#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.1187868E+00;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18023E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17979E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.98607008E-04,  -0.50741822E-01, 0.58746818E-01,
                     -0.50295992E-02, 0.16727285E-02,  0.16214082E-01,
                     -0.12960944E-01, -0.66102063E-02, 0.40581363E-03,
                     -0.64184266E-03, 0.62360736E-02,  0.39695684E-03,
                     -0.56960213E-03, 0.78185076E-04,  -0.53216878E-04,
                     -0.49920214E-04, -0.19526058E-03, 0.27454420E-03,
                     -0.29715757E-05, -0.55305841E-05, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                         coeff[3] * x12 + coeff[4] * x22 +
                         coeff[5] * x11 * x31 + coeff[6] * x32 +
                         coeff[7] * x21 * x41;
  v_target_theta = v_target_theta + coeff[8] * x11 + coeff[9] * x31 +
                   coeff[10] * x42 + coeff[11] * x21 * x32 * x41 +
                   coeff[12] * x32 * x42 + coeff[13] * x11 * x21 * x31 +
                   coeff[14] * x21 * x32 + coeff[15] * x11 * x31 * x41 +
                   coeff[16] * x12 * x22;
  v_target_theta = v_target_theta + coeff[17] * x12 * x21 * x41 +
                   coeff[18] * x31 * x41 + coeff[19] * x21 * x31 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 2 * coeff[3] * x11 + coeff[5] * x31 + coeff[8] +
                             coeff[13] * x21 * x31 + coeff[15] * x31 * x41 +
                             2 * coeff[16] * x11 * x22 +
                             2 * coeff[17] * x11 * x21 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + 2 * coeff[4] * x21 + coeff[7] * x41 +
                             coeff[11] * x32 * x41 + coeff[13] * x11 * x31 +
                             coeff[14] * x32 + 2 * coeff[16] * x21 * x12 +
                             coeff[17] * x12 * x41 + coeff[19] * x31 * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[5] * x11 + 2 * coeff[6] * x31 + coeff[9] +
                             2 * coeff[11] * x31 * x21 * x41 +
                             2 * coeff[12] * x31 * x42 + coeff[13] * x11 * x21 +
                             2 * coeff[14] * x31 * x21 + coeff[15] * x11 * x41 +
                             coeff[18] * x41 + coeff[19] * x21 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[7] * x21 + 2 * coeff[10] * x41 +
                             coeff[11] * x21 * x32 + 2 * coeff[12] * x41 * x32 +
                             coeff[15] * x11 * x31 + coeff[17] * x12 * x21 +
                             coeff[18] * x31 + coeff[19] * x21 * x31,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe1d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd81(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd27(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xcdd(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc92(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc47(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    1774 <target_theta+0x634>
jp     1774 <target_theta+0x634>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
jmp    1c9a <target_theta+0xb5a>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  0x888(%rip),%xmm1
mulss  -0x104(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xf0(%rbp),%xmm0
ff
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x805(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7dd(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  0x778(%rip),%xmm1
mulss  -0x100(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6e8(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movss  -0x180(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0x614(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xec(%rbp),%xmm1
ff
movss  0x5ec(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5bc(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x574(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0xf4(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x48c(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x44c(%rip),%xmm0
mulss  -0xe0(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x15c(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x140,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x120(%rsp)
movq   $0x0,0x130(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x110(%rsp)
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xc0(%rsp)
movaps %xmm0,0xb0(%rsp)
movq   $0x0,0xd0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xb0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x114(%rsp,%rcx,4),%xmm2
movss  0xe4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0xb0(%rsp),%xmm1
movsd  0xb8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm6
addss  %xmm2,%xmm6
mulss  %xmm1,%xmm6
movss  0xe06(%rip),%xmm3
addss  %xmm3,%xmm6
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm5
shufps $0x55,%xmm1,%xmm5
mulss  %xmm2,%xmm5
addss  %xmm3,%xmm5
movsd  (%rbx),%xmm4
movsd  0x8(%rbx),%xmm9
mulps  %xmm1,%xmm4
movaps %xmm4,%xmm12
shufps $0x55,%xmm4,%xmm12
movss  0x8(%rdi),%xmm7
movss  0xc(%rdi),%xmm1
addss  0xdca(%rip),%xmm7
mulss  %xmm0,%xmm7
addss  %xmm3,%xmm7
addss  0xdbe(%rip),%xmm1
movaps %xmm0,%xmm8
shufps $0x55,%xmm0,%xmm8
mulss  %xmm1,%xmm8
addss  %xmm3,%xmm8
mulps  %xmm0,%xmm9
movaps %xmm9,%xmm3
shufps $0x55,%xmm9,%xmm3
movaps %xmm6,%xmm2
mulss  %xmm6,%xmm2
movaps %xmm5,%xmm0
mulss  %xmm5,%xmm0
movaps %xmm0,0xa0(%rsp)
movaps %xmm7,%xmm10
mulss  %xmm7,%xmm10
movaps %xmm8,%xmm13
mulss  %xmm8,%xmm13
movss  0xd71(%rip),%xmm11
mulss  %xmm5,%xmm11
movss  0xd67(%rip),%xmm14
mulss  %xmm6,%xmm14
xorps  %xmm0,%xmm0
movaps %xmm4,0x90(%rsp)
movaps %xmm4,%xmm1
addss  %xmm0,%xmm1
movaps %xmm12,0x60(%rsp)
addss  %xmm12,%xmm1
addss  %xmm9,%xmm1
movaps %xmm3,%xmm4
addss  %xmm3,%xmm1
xorps  %xmm3,%xmm3
movss  %xmm3,0x30(%rsp)
ucomiss %xmm0,%xmm1
movss  0xd29(%rip),%xmm1
mulss  %xmm6,%xmm1
movss  %xmm1,0x28(%rsp)
movss  0xd1a(%rip),%xmm15
movss  %xmm2,0x2c(%rsp)
mulss  %xmm2,%xmm15
movss  0xd0a(%rip),%xmm12
mulss  %xmm5,%xmm12
jne    134b <target_theta+0x22b>
jnp    172c <target_theta+0x60c>
movaps 0x90(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x90(%rsp)
movss  0xce5(%rip),%xmm0
mulss  %xmm6,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movaps %xmm7,%xmm1
mulss  0xcd3(%rip),%xmm1
addss  %xmm0,%xmm1
addss  0xccb(%rip),%xmm1
movss  0xcab(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm7,%xmm0
addss  %xmm1,%xmm0
movss  0xc9b(%rip),%xmm1
mulss  %xmm7,%xmm1
mulss  %xmm8,%xmm1
addss  %xmm0,%xmm1
movaps %xmm6,%xmm2
mulss  0xc9b(%rip),%xmm2
mulss  0xa0(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xc8a(%rip),%xmm0
mulss  %xmm6,%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm8,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movss  %xmm6,0x20(%rsp)
movaps %xmm8,0x50(%rsp)
movss  %xmm7,0x8(%rsp)
movss  %xmm10,0x18(%rsp)
movss  %xmm11,0x1c(%rsp)
movss  %xmm12,0x14(%rsp)
movaps %xmm13,0x70(%rsp)
movss  %xmm14,0x10(%rsp)
movss  %xmm15,0xc(%rsp)
movaps %xmm5,0x40(%rsp)
movaps %xmm4,0x30(%rsp)
movaps %xmm9,0x80(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x24(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0xc09(%rip),%xmm0
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  0xbfc(%rip),%xmm0
movaps 0x50(%rsp),%xmm4
movaps %xmm4,%xmm1
mulss  0xbf0(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xbb4(%rip),%xmm0
movss  0x18(%rsp),%xmm2
mulss  %xmm2,%xmm0
mulss  %xmm4,%xmm0
movaps %xmm4,%xmm5
addss  %xmm1,%xmm0
movss  0x10(%rsp),%xmm1
movss  0x8(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xbb7(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xb93(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  0x2c(%rsp),%xmm1
addss  %xmm0,%xmm1
movaps %xmm1,%xmm0
movss  0xc(%rsp),%xmm1
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movss  0xb5c(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
movss  0x24(%rsp),%xmm1
mulss  0x90(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x24(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xb13(%rip),%xmm0
mulss  0x20(%rsp),%xmm0
addss  0xb61(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xb1a(%rip),%xmm0
movss  0x8(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
addss  0xb08(%rip),%xmm0
movss  0xb04(%rip),%xmm1
mulss  %xmm3,%xmm1
movaps 0x40(%rsp),%xmm2
mulss  %xmm2,%xmm1
movaps 0x50(%rsp),%xmm5
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movaps %xmm3,%xmm0
mulss  0xae3(%rip),%xmm0
mulss  0x70(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x10(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xac7(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x28(%rsp),%xmm1
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movaps %xmm5,%xmm2
mulss  0xaa6(%rip),%xmm2
addss  %xmm1,%xmm2
movss  0x14(%rsp),%xmm0
mulss  %xmm5,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
addss  0x24(%rsp),%xmm0
movss  %xmm0,0x60(%rsp)
movaps 0x30(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x30(%rsp)
movss  0xa43(%rip),%xmm0
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  0xa52(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xa4b(%rip),%xmm0
movaps 0x50(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0x1c(%rsp),%xmm1
movss  0x18(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xa12(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0x28(%rsp),%xmm0
movss  0x8(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xc(%rsp),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0x9e1(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0x14(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x30(%rsp),%xmm0
addss  0x60(%rsp),%xmm0
ucomiss 0x9d3(%rip),%xmm0
jb     16e1 <target_theta+0x5c1>
sqrtss %xmm0,%xmm0
jmp    16e6 <target_theta+0x5c6>
call   1040 <sqrt@plt>
movss  %xmm0,0x30(%rsp)
movss  0x20(%rsp),%xmm6
movaps 0x50(%rsp),%xmm8
movss  0x8(%rsp),%xmm7
movss  0x18(%rsp),%xmm10
movss  0x1c(%rsp),%xmm11
movss  0x14(%rsp),%xmm12
movaps 0x70(%rsp),%xmm13
movss  0x10(%rsp),%xmm14
movss  0xc(%rsp),%xmm15
movaps 0x40(%rsp),%xmm5
mulss  %xmm5,%xmm15
movss  0x933(%rip),%xmm1
mulss  %xmm5,%xmm1
mulss  %xmm5,%xmm14
movss  0x91e(%rip),%xmm4
mulss  %xmm5,%xmm4
mulss  0x90e(%rip),%xmm5
addss  0x93a(%rip),%xmm5
movss  0x922(%rip),%xmm3
mulss  %xmm8,%xmm3
addss  %xmm5,%xmm3
movss  0x919(%rip),%xmm2
movss  0x2c(%rsp),%xmm5
mulss  %xmm5,%xmm2
mulss  0x913(%rip),%xmm5
addss  %xmm3,%xmm5
movss  0x90b(%rip),%xmm3
movaps 0xa0(%rsp),%xmm9
mulss  %xmm9,%xmm3
addss  %xmm5,%xmm3
movss  0x8a1(%rip),%xmm5
mulss  %xmm6,%xmm5
mulss  %xmm7,%xmm5
addss  %xmm3,%xmm5
movss  0x8e1(%rip),%xmm3
mulss  %xmm10,%xmm3
addss  %xmm5,%xmm3
mulss  %xmm7,%xmm12
mulss  %xmm8,%xmm4
addss  %xmm3,%xmm4
movss  0x8a2(%rip),%xmm3
mulss  %xmm7,%xmm3
movss  0x28(%rsp),%xmm5
mulss  %xmm7,%xmm5
mulss  0x85c(%rip),%xmm6
addss  %xmm4,%xmm6
movss  0x890(%rip),%xmm4
mulss  %xmm7,%xmm14
mulss  0x863(%rip),%xmm7
mulss  %xmm10,%xmm4
mulss  %xmm13,%xmm4
mulss  0x884(%rip),%xmm13
addss  %xmm6,%xmm7
addss  %xmm7,%xmm13
mulss  %xmm10,%xmm11
mulss  %xmm8,%xmm11
addss  %xmm13,%xmm11
addss  %xmm4,%xmm11
addss  %xmm14,%xmm11
mulss  %xmm10,%xmm1
addss  %xmm11,%xmm1
mulss  %xmm8,%xmm5
addss  %xmm1,%xmm5
mulss  %xmm9,%xmm2
addss  %xmm5,%xmm2
mulss  %xmm8,%xmm15
addss  %xmm2,%xmm15
mulss  %xmm8,%xmm3
addss  %xmm15,%xmm3
mulss  %xmm8,%xmm12
addss  %xmm3,%xmm12
movss  0x30(%rsp),%xmm0
movss  %xmm0,(%rbx)
movaps %xmm12,%xmm0
add    $0x140,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0x3F19D96780000000, float 0xBFA9FAD500000000, float 0x3FAE141020000000, float 0xBF7499EAC0000000, float 0x3F5B67EE80000000, float 0x3F909A6CA0000000, float 0xBF8A8B4480000000, float 0xBF7B134DC0000000, float 0x3F3A986C40000000, float 0xBF45082AA0000000, float 0x3F798AFF40000000, float 0x3F3A03D4A0000000, float 0xBF42AA2B40000000, float 0x3F147EE960000000, float 0xBF0BE6A600000000, float 0xBF0A2C2D80000000, float 0xBF2997DBA0000000, float 0x3F31FE1660000000, float 0xBEC8ED6900000000, float 0xBED7326B60000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3FBE68CFC0000000, float* %8
%34 = bitcast [10 x float]* %9 to i8*
%35 = bitcast i8* %34 to [10 x float]*
%36 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 0
store float -1.500000e+01, float* %36
%37 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 1
store float -1.500000e+01, float* %37
%38 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 2
store float -1.800000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 3
store float 0xC03205E360000000, float* %39
%40 = bitcast [10 x float]* %10 to i8*
%41 = bitcast i8* %40 to [10 x float]*
%42 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 0
store float 1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 1
store float 1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 2
store float 1.800000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 3
store float 0x4031FA9FC0000000, float* %45
%46 = bitcast [10 x float]* %11 to i8*
%47 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%48 = load i32, i32* %13
%49 = icmp eq i32 %48, 0
br i1 %49, label %50, label %86
50: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %51
51: ; preds = %82, %50
%52 = load i32, i32* %14
%53 = load i32, i32* %6
%54 = icmp slt i32 %52, %53
br i1 %54, label %55, label %85
55: ; preds = %51
%56 = load i32, i32* %14
%57 = sext i32 %56 to i64
%58 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %57
%59 = load float, float* %58
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %61
%63 = load float, float* %62
%64 = fcmp oeq float %59, %63
br i1 %64, label %65, label %66
65: ; preds = %55
br label %82
66: ; preds = %55
%67 = load i32, i32* %14
%68 = sext i32 %67 to i64
%69 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %68
%70 = load float, float* %69
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %72
%74 = load float, float* %73
%75 = fsub float %70, %74
%76 = fpext float %75 to double
%77 = fdiv double 2.000000e+00, %76
%78 = fptrunc double %77 to float
%79 = load i32, i32* %14
%80 = sext i32 %79 to i64
%81 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %80
store float %78, float* %81
br label %82
82: ; preds = %66, %65
%83 = load i32, i32* %14
%84 = add nsw i32 %83, 1
store i32 %84, i32* %14
br label %51
85: ; preds = %51
br label %86
86: ; preds = %85, %3
%87 = load float*, float** %4
%88 = getelementptr inbounds float, float* %87, i64 0
%89 = load float, float* %88
%90 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%91 = load float, float* %90
%92 = fsub float %89, %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%94 = load float, float* %93
%95 = fmul float %92, %94
%96 = fpext float %95 to double
%97 = fadd double 1.000000e+00, %96
%98 = fptrunc double %97 to float
store float %98, float* %15
%99 = load float*, float** %5
%100 = getelementptr inbounds float, float* %99, i64 0
%101 = load float, float* %100
%102 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%103 = load float, float* %102
%104 = fmul float %101, %103
store float %104, float* %16
%105 = load float*, float** %4
%106 = getelementptr inbounds float, float* %105, i64 1
%107 = load float, float* %106
%108 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%109 = load float, float* %108
%110 = fsub float %107, %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%112 = load float, float* %111
%113 = fmul float %110, %112
%114 = fpext float %113 to double
%115 = fadd double 1.000000e+00, %114
%116 = fptrunc double %115 to float
store float %116, float* %17
%117 = load float*, float** %5
%118 = getelementptr inbounds float, float* %117, i64 1
%119 = load float, float* %118
%120 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%121 = load float, float* %120
%122 = fmul float %119, %121
store float %122, float* %18
%123 = load float*, float** %4
%124 = getelementptr inbounds float, float* %123, i64 2
%125 = load float, float* %124
%126 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%127 = load float, float* %126
%128 = fsub float %125, %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%130 = load float, float* %129
%131 = fmul float %128, %130
%132 = fpext float %131 to double
%133 = fadd double 1.000000e+00, %132
%134 = fptrunc double %133 to float
store float %134, float* %19
%135 = load float*, float** %5
%136 = getelementptr inbounds float, float* %135, i64 2
%137 = load float, float* %136
%138 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%139 = load float, float* %138
%140 = fmul float %137, %139
store float %140, float* %20
%141 = load float*, float** %4
%142 = getelementptr inbounds float, float* %141, i64 3
%143 = load float, float* %142
%144 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%145 = load float, float* %144
%146 = fsub float %143, %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%148 = load float, float* %147
%149 = fmul float %146, %148
%150 = fpext float %149 to double
%151 = fadd double 1.000000e+00, %150
%152 = fptrunc double %151 to float
store float %152, float* %21
%153 = load float*, float** %5
%154 = getelementptr inbounds float, float* %153, i64 3
%155 = load float, float* %154
%156 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%157 = load float, float* %156
%158 = fmul float %155, %157
store float %158, float* %22
%159 = load float, float* %15
store float %159, float* %23
%160 = load float, float* %23
%161 = load float, float* %15
%162 = fmul float %160, %161
store float %162, float* %24
%163 = load float, float* %17
store float %163, float* %25
%164 = load float, float* %25
%165 = load float, float* %17
%166 = fmul float %164, %165
store float %166, float* %26
%167 = load float, float* %19
store float %167, float* %27
%168 = load float, float* %27
%169 = load float, float* %19
%170 = fmul float %168, %169
store float %170, float* %28
%171 = load float, float* %21
store float %171, float* %29
%172 = load float, float* %29
%173 = load float, float* %21
%174 = fmul float %172, %173
store float %174, float* %30
%175 = load float, float* %8
%176 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%177 = load float, float* %176
%178 = fadd float %175, %177
%179 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%180 = load float, float* %179
%181 = load float, float* %25
%182 = call float @llvm.fmuladd.f32(float %180, float %181, float %178)
%183 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%184 = load float, float* %183
%185 = load float, float* %29
%186 = call float @llvm.fmuladd.f32(float %184, float %185, float %182)
%187 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%188 = load float, float* %187
%189 = load float, float* %24
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%192 = load float, float* %191
%193 = load float, float* %26
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%196 = load float, float* %195
%197 = load float, float* %23
%198 = fmul float %196, %197
%199 = load float, float* %27
%200 = call float @llvm.fmuladd.f32(float %198, float %199, float %194)
%201 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%202 = load float, float* %201
%203 = load float, float* %28
%204 = call float @llvm.fmuladd.f32(float %202, float %203, float %200)
%205 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%206 = load float, float* %205
%207 = load float, float* %25
%208 = fmul float %206, %207
%209 = load float, float* %29
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %204)
store float %210, float* %31
%211 = load float, float* %31
%212 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%213 = load float, float* %212
%214 = load float, float* %23
%215 = call float @llvm.fmuladd.f32(float %213, float %214, float %211)
%216 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%217 = load float, float* %216
%218 = load float, float* %27
%219 = call float @llvm.fmuladd.f32(float %217, float %218, float %215)
%220 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%221 = load float, float* %220
%222 = load float, float* %30
%223 = call float @llvm.fmuladd.f32(float %221, float %222, float %219)
%224 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%225 = load float, float* %224
%226 = load float, float* %25
%227 = fmul float %225, %226
%228 = load float, float* %28
%229 = fmul float %227, %228
%230 = load float, float* %29
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %223)
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%233 = load float, float* %232
%234 = load float, float* %28
%235 = fmul float %233, %234
%236 = load float, float* %30
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%239 = load float, float* %238
%240 = load float, float* %23
%241 = fmul float %239, %240
%242 = load float, float* %25
%243 = fmul float %241, %242
%244 = load float, float* %27
%245 = call float @llvm.fmuladd.f32(float %243, float %244, float %237)
%246 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%247 = load float, float* %246
%248 = load float, float* %25
%249 = fmul float %247, %248
%250 = load float, float* %28
%251 = call float @llvm.fmuladd.f32(float %249, float %250, float %245)
%252 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%253 = load float, float* %252
%254 = load float, float* %23
%255 = fmul float %253, %254
%256 = load float, float* %27
%257 = fmul float %255, %256
%258 = load float, float* %29
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %251)
%260 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%261 = load float, float* %260
%262 = load float, float* %24
%263 = fmul float %261, %262
%264 = load float, float* %26
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %259)
store float %265, float* %31
%266 = load float, float* %31
%267 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%268 = load float, float* %267
%269 = load float, float* %24
%270 = fmul float %268, %269
%271 = load float, float* %25
%272 = fmul float %270, %271
%273 = load float, float* %29
%274 = call float @llvm.fmuladd.f32(float %272, float %273, float %266)
%275 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%276 = load float, float* %275
%277 = load float, float* %27
%278 = fmul float %276, %277
%279 = load float, float* %29
%280 = call float @llvm.fmuladd.f32(float %278, float %279, float %274)
%281 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%282 = load float, float* %281
%283 = load float, float* %25
%284 = fmul float %282, %283
%285 = load float, float* %27
%286 = fmul float %284, %285
%287 = load float, float* %29
%288 = call float @llvm.fmuladd.f32(float %286, float %287, float %280)
store float %288, float* %31
%289 = load float, float* %16
%290 = fadd float 0.000000e+00, %289
%291 = load float, float* %18
%292 = fadd float %290, %291
%293 = load float, float* %20
%294 = fadd float %292, %293
%295 = load float, float* %22
%296 = fadd float %294, %295
store float %296, float* %32
%297 = load float, float* %32
%298 = fcmp oeq float %297, 0.000000e+00
br i1 %298, label %299, label %300
299: ; preds = %86
br label %513
300: ; preds = %86
%301 = load float, float* %16
%302 = load float, float* %16
%303 = fmul float %301, %302
%304 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%305 = load float, float* %304
%306 = fmul float 2.000000e+00, %305
%307 = load float, float* %23
%308 = call float @llvm.fmuladd.f32(float %306, float %307, float 0.000000e+00)
%309 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%310 = load float, float* %309
%311 = load float, float* %27
%312 = call float @llvm.fmuladd.f32(float %310, float %311, float %308)
%313 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%314 = load float, float* %313
%315 = fadd float %312, %314
%316 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%317 = load float, float* %316
%318 = load float, float* %25
%319 = fmul float %317, %318
%320 = load float, float* %27
%321 = call float @llvm.fmuladd.f32(float %319, float %320, float %315)
%322 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%323 = load float, float* %322
%324 = load float, float* %27
%325 = fmul float %323, %324
%326 = load float, float* %29
%327 = call float @llvm.fmuladd.f32(float %325, float %326, float %321)
%328 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%329 = load float, float* %328
%330 = fmul float 2.000000e+00, %329
%331 = load float, float* %23
%332 = fmul float %330, %331
%333 = load float, float* %26
%334 = call float @llvm.fmuladd.f32(float %332, float %333, float %327)
%335 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%336 = load float, float* %335
%337 = fmul float 2.000000e+00, %336
%338 = load float, float* %23
%339 = fmul float %337, %338
%340 = load float, float* %25
%341 = fmul float %339, %340
%342 = load float, float* %29
%343 = call float @llvm.fmuladd.f32(float %341, float %342, float %334)
%344 = call float @pow(float %343, i32 2)
%345 = load float, float* %18
%346 = load float, float* %18
%347 = fmul float %345, %346
%348 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%349 = load float, float* %348
%350 = fadd float 0.000000e+00, %349
%351 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%352 = load float, float* %351
%353 = fmul float 2.000000e+00, %352
%354 = load float, float* %25
%355 = call float @llvm.fmuladd.f32(float %353, float %354, float %350)
%356 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%357 = load float, float* %356
%358 = load float, float* %29
%359 = call float @llvm.fmuladd.f32(float %357, float %358, float %355)
%360 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%361 = load float, float* %360
%362 = load float, float* %28
%363 = fmul float %361, %362
%364 = load float, float* %29
%365 = call float @llvm.fmuladd.f32(float %363, float %364, float %359)
%366 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%367 = load float, float* %366
%368 = load float, float* %23
%369 = fmul float %367, %368
%370 = load float, float* %27
%371 = call float @llvm.fmuladd.f32(float %369, float %370, float %365)
%372 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%373 = load float, float* %372
%374 = load float, float* %28
%375 = call float @llvm.fmuladd.f32(float %373, float %374, float %371)
%376 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%377 = load float, float* %376
%378 = fmul float 2.000000e+00, %377
%379 = load float, float* %25
%380 = fmul float %378, %379
%381 = load float, float* %24
%382 = call float @llvm.fmuladd.f32(float %380, float %381, float %375)
%383 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%384 = load float, float* %383
%385 = load float, float* %24
%386 = fmul float %384, %385
%387 = load float, float* %29
%388 = call float @llvm.fmuladd.f32(float %386, float %387, float %382)
%389 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%390 = load float, float* %389
%391 = load float, float* %27
%392 = fmul float %390, %391
%393 = load float, float* %29
%394 = call float @llvm.fmuladd.f32(float %392, float %393, float %388)
%395 = call float @pow(float %394, i32 2)
%396 = fmul float %347, %395
%397 = call float @llvm.fmuladd.f32(float %303, float %344, float %396)
%398 = load float, float* %20
%399 = load float, float* %20
%400 = fmul float %398, %399
%401 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%402 = load float, float* %401
%403 = load float, float* %23
%404 = call float @llvm.fmuladd.f32(float %402, float %403, float 0.000000e+00)
%405 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%406 = load float, float* %405
%407 = fmul float 2.000000e+00, %406
%408 = load float, float* %27
%409 = call float @llvm.fmuladd.f32(float %407, float %408, float %404)
%410 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%411 = load float, float* %410
%412 = fadd float %409, %411
%413 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%414 = load float, float* %413
%415 = fmul float 2.000000e+00, %414
%416 = load float, float* %27
%417 = fmul float %415, %416
%418 = load float, float* %25
%419 = fmul float %417, %418
%420 = load float, float* %29
%421 = call float @llvm.fmuladd.f32(float %419, float %420, float %412)
%422 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%423 = load float, float* %422
%424 = fmul float 2.000000e+00, %423
%425 = load float, float* %27
%426 = fmul float %424, %425
%427 = load float, float* %30
%428 = call float @llvm.fmuladd.f32(float %426, float %427, float %421)
%429 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%430 = load float, float* %429
%431 = load float, float* %23
%432 = fmul float %430, %431
%433 = load float, float* %25
%434 = call float @llvm.fmuladd.f32(float %432, float %433, float %428)
%435 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%436 = load float, float* %435
%437 = fmul float 2.000000e+00, %436
%438 = load float, float* %27
%439 = fmul float %437, %438
%440 = load float, float* %25
%441 = call float @llvm.fmuladd.f32(float %439, float %440, float %434)
%442 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%443 = load float, float* %442
%444 = load float, float* %23
%445 = fmul float %443, %444
%446 = load float, float* %29
%447 = call float @llvm.fmuladd.f32(float %445, float %446, float %441)
%448 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%449 = load float, float* %448
%450 = load float, float* %29
%451 = call float @llvm.fmuladd.f32(float %449, float %450, float %447)
%452 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%453 = load float, float* %452
%454 = load float, float* %25
%455 = fmul float %453, %454
%456 = load float, float* %29
%457 = call float @llvm.fmuladd.f32(float %455, float %456, float %451)
%458 = call float @pow(float %457, i32 2)
%459 = call float @llvm.fmuladd.f32(float %400, float %458, float %397)
%460 = load float, float* %22
%461 = load float, float* %22
%462 = fmul float %460, %461
%463 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%464 = load float, float* %463
%465 = fadd float 0.000000e+00, %464
%466 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%467 = load float, float* %466
%468 = load float, float* %25
%469 = call float @llvm.fmuladd.f32(float %467, float %468, float %465)
%470 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%471 = load float, float* %470
%472 = fmul float 2.000000e+00, %471
%473 = load float, float* %29
%474 = call float @llvm.fmuladd.f32(float %472, float %473, float %469)
%475 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%476 = load float, float* %475
%477 = load float, float* %25
%478 = fmul float %476, %477
%479 = load float, float* %28
%480 = call float @llvm.fmuladd.f32(float %478, float %479, float %474)
%481 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%482 = load float, float* %481
%483 = fmul float 2.000000e+00, %482
%484 = load float, float* %29
%485 = fmul float %483, %484
%486 = load float, float* %28
%487 = call float @llvm.fmuladd.f32(float %485, float %486, float %480)
%488 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%489 = load float, float* %488
%490 = load float, float* %23
%491 = fmul float %489, %490
%492 = load float, float* %27
%493 = call float @llvm.fmuladd.f32(float %491, float %492, float %487)
%494 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%495 = load float, float* %494
%496 = load float, float* %24
%497 = fmul float %495, %496
%498 = load float, float* %25
%499 = call float @llvm.fmuladd.f32(float %497, float %498, float %493)
%500 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%501 = load float, float* %500
%502 = load float, float* %27
%503 = call float @llvm.fmuladd.f32(float %501, float %502, float %499)
%504 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%505 = load float, float* %504
%506 = load float, float* %25
%507 = fmul float %505, %506
%508 = load float, float* %27
%509 = call float @llvm.fmuladd.f32(float %507, float %508, float %503)
%510 = call float @pow(float %509, i32 2)
%511 = call float @llvm.fmuladd.f32(float %462, float %510, float %459)
%512 = call float @sqrt(float %511)
br label %513
513: ; preds = %300, %299
%514 = phi float [ 0.000000e+00, %299 ], [ %512, %300 ]
store float %514, float* %33
%515 = load float, float* %33
%516 = load float*, float** %5
%517 = getelementptr inbounds float, float* %516, i64 0
store float %515, float* %517
%518 = load float, float* %31
ret float %518
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC03205E360000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FA9FC0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FA9FC0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %55, %55
%77 = fmul float %64, %64
%78 = fmul float %71, %71
%79 = fmul float %55, 0x3F3A03D4A0000000
%80 = fmul float %49, 0x3F147EE960000000
%81 = fmul float %49, 0xBF0A2C2D80000000
%82 = fmul float %75, 0x3F31FE1660000000
%83 = fmul float %55, 0xBED7326B60000000
%84 = extractelement <2 x float> %58, i64 0
%85 = fadd float %84, 0.000000e+00
%86 = extractelement <2 x float> %58, i64 1
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 0
%89 = fadd float %87, %88
%90 = extractelement <2 x float> %74, i64 1
%91 = fadd float %89, %90
%92 = fcmp oeq float %91, 0.000000e+00
br i1 %92, label %155, label %93
93: ; preds = %42
%94 = fmul <2 x float> %58, %58
%95 = extractelement <2 x float> %94, i64 0
%96 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF8499EAC0000000, float 0.000000e+00)
%97 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F909A6CA0000000, float %96)
%98 = fadd float %97, 0x3F3A986C40000000
%99 = fmul float %55, 0x3F147EE960000000
%100 = tail call float @llvm.fmuladd.f32(float %99, float %64, float %98)
%101 = fmul float %64, 0xBF0A2C2D80000000
%102 = tail call float @llvm.fmuladd.f32(float %101, float %71, float %100)
%103 = fmul float %49, 0xBF3997DBA0000000
%104 = tail call float @llvm.fmuladd.f32(float %103, float %76, float %102)
%105 = fmul float %49, 0x3F41FE1660000000
%106 = fmul float %105, %55
%107 = tail call float @llvm.fmuladd.f32(float %106, float %71, float %104)
%108 = tail call float @pow(float %107, i32 2)
%109 = fmul float %86, %86
%110 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F6B67EE80000000, float 0xBFA9FAD500000000)
%111 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF7B134DC0000000, float %110)
%112 = fmul float %77, 0x3F3A03D4A0000000
%113 = tail call float @llvm.fmuladd.f32(float %112, float %71, float %111)
%114 = tail call float @llvm.fmuladd.f32(float %80, float %64, float %113)
%115 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF0BE6A600000000, float %114)
%116 = fmul float %55, 0xBF3997DBA0000000
%117 = tail call float @llvm.fmuladd.f32(float %116, float %75, float %115)
%118 = tail call float @llvm.fmuladd.f32(float %82, float %71, float %117)
%119 = fmul float %64, 0xBED7326B60000000
%120 = tail call float @llvm.fmuladd.f32(float %119, float %71, float %118)
%121 = tail call float @pow(float %120, i32 2)
%122 = fmul float %109, %121
%123 = tail call float @llvm.fmuladd.f32(float %95, float %108, float %122)
%124 = fmul <2 x float> %74, %74
%125 = extractelement <2 x float> %124, i64 0
%126 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F909A6CA0000000, float 0.000000e+00)
%127 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF9A8B4480000000, float %126)
%128 = fadd float %127, 0xBF45082AA0000000
%129 = fmul float %64, 0x3F4A03D4A0000000
%130 = fmul float %55, %129
%131 = tail call float @llvm.fmuladd.f32(float %130, float %71, float %128)
%132 = fmul float %64, 0xBF52AA2B40000000
%133 = tail call float @llvm.fmuladd.f32(float %132, float %78, float %131)
%134 = tail call float @llvm.fmuladd.f32(float %80, float %55, float %133)
%135 = fmul float %64, 0xBF1BE6A600000000
%136 = tail call float @llvm.fmuladd.f32(float %135, float %55, float %134)
%137 = tail call float @llvm.fmuladd.f32(float %81, float %71, float %136)
%138 = tail call float @llvm.fmuladd.f32(float %71, float 0xBEC8ED6900000000, float %137)
%139 = tail call float @llvm.fmuladd.f32(float %83, float %71, float %138)
%140 = tail call float @pow(float %139, i32 2)
%141 = tail call float @llvm.fmuladd.f32(float %125, float %140, float %123)
%142 = fmul float %90, %90
%143 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF7B134DC0000000, float 0x3FAE141020000000)
%144 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F898AFF40000000, float %143)
%145 = tail call float @llvm.fmuladd.f32(float %79, float %77, float %144)
%146 = fmul float %71, 0xBF52AA2B40000000
%147 = tail call float @llvm.fmuladd.f32(float %146, float %77, float %145)
%148 = tail call float @llvm.fmuladd.f32(float %81, float %64, float %147)
%149 = tail call float @llvm.fmuladd.f32(float %82, float %55, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %64, float 0xBEC8ED6900000000, float %149)
%151 = tail call float @llvm.fmuladd.f32(float %83, float %64, float %150)
%152 = tail call float @pow(float %151, i32 2)
%153 = tail call float @llvm.fmuladd.f32(float %142, float %152, float %141)
%154 = tail call float @sqrt(float %153)
br label %155
155: ; preds = %42, %93
%156 = phi float [ %154, %93 ], [ 0.000000e+00, %42 ]
%157 = fmul float %83, %64
%158 = fmul float %64, 0xBEC8ED6900000000
%159 = fmul float %82, %55
%160 = fmul float %75, 0xBF2997DBA0000000
%161 = fmul float %81, %64
%162 = fmul float %55, 0xBF0BE6A600000000
%163 = fmul float %80, %55
%164 = fmul float %77, 0xBF42AA2B40000000
%165 = fmul float %79, %77
%166 = fmul float %55, 0xBF7B134DC0000000
%167 = fmul float %49, 0x3F909A6CA0000000
%168 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFA9FAD500000000, float 0x3FBE6F4620000000)
%169 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FAE141020000000, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF7499EAC0000000, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %76, float 0x3F5B67EE80000000, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %167, float %64, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF8A8B4480000000, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %166, float %71, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F3A986C40000000, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF45082AA0000000, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F798AFF40000000, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %165, float %71, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %164, float %78, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %163, float %64, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %162, float %77, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %161, float %71, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %160, float %76, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %159, float %71, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %158, float %71, float %184)
%186 = tail call float @llvm.fmuladd.f32(float %157, float %71, float %185)
store float %156, float* %1
ret float %186
}