#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ fprintf(int /*<<< orphan*/, char *);
int /*<<< orphan*/ stderr;
int extended_help() {
  fprintf(stderr, "The 'worldpath' parameter is required and must be the full "
                  "path to your world.\n");
  fprintf(stderr, "The following format parameters are optional and can be "
                  "used multiple times.\n");
  fprintf(stderr, "'scoreboard_format', this will be printed based on "
                  "scoreboard changes.\n");
  fprintf(stderr, "You can use the following parameters in these formats.\n");
  fprintf(stderr, "  %%name       This will get replaced by the username of "
                  "which the objective is.\n");
  fprintf(stderr, "  %%objective  The name of the actual objective.\n");
  fprintf(stderr, "  %%score      The score of this objective.\n");
  fprintf(stderr, "'players_format', this will be printed based on changes to "
                  "the players/*.dat files.\n");
  fprintf(stderr, "  %%username   The username of the player.\n");
  fprintf(stderr, "  %%level      The amount of levels this player has.\n");
  fprintf(stderr, "  %%xp         The amount of xp this player has, this will "
                  "be something like 0.2341.\n");
  fprintf(stderr, "  %%xplevel    Level + xp, so something like 26.2341.\n");
  fprintf(stderr, "  %%health     The amount of 'hearts' the player has, half "
                  "a heart is printed as 1 (20 max).\n");
  fprintf(stderr, "  %%food       The amount of drumsticks the player has, "
                  "just like %%health it is * 2.\n");
  fprintf(stderr, "  %%score      Score of the player, which would be printed "
                  "upon death.\n");
  fprintf(stderr, "  %%absorption Amount of extra health added by the "
                  "absorption effect.\n");
  fprintf(stderr, "  %%PosX       X position of the player.\n");
  fprintf(stderr, "  %%PosY       Y position of the player.\n");
  fprintf(stderr, "  %%PosZ       Z position of the player.\n");
  fprintf(stderr,
          "'level_format', this will be printed based on level.dat changes.\n");
  fprintf(stderr,
          "  %%seed       The seed of the world, won't really change.\n");
  fprintf(stderr,
          "  %%time       The number of ticks since the start of the level.\n");
  fprintf(stderr, "  %%daytime    The time of the day, keeps counting.\n");
  fprintf(stderr, "  %%timeday    The time of the day %% 24000, 0 is sunrise, "
                  "6000 is mid dag, 12000 sunset, 18000 mid night.\n");
  fprintf(stderr, "  %%raining    true if it's raining, false otherwise.\n");
  fprintf(stderr, "  %%thundering true if thundering (%%rain will also be "
                  "true), false otherwise.\n");
  fprintf(stderr, "'stats_useitem_format', Amount of times an item is used.\n");
  fprintf(stderr, "  %%username   The username of the player.\n");
  fprintf(stderr, "  %%id         The id of the item used.\n");
  fprintf(stderr, "  %%value      The amount of times the item is used.\n");
  fprintf(stderr,
          "'stats_mineblock_format', Amount of times a block is mined.\n");
  fprintf(stderr, "  %%username   The username of the player.\n");
  fprintf(stderr, "  %%id         The id of the block mined.\n");
  fprintf(stderr, "  %%value      The amount of times the block is mined.\n");
  fprintf(stderr,
          "'stats_craftitem_format', Amount of times an item is crafted.\n");
  fprintf(stderr, "  %%username   The username of the player.\n");
  fprintf(stderr, "  %%id         The id of the crafted item.\n");
  fprintf(stderr, "  %%value      The amount of times the item is crafted.\n");
  fprintf(stderr,
          "'stats_breakitem_format', Amount of times an item is broken.\n");
  fprintf(stderr, "  %%username   The username of the player.\n");
  fprintf(stderr, "  %%id         The id of the broken item.\n");
  fprintf(stderr, "  %%value      The amount of times the item is broken.\n");
  fprintf(stderr, "'stats_killentity_format', Amount of times a certain mod is "
                  "killed by the player.\n");
  fprintf(stderr, "  %%username   The username of the player.\n");
  fprintf(stderr, "  %%id         The name of the killed mob.\n");
  fprintf(stderr, "  %%value      The amount of times the mob is killed.\n");
  fprintf(stderr, "'stats_killedbyentity_format', Amount of times the player "
                  "is killed by a certain mob.\n");
  fprintf(stderr, "  %%username   The username of the player.\n");
  fprintf(stderr,
          "  %%id         The name of the mob that killed the player.\n");
  fprintf(
      stderr,
      "  %%value      The amount of times the mob has killed the player.\n");
  fprintf(stderr, "'stats_format', Other stats.\n");
  fprintf(stderr, "  %%username   The username of the player.\n");
  fprintf(stderr, "  %%id         The name of the stat.\n");
  fprintf(stderr, "  %%value      The counter of this stat.\n");
  return 0;
}


x86 assembly (clang, -O0):
<extended_help>:
push   %rbp
mov    %rsp,%rbp
mov    0x2ec5(%rip),%rax
mov    (%rax),%edi
lea    0xedc(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2eb0(%rip),%rax
mov    (%rax),%edi
lea    0xf17(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2e9b(%rip),%rax
mov    (%rax),%edi
lea    0xf50(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2e86(%rip),%rax
mov    (%rax),%edi
lea    0xf83(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2e71(%rip),%rax
mov    (%rax),%edi
lea    0xfa6(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2e5c(%rip),%rax
mov    (%rax),%edi
lea    0xfe3(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2e47(%rip),%rax
mov    (%rax),%edi
lea    0x1000(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2e32(%rip),%rax
mov    (%rax),%edi
lea    0x1018(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2e1d(%rip),%rax
mov    (%rax),%edi
lea    0x1058(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2e08(%rip),%rax
mov    (%rax),%edi
lea    0x106f(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2df3(%rip),%rax
mov    (%rax),%edi
lea    0x1090(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2dde(%rip),%rax
mov    (%rax),%edi
lea    0x10d1(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2dc9(%rip),%rax
mov    (%rax),%edi
lea    0x10f3(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2db4(%rip),%rax
mov    (%rax),%edi
lea    0x113c(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2d9f(%rip),%rax
mov    (%rax),%edi
lea    0x117e(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2d8a(%rip),%rax
mov    (%rax),%edi
lea    0x11b1(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2d75(%rip),%rax
mov    (%rax),%edi
lea    0x11e3(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2d60(%rip),%rax
mov    (%rax),%edi
lea    0x11f8(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2d4b(%rip),%rax
mov    (%rax),%edi
lea    0x120d(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2d36(%rip),%rax
mov    (%rax),%edi
lea    0x1222(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2d21(%rip),%rax
mov    (%rax),%edi
lea    0x124f(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2d0c(%rip),%rax
mov    (%rax),%edi
lea    0x1276(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2cf7(%rip),%rax
mov    (%rax),%edi
lea    0x12a3(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2ce2(%rip),%rax
mov    (%rax),%edi
lea    0x12c3(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2ccd(%rip),%rax
mov    (%rax),%edi
lea    0x131a(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2cb8(%rip),%rax
mov    (%rax),%edi
lea    0x133c(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2ca3(%rip),%rax
mov    (%rax),%edi
lea    0x1377(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2c8e(%rip),%rax
mov    (%rax),%edi
lea    0xec9(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2c79(%rip),%rax
mov    (%rax),%edi
lea    0x1387(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2c64(%rip),%rax
mov    (%rax),%edi
lea    0x139b(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2c4f(%rip),%rax
mov    (%rax),%edi
lea    0x13bc(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2c3a(%rip),%rax
mov    (%rax),%edi
lea    0xe75(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2c25(%rip),%rax
mov    (%rax),%edi
lea    0x13cf(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2c10(%rip),%rax
mov    (%rax),%edi
lea    0x13e5(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2bfb(%rip),%rax
mov    (%rax),%edi
lea    0x1408(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2be6(%rip),%rax
mov    (%rax),%edi
lea    0xe21(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2bd1(%rip),%rax
mov    (%rax),%edi
lea    0x141d(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2bbc(%rip),%rax
mov    (%rax),%edi
lea    0x1434(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2ba7(%rip),%rax
mov    (%rax),%edi
lea    0x1458(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2b92(%rip),%rax
mov    (%rax),%edi
lea    0xdcd(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2b7d(%rip),%rax
mov    (%rax),%edi
lea    0x146c(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2b68(%rip),%rax
mov    (%rax),%edi
lea    0x1482(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2b53(%rip),%rax
mov    (%rax),%edi
lea    0x14a5(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2b3e(%rip),%rax
mov    (%rax),%edi
lea    0xd79(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2b29(%rip),%rax
mov    (%rax),%edi
lea    0x14ce(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2b14(%rip),%rax
mov    (%rax),%edi
lea    0x14e5(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2aff(%rip),%rax
mov    (%rax),%edi
lea    0x1507(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2aea(%rip),%rax
mov    (%rax),%edi
lea    0xd25(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2ad5(%rip),%rax
mov    (%rax),%edi
lea    0x1534(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2ac0(%rip),%rax
mov    (%rax),%edi
lea    0x155b(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2aab(%rip),%rax
mov    (%rax),%edi
lea    0x1589(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2a96(%rip),%rax
mov    (%rax),%edi
lea    0xcd1(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2a81(%rip),%rax
mov    (%rax),%edi
lea    0x157d(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2a6c(%rip),%rax
mov    (%rax),%edi
lea    0x158e(%rip),%rsi
call   1030 <fprintf@plt>
xor    %eax,%eax
pop    %rbp
ret

x86 assembly (clang, -O2):
<extended_help>:
push   %r14
push   %rbx
push   %rax
mov    0x2ec5(%rip),%rbx
mov    (%rbx),%edi
lea    0xedc(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0xf1e(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0xf5e(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0xf98(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0xfc2(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1006(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x102a(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1049(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1090(%rip),%r14
mov    %r14,%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x10ab(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x10d3(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x111b(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1144(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1194(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x11dd(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1217(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1250(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x126c(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1288(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x12a4(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x12d8(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1306(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x133a(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1361(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x13bf(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x13e8(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x142a(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
mov    %r14,%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x144c(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1467(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x148f(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
mov    %r14,%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x14b4(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x14d1(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x14fb(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
mov    %r14,%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1522(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1540(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x156b(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
mov    %r14,%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1591(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x15ae(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x15d8(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
mov    %r14,%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1613(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1631(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x165a(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
mov    %r14,%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1699(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x16c7(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x16fc(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
mov    %r14,%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1702(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x171a(%rip),%rsi
call   1030 <fprintf@plt>
xor    %eax,%eax
add    $0x8,%rsp
pop    %rbx
pop    %r14
ret

LLVM IR (-O0):
@stderr = global i32 0
@.str = [80 x i8] c"The 'worldpath' parameter is required and must be the full path to your world.\0A\00"
@.str.1 = [78 x i8] c"The following format parameters are optional and can be used multiple times.\0A\00"
@.str.2 = [72 x i8] c"'scoreboard_format', this will be printed based on scoreboard changes.\0A\00"
@.str.3 = [56 x i8] c"You can use the following parameters in these formats.\0A\00"
@.str.4 = [82 x i8] c" %%name This will get replaced by the username of which the objective is.\0A\00"
@.str.5 = [50 x i8] c" %%objective The name of the actual objective.\0A\00"
@.str.6 = [45 x i8] c" %%score The score of this objective.\0A\00"
@.str.7 = [85 x i8] c"'players_format', this will be printed based on changes to the players/*.dat files.\0A\00"
@.str.8 = [44 x i8] c" %%username The username of the player.\0A\00"
@.str.9 = [54 x i8] c" %%level The amount of levels this player has.\0A\00"
@.str.10 = [86 x i8] c" %%xp The amount of xp this player has, this will be something like 0.2341.\0A\00"
@.str.11 = [55 x i8] c" %%xplevel Level + xp, so something like 26.2341.\0A\00"
@.str.12 = [94 x i8] c" %%health The amount of 'hearts' the player has, half a heart is printed as 1 (20 max).\0A\00"
@.str.13 = [87 x i8] c" %%food The amount of drumsticks the player has, just like %%health it is * 2.\0A\00"
@.str.14 = [72 x i8] c" %%score Score of the player, which would be printed upon death.\0A\00"
@.str.15 = [71 x i8] c" %%absorption Amount of extra health added by the absorption effect.\0A\00"
@.str.16 = [42 x i8] c" %%PosX X position of the player.\0A\00"
@.str.17 = [42 x i8] c" %%PosY Y position of the player.\0A\00"
@.str.18 = [42 x i8] c" %%PosZ Z position of the player.\0A\00"
@.str.19 = [66 x i8] c"'level_format', this will be printed based on level.dat changes.\0A\00"
@.str.20 = [60 x i8] c" %%seed The seed of the world, won't really change.\0A\00"
@.str.21 = [66 x i8] c" %%time The number of ticks since the start of the level.\0A\00"
@.str.22 = [53 x i8] c" %%daytime The time of the day, keeps counting.\0A\00"
@.str.23 = [108 x i8] c" %%timeday The time of the day %% 24000, 0 is sunrise, 6000 is mid dag, 12000 sunset, 18000 mid night.\0A\00"
@.str.24 = [55 x i8] c" %%raining true if it's raining, false otherwise.\0A\00"
@.str.25 = [80 x i8] c" %%thundering true if thundering (%%rain will also be true), false otherwise.\0A\00"
@.str.26 = [58 x i8] c"'stats_useitem_format', Amount of times an item is used.\0A\00"
@.str.27 = [41 x i8] c" %%id The id of the item used.\0A\00"
@.str.28 = [54 x i8] c" %%value The amount of times the item is used.\0A\00"
@.str.29 = [61 x i8] c"'stats_mineblock_format', Amount of times a block is mined.\0A\00"
@.str.30 = [43 x i8] c" %%id The id of the block mined.\0A\00"
@.str.31 = [56 x i8] c" %%value The amount of times the block is mined.\0A\00"
@.str.32 = [63 x i8] c"'stats_craftitem_format', Amount of times an item is crafted.\0A\00"
@.str.33 = [44 x i8] c" %%id The id of the crafted item.\0A\00"
@.str.34 = [57 x i8] c" %%value The amount of times the item is crafted.\0A\00"
@.str.35 = [62 x i8] c"'stats_breakitem_format', Amount of times an item is broken.\0A\00"
@.str.36 = [43 x i8] c" %%id The id of the broken item.\0A\00"
@.str.37 = [56 x i8] c" %%value The amount of times the item is broken.\0A\00"
@.str.38 = [83 x i8] c"'stats_killentity_format', Amount of times a certain mod is killed by the player.\0A\00"
@.str.39 = [44 x i8] c" %%id The name of the killed mob.\0A\00"
@.str.40 = [55 x i8] c" %%value The amount of times the mob is killed.\0A\00"
@.str.41 = [87 x i8] c"'stats_killedbyentity_format', Amount of times the player is killed by a certain mob.\0A\00"
@.str.42 = [60 x i8] c" %%id The name of the mob that killed the player.\0A\00"
@.str.43 = [67 x i8] c" %%value The amount of times the mob has killed the player.\0A\00"
@.str.44 = [30 x i8] c"'stats_format', Other stats.\0A\00"
@.str.45 = [38 x i8] c" %%id The name of the stat.\0A\00"
@.str.46 = [42 x i8] c" %%value The counter of this stat.\0A\00"
define i32 @extended_help() {
%1 = load i32, i32* @stderr
%2 = call i32 @fprintf(i32 %1, i8* getelementptr inbounds ([80 x i8], [80 x i8]* @.str, i64 0, i64 0))
%3 = load i32, i32* @stderr
%4 = call i32 @fprintf(i32 %3, i8* getelementptr inbounds ([78 x i8], [78 x i8]* @.str.1, i64 0, i64 0))
%5 = load i32, i32* @stderr
%6 = call i32 @fprintf(i32 %5, i8* getelementptr inbounds ([72 x i8], [72 x i8]* @.str.2, i64 0, i64 0))
%7 = load i32, i32* @stderr
%8 = call i32 @fprintf(i32 %7, i8* getelementptr inbounds ([56 x i8], [56 x i8]* @.str.3, i64 0, i64 0))
%9 = load i32, i32* @stderr
%10 = call i32 @fprintf(i32 %9, i8* getelementptr inbounds ([82 x i8], [82 x i8]* @.str.4, i64 0, i64 0))
%11 = load i32, i32* @stderr
%12 = call i32 @fprintf(i32 %11, i8* getelementptr inbounds ([50 x i8], [50 x i8]* @.str.5, i64 0, i64 0))
%13 = load i32, i32* @stderr
%14 = call i32 @fprintf(i32 %13, i8* getelementptr inbounds ([45 x i8], [45 x i8]* @.str.6, i64 0, i64 0))
%15 = load i32, i32* @stderr
%16 = call i32 @fprintf(i32 %15, i8* getelementptr inbounds ([85 x i8], [85 x i8]* @.str.7, i64 0, i64 0))
%17 = load i32, i32* @stderr
%18 = call i32 @fprintf(i32 %17, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.8, i64 0, i64 0))
%19 = load i32, i32* @stderr
%20 = call i32 @fprintf(i32 %19, i8* getelementptr inbounds ([54 x i8], [54 x i8]* @.str.9, i64 0, i64 0))
%21 = load i32, i32* @stderr
%22 = call i32 @fprintf(i32 %21, i8* getelementptr inbounds ([86 x i8], [86 x i8]* @.str.10, i64 0, i64 0))
%23 = load i32, i32* @stderr
%24 = call i32 @fprintf(i32 %23, i8* getelementptr inbounds ([55 x i8], [55 x i8]* @.str.11, i64 0, i64 0))
%25 = load i32, i32* @stderr
%26 = call i32 @fprintf(i32 %25, i8* getelementptr inbounds ([94 x i8], [94 x i8]* @.str.12, i64 0, i64 0))
%27 = load i32, i32* @stderr
%28 = call i32 @fprintf(i32 %27, i8* getelementptr inbounds ([87 x i8], [87 x i8]* @.str.13, i64 0, i64 0))
%29 = load i32, i32* @stderr
%30 = call i32 @fprintf(i32 %29, i8* getelementptr inbounds ([72 x i8], [72 x i8]* @.str.14, i64 0, i64 0))
%31 = load i32, i32* @stderr
%32 = call i32 @fprintf(i32 %31, i8* getelementptr inbounds ([71 x i8], [71 x i8]* @.str.15, i64 0, i64 0))
%33 = load i32, i32* @stderr
%34 = call i32 @fprintf(i32 %33, i8* getelementptr inbounds ([42 x i8], [42 x i8]* @.str.16, i64 0, i64 0))
%35 = load i32, i32* @stderr
%36 = call i32 @fprintf(i32 %35, i8* getelementptr inbounds ([42 x i8], [42 x i8]* @.str.17, i64 0, i64 0))
%37 = load i32, i32* @stderr
%38 = call i32 @fprintf(i32 %37, i8* getelementptr inbounds ([42 x i8], [42 x i8]* @.str.18, i64 0, i64 0))
%39 = load i32, i32* @stderr
%40 = call i32 @fprintf(i32 %39, i8* getelementptr inbounds ([66 x i8], [66 x i8]* @.str.19, i64 0, i64 0))
%41 = load i32, i32* @stderr
%42 = call i32 @fprintf(i32 %41, i8* getelementptr inbounds ([60 x i8], [60 x i8]* @.str.20, i64 0, i64 0))
%43 = load i32, i32* @stderr
%44 = call i32 @fprintf(i32 %43, i8* getelementptr inbounds ([66 x i8], [66 x i8]* @.str.21, i64 0, i64 0))
%45 = load i32, i32* @stderr
%46 = call i32 @fprintf(i32 %45, i8* getelementptr inbounds ([53 x i8], [53 x i8]* @.str.22, i64 0, i64 0))
%47 = load i32, i32* @stderr
%48 = call i32 @fprintf(i32 %47, i8* getelementptr inbounds ([108 x i8], [108 x i8]* @.str.23, i64 0, i64 0))
%49 = load i32, i32* @stderr
%50 = call i32 @fprintf(i32 %49, i8* getelementptr inbounds ([55 x i8], [55 x i8]* @.str.24, i64 0, i64 0))
%51 = load i32, i32* @stderr
%52 = call i32 @fprintf(i32 %51, i8* getelementptr inbounds ([80 x i8], [80 x i8]* @.str.25, i64 0, i64 0))
%53 = load i32, i32* @stderr
%54 = call i32 @fprintf(i32 %53, i8* getelementptr inbounds ([58 x i8], [58 x i8]* @.str.26, i64 0, i64 0))
%55 = load i32, i32* @stderr
%56 = call i32 @fprintf(i32 %55, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.8, i64 0, i64 0))
%57 = load i32, i32* @stderr
%58 = call i32 @fprintf(i32 %57, i8* getelementptr inbounds ([41 x i8], [41 x i8]* @.str.27, i64 0, i64 0))
%59 = load i32, i32* @stderr
%60 = call i32 @fprintf(i32 %59, i8* getelementptr inbounds ([54 x i8], [54 x i8]* @.str.28, i64 0, i64 0))
%61 = load i32, i32* @stderr
%62 = call i32 @fprintf(i32 %61, i8* getelementptr inbounds ([61 x i8], [61 x i8]* @.str.29, i64 0, i64 0))
%63 = load i32, i32* @stderr
%64 = call i32 @fprintf(i32 %63, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.8, i64 0, i64 0))
%65 = load i32, i32* @stderr
%66 = call i32 @fprintf(i32 %65, i8* getelementptr inbounds ([43 x i8], [43 x i8]* @.str.30, i64 0, i64 0))
%67 = load i32, i32* @stderr
%68 = call i32 @fprintf(i32 %67, i8* getelementptr inbounds ([56 x i8], [56 x i8]* @.str.31, i64 0, i64 0))
%69 = load i32, i32* @stderr
%70 = call i32 @fprintf(i32 %69, i8* getelementptr inbounds ([63 x i8], [63 x i8]* @.str.32, i64 0, i64 0))
%71 = load i32, i32* @stderr
%72 = call i32 @fprintf(i32 %71, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.8, i64 0, i64 0))
%73 = load i32, i32* @stderr
%74 = call i32 @fprintf(i32 %73, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.33, i64 0, i64 0))
%75 = load i32, i32* @stderr
%76 = call i32 @fprintf(i32 %75, i8* getelementptr inbounds ([57 x i8], [57 x i8]* @.str.34, i64 0, i64 0))
%77 = load i32, i32* @stderr
%78 = call i32 @fprintf(i32 %77, i8* getelementptr inbounds ([62 x i8], [62 x i8]* @.str.35, i64 0, i64 0))
%79 = load i32, i32* @stderr
%80 = call i32 @fprintf(i32 %79, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.8, i64 0, i64 0))
%81 = load i32, i32* @stderr
%82 = call i32 @fprintf(i32 %81, i8* getelementptr inbounds ([43 x i8], [43 x i8]* @.str.36, i64 0, i64 0))
%83 = load i32, i32* @stderr
%84 = call i32 @fprintf(i32 %83, i8* getelementptr inbounds ([56 x i8], [56 x i8]* @.str.37, i64 0, i64 0))
%85 = load i32, i32* @stderr
%86 = call i32 @fprintf(i32 %85, i8* getelementptr inbounds ([83 x i8], [83 x i8]* @.str.38, i64 0, i64 0))
%87 = load i32, i32* @stderr
%88 = call i32 @fprintf(i32 %87, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.8, i64 0, i64 0))
%89 = load i32, i32* @stderr
%90 = call i32 @fprintf(i32 %89, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.39, i64 0, i64 0))
%91 = load i32, i32* @stderr
%92 = call i32 @fprintf(i32 %91, i8* getelementptr inbounds ([55 x i8], [55 x i8]* @.str.40, i64 0, i64 0))
%93 = load i32, i32* @stderr
%94 = call i32 @fprintf(i32 %93, i8* getelementptr inbounds ([87 x i8], [87 x i8]* @.str.41, i64 0, i64 0))
%95 = load i32, i32* @stderr
%96 = call i32 @fprintf(i32 %95, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.8, i64 0, i64 0))
%97 = load i32, i32* @stderr
%98 = call i32 @fprintf(i32 %97, i8* getelementptr inbounds ([60 x i8], [60 x i8]* @.str.42, i64 0, i64 0))
%99 = load i32, i32* @stderr
%100 = call i32 @fprintf(i32 %99, i8* getelementptr inbounds ([67 x i8], [67 x i8]* @.str.43, i64 0, i64 0))
%101 = load i32, i32* @stderr
%102 = call i32 @fprintf(i32 %101, i8* getelementptr inbounds ([30 x i8], [30 x i8]* @.str.44, i64 0, i64 0))
%103 = load i32, i32* @stderr
%104 = call i32 @fprintf(i32 %103, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.8, i64 0, i64 0))
%105 = load i32, i32* @stderr
%106 = call i32 @fprintf(i32 %105, i8* getelementptr inbounds ([38 x i8], [38 x i8]* @.str.45, i64 0, i64 0))
%107 = load i32, i32* @stderr
%108 = call i32 @fprintf(i32 %107, i8* getelementptr inbounds ([42 x i8], [42 x i8]* @.str.46, i64 0, i64 0))
ret i32 0
}

LLVM IR (-O2):
@stderr = global i32 0
@.str = [80 x i8] c"The 'worldpath' parameter is required and must be the full path to your world.\0A\00"
@.str.1 = [78 x i8] c"The following format parameters are optional and can be used multiple times.\0A\00"
@.str.2 = [72 x i8] c"'scoreboard_format', this will be printed based on scoreboard changes.\0A\00"
@.str.3 = [56 x i8] c"You can use the following parameters in these formats.\0A\00"
@.str.4 = [82 x i8] c" %%name This will get replaced by the username of which the objective is.\0A\00"
@.str.5 = [50 x i8] c" %%objective The name of the actual objective.\0A\00"
@.str.6 = [45 x i8] c" %%score The score of this objective.\0A\00"
@.str.7 = [85 x i8] c"'players_format', this will be printed based on changes to the players/*.dat files.\0A\00"
@.str.8 = [44 x i8] c" %%username The username of the player.\0A\00"
@.str.9 = [54 x i8] c" %%level The amount of levels this player has.\0A\00"
@.str.10 = [86 x i8] c" %%xp The amount of xp this player has, this will be something like 0.2341.\0A\00"
@.str.11 = [55 x i8] c" %%xplevel Level + xp, so something like 26.2341.\0A\00"
@.str.12 = [94 x i8] c" %%health The amount of 'hearts' the player has, half a heart is printed as 1 (20 max).\0A\00"
@.str.13 = [87 x i8] c" %%food The amount of drumsticks the player has, just like %%health it is * 2.\0A\00"
@.str.14 = [72 x i8] c" %%score Score of the player, which would be printed upon death.\0A\00"
@.str.15 = [71 x i8] c" %%absorption Amount of extra health added by the absorption effect.\0A\00"
@.str.16 = [42 x i8] c" %%PosX X position of the player.\0A\00"
@.str.17 = [42 x i8] c" %%PosY Y position of the player.\0A\00"
@.str.18 = [42 x i8] c" %%PosZ Z position of the player.\0A\00"
@.str.19 = [66 x i8] c"'level_format', this will be printed based on level.dat changes.\0A\00"
@.str.20 = [60 x i8] c" %%seed The seed of the world, won't really change.\0A\00"
@.str.21 = [66 x i8] c" %%time The number of ticks since the start of the level.\0A\00"
@.str.22 = [53 x i8] c" %%daytime The time of the day, keeps counting.\0A\00"
@.str.23 = [108 x i8] c" %%timeday The time of the day %% 24000, 0 is sunrise, 6000 is mid dag, 12000 sunset, 18000 mid night.\0A\00"
@.str.24 = [55 x i8] c" %%raining true if it's raining, false otherwise.\0A\00"
@.str.25 = [80 x i8] c" %%thundering true if thundering (%%rain will also be true), false otherwise.\0A\00"
@.str.26 = [58 x i8] c"'stats_useitem_format', Amount of times an item is used.\0A\00"
@.str.27 = [41 x i8] c" %%id The id of the item used.\0A\00"
@.str.28 = [54 x i8] c" %%value The amount of times the item is used.\0A\00"
@.str.29 = [61 x i8] c"'stats_mineblock_format', Amount of times a block is mined.\0A\00"
@.str.30 = [43 x i8] c" %%id The id of the block mined.\0A\00"
@.str.31 = [56 x i8] c" %%value The amount of times the block is mined.\0A\00"
@.str.32 = [63 x i8] c"'stats_craftitem_format', Amount of times an item is crafted.\0A\00"
@.str.33 = [44 x i8] c" %%id The id of the crafted item.\0A\00"
@.str.34 = [57 x i8] c" %%value The amount of times the item is crafted.\0A\00"
@.str.35 = [62 x i8] c"'stats_breakitem_format', Amount of times an item is broken.\0A\00"
@.str.36 = [43 x i8] c" %%id The id of the broken item.\0A\00"
@.str.37 = [56 x i8] c" %%value The amount of times the item is broken.\0A\00"
@.str.38 = [83 x i8] c"'stats_killentity_format', Amount of times a certain mod is killed by the player.\0A\00"
@.str.39 = [44 x i8] c" %%id The name of the killed mob.\0A\00"
@.str.40 = [55 x i8] c" %%value The amount of times the mob is killed.\0A\00"
@.str.41 = [87 x i8] c"'stats_killedbyentity_format', Amount of times the player is killed by a certain mob.\0A\00"
@.str.42 = [60 x i8] c" %%id The name of the mob that killed the player.\0A\00"
@.str.43 = [67 x i8] c" %%value The amount of times the mob has killed the player.\0A\00"
@.str.44 = [30 x i8] c"'stats_format', Other stats.\0A\00"
@.str.45 = [38 x i8] c" %%id The name of the stat.\0A\00"
@.str.46 = [42 x i8] c" %%value The counter of this stat.\0A\00"
define i32 @extended_help() {
%1 = load i32, i32* @stderr
%2 = tail call i32 @fprintf(i32 %1, i8* getelementptr inbounds ([80 x i8], [80 x i8]* @.str, i64 0, i64 0))
%3 = load i32, i32* @stderr
%4 = tail call i32 @fprintf(i32 %3, i8* getelementptr inbounds ([78 x i8], [78 x i8]* @.str.1, i64 0, i64 0))
%5 = load i32, i32* @stderr
%6 = tail call i32 @fprintf(i32 %5, i8* getelementptr inbounds ([72 x i8], [72 x i8]* @.str.2, i64 0, i64 0))
%7 = load i32, i32* @stderr
%8 = tail call i32 @fprintf(i32 %7, i8* getelementptr inbounds ([56 x i8], [56 x i8]* @.str.3, i64 0, i64 0))
%9 = load i32, i32* @stderr
%10 = tail call i32 @fprintf(i32 %9, i8* getelementptr inbounds ([82 x i8], [82 x i8]* @.str.4, i64 0, i64 0))
%11 = load i32, i32* @stderr
%12 = tail call i32 @fprintf(i32 %11, i8* getelementptr inbounds ([50 x i8], [50 x i8]* @.str.5, i64 0, i64 0))
%13 = load i32, i32* @stderr
%14 = tail call i32 @fprintf(i32 %13, i8* getelementptr inbounds ([45 x i8], [45 x i8]* @.str.6, i64 0, i64 0))
%15 = load i32, i32* @stderr
%16 = tail call i32 @fprintf(i32 %15, i8* getelementptr inbounds ([85 x i8], [85 x i8]* @.str.7, i64 0, i64 0))
%17 = load i32, i32* @stderr
%18 = tail call i32 @fprintf(i32 %17, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.8, i64 0, i64 0))
%19 = load i32, i32* @stderr
%20 = tail call i32 @fprintf(i32 %19, i8* getelementptr inbounds ([54 x i8], [54 x i8]* @.str.9, i64 0, i64 0))
%21 = load i32, i32* @stderr
%22 = tail call i32 @fprintf(i32 %21, i8* getelementptr inbounds ([86 x i8], [86 x i8]* @.str.10, i64 0, i64 0))
%23 = load i32, i32* @stderr
%24 = tail call i32 @fprintf(i32 %23, i8* getelementptr inbounds ([55 x i8], [55 x i8]* @.str.11, i64 0, i64 0))
%25 = load i32, i32* @stderr
%26 = tail call i32 @fprintf(i32 %25, i8* getelementptr inbounds ([94 x i8], [94 x i8]* @.str.12, i64 0, i64 0))
%27 = load i32, i32* @stderr
%28 = tail call i32 @fprintf(i32 %27, i8* getelementptr inbounds ([87 x i8], [87 x i8]* @.str.13, i64 0, i64 0))
%29 = load i32, i32* @stderr
%30 = tail call i32 @fprintf(i32 %29, i8* getelementptr inbounds ([72 x i8], [72 x i8]* @.str.14, i64 0, i64 0))
%31 = load i32, i32* @stderr
%32 = tail call i32 @fprintf(i32 %31, i8* getelementptr inbounds ([71 x i8], [71 x i8]* @.str.15, i64 0, i64 0))
%33 = load i32, i32* @stderr
%34 = tail call i32 @fprintf(i32 %33, i8* getelementptr inbounds ([42 x i8], [42 x i8]* @.str.16, i64 0, i64 0))
%35 = load i32, i32* @stderr
%36 = tail call i32 @fprintf(i32 %35, i8* getelementptr inbounds ([42 x i8], [42 x i8]* @.str.17, i64 0, i64 0))
%37 = load i32, i32* @stderr
%38 = tail call i32 @fprintf(i32 %37, i8* getelementptr inbounds ([42 x i8], [42 x i8]* @.str.18, i64 0, i64 0))
%39 = load i32, i32* @stderr
%40 = tail call i32 @fprintf(i32 %39, i8* getelementptr inbounds ([66 x i8], [66 x i8]* @.str.19, i64 0, i64 0))
%41 = load i32, i32* @stderr
%42 = tail call i32 @fprintf(i32 %41, i8* getelementptr inbounds ([60 x i8], [60 x i8]* @.str.20, i64 0, i64 0))
%43 = load i32, i32* @stderr
%44 = tail call i32 @fprintf(i32 %43, i8* getelementptr inbounds ([66 x i8], [66 x i8]* @.str.21, i64 0, i64 0))
%45 = load i32, i32* @stderr
%46 = tail call i32 @fprintf(i32 %45, i8* getelementptr inbounds ([53 x i8], [53 x i8]* @.str.22, i64 0, i64 0))
%47 = load i32, i32* @stderr
%48 = tail call i32 @fprintf(i32 %47, i8* getelementptr inbounds ([108 x i8], [108 x i8]* @.str.23, i64 0, i64 0))
%49 = load i32, i32* @stderr
%50 = tail call i32 @fprintf(i32 %49, i8* getelementptr inbounds ([55 x i8], [55 x i8]* @.str.24, i64 0, i64 0))
%51 = load i32, i32* @stderr
%52 = tail call i32 @fprintf(i32 %51, i8* getelementptr inbounds ([80 x i8], [80 x i8]* @.str.25, i64 0, i64 0))
%53 = load i32, i32* @stderr
%54 = tail call i32 @fprintf(i32 %53, i8* getelementptr inbounds ([58 x i8], [58 x i8]* @.str.26, i64 0, i64 0))
%55 = load i32, i32* @stderr
%56 = tail call i32 @fprintf(i32 %55, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.8, i64 0, i64 0))
%57 = load i32, i32* @stderr
%58 = tail call i32 @fprintf(i32 %57, i8* getelementptr inbounds ([41 x i8], [41 x i8]* @.str.27, i64 0, i64 0))
%59 = load i32, i32* @stderr
%60 = tail call i32 @fprintf(i32 %59, i8* getelementptr inbounds ([54 x i8], [54 x i8]* @.str.28, i64 0, i64 0))
%61 = load i32, i32* @stderr
%62 = tail call i32 @fprintf(i32 %61, i8* getelementptr inbounds ([61 x i8], [61 x i8]* @.str.29, i64 0, i64 0))
%63 = load i32, i32* @stderr
%64 = tail call i32 @fprintf(i32 %63, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.8, i64 0, i64 0))
%65 = load i32, i32* @stderr
%66 = tail call i32 @fprintf(i32 %65, i8* getelementptr inbounds ([43 x i8], [43 x i8]* @.str.30, i64 0, i64 0))
%67 = load i32, i32* @stderr
%68 = tail call i32 @fprintf(i32 %67, i8* getelementptr inbounds ([56 x i8], [56 x i8]* @.str.31, i64 0, i64 0))
%69 = load i32, i32* @stderr
%70 = tail call i32 @fprintf(i32 %69, i8* getelementptr inbounds ([63 x i8], [63 x i8]* @.str.32, i64 0, i64 0))
%71 = load i32, i32* @stderr
%72 = tail call i32 @fprintf(i32 %71, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.8, i64 0, i64 0))
%73 = load i32, i32* @stderr
%74 = tail call i32 @fprintf(i32 %73, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.33, i64 0, i64 0))
%75 = load i32, i32* @stderr
%76 = tail call i32 @fprintf(i32 %75, i8* getelementptr inbounds ([57 x i8], [57 x i8]* @.str.34, i64 0, i64 0))
%77 = load i32, i32* @stderr
%78 = tail call i32 @fprintf(i32 %77, i8* getelementptr inbounds ([62 x i8], [62 x i8]* @.str.35, i64 0, i64 0))
%79 = load i32, i32* @stderr
%80 = tail call i32 @fprintf(i32 %79, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.8, i64 0, i64 0))
%81 = load i32, i32* @stderr
%82 = tail call i32 @fprintf(i32 %81, i8* getelementptr inbounds ([43 x i8], [43 x i8]* @.str.36, i64 0, i64 0))
%83 = load i32, i32* @stderr
%84 = tail call i32 @fprintf(i32 %83, i8* getelementptr inbounds ([56 x i8], [56 x i8]* @.str.37, i64 0, i64 0))
%85 = load i32, i32* @stderr
%86 = tail call i32 @fprintf(i32 %85, i8* getelementptr inbounds ([83 x i8], [83 x i8]* @.str.38, i64 0, i64 0))
%87 = load i32, i32* @stderr
%88 = tail call i32 @fprintf(i32 %87, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.8, i64 0, i64 0))
%89 = load i32, i32* @stderr
%90 = tail call i32 @fprintf(i32 %89, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.39, i64 0, i64 0))
%91 = load i32, i32* @stderr
%92 = tail call i32 @fprintf(i32 %91, i8* getelementptr inbounds ([55 x i8], [55 x i8]* @.str.40, i64 0, i64 0))
%93 = load i32, i32* @stderr
%94 = tail call i32 @fprintf(i32 %93, i8* getelementptr inbounds ([87 x i8], [87 x i8]* @.str.41, i64 0, i64 0))
%95 = load i32, i32* @stderr
%96 = tail call i32 @fprintf(i32 %95, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.8, i64 0, i64 0))
%97 = load i32, i32* @stderr
%98 = tail call i32 @fprintf(i32 %97, i8* getelementptr inbounds ([60 x i8], [60 x i8]* @.str.42, i64 0, i64 0))
%99 = load i32, i32* @stderr
%100 = tail call i32 @fprintf(i32 %99, i8* getelementptr inbounds ([67 x i8], [67 x i8]* @.str.43, i64 0, i64 0))
%101 = load i32, i32* @stderr
%102 = tail call i32 @fprintf(i32 %101, i8* getelementptr inbounds ([30 x i8], [30 x i8]* @.str.44, i64 0, i64 0))
%103 = load i32, i32* @stderr
%104 = tail call i32 @fprintf(i32 %103, i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.8, i64 0, i64 0))
%105 = load i32, i32* @stderr
%106 = tail call i32 @fprintf(i32 %105, i8* getelementptr inbounds ([38 x i8], [38 x i8]* @.str.45, i64 0, i64 0))
%107 = load i32, i32* @stderr
%108 = tail call i32 @fprintf(i32 %107, i8* getelementptr inbounds ([42 x i8], [42 x i8]* @.str.46, i64 0, i64 0))
ret i32 0
}