yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] little_d1976:
His may have already been answered so apologies if it has.

Have been using bubble upnp and its great except for one thing which is probably a PICNIC (person in chair not in computer)

I have it all set up on my galady tab, galaxy s3 and sony experea t. Have got google music showing on all 3 and working fine on the local renderer. I am trying to get music to play on my panasonic blu ray player via dlna. I can see the server on the blu ray player, accesss it and get songs to play.

However, when playing any playlist or album it never plays past the 1st song. The player on the blu ray player shows the next song but it never starts. i then have to return to the albums/playlist listing and select the next song and it then plays. That has to be repeated after every song.

Have tried using proxy media and changing to openhome renderer. Music on the phones works fine, its just on google music that has problems.

Im sure its something simple im missing. Any ideas would be much appreciated.
[Android Apps and Games] flotux:
VM heap error

Hi,

I'm using the latest version of BubbleUPNP on my Motorola Defy (Cyanogenmod nightly 20121223, Android 4.1.2).

When I select my Google Music account all tracks are read and a list of albums is generated.

At this step a error message pops up that says that I have too less VM heap memory (default: 48 MB).

I tried to increase it to 64 MB with a app called VM Heap Tool but also with 64 MB VM heap size the selection of Google Music fails.

The number of MP3 files is about 5.000. Is this the problem?

Any idea to solve the problem?

Thanks and kind regards,

Florian
[Android Apps and Games] bubbleguuum:
Send me a log file until the track transition fails with your blu ray player. Make sure to let "'Use proxy" enabled for the log. See first post of this topic for instructions.

Do you have the same issue if you play some mp3s stored on your phone to the blu ray player ?
[Android Apps and Games] bubbleguuum:
What is the exact last line shown in the progress dialog before it fails ? So I can have an idea on where it fails.
[Android Apps and Games] mfarmer:
BubbleUPnp Sony STR-DN1030 Receiver

Nexus 10 Android 4.2.1 Kernel 3.4.5 Build JOP40D

After playback of a track via DLNA to Sony DN1030, once I want to change the volume or go forward/backward I get the error "Action failed (code 701)" or "Action Timeout" I also get it trying to pause the song from playing get error "Action failed (code 501) Other than that it is a great product and does what it stated. It found the Sony DN1030 right away...
[Android Apps and Games] djchainsaw:
AVM repeater n/g

Hi bubbleupnp developer team!

I'm using bubbleupnp quite a while and I must say it's the best upnp app on the market! Great work!

It works perfect with different renderers like Arctic and Samsung but the one mentioned in the title doesn't recognise commands (like seek, stop or volume control) sent from bubble..

Hope you can help me.

Thanks in advance!

-- Sascha
[Android Apps and Games] little_d1976:
continue Ecureir

Will do thanks

Mp3's stored on the phone play the next track fine. Just seems to be google music ones that dont.
[Android Apps and Games] janvitos:
Would anyone know if it's possible to hide the regular renderer in the case that I enable the OpenHome renderer ?

What I noticed is that when creating an OpenHome renderer, it actually creates a second one and the normal one stays visible. This creates a big problem if someone accidentally chooses the regular one since it will shut off the music.

Thank you,
[Android Apps and Games] sorepinky:
Thanks and double thanks

Thank you so much bubbleguuum!:victory:

Changing the polling interval to 3000 seems to have done the trick. I thought that making those choices on the Android App interface were meant to do that, but now I guess those are only for the Android renderer???

Anyway to help others here is one glitch that I encountered: Windows 7 denied me a file save after editing the xml file. I overcame that by right clicking the folder that Bubble server is in, selecting properties and under the secutity tab giving full control to myself over that folder.

I did not try the second option of setting openHomeUseEventing to "true". Would there be any point in doing so even though the first trick seems to have worked?

Again thanks. Your fast response and absolute knowledge of your product are rare and admirable.
[Android Apps and Games] flotux:
The last line is (see also attached screenshots):

Building album list...0%
[Android Apps and Games] sorepinky:
I'm just another user but I know this one: When you long hold the unwanterd renderer on the android screen it will come up with "hide renderer". But it will stay visible with [hidden] alongside in red text. On the same screen hit the three horizontal bars at the very top right and there is an option to hide the hidden ones.
[Android Apps and Games] bubbleguuum:
In the Android app, polling interval can be set with Settings > UPnP Tweaks > renderer polling interval. Change this setting if you want to control the non-OpenHome Pioneer renderer.

It doesn't hurt to try it and revert to false if it doesn't work. If it works, it will poll the Pioneer even less.
[Android Apps and Games] bubbleguuum:
This out of memory error is very unusal for 5K tracks. I sent you a PM with a test version to get more logging on the failure.
[Android Apps and Games] janvitos:
Thanks for the info.

I think you meant the "Filter" option :)

This is exactly what I needed, thank you so much.

Happy new year !
[Android Apps and Games] Chamelleon:
Hi, I just bought license to be able to play music using file system but I can't get to external memory in my Atrix. Is there any way to browse external memory (SD Card) using file system?? I tried to push whole album to playlist using Solid Explorer but tracks landing on playlist randomly and it's frustrating.

Sent from Motorola Atrix
[Android Apps and Games] sorepinky:
Thanks again. I'll see what happens. Edit: It seems quite stable with "true" (it was a bit flaky with occasional stopping, so I also increased openHomeTimeTaskPollingIntervalMs from 3000 to 4000).

In the meantime I noticed that when playing to the Pioneer[OpenHome] renderer and the Android tablet screen goes off for battery saving, sometimes when I bring the screen back to life, the current renderer has changed to another one on the network (the JRiver one in my case) even though I have hidden it. Is there a way to ensure that when the Android screen is brought back from this "sleep" state, that Pioneer[OpenHome] is always displayed and current. I'm guessing it might be an alphabetical priority (the JRiver one is earlier in the alphabet). Actually is there a way I can just get rid of the JRiver and the regular Pioneer renderers altogether so that BubbleUPnP can ONLY control the Pioneer[OpenHome]?

Addendum: I notice that with the thumbnail caching on, the thumbnails can become slightly mixed up even when cache is still quite empty. With Caching off they don't.

Sorry to bombard with questions, but answers could help others and I'm very excited about this crazy good software. :D
[Android Apps and Games] Chamelleon:
OK, I figured out how to mount external memory.

Sent from Motorola Atrix
[Android Apps and Games] bile:
lximediaserver

I'm trying to use lximediaserver (http://sourceforge.net/projects/lximedia/). It always transcodes the stream. It seems that the profile being sent to it to use is the first one available rather than the optimal one for the player. Given that when I set the video transcoder to 704x480 it ends up 720x576 with MPEG-2 25fps video and MP2 192kbits/sec audio. Which not only uses more bandwidth but also ends up being software rendered. I can manually disable profiles but it'd be much nicer if the best profile was used automatically.

Here is what is apparently available.

MPEG_TS_HD_EU_ISO
MPEG_TS_HD_EU
MPEG_PS_HD_EU_NONSTD
MPEG_TS_HD_NA_ISO
MPEG_TS_HD_NA
MPEG_PS_HD_NA_NONSTD
MPEG4_P2_MATROSKA_MP3_HD_NONSTD
MPEG4_P2_MATROSKA_AC3_HD_NONSTD
MPEG4_P2_MATROSKA_AAC_HD_NONSTD
MPEG_PS_PAL_XAC3
MPEG_PS_NTSC_XAC3
MPEG_PS_PAL
MPEG_PS_NTSC
MPEG_TS_SD_EU_ISO
MPEG_TS_SD_EU
MPEG_PS_SD_EU_NONSTD
MPEG_TS_SD_NA_ISO
MPEG_TS_SD_NA
MPEG_PS_SD_NA_NONSTD
MPEG4_P2_MATROSKA_MP3_SD_NONSTD
MPEG4_P2_MATROSKA_AC3_SD_NONSTD
MPEG4_P2_MATROSKA_AAC_SD_NONSTD
OGG_THEORA_VORBIS_SD_NONSTD
OGG_THEORA_FLAC_SD_NONSTD
AVC_TS_MP_HD_AC3_ISO
AVC_TS_MP_HD_AC3
MPEG4_P2_TS_SP_MPEG2_L2_ISO
MPEG4_P2_TS_SP_MPEG2_L2
MPEG4_P2_TS_SP_MPEG1_L3_ISO
MPEG4_P2_TS_SP_MPEG1_L3
MPEG4_P2_TS_SP_AC3_L3
MPEG4_P2_TS_SP_AC3_ISO
MPEG4_P2_TS_SP_AAC_ISO
MPEG4_P2_TS_SP_AAC
MPEG4_P2_TS_ASP_MPEG1_L3_ISO
MPEG4_P2_TS_ASP_MPEG1_L3
MPEG4_P2_TS_ASP_AC3_L3
MPEG4_P2_TS_ASP_AC3_ISO
MPEG4_P2_TS_ASP_AAC_ISO
MPEG4_P2_TS_ASP_AAC
MPEG1
[Android Apps and Games] njbair:
Contributing Arch Linux Package

Hi, folks.

I just finished repackaging BubbleUPnP Server for Arch Linux. It's available in the Arch User Repository, here. I've also created GitHub repo.

To those of you unfamiliar with Arch Linux, an AUR package does not contain any source files, but rather provides a build script by which those files can be downloaded and installed. This package uses the existing Ubuntu PPA package as a starting point and modifies the init files to work with systemd rather than Upstart. I've tested it out on my own machine and it works great.

I noticed on the BubbleUPnP Server homepage that some other users of this forum have submitted packages for other platforms, so I hope that this submission is also welcome. I'm not looking for any credit so if I didn't attribute something properly please let me know.

To Install

Download the package from the AUR and extract it to a temporary directory.

Alternatively, use a tool such as cower to download and extract the package automatically:

$ cower -d bubbleupnpserver

Change to the temporary directory, i.e.:

$ cd /tmp/bubbleupnpserver

Run makepkg to download, build, and install the package:

$ makepkg -si

Follow the prompts and onscreen instructions to begin using BubbleUPnP Server!
[Android Apps and Games] jonnyair:
hi theere, i really like bubbleupnp and airbubble (i've bought them both and really like them!), i wonder if you'll develop an app for miracast?
[Android Apps and Games] mozyman:
Not working on local wifi

So currently having problems connecting to the server while in the local wifi.

Ports are open on the router, server settings in the app are all right, even turned windows firewall off to open stuff as much as possible, but nothing.

Like I said, this is only inside the wifi. If I connect to mobile internet it finds the server no problem, which makes it seem like it's something on the software/PC side.

One thing is, that I was previously using Connectify software to basically 'extend' the wifi connection my laptop was using, as the phone was a bit weak at picking it up. I'd then connect to that wifi connection to use bubblesoft locally, which worked fine. I've no need for it where I am now though, and now doesn't work.

Tried uninstalling Connectify, then even re-installing bubblesoft, to no avail.

It's really bugging me now, so any help would be appreciated. Really miss using this to its fullest extent.

Wondering, is there any kind of log file on the PC side of it to look at that might bring some insight?
[Android Apps and Games] njbair:
This is most likely an issue of your external IP address not resolving from inside your LAN.

Try pinging your external IP/hostname to check this. Open a command prompt and type:

ping host.example.com

replacing the hostname with the one you've used to configure BubbleUPnP. My guess is it won't resolve correctly. If that's the case, this is not an issue with BubbleUPnP.
[Android Apps and Games] mozyman:
Pinged both of them, and they both came back fine it seems :/
[Android Apps and Games] keyboardr:
I've got a feature request, but the implementation will be a bit involved. Should be an interesting problem to solve if you're interested, though. What I'm looking for is the ability to use an ACTION_SEND intent like that used by the Gallery app for sharing and have it send it to a GoogleTV device. The best I can figure it, UPnP/DLNA is the best chance for getting this to work, so your app has already done most of the hard part already.

The remaining work would be to pair the devices (this step is well documented, and the GoogleTV Remote app is open source), send a custom URI from the sending device to the GoogleTV device (using their IP-to-IP protocol, again fairly well documented), translating that URI into a file on the sending device (this part will be the tricky bit, I think, and depends on how your code is structured), and playing the media via UPnP/DLNA (which you've already done).

I'd love to help in any way possible should you decide to take this on. I've done a decent amount of development both on my own and professionally. I've also briefly familiarized with the GoogleTV protocols involved (just at a high level, but they're fairly straightforward). The main reason I don't do this myself is because most of the work is in creating the UPnP/DLNA portion. It seems silly to duplicate efforts here.
[Android Apps and Games] miwing:
Hi,

I just tried to play Windows Media Server song on XB360 thru the app (I'm using Nexus S)

However if I tap Next twice (or more), sometimes the XBox only play next song but the app shows the third one

Also when I'm in Playlist tab, pause a song and then choose another, XB side will just resume the playback (the Now playing metadata is not sync). Is it the MS issue???
[Android Apps and Games] EpicSauce:
Thanks for the info and suggestions. This is not a serious concern for me and I don't mind waiting for the app to start, its more important it works reliably once up and running. I'll investigate further and report back...
[Android Apps and Games] hornetster:
Have just stumbled across this app - looks brilliant! But...

Have set it up to stream from an Asus router running mediatomb, and does that better than the other apps I have tried, but also trying to control an internet/media player radio, which I am having less success with.

The app detects it as: Jupiter 6.2. It is a Frontier Silicon chipset. Is this controllable remotely, or am I trying to do something that is not possible?

Thanks, John.
[Android Apps and Games] gorecki_md:
Additional insight on track advance problem

Still having trouble with track advance where Bubble does not play the next track on the playlist. I've tried it on different media servers and renderers. However, it has been pretty consistent that when my phone is plugged into power this problem does not occur. I do not even know if that would make sense, but would this have to do with the phone going to sleep mode? My wifi is set to never turn off.

Phone: Samsung Captivate; Android 2.2, unrooted

Renderers: Onkyo 709, Sony S-580

Media Servers: Foobar UPNP, Twonky, Windows Media Server
[Android Apps and Games] papars:
Little help please. I`m running bubbleupnp on a asus tf101 in combination with vplayer. files are on a qnap running twonky. For some reason I can`t resume playback.

This used to work but for few days now it stopped.

Also i notice that bubbleupnp after reboot shows some old played file in its playlist. This files comes up even if I remove it, next time I reboot. on this file only it resumes playback.

what i`m doing wrong?

also any way to play srt subtitle files through twonky?
[Android Apps and Games] poortenm:
Limited nr of genres and albums (max 16) in library

I found a way to have Shoutcast radio as library listed in the bubbleUpnp player using Skifta.

However, when I open the library tab, the maximum number of radio stations or genres is limited to 16 ! So the list of Top20 stations only contain 16 stations!

I thought this had to do with the non licensed version but installing the license did not help.

I was very happy with internet radio streaming capability but this limitation is really annoying. I have no problems with UPnpPlay but I find BubbleUPnP much nicer to work with!
[Android Apps and Games] bubbleguuum:
Thanks for reporting this issue

Only the playlist is limited to 16 tracks in the free version, there's no such limitation when browsing (it would be silly).

So this is another problem. I suspect that only the first folder browse request getting the first 16 items is successful (this number here is unrelated to the playlist limitation although by coincidence it is the same, after the first request items are retrieved by batches of 50).

How did you setup Skifta to be able to browse shoutcast, so I can try to reproduce the problem ? Did you get any error when browsing the "top 20 stations" folder ?

Thanks!
[Android Apps and Games] bubbleguuum:
The playlist is saved only when you exit the app with Now Playing > Exit.

I'll improve that though as I can see how it can be confusing.

As for resuming, what do you mean by resuming ?
[Android Apps and Games] bubbleguuum:
When your phone is plugged, is the screen always on ?
[Android Apps and Games] papars:
I mean to remember the last viewing position and resume playback from that position next time I run the application. this was working but not anymore.
[Android Apps and Games] andymacuk2001:
Error: current state of server prevents invoking that action

Hi

When using this app, it finds my media server and finds the media server folders, but then fails to find any media (error current state of server prevents invoking that action). Conection error or no response received.

The setup I am using is not actually officially UPNP. I have a USB harddrive connected to my network using a USB/LAN/NAS adaptor. The media server is being served up to the network, and I can see the server and all media files on computers connected to the network.

Does anyone have any advice on any soft solutions to turn my setup into one that is UPNP compliant, and hence works with BubbleUPNP and Twonky etc?

Thanks

Andy
[Android Apps and Games] andymacuk2001:
Hi

Further to my post above, I've attached the log file.

Thanks

Andy
[Android Apps and Games] poortenm:
I installed Skifta on my android tablet and one then has the option to activate several channels/plugins among which Shoutcast channels. Once skifta has started up shoutcast is activated as some kind of server and in Bubble you have then the option to choose Shoutcast as a device.
[Android Apps and Games] bubbleguuum:
I could reproduce this issue and it turns out it is a bug in the Skifta server that I notified to them:

http://forums.skifta.com/topic/attn-developpers-upnp-browse-action-bug?replies=1#post-2168

I will probably workaround it for the next version due out soon.
[Android Apps and Games] papars:
Any way to remember the last played file and remember the last viewing position?
[Android Apps and Games] bubbleguuum:
That's the case already: if you exit the app with the "Exit" menu action in the Now Playing tab, the playlist and current track are saved. When you launch the app again, that track will be displayed.

If you mean to restore the playing position (elapsed time) in the track itself, it is not possible.
[Android Apps and Games] papars:
I'm having problems with this in my TF101. I can't seem to make it work as I want it. When I click on a movie the external player kicks in. If the player exits for any reason (movie finished, I pressed back or player crashed) I've been returned to bubbleupnp but no movie is selected.

In other words, bubbleupnp does not save state when a movie is selected.

While writing this, I've selected a movie and it plays on the external player. I used task manager to return to bubbleupnp and the "now playing" is empty, but movie plays on the background.

From what you say, I have to add the movie in the play list, exit bubbleupnp to be saved, then enter again and then play the movie, so to remember it (next time I run it).

BTW do you know of any player that can save the elapsed time?
[Android Apps and Games] Poppeye0:
I would like to buy a license, however not through Google. Google has no business knowing my private data as they are essentially a marketing company. If you offer other means to acquire a license, like PowerAmp does, for example, I'd gladly get one. Thanks!

On another note, I'm looking forward to this app being able to call the external player of my choice.
[Android Apps and Games] jaykraly:
Persistent server?

I'm having a problem with bubbleupnp. I use twonky server as well as various upnp android servers, bubbleupnp on a xoom as the control point, and bubbleupnp on a moto droid as the renderer. It works great immediately after I start the process. However, if I leave the phone over night (plugged in or not plugged in) and try to queue something up in the morning, I get an error about the server status. If I pick up the moto droid renderer and open bubbleupnp, the service is still running, but it will only show "Local Renderer" and no servers. If i exit and restart, things start working again.

I have configured the droids to not stop wifi when it goes to sleep or I disconnect it from power.

My goal is to have multiple droids hooked up in my basement attached to an amp and wired to various rooms. Then i could use many different control points to play music to any room in the house. However, it will obviously be a pain to walk into the basement to restart all the droids every day.

Any ideas? Thanks!
[Android Apps and Games] browha:
bubble upnp problem

Hey

I have a bubble upnp problem.

I have 3 raspberry pis running raspbmc. All work fine, are set up, on the network, etc. Bubble UPnP, which I extensively used with the first pi, works fine.

Now, however, it will only show two of the three pis. Which two it shows differ from device to device, e.g.:

3 devices:

192.168.22.26 -> lounge

192.168.22.31 -> master-bedroom

192.168.22.32 -> guest-bedroom

My phone will only show device 1 & 2 (currently), my tablet will show 1 & 3 (For example).

The log ins are standardized on them, and you can see that all 3 are on the network simultaenously - and for example yatse will connect to all 3 and perform actions on them,

So whats going wrong? I cant think of a "logical" explanation - e.g. ip addresses being too close or anything daft like that just seems crazy?

Is there any way i can manually add an ip and port to bubble? Or set up a server that has them all working?
[Android Apps and Games] njbair:
I'm assuming you have a router/NAT set up that forwards port 58050 to the machine running BubbleUPnP Server. Are you sure that it forwards traffic from inside the LAN as well? Some routers, DD-WRT for instance, don't do this.
[Android Apps and Games] mozyman:
I'd guess so. I don't see any settings specific to opening traffic inside the LAN. Obviously the ports are open pointing to my laptops IP.

I turned off the router firewall even, but that didn't fix anything either.
[Android Apps and Games] njbair:
It's not the firewall proper which you're concerned about. It's the port forwarding. What is the make and model of your router? Knowing this might help determine how to troubleshoot.
[Android Apps and Games] mozyman:
Ah yeah, I have the port forwarding set up. Ports 58050/58051 open on the LAN IP of my laptop that is running the server.

Router is a Zyxel P-660HW-T1 if it helps...
[Android Apps and Games] njbair:
How are you configuring BubbleUPnP on your phone? Are you pointing it to a hostname or an IP address? If a hostname, try using the IP address instead (external IP) and see if that works from the LAN. You can just Google "what is my IP" to get it.
[Android Apps and Games] mozyman:
Ah I always use the IP address. Like I mentioned before though, if I turn off wifi and turn on mobile data, I can access the server remotely then. :/
[Android Apps and Games] njbair:
Strange that the IP doesn't work. I really do think this is an issue of your router improperly forwarding internal traffic. That's why it works fine from the WAN. Assuming there is no way to manually enter firewall rules on your router, you may be out of luck.

As a workaround while on the LAN, you can always switch devices to your local UPnP server rather than BubbleUPnP server. That's what I do at home.