#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */
struct pattern {
  int dummy;
};

/* Variables and functions */
int offset(int, int, int, int);
scalar_t__ play_attack_defend_n(int, int, int, int, int, ...);
int autohelperowl_attackpat296(struct pattern *patt, int transformation,
                               int move, int color, int action) {
  int a, b, c, d, e, f;
  (void)patt;
  (void)color;
  (void)action;
  a = offset(0, -1, move, transformation);
  b = offset(0, 2, move, transformation);
  c = offset(0, 1, move, transformation);
  d = offset(-1, 1, move, transformation);
  e = offset(-1, 0, move, transformation);
  f = offset(-1, 3, move, transformation);
  return play_attack_defend_n(color, 1, 6, move, a, b, c, d, e, e) &&
         !play_attack_defend_n(color, 1, 1, move, f);
}


x86 assembly (clang, -O0):
<autohelperowl_attackpat296>:
push   %rbp
mov    %rsp,%rbp
push   %rbx
sub    $0x58,%rsp
mov    %rdi,-0x10(%rbp)
mov    %esi,-0x14(%rbp)
mov    %edx,-0x18(%rbp)
mov    %ecx,-0x1c(%rbp)
mov    %r8d,-0x20(%rbp)
mov    -0x18(%rbp),%edx
mov    -0x14(%rbp),%ecx
xor    %edi,%edi
mov    $0xffffffff,%esi
call   1040 <offset@plt>
mov    %eax,-0x24(%rbp)
mov    -0x18(%rbp),%edx
mov    -0x14(%rbp),%ecx
xor    %edi,%edi
mov    $0x2,%esi
call   1040 <offset@plt>
mov    %eax,-0x28(%rbp)
mov    -0x18(%rbp),%edx
mov    -0x14(%rbp),%ecx
xor    %edi,%edi
mov    $0x1,%esi
call   1040 <offset@plt>
mov    %eax,-0x2c(%rbp)
mov    -0x18(%rbp),%edx
mov    -0x14(%rbp),%ecx
mov    $0xffffffff,%edi
mov    $0x1,%esi
call   1040 <offset@plt>
mov    %eax,-0x30(%rbp)
mov    -0x18(%rbp),%edx
mov    -0x14(%rbp),%ecx
mov    $0xffffffff,%edi
xor    %esi,%esi
call   1040 <offset@plt>
mov    %eax,-0x34(%rbp)
mov    -0x18(%rbp),%edx
mov    -0x14(%rbp),%ecx
mov    $0xffffffff,%edi
mov    $0x3,%esi
call   1040 <offset@plt>
mov    %eax,-0x38(%rbp)
mov    -0x1c(%rbp),%edi
mov    -0x18(%rbp),%ecx
mov    -0x24(%rbp),%r8d
mov    -0x28(%rbp),%r9d
mov    -0x2c(%rbp),%ebx
mov    -0x30(%rbp),%r11d
mov    -0x34(%rbp),%r10d
mov    -0x34(%rbp),%eax
mov    $0x1,%esi
mov    $0x6,%edx
mov    %ebx,(%rsp)
mov    %r11d,0x8(%rsp)
mov    %r10d,0x10(%rsp)
mov    %eax,0x18(%rsp)
mov    $0x0,%al
call   1030 <play_attack_defend_n@plt>
mov    %rax,%rcx
xor    %eax,%eax
cmp    $0x0,%rcx
mov    %al,-0x39(%rbp)
je     1232 <autohelperowl_attackpat296+0x112>
mov    -0x1c(%rbp),%edi
mov    -0x18(%rbp),%ecx
mov    -0x38(%rbp),%r8d
mov    $0x1,%edx
mov    %edx,%esi
mov    $0x0,%al
call   1030 <play_attack_defend_n@plt>
cmp    $0x0,%rax
setne  %al
xor    $0xff,%al
mov    %al,-0x39(%rbp)
mov    -0x39(%rbp),%al
and    $0x1,%al
movzbl %al,%eax
add    $0x58,%rsp
pop    %rbx
pop    %rbp
ret

x86 assembly (clang, -O2):
<autohelperowl_attackpat296>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
sub    $0x18,%rsp
mov    %ecx,%r14d
mov    %edx,%ebx
mov    %esi,%ebp
xor    %r12d,%r12d
xor    %edi,%edi
mov    $0xffffffff,%esi
mov    %ebp,%ecx
call   1040 <offset@plt>
mov    %eax,0xc(%rsp)
xor    %edi,%edi
mov    $0x2,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1040 <offset@plt>
mov    %eax,0x8(%rsp)
xor    %edi,%edi
mov    $0x1,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1040 <offset@plt>
mov    %rax,0x10(%rsp)
mov    $0xffffffff,%edi
mov    $0x1,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1040 <offset@plt>
mov    %eax,%r15d
mov    $0xffffffff,%edi
xor    %esi,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1040 <offset@plt>
mov    %eax,%r13d
mov    $0xffffffff,%edi
mov    $0x3,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1040 <offset@plt>
mov    %eax,0x4(%rsp)
mov    %r14d,%ebp
mov    %r14d,%edi
mov    $0x1,%esi
mov    $0x6,%edx
mov    %ebx,%ecx
mov    0xc(%rsp),%r8d
mov    0x8(%rsp),%r9d
xor    %eax,%eax
push   %r13
push   %r13
push   %r15
push   0x28(%rsp)
call   1030 <play_attack_defend_n@plt>
add    $0x20,%rsp
test   %rax,%rax
je     120d <autohelperowl_attackpat296+0xed>
mov    %ebp,%edi
mov    $0x1,%esi
mov    $0x1,%edx
mov    %ebx,%ecx
mov    0x4(%rsp),%r8d
xor    %eax,%eax
call   1030 <play_attack_defend_n@plt>
xor    %r12d,%r12d
test   %rax,%rax
sete   %r12b
mov    %r12d,%eax
add    $0x18,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret

LLVM IR (-O0):
%struct.pattern = type { i32 }
define i32 @autohelperowl_attackpat296(%struct.pattern* %0, i32 %1, i32 %2, i32 %3, i32 %4) {
%6 = alloca %struct.pattern*
%7 = alloca i32
%8 = alloca i32
%9 = alloca i32
%10 = alloca i32
%11 = alloca i32
%12 = alloca i32
%13 = alloca i32
%14 = alloca i32
%15 = alloca i32
%16 = alloca i32
store %struct.pattern* %0, %struct.pattern** %6
store i32 %1, i32* %7
store i32 %2, i32* %8
store i32 %3, i32* %9
store i32 %4, i32* %10
%17 = load %struct.pattern*, %struct.pattern** %6
%18 = load i32, i32* %9
%19 = load i32, i32* %10
%20 = load i32, i32* %8
%21 = load i32, i32* %7
%22 = call i32 @offset(i32 0, i32 -1, i32 %20, i32 %21)
store i32 %22, i32* %11
%23 = load i32, i32* %8
%24 = load i32, i32* %7
%25 = call i32 @offset(i32 0, i32 2, i32 %23, i32 %24)
store i32 %25, i32* %12
%26 = load i32, i32* %8
%27 = load i32, i32* %7
%28 = call i32 @offset(i32 0, i32 1, i32 %26, i32 %27)
store i32 %28, i32* %13
%29 = load i32, i32* %8
%30 = load i32, i32* %7
%31 = call i32 @offset(i32 -1, i32 1, i32 %29, i32 %30)
store i32 %31, i32* %14
%32 = load i32, i32* %8
%33 = load i32, i32* %7
%34 = call i32 @offset(i32 -1, i32 0, i32 %32, i32 %33)
store i32 %34, i32* %15
%35 = load i32, i32* %8
%36 = load i32, i32* %7
%37 = call i32 @offset(i32 -1, i32 3, i32 %35, i32 %36)
store i32 %37, i32* %16
%38 = load i32, i32* %9
%39 = load i32, i32* %8
%40 = load i32, i32* %11
%41 = load i32, i32* %12
%42 = load i32, i32* %13
%43 = load i32, i32* %14
%44 = load i32, i32* %15
%45 = load i32, i32* %15
%46 = call i64 (i32, i32, i32, i32, i32, ...) @play_attack_defend_n(i32 %38, i32 1, i32 6, i32 %39, i32 %40, i32 %41, i32 %42, i32 %43, i32 %44, i32 %45)
%47 = icmp ne i64 %46, 0
br i1 %47, label %48, label %55
48: ; preds = %5
%49 = load i32, i32* %9
%50 = load i32, i32* %8
%51 = load i32, i32* %16
%52 = call i64 (i32, i32, i32, i32, i32, ...) @play_attack_defend_n(i32 %49, i32 1, i32 1, i32 %50, i32 %51)
%53 = icmp ne i64 %52, 0
%54 = xor i1 %53, true
br label %55
55: ; preds = %48, %5
%56 = phi i1 [ false, %5 ], [ %54, %48 ]
%57 = zext i1 %56 to i32
ret i32 %57
}

LLVM IR (-O2):
%struct.pattern = type { i32 }
define i32 @autohelperowl_attackpat296(%struct.pattern* nocapture readnone %0, i32 %1, i32 %2, i32 %3, i32 %4) {
%6 = tail call i32 @offset(i32 0, i32 -1, i32 %2, i32 %1)
%7 = tail call i32 @offset(i32 0, i32 2, i32 %2, i32 %1)
%8 = tail call i32 @offset(i32 0, i32 1, i32 %2, i32 %1)
%9 = tail call i32 @offset(i32 -1, i32 1, i32 %2, i32 %1)
%10 = tail call i32 @offset(i32 -1, i32 0, i32 %2, i32 %1)
%11 = tail call i32 @offset(i32 -1, i32 3, i32 %2, i32 %1)
%12 = tail call i64 (i32, i32, i32, i32, i32, ...) @play_attack_defend_n(i32 %3, i32 1, i32 6, i32 %2, i32 %6, i32 %7, i32 %8, i32 %9, i32 %10, i32 %10)
%13 = icmp eq i64 %12, 0
br i1 %13, label %18, label %14
14: ; preds = %5
%15 = tail call i64 (i32, i32, i32, i32, i32, ...) @play_attack_defend_n(i32 %3, i32 1, i32 1, i32 %2, i32 %11)
%16 = icmp eq i64 %15, 0
%17 = zext i1 %16 to i32
br label %18
18: ; preds = %14, %5
%19 = phi i32 [ 0, %5 ], [ %17, %14 ]
ret i32 %19
}