yashsingh1/xdaforums huggingface dataset:
[Nexus S Q&A, Help & Troubleshooting] kiwiBeans:
From what I can tell, there's actually a difference between the white-ish signal bars and the green ones (it's probably in the manual but this would be the FIRST manual for any tech device that I didn't read front to back right when I opened the thing). Green bars mean you're connected to Google directly or something like that. White is just to the network. I tried to see the difference myself by going into mobile networks and disabling data - the green bars immediately turn white. When I turn the data back on they're still white for a little bit but I can get them green again immediately by logging into Google Talk.

Of course, the gray bars are still "no signal" bars as far as I know. White or green, I'm still only getting 1-2 bars of the four and going from 1X to 3G a lot. I thought I'd share that bit about the Green/Google connection because it might help you look up more info on that problem, too. I've already seen reports of people's connections to Google (lots of white, little green) being spotty, too.

It's too bad - this phone is really growing on me. It feels good in hand, perfect weight, looks gorgeous on or off... but the connection and GPS problems are a deal breaker. We need to see something happen. Really, REALLY disappointed in Samsung now.
[Nexus S Q&A, Help & Troubleshooting] styckx:
Just got the nexus s 4g about two hours ago now and the gps has been great for me compared to the epic I traded it in for. Sitting at my desk on the second floor of my house and getting instant 2 meter locks. So far so good on my first pure google phone.
[Nexus S Q&A, Help & Troubleshooting] mrhinkle83:
I came from the Moment and it had 6 bars for signal strength....the Nexus has only 4 and from what I've noticed, reception has been the same or better than what I had. I haven't had any problems with 3G switching to 1x except when I was in our storage basement at work, in a heavily populated downtown. I haven't been able to try out 4G yet because it isn't offered in my area yet but assume it'll be the same or worse downtown. I have had issues with the GPS taking forever to get a lock, but I only use the GPS chip with NO help from the cell network. Most of the time, since it reboots in about 45 secs, I just reboot and it works fine for a while.
[Nexus S Q&A, Help & Troubleshooting] herbthehammer:
I did something slightly different. Before I used the GPS for the first time I completely removed google maps and didn't have any map program. I did have the evo shift sprint telenav map apk already on this phone. I installed it and started up the gps. After a few minutes of downloading files, the map screen came up and showed my correct position. I've found in the past if I fire up sprint maps for the first time I use the gps, it doesn't have problems locking afterwards. If I use google maps first, if it locks it takes a long time.
[Nexus S Q&A, Help & Troubleshooting] styckx:
God bless you.. I had that paper weight for awhile and ditched it for the Epic. Worst phone I've ever used. The Nexus S must be like heaven compared to that thing.
[Nexus S Q&A, Help & Troubleshooting] DiNoise:
So I was driving to one place today and needed gmaps to show me shortest route from my location, turned on GPS, could not get any sats to lock, I probably waited 20-30 secs and then remembered one old trick with GPS Status app.

Downloaded the app, went to tools, reset, redownloaded data, got 9 out of 9 sats locked on in 1 second, 2m accuracy. I can live with that.

But still not happy with 3G/4G performance, and at the same time I dont wanna go back to my Epic.
[Nexus S Q&A, Help & Troubleshooting] DirtyShroomz:
Mine locks instantly but up to 20m which doesn't bother me as long as it gets me where I need to go
[Nexus S Q&A, Help & Troubleshooting] DiNoise:
Well, what I meant was that signal strength in "dBm's" was the same, or at least that's what both phones' status showed. But with speed test app 3G speeds on NS4G were MUCH slower than Epic's, and of course I couldn't even test 4G...

I'm also thinking if I should return it before 30days or just keep it and hope there will be fixes to make NS4G's radio better and better, to be prepared for ice cream desert, and then just jump to next Nexus :D
[Nexus S Q&A, Help & Troubleshooting] mrhinkle83:
Yes, the difference is like night and day! I'm just amazed at the battery life...I can actually go a full day without nursing it with a charge here and there, the moment wouldn't go longer than 6hrs before crapping out...and that was with light useage! I've had the nexus for over a week and I'm hooked....and the GPS issues seem to have settled down, it locks within 30-40 seconds now and is pretty accurate.
[Nexus S Q&A, Help & Troubleshooting] jruhlen1980:
GPS reception issues, but only while biking

OK I've searched around and haven't found much on this particular problem:

I use the MayMyRide app to track and log my bicycle rides. It consistently shorts my ride by at least 1.5 miles and several minutes, as compared to my computer on the bike.

This only started happening after I switched to the NS4G on Sprint from the Moto Defy on T-Mobile. I used the same app on t-mobile and it was generally pretty accurate.

Also, I seem to have decent GPS reception in general, the GPS lock times seem reasonable, and I can use google maps navigation with no problems.

Also, I've had this problem regardless of what ROM I'm running. I've flashed several, but I've mostly run Gummy, burnsra's CM9, and the latest Bugless Beast.

I've just started the process of flashing different radios, so I don't have enough info yet to see if that fixes the problem.

My hypotheses so far:

1) Poor reception in the rural areas that I ride, although since it's GPS I don't see why having poor network signal would affect it. But maybe it does.

2) Weak GPS antenna in the NS4G (?) (This doesn't make sense because GPS works fine in other settings.)

3) General sprint crappiness.

4) I don't think it's the app because it worked fine on T-MO.

5) I don't think it's the ROM because it's happened on several ROMs.

6) I don't have enough data yet to know if it's as simple as flashing a new radio. I flashed LC1 this morning so we'll see.

Any ideas?
[Desire Q&A, Help & Troubleshooting] 8ball2253:
Hi everyone.

After using pretty much all the main roms, I've decided to revert back to Teppic's pre-rooted stock Froyo rom.

I've installed his ROM and apps2sd + v1.4 with no problems. I presume apps2sd is clearly working (internal memory is 99mb after installing about 20 apps) however, when using Terminal Emulator the following occurs:

Su

A2sd cachesd

A2sd: not found

A2sd

A2sd: not found

I've tried searching everywhere and cannot find an answer. It obviously means a2sd is not installed, but who can explain the internal memory?
[Desire Q&A, Help & Troubleshooting] reaper7881:
a2sd check

or a2sd reinstall
[Desire Q&A, Help & Troubleshooting] 8ball2253:
Same problem...a2sd not found
[Desire Q&A, Help & Troubleshooting] Gangir:
I have the same problem but with LeeDroid. Reason is my internal memory is almost 0 with perhaps 20 applications installed. I do have a2sd diskinfo in QSI but I feel it's like it works only half the time with the a2sd functions :/
[Desire Q&A, Help & Troubleshooting] MatDrOiD:
Partition your sd-card again on this way:

http://leedroid.com/bravo-wiki/partitioning-your-sd-card-ready-for-a2sd
[Desire Q&A, Help & Troubleshooting] webmoly:
not found

I have the same problem on Gingervillain with a partition sd..

any idea?
[Desire Q&A, Help & Troubleshooting] xybadog:
I get "permission denied"!

EDIT: My bad! I forgot to enter "su" first. But I'm now getting "not found".
[Galaxy S II Q&A, Help & Troubleshooting] ozcr:
Has anyone found how to stop Samsung Kies from launching on the phone as soon as you connect by USB.

I usually use the USB just to charge while I'm at work, not for file transfer.
[Galaxy S II Q&A, Help & Troubleshooting] hollywould:
Enable USB Debugging. Settings>Applications>Development.
[Galaxy S II Q&A, Help & Troubleshooting] ozcr:
Awesome, thank you!
[Galaxy S II Q&A, Help & Troubleshooting] JJEgan:
Usually turn off Kies in task manager on windows as well save it loading at windows boot .

jje
[Galaxy S II Q&A, Help & Troubleshooting] stoolzo:
you an always set kies to not load automatically when phone is plugged in, this should prevent the phone from jumping into Kies mode too. tools, preferences, untick "run samsung kies automatically when a device is connected"
[Android Apps and Games] ajeet17181:
Hi,

MPlayer for android with source code

MPlayer optimized for neon acceleration

http://www.multiupload.com/FP82PKBHMF

MPlayerV2.apk

http://www.multiupload.com/SZKPWCLOPA

new feature -

RTSP support via browser (MMS/MMSH also)

Fix scaling based on aspect ratio

New GUI

New Audio file selector (need some improvements I will add later)

MPlayer.apk

http://www.multiupload.com/P765ZGOPPD

new features

- Playlist support

- Auto rotate

- Album art

- Neon Acceleration [enable neon acceleration in settings menu]

- Smooth scaling [enable use fine scaler in settings menu]

- Browser streaming support for various protocol (no rtsp support)

for rtsp copy paste URL from browser to open url box

source

http://www.multiupload.com/ZUDXBLOL4A

I will add more details later
[Android Apps and Games] badbob001:
Cool. It can even play mms:// streams, but I have to paste the URL into the app. Can you have the app register itself to support mms links? Also, opening a link to an .asx file doesn't do anything.
[Android Apps and Games] Slekvak:
That would be awesome! The only thing missing for me!

In any case, thanks! Seems to work wll.
[Android Apps and Games] slimdizzy:
Screenshots?
[Android Apps and Games] ncesar:
This sounds awesome, I love mplayer I will give this a try and I hope support continues to make the app better.
[Android Apps and Games] badbob001:
Is there anyway to create a shortcut that passes a url to mplayer? I would love to create shortcuts containing something like:

mplayer.exe mms://someurl.com/radio

Something with gscript perhaps? This would get around registering mms links and having the browser open http streaming links.
[Android Apps and Games] Slekvak:
Is it possible to register an url format like mplayer://*link* that mplayer would identify when clicked?
[Android Apps and Games] ajeet17181:
yes it is possible, i will try to figure out exact steps. meanwhile if you have any idea how to do this let me know
[Android Apps and Games] dmarcato:
I'm interested in compiling your MPlayer source, but I can't figure out how to do it... I see there are some config files but I don't know how to use them, and I don't know what's the "/android/android-arm/sysroot/" folder that you included...

Can you tell us some instructions about it?

Thanks a lot for your hard work, you are great! :D
[Android Apps and Games] ajeet17181:
i am thinking of uploading all source to git that will be more easy to compile. Meanwhile you can run conf1.sh to configure and comp.sh to solve dependency (it will build libmplayer.so)
[Android Apps and Games] dmarcato:
This would be really great! :D

However I don't have a comp.sh file in the source you have posted here...
[Android Apps and Games] ajeet17181:
it will be cos3.sh
[Android Apps and Games] novjean:
cud some1 upload a screenshot of d player..
[Android Apps and Games] Adolf1994:
mplayer.conf modifications:

# default things
noslices=1
subfont-text-scale=5
font=/sdcard/mplayer/font/subfont.ttf

# the funny part
# this cache size isn't recommended for streaming
autosync=60
framedrop=1
cache=16392
# change this to 1 if you have av desync
hardframedrop=0

# for unicode sub support
subfont-encoding=unicode
unicode=yes
utf8=yes

hope you'll find this useful :)

EDIT: I'm glad you decided to share this ajeet
[Android Apps and Games] RotxeD:
ajeet, the fact is that there are some "local" references for the scripts of your (amazing) project.. first of all, in conf1.sh, this path "/android-arm/sysroot/usr/include/" points to something that you have locally.. can you tell me what it is and how to get it?

also, cos3.sh has some local references, for instance "/home/backup/mplayer/libs/armeabi"..

by the way, your porting is superb. really, a great job m8 :)
[Android Apps and Games] ajeet17181:
you can get all lib from apk file and arm/sysroot/usr/include is not required only for sdl you need pelya sdl headers , you can download them from commander genius git . if you find difficulty in this let me know i will upload them also.
[Android Apps and Games] Slekvak:
It's called URI schemes, and it seems to be a matter of defining one in the manifest file.

http://stackoverflow.com/questions/2448213/how-to-implement-my-very-own-uri-schema-on-android

Don't know how that would work when doing mplayer://mms://file.vmw?, maybe theres some way to do parse it..

This would in any case be great. This way I for example could develop my webTV app to link to mplayer://mms://file.vmw, and it would open directly and start playing in mplayer! :)
[Android Apps and Games] Slekvak:
I understand there is some problems with this approach (web standards).

Here are more information and an alternative: http://stackoverflow.com/questions/...art-for-accessing-your-progra/2430468#2430468
[Android Apps and Games] Gusar321:
Wow, the awesome MPlayer compiled for Android.

I only briefly tried it, it scaled the picture to fill the screen. Is this normal? Is there way to make it actually read the aspect from the file and scale according to that?

Someone mentioned problems with .asx files... They're playlists. You need to tell MPlayer that. On the command-line, this would be

$ mplayer -playlist mms://somewhere.com/blah.asx

No idea how this Android version deals with that.
[Android Apps and Games] ajeet17181:
if you want to play media from your app then i will provide you custom intent. with that you can send media url to mplayer.
[Android Apps and Games] ajeet17181:
yes it will scaled the picture to full screen.
[Android Apps and Games] Gusar321:
Which unfortunately makes it useless. Video files come in all sorts of aspect ratios, including anamorphic ones. None of which match the aspect ratio of the phone's display.

From my journey through the various Android players, not one supports anamorphic files. Though they at least preserve the aspect when scaling.
[Android Apps and Games] RotxeD:
well, the implementation for this function isn't hard at all. but it's pretty ugly for some videos..
[Android Apps and Games] dmarcato:
Well, I'm having some trouble when trying to compile it... Can you please tell us the list of dependencies/external source that are needed?

Thanks! :)
[Android Apps and Games] adwinp:
It is my understanding that mplayer is software only?

it would be a good idea to wrap libmplayer around stagefight so as to get hardware decoding capabilities.
[Android Apps and Games] Gusar321:
I don't get it. Displaying a video in it's intended aspect is "ugly"? It's rather the opposite, scaling a 640x480 video to fill a 854x480 display is what's ugly.
[Android Apps and Games] RotxeD:
let me explain. i mean that sometimes showing a video in its original size, especially in case of a small video which has to be shown in a big display, isn't that nice.

i think that there has to be some kind of compromise between scaling and not scaling a video, considering both the screen size and the video size.

did i make my point this time? :)
[Android Apps and Games] dmarcato:
I'm having some problems doing seek on flv files: sometimes the seek fails and the video stop.

Searching the web I have found that this is a known problem of some version of MPlayer, so I was wondering what version have you used? Is it possible to change "easily" to other versions in the source?
[Android Apps and Games] ajeet17181:
can you post /sdcard/mplayer/log.txt
[Android Apps and Games] dmarcato:
Here it is :)

I think the problem is here:

[flv @ 0x81788c40]Unsupported video codec (c)

[h264 @ 0x8178a0f0]AVC: nal size 1196076265

[h264 @ 0x8178a0f0]no frame!

Error while decoding frame!
[Android Apps and Games] badbob001:
Scaling is fine, but there should be an option to preserve the original aspect ratio. Deforming a rectangular video to fill a square viewing window is bad.
[Android Apps and Games] badbob001:
If mplayer can be registered to handle .asx files (ie: http://somewhere.com/blah.asx), then that would be great!

An example of an .asx file is:

<asx version = "3.0">
<REPEAT>
<entry>
<Title >am1430 粵語廣播 a</Title>
<ref href = "mms://38.96.148.89/kmrb"/>
</entry>
</REPEAT>
</asx>
[Android Apps and Games] Slekvak:
Don't know if that would work for links on a webpage? If it could register to asx-playlists (see previous poster), that would probably work well!
[Android Apps and Games] RotxeD:
yeah, i agree!
[Android Apps and Games] mjm128:
Sadly this doesn't work on my galaxy tab 10.1 probably because it runs honeycomb. Would be nice to see it work on a tablet (also with the ability to go true fullscreen).
[Android Apps and Games] FBis251:
Good work so far, still needs some fine-tuning with scaling, but other than that it's working fine for me. Thanks a lot!
[Android Apps and Games] pathaniya:
Jhakaas! :) Let's see.
[Android Apps and Games] 4silvertooth:
The buttons are huge and taking up most of my screen.

Nice work thank you. The VFP and NEON wont work on arm v6.
[Android Apps and Games] hiking:
ajeet:

1.run conf1.sh it´s ok;

2.run cos3.sh error,why?

mplayer-android$ ./cos3.sh

arm-eabi-gcc: mp_strings.o: No such file or directory

arm-eabi-gcc: pnm_loader.o: No such file or directory

arm-eabi-gcc: mplayer.o: No such file or directory

arm-eabi-gcc: parser-mpcmd.o: No such file or directory

...

...

arm-eabi-gcc: libvo/vo_android.o: No such file or directory

arm-eabi-gcc: android-mplayer.o: No such file or directory

test.c: In function 'log2f':

test.c:2: warning: incompatible implicit declaration of built-in function 'log'

./cos3.sh: line 2: /android/android-ndk-r5b/toolchains/arm-eabi-4.4.0/prebuilt/linux-x86/bin/arm-eabi-strip: No such file or directory

cp: cannot create regular file `/home/backup/mplayer/libs/armeabi/': No such file or directory

3.how should I do next? can you post a readme.txt?
[Android Apps and Games] d3sm0nd:
Nice project, looking forward for some updates!

Browser streaming is the only thing I'm missing with Android... but it looks like this will be solved soon. :D Keep it up!
[Android Apps and Games] LiquidSolstice:
Can we get some screenshots? Just curious to see what it looks like.
[Android Apps and Games] ajeet17181:
new version with scaling and rtsp fix uploaded see the first post for the details
[Android Apps and Games] shaun0207:
How do you get full screen video with the new UI?
[Android Apps and Games] ajeet17181:
run make before cos3.sh

i have started working on git. my site is up after some cleanup i will provide you the url

that will be very easy to compile
[Android Apps and Games] ajeet17181:
you have to touch upper half of the screen
[Android Apps and Games] hiking:
cfg-mplayer.h:359: warning: initialization discards qualifiers from pointer target type

mplayer.c: In function 'main':

mplayer.c:3795: error: implicit declaration of function 'update'

mplayer.c:4149: error: implicit declaration of function 'main_stop'

mplayer.c: At top level:

mplayer.c:4162: warning: function declaration isn't a prototype

make: *** [mplayer.o] Error 1
[Android Apps and Games] Reichi:
Any chance we will ever see the full source code (including the java-part)?

I assume not... and i have to say, i don't like that...

There are plenty of android players out there that only work because there's some great pieces of open-source software out there that can be used (namley ffmpeg). NONE of those ffmpeg-based (which includes mplayer) players provides any source of the actual java-part.

As a matter of fact quite some of them even are pretty expensive paid apps.

I'm glad VLC-Player ist getting better and better as it will pretty sure make all other players obsolete...

And please don't state anything like "do one yourself", i do not have the time to develop another app in my sparetime...

Anyways, I'd really appreciate if you may rethink your strategy and provide the full source of your player.

Open-Source doesn't work if everyone just "takes it and builds something closed around it" or even charges money for the little work he actually had to do (compared to developing ffmpeg/mplayer, providing a JNI-Interface & GUI for android ist really just a VERY small part). This ist simply NOT what Open-Source is meant to be.

And yes, i am pretty disappointed by that fact...

For the record:

I am the developer of "dreamDroid", an application, allowing to remote-control Dreamboxes (which are Linux-Based Set-Top-Boxes). I developed the backend running on the dreamboxes, too.

For the android app you can get the source here: https://github.com/sreichholf/dreamDroid/

The source for the backend-side is also available, but i think it's of no use for anyone around here.

And that's pretty much the reason why I am looking for a player capable of playing the streams a dreambox provides (which is true dvb-based mpeg-ts).

Currently that's only the mplayer provided here (which is pretty unstable atm, but that's nothing that can't be fixed) and vplayer, which is simply disproportionaly expensive.
[Android Apps and Games] ajeet17181:
yes i have plan to share java part also i need some time to clean up the code

and then i will upload full source on git
[Android Apps and Games] Reichi:
Thank you VERY much!

I do really appreciate that :).
[Android Apps and Games] RotxeD:
we all do :)
[Android Apps and Games] interxis:
Yes, good idea. I am very interested.
[Android Apps and Games] stefan52a:
Yeah compilable source on git would be awesome.
[Android Apps and Games] arix:
Just installed V2, Working great ! thanks.

I have 2 questions:

1. I didn't get how to use the playlist,

I mean, what should be the file extension / format to load playlist ?

2. I get Advertisement on the top like if I use free software from market. is it normal the Advertisement ?
[Android Apps and Games] :
This app is not nice. It got a bad ui and it is not easy to learn how to use. Xperia X8

Please add me on twitter. Just search for AndroidPhoneOS
[Android Apps and Games] RotxeD:
give the guy a break. porting mplayer on android is not an easy thing, and the UI is way less important than the rest.

let's just wait for the sources to come out.
[Android Apps and Games] rusboy:
Hello,

Could you please tell me this MPlayer works with live HTTP streaming?

If yes, then in whta is template used for link to the stream?

In ffmpeg I found examples:

applehttp://<url to .m3u8 file>

applehttp + http://<url to .m3u8 file>

applehttp + file://<local path to .m3u8 file>

Do this templates work in MPlayer?

If no but the stream is supported then how can I enable this protocol?

Should I recompile MPlayer(for Android) with special flag enable-live555?

Regards,

Ruslan
[Android Apps and Games] mihaidsn:
I've installed on coby kyros mid7015. Mplayer start but when i try to play a file stops and exit. I look in log.txt and it say that can not find home directory. No mplayer.conf in /sdcard/mplayer
[Android Apps and Games] catepillar:
First, let me say that this is great. It does some really amazing things, like letting me acess all my media on my server/desktop.

But my question is that I have this installed on the Acer iconia tab a500. It uses the Nvudia tegra II chipset. Is there anyway to get hardware acceleration for this?
[Android Apps and Games] ajeet17181:
new test version with h/w decoding only h264 now

hw decoding only works with rooted device as i am using libomxcore.so directly.

it will only work on those devices that have libOmxCore.so in /system/lib

http://www.multiupload.com/YEUJZUJ670
[Android Apps and Games] pospani:
mplayer android