#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *, int);
int /*<<< orphan*/ randomize();
int rollDie();
int main(int argc, const char *argv[]) {
  int i;
  randomize();
  for (i = 0; i < 10; i++) {
    printf("%d\n", rollDie());
  }
  return 0;
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
movl   $0x0,-0x4(%rbp)
mov    %edi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    $0x0,%al
call   1050 <randomize@plt>
movl   $0x0,-0x14(%rbp)
cmpl   $0xa,-0x14(%rbp)
jge    1181 <main+0x51>
mov    $0x0,%al
call   1040 <rollDie@plt>
mov    %eax,%esi
lea    0xe92(%rip),%rdi
call   1030 <printf@plt>
mov    -0x14(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x14(%rbp)
jmp    1154 <main+0x24>
xor    %eax,%eax
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
push   %rbx
xor    %eax,%eax
call   1050 <randomize@plt>
xor    %eax,%eax
call   1040 <rollDie@plt>
lea    0xeba(%rip),%rbx
mov    %rbx,%rdi
mov    %eax,%esi
call   1030 <printf@plt>
xor    %eax,%eax
call   1040 <rollDie@plt>
mov    %rbx,%rdi
mov    %eax,%esi
call   1030 <printf@plt>
xor    %eax,%eax
call   1040 <rollDie@plt>
mov    %rbx,%rdi
mov    %eax,%esi
call   1030 <printf@plt>
xor    %eax,%eax
call   1040 <rollDie@plt>
mov    %rbx,%rdi
mov    %eax,%esi
call   1030 <printf@plt>
xor    %eax,%eax
call   1040 <rollDie@plt>
mov    %rbx,%rdi
mov    %eax,%esi
call   1030 <printf@plt>
xor    %eax,%eax
call   1040 <rollDie@plt>
mov    %rbx,%rdi
mov    %eax,%esi
call   1030 <printf@plt>
xor    %eax,%eax
call   1040 <rollDie@plt>
mov    %rbx,%rdi
mov    %eax,%esi
call   1030 <printf@plt>
xor    %eax,%eax
call   1040 <rollDie@plt>
mov    %rbx,%rdi
mov    %eax,%esi
call   1030 <printf@plt>
xor    %eax,%eax
call   1040 <rollDie@plt>
mov    %rbx,%rdi
mov    %eax,%esi
call   1030 <printf@plt>
xor    %eax,%eax
call   1040 <rollDie@plt>
mov    %rbx,%rdi
mov    %eax,%esi
call   1030 <printf@plt>
xor    %eax,%eax
pop    %rbx
ret

LLVM IR (-O0):
@.str = [4 x i8] c"%d\0A\00"
define i32 @main(i32 %0, i8** %1) {
%3 = alloca i32
%4 = alloca i32
%5 = alloca i8**
%6 = alloca i32
store i32 0, i32* %3
store i32 %0, i32* %4
store i8** %1, i8*** %5
%7 = call i32 (...) @randomize()
store i32 0, i32* %6
br label %8
8: ; preds = %14, %2
%9 = load i32, i32* %6
%10 = icmp slt i32 %9, 10
br i1 %10, label %11, label %17
11: ; preds = %8
%12 = call i32 (...) @rollDie()
%13 = call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i64 0, i64 0), i32 %12)
br label %14
14: ; preds = %11
%15 = load i32, i32* %6
%16 = add nsw i32 %15, 1
store i32 %16, i32* %6
br label %8
17: ; preds = %8
ret i32 0
}

LLVM IR (-O2):
@.str = [4 x i8] c"%d\0A\00"
define i32 @main(i32 %0, i8** nocapture readnone %1) {
%3 = tail call i32 (...) @randomize()
%4 = tail call i32 (...) @rollDie()
%5 = tail call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i64 0, i64 0), i32 %4)
%6 = tail call i32 (...) @rollDie()
%7 = tail call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i64 0, i64 0), i32 %6)
%8 = tail call i32 (...) @rollDie()
%9 = tail call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i64 0, i64 0), i32 %8)
%10 = tail call i32 (...) @rollDie()
%11 = tail call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i64 0, i64 0), i32 %10)
%12 = tail call i32 (...) @rollDie()
%13 = tail call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i64 0, i64 0), i32 %12)
%14 = tail call i32 (...) @rollDie()
%15 = tail call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i64 0, i64 0), i32 %14)
%16 = tail call i32 (...) @rollDie()
%17 = tail call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i64 0, i64 0), i32 %16)
%18 = tail call i32 (...) @rollDie()
%19 = tail call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i64 0, i64 0), i32 %18)
%20 = tail call i32 (...) @rollDie()
%21 = tail call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i64 0, i64 0), i32 %20)
%22 = tail call i32 (...) @rollDie()
%23 = tail call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i64 0, i64 0), i32 %22)
ret i32 0
}