#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float cosf(float);
float sinf(float);
float *mat3_rotation_x(float *result, float angle) {
  float c = cosf(angle);
  float s = sinf(angle);
  result[0] = 1.0f;
  result[1] = 0.0f;
  result[2] = 0.0f;
  result[3] = 0.0f;
  result[4] = c;
  result[5] = s;
  result[6] = 0.0f;
  result[7] = -s;
  result[8] = -c;
  return result;
}


x86 assembly (clang, -O0):
<mat3_rotation_x>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
mov    %rdi,-0x8(%rbp)
movss  %xmm0,-0xc(%rbp)
movss  -0xc(%rbp),%xmm0
call   1040 <cosf@plt>
movss  %xmm0,-0x10(%rbp)
movss  -0xc(%rbp),%xmm0
call   1030 <sinf@plt>
movss  %xmm0,-0x14(%rbp)
mov    -0x8(%rbp),%rax
movss  0xea5(%rip),%xmm0
movss  %xmm0,(%rax)
mov    -0x8(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x4(%rax)
mov    -0x8(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x8(%rax)
mov    -0x8(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0xc(%rax)
movss  -0x10(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x10(%rax)
movss  -0x14(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x14(%rax)
mov    -0x8(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x18(%rax)
movss  -0x14(%rbp),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x1c(%rax)
movss  -0x10(%rbp),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x20(%rax)
mov    -0x8(%rbp),%rax
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<mat3_rotation_x>:
push   %rbx
sub    $0x20,%rsp
movss  %xmm0,0xc(%rsp)
mov    %rdi,%rbx
call   1040 <cosf@plt>
movaps %xmm0,0x10(%rsp)
movss  0xc(%rsp),%xmm0
call   1030 <sinf@plt>
movss  0xeb5(%rip),%xmm1
movups %xmm1,(%rbx)
movaps 0x10(%rsp),%xmm2
movss  %xmm2,0x10(%rbx)
movss  %xmm0,0x14(%rbx)
movl   $0x0,0x18(%rbx)
movaps 0xea5(%rip),%xmm1
xorps  %xmm1,%xmm0
movss  %xmm0,0x1c(%rbx)
xorps  %xmm1,%xmm2
movss  %xmm2,0x20(%rbx)
mov    %rbx,%rax
add    $0x20,%rsp
pop    %rbx
ret

LLVM IR (-O0):
define float* @mat3_rotation_x(float* %0, float %1) {
%3 = alloca float*
%4 = alloca float
%5 = alloca float
%6 = alloca float
store float* %0, float** %3
store float %1, float* %4
%7 = load float, float* %4
%8 = call float @cosf(float %7)
store float %8, float* %5
%9 = load float, float* %4
%10 = call float @sinf(float %9)
store float %10, float* %6
%11 = load float*, float** %3
%12 = getelementptr inbounds float, float* %11, i64 0
store float 1.000000e+00, float* %12
%13 = load float*, float** %3
%14 = getelementptr inbounds float, float* %13, i64 1
store float 0.000000e+00, float* %14
%15 = load float*, float** %3
%16 = getelementptr inbounds float, float* %15, i64 2
store float 0.000000e+00, float* %16
%17 = load float*, float** %3
%18 = getelementptr inbounds float, float* %17, i64 3
store float 0.000000e+00, float* %18
%19 = load float, float* %5
%20 = load float*, float** %3
%21 = getelementptr inbounds float, float* %20, i64 4
store float %19, float* %21
%22 = load float, float* %6
%23 = load float*, float** %3
%24 = getelementptr inbounds float, float* %23, i64 5
store float %22, float* %24
%25 = load float*, float** %3
%26 = getelementptr inbounds float, float* %25, i64 6
store float 0.000000e+00, float* %26
%27 = load float, float* %6
%28 = fneg float %27
%29 = load float*, float** %3
%30 = getelementptr inbounds float, float* %29, i64 7
store float %28, float* %30
%31 = load float, float* %5
%32 = fneg float %31
%33 = load float*, float** %3
%34 = getelementptr inbounds float, float* %33, i64 8
store float %32, float* %34
%35 = load float*, float** %3
ret float* %35
}

LLVM IR (-O2):
define float* @mat3_rotation_x(float* returned writeonly %0, float %1) {
%3 = tail call float @cosf(float %1)
%4 = tail call float @sinf(float %1)
%5 = bitcast float* %0 to <4 x float>*
store <4 x float> <float 1.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00>, <4 x float>* %5
%6 = getelementptr inbounds float, float* %0, i64 4
store float %3, float* %6
%7 = getelementptr inbounds float, float* %0, i64 5
store float %4, float* %7
%8 = getelementptr inbounds float, float* %0, i64 6
store float 0.000000e+00, float* %8
%9 = fneg float %4
%10 = getelementptr inbounds float, float* %0, i64 7
store float %9, float* %10
%11 = fneg float %3
%12 = getelementptr inbounds float, float* %0, i64 8
store float %11, float* %12
ret float* %0
}