yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] bubbleguuum:
[MENTION=9678513]John471147[/MENTION]

Are these BubbleUPnP Server managed OpenHome renderers ? No problem here after a quick test. Try rebooting your Wifi router and renderers and Android device. Statistically, whenever there is an update, at least someone has a discovery issue that happens at the exact same time and not related to the update.
[Android Apps and Games] John471147:
[MENTION=3373153]bubbleguuum[/MENTION]

Thank you for your quick reply.

I followed your advice and rebooted everything in my network (including the BubbleUPNP Openhome server). The problem seems to be gone :) !
[Android Apps and Games] 4ux_1dv00b4aqfny:
I'm listening to a lot of audio books. Very often BUPnP is unable to seek. Sometimes it can't even detect the length of an mp3. I saved the mp3 again using ffmpeg, but it didn't help (only change is, instead of a wrong length I now have no length at all). Local Render does work, streaming does not. Any hints?
[Android Apps and Games] Qu@rk:
[MENTION=3373153]bubbleguuum[/MENTION]

Thank you for the update.

Regarding: Playlist - Album View - sizes on tablets

https://xdaforums.com/showpost.php?p=77689913&postcount=14205

The album bar on my Nexus 7 is still far too large.

I was hoping for a solution.
[Android Apps and Games] KraftwerkElectro:
Thanks for the latest update.

This happened on the previous version aswell:

The album cover changes size when I come back to BubbleUPnP after using other apps.

Can't remember if this has been mentioned before?

---------- Post added at 11:34 AM ---------- Previous post was at 11:14 AM ----------

Just tried the Playlist search.

Works perfectly.

Thanks [emoji106]
[Android Apps and Games] Montenegrican:
Subtitles

What happened to subtitles? (Opensubtitles.com)

Is this option still available?

Thank you for everything you've done with this amazing app :)
[Android Apps and Games] bubbleguuum:
[MENTION=8936957]Montenegrican[/MENTION]

There's a bug in 3.2 that cause the subtitle icon to not show up on some devices. There will be a hotfix update tomorrow.
[Android Apps and Games] KraftwerkElectro:
Does BubbleUPnP use OpenHome?
[Android Apps and Games] bubbleguuum:
It supports controlling OpenHome renderers.
[Android Apps and Games] KraftwerkElectro:
I ask because I'm thinking of upgrading my Lumin D1 to the Lumin T2 and was wondering where the playlist is saved: on the Lumin or BubbleUPnP?
[Android Apps and Games] bubbleguuum:
On OpenHome renderers the Playlist is always stored renderer side (and the renderer is also responsible of track advance).
[Android Apps and Games] KraftwerkElectro:
Also happens when rotating my mobile.

Any idea on this?
[Android Apps and Games] bubbleguuum:
Yes I know about it. It's hard to fix so so not expect an immediate fix.
[Android Apps and Games] Adromir:
Since the update from the 12th my Emby DLNA Server isnt recognized anymore. It still shows me the FritzMedia Server from my Fritzbox though
[Android Apps and Games] bubbleguuum:
[MENTION=4804493]Adromir[/MENTION]

Try rebooting your WiFi router and machine on which Emby runs. If necessary reboot your Android device as well.
[Android Apps and Games] bubbleguuum:
BubbleUPnP 3.2.1 published to Google Play. Fixing missing subtitle icon and more.

Changelog and APKs

.
[Android Apps and Games] Qu@rk:
Playlist - Album View:

On the huge Galaxy Tab with its high resolution, the size of the album bar is almost ok, could be a bit smaller (about 80% of present size would be better?).

On the Nexus 7 the album bar is definitely too large/too high, also the text size is very large (about 50% of present size would be better?).

I asked for this in September 2018. No change in 3.2.1.

Do I have to live with it or is there any hope for a change in the near future?

Thank you.

Further screenshots of too large elements on 7" tablet in org. post:

https://xdaforums.com/showpost.php?p=77689913&postcount=14205
[Android Apps and Games] bubbleguuum:
Maybe I will revisit it in a future update but 3.2.1 was a hotfix release that had to pushed ASAP. It's difficult to make everybody happy with font/UI sizes, between the blind that needs huge fonts to see anything, the hawk that find everything too big, and everything in between. I will reevaluate sizes though and see what can be done.
[Android Apps and Games] Litlgi74:
Hello All... First post here

I am having a problem with album art in BubbleUPnP.

When playing music from my UAPP library I can see the album art when scrolling through the abums in the library. If I click on the album I can see the abums art at the top of the BubbleUPnP screen. But when I click the play button, the album art disappears.

I have cover.jpg (album art) in every album folder of my UAPP library. But for some reason it doesn't make it to the now playing screen of BubbleUPnP.

Hoping someone may be able to help me fix the problem.

Thanks
[Android Apps and Games] KraftwerkElectro:
There is a 'Add to Saved Playlist' option and 'Load Saved Playlist'.

Could I not highlight all tracks in my playlist, add to 'Saved Playlist' and then Load the Playlist on my new streamer?
[Android Apps and Games] KraftwerkElectro:
I've saved my Playlist using the Lumin app.

Does this mean that when I load my Playlist on my new streamer using the Lumin app, then open BubbleUPnP, BubbleUPnP will load my Playlist aswell?
[Android Apps and Games] bubbleguuum:
[MENTION=5341153]KraftwerkElectro[/MENTION]

Yes: if you open multiple Control Points controlling the same OpenHome renderer, they will show the same Playlist (eg playback queue) and playback state (Now Playing).
[Android Apps and Games] bubbleguuum:
No sure what you want to do. 'Saved Playlists' are saved on your Android device and can contain any collection of tracks. You can add tracks to them from the Library and Playlist tab. They are accessed via Library tab > Saved Playlist. You can send a whole Saved Playlist to the Playlist tab, or part of it (with multi-selection, long-press on a track).
[Android Apps and Games] bubbleguuum:
[MENTION=9682453]Litlgi74[/MENTION]

I could reproduce this. The issue is that UAPP set the cover (a http image URL) on the album container but not on its individual tracks. This is unusual and could be worked-around by BubbleUPnP, but I suggest you report it to the UAPP developer on its support forum.

Simply mention that <upnp:albumArtURI> is missing for tracks.

EDIT: I have worked-around it for next app update, but I suggest to still report this issue to UAPP.
[Android Apps and Games] Litlgi74:
Thanks... I reported it to the developer.
[Android Apps and Games] Ditzel91:
Hi there!

I've been using BubbleUPnP to cast music from my pc (with MusicBee) to my Chromecast Audio (DLNA renderer), but this has stopped working recently. Internet Connectivity Tests keeps coming up with HTTP and HTTPS errors. I've manually opened ports 58051 and 58050 on my router and in my Firewall, but still getting the errors. The first time I set up BubbleUPnP i did not have to do this, it just worked after the install and had no connectivity issues. Been trying to figure this out for a day now but i'm stuck. Could somebody help me out! Would be much appreciated!

Thanks,

Tim
[Android Apps and Games] bubbleguuum:
It's not absolutely necessary to have these ports open for being able to use Chomecast as DLNA renderer.

Other than that triple check that on your router you have redirect incoming connections on ports 58050 and 58051 on ip:58050 and ip:58051 respectively,

where ip is the LAN ip address of the machine running BubbleUPnP Server. Also make sure the the firewall running on this machine is not blocking these ports.
[Android Apps and Games] Ditzel91:
Thanks for your response!

I uninstalled BUPNP for a single user and installed BUPNP as a Windows service. The internet connection test now no longer detects the errors.

However, when i try to play music over the Chromecast Audio DLNA, i hear the confirmation sound that something starts playing (also the volume slider sounds work when adjusting these in MusicBee), but no music can be heard. Even the Google Home app tells me casting is active.

When trying to redirect the incoming connections to, this only seems to be possible for the public IP, not the LAN IP as diplayed below. Could this be the problem? Totally inexperienced in this....
[Android Apps and Games] MarmiteSandwich:
Debian 8 server install issue.

Hi,

Thanks for great app. I am trying to reinstall Bubbleupnp Server on Debian 8, which you helped me with previously. This time I have a new error, after doing "dpkg -i bubbleupnpserver_0.9-5_all.deb".

I can supply the relevant monit control file, if considered relevant. It just sends emails under certain circumstances.

Cheers,

Marmite

Edit: Forget this - I restarted the server and it now seems to work...
[Android Apps and Games] Litlgi74:
I mentioned it to the developer... but only high priority items are being fixed at the moment. Glad it will be eventually fixed on both ends.
[Android Apps and Games] bubbleguuum:
[MENTION=9686975]Ditzel91[/MENTION]

Attempt to play a problematic track to your Chromecast and send me (bubbleguuum@free.fr) the BubbleUPnP Server log file: C:\Program Files (x86)\BubbleUPnP Server\BubbleUPnPServer.log.0

These settings in screenshots seems to be for something else. It is probable BubbleUPnP Server has added the NAT rules on startup, using UPnP IGD (look in the UPnP section of your router if ports 5805x are listed), and that's why the connection test is succesful.
[Android Apps and Games] bubbleguuum:
It's fixed on my end. Will be in the next update.
[Android Apps and Games] slimtom:
I am using BubbleUpnp server on my Netgear NAS and app on phone. Works great !

But - is there a way to interconnect two sites over internet - but not with phone?

Let me explain: I have bubbleUpnp server on my NAS and it works over internet on my phone, ok. But I would like to be able to stream music from my NAS on another location - but using PC, or RaspberryPi or mediaserver... or... With another words: -to connect to my home music library, that be visible on this remote location as DLNA source. (so I can include it in my DLNA server on this location. etc..)

Thank you for suggestions....
[Android Apps and Games] der-bolle:
Dear Sirs,

are there any workarounds to retrieve similar or MQA Quality from Tidal (with an active HiFi account) via bubble upnp? I only retrieve Flac quality (44khz instead of 96khz)
[Android Apps and Games] bubbleguuum:
[MENTION=3657266]slimtom[/MENTION]

Yes, using BubbleUPnP Tether Client to connect to a remote BubbleUPnP Server and makes the media sever it manages visible on the local network by any UPnP/DLNA control point.
[Android Apps and Games] bubbleguuum:
[MENTION=9696383]der-bolle[/MENTION]

MQA is currently not supported. Maybe it will be in the future but no promise. It requires special agreement with TIDAL.
[Android Apps and Games] alonwa:
Is this not achieved on the app itself by enabling "Advertise on LAN" in the settings under the relevant "Internet access" network connection?
[Android Apps and Games] bubbleguuum:
Yes it does the same thing, although the tether client has more settings in particular for transcoding.
[Android Apps and Games] bubbleguuum:
Many thanks for the test. I understand were the bug is in the app is now.

maxVol=15 is indeed hardcoded in the app in the XML renderer description fetched by the Nexus7, while the renderer itself uses getStreamMaxVolume() which work just fine.

And there's also a separate bug in BubbleUPnP which allow to set a volume > max Volume (eg it goes to 100 as you noticed) although it doesn't have an adverse effect since the target renderer will discard invalid values.

I will fix both bugs and send you a test build.

Thanks again for reporting and testing.
[Android Apps and Games] cybermage1:
Thank you!

The test version you sent completely fixed the volume problem. I've emailed you details on how to reproduce the shuffle issue (I think.)
[Android Apps and Games] sentry02:
Internet Test for https fails

Hi,

I have searched the thread and performed Google searches as well. I am running bubbleupnpserver on Lubuntu 12.04 LTS. My external hostname is set correctly and my iptables are set correctly. My server is connected directly to the internet with a public IP address and using Dynamic DNS. The Internet connectivity test for HTTP works successfully. The HTTPS test fails. I have tried both the default port numbers and custom port numbers and set iptables to accept TCP on those ports.

Any suggestions on why the HTTPS test is failing? I really want to access my bubbleupnpserver from the internet using SSL for the authentication.

Thank you in advance.
[Android Apps and Games] bubbleguuum:
Send me a server log file (redirect standard output to a file) to bubbleguuum at free.fr. Do not post it online as it contains details on your LAN.
[Android Apps and Games] sentry02:
Internet Test for https fails (follow up)

I just sent an e-mail with 2 files of different log levels and 2 screenshots in the body. Let me know if you don't receive it. About 4 or 5 mb total. Thank you in advance for your help.
[Android Apps and Games] MichaelSena:
airplay video support as receiver?

Is there any way to use this app as a receiver for airplay video/pictures?

I would like to use this app on my Pocket TV or Equiso Smart TV (two stick HDMI android devices on Kickstarter).

Thanks,

Mike
[Android Apps and Games] skywalkr2:
Sorry if this was already asked & answered somewhere. I cannot find it. I have everything installed server and android client. When I select my LG tv as my target I can get video files (mkv, avi, etc) to play quickly and automatically on the TV and the volume from the phone (Galaxy Nexus w/ JB) even causes the TV volume control to go up and down... BUT there is no audio coming through on the TV speakers. My TV is the LG 55LW5600. I cannot figure out what might be wrong.
[Android Apps and Games] yjfpb04:
simple media renderer under Linux

Hi all

I am finding a media renderer under linux so that bubbleupnp on my android can play music to my PC.

Is there any simple media renderer ?

bubbleupnpserver is too big for me and i just want to play music only.

Like a simple software on my linux PC can be recognized as a renderer by bubbleupnp on my android.

Then when i play music on my android phone(using local media server), the software can receive the audio data can call mplayer(or other player) to play it actually.

Thank you!

-Bob
[Android Apps and Games] After School Special:
+1
[Android Apps and Games] sentry02:
Internet Test for https fails [SOLVED]

Thanks to the OP for identifying the problem. For anyone else that might run into this problem, I was using OpenJDK version 6 update 24, the latest default Open JDK for Lubuntu 12.04. There is apparently a bug related to SSL in this version of OpenJDK. So I removed OpenJDK 6 and tried OpenJDK version 7. That failed also.

Ultimately, to resolve this issue, I needed to install Oracle Java. I added the WebUd8 Java repository from the ubuntuupdates dot org web site. Click the PPA tab along the top and scroll down to the Webupd8 Java link for directions that work with any flavor of Ubuntu 12.04 and some older versions.

My BubbleUPnP Server Internet connectivity tests for http and https are both successful.

Thanks again to the OP for taking the time to review my situation and point out the problem, and provide links about the issue.
[Android Apps and Games] cybermage1:
I may be able to help from my own experiences. A lot of TV's (and DVD players) with DLNA don't support all formats of file. They may support for instance DIVX but not support anything other than MP3 audio tracks. I have this problem with one of my Samsung TV's. If that's the case, using something to transcode the audio in the file would make it work. I don't know what to suggest for Windows use - I use AVIDemux in Linux for this.

If you use the TV remote to browse your DLNA sources directly, I'm assuming it still won't play the audio. That's a good way to ensure it's not just BubbleUPNP in the loop causing the problems.
[Android Apps and Games] rozidays:
Much, much better than the native AllShare app
[Android Apps and Games] bubbleguuum:
.. and it is not a media renderer.

I haven't tested any linux renderer. You migth want to google Rygel and see what comes out of it.

EDIT: it is worth checking out XBMC as it is a Media Renderer.
[Android Apps and Games] herve2163:
Hi again,

Thats unbelievable ! It works perfectly when I copy and paste the URL on IE of my computer ! of course, I reboot the router and I even format the NAS and copy only 1 album just in case of avoiding problem on 1 wrong MP3 that could make trouble on the library.

I made some test and it makes me completly crazy :

- it works perfectly with pictures, video but NOTHING to do with MP3 !

- it works perfectly with everything when I change local renderer of my tablet to my TV or to my bubbleupnp renderer of my phone !

- it works perfectly with everything when I use my phone and local renderer.

- I made test w my tablet within a friend network and his Buffalo NAS, it works perfectly with everything !

- I made a test at home with another switch router from BELKIN, still the same problem, picture and video are ok but MP3 are not playing.

Then, I cant say the problem comes from tablet coz it works within another network, I cant say that problem come from my NAS coz it works with my phone,

really, I am lost !!!

thank you for your help ...

Herve
[Android Apps and Games] ajamils:
I think I have a similar issue as the above poster. For some reason I can no longer stream mp3 over HTTP. BubbleUpnp does not show my library over the network. When I go to the settings and test connection, it shows that it is able to connect (and even shows as "connected") but I do not get any option to browse the library. The only option I get is of Local library.

On the computer side, everything seems. When I do a connection test I get the following results.

HTTP: Server is reachable from Internet

HTTPS: Server is reachable from Internet

I've tried it on my Galaxy Note, Nexus 7 and Transformer TF700 and all have same results. Any suggestion?

Also, the album art either looks very small or horribly pixelated (if scaling option is turned on). Same covers look fine on other players like PowerAmp, PlayerPro and Google Music. Is that because of streaming or is there some other reason?
[Android Apps and Games] bubbleguuum:
Can you send me an app log file as explained in the first post of this topic ?

As for pixelated Album Art when accessing a server through BubbleUPnP Server, it is a BubbleUPnP Server bug that I fixed in the upcoming v0.6. In short, it resizes and recompress album art too agressively which gives artifacts.
[Android Apps and Games] bubbleguuum:
Can you record and send me (bubbleguuum at free.fr) a log with aLogcat, trying to play that file:

- Install the free app aLogcat:

https://play.google.com/store/apps/details?id=org.jtb.alogcat

- launch BubbleUPnP, play mp3 that fails to play

- launch aLogcat and use Menu > Save to save a log file on the SDCard.

It will be located in directory "alogcat" at the root of the SDCard

- send me the file

Also try other UPnP apps to see if that file plays (I doubt it).
[Android Apps and Games] ajamils:
Thank you for the quick response. I emailed you the log file.
[Android Apps and Games] bubbleguuum:
Here's a prerelease of BubbleUPnP Server available for testing (0.6p3):

http://bubbleguuum.free.fr/upnpserver/0.6p3

Please install it and report any issue with it as there is quite a bit of changes under the hood

Changelog

Improved Media Servers LAN and Internet proxies:

- add some *audio only* DLNA compatibility to non compliant Media Servers

- for audio items, add a LPCM/44.1/16 compatibility stream playable by any DLNA renderer. Example: PS3 able to play formats other than mp3 or mp4 (like FLAC) with minimserver

- simplify streaming URLs to not contain any special URL encoded characters. Add file extension to stream URL path to make it look like a file (some rare renderers need this)

support for transcoding images to optimize bandwith for mobile for Android BubbleUPnP 1.4.5+

log files are now rotated and limited to a total of 10Mb. reduced error spam in log for devices having issues. improved logging (device details, ffmpeg error output).

the server can be restarted from the web configuration in the Status page. Useful if the list of devices listed in the Media Renderer or Media Server tabs is not correct

fixed possible issues with device alive maintenance

fixed Server returning very low res album art for full covers

fixed OpenHome playlists not saved on server shutdown

fixed LAN Media Servers proxies sometimes not discovered by other UPnP sofware on the LAN

fixed some obscure UPnP devices not discovered due to device bugs

fixed changing Repeat not working on OpenHome renderer in some cases

fixed audio not synced with video when transcoding some streams (IPTV)

stability fixes

on non-Windows installs, configuration.xml, access_log.txt and log files are written in $HOME/.BubbleUPnP Server

if the server cannot initialize HTTPS, show the error in the Status page instead of a "Cannot connect..." error message

added command line options -logFileMaxSize, -nologfile, -nologstdout

added LICENSE.txt to distribution, shown by Windows Installer

Windows installer propose to install java 7u5 if Java 6 or 7 is not already installed
[Android Apps and Games] alonwa:
OK, got it. If I understand the other solution correctly, an advantage of the setting on the app is that (once I know the WiFi password) I don't need to be granted access to a computer on the foreign network in order to expose my remote home library. Or could the BubbleUPnP Tether Client also be run on my mobile?
[Android Apps and Games] unai_goiko:
Hello,

I have recently upgraded my Ubuntu 18.04 box and installed an NVidia GeForce GTX 1050. I am running BubbleUPnP Server 0.9-update31 and have verified that the right ffmpeg and ffprobe files are saved in /usr/share/bubbleupnpserver. The server should be able to do hardware transcoding with the NVidia card and QSV. However, the GPU transcoding test keeps failing with the "Test failed: Not Found" error.

Below is the log information for the error. The test seems to be failing due to lack of h264 support:

[qtp945064729-142 (142) ] INFO - 0:04:13.533 - .Main : performing GPU transcode test: h264
[qtp945064729-142 (142) ] INFO - 0:04:13.542 - .Main : GPU transcode test failed: h264: Not Found
[qtp945064729-142 (142) ] INFO - 0:04:13.542 - .Main : Test failed: Not Found

However, the ffmpeg binary does support hardware h264:

# for i in encoders decoders filters; do echo $i:; /usr/share/bubbleupnpserver/ffmpeg -hide_banner -${i} | egrep -i "npp|cuvid|nvenc|cuda|nvdec"; done
encoders:
V..... h264_nvenc NVIDIA NVENC H.264 encoder (codec h264)
V..... nvenc NVIDIA NVENC H.264 encoder (codec h264)
V..... nvenc_h264 NVIDIA NVENC H.264 encoder (codec h264)
V..... nvenc_hevc NVIDIA NVENC hevc encoder (codec hevc)
V..... hevc_nvenc NVIDIA NVENC hevc encoder (codec hevc)
decoders:
V..... h264_cuvid Nvidia CUVID H264 decoder (codec h264)
V..... hevc_cuvid Nvidia CUVID HEVC decoder (codec hevc)
V..... mjpeg_cuvid Nvidia CUVID MJPEG decoder (codec mjpeg)
V..... mpeg1_cuvid Nvidia CUVID MPEG1VIDEO decoder (codec mpeg1video)
V..... mpeg2_cuvid Nvidia CUVID MPEG2VIDEO decoder (codec mpeg2video)
V..... mpeg4_cuvid Nvidia CUVID MPEG4 decoder (codec mpeg4)
V..... vc1_cuvid Nvidia CUVID VC1 decoder (codec vc1)
V..... vp8_cuvid Nvidia CUVID VP8 decoder (codec vp8)
V..... vp9_cuvid Nvidia CUVID VP9 decoder (codec vp9)
filters:
... hwupload_cuda V->V Upload a system memory frame to a CUDA device.

Additionally, the bubbleupnpserver service logs also confirm that ffmpeg supports h264 through hardware:

[main (1) ] INFO - 0:00:10.298 - .Main : ffmpeg supports libx264 software encoder
[main (1) ] INFO - 0:00:10.298 - .Main : ffmpeg supports h264_nvenc hardware encoder
[main (1) ] INFO - 0:00:10.298 - .Main : ffmpeg supports h264_qsv hardware encoder

I am lost on what to do next. Can anyone provide a clue on how to enable GPU transcoding for my server?

Thanks!