#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ atoi(char *);
int /*<<< orphan*/ play_sound_OSS(char *, int /*<<< orphan*/,
                                  int /*<<< orphan*/);
int main(int argc, char **argv) {
  if (*argv[4] == '1')
    play_sound_OSS(argv[1], atoi(argv[2]), atoi(argv[3]));
  return 0;
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
movl   $0x0,-0x4(%rbp)
mov    %edi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    -0x10(%rbp),%rax
mov    0x20(%rax),%rax
movsbl (%rax),%eax
cmp    $0x31,%eax
jne    1181 <main+0x61>
mov    -0x10(%rbp),%rax
mov    0x8(%rax),%rax
mov    %rax,-0x20(%rbp)
mov    -0x10(%rbp),%rax
mov    0x10(%rax),%rdi
call   1040 <atoi@plt>
mov    %eax,-0x14(%rbp)
mov    -0x10(%rbp),%rax
mov    0x18(%rax),%rdi
call   1040 <atoi@plt>
mov    -0x20(%rbp),%rdi
mov    -0x14(%rbp),%esi
mov    %eax,%edx
call   1030 <play_sound_OSS@plt>
xor    %eax,%eax
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
push   %rbp
push   %r14
push   %rbx
mov    0x20(%rsi),%rax
cmpb   $0x31,(%rax)
jne    1154 <main+0x34>
mov    %rsi,%rbx
mov    0x8(%rsi),%r14
mov    0x10(%rsi),%rdi
call   1040 <atoi@plt>
mov    %eax,%ebp
mov    0x18(%rbx),%rdi
call   1040 <atoi@plt>
mov    %r14,%rdi
mov    %ebp,%esi
mov    %eax,%edx
call   1030 <play_sound_OSS@plt>
xor    %eax,%eax
pop    %rbx
pop    %r14
pop    %rbp
ret

LLVM IR (-O0):
define i32 @main(i32 %0, i8** %1) {
%3 = alloca i32
%4 = alloca i32
%5 = alloca i8**
store i32 0, i32* %3
store i32 %0, i32* %4
store i8** %1, i8*** %5
%6 = load i8**, i8*** %5
%7 = getelementptr inbounds i8*, i8** %6, i64 4
%8 = load i8*, i8** %7
%9 = load i8, i8* %8
%10 = sext i8 %9 to i32
%11 = icmp eq i32 %10, 49
br i1 %11, label %12, label %25
12: ; preds = %2
%13 = load i8**, i8*** %5
%14 = getelementptr inbounds i8*, i8** %13, i64 1
%15 = load i8*, i8** %14
%16 = load i8**, i8*** %5
%17 = getelementptr inbounds i8*, i8** %16, i64 2
%18 = load i8*, i8** %17
%19 = call i32 @atoi(i8* %18)
%20 = load i8**, i8*** %5
%21 = getelementptr inbounds i8*, i8** %20, i64 3
%22 = load i8*, i8** %21
%23 = call i32 @atoi(i8* %22)
%24 = call i32 @play_sound_OSS(i8* %15, i32 %19, i32 %23)
br label %25
25: ; preds = %12, %2
ret i32 0
}

LLVM IR (-O2):
define i32 @main(i32 %0, i8** nocapture %1) {
%3 = getelementptr inbounds i8*, i8** %1, i64 4
%4 = load i8*, i8** %3
%5 = load i8, i8* %4
%6 = icmp eq i8 %5, 49
br i1 %6, label %7, label %17
7: ; preds = %2
%8 = getelementptr inbounds i8*, i8** %1, i64 1
%9 = load i8*, i8** %8
%10 = getelementptr inbounds i8*, i8** %1, i64 2
%11 = load i8*, i8** %10
%12 = tail call i32 @atoi(i8* %11)
%13 = getelementptr inbounds i8*, i8** %1, i64 3
%14 = load i8*, i8** %13
%15 = tail call i32 @atoi(i8* %14)
%16 = tail call i32 @play_sound_OSS(i8* %9, i32 %12, i32 %15)
br label %17
17: ; preds = %7, %2
ret i32 0
}