yashsingh1/xdaforums huggingface dataset:
[HD2 General] Kailkti:
Task 29, flash winmo stock, check if touchscreen if working. If it is, flash HSPL 2.08, flash radio, MAGLDR, then android, check if it is working, if it isn't then try a different rom. If from winmo it isn't working, then more than likely it is a hardware problem, eg. your end key is interrupting touch inputs, so take it into repair, although currently HTC is facing repair problems so if you're willing to wait say a month or so, then sure, but if it were me, i'd just buy a new phone.
[HD2 General] backlashsid:
Mann....i now feel that Android NAND is what gives users so many touch screen problems....yikesss !!!!
[HD2 General] T3N:
Im trying taks 29 now.
[HD2 General] T3N:
I installed this WinMo rom after task 29 and a hard reset:

Energy™-.¸¸.·´¯ 6.5|21916 / 6.5.X|29020 * Sense 2021

Still no touch screen. But the hardware keys are working. :confused: :( Will this be the end for me of a fantastic device and ****ing up 190 euro's :eek:
[HD2 General] huevo0000:
worst situation ever! when you slice your finger to unlock it and nothing happends :confused:!! it's a very common problem, HARDWARE related, not android nand related, i've been in the same situation after installing an app, somehow the screen became unresponsive.

i read somewhere that if you pressed a little hard above and arround the power button, the touchscreen starts to work again, because the digitalizer´s conectors are arround there, and i tried that and guess what?? it worked! after that installed button saviour app and never pressed the power button again.

but sadly, after a while the screen becomes unresposive again, so it´s just a temporal solution, now my touchscreen has become completly unresponsive and that trick doesn´t work any more :(
[HD2 General] Richy99:
sounds like the digitizer issue thats been banded about on here
[HD2 General] huevo0000:
by the way, there are thousands of threats in the forum regarding the same problem, try to give them a read
[HD2 General] T3N:
I did read some, didn't gave me a single working solution. Is this a common problem with HD2's ?

My warranty is gone. Should i try to take it to a local repair shop ? Or take out my baseball bat and give it a good swing ?

:(
[HD2 General] Kailkti:
It wasn't really supposed to happen you see. Android just requires us to use a lot of buttons and well, the hardware design wasn't meant for the buttons to be pressed a lot, so this happens, if you're unlucky.
[HD2 General] T3N:
Didn't use the power button that much really. Im thinking about selling my hd2 and buying a palm pixi to use for a couple of months. How much should i charge ? 60 bucks ?
[T-Mobile LG G2x] jpdaboss:
I bought a g2x of a friend and it worked fine and all of the sudden i got stuck on a boot loop

PLease help
[T-Mobile LG G2x] Suprah:
Should of used nvflash method. The did you use rom manager?
[T-Mobile LG G2x] sarni84:
def need more info if u want help theres a bunch of reasons y that could of happened
[T-Mobile LG G2x] jpdaboss:
I havent rooted or anything it just started doung it..I took the battery out and i still get the lg boot screen over and over.
[T-Mobile LG G2x] sarni84:
ur gona have to install recovery wiyh nvflash use the updated one 5/19 n then u can find the stock image place it on sdcard n flash u should be good after that
[T-Mobile LG G2x] sarni84:
its all in development search is ur buddy
[T-Mobile LG G2x] princeasi:
Mine did the same, you're going to have to hard reset your device. Power off device then power on and hold power btn & vol. up together.
[T-Mobile LG G2x] jpdaboss:
Thanks for all your help guys i got it fix with the nvflash
[T-Mobile LG G2x] sunnybwoy1:
Having the same ReBoot issue but my problem was caused after being rooted then installed Rom mang but when i installed recovery i picked the wrong phone instead of the G2x by Tmobile i picked the OP Gx2 can someone please help still stuck in reloop mode!:confused:
[HTC Inspire 4G] ruxar_rahman:
Alright guys...before ANYTHING i just want to make something clear...in this thread, i am talking about the Earpiece Volume...not the back speaker, not the HEADSET, not the bluetooth...just the in-call EARPIECE volume. sorry if i am coming off kinda rude but the truth of the matter is...every post i go to to search for this particular thing ppl are commenting with DSP Manager suggestions and Volume Hack and Volume+...well NONE of those effect the or can change the EARPIECE volume...just the phone speaker, or Bluetooth or HEadset.

whew.

now that i got that out of my hair lol...can somebody help me with this?i have an Inspire...rooted... with cyanmodgen 7. i did install this one kernel that somebody had out for a volume tweak, but the boost is mostly in my head i think...it was the cm7-inspire-audiofix-r1...

everything abt cyanmodgen7 is amazing...and i think there was a volume boost too from stock sense...BUT i was wondering if there was an app or a system tweak to raise the decibels.

thanks a lot guys! keep up the good work...im what u may call an advanced NOOB lol. so...easy on the words hah!
[HTC Inspire 4G] stryfe2010:
Do u mean like earbuds or one of those that's wired with built in Mic? Have u tried a pair that have their own volume control dial built in? I have a pair from my old chocolate touch but haven't tried them yet, just trying to throw out some ideas for you.
[HTC Inspire 4G] di11igaf:
The only way to truely raise it to make a big difference is in the kernel, which means you'll have to raise it in.the source, then compile it. Ill probably have a cm7 compatible kernel out soon with a big volume boost. I already have one that's pretty loud, next one will be louder
[HTC Inspire 4G] ruxar_rahman:
thanks! PM me if you can when you do...but for now i would love to try the one you said u already have?

let me know! thanks again!
[Eee Pad Transformer Q&A, Help & Troubleshooting] lordgodgeneral:
I've got a very large anime collection I'm trying to convert for playing on my mobile devices.

Been doing some digging and experimenting with some of the settings posted in other threads for encoding videos with handbrake and just some on my own converting rips of my dvd's.

Has anyone that's done lots of encoding with handbrake found a setup that works good for anime? Especially older anime (Early DBZ, Slayers, etc)

Using the settings found here

http://xdaforums.com/showthread.php?t=1060825

Its worked well for encoding regular movies, but still get noticeable tearing when there is any vertical or horizontal panning. This happens some some on new anime, but really really badly on the older stuff. Using Decomb has helped with a large part, but still gets really annoying when watching.

Just looking for some hints or tips for close to DVD quality when watching on the transformer.

Thanks
[Eee Pad Transformer Q&A, Help & Troubleshooting] frosty5689:
Just use MoboPlayer, it'll play all of them just fine (some software decoding some hardware decoding). You shouldn't experience any lag unless they're 1080p

Sent from my Transformer TF101
[Eee Pad Transformer Q&A, Help & Troubleshooting] lordgodgeneral:
I am using moboplayer to play the converted files. The problem is the converting process not lag. Pretty much what I'm doing is using DVDShrink/Decrypter to rip the DVD to the hard drive. Then using handbrake to convert the VOB files to individual episodes in .mp4 format.

Some files I've found I've had to use decomb/deinterlace to fix because looking at the converted file it was pretty obviouse it wasn't provressive scan.

Pretty much just using a main profile, sizing same as original, FPS same as original, using the h.264 codec, mostly the settings shown in the above link.

Tried doing other tests/playing around with the filters, RF factor or constant bitrate, and no matter what I've tried. The video's look really good on the transformer for the most part but can't seem to get an output file that doesn't have some choppiness/tearing when it does much horizontal/vertical panning in scenes. These "flaws" show up on any device I play them on, not just the transformer (Computer, Phone, G Tab, Transformer).

Just seeing if someone's found the magic formula or settings, or if I'm maybe just going about it the wrong way. Just trying to rip them and keep as close to DVD quality I can.
[Eee Pad Transformer Q&A, Help & Troubleshooting] frosty5689:
If you hate the tearing/combing resulting from deinterlacing. You can try DGIndex (it processes the .vob to generate information about what kind of interlacing it uses) and based on the % that's FILM, you can choose to do a force pulldown. Which turns it into a 23.976 video (this is the framerate anime and film are made in), 29.97 is special effects. So if the video is 95%+ film material, dropping the interlaced frames will only make the special effects look a bit weird, everything else is smooth as silk. If you want everything to be perfect, look into Avisynth and AnimeIVTC. It'll even deinterlace ugly credits to make it look good, though it's really slow and takes forever.
[Thunderbolt Q&A, Help & Troubleshooting] angasreid:
I am experiencing a large number of dropped calls. Like every other call gets dropped. I'm restoring back to OEM non-root and going to test it. Does anyone else have this issue?
[Thunderbolt Q&A, Help & Troubleshooting] micompcs:
I haven't personally experienced this issue, but I would recommend flashing a new radio first before restoring. It could save you some headache.
[Thunderbolt Q&A, Help & Troubleshooting] bilbobrian:
Where are you at? I'm in dallas tx a and have been having alot of issues.
[Thunderbolt Q&A, Help & Troubleshooting] EthanNation:
I am having precisely the same issue. I have flashed to the latest MR2 radio AND updated to BAMF 2.1's excellent Gbread build, but if anything, it's worse. The symptoms are the same as others experiencing the issue - talking normally, when bam - the phone hangs up (my wife is an especially big fan of this).

I honestly don't think it's a rooted vs: non-rooted issue. It started happening before I rooted!

I see other people resolving the issue by dialing *228 and selecting option 2, but when I do that, the phone tells me it already updated the roaming profile at boot up via the SIM card.

Does anyone have any other suggestions before I un-root and get a new one from Verizon?
[Thunderbolt Q&A, Help & Troubleshooting] crazyhtown:
Unroot and test. Call vzw and see if there is any dropped calls or problems in the area..
[Thunderbolt Q&A, Help & Troubleshooting] crazyhtown:
Starr 228 doesn't work on 4G everytime you turn on your device it searches for towers
[Galaxy S II General] Phk:
Hello there!

I just sold my SGS1 and bought an SGS2. but well, something is giving me... headaches...

Well, first thing I thought: This phone is so new that applications don't support it yet! (*EDIT* The first thing was right. It's all application support issues..)

My guess is... I need to upgrade my ROM. (*EDIT* Wrong. We need to wait, or get a plugin for Chainfire3D.)

*******************************

*EDIT* I wrote a lot of Crap that i've now deleted. The true answer is below *EDIT*

The truth is that most HD games available right now weren't designed for the MALI-400 GPU chipset of Galaxy S 2, but instead for NVIDIA's Tegra devices.

These devices use a hardware-accelerated texture-compression algorithm (S3TC\DXTn, n € 1,2,3,5) that IS NOT SUPPORTED IN MALI-400

So the most simple solution is hoping that SGS2 hits BIG on the sales market, so that Devs start to make HD Games for SGS2. IMHO,

it will happen soon

.

Another solution is to use Chainfire 3D tool and Plugin API to make a conversion plugin.

The plugins are illegal to distribute, but a simple Googling will give some results :)

Right now, I was unable to produce my own plugin (too much coding involved) and

the plugins we've found online crash on most games

.

So current step is: Code better plugins, OR, Wait for a better Chainfire3D version (driver)

Links:

Chainfire 3D tool and API

Chainfire 3D Plugins compiling tips

NVIDIA DOC on how to implement the Texture Compression conversion

Now,

to anyone who has built the nvidia plugin

:

- first step: Send it to me. LOL

- second step: Test it with Dungeon Defenders or Lets Golf 2 HD. This IS important.

to Chainfire:

First of all THANK YOU SIR.

Second,

could you please tell us if you can make Dungeon Defenders work

? Its a good test.

*******************************

Thank you all and XDA.

Cheers,

Phk
[Galaxy S II General] trungdaika:
Updates doesn't help until the games developers realease the working version on SGS II.

The games u see on youtube may be downloaded from games hub...

Somes games on SGS 1 still work on SGS II, u may try the games listed in app and theme section.
[Galaxy S II General] flooki:
Not sure about most of these but I know that Dungeon Defenders doesn't work because it's for Tegra processors only.
[Galaxy S II General] Phk:
@trungdaika:

- SpeedX is from SGS 1. It DOESNT work.

- Reckless Racing is not on Gameshub.....

There must be some system corruption! SpeedX looks EXACTLY like running it on HTC Magic. Believe me, no textures.
[Galaxy S II General] David Horn:
Reckless Racing from the Market works fine on my SGS2. Is this RR Lite, or the full version, and did you install it through the Market?
[Galaxy S II General] Vulpix:
I'm going to weep if he isn't getting game from the market or any official sources.
[Galaxy S II General] drm111:
Reckless racing works fine on my SGSII
[Galaxy S II General] tready:
+1 works on mine to
[Galaxy S II General] dally:
SpeedX & SpeedX 3D from market works for me. Is there any other SpeedX?
[Galaxy S II General] Mafiatounes:
Dungeon Defenders doesn't work, Reckless Racing does! I hope all developers start making some SGS 2 compatible versions of the existing games this is terrible.
[Galaxy S II General] pulser_g2:
You don't need that...

You just need to use Chainfire 3D :)

http://xdaforums.com/showthread.php?t=1087427

Playing Tegra games on my SGS2 is awesomesauce :)
[Galaxy S II General] oleost:
pulser_g2: Im wondering do you have the version of SGS2 that has Tegra processor or the one with Exygnos?
[Galaxy S II General] Xero Xenith:
Pretty sure the Tegra one isn't out yet :)

But I'm interested to know if what The Right Honourable Sir pulser_g2 (to use the proper honorific) linked to allows you to play all Tegra 2 games, or just a decent subset?
[Galaxy S II General] EleCtrOx666:
I don't get it. How can you play Tegra games if no plugins is out?!
[Galaxy S II General] TML1504:
the answer is simple: he or someone he knows compiled one... :D
[Galaxy S II General] EleCtrOx666:
Wow, he definitely need to share those ! I, and many others, would be very thankful.
[Galaxy S II General] bcam117:
! You need to share those plugins! The second I get my s2 I'm going to buy the chainfire 3d app. And possibly donate too. I mean just out of principal what that guy is doing is pure diluted awesomeness.
[Galaxy S II General] TML1504:
@bcam117 & EleCtrOx666:

just be patient, i think it's only a matter of time till someone will "drop" the plugins somewhere... :D
[Galaxy S II General] ziggazee:
SpeedX has just been updated in the market, change log says the update is specially for sgs2
[Galaxy S II General] Phk:
Thats Awesome. You're all awesome, XDA is awesome.

Thanks guys. This forums feed a good part of my nerd yoda dark side.

Now about my lill S2:

- Reckless from Market works OK

- SpeedX from Market works OK

- My phone IS OK, the problem was, afterall, Application Compatibility. Not the ROM.

Now about the REALLY important stuff.

CHAINFIRE 3D

What the hell, i was totally unaware! I'm going to Update Rom, Root, And try it.

But as EleCtrOx666 said,

where are the plugins needed

?

Are you saying that, for example, Dungeon Defenders is PLAYABLE with Chainfire 3d?!?!

that is just too outstanding to be true. awesome.
[Galaxy S II General] TMaLuST:
Please, share your plugins for us mortals.. :)
[Galaxy S II General] skibadee:
Gameloft have versions of a lot of their stuff for sgs2. My Nova didnt work from my sg1. Just email them, they are v helpful. They send you a link to download a working copy. I got my lets golf 2 from game hub on sgs2 and that works fine.
[Galaxy S II General] stickyasglue:
Please please please share/expand upon the tegra drivers!!!

Thanks :) It will cause my life to be complete!!
[Galaxy S II General] diehard2222:
Has it ever occured to you nerds that he is lieing...
[Galaxy S II General] bcam117:
He's not lying, the dev left the plugins unfinished but stated that they can be finished in an hour. He just doesn't want to release them cos that would be illegal. And I don't blame him.
[Galaxy S II General] bcam117:
Hehe, seems like you found my tip useful techsticky. If you get ur hands on them let me know, I'll be getting my s2 on the 1st though if I somehow stumble upon them will let you know.
[Galaxy S II General] stickyasglue:
Haha :) same here ill let u know if I find em

And why would he lie?? He easily has the ability to compile them himself he should wish...
[Galaxy S II General] Phk:
Why would it be illegal?! Makes no sense.

Ok, i need to ask for this: A YOUTUBE VIDEO OF A THD GAME ON SGS2

Hehehehe, ok? :)
[Galaxy S II General] bcam117:
" in various countries this trivial code is protected by patent law, which is why it is not included in the source or binary packages."

That's what's in the readme.txt.
[Galaxy S II General] Phk:
Bahhh, those countries no longer exist. Some are submersed already.

Anyway, GOD IF YOU'RE OUT THERE, SEND ME A PM WITH A PLUGIN SO THAT I CAN SPEND MY LIFE PLAYIN ON MY SGS2.
[Galaxy S II General] bcam117:
Hehe, as for the video, http://www.youtube.com/watch?v=6dG49pb0B4s

I think that was chainfires earlier work :)
[Galaxy S II General] bcam117:
Another thread seems to have caught on :)

http://xdaforums.com/showthread.php?t=1068567

The future of gaming on android in general is looking a whole lot better :)

I'm REALLY going to have to donate to chainfire.
[Galaxy S II General] Phk:
I might go insane and really try to add "the missing code". I will stop sleeping and loose my job. Allllllll is god chainfire's work =O
[Galaxy S II General] bcam117:
Well if you're going to this guy may help. http://xdaforums.com/showthread.php?p=14037273

And in the readme.txt chainfire wrote this with regards to those compression algorithm needed for tegra.

"--- S3TC / DXTn ---

http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt

This single link should be all you need to implement it. "

I have no idea how to do this stuff but if i didn't have exams would be calling my friends up hehe.
[Galaxy S II General] Phk:
Well, first of all i've PM'd the guy on youtube.

He's not using it.

Look

=( DAMN!
[Galaxy S II General] no1male:
omg im gonna cry.

Why oh why can i not be brainy and know how to compile the plug ins!!

Doubt were going to see them at all on here as im sure that would breach XDA forum rules?

Just beggers the question, where the hell we gonna find them? :P
[Galaxy S II General] Phk:
bcam117:

Man, first look into that DOC was awfull. It's really meant for who is already inside the CGI coding and who knows the original APIs. Terrible.

I know, i should take the night off and get myself to work. After lots of errors, it would work. But hey man.. I don't think I'll have that time. Damn this annoys me.

Although i say this, i wonder. What about the other thousand of persons like me, that have already built the plugin?

WHY DON'T THEY HELP OR GIVE TIPS?!

Distributing it is illegal.

Coding it is not.

If i get to code the plugin, i would hapily help people and set them in the correct direction.

This makes me wonder if the plugin was ever built by anyone else other then CF. I'm starting to doubt it.

Cheers
[Galaxy S II General] no1male:
Im gathering from the ability of chainfire and also other devs like pulser e.t.c they know what there doing.

You can see why the plugins have not been put up by chainfire but im sure we will be able to get them from somewhere, eventually?
[Galaxy S II General] bcam117:
Hehe I don't expect you to code it yourself, it does seem hard. Maybe you know someone who could? I would go bug my friend who might be able to but I have bloody exams. And we are being a little impatient, I'm sure in the next 3 - 5 days this thing will explode. Once someone does it and goes public, such as videos on youtube, I think it could get pretty big.

Patience is key I guess. I'll let you and techsticky know if I find anything out. Good luck on your quest.
[Galaxy S II General] bisoner:
If a solution to getting the Tegra games working (and the other that don't) on the S2 can be achieved via a plugin that would be great.

Given the user base I can't understand why the developers would not want to cash in S2 user base which is bound to get fairly big. It's either Nvidia's money or lazy developers or a combination of both.

The more I use the S2 the more I am falling in love with it so lets hope it does happen. The stock firmwares are great too which is refreshing.
[Galaxy S II General] SCipriano:
I subscribe bcam...

;)
[Galaxy S II General] MoonRaven:
Heh SpeedX was a funny story, I sent him the log to fix it. He managed to crash OpenGL :P
[Galaxy S II General] Vash:
I can verify that Dungeon Defenders runs with Chainfire3D, with the menu rendering properly (instead of just a black screen w/ some text on it).

Unfortunately, it takes about 10-20 seconds for it to crash back to home. If you're fast enough you can start a new game, but it'll still crash. It crashed without chainfire3d the same way, so there's probably something else that messes it up.

Regarding the nvidia plugin, I found it through google on my first search attempt, first page :)
[Galaxy S II General] TML1504:
i can CONFIRM that!!! :D:D:D