#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float Relu(float);
void GetHexagonInterpolationWeights(float x, float y, float weights[7]) {
  x *= 1.15470054f;
  const float u = -0.5f * x + y;
  const float v = -0.5f * x - y;
  if (x > 0.0f) {
    if (u > 0.0f) {
      weights[0] = 0.0f;
      weights[1] = 0.0f;
      weights[2] = x;
      weights[3] = u;
      weights[6] = Relu(1.0f - x - u);
    } else if (v > 0.0f) {
      weights[0] = v;
      weights[1] = x;
      weights[2] = 0.0f;
      weights[3] = 0.0f;
      weights[6] = Relu(1.0f - x - v);
    } else {
      weights[0] = 0.0f;
      weights[1] = -u;
      weights[2] = -v;
      weights[3] = 0.0f;
      weights[6] = Relu(1.0f + u + v);
    }
    weights[4] = 0.0f;
    weights[5] = 0.0f;
  } else {
    if (u > 0.0f) {
      if (v > 0.0f) {
        weights[0] = 0.0f;
        weights[3] = 0.0f;
        weights[4] = u;
        weights[5] = v;
        weights[6] = Relu(1.0f - u - v);
      } else {
        weights[0] = 0.0f;
        weights[3] = -v;
        weights[4] = -x;
        weights[5] = 0.0f;
        weights[6] = Relu(1.0f + x + v);
      }
    } else {
      weights[0] = -u;
      weights[3] = 0.0f;
      weights[4] = 0.0f;
      weights[5] = -x;
      weights[6] = Relu(1.0f + x + u);
    }
    weights[1] = 0.0f;
    weights[2] = 0.0f;
  }
}


x86 assembly (clang, -O0):
<GetHexagonInterpolationWeights>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
movss  %xmm0,-0x4(%rbp)
movss  %xmm1,-0x8(%rbp)
mov    %rdi,-0x10(%rbp)
movss  0xed6(%rip),%xmm0
mulss  -0x4(%rbp),%xmm0
movss  %xmm0,-0x4(%rbp)
movss  -0x4(%rbp),%xmm0
movss  -0x8(%rbp),%xmm1
movss  0xeb6(%rip),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x14(%rbp)
movss  -0x4(%rbp),%xmm0
movss  -0x8(%rbp),%xmm1
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
movss  0xe8a(%rip),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x18(%rbp)
movss  -0x4(%rbp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jbe    12f5 <GetHexagonInterpolationWeights+0x1e5>
movss  -0x14(%rbp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jbe    11fd <GetHexagonInterpolationWeights+0xed>
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x4(%rax)
movss  -0x4(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x8(%rax)
movss  -0x14(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0xc(%rax)
movss  0xe28(%rip),%xmm0
subss  -0x4(%rbp),%xmm0
subss  -0x14(%rbp),%xmm0
call   1030 <Relu@plt>
mov    -0x10(%rbp),%rax
movss  %xmm0,0x18(%rax)
jmp    12d8 <GetHexagonInterpolationWeights+0x1c8>
movss  -0x18(%rbp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jbe    1266 <GetHexagonInterpolationWeights+0x156>
movss  -0x18(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x4(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x4(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x8(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0xc(%rax)
movss  0xdbf(%rip),%xmm0
subss  -0x4(%rbp),%xmm0
subss  -0x18(%rbp),%xmm0
call   1030 <Relu@plt>
mov    -0x10(%rbp),%rax
movss  %xmm0,0x18(%rax)
jmp    12d3 <GetHexagonInterpolationWeights+0x1c3>
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,(%rax)
movss  -0x14(%rbp),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x4(%rax)
movss  -0x18(%rbp),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x8(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0xc(%rax)
movss  0xd4d(%rip),%xmm0
addss  -0x14(%rbp),%xmm0
addss  -0x18(%rbp),%xmm0
call   1030 <Relu@plt>
mov    -0x10(%rbp),%rax
movss  %xmm0,0x18(%rax)
jmp    12d8 <GetHexagonInterpolationWeights+0x1c8>
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x10(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x14(%rax)
jmp    1466 <GetHexagonInterpolationWeights+0x356>
movss  -0x14(%rbp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jbe    13e1 <GetHexagonInterpolationWeights+0x2d1>
movss  -0x18(%rbp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jbe    136f <GetHexagonInterpolationWeights+0x25f>
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0xc(%rax)
movss  -0x14(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x10(%rax)
movss  -0x18(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x14(%rax)
movss  0xcb6(%rip),%xmm0
subss  -0x14(%rbp),%xmm0
subss  -0x18(%rbp),%xmm0
call   1030 <Relu@plt>
mov    -0x10(%rbp),%rax
movss  %xmm0,0x18(%rax)
jmp    13dc <GetHexagonInterpolationWeights+0x2cc>
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,(%rax)
movss  -0x18(%rbp),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0xc(%rax)
movss  -0x4(%rbp),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x10(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x14(%rax)
movss  0xc44(%rip),%xmm0
addss  -0x4(%rbp),%xmm0
addss  -0x18(%rbp),%xmm0
call   1030 <Relu@plt>
mov    -0x10(%rbp),%rax
movss  %xmm0,0x18(%rax)
jmp    144e <GetHexagonInterpolationWeights+0x33e>
movss  -0x14(%rbp),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0xc(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x10(%rax)
movss  -0x4(%rbp),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x14(%rax)
movss  0xbd2(%rip),%xmm0
addss  -0x4(%rbp),%xmm0
addss  -0x14(%rbp),%xmm0
call   1030 <Relu@plt>
mov    -0x10(%rbp),%rax
movss  %xmm0,0x18(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x4(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x8(%rax)
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<GetHexagonInterpolationWeights>:
push   %r15
push   %r14
push   %rbx
mulss  0xee3(%rip),%xmm0
mov    %rdi,%rbx
movss  0xedc(%rip),%xmm2
mulss  %xmm0,%xmm2
movaps %xmm2,%xmm3
addss  %xmm1,%xmm3
subss  %xmm1,%xmm2
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jbe    1167 <GetHexagonInterpolationWeights+0x57>
ucomiss %xmm1,%xmm3
jbe    11b4 <GetHexagonInterpolationWeights+0xa4>
movq   $0x0,(%rbx)
movss  %xmm0,0x8(%rbx)
movss  %xmm3,0xc(%rbx)
movss  0xeab(%rip),%xmm1
subss  %xmm0,%xmm1
subss  %xmm3,%xmm1
jmp    11e1 <GetHexagonInterpolationWeights+0xd1>
ucomiss %xmm1,%xmm3
jbe    11f2 <GetHexagonInterpolationWeights+0xe2>
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm2
movl   $0x0,(%rbx)
jbe    1221 <GetHexagonInterpolationWeights+0x111>
movl   $0x0,0xc(%rbx)
movss  %xmm3,0x10(%rbx)
movss  %xmm2,0x14(%rbx)
movss  0xe6d(%rip),%xmm1
subss  %xmm3,%xmm1
subss  %xmm2,%xmm1
mov    $0x2,%r14d
mov    $0x1,%r15d
jmp    12a1 <GetHexagonInterpolationWeights+0x191>
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm2
jbe    125f <GetHexagonInterpolationWeights+0x14f>
movss  %xmm2,(%rbx)
movss  %xmm0,0x4(%rbx)
movq   $0x0,0x8(%rbx)
movss  0xe2f(%rip),%xmm1
subss  %xmm0,%xmm1
subss  %xmm2,%xmm1
mov    $0x5,%r14d
mov    $0x4,%r15d
jmp    12a1 <GetHexagonInterpolationWeights+0x191>
movaps 0xe17(%rip),%xmm1
movaps %xmm3,%xmm2
xorps  %xmm1,%xmm2
movss  %xmm2,(%rbx)
movq   $0x0,0xc(%rbx)
xorps  %xmm0,%xmm1
addss  0xdf2(%rip),%xmm0
movss  %xmm1,0x14(%rbx)
addss  %xmm3,%xmm0
jmp    124e <GetHexagonInterpolationWeights+0x13e>
movaps 0xde8(%rip),%xmm1
movaps %xmm2,%xmm3
xorps  %xmm1,%xmm3
movss  %xmm3,0xc(%rbx)
xorps  %xmm0,%xmm1
movss  %xmm1,0x10(%rbx)
addss  0xdc5(%rip),%xmm0
movl   $0x0,0x14(%rbx)
addss  %xmm2,%xmm0
mov    $0x2,%r14d
mov    $0x1,%r15d
movaps %xmm0,%xmm1
jmp    12a1 <GetHexagonInterpolationWeights+0x191>
movl   $0x0,(%rbx)
movaps 0xda4(%rip),%xmm0
movaps %xmm3,%xmm1
xorps  %xmm0,%xmm1
movss  %xmm1,0x4(%rbx)
xorps  %xmm2,%xmm0
movss  %xmm0,0x8(%rbx)
addss  0xd81(%rip),%xmm3
movl   $0x0,0xc(%rbx)
addss  %xmm2,%xmm3
mov    $0x5,%r14d
mov    $0x4,%r15d
movaps %xmm3,%xmm1
movaps %xmm1,%xmm0
call   1030 <Relu@plt>
movss  %xmm0,0x18(%rbx)
movl   $0x0,(%rbx,%r15,4)
movl   $0x0,(%rbx,%r14,4)
pop    %rbx
pop    %r14
pop    %r15
ret

LLVM IR (-O0):
define void @GetHexagonInterpolationWeights(float %0, float %1, float* %2) {
%4 = alloca float
%5 = alloca float
%6 = alloca float*
%7 = alloca float
%8 = alloca float
store float %0, float* %4
store float %1, float* %5
store float* %2, float** %6
%9 = load float, float* %4
%10 = fmul float %9, 0x3FF279A740000000
store float %10, float* %4
%11 = load float, float* %4
%12 = load float, float* %5
%13 = call float @llvm.fmuladd.f32(float -5.000000e-01, float %11, float %12)
store float %13, float* %7
%14 = load float, float* %4
%15 = load float, float* %5
%16 = fneg float %15
%17 = call float @llvm.fmuladd.f32(float -5.000000e-01, float %14, float %16)
store float %17, float* %8
%18 = load float, float* %4
%19 = fcmp ogt float %18, 0.000000e+00
br i1 %19, label %20, label %88
20: ; preds = %3
%21 = load float, float* %7
%22 = fcmp ogt float %21, 0.000000e+00
br i1 %22, label %23, label %41
23: ; preds = %20
%24 = load float*, float** %6
%25 = getelementptr inbounds float, float* %24, i64 0
store float 0.000000e+00, float* %25
%26 = load float*, float** %6
%27 = getelementptr inbounds float, float* %26, i64 1
store float 0.000000e+00, float* %27
%28 = load float, float* %4
%29 = load float*, float** %6
%30 = getelementptr inbounds float, float* %29, i64 2
store float %28, float* %30
%31 = load float, float* %7
%32 = load float*, float** %6
%33 = getelementptr inbounds float, float* %32, i64 3
store float %31, float* %33
%34 = load float, float* %4
%35 = fsub float 1.000000e+00, %34
%36 = load float, float* %7
%37 = fsub float %35, %36
%38 = call float @Relu(float %37)
%39 = load float*, float** %6
%40 = getelementptr inbounds float, float* %39, i64 6
store float %38, float* %40
br label %83
41: ; preds = %20
%42 = load float, float* %8
%43 = fcmp ogt float %42, 0.000000e+00
br i1 %43, label %44, label %62
44: ; preds = %41
%45 = load float, float* %8
%46 = load float*, float** %6
%47 = getelementptr inbounds float, float* %46, i64 0
store float %45, float* %47
%48 = load float, float* %4
%49 = load float*, float** %6
%50 = getelementptr inbounds float, float* %49, i64 1
store float %48, float* %50
%51 = load float*, float** %6
%52 = getelementptr inbounds float, float* %51, i64 2
store float 0.000000e+00, float* %52
%53 = load float*, float** %6
%54 = getelementptr inbounds float, float* %53, i64 3
store float 0.000000e+00, float* %54
%55 = load float, float* %4
%56 = fsub float 1.000000e+00, %55
%57 = load float, float* %8
%58 = fsub float %56, %57
%59 = call float @Relu(float %58)
%60 = load float*, float** %6
%61 = getelementptr inbounds float, float* %60, i64 6
store float %59, float* %61
br label %82
62: ; preds = %41
%63 = load float*, float** %6
%64 = getelementptr inbounds float, float* %63, i64 0
store float 0.000000e+00, float* %64
%65 = load float, float* %7
%66 = fneg float %65
%67 = load float*, float** %6
%68 = getelementptr inbounds float, float* %67, i64 1
store float %66, float* %68
%69 = load float, float* %8
%70 = fneg float %69
%71 = load float*, float** %6
%72 = getelementptr inbounds float, float* %71, i64 2
store float %70, float* %72
%73 = load float*, float** %6
%74 = getelementptr inbounds float, float* %73, i64 3
store float 0.000000e+00, float* %74
%75 = load float, float* %7
%76 = fadd float 1.000000e+00, %75
%77 = load float, float* %8
%78 = fadd float %76, %77
%79 = call float @Relu(float %78)
%80 = load float*, float** %6
%81 = getelementptr inbounds float, float* %80, i64 6
store float %79, float* %81
br label %82
82: ; preds = %62, %44
br label %83
83: ; preds = %82, %23
%84 = load float*, float** %6
%85 = getelementptr inbounds float, float* %84, i64 4
store float 0.000000e+00, float* %85
%86 = load float*, float** %6
%87 = getelementptr inbounds float, float* %86, i64 5
store float 0.000000e+00, float* %87
br label %158
88: ; preds = %3
%89 = load float, float* %7
%90 = fcmp ogt float %89, 0.000000e+00
br i1 %90, label %91, label %133
91: ; preds = %88
%92 = load float, float* %8
%93 = fcmp ogt float %92, 0.000000e+00
br i1 %93, label %94, label %112
94: ; preds = %91
%95 = load float*, float** %6
%96 = getelementptr inbounds float, float* %95, i64 0
store float 0.000000e+00, float* %96
%97 = load float*, float** %6
%98 = getelementptr inbounds float, float* %97, i64 3
store float 0.000000e+00, float* %98
%99 = load float, float* %7
%100 = load float*, float** %6
%101 = getelementptr inbounds float, float* %100, i64 4
store float %99, float* %101
%102 = load float, float* %8
%103 = load float*, float** %6
%104 = getelementptr inbounds float, float* %103, i64 5
store float %102, float* %104
%105 = load float, float* %7
%106 = fsub float 1.000000e+00, %105
%107 = load float, float* %8
%108 = fsub float %106, %107
%109 = call float @Relu(float %108)
%110 = load float*, float** %6
%111 = getelementptr inbounds float, float* %110, i64 6
store float %109, float* %111
br label %132
112: ; preds = %91
%113 = load float*, float** %6
%114 = getelementptr inbounds float, float* %113, i64 0
store float 0.000000e+00, float* %114
%115 = load float, float* %8
%116 = fneg float %115
%117 = load float*, float** %6
%118 = getelementptr inbounds float, float* %117, i64 3
store float %116, float* %118
%119 = load float, float* %4
%120 = fneg float %119
%121 = load float*, float** %6
%122 = getelementptr inbounds float, float* %121, i64 4
store float %120, float* %122
%123 = load float*, float** %6
%124 = getelementptr inbounds float, float* %123, i64 5
store float 0.000000e+00, float* %124
%125 = load float, float* %4
%126 = fadd float 1.000000e+00, %125
%127 = load float, float* %8
%128 = fadd float %126, %127
%129 = call float @Relu(float %128)
%130 = load float*, float** %6
%131 = getelementptr inbounds float, float* %130, i64 6
store float %129, float* %131
br label %132
132: ; preds = %112, %94
br label %153
133: ; preds = %88
%134 = load float, float* %7
%135 = fneg float %134
%136 = load float*, float** %6
%137 = getelementptr inbounds float, float* %136, i64 0
store float %135, float* %137
%138 = load float*, float** %6
%139 = getelementptr inbounds float, float* %138, i64 3
store float 0.000000e+00, float* %139
%140 = load float*, float** %6
%141 = getelementptr inbounds float, float* %140, i64 4
store float 0.000000e+00, float* %141
%142 = load float, float* %4
%143 = fneg float %142
%144 = load float*, float** %6
%145 = getelementptr inbounds float, float* %144, i64 5
store float %143, float* %145
%146 = load float, float* %4
%147 = fadd float 1.000000e+00, %146
%148 = load float, float* %7
%149 = fadd float %147, %148
%150 = call float @Relu(float %149)
%151 = load float*, float** %6
%152 = getelementptr inbounds float, float* %151, i64 6
store float %150, float* %152
br label %153
153: ; preds = %133, %132
%154 = load float*, float** %6
%155 = getelementptr inbounds float, float* %154, i64 1
store float 0.000000e+00, float* %155
%156 = load float*, float** %6
%157 = getelementptr inbounds float, float* %156, i64 2
store float 0.000000e+00, float* %157
br label %158
158: ; preds = %153, %83
ret void
}

LLVM IR (-O2):
define void @GetHexagonInterpolationWeights(float %0, float %1, float* writeonly %2) {
%4 = fmul float %0, 0x3FF279A740000000
%5 = tail call float @llvm.fmuladd.f32(float %4, float -5.000000e-01, float %1)
%6 = fneg float %1
%7 = tail call float @llvm.fmuladd.f32(float %4, float -5.000000e-01, float %6)
%8 = fcmp ogt float %4, 0.000000e+00
%9 = fcmp ogt float %5, 0.000000e+00
br i1 %8, label %10, label %33
10: ; preds = %3
br i1 %9, label %11, label %17
11: ; preds = %10
store float 0.000000e+00, float* %2
%12 = getelementptr inbounds float, float* %2, i64 1
store float 0.000000e+00, float* %12
%13 = getelementptr inbounds float, float* %2, i64 2
store float %4, float* %13
%14 = getelementptr inbounds float, float* %2, i64 3
store float %5, float* %14
%15 = fsub float 1.000000e+00, %4
%16 = fsub float %15, %5
br label %58
17: ; preds = %10
%18 = fcmp ogt float %7, 0.000000e+00
br i1 %18, label %19, label %25
19: ; preds = %17
store float %7, float* %2
%20 = getelementptr inbounds float, float* %2, i64 1
store float %4, float* %20
%21 = getelementptr inbounds float, float* %2, i64 2
store float 0.000000e+00, float* %21
%22 = getelementptr inbounds float, float* %2, i64 3
store float 0.000000e+00, float* %22
%23 = fsub float 1.000000e+00, %4
%24 = fsub float %23, %7
br label %58
25: ; preds = %17
store float 0.000000e+00, float* %2
%26 = fneg float %5
%27 = getelementptr inbounds float, float* %2, i64 1
store float %26, float* %27
%28 = fneg float %7
%29 = getelementptr inbounds float, float* %2, i64 2
store float %28, float* %29
%30 = getelementptr inbounds float, float* %2, i64 3
store float 0.000000e+00, float* %30
%31 = fadd float %5, 1.000000e+00
%32 = fadd float %7, %31
br label %58
33: ; preds = %3
br i1 %9, label %34, label %50
34: ; preds = %33
%35 = fcmp ogt float %7, 0.000000e+00
store float 0.000000e+00, float* %2
br i1 %35, label %36, label %42
36: ; preds = %34
%37 = getelementptr inbounds float, float* %2, i64 3
store float 0.000000e+00, float* %37
%38 = getelementptr inbounds float, float* %2, i64 4
store float %5, float* %38
%39 = getelementptr inbounds float, float* %2, i64 5
store float %7, float* %39
%40 = fsub float 1.000000e+00, %5
%41 = fsub float %40, %7
br label %58
42: ; preds = %34
%43 = fneg float %7
%44 = getelementptr inbounds float, float* %2, i64 3
store float %43, float* %44
%45 = fneg float %4
%46 = getelementptr inbounds float, float* %2, i64 4
store float %45, float* %46
%47 = getelementptr inbounds float, float* %2, i64 5
store float 0.000000e+00, float* %47
%48 = fadd float %4, 1.000000e+00
%49 = fadd float %48, %7
br label %58
50: ; preds = %33
%51 = fneg float %5
store float %51, float* %2
%52 = getelementptr inbounds float, float* %2, i64 3
store float 0.000000e+00, float* %52
%53 = getelementptr inbounds float, float* %2, i64 4
store float 0.000000e+00, float* %53
%54 = fneg float %4
%55 = getelementptr inbounds float, float* %2, i64 5
store float %54, float* %55
%56 = fadd float %4, 1.000000e+00
%57 = fadd float %56, %5
br label %58
58: ; preds = %50, %42, %36, %11, %25, %19
%59 = phi float [ %24, %19 ], [ %32, %25 ], [ %16, %11 ], [ %41, %36 ], [ %49, %42 ], [ %57, %50 ]
%60 = phi i64 [ 4, %19 ], [ 4, %25 ], [ 4, %11 ], [ 1, %36 ], [ 1, %42 ], [ 1, %50 ]
%61 = phi i64 [ 5, %19 ], [ 5, %25 ], [ 5, %11 ], [ 2, %36 ], [ 2, %42 ], [ 2, %50 ]
%62 = tail call float @Relu(float %59)
%63 = getelementptr inbounds float, float* %2, i64 6
store float %62, float* %63
%64 = getelementptr inbounds float, float* %2, i64 %60
store float 0.000000e+00, float* %64
%65 = getelementptr inbounds float, float* %2, i64 %61
store float 0.000000e+00, float* %65
ret void
}