#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */
typedef int /*<<< orphan*/ FILE;

/* Variables and functions */
double RAND_MAX;
int /*<<< orphan*/ fclose(int /*<<< orphan*/ *);
scalar_t__ floor(float);
int /*<<< orphan*/ *fopen(char *, char *);
int /*<<< orphan*/ fprintf(int /*<<< orphan*/ *, char *, float, float, float);
double rand();
int /*<<< orphan*/ srand(unsigned int);
scalar_t__ time(int /*<<< orphan*/ *);
int main() {
  int n = 10000;
  int steps = 10000;
  float pos[n][3];
  int i, j, part;
  unsigned int seed = (unsigned int)time(NULL);
  srand(seed);
  for (part = 0; part < n; part++) {
    for (j = 0; j < 3; j++) {
      pos[part][j] = rand();
    }
  }
  for (i = 0; i < steps; i++) {
    for (part = 0; part < n; part++) {
      for (j = 0; j < 3; j++) {
        pos[part][j] += 0.2 * (rand() / (RAND_MAX + 1.0) - 1.0);
        pos[part][j] -= floor(pos[part][j]);
      }
    }
  }
  FILE *fout;
  fout = fopen("out.dat", "w");
  for (part = 0; part < n; part++) {
    fprintf(fout, "%f8\t%f8\t%f8\n", pos[part][0], pos[part][1], pos[part][2]);
  }
  fclose(fout);
  return 0;
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
sub    $0x40,%rsp
movl   $0x0,-0x4(%rbp)
movl   $0x2710,-0x8(%rbp)
movl   $0x2710,-0xc(%rbp)
mov    -0x8(%rbp),%eax
mov    %rsp,%rcx
mov    %rcx,-0x18(%rbp)
lea    (%rax,%rax,2),%rcx
lea    0xf(,%rcx,4),%rdx
movabs $0x1ffffffff0,%rcx
and    %rcx,%rdx
mov    %rsp,%rcx
sub    %rdx,%rcx
mov    %rcx,-0x40(%rbp)
mov    %rcx,%rsp
mov    %rax,-0x20(%rbp)
xor    %eax,%eax
mov    %eax,%edi
call   1060 <time@plt>
mov    %eax,-0x30(%rbp)
mov    -0x30(%rbp),%edi
call   1040 <srand@plt>
movl   $0x0,-0x2c(%rbp)
mov    -0x2c(%rbp),%eax
cmp    -0x8(%rbp),%eax
jge    123d <main+0xcd>
movl   $0x0,-0x28(%rbp)
cmpl   $0x3,-0x28(%rbp)
jge    122a <main+0xba>
mov    $0x0,%al
call   1090 <rand@plt>
mov    -0x40(%rbp),%rax
cvtsd2ss %xmm0,%xmm0
movslq -0x2c(%rbp),%rcx
imul   $0xc,%rcx,%rcx
add    %rcx,%rax
movslq -0x28(%rbp),%rcx
movss  %xmm0,(%rax,%rcx,4)
mov    -0x28(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x28(%rbp)
jmp    11ef <main+0x7f>
jmp    122f <main+0xbf>
mov    -0x2c(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x2c(%rbp)
jmp    11dc <main+0x6c>
movl   $0x0,-0x24(%rbp)
mov    -0x24(%rbp),%eax
cmp    -0xc(%rbp),%eax
jge    134c <main+0x1dc>
movl   $0x0,-0x2c(%rbp)
mov    -0x2c(%rbp),%eax
cmp    -0x8(%rbp),%eax
jge    1339 <main+0x1c9>
movl   $0x0,-0x28(%rbp)
cmpl   $0x3,-0x28(%rbp)
jge    1326 <main+0x1b6>
mov    $0x0,%al
call   1090 <rand@plt>
mov    -0x40(%rbp),%rax
movsd  0xd81(%rip),%xmm1
mov    0x2d5a(%rip),%rcx
addsd  (%rcx),%xmm1
divsd  %xmm1,%xmm0
movsd  0xd6a(%rip),%xmm1
subsd  %xmm1,%xmm0
movslq -0x2c(%rbp),%rcx
imul   $0xc,%rcx,%rdx
mov    %rax,%rcx
add    %rdx,%rcx
movslq -0x28(%rbp),%rdx
movss  (%rcx,%rdx,4),%xmm1
cvtss2sd %xmm1,%xmm1
movsd  0xd3b(%rip),%xmm2
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,(%rcx,%rdx,4)
movslq -0x2c(%rbp),%rcx
imul   $0xc,%rcx,%rcx
add    %rcx,%rax
movslq -0x28(%rbp),%rcx
movss  (%rax,%rcx,4),%xmm0
call   1080 <floor@plt>
mov    %rax,%rcx
mov    -0x40(%rbp),%rax
cvtsi2ss %rcx,%xmm1
movslq -0x2c(%rbp),%rcx
imul   $0xc,%rcx,%rcx
add    %rcx,%rax
movslq -0x28(%rbp),%rcx
movss  (%rax,%rcx,4),%xmm0
subss  %xmm1,%xmm0
movss  %xmm0,(%rax,%rcx,4)
mov    -0x28(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x28(%rbp)
jmp    126a <main+0xfa>
jmp    132b <main+0x1bb>
mov    -0x2c(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x2c(%rbp)
jmp    1257 <main+0xe7>
jmp    133e <main+0x1ce>
mov    -0x24(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x24(%rbp)
jmp    1244 <main+0xd4>
lea    0xcbd(%rip),%rdi
lea    0xcbe(%rip),%rsi
call   1070 <fopen@plt>
mov    %rax,-0x38(%rbp)
movl   $0x0,-0x2c(%rbp)
mov    -0x2c(%rbp),%eax
cmp    -0x8(%rbp),%eax
jge    13cd <main+0x25d>
mov    -0x40(%rbp),%rax
mov    -0x38(%rbp),%rdi
movslq -0x2c(%rbp),%rcx
imul   $0xc,%rcx,%rdx
mov    %rax,%rcx
add    %rdx,%rcx
movss  (%rcx),%xmm0
movslq -0x2c(%rbp),%rcx
imul   $0xc,%rcx,%rdx
mov    %rax,%rcx
add    %rdx,%rcx
movss  0x4(%rcx),%xmm1
movslq -0x2c(%rbp),%rcx
imul   $0xc,%rcx,%rcx
add    %rcx,%rax
movss  0x8(%rax),%xmm2
lea    0xc60(%rip),%rsi
call   1050 <fprintf@plt>
mov    -0x2c(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x2c(%rbp)
jmp    136a <main+0x1fa>
mov    -0x38(%rbp),%rdi
call   1030 <fclose@plt>
movl   $0x0,-0x4(%rbp)
mov    -0x18(%rbp),%rax
mov    %rax,%rsp
mov    -0x4(%rbp),%eax
mov    %rbp,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
push   %rbp
push   %r14
push   %rbx
sub    $0x1d4d0,%rsp
xor    %edi,%edi
call   1060 <time@plt>
mov    %eax,%edi
call   1040 <srand@plt>
mov    $0x8,%ebx
xchg   %ax,%ax
xor    %eax,%eax
call   1090 <rand@plt>
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,0x8(%rsp,%rbx,1)
xor    %eax,%eax
call   1090 <rand@plt>
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,0xc(%rsp,%rbx,1)
xor    %eax,%eax
call   1090 <rand@plt>
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,0x10(%rsp,%rbx,1)
add    $0xc,%rbx
cmp    $0x1d4c8,%rbx
jne    1190 <main+0x20>
mov    0x2e11(%rip),%rbx
xor    %r14d,%r14d
nopw   0x0(%rax,%rax,1)
mov    $0x8,%ebp
cs nopw 0x0(%rax,%rax,1)
nop
xor    %eax,%eax
call   1090 <rand@plt>
movsd  (%rbx),%xmm1
movsd  0xdfd(%rip),%xmm2
addsd  %xmm2,%xmm1
divsd  %xmm1,%xmm0
movsd  0xdf5(%rip),%xmm1
addsd  %xmm1,%xmm0
movss  0x8(%rsp,%rbp,1),%xmm1
cvtss2sd %xmm1,%xmm1
movsd  0xde7(%rip),%xmm2
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,0xc(%rsp)
call   1080 <floor@plt>
xorps  %xmm0,%xmm0
cvtsi2ss %rax,%xmm0
movss  0xc(%rsp),%xmm1
subss  %xmm0,%xmm1
movss  %xmm1,0x8(%rsp,%rbp,1)
xor    %eax,%eax
call   1090 <rand@plt>
movsd  (%rbx),%xmm1
addsd  0xd95(%rip),%xmm1
divsd  %xmm1,%xmm0
addsd  0xd91(%rip),%xmm0
movss  0xc(%rsp,%rbp,1),%xmm1
cvtss2sd %xmm1,%xmm1
mulsd  0xd87(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,0xc(%rsp)
call   1080 <floor@plt>
xorps  %xmm0,%xmm0
cvtsi2ss %rax,%xmm0
movss  0xc(%rsp),%xmm1
subss  %xmm0,%xmm1
movss  %xmm1,0xc(%rsp,%rbp,1)
xor    %eax,%eax
call   1090 <rand@plt>
movsd  (%rbx),%xmm1
addsd  0xd39(%rip),%xmm1
divsd  %xmm1,%xmm0
addsd  0xd35(%rip),%xmm0
movss  0x10(%rsp,%rbp,1),%xmm1
cvtss2sd %xmm1,%xmm1
mulsd  0xd2b(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,0xc(%rsp)
call   1080 <floor@plt>
xorps  %xmm0,%xmm0
cvtsi2ss %rax,%xmm0
movss  0xc(%rsp),%xmm1
subss  %xmm0,%xmm1
movss  %xmm1,0x10(%rsp,%rbp,1)
add    $0xc,%rbp
cmp    $0x1d4c8,%rbp
jne    11f0 <main+0x80>
add    $0x1,%r14d
cmp    $0x2710,%r14d
jne    11e0 <main+0x70>
lea    0xcdf(%rip),%rdi
lea    0xce0(%rip),%rsi
call   1070 <fopen@plt>
mov    %rax,%rbx
mov    $0x8,%ebp
lea    0xcce(%rip),%r14
cs nopw 0x0(%rax,%rax,1)
xchg   %ax,%ax
movss  0x8(%rsp,%rbp,1),%xmm0
movss  0xc(%rsp,%rbp,1),%xmm1
movss  0x10(%rsp,%rbp,1),%xmm2
mov    %rbx,%rdi
mov    %r14,%rsi
call   1050 <fprintf@plt>
add    $0xc,%rbp
cmp    $0x1d4c8,%rbp
jne    1360 <main+0x1f0>
mov    %rbx,%rdi
call   1030 <fclose@plt>
xor    %eax,%eax
add    $0x1d4d0,%rsp
pop    %rbx
pop    %r14
pop    %rbp
ret

LLVM IR (-O0):
@RAND_MAX = global double 0.000000e+00
@.str = [8 x i8] c"out.dat\00"
@.str.1 = [2 x i8] c"w\00"
@.str.2 = [13 x i8] c"%f8\09%f8\09%f8\0A\00"
define i32 @main() {
%1 = alloca i32
%2 = alloca i32
%3 = alloca i32
%4 = alloca i8*
%5 = alloca i64
%6 = alloca i32
%7 = alloca i32
%8 = alloca i32
%9 = alloca i32
%10 = alloca i32*
store i32 0, i32* %1
store i32 10000, i32* %2
store i32 10000, i32* %3
%11 = load i32, i32* %2
%12 = zext i32 %11 to i64
%13 = call i8* @llvm.stacksave()
store i8* %13, i8** %4
%14 = alloca [3 x float], i64 %12
store i64 %12, i64* %5
%15 = call i64 @time(i32* null)
%16 = trunc i64 %15 to i32
store i32 %16, i32* %9
%17 = load i32, i32* %9
%18 = call i32 @srand(i32 %17)
store i32 0, i32* %8
br label %19
19: ; preds = %40, %0
%20 = load i32, i32* %8
%21 = load i32, i32* %2
%22 = icmp slt i32 %20, %21
br i1 %22, label %23, label %43
23: ; preds = %19
store i32 0, i32* %7
br label %24
24: ; preds = %36, %23
%25 = load i32, i32* %7
%26 = icmp slt i32 %25, 3
br i1 %26, label %27, label %39
27: ; preds = %24
%28 = call double (...) @rand()
%29 = fptrunc double %28 to float
%30 = load i32, i32* %8
%31 = sext i32 %30 to i64
%32 = getelementptr inbounds [3 x float], [3 x float]* %14, i64 %31
%33 = load i32, i32* %7
%34 = sext i32 %33 to i64
%35 = getelementptr inbounds [3 x float], [3 x float]* %32, i64 0, i64 %34
store float %29, float* %35
br label %36
36: ; preds = %27
%37 = load i32, i32* %7
%38 = add nsw i32 %37, 1
store i32 %38, i32* %7
br label %24
39: ; preds = %24
br label %40
40: ; preds = %39
%41 = load i32, i32* %8
%42 = add nsw i32 %41, 1
store i32 %42, i32* %8
br label %19
43: ; preds = %19
store i32 0, i32* %6
br label %44
44: ; preds = %98, %43
%45 = load i32, i32* %6
%46 = load i32, i32* %3
%47 = icmp slt i32 %45, %46
br i1 %47, label %48, label %101
48: ; preds = %44
store i32 0, i32* %8
br label %49
49: ; preds = %94, %48
%50 = load i32, i32* %8
%51 = load i32, i32* %2
%52 = icmp slt i32 %50, %51
br i1 %52, label %53, label %97
53: ; preds = %49
store i32 0, i32* %7
br label %54
54: ; preds = %90, %53
%55 = load i32, i32* %7
%56 = icmp slt i32 %55, 3
br i1 %56, label %57, label %93
57: ; preds = %54
%58 = call double (...) @rand()
%59 = load double, double* @RAND_MAX
%60 = fadd double %59, 1.000000e+00
%61 = fdiv double %58, %60
%62 = fsub double %61, 1.000000e+00
%63 = load i32, i32* %8
%64 = sext i32 %63 to i64
%65 = getelementptr inbounds [3 x float], [3 x float]* %14, i64 %64
%66 = load i32, i32* %7
%67 = sext i32 %66 to i64
%68 = getelementptr inbounds [3 x float], [3 x float]* %65, i64 0, i64 %67
%69 = load float, float* %68
%70 = fpext float %69 to double
%71 = call double @llvm.fmuladd.f64(double 2.000000e-01, double %62, double %70)
%72 = fptrunc double %71 to float
store float %72, float* %68
%73 = load i32, i32* %8
%74 = sext i32 %73 to i64
%75 = getelementptr inbounds [3 x float], [3 x float]* %14, i64 %74
%76 = load i32, i32* %7
%77 = sext i32 %76 to i64
%78 = getelementptr inbounds [3 x float], [3 x float]* %75, i64 0, i64 %77
%79 = load float, float* %78
%80 = call i64 @floor(float %79)
%81 = sitofp i64 %80 to float
%82 = load i32, i32* %8
%83 = sext i32 %82 to i64
%84 = getelementptr inbounds [3 x float], [3 x float]* %14, i64 %83
%85 = load i32, i32* %7
%86 = sext i32 %85 to i64
%87 = getelementptr inbounds [3 x float], [3 x float]* %84, i64 0, i64 %86
%88 = load float, float* %87
%89 = fsub float %88, %81
store float %89, float* %87
br label %90
90: ; preds = %57
%91 = load i32, i32* %7
%92 = add nsw i32 %91, 1
store i32 %92, i32* %7
br label %54
93: ; preds = %54
br label %94
94: ; preds = %93
%95 = load i32, i32* %8
%96 = add nsw i32 %95, 1
store i32 %96, i32* %8
br label %49
97: ; preds = %49
br label %98
98: ; preds = %97
%99 = load i32, i32* %6
%100 = add nsw i32 %99, 1
store i32 %100, i32* %6
br label %44
101: ; preds = %44
%102 = call i32* @fopen(i8* getelementptr inbounds ([8 x i8], [8 x i8]* @.str, i64 0, i64 0), i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str.1, i64 0, i64 0))
store i32* %102, i32** %10
store i32 0, i32* %8
br label %103
103: ; preds = %125, %101
%104 = load i32, i32* %8
%105 = load i32, i32* %2
%106 = icmp slt i32 %104, %105
br i1 %106, label %107, label %128
107: ; preds = %103
%108 = load i32*, i32** %10
%109 = load i32, i32* %8
%110 = sext i32 %109 to i64
%111 = getelementptr inbounds [3 x float], [3 x float]* %14, i64 %110
%112 = getelementptr inbounds [3 x float], [3 x float]* %111, i64 0, i64 0
%113 = load float, float* %112
%114 = load i32, i32* %8
%115 = sext i32 %114 to i64
%116 = getelementptr inbounds [3 x float], [3 x float]* %14, i64 %115
%117 = getelementptr inbounds [3 x float], [3 x float]* %116, i64 0, i64 1
%118 = load float, float* %117
%119 = load i32, i32* %8
%120 = sext i32 %119 to i64
%121 = getelementptr inbounds [3 x float], [3 x float]* %14, i64 %120
%122 = getelementptr inbounds [3 x float], [3 x float]* %121, i64 0, i64 2
%123 = load float, float* %122
%124 = call i32 @fprintf(i32* %108, i8* getelementptr inbounds ([13 x i8], [13 x i8]* @.str.2, i64 0, i64 0), float %113, float %118, float %123)
br label %125
125: ; preds = %107
%126 = load i32, i32* %8
%127 = add nsw i32 %126, 1
store i32 %127, i32* %8
br label %103
128: ; preds = %103
%129 = load i32*, i32** %10
%130 = call i32 @fclose(i32* %129)
store i32 0, i32* %1
%131 = load i8*, i8** %4
%132 = load i32, i32* %1
ret i32 %132
}

LLVM IR (-O2):
@RAND_MAX = global double 0.000000e+00
@.str = [8 x i8] c"out.dat\00"
@.str.1 = [2 x i8] c"w\00"
@.str.2 = [13 x i8] c"%f8\09%f8\09%f8\0A\00"
define i32 @main() {
%1 = alloca [10000 x [3 x float]]
%2 = tail call i64 @time(i32* null)
%3 = trunc i64 %2 to i32
%4 = tail call i32 @srand(i32 %3)
br label %5
5: ; preds = %0, %5
%6 = phi i64 [ 0, %0 ], [ %16, %5 ]
%7 = tail call double (...) @rand()
%8 = fptrunc double %7 to float
%9 = getelementptr inbounds [10000 x [3 x float]], [10000 x [3 x float]]* %1, i64 0, i64 %6, i64 0
store float %8, float* %9
%10 = tail call double (...) @rand()
%11 = fptrunc double %10 to float
%12 = getelementptr inbounds [10000 x [3 x float]], [10000 x [3 x float]]* %1, i64 0, i64 %6, i64 1
store float %11, float* %12
%13 = tail call double (...) @rand()
%14 = fptrunc double %13 to float
%15 = getelementptr inbounds [10000 x [3 x float]], [10000 x [3 x float]]* %1, i64 0, i64 %6, i64 2
store float %14, float* %15
%16 = add nuw nsw i64 %6, 1
%17 = icmp eq i64 %16, 10000
br i1 %17, label %18, label %5
18: ; preds = %5, %63
%19 = phi i32 [ %64, %63 ], [ 0, %5 ]
br label %20
20: ; preds = %18, %20
%21 = phi i64 [ 0, %18 ], [ %61, %20 ]
%22 = tail call double (...) @rand()
%23 = load double, double* @RAND_MAX
%24 = fadd double %23, 1.000000e+00
%25 = fdiv double %22, %24
%26 = fadd double %25, -1.000000e+00
%27 = getelementptr inbounds [10000 x [3 x float]], [10000 x [3 x float]]* %1, i64 0, i64 %21, i64 0
%28 = load float, float* %27
%29 = fpext float %28 to double
%30 = tail call double @llvm.fmuladd.f64(double %26, double 2.000000e-01, double %29)
%31 = fptrunc double %30 to float
%32 = tail call i64 @floor(float %31)
%33 = sitofp i64 %32 to float
%34 = fsub float %31, %33
store float %34, float* %27
%35 = tail call double (...) @rand()
%36 = load double, double* @RAND_MAX
%37 = fadd double %36, 1.000000e+00
%38 = fdiv double %35, %37
%39 = fadd double %38, -1.000000e+00
%40 = getelementptr inbounds [10000 x [3 x float]], [10000 x [3 x float]]* %1, i64 0, i64 %21, i64 1
%41 = load float, float* %40
%42 = fpext float %41 to double
%43 = tail call double @llvm.fmuladd.f64(double %39, double 2.000000e-01, double %42)
%44 = fptrunc double %43 to float
%45 = tail call i64 @floor(float %44)
%46 = sitofp i64 %45 to float
%47 = fsub float %44, %46
store float %47, float* %40
%48 = tail call double (...) @rand()
%49 = load double, double* @RAND_MAX
%50 = fadd double %49, 1.000000e+00
%51 = fdiv double %48, %50
%52 = fadd double %51, -1.000000e+00
%53 = getelementptr inbounds [10000 x [3 x float]], [10000 x [3 x float]]* %1, i64 0, i64 %21, i64 2
%54 = load float, float* %53
%55 = fpext float %54 to double
%56 = tail call double @llvm.fmuladd.f64(double %52, double 2.000000e-01, double %55)
%57 = fptrunc double %56 to float
%58 = tail call i64 @floor(float %57)
%59 = sitofp i64 %58 to float
%60 = fsub float %57, %59
store float %60, float* %53
%61 = add nuw nsw i64 %21, 1
%62 = icmp eq i64 %61, 10000
br i1 %62, label %63, label %20
63: ; preds = %20
%64 = add nuw nsw i32 %19, 1
%65 = icmp eq i32 %64, 10000
br i1 %65, label %66, label %18
66: ; preds = %63
%67 = tail call i32* @fopen(i8* getelementptr inbounds ([8 x i8], [8 x i8]* @.str, i64 0, i64 0), i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str.1, i64 0, i64 0))
br label %68
68: ; preds = %66, %68
%69 = phi i64 [ 0, %66 ], [ %77, %68 ]
%70 = getelementptr inbounds [10000 x [3 x float]], [10000 x [3 x float]]* %1, i64 0, i64 %69, i64 0
%71 = load float, float* %70
%72 = getelementptr inbounds [10000 x [3 x float]], [10000 x [3 x float]]* %1, i64 0, i64 %69, i64 1
%73 = load float, float* %72
%74 = getelementptr inbounds [10000 x [3 x float]], [10000 x [3 x float]]* %1, i64 0, i64 %69, i64 2
%75 = load float, float* %74
%76 = tail call i32 @fprintf(i32* %67, i8* getelementptr inbounds ([13 x i8], [13 x i8]* @.str.2, i64 0, i64 0), float %71, float %73, float %75)
%77 = add nuw nsw i64 %69, 1
%78 = icmp eq i64 %77, 10000
br i1 %78, label %79, label %68
79: ; preds = %68
%80 = tail call i32 @fclose(i32* %67)
ret i32 0
}