#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *);
int /*<<< orphan*/ scanf(char *, char *);
int startMenu() {
  char choice[2];
  printf("The translation game:\n");
  printf("1: Encode the series of word\n");
  printf("2: Play French -> English:\n");
  printf("3: Play English -> French\n");
  printf("4: Exit the game\n");
  printf("Your choice: ");
  scanf("%s", choice);
  return (int)choice[0];
}


x86 assembly (clang, -O0):
<startMenu>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
lea    0xed1(%rip),%rdi
call   1030 <printf@plt>
lea    0xedc(%rip),%rdi
call   1030 <printf@plt>
lea    0xeee(%rip),%rdi
call   1030 <printf@plt>
lea    0xefe(%rip),%rdi
call   1030 <printf@plt>
lea    0xf0d(%rip),%rdi
call   1030 <printf@plt>
lea    0xf13(%rip),%rdi
call   1030 <printf@plt>
lea    -0x2(%rbp),%rsi
lea    0xf11(%rip),%rdi
call   1040 <scanf@plt>
movsbl -0x2(%rbp),%eax
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<startMenu>:
push   %rax
lea    0xed9(%rip),%rdi
call   1030 <puts@plt>
lea    0xee3(%rip),%rdi
call   1030 <puts@plt>
lea    0xef4(%rip),%rdi
call   1030 <puts@plt>
lea    0xf03(%rip),%rdi
call   1030 <puts@plt>
lea    0xf11(%rip),%rdi
call   1030 <puts@plt>
lea    0xe8c(%rip),%rdi
call   1040 <printf@plt>
lea    0xe8e(%rip),%rdi
lea    0x6(%rsp),%rsi
call   1050 <scanf@plt>
movsbl 0x6(%rsp),%eax
pop    %rcx
ret

LLVM IR (-O0):
@.str = [23 x i8] c"The translation game:\0A\00"
@.str.1 = [30 x i8] c"1: Encode the series of word\0A\00"
@.str.2 = [28 x i8] c"2: Play French -> English:\0A\00"
@.str.3 = [27 x i8] c"3: Play English -> French\0A\00"
@.str.4 = [18 x i8] c"4: Exit the game\0A\00"
@.str.5 = [14 x i8] c"Your choice: \00"
@.str.6 = [3 x i8] c"%s\00"
define i32 @startMenu() {
%1 = alloca [2 x i8]
%2 = call i32 @printf(i8* getelementptr inbounds ([23 x i8], [23 x i8]* @.str, i64 0, i64 0))
%3 = call i32 @printf(i8* getelementptr inbounds ([30 x i8], [30 x i8]* @.str.1, i64 0, i64 0))
%4 = call i32 @printf(i8* getelementptr inbounds ([28 x i8], [28 x i8]* @.str.2, i64 0, i64 0))
%5 = call i32 @printf(i8* getelementptr inbounds ([27 x i8], [27 x i8]* @.str.3, i64 0, i64 0))
%6 = call i32 @printf(i8* getelementptr inbounds ([18 x i8], [18 x i8]* @.str.4, i64 0, i64 0))
%7 = call i32 @printf(i8* getelementptr inbounds ([14 x i8], [14 x i8]* @.str.5, i64 0, i64 0))
%8 = getelementptr inbounds [2 x i8], [2 x i8]* %1, i64 0, i64 0
%9 = call i32 @scanf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.6, i64 0, i64 0), i8* %8)
%10 = getelementptr inbounds [2 x i8], [2 x i8]* %1, i64 0, i64 0
%11 = load i8, i8* %10
%12 = sext i8 %11 to i32
ret i32 %12
}

LLVM IR (-O2):
@.str.5 = [14 x i8] c"Your choice: \00"
@.str.6 = [3 x i8] c"%s\00"
@str = [22 x i8] c"The translation game:\00"
@str.7 = [29 x i8] c"1: Encode the series of word\00"
@str.8 = [27 x i8] c"2: Play French -> English:\00"
@str.9 = [26 x i8] c"3: Play English -> French\00"
@str.10 = [17 x i8] c"4: Exit the game\00"
define i32 @startMenu() {
%1 = alloca [2 x i8]
%2 = getelementptr inbounds [2 x i8], [2 x i8]* %1, i64 0, i64 0
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([22 x i8], [22 x i8]* @str, i64 0, i64 0))
%4 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([29 x i8], [29 x i8]* @str.7, i64 0, i64 0))
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([27 x i8], [27 x i8]* @str.8, i64 0, i64 0))
%6 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([26 x i8], [26 x i8]* @str.9, i64 0, i64 0))
%7 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([17 x i8], [17 x i8]* @str.10, i64 0, i64 0))
%8 = tail call i32 @printf(i8* dereferenceable(1) getelementptr inbounds ([14 x i8], [14 x i8]* @.str.5, i64 0, i64 0))
%9 = call i32 @scanf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.6, i64 0, i64 0), i8* %2)
%10 = load i8, i8* %2
%11 = sext i8 %10 to i32
ret i32 %11
}