#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int EXIT_SUCCESS;
int /*<<< orphan*/ printf(char *, ...);
int /*<<< orphan*/ scanf(char *, int *);
int main() {
  int flechas;
  int flechas_usadas;
  int total = 30;
  printf("Monstruo salvaje apareció!\n");
  printf("Introduce el número de flechas que quieres usar\n");
  scanf("%d", &flechas_usadas);
  flechas = total - flechas_usadas;
  printf("Frikazo integral usó 'flechas'\nVictoria!\nTe quedan %d flechas para "
         "la siguiente batalla\n",
         flechas);
  return EXIT_SUCCESS;
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
movl   $0x0,-0x4(%rbp)
movl   $0x1e,-0x10(%rbp)
lea    0xec3(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0xed2(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0xef6(%rip),%rdi
lea    -0xc(%rbp),%rsi
call   1040 <scanf@plt>
mov    -0x10(%rbp),%eax
sub    -0xc(%rbp),%eax
mov    %eax,-0x8(%rbp)
mov    -0x8(%rbp),%esi
lea    0xedd(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
mov    0x2e5d(%rip),%rax
mov    (%rax),%eax
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
push   %rax
lea    0xf25(%rip),%rdi
call   1030 <puts@plt>
lea    0xf35(%rip),%rdi
call   1030 <puts@plt>
lea    0xeb0(%rip),%rdi
lea    0x4(%rsp),%rsi
call   1050 <scanf@plt>
mov    $0x1e,%esi
sub    0x4(%rsp),%esi
lea    0xe99(%rip),%rdi
xor    %eax,%eax
call   1040 <printf@plt>
mov    0x2e68(%rip),%rax
mov    (%rax),%eax
pop    %rcx
ret

LLVM IR (-O0):
@.str = [29 x i8] c"Monstruo salvaje apareci\C3\B3!\0A\00"
@.str.1 = [50 x i8] c"Introduce el n\C3\BAmero de flechas que quieres usar\0A\00"
@.str.2 = [3 x i8] c"%d\00"
@.str.3 = [90 x i8] c"Frikazo integral us\C3\B3 'flechas'\0AVictoria!\0ATe quedan %d flechas para la siguiente batalla\0A\00"
@EXIT_SUCCESS = global i32 0
define i32 @main() {
%1 = alloca i32
%2 = alloca i32
%3 = alloca i32
%4 = alloca i32
store i32 0, i32* %1
store i32 30, i32* %4
%5 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([29 x i8], [29 x i8]* @.str, i64 0, i64 0))
%6 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([50 x i8], [50 x i8]* @.str.1, i64 0, i64 0))
%7 = call i32 @scanf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.2, i64 0, i64 0), i32* %3)
%8 = load i32, i32* %4
%9 = load i32, i32* %3
%10 = sub nsw i32 %8, %9
store i32 %10, i32* %2
%11 = load i32, i32* %2
%12 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([90 x i8], [90 x i8]* @.str.3, i64 0, i64 0), i32 %11)
%13 = load i32, i32* @EXIT_SUCCESS
ret i32 %13
}

LLVM IR (-O2):
@.str.2 = [3 x i8] c"%d\00"
@.str.3 = [90 x i8] c"Frikazo integral us\C3\B3 'flechas'\0AVictoria!\0ATe quedan %d flechas para la siguiente batalla\0A\00"
@EXIT_SUCCESS = global i32 0
@str = [28 x i8] c"Monstruo salvaje apareci\C3\B3!\00"
@str.4 = [49 x i8] c"Introduce el n\C3\BAmero de flechas que quieres usar\00"
define i32 @main() {
%1 = alloca i32
%2 = bitcast i32* %1 to i8*
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([28 x i8], [28 x i8]* @str, i64 0, i64 0))
%4 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([49 x i8], [49 x i8]* @str.4, i64 0, i64 0))
%5 = call i32 @scanf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.2, i64 0, i64 0), i32* %1)
%6 = load i32, i32* %1
%7 = sub nsw i32 30, %6
%8 = call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([90 x i8], [90 x i8]* @.str.3, i64 0, i64 0), i32 %7)
%9 = load i32, i32* @EXIT_SUCCESS
ret i32 %9
}