#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float cos(float);
float glmRadf(float);
float sin(float);
void glmGenerateZRotationMatrix3fDeg(float m[9], float angle) {
  angle = glmRadf(angle);
  m[0] = cos(angle);
  m[3] = -sin(angle);
  m[6] = 0;
  m[1] = sin(angle);
  m[4] = cos(angle);
  m[7] = 0;
  m[2] = 0;
  m[5] = 0;
  m[8] = 1;
}


x86 assembly (clang, -O0):
<glmGenerateZRotationMatrix3fDeg>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
mov    %rdi,-0x8(%rbp)
movss  %xmm0,-0xc(%rbp)
movss  -0xc(%rbp),%xmm0
call   1030 <glmRadf@plt>
movss  %xmm0,-0xc(%rbp)
movss  -0xc(%rbp),%xmm0
call   1050 <cos@plt>
mov    -0x8(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0xc(%rbp),%xmm0
call   1040 <sin@plt>
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0xc(%rax)
mov    -0x8(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x18(%rax)
movss  -0xc(%rbp),%xmm0
call   1040 <sin@plt>
mov    -0x8(%rbp),%rax
movss  %xmm0,0x4(%rax)
movss  -0xc(%rbp),%xmm0
call   1050 <cos@plt>
mov    -0x8(%rbp),%rax
movss  %xmm0,0x10(%rax)
mov    -0x8(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x1c(%rax)
mov    -0x8(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x8(%rax)
mov    -0x8(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x14(%rax)
mov    -0x8(%rbp),%rax
movss  0xe1c(%rip),%xmm0
movss  %xmm0,0x20(%rax)
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<glmGenerateZRotationMatrix3fDeg>:
push   %rbx
sub    $0x10,%rsp
mov    %rdi,%rbx
call   1030 <glmRadf@plt>
movss  %xmm0,0xc(%rsp)
call   1050 <cos@plt>
movss  %xmm0,(%rbx)
movss  0xc(%rsp),%xmm0
call   1040 <sin@plt>
xorps  0xea2(%rip),%xmm0
movss  %xmm0,0xc(%rbx)
movl   $0x0,0x18(%rbx)
movss  0xc(%rsp),%xmm0
call   1040 <sin@plt>
movss  %xmm0,0x4(%rbx)
movss  0xc(%rsp),%xmm0
call   1050 <cos@plt>
movss  %xmm0,0x10(%rbx)
movabs $0x3f80000000000000,%rax
mov    %rax,0x1c(%rbx)
movl   $0x0,0x8(%rbx)
movl   $0x0,0x14(%rbx)
add    $0x10,%rsp
pop    %rbx
ret

LLVM IR (-O0):
define void @glmGenerateZRotationMatrix3fDeg(float* %0, float %1) {
%3 = alloca float*
%4 = alloca float
store float* %0, float** %3
store float %1, float* %4
%5 = load float, float* %4
%6 = call float @glmRadf(float %5)
store float %6, float* %4
%7 = load float, float* %4
%8 = call float @cos(float %7)
%9 = load float*, float** %3
%10 = getelementptr inbounds float, float* %9, i64 0
store float %8, float* %10
%11 = load float, float* %4
%12 = call float @sin(float %11)
%13 = fneg float %12
%14 = load float*, float** %3
%15 = getelementptr inbounds float, float* %14, i64 3
store float %13, float* %15
%16 = load float*, float** %3
%17 = getelementptr inbounds float, float* %16, i64 6
store float 0.000000e+00, float* %17
%18 = load float, float* %4
%19 = call float @sin(float %18)
%20 = load float*, float** %3
%21 = getelementptr inbounds float, float* %20, i64 1
store float %19, float* %21
%22 = load float, float* %4
%23 = call float @cos(float %22)
%24 = load float*, float** %3
%25 = getelementptr inbounds float, float* %24, i64 4
store float %23, float* %25
%26 = load float*, float** %3
%27 = getelementptr inbounds float, float* %26, i64 7
store float 0.000000e+00, float* %27
%28 = load float*, float** %3
%29 = getelementptr inbounds float, float* %28, i64 2
store float 0.000000e+00, float* %29
%30 = load float*, float** %3
%31 = getelementptr inbounds float, float* %30, i64 5
store float 0.000000e+00, float* %31
%32 = load float*, float** %3
%33 = getelementptr inbounds float, float* %32, i64 8
store float 1.000000e+00, float* %33
ret void
}

LLVM IR (-O2):
define void @glmGenerateZRotationMatrix3fDeg(float* nocapture writeonly %0, float %1) {
%3 = tail call float @glmRadf(float %1)
%4 = tail call float @cos(float %3)
store float %4, float* %0
%5 = tail call float @sin(float %3)
%6 = fneg float %5
%7 = getelementptr inbounds float, float* %0, i64 3
store float %6, float* %7
%8 = getelementptr inbounds float, float* %0, i64 6
store float 0.000000e+00, float* %8
%9 = tail call float @sin(float %3)
%10 = getelementptr inbounds float, float* %0, i64 1
store float %9, float* %10
%11 = tail call float @cos(float %3)
%12 = getelementptr inbounds float, float* %0, i64 4
store float %11, float* %12
%13 = getelementptr inbounds float, float* %0, i64 7
store float 0.000000e+00, float* %13
%14 = getelementptr inbounds float, float* %0, i64 2
store float 0.000000e+00, float* %14
%15 = getelementptr inbounds float, float* %0, i64 5
store float 0.000000e+00, float* %15
%16 = getelementptr inbounds float, float* %0, i64 8
store float 1.000000e+00, float* %16
ret void
}