#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */
typedef int /*<<< orphan*/ uint8_t;
typedef int /*<<< orphan*/ uint32_t;

/* Variables and functions */
int /*<<< orphan*/ m49_reset();
int /*<<< orphan*/ mmc3init(int /*<<< orphan*/ *, int /*<<< orphan*/,
                            int /*<<< orphan*/ *, int /*<<< orphan*/,
                            int /*<<< orphan*/ *, int /*<<< orphan*/);
int /*<<< orphan*/ prg32init(int /*<<< orphan*/ *, int /*<<< orphan*/);
int /*<<< orphan*/ printf(char *);
void m49_init(uint8_t *prgROMin, uint32_t prgROMsizeIn, uint8_t *prgRAMin,
              uint32_t prgRAMsizeIn, uint8_t *chrROMin, uint32_t chrROMsizeIn) {
  mmc3init(prgROMin, prgROMsizeIn, prgRAMin, prgRAMsizeIn, chrROMin,
           chrROMsizeIn);
  prg32init(prgROMin, prgROMsizeIn);
  m49_reset();
  printf("Mapper 49 (Mapper 4 Game Select) inited\n");
}


x86 assembly (clang, -O0):
<m49_init>:
push   %rbp
mov    %rsp,%rbp
sub    $0x30,%rsp
mov    %rdi,-0x8(%rbp)
mov    %esi,-0xc(%rbp)
mov    %rdx,-0x18(%rbp)
mov    %ecx,-0x1c(%rbp)
mov    %r8,-0x28(%rbp)
mov    %r9d,-0x2c(%rbp)
mov    -0x8(%rbp),%rdi
mov    -0xc(%rbp),%esi
mov    -0x18(%rbp),%rdx
mov    -0x1c(%rbp),%ecx
mov    -0x28(%rbp),%r8
mov    -0x2c(%rbp),%r9d
call   1030 <mmc3init@plt>
mov    -0x8(%rbp),%rdi
mov    -0xc(%rbp),%esi
call   1060 <prg32init@plt>
mov    $0x0,%al
call   1050 <m49_reset@plt>
lea    0xe6d(%rip),%rdi
call   1040 <printf@plt>
add    $0x30,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<m49_init>:
push   %rbp
push   %rbx
push   %rax
mov    %esi,%ebp
mov    %rdi,%rbx
call   1030 <mmc3init@plt>
mov    %rbx,%rdi
mov    %ebp,%esi
call   1060 <prg32init@plt>
xor    %eax,%eax
call   1050 <m49_reset@plt>
lea    0xe9b(%rip),%rdi
add    $0x8,%rsp
pop    %rbx
pop    %rbp
jmp    1040 <puts@plt>

LLVM IR (-O0):
@.str = [41 x i8] c"Mapper 49 (Mapper 4 Game Select) inited\0A\00"
define void @m49_init(i32* %0, i32 %1, i32* %2, i32 %3, i32* %4, i32 %5) {
%7 = alloca i32*
%8 = alloca i32
%9 = alloca i32*
%10 = alloca i32
%11 = alloca i32*
%12 = alloca i32
store i32* %0, i32** %7
store i32 %1, i32* %8
store i32* %2, i32** %9
store i32 %3, i32* %10
store i32* %4, i32** %11
store i32 %5, i32* %12
%13 = load i32*, i32** %7
%14 = load i32, i32* %8
%15 = load i32*, i32** %9
%16 = load i32, i32* %10
%17 = load i32*, i32** %11
%18 = load i32, i32* %12
%19 = call i32 @mmc3init(i32* %13, i32 %14, i32* %15, i32 %16, i32* %17, i32 %18)
%20 = load i32*, i32** %7
%21 = load i32, i32* %8
%22 = call i32 @prg32init(i32* %20, i32 %21)
%23 = call i32 (...) @m49_reset()
%24 = call i32 @printf(i8* getelementptr inbounds ([41 x i8], [41 x i8]* @.str, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@str = [40 x i8] c"Mapper 49 (Mapper 4 Game Select) inited\00"
define void @m49_init(i32* %0, i32 %1, i32* %2, i32 %3, i32* %4, i32 %5) {
%7 = tail call i32 @mmc3init(i32* %0, i32 %1, i32* %2, i32 %3, i32* %4, i32 %5)
%8 = tail call i32 @prg32init(i32* %0, i32 %1)
%9 = tail call i32 (...) @m49_reset()
%10 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([40 x i8], [40 x i8]* @str, i64 0, i64 0))
ret void
}