yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] dark0shark:
Cover art differs between MinimServer and Media Server on Synology

Hi bubbleguuum,

I store my mp3 files with embedded high res cover art (500x500 or better) in folders on a Synology NAS with no additional cover.jpg or folder.jpg. While mp3 fetched with MinimServer as library shows the high res cover art in BubbleUPnP, the same files show only low resolution cover art, when retrieved with MediaServer from Synology, as you can see in the two attached screenshots. Actually I get the impression that the MediaServer might generate a low res cover art cache and delivers it (already switched the resolution option to "better" in the NAS). Will it be possible for BubbleUPnP to suppress this and show the embedded cover art always, maybe as a switch option? Any other idea?
[Android Apps and Games] bubbleguuum:
This is the syno media server resizing cover art.

You can configure it:

- go to the syno web config

- in the top-left menu, start 'Media Server'

- go to the 'DMA compatibility' section

- tap the 'Device list' button

- in the list, locate BubbleUPnP using the ip address of your Android device and change the 'Profile' column to 'Default Profile with original cover'

- save and test the new settings and eventually restart the syno media server if needed

And for good measure verify that 'Browse Settings > Transmit low resolution images...' is not enabled (it's not by default).
[Android Apps and Games] dark0shark:
Fantastic, works as described - after stopping and starting MediaServer again. I would have never get the idea to look into that kind of hidden setting (see screenshot)... thanks a lot!
[Android Apps and Games] bubbleguuum:
[MENTION=893547]Prof. Yaffle[/MENTION]

Note sure what is going wrong with dependencies when doing a distro upgrade but the bubbleupnpserver ubuntu package install fine on 16.04 (I checked it works). Maybe some oddity with Ubuntu having switched from upstart to systemd between these 2 versions.

So you may want to just uninstall the bubbleupnpserver package, do your distro upgrade, and reinstall the bubbleupnpserver package.
[Android Apps and Games] Prof. Yaffle:
Thanks. When I get chance I'll do a distro upgrade. I'll have to figure out what I'm going to need to redo first though (upstart vs systemd)
[Android Apps and Games] fyah_:
Hello,

Since the last update (or maybe previous one) I notice that the Bubble android app disconnects from the chromecast. It switches itself to local player but the movies keeps playing fine

I loose the ability to change the audio volume

Any hint ?
[Android Apps and Games] bubbleguuum:
BubbleUPnP switches to the local renderer either because:

1. the system notifies BubbleUPnP that wifi has disconnected (probably for a few seconds before eventually reconnecting). Intermittent disconnects happen

with WiFi extenders or unstable WiFi

2. Google Play Services notifies BubbleUPnP that a Chromecast has disappeared from the network
[Android Apps and Games] fyah_:
Ok, but I did not change nothing ... how could I check what happens ? any log to verify ?

thanks a lot
[Android Apps and Games] bubbleguuum:
You can record an send me a log file operating your Chromecast until the problem happens. See first post of this topic for login instructions.
[Android Apps and Games] fyah_:
Logs sent to your email​ as per instructions
[Android Apps and Games] EPa:
I have noticed the same situation of changing to local renderer for no apparent reason. But no chromecast here:

My Android BubbleUPnP is always on and having a corresponding openhome renderer created *not by itself from within the app, but by the BubbleUPnP server*.

Since the last version, very often, once I start to play a playlist it switches itself to the local renderer but continues to play the list with no problems (although to see the list I have to manually switch it back to the openhome renderer (which is the same device) again).

No problems with volume or control from other control points.

Also, I am not sure if this started happening after the last android app update, or the BubbleUPnP server update.
[Android Apps and Games] fyah_:
Thanks for the feedback !

I have share the logs with bublegum and it seems that for no reasons, google play services reports chromecast to be disconnected.

One common point though is that I have noticed this problem while playing to cast device using bubble upnp server for transcoding...

I invite you to share your logs with bubblegum, it is very simple !
[Android Apps and Games] bubbleguuum:
Same thing: Android BubbleUPnP does not switch to the local renderer for no reason. So either BubbleUPnP Server broadcast the disappearance of the OpenHome renderer (because the wrapped UPnP AV renderer itself broadcasted its disapparance), or there's a brief intermittent WiFi disconnection on your Android device (which would not interrupt OH renderer playback since it is autonomous). To know what happens, send a log file with the OH renderer active in BubbleUPnP up to the point it switches to the local renderer.
[Android Apps and Games] bubbleguuum:
[MENTION=8332145]jade087[/MENTION]

BubbleUPnP Server 0.9-update25 available with some important fixes and proper ffmpeg Linux binaries with GPU transcoding support.

Details

.
[Android Apps and Games] EPa:
I'm sure there's a reason. In my case it seems to be.. pressing the play or the stop button!

Just checked. It hasn't lost the openhome renderer since the last time it was left alone (yesterday evening).

So a while ago I do these:

- Enable logging

- Shut it down

- Start it up, it correctly goes to the openhome renderer

- Playlist is there from previous run

- I click play button

- It starts playing but switches to local renderer

- (while playing) I switch to openhome renderer again

- I press stop it switches to local renderer again

- Exit

Log sent.
[Android Apps and Games] bubbleguuum:
Got the log and the reason is a consequence of making the local renderer an OpenHome renderer with BubbleUPnP Server.

In theory this is possible but in practice it will make Android BubbleUPnP switch to the local renderer whenever you hit "Stop" or "Play" on the OpenHome renderer (which wraps the local renderer in that case!). The reason is that (independently of OpenHome considerations) the local renderer can be remotely controlled (by another BubbleUPnP instance, another Control Point, ...) and in that case BubbleUPnP switches to the local renderer. This is what is happening here with the remote Control Point being BubbleUPnP Server.

So if you want to make the local renderer an OpenHome renderer, enable 'Settings > Local Renderer > Enable' (in "OpenHome renderer" section) and make sure to disable the OpenHome Renderer in the BubbleUPnP Server web config. That case is properly handled and issuing commands to the local OH renderer will not switch to the regular local renderer.

In any case, I will fix this corner case issue when the local renderer is made an OH renderer with BubbleUPnP Server, so it just works (even if the other solution is preferable).
[Android Apps and Games] NewtPulsifer:
Long time BubbleUPnP paid user, just switched from an LG G2 to a LG G3 and .flac files no longer play. Any ideas?

---------- Post added at 06:34 PM ---------- Previous post was at 06:32 PM ----------

Just sent log.
[Android Apps and Games] EPa:
I know I had it like that in the beginning, but I run into a problem concerning some files being skipped a few seconds just after starting to play, and I had the thought that if I made the local device having to go through the "correcting" abilities of the BubbleUPnP server the problem would be solved. And that indeed solved the problem. So I came to trust the BubbleUPnP server generated openhome renderer, more than the Android app's one.

Thanks
[Android Apps and Games] fp.ath.cx:
I tried configuring the BubbleUPnP-server component to use custom, valid certificate from an official CA for TLS connections like described in the documentation. I change configuration.xml and add the necessary parameters. When I restart the server, the server reverts the configuration.xml to its old state and comes up again with the old certificate. There is no error in the status-tab. What am I doing wrong?
[Android Apps and Games] ergalthema:
Suddenly, BubbleUPnP is not accessing any newer folders/files from my Dropbox. I have used this daily for many months and have never had this issue. It finds all folder/files that existed before yesterday, but everything new I've added is not showing up in BubbleUPnP. I can access the files directly in the Dropbox app and play them in BubbleUPnP that way, but I want to access them from within BubbleUPnP's browser. The files were added using my desktop computer and they are showing up in the Dropbox app, so the files are synced with the cloud, etc.
[Android Apps and Games] NewtPulsifer:
Got a quick response from the developer:

"So this is a bug of this ROM playing FLAC, possibly happening only when

streaming via http (which is the case here, even for 100% local playback)

or with some non standard FLAC.

As a workaround, BubbleUPnP has its own FLAC decoder that you can enable

in Settings > Local renderer > Use own FLAC decoder."

And that works perfectly, in case anyone else has the same problem.
[Android Apps and Games] bubbleguuum:
[MENTION=4609201]fp.ath.cx[/MENTION]

Can you do this:

- stop the server

- edit configuration.xml and modify it to add your certificates

- start the server

- send me (bubbleguuum@free.fr) the BubbleUPnP Server log file: BubbleUPnPServer.log.0, location depends on system. On Windows, it is in the installation directory.
[Android Apps and Games] bubbleguuum:
[MENTION=5710331]ergalthema[/MENTION]

Confirming the problem. Looking into it.

EDIT: it is a Dropbox backend API issue and according to the last post of this thread should be fixed tomorrow.
[Android Apps and Games] fp.ath.cx:
With that order of steps, it worked fine right away! Thanks, and sorry for the noise - I should have tried that!
[Android Apps and Games] wudangnic:
I can play this stream http://rod.frequence3.net:80/frequence3.flac only through wifi on chromcast but not on mobile network 4g or local render. Any help please? I would like to play it on local render through mobile network.
[Android Apps and Games] bubbleguuum:
It is a shoutcast stream. Try enabling Settings > Shoutcast > Force proxy.
[Android Apps and Games] AYHJA:
Hey guys,

I have the "current state of service prevents invoking that action" error when trying to access my wmp server over the internet. I have Windows 10 Pro x64 with all updates and patches installed. Oddly enough, UMS works perfectly. I have 0 issues when on my home network.

What can I do to fix it?
[Android Apps and Games] ccm8111:
bubbleguuum - Thanks for making this software. It allows me to use what would otherwise be a useless Chromecast Audio - it's not working with any of my UPNP software (DS Audio, I Heart Radio).

Setup:

BubbleUPNP

Chromecast Audio

Synology Nas to store music library

iphone to control via DS Audio or I Heart Radio

I am trying to use the DLNA renderer function. That way, I can use the above mentioned apps (which recognize UPNP devices). However, sometimes it won't play. Sometimes the volume is stuck or resets to zero. Other times it simply won't start playing.

Any idea what might be causing this?

So I switched over to the OpenHome renderer. It seems to work a bit more reliably. Any suggestions for control points? The Lumin doesn't work well for me, as it has no way to just play random and forces you to make playlists?

Thanks again for your great work.
[Android Apps and Games] bubbleguuum:
WMP as a media server can be very temperamental. I do not really recommend using it.

You may want to check in the WMP settings that BubbleUPnP Server is not denied the permission to access WMP.
[Android Apps and Games] bubbleguuum:
[MENTION=8344458]ccm8111[/MENTION]

Make sure you are running BubbleUPnP Server 0.9-update25 (look in the web configuration for the version) which was released a few days ago as it has related fixes. Eventually, do new tests after restarting your NAS for a fresh startup of BubbleUPnP Server.
[Android Apps and Games] QMark:
Tried all of your recommendations, but still no devices are listed under the tab media renderers :(
[Android Apps and Games] Cavaradossi61:
Playback HiRes files is resampled

Hi,

i've just bought BubbleUPnP for my android devices. It is working so far, but playback of all of my HiRes audio files (24 bit / 96,0 kHz) is resampled to 16 bit / 44,1 kHz. I've configured my Yamaha AVR RX-V681 as renderer. The AVR is capable of plyback HiRes flac files. Maybe there is a wrong setting here. Could you please give me a hint, how to solve this issue?

Best regards

Cavaradossi
[Android Apps and Games] bubbleguuum:
[MENTION=8345428]Cavaradossi61[/MENTION]

What media server is holding your audio files ? BubbleUPnP does not resample or transcode audio, so this is due to either the media server doing the transcoding or the displayed information in the Now Playing screen not being correct (can happen if the renderer is not sending correct info).
[Android Apps and Games] bubbleguuum:
[MENTION=8332392]QMark[/MENTION]

Please send me (bubbleguum@free.fr) the log file: C:\Program Files (x86)\BubbleUPnPServer\BubbleUPnPServer.log.0.
[Android Apps and Games] Cavaradossi61:
Big Thanks [MENTION=3373153]bubbleguuum[/MENTION]

that is the hint, i've needed. After proper setup of foobar2000 upnp plugin, now all is working fine.
[Android Apps and Games] eupedroh:
Problem while playing files from a NAS to chromecast

I have been suffering a problem to play video files on chromecast recently. Looking at the comments on play store page, it seems that I'm not the only one.

After 39 minutes watching an series episode, it stops playing and I have to restart it again, skipping to the minute it stopped.

Does anyone know how to solve this problem or, at least, is this a problem that the developers are already aware of?
[Android Apps and Games] ccm8111:
I was running the current version. I'm running BubbleUPnP from my PC, so I rebooted the PC as well. I went back to the DLNA version to test that (since I can use the software I like).

It started working again, but I have had to restart the DLNA renderer a few times since (past day). But it's a simple check/uncheck in the settings screen in BubbleUPnP, so it works. I'll let you know if I see any other patterns.
[Android Apps and Games] ccm8111:
Unfortunately , the quick fix of restarting the DLNA doesn't seem to work anymore. I have to do a full factory reset of the Chromecast Audio. But then everything works fine again. It seems like google is doing something wrong - as the CCA has issues with other apps as well.
[Android Apps and Games] bubbleguuum:
[MENTION=8350007]eupedroh[/MENTION]

Could be an intermittent WiFi disconnection or Google Play Services notifying BubbleUPnP that the Chromecast has disappeared from the network.

Please send me a log file playing such video to your Chromecast until playback stops. See first post of this topic for logging instructions.
[Android Apps and Games] Hellgore1974:
Problem...

Hi all!

I'm at a loss with Bubbleupnp regarding m3u-playlists. It never seems to load all the titles contained in these lists.

My setup is the following:

A hometheater PC with all my media files on as well as tversity and bubbleupnp server connected via LAN to my homenetwork and accessible via Internet.

When I access via the computers of my homenetwork (using foobar) everything works as intended: the playlists I made and stored in the "music"-folder are loaded as well as their contents and play without problem on these devices.

However, when I access with my Galaxy S6 using Bubbleupnp, it doesn't load all of the songs of the playlists into the library - no matter how often I refresh/restart all components involved. In one List of 300 Songs it's about 20 Songs, in another with just three albumfolders from one single band it's a whole folder that's ignored. I can add this folder manually, so it is not that the songs wouldn't be accessible per se. This is really annoying, as it is very tedious to do all the effort I put into my playlists all over again. And trying to find the missing songs in lists with more than 600 Songs is horrible. Any ideas what could be the cause for this strange behaviour?
[Android Apps and Games] Trekari:
PC server will not accept my dynamic dns entry as the Public Hostname. When I hit APPLY, it automatically changes it to comcast's hostname for my PC.

Android app will tell me the server hostname has invalid characters, which I cannot type here because of XDA anti-spam nonsense. The address is formatted properly, and does not contain symbols, or non-English characters.

I've used a similar ddns.net address for over a year without issue until trying to update it because I let my ddns.net address accidentally expire.
[Android Apps and Games] ccm8111:
[MENTION=3373153]bubbleguuum[/MENTION]

Any idea why even after your changes for 0.9 update 25, the CCA still drops off? It normally drops the volume to zero and won't play. Other times it thinks it is playing.

If you'd like me to do any debugging or testing, let me know. I'm not great at Java, but it never hurts (especially when you have a test machine exhibiting the behavior).

Any info on stuff you've seen would be helpful too - I could pass it along to some other folks who are having trouble with Chromecast apps.
[Android Apps and Games] bubbleguuum:
[MENTION=8344458]ccm8111[/MENTION]

No idea but WiFi can make things really unreliable vs wired. You can send me the BubbleUPnP Server log file if you wish (on Windows: C:\Program Files (x86)\BubbleUPnPServer\BubbleUPnPServer.log.0
[Android Apps and Games] bubbleguuum:
[MENTION=8355845]Trekari[/MENTION]

Can send me the BubbleUPnP Server log file (on Windows: C:\Program Files (x86)\BubbleUPnPServer\BubbleUPnPServer.log.0) just after attempting to paste your public hostname and hitting Apply.
[Android Apps and Games] affliction_emrah:
Hi,

I would like to stream Deezer and Spotify to my Yamaha Receiver which has no airplay feature. Can't root my current phone. Why you don't support Deezer and Spotify?
[Android Apps and Games] bubbleguuum:
Because both do not allow third party apps that can remotely compete with their own app.
[Android Apps and Games] Trekari:
I would, but short version: it worked fine. :/

I'm not sure why. I encountered the issue immediately and repeatedly upon registering my ddns entry. The only difference now is that my system has been restarted, and no longer ignores my entry upon hitting APPLY.

In either event, it appears I've wasted your time. My apologies, and thank you for the software. (Happy to say I paid you for it.)
[Android Apps and Games] cyjoe:
Hi bubbleguuum,

After bought BubbleUPnP Apps, I have a serious problem. Please help me how to fix it...

My mobile phone install BubbleUPnP and its license apps. It sometimes showing not licensed, sometimes its normal.

From day to day, every time when I want to use it outdoor, it said i have 30 min limitation. But I already have bought and got license. BubbleUPnP cannot get the correct status about my license.

Please help me because I really like BubbleUPnP apps, and want to use it!

If you need my google play account, I would send my information for you by email.

Thank You for your help!

Best Regards,

cyjoe
[Android Apps and Games] bubbleguuum:
[MENTION=8240487]cyjoe[/MENTION]

Do you have a Samsung device ? If so, is it running Android 6 or 7 ?
[Android Apps and Games] cyjoe:
Mine is Redmi Note 2 (android version 5.02)
[Android Apps and Games] marc0vca:
"The license app was freezed ....

The license verification cannot work until you unfreeze it"

PLZ help me solve this problem. I restored my MEizu M3Note from backup and have this problem.

I have done that on screen but app say "no licence"

I delete app and licence app and install again, bur problem dont resolve :(
[Android Apps and Games] Art_B:
Hi bubbleguuum,

there is an issue with licenced BubbleUPnP on Mate 9 with Android 7.0. I cann't create Custom Mount Points due to the screen Pick a folder is empty. On another smartphone this screen contains list of folders.

Please advice.
[Android Apps and Games] QMark:
Chromecast is now available as media renderer, no idea why it is now working... but thanks for your support!!!

But after reopening foobar, I get in foobar following message (using foo_out_upnp): "Unrecoverable playback error: UPnP device error: launch receiver already in progress" - cross checking with chrome audio mirroring is working. Any hints about that?? Sorry... :angel:

BR
[Android Apps and Games] Dava:
Resume

Hi, I have been using BubbleUPnP for Android as my sole player for many years but have an issue with the resume feature. I listen to many mixes over an hour long and the resume function is either disabled or "asks" to resume. I mainly use BT speakers for output and control playback from the speakers controls, so the phone is not always near when I first press play.

Could you add the option in resume to "Always resume", "Never resume" or "Ask each time"?

Thanks for a great App.
[Android Apps and Games] MarmiteSandwich:
BubbleUPnPServer on TurnkeyLinux Fileserver (Debian Linux 8). I installed the server previously on an x86 device, and you helped with a crash on the installation (#12330 et seq). I just repeated the installation on a different x86 device, and repeated your instructions. It works, but now I get:

Version: 0.9-update25

Audio Transcoding supported: no (ffmpeg has no libmp3lame support)

Video Transcoding supported: no (ffmpeg has no mp3 encoding support)

Image Transcoding supported: yes

I don't understand how I got a different result since I did the same thing (AFAIK). How do I go about getting the full ffmpeg package now?

Marmite
[Android Apps and Games] ccm8111:
[MENTION=3373153]bubbleguuum[/MENTION]

I tried to send the log to bubbleguum@free.fr and got a bounce-back for address not found.
[Android Apps and Games] bubbleguuum:
[MENTION=8344458]ccm8111[/MENTION]

There's a typo. it is bubbleguuum@free.fr
[Android Apps and Games] bubbleguuum:
[MENTION=6783062]MarmiteSandwich[/MENTION]

Unzip these ffmpeg binaries in the install folder (/usr/share/bubbleupnpserver if you installed the Ubuntu package) and restart the server.
[Android Apps and Games] bubbleguuum:
Ok, will look into it.
[Android Apps and Games] MarmiteSandwich:
They were already there, but I replaced them anyway, and it made no difference. :(

BTW do you have a linux command to stop and start Bubbleupnpserver from the console?
[Android Apps and Games] bubbleguuum:
[MENTION=6783062]MarmiteSandwich[/MENTION]

Send me the log file (bubbleguuum@free.fr): /root/.bubbleupnpserver/BubbleUPnPServer.log.0
[Android Apps and Games] bubbleguuum:
[MENTION=8363931]Art_B[/MENTION]

Known issue on some Android devices and/or Android version that do not allow access to enumerate the root (/) of the filesystem for whatever obscure reason.
[Android Apps and Games] bubbleguuum:
[MENTION=8332392]QMark[/MENTION]

That can happen if the Chromecast is in the process of launching the receiver (following a play command)

and receive a new play command in-between.

Do you still have this issue ? It should not happen too often and retrying should usually work.

If you have a sequence of action that always trigger it, let me know.
[Android Apps and Games] bubbleguuum:
[MENTION=5803268]marc0vca[/MENTION]

Does it happen if you reinstall from the Play Store ?
[Android Apps and Games] Dava:
Resume

That's fantastic. Thank you.
[Android Apps and Games] Cavaradossi61:
foobar2000 upnp server not recognized after S4

Hi,

i've an issue with BubbleUPnP. After wakeup from S4 of the PC with foobar2000 / upnp plugin, the foobar2000 server will not be shown. After restart of the server it is working (it takes some minutes till server is recognized, but it works). I've also tested with the Fritz Media App. With Fritz Media it is working fine, so it seems that the issue isn't server related. Maybe there is a wrong setting, i am not sure. Could you please help me, to solve this behaviour?

Best regards

Cavaradossi