#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *);
void GiveInstructions(void) {
  printf("Welcome to the craps table!\n\n");
  printf("To play craps, you start by rolling a pair of dice\n");
  printf("and looking at the total.  If the total is 2, 3, or\n");
  printf("12, that's called 'crapping out' and you lose.  If\n");
  printf("you roll a 7 or an 11, that's called a 'natural' and\n");
  printf("you win.  If you roll any other number, that number\n");
  printf("becomes your 'point' and you keep on rolling until\n");
  printf("you roll your point again (in which case you win)\n");
  printf("or a 7 (in which case you lose).\n");
}


x86 assembly (clang, -O0):
<GiveInstructions>:
push   %rbp
mov    %rsp,%rbp
lea    0xee5(%rip),%rdi
call   1030 <printf@plt>
lea    0xef7(%rip),%rdi
call   1030 <printf@plt>
lea    0xf1f(%rip),%rdi
call   1030 <printf@plt>
lea    0xf48(%rip),%rdi
call   1030 <printf@plt>
lea    0xf70(%rip),%rdi
call   1030 <printf@plt>
lea    0xf9a(%rip),%rdi
call   1030 <printf@plt>
lea    0xfc3(%rip),%rdi
call   1030 <printf@plt>
lea    0xfeb(%rip),%rdi
call   1030 <printf@plt>
lea    0x1012(%rip),%rdi
call   1030 <printf@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<GiveInstructions>:
push   %rax
lea    0xee8(%rip),%rdi
call   1030 <puts@plt>
lea    0xef9(%rip),%rdi
call   1030 <puts@plt>
lea    0xf20(%rip),%rdi
call   1030 <puts@plt>
lea    0xf48(%rip),%rdi
call   1030 <puts@plt>
lea    0xf6f(%rip),%rdi
call   1030 <puts@plt>
lea    0xf98(%rip),%rdi
call   1030 <puts@plt>
lea    0xfc0(%rip),%rdi
call   1030 <puts@plt>
lea    0xfe7(%rip),%rdi
call   1030 <puts@plt>
lea    0x100d(%rip),%rdi
pop    %rax
jmp    1030 <puts@plt>

LLVM IR (-O0):
@.str = [30 x i8] c"Welcome to the craps table!\0A\0A\00"
@.str.1 = [52 x i8] c"To play craps, you start by rolling a pair of dice\0A\00"
@.str.2 = [53 x i8] c"and looking at the total. If the total is 2, 3, or\0A\00"
@.str.3 = [52 x i8] c"12, that's called 'crapping out' and you lose. If\0A\00"
@.str.4 = [54 x i8] c"you roll a 7 or an 11, that's called a 'natural' and\0A\00"
@.str.5 = [53 x i8] c"you win. If you roll any other number, that number\0A\00"
@.str.6 = [52 x i8] c"becomes your 'point' and you keep on rolling until\0A\00"
@.str.7 = [51 x i8] c"you roll your point again (in which case you win)\0A\00"
@.str.8 = [34 x i8] c"or a 7 (in which case you lose).\0A\00"
define void @GiveInstructions() {
%1 = call i32 @printf(i8* getelementptr inbounds ([30 x i8], [30 x i8]* @.str, i64 0, i64 0))
%2 = call i32 @printf(i8* getelementptr inbounds ([52 x i8], [52 x i8]* @.str.1, i64 0, i64 0))
%3 = call i32 @printf(i8* getelementptr inbounds ([53 x i8], [53 x i8]* @.str.2, i64 0, i64 0))
%4 = call i32 @printf(i8* getelementptr inbounds ([52 x i8], [52 x i8]* @.str.3, i64 0, i64 0))
%5 = call i32 @printf(i8* getelementptr inbounds ([54 x i8], [54 x i8]* @.str.4, i64 0, i64 0))
%6 = call i32 @printf(i8* getelementptr inbounds ([53 x i8], [53 x i8]* @.str.5, i64 0, i64 0))
%7 = call i32 @printf(i8* getelementptr inbounds ([52 x i8], [52 x i8]* @.str.6, i64 0, i64 0))
%8 = call i32 @printf(i8* getelementptr inbounds ([51 x i8], [51 x i8]* @.str.7, i64 0, i64 0))
%9 = call i32 @printf(i8* getelementptr inbounds ([34 x i8], [34 x i8]* @.str.8, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@str = [29 x i8] c"Welcome to the craps table!\0A\00"
@str.9 = [51 x i8] c"To play craps, you start by rolling a pair of dice\00"
@str.10 = [52 x i8] c"and looking at the total. If the total is 2, 3, or\00"
@str.11 = [51 x i8] c"12, that's called 'crapping out' and you lose. If\00"
@str.12 = [53 x i8] c"you roll a 7 or an 11, that's called a 'natural' and\00"
@str.13 = [52 x i8] c"you win. If you roll any other number, that number\00"
@str.14 = [51 x i8] c"becomes your 'point' and you keep on rolling until\00"
@str.15 = [50 x i8] c"you roll your point again (in which case you win)\00"
@str.16 = [33 x i8] c"or a 7 (in which case you lose).\00"
define void @GiveInstructions() {
%1 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([29 x i8], [29 x i8]* @str, i64 0, i64 0))
%2 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([51 x i8], [51 x i8]* @str.9, i64 0, i64 0))
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([52 x i8], [52 x i8]* @str.10, i64 0, i64 0))
%4 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([51 x i8], [51 x i8]* @str.11, i64 0, i64 0))
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([53 x i8], [53 x i8]* @str.12, i64 0, i64 0))
%6 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([52 x i8], [52 x i8]* @str.13, i64 0, i64 0))
%7 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([51 x i8], [51 x i8]* @str.14, i64 0, i64 0))
%8 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([50 x i8], [50 x i8]* @str.15, i64 0, i64 0))
%9 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([33 x i8], [33 x i8]* @str.16, i64 0, i64 0))
ret void
}