[Android Software Development] crypticc:
dead for me. EVERY app that worked with cf3d is now failing hardware checks.Here is Samurai logcat (sorry for clutter

D/dalvikvm( 7217): Trying to load lib /mnt/asec/com.madfingergames.SamuraiII-1/lib/libmono.so 0x4051c818 D/dalvikvm( 7217): Added shared lib /mnt/asec/com.madfingergames.SamuraiII-1/lib/libmono.so 0x4051c818 I/WindowOrientationListener( 2672): orientation = 354.45816 Tilt = 49.5957 -- 0 , 6 , 7 I/AudioFlinger( 2538): stop output streamType (0, 1) for 1 D/proxy ( 7217): Added shared lib /assets/libs/armeabi-v7a/libmono.so 0x8151c334 D/proxy ( 7217): No JNI_OnLoad found in /assets/libs/armeabi-v7a/libmono.so 0x8151c334 D/dalvikvm( 7217): Trying to load lib /mnt/asec/com.madfingergames.SamuraiII-1/lib/libunity.so 0x4051c818 D/dalvikvm( 7217): Added shared lib /mnt/asec/com.madfingergames.SamuraiII-1/lib/libunity.so 0x4051c818 D/dalvikvm( 4184): GC_CONCURRENT freed 552K, 42% free 4645K/7879K, external 0K/0K, paused 3ms+3ms D/proxy ( 7217): Added shared lib /assets/libs/armeabi-v7a/libunity.so 0x816144f4 I/GLThread( 7217): starting tid=10 I/GLThread( 7217): noticed surfaceView surface lost tid=10 D/SensorManager( 7217): ====>>>>>Num Sensor: 1 D/SensorManager( 7217): ====>>>>>Num Sensor: 2 D/SensorManager( 7217): ====>>>>>Num Sensor: 3 D/SensorManager( 7217): ====>>>>>Num Sensor: 4 D/SensorManager( 7217): ====>>>>>Num Sensor: 5 D/SensorManager( 7217): ====>>>>>Num Sensor: 6 D/SensorManager( 7217): ====>>>>>Num Sensor: 7 D/SensorManager( 7217): ====>>>>>Num Sensor: 8 D/SensorManager( 7217): ====>>>>>Num Sensor: 0 D/dalvikvm( 7217): GC_EXTERNAL_ALLOC freed 178K, 49% free 2817K/5447K, external 0K/0K, paused 22ms E/BatteryService( 2672): TMU status = 0 D/dalvikvm( 7217): GC_FOR_MALLOC freed 17K, 49% free 2800K/5447K, external 1200K/1712K, paused 13ms I/dalvikvm-heap( 7217): Grow heap (frag case) to 7.451MB for 1228816-byte allocation D/dalvikvm( 7217): GC_FOR_MALLOC freed 0K, 40% free 4000K/6663K, external 1200K/1712K, paused 13ms D/dalvikvm( 7217): GC_CONCURRENT freed 1K, 40% free 3999K/6663K, external 1200K/1712K, paused 2ms+2ms D/dalvikvm( 7217): GC_FOR_MALLOC freed <1K, 40% free 3999K/6663K, external 1200K/1712K, paused 13ms I/dalvikvm-heap( 7217): Grow heap (frag case) to 9.451MB for 2097168-byte allocation D/dalvikvm( 7217): GC_FOR_MALLOC freed 0K, 32% free 6047K/8775K, external 1200K/1712K, paused 14ms D/Unity ( 7217): onResume I/GLThread( 7217): onResume tid=10 D/SensorManager( 7217): registerListener :: handle = 0 name= K3DH Acceleration Sensor delay= 20000 Listener= com.unity3d.player.UnityPlayer@405469a0 E/SensorManager( 7217): =======>>>Sensor Thread RUNNING <<<======== D/SensorManager( 7217): registerListener :: handle = 1 name= AK8975 Magnetic field Sensor delay= 20000 Listener= com.unity3d.player.UnityPlayer@405469a0 D/dalvikvm( 7217): GC_CONCURRENT freed 4K, 31% free 6061K/8775K, external 0K/1200K, paused 1ms+2ms I/ActivityManager( 2672): Displayed com.madfingergames.SamuraiII/com.unity3d.player.UnityPlayerActivity: +1s225ms I/GLThread( 7217): noticed surfaceView surface acquired tid=10 W/EglHelper( 7217): start() tid=10 I/WindowOrientationListener( 2672): orientation = 358.99875 Tilt = 55.885292 -- 0 , 5 , 7 D/libEGL ( 7217): loaded /system/lib/egl/libEGL_mali.so D/libEGL ( 7217): loaded /system/lib/egl/libGLESv1_CM_mali.so D/libEGL ( 7217): loaded /system/lib/egl/libGLESv2_mali.so D/CLIPBOARD( 4318): Hide Clipboard dialog at Starting input: finished by someone else... ! I/ ( 7217): !@Mali Android API Version : 7 [1317196322] D/Unity ( 7217): Creating OpenGL ES 2.0 context (RGB16 565 24/8) W/EglHelper( 7217): createContext com.google.android.gles_jni.EGLContextImpl@40527638 tid=10 I/GLThread( 7217): noticing that we want render notification tid=10 W/GLThread( 7217): egl createSurface W/EglHelper( 7217): createSurface() tid=10 W/IInputConnectionWrapper( 4318): showStatusIcon on inactive InputConnection D/CLIPBOARD( 7217): Hide Clipboard dialog at Starting input: finished by someone else... ! W/GLThreadManager( 7217): checkGLESVersion mGLESVersion = 131072 mMultipleGLESContextsAllowed = true W/GLThread( 7217): onSurfaceCreated D/Unity ( 7217): onSurfaceCreated W/GLThread( 7217): onSurfaceChanged(800, 480) D/Unity ( 7217): onSurfaceChanged 800x480 D/Unity ( 7217): view is 800x480 I/GLThread( 7217): sending render notification tid=10 D/Unity ( 7217): initUnity D/Unity ( 7217): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0' V/Unity ( 7217): Mono path[0] = 'assets/bin/Data/Managed' V/Unity ( 7217): InitializeMonoFromMain OK (47fc0f00) V/Unity ( 7217): PlayerInitEngineNoGraphics OK V/Unity ( 7217): GL_EXT_CHAINFIRE3D GL_EXT_texture_format_BGRA8888 GL_IMG_texture_format_BGRA8888 GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil V/Unity ( 7217): V/Unity ( 7217): Creating OpenGLES2.0 graphics device V/Unity ( 7217): InitializeGfxDevice OK D/AudioPolicyManager( 2538): HPH volume levels.... => music_hph 7, radio_hph 7, tts_hph 7 D/AudioPolicyManager( 2538): SPK volume levels.... => music 7, radio 7, tts 7 D/AudioPolicyManager( 2538): mCurDevice is 2 D/AudioPolicyManager( 2538): return MUSIC_SPK index D/AudioPolicyManager( 2538): mCurDevice is 2 I/AudioFlinger( 2538): start output streamType (0, 3) for 1 V/Unity ( 7217): Non platform assembly: data-0x4806c008 (this message is harmless) V/Unity ( 7217): Non platform assembly: data-0x29ba48 (this message is harmless) V/Unity ( 7217): Non platform assembly: data-0x4901a008 (this message is harmless) V/Unity ( 7217): Non platform assembly: data-0x2bc010 (this message is harmless) I/Chainfire3D( 7217): [Chainfire3D][EGL][com.madfingergames.SamuraiII] eglGetProcAddress(procname=eglGetSystemTimeFrequencyNV) NOT FOUND I/Chainfire3D( 7217): [Chainfire3D][EGL][com.madfingergames.SamuraiII] eglGetProcAddress(procname=eglGetSystemTimeNV) NOT FOUND V/Unity ( 7217): PlayerInitEngineGraphics OK V/Unity ( 7217): Non platform assembly: /assets/bin/Data/Managed/UnityScript.Lang.dll (this message is harmless) V/Unity ( 7217): Non platform assembly: /assets/bin/Data/Managed/Boo.Lang.dll (this message is harmless) I/dalvikvm( 7217): Total arena pages for JIT: 11 I/LicenseChecker( 7217): Using cached license response I/WindowOrientationListener( 2672): orientation = 358.89822 Tilt = 56.5117 -- 0 , 5 , 7 I/WindowOrientationListener( 2672): orientation = 357.20068 Tilt = 56.309135 -- 0 , 5 , 7 D/dalvikvm( 2672): GC_EXPLICIT freed 662K, 47% free 9276K/17415K, external 2860K/3379K, paused 76ms I/InputReader( 2672): dispatchTouch::touch event's action is 0, pending(waiting finished signal)=0 I/InputDispatcher( 2672): Delivering touch to current input target: action: 0, channel '40b17430 com.madfingergames.SamuraiII/com.unity3d.player.UnityPlayerActivity (server)' I/InputDispatcher( 2672): Delivering touch to current input target: action: 0, channel 'PointerDevice-4924 (server)' I/InputReader( 2672): dispatchTouch::touch event's action is 1, pending(waiting finished signal)=0 I/InputDispatcher( 2672): Delivering touch to current input target: action: 1, channel '40b17430 com.madfingergames.SamuraiII/com.unity3d.player.UnityPlayerActivity (server)' I/InputDispatcher( 2672): Delivering touch to current input target: action: 1, channel 'PointerDevice-4924 (server)' I/WindowOrientationListener( 2672): orientation = 354.48694 Tilt = 46.388493 -- 0 , 5 , 6 D/Unity ( 7217): time to quit.. D/Unity ( 7217): onPause I/GLThread( 7217): onPause tid=10 I/Main thread( 7217): onPause waiting for mPaused. I/DEBUG ( 7126): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG ( 7126): Build fingerprint: 'samsung/GT-I9100/GT-I9100:2.3.5/GINGERBREAD/XXKI3:user/release-keys' I/DEBUG ( 7126): pid: 7217, tid: 7234 >>> com.madfingergames.SamuraiII <<< I/DEBUG ( 7126): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 000000ac I/DEBUG ( 7126): r0 00165778 r1 afd4636c r2 00000000 r3 00000000 I/DEBUG ( 7126): r4 47242720 r5 47fc0f00 r6 47fc7ec0 r7 00000078 I/DEBUG ( 7126): r8 47198ec8 r9 47fc7ec0 10 00100000 fp 48ca1e0c I/DEBUG ( 7126): ip 00000000 sp 48ca1de8 lr 47036994 pc 47036764 cpsr 60000010 I/DEBUG ( 7126): d0 4448000044480000 d1 0000000000000000 I/DEBUG ( 7126): d2 43f0000043f00000 d3 00000000437f0000 I/DEBUG ( 7126): d4 437f00003f000000 d5 4b7fffff00ffffff I/DEBUG ( 7126): d6 4036000000000000 d7 401b000000000000 I/DEBUG ( 7126): d8 00000000000d8ec6 d9 0000000000000000 I/DEBUG ( 7126): d10 0000000000000000 d11 0000000000000000 I/DEBUG ( 7126): d12 0000000000000000 d13 0000000000000000 I/DEBUG ( 7126): d14 0000000000000000 d15 0000000000000000 I/DEBUG ( 7126): d16 6000000000010001 d17 0000000000000000 I/DEBUG ( 7126): d18 42eccefa43de3400 d19 3fbc71c71c71c71c I/DEBUG ( 7126): d20 40080000000