#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */
struct pattern {
  int dummy;
};

/* Variables and functions */
int offset(int, int, int, int);
scalar_t__ owl_escape_value(int);
scalar_t__ play_attack_defend2_n(int, int /*<<< orphan*/, int, int, int, int,
                                 int, int);
int autohelperowl_attackpat180(struct pattern *patt, int transformation,
                               int move, int color, int action) {
  int b, c, A;
  (void)patt;
  (void)color;
  (void)action;
  b = offset(-1, 1, move, transformation);
  c = offset(-2, 0, move, transformation);
  A = offset(-1, 0, move, transformation);
  return owl_escape_value(b) > 0 &&
         play_attack_defend2_n(color, 0, 3, move, A, b, c, b) &&
         play_attack_defend2_n(color, 0, 3, move, A, b, b, move);
}


x86 assembly (clang, -O0):
<autohelperowl_attackpat180>:
push   %rbp
mov    %rsp,%rbp
sub    $0x40,%rsp
mov    %rdi,-0x8(%rbp)
mov    %esi,-0xc(%rbp)
mov    %edx,-0x10(%rbp)
mov    %ecx,-0x14(%rbp)
mov    %r8d,-0x18(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0xffffffff,%edi
mov    $0x1,%esi
call   1050 <offset@plt>
mov    %eax,-0x1c(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0xfffffffe,%edi
xor    %esi,%esi
call   1050 <offset@plt>
mov    %eax,-0x20(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0xffffffff,%edi
xor    %esi,%esi
call   1050 <offset@plt>
mov    %eax,-0x24(%rbp)
mov    -0x1c(%rbp),%edi
call   1030 <owl_escape_value@plt>
mov    %rax,%rcx
xor    %eax,%eax
cmp    $0x0,%rcx
mov    %al,-0x25(%rbp)
jle    1213 <autohelperowl_attackpat180+0xe3>
mov    -0x14(%rbp),%edi
mov    -0x10(%rbp),%ecx
mov    -0x24(%rbp),%r8d
mov    -0x1c(%rbp),%r9d
mov    -0x20(%rbp),%r10d
mov    -0x1c(%rbp),%eax
xor    %esi,%esi
mov    $0x3,%edx
mov    %r10d,(%rsp)
mov    %eax,0x8(%rsp)
call   1040 <play_attack_defend2_n@plt>
mov    %rax,%rcx
xor    %eax,%eax
cmp    $0x0,%rcx
mov    %al,-0x25(%rbp)
je     1213 <autohelperowl_attackpat180+0xe3>
mov    -0x14(%rbp),%edi
mov    -0x10(%rbp),%ecx
mov    -0x24(%rbp),%r8d
mov    -0x1c(%rbp),%r9d
mov    -0x1c(%rbp),%r10d
mov    -0x10(%rbp),%eax
xor    %esi,%esi
mov    $0x3,%edx
mov    %r10d,(%rsp)
mov    %eax,0x8(%rsp)
call   1040 <play_attack_defend2_n@plt>
cmp    $0x0,%rax
setne  %al
mov    %al,-0x25(%rbp)
mov    -0x25(%rbp),%al
and    $0x1,%al
movzbl %al,%eax
add    $0x40,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<autohelperowl_attackpat180>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
push   %rax
mov    %ecx,0x4(%rsp)
mov    %edx,%ebx
mov    %esi,%ebp
mov    $0xffffffff,%edi
mov    $0x1,%esi
mov    %ebp,%ecx
call   1050 <offset@plt>
mov    %eax,%r15d
xor    %r14d,%r14d
mov    $0xfffffffe,%edi
xor    %esi,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1050 <offset@plt>
mov    %eax,%r13d
mov    $0xffffffff,%edi
xor    %esi,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1050 <offset@plt>
mov    %eax,%r12d
mov    %r15d,%edi
call   1030 <owl_escape_value@plt>
test   %rax,%rax
jle    11de <autohelperowl_attackpat180+0xae>
xor    %r14d,%r14d
mov    0x4(%rsp),%edi
xor    %esi,%esi
mov    $0x3,%edx
mov    %ebx,%ecx
mov    %r12d,%r8d
mov    %r15d,%r9d
push   %r15
push   %r13
call   1040 <play_attack_defend2_n@plt>
add    $0x10,%rsp
test   %rax,%rax
je     11de <autohelperowl_attackpat180+0xae>
mov    0x4(%rsp),%edi
xor    %esi,%esi
mov    $0x3,%edx
mov    %ebx,%ecx
mov    %r12d,%r8d
mov    %r15d,%r9d
push   %rbx
push   %r15
call   1040 <play_attack_defend2_n@plt>
add    $0x10,%rsp
xor    %r14d,%r14d
test   %rax,%rax
setne  %r14b
mov    %r14d,%eax
add    $0x8,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret

LLVM IR (-O0):
%struct.pattern = type { i32 }
define i32 @autohelperowl_attackpat180(%struct.pattern* %0, i32 %1, i32 %2, i32 %3, i32 %4) {
%6 = alloca %struct.pattern*
%7 = alloca i32
%8 = alloca i32
%9 = alloca i32
%10 = alloca i32
%11 = alloca i32
%12 = alloca i32
%13 = alloca i32
store %struct.pattern* %0, %struct.pattern** %6
store i32 %1, i32* %7
store i32 %2, i32* %8
store i32 %3, i32* %9
store i32 %4, i32* %10
%14 = load %struct.pattern*, %struct.pattern** %6
%15 = load i32, i32* %9
%16 = load i32, i32* %10
%17 = load i32, i32* %8
%18 = load i32, i32* %7
%19 = call i32 @offset(i32 -1, i32 1, i32 %17, i32 %18)
store i32 %19, i32* %11
%20 = load i32, i32* %8
%21 = load i32, i32* %7
%22 = call i32 @offset(i32 -2, i32 0, i32 %20, i32 %21)
store i32 %22, i32* %12
%23 = load i32, i32* %8
%24 = load i32, i32* %7
%25 = call i32 @offset(i32 -1, i32 0, i32 %23, i32 %24)
store i32 %25, i32* %13
%26 = load i32, i32* %11
%27 = call i64 @owl_escape_value(i32 %26)
%28 = icmp sgt i64 %27, 0
br i1 %28, label %29, label %47
29: ; preds = %5
%30 = load i32, i32* %9
%31 = load i32, i32* %8
%32 = load i32, i32* %13
%33 = load i32, i32* %11
%34 = load i32, i32* %12
%35 = load i32, i32* %11
%36 = call i64 @play_attack_defend2_n(i32 %30, i32 0, i32 3, i32 %31, i32 %32, i32 %33, i32 %34, i32 %35)
%37 = icmp ne i64 %36, 0
br i1 %37, label %38, label %47
38: ; preds = %29
%39 = load i32, i32* %9
%40 = load i32, i32* %8
%41 = load i32, i32* %13
%42 = load i32, i32* %11
%43 = load i32, i32* %11
%44 = load i32, i32* %8
%45 = call i64 @play_attack_defend2_n(i32 %39, i32 0, i32 3, i32 %40, i32 %41, i32 %42, i32 %43, i32 %44)
%46 = icmp ne i64 %45, 0
br label %47
47: ; preds = %38, %29, %5
%48 = phi i1 [ false, %29 ], [ false, %5 ], [ %46, %38 ]
%49 = zext i1 %48 to i32
ret i32 %49
}

LLVM IR (-O2):
%struct.pattern = type { i32 }
define i32 @autohelperowl_attackpat180(%struct.pattern* nocapture readnone %0, i32 %1, i32 %2, i32 %3, i32 %4) {
%6 = tail call i32 @offset(i32 -1, i32 1, i32 %2, i32 %1)
%7 = tail call i32 @offset(i32 -2, i32 0, i32 %2, i32 %1)
%8 = tail call i32 @offset(i32 -1, i32 0, i32 %2, i32 %1)
%9 = tail call i64 @owl_escape_value(i32 %6)
%10 = icmp sgt i64 %9, 0
br i1 %10, label %11, label %18
11: ; preds = %5
%12 = tail call i64 @play_attack_defend2_n(i32 %3, i32 0, i32 3, i32 %2, i32 %8, i32 %6, i32 %7, i32 %6)
%13 = icmp eq i64 %12, 0
br i1 %13, label %18, label %14
14: ; preds = %11
%15 = tail call i64 @play_attack_defend2_n(i32 %3, i32 0, i32 3, i32 %2, i32 %8, i32 %6, i32 %6, i32 %2)
%16 = icmp ne i64 %15, 0
%17 = zext i1 %16 to i32
br label %18
18: ; preds = %14, %11, %5
%19 = phi i32 [ 0, %11 ], [ 0, %5 ], [ %17, %14 ]
ret i32 %19
}