#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_phi(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.4717516E-05;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18013E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17988E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {-0.18391417E-08, -0.57047684E-01, 0.68734281E-01,
                     0.28538301E-02,  -0.52116588E-02, -0.48112483E-02,
                     0.87256385E-02,  0.48993206E-04,  -0.29568189E-04,
                     -0.52612693E-04, -0.91750946E-04, 0.25977281E-04,
                     0.18111094E-03,  -0.35107270E-04, -0.47265147E-03,
                     0.32858463E-03,  0.13064062E-04,  -0.14378811E-03,
                     0.88819652E-04,  0.17151843E-03,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x23 = x22 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_phi = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x31 +
                       coeff[3] * x11 * x21 + coeff[4] * x21 * x31 +
                       coeff[5] * x11 * x41 + coeff[6] * x31 * x41 +
                       coeff[7] * x41;
  v_target_phi = v_target_phi + coeff[8] * x21 + coeff[9] * x11 * x42 +
                 coeff[10] * x33 * x41 + coeff[11] * x11 * x22 +
                 coeff[12] * x31 * x42 + coeff[13] * x13 * x21 +
                 coeff[14] * x22 * x31 * x41 + coeff[15] * x21 * x31 * x42 +
                 coeff[16] * x22 * x31;
  v_target_phi = v_target_phi + coeff[17] * x21 * x31 * x41 +
                 coeff[18] * x12 * x21 * x31 + coeff[19] * x23 * x31;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_phi =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[3] * x21 + coeff[5] * x41 +
                             coeff[9] * x42 + coeff[11] * x22 +
                             3 * coeff[13] * x12 * x21 +
                             2 * coeff[18] * x11 * x21 * x31,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[3] * x11 + coeff[4] * x31 + coeff[8] +
                             2 * coeff[11] * x21 * x11 + coeff[13] * x13 +
                             2 * coeff[14] * x21 * x31 * x41 +
                             coeff[15] * x31 * x42 + 2 * coeff[16] * x21 * x31 +
                             coeff[17] * x31 * x41 + coeff[18] * x12 * x31 +
                             3 * coeff[19] * x22 * x31,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[2] + coeff[4] * x21 + coeff[6] * x41 +
                             3 * coeff[10] * x32 * x41 + coeff[12] * x42 +
                             coeff[14] * x22 * x41 + coeff[15] * x21 * x42 +
                             coeff[16] * x22 + coeff[17] * x21 * x41 +
                             coeff[18] * x12 * x21 + coeff[19] * x23,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[5] * x11 + coeff[6] * x31 + coeff[7] +
                             2 * coeff[9] * x41 * x11 + coeff[10] * x33 +
                             2 * coeff[12] * x41 * x31 + coeff[14] * x22 * x31 +
                             2 * coeff[15] * x41 * x21 * x31 +
                             coeff[17] * x21 * x31,
                         2));
  dx[0] = dv_target_phi;
  return v_target_phi;
}


x86 assembly (clang, -O0):
<target_phi>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_phi+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_phi+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_phi+0x141>
jp     1281 <target_phi+0x141>
jmp    12bf <target_phi+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_phi+0x108>
jmp    12d8 <target_phi+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17d4 <target_phi+0x694>
jp     17d4 <target_phi+0x694>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
jmp    1d3a <target_phi+0xbfa>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x188(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  -0x104(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7c1(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x795(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x18c(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x190(%rbp)
ff
movss  -0x104(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0x100(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xf0(%rbp),%xmm0
ff
movss  0x700(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6c0(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x670(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x60c(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x190(%rbp),%xmm1
ff
movss  -0x18c(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x188(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x184(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x180(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0x100(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x558(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x180(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xf4(%rbp),%xmm0
ff
movss  0x3e4(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
mulss  -0x160(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x3a4(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x160(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x35c(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x160(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x17c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x178(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x168(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_phi>:
push   %rbx
sub    $0x150,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x130(%rsp)
movq   $0x0,0x140(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x120(%rsp)
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xc0(%rsp)
movaps %xmm0,0xb0(%rsp)
movq   $0x0,0xd0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_phi+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_phi+0xa7>
jnp    11db <target_phi+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xb0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_phi+0xd8>
movss  0x124(%rsp,%rcx,4),%xmm2
movss  0xf4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_phi+0xa0>
movsd  0xb0(%rsp),%xmm1
movsd  0xb8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm6
addss  %xmm2,%xmm6
mulss  %xmm1,%xmm6
movss  0xe06(%rip),%xmm3
addss  %xmm3,%xmm6
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm8
shufps $0x55,%xmm1,%xmm8
mulss  %xmm2,%xmm8
addss  %xmm3,%xmm8
movsd  (%rbx),%xmm12
movsd  0x8(%rbx),%xmm5
mulps  %xmm1,%xmm12
movaps %xmm12,%xmm4
shufps $0x55,%xmm12,%xmm4
movss  0x8(%rdi),%xmm11
addss  0xdc8(%rip),%xmm11
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm11
addss  0xdba(%rip),%xmm1
addss  %xmm3,%xmm11
movaps %xmm0,%xmm9
shufps $0x55,%xmm0,%xmm9
mulss  %xmm1,%xmm9
addss  %xmm3,%xmm9
mulps  %xmm0,%xmm5
movaps %xmm5,%xmm3
shufps $0x55,%xmm5,%xmm3
movaps %xmm6,%xmm1
mulss  %xmm6,%xmm1
movaps %xmm6,%xmm0
mulss  %xmm1,%xmm0
movss  %xmm0,0x28(%rsp)
movaps %xmm8,%xmm7
mulss  %xmm8,%xmm7
movaps %xmm8,%xmm10
mulss  %xmm7,%xmm10
movaps %xmm11,%xmm0
mulss  %xmm11,%xmm0
movaps %xmm11,%xmm14
movss  %xmm0,0x2c(%rsp)
mulss  %xmm0,%xmm14
xorps  %xmm0,%xmm0
movaps %xmm12,%xmm2
addss  %xmm0,%xmm2
movaps %xmm4,0x50(%rsp)
addss  %xmm4,%xmm2
movaps %xmm5,0xa0(%rsp)
addss  %xmm5,%xmm2
addss  %xmm3,%xmm2
ucomiss %xmm0,%xmm2
movaps %xmm9,%xmm2
mulss  %xmm9,%xmm2
movaps %xmm2,0x60(%rsp)
movss  0xd21(%rip),%xmm2
movaps %xmm7,0x70(%rsp)
mulss  %xmm7,%xmm2
movss  %xmm2,0x20(%rsp)
movss  0xd0e(%rip),%xmm2
mulss  %xmm8,%xmm2
movss  %xmm2,0x24(%rsp)
movss  0xcfe(%rip),%xmm15
mulss  %xmm8,%xmm15
movss  0xcf4(%rip),%xmm13
mulss  %xmm1,%xmm13
jne    135d <target_phi+0x23d>
jnp    1756 <target_phi+0x636>
mulss  %xmm12,%xmm12
movaps %xmm12,0xe0(%rsp)
movaps %xmm8,%xmm0
mulss  0xcd1(%rip),%xmm0
addss  0xccd(%rip),%xmm0
movaps %xmm9,%xmm2
mulss  0xcc5(%rip),%xmm2
addss  %xmm0,%xmm2
movss  0xcbd(%rip),%xmm0
mulss  0x60(%rsp),%xmm0
addss  %xmm2,%xmm0
movss  0xcaf(%rip),%xmm2
mulss  0x70(%rsp),%xmm2
mulss  0xca5(%rip),%xmm1
addss  %xmm0,%xmm2
mulss  %xmm8,%xmm1
addss  %xmm2,%xmm1
movss  0xc94(%rip),%xmm0
mulss  %xmm6,%xmm0
mulss  %xmm8,%xmm0
mulss  %xmm11,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movss  %xmm11,0x14(%rsp)
movaps %xmm9,0x40(%rsp)
movaps %xmm10,0x80(%rsp)
movaps %xmm8,0x30(%rsp)
movss  %xmm6,0x10(%rsp)
movss  %xmm13,0xc(%rsp)
movss  %xmm14,0x18(%rsp)
movss  %xmm15,0x8(%rsp)
movaps %xmm3,0x90(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x1c(%rsp)
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movss  0x10(%rsp),%xmm4
movss  0xbff(%rip),%xmm1
mulss  %xmm4,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x14(%rsp),%xmm2
movaps %xmm2,%xmm0
mulss  0xbff(%rip),%xmm0
addss  %xmm1,%xmm0
addss  0xbf7(%rip),%xmm0
movss  0xbf3(%rip),%xmm1
movaps 0x30(%rsp),%xmm3
mulss  %xmm3,%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xbde(%rip),%xmm0
mulss  0x28(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xbd0(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
movaps 0x40(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xb7b(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  0x60(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xba1(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb55(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xc(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb6f(%rip),%xmm0
mulss  0x70(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
movss  0x1c(%rsp),%xmm1
mulss  0xe0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x1c(%rsp)
movaps 0xa0(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0xa0(%rsp)
movaps 0x30(%rsp),%xmm4
movss  0xaff(%rip),%xmm0
mulss  %xmm4,%xmm0
addss  0xb0f(%rip),%xmm0
movaps %xmm0,%xmm3
movaps 0x40(%rsp),%xmm2
movaps %xmm2,%xmm0
mulss  0xb00(%rip),%xmm0
movss  0x2c(%rsp),%xmm1
mulss  0xaf6(%rip),%xmm1
addss  %xmm3,%xmm0
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xae6(%rip),%xmm0
movaps 0x60(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0x20(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x24(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xab9(%rip),%xmm1
mulss  0x70(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xc(%rsp),%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xa8f(%rip),%xmm0
mulss  0x80(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0xa0(%rsp),%xmm0
addss  0x1c(%rsp),%xmm0
movss  %xmm0,0x50(%rsp)
movaps 0x90(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x90(%rsp)
movss  0xa03(%rip),%xmm0
movss  0x10(%rsp),%xmm1
mulss  %xmm1,%xmm0
addss  0xa51(%rip),%xmm0
movss  0x14(%rsp),%xmm3
movss  0xa17(%rip),%xmm2
mulss  %xmm3,%xmm2
addss  %xmm0,%xmm2
addss  0xa1b(%rip),%xmm2
movss  0xa17(%rip),%xmm0
movaps 0x40(%rsp),%xmm4
mulss  %xmm4,%xmm0
mulss  %xmm1,%xmm0
addss  %xmm2,%xmm0
movss  0xa02(%rip),%xmm1
mulss  0x18(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x9f4(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0x20(%rsp),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0x9d6(%rip),%xmm2
mulss  %xmm4,%xmm2
mulss  0x30(%rsp),%xmm2
mulss  %xmm3,%xmm2
addss  %xmm1,%xmm2
movss  0x8(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x90(%rsp),%xmm0
addss  0x50(%rsp),%xmm0
ucomiss 0x99e(%rip),%xmm0
jb     171a <target_phi+0x5fa>
sqrtss %xmm0,%xmm0
jmp    171f <target_phi+0x5ff>
call   1040 <sqrt@plt>
movss  0x14(%rsp),%xmm11
movaps 0x40(%rsp),%xmm9
movaps 0x80(%rsp),%xmm10
movaps 0x30(%rsp),%xmm8
movss  0x10(%rsp),%xmm6
movss  0xc(%rsp),%xmm13
movss  0x18(%rsp),%xmm14
movss  0x8(%rsp),%xmm15
movss  0x8fa(%rip),%xmm1
mulss  %xmm6,%xmm1
movss  0x8ea(%rip),%xmm2
mulss  %xmm6,%xmm2
movss  0x8da(%rip),%xmm3
mulss  %xmm6,%xmm3
movss  0x8c6(%rip),%xmm4
mulss  %xmm6,%xmm4
mulss  0x8be(%rip),%xmm6
addss  0x916(%rip),%xmm6
movss  0x8e2(%rip),%xmm5
mulss  %xmm11,%xmm5
addss  %xmm6,%xmm5
mulss  %xmm8,%xmm4
addss  %xmm5,%xmm4
movss  0x8ac(%rip),%xmm5
mulss  %xmm8,%xmm5
mulss  %xmm11,%xmm5
addss  %xmm4,%xmm5
mulss  %xmm9,%xmm3
addss  %xmm5,%xmm3
movss  0x8ad(%rip),%xmm4
mulss  %xmm11,%xmm4
mulss  %xmm9,%xmm4
addss  %xmm3,%xmm4
movss  0x8ab(%rip),%xmm3
mulss  %xmm9,%xmm3
addss  %xmm4,%xmm3
mulss  %xmm8,%xmm13
movss  0x28(%rsp),%xmm4
mulss  0x867(%rip),%xmm4
mulss  %xmm8,%xmm4
mulss  0x851(%rip),%xmm8
addss  %xmm3,%xmm8
movaps 0x60(%rsp),%xmm5
mulss  %xmm5,%xmm2
addss  %xmm8,%xmm2
mulss  0x86d(%rip),%xmm14
mulss  %xmm9,%xmm14
addss  %xmm2,%xmm14
movss  0x84b(%rip),%xmm2
movaps 0x70(%rsp),%xmm3
mulss  %xmm3,%xmm2
mulss  %xmm3,%xmm1
addss  %xmm14,%xmm1
movss  0x82d(%rip),%xmm3
mulss  %xmm11,%xmm3
mulss  %xmm5,%xmm3
addss  %xmm1,%xmm3
addss  %xmm4,%xmm3
movss  0x20(%rsp),%xmm4
mulss  %xmm11,%xmm4
mulss  %xmm9,%xmm4
addss  %xmm3,%xmm4
movss  0x24(%rsp),%xmm1
mulss  %xmm11,%xmm1
mulss  %xmm5,%xmm1
addss  %xmm4,%xmm1
mulss  %xmm11,%xmm2
addss  %xmm1,%xmm2
mulss  %xmm11,%xmm15
mulss  %xmm9,%xmm15
addss  %xmm2,%xmm15
mulss  0x7dc(%rip),%xmm10
mulss  %xmm11,%xmm13
addss  %xmm15,%xmm13
mulss  %xmm11,%xmm10
addss  %xmm13,%xmm10
movss  %xmm0,(%rbx)
movaps %xmm10,%xmm0
add    $0x150,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_phi.coeff = [21 x float] [float 0xBE1F98A180000000, float 0xBFAD355AA0000000, float 0x3FB19891E0000000, float 0x3F6760EA60000000, float 0xBF7558D200000000, float 0xBF73B4F5A0000000, float 0x3F81DEBF60000000, float 0x3F09AFC1C0000000, float 0xBEFF012680000000, float 0xBF0B958E60000000, float 0xBF180D4D40000000, float 0x3EFB3D3920000000, float 0x3F27BD1320000000, float 0xBF026804A0000000, float 0xBF3EF9C6A0000000, float 0x3F3588BC40000000, float 0x3EEB65B700000000, float 0xBF22D8BA80000000, float 0x3F17489600000000, float 0x3F267B3420000000, float 0.000000e+00]
define float @target_phi(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3ED3C964E0000000, float* %8
%37 = bitcast [10 x float]* %9 to i8*
%38 = bitcast i8* %37 to [10 x float]*
%39 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 0
store float -1.500000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 1
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 2
store float -1.800000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 3
store float 0xC032035400000000, float* %42
%43 = bitcast [10 x float]* %10 to i8*
%44 = bitcast i8* %43 to [10 x float]*
%45 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 0
store float 1.500000e+01, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 1
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 2
store float 1.800000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 3
store float 0x4031FCEDA0000000, float* %48
%49 = bitcast [10 x float]* %11 to i8*
%50 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%51 = load i32, i32* %13
%52 = icmp eq i32 %51, 0
br i1 %52, label %53, label %89
53: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %54
54: ; preds = %85, %53
%55 = load i32, i32* %14
%56 = load i32, i32* %6
%57 = icmp slt i32 %55, %56
br i1 %57, label %58, label %88
58: ; preds = %54
%59 = load i32, i32* %14
%60 = sext i32 %59 to i64
%61 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %60
%62 = load float, float* %61
%63 = load i32, i32* %14
%64 = sext i32 %63 to i64
%65 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %64
%66 = load float, float* %65
%67 = fcmp oeq float %62, %66
br i1 %67, label %68, label %69
68: ; preds = %58
br label %85
69: ; preds = %58
%70 = load i32, i32* %14
%71 = sext i32 %70 to i64
%72 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %71
%73 = load float, float* %72
%74 = load i32, i32* %14
%75 = sext i32 %74 to i64
%76 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %75
%77 = load float, float* %76
%78 = fsub float %73, %77
%79 = fpext float %78 to double
%80 = fdiv double 2.000000e+00, %79
%81 = fptrunc double %80 to float
%82 = load i32, i32* %14
%83 = sext i32 %82 to i64
%84 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %83
store float %81, float* %84
br label %85
85: ; preds = %69, %68
%86 = load i32, i32* %14
%87 = add nsw i32 %86, 1
store i32 %87, i32* %14
br label %54
88: ; preds = %54
br label %89
89: ; preds = %88, %3
%90 = load float*, float** %4
%91 = getelementptr inbounds float, float* %90, i64 0
%92 = load float, float* %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%94 = load float, float* %93
%95 = fsub float %92, %94
%96 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%97 = load float, float* %96
%98 = fmul float %95, %97
%99 = fpext float %98 to double
%100 = fadd double 1.000000e+00, %99
%101 = fptrunc double %100 to float
store float %101, float* %15
%102 = load float*, float** %5
%103 = getelementptr inbounds float, float* %102, i64 0
%104 = load float, float* %103
%105 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%106 = load float, float* %105
%107 = fmul float %104, %106
store float %107, float* %16
%108 = load float*, float** %4
%109 = getelementptr inbounds float, float* %108, i64 1
%110 = load float, float* %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%112 = load float, float* %111
%113 = fsub float %110, %112
%114 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%115 = load float, float* %114
%116 = fmul float %113, %115
%117 = fpext float %116 to double
%118 = fadd double 1.000000e+00, %117
%119 = fptrunc double %118 to float
store float %119, float* %17
%120 = load float*, float** %5
%121 = getelementptr inbounds float, float* %120, i64 1
%122 = load float, float* %121
%123 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%124 = load float, float* %123
%125 = fmul float %122, %124
store float %125, float* %18
%126 = load float*, float** %4
%127 = getelementptr inbounds float, float* %126, i64 2
%128 = load float, float* %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%130 = load float, float* %129
%131 = fsub float %128, %130
%132 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%133 = load float, float* %132
%134 = fmul float %131, %133
%135 = fpext float %134 to double
%136 = fadd double 1.000000e+00, %135
%137 = fptrunc double %136 to float
store float %137, float* %19
%138 = load float*, float** %5
%139 = getelementptr inbounds float, float* %138, i64 2
%140 = load float, float* %139
%141 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%142 = load float, float* %141
%143 = fmul float %140, %142
store float %143, float* %20
%144 = load float*, float** %4
%145 = getelementptr inbounds float, float* %144, i64 3
%146 = load float, float* %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%148 = load float, float* %147
%149 = fsub float %146, %148
%150 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%151 = load float, float* %150
%152 = fmul float %149, %151
%153 = fpext float %152 to double
%154 = fadd double 1.000000e+00, %153
%155 = fptrunc double %154 to float
store float %155, float* %21
%156 = load float*, float** %5
%157 = getelementptr inbounds float, float* %156, i64 3
%158 = load float, float* %157
%159 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%160 = load float, float* %159
%161 = fmul float %158, %160
store float %161, float* %22
%162 = load float, float* %15
store float %162, float* %23
%163 = load float, float* %23
%164 = load float, float* %15
%165 = fmul float %163, %164
store float %165, float* %24
%166 = load float, float* %24
%167 = load float, float* %15
%168 = fmul float %166, %167
store float %168, float* %25
%169 = load float, float* %17
store float %169, float* %26
%170 = load float, float* %26
%171 = load float, float* %17
%172 = fmul float %170, %171
store float %172, float* %27
%173 = load float, float* %27
%174 = load float, float* %17
%175 = fmul float %173, %174
store float %175, float* %28
%176 = load float, float* %19
store float %176, float* %29
%177 = load float, float* %29
%178 = load float, float* %19
%179 = fmul float %177, %178
store float %179, float* %30
%180 = load float, float* %30
%181 = load float, float* %19
%182 = fmul float %180, %181
store float %182, float* %31
%183 = load float, float* %21
store float %183, float* %32
%184 = load float, float* %32
%185 = load float, float* %21
%186 = fmul float %184, %185
store float %186, float* %33
%187 = load float, float* %8
%188 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%189 = load float, float* %188
%190 = fadd float %187, %189
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%192 = load float, float* %191
%193 = load float, float* %23
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%196 = load float, float* %195
%197 = load float, float* %29
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%200 = load float, float* %199
%201 = load float, float* %23
%202 = fmul float %200, %201
%203 = load float, float* %26
%204 = call float @llvm.fmuladd.f32(float %202, float %203, float %198)
%205 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%206 = load float, float* %205
%207 = load float, float* %26
%208 = fmul float %206, %207
%209 = load float, float* %29
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %204)
%211 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%212 = load float, float* %211
%213 = load float, float* %23
%214 = fmul float %212, %213
%215 = load float, float* %32
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %210)
%217 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %29
%220 = fmul float %218, %219
%221 = load float, float* %32
%222 = call float @llvm.fmuladd.f32(float %220, float %221, float %216)
%223 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%224 = load float, float* %223
%225 = load float, float* %32
%226 = call float @llvm.fmuladd.f32(float %224, float %225, float %222)
store float %226, float* %34
%227 = load float, float* %34
%228 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%229 = load float, float* %228
%230 = load float, float* %26
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %227)
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%233 = load float, float* %232
%234 = load float, float* %23
%235 = fmul float %233, %234
%236 = load float, float* %33
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%239 = load float, float* %238
%240 = load float, float* %31
%241 = fmul float %239, %240
%242 = load float, float* %32
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%245 = load float, float* %244
%246 = load float, float* %23
%247 = fmul float %245, %246
%248 = load float, float* %27
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %243)
%250 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%251 = load float, float* %250
%252 = load float, float* %29
%253 = fmul float %251, %252
%254 = load float, float* %33
%255 = call float @llvm.fmuladd.f32(float %253, float %254, float %249)
%256 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%257 = load float, float* %256
%258 = load float, float* %25
%259 = fmul float %257, %258
%260 = load float, float* %26
%261 = call float @llvm.fmuladd.f32(float %259, float %260, float %255)
%262 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%263 = load float, float* %262
%264 = load float, float* %27
%265 = fmul float %263, %264
%266 = load float, float* %29
%267 = fmul float %265, %266
%268 = load float, float* %32
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %261)
%270 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%271 = load float, float* %270
%272 = load float, float* %26
%273 = fmul float %271, %272
%274 = load float, float* %29
%275 = fmul float %273, %274
%276 = load float, float* %33
%277 = call float @llvm.fmuladd.f32(float %275, float %276, float %269)
%278 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%279 = load float, float* %278
%280 = load float, float* %27
%281 = fmul float %279, %280
%282 = load float, float* %29
%283 = call float @llvm.fmuladd.f32(float %281, float %282, float %277)
store float %283, float* %34
%284 = load float, float* %34
%285 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%286 = load float, float* %285
%287 = load float, float* %26
%288 = fmul float %286, %287
%289 = load float, float* %29
%290 = fmul float %288, %289
%291 = load float, float* %32
%292 = call float @llvm.fmuladd.f32(float %290, float %291, float %284)
%293 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%294 = load float, float* %293
%295 = load float, float* %24
%296 = fmul float %294, %295
%297 = load float, float* %26
%298 = fmul float %296, %297
%299 = load float, float* %29
%300 = call float @llvm.fmuladd.f32(float %298, float %299, float %292)
%301 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%302 = load float, float* %301
%303 = load float, float* %28
%304 = fmul float %302, %303
%305 = load float, float* %29
%306 = call float @llvm.fmuladd.f32(float %304, float %305, float %300)
store float %306, float* %34
%307 = load float, float* %16
%308 = fadd float 0.000000e+00, %307
%309 = load float, float* %18
%310 = fadd float %308, %309
%311 = load float, float* %20
%312 = fadd float %310, %311
%313 = load float, float* %22
%314 = fadd float %312, %313
store float %314, float* %35
%315 = load float, float* %35
%316 = fcmp oeq float %315, 0.000000e+00
br i1 %316, label %317, label %318
317: ; preds = %89
br label %542
318: ; preds = %89
%319 = load float, float* %16
%320 = load float, float* %16
%321 = fmul float %319, %320
%322 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%323 = load float, float* %322
%324 = fadd float 0.000000e+00, %323
%325 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%326 = load float, float* %325
%327 = load float, float* %26
%328 = call float @llvm.fmuladd.f32(float %326, float %327, float %324)
%329 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%330 = load float, float* %329
%331 = load float, float* %32
%332 = call float @llvm.fmuladd.f32(float %330, float %331, float %328)
%333 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%334 = load float, float* %333
%335 = load float, float* %33
%336 = call float @llvm.fmuladd.f32(float %334, float %335, float %332)
%337 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%338 = load float, float* %337
%339 = load float, float* %27
%340 = call float @llvm.fmuladd.f32(float %338, float %339, float %336)
%341 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%342 = load float, float* %341
%343 = fmul float 3.000000e+00, %342
%344 = load float, float* %24
%345 = fmul float %343, %344
%346 = load float, float* %26
%347 = call float @llvm.fmuladd.f32(float %345, float %346, float %340)
%348 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%349 = load float, float* %348
%350 = fmul float 2.000000e+00, %349
%351 = load float, float* %23
%352 = fmul float %350, %351
%353 = load float, float* %26
%354 = fmul float %352, %353
%355 = load float, float* %29
%356 = call float @llvm.fmuladd.f32(float %354, float %355, float %347)
%357 = call float @pow(float %356, i32 2)
%358 = load float, float* %18
%359 = load float, float* %18
%360 = fmul float %358, %359
%361 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%362 = load float, float* %361
%363 = load float, float* %23
%364 = call float @llvm.fmuladd.f32(float %362, float %363, float 0.000000e+00)
%365 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%366 = load float, float* %365
%367 = load float, float* %29
%368 = call float @llvm.fmuladd.f32(float %366, float %367, float %364)
%369 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%370 = load float, float* %369
%371 = fadd float %368, %370
%372 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%373 = load float, float* %372
%374 = fmul float 2.000000e+00, %373
%375 = load float, float* %26
%376 = fmul float %374, %375
%377 = load float, float* %23
%378 = call float @llvm.fmuladd.f32(float %376, float %377, float %371)
%379 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%380 = load float, float* %379
%381 = load float, float* %25
%382 = call float @llvm.fmuladd.f32(float %380, float %381, float %378)
%383 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%384 = load float, float* %383
%385 = fmul float 2.000000e+00, %384
%386 = load float, float* %26
%387 = fmul float %385, %386
%388 = load float, float* %29
%389 = fmul float %387, %388
%390 = load float, float* %32
%391 = call float @llvm.fmuladd.f32(float %389, float %390, float %382)
%392 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%393 = load float, float* %392
%394 = load float, float* %29
%395 = fmul float %393, %394
%396 = load float, float* %33
%397 = call float @llvm.fmuladd.f32(float %395, float %396, float %391)
%398 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%399 = load float, float* %398
%400 = fmul float 2.000000e+00, %399
%401 = load float, float* %26
%402 = fmul float %400, %401
%403 = load float, float* %29
%404 = call float @llvm.fmuladd.f32(float %402, float %403, float %397)
%405 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%406 = load float, float* %405
%407 = load float, float* %29
%408 = fmul float %406, %407
%409 = load float, float* %32
%410 = call float @llvm.fmuladd.f32(float %408, float %409, float %404)
%411 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%412 = load float, float* %411
%413 = load float, float* %24
%414 = fmul float %412, %413
%415 = load float, float* %29
%416 = call float @llvm.fmuladd.f32(float %414, float %415, float %410)
%417 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%418 = load float, float* %417
%419 = fmul float 3.000000e+00, %418
%420 = load float, float* %27
%421 = fmul float %419, %420
%422 = load float, float* %29
%423 = call float @llvm.fmuladd.f32(float %421, float %422, float %416)
%424 = call float @pow(float %423, i32 2)
%425 = fmul float %360, %424
%426 = call float @llvm.fmuladd.f32(float %321, float %357, float %425)
%427 = load float, float* %20
%428 = load float, float* %20
%429 = fmul float %427, %428
%430 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%431 = load float, float* %430
%432 = fadd float 0.000000e+00, %431
%433 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%434 = load float, float* %433
%435 = load float, float* %26
%436 = call float @llvm.fmuladd.f32(float %434, float %435, float %432)
%437 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%438 = load float, float* %437
%439 = load float, float* %32
%440 = call float @llvm.fmuladd.f32(float %438, float %439, float %436)
%441 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%442 = load float, float* %441
%443 = fmul float 3.000000e+00, %442
%444 = load float, float* %30
%445 = fmul float %443, %444
%446 = load float, float* %32
%447 = call float @llvm.fmuladd.f32(float %445, float %446, float %440)
%448 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%449 = load float, float* %448
%450 = load float, float* %33
%451 = call float @llvm.fmuladd.f32(float %449, float %450, float %447)
%452 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%453 = load float, float* %452
%454 = load float, float* %27
%455 = fmul float %453, %454
%456 = load float, float* %32
%457 = call float @llvm.fmuladd.f32(float %455, float %456, float %451)
%458 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%459 = load float, float* %458
%460 = load float, float* %26
%461 = fmul float %459, %460
%462 = load float, float* %33
%463 = call float @llvm.fmuladd.f32(float %461, float %462, float %457)
%464 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%465 = load float, float* %464
%466 = load float, float* %27
%467 = call float @llvm.fmuladd.f32(float %465, float %466, float %463)
%468 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%469 = load float, float* %468
%470 = load float, float* %26
%471 = fmul float %469, %470
%472 = load float, float* %32
%473 = call float @llvm.fmuladd.f32(float %471, float %472, float %467)
%474 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%475 = load float, float* %474
%476 = load float, float* %24
%477 = fmul float %475, %476
%478 = load float, float* %26
%479 = call float @llvm.fmuladd.f32(float %477, float %478, float %473)
%480 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%481 = load float, float* %480
%482 = load float, float* %28
%483 = call float @llvm.fmuladd.f32(float %481, float %482, float %479)
%484 = call float @pow(float %483, i32 2)
%485 = call float @llvm.fmuladd.f32(float %429, float %484, float %426)
%486 = load float, float* %22
%487 = load float, float* %22
%488 = fmul float %486, %487
%489 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%490 = load float, float* %489
%491 = load float, float* %23
%492 = call float @llvm.fmuladd.f32(float %490, float %491, float 0.000000e+00)
%493 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%494 = load float, float* %493
%495 = load float, float* %29
%496 = call float @llvm.fmuladd.f32(float %494, float %495, float %492)
%497 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%498 = load float, float* %497
%499 = fadd float %496, %498
%500 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%501 = load float, float* %500
%502 = fmul float 2.000000e+00, %501
%503 = load float, float* %32
%504 = fmul float %502, %503
%505 = load float, float* %23
%506 = call float @llvm.fmuladd.f32(float %504, float %505, float %499)
%507 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%508 = load float, float* %507
%509 = load float, float* %31
%510 = call float @llvm.fmuladd.f32(float %508, float %509, float %506)
%511 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%512 = load float, float* %511
%513 = fmul float 2.000000e+00, %512
%514 = load float, float* %32
%515 = fmul float %513, %514
%516 = load float, float* %29
%517 = call float @llvm.fmuladd.f32(float %515, float %516, float %510)
%518 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%519 = load float, float* %518
%520 = load float, float* %27
%521 = fmul float %519, %520
%522 = load float, float* %29
%523 = call float @llvm.fmuladd.f32(float %521, float %522, float %517)
%524 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%525 = load float, float* %524
%526 = fmul float 2.000000e+00, %525
%527 = load float, float* %32
%528 = fmul float %526, %527
%529 = load float, float* %26
%530 = fmul float %528, %529
%531 = load float, float* %29
%532 = call float @llvm.fmuladd.f32(float %530, float %531, float %523)
%533 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%534 = load float, float* %533
%535 = load float, float* %26
%536 = fmul float %534, %535
%537 = load float, float* %29
%538 = call float @llvm.fmuladd.f32(float %536, float %537, float %532)
%539 = call float @pow(float %538, i32 2)
%540 = call float @llvm.fmuladd.f32(float %488, float %539, float %485)
%541 = call float @sqrt(float %540)
br label %542
542: ; preds = %318, %317
%543 = phi float [ 0.000000e+00, %317 ], [ %541, %318 ]
store float %543, float* %36
%544 = load float, float* %36
%545 = load float*, float** %5
%546 = getelementptr inbounds float, float* %545, i64 0
store float %544, float* %546
%547 = load float, float* %34
ret float %547
}

LLVM IR (-O2):
define float @target_phi(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032035400000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FCEDA0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FCEDA0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %55, %55
%78 = fmul float %55, %77
%79 = fmul float %64, %64
%80 = fmul float %64, %79
%81 = fmul float %71, %71
%82 = fmul float %77, 0xBF3EF9C6A0000000
%83 = fmul float %55, 0x3F3588BC40000000
%84 = fmul float %55, 0xBF22D8BA80000000
%85 = fmul float %75, 0x3F17489600000000
%86 = extractelement <2 x float> %58, i64 0
%87 = fadd float %86, 0.000000e+00
%88 = extractelement <2 x float> %58, i64 1
%89 = fadd float %87, %88
%90 = extractelement <2 x float> %74, i64 0
%91 = fadd float %89, %90
%92 = extractelement <2 x float> %74, i64 1
%93 = fadd float %91, %92
%94 = fcmp oeq float %93, 0.000000e+00
br i1 %94, label %162, label %95
95: ; preds = %42
%96 = fmul <2 x float> %58, %58
%97 = extractelement <2 x float> %96, i64 0
%98 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F6760EA60000000, float 0xBFAD355AA0000000)
%99 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF73B4F5A0000000, float %98)
%100 = tail call float @llvm.fmuladd.f32(float %81, float 0xBF0B958E60000000, float %99)
%101 = tail call float @llvm.fmuladd.f32(float %77, float 0x3EFB3D3920000000, float %100)
%102 = fmul float %75, 0xBF1B9C0700000000
%103 = tail call float @llvm.fmuladd.f32(float %102, float %55, float %101)
%104 = fmul float %49, 0x3F27489600000000
%105 = fmul float %104, %55
%106 = tail call float @llvm.fmuladd.f32(float %105, float %64, float %103)
%107 = tail call float @pow(float %106, i32 2)
%108 = fmul float %88, %88
%109 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F6760EA60000000, float 0.000000e+00)
%110 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF7558D200000000, float %109)
%111 = fadd float %110, 0xBEFF012680000000
%112 = fmul float %55, 0x3F0B3D3920000000
%113 = tail call float @llvm.fmuladd.f32(float %112, float %49, float %111)
%114 = tail call float @llvm.fmuladd.f32(float %76, float 0xBF026804A0000000, float %113)
%115 = fmul float %55, 0xBF4EF9C6A0000000
%116 = fmul float %115, %64
%117 = tail call float @llvm.fmuladd.f32(float %116, float %71, float %114)
%118 = fmul float %64, 0x3F3588BC40000000
%119 = tail call float @llvm.fmuladd.f32(float %118, float %81, float %117)
%120 = fmul float %55, 0x3EFB65B700000000
%121 = tail call float @llvm.fmuladd.f32(float %120, float %64, float %119)
%122 = fmul float %64, 0xBF22D8BA80000000
%123 = tail call float @llvm.fmuladd.f32(float %122, float %71, float %121)
%124 = tail call float @llvm.fmuladd.f32(float %85, float %64, float %123)
%125 = fmul float %77, 0x3F40DC6720000000
%126 = tail call float @llvm.fmuladd.f32(float %125, float %64, float %124)
%127 = tail call float @pow(float %126, i32 2)
%128 = fmul float %108, %127
%129 = tail call float @llvm.fmuladd.f32(float %97, float %107, float %128)
%130 = fmul <2 x float> %74, %74
%131 = extractelement <2 x float> %130, i64 0
%132 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF7558D200000000, float 0x3FB19891E0000000)
%133 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F81DEBF60000000, float %132)
%134 = fmul float %79, 0xBF3209FA00000000
%135 = tail call float @llvm.fmuladd.f32(float %134, float %71, float %133)
%136 = tail call float @llvm.fmuladd.f32(float %81, float 0x3F27BD1320000000, float %135)
%137 = tail call float @llvm.fmuladd.f32(float %82, float %71, float %136)
%138 = tail call float @llvm.fmuladd.f32(float %83, float %81, float %137)
%139 = tail call float @llvm.fmuladd.f32(float %77, float 0x3EEB65B700000000, float %138)
%140 = tail call float @llvm.fmuladd.f32(float %84, float %71, float %139)
%141 = tail call float @llvm.fmuladd.f32(float %85, float %55, float %140)
%142 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F267B3420000000, float %141)
%143 = tail call float @pow(float %142, i32 2)
%144 = tail call float @llvm.fmuladd.f32(float %131, float %143, float %129)
%145 = fmul float %92, %92
%146 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF73B4F5A0000000, float 0.000000e+00)
%147 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F81DEBF60000000, float %146)
%148 = fadd float %147, 0x3F09AFC1C0000000
%149 = fmul float %71, 0xBF1B958E60000000
%150 = tail call float @llvm.fmuladd.f32(float %149, float %49, float %148)
%151 = tail call float @llvm.fmuladd.f32(float %80, float 0xBF180D4D40000000, float %150)
%152 = fmul float %71, 0x3F37BD1320000000
%153 = tail call float @llvm.fmuladd.f32(float %152, float %64, float %151)
%154 = tail call float @llvm.fmuladd.f32(float %82, float %64, float %153)
%155 = fmul float %71, 0x3F4588BC40000000
%156 = fmul float %55, %155
%157 = tail call float @llvm.fmuladd.f32(float %156, float %64, float %154)
%158 = tail call float @llvm.fmuladd.f32(float %84, float %64, float %157)
%159 = tail call float @pow(float %158, i32 2)
%160 = tail call float @llvm.fmuladd.f32(float %145, float %159, float %144)
%161 = tail call float @sqrt(float %160)
br label %162
162: ; preds = %42, %95
%163 = phi float [ %161, %95 ], [ 0.000000e+00, %42 ]
%164 = fmul float %78, 0x3F267B3420000000
%165 = fmul float %85, %55
%166 = fmul float %84, %64
%167 = fmul float %77, 0x3EEB65B700000000
%168 = fmul float %83, %64
%169 = fmul float %82, %64
%170 = fmul float %76, 0xBF026804A0000000
%171 = fmul float %64, 0x3F27BD1320000000
%172 = fmul float %49, 0x3EFB3D3920000000
%173 = fmul float %80, 0xBF180D4D40000000
%174 = fmul float %49, 0xBF0B958E60000000
%175 = fmul float %64, 0x3F81DEBF60000000
%176 = fmul float %49, 0xBF73B4F5A0000000
%177 = fmul float %55, 0xBF7558D200000000
%178 = fmul float %49, 0x3F6760EA60000000
%179 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFAD355AA0000000, float 0x3ED3C76B60000000)
%180 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FB19891E0000000, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %178, float %55, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %177, float %64, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %176, float %71, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %175, float %71, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F09AFC1C0000000, float %184)
%186 = tail call float @llvm.fmuladd.f32(float %55, float 0xBEFF012680000000, float %185)
%187 = tail call float @llvm.fmuladd.f32(float %174, float %81, float %186)
%188 = tail call float @llvm.fmuladd.f32(float %173, float %71, float %187)
%189 = tail call float @llvm.fmuladd.f32(float %172, float %77, float %188)
%190 = tail call float @llvm.fmuladd.f32(float %171, float %81, float %189)
%191 = tail call float @llvm.fmuladd.f32(float %170, float %55, float %190)
%192 = tail call float @llvm.fmuladd.f32(float %169, float %71, float %191)
%193 = tail call float @llvm.fmuladd.f32(float %168, float %81, float %192)
%194 = tail call float @llvm.fmuladd.f32(float %167, float %64, float %193)
%195 = tail call float @llvm.fmuladd.f32(float %166, float %71, float %194)
%196 = tail call float @llvm.fmuladd.f32(float %165, float %64, float %195)
%197 = tail call float @llvm.fmuladd.f32(float %164, float %64, float %196)
store float %163, float* %1
ret float %197
}