call7a(c, i, s, l, f, uc, d, us, ul, ui) char c;
int i;
short s;
long l;
float f;
unsigned char uc;
double d;
unsigned short us;
unsigned long ul;
unsigned int ui;
{ call7b(i, s, l, f, uc, d, us, ul, ui, c); }


x86 assembly (clang, -O0):
<call7a>:
push   %rbp
mov    %rsp,%rbp
sub    $0x50,%rsp
mov    %r8d,%eax
mov    %rcx,-0x38(%rbp)
mov    %edx,%ecx
mov    -0x38(%rbp),%rdx
mov    %esi,-0x30(%rbp)
mov    %edi,%esi
mov    -0x30(%rbp),%edi
mov    0x18(%rbp),%r8d
mov    0x10(%rbp),%r8
mov    %sil,%r8b
mov    %cx,%si
cvtsd2ss %xmm0,%xmm0
mov    %al,%cl
mov    %r9w,%ax
mov    %r8b,-0x5(%rbp)
mov    %edi,-0xc(%rbp)
mov    %si,-0xe(%rbp)
mov    %rdx,-0x18(%rbp)
movss  %xmm0,-0x1c(%rbp)
mov    %cl,-0x1d(%rbp)
movsd  %xmm1,-0x28(%rbp)
mov    %ax,-0x2a(%rbp)
mov    -0xc(%rbp),%edi
movswl -0xe(%rbp),%esi
mov    -0x18(%rbp),%rdx
movss  -0x1c(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
movzbl -0x1d(%rbp),%ecx
movsd  -0x28(%rbp),%xmm1
movzwl -0x2a(%rbp),%r8d
mov    0x10(%rbp),%r9
mov    0x18(%rbp),%r10d
movsbl -0x5(%rbp),%eax
mov    %r10d,(%rsp)
mov    %eax,0x8(%rsp)
mov    $0x2,%al
call   1030 <call7b@plt>
mov    -0x4(%rbp),%eax
add    $0x50,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<call7a>:
push   %r14
push   %rbx
push   %rax
mov    %esi,%r11d
mov    0x20(%rsp),%r10
mov    0x28(%rsp),%r14d
cvtsd2ss %xmm0,%xmm0
movswl %dx,%esi
cvtss2sd %xmm0,%xmm0
movzbl %r8b,%eax
movzwl %r9w,%r8d
movsbl %dil,%ebx
mov    %r11d,%edi
mov    %rcx,%rdx
mov    %eax,%ecx
mov    %r10,%r9
mov    $0x2,%al
push   %rbx
push   %r14
call   1030 <call7b@plt>
add    $0x18,%rsp
pop    %rbx
pop    %r14
ret

LLVM IR (-O0):
define i32 @call7a(i32 %0, i32 %1, i32 %2, i64 %3, double %4, i32 %5, double %6, i32 %7, i64 %8, i32 %9) {
%11 = alloca i32
%12 = alloca i8
%13 = alloca i32
%14 = alloca i16
%15 = alloca i64
%16 = alloca float
%17 = alloca i8
%18 = alloca double
%19 = alloca i16
%20 = alloca i64
%21 = alloca i32
%22 = trunc i32 %0 to i8
%23 = trunc i32 %2 to i16
%24 = fptrunc double %4 to float
%25 = trunc i32 %5 to i8
%26 = trunc i32 %7 to i16
store i8 %22, i8* %12
store i32 %1, i32* %13
store i16 %23, i16* %14
store i64 %3, i64* %15
store float %24, float* %16
store i8 %25, i8* %17
store double %6, double* %18
store i16 %26, i16* %19
store i64 %8, i64* %20
store i32 %9, i32* %21
%27 = load i32, i32* %13
%28 = load i16, i16* %14
%29 = sext i16 %28 to i32
%30 = load i64, i64* %15
%31 = load float, float* %16
%32 = fpext float %31 to double
%33 = load i8, i8* %17
%34 = zext i8 %33 to i32
%35 = load double, double* %18
%36 = load i16, i16* %19
%37 = zext i16 %36 to i32
%38 = load i64, i64* %20
%39 = load i32, i32* %21
%40 = load i8, i8* %12
%41 = sext i8 %40 to i32
%42 = call i32 (i32, i32, i64, double, i32, double, i32, i64, i32, i32, ...) bitcast (i32 (...)* @call7b to i32 (i32, i32, i64, double, i32, double, i32, i64, i32, i32, ...)*)(i32 %27, i32 %29, i64 %30, double %32, i32 %34, double %35, i32 %37, i64 %38, i32 %39, i32 %41)
%43 = load i32, i32* %11
ret i32 %43
}

LLVM IR (-O2):
define i32 @call7a(i32 %0, i32 %1, i32 %2, i64 %3, double %4, i32 %5, double %6, i32 %7, i64 %8, i32 %9) {
%11 = fptrunc double %4 to float
%12 = shl i32 %2, 16
%13 = ashr exact i32 %12, 16
%14 = fpext float %11 to double
%15 = and i32 %5, 255
%16 = and i32 %7, 65535
%17 = shl i32 %0, 24
%18 = ashr exact i32 %17, 24
%19 = tail call i32 (i32, i32, i64, double, i32, double, i32, i64, i32, i32, ...) bitcast (i32 (...)* @call7b to i32 (i32, i32, i64, double, i32, double, i32, i64, i32, i32, ...)*)(i32 %1, i32 %13, i64 %3, double %14, i32 %15, double %6, i32 %16, i64 %8, i32 %9, i32 %18)
ret i32 undef
}