#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ mypause();
int /*<<< orphan*/ printf(char *, ...);
int /*<<< orphan*/ system(char *);
void welcomeScreen() {
  system("clear");
  printf("+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++"
         "+++\n");
  printf("+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++"
         "+++\n");
  printf("\n $        $  $$$$$$$  $      $$$$$$$  $$$$$$$$$  $$$   $$$  "
         "$$$$$$$   \n");
  printf(" $        $  $        $      $        $       $  $  $ $  $  $        "
         " \n");
  printf(" $        $  $$$$$$$  $      $        $  $$$  $  $  $ $  $  $$$$$$$  "
         "  \n");
  printf(" $  $$$   $  $        $      $        $  $$$  $  $  $$$  $  $        "
         " \n");
  printf(" $  $  $  $  $        $      $	      $       $  $       $  $  "
         "       \n");
  printf(" $$$$  $$$$  $$$$$$$  $$$$$$ $$$$$$$  $$$$$$$$$  $       $  $$$$$$$  "
         "\n");
  printf("\n+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++"
         "+++++\n");
  printf("+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++"
         "+++\n");
  printf("\n\n");
  printf("\t\t\tRULES OF THE GAME:\n");
  printf("---------------------------------------------------------------------"
         "\n");
  printf("1.Blackjack은 52장의 카드로 게임을 하는 카드게임입니다.\n");
  printf("2.카드에 적힌 숫자의 합이 21(Black jack)에 가까운 player의 "
         "승리입니다\n");
  printf("3.각각의 player가 가지고 있는 카드의 합이 21을 넘으면 \n");
  printf("  bust되었다고 하며 게임에서 패배하게 됩니다.\n");
  printf("4.기본으로 두장의 카드를 받으며 player가 원할 시 추가로 받을 수 "
         "있습니다.\n");
  printf("5.A의 값은 1혹은 11로 Player가 선택할수 있습니다.\n");
  printf("6.Black jack 게임에서 문양은 큰 의미가 없습니다.\n");
  printf("\n\n");
  mypause();
}
void drawCard(char card) {
  printf("-------\n");
  printf("|      |\n");
  printf("|  %c   |\n", card);
  printf("|      |\n");
  printf("-------\n");
}


x86 assembly (clang, -O0):
<welcomeScreen>:
push   %rbp
mov    %rsp,%rbp
lea    0xec5(%rip),%rdi
call   1030 <system@plt>
lea    0x1070(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0x1062(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0xea3(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0xede(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0xf18(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0xf53(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0xf8d(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0xfc6(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0xfff(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0xff2(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0x102e(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0x1023(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0x102c(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0x1065(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0x10a2(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0x10ef(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0x112b(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0x115d(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0x11b5(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0x11e9(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
lea    0xfa2(%rip),%rdi
mov    $0x0,%al
call   1040 <printf@plt>
mov    $0x0,%al
call   1050 <mypause@plt>
pop    %rbp
ret
nop

x86 assembly (clang, -O2):
<welcomeScreen>:
push   %rbx
lea    0xeb8(%rip),%rdi
call   1040 <system@plt>
lea    0x1068(%rip),%rbx
mov    %rbx,%rdi
call   1030 <puts@plt>
mov    %rbx,%rdi
call   1030 <puts@plt>
lea    0xea6(%rip),%rdi
call   1030 <puts@plt>
lea    0xee2(%rip),%rdi
call   1030 <puts@plt>
lea    0xf1d(%rip),%rdi
call   1030 <puts@plt>
lea    0xf59(%rip),%rdi
call   1030 <puts@plt>
lea    0xf94(%rip),%rdi
call   1030 <puts@plt>
lea    0xfce(%rip),%rdi
call   1030 <puts@plt>
lea    0x1008(%rip),%rdi
call   1030 <puts@plt>
mov    %rbx,%rdi
call   1030 <puts@plt>
lea    0xe48(%rip),%rbx
mov    %rbx,%rdi
call   1030 <puts@plt>
lea    0x102f(%rip),%rdi
call   1030 <puts@plt>
lea    0x1039(%rip),%rdi
call   1030 <puts@plt>
lea    0x1073(%rip),%rdi
call   1030 <puts@plt>
lea    0x10b1(%rip),%rdi
call   1030 <puts@plt>
lea    0x10ff(%rip),%rdi
call   1030 <puts@plt>
lea    0x113c(%rip),%rdi
call   1030 <puts@plt>
lea    0x116f(%rip),%rdi
call   1030 <puts@plt>
lea    0x11c8(%rip),%rdi
call   1030 <puts@plt>
lea    0x11fd(%rip),%rdi
call   1030 <puts@plt>
mov    %rbx,%rdi
call   1030 <puts@plt>
xor    %eax,%eax
pop    %rbx
jmp    1060 <mypause@plt>
nopl   0x0(%rax,%rax,1)

LLVM IR (-O0):
@.str = [6 x i8] c"clear\00"
@.str.1 = [74 x i8] c"++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\0A\00"
@.str.2 = [73 x i8] c"\0A $ $ $$$$$$$ $ $$$$$$$ $$$$$$$$$ $$$ $$$ $$$$$$$ \0A\00"
@.str.3 = [72 x i8] c" $ $ $ $ $ $ $ $ $ $ $ $ \0A\00"
@.str.4 = [73 x i8] c" $ $ $$$$$$$ $ $ $ $$$ $ $ $ $ $ $$$$$$$ \0A\00"
@.str.5 = [72 x i8] c" $ $$$ $ $ $ $ $ $$$ $ $ $$$ $ $ \0A\00"
@.str.6 = [71 x i8] c" $ $ $ $ $ $ $\09 $ $ $ $ $ \0A\00"
@.str.7 = [71 x i8] c" $$$$ $$$$ $$$$$$$ $$$$$$ $$$$$$$ $$$$$$$$$ $ $ $$$$$$$ \0A\00"
@.str.8 = [75 x i8] c"\0A++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\0A\00"
@.str.9 = [3 x i8] c"\0A\0A\00"
@.str.10 = [23 x i8] c"\09\09\09RULES OF THE GAME:\0A\00"
@.str.11 = [71 x i8] c"---------------------------------------------------------------------\0A\00"
@.str.12 = [75 x i8] c"1.Blackjack\EC\9D\80 52\EC\9E\A5\EC\9D\98 \EC\B9\B4\EB\93\9C\EB\A1\9C \EA\B2\8C\EC\9E\84\EC\9D\84 \ED\95\98\EB\8A\94 \EC\B9\B4\EB\93\9C\EA\B2\8C\EC\9E\84\EC\9E\85\EB\8B\88\EB\8B\A4.\0A\00"
@.str.13 = [91 x i8] c"2.\EC\B9\B4\EB\93\9C\EC\97\90 \EC\A0\81\ED\9E\8C \EC\88\AB\EC\9E\90\EC\9D\98 \ED\95\A9\EC\9D\B4 21(Black jack)\EC\97\90 \EA\B0\80\EA\B9\8C\EC\9A\B4 player\EC\9D\98 \EC\8A\B9\EB\A6\AC\EC\9E\85\EB\8B\88\EB\8B\A4\0A\00"
@.str.14 = [74 x i8] c"3.\EA\B0\81\EA\B0\81\EC\9D\98 player\EA\B0\80 \EA\B0\80\EC\A7\80\EA\B3\A0 \EC\9E\88\EB\8A\94 \EC\B9\B4\EB\93\9C\EC\9D\98 \ED\95\A9\EC\9D\B4 21\EC\9D\84 \EB\84\98\EC\9C\BC\EB\A9\B4 \0A\00"
@.str.15 = [64 x i8] c" bust\EB\90\98\EC\97\88\EB\8B\A4\EA\B3\A0 \ED\95\98\EB\A9\B0 \EA\B2\8C\EC\9E\84\EC\97\90\EC\84\9C \ED\8C\A8\EB\B0\B0\ED\95\98\EA\B2\8C \EB\90\A9\EB\8B\88\EB\8B\A4.\0A\00"
@.str.16 = [102 x i8] c"4.\EA\B8\B0\EB\B3\B8\EC\9C\BC\EB\A1\9C \EB\91\90\EC\9E\A5\EC\9D\98 \EC\B9\B4\EB\93\9C\EB\A5\BC \EB\B0\9B\EC\9C\BC\EB\A9\B0 player\EA\B0\80 \EC\9B\90\ED\95\A0 \EC\8B\9C \EC\B6\94\EA\B0\80\EB\A1\9C \EB\B0\9B\EC\9D\84 \EC\88\98 \EC\9E\88\EC\8A\B5\EB\8B\88\EB\8B\A4.\0A\00"
@.str.17 = [66 x i8] c"5.A\EC\9D\98 \EA\B0\92\EC\9D\80 1\ED\98\B9\EC\9D\80 11\EB\A1\9C Player\EA\B0\80 \EC\84\A0\ED\83\9D\ED\95\A0\EC\88\98 \EC\9E\88\EC\8A\B5\EB\8B\88\EB\8B\A4.\0A\00"
@.str.18 = [65 x i8] c"6.Black jack \EA\B2\8C\EC\9E\84\EC\97\90\EC\84\9C \EB\AC\B8\EC\96\91\EC\9D\80 \ED\81\B0 \EC\9D\98\EB\AF\B8\EA\B0\80 \EC\97\86\EC\8A\B5\EB\8B\88\EB\8B\A4.\0A\00"
@.str.19 = [9 x i8] c"-------\0A\00"
@.str.20 = [10 x i8] c"| |\0A\00"
@.str.21 = [11 x i8] c"| %c |\0A\00"
define void @welcomeScreen() {
%1 = call i32 @system(i8* getelementptr inbounds ([6 x i8], [6 x i8]* @.str, i64 0, i64 0))
%2 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([74 x i8], [74 x i8]* @.str.1, i64 0, i64 0))
%3 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([74 x i8], [74 x i8]* @.str.1, i64 0, i64 0))
%4 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([73 x i8], [73 x i8]* @.str.2, i64 0, i64 0))
%5 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([72 x i8], [72 x i8]* @.str.3, i64 0, i64 0))
%6 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([73 x i8], [73 x i8]* @.str.4, i64 0, i64 0))
%7 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([72 x i8], [72 x i8]* @.str.5, i64 0, i64 0))
%8 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([71 x i8], [71 x i8]* @.str.6, i64 0, i64 0))
%9 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([71 x i8], [71 x i8]* @.str.7, i64 0, i64 0))
%10 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([75 x i8], [75 x i8]* @.str.8, i64 0, i64 0))
%11 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([74 x i8], [74 x i8]* @.str.1, i64 0, i64 0))
%12 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.9, i64 0, i64 0))
%13 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([23 x i8], [23 x i8]* @.str.10, i64 0, i64 0))
%14 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([71 x i8], [71 x i8]* @.str.11, i64 0, i64 0))
%15 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([75 x i8], [75 x i8]* @.str.12, i64 0, i64 0))
%16 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([91 x i8], [91 x i8]* @.str.13, i64 0, i64 0))
%17 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([74 x i8], [74 x i8]* @.str.14, i64 0, i64 0))
%18 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([64 x i8], [64 x i8]* @.str.15, i64 0, i64 0))
%19 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([102 x i8], [102 x i8]* @.str.16, i64 0, i64 0))
%20 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([66 x i8], [66 x i8]* @.str.17, i64 0, i64 0))
%21 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([65 x i8], [65 x i8]* @.str.18, i64 0, i64 0))
%22 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.9, i64 0, i64 0))
%23 = call i32 (...) @mypause()
ret void
}
define void @drawCard(i8 signext %0) {
%2 = alloca i8
store i8 %0, i8* %2
%3 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([9 x i8], [9 x i8]* @.str.19, i64 0, i64 0))
%4 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([10 x i8], [10 x i8]* @.str.20, i64 0, i64 0))
%5 = load i8, i8* %2
%6 = sext i8 %5 to i32
%7 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([11 x i8], [11 x i8]* @.str.21, i64 0, i64 0), i32 %6)
%8 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([10 x i8], [10 x i8]* @.str.20, i64 0, i64 0))
%9 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([9 x i8], [9 x i8]* @.str.19, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@.str = [6 x i8] c"clear\00"
@.str.21 = [11 x i8] c"| %c |\0A\00"
@str.23 = [72 x i8] c"\0A $ $ $$$$$$$ $ $$$$$$$ $$$$$$$$$ $$$ $$$ $$$$$$$ \00"
@str.24 = [71 x i8] c" $ $ $ $ $ $ $ $ $ $ $ $ \00"
@str.25 = [72 x i8] c" $ $ $$$$$$$ $ $ $ $$$ $ $ $ $ $ $$$$$$$ \00"
@str.26 = [71 x i8] c" $ $$$ $ $ $ $ $ $$$ $ $ $$$ $ $ \00"
@str.27 = [70 x i8] c" $ $ $ $ $ $ $\09 $ $ $ $ $ \00"
@str.28 = [70 x i8] c" $$$$ $$$$ $$$$$$$ $$$$$$ $$$$$$$ $$$$$$$$$ $ $ $$$$$$$ \00"
@str.29 = [74 x i8] c"\0A++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\00"
@str.30 = [73 x i8] c"++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\00"
@str.32 = [22 x i8] c"\09\09\09RULES OF THE GAME:\00"
@str.33 = [70 x i8] c"---------------------------------------------------------------------\00"
@str.34 = [74 x i8] c"1.Blackjack\EC\9D\80 52\EC\9E\A5\EC\9D\98 \EC\B9\B4\EB\93\9C\EB\A1\9C \EA\B2\8C\EC\9E\84\EC\9D\84 \ED\95\98\EB\8A\94 \EC\B9\B4\EB\93\9C\EA\B2\8C\EC\9E\84\EC\9E\85\EB\8B\88\EB\8B\A4.\00"
@str.35 = [90 x i8] c"2.\EC\B9\B4\EB\93\9C\EC\97\90 \EC\A0\81\ED\9E\8C \EC\88\AB\EC\9E\90\EC\9D\98 \ED\95\A9\EC\9D\B4 21(Black jack)\EC\97\90 \EA\B0\80\EA\B9\8C\EC\9A\B4 player\EC\9D\98 \EC\8A\B9\EB\A6\AC\EC\9E\85\EB\8B\88\EB\8B\A4\00"
@str.36 = [73 x i8] c"3.\EA\B0\81\EA\B0\81\EC\9D\98 player\EA\B0\80 \EA\B0\80\EC\A7\80\EA\B3\A0 \EC\9E\88\EB\8A\94 \EC\B9\B4\EB\93\9C\EC\9D\98 \ED\95\A9\EC\9D\B4 21\EC\9D\84 \EB\84\98\EC\9C\BC\EB\A9\B4 \00"
@str.37 = [63 x i8] c" bust\EB\90\98\EC\97\88\EB\8B\A4\EA\B3\A0 \ED\95\98\EB\A9\B0 \EA\B2\8C\EC\9E\84\EC\97\90\EC\84\9C \ED\8C\A8\EB\B0\B0\ED\95\98\EA\B2\8C \EB\90\A9\EB\8B\88\EB\8B\A4.\00"
@str.38 = [101 x i8] c"4.\EA\B8\B0\EB\B3\B8\EC\9C\BC\EB\A1\9C \EB\91\90\EC\9E\A5\EC\9D\98 \EC\B9\B4\EB\93\9C\EB\A5\BC \EB\B0\9B\EC\9C\BC\EB\A9\B0 player\EA\B0\80 \EC\9B\90\ED\95\A0 \EC\8B\9C \EC\B6\94\EA\B0\80\EB\A1\9C \EB\B0\9B\EC\9D\84 \EC\88\98 \EC\9E\88\EC\8A\B5\EB\8B\88\EB\8B\A4.\00"
@str.39 = [65 x i8] c"5.A\EC\9D\98 \EA\B0\92\EC\9D\80 1\ED\98\B9\EC\9D\80 11\EB\A1\9C Player\EA\B0\80 \EC\84\A0\ED\83\9D\ED\95\A0\EC\88\98 \EC\9E\88\EC\8A\B5\EB\8B\88\EB\8B\A4.\00"
@str.40 = [64 x i8] c"6.Black jack \EA\B2\8C\EC\9E\84\EC\97\90\EC\84\9C \EB\AC\B8\EC\96\91\EC\9D\80 \ED\81\B0 \EC\9D\98\EB\AF\B8\EA\B0\80 \EC\97\86\EC\8A\B5\EB\8B\88\EB\8B\A4.\00"
@str.41 = [2 x i8] c"\0A\00"
@str.44 = [9 x i8] c"| |\00"
@str.45 = [8 x i8] c"-------\00"
define void @welcomeScreen() {
%1 = tail call i32 @system(i8* getelementptr inbounds ([6 x i8], [6 x i8]* @.str, i64 0, i64 0))
%2 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([73 x i8], [73 x i8]* @str.30, i64 0, i64 0))
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([73 x i8], [73 x i8]* @str.30, i64 0, i64 0))
%4 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([72 x i8], [72 x i8]* @str.23, i64 0, i64 0))
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([71 x i8], [71 x i8]* @str.24, i64 0, i64 0))
%6 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([72 x i8], [72 x i8]* @str.25, i64 0, i64 0))
%7 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([71 x i8], [71 x i8]* @str.26, i64 0, i64 0))
%8 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([70 x i8], [70 x i8]* @str.27, i64 0, i64 0))
%9 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([70 x i8], [70 x i8]* @str.28, i64 0, i64 0))
%10 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([74 x i8], [74 x i8]* @str.29, i64 0, i64 0))
%11 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([73 x i8], [73 x i8]* @str.30, i64 0, i64 0))
%12 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([2 x i8], [2 x i8]* @str.41, i64 0, i64 0))
%13 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([22 x i8], [22 x i8]* @str.32, i64 0, i64 0))
%14 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([70 x i8], [70 x i8]* @str.33, i64 0, i64 0))
%15 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([74 x i8], [74 x i8]* @str.34, i64 0, i64 0))
%16 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([90 x i8], [90 x i8]* @str.35, i64 0, i64 0))
%17 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([73 x i8], [73 x i8]* @str.36, i64 0, i64 0))
%18 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([63 x i8], [63 x i8]* @str.37, i64 0, i64 0))
%19 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([101 x i8], [101 x i8]* @str.38, i64 0, i64 0))
%20 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([65 x i8], [65 x i8]* @str.39, i64 0, i64 0))
%21 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([64 x i8], [64 x i8]* @str.40, i64 0, i64 0))
%22 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([2 x i8], [2 x i8]* @str.41, i64 0, i64 0))
%23 = tail call i32 (...) @mypause()
ret void
}
define void @drawCard(i8 signext %0) {
%2 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([8 x i8], [8 x i8]* @str.45, i64 0, i64 0))
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([9 x i8], [9 x i8]* @str.44, i64 0, i64 0))
%4 = sext i8 %0 to i32
%5 = tail call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([11 x i8], [11 x i8]* @.str.21, i64 0, i64 0), i32 %4)
%6 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([9 x i8], [9 x i8]* @str.44, i64 0, i64 0))
%7 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([8 x i8], [8 x i8]* @str.45, i64 0, i64 0))
ret void
}