#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.6618826E-01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18013E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17989E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.44787688E-04,  -0.55325154E-01, 0.66028506E-01,
                     0.80581438E-02,  -0.64663501E-02, -0.32500476E-02,
                     0.79970225E-03,  0.21655613E-03,  -0.34510702E-03,
                     -0.24899777E-02, 0.31303943E-02,  -0.98299133E-04,
                     0.14350406E-03,  0.20776107E-03,  -0.29903094E-03,
                     -0.48385351E-04, 0.28088430E-03,  -0.30943088E-03,
                     -0.10358103E-03, 0.14500401E-03,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                         coeff[3] * x11 * x31 + coeff[4] * x32 +
                         coeff[5] * x21 * x41 + coeff[6] * x22 + coeff[7] * x11;
  v_target_theta = v_target_theta + coeff[8] * x31 + coeff[9] * x12 +
                   coeff[10] * x42 + coeff[11] * x11 * x21 * x31 +
                   coeff[12] * x21 * x32 + coeff[13] * x21 * x32 * x41 +
                   coeff[14] * x32 * x42 + coeff[15] * x12 * x41 +
                   coeff[16] * x11 * x31 * x41;
  v_target_theta = v_target_theta + coeff[17] * x32 * x41 +
                   coeff[18] * x12 * x22 + coeff[19] * x12 * x21 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[3] * x31 + coeff[7] + 2 * coeff[9] * x11 +
                             coeff[11] * x21 * x31 + 2 * coeff[15] * x11 * x41 +
                             coeff[16] * x31 * x41 + 2 * coeff[18] * x11 * x22 +
                             2 * coeff[19] * x11 * x21 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + coeff[5] * x41 + 2 * coeff[6] * x21 +
                             coeff[11] * x11 * x31 + coeff[12] * x32 +
                             coeff[13] * x32 * x41 + 2 * coeff[18] * x21 * x12 +
                             coeff[19] * x12 * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] * x11 + 2 * coeff[4] * x31 + coeff[8] +
                             coeff[11] * x11 * x21 + 2 * coeff[12] * x31 * x21 +
                             2 * coeff[13] * x31 * x21 * x41 +
                             2 * coeff[14] * x31 * x42 + coeff[16] * x11 * x41 +
                             2 * coeff[17] * x31 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[5] * x21 + 2 * coeff[10] * x41 +
                             coeff[13] * x21 * x32 + 2 * coeff[14] * x41 * x32 +
                             coeff[15] * x12 + coeff[16] * x11 * x31 +
                             coeff[17] * x32 + coeff[19] * x12 * x21,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe1d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd81(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd27(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xcdd(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc92(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc47(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    176c <target_theta+0x62c>
jp     176c <target_theta+0x62c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
jmp    1c82 <target_theta+0xb42>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
addss  -0xf4(%rbp),%xmm0
ff
movss  0x86d(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x82d(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7e5(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7bd(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x740(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6c8(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movss  -0x180(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x104(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x614(%rip),%xmm0
mulss  -0x100(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xf0(%rbp),%xmm0
ff
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5cc(%rip),%xmm0
mulss  -0xe0(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5a4(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x574(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x52c(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x49c(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x45c(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x15c(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x140,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x120(%rsp)
movq   $0x0,0x130(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x110(%rsp)
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xc0(%rsp)
movaps %xmm0,0xb0(%rsp)
movq   $0x0,0xd0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xb0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x114(%rsp,%rcx,4),%xmm2
movss  0xe4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0xb0(%rsp),%xmm1
movsd  0xb8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm5
addss  %xmm2,%xmm5
mulss  %xmm1,%xmm5
movss  0xe05(%rip),%xmm8
addss  0x4(%rdi),%xmm2
addss  %xmm8,%xmm5
movaps %xmm1,%xmm4
shufps $0x55,%xmm1,%xmm4
mulss  %xmm2,%xmm4
addss  %xmm8,%xmm4
movsd  (%rbx),%xmm3
movsd  0x8(%rbx),%xmm2
mulps  %xmm1,%xmm3
movaps %xmm3,%xmm10
shufps $0x55,%xmm3,%xmm10
movss  0x8(%rdi),%xmm7
movss  0xc(%rdi),%xmm1
addss  0xdc8(%rip),%xmm7
mulss  %xmm0,%xmm7
addss  %xmm8,%xmm7
addss  0xdbb(%rip),%xmm1
movaps %xmm0,%xmm6
shufps $0x55,%xmm0,%xmm6
mulss  %xmm1,%xmm6
addss  %xmm8,%xmm6
mulps  %xmm0,%xmm2
movaps %xmm2,%xmm8
shufps $0x55,%xmm2,%xmm8
movaps %xmm5,%xmm12
mulss  %xmm5,%xmm12
movaps %xmm4,%xmm0
mulss  %xmm4,%xmm0
movaps %xmm0,0xa0(%rsp)
movaps %xmm7,%xmm11
mulss  %xmm7,%xmm11
movaps %xmm6,%xmm13
mulss  %xmm6,%xmm13
movss  0xd70(%rip),%xmm15
mulss  %xmm5,%xmm15
movss  0xd66(%rip),%xmm9
mulss  %xmm4,%xmm9
xorps  %xmm0,%xmm0
movaps %xmm3,0x80(%rsp)
movaps %xmm3,%xmm1
addss  %xmm0,%xmm1
movaps %xmm10,0x90(%rsp)
addss  %xmm10,%xmm1
movaps %xmm2,0x60(%rsp)
addss  %xmm2,%xmm1
addss  %xmm8,%xmm1
xorps  %xmm2,%xmm2
movss  %xmm2,0x30(%rsp)
ucomiss %xmm0,%xmm1
movss  0xd22(%rip),%xmm14
mulss  %xmm5,%xmm14
movss  0xd18(%rip),%xmm10
mulss  %xmm12,%xmm10
jne    1339 <target_theta+0x219>
jnp    1706 <target_theta+0x5e6>
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movaps %xmm7,%xmm0
mulss  0xcf0(%rip),%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
addss  0xce5(%rip),%xmm0
movss  0xce1(%rip),%xmm1
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movss  0xcb9(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm7,%xmm0
addss  %xmm1,%xmm0
movss  0xcc1(%rip),%xmm1
mulss  %xmm5,%xmm1
mulss  %xmm6,%xmm1
addss  %xmm0,%xmm1
movss  0xc99(%rip),%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm6,%xmm0
addss  %xmm1,%xmm0
movaps %xmm5,%xmm1
mulss  0xc9a(%rip),%xmm1
mulss  0xa0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc89(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm6,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movaps %xmm6,0x50(%rsp)
movss  %xmm5,0x28(%rsp)
movss  %xmm7,0xc(%rsp)
movss  %xmm9,0x24(%rsp)
movss  %xmm10,0x20(%rsp)
movss  %xmm11,0x1c(%rsp)
movss  %xmm12,0x18(%rsp)
movaps %xmm13,0x70(%rsp)
movss  %xmm14,0x14(%rsp)
movaps %xmm4,0x40(%rsp)
movss  %xmm15,0x10(%rsp)
movaps %xmm8,0x30(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x2c(%rsp)
movaps 0x90(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x90(%rsp)
movaps 0x50(%rsp),%xmm4
movaps %xmm4,%xmm0
mulss  0xbfd(%rip),%xmm0
addss  0xbf9(%rip),%xmm0
movss  0xbf5(%rip),%xmm1
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rsp),%xmm0
mulss  0xc(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xbd4(%rip),%xmm1
movss  0x1c(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb8e(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xb96(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  0x18(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x20(%rsp),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x90(%rsp),%xmm0
movss  0x2c(%rsp),%xmm1
mulss  0x80(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x2c(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0xb28(%rip),%xmm0
mulss  0x28(%rsp),%xmm0
addss  0xb86(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xb37(%rip),%xmm0
movss  0xc(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
addss  0xb25(%rip),%xmm0
movss  0x10(%rsp),%xmm1
movaps 0x40(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb0e(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xafe(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
movaps 0x50(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movaps %xmm3,%xmm0
mulss  0xae2(%rip),%xmm0
mulss  0x70(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x14(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xac6(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
addss  0x2c(%rsp),%xmm0
movss  %xmm0,0x60(%rsp)
movaps 0x30(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x30(%rsp)
movss  0xa64(%rip),%xmm0
movaps 0x40(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  0xa7b(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xa74(%rip),%xmm0
movaps 0x50(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x24(%rsp),%xmm1
movss  0x1c(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xa3f(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xa38(%rip),%xmm0
mulss  0x18(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x14(%rsp),%xmm1
mulss  0xc(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xa1a(%rip),%xmm2
mulss  %xmm3,%xmm2
addss  %xmm1,%xmm2
movss  0x20(%rsp),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x30(%rsp),%xmm0
addss  0x60(%rsp),%xmm0
ucomiss 0xa07(%rip),%xmm0
jb     16b5 <target_theta+0x595>
sqrtss %xmm0,%xmm0
jmp    16ba <target_theta+0x59a>
call   1040 <sqrt@plt>
movss  %xmm0,0x30(%rsp)
movaps 0x50(%rsp),%xmm6
movss  0x28(%rsp),%xmm5
movss  0xc(%rsp),%xmm7
movss  0x24(%rsp),%xmm9
movss  0x20(%rsp),%xmm10
movss  0x1c(%rsp),%xmm11
movss  0x18(%rsp),%xmm12
movaps 0x70(%rsp),%xmm13
movss  0x14(%rsp),%xmm14
movaps 0x40(%rsp),%xmm4
movss  0x10(%rsp),%xmm15
mulss  %xmm4,%xmm10
movss  0x959(%rip),%xmm1
mulss  %xmm4,%xmm1
mulss  %xmm4,%xmm15
movss  0x93c(%rip),%xmm2
mulss  %xmm4,%xmm2
mulss  0x934(%rip),%xmm4
addss  0x968(%rip),%xmm4
movss  0x948(%rip),%xmm3
mulss  %xmm6,%xmm3
addss  %xmm4,%xmm3
movss  0x8f8(%rip),%xmm4
mulss  %xmm5,%xmm4
mulss  %xmm7,%xmm4
addss  %xmm3,%xmm4
movss  0x940(%rip),%xmm3
mulss  %xmm11,%xmm3
addss  %xmm4,%xmm3
mulss  %xmm6,%xmm2
addss  %xmm3,%xmm2
movss  0x92b(%rip),%xmm3
movaps 0xa0(%rsp),%xmm8
mulss  %xmm8,%xmm3
addss  %xmm2,%xmm3
movss  0x901(%rip),%xmm2
mulss  %xmm12,%xmm2
mulss  %xmm7,%xmm14
mulss  0x8a3(%rip),%xmm5
addss  %xmm3,%xmm5
movss  0x8db(%rip),%xmm3
mulss  %xmm12,%xmm3
mulss  %xmm7,%xmm15
mulss  0x8ad(%rip),%xmm7
mulss  0x8dc(%rip),%xmm12
addss  %xmm5,%xmm7
addss  %xmm7,%xmm12
movss  0x8bb(%rip),%xmm4
mulss  %xmm11,%xmm4
mulss  %xmm13,%xmm4
mulss  0x8bc(%rip),%xmm13
addss  %xmm12,%xmm13
addss  %xmm15,%xmm13
movss  0x88e(%rip),%xmm5
mulss  %xmm11,%xmm5
mulss  %xmm11,%xmm9
mulss  %xmm11,%xmm1
addss  %xmm13,%xmm1
mulss  %xmm6,%xmm9
addss  %xmm1,%xmm9
addss  %xmm4,%xmm9
mulss  %xmm6,%xmm3
addss  %xmm9,%xmm3
mulss  %xmm6,%xmm14
addss  %xmm3,%xmm14
mulss  %xmm6,%xmm5
addss  %xmm14,%xmm5
mulss  %xmm8,%xmm2
addss  %xmm5,%xmm2
mulss  %xmm6,%xmm10
addss  %xmm2,%xmm10
movss  0x30(%rsp),%xmm0
movss  %xmm0,(%rbx)
movaps %xmm10,%xmm0
add    $0x140,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0x3F077B4D40000000, float 0xBFAC539420000000, float 0x3FB0E73E80000000, float 0x3F8080C9C0000000, float 0xBF7A7C75A0000000, float 0xBF6A9FD800000000, float 0x3F4A346380000000, float 0x3F2C626B00000000, float 0xBF369DEF60000000, float 0xBF6465DCA0000000, float 0x3F69A4E9A0000000, float 0xBF19C4BE40000000, float 0x3F22CF3280000000, float 0x3F2B3B4E00000000, float 0xBF3398E820000000, float 0xBF095E2C00000000, float 0x3F326874E0000000, float 0xBF34476380000000, float 0xBF1B273480000000, float 0x3F23018700000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3FB0F1B6C0000000, float* %8
%34 = bitcast [10 x float]* %9 to i8*
%35 = bitcast i8* %34 to [10 x float]*
%36 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 0
store float -1.500000e+01, float* %36
%37 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 1
store float -1.500000e+01, float* %37
%38 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 2
store float -1.800000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 3
store float 0xC032035400000000, float* %39
%40 = bitcast [10 x float]* %10 to i8*
%41 = bitcast i8* %40 to [10 x float]*
%42 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 0
store float 1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 1
store float 1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 2
store float 1.800000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 3
store float 0x4031FD2F20000000, float* %45
%46 = bitcast [10 x float]* %11 to i8*
%47 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%48 = load i32, i32* %13
%49 = icmp eq i32 %48, 0
br i1 %49, label %50, label %86
50: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %51
51: ; preds = %82, %50
%52 = load i32, i32* %14
%53 = load i32, i32* %6
%54 = icmp slt i32 %52, %53
br i1 %54, label %55, label %85
55: ; preds = %51
%56 = load i32, i32* %14
%57 = sext i32 %56 to i64
%58 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %57
%59 = load float, float* %58
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %61
%63 = load float, float* %62
%64 = fcmp oeq float %59, %63
br i1 %64, label %65, label %66
65: ; preds = %55
br label %82
66: ; preds = %55
%67 = load i32, i32* %14
%68 = sext i32 %67 to i64
%69 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %68
%70 = load float, float* %69
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %72
%74 = load float, float* %73
%75 = fsub float %70, %74
%76 = fpext float %75 to double
%77 = fdiv double 2.000000e+00, %76
%78 = fptrunc double %77 to float
%79 = load i32, i32* %14
%80 = sext i32 %79 to i64
%81 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %80
store float %78, float* %81
br label %82
82: ; preds = %66, %65
%83 = load i32, i32* %14
%84 = add nsw i32 %83, 1
store i32 %84, i32* %14
br label %51
85: ; preds = %51
br label %86
86: ; preds = %85, %3
%87 = load float*, float** %4
%88 = getelementptr inbounds float, float* %87, i64 0
%89 = load float, float* %88
%90 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%91 = load float, float* %90
%92 = fsub float %89, %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%94 = load float, float* %93
%95 = fmul float %92, %94
%96 = fpext float %95 to double
%97 = fadd double 1.000000e+00, %96
%98 = fptrunc double %97 to float
store float %98, float* %15
%99 = load float*, float** %5
%100 = getelementptr inbounds float, float* %99, i64 0
%101 = load float, float* %100
%102 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%103 = load float, float* %102
%104 = fmul float %101, %103
store float %104, float* %16
%105 = load float*, float** %4
%106 = getelementptr inbounds float, float* %105, i64 1
%107 = load float, float* %106
%108 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%109 = load float, float* %108
%110 = fsub float %107, %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%112 = load float, float* %111
%113 = fmul float %110, %112
%114 = fpext float %113 to double
%115 = fadd double 1.000000e+00, %114
%116 = fptrunc double %115 to float
store float %116, float* %17
%117 = load float*, float** %5
%118 = getelementptr inbounds float, float* %117, i64 1
%119 = load float, float* %118
%120 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%121 = load float, float* %120
%122 = fmul float %119, %121
store float %122, float* %18
%123 = load float*, float** %4
%124 = getelementptr inbounds float, float* %123, i64 2
%125 = load float, float* %124
%126 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%127 = load float, float* %126
%128 = fsub float %125, %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%130 = load float, float* %129
%131 = fmul float %128, %130
%132 = fpext float %131 to double
%133 = fadd double 1.000000e+00, %132
%134 = fptrunc double %133 to float
store float %134, float* %19
%135 = load float*, float** %5
%136 = getelementptr inbounds float, float* %135, i64 2
%137 = load float, float* %136
%138 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%139 = load float, float* %138
%140 = fmul float %137, %139
store float %140, float* %20
%141 = load float*, float** %4
%142 = getelementptr inbounds float, float* %141, i64 3
%143 = load float, float* %142
%144 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%145 = load float, float* %144
%146 = fsub float %143, %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%148 = load float, float* %147
%149 = fmul float %146, %148
%150 = fpext float %149 to double
%151 = fadd double 1.000000e+00, %150
%152 = fptrunc double %151 to float
store float %152, float* %21
%153 = load float*, float** %5
%154 = getelementptr inbounds float, float* %153, i64 3
%155 = load float, float* %154
%156 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%157 = load float, float* %156
%158 = fmul float %155, %157
store float %158, float* %22
%159 = load float, float* %15
store float %159, float* %23
%160 = load float, float* %23
%161 = load float, float* %15
%162 = fmul float %160, %161
store float %162, float* %24
%163 = load float, float* %17
store float %163, float* %25
%164 = load float, float* %25
%165 = load float, float* %17
%166 = fmul float %164, %165
store float %166, float* %26
%167 = load float, float* %19
store float %167, float* %27
%168 = load float, float* %27
%169 = load float, float* %19
%170 = fmul float %168, %169
store float %170, float* %28
%171 = load float, float* %21
store float %171, float* %29
%172 = load float, float* %29
%173 = load float, float* %21
%174 = fmul float %172, %173
store float %174, float* %30
%175 = load float, float* %8
%176 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%177 = load float, float* %176
%178 = fadd float %175, %177
%179 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%180 = load float, float* %179
%181 = load float, float* %25
%182 = call float @llvm.fmuladd.f32(float %180, float %181, float %178)
%183 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%184 = load float, float* %183
%185 = load float, float* %29
%186 = call float @llvm.fmuladd.f32(float %184, float %185, float %182)
%187 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%188 = load float, float* %187
%189 = load float, float* %23
%190 = fmul float %188, %189
%191 = load float, float* %27
%192 = call float @llvm.fmuladd.f32(float %190, float %191, float %186)
%193 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%194 = load float, float* %193
%195 = load float, float* %28
%196 = call float @llvm.fmuladd.f32(float %194, float %195, float %192)
%197 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%198 = load float, float* %197
%199 = load float, float* %25
%200 = fmul float %198, %199
%201 = load float, float* %29
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %196)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%204 = load float, float* %203
%205 = load float, float* %26
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%208 = load float, float* %207
%209 = load float, float* %23
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
store float %210, float* %31
%211 = load float, float* %31
%212 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%213 = load float, float* %212
%214 = load float, float* %27
%215 = call float @llvm.fmuladd.f32(float %213, float %214, float %211)
%216 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%217 = load float, float* %216
%218 = load float, float* %24
%219 = call float @llvm.fmuladd.f32(float %217, float %218, float %215)
%220 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%221 = load float, float* %220
%222 = load float, float* %30
%223 = call float @llvm.fmuladd.f32(float %221, float %222, float %219)
%224 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%225 = load float, float* %224
%226 = load float, float* %23
%227 = fmul float %225, %226
%228 = load float, float* %25
%229 = fmul float %227, %228
%230 = load float, float* %27
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %223)
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%233 = load float, float* %232
%234 = load float, float* %25
%235 = fmul float %233, %234
%236 = load float, float* %28
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%239 = load float, float* %238
%240 = load float, float* %25
%241 = fmul float %239, %240
%242 = load float, float* %28
%243 = fmul float %241, %242
%244 = load float, float* %29
%245 = call float @llvm.fmuladd.f32(float %243, float %244, float %237)
%246 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%247 = load float, float* %246
%248 = load float, float* %28
%249 = fmul float %247, %248
%250 = load float, float* %30
%251 = call float @llvm.fmuladd.f32(float %249, float %250, float %245)
%252 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%253 = load float, float* %252
%254 = load float, float* %24
%255 = fmul float %253, %254
%256 = load float, float* %29
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %251)
%258 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%259 = load float, float* %258
%260 = load float, float* %23
%261 = fmul float %259, %260
%262 = load float, float* %27
%263 = fmul float %261, %262
%264 = load float, float* %29
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %257)
store float %265, float* %31
%266 = load float, float* %31
%267 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%268 = load float, float* %267
%269 = load float, float* %28
%270 = fmul float %268, %269
%271 = load float, float* %29
%272 = call float @llvm.fmuladd.f32(float %270, float %271, float %266)
%273 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%274 = load float, float* %273
%275 = load float, float* %24
%276 = fmul float %274, %275
%277 = load float, float* %26
%278 = call float @llvm.fmuladd.f32(float %276, float %277, float %272)
%279 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%280 = load float, float* %279
%281 = load float, float* %24
%282 = fmul float %280, %281
%283 = load float, float* %25
%284 = fmul float %282, %283
%285 = load float, float* %29
%286 = call float @llvm.fmuladd.f32(float %284, float %285, float %278)
store float %286, float* %31
%287 = load float, float* %16
%288 = fadd float 0.000000e+00, %287
%289 = load float, float* %18
%290 = fadd float %288, %289
%291 = load float, float* %20
%292 = fadd float %290, %291
%293 = load float, float* %22
%294 = fadd float %292, %293
store float %294, float* %32
%295 = load float, float* %32
%296 = fcmp oeq float %295, 0.000000e+00
br i1 %296, label %297, label %298
297: ; preds = %86
br label %507
298: ; preds = %86
%299 = load float, float* %16
%300 = load float, float* %16
%301 = fmul float %299, %300
%302 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%303 = load float, float* %302
%304 = load float, float* %27
%305 = call float @llvm.fmuladd.f32(float %303, float %304, float 0.000000e+00)
%306 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%307 = load float, float* %306
%308 = fadd float %305, %307
%309 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%310 = load float, float* %309
%311 = fmul float 2.000000e+00, %310
%312 = load float, float* %23
%313 = call float @llvm.fmuladd.f32(float %311, float %312, float %308)
%314 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%315 = load float, float* %314
%316 = load float, float* %25
%317 = fmul float %315, %316
%318 = load float, float* %27
%319 = call float @llvm.fmuladd.f32(float %317, float %318, float %313)
%320 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%321 = load float, float* %320
%322 = fmul float 2.000000e+00, %321
%323 = load float, float* %23
%324 = fmul float %322, %323
%325 = load float, float* %29
%326 = call float @llvm.fmuladd.f32(float %324, float %325, float %319)
%327 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%328 = load float, float* %327
%329 = load float, float* %27
%330 = fmul float %328, %329
%331 = load float, float* %29
%332 = call float @llvm.fmuladd.f32(float %330, float %331, float %326)
%333 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%334 = load float, float* %333
%335 = fmul float 2.000000e+00, %334
%336 = load float, float* %23
%337 = fmul float %335, %336
%338 = load float, float* %26
%339 = call float @llvm.fmuladd.f32(float %337, float %338, float %332)
%340 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%341 = load float, float* %340
%342 = fmul float 2.000000e+00, %341
%343 = load float, float* %23
%344 = fmul float %342, %343
%345 = load float, float* %25
%346 = fmul float %344, %345
%347 = load float, float* %29
%348 = call float @llvm.fmuladd.f32(float %346, float %347, float %339)
%349 = call float @pow(float %348, i32 2)
%350 = load float, float* %18
%351 = load float, float* %18
%352 = fmul float %350, %351
%353 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%354 = load float, float* %353
%355 = fadd float 0.000000e+00, %354
%356 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%357 = load float, float* %356
%358 = load float, float* %29
%359 = call float @llvm.fmuladd.f32(float %357, float %358, float %355)
%360 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%361 = load float, float* %360
%362 = fmul float 2.000000e+00, %361
%363 = load float, float* %25
%364 = call float @llvm.fmuladd.f32(float %362, float %363, float %359)
%365 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%366 = load float, float* %365
%367 = load float, float* %23
%368 = fmul float %366, %367
%369 = load float, float* %27
%370 = call float @llvm.fmuladd.f32(float %368, float %369, float %364)
%371 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%372 = load float, float* %371
%373 = load float, float* %28
%374 = call float @llvm.fmuladd.f32(float %372, float %373, float %370)
%375 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%376 = load float, float* %375
%377 = load float, float* %28
%378 = fmul float %376, %377
%379 = load float, float* %29
%380 = call float @llvm.fmuladd.f32(float %378, float %379, float %374)
%381 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%382 = load float, float* %381
%383 = fmul float 2.000000e+00, %382
%384 = load float, float* %25
%385 = fmul float %383, %384
%386 = load float, float* %24
%387 = call float @llvm.fmuladd.f32(float %385, float %386, float %380)
%388 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%389 = load float, float* %388
%390 = load float, float* %24
%391 = fmul float %389, %390
%392 = load float, float* %29
%393 = call float @llvm.fmuladd.f32(float %391, float %392, float %387)
%394 = call float @pow(float %393, i32 2)
%395 = fmul float %352, %394
%396 = call float @llvm.fmuladd.f32(float %301, float %349, float %395)
%397 = load float, float* %20
%398 = load float, float* %20
%399 = fmul float %397, %398
%400 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%401 = load float, float* %400
%402 = load float, float* %23
%403 = call float @llvm.fmuladd.f32(float %401, float %402, float 0.000000e+00)
%404 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%405 = load float, float* %404
%406 = fmul float 2.000000e+00, %405
%407 = load float, float* %27
%408 = call float @llvm.fmuladd.f32(float %406, float %407, float %403)
%409 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%410 = load float, float* %409
%411 = fadd float %408, %410
%412 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%413 = load float, float* %412
%414 = load float, float* %23
%415 = fmul float %413, %414
%416 = load float, float* %25
%417 = call float @llvm.fmuladd.f32(float %415, float %416, float %411)
%418 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%419 = load float, float* %418
%420 = fmul float 2.000000e+00, %419
%421 = load float, float* %27
%422 = fmul float %420, %421
%423 = load float, float* %25
%424 = call float @llvm.fmuladd.f32(float %422, float %423, float %417)
%425 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%426 = load float, float* %425
%427 = fmul float 2.000000e+00, %426
%428 = load float, float* %27
%429 = fmul float %427, %428
%430 = load float, float* %25
%431 = fmul float %429, %430
%432 = load float, float* %29
%433 = call float @llvm.fmuladd.f32(float %431, float %432, float %424)
%434 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%435 = load float, float* %434
%436 = fmul float 2.000000e+00, %435
%437 = load float, float* %27
%438 = fmul float %436, %437
%439 = load float, float* %30
%440 = call float @llvm.fmuladd.f32(float %438, float %439, float %433)
%441 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%442 = load float, float* %441
%443 = load float, float* %23
%444 = fmul float %442, %443
%445 = load float, float* %29
%446 = call float @llvm.fmuladd.f32(float %444, float %445, float %440)
%447 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%448 = load float, float* %447
%449 = fmul float 2.000000e+00, %448
%450 = load float, float* %27
%451 = fmul float %449, %450
%452 = load float, float* %29
%453 = call float @llvm.fmuladd.f32(float %451, float %452, float %446)
%454 = call float @pow(float %453, i32 2)
%455 = call float @llvm.fmuladd.f32(float %399, float %454, float %396)
%456 = load float, float* %22
%457 = load float, float* %22
%458 = fmul float %456, %457
%459 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%460 = load float, float* %459
%461 = fadd float 0.000000e+00, %460
%462 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%463 = load float, float* %462
%464 = load float, float* %25
%465 = call float @llvm.fmuladd.f32(float %463, float %464, float %461)
%466 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%467 = load float, float* %466
%468 = fmul float 2.000000e+00, %467
%469 = load float, float* %29
%470 = call float @llvm.fmuladd.f32(float %468, float %469, float %465)
%471 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%472 = load float, float* %471
%473 = load float, float* %25
%474 = fmul float %472, %473
%475 = load float, float* %28
%476 = call float @llvm.fmuladd.f32(float %474, float %475, float %470)
%477 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%478 = load float, float* %477
%479 = fmul float 2.000000e+00, %478
%480 = load float, float* %29
%481 = fmul float %479, %480
%482 = load float, float* %28
%483 = call float @llvm.fmuladd.f32(float %481, float %482, float %476)
%484 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%485 = load float, float* %484
%486 = load float, float* %24
%487 = call float @llvm.fmuladd.f32(float %485, float %486, float %483)
%488 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%489 = load float, float* %488
%490 = load float, float* %23
%491 = fmul float %489, %490
%492 = load float, float* %27
%493 = call float @llvm.fmuladd.f32(float %491, float %492, float %487)
%494 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%495 = load float, float* %494
%496 = load float, float* %28
%497 = call float @llvm.fmuladd.f32(float %495, float %496, float %493)
%498 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%499 = load float, float* %498
%500 = load float, float* %24
%501 = fmul float %499, %500
%502 = load float, float* %25
%503 = call float @llvm.fmuladd.f32(float %501, float %502, float %497)
%504 = call float @pow(float %503, i32 2)
%505 = call float @llvm.fmuladd.f32(float %458, float %504, float %455)
%506 = call float @sqrt(float %505)
br label %507
507: ; preds = %298, %297
%508 = phi float [ 0.000000e+00, %297 ], [ %506, %298 ]
store float %508, float* %33
%509 = load float, float* %33
%510 = load float*, float** %5
%511 = getelementptr inbounds float, float* %510, i64 0
store float %509, float* %511
%512 = load float, float* %31
ret float %512
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032035400000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FD2F20000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FD2F20000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %55, %55
%77 = fmul float %64, %64
%78 = fmul float %71, %71
%79 = fmul float %49, 0xBF19C4BE40000000
%80 = fmul float %55, 0x3F2B3B4E00000000
%81 = fmul float %49, 0x3F326874E0000000
%82 = fmul float %75, 0x3F23018700000000
%83 = extractelement <2 x float> %58, i64 0
%84 = fadd float %83, 0.000000e+00
%85 = extractelement <2 x float> %58, i64 1
%86 = fadd float %84, %85
%87 = extractelement <2 x float> %74, i64 0
%88 = fadd float %86, %87
%89 = extractelement <2 x float> %74, i64 1
%90 = fadd float %88, %89
%91 = fcmp oeq float %90, 0.000000e+00
br i1 %91, label %154, label %92
92: ; preds = %42
%93 = fmul <2 x float> %58, %58
%94 = extractelement <2 x float> %93, i64 0
%95 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F8080C9C0000000, float 0.000000e+00)
%96 = fadd float %95, 0x3F2C626B00000000
%97 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF7465DCA0000000, float %96)
%98 = fmul float %55, 0xBF19C4BE40000000
%99 = tail call float @llvm.fmuladd.f32(float %98, float %64, float %97)
%100 = fmul float %49, 0xBF195E2C00000000
%101 = tail call float @llvm.fmuladd.f32(float %100, float %71, float %99)
%102 = fmul float %64, 0x3F326874E0000000
%103 = tail call float @llvm.fmuladd.f32(float %102, float %71, float %101)
%104 = fmul float %49, 0xBF2B273480000000
%105 = tail call float @llvm.fmuladd.f32(float %104, float %76, float %103)
%106 = fmul float %49, 0x3F33018700000000
%107 = fmul float %106, %55
%108 = tail call float @llvm.fmuladd.f32(float %107, float %71, float %105)
%109 = tail call float @pow(float %108, i32 2)
%110 = fmul float %85, %85
%111 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF6A9FD800000000, float 0xBFAC539420000000)
%112 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F5A346380000000, float %111)
%113 = tail call float @llvm.fmuladd.f32(float %79, float %64, float %112)
%114 = tail call float @llvm.fmuladd.f32(float %77, float 0x3F22CF3280000000, float %113)
%115 = fmul float %77, 0x3F2B3B4E00000000
%116 = tail call float @llvm.fmuladd.f32(float %115, float %71, float %114)
%117 = fmul float %55, 0xBF2B273480000000
%118 = tail call float @llvm.fmuladd.f32(float %117, float %75, float %116)
%119 = tail call float @llvm.fmuladd.f32(float %82, float %71, float %118)
%120 = tail call float @pow(float %119, i32 2)
%121 = fmul float %110, %120
%122 = tail call float @llvm.fmuladd.f32(float %94, float %109, float %121)
%123 = fmul <2 x float> %74, %74
%124 = extractelement <2 x float> %123, i64 0
%125 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F8080C9C0000000, float 0.000000e+00)
%126 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF8A7C75A0000000, float %125)
%127 = fadd float %126, 0xBF369DEF60000000
%128 = tail call float @llvm.fmuladd.f32(float %79, float %55, float %127)
%129 = fmul float %64, 0x3F32CF3280000000
%130 = tail call float @llvm.fmuladd.f32(float %129, float %55, float %128)
%131 = fmul float %64, 0x3F3B3B4E00000000
%132 = fmul float %55, %131
%133 = tail call float @llvm.fmuladd.f32(float %132, float %71, float %130)
%134 = fmul float %64, 0xBF4398E820000000
%135 = tail call float @llvm.fmuladd.f32(float %134, float %78, float %133)
%136 = tail call float @llvm.fmuladd.f32(float %81, float %71, float %135)
%137 = fmul float %64, 0xBF44476380000000
%138 = tail call float @llvm.fmuladd.f32(float %137, float %71, float %136)
%139 = tail call float @pow(float %138, i32 2)
%140 = tail call float @llvm.fmuladd.f32(float %124, float %139, float %122)
%141 = fmul float %89, %89
%142 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF6A9FD800000000, float 0x3FB0E73E80000000)
%143 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F79A4E9A0000000, float %142)
%144 = tail call float @llvm.fmuladd.f32(float %80, float %77, float %143)
%145 = fmul float %71, 0xBF4398E820000000
%146 = tail call float @llvm.fmuladd.f32(float %145, float %77, float %144)
%147 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF095E2C00000000, float %146)
%148 = tail call float @llvm.fmuladd.f32(float %81, float %64, float %147)
%149 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF34476380000000, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %82, float %55, float %149)
%151 = tail call float @pow(float %150, i32 2)
%152 = tail call float @llvm.fmuladd.f32(float %141, float %151, float %140)
%153 = tail call float @sqrt(float %152)
br label %154
154: ; preds = %42, %92
%155 = phi float [ %153, %92 ], [ 0.000000e+00, %42 ]
%156 = fmul float %82, %55
%157 = fmul float %75, 0xBF1B273480000000
%158 = fmul float %77, 0xBF34476380000000
%159 = fmul float %81, %64
%160 = fmul float %75, 0xBF095E2C00000000
%161 = fmul float %77, 0xBF3398E820000000
%162 = fmul float %80, %77
%163 = fmul float %55, 0x3F22CF3280000000
%164 = fmul float %79, %55
%165 = fmul float %55, 0xBF6A9FD800000000
%166 = fmul float %49, 0x3F8080C9C0000000
%167 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFAC539420000000, float 0x3FB0F4A620000000)
%168 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FB0E73E80000000, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %166, float %64, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF7A7C75A0000000, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %165, float %71, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %76, float 0x3F4A346380000000, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F2C626B00000000, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF369DEF60000000, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF6465DCA0000000, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F69A4E9A0000000, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %164, float %64, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %163, float %77, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %162, float %71, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %161, float %78, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %160, float %71, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %159, float %71, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %158, float %71, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %157, float %76, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %156, float %71, float %184)
store float %155, float* %1
ret float %185
}