#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.4782038E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18027E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17974E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {-0.34589302E-01, -0.39092152E+02, 0.64887482E+02,
                     0.30870292E+00,  -0.11154264E+01, -0.88635027E+00,
                     0.10022482E+01,  -0.93715941E-03, 0.25946356E-03,
                     -0.34537494E-01, -0.40457165E+00, 0.12258588E+01,
                     0.24603691E-01,  -0.36185205E-01, 0.48397776E-01,
                     -0.11011421E+00, -0.24892015E-01, -0.79524554E-02,
                     0.11463103E+00,  0.10580366E-01,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x22 + coeff[4] * x21 * x41 + coeff[5] * x32 +
                     coeff[6] * x42 + coeff[7] * x14;
  v_target_y = v_target_y + coeff[8] * x34 + coeff[9] * x31 + coeff[10] * x12 +
               coeff[11] * x11 * x31 + coeff[12] * x11 +
               coeff[13] * x11 * x21 * x31 + coeff[14] * x21 * x32 +
               coeff[15] * x32 * x41 + coeff[16] * x12 * x41;
  v_target_y = v_target_y + coeff[17] * x22 * x41 +
               coeff[18] * x11 * x31 * x41 + coeff[19] * x21 * x42;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 4 * coeff[7] * x13 + 2 * coeff[10] * x11 +
                             coeff[11] * x31 + coeff[12] +
                             coeff[13] * x21 * x31 + 2 * coeff[16] * x11 * x41 +
                             coeff[18] * x31 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + 2 * coeff[3] * x21 + coeff[4] * x41 +
                             coeff[13] * x11 * x31 + coeff[14] * x32 +
                             2 * coeff[17] * x21 * x41 + coeff[19] * x42,
                         2) +
                 dx3 * dx3 *
                     pow(0 + 2 * coeff[5] * x31 + 4 * coeff[8] * x33 +
                             coeff[9] + coeff[11] * x11 +
                             coeff[13] * x11 * x21 + 2 * coeff[14] * x31 * x21 +
                             2 * coeff[15] * x31 * x41 + coeff[18] * x11 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[4] * x21 + 2 * coeff[6] * x41 +
                             coeff[15] * x32 + coeff[16] * x12 +
                             coeff[17] * x22 + coeff[18] * x11 * x31 +
                             2 * coeff[19] * x41 * x21,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17ac <target_y+0x66c>
jp     17ac <target_y+0x66c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
jmp    1c02 <target_y+0xac2>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
movss  0x854(%rip),%xmm1
mulss  -0xf4(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x82d(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xe0(%rbp),%xmm1
ff
movss  -0xdc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7cd(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x190(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x194(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  0x750(%rip),%xmm1
mulss  -0x104(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x100(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6e0(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x194(%rbp),%xmm1
ff
movss  -0x190(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x18c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
movss  0x64f(%rip),%xmm0
mulss  -0xfc(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0x630(%rip),%xmm1
mulss  -0xf0(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xec(%rbp),%xmm1
ff
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5cc(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5a4(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x188(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x108(%rbp),%xmm1
ff
movss  -0x100(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x4f4(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x46c(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x164(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x180(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x16c(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x140,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x120(%rsp)
movq   $0x0,0x130(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x110(%rsp)
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xb0(%rsp)
movaps %xmm0,0xa0(%rsp)
movq   $0x0,0xc0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xa0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0x114(%rsp,%rcx,4),%xmm2
movss  0xe4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0xa0(%rsp),%xmm1
movsd  0xa8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm7
addss  %xmm2,%xmm7
mulss  %xmm1,%xmm7
movss  0xe06(%rip),%xmm4
addss  %xmm4,%xmm7
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm3
shufps $0x55,%xmm1,%xmm3
mulss  %xmm2,%xmm3
addss  %xmm4,%xmm3
movsd  (%rbx),%xmm9
movsd  0x8(%rbx),%xmm2
mulps  %xmm1,%xmm9
movaps %xmm9,%xmm5
shufps $0x55,%xmm9,%xmm5
movss  0x8(%rdi),%xmm13
movss  0xc(%rdi),%xmm1
addss  0xdc7(%rip),%xmm13
mulss  %xmm0,%xmm13
addss  %xmm4,%xmm13
addss  0xdb9(%rip),%xmm1
movaps %xmm0,%xmm8
shufps $0x55,%xmm0,%xmm8
mulss  %xmm1,%xmm8
addss  %xmm4,%xmm8
mulps  %xmm0,%xmm2
movaps %xmm2,%xmm4
shufps $0x55,%xmm2,%xmm4
movaps %xmm7,%xmm12
mulss  %xmm7,%xmm12
movaps %xmm7,%xmm6
mulss  %xmm12,%xmm6
movaps %xmm3,%xmm0
mulss  %xmm3,%xmm0
movaps %xmm0,0x80(%rsp)
movaps %xmm13,%xmm10
mulss  %xmm13,%xmm10
movaps %xmm13,%xmm15
mulss  %xmm10,%xmm15
movaps %xmm8,%xmm0
mulss  %xmm8,%xmm0
movaps %xmm0,0x90(%rsp)
xorps  %xmm0,%xmm0
movaps %xmm9,%xmm1
addss  %xmm0,%xmm1
movaps %xmm5,0x50(%rsp)
addss  %xmm5,%xmm1
addss  %xmm2,%xmm1
addss  %xmm4,%xmm1
ucomiss %xmm0,%xmm1
movss  0xd35(%rip),%xmm14
mulss  %xmm7,%xmm14
movss  0xd2b(%rip),%xmm11
mulss  %xmm7,%xmm11
jne    131e <target_y+0x1fe>
jnp    167f <target_y+0x55f>
movaps %xmm2,%xmm5
mulss  %xmm9,%xmm9
movaps %xmm9,0xd0(%rsp)
movss  0xd09(%rip),%xmm0
movss  %xmm6,0x2c(%rsp)
mulss  %xmm6,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0xcf4(%rip),%xmm1
mulss  %xmm7,%xmm1
addss  %xmm0,%xmm1
movaps %xmm13,%xmm0
mulss  0xce4(%rip),%xmm0
addss  %xmm1,%xmm0
addss  0xcdc(%rip),%xmm0
movss  0xcc0(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm13,%xmm1
addss  %xmm0,%xmm1
movaps %xmm4,0x70(%rsp)
movss  0xcbe(%rip),%xmm2
mulss  %xmm7,%xmm2
mulss  %xmm8,%xmm2
addss  %xmm1,%xmm2
movss  0xc95(%rip),%xmm0
mulss  %xmm13,%xmm0
mulss  %xmm8,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movss  %xmm7,0x24(%rsp)
movaps %xmm8,0x40(%rsp)
movss  %xmm13,0xc(%rsp)
movss  %xmm10,0x18(%rsp)
movss  %xmm11,0x14(%rsp)
movss  %xmm12,0x20(%rsp)
movaps %xmm3,0x30(%rsp)
movss  %xmm14,0x10(%rsp)
movss  %xmm15,0x1c(%rsp)
movaps %xmm5,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x28(%rsp)
movss  0xc47(%rip),%xmm0
movaps 0x30(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  0xc3a(%rip),%xmm0
movaps 0x50(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x50(%rsp)
movaps 0x40(%rsp),%xmm3
movaps %xmm3,%xmm1
mulss  0xc20(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rsp),%xmm0
mulss  0xc(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xc08(%rip),%xmm1
mulss  0x18(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xbfa(%rip),%xmm2
mulss  %xmm4,%xmm2
mulss  %xmm3,%xmm2
addss  %xmm1,%xmm2
movss  0xbea(%rip),%xmm0
mulss  0x90(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
movss  0x28(%rsp),%xmm1
mulss  0xd0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x28(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0xba2(%rip),%xmm0
movss  0xc(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  0xbd8(%rip),%xmm0
movss  0xb8c(%rip),%xmm1
mulss  0x1c(%rsp),%xmm1
addss  %xmm0,%xmm1
addss  0xb7e(%rip),%xmm1
movss  0xb4a(%rip),%xmm0
mulss  0x24(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0x10(%rsp),%xmm0
movaps 0x30(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xb52(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb42(%rip),%xmm2
mulss  %xmm3,%xmm2
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm2
addss  %xmm1,%xmm2
movss  0x14(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
addss  0x28(%rsp),%xmm0
movss  %xmm0,0x50(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xad1(%rip),%xmm0
movaps 0x30(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  0xae4(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xadd(%rip),%xmm0
movaps 0x40(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xacc(%rip),%xmm1
mulss  0x18(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xabe(%rip),%xmm0
mulss  0x20(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xab0(%rip),%xmm1
movaps 0x80(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x14(%rsp),%xmm2
mulss  0xc(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xa8c(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x50(%rsp),%xmm0
ucomiss 0xa83(%rip),%xmm0
jb     1639 <target_y+0x519>
sqrtss %xmm0,%xmm0
jmp    163e <target_y+0x51e>
call   1040 <sqrt@plt>
movss  0x24(%rsp),%xmm7
movaps 0x40(%rsp),%xmm8
movss  0xc(%rsp),%xmm13
movss  0x18(%rsp),%xmm10
movss  0x14(%rsp),%xmm11
movss  0x20(%rsp),%xmm12
movaps 0x30(%rsp),%xmm3
movss  0x2c(%rsp),%xmm6
movss  0x10(%rsp),%xmm14
movss  0x1c(%rsp),%xmm15
movss  0x9e1(%rip),%xmm1
mulss  %xmm3,%xmm1
movss  0x9cd(%rip),%xmm2
mulss  %xmm3,%xmm2
mulss  %xmm3,%xmm14
movss  0x9b8(%rip),%xmm4
mulss  %xmm3,%xmm4
mulss  0x9a8(%rip),%xmm3
addss  0x9e0(%rip),%xmm3
movss  0x9c0(%rip),%xmm5
mulss  %xmm8,%xmm5
addss  %xmm3,%xmm5
movss  0x9bf(%rip),%xmm3
movaps 0x80(%rsp),%xmm9
mulss  %xmm9,%xmm3
mulss  0x9b4(%rip),%xmm9
addss  %xmm5,%xmm9
mulss  %xmm8,%xmm4
addss  %xmm9,%xmm4
movss  0x9a1(%rip),%xmm5
mulss  %xmm10,%xmm5
addss  %xmm4,%xmm5
movss  0x994(%rip),%xmm4
movaps 0x90(%rsp),%xmm9
mulss  %xmm9,%xmm4
addss  %xmm5,%xmm4
mulss  %xmm7,%xmm6
mulss  0x97a(%rip),%xmm6
addss  %xmm4,%xmm6
mulss  %xmm13,%xmm15
mulss  0x96c(%rip),%xmm15
addss  %xmm6,%xmm15
movss  0x927(%rip),%xmm4
mulss  %xmm13,%xmm4
addss  %xmm15,%xmm4
movss  0x92d(%rip),%xmm5
mulss  %xmm12,%xmm5
mulss  0x943(%rip),%xmm12
addss  %xmm4,%xmm12
movss  0x8ce(%rip),%xmm4
mulss  %xmm7,%xmm4
mulss  %xmm13,%xmm4
mulss  0x8c1(%rip),%xmm7
addss  %xmm12,%xmm4
addss  %xmm4,%xmm7
mulss  %xmm13,%xmm11
mulss  %xmm13,%xmm14
addss  %xmm7,%xmm14
movss  0x8dd(%rip),%xmm4
mulss  %xmm10,%xmm4
mulss  %xmm10,%xmm2
addss  %xmm14,%xmm2
mulss  %xmm8,%xmm4
addss  %xmm2,%xmm4
mulss  %xmm8,%xmm5
addss  %xmm4,%xmm5
mulss  %xmm8,%xmm3
addss  %xmm5,%xmm3
mulss  %xmm8,%xmm11
addss  %xmm3,%xmm11
mulss  %xmm9,%xmm1
addss  %xmm11,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x140,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [21 x float] [float 0xBFA1B5B060000000, float 0xC0438BCBA0000000, float 0x405038CC80000000, float 0x3FD3C1C9E0000000, float 0xBFF1D8C960000000, float 0xBFEC5CFB40000000, float 0x3FF0093560000000, float 0xBF4EB57680000000, float 0x3F31011380000000, float 0xBFA1AEE600000000, float 0xBFD9E48080000000, float 0x3FF39D1E20000000, float 0x3F9931B5C0000000, float 0xBFA286DE00000000, float 0x3FA8C797E0000000, float 0xBFBC3071E0000000, float 0xBF997D4AE0000000, float 0xBF80496080000000, float 0x3FBD587580000000, float 0x3F85AB28A0000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x401320CEA0000000, float* %8
%38 = bitcast [10 x float]* %9 to i8*
%39 = bitcast i8* %38 to [10 x float]*
%40 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 0
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 1
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 2
store float -1.800000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 3
store float 0xC03206E980000000, float* %43
%44 = bitcast [10 x float]* %10 to i8*
%45 = bitcast i8* %44 to [10 x float]*
%46 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 0
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 1
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 2
store float 1.800000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 3
store float 0x4031F95820000000, float* %49
%50 = bitcast [10 x float]* %11 to i8*
%51 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%52 = load i32, i32* %13
%53 = icmp eq i32 %52, 0
br i1 %53, label %54, label %90
54: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %55
55: ; preds = %86, %54
%56 = load i32, i32* %14
%57 = load i32, i32* %6
%58 = icmp slt i32 %56, %57
br i1 %58, label %59, label %89
59: ; preds = %55
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %61
%63 = load float, float* %62
%64 = load i32, i32* %14
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %65
%67 = load float, float* %66
%68 = fcmp oeq float %63, %67
br i1 %68, label %69, label %70
69: ; preds = %59
br label %86
70: ; preds = %59
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %72
%74 = load float, float* %73
%75 = load i32, i32* %14
%76 = sext i32 %75 to i64
%77 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %76
%78 = load float, float* %77
%79 = fsub float %74, %78
%80 = fpext float %79 to double
%81 = fdiv double 2.000000e+00, %80
%82 = fptrunc double %81 to float
%83 = load i32, i32* %14
%84 = sext i32 %83 to i64
%85 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %84
store float %82, float* %85
br label %86
86: ; preds = %70, %69
%87 = load i32, i32* %14
%88 = add nsw i32 %87, 1
store i32 %88, i32* %14
br label %55
89: ; preds = %55
br label %90
90: ; preds = %89, %3
%91 = load float*, float** %4
%92 = getelementptr inbounds float, float* %91, i64 0
%93 = load float, float* %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%95 = load float, float* %94
%96 = fsub float %93, %95
%97 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%98 = load float, float* %97
%99 = fmul float %96, %98
%100 = fpext float %99 to double
%101 = fadd double 1.000000e+00, %100
%102 = fptrunc double %101 to float
store float %102, float* %15
%103 = load float*, float** %5
%104 = getelementptr inbounds float, float* %103, i64 0
%105 = load float, float* %104
%106 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%107 = load float, float* %106
%108 = fmul float %105, %107
store float %108, float* %16
%109 = load float*, float** %4
%110 = getelementptr inbounds float, float* %109, i64 1
%111 = load float, float* %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%113 = load float, float* %112
%114 = fsub float %111, %113
%115 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%116 = load float, float* %115
%117 = fmul float %114, %116
%118 = fpext float %117 to double
%119 = fadd double 1.000000e+00, %118
%120 = fptrunc double %119 to float
store float %120, float* %17
%121 = load float*, float** %5
%122 = getelementptr inbounds float, float* %121, i64 1
%123 = load float, float* %122
%124 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%125 = load float, float* %124
%126 = fmul float %123, %125
store float %126, float* %18
%127 = load float*, float** %4
%128 = getelementptr inbounds float, float* %127, i64 2
%129 = load float, float* %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%131 = load float, float* %130
%132 = fsub float %129, %131
%133 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%134 = load float, float* %133
%135 = fmul float %132, %134
%136 = fpext float %135 to double
%137 = fadd double 1.000000e+00, %136
%138 = fptrunc double %137 to float
store float %138, float* %19
%139 = load float*, float** %5
%140 = getelementptr inbounds float, float* %139, i64 2
%141 = load float, float* %140
%142 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%143 = load float, float* %142
%144 = fmul float %141, %143
store float %144, float* %20
%145 = load float*, float** %4
%146 = getelementptr inbounds float, float* %145, i64 3
%147 = load float, float* %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%149 = load float, float* %148
%150 = fsub float %147, %149
%151 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%152 = load float, float* %151
%153 = fmul float %150, %152
%154 = fpext float %153 to double
%155 = fadd double 1.000000e+00, %154
%156 = fptrunc double %155 to float
store float %156, float* %21
%157 = load float*, float** %5
%158 = getelementptr inbounds float, float* %157, i64 3
%159 = load float, float* %158
%160 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%161 = load float, float* %160
%162 = fmul float %159, %161
store float %162, float* %22
%163 = load float, float* %15
store float %163, float* %23
%164 = load float, float* %23
%165 = load float, float* %15
%166 = fmul float %164, %165
store float %166, float* %24
%167 = load float, float* %24
%168 = load float, float* %15
%169 = fmul float %167, %168
store float %169, float* %25
%170 = load float, float* %25
%171 = load float, float* %15
%172 = fmul float %170, %171
store float %172, float* %26
%173 = load float, float* %17
store float %173, float* %27
%174 = load float, float* %27
%175 = load float, float* %17
%176 = fmul float %174, %175
store float %176, float* %28
%177 = load float, float* %19
store float %177, float* %29
%178 = load float, float* %29
%179 = load float, float* %19
%180 = fmul float %178, %179
store float %180, float* %30
%181 = load float, float* %30
%182 = load float, float* %19
%183 = fmul float %181, %182
store float %183, float* %31
%184 = load float, float* %31
%185 = load float, float* %19
%186 = fmul float %184, %185
store float %186, float* %32
%187 = load float, float* %21
store float %187, float* %33
%188 = load float, float* %33
%189 = load float, float* %21
%190 = fmul float %188, %189
store float %190, float* %34
%191 = load float, float* %8
%192 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%193 = load float, float* %192
%194 = fadd float %191, %193
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%196 = load float, float* %195
%197 = load float, float* %27
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%200 = load float, float* %199
%201 = load float, float* %33
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%204 = load float, float* %203
%205 = load float, float* %28
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%208 = load float, float* %207
%209 = load float, float* %27
%210 = fmul float %208, %209
%211 = load float, float* %33
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %206)
%213 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%214 = load float, float* %213
%215 = load float, float* %30
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %212)
%217 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %34
%220 = call float @llvm.fmuladd.f32(float %218, float %219, float %216)
%221 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%222 = load float, float* %221
%223 = load float, float* %26
%224 = call float @llvm.fmuladd.f32(float %222, float %223, float %220)
store float %224, float* %35
%225 = load float, float* %35
%226 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%227 = load float, float* %226
%228 = load float, float* %32
%229 = call float @llvm.fmuladd.f32(float %227, float %228, float %225)
%230 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%231 = load float, float* %230
%232 = load float, float* %29
%233 = call float @llvm.fmuladd.f32(float %231, float %232, float %229)
%234 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%235 = load float, float* %234
%236 = load float, float* %24
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %233)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%239 = load float, float* %238
%240 = load float, float* %23
%241 = fmul float %239, %240
%242 = load float, float* %29
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%245 = load float, float* %244
%246 = load float, float* %23
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %243)
%248 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%249 = load float, float* %248
%250 = load float, float* %23
%251 = fmul float %249, %250
%252 = load float, float* %27
%253 = fmul float %251, %252
%254 = load float, float* %29
%255 = call float @llvm.fmuladd.f32(float %253, float %254, float %247)
%256 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%257 = load float, float* %256
%258 = load float, float* %27
%259 = fmul float %257, %258
%260 = load float, float* %30
%261 = call float @llvm.fmuladd.f32(float %259, float %260, float %255)
%262 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%263 = load float, float* %262
%264 = load float, float* %30
%265 = fmul float %263, %264
%266 = load float, float* %33
%267 = call float @llvm.fmuladd.f32(float %265, float %266, float %261)
%268 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%269 = load float, float* %268
%270 = load float, float* %24
%271 = fmul float %269, %270
%272 = load float, float* %33
%273 = call float @llvm.fmuladd.f32(float %271, float %272, float %267)
store float %273, float* %35
%274 = load float, float* %35
%275 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%276 = load float, float* %275
%277 = load float, float* %28
%278 = fmul float %276, %277
%279 = load float, float* %33
%280 = call float @llvm.fmuladd.f32(float %278, float %279, float %274)
%281 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%282 = load float, float* %281
%283 = load float, float* %23
%284 = fmul float %282, %283
%285 = load float, float* %29
%286 = fmul float %284, %285
%287 = load float, float* %33
%288 = call float @llvm.fmuladd.f32(float %286, float %287, float %280)
%289 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%290 = load float, float* %289
%291 = load float, float* %27
%292 = fmul float %290, %291
%293 = load float, float* %34
%294 = call float @llvm.fmuladd.f32(float %292, float %293, float %288)
store float %294, float* %35
%295 = load float, float* %16
%296 = fadd float 0.000000e+00, %295
%297 = load float, float* %18
%298 = fadd float %296, %297
%299 = load float, float* %20
%300 = fadd float %298, %299
%301 = load float, float* %22
%302 = fadd float %300, %301
store float %302, float* %36
%303 = load float, float* %36
%304 = fcmp oeq float %303, 0.000000e+00
br i1 %304, label %305, label %306
305: ; preds = %90
br label %477
306: ; preds = %90
%307 = load float, float* %16
%308 = load float, float* %16
%309 = fmul float %307, %308
%310 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%311 = load float, float* %310
%312 = fmul float 4.000000e+00, %311
%313 = load float, float* %25
%314 = call float @llvm.fmuladd.f32(float %312, float %313, float 0.000000e+00)
%315 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%316 = load float, float* %315
%317 = fmul float 2.000000e+00, %316
%318 = load float, float* %23
%319 = call float @llvm.fmuladd.f32(float %317, float %318, float %314)
%320 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%321 = load float, float* %320
%322 = load float, float* %29
%323 = call float @llvm.fmuladd.f32(float %321, float %322, float %319)
%324 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%325 = load float, float* %324
%326 = fadd float %323, %325
%327 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%328 = load float, float* %327
%329 = load float, float* %27
%330 = fmul float %328, %329
%331 = load float, float* %29
%332 = call float @llvm.fmuladd.f32(float %330, float %331, float %326)
%333 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%334 = load float, float* %333
%335 = fmul float 2.000000e+00, %334
%336 = load float, float* %23
%337 = fmul float %335, %336
%338 = load float, float* %33
%339 = call float @llvm.fmuladd.f32(float %337, float %338, float %332)
%340 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%341 = load float, float* %340
%342 = load float, float* %29
%343 = fmul float %341, %342
%344 = load float, float* %33
%345 = call float @llvm.fmuladd.f32(float %343, float %344, float %339)
%346 = call float @pow(float %345, i32 2)
%347 = load float, float* %18
%348 = load float, float* %18
%349 = fmul float %347, %348
%350 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%351 = load float, float* %350
%352 = fadd float 0.000000e+00, %351
%353 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%354 = load float, float* %353
%355 = fmul float 2.000000e+00, %354
%356 = load float, float* %27
%357 = call float @llvm.fmuladd.f32(float %355, float %356, float %352)
%358 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%359 = load float, float* %358
%360 = load float, float* %33
%361 = call float @llvm.fmuladd.f32(float %359, float %360, float %357)
%362 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%363 = load float, float* %362
%364 = load float, float* %23
%365 = fmul float %363, %364
%366 = load float, float* %29
%367 = call float @llvm.fmuladd.f32(float %365, float %366, float %361)
%368 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%369 = load float, float* %368
%370 = load float, float* %30
%371 = call float @llvm.fmuladd.f32(float %369, float %370, float %367)
%372 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%373 = load float, float* %372
%374 = fmul float 2.000000e+00, %373
%375 = load float, float* %27
%376 = fmul float %374, %375
%377 = load float, float* %33
%378 = call float @llvm.fmuladd.f32(float %376, float %377, float %371)
%379 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%380 = load float, float* %379
%381 = load float, float* %34
%382 = call float @llvm.fmuladd.f32(float %380, float %381, float %378)
%383 = call float @pow(float %382, i32 2)
%384 = fmul float %349, %383
%385 = call float @llvm.fmuladd.f32(float %309, float %346, float %384)
%386 = load float, float* %20
%387 = load float, float* %20
%388 = fmul float %386, %387
%389 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%390 = load float, float* %389
%391 = fmul float 2.000000e+00, %390
%392 = load float, float* %29
%393 = call float @llvm.fmuladd.f32(float %391, float %392, float 0.000000e+00)
%394 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%395 = load float, float* %394
%396 = fmul float 4.000000e+00, %395
%397 = load float, float* %31
%398 = call float @llvm.fmuladd.f32(float %396, float %397, float %393)
%399 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%400 = load float, float* %399
%401 = fadd float %398, %400
%402 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%403 = load float, float* %402
%404 = load float, float* %23
%405 = call float @llvm.fmuladd.f32(float %403, float %404, float %401)
%406 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%407 = load float, float* %406
%408 = load float, float* %23
%409 = fmul float %407, %408
%410 = load float, float* %27
%411 = call float @llvm.fmuladd.f32(float %409, float %410, float %405)
%412 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%413 = load float, float* %412
%414 = fmul float 2.000000e+00, %413
%415 = load float, float* %29
%416 = fmul float %414, %415
%417 = load float, float* %27
%418 = call float @llvm.fmuladd.f32(float %416, float %417, float %411)
%419 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%420 = load float, float* %419
%421 = fmul float 2.000000e+00, %420
%422 = load float, float* %29
%423 = fmul float %421, %422
%424 = load float, float* %33
%425 = call float @llvm.fmuladd.f32(float %423, float %424, float %418)
%426 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%427 = load float, float* %426
%428 = load float, float* %23
%429 = fmul float %427, %428
%430 = load float, float* %33
%431 = call float @llvm.fmuladd.f32(float %429, float %430, float %425)
%432 = call float @pow(float %431, i32 2)
%433 = call float @llvm.fmuladd.f32(float %388, float %432, float %385)
%434 = load float, float* %22
%435 = load float, float* %22
%436 = fmul float %434, %435
%437 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%438 = load float, float* %437
%439 = fadd float 0.000000e+00, %438
%440 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%441 = load float, float* %440
%442 = load float, float* %27
%443 = call float @llvm.fmuladd.f32(float %441, float %442, float %439)
%444 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%445 = load float, float* %444
%446 = fmul float 2.000000e+00, %445
%447 = load float, float* %33
%448 = call float @llvm.fmuladd.f32(float %446, float %447, float %443)
%449 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%450 = load float, float* %449
%451 = load float, float* %30
%452 = call float @llvm.fmuladd.f32(float %450, float %451, float %448)
%453 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%454 = load float, float* %453
%455 = load float, float* %24
%456 = call float @llvm.fmuladd.f32(float %454, float %455, float %452)
%457 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%458 = load float, float* %457
%459 = load float, float* %28
%460 = call float @llvm.fmuladd.f32(float %458, float %459, float %456)
%461 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%462 = load float, float* %461
%463 = load float, float* %23
%464 = fmul float %462, %463
%465 = load float, float* %29
%466 = call float @llvm.fmuladd.f32(float %464, float %465, float %460)
%467 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%468 = load float, float* %467
%469 = fmul float 2.000000e+00, %468
%470 = load float, float* %33
%471 = fmul float %469, %470
%472 = load float, float* %27
%473 = call float @llvm.fmuladd.f32(float %471, float %472, float %466)
%474 = call float @pow(float %473, i32 2)
%475 = call float @llvm.fmuladd.f32(float %436, float %474, float %433)
%476 = call float @sqrt(float %475)
br label %477
477: ; preds = %306, %305
%478 = phi float [ 0.000000e+00, %305 ], [ %476, %306 ]
store float %478, float* %37
%479 = load float, float* %37
%480 = load float*, float** %5
%481 = getelementptr inbounds float, float* %480, i64 0
store float %479, float* %481
%482 = load float, float* %35
ret float %482
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC03206E980000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031F95820000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031F95820000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %55, %55
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %71, %71
%81 = fmul float %49, 0xBFA286DE00000000
%82 = fmul float %49, 0x3FBD587580000000
%83 = extractelement <2 x float> %58, i64 0
%84 = fadd float %83, 0.000000e+00
%85 = extractelement <2 x float> %58, i64 1
%86 = fadd float %84, %85
%87 = extractelement <2 x float> %74, i64 0
%88 = fadd float %86, %87
%89 = extractelement <2 x float> %74, i64 1
%90 = fadd float %88, %89
%91 = fcmp oeq float %90, 0.000000e+00
br i1 %91, label %143, label %92
92: ; preds = %42
%93 = fmul <2 x float> %58, %58
%94 = extractelement <2 x float> %93, i64 0
%95 = tail call float @llvm.fmuladd.f32(float %76, float 0xBF6EB57680000000, float 0.000000e+00)
%96 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFE9E48080000000, float %95)
%97 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FF39D1E20000000, float %96)
%98 = fadd float %97, 0x3F9931B5C0000000
%99 = fmul float %55, 0xBFA286DE00000000
%100 = tail call float @llvm.fmuladd.f32(float %99, float %64, float %98)
%101 = fmul float %49, 0xBFA97D4AE0000000
%102 = tail call float @llvm.fmuladd.f32(float %101, float %71, float %100)
%103 = fmul float %64, 0x3FBD587580000000
%104 = tail call float @llvm.fmuladd.f32(float %103, float %71, float %102)
%105 = tail call float @pow(float %104, i32 2)
%106 = fmul float %85, %85
%107 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FE3C1C9E0000000, float 0xC0438BCBA0000000)
%108 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFF1D8C960000000, float %107)
%109 = tail call float @llvm.fmuladd.f32(float %81, float %64, float %108)
%110 = tail call float @llvm.fmuladd.f32(float %78, float 0x3FA8C797E0000000, float %109)
%111 = fmul float %55, 0xBF90496080000000
%112 = tail call float @llvm.fmuladd.f32(float %111, float %71, float %110)
%113 = tail call float @llvm.fmuladd.f32(float %80, float 0x3F85AB28A0000000, float %112)
%114 = tail call float @pow(float %113, i32 2)
%115 = fmul float %106, %114
%116 = tail call float @llvm.fmuladd.f32(float %94, float %105, float %115)
%117 = fmul <2 x float> %74, %74
%118 = extractelement <2 x float> %117, i64 0
%119 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFFC5CFB40000000, float 0.000000e+00)
%120 = tail call float @llvm.fmuladd.f32(float %79, float 0x3F51011380000000, float %119)
%121 = fadd float %120, 0xBFA1AEE600000000
%122 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FF39D1E20000000, float %121)
%123 = tail call float @llvm.fmuladd.f32(float %81, float %55, float %122)
%124 = fmul float %64, 0x3FB8C797E0000000
%125 = tail call float @llvm.fmuladd.f32(float %124, float %55, float %123)
%126 = fmul float %64, 0xBFCC3071E0000000
%127 = tail call float @llvm.fmuladd.f32(float %126, float %71, float %125)
%128 = tail call float @llvm.fmuladd.f32(float %82, float %71, float %127)
%129 = tail call float @pow(float %128, i32 2)
%130 = tail call float @llvm.fmuladd.f32(float %118, float %129, float %116)
%131 = fmul float %89, %89
%132 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFF1D8C960000000, float 0x405038CC80000000)
%133 = tail call float @llvm.fmuladd.f32(float %71, float 0x4000093560000000, float %132)
%134 = tail call float @llvm.fmuladd.f32(float %78, float 0xBFBC3071E0000000, float %133)
%135 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF997D4AE0000000, float %134)
%136 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF80496080000000, float %135)
%137 = tail call float @llvm.fmuladd.f32(float %82, float %64, float %136)
%138 = fmul float %71, 0x3F95AB28A0000000
%139 = tail call float @llvm.fmuladd.f32(float %138, float %55, float %137)
%140 = tail call float @pow(float %139, i32 2)
%141 = tail call float @llvm.fmuladd.f32(float %131, float %140, float %130)
%142 = tail call float @sqrt(float %141)
br label %143
143: ; preds = %42, %92
%144 = phi float [ %142, %92 ], [ 0.000000e+00, %42 ]
%145 = fmul float %55, 0x3F85AB28A0000000
%146 = fmul float %82, %64
%147 = fmul float %77, 0xBF80496080000000
%148 = fmul float %75, 0xBF997D4AE0000000
%149 = fmul float %78, 0xBFBC3071E0000000
%150 = fmul float %55, 0x3FA8C797E0000000
%151 = fmul float %81, %55
%152 = fmul float %49, 0x3FF39D1E20000000
%153 = fmul float %64, %79
%154 = fmul float %49, %76
%155 = fmul float %55, 0xBFF1D8C960000000
%156 = tail call float @llvm.fmuladd.f32(float %55, float 0xC0438BCBA0000000, float 0x4012FD6340000000)
%157 = tail call float @llvm.fmuladd.f32(float %71, float 0x405038CC80000000, float %156)
%158 = tail call float @llvm.fmuladd.f32(float %77, float 0x3FD3C1C9E0000000, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %155, float %71, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %78, float 0xBFEC5CFB40000000, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %80, float 0x3FF0093560000000, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %154, float 0xBF4EB57680000000, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %153, float 0x3F31011380000000, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFA1AEE600000000, float %163)
%165 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFD9E48080000000, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %152, float %64, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F9931B5C0000000, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %151, float %64, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %150, float %78, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %149, float %71, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %148, float %71, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %147, float %71, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %146, float %71, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %145, float %80, float %173)
store float %144, float* %1
ret float %174
}