#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ exit(int /*<<< orphan*/);
int /*<<< orphan*/ getchar();
int /*<<< orphan*/ init();
int /*<<< orphan*/ intro();
int /*<<< orphan*/ play();
int /*<<< orphan*/ printf(char *);
int /*<<< orphan*/ puts(char *);
int main(void) {
  puts(
      "\n\n\n\n\n\n\n\n\tCymon's Games\n\n\thttp://WWW.CYMONSGAMES.COM\n\n\n"
      "   This game and its code is a 2008 Cymon's Games game.\n"
      "   If you have enjoyed this game or would just like to have a new game\n"
      "   each week please visit:\n"
      "   http://WWW.CYMONSGAMES.COM for C/C++ programming resources and "
      "programs\n"
      "   for everyone, beginners and advanced users alike.\n\n");
  printf("\n\tPress ENTER to continue...\n\n\n\n\n\n");
  getchar();
  intro();
  init();
  play();
  getchar();
  exit(0);
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
movl   $0x0,-0x4(%rbp)
lea    0xe7a(%rip),%rdi
call   1040 <puts@plt>
lea    0xfc0(%rip),%rdi
call   1050 <printf@plt>
mov    $0x0,%al
call   1060 <getchar@plt>
mov    $0x0,%al
call   1030 <intro@plt>
mov    $0x0,%al
call   1080 <init@plt>
mov    $0x0,%al
call   1070 <play@plt>
mov    $0x0,%al
call   1060 <getchar@plt>
xor    %edi,%edi
call   1090 <exit@plt>

x86 assembly (clang, -O2):
<main>:
push   %rax
lea    0xe98(%rip),%rdi
call   1040 <puts@plt>
lea    0xfde(%rip),%rdi
call   1040 <puts@plt>
xor    %eax,%eax
call   1050 <getchar@plt>
xor    %eax,%eax
call   1030 <intro@plt>
xor    %eax,%eax
call   1070 <init@plt>
xor    %eax,%eax
call   1060 <play@plt>
xor    %eax,%eax
call   1050 <getchar@plt>
xor    %edi,%edi
call   1080 <exit@plt>

LLVM IR (-O0):
@.str = [338 x i8] c"\0A\0A\0A\0A\0A\0A\0A\0A\09Cymon's Games\0A\0A\09http://WWW.CYMONSGAMES.COM\0A\0A\0A This game and its code is a 2008 Cymon's Games game.\0A If you have enjoyed this game or would just like to have a new game\0A each week please visit:\0A http://WWW.CYMONSGAMES.COM for C/C++ programming resources and programs\0A for everyone, beginners and advanced users alike.\0A\0A\00"
@.str.1 = [35 x i8] c"\0A\09Press ENTER to continue...\0A\0A\0A\0A\0A\0A\00"
define i32 @main() {
%1 = alloca i32
store i32 0, i32* %1
%2 = call i32 @puts(i8* getelementptr inbounds ([338 x i8], [338 x i8]* @.str, i64 0, i64 0))
%3 = call i32 @printf(i8* getelementptr inbounds ([35 x i8], [35 x i8]* @.str.1, i64 0, i64 0))
%4 = call i32 (...) @getchar()
%5 = call i32 (...) @intro()
%6 = call i32 (...) @init()
%7 = call i32 (...) @play()
%8 = call i32 (...) @getchar()
%9 = call i32 @exit(i32 0)
unreachable
}

LLVM IR (-O2):
@.str = [338 x i8] c"\0A\0A\0A\0A\0A\0A\0A\0A\09Cymon's Games\0A\0A\09http://WWW.CYMONSGAMES.COM\0A\0A\0A This game and its code is a 2008 Cymon's Games game.\0A If you have enjoyed this game or would just like to have a new game\0A each week please visit:\0A http://WWW.CYMONSGAMES.COM for C/C++ programming resources and programs\0A for everyone, beginners and advanced users alike.\0A\0A\00"
@str = [34 x i8] c"\0A\09Press ENTER to continue...\0A\0A\0A\0A\0A\00"
define i32 @main() {
%1 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([338 x i8], [338 x i8]* @.str, i64 0, i64 0))
%2 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([34 x i8], [34 x i8]* @str, i64 0, i64 0))
%3 = tail call i32 (...) @getchar()
%4 = tail call i32 (...) @intro()
%5 = tail call i32 (...) @init()
%6 = tail call i32 (...) @play()
%7 = tail call i32 (...) @getchar()
%8 = tail call i32 @exit(i32 0)
unreachable
}