yashsingh1/xdaforums huggingface dataset:
[HD2 Android Q&A, Help & Troubleshooting and Genera] twoborg:
Just one advice... do not overwritte your actual libaudio.so just rename it to libaudio_old or something else.

Copy the new libaudio.so in system/lib and tap and hold ond the file. You'll get a new menu ... choose premissions and enable read and write for owner... and just read for all other (user and group)

If all set as told you will get rw-r--r-- shown in root explorer (i'm using it and not sure how are premissions shown in other file managers...)

After and only after you set the premissions restart the phone :)

Issue with this lobaudio is that you cant use bluetooth headset when making a call...but you can use viber and gsm phone without issues ... if you need bluetooth go back to the libaudio_old rename it and restart the phone.....
[HD2 Android Q&A, Help & Troubleshooting and Genera] Axel85:
ok i ve only installed the zip file,i don t need the bluetooth headset.Untill now seems to work
[HD2 Android Q&A, Help & Troubleshooting and Genera] swreclame:
yes but that libaudio.so has the dont remembering volume level problem in calling out...
[HD2 Android Q&A, Help & Troubleshooting and Genera] nphaibk:
some solution

check out my findings here
[Nook Color Q&A, Help & Troubleshooting] knacht:
Hi Guys,

today I orderd my Nook Color and i am really excited. In Fact iam not interest into the reading functions, i just want to ust it as an Android Tablet.

Furthermore i am from Germany, so i believe iam unable to get an account,right?. I read the following on nookdevs:

"Before rooting, you need to complete BN's registration process, you will not be able to link your NC to your BN account to buy books after rooting. Do Not Proceed with Rooting unless the Nook is Registered, You will not be prompted to register with BN once you have completed the Root Process.

I believe i dont need an B&N Account at last, don't i? Or is there something i am missing?

Greetings from Germany
[Nook Color Q&A, Help & Troubleshooting] I Am Marino:
If you don't ever want it as a e-reader, possibly. I'm curious myself.
[Nook Color Q&A, Help & Troubleshooting] sibyy:
Since you can run Clockwork Recovery from an SD card and install alternative ROMs that way I would think that you won't need to register.

However someone more experienced can voice her/his view.
[Nook Color Q&A, Help & Troubleshooting] lesdense:
I've always assumed that the main reason you were supposed to register before rooting was that you couldn't register after rooting, but that the only reason to register was to be able to access Barnes & Noble ebooks. If you can't access B&N (as evidently is the case overseas) or you don't care about being able to access their content then I don't think it would matter if you didn't register. Now, I know you can un-root to go back to stock but I don't know if in that un-rooted state you could then register a device.
[Nook Color Q&A, Help & Troubleshooting] Rogue Leader:
I think you have to register to access the device stock. However if you plan to wipe the internal memory from day 1 like I did, I think it doesn't matter.
[Galaxy Ace S5830 General] yoyigo07:
My phone has kpe version of gingerbread, and GPS doesn't work (but do worked with froyo).

Anybody has the same problem?
[Galaxy Ace S5830 General] peeter123:
No problem here, used GPS twice this week. Try a debugging app like GPS Status and try if you can find any satellites.
[Galaxy Ace S5830 General] yoyigo07:
I did but i can't find any satellite. Also I saw many phones with gingerbread had this problem, like htc.

I remember in froyo i put this code: *#*#3214789650#*#* to locate the satellites, but in gingerbread doesn't work
[Galaxy Ace S5830 General] sahilkhurana:
You can use :

GPS test Free version : https://market.android.com/details?id=com.chartcross.gpstest&feature=search_result
[Windows Mobile Apps and Games] stephj:
Another example of C++ Win32 minimalist programming from the 'stephj' stable. The whole lot fits in one 17Kb executable.

The peg version of 'solitaire' as usually played with a wooden board and marbles. To play, hop one counter over another into an empty square on the far side either horizontally or vertically, and remove the counter that has been jumped over. Click or tap the counter you wish to move, and if it can be moved, all possible target positions for it will be highlighted in dark grey. Click or tap one of these targets and it will hop over and remove the 'jumped over' counter.

The object is to end up with one solitary counter in the middle of the board. Easier said than done, so there is a useful 'Undo' function allowing you to back out the previous move, all the way back to the starting pattern if you wish. Try that with the real marble version! There are fourteen patterns from which to start, the default being the 'Classic' starting position. All are solvable, start with the Cross pattern if you are struggling!

Here's the clever stuff:- It will run on any ARM powered Pocket PC or Smartphone from 2003 onwards. (ARMv4 onwards, possibly even 2002, I haven't had chance to test it on this platform.) It will also handle any sized screen as it dynamically resizes to fit it. Portrait, landscape, square or HVGA. Who cares, bring it on! The HVGA compatability should help quell the increasingly vociferous HD Mini owners, who are not too keen when Apps look a mess on their devices.

A Smartphone has no touch screen, and as such the white dot appears as a cursor. Move it with the D-Pad to the counter you wish to move and press the centre button. Possible targets appear dark grey as above, move the cursor to the target, and press the centre button again to hop over.

The program is aware when you run out of possible moves and will tell you so. Land the last counter in the middle hole to successfully complete the puzzle.

On your device the card game Solitaire provided by Microsoft, is included as part of the standard OS. It exists as a .lnk to the real executable. This program is an .exe file of the same name but it identifies itself to Windows Mobile as PegSolitaire so that it will not conflict with the cards game, if they are running simultaneously.

It is possible to drop the executable into \Windows\Start Menu\Programs\Games and it will live next to the real MS Solitaire program link - See the StartMenu image. If on your device the card game is stored here as Solitaire.exe, rename the attached file to 'Peg Solitaire.exe' or whatever you want to call it.

Only the executable is required, as all the DLLs it uses are already on your device.

It used to have quite nice 3D rendered counters, but the trials and tribulations of getting it to run on as many different displays as possible, without it looking dreadful, was just not worth the hassle. Eventually I opted to drop the 3D stuff for the retro look, as seen below.

Happy puzzling!
[Windows Mobile Apps and Games] stephj:
Patterns bug.

If you were one of those who downloaded this before the date of this post, there is a bug in the shapes section of the menu.

The Circle, Double Arrow and Diamond patterns did not match the menu. They pointed to the next one of these three.

This problem has now been fixed and the app reloaded.

My apologies for the inconvenience.
[Windows Mobile Apps and Games] stephj:
CE version added.

This has now been ported over to run on ARM powered CE devices.

Do NOT run the CE version on your Windows Mobile phone or Smartphone, and likewise, do NOT run the phone version on a CE device.

If you do, the display looks awful. You have been warned.

Happy puzzling, stephj.
[Windows Mobile Apps and Games] :
CE version added.

Doesn't work in Windows Embedded CE 6.0 Professional (800x480): Initial screen properly shown (looks great), but then no reaction to stylus.
[Windows Mobile Apps and Games] stephj:
I have run this on the 4.1 and 5.0 CE SDK emulators, and it works a treat. Unfortunately I do not have a real 'CE' device to test it on but I may be able to get access to one if required.

Remote debugging can prove to be a bit awkward but here goes......

First of all. - Nothing happens until you click or tap on a yellow counter that you can actually move, when the destination 'hole' is then illuminated in dark grey. Tap on this dark grey hole to jump the counter over.

Do the menus work when you tap on them?

What exactly are you trying to run this on? Make model etc.

The program responds to the WM_LEFTBUTTONDOWN message sent to the app by the operating system. This is usually the resonse to a mouse click or screen tap.

Second, run the attached, and what does it report. It returns the co-ordinates returned by the GetClientRect() function.

It should show "Main x x x x - Menu x x x x" with a black bar 20 pixels high across the bottom of the screen, where x represents a value returned.

Report those values or post a screen shot we will use that for starters.......
[Windows Mobile Apps and Games] :
1) CE 5.0 inbetween is very outdated (but some devices still are based on it), since 2009 CE 6.0 dominates. CE 4.2 you probably only can find in a museum. Emulator with an CE 6.0 image is available from MS free of charge.

2) It shouldn't be of any interest what device (Make, Model) your 'PEG SOLITAIRE for CE 'is planned to be run on. You claimed it should "run on ARM powered CE devices". No restrictions made.

3) Menu seems to work, items are accessible.

4) Result of GetRect is: Main 0 0 454 800 Menu 0 0 24 800

BTW: I'm no longer interested in this game, in no case I'll become a beta-tester.
[Windows Mobile Apps and Games] stephj:
There is no such thing as a Standard SDK for CE 6.0 like there used to be with 4.2 and 5.0

http://blogs.msdn.com/b/ce_base/archive/2006/12/14/what-exactly-is-an-sdk.aspx

Looks like the OEM's have all gone their own way, anyway.

Under CE 6.0 if you don't have the SDK for the device, which is probably totally proprietary, and not public, then you can't test it in a debug environment, and hence find out what the OEM has changed on the device.

So the disclaimer is now, "Should run under CE 4/5, may or may not run under CE 6.0"

Looks like days of a generic application are over. It's hardly worth the effort.
[Windows Mobile Apps and Games] :
Windows Embedded CE 6.0 image exists, also Windows Embedded CE 6 SDK exists

FYI

CE 6 image:

http://www.gpspassion.com/forumsen/topic.asp?TOPIC_ID=76695&whichpage=2#963026

CE 6 sdk:

http://blogs.msdn.com/b/obloch/arch...sdk-not-installing-on-visual-studio-2008.aspx
[Windows Mobile Apps and Games] stephj:
Thanks for that.

Here's the WINCE_6.0.BIN image running in the device emulator.

Solitaire runs a treat.
[Windows Mobile Apps and Games] CE Geek:
I can confirm that both versions work - and both look great, running in full screen - on the CE 6 netbook (both 800x480 and 1024x600) as well as on a 7-inch Windows Embedded Compact 7 netbook. :)
[Windows Mobile Apps and Games] tobbbie:
Does not run on WinCE 3 (Windows Mobile 2002) - tested (and failed) on a QTEK 7070.
[Windows Mobile Apps and Games] Claren Cox:
This game is very interesting. Do you like this puzzle?
[Windows Mobile Apps and Games] stephj:
This program was originally written using Embedded C++ using the WM 2003 and CE 4.2 Standard SDKs.

I have reinstalled Embedded C++ 3.0 and the WM2002 SDK, and the WM2002 Smartphone emulator will not run it the code that works on WM2003.

There are some very subtle nuances between WM2003 and WM2002, which will have to be addressed before it will run properly. I'm on it, but it may take a few days.
[Windows Mobile Apps and Games] tobbbie:
This was not meant as a challenge - but if you want to pick that up I will recheck it. No hurry needed anyway - the device is in the museum drawer :-)
[Windows Mobile Apps and Games] stephj:
Now updated to 1.6

PPC/Smartphone version now rebuilt under the WM2002 SDK. Runs on all versions from WM 2002 to WinMo 6.5.3

As mentioned there were a few oddities to be overcome in trying to retro the thing. Under WM2002 SystemParametersInfo() - used to detect the device platform - PocketPC or SmartPhone, fails with access denied, if it is called before the main window is created. Later versions of WM don't care.
[Windows Mobile Apps and Games] tobbbie:
Now runs on the WM2002 as well - tested on a Qtek 7070 :-)

I only wish there was a demo mode that brings the shapes to a solution - or something like a roll-back when you feel in a dead end situation.

Oh well - and something obvious: why not have an "Exit" Menu item?! This is missing in all your programs and useful for smartphone where you have no Window Close button.
[Windows Mobile Apps and Games] stephj:
The roll-back option already exists as the Undo option on the menu. You can roll it back to the original position if required, by the repeated use of it.

The use of a Program Exit option was discouraged by Microsoft in their original Window Mobile interface programming guide, as the programs were meant to sit in the background of the machine until reactivated.

In this case, this program only uses about 70+ Kb of memory when it is running, hardly a show stopping drain on the available resources.

But, if you want it, why not? Now included as 'Exit' on the main Solitaire menu. Program replaced in post #1.
[Windows Mobile Apps and Games] tobbbie:
Oh well, you are right - did not notice this. One thought for usability: Can you assign this function to the "2" key - which is usually directly beneath the cursor/D-pad? This could much ease the navigation as it saves you from the "Menu-scroll-enter" sequence. For touchscreen devices a dedicated tap-field could help. I thought suggesting the "back" key for that, but this has a system wide purpose and should not be captured.

I know and I never liked that. If the potential automatic close would also save the current state of any application it would be ok, but it seems that MS has not put THAT to their guidelines. Consequently I would still like to have control which programs run and which not. Other programs have even put that configurable (e.g. Oxios ToDo or Papyrus) but that is overkill I think.

As I use XBAR I can end any running program any time, but part of the menu is better. Thanks for this!

More thoughts for improvements:

show possible moves e.g. by overlaying arrows to the jumps, assigned to a key on smartphone (1 or 3, as 2 should be "Undo")

autosolve feature (animated :-) - from any starting point or possibly with loadable solution paths from the standard start conditions)

coloring adapted to the active color scheme or selectable

skinnable board and pegs

It could be endless and I know that hardly anyone cares for such simple games in the age of animated 3D and Surround sound.
[Windows Mobile Apps and Games] stephj:
Some of this will be implemented, some of it won't.

Like 5x5 it is a dual platform program, the same executable runs on PocketPC/WinMo Professional and SmartPhone/WinMo Standard. Usually you would release two separate versions each built under the corresponding SDK. This single program looks at which platform it is running on, and behaves accordingly. This means it has to exist with somewhat of a split personality. Some code from one platform must not be run under the other, and vice versa.

Linking the '2' key to the 'Undo' option on Smartphone should be quite easy. Update... Done!

The D-PAD and enter is ignored under PocketPC/WinMo Pro. Under Smartphone, when a suitable counter is selected with enter, the target holes are displayed. I will make the D-PAD respond if it is moved toward a suitable target hole by 'jumping over' it immediately, thereby saving two extra depressions of the D-PAD.

The demo solution option from each pattern starting position could be added, I can quite easily lift some of the code out of 5x5 to do this, as it is a very similar setup. But first I have got to get the solutions! This may take some time........ I'll create a modified version of Solitaire to write out the Undo array if the solution is completed successfully. Once all patterns have been completed, build the data file to load as a program resource later.

Skinning: Looks good but it is a total pain in the butt. It used to have nice 3D rendered marbles and holes, but trying to get it to work and look good on lots of different sized displays turned into a nightmare. Eventually I opted for the vanilla option and dynamically scaled it to fit within 90% of the narrowest side of the display. The code figures this out, and centres the board, having raised it just enough to fit the messages across the bottom.

Colours from a pick list: I'll have a think about it.

"I'll be back"
[Windows Mobile Apps and Games] tobbbie:
Thanks - that was fast!

Will see how well that works. It still seems to rely on your selection to show possible options for the selection. What I was after is to show ALL possible moves of ALL items - probably only by pressing a special key. So you can decide which item to move.

No hurry - this is a true nice-to-have only. Hunting for solution patterns may be a tedious task. I wonder if there are generic algorithms to solve these (no?).

Not needed to beautify on the programming level (3D rendering), but simple skinning? I mean just pick the unscaled (upper left) part of a delivered picture for the items to map. This could be board, marbles, holes and background. No sophisticated scaling or positioning. While scaling could be an easy option to supply similar look on all resolutions.

No hurry here either and also no problem if this is off your list.

Thanks for your continued efforts, much appreciated.
[T-Mobile LG G2x] chubb16:
Did anyone else notice that when the volume is anything other than full blast the volume seems very low?
[T-Mobile LG G2x] regP:
I notice it on gingerbread ROMs but stock seems fine to me.
[T-Mobile LG G2x] msage:
Have you tried turning on DTS mobile in the music player? After I enabled it I noticed a boost in volume across all applications but in general I do feel the volume is rather low. It seems perfectly loud during speakerphone calls but not so loud during some other activities. I kind of feel like it varies from program to program, some seem loud while others don't. For instance Youtube videos seem to have a veeery low volume while Angry Birds is loud as hell.
[T-Mobile LG G2x] chubb16:
I just turned on dts today while listening to music. See how that goes.
[T-Mobile LG G2x] v8dreaming:
DTS only works for the stock apps. There is an app. in the market called volume+ (Sound Boost) for .99, I think, or you can get it for free from his website. It tells you the link to his site in the about app. part. It only works on GB roms though.

I'm using it and can finally hear the music when using Last.fm etc.

The EQ part doesn't work very well on the GB leak though.
[T-Mobile LG G2x] southerncomfort76:
I was about to post a question relating to this. Im just coming from ATT Captivate, and always used AUX jack plugged into stereo in my truck. With my Cappy, I used PowerAmp music player paired with either Voodoo, or AudioBoost if the ROM for the day didnt have Voodoo.

I tried that Volume Boost today with the G2x. Not even close to what I expected. AudioBoost dev emailed me and told me that that app is only good for SGS family, so Im in desperate need of a booster for headphone jack. Ideas?
[T-Mobile LG G2x] rexxxlo:
when using the phone its very low and speakerphone is so quiet you have to hold the phone right next to your ear

the bluetooth does the same thing

im using the gingerbread leak but changing roms to see if its phone related or rom related
[T-Mobile LG G2x] donbeth:
I find the volume to be low when using bluetooth. Anyway to boost it?
[T-Mobile LG G2x] TurboTsi:
I agree with the volume being really low. It is for some applications and others its fine, but overall its too low. Does anyone know of a volume mod we can do?
[T-Mobile LG G2x] crisis187:
yeah it seems very low, what i did to fix this problem was use volume+ allows you to increase4 volume on speaker, headphones as well as bluetooth headsets now i only have to run the volume at 1/2 the volume to make it loud instead of all the way up and it still being low
[T-Mobile LG G2x] avetny:
in ORIGINAL 2.2 ROM, sound NOT LOW AT ALL !

if you flashed another 2.3.x rom , there sound driver not optimize yet...

Wait official update.
[T-Mobile LG G2x] Irishdoom:
Yeah, I'm running stock all the way, and the speaker volume is where I have issues. I literally can't watch YouTube or really use it as a speakerphone as I have to hold it right to my ear to hear.

I got the wife a MT4G at the same time, and her speaker blows mine away.
[T-Mobile LG G2x] avetny:
menu>settings>sound>volume> everything maximum ? :D

if it still sucks:

http://xdaforums.com/showthread.php?t=1019565
[T-Mobile LG G2x] Hoggles:
I have yet to even root my G2X, 100% stock. Volume and sound quality just sucks on this device. The 1 speaker is not good at all from my experience. I've had several BB's that were way way better with quality and volume clarity.

If you do push the volume all the way up, it gets very distorted, no matter what quality media I'm using and especially with DTS enabled.

No deal breaker for me though.....I don't buy phones to use as a beatbox or watch movies ;) I have a home theater for that purpose :D
[T-Mobile LG G2x] slickerxcuh:
I use this application called PowerAMP and it has a preset for your phone to play music through Speakerphone mode, and it is loud!. You can definitely hear the difference, even if I listen to music through a headset.

Uploaded with ImageShack.us
[T-Mobile LG G2x] greengoldmello:
Can you post a link to the volume plus app? I can't find it
[T-Mobile LG G2x] crisis187:
avetny posted the link earlier but here is a fresh link, i was wrong got it off xda not market sorry about that

Volume+: http://xdaforums.com/showthread.php?t=1019565
[T-Mobile LG G2x] greengoldmello:
Oh ok i see it. Problem is, like the Equalizer app, its 2.3 only :(
[T-Mobile LG G2x] rexxxlo:
Well I rolled back to eaglesblood so I can't use this anymore

But eaglesbood is still just as quiet

I wish I would have stuck with a blackberry and bought a tablet atleast my phone woulx work so I could attempt to figure out the android OS with out being crippled with no pbone,its too bad cuz I love linux.
[Nook Color General] mross22:
http://online.wsj.com/article/AP0992f81c6c6249288b279248979d7b3c.html

thoughts?
[Nook Color General] dsf3g:
"This deal is all about the device," said Sherif Mityas, a partner in the retail practice of global management consulting firm A.T. Kearney. "As Apple proved, you need to have the content and the device. Malone has the content, and Barnes & Noble has the device. You're not buying the stores; you're buying the Nook."

These are my thoughts exactly. The big question going forward is whether a pure hardware manufacturer can survive going forward, or whether you're going to have to offer a device as well as its content, following the path trailer by Apple (and which Amazon appears to be gearing up to follow also).
[Nook Color General] boxcar8028:
I can see it now... Malone's / Barnes & Noble / CyanogenMod

CyanogenMod's IPO in 6 months

its all in the pricing for the tablets, i mean if you can get a xoom for $250 do you really think you'll buy a nook.
[Nook Color General] NewZJ:
7 inch xoom? 10 too big