#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */
typedef int GLint;
typedef int GLenum;

/* Variables and functions */
#define GL_AMBIENT 137
#define GL_CONSTANT_ATTENUATION 136
#define GL_DIFFUSE 135
#define GL_LINEAR_ATTENUATION 134
#define GL_POSITION 133
#define GL_QUADRATIC_ATTENUATION 132
#define GL_SPECULAR 131
#define GL_SPOT_CUTOFF 130
#define GL_SPOT_DIRECTION 129
#define GL_SPOT_EXPONENT 128
GLint __glGetLightfv_size(GLenum pname) {
  switch (pname) {
  case GL_AMBIENT:
    return 4;
  case GL_DIFFUSE:
    return 4;
  case GL_SPECULAR:
    return 4;
  case GL_POSITION:
    return 4;
  case GL_SPOT_DIRECTION:
    return 3;
  case GL_SPOT_EXPONENT:
    return 1;
  case GL_SPOT_CUTOFF:
    return 1;
  case GL_CONSTANT_ATTENUATION:
    return 1;
  case GL_LINEAR_ATTENUATION:
    return 1;
  case GL_QUADRATIC_ATTENUATION:
    return 1;
  default:
    return -1;
  }
}


x86 assembly (clang, -O0):
<__glGetLightfv_size>:
push   %rbp
mov    %rsp,%rbp
mov    %edi,-0x8(%rbp)
mov    -0x8(%rbp),%eax
add    $0xffffff80,%eax
mov    %eax,%ecx
mov    %rcx,-0x10(%rbp)
sub    $0x9,%eax
ja     11a8 <__glGetLightfv_size+0xa8>
mov    -0x10(%rbp),%rax
lea    0xed9(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movl   $0x4,-0x4(%rbp)
jmp    11af <__glGetLightfv_size+0xaf>
movl   $0x4,-0x4(%rbp)
jmp    11af <__glGetLightfv_size+0xaf>
movl   $0x4,-0x4(%rbp)
jmp    11af <__glGetLightfv_size+0xaf>
movl   $0x4,-0x4(%rbp)
jmp    11af <__glGetLightfv_size+0xaf>
movl   $0x3,-0x4(%rbp)
jmp    11af <__glGetLightfv_size+0xaf>
movl   $0x1,-0x4(%rbp)
jmp    11af <__glGetLightfv_size+0xaf>
movl   $0x1,-0x4(%rbp)
jmp    11af <__glGetLightfv_size+0xaf>
movl   $0x1,-0x4(%rbp)
jmp    11af <__glGetLightfv_size+0xaf>
movl   $0x1,-0x4(%rbp)
jmp    11af <__glGetLightfv_size+0xaf>
movl   $0x1,-0x4(%rbp)
jmp    11af <__glGetLightfv_size+0xaf>
movl   $0xffffffff,-0x4(%rbp)
mov    -0x4(%rbp),%eax
pop    %rbp
ret

x86 assembly (clang, -O2):
<__glGetLightfv_size>:
add    $0xffffff80,%edi
mov    $0xffffffff,%eax
cmp    $0x9,%edi
ja     111a <__glGetLightfv_size+0x1a>
movslq %edi,%rax
lea    0xee9(%rip),%rcx
mov    (%rcx,%rax,4),%eax
ret

LLVM IR (-O0):
define i32 @__glGetLightfv_size(i32 %0) {
%2 = alloca i32
%3 = alloca i32
store i32 %0, i32* %3
%4 = load i32, i32* %3
switch i32 %4, label %15 [
i32 137, label %5
i32 135, label %6
i32 131, label %7
i32 133, label %8
i32 129, label %9
i32 128, label %10
i32 130, label %11
i32 136, label %12
i32 134, label %13
i32 132, label %14
]
5: ; preds = %1
store i32 4, i32* %2
br label %16
6: ; preds = %1
store i32 4, i32* %2
br label %16
7: ; preds = %1
store i32 4, i32* %2
br label %16
8: ; preds = %1
store i32 4, i32* %2
br label %16
9: ; preds = %1
store i32 3, i32* %2
br label %16
10: ; preds = %1
store i32 1, i32* %2
br label %16
11: ; preds = %1
store i32 1, i32* %2
br label %16
12: ; preds = %1
store i32 1, i32* %2
br label %16
13: ; preds = %1
store i32 1, i32* %2
br label %16
14: ; preds = %1
store i32 1, i32* %2
br label %16
15: ; preds = %1
store i32 -1, i32* %2
br label %16
16: ; preds = %15, %14, %13, %12, %11, %10, %9, %8, %7, %6, %5
%17 = load i32, i32* %2
ret i32 %17
}

LLVM IR (-O2):
@switch.table.__glGetLightfv_size = [10 x i32] [i32 1, i32 3, i32 1, i32 4, i32 1, i32 4, i32 1, i32 4, i32 1, i32 4]
define i32 @__glGetLightfv_size(i32 %0) {
%2 = add i32 %0, -128
%3 = icmp ult i32 %2, 10
br i1 %3, label %4, label %8
4: ; preds = %1
%5 = sext i32 %2 to i64
%6 = getelementptr inbounds [10 x i32], [10 x i32]* @switch.table.__glGetLightfv_size, i64 0, i64 %5
%7 = load i32, i32* %6
br label %8
8: ; preds = %1, %4
%9 = phi i32 [ %7, %4 ], [ -1, %1 ]
ret i32 %9
}