#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ puts(char *);
void displayHelpMessage() {
  puts("\nCommon commands in this game include:");
  puts("help quit yes no play go get use");
  puts("\"go\" has syntax for a destination: go [destination]");
  puts("\"get\" has syntax for picking items up: get [item]");
  puts("\"use\" has syntax for using items: use [item]");
  puts("There are a couple of other commands which you may find, but this is "
       "enough to win or lose.");
}


x86 assembly (clang, -O0):
<displayHelpMessage>:
push   %rbp
mov    %rsp,%rbp
lea    0xee5(%rip),%rdi
call   1030 <puts@plt>
lea    0xf00(%rip),%rdi
call   1030 <puts@plt>
lea    0xf15(%rip),%rdi
call   1030 <puts@plt>
lea    0xf3d(%rip),%rdi
call   1030 <puts@plt>
lea    0xf63(%rip),%rdi
call   1030 <puts@plt>
lea    0xf84(%rip),%rdi
call   1030 <puts@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<displayHelpMessage>:
push   %rax
lea    0xee8(%rip),%rdi
call   1030 <puts@plt>
lea    0xf03(%rip),%rdi
call   1030 <puts@plt>
lea    0xf18(%rip),%rdi
call   1030 <puts@plt>
lea    0xf40(%rip),%rdi
call   1030 <puts@plt>
lea    0xf66(%rip),%rdi
call   1030 <puts@plt>
lea    0xf87(%rip),%rdi
pop    %rax
jmp    1030 <puts@plt>

LLVM IR (-O0):
@.str = [39 x i8] c"\0ACommon commands in this game include:\00"
@.str.1 = [33 x i8] c"help quit yes no play go get use\00"
@.str.2 = [52 x i8] c"\22go\22 has syntax for a destination: go [destination]\00"
@.str.3 = [50 x i8] c"\22get\22 has syntax for picking items up: get [item]\00"
@.str.4 = [45 x i8] c"\22use\22 has syntax for using items: use [item]\00"
@.str.5 = [92 x i8] c"There are a couple of other commands which you may find, but this is enough to win or lose.\00"
define void @displayHelpMessage() {
%1 = call i32 @puts(i8* getelementptr inbounds ([39 x i8], [39 x i8]* @.str, i64 0, i64 0))
%2 = call i32 @puts(i8* getelementptr inbounds ([33 x i8], [33 x i8]* @.str.1, i64 0, i64 0))
%3 = call i32 @puts(i8* getelementptr inbounds ([52 x i8], [52 x i8]* @.str.2, i64 0, i64 0))
%4 = call i32 @puts(i8* getelementptr inbounds ([50 x i8], [50 x i8]* @.str.3, i64 0, i64 0))
%5 = call i32 @puts(i8* getelementptr inbounds ([45 x i8], [45 x i8]* @.str.4, i64 0, i64 0))
%6 = call i32 @puts(i8* getelementptr inbounds ([92 x i8], [92 x i8]* @.str.5, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@.str = [39 x i8] c"\0ACommon commands in this game include:\00"
@.str.1 = [33 x i8] c"help quit yes no play go get use\00"
@.str.2 = [52 x i8] c"\22go\22 has syntax for a destination: go [destination]\00"
@.str.3 = [50 x i8] c"\22get\22 has syntax for picking items up: get [item]\00"
@.str.4 = [45 x i8] c"\22use\22 has syntax for using items: use [item]\00"
@.str.5 = [92 x i8] c"There are a couple of other commands which you may find, but this is enough to win or lose.\00"
define void @displayHelpMessage() {
%1 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([39 x i8], [39 x i8]* @.str, i64 0, i64 0))
%2 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([33 x i8], [33 x i8]* @.str.1, i64 0, i64 0))
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([52 x i8], [52 x i8]* @.str.2, i64 0, i64 0))
%4 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([50 x i8], [50 x i8]* @.str.3, i64 0, i64 0))
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([45 x i8], [45 x i8]* @.str.4, i64 0, i64 0))
%6 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([92 x i8], [92 x i8]* @.str.5, i64 0, i64 0))
ret void
}