#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.5733608E-01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18013E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17989E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.46951602E-04,  -0.55295590E-01, 0.65994442E-01,
                     0.80680642E-02,  -0.64741704E-02, -0.29697241E-02,
                     0.68090885E-03,  0.21418027E-03,  -0.34228229E-03,
                     -0.24964300E-02, 0.29658927E-02,  -0.12186050E-03,
                     0.17129991E-03,  -0.16980096E-03, 0.27021661E-03,
                     -0.37957408E-03, 0.11117624E-03,  -0.31189770E-05,
                     0.83330830E-04,  -0.54035314E-04, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                         coeff[3] * x11 * x31 + coeff[4] * x32 +
                         coeff[5] * x21 * x41 + coeff[6] * x22 + coeff[7] * x11;
  v_target_theta = v_target_theta + coeff[8] * x31 + coeff[9] * x12 +
                   coeff[10] * x42 + coeff[11] * x12 * x21 +
                   coeff[12] * x11 * x21 * x31 + coeff[13] * x32 * x41 +
                   coeff[14] * x22 * x32 + coeff[15] * x21 * x32 * x41 +
                   coeff[16] * x12 * x42;
  v_target_theta = v_target_theta + coeff[17] * x31 * x41 +
                   coeff[18] * x12 * x41 + coeff[19] * x12 * x22;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[3] * x31 + coeff[7] + 2 * coeff[9] * x11 +
                             2 * coeff[11] * x11 * x21 + coeff[12] * x21 * x31 +
                             2 * coeff[16] * x11 * x42 +
                             2 * coeff[18] * x11 * x41 +
                             2 * coeff[19] * x11 * x22,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + coeff[5] * x41 + 2 * coeff[6] * x21 +
                             coeff[11] * x12 + coeff[12] * x11 * x31 +
                             2 * coeff[14] * x21 * x32 + coeff[15] * x32 * x41 +
                             2 * coeff[19] * x21 * x12,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] * x11 + 2 * coeff[4] * x31 + coeff[8] +
                             coeff[12] * x11 * x21 + 2 * coeff[13] * x31 * x41 +
                             2 * coeff[14] * x31 * x22 +
                             2 * coeff[15] * x31 * x21 * x41 + coeff[17] * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[5] * x21 + 2 * coeff[10] * x41 +
                             coeff[13] * x32 + coeff[15] * x21 * x32 +
                             2 * coeff[16] * x41 * x12 + coeff[17] * x31 +
                             coeff[18] * x12,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe1d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd81(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd27(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xcdd(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc92(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc47(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    175c <target_theta+0x61c>
jp     175c <target_theta+0x61c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
jmp    1c22 <target_theta+0xae2>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
addss  -0xf4(%rbp),%xmm0
ff
movss  0x87d(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x85d(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x815(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7ed(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7c5(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x750(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6f8(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6b0(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movss  -0x180(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0x61c(%rip),%xmm1
mulss  -0x100(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xf0(%rbp),%xmm1
ff
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5d4(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5ac(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x584(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x108(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x4d4(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x47c(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x15c(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x130,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0xf0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xd0(%rsp)
movaps %xmm0,0xa0(%rsp)
movaps %xmm0,0x90(%rsp)
movq   $0x0,0xb0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x90(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x104(%rsp,%rcx,4),%xmm2
movss  0xd4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0x90(%rsp),%xmm1
movsd  0x98(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm6
addss  %xmm2,%xmm6
mulss  %xmm1,%xmm6
movss  0xe06(%rip),%xmm4
addss  0x4(%rdi),%xmm2
addss  %xmm4,%xmm6
movaps %xmm1,%xmm13
shufps $0x55,%xmm1,%xmm13
mulss  %xmm2,%xmm13
addss  %xmm4,%xmm13
movsd  (%rbx),%xmm5
movsd  0x8(%rbx),%xmm8
mulps  %xmm1,%xmm5
movaps %xmm5,%xmm10
shufps $0x55,%xmm5,%xmm10
movss  0x8(%rdi),%xmm2
movss  0xc(%rdi),%xmm1
addss  0xdc6(%rip),%xmm2
mulss  %xmm0,%xmm2
addss  %xmm4,%xmm2
addss  0xdba(%rip),%xmm1
movaps %xmm0,%xmm7
shufps $0x55,%xmm0,%xmm7
mulss  %xmm1,%xmm7
addss  %xmm4,%xmm7
mulps  %xmm0,%xmm8
movaps %xmm8,%xmm4
shufps $0x55,%xmm8,%xmm4
movaps %xmm6,%xmm3
mulss  %xmm6,%xmm3
movaps %xmm13,%xmm9
mulss  %xmm13,%xmm9
movaps %xmm2,%xmm12
mulss  %xmm2,%xmm12
movaps %xmm7,%xmm15
mulss  %xmm7,%xmm15
movss  0xd77(%rip),%xmm14
mulss  %xmm6,%xmm14
movss  0xd6d(%rip),%xmm11
mulss  %xmm13,%xmm11
xorps  %xmm0,%xmm0
movaps %xmm5,%xmm1
addss  %xmm0,%xmm1
addss  %xmm10,%xmm1
addss  %xmm8,%xmm1
addss  %xmm4,%xmm1
ucomiss %xmm0,%xmm1
jne    12f7 <target_theta+0x1d7>
jnp    169a <target_theta+0x57a>
movaps %xmm2,%xmm0
mulss  0xd3e(%rip),%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
addss  0xd33(%rip),%xmm0
mulss  %xmm5,%xmm5
movaps %xmm5,0xc0(%rsp)
movss  0xd23(%rip),%xmm1
mulss  %xmm6,%xmm1
addss  %xmm0,%xmm1
movss  0xd17(%rip),%xmm0
mulss  %xmm6,%xmm0
mulss  %xmm13,%xmm0
addss  %xmm1,%xmm0
movss  0xcee(%rip),%xmm1
mulss  %xmm13,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movaps %xmm6,%xmm0
mulss  0xcee(%rip),%xmm0
movaps %xmm15,0x80(%rsp)
mulss  %xmm15,%xmm0
addss  %xmm1,%xmm0
movss  0xcd8(%rip),%xmm1
mulss  %xmm6,%xmm1
mulss  %xmm7,%xmm1
addss  %xmm0,%xmm1
movaps %xmm6,%xmm0
mulss  0xcc5(%rip),%xmm0
mulss  %xmm9,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movaps %xmm7,0x40(%rsp)
movss  %xmm6,0x18(%rsp)
movaps %xmm13,0x30(%rsp)
movaps %xmm9,0x50(%rsp)
movss  %xmm2,0x4(%rsp)
movss  %xmm11,0x14(%rsp)
movss  %xmm12,0x10(%rsp)
movss  %xmm3,0xc(%rsp)
movss  %xmm14,0x8(%rsp)
movaps %xmm4,0x70(%rsp)
movaps %xmm8,0x20(%rsp)
movaps %xmm10,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x1c(%rsp)
movaps 0x40(%rsp),%xmm4
movaps %xmm4,%xmm0
mulss  0xc57(%rip),%xmm0
addss  0xc53(%rip),%xmm0
movaps 0x60(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x60(%rsp)
movss  0xc41(%rip),%xmm1
movaps 0x30(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xc30(%rip),%xmm0
movss  0xc(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x8(%rsp),%xmm1
mulss  0x4(%rsp),%xmm1
addss  %xmm0,%xmm1
movaps %xmm3,%xmm0
movaps %xmm3,%xmm5
mulss  0xc08(%rip),%xmm0
movss  0x10(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xbc2(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xbca(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
movss  0x1c(%rsp),%xmm1
mulss  0xc0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x1c(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movss  0xb67(%rip),%xmm0
mulss  0x18(%rsp),%xmm0
addss  0xbcd(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xb7e(%rip),%xmm0
movss  0x4(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  0xb6c(%rip),%xmm0
movss  0x8(%rsp),%xmm1
movaps 0x30(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xb55(%rip),%xmm0
mulss  %xmm2,%xmm0
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xb30(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  0x50(%rsp),%xmm1
addss  %xmm0,%xmm1
movaps %xmm1,%xmm0
movss  0xb27(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm4,%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movaps %xmm3,%xmm0
mulss  0xb10(%rip),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x1c(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xab6(%rip),%xmm0
mulss  0x30(%rsp),%xmm0
addss  0xad0(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xac9(%rip),%xmm0
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xab8(%rip),%xmm1
movss  0x10(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x14(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xa58(%rip),%xmm1
mulss  %xmm3,%xmm1
movss  0xc(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xa6e(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xa69(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
ucomiss 0xa68(%rip),%xmm0
jb     1654 <target_theta+0x534>
sqrtss %xmm0,%xmm0
jmp    1659 <target_theta+0x539>
call   1040 <sqrt@plt>
movaps 0x40(%rsp),%xmm7
movss  0x18(%rsp),%xmm6
movaps 0x30(%rsp),%xmm13
movaps 0x50(%rsp),%xmm9
movss  0x4(%rsp),%xmm2
movss  0x14(%rsp),%xmm11
movss  0x10(%rsp),%xmm12
movss  0xc(%rsp),%xmm3
movss  0x8(%rsp),%xmm14
movaps 0x80(%rsp),%xmm15
movss  0x9f1(%rip),%xmm8
mulss  %xmm3,%xmm8
movss  0x9df(%rip),%xmm10
mulss  %xmm3,%xmm10
movss  0x9c2(%rip),%xmm1
mulss  %xmm2,%xmm1
movss  0x996(%rip),%xmm4
mulss  %xmm13,%xmm4
addss  0x9c9(%rip),%xmm4
movss  0x9a5(%rip),%xmm5
mulss  %xmm7,%xmm5
addss  %xmm4,%xmm5
movss  0x951(%rip),%xmm4
mulss  %xmm6,%xmm4
mulss  %xmm2,%xmm4
addss  %xmm5,%xmm4
movss  0x9a1(%rip),%xmm5
mulss  %xmm12,%xmm5
addss  %xmm4,%xmm5
movss  0x948(%rip),%xmm4
mulss  %xmm13,%xmm4
mulss  %xmm7,%xmm4
addss  %xmm5,%xmm4
movss  0x97f(%rip),%xmm5
mulss  %xmm9,%xmm5
addss  %xmm4,%xmm5
movss  0x95e(%rip),%xmm4
mulss  %xmm3,%xmm4
mulss  %xmm13,%xmm14
mulss  0x8f9(%rip),%xmm6
addss  %xmm5,%xmm6
movss  0x911(%rip),%xmm5
mulss  %xmm3,%xmm5
mulss  %xmm2,%xmm14
mulss  0x90c(%rip),%xmm2
mulss  0x93c(%rip),%xmm3
addss  %xmm6,%xmm2
mulss  %xmm15,%xmm4
mulss  0x92e(%rip),%xmm15
addss  %xmm2,%xmm3
addss  %xmm3,%xmm15
mulss  %xmm13,%xmm5
addss  %xmm15,%xmm5
mulss  %xmm12,%xmm11
addss  %xmm14,%xmm5
movss  0x8e5(%rip),%xmm6
mulss  %xmm12,%xmm6
mulss  %xmm7,%xmm6
addss  %xmm5,%xmm6
movss  0x8e0(%rip),%xmm5
mulss  %xmm9,%xmm5
mulss  %xmm12,%xmm5
addss  %xmm6,%xmm5
mulss  %xmm7,%xmm11
addss  %xmm5,%xmm11
addss  %xmm4,%xmm11
mulss  %xmm7,%xmm1
addss  %xmm11,%xmm1
mulss  %xmm7,%xmm10
addss  %xmm1,%xmm10
mulss  %xmm9,%xmm8
addss  %xmm10,%xmm8
movss  %xmm0,(%rbx)
movaps %xmm8,%xmm0
add    $0x130,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0x3F089DBCC0000000, float 0xBFAC4FB420000000, float 0x3FB0E50300000000, float 0x3F8085FD40000000, float 0xBF7A84A8E0000000, float 0xBF6853F680000000, float 0x3F464FE0A0000000, float 0x3F2C12B280000000, float 0xBF366E8B40000000, float 0xBF647364A0000000, float 0x3F684BED80000000, float 0xBF1FF1EB80000000, float 0x3F2673DF00000000, float 0xBF26419320000000, float 0x3F31B57B80000000, float 0xBF38E03240000000, float 0x3F1D24E940000000, float 0xBECA29F3C0000000, float 0x3F15D83CC0000000, float 0xBF0C547F40000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3FAD5B27A0000000, float* %8
%34 = bitcast [10 x float]* %9 to i8*
%35 = bitcast i8* %34 to [10 x float]*
%36 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 0
store float -1.500000e+01, float* %36
%37 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 1
store float -1.500000e+01, float* %37
%38 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 2
store float -1.800000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 3
store float 0xC032035400000000, float* %39
%40 = bitcast [10 x float]* %10 to i8*
%41 = bitcast i8* %40 to [10 x float]*
%42 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 0
store float 1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 1
store float 1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 2
store float 1.800000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 3
store float 0x4031FD2F20000000, float* %45
%46 = bitcast [10 x float]* %11 to i8*
%47 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%48 = load i32, i32* %13
%49 = icmp eq i32 %48, 0
br i1 %49, label %50, label %86
50: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %51
51: ; preds = %82, %50
%52 = load i32, i32* %14
%53 = load i32, i32* %6
%54 = icmp slt i32 %52, %53
br i1 %54, label %55, label %85
55: ; preds = %51
%56 = load i32, i32* %14
%57 = sext i32 %56 to i64
%58 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %57
%59 = load float, float* %58
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %61
%63 = load float, float* %62
%64 = fcmp oeq float %59, %63
br i1 %64, label %65, label %66
65: ; preds = %55
br label %82
66: ; preds = %55
%67 = load i32, i32* %14
%68 = sext i32 %67 to i64
%69 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %68
%70 = load float, float* %69
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %72
%74 = load float, float* %73
%75 = fsub float %70, %74
%76 = fpext float %75 to double
%77 = fdiv double 2.000000e+00, %76
%78 = fptrunc double %77 to float
%79 = load i32, i32* %14
%80 = sext i32 %79 to i64
%81 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %80
store float %78, float* %81
br label %82
82: ; preds = %66, %65
%83 = load i32, i32* %14
%84 = add nsw i32 %83, 1
store i32 %84, i32* %14
br label %51
85: ; preds = %51
br label %86
86: ; preds = %85, %3
%87 = load float*, float** %4
%88 = getelementptr inbounds float, float* %87, i64 0
%89 = load float, float* %88
%90 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%91 = load float, float* %90
%92 = fsub float %89, %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%94 = load float, float* %93
%95 = fmul float %92, %94
%96 = fpext float %95 to double
%97 = fadd double 1.000000e+00, %96
%98 = fptrunc double %97 to float
store float %98, float* %15
%99 = load float*, float** %5
%100 = getelementptr inbounds float, float* %99, i64 0
%101 = load float, float* %100
%102 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%103 = load float, float* %102
%104 = fmul float %101, %103
store float %104, float* %16
%105 = load float*, float** %4
%106 = getelementptr inbounds float, float* %105, i64 1
%107 = load float, float* %106
%108 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%109 = load float, float* %108
%110 = fsub float %107, %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%112 = load float, float* %111
%113 = fmul float %110, %112
%114 = fpext float %113 to double
%115 = fadd double 1.000000e+00, %114
%116 = fptrunc double %115 to float
store float %116, float* %17
%117 = load float*, float** %5
%118 = getelementptr inbounds float, float* %117, i64 1
%119 = load float, float* %118
%120 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%121 = load float, float* %120
%122 = fmul float %119, %121
store float %122, float* %18
%123 = load float*, float** %4
%124 = getelementptr inbounds float, float* %123, i64 2
%125 = load float, float* %124
%126 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%127 = load float, float* %126
%128 = fsub float %125, %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%130 = load float, float* %129
%131 = fmul float %128, %130
%132 = fpext float %131 to double
%133 = fadd double 1.000000e+00, %132
%134 = fptrunc double %133 to float
store float %134, float* %19
%135 = load float*, float** %5
%136 = getelementptr inbounds float, float* %135, i64 2
%137 = load float, float* %136
%138 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%139 = load float, float* %138
%140 = fmul float %137, %139
store float %140, float* %20
%141 = load float*, float** %4
%142 = getelementptr inbounds float, float* %141, i64 3
%143 = load float, float* %142
%144 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%145 = load float, float* %144
%146 = fsub float %143, %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%148 = load float, float* %147
%149 = fmul float %146, %148
%150 = fpext float %149 to double
%151 = fadd double 1.000000e+00, %150
%152 = fptrunc double %151 to float
store float %152, float* %21
%153 = load float*, float** %5
%154 = getelementptr inbounds float, float* %153, i64 3
%155 = load float, float* %154
%156 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%157 = load float, float* %156
%158 = fmul float %155, %157
store float %158, float* %22
%159 = load float, float* %15
store float %159, float* %23
%160 = load float, float* %23
%161 = load float, float* %15
%162 = fmul float %160, %161
store float %162, float* %24
%163 = load float, float* %17
store float %163, float* %25
%164 = load float, float* %25
%165 = load float, float* %17
%166 = fmul float %164, %165
store float %166, float* %26
%167 = load float, float* %19
store float %167, float* %27
%168 = load float, float* %27
%169 = load float, float* %19
%170 = fmul float %168, %169
store float %170, float* %28
%171 = load float, float* %21
store float %171, float* %29
%172 = load float, float* %29
%173 = load float, float* %21
%174 = fmul float %172, %173
store float %174, float* %30
%175 = load float, float* %8
%176 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%177 = load float, float* %176
%178 = fadd float %175, %177
%179 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%180 = load float, float* %179
%181 = load float, float* %25
%182 = call float @llvm.fmuladd.f32(float %180, float %181, float %178)
%183 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%184 = load float, float* %183
%185 = load float, float* %29
%186 = call float @llvm.fmuladd.f32(float %184, float %185, float %182)
%187 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%188 = load float, float* %187
%189 = load float, float* %23
%190 = fmul float %188, %189
%191 = load float, float* %27
%192 = call float @llvm.fmuladd.f32(float %190, float %191, float %186)
%193 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%194 = load float, float* %193
%195 = load float, float* %28
%196 = call float @llvm.fmuladd.f32(float %194, float %195, float %192)
%197 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%198 = load float, float* %197
%199 = load float, float* %25
%200 = fmul float %198, %199
%201 = load float, float* %29
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %196)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%204 = load float, float* %203
%205 = load float, float* %26
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%208 = load float, float* %207
%209 = load float, float* %23
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
store float %210, float* %31
%211 = load float, float* %31
%212 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%213 = load float, float* %212
%214 = load float, float* %27
%215 = call float @llvm.fmuladd.f32(float %213, float %214, float %211)
%216 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%217 = load float, float* %216
%218 = load float, float* %24
%219 = call float @llvm.fmuladd.f32(float %217, float %218, float %215)
%220 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%221 = load float, float* %220
%222 = load float, float* %30
%223 = call float @llvm.fmuladd.f32(float %221, float %222, float %219)
%224 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%225 = load float, float* %224
%226 = load float, float* %24
%227 = fmul float %225, %226
%228 = load float, float* %25
%229 = call float @llvm.fmuladd.f32(float %227, float %228, float %223)
%230 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%231 = load float, float* %230
%232 = load float, float* %23
%233 = fmul float %231, %232
%234 = load float, float* %25
%235 = fmul float %233, %234
%236 = load float, float* %27
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %229)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%239 = load float, float* %238
%240 = load float, float* %28
%241 = fmul float %239, %240
%242 = load float, float* %29
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%245 = load float, float* %244
%246 = load float, float* %26
%247 = fmul float %245, %246
%248 = load float, float* %28
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %243)
%250 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%251 = load float, float* %250
%252 = load float, float* %25
%253 = fmul float %251, %252
%254 = load float, float* %28
%255 = fmul float %253, %254
%256 = load float, float* %29
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %249)
%258 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%259 = load float, float* %258
%260 = load float, float* %24
%261 = fmul float %259, %260
%262 = load float, float* %30
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %257)
store float %263, float* %31
%264 = load float, float* %31
%265 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%266 = load float, float* %265
%267 = load float, float* %27
%268 = fmul float %266, %267
%269 = load float, float* %29
%270 = call float @llvm.fmuladd.f32(float %268, float %269, float %264)
%271 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%272 = load float, float* %271
%273 = load float, float* %24
%274 = fmul float %272, %273
%275 = load float, float* %29
%276 = call float @llvm.fmuladd.f32(float %274, float %275, float %270)
%277 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%278 = load float, float* %277
%279 = load float, float* %24
%280 = fmul float %278, %279
%281 = load float, float* %26
%282 = call float @llvm.fmuladd.f32(float %280, float %281, float %276)
store float %282, float* %31
%283 = load float, float* %16
%284 = fadd float 0.000000e+00, %283
%285 = load float, float* %18
%286 = fadd float %284, %285
%287 = load float, float* %20
%288 = fadd float %286, %287
%289 = load float, float* %22
%290 = fadd float %288, %289
store float %290, float* %32
%291 = load float, float* %32
%292 = fcmp oeq float %291, 0.000000e+00
br i1 %292, label %293, label %294
293: ; preds = %86
br label %486
294: ; preds = %86
%295 = load float, float* %16
%296 = load float, float* %16
%297 = fmul float %295, %296
%298 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%299 = load float, float* %298
%300 = load float, float* %27
%301 = call float @llvm.fmuladd.f32(float %299, float %300, float 0.000000e+00)
%302 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%303 = load float, float* %302
%304 = fadd float %301, %303
%305 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%306 = load float, float* %305
%307 = fmul float 2.000000e+00, %306
%308 = load float, float* %23
%309 = call float @llvm.fmuladd.f32(float %307, float %308, float %304)
%310 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%311 = load float, float* %310
%312 = fmul float 2.000000e+00, %311
%313 = load float, float* %23
%314 = fmul float %312, %313
%315 = load float, float* %25
%316 = call float @llvm.fmuladd.f32(float %314, float %315, float %309)
%317 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%318 = load float, float* %317
%319 = load float, float* %25
%320 = fmul float %318, %319
%321 = load float, float* %27
%322 = call float @llvm.fmuladd.f32(float %320, float %321, float %316)
%323 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%324 = load float, float* %323
%325 = fmul float 2.000000e+00, %324
%326 = load float, float* %23
%327 = fmul float %325, %326
%328 = load float, float* %30
%329 = call float @llvm.fmuladd.f32(float %327, float %328, float %322)
%330 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%331 = load float, float* %330
%332 = fmul float 2.000000e+00, %331
%333 = load float, float* %23
%334 = fmul float %332, %333
%335 = load float, float* %29
%336 = call float @llvm.fmuladd.f32(float %334, float %335, float %329)
%337 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%338 = load float, float* %337
%339 = fmul float 2.000000e+00, %338
%340 = load float, float* %23
%341 = fmul float %339, %340
%342 = load float, float* %26
%343 = call float @llvm.fmuladd.f32(float %341, float %342, float %336)
%344 = call float @pow(float %343, i32 2)
%345 = load float, float* %18
%346 = load float, float* %18
%347 = fmul float %345, %346
%348 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%349 = load float, float* %348
%350 = fadd float 0.000000e+00, %349
%351 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%352 = load float, float* %351
%353 = load float, float* %29
%354 = call float @llvm.fmuladd.f32(float %352, float %353, float %350)
%355 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%356 = load float, float* %355
%357 = fmul float 2.000000e+00, %356
%358 = load float, float* %25
%359 = call float @llvm.fmuladd.f32(float %357, float %358, float %354)
%360 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%361 = load float, float* %360
%362 = load float, float* %24
%363 = call float @llvm.fmuladd.f32(float %361, float %362, float %359)
%364 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%365 = load float, float* %364
%366 = load float, float* %23
%367 = fmul float %365, %366
%368 = load float, float* %27
%369 = call float @llvm.fmuladd.f32(float %367, float %368, float %363)
%370 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%371 = load float, float* %370
%372 = fmul float 2.000000e+00, %371
%373 = load float, float* %25
%374 = fmul float %372, %373
%375 = load float, float* %28
%376 = call float @llvm.fmuladd.f32(float %374, float %375, float %369)
%377 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%378 = load float, float* %377
%379 = load float, float* %28
%380 = fmul float %378, %379
%381 = load float, float* %29
%382 = call float @llvm.fmuladd.f32(float %380, float %381, float %376)
%383 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%384 = load float, float* %383
%385 = fmul float 2.000000e+00, %384
%386 = load float, float* %25
%387 = fmul float %385, %386
%388 = load float, float* %24
%389 = call float @llvm.fmuladd.f32(float %387, float %388, float %382)
%390 = call float @pow(float %389, i32 2)
%391 = fmul float %347, %390
%392 = call float @llvm.fmuladd.f32(float %297, float %344, float %391)
%393 = load float, float* %20
%394 = load float, float* %20
%395 = fmul float %393, %394
%396 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%397 = load float, float* %396
%398 = load float, float* %23
%399 = call float @llvm.fmuladd.f32(float %397, float %398, float 0.000000e+00)
%400 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%401 = load float, float* %400
%402 = fmul float 2.000000e+00, %401
%403 = load float, float* %27
%404 = call float @llvm.fmuladd.f32(float %402, float %403, float %399)
%405 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%406 = load float, float* %405
%407 = fadd float %404, %406
%408 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%409 = load float, float* %408
%410 = load float, float* %23
%411 = fmul float %409, %410
%412 = load float, float* %25
%413 = call float @llvm.fmuladd.f32(float %411, float %412, float %407)
%414 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%415 = load float, float* %414
%416 = fmul float 2.000000e+00, %415
%417 = load float, float* %27
%418 = fmul float %416, %417
%419 = load float, float* %29
%420 = call float @llvm.fmuladd.f32(float %418, float %419, float %413)
%421 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%422 = load float, float* %421
%423 = fmul float 2.000000e+00, %422
%424 = load float, float* %27
%425 = fmul float %423, %424
%426 = load float, float* %26
%427 = call float @llvm.fmuladd.f32(float %425, float %426, float %420)
%428 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%429 = load float, float* %428
%430 = fmul float 2.000000e+00, %429
%431 = load float, float* %27
%432 = fmul float %430, %431
%433 = load float, float* %25
%434 = fmul float %432, %433
%435 = load float, float* %29
%436 = call float @llvm.fmuladd.f32(float %434, float %435, float %427)
%437 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%438 = load float, float* %437
%439 = load float, float* %29
%440 = call float @llvm.fmuladd.f32(float %438, float %439, float %436)
%441 = call float @pow(float %440, i32 2)
%442 = call float @llvm.fmuladd.f32(float %395, float %441, float %392)
%443 = load float, float* %22
%444 = load float, float* %22
%445 = fmul float %443, %444
%446 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%447 = load float, float* %446
%448 = fadd float 0.000000e+00, %447
%449 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%450 = load float, float* %449
%451 = load float, float* %25
%452 = call float @llvm.fmuladd.f32(float %450, float %451, float %448)
%453 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%454 = load float, float* %453
%455 = fmul float 2.000000e+00, %454
%456 = load float, float* %29
%457 = call float @llvm.fmuladd.f32(float %455, float %456, float %452)
%458 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%459 = load float, float* %458
%460 = load float, float* %28
%461 = call float @llvm.fmuladd.f32(float %459, float %460, float %457)
%462 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%463 = load float, float* %462
%464 = load float, float* %25
%465 = fmul float %463, %464
%466 = load float, float* %28
%467 = call float @llvm.fmuladd.f32(float %465, float %466, float %461)
%468 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%469 = load float, float* %468
%470 = fmul float 2.000000e+00, %469
%471 = load float, float* %29
%472 = fmul float %470, %471
%473 = load float, float* %24
%474 = call float @llvm.fmuladd.f32(float %472, float %473, float %467)
%475 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%476 = load float, float* %475
%477 = load float, float* %27
%478 = call float @llvm.fmuladd.f32(float %476, float %477, float %474)
%479 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%480 = load float, float* %479
%481 = load float, float* %24
%482 = call float @llvm.fmuladd.f32(float %480, float %481, float %478)
%483 = call float @pow(float %482, i32 2)
%484 = call float @llvm.fmuladd.f32(float %445, float %483, float %442)
%485 = call float @sqrt(float %484)
br label %486
486: ; preds = %294, %293
%487 = phi float [ 0.000000e+00, %293 ], [ %485, %294 ]
store float %487, float* %33
%488 = load float, float* %33
%489 = load float*, float** %5
%490 = getelementptr inbounds float, float* %489, i64 0
store float %488, float* %490
%491 = load float, float* %31
ret float %491
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032035400000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FD2F20000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FD2F20000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %55, %55
%77 = fmul float %64, %64
%78 = fmul float %71, %71
%79 = fmul float %49, 0x3F2673DF00000000
%80 = fmul float %55, 0xBF38E03240000000
%81 = extractelement <2 x float> %58, i64 0
%82 = fadd float %81, 0.000000e+00
%83 = extractelement <2 x float> %58, i64 1
%84 = fadd float %82, %83
%85 = extractelement <2 x float> %74, i64 0
%86 = fadd float %84, %85
%87 = extractelement <2 x float> %74, i64 1
%88 = fadd float %86, %87
%89 = fcmp oeq float %88, 0.000000e+00
br i1 %89, label %149, label %90
90: ; preds = %42
%91 = fmul <2 x float> %58, %58
%92 = extractelement <2 x float> %91, i64 0
%93 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F8085FD40000000, float 0.000000e+00)
%94 = fadd float %93, 0x3F2C12B280000000
%95 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF747364A0000000, float %94)
%96 = fmul float %49, 0xBF2FF1EB80000000
%97 = tail call float @llvm.fmuladd.f32(float %96, float %55, float %95)
%98 = fmul float %55, 0x3F2673DF00000000
%99 = tail call float @llvm.fmuladd.f32(float %98, float %64, float %97)
%100 = fmul float %49, 0x3F2D24E940000000
%101 = tail call float @llvm.fmuladd.f32(float %100, float %78, float %99)
%102 = fmul float %49, 0x3F25D83CC0000000
%103 = tail call float @llvm.fmuladd.f32(float %102, float %71, float %101)
%104 = fmul float %49, 0xBF1C547F40000000
%105 = tail call float @llvm.fmuladd.f32(float %104, float %76, float %103)
%106 = tail call float @pow(float %105, i32 2)
%107 = fmul float %83, %83
%108 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF6853F680000000, float 0xBFAC4FB420000000)
%109 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F564FE0A0000000, float %108)
%110 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF1FF1EB80000000, float %109)
%111 = tail call float @llvm.fmuladd.f32(float %79, float %64, float %110)
%112 = fmul float %55, 0x3F41B57B80000000
%113 = tail call float @llvm.fmuladd.f32(float %112, float %77, float %111)
%114 = fmul float %77, 0xBF38E03240000000
%115 = tail call float @llvm.fmuladd.f32(float %114, float %71, float %113)
%116 = fmul float %55, 0xBF1C547F40000000
%117 = tail call float @llvm.fmuladd.f32(float %116, float %75, float %115)
%118 = tail call float @pow(float %117, i32 2)
%119 = fmul float %107, %118
%120 = tail call float @llvm.fmuladd.f32(float %92, float %106, float %119)
%121 = fmul <2 x float> %74, %74
%122 = extractelement <2 x float> %121, i64 0
%123 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F8085FD40000000, float 0.000000e+00)
%124 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF8A84A8E0000000, float %123)
%125 = fadd float %124, 0xBF366E8B40000000
%126 = tail call float @llvm.fmuladd.f32(float %79, float %55, float %125)
%127 = fmul float %64, 0xBF36419320000000
%128 = tail call float @llvm.fmuladd.f32(float %127, float %71, float %126)
%129 = fmul float %64, 0x3F41B57B80000000
%130 = tail call float @llvm.fmuladd.f32(float %129, float %76, float %128)
%131 = fmul float %64, 0xBF48E03240000000
%132 = fmul float %55, %131
%133 = tail call float @llvm.fmuladd.f32(float %132, float %71, float %130)
%134 = tail call float @llvm.fmuladd.f32(float %71, float 0xBECA29F3C0000000, float %133)
%135 = tail call float @pow(float %134, i32 2)
%136 = tail call float @llvm.fmuladd.f32(float %122, float %135, float %120)
%137 = fmul float %87, %87
%138 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF6853F680000000, float 0x3FB0E50300000000)
%139 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F784BED80000000, float %138)
%140 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF26419320000000, float %139)
%141 = tail call float @llvm.fmuladd.f32(float %80, float %77, float %140)
%142 = fmul float %71, 0x3F2D24E940000000
%143 = tail call float @llvm.fmuladd.f32(float %142, float %75, float %141)
%144 = tail call float @llvm.fmuladd.f32(float %64, float 0xBECA29F3C0000000, float %143)
%145 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F15D83CC0000000, float %144)
%146 = tail call float @pow(float %145, i32 2)
%147 = tail call float @llvm.fmuladd.f32(float %137, float %146, float %136)
%148 = tail call float @sqrt(float %147)
br label %149
149: ; preds = %42, %90
%150 = phi float [ %148, %90 ], [ 0.000000e+00, %42 ]
%151 = fmul float %75, 0xBF0C547F40000000
%152 = fmul float %75, 0x3F15D83CC0000000
%153 = fmul float %64, 0xBECA29F3C0000000
%154 = fmul float %75, 0x3F1D24E940000000
%155 = fmul float %80, %77
%156 = fmul float %76, 0x3F31B57B80000000
%157 = fmul float %77, 0xBF26419320000000
%158 = fmul float %79, %55
%159 = fmul float %75, 0xBF1FF1EB80000000
%160 = fmul float %55, 0xBF6853F680000000
%161 = fmul float %49, 0x3F8085FD40000000
%162 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFAC4FB420000000, float 0x3FAD614F00000000)
%163 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FB0E50300000000, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %161, float %64, float %163)
%165 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF7A84A8E0000000, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %160, float %71, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %76, float 0x3F464FE0A0000000, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F2C12B280000000, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF366E8B40000000, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF647364A0000000, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F684BED80000000, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %159, float %55, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %158, float %64, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %157, float %71, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %156, float %77, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %155, float %71, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %154, float %78, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %153, float %71, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %152, float %71, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %151, float %76, float %179)
store float %150, float* %1
ret float %180
}