yashsingh1/xdaforums huggingface dataset:
[General Monetization] athornz:
But would'nt the ads be targeted to the content of the publisher id?

I assume the reason all these ad networks give you a ID per website/app is so there are different ads based on the type of site/app.
[General Monetization] MarkusPO:
of course not. otherwise, if a webmaster makes a site about... ww2 tanks, and then another about barbie dolls, that the barbie dolls site will have ww2 adverts and vice versa? it's not called contextual advertising for nothing.

also, interest-based advertising is (finally) making a big splash, and adsense has the power behind it to make use of it
[General Monetization] athornz:
Could I get a adsense ID by using the market page for my app?
[General Monetization] athornz:
And by the way, I tried to sign up for a adsense id the other day using a website I have.

It was rejected for this reason:

Insufficient content: To be considered for AdSense, your site must contain

enough text content for our specialists to review and for our crawlers to

identify relevant ads to show on your pages. We recommend including more

complete sentences and paragraphs on your site. We require websites to be

fully launched and functioning, allowing users to navigate throughout your

site with a menu, sitemap, or appropriate links. Once the majority of your

site is complete and functional, we'll be happy to reconsider your

application.

In your example above there would need to be a separate publisher id for the ww2 website, and a separate one for the barbie website, if i understand it correctly.
[General Monetization] jgittins:
Admob automatically enabled adsense ads for me after a month or two of my apps being live. I get close to 95% fill rate now.

I also went into the admob settings for each app and enabled the age appropriate ads option to increase fill rate.
[General Monetization] cyanide911:
Can someone give me an estimate about how much admob pays the dev in terms of number of views, number of visits, whatever metric is used.
[General Monetization] jgittins:
I can tell you in the last 30 days my apps requested 435k ads and I got paid $105.35. So I need to serve about 4k ads to make $1.
[General Monetization] cyanide911:
Oh okay. Which app is it, if you don't mind telling?
[General Monetization] athornz:
I guess that's really the only option at this point.

I really don't think age appropriate ads are 'appropriate' on a (standard) mobile app. When I go to site like engadget or gizmodo, I don't expect to see porn ads, and its the same for mobile apps.

Age appropriate ads should be limited to relevant apps/sites.
[General Monetization] joey3002:
Might engadget or gizmodo much more interesting ;)
[General Monetization] baz8080:
"Age appropriate apps" aren't porn :) They are gambling and dating ads. I just started to try to monetise my apps recently. In the past 30 days I've served 166,000 ads and earned just over $20 dollars but the paid version makes more.
[General Monetization] jgittins:
It's really only gambling and dating ads like Baz said. I wouldn't enable them if my app was aimed at kids, but mine are gaming related so I assume most users are in their 20s. I haven't had any complaints about the ads yet anyway, plus I try not to make them too intrusive so most people probably don't notice them.

Enabling them definitely seemed to increase the amount of money I made though.
[General Monetization] cubewalker:
4K ad for $1. That's $0.25 eCPM. I'm serving ~80,000 per day. Prefer to cross promote my paid app instead of selling impressions at low price. Fill rate is always low, around 3x%
[General Monetization] jgittins:
If you serve 80k a day that's $20 per day or $7k per year revenue. Not bad for a free app. Plus you could create a "house ad" to advertise your paid version at the same time, so if admob only fills 30% of your ad requests, the other 70% will show your house ad and increase sales for your paid app.
[General Monetization] cubewalker:
That's not "a" free app. There are actually 3 games. Under these numbers, the development cost can hardly be covered. That's not easy.

Android Development service may be more profitable. A project can charge for ~US$4000 - US$ 8000 here. Not much, at least it is better than direct selling to customers.
[General Monetization] hazex:
Hello,

I have been using inneractive succesfully since January. I was using before InMobi with worst results. I have never used Admob as it is not compatible with the sdk/framework that we are using to create the apps.

Inneractive uses different ads provider to fill the request, doesnt work bad i think, One of the 2 apps has more than 5k downloads every day, and is generating a revenue from 10 USD to 20 USD per day with only 2 free apps.

Here you can find an screenshot with further information about the las 30 days.

Regards
[General Monetization] kamuikun:
Admob worked quite well for me, that is until my app was removed from the google store -.-

The last day, I had 16$ for 40k impression, $0.42 ECPM, 1.76% CTR
[General Monetization] johndillinger1932:
the best way to monetize an app, or any software is to give away the full version for free, with a link in the settings to donate funds. This way you beat piracy before it starts and you wil get paid more since there is no middle man now, just the consumer and you..if people truly enjoy your work you will reap the benefits..Just avoid any sort of Kenyesian approach - it will fail. And don't pollute your creations with ads, nobody likes adware, anyone that is rooted is most likely blocking all ads anyway....i only turn my ad block off when i viggle.
[General Monetization] ashishpdme:
oteonta pulse

Admob is really nice, you can also try Appbrain or inmobi
[General Monetization] crazyfool_1:
My only monetization is to have strategically placed/timed popups in my free apps to promote the paid variants. Works well for me
[General Monetization] jay613:
For the past year I've been using Admob. Recently (in my latest project), I'd added Revmob, Tapjoy, and Vungle which alternate depending on the ad-type. Admob is definitely one of the lesser revenue sources, where Revmob and Vungle seem to do quite well. Tapjoy seems to be the least profitable out of the four.

I highly recommend Vungle/Revmob over Admob given my experience. They bring in anywhere between 5 and 15% more revenue depending on the day.
[General Monetization] DesarrolloDroide:
urgyre the

I use admob and appbrain.
[General Monetization] appyhand:
Hi,

I am using admob banners, samsung adhub banners and appbrain interstitials.

I have one app with admob banners and appbrain interstitials.

They complement each other well.

When discussing about fill rate, impressions, CTR etc, be aware that they depend on countries where the ad is displayed, banner sizes (some seem to have much smaller inventories than others).

That said, in my case, admob has much better fill rates than adhub (almost 100% all the time, in many different countries).

So far, I am pleased with appbrain interstitial revenues, fewer clicks than admob, but much higher RPM (and more revenue in the end).

May be because the insterstitals can be less intrusive than banners if they are placed properly (eg end of level, app exit, etc)

Hope this helps
[General Monetization] DesarrolloDroide:
I use admob for banners and appbrain for the interstitial.
[General Monetization] fanciulli:
Mainly using advertising and in app purchases. Having good results compared to download rates.

Anyway i analyzed the monetization in a blog post, maybe you find it useful.
[General Monetization] nadiya:
How do I ?

How do I? please information? thank you :)
[General Monetization] goodluck000:
promotion is needed

Based on your good app, I think you must try to make it well-known in a short time for there are some many many apps all over. We provide app marketing and app rank boosting services for all the developers. You can PM me if you need. sale@improveappranking.com.

Good luck!
[General Monetization] LanceMarble:
I use these guys.

mrp.adsyolocom

1 sdk basically lets me use 128 different ad networks. I can set it and forget it or if I feel like micro managing things I can set things per demand partner per country and exclude guys who are showing poor results (looking at you madhouse)
[General Monetization] binaryfork:
AdMob, ~$3 per day from 1000 users and increasing with my new app.
[General Monetization] dappwl:
Try them all out...

This topic is a bit hard to discuss by default, one would need to try out multiple solutions and just see which one works the best for them (in my opinion)... There are statistics of course, but they don't always tell a complete tale!
[General Monetization] tomed:
+1

Try as many as you can and see what works best for your apps. Analyse what seems to get the best return etc and make a calculated decision.
[General Monetization] Fredapp:
Starapp

try starapplication you can get up to $90 Rpmd nd $12 ecpm! NOt bad as additional revenue ... ;) :good:
[General Monetization] srdananjaya:
using admob.. the ecpm is variates on every apps..

the lowest is around $0.06 ecpm (whews :laugh:)

the highest get around $1.5.. not bad :D
[General Monetization] qbait:
I use admob and let users remove ads by in-app purchase
[General Monetization] east_62687:
i use:

banner ads: admob

full screen ads: appflood, adbuddiz

IAP

for free to play game you can use incentived ads like Tapjoy.

And i think video ads give better eCPM so i'll try them too.
[General Monetization] ale143alb:
I use Admob, CrossInstall, Vungle and inneractive
[General Monetization] Crichton333:
Is Vungle really that good, Im planning on implementing it but dont know how that even calculates earnings as they are video ads.
[General Monetization] GoD_Of_All:
Admob and use amazon store for two applications, about the same traffic, Amazon brings 50% more
[General Monetization] moschino_luv:
Create Cool Apps/Mobile Sites!

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No Set Up Fee! No Coding!

Trusted by More Than 7,500 Developers!

Instantly Update Your Apps online!

http://jvz8.com/c/225607/27467

http://jvz7.com/c/225607/27471

http://jvz4.com/c/225607/27469

http://jvz1.com/c/225607/36905

http://jvz2.com/c/225607/39037
[General Monetization] Sloosh:
Really ? do it worth going to amazon app store ?
[General Monetization] MurhteyVee:
I am using DesktopAd ads SDK in my Windows 8.1 software, I display both banner ads and pop-ups in my desktop games. DesktopAd pays by clicks, I can earn about $3400 from ads per month, it is much higher than other ad networks I have ever used. This may be because of the higher fill rate of DesktopAd ads.
[General Monetization] doianhkhoviai:
I think Admob is best, but their policy is strictly
[General Monetization] Robeer:
I recently started using Adcash. It is working great, at least for me. No negative experience yet!
[General Monetization] Paulie Pham:
Adsota in my opinion

I would say Adsota. its eCPM is decent. 100% ads fill rate. and have to admit that I hate Admob
[General Monetization] ionutciliescu:
Payment solution

Hi guys,

My company just launched a new payment system to allow developers like yourselves to monetise low developed countries or those regions with low and unreliable access to bank cards or other mobile billing solutions.

Drop me a message if you are interested to know more :)

Thanks,

Ionut
[General Monetization] safiajacobs:
In-App Ads & Free Mobile Apps - This is the most attractive for users because they can download your app for free, without paying any penny. And you are able to make money by selling data-driven advertising space.

As a result, users see the small banners or popups with ads. Ads typically appear at the top or bottom of an app. If the user taps the ad, all sorts of possibilities open up from watching a video to the redirecting to advertiser’s website.

Incentivized Advertising is a kind of sponsorship. It means you conclude a partnership with advertisers, who reward your users for completing certain in-app actions. Your app earns money by taking a share of the revenue from redeemed rewards.

Happy earning! :fingers-crossed:
[General Monetization] chrisnkrueger:
But really, is it possible to earn money with ads? Surely you can earn a bit, but I think that is not really worth! I am thinking about a free version and a paid version with special content.
[General Monetization] Mike_Young:
Hi guys,

I see that a lot of you are asking about ads networks, I have found this article, it might be of help to someone

https://www.hongkiat.com/blog/mobile-app-monetizing-networks/
[General Monetization] tekkuap:
There is a lot of conflicting advice about whether to use ad networks or charge for your app. It sounds like if you have a low performing app, what you need to do is promote your app to get a larger user base, which will make your ad space more valuable. Cross-promotion allows you to promote your app for free using ad exchange and app monetization lets you use a designated portion of your ad space for turning profit. With Tappx you can personally customize your balance between cross-promotion and monetization.
[General Monetization] rayden_and:
It all depends on your app, if you could share some information about it, and where/when exactly you are placing ads - that would help a lot.
[General Monetization] yvonne.:
Try Appodeal. I've heard good comments from developers. With mediation you make several ad networks compete in a real-time bidding. This way you will always get highest paying ad per impression.

They have also released a Performance Index Report, I believe this is the first comparison report that offers mobile app publishers an analysis of the best ad networks for monetizing their apps by regions, ad formats and platforms.

PM and I'll send you the link ;)
[Galaxy Tab Q&A, Help & Troubleshooting] ssserpentine:
I have this weird problem where strange people are signed in to all my Gameloft Live games. Sometimes it changes. The most common one is ANDROIDGLL.

It is driving me bonkers, I want my achievement score to count for me not some random person.

Is this happening to anyone else?

Sometimes it happens when I flash a new rom, even with those special three options cleared.

Sometimes it happens when I install or reinstal a game. All the gameloft live names change, even currently signed in ones.

Any thoughts?
[Galaxy Tab Q&A, Help & Troubleshooting] vavslovakia:
gameloft problems

I have problems with gameloft servers, combat sand storm online isnt playable, nove is lagging...
[Galaxy Tab Q&A, Help & Troubleshooting] ssserpentine:
Sory to hear that, all my games play fine live. Even when signed in these different peoples live accounts.
[Galaxy Tab Q&A, Help & Troubleshooting] ssserpentine:
Update. Even the gameloft games from samsumg apps do this. . . .
[LG Optimus 2x] paulobrien:
This download is an add-on pack for STOCK ROMs. It should work on all v10 ROMs, but always do a backup in ClockworkMod Recovery first!

This pack updates the RIL library to 1301920892, the version shipped with the 20110405 baseband (it's advisable to update both together).

DOWNLOAD (ROMraid Load Balancing) - MD5: 43ca2942c66abcd3c3d617ae4fa0d06b

Enjoy! :D

P
[Galaxy S I9000 General] loujack:
Hello dose anyone no how to put your phone back to 2.1 or 2.2 from 2.3.3
[Galaxy S I9000 General] galnet:
Follow my MIUI Easy Install Guide and Stop at Step 2, this will revert your phone back to Froyo 2.2.1

Regards,
[Galaxy S I9000 General] m4ssnet:
I have this problem too...

I want back to Froyo for now, wich rom has inside the froyo bootloader ?

I've tryed the jpx but have infinite bootloop :(

I think that the problem was that inside haven't the bootloader and with the 2.3.3 version it's incompatible the 2.2.1 :-\

Please give me info about a rom wich include all and flash completely and working a froyo stock rom
[Galaxy S I9000 General] qsec:
I think your main problem is that you have to flash a rom with 3 files and with PIT-file with re-partition checked. Did you do that?

For bootloader JS8 originally have a bootloader in it.

Cheers,

/qsec
[Galaxy S I9000 General] m4ssnet:
Yes I've do that.

Repartition on (pit 512) with the other 3 files.

but have contious bootloop.

Tnks for JS8, I will try it so ! :)
[Galaxy S I9000 General] qsec:
I think im wrong, JS8 has no bootlaoder :(

JS5 should have it.

/qsec
[Galaxy S I9000 General] richard2311:
you can use XXJPU from samfirmware, it has the right bootloaders in it....
[Galaxy S I9000 General] richard2311:
or use JM2 (2.1), it also has bootloaders
[Galaxy S I9000 General] hezishohat:
Same problem

I tried all available ROM's

with 2.2.1 to2.3.3

with wipe, hard reset

nothing help
[Galaxy S I9000 General] midas5:
If you had 2.3.3 running and you can get to download mode, do not touch the bootloader or reparation. Just install 2.1 zimage and factoryfs with heimdall. If that gets you booted, go on and do modem.bin and csc.

It is very risky flashing boot loaders. Once you can get to download mode, do not repartition or change boot.bin or sbl.bin. All boot.bin and sbl.bin do is get you to download mode or load zimage.

The boot loop is caused by a zimage/factoryfs mismatch.

I use heimdall because it lets you flash individual files.
[Galaxy S I9000 General] cgo372:
Darkstriker has the Dutch 2.2.1 XEN with bootloaders on his file mirror. I reverted back from 2.3.3 to 2.2.1 because I'd rather wait for the official update as there is in fact not much difference between the two of it if you just want the stock ROM.

You can find the link to his mirror at the end of everyone of his post in the thread: " [HOWTO] [REF] [FAQ] [Guides] [Tutorials] Flash/Root/ADB/ROM [MUST READ!]".

Search the original firmware from January 2011 and flash it with Odin. It'll revert with bootlaoders and then you can re-flash the froyo version you want.
[Galaxy S I9000 General] OmerX:
ezrom has bootloaders and is 2.2.1
[Galaxy S I9000 General] olivercervera:
Use the JPU rom: has the bootloaders.

However, to know if a rom has a bootloader, you should find low in the file name of the PDA.

"I9000XXJPU-REV03-PDA-low-CL747761.tar"

After flashing JPU, you can update the phone to your favourite rom (JS8, for example)
[Galaxy S I9000 General] grmuge:
Do you need to tick update bootloaders in odin

Thanks
[Galaxy S I9000 General] ortega1:
Use Darky's Resurrection ROM - with this ROM you can easily revert to 2.2.1.
[Galaxy S I9000 General] enel_:
I want to downgrade my sgs from Gingerbread to Eclair, to have a fresh and new start.

I downloaded from samfirmware a eclair firmware. It includes:

- CODE_I9000XWJM1 (inside the file, there are a sbl.bin and a boot.bin file, does that mean that I have a bootloader for eclair?)

- CSC_I9000OXXJG7

- MODEM_I9000XXJG6

- s1_odin_20100512.pit

Are these files good?

Should I tick "update bootloaders" in odin?

I'm scared to do this because I don't want to brick my phone.
[Galaxy S I9000 General] NoobProof:
this is a firmware, that disables 3 button combo! stay away from it! and it is ages old. you should use jpu or js8 with bootloaders if you want to have a fresh start.
[Galaxy S I9000 General] .Slane.:
Avoid Eclair ROM, some have fu**ed SPL which disable the 3 touchs combo for Recovery and Download.
[Galaxy S I9000 General] shvedski:
hey guys, I tried both JVK and JVB stock roms and decided to revert to 2.2.1 JS8, I had no problems with flashing it, but i dont know if i`m with JVB bootloaders or whatever u guys talking about.. So my question is how to check if I`m with/ without JVB bootloaders.

P.S I have recovery/ download 3 button mode active as well

And if it`s not a problem, can someone explain to me what is boot loop and if I`m running on JVB bootloaders on 2.2.1 what problems can this cause to me?
[Galaxy S I9000 General] NoobProof:
if you flashed jvb over kies, you will have the bootloaders. if you flashed the jvk leak with the sbl one in the end of the filename, you also have the bootloaders. the best way to check is, is to open the firmware's -which you flashed to get gingerbread- pda or code file with winrar and look for sbl.bin and boot.bin.

i am running on js8 stock with speedmod with jvb bootloaders as well.

it will neither give you something, nor take anything from you. they are completely backwards-compatible. if you can enter download mode, which you can, everything is fine.

a bootloop is a situation, during this the device will not boot, it will keep repeating the boot animation or will hang on galaxy s logo.
[Galaxy S I9000 General] enel_:
The step back to Froyo is not a problem, flash with EZBase 2.0 and everything is good, but I want to go all the way back to eclair...

I downloaded the last eclair version (I9000XWJM9) but there is no bootloader in the "code" file :(

I can't find any eclair custom ROM or kernel, maybe there is no custom roms or kernels, I don't know because I'm with android since Froyo.
[Galaxy S I9000 General] shvedski:
10x for the info man :)
[Galaxy S I9000 General] msolus:
This has probably already been said but:

2.3.3 bootloaders work fine with 2.2.1

I reverted by flashing PDA,PHONE,CSC w/ repartition and 512pit.

WARNING

Your Titanium Backup files for things like contacts/sms are NOT backwards compatibile! i.e you can take them from 2.2.1 to 2.3.3 but if you overwrite your backup you won't be able to restore them when you revert.

2.3.3 system data is not compatible with 2.2.1 so keep a backup of your old 2.2.1 contact/sms data (i havent tested things like restoring APNs/bookmarks)!
[Galaxy S I9000 General] midas5:
You do not need an older boot loader. Gingerbread boot loader works fine with eclair Rom.
[G Tablet Q&A, Help & Troubleshooting] bschrib:
Trying to clear dalvik cache per instructions for installing ROMs but I get the following error:

E: Can't mount /dev/block/mmcblk0p2 (File exists)

Does everyone else also get this error, or do I not have something setup correctly? I believe that's the sd-ext partition..
[HTC Incredible S] kneedraggin101:
So these seem to be my options for phones atm... can someone give me an honest no bs suggestion on which would be the best way to go with this....

its an upgrade on my phone, so contract re signing....

but coming off the desire z...

Cheers
[HTC Incredible S] ultim:
If you can wait and afford it, get the Galaxy S 2 or Sensation
[HTC Incredible S] kneedraggin101:
and whats going to make those so much better then the above listed phones
[HTC Incredible S] vido.ardes:
The are both dual core (SGSII is tegra, Sensation is Qualcomm), the sensation has a higher res screen (qHD) and they both have 4.3" screens, sensation has the newer version of sense
[HTC Incredible S] kneedraggin101:
Question is, will Canada be getting the HTC
[HTC Incredible S] olyloh6696:
LG Optimus 2X or IS?
[HTC Incredible S] rajeshr:
I assume the HDH is the HTC Desire HD?

If so, I own all three of these phones and have some feedback for you. The Atrix has the best hardware of the lot (by a mile), but is let down by weak software (Motoblur) and capped upload speeds. The screen on the Atrix is quite good, but I find it a bit washed out. As for the dual-core processor, it is screaming fast, but there is very little software optimized to make use of the processor.

As for the Incredible S and Desire HD, both are quite similar and the main differences are the 4.3" screen on the HD compared to 4" on the IS as well as a front facing camera on the IS. In the real world, the lack of a dual core processor is not apparent today as these two felt as fast as the Atrix. I prefer the HTC Sense to the Motoblur (plus the fact that neither of these capped upload speeds like the Atrix), so overall my preference would be either of the two phones. I found the form factor of the 4" IS was more to my liking as I could use it one handed and hence I'll be sticking to the IS for some time (at least till the HTC dual cores come out). I really wanted to like the Atrix, but I just couldn't live with it's deficiencies.

BTW, both the Atrix and IS have locked bootloaders, so if you want to play with custom ROM's, the Desire HD would be your only choice.
[HTC Incredible S] Brucew0617:
At first I will choose HTC, and then, in HTC, I think Sensation is really great, no matter duo-core or the resolution of screen, or the newest sense.