#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(int, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.3655740E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18017E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17985E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {-0.23521552E-01, -0.38928326E+02, 0.64632324E+02,
                     0.23908507E-03,  0.20355858E+00,  -0.71635467E+00,
                     0.63139242E+00,  0.41022335E-03,  -0.13457376E-02,
                     0.26551276E-02,  -0.95455401E-03, -0.63943135E-03,
                     -0.26902753E+00, 0.78250575E+00,  -0.54479527E+00,
                     -0.65980749E-02, -0.79425871E-02, 0.30801559E-02,
                     0.49849884E-02,  0.22052047E-02,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float x44 = x43 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x44 + coeff[4] * x22 + coeff[5] * x21 * x41 +
                     coeff[6] * x42 + coeff[7] * x34;
  v_target_y = v_target_y + coeff[8] * x12 * x21 * x41 +
               coeff[9] * x11 * x21 * x31 * x41 + coeff[10] * x21 * x32 * x41 +
               coeff[11] * x14 * x32 + coeff[12] * x12 + coeff[13] * x11 * x31 +
               coeff[14] * x32 + coeff[15] * x31 + coeff[16] * x32 * x41;
  v_target_y = v_target_y + coeff[17] * x12 * x43 + coeff[18] * x11 +
               coeff[19] * x12 * x21;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 2 * coeff[8] * x11 * x21 * x41 +
                             coeff[9] * x21 * x31 * x41 +
                             4 * coeff[11] * x13 * x32 + 2 * coeff[12] * x11 +
                             coeff[13] * x31 + 2 * coeff[17] * x11 * x43 +
                             coeff[18] + 2 * coeff[19] * x11 * x21,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + 2 * coeff[4] * x21 + coeff[5] * x41 +
                             coeff[8] * x12 * x41 + coeff[9] * x11 * x31 * x41 +
                             coeff[10] * x32 * x41 + coeff[19] * x12,
                         2) +
                 dx3 * dx3 *
                     pow(0 + 4 * coeff[7] * x33 + coeff[9] * x11 * x21 * x41 +
                             2 * coeff[10] * x31 * x21 * x41 +
                             2 * coeff[11] * x31 * x14 + coeff[13] * x11 +
                             2 * coeff[14] * x31 + coeff[15] +
                             2 * coeff[16] * x31 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + 4 * coeff[3] * x43 + coeff[5] * x21 +
                             2 * coeff[6] * x41 + coeff[8] * x12 * x21 +
                             coeff[9] * x11 * x21 * x31 +
                             coeff[10] * x21 * x32 + coeff[16] * x32 +
                             3 * coeff[17] * x42 * x12,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x170(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x16c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17ec <target_y+0x6ac>
jp     17ec <target_y+0x6ac>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
jmp    1cf2 <target_y+0xbb2>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x194(%rbp)
ff
movss  0x814(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7bd(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x791(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x759(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x16c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xc8(%rbp),%xmm1
ff
movss  0x729(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  %xmm0,-0x198(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x19c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  0x6c8(%rip),%xmm1
mulss  -0x100(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x19c(%rbp),%xmm1
ff
movss  -0x198(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x194(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x190(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
movss  0x5bf(%rip),%xmm0
mulss  -0xf4(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x570(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x540(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x500(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xd4(%rbp),%xmm1
ff
movss  0x4d8(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x190(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x18c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  0x460(%rip),%xmm1
mulss  -0x104(%rbp),%xmm1
ff
movss  -0x16c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x424(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x380(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x168(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x188(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x180(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x17c(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x174(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x140,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x120(%rsp)
movq   $0x0,0x130(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x110(%rsp)
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xb0(%rsp)
movaps %xmm0,0xa0(%rsp)
movq   $0x0,0xc0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xa0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0x114(%rsp,%rcx,4),%xmm2
movss  0xe4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0xa0(%rsp),%xmm1
movsd  0xa8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm5
addss  %xmm2,%xmm5
mulss  %xmm1,%xmm5
movss  0xe06(%rip),%xmm3
addss  %xmm3,%xmm5
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm8
shufps $0x55,%xmm1,%xmm8
mulss  %xmm2,%xmm8
addss  %xmm3,%xmm8
movsd  (%rbx),%xmm2
movsd  0x8(%rbx),%xmm4
mulps  %xmm1,%xmm2
movaps %xmm2,%xmm15
shufps $0x55,%xmm2,%xmm15
movss  0x8(%rdi),%xmm7
movss  0xc(%rdi),%xmm1
addss  0xdc7(%rip),%xmm7
mulss  %xmm0,%xmm7
addss  %xmm3,%xmm7
addss  0xdbb(%rip),%xmm1
movaps %xmm0,%xmm6
shufps $0x55,%xmm0,%xmm6
mulss  %xmm1,%xmm6
addss  %xmm3,%xmm6
mulps  %xmm0,%xmm4
movaps %xmm4,%xmm3
shufps $0x55,%xmm4,%xmm3
movaps %xmm5,%xmm14
mulss  %xmm5,%xmm14
movaps %xmm5,%xmm1
mulss  %xmm14,%xmm1
movaps %xmm5,%xmm11
mulss  %xmm1,%xmm11
movaps %xmm7,%xmm9
mulss  %xmm7,%xmm9
movaps %xmm7,%xmm13
mulss  %xmm9,%xmm13
movaps %xmm6,%xmm12
mulss  %xmm6,%xmm12
xorps  %xmm0,%xmm0
movaps %xmm2,%xmm10
addss  %xmm0,%xmm2
movaps %xmm15,0x70(%rsp)
addss  %xmm15,%xmm2
movaps %xmm4,0x50(%rsp)
addss  %xmm4,%xmm2
movaps %xmm3,0x80(%rsp)
addss  %xmm3,%xmm2
ucomiss %xmm0,%xmm2
movaps %xmm6,%xmm2
mulss  %xmm12,%xmm2
movaps %xmm2,0x90(%rsp)
movss  0xd2b(%rip),%xmm3
mulss  %xmm14,%xmm3
movss  0xd22(%rip),%xmm2
mulss  %xmm5,%xmm2
movaps %xmm2,%xmm4
mulss  %xmm8,%xmm4
movss  0xd11(%rip),%xmm15
mulss  %xmm8,%xmm15
jne    133c <target_y+0x21c>
jnp    16f3 <target_y+0x5d3>
mulss  %xmm10,%xmm10
movaps %xmm10,0xd0(%rsp)
movss  0xcf2(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm8,%xmm0
mulss  %xmm6,%xmm0
movss  %xmm2,0x2c(%rsp)
xorps  %xmm2,%xmm2
addss  %xmm2,%xmm0
movss  0xcc8(%rip),%xmm2
mulss  %xmm8,%xmm2
mulss  %xmm7,%xmm2
mulss  %xmm6,%xmm2
addss  %xmm0,%xmm2
mulss  0xcbb(%rip),%xmm1
mulss  %xmm9,%xmm1
addss  %xmm2,%xmm1
movss  0xcae(%rip),%xmm0
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
movaps %xmm7,%xmm1
mulss  0xc9f(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xc97(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  0x90(%rsp),%xmm0
addss  %xmm1,%xmm0
addss  0xc82(%rip),%xmm0
movss  0xc7e(%rip),%xmm1
mulss  %xmm5,%xmm1
mulss  %xmm8,%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
movss  %xmm5,0x24(%rsp)
movaps %xmm8,0x40(%rsp)
movss  %xmm7,0x4(%rsp)
movaps %xmm6,0x30(%rsp)
movss  %xmm9,0x14(%rsp)
movss  %xmm14,0x10(%rsp)
movss  %xmm11,0x20(%rsp)
movss  %xmm13,0x1c(%rsp)
movaps %xmm12,0x60(%rsp)
movss  %xmm15,0x18(%rsp)
movss  %xmm4,0xc(%rsp)
movss  %xmm3,0x8(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x28(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xbff(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
addss  0xbf5(%rip),%xmm0
movaps 0x30(%rsp),%xmm2
movaps %xmm2,%xmm1
mulss  0xbe9(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x2c(%rsp),%xmm1
mulss  0x4(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb93(%rip),%xmm0
mulss  0x14(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xba9(%rip),%xmm1
mulss  0x10(%rsp),%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
movss  0x28(%rsp),%xmm1
mulss  0xd0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x28(%rsp)
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movss  0xb60(%rip),%xmm0
mulss  0x1c(%rsp),%xmm0
addss  0xba2(%rip),%xmm0
movss  0xc(%rsp),%xmm1
movaps 0x30(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xb3b(%rip),%xmm0
movss  0x4(%rsp),%xmm2
mulss  %xmm2,%xmm0
mulss  0x40(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xb1f(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  0x20(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xae1(%rip),%xmm0
mulss  0x24(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xaf8(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  0xaec(%rip),%xmm0
movss  0xae8(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
addss  0x28(%rsp),%xmm0
movss  %xmm0,0x50(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xaa4(%rip),%xmm0
mulss  0x90(%rsp),%xmm0
addss  0xa97(%rip),%xmm0
movaps 0x40(%rsp),%xmm2
movss  0xa66(%rip),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xa7e(%rip),%xmm0
mulss  0x30(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x8(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm0
mulss  0x4(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x18(%rsp),%xmm1
movss  0x14(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xa3e(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xa32(%rip),%xmm1
mulss  0x60(%rsp),%xmm1
mulss  0x10(%rsp),%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
addss  0x50(%rsp),%xmm0
ucomiss 0xa26(%rip),%xmm0
jb     16a2 <target_y+0x582>
sqrtss %xmm0,%xmm0
jmp    16a7 <target_y+0x587>
call   1040 <sqrt@plt>
movss  0x24(%rsp),%xmm5
movaps 0x40(%rsp),%xmm8
movss  0x4(%rsp),%xmm7
movaps 0x30(%rsp),%xmm6
movss  0x14(%rsp),%xmm9
movss  0x10(%rsp),%xmm14
movss  0x20(%rsp),%xmm11
movss  0x1c(%rsp),%xmm13
movaps 0x60(%rsp),%xmm12
movss  0x18(%rsp),%xmm15
movss  0xc(%rsp),%xmm4
movss  0x8(%rsp),%xmm3
movss  0x969(%rip),%xmm1
mulss  %xmm8,%xmm1
addss  0x99c(%rip),%xmm1
movss  0x97c(%rip),%xmm2
mulss  %xmm6,%xmm2
addss  %xmm1,%xmm2
movaps %xmm6,%xmm1
movaps 0x90(%rsp),%xmm10
mulss  %xmm10,%xmm1
mulss  0x977(%rip),%xmm1
addss  %xmm2,%xmm1
movaps %xmm8,%xmm2
mulss  %xmm8,%xmm2
mulss  0x966(%rip),%xmm2
addss  %xmm1,%xmm2
movss  0x916(%rip),%xmm1
mulss  %xmm8,%xmm1
mulss  %xmm6,%xmm1
addss  %xmm2,%xmm1
mulss  %xmm7,%xmm13
mulss  0x943(%rip),%xmm12
mulss  0x93e(%rip),%xmm13
addss  %xmm1,%xmm12
addss  %xmm12,%xmm13
mulss  %xmm8,%xmm3
mulss  %xmm6,%xmm3
addss  %xmm13,%xmm3
mulss  %xmm7,%xmm4
mulss  %xmm6,%xmm4
addss  %xmm3,%xmm4
movss  0x8ca(%rip),%xmm1
mulss  %xmm14,%xmm1
mulss  %xmm9,%xmm15
mulss  %xmm6,%xmm15
addss  %xmm4,%xmm15
movss  0x8de(%rip),%xmm2
mulss  0x8d9(%rip),%xmm11
mulss  %xmm14,%xmm2
mulss  %xmm9,%xmm11
mulss  0x8de(%rip),%xmm14
addss  %xmm15,%xmm11
addss  %xmm11,%xmm14
movss  0x864(%rip),%xmm3
mulss  %xmm5,%xmm3
mulss  %xmm7,%xmm3
addss  %xmm14,%xmm3
movss  0x893(%rip),%xmm4
mulss  %xmm9,%xmm4
mulss  0x8ad(%rip),%xmm9
mulss  0x869(%rip),%xmm7
addss  %xmm3,%xmm9
addss  %xmm9,%xmm7
mulss  %xmm6,%xmm4
addss  %xmm7,%xmm4
mulss  %xmm10,%xmm2
addss  %xmm4,%xmm2
mulss  0x81e(%rip),%xmm5
addss  %xmm2,%xmm5
mulss  %xmm8,%xmm1
addss  %xmm5,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x140,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [21 x float] [float 0xBF981608A0000000, float 0xC04376D360000000, float 0x4050287800000000, float 0x3F2F565D20000000, float 0x3FCA0E3520000000, float 0xBFE6EC60A0000000, float 0x3FE4345DE0000000, float 0x3F3AE267E0000000, float 0xBF560C6EC0000000, float 0x3F65C034C0000000, float 0xBF4F476120000000, float 0xBF44F3F060000000, float 0xBFD137BF40000000, float 0x3FE90A4980000000, float 0xBFE16EF680000000, float 0xBF7B069540000000, float 0xBF80443400000000, float 0x3F693B8E20000000, float 0x3F746B23A0000000, float 0x3F6210A640000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
%38 = alloca float
%39 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x400D3EF4A0000000, float* %8
%40 = bitcast [10 x float]* %9 to i8*
%41 = bitcast i8* %40 to [10 x float]*
%42 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 0
store float -1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 1
store float -1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 2
store float -1.800000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 3
store float 0xC032045A20000000, float* %45
%46 = bitcast [10 x float]* %10 to i8*
%47 = bitcast i8* %46 to [10 x float]*
%48 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 0
store float 1.500000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 1
store float 1.500000e+01, float* %49
%50 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 2
store float 1.800000e+01, float* %50
%51 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 3
store float 0x4031FC2900000000, float* %51
%52 = bitcast [10 x float]* %11 to i8*
%53 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%54 = load i32, i32* %13
%55 = icmp eq i32 %54, 0
br i1 %55, label %56, label %92
56: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %57
57: ; preds = %88, %56
%58 = load i32, i32* %14
%59 = load i32, i32* %6
%60 = icmp slt i32 %58, %59
br i1 %60, label %61, label %91
61: ; preds = %57
%62 = load i32, i32* %14
%63 = sext i32 %62 to i64
%64 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %63
%65 = load float, float* %64
%66 = load i32, i32* %14
%67 = sext i32 %66 to i64
%68 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %67
%69 = load float, float* %68
%70 = fcmp oeq float %65, %69
br i1 %70, label %71, label %72
71: ; preds = %61
br label %88
72: ; preds = %61
%73 = load i32, i32* %14
%74 = sext i32 %73 to i64
%75 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %74
%76 = load float, float* %75
%77 = load i32, i32* %14
%78 = sext i32 %77 to i64
%79 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %78
%80 = load float, float* %79
%81 = fsub float %76, %80
%82 = fpext float %81 to double
%83 = fdiv double 2.000000e+00, %82
%84 = fptrunc double %83 to float
%85 = load i32, i32* %14
%86 = sext i32 %85 to i64
%87 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %86
store float %84, float* %87
br label %88
88: ; preds = %72, %71
%89 = load i32, i32* %14
%90 = add nsw i32 %89, 1
store i32 %90, i32* %14
br label %57
91: ; preds = %57
br label %92
92: ; preds = %91, %3
%93 = load float*, float** %4
%94 = getelementptr inbounds float, float* %93, i64 0
%95 = load float, float* %94
%96 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%97 = load float, float* %96
%98 = fsub float %95, %97
%99 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%100 = load float, float* %99
%101 = fmul float %98, %100
%102 = fpext float %101 to double
%103 = fadd double 1.000000e+00, %102
%104 = fptrunc double %103 to float
store float %104, float* %15
%105 = load float*, float** %5
%106 = getelementptr inbounds float, float* %105, i64 0
%107 = load float, float* %106
%108 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%109 = load float, float* %108
%110 = fmul float %107, %109
store float %110, float* %16
%111 = load float*, float** %4
%112 = getelementptr inbounds float, float* %111, i64 1
%113 = load float, float* %112
%114 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%115 = load float, float* %114
%116 = fsub float %113, %115
%117 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%118 = load float, float* %117
%119 = fmul float %116, %118
%120 = fpext float %119 to double
%121 = fadd double 1.000000e+00, %120
%122 = fptrunc double %121 to float
store float %122, float* %17
%123 = load float*, float** %5
%124 = getelementptr inbounds float, float* %123, i64 1
%125 = load float, float* %124
%126 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%127 = load float, float* %126
%128 = fmul float %125, %127
store float %128, float* %18
%129 = load float*, float** %4
%130 = getelementptr inbounds float, float* %129, i64 2
%131 = load float, float* %130
%132 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%133 = load float, float* %132
%134 = fsub float %131, %133
%135 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%136 = load float, float* %135
%137 = fmul float %134, %136
%138 = fpext float %137 to double
%139 = fadd double 1.000000e+00, %138
%140 = fptrunc double %139 to float
store float %140, float* %19
%141 = load float*, float** %5
%142 = getelementptr inbounds float, float* %141, i64 2
%143 = load float, float* %142
%144 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%145 = load float, float* %144
%146 = fmul float %143, %145
store float %146, float* %20
%147 = load float*, float** %4
%148 = getelementptr inbounds float, float* %147, i64 3
%149 = load float, float* %148
%150 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%151 = load float, float* %150
%152 = fsub float %149, %151
%153 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%154 = load float, float* %153
%155 = fmul float %152, %154
%156 = fpext float %155 to double
%157 = fadd double 1.000000e+00, %156
%158 = fptrunc double %157 to float
store float %158, float* %21
%159 = load float*, float** %5
%160 = getelementptr inbounds float, float* %159, i64 3
%161 = load float, float* %160
%162 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%163 = load float, float* %162
%164 = fmul float %161, %163
store float %164, float* %22
%165 = load float, float* %15
store float %165, float* %23
%166 = load float, float* %23
%167 = load float, float* %15
%168 = fmul float %166, %167
store float %168, float* %24
%169 = load float, float* %24
%170 = load float, float* %15
%171 = fmul float %169, %170
store float %171, float* %25
%172 = load float, float* %25
%173 = load float, float* %15
%174 = fmul float %172, %173
store float %174, float* %26
%175 = load float, float* %17
store float %175, float* %27
%176 = load float, float* %27
%177 = load float, float* %17
%178 = fmul float %176, %177
store float %178, float* %28
%179 = load float, float* %19
store float %179, float* %29
%180 = load float, float* %29
%181 = load float, float* %19
%182 = fmul float %180, %181
store float %182, float* %30
%183 = load float, float* %30
%184 = load float, float* %19
%185 = fmul float %183, %184
store float %185, float* %31
%186 = load float, float* %31
%187 = load float, float* %19
%188 = fmul float %186, %187
store float %188, float* %32
%189 = load float, float* %21
store float %189, float* %33
%190 = load float, float* %33
%191 = load float, float* %21
%192 = fmul float %190, %191
store float %192, float* %34
%193 = load float, float* %34
%194 = load float, float* %21
%195 = fmul float %193, %194
store float %195, float* %35
%196 = load float, float* %35
%197 = load float, float* %21
%198 = fmul float %196, %197
store float %198, float* %36
%199 = load float, float* %8
%200 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%201 = load float, float* %200
%202 = fadd float %199, %201
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%204 = load float, float* %203
%205 = load float, float* %27
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%208 = load float, float* %207
%209 = load float, float* %33
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
%211 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%212 = load float, float* %211
%213 = load float, float* %36
%214 = call float @llvm.fmuladd.f32(float %212, float %213, float %210)
%215 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%216 = load float, float* %215
%217 = load float, float* %28
%218 = call float @llvm.fmuladd.f32(float %216, float %217, float %214)
%219 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%220 = load float, float* %219
%221 = load float, float* %27
%222 = fmul float %220, %221
%223 = load float, float* %33
%224 = call float @llvm.fmuladd.f32(float %222, float %223, float %218)
%225 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%226 = load float, float* %225
%227 = load float, float* %34
%228 = call float @llvm.fmuladd.f32(float %226, float %227, float %224)
%229 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%230 = load float, float* %229
%231 = load float, float* %32
%232 = call float @llvm.fmuladd.f32(float %230, float %231, float %228)
store float %232, float* %37
%233 = load float, float* %37
%234 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%235 = load float, float* %234
%236 = load float, float* %24
%237 = fmul float %235, %236
%238 = load float, float* %27
%239 = fmul float %237, %238
%240 = load float, float* %33
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %233)
%242 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%243 = load float, float* %242
%244 = load float, float* %23
%245 = fmul float %243, %244
%246 = load float, float* %27
%247 = fmul float %245, %246
%248 = load float, float* %29
%249 = fmul float %247, %248
%250 = load float, float* %33
%251 = call float @llvm.fmuladd.f32(float %249, float %250, float %241)
%252 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%253 = load float, float* %252
%254 = load float, float* %27
%255 = fmul float %253, %254
%256 = load float, float* %30
%257 = fmul float %255, %256
%258 = load float, float* %33
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %251)
%260 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%261 = load float, float* %260
%262 = load float, float* %26
%263 = fmul float %261, %262
%264 = load float, float* %30
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %259)
%266 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%267 = load float, float* %266
%268 = load float, float* %24
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %265)
%270 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%271 = load float, float* %270
%272 = load float, float* %23
%273 = fmul float %271, %272
%274 = load float, float* %29
%275 = call float @llvm.fmuladd.f32(float %273, float %274, float %269)
%276 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%277 = load float, float* %276
%278 = load float, float* %30
%279 = call float @llvm.fmuladd.f32(float %277, float %278, float %275)
%280 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%281 = load float, float* %280
%282 = load float, float* %29
%283 = call float @llvm.fmuladd.f32(float %281, float %282, float %279)
%284 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%285 = load float, float* %284
%286 = load float, float* %30
%287 = fmul float %285, %286
%288 = load float, float* %33
%289 = call float @llvm.fmuladd.f32(float %287, float %288, float %283)
store float %289, float* %37
%290 = load float, float* %37
%291 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%292 = load float, float* %291
%293 = load float, float* %24
%294 = fmul float %292, %293
%295 = load float, float* %35
%296 = call float @llvm.fmuladd.f32(float %294, float %295, float %290)
%297 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%298 = load float, float* %297
%299 = load float, float* %23
%300 = call float @llvm.fmuladd.f32(float %298, float %299, float %296)
%301 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%302 = load float, float* %301
%303 = load float, float* %24
%304 = fmul float %302, %303
%305 = load float, float* %27
%306 = call float @llvm.fmuladd.f32(float %304, float %305, float %300)
store float %306, float* %37
%307 = load float, float* %16
%308 = fadd float 0.000000e+00, %307
%309 = load float, float* %18
%310 = fadd float %308, %309
%311 = load float, float* %20
%312 = fadd float %310, %311
%313 = load float, float* %22
%314 = fadd float %312, %313
store float %314, float* %38
%315 = load float, float* %38
%316 = fcmp oeq float %315, 0.000000e+00
br i1 %316, label %317, label %318
317: ; preds = %92
br label %526
318: ; preds = %92
%319 = load float, float* %16
%320 = load float, float* %16
%321 = fmul float %319, %320
%322 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%323 = load float, float* %322
%324 = fmul float 2.000000e+00, %323
%325 = load float, float* %23
%326 = fmul float %324, %325
%327 = load float, float* %27
%328 = fmul float %326, %327
%329 = load float, float* %33
%330 = call float @llvm.fmuladd.f32(float %328, float %329, float 0.000000e+00)
%331 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%332 = load float, float* %331
%333 = load float, float* %27
%334 = fmul float %332, %333
%335 = load float, float* %29
%336 = fmul float %334, %335
%337 = load float, float* %33
%338 = call float @llvm.fmuladd.f32(float %336, float %337, float %330)
%339 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%340 = load float, float* %339
%341 = fmul float 4.000000e+00, %340
%342 = load float, float* %25
%343 = fmul float %341, %342
%344 = load float, float* %30
%345 = call float @llvm.fmuladd.f32(float %343, float %344, float %338)
%346 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%347 = load float, float* %346
%348 = fmul float 2.000000e+00, %347
%349 = load float, float* %23
%350 = call float @llvm.fmuladd.f32(float %348, float %349, float %345)
%351 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%352 = load float, float* %351
%353 = load float, float* %29
%354 = call float @llvm.fmuladd.f32(float %352, float %353, float %350)
%355 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%356 = load float, float* %355
%357 = fmul float 2.000000e+00, %356
%358 = load float, float* %23
%359 = fmul float %357, %358
%360 = load float, float* %35
%361 = call float @llvm.fmuladd.f32(float %359, float %360, float %354)
%362 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%363 = load float, float* %362
%364 = fadd float %361, %363
%365 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%366 = load float, float* %365
%367 = fmul float 2.000000e+00, %366
%368 = load float, float* %23
%369 = fmul float %367, %368
%370 = load float, float* %27
%371 = call float @llvm.fmuladd.f32(float %369, float %370, float %364)
%372 = fptosi float %371 to i32
%373 = call float @pow(i32 %372, i32 2)
%374 = load float, float* %18
%375 = load float, float* %18
%376 = fmul float %374, %375
%377 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%378 = load float, float* %377
%379 = fadd float 0.000000e+00, %378
%380 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%381 = load float, float* %380
%382 = fmul float 2.000000e+00, %381
%383 = load float, float* %27
%384 = call float @llvm.fmuladd.f32(float %382, float %383, float %379)
%385 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%386 = load float, float* %385
%387 = load float, float* %33
%388 = call float @llvm.fmuladd.f32(float %386, float %387, float %384)
%389 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%390 = load float, float* %389
%391 = load float, float* %24
%392 = fmul float %390, %391
%393 = load float, float* %33
%394 = call float @llvm.fmuladd.f32(float %392, float %393, float %388)
%395 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%396 = load float, float* %395
%397 = load float, float* %23
%398 = fmul float %396, %397
%399 = load float, float* %29
%400 = fmul float %398, %399
%401 = load float, float* %33
%402 = call float @llvm.fmuladd.f32(float %400, float %401, float %394)
%403 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%404 = load float, float* %403
%405 = load float, float* %30
%406 = fmul float %404, %405
%407 = load float, float* %33
%408 = call float @llvm.fmuladd.f32(float %406, float %407, float %402)
%409 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%410 = load float, float* %409
%411 = load float, float* %24
%412 = call float @llvm.fmuladd.f32(float %410, float %411, float %408)
%413 = fptosi float %412 to i32
%414 = call float @pow(i32 %413, i32 2)
%415 = fmul float %376, %414
%416 = call float @llvm.fmuladd.f32(float %321, float %373, float %415)
%417 = load float, float* %20
%418 = load float, float* %20
%419 = fmul float %417, %418
%420 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%421 = load float, float* %420
%422 = fmul float 4.000000e+00, %421
%423 = load float, float* %31
%424 = call float @llvm.fmuladd.f32(float %422, float %423, float 0.000000e+00)
%425 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%426 = load float, float* %425
%427 = load float, float* %23
%428 = fmul float %426, %427
%429 = load float, float* %27
%430 = fmul float %428, %429
%431 = load float, float* %33
%432 = call float @llvm.fmuladd.f32(float %430, float %431, float %424)
%433 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%434 = load float, float* %433
%435 = fmul float 2.000000e+00, %434
%436 = load float, float* %29
%437 = fmul float %435, %436
%438 = load float, float* %27
%439 = fmul float %437, %438
%440 = load float, float* %33
%441 = call float @llvm.fmuladd.f32(float %439, float %440, float %432)
%442 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%443 = load float, float* %442
%444 = fmul float 2.000000e+00, %443
%445 = load float, float* %29
%446 = fmul float %444, %445
%447 = load float, float* %26
%448 = call float @llvm.fmuladd.f32(float %446, float %447, float %441)
%449 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%450 = load float, float* %449
%451 = load float, float* %23
%452 = call float @llvm.fmuladd.f32(float %450, float %451, float %448)
%453 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%454 = load float, float* %453
%455 = fmul float 2.000000e+00, %454
%456 = load float, float* %29
%457 = call float @llvm.fmuladd.f32(float %455, float %456, float %452)
%458 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%459 = load float, float* %458
%460 = fadd float %457, %459
%461 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%462 = load float, float* %461
%463 = fmul float 2.000000e+00, %462
%464 = load float, float* %29
%465 = fmul float %463, %464
%466 = load float, float* %33
%467 = call float @llvm.fmuladd.f32(float %465, float %466, float %460)
%468 = fptosi float %467 to i32
%469 = call float @pow(i32 %468, i32 2)
%470 = call float @llvm.fmuladd.f32(float %419, float %469, float %416)
%471 = load float, float* %22
%472 = load float, float* %22
%473 = fmul float %471, %472
%474 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%475 = load float, float* %474
%476 = fadd float 0.000000e+00, %475
%477 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%478 = load float, float* %477
%479 = fmul float 4.000000e+00, %478
%480 = load float, float* %35
%481 = call float @llvm.fmuladd.f32(float %479, float %480, float %476)
%482 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%483 = load float, float* %482
%484 = load float, float* %27
%485 = call float @llvm.fmuladd.f32(float %483, float %484, float %481)
%486 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%487 = load float, float* %486
%488 = fmul float 2.000000e+00, %487
%489 = load float, float* %33
%490 = call float @llvm.fmuladd.f32(float %488, float %489, float %485)
%491 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%492 = load float, float* %491
%493 = load float, float* %24
%494 = fmul float %492, %493
%495 = load float, float* %27
%496 = call float @llvm.fmuladd.f32(float %494, float %495, float %490)
%497 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%498 = load float, float* %497
%499 = load float, float* %23
%500 = fmul float %498, %499
%501 = load float, float* %27
%502 = fmul float %500, %501
%503 = load float, float* %29
%504 = call float @llvm.fmuladd.f32(float %502, float %503, float %496)
%505 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%506 = load float, float* %505
%507 = load float, float* %27
%508 = fmul float %506, %507
%509 = load float, float* %30
%510 = call float @llvm.fmuladd.f32(float %508, float %509, float %504)
%511 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%512 = load float, float* %511
%513 = load float, float* %30
%514 = call float @llvm.fmuladd.f32(float %512, float %513, float %510)
%515 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%516 = load float, float* %515
%517 = fmul float 3.000000e+00, %516
%518 = load float, float* %34
%519 = fmul float %517, %518
%520 = load float, float* %24
%521 = call float @llvm.fmuladd.f32(float %519, float %520, float %514)
%522 = fptosi float %521 to i32
%523 = call float @pow(i32 %522, i32 2)
%524 = call float @llvm.fmuladd.f32(float %473, float %523, float %470)
%525 = call float @sqrt(float %524)
br label %526
526: ; preds = %318, %317
%527 = phi float [ 0.000000e+00, %317 ], [ %525, %318 ]
store float %527, float* %39
%528 = load float, float* %39
%529 = load float*, float** %5
%530 = getelementptr inbounds float, float* %529, i64 0
store float %528, float* %530
%531 = load float, float* %37
ret float %531
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032045A20000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FC2900000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FC2900000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %49, %76
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %71, %71
%81 = fmul float %71, %80
%82 = fmul float %75, 0xBF560C6EC0000000
%83 = fmul float %49, 0x3F65C034C0000000
%84 = fmul float %83, %55
%85 = fmul float %55, 0xBF4F476120000000
%86 = extractelement <2 x float> %58, i64 0
%87 = fadd float %86, 0.000000e+00
%88 = extractelement <2 x float> %58, i64 1
%89 = fadd float %87, %88
%90 = extractelement <2 x float> %74, i64 0
%91 = fadd float %89, %90
%92 = extractelement <2 x float> %74, i64 1
%93 = fadd float %91, %92
%94 = fcmp oeq float %93, 0.000000e+00
br i1 %94, label %159, label %95
95: ; preds = %42
%96 = fmul <2 x float> %58, %58
%97 = extractelement <2 x float> %96, i64 0
%98 = fmul float %49, 0xBF660C6EC0000000
%99 = fmul float %98, %55
%100 = tail call float @llvm.fmuladd.f32(float %99, float %71, float 0.000000e+00)
%101 = fmul float %55, 0x3F65C034C0000000
%102 = fmul float %101, %64
%103 = tail call float @llvm.fmuladd.f32(float %102, float %71, float %100)
%104 = fmul float %76, 0xBF64F3F060000000
%105 = tail call float @llvm.fmuladd.f32(float %104, float %78, float %103)
%106 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFE137BF40000000, float %105)
%107 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FE90A4980000000, float %106)
%108 = fmul float %49, 0x3F793B8E20000000
%109 = tail call float @llvm.fmuladd.f32(float %108, float %81, float %107)
%110 = fadd float %109, 0x3F746B23A0000000
%111 = fmul float %49, 0x3F7210A640000000
%112 = tail call float @llvm.fmuladd.f32(float %111, float %55, float %110)
%113 = fptosi float %112 to i32
%114 = tail call float @pow(i32 %113, i32 2)
%115 = fmul float %88, %88
%116 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FDA0E3520000000, float 0xC04376D360000000)
%117 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFE6EC60A0000000, float %116)
%118 = tail call float @llvm.fmuladd.f32(float %82, float %71, float %117)
%119 = fmul float %83, %64
%120 = tail call float @llvm.fmuladd.f32(float %119, float %71, float %118)
%121 = fmul float %78, 0xBF4F476120000000
%122 = tail call float @llvm.fmuladd.f32(float %121, float %71, float %120)
%123 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F6210A640000000, float %122)
%124 = fptosi float %123 to i32
%125 = tail call float @pow(i32 %124, i32 2)
%126 = fmul float %115, %125
%127 = tail call float @llvm.fmuladd.f32(float %97, float %114, float %126)
%128 = fmul <2 x float> %74, %74
%129 = extractelement <2 x float> %128, i64 0
%130 = tail call float @llvm.fmuladd.f32(float %79, float 0x3F5AE267E0000000, float 0.000000e+00)
%131 = tail call float @llvm.fmuladd.f32(float %84, float %71, float %130)
%132 = fmul float %64, 0xBF5F476120000000
%133 = fmul float %55, %132
%134 = tail call float @llvm.fmuladd.f32(float %133, float %71, float %131)
%135 = fmul float %64, 0xBF54F3F060000000
%136 = tail call float @llvm.fmuladd.f32(float %135, float %77, float %134)
%137 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FE90A4980000000, float %136)
%138 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFF16EF680000000, float %137)
%139 = fadd float %138, 0xBF7B069540000000
%140 = fmul float %64, 0xBF90443400000000
%141 = tail call float @llvm.fmuladd.f32(float %140, float %71, float %139)
%142 = fptosi float %141 to i32
%143 = tail call float @pow(i32 %142, i32 2)
%144 = tail call float @llvm.fmuladd.f32(float %129, float %143, float %127)
%145 = fmul float %92, %92
%146 = tail call float @llvm.fmuladd.f32(float %81, float 0x3F4F565D20000000, float 0x4050287800000000)
%147 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFE6EC60A0000000, float %146)
%148 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FF4345DE0000000, float %147)
%149 = tail call float @llvm.fmuladd.f32(float %82, float %55, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %84, float %64, float %149)
%151 = tail call float @llvm.fmuladd.f32(float %85, float %78, float %150)
%152 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF80443400000000, float %151)
%153 = fmul float %80, 0x3F82ECAAA0000000
%154 = tail call float @llvm.fmuladd.f32(float %153, float %75, float %152)
%155 = fptosi float %154 to i32
%156 = tail call float @pow(i32 %155, i32 2)
%157 = tail call float @llvm.fmuladd.f32(float %145, float %156, float %144)
%158 = tail call float @sqrt(float %157)
br label %159
159: ; preds = %42, %95
%160 = phi float [ %158, %95 ], [ 0.000000e+00, %42 ]
%161 = fmul float %75, 0x3F6210A640000000
%162 = fmul float %75, 0x3F693B8E20000000
%163 = fmul float %78, 0xBF80443400000000
%164 = fmul float %49, 0x3FE90A4980000000
%165 = fmul float %77, 0xBF44F3F060000000
%166 = fmul float %85, %78
%167 = fmul float %84, %64
%168 = fmul float %82, %55
%169 = fmul float %64, %79
%170 = fmul float %55, 0xBFE6EC60A0000000
%171 = fmul float %55, %55
%172 = fmul float %71, %81
%173 = tail call float @llvm.fmuladd.f32(float %55, float 0xC04376D360000000, float 0x400D0EC880000000)
%174 = tail call float @llvm.fmuladd.f32(float %71, float 0x4050287800000000, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %172, float 0x3F2F565D20000000, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %171, float 0x3FCA0E3520000000, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %170, float %71, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %80, float 0x3FE4345DE0000000, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %169, float 0x3F3AE267E0000000, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %168, float %71, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %167, float %71, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %166, float %71, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %165, float %78, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFD137BF40000000, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %164, float %64, float %184)
%186 = tail call float @llvm.fmuladd.f32(float %78, float 0xBFE16EF680000000, float %185)
%187 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF7B069540000000, float %186)
%188 = tail call float @llvm.fmuladd.f32(float %163, float %71, float %187)
%189 = tail call float @llvm.fmuladd.f32(float %162, float %81, float %188)
%190 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F746B23A0000000, float %189)
%191 = tail call float @llvm.fmuladd.f32(float %161, float %55, float %190)
store float %160, float* %1
ret float %191
}