#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ avaliacao(char *, int);
int /*<<< orphan*/ free(float *);
int /*<<< orphan*/ inicializacao();
scalar_t__ malloc(int);
int /*<<< orphan*/ printf(char *, ...);
scalar_t__ rand();
int /*<<< orphan*/ srand(int);
int main() {
  int i;
  float *x, *y, *z, *a, t;
  x = (float *)malloc(sizeof(float) * 50000000);
  y = (float *)malloc(sizeof(float) * 50000000);
  z = (float *)malloc(sizeof(float) * 50000000);
  a = (float *)malloc(sizeof(float) * 50000000);
  srand(424242);
  for (i = 0; i < 50000000; i++) {
    x[i] = (float)rand() / 10000000.0;
    y[i] = (float)rand() / 10000000.0;
    z[i] = (float)rand() / 10000000.0;
    a[i] = (float)rand() / 10000000.0;
  }
  inicializacao();
  for (i = 0; i < 50000000; i++) {
    t = y[i] + z[i];
    a[i] = t + 1.0 / t;
  }
  avaliacao("Exercicio D - Padrão", 50000000);
  for (i = 50000000 - 10; i < 50000000; i++) {
    printf("%.2f ", a[i]);
    ;
  }
  printf("\n");
  ;
  free(x);
  free(y);
  free(z);
  free(a);
  return (0);
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
sub    $0x30,%rsp
movl   $0x0,-0x4(%rbp)
mov    $0xbebc200,%edi
call   1070 <malloc@plt>
mov    %rax,-0x10(%rbp)
mov    $0xbebc200,%edi
call   1070 <malloc@plt>
mov    %rax,-0x18(%rbp)
mov    $0xbebc200,%edi
call   1070 <malloc@plt>
mov    %rax,-0x20(%rbp)
mov    $0xbebc200,%edi
call   1070 <malloc@plt>
mov    %rax,-0x28(%rbp)
mov    $0x67932,%edi
call   1060 <srand@plt>
movl   $0x0,-0x8(%rbp)
cmpl   $0x2faf080,-0x8(%rbp)
jge    1297 <main+0x127>
mov    $0x0,%al
call   1090 <rand@plt>
cvtsi2ss %rax,%xmm0
cvtss2sd %xmm0,%xmm0
movsd  0xe1b(%rip),%xmm1
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
mov    -0x10(%rbp),%rax
movslq -0x8(%rbp),%rcx
movss  %xmm0,(%rax,%rcx,4)
mov    $0x0,%al
call   1090 <rand@plt>
cvtsi2ss %rax,%xmm0
cvtss2sd %xmm0,%xmm0
movsd  0xdee(%rip),%xmm1
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
mov    -0x18(%rbp),%rax
movslq -0x8(%rbp),%rcx
movss  %xmm0,(%rax,%rcx,4)
mov    $0x0,%al
call   1090 <rand@plt>
cvtsi2ss %rax,%xmm0
cvtss2sd %xmm0,%xmm0
movsd  0xdc1(%rip),%xmm1
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
mov    -0x20(%rbp),%rax
movslq -0x8(%rbp),%rcx
movss  %xmm0,(%rax,%rcx,4)
mov    $0x0,%al
call   1090 <rand@plt>
cvtsi2ss %rax,%xmm0
cvtss2sd %xmm0,%xmm0
movsd  0xd94(%rip),%xmm1
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
mov    -0x28(%rbp),%rax
movslq -0x8(%rbp),%rcx
movss  %xmm0,(%rax,%rcx,4)
mov    -0x8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x8(%rbp)
jmp    11c8 <main+0x58>
mov    $0x0,%al
call   1080 <inicializacao@plt>
movl   $0x0,-0x8(%rbp)
cmpl   $0x2faf080,-0x8(%rbp)
jge    1312 <main+0x1a2>
mov    -0x18(%rbp),%rax
movslq -0x8(%rbp),%rcx
movss  (%rax,%rcx,4),%xmm0
mov    -0x20(%rbp),%rax
movslq -0x8(%rbp),%rcx
addss  (%rax,%rcx,4),%xmm0
movss  %xmm0,-0x2c(%rbp)
movss  -0x2c(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
movss  -0x2c(%rbp),%xmm1
cvtss2sd %xmm1,%xmm2
movsd  0xd15(%rip),%xmm1
divsd  %xmm2,%xmm1
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
mov    -0x28(%rbp),%rax
movslq -0x8(%rbp),%rcx
movss  %xmm0,(%rax,%rcx,4)
mov    -0x8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x8(%rbp)
jmp    12a5 <main+0x135>
lea    0xcf7(%rip),%rdi
mov    $0x2faf080,%esi
call   1030 <avaliacao@plt>
movl   $0x2faf076,-0x8(%rbp)
cmpl   $0x2faf080,-0x8(%rbp)
jge    1364 <main+0x1f4>
mov    -0x28(%rbp),%rax
movslq -0x8(%rbp),%rcx
movss  (%rax,%rcx,4),%xmm0
cvtss2sd %xmm0,%xmm0
lea    0xcd7(%rip),%rdi
mov    $0x1,%al
call   1050 <printf@plt>
mov    -0x8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x8(%rbp)
jmp    132a <main+0x1ba>
lea    0xcc1(%rip),%rdi
mov    $0x0,%al
call   1050 <printf@plt>
mov    -0x10(%rbp),%rdi
call   1040 <free@plt>
mov    -0x18(%rbp),%rdi
call   1040 <free@plt>
mov    -0x20(%rbp),%rdi
call   1040 <free@plt>
mov    -0x28(%rbp),%rdi
call   1040 <free@plt>
xor    %eax,%eax
add    $0x30,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
push   %rax
mov    $0xbebc200,%edi
call   1080 <malloc@plt>
mov    %rax,%r14
mov    $0xbebc200,%edi
call   1080 <malloc@plt>
mov    %rax,%r15
mov    $0xbebc200,%edi
call   1080 <malloc@plt>
mov    %rax,%r12
mov    $0xbebc200,%edi
call   1080 <malloc@plt>
mov    %rax,%rbp
mov    $0x67932,%edi
call   1070 <srand@plt>
xor    %ebx,%ebx
nopl   0x0(%rax,%rax,1)
xor    %eax,%eax
call   10a0 <rand@plt>
xorps  %xmm0,%xmm0
cvtsi2ss %rax,%xmm0
movss  0xe19(%rip),%xmm1
divss  %xmm1,%xmm0
movss  %xmm0,(%r14,%rbx,4)
xor    %eax,%eax
call   10a0 <rand@plt>
xorps  %xmm0,%xmm0
cvtsi2ss %rax,%xmm0
divss  0xdf8(%rip),%xmm0
movss  %xmm0,(%r15,%rbx,4)
xor    %eax,%eax
call   10a0 <rand@plt>
xorps  %xmm0,%xmm0
cvtsi2ss %rax,%xmm0
divss  0xddb(%rip),%xmm0
movss  %xmm0,(%r12,%rbx,4)
xor    %eax,%eax
call   10a0 <rand@plt>
xorps  %xmm0,%xmm0
cvtsi2ss %rax,%xmm0
divss  0xdbe(%rip),%xmm0
movss  %xmm0,0x0(%rbp,%rbx,4)
add    $0x1,%rbx
cmp    $0x2faf080,%rbx
jne    11d0 <main+0x50>
xor    %eax,%eax
call   1090 <inicializacao@plt>
lea    0xbebc200(%rbp),%rcx
lea    0xbebc200(%r15),%rax
lea    0xbebc200(%r12),%rdx
0b
cmp    %rax,%rbp
setb   %sil
cmp    %rcx,%r15
setb   %bl
cmp    %rdx,%rbp
setb   %al
cmp    %rcx,%r12
setb   %cl
test   %bl,%sil
jne    1344 <main+0x1c4>
and    %cl,%al
jne    1344 <main+0x1c4>
mov    $0x4,%eax
movapd 0xd63(%rip),%xmm0
nopl   (%rax)
movups -0x10(%r15,%rax,4),%xmm1
movups -0x10(%r12,%rax,4),%xmm2
addps  %xmm1,%xmm2
cvtps2pd %xmm2,%xmm1
movhlps %xmm2,%xmm2
cvtps2pd %xmm2,%xmm2
movapd %xmm0,%xmm3
divpd  %xmm1,%xmm3
movapd %xmm0,%xmm4
divpd  %xmm2,%xmm4
addpd  %xmm2,%xmm4
addpd  %xmm1,%xmm3
cvtpd2ps %xmm3,%xmm1
cvtpd2ps %xmm4,%xmm2
unpcklpd %xmm2,%xmm1
movupd %xmm1,-0x10(%rbp,%rax,4)
movups (%r15,%rax,4),%xmm1
movups (%r12,%rax,4),%xmm2
addps  %xmm1,%xmm2
cvtps2pd %xmm2,%xmm1
movhlps %xmm2,%xmm2
cvtps2pd %xmm2,%xmm2
movapd %xmm0,%xmm3
divpd  %xmm1,%xmm3
movapd %xmm0,%xmm4
divpd  %xmm2,%xmm4
addpd  %xmm2,%xmm4
addpd  %xmm1,%xmm3
cvtpd2ps %xmm3,%xmm1
cvtpd2ps %xmm4,%xmm2
unpcklpd %xmm2,%xmm1
movupd %xmm1,0x0(%rbp,%rax,4)
add    $0x8,%rax
cmp    $0x2faf084,%rax
jne    12b0 <main+0x130>
jmp    13c0 <main+0x240>
mov    $0x1,%eax
movsd  0xccf(%rip),%xmm0
cs nopw 0x0(%rax,%rax,1)
nopl   0x0(%rax,%rax,1)
movss  -0x4(%r15,%rax,4),%xmm1
addss  -0x4(%r12,%rax,4),%xmm1
cvtss2sd %xmm1,%xmm1
movapd %xmm0,%xmm2
divsd  %xmm1,%xmm2
addsd  %xmm1,%xmm2
xorps  %xmm1,%xmm1
cvtsd2ss %xmm2,%xmm1
movss  %xmm1,-0x4(%rbp,%rax,4)
movss  (%r15,%rax,4),%xmm1
addss  (%r12,%rax,4),%xmm1
cvtss2sd %xmm1,%xmm1
movapd %xmm0,%xmm2
divsd  %xmm1,%xmm2
addsd  %xmm1,%xmm2
xorps  %xmm1,%xmm1
cvtsd2ss %xmm2,%xmm1
movss  %xmm1,0x0(%rbp,%rax,4)
add    $0x2,%rax
cmp    $0x2faf081,%rax
jne    1360 <main+0x1e0>
lea    0xc61(%rip),%rdi
mov    $0x2faf080,%esi
call   1030 <avaliacao@plt>
movss  0xbebc1d8(%rbp),%xmm0
0b
cvtss2sd %xmm0,%xmm0
lea    0xc5a(%rip),%r13
mov    %r13,%rdi
mov    $0x1,%al
call   1060 <printf@plt>
movss  0xbebc1dc(%rbp),%xmm0
0b
cvtss2sd %xmm0,%xmm0
mov    %r13,%rdi
mov    $0x1,%al
call   1060 <printf@plt>
movss  0xbebc1e0(%rbp),%xmm0
0b
cvtss2sd %xmm0,%xmm0
mov    %r13,%rdi
mov    $0x1,%al
call   1060 <printf@plt>
movss  0xbebc1e4(%rbp),%xmm0
0b
cvtss2sd %xmm0,%xmm0
mov    %r13,%rdi
mov    $0x1,%al
call   1060 <printf@plt>
movss  0xbebc1e8(%rbp),%xmm0
0b
cvtss2sd %xmm0,%xmm0
mov    %r13,%rdi
mov    $0x1,%al
call   1060 <printf@plt>
movss  0xbebc1ec(%rbp),%xmm0
0b
cvtss2sd %xmm0,%xmm0
mov    %r13,%rdi
mov    $0x1,%al
call   1060 <printf@plt>
movss  0xbebc1f0(%rbp),%xmm0
0b
cvtss2sd %xmm0,%xmm0
mov    %r13,%rdi
mov    $0x1,%al
call   1060 <printf@plt>
movss  0xbebc1f4(%rbp),%xmm0
0b
cvtss2sd %xmm0,%xmm0
mov    %r13,%rdi
mov    $0x1,%al
call   1060 <printf@plt>
movss  0xbebc1f8(%rbp),%xmm0
0b
cvtss2sd %xmm0,%xmm0
mov    %r13,%rdi
mov    $0x1,%al
call   1060 <printf@plt>
movss  0xbebc1fc(%rbp),%xmm0
0b
cvtss2sd %xmm0,%xmm0
mov    %r13,%rdi
mov    $0x1,%al
call   1060 <printf@plt>
mov    $0xa,%edi
call   1050 <putchar@plt>
mov    %r14,%rdi
call   1040 <free@plt>
mov    %r15,%rdi
call   1040 <free@plt>
mov    %r12,%rdi
call   1040 <free@plt>
mov    %rbp,%rdi
call   1040 <free@plt>
xor    %eax,%eax
add    $0x8,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret

LLVM IR (-O0):
@.str = [22 x i8] c"Exercicio D - Padr\C3\A3o\00"
@.str.1 = [6 x i8] c"%.2f \00"
@.str.2 = [2 x i8] c"\0A\00"
define i32 @main() {
%1 = alloca i32
%2 = alloca i32
%3 = alloca float*
%4 = alloca float*
%5 = alloca float*
%6 = alloca float*
%7 = alloca float
store i32 0, i32* %1
%8 = call i64 @malloc(i32 200000000)
%9 = inttoptr i64 %8 to float*
store float* %9, float** %3
%10 = call i64 @malloc(i32 200000000)
%11 = inttoptr i64 %10 to float*
store float* %11, float** %4
%12 = call i64 @malloc(i32 200000000)
%13 = inttoptr i64 %12 to float*
store float* %13, float** %5
%14 = call i64 @malloc(i32 200000000)
%15 = inttoptr i64 %14 to float*
store float* %15, float** %6
%16 = call i32 @srand(i32 424242)
store i32 0, i32* %2
br label %17
17: ; preds = %57, %0
%18 = load i32, i32* %2
%19 = icmp slt i32 %18, 50000000
br i1 %19, label %20, label %60
20: ; preds = %17
%21 = call i64 (...) @rand()
%22 = sitofp i64 %21 to float
%23 = fpext float %22 to double
%24 = fdiv double %23, 1.000000e+07
%25 = fptrunc double %24 to float
%26 = load float*, float** %3
%27 = load i32, i32* %2
%28 = sext i32 %27 to i64
%29 = getelementptr inbounds float, float* %26, i64 %28
store float %25, float* %29
%30 = call i64 (...) @rand()
%31 = sitofp i64 %30 to float
%32 = fpext float %31 to double
%33 = fdiv double %32, 1.000000e+07
%34 = fptrunc double %33 to float
%35 = load float*, float** %4
%36 = load i32, i32* %2
%37 = sext i32 %36 to i64
%38 = getelementptr inbounds float, float* %35, i64 %37
store float %34, float* %38
%39 = call i64 (...) @rand()
%40 = sitofp i64 %39 to float
%41 = fpext float %40 to double
%42 = fdiv double %41, 1.000000e+07
%43 = fptrunc double %42 to float
%44 = load float*, float** %5
%45 = load i32, i32* %2
%46 = sext i32 %45 to i64
%47 = getelementptr inbounds float, float* %44, i64 %46
store float %43, float* %47
%48 = call i64 (...) @rand()
%49 = sitofp i64 %48 to float
%50 = fpext float %49 to double
%51 = fdiv double %50, 1.000000e+07
%52 = fptrunc double %51 to float
%53 = load float*, float** %6
%54 = load i32, i32* %2
%55 = sext i32 %54 to i64
%56 = getelementptr inbounds float, float* %53, i64 %55
store float %52, float* %56
br label %57
57: ; preds = %20
%58 = load i32, i32* %2
%59 = add nsw i32 %58, 1
store i32 %59, i32* %2
br label %17
60: ; preds = %17
%61 = call i32 (...) @inicializacao()
store i32 0, i32* %2
br label %62
62: ; preds = %88, %60
%63 = load i32, i32* %2
%64 = icmp slt i32 %63, 50000000
br i1 %64, label %65, label %91
65: ; preds = %62
%66 = load float*, float** %4
%67 = load i32, i32* %2
%68 = sext i32 %67 to i64
%69 = getelementptr inbounds float, float* %66, i64 %68
%70 = load float, float* %69
%71 = load float*, float** %5
%72 = load i32, i32* %2
%73 = sext i32 %72 to i64
%74 = getelementptr inbounds float, float* %71, i64 %73
%75 = load float, float* %74
%76 = fadd float %70, %75
store float %76, float* %7
%77 = load float, float* %7
%78 = fpext float %77 to double
%79 = load float, float* %7
%80 = fpext float %79 to double
%81 = fdiv double 1.000000e+00, %80
%82 = fadd double %78, %81
%83 = fptrunc double %82 to float
%84 = load float*, float** %6
%85 = load i32, i32* %2
%86 = sext i32 %85 to i64
%87 = getelementptr inbounds float, float* %84, i64 %86
store float %83, float* %87
br label %88
88: ; preds = %65
%89 = load i32, i32* %2
%90 = add nsw i32 %89, 1
store i32 %90, i32* %2
br label %62
91: ; preds = %62
%92 = call i32 @avaliacao(i8* getelementptr inbounds ([22 x i8], [22 x i8]* @.str, i64 0, i64 0), i32 50000000)
store i32 49999990, i32* %2
br label %93
93: ; preds = %104, %91
%94 = load i32, i32* %2
%95 = icmp slt i32 %94, 50000000
br i1 %95, label %96, label %107
96: ; preds = %93
%97 = load float*, float** %6
%98 = load i32, i32* %2
%99 = sext i32 %98 to i64
%100 = getelementptr inbounds float, float* %97, i64 %99
%101 = load float, float* %100
%102 = fpext float %101 to double
%103 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([6 x i8], [6 x i8]* @.str.1, i64 0, i64 0), double %102)
br label %104
104: ; preds = %96
%105 = load i32, i32* %2
%106 = add nsw i32 %105, 1
store i32 %106, i32* %2
br label %93
107: ; preds = %93
%108 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str.2, i64 0, i64 0))
%109 = load float*, float** %3
%110 = call i32 @free(float* %109)
%111 = load float*, float** %4
%112 = call i32 @free(float* %111)
%113 = load float*, float** %5
%114 = call i32 @free(float* %113)
%115 = load float*, float** %6
%116 = call i32 @free(float* %115)
ret i32 0
}

LLVM IR (-O2):
@.str = [22 x i8] c"Exercicio D - Padr\C3\A3o\00"
@.str.1 = [6 x i8] c"%.2f \00"
define i32 @main() {
%1 = tail call i64 @malloc(i32 200000000)
%2 = inttoptr i64 %1 to float*
%3 = tail call i64 @malloc(i32 200000000)
%4 = inttoptr i64 %3 to float*
%5 = inttoptr i64 %3 to i8*
%6 = tail call i64 @malloc(i32 200000000)
%7 = inttoptr i64 %6 to float*
%8 = inttoptr i64 %6 to i8*
%9 = tail call i64 @malloc(i32 200000000)
%10 = inttoptr i64 %9 to float*
%11 = inttoptr i64 %9 to i8*
%12 = tail call i32 @srand(i32 424242)
br label %13
13: ; preds = %0, %13
%14 = phi i64 [ 0, %0 ], [ %31, %13 ]
%15 = tail call i64 (...) @rand()
%16 = sitofp i64 %15 to float
%17 = fdiv float %16, 1.000000e+07
%18 = getelementptr inbounds float, float* %2, i64 %14
store float %17, float* %18
%19 = tail call i64 (...) @rand()
%20 = sitofp i64 %19 to float
%21 = fdiv float %20, 1.000000e+07
%22 = getelementptr inbounds float, float* %4, i64 %14
store float %21, float* %22
%23 = tail call i64 (...) @rand()
%24 = sitofp i64 %23 to float
%25 = fdiv float %24, 1.000000e+07
%26 = getelementptr inbounds float, float* %7, i64 %14
store float %25, float* %26
%27 = tail call i64 (...) @rand()
%28 = sitofp i64 %27 to float
%29 = fdiv float %28, 1.000000e+07
%30 = getelementptr inbounds float, float* %10, i64 %14
store float %29, float* %30
%31 = add nuw nsw i64 %14, 1
%32 = icmp eq i64 %31, 50000000
br i1 %32, label %33, label %13
33: ; preds = %13
%34 = tail call i32 (...) @inicializacao()
%35 = getelementptr float, float* %10, i64 50000000
%36 = bitcast float* %35 to i8*
%37 = getelementptr float, float* %4, i64 50000000
%38 = bitcast float* %37 to i8*
%39 = getelementptr float, float* %7, i64 50000000
%40 = bitcast float* %39 to i8*
%41 = icmp ult i8* %11, %38
%42 = icmp ult i8* %5, %36
%43 = and i1 %41, %42
%44 = icmp ult i8* %11, %40
%45 = icmp ult i8* %8, %36
%46 = and i1 %44, %45
%47 = or i1 %43, %46
br i1 %47, label %79, label %48
48: ; preds = %33, %48
%49 = phi i64 [ %77, %48 ], [ 0, %33 ]
%50 = getelementptr inbounds float, float* %4, i64 %49
%51 = bitcast float* %50 to <4 x float>*
%52 = load <4 x float>, <4 x float>* %51
%53 = getelementptr inbounds float, float* %7, i64 %49
%54 = bitcast float* %53 to <4 x float>*
%55 = load <4 x float>, <4 x float>* %54
%56 = fadd <4 x float> %52, %55
%57 = fpext <4 x float> %56 to <4 x double>
%58 = fdiv <4 x double> <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>, %57
%59 = fadd <4 x double> %58, %57
%60 = fptrunc <4 x double> %59 to <4 x float>
%61 = getelementptr inbounds float, float* %10, i64 %49
%62 = bitcast float* %61 to <4 x float>*
store <4 x float> %60, <4 x float>* %62
%63 = or i64 %49, 4
%64 = getelementptr inbounds float, float* %4, i64 %63
%65 = bitcast float* %64 to <4 x float>*
%66 = load <4 x float>, <4 x float>* %65
%67 = getelementptr inbounds float, float* %7, i64 %63
%68 = bitcast float* %67 to <4 x float>*
%69 = load <4 x float>, <4 x float>* %68
%70 = fadd <4 x float> %66, %69
%71 = fpext <4 x float> %70 to <4 x double>
%72 = fdiv <4 x double> <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>, %71
%73 = fadd <4 x double> %72, %71
%74 = fptrunc <4 x double> %73 to <4 x float>
%75 = getelementptr inbounds float, float* %10, i64 %63
%76 = bitcast float* %75 to <4 x float>*
store <4 x float> %74, <4 x float>* %76
%77 = add nuw nsw i64 %49, 8
%78 = icmp eq i64 %77, 50000000
br i1 %78, label %104, label %48
79: ; preds = %33, %79
%80 = phi i64 [ %102, %79 ], [ 0, %33 ]
%81 = getelementptr inbounds float, float* %4, i64 %80
%82 = load float, float* %81
%83 = getelementptr inbounds float, float* %7, i64 %80
%84 = load float, float* %83
%85 = fadd float %82, %84
%86 = fpext float %85 to double
%87 = fdiv double 1.000000e+00, %86
%88 = fadd double %87, %86
%89 = fptrunc double %88 to float
%90 = getelementptr inbounds float, float* %10, i64 %80
store float %89, float* %90
%91 = or i64 %80, 1
%92 = getelementptr inbounds float, float* %4, i64 %91
%93 = load float, float* %92
%94 = getelementptr inbounds float, float* %7, i64 %91
%95 = load float, float* %94
%96 = fadd float %93, %95
%97 = fpext float %96 to double
%98 = fdiv double 1.000000e+00, %97
%99 = fadd double %98, %97
%100 = fptrunc double %99 to float
%101 = getelementptr inbounds float, float* %10, i64 %91
store float %100, float* %101
%102 = add nuw nsw i64 %80, 2
%103 = icmp eq i64 %102, 50000000
br i1 %103, label %104, label %79
104: ; preds = %48, %79
%105 = tail call i32 @avaliacao(i8* getelementptr inbounds ([22 x i8], [22 x i8]* @.str, i64 0, i64 0), i32 50000000)
%106 = getelementptr inbounds float, float* %10, i64 49999990
%107 = load float, float* %106
%108 = fpext float %107 to double
%109 = tail call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([6 x i8], [6 x i8]* @.str.1, i64 0, i64 0), double %108)
%110 = getelementptr inbounds float, float* %10, i64 49999991
%111 = load float, float* %110
%112 = fpext float %111 to double
%113 = tail call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([6 x i8], [6 x i8]* @.str.1, i64 0, i64 0), double %112)
%114 = getelementptr inbounds float, float* %10, i64 49999992
%115 = load float, float* %114
%116 = fpext float %115 to double
%117 = tail call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([6 x i8], [6 x i8]* @.str.1, i64 0, i64 0), double %116)
%118 = getelementptr inbounds float, float* %10, i64 49999993
%119 = load float, float* %118
%120 = fpext float %119 to double
%121 = tail call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([6 x i8], [6 x i8]* @.str.1, i64 0, i64 0), double %120)
%122 = getelementptr inbounds float, float* %10, i64 49999994
%123 = load float, float* %122
%124 = fpext float %123 to double
%125 = tail call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([6 x i8], [6 x i8]* @.str.1, i64 0, i64 0), double %124)
%126 = getelementptr inbounds float, float* %10, i64 49999995
%127 = load float, float* %126
%128 = fpext float %127 to double
%129 = tail call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([6 x i8], [6 x i8]* @.str.1, i64 0, i64 0), double %128)
%130 = getelementptr inbounds float, float* %10, i64 49999996
%131 = load float, float* %130
%132 = fpext float %131 to double
%133 = tail call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([6 x i8], [6 x i8]* @.str.1, i64 0, i64 0), double %132)
%134 = getelementptr inbounds float, float* %10, i64 49999997
%135 = load float, float* %134
%136 = fpext float %135 to double
%137 = tail call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([6 x i8], [6 x i8]* @.str.1, i64 0, i64 0), double %136)
%138 = getelementptr inbounds float, float* %10, i64 49999998
%139 = load float, float* %138
%140 = fpext float %139 to double
%141 = tail call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([6 x i8], [6 x i8]* @.str.1, i64 0, i64 0), double %140)
%142 = getelementptr inbounds float, float* %10, i64 49999999
%143 = load float, float* %142
%144 = fpext float %143 to double
%145 = tail call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([6 x i8], [6 x i8]* @.str.1, i64 0, i64 0), double %144)
%146 = tail call i32 @putchar(i32 10)
%147 = tail call i32 @free(float* %2)
%148 = tail call i32 @free(float* %4)
%149 = tail call i32 @free(float* %7)
%150 = tail call i32 @free(float* %10)
ret i32 0
}