yashsingh1/xdaforums huggingface dataset:
[Samsung Infuse 4G] Terrigno:
I have 0 GPS issues.

sent via Samsung Infuse 4G using Tapatalk
[Samsung Infuse 4G] FIREONHIGH:
Google maps will not follow me.i have to move the screen to keep up.google navigation works fine..also co pilot works fine and it uses zero data:) so far im happy with the gps...on the captivate i have to start the gps test app. Before i can get a lock:mad:
[Samsung Infuse 4G] Dani897:
the gps is very good but the setting can cause issues. i had some of the issues you mention, changed the sulp setting to auto config in lbs test mode and set it to msbased to match the secgps.conf file. i tried the google supl server but the gps was worse! the url is long for the server used in auto config so instead of writting it i just suggest you use the auto setting.

after that it works amazingly good, reception indoors is not as good as the nexus s or the atrix but the accuracy and lock times are nothing short of amazing.

also i never use wireless networks, it may try to fall back on it if you have a temporary reception issue and just cause major tracking issues. it is basically useless.

but that said if you always have the issues mentioned and not just occasionally then you may have a problem
[Samsung Infuse 4G] chvybeatsford:
Mine works great in maps.. didn't try tracking in Navagation but was playing with the voice on Google widget. Would say "navigate to dominos .Gonzales,la "and it would open Navagation but I can't here or get voice guided.

Does any one else get voice nav.

sent from Infuse but miss my captivate on cont. 5.5.... One day this can be as good...
[Samsung Infuse 4G] FIREONHIGH:
Voice nav. Works fine..google maps is not working good at all..i wil try a reset and see how it goes..i had omnia 1 and 2..never any issues with the gps...sam should rehire those guys!
[Samsung Infuse 4G] FIREONHIGH:
What code do enter you enter to get into the gps settings??
[Samsung Infuse 4G] Dani897:
i used launcher pro activities. i didnt care to try dialer codes. you just need launcher pro installed. you dont need to use it as the launcher.
[Samsung Infuse 4G] FIREONHIGH:
Thanks.i need buy the lic.for launcher pro,correct? Because i dont see the option you mentioned..
[Samsung Infuse 4G] Dani897:
nope launcher pro free works fine.
[Samsung Infuse 4G] Optimus-Prime:
I'm lost. But yes I get voice navigation. Seems to be an issue with Google maps and not navigation. Have any of you looked at the comments on Google maps in the market? Poeple using galaxy s devices have issues too. And come to think another it. Our device s basically a galaxy s device with out the lable... going to go switch it out tho. Get a new one and see how that goes.
[Samsung Infuse 4G] FIREONHIGH:
Thanks man i found it..
[Samsung Infuse 4G] chvybeatsford:
Yea no actually voice for me. Never talks.

sent from Infuse but miss my captivate on cont. 5.5.... One day this can be as good...
[Samsung Infuse 4G] sonkameja:
I went through the same crap as you did yesterday.

Used Copilot , all settings were default (not using wireless network , only using USE gps sattellites)

Took 15-20 minutes to grab a lock ... litterally had to park the car to the side and stick my hand out the window on a clear sunny day (total bull$hit) ... once I got a lock as I was driving on the highway it would occasionally show me driving waaaaaaaay off to the right than I actually was.

I hate admitting but I'm missing my iphone 3g , had instant lockon gps times
[Samsung Infuse 4G] Dani897:
the galaxy s has different gps hardware or drivers but it can work adequately, this can work better, swap it out. if the second phone has issues i'll walk you through some better settings for it. i had a lot of experience with the captivate and know some things that mess with it. this however has agps (assisted gps) settings that work much better than the captivate and i recommend using them, after that you will not want to use a different device.
[Samsung Infuse 4G] Optimus-Prime:
Thanks! Like today it showed me in a Mercedes Benz dealership. I was like that is 9 streets down. what the hell!
[Samsung Infuse 4G] Dani897:
that would be the "use wireless networks" feature, dont use that. gps is never that far off.

turning that off will force gps and it may work better, if not you may need to change the supl settings to get the nmea data to download. agps will also help get the nmea data to download fast from the cell towers and not just from the satalites or wifi. having up to date nmea data makes all the difference.
[Samsung Infuse 4G] Optimus-Prime:
isnt that used for when wifi is around? so even if im not on a wifi network it wouldn't work? so its like pointless to turn it off or on.?
[Samsung Infuse 4G] Dani897:
just turn it off. it is completely useless. i have heard that it works off wifi, but it seems to do something anywhere i go, most people seem to believe that it is cell tower triangulation, either way the accuracy i get from it is as poor as 3600 meters and the center of the blue area is about 1 mile from my actual location. it serves no usefull purpose at all.
[Samsung Infuse 4G] Optimus-Prime:
On or off still doesn't help
[XPERIA X10 General] Neo.:
Hello,

I've seen music app ported for android.I really liked the wp7 launcher does anyone know if its possible for androids??
[XPERIA X10 General] fiscidtox:
Try the app launcher 7
[XPERIA X10 General] svtfmook:
launcher 7 and metro ui
[XPERIA X10 General] zabihjan:
launcher 7 is very sexy, u can have different coloured tiles etc and it gets updated once aweek to bring out all features of wp7 launcher
[XPERIA X10 General] riginal:
android seven pro is a good one too
[XPERIA X10 General] Dennisvm:
That's right!!!!!!
[XPERIA X10 General] coolsid8:
There's a website dedicated to this : wp7android.com

They are gonna release all the WP7 launcher,contacts etc.. soon

But it is not free :(

Read the site for more details.
[Galaxy S II Q&A, Help & Troubleshooting] Stefcke:
Like title explains, can we get the Tegra 2 Games working?
[Galaxy S II Q&A, Help & Troubleshooting] no1male:
http://xdaforums.com/showthread.php?t=1087427

you will need to be able to code to sort the relevant plugins out.

Dont ask me though as i havent got a clue ;)
[Galaxy S II Q&A, Help & Troubleshooting] Stefcke:
What does that mean, we just have to wait.. well I'm trained in it .. (CM7 HTC HERO AND GALAXY S BEFORE :) )
[Galaxy S II Q&A, Help & Troubleshooting] Vin87:
warez only..

Some games do work, like the Pinball HD one, only available modded on W@rez sites...:mad:
[Galaxy S II Q&A, Help & Troubleshooting] no1male:
if your trained in it then there is a zip file on the thread that i linked you too.

It contains a read me and pretty much from what i can gather, tells you what you need to do.

p.s. when youve done it you can pop me a copy via email ;) lol
[Galaxy S II Q&A, Help & Troubleshooting] bcam117:
We're almost there :P

This thread might have some help http://xdaforums.com/showthread.php?t=1090032

We just need one person to share the "plugin". Just one :) Then who knows. Maybe someone will go to an internet cafe and upload it for everyone to enjoy :p
[Galaxy S II Q&A, Help & Troubleshooting] demondor:
I've tried running some tegra games but they don't seem to work. Developers need to start accounting for the SGS2!
[Galaxy S II Q&A, Help & Troubleshooting] no1male:
our phones do not have the tegra chip so tegra games will not work.

Only way round it is if someone releases the plugins as stated above, or the developers stop being fannys and sort the games out to work on all phones
[Galaxy S II Q&A, Help & Troubleshooting] kratos123:
http://xdaforums.com/showthread.php?t=1093370
[HD2 General] smockpuv:
I'm really new to all this and so I apologize for a redundant question. If you can lead to to the correct thread or just answer the question that would be wonderful. I installed android on my sisters HD2, not sure which version it's just there. I know it's NAND but to be more specific I don't know which OS. She wants me to put 2.2 Froyo or 2.3 Gingerbread on there and I'm wondering how to do that. The guides I'm reading on here say to go to magldr and then open the ROM on my pc and click the DAF and install it. I thought I installed the right ROM but that file does not exist. Any help would be appreciated. Thank you
[HD2 General] johnerz:
I expect that your best bet would be to check the Droid nand threads and see if you can recognise the one you used :)

http://xdaforums.com/forumdisplay.php?f=928
[HD2 General] ph03n!x:
Go to Settings > About Phone to find all the details you need - the Android version, the ROM version et all. And then decide if you want to load a new NAND ROM or not.
[HD2 General] rauschkugl:
you should install cwm, too. it's one step more but it's worth it and you will have a lot more choice when chosing a rom.

i don't know a up to date rom that is available as a daf flashable version.

full guides on how to install it are in the rom thread most of the time.
[HD2 General] omarcos:
Install cwm and then try this rom http://xdaforums.com/showthread.php?t=769026, its one of the fastest rom i have i used so far, one thing tho it doesnt have sense but im sure your youll still like it.
[HD2 General] kezman11:
I have just purchased a HD2 aswell and would like to install android gingerbread... i have read through the how-to threads on here 'http://xdaforums.com/showthread.php?t=905060' a million times and being the worlds most useless person with a mobile i just dont have the courage to do it as i dont understand none of the terminology etc... could somebody please point me in the direction of a full step-by-step guide for dummies lol :)

i am currently running on:

flash size: 512mb

OS version: 5.2.21864 (21864.5.0.81)

ROM version: 1.43.405.1 (70124) WWE

ROM date: 10/26/09

Radio version: 2.04.50.22_2

(i believe these are the ones most mentioned in the threads... but mean nothing to me :P)

i could literally do with the lamens guide with pictures the lot.. BUT any help for a so called 'newb' would be very much appreciated.

thanks in advance
[HD2 General] kezman11:
PLEASE HELP .... i have installed maglrd, clockworkmod recovery 1.2.7 etc... then realised i hadnt installed the android itself so i went into the USB mass storage and installed gingerbread from ''NexusHD2-Gingerbread_V3.2a_NAND_(Android-2.3.7).zip'' but there are only 3 files (BOOT, META-INF, SYSTEM) but i cant find anything to run? .... the phone is currently idling in maglrd and im getting rather worried about breaking it... PLEASE HELP
[HD2 General] samsamuel:
Don't open that zip file. Put the whole zip on your SD, start magldr, choose ad recovery, that will start cwm, in cwm choose install zip from SD - choose zip, that's it.
[Captivate General] stevrodriguez:
O.K., so i know that not that many people would want sense on their phones, but some poeple out there would, especially if its sense 3.0, poeple say that its not that possible , but someone on the forums did, but is an older version of sense ( http://xdaforums.com/showthread.php?t=827769 ) but i think that it would become very popular in the forums, and c'mon, why do htc phones get all of the good roms?! anyways hope someone can port sense 3.0 for the captivate community.
[Captivate General] xThe Enforcer:
Imo, it's outdated.
[Captivate General] Superalpaca:
3.0 is quite a bit different from 1.0 and 2.0 builds. HTC isn't even going to allow their current phones upgrade to it(that includes Incredible 2 and Thunderbolt). I imagine a 3.0 theme wouldn't be difficult, but a 3.0 ROM might be more trouble than it's worth, considering that Sense is pretty lag-tastic as it is.
[Captivate General] zelendel:
One of the biggest issues is that HTC uses alot of closed source drivers and stuff for sense. As for why they get all the good Roms, well HTC is more user freindly then say Samsung or Motorola.
[Galaxy S II Original Android Development] RyanZA:
The first non-Samsung ROM for the SGS2! This is 100% stock AOSP from Google.

What works:

- It boots up.

- Stock launcher.

- OpenGL

- Vibration

- Phone Radio (Incl SMS)

- Internal Storage / SD Card

What doesn't work:

- Wifi, Bluetooth

- Sound.

- Cameras.

- Sensors.

This is at least a proof of concept of how AOSP can work on the SGS2.

Installation:

Warning: Don't do this unless you know how to use Odin or have time to learn. You won't be able to make phone calls until you flash back a Samsung firmware!

Also, this is a custom kernel, so you will have the yellow ! on your device after flashing this (same as root).

All of your data will be lost - backup first!

Download the .7z file from http://www.mobile-dev.co.za/I9100_AOSP_V2.7z

Unzip using 7zip or similar.

Flash the .tar file with Odin:

- Default settings, touch nothing

- Load I9100_AOSP_V2.tar as PDA

Put phone into download mode (Voldown+Home+Power after turning off device), connect with USB, press Start.

The device should then boot up into AOSP. When finished playing around, flash back a stock Samsung firmware (from http://www.samfirmware.com/ or other). You may need to go into recovery mode to use the 'format data' option. (Volup+Home+Power)

If you have fun with this, feel free to donate - https://www.paypal.com/cgi-bin/webs...=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted

If you want to help out with porting, give me a shout! We could form up some kind of SGS2-AOSP team. :)
[Galaxy S II Original Android Development] Locster126:
Swweeeeeeeet love aosp and seeing one for my loved phone makes me hyperventilate
[Galaxy S II Original Android Development] uskr:
Did you try to use the stock kernel with the AOSP build? You may get lucky and get some radios/hardware working.
[Galaxy S II Original Android Development] pulser_g2:
Interesting... Did you manage this with Samsung's little bit of "platform" sources they give?

I'm around, though not that good with AOSP tbh... I still prefer to take a binary and hack it, than to compile from sources :p

Just gonna set up an AOSP tree on my server and have a play :)
[Galaxy S II Original Android Development] RyanZA:
Just needs a little tinkering in the init.rc, probably. This version is 100% AOSP, except for mounting the partitions using EXT4 instead of yaffs2 (obvious reasons). So this is a "no samsung code at all" ROM. ;)

Little bit of tweaking should have wifi working without much trouble - no idea about the rest. Not really sure why I'm the first one trying this, to be honest!
[Galaxy S II Original Android Development] pulser_g2:
Yeah, it was on my "to do" list for the upcoming week... I've got last exam tomorrow, then time to get the SGS2 on the go :) There's other stuff I need to get going first though...
[Galaxy S II Original Android Development] proxuser:
this is great start. wait for fully working version!
[Galaxy S II Original Android Development] RyanZA:
Nope - 100% AOSP code. It's all just userland, after all. The Samsung "platform" sources are just the changes they made to GPL software, I guess?

And yeah, that was the point of this - for some reason I was seeing nobody playing with AOSP/CM - this will hopefully get more people involved.
[Galaxy S II Original Android Development] aejt:
Wow, nice! Are you going to continue developing this ROM or was it just made as a proof of concept?
[Galaxy S II Original Android Development] focamonca:
Yes! is Useless
[Galaxy S II Original Android Development] jay_993:
I'm so happy to see RyanZA back lol

Do miracles like you did on SGS :)
[Galaxy S II Original Android Development] supercurio:
Nice work RyanZA !
[Galaxy S II Original Android Development] x2srj:
Great work, I'm looking forward to a fully functional rom, I used to love Oxygen on the Desire.
[Galaxy S II Original Android Development] cTrox:
Great! I have been waiting for this since I got the phone. I just love the clean stock Android. Really looking forward stable aosp roms!
[Galaxy S II Original Android Development] spip666:
I can't wait to have it fully working !!!

Great job !
[Galaxy S II Original Android Development] danikristijan:
@ryanza

Question about root. Are you also working on a z4root for sgs2? Nie to see you again in sgs forum :-)
[Galaxy S II Original Android Development] RyanZA:
No known exploits for the SGS2 yet, so not right now...

Security researchers have found some though, but nobody is disclosing any right now.

Progress on getting the radios working:

Nice big error about RILD, etc. The radio seems to be very different from the SGS1 (or any other hardware I know of...) If anybody has any ideas...? Otherwise, will have to try reverse engineer it or something? I hope not!
[Galaxy S II Original Android Development] jazzor:
I noticed that the rild binary is very different to the one that you end up with if you built it. Have you tried using the stock rild binary and even libril.so?

Also, would it be too much to ask that you show us your vendor overlay (the boarconfig, device and other mk files)?

Thanks.
[Galaxy S II Original Android Development] ilegend:
NO! in fact its very USEFUL!

REALY LOOKING FORWARD TO AWSOME AOSP/CM ROMS SOON :D
[Galaxy S II Original Android Development] flash3d:
Is there battery drain? :)
[Galaxy S II Original Android Development] Jonas.M:
come on... whats the use behind this question. Its almost like asking when the fully working rom will be relaesed.

Great work Ryanza, as always
[Galaxy S II Original Android Development] walda:
i think it will be 2.3.4 base?

sent from my SGSII via T*patalk
[Galaxy S II Original Android Development] kickassdave:
Impressive someone has done this already. Good work. Start of something exciting!
[Galaxy S II Original Android Development] flash3d:
Mm..you saw the smiley? Just a joke (cause xda is flooded with battery topics).

On a serious note: Keep up the good work, looking forward to this new development.
[Galaxy S II Original Android Development] kawa636r:
we can't take radio drivers from samsung sources?
[Galaxy S II Original Android Development] nightranger73:
There's no sources for RIL ... Thank Samsung
[Galaxy S II Original Android Development] kawa636r:
Nice... where we can start for reverse engineering? where are the files that would do RADIO functions?
[Galaxy S II Original Android Development] pulser_g2:
Usually libril.so and an associated daemon.
[Galaxy S II Original Android Development] PoTi_96:
maybe he should ask Tripnraver in sony ericsson xperia x10 or Zhzdihu or Jerpelea

they have made a radio (trip made it but those 3 are the best devs there) on their own on a crypted bootloader... maybe they can help him
[Galaxy S II Original Android Development] Markos78:
@RyanZA Can you give us just the AOSP lock screen ? i miss it :(

(For KE7)
[Galaxy S II Original Android Development] SquirtingCherry:
Nice to see you again Ryan- you did a great job on the sgs1, keep up the good work.
[Galaxy S II Original Android Development] d3sm0nd:
Hi Ryan,

Thanks.. this is very good news! How about to try to boot a Gingersense 3.0 ROM?

The DROID guys already got it booting:

http://www.xda-developers.com/andro...gn=Feed:+xda-developers/ShsH+(xda-developers)

It would be interesting to see it booting on SGS2... no matter if everything expect the UI is not working. :D
[Galaxy S II Original Android Development] tready:
iv just flashed it booted up ok then froze had to pull battery booted up again then it was ok for a few mins the phone then started getting very hot very quick so i pulled battery and flashed bk to stock.great work got a bootloop after flashing bk to stock you need to boot into stock recovery and wipe then it boots ok
[Galaxy S II Original Android Development] RyanZA:
The freezing seems to be SD card related - Samsung has rewritten their own vold (thing that manages SD card) to add some features and that. I haven't had the very hot thing yet myself... could be power management somehow? Or could just be the vold daemon running amok causing high cpu.

As to the bootloop after flashing back - some of the samfirmware roms don't have the /data partition included. This means that the /data from aosp is till there. When android boots up, it checks the signatures in /data, and if they're wrong it will crash and restart - bootloop. So yeah, you have to clear /data manually when flashing certain firmwares.

(On the bright side, this does mean that when you upgrade your firmware using Odin, you don't have to wipe /data if you don't want, which is a nice touch.)
[Galaxy S II Original Android Development] giokou:
I totally agree with both of them! ;)
[Galaxy S II Original Android Development] paolol8768:
Thanks, I'm waiting to install It for a stable version.
[Galaxy S II Original Android Development] pulser_g2:
Yep, I found that when I was messing about. Gave myself a few bad bootloops...
[Galaxy S II Original Android Development] cheekystew:
++++++1 i 2nd that mate, im gioing from htc to samsung, im a lil lost tbh

:confused:
[Galaxy S II Original Android Development] Tarothsword:
+1

I'm coming from Desire on oXygen as well. Can't wait for a usable AOSP rom for this SGS2 :)
[Galaxy S II Original Android Development] :
@RyanZA been a sgs user since day 1, and got to know your work as first with lag fixes and stuff.

Looking forward to see Full AOSP to come to SGSII by your hands ;)
[Galaxy S II Original Android Development] Nitroz:
Good luck producing this ROM. I like the AOSP style and look forward to the final product.
[Galaxy S II Original Android Development] PoTi_96:
yea :D i hope they are faster then the x10 devs ^^
[Galaxy S II Original Android Development] Crucio_:
Good luck with this ROM, from what i've read it will be intresting :)
[Galaxy S II Original Android Development] jazzor:
Radio: You can make the phone radio work by copying libril.so, libsec-ril.so and libsecril-client.so from stock to /lib, and rild from stock to /bin.

Graphics: Gives blank screen.

Audio: stuck on "Android" animation.

looks not as easy as first thought.
[Galaxy S II Original Android Development] RyanZA:
That doesn't fix the radio - copying over the stock libs makes it crash on boot. At least it does for me. RILD gives an error that it can't connect, and just loops. The graphics and audio work fine if you remove the stock RILD.
[Galaxy S II Original Android Development] kawa636r:
Strange.....
[Galaxy S II Original Android Development] Rixsta:
RyanZA ...The old school dev lol ..

Been a long time ...

Well it seems a long time from the first root on SGS 1 haha

Will keep an eye on this for sure :)

Thanks
[Galaxy S II Original Android Development] jazzor:
I also had to change the build.prop to point to the right path.
[Galaxy S II Original Android Development] RyanZA:
Aaah, thank you! No wonder I couldn't manage to get anywhere with this.. looking in entirely the wrong places. ;)

A nice simple change of /vendor/lib to /system/lib has fixed up the radio. I'm uploading a V2 for anybody who wants to play around with the compiled thing - since radio works now it's a bit more useful.

I'm not sure where you're having the display issues from - unless you mean video graphics?

Since this is actually making progress now, I'll try put together a nice guide on how to compile and maybe a github tree where we can all work on fixes. Not sure when I'll have time to do that though - maybe only the weekend.

This task is looking a whole lot easier now that RIL is working. :)
[Galaxy S II Original Android Development] cTrox:
That's great news! Github sounds great too, maybe some other people can take a look at it and contribute ;)

Keep it up!
[Galaxy S II Original Android Development] 101matt101:
This looks like it could possibly be the most interesting development so far in the short life of the galaxy S2. Keep up the great work, I'm looking forward to trying V2 :)
[Galaxy S II Original Android Development] prodygee:
Ouch!! I'm not sure people here like it very much if you say these things...
[Galaxy S II Original Android Development] RyanZA:
Haha, it's true though! ;)

V2 is now up in the first post with radio working -- still a bit useless since sound isn't working, but sound should theoretically be easy to fix, as it's just grabbing the correct libs from Samsung.