yashsingh1/xdaforums huggingface dataset:
[Galaxy S II General] freek07:
I agree. I don't have previous experience with Rockbox so I'm not sure what level of UI polish it can reach in final versions. But I hope it will get better. And for me, sound quality of this Android port really makes up for it even at this stage.
[Galaxy S II General] melorib:
The sound of my SGS2 with CM7 using DSPmanager, connected to the AUX input of the car stereo, is comparable to the sound of the SGS with Voodoo app...

No a/b direct comparison, but hifi is my hobby, so I know what I ear...

I use Meridian player...
[Galaxy S II General] ecce:
WHo care jsut about stupid blinde USERS

ROckBOx is not for Applejuice lovers,stupid people.

If you dont know about how to change fonts, ui you don't have any idea how Rockbox is good and about the sound even more.
[Galaxy S II General] freek07:
I signed up only yesterday and after just two posts I get bashed by a troll. How unlucky is that?

Seriously, dude, you need to get some lessons in forum etiquette and then start to actually read the posts you're commenting on. Did you notice the bit about sound quality?
[Galaxy S II General] tshoulihane:
I can't even be bothered to try rockbox again till the UI issues are fixed. If the devs are not interested in the image of their app, it's probably not really worth my time. It's not like android is a big potential market for them or anything is it???
[Galaxy S II General] betoNL:
Yep....Trolls don't add nothing to anything, specially the arrogant ones...

If I try to translate that rude troll language to a normal one, his post could become something like this:

For the less experienced users and with NO perfect vision:

1) Start Rockbox

2) Put some reading glass or take a magnify glass (or try it without glasses anyway)

3) Go to : Settings / Theme settings / Font / and choose the 35 adobe helvetica .

And that's it, you have from now on a normal sized lettertype...

Why the developer didn't just put the normal sized font as standard. is probably due to the fact that the app is still in development and a bit buggy, for instance:

If you go to /Settings / Manage settings / Save sound settings / , the original sound settings will be saved and eventually other sound settings you will come up with and that's handy in case you eventually mess up something.

But I keep on trying to save my new theme settings as well and it doesnt go, so just another bug...

Having that said, I must say that this app is improving the sound experience even on my sgs1 which already have a well implemented dac...

So if I was a sgs2 owner I would not ignore Rockbox player..

Just change the font as I mentioned above and keep on tweaking and saving the sound settings, not forgetting to save the original sound setting first of all things

That's how a forum member should react if other members ( blind, semi-blind, less experienced or not) dont get some stuff....

The "circle of noobs" is waay more valuable than a "order of trolls" :D:D

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[Galaxy S II General] vnvman:
Rockbox whatever...Woahhh...this is just too mind boggling to me...i just ordered a cowon c2, tired of getting mad about this phone. Who cares. All in all except for the audio quality this phone is still the toughest guy in town, i don't mind paying an extra 100€ for my beloved FLAC library ;)
[Galaxy S II General] BenG7:
anyone read these tests?

http://www.gsmarena.com/samsung_galaxy_note_n7000-review-676p8.php

I believe they must have worked on the yamaha codec and improved the software... Could this be ported to the sgs 2?
[Galaxy S II General] supercurio:
Where do you see improvements?
[Galaxy S II General] betoNL:
I dont know if those are improvements or not but all the values :

Frequency responseNoise levelDynamic rangeTHD IMD + NoiseStereo crosstalk

Are different from the sgs2 with the same Yamaha thing....

And today I took my headsets to the showroom again...and indeed the Note sounds way better than the sgs2.....almost as good as the sgs1 without Voodoo app......

Comparison tests applied with same songs and same setting from stock music player...

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[Galaxy S II General] Arkanius:
That frequency response is horrible

I really see no improvements

And they say it's better than all the other Samsung products they tested, but the Galaxy S1 had almost a perfect line for 20-20khz band, in both Line-out and Headphone output
[Galaxy S II General] supercurio:
About Galaxy Note GSMArena audio measurements, compared to Galaxy S II.

- Frequency response, Total Harmonic Distortion and InterModal Distortion+Noise (the worts offender) are the same.

No improvement.

- Noise level and Dynamic Range are worse on Galaxy Note (more on this later)

Note that GSMArena measurements are poor due to weakness in their recording setup, in my Galaxy S II audio Anandtech Review, I measure 95.3 dB SNR, which is not quite the same as 91.9 dB SNR

Once again: No improvement.

Now, maybe you guess it was better because headphones attached values are better in this test for the Galaxy Note than it is for the Galaxy S II.

But let's be clear: GSMArena headphones attached test is absolutely useless and gives no indication whatsoever on quality nor allow comparing devices.

Why? Because of a stupid simple fact: we have no indication at which output level is run the measurement.

I guess it's 100% volume. But everybody knows here 100% volume phone a phone can be very different in output power from another phone.

The most reasonable assumption here is that Galaxy Note output level is a few dB lower than Galaxy S II. It explains at the same time both the lower SNR & Dynamic Range values but also the lower distortions level when driving headphones.

Of course! Because it's probably quieter!

Another possibility: Galaxy Note power stage may have more headroom. But in any case I'm pretty sure the output level is lower. If not it means the CPU noise is only worse.

It's the same answer I give every time people read GSMArena tests and ask me. Both they're methodology and analysis hardware are weak, and their headphones attached is just 100% useless.

Sorry I don't believe there's a magical parameter to look for in Galaxy Note kernel sources to improve anything about Galaxy S II audio. I'll be happy if you prove me wrong tho ;)
[Galaxy S II General] BenG7:
Damn!:(

Thanks for the answer anyway...
[Galaxy S II General] neeverr:
sorry guys to go a little bit OT:

at the moment which is the best sounding phone (in terms of SQ)? ip4s?

thank you for any feedback

thank to supercurio for his valuable work.

best

v
[Galaxy S II General] vong293:
Thats almost heartbreaking to hear since I allready got the Galaxy Note.:o

But I have one questions:

The Microphone recording presets you find on Voodoo Sound. Is it possible to implement this on the Yamaha chip?
[Galaxy S II General] betoNL:
Galaxy S or Nexus S both of them got the wolfson DAC and can be powered by Supercurio's Voodoo control plus app

---------- Post added at 06:12 PM ---------- Previous post was at 05:57 PM ----------

Well, to be perfectly honest, I dont care about all the technical mambo-jambo, dont know how reliable they are, I just took my AKG headsets to the shop and tried the GNote out and compared against the sgs2... and my sgs1 voodoo powered...

Same songs, same settings, using the stock music players....

The Note definitely sounds better than the sgs2 HOWEVER ...

It could be that my once very good musical ears are not as good as they used to be :eek:

And I am not moved by placebo effect or wishfull thinking... I do not own a GNote, I will hang on my sgs1 for a while, and I will even skip the GNexus...

And what if the Note got a better designed circuit than sgs2?

Did you try the sound of the GNote, with a good pair of cans or not?

I was wondering ....:rolleyes:

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[Galaxy S II General] markdj57:
Has the sound of the galaxy nexus been reviewed yet?
[Galaxy S II General] ShiraiwaRiku:
would like to know this as well:confused:

also for the samsung galaxy s2 LTE skyrocket..
[Galaxy S II General] betoNL:
no wonder you are confused...you are on the wrong forum.

Go to the related forums, search for the related threads, or start your own thread overthere
[Galaxy S II General] jit_devil2:
so.....ummm should we be abandoning all hopes on improvement on the sq front as of now???

from supercurio's posts it seems that there's not much of a chance for these yamaha dacs tweaked to get any better.
[Galaxy S II General] fluidz:
Not trying to advertise but just let people know of alternative solutions.. being fed up with living in hope that the gs2 will be updated to how it should sound i bought a portable mp3 player.

So those who are upset with the sound quality (most probably) and want a cheap solution for a mp3 player then look into the Sansa clip+, and make sure you get the rockbox mod installed for final touches on the eq.. Its just damn amazing for its tiny size and paperweight and plus the soundstage is brilliant, and has a flat eq to start with which helps (and the complaint which most people here are whining that the gs2 doesnt have) .. The Sansa, even with the included earphones its sounds fab (allthough i use sennheiser 595's indoors).. These players dont really cost much.. Just google the reviews :) There are alternative players which are just as good like the Cowon J3 and Sony walkman A845 series but they cost way way more and have uneeded features which you wont use because the Galaxy already offers them.
[Galaxy S II General] Galactus:
Just asked my parents for a Sansa Clip Zip for Xmas. Only £39 on amazon :D
[Galaxy S II General] rhsauer:
Have any of you tried the MusicFX app from the Android Market? It's a tool for unlocking the sound enhancements built in to Android (a la Volume+ or DSP Manager). I've read that it is built in to the Galaxy Nexus. It has what looks like an equalizer pre-set called "FX Booster" that (on about an hour's listening) seems to work really nicely and lessens or hides the audio limitations of the SGSII. I would like to hear others' thoughts about this app.
[Galaxy S II General] lgkahn:
doesnt fix the issue with recording noise in loud settings.. Need something like voodoo sound that can lower the mic sensitivity. Phone is totaly useless to record in concerts etc.
[Galaxy S II General] Woodend:
This is OT:

has anybody information in which future smartphones Wolfson DAC will be implemented. I'm fed up with my Galaxy S ;)
[Galaxy S II General] markdj57:
I have found the latest KK5 firmware to be a marked improvement in sound quality for the SGS2, but I agree, the SGS is flawed. I went through every stock firmware as they came out and while I had a lot of apps, the UI was just slow and the app drawer would reload all the time which is so frustrating when the hardware is so good.
[Galaxy S II General] jay_993:
GUYS!!!

No background noise with ICS ALPLA 10 rom. Like an SGS1. Try it.
[Galaxy S II General] rothshek:
really ?? link please.
[Galaxy S II General] odevans:
Am I the only one that does not have any background noise at all, with GB?
[Galaxy S II General] minidou-77:
what is GB ?
[Galaxy S II General] dragon135:
GingerBread
[Galaxy S II General] minidou-77:
So sorry ^^

I do have noise, only when the sound is very very very very low (but not blank) but I can hear it.

I'm on Checkrom V.4 (android 2.3.6)
[Galaxy S II General] NuckinFutz:
It depends on the impedance and sensitivity of the headphones you use, with higher impedance or lower sensitivity it is less noticeable
[Galaxy S II General] minidou-77:
So if I hear it it's because my headphones are good right ?
[Galaxy S II General] odevans:
That's what I don't understand. I am using shure se315's, which can even 'hear' me using my mouse in the pc.
[Galaxy S II General] NuckinFutz:
No not at all, just means they are sensitive, some of the very best headphones are high impedance and require an amplifier for best results. Having sensitive headphones is a bonus in that you don't need an amp and you can use them with anything
[Galaxy S II General] NuckinFutz:
Well people are gunna disagree with my next finding, I've just bought a 2nd hand Rockboxed Sansa Fuze to go on holiday (curry+beer+more beer+sand = bad times for phones) and I find the SQ to be no different to the SG2 with Poweramp. Not only this but it has more noise!!! There is a hiss that is not present on the SG2 and 'clicks' when pausing or starting a track. :eek:

If anyone here has a Rockboxed Sansa I'd love to hear your thoughts.
[Galaxy S II General] Gaff_l:
Hey Odevans, I'm with you. I use Shure SE425s IEMs. I don't hear any extraneous noise with them and the GS2. They are sensitive and half volume using PowerAmp is about as much as i need except for very quiet tracks.
[Galaxy S II General] fluidz:
As said in my previous post, I've a clip+, and it knocks the socks off the galaxy s2s sq. I've compared using sennheiser 595 studio monitor headphones and its like night and day between the two. Have you tried resetting the fuze, as you bought it second hand maybe it's been tweaked? The clip+ is supposed to have a warmer sound stage than the fuze but the sound signature is near identical. Which earphones/headphones are you using?
[Galaxy S II General] NuckinFutz:
It is tweaked, its using rockbox. Interestingly when using the standard firmware the issue isn't really there, only with rockbox. I'm using vsonic gr06, plus brainwavz pro alpha and CAL....trust me it isn't the phones. Rockbox is more tweakable but i'm tempted to say standard sounds better, and I think sg2 beats both on soundstage. Please understand I use eq so this may effect my experience. I use the latest poweamp and find absolutely nothing lacking with the sg2, sorry people but i'm just not having the issues your having. It used to be a little quiet but the latest preamp implemented a direct volume adjustment which not only increases volume but improved dynamic range, and this is definitely audible. I use an Xonar DX at home with T-amp, again i'm not feeling i'm lacking anything using the gs2.
[Galaxy S II General] soraxd:
there are 6db unused in the phone. when you turn these 6db on, the volume is much much louder, however this is when the sound quality is noticeable the most. audioboost2 for sgs2 can unlock these last 6db. compared to the sgs1 it IS noticeable.

I do believe what most people ***** about is just to sound like they have an idea what's going on. these are the same people who bash touchwiz because its the hip thing to do.

there is an audio difference, but it's not noticeable unless the volume is highly amped, or extremely loud (thru a pair of large speakers, or in a car's stereo system)
[Galaxy S II General] odevans:
Glad that someone else is in the same boat. I was baffled when people were saying that the music is not loud enough. Hell, using rockbox, I (it would be the same for you) don't have to go above 25% volume, even whilst in a moving vehicle.

Currently suffering earphone envy. Must get 535!
[Galaxy S II General] Gaff_l:
Can highly recommend the 425s. Probably better bang for Buck than 535s!
[Galaxy S II General] KaliKot:
Nope you need the 535 ;D however the 425 is better as a studio monitor due to its neutrality, but the 535 has it beat in technical and enjoyability aspects.

I prefer the Um3x still though
[Galaxy S II General] quincy6688huang:
wo this information is cool
[Galaxy S II General] screamworks:
Oh hey, it's you again :rolleyes:

Promoting AudioboostSGS2 I see... again.

Seriously, you think we complain about the audio quality on the Galaxy S II because of some desire to seem like we know what we're on about? That's just about one of the most ludicrous thinks I've heard. If you've ever actually used the phone with with a decent set of headphones (my experience has been using the Sennheiser 418's and the Audio-Technica M50S'), then you'd quickly realise that on max volume, while not inaudible, the sound is far from perfect. For comparison, using a standard iPod touch 4G, on average, I'll have the volume on about 60%, anything above becomes too loud. On the GSII, tested under stock, MIUI and CyanogenMod, the volume needs to be at 100% just to be satisfactory for listening in a quite environment - should I be in a situation where it's noisy, like a bus, I stand no chance, all while keeping in mind that max volume on GSII is probably the approximate of around 40-45% of the iPod touch.

The large gap can be filled quite well by this fix, which is the same that is implemented in AudioboostSGS2, but both are quick-fix patches, and are not exactly an elegant solution (they need to poll the alsa_amixer file around every 300ms, requiring a persistent background service).

But the point is moot, because with Supercurio's new driver+app, LOUDER!, all is fixed :D
[Galaxy S II General] radicalgel:
Well supercurio has joined the party by releasing "LOUDER" for the S2. Right now it's a module that can be incorporated into any kernel and auto loaded. As of now only Siyah 2.6.1 incorporates it and it's a definite boost without any loss in quality. Also check out 'Audio Tweaked' in my sig for more details and IEM suggestions. I currently set the set my phone to 4 steps below max volume and PowerAMP preamp setting is well below centre and volume is plenty.
[Galaxy S II General] screamworks:
Thanks for the info on Siyah 2.6.1, I'm still on 2.5.2, but will be flashing the latest ASAP now :D

I'll check out the Audio Tweaked link, too. I personally don't use IEMs, but it's still worth a read. Thanks :)
[Galaxy S II General] radicalgel:
Finally! Someone who's happy with S2 audio. I thought I was the only one. :p
[Galaxy S II General] supercurio:
Hi, thanks for the interest, however I may add:

- I didn't released LOUDER yet (working hard on it).

- The current driver does absolutely nothing alone.

That's quite an impressive placebo example!

Note: on Galaxy S II I talked about a +6dB headroom at the very beginning, but it was badly interpreted by AudioBoost.

This app raises a digital volume, leading immediately to clipping and saturation.

Which means...
[Galaxy S II General] arkadius41:
Placebo or not, it doesnt matter, significant is it works :D
[Galaxy S II General] screamworks:
People will see what they want to see ;)

...and I guess hear what they want to hear, too.

On that note about AudioBoost, maybe soraxd should listen up ;)
[Galaxy S II General] radicalgel:
Oops!

Haha. This placebo seems so real. Honestly the audio def got a boost. I did three things in the past couple days, got new brainwavz M2's (which are brilliant btw), then I switched from CheckROM v4 to Criskelo v34.1, finally I flashed Siyah 2.6.1 which mentioned that your module has been incorporated and is auto loaded.

I've heard the M2's on CheckROM v4 with Siyah 2.5.2 and with Criskelo v34.1 with Siyah 2.6 and the latter is def louder. Oh I also updated PowerAMP so it could be that too. Hell it could be anything, but I currently have no complaints about loudness. :)

Anyway, it's great to hear you're working hard on "LOUDER". Judging by your reputation, I'm pretty sure it'll be awesome!

A lot of ppl are waiting patiently!

EDIT: Oh and I've updated my 'Audio Tweaked' post, stating that Siyah 2.6.1 has your module loaded into it to work with the 'LOUDER' app, which you will be releasing soon. :)
[Galaxy S II General] mma173:
Thanks'

Thanks' Supercurio for the "Louder". It's a quite essential app; so essential that, I believe, Samsung should buy it and incorporate it in their updates :)

However, I wish it would have boosted everything- the speaker, the in-call sound, and the mic.

One more thing, I'm one of the users who don't have access to the paid apps on the market. Please, consider an alternative.

Thanks' again
[Galaxy S II General] arkadius41:
Well it was the long night :D

Have a question about louder. I know itsnt for now but Is there any chance, possibility to support bluetooth headphones in the near feature ?
[Galaxy S II General] Prasad:
Tis' a sad day... Who'd have thought the move from the SGS to SGS2 would be so painful, without Voodoo Sound.. !? :o
[Galaxy S II General] Prankey:
While voodoo transformed SGS1, even a Stock SGS1 ROM had quite superior audio as compared to the CRAPPIEST SGS2!

I recently bought SGR for wifey. As expected, it has WAY SUPERIOR audio as compared to SGS2. Just run a frequency spectrum sweep and you would know was a POS SGS2 really is!

I have bought LOUDER and as expected, it does NOTHING to improve the quality anyway. Now my only hope is to keep SGR despite its crappy heavily blue tinted LCD with hopeless quality as compared to SGS2 and get voodoo by Supercurio.

Supercurio Sire, lets work together to develop voodoo for SGR. Also, how do you find audio of Galaxy Note? I would return SGR and go for Note if it give an acceptable audio.
[Galaxy S II General] on2a:
S2 on ICS sounds much better than on gingerbread
[Galaxy S II General] hIdd3N-:
bull#### the hardware is lacking. software can't fix that. and I guess und know that too. All you do is, trying to spoil people here.
[Galaxy S II General] radicalgel:
Can someone here confirm if the T-Mobil vibrant, a variant of the galaxy S, has the same audio hardware as the galaxy S?
[Galaxy S II General] schizo:
ahem... long discussions...

anyway, i've read the anandtech's and gsmarena's page before i bought the sgs2 so i already knew what to expect. the only immediate cure for me is to plug my sgs2 to my lil-battery-powered fiio headamp then to my UE 3 SuperFi or my Senn HD555. not vey elegant but it does the job much better.

however, please don't consider me as trolling this thread, but i just bought RAZR XT910. and it does sounds much better, driving my big Senn HD555 effortlessly and loudly. but still i'm looking to more expert review, currently anandtech and gsmarena still doesn't do the thorough audio quality review for the RAZR. i maybe wrong, later then ;-)
[Galaxy S II General] on2a:
Listen for yourself. There is less interference from the phone's radio so the sound is clearer
[Galaxy S II General] :
the open source driver that is used in gingerbread is a holy mess and there is still plenty room for improvement.

i don't think Samsung or Yamaha did any groundbreaking work on it in ics :)
[Galaxy S II General] varunkumars:
Guys i need your opinion. I bought(still waiting for the shipping) these to use as an external DAC.

http://www.ebay.com/itm/270803395745?ssPageName=STRK:MEWNX:IT&_trksid=p3984.m1439.l2649

http://www.ebay.com/itm/New-FiiO-E7...ccessories&hash=item19c2a0dd6d#ht_2124wt_1183

I am hopping this would work with ICS on my Galaxy s II.

Do you think this works if not, why ????
[Galaxy S II General] supercurio:
Hi I tested yesterday and Its not working.
[Galaxy S II General] varunkumars:
Hi Supercurio, is there any chance to tweak the software and make it work. I heard someone saying external dac working with CynogenMod and POWERAMP.

http://xdaforums.com/showpost.php?p=16229673&postcount=587
[Galaxy S II General] markdj57:
The sgs2 puts out analogue sound. It does not have an spdif connection which is what your dac would require.
[Galaxy S II General] Prankey:
Try it on Galaxy R and you would know what you were missing!

BS! I have tested on JP1 and JP8 stock ROM and no difference whatsoever. Like you, I also used to have placebos until I realized how to properly test through headphones.

I have tested my USB headset through OTG cable, still not working.
[Galaxy S II General] on2a:
I know my ears well enough to know what they are telling me thank you very much. And yes I know how to properly test through headphones. Using the latest builds (01042012 at time of posting) of CM9 for SG2 the sound is better than stock Samsung Gingerbread :cool:

But I'm not trying to prove anything, its just my opinion
[Galaxy S II General] Prankey:
I request you to take some time and run the attached file on older and CM9 based ROM and let me know if you could here a difference. Would really appreciate your time on this.

Link: http://xdaforums.com/showthread.php?t=1429010
[Galaxy S II General] varunkumars:
Guys, this analysis came up few days ago. It is some Usbaudio.o driver in Nook kernel that made the possibility of USB DAC support. Can we port that driver to our kernel and make it work on Galaxy s2.

http://androidforums.com/motorola-droid/19695-usb-audio-output-droid.html#post3805383