yashsingh1/xdaforums huggingface dataset:
[Android Software Development] EleCtrOx666:
And what's the purpose of that?

'Cause battery consumption will not decrease with that, instead with white it'll be worse.

Better for the eyes? I don't think so.
[Android Software Development] dirtsky:
I started using this last night and im using the amber mode. and it is so easy on the eyes.
[Android Software Development] FK1983:
SE Xperia Play, working perfectly!

Looking forward to seeing what this will allow us to do, riptide gp anyone?!

Had the same issue, just turn "reduce texture size" off and it will work :)
[Android Software Development] ock:
Just saw this featured on Appbrain's RSS feed. Congrats!

Sent from my GT-I9000
[Android Software Development] xaueious:
Having trouble looking for the APK on my Acer Liquid E here in Hong Kong, Hutchison Three...
[Android Software Development] tcchuin:
it's working on my samsung galaxy 5 :),so theoritically it should work on any devices using same chipset.improvement of performance in angryt bird observed.
[Android Software Development] Bickmista:
tested on archos Gen 8 (not by me) does not install correctly, and with a manual install the device locks up and does not restart
[Android Software Development] dilzo:
Hey, I was wondering if I would be able to play some gameloft games if I install a Plugin, because I have some compatibility issues but I know my phone can play them. So is there anyway you can make them work thanks. Oh and my phone is G3.
[Android Software Development] BeelzeM:
Probably a stupid question because of the legal issues. But is anyone working on plugins or has anyone made a plugin themselves already?

Does it mean these plugins will never see the light of day as public releases op XDA? If not, when are these expected?

I wish I had experience with these formats. :o
[Android Software Development] kaysola378:
Has anyone tested this on the Dell Streak?
[Android Software Development] smallba:
Working on HTC EVO 4g running Myn RLS5
[Android Software Development] flo90:
Work on DHD??
[Android Software Development] TML1504:
regarding the plugins, take a look here:

http://xdaforums.com/showthread.php?t=1068567

:D:D:D
[Android Software Development] crypticc:
Hi -

I purchased cf3f pro, and rooted using this method ...

http://xdaforums.com/showthread.php?t=1056334

and flashed xe7 ontop.

when I run cf3d says I don't have root.

that's the only app that says that, e.g. quickboot brings up superuser as normal.

any ideas?

EDIT: uninstall/refund of pro version and then re-run then fixed it?
[Android Software Development] Chainfire:
There's an issue with superuser... sometimes after you just installed something, you run it and it asks for superuser, the screen can "get lost", access will be denied, and the only thing you can do is reboot to fix it. I've run into it myself a lot during development. Probably what happened. Uninstall/reinstall also works, but reboot is often quicker :D
[Android Software Development] crypticc:
Thank you. Re purchased pro. Seems better now. Is that why samurai ii I quickly bought and downloaded said device not supported when i ran it?

I've just refunded that one while i had the chance so I get one more try if there's any tip.

Update. Dungeon defender hd Intro and first 20 seconds of tutorial work very smooth then keeps returning to home before any real game play? I realise this isn't a support forum but I saw enough to know I need this working on my sgsii. :) help/tips please
[Android Software Development] 0vermind:
Glad to hear this. Any noticeable performance effects? Either negative or positive... would be helpful to know, as I have a Droid.

Here's my question for the Dev: What would the likely effect be on phones with less than 1GHz processor? Would it help it because the processor doesn't have to work as much because we are lowering graphics quality? Or, would it actually hinder our performance?
[Android Software Development] Chainfire:
The important part is that the device supports OpenGL ES 2.0. I put 1ghz in the description because all 1ghz devices have it, as far as I know. It's not a "hard" limit or anything. Also in action, CF3D may use some CPU power... the slower your device, the more you are going to notice it :P
[Android Software Development] Phk:
*** Chainfire, as you requested in a thread, i'm moving a similar other Thread here ***

Right now we've probably all found plugins to Chainfire3D Driver online.

But some strange things happen on some games.

Example:

- Lets Golf 2 HD : Still no Textures, all is white with correct poly+lightning.

- Dungeon Defenders: Segmentation Fault @ Chainfire's driver

So I need to ask this to someone who has been using different plugins, because I doubt of these plugs i got online:

» Do they work with any of the above two games?

thanks

Phk
[Android Software Development] shaolin95:
So if I understanding this , I am supposed to be able to get a Tegra 2 game like Riptide which has wrong or missing textures in my Galaxy S and make it work by using this program to "translate" for me...sort of Direct3D like?
[Android Software Development] smallba:
Riptide on Evo, with desire HD shader fixed color and choppy issue

Sent from my Mynized EVo 4G
[Android Software Development] arpruss:
If that happens, if you've got your device always set to enable USB debugging, you can recover from that by using adb shell, and then:

su

setprop persist.cf3d.nightmode disable

Then rotate device to get the screen to redraw, and you'll be recovered.
[Android Software Development] arpruss:
It's great that you added the RGB adjust.

While I think CF3D's nightmode is great, one more thing would make it even better: have an option to convert the bitmap to monochrome (e.g., by averaging the channels or by a more sophisticated means) before making the color adjustment. Currently, if there is any pure green or pure blue stuff on the screen and you switch to red mode, it disappears completely. I don't know if this can be done efficiently without significantly slowing the device down.

p.s. My (free) SuperDim brightness profile utility (which lets you change brightness to lower levels than the OS settings normally allow) has support for including a CF3D nightmode setting in its profile. Thanks for making CF3D's nightmode easy to control programmatically.
[Android Software Development] edru:
Any chance of you merging the code for this with CM7?

Like just the basic functions of the thing; script install (or maybe not needed if fully merged) and driver selection. Still keep a pro version on the market end to get the more detailed options.
[Android Software Development] Chainfire:
Pretty much no chance in hell. I don't have much love for CM :)
[Android Software Development] Bec07:
"Like!" because I don't either :D

Well I was going to complain about tegra (got an awesome acer iconia with a full USB! omnomnom mobile HDD!) it lacks something called "neon" or "vfp" dunno and I have to use a software decoder for some videos.

Anyway, any chance to get this working on honeycomb?

IMHO google should hire you, Chainfire, or they will finally get the fragmentation the bad mouths were talking about since forever.

If I was google I'd hire you :D
[Android Software Development] shaolin95:
So Chainfire...any chance of getting shaders for Galaxy S users? I know there are too many phones out there but the Galaxy S is a MAJOR one since every carrier has variations of it so it is worth the effort I think. :-)
[Android Software Development] Robboftw:
I've got this installed on my Galaxy S II and when installed, I get some random lagging when watching videos with the default player. Any thoughts?

If I uninstall it, the lagging disappears.

Edit: Fixed it.
[Android Software Development] oleost:
Custom shaders is possible on every device, people "just" have to create them.

Why do you ask, are there any game that have shader issues on your device ?
[Android Software Development] shaolin95:
The "just" part is the problem and since he created shader for Galaxy S2 I was hoping he would do it for Galaxy S which a LOT more people has.

So far I know of Galaxy on Fire 2 with the smoke rendering as black squares.
[Android Software Development] nightranger73:
Chainfire said that other had to do shaders... how could he made it for every game that needed it on every phone?

He's working on many projects and there could be a shader compiler too eventually, but the most of the work have to come from you

Sent from my Galaxy SII

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[Android Software Development] hanschke:
i cannot run gof 2 on my milestone. i run the game. load the 517 mb and only got a black screen and after a few seconds the desktop again.
[Android Software Development] Bec07:
Have you installed the plugins? You need the nvidia one.

Try setting 16bit colors, if it still doesn't work, lower texture size.
[Android Software Development] FuryriderX:
I have a request about the "Reduce Texture Size" option.

I have to have this checked to play Galaxy On Fire 2 (which i actually paid to play the rest, it reminded me a lot of Freelancer, which i massively enjoyed) - but it makes the button text very ugly. Workable, but ugly.

Can there be more than one level for this option? I.E. reduce by 25%, reduce by 50%, reduce by 75%, etc? Or is it more complex than that? I'm sure that an 'in-between' setting would be appreciated, especially down the road as more and more games are made for the tegra chipset that we would still like to use on our other devices.
[Android Software Development] tolis626:
Well,issues with GOF2 on my SGS2 include the text disappearing is some dialogues(No problem when I have audio,but not all dialogues have audio),some,although rare,situations where a part of the sky becomes a huge black rectangle,and that at some angles(I think) all stars disappear from the sky.I am,by the way,using the Unroll Textures option,which seems to improve things a whee bit.

Although I have to admit,graphics are drool-worthy! :eek:
[Android Software Development] Chainfire:
Is anybody having the "disappearing skybox" issue on GOF2 on a non-SGS2 ?
[Android Software Development] shaolin95:
First of all I KNOW what he said...making it bold is not needed.

Second he already did one for S2 so that is why I asked HIM specifically. What good is the app if games are going to have weird stuff due to shader issues. Do you think we all know how to do the shaders? Last I though this was not game specific. If it is then yeah it would be impossible for him to do.
[Android Software Development] nightranger73:
Yes

They are game specific. You have to dump shaders from each game (options in cf3d) and modify them

Sent from my Galaxy SII

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[Android Software Development] Thunder Droid:
We have just confirmed that this now works on the HTC Thunderbolt, here is the xda link for the instructions,

http://xdaforums.com/showthread.php?t=1137034

THANKS Chainfire!
[Android Software Development] shaolin95:
Darn it...then I am going to have to learn this. :eek:
[Android Software Development] Bec07:
Not on SGS1.

Any chance for a honeycomb port, what are the limitations?
[Android Software Development] WaveMaster1406:
Great work!

lets go to play now!
[Android Software Development] tolis626:
Read my post just above yours...Always wanted to say this! :D

Anyway,yes,I have the issue.
[Android Software Development] oleost:
http://xdaforums.com/showpost.php?p=14812924&postcount=908

http://xdaforums.com/showpost.php?p=14110742&postcount=265

Try to search before posting :)
[Android Software Development] Chainfire:
I might have an idea what may be causing the GOF2 issues, but I need to talk to a shader-expert I know about that.
[Android Software Development] enzografix:
Great news :-)
[Android Software Development] TheMathMan:
Any news on HW Solitaire... I'm sad...
[Android Software Development] yeahtyeaht:
is dungeon defenders working with chainfire?
[Android Software Development] maikonbona:
I know that the application is for phones with 1ghz processor, but I saw that some users used the x10 mini and it worked, so I went to test the Samsung Galaxy 5 and the unit goes into infinite loop on startup after installing the drivers.

Anyone had similar problem and knows how to solve it have?

;)
[Android Software Development] tolis626:
Well,the x10 mini uses the Adreno 200,which is the same GPU as the Desire and Evo 4G,which are 1GHz phones.Dunno what GPU the Galaxy 5 uses though.I have to say,the performance of the Adreno 200 on the x10 mini's 320x240 matches that of my Desire HD's with the Adreno 205 and 800x480 screen.OT but anyway! :P
[Android Software Development] sacredabyss:
I had exactly the same problem, I use the same build as well. it just keep saying error, not enough space. But I have 464mb free space in my data.img. Any fix for this?

Thanks in advance.
[Android Software Development] emottier:
+1 same for me.

HD2 AmericanAndroid build 062311
[Android Software Development] nightranger73:
The drivers are installed in system partition (or factoryfs) not on data

Sent from my Galaxy SII

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[Android Software Development] sacredabyss:
I run the build from SD card, my internal memory is actually the data.img, is the system partition then part of the data.img?
[Android Software Development] nightranger73:
Oh well then... I don't think it will work.

There has been someone with the same problem. Look at old posts and search for your error msg.

They've tried to push the libs to /system by hand but I don't think they've had success.

I think the installer look for the mountpoint for /system and it can't find it.

Have you tried the installation through recovery?

Sent from my Galaxy SII

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[Android Software Development] kyrillos13:
@Chainfire, Awesome work :) I will donate to you. I never imagined that i will be able to play 3d games on Samsung Galaxy 3!!
[Android Software Development] drakal:
Great work!

But i have a problem, xhen i want to install on my hd2, i have this message :

ERROR

not enough space available on /system ! Need 715766 more bytes !

Maybe remove some bloatware, rightones, ect ?

but the solution propose by the installer doesn't work...

Apparently the system.ext2 is to small...

how to fix this plz?

I have MDJ Froyo HD

Sry for my english, i'm french.
[Android Software Development] yeahtyeaht:
how can i play dungeon defenders with that
[Android Software Development] tolis626:
Galaxy S II user I suppose?You can't-yet.Chainfire said some pages ago that he's facing trouble with games using the Unreal graphices engine.I think they make very few calls on the GPU or something.Will they play?That's the question we all search the answer for. ;)
[Android Software Development] Kippui:
Does this work on the xoom 3.1? I would like to play snapdragon games on my xoom badly. (yes I searched the thread already)
[Android Software Development] iark:
Wow! Thank you for sharing :-)
[Android Software Development] Andreal:
Try to wipe Dalvik cache in CWM, works for me ;)
[Android Software Development] nightranger73:
Some honeycomb works some doesn't... the one Chainfire used for test loaded 63 libs and couldn't install the libs needed as android is limited to 64 at Max but that's not true for all models and someone else reported it working on other honeycomb devices

Sent from my GT-I9100

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[Android Software Development] K Dotty:
You're a life saver, i accidentally put all the sliders down
[Android Software Development] adamhonghong:
Besides increasing game performance, is there benefits to the system like viewing pics, camera shot...etc?
[Android Software Development] drakal:
How to wipe dalvik cache on HD2 ? :confused:
[Android Software Development] drakal:
k, i delete the boot animation of american droid with root explorer, (11mb!) and it's good ! :)
[Android Software Development] StrmTrooper:
how did you get the full version off the market place i can't find it even when i fix market settings
[Android Software Development] StrmTrooper:
how did you find the full version in the market place, I've fixed market settings but don't see it anywhere
[Android Software Development] tolis626:
Yep,that's the kind of thing I've been asking for for a while now,but no one seemed to know the answer.Or no one cared to give it. :rolleyes:

My problems were with Asphalt 6,which I had bought from the Market on my Desire HD,but I couldn't find it on my Galaxy S II no matter what settings I used.I tried all three plugins,fixing market settings for each many times,rebooting,trying different roms,but nada,zip.I couldn't get it.So I contacted Gameloft Support and they in fact replied to my request for a version that works on my Galaxy S II.They sent me a text message on my phone with a download link from where I got my working Asphalt 6.Yay! :D

I don't wanna sound like I'm advertising,but the game kicks ass(especially graphics) and Gameloft's support is actually very good.

Anyway,there are other apps missing from market for me,so the case is not yet solved...
[Android Software Development] SKAm69:
Can you please provide a zip with chainfire driver so I could manualy flash it from recovery? Unfortunately I can't get my phone s-off, and I've got CWM recovery 2.x ( for 3.x it needs to have s-off in order to install)
[Android Software Development] Chainfire:
Well.... spent most of the day figuring out whats wrong with some games.

BB is still not working, even with my (not yet released) experimental EGL driver. I get some graphics but nothing useful.

Work on the auto-recompiler to fix some common issues with Unreal Engine games (MM, DD) has not really progressed. I hope when I get it semi-running I'll not run into different issues with these games again (ugh)

Spent several hours toying with GOF2 together with a shader expert, but as of yet we simply don't understand the issue with the background, smoke, and text sometimes not being rendered. It's a very weird issue. We've tried a LOT of changes, workarounds, etc. No cigar.

On the bright side, there is progress with the EGL driver, which should ultimately allow a few more things to function, as well letting you be able to force 4x and 16xMSAA (both RT and GOF2 look awesome @ 16xMSAA)

So, the last few days of work have sadly mostly been failures ... As much as I love Mali's raw speed, it does have a number of weird issues. Though of course some of the game problems also happen on non-SGS2.
[Android Software Development] tolis626:
To hell with GOF2.Ok with the black rectangle,but what's with the text?F*ck Tegra,NVidia's making our lives miserable.

Anyway,buy Asphalt 6.You'll love the Mali even more! :D

Keep up the good work pal.You are an inspiration. :)
[Android Software Development] Andreal:
Your device must be rooted (if you have Android on HD2 I think it already is) download Rom Manager, flash clockworkmod recovery, reboot into recovery, go to 'advanced' and 'wipe Dalvik cache'.
[Android Software Development] amapi:
Hello,

i have a problem installing chain3d fire.

On my archos 101IT last official FW rooted with SDE

Install run fine, i click on install drivers, Tablet reboot. I copy nvidia plugin (the zip file) on sdcard. But i never see "install plugins" menu. Each time i launch chainfire 3d i see the menu install drivers (or sometimes install/uninstall/update).

Any idéa ?

Thx
[Android Software Development] StrmTrooper:
samurai 2 vengeance issues

I get really weird texture issues when I'm playing samurai 2 vengeance, especially in the dojo and the main menu but it also appears randomly in story mode. Any suggestions or shader replacements? I have an htc mytouch 4g.
[Android Software Development] shanume:
is there any shader can fix display corruption on backbreaker THD for sgs2?
[Android Software Development] Spartoi:
A non-Tegra version of the game was released recently, maybe you should try that one.

Sent from my GT-I9100
[Android Software Development] Shocky2:
Awesome, looking forward to that being released. :D
[Android Software Development] marinos2000:
hi i am using amricanandroid sd and when i try to install driver i get a not enough space ... what can i do ? on my sd card i have 10 gb free...

sorry for not search but is imposible to do it .... 104 pages :P
[Android Software Development] oleost:
"Free space" search in this thread and the solution is the first thing that comes up, except your post, and mine now..
[Android Software Development] nightranger73:
Hi ChainFire I know you're busy man but is there a way to set night mode to output as BW only? I think it would be readable in many different light conditions with brightness adjustments

Sent from my GT-I9100

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[Android Software Development] tolis626:
Hey guys,was anyone able to play Eternal Legacy HD on a Galaxy S II?Cause it ain't available for it yet.

Thanks! :)
[Android Software Development] Chainfire:
There have been many requests for both B/W mode as well as inverted mode. I'm still looking into these, but they are not easy to accomplish.

In other words, it's on my list, but I'm not sure when (if ever) it will be implemented.
[Android Software Development] Chainfire:
Updated to v2.5:

- Changed CF3D driver version detection, should be much faster

- Minor changes to installation script

- Changed Pro-version detection

- Added installation warnings

- Can now be installed on Honeycomb (still risky!)

- Added backup/restore functionality (Pro)

- Added button to launch an app directly from the per-app settings screen (Pro)

- Added experimental EGL driver (depth buffer, MSAA) (Pro)

- Lots of code refactoring
[Android Software Development] guidoido004:
Not working in my atrix after 2.5 update, it install tue plugin but shows me how not installed
[Android Software Development] Chainfire:
Please explain in more detail exactly what you did, what you expected to happen, and what actually did happen. I cannot understand what is going on from that single line comment :)
[Android Software Development] Shocky2:
Getting black screen with Age Of Wind on the experimental driver, Trial X is working though and looks nice with 4xMSAA.

Will try some more games and report back. :D

EDIT: just tried PES2011 and a few Gameloft games, all working with MSAA, nice job Chainfire!! :D
[Android Software Development] steveman29:
Hello chainfire, after the last update i cannot install any shader. I get this error message "ERROR Could not open ZIP file". Can i do something about it? I also have the pro version and i can't see any MSAA option of the experimental driver. Am i missing something?
[Android Software Development] Shocky2:
The MSAA and Depth Buffer options are under per app settings.
[Android Software Development] Chainfire:
Have been able to replicate the shader install issue. Will be fixed in bugfix update. Try uninstalling and reinstalling the driver, that will likely fix the situation as well.
[Android Software Development] guidoido004:
Just fixed, unistalled plugins, and the app, downloaded app again, reinstalled plugins. Now its working :-)

sorry for this, i should tried to do thos before asking for help in here, youre great work man. :-D
[Android Software Development] Chainfire:
Well either way it IS a bug and it WILL be fixed ;)
[Android Software Development] steveman29:
Thanks this solved both my problems:)
[Android Software Development] yeahtyeaht:
damn i want to play dungeon defenders :(
[Android Software Development] shaolin95:
Is the new Depth and MSAA not available for Galaxy S? I installed it but they show grayed out in the options for the games...
[Android Software Development] Chainfire:
Did you install the EGL driver ? :)
[Android Software Development] shaolin95:
Yep I selected it before installing and got the warning to do a back up etc...maybe uninstall and try again?

Still nothing after reinstalling it both grayed out.