#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 18;
  float avdat = 0.2597644E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18013E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17988E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[19] = {-0.17388558E-01,
                     -0.38570248E+02,
                     0.64236618E+02,
                     -0.51822579E+00,
                     0.46358597E+00,
                     0.14434628E+00,
                     -0.89830093E-01,
                     -0.88494034E+01,
                     0.41769272E+02,
                     -0.72212967E+02,
                     -0.15371429E+01,
                     0.34718473E+01,
                     -0.18145736E-01,
                     -0.19869401E+01,
                     0.58192644E-01,
                     -0.12549288E-02,
                     0.54331295E+02,
                     -0.14959695E+02,
                     0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x21 * x41 + coeff[4] * x42 + coeff[5] * x22 +
                     coeff[6] * x32 + coeff[7] * x14;
  v_target_y = v_target_y + coeff[8] * x13 * x31 + coeff[9] * x12 * x32 +
               coeff[10] * x14 * x32 + coeff[11] * x13 * x33 +
               coeff[12] * x11 * x31 + coeff[13] * x12 * x34 + coeff[14] * x12 +
               coeff[15] * x21 * x32 + coeff[16] * x11 * x33;
  v_target_y = v_target_y + coeff[17] * x34;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(
                +dx1 * dx1 *
                    pow(0 + 4 * coeff[7] * x13 + 3 * coeff[8] * x12 * x31 +
                            2 * coeff[9] * x11 * x32 +
                            4 * coeff[10] * x13 * x32 +
                            3 * coeff[11] * x12 * x33 + coeff[12] * x31 +
                            2 * coeff[13] * x11 * x34 + 2 * coeff[14] * x11 +
                            coeff[16] * x33,
                        2) +
                dx2 * dx2 *
                    pow(0 + coeff[1] + coeff[3] * x41 + 2 * coeff[5] * x21 +
                            coeff[15] * x32,
                        2) +
                dx3 * dx3 *
                    pow(0 + 2 * coeff[6] * x31 + coeff[8] * x13 +
                            2 * coeff[9] * x31 * x12 +
                            2 * coeff[10] * x31 * x14 +
                            3 * coeff[11] * x32 * x13 + coeff[12] * x11 +
                            4 * coeff[13] * x33 * x12 +
                            2 * coeff[15] * x31 * x21 +
                            3 * coeff[16] * x32 * x11 + 4 * coeff[17] * x33,
                        2) +
                dx4 * dx4 *
                    pow(0 + coeff[2] + coeff[3] * x21 + 2 * coeff[4] * x41, 2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x12,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x100(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x4c,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x104(%rbp)
cmpl   $0x0,-0x104(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x104(%rbp)
movl   $0x0,-0x108(%rbp)
mov    -0x108(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x108(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x108(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x108(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x108(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x108(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x10c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x114(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x130(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x134(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x130(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc0(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xbc(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x110(%rbp),%xmm0
ff
addss  -0x118(%rbp),%xmm0
ff
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    176c <target_y+0x62c>
jp     176c <target_y+0x62c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
jmp    1bb2 <target_y+0xa72>
movss  -0x110(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  0x894(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0x875(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x130(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x845(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x821(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
mulss  -0x134(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7fd(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7b5(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x78d(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc0(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x118(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xfc(%rbp),%xmm1
ff
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x708(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movss  -0x180(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  0x67f(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x644(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x61c(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5fc(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5b8(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x58c(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x56c(%rip),%xmm1
mulss  -0xc0(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x540(%rip),%xmm0
mulss  -0xbc(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xf8(%rbp),%xmm0
ff
movss  -0xf4(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4b4(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x15c(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x120,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xd0(%rsp)
movq   $0x0,0xe0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xc0(%rsp)
movaps %xmm0,0x90(%rsp)
movaps %xmm0,0x80(%rsp)
movq   $0x0,0xa0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x80(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0xf4(%rsp,%rcx,4),%xmm2
movss  0xc4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0x80(%rsp),%xmm1
movsd  0x88(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm5
addss  %xmm2,%xmm5
mulss  %xmm1,%xmm5
movss  0xe06(%rip),%xmm3
addss  %xmm3,%xmm5
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm7
shufps $0x55,%xmm1,%xmm7
mulss  %xmm2,%xmm7
addss  %xmm3,%xmm7
movsd  (%rbx),%xmm4
movsd  0x8(%rbx),%xmm2
mulps  %xmm1,%xmm4
movaps %xmm4,%xmm15
shufps $0x55,%xmm4,%xmm15
movss  0x8(%rdi),%xmm12
movss  0xc(%rdi),%xmm1
addss  0xdc9(%rip),%xmm12
mulss  %xmm0,%xmm12
addss  %xmm3,%xmm12
addss  0xdbb(%rip),%xmm1
movaps %xmm0,%xmm6
shufps $0x55,%xmm0,%xmm6
mulss  %xmm1,%xmm6
addss  %xmm3,%xmm6
mulps  %xmm0,%xmm2
movaps %xmm2,%xmm3
shufps $0x55,%xmm2,%xmm3
movaps %xmm5,%xmm11
mulss  %xmm5,%xmm11
movaps %xmm5,%xmm14
mulss  %xmm11,%xmm14
movaps %xmm5,%xmm13
mulss  %xmm14,%xmm13
movaps %xmm12,%xmm10
mulss  %xmm12,%xmm10
movaps %xmm12,%xmm9
mulss  %xmm10,%xmm9
movaps %xmm12,%xmm8
mulss  %xmm9,%xmm8
xorps  %xmm0,%xmm0
movaps %xmm4,%xmm1
addss  %xmm0,%xmm1
addss  %xmm15,%xmm1
addss  %xmm2,%xmm1
addss  %xmm3,%xmm1
ucomiss %xmm0,%xmm1
jne    12ea <target_y+0x1ca>
jnp    162e <target_y+0x50e>
mulss  %xmm4,%xmm4
movaps %xmm4,0xb0(%rsp)
movss  0xd3a(%rip),%xmm0
mulss  %xmm14,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0xd2a(%rip),%xmm1
mulss  %xmm11,%xmm1
mulss  %xmm12,%xmm1
addss  %xmm0,%xmm1
movaps %xmm5,%xmm0
mulss  0xd15(%rip),%xmm0
mulss  %xmm10,%xmm0
addss  %xmm1,%xmm0
movss  0xd08(%rip),%xmm1
mulss  %xmm14,%xmm1
mulss  %xmm10,%xmm1
addss  %xmm0,%xmm1
movaps %xmm11,%xmm0
mulss  0xcf2(%rip),%xmm0
mulss  %xmm9,%xmm0
addss  %xmm1,%xmm0
movaps %xmm12,%xmm1
mulss  0xce1(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xcd9(%rip),%xmm0
mulss  %xmm5,%xmm0
movss  %xmm8,0x2c(%rsp)
mulss  %xmm8,%xmm0
addss  %xmm1,%xmm0
movss  0xcc1(%rip),%xmm1
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movss  0xcb5(%rip),%xmm0
mulss  %xmm9,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movss  %xmm5,0x24(%rsp)
movss  %xmm12,0x20(%rsp)
movss  %xmm11,0x1c(%rsp)
movss  %xmm9,0x18(%rsp)
movss  %xmm10,0xc(%rsp)
movaps %xmm7,0x40(%rsp)
movss  %xmm14,0x14(%rsp)
movss  %xmm13,0x10(%rsp)
movaps %xmm6,0x50(%rsp)
movaps %xmm2,0x30(%rsp)
movaps %xmm3,0x70(%rsp)
movaps %xmm15,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x28(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movaps 0x50(%rsp),%xmm0
mulss  0xc3b(%rip),%xmm0
addss  0xc37(%rip),%xmm0
movss  0xc33(%rip),%xmm1
mulss  0x40(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc25(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
movss  0x28(%rsp),%xmm1
mulss  0xb0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x28(%rsp)
movss  0xbee(%rip),%xmm0
movss  0x20(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  0xc2c(%rip),%xmm0
movss  0xbd8(%rip),%xmm1
movss  0x14(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xb92(%rip),%xmm0
mulss  %xmm2,%xmm0
movss  0x1c(%rsp),%xmm6
mulss  %xmm6,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xba9(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  0x10(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb67(%rip),%xmm1
movss  0xc(%rsp),%xmm5
mulss  %xmm5,%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xb51(%rip),%xmm0
movss  0x24(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xb64(%rip),%xmm0
movss  0x18(%rsp),%xmm3
mulss  %xmm3,%xmm0
mulss  %xmm6,%xmm0
addss  %xmm1,%xmm0
movss  0xb4e(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  0x40(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb3c(%rip),%xmm2
mulss  %xmm5,%xmm2
mulss  %xmm4,%xmm2
addss  %xmm1,%xmm2
movss  0xb2c(%rip),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm2,%xmm0
movaps 0x30(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x30(%rsp)
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x30(%rsp),%xmm0
addss  0x28(%rsp),%xmm0
movss  %xmm0,0x30(%rsp)
movss  0xaca(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
addss  0xae8(%rip),%xmm0
movaps %xmm0,%xmm2
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xad3(%rip),%xmm0
mulss  0x50(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x30(%rsp),%xmm0
ucomiss 0xadc(%rip),%xmm0
jb     15e8 <target_y+0x4c8>
sqrtss %xmm0,%xmm0
jmp    15ed <target_y+0x4cd>
call   1040 <sqrt@plt>
movss  0x24(%rsp),%xmm5
movss  0x20(%rsp),%xmm12
movss  0x1c(%rsp),%xmm11
movss  0x2c(%rsp),%xmm8
movss  0x18(%rsp),%xmm9
movss  0xc(%rsp),%xmm10
movaps 0x40(%rsp),%xmm7
movss  0x14(%rsp),%xmm14
movss  0x10(%rsp),%xmm13
movaps 0x50(%rsp),%xmm6
movss  0xa32(%rip),%xmm1
mulss  %xmm7,%xmm1
movaps %xmm7,%xmm2
movaps %xmm6,%xmm3
movss  0xa14(%rip),%xmm4
mulss  %xmm7,%xmm4
mulss  0xa0c(%rip),%xmm7
addss  0xa44(%rip),%xmm7
mulss  %xmm6,%xmm4
mulss  0xa20(%rip),%xmm6
addss  %xmm7,%xmm6
addss  %xmm4,%xmm6
mulss  %xmm3,%xmm3
mulss  0xa28(%rip),%xmm3
addss  %xmm6,%xmm3
movss  0xa0c(%rip),%xmm4
mulss  %xmm14,%xmm4
mulss  %xmm2,%xmm2
mulss  0xa0f(%rip),%xmm2
addss  %xmm3,%xmm2
movss  0xa07(%rip),%xmm3
mulss  %xmm10,%xmm3
addss  %xmm2,%xmm3
movss  0x9e2(%rip),%xmm2
mulss  %xmm13,%xmm2
mulss  0x9ac(%rip),%xmm14
mulss  0x9e3(%rip),%xmm13
addss  %xmm3,%xmm13
mulss  %xmm12,%xmm14
addss  %xmm13,%xmm14
movss  0x9b8(%rip),%xmm3
mulss  %xmm11,%xmm3
mulss  %xmm10,%xmm3
addss  %xmm14,%xmm3
mulss  %xmm10,%xmm2
addss  %xmm3,%xmm2
mulss  %xmm9,%xmm4
addss  %xmm2,%xmm4
movss  0x94b(%rip),%xmm2
mulss  %xmm5,%xmm2
mulss  0x933(%rip),%xmm5
mulss  %xmm12,%xmm5
addss  %xmm4,%xmm5
movss  0x966(%rip),%xmm3
mulss  %xmm11,%xmm3
mulss  %xmm8,%xmm3
addss  %xmm5,%xmm3
mulss  0x973(%rip),%xmm11
addss  %xmm3,%xmm11
mulss  %xmm10,%xmm1
addss  %xmm11,%xmm1
mulss  %xmm9,%xmm2
addss  %xmm1,%xmm2
mulss  0x956(%rip),%xmm8
addss  %xmm2,%xmm8
movss  %xmm0,(%rbx)
movaps %xmm8,%xmm0
add    $0x120,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [19 x float] [float 0xBF91CE4E60000000, float 0xC04348FDE0000000, float 0x40500F24C0000000, float 0xBFE0954E40000000, float 0x3FDDAB6480000000, float 0x3FC279F060000000, float 0xBFB6FF1AE0000000, float 0xC021B2E500000000, float 0x4044E27780000000, float 0xC0520DA140000000, float 0xBFF8982320000000, float 0x400BC657E0000000, float 0xBF9294CBC0000000, float 0xBFFFCA81C0000000, float 0x3FADCB6D20000000, float 0xBF548F8D80000000, float 0x404B2A67E0000000, float 0xC02DEB5D20000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [19 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 18, i32* %7
store float 0x4004C7F9A0000000, float* %8
%38 = bitcast [10 x float]* %9 to i8*
%39 = bitcast i8* %38 to [10 x float]*
%40 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 0
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 1
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 2
store float -1.800000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 3
store float 0xC032035400000000, float* %43
%44 = bitcast [10 x float]* %10 to i8*
%45 = bitcast i8* %44 to [10 x float]*
%46 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 0
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 1
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 2
store float 1.800000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 3
store float 0x4031FCEDA0000000, float* %49
%50 = bitcast [10 x float]* %11 to i8*
%51 = bitcast [19 x float]* %12 to i8*
store i32 0, i32* %13
%52 = load i32, i32* %13
%53 = icmp eq i32 %52, 0
br i1 %53, label %54, label %90
54: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %55
55: ; preds = %86, %54
%56 = load i32, i32* %14
%57 = load i32, i32* %6
%58 = icmp slt i32 %56, %57
br i1 %58, label %59, label %89
59: ; preds = %55
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %61
%63 = load float, float* %62
%64 = load i32, i32* %14
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %65
%67 = load float, float* %66
%68 = fcmp oeq float %63, %67
br i1 %68, label %69, label %70
69: ; preds = %59
br label %86
70: ; preds = %59
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %72
%74 = load float, float* %73
%75 = load i32, i32* %14
%76 = sext i32 %75 to i64
%77 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %76
%78 = load float, float* %77
%79 = fsub float %74, %78
%80 = fpext float %79 to double
%81 = fdiv double 2.000000e+00, %80
%82 = fptrunc double %81 to float
%83 = load i32, i32* %14
%84 = sext i32 %83 to i64
%85 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %84
store float %82, float* %85
br label %86
86: ; preds = %70, %69
%87 = load i32, i32* %14
%88 = add nsw i32 %87, 1
store i32 %88, i32* %14
br label %55
89: ; preds = %55
br label %90
90: ; preds = %89, %3
%91 = load float*, float** %4
%92 = getelementptr inbounds float, float* %91, i64 0
%93 = load float, float* %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%95 = load float, float* %94
%96 = fsub float %93, %95
%97 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%98 = load float, float* %97
%99 = fmul float %96, %98
%100 = fpext float %99 to double
%101 = fadd double 1.000000e+00, %100
%102 = fptrunc double %101 to float
store float %102, float* %15
%103 = load float*, float** %5
%104 = getelementptr inbounds float, float* %103, i64 0
%105 = load float, float* %104
%106 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%107 = load float, float* %106
%108 = fmul float %105, %107
store float %108, float* %16
%109 = load float*, float** %4
%110 = getelementptr inbounds float, float* %109, i64 1
%111 = load float, float* %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%113 = load float, float* %112
%114 = fsub float %111, %113
%115 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%116 = load float, float* %115
%117 = fmul float %114, %116
%118 = fpext float %117 to double
%119 = fadd double 1.000000e+00, %118
%120 = fptrunc double %119 to float
store float %120, float* %17
%121 = load float*, float** %5
%122 = getelementptr inbounds float, float* %121, i64 1
%123 = load float, float* %122
%124 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%125 = load float, float* %124
%126 = fmul float %123, %125
store float %126, float* %18
%127 = load float*, float** %4
%128 = getelementptr inbounds float, float* %127, i64 2
%129 = load float, float* %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%131 = load float, float* %130
%132 = fsub float %129, %131
%133 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%134 = load float, float* %133
%135 = fmul float %132, %134
%136 = fpext float %135 to double
%137 = fadd double 1.000000e+00, %136
%138 = fptrunc double %137 to float
store float %138, float* %19
%139 = load float*, float** %5
%140 = getelementptr inbounds float, float* %139, i64 2
%141 = load float, float* %140
%142 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%143 = load float, float* %142
%144 = fmul float %141, %143
store float %144, float* %20
%145 = load float*, float** %4
%146 = getelementptr inbounds float, float* %145, i64 3
%147 = load float, float* %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%149 = load float, float* %148
%150 = fsub float %147, %149
%151 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%152 = load float, float* %151
%153 = fmul float %150, %152
%154 = fpext float %153 to double
%155 = fadd double 1.000000e+00, %154
%156 = fptrunc double %155 to float
store float %156, float* %21
%157 = load float*, float** %5
%158 = getelementptr inbounds float, float* %157, i64 3
%159 = load float, float* %158
%160 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%161 = load float, float* %160
%162 = fmul float %159, %161
store float %162, float* %22
%163 = load float, float* %15
store float %163, float* %23
%164 = load float, float* %23
%165 = load float, float* %15
%166 = fmul float %164, %165
store float %166, float* %24
%167 = load float, float* %24
%168 = load float, float* %15
%169 = fmul float %167, %168
store float %169, float* %25
%170 = load float, float* %25
%171 = load float, float* %15
%172 = fmul float %170, %171
store float %172, float* %26
%173 = load float, float* %17
store float %173, float* %27
%174 = load float, float* %27
%175 = load float, float* %17
%176 = fmul float %174, %175
store float %176, float* %28
%177 = load float, float* %19
store float %177, float* %29
%178 = load float, float* %29
%179 = load float, float* %19
%180 = fmul float %178, %179
store float %180, float* %30
%181 = load float, float* %30
%182 = load float, float* %19
%183 = fmul float %181, %182
store float %183, float* %31
%184 = load float, float* %31
%185 = load float, float* %19
%186 = fmul float %184, %185
store float %186, float* %32
%187 = load float, float* %21
store float %187, float* %33
%188 = load float, float* %33
%189 = load float, float* %21
%190 = fmul float %188, %189
store float %190, float* %34
%191 = load float, float* %8
%192 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 0
%193 = load float, float* %192
%194 = fadd float %191, %193
%195 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 1
%196 = load float, float* %195
%197 = load float, float* %27
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 2
%200 = load float, float* %199
%201 = load float, float* %33
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 3
%204 = load float, float* %203
%205 = load float, float* %27
%206 = fmul float %204, %205
%207 = load float, float* %33
%208 = call float @llvm.fmuladd.f32(float %206, float %207, float %202)
%209 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 4
%210 = load float, float* %209
%211 = load float, float* %34
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %208)
%213 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 5
%214 = load float, float* %213
%215 = load float, float* %28
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %212)
%217 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %30
%220 = call float @llvm.fmuladd.f32(float %218, float %219, float %216)
%221 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 7
%222 = load float, float* %221
%223 = load float, float* %26
%224 = call float @llvm.fmuladd.f32(float %222, float %223, float %220)
store float %224, float* %35
%225 = load float, float* %35
%226 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 8
%227 = load float, float* %226
%228 = load float, float* %25
%229 = fmul float %227, %228
%230 = load float, float* %29
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %225)
%232 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 9
%233 = load float, float* %232
%234 = load float, float* %24
%235 = fmul float %233, %234
%236 = load float, float* %30
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 10
%239 = load float, float* %238
%240 = load float, float* %26
%241 = fmul float %239, %240
%242 = load float, float* %30
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 11
%245 = load float, float* %244
%246 = load float, float* %25
%247 = fmul float %245, %246
%248 = load float, float* %31
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %243)
%250 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 12
%251 = load float, float* %250
%252 = load float, float* %23
%253 = fmul float %251, %252
%254 = load float, float* %29
%255 = call float @llvm.fmuladd.f32(float %253, float %254, float %249)
%256 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 13
%257 = load float, float* %256
%258 = load float, float* %24
%259 = fmul float %257, %258
%260 = load float, float* %32
%261 = call float @llvm.fmuladd.f32(float %259, float %260, float %255)
%262 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 14
%263 = load float, float* %262
%264 = load float, float* %24
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %261)
%266 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 15
%267 = load float, float* %266
%268 = load float, float* %27
%269 = fmul float %267, %268
%270 = load float, float* %30
%271 = call float @llvm.fmuladd.f32(float %269, float %270, float %265)
%272 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 16
%273 = load float, float* %272
%274 = load float, float* %23
%275 = fmul float %273, %274
%276 = load float, float* %31
%277 = call float @llvm.fmuladd.f32(float %275, float %276, float %271)
store float %277, float* %35
%278 = load float, float* %35
%279 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 17
%280 = load float, float* %279
%281 = load float, float* %32
%282 = call float @llvm.fmuladd.f32(float %280, float %281, float %278)
store float %282, float* %35
%283 = load float, float* %16
%284 = fadd float 0.000000e+00, %283
%285 = load float, float* %18
%286 = fadd float %284, %285
%287 = load float, float* %20
%288 = fadd float %286, %287
%289 = load float, float* %22
%290 = fadd float %288, %289
store float %290, float* %36
%291 = load float, float* %36
%292 = fcmp oeq float %291, 0.000000e+00
br i1 %292, label %293, label %294
293: ; preds = %90
br label %457
294: ; preds = %90
%295 = load float, float* %16
%296 = load float, float* %16
%297 = fmul float %295, %296
%298 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 7
%299 = load float, float* %298
%300 = fmul float 4.000000e+00, %299
%301 = load float, float* %25
%302 = call float @llvm.fmuladd.f32(float %300, float %301, float 0.000000e+00)
%303 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 8
%304 = load float, float* %303
%305 = fmul float 3.000000e+00, %304
%306 = load float, float* %24
%307 = fmul float %305, %306
%308 = load float, float* %29
%309 = call float @llvm.fmuladd.f32(float %307, float %308, float %302)
%310 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 9
%311 = load float, float* %310
%312 = fmul float 2.000000e+00, %311
%313 = load float, float* %23
%314 = fmul float %312, %313
%315 = load float, float* %30
%316 = call float @llvm.fmuladd.f32(float %314, float %315, float %309)
%317 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 10
%318 = load float, float* %317
%319 = fmul float 4.000000e+00, %318
%320 = load float, float* %25
%321 = fmul float %319, %320
%322 = load float, float* %30
%323 = call float @llvm.fmuladd.f32(float %321, float %322, float %316)
%324 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 11
%325 = load float, float* %324
%326 = fmul float 3.000000e+00, %325
%327 = load float, float* %24
%328 = fmul float %326, %327
%329 = load float, float* %31
%330 = call float @llvm.fmuladd.f32(float %328, float %329, float %323)
%331 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 12
%332 = load float, float* %331
%333 = load float, float* %29
%334 = call float @llvm.fmuladd.f32(float %332, float %333, float %330)
%335 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 13
%336 = load float, float* %335
%337 = fmul float 2.000000e+00, %336
%338 = load float, float* %23
%339 = fmul float %337, %338
%340 = load float, float* %32
%341 = call float @llvm.fmuladd.f32(float %339, float %340, float %334)
%342 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 14
%343 = load float, float* %342
%344 = fmul float 2.000000e+00, %343
%345 = load float, float* %23
%346 = call float @llvm.fmuladd.f32(float %344, float %345, float %341)
%347 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 16
%348 = load float, float* %347
%349 = load float, float* %31
%350 = call float @llvm.fmuladd.f32(float %348, float %349, float %346)
%351 = call float @pow(float %350, i32 2)
%352 = load float, float* %18
%353 = load float, float* %18
%354 = fmul float %352, %353
%355 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 1
%356 = load float, float* %355
%357 = fadd float 0.000000e+00, %356
%358 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 3
%359 = load float, float* %358
%360 = load float, float* %33
%361 = call float @llvm.fmuladd.f32(float %359, float %360, float %357)
%362 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 5
%363 = load float, float* %362
%364 = fmul float 2.000000e+00, %363
%365 = load float, float* %27
%366 = call float @llvm.fmuladd.f32(float %364, float %365, float %361)
%367 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 15
%368 = load float, float* %367
%369 = load float, float* %30
%370 = call float @llvm.fmuladd.f32(float %368, float %369, float %366)
%371 = call float @pow(float %370, i32 2)
%372 = fmul float %354, %371
%373 = call float @llvm.fmuladd.f32(float %297, float %351, float %372)
%374 = load float, float* %20
%375 = load float, float* %20
%376 = fmul float %374, %375
%377 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 6
%378 = load float, float* %377
%379 = fmul float 2.000000e+00, %378
%380 = load float, float* %29
%381 = call float @llvm.fmuladd.f32(float %379, float %380, float 0.000000e+00)
%382 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 8
%383 = load float, float* %382
%384 = load float, float* %25
%385 = call float @llvm.fmuladd.f32(float %383, float %384, float %381)
%386 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 9
%387 = load float, float* %386
%388 = fmul float 2.000000e+00, %387
%389 = load float, float* %29
%390 = fmul float %388, %389
%391 = load float, float* %24
%392 = call float @llvm.fmuladd.f32(float %390, float %391, float %385)
%393 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 10
%394 = load float, float* %393
%395 = fmul float 2.000000e+00, %394
%396 = load float, float* %29
%397 = fmul float %395, %396
%398 = load float, float* %26
%399 = call float @llvm.fmuladd.f32(float %397, float %398, float %392)
%400 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 11
%401 = load float, float* %400
%402 = fmul float 3.000000e+00, %401
%403 = load float, float* %30
%404 = fmul float %402, %403
%405 = load float, float* %25
%406 = call float @llvm.fmuladd.f32(float %404, float %405, float %399)
%407 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 12
%408 = load float, float* %407
%409 = load float, float* %23
%410 = call float @llvm.fmuladd.f32(float %408, float %409, float %406)
%411 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 13
%412 = load float, float* %411
%413 = fmul float 4.000000e+00, %412
%414 = load float, float* %31
%415 = fmul float %413, %414
%416 = load float, float* %24
%417 = call float @llvm.fmuladd.f32(float %415, float %416, float %410)
%418 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 15
%419 = load float, float* %418
%420 = fmul float 2.000000e+00, %419
%421 = load float, float* %29
%422 = fmul float %420, %421
%423 = load float, float* %27
%424 = call float @llvm.fmuladd.f32(float %422, float %423, float %417)
%425 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 16
%426 = load float, float* %425
%427 = fmul float 3.000000e+00, %426
%428 = load float, float* %30
%429 = fmul float %427, %428
%430 = load float, float* %23
%431 = call float @llvm.fmuladd.f32(float %429, float %430, float %424)
%432 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 17
%433 = load float, float* %432
%434 = fmul float 4.000000e+00, %433
%435 = load float, float* %31
%436 = call float @llvm.fmuladd.f32(float %434, float %435, float %431)
%437 = call float @pow(float %436, i32 2)
%438 = call float @llvm.fmuladd.f32(float %376, float %437, float %373)
%439 = load float, float* %22
%440 = load float, float* %22
%441 = fmul float %439, %440
%442 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 2
%443 = load float, float* %442
%444 = fadd float 0.000000e+00, %443
%445 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 3
%446 = load float, float* %445
%447 = load float, float* %27
%448 = call float @llvm.fmuladd.f32(float %446, float %447, float %444)
%449 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 4
%450 = load float, float* %449
%451 = fmul float 2.000000e+00, %450
%452 = load float, float* %33
%453 = call float @llvm.fmuladd.f32(float %451, float %452, float %448)
%454 = call float @pow(float %453, i32 2)
%455 = call float @llvm.fmuladd.f32(float %441, float %454, float %438)
%456 = call float @sqrt(float %455)
br label %457
457: ; preds = %294, %293
%458 = phi float [ 0.000000e+00, %293 ], [ %456, %294 ]
store float %458, float* %37
%459 = load float, float* %37
%460 = load float*, float** %5
%461 = getelementptr inbounds float, float* %460, i64 0
store float %459, float* %461
%462 = load float, float* %35
ret float %462
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032035400000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FCEDA0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FCEDA0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %49, %76
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %64, %79
%81 = extractelement <2 x float> %58, i64 0
%82 = fadd float %81, 0.000000e+00
%83 = extractelement <2 x float> %58, i64 1
%84 = fadd float %82, %83
%85 = extractelement <2 x float> %74, i64 0
%86 = fadd float %84, %85
%87 = extractelement <2 x float> %74, i64 1
%88 = fadd float %86, %87
%89 = fcmp oeq float %88, 0.000000e+00
br i1 %89, label %141, label %90
90: ; preds = %42
%91 = fmul <2 x float> %58, %58
%92 = extractelement <2 x float> %91, i64 0
%93 = tail call float @llvm.fmuladd.f32(float %76, float 0xC041B2E500000000, float 0.000000e+00)
%94 = fmul float %75, 0x405F53B340000000
%95 = tail call float @llvm.fmuladd.f32(float %94, float %64, float %93)
%96 = fmul float %49, 0xC0620DA140000000
%97 = tail call float @llvm.fmuladd.f32(float %96, float %78, float %95)
%98 = fmul float %76, 0xC018982320000000
%99 = tail call float @llvm.fmuladd.f32(float %98, float %78, float %97)
%100 = fmul float %75, 0x4024D4C1E0000000
%101 = tail call float @llvm.fmuladd.f32(float %100, float %79, float %99)
%102 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF9294CBC0000000, float %101)
%103 = fmul float %49, 0xC00FCA81C0000000
%104 = tail call float @llvm.fmuladd.f32(float %103, float %80, float %102)
%105 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FBDCB6D20000000, float %104)
%106 = tail call float @llvm.fmuladd.f32(float %79, float 0x404B2A67E0000000, float %105)
%107 = tail call float @pow(float %106, i32 2)
%108 = fmul float %83, %83
%109 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFE0954E40000000, float 0xC04348FDE0000000)
%110 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FD279F060000000, float %109)
%111 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF548F8D80000000, float %110)
%112 = tail call float @pow(float %111, i32 2)
%113 = fmul float %108, %112
%114 = tail call float @llvm.fmuladd.f32(float %92, float %107, float %113)
%115 = fmul <2 x float> %74, %74
%116 = extractelement <2 x float> %115, i64 0
%117 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFC6FF1AE0000000, float 0.000000e+00)
%118 = tail call float @llvm.fmuladd.f32(float %76, float 0x4044E27780000000, float %117)
%119 = fmul float %64, 0xC0620DA140000000
%120 = tail call float @llvm.fmuladd.f32(float %119, float %75, float %118)
%121 = fmul float %64, 0xC008982320000000
%122 = tail call float @llvm.fmuladd.f32(float %121, float %77, float %120)
%123 = fmul float %78, 0x4024D4C1E0000000
%124 = tail call float @llvm.fmuladd.f32(float %123, float %76, float %122)
%125 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF9294CBC0000000, float %124)
%126 = fmul float %79, 0xC01FCA81C0000000
%127 = tail call float @llvm.fmuladd.f32(float %126, float %75, float %125)
%128 = fmul float %64, 0xBF648F8D80000000
%129 = tail call float @llvm.fmuladd.f32(float %128, float %55, float %127)
%130 = fmul float %78, 0x40645FCDE0000000
%131 = tail call float @llvm.fmuladd.f32(float %130, float %49, float %129)
%132 = tail call float @llvm.fmuladd.f32(float %79, float 0xC04DEB5D20000000, float %131)
%133 = tail call float @pow(float %132, i32 2)
%134 = tail call float @llvm.fmuladd.f32(float %116, float %133, float %114)
%135 = fmul float %87, %87
%136 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFE0954E40000000, float 0x40500F24C0000000)
%137 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FEDAB6480000000, float %136)
%138 = tail call float @pow(float %137, i32 2)
%139 = tail call float @llvm.fmuladd.f32(float %135, float %138, float %134)
%140 = tail call float @sqrt(float %139)
br label %141
141: ; preds = %42, %90
%142 = phi float [ %140, %90 ], [ 0.000000e+00, %42 ]
%143 = fmul float %49, 0x404B2A67E0000000
%144 = fmul float %55, 0xBF548F8D80000000
%145 = fmul float %75, 0xBFFFCA81C0000000
%146 = fmul float %49, 0xBF9294CBC0000000
%147 = fmul float %76, 0x400BC657E0000000
%148 = fmul float %77, 0xBFF8982320000000
%149 = fmul float %75, 0xC0520DA140000000
%150 = fmul float %76, 0x4044E27780000000
%151 = fmul float %55, %55
%152 = fmul float %71, %71
%153 = fmul float %55, 0xBFE0954E40000000
%154 = tail call float @llvm.fmuladd.f32(float %55, float 0xC04348FDE0000000, float 0x4004A45D00000000)
%155 = tail call float @llvm.fmuladd.f32(float %71, float 0x40500F24C0000000, float %154)
%156 = tail call float @llvm.fmuladd.f32(float %153, float %71, float %155)
%157 = tail call float @llvm.fmuladd.f32(float %152, float 0x3FDDAB6480000000, float %156)
%158 = tail call float @llvm.fmuladd.f32(float %151, float 0x3FC279F060000000, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %78, float 0xBFB6FF1AE0000000, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %77, float 0xC021B2E500000000, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %150, float %64, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %149, float %78, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %148, float %78, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %147, float %79, float %163)
%165 = tail call float @llvm.fmuladd.f32(float %146, float %64, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %145, float %80, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %75, float 0x3FADCB6D20000000, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %144, float %78, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %143, float %79, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %80, float 0xC02DEB5D20000000, float %169)
store float %142, float* %1
ret float %170
}