float conv7(float *dp, float *ker, int w) {
  register int nl;
  register float d;
  nl = w - 6;
  d = *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp * *ker++;
  dp += nl;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp * *ker++;
  dp += nl;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp * *ker++;
  dp += nl;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp * *ker++;
  dp += nl;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp * *ker++;
  dp += nl;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp * *ker++;
  dp += nl;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp * *ker++;
  return d;
}


x86 assembly (clang, -O0):
<conv7>:
push   %rbp
mov    %rsp,%rbp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
mov    -0x14(%rbp),%eax
sub    $0x6,%eax
mov    %eax,-0x18(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
mulss  (%rax),%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x18(%rbp),%ecx
mov    -0x8(%rbp),%rax
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x8(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x18(%rbp),%ecx
mov    -0x8(%rbp),%rax
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x8(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x18(%rbp),%ecx
mov    -0x8(%rbp),%rax
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x8(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x18(%rbp),%ecx
mov    -0x8(%rbp),%rax
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x8(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x18(%rbp),%ecx
mov    -0x8(%rbp),%rax
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x8(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x18(%rbp),%ecx
mov    -0x8(%rbp),%rax
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x8(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
movss  -0x1c(%rbp),%xmm0
pop    %rbp
ret

x86 assembly (clang, -O2):
<conv7>:
movss  (%rdi),%xmm0
movss  0x4(%rdi),%xmm1
mulss  (%rsi),%xmm0
mulss  0x4(%rsi),%xmm1
movss  0x8(%rdi),%xmm2
mulss  0x8(%rsi),%xmm2
addss  %xmm0,%xmm1
movss  0xc(%rdi),%xmm0
mulss  0xc(%rsi),%xmm0
addss  %xmm1,%xmm2
movss  0x10(%rdi),%xmm1
mulss  0x10(%rsi),%xmm1
addss  %xmm2,%xmm0
movss  0x14(%rdi),%xmm2
mulss  0x14(%rsi),%xmm2
addss  %xmm0,%xmm1
movss  0x18(%rdi),%xmm0
mulss  0x18(%rsi),%xmm0
addss  %xmm1,%xmm2
addss  %xmm2,%xmm0
movslq %edx,%rax
lea    (%rdi,%rax,4),%rcx
movss  (%rdi,%rax,4),%xmm1
movss  0x4(%rdi,%rax,4),%xmm2
mulss  0x1c(%rsi),%xmm1
addss  %xmm0,%xmm1
mulss  0x20(%rsi),%xmm2
addss  %xmm1,%xmm2
movss  0x8(%rdi,%rax,4),%xmm0
mulss  0x24(%rsi),%xmm0
addss  %xmm2,%xmm0
movss  0xc(%rdi,%rax,4),%xmm1
mulss  0x28(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rdi,%rax,4),%xmm0
mulss  0x2c(%rsi),%xmm0
addss  %xmm1,%xmm0
movss  0x14(%rdi,%rax,4),%xmm1
mulss  0x30(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  0x18(%rdi,%rax,4),%xmm0
mulss  0x34(%rsi),%xmm0
addss  %xmm1,%xmm0
lea    (%rcx,%rax,4),%rdx
movss  (%rcx,%rax,4),%xmm1
mulss  0x38(%rsi),%xmm1
movss  0x4(%rcx,%rax,4),%xmm2
addss  %xmm0,%xmm1
mulss  0x3c(%rsi),%xmm2
addss  %xmm1,%xmm2
movss  0x8(%rcx,%rax,4),%xmm0
mulss  0x40(%rsi),%xmm0
addss  %xmm2,%xmm0
movss  0xc(%rcx,%rax,4),%xmm1
mulss  0x44(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rcx,%rax,4),%xmm0
mulss  0x48(%rsi),%xmm0
addss  %xmm1,%xmm0
movss  0x14(%rcx,%rax,4),%xmm1
mulss  0x4c(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  0x18(%rcx,%rax,4),%xmm0
mulss  0x50(%rsi),%xmm0
addss  %xmm1,%xmm0
lea    (%rdx,%rax,4),%rcx
movss  (%rdx,%rax,4),%xmm1
movss  0x4(%rdx,%rax,4),%xmm2
mulss  0x54(%rsi),%xmm1
mulss  0x58(%rsi),%xmm2
addss  %xmm0,%xmm1
movss  0x8(%rdx,%rax,4),%xmm0
mulss  0x5c(%rsi),%xmm0
addss  %xmm1,%xmm2
movss  0xc(%rdx,%rax,4),%xmm1
mulss  0x60(%rsi),%xmm1
addss  %xmm2,%xmm0
movss  0x10(%rdx,%rax,4),%xmm2
mulss  0x64(%rsi),%xmm2
addss  %xmm0,%xmm1
movss  0x14(%rdx,%rax,4),%xmm0
mulss  0x68(%rsi),%xmm0
addss  %xmm1,%xmm2
movss  0x18(%rdx,%rax,4),%xmm1
mulss  0x6c(%rsi),%xmm1
addss  %xmm2,%xmm0
addss  %xmm0,%xmm1
lea    (%rcx,%rax,4),%rdx
movss  (%rcx,%rax,4),%xmm0
movss  0x4(%rcx,%rax,4),%xmm2
mulss  0x70(%rsi),%xmm0
addss  %xmm1,%xmm0
mulss  0x74(%rsi),%xmm2
addss  %xmm0,%xmm2
movss  0x8(%rcx,%rax,4),%xmm0
mulss  0x78(%rsi),%xmm0
addss  %xmm2,%xmm0
movss  0xc(%rcx,%rax,4),%xmm1
mulss  0x7c(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rcx,%rax,4),%xmm0
mulss  0x80(%rsi),%xmm0
addss  %xmm1,%xmm0
movss  0x14(%rcx,%rax,4),%xmm1
mulss  0x84(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  0x18(%rcx,%rax,4),%xmm0
mulss  0x88(%rsi),%xmm0
addss  %xmm1,%xmm0
lea    (%rdx,%rax,4),%rcx
movss  (%rdx,%rax,4),%xmm1
movss  0x4(%rdx,%rax,4),%xmm2
mulss  0x8c(%rsi),%xmm1
addss  %xmm0,%xmm1
mulss  0x90(%rsi),%xmm2
addss  %xmm1,%xmm2
movss  0x8(%rdx,%rax,4),%xmm0
mulss  0x94(%rsi),%xmm0
addss  %xmm2,%xmm0
movss  0xc(%rdx,%rax,4),%xmm1
mulss  0x98(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rdx,%rax,4),%xmm0
mulss  0x9c(%rsi),%xmm0
addss  %xmm1,%xmm0
movss  0x14(%rdx,%rax,4),%xmm1
mulss  0xa0(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  0x18(%rdx,%rax,4),%xmm0
mulss  0xa4(%rsi),%xmm0
addss  %xmm1,%xmm0
movss  (%rcx,%rax,4),%xmm1
movss  0x4(%rcx,%rax,4),%xmm2
mulss  0xa8(%rsi),%xmm1
addss  %xmm0,%xmm1
mulss  0xac(%rsi),%xmm2
addss  %xmm1,%xmm2
movss  0x8(%rcx,%rax,4),%xmm0
mulss  0xb0(%rsi),%xmm0
addss  %xmm2,%xmm0
movss  0xc(%rcx,%rax,4),%xmm1
mulss  0xb4(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rcx,%rax,4),%xmm0
mulss  0xb8(%rsi),%xmm0
addss  %xmm1,%xmm0
movss  0x14(%rcx,%rax,4),%xmm1
mulss  0xbc(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  0x18(%rcx,%rax,4),%xmm0
mulss  0xc0(%rsi),%xmm0
addss  %xmm1,%xmm0
ret

LLVM IR (-O0):
define float @conv7(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
%9 = load i32, i32* %6
%10 = sub nsw i32 %9, 6
store i32 %10, i32* %7
%11 = load float*, float** %4
%12 = getelementptr inbounds float, float* %11, i32 1
store float* %12, float** %4
%13 = load float, float* %11
%14 = load float*, float** %5
%15 = getelementptr inbounds float, float* %14, i32 1
store float* %15, float** %5
%16 = load float, float* %14
%17 = fmul float %13, %16
store float %17, float* %8
%18 = load float*, float** %4
%19 = getelementptr inbounds float, float* %18, i32 1
store float* %19, float** %4
%20 = load float, float* %18
%21 = load float*, float** %5
%22 = getelementptr inbounds float, float* %21, i32 1
store float* %22, float** %5
%23 = load float, float* %21
%24 = load float, float* %8
%25 = call float @llvm.fmuladd.f32(float %20, float %23, float %24)
store float %25, float* %8
%26 = load float*, float** %4
%27 = getelementptr inbounds float, float* %26, i32 1
store float* %27, float** %4
%28 = load float, float* %26
%29 = load float*, float** %5
%30 = getelementptr inbounds float, float* %29, i32 1
store float* %30, float** %5
%31 = load float, float* %29
%32 = load float, float* %8
%33 = call float @llvm.fmuladd.f32(float %28, float %31, float %32)
store float %33, float* %8
%34 = load float*, float** %4
%35 = getelementptr inbounds float, float* %34, i32 1
store float* %35, float** %4
%36 = load float, float* %34
%37 = load float*, float** %5
%38 = getelementptr inbounds float, float* %37, i32 1
store float* %38, float** %5
%39 = load float, float* %37
%40 = load float, float* %8
%41 = call float @llvm.fmuladd.f32(float %36, float %39, float %40)
store float %41, float* %8
%42 = load float*, float** %4
%43 = getelementptr inbounds float, float* %42, i32 1
store float* %43, float** %4
%44 = load float, float* %42
%45 = load float*, float** %5
%46 = getelementptr inbounds float, float* %45, i32 1
store float* %46, float** %5
%47 = load float, float* %45
%48 = load float, float* %8
%49 = call float @llvm.fmuladd.f32(float %44, float %47, float %48)
store float %49, float* %8
%50 = load float*, float** %4
%51 = getelementptr inbounds float, float* %50, i32 1
store float* %51, float** %4
%52 = load float, float* %50
%53 = load float*, float** %5
%54 = getelementptr inbounds float, float* %53, i32 1
store float* %54, float** %5
%55 = load float, float* %53
%56 = load float, float* %8
%57 = call float @llvm.fmuladd.f32(float %52, float %55, float %56)
store float %57, float* %8
%58 = load float*, float** %4
%59 = load float, float* %58
%60 = load float*, float** %5
%61 = getelementptr inbounds float, float* %60, i32 1
store float* %61, float** %5
%62 = load float, float* %60
%63 = load float, float* %8
%64 = call float @llvm.fmuladd.f32(float %59, float %62, float %63)
store float %64, float* %8
%65 = load i32, i32* %7
%66 = load float*, float** %4
%67 = sext i32 %65 to i64
%68 = getelementptr inbounds float, float* %66, i64 %67
store float* %68, float** %4
%69 = load float*, float** %4
%70 = getelementptr inbounds float, float* %69, i32 1
store float* %70, float** %4
%71 = load float, float* %69
%72 = load float*, float** %5
%73 = getelementptr inbounds float, float* %72, i32 1
store float* %73, float** %5
%74 = load float, float* %72
%75 = load float, float* %8
%76 = call float @llvm.fmuladd.f32(float %71, float %74, float %75)
store float %76, float* %8
%77 = load float*, float** %4
%78 = getelementptr inbounds float, float* %77, i32 1
store float* %78, float** %4
%79 = load float, float* %77
%80 = load float*, float** %5
%81 = getelementptr inbounds float, float* %80, i32 1
store float* %81, float** %5
%82 = load float, float* %80
%83 = load float, float* %8
%84 = call float @llvm.fmuladd.f32(float %79, float %82, float %83)
store float %84, float* %8
%85 = load float*, float** %4
%86 = getelementptr inbounds float, float* %85, i32 1
store float* %86, float** %4
%87 = load float, float* %85
%88 = load float*, float** %5
%89 = getelementptr inbounds float, float* %88, i32 1
store float* %89, float** %5
%90 = load float, float* %88
%91 = load float, float* %8
%92 = call float @llvm.fmuladd.f32(float %87, float %90, float %91)
store float %92, float* %8
%93 = load float*, float** %4
%94 = getelementptr inbounds float, float* %93, i32 1
store float* %94, float** %4
%95 = load float, float* %93
%96 = load float*, float** %5
%97 = getelementptr inbounds float, float* %96, i32 1
store float* %97, float** %5
%98 = load float, float* %96
%99 = load float, float* %8
%100 = call float @llvm.fmuladd.f32(float %95, float %98, float %99)
store float %100, float* %8
%101 = load float*, float** %4
%102 = getelementptr inbounds float, float* %101, i32 1
store float* %102, float** %4
%103 = load float, float* %101
%104 = load float*, float** %5
%105 = getelementptr inbounds float, float* %104, i32 1
store float* %105, float** %5
%106 = load float, float* %104
%107 = load float, float* %8
%108 = call float @llvm.fmuladd.f32(float %103, float %106, float %107)
store float %108, float* %8
%109 = load float*, float** %4
%110 = getelementptr inbounds float, float* %109, i32 1
store float* %110, float** %4
%111 = load float, float* %109
%112 = load float*, float** %5
%113 = getelementptr inbounds float, float* %112, i32 1
store float* %113, float** %5
%114 = load float, float* %112
%115 = load float, float* %8
%116 = call float @llvm.fmuladd.f32(float %111, float %114, float %115)
store float %116, float* %8
%117 = load float*, float** %4
%118 = load float, float* %117
%119 = load float*, float** %5
%120 = getelementptr inbounds float, float* %119, i32 1
store float* %120, float** %5
%121 = load float, float* %119
%122 = load float, float* %8
%123 = call float @llvm.fmuladd.f32(float %118, float %121, float %122)
store float %123, float* %8
%124 = load i32, i32* %7
%125 = load float*, float** %4
%126 = sext i32 %124 to i64
%127 = getelementptr inbounds float, float* %125, i64 %126
store float* %127, float** %4
%128 = load float*, float** %4
%129 = getelementptr inbounds float, float* %128, i32 1
store float* %129, float** %4
%130 = load float, float* %128
%131 = load float*, float** %5
%132 = getelementptr inbounds float, float* %131, i32 1
store float* %132, float** %5
%133 = load float, float* %131
%134 = load float, float* %8
%135 = call float @llvm.fmuladd.f32(float %130, float %133, float %134)
store float %135, float* %8
%136 = load float*, float** %4
%137 = getelementptr inbounds float, float* %136, i32 1
store float* %137, float** %4
%138 = load float, float* %136
%139 = load float*, float** %5
%140 = getelementptr inbounds float, float* %139, i32 1
store float* %140, float** %5
%141 = load float, float* %139
%142 = load float, float* %8
%143 = call float @llvm.fmuladd.f32(float %138, float %141, float %142)
store float %143, float* %8
%144 = load float*, float** %4
%145 = getelementptr inbounds float, float* %144, i32 1
store float* %145, float** %4
%146 = load float, float* %144
%147 = load float*, float** %5
%148 = getelementptr inbounds float, float* %147, i32 1
store float* %148, float** %5
%149 = load float, float* %147
%150 = load float, float* %8
%151 = call float @llvm.fmuladd.f32(float %146, float %149, float %150)
store float %151, float* %8
%152 = load float*, float** %4
%153 = getelementptr inbounds float, float* %152, i32 1
store float* %153, float** %4
%154 = load float, float* %152
%155 = load float*, float** %5
%156 = getelementptr inbounds float, float* %155, i32 1
store float* %156, float** %5
%157 = load float, float* %155
%158 = load float, float* %8
%159 = call float @llvm.fmuladd.f32(float %154, float %157, float %158)
store float %159, float* %8
%160 = load float*, float** %4
%161 = getelementptr inbounds float, float* %160, i32 1
store float* %161, float** %4
%162 = load float, float* %160
%163 = load float*, float** %5
%164 = getelementptr inbounds float, float* %163, i32 1
store float* %164, float** %5
%165 = load float, float* %163
%166 = load float, float* %8
%167 = call float @llvm.fmuladd.f32(float %162, float %165, float %166)
store float %167, float* %8
%168 = load float*, float** %4
%169 = getelementptr inbounds float, float* %168, i32 1
store float* %169, float** %4
%170 = load float, float* %168
%171 = load float*, float** %5
%172 = getelementptr inbounds float, float* %171, i32 1
store float* %172, float** %5
%173 = load float, float* %171
%174 = load float, float* %8
%175 = call float @llvm.fmuladd.f32(float %170, float %173, float %174)
store float %175, float* %8
%176 = load float*, float** %4
%177 = load float, float* %176
%178 = load float*, float** %5
%179 = getelementptr inbounds float, float* %178, i32 1
store float* %179, float** %5
%180 = load float, float* %178
%181 = load float, float* %8
%182 = call float @llvm.fmuladd.f32(float %177, float %180, float %181)
store float %182, float* %8
%183 = load i32, i32* %7
%184 = load float*, float** %4
%185 = sext i32 %183 to i64
%186 = getelementptr inbounds float, float* %184, i64 %185
store float* %186, float** %4
%187 = load float*, float** %4
%188 = getelementptr inbounds float, float* %187, i32 1
store float* %188, float** %4
%189 = load float, float* %187
%190 = load float*, float** %5
%191 = getelementptr inbounds float, float* %190, i32 1
store float* %191, float** %5
%192 = load float, float* %190
%193 = load float, float* %8
%194 = call float @llvm.fmuladd.f32(float %189, float %192, float %193)
store float %194, float* %8
%195 = load float*, float** %4
%196 = getelementptr inbounds float, float* %195, i32 1
store float* %196, float** %4
%197 = load float, float* %195
%198 = load float*, float** %5
%199 = getelementptr inbounds float, float* %198, i32 1
store float* %199, float** %5
%200 = load float, float* %198
%201 = load float, float* %8
%202 = call float @llvm.fmuladd.f32(float %197, float %200, float %201)
store float %202, float* %8
%203 = load float*, float** %4
%204 = getelementptr inbounds float, float* %203, i32 1
store float* %204, float** %4
%205 = load float, float* %203
%206 = load float*, float** %5
%207 = getelementptr inbounds float, float* %206, i32 1
store float* %207, float** %5
%208 = load float, float* %206
%209 = load float, float* %8
%210 = call float @llvm.fmuladd.f32(float %205, float %208, float %209)
store float %210, float* %8
%211 = load float*, float** %4
%212 = getelementptr inbounds float, float* %211, i32 1
store float* %212, float** %4
%213 = load float, float* %211
%214 = load float*, float** %5
%215 = getelementptr inbounds float, float* %214, i32 1
store float* %215, float** %5
%216 = load float, float* %214
%217 = load float, float* %8
%218 = call float @llvm.fmuladd.f32(float %213, float %216, float %217)
store float %218, float* %8
%219 = load float*, float** %4
%220 = getelementptr inbounds float, float* %219, i32 1
store float* %220, float** %4
%221 = load float, float* %219
%222 = load float*, float** %5
%223 = getelementptr inbounds float, float* %222, i32 1
store float* %223, float** %5
%224 = load float, float* %222
%225 = load float, float* %8
%226 = call float @llvm.fmuladd.f32(float %221, float %224, float %225)
store float %226, float* %8
%227 = load float*, float** %4
%228 = getelementptr inbounds float, float* %227, i32 1
store float* %228, float** %4
%229 = load float, float* %227
%230 = load float*, float** %5
%231 = getelementptr inbounds float, float* %230, i32 1
store float* %231, float** %5
%232 = load float, float* %230
%233 = load float, float* %8
%234 = call float @llvm.fmuladd.f32(float %229, float %232, float %233)
store float %234, float* %8
%235 = load float*, float** %4
%236 = load float, float* %235
%237 = load float*, float** %5
%238 = getelementptr inbounds float, float* %237, i32 1
store float* %238, float** %5
%239 = load float, float* %237
%240 = load float, float* %8
%241 = call float @llvm.fmuladd.f32(float %236, float %239, float %240)
store float %241, float* %8
%242 = load i32, i32* %7
%243 = load float*, float** %4
%244 = sext i32 %242 to i64
%245 = getelementptr inbounds float, float* %243, i64 %244
store float* %245, float** %4
%246 = load float*, float** %4
%247 = getelementptr inbounds float, float* %246, i32 1
store float* %247, float** %4
%248 = load float, float* %246
%249 = load float*, float** %5
%250 = getelementptr inbounds float, float* %249, i32 1
store float* %250, float** %5
%251 = load float, float* %249
%252 = load float, float* %8
%253 = call float @llvm.fmuladd.f32(float %248, float %251, float %252)
store float %253, float* %8
%254 = load float*, float** %4
%255 = getelementptr inbounds float, float* %254, i32 1
store float* %255, float** %4
%256 = load float, float* %254
%257 = load float*, float** %5
%258 = getelementptr inbounds float, float* %257, i32 1
store float* %258, float** %5
%259 = load float, float* %257
%260 = load float, float* %8
%261 = call float @llvm.fmuladd.f32(float %256, float %259, float %260)
store float %261, float* %8
%262 = load float*, float** %4
%263 = getelementptr inbounds float, float* %262, i32 1
store float* %263, float** %4
%264 = load float, float* %262
%265 = load float*, float** %5
%266 = getelementptr inbounds float, float* %265, i32 1
store float* %266, float** %5
%267 = load float, float* %265
%268 = load float, float* %8
%269 = call float @llvm.fmuladd.f32(float %264, float %267, float %268)
store float %269, float* %8
%270 = load float*, float** %4
%271 = getelementptr inbounds float, float* %270, i32 1
store float* %271, float** %4
%272 = load float, float* %270
%273 = load float*, float** %5
%274 = getelementptr inbounds float, float* %273, i32 1
store float* %274, float** %5
%275 = load float, float* %273
%276 = load float, float* %8
%277 = call float @llvm.fmuladd.f32(float %272, float %275, float %276)
store float %277, float* %8
%278 = load float*, float** %4
%279 = getelementptr inbounds float, float* %278, i32 1
store float* %279, float** %4
%280 = load float, float* %278
%281 = load float*, float** %5
%282 = getelementptr inbounds float, float* %281, i32 1
store float* %282, float** %5
%283 = load float, float* %281
%284 = load float, float* %8
%285 = call float @llvm.fmuladd.f32(float %280, float %283, float %284)
store float %285, float* %8
%286 = load float*, float** %4
%287 = getelementptr inbounds float, float* %286, i32 1
store float* %287, float** %4
%288 = load float, float* %286
%289 = load float*, float** %5
%290 = getelementptr inbounds float, float* %289, i32 1
store float* %290, float** %5
%291 = load float, float* %289
%292 = load float, float* %8
%293 = call float @llvm.fmuladd.f32(float %288, float %291, float %292)
store float %293, float* %8
%294 = load float*, float** %4
%295 = load float, float* %294
%296 = load float*, float** %5
%297 = getelementptr inbounds float, float* %296, i32 1
store float* %297, float** %5
%298 = load float, float* %296
%299 = load float, float* %8
%300 = call float @llvm.fmuladd.f32(float %295, float %298, float %299)
store float %300, float* %8
%301 = load i32, i32* %7
%302 = load float*, float** %4
%303 = sext i32 %301 to i64
%304 = getelementptr inbounds float, float* %302, i64 %303
store float* %304, float** %4
%305 = load float*, float** %4
%306 = getelementptr inbounds float, float* %305, i32 1
store float* %306, float** %4
%307 = load float, float* %305
%308 = load float*, float** %5
%309 = getelementptr inbounds float, float* %308, i32 1
store float* %309, float** %5
%310 = load float, float* %308
%311 = load float, float* %8
%312 = call float @llvm.fmuladd.f32(float %307, float %310, float %311)
store float %312, float* %8
%313 = load float*, float** %4
%314 = getelementptr inbounds float, float* %313, i32 1
store float* %314, float** %4
%315 = load float, float* %313
%316 = load float*, float** %5
%317 = getelementptr inbounds float, float* %316, i32 1
store float* %317, float** %5
%318 = load float, float* %316
%319 = load float, float* %8
%320 = call float @llvm.fmuladd.f32(float %315, float %318, float %319)
store float %320, float* %8
%321 = load float*, float** %4
%322 = getelementptr inbounds float, float* %321, i32 1
store float* %322, float** %4
%323 = load float, float* %321
%324 = load float*, float** %5
%325 = getelementptr inbounds float, float* %324, i32 1
store float* %325, float** %5
%326 = load float, float* %324
%327 = load float, float* %8
%328 = call float @llvm.fmuladd.f32(float %323, float %326, float %327)
store float %328, float* %8
%329 = load float*, float** %4
%330 = getelementptr inbounds float, float* %329, i32 1
store float* %330, float** %4
%331 = load float, float* %329
%332 = load float*, float** %5
%333 = getelementptr inbounds float, float* %332, i32 1
store float* %333, float** %5
%334 = load float, float* %332
%335 = load float, float* %8
%336 = call float @llvm.fmuladd.f32(float %331, float %334, float %335)
store float %336, float* %8
%337 = load float*, float** %4
%338 = getelementptr inbounds float, float* %337, i32 1
store float* %338, float** %4
%339 = load float, float* %337
%340 = load float*, float** %5
%341 = getelementptr inbounds float, float* %340, i32 1
store float* %341, float** %5
%342 = load float, float* %340
%343 = load float, float* %8
%344 = call float @llvm.fmuladd.f32(float %339, float %342, float %343)
store float %344, float* %8
%345 = load float*, float** %4
%346 = getelementptr inbounds float, float* %345, i32 1
store float* %346, float** %4
%347 = load float, float* %345
%348 = load float*, float** %5
%349 = getelementptr inbounds float, float* %348, i32 1
store float* %349, float** %5
%350 = load float, float* %348
%351 = load float, float* %8
%352 = call float @llvm.fmuladd.f32(float %347, float %350, float %351)
store float %352, float* %8
%353 = load float*, float** %4
%354 = load float, float* %353
%355 = load float*, float** %5
%356 = getelementptr inbounds float, float* %355, i32 1
store float* %356, float** %5
%357 = load float, float* %355
%358 = load float, float* %8
%359 = call float @llvm.fmuladd.f32(float %354, float %357, float %358)
store float %359, float* %8
%360 = load i32, i32* %7
%361 = load float*, float** %4
%362 = sext i32 %360 to i64
%363 = getelementptr inbounds float, float* %361, i64 %362
store float* %363, float** %4
%364 = load float*, float** %4
%365 = getelementptr inbounds float, float* %364, i32 1
store float* %365, float** %4
%366 = load float, float* %364
%367 = load float*, float** %5
%368 = getelementptr inbounds float, float* %367, i32 1
store float* %368, float** %5
%369 = load float, float* %367
%370 = load float, float* %8
%371 = call float @llvm.fmuladd.f32(float %366, float %369, float %370)
store float %371, float* %8
%372 = load float*, float** %4
%373 = getelementptr inbounds float, float* %372, i32 1
store float* %373, float** %4
%374 = load float, float* %372
%375 = load float*, float** %5
%376 = getelementptr inbounds float, float* %375, i32 1
store float* %376, float** %5
%377 = load float, float* %375
%378 = load float, float* %8
%379 = call float @llvm.fmuladd.f32(float %374, float %377, float %378)
store float %379, float* %8
%380 = load float*, float** %4
%381 = getelementptr inbounds float, float* %380, i32 1
store float* %381, float** %4
%382 = load float, float* %380
%383 = load float*, float** %5
%384 = getelementptr inbounds float, float* %383, i32 1
store float* %384, float** %5
%385 = load float, float* %383
%386 = load float, float* %8
%387 = call float @llvm.fmuladd.f32(float %382, float %385, float %386)
store float %387, float* %8
%388 = load float*, float** %4
%389 = getelementptr inbounds float, float* %388, i32 1
store float* %389, float** %4
%390 = load float, float* %388
%391 = load float*, float** %5
%392 = getelementptr inbounds float, float* %391, i32 1
store float* %392, float** %5
%393 = load float, float* %391
%394 = load float, float* %8
%395 = call float @llvm.fmuladd.f32(float %390, float %393, float %394)
store float %395, float* %8
%396 = load float*, float** %4
%397 = getelementptr inbounds float, float* %396, i32 1
store float* %397, float** %4
%398 = load float, float* %396
%399 = load float*, float** %5
%400 = getelementptr inbounds float, float* %399, i32 1
store float* %400, float** %5
%401 = load float, float* %399
%402 = load float, float* %8
%403 = call float @llvm.fmuladd.f32(float %398, float %401, float %402)
store float %403, float* %8
%404 = load float*, float** %4
%405 = getelementptr inbounds float, float* %404, i32 1
store float* %405, float** %4
%406 = load float, float* %404
%407 = load float*, float** %5
%408 = getelementptr inbounds float, float* %407, i32 1
store float* %408, float** %5
%409 = load float, float* %407
%410 = load float, float* %8
%411 = call float @llvm.fmuladd.f32(float %406, float %409, float %410)
store float %411, float* %8
%412 = load float*, float** %4
%413 = load float, float* %412
%414 = load float*, float** %5
%415 = getelementptr inbounds float, float* %414, i32 1
store float* %415, float** %5
%416 = load float, float* %414
%417 = load float, float* %8
%418 = call float @llvm.fmuladd.f32(float %413, float %416, float %417)
store float %418, float* %8
%419 = load float, float* %8
ret float %419
}

LLVM IR (-O2):
define float @conv7(float* nocapture %0, float* %1, i32 %2) {
%4 = add nsw i32 %2, -6
%5 = getelementptr inbounds float, float* %0, i64 1
%6 = load float, float* %0
%7 = getelementptr inbounds float, float* %1, i64 1
%8 = load float, float* %1
%9 = fmul float %6, %8
%10 = getelementptr inbounds float, float* %0, i64 2
%11 = load float, float* %5
%12 = getelementptr inbounds float, float* %1, i64 2
%13 = load float, float* %7
%14 = tail call float @llvm.fmuladd.f32(float %11, float %13, float %9)
%15 = getelementptr inbounds float, float* %0, i64 3
%16 = load float, float* %10
%17 = getelementptr inbounds float, float* %1, i64 3
%18 = load float, float* %12
%19 = tail call float @llvm.fmuladd.f32(float %16, float %18, float %14)
%20 = getelementptr inbounds float, float* %0, i64 4
%21 = load float, float* %15
%22 = getelementptr inbounds float, float* %1, i64 4
%23 = load float, float* %17
%24 = tail call float @llvm.fmuladd.f32(float %21, float %23, float %19)
%25 = getelementptr inbounds float, float* %0, i64 5
%26 = load float, float* %20
%27 = getelementptr inbounds float, float* %1, i64 5
%28 = load float, float* %22
%29 = tail call float @llvm.fmuladd.f32(float %26, float %28, float %24)
%30 = getelementptr inbounds float, float* %0, i64 6
%31 = load float, float* %25
%32 = getelementptr inbounds float, float* %1, i64 6
%33 = load float, float* %27
%34 = tail call float @llvm.fmuladd.f32(float %31, float %33, float %29)
%35 = load float, float* %30
%36 = getelementptr inbounds float, float* %1, i64 7
%37 = load float, float* %32
%38 = tail call float @llvm.fmuladd.f32(float %35, float %37, float %34)
%39 = sext i32 %4 to i64
%40 = getelementptr inbounds float, float* %30, i64 %39
%41 = getelementptr inbounds float, float* %40, i64 1
%42 = load float, float* %40
%43 = getelementptr inbounds float, float* %1, i64 8
%44 = load float, float* %36
%45 = tail call float @llvm.fmuladd.f32(float %42, float %44, float %38)
%46 = getelementptr inbounds float, float* %41, i64 1
%47 = load float, float* %41
%48 = getelementptr inbounds float, float* %1, i64 9
%49 = load float, float* %43
%50 = tail call float @llvm.fmuladd.f32(float %47, float %49, float %45)
%51 = getelementptr inbounds float, float* %46, i64 1
%52 = load float, float* %46
%53 = getelementptr inbounds float, float* %1, i64 10
%54 = load float, float* %48
%55 = tail call float @llvm.fmuladd.f32(float %52, float %54, float %50)
%56 = getelementptr inbounds float, float* %51, i64 1
%57 = load float, float* %51
%58 = getelementptr inbounds float, float* %1, i64 11
%59 = load float, float* %53
%60 = tail call float @llvm.fmuladd.f32(float %57, float %59, float %55)
%61 = getelementptr inbounds float, float* %56, i64 1
%62 = load float, float* %56
%63 = getelementptr inbounds float, float* %1, i64 12
%64 = load float, float* %58
%65 = tail call float @llvm.fmuladd.f32(float %62, float %64, float %60)
%66 = getelementptr inbounds float, float* %61, i64 1
%67 = load float, float* %61
%68 = getelementptr inbounds float, float* %1, i64 13
%69 = load float, float* %63
%70 = tail call float @llvm.fmuladd.f32(float %67, float %69, float %65)
%71 = load float, float* %66
%72 = getelementptr inbounds float, float* %1, i64 14
%73 = load float, float* %68
%74 = tail call float @llvm.fmuladd.f32(float %71, float %73, float %70)
%75 = getelementptr inbounds float, float* %66, i64 %39
%76 = getelementptr inbounds float, float* %75, i64 1
%77 = load float, float* %75
%78 = getelementptr inbounds float, float* %1, i64 15
%79 = load float, float* %72
%80 = tail call float @llvm.fmuladd.f32(float %77, float %79, float %74)
%81 = getelementptr inbounds float, float* %76, i64 1
%82 = load float, float* %76
%83 = getelementptr inbounds float, float* %1, i64 16
%84 = load float, float* %78
%85 = tail call float @llvm.fmuladd.f32(float %82, float %84, float %80)
%86 = getelementptr inbounds float, float* %81, i64 1
%87 = load float, float* %81
%88 = getelementptr inbounds float, float* %1, i64 17
%89 = load float, float* %83
%90 = tail call float @llvm.fmuladd.f32(float %87, float %89, float %85)
%91 = getelementptr inbounds float, float* %86, i64 1
%92 = load float, float* %86
%93 = getelementptr inbounds float, float* %1, i64 18
%94 = load float, float* %88
%95 = tail call float @llvm.fmuladd.f32(float %92, float %94, float %90)
%96 = getelementptr inbounds float, float* %91, i64 1
%97 = load float, float* %91
%98 = getelementptr inbounds float, float* %1, i64 19
%99 = load float, float* %93
%100 = tail call float @llvm.fmuladd.f32(float %97, float %99, float %95)
%101 = getelementptr inbounds float, float* %96, i64 1
%102 = load float, float* %96
%103 = getelementptr inbounds float, float* %1, i64 20
%104 = load float, float* %98
%105 = tail call float @llvm.fmuladd.f32(float %102, float %104, float %100)
%106 = load float, float* %101
%107 = getelementptr inbounds float, float* %1, i64 21
%108 = load float, float* %103
%109 = tail call float @llvm.fmuladd.f32(float %106, float %108, float %105)
%110 = getelementptr inbounds float, float* %101, i64 %39
%111 = getelementptr inbounds float, float* %110, i64 1
%112 = load float, float* %110
%113 = getelementptr inbounds float, float* %1, i64 22
%114 = load float, float* %107
%115 = tail call float @llvm.fmuladd.f32(float %112, float %114, float %109)
%116 = getelementptr inbounds float, float* %111, i64 1
%117 = load float, float* %111
%118 = getelementptr inbounds float, float* %1, i64 23
%119 = load float, float* %113
%120 = tail call float @llvm.fmuladd.f32(float %117, float %119, float %115)
%121 = getelementptr inbounds float, float* %116, i64 1
%122 = load float, float* %116
%123 = getelementptr inbounds float, float* %1, i64 24
%124 = load float, float* %118
%125 = tail call float @llvm.fmuladd.f32(float %122, float %124, float %120)
%126 = getelementptr inbounds float, float* %121, i64 1
%127 = load float, float* %121
%128 = getelementptr inbounds float, float* %1, i64 25
%129 = load float, float* %123
%130 = tail call float @llvm.fmuladd.f32(float %127, float %129, float %125)
%131 = getelementptr inbounds float, float* %126, i64 1
%132 = load float, float* %126
%133 = getelementptr inbounds float, float* %1, i64 26
%134 = load float, float* %128
%135 = tail call float @llvm.fmuladd.f32(float %132, float %134, float %130)
%136 = getelementptr inbounds float, float* %131, i64 1
%137 = load float, float* %131
%138 = getelementptr inbounds float, float* %1, i64 27
%139 = load float, float* %133
%140 = tail call float @llvm.fmuladd.f32(float %137, float %139, float %135)
%141 = load float, float* %136
%142 = getelementptr inbounds float, float* %1, i64 28
%143 = load float, float* %138
%144 = tail call float @llvm.fmuladd.f32(float %141, float %143, float %140)
%145 = getelementptr inbounds float, float* %136, i64 %39
%146 = getelementptr inbounds float, float* %145, i64 1
%147 = load float, float* %145
%148 = getelementptr inbounds float, float* %1, i64 29
%149 = load float, float* %142
%150 = tail call float @llvm.fmuladd.f32(float %147, float %149, float %144)
%151 = getelementptr inbounds float, float* %146, i64 1
%152 = load float, float* %146
%153 = getelementptr inbounds float, float* %1, i64 30
%154 = load float, float* %148
%155 = tail call float @llvm.fmuladd.f32(float %152, float %154, float %150)
%156 = getelementptr inbounds float, float* %151, i64 1
%157 = load float, float* %151
%158 = getelementptr inbounds float, float* %1, i64 31
%159 = load float, float* %153
%160 = tail call float @llvm.fmuladd.f32(float %157, float %159, float %155)
%161 = getelementptr inbounds float, float* %156, i64 1
%162 = load float, float* %156
%163 = getelementptr inbounds float, float* %1, i64 32
%164 = load float, float* %158
%165 = tail call float @llvm.fmuladd.f32(float %162, float %164, float %160)
%166 = getelementptr inbounds float, float* %161, i64 1
%167 = load float, float* %161
%168 = getelementptr inbounds float, float* %1, i64 33
%169 = load float, float* %163
%170 = tail call float @llvm.fmuladd.f32(float %167, float %169, float %165)
%171 = getelementptr inbounds float, float* %166, i64 1
%172 = load float, float* %166
%173 = getelementptr inbounds float, float* %1, i64 34
%174 = load float, float* %168
%175 = tail call float @llvm.fmuladd.f32(float %172, float %174, float %170)
%176 = load float, float* %171
%177 = getelementptr inbounds float, float* %1, i64 35
%178 = load float, float* %173
%179 = tail call float @llvm.fmuladd.f32(float %176, float %178, float %175)
%180 = getelementptr inbounds float, float* %171, i64 %39
%181 = getelementptr inbounds float, float* %180, i64 1
%182 = load float, float* %180
%183 = getelementptr inbounds float, float* %1, i64 36
%184 = load float, float* %177
%185 = tail call float @llvm.fmuladd.f32(float %182, float %184, float %179)
%186 = getelementptr inbounds float, float* %181, i64 1
%187 = load float, float* %181
%188 = getelementptr inbounds float, float* %1, i64 37
%189 = load float, float* %183
%190 = tail call float @llvm.fmuladd.f32(float %187, float %189, float %185)
%191 = getelementptr inbounds float, float* %186, i64 1
%192 = load float, float* %186
%193 = getelementptr inbounds float, float* %1, i64 38
%194 = load float, float* %188
%195 = tail call float @llvm.fmuladd.f32(float %192, float %194, float %190)
%196 = getelementptr inbounds float, float* %191, i64 1
%197 = load float, float* %191
%198 = getelementptr inbounds float, float* %1, i64 39
%199 = load float, float* %193
%200 = tail call float @llvm.fmuladd.f32(float %197, float %199, float %195)
%201 = getelementptr inbounds float, float* %196, i64 1
%202 = load float, float* %196
%203 = getelementptr inbounds float, float* %1, i64 40
%204 = load float, float* %198
%205 = tail call float @llvm.fmuladd.f32(float %202, float %204, float %200)
%206 = getelementptr inbounds float, float* %201, i64 1
%207 = load float, float* %201
%208 = getelementptr inbounds float, float* %1, i64 41
%209 = load float, float* %203
%210 = tail call float @llvm.fmuladd.f32(float %207, float %209, float %205)
%211 = load float, float* %206
%212 = getelementptr inbounds float, float* %1, i64 42
%213 = load float, float* %208
%214 = tail call float @llvm.fmuladd.f32(float %211, float %213, float %210)
%215 = getelementptr inbounds float, float* %206, i64 %39
%216 = getelementptr inbounds float, float* %215, i64 1
%217 = load float, float* %215
%218 = getelementptr inbounds float, float* %1, i64 43
%219 = load float, float* %212
%220 = tail call float @llvm.fmuladd.f32(float %217, float %219, float %214)
%221 = getelementptr inbounds float, float* %216, i64 1
%222 = load float, float* %216
%223 = getelementptr inbounds float, float* %1, i64 44
%224 = load float, float* %218
%225 = tail call float @llvm.fmuladd.f32(float %222, float %224, float %220)
%226 = getelementptr inbounds float, float* %221, i64 1
%227 = load float, float* %221
%228 = getelementptr inbounds float, float* %1, i64 45
%229 = load float, float* %223
%230 = tail call float @llvm.fmuladd.f32(float %227, float %229, float %225)
%231 = getelementptr inbounds float, float* %226, i64 1
%232 = load float, float* %226
%233 = getelementptr inbounds float, float* %1, i64 46
%234 = load float, float* %228
%235 = tail call float @llvm.fmuladd.f32(float %232, float %234, float %230)
%236 = getelementptr inbounds float, float* %231, i64 1
%237 = load float, float* %231
%238 = getelementptr inbounds float, float* %1, i64 47
%239 = load float, float* %233
%240 = tail call float @llvm.fmuladd.f32(float %237, float %239, float %235)
%241 = getelementptr inbounds float, float* %236, i64 1
%242 = load float, float* %236
%243 = getelementptr inbounds float, float* %1, i64 48
%244 = load float, float* %238
%245 = tail call float @llvm.fmuladd.f32(float %242, float %244, float %240)
%246 = load float, float* %241
%247 = load float, float* %243
%248 = tail call float @llvm.fmuladd.f32(float %246, float %247, float %245)
ret float %248
}