THE

ROYAL RACE-COURSE:

A

*Merry Round Game.*

DIRECTIONS FOR PLAYING THE GAME.

1. Six Persons may play at this Game, each Player taking a different coloured Counter, which corresponds to the colours in the circles. A greater number may play by becoming partners, or two Players to each colour.

2. Distribute Counters to each Player in the usual manner; each Player then puts two Counters into "Her Majesty's Cup," and one Counter each into "The Prince of Wales' Cup" and "The Prince Albert's Cup."

3. Place the six Pyramids or Pegs on the marks or holes next to the "Winning or Starting Post" in a row.

4. Having decided which Player is to commence the Game, he may turn the small circle placed on the stand with dart. If the dart should stop at the colour of his Counter, he advances two moves on the board; or if it stops at any other colour, the Player in possession of that colour must take one move on the board. Should the dart stop at any of the white

compartments, the Player must follow the directions on it. The Players then continue playing in rotation until THREE PLAYERS get over the bar, and are consequently "PLACED," when the other three Players are out of the Game, and must give up their colours to the three fortunate Players, who continue to run for the Cups, reckoning the colour they first had and the colour received from the other Players. The first Player that arrives at the "Winning-Post" takes the Queen's Cup, and of course the two smaller Prizes become the property of the other two Players, and the Game is ended. If it should happen that one of the Players reach the "Winning-Post" before any of the other Players are "placed," then the two Players who next get one move over the bar may take the smaller Prizes, and it will be unnecessary to continue playing any longer.

5. The Prizes must not be taken until the Game is ended.

⚠️ **Caution.**— The Publisher begs to state that the plan of marking by stripes of colour, as used in the present Game, and also in "Peter Puzzleswig's Game of Learning to Spell," is Copyright, and therefore cannot be applied to other Games, either in circles, ovals, parallel lines, &c., without his consent.

Just published, by the Author of the very popular Game of "The Poor Old Soldier and his Dog,"

THE BEE AND THE BUTTERFLY;

Or, THE GOOD AND BAD PASSIONS: a GAME, on an entirely new plan, with numerous beautiful Engravings.

THE POOR OLD SOLDIER AND HIS DOG;

A MERRY ROUND GAME. Price 3s. 6d. in a neat Box, with Counters.

PAYING TOO DEAR FOR A WHISTLE:

DR. FRANKLIN IMPROVED. A Dissected Puzzle, in a neat Box, price 3s. 6d.

BETTY FOY AND HER IDIOT BOY:

A POEM. By WILLIAM WORDSWORTH. A Dissected Puzzle, in a neat Box, price 3s. 6d.

THE PUZZLEWIG COMIC EDUCATIONAL GAMES.

PETER PUZZLEWIG'S

GAME OF THE MULTIPLICATION TABLE,

in a neat Box, price 2s. 6d. plain; 3s. coloured.

\*\* Adapted for Young Children.

PETER PUZZLEWIG'S

GAME OF EVERY-DAY THINGS,

*Or a Droll Way of gaining Useful Knowledge,*
in a neat Box, price 3s. 6d. plain; 4s. coloured; or in a
red Leather Case, with Counters, complete, price 6s.

\*\* Constructed for Young Children.

PETER PUZZLEWIG'S

GAME OF ALLITERATION,

in a neat Box, with Comic Cover, price 3s. 6d. coloured;
or in Case, 2s. 6d.

\*\* This Game is intended to form a clear and distinct utterance in Young People, and comprises an ALLITERATIVE ALPHABET, with Humorous Designs, carrying out the plan, in a more extended form, of the ingenious Mr. Peter Piper.

PETER PUZZLEWIG'S

GAME OF COMIC CONUNDRUMS,

A New Edition, in a neat Box, price 2s. 6d.

Caution.—The popularity of the above Games has induced several parties to publish and sell pirated editions of them. The INVENTOR now begs to caution all persons from purchasing or selling Games under the titles of "*Matthew Merrythought's Game of Geographical Charades*," and "*Timothy Merrywhim's Game of Multiplication Table*," as they are a direct invasion of his copyright: he is determined to take legal steps in every case when offenders are discovered, either in the foregoing instances, or in any other piracies.

London: Published by DAVID OGILVY, at his Repository for Rational Toys and Amusements.

PETER PUZZLEWIG'S

GAME OF GEOGRAPHICAL CHARADES,

in a neat Box, price 2s. 6d.

PETER PUZZLEWIG'S

GAME OF BIOGRAPHICAL CHARADES,

in a neat Box, price 2s. 6d.

\*\* The Charade Games are well calculated to fix a knowledge of Geography and Biography on the memory of Young People.

PETER PUZZLEWIG'S

GAME OF LEARNING TO SPELL,

in a neat Box, with Twelve perfect Alphabets, Marking Board, Seven Ivory Pegs, &c. price 4s. 6d.

\*\* The title of this Game may cause Parents and Teachers to think it only intended for very Young Children, when, in fact, it is designed for Young People of all ages. It is now becoming very popular as a "Class Game" in Schools, and for this purpose will be found extremely desirable.

PETER PUZZLEWIG'S

GAME OF ODD FIGURES,

in a neat Box, price 3s. 6d. plain; 4s. coloured.

\*\* Adapted for Young Children, being a familiar practice of the first four rules of Arithmetic; and forming a companion to the "Game of Multiplication."