-end audio system where my media PC with foobar2000 acts as the main digital source using a high-end USB SPDIF transport into my DAC. This is my default renderer in BubbleUPnP. I would really love it if I could tell Google Home to play a song (say from Google Play Music) onto my system.

I don't want to use a Chromecast audio (directly into the DAC) as a workaround since it's not as good a transport (and also, my DAC requires manual switching of input sources, so it still wouldn't work).
[Android Apps and Games] bubbleguuum:
[MENTION=4162497]drfr[/MENTION]

Can you record a log for this and send it to bubbleguuum@free.fr? Make sure to follow logging instructions detailed in the first post.

EDIT: problem introduced in latest beta, will be fixed in next update.
[Android Apps and Games] bubbleguuum:
I understand you request but I have no plan to add such filtering as in most usage scenarios the Playlist tab (aka the playback queue) holds a small number of tracks.
[Android Apps and Games] drfr:
Sent
[Android Apps and Games] bubbleguuum:
[MENTION=8254262]taimei[/MENTION]

I think I found the cause of the mismatch and will fix it.

Can you confirm that these tracks have embedded album art and that you browsed to these tracks via the filesystem folder structure, eg via the "Internal storage" or "External SD Card" subfolders ?
[Android Apps and Games] bubbleguuum:
[MENTION=4417640]aagobbo[/MENTION]

It could be an intermittent WiFi disconnection lasting only a few seconds. The only way to know is for you to send me a log file, playing a video to your TV until it stops unexpectedly. See first post of this topic for logging instructions.
[Android Apps and Games] bubbleguuum:
[MENTION=8672536]mcsim1024[/MENTION]

There is no Google assistant support. I need to look at it but it is probably way less simple to implement than it may look, so no promise if/when it will be implemented.
[Android Apps and Games] lorenx:
Thank you very much for your reply.

You are right, no need for a video playlist but there's Chromecast Audio too now, have you tried it? An audio playlist can be way way way longer...

Hope you'll have the chance to try an audio playlist so you can directly experience what I mean.

Sorry if I insist, I actually don't wanna bother, but I'd really like you to reconsider my proposal.

I've digged a bit about the code and it seems kinda simple actually.

Presuming you've implemented the Playlist queue with an Android Listview along with its Adapter, here is the thing:

SearchView searchView = findViewById(R.id.searchView);
searchView.setOnQueryTextListener(new SearchView.OnQueryTextListener() {
@Override
public boolean onQueryTextChange(String text) {
listViewAdapter.filter(text);
return false;
}
});

I know it's not open source, but in case I'd also be glad to help with the code if possible... Or else, I would be glad to pay an extra fee for your effort... :)

Again, I'm sorry if I insist but it would really be a great improvement for me and, I guess, many other users. :fingers-crossed:

Thank you again for your time, regards.
[Android Apps and Games] taimei:
[MENTION=3373153]bubbleguuum[/MENTION]

When I browsed to these tracks via the filesystem folder structure, I can confirm that these tracks have embedded correct album art.

In addition, I can confirm that the correct album art is embedded by using the PC application which can confirm the embedded album art.

Even if I add tracks with the same name album title to Loacal Renderer (no OpneHome) via file systems, no mismatch will occur.

But, I add these tracks to Loacal Renderer (OpneHome) via file systems, mismatch will occur.

If Local Renderer is OpenHome, album art mismatch occurs frequently.

Also, even if the Loacal Renderer is not OpneHome, I use Android's file browse App, and select m3u playlist file created myself, and add tracks directly to the BubbleUPnP playlist from m3u file, mismatches occur frequently. (same album title or Japanese album title)
[Android Apps and Games] bubbleguuum:
Yup I identified and fixed the problem (for next update): in that specific case (filesystem browsing + embedded album art), album art was pinned to "album title" instead of "album title + album artist".
[Android Apps and Games] sixtron:
Connection lost

I just wanted to let you know that it looks like that i have no more problems with disconnections while streaming music to my Panasonic TV since i have activated logging.

For me it seems that logging prevent the termination of the bubbleupnp process in the background.

Maybe this is something to fix.
[Android Apps and Games] taimei:
[MENTION=3373153]bubbleguuum[/MENTION]

I'm glad that you have identified the cause.

It is lucky if album art mismatch of Japanese album title is improved by that fix with next update. I will check about it again after the next update.

Thank you so much.
[Android Apps and Games] dvd_video:
DLNA Stops when the phone sleeps

Hello, I love the app, but I'm having a weird problem. When I start streaming on my Samsung TV trough my Note 4, it stops streaming after a while when the screen gets off. I am having my wifi settings as follows:

https://drive.google.com/file/d/0B6vgydhudtoAdXN3emJWXzlPYzQ/view?usp=drivesdk

The power saving mode is stopped and my developer options are:

https://drive.google.com/file/d/0B6vgydhudtoAWHo2R1RWcjlxRjA/view?usp=drivesdk

Do you have a workaround this as it gets anoying as I am watching a move relaxing and then it stops
[Android Apps and Games] EPa:
When using BubbleUPnP as a controller, moving from one (non openhome) renderer to another, stops playback to the previous one. Is this how it's supposed to be?

Because right now in order to be able to control 2 different renderers, I have to exit the app and then start it again and don't let it go to the previous renderer. Only by using this trick can I move to a different renderer without stopping playback on the previously selected. Quite cumbersome in order to control more than one renderer.

I don't remember having this problem before. Has something changed?
[Android Apps and Games] Toberius:
Hi,

I use BubbleUPNP for a while and I'm very excited with this app, but I don't know what's happend now I have the issue when plays from NAS (Minidlna), stops Immediately.

BubbleUPNP misconfiguration, perhaps?

I have purchase the lecency for if usefull.

Best regards.
[Android Apps and Games] Toberius:
Sorry, I answer myself, misconfiguration minidlna server.

Forget it.
[Android Apps and Games] NeoRider12:
Hi bubbleguuum,

I like your app alot since it works very well in my DLNA Environment where I use it to Control a Network Player (Marantz NA6005).

The only tricky Thing is that my Network Player needs alot of time (2-5 Minutes) until it is detected by BubbleUPNP, the time the app Looks up for the Network Player under "Control" -> "Wait for renderer on Startup" simply seems to be alot too short. Would it be possible to increase this time, maybe with a User Setting (for example in a Range from 10 to 600 seconds)? Maybe it even is possible to "force" the detecting by entering the (fixed) IP Adresse of the Network Player and always set the Renderer to this one on Startup? That would make "live" alot easier at the beginning of a music session...
[Android Apps and Games] bubbleguuum:
[MENTION=6907600]dvd_video[/MENTION]

Please send me a log file, playing a video to your TV until it unexpectedly stops. See fist post of this topic for logging instructions.
[Android Apps and Games] Michael62:
Hi. Sorry my bad english.

How to use local transcoding ?

I have:

android 5.1 Spreadtrum SC7331, 4 core, 1200 MHz

xbox 360, both connected to same router via wifi

video stored on the sd-card

media info:

Complete name : D:\!torrents\!torrents\The.Incredibles.avi
Format : AVI
Format/Info : Audio Video Interleave
Format profile : OpenDML
File size : 2.55 GiB
Duration : 1 h 55 min
Overall bit rate : 3 163 kb/s
Writing library : VirtualDub build 35491/release

Video
ID : 0
Format : AVC
Format/Info : Advanced Video Codec
Format profile : High@L4.1
Format settings : CABAC / 9 Ref Frames
Format settings, CABAC : Yes
Format settings, RefFrames : 9 frames
Codec ID : AVC1
Duration : 1 h 55 min
Bit rate : 2 960 kb/s
Width : 1 200 pixels
Height : 500 pixels
Display aspect ratio : 2.40:1
Frame rate : 23.976 (24000/1001) FPS
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.206
Stream size : 2.39 GiB (94%)
Writing library : x264 core 115 r1995 c1e60b9
Encoding settings : cabac=1 / ref=9 / deblock=1:-1:-1 / analyse=0x3:0x113 / me=umh / subme=10 / psy=1 / psy_rd=0.80:0.00 / mixed_ref=1 / me_range=32 / chroma_me=1 / trellis=2 / 8x8dct=1 / cqm=0 / deadzone=21,11 / fast_pskip=0 / chroma_qp_offset=-2 / threads=6 / sliced_threads=0 / nr=0 / decimate=0 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=9 / b_pyramid=2 / b_adapt=2 / b_bias=0 / direct=3 / weightb=1 / open_gop=0 / weightp=2 / keyint=250 / keyint_min=23 / scenecut=40 / intra_refresh=0 / rc_lookahead=0 / rc=2pass / mbtree=0 / bitrate=2960 / ratetol=1.0 / qcomp=0.70 / qpmin=0 / qpmax=69 / qpstep=4 / cplxblur=20.0 / qblur=0.5 / vbv_maxrate=50000 / vbv_bufsize=62500 / nal_hrd=none / ip_ratio=1.30 / pb_ratio=1.20 / aq=2:0.70 / zones=6538,6834,b=1.5/8271,10824,b=1.5/10980,13722,b=1.8/19452,21297,b=1.2/29885,31998,b=2/33135,33450,b=2/34567,35473,b=2/38567,38685,b=2/44622,48250,b=1.5/53814,54125,b=1.5/55368,55545,b=1.5/67183,67615,b=1.5/69284,69902,b=1.5/70358,70984,b=1.5/75835,77455,b=2/82066,84850,b=2/86365,86844,b=2/104965,108954,b=1.8/109992,117324,b=1.5/154949,166053,b=0.7
Color range : Limited
Matrix coefficients : BT.709

Audio
ID : 1
Format : AC-3
Format/Info : Audio Coding 3
Format settings, Endianness : Big
Codec ID : 2000
Duration : 1 h 55 min
Bit rate mode : Constant
Bit rate : 192 kb/s
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 48.0 kHz
Frame rate : 31.250 FPS (1536 SPF)
Bit depth : 16 bits
Compression mode : Lossy
Stream size : 159 MiB (6%)
Alignment : Aligned on interleaves
Interleave, duration : 42 ms (1.00 video frame)
Interleave, preload duratio : 512 ms
Service kind : Complete Main

After I select Xbox-360 as renderer and start playing xbox initiate playing, but stop with error.

Yes, it's not support this video format, even when try to playback from USB stick.

VLC, for example, can play this file on the android.

How to turn on local transcoding in the BubbleUPnP? I'm read Video Transcoding section in the options, but not understand how to configure transcoding and stream to DLNA renderer (xbox360)
[Android Apps and Games] billbrowne:
I have the same problem as some others have in that when I use the programme to dlna stream to my Panasonic TV, the stream stops after about 5 minutes. This happens under my tablet running Nougat but not under my older one which runs KitKat. The problem does not show when I turn on Bupnp logging on my Nougat tablet, so I cannot provide a log file showing the problem - but at least using logging is a work-around.
[Android Apps and Games] bubbleguuum:
[MENTION=1622582]EPa[/MENTION]

It has always been like that and is to be expected as BubbleUPnP does not have the ability to control multiple non-OpenHome renderers at once (or a non-OpenHome and OpenHome). The only way to control multiple renderers uninterrupted when switching from one to another is if they are all OpenHome.
[Android Apps and Games] bubbleguuum:
[MENTION=8681941]NeoRider12[/MENTION]

What you describe is cause by the renderer not responding to BubbleUPnP's device search requests emitted on the network, or its response not reaching BubbleUPnP. Could be a problem with the renderer or router. The renderer is still detected after a while because it independently notifies its presence on the network at regular intervals (in minutes). To try to fix the initial problem try these:

- make sure the renderer and the WiFi router are updated to their latest firmware

- try to reboot the renderer and router
[Android Apps and Games] bubbleguuum:
[MENTION=1156768]Michael62[/MENTION]

BubbleUPnP only supports local transcoding to Chromecast. For transcoding to UPnP/DLNA devices and if your media is not stored on your device, you will need a transcoding media server such as Serviio, which comes with many transcoding profiles for various renderers.
[Android Apps and Games] EPa:
Hi [MENTION=3373153]bubbleguuum[/MENTION],

maybe I wasn't understood. I am not trying to control many renderers "at once". Just one after another without the previous stopping playback of its currently playing song.

Of course I understand in the non-openhome case there is no renderer specific playlist retention if you jump from a renderer to another, and it may at first glance seem pointless to not stop the playback on the renderer you are disconnecting from. But apart from the fact that it wouldn't hurt not abruptly stopping the playing song on a renderer (as opposed to letting it finish what is currently playing although there is no controller connected to it), here's my case:

I am using 2 different Android devices connected each to their own self (low) powered speaker in different rooms in my house and each plays a different internet radio stream (which never ends unless you stop it).

I would like to

1) connect from my controlling phone to say the 1st of them,

2) change its stream, then

3) connect to the other and

4) change its stream

Everything is fine, except when I do 3, the stream on the first renderer stops playing.

So instead of doing 3, I exit BubbleUPnP (and so the stream of the 1st renderer doesn't stop), then restart it and cancel its attempt to connect to the previous rendeder. Then connect to the 2nd renderer, change is stream, and all is fine.

So what I am asking, is for BubbleUPnP when disconnecting from a renderer to not "instruct" it to stop (if it even does that).

Hope my problem is more clear now.

In essence I would like to accomplish something that can already be done by exiting the app, without exiting it.

Thanks
[Android Apps and Games] MrFochy:
Hi guys! I have a little problem, already tried google but can't a find a solution (more precisely, can't find other people with my same problem). The problem is that bubble doesn't find a supported gpu for transcoding (when i try "perform gpu transcoding test" it brings me "no support gpu found"), i have a supported gpu (i7 7700k) and igpu is correctly activated with 128MB allocated (dvmt enabled) and driver installed. I also tried to connect the monitor directly to the igpu instead my dedicated card (rx480) without any result. Also tried reinstall bubbleupnp, and i'm sure that there is no driver problem beacause software like obs and handbrake can use quicksync without problem... Any idea?
[Android Apps and Games] helfordpirate:
30sec+ delay on Local Renderer to start playlist

Hi

first off - thanks for a great product - coupled with minimserver I am really getting to grips with my music library.

I have just invested in a Lenovo Tab 4 8 (Android 7.1) to act as a dedicated control point in my setup - previously I was just testing things on my phone (Samsung S8). When I use the local renderer on the tablet there is always a 20-40second delay before a playlist starts playing. However, If I use Bubble on my phone I get no delay; and if I switch the renderer to my TV (say) I also get no delay - just the local renderer on the tablet.

There is no timeout message. I switched on logging and there are no error messages - just a big time gap between what looks like setting some future track lists and the renderer actually starting. (I am using gapless btw)e.g.

2[main (1) ] INFO - 0:01:05.575 - a : BubbleUPnP (Lenovo TB-8504F): NextAVTransportURI: [redacted-url]//192.168.0.102:9790/minimserver/*/lossless/Bach,*20J.S/Bach*20Cantatas,*20Vol.*209*3b*20Lund-Leipzig*20(Gardiner,*20John*20Eliot)*20(Disc*201)/02*20-*20BWV*20148*20-*202*20Aria*20(Tenor)*20-*20Ich*20elle,*20die*20Lehren.flac[/url]

[MediaRenderer-LooperThread (] INFO - 0:01:44.486 - j : MediaPlayerRenderer.onPrepared()

[MediaRenderer-LooperThread (] INFO - 0:01:44.489 - j : track duration reported by MediaPlayer: 203

[MediaRenderer-LooperThread (] INFO - 0:01:44.495 - j : Current state is: TRANSITIONING, changing to new state: PLAYING"

Until I can invest in a dedicated hifi renderer, this is a problem as I am currently takng the audio from tablet into aux on the my hifi.

Any thoughts?
[Android Apps and Games] DetFisch:
Hi,

First of all, I absolutely love your app and it is working fantastically.

There is only one function which would come in very handy for people like me who have a projector.

My chromecast is connected to an Epson projector. A lot of those projectors don't have an audio output, so when I stream files to one, I cannot hear anything.

It would be awesome if you could implement a function with which you can select on which device the video and the audio of a file are played seperately.

E.g. in my case: Video -> Chromecast, Audio -> Local Renderer.

Thanks for your time, keep up the great work! :victory:
[Android Apps and Games] helfordpirate:
RE: 30sec+ delay on Local Renderer to start playlist

Further info on this problem...

As well as slow start to an album or playlist, track advance is very slow - anything from 5 seconds to 20.

Disabling gapless playback in "Upnp Tweaks" and/or "Local renderer" does not have any noticeable effect.

However, if I set the Local Renderer to use its own FLAC codec, everything works perfectly (except gapless which I understand is not supported).

I have tried playing some local FLAC files using Google Music - there is no noticeable problems.

Anyone aware of a compaibility issue with BubbleUpNp and FLAC codec in Android 7.1.1?

My phone works perfectly but it is running Android 7.0
[Android Apps and Games] hajkan:
Hi

I am having a bizarre issue with videos :(

Bubble server on Debian testing X64, casting to Kodi on Debian testing (on another pc) via BubbleUpnp from Emby on my Lollipop device. Music works great, but i can only get static "pictures" in video, meaning that when I forward the video I get picture change (on those frames) but the video does not seem to advance as viode playing. I can see that the video is caching in Kodi but no playing happens. I never saw such video issue in Kodi (Kodi never failed to play any kind of movie whole this time) so I suspect that this is an issue with Bubble server being the middle man.

I tried disabling Chromecast transcoding etc but nothing worked. I tried mp4, mov etc, video format did not help, same issue all over.

In a bizarre twist, I can play those videos on my device using Vlc :( So something about Kodi and Bubble server is not going along well.

Any recommendations to get the video working for me?
[Android Apps and Games] bubbleguuum:
[MENTION=5926264]MrFochy[/MENTION]

Can you run the gpu transcoding test then send me the BubbleUPnP Server log file (at bubbleguuum@free.fr):

C:\Program Files (x86)\BubbleUPnP Server\BubbleUPnPServer.log.0
[Android Apps and Games] bubbleguuum:
Will look into it. I do not exact remember the reason why app stops playback when switching from non-OpenHome renderer to any other kind of renderer.
[Android Apps and Games] bubbleguuum:
[MENTION=8696595]helfordpirate[/MENTION]

Can you please record and send me (bubbleguuum@free.fr) the full log showing the delay ? See first post of this topic for logging instructions.
[Android Apps and Games] bubbleguuum:
Technically complicated and you would have to manually sync audio and video each time you play anything (or seek). No plan for it.
[Android Apps and Games] bubbleguuum:
[MENTION=8696595]helfordpirate[/MENTION]

Seems the system FLAC decoder causes this issue and only for http streaming (thus no problem in Google Music).

Possibly it happens only with some media servers too (but that's speculation). Does it happen if you play a FLAC file stored

on your Android device using BubbleUPnP (unlike Google Music, BubbleUPnP also uses http streaming for local files).

The fact that manufacturers sometimes tweak audio codecs or replace it with their own stack, could explain why this particular

issue is only present on this device (and possibly Android version). In any case, I've not had similar reports on other devices.