#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */
struct pattern {
  int dummy;
};

/* Variables and functions */
int countlib(int);
int countstones(int);
int /*<<< orphan*/ obvious_false_eye(int, int);
int offset(int, int, int, int);
int /*<<< orphan*/ play_attack_defend_n(int, int, int, int, int);
int autohelperowl_attackpat108(struct pattern *patt, int transformation,
                               int move, int color, int action) {
  int a, b, C;
  (void)patt;
  (void)color;
  (void)action;
  a = offset(-1, 1, move, transformation);
  b = offset(0, -1, move, transformation);
  C = offset(-1, 0, move, transformation);
  return countlib(C) == 2 && countstones(C) > 1 &&
         !play_attack_defend_n(color, 1, 1, move, a) &&
         !obvious_false_eye(b, (1 + 2 - (color)));
}


x86 assembly (clang, -O0):
<autohelperowl_attackpat108>:
push   %rbp
mov    %rsp,%rbp
sub    $0x30,%rsp
mov    %rdi,-0x8(%rbp)
mov    %esi,-0xc(%rbp)
mov    %edx,-0x10(%rbp)
mov    %ecx,-0x14(%rbp)
mov    %r8d,-0x18(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0xffffffff,%edi
mov    $0x1,%esi
call   1060 <offset@plt>
mov    %eax,-0x1c(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
xor    %edi,%edi
mov    $0xffffffff,%esi
call   1060 <offset@plt>
mov    %eax,-0x20(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0xffffffff,%edi
xor    %esi,%esi
call   1060 <offset@plt>
mov    %eax,-0x24(%rbp)
mov    -0x24(%rbp),%edi
call   1070 <countlib@plt>
mov    %eax,%ecx
xor    %eax,%eax
cmp    $0x2,%ecx
mov    %al,-0x25(%rbp)
jne    121c <autohelperowl_attackpat108+0xcc>
mov    -0x24(%rbp),%edi
call   1030 <countstones@plt>
mov    %eax,%ecx
xor    %eax,%eax
cmp    $0x1,%ecx
mov    %al,-0x25(%rbp)
jle    121c <autohelperowl_attackpat108+0xcc>
mov    -0x14(%rbp),%edi
mov    -0x10(%rbp),%ecx
mov    -0x1c(%rbp),%r8d
mov    $0x1,%edx
mov    %edx,%esi
call   1050 <play_attack_defend_n@plt>
mov    %eax,%ecx
xor    %eax,%eax
cmp    $0x0,%ecx
mov    %al,-0x25(%rbp)
jne    121c <autohelperowl_attackpat108+0xcc>
mov    -0x20(%rbp),%edi
mov    $0x3,%esi
sub    -0x14(%rbp),%esi
call   1040 <obvious_false_eye@plt>
cmp    $0x0,%eax
setne  %al
xor    $0xff,%al
mov    %al,-0x25(%rbp)
mov    -0x25(%rbp),%al
and    $0x1,%al
movzbl %al,%eax
add    $0x30,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<autohelperowl_attackpat108>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
push   %rax
mov    %ecx,%r14d
mov    %edx,%ebx
mov    %esi,%ebp
mov    $0xffffffff,%edi
mov    $0x1,%esi
mov    %ebp,%ecx
call   1060 <offset@plt>
mov    %eax,%r12d
xor    %r13d,%r13d
xor    %edi,%edi
mov    $0xffffffff,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1060 <offset@plt>
mov    %eax,%r15d
mov    $0xffffffff,%edi
xor    %esi,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1060 <offset@plt>
mov    %eax,%ebp
mov    %eax,%edi
call   1070 <countlib@plt>
cmp    $0x2,%eax
jne    11ea <autohelperowl_attackpat108+0x9a>
mov    %ebp,%edi
call   1030 <countstones@plt>
cmp    $0x2,%eax
jl     11ea <autohelperowl_attackpat108+0x9a>
mov    %r14d,%edi
mov    $0x1,%esi
mov    $0x1,%edx
mov    %ebx,%ecx
mov    %r12d,%r8d
call   1050 <play_attack_defend_n@plt>
test   %eax,%eax
jne    11ea <autohelperowl_attackpat108+0x9a>
mov    $0x3,%esi
sub    %r14d,%esi
mov    %r15d,%edi
call   1040 <obvious_false_eye@plt>
xor    %r13d,%r13d
test   %eax,%eax
sete   %r13b
mov    %r13d,%eax
add    $0x8,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret

LLVM IR (-O0):
%struct.pattern = type { i32 }
define i32 @autohelperowl_attackpat108(%struct.pattern* %0, i32 %1, i32 %2, i32 %3, i32 %4) {
%6 = alloca %struct.pattern*
%7 = alloca i32
%8 = alloca i32
%9 = alloca i32
%10 = alloca i32
%11 = alloca i32
%12 = alloca i32
%13 = alloca i32
store %struct.pattern* %0, %struct.pattern** %6
store i32 %1, i32* %7
store i32 %2, i32* %8
store i32 %3, i32* %9
store i32 %4, i32* %10
%14 = load %struct.pattern*, %struct.pattern** %6
%15 = load i32, i32* %9
%16 = load i32, i32* %10
%17 = load i32, i32* %8
%18 = load i32, i32* %7
%19 = call i32 @offset(i32 -1, i32 1, i32 %17, i32 %18)
store i32 %19, i32* %11
%20 = load i32, i32* %8
%21 = load i32, i32* %7
%22 = call i32 @offset(i32 0, i32 -1, i32 %20, i32 %21)
store i32 %22, i32* %12
%23 = load i32, i32* %8
%24 = load i32, i32* %7
%25 = call i32 @offset(i32 -1, i32 0, i32 %23, i32 %24)
store i32 %25, i32* %13
%26 = load i32, i32* %13
%27 = call i32 @countlib(i32 %26)
%28 = icmp eq i32 %27, 2
br i1 %28, label %29, label %46
29: ; preds = %5
%30 = load i32, i32* %13
%31 = call i32 @countstones(i32 %30)
%32 = icmp sgt i32 %31, 1
br i1 %32, label %33, label %46
33: ; preds = %29
%34 = load i32, i32* %9
%35 = load i32, i32* %8
%36 = load i32, i32* %11
%37 = call i32 @play_attack_defend_n(i32 %34, i32 1, i32 1, i32 %35, i32 %36)
%38 = icmp ne i32 %37, 0
br i1 %38, label %46, label %39
39: ; preds = %33
%40 = load i32, i32* %12
%41 = load i32, i32* %9
%42 = sub nsw i32 3, %41
%43 = call i32 @obvious_false_eye(i32 %40, i32 %42)
%44 = icmp ne i32 %43, 0
%45 = xor i1 %44, true
br label %46
46: ; preds = %39, %33, %29, %5
%47 = phi i1 [ false, %33 ], [ false, %29 ], [ false, %5 ], [ %45, %39 ]
%48 = zext i1 %47 to i32
ret i32 %48
}

LLVM IR (-O2):
%struct.pattern = type { i32 }
define i32 @autohelperowl_attackpat108(%struct.pattern* nocapture readnone %0, i32 %1, i32 %2, i32 %3, i32 %4) {
%6 = tail call i32 @offset(i32 -1, i32 1, i32 %2, i32 %1)
%7 = tail call i32 @offset(i32 0, i32 -1, i32 %2, i32 %1)
%8 = tail call i32 @offset(i32 -1, i32 0, i32 %2, i32 %1)
%9 = tail call i32 @countlib(i32 %8)
%10 = icmp eq i32 %9, 2
br i1 %10, label %11, label %22
11: ; preds = %5
%12 = tail call i32 @countstones(i32 %8)
%13 = icmp sgt i32 %12, 1
br i1 %13, label %14, label %22
14: ; preds = %11
%15 = tail call i32 @play_attack_defend_n(i32 %3, i32 1, i32 1, i32 %2, i32 %6)
%16 = icmp eq i32 %15, 0
br i1 %16, label %17, label %22
17: ; preds = %14
%18 = sub nsw i32 3, %3
%19 = tail call i32 @obvious_false_eye(i32 %7, i32 %18)
%20 = icmp eq i32 %19, 0
%21 = zext i1 %20 to i32
br label %22
22: ; preds = %17, %14, %11, %5
%23 = phi i32 [ 0, %14 ], [ 0, %11 ], [ 0, %5 ], [ %21, %17 ]
ret i32 %23
}