yashsingh1/xdaforums huggingface dataset:
[Android Apps and Games] bubbleguuum:
No idea why you get:

GPU transcode test failed: h264: Not Found

Can you check on the machine running BubbleUPnP Server that it can access:

http://bubblesoftapps.com/bubbleupnpserver/transcode_test/tos_sample_h264.mkv
[Android Apps and Games] unai_goiko:
The file is reachable...

$ wget http://bubblesoftapps.com/bubbleupnpserver/transcode_test/tos_sample_h264.mkv

--2019-01-22 23:55:35-- http://bubblesoftapps.com/bubbleupnpserver/transcode_test/tos_sample_h264.mkv

Resolving bubblesoftapps.com (bubblesoftapps.com)... 94.23.212.51

Connecting to bubblesoftapps.com (bubblesoftapps.com)|94.23.212.51|:80... connected.

HTTP request sent, awaiting response... 200 OK

Length: 339762 (332K) [video/x-matroska]

Saving to: ‘tos_sample_h264.mkv’

tos_sample_h264.mkv 100%[==================================================>] 331.80K 654KB/s in 0.5s

2019-01-22 23:55:36 (654 KB/s) - ‘tos_sample_h264.mkv’ saved [339762/339762]
[Android Apps and Games] drmjp93:
I have following setup:

Local render: FireTV stick

Library: NAS

Whenever I play any video from NAS to FIRETV, audio is audible but black screen.

What should be done?
[Android Apps and Games] bubbleguuum:
[MENTION=1456561]unai_goiko[/MENTION]

Yup, after all this "not found" issue is not caused by the reachability of this URL. It's rather due to a failure for FFmpeg to perform the hardware test.

Can you send me (bubbleguuum@free.fr) the BubbleUPnP Server log file (BubbleUPnPServer.log.0) just after attempting the GPU test in the Web UI ?
[Android Apps and Games] bubbleguuum:
The FireTV stick has limited codec support. It means that for this video it supports the audio codec but not video.
[Android Apps and Games] drmjp93:
Oh okay. Thanks for letting me know.

Great quick Support.

Appreciate it.
[Android Apps and Games] twochannel:
DTS Play Fi support

Has any one been able to use bubbleupnp to play to a PlayFi enabled device?

I upgraded my AVR to an Anthem MRX 720 that has DTS Play-Fi support. Play Fi appears to be an open standard media player. Based on what I could find with a quick search it appears to be a DLNA implemetation. (https://play-fi.com/faq/entry/supported-media-servers).

When controlling the AVR through the PlayFi app on my phone I can select from a myriad of music sources including 'media server' which presents a list of locally detected DLNA servers. My DLNA servers show up and I can browse them (e.g. plex) to play music to the AVR, including bubbleupnp if I turn on the DMS feature to be browseable on the network.

However, when I use a DMC such as bubbleupnp I see the PlayFi DMP endpoint along with my other DMPs but music will not stream to it. I've tried using the local media on my phone, media on a DMS such as plex, mezzmo, etc. They will not play.

Thank you,
[Android Apps and Games] Ifurn0:
Bug

With embedded mkv subtiles

Ie not hardcoded or downloaded from open subs but embeded in the mkv container)

There is no way to disable them! Its profoundly frustrating, i guess for other people they might like a menu for the 30 or so in there to chose which one if any they like, and a timing correction That could be a later feature, but for now please!!! Give us a button to disable

Also, as a ui there is a plathora of options this is a good thing well done, i just dont want or need them and simply want dlna over lan, want a whitelist to alow only certan ip to be able to acess dlna server and want disabling all of the remote stuff much more clear, more simplistic, so holes arent accidently opend up

Keep up the good work! Thanks for an awsome product :)
[Android Apps and Games] RenoYeh:
Hello, thanks for your excellent app! Since Google seemingly has intention to replace Play Music with Youtube Music for music streaming, any plans to support streaming from personal Youtube Music library to BubbleUPnP ?
[Android Apps and Games] RedTownsend:
When I switch between LAN & WAN, the music stops

(Forgive me if I am posting this incorrectly ... I don't see another way.)

I have (Android) BubbleUPnP for DLNA / Chromecast / Smart TV with the license.

I have also (Windows) BubbleUPnP Server serving my music. I have it working great. I LOVE it.

When I am connected to the WAN and launch the Android app, it works great.

When I am connected to my LAN and launch the Android app, it works great.

Here's the PROBLEM ...

When I am listening to music on my LAN, and then

leave the house and switch to WAN

, the music stops. The same problem happens in reverse.

On my router, I have public ports 58050-58051 forwarded to my local media server.

Is there a solution or workaround? On my LAN, I tried DNS spoofing my "public host name" to the local IP address, however on the LAN the app will not play the tunes.

Thank you for any advice. :cool:
[Android Apps and Games] fm_2511:
I have Bubbleupn server installed on PC (Win 10), Bubbleupnp android latest version and Chromecast 2 attached to Denon AVR and connected to TV. When I play an mkv video with DTS sound (from my NAS), the sound is transcoded by Bubbleupn server and I can hear the sound on my 5.1 audio system, but the sound is not in sync with the video (the first few seconds are in sync, but after that the audio is out of sync). If the DTS audio is transcoded by the Bubbleupnp android app I have the same audio sync problem.

If I play an mkv with AC3 Dolby Digital everything works fine (no transcoding)

How I can fix the problem?

Thanks
[Android Apps and Games] bubbleguuum:
[MENTION=9714262]fm_2511[/MENTION]

This is due to a recent Chromecast firmware bug with multichannel Opus audio to which BubbleUPnP transcodes the DTS audio track. There is no workaround if you want multichannel: you can only force stereo in Android BubbleUPnP by disabling Settings > Chromecast transcoding > Preserve multi-channel audio. 'AC-3 Pashthrough' has precedence over 'Preserve multi-channel audio' so it will not affect your AC3 movies.
[Android Apps and Games] bubbleguuum:
[MENTION=9680225]RedTownsend[/MENTION]

Any networking change in BubbleUPnP will stop playback as it is an event that reinitializes the whole networking subsystems in the app. Playback is not designed to be resilient to network changes. So you have to restart playback manually on network changes.
[Android Apps and Games] bubbleguuum:
No plan for it. i don't think it is even technically feasible.
[Android Apps and Games] bubbleguuum:
[MENTION=9708270]Ifurn0[/MENTION]

The subtitle display is surely controlled by your renderer (is it a DLNA TV ?) that recognizes the embedded subs in the MKV and display them, independently of BubbleUPnP. While a movie is playing with sub, use the remote of your TV and look for settings to disable the display of subs.
[Android Apps and Games] bubbleguuum:
[MENTION=415459]twochannel[/MENTION]

Not familiar with PlayFi. Can you send me a log file attempting to play a music track to it in BubbleUPnP ? See first post of this topic for logging instructions.
[Android Apps and Games] fm_2511:
Thanks for the response.

The DTS sound can't be transcoded to another codec (AC3 maybe) instead of Opus?
[Android Apps and Games] bubbleguuum:
Currently it doesn't, but I will add this if '(E)-AC-3 passthrough' is enabled (Chromecast cannot decode AC3 directly).
[Android Apps and Games] MarmiteSandwich:
Google Play Music Streaming issue

Recently I have started to experience skips half way through long tracks (>10 minutes), when streaming from Google Play. By this I mean the track stops playing and the renderer starts the next track on the playlist. I found one track where it happens after about 3 minutes, so I experimented and got very familiar with these 3 minutes. I found the problem always occurred with:-

SamsungTablet/BubbleUpNPServerOpenhome/Runeaudio

SamsungTablet/Runeaudio Direct (No Openhome)

SamsungTablet/BubbleUpNPServerOpenhome/Runeaudio/"Cloud Content>Use Proxy" enabled in tablet BubbleUPnP.

HuaweiTablet/BubbleUpNPServerOpenhome/Runeaudio

SamsungTablet/BubbleUpNPServerOpenhome/Foobar in Windows

There was no problem with:-

SamsungTablet/BubbleUpNPServerOpenhome/Local renderer

GooglePlay website rendered in Windows

Minimserver as the server via all combinations

Any suggestions welcome. Recent changes to infrastructure include new mesh WiFi (same router), and new Linux server and install for BubbleUPnP Server (see #14575). Runeaudio runs on a Raspberry Pi 3.

Regards,

Marmite
[Android Apps and Games] bubbleguuum:
[MENTION=6783062]MarmiteSandwich[/MENTION]

Does this happen if you force the screen to stay on ? You can test this by enabling Settings > Now Playing > Keep screen on,

and leaving the app on the Now Playing tab (visible, not in the background) for the whole duration of streaming.
[Android Apps and Games] MarmiteSandwich:
Yes, the screen is always on while this is happening. I was watching the Now Playing screen to see how far the track got to before it skipped.
[Android Apps and Games] bubbleguuum:
[MENTION=6783062]MarmiteSandwich[/MENTION]

OK. Anything unusual about your network setup ? How does the Android device connects to the Internet ? Using a VPN ? A proxy ? Other than that, can you send me a log file playing a gmusic track until it stops unexpectedly (see first post of this topic for logging instructions).
[Android Apps and Games] MarmiteSandwich:
Nothing special, AFAIK. It has been working for years without this problem, and the only change is the new BubbleUPnP server installation and a new WiFi mesh setup. The android device connects through the mesh to the previously-used router, which is standard VDSL broadband. The Bubbleupnp server, the windows foobar and the raspberry Pi are hardwired (Ethernet) to the router. I will send a log. Many thanks.
[Android Apps and Games] aanno:
Scrobble problem: song title is not extracted all right

Well,

my normal upnp track format is flac, my library is mostly tagged by beets. However, looking at the metadata of a song, bubbleupnp seems to (wrongly) asume that the FILE NAME is the song title. This is normally wrong for appropriate tagged files. Please use the tag if available in metadata and scrobble info.

Kind regards,

aanno
[Android Apps and Games] klj43va:
Hi was hoping for some help I've used bubble upnp on Android for years. I even purchased the license but now it will no longer allow me to cast my TV shows to my DLNA enabled TV. I get error resource not available 716?? Try casting a video on my phone camera plays fine try the TV shows won't work. However if I switch to a different app server cast plays them to the TV no problem but I have a soft spot for this app and I don't want to change. Any ideas?
[Android Apps and Games] Sergeij_Molotow:
BubbleUPnP App doesn't recognize the license

Hey guys,

I'm using BubbleUPnP from time to time and I've experienced today, that the app doesn't work as expected. It says, it's the free version (with ads), but I bought it years ago and have also the license app on my phone (Samsung Galaxy Mini S4).

The license app isn't listed in any power saving manager (I've read this issue somewhere).

Could you give me an advice how to enable the full verion again, please?

The app itself is great, thanks for your work!

Best regards from Dresden/Germany,

Erik
[Android Apps and Games] Shalmaneser_X:
W10->Jriver->BubbleUP->TV & WinDevice

My system routes (same PC)

Windows 10->Jriver Media Center ->BubbleUP->TV

Windows 10->Jriver Media Center ->Asus Essence STX II

I have both devices working independently. I'd like to stream video to the TV and synchronize the audio to the STX II.

I use Jriver for the high quality management of audio. I'm open to using other apps that pay close attention to the audio.

What should I do?
[Android Apps and Games] helfordpirate:
Remote access to BubbleUpnpServer stopped working

Hi

All used to work fine, but now remote access BubbleUpNp Android -> BubbleUpNp Server -> Minimserver has stopped working. (Both servers running on a Synology NAS). I am using http for the connection and in the app the "Test" option works with no errors. The network is shown as "Connected" in the Settings page on the app - but no media server library shows up on the Library tab. I have checked that I dont have it excluded in "Hide /unhide renderers and libraries"... Local network of course works fine.

Any thoughts what else to check?

thanks

---------- Post added at 10:46 AM ---------- Previous post was at 10:34 AM ----------

Scratch that.... rebooted the NAS (something I rarely do!) and now works fine.....
[Android Apps and Games] dafunk60:
Problems with audio playback on Local Renderer

I'm having a problem with audio playback from my Mezzmo Server, both when connecting directly & through BubbleUPnP Server using an HTC M8 running Android 5.0.2. All had been working fine and I'm not sure when this issue began but it was sometime in the last month or so. Previous to this issue all audio would play using the BubbleUPnP player & it worked great.

Currently MP3's play in the BubbleUPnP player as expected but M4A's open in which ever app is selected in Setttings > Local Renderer > Video Player - Remote Control. I'm not sure why this setting has this effect as it appears to be related to video playback, not audio. If I change this setting to VLC, M4A files playback in VLC. If I changes this setting to MX Player, M4A files playback in MX Player.

Oddly enough, if I copy the M4A file to my phone & play it from there it plays in the BubbleUPnP player as expected. I have cleared all default playback associations from Android Settings > Apps for BubbleUPnP, MX Player, & VLC but BubbleUPnP is still sending audio files to the selected remote video player.

If anyone has any advice to get audio files playing in the BubbleUPnP player it would be appreciated.

Thanks!
[Android Apps and Games] bubbleguuum:
[MENTION=2395238]klj43va[/MENTION]

Please send me a log file playing such video that results in error 716. See first post of this topic for logging instructions.
[Android Apps and Games] bubbleguuum:
@_Molotow

What version of Android are you running ? Is it Samsung stock ROM ?

Other that that plea send me log file, recording for about 30s after app startup.

Make sure to send me both log files: Android/data/com.bubblesoft.android.bubbleupnp and Android/data/com.bubblesoft.android.bubbleupnp.unlocker
[Android Apps and Games] bubbleguuum:
[MENTION=1076745]dafunk60[/MENTION]

This is probably due to Mezzmo identifying your m4a as video/mp4 for some reason. You can send me a log file if you wish sending such m4a to BubbleUPnP and resulting in the video player app starting.

See first post of this topic for logging instructions.
[Android Apps and Games] bubbleguuum:
That's not technically feasible.
[Android Apps and Games] dafunk60:
Thank you for the reply. A log file has been sent to the email address in the 1st post of this thread.
[Android Apps and Games] wolf.roesler:
Bubbleupnp doesn't seem to support gapless playback through a Linn Majik DSM any longer. This has been possible with previous versions of Bubbleupnp and is still possible using BubbleDS Next. When you select the renderer settings in Bubbleupnp you are not even allowed to check gapless support for this (open home) renderer. Any help is appreciated. It has been so convenient to have Buppleupnp as controll point for all of my renderers.
[Android Apps and Games] bubbleguuum:
I did not receive the log file. You may want to send it again at bubbleguuum@free.fr
[Android Apps and Games] bubbleguuum:
To control a Linn DS as an OpenHome renderer (thus having gapless) you must use BubbleDS.

In BubbleUPnP it can only be controlled as an UPnP renderer and this is not gapless.
[Android Apps and Games] Daareek:
Problem with Synology Media Server.

BubbleUPnP is one of the best programs ever encountred, what a pity it does not exist on Iphones. :)

My problem is not with the BubbleUPnP itself but with Synology DLNA Media Server config glitch, however BubbleUPnP is the only one showing something that as I hope can help diagnosing the problem :o

If I setup Synology NAS for the first time as DLNA server everything works excellent, DLNA server is visible for every device. Whenever I reconfigure LAN intefaces - physically by moving to other port (change of MAC , on RS815+ and RS818+ I have 4 of them) or change the IP I run into the problem that Synology DLNA server is still visible for android/apple/vlc player on linux/windows but legacy devices (sony tv, sony br, philips internet radio, etc) and Windows system itself (in network NAS is visible only as SMB device, no longer as multimedia device) including windows media player does not see it anymore?! When I revert the configuration change, everything backs to normal. Re-install of the media server package changes nothing.

In this "broken" config BubbleUPnP when selecting library (on all Android devices) start to see DLNA server as two entries DLNA_SERVER working as expected and DLNA_SERVER [Home] returning "Browse error", any ideas what can cause this and how to diagnose it further? What is that second entry?
[Android Apps and Games] bubbleguuum:
Second entry is your Syno NAS managed by "BubbleUPNP Server" for remote (Internet) access. BubbleUPnP Server has probably not picked the networking changes, hence pointing to the old ip address of the server resulting in "Browse error". A BubbleUPnP Server restart should fix it.
[Android Apps and Games] Daareek:
I do not understad, where managed? On the phone? On Syno NAS I have their "Media server" package installed. Is there a Bubbleupnp for Syno NAS???
[Android Apps and Games] dafunk60:
That's odd, I had the correct email in the initial email & it does not appear to have been bounced back. I've resent the email to bubbleguuum@free.fr. Let me know if you do not receive it.

Thanks!
[Android Apps and Games] bubbleguuum:
[MENTION=1076745]dafunk60[/MENTION]

Still did not receive it and that email address is valid and it did not went into spam... Try bubblesoftproducts@gmail.com instead.
[Android Apps and Games] bubbleguuum:
There's a "BubbleUPnP Server" package for Syno NAS. If you do not what it is then you do not need it.

You can check if it is installed in the package manager of the Syno web interface. Normally, it is not installed

unless you installed it.
[Android Apps and Games] Daareek:
No, I'm running Synology "Media Server" package, not BubbpleUPnP Server. I have RS815+ and RS818+ configured as HA Cluster. Does BubbpleUPnP Server support such config?
[Android Apps and Games] dafunk60:
Thanks for letting me know. I have resent the log relating to this post (https://xdaforums.com/showpost.php?p=78828010&postcount=14615) to the gmail address provided.
[Android Apps and Games] theoneofgod:
I am trying to use an old phone as a renderer and using another phone as the server (BubbleUPnp to BubbleUPnp). It's working almost perfectly (thanks by the way for such great software). But a problem I'm facing is that when changing albums on say Tidal, there can be a loud pop before the song starts. It doesn't happen playing an album with gapless enabled, it does without. Are you familiar with this and is there anything I can do to perhaps reduce it?

Just another thing I've noticed now. When restarting the renderer, the server can no longer connect to the same listing, there's a new one created, so that gapless is no longer checked, and mime-type check is checked again. Could we perhaps set default renderer settings somewhere so when a new one is detected it uses chosen settings? Typing this I've just thought, not all devices support gapless so this might not be a good idea, unless there's a check upon detection if the user-defined default settings are actually supported.
[Android Apps and Games] dez93_2000:
+1 for this; one thing you could try is to hide the other renderers. Notwithstanding I find this doesn't work for the non-openhome variants of a renderer, it might help & it's easy to try!

---------- Post added at 07:59 ---------- Previous post was at 07:52 ----------

Bubble, I've noticed in recent weeks/months that the performance of my setup has gotten terrible, specifically that my CP can't find my renderer even though the renderer is constantly powered, with bubble always on, both on same wifi, same room. If I restart bubble on the renderer it seems to work but IDK why it wouldn't be visible after some time? Any thoughts or tips? Cheers. Setup below

[IMG="audio setup"]https://i.imgur.com/s5bYVCN.png[/IMG]
[Android Apps and Games] theoneofgod:
Have you tried "Blast alive messages" in "UPnp Tweaks" on the renderer? That worked for me.
[Android Apps and Games] dez93_2000:
Check this out muchacho: http://www.bubblesoftapps.com/bubbleupnpserver/

---------- Post added at 09:23 ---------- Previous post was at 09:21 ----------

Turned it on a little while ago, didn't seem to make much difference, and also means I get a popup notification on the TV all the time which is annoying.
[Android Apps and Games] theoneofgod:
That would be annoying. My phone (renderer) couldn't be detected after a while but so far so good. Unless I changed something else? No idea :)
[Android Apps and Games] bubbleguuum:
[MENTION=4364916]theoneofgod[/MENTION]

TIDAL audio pops: never heard of it but likely a weird bug in Android audio stack possibly only happening under some specific ROMs and conditions. Or if your ROM is rooted and/or using Xposed with some things that might touch audio. Not much the app can do here as it is a black box. Updating your device to another ROM might fix it. What is this device and Android version and ROM ?

What do you mean by "the server can no longer connect to the same listing" ? What server ?
[Android Apps and Games] bubbleguuum:
[MENTION=1496529]dez93_2000[/MENTION]

This means that the renderer does not respond to BubbleUPnP (as a CP) device search requests (or it responds but the CP never receives the answers).

But it works in the other direction: when you start BubbleUPnP on the renderer, it broadcasts its appearance on the network and the CP receives it.

This can be difficult to troubleshoot but first check if you have this issue if you force the screen to stay on on the renderer device, at the time the CP searches for devices. That's to exclude this issue possibly due to "screen off". Also make sure you did not enable "Battery saving mode" in settings on the renderer device, although this should not apply since from your schema it seems your renderer is always plugged to power. Also, try to reboot your WiFi router.
[Android Apps and Games] theoneofgod:
It's an older phone running LineageOS 14.1. Moto G 2014 LTE. Rooted.

I mean the list of renderers. If I restart the renderer the phone used to control it no longer can connect to it. I must select it again (same name and everything) which means the settings are set to default.
[Android Apps and Games] dez93_2000:
Thanks for the replies.

Not that, have tried a number of times with screen on, seems to make no difference.

Battery optimisation already disallowed for bubble, yep.

Any potential benefit in me using bubble server on the renderer phone, instead of the normal app?

I suspect the problem might be my CP phone, or that and the renderer, but they're both decent phones given everything ran smoothly on older versions of the bubble app...
[Android Apps and Games] dafunk60:
Just to close the loop on this.. The Mezzmo server was causing the issue. Mezzmo support was able to provide a fixed device profile which resolved the issue (http://forum.conceiva.com/showthrea...ncorrect-mime-type?p=38437&posted=1#post38437).
[Android Apps and Games] pikashi:
Feature Request: Choose video resolution on Google Drive resource, just like what Google Drive plugin of Kodi does.

I just uploaded many large videos to Google Drive, and use Bubbleupnp and mxplayer to watch them, it worked very well.

But now my new address only have a share 20M network, and now the videos are too large to stream.

I know there is a Google Drive plugin, it can choose video resolution just like the Google Drive web interface does, but I don't like Kodi for it's poor touch controls on touch screen.
[Android Apps and Games] theoneofgod:
Small suggestion. Could we have repeat/shuffle states saved per renderer?