#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *);
void help() {
  printf("\nIn-game commands:\n");
  printf("\t- 'd ROW,COL' - dig at ROW,COL\n");
  printf("\t- 'f ROW,COL' - flag ROW,COL\n");
  printf("\t- 'u ROW,COL' - unflag (remove flag) ROW,COL\n");
  printf("\t- 'r ROW,COL' - reveal ROW,COL\n");
  printf("\t- 'q' - quit\n");
  printf("\t- 'h' - help\n");
}


x86 assembly (clang, -O0):
<help>:
push   %rbp
mov    %rsp,%rbp
lea    0xee5(%rip),%rdi
call   1030 <printf@plt>
lea    0xeed(%rip),%rdi
call   1030 <printf@plt>
lea    0xf02(%rip),%rdi
call   1030 <printf@plt>
lea    0xf15(%rip),%rdi
call   1030 <printf@plt>
lea    0xf38(%rip),%rdi
call   1030 <printf@plt>
lea    0xf4d(%rip),%rdi
call   1030 <printf@plt>
lea    0xf50(%rip),%rdi
call   1030 <printf@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<help>:
push   %rax
lea    0xee8(%rip),%rdi
call   1030 <puts@plt>
lea    0xeef(%rip),%rdi
call   1030 <puts@plt>
lea    0xf03(%rip),%rdi
call   1030 <puts@plt>
lea    0xf15(%rip),%rdi
call   1030 <puts@plt>
lea    0xf37(%rip),%rdi
call   1030 <puts@plt>
lea    0xf4b(%rip),%rdi
call   1030 <puts@plt>
lea    0xf4d(%rip),%rdi
pop    %rax
jmp    1030 <puts@plt>

LLVM IR (-O0):
@.str = [20 x i8] c"\0AIn-game commands:\0A\00"
@.str.1 = [33 x i8] c"\09- 'd ROW,COL' - dig at ROW,COL\0A\00"
@.str.2 = [31 x i8] c"\09- 'f ROW,COL' - flag ROW,COL\0A\00"
@.str.3 = [47 x i8] c"\09- 'u ROW,COL' - unflag (remove flag) ROW,COL\0A\00"
@.str.4 = [33 x i8] c"\09- 'r ROW,COL' - reveal ROW,COL\0A\00"
@.str.5 = [15 x i8] c"\09- 'q' - quit\0A\00"
@.str.6 = [15 x i8] c"\09- 'h' - help\0A\00"
define void @help() {
%1 = call i32 @printf(i8* getelementptr inbounds ([20 x i8], [20 x i8]* @.str, i64 0, i64 0))
%2 = call i32 @printf(i8* getelementptr inbounds ([33 x i8], [33 x i8]* @.str.1, i64 0, i64 0))
%3 = call i32 @printf(i8* getelementptr inbounds ([31 x i8], [31 x i8]* @.str.2, i64 0, i64 0))
%4 = call i32 @printf(i8* getelementptr inbounds ([47 x i8], [47 x i8]* @.str.3, i64 0, i64 0))
%5 = call i32 @printf(i8* getelementptr inbounds ([33 x i8], [33 x i8]* @.str.4, i64 0, i64 0))
%6 = call i32 @printf(i8* getelementptr inbounds ([15 x i8], [15 x i8]* @.str.5, i64 0, i64 0))
%7 = call i32 @printf(i8* getelementptr inbounds ([15 x i8], [15 x i8]* @.str.6, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@str = [19 x i8] c"\0AIn-game commands:\00"
@str.7 = [32 x i8] c"\09- 'd ROW,COL' - dig at ROW,COL\00"
@str.8 = [30 x i8] c"\09- 'f ROW,COL' - flag ROW,COL\00"
@str.9 = [46 x i8] c"\09- 'u ROW,COL' - unflag (remove flag) ROW,COL\00"
@str.10 = [32 x i8] c"\09- 'r ROW,COL' - reveal ROW,COL\00"
@str.11 = [14 x i8] c"\09- 'q' - quit\00"
@str.12 = [14 x i8] c"\09- 'h' - help\00"
define void @help() {
%1 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([19 x i8], [19 x i8]* @str, i64 0, i64 0))
%2 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([32 x i8], [32 x i8]* @str.7, i64 0, i64 0))
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([30 x i8], [30 x i8]* @str.8, i64 0, i64 0))
%4 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([46 x i8], [46 x i8]* @str.9, i64 0, i64 0))
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([32 x i8], [32 x i8]* @str.10, i64 0, i64 0))
%6 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([14 x i8], [14 x i8]* @str.11, i64 0, i64 0))
%7 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([14 x i8], [14 x i8]* @str.12, i64 0, i64 0))
ret void
}