yashsingh1/xdaforums huggingface dataset:
[Xperia Play General] aitmanga:
Soundtrack is hit or miss. There are some great tracks, but there are a couple of duds. Controls are great and graphics are good, but definitely could be better.

Here is a screenshot from the game.
[Xperia Play General] v3rn:
I'm having an issue where I can't move the piece and spin it at the same time. (dpad and x) This is a huge issue for the game
[Xperia Play General] aitmanga:
I've had no issues rotating pieces. You could alternately use L/R to spin them.
[Xperia Play General] v3rn:
It just doesn't feel very fluid I guess. It works, but you can't hold the dpad left or right, you need to keep tapping it.

Also, I'm going to buy a Gameloft game. Just not sure whether to get Sacred Odyssey or go with Rainbow Six. I'm leaning towards Sacred Odyssey as I already have enough shooters, and a fun RPG with the Play's controls would be great.
[Xperia Play General] emann56:
Desert Winds http://www.youtube.com/watch?v=4W2EV6oYe0E Close enough :P and its coming to the xperia play :)
[Xperia Play General] Logseman:
Has anyone tried Eternal Legacy on the iDevices and tell us how it is? It is the only game I find sort of compelling, and not too much actually...
[Xperia Play General] zerojay:
In response to someone asking about Lumines... It's a little on the buggy side, but still very much the same game you know and love, just with different themes. The gameplay sometimes becomes slightly unresponsive but nothing terrible by any means. There is no smooth transition between skins at this point. I don't know if they are planning on making any fixes at this point or not, but I sure hope so. Even with all this, I'm happy with my purchase.
[Xperia Play General] The_Newtype:
Thanks for all of the responses in regards to Lumines. I may hold out for a bit.

I'm sure there would be licensing issues, but Sony needs to get Lumines, Tekken, Wipeout, MGS, and Final Fantasy on the Play as soon as possible. I want to play "real" games.

(no offense to anyone who enjoys the gameloft titles, but they just don't cut it for me for the exact reasons everyone mentioned)
[Xperia Play General] zerojay:
Forget about any Wipeout past the first one for those licensing reasons.
[Xperia Play General] FK1983:
Sorry what?
[Xperia Play General] zerojay:
They will not be releasing any Wipeout games beyond the first one because of licensing problems with the soundtrack for the sequels. The first game had music provided by Cold Storage, one of the guys who worked for Psygnosis. Rereleasing the other Wipeout games means relicensing the soundtrack and that's quite expensive and would mean they wouldn't make their money back unless they sold millions of copies which isn't going to happen. That's also why none of the Wipeout games beyond the first one has been released on the PlayStation store for PS3 and PSP as you can see here: http://en.wikipedia.org/wiki/List_of_PSOne_Classics_L-Z
[Xperia Play General] metcard:
they could very easily release wipeout 2097 with the sega Saturn/PC soundtrack which was also provided in-house by cold storage.

Here is the track listing from Wikipedia:

Track listing Saturn/Windows versions (with different track order)

CoLD SToRAGE: "Canada"

CoLD SToRAGE: "Body in Motion"

CoLD SToRAGE: "Kinkong"

CoLD SToRAGE: "Plasticity"

CoLD SToRAGE: "Messij Xtnd"

CoLD SToRAGE: "Tenation"

CoLD SToRAGE: "Surgeon"

CoLD SToRAGE: "Hakapik Murder"

CoLD SToRAGE: "Messij Received"

CoLD SToRAGE: "Body Plus" (Saturn exclusive)
[Xperia Play General] AndroHero:
if they have already paid to licence the music for that game, they would not have to pay again unless they remade the game, as it is there just emulating it.......
[Xperia Play General] Logseman:
Given that Sony Ericsson uses Sony's ressources, don't they have someone in the music label who can compose a new soundtrack?
[Xperia Play General] FK1983:
That's weird, a new Wipeout game announced yesterday for the NGP :p

wipEout 2048

http://www.eurogamer.net/articles/2011-06-02-wipeout-2048-preview

So it looks like Sony just don't seem bothered about making any decent games for the Play, instead they are just going with the NGP.
[Xperia Play General] zerojay:
That is not true. Licenses for things such as game soundtracks are not perpetual, they are time-based. If your license is up, you have to renegotiate for the soundtrack if you plan on putting the game out again. This is the same reason why music in a lot of TV shows is replaced or changed when they come out on DVD later - they were not able to secure the rights to the original songs for the new release, or what usually happens, they didn't want to spend the extra money to secure the licenses. When the original licenses were negotiated, digital distribution wasn't on the table, so putting out something like Wipeout 3 unchanged right now means an instant lawsuit that Sony would lose.

Emulation has nothing to do with it whatsoever. If it is a new release - and it is a new release, even if it's not a remake - they have to renegotiate the rights. It doesn't matter what medium the game is on.

Another example of this problem is the game Earthbound for the SNES. The original game is absolutely filled with samples from all sorts of different songs, movies and TV shows and Nintendo never licensed any of it, but no one at the time noticed. But because of all the samples used in the game, the original version of Earthbound for the SNES will never be released ever again. This also means you will never see the game available for the Wii's Virtual Console unless they replace all the assets and they won't be doing that at this point. Read more about this here: http://starmen.net/ebvc/

Yes, they could have a new soundtrack added, but that means extra cost and probably means going way over budget for something like this.

So no... we won't be seeing any of the other classic Wipeout games being released by Sony for the Xperia Play. Rip your own ISO and run it with FPSE instead.

Wipeout 2048 is a whole new game and has nothing to do with the older games getting rereleased. Sony Ericsson isn't the same thing as Sony Computer Entertainment.
[Xperia Play General] Miles Wolf:
Too much few good games, and too much games from Gameloft.

I would like to see more games from the "seriuos" game developers...
[Xperia Play General] Logseman:
Then be prepared to pay serious cash: https://market.android.com/details?id=com.hyperdevbox.spectralsouls
[Xperia Play General] jkr284:
If wipeout got rereleased for the psp and ps3 in the past couple of years and still is being sold on the psn then surely they can do it for the play.
[Xperia Play General] ncaissie:
And they just offered it free for the welcome back package.

It was also included in PSN Plus.
[Xperia Play General] replicant101:
If rockstar were to make a xperia game... *starts dreaming*
[Xperia Play General] Logseman:
Hopefully NOT GTA games.

Enviado desde mi VegaComb usando Tapatalk
[Xperia Play General] emann56:
Gameloft, creator of exceedingly fancy mobile games, has announced that their first game developed using the Unreal Engine, “March of Heroes,” will be making it’s way to Android.

http://androidcommunity.com/gameloft-bringing-their-first-unreal-engine-game-to-android-20110606/

Let's hope this is coming to the xperia play :)
[Xperia Play General] svenk919:
If only we had littlebigplanet :(
[Xperia Play General] zerojay:
Wipeout HD is still within its license window and probably had its soundtrack negotiated with online distribution perpetually in mind, whereas when the PS1 games came out, there was no thought of any of that, which is part of the reason why all the tracks have to be relicensed or removed.

It's no coincidence that the only version of Wipeout for PS1 to be released is the one that has no licensed music, guys.
[Xperia Play General] jollyrogue:
I am almost certain that when i was looking up the Play and deciding if it was worth the buy that i came across something that said some games like little big planet would be making their way to the play.
[Xperia Play General] ncaissie:
Ok cool. I don't play it much. Played it when I first downloaded it and that was it. I use to LOVE FZero on the NES (or was it SNES?).
[Xperia Play General] emann56:
Wipeout psx version is coming for the xperia play?! http://www.pcmag.com/article2/0,2817,2386567,00.asp
[Xperia Play General] emann56:
I always wondered if the OnLive Player would be coming to the xperia play.
[Xperia Play General] hairdewx:
Love the quote in that article:

"While the Xperia Play lacks the power of the PlayStation Vita by far, its Qualcomm Snapdragon processor is enough to produce 3D graphics at least equivalent to the Sony PlayStation."

:o
[Xperia Play General] CyberScopes:
h-t-t-p://prankster101.com/articles/interview-with-karl-jones-lead-designer-of-wipeout-2048/

(remove dashes from http)

read the bottom parts; they talk about putting wipeout pure for xperia play.

:):):):):):):):)
[Xperia Play General] brsingr:
Ummm..nice job at REZING A DEAD THREAD.....that is against the rules here.....-.-
[Xperia Play General] Jordanooo:
Rezing...?

And you would have moaned had he created a new thread for this. You just cant win...
[Xperia Play General] nickholtus:
offtopic: where is that rule??

i just readed the rules but there isn't a rule for that
[Xperia Play General] poo-tang:
It was in development last year. Have some pics around somewhere but don't think we will ever see it. Just like Lara croft guardian of light that was coming out for play. Not sure why as they both were nearly completed.
[Xperia Play General] AdyCarter:
edit: nevermind, random old thread confused me
[HTC Inspire 4G] mschmiedel:
Yesterday I finally received my Inspire. When I bought it it was reported to be unlocked, but I found out it was also rooted and radio S-OFF.

As my carrier recently released a new 4G GSM network alog with their veteran 3G CDMA network, I went migrate my account to a SIM card with my line and put it in the phone. Everything worked fine, HSDPA speeds OK, HSUPA slow (no fix yet on the phone).

Then I decided to install LeeDroid on it, the ROM is awesome, but somehow it wouldn't connect to the carrier anymore (that means, no voice, no data, some eventual GPRS connections). I restored my nand backup but it was still the same.

In the evening, I decided to flash another radio (12.54.60.2SU_26.09.04.11_M2) instead of the AT&T stock version. For this to be a fast process I had to ENG S-OFF (didn't want to mess with other methods).

Immediately the phone found strong, stable signal. I reinstalled LeeDroid and now it works as a charm, HSUPA is even faster than HSDPA (probably due to network traffic) and I'm very pleased.

My big question is: I have had many Android phones (and many Windows Mobile HTC) and I never have seen a ROM messing up with the radio, I don't even believe it's possible. So, what happened?

My only explanation is that the Ebay seller I bought the phone from messed up with something and managed to get the phone working and then sold it before it failed again.

Any thoughts about this?
[HTC Inspire 4G] henrybravo:
What you've been through isn't normal, so something must have been messed up with your phone. You never know what a phone off of eBay has been through. Maybe it hadn't been rooted properly or something else was done incorrectly. Normally, any custom Inspire ROM works with any version of Inspire/DesireHD radio. Some radio versions work better than others, but I've never seen an instance of what happened to you with your first LeeDroid install where the data/voice connection was totally dead. What version of radio did your phone come with? It should of been either 26.06.06.30 or 26.06.04.06 - if it came with anything else then the radio had been messed with.

The good news is now that everything is working, you should be free to flash whatever ROM you want with no worry of that weird connection problem happening again. Flashing ROMs on the Inspire (except for the RUU's) doesn't mess with the radio at all, it is a separate deal. But if you continue having weird problems, I suggest flashing the rooted stock RUU from this thread and starting fresh from there.
[HTC Inspire 4G] mschmiedel:
OK, thank you.

It came with 26.06.06.30, and it's really weird, I have never had this kind of issues.

I'm really not new to android (have had a few CDMA Android phones) and now I'm switching to GSM, but I was really confident that apart from the unbranding process both phones should behave really similar.

Will see how it evolves, for now I'm really enjoying 4G speeds. :)
[HTC Inspire 4G] kimtyson:
Yep, you should be fine. HenryBravo is giving good info. Some radio\ROM combinations work better than others. Depends on the ROM. That's why some chefs have a recomended radio and others do not. Good luck with your new phone.
[Galaxy S II Q&A, Help & Troubleshooting] hpe:
People complain that they have problem hearing me in a call. My friends, who also has a GSII, experiences the same thing. Anyone else? Is there an app that can adjust the mic-level?
[Galaxy S II Q&A, Help & Troubleshooting] Jiia:
Same problem here. I was talking in my regular volume to my girlfriend and she said she's having hard time hearing me.
[Galaxy S II Q&A, Help & Troubleshooting] hpe:
I wonder if this could be an issue with the Scandinavian models? I see that you're located in Finland, and I am in Norway. I've searched both here and through Google, and haven't found any others saying they have experienced it.
[Galaxy S II Q&A, Help & Troubleshooting] M-XXXX:
Any solution to this?
[Galaxy S II Q&A, Help & Troubleshooting] GanGs_KiD:
Me too :mad:

All my friends have problem hearing me too
[Galaxy S II Q&A, Help & Troubleshooting] Riverriz:
Have you guys tried turning off nose reduction during the call?

Sent from my GT-I9100
[Galaxy S II Q&A, Help & Troubleshooting] Jiia:
Nope, didn't know GS2 had noise reduction. Where can you turn it off?
[Galaxy S II Q&A, Help & Troubleshooting] Extreme184X:
Hello hpe,

Indeed many people have this same problem, and should not be ignored since talking in the phone is the most important use of the phone. For me my volume is sooooooo low that it is nowhere near acceptable volume when increased to the max. I can't hear them, they cant hear me, its annoying.

here are three options might want to try:

A) Enter service mode by typing below code on your dialer :

*#*#197328640#*#*

click the following:

[5] AUDIO

[1] NB (VOICE CALL)

Choose Handset, headset, Speaker (which ever you want higher volume)

[1] VOLUME

[1] SRC Speech RX Volume

Change default values and higher the values any number of your choosing, here is an example:

[0]0_lvl : 68

[1]1_lvl : 72

[2]2_lvl : 76

[3]3_lvl : 80

[4]4_lvl : 84

[5]5_lvl : 88 Higher these values to until hear volume improvement.

Can also edit the values from:

[2]DST I2S1 TX Volume

[3]SRC I2S1 RX Volume: 100

[4]DST Speech TX Volume: 94

This is Samsung volume setting, worked for several people but sadly only worked 2 times for me and values keep resetting for me (doesn't mean for you, so give it a try) Also this is based on STOCK firmware.

B) the second thing you might to try is app called Volume+:

http://androidaudiohacks.com/home/volume-gingerbread/download

This app guarantees it higher the volume without the need of touching its default settings, BUT huge drawback it highers everything: Headset, speaker and Bluetooth EXCEPT HANDSET which is the most important :-(

(I also downloaded many volume increase apps, but Volume+ was the only one got the job done for everything but handset)

C) Lastly get GOOGLE VOICE app (create a GV account if you don't have one)

https://market.android.com/details?id=com.google.android.apps.googlevoice&feature=search_result

just by installing Google and logging on, every time you make a call, your calls get forwarded through Google voice and volume levels become acceptable in ALL HANDSET, HEADSET, SPEAKER, BLUETOOTH (just like phone should of have been) (this what i personally use fix my volume issues)

Hope one of these work for you.
[Galaxy S II Q&A, Help & Troubleshooting] RogerPodacter:
try turning off the noise cancellation during a call, via the menu button i think.

FYI other threads posted say some people have this low mic issue as well. so youre not alone.
[Galaxy S II Q&A, Help & Troubleshooting] Riverriz:
During a call on the call screen, press the menu button and 'turn noise reduction off'. Thats it.

Sent from my GT-I9100
[Galaxy S II Q&A, Help & Troubleshooting] hpe:
Wow, thanks all! So many great answers. I'll try to disable Noise Reduction, and if that doesn't work I'll try all the great suggestions you gave Extreme184X.
[Galaxy S II Q&A, Help & Troubleshooting] Extreme184X:
Tell us what worked for you, your solution might someone else with this problem.

Some people have the Galaxy S2 with screen protector that completely protects and covers the entire phone (front, back, sides) resulting in low volume because all mics and speakers are covered.
[Galaxy S II Q&A, Help & Troubleshooting] orangejuice1982:
I can't believe this is still a problem with Samsungs. My wife and I both had Tocco's (don't laugh) and sent them back for this very reason. Now we've purchased GS2, delivery date 02/06/11 and i'm reading about this reoccurring issue.
[Galaxy S II Q&A, Help & Troubleshooting] hpe:
I turned of noise cancelling, and have had no complaints so far.
[Galaxy S II Q&A, Help & Troubleshooting] Mr.Raviteja:
Many saying Turn off Noise reduction.Do I need to Click Turn Off on every call or just Once? (Waiting for Galaxy S II ordered it in Lets Buy)
[Galaxy S II Q&A, Help & Troubleshooting] RogerPodacter:
Needs to be turned off each time. Totally annoying.
[Galaxy S II Q&A, Help & Troubleshooting] Mr.Raviteja:
Ah DAM!:( Samsung should made a option in settings to remove it for ever but Looks like they didn't FAIL!:mad: I think they cant fix it now..Every time we need to click it?Reading this made me Mad
[Galaxy S II Q&A, Help & Troubleshooting] MartinNH:
I tried to push the menu button during a call, but I can't see any option to turn of noise reduction. How do You guys do it?
[Galaxy S II Q&A, Help & Troubleshooting] jojokojo:
same problem: speaker volume low(dull)

I got the same problem! Everyone says they hearing me if im under water.

But when i call someone there is no option for noise reduction!

Please help.
[Galaxy S II Q&A, Help & Troubleshooting] hpe:
Press the menu-button (lower left corner of the screen) during a phone call.

Unfortunately it needs to be disabled for each call. Annoying.
[Galaxy S II Q&A, Help & Troubleshooting] ithehappy:
There is NO Noise Cancellation option in XWKE8, so don't worry about it :)
[Galaxy S II Q&A, Help & Troubleshooting] jojokojo:
Where did you find that?

Hi, So when i get the update to KE7 i can cancel nooice cancellation?

And with KE8 nooise cancellation is off???

In what article did you see that?
[Galaxy S II Q&A, Help & Troubleshooting] DJTaurus:
Guys when i hit the menu button it says noise reduction not cancellation....?....which is by default turned off in KE7!!
[Galaxy S II Q&A, Help & Troubleshooting] Tinderbox (UK):
This is what the option looks like, but i don't think all rom version are able to turn it off.
[Galaxy S II Q&A, Help & Troubleshooting] connectandroid:
don't see noise reduction on mine stock unrooted KE2
[Galaxy S II Q&A, Help & Troubleshooting] mguel:
Hi Extreme184X thanks for explaining this! do you know which are the default settings? or is there a way to see the current settings before changing them?

Thanks!
[Galaxy S II Q&A, Help & Troubleshooting] informatica182:
also i have this problem. i've download volume+ but it seem to be equal to default configuration. anyone has saloved the problem?
[Galaxy S II Q&A, Help & Troubleshooting] hpe:
I think I've found the solution. Details here:

http://xdaforums.com/showthread.php?p=14791606#post14791606
[Galaxy S II Q&A, Help & Troubleshooting] icecubix2:
I solved this problem yesterday, by hard-reseting the phone (privacy-->factory data reset). Before the reset, I had to select the "noise reduction" option every time. After the reset, I made 4 calls (with a restart in the middle) and in the 4 calls the other person hears me perfectly.

(sorry for my english)
[Galaxy S II Q&A, Help & Troubleshooting] godzilla123:
I dont have that option. I have Samsung Galaxy S2.

See screen shot of what I see, and also my firmware details

I also have the same problem in my phone since last two days (actually I started noticing it since then, could have been always there).

Phone is 1 week old. When I make call, I can hear the other end correctly but the other party cannot hear me or very faintly. Does not happen all the time.. but every 2-3 times..

Sometimes the problem appears during a call which was going ok. I found that if I put it on "speaker" and back to "handset", the problem gets fixed. This is quite annoying to spend so much money on a phone and it cannot do the basic function.. I hope this can be fixed.. I dont want to take it to a service unless it is the only option.

Anyone has been successful using the fixes suggested here? I am going to try the factory reset method tonight.
[Galaxy S II Q&A, Help & Troubleshooting] godzilla123:
Can you let us know if the problem came back or was fixed permanently ?
[Galaxy S II Q&A, Help & Troubleshooting] Smartphoner:
Some ppl claim that this happens when u r using a case cover blocking the mic for noise reduction. Try using it without and see if this solves the problem!!

Hope this helps!!
[Galaxy S II Q&A, Help & Troubleshooting] godzilla123:
I don't have a case, just a screen protector. The mic is on the side and nothing is blocking it.

Also, if the mic was blocked, the problem should be there all the time and not intermittently.
[Galaxy S II Q&A, Help & Troubleshooting] icecubix2:
nop :(

I installed a rom and the problem returned...
[Galaxy S II Q&A, Help & Troubleshooting] holyguyz:
Hi guys, any solution yet? Could it be something blocked on microphone hole as posted @ http://xdaforums.com/showthread.php?t=1083071

Looks like replace to another new unit would solve the problem. Any idea?
[Galaxy S II Q&A, Help & Troubleshooting] godzilla123:
This may sound stupid... but it may have something to do with the way you hold your phone.

I just noticed this yesterday, so cannot be 100% if my theory is correct. Have to wait and see.

Yesterday on a call, this problem came up on my GS2 while talking to someone. I took the phone away from my ear and noticed that when I put it back, it was ok.

So that got me thinking and I realized I had simply changed the way I held the phone. Previously, I had my pinky finger blocking the mic hole.

So please check if your finger is not blocking the mic hole when this happens. If true, this could be a design issue rather than a hardware fault.. the way I hold (blocking the hole) seems to be the most comfortable way to hold such a large phone.
[Galaxy S II Q&A, Help & Troubleshooting] winson1984:
excuse me, is that a recommend values that can suggest? as i have already change it to 100 but still cant find differences between them, nor i am afraid it will hurt the speaker if keep on increasing the numbers, thanks!
[Galaxy S II Q&A, Help & Troubleshooting] ithehappy:
For Gods sake DO NOT increase it to 100 dB, jeez, that's the max you can push, have big chance to fry the earpiece.

Regards.
[Galaxy S II Q&A, Help & Troubleshooting] mguel:
Speaker and headphone are so low I set it on 100... and actually is far from reaching the volume from when I play music through speaker... so don't think will fry anything, besides 100 is between the parameters available. It's not like "overclocking" the volume (ie 120) (or is it? :P)