#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ floats_cross_product(float *, float *, float *);
float floats_dot(float *, float *, int);
int /*<<< orphan*/ floats_mat44_inv(float *, float *);
int /*<<< orphan*/ floats_mat_AB(float *, int, int, float *, int, int, float *,
                                 int, int);
int /*<<< orphan*/ floats_normalize(float const *, int, float *);
int /*<<< orphan*/ floats_normalize_self(float *, int);
int /*<<< orphan*/ floats_subtract(float const *, float const *, int, float *);
void floats_elu_to_mat44(const float eye[3], const float lookat[3],
                         const float _up[3], float M[16]) {
  float f[3];
  floats_subtract(lookat, eye, 3, f);
  floats_normalize(f, 3, f);
  float up[3];
  floats_normalize(_up, 3, up);
  float up_dot = floats_dot(f, up, 3);
  for (int i = 0; i < 3; i++)
    up[i] -= up_dot * f[i];
  floats_normalize_self(up, 3);
  float s[3], u[3];
  floats_cross_product(f, up, s);
  floats_cross_product(s, f, u);
  float R[16] = {s[0],  s[1],  s[2],  0, u[0], u[1], u[2], 0,
                 -f[0], -f[1], -f[2], 0, 0,    0,    0,    1};
  float T[16] = {1, 0, 0, -eye[0], 0, 1, 0, -eye[1],
                 0, 0, 1, -eye[2], 0, 0, 0, 1};
  float tmp[16];
  floats_mat_AB(R, 4, 4, T, 4, 4, tmp, 4, 4);
  floats_mat44_inv(tmp, M);
}


x86 assembly (clang, -O0):
<floats_elu_to_mat44>:
push   %rbp
mov    %rsp,%rbp
sub    $0x140,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %rdx,-0x18(%rbp)
mov    %rcx,-0x20(%rbp)
mov    -0x10(%rbp),%rdi
mov    -0x8(%rbp),%rsi
lea    -0x2c(%rbp),%rcx
mov    $0x3,%edx
call   1040 <floats_subtract@plt>
lea    -0x2c(%rbp),%rdi
lea    -0x2c(%rbp),%rdx
mov    $0x3,%esi
call   1070 <floats_normalize@plt>
mov    -0x18(%rbp),%rdi
lea    -0x38(%rbp),%rdx
mov    $0x3,%esi
call   1070 <floats_normalize@plt>
lea    -0x2c(%rbp),%rdi
lea    -0x38(%rbp),%rsi
mov    $0x3,%edx
call   1080 <floats_dot@plt>
movss  %xmm0,-0x3c(%rbp)
movl   $0x0,-0x40(%rbp)
cmpl   $0x3,-0x40(%rbp)
jge    1230 <floats_elu_to_mat44+0xc0>
movss  -0x3c(%rbp),%xmm0
movslq -0x40(%rbp),%rax
movss  -0x2c(%rbp,%rax,4),%xmm2
movslq -0x40(%rbp),%rax
movss  -0x38(%rbp,%rax,4),%xmm1
movd   %xmm0,%ecx
xor    $0x80000000,%ecx
movd   %ecx,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x38(%rbp,%rax,4)
mov    -0x40(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x40(%rbp)
jmp    11e3 <floats_elu_to_mat44+0x73>
lea    -0x38(%rbp),%rdi
mov    $0x3,%esi
call   1030 <floats_normalize_self@plt>
lea    -0x2c(%rbp),%rdi
lea    -0x38(%rbp),%rsi
lea    -0x4c(%rbp),%rdx
call   1050 <floats_cross_product@plt>
lea    -0x4c(%rbp),%rdi
lea    -0x2c(%rbp),%rsi
lea    -0x58(%rbp),%rdx
call   1050 <floats_cross_product@plt>
movss  -0x4c(%rbp),%xmm0
movss  %xmm0,-0xa0(%rbp)
ff
movss  -0x48(%rbp),%xmm0
movss  %xmm0,-0x9c(%rbp)
ff
movss  -0x44(%rbp),%xmm0
movss  %xmm0,-0x98(%rbp)
ff
xorps  %xmm0,%xmm0
movss  %xmm0,-0x94(%rbp)
ff
movss  -0x58(%rbp),%xmm0
movss  %xmm0,-0x90(%rbp)
ff
movss  -0x54(%rbp),%xmm0
movss  %xmm0,-0x8c(%rbp)
ff
movss  -0x50(%rbp),%xmm0
movss  %xmm0,-0x88(%rbp)
ff
xorps  %xmm0,%xmm0
movss  %xmm0,-0x84(%rbp)
ff
movss  -0x2c(%rbp),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
movss  %xmm0,-0x80(%rbp)
movss  -0x28(%rbp),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  -0x24(%rbp),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
movss  %xmm0,-0x78(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x74(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x70(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x6c(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x68(%rbp)
movss  0xccf(%rip),%xmm0
movss  %xmm0,-0x64(%rbp)
movss  0xcc2(%rip),%xmm0
movss  %xmm0,-0xe0(%rbp)
ff
xorps  %xmm0,%xmm0
movss  %xmm0,-0xdc(%rbp)
ff
xorps  %xmm0,%xmm0
movss  %xmm0,-0xd8(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
movss  %xmm0,-0xd4(%rbp)
ff
xorps  %xmm0,%xmm0
movss  %xmm0,-0xd0(%rbp)
ff
movss  0xc74(%rip),%xmm0
movss  %xmm0,-0xcc(%rbp)
ff
xorps  %xmm0,%xmm0
movss  %xmm0,-0xc8(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
movss  %xmm0,-0xc4(%rbp)
ff
xorps  %xmm0,%xmm0
movss  %xmm0,-0xc0(%rbp)
ff
xorps  %xmm0,%xmm0
movss  %xmm0,-0xbc(%rbp)
ff
movss  0xc25(%rip),%xmm0
movss  %xmm0,-0xb8(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
movss  %xmm0,-0xb4(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0xb0(%rbp)
ff
xorps  %xmm0,%xmm0
movss  %xmm0,-0xac(%rbp)
ff
xorps  %xmm0,%xmm0
movss  %xmm0,-0xa8(%rbp)
ff
movss  0xbd6(%rip),%xmm0
movss  %xmm0,-0xa4(%rbp)
ff
lea    -0xa0(%rbp),%rdi
lea    -0xe0(%rbp),%rcx
lea    -0x120(%rbp),%rax
mov    $0x4,%r9d
mov    %r9d,%esi
mov    %r9d,%edx
mov    %r9d,%r8d
mov    %rax,(%rsp)
movl   $0x4,0x8(%rsp)
movl   $0x4,0x10(%rsp)
call   1090 <floats_mat_AB@plt>
lea    -0x120(%rbp),%rdi
mov    -0x20(%rbp),%rsi
call   1060 <floats_mat44_inv@plt>
add    $0x140,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<floats_elu_to_mat44>:
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
sub    $0xf0,%rsp
mov    %rcx,%r14
mov    %rdx,%rbx
mov    %rdi,%r15
lea    0xc(%rsp),%r13
mov    %rsi,%rdi
mov    %r15,%rsi
mov    $0x3,%edx
mov    %r13,%rcx
call   1040 <floats_subtract@plt>
mov    %r13,%rdi
mov    $0x3,%esi
mov    %r13,%rdx
call   1070 <floats_normalize@plt>
mov    %rsp,%r12
mov    %rbx,%rdi
mov    $0x3,%esi
mov    %r12,%rdx
call   1070 <floats_normalize@plt>
mov    %r13,%rdi
mov    %r12,%rsi
mov    $0x3,%edx
call   1080 <floats_dot@plt>
movss  0xc(%rsp),%xmm1
mulss  %xmm0,%xmm1
movss  (%rsp),%xmm2
subss  %xmm1,%xmm2
movss  0x4(%rsp),%xmm1
movss  %xmm2,(%rsp)
movss  0x10(%rsp),%xmm2
mulss  %xmm0,%xmm2
subss  %xmm2,%xmm1
movss  %xmm1,0x4(%rsp)
movss  0x8(%rsp),%xmm1
mulss  0x14(%rsp),%xmm0
subss  %xmm0,%xmm1
movss  %xmm1,0x8(%rsp)
mov    %r12,%rdi
mov    $0x3,%esi
call   1030 <floats_normalize_self@plt>
lea    0x24(%rsp),%rbx
mov    %r13,%rdi
mov    %r12,%rsi
mov    %rbx,%rdx
call   1050 <floats_cross_product@plt>
lea    0x18(%rsp),%rdx
mov    %rbx,%rdi
mov    %r13,%rsi
call   1050 <floats_cross_product@plt>
movss  0x24(%rsp),%xmm0
movss  %xmm0,0x30(%rsp)
mov    0x28(%rsp),%rax
mov    %rax,0x34(%rsp)
movl   $0x0,0x3c(%rsp)
movss  0x18(%rsp),%xmm0
movss  %xmm0,0x40(%rsp)
mov    0x1c(%rsp),%rax
mov    %rax,0x44(%rsp)
movl   $0x0,0x4c(%rsp)
movss  0xc(%rsp),%xmm1
movss  0x10(%rsp),%xmm2
movss  0x14(%rsp),%xmm3
movaps 0xd5f(%rip),%xmm0
xorps  %xmm0,%xmm1
movss  %xmm1,0x50(%rsp)
xorps  %xmm0,%xmm2
movss  %xmm2,0x54(%rsp)
xorps  %xmm0,%xmm3
movss  %xmm3,0x58(%rsp)
xorps  %xmm1,%xmm1
movups %xmm1,0x5c(%rsp)
movl   $0x3f800000,0x6c(%rsp)
3f
movq   $0x3f800000,0x70(%rsp)
80 3f
movl   $0x0,0x78(%rsp)
movss  (%r15),%xmm1
xorps  %xmm0,%xmm1
movss  %xmm1,0x7c(%rsp)
movabs $0x3f80000000000000,%rax
mov    %rax,0x80(%rsp)
movl   $0x0,0x88(%rsp)
movss  0x4(%r15),%xmm1
xorps  %xmm0,%xmm1
movss  %xmm1,0x8c(%rsp)
movq   $0x0,0x90(%rsp)
movl   $0x3f800000,0x98(%rsp)
movss  0x8(%r15),%xmm1
xorps  %xmm0,%xmm1
movss  %xmm1,0x9c(%rsp)
movaps 0xcc6(%rip),%xmm0
movaps %xmm0,0xa0(%rsp)
sub    $0x8,%rsp
lea    0xb8(%rsp),%rbx
lea    0x38(%rsp),%rdi
lea    0x78(%rsp),%rcx
mov    $0x4,%esi
mov    $0x4,%edx
mov    $0x4,%r8d
mov    $0x4,%r9d
push   $0x4
push   $0x4
push   %rbx
call   1090 <floats_mat_AB@plt>
add    $0x20,%rsp
mov    %rbx,%rdi
mov    %r14,%rsi
call   1060 <floats_mat44_inv@plt>
add    $0xf0,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
ret

LLVM IR (-O0):
define void @floats_elu_to_mat44(float* %0, float* %1, float* %2, float* %3) {
%5 = alloca float*
%6 = alloca float*
%7 = alloca float*
%8 = alloca float*
%9 = alloca [3 x float]
%10 = alloca [3 x float]
%11 = alloca float
%12 = alloca i32
%13 = alloca [3 x float]
%14 = alloca [3 x float]
%15 = alloca [16 x float]
%16 = alloca [16 x float]
%17 = alloca [16 x float]
store float* %0, float** %5
store float* %1, float** %6
store float* %2, float** %7
store float* %3, float** %8
%18 = load float*, float** %6
%19 = load float*, float** %5
%20 = getelementptr inbounds [3 x float], [3 x float]* %9, i64 0, i64 0
%21 = call i32 @floats_subtract(float* %18, float* %19, i32 3, float* %20)
%22 = getelementptr inbounds [3 x float], [3 x float]* %9, i64 0, i64 0
%23 = getelementptr inbounds [3 x float], [3 x float]* %9, i64 0, i64 0
%24 = call i32 @floats_normalize(float* %22, i32 3, float* %23)
%25 = load float*, float** %7
%26 = getelementptr inbounds [3 x float], [3 x float]* %10, i64 0, i64 0
%27 = call i32 @floats_normalize(float* %25, i32 3, float* %26)
%28 = getelementptr inbounds [3 x float], [3 x float]* %9, i64 0, i64 0
%29 = getelementptr inbounds [3 x float], [3 x float]* %10, i64 0, i64 0
%30 = call float @floats_dot(float* %28, float* %29, i32 3)
store float %30, float* %11
store i32 0, i32* %12
br label %31
31: ; preds = %46, %4
%32 = load i32, i32* %12
%33 = icmp slt i32 %32, 3
br i1 %33, label %34, label %49
34: ; preds = %31
%35 = load float, float* %11
%36 = load i32, i32* %12
%37 = sext i32 %36 to i64
%38 = getelementptr inbounds [3 x float], [3 x float]* %9, i64 0, i64 %37
%39 = load float, float* %38
%40 = load i32, i32* %12
%41 = sext i32 %40 to i64
%42 = getelementptr inbounds [3 x float], [3 x float]* %10, i64 0, i64 %41
%43 = load float, float* %42
%44 = fneg float %35
%45 = call float @llvm.fmuladd.f32(float %44, float %39, float %43)
store float %45, float* %42
br label %46
46: ; preds = %34
%47 = load i32, i32* %12
%48 = add nsw i32 %47, 1
store i32 %48, i32* %12
br label %31
49: ; preds = %31
%50 = getelementptr inbounds [3 x float], [3 x float]* %10, i64 0, i64 0
%51 = call i32 @floats_normalize_self(float* %50, i32 3)
%52 = getelementptr inbounds [3 x float], [3 x float]* %9, i64 0, i64 0
%53 = getelementptr inbounds [3 x float], [3 x float]* %10, i64 0, i64 0
%54 = getelementptr inbounds [3 x float], [3 x float]* %13, i64 0, i64 0
%55 = call i32 @floats_cross_product(float* %52, float* %53, float* %54)
%56 = getelementptr inbounds [3 x float], [3 x float]* %13, i64 0, i64 0
%57 = getelementptr inbounds [3 x float], [3 x float]* %9, i64 0, i64 0
%58 = getelementptr inbounds [3 x float], [3 x float]* %14, i64 0, i64 0
%59 = call i32 @floats_cross_product(float* %56, float* %57, float* %58)
%60 = getelementptr inbounds [16 x float], [16 x float]* %15, i64 0, i64 0
%61 = getelementptr inbounds [3 x float], [3 x float]* %13, i64 0, i64 0
%62 = load float, float* %61
store float %62, float* %60
%63 = getelementptr inbounds float, float* %60, i64 1
%64 = getelementptr inbounds [3 x float], [3 x float]* %13, i64 0, i64 1
%65 = load float, float* %64
store float %65, float* %63
%66 = getelementptr inbounds float, float* %63, i64 1
%67 = getelementptr inbounds [3 x float], [3 x float]* %13, i64 0, i64 2
%68 = load float, float* %67
store float %68, float* %66
%69 = getelementptr inbounds float, float* %66, i64 1
store float 0.000000e+00, float* %69
%70 = getelementptr inbounds float, float* %69, i64 1
%71 = getelementptr inbounds [3 x float], [3 x float]* %14, i64 0, i64 0
%72 = load float, float* %71
store float %72, float* %70
%73 = getelementptr inbounds float, float* %70, i64 1
%74 = getelementptr inbounds [3 x float], [3 x float]* %14, i64 0, i64 1
%75 = load float, float* %74
store float %75, float* %73
%76 = getelementptr inbounds float, float* %73, i64 1
%77 = getelementptr inbounds [3 x float], [3 x float]* %14, i64 0, i64 2
%78 = load float, float* %77
store float %78, float* %76
%79 = getelementptr inbounds float, float* %76, i64 1
store float 0.000000e+00, float* %79
%80 = getelementptr inbounds float, float* %79, i64 1
%81 = getelementptr inbounds [3 x float], [3 x float]* %9, i64 0, i64 0
%82 = load float, float* %81
%83 = fneg float %82
store float %83, float* %80
%84 = getelementptr inbounds float, float* %80, i64 1
%85 = getelementptr inbounds [3 x float], [3 x float]* %9, i64 0, i64 1
%86 = load float, float* %85
%87 = fneg float %86
store float %87, float* %84
%88 = getelementptr inbounds float, float* %84, i64 1
%89 = getelementptr inbounds [3 x float], [3 x float]* %9, i64 0, i64 2
%90 = load float, float* %89
%91 = fneg float %90
store float %91, float* %88
%92 = getelementptr inbounds float, float* %88, i64 1
store float 0.000000e+00, float* %92
%93 = getelementptr inbounds float, float* %92, i64 1
store float 0.000000e+00, float* %93
%94 = getelementptr inbounds float, float* %93, i64 1
store float 0.000000e+00, float* %94
%95 = getelementptr inbounds float, float* %94, i64 1
store float 0.000000e+00, float* %95
%96 = getelementptr inbounds float, float* %95, i64 1
store float 1.000000e+00, float* %96
%97 = getelementptr inbounds [16 x float], [16 x float]* %16, i64 0, i64 0
store float 1.000000e+00, float* %97
%98 = getelementptr inbounds float, float* %97, i64 1
store float 0.000000e+00, float* %98
%99 = getelementptr inbounds float, float* %98, i64 1
store float 0.000000e+00, float* %99
%100 = getelementptr inbounds float, float* %99, i64 1
%101 = load float*, float** %5
%102 = getelementptr inbounds float, float* %101, i64 0
%103 = load float, float* %102
%104 = fneg float %103
store float %104, float* %100
%105 = getelementptr inbounds float, float* %100, i64 1
store float 0.000000e+00, float* %105
%106 = getelementptr inbounds float, float* %105, i64 1
store float 1.000000e+00, float* %106
%107 = getelementptr inbounds float, float* %106, i64 1
store float 0.000000e+00, float* %107
%108 = getelementptr inbounds float, float* %107, i64 1
%109 = load float*, float** %5
%110 = getelementptr inbounds float, float* %109, i64 1
%111 = load float, float* %110
%112 = fneg float %111
store float %112, float* %108
%113 = getelementptr inbounds float, float* %108, i64 1
store float 0.000000e+00, float* %113
%114 = getelementptr inbounds float, float* %113, i64 1
store float 0.000000e+00, float* %114
%115 = getelementptr inbounds float, float* %114, i64 1
store float 1.000000e+00, float* %115
%116 = getelementptr inbounds float, float* %115, i64 1
%117 = load float*, float** %5
%118 = getelementptr inbounds float, float* %117, i64 2
%119 = load float, float* %118
%120 = fneg float %119
store float %120, float* %116
%121 = getelementptr inbounds float, float* %116, i64 1
store float 0.000000e+00, float* %121
%122 = getelementptr inbounds float, float* %121, i64 1
store float 0.000000e+00, float* %122
%123 = getelementptr inbounds float, float* %122, i64 1
store float 0.000000e+00, float* %123
%124 = getelementptr inbounds float, float* %123, i64 1
store float 1.000000e+00, float* %124
%125 = getelementptr inbounds [16 x float], [16 x float]* %15, i64 0, i64 0
%126 = getelementptr inbounds [16 x float], [16 x float]* %16, i64 0, i64 0
%127 = getelementptr inbounds [16 x float], [16 x float]* %17, i64 0, i64 0
%128 = call i32 @floats_mat_AB(float* %125, i32 4, i32 4, float* %126, i32 4, i32 4, float* %127, i32 4, i32 4)
%129 = getelementptr inbounds [16 x float], [16 x float]* %17, i64 0, i64 0
%130 = load float*, float** %8
%131 = call i32 @floats_mat44_inv(float* %129, float* %130)
ret void
}

LLVM IR (-O2):
define void @floats_elu_to_mat44(float* %0, float* %1, float* %2, float* %3) {
%5 = alloca [3 x float]
%6 = alloca [3 x float]
%7 = alloca [3 x float]
%8 = alloca [3 x float]
%9 = alloca [16 x float]
%10 = alloca [16 x float]
%11 = alloca [16 x float]
%12 = bitcast [3 x float]* %5 to i8*
%13 = getelementptr inbounds [3 x float], [3 x float]* %5, i64 0, i64 0
%14 = call i32 @floats_subtract(float* %1, float* %0, i32 3, float* %13)
%15 = call i32 @floats_normalize(float* %13, i32 3, float* %13)
%16 = bitcast [3 x float]* %6 to i8*
%17 = getelementptr inbounds [3 x float], [3 x float]* %6, i64 0, i64 0
%18 = call i32 @floats_normalize(float* %2, i32 3, float* %17)
%19 = call float @floats_dot(float* %13, float* %17, i32 3)
%20 = fneg float %19
%21 = load float, float* %13
%22 = load float, float* %17
%23 = call float @llvm.fmuladd.f32(float %20, float %21, float %22)
store float %23, float* %17
%24 = getelementptr inbounds [3 x float], [3 x float]* %5, i64 0, i64 1
%25 = load float, float* %24
%26 = getelementptr inbounds [3 x float], [3 x float]* %6, i64 0, i64 1
%27 = load float, float* %26
%28 = call float @llvm.fmuladd.f32(float %20, float %25, float %27)
store float %28, float* %26
%29 = getelementptr inbounds [3 x float], [3 x float]* %5, i64 0, i64 2
%30 = load float, float* %29
%31 = getelementptr inbounds [3 x float], [3 x float]* %6, i64 0, i64 2
%32 = load float, float* %31
%33 = call float @llvm.fmuladd.f32(float %20, float %30, float %32)
store float %33, float* %31
%34 = call i32 @floats_normalize_self(float* %17, i32 3)
%35 = bitcast [3 x float]* %7 to i8*
%36 = bitcast [3 x float]* %8 to i8*
%37 = getelementptr inbounds [3 x float], [3 x float]* %7, i64 0, i64 0
%38 = call i32 @floats_cross_product(float* %13, float* %17, float* %37)
%39 = getelementptr inbounds [3 x float], [3 x float]* %8, i64 0, i64 0
%40 = call i32 @floats_cross_product(float* %37, float* %13, float* %39)
%41 = bitcast [16 x float]* %9 to i8*
%42 = getelementptr inbounds [16 x float], [16 x float]* %9, i64 0, i64 0
%43 = load float, float* %37
store float %43, float* %42
%44 = getelementptr inbounds [16 x float], [16 x float]* %9, i64 0, i64 1
%45 = getelementptr inbounds [3 x float], [3 x float]* %7, i64 0, i64 1
%46 = load float, float* %45
store float %46, float* %44
%47 = getelementptr inbounds [16 x float], [16 x float]* %9, i64 0, i64 2
%48 = getelementptr inbounds [3 x float], [3 x float]* %7, i64 0, i64 2
%49 = load float, float* %48
store float %49, float* %47
%50 = getelementptr inbounds [16 x float], [16 x float]* %9, i64 0, i64 3
store float 0.000000e+00, float* %50
%51 = getelementptr inbounds [16 x float], [16 x float]* %9, i64 0, i64 4
%52 = load float, float* %39
store float %52, float* %51
%53 = getelementptr inbounds [16 x float], [16 x float]* %9, i64 0, i64 5
%54 = getelementptr inbounds [3 x float], [3 x float]* %8, i64 0, i64 1
%55 = load float, float* %54
store float %55, float* %53
%56 = getelementptr inbounds [16 x float], [16 x float]* %9, i64 0, i64 6
%57 = getelementptr inbounds [3 x float], [3 x float]* %8, i64 0, i64 2
%58 = load float, float* %57
store float %58, float* %56
%59 = getelementptr inbounds [16 x float], [16 x float]* %9, i64 0, i64 7
store float 0.000000e+00, float* %59
%60 = getelementptr inbounds [16 x float], [16 x float]* %9, i64 0, i64 8
%61 = load float, float* %13
%62 = fneg float %61
store float %62, float* %60
%63 = getelementptr inbounds [16 x float], [16 x float]* %9, i64 0, i64 9
%64 = load float, float* %24
%65 = fneg float %64
store float %65, float* %63
%66 = getelementptr inbounds [16 x float], [16 x float]* %9, i64 0, i64 10
%67 = load float, float* %29
%68 = fneg float %67
store float %68, float* %66
%69 = getelementptr inbounds [16 x float], [16 x float]* %9, i64 0, i64 11
%70 = getelementptr inbounds [16 x float], [16 x float]* %9, i64 0, i64 15
%71 = bitcast float* %69 to i8*
store float 1.000000e+00, float* %70
%72 = bitcast [16 x float]* %10 to i8*
%73 = getelementptr inbounds [16 x float], [16 x float]* %10, i64 0, i64 0
store float 1.000000e+00, float* %73
%74 = getelementptr inbounds [16 x float], [16 x float]* %10, i64 0, i64 1
store float 0.000000e+00, float* %74
%75 = getelementptr inbounds [16 x float], [16 x float]* %10, i64 0, i64 2
store float 0.000000e+00, float* %75
%76 = getelementptr inbounds [16 x float], [16 x float]* %10, i64 0, i64 3
%77 = load float, float* %0
%78 = fneg float %77
store float %78, float* %76
%79 = getelementptr inbounds [16 x float], [16 x float]* %10, i64 0, i64 4
store float 0.000000e+00, float* %79
%80 = getelementptr inbounds [16 x float], [16 x float]* %10, i64 0, i64 5
store float 1.000000e+00, float* %80
%81 = getelementptr inbounds [16 x float], [16 x float]* %10, i64 0, i64 6
store float 0.000000e+00, float* %81
%82 = getelementptr inbounds [16 x float], [16 x float]* %10, i64 0, i64 7
%83 = getelementptr inbounds float, float* %0, i64 1
%84 = load float, float* %83
%85 = fneg float %84
store float %85, float* %82
%86 = getelementptr inbounds [16 x float], [16 x float]* %10, i64 0, i64 8
store float 0.000000e+00, float* %86
%87 = getelementptr inbounds [16 x float], [16 x float]* %10, i64 0, i64 9
store float 0.000000e+00, float* %87
%88 = getelementptr inbounds [16 x float], [16 x float]* %10, i64 0, i64 10
store float 1.000000e+00, float* %88
%89 = getelementptr inbounds [16 x float], [16 x float]* %10, i64 0, i64 11
%90 = getelementptr inbounds float, float* %0, i64 2
%91 = load float, float* %90
%92 = fneg float %91
store float %92, float* %89
%93 = getelementptr inbounds [16 x float], [16 x float]* %10, i64 0, i64 12
%94 = bitcast float* %93 to <4 x float>*
store <4 x float> <float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 1.000000e+00>, <4 x float>* %94
%95 = bitcast [16 x float]* %11 to i8*
%96 = getelementptr inbounds [16 x float], [16 x float]* %11, i64 0, i64 0
%97 = call i32 @floats_mat_AB(float* %42, i32 4, i32 4, float* %73, i32 4, i32 4, float* %96, i32 4, i32 4)
%98 = call i32 @floats_mat44_inv(float* %96, float* %3)
ret void
}