#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 16;
  float avdat = 0.4706865E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18027E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17974E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[17] = {-0.35694830E-01,
                     -0.38334465E+02,
                     0.63980347E+02,
                     -0.10172832E+01,
                     0.91135269E+00,
                     0.28265300E+00,
                     0.60914998E-03,
                     0.55109877E-02,
                     -0.14650899E-01,
                     0.99957781E-02,
                     -0.10226215E-02,
                     0.20615794E-01,
                     -0.28114608E-01,
                     -0.34066156E+00,
                     0.10135869E+01,
                     -0.71356142E+00,
                     0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x21 * x41 + coeff[4] * x42 + coeff[5] * x22 +
                     coeff[6] * x34 + coeff[7] * x12 * x21 * x41;
  v_target_y = v_target_y + coeff[8] * x11 * x21 * x31 * x41 +
               coeff[9] * x21 * x32 * x41 + coeff[10] * x14 * x32 +
               coeff[11] * x11 + coeff[12] * x31 + coeff[13] * x12 +
               coeff[14] * x11 * x31 + coeff[15] * x32;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 2 * coeff[7] * x11 * x21 * x41 +
                             coeff[8] * x21 * x31 * x41 +
                             4 * coeff[10] * x13 * x32 + coeff[11] +
                             2 * coeff[13] * x11 + coeff[14] * x31,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + coeff[3] * x41 + 2 * coeff[5] * x21 +
                             coeff[7] * x12 * x41 + coeff[8] * x11 * x31 * x41 +
                             coeff[9] * x32 * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + 4 * coeff[6] * x33 + coeff[8] * x11 * x21 * x41 +
                             2 * coeff[9] * x31 * x21 * x41 +
                             2 * coeff[10] * x31 * x14 + coeff[12] +
                             coeff[14] * x11 + 2 * coeff[15] * x31,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[3] * x21 + 2 * coeff[4] * x41 +
                             coeff[7] * x12 * x21 + coeff[8] * x11 * x21 * x31 +
                             coeff[9] * x21 * x32,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x10,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x100(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x44,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x104(%rbp)
cmpl   $0x0,-0x104(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x104(%rbp)
movl   $0x0,-0x108(%rbp)
mov    -0x108(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x108(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x108(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x108(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x108(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x108(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x10c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x114(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
movss  -0xe0(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
mulss  -0x138(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x110(%rbp),%xmm0
ff
addss  -0x118(%rbp),%xmm0
ff
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    1734 <target_y+0x5f4>
jp     1734 <target_y+0x5f4>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
jmp    1b3a <target_y+0x9fa>
movss  -0x110(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  0x8c8(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x871(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xd4(%rbp),%xmm0
ff
movss  0x83d(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x118(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xfc(%rbp),%xmm1
ff
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7b8(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movss  -0x180(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  0x6e3(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x694(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x664(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xd0(%rbp),%xmm0
ff
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x61c(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xf8(%rbp),%xmm1
ff
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x594(%rip),%xmm1
mulss  -0xf0(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x15c(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x120,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xd0(%rsp)
movq   $0x0,0xe0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xc0(%rsp)
movaps %xmm0,0xa0(%rsp)
movaps %xmm0,0x90(%rsp)
movq   $0x0,0xb0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x90(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0xf4(%rsp,%rcx,4),%xmm2
movss  0xc4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0x90(%rsp),%xmm1
movsd  0x98(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm9
addss  %xmm2,%xmm9
mulss  %xmm1,%xmm9
movss  0xe03(%rip),%xmm3
addss  0x4(%rdi),%xmm2
addss  %xmm3,%xmm9
movaps %xmm1,%xmm4
shufps $0x55,%xmm1,%xmm4
mulss  %xmm2,%xmm4
addss  %xmm3,%xmm4
movsd  (%rbx),%xmm2
movsd  0x8(%rbx),%xmm15
mulps  %xmm1,%xmm2
movaps %xmm2,%xmm13
shufps $0x55,%xmm2,%xmm13
movss  0x8(%rdi),%xmm5
movss  0xc(%rdi),%xmm1
addss  0xdc6(%rip),%xmm5
mulss  %xmm0,%xmm5
addss  %xmm3,%xmm5
addss  0xdba(%rip),%xmm1
movaps %xmm0,%xmm7
shufps $0x55,%xmm0,%xmm7
mulss  %xmm1,%xmm7
addss  %xmm3,%xmm7
mulps  %xmm0,%xmm15
movaps %xmm15,%xmm3
shufps $0x55,%xmm15,%xmm3
movaps %xmm9,%xmm6
mulss  %xmm9,%xmm6
movaps %xmm9,%xmm1
mulss  %xmm6,%xmm1
movaps %xmm9,%xmm10
mulss  %xmm1,%xmm10
movaps %xmm5,%xmm8
mulss  %xmm5,%xmm8
movaps %xmm5,%xmm12
mulss  %xmm8,%xmm12
movss  0xd6d(%rip),%xmm11
mulss  %xmm6,%xmm11
xorps  %xmm0,%xmm0
movaps %xmm2,0x50(%rsp)
addss  %xmm0,%xmm2
movaps %xmm13,0x80(%rsp)
addss  %xmm13,%xmm2
addss  %xmm15,%xmm2
movaps %xmm3,0x70(%rsp)
addss  %xmm3,%xmm2
ucomiss %xmm0,%xmm2
movss  0xd39(%rip),%xmm2
mulss  %xmm9,%xmm2
movaps %xmm2,%xmm14
mulss  %xmm4,%xmm14
movss  0xd26(%rip),%xmm13
mulss  %xmm4,%xmm13
jne    1327 <target_y+0x207>
jnp    1635 <target_y+0x515>
movss  %xmm6,0x28(%rsp)
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movss  0xd01(%rip),%xmm0
mulss  %xmm9,%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm7,%xmm0
movss  %xmm2,0x2c(%rsp)
xorps  %xmm2,%xmm2
addss  %xmm2,%xmm0
movss  0xcd7(%rip),%xmm2
mulss  %xmm4,%xmm2
mulss  %xmm5,%xmm2
mulss  %xmm7,%xmm2
addss  %xmm0,%xmm2
mulss  0xccb(%rip),%xmm1
mulss  %xmm8,%xmm1
addss  %xmm2,%xmm1
addss  0xcbe(%rip),%xmm1
movss  0xcba(%rip),%xmm2
mulss  %xmm9,%xmm2
addss  %xmm1,%xmm2
movaps %xmm5,%xmm0
mulss  0xcaa(%rip),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movss  %xmm9,0x20(%rsp)
movss  %xmm5,0x4(%rsp)
movss  %xmm8,0x10(%rsp)
movaps %xmm7,0x40(%rsp)
movaps %xmm4,0x30(%rsp)
movss  %xmm10,0x1c(%rsp)
movss  %xmm11,0xc(%rsp)
movss  %xmm12,0x18(%rsp)
movss  %xmm13,0x14(%rsp)
movss  %xmm14,0x8(%rsp)
movaps %xmm15,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x24(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movaps 0x40(%rsp),%xmm2
movaps %xmm2,%xmm0
mulss  0xc2f(%rip),%xmm0
addss  0xc2b(%rip),%xmm0
movss  0xc27(%rip),%xmm1
mulss  0x30(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x2c(%rsp),%xmm1
mulss  0x4(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xbd3(%rip),%xmm0
mulss  0x10(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
movss  0x24(%rsp),%xmm1
mulss  0x50(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x24(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0xbaa(%rip),%xmm0
mulss  0x18(%rsp),%xmm0
addss  0xbd4(%rip),%xmm0
movss  0x8(%rsp),%xmm1
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xb85(%rip),%xmm0
movss  0x4(%rsp),%xmm2
mulss  %xmm2,%xmm0
mulss  0x30(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xb69(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  0x1c(%rsp),%xmm1
addss  %xmm0,%xmm1
addss  0xb57(%rip),%xmm1
movss  0xb33(%rip),%xmm0
mulss  0x20(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xb3e(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
addss  0x24(%rsp),%xmm0
movss  %xmm0,0x50(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movaps 0x30(%rsp),%xmm2
movss  0xae3(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  0xaf7(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xaf0(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xc(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rsp),%xmm2
mulss  0x4(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0x14(%rsp),%xmm0
mulss  0x10(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x50(%rsp),%xmm0
ucomiss 0xabb(%rip),%xmm0
jb     15e9 <target_y+0x4c9>
sqrtss %xmm0,%xmm0
jmp    15ee <target_y+0x4ce>
call   1040 <sqrt@plt>
movss  0x20(%rsp),%xmm9
movss  0x4(%rsp),%xmm5
movss  0x28(%rsp),%xmm6
movss  0x10(%rsp),%xmm8
movaps 0x40(%rsp),%xmm7
movaps 0x30(%rsp),%xmm4
movss  0x1c(%rsp),%xmm10
movss  0xc(%rsp),%xmm11
movss  0x18(%rsp),%xmm12
movss  0x14(%rsp),%xmm13
movss  0x8(%rsp),%xmm14
mulss  %xmm4,%xmm11
movaps %xmm4,%xmm1
movss  0xa13(%rip),%xmm2
mulss  %xmm4,%xmm2
mulss  0xa0b(%rip),%xmm4
addss  0xa2b(%rip),%xmm4
movss  0xa17(%rip),%xmm3
mulss  %xmm7,%xmm3
addss  %xmm4,%xmm3
mulss  %xmm7,%xmm2
addss  %xmm3,%xmm2
movaps %xmm7,%xmm3
mulss  %xmm7,%xmm3
mulss  0xa08(%rip),%xmm3
addss  %xmm2,%xmm3
mulss  %xmm1,%xmm1
mulss  0x9fc(%rip),%xmm1
addss  %xmm3,%xmm1
mulss  %xmm5,%xmm12
mulss  0x9ee(%rip),%xmm12
addss  %xmm1,%xmm12
mulss  %xmm7,%xmm11
addss  %xmm12,%xmm11
mulss  %xmm5,%xmm14
mulss  %xmm7,%xmm14
addss  %xmm11,%xmm14
mulss  %xmm8,%xmm13
mulss  %xmm7,%xmm13
mulss  0x9ad(%rip),%xmm10
addss  %xmm14,%xmm13
mulss  %xmm8,%xmm10
addss  %xmm13,%xmm10
movss  0x96a(%rip),%xmm1
mulss  %xmm9,%xmm1
mulss  0x954(%rip),%xmm9
addss  %xmm10,%xmm9
mulss  %xmm5,%xmm1
mulss  0x967(%rip),%xmm5
addss  %xmm9,%xmm5
mulss  0x97e(%rip),%xmm6
addss  %xmm5,%xmm6
addss  %xmm1,%xmm6
mulss  0x971(%rip),%xmm8
addss  %xmm6,%xmm8
movss  %xmm0,(%rbx)
movaps %xmm8,%xmm0
add    $0x120,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [17 x float] [float 0xBFA24697C0000000, float 0xC0432ACFC0000000, float 0x404FFD7C00000000, float 0xBFF046CAC0000000, float 0x3FED29CD20000000, float 0x3FD216FCA0000000, float 0x3F43F5EBA0000000, float 0x3F7692B080000000, float 0xBF8E014A60000000, float 0x3F8478AAA0000000, float 0xBF50C12F80000000, float 0x3F951C4E80000000, float 0xBF9CCA1360000000, float 0xBFD5CD6620000000, float 0x3FF037A6E0000000, float 0xBFE6D57EC0000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [17 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 16, i32* %7
store float 0x4012D3D460000000, float* %8
%38 = bitcast [10 x float]* %9 to i8*
%39 = bitcast i8* %38 to [10 x float]*
%40 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 0
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 1
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 2
store float -1.800000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 3
store float 0xC03206E980000000, float* %43
%44 = bitcast [10 x float]* %10 to i8*
%45 = bitcast i8* %44 to [10 x float]*
%46 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 0
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 1
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 2
store float 1.800000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 3
store float 0x4031F95820000000, float* %49
%50 = bitcast [10 x float]* %11 to i8*
%51 = bitcast [17 x float]* %12 to i8*
store i32 0, i32* %13
%52 = load i32, i32* %13
%53 = icmp eq i32 %52, 0
br i1 %53, label %54, label %90
54: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %55
55: ; preds = %86, %54
%56 = load i32, i32* %14
%57 = load i32, i32* %6
%58 = icmp slt i32 %56, %57
br i1 %58, label %59, label %89
59: ; preds = %55
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %61
%63 = load float, float* %62
%64 = load i32, i32* %14
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %65
%67 = load float, float* %66
%68 = fcmp oeq float %63, %67
br i1 %68, label %69, label %70
69: ; preds = %59
br label %86
70: ; preds = %59
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %72
%74 = load float, float* %73
%75 = load i32, i32* %14
%76 = sext i32 %75 to i64
%77 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %76
%78 = load float, float* %77
%79 = fsub float %74, %78
%80 = fpext float %79 to double
%81 = fdiv double 2.000000e+00, %80
%82 = fptrunc double %81 to float
%83 = load i32, i32* %14
%84 = sext i32 %83 to i64
%85 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %84
store float %82, float* %85
br label %86
86: ; preds = %70, %69
%87 = load i32, i32* %14
%88 = add nsw i32 %87, 1
store i32 %88, i32* %14
br label %55
89: ; preds = %55
br label %90
90: ; preds = %89, %3
%91 = load float*, float** %4
%92 = getelementptr inbounds float, float* %91, i64 0
%93 = load float, float* %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%95 = load float, float* %94
%96 = fsub float %93, %95
%97 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%98 = load float, float* %97
%99 = fmul float %96, %98
%100 = fpext float %99 to double
%101 = fadd double 1.000000e+00, %100
%102 = fptrunc double %101 to float
store float %102, float* %15
%103 = load float*, float** %5
%104 = getelementptr inbounds float, float* %103, i64 0
%105 = load float, float* %104
%106 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%107 = load float, float* %106
%108 = fmul float %105, %107
store float %108, float* %16
%109 = load float*, float** %4
%110 = getelementptr inbounds float, float* %109, i64 1
%111 = load float, float* %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%113 = load float, float* %112
%114 = fsub float %111, %113
%115 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%116 = load float, float* %115
%117 = fmul float %114, %116
%118 = fpext float %117 to double
%119 = fadd double 1.000000e+00, %118
%120 = fptrunc double %119 to float
store float %120, float* %17
%121 = load float*, float** %5
%122 = getelementptr inbounds float, float* %121, i64 1
%123 = load float, float* %122
%124 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%125 = load float, float* %124
%126 = fmul float %123, %125
store float %126, float* %18
%127 = load float*, float** %4
%128 = getelementptr inbounds float, float* %127, i64 2
%129 = load float, float* %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%131 = load float, float* %130
%132 = fsub float %129, %131
%133 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%134 = load float, float* %133
%135 = fmul float %132, %134
%136 = fpext float %135 to double
%137 = fadd double 1.000000e+00, %136
%138 = fptrunc double %137 to float
store float %138, float* %19
%139 = load float*, float** %5
%140 = getelementptr inbounds float, float* %139, i64 2
%141 = load float, float* %140
%142 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%143 = load float, float* %142
%144 = fmul float %141, %143
store float %144, float* %20
%145 = load float*, float** %4
%146 = getelementptr inbounds float, float* %145, i64 3
%147 = load float, float* %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%149 = load float, float* %148
%150 = fsub float %147, %149
%151 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%152 = load float, float* %151
%153 = fmul float %150, %152
%154 = fpext float %153 to double
%155 = fadd double 1.000000e+00, %154
%156 = fptrunc double %155 to float
store float %156, float* %21
%157 = load float*, float** %5
%158 = getelementptr inbounds float, float* %157, i64 3
%159 = load float, float* %158
%160 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%161 = load float, float* %160
%162 = fmul float %159, %161
store float %162, float* %22
%163 = load float, float* %15
store float %163, float* %23
%164 = load float, float* %23
%165 = load float, float* %15
%166 = fmul float %164, %165
store float %166, float* %24
%167 = load float, float* %24
%168 = load float, float* %15
%169 = fmul float %167, %168
store float %169, float* %25
%170 = load float, float* %25
%171 = load float, float* %15
%172 = fmul float %170, %171
store float %172, float* %26
%173 = load float, float* %17
store float %173, float* %27
%174 = load float, float* %27
%175 = load float, float* %17
%176 = fmul float %174, %175
store float %176, float* %28
%177 = load float, float* %19
store float %177, float* %29
%178 = load float, float* %29
%179 = load float, float* %19
%180 = fmul float %178, %179
store float %180, float* %30
%181 = load float, float* %30
%182 = load float, float* %19
%183 = fmul float %181, %182
store float %183, float* %31
%184 = load float, float* %31
%185 = load float, float* %19
%186 = fmul float %184, %185
store float %186, float* %32
%187 = load float, float* %21
store float %187, float* %33
%188 = load float, float* %33
%189 = load float, float* %21
%190 = fmul float %188, %189
store float %190, float* %34
%191 = load float, float* %8
%192 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 0
%193 = load float, float* %192
%194 = fadd float %191, %193
%195 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 1
%196 = load float, float* %195
%197 = load float, float* %27
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 2
%200 = load float, float* %199
%201 = load float, float* %33
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 3
%204 = load float, float* %203
%205 = load float, float* %27
%206 = fmul float %204, %205
%207 = load float, float* %33
%208 = call float @llvm.fmuladd.f32(float %206, float %207, float %202)
%209 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 4
%210 = load float, float* %209
%211 = load float, float* %34
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %208)
%213 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 5
%214 = load float, float* %213
%215 = load float, float* %28
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %212)
%217 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %32
%220 = call float @llvm.fmuladd.f32(float %218, float %219, float %216)
%221 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 7
%222 = load float, float* %221
%223 = load float, float* %24
%224 = fmul float %222, %223
%225 = load float, float* %27
%226 = fmul float %224, %225
%227 = load float, float* %33
%228 = call float @llvm.fmuladd.f32(float %226, float %227, float %220)
store float %228, float* %35
%229 = load float, float* %35
%230 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 8
%231 = load float, float* %230
%232 = load float, float* %23
%233 = fmul float %231, %232
%234 = load float, float* %27
%235 = fmul float %233, %234
%236 = load float, float* %29
%237 = fmul float %235, %236
%238 = load float, float* %33
%239 = call float @llvm.fmuladd.f32(float %237, float %238, float %229)
%240 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 9
%241 = load float, float* %240
%242 = load float, float* %27
%243 = fmul float %241, %242
%244 = load float, float* %30
%245 = fmul float %243, %244
%246 = load float, float* %33
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %239)
%248 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 10
%249 = load float, float* %248
%250 = load float, float* %26
%251 = fmul float %249, %250
%252 = load float, float* %30
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %247)
%254 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 11
%255 = load float, float* %254
%256 = load float, float* %23
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %253)
%258 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 12
%259 = load float, float* %258
%260 = load float, float* %29
%261 = call float @llvm.fmuladd.f32(float %259, float %260, float %257)
%262 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 13
%263 = load float, float* %262
%264 = load float, float* %24
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %261)
%266 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%267 = load float, float* %266
%268 = load float, float* %23
%269 = fmul float %267, %268
%270 = load float, float* %29
%271 = call float @llvm.fmuladd.f32(float %269, float %270, float %265)
%272 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 15
%273 = load float, float* %272
%274 = load float, float* %30
%275 = call float @llvm.fmuladd.f32(float %273, float %274, float %271)
store float %275, float* %35
%276 = load float, float* %16
%277 = fadd float 0.000000e+00, %276
%278 = load float, float* %18
%279 = fadd float %277, %278
%280 = load float, float* %20
%281 = fadd float %279, %280
%282 = load float, float* %22
%283 = fadd float %281, %282
store float %283, float* %36
%284 = load float, float* %36
%285 = fcmp oeq float %284, 0.000000e+00
br i1 %285, label %286, label %287
286: ; preds = %90
br label %450
287: ; preds = %90
%288 = load float, float* %16
%289 = load float, float* %16
%290 = fmul float %288, %289
%291 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 7
%292 = load float, float* %291
%293 = fmul float 2.000000e+00, %292
%294 = load float, float* %23
%295 = fmul float %293, %294
%296 = load float, float* %27
%297 = fmul float %295, %296
%298 = load float, float* %33
%299 = call float @llvm.fmuladd.f32(float %297, float %298, float 0.000000e+00)
%300 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 8
%301 = load float, float* %300
%302 = load float, float* %27
%303 = fmul float %301, %302
%304 = load float, float* %29
%305 = fmul float %303, %304
%306 = load float, float* %33
%307 = call float @llvm.fmuladd.f32(float %305, float %306, float %299)
%308 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 10
%309 = load float, float* %308
%310 = fmul float 4.000000e+00, %309
%311 = load float, float* %25
%312 = fmul float %310, %311
%313 = load float, float* %30
%314 = call float @llvm.fmuladd.f32(float %312, float %313, float %307)
%315 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 11
%316 = load float, float* %315
%317 = fadd float %314, %316
%318 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 13
%319 = load float, float* %318
%320 = fmul float 2.000000e+00, %319
%321 = load float, float* %23
%322 = call float @llvm.fmuladd.f32(float %320, float %321, float %317)
%323 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%324 = load float, float* %323
%325 = load float, float* %29
%326 = call float @llvm.fmuladd.f32(float %324, float %325, float %322)
%327 = call float @pow(float %326, i32 2)
%328 = load float, float* %18
%329 = load float, float* %18
%330 = fmul float %328, %329
%331 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 1
%332 = load float, float* %331
%333 = fadd float 0.000000e+00, %332
%334 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 3
%335 = load float, float* %334
%336 = load float, float* %33
%337 = call float @llvm.fmuladd.f32(float %335, float %336, float %333)
%338 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 5
%339 = load float, float* %338
%340 = fmul float 2.000000e+00, %339
%341 = load float, float* %27
%342 = call float @llvm.fmuladd.f32(float %340, float %341, float %337)
%343 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 7
%344 = load float, float* %343
%345 = load float, float* %24
%346 = fmul float %344, %345
%347 = load float, float* %33
%348 = call float @llvm.fmuladd.f32(float %346, float %347, float %342)
%349 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 8
%350 = load float, float* %349
%351 = load float, float* %23
%352 = fmul float %350, %351
%353 = load float, float* %29
%354 = fmul float %352, %353
%355 = load float, float* %33
%356 = call float @llvm.fmuladd.f32(float %354, float %355, float %348)
%357 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 9
%358 = load float, float* %357
%359 = load float, float* %30
%360 = fmul float %358, %359
%361 = load float, float* %33
%362 = call float @llvm.fmuladd.f32(float %360, float %361, float %356)
%363 = call float @pow(float %362, i32 2)
%364 = fmul float %330, %363
%365 = call float @llvm.fmuladd.f32(float %290, float %327, float %364)
%366 = load float, float* %20
%367 = load float, float* %20
%368 = fmul float %366, %367
%369 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 6
%370 = load float, float* %369
%371 = fmul float 4.000000e+00, %370
%372 = load float, float* %31
%373 = call float @llvm.fmuladd.f32(float %371, float %372, float 0.000000e+00)
%374 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 8
%375 = load float, float* %374
%376 = load float, float* %23
%377 = fmul float %375, %376
%378 = load float, float* %27
%379 = fmul float %377, %378
%380 = load float, float* %33
%381 = call float @llvm.fmuladd.f32(float %379, float %380, float %373)
%382 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 9
%383 = load float, float* %382
%384 = fmul float 2.000000e+00, %383
%385 = load float, float* %29
%386 = fmul float %384, %385
%387 = load float, float* %27
%388 = fmul float %386, %387
%389 = load float, float* %33
%390 = call float @llvm.fmuladd.f32(float %388, float %389, float %381)
%391 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 10
%392 = load float, float* %391
%393 = fmul float 2.000000e+00, %392
%394 = load float, float* %29
%395 = fmul float %393, %394
%396 = load float, float* %26
%397 = call float @llvm.fmuladd.f32(float %395, float %396, float %390)
%398 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 12
%399 = load float, float* %398
%400 = fadd float %397, %399
%401 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%402 = load float, float* %401
%403 = load float, float* %23
%404 = call float @llvm.fmuladd.f32(float %402, float %403, float %400)
%405 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 15
%406 = load float, float* %405
%407 = fmul float 2.000000e+00, %406
%408 = load float, float* %29
%409 = call float @llvm.fmuladd.f32(float %407, float %408, float %404)
%410 = call float @pow(float %409, i32 2)
%411 = call float @llvm.fmuladd.f32(float %368, float %410, float %365)
%412 = load float, float* %22
%413 = load float, float* %22
%414 = fmul float %412, %413
%415 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 2
%416 = load float, float* %415
%417 = fadd float 0.000000e+00, %416
%418 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 3
%419 = load float, float* %418
%420 = load float, float* %27
%421 = call float @llvm.fmuladd.f32(float %419, float %420, float %417)
%422 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 4
%423 = load float, float* %422
%424 = fmul float 2.000000e+00, %423
%425 = load float, float* %33
%426 = call float @llvm.fmuladd.f32(float %424, float %425, float %421)
%427 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 7
%428 = load float, float* %427
%429 = load float, float* %24
%430 = fmul float %428, %429
%431 = load float, float* %27
%432 = call float @llvm.fmuladd.f32(float %430, float %431, float %426)
%433 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 8
%434 = load float, float* %433
%435 = load float, float* %23
%436 = fmul float %434, %435
%437 = load float, float* %27
%438 = fmul float %436, %437
%439 = load float, float* %29
%440 = call float @llvm.fmuladd.f32(float %438, float %439, float %432)
%441 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 9
%442 = load float, float* %441
%443 = load float, float* %27
%444 = fmul float %442, %443
%445 = load float, float* %30
%446 = call float @llvm.fmuladd.f32(float %444, float %445, float %440)
%447 = call float @pow(float %446, i32 2)
%448 = call float @llvm.fmuladd.f32(float %414, float %447, float %411)
%449 = call float @sqrt(float %448)
br label %450
450: ; preds = %287, %286
%451 = phi float [ 0.000000e+00, %286 ], [ %449, %287 ]
store float %451, float* %37
%452 = load float, float* %37
%453 = load float*, float** %5
%454 = getelementptr inbounds float, float* %453, i64 0
store float %452, float* %454
%455 = load float, float* %35
ret float %455
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC03206E980000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031F95820000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031F95820000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %49, %76
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %75, 0x3F7692B080000000
%81 = fmul float %49, 0xBF8E014A60000000
%82 = fmul float %81, %55
%83 = fmul float %55, 0x3F8478AAA0000000
%84 = extractelement <2 x float> %58, i64 0
%85 = fadd float %84, 0.000000e+00
%86 = extractelement <2 x float> %58, i64 1
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 0
%89 = fadd float %87, %88
%90 = extractelement <2 x float> %74, i64 1
%91 = fadd float %89, %90
%92 = fcmp oeq float %91, 0.000000e+00
br i1 %92, label %142, label %93
93: ; preds = %42
%94 = fmul <2 x float> %58, %58
%95 = extractelement <2 x float> %94, i64 0
%96 = fmul float %49, 0x3F8692B080000000
%97 = fmul float %96, %55
%98 = tail call float @llvm.fmuladd.f32(float %97, float %71, float 0.000000e+00)
%99 = fmul float %55, 0xBF8E014A60000000
%100 = fmul float %99, %64
%101 = tail call float @llvm.fmuladd.f32(float %100, float %71, float %98)
%102 = fmul float %76, 0xBF70C12F80000000
%103 = tail call float @llvm.fmuladd.f32(float %102, float %78, float %101)
%104 = fadd float %103, 0x3F951C4E80000000
%105 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFE5CD6620000000, float %104)
%106 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FF037A6E0000000, float %105)
%107 = tail call float @pow(float %106, i32 2)
%108 = fmul float %86, %86
%109 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFF046CAC0000000, float 0xC0432ACFC0000000)
%110 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FE216FCA0000000, float %109)
%111 = tail call float @llvm.fmuladd.f32(float %80, float %71, float %110)
%112 = fmul float %81, %64
%113 = tail call float @llvm.fmuladd.f32(float %112, float %71, float %111)
%114 = fmul float %78, 0x3F8478AAA0000000
%115 = tail call float @llvm.fmuladd.f32(float %114, float %71, float %113)
%116 = tail call float @pow(float %115, i32 2)
%117 = fmul float %108, %116
%118 = tail call float @llvm.fmuladd.f32(float %95, float %107, float %117)
%119 = fmul <2 x float> %74, %74
%120 = extractelement <2 x float> %119, i64 0
%121 = tail call float @llvm.fmuladd.f32(float %79, float 0x3F63F5EBA0000000, float 0.000000e+00)
%122 = tail call float @llvm.fmuladd.f32(float %82, float %71, float %121)
%123 = fmul float %64, 0x3F9478AAA0000000
%124 = fmul float %55, %123
%125 = tail call float @llvm.fmuladd.f32(float %124, float %71, float %122)
%126 = fmul float %64, 0xBF60C12F80000000
%127 = tail call float @llvm.fmuladd.f32(float %126, float %77, float %125)
%128 = fadd float %127, 0xBF9CCA1360000000
%129 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FF037A6E0000000, float %128)
%130 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFF6D57EC0000000, float %129)
%131 = tail call float @pow(float %130, i32 2)
%132 = tail call float @llvm.fmuladd.f32(float %120, float %131, float %118)
%133 = fmul float %90, %90
%134 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFF046CAC0000000, float 0x404FFD7C00000000)
%135 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FFD29CD20000000, float %134)
%136 = tail call float @llvm.fmuladd.f32(float %80, float %55, float %135)
%137 = tail call float @llvm.fmuladd.f32(float %82, float %64, float %136)
%138 = tail call float @llvm.fmuladd.f32(float %83, float %78, float %137)
%139 = tail call float @pow(float %138, i32 2)
%140 = tail call float @llvm.fmuladd.f32(float %133, float %139, float %132)
%141 = tail call float @sqrt(float %140)
br label %142
142: ; preds = %42, %93
%143 = phi float [ %141, %93 ], [ 0.000000e+00, %42 ]
%144 = fmul float %49, 0x3FF037A6E0000000
%145 = fmul float %77, 0xBF50C12F80000000
%146 = fmul float %83, %78
%147 = fmul float %82, %64
%148 = fmul float %80, %55
%149 = fmul float %64, %79
%150 = fmul float %55, %55
%151 = fmul float %71, %71
%152 = fmul float %55, 0xBFF046CAC0000000
%153 = tail call float @llvm.fmuladd.f32(float %55, float 0xC0432ACFC0000000, float 0x4012AF4740000000)
%154 = tail call float @llvm.fmuladd.f32(float %71, float 0x404FFD7C00000000, float %153)
%155 = tail call float @llvm.fmuladd.f32(float %152, float %71, float %154)
%156 = tail call float @llvm.fmuladd.f32(float %151, float 0x3FED29CD20000000, float %155)
%157 = tail call float @llvm.fmuladd.f32(float %150, float 0x3FD216FCA0000000, float %156)
%158 = tail call float @llvm.fmuladd.f32(float %149, float 0x3F43F5EBA0000000, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %148, float %71, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %147, float %71, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %146, float %71, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %145, float %78, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F951C4E80000000, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF9CCA1360000000, float %163)
%165 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFD5CD6620000000, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %144, float %64, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %78, float 0xBFE6D57EC0000000, float %166)
store float %143, float* %1
ret float %167
}