yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] preusstang:
Thanks for the quick reply. I've rebooted the router (and desktop + mobiles) but no dice. Upon every boot I must disable the BubbleUPnP server service, then re-enable it in order for the clients to detect the transcoding ability.

I have DD-WRT running on my router and have not seen any settings for multicast discovery. Everything is on the same subnet if that's what you're getting at. Curiously, looking at the log file, when my desktop powers on (and the service is started automatically,) it detects the presence of the android apps on my phone and tablet, but not vice versa (until service restart).

Any other thoughts?

Edit: Atheros chipset router with an up-to-date build.
[Android Apps and Games] Uoppi:
I'm wondering if anyone else is having this issue?

It happpens every time when, for example, I've spent the day on the road and streamed via mobile network. When I return home and phone uses WLAN, BubbleUPnP is only showing the mobile servers under "Libraries". Restarting BubbleUPnP on the phone doesn't help.

If I choose "Restart server" from the options of Foobar2000 mobile server in BubbleUPnP, the non-mobile instance of the server becomes visible but it has vanished when I exit BubbleUPnP and relaunch the app. Sadly, there is no way to restart the XBMC server in this way so most of the time there is only the mobile XBMC instance available for me in LAN. Sometimes all the servers may later reappear but I haven't been able to figure out a logic.
[Android Apps and Games] milojoseph:
Having a problem

Sent from my SM-G900T
[Android Apps and Games] Malth:
I'm currently having issues with AC3 passthrough on Chromecast. When the feature first appeared, I was using it with no issues. Then about 2 weeks ago or so, if I try to play a file with an AC3 soundtrack, the video stops about 2 seconds in and the CC will disconnect from BubbleUPnP after about 15 seconds. What can I do to troubleshoot this?
[Android Apps and Games] sordna:
Hi bubbleguuum,

today i started BubbleUPnP in the car (no WiFi) and noticed it caused a single wakelock com.bubblesoft.android.bubbleupnp.mediaserver.aq

Which however lasted 12 minutes. I did not play anything, the app was simply idle in the background. Is the long lasting wakelock a concern and could it be avoided or reduced?

Thank you
[Android Apps and Games] bubbleguuum:
I believe it was a temporary Google failure yesterday. Do you still have this error today ?
[Android Apps and Games] bubbleguuum:
This partial wakelock is needed for the app to work correctly. To prevent battery consumption when the app is dong nothing, it should auto-exit itself after the delay specified in Settings > Control > Kill on inactivty, if it is not doing anything (controlling a renderer, serving media, ...).

If it doesn't auto-exit, it is a bug.

It is also recommened to exit the app (Menu > Exit) if you do not need it anymore.
[Android Apps and Games] bubbleguuum:
This looks like a discovery issue possibly due to your phones's WiFi driver to me, maybe in relation with your WiFi router.

Normally, when BubbleUPnP is running and you go from mobile to WiFi, all the devices on your WiFi should appear.

And the fact that even restarting BubbleUPnP doesn't work really points at something going wrong with SSDP discovery when your phone

goes mobile => Wifi.
[Android Apps and Games] bubbleguuum:
Weird. You can send me (bubbleguuum@free.fr) the BubbleUPnPServer.log.0 file if you wish doing this:

- stop BubbleUPnPServer

- remove BubbleUPnPServer.log.0

- reboot your PC, let it start BubbleUPnPServer automatically (it's not discovered by Android)

- stop and start BubbleUPnPServer (it is disocvered by Android)

This will allow me to compare the 2 startup sequences.
[Android Apps and Games] gray10k:
No Wifi

Bubble, Licensed user here. I have no bubble server connection using wifi. Works great on 4g but nada when connected via wifi. Tested on HTC amaze. Seems to be some kind of connection or dns issue. As soon as I shut off wifi and turn back to 4g data it goes from no connection and no streaming to playing. By the way it will connect to the server and it will display the media available, indexes and such but nothing plays. Blinks the time of the track then blinks zero again as if it has played all the way through in 2 seconds. Any thoughts.
[Android Apps and Games] devilpoker4:
Hi there i have been using your free version of this app on my Xperia S for a few weeks now and i am very impressed with it.

I would like to buy the full version but do not like google and all they stand for :mad: .

Is there any way to pay for the full version with Paypal or get it from another app site other then google play? As i do not like google having any of my details never mind my credit card info.
[Android Apps and Games] blackvortec:
I sent you the server log, thanks for any help.
[Android Apps and Games] Koying:
Android sharing to Bubbleupnp?

Hi,

It doesn't seem like Bubbleupnp shows up in the android share menu. Is it normal?

My use case is to be able to "share" youtube (and possibly dailymotion) video I encounter on my Android to my dlna enabled TV.

Would that be possible?

For now, I'm using Twonky Mobile, which does that fine (most of the time), but Twonky is slow and clunky. I'd rather use bubbleupnpn...

Thanks
[Android Apps and Games] AW_xda-developers:
Login credentials for BubbleUpnP Server

I installed BubbleUpnP Server on Fedora 16.

Terminal shows that server is up and running.

First login as root under localhost:58050 is not possible.

Jetty replies:

HTTP ERROR: 401 Problem accessing /. Reason: Unauthorized

Powered by Jetty://

What are the credentials to log-in for the first time to BubbleUpnP Server ?

---------- Post added at 09:09 PM ---------- Previous post was at 08:50 PM ----------

I have installed BubbleUpnP for Android on a SonyEricsson arc LT15i with Android 2.3.4.

Together with VPlayer.

Does BubbleUpnP for android act as an available DLNA media renderer and a media server both together ? Or only as a simple media server ?

I have UPnP InspectorUPnP Device and Service analyzer, based on the Coherence DLNA/UPnP framework, running on Fedora 16.

Therein Windows Media Player 11 is both: media server and renderer.

BubbleUpnP is only media server.

Is this correct ?

Will BubbleUpnP be also a media renderer ?
[Android Apps and Games] KillerDid:
I second that. I'd really like to buy the app to get the upnp renderer function.

But I don't want to give my credit card credentials to google. And Paypal is still awaited for several years now...
[Android Apps and Games] bubbleguuum:
If I understand correctly, on WiFi, you can browse Media Servers managed by BubbleUPnP Server but cannot play anything, right ?
[Android Apps and Games] bubbleguuum:
There's no other mean than through Google Play. Using Paypal to sell apps is totally unpractical.
[Android Apps and Games] bubbleguuum:
Yes it is normal. BubbleUPnP doesn't support playing remote streams for which the stream URL is deeply hidden, which is the case of youtube.

Twonky must have implemented some complex hackery to extract the video stream URL from the "Share" info (which points to a youtube web page mind you). That, or they paid Google to have access to private youtube APIs.
[Android Apps and Games] bubbleguuum:
There's no login required when you access the web interface from the LAN.

Can you answer these questions:

- when you connect to localhost:58050 in your web browser, does a login/password popup appear or do you get the straight 401 error page ?

- are you running the server as root ?

Eventually you can log the server"s output in a file (server.log) and email it to me (bubbleguuum@free.fr):

sh launch.sh > server.log

It is both but by default the Media Serer and Media Renderer are not advertised on the LAN (to save battery), that's why your Coherence UPnP tool did not list them.

For the Media Renderer to be visible on the LAN you must enable "Allow Remote Control" in Settings > Local Renderer. This is only available in the licensed version of the app

For the Media Server to be visible on the LAN you must enable "Advertise on LAN" found in Settings > Local Media Server.
[Android Apps and Games] Snowknight26:
What are the exact conditions under which the 'kill on inactivity' setting kicks in? I've had BubbleUPnP running in the background (music paused) for about an hour (screen off, Wifi on), and even though it's set to 15 minutes, it remained running.
[Android Apps and Games] AW_xda-developers:
1)

I launch bubbleupnp server launch.sh in a terminal (console) as root. Server-log will follow to you by mail.

2) I launch browser firefox as root in a terminal. Open URI localhost:58050 or 127.0.0.1:58050.

Then a popup asking for username and pwd appears ! the text in the popup is:

htttttpppp:...//llllllocalhost:::::58050 verlangt einen Benutzernamen und ein Passwort. Ausgabe der Website: "User"

I bought a licence for bubbleupnp for android and will examine furthermore.

I am new to xda-developers. I may not post outside-links. But hhhtttppp:::::////localhost::::58050 is no outside-link. Sorry.
[Android Apps and Games] bubbleguuum:
Music playback Paused or stopped ? If paused the setting will not take effect. If stopped it will. Long click on the play/pause button do a "Stop". I concur that to avoid confusion app should probably apply the "kill on inactivity" timeout also on paused playback.

For this setting to take effect all following conditions must be met at the time of the timeout triggers:

- network connection is WiFi

- screen is off

- playback is Stopped (happens on end of playlist or manually as described above)

- no sleep timer is pending

- no downloads are pending

- Local Media Server and Local Renderer LAN advertising are disabled
[Android Apps and Games] Koying:
Thanks for the answer.

I'm not sure what you mean by "deeply hidden", though...

It's the plain youtube player and it is working with the xbmc android remote, also.

I'm using the free version, does it matter?
[Android Apps and Games] blockdor:
Editing Server Playlists?

hi just installed this and loving it.

We're using it in this setup, a server with the music and then renderer/control point on one of our phones.

We'd like to be able to share each other's playlists between phones.

Easiest way i can think is to have a server side playlist we could then edit and save as we go. Is this possible at all from the android app? I see that i can save playlists but it seems like each phone would have it's own.

A way to swap our playlists phone to phone would work as well through not quite as elegantly.

Cheers

Alex
[Android Apps and Games] SirRuebe:
Just a quick thank-you

Love the client, love the server components.

Between my three android devices (HTC Desire, Galaxy Nexus + Xoom), my QNAP (TS219P), various PC's and 1 TV I'm happily beaming/stream music around home. Ffmpeg isntructions for mp3 support are good and I even went to the trouble of compiling ffmpeg with x264 support on the NAS (waste of time it just doesnt have the grunt).

With the 0.5.3 and support for Foobar2000 (which I must admit I hadn't heard of until you posted the server update) I can now also listen to all my music at work using their network rather than my 3G plan. Just awesome.

Happy to support any future developments... any paypal details (or can I buy the app twice :-) )
[Android Apps and Games] bubbleguuum:
No it doesn't.

Deeply hidden means that when you use the Share feature in youtube, the receiving app get a youtube URL meant to be seen is a web browser (ie a http://www.youtube.com/watch?v=... URL). Which makes sense since the meaning of this share feature is to share this URL with someone so they can see the video in whatever web browser).

BubbleUPnP needs the real video stream URL and there is no public youtube API to do this, although some complicated hacks exists to extract it.
[Android Apps and Games] bubbleguuum:
The only way to do it is to copy the playlists stored on the SD Card in Android\data\com.bubblesoft.android.bubbleupnp\playlists from device to device.
[Android Apps and Games] bubbleguuum:
Thanks for the feeback. As for paypal, I will add a Donate button at some point on the BubbleUPnP Server page.
[Android Apps and Games] winxi:
hi, just wanted to note that this server side playlist idea is a brilliant one. i also would love to see a simple dedicated media server in bubbleupnp server (just like in the bubbleupnp app), since all available media servers for synology nas (and others, too, i think) each lack of important things.

Twonky, for example, isnt able to preserve urls, does a stupid rescan at every reboot and doesnt serve avi files to sony bravia TVs. Not to mention its very poor support. Serviio doesnt provide upnp search, and the list goes on...

I would be happy to support the development with a donation, too.
[Android Apps and Games] sordna:
Thanks, I understand, and the app did auto-exit. I was just thinking when wifi is not connected, you could potentially avoid the wakelock while the app is idle, to reduce battery usage. Anyway, no worries, thank you!
[Android Apps and Games] Schwarzer Riese:
Playlist Voting & duplicate stop

Hey Bubbleguum,

first off all: WOW! Absolutely great app and server-program! I am absolutely impressed. Congrats for your great work man!

I'm using the BubbleUPnP Server since a long time on my SynoNAS now, and I looove it.

Some days ago, while having a Party in my home, i just had an idea which I want wo share with you because there would be others interested in this also, ...I think. ;D

What about havin' a feature like a "Voting Option" in the Server if you use the BubbleUPnP App?

I mean just imagine this:

You choose a title from the library, while the renderer is an "OpenHome"-renderer (created by the Server). The actual playlist is already 100 titles long, so your chosen song would normally be added on the end of the playlist and would be played as 101st song. Just after you, your friend (or any other person) chooses that same song again. It would be added as the 102nd song in the playlist. And so on...

But now imagine here the Admin had actived the functions "non duplicates" and "voting" in the BubbleUPnP Server for this renderer.

So instead of just putting the same songs/titles at the end of the playlist again and again, the Server is so smart to just bring the title up in the playlist. So if there are 100 titles in the playlist with only one "vote" (selections in the app/enqueues) the server would "smart" decide to bring the song which was selected two times up in the playlist. For example as "next Song" (1st place in the list) when it's total "enqueues"/selections are higher than from any other Song(which it is here because all others were chosen just once).

(or it is added in the list at 10th place, or brought up by x places in the List or any other ranking-type you might imagine)

The type/style of ranking should be selectable on the BubbleUPnP server or in the App (as "when´adding new Songs use following ranking method: ......."). I think on the Server would be the better method.

Wouldn't this be a great feature? What do you think?

Of course it wouldn't be easy to bring a feature like this. Just think of People hitting the same Song in library by 100 times or so.

This means there could be an option to "refuse voting for same song for 10 seconds" (or any other time the admin has set).

Or you could make the feature and setup in the App and also on the server (like server Setup for the OH-renderer is worth higher than the Setup in the app).

...so I hope it's clear what I mean:

When using the BubbleUPnP App and/or Server, the Admin of the server and user of the app can decide to what happen if one song gets chosen again.

This feature would be absolute great and I think other could be interested also.

Best regards, keep the good work!

Schwarzer Riese
[Android Apps and Games] killeriq:
Great app, added rating on googleplay too...

Just one issue, album art is not showing in every album even pictures have the same name as album...also some ordering option for tracks would be great as instead of 01,02,03 and so on it add it in random order, not by track. Even when i pick "smart order" option

Thanks!
[Android Apps and Games] PaulWood:
Play All Tracks

Renderer: Onkyo TX-NR828

Library: Synology DS112 NAS

BubbleUPnP: 2,3,2 (licensed)

Nexus-7 tablet (Android 5.0.2)

I must be doing something wrong, but I can't figure it out. Hopefully, someone can show me the way to the obvious!

I can't seem to successfully play all tracks in a CD. I've tried

- Select "Enqueue and play" from the album.

- Long press on the album then press the play triangle at the top.

- Select "Play all from here" from the track list.

All result in all the tracks being added to the play list, but only the first track plays.

IMPORTANT NOTE: This only happens when I'm using the Onkyo as the renderer. If I use my tablet as the renderer, all the tracks play. Something unique about the Onkyo???
[Android Apps and Games] da1likew00t:
Chromecast not detected on 5GHz WiFi channel

My licensed copy of BubbleUPNP 2.3.2 never finds my Chromecast when I'm using a 5GHz WiFi channel. Other apps like YouTube, Netflix and Play Music have no problems finding the Chromecast via a 5GHz WiFi channel.

Things I already tried are:

* switching phone/tablet to a 2.4GHz WiFi channel; BubbleUPNP has no problems to find the Chromecast now, when it has detected it (and I switch back to 5GHz) I can still use the Chromecast

* other devices; Nexus 4, 5 and 9 (all running Lollipop) can all not detect my Chromecast with BubbleUPNP 2.3.2 on 5GHz

* clear all BubbleUPNP application data and caches

In the past BubbleUPNP had no problems to detect the Chromecast on 5GHz. To eleminate that this problem has to do with any of my Android or network devices I have been trying old versions of BubbleUPNP to see at what exact version this issue was introduced.

Detection of my Chromecast on 5GHz:

* works on all versions before/including BubbleUPNP 2.2.2

* no longer works on BubbleUPNP 2.2.3 and newer
[Android Apps and Games] Dimman_S:
Repeat Song

Hello bubbleguuum, just discoverd that with latest version of bubbleUpNp 2.3.2. the "repeat song " button does not work, only "repeat playlist" works. It used to work before. Im on galaxy +4 GT i9506 android kitkat 4.4.2.

Is there any setting somewhere that allows me to enable the "repeat song" function?

My renderer is Oppo 105

Pull music from Synology DS 412+ with minimserver

Thanks/

Dimman_S

"EDIT"

Forget my post, just discovered what was causing this. Enabled Oppo 105 as an OpenHome renderer, and the "repeat truck" does not work on OpenHome renderer. But still i dont understand why it does not work on OpenHome renderer?
[Android Apps and Games] da1likew00t:
Seems after a while Chromecast detection problems reoccurred with 2.2.2 as well. I am now seeing if connecting it to mains instead of USB power on my TV helps :(
[Android Apps and Games] lbjgh:
I have this issue too but the file BubbleUPnPServer.jar is 10.5MB!

During the bubbleupnp setup a browser windows opens but states, "Unable to connect

Firefox can't establish a connection to the server at 127.0.0.1:58050."

Windows is unable to start the service.

I'm using the paid app on my android device.
[Android Apps and Games] fp.ath.cx:
Transcoding with BubbleUPnP-Server

Hi, I have a question regarding the transcoding-functionality of BubbleUPnP-Server.

Transcoding works fine for me as long as I play the media with BubbleUPnP itself, accessing a remote library provided by BubbleUPnP-Server on a remote location. I have transcoding-options set locally on BubbleUPnP - when I change them, transcoding changes too. This works fine. But when I use the same BubbleUPnP-instance locally to stream media (from the same remote BubbleUPnP-Server) to another renderer in local LAN, the transcoding-options are ignored. Is this how it's supposed to be? Is there any way to make it happen? I would expect it to work, as the transcoding is happening on the BubbleUPnP-Server, not the client. The client in this case is only the control-point, controlling the other renderer in the LAN to fetch the media from the remote BubbleUPnP-Server.

An example use-case: I want to watch media at a friends network, accessing my media-library at home. The network connection between my friend and my home is limited and can only carry a transcoded stream properly. Watching the transcoded stream on the tablet with BubbleUPnP works properly. When I direct the stream to a local renderer (a UPnP-capable TV for example), transcoding is not happening and the stream stutters.
[Android Apps and Games] bubbleguuum:
Transcoding is restricted to local playback on purpose. Generalized video transcodes that play on every possible devices (DLNA TVs in particular) is very difficult as each device can be extremely picky on what it will accept to play. That's why BubbleUPNP Server only transcodes for Android playback which is easy to target with third party players such as MX Player able to play virtually anything. By choosing to not transcode to non-Android devices, it increases the chances of video playing to these devices as the underlying media server (Serviio, etc) may handle proper device specific transcoding, although not for reducing bandwidth purpose (but for it to play at all).

However, there's a way to at least be able to attempt to play BubbleUPnP Server transcodes to remote TVs. Enable 'Settings > Network and Settings > "Network name" > Advertise on LAN'. This will make all the media servers available on the remote network as if they were local. It means that you can browse them from the TV (if it has media server browse ability) and play from there, or even from BubbleUPnP . These media servers can be identified because they have "[tether]" appended to their name. Whether the TV will play the transcoded streams is less than certain but it may work.

Other clients such as XBMC/Kodi should have no trouble playing them.

Another alternative that offers a few more options for the transcoded streams is to use the BubbleUPnP Server Tether client on the remote network. It does the same thing than "Advertise on LAN" but with some more options, in particular the ability to choose between MPEG-TS and MKV for the transcodes. It's not difficult to use but needs access to a computer with Java and a command line on the remote network.
[Android Apps and Games] bubbleguuum:
Nothing that I can think of changed between v2.2.2 and the latest version regarding discovery.

I don't think that Chromecast supports connecting to 5GHz networks at all. There were news of a new revision that does

but we have not heard of it since November...
[Android Apps and Games] bubbleguuum:
There's no "repeat track" on OpenHome renderer because the OpenHome spec does not have such mode. There's just "repeat playlist".
[Android Apps and Games] bubbleguuum:
Try this:

- update your Onkyo to its latest firmware

- disable Settings > UPnP Tweaks > Gapless control

- make sure "Settings > UPnP Tweaks > Use eventing" is disabled

- test leaving your Android device screen on

If you still have the problem, send me a log file up to the point next track doesn't play (see first post of this topic for instructions)
[Android Apps and Games] bubbleguuum:
All of this depends on the media server used, which you did not specifiy.
[Android Apps and Games] eRa84:
i am trying to use bubbleupnp as remote for my plex media server to play on my tv as renderer.

somehow it doesnt work!

if i start the movie through navigate on the TV direct the movie will start as normal... but the same file (movie) wont work throu bubbleupnp. anyone got some idea?

Somehow some movies Are being played Thron bubbleupnp some wont Start.

mobile phone is the galaxy note 4, and the tv is the sony kdl-55w905 and the plex media server is my gaming pc with i5 and 16 gb ram. i dont know what im doing wrong.
[Android Apps and Games] killeriq:
Yours, OpenHome Render...track are taken from NAS folder structure...
[Android Apps and Games] PaulWood:
Thanks. Disabling gapless control seemed to take care of the problem.