yashsingh1/xdaforums huggingface dataset:
[Galaxy S II Original Android Development] dh2311:
Sure they haven't been wiped, has been reported previously that people have lost images when flashing this rom
[Galaxy S II Original Android Development] jcrompton:
Internal SD Card

I know that USB Hosting doesn't work but soes that mean that the "internal" sd card that I've been using instead of a separate sd card is not usable in CM7?

When I flash the nightly I can't mount my sd card ??
[Galaxy S II Original Android Development] LadFromWales85:
Quoting my post right above? lol...

Yes I am sure...they show in file managers.
[Galaxy S II Original Android Development] dh2311:
I dont know what you two are on about, I have latest build and no issues at all with usb hosting. Try disabling usb debugging or rebooting
[Galaxy S II Original Android Development] ephraim87:
Absolutely loving this. Battery was draining like a beast on one of the other roms earlier; but on this it didn't even budge 1% in ten minutes. Great Work guys.
[Galaxy S II Original Android Development] co.ag.2005:
my media scanner appears to work. I took a screen shot with ShootMe, and it was immediately in the ShootMe folder as viewed from Gallery.
[Galaxy S II Original Android Development] robbiev80:
Use Dice Player from the market.
[Galaxy S II Original Android Development] cTrox:
Got some heavy artifacts on a mkv video, no sound either.

Getting these logcat messages repetitively:

http://pastebin.com/EKvM19rz

File/Codec Information:
[Galaxy S II Original Android Development] robbiev80:
I'm getting it too. I think they need to add our product id to their install script (ie. GT-I9100M).
[Galaxy S II Original Android Development] xan:
Omg is it final release? Everything seems so good!
[Galaxy S II Original Android Development] Shiwantha:
Im more excited than the day I got my SG2 to try this.;)

Downloading now.... thanks all for this....:D:D:D:D
[Galaxy S II Original Android Development] lolmensch:
sorry but am i just too dumb or where is the gapps.zip? (hated to use rom manager and i dont find it in there...)

EDIT: got it from here: http://android.modaco.com/topic/335141-addoncm7-updated-more-google-apps-2011-07-12/

EDIT2: found it in the app but the ones i posted above seem to be newer
[Galaxy S II Original Android Development] Zethmir:
Is there any way to revert back to 4.0.1.0, because when you go to install google apps through CWR it requires you to install 4.0.0.2.
[Galaxy S II Original Android Development] aalupatti:
Newbie to CM roms here.... Newbie alert

Under google apps in rom manager there are 2 compatible roms. Should i install them ?

If yes , which ?
[Galaxy S II Original Android Development] Spartoi:
So, whats NOT working?
[Galaxy S II Original Android Development] Zethmir:
If you want to use rom man, click the top > install cwr (pick galaxy s 2) > then go to Download Rom > then Google Apps.
[Galaxy S II Original Android Development] Artius89:
As far i can see banding is gone :D
[Galaxy S II Original Android Development] mcreego:
Very good job thx you all, only 2 issue.

1-weak reception as stock rom with h3g italy;

2- When I plug in the phone with the power adaptor the screen become less responsive and slow.

P.s. after a year of flashing today I've destroyed my sgs1 sim contacts tryng to remove the sim from it's place and I've got to send it to Sammy for a fix...51 euros:-(
[Galaxy S II Original Android Development] ferreinf:
Downloading....

finally :D :D

Goona try it in a bit..... ;)
[Galaxy S II Original Android Development] dh2311:
Quick question. Am i the only one whos home button doesnt work and doesnt get a lockscreen?
[Galaxy S II Original Android Development] Vaedryn:
Works fine for me
[Galaxy S II Original Android Development] takato23:
yeah, BT? HD recording?
[Galaxy S II Original Android Development] EleCtrOx666:
OMFG! I can confirm banding is 100% gone! CM7<3.
[Galaxy S II Original Android Development] dh2311:
Restored apps using Titanium Backup and that's what ruined it, gotta redownload all apps now :/
[Galaxy S II Original Android Development] xfile087:
Anyones photos getting deleted? I opened the gallery and the pictures are getting wiped. I'm NOT complaining, I realise the risks. Just wondering...
[Galaxy S II Original Android Development] shakaw:
Failed on first installation as well. Writing took a second or so..

log pastebin /8VpG4xHV (unable to post outside links)
[Galaxy S II Original Android Development] shuvadeep:
Downloaded and installed. Didint work the first time. Just reflashed again and now its working fine.
[Galaxy S II Original Android Development] Audren:
Same :(
[Galaxy S II Original Android Development] xan:
Lol ofc not :D
[Galaxy S II Original Android Development] codeworkx:
Need output of:

cat /proc/partitions

Otherwise we'll not add it. Does it have any special hardware like DVB-Tuner?
[Galaxy S II Original Android Development] JupiterdroidXDA:
rock on, i will be able to go back to this fantastic ROM then;) The GPS pick up is quicker with the CM7 ROM too;)
[Galaxy S II Original Android Development] robbiev80:
Here is the cat:

http://pastebin.com/GxjrSMY8

No, there is no DVB tuner.
[Galaxy S II Original Android Development] atinm:
And what part of nightly build did you not understand? We've barely put out *one* nightly, stop wasting our time. Please, do the developers a favor and don't post on the development thread as you have nothing to offer the developers and your questions can be answered by other users in the Q&A thread. Thanks.

(I'm going to keep cutting and pasting this text and not answering anything from users who refuse to respect what this thread is for - maybe I can shame the users into posting in the Q&A thread and leaving the development threads to development related things).
[Galaxy S II Original Android Development] dubzah:
Video Sample - http://www.mediafire.com/?04kya4ardc6sq4t

Audio:

Codec: DTS MA

kHz/bit: 48 kHz / 24-bit

Channels: 5.1

Video:

Format Info: Advanced Video Codec

Codec ID: V_MPEG4/ISO/AVCx264

Format Profile Level: High @ 4.1

Resolution: 1920x1080

Aspect Ratio: 16/9

Bitrate: 15.2 Mbps

Fps: 23.976 fps

Logcat - http://pastebin.com/zrJiW1CR

The same sample file played smoothly on stock 2.3.3 Video player but had no sound. Fails to play on CM.
[Galaxy S II Original Android Development] atinm:
Thanks for the sample, this is very useful. I have noticed that DTS seems to have trouble in the stock gingerbread code and the stream gets skipped when the code looks for streams it needs to decode. At the moment this is my sole focus, though I need to be working on HD recording too.
[Galaxy S II Original Android Development] codeworkx:
Everyone who is not able to provide logs or help us devs to solve problems

STOP USING THE "POST REPLY" BUTTON!!!

Use another thread for dumb questions and smalltalk and let us work!

Thanks.

Back to work:

GT-I9100M is added now. Next nightly can be flashed on GT-I9100, GT-I9100M, GT-I9100T
[Galaxy S II Original Android Development] codeworkx:
Everything on XDA is a mess. And some Devs are really pissed about it.

But this must not be, so lets change it.

And we're the ones who will start the revolution.

If you're pissing the devs off, they'll leave xda.

But what is xda without devs on board?

This thread is for users who WILL and CAN provide usefull infos for devs.

"When the next nightly will be released?" Is this usefull to Devs?

I don't think so. So please use the Q&A thread.

Thanks.
[Galaxy S II Original Android Development] Alienfreak:
My device just locked up 3 times in a row after

1. opened stock filebrowser (go to some folder)

2. plug in usb and share, put in a file there

3. unmount on pc and stop sharing

4. filebrowser will screw up (at least when you try to browse around in other folders) and you can neither escape by homekey nor back nor anything. Also going to the lockscreen and back yields no results.

Is this reproducable for someone else?
[Galaxy S II Original Android Development] kawa636r:
In bluetooth.conf files from samsung sources we find:

# Please note that this ALSA configuration file fragment needs be enabled in

# /etc/asound.conf or a similar configuration file with directives similar to

# the following:

#

#@hooks [

#	{

#	func load

#	files [

#	"/etc/alsa/bluetooth.conf"

#	]

#	errors false

#	}

#]

was it done in cm asound.conf? github doesn't work for the moment there in italy... i have dns error
[Galaxy S II Original Android Development] atinm:
Hopefully this is more clear (and less bootcamp-ish, even though I'd dearly like to just be able to mute the users who post useless stuff to the development thread, thereby wasting our time):

I respectfully ask you to please do the developers a favor and don't post on the development thread unless you have something to offer the developers that the developers would be interested in. Your questions are best asked and answered in the Q&A thread, and your opinions about anything and everything unrelated to development are best put in General. Thanks.
[Galaxy S II Original Android Development] antiochasylum:
Have you not read the previous 30+ posts? Slaps head.
[Galaxy S II Original Android Development] codeworkx:
There is no issue!!!!!!!

http://review.cyanogenmod.com/#change,6920
[Galaxy S II Original Android Development] Razer(x):
I know, but isn't it portable to SGS too? I am not a dev, but i thought it was portable

Sorry for that, i just wanted to help
[Galaxy S II Original Android Development] JupiterdroidXDA:
Haha, now there isn't;P

Nice one dude;)

Sent from my Samsung Galactic Crusader S II
[Galaxy S II Original Android Development] dickie2007:
FWIW, i don't believe DTS is supported on the SGS2 @ stock... i had this issue with a lot of my movies (in not on CM7, just monitoring its progress)... Might be your issue??

I think the reason everyone always suggests Dice player is because it decodes the DTS stream separately with its own codec, and adds lag to the video stream to match it up...

Sorry if your already aware of this bud, just trying to help...

Dickie
[Galaxy S II Original Android Development] atinm:
No, that's good to know. Of course, we want to do better than stock - and we will get there eventually when we're done with where we want to get to by using ffmpeg as part of decoding. But right now I'm just trying to get what is built into Gingerbread to work with our own hardware decode logic.
[Galaxy S II Original Android Development] conantroutman:
Guys, please respect the rules of the development section and do not clutter this thread with off topic non dev related crap.

Do NOT ask for eta's.

Do NOT report trivial issues the devs are already aware of.

Do NOT post things like "omfg this rom is soo like totally awesome a little bit of wee just ran down my leg".

Dev Threads = Dev discussion.

For those users who do not suffer from some sort of mental inadequacy, please do not provoke more OT crap by responding, please pm the relevant forum moderator for a cleanup.

(not for every single ot post here and there, we have lives live you know... but if things get real messy... send a pm)

Thankyou...

Sent From My Fingers To Your Face.....
[Galaxy S II Original Android Development] Spartoi:
That sounds nice. Since your aiming for > Stock, any chance of adding .ass subtitle support for embedded mkvs over MHL? Stock can only read .srt and they appear transparent and thus look hard to see, and other video players can't render subs that aren't srt over MHL because the GUI isn't rendered when watching a video and apparently subs are considered a GUI element. Or another solution would be to allow changing subs (srt) color, font, etc. If you could do this, Android Anime watchers over the world would enter Nirvana. We want Nirvana. :)
[Galaxy S II Original Android Development] blickmanic:
I can test the USB hdd patch =] it's an ssd though, does it matter?
[Galaxy S II Original Android Development] js8:
Post #1 Suggestd Edit

atinm, codeworkx

I apologize for another non-dev suggestion, but trying to help...

A lot of the noise on this thread comes from people who go to Post #1, glance at it, then click the end of thread button to see the last few comments. If it is a long thread (as this is becoming) then they just post their question. Some of the other "ROM cut and paste threads" work this way so the users may not know it is a problem here. This is not your fault, of course, but you suffer for it.

Perhaps if you put in the Post#1 first line a note that says:

THIS THREAD IS FOR OFFICIAL DEV INPUT ONLY.

IF YOU HAVE QUESTIONS OR COMMENTS, KINDLY GO TO OUR Q&A THREAD AT http://xdaforums.com/showthread.php?t=1176411

The difference may seem obvious to you and a lot of the senior devs here. But clearly it is not understood by many of your well meaning fans.

[I see you say the same thing further down in post #1, but apparently it is too far down/small for them to see :) ]
[Galaxy S II Original Android Development] Razer(x):
I know what's the situation, i read threads of CM7 from morning to evening (it's 3.49 PM here) plus your Google+ accounts and this sh** pisses me off too. I'm not a developer, but as a daily XDA reader i know the rules and how to act. The problem is that SGS2 is a really popular device, and this means that there's a lot of noobs out there waiting to ask some stupid questions.

The only thing you should do ATM, is to make it noob-proof. Write in the OP that this is a thread only for developers and dev questions, you should do the same on the title too, and then make the Q/A thread link more visible in the OP, maybe putting it in the first lines, with big characters.

People will come and ask here again for sure, but maybe less much. 70% of this thread it's just crap!

I'll cut this discussion out, as it's polluting the 3d.
[Galaxy S II Original Android Development] ivanlmh:
A bug i noticed:

Was playing with the power widget on the 2g/3g..suddenly it FC the phone module. No longer can connect to my provider. Tried to wipe cache/dalvik..no use..everytime i boot up..i will get FC on the phone module.

Wipe everything..works again.

Just wanna keep the dev aware..not complaining :D
[Galaxy S II Original Android Development] lindsaytheflint:
Light sensor levels

I'm not sure if this is CM7 general, or specific to the SGSII CM7 (I'm thinking the latter, given that brightness would vary between types of screens), but I personally find it a bit dim. I've tweaked my light sensor levels, and find better results with the following:

Lower

Screen

0 - 20

90 - 40

140 - 55

190 - 80

250 - 110

800 - 255

(Forgive me if I'm the only one that finds this relevant.)
[Galaxy S II Original Android Development] jlevy73:
It's stuff like that the devs need logcats for. Without logs, that bug is next to impossible to fix. Next time something like that happens either:

1. Connect your device to computer and type adb logcat > logcat.txt

Then attach the .txt file here

2. Download alogcat from the market and use that to capture the incident.

The first is better because it gives you the whole output. The second sometimes skimps on the amount of info it will capture.
[Galaxy S II Original Android Development] Mr_Q:
With the latest (nightly 0) I still have the haptic feedback vibration issue.

As you require logs, I directly start my own startlog.sh script with the following:

nohup cat /proc/kmsg > /sdcard/dmesg.log &

nohup logcat > /sdcard/logcat.log &

After rebooting the vibration/haptic feedback is OK / normal. But after a while the haptic feedback is very low.

In the logs attached: Rebooted the phone, directly started my logscript for logcat/dmesg and at that time the vibration was still OK. Then I got called and from that time the vibration was already reduced in it's strenght. Then I rebooted the phone as it was easier then killing the processes to stop logging.

Attached is the logging, hopefully this is usefull for you to resolve this issue.
[Galaxy S II Original Android Development] AllWin:
OK. I found download manager eating 48% of CPU, though i haven't downloaded anything since flashed this ROM.

And, some sound intensive games (as Pocket Legends, Tank Hero) still freezing/crashing to home screen after some game play, which makes me think this is an audio driver issue as this happens on EVERY official Samsung ROM. If needed i will get a logcat.

So, it seems that Lite'ning 1.5 ROM isn't "magic", some bug makes games work fine, *almost* (+- one freeze in ~30 hours of gaming) without freezes.

Question to CM7 devs: Is there at least a tiny hope that you will have a look into audio drivers? Samsung is hopeless, proven. What about you guys?
[Galaxy S II Original Android Development] codeworkx:
WATCH THIS BEFORE POSTING ANYTHING:

http://www.youtube.com/watch?v=JmvCpR45LKA
[Galaxy S II Original Android Development] dave_t321:
I've been looking at OS monitor and the Android OS process seems to using a constant ~10% cpu when the screen is on. It looks as if its doing a lot of writing to /sys/class/backlight/pwm-backlight/brightness with different values. I've got auto brightness off so should this still be happening?

logcat:

http://pastebin.com/aX4ZUYnH

screenshot of os monitor:

http://dl.dropbox.com/u/17401509/screenshot-1311334527219.png
[Galaxy S II Original Android Development] darkalchemist:
Just to confirm you aren't the only person with this issue. I have sensor use using CPU time and increasing with auto brightness and rotation off. Will provide logcats later if need be.
[Galaxy S II Original Android Development] Techvir:
Test report :

USB hosting for flash drive does not work. Will post log once I get home. Will test more devices too. I
[Galaxy S II Original Android Development] Mr_Q:
I did already.. :) See my previous post regarding vibration.. I know it is a 'known' bug, but as you're asking for logs and I did not know if they were provided already...

Today I experienced another issue when plugging in the headphone (original Samsung delivered with phone), the DSPManager crashes directly (FC). And that's not the only problem, when I unplug the headphone, it is not detecting it (still thinks it's plugged in) and there is no way to resolve this without reboot.

Please find the logs attached.

For me and I guess for a lot others; the vibration bug has priority as I missed several calls when in vibrate-only mode, as the strenght reduced to almost unfeelable. But ofcourse you have to decide what to work on. ;)
[Galaxy S II Original Android Development] nickwarn:
Wifi stopped working after first reboot, flashed again on top of first flash didnt help. Going for full wipe and clean install, see if that helps
[Galaxy S II Original Android Development] codeworkx:
nightlies should appear in rommanager now.

if not, you have to flash the next nightly (saturday) and then it will work.
[Galaxy S II Original Android Development] atinm:
For a sound driver type crash, we want both logcat and dmesg output before we will look. In fact, when it doubt, get both.
[Galaxy S II Original Android Development] atinm:
Yes, that. Looking at github doesn't tell you the whole story unless you know which repositories to look at (there are many that are applicable to galaxys2).
[Galaxy S II Original Android Development] codeworkx:
http://wiki.cyanogenmod.com/wiki/Samsung_Galaxy_S_II:_Support_Downloads
[Galaxy S II Original Android Development] codeworkx:
i'm using KG2... but please Q&A thread
[Galaxy S II Original Android Development] Fihlvein:
Excellent, these worked via CWM. I noticed ROM Manager also had these downloadable, but I simply couldn't get them to work.
[Galaxy S II Original Android Development] atinm:
Yes, thanks - they will be useful when we get around to fixing the issues you pointed out.
[Galaxy S II Original Android Development] adyscorpius:
Sorry, but where could I donate? Please??
[Galaxy S II Original Android Development] atinm:
Again, we really do only come to this thread to see what kinds of problems (and logcat and dmesg logs for them) users are facing, and to announce stuff and also to get pointed at things that might be useful to us like pointers to something that we could look at to make our lives easier - like say another device with the same hardware but open source drivers, that sort of thing. We don't come here to get our egos stroked, we don't come here to read about other teams that the user thinks are great and we should emulate, and we definitely don't come here to read the user's opinions about anything.

XDA Development threads were always meant to be purely development - it is only since it became popular that the quality of development related conversation degraded. Most CM developers don't hang out in forums at all, and we regret that we do more and more.
[Galaxy S II Original Android Development] AllWin:
Here you are Sir:

logcat

dmesg

A bit about what i've done.

1. I did FULL (including Dalvik cahche) wipe before flashing this ROM (i always do so)

2. Started phone

3. Rebooted into recovery.

4. Flashed GAPPS.

5. Rebooted.

6. Enabled Wifi.

7. Installed Pocket Legends (from Market).

8. Rebooted.

9. Played Pocket legends for about 10 mins, till it crashed.

This is ALL what i have done, to make sure there is no user error. I did not touch any other thing.

As i said in other thread, if this issue is resolved, a donation will follow. Yes, 20 euro isn't a big money, but still... Other people would be happy too.

Thanks in advance.

Edit: again, this happens on every single ROM that is available for SGS2 (stock and custom) except Lite'ning 1,5. I believe some bug makes games work fine on it :) BTW, even on Lite'ning 1,5 freezes occurs in every +-30 hours of game play. I have emailed Samsung about this problem, but i got no answer. I've asked LitePro what he have done on his 1,5 ROM, but got no answer too. Games freezing on newer his releases too. And there are problems with number of games, as Tank Hero, Angry Birds, Gun Bros and so on.

Also, two links that confirms this problem:

http://code.google.com/p/android/issues/detail?id=17623

http://groups.google.com/group/andr...bf951f420b47e/23325cc6783a13e8?lnk=raot&pli=1
[Galaxy S II Original Android Development] atinm:
Looks like a crash due to an unrecognized media codec. Same issue plaguing us in straight video and audio play and that we are concentrating on.
[Galaxy S II Original Android Development] djsimonr:
I can also comfirm cm7 is showing on rom manager.

Nice work once again :)
[Galaxy S II Original Android Development] noobsgs2:
Confirm..pretty annoying..
[Galaxy S II Original Android Development] Techvir:
Edit : After installing the nightly from today usb hosting works for

1. Flash drives

2. usb mouse ( freaking awesome )
[Galaxy S II Original Android Development] hakkinenvthh:
Everybody, please don't ask here, go Q&A topic http://xdaforums.com/showthread.php?t=1176411

I confirm USB OTG works, but not stable (phone cant recognize a USB after some unplug, then becomes laggy when plug in a USB). Sorry because I can't make a logcat (already installed driver through SDK but Odin can't recognize my phone and stuck at adb logcat, don't know why :( ).

I tried to load fuse.ko for NTFS (many thanks to jps1974 for his ntfs-3g module on SGS2 http://xdaforums.com/showthread.php?t=1120407&page=3) but it said "exec format error". It works like a charm with stock SS firmware (sometimes can't load fuse.ko in any firmwares or kernels). I haven't knowledge of Linux or Android but really want to make NTFS work on SGS2.

Thank you very much for your works and sorry if this post annoys anyone

Edit: attached logcat and dmesg when the phone becomes laggy and doesn't recognize an USB after plugging
[Galaxy S II Original Android Development] ZhuraYuk:
I see in CM7 3D running on samsung video driver, because in games there are same bandings as on stock. Iterface use standart AOSP dithering and of course it's all 16 bit like all android devices.I guess we never see 24 bit image on SGSII.
[Galaxy S II Original Android Development] codeworkx:
feel free to rewrite the driver. this is probably a number to big for doing it in our free time. ;-)
[Galaxy S II Original Android Development] ZhuraYuk:
I just summarize my thoughts and don't blame you, I know it would be almost impossible even if it's source was released. You did great job thank you very much.