#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ VecTose3(double *, double **);
int /*<<< orphan*/ printf(char *, ...);
void test_VecTose3() {
  double V[6] = {1, 2, 3, 4, 5, 6};
  double se3Mat[4][4];
  VecTose3(V, se3Mat);
  printf("se3Mat:\n");
  int i;
  for (i = 0; i < 4; i++) {
    printf("%lf %lf %lf %lf\n", se3Mat[i][0], se3Mat[i][1], se3Mat[i][2],
           se3Mat[i][3]);
  }
  return;
}


x86 assembly (clang, -O0):
<test_VecTose3>:
push   %rbp
mov    %rsp,%rbp
sub    $0xc0,%rsp
lea    -0x30(%rbp),%rdi
xor    %esi,%esi
mov    $0x30,%edx
call   1040 <memset@plt>
movsd  0xed5(%rip),%xmm0
movsd  %xmm0,-0x30(%rbp)
movsd  0xec0(%rip),%xmm0
movsd  %xmm0,-0x28(%rbp)
movsd  0xeab(%rip),%xmm0
movsd  %xmm0,-0x20(%rbp)
movsd  0xe96(%rip),%xmm0
movsd  %xmm0,-0x18(%rbp)
movsd  0xe81(%rip),%xmm0
movsd  %xmm0,-0x10(%rbp)
movsd  0xe6c(%rip),%xmm0
movsd  %xmm0,-0x8(%rbp)
lea    -0x30(%rbp),%rdi
lea    -0xb0(%rbp),%rsi
call   1050 <VecTose3@plt>
lea    0xe80(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
movl   $0x0,-0xb4(%rbp)
cmpl   $0x4,-0xb4(%rbp)
jge    1257 <test_VecTose3+0x127>
movslq -0xb4(%rbp),%rcx
lea    -0xb0(%rbp),%rax
shl    $0x5,%rcx
add    %rcx,%rax
movsd  (%rax),%xmm0
movslq -0xb4(%rbp),%rcx
lea    -0xb0(%rbp),%rax
shl    $0x5,%rcx
add    %rcx,%rax
movsd  0x8(%rax),%xmm1
movslq -0xb4(%rbp),%rcx
lea    -0xb0(%rbp),%rax
shl    $0x5,%rcx
add    %rcx,%rax
movsd  0x10(%rax),%xmm2
movslq -0xb4(%rbp),%rcx
lea    -0xb0(%rbp),%rax
shl    $0x5,%rcx
add    %rcx,%rax
movsd  0x18(%rax),%xmm3
lea    0xdfd(%rip),%rdi
mov    $0x4,%al
call   1030 <printf@plt>
mov    -0xb4(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0xb4(%rbp)
jmp    11c1 <test_VecTose3+0x91>
add    $0xc0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<test_VecTose3>:
push   %rbx
sub    $0xb0,%rsp
movaps 0xec1(%rip),%xmm0
movaps %xmm0,0x80(%rsp)
movaps 0xec2(%rip),%xmm0
movaps %xmm0,0x90(%rsp)
movaps 0xec3(%rip),%xmm0
movaps %xmm0,0xa0(%rsp)
lea    0x80(%rsp),%rdi
mov    %rsp,%rsi
call   1050 <VecTose3@plt>
lea    0xec5(%rip),%rdi
call   1030 <puts@plt>
movsd  (%rsp),%xmm0
movsd  0x8(%rsp),%xmm1
movsd  0x10(%rsp),%xmm2
movsd  0x18(%rsp),%xmm3
lea    0xe91(%rip),%rbx
mov    %rbx,%rdi
mov    $0x4,%al
call   1040 <printf@plt>
movsd  0x20(%rsp),%xmm0
movsd  0x28(%rsp),%xmm1
movsd  0x30(%rsp),%xmm2
movsd  0x38(%rsp),%xmm3
mov    %rbx,%rdi
mov    $0x4,%al
call   1040 <printf@plt>
movsd  0x40(%rsp),%xmm0
movsd  0x48(%rsp),%xmm1
movsd  0x50(%rsp),%xmm2
movsd  0x58(%rsp),%xmm3
mov    %rbx,%rdi
mov    $0x4,%al
call   1040 <printf@plt>
movsd  0x60(%rsp),%xmm0
movsd  0x68(%rsp),%xmm1
movsd  0x70(%rsp),%xmm2
movsd  0x78(%rsp),%xmm3
mov    %rbx,%rdi
mov    $0x4,%al
call   1040 <printf@plt>
add    $0xb0,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@.str = [9 x i8] c"se3Mat:\0A\00"
@.str.1 = [17 x i8] c"%lf %lf %lf %lf\0A\00"
define void @test_VecTose3() {
%1 = alloca [6 x double]
%2 = alloca [4 x [4 x double]]
%3 = alloca i32
%4 = bitcast [6 x double]* %1 to i8*
%5 = bitcast i8* %4 to [6 x double]*
%6 = getelementptr inbounds [6 x double], [6 x double]* %5, i32 0, i32 0
store double 1.000000e+00, double* %6
%7 = getelementptr inbounds [6 x double], [6 x double]* %5, i32 0, i32 1
store double 2.000000e+00, double* %7
%8 = getelementptr inbounds [6 x double], [6 x double]* %5, i32 0, i32 2
store double 3.000000e+00, double* %8
%9 = getelementptr inbounds [6 x double], [6 x double]* %5, i32 0, i32 3
store double 4.000000e+00, double* %9
%10 = getelementptr inbounds [6 x double], [6 x double]* %5, i32 0, i32 4
store double 5.000000e+00, double* %10
%11 = getelementptr inbounds [6 x double], [6 x double]* %5, i32 0, i32 5
store double 6.000000e+00, double* %11
%12 = getelementptr inbounds [6 x double], [6 x double]* %1, i64 0, i64 0
%13 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 0
%14 = bitcast [4 x double]* %13 to double**
%15 = call i32 @VecTose3(double* %12, double** %14)
%16 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([9 x i8], [9 x i8]* @.str, i64 0, i64 0))
store i32 0, i32* %3
br label %17
17: ; preds = %42, %0
%18 = load i32, i32* %3
%19 = icmp slt i32 %18, 4
br i1 %19, label %20, label %45
20: ; preds = %17
%21 = load i32, i32* %3
%22 = sext i32 %21 to i64
%23 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 %22
%24 = getelementptr inbounds [4 x double], [4 x double]* %23, i64 0, i64 0
%25 = load double, double* %24
%26 = load i32, i32* %3
%27 = sext i32 %26 to i64
%28 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 %27
%29 = getelementptr inbounds [4 x double], [4 x double]* %28, i64 0, i64 1
%30 = load double, double* %29
%31 = load i32, i32* %3
%32 = sext i32 %31 to i64
%33 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 %32
%34 = getelementptr inbounds [4 x double], [4 x double]* %33, i64 0, i64 2
%35 = load double, double* %34
%36 = load i32, i32* %3
%37 = sext i32 %36 to i64
%38 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 %37
%39 = getelementptr inbounds [4 x double], [4 x double]* %38, i64 0, i64 3
%40 = load double, double* %39
%41 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([17 x i8], [17 x i8]* @.str.1, i64 0, i64 0), double %25, double %30, double %35, double %40)
br label %42
42: ; preds = %20
%43 = load i32, i32* %3
%44 = add nsw i32 %43, 1
store i32 %44, i32* %3
br label %17
45: ; preds = %17
ret void
}

LLVM IR (-O2):
@.str.1 = [17 x i8] c"%lf %lf %lf %lf\0A\00"
@str = [8 x i8] c"se3Mat:\00"
define void @test_VecTose3() {
%1 = alloca [6 x double]
%2 = alloca [4 x [4 x double]]
%3 = bitcast [6 x double]* %1 to i8*
%4 = getelementptr inbounds [6 x double], [6 x double]* %1, i64 0, i64 0
%5 = bitcast [6 x double]* %1 to <2 x double>*
store <2 x double> <double 1.000000e+00, double 2.000000e+00>, <2 x double>* %5
%6 = getelementptr inbounds [6 x double], [6 x double]* %1, i64 0, i64 2
%7 = bitcast double* %6 to <2 x double>*
store <2 x double> <double 3.000000e+00, double 4.000000e+00>, <2 x double>* %7
%8 = getelementptr inbounds [6 x double], [6 x double]* %1, i64 0, i64 4
%9 = bitcast double* %8 to <2 x double>*
store <2 x double> <double 5.000000e+00, double 6.000000e+00>, <2 x double>* %9
%10 = bitcast [4 x [4 x double]]* %2 to i8*
%11 = bitcast [4 x [4 x double]]* %2 to double**
%12 = call i32 @VecTose3(double* %4, double** %11)
%13 = call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([8 x i8], [8 x i8]* @str, i64 0, i64 0))
%14 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 0, i64 0
%15 = load double, double* %14
%16 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 0, i64 1
%17 = load double, double* %16
%18 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 0, i64 2
%19 = load double, double* %18
%20 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 0, i64 3
%21 = load double, double* %20
%22 = call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([17 x i8], [17 x i8]* @.str.1, i64 0, i64 0), double %15, double %17, double %19, double %21)
%23 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 1, i64 0
%24 = load double, double* %23
%25 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 1, i64 1
%26 = load double, double* %25
%27 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 1, i64 2
%28 = load double, double* %27
%29 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 1, i64 3
%30 = load double, double* %29
%31 = call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([17 x i8], [17 x i8]* @.str.1, i64 0, i64 0), double %24, double %26, double %28, double %30)
%32 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 2, i64 0
%33 = load double, double* %32
%34 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 2, i64 1
%35 = load double, double* %34
%36 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 2, i64 2
%37 = load double, double* %36
%38 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 2, i64 3
%39 = load double, double* %38
%40 = call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([17 x i8], [17 x i8]* @.str.1, i64 0, i64 0), double %33, double %35, double %37, double %39)
%41 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 3, i64 0
%42 = load double, double* %41
%43 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 3, i64 1
%44 = load double, double* %43
%45 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 3, i64 2
%46 = load double, double* %45
%47 = getelementptr inbounds [4 x [4 x double]], [4 x [4 x double]]* %2, i64 0, i64 3, i64 3
%48 = load double, double* %47
%49 = call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([17 x i8], [17 x i8]* @.str.1, i64 0, i64 0), double %42, double %44, double %46, double %48)
ret void
}