unsigned int GetObject$link86(struct _IO_FILE$link6 *dfile,
                              void *scene$link85) {
  float defaultrmat[3l][3l];
  float defaulttmat[3l];
  unsigned int rc;
  RmatIdentity(defaultrmat);
  defaulttmat[(signed long int)0] = (float)0.000000;
  defaulttmat[(signed long int)1] = (float)0.000000;
  defaulttmat[(signed long int)2] = (float)0.000000;
  rc = GetRecurseObject(scene$link85, dfile, defaultrmat, defaulttmat);
  return rc;
}


x86 assembly (clang, -O0):
<GetObject$link86>:
push   %rbp
mov    %rsp,%rbp
sub    $0x50,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
lea    -0x40(%rbp),%rdi
mov    $0x0,%al
call   1030 <RmatIdentity@plt>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4c(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x48(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x44(%rbp)
mov    -0x10(%rbp),%rdi
mov    -0x8(%rbp),%rsi
lea    -0x40(%rbp),%rdx
lea    -0x4c(%rbp),%rcx
mov    $0x0,%al
call   1040 <GetRecurseObject@plt>
mov    %eax,-0x50(%rbp)
mov    -0x50(%rbp),%eax
add    $0x50,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<GetObject$link86>:
push   %r15
push   %r14
push   %rbx
sub    $0x40,%rsp
mov    %rsi,%rbx
mov    %rdi,%r14
lea    0x10(%rsp),%r15
mov    %r15,%rdi
xor    %eax,%eax
call   1030 <RmatIdentity@plt>
movq   $0x0,0x4(%rsp)
movl   $0x0,0xc(%rsp)
lea    0x4(%rsp),%rcx
mov    %rbx,%rdi
mov    %r14,%rsi
mov    %r15,%rdx
xor    %eax,%eax
call   1040 <GetRecurseObject@plt>
add    $0x40,%rsp
pop    %rbx
pop    %r14
pop    %r15
ret

LLVM IR (-O0):
%"struct._IO_FILE$link6" = type opaque
define i32 @"GetObject$link86"(%"struct._IO_FILE$link6"* %0, i8* %1) {
%3 = alloca %"struct._IO_FILE$link6"*
%4 = alloca i8*
%5 = alloca [3 x [3 x float]]
%6 = alloca [3 x float]
%7 = alloca i32
store %"struct._IO_FILE$link6"* %0, %"struct._IO_FILE$link6"** %3
store i8* %1, i8** %4
%8 = getelementptr inbounds [3 x [3 x float]], [3 x [3 x float]]* %5, i64 0, i64 0
%9 = call i32 ([3 x float]*, ...) bitcast (i32 (...)* @RmatIdentity to i32 ([3 x float]*, ...)*)([3 x float]* %8)
%10 = getelementptr inbounds [3 x float], [3 x float]* %6, i64 0, i64 0
store float 0.000000e+00, float* %10
%11 = getelementptr inbounds [3 x float], [3 x float]* %6, i64 0, i64 1
store float 0.000000e+00, float* %11
%12 = getelementptr inbounds [3 x float], [3 x float]* %6, i64 0, i64 2
store float 0.000000e+00, float* %12
%13 = load i8*, i8** %4
%14 = load %"struct._IO_FILE$link6"*, %"struct._IO_FILE$link6"** %3
%15 = getelementptr inbounds [3 x [3 x float]], [3 x [3 x float]]* %5, i64 0, i64 0
%16 = getelementptr inbounds [3 x float], [3 x float]* %6, i64 0, i64 0
%17 = call i32 (i8*, %"struct._IO_FILE$link6"*, [3 x float]*, float*, ...) bitcast (i32 (...)* @GetRecurseObject to i32 (i8*, %"struct._IO_FILE$link6"*, [3 x float]*, float*, ...)*)(i8* %13, %"struct._IO_FILE$link6"* %14, [3 x float]* %15, float* %16)
store i32 %17, i32* %7
%18 = load i32, i32* %7
ret i32 %18
}

LLVM IR (-O2):
%"struct._IO_FILE$link6" = type opaque
define i32 @"GetObject$link86"(%"struct._IO_FILE$link6"* %0, i8* %1) {
%3 = alloca [3 x [3 x float]]
%4 = alloca [3 x float]
%5 = bitcast [3 x [3 x float]]* %3 to i8*
%6 = bitcast [3 x float]* %4 to i8*
%7 = getelementptr inbounds [3 x [3 x float]], [3 x [3 x float]]* %3, i64 0, i64 0
%8 = call i32 ([3 x float]*, ...) bitcast (i32 (...)* @RmatIdentity to i32 ([3 x float]*, ...)*)([3 x float]* %7)
%9 = getelementptr inbounds [3 x float], [3 x float]* %4, i64 0, i64 0
store float 0.000000e+00, float* %9
%10 = getelementptr inbounds [3 x float], [3 x float]* %4, i64 0, i64 1
store float 0.000000e+00, float* %10
%11 = getelementptr inbounds [3 x float], [3 x float]* %4, i64 0, i64 2
store float 0.000000e+00, float* %11
%12 = call i32 (i8*, %"struct._IO_FILE$link6"*, [3 x float]*, float*, ...) bitcast (i32 (...)* @GetRecurseObject to i32 (i8*, %"struct._IO_FILE$link6"*, [3 x float]*, float*, ...)*)(i8* %1, %"struct._IO_FILE$link6"* %0, [3 x float]* %7, float* %9)
ret i32 %12
}