#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */
typedef struct TYPE_5__ TYPE_2__;
typedef struct TYPE_4__ TYPE_1__;

/* Type definitions */
struct TYPE_4__ {
  int /*<<< orphan*/ window;
  int /*<<< orphan*/ display;
};
struct TYPE_5__ {
  scalar_t__ type;
  TYPE_1__ xany;
};
typedef TYPE_2__ XEvent;
typedef int /*<<< orphan*/ Window;
typedef int /*<<< orphan*/ Display;

/* Variables and functions */
int /*<<< orphan*/ BlackPixel(int /*<<< orphan*/ *, int);
int /*<<< orphan*/ DefaultGC(int /*<<< orphan*/ *, int);
int DefaultScreen(int /*<<< orphan*/ *);
scalar_t__ Expose;
int ExposureMask;
scalar_t__ KeyPress;
int KeyPressMask;
int /*<<< orphan*/ RootWindow(int /*<<< orphan*/ *, int);
int /*<<< orphan*/ WhitePixel(int /*<<< orphan*/ *, int);
int /*<<< orphan*/ XCloseDisplay(int /*<<< orphan*/ *);
int /*<<< orphan*/ XCreateSimpleWindow(int /*<<< orphan*/ *, int /*<<< orphan*/,
                                       int, int, int, int, int,
                                       int /*<<< orphan*/, int /*<<< orphan*/);
int /*<<< orphan*/ XDrawString(int /*<<< orphan*/, int /*<<< orphan*/,
                               int /*<<< orphan*/, int, int, char *,
                               int /*<<< orphan*/);
int /*<<< orphan*/ XFillRectangle(int /*<<< orphan*/, int /*<<< orphan*/,
                                  int /*<<< orphan*/, int, int, int, int);
int /*<<< orphan*/ XMapWindow(int /*<<< orphan*/ *, int /*<<< orphan*/);
int /*<<< orphan*/ XNextEvent(int /*<<< orphan*/ *, TYPE_2__ *);
int /*<<< orphan*/ *XOpenDisplay(int /*<<< orphan*/ *);
int /*<<< orphan*/ XSelectInput(int /*<<< orphan*/ *, int /*<<< orphan*/, int);
int /*<<< orphan*/ exit(int);
int /*<<< orphan*/ fprintf(int /*<<< orphan*/, char *);
int /*<<< orphan*/ stderr;
int /*<<< orphan*/ strlen(char *);
int main(void) {
  Display *d;
  Window w, w1;
  XEvent e;
  char *msg = "Hello, world!";
  int s;
  d = XOpenDisplay(NULL);
  if (d == NULL) {
    fprintf(stderr, "Cannot open display\n");
    exit(1);
  }
  s = DefaultScreen(d);
  w = XCreateSimpleWindow(d, RootWindow(d, s), 10, 10, 100, 100, 1,
                          BlackPixel(d, s), WhitePixel(d, s));
  w1 = XCreateSimpleWindow(d, RootWindow(d, s), 50, 50, 50, 50, 1,
                           BlackPixel(d, s), WhitePixel(d, s));
  XSelectInput(d, w, ExposureMask | KeyPressMask);
  XSelectInput(d, w1, ExposureMask);
  XMapWindow(d, w);
  XMapWindow(d, w1);
  while (1) {
    XNextEvent(d, &e);
    if (e.type == Expose) {
      XFillRectangle(e.xany.display, e.xany.window, DefaultGC(d, s), 20, 20, 10,
                     10);
      XDrawString(e.xany.display, e.xany.window, DefaultGC(d, s), 10, 50, msg,
                  strlen(msg));
    }
    if (e.type == KeyPress)
      break;
  }
  XCloseDisplay(d);
  return 0;
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
sub    $0x90,%rsp
movl   $0x0,-0x4(%rbp)
lea    0xde7(%rip),%rax
mov    %rax,-0x30(%rbp)
xor    %eax,%eax
mov    %eax,%edi
call   1070 <XOpenDisplay@plt>
mov    %rax,-0x10(%rbp)
cmpq   $0x0,-0x10(%rbp)
jne    1254 <main+0x54>
mov    0x2d8c(%rip),%rax
mov    (%rax),%edi
lea    0xdc9(%rip),%rsi
call   1080 <fprintf@plt>
mov    $0x1,%edi
call   1100 <exit@plt>
mov    -0x10(%rbp),%rdi
call   1110 <DefaultScreen@plt>
mov    %eax,-0x34(%rbp)
mov    -0x10(%rbp),%rax
mov    %rax,-0x58(%rbp)
mov    -0x10(%rbp),%rdi
mov    -0x34(%rbp),%esi
call   10a0 <RootWindow@plt>
mov    %eax,-0x50(%rbp)
mov    -0x10(%rbp),%rdi
mov    -0x34(%rbp),%esi
call   10e0 <BlackPixel@plt>
mov    %eax,-0x4c(%rbp)
mov    -0x10(%rbp),%rdi
mov    -0x34(%rbp),%esi
call   1060 <WhitePixel@plt>
mov    -0x58(%rbp),%rdi
mov    -0x50(%rbp),%esi
mov    -0x4c(%rbp),%r10d
mov    $0xa,%ecx
mov    $0x64,%r9d
mov    %ecx,%edx
mov    %r9d,%r8d
movl   $0x1,(%rsp)
mov    %r10d,0x8(%rsp)
mov    %eax,0x10(%rsp)
call   10d0 <XCreateSimpleWindow@plt>
mov    %eax,-0x14(%rbp)
mov    -0x10(%rbp),%rax
mov    %rax,-0x48(%rbp)
mov    -0x10(%rbp),%rdi
mov    -0x34(%rbp),%esi
call   10a0 <RootWindow@plt>
mov    %eax,-0x3c(%rbp)
mov    -0x10(%rbp),%rdi
mov    -0x34(%rbp),%esi
call   10e0 <BlackPixel@plt>
mov    %eax,-0x38(%rbp)
mov    -0x10(%rbp),%rdi
mov    -0x34(%rbp),%esi
call   1060 <WhitePixel@plt>
mov    -0x48(%rbp),%rdi
mov    -0x3c(%rbp),%esi
mov    -0x38(%rbp),%r10d
mov    $0x32,%r9d
mov    %r9d,%edx
mov    %r9d,%ecx
mov    %r9d,%r8d
movl   $0x1,(%rsp)
mov    %r10d,0x8(%rsp)
mov    %eax,0x10(%rsp)
call   10d0 <XCreateSimpleWindow@plt>
mov    %eax,-0x18(%rbp)
mov    -0x10(%rbp),%rdi
mov    -0x14(%rbp),%esi
mov    0x2c89(%rip),%rax
mov    (%rax),%edx
mov    0x2ca0(%rip),%rax
or     (%rax),%edx
call   10b0 <XSelectInput@plt>
mov    -0x10(%rbp),%rdi
mov    -0x18(%rbp),%esi
mov    0x2c6b(%rip),%rax
mov    (%rax),%edx
call   10b0 <XSelectInput@plt>
mov    -0x10(%rbp),%rdi
mov    -0x14(%rbp),%esi
call   10f0 <XMapWindow@plt>
mov    -0x10(%rbp),%rdi
mov    -0x18(%rbp),%esi
call   10f0 <XMapWindow@plt>
mov    -0x10(%rbp),%rdi
lea    -0x28(%rbp),%rsi
call   1090 <XNextEvent@plt>
mov    -0x28(%rbp),%rax
mov    0x2c5c(%rip),%rcx
cmp    (%rcx),%rax
jne    141c <main+0x21c>
mov    -0x1c(%rbp),%eax
mov    %eax,-0x74(%rbp)
mov    -0x20(%rbp),%eax
mov    %eax,-0x70(%rbp)
mov    -0x10(%rbp),%rdi
mov    -0x34(%rbp),%esi
call   1040 <DefaultGC@plt>
mov    -0x74(%rbp),%edi
mov    -0x70(%rbp),%esi
mov    %eax,%edx
mov    $0x14,%r8d
mov    $0xa,%r9d
mov    %r8d,%ecx
movl   $0xa,(%rsp)
call   1050 <XFillRectangle@plt>
mov    -0x1c(%rbp),%eax
mov    %eax,-0x6c(%rbp)
mov    -0x20(%rbp),%eax
mov    %eax,-0x68(%rbp)
mov    -0x10(%rbp),%rdi
mov    -0x34(%rbp),%esi
call   1040 <DefaultGC@plt>
mov    %eax,-0x64(%rbp)
mov    -0x30(%rbp),%rax
mov    %rax,-0x60(%rbp)
mov    -0x30(%rbp),%rdi
call   1030 <strlen@plt>
mov    -0x6c(%rbp),%edi
mov    -0x68(%rbp),%esi
mov    -0x64(%rbp),%edx
mov    -0x60(%rbp),%r9
mov    $0xa,%ecx
mov    $0x32,%r8d
mov    %eax,(%rsp)
call   10c0 <XDrawString@plt>
mov    -0x28(%rbp),%rax
mov    0x2bb1(%rip),%rcx
cmp    (%rcx),%rax
jne    1435 <main+0x235>
jmp    143a <main+0x23a>
jmp    1374 <main+0x174>
mov    -0x10(%rbp),%rdi
call   1120 <XCloseDisplay@plt>
xor    %eax,%eax
add    $0x90,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
sub    $0x18,%rsp
xor    %edi,%edi
call   1070 <XOpenDisplay@plt>
test   %rax,%rax
je     140d <main+0x20d>
mov    %rax,%r12
mov    %rax,%rdi
call   1110 <DefaultScreen@plt>
mov    %eax,%ebp
mov    %r12,%rdi
mov    %eax,%esi
call   10a0 <RootWindow@plt>
mov    %eax,%r14d
mov    %r12,%rdi
mov    %ebp,%esi
call   10e0 <BlackPixel@plt>
mov    %eax,%r15d
mov    %r12,%rdi
mov    %ebp,%esi
call   1060 <WhitePixel@plt>
sub    $0x8,%rsp
mov    %r12,%rdi
mov    %r14d,%esi
mov    $0xa,%edx
mov    $0xa,%ecx
mov    $0x64,%r8d
mov    $0x64,%r9d
push   %rax
push   %r15
push   $0x1
call   10d0 <XCreateSimpleWindow@plt>
add    $0x20,%rsp
mov    %eax,%r14d
mov    %r12,%rdi
mov    %ebp,%esi
call   10a0 <RootWindow@plt>
mov    %eax,%r15d
mov    %r12,%rdi
mov    %ebp,%esi
call   10e0 <BlackPixel@plt>
mov    %eax,%ebx
mov    %r12,%rdi
mov    %ebp,0x10(%rsp)
mov    %ebp,%esi
call   1060 <WhitePixel@plt>
sub    $0x8,%rsp
mov    %r12,%rdi
mov    %r15d,%esi
mov    $0x32,%edx
mov    $0x32,%ecx
mov    $0x32,%r8d
mov    $0x32,%r9d
push   %rax
push   %rbx
push   $0x1
call   10d0 <XCreateSimpleWindow@plt>
add    $0x20,%rsp
mov    %eax,%r15d
mov    0x2ce2(%rip),%rbx
mov    0x2cfb(%rip),%rax
mov    (%rax),%edx
or     (%rbx),%edx
mov    %r12,%rdi
mov    %r14d,%esi
call   10b0 <XSelectInput@plt>
mov    (%rbx),%edx
mov    %r12,%rdi
mov    %r15d,%esi
call   10b0 <XSelectInput@plt>
mov    %r12,%rdi
mov    %r14d,%esi
call   10f0 <XMapWindow@plt>
mov    %r12,%rdi
mov    %r15d,%esi
call   10f0 <XMapWindow@plt>
mov    %rsp,%rbx
mov    0x2cc7(%rip),%r14
mov    0x2cb0(%rip),%r15
jmp    1339 <main+0x139>
nopw   0x0(%rax,%rax,1)
cmp    (%r15),%rax
je     13f4 <main+0x1f4>
mov    %r12,%rdi
mov    %rbx,%rsi
call   1090 <XNextEvent@plt>
mov    (%rsp),%rax
cmp    (%r14),%rax
jne    1330 <main+0x130>
mov    0x8(%rsp),%r13d
mov    0xc(%rsp),%ebx
mov    %r12,%rdi
mov    0x10(%rsp),%ebp
mov    %ebp,%esi
call   1040 <DefaultGC@plt>
sub    $0x8,%rsp
mov    %ebx,%edi
mov    %r13d,%esi
mov    %eax,%edx
mov    $0x14,%ecx
mov    $0x14,%r8d
mov    $0xa,%r9d
push   $0xa
call   1050 <XFillRectangle@plt>
add    $0x10,%rsp
mov    0x8(%rsp),%eax
mov    %eax,0x14(%rsp)
mov    %r15,%rbx
mov    0xc(%rsp),%r15d
mov    %r12,%rdi
mov    %ebp,%esi
call   1040 <DefaultGC@plt>
mov    %r14,%r13
mov    %eax,%r14d
lea    0xc4e(%rip),%rbp
mov    %rbp,%rdi
call   1030 <strlen@plt>
sub    $0x8,%rsp
mov    %r15d,%edi
mov    %rbx,%r15
mov    0x1c(%rsp),%esi
lea    0x8(%rsp),%rbx
mov    %r14d,%edx
mov    %r13,%r14
mov    $0xa,%ecx
mov    $0x32,%r8d
mov    %rbp,%r9
push   %rax
call   10c0 <XDrawString@plt>
add    $0x10,%rsp
mov    (%rsp),%rax
jmp    1330 <main+0x130>
mov    %r12,%rdi
call   1120 <XCloseDisplay@plt>
xor    %eax,%eax
add    $0x18,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret
mov    0x2bb4(%rip),%rax
mov    (%rax),%edi
lea    0xbf1(%rip),%rsi
call   1080 <fprintf@plt>
mov    $0x1,%edi
call   1100 <exit@plt>

LLVM IR (-O0):
%struct.TYPE_5__ = type { i64, %struct.TYPE_4__ }
%struct.TYPE_4__ = type { i32, i32 }
@.str = [14 x i8] c"Hello, world!\00"
@stderr = global i32 0
@.str.1 = [21 x i8] c"Cannot open display\0A\00"
@ExposureMask = global i32 0
@KeyPressMask = global i32 0
@Expose = global i64 0
@KeyPress = global i64 0
define i32 @main() {
%1 = alloca i32
%2 = alloca i32*
%3 = alloca i32
%4 = alloca i32
%5 = alloca %struct.TYPE_5__
%6 = alloca i8*
%7 = alloca i32
store i32 0, i32* %1
store i8* getelementptr inbounds ([14 x i8], [14 x i8]* @.str, i64 0, i64 0), i8** %6
%8 = call i32* @XOpenDisplay(i32* null)
store i32* %8, i32** %2
%9 = load i32*, i32** %2
%10 = icmp eq i32* %9, null
br i1 %10, label %11, label %15
11: ; preds = %0
%12 = load i32, i32* @stderr
%13 = call i32 @fprintf(i32 %12, i8* getelementptr inbounds ([21 x i8], [21 x i8]* @.str.1, i64 0, i64 0))
%14 = call i32 @exit(i32 1)
unreachable
15: ; preds = %0
%16 = load i32*, i32** %2
%17 = call i32 @DefaultScreen(i32* %16)
store i32 %17, i32* %7
%18 = load i32*, i32** %2
%19 = load i32*, i32** %2
%20 = load i32, i32* %7
%21 = call i32 @RootWindow(i32* %19, i32 %20)
%22 = load i32*, i32** %2
%23 = load i32, i32* %7
%24 = call i32 @BlackPixel(i32* %22, i32 %23)
%25 = load i32*, i32** %2
%26 = load i32, i32* %7
%27 = call i32 @WhitePixel(i32* %25, i32 %26)
%28 = call i32 @XCreateSimpleWindow(i32* %18, i32 %21, i32 10, i32 10, i32 100, i32 100, i32 1, i32 %24, i32 %27)
store i32 %28, i32* %3
%29 = load i32*, i32** %2
%30 = load i32*, i32** %2
%31 = load i32, i32* %7
%32 = call i32 @RootWindow(i32* %30, i32 %31)
%33 = load i32*, i32** %2
%34 = load i32, i32* %7
%35 = call i32 @BlackPixel(i32* %33, i32 %34)
%36 = load i32*, i32** %2
%37 = load i32, i32* %7
%38 = call i32 @WhitePixel(i32* %36, i32 %37)
%39 = call i32 @XCreateSimpleWindow(i32* %29, i32 %32, i32 50, i32 50, i32 50, i32 50, i32 1, i32 %35, i32 %38)
store i32 %39, i32* %4
%40 = load i32*, i32** %2
%41 = load i32, i32* %3
%42 = load i32, i32* @ExposureMask
%43 = load i32, i32* @KeyPressMask
%44 = or i32 %42, %43
%45 = call i32 @XSelectInput(i32* %40, i32 %41, i32 %44)
%46 = load i32*, i32** %2
%47 = load i32, i32* %4
%48 = load i32, i32* @ExposureMask
%49 = call i32 @XSelectInput(i32* %46, i32 %47, i32 %48)
%50 = load i32*, i32** %2
%51 = load i32, i32* %3
%52 = call i32 @XMapWindow(i32* %50, i32 %51)
%53 = load i32*, i32** %2
%54 = load i32, i32* %4
%55 = call i32 @XMapWindow(i32* %53, i32 %54)
br label %56
56: ; preds = %15, %93
%57 = load i32*, i32** %2
%58 = call i32 @XNextEvent(i32* %57, %struct.TYPE_5__* %5)
%59 = getelementptr inbounds %struct.TYPE_5__, %struct.TYPE_5__* %5, i32 0, i32 0
%60 = load i64, i64* %59
%61 = load i64, i64* @Expose
%62 = icmp eq i64 %60, %61
br i1 %62, label %63, label %87
63: ; preds = %56
%64 = getelementptr inbounds %struct.TYPE_5__, %struct.TYPE_5__* %5, i32 0, i32 1
%65 = getelementptr inbounds %struct.TYPE_4__, %struct.TYPE_4__* %64, i32 0, i32 1
%66 = load i32, i32* %65
%67 = getelementptr inbounds %struct.TYPE_5__, %struct.TYPE_5__* %5, i32 0, i32 1
%68 = getelementptr inbounds %struct.TYPE_4__, %struct.TYPE_4__* %67, i32 0, i32 0
%69 = load i32, i32* %68
%70 = load i32*, i32** %2
%71 = load i32, i32* %7
%72 = call i32 @DefaultGC(i32* %70, i32 %71)
%73 = call i32 @XFillRectangle(i32 %66, i32 %69, i32 %72, i32 20, i32 20, i32 10, i32 10)
%74 = getelementptr inbounds %struct.TYPE_5__, %struct.TYPE_5__* %5, i32 0, i32 1
%75 = getelementptr inbounds %struct.TYPE_4__, %struct.TYPE_4__* %74, i32 0, i32 1
%76 = load i32, i32* %75
%77 = getelementptr inbounds %struct.TYPE_5__, %struct.TYPE_5__* %5, i32 0, i32 1
%78 = getelementptr inbounds %struct.TYPE_4__, %struct.TYPE_4__* %77, i32 0, i32 0
%79 = load i32, i32* %78
%80 = load i32*, i32** %2
%81 = load i32, i32* %7
%82 = call i32 @DefaultGC(i32* %80, i32 %81)
%83 = load i8*, i8** %6
%84 = load i8*, i8** %6
%85 = call i32 @strlen(i8* %84)
%86 = call i32 @XDrawString(i32 %76, i32 %79, i32 %82, i32 10, i32 50, i8* %83, i32 %85)
br label %87
87: ; preds = %63, %56
%88 = getelementptr inbounds %struct.TYPE_5__, %struct.TYPE_5__* %5, i32 0, i32 0
%89 = load i64, i64* %88
%90 = load i64, i64* @KeyPress
%91 = icmp eq i64 %89, %90
br i1 %91, label %92, label %93
92: ; preds = %87
br label %94
93: ; preds = %87
br label %56
94: ; preds = %92
%95 = load i32*, i32** %2
%96 = call i32 @XCloseDisplay(i32* %95)
ret i32 0
}

LLVM IR (-O2):
%struct.TYPE_5__ = type { i64, %struct.TYPE_4__ }
%struct.TYPE_4__ = type { i32, i32 }
@.str = [14 x i8] c"Hello, world!\00"
@stderr = global i32 0
@.str.1 = [21 x i8] c"Cannot open display\0A\00"
@ExposureMask = global i32 0
@KeyPressMask = global i32 0
@Expose = global i64 0
@KeyPress = global i64 0
define i32 @main() {
%1 = alloca %struct.TYPE_5__
%2 = bitcast %struct.TYPE_5__* %1 to i8*
%3 = tail call i32* @XOpenDisplay(i32* null)
%4 = icmp eq i32* %3, null
br i1 %4, label %5, label %9
5: ; preds = %0
%6 = load i32, i32* @stderr
%7 = tail call i32 @fprintf(i32 %6, i8* getelementptr inbounds ([21 x i8], [21 x i8]* @.str.1, i64 0, i64 0))
%8 = tail call i32 @exit(i32 1)
unreachable
9: ; preds = %0
%10 = tail call i32 @DefaultScreen(i32* %3)
%11 = tail call i32 @RootWindow(i32* %3, i32 %10)
%12 = tail call i32 @BlackPixel(i32* %3, i32 %10)
%13 = tail call i32 @WhitePixel(i32* %3, i32 %10)
%14 = tail call i32 @XCreateSimpleWindow(i32* %3, i32 %11, i32 10, i32 10, i32 100, i32 100, i32 1, i32 %12, i32 %13)
%15 = tail call i32 @RootWindow(i32* %3, i32 %10)
%16 = tail call i32 @BlackPixel(i32* %3, i32 %10)
%17 = tail call i32 @WhitePixel(i32* %3, i32 %10)
%18 = tail call i32 @XCreateSimpleWindow(i32* %3, i32 %15, i32 50, i32 50, i32 50, i32 50, i32 1, i32 %16, i32 %17)
%19 = load i32, i32* @ExposureMask
%20 = load i32, i32* @KeyPressMask
%21 = or i32 %20, %19
%22 = tail call i32 @XSelectInput(i32* %3, i32 %14, i32 %21)
%23 = load i32, i32* @ExposureMask
%24 = tail call i32 @XSelectInput(i32* %3, i32 %18, i32 %23)
%25 = tail call i32 @XMapWindow(i32* %3, i32 %14)
%26 = tail call i32 @XMapWindow(i32* %3, i32 %18)
%27 = getelementptr inbounds %struct.TYPE_5__, %struct.TYPE_5__* %1, i64 0, i32 0
%28 = getelementptr inbounds %struct.TYPE_5__, %struct.TYPE_5__* %1, i64 0, i32 1, i32 1
%29 = getelementptr inbounds %struct.TYPE_5__, %struct.TYPE_5__* %1, i64 0, i32 1, i32 0
br label %30
30: ; preds = %46, %9
%31 = call i32 @XNextEvent(i32* %3, %struct.TYPE_5__* %1)
%32 = load i64, i64* %27
%33 = load i64, i64* @Expose
%34 = icmp eq i64 %32, %33
br i1 %34, label %35, label %46
35: ; preds = %30
%36 = load i32, i32* %28
%37 = load i32, i32* %29
%38 = call i32 @DefaultGC(i32* %3, i32 %10)
%39 = call i32 @XFillRectangle(i32 %36, i32 %37, i32 %38, i32 20, i32 20, i32 10, i32 10)
%40 = load i32, i32* %28
%41 = load i32, i32* %29
%42 = call i32 @DefaultGC(i32* %3, i32 %10)
%43 = call i32 @strlen(i8* getelementptr inbounds ([14 x i8], [14 x i8]* @.str, i64 0, i64 0))
%44 = call i32 @XDrawString(i32 %40, i32 %41, i32 %42, i32 10, i32 50, i8* getelementptr inbounds ([14 x i8], [14 x i8]* @.str, i64 0, i64 0), i32 %43)
%45 = load i64, i64* %27
br label %46
46: ; preds = %35, %30
%47 = phi i64 [ %45, %35 ], [ %32, %30 ]
%48 = load i64, i64* @KeyPress
%49 = icmp eq i64 %47, %48
br i1 %49, label %50, label %30
50: ; preds = %46
%51 = call i32 @XCloseDisplay(i32* %3)
ret i32 0
}