#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.6668012E-01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18013E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17988E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.42813514E-04,  -0.55292066E-01, 0.65974712E-01,
                     0.78757759E-02,  -0.63568014E-02, -0.31988875E-02,
                     0.77923335E-03,  -0.24145676E-02, 0.31012301E-02,
                     -0.55237026E-04, 0.35174260E-04,  -0.92705028E-04,
                     0.13489898E-03,  -0.28140348E-03, -0.17379814E-04,
                     0.19525512E-03,  -0.24933997E-03, -0.95761061E-04,
                     0.32486999E-03,  0.33393319E-05,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                         coeff[3] * x11 * x31 + coeff[4] * x32 +
                         coeff[5] * x21 * x41 + coeff[6] * x22 + coeff[7] * x12;
  v_target_theta = v_target_theta + coeff[8] * x42 + coeff[9] * x31 +
                   coeff[10] * x11 + coeff[11] * x11 * x21 * x31 +
                   coeff[12] * x21 * x32 + coeff[13] * x32 * x42 +
                   coeff[14] * x12 * x41 + coeff[15] * x11 * x31 * x41 +
                   coeff[16] * x32 * x41;
  v_target_theta = v_target_theta + coeff[17] * x12 * x22 +
                   coeff[18] * x11 * x21 * x31 * x41 + coeff[19] * x21 * x42;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[3] * x31 + 2 * coeff[7] * x11 + coeff[10] +
                             coeff[11] * x21 * x31 + 2 * coeff[14] * x11 * x41 +
                             coeff[15] * x31 * x41 + 2 * coeff[17] * x11 * x22 +
                             coeff[18] * x21 * x31 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + coeff[5] * x41 + 2 * coeff[6] * x21 +
                             coeff[11] * x11 * x31 + coeff[12] * x32 +
                             2 * coeff[17] * x21 * x12 +
                             coeff[18] * x11 * x31 * x41 + coeff[19] * x42,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] * x11 + 2 * coeff[4] * x31 + coeff[9] +
                             coeff[11] * x11 * x21 + 2 * coeff[12] * x31 * x21 +
                             2 * coeff[13] * x31 * x42 + coeff[15] * x11 * x41 +
                             2 * coeff[16] * x31 * x41 +
                             coeff[18] * x11 * x21 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[5] * x21 + 2 * coeff[8] * x41 +
                             2 * coeff[13] * x41 * x32 + coeff[14] * x12 +
                             coeff[15] * x11 * x31 + coeff[16] * x32 +
                             coeff[18] * x11 * x21 * x31 +
                             2 * coeff[19] * x41 * x21,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe1d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd81(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd27(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xcdd(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc92(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc47(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    176c <target_theta+0x62c>
jp     176c <target_theta+0x62c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
jmp    1c82 <target_theta+0xb42>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0x875(%rip),%xmm1
mulss  -0xf4(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xe8(%rbp),%xmm1
ff
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x82d(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7e5(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x748(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6f0(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movss  -0x180(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x104(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x61c(%rip),%xmm0
mulss  -0x100(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xec(%rbp),%xmm0
ff
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5d4(%rip),%xmm0
mulss  -0xe0(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5ac(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x564(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4ac(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x48c(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x3ec(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x15c(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x140,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x120(%rsp)
movq   $0x0,0x130(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x110(%rsp)
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xb0(%rsp)
movaps %xmm0,0xa0(%rsp)
movq   $0x0,0xc0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xa0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x114(%rsp,%rcx,4),%xmm2
movss  0xe4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0xa0(%rsp),%xmm1
movsd  0xa8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm11
addss  %xmm2,%xmm11
mulss  %xmm1,%xmm11
movss  0xe03(%rip),%xmm3
addss  %xmm3,%xmm11
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm4
shufps $0x55,%xmm1,%xmm4
mulss  %xmm2,%xmm4
addss  %xmm3,%xmm4
movsd  (%rbx),%xmm6
movsd  0x8(%rbx),%xmm5
mulps  %xmm1,%xmm6
movaps %xmm6,%xmm15
shufps $0x55,%xmm6,%xmm15
movss  0x8(%rdi),%xmm7
addss  0xdcc(%rip),%xmm7
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm7
addss  0xdbf(%rip),%xmm1
addss  %xmm3,%xmm7
movaps %xmm0,%xmm8
shufps $0x55,%xmm0,%xmm8
mulss  %xmm1,%xmm8
addss  %xmm3,%xmm8
mulps  %xmm0,%xmm5
movaps %xmm5,%xmm2
shufps $0x55,%xmm5,%xmm2
movaps %xmm11,%xmm0
mulss  %xmm11,%xmm0
movss  %xmm0,0x28(%rsp)
movaps %xmm4,%xmm0
mulss  %xmm4,%xmm0
movaps %xmm0,%xmm10
movaps %xmm7,%xmm0
mulss  %xmm7,%xmm0
movaps %xmm0,%xmm9
movaps %xmm8,%xmm0
mulss  %xmm8,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xd63(%rip),%xmm14
mulss  %xmm11,%xmm14
movss  0xd59(%rip),%xmm12
xorps  %xmm0,%xmm0
movaps %xmm6,%xmm1
addss  %xmm0,%xmm1
addss  %xmm15,%xmm1
addss  %xmm5,%xmm1
addss  %xmm2,%xmm1
ucomiss %xmm0,%xmm1
mulss  %xmm11,%xmm12
movss  0xd36(%rip),%xmm1
mulss  %xmm11,%xmm1
movaps %xmm1,%xmm13
mulss  %xmm4,%xmm13
jne    1320 <target_theta+0x200>
jnp    16e4 <target_theta+0x5c4>
mulss  %xmm6,%xmm6
movaps %xmm6,0xd0(%rsp)
movaps %xmm7,%xmm0
mulss  0xd0d(%rip),%xmm0
movss  %xmm1,0x2c(%rsp)
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0xcfc(%rip),%xmm1
mulss  %xmm11,%xmm1
addss  %xmm0,%xmm1
addss  0xcef(%rip),%xmm1
movss  0xcd3(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm7,%xmm0
addss  %xmm1,%xmm0
movss  0xcd7(%rip),%xmm1
mulss  %xmm11,%xmm1
mulss  %xmm8,%xmm1
addss  %xmm0,%xmm1
movss  0xcad(%rip),%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm8,%xmm0
addss  %xmm1,%xmm0
movaps %xmm11,%xmm1
mulss  0xcac(%rip),%xmm1
movaps %xmm10,0x90(%rsp)
mulss  %xmm10,%xmm1
addss  %xmm0,%xmm1
movss  0xc7e(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm8,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movss  %xmm11,0x20(%rsp)
movaps %xmm8,0x50(%rsp)
movss  %xmm7,0x10(%rsp)
movss  %xmm12,0xc(%rsp)
movss  %xmm13,0x1c(%rsp)
movss  %xmm9,0x18(%rsp)
movaps %xmm4,0x40(%rsp)
movss  %xmm14,0x14(%rsp)
movaps %xmm2,0x70(%rsp)
movaps %xmm5,0x30(%rsp)
movaps %xmm15,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x24(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movaps 0x50(%rsp),%xmm2
movaps %xmm2,%xmm0
mulss  0xc13(%rip),%xmm0
addss  0xc0f(%rip),%xmm0
movss  0xc0b(%rip),%xmm1
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0x14(%rsp),%xmm0
movss  0x10(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xbe6(%rip),%xmm1
mulss  0x18(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xbc4(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  0x28(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0x2c(%rsp),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xbaa(%rip),%xmm0
mulss  0x80(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
movss  0x24(%rsp),%xmm1
mulss  0xd0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x24(%rsp)
movaps 0x30(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x30(%rsp)
movss  0xb3a(%rip),%xmm0
mulss  0x20(%rsp),%xmm0
addss  0xb98(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xb49(%rip),%xmm0
movss  0x10(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
addss  0xb37(%rip),%xmm0
movss  0x14(%rsp),%xmm1
movaps 0x40(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb20(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movaps %xmm3,%xmm1
mulss  0xb0d(%rip),%xmm1
mulss  0x80(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm0
movaps 0x50(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xae9(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x1c(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x30(%rsp),%xmm0
addss  0x24(%rsp),%xmm0
movss  %xmm0,0x30(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xa79(%rip),%xmm0
movaps 0x40(%rsp),%xmm5
mulss  %xmm5,%xmm0
addss  0xa90(%rip),%xmm0
movaps %xmm0,%xmm2
movss  0xa89(%rip),%xmm0
movaps 0x50(%rsp),%xmm1
mulss  %xmm1,%xmm0
addss  %xmm2,%xmm0
movss  0xa68(%rip),%xmm3
mulss  %xmm1,%xmm3
movaps %xmm1,%xmm2
movss  0x18(%rsp),%xmm4
mulss  %xmm4,%xmm3
addss  %xmm0,%xmm3
movss  0xa5b(%rip),%xmm0
mulss  0x28(%rsp),%xmm0
addss  %xmm3,%xmm0
movss  0xc(%rsp),%xmm1
movss  0x10(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xa39(%rip),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0x1c(%rsp),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xa1f(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x30(%rsp),%xmm0
ucomiss 0xa16(%rip),%xmm0
jb     16a2 <target_theta+0x582>
sqrtss %xmm0,%xmm0
jmp    16a7 <target_theta+0x587>
call   1040 <sqrt@plt>
movss  0x20(%rsp),%xmm11
movaps 0x50(%rsp),%xmm8
movaps 0x90(%rsp),%xmm10
movss  0x10(%rsp),%xmm7
movss  0xc(%rsp),%xmm12
movss  0x1c(%rsp),%xmm13
movss  0x18(%rsp),%xmm9
movaps 0x40(%rsp),%xmm4
movss  0x14(%rsp),%xmm14
movss  %xmm0,0xc(%rsp)
movss  0x976(%rip),%xmm1
mulss  %xmm4,%xmm1
movss  0x966(%rip),%xmm2
mulss  %xmm4,%xmm2
mulss  %xmm4,%xmm14
movss  0x949(%rip),%xmm5
mulss  %xmm4,%xmm5
mulss  0x941(%rip),%xmm4
addss  0x979(%rip),%xmm4
movss  0x955(%rip),%xmm3
mulss  %xmm8,%xmm3
addss  %xmm4,%xmm3
movss  0x908(%rip),%xmm4
mulss  %xmm11,%xmm4
mulss  %xmm7,%xmm4
addss  %xmm3,%xmm4
movss  0x94f(%rip),%xmm6
movaps %xmm9,%xmm15
mulss  %xmm9,%xmm6
addss  %xmm4,%xmm6
movss  0x92e(%rip),%xmm3
movss  0x28(%rsp),%xmm9
mulss  %xmm9,%xmm3
mulss  %xmm8,%xmm5
addss  %xmm6,%xmm5
movss  0x905(%rip),%xmm4
mulss  %xmm9,%xmm4
movss  0x914(%rip),%xmm6
movaps %xmm10,%xmm0
mulss  %xmm10,%xmm6
mulss  0x906(%rip),%xmm9
addss  %xmm5,%xmm6
addss  %xmm6,%xmm9
movss  0x8f9(%rip),%xmm5
movaps 0x80(%rsp),%xmm10
mulss  %xmm10,%xmm5
addss  %xmm9,%xmm5
mulss  %xmm7,%xmm13
mulss  %xmm7,%xmm12
mulss  %xmm7,%xmm14
mulss  0x893(%rip),%xmm7
mulss  0x866(%rip),%xmm11
addss  %xmm5,%xmm7
addss  %xmm7,%xmm11
movss  0x895(%rip),%xmm5
mulss  %xmm15,%xmm5
addss  %xmm14,%xmm11
movss  0x88f(%rip),%xmm6
mulss  %xmm15,%xmm6
mulss  %xmm15,%xmm2
addss  %xmm11,%xmm2
mulss  %xmm10,%xmm6
addss  %xmm2,%xmm6
mulss  %xmm8,%xmm4
addss  %xmm6,%xmm4
mulss  %xmm8,%xmm12
addss  %xmm4,%xmm12
mulss  %xmm8,%xmm5
addss  %xmm12,%xmm5
mulss  %xmm0,%xmm3
addss  %xmm5,%xmm3
mulss  %xmm8,%xmm13
addss  %xmm3,%xmm13
mulss  %xmm10,%xmm1
addss  %xmm13,%xmm1
movss  0xc(%rsp),%xmm0
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x140,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0x3F06725520000000, float 0xBFAC4F3DE0000000, float 0x3FB0E3B800000000, float 0x3F80212CC0000000, float 0xBF7A0996E0000000, float 0xBF6A348DA0000000, float 0x3F4988AEE0000000, float 0xBF63C7B720000000, float 0x3F6967C040000000, float 0xBF0CF5C9C0000000, float 0x3F02710260000000, float 0xBF184D5440000000, float 0x3F21AE7560000000, float 0xBF32712AC0000000, float 0xBEF2395BC0000000, float 0x3F2997ACC0000000, float 0xBF30573B00000000, float 0xBF191A6A80000000, float 0x3F354A6A00000000, float 0x3ECC032920000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3FB111F2C0000000, float* %8
%34 = bitcast [10 x float]* %9 to i8*
%35 = bitcast i8* %34 to [10 x float]*
%36 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 0
store float -1.500000e+01, float* %36
%37 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 1
store float -1.500000e+01, float* %37
%38 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 2
store float -1.800000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 3
store float 0xC032035400000000, float* %39
%40 = bitcast [10 x float]* %10 to i8*
%41 = bitcast i8* %40 to [10 x float]*
%42 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 0
store float 1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 1
store float 1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 2
store float 1.800000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 3
store float 0x4031FCEDA0000000, float* %45
%46 = bitcast [10 x float]* %11 to i8*
%47 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%48 = load i32, i32* %13
%49 = icmp eq i32 %48, 0
br i1 %49, label %50, label %86
50: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %51
51: ; preds = %82, %50
%52 = load i32, i32* %14
%53 = load i32, i32* %6
%54 = icmp slt i32 %52, %53
br i1 %54, label %55, label %85
55: ; preds = %51
%56 = load i32, i32* %14
%57 = sext i32 %56 to i64
%58 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %57
%59 = load float, float* %58
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %61
%63 = load float, float* %62
%64 = fcmp oeq float %59, %63
br i1 %64, label %65, label %66
65: ; preds = %55
br label %82
66: ; preds = %55
%67 = load i32, i32* %14
%68 = sext i32 %67 to i64
%69 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %68
%70 = load float, float* %69
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %72
%74 = load float, float* %73
%75 = fsub float %70, %74
%76 = fpext float %75 to double
%77 = fdiv double 2.000000e+00, %76
%78 = fptrunc double %77 to float
%79 = load i32, i32* %14
%80 = sext i32 %79 to i64
%81 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %80
store float %78, float* %81
br label %82
82: ; preds = %66, %65
%83 = load i32, i32* %14
%84 = add nsw i32 %83, 1
store i32 %84, i32* %14
br label %51
85: ; preds = %51
br label %86
86: ; preds = %85, %3
%87 = load float*, float** %4
%88 = getelementptr inbounds float, float* %87, i64 0
%89 = load float, float* %88
%90 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%91 = load float, float* %90
%92 = fsub float %89, %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%94 = load float, float* %93
%95 = fmul float %92, %94
%96 = fpext float %95 to double
%97 = fadd double 1.000000e+00, %96
%98 = fptrunc double %97 to float
store float %98, float* %15
%99 = load float*, float** %5
%100 = getelementptr inbounds float, float* %99, i64 0
%101 = load float, float* %100
%102 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%103 = load float, float* %102
%104 = fmul float %101, %103
store float %104, float* %16
%105 = load float*, float** %4
%106 = getelementptr inbounds float, float* %105, i64 1
%107 = load float, float* %106
%108 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%109 = load float, float* %108
%110 = fsub float %107, %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%112 = load float, float* %111
%113 = fmul float %110, %112
%114 = fpext float %113 to double
%115 = fadd double 1.000000e+00, %114
%116 = fptrunc double %115 to float
store float %116, float* %17
%117 = load float*, float** %5
%118 = getelementptr inbounds float, float* %117, i64 1
%119 = load float, float* %118
%120 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%121 = load float, float* %120
%122 = fmul float %119, %121
store float %122, float* %18
%123 = load float*, float** %4
%124 = getelementptr inbounds float, float* %123, i64 2
%125 = load float, float* %124
%126 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%127 = load float, float* %126
%128 = fsub float %125, %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%130 = load float, float* %129
%131 = fmul float %128, %130
%132 = fpext float %131 to double
%133 = fadd double 1.000000e+00, %132
%134 = fptrunc double %133 to float
store float %134, float* %19
%135 = load float*, float** %5
%136 = getelementptr inbounds float, float* %135, i64 2
%137 = load float, float* %136
%138 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%139 = load float, float* %138
%140 = fmul float %137, %139
store float %140, float* %20
%141 = load float*, float** %4
%142 = getelementptr inbounds float, float* %141, i64 3
%143 = load float, float* %142
%144 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%145 = load float, float* %144
%146 = fsub float %143, %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%148 = load float, float* %147
%149 = fmul float %146, %148
%150 = fpext float %149 to double
%151 = fadd double 1.000000e+00, %150
%152 = fptrunc double %151 to float
store float %152, float* %21
%153 = load float*, float** %5
%154 = getelementptr inbounds float, float* %153, i64 3
%155 = load float, float* %154
%156 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%157 = load float, float* %156
%158 = fmul float %155, %157
store float %158, float* %22
%159 = load float, float* %15
store float %159, float* %23
%160 = load float, float* %23
%161 = load float, float* %15
%162 = fmul float %160, %161
store float %162, float* %24
%163 = load float, float* %17
store float %163, float* %25
%164 = load float, float* %25
%165 = load float, float* %17
%166 = fmul float %164, %165
store float %166, float* %26
%167 = load float, float* %19
store float %167, float* %27
%168 = load float, float* %27
%169 = load float, float* %19
%170 = fmul float %168, %169
store float %170, float* %28
%171 = load float, float* %21
store float %171, float* %29
%172 = load float, float* %29
%173 = load float, float* %21
%174 = fmul float %172, %173
store float %174, float* %30
%175 = load float, float* %8
%176 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%177 = load float, float* %176
%178 = fadd float %175, %177
%179 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%180 = load float, float* %179
%181 = load float, float* %25
%182 = call float @llvm.fmuladd.f32(float %180, float %181, float %178)
%183 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%184 = load float, float* %183
%185 = load float, float* %29
%186 = call float @llvm.fmuladd.f32(float %184, float %185, float %182)
%187 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%188 = load float, float* %187
%189 = load float, float* %23
%190 = fmul float %188, %189
%191 = load float, float* %27
%192 = call float @llvm.fmuladd.f32(float %190, float %191, float %186)
%193 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%194 = load float, float* %193
%195 = load float, float* %28
%196 = call float @llvm.fmuladd.f32(float %194, float %195, float %192)
%197 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%198 = load float, float* %197
%199 = load float, float* %25
%200 = fmul float %198, %199
%201 = load float, float* %29
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %196)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%204 = load float, float* %203
%205 = load float, float* %26
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%208 = load float, float* %207
%209 = load float, float* %24
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
store float %210, float* %31
%211 = load float, float* %31
%212 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%213 = load float, float* %212
%214 = load float, float* %30
%215 = call float @llvm.fmuladd.f32(float %213, float %214, float %211)
%216 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%217 = load float, float* %216
%218 = load float, float* %27
%219 = call float @llvm.fmuladd.f32(float %217, float %218, float %215)
%220 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%221 = load float, float* %220
%222 = load float, float* %23
%223 = call float @llvm.fmuladd.f32(float %221, float %222, float %219)
%224 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%225 = load float, float* %224
%226 = load float, float* %23
%227 = fmul float %225, %226
%228 = load float, float* %25
%229 = fmul float %227, %228
%230 = load float, float* %27
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %223)
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%233 = load float, float* %232
%234 = load float, float* %25
%235 = fmul float %233, %234
%236 = load float, float* %28
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%239 = load float, float* %238
%240 = load float, float* %28
%241 = fmul float %239, %240
%242 = load float, float* %30
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%245 = load float, float* %244
%246 = load float, float* %24
%247 = fmul float %245, %246
%248 = load float, float* %29
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %243)
%250 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%251 = load float, float* %250
%252 = load float, float* %23
%253 = fmul float %251, %252
%254 = load float, float* %27
%255 = fmul float %253, %254
%256 = load float, float* %29
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %249)
%258 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%259 = load float, float* %258
%260 = load float, float* %28
%261 = fmul float %259, %260
%262 = load float, float* %29
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %257)
store float %263, float* %31
%264 = load float, float* %31
%265 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%266 = load float, float* %265
%267 = load float, float* %24
%268 = fmul float %266, %267
%269 = load float, float* %26
%270 = call float @llvm.fmuladd.f32(float %268, float %269, float %264)
%271 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%272 = load float, float* %271
%273 = load float, float* %23
%274 = fmul float %272, %273
%275 = load float, float* %25
%276 = fmul float %274, %275
%277 = load float, float* %27
%278 = fmul float %276, %277
%279 = load float, float* %29
%280 = call float @llvm.fmuladd.f32(float %278, float %279, float %270)
%281 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%282 = load float, float* %281
%283 = load float, float* %25
%284 = fmul float %282, %283
%285 = load float, float* %30
%286 = call float @llvm.fmuladd.f32(float %284, float %285, float %280)
store float %286, float* %31
%287 = load float, float* %16
%288 = fadd float 0.000000e+00, %287
%289 = load float, float* %18
%290 = fadd float %288, %289
%291 = load float, float* %20
%292 = fadd float %290, %291
%293 = load float, float* %22
%294 = fadd float %292, %293
store float %294, float* %32
%295 = load float, float* %32
%296 = fcmp oeq float %295, 0.000000e+00
br i1 %296, label %297, label %298
297: ; preds = %86
br label %508
298: ; preds = %86
%299 = load float, float* %16
%300 = load float, float* %16
%301 = fmul float %299, %300
%302 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%303 = load float, float* %302
%304 = load float, float* %27
%305 = call float @llvm.fmuladd.f32(float %303, float %304, float 0.000000e+00)
%306 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%307 = load float, float* %306
%308 = fmul float 2.000000e+00, %307
%309 = load float, float* %23
%310 = call float @llvm.fmuladd.f32(float %308, float %309, float %305)
%311 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%312 = load float, float* %311
%313 = fadd float %310, %312
%314 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%315 = load float, float* %314
%316 = load float, float* %25
%317 = fmul float %315, %316
%318 = load float, float* %27
%319 = call float @llvm.fmuladd.f32(float %317, float %318, float %313)
%320 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%321 = load float, float* %320
%322 = fmul float 2.000000e+00, %321
%323 = load float, float* %23
%324 = fmul float %322, %323
%325 = load float, float* %29
%326 = call float @llvm.fmuladd.f32(float %324, float %325, float %319)
%327 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%328 = load float, float* %327
%329 = load float, float* %27
%330 = fmul float %328, %329
%331 = load float, float* %29
%332 = call float @llvm.fmuladd.f32(float %330, float %331, float %326)
%333 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%334 = load float, float* %333
%335 = fmul float 2.000000e+00, %334
%336 = load float, float* %23
%337 = fmul float %335, %336
%338 = load float, float* %26
%339 = call float @llvm.fmuladd.f32(float %337, float %338, float %332)
%340 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%341 = load float, float* %340
%342 = load float, float* %25
%343 = fmul float %341, %342
%344 = load float, float* %27
%345 = fmul float %343, %344
%346 = load float, float* %29
%347 = call float @llvm.fmuladd.f32(float %345, float %346, float %339)
%348 = call float @pow(float %347, i32 2)
%349 = load float, float* %18
%350 = load float, float* %18
%351 = fmul float %349, %350
%352 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%353 = load float, float* %352
%354 = fadd float 0.000000e+00, %353
%355 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%356 = load float, float* %355
%357 = load float, float* %29
%358 = call float @llvm.fmuladd.f32(float %356, float %357, float %354)
%359 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%360 = load float, float* %359
%361 = fmul float 2.000000e+00, %360
%362 = load float, float* %25
%363 = call float @llvm.fmuladd.f32(float %361, float %362, float %358)
%364 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%365 = load float, float* %364
%366 = load float, float* %23
%367 = fmul float %365, %366
%368 = load float, float* %27
%369 = call float @llvm.fmuladd.f32(float %367, float %368, float %363)
%370 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%371 = load float, float* %370
%372 = load float, float* %28
%373 = call float @llvm.fmuladd.f32(float %371, float %372, float %369)
%374 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%375 = load float, float* %374
%376 = fmul float 2.000000e+00, %375
%377 = load float, float* %25
%378 = fmul float %376, %377
%379 = load float, float* %24
%380 = call float @llvm.fmuladd.f32(float %378, float %379, float %373)
%381 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%382 = load float, float* %381
%383 = load float, float* %23
%384 = fmul float %382, %383
%385 = load float, float* %27
%386 = fmul float %384, %385
%387 = load float, float* %29
%388 = call float @llvm.fmuladd.f32(float %386, float %387, float %380)
%389 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%390 = load float, float* %389
%391 = load float, float* %30
%392 = call float @llvm.fmuladd.f32(float %390, float %391, float %388)
%393 = call float @pow(float %392, i32 2)
%394 = fmul float %351, %393
%395 = call float @llvm.fmuladd.f32(float %301, float %348, float %394)
%396 = load float, float* %20
%397 = load float, float* %20
%398 = fmul float %396, %397
%399 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%400 = load float, float* %399
%401 = load float, float* %23
%402 = call float @llvm.fmuladd.f32(float %400, float %401, float 0.000000e+00)
%403 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%404 = load float, float* %403
%405 = fmul float 2.000000e+00, %404
%406 = load float, float* %27
%407 = call float @llvm.fmuladd.f32(float %405, float %406, float %402)
%408 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%409 = load float, float* %408
%410 = fadd float %407, %409
%411 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%412 = load float, float* %411
%413 = load float, float* %23
%414 = fmul float %412, %413
%415 = load float, float* %25
%416 = call float @llvm.fmuladd.f32(float %414, float %415, float %410)
%417 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%418 = load float, float* %417
%419 = fmul float 2.000000e+00, %418
%420 = load float, float* %27
%421 = fmul float %419, %420
%422 = load float, float* %25
%423 = call float @llvm.fmuladd.f32(float %421, float %422, float %416)
%424 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%425 = load float, float* %424
%426 = fmul float 2.000000e+00, %425
%427 = load float, float* %27
%428 = fmul float %426, %427
%429 = load float, float* %30
%430 = call float @llvm.fmuladd.f32(float %428, float %429, float %423)
%431 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%432 = load float, float* %431
%433 = load float, float* %23
%434 = fmul float %432, %433
%435 = load float, float* %29
%436 = call float @llvm.fmuladd.f32(float %434, float %435, float %430)
%437 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%438 = load float, float* %437
%439 = fmul float 2.000000e+00, %438
%440 = load float, float* %27
%441 = fmul float %439, %440
%442 = load float, float* %29
%443 = call float @llvm.fmuladd.f32(float %441, float %442, float %436)
%444 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%445 = load float, float* %444
%446 = load float, float* %23
%447 = fmul float %445, %446
%448 = load float, float* %25
%449 = fmul float %447, %448
%450 = load float, float* %29
%451 = call float @llvm.fmuladd.f32(float %449, float %450, float %443)
%452 = call float @pow(float %451, i32 2)
%453 = call float @llvm.fmuladd.f32(float %398, float %452, float %395)
%454 = load float, float* %22
%455 = load float, float* %22
%456 = fmul float %454, %455
%457 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%458 = load float, float* %457
%459 = fadd float 0.000000e+00, %458
%460 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%461 = load float, float* %460
%462 = load float, float* %25
%463 = call float @llvm.fmuladd.f32(float %461, float %462, float %459)
%464 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%465 = load float, float* %464
%466 = fmul float 2.000000e+00, %465
%467 = load float, float* %29
%468 = call float @llvm.fmuladd.f32(float %466, float %467, float %463)
%469 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%470 = load float, float* %469
%471 = fmul float 2.000000e+00, %470
%472 = load float, float* %29
%473 = fmul float %471, %472
%474 = load float, float* %28
%475 = call float @llvm.fmuladd.f32(float %473, float %474, float %468)
%476 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%477 = load float, float* %476
%478 = load float, float* %24
%479 = call float @llvm.fmuladd.f32(float %477, float %478, float %475)
%480 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%481 = load float, float* %480
%482 = load float, float* %23
%483 = fmul float %481, %482
%484 = load float, float* %27
%485 = call float @llvm.fmuladd.f32(float %483, float %484, float %479)
%486 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%487 = load float, float* %486
%488 = load float, float* %28
%489 = call float @llvm.fmuladd.f32(float %487, float %488, float %485)
%490 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%491 = load float, float* %490
%492 = load float, float* %23
%493 = fmul float %491, %492
%494 = load float, float* %25
%495 = fmul float %493, %494
%496 = load float, float* %27
%497 = call float @llvm.fmuladd.f32(float %495, float %496, float %489)
%498 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%499 = load float, float* %498
%500 = fmul float 2.000000e+00, %499
%501 = load float, float* %29
%502 = fmul float %500, %501
%503 = load float, float* %25
%504 = call float @llvm.fmuladd.f32(float %502, float %503, float %497)
%505 = call float @pow(float %504, i32 2)
%506 = call float @llvm.fmuladd.f32(float %456, float %505, float %453)
%507 = call float @sqrt(float %506)
br label %508
508: ; preds = %298, %297
%509 = phi float [ 0.000000e+00, %297 ], [ %507, %298 ]
store float %509, float* %33
%510 = load float, float* %33
%511 = load float*, float** %5
%512 = getelementptr inbounds float, float* %511, i64 0
store float %510, float* %512
%513 = load float, float* %31
ret float %513
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032035400000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FCEDA0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FCEDA0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %55, %55
%77 = fmul float %64, %64
%78 = fmul float %71, %71
%79 = fmul float %49, 0xBF184D5440000000
%80 = fmul float %49, 0x3F2997ACC0000000
%81 = fmul float %49, 0x3F354A6A00000000
%82 = fmul float %81, %55
%83 = extractelement <2 x float> %58, i64 0
%84 = fadd float %83, 0.000000e+00
%85 = extractelement <2 x float> %58, i64 1
%86 = fadd float %84, %85
%87 = extractelement <2 x float> %74, i64 0
%88 = fadd float %86, %87
%89 = extractelement <2 x float> %74, i64 1
%90 = fadd float %88, %89
%91 = fcmp oeq float %90, 0.000000e+00
br i1 %91, label %153, label %92
92: ; preds = %42
%93 = fmul <2 x float> %58, %58
%94 = extractelement <2 x float> %93, i64 0
%95 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F80212CC0000000, float 0.000000e+00)
%96 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF73C7B720000000, float %95)
%97 = fadd float %96, 0x3F02710260000000
%98 = fmul float %55, 0xBF184D5440000000
%99 = tail call float @llvm.fmuladd.f32(float %98, float %64, float %97)
%100 = fmul float %49, 0xBF02395BC0000000
%101 = tail call float @llvm.fmuladd.f32(float %100, float %71, float %99)
%102 = fmul float %64, 0x3F2997ACC0000000
%103 = tail call float @llvm.fmuladd.f32(float %102, float %71, float %101)
%104 = fmul float %49, 0xBF291A6A80000000
%105 = tail call float @llvm.fmuladd.f32(float %104, float %76, float %103)
%106 = fmul float %55, 0x3F354A6A00000000
%107 = fmul float %106, %64
%108 = tail call float @llvm.fmuladd.f32(float %107, float %71, float %105)
%109 = tail call float @pow(float %108, i32 2)
%110 = fmul float %85, %85
%111 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF6A348DA0000000, float 0xBFAC4F3DE0000000)
%112 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F5988AEE0000000, float %111)
%113 = tail call float @llvm.fmuladd.f32(float %79, float %64, float %112)
%114 = tail call float @llvm.fmuladd.f32(float %77, float 0x3F21AE7560000000, float %113)
%115 = fmul float %55, 0xBF291A6A80000000
%116 = tail call float @llvm.fmuladd.f32(float %115, float %75, float %114)
%117 = fmul float %81, %64
%118 = tail call float @llvm.fmuladd.f32(float %117, float %71, float %116)
%119 = tail call float @llvm.fmuladd.f32(float %78, float 0x3ECC032920000000, float %118)
%120 = tail call float @pow(float %119, i32 2)
%121 = fmul float %110, %120
%122 = tail call float @llvm.fmuladd.f32(float %94, float %109, float %121)
%123 = fmul <2 x float> %74, %74
%124 = extractelement <2 x float> %123, i64 0
%125 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F80212CC0000000, float 0.000000e+00)
%126 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF8A0996E0000000, float %125)
%127 = fadd float %126, 0xBF0CF5C9C0000000
%128 = tail call float @llvm.fmuladd.f32(float %79, float %55, float %127)
%129 = fmul float %64, 0x3F31AE7560000000
%130 = tail call float @llvm.fmuladd.f32(float %129, float %55, float %128)
%131 = fmul float %64, 0xBF42712AC0000000
%132 = tail call float @llvm.fmuladd.f32(float %131, float %78, float %130)
%133 = tail call float @llvm.fmuladd.f32(float %80, float %71, float %132)
%134 = fmul float %64, 0xBF40573B00000000
%135 = tail call float @llvm.fmuladd.f32(float %134, float %71, float %133)
%136 = tail call float @llvm.fmuladd.f32(float %82, float %71, float %135)
%137 = tail call float @pow(float %136, i32 2)
%138 = tail call float @llvm.fmuladd.f32(float %124, float %137, float %122)
%139 = fmul float %89, %89
%140 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF6A348DA0000000, float 0x3FB0E3B800000000)
%141 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F7967C040000000, float %140)
%142 = fmul float %71, 0xBF42712AC0000000
%143 = tail call float @llvm.fmuladd.f32(float %142, float %77, float %141)
%144 = tail call float @llvm.fmuladd.f32(float %75, float 0xBEF2395BC0000000, float %143)
%145 = tail call float @llvm.fmuladd.f32(float %80, float %64, float %144)
%146 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF30573B00000000, float %145)
%147 = tail call float @llvm.fmuladd.f32(float %82, float %64, float %146)
%148 = fmul float %71, 0x3EDC032920000000
%149 = tail call float @llvm.fmuladd.f32(float %148, float %55, float %147)
%150 = tail call float @pow(float %149, i32 2)
%151 = tail call float @llvm.fmuladd.f32(float %139, float %150, float %138)
%152 = tail call float @sqrt(float %151)
br label %153
153: ; preds = %42, %92
%154 = phi float [ %152, %92 ], [ 0.000000e+00, %42 ]
%155 = fmul float %55, 0x3ECC032920000000
%156 = fmul float %82, %64
%157 = fmul float %75, 0xBF191A6A80000000
%158 = fmul float %77, 0xBF30573B00000000
%159 = fmul float %80, %64
%160 = fmul float %75, 0xBEF2395BC0000000
%161 = fmul float %77, 0xBF32712AC0000000
%162 = fmul float %55, 0x3F21AE7560000000
%163 = fmul float %79, %55
%164 = fmul float %55, 0xBF6A348DA0000000
%165 = fmul float %49, 0x3F80212CC0000000
%166 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFAC4F3DE0000000, float 0x3FB114C100000000)
%167 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FB0E3B800000000, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %165, float %64, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF7A0996E0000000, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %164, float %71, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %76, float 0x3F4988AEE0000000, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF63C7B720000000, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F6967C040000000, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF0CF5C9C0000000, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F02710260000000, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %163, float %64, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %162, float %77, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %161, float %78, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %160, float %71, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %159, float %71, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %158, float %71, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %157, float %76, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %156, float %71, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %155, float %78, float %183)
store float %154, float* %1
ret float %184
}