#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *);
void DrawMenu() {
  printf("\t\t ****************Game Menu**************** \n");
  printf("\t\t *                                       * \n");
  printf("\t\t *   1) New Game                         * \n");
  printf("\t\t *   2) Load Game                        * \n");
  printf("\t\t *   3) Save Game                        * \n");
  printf("\t\t *   4) Inventory                        * \n");
  printf("\t\t *   5) Options                          * \n");
  printf("\t\t *   6) Quit                             * \n");
  printf("\t\t *                                       * \n");
  printf("\t\t ***************************************** \n");
}


x86 assembly (clang, -O0):
<DrawMenu>:
push   %rbp
mov    %rsp,%rbp
lea    0xee5(%rip),%rdi
call   1030 <printf@plt>
lea    0xf08(%rip),%rdi
call   1030 <printf@plt>
lea    0xf2b(%rip),%rdi
call   1030 <printf@plt>
lea    0xf4e(%rip),%rdi
call   1030 <printf@plt>
lea    0xf71(%rip),%rdi
call   1030 <printf@plt>
lea    0xf94(%rip),%rdi
call   1030 <printf@plt>
lea    0xfb7(%rip),%rdi
call   1030 <printf@plt>
lea    0xfda(%rip),%rdi
call   1030 <printf@plt>
lea    0xeb4(%rip),%rdi
call   1030 <printf@plt>
lea    0xff1(%rip),%rdi
call   1030 <printf@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<DrawMenu>:
push   %rbx
lea    0xee8(%rip),%rdi
call   1030 <puts@plt>
lea    0x101e(%rip),%rbx
mov    %rbx,%rdi
call   1030 <puts@plt>
lea    0xefb(%rip),%rdi
call   1030 <puts@plt>
lea    0xf1d(%rip),%rdi
call   1030 <puts@plt>
lea    0xf3f(%rip),%rdi
call   1030 <puts@plt>
lea    0xf61(%rip),%rdi
call   1030 <puts@plt>
lea    0xf83(%rip),%rdi
call   1030 <puts@plt>
lea    0xfa5(%rip),%rdi
call   1030 <puts@plt>
mov    %rbx,%rdi
call   1030 <puts@plt>
lea    0xfed(%rip),%rdi
pop    %rbx
jmp    1030 <puts@plt>

LLVM IR (-O0):
@.str = [47 x i8] c"\09\09 ****************Game Menu**************** \0A\00"
@.str.1 = [47 x i8] c"\09\09 * * \0A\00"
@.str.2 = [47 x i8] c"\09\09 * 1) New Game * \0A\00"
@.str.3 = [47 x i8] c"\09\09 * 2) Load Game * \0A\00"
@.str.4 = [47 x i8] c"\09\09 * 3) Save Game * \0A\00"
@.str.5 = [47 x i8] c"\09\09 * 4) Inventory * \0A\00"
@.str.6 = [47 x i8] c"\09\09 * 5) Options * \0A\00"
@.str.7 = [47 x i8] c"\09\09 * 6) Quit * \0A\00"
@.str.8 = [47 x i8] c"\09\09 ***************************************** \0A\00"
define void @DrawMenu() {
%1 = call i32 @printf(i8* getelementptr inbounds ([47 x i8], [47 x i8]* @.str, i64 0, i64 0))
%2 = call i32 @printf(i8* getelementptr inbounds ([47 x i8], [47 x i8]* @.str.1, i64 0, i64 0))
%3 = call i32 @printf(i8* getelementptr inbounds ([47 x i8], [47 x i8]* @.str.2, i64 0, i64 0))
%4 = call i32 @printf(i8* getelementptr inbounds ([47 x i8], [47 x i8]* @.str.3, i64 0, i64 0))
%5 = call i32 @printf(i8* getelementptr inbounds ([47 x i8], [47 x i8]* @.str.4, i64 0, i64 0))
%6 = call i32 @printf(i8* getelementptr inbounds ([47 x i8], [47 x i8]* @.str.5, i64 0, i64 0))
%7 = call i32 @printf(i8* getelementptr inbounds ([47 x i8], [47 x i8]* @.str.6, i64 0, i64 0))
%8 = call i32 @printf(i8* getelementptr inbounds ([47 x i8], [47 x i8]* @.str.7, i64 0, i64 0))
%9 = call i32 @printf(i8* getelementptr inbounds ([47 x i8], [47 x i8]* @.str.1, i64 0, i64 0))
%10 = call i32 @printf(i8* getelementptr inbounds ([47 x i8], [47 x i8]* @.str.8, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@str = [46 x i8] c"\09\09 ****************Game Menu**************** \00"
@str.10 = [46 x i8] c"\09\09 * 1) New Game * \00"
@str.11 = [46 x i8] c"\09\09 * 2) Load Game * \00"
@str.12 = [46 x i8] c"\09\09 * 3) Save Game * \00"
@str.13 = [46 x i8] c"\09\09 * 4) Inventory * \00"
@str.14 = [46 x i8] c"\09\09 * 5) Options * \00"
@str.15 = [46 x i8] c"\09\09 * 6) Quit * \00"
@str.16 = [46 x i8] c"\09\09 * * \00"
@str.17 = [46 x i8] c"\09\09 ***************************************** \00"
define void @DrawMenu() {
%1 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([46 x i8], [46 x i8]* @str, i64 0, i64 0))
%2 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([46 x i8], [46 x i8]* @str.16, i64 0, i64 0))
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([46 x i8], [46 x i8]* @str.10, i64 0, i64 0))
%4 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([46 x i8], [46 x i8]* @str.11, i64 0, i64 0))
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([46 x i8], [46 x i8]* @str.12, i64 0, i64 0))
%6 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([46 x i8], [46 x i8]* @str.13, i64 0, i64 0))
%7 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([46 x i8], [46 x i8]* @str.14, i64 0, i64 0))
%8 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([46 x i8], [46 x i8]* @str.15, i64 0, i64 0))
%9 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([46 x i8], [46 x i8]* @str.16, i64 0, i64 0))
%10 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([46 x i8], [46 x i8]* @str.17, i64 0, i64 0))
ret void
}