yashsingh1/xdaforums huggingface dataset:
[Thunderbolt General] nerozehl:
I just upgraded my brother's phone to a TBolt (he's on my family-share) and when we went over the contract in the store they told me:

1. The ETF fee *starts* at 350 (but didn't tell me the EXACT ETF);

2. That the ETF goes down each month that the contract is in force;

3. If the contract was terminated within 6 months, I was required to return the device, but if it were outside of 6 months I did not have to return the device.
[Thunderbolt General] Bonetwizt:
And they have not*.

*= yet.
[Thunderbolt General] GrdLock:
You don't have to return the phone period. Ever.

The ETF is there to recoup losses in the event you don't finish your contract, so Verizon doesn't lose money on the phone. But in no way legally does the ETF entail that you don't still own the phone.

If you purchase a phone at discounted price, and a month later stop paying your bill, you aren't entitled to return the phone. The phone is YOURS from the beginning. You're entitled to pay the ETF fee, and they could report you to a credit bureau if you don't pay it, or sue you in civil court, but they can't make you return the phone, because YOUR PHONE BELONGS TO YOU, REGARDLESS OF WHETHER YOU PURCHASED IT AT A DISCOUNTED PRICE UNDER A CONTRACT OR NOT. It is YOUR phone.

You're understanding the terms and conditions completely wrong. You're acting like you're financing the phone from them like you would a car, where the bank owns the title to the car until you finish paying them. Hence you have to have collision coverage on it incase you wreck it, and if you stop paying they can repo it. It's not the same with a cell phone. You're not financing it. Verizon doesn't still own it until you complete your contract and they're "paid" off for the phone. It doesn't work that way. The cost of the phone is hidden in the contract, but legally the two aren't connected.

Oh, you can also buy phones for full price from Verizon without a contract. I'm not sure where you heard that you can't. I've done it before. They'll be more than happy to sell you a $600 paper weight. But multiple times I've purchased a phone from them for full outside of a contract that I planned on activating on my account at a later time.
[Thunderbolt General] kendive:
I would just goto a dumb phone or no phone at all... I remember when we never had cell phones. Not really needed.
[Thunderbolt General] ckochinsky125:
Agree this is probably one of the main reasons they are going to tiered plans. before when people were honest and didnt try to cheat the system there was never any talk of getting rid of unlimited data but now that people are cheating the system and using extreme amounts of data the cell companies are acting on this to get some of the money they are losing back from people using excessive amounts of data. i mean really if you use over 10gb a month you really need to get a life or a girl because at that rate the phone is never leaving your hands.
[Thunderbolt General] jaysckap:
Jcase is correct i added a new # to my Dinc running OMFGB it wasnt easy i was on with customer service and tech support trying to figure out why it would not accecpt the new #, not once did i tell them it was rooted, sure they knew it was a Dinc but thats all nothing more. And another thing i dont think that 75% of the vsw reps at my local store would have rooted phones.
[Thunderbolt General] nosympathy:
Just like to say the company I work for, I have access to Sprint, T-Mobile, AT&T, and Verizon Activation systems. For Verizon, I.E., EROES.

EROES, as the previous so called retard of a Verizon employee tried to say differently, only allows you to see what radio and PRL number your phone is on. Just as JCase has said a few times in this thread.

they have ZERO clue if you are on Perfect Storm, Das BAMF, Virus Rom, What Have You!

Just thought I would throw this out there, as I have been in the cell phone business for over three years, same company, activating phones on 3 post paid(our contracts say we can have Verizon, AT&T, then either T-MO or Sprint.), and usually 4-5 prepaid carriers all 3 years, and know each companies activation systems inside and out.
[Thunderbolt General] oakindustries:
I'm a complete noob to this stuff. I only rooted so I could delete all the bloatware and block ads. Let them come after us for rooting, I'll go back to a dumb phone and keep my $30 a month lol This sky is falling non-sense is just that, non-sense. We the consumers have all the power here. If they do something we don't like, we stop buying their products. They're just things.
[Thunderbolt General] CPCookieMan:
<rant> Well said. If verizon does not see my rooting fit for their service, TMobile will be the place I'm headed. I will do with my device where I please. Verizon SERIOUSLY annoys me. </rant>
[Thunderbolt General] cynikalJ:
Did the courts not rule that this is legal? Besides I own the phone, I am not leasing, renting or borrowing the phone I own it. I am purchasing their service but rooting in no way affects their service, it just affects the phone that I bought and now own. This would be a war that I think they will lose.
[Thunderbolt General] jcase:
T-Mobile will be AT&T soon enough (well most likely), AT&T's policy is far worse than Verizon's REAL policy

Yes rooting it legal, doesn't mean they have to allow you on the network.
[Thunderbolt General] Captainkrtek:
For the record, In the United States DMCA, Referencing “Exemption to Prohibition on Circumvention of Copyright Protection Systems for Access Control Technologies” Docket No. RM 20088. It states in Section 201.40 – 2 Exemption to prohibition against circumvention, “Computer programs that enable wireless telephone handsets to execute software applications, where circumvention is accomplished for the sole purpose of enabling interoperability of such applications, when they have been lawfully obtained, with computer programs on the telephone handset.” Please be sure to check your country’s laws. Carriers still have the right to suspend your connection if you break their ToS

Thread Locked
[Windows Phone 7 Q&A, Help & Troubleshooting] toothfish:
Hi i have been trying to deploy a xap that is 80mb size lately, but no matter what i do i kept getting the

"Error 0x8007274c" - A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.

If i deploy smaller sized xap (10mb 20mb) it works perfectly, but cant seem to deploy larger ones. And i have tried the official deployment tool, Tom XAP deployer, and XAP deploy X. All the same result

BTW, i have updated to NoDo, im guessing it has something to do with that....

Thank you all for helping!!~
[Windows Phone 7 Q&A, Help & Troubleshooting] Chatfix:
Is there no solution?
[Windows Phone 7 Q&A, Help & Troubleshooting] Heathcliff74:
Problem has been discussed in this thread. There is no real known cause and no real solution. There are workarounds but they are a pain in the @$$.

Ciao,

Heathcliff74
[Windows Phone 7 Q&A, Help & Troubleshooting] colossus_r:
In my trophy i had the same problem when i was in 7390 (nodo) verison of the rom...

After the 7392 update the problem is gone and i can deploy big xap files
[Windows Phone 7 Q&A, Help & Troubleshooting] blindpet:
colossus if you do further testing I'm sure you'll find out that this depends on the xap itself. 7392 was just security updates as far as I understand so there's no reason that this update should have magically fixed this problem. Test other xaps and report back if you can.
[Windows Phone 7 Q&A, Help & Troubleshooting] colossus_r:
Hi m8..

I did make those test so far no big xap that i cant install....

I had the same problem with 7390 rom and i was under the impression that the problem was there after the 7392 update.

And i had a long discussion about this in another forum ..

After that i try to install 2-3 big games +100mb and the installed just fine ...

If there is a specific xap you want me to try please let me know ...(i send you a PM)
[Windows Phone 7 Q&A, Help & Troubleshooting] Heathcliff74:
I have a XAP that installed fine before Nodo. It won't install now. It failed on 7.0.7390.0 and it also fail now that I have 7.0.7392.0. When the files are being installed they are written in this location:

\Application Data\Phone Tools\10.0\Install\{AppID Guid}\

The XAP I try to install is way over 100 mb. But when I look in that folder I see that after the failed install the XAP is always between 66 and 68 MB. I use my own WP7 Root Tools to look there. And in the new version I'm working on I can also copy and delete files and folders (this version will probably ready for release in a couple of days). So when I delete the complete folder with defective install and try it again it always has the same result. I tried all the appdeployers I know (MS App deployer, Tom's installer, WPDM, XAPDeployX), no difference. I also tried to copy the XAP to the phone first and place it in the Install folder. That works and the complete file is present. But when I try to deploy, it just gets overwritten and it fails again.

I also tried to disable Firewall and Antivirus temporary, but it didn't make any difference.

I'm on Omnia7 with JK1 firmware. OS 7.0.7392.0. I have the RTM version of Windows Phone Developer Tools. Would it possibly help if I upgrade to a newer version of the Windows Phone Developer Tools? With the release of NoDo there was also a new release of the Windows Phone Developer Tools. And there is a new beta version for Mango now. I think I'm going to try to install the Nodo version of the Windows Phone Developer Tools and see if that helps.

Ciao,

Heathcliff74
[Windows Phone 7 Q&A, Help & Troubleshooting] webwalk®:
Windows Phone Device Manager for WP7

first move some content out of the xap

deploy

now use wp7devicemanager to copy the "moved content" into installation folder.

does currently not work with mango beta tools
[Windows Phone 7 Q&A, Help & Troubleshooting] Heathcliff74:
SOLVED!!

Finally got it fixed. You need to install the January update of the Windows Phone Developer Tools (that's version 1.0.1, which is meant to go with the NoDo update on the phone).

You can download the updates HERE.

After I installed the updates I could immediately deploy large XAP's.

Ciao,

Heathliff74
[Windows Phone 7 Q&A, Help & Troubleshooting] colossus_r:
I have installed this in my pc from day 1 ..

Maybe that's why i dont have probs with deploying big xaps
[Windows Phone 7 Q&A, Help & Troubleshooting] Chatfix:
I have the Dev-Tools also installed from day 1.

But it does not work.

I've reinstalled the Dev tools now, and it still not work.
[Windows Phone 7 Q&A, Help & Troubleshooting] colossus_r:
M8 this is not the dev tools ..ist an update/patch and the file name is VS10-KB2486994-x86.exe.

Try to install this once again., and then reboot your pc before you try
[Windows Phone 7 Q&A, Help & Troubleshooting] Heathcliff74:
There's actually 2 updates on that page:

1. VS10-KB2486994-x86.exe = update for the VS-plugin. The page actually states that this is a fix for deploying packages over 64 MB.

2. Window Phone Developer Tools v1.0.1 (January update including Deployment Tool, Connection Tool, Emulator, etc).

I tried to install only the small Visual Studio fix first. But it didn't fix the deployment apps. I guess this only fixes the 64 MB package limit for when you deploy from within Visual Studio. After I installed the big update for Windows Phone Developer Tools v1.0.1 I could deploy big XAP's. In my case no reboot was necessary (I did close all deployments apps and Zune etc before I started the setup). Windows Phone Developer Tools 1.0 RTW must be installed first if you had not already.

Hope this helps!

Ciao,

Heathcliff74
[Windows Phone 7 Q&A, Help & Troubleshooting] colossus_r:
Holly crap........

I have been in that page about 20 times before and i never read the small print ...

WPDT Fix includes:

Windows Phone Developer Tools Fix allowing deployment of XAP files over 64 MB in size to physical phone devices for testing and debugging.

Yes you are right m8...
[Windows Phone 7 Q&A, Help & Troubleshooting] Chatfix:
Sorry I wrote dev tools, but I mean the patch.

I used the german dev tools and the german patch.

At this time, I uninstall the german dev tools complete try with the english version.
[Windows Phone 7 Q&A, Help & Troubleshooting] webwalk®:
i think i had that installed, befor mango tools i had no problem with large xaps

cant install the patch on mango beta tools
[Windows Phone 7 Q&A, Help & Troubleshooting] Heathcliff74:
Ok. So you're saying you have the Mango beta tools installed and you're experiencing the deployment problem? That's weird. That probably means that the Nodo fixes in version 1.0.1 are in a branch. Or the mango tools are branched from the 1.0.0 version. Either way. The fix is not in the same branch as the Mango tools. That means that if you have Nodo on your phone, you should use the 1.0.0 version (RTW) of the tools and then apply the 1.0.1 fixes. But you shouldn't use the mango tools, or else you will still suffer from the deployment issue.

Ciao,

Heathcliff74
[Windows Phone 7 Q&A, Help & Troubleshooting] webwalk®:
yes exactly

currently there is no public deployer working on mango beta tools exept the one that comes with the tools, but i cant deploy large xap's with it.
[Windows Phone 7 Q&A, Help & Troubleshooting] Chatfix:
Ok, I give up.

I tried everything. It will not work. :(
[Windows Phone 7 Q&A, Help & Troubleshooting] Heathcliff74:
Did you first install WPDT 1.0 and then upgrade to 1.0.1?
[Windows Phone 7 Q&A, Help & Troubleshooting] domineus:
what I did was uninstalled mango tools

installed nodo tools

installed the january update

tried a huge xap file and it worked without a hitch - it was navigon with a few map files

surprisingly the xap limit is huge.
[Windows Phone 7 Q&A, Help & Troubleshooting] Chatfix:
I'll try it again tomorrow, with a new fresh and clean virtual machine.
[Desire Q&A, Help & Troubleshooting] dur09:
hello

is it possible to have just 2xEXT4, not fat+ext?

thanks
[Desire Q&A, Help & Troubleshooting] Grobiedeb:
It's possible but you will not be able to mount the SD card to you PC and write too it. Not in Windows anyway!
[Desire Q&A, Help & Troubleshooting] dur09:
i dont care about low windows...

and i tried it and i was stucked at bootanimation..

Has anyone tried this? ext+ext or just one ext with a2sd? can android read ext??
[Desire Q&A, Help & Troubleshooting] Grobiedeb:
I tried it with a spare sd with no joy getting stucked aswell. found this ...

http://androidforums.com/android-lounge/177936-sd-without-fat.html

created a small fat part with ext3 then it worked. Looks to me android need a fat part to bootup.:confused:
[Desire Q&A, Help & Troubleshooting] dur09:
also when I tried flash something via recovery it said that recovery cant find some block

so android doesnt support ext? I think I will make some tests

and when I mount ext via terminal, would I be able to read it?
[myTouch 4G Q&A, Help & Troubleshooting] konsts:
What is this app? I want to disable it using terminal emulator because it's always running at like 6mb on my phone but I'm not sure if this is a necessary process.
[myTouch 4G Q&A, Help & Troubleshooting] Nicgraner:
Just throwing it out there but I think its micro SD manager
[myTouch 4G Q&A, Help & Troubleshooting] konsts:
If I disable it will my phone not be able to access its contents even if I have astro?
[myTouch 4G Q&A, Help & Troubleshooting] Nicgraner:
Well if it is then I don't think so. Its basically a driver. Its like saying I have the keyboard but I don't have the cable, can I still type?
[myTouch 4G Q&A, Help & Troubleshooting] konsts:
Alright, well i'd like to delete some more bloatware. I know a bunch of the "com"names are self explanatory but does anybody have a list of what name controls what? I'm looking through pm list and they're not all explicit.
[myTouch 4G Q&A, Help & Troubleshooting] TeeJay3800:
Here's the website for it: http://www.smithmicro.com/products/device-management-suite.aspx

It has something to do with receiving OTA updates.
[myTouch 4G Q&A, Help & Troubleshooting] Nicgraner:
Well look through stuff you wouldn't use like voice dialer and stuff
[myTouch 4G Q&A, Help & Troubleshooting] konsts:
This is more of what I was talking about http://www.market4android.com/stock-android-2-1-apps-list

The list did help me but I have a MT4G with Stock Rom 2.2.1 so if anybody has a more specific list to that I'd appreciate it
[Fascinate Q&A, Help & Troubleshooting] StevenBlack34:
Hey guys im new to XDA and kind of a noob when it comes to rooting and flashings roms and such. I do have expierence with jailbreaking and comand prompt and stuff like that though.

Ok so my phone looks like this right now

Samsung Fascinate

Android 2.2.1 ( EB01 Build )

SuperClean 2.9.2

Voodoo Kernal( Not sure of specifics, just the one adrynalyne made and comes with the SC 2.9.2 Voodoo rom)

Ultimate Honeycomb theme 3.1.2 ( i beleive thats right..)

So im looking for a good kernel that will speed up my phone and gets good battery life. My current kernel will get me around 20 hrs ( maybe more ) of heavy usage.On SetCPU i have the minimum 800Mhz and Max 1000Mhz. Quadrant score is around 1550

If you cannot suggest a kernel, maybe you could help my configure my SetCPU settings to get the absolute most out of my phone/kernal WITHOUT the possibility of "hurting" my phone ( severly overheating, bricking, etc )

So to sum up my "wishlist" for guys:

-Really good kernal that is compatible with SC 2.9.2

-Compatible with EB01 Build

-If you cant help with above, help me configure my SetCPU settings to maxime performance.

Thanks so much and sorry for the long post. If you have and questions feel free to ask
[Fascinate Q&A, Help & Troubleshooting] onemotodroid:
You do not need setcpu with your current setup

look in the dev section and find jt's kernel and with voodoo, sound etc.. you should be good

take you time and review the diff kernel available before jumping into OC and UV kernel's
[Thunderbolt Q&A, Help & Troubleshooting] NCX Designs:
I looked everywhere tried every program from APK Edit, APK Tool, APK Manager, Eclipse and a few others, I cannot figure out how to edit the Strings.xml in APK files.

APK Edit and APK Tool / APK Manager just gives me issues when i try to edit the strings, when i finally get them changed over and push to the phone it doesn't install the .apk, tried this on two different devices with no change.

I'm making theme files but i require to edit the strings value so the names are different, and i'm using an OEM file as my base file.

When I edit the .apk with my themed graphics and go to install it, it always wants to overwrite the original, but i've found that others have been able to just rename the strings value to another name so it wouldn't replace it.

What i'm trying to do is not replace original skins in HTC sense 2.x. Since there installable they can be installed multiple times if there values are changed in strings.xml, allowing for massive customization options.

I need the developers community to show me how to do this, i've tried on my own and i've failed each time, and i also tried contacting the themers that have done this on there own but they refuse to help me.

I have a bunch of skins i'm working on but i can't render my skins and theme the apk files until i can do this :(

You guys are my last bit of help i can find.
[Android Apps and Games] holgalee:
I've installed quite a number of apps, and now my list of widgets is getting far longer than I would like. I'm already using the appwidget picker which is great, but is there any way to prevent some of the widgets from even showing up in the list, since I don't use them anyway?
[Android Software/Hacking General [Developers Only]] Garrafone:
Hi, I'm seeing in many chinese pages, like m8cool , many manufacturers of smartphones with Android, it would be feasible that we try to reach an agreement among us, by voting, to choose the features most compatible with the custom roms, and present this proposal to that small chinese manufacturers , and make us a good price? It would be the xda genuine phone :p , free , unlocked, and fully customized :rolleyes:

Greetings
[Android Software/Hacking General [Developers Only]] Garrafone:
Nobody likes the idea? :p , chinese manufacturers are improving, in "m8cool" there are several examples, "W700" for example have Tegra2, 720p video, 1500mah..

Im sure that we can make a good phone, best one :p

no one dares?:)
[G1 Android Development] pleinx:
hi!

is it possible to install open gl 2 on g1 devices?

i have found only this .jar ?

http://code.google.com/p/gl2-android/downloads/list
[G1 Android Development] dilwaladoctor:
It would be revolutionary if it becomes possible.....we would be able to play so many games smoothly which we cant play now...

and would be able to use SPB shell 5.0 on G1....

and what not.....:cool:
[G1 Android Development] jianC:
I think I read somewhere that the hardware on the G1 does not support Open GL 2 but hey, who knows, *they* said we couldn't get honeycomb on our devices and look what happened ;) I hope progress can be made with this..

EDIT: wow, support is old...
[G1 Android Development] Dukenukemx:
OpenGL 2 ES adds shaders. I don't think the Qualcomm chip in our G1's can do that. For those who don't understand, think pixel shaders in Direct X. I doubt that the MSM7201A was that advanced.

I'm happy roms now come with OpenGL 1.1.
[G1 Android Development] pleinx:
Hi.

Hmm..okay! i need this for a game.

Does anyone know the Dungeon Defender App? Sure ;)

one could perhaps avoid the OpenGL2 thing? Would like to test the game ...

But it does not start because there is no OpenGL2 (error) :/

Would run the game on the new LG p990 (optimus speed) ? is this good devices?
[G1 Android Development] jianC:
heh you could change your build.prop to fool the game into thinking you have open GL2 although i don't know if it would work. Theoretically, it would, as you could change your opengl version from 1.0 to 1.1.
[G1 Android Development] CPCookieMan:
But then if the game in question called shaders...
[G1 Android Development] loukvlav:
How can you upgrade from opengl 1.0 to opengl 1.1?

Do I need to copy any library files and change any conf files?
[G1 Android Development] jianC:
good point..

But assuming the game does not require shaders, Find some other build in the tegra section (or at least I think xda has the section) or some device that supports open gl 2.0, download the rom, then open the zip file and then navigate to /system/build.prop, then search for a line that contains the words 'gles' and then has some numbers after it. Copy/remember the number. Then copy the number you just found to the build.prop of the rom you are using now via astro file manager or something and find the same line with the words 'gles' and then delete the old number and replace the new number with it.
[G1 Android Development] highlandsun:
That's an awful lot of trouble to go thru. Currently the default value in most of our builds is 65536. In hex that's 0x10000. If you want to set it to GLES 1.1, change it to (0x10001) 65537. If you want to set it to 2.0 change it to (0x20000) 131072.
[G1 Android Development] loukvlav:
Ok I'll try both suggestions. Thanks!

But is it just it? Don't I also need to copy any library files? Upgrade the ones I already have to their newer versions (1.1 or 2.0) besides the change in build.prop?
[G1 Android Development] highlandsun:
Of course you also need the 1.1 libraries.
[G1 Android Development] loukvlav:
Well I updated the build.prop as proposed and also copied the updated libGLES_qcom.so file to /system/lib/egl overwriting the old one.

Is that all? Are there any other files that need updating? The device booted up fine, however it still shows version OpenGL ES - CM 1.0 in logcat.
[G1 Android Development] Dukenukemx:
There are some roms that come with OpenGL 1.1, if you don't mind flashing and wiping your phone.
[Galaxy S I9000 Themes and Apps] KrishhBhola:
Hello guys,

I have 2.3.3.

But i want to flash a theme on my phone with CWM.

But with which file I get the CWM?