#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 17;
  float avdat = 0.4730060E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18027E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17974E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[18] = {-0.33230975E-01, -0.39878941E+02, 0.65828423E+02,
                     0.33496416E+00,  -0.12156650E+01, 0.22799745E-02,
                     -0.18007526E-02, 0.10954813E+01,  0.28831398E-01,
                     -0.41306622E-01, -0.47678977E+00, 0.14590634E+01,
                     -0.10745407E+01, -0.12966401E-01, 0.57562059E-02,
                     0.51306998E-02,  -0.21242858E-02, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x23 = x22 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x22 + coeff[4] * x21 * x41 + coeff[5] * x34 +
                     coeff[6] * x14 * x32 + coeff[7] * x42;
  v_target_y = v_target_y + coeff[8] * x11 + coeff[9] * x31 + coeff[10] * x12 +
               coeff[11] * x11 * x31 + coeff[12] * x32 + coeff[13] * x32 * x41 +
               coeff[14] * x12 * x21 + coeff[15] * x43 + coeff[16] * x23;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 4 * coeff[6] * x13 * x32 + coeff[8] +
                             2 * coeff[10] * x11 + coeff[11] * x31 +
                             2 * coeff[14] * x11 * x21,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + 2 * coeff[3] * x21 + coeff[4] * x41 +
                             coeff[14] * x12 + 3 * coeff[16] * x22,
                         2) +
                 dx3 * dx3 *
                     pow(0 + 4 * coeff[5] * x33 + 2 * coeff[6] * x31 * x14 +
                             coeff[9] + coeff[11] * x11 + 2 * coeff[12] * x31 +
                             2 * coeff[13] * x31 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[4] * x21 + 2 * coeff[7] * x41 +
                             coeff[13] * x32 + 3 * coeff[15] * x42,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x11,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x100(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x48,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x104(%rbp)
cmpl   $0x0,-0x104(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x104(%rbp)
movl   $0x0,-0x108(%rbp)
mov    -0x108(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x108(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x108(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x108(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x108(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x108(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x10c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x114(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x150(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
mulss  -0x138(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm1
ff
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc4(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc0(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x110(%rbp),%xmm0
ff
addss  -0x118(%rbp),%xmm0
ff
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    1754 <target_y+0x614>
jp     1754 <target_y+0x614>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
jmp    1a9a <target_y+0x95a>
movss  -0x110(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
movss  0x8b0(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
mulss  -0x134(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
addss  -0xe0(%rbp),%xmm1
ff
movss  0x879(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x841(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x118(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xfc(%rbp),%xmm0
ff
movss  0x7e4(%rip),%xmm1
mulss  -0xf4(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x790(%rip),%xmm0
mulss  -0xc0(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x18c(%rbp),%xmm1
ff
movss  -0x188(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  0x727(%rip),%xmm0
mulss  -0xec(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0x700(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xdc(%rbp),%xmm1
ff
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6b8(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x698(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x180(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xf8(%rbp),%xmm0
ff
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x608(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5cc(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x164(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x130,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0xf0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xd0(%rsp)
movaps %xmm0,0xa0(%rsp)
movaps %xmm0,0x90(%rsp)
movq   $0x0,0xb0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x90(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0x104(%rsp,%rcx,4),%xmm2
movss  0xd4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0x90(%rsp),%xmm1
movsd  0x98(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm4
addss  %xmm2,%xmm4
mulss  %xmm1,%xmm4
movss  0xe06(%rip),%xmm3
addss  %xmm3,%xmm4
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm8
shufps $0x55,%xmm1,%xmm8
mulss  %xmm2,%xmm8
addss  %xmm3,%xmm8
movsd  (%rbx),%xmm15
movsd  0x8(%rbx),%xmm14
mulps  %xmm1,%xmm15
movaps %xmm15,%xmm11
shufps $0x55,%xmm15,%xmm11
movss  0x8(%rdi),%xmm6
addss  0xdc9(%rip),%xmm6
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm6
addss  0xdbc(%rip),%xmm1
addss  %xmm3,%xmm6
movaps %xmm0,%xmm9
shufps $0x55,%xmm0,%xmm9
mulss  %xmm1,%xmm9
addss  %xmm3,%xmm9
mulps  %xmm0,%xmm14
movaps %xmm14,%xmm13
shufps $0x55,%xmm14,%xmm13
movaps %xmm4,%xmm5
mulss  %xmm4,%xmm5
movaps %xmm4,%xmm1
mulss  %xmm5,%xmm1
movaps %xmm4,%xmm10
mulss  %xmm1,%xmm10
movaps %xmm8,%xmm7
mulss  %xmm8,%xmm7
movaps %xmm6,%xmm12
mulss  %xmm6,%xmm12
movaps %xmm6,%xmm3
mulss  %xmm12,%xmm3
xorps  %xmm0,%xmm0
movaps %xmm15,%xmm2
addss  %xmm0,%xmm2
movaps %xmm11,0x30(%rsp)
addss  %xmm11,%xmm2
addss  %xmm14,%xmm2
addss  %xmm13,%xmm2
ucomiss %xmm0,%xmm2
movaps %xmm9,%xmm11
mulss  %xmm9,%xmm11
jne    1301 <target_y+0x1e1>
jnp    15a6 <target_y+0x486>
mulss  0xd2f(%rip),%xmm1
mulss  %xmm15,%xmm15
movaps %xmm15,0xc0(%rsp)
mulss  %xmm12,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
addss  0xd11(%rip),%xmm1
movss  0xd0d(%rip),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movaps %xmm6,%xmm1
mulss  0xcfe(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xcf6(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm8,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movaps %xmm8,0x40(%rsp)
movss  %xmm4,0x18(%rsp)
movss  %xmm6,0x14(%rsp)
movaps %xmm9,0x20(%rsp)
movss  %xmm5,0x10(%rsp)
movss  %xmm12,0xc(%rsp)
movss  %xmm10,0x8(%rsp)
movss  %xmm3,0x4(%rsp)
movaps %xmm11,0x60(%rsp)
movaps %xmm7,0x50(%rsp)
movaps %xmm13,0x80(%rsp)
movaps %xmm14,0x70(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x1c(%rsp)
movaps 0x30(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x30(%rsp)
movss  0xc7b(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
addss  0xc71(%rip),%xmm0
movaps 0x20(%rsp),%xmm1
mulss  0xc68(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xc60(%rip),%xmm2
mulss  0x10(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xc52(%rip),%xmm0
mulss  0x50(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x30(%rsp),%xmm0
movss  0x1c(%rsp),%xmm1
mulss  0xc0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x1c(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xc0d(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  0xc47(%rip),%xmm0
movss  0xbfb(%rip),%xmm1
movss  0x14(%rsp),%xmm2
mulss  %xmm2,%xmm1
mulss  0x8(%rsp),%xmm1
addss  %xmm0,%xmm1
addss  0xbe3(%rip),%xmm1
movss  0xbb7(%rip),%xmm0
mulss  0x18(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xbcd(%rip),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xbc1(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  0x20(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x1c(%rsp),%xmm0
movss  %xmm0,0x30(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xb5f(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
addss  0xb71(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xb6a(%rip),%xmm0
mulss  0x20(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb5c(%rip),%xmm1
mulss  0xc(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb4e(%rip),%xmm0
mulss  0x60(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
addss  0x30(%rsp),%xmm0
ucomiss 0xb4c(%rip),%xmm0
jb     1564 <target_y+0x444>
sqrtss %xmm0,%xmm0
jmp    1569 <target_y+0x449>
call   1040 <sqrt@plt>
movaps 0x40(%rsp),%xmm8
movss  0x18(%rsp),%xmm4
movss  0x14(%rsp),%xmm6
movaps 0x20(%rsp),%xmm9
movss  0x10(%rsp),%xmm5
movss  0xc(%rsp),%xmm12
movss  0x8(%rsp),%xmm10
movss  0x4(%rsp),%xmm3
movaps 0x60(%rsp),%xmm11
movaps 0x50(%rsp),%xmm7
movss  0xaa2(%rip),%xmm1
mulss  %xmm8,%xmm1
addss  0xacd(%rip),%xmm1
movss  0xab1(%rip),%xmm2
mulss  %xmm9,%xmm2
addss  %xmm1,%xmm2
movaps %xmm8,%xmm1
mulss  %xmm7,%xmm1
mulss  0xab0(%rip),%xmm7
addss  %xmm2,%xmm7
movss  0xa6c(%rip),%xmm2
mulss  %xmm8,%xmm2
mulss  %xmm9,%xmm2
addss  %xmm7,%xmm2
mulss  %xmm6,%xmm3
mulss  0xa8e(%rip),%xmm3
addss  %xmm2,%xmm3
movaps %xmm9,%xmm2
mulss  %xmm11,%xmm2
mulss  0xa6c(%rip),%xmm10
mulss  %xmm12,%xmm10
addss  %xmm3,%xmm10
movss  0xa1a(%rip),%xmm3
mulss  %xmm4,%xmm3
mulss  0xa5d(%rip),%xmm11
mulss  0x9fd(%rip),%xmm4
addss  %xmm10,%xmm11
mulss  %xmm6,%xmm3
mulss  0xa18(%rip),%xmm6
addss  %xmm11,%xmm4
addss  %xmm4,%xmm6
movss  0x9f7(%rip),%xmm4
mulss  %xmm5,%xmm4
mulss  0xa2b(%rip),%xmm5
addss  %xmm6,%xmm5
addss  %xmm3,%xmm5
movss  0x9ff(%rip),%xmm3
mulss  %xmm12,%xmm3
mulss  0xa11(%rip),%xmm12
addss  %xmm5,%xmm12
mulss  %xmm9,%xmm3
addss  %xmm12,%xmm3
mulss  %xmm8,%xmm4
addss  %xmm3,%xmm4
mulss  0x9f5(%rip),%xmm2
addss  %xmm4,%xmm2
mulss  0x9ed(%rip),%xmm1
addss  %xmm2,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x130,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [18 x float] [float 0xBFA103A680000000, float 0xC043F08120000000, float 0x40507504E0000000, float 0x3FD5700D80000000, float 0xBFF3735D20000000, float 0x3F62AD7400000000, float 0xBF5D80E760000000, float 0x3FF1871760000000, float 0x3F9D85FA60000000, float 0xBFA5262440000000, float 0xBFDE83B940000000, float 0x3FF75852E0000000, float 0xBFF13151A0000000, float 0xBF8A8E20E0000000, float 0x3F7793D1C0000000, float 0x3F7503EDC0000000, float 0xBF6166F340000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [18 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
%38 = alloca float
%39 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 17, i32* %7
store float 0x4012EB94E0000000, float* %8
%40 = bitcast [10 x float]* %9 to i8*
%41 = bitcast i8* %40 to [10 x float]*
%42 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 0
store float -1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 1
store float -1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 2
store float -1.800000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 3
store float 0xC03206E980000000, float* %45
%46 = bitcast [10 x float]* %10 to i8*
%47 = bitcast i8* %46 to [10 x float]*
%48 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 0
store float 1.500000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 1
store float 1.500000e+01, float* %49
%50 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 2
store float 1.800000e+01, float* %50
%51 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 3
store float 0x4031F95820000000, float* %51
%52 = bitcast [10 x float]* %11 to i8*
%53 = bitcast [18 x float]* %12 to i8*
store i32 0, i32* %13
%54 = load i32, i32* %13
%55 = icmp eq i32 %54, 0
br i1 %55, label %56, label %92
56: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %57
57: ; preds = %88, %56
%58 = load i32, i32* %14
%59 = load i32, i32* %6
%60 = icmp slt i32 %58, %59
br i1 %60, label %61, label %91
61: ; preds = %57
%62 = load i32, i32* %14
%63 = sext i32 %62 to i64
%64 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %63
%65 = load float, float* %64
%66 = load i32, i32* %14
%67 = sext i32 %66 to i64
%68 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %67
%69 = load float, float* %68
%70 = fcmp oeq float %65, %69
br i1 %70, label %71, label %72
71: ; preds = %61
br label %88
72: ; preds = %61
%73 = load i32, i32* %14
%74 = sext i32 %73 to i64
%75 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %74
%76 = load float, float* %75
%77 = load i32, i32* %14
%78 = sext i32 %77 to i64
%79 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %78
%80 = load float, float* %79
%81 = fsub float %76, %80
%82 = fpext float %81 to double
%83 = fdiv double 2.000000e+00, %82
%84 = fptrunc double %83 to float
%85 = load i32, i32* %14
%86 = sext i32 %85 to i64
%87 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %86
store float %84, float* %87
br label %88
88: ; preds = %72, %71
%89 = load i32, i32* %14
%90 = add nsw i32 %89, 1
store i32 %90, i32* %14
br label %57
91: ; preds = %57
br label %92
92: ; preds = %91, %3
%93 = load float*, float** %4
%94 = getelementptr inbounds float, float* %93, i64 0
%95 = load float, float* %94
%96 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%97 = load float, float* %96
%98 = fsub float %95, %97
%99 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%100 = load float, float* %99
%101 = fmul float %98, %100
%102 = fpext float %101 to double
%103 = fadd double 1.000000e+00, %102
%104 = fptrunc double %103 to float
store float %104, float* %15
%105 = load float*, float** %5
%106 = getelementptr inbounds float, float* %105, i64 0
%107 = load float, float* %106
%108 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%109 = load float, float* %108
%110 = fmul float %107, %109
store float %110, float* %16
%111 = load float*, float** %4
%112 = getelementptr inbounds float, float* %111, i64 1
%113 = load float, float* %112
%114 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%115 = load float, float* %114
%116 = fsub float %113, %115
%117 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%118 = load float, float* %117
%119 = fmul float %116, %118
%120 = fpext float %119 to double
%121 = fadd double 1.000000e+00, %120
%122 = fptrunc double %121 to float
store float %122, float* %17
%123 = load float*, float** %5
%124 = getelementptr inbounds float, float* %123, i64 1
%125 = load float, float* %124
%126 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%127 = load float, float* %126
%128 = fmul float %125, %127
store float %128, float* %18
%129 = load float*, float** %4
%130 = getelementptr inbounds float, float* %129, i64 2
%131 = load float, float* %130
%132 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%133 = load float, float* %132
%134 = fsub float %131, %133
%135 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%136 = load float, float* %135
%137 = fmul float %134, %136
%138 = fpext float %137 to double
%139 = fadd double 1.000000e+00, %138
%140 = fptrunc double %139 to float
store float %140, float* %19
%141 = load float*, float** %5
%142 = getelementptr inbounds float, float* %141, i64 2
%143 = load float, float* %142
%144 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%145 = load float, float* %144
%146 = fmul float %143, %145
store float %146, float* %20
%147 = load float*, float** %4
%148 = getelementptr inbounds float, float* %147, i64 3
%149 = load float, float* %148
%150 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%151 = load float, float* %150
%152 = fsub float %149, %151
%153 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%154 = load float, float* %153
%155 = fmul float %152, %154
%156 = fpext float %155 to double
%157 = fadd double 1.000000e+00, %156
%158 = fptrunc double %157 to float
store float %158, float* %21
%159 = load float*, float** %5
%160 = getelementptr inbounds float, float* %159, i64 3
%161 = load float, float* %160
%162 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%163 = load float, float* %162
%164 = fmul float %161, %163
store float %164, float* %22
%165 = load float, float* %15
store float %165, float* %23
%166 = load float, float* %23
%167 = load float, float* %15
%168 = fmul float %166, %167
store float %168, float* %24
%169 = load float, float* %24
%170 = load float, float* %15
%171 = fmul float %169, %170
store float %171, float* %25
%172 = load float, float* %25
%173 = load float, float* %15
%174 = fmul float %172, %173
store float %174, float* %26
%175 = load float, float* %17
store float %175, float* %27
%176 = load float, float* %27
%177 = load float, float* %17
%178 = fmul float %176, %177
store float %178, float* %28
%179 = load float, float* %28
%180 = load float, float* %17
%181 = fmul float %179, %180
store float %181, float* %29
%182 = load float, float* %19
store float %182, float* %30
%183 = load float, float* %30
%184 = load float, float* %19
%185 = fmul float %183, %184
store float %185, float* %31
%186 = load float, float* %31
%187 = load float, float* %19
%188 = fmul float %186, %187
store float %188, float* %32
%189 = load float, float* %32
%190 = load float, float* %19
%191 = fmul float %189, %190
store float %191, float* %33
%192 = load float, float* %21
store float %192, float* %34
%193 = load float, float* %34
%194 = load float, float* %21
%195 = fmul float %193, %194
store float %195, float* %35
%196 = load float, float* %35
%197 = load float, float* %21
%198 = fmul float %196, %197
store float %198, float* %36
%199 = load float, float* %8
%200 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 0
%201 = load float, float* %200
%202 = fadd float %199, %201
%203 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 1
%204 = load float, float* %203
%205 = load float, float* %27
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 2
%208 = load float, float* %207
%209 = load float, float* %34
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
%211 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 3
%212 = load float, float* %211
%213 = load float, float* %28
%214 = call float @llvm.fmuladd.f32(float %212, float %213, float %210)
%215 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 4
%216 = load float, float* %215
%217 = load float, float* %27
%218 = fmul float %216, %217
%219 = load float, float* %34
%220 = call float @llvm.fmuladd.f32(float %218, float %219, float %214)
%221 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 5
%222 = load float, float* %221
%223 = load float, float* %33
%224 = call float @llvm.fmuladd.f32(float %222, float %223, float %220)
%225 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 6
%226 = load float, float* %225
%227 = load float, float* %26
%228 = fmul float %226, %227
%229 = load float, float* %31
%230 = call float @llvm.fmuladd.f32(float %228, float %229, float %224)
%231 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 7
%232 = load float, float* %231
%233 = load float, float* %35
%234 = call float @llvm.fmuladd.f32(float %232, float %233, float %230)
store float %234, float* %37
%235 = load float, float* %37
%236 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 8
%237 = load float, float* %236
%238 = load float, float* %23
%239 = call float @llvm.fmuladd.f32(float %237, float %238, float %235)
%240 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 9
%241 = load float, float* %240
%242 = load float, float* %30
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %239)
%244 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 10
%245 = load float, float* %244
%246 = load float, float* %24
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %243)
%248 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 11
%249 = load float, float* %248
%250 = load float, float* %23
%251 = fmul float %249, %250
%252 = load float, float* %30
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %247)
%254 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 12
%255 = load float, float* %254
%256 = load float, float* %31
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %253)
%258 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 13
%259 = load float, float* %258
%260 = load float, float* %31
%261 = fmul float %259, %260
%262 = load float, float* %34
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %257)
%264 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 14
%265 = load float, float* %264
%266 = load float, float* %24
%267 = fmul float %265, %266
%268 = load float, float* %27
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %263)
%270 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 15
%271 = load float, float* %270
%272 = load float, float* %36
%273 = call float @llvm.fmuladd.f32(float %271, float %272, float %269)
%274 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 16
%275 = load float, float* %274
%276 = load float, float* %29
%277 = call float @llvm.fmuladd.f32(float %275, float %276, float %273)
store float %277, float* %37
%278 = load float, float* %16
%279 = fadd float 0.000000e+00, %278
%280 = load float, float* %18
%281 = fadd float %279, %280
%282 = load float, float* %20
%283 = fadd float %281, %282
%284 = load float, float* %22
%285 = fadd float %283, %284
store float %285, float* %38
%286 = load float, float* %38
%287 = fcmp oeq float %286, 0.000000e+00
br i1 %287, label %288, label %289
288: ; preds = %92
br label %410
289: ; preds = %92
%290 = load float, float* %16
%291 = load float, float* %16
%292 = fmul float %290, %291
%293 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 6
%294 = load float, float* %293
%295 = fmul float 4.000000e+00, %294
%296 = load float, float* %25
%297 = fmul float %295, %296
%298 = load float, float* %31
%299 = call float @llvm.fmuladd.f32(float %297, float %298, float 0.000000e+00)
%300 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 8
%301 = load float, float* %300
%302 = fadd float %299, %301
%303 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 10
%304 = load float, float* %303
%305 = fmul float 2.000000e+00, %304
%306 = load float, float* %23
%307 = call float @llvm.fmuladd.f32(float %305, float %306, float %302)
%308 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 11
%309 = load float, float* %308
%310 = load float, float* %30
%311 = call float @llvm.fmuladd.f32(float %309, float %310, float %307)
%312 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 14
%313 = load float, float* %312
%314 = fmul float 2.000000e+00, %313
%315 = load float, float* %23
%316 = fmul float %314, %315
%317 = load float, float* %27
%318 = call float @llvm.fmuladd.f32(float %316, float %317, float %311)
%319 = call float @pow(float %318, i32 2)
%320 = load float, float* %18
%321 = load float, float* %18
%322 = fmul float %320, %321
%323 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 1
%324 = load float, float* %323
%325 = fadd float 0.000000e+00, %324
%326 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 3
%327 = load float, float* %326
%328 = fmul float 2.000000e+00, %327
%329 = load float, float* %27
%330 = call float @llvm.fmuladd.f32(float %328, float %329, float %325)
%331 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 4
%332 = load float, float* %331
%333 = load float, float* %34
%334 = call float @llvm.fmuladd.f32(float %332, float %333, float %330)
%335 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 14
%336 = load float, float* %335
%337 = load float, float* %24
%338 = call float @llvm.fmuladd.f32(float %336, float %337, float %334)
%339 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 16
%340 = load float, float* %339
%341 = fmul float 3.000000e+00, %340
%342 = load float, float* %28
%343 = call float @llvm.fmuladd.f32(float %341, float %342, float %338)
%344 = call float @pow(float %343, i32 2)
%345 = fmul float %322, %344
%346 = call float @llvm.fmuladd.f32(float %292, float %319, float %345)
%347 = load float, float* %20
%348 = load float, float* %20
%349 = fmul float %347, %348
%350 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 5
%351 = load float, float* %350
%352 = fmul float 4.000000e+00, %351
%353 = load float, float* %32
%354 = call float @llvm.fmuladd.f32(float %352, float %353, float 0.000000e+00)
%355 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 6
%356 = load float, float* %355
%357 = fmul float 2.000000e+00, %356
%358 = load float, float* %30
%359 = fmul float %357, %358
%360 = load float, float* %26
%361 = call float @llvm.fmuladd.f32(float %359, float %360, float %354)
%362 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 9
%363 = load float, float* %362
%364 = fadd float %361, %363
%365 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 11
%366 = load float, float* %365
%367 = load float, float* %23
%368 = call float @llvm.fmuladd.f32(float %366, float %367, float %364)
%369 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 12
%370 = load float, float* %369
%371 = fmul float 2.000000e+00, %370
%372 = load float, float* %30
%373 = call float @llvm.fmuladd.f32(float %371, float %372, float %368)
%374 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 13
%375 = load float, float* %374
%376 = fmul float 2.000000e+00, %375
%377 = load float, float* %30
%378 = fmul float %376, %377
%379 = load float, float* %34
%380 = call float @llvm.fmuladd.f32(float %378, float %379, float %373)
%381 = call float @pow(float %380, i32 2)
%382 = call float @llvm.fmuladd.f32(float %349, float %381, float %346)
%383 = load float, float* %22
%384 = load float, float* %22
%385 = fmul float %383, %384
%386 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 2
%387 = load float, float* %386
%388 = fadd float 0.000000e+00, %387
%389 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 4
%390 = load float, float* %389
%391 = load float, float* %27
%392 = call float @llvm.fmuladd.f32(float %390, float %391, float %388)
%393 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 7
%394 = load float, float* %393
%395 = fmul float 2.000000e+00, %394
%396 = load float, float* %34
%397 = call float @llvm.fmuladd.f32(float %395, float %396, float %392)
%398 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 13
%399 = load float, float* %398
%400 = load float, float* %31
%401 = call float @llvm.fmuladd.f32(float %399, float %400, float %397)
%402 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 15
%403 = load float, float* %402
%404 = fmul float 3.000000e+00, %403
%405 = load float, float* %35
%406 = call float @llvm.fmuladd.f32(float %404, float %405, float %401)
%407 = call float @pow(float %406, i32 2)
%408 = call float @llvm.fmuladd.f32(float %385, float %407, float %382)
%409 = call float @sqrt(float %408)
br label %410
410: ; preds = %289, %288
%411 = phi float [ 0.000000e+00, %288 ], [ %409, %289 ]
store float %411, float* %39
%412 = load float, float* %39
%413 = load float*, float** %5
%414 = getelementptr inbounds float, float* %413, i64 0
store float %412, float* %414
%415 = load float, float* %37
ret float %415
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC03206E980000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031F95820000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031F95820000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %49, %76
%78 = fmul float %55, %55
%79 = fmul float %64, %64
%80 = fmul float %64, %79
%81 = fmul float %71, %71
%82 = extractelement <2 x float> %58, i64 0
%83 = fadd float %82, 0.000000e+00
%84 = extractelement <2 x float> %58, i64 1
%85 = fadd float %83, %84
%86 = extractelement <2 x float> %74, i64 0
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 1
%89 = fadd float %87, %88
%90 = fcmp oeq float %89, 0.000000e+00
br i1 %90, label %130, label %91
91: ; preds = %42
%92 = fmul <2 x float> %58, %58
%93 = extractelement <2 x float> %92, i64 0
%94 = fmul float %76, 0xBF7D80E760000000
%95 = tail call float @llvm.fmuladd.f32(float %94, float %79, float 0.000000e+00)
%96 = fadd float %95, 0x3F9D85FA60000000
%97 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFEE83B940000000, float %96)
%98 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FF75852E0000000, float %97)
%99 = fmul float %49, 0x3F8793D1C0000000
%100 = tail call float @llvm.fmuladd.f32(float %99, float %55, float %98)
%101 = tail call float @pow(float %100, i32 2)
%102 = fmul float %84, %84
%103 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FE5700D80000000, float 0xC043F08120000000)
%104 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFF3735D20000000, float %103)
%105 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F7793D1C0000000, float %104)
%106 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF7A1A6CE0000000, float %105)
%107 = tail call float @pow(float %106, i32 2)
%108 = fmul float %102, %107
%109 = tail call float @llvm.fmuladd.f32(float %93, float %101, float %108)
%110 = fmul <2 x float> %74, %74
%111 = extractelement <2 x float> %110, i64 0
%112 = tail call float @llvm.fmuladd.f32(float %80, float 0x3F82AD7400000000, float 0.000000e+00)
%113 = fmul float %64, 0xBF6D80E760000000
%114 = tail call float @llvm.fmuladd.f32(float %113, float %77, float %112)
%115 = fadd float %114, 0xBFA5262440000000
%116 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FF75852E0000000, float %115)
%117 = tail call float @llvm.fmuladd.f32(float %64, float 0xC0013151A0000000, float %116)
%118 = fmul float %64, 0xBF9A8E20E0000000
%119 = tail call float @llvm.fmuladd.f32(float %118, float %71, float %117)
%120 = tail call float @pow(float %119, i32 2)
%121 = tail call float @llvm.fmuladd.f32(float %111, float %120, float %109)
%122 = fmul float %88, %88
%123 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFF3735D20000000, float 0x40507504E0000000)
%124 = tail call float @llvm.fmuladd.f32(float %71, float 0x4001871760000000, float %123)
%125 = tail call float @llvm.fmuladd.f32(float %79, float 0xBF8A8E20E0000000, float %124)
%126 = tail call float @llvm.fmuladd.f32(float %81, float 0x3F8F85E4A0000000, float %125)
%127 = tail call float @pow(float %126, i32 2)
%128 = tail call float @llvm.fmuladd.f32(float %122, float %127, float %121)
%129 = tail call float @sqrt(float %128)
br label %130
130: ; preds = %42, %91
%131 = phi float [ %129, %91 ], [ 0.000000e+00, %42 ]
%132 = fmul float %55, %78
%133 = fmul float %71, %81
%134 = fmul float %75, 0x3F7793D1C0000000
%135 = fmul float %79, 0xBF8A8E20E0000000
%136 = fmul float %49, 0x3FF75852E0000000
%137 = fmul float %77, 0xBF5D80E760000000
%138 = fmul float %64, %80
%139 = fmul float %55, 0xBFF3735D20000000
%140 = tail call float @llvm.fmuladd.f32(float %55, float 0xC043F08120000000, float 0x4012C98DA0000000)
%141 = tail call float @llvm.fmuladd.f32(float %71, float 0x40507504E0000000, float %140)
%142 = tail call float @llvm.fmuladd.f32(float %78, float 0x3FD5700D80000000, float %141)
%143 = tail call float @llvm.fmuladd.f32(float %139, float %71, float %142)
%144 = tail call float @llvm.fmuladd.f32(float %138, float 0x3F62AD7400000000, float %143)
%145 = tail call float @llvm.fmuladd.f32(float %137, float %79, float %144)
%146 = tail call float @llvm.fmuladd.f32(float %81, float 0x3FF1871760000000, float %145)
%147 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F9D85FA60000000, float %146)
%148 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFA5262440000000, float %147)
%149 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFDE83B940000000, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %136, float %64, float %149)
%151 = tail call float @llvm.fmuladd.f32(float %79, float 0xBFF13151A0000000, float %150)
%152 = tail call float @llvm.fmuladd.f32(float %135, float %71, float %151)
%153 = tail call float @llvm.fmuladd.f32(float %134, float %55, float %152)
%154 = tail call float @llvm.fmuladd.f32(float %133, float 0x3F7503EDC0000000, float %153)
%155 = tail call float @llvm.fmuladd.f32(float %132, float 0xBF6166F340000000, float %154)
store float %131, float* %1
ret float %155
}