#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */
typedef int GLint;
typedef int GLenum;

/* Variables and functions */
#define GL_2_BYTES 138
#define GL_3_BYTES 137
#define GL_4_BYTES 136
#define GL_BYTE 135
#define GL_FLOAT 134
#define GL_HALF_FLOAT 133
#define GL_INT 132
#define GL_SHORT 131
#define GL_UNSIGNED_BYTE 130
#define GL_UNSIGNED_INT 129
#define GL_UNSIGNED_SHORT 128
__attribute__((visibility("internal"))) __attribute__((pure)) GLint
__glCallLists_size(GLenum e) {
  switch (e) {
  case GL_BYTE:
  case GL_UNSIGNED_BYTE:
    return 1;
  case GL_SHORT:
  case GL_UNSIGNED_SHORT:
  case GL_2_BYTES:
  case GL_HALF_FLOAT:
    return 2;
  case GL_3_BYTES:
    return 3;
  case GL_INT:
  case GL_UNSIGNED_INT:
  case GL_FLOAT:
  case GL_4_BYTES:
    return 4;
  default:
    return 0;
  }
}


x86 assembly (clang, -O0):
<__glCallLists_size>:
push   %rbp
mov    %rsp,%rbp
mov    %edi,-0x8(%rbp)
mov    -0x8(%rbp),%eax
add    $0xffffff80,%eax
mov    %eax,%ecx
mov    %rcx,-0x10(%rbp)
sub    $0xa,%eax
ja     1160 <__glCallLists_size+0x60>
mov    -0x10(%rbp),%rax
lea    0xed9(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movl   $0x1,-0x4(%rbp)
jmp    1167 <__glCallLists_size+0x67>
movl   $0x2,-0x4(%rbp)
jmp    1167 <__glCallLists_size+0x67>
movl   $0x3,-0x4(%rbp)
jmp    1167 <__glCallLists_size+0x67>
movl   $0x4,-0x4(%rbp)
jmp    1167 <__glCallLists_size+0x67>
movl   $0x0,-0x4(%rbp)
mov    -0x4(%rbp),%eax
pop    %rbp
ret

x86 assembly (clang, -O2):
<__glCallLists_size>:
add    $0xffffff80,%edi
xor    %eax,%eax
cmp    $0xa,%edi
ja     1117 <__glCallLists_size+0x17>
movslq %edi,%rax
lea    0xeec(%rip),%rcx
mov    (%rcx,%rax,4),%eax
ret

LLVM IR (-O0):
define hidden i32 @__glCallLists_size(i32 %0) {
%2 = alloca i32
%3 = alloca i32
store i32 %0, i32* %3
%4 = load i32, i32* %3
switch i32 %4, label %9 [
i32 135, label %5
i32 130, label %5
i32 131, label %6
i32 128, label %6
i32 138, label %6
i32 133, label %6
i32 137, label %7
i32 132, label %8
i32 129, label %8
i32 134, label %8
i32 136, label %8
]
5: ; preds = %1, %1
store i32 1, i32* %2
br label %10
6: ; preds = %1, %1, %1, %1
store i32 2, i32* %2
br label %10
7: ; preds = %1
store i32 3, i32* %2
br label %10
8: ; preds = %1, %1, %1, %1
store i32 4, i32* %2
br label %10
9: ; preds = %1
store i32 0, i32* %2
br label %10
10: ; preds = %9, %8, %7, %6, %5
%11 = load i32, i32* %2
ret i32 %11
}

LLVM IR (-O2):
@switch.table.__glCallLists_size = [11 x i32] [i32 2, i32 4, i32 1, i32 2, i32 4, i32 2, i32 4, i32 1, i32 4, i32 3, i32 2]
define hidden i32 @__glCallLists_size(i32 %0) {
%2 = add i32 %0, -128
%3 = icmp ult i32 %2, 11
br i1 %3, label %4, label %8
4: ; preds = %1
%5 = sext i32 %2 to i64
%6 = getelementptr inbounds [11 x i32], [11 x i32]* @switch.table.__glCallLists_size, i64 0, i64 %5
%7 = load i32, i32* %6
br label %8
8: ; preds = %1, %4
%9 = phi i32 [ %7, %4 ], [ 0, %1 ]
ret i32 %9
}