#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
double det(double, double, double, double, double, double, double, double,
           double);
void linreg(double *lny, double *x, double *lnx, int n, double *a, double *b,
            double *c, int start) {
  double yf1, yf2, yf3;
  double f1f1, f1f2, f1f3;
  double f2f2, f2f3;
  double f3f3, delta;
  int i;
  yf1 = yf2 = yf3 = 0.0;
  f1f1 = f1f2 = f1f3 = f2f2 = f2f3 = f3f3 = 0.0;
  for (i = start; i < n; i++) {
    yf1 += lny[i] * lnx[i];
    yf2 += lny[i] * x[i];
    yf3 += lny[i];
    f1f1 += lnx[i] * lnx[i];
    f1f2 += lnx[i] * x[i];
    f1f3 += lnx[i];
    f2f2 += x[i] * x[i];
    f2f3 += x[i];
    f3f3 += 1.0;
  }
  delta = det(f1f1, f1f2, f1f3, f1f2, f2f2, f2f3, f1f3, f2f3, f3f3);
  *a = det(yf1, f1f2, f1f3, yf2, f2f2, f2f3, yf3, f2f3, f3f3) / delta;
  *b = det(f1f1, yf1, f1f3, f1f2, yf2, f2f3, f1f3, yf3, f3f3) / delta;
  *c = det(f1f1, f1f2, yf1, f1f2, f2f2, yf2, f1f3, f2f3, yf3) / delta;
}


x86 assembly (clang, -O0):
<linreg>:
push   %rbp
mov    %rsp,%rbp
sub    $0x90,%rsp
mov    0x18(%rbp),%eax
mov    0x10(%rbp),%rax
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %rdx,-0x18(%rbp)
mov    %ecx,-0x1c(%rbp)
mov    %r8,-0x28(%rbp)
mov    %r9,-0x30(%rbp)
xorps  %xmm0,%xmm0
movsd  %xmm0,-0x48(%rbp)
xorps  %xmm0,%xmm0
movsd  %xmm0,-0x40(%rbp)
xorps  %xmm0,%xmm0
movsd  %xmm0,-0x38(%rbp)
xorps  %xmm0,%xmm0
movsd  %xmm0,-0x78(%rbp)
xorps  %xmm0,%xmm0
movsd  %xmm0,-0x70(%rbp)
xorps  %xmm0,%xmm0
movsd  %xmm0,-0x68(%rbp)
xorps  %xmm0,%xmm0
movsd  %xmm0,-0x60(%rbp)
xorps  %xmm0,%xmm0
movsd  %xmm0,-0x58(%rbp)
xorps  %xmm0,%xmm0
movsd  %xmm0,-0x50(%rbp)
mov    0x18(%rbp),%eax
mov    %eax,-0x84(%rbp)
mov    -0x84(%rbp),%eax
cmp    -0x1c(%rbp),%eax
jge    1307 <linreg+0x1f7>
mov    -0x8(%rbp),%rax
movslq -0x84(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm0
mov    -0x18(%rbp),%rax
movslq -0x84(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm2
movsd  -0x38(%rbp),%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movsd  %xmm0,-0x38(%rbp)
mov    -0x8(%rbp),%rax
movslq -0x84(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm0
mov    -0x10(%rbp),%rax
movslq -0x84(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm2
movsd  -0x40(%rbp),%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movsd  %xmm0,-0x40(%rbp)
mov    -0x8(%rbp),%rax
movslq -0x84(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm0
addsd  -0x48(%rbp),%xmm0
movsd  %xmm0,-0x48(%rbp)
mov    -0x18(%rbp),%rax
movslq -0x84(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm0
mov    -0x18(%rbp),%rax
movslq -0x84(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm2
movsd  -0x50(%rbp),%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movsd  %xmm0,-0x50(%rbp)
mov    -0x18(%rbp),%rax
movslq -0x84(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm0
mov    -0x10(%rbp),%rax
movslq -0x84(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm2
movsd  -0x58(%rbp),%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movsd  %xmm0,-0x58(%rbp)
mov    -0x18(%rbp),%rax
movslq -0x84(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm0
addsd  -0x60(%rbp),%xmm0
movsd  %xmm0,-0x60(%rbp)
mov    -0x10(%rbp),%rax
movslq -0x84(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm0
mov    -0x10(%rbp),%rax
movslq -0x84(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm2
movsd  -0x68(%rbp),%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movsd  %xmm0,-0x68(%rbp)
mov    -0x10(%rbp),%rax
movslq -0x84(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm0
addsd  -0x70(%rbp),%xmm0
movsd  %xmm0,-0x70(%rbp)
movsd  0xd17(%rip),%xmm0
addsd  -0x78(%rbp),%xmm0
movsd  %xmm0,-0x78(%rbp)
mov    -0x84(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x84(%rbp)
jmp    118a <linreg+0x7a>
movsd  -0x50(%rbp),%xmm0
movsd  -0x58(%rbp),%xmm1
movsd  -0x60(%rbp),%xmm2
movsd  -0x58(%rbp),%xmm3
movsd  -0x68(%rbp),%xmm4
movsd  -0x70(%rbp),%xmm5
movsd  -0x60(%rbp),%xmm6
movsd  -0x70(%rbp),%xmm7
movsd  -0x78(%rbp),%xmm8
movsd  %xmm8,(%rsp)
call   1030 <det@plt>
movsd  %xmm0,-0x80(%rbp)
movsd  -0x38(%rbp),%xmm0
movsd  -0x58(%rbp),%xmm1
movsd  -0x60(%rbp),%xmm2
movsd  -0x40(%rbp),%xmm3
movsd  -0x68(%rbp),%xmm4
movsd  -0x70(%rbp),%xmm5
movsd  -0x48(%rbp),%xmm6
movsd  -0x70(%rbp),%xmm7
movsd  -0x78(%rbp),%xmm8
movsd  %xmm8,(%rsp)
call   1030 <det@plt>
divsd  -0x80(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movsd  %xmm0,(%rax)
movsd  -0x50(%rbp),%xmm0
movsd  -0x38(%rbp),%xmm1
movsd  -0x60(%rbp),%xmm2
movsd  -0x58(%rbp),%xmm3
movsd  -0x40(%rbp),%xmm4
movsd  -0x70(%rbp),%xmm5
movsd  -0x60(%rbp),%xmm6
movsd  -0x48(%rbp),%xmm7
movsd  -0x78(%rbp),%xmm8
movsd  %xmm8,(%rsp)
call   1030 <det@plt>
divsd  -0x80(%rbp),%xmm0
mov    -0x30(%rbp),%rax
movsd  %xmm0,(%rax)
movsd  -0x50(%rbp),%xmm0
movsd  -0x58(%rbp),%xmm1
movsd  -0x38(%rbp),%xmm2
movsd  -0x58(%rbp),%xmm3
movsd  -0x68(%rbp),%xmm4
movsd  -0x40(%rbp),%xmm5
movsd  -0x60(%rbp),%xmm6
movsd  -0x70(%rbp),%xmm7
movsd  -0x48(%rbp),%xmm8
movsd  %xmm8,(%rsp)
call   1030 <det@plt>
divsd  -0x80(%rbp),%xmm0
mov    0x10(%rbp),%rax
movsd  %xmm0,(%rax)
add    $0x90,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<linreg>:
push   %r15
push   %r14
push   %rbx
sub    $0x80,%rsp
mov    %r9,%r14
mov    %r8,%rbx
mov    0xa8(%rsp),%eax
mov    0xa0(%rsp),%r15
cmp    %ecx,%eax
jge    11fb <linreg+0xeb>
cltq
movslq %ecx,%rcx
xorpd  %xmm3,%xmm3
xorpd  %xmm11,%xmm11
movsd  0xeb0(%rip),%xmm8
xorpd  %xmm5,%xmm5
xorpd  %xmm2,%xmm2
xorpd  %xmm12,%xmm12
xorpd  %xmm7,%xmm7
xorpd  %xmm1,%xmm1
cs nopw 0x0(%rax,%rax,1)
nop
movapd %xmm1,%xmm9
movapd %xmm3,%xmm10
movsd  (%rdi,%rax,8),%xmm3
movsd  (%rdx,%rax,8),%xmm0
movsd  (%rsi,%rax,8),%xmm6
addsd  %xmm3,%xmm12
movapd %xmm6,%xmm1
unpcklpd %xmm3,%xmm1
mulsd  %xmm6,%xmm3
addsd  %xmm3,%xmm7
addsd  %xmm0,%xmm2
movapd %xmm0,%xmm3
unpcklpd %xmm0,%xmm3
movapd %xmm6,%xmm4
unpcklpd %xmm0,%xmm4
unpcklpd %xmm6,%xmm0
mulpd  %xmm3,%xmm0
mulpd  %xmm1,%xmm4
movapd %xmm4,%xmm1
addpd  %xmm9,%xmm1
movapd %xmm0,%xmm3
addpd  %xmm10,%xmm3
addsd  %xmm6,%xmm5
addsd  %xmm8,%xmm11
add    $0x1,%rax
cmp    %rax,%rcx
jne    1170 <linreg+0x60>
addpd  %xmm10,%xmm0
addpd  %xmm9,%xmm4
movsd  %xmm7,0x18(%rsp)
movsd  %xmm12,0x10(%rsp)
jmp    1224 <linreg+0x114>
xorpd  %xmm0,%xmm0
xorpd  %xmm1,%xmm1
movsd  %xmm1,0x18(%rsp)
xorpd  %xmm1,%xmm1
movsd  %xmm1,0x10(%rsp)
xorpd  %xmm2,%xmm2
xorpd  %xmm5,%xmm5
xorpd  %xmm11,%xmm11
xorpd  %xmm4,%xmm4
movapd %xmm4,0x50(%rsp)
movsd  %xmm11,0x38(%rsp)
movsd  %xmm2,0x20(%rsp)
movapd %xmm0,0x70(%rsp)
movapd %xmm0,%xmm1
unpckhpd %xmm0,%xmm1
movapd %xmm1,0x40(%rsp)
movsd  %xmm11,(%rsp)
movapd %xmm1,%xmm3
movapd %xmm2,%xmm6
movapd %xmm5,%xmm7
movsd  %xmm5,0x28(%rsp)
call   1030 <det@plt>
movsd  %xmm0,0x30(%rsp)
movapd 0x50(%rsp),%xmm4
movapd %xmm4,%xmm0
unpckhpd %xmm4,%xmm0
movapd %xmm0,0x60(%rsp)
movsd  0x38(%rsp),%xmm1
movsd  %xmm1,(%rsp)
movaps 0x40(%rsp),%xmm1
movsd  0x20(%rsp),%xmm2
movsd  0x18(%rsp),%xmm3
movsd  0x28(%rsp),%xmm5
movsd  0x10(%rsp),%xmm6
movaps %xmm5,%xmm7
call   1030 <det@plt>
divsd  0x30(%rsp),%xmm0
movsd  %xmm0,(%rbx)
movsd  0x38(%rsp),%xmm0
movsd  %xmm0,(%rsp)
movapd 0x70(%rsp),%xmm0
movaps 0x60(%rsp),%xmm1
movsd  0x20(%rsp),%xmm2
movaps 0x40(%rsp),%xmm3
movsd  0x18(%rsp),%xmm4
movsd  0x28(%rsp),%xmm5
movaps %xmm2,%xmm6
movsd  0x10(%rsp),%xmm7
call   1030 <det@plt>
divsd  0x30(%rsp),%xmm0
movsd  %xmm0,(%r14)
movsd  0x10(%rsp),%xmm0
movsd  %xmm0,(%rsp)
movapd 0x70(%rsp),%xmm0
movaps 0x40(%rsp),%xmm1
movaps 0x60(%rsp),%xmm2
movaps %xmm1,%xmm3
movaps 0x50(%rsp),%xmm4
movsd  0x18(%rsp),%xmm5
movsd  0x20(%rsp),%xmm6
movsd  0x28(%rsp),%xmm7
call   1030 <det@plt>
divsd  0x30(%rsp),%xmm0
movsd  %xmm0,(%r15)
add    $0x80,%rsp
pop    %rbx
pop    %r14
pop    %r15
ret

LLVM IR (-O0):
define void @linreg(double* %0, double* %1, double* %2, i32 %3, double* %4, double* %5, double* %6, i32 %7) {
%9 = alloca double*
%10 = alloca double*
%11 = alloca double*
%12 = alloca i32
%13 = alloca double*
%14 = alloca double*
%15 = alloca double*
%16 = alloca i32
%17 = alloca double
%18 = alloca double
%19 = alloca double
%20 = alloca double
%21 = alloca double
%22 = alloca double
%23 = alloca double
%24 = alloca double
%25 = alloca double
%26 = alloca double
%27 = alloca i32
store double* %0, double** %9
store double* %1, double** %10
store double* %2, double** %11
store i32 %3, i32* %12
store double* %4, double** %13
store double* %5, double** %14
store double* %6, double** %15
store i32 %7, i32* %16
store double 0.000000e+00, double* %19
store double 0.000000e+00, double* %18
store double 0.000000e+00, double* %17
store double 0.000000e+00, double* %25
store double 0.000000e+00, double* %24
store double 0.000000e+00, double* %23
store double 0.000000e+00, double* %22
store double 0.000000e+00, double* %21
store double 0.000000e+00, double* %20
%28 = load i32, i32* %16
store i32 %28, i32* %27
br label %29
29: ; preds = %117, %8
%30 = load i32, i32* %27
%31 = load i32, i32* %12
%32 = icmp slt i32 %30, %31
br i1 %32, label %33, label %120
33: ; preds = %29
%34 = load double*, double** %9
%35 = load i32, i32* %27
%36 = sext i32 %35 to i64
%37 = getelementptr inbounds double, double* %34, i64 %36
%38 = load double, double* %37
%39 = load double*, double** %11
%40 = load i32, i32* %27
%41 = sext i32 %40 to i64
%42 = getelementptr inbounds double, double* %39, i64 %41
%43 = load double, double* %42
%44 = load double, double* %17
%45 = call double @llvm.fmuladd.f64(double %38, double %43, double %44)
store double %45, double* %17
%46 = load double*, double** %9
%47 = load i32, i32* %27
%48 = sext i32 %47 to i64
%49 = getelementptr inbounds double, double* %46, i64 %48
%50 = load double, double* %49
%51 = load double*, double** %10
%52 = load i32, i32* %27
%53 = sext i32 %52 to i64
%54 = getelementptr inbounds double, double* %51, i64 %53
%55 = load double, double* %54
%56 = load double, double* %18
%57 = call double @llvm.fmuladd.f64(double %50, double %55, double %56)
store double %57, double* %18
%58 = load double*, double** %9
%59 = load i32, i32* %27
%60 = sext i32 %59 to i64
%61 = getelementptr inbounds double, double* %58, i64 %60
%62 = load double, double* %61
%63 = load double, double* %19
%64 = fadd double %63, %62
store double %64, double* %19
%65 = load double*, double** %11
%66 = load i32, i32* %27
%67 = sext i32 %66 to i64
%68 = getelementptr inbounds double, double* %65, i64 %67
%69 = load double, double* %68
%70 = load double*, double** %11
%71 = load i32, i32* %27
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds double, double* %70, i64 %72
%74 = load double, double* %73
%75 = load double, double* %20
%76 = call double @llvm.fmuladd.f64(double %69, double %74, double %75)
store double %76, double* %20
%77 = load double*, double** %11
%78 = load i32, i32* %27
%79 = sext i32 %78 to i64
%80 = getelementptr inbounds double, double* %77, i64 %79
%81 = load double, double* %80
%82 = load double*, double** %10
%83 = load i32, i32* %27
%84 = sext i32 %83 to i64
%85 = getelementptr inbounds double, double* %82, i64 %84
%86 = load double, double* %85
%87 = load double, double* %21
%88 = call double @llvm.fmuladd.f64(double %81, double %86, double %87)
store double %88, double* %21
%89 = load double*, double** %11
%90 = load i32, i32* %27
%91 = sext i32 %90 to i64
%92 = getelementptr inbounds double, double* %89, i64 %91
%93 = load double, double* %92
%94 = load double, double* %22
%95 = fadd double %94, %93
store double %95, double* %22
%96 = load double*, double** %10
%97 = load i32, i32* %27
%98 = sext i32 %97 to i64
%99 = getelementptr inbounds double, double* %96, i64 %98
%100 = load double, double* %99
%101 = load double*, double** %10
%102 = load i32, i32* %27
%103 = sext i32 %102 to i64
%104 = getelementptr inbounds double, double* %101, i64 %103
%105 = load double, double* %104
%106 = load double, double* %23
%107 = call double @llvm.fmuladd.f64(double %100, double %105, double %106)
store double %107, double* %23
%108 = load double*, double** %10
%109 = load i32, i32* %27
%110 = sext i32 %109 to i64
%111 = getelementptr inbounds double, double* %108, i64 %110
%112 = load double, double* %111
%113 = load double, double* %24
%114 = fadd double %113, %112
store double %114, double* %24
%115 = load double, double* %25
%116 = fadd double %115, 1.000000e+00
store double %116, double* %25
br label %117
117: ; preds = %33
%118 = load i32, i32* %27
%119 = add nsw i32 %118, 1
store i32 %119, i32* %27
br label %29
120: ; preds = %29
%121 = load double, double* %20
%122 = load double, double* %21
%123 = load double, double* %22
%124 = load double, double* %21
%125 = load double, double* %23
%126 = load double, double* %24
%127 = load double, double* %22
%128 = load double, double* %24
%129 = load double, double* %25
%130 = call double @det(double %121, double %122, double %123, double %124, double %125, double %126, double %127, double %128, double %129)
store double %130, double* %26
%131 = load double, double* %17
%132 = load double, double* %21
%133 = load double, double* %22
%134 = load double, double* %18
%135 = load double, double* %23
%136 = load double, double* %24
%137 = load double, double* %19
%138 = load double, double* %24
%139 = load double, double* %25
%140 = call double @det(double %131, double %132, double %133, double %134, double %135, double %136, double %137, double %138, double %139)
%141 = load double, double* %26
%142 = fdiv double %140, %141
%143 = load double*, double** %13
store double %142, double* %143
%144 = load double, double* %20
%145 = load double, double* %17
%146 = load double, double* %22
%147 = load double, double* %21
%148 = load double, double* %18
%149 = load double, double* %24
%150 = load double, double* %22
%151 = load double, double* %19
%152 = load double, double* %25
%153 = call double @det(double %144, double %145, double %146, double %147, double %148, double %149, double %150, double %151, double %152)
%154 = load double, double* %26
%155 = fdiv double %153, %154
%156 = load double*, double** %14
store double %155, double* %156
%157 = load double, double* %20
%158 = load double, double* %21
%159 = load double, double* %17
%160 = load double, double* %21
%161 = load double, double* %23
%162 = load double, double* %18
%163 = load double, double* %22
%164 = load double, double* %24
%165 = load double, double* %19
%166 = call double @det(double %157, double %158, double %159, double %160, double %161, double %162, double %163, double %164, double %165)
%167 = load double, double* %26
%168 = fdiv double %166, %167
%169 = load double*, double** %15
store double %168, double* %169
ret void
}

LLVM IR (-O2):
define void @linreg(double* nocapture %0, double* nocapture %1, double* nocapture %2, i32 %3, double* nocapture writeonly %4, double* nocapture writeonly %5, double* nocapture writeonly %6, i32 %7) {
%9 = icmp slt i32 %7, %3
br i1 %9, label %10, label %43
10: ; preds = %8
%11 = sext i32 %7 to i64
%12 = sext i32 %3 to i64
br label %13
13: ; preds = %10, %13
%14 = phi i64 [ %11, %10 ], [ %39, %13 ]
%15 = phi double [ 0.000000e+00, %10 ], [ %38, %13 ]
%16 = phi double [ 0.000000e+00, %10 ], [ %37, %13 ]
%17 = phi double [ 0.000000e+00, %10 ], [ %29, %13 ]
%18 = phi double [ 0.000000e+00, %10 ], [ %28, %13 ]
%19 = phi double [ 0.000000e+00, %10 ], [ %27, %13 ]
%20 = phi <4 x double> [ zeroinitializer, %10 ], [ %36, %13 ]
%21 = getelementptr inbounds double, double* %0, i64 %14
%22 = load double, double* %21
%23 = getelementptr inbounds double, double* %2, i64 %14
%24 = load double, double* %23
%25 = getelementptr inbounds double, double* %1, i64 %14
%26 = load double, double* %25
%27 = tail call double @llvm.fmuladd.f64(double %22, double %26, double %19)
%28 = fadd double %18, %22
%29 = fadd double %17, %24
%30 = insertelement <4 x double> poison, double %24, i64 0
%31 = insertelement <4 x double> %30, double %24, i64 1
%32 = insertelement <4 x double> %31, double %26, i64 2
%33 = insertelement <4 x double> %32, double %22, i64 3
%34 = insertelement <4 x double> %30, double %26, i64 1
%35 = shufflevector <4 x double> %34, <4 x double> poison, <4 x i32> <i32 0, i32 1, i32 1, i32 0>
%36 = call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %33, <4 x double> %35, <4 x double> %20)
%37 = fadd double %16, %26
%38 = fadd double %15, 1.000000e+00
%39 = add nsw i64 %14, 1
%40 = icmp eq i64 %39, %12
br i1 %40, label %41, label %13
41: ; preds = %13
%42 = call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %33, <4 x double> %35, <4 x double> %20)
br label %43
43: ; preds = %41, %8
%44 = phi double [ 0.000000e+00, %8 ], [ %27, %41 ]
%45 = phi double [ 0.000000e+00, %8 ], [ %28, %41 ]
%46 = phi double [ 0.000000e+00, %8 ], [ %29, %41 ]
%47 = phi double [ 0.000000e+00, %8 ], [ %37, %41 ]
%48 = phi double [ 0.000000e+00, %8 ], [ %38, %41 ]
%49 = phi <4 x double> [ zeroinitializer, %8 ], [ %42, %41 ]
%50 = extractelement <4 x double> %49, i64 0
%51 = extractelement <4 x double> %49, i64 1
%52 = extractelement <4 x double> %49, i64 2
%53 = tail call double @det(double %50, double %51, double %46, double %51, double %52, double %47, double %46, double %47, double %48)
%54 = extractelement <4 x double> %49, i64 3
%55 = tail call double @det(double %54, double %51, double %46, double %44, double %52, double %47, double %45, double %47, double %48)
%56 = fdiv double %55, %53
store double %56, double* %4
%57 = tail call double @det(double %50, double %54, double %46, double %51, double %44, double %47, double %46, double %45, double %48)
%58 = fdiv double %57, %53
store double %58, double* %5
%59 = tail call double @det(double %50, double %51, double %54, double %51, double %52, double %44, double %46, double %47, double %45)
%60 = fdiv double %59, %53
store double %60, double* %6
ret void
}