#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */
typedef int GLint;
typedef int GLenum;

/* Variables and functions */
#define GL_AMBIENT 137
#define GL_CONSTANT_ATTENUATION 136
#define GL_DIFFUSE 135
#define GL_LINEAR_ATTENUATION 134
#define GL_POSITION 133
#define GL_QUADRATIC_ATTENUATION 132
#define GL_SPECULAR 131
#define GL_SPOT_CUTOFF 130
#define GL_SPOT_DIRECTION 129
#define GL_SPOT_EXPONENT 128
__attribute__((visibility("internal"))) __attribute__((pure)) GLint
__glLightfv_size(GLenum e) {
  switch (e) {
  case GL_SPOT_EXPONENT:
  case GL_SPOT_CUTOFF:
  case GL_CONSTANT_ATTENUATION:
  case GL_LINEAR_ATTENUATION:
  case GL_QUADRATIC_ATTENUATION:
    return 1;
  case GL_SPOT_DIRECTION:
    return 3;
  case GL_AMBIENT:
  case GL_DIFFUSE:
  case GL_SPECULAR:
  case GL_POSITION:
    return 4;
  default:
    return 0;
  }
}


x86 assembly (clang, -O0):
<__glLightfv_size>:
push   %rbp
mov    %rsp,%rbp
mov    %edi,-0x8(%rbp)
mov    -0x8(%rbp),%eax
mov    %eax,-0xc(%rbp)
sub    $0x80,%eax
je     11c8 <__glLightfv_size+0xc8>
jmp    111d <__glLightfv_size+0x1d>
mov    -0xc(%rbp),%eax
sub    $0x81,%eax
je     11d4 <__glLightfv_size+0xd4>
jmp    1130 <__glLightfv_size+0x30>
mov    -0xc(%rbp),%eax
sub    $0x82,%eax
je     11c8 <__glLightfv_size+0xc8>
jmp    1143 <__glLightfv_size+0x43>
mov    -0xc(%rbp),%eax
sub    $0x83,%eax
je     11e0 <__glLightfv_size+0xe0>
jmp    1156 <__glLightfv_size+0x56>
mov    -0xc(%rbp),%eax
sub    $0x84,%eax
je     11c8 <__glLightfv_size+0xc8>
jmp    1169 <__glLightfv_size+0x69>
mov    -0xc(%rbp),%eax
sub    $0x85,%eax
je     11e0 <__glLightfv_size+0xe0>
jmp    117c <__glLightfv_size+0x7c>
mov    -0xc(%rbp),%eax
sub    $0x86,%eax
je     11c8 <__glLightfv_size+0xc8>
jmp    118f <__glLightfv_size+0x8f>
mov    -0xc(%rbp),%eax
sub    $0x87,%eax
je     11e0 <__glLightfv_size+0xe0>
jmp    11a2 <__glLightfv_size+0xa2>
mov    -0xc(%rbp),%eax
sub    $0x88,%eax
je     11c8 <__glLightfv_size+0xc8>
jmp    11b5 <__glLightfv_size+0xb5>
mov    -0xc(%rbp),%eax
sub    $0x89,%eax
je     11e0 <__glLightfv_size+0xe0>
jmp    11ec <__glLightfv_size+0xec>
movl   $0x1,-0x4(%rbp)
jmp    11f3 <__glLightfv_size+0xf3>
movl   $0x3,-0x4(%rbp)
jmp    11f3 <__glLightfv_size+0xf3>
movl   $0x4,-0x4(%rbp)
jmp    11f3 <__glLightfv_size+0xf3>
movl   $0x0,-0x4(%rbp)
mov    -0x4(%rbp),%eax
pop    %rbp
ret

x86 assembly (clang, -O2):
<__glLightfv_size>:
add    $0xffffff80,%edi
xor    %eax,%eax
cmp    $0x9,%edi
ja     1117 <__glLightfv_size+0x17>
movslq %edi,%rax
lea    0xeec(%rip),%rcx
mov    (%rcx,%rax,4),%eax
ret

LLVM IR (-O0):
define hidden i32 @__glLightfv_size(i32 %0) {
%2 = alloca i32
%3 = alloca i32
store i32 %0, i32* %3
%4 = load i32, i32* %3
switch i32 %4, label %8 [
i32 128, label %5
i32 130, label %5
i32 136, label %5
i32 134, label %5
i32 132, label %5
i32 129, label %6
i32 137, label %7
i32 135, label %7
i32 131, label %7
i32 133, label %7
]
5: ; preds = %1, %1, %1, %1, %1
store i32 1, i32* %2
br label %9
6: ; preds = %1
store i32 3, i32* %2
br label %9
7: ; preds = %1, %1, %1, %1
store i32 4, i32* %2
br label %9
8: ; preds = %1
store i32 0, i32* %2
br label %9
9: ; preds = %8, %7, %6, %5
%10 = load i32, i32* %2
ret i32 %10
}

LLVM IR (-O2):
@switch.table.__glLightfv_size = [10 x i32] [i32 1, i32 3, i32 1, i32 4, i32 1, i32 4, i32 1, i32 4, i32 1, i32 4]
define hidden i32 @__glLightfv_size(i32 %0) {
%2 = add i32 %0, -128
%3 = icmp ult i32 %2, 10
br i1 %3, label %4, label %8
4: ; preds = %1
%5 = sext i32 %2 to i64
%6 = getelementptr inbounds [10 x i32], [10 x i32]* @switch.table.__glLightfv_size, i64 0, i64 %5
%7 = load i32, i32* %6
br label %8
8: ; preds = %1, %4
%9 = phi i32 [ %7, %4 ], [ 0, %1 ]
ret i32 %9
}