#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ foo2(int, int, int, int, int, int, int, int, int, int, int,
                        int);
int foo3(int i, int j, int k, int l, int m, int n, int o, int p, int q, int r,
         int s, int t) {
  foo2(i, j, k, l, m, n, o, p, q, r, s, t);
  return 0;
}


x86 assembly (clang, -O0):
<foo3>:
push   %rbp
mov    %rsp,%rbp
push   %r15
push   %r14
push   %rbx
sub    $0x48,%rsp
mov    0x38(%rbp),%eax
mov    0x30(%rbp),%eax
mov    0x28(%rbp),%eax
mov    0x20(%rbp),%eax
mov    0x18(%rbp),%eax
mov    0x10(%rbp),%eax
mov    %edi,-0x1c(%rbp)
mov    %esi,-0x20(%rbp)
mov    %edx,-0x24(%rbp)
mov    %ecx,-0x28(%rbp)
mov    %r8d,-0x2c(%rbp)
mov    %r9d,-0x30(%rbp)
mov    -0x1c(%rbp),%edi
mov    -0x20(%rbp),%esi
mov    -0x24(%rbp),%edx
mov    -0x28(%rbp),%ecx
mov    -0x2c(%rbp),%r8d
mov    -0x30(%rbp),%r9d
mov    0x10(%rbp),%r15d
mov    0x18(%rbp),%r14d
mov    0x20(%rbp),%ebx
mov    0x28(%rbp),%r11d
mov    0x30(%rbp),%r10d
mov    0x38(%rbp),%eax
mov    %r15d,(%rsp)
mov    %r14d,0x8(%rsp)
mov    %ebx,0x10(%rsp)
mov    %r11d,0x18(%rsp)
mov    %r10d,0x20(%rsp)
mov    %eax,0x28(%rsp)
call   1030 <foo2@plt>
xor    %eax,%eax
add    $0x48,%rsp
pop    %rbx
pop    %r14
pop    %r15
pop    %rbp
ret

x86 assembly (clang, -O2):
<foo3>:
push   %r15
push   %r14
push   %rbx
mov    0x20(%rsp),%r10d
mov    0x28(%rsp),%r11d
mov    0x30(%rsp),%r14d
mov    0x38(%rsp),%r15d
mov    0x40(%rsp),%eax
mov    0x48(%rsp),%ebx
push   %rbx
push   %rax
push   %r15
push   %r14
push   %r11
push   %r10
call   1030 <foo2@plt>
add    $0x30,%rsp
xor    %eax,%eax
pop    %rbx
pop    %r14
pop    %r15
ret

LLVM IR (-O0):
define i32 @foo3(i32 %0, i32 %1, i32 %2, i32 %3, i32 %4, i32 %5, i32 %6, i32 %7, i32 %8, i32 %9, i32 %10, i32 %11) {
%13 = alloca i32
%14 = alloca i32
%15 = alloca i32
%16 = alloca i32
%17 = alloca i32
%18 = alloca i32
%19 = alloca i32
%20 = alloca i32
%21 = alloca i32
%22 = alloca i32
%23 = alloca i32
%24 = alloca i32
store i32 %0, i32* %13
store i32 %1, i32* %14
store i32 %2, i32* %15
store i32 %3, i32* %16
store i32 %4, i32* %17
store i32 %5, i32* %18
store i32 %6, i32* %19
store i32 %7, i32* %20
store i32 %8, i32* %21
store i32 %9, i32* %22
store i32 %10, i32* %23
store i32 %11, i32* %24
%25 = load i32, i32* %13
%26 = load i32, i32* %14
%27 = load i32, i32* %15
%28 = load i32, i32* %16
%29 = load i32, i32* %17
%30 = load i32, i32* %18
%31 = load i32, i32* %19
%32 = load i32, i32* %20
%33 = load i32, i32* %21
%34 = load i32, i32* %22
%35 = load i32, i32* %23
%36 = load i32, i32* %24
%37 = call i32 @foo2(i32 %25, i32 %26, i32 %27, i32 %28, i32 %29, i32 %30, i32 %31, i32 %32, i32 %33, i32 %34, i32 %35, i32 %36)
ret i32 0
}

LLVM IR (-O2):
define i32 @foo3(i32 %0, i32 %1, i32 %2, i32 %3, i32 %4, i32 %5, i32 %6, i32 %7, i32 %8, i32 %9, i32 %10, i32 %11) {
%13 = tail call i32 @foo2(i32 %0, i32 %1, i32 %2, i32 %3, i32 %4, i32 %5, i32 %6, i32 %7, i32 %8, i32 %9, i32 %10, i32 %11)
ret i32 0
}