const char *BG_ClassnameForNumber(int classNum) {
  switch (classNum) {
  case 0:
    return "Soldier";
  case 1:
    return "Medic";
  case 2:
    return "Engineer";
  case 3:
    return "Field Ops";
  case 4:
    return "Covert Ops";
  default:
    return "^1ERROR";
  }
}


x86 assembly (clang, -O0):
<BG_ClassnameForNumber>:
push   %rbp
mov    %rsp,%rbp
mov    %edi,-0xc(%rbp)
mov    -0xc(%rbp),%eax
mov    %rax,-0x18(%rbp)
sub    $0x4,%rax
ja     117c <BG_ClassnameForNumber+0x7c>
mov    -0x18(%rbp),%rax
lea    0xedd(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0xee1(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1187 <BG_ClassnameForNumber+0x87>
lea    0xed9(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1187 <BG_ClassnameForNumber+0x87>
lea    0xecf(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1187 <BG_ClassnameForNumber+0x87>
lea    0xec8(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1187 <BG_ClassnameForNumber+0x87>
lea    0xec2(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1187 <BG_ClassnameForNumber+0x87>
lea    0xebd(%rip),%rax
mov    %rax,-0x8(%rbp)
mov    -0x8(%rbp),%rax
pop    %rbp
ret

x86 assembly (clang, -O2):
<BG_ClassnameForNumber>:
cmp    $0x4,%edi
ja     1117 <BG_ClassnameForNumber+0x17>
movslq %edi,%rax
lea    0xf25(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
ret
lea    0xf0e(%rip),%rax
ret

LLVM IR (-O0):
@.str = [8 x i8] c"Soldier\00"
@.str.1 = [6 x i8] c"Medic\00"
@.str.2 = [9 x i8] c"Engineer\00"
@.str.3 = [10 x i8] c"Field Ops\00"
@.str.4 = [11 x i8] c"Covert Ops\00"
@.str.5 = [8 x i8] c"^1ERROR\00"
define i8* @BG_ClassnameForNumber(i32 %0) {
%2 = alloca i8*
%3 = alloca i32
store i32 %0, i32* %3
%4 = load i32, i32* %3
switch i32 %4, label %10 [
i32 0, label %5
i32 1, label %6
i32 2, label %7
i32 3, label %8
i32 4, label %9
]
5: ; preds = %1
store i8* getelementptr inbounds ([8 x i8], [8 x i8]* @.str, i64 0, i64 0), i8** %2
br label %11
6: ; preds = %1
store i8* getelementptr inbounds ([6 x i8], [6 x i8]* @.str.1, i64 0, i64 0), i8** %2
br label %11
7: ; preds = %1
store i8* getelementptr inbounds ([9 x i8], [9 x i8]* @.str.2, i64 0, i64 0), i8** %2
br label %11
8: ; preds = %1
store i8* getelementptr inbounds ([10 x i8], [10 x i8]* @.str.3, i64 0, i64 0), i8** %2
br label %11
9: ; preds = %1
store i8* getelementptr inbounds ([11 x i8], [11 x i8]* @.str.4, i64 0, i64 0), i8** %2
br label %11
10: ; preds = %1
store i8* getelementptr inbounds ([8 x i8], [8 x i8]* @.str.5, i64 0, i64 0), i8** %2
br label %11
11: ; preds = %10, %9, %8, %7, %6, %5
%12 = load i8*, i8** %2
ret i8* %12
}

LLVM IR (-O2):
@.str = [8 x i8] c"Soldier\00"
@.str.1 = [6 x i8] c"Medic\00"
@.str.2 = [9 x i8] c"Engineer\00"
@.str.3 = [10 x i8] c"Field Ops\00"
@.str.4 = [11 x i8] c"Covert Ops\00"
@.str.5 = [8 x i8] c"^1ERROR\00"
@reltable.BG_ClassnameForNumber = [5 x i32] [i32 trunc (i64 sub (i64 ptrtoint ([8 x i8]* @.str to i64), i64 ptrtoint ([5 x i32]* @reltable.BG_ClassnameForNumber to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([6 x i8]* @.str.1 to i64), i64 ptrtoint ([5 x i32]* @reltable.BG_ClassnameForNumber to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([9 x i8]* @.str.2 to i64), i64 ptrtoint ([5 x i32]* @reltable.BG_ClassnameForNumber to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([10 x i8]* @.str.3 to i64), i64 ptrtoint ([5 x i32]* @reltable.BG_ClassnameForNumber to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([11 x i8]* @.str.4 to i64), i64 ptrtoint ([5 x i32]* @reltable.BG_ClassnameForNumber to i64)) to i32)]
define i8* @BG_ClassnameForNumber(i32 %0) {
%2 = icmp ult i32 %0, 5
br i1 %2, label %3, label %7
3: ; preds = %1
%4 = sext i32 %0 to i64
%5 = shl i64 %4, 2
%6 = call i8* @llvm.load.relative.i64(i8* bitcast ([5 x i32]* @reltable.BG_ClassnameForNumber to i8*), i64 %5)
br label %7
7: ; preds = %1, %3
%8 = phi i8* [ %6, %3 ], [ getelementptr inbounds ([8 x i8], [8 x i8]* @.str.5, i64 0, i64 0), %1 ]
ret i8* %8
}