#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
double det3D(double *, double *, double *, double *);
void Jac3D(double *volu, const double *yc, const double *m, int n) {
  const int m1 = m[0], m2 = m[1], m3 = m[2];
  double yA[3], yB[3], yC[3], yD[3], yE[3], yF[3], yG[3], yH[3], yABDC[3],
      yBDHF[3], yABFE[3], yCAEG[3], yDCGH[3], yEFHG[3], yM[3];
  double vol;
  int id, i1, i2, i3, r, comp, idn;
  const int nn = (m1 + 1) * (m2 + 1) * (m3 + 1);
  const int inc_x = 1;
  const int inc_y = m1 + 1;
  const int inc_z = (m1 + 1) * (m2 + 1);
  const double *rptr;
#pragma omp parallel for default(shared) private(                              \
    rptr, id, i1, i2, i3, r, comp, idn, vol, yA, yB, yC, yD, yE, yF, yG, yH,   \
    yABDC, yBDHF, yABFE, yCAEG, yDCGH, yEFHG, yM)
  for (i1 = 0; i1 < m1; i1++) {
    for (i2 = 0; i2 < m2; i2++) {
      for (i3 = 0; i3 < m3; i3++) {
        idn = i1 + i2 * inc_y + i3 * inc_z;
        comp = 0;
        for (r = 0; r < 3; r++) {
          rptr = yc + idn + comp;
          yA[r] = *rptr;
          rptr += inc_x;
          yB[r] = *rptr;
          rptr += inc_y;
          yD[r] = *rptr;
          rptr -= inc_x;
          yC[r] = *rptr;
          rptr += inc_z;
          yG[r] = *rptr;
          rptr += inc_x;
          yH[r] = *rptr;
          rptr -= inc_y;
          yF[r] = *rptr;
          rptr -= inc_x;
          yE[r] = *rptr;
          yABDC[r] = 0.25 * (yA[r] + yB[r] + yD[r] + yC[r]);
          yBDHF[r] = 0.25 * (yB[r] + yD[r] + yH[r] + yF[r]);
          yABFE[r] = 0.25 * (yA[r] + yB[r] + yF[r] + yE[r]);
          yCAEG[r] = 0.25 * (yC[r] + yA[r] + yE[r] + yG[r]);
          yDCGH[r] = 0.25 * (yD[r] + yC[r] + yG[r] + yH[r]);
          yEFHG[r] = 0.25 * (yE[r] + yF[r] + yH[r] + yG[r]);
          yM[r] = 0.5 * (yABDC[r] + yEFHG[r]);
          comp += nn;
        }
        vol = -det3D(yA, yB, yABDC, yM);
        vol += -det3D(yB, yD, yABDC, yM);
        vol += -det3D(yD, yC, yABDC, yM);
        vol += -det3D(yC, yA, yABDC, yM);
        vol += det3D(yB, yD, yBDHF, yM);
        vol += det3D(yD, yH, yBDHF, yM);
        vol += det3D(yH, yF, yBDHF, yM);
        vol += det3D(yF, yB, yBDHF, yM);
        vol += det3D(yA, yB, yABFE, yM);
        vol += det3D(yB, yF, yABFE, yM);
        vol += det3D(yF, yE, yABFE, yM);
        vol += det3D(yE, yA, yABFE, yM);
        vol += det3D(yC, yA, yCAEG, yM);
        vol += det3D(yA, yE, yCAEG, yM);
        vol += det3D(yE, yG, yCAEG, yM);
        vol += det3D(yG, yC, yCAEG, yM);
        vol += det3D(yD, yC, yDCGH, yM);
        vol += det3D(yC, yG, yDCGH, yM);
        vol += det3D(yG, yH, yDCGH, yM);
        vol += det3D(yH, yD, yDCGH, yM);
        vol += det3D(yE, yF, yEFHG, yM);
        vol += det3D(yF, yH, yEFHG, yM);
        vol += det3D(yH, yG, yEFHG, yM);
        vol += det3D(yG, yE, yEFHG, yM);
        id = i1 + m1 * (i2 + i3 * m2);
        volu[id] = vol;
      }
    }
  }
  return;
}


x86 assembly (clang, -O0):
<Jac3D>:
push   %rbp
mov    %rsp,%rbp
sub    $0x240,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %rdx,-0x18(%rbp)
mov    %ecx,-0x1c(%rbp)
mov    -0x18(%rbp),%rax
cvttsd2si (%rax),%eax
mov    %eax,-0x20(%rbp)
mov    -0x18(%rbp),%rax
cvttsd2si 0x8(%rax),%eax
mov    %eax,-0x24(%rbp)
mov    -0x18(%rbp),%rax
cvttsd2si 0x10(%rax),%eax
mov    %eax,-0x28(%rbp)
mov    -0x20(%rbp),%eax
add    $0x1,%eax
mov    -0x24(%rbp),%ecx
add    $0x1,%ecx
imul   %ecx,%eax
mov    -0x28(%rbp),%ecx
add    $0x1,%ecx
imul   %ecx,%eax
mov    %eax,-0x228(%rbp)
movl   $0x1,-0x22c(%rbp)
mov    -0x20(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x230(%rbp)
mov    -0x20(%rbp),%eax
add    $0x1,%eax
mov    -0x24(%rbp),%ecx
add    $0x1,%ecx
imul   %ecx,%eax
mov    %eax,-0x234(%rbp)
movl   $0x0,-0x210(%rbp)
mov    -0x210(%rbp),%eax
cmp    -0x20(%rbp),%eax
jge    1b72 <Jac3D+0xa62>
movl   $0x0,-0x214(%rbp)
mov    -0x214(%rbp),%eax
cmp    -0x24(%rbp),%eax
jge    1b59 <Jac3D+0xa49>
movl   $0x0,-0x218(%rbp)
mov    -0x218(%rbp),%eax
cmp    -0x28(%rbp),%eax
jge    1b40 <Jac3D+0xa30>
mov    -0x210(%rbp),%eax
mov    -0x214(%rbp),%ecx
imul   -0x230(%rbp),%ecx
add    %ecx,%eax
mov    -0x218(%rbp),%ecx
imul   -0x234(%rbp),%ecx
add    %ecx,%eax
mov    %eax,-0x224(%rbp)
movl   $0x0,-0x220(%rbp)
movl   $0x0,-0x21c(%rbp)
cmpl   $0x3,-0x21c(%rbp)
jge    1638 <Jac3D+0x528>
mov    -0x10(%rbp),%rax
movslq -0x224(%rbp),%rcx
shl    $0x3,%rcx
add    %rcx,%rax
movslq -0x220(%rbp),%rcx
shl    $0x3,%rcx
add    %rcx,%rax
mov    %rax,-0x240(%rbp)
mov    -0x240(%rbp),%rax
movsd  (%rax),%xmm0
movslq -0x21c(%rbp),%rax
movsd  %xmm0,-0x40(%rbp,%rax,8)
mov    -0x240(%rbp),%rax
add    $0x8,%rax
mov    %rax,-0x240(%rbp)
mov    -0x240(%rbp),%rax
movsd  (%rax),%xmm0
movslq -0x21c(%rbp),%rax
movsd  %xmm0,-0x60(%rbp,%rax,8)
mov    -0x230(%rbp),%ecx
mov    -0x240(%rbp),%rax
movslq %ecx,%rcx
shl    $0x3,%rcx
add    %rcx,%rax
mov    %rax,-0x240(%rbp)
mov    -0x240(%rbp),%rax
movsd  (%rax),%xmm0
movslq -0x21c(%rbp),%rax
movsd  %xmm0,-0xa0(%rbp,%rax,8)
ff ff
mov    -0x240(%rbp),%rax
add    $0xfffffffffffffff8,%rax
mov    %rax,-0x240(%rbp)
mov    -0x240(%rbp),%rax
movsd  (%rax),%xmm0
movslq -0x21c(%rbp),%rax
movsd  %xmm0,-0x80(%rbp,%rax,8)
mov    -0x234(%rbp),%ecx
mov    -0x240(%rbp),%rax
movslq %ecx,%rcx
shl    $0x3,%rcx
add    %rcx,%rax
mov    %rax,-0x240(%rbp)
mov    -0x240(%rbp),%rax
movsd  (%rax),%xmm0
movslq -0x21c(%rbp),%rax
movsd  %xmm0,-0x100(%rbp,%rax,8)
ff ff
mov    -0x240(%rbp),%rax
add    $0x8,%rax
mov    %rax,-0x240(%rbp)
mov    -0x240(%rbp),%rax
movsd  (%rax),%xmm0
movslq -0x21c(%rbp),%rax
movsd  %xmm0,-0x120(%rbp,%rax,8)
ff ff
mov    -0x230(%rbp),%ecx
mov    -0x240(%rbp),%rax
movslq %ecx,%rdx
xor    %ecx,%ecx
sub    %rdx,%rcx
shl    $0x3,%rcx
add    %rcx,%rax
mov    %rax,-0x240(%rbp)
mov    -0x240(%rbp),%rax
movsd  (%rax),%xmm0
movslq -0x21c(%rbp),%rax
movsd  %xmm0,-0xe0(%rbp,%rax,8)
ff ff
mov    -0x240(%rbp),%rax
add    $0xfffffffffffffff8,%rax
mov    %rax,-0x240(%rbp)
mov    -0x240(%rbp),%rax
movsd  (%rax),%xmm0
movslq -0x21c(%rbp),%rax
movsd  %xmm0,-0xc0(%rbp,%rax,8)
ff ff
movslq -0x21c(%rbp),%rax
movsd  -0x40(%rbp,%rax,8),%xmm1
movslq -0x21c(%rbp),%rax
addsd  -0x60(%rbp,%rax,8),%xmm1
movslq -0x21c(%rbp),%rax
addsd  -0xa0(%rbp,%rax,8),%xmm1
ff ff
movslq -0x21c(%rbp),%rax
addsd  -0x80(%rbp,%rax,8),%xmm1
movsd  0xc00(%rip),%xmm0
mulsd  %xmm1,%xmm0
movslq -0x21c(%rbp),%rax
movsd  %xmm0,-0x140(%rbp,%rax,8)
ff ff
movslq -0x21c(%rbp),%rax
movsd  -0x60(%rbp,%rax,8),%xmm1
movslq -0x21c(%rbp),%rax
addsd  -0xa0(%rbp,%rax,8),%xmm1
ff ff
movslq -0x21c(%rbp),%rax
addsd  -0x120(%rbp,%rax,8),%xmm1
ff ff
movslq -0x21c(%rbp),%rax
addsd  -0xe0(%rbp,%rax,8),%xmm1
ff ff
movsd  0xba7(%rip),%xmm0
mulsd  %xmm1,%xmm0
movslq -0x21c(%rbp),%rax
movsd  %xmm0,-0x160(%rbp,%rax,8)
ff ff
movslq -0x21c(%rbp),%rax
movsd  -0x40(%rbp,%rax,8),%xmm1
movslq -0x21c(%rbp),%rax
addsd  -0x60(%rbp,%rax,8),%xmm1
movslq -0x21c(%rbp),%rax
addsd  -0xe0(%rbp,%rax,8),%xmm1
ff ff
movslq -0x21c(%rbp),%rax
addsd  -0xc0(%rbp,%rax,8),%xmm1
ff ff
movsd  0xb51(%rip),%xmm0
mulsd  %xmm1,%xmm0
movslq -0x21c(%rbp),%rax
movsd  %xmm0,-0x180(%rbp,%rax,8)
ff ff
movslq -0x21c(%rbp),%rax
movsd  -0x80(%rbp,%rax,8),%xmm1
movslq -0x21c(%rbp),%rax
addsd  -0x40(%rbp,%rax,8),%xmm1
movslq -0x21c(%rbp),%rax
addsd  -0xc0(%rbp,%rax,8),%xmm1
ff ff
movslq -0x21c(%rbp),%rax
addsd  -0x100(%rbp,%rax,8),%xmm1
ff ff
movsd  0xafb(%rip),%xmm0
mulsd  %xmm1,%xmm0
movslq -0x21c(%rbp),%rax
movsd  %xmm0,-0x1a0(%rbp,%rax,8)
ff ff
movslq -0x21c(%rbp),%rax
movsd  -0xa0(%rbp,%rax,8),%xmm1
ff ff
movslq -0x21c(%rbp),%rax
addsd  -0x80(%rbp,%rax,8),%xmm1
movslq -0x21c(%rbp),%rax
addsd  -0x100(%rbp,%rax,8),%xmm1
ff ff
movslq -0x21c(%rbp),%rax
addsd  -0x120(%rbp,%rax,8),%xmm1
ff ff
movsd  0xaa2(%rip),%xmm0
mulsd  %xmm1,%xmm0
movslq -0x21c(%rbp),%rax
movsd  %xmm0,-0x1c0(%rbp,%rax,8)
ff ff
movslq -0x21c(%rbp),%rax
movsd  -0xc0(%rbp,%rax,8),%xmm1
ff ff
movslq -0x21c(%rbp),%rax
addsd  -0xe0(%rbp,%rax,8),%xmm1
ff ff
movslq -0x21c(%rbp),%rax
addsd  -0x120(%rbp,%rax,8),%xmm1
ff ff
movslq -0x21c(%rbp),%rax
addsd  -0x100(%rbp,%rax,8),%xmm1
ff ff
movsd  0xa46(%rip),%xmm0
mulsd  %xmm1,%xmm0
movslq -0x21c(%rbp),%rax
movsd  %xmm0,-0x1e0(%rbp,%rax,8)
ff ff
movslq -0x21c(%rbp),%rax
movsd  -0x140(%rbp,%rax,8),%xmm1
ff ff
movslq -0x21c(%rbp),%rax
addsd  -0x1e0(%rbp,%rax,8),%xmm1
ff ff
movsd  0xa02(%rip),%xmm0
mulsd  %xmm1,%xmm0
movslq -0x21c(%rbp),%rax
movsd  %xmm0,-0x200(%rbp,%rax,8)
ff ff
mov    -0x228(%rbp),%eax
add    -0x220(%rbp),%eax
mov    %eax,-0x220(%rbp)
mov    -0x21c(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x21c(%rbp)
jmp    121f <Jac3D+0x10f>
lea    -0x40(%rbp),%rdi
lea    -0x60(%rbp),%rsi
lea    -0x140(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0x60(%rbp),%rdi
lea    -0xa0(%rbp),%rsi
lea    -0x140(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0xa0(%rbp),%rdi
lea    -0x80(%rbp),%rsi
lea    -0x140(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0x80(%rbp),%rdi
lea    -0x40(%rbp),%rsi
lea    -0x140(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0x60(%rbp),%rdi
lea    -0xa0(%rbp),%rsi
lea    -0x160(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0xa0(%rbp),%rdi
lea    -0x120(%rbp),%rsi
lea    -0x160(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0x120(%rbp),%rdi
lea    -0xe0(%rbp),%rsi
lea    -0x160(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0xe0(%rbp),%rdi
lea    -0x60(%rbp),%rsi
lea    -0x160(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0x40(%rbp),%rdi
lea    -0x60(%rbp),%rsi
lea    -0x180(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0x60(%rbp),%rdi
lea    -0xe0(%rbp),%rsi
lea    -0x180(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0xe0(%rbp),%rdi
lea    -0xc0(%rbp),%rsi
lea    -0x180(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0xc0(%rbp),%rdi
lea    -0x40(%rbp),%rsi
lea    -0x180(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0x80(%rbp),%rdi
lea    -0x40(%rbp),%rsi
lea    -0x1a0(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0x40(%rbp),%rdi
lea    -0xc0(%rbp),%rsi
lea    -0x1a0(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0xc0(%rbp),%rdi
lea    -0x100(%rbp),%rsi
lea    -0x1a0(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0x100(%rbp),%rdi
lea    -0x80(%rbp),%rsi
lea    -0x1a0(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0xa0(%rbp),%rdi
lea    -0x80(%rbp),%rsi
lea    -0x1c0(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0x80(%rbp),%rdi
lea    -0x100(%rbp),%rsi
lea    -0x1c0(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0x100(%rbp),%rdi
lea    -0x120(%rbp),%rsi
lea    -0x1c0(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0x120(%rbp),%rdi
lea    -0xa0(%rbp),%rsi
lea    -0x1c0(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0xc0(%rbp),%rdi
lea    -0xe0(%rbp),%rsi
lea    -0x1e0(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0xe0(%rbp),%rdi
lea    -0x120(%rbp),%rsi
lea    -0x1e0(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0x120(%rbp),%rdi
lea    -0x100(%rbp),%rsi
lea    -0x1e0(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
lea    -0x100(%rbp),%rdi
lea    -0xc0(%rbp),%rsi
lea    -0x1e0(%rbp),%rdx
lea    -0x200(%rbp),%rcx
call   1030 <det3D@plt>
addsd  -0x208(%rbp),%xmm0
ff
movsd  %xmm0,-0x208(%rbp)
ff
mov    -0x210(%rbp),%eax
mov    -0x20(%rbp),%ecx
mov    -0x214(%rbp),%edx
mov    -0x218(%rbp),%esi
imul   -0x24(%rbp),%esi
add    %esi,%edx
imul   %edx,%ecx
add    %ecx,%eax
mov    %eax,-0x20c(%rbp)
movsd  -0x208(%rbp),%xmm0
ff
mov    -0x8(%rbp),%rax
movslq -0x20c(%rbp),%rcx
movsd  %xmm0,(%rax,%rcx,8)
mov    -0x218(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x218(%rbp)
jmp    11d2 <Jac3D+0xc2>
jmp    1b45 <Jac3D+0xa35>
mov    -0x214(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x214(%rbp)
jmp    11b9 <Jac3D+0xa9>
jmp    1b5e <Jac3D+0xa4e>
mov    -0x210(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x210(%rbp)
jmp    11a0 <Jac3D+0x90>
add    $0x240,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<Jac3D>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
sub    $0x278,%rsp
mov    %rsi,0x28(%rsp)
mov    %rdi,0x110(%rsp)
cvttsd2si (%rdx),%eax
test   %eax,%eax
jle    187a <Jac3D+0x76a>
cvttsd2si 0x8(%rdx),%edi
cvttsd2si 0x10(%rdx),%ebp
lea    0x1(%rax),%ecx
lea    0x1(%rdi),%edx
imul   %ecx,%edx
lea    0x1(%rbp),%esi
imul   %edx,%esi
mov    %ecx,%ecx
movslq %edx,%rdx
movslq %esi,%r15
mov    %rdi,0xd8(%rsp)
movslq %edi,%rsi
mov    %eax,%eax
mov    %rax,0x78(%rsp)
mov    %rsi,0x108(%rsp)
mov    %esi,%eax
mov    %rax,0xe8(%rsp)
mov    %rbp,0xf0(%rsp)
mov    %ebp,%eax
mov    %rax,0x100(%rsp)
lea    0x0(,%rcx,8),%rax
mov    %rax,0xe0(%rsp)
lea    0x0(,%rdx,8),%rax
mov    %rax,0xf8(%rsp)
mov    0x28(%rsp),%rax
lea    (%rax,%rcx,8),%rsi
mov    %rsi,0x50(%rsp)
add    %rdx,%rcx
lea    (%rax,%rcx,8),%rcx
mov    %rcx,0x48(%rsp)
lea    (%rax,%rdx,8),%rax
mov    %rax,0x40(%rsp)
xor    %eax,%eax
mov    %rax,0x30(%rsp)
movsd  0xe1c(%rip),%xmm10
movsd  0xe1b(%rip),%xmm11
jmp    1224 <Jac3D+0x114>
nop
mov    0x30(%rsp),%rcx
add    $0x1,%rcx
addq   $0x8,0x28(%rsp)
addq   $0x8,0x50(%rsp)
addq   $0x8,0x48(%rsp)
addq   $0x8,0x40(%rsp)
mov    %rcx,%rax
mov    %rcx,0x30(%rsp)
cmp    0x78(%rsp),%rcx
je     187a <Jac3D+0x76a>
cmpl   $0x0,0xd8(%rsp)
jle    11f0 <Jac3D+0xe0>
mov    0x40(%rsp),%rax
mov    %rax,0x70(%rsp)
mov    0x48(%rsp),%rax
mov    %rax,0x68(%rsp)
mov    0x50(%rsp),%rax
mov    %rax,0x60(%rsp)
mov    0x28(%rsp),%rax
mov    %rax,0x58(%rsp)
xor    %eax,%eax
mov    %rax,0x38(%rsp)
jmp    129b <Jac3D+0x18b>
nop
mov    0x38(%rsp),%rcx
add    $0x1,%rcx
mov    0xe0(%rsp),%rax
add    %rax,0x58(%rsp)
add    %rax,0x60(%rsp)
add    %rax,0x68(%rsp)
add    %rax,0x70(%rsp)
mov    %rcx,%rax
mov    %rcx,0x38(%rsp)
cmp    0xe8(%rsp),%rcx
je     11f0 <Jac3D+0xe0>
cmpl   $0x0,0xf0(%rsp)
jle    1260 <Jac3D+0x150>
mov    0x70(%rsp),%r12
mov    0x68(%rsp),%rbx
mov    0x60(%rsp),%r14
mov    0x58(%rsp),%r13
xor    %edx,%edx
nopl   0x0(%rax,%rax,1)
mov    %rdx,0x118(%rsp)
mov    $0x1,%eax
xor    %ecx,%ecx
nop
movsd  -0x8(%r13,%rax,8),%xmm5
movsd  %xmm5,0x1e0(%rsp,%rcx,1)
movsd  0x0(%r13,%rax,8),%xmm1
movsd  %xmm1,0xc0(%rsp,%rcx,1)
movsd  (%r14,%rax,8),%xmm2
movsd  %xmm2,0xa0(%rsp,%rcx,1)
movsd  -0x8(%r14,%rax,8),%xmm7
movsd  %xmm7,0x240(%rsp,%rcx,1)
movsd  -0x8(%rbx,%rax,8),%xmm8
movsd  %xmm8,0x220(%rsp,%rcx,1)
movsd  (%rbx,%rax,8),%xmm9
movsd  %xmm9,0x260(%rsp,%rcx,1)
movsd  (%r12,%rax,8),%xmm0
movsd  %xmm0,0x80(%rsp,%rcx,1)
movsd  -0x8(%r12,%rax,8),%xmm6
movsd  %xmm6,0x1c0(%rsp,%rcx,1)
movapd %xmm5,%xmm4
addsd  %xmm1,%xmm4
movapd %xmm4,%xmm3
addsd  %xmm2,%xmm3
addsd  %xmm7,%xmm3
mulsd  %xmm10,%xmm3
movsd  %xmm3,0x1a0(%rsp,%rcx,1)
addsd  %xmm2,%xmm1
addsd  %xmm9,%xmm1
addsd  %xmm0,%xmm1
mulsd  %xmm10,%xmm1
movsd  %xmm1,0x180(%rsp,%rcx,1)
addsd  %xmm0,%xmm4
addsd  %xmm6,%xmm4
mulsd  %xmm10,%xmm4
movsd  %xmm4,0x200(%rsp,%rcx,1)
addsd  %xmm7,%xmm5
addsd  %xmm6,%xmm5
addsd  %xmm8,%xmm5
mulsd  %xmm10,%xmm5
movsd  %xmm5,0x160(%rsp,%rcx,1)
addsd  %xmm7,%xmm2
addsd  %xmm8,%xmm2
addsd  %xmm9,%xmm2
mulsd  %xmm10,%xmm2
movsd  %xmm2,0x140(%rsp,%rcx,1)
addsd  %xmm6,%xmm0
addsd  %xmm9,%xmm0
addsd  %xmm8,%xmm0
mulsd  %xmm10,%xmm0
movsd  %xmm0,0x120(%rsp,%rcx,1)
addsd  %xmm3,%xmm0
mulsd  %xmm11,%xmm0
movsd  %xmm0,0x10(%rsp,%rcx,1)
add    %r15,%rax
add    $0x8,%rcx
cmp    $0x18,%rcx
jne    12d0 <Jac3D+0x1c0>
lea    0x1e0(%rsp),%rdi
lea    0xc0(%rsp),%rsi
lea    0x1a0(%rsp),%rdx
lea    0x10(%rsp),%rbp
mov    %rbp,%rcx
call   1030 <det3D@plt>
movsd  %xmm0,(%rsp)
lea    0xc0(%rsp),%rdi
lea    0xa0(%rsp),%rsi
lea    0x1a0(%rsp),%rdx
mov    %rbp,%rcx
call   1030 <det3D@plt>
xorpd  0xba9(%rip),%xmm0
subsd  (%rsp),%xmm0
movapd %xmm0,(%rsp)
lea    0xa0(%rsp),%rdi
lea    0x240(%rsp),%rbp
mov    %rbp,%rsi
lea    0x1a0(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
movapd (%rsp),%xmm1
subsd  %xmm0,%xmm1
movapd %xmm1,(%rsp)
mov    %rbp,%rdi
lea    0x1e0(%rsp),%rsi
lea    0x1a0(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
movapd (%rsp),%xmm1
subsd  %xmm0,%xmm1
movapd %xmm1,(%rsp)
lea    0xc0(%rsp),%rdi
lea    0xa0(%rsp),%rbp
mov    %rbp,%rsi
lea    0x180(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
mov    %rbp,%rdi
lea    0x260(%rsp),%rbp
mov    %rbp,%rsi
lea    0x180(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
mov    %rbp,%rdi
lea    0x80(%rsp),%rbp
mov    %rbp,%rsi
lea    0x180(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
mov    %rbp,%rdi
lea    0xc0(%rsp),%rbp
mov    %rbp,%rsi
lea    0x180(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
lea    0x1e0(%rsp),%rdi
mov    %rbp,%rsi
lea    0x200(%rsp),%rbp
mov    %rbp,%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
lea    0xc0(%rsp),%rdi
lea    0x80(%rsp),%rsi
mov    %rbp,%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
lea    0x80(%rsp),%rdi
lea    0x1c0(%rsp),%rbp
mov    %rbp,%rsi
lea    0x200(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
mov    %rbp,%rdi
lea    0x1e0(%rsp),%rbp
mov    %rbp,%rsi
lea    0x200(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
lea    0x240(%rsp),%rdi
mov    %rbp,%rsi
lea    0x160(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
mov    %rbp,%rdi
lea    0x1c0(%rsp),%rbp
mov    %rbp,%rsi
lea    0x160(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
mov    %rbp,%rdi
lea    0x220(%rsp),%rbp
mov    %rbp,%rsi
lea    0x160(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
mov    %rbp,%rdi
lea    0x240(%rsp),%rbp
mov    %rbp,%rsi
lea    0x160(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
lea    0xa0(%rsp),%rdi
mov    %rbp,%rsi
lea    0x140(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
mov    %rbp,%rdi
lea    0x220(%rsp),%rbp
mov    %rbp,%rsi
lea    0x140(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
mov    %rbp,%rdi
lea    0x260(%rsp),%rbp
mov    %rbp,%rsi
lea    0x140(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
mov    %rbp,%rdi
lea    0xa0(%rsp),%rsi
lea    0x140(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
lea    0x1c0(%rsp),%rdi
lea    0x80(%rsp),%rsi
lea    0x120(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
lea    0x80(%rsp),%rdi
mov    %rbp,%rsi
lea    0x120(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
mov    %rbp,%rdi
lea    0x220(%rsp),%rbp
mov    %rbp,%rsi
lea    0x120(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
addsd  (%rsp),%xmm0
movsd  %xmm0,(%rsp)
mov    %rbp,%rdi
lea    0x1c0(%rsp),%rsi
lea    0x120(%rsp),%rdx
lea    0x10(%rsp),%rcx
call   1030 <det3D@plt>
movsd  0x7f8(%rip),%xmm11
movsd  0x7e7(%rip),%xmm10
addsd  (%rsp),%xmm0
mov    0x118(%rsp),%rdx
mov    %rdx,%rax
imul   0x108(%rsp),%rax
add    0x38(%rsp),%rax
imul   0x78(%rsp),%rax
add    0x30(%rsp),%rax
mov    0x110(%rsp),%rcx
movsd  %xmm0,(%rcx,%rax,8)
add    $0x1,%rdx
mov    0xf8(%rsp),%rax
add    %rax,%r13
add    %rax,%r14
add    %rax,%rbx
add    %rax,%r12
cmp    0x100(%rsp),%rdx
jne    12c0 <Jac3D+0x1b0>
jmp    1260 <Jac3D+0x150>
add    $0x278,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret

LLVM IR (-O0):
define void @Jac3D(double* %0, double* %1, double* %2, i32 %3) {
%5 = alloca double*
%6 = alloca double*
%7 = alloca double*
%8 = alloca i32
%9 = alloca i32
%10 = alloca i32
%11 = alloca i32
%12 = alloca [3 x double]
%13 = alloca [3 x double]
%14 = alloca [3 x double]
%15 = alloca [3 x double]
%16 = alloca [3 x double]
%17 = alloca [3 x double]
%18 = alloca [3 x double]
%19 = alloca [3 x double]
%20 = alloca [3 x double]
%21 = alloca [3 x double]
%22 = alloca [3 x double]
%23 = alloca [3 x double]
%24 = alloca [3 x double]
%25 = alloca [3 x double]
%26 = alloca [3 x double]
%27 = alloca double
%28 = alloca i32
%29 = alloca i32
%30 = alloca i32
%31 = alloca i32
%32 = alloca i32
%33 = alloca i32
%34 = alloca i32
%35 = alloca i32
%36 = alloca i32
%37 = alloca i32
%38 = alloca i32
%39 = alloca double*
store double* %0, double** %5
store double* %1, double** %6
store double* %2, double** %7
store i32 %3, i32* %8
%40 = load double*, double** %7
%41 = getelementptr inbounds double, double* %40, i64 0
%42 = load double, double* %41
%43 = fptosi double %42 to i32
store i32 %43, i32* %9
%44 = load double*, double** %7
%45 = getelementptr inbounds double, double* %44, i64 1
%46 = load double, double* %45
%47 = fptosi double %46 to i32
store i32 %47, i32* %10
%48 = load double*, double** %7
%49 = getelementptr inbounds double, double* %48, i64 2
%50 = load double, double* %49
%51 = fptosi double %50 to i32
store i32 %51, i32* %11
%52 = load i32, i32* %9
%53 = add nsw i32 %52, 1
%54 = load i32, i32* %10
%55 = add nsw i32 %54, 1
%56 = mul nsw i32 %53, %55
%57 = load i32, i32* %11
%58 = add nsw i32 %57, 1
%59 = mul nsw i32 %56, %58
store i32 %59, i32* %35
store i32 1, i32* %36
%60 = load i32, i32* %9
%61 = add nsw i32 %60, 1
store i32 %61, i32* %37
%62 = load i32, i32* %9
%63 = add nsw i32 %62, 1
%64 = load i32, i32* %10
%65 = add nsw i32 %64, 1
%66 = mul nsw i32 %63, %65
store i32 %66, i32* %38
store i32 0, i32* %29
br label %67
67: ; preds = %513, %4
%68 = load i32, i32* %29
%69 = load i32, i32* %9
%70 = icmp slt i32 %68, %69
br i1 %70, label %71, label %516
71: ; preds = %67
store i32 0, i32* %30
br label %72
72: ; preds = %509, %71
%73 = load i32, i32* %30
%74 = load i32, i32* %10
%75 = icmp slt i32 %73, %74
br i1 %75, label %76, label %512
76: ; preds = %72
store i32 0, i32* %31
br label %77
77: ; preds = %505, %76
%78 = load i32, i32* %31
%79 = load i32, i32* %11
%80 = icmp slt i32 %78, %79
br i1 %80, label %81, label %508
81: ; preds = %77
%82 = load i32, i32* %29
%83 = load i32, i32* %30
%84 = load i32, i32* %37
%85 = mul nsw i32 %83, %84
%86 = add nsw i32 %82, %85
%87 = load i32, i32* %31
%88 = load i32, i32* %38
%89 = mul nsw i32 %87, %88
%90 = add nsw i32 %86, %89
store i32 %90, i32* %34
store i32 0, i32* %33
store i32 0, i32* %32
br label %91
91: ; preds = %317, %81
%92 = load i32, i32* %32
%93 = icmp slt i32 %92, 3
br i1 %93, label %94, label %320
94: ; preds = %91
%95 = load double*, double** %6
%96 = load i32, i32* %34
%97 = sext i32 %96 to i64
%98 = getelementptr inbounds double, double* %95, i64 %97
%99 = load i32, i32* %33
%100 = sext i32 %99 to i64
%101 = getelementptr inbounds double, double* %98, i64 %100
store double* %101, double** %39
%102 = load double*, double** %39
%103 = load double, double* %102
%104 = load i32, i32* %32
%105 = sext i32 %104 to i64
%106 = getelementptr inbounds [3 x double], [3 x double]* %12, i64 0, i64 %105
store double %103, double* %106
%107 = load double*, double** %39
%108 = getelementptr inbounds double, double* %107, i64 1
store double* %108, double** %39
%109 = load double*, double** %39
%110 = load double, double* %109
%111 = load i32, i32* %32
%112 = sext i32 %111 to i64
%113 = getelementptr inbounds [3 x double], [3 x double]* %13, i64 0, i64 %112
store double %110, double* %113
%114 = load i32, i32* %37
%115 = load double*, double** %39
%116 = sext i32 %114 to i64
%117 = getelementptr inbounds double, double* %115, i64 %116
store double* %117, double** %39
%118 = load double*, double** %39
%119 = load double, double* %118
%120 = load i32, i32* %32
%121 = sext i32 %120 to i64
%122 = getelementptr inbounds [3 x double], [3 x double]* %15, i64 0, i64 %121
store double %119, double* %122
%123 = load double*, double** %39
%124 = getelementptr inbounds double, double* %123, i64 -1
store double* %124, double** %39
%125 = load double*, double** %39
%126 = load double, double* %125
%127 = load i32, i32* %32
%128 = sext i32 %127 to i64
%129 = getelementptr inbounds [3 x double], [3 x double]* %14, i64 0, i64 %128
store double %126, double* %129
%130 = load i32, i32* %38
%131 = load double*, double** %39
%132 = sext i32 %130 to i64
%133 = getelementptr inbounds double, double* %131, i64 %132
store double* %133, double** %39
%134 = load double*, double** %39
%135 = load double, double* %134
%136 = load i32, i32* %32
%137 = sext i32 %136 to i64
%138 = getelementptr inbounds [3 x double], [3 x double]* %18, i64 0, i64 %137
store double %135, double* %138
%139 = load double*, double** %39
%140 = getelementptr inbounds double, double* %139, i64 1
store double* %140, double** %39
%141 = load double*, double** %39
%142 = load double, double* %141
%143 = load i32, i32* %32
%144 = sext i32 %143 to i64
%145 = getelementptr inbounds [3 x double], [3 x double]* %19, i64 0, i64 %144
store double %142, double* %145
%146 = load i32, i32* %37
%147 = load double*, double** %39
%148 = sext i32 %146 to i64
%149 = sub i64 0, %148
%150 = getelementptr inbounds double, double* %147, i64 %149
store double* %150, double** %39
%151 = load double*, double** %39
%152 = load double, double* %151
%153 = load i32, i32* %32
%154 = sext i32 %153 to i64
%155 = getelementptr inbounds [3 x double], [3 x double]* %17, i64 0, i64 %154
store double %152, double* %155
%156 = load double*, double** %39
%157 = getelementptr inbounds double, double* %156, i64 -1
store double* %157, double** %39
%158 = load double*, double** %39
%159 = load double, double* %158
%160 = load i32, i32* %32
%161 = sext i32 %160 to i64
%162 = getelementptr inbounds [3 x double], [3 x double]* %16, i64 0, i64 %161
store double %159, double* %162
%163 = load i32, i32* %32
%164 = sext i32 %163 to i64
%165 = getelementptr inbounds [3 x double], [3 x double]* %12, i64 0, i64 %164
%166 = load double, double* %165
%167 = load i32, i32* %32
%168 = sext i32 %167 to i64
%169 = getelementptr inbounds [3 x double], [3 x double]* %13, i64 0, i64 %168
%170 = load double, double* %169
%171 = fadd double %166, %170
%172 = load i32, i32* %32
%173 = sext i32 %172 to i64
%174 = getelementptr inbounds [3 x double], [3 x double]* %15, i64 0, i64 %173
%175 = load double, double* %174
%176 = fadd double %171, %175
%177 = load i32, i32* %32
%178 = sext i32 %177 to i64
%179 = getelementptr inbounds [3 x double], [3 x double]* %14, i64 0, i64 %178
%180 = load double, double* %179
%181 = fadd double %176, %180
%182 = fmul double 2.500000e-01, %181
%183 = load i32, i32* %32
%184 = sext i32 %183 to i64
%185 = getelementptr inbounds [3 x double], [3 x double]* %20, i64 0, i64 %184
store double %182, double* %185
%186 = load i32, i32* %32
%187 = sext i32 %186 to i64
%188 = getelementptr inbounds [3 x double], [3 x double]* %13, i64 0, i64 %187
%189 = load double, double* %188
%190 = load i32, i32* %32
%191 = sext i32 %190 to i64
%192 = getelementptr inbounds [3 x double], [3 x double]* %15, i64 0, i64 %191
%193 = load double, double* %192
%194 = fadd double %189, %193
%195 = load i32, i32* %32
%196 = sext i32 %195 to i64
%197 = getelementptr inbounds [3 x double], [3 x double]* %19, i64 0, i64 %196
%198 = load double, double* %197
%199 = fadd double %194, %198
%200 = load i32, i32* %32
%201 = sext i32 %200 to i64
%202 = getelementptr inbounds [3 x double], [3 x double]* %17, i64 0, i64 %201
%203 = load double, double* %202
%204 = fadd double %199, %203
%205 = fmul double 2.500000e-01, %204
%206 = load i32, i32* %32
%207 = sext i32 %206 to i64
%208 = getelementptr inbounds [3 x double], [3 x double]* %21, i64 0, i64 %207
store double %205, double* %208
%209 = load i32, i32* %32
%210 = sext i32 %209 to i64
%211 = getelementptr inbounds [3 x double], [3 x double]* %12, i64 0, i64 %210
%212 = load double, double* %211
%213 = load i32, i32* %32
%214 = sext i32 %213 to i64
%215 = getelementptr inbounds [3 x double], [3 x double]* %13, i64 0, i64 %214
%216 = load double, double* %215
%217 = fadd double %212, %216
%218 = load i32, i32* %32
%219 = sext i32 %218 to i64
%220 = getelementptr inbounds [3 x double], [3 x double]* %17, i64 0, i64 %219
%221 = load double, double* %220
%222 = fadd double %217, %221
%223 = load i32, i32* %32
%224 = sext i32 %223 to i64
%225 = getelementptr inbounds [3 x double], [3 x double]* %16, i64 0, i64 %224
%226 = load double, double* %225
%227 = fadd double %222, %226
%228 = fmul double 2.500000e-01, %227
%229 = load i32, i32* %32
%230 = sext i32 %229 to i64
%231 = getelementptr inbounds [3 x double], [3 x double]* %22, i64 0, i64 %230
store double %228, double* %231
%232 = load i32, i32* %32
%233 = sext i32 %232 to i64
%234 = getelementptr inbounds [3 x double], [3 x double]* %14, i64 0, i64 %233
%235 = load double, double* %234
%236 = load i32, i32* %32
%237 = sext i32 %236 to i64
%238 = getelementptr inbounds [3 x double], [3 x double]* %12, i64 0, i64 %237
%239 = load double, double* %238
%240 = fadd double %235, %239
%241 = load i32, i32* %32
%242 = sext i32 %241 to i64
%243 = getelementptr inbounds [3 x double], [3 x double]* %16, i64 0, i64 %242
%244 = load double, double* %243
%245 = fadd double %240, %244
%246 = load i32, i32* %32
%247 = sext i32 %246 to i64
%248 = getelementptr inbounds [3 x double], [3 x double]* %18, i64 0, i64 %247
%249 = load double, double* %248
%250 = fadd double %245, %249
%251 = fmul double 2.500000e-01, %250
%252 = load i32, i32* %32
%253 = sext i32 %252 to i64
%254 = getelementptr inbounds [3 x double], [3 x double]* %23, i64 0, i64 %253
store double %251, double* %254
%255 = load i32, i32* %32
%256 = sext i32 %255 to i64
%257 = getelementptr inbounds [3 x double], [3 x double]* %15, i64 0, i64 %256
%258 = load double, double* %257
%259 = load i32, i32* %32
%260 = sext i32 %259 to i64
%261 = getelementptr inbounds [3 x double], [3 x double]* %14, i64 0, i64 %260
%262 = load double, double* %261
%263 = fadd double %258, %262
%264 = load i32, i32* %32
%265 = sext i32 %264 to i64
%266 = getelementptr inbounds [3 x double], [3 x double]* %18, i64 0, i64 %265
%267 = load double, double* %266
%268 = fadd double %263, %267
%269 = load i32, i32* %32
%270 = sext i32 %269 to i64
%271 = getelementptr inbounds [3 x double], [3 x double]* %19, i64 0, i64 %270
%272 = load double, double* %271
%273 = fadd double %268, %272
%274 = fmul double 2.500000e-01, %273
%275 = load i32, i32* %32
%276 = sext i32 %275 to i64
%277 = getelementptr inbounds [3 x double], [3 x double]* %24, i64 0, i64 %276
store double %274, double* %277
%278 = load i32, i32* %32
%279 = sext i32 %278 to i64
%280 = getelementptr inbounds [3 x double], [3 x double]* %16, i64 0, i64 %279
%281 = load double, double* %280
%282 = load i32, i32* %32
%283 = sext i32 %282 to i64
%284 = getelementptr inbounds [3 x double], [3 x double]* %17, i64 0, i64 %283
%285 = load double, double* %284
%286 = fadd double %281, %285
%287 = load i32, i32* %32
%288 = sext i32 %287 to i64
%289 = getelementptr inbounds [3 x double], [3 x double]* %19, i64 0, i64 %288
%290 = load double, double* %289
%291 = fadd double %286, %290
%292 = load i32, i32* %32
%293 = sext i32 %292 to i64
%294 = getelementptr inbounds [3 x double], [3 x double]* %18, i64 0, i64 %293
%295 = load double, double* %294
%296 = fadd double %291, %295
%297 = fmul double 2.500000e-01, %296
%298 = load i32, i32* %32
%299 = sext i32 %298 to i64
%300 = getelementptr inbounds [3 x double], [3 x double]* %25, i64 0, i64 %299
store double %297, double* %300
%301 = load i32, i32* %32
%302 = sext i32 %301 to i64
%303 = getelementptr inbounds [3 x double], [3 x double]* %20, i64 0, i64 %302
%304 = load double, double* %303
%305 = load i32, i32* %32
%306 = sext i32 %305 to i64
%307 = getelementptr inbounds [3 x double], [3 x double]* %25, i64 0, i64 %306
%308 = load double, double* %307
%309 = fadd double %304, %308
%310 = fmul double 5.000000e-01, %309
%311 = load i32, i32* %32
%312 = sext i32 %311 to i64
%313 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 %312
store double %310, double* %313
%314 = load i32, i32* %35
%315 = load i32, i32* %33
%316 = add nsw i32 %315, %314
store i32 %316, i32* %33
br label %317
317: ; preds = %94
%318 = load i32, i32* %32
%319 = add nsw i32 %318, 1
store i32 %319, i32* %32
br label %91
320: ; preds = %91
%321 = getelementptr inbounds [3 x double], [3 x double]* %12, i64 0, i64 0
%322 = getelementptr inbounds [3 x double], [3 x double]* %13, i64 0, i64 0
%323 = getelementptr inbounds [3 x double], [3 x double]* %20, i64 0, i64 0
%324 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%325 = call double @det3D(double* %321, double* %322, double* %323, double* %324)
%326 = fneg double %325
store double %326, double* %27
%327 = getelementptr inbounds [3 x double], [3 x double]* %13, i64 0, i64 0
%328 = getelementptr inbounds [3 x double], [3 x double]* %15, i64 0, i64 0
%329 = getelementptr inbounds [3 x double], [3 x double]* %20, i64 0, i64 0
%330 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%331 = call double @det3D(double* %327, double* %328, double* %329, double* %330)
%332 = fneg double %331
%333 = load double, double* %27
%334 = fadd double %333, %332
store double %334, double* %27
%335 = getelementptr inbounds [3 x double], [3 x double]* %15, i64 0, i64 0
%336 = getelementptr inbounds [3 x double], [3 x double]* %14, i64 0, i64 0
%337 = getelementptr inbounds [3 x double], [3 x double]* %20, i64 0, i64 0
%338 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%339 = call double @det3D(double* %335, double* %336, double* %337, double* %338)
%340 = fneg double %339
%341 = load double, double* %27
%342 = fadd double %341, %340
store double %342, double* %27
%343 = getelementptr inbounds [3 x double], [3 x double]* %14, i64 0, i64 0
%344 = getelementptr inbounds [3 x double], [3 x double]* %12, i64 0, i64 0
%345 = getelementptr inbounds [3 x double], [3 x double]* %20, i64 0, i64 0
%346 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%347 = call double @det3D(double* %343, double* %344, double* %345, double* %346)
%348 = fneg double %347
%349 = load double, double* %27
%350 = fadd double %349, %348
store double %350, double* %27
%351 = getelementptr inbounds [3 x double], [3 x double]* %13, i64 0, i64 0
%352 = getelementptr inbounds [3 x double], [3 x double]* %15, i64 0, i64 0
%353 = getelementptr inbounds [3 x double], [3 x double]* %21, i64 0, i64 0
%354 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%355 = call double @det3D(double* %351, double* %352, double* %353, double* %354)
%356 = load double, double* %27
%357 = fadd double %356, %355
store double %357, double* %27
%358 = getelementptr inbounds [3 x double], [3 x double]* %15, i64 0, i64 0
%359 = getelementptr inbounds [3 x double], [3 x double]* %19, i64 0, i64 0
%360 = getelementptr inbounds [3 x double], [3 x double]* %21, i64 0, i64 0
%361 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%362 = call double @det3D(double* %358, double* %359, double* %360, double* %361)
%363 = load double, double* %27
%364 = fadd double %363, %362
store double %364, double* %27
%365 = getelementptr inbounds [3 x double], [3 x double]* %19, i64 0, i64 0
%366 = getelementptr inbounds [3 x double], [3 x double]* %17, i64 0, i64 0
%367 = getelementptr inbounds [3 x double], [3 x double]* %21, i64 0, i64 0
%368 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%369 = call double @det3D(double* %365, double* %366, double* %367, double* %368)
%370 = load double, double* %27
%371 = fadd double %370, %369
store double %371, double* %27
%372 = getelementptr inbounds [3 x double], [3 x double]* %17, i64 0, i64 0
%373 = getelementptr inbounds [3 x double], [3 x double]* %13, i64 0, i64 0
%374 = getelementptr inbounds [3 x double], [3 x double]* %21, i64 0, i64 0
%375 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%376 = call double @det3D(double* %372, double* %373, double* %374, double* %375)
%377 = load double, double* %27
%378 = fadd double %377, %376
store double %378, double* %27
%379 = getelementptr inbounds [3 x double], [3 x double]* %12, i64 0, i64 0
%380 = getelementptr inbounds [3 x double], [3 x double]* %13, i64 0, i64 0
%381 = getelementptr inbounds [3 x double], [3 x double]* %22, i64 0, i64 0
%382 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%383 = call double @det3D(double* %379, double* %380, double* %381, double* %382)
%384 = load double, double* %27
%385 = fadd double %384, %383
store double %385, double* %27
%386 = getelementptr inbounds [3 x double], [3 x double]* %13, i64 0, i64 0
%387 = getelementptr inbounds [3 x double], [3 x double]* %17, i64 0, i64 0
%388 = getelementptr inbounds [3 x double], [3 x double]* %22, i64 0, i64 0
%389 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%390 = call double @det3D(double* %386, double* %387, double* %388, double* %389)
%391 = load double, double* %27
%392 = fadd double %391, %390
store double %392, double* %27
%393 = getelementptr inbounds [3 x double], [3 x double]* %17, i64 0, i64 0
%394 = getelementptr inbounds [3 x double], [3 x double]* %16, i64 0, i64 0
%395 = getelementptr inbounds [3 x double], [3 x double]* %22, i64 0, i64 0
%396 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%397 = call double @det3D(double* %393, double* %394, double* %395, double* %396)
%398 = load double, double* %27
%399 = fadd double %398, %397
store double %399, double* %27
%400 = getelementptr inbounds [3 x double], [3 x double]* %16, i64 0, i64 0
%401 = getelementptr inbounds [3 x double], [3 x double]* %12, i64 0, i64 0
%402 = getelementptr inbounds [3 x double], [3 x double]* %22, i64 0, i64 0
%403 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%404 = call double @det3D(double* %400, double* %401, double* %402, double* %403)
%405 = load double, double* %27
%406 = fadd double %405, %404
store double %406, double* %27
%407 = getelementptr inbounds [3 x double], [3 x double]* %14, i64 0, i64 0
%408 = getelementptr inbounds [3 x double], [3 x double]* %12, i64 0, i64 0
%409 = getelementptr inbounds [3 x double], [3 x double]* %23, i64 0, i64 0
%410 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%411 = call double @det3D(double* %407, double* %408, double* %409, double* %410)
%412 = load double, double* %27
%413 = fadd double %412, %411
store double %413, double* %27
%414 = getelementptr inbounds [3 x double], [3 x double]* %12, i64 0, i64 0
%415 = getelementptr inbounds [3 x double], [3 x double]* %16, i64 0, i64 0
%416 = getelementptr inbounds [3 x double], [3 x double]* %23, i64 0, i64 0
%417 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%418 = call double @det3D(double* %414, double* %415, double* %416, double* %417)
%419 = load double, double* %27
%420 = fadd double %419, %418
store double %420, double* %27
%421 = getelementptr inbounds [3 x double], [3 x double]* %16, i64 0, i64 0
%422 = getelementptr inbounds [3 x double], [3 x double]* %18, i64 0, i64 0
%423 = getelementptr inbounds [3 x double], [3 x double]* %23, i64 0, i64 0
%424 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%425 = call double @det3D(double* %421, double* %422, double* %423, double* %424)
%426 = load double, double* %27
%427 = fadd double %426, %425
store double %427, double* %27
%428 = getelementptr inbounds [3 x double], [3 x double]* %18, i64 0, i64 0
%429 = getelementptr inbounds [3 x double], [3 x double]* %14, i64 0, i64 0
%430 = getelementptr inbounds [3 x double], [3 x double]* %23, i64 0, i64 0
%431 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%432 = call double @det3D(double* %428, double* %429, double* %430, double* %431)
%433 = load double, double* %27
%434 = fadd double %433, %432
store double %434, double* %27
%435 = getelementptr inbounds [3 x double], [3 x double]* %15, i64 0, i64 0
%436 = getelementptr inbounds [3 x double], [3 x double]* %14, i64 0, i64 0
%437 = getelementptr inbounds [3 x double], [3 x double]* %24, i64 0, i64 0
%438 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%439 = call double @det3D(double* %435, double* %436, double* %437, double* %438)
%440 = load double, double* %27
%441 = fadd double %440, %439
store double %441, double* %27
%442 = getelementptr inbounds [3 x double], [3 x double]* %14, i64 0, i64 0
%443 = getelementptr inbounds [3 x double], [3 x double]* %18, i64 0, i64 0
%444 = getelementptr inbounds [3 x double], [3 x double]* %24, i64 0, i64 0
%445 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%446 = call double @det3D(double* %442, double* %443, double* %444, double* %445)
%447 = load double, double* %27
%448 = fadd double %447, %446
store double %448, double* %27
%449 = getelementptr inbounds [3 x double], [3 x double]* %18, i64 0, i64 0
%450 = getelementptr inbounds [3 x double], [3 x double]* %19, i64 0, i64 0
%451 = getelementptr inbounds [3 x double], [3 x double]* %24, i64 0, i64 0
%452 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%453 = call double @det3D(double* %449, double* %450, double* %451, double* %452)
%454 = load double, double* %27
%455 = fadd double %454, %453
store double %455, double* %27
%456 = getelementptr inbounds [3 x double], [3 x double]* %19, i64 0, i64 0
%457 = getelementptr inbounds [3 x double], [3 x double]* %15, i64 0, i64 0
%458 = getelementptr inbounds [3 x double], [3 x double]* %24, i64 0, i64 0
%459 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%460 = call double @det3D(double* %456, double* %457, double* %458, double* %459)
%461 = load double, double* %27
%462 = fadd double %461, %460
store double %462, double* %27
%463 = getelementptr inbounds [3 x double], [3 x double]* %16, i64 0, i64 0
%464 = getelementptr inbounds [3 x double], [3 x double]* %17, i64 0, i64 0
%465 = getelementptr inbounds [3 x double], [3 x double]* %25, i64 0, i64 0
%466 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%467 = call double @det3D(double* %463, double* %464, double* %465, double* %466)
%468 = load double, double* %27
%469 = fadd double %468, %467
store double %469, double* %27
%470 = getelementptr inbounds [3 x double], [3 x double]* %17, i64 0, i64 0
%471 = getelementptr inbounds [3 x double], [3 x double]* %19, i64 0, i64 0
%472 = getelementptr inbounds [3 x double], [3 x double]* %25, i64 0, i64 0
%473 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%474 = call double @det3D(double* %470, double* %471, double* %472, double* %473)
%475 = load double, double* %27
%476 = fadd double %475, %474
store double %476, double* %27
%477 = getelementptr inbounds [3 x double], [3 x double]* %19, i64 0, i64 0
%478 = getelementptr inbounds [3 x double], [3 x double]* %18, i64 0, i64 0
%479 = getelementptr inbounds [3 x double], [3 x double]* %25, i64 0, i64 0
%480 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%481 = call double @det3D(double* %477, double* %478, double* %479, double* %480)
%482 = load double, double* %27
%483 = fadd double %482, %481
store double %483, double* %27
%484 = getelementptr inbounds [3 x double], [3 x double]* %18, i64 0, i64 0
%485 = getelementptr inbounds [3 x double], [3 x double]* %16, i64 0, i64 0
%486 = getelementptr inbounds [3 x double], [3 x double]* %25, i64 0, i64 0
%487 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 0, i64 0
%488 = call double @det3D(double* %484, double* %485, double* %486, double* %487)
%489 = load double, double* %27
%490 = fadd double %489, %488
store double %490, double* %27
%491 = load i32, i32* %29
%492 = load i32, i32* %9
%493 = load i32, i32* %30
%494 = load i32, i32* %31
%495 = load i32, i32* %10
%496 = mul nsw i32 %494, %495
%497 = add nsw i32 %493, %496
%498 = mul nsw i32 %492, %497
%499 = add nsw i32 %491, %498
store i32 %499, i32* %28
%500 = load double, double* %27
%501 = load double*, double** %5
%502 = load i32, i32* %28
%503 = sext i32 %502 to i64
%504 = getelementptr inbounds double, double* %501, i64 %503
store double %500, double* %504
br label %505
505: ; preds = %320
%506 = load i32, i32* %31
%507 = add nsw i32 %506, 1
store i32 %507, i32* %31
br label %77
508: ; preds = %77
br label %509
509: ; preds = %508
%510 = load i32, i32* %30
%511 = add nsw i32 %510, 1
store i32 %511, i32* %30
br label %72
512: ; preds = %72
br label %513
513: ; preds = %512
%514 = load i32, i32* %29
%515 = add nsw i32 %514, 1
store i32 %515, i32* %29
br label %67
516: ; preds = %67
ret void
}

LLVM IR (-O2):
define void @Jac3D(double* nocapture writeonly %0, double* nocapture %1, double* nocapture %2, i32 %3) {
%5 = alloca [3 x double]
%6 = alloca [3 x double]
%7 = alloca [3 x double]
%8 = alloca [3 x double]
%9 = alloca [3 x double]
%10 = alloca [3 x double]
%11 = alloca [3 x double]
%12 = alloca [3 x double]
%13 = alloca [3 x double]
%14 = alloca [3 x double]
%15 = alloca [3 x double]
%16 = alloca [3 x double]
%17 = alloca [3 x double]
%18 = alloca [3 x double]
%19 = alloca [3 x double]
%20 = load double, double* %2
%21 = fptosi double %20 to i32
%22 = getelementptr inbounds double, double* %2, i64 1
%23 = load double, double* %22
%24 = fptosi double %23 to i32
%25 = getelementptr inbounds double, double* %2, i64 2
%26 = load double, double* %25
%27 = fptosi double %26 to i32
%28 = bitcast [3 x double]* %5 to i8*
%29 = bitcast [3 x double]* %6 to i8*
%30 = bitcast [3 x double]* %7 to i8*
%31 = bitcast [3 x double]* %8 to i8*
%32 = bitcast [3 x double]* %9 to i8*
%33 = bitcast [3 x double]* %10 to i8*
%34 = bitcast [3 x double]* %11 to i8*
%35 = bitcast [3 x double]* %12 to i8*
%36 = bitcast [3 x double]* %13 to i8*
%37 = bitcast [3 x double]* %14 to i8*
%38 = bitcast [3 x double]* %15 to i8*
%39 = bitcast [3 x double]* %16 to i8*
%40 = bitcast [3 x double]* %17 to i8*
%41 = bitcast [3 x double]* %18 to i8*
%42 = bitcast [3 x double]* %19 to i8*
%43 = add nsw i32 %21, 1
%44 = add nsw i32 %24, 1
%45 = mul nsw i32 %44, %43
%46 = icmp sgt i32 %21, 0
br i1 %46, label %47, label %212
47: ; preds = %4
%48 = add nsw i32 %27, 1
%49 = mul i32 %45, %48
%50 = icmp sgt i32 %24, 0
%51 = icmp sgt i32 %27, 0
%52 = zext i32 %43 to i64
%53 = sext i32 %45 to i64
%54 = sub nsw i64 0, %52
%55 = getelementptr inbounds [3 x double], [3 x double]* %5, i64 0, i64 0
%56 = getelementptr inbounds [3 x double], [3 x double]* %6, i64 0, i64 0
%57 = getelementptr inbounds [3 x double], [3 x double]* %13, i64 0, i64 0
%58 = getelementptr inbounds [3 x double], [3 x double]* %19, i64 0, i64 0
%59 = getelementptr inbounds [3 x double], [3 x double]* %8, i64 0, i64 0
%60 = getelementptr inbounds [3 x double], [3 x double]* %7, i64 0, i64 0
%61 = getelementptr inbounds [3 x double], [3 x double]* %14, i64 0, i64 0
%62 = getelementptr inbounds [3 x double], [3 x double]* %12, i64 0, i64 0
%63 = getelementptr inbounds [3 x double], [3 x double]* %10, i64 0, i64 0
%64 = getelementptr inbounds [3 x double], [3 x double]* %15, i64 0, i64 0
%65 = getelementptr inbounds [3 x double], [3 x double]* %9, i64 0, i64 0
%66 = getelementptr inbounds [3 x double], [3 x double]* %16, i64 0, i64 0
%67 = getelementptr inbounds [3 x double], [3 x double]* %11, i64 0, i64 0
%68 = getelementptr inbounds [3 x double], [3 x double]* %17, i64 0, i64 0
%69 = getelementptr inbounds [3 x double], [3 x double]* %18, i64 0, i64 0
%70 = sext i32 %49 to i64
%71 = sext i32 %24 to i64
%72 = zext i32 %21 to i64
%73 = zext i32 %21 to i64
%74 = zext i32 %24 to i64
%75 = zext i32 %27 to i64
br label %76
76: ; preds = %47, %209
%77 = phi i64 [ 0, %47 ], [ %210, %209 ]
br i1 %50, label %78, label %209
78: ; preds = %76, %206
%79 = phi i64 [ %207, %206 ], [ 0, %76 ]
br i1 %51, label %80, label %206
80: ; preds = %78
%81 = mul nsw i64 %79, %52
%82 = add nuw nsw i64 %81, %77
br label %83
83: ; preds = %80, %150
%84 = phi i64 [ 0, %80 ], [ %204, %150 ]
%85 = mul nsw i64 %84, %53
%86 = add nsw i64 %82, %85
%87 = getelementptr inbounds double, double* %1, i64 %86
br label %88
88: ; preds = %83, %88
%89 = phi i64 [ 0, %83 ], [ %147, %88 ]
%90 = phi i64 [ 0, %83 ], [ %148, %88 ]
%91 = getelementptr inbounds double, double* %87, i64 %89
%92 = load double, double* %91
%93 = getelementptr inbounds [3 x double], [3 x double]* %5, i64 0, i64 %90
store double %92, double* %93
%94 = getelementptr inbounds double, double* %91, i64 1
%95 = load double, double* %94
%96 = getelementptr inbounds [3 x double], [3 x double]* %6, i64 0, i64 %90
store double %95, double* %96
%97 = getelementptr inbounds double, double* %94, i64 %52
%98 = load double, double* %97
%99 = getelementptr inbounds [3 x double], [3 x double]* %8, i64 0, i64 %90
store double %98, double* %99
%100 = getelementptr inbounds double, double* %97, i64 -1
%101 = load double, double* %100
%102 = getelementptr inbounds [3 x double], [3 x double]* %7, i64 0, i64 %90
store double %101, double* %102
%103 = getelementptr inbounds double, double* %100, i64 %53
%104 = load double, double* %103
%105 = getelementptr inbounds [3 x double], [3 x double]* %11, i64 0, i64 %90
store double %104, double* %105
%106 = getelementptr inbounds double, double* %103, i64 1
%107 = load double, double* %106
%108 = getelementptr inbounds [3 x double], [3 x double]* %12, i64 0, i64 %90
store double %107, double* %108
%109 = getelementptr inbounds double, double* %106, i64 %54
%110 = load double, double* %109
%111 = getelementptr inbounds [3 x double], [3 x double]* %10, i64 0, i64 %90
store double %110, double* %111
%112 = getelementptr inbounds double, double* %109, i64 -1
%113 = load double, double* %112
%114 = getelementptr inbounds [3 x double], [3 x double]* %9, i64 0, i64 %90
store double %113, double* %114
%115 = fadd double %92, %95
%116 = fadd double %115, %98
%117 = fadd double %116, %101
%118 = fmul double %117, 2.500000e-01
%119 = getelementptr inbounds [3 x double], [3 x double]* %13, i64 0, i64 %90
store double %118, double* %119
%120 = fadd double %95, %98
%121 = fadd double %120, %107
%122 = fadd double %121, %110
%123 = fmul double %122, 2.500000e-01
%124 = getelementptr inbounds [3 x double], [3 x double]* %14, i64 0, i64 %90
store double %123, double* %124
%125 = fadd double %115, %110
%126 = fadd double %125, %113
%127 = fmul double %126, 2.500000e-01
%128 = getelementptr inbounds [3 x double], [3 x double]* %15, i64 0, i64 %90
store double %127, double* %128
%129 = fadd double %92, %101
%130 = fadd double %129, %113
%131 = fadd double %104, %130
%132 = fmul double %131, 2.500000e-01
%133 = getelementptr inbounds [3 x double], [3 x double]* %16, i64 0, i64 %90
store double %132, double* %133
%134 = fadd double %98, %101
%135 = fadd double %134, %104
%136 = fadd double %135, %107
%137 = fmul double %136, 2.500000e-01
%138 = getelementptr inbounds [3 x double], [3 x double]* %17, i64 0, i64 %90
store double %137, double* %138
%139 = fadd double %110, %113
%140 = fadd double %107, %139
%141 = fadd double %104, %140
%142 = fmul double %141, 2.500000e-01
%143 = getelementptr inbounds [3 x double], [3 x double]* %18, i64 0, i64 %90
store double %142, double* %143
%144 = fadd double %118, %142
%145 = fmul double %144, 5.000000e-01
%146 = getelementptr inbounds [3 x double], [3 x double]* %19, i64 0, i64 %90
store double %145, double* %146
%147 = add nsw i64 %89, %70
%148 = add nuw nsw i64 %90, 1
%149 = icmp eq i64 %148, 3
br i1 %149, label %150, label %88
150: ; preds = %88
%151 = call double @det3D(double* %55, double* %56, double* %57, double* %58)
%152 = call double @det3D(double* %56, double* %59, double* %57, double* %58)
%153 = fneg double %152
%154 = fsub double %153, %151
%155 = call double @det3D(double* %59, double* %60, double* %57, double* %58)
%156 = fsub double %154, %155
%157 = call double @det3D(double* %60, double* %55, double* %57, double* %58)
%158 = fsub double %156, %157
%159 = call double @det3D(double* %56, double* %59, double* %61, double* %58)
%160 = fadd double %158, %159
%161 = call double @det3D(double* %59, double* %62, double* %61, double* %58)
%162 = fadd double %160, %161
%163 = call double @det3D(double* %62, double* %63, double* %61, double* %58)
%164 = fadd double %162, %163
%165 = call double @det3D(double* %63, double* %56, double* %61, double* %58)
%166 = fadd double %164, %165
%167 = call double @det3D(double* %55, double* %56, double* %64, double* %58)
%168 = fadd double %166, %167
%169 = call double @det3D(double* %56, double* %63, double* %64, double* %58)
%170 = fadd double %168, %169
%171 = call double @det3D(double* %63, double* %65, double* %64, double* %58)
%172 = fadd double %170, %171
%173 = call double @det3D(double* %65, double* %55, double* %64, double* %58)
%174 = fadd double %172, %173
%175 = call double @det3D(double* %60, double* %55, double* %66, double* %58)
%176 = fadd double %174, %175
%177 = call double @det3D(double* %55, double* %65, double* %66, double* %58)
%178 = fadd double %176, %177
%179 = call double @det3D(double* %65, double* %67, double* %66, double* %58)
%180 = fadd double %178, %179
%181 = call double @det3D(double* %67, double* %60, double* %66, double* %58)
%182 = fadd double %180, %181
%183 = call double @det3D(double* %59, double* %60, double* %68, double* %58)
%184 = fadd double %182, %183
%185 = call double @det3D(double* %60, double* %67, double* %68, double* %58)
%186 = fadd double %184, %185
%187 = call double @det3D(double* %67, double* %62, double* %68, double* %58)
%188 = fadd double %186, %187
%189 = call double @det3D(double* %62, double* %59, double* %68, double* %58)
%190 = fadd double %188, %189
%191 = call double @det3D(double* %65, double* %63, double* %69, double* %58)
%192 = fadd double %190, %191
%193 = call double @det3D(double* %63, double* %62, double* %69, double* %58)
%194 = fadd double %192, %193
%195 = call double @det3D(double* %62, double* %67, double* %69, double* %58)
%196 = fadd double %194, %195
%197 = call double @det3D(double* %67, double* %65, double* %69, double* %58)
%198 = fadd double %196, %197
%199 = mul nsw i64 %84, %71
%200 = add nsw i64 %199, %79
%201 = mul nsw i64 %200, %72
%202 = add nsw i64 %201, %77
%203 = getelementptr inbounds double, double* %0, i64 %202
store double %198, double* %203
%204 = add nuw nsw i64 %84, 1
%205 = icmp eq i64 %204, %75
br i1 %205, label %206, label %83
206: ; preds = %150, %78
%207 = add nuw nsw i64 %79, 1
%208 = icmp eq i64 %207, %74
br i1 %208, label %209, label %78
209: ; preds = %206, %76
%210 = add nuw nsw i64 %77, 1
%211 = icmp eq i64 %210, %73
br i1 %211, label %212, label %76
212: ; preds = %209, %4
ret void
}