#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float cosf(float);
float sinf(float);
void nsvg__xformSetRotation(float *t, float a) {
  float cs = cosf(a), sn = sinf(a);
  t[0] = cs;
  t[1] = sn;
  t[2] = -sn;
  t[3] = cs;
  t[4] = 0.0f;
  t[5] = 0.0f;
}


x86 assembly (clang, -O0):
<nsvg__xformSetRotation>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
mov    %rdi,-0x8(%rbp)
movss  %xmm0,-0xc(%rbp)
movss  -0xc(%rbp),%xmm0
call   1040 <cosf@plt>
movss  %xmm0,-0x10(%rbp)
movss  -0xc(%rbp),%xmm0
call   1030 <sinf@plt>
movss  %xmm0,-0x14(%rbp)
movss  -0x10(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x14(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x4(%rax)
movss  -0x14(%rbp),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x8(%rax)
movss  -0x10(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0xc(%rax)
mov    -0x8(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x10(%rax)
mov    -0x8(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x14(%rax)
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<nsvg__xformSetRotation>:
push   %rbx
sub    $0x10,%rsp
movss  %xmm0,0x8(%rsp)
mov    %rdi,%rbx
call   1040 <cosf@plt>
movss  %xmm0,0xc(%rsp)
movss  0x8(%rsp),%xmm0
call   1030 <sinf@plt>
movss  0xc(%rsp),%xmm1
movss  %xmm1,(%rbx)
movss  %xmm0,0x4(%rbx)
xorps  0xea6(%rip),%xmm0
movss  %xmm0,0x8(%rbx)
movss  %xmm1,0xc(%rbx)
movq   $0x0,0x10(%rbx)
add    $0x10,%rsp
pop    %rbx
ret

LLVM IR (-O0):
define void @nsvg__xformSetRotation(float* %0, float %1) {
%3 = alloca float*
%4 = alloca float
%5 = alloca float
%6 = alloca float
store float* %0, float** %3
store float %1, float* %4
%7 = load float, float* %4
%8 = call float @cosf(float %7)
store float %8, float* %5
%9 = load float, float* %4
%10 = call float @sinf(float %9)
store float %10, float* %6
%11 = load float, float* %5
%12 = load float*, float** %3
%13 = getelementptr inbounds float, float* %12, i64 0
store float %11, float* %13
%14 = load float, float* %6
%15 = load float*, float** %3
%16 = getelementptr inbounds float, float* %15, i64 1
store float %14, float* %16
%17 = load float, float* %6
%18 = fneg float %17
%19 = load float*, float** %3
%20 = getelementptr inbounds float, float* %19, i64 2
store float %18, float* %20
%21 = load float, float* %5
%22 = load float*, float** %3
%23 = getelementptr inbounds float, float* %22, i64 3
store float %21, float* %23
%24 = load float*, float** %3
%25 = getelementptr inbounds float, float* %24, i64 4
store float 0.000000e+00, float* %25
%26 = load float*, float** %3
%27 = getelementptr inbounds float, float* %26, i64 5
store float 0.000000e+00, float* %27
ret void
}

LLVM IR (-O2):
define void @nsvg__xformSetRotation(float* nocapture writeonly %0, float %1) {
%3 = tail call float @cosf(float %1)
%4 = tail call float @sinf(float %1)
store float %3, float* %0
%5 = getelementptr inbounds float, float* %0, i64 1
store float %4, float* %5
%6 = fneg float %4
%7 = getelementptr inbounds float, float* %0, i64 2
store float %6, float* %7
%8 = getelementptr inbounds float, float* %0, i64 3
store float %3, float* %8
%9 = getelementptr inbounds float, float* %0, i64 4
store float 0.000000e+00, float* %9
%10 = getelementptr inbounds float, float* %0, i64 5
store float 0.000000e+00, float* %10
ret void
}