#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 12;
  float avdat = 0.2305200E+02;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18003E+02, -0.18010E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18010E+02, 0.18002E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[13] = {-0.91789924E-02,
                     -0.55652819E+01,
                     -0.37786579E+02,
                     0.91338167E+01,
                     0.63093155E+02,
                     0.17337595E+00,
                     0.54116964E-01,
                     0.19807277E-01,
                     -0.12827802E-01,
                     -0.19429608E+00,
                     0.25058651E-01,
                     -0.19494768E-01,
                     0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x21 +
                     coeff[3] * x31 + coeff[4] * x41 + coeff[5] * x32 +
                     coeff[6] * x12 + coeff[7] * x21 * x41;
  v_target_y = v_target_y + coeff[8] * x22 + coeff[9] * x11 * x31 +
               coeff[10] * x11 * x41 + coeff[11] * x11 * x21;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(
                +dx1 * dx1 *
                    pow(0 + coeff[1] + 2 * coeff[6] * x11 + coeff[9] * x31 +
                            coeff[10] * x41 + coeff[11] * x21,
                        2) +
                dx2 * dx2 *
                    pow(0 + coeff[2] + coeff[7] * x41 + 2 * coeff[8] * x21 +
                            coeff[11] * x11,
                        2) +
                dx3 * dx3 *
                    pow(0 + coeff[3] + 2 * coeff[5] * x31 + coeff[9] * x11, 2) +
                dx4 * dx4 *
                    pow(0 + coeff[4] + coeff[7] * x21 + coeff[10] * x11, 2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x160,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0xc,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0xf0(%rbp),%rdi
lea    0xe1d(%rip),%rsi
mov    $0x34,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0xf4(%rbp)
cmpl   $0x0,-0xf4(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0xf4(%rbp)
movl   $0x0,-0xf8(%rbp)
mov    -0xf8(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0xf8(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0xf8(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0xf8(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0xf8(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd81(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0xf8(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0xf8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0xf8(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd27(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0xfc(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x100(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xcdd(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x104(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x108(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc92(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x10c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc47(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x114(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  %xmm0,-0x11c(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
mulss  -0xfc(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
movss  -0x104(%rbp),%xmm0
ff
movss  %xmm0,-0x124(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
mulss  -0x104(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0xf0(%rbp),%xmm1
ff
movss  -0xec(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x124(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x11c(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  -0x124(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x138(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x100(%rbp),%xmm0
ff
addss  -0x108(%rbp),%xmm0
ff
addss  -0x110(%rbp),%xmm0
ff
addss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    162c <target_y+0x4ec>
jp     162c <target_y+0x4ec>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x144(%rbp)
ff
jmp    1882 <target_y+0x742>
movss  -0x100(%rbp),%xmm0
ff
mulss  -0x100(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xec(%rbp),%xmm0
ff
movss  0x9c5(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x124(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x108(%rbp),%xmm0
ff
mulss  -0x108(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xe8(%rbp),%xmm1
ff
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x910(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
movss  -0x124(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x160(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x158(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x110(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xe4(%rbp),%xmm0
ff
movss  0x87c(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x154(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x150(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x118(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xe0(%rbp),%xmm0
ff
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x124(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x14c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x148(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x138(%rbp),%xmm0
ff
add    $0x160,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x100,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0xf0(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0xd0(%rsp)
movaps %xmm0,0xb0(%rsp)
movq   $0x0,0xc0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xa0(%rsp)
movaps %xmm0,0x70(%rsp)
movaps %xmm0,0x60(%rsp)
movq   $0x0,0x80(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    1201 <target_y+0xe1>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe81(%rip),%xmm2
movss  0xe7d(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe77(%rip),%xmm0
cs nopw 0x0(%rax,%rax,1)
nopl   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11d8 <target_y+0xb8>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x60(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f5 <target_y+0xd5>
movss  0xd4(%rsp,%rcx,4),%xmm2
movss  0xa4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0x60(%rsp),%xmm1
movsd  0x68(%rsp),%xmm0
movss  0xe17(%rip),%xmm2
movss  (%rdi),%xmm3
addss  %xmm2,%xmm3
mulss  %xmm1,%xmm3
movss  0xe0f(%rip),%xmm4
addss  0x4(%rdi),%xmm2
addss  %xmm4,%xmm3
movaps %xmm1,%xmm10
shufps $0x55,%xmm1,%xmm10
mulss  %xmm2,%xmm10
addss  %xmm4,%xmm10
movsd  (%rbx),%xmm5
movsd  0x8(%rbx),%xmm2
mulps  %xmm1,%xmm5
movaps %xmm5,%xmm6
shufps $0x55,%xmm5,%xmm6
movss  0x8(%rdi),%xmm11
movss  0xc(%rdi),%xmm1
addss  0xdd0(%rip),%xmm11
mulss  %xmm0,%xmm11
addss  %xmm4,%xmm11
addss  0xdc2(%rip),%xmm1
movaps %xmm0,%xmm13
shufps $0x55,%xmm0,%xmm13
mulss  %xmm1,%xmm13
addss  %xmm4,%xmm13
mulps  %xmm0,%xmm2
movaps %xmm2,%xmm4
shufps $0x55,%xmm2,%xmm4
xorps  %xmm0,%xmm0
movaps %xmm5,%xmm1
addss  %xmm0,%xmm1
addss  %xmm6,%xmm1
addss  %xmm2,%xmm1
addss  %xmm4,%xmm1
ucomiss %xmm0,%xmm1
jne    12b0 <target_y+0x190>
jnp    1478 <target_y+0x358>
mulss  %xmm5,%xmm5
movaps %xmm5,0x90(%rsp)
movss  0xd74(%rip),%xmm0
mulss  %xmm3,%xmm0
addss  0xd6c(%rip),%xmm0
movaps %xmm11,%xmm1
mulss  0xd64(%rip),%xmm1
addss  %xmm0,%xmm1
movaps %xmm2,0x10(%rsp)
movaps %xmm13,%xmm2
mulss  0xd53(%rip),%xmm2
addss  %xmm1,%xmm2
movaps %xmm10,%xmm0
mulss  0xd47(%rip),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movaps %xmm10,0x20(%rsp)
movss  %xmm11,0x8(%rsp)
movss  %xmm3,0x4(%rsp)
movaps %xmm13,0x30(%rsp)
movaps %xmm4,0x50(%rsp)
movaps %xmm6,0x40(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0xc(%rsp)
movaps 0x40(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x40(%rsp)
movaps 0x30(%rsp),%xmm0
mulss  0xcf9(%rip),%xmm0
addss  0xcf5(%rip),%xmm0
movss  0xcf1(%rip),%xmm1
mulss  0x20(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xcd3(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x40(%rsp),%xmm0
movss  0xc(%rsp),%xmm1
mulss  0x90(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0xc(%rsp)
movaps 0x10(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x10(%rsp)
movss  0xc9a(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  0xc90(%rip),%xmm0
movss  0xc6c(%rip),%xmm1
mulss  0x4(%rsp),%xmm1
addss  %xmm0,%xmm1
movaps %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x10(%rsp),%xmm0
addss  0xc(%rsp),%xmm0
movss  %xmm0,0x10(%rsp)
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movss  0xc39(%rip),%xmm0
mulss  0x20(%rsp),%xmm0
addss  0xc3f(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xc18(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
addss  0x10(%rsp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     145a <target_y+0x33a>
sqrtss %xmm0,%xmm0
jmp    145f <target_y+0x33f>
call   1040 <sqrt@plt>
movaps 0x20(%rsp),%xmm10
movss  0x8(%rsp),%xmm11
movss  0x4(%rsp),%xmm3
movaps 0x30(%rsp),%xmm13
movss  0xbc7(%rip),%xmm8
mulss  %xmm3,%xmm8
movss  0xbb5(%rip),%xmm9
mulss  %xmm3,%xmm9
movss  0xba3(%rip),%xmm12
mulss  %xmm3,%xmm12
movaps %xmm10,%xmm4
mulss  %xmm10,%xmm4
movss  0xb99(%rip),%xmm5
mulss  %xmm10,%xmm5
movaps %xmm3,%xmm6
mulss  %xmm3,%xmm6
movaps %xmm11,%xmm7
mulss  0xb71(%rip),%xmm3
addss  0xb91(%rip),%xmm3
mulss  %xmm11,%xmm7
movss  0xb70(%rip),%xmm1
mulss  %xmm10,%xmm1
addss  %xmm3,%xmm1
movss  0xb6b(%rip),%xmm2
mulss  %xmm11,%xmm2
addss  %xmm1,%xmm2
movss  0xb5e(%rip),%xmm1
mulss  %xmm13,%xmm1
addss  %xmm2,%xmm1
mulss  0xb55(%rip),%xmm7
addss  %xmm1,%xmm7
mulss  0xb4d(%rip),%xmm6
addss  %xmm7,%xmm6
mulss  %xmm13,%xmm5
addss  %xmm6,%xmm5
mulss  0xb3c(%rip),%xmm4
addss  %xmm5,%xmm4
mulss  %xmm11,%xmm12
addss  %xmm4,%xmm12
mulss  %xmm13,%xmm9
addss  %xmm12,%xmm9
mulss  %xmm10,%xmm8
addss  %xmm9,%xmm8
movss  %xmm0,(%rbx)
movaps %xmm8,%xmm0
add    $0x100,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [13 x float] [float 0xBF82CC6F80000000, float 0xC01642D940000000, float 0xC042E4AEA0000000, float 0x40224483A0000000, float 0x404F8BEC80000000, float 0x3FC6312EE0000000, float 0x3FABB53800000000, float 0x3F94485BE0000000, float 0xBF8A457680000000, float 0xBFC8DEB1A0000000, float 0x3F99A8F9A0000000, float 0xBF93F66FC0000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [13 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 12, i32* %7
store float 0x40370D4FE0000000, float* %8
%33 = bitcast [10 x float]* %9 to i8*
%34 = bitcast i8* %33 to [10 x float]*
%35 = getelementptr inbounds [10 x float], [10 x float]* %34, i32 0, i32 0
store float -1.500000e+01, float* %35
%36 = getelementptr inbounds [10 x float], [10 x float]* %34, i32 0, i32 1
store float -1.500000e+01, float* %36
%37 = getelementptr inbounds [10 x float], [10 x float]* %34, i32 0, i32 2
store float 0xC03200C4A0000000, float* %37
%38 = getelementptr inbounds [10 x float], [10 x float]* %34, i32 0, i32 3
store float 0xC032028F60000000, float* %38
%39 = bitcast [10 x float]* %10 to i8*
%40 = bitcast i8* %39 to [10 x float]*
%41 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 0
store float 1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 1
store float 1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 2
store float 0x4032028F60000000, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 3
store float 0x4032008320000000, float* %44
%45 = bitcast [10 x float]* %11 to i8*
%46 = bitcast [13 x float]* %12 to i8*
store i32 0, i32* %13
%47 = load i32, i32* %13
%48 = icmp eq i32 %47, 0
br i1 %48, label %49, label %85
49: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %50
50: ; preds = %81, %49
%51 = load i32, i32* %14
%52 = load i32, i32* %6
%53 = icmp slt i32 %51, %52
br i1 %53, label %54, label %84
54: ; preds = %50
%55 = load i32, i32* %14
%56 = sext i32 %55 to i64
%57 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %56
%58 = load float, float* %57
%59 = load i32, i32* %14
%60 = sext i32 %59 to i64
%61 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %60
%62 = load float, float* %61
%63 = fcmp oeq float %58, %62
br i1 %63, label %64, label %65
64: ; preds = %54
br label %81
65: ; preds = %54
%66 = load i32, i32* %14
%67 = sext i32 %66 to i64
%68 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %67
%69 = load float, float* %68
%70 = load i32, i32* %14
%71 = sext i32 %70 to i64
%72 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %71
%73 = load float, float* %72
%74 = fsub float %69, %73
%75 = fpext float %74 to double
%76 = fdiv double 2.000000e+00, %75
%77 = fptrunc double %76 to float
%78 = load i32, i32* %14
%79 = sext i32 %78 to i64
%80 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %79
store float %77, float* %80
br label %81
81: ; preds = %65, %64
%82 = load i32, i32* %14
%83 = add nsw i32 %82, 1
store i32 %83, i32* %14
br label %50
84: ; preds = %50
br label %85
85: ; preds = %84, %3
%86 = load float*, float** %4
%87 = getelementptr inbounds float, float* %86, i64 0
%88 = load float, float* %87
%89 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%90 = load float, float* %89
%91 = fsub float %88, %90
%92 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%93 = load float, float* %92
%94 = fmul float %91, %93
%95 = fpext float %94 to double
%96 = fadd double 1.000000e+00, %95
%97 = fptrunc double %96 to float
store float %97, float* %15
%98 = load float*, float** %5
%99 = getelementptr inbounds float, float* %98, i64 0
%100 = load float, float* %99
%101 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%102 = load float, float* %101
%103 = fmul float %100, %102
store float %103, float* %16
%104 = load float*, float** %4
%105 = getelementptr inbounds float, float* %104, i64 1
%106 = load float, float* %105
%107 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%108 = load float, float* %107
%109 = fsub float %106, %108
%110 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%111 = load float, float* %110
%112 = fmul float %109, %111
%113 = fpext float %112 to double
%114 = fadd double 1.000000e+00, %113
%115 = fptrunc double %114 to float
store float %115, float* %17
%116 = load float*, float** %5
%117 = getelementptr inbounds float, float* %116, i64 1
%118 = load float, float* %117
%119 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%120 = load float, float* %119
%121 = fmul float %118, %120
store float %121, float* %18
%122 = load float*, float** %4
%123 = getelementptr inbounds float, float* %122, i64 2
%124 = load float, float* %123
%125 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%126 = load float, float* %125
%127 = fsub float %124, %126
%128 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%129 = load float, float* %128
%130 = fmul float %127, %129
%131 = fpext float %130 to double
%132 = fadd double 1.000000e+00, %131
%133 = fptrunc double %132 to float
store float %133, float* %19
%134 = load float*, float** %5
%135 = getelementptr inbounds float, float* %134, i64 2
%136 = load float, float* %135
%137 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%138 = load float, float* %137
%139 = fmul float %136, %138
store float %139, float* %20
%140 = load float*, float** %4
%141 = getelementptr inbounds float, float* %140, i64 3
%142 = load float, float* %141
%143 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%144 = load float, float* %143
%145 = fsub float %142, %144
%146 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%147 = load float, float* %146
%148 = fmul float %145, %147
%149 = fpext float %148 to double
%150 = fadd double 1.000000e+00, %149
%151 = fptrunc double %150 to float
store float %151, float* %21
%152 = load float*, float** %5
%153 = getelementptr inbounds float, float* %152, i64 3
%154 = load float, float* %153
%155 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%156 = load float, float* %155
%157 = fmul float %154, %156
store float %157, float* %22
%158 = load float, float* %15
store float %158, float* %23
%159 = load float, float* %23
%160 = load float, float* %15
%161 = fmul float %159, %160
store float %161, float* %24
%162 = load float, float* %17
store float %162, float* %25
%163 = load float, float* %25
%164 = load float, float* %17
%165 = fmul float %163, %164
store float %165, float* %26
%166 = load float, float* %19
store float %166, float* %27
%167 = load float, float* %27
%168 = load float, float* %19
%169 = fmul float %167, %168
store float %169, float* %28
%170 = load float, float* %21
store float %170, float* %29
%171 = load float, float* %8
%172 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 0
%173 = load float, float* %172
%174 = fadd float %171, %173
%175 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 1
%176 = load float, float* %175
%177 = load float, float* %23
%178 = call float @llvm.fmuladd.f32(float %176, float %177, float %174)
%179 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 2
%180 = load float, float* %179
%181 = load float, float* %25
%182 = call float @llvm.fmuladd.f32(float %180, float %181, float %178)
%183 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 3
%184 = load float, float* %183
%185 = load float, float* %27
%186 = call float @llvm.fmuladd.f32(float %184, float %185, float %182)
%187 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 4
%188 = load float, float* %187
%189 = load float, float* %29
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 5
%192 = load float, float* %191
%193 = load float, float* %28
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 6
%196 = load float, float* %195
%197 = load float, float* %24
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 7
%200 = load float, float* %199
%201 = load float, float* %25
%202 = fmul float %200, %201
%203 = load float, float* %29
%204 = call float @llvm.fmuladd.f32(float %202, float %203, float %198)
store float %204, float* %30
%205 = load float, float* %30
%206 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 8
%207 = load float, float* %206
%208 = load float, float* %26
%209 = call float @llvm.fmuladd.f32(float %207, float %208, float %205)
%210 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 9
%211 = load float, float* %210
%212 = load float, float* %23
%213 = fmul float %211, %212
%214 = load float, float* %27
%215 = call float @llvm.fmuladd.f32(float %213, float %214, float %209)
%216 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 10
%217 = load float, float* %216
%218 = load float, float* %23
%219 = fmul float %217, %218
%220 = load float, float* %29
%221 = call float @llvm.fmuladd.f32(float %219, float %220, float %215)
%222 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 11
%223 = load float, float* %222
%224 = load float, float* %23
%225 = fmul float %223, %224
%226 = load float, float* %25
%227 = call float @llvm.fmuladd.f32(float %225, float %226, float %221)
store float %227, float* %30
%228 = load float, float* %16
%229 = fadd float 0.000000e+00, %228
%230 = load float, float* %18
%231 = fadd float %229, %230
%232 = load float, float* %20
%233 = fadd float %231, %232
%234 = load float, float* %22
%235 = fadd float %233, %234
store float %235, float* %31
%236 = load float, float* %31
%237 = fcmp oeq float %236, 0.000000e+00
br i1 %237, label %238, label %239
238: ; preds = %85
br label %320
239: ; preds = %85
%240 = load float, float* %16
%241 = load float, float* %16
%242 = fmul float %240, %241
%243 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 1
%244 = load float, float* %243
%245 = fadd float 0.000000e+00, %244
%246 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 6
%247 = load float, float* %246
%248 = fmul float 2.000000e+00, %247
%249 = load float, float* %23
%250 = call float @llvm.fmuladd.f32(float %248, float %249, float %245)
%251 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 9
%252 = load float, float* %251
%253 = load float, float* %27
%254 = call float @llvm.fmuladd.f32(float %252, float %253, float %250)
%255 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 10
%256 = load float, float* %255
%257 = load float, float* %29
%258 = call float @llvm.fmuladd.f32(float %256, float %257, float %254)
%259 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 11
%260 = load float, float* %259
%261 = load float, float* %25
%262 = call float @llvm.fmuladd.f32(float %260, float %261, float %258)
%263 = call float @pow(float %262, i32 2)
%264 = load float, float* %18
%265 = load float, float* %18
%266 = fmul float %264, %265
%267 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 2
%268 = load float, float* %267
%269 = fadd float 0.000000e+00, %268
%270 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 7
%271 = load float, float* %270
%272 = load float, float* %29
%273 = call float @llvm.fmuladd.f32(float %271, float %272, float %269)
%274 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 8
%275 = load float, float* %274
%276 = fmul float 2.000000e+00, %275
%277 = load float, float* %25
%278 = call float @llvm.fmuladd.f32(float %276, float %277, float %273)
%279 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 11
%280 = load float, float* %279
%281 = load float, float* %23
%282 = call float @llvm.fmuladd.f32(float %280, float %281, float %278)
%283 = call float @pow(float %282, i32 2)
%284 = fmul float %266, %283
%285 = call float @llvm.fmuladd.f32(float %242, float %263, float %284)
%286 = load float, float* %20
%287 = load float, float* %20
%288 = fmul float %286, %287
%289 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 3
%290 = load float, float* %289
%291 = fadd float 0.000000e+00, %290
%292 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 5
%293 = load float, float* %292
%294 = fmul float 2.000000e+00, %293
%295 = load float, float* %27
%296 = call float @llvm.fmuladd.f32(float %294, float %295, float %291)
%297 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 9
%298 = load float, float* %297
%299 = load float, float* %23
%300 = call float @llvm.fmuladd.f32(float %298, float %299, float %296)
%301 = call float @pow(float %300, i32 2)
%302 = call float @llvm.fmuladd.f32(float %288, float %301, float %285)
%303 = load float, float* %22
%304 = load float, float* %22
%305 = fmul float %303, %304
%306 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 4
%307 = load float, float* %306
%308 = fadd float 0.000000e+00, %307
%309 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 7
%310 = load float, float* %309
%311 = load float, float* %25
%312 = call float @llvm.fmuladd.f32(float %310, float %311, float %308)
%313 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 10
%314 = load float, float* %313
%315 = load float, float* %23
%316 = call float @llvm.fmuladd.f32(float %314, float %315, float %312)
%317 = call float @pow(float %316, i32 2)
%318 = call float @llvm.fmuladd.f32(float %305, float %317, float %302)
%319 = call float @sqrt(float %318)
br label %320
320: ; preds = %239, %238
%321 = phi float [ 0.000000e+00, %238 ], [ %319, %239 ]
store float %321, float* %32
%322 = load float, float* %32
%323 = load float*, float** %5
%324 = getelementptr inbounds float, float* %323, i64 0
store float %322, float* %324
%325 = load float, float* %30
ret float %325
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float 0xC03200C4A0000000, float 0xC032028F60000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 0x4032028F60000000, float 0x4032008320000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, 0xC032028F60000000
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC032008320000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = extractelement <2 x float> %58, i64 0
%76 = fadd float %75, 0.000000e+00
%77 = extractelement <2 x float> %58, i64 1
%78 = fadd float %76, %77
%79 = extractelement <2 x float> %74, i64 0
%80 = fadd float %78, %79
%81 = extractelement <2 x float> %74, i64 1
%82 = fadd float %80, %81
%83 = fcmp oeq float %82, 0.000000e+00
br i1 %83, label %111, label %84
84: ; preds = %42
%85 = fmul <2 x float> %58, %58
%86 = extractelement <2 x float> %85, i64 0
%87 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FBBB53800000000, float 0xC01642D940000000)
%88 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFC8DEB1A0000000, float %87)
%89 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F99A8F9A0000000, float %88)
%90 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF93F66FC0000000, float %89)
%91 = tail call float @pow(float %90, i32 2)
%92 = fmul float %77, %77
%93 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F94485BE0000000, float 0xC042E4AEA0000000)
%94 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF9A457680000000, float %93)
%95 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF93F66FC0000000, float %94)
%96 = tail call float @pow(float %95, i32 2)
%97 = fmul float %92, %96
%98 = tail call float @llvm.fmuladd.f32(float %86, float %91, float %97)
%99 = fmul <2 x float> %74, %74
%100 = extractelement <2 x float> %99, i64 0
%101 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FD6312EE0000000, float 0x40224483A0000000)
%102 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFC8DEB1A0000000, float %101)
%103 = tail call float @pow(float %102, i32 2)
%104 = tail call float @llvm.fmuladd.f32(float %100, float %103, float %98)
%105 = fmul float %81, %81
%106 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F94485BE0000000, float 0x404F8BEC80000000)
%107 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F99A8F9A0000000, float %106)
%108 = tail call float @pow(float %107, i32 2)
%109 = tail call float @llvm.fmuladd.f32(float %105, float %108, float %104)
%110 = tail call float @sqrt(float %109)
br label %111
111: ; preds = %42, %84
%112 = phi float [ %110, %84 ], [ 0.000000e+00, %42 ]
%113 = fmul float %49, 0xBF93F66FC0000000
%114 = fmul float %49, 0x3F99A8F9A0000000
%115 = fmul float %49, 0xBFC8DEB1A0000000
%116 = fmul float %55, %55
%117 = fmul float %55, 0x3F94485BE0000000
%118 = fmul float %49, %49
%119 = fmul float %64, %64
%120 = tail call float @llvm.fmuladd.f32(float %49, float 0xC01642D940000000, float 0x40370AF660000000)
%121 = tail call float @llvm.fmuladd.f32(float %55, float 0xC042E4AEA0000000, float %120)
%122 = tail call float @llvm.fmuladd.f32(float %64, float 0x40224483A0000000, float %121)
%123 = tail call float @llvm.fmuladd.f32(float %71, float 0x404F8BEC80000000, float %122)
%124 = tail call float @llvm.fmuladd.f32(float %119, float 0x3FC6312EE0000000, float %123)
%125 = tail call float @llvm.fmuladd.f32(float %118, float 0x3FABB53800000000, float %124)
%126 = tail call float @llvm.fmuladd.f32(float %117, float %71, float %125)
%127 = tail call float @llvm.fmuladd.f32(float %116, float 0xBF8A457680000000, float %126)
%128 = tail call float @llvm.fmuladd.f32(float %115, float %64, float %127)
%129 = tail call float @llvm.fmuladd.f32(float %114, float %71, float %128)
%130 = tail call float @llvm.fmuladd.f32(float %113, float %55, float %129)
store float %112, float* %1
ret float %130
}