#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(int, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.4052441E-01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18003E+02, -0.18010E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18010E+02, 0.18002E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.86391356E-05,  -0.32046527E-01, -0.49881358E-01,
                     0.49372900E-01,  0.57125710E-01,  -0.17761676E-03,
                     0.11963940E-04,  0.39931090E-03,  0.11129084E-03,
                     -0.29352261E-04, 0.33920012E-04,  0.15636248E-03,
                     0.14828316E-03,  0.35929155E-04,  -0.38374928E-05,
                     0.11315462E-03,  -0.23098396E-03, -0.23351469E-03,
                     -0.90619296E-05, -0.25940986E-03, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x23 = x22 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float x44 = x43 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x21 +
                         coeff[3] * x31 + coeff[4] * x41 + coeff[5] * x44 +
                         coeff[6] * x22 + coeff[7] * x31 * x42;
  v_target_theta = v_target_theta + coeff[8] * x23 * x43 +
                   coeff[9] * x11 * x21 + coeff[10] * x21 * x31 +
                   coeff[11] * x11 * x22 + coeff[12] * x33 +
                   coeff[13] * x33 * x43 + coeff[14] * x12 + coeff[15] * x13 +
                   coeff[16] * x12 * x31;
  v_target_theta = v_target_theta + coeff[17] * x11 * x21 * x41 +
                   coeff[18] * x22 * x41 + coeff[19] * x21 * x31 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[9] * x21 + coeff[11] * x22 +
                             2 * coeff[14] * x11 + 3 * coeff[15] * x12 +
                             2 * coeff[16] * x11 * x31 + coeff[17] * x21 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[2] + 2 * coeff[6] * x21 +
                             3 * coeff[8] * x22 * x43 + coeff[9] * x11 +
                             coeff[10] * x31 + 2 * coeff[11] * x21 * x11 +
                             coeff[17] * x11 * x41 + 2 * coeff[18] * x21 * x41 +
                             coeff[19] * x31 * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] + coeff[7] * x42 + coeff[10] * x21 +
                             3 * coeff[12] * x32 + 3 * coeff[13] * x32 * x43 +
                             coeff[16] * x12 + coeff[19] * x21 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] + 4 * coeff[5] * x43 +
                             2 * coeff[7] * x41 * x31 +
                             3 * coeff[8] * x42 * x23 +
                             3 * coeff[13] * x42 * x33 + coeff[17] * x11 * x21 +
                             coeff[18] * x22 + coeff[19] * x21 * x31,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x16c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x15c(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17cc <target_theta+0x68c>
jp     17cc <target_theta+0x68c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x17c(%rbp)
ff
jmp    1c72 <target_theta+0xb32>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x190(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  -0xec(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7f9(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7d5(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7b9(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  %xmm0,-0x194(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x198(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  0x738(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x714(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6c0(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x678(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x198(%rbp),%xmm1
ff
movss  -0x194(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x190(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x18c(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x188(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x104(%rbp),%xmm0
ff
movss  -0xf4(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x59c(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x57c(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x18c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x188(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x184(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x180(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  0x4d0(%rip),%xmm0
mulss  -0xfc(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x4ac(%rip),%xmm1
mulss  -0xf4(%rbp),%xmm1
ff
mulss  -0x160(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x480(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
mulss  -0x164(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x458(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x164(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x180(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x17c(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x170(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x150,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x130(%rsp)
movq   $0x0,0x140(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x120(%rsp)
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xc0(%rsp)
movaps %xmm0,0xb0(%rsp)
movq   $0x0,0xd0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xb0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x124(%rsp,%rcx,4),%xmm2
movss  0xf4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0xb0(%rsp),%xmm1
movsd  0xb8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm5
addss  %xmm2,%xmm5
mulss  %xmm1,%xmm5
movss  0xe06(%rip),%xmm3
addss  %xmm3,%xmm5
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm7
shufps $0x55,%xmm1,%xmm7
mulss  %xmm2,%xmm7
addss  %xmm3,%xmm7
movsd  (%rbx),%xmm12
movsd  0x8(%rbx),%xmm4
mulps  %xmm1,%xmm12
movaps %xmm12,%xmm11
shufps $0x55,%xmm12,%xmm11
movss  0x8(%rdi),%xmm9
addss  0xdcc(%rip),%xmm9
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm9
addss  0xdbe(%rip),%xmm1
addss  %xmm3,%xmm9
movaps %xmm0,%xmm8
shufps $0x55,%xmm0,%xmm8
mulss  %xmm1,%xmm8
addss  %xmm3,%xmm8
mulps  %xmm0,%xmm4
movaps %xmm4,%xmm6
shufps $0x55,%xmm4,%xmm6
movaps %xmm5,%xmm10
mulss  %xmm5,%xmm10
movaps %xmm7,%xmm2
mulss  %xmm7,%xmm2
movaps %xmm7,%xmm14
mulss  %xmm2,%xmm14
movaps %xmm9,%xmm15
mulss  %xmm9,%xmm15
movaps %xmm9,%xmm0
mulss  %xmm15,%xmm0
movss  %xmm0,0x18(%rsp)
movaps %xmm8,%xmm3
mulss  %xmm8,%xmm3
xorps  %xmm0,%xmm0
movaps %xmm12,%xmm1
addss  %xmm0,%xmm1
movaps %xmm11,0x40(%rsp)
addss  %xmm11,%xmm1
movaps %xmm4,0x90(%rsp)
addss  %xmm4,%xmm1
addss  %xmm6,%xmm1
ucomiss %xmm0,%xmm1
movaps %xmm8,%xmm1
movaps %xmm3,0xa0(%rsp)
mulss  %xmm3,%xmm1
movaps %xmm1,0x60(%rsp)
movss  0xd1f(%rip),%xmm13
mulss  %xmm5,%xmm13
movss  0xd15(%rip),%xmm11
mulss  %xmm7,%xmm11
jne    1334 <target_theta+0x214>
jnp    16b0 <target_theta+0x590>
movaps %xmm7,%xmm0
mulss  0xd01(%rip),%xmm0
addss  0xcfd(%rip),%xmm0
mulss  %xmm12,%xmm12
movaps %xmm12,0xe0(%rsp)
movss  0xceb(%rip),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xcdf(%rip),%xmm0
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
movss  0xcd3(%rip),%xmm1
mulss  %xmm10,%xmm1
addss  %xmm0,%xmm1
movss  0xcc6(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm9,%xmm0
addss  %xmm1,%xmm0
movss  0xc95(%rip),%xmm1
mulss  %xmm7,%xmm1
mulss  %xmm8,%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
movaps %xmm8,0x30(%rsp)
movss  %xmm9,0x8(%rsp)
movaps %xmm7,0x20(%rsp)
movss  %xmm10,0x10(%rsp)
movss  %xmm5,0xc(%rsp)
movss  %xmm11,0x4(%rsp)
movss  %xmm13,(%rsp)
movaps %xmm14,0x70(%rsp)
movaps %xmm2,0x50(%rsp)
movaps %xmm6,0x80(%rsp)
movss  %xmm15,0x1c(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x14(%rsp)
movaps 0x40(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x40(%rsp)
movss  0xc38(%rip),%xmm0
movaps 0x20(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  0xc2b(%rip),%xmm0
movaps 0x50(%rsp),%xmm1
mulss  0xc22(%rip),%xmm1
mulss  0x60(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xbf0(%rip),%xmm0
movss  0xc(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0x8(%rsp),%xmm3
movaps %xmm3,%xmm0
mulss  0xbf2(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xbea(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  (%rsp),%xmm0
movaps 0x30(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xbc8(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xb84(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x40(%rsp),%xmm0
movss  0x14(%rsp),%xmm1
mulss  0xe0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x14(%rsp)
movaps 0x90(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x90(%rsp)
movss  0xb63(%rip),%xmm0
mulss  0xa0(%rsp),%xmm0
addss  0xb56(%rip),%xmm0
movss  0xb3e(%rip),%xmm1
mulss  0x20(%rsp),%xmm1
addss  %xmm0,%xmm1
movaps %xmm1,%xmm2
movss  0xb3d(%rip),%xmm0
movss  0x1c(%rsp),%xmm1
mulss  %xmm1,%xmm0
addss  %xmm2,%xmm0
mulss  0xb2b(%rip),%xmm1
mulss  0x60(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb1d(%rip),%xmm0
mulss  0x10(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x4(%rsp),%xmm1
mulss  0x30(%rsp),%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x90(%rsp),%xmm0
addss  0x14(%rsp),%xmm0
movss  %xmm0,0x40(%rsp)
movss  0xadc(%rip),%xmm0
mulss  0x60(%rsp),%xmm0
addss  0xad2(%rip),%xmm0
movaps 0x80(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x80(%rsp)
movss  0xaba(%rip),%xmm1
mulss  0x30(%rsp),%xmm1
movss  0x8(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xa72(%rip),%xmm0
movaps 0xa0(%rsp),%xmm3
mulss  %xmm3,%xmm0
mulss  0x70(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xa70(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  0x18(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  (%rsp),%xmm0
mulss  0x20(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xa5f(%rip),%xmm1
mulss  0x50(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x4(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
addss  0x40(%rsp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     1674 <target_theta+0x554>
sqrtss %xmm0,%xmm0
jmp    1679 <target_theta+0x559>
call   1040 <sqrt@plt>
movaps 0x30(%rsp),%xmm8
movss  0x8(%rsp),%xmm9
movaps 0x20(%rsp),%xmm7
movss  0x10(%rsp),%xmm10
movss  0xc(%rsp),%xmm5
movss  0x4(%rsp),%xmm11
movss  (%rsp),%xmm13
movaps 0x70(%rsp),%xmm14
movaps 0x50(%rsp),%xmm2
movaps %xmm5,%xmm1
movss  0x98c(%rip),%xmm15
mulss  %xmm5,%xmm15
movss  0x977(%rip),%xmm4
mulss  %xmm5,%xmm4
mulss  0x96f(%rip),%xmm5
addss  0x9bf(%rip),%xmm5
movss  0x977(%rip),%xmm3
mulss  %xmm7,%xmm3
addss  %xmm5,%xmm3
movss  0x97f(%rip),%xmm5
mulss  %xmm9,%xmm5
addss  %xmm3,%xmm5
movss  0x982(%rip),%xmm6
mulss  %xmm8,%xmm6
addss  %xmm5,%xmm6
movaps %xmm8,%xmm5
movaps 0x60(%rsp),%xmm12
mulss  %xmm12,%xmm5
mulss  0x97a(%rip),%xmm5
movss  0x962(%rip),%xmm3
mulss  %xmm2,%xmm3
mulss  %xmm2,%xmm15
mulss  0x965(%rip),%xmm2
addss  %xmm6,%xmm5
addss  %xmm5,%xmm2
movss  0x921(%rip),%xmm5
mulss  %xmm9,%xmm5
mulss  0xa0(%rsp),%xmm5
addss  %xmm2,%xmm5
mulss  0x92e(%rip),%xmm14
mulss  %xmm7,%xmm13
mulss  %xmm12,%xmm14
addss  %xmm5,%xmm14
movss  0x8e3(%rip),%xmm5
mulss  %xmm7,%xmm5
mulss  %xmm7,%xmm4
addss  %xmm14,%xmm4
mulss  %xmm9,%xmm5
addss  %xmm4,%xmm5
addss  %xmm15,%xmm5
movss  0x8f0(%rip),%xmm2
movss  0x18(%rsp),%xmm4
mulss  %xmm4,%xmm2
mulss  0x8f2(%rip),%xmm4
addss  %xmm5,%xmm4
mulss  %xmm12,%xmm2
addss  %xmm4,%xmm2
movss  0x8b5(%rip),%xmm4
mulss  %xmm10,%xmm4
mulss  %xmm10,%xmm1
mulss  0x8ce(%rip),%xmm10
mulss  0x8ca(%rip),%xmm1
addss  %xmm2,%xmm10
addss  %xmm10,%xmm1
mulss  %xmm9,%xmm11
mulss  %xmm9,%xmm4
addss  %xmm1,%xmm4
mulss  %xmm8,%xmm13
addss  %xmm4,%xmm13
mulss  %xmm8,%xmm3
addss  %xmm13,%xmm3
mulss  %xmm8,%xmm11
addss  %xmm3,%xmm11
movss  %xmm0,(%rbx)
movaps %xmm11,%xmm0
add    $0x150,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0x3EE21E19C0000000, float 0xBFA0686700000000, float 0xBFA98A0CA0000000, float 0x3FA94767A0000000, float 0x3FAD3F94C0000000, float 0xBF2747D460000000, float 0x3EE9171760000000, float 0x3F3A2B5340000000, float 0x3F1D2C9A20000000, float 0xBEFEC73000000000, float 0x3F01C8AAC0000000, float 0x3F247EA780000000, float 0x3F236F8EA0000000, float 0x3F02D65460000000, float 0xBED0187A00000000, float 0x3F1DA9ADA0000000, float 0xBF2E468920000000, float 0xBF2E9B73E0000000, float 0xBEE3011620000000, float 0xBF31002CE0000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
%38 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3FA4BF9D80000000, float* %8
%39 = bitcast [10 x float]* %9 to i8*
%40 = bitcast i8* %39 to [10 x float]*
%41 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 0
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 1
store float -1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 2
store float 0xC03200C4A0000000, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 3
store float 0xC032028F60000000, float* %44
%45 = bitcast [10 x float]* %10 to i8*
%46 = bitcast i8* %45 to [10 x float]*
%47 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 0
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 1
store float 1.500000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 2
store float 0x4032028F60000000, float* %49
%50 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 3
store float 0x4032008320000000, float* %50
%51 = bitcast [10 x float]* %11 to i8*
%52 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%53 = load i32, i32* %13
%54 = icmp eq i32 %53, 0
br i1 %54, label %55, label %91
55: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %56
56: ; preds = %87, %55
%57 = load i32, i32* %14
%58 = load i32, i32* %6
%59 = icmp slt i32 %57, %58
br i1 %59, label %60, label %90
60: ; preds = %56
%61 = load i32, i32* %14
%62 = sext i32 %61 to i64
%63 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %62
%64 = load float, float* %63
%65 = load i32, i32* %14
%66 = sext i32 %65 to i64
%67 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %66
%68 = load float, float* %67
%69 = fcmp oeq float %64, %68
br i1 %69, label %70, label %71
70: ; preds = %60
br label %87
71: ; preds = %60
%72 = load i32, i32* %14
%73 = sext i32 %72 to i64
%74 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %73
%75 = load float, float* %74
%76 = load i32, i32* %14
%77 = sext i32 %76 to i64
%78 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %77
%79 = load float, float* %78
%80 = fsub float %75, %79
%81 = fpext float %80 to double
%82 = fdiv double 2.000000e+00, %81
%83 = fptrunc double %82 to float
%84 = load i32, i32* %14
%85 = sext i32 %84 to i64
%86 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %85
store float %83, float* %86
br label %87
87: ; preds = %71, %70
%88 = load i32, i32* %14
%89 = add nsw i32 %88, 1
store i32 %89, i32* %14
br label %56
90: ; preds = %56
br label %91
91: ; preds = %90, %3
%92 = load float*, float** %4
%93 = getelementptr inbounds float, float* %92, i64 0
%94 = load float, float* %93
%95 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%96 = load float, float* %95
%97 = fsub float %94, %96
%98 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%99 = load float, float* %98
%100 = fmul float %97, %99
%101 = fpext float %100 to double
%102 = fadd double 1.000000e+00, %101
%103 = fptrunc double %102 to float
store float %103, float* %15
%104 = load float*, float** %5
%105 = getelementptr inbounds float, float* %104, i64 0
%106 = load float, float* %105
%107 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%108 = load float, float* %107
%109 = fmul float %106, %108
store float %109, float* %16
%110 = load float*, float** %4
%111 = getelementptr inbounds float, float* %110, i64 1
%112 = load float, float* %111
%113 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%114 = load float, float* %113
%115 = fsub float %112, %114
%116 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%117 = load float, float* %116
%118 = fmul float %115, %117
%119 = fpext float %118 to double
%120 = fadd double 1.000000e+00, %119
%121 = fptrunc double %120 to float
store float %121, float* %17
%122 = load float*, float** %5
%123 = getelementptr inbounds float, float* %122, i64 1
%124 = load float, float* %123
%125 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%126 = load float, float* %125
%127 = fmul float %124, %126
store float %127, float* %18
%128 = load float*, float** %4
%129 = getelementptr inbounds float, float* %128, i64 2
%130 = load float, float* %129
%131 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%132 = load float, float* %131
%133 = fsub float %130, %132
%134 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%135 = load float, float* %134
%136 = fmul float %133, %135
%137 = fpext float %136 to double
%138 = fadd double 1.000000e+00, %137
%139 = fptrunc double %138 to float
store float %139, float* %19
%140 = load float*, float** %5
%141 = getelementptr inbounds float, float* %140, i64 2
%142 = load float, float* %141
%143 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%144 = load float, float* %143
%145 = fmul float %142, %144
store float %145, float* %20
%146 = load float*, float** %4
%147 = getelementptr inbounds float, float* %146, i64 3
%148 = load float, float* %147
%149 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%150 = load float, float* %149
%151 = fsub float %148, %150
%152 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%153 = load float, float* %152
%154 = fmul float %151, %153
%155 = fpext float %154 to double
%156 = fadd double 1.000000e+00, %155
%157 = fptrunc double %156 to float
store float %157, float* %21
%158 = load float*, float** %5
%159 = getelementptr inbounds float, float* %158, i64 3
%160 = load float, float* %159
%161 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%162 = load float, float* %161
%163 = fmul float %160, %162
store float %163, float* %22
%164 = load float, float* %15
store float %164, float* %23
%165 = load float, float* %23
%166 = load float, float* %15
%167 = fmul float %165, %166
store float %167, float* %24
%168 = load float, float* %24
%169 = load float, float* %15
%170 = fmul float %168, %169
store float %170, float* %25
%171 = load float, float* %17
store float %171, float* %26
%172 = load float, float* %26
%173 = load float, float* %17
%174 = fmul float %172, %173
store float %174, float* %27
%175 = load float, float* %27
%176 = load float, float* %17
%177 = fmul float %175, %176
store float %177, float* %28
%178 = load float, float* %19
store float %178, float* %29
%179 = load float, float* %29
%180 = load float, float* %19
%181 = fmul float %179, %180
store float %181, float* %30
%182 = load float, float* %30
%183 = load float, float* %19
%184 = fmul float %182, %183
store float %184, float* %31
%185 = load float, float* %21
store float %185, float* %32
%186 = load float, float* %32
%187 = load float, float* %21
%188 = fmul float %186, %187
store float %188, float* %33
%189 = load float, float* %33
%190 = load float, float* %21
%191 = fmul float %189, %190
store float %191, float* %34
%192 = load float, float* %34
%193 = load float, float* %21
%194 = fmul float %192, %193
store float %194, float* %35
%195 = load float, float* %8
%196 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%197 = load float, float* %196
%198 = fadd float %195, %197
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%200 = load float, float* %199
%201 = load float, float* %23
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%204 = load float, float* %203
%205 = load float, float* %26
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%208 = load float, float* %207
%209 = load float, float* %29
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
%211 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%212 = load float, float* %211
%213 = load float, float* %32
%214 = call float @llvm.fmuladd.f32(float %212, float %213, float %210)
%215 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%216 = load float, float* %215
%217 = load float, float* %35
%218 = call float @llvm.fmuladd.f32(float %216, float %217, float %214)
%219 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%220 = load float, float* %219
%221 = load float, float* %27
%222 = call float @llvm.fmuladd.f32(float %220, float %221, float %218)
%223 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%224 = load float, float* %223
%225 = load float, float* %29
%226 = fmul float %224, %225
%227 = load float, float* %33
%228 = call float @llvm.fmuladd.f32(float %226, float %227, float %222)
store float %228, float* %36
%229 = load float, float* %36
%230 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%231 = load float, float* %230
%232 = load float, float* %28
%233 = fmul float %231, %232
%234 = load float, float* %34
%235 = call float @llvm.fmuladd.f32(float %233, float %234, float %229)
%236 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%237 = load float, float* %236
%238 = load float, float* %23
%239 = fmul float %237, %238
%240 = load float, float* %26
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %235)
%242 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%243 = load float, float* %242
%244 = load float, float* %26
%245 = fmul float %243, %244
%246 = load float, float* %29
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %241)
%248 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%249 = load float, float* %248
%250 = load float, float* %23
%251 = fmul float %249, %250
%252 = load float, float* %27
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %247)
%254 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%255 = load float, float* %254
%256 = load float, float* %31
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %253)
%258 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%259 = load float, float* %258
%260 = load float, float* %31
%261 = fmul float %259, %260
%262 = load float, float* %34
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %257)
%264 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%265 = load float, float* %264
%266 = load float, float* %24
%267 = call float @llvm.fmuladd.f32(float %265, float %266, float %263)
%268 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%269 = load float, float* %268
%270 = load float, float* %25
%271 = call float @llvm.fmuladd.f32(float %269, float %270, float %267)
%272 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%273 = load float, float* %272
%274 = load float, float* %24
%275 = fmul float %273, %274
%276 = load float, float* %29
%277 = call float @llvm.fmuladd.f32(float %275, float %276, float %271)
store float %277, float* %36
%278 = load float, float* %36
%279 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%280 = load float, float* %279
%281 = load float, float* %23
%282 = fmul float %280, %281
%283 = load float, float* %26
%284 = fmul float %282, %283
%285 = load float, float* %32
%286 = call float @llvm.fmuladd.f32(float %284, float %285, float %278)
%287 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%288 = load float, float* %287
%289 = load float, float* %27
%290 = fmul float %288, %289
%291 = load float, float* %32
%292 = call float @llvm.fmuladd.f32(float %290, float %291, float %286)
%293 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%294 = load float, float* %293
%295 = load float, float* %26
%296 = fmul float %294, %295
%297 = load float, float* %29
%298 = fmul float %296, %297
%299 = load float, float* %32
%300 = call float @llvm.fmuladd.f32(float %298, float %299, float %292)
store float %300, float* %36
%301 = load float, float* %16
%302 = fadd float 0.000000e+00, %301
%303 = load float, float* %18
%304 = fadd float %302, %303
%305 = load float, float* %20
%306 = fadd float %304, %305
%307 = load float, float* %22
%308 = fadd float %306, %307
store float %308, float* %37
%309 = load float, float* %37
%310 = fcmp oeq float %309, 0.000000e+00
br i1 %310, label %311, label %312
311: ; preds = %91
br label %499
312: ; preds = %91
%313 = load float, float* %16
%314 = load float, float* %16
%315 = fmul float %313, %314
%316 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%317 = load float, float* %316
%318 = fadd float 0.000000e+00, %317
%319 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%320 = load float, float* %319
%321 = load float, float* %26
%322 = call float @llvm.fmuladd.f32(float %320, float %321, float %318)
%323 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%324 = load float, float* %323
%325 = load float, float* %27
%326 = call float @llvm.fmuladd.f32(float %324, float %325, float %322)
%327 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%328 = load float, float* %327
%329 = fmul float 2.000000e+00, %328
%330 = load float, float* %23
%331 = call float @llvm.fmuladd.f32(float %329, float %330, float %326)
%332 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%333 = load float, float* %332
%334 = fmul float 3.000000e+00, %333
%335 = load float, float* %24
%336 = call float @llvm.fmuladd.f32(float %334, float %335, float %331)
%337 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%338 = load float, float* %337
%339 = fmul float 2.000000e+00, %338
%340 = load float, float* %23
%341 = fmul float %339, %340
%342 = load float, float* %29
%343 = call float @llvm.fmuladd.f32(float %341, float %342, float %336)
%344 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%345 = load float, float* %344
%346 = load float, float* %26
%347 = fmul float %345, %346
%348 = load float, float* %32
%349 = call float @llvm.fmuladd.f32(float %347, float %348, float %343)
%350 = fptosi float %349 to i32
%351 = call float @pow(i32 %350, i32 2)
%352 = load float, float* %18
%353 = load float, float* %18
%354 = fmul float %352, %353
%355 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%356 = load float, float* %355
%357 = fadd float 0.000000e+00, %356
%358 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%359 = load float, float* %358
%360 = fmul float 2.000000e+00, %359
%361 = load float, float* %26
%362 = call float @llvm.fmuladd.f32(float %360, float %361, float %357)
%363 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%364 = load float, float* %363
%365 = fmul float 3.000000e+00, %364
%366 = load float, float* %27
%367 = fmul float %365, %366
%368 = load float, float* %34
%369 = call float @llvm.fmuladd.f32(float %367, float %368, float %362)
%370 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%371 = load float, float* %370
%372 = load float, float* %23
%373 = call float @llvm.fmuladd.f32(float %371, float %372, float %369)
%374 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%375 = load float, float* %374
%376 = load float, float* %29
%377 = call float @llvm.fmuladd.f32(float %375, float %376, float %373)
%378 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%379 = load float, float* %378
%380 = fmul float 2.000000e+00, %379
%381 = load float, float* %26
%382 = fmul float %380, %381
%383 = load float, float* %23
%384 = call float @llvm.fmuladd.f32(float %382, float %383, float %377)
%385 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%386 = load float, float* %385
%387 = load float, float* %23
%388 = fmul float %386, %387
%389 = load float, float* %32
%390 = call float @llvm.fmuladd.f32(float %388, float %389, float %384)
%391 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%392 = load float, float* %391
%393 = fmul float 2.000000e+00, %392
%394 = load float, float* %26
%395 = fmul float %393, %394
%396 = load float, float* %32
%397 = call float @llvm.fmuladd.f32(float %395, float %396, float %390)
%398 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%399 = load float, float* %398
%400 = load float, float* %29
%401 = fmul float %399, %400
%402 = load float, float* %32
%403 = call float @llvm.fmuladd.f32(float %401, float %402, float %397)
%404 = fptosi float %403 to i32
%405 = call float @pow(i32 %404, i32 2)
%406 = fmul float %354, %405
%407 = call float @llvm.fmuladd.f32(float %315, float %351, float %406)
%408 = load float, float* %20
%409 = load float, float* %20
%410 = fmul float %408, %409
%411 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%412 = load float, float* %411
%413 = fadd float 0.000000e+00, %412
%414 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%415 = load float, float* %414
%416 = load float, float* %33
%417 = call float @llvm.fmuladd.f32(float %415, float %416, float %413)
%418 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%419 = load float, float* %418
%420 = load float, float* %26
%421 = call float @llvm.fmuladd.f32(float %419, float %420, float %417)
%422 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%423 = load float, float* %422
%424 = fmul float 3.000000e+00, %423
%425 = load float, float* %30
%426 = call float @llvm.fmuladd.f32(float %424, float %425, float %421)
%427 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%428 = load float, float* %427
%429 = fmul float 3.000000e+00, %428
%430 = load float, float* %30
%431 = fmul float %429, %430
%432 = load float, float* %34
%433 = call float @llvm.fmuladd.f32(float %431, float %432, float %426)
%434 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%435 = load float, float* %434
%436 = load float, float* %24
%437 = call float @llvm.fmuladd.f32(float %435, float %436, float %433)
%438 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%439 = load float, float* %438
%440 = load float, float* %26
%441 = fmul float %439, %440
%442 = load float, float* %32
%443 = call float @llvm.fmuladd.f32(float %441, float %442, float %437)
%444 = fptosi float %443 to i32
%445 = call float @pow(i32 %444, i32 2)
%446 = call float @llvm.fmuladd.f32(float %410, float %445, float %407)
%447 = load float, float* %22
%448 = load float, float* %22
%449 = fmul float %447, %448
%450 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%451 = load float, float* %450
%452 = fadd float 0.000000e+00, %451
%453 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%454 = load float, float* %453
%455 = fmul float 4.000000e+00, %454
%456 = load float, float* %34
%457 = call float @llvm.fmuladd.f32(float %455, float %456, float %452)
%458 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%459 = load float, float* %458
%460 = fmul float 2.000000e+00, %459
%461 = load float, float* %32
%462 = fmul float %460, %461
%463 = load float, float* %29
%464 = call float @llvm.fmuladd.f32(float %462, float %463, float %457)
%465 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%466 = load float, float* %465
%467 = fmul float 3.000000e+00, %466
%468 = load float, float* %33
%469 = fmul float %467, %468
%470 = load float, float* %28
%471 = call float @llvm.fmuladd.f32(float %469, float %470, float %464)
%472 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%473 = load float, float* %472
%474 = fmul float 3.000000e+00, %473
%475 = load float, float* %33
%476 = fmul float %474, %475
%477 = load float, float* %31
%478 = call float @llvm.fmuladd.f32(float %476, float %477, float %471)
%479 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%480 = load float, float* %479
%481 = load float, float* %23
%482 = fmul float %480, %481
%483 = load float, float* %26
%484 = call float @llvm.fmuladd.f32(float %482, float %483, float %478)
%485 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%486 = load float, float* %485
%487 = load float, float* %27
%488 = call float @llvm.fmuladd.f32(float %486, float %487, float %484)
%489 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%490 = load float, float* %489
%491 = load float, float* %26
%492 = fmul float %490, %491
%493 = load float, float* %29
%494 = call float @llvm.fmuladd.f32(float %492, float %493, float %488)
%495 = fptosi float %494 to i32
%496 = call float @pow(i32 %495, i32 2)
%497 = call float @llvm.fmuladd.f32(float %449, float %496, float %446)
%498 = call float @sqrt(float %497)
br label %499
499: ; preds = %312, %311
%500 = phi float [ 0.000000e+00, %311 ], [ %498, %312 ]
store float %500, float* %38
%501 = load float, float* %38
%502 = load float*, float** %5
%503 = getelementptr inbounds float, float* %502, i64 0
store float %501, float* %503
%504 = load float, float* %36
ret float %504
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float 0xC03200C4A0000000, float 0xC032028F60000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 0x4032028F60000000, float 0x4032008320000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, 0xC032028F60000000
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC032008320000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %55, %55
%77 = fmul float %55, %76
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %71, %71
%81 = fmul float %71, %80
%82 = fmul float %49, 0xBF2E9B73E0000000
%83 = fmul float %55, 0xBF31002CE0000000
%84 = extractelement <2 x float> %58, i64 0
%85 = fadd float %84, 0.000000e+00
%86 = extractelement <2 x float> %58, i64 1
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 0
%89 = fadd float %87, %88
%90 = extractelement <2 x float> %74, i64 1
%91 = fadd float %89, %90
%92 = fcmp oeq float %91, 0.000000e+00
br i1 %92, label %150, label %93
93: ; preds = %42
%94 = fmul <2 x float> %58, %58
%95 = extractelement <2 x float> %94, i64 0
%96 = tail call float @llvm.fmuladd.f32(float %55, float 0xBEFEC73000000000, float 0xBFA0686700000000)
%97 = tail call float @llvm.fmuladd.f32(float %76, float 0x3F247EA780000000, float %96)
%98 = tail call float @llvm.fmuladd.f32(float %49, float 0xBEE0187A00000000, float %97)
%99 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F363F4240000000, float %98)
%100 = fmul float %49, 0xBF3E468920000000
%101 = tail call float @llvm.fmuladd.f32(float %100, float %64, float %99)
%102 = fmul float %55, 0xBF2E9B73E0000000
%103 = tail call float @llvm.fmuladd.f32(float %102, float %71, float %101)
%104 = fptosi float %103 to i32
%105 = tail call float @pow(i32 %104, i32 2)
%106 = fmul float %86, %86
%107 = tail call float @llvm.fmuladd.f32(float %55, float 0x3EF9171760000000, float 0xBFA98A0CA0000000)
%108 = fmul float %76, 0x3F35E173A0000000
%109 = tail call float @llvm.fmuladd.f32(float %108, float %81, float %107)
%110 = tail call float @llvm.fmuladd.f32(float %49, float 0xBEFEC73000000000, float %109)
%111 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F01C8AAC0000000, float %110)
%112 = fmul float %55, 0x3F347EA780000000
%113 = tail call float @llvm.fmuladd.f32(float %112, float %49, float %111)
%114 = tail call float @llvm.fmuladd.f32(float %82, float %71, float %113)
%115 = fmul float %55, 0xBEF3011620000000
%116 = tail call float @llvm.fmuladd.f32(float %115, float %71, float %114)
%117 = fmul float %64, 0xBF31002CE0000000
%118 = tail call float @llvm.fmuladd.f32(float %117, float %71, float %116)
%119 = fptosi float %118 to i32
%120 = tail call float @pow(i32 %119, i32 2)
%121 = fmul float %106, %120
%122 = tail call float @llvm.fmuladd.f32(float %95, float %105, float %121)
%123 = fmul <2 x float> %74, %74
%124 = extractelement <2 x float> %123, i64 0
%125 = tail call float @llvm.fmuladd.f32(float %80, float 0x3F3A2B5340000000, float 0x3FA94767A0000000)
%126 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F01C8AAC0000000, float %125)
%127 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F3D275600000000, float %126)
%128 = fmul float %78, 0x3F1C417E80000000
%129 = tail call float @llvm.fmuladd.f32(float %128, float %81, float %127)
%130 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF2E468920000000, float %129)
%131 = tail call float @llvm.fmuladd.f32(float %83, float %71, float %130)
%132 = fptosi float %131 to i32
%133 = tail call float @pow(i32 %132, i32 2)
%134 = tail call float @llvm.fmuladd.f32(float %124, float %133, float %122)
%135 = fmul float %90, %90
%136 = tail call float @llvm.fmuladd.f32(float %81, float 0xBF4747D460000000, float 0x3FAD3F94C0000000)
%137 = fmul float %71, 0x3F4A2B5340000000
%138 = tail call float @llvm.fmuladd.f32(float %137, float %64, float %136)
%139 = fmul float %80, 0x3F35E173A0000000
%140 = tail call float @llvm.fmuladd.f32(float %139, float %77, float %138)
%141 = fmul float %80, 0x3F1C417E80000000
%142 = tail call float @llvm.fmuladd.f32(float %141, float %79, float %140)
%143 = tail call float @llvm.fmuladd.f32(float %82, float %55, float %142)
%144 = tail call float @llvm.fmuladd.f32(float %76, float 0xBEE3011620000000, float %143)
%145 = tail call float @llvm.fmuladd.f32(float %83, float %64, float %144)
%146 = fptosi float %145 to i32
%147 = tail call float @pow(i32 %146, i32 2)
%148 = tail call float @llvm.fmuladd.f32(float %135, float %147, float %134)
%149 = tail call float @sqrt(float %148)
br label %150
150: ; preds = %42, %93
%151 = phi float [ %149, %93 ], [ 0.000000e+00, %42 ]
%152 = fmul float %83, %64
%153 = fmul float %76, 0xBEE3011620000000
%154 = fmul float %82, %55
%155 = fmul float %75, 0xBF2E468920000000
%156 = fmul float %49, %75
%157 = fmul float %79, 0x3F02D65460000000
%158 = fmul float %49, 0x3F247EA780000000
%159 = fmul float %55, 0x3F01C8AAC0000000
%160 = fmul float %49, 0xBEFEC73000000000
%161 = fmul float %77, 0x3F1D2C9A20000000
%162 = fmul float %64, 0x3F3A2B5340000000
%163 = fmul float %71, %81
%164 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFA0686700000000, float 0x3FA4C0BF60000000)
%165 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFA98A0CA0000000, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FA94767A0000000, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FAD3F94C0000000, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %163, float 0xBF2747D460000000, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %76, float 0x3EE9171760000000, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %162, float %80, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %161, float %81, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %160, float %55, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %159, float %64, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %158, float %76, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %79, float 0x3F236F8EA0000000, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %157, float %81, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %75, float 0xBED0187A00000000, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %156, float 0x3F1DA9ADA0000000, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %155, float %64, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %154, float %71, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %153, float %71, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %152, float %71, float %181)
store float %151, float* %1
ret float %182
}