#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_phi(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = -0.1492207E-02;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18004E+02, -0.18006E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18003E+02, 0.18001E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.44372346E-05,  -0.54798126E-01, 0.16811311E-01,
                     0.65038703E-01,  -0.26023487E-01, -0.26870832E-04,
                     0.97820746E-04,  0.11597936E-03,  0.20660977E-04,
                     -0.27663880E-04, 0.14810197E-05,  -0.54766645E-06,
                     -0.24758210E-05, -0.22928894E-04, -0.10609825E-03,
                     0.18795287E-03,  -0.87798224E-04, -0.21287889E-03,
                     0.91237053E-08,  0.84727144E-05,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x23 = x22 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_phi = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x21 +
                       coeff[3] * x31 + coeff[4] * x41 + coeff[5] * x12 +
                       coeff[6] * x11 * x31 + coeff[7] * x11 * x41;
  v_target_phi = v_target_phi + coeff[8] * x21 * x41 + coeff[9] * x42 +
                 coeff[10] * x13 * x21 + coeff[11] * x11 * x23 +
                 coeff[12] * x13 * x41 + coeff[13] * x21 * x32 * x42 +
                 coeff[14] * x11 * x21 + coeff[15] * x21 * x31 +
                 coeff[16] * x32;
  v_target_phi = v_target_phi + coeff[17] * x31 * x41 + coeff[18] * x12 * x21 +
                 coeff[19] * x12 * x23;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_phi =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + 2 * coeff[5] * x11 + coeff[6] * x31 +
                             coeff[7] * x41 + 3 * coeff[10] * x12 * x21 +
                             coeff[11] * x23 + 3 * coeff[12] * x12 * x41 +
                             coeff[14] * x21 + 2 * coeff[18] * x11 * x21 +
                             2 * coeff[19] * x11 * x23,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[2] + coeff[8] * x41 + coeff[10] * x13 +
                             3 * coeff[11] * x22 * x11 + coeff[13] * x32 * x42 +
                             coeff[14] * x11 + coeff[15] * x31 +
                             coeff[18] * x12 + 3 * coeff[19] * x22 * x12,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] + coeff[6] * x11 +
                             2 * coeff[13] * x31 * x21 * x42 + coeff[15] * x21 +
                             2 * coeff[16] * x31 + coeff[17] * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] + coeff[7] * x11 + coeff[8] * x21 +
                             2 * coeff[9] * x41 + coeff[12] * x13 +
                             2 * coeff[13] * x41 * x21 * x32 + coeff[17] * x31,
                         2));
  dx[0] = dv_target_phi;
  return v_target_phi;
}


x86 assembly (clang, -O0):
<target_phi>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_phi+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_phi+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_phi+0x141>
jp     1281 <target_phi+0x141>
jmp    12bf <target_phi+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_phi+0x108>
jmp    12d8 <target_phi+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    178c <target_phi+0x64c>
jp     178c <target_phi+0x64c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
jmp    1c12 <target_phi+0xad2>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  0x865(%rip),%xmm0
mulss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x819(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7d9(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x795(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x76d(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6e4(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x654(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x18c(%rbp),%xmm1
ff
movss  -0x188(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x104(%rbp),%xmm1
ff
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5b4(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x56c(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x180(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x100(%rbp),%xmm0
ff
movss  -0xf4(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x4b4(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x47c(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x15c(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x164(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_phi>:
push   %rbx
sub    $0x140,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x120(%rsp)
movq   $0x0,0x130(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x110(%rsp)
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xa0(%rsp)
movaps %xmm0,0x90(%rsp)
movq   $0x0,0xb0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_phi+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_phi+0xa7>
jnp    11db <target_phi+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x90(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_phi+0xd8>
movss  0x114(%rsp,%rcx,4),%xmm2
movss  0xe4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_phi+0xa0>
movsd  0x90(%rsp),%xmm1
movsd  0x98(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm7
addss  %xmm2,%xmm7
mulss  %xmm1,%xmm7
movss  0xe06(%rip),%xmm3
addss  %xmm3,%xmm7
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm9
shufps $0x55,%xmm1,%xmm9
mulss  %xmm2,%xmm9
addss  %xmm3,%xmm9
movsd  (%rbx),%xmm5
movsd  0x8(%rbx),%xmm4
mulps  %xmm1,%xmm5
movaps %xmm5,%xmm8
shufps $0x55,%xmm5,%xmm8
movss  0x8(%rdi),%xmm10
movss  0xc(%rdi),%xmm1
addss  0xdc5(%rip),%xmm10
mulss  %xmm0,%xmm10
addss  %xmm3,%xmm10
addss  0xdb7(%rip),%xmm1
movaps %xmm0,%xmm11
shufps $0x55,%xmm0,%xmm11
mulss  %xmm1,%xmm11
addss  %xmm3,%xmm11
mulps  %xmm0,%xmm4
movaps %xmm4,%xmm3
shufps $0x55,%xmm4,%xmm3
movaps %xmm7,%xmm2
mulss  %xmm7,%xmm2
movaps %xmm7,%xmm14
mulss  %xmm2,%xmm14
movaps %xmm9,%xmm6
mulss  %xmm9,%xmm6
movaps %xmm9,%xmm0
mulss  %xmm6,%xmm0
movaps %xmm0,0x80(%rsp)
movaps %xmm10,%xmm13
mulss  %xmm10,%xmm13
movaps %xmm11,%xmm15
mulss  %xmm11,%xmm15
xorps  %xmm0,%xmm0
movaps %xmm5,%xmm1
addss  %xmm0,%xmm1
addss  %xmm8,%xmm1
addss  %xmm4,%xmm1
addss  %xmm3,%xmm1
ucomiss %xmm0,%xmm1
jne    12f7 <target_phi+0x1d7>
jnp    1679 <target_phi+0x559>
mulss  %xmm5,%xmm5
movaps %xmm5,0xd0(%rsp)
movss  0xd2d(%rip),%xmm0
mulss  %xmm7,%xmm0
addss  0xd25(%rip),%xmm0
movaps %xmm10,%xmm1
mulss  0xd1d(%rip),%xmm1
addss  %xmm0,%xmm1
movaps %xmm11,%xmm0
mulss  0xd11(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xd09(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm9,%xmm1
addss  %xmm0,%xmm1
movss  0xcf8(%rip),%xmm0
movaps %xmm3,0x70(%rsp)
movaps 0x80(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xcdf(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm11,%xmm1
addss  %xmm0,%xmm1
movaps %xmm9,%xmm0
mulss  0xcca(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xcc2(%rip),%xmm1
mulss  %xmm7,%xmm1
mulss  %xmm9,%xmm1
addss  %xmm0,%xmm1
movss  0xcb1(%rip),%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movaps %xmm9,0x50(%rsp)
movss  %xmm10,0xc(%rsp)
movaps %xmm11,0x30(%rsp)
movss  %xmm13,0x14(%rsp)
movss  %xmm7,0x8(%rsp)
movss  %xmm14,0x10(%rsp)
movaps %xmm15,0x40(%rsp)
movss  %xmm2,0x18(%rsp)
movaps %xmm4,0x20(%rsp)
movaps %xmm8,0x60(%rsp)
movaps %xmm6,0xc0(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x1c(%rsp)
movaps 0x30(%rsp),%xmm0
mulss  0xc46(%rip),%xmm0
addss  0xc42(%rip),%xmm0
movaps 0x60(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x60(%rsp)
movss  0xc30(%rip),%xmm1
mulss  0x10(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc22(%rip),%xmm0
movaps 0xc0(%rsp),%xmm3
mulss  %xmm3,%xmm0
movss  0x8(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xc04(%rip),%xmm1
mulss  0x14(%rsp),%xmm1
mulss  0x40(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xbd0(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xc(%rsp),%xmm0
mulss  0xbd7(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xbcf(%rip),%xmm1
movss  0x18(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movaps %xmm3,%xmm0
mulss  0xbba(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
movss  0x1c(%rsp),%xmm1
mulss  0xd0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x1c(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movss  0xb37(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  0xb69(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xc(%rsp),%xmm2
movaps %xmm2,%xmm0
mulss  0xb59(%rip),%xmm0
movaps 0x50(%rsp),%xmm3
mulss  %xmm3,%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb2e(%rip),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movaps %xmm1,%xmm0
movss  0xb2f(%rip),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movaps 0x30(%rsp),%xmm0
mulss  0xb1e(%rip),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x1c(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xaa0(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  0xade(%rip),%xmm0
movss  0xaa6(%rip),%xmm1
movaps 0x50(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xac5(%rip),%xmm0
movaps 0x30(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xab4(%rip),%xmm1
mulss  0x10(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xa8e(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm3,%xmm0
mulss  0x14(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xa7c(%rip),%xmm2
mulss  0xc(%rsp),%xmm2
addss  %xmm0,%xmm2
movaps %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     1641 <target_phi+0x521>
sqrtss %xmm0,%xmm0
jmp    1646 <target_phi+0x526>
call   1040 <sqrt@plt>
movaps 0x50(%rsp),%xmm9
movss  0xc(%rsp),%xmm10
movaps 0x30(%rsp),%xmm11
movss  0x14(%rsp),%xmm13
movss  0x8(%rsp),%xmm7
movss  0x10(%rsp),%xmm14
movaps 0x40(%rsp),%xmm15
movss  0x18(%rsp),%xmm2
movss  0xa1a(%rip),%xmm8
mulss  %xmm2,%xmm8
movss  0x9c4(%rip),%xmm12
mulss  %xmm7,%xmm12
movss  0x9af(%rip),%xmm3
mulss  %xmm7,%xmm3
movss  0x99b(%rip),%xmm5
mulss  %xmm7,%xmm5
movss  0x98b(%rip),%xmm6
mulss  %xmm7,%xmm6
mulss  0x97b(%rip),%xmm7
addss  0x9d7(%rip),%xmm7
movss  0x993(%rip),%xmm4
mulss  %xmm9,%xmm4
addss  %xmm7,%xmm4
movss  0x99e(%rip),%xmm7
mulss  %xmm10,%xmm7
addss  %xmm4,%xmm7
movss  0x99d(%rip),%xmm1
mulss  %xmm11,%xmm1
addss  %xmm7,%xmm1
movss  0x974(%rip),%xmm4
mulss  %xmm2,%xmm4
mulss  0x994(%rip),%xmm2
addss  %xmm1,%xmm2
mulss  %xmm10,%xmm6
addss  %xmm2,%xmm6
mulss  %xmm11,%xmm5
addss  %xmm6,%xmm5
movss  0x932(%rip),%xmm1
mulss  %xmm9,%xmm1
mulss  %xmm11,%xmm1
addss  %xmm5,%xmm1
movss  0x92c(%rip),%xmm5
mulss  %xmm9,%xmm5
mulss  %xmm13,%xmm5
mulss  %xmm15,%xmm5
mulss  0x94c(%rip),%xmm15
addss  %xmm1,%xmm15
movss  0x92f(%rip),%xmm1
mulss  %xmm14,%xmm1
mulss  0x8f1(%rip),%xmm14
mulss  %xmm9,%xmm14
addss  %xmm15,%xmm14
movaps 0x80(%rsp),%xmm2
mulss  %xmm2,%xmm3
addss  %xmm14,%xmm3
mulss  %xmm11,%xmm1
addss  %xmm3,%xmm1
addss  %xmm5,%xmm1
movss  0x8e5(%rip),%xmm3
mulss  %xmm10,%xmm3
mulss  %xmm9,%xmm12
addss  %xmm1,%xmm12
movss  0x8b6(%rip),%xmm1
mulss  %xmm9,%xmm1
mulss  %xmm10,%xmm1
addss  %xmm12,%xmm1
mulss  0x8d6(%rip),%xmm13
addss  %xmm1,%xmm13
mulss  %xmm11,%xmm3
addss  %xmm13,%xmm3
mulss  %xmm9,%xmm4
addss  %xmm3,%xmm4
mulss  %xmm2,%xmm8
addss  %xmm4,%xmm8
movss  %xmm0,(%rbx)
movaps %xmm8,%xmm0
add    $0x140,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_phi.coeff = [21 x float] [float 0x3ED29C71C0000000, float 0xBFAC0E8000000000, float 0x3F9136FC00000000, float 0x3FB0A66060000000, float 0xBF9AA5E6A0000000, float 0xBEFC2D1580000000, float 0x3F19A4A3A0000000, float 0x3F1E673E40000000, float 0x3EF5AA2380000000, float 0xBEFD01F760000000, float 0x3EB8D8EE60000000, float 0xBEA2606B40000000, float 0xBEC4C4C900000000, float 0xBEF80AEDA0000000, float 0xBF1BD02200000000, float 0x3F28A2A6E0000000, float 0xBF17040A00000000, float 0xBF2BE707C0000000, float 0x3E4397CF60000000, float 0x3EE1C4C100000000, float 0.000000e+00]
define float @target_phi(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0xBF5872C520000000, float* %8
%36 = bitcast [10 x float]* %9 to i8*
%37 = bitcast i8* %36 to [10 x float]*
%38 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 0
store float -1.500000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 1
store float -1.500000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 2
store float 0xC032010620000000, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 3
store float 0xC032018940000000, float* %41
%42 = bitcast [10 x float]* %10 to i8*
%43 = bitcast i8* %42 to [10 x float]*
%44 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 0
store float 1.500000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 1
store float 1.500000e+01, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 2
store float 0x403200C4A0000000, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 3
store float 0x4032004180000000, float* %47
%48 = bitcast [10 x float]* %11 to i8*
%49 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%50 = load i32, i32* %13
%51 = icmp eq i32 %50, 0
br i1 %51, label %52, label %88
52: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %53
53: ; preds = %84, %52
%54 = load i32, i32* %14
%55 = load i32, i32* %6
%56 = icmp slt i32 %54, %55
br i1 %56, label %57, label %87
57: ; preds = %53
%58 = load i32, i32* %14
%59 = sext i32 %58 to i64
%60 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %59
%61 = load float, float* %60
%62 = load i32, i32* %14
%63 = sext i32 %62 to i64
%64 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %63
%65 = load float, float* %64
%66 = fcmp oeq float %61, %65
br i1 %66, label %67, label %68
67: ; preds = %57
br label %84
68: ; preds = %57
%69 = load i32, i32* %14
%70 = sext i32 %69 to i64
%71 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %70
%72 = load float, float* %71
%73 = load i32, i32* %14
%74 = sext i32 %73 to i64
%75 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %74
%76 = load float, float* %75
%77 = fsub float %72, %76
%78 = fpext float %77 to double
%79 = fdiv double 2.000000e+00, %78
%80 = fptrunc double %79 to float
%81 = load i32, i32* %14
%82 = sext i32 %81 to i64
%83 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %82
store float %80, float* %83
br label %84
84: ; preds = %68, %67
%85 = load i32, i32* %14
%86 = add nsw i32 %85, 1
store i32 %86, i32* %14
br label %53
87: ; preds = %53
br label %88
88: ; preds = %87, %3
%89 = load float*, float** %4
%90 = getelementptr inbounds float, float* %89, i64 0
%91 = load float, float* %90
%92 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%93 = load float, float* %92
%94 = fsub float %91, %93
%95 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%96 = load float, float* %95
%97 = fmul float %94, %96
%98 = fpext float %97 to double
%99 = fadd double 1.000000e+00, %98
%100 = fptrunc double %99 to float
store float %100, float* %15
%101 = load float*, float** %5
%102 = getelementptr inbounds float, float* %101, i64 0
%103 = load float, float* %102
%104 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%105 = load float, float* %104
%106 = fmul float %103, %105
store float %106, float* %16
%107 = load float*, float** %4
%108 = getelementptr inbounds float, float* %107, i64 1
%109 = load float, float* %108
%110 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%111 = load float, float* %110
%112 = fsub float %109, %111
%113 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%114 = load float, float* %113
%115 = fmul float %112, %114
%116 = fpext float %115 to double
%117 = fadd double 1.000000e+00, %116
%118 = fptrunc double %117 to float
store float %118, float* %17
%119 = load float*, float** %5
%120 = getelementptr inbounds float, float* %119, i64 1
%121 = load float, float* %120
%122 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%123 = load float, float* %122
%124 = fmul float %121, %123
store float %124, float* %18
%125 = load float*, float** %4
%126 = getelementptr inbounds float, float* %125, i64 2
%127 = load float, float* %126
%128 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%129 = load float, float* %128
%130 = fsub float %127, %129
%131 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%132 = load float, float* %131
%133 = fmul float %130, %132
%134 = fpext float %133 to double
%135 = fadd double 1.000000e+00, %134
%136 = fptrunc double %135 to float
store float %136, float* %19
%137 = load float*, float** %5
%138 = getelementptr inbounds float, float* %137, i64 2
%139 = load float, float* %138
%140 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%141 = load float, float* %140
%142 = fmul float %139, %141
store float %142, float* %20
%143 = load float*, float** %4
%144 = getelementptr inbounds float, float* %143, i64 3
%145 = load float, float* %144
%146 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%147 = load float, float* %146
%148 = fsub float %145, %147
%149 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%150 = load float, float* %149
%151 = fmul float %148, %150
%152 = fpext float %151 to double
%153 = fadd double 1.000000e+00, %152
%154 = fptrunc double %153 to float
store float %154, float* %21
%155 = load float*, float** %5
%156 = getelementptr inbounds float, float* %155, i64 3
%157 = load float, float* %156
%158 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%159 = load float, float* %158
%160 = fmul float %157, %159
store float %160, float* %22
%161 = load float, float* %15
store float %161, float* %23
%162 = load float, float* %23
%163 = load float, float* %15
%164 = fmul float %162, %163
store float %164, float* %24
%165 = load float, float* %24
%166 = load float, float* %15
%167 = fmul float %165, %166
store float %167, float* %25
%168 = load float, float* %17
store float %168, float* %26
%169 = load float, float* %26
%170 = load float, float* %17
%171 = fmul float %169, %170
store float %171, float* %27
%172 = load float, float* %27
%173 = load float, float* %17
%174 = fmul float %172, %173
store float %174, float* %28
%175 = load float, float* %19
store float %175, float* %29
%176 = load float, float* %29
%177 = load float, float* %19
%178 = fmul float %176, %177
store float %178, float* %30
%179 = load float, float* %21
store float %179, float* %31
%180 = load float, float* %31
%181 = load float, float* %21
%182 = fmul float %180, %181
store float %182, float* %32
%183 = load float, float* %8
%184 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%185 = load float, float* %184
%186 = fadd float %183, %185
%187 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%188 = load float, float* %187
%189 = load float, float* %23
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%192 = load float, float* %191
%193 = load float, float* %26
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%196 = load float, float* %195
%197 = load float, float* %29
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%200 = load float, float* %199
%201 = load float, float* %31
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%204 = load float, float* %203
%205 = load float, float* %24
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%208 = load float, float* %207
%209 = load float, float* %23
%210 = fmul float %208, %209
%211 = load float, float* %29
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %206)
%213 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%214 = load float, float* %213
%215 = load float, float* %23
%216 = fmul float %214, %215
%217 = load float, float* %31
%218 = call float @llvm.fmuladd.f32(float %216, float %217, float %212)
store float %218, float* %33
%219 = load float, float* %33
%220 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%221 = load float, float* %220
%222 = load float, float* %26
%223 = fmul float %221, %222
%224 = load float, float* %31
%225 = call float @llvm.fmuladd.f32(float %223, float %224, float %219)
%226 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%227 = load float, float* %226
%228 = load float, float* %32
%229 = call float @llvm.fmuladd.f32(float %227, float %228, float %225)
%230 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%231 = load float, float* %230
%232 = load float, float* %25
%233 = fmul float %231, %232
%234 = load float, float* %26
%235 = call float @llvm.fmuladd.f32(float %233, float %234, float %229)
%236 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%237 = load float, float* %236
%238 = load float, float* %23
%239 = fmul float %237, %238
%240 = load float, float* %28
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %235)
%242 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%243 = load float, float* %242
%244 = load float, float* %25
%245 = fmul float %243, %244
%246 = load float, float* %31
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %241)
%248 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%249 = load float, float* %248
%250 = load float, float* %26
%251 = fmul float %249, %250
%252 = load float, float* %30
%253 = fmul float %251, %252
%254 = load float, float* %32
%255 = call float @llvm.fmuladd.f32(float %253, float %254, float %247)
%256 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%257 = load float, float* %256
%258 = load float, float* %23
%259 = fmul float %257, %258
%260 = load float, float* %26
%261 = call float @llvm.fmuladd.f32(float %259, float %260, float %255)
%262 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%263 = load float, float* %262
%264 = load float, float* %26
%265 = fmul float %263, %264
%266 = load float, float* %29
%267 = call float @llvm.fmuladd.f32(float %265, float %266, float %261)
%268 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%269 = load float, float* %268
%270 = load float, float* %30
%271 = call float @llvm.fmuladd.f32(float %269, float %270, float %267)
store float %271, float* %33
%272 = load float, float* %33
%273 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%274 = load float, float* %273
%275 = load float, float* %29
%276 = fmul float %274, %275
%277 = load float, float* %31
%278 = call float @llvm.fmuladd.f32(float %276, float %277, float %272)
%279 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%280 = load float, float* %279
%281 = load float, float* %24
%282 = fmul float %280, %281
%283 = load float, float* %26
%284 = call float @llvm.fmuladd.f32(float %282, float %283, float %278)
%285 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%286 = load float, float* %285
%287 = load float, float* %24
%288 = fmul float %286, %287
%289 = load float, float* %28
%290 = call float @llvm.fmuladd.f32(float %288, float %289, float %284)
store float %290, float* %33
%291 = load float, float* %16
%292 = fadd float 0.000000e+00, %291
%293 = load float, float* %18
%294 = fadd float %292, %293
%295 = load float, float* %20
%296 = fadd float %294, %295
%297 = load float, float* %22
%298 = fadd float %296, %297
store float %298, float* %34
%299 = load float, float* %34
%300 = fcmp oeq float %299, 0.000000e+00
br i1 %300, label %301, label %302
301: ; preds = %88
br label %481
302: ; preds = %88
%303 = load float, float* %16
%304 = load float, float* %16
%305 = fmul float %303, %304
%306 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%307 = load float, float* %306
%308 = fadd float 0.000000e+00, %307
%309 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%310 = load float, float* %309
%311 = fmul float 2.000000e+00, %310
%312 = load float, float* %23
%313 = call float @llvm.fmuladd.f32(float %311, float %312, float %308)
%314 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%315 = load float, float* %314
%316 = load float, float* %29
%317 = call float @llvm.fmuladd.f32(float %315, float %316, float %313)
%318 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%319 = load float, float* %318
%320 = load float, float* %31
%321 = call float @llvm.fmuladd.f32(float %319, float %320, float %317)
%322 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%323 = load float, float* %322
%324 = fmul float 3.000000e+00, %323
%325 = load float, float* %24
%326 = fmul float %324, %325
%327 = load float, float* %26
%328 = call float @llvm.fmuladd.f32(float %326, float %327, float %321)
%329 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%330 = load float, float* %329
%331 = load float, float* %28
%332 = call float @llvm.fmuladd.f32(float %330, float %331, float %328)
%333 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%334 = load float, float* %333
%335 = fmul float 3.000000e+00, %334
%336 = load float, float* %24
%337 = fmul float %335, %336
%338 = load float, float* %31
%339 = call float @llvm.fmuladd.f32(float %337, float %338, float %332)
%340 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%341 = load float, float* %340
%342 = load float, float* %26
%343 = call float @llvm.fmuladd.f32(float %341, float %342, float %339)
%344 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%345 = load float, float* %344
%346 = fmul float 2.000000e+00, %345
%347 = load float, float* %23
%348 = fmul float %346, %347
%349 = load float, float* %26
%350 = call float @llvm.fmuladd.f32(float %348, float %349, float %343)
%351 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%352 = load float, float* %351
%353 = fmul float 2.000000e+00, %352
%354 = load float, float* %23
%355 = fmul float %353, %354
%356 = load float, float* %28
%357 = call float @llvm.fmuladd.f32(float %355, float %356, float %350)
%358 = call float @pow(float %357, i32 2)
%359 = load float, float* %18
%360 = load float, float* %18
%361 = fmul float %359, %360
%362 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%363 = load float, float* %362
%364 = fadd float 0.000000e+00, %363
%365 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%366 = load float, float* %365
%367 = load float, float* %31
%368 = call float @llvm.fmuladd.f32(float %366, float %367, float %364)
%369 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%370 = load float, float* %369
%371 = load float, float* %25
%372 = call float @llvm.fmuladd.f32(float %370, float %371, float %368)
%373 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%374 = load float, float* %373
%375 = fmul float 3.000000e+00, %374
%376 = load float, float* %27
%377 = fmul float %375, %376
%378 = load float, float* %23
%379 = call float @llvm.fmuladd.f32(float %377, float %378, float %372)
%380 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%381 = load float, float* %380
%382 = load float, float* %30
%383 = fmul float %381, %382
%384 = load float, float* %32
%385 = call float @llvm.fmuladd.f32(float %383, float %384, float %379)
%386 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%387 = load float, float* %386
%388 = load float, float* %23
%389 = call float @llvm.fmuladd.f32(float %387, float %388, float %385)
%390 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%391 = load float, float* %390
%392 = load float, float* %29
%393 = call float @llvm.fmuladd.f32(float %391, float %392, float %389)
%394 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%395 = load float, float* %394
%396 = load float, float* %24
%397 = call float @llvm.fmuladd.f32(float %395, float %396, float %393)
%398 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%399 = load float, float* %398
%400 = fmul float 3.000000e+00, %399
%401 = load float, float* %27
%402 = fmul float %400, %401
%403 = load float, float* %24
%404 = call float @llvm.fmuladd.f32(float %402, float %403, float %397)
%405 = call float @pow(float %404, i32 2)
%406 = fmul float %361, %405
%407 = call float @llvm.fmuladd.f32(float %305, float %358, float %406)
%408 = load float, float* %20
%409 = load float, float* %20
%410 = fmul float %408, %409
%411 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%412 = load float, float* %411
%413 = fadd float 0.000000e+00, %412
%414 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%415 = load float, float* %414
%416 = load float, float* %23
%417 = call float @llvm.fmuladd.f32(float %415, float %416, float %413)
%418 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%419 = load float, float* %418
%420 = fmul float 2.000000e+00, %419
%421 = load float, float* %29
%422 = fmul float %420, %421
%423 = load float, float* %26
%424 = fmul float %422, %423
%425 = load float, float* %32
%426 = call float @llvm.fmuladd.f32(float %424, float %425, float %417)
%427 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%428 = load float, float* %427
%429 = load float, float* %26
%430 = call float @llvm.fmuladd.f32(float %428, float %429, float %426)
%431 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%432 = load float, float* %431
%433 = fmul float 2.000000e+00, %432
%434 = load float, float* %29
%435 = call float @llvm.fmuladd.f32(float %433, float %434, float %430)
%436 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%437 = load float, float* %436
%438 = load float, float* %31
%439 = call float @llvm.fmuladd.f32(float %437, float %438, float %435)
%440 = call float @pow(float %439, i32 2)
%441 = call float @llvm.fmuladd.f32(float %410, float %440, float %407)
%442 = load float, float* %22
%443 = load float, float* %22
%444 = fmul float %442, %443
%445 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%446 = load float, float* %445
%447 = fadd float 0.000000e+00, %446
%448 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%449 = load float, float* %448
%450 = load float, float* %23
%451 = call float @llvm.fmuladd.f32(float %449, float %450, float %447)
%452 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%453 = load float, float* %452
%454 = load float, float* %26
%455 = call float @llvm.fmuladd.f32(float %453, float %454, float %451)
%456 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%457 = load float, float* %456
%458 = fmul float 2.000000e+00, %457
%459 = load float, float* %31
%460 = call float @llvm.fmuladd.f32(float %458, float %459, float %455)
%461 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%462 = load float, float* %461
%463 = load float, float* %25
%464 = call float @llvm.fmuladd.f32(float %462, float %463, float %460)
%465 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%466 = load float, float* %465
%467 = fmul float 2.000000e+00, %466
%468 = load float, float* %31
%469 = fmul float %467, %468
%470 = load float, float* %26
%471 = fmul float %469, %470
%472 = load float, float* %30
%473 = call float @llvm.fmuladd.f32(float %471, float %472, float %464)
%474 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%475 = load float, float* %474
%476 = load float, float* %29
%477 = call float @llvm.fmuladd.f32(float %475, float %476, float %473)
%478 = call float @pow(float %477, i32 2)
%479 = call float @llvm.fmuladd.f32(float %444, float %478, float %441)
%480 = call float @sqrt(float %479)
br label %481
481: ; preds = %302, %301
%482 = phi float [ 0.000000e+00, %301 ], [ %480, %302 ]
store float %482, float* %35
%483 = load float, float* %35
%484 = load float*, float** %5
%485 = getelementptr inbounds float, float* %484, i64 0
store float %483, float* %485
%486 = load float, float* %33
ret float %486
}

LLVM IR (-O2):
define float @target_phi(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float 0xC032010620000000, float 0xC032018940000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 0x403200C4A0000000, float 0x4032004180000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, 0xC03200C4A0000000
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC032004180000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %55, %55
%78 = fmul float %55, %77
%79 = fmul float %64, %64
%80 = fmul float %71, %71
%81 = extractelement <2 x float> %58, i64 0
%82 = fadd float %81, 0.000000e+00
%83 = extractelement <2 x float> %58, i64 1
%84 = fadd float %82, %83
%85 = extractelement <2 x float> %74, i64 0
%86 = fadd float %84, %85
%87 = extractelement <2 x float> %74, i64 1
%88 = fadd float %86, %87
%89 = fcmp oeq float %88, 0.000000e+00
br i1 %89, label %145, label %90
90: ; preds = %42
%91 = fmul <2 x float> %58, %58
%92 = extractelement <2 x float> %91, i64 0
%93 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF0C2D1580000000, float 0xBFAC0E8000000000)
%94 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F19A4A3A0000000, float %93)
%95 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F1E673E40000000, float %94)
%96 = fmul float %75, 0x3ED2A2B2C0000000
%97 = tail call float @llvm.fmuladd.f32(float %96, float %55, float %95)
%98 = tail call float @llvm.fmuladd.f32(float %78, float 0xBEA2606B40000000, float %97)
%99 = fmul float %75, 0xBEDF272D80000000
%100 = tail call float @llvm.fmuladd.f32(float %99, float %71, float %98)
%101 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF1BD02200000000, float %100)
%102 = fmul float %49, 0x3E5397CF60000000
%103 = tail call float @llvm.fmuladd.f32(float %102, float %55, float %101)
%104 = fmul float %49, 0x3EF1C4C100000000
%105 = tail call float @llvm.fmuladd.f32(float %104, float %78, float %103)
%106 = tail call float @pow(float %105, i32 2)
%107 = fmul float %83, %83
%108 = tail call float @llvm.fmuladd.f32(float %71, float 0x3EF5AA2380000000, float 0x3F9136FC00000000)
%109 = tail call float @llvm.fmuladd.f32(float %76, float 0x3EB8D8EE60000000, float %108)
%110 = fmul float %77, 0xBEBB90A0E0000000
%111 = tail call float @llvm.fmuladd.f32(float %110, float %49, float %109)
%112 = fmul float %79, 0xBEF80AEDA0000000
%113 = tail call float @llvm.fmuladd.f32(float %112, float %80, float %111)
%114 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF1BD02200000000, float %113)
%115 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F28A2A6E0000000, float %114)
%116 = tail call float @llvm.fmuladd.f32(float %75, float 0x3E4397CF60000000, float %115)
%117 = fmul float %77, 0x3EFAA72180000000
%118 = tail call float @llvm.fmuladd.f32(float %117, float %75, float %116)
%119 = tail call float @pow(float %118, i32 2)
%120 = fmul float %107, %119
%121 = tail call float @llvm.fmuladd.f32(float %92, float %106, float %120)
%122 = fmul <2 x float> %74, %74
%123 = extractelement <2 x float> %122, i64 0
%124 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F19A4A3A0000000, float 0x3FB0A66060000000)
%125 = fmul float %64, 0xBF080AEDA0000000
%126 = fmul float %55, %125
%127 = tail call float @llvm.fmuladd.f32(float %126, float %80, float %124)
%128 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F28A2A6E0000000, float %127)
%129 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF27040A00000000, float %128)
%130 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF2BE707C0000000, float %129)
%131 = tail call float @pow(float %130, i32 2)
%132 = tail call float @llvm.fmuladd.f32(float %123, float %131, float %121)
%133 = fmul float %87, %87
%134 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F1E673E40000000, float 0xBF9AA5E6A0000000)
%135 = tail call float @llvm.fmuladd.f32(float %55, float 0x3EF5AA2380000000, float %134)
%136 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF0D01F760000000, float %135)
%137 = tail call float @llvm.fmuladd.f32(float %76, float 0xBEC4C4C900000000, float %136)
%138 = fmul float %71, 0xBF080AEDA0000000
%139 = fmul float %55, %138
%140 = tail call float @llvm.fmuladd.f32(float %139, float %79, float %137)
%141 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF2BE707C0000000, float %140)
%142 = tail call float @pow(float %141, i32 2)
%143 = tail call float @llvm.fmuladd.f32(float %133, float %142, float %132)
%144 = tail call float @sqrt(float %143)
br label %145
145: ; preds = %42, %90
%146 = phi float [ %144, %90 ], [ 0.000000e+00, %42 ]
%147 = fmul float %75, 0x3EE1C4C100000000
%148 = fmul float %75, 0x3E4397CF60000000
%149 = fmul float %64, 0xBF2BE707C0000000
%150 = fmul float %55, 0x3F28A2A6E0000000
%151 = fmul float %49, 0xBF1BD02200000000
%152 = fmul float %55, 0xBEF80AEDA0000000
%153 = fmul float %152, %79
%154 = fmul float %76, 0xBEC4C4C900000000
%155 = fmul float %49, 0xBEA2606B40000000
%156 = fmul float %76, 0x3EB8D8EE60000000
%157 = fmul float %55, 0x3EF5AA2380000000
%158 = fmul float %49, 0x3F1E673E40000000
%159 = fmul float %49, 0x3F19A4A3A0000000
%160 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFAC0E8000000000, float 0xBF586028A0000000)
%161 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F9136FC00000000, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FB0A66060000000, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF9AA5E6A0000000, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %75, float 0xBEFC2D1580000000, float %163)
%165 = tail call float @llvm.fmuladd.f32(float %159, float %64, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %158, float %71, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %157, float %71, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %80, float 0xBEFD01F760000000, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %156, float %55, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %155, float %78, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %154, float %71, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %153, float %80, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %151, float %55, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %150, float %64, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %79, float 0xBF17040A00000000, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %149, float %71, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %148, float %55, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %147, float %78, float %177)
store float %146, float* %1
ret float %178
}