void MatrixTransformR44fN3f(unsigned int n, float *q, float *m, float *p) {
  register const float m0 = m[0], m4 = m[4], m8 = m[8];
  register const float m1 = m[1], m5 = m[5], m9 = m[9];
  register const float m2 = m[2], m6 = m[6], m10 = m[10];
  register const float m3 = m[3], m7 = m[7], m11 = m[11];
  register float p0, p1, p2;
  while (n--) {
    p0 = *(p++);
    p1 = *(p++);
    p2 = *(p++);
    *(q++) = m0 * p0 + m1 * p1 + m2 * p2 + m3;
    *(q++) = m4 * p0 + m5 * p1 + m6 * p2 + m7;
    *(q++) = m8 * p0 + m9 * p1 + m10 * p2 + m11;
  }
}


x86 assembly (clang, -O0):
<MatrixTransformR44fN3f>:
push   %rbp
mov    %rsp,%rbp
mov    %edi,-0x4(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %rdx,-0x18(%rbp)
mov    %rcx,-0x20(%rbp)
mov    -0x18(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x24(%rbp)
mov    -0x18(%rbp),%rax
movss  0x10(%rax),%xmm0
movss  %xmm0,-0x28(%rbp)
mov    -0x18(%rbp),%rax
movss  0x20(%rax),%xmm0
movss  %xmm0,-0x2c(%rbp)
mov    -0x18(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  %xmm0,-0x30(%rbp)
mov    -0x18(%rbp),%rax
movss  0x14(%rax),%xmm0
movss  %xmm0,-0x34(%rbp)
mov    -0x18(%rbp),%rax
movss  0x24(%rax),%xmm0
movss  %xmm0,-0x38(%rbp)
mov    -0x18(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  %xmm0,-0x3c(%rbp)
mov    -0x18(%rbp),%rax
movss  0x18(%rax),%xmm0
movss  %xmm0,-0x40(%rbp)
mov    -0x18(%rbp),%rax
movss  0x28(%rax),%xmm0
movss  %xmm0,-0x44(%rbp)
mov    -0x18(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x18(%rbp),%rax
movss  0x1c(%rax),%xmm0
movss  %xmm0,-0x4c(%rbp)
mov    -0x18(%rbp),%rax
movss  0x2c(%rax),%xmm0
movss  %xmm0,-0x50(%rbp)
mov    -0x4(%rbp),%eax
mov    %eax,%ecx
add    $0xffffffff,%ecx
mov    %ecx,-0x4(%rbp)
cmp    $0x0,%eax
je     12ed <MatrixTransformR44fN3f+0x1ed>
mov    -0x20(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x20(%rbp)
movss  (%rax),%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x20(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x20(%rbp)
movss  (%rax),%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x20(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x20(%rbp)
movss  (%rax),%xmm0
movss  %xmm0,-0x5c(%rbp)
movss  -0x24(%rbp),%xmm1
movss  -0x54(%rbp),%xmm2
movss  -0x30(%rbp),%xmm0
mulss  -0x58(%rbp),%xmm0
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x3c(%rbp),%xmm0
movss  -0x5c(%rbp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0x48(%rbp),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  %xmm0,(%rax)
movss  -0x28(%rbp),%xmm1
movss  -0x54(%rbp),%xmm2
movss  -0x34(%rbp),%xmm0
mulss  -0x58(%rbp),%xmm0
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x40(%rbp),%xmm0
movss  -0x5c(%rbp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0x4c(%rbp),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  %xmm0,(%rax)
movss  -0x2c(%rbp),%xmm1
movss  -0x54(%rbp),%xmm2
movss  -0x38(%rbp),%xmm0
mulss  -0x58(%rbp),%xmm0
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x44(%rbp),%xmm0
movss  -0x5c(%rbp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0x50(%rbp),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  %xmm0,(%rax)
jmp    11ba <MatrixTransformR44fN3f+0xba>
pop    %rbp
ret

x86 assembly (clang, -O2):
<MatrixTransformR44fN3f>:
sub    $0x88,%rsp
test   %edi,%edi
je     1241 <MatrixTransformR44fN3f+0x141>
movss  (%rdx),%xmm1
movss  0x4(%rdx),%xmm2
movss  0x10(%rdx),%xmm12
movss  0x20(%rdx),%xmm8
movss  0x14(%rdx),%xmm3
movss  0x24(%rdx),%xmm13
movss  0x8(%rdx),%xmm10
movss  0x18(%rdx),%xmm11
movss  0x28(%rdx),%xmm5
movss  0xc(%rdx),%xmm15
movss  0x1c(%rdx),%xmm6
movss  0x2c(%rdx),%xmm7
lea    -0x1(%rdi),%r8d
cmp    $0x3,%r8d
movaps %xmm5,0x70(%rsp)
movaps %xmm6,%xmm9
movaps %xmm7,%xmm14
jb     118d <MatrixTransformR44fN3f+0x8d>
lea    (%r8,%r8,2),%rax
lea    (%rcx,%rax,4),%rdx
add    $0xc,%rdx
cmp    %rsi,%rdx
jbe    1249 <MatrixTransformR44fN3f+0x149>
lea    (%rsi,%rax,4),%rax
add    $0xc,%rax
cmp    %rcx,%rax
jbe    1249 <MatrixTransformR44fN3f+0x149>
mov    %rsi,%r10
mov    %rcx,%r11
xor    %eax,%eax
cs nopw 0x0(%rax,%rax,1)
nop
movss  (%r11,%rax,1),%xmm5
movss  0x4(%r11,%rax,1),%xmm6
movss  0x8(%r11,%rax,1),%xmm4
movaps %xmm2,%xmm0
mulss  %xmm6,%xmm0
movaps %xmm1,%xmm7
mulss  %xmm5,%xmm7
addss  %xmm0,%xmm7
movaps %xmm10,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm7,%xmm0
addss  %xmm15,%xmm0
movss  %xmm0,(%r10,%rax,1)
movaps %xmm3,%xmm0
mulss  %xmm6,%xmm0
movaps %xmm12,%xmm7
mulss  %xmm5,%xmm7
addss  %xmm0,%xmm7
movaps %xmm11,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm7,%xmm0
movaps %xmm9,%xmm7
addss  %xmm9,%xmm0
movaps %xmm14,%xmm7
movss  %xmm0,0x4(%r10,%rax,1)
mulss  %xmm13,%xmm6
mulss  %xmm8,%xmm5
addss  %xmm6,%xmm5
mulss  0x70(%rsp),%xmm4
addss  %xmm5,%xmm4
addss  %xmm14,%xmm4
movss  %xmm4,0x8(%r10,%rax,1)
add    $0xc,%rax
add    $0xffffffff,%edi
jne    11a0 <MatrixTransformR44fN3f+0xa0>
add    $0x88,%rsp
ret
add    $0x1,%r8
mov    %r8,%r9
and    $0xfffffffffffffffc,%r9
sub    %r9d,%edi
lea    0x0(,%r9,4),%rax
lea    (%rax,%rax,2),%r11
lea    (%rsi,%r11,1),%r10
add    %rcx,%r11
movaps %xmm2,-0x10(%rsp)
shufps $0x0,%xmm2,%xmm2
movaps %xmm2,0x60(%rsp)
movaps %xmm1,(%rsp)
shufps $0x0,%xmm1,%xmm1
movaps %xmm1,0x30(%rsp)
movaps %xmm10,-0x80(%rsp)
shufps $0x0,%xmm10,%xmm10
movaps %xmm10,0x50(%rsp)
movaps %xmm15,-0x60(%rsp)
shufps $0x0,%xmm15,%xmm15
movaps %xmm15,0x10(%rsp)
movaps %xmm3,-0x40(%rsp)
shufps $0x0,%xmm3,%xmm3
movaps %xmm3,0x20(%rsp)
movaps %xmm12,-0x20(%rsp)
shufps $0x0,%xmm12,%xmm12
movaps %xmm12,0x40(%rsp)
movaps %xmm11,-0x70(%rsp)
movaps %xmm11,%xmm15
shufps $0x0,%xmm11,%xmm15
movaps %xmm6,%xmm10
shufps $0x0,%xmm6,%xmm10
movaps %xmm13,-0x50(%rsp)
movaps %xmm13,%xmm11
shufps $0x0,%xmm13,%xmm11
movaps %xmm8,-0x30(%rsp)
movaps %xmm8,%xmm1
shufps $0x0,%xmm8,%xmm1
movaps %xmm5,%xmm3
shufps $0x0,%xmm5,%xmm3
movaps %xmm7,%xmm2
shufps $0x0,%xmm7,%xmm2
xor    %eax,%eax
mov    %r9,%rdx
nop
movups (%rcx,%rax,1),%xmm5
movups 0x10(%rcx,%rax,1),%xmm12
movups 0x20(%rcx,%rax,1),%xmm0
movaps %xmm0,%xmm6
shufps $0xe5,%xmm12,%xmm6
movaps %xmm0,%xmm7
shufps $0xf6,%xmm12,%xmm7
movaps %xmm5,%xmm4
shufps $0x1,%xmm12,%xmm4
shufps $0x21,%xmm5,%xmm12
shufps $0x2c,%xmm6,%xmm5
shufps $0x28,%xmm7,%xmm4
shufps $0xc2,%xmm0,%xmm12
movaps 0x60(%rsp),%xmm0
mulps  %xmm4,%xmm0
movaps 0x30(%rsp),%xmm6
mulps  %xmm5,%xmm6
addps  %xmm0,%xmm6
movaps 0x50(%rsp),%xmm13
mulps  %xmm12,%xmm13
addps  %xmm6,%xmm13
addps  0x10(%rsp),%xmm13
movaps 0x20(%rsp),%xmm0
mulps  %xmm4,%xmm0
movaps 0x40(%rsp),%xmm6
mulps  %xmm5,%xmm6
addps  %xmm0,%xmm6
movaps %xmm15,%xmm8
mulps  %xmm12,%xmm8
addps  %xmm6,%xmm8
addps  %xmm10,%xmm8
mulps  %xmm11,%xmm4
mulps  %xmm1,%xmm5
addps  %xmm4,%xmm5
mulps  %xmm3,%xmm12
addps  %xmm5,%xmm12
addps  %xmm2,%xmm12
movaps %xmm12,%xmm0
shufps $0xd4,%xmm13,%xmm0
movaps %xmm8,%xmm4
movlhps %xmm13,%xmm4
shufps $0x82,%xmm0,%xmm4
movaps %xmm13,%xmm0
unpckhpd %xmm8,%xmm0
movaps %xmm12,%xmm5
shufps $0x11,%xmm8,%xmm5
shufps $0x82,%xmm0,%xmm5
shufps $0xff,%xmm12,%xmm8
shufps $0x23,%xmm12,%xmm13
shufps $0x82,%xmm8,%xmm13
movups %xmm13,0x20(%rsi,%rax,1)
movups %xmm5,0x10(%rsi,%rax,1)
movups %xmm4,(%rsi,%rax,1)
add    $0x30,%rax
add    $0xfffffffffffffffc,%rdx
jne    1310 <MatrixTransformR44fN3f+0x210>
cmp    %r9,%r8
movaps (%rsp),%xmm1
movaps -0x10(%rsp),%xmm2
movaps -0x20(%rsp),%xmm12
movaps -0x30(%rsp),%xmm8
movaps -0x40(%rsp),%xmm3
movaps -0x50(%rsp),%xmm13
movaps -0x80(%rsp),%xmm10
movaps -0x70(%rsp),%xmm11
movaps -0x60(%rsp),%xmm15
jne    1193 <MatrixTransformR44fN3f+0x93>
jmp    1241 <MatrixTransformR44fN3f+0x141>

LLVM IR (-O0):
define void @MatrixTransformR44fN3f(i32 %0, float* %1, float* %2, float* %3) {
%5 = alloca i32
%6 = alloca float*
%7 = alloca float*
%8 = alloca float*
%9 = alloca float
%10 = alloca float
%11 = alloca float
%12 = alloca float
%13 = alloca float
%14 = alloca float
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
store i32 %0, i32* %5
store float* %1, float** %6
store float* %2, float** %7
store float* %3, float** %8
%24 = load float*, float** %7
%25 = getelementptr inbounds float, float* %24, i64 0
%26 = load float, float* %25
store float %26, float* %9
%27 = load float*, float** %7
%28 = getelementptr inbounds float, float* %27, i64 4
%29 = load float, float* %28
store float %29, float* %10
%30 = load float*, float** %7
%31 = getelementptr inbounds float, float* %30, i64 8
%32 = load float, float* %31
store float %32, float* %11
%33 = load float*, float** %7
%34 = getelementptr inbounds float, float* %33, i64 1
%35 = load float, float* %34
store float %35, float* %12
%36 = load float*, float** %7
%37 = getelementptr inbounds float, float* %36, i64 5
%38 = load float, float* %37
store float %38, float* %13
%39 = load float*, float** %7
%40 = getelementptr inbounds float, float* %39, i64 9
%41 = load float, float* %40
store float %41, float* %14
%42 = load float*, float** %7
%43 = getelementptr inbounds float, float* %42, i64 2
%44 = load float, float* %43
store float %44, float* %15
%45 = load float*, float** %7
%46 = getelementptr inbounds float, float* %45, i64 6
%47 = load float, float* %46
store float %47, float* %16
%48 = load float*, float** %7
%49 = getelementptr inbounds float, float* %48, i64 10
%50 = load float, float* %49
store float %50, float* %17
%51 = load float*, float** %7
%52 = getelementptr inbounds float, float* %51, i64 3
%53 = load float, float* %52
store float %53, float* %18
%54 = load float*, float** %7
%55 = getelementptr inbounds float, float* %54, i64 7
%56 = load float, float* %55
store float %56, float* %19
%57 = load float*, float** %7
%58 = getelementptr inbounds float, float* %57, i64 11
%59 = load float, float* %58
store float %59, float* %20
br label %60
60: ; preds = %64, %4
%61 = load i32, i32* %5
%62 = add i32 %61, -1
store i32 %62, i32* %5
%63 = icmp ne i32 %61, 0
br i1 %63, label %64, label %113
64: ; preds = %60
%65 = load float*, float** %8
%66 = getelementptr inbounds float, float* %65, i32 1
store float* %66, float** %8
%67 = load float, float* %65
store float %67, float* %21
%68 = load float*, float** %8
%69 = getelementptr inbounds float, float* %68, i32 1
store float* %69, float** %8
%70 = load float, float* %68
store float %70, float* %22
%71 = load float*, float** %8
%72 = getelementptr inbounds float, float* %71, i32 1
store float* %72, float** %8
%73 = load float, float* %71
store float %73, float* %23
%74 = load float, float* %9
%75 = load float, float* %21
%76 = load float, float* %12
%77 = load float, float* %22
%78 = fmul float %76, %77
%79 = call float @llvm.fmuladd.f32(float %74, float %75, float %78)
%80 = load float, float* %15
%81 = load float, float* %23
%82 = call float @llvm.fmuladd.f32(float %80, float %81, float %79)
%83 = load float, float* %18
%84 = fadd float %82, %83
%85 = load float*, float** %6
%86 = getelementptr inbounds float, float* %85, i32 1
store float* %86, float** %6
store float %84, float* %85
%87 = load float, float* %10
%88 = load float, float* %21
%89 = load float, float* %13
%90 = load float, float* %22
%91 = fmul float %89, %90
%92 = call float @llvm.fmuladd.f32(float %87, float %88, float %91)
%93 = load float, float* %16
%94 = load float, float* %23
%95 = call float @llvm.fmuladd.f32(float %93, float %94, float %92)
%96 = load float, float* %19
%97 = fadd float %95, %96
%98 = load float*, float** %6
%99 = getelementptr inbounds float, float* %98, i32 1
store float* %99, float** %6
store float %97, float* %98
%100 = load float, float* %11
%101 = load float, float* %21
%102 = load float, float* %14
%103 = load float, float* %22
%104 = fmul float %102, %103
%105 = call float @llvm.fmuladd.f32(float %100, float %101, float %104)
%106 = load float, float* %17
%107 = load float, float* %23
%108 = call float @llvm.fmuladd.f32(float %106, float %107, float %105)
%109 = load float, float* %20
%110 = fadd float %108, %109
%111 = load float*, float** %6
%112 = getelementptr inbounds float, float* %111, i32 1
store float* %112, float** %6
store float %110, float* %111
br label %60
113: ; preds = %60
ret void
}

LLVM IR (-O2):
define void @MatrixTransformR44fN3f(i32 %0, float* nocapture writeonly %1, float* nocapture %2, float* nocapture %3) {
%5 = load float, float* %2
%6 = getelementptr inbounds float, float* %2, i64 4
%7 = load float, float* %6
%8 = getelementptr inbounds float, float* %2, i64 8
%9 = load float, float* %8
%10 = getelementptr inbounds float, float* %2, i64 1
%11 = load float, float* %10
%12 = getelementptr inbounds float, float* %2, i64 5
%13 = load float, float* %12
%14 = getelementptr inbounds float, float* %2, i64 9
%15 = load float, float* %14
%16 = getelementptr inbounds float, float* %2, i64 2
%17 = load float, float* %16
%18 = getelementptr inbounds float, float* %2, i64 6
%19 = load float, float* %18
%20 = getelementptr inbounds float, float* %2, i64 10
%21 = load float, float* %20
%22 = getelementptr inbounds float, float* %2, i64 3
%23 = load float, float* %22
%24 = getelementptr inbounds float, float* %2, i64 7
%25 = load float, float* %24
%26 = getelementptr inbounds float, float* %2, i64 11
%27 = load float, float* %26
%28 = icmp eq i32 %0, 0
br i1 %28, label %138, label %29
29: ; preds = %4
%30 = add i32 %0, -1
%31 = zext i32 %30 to i64
%32 = add nuw nsw i64 %31, 1
%33 = icmp ult i32 %30, 3
br i1 %33, label %107, label %34
34: ; preds = %29
%35 = add i32 %0, -1
%36 = zext i32 %35 to i64
%37 = mul nuw nsw i64 %36, 3
%38 = add nuw nsw i64 %37, 3
%39 = getelementptr float, float* %1, i64 %38
%40 = getelementptr float, float* %3, i64 %38
%41 = icmp ugt float* %40, %1
%42 = icmp ugt float* %39, %3
%43 = and i1 %41, %42
br i1 %43, label %107, label %44
44: ; preds = %34
%45 = and i64 %32, 8589934588
%46 = trunc i64 %45 to i32
%47 = sub i32 %0, %46
%48 = mul nuw nsw i64 %45, 3
%49 = getelementptr float, float* %1, i64 %48
%50 = mul nuw nsw i64 %45, 3
%51 = getelementptr float, float* %3, i64 %50
%52 = insertelement <4 x float> poison, float %11, i64 0
%53 = shufflevector <4 x float> %52, <4 x float> poison, <4 x i32> zeroinitializer
%54 = insertelement <4 x float> poison, float %5, i64 0
%55 = shufflevector <4 x float> %54, <4 x float> poison, <4 x i32> zeroinitializer
%56 = insertelement <4 x float> poison, float %17, i64 0
%57 = shufflevector <4 x float> %56, <4 x float> poison, <4 x i32> zeroinitializer
%58 = insertelement <4 x float> poison, float %23, i64 0
%59 = shufflevector <4 x float> %58, <4 x float> poison, <4 x i32> zeroinitializer
%60 = insertelement <4 x float> poison, float %13, i64 0
%61 = shufflevector <4 x float> %60, <4 x float> poison, <4 x i32> zeroinitializer
%62 = insertelement <4 x float> poison, float %7, i64 0
%63 = shufflevector <4 x float> %62, <4 x float> poison, <4 x i32> zeroinitializer
%64 = insertelement <4 x float> poison, float %19, i64 0
%65 = shufflevector <4 x float> %64, <4 x float> poison, <4 x i32> zeroinitializer
%66 = insertelement <4 x float> poison, float %25, i64 0
%67 = shufflevector <4 x float> %66, <4 x float> poison, <4 x i32> zeroinitializer
%68 = insertelement <4 x float> poison, float %15, i64 0
%69 = shufflevector <4 x float> %68, <4 x float> poison, <4 x i32> zeroinitializer
%70 = insertelement <4 x float> poison, float %9, i64 0
%71 = shufflevector <4 x float> %70, <4 x float> poison, <4 x i32> zeroinitializer
%72 = insertelement <4 x float> poison, float %21, i64 0
%73 = shufflevector <4 x float> %72, <4 x float> poison, <4 x i32> zeroinitializer
%74 = insertelement <4 x float> poison, float %27, i64 0
%75 = shufflevector <4 x float> %74, <4 x float> poison, <4 x i32> zeroinitializer
br label %76
76: ; preds = %76, %44
%77 = phi i64 [ 0, %44 ], [ %103, %76 ]
%78 = mul i64 %77, 3
%79 = mul i64 %77, 3
%80 = getelementptr float, float* %3, i64 %79
%81 = bitcast float* %80 to <12 x float>*
%82 = load <12 x float>, <12 x float>* %81
%83 = shufflevector <12 x float> %82, <12 x float> poison, <4 x i32> <i32 0, i32 3, i32 6, i32 9>
%84 = shufflevector <12 x float> %82, <12 x float> poison, <4 x i32> <i32 1, i32 4, i32 7, i32 10>
%85 = shufflevector <12 x float> %82, <12 x float> poison, <4 x i32> <i32 2, i32 5, i32 8, i32 11>
%86 = fmul <4 x float> %53, %84
%87 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %55, <4 x float> %83, <4 x float> %86)
%88 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %57, <4 x float> %85, <4 x float> %87)
%89 = fadd <4 x float> %59, %88
%90 = fmul <4 x float> %61, %84
%91 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %63, <4 x float> %83, <4 x float> %90)
%92 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %65, <4 x float> %85, <4 x float> %91)
%93 = fadd <4 x float> %67, %92
%94 = fmul <4 x float> %69, %84
%95 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %71, <4 x float> %83, <4 x float> %94)
%96 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %73, <4 x float> %85, <4 x float> %95)
%97 = fadd <4 x float> %75, %96
%98 = getelementptr inbounds float, float* %1, i64 %78
%99 = bitcast float* %98 to <12 x float>*
%100 = shufflevector <4 x float> %89, <4 x float> %93, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%101 = shufflevector <4 x float> %97, <4 x float> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
%102 = shufflevector <8 x float> %100, <8 x float> %101, <12 x i32> <i32 0, i32 4, i32 8, i32 1, i32 5, i32 9, i32 2, i32 6, i32 10, i32 3, i32 7, i32 11>
store <12 x float> %102, <12 x float>* %99
%103 = add nuw i64 %77, 4
%104 = icmp eq i64 %103, %45
br i1 %104, label %105, label %76
105: ; preds = %76
%106 = icmp eq i64 %32, %45
br i1 %106, label %138, label %107
107: ; preds = %34, %29, %105
%108 = phi i32 [ %0, %34 ], [ %0, %29 ], [ %47, %105 ]
%109 = phi float* [ %1, %34 ], [ %1, %29 ], [ %49, %105 ]
%110 = phi float* [ %3, %34 ], [ %3, %29 ], [ %51, %105 ]
br label %111
111: ; preds = %107, %111
%112 = phi i32 [ %115, %111 ], [ %108, %107 ]
%113 = phi float* [ %136, %111 ], [ %109, %107 ]
%114 = phi float* [ %120, %111 ], [ %110, %107 ]
%115 = add i32 %112, -1
%116 = getelementptr inbounds float, float* %114, i64 1
%117 = load float, float* %114
%118 = getelementptr inbounds float, float* %114, i64 2
%119 = load float, float* %116
%120 = getelementptr inbounds float, float* %114, i64 3
%121 = load float, float* %118
%122 = fmul float %11, %119
%123 = tail call float @llvm.fmuladd.f32(float %5, float %117, float %122)
%124 = tail call float @llvm.fmuladd.f32(float %17, float %121, float %123)
%125 = fadd float %23, %124
%126 = getelementptr inbounds float, float* %113, i64 1
store float %125, float* %113
%127 = fmul float %13, %119
%128 = tail call float @llvm.fmuladd.f32(float %7, float %117, float %127)
%129 = tail call float @llvm.fmuladd.f32(float %19, float %121, float %128)
%130 = fadd float %25, %129
%131 = getelementptr inbounds float, float* %113, i64 2
store float %130, float* %126
%132 = fmul float %15, %119
%133 = tail call float @llvm.fmuladd.f32(float %9, float %117, float %132)
%134 = tail call float @llvm.fmuladd.f32(float %21, float %121, float %133)
%135 = fadd float %27, %134
%136 = getelementptr inbounds float, float* %113, i64 3
store float %135, float* %131
%137 = icmp eq i32 %115, 0
br i1 %137, label %138, label %111
138: ; preds = %111, %105, %4
ret void
}