#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int EXIT_SUCCESS;
scalar_t__ palindromePermutation(char *);
int /*<<< orphan*/ printf(char *, char *, char *);
int main(int argc, char *argv[]) {
  if (argc > 1) {
    for (int i = 1; i < argc; i++) {
      printf("%s %s a palindrome permutation!\n", argv[i],
             palindromePermutation(argv[i]) ? "is" : "is NOT");
    }
  }
  return EXIT_SUCCESS;
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
movl   $0x0,-0x4(%rbp)
mov    %edi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
cmpl   $0x1,-0x8(%rbp)
jle    11b0 <main+0x90>
movl   $0x1,-0x14(%rbp)
mov    -0x14(%rbp),%eax
cmp    -0x8(%rbp),%eax
jge    11ab <main+0x8b>
mov    -0x10(%rbp),%rax
movslq -0x14(%rbp),%rcx
mov    (%rax,%rcx,8),%rax
mov    %rax,-0x20(%rbp)
mov    -0x10(%rbp),%rax
movslq -0x14(%rbp),%rcx
mov    (%rax,%rcx,8),%rdi
call   1040 <palindromePermutation@plt>
mov    -0x20(%rbp),%rsi
mov    %rax,%rcx
lea    0xea2(%rip),%rdx
lea    0xe98(%rip),%rax
cmp    $0x0,%rcx
cmovne %rax,%rdx
lea    0xe68(%rip),%rdi
call   1030 <printf@plt>
mov    -0x14(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x14(%rbp)
jmp    1147 <main+0x27>
jmp    11b0 <main+0x90>
mov    0x2e29(%rip),%rax
mov    (%rax),%eax
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
push   %rax
cmp    $0x2,%edi
jl     1181 <main+0x61>
mov    %rsi,%r15
mov    %edi,%r12d
mov    $0x1,%ebx
lea    0xedf(%rip),%rbp
lea    0xeb7(%rip),%r14
nopl   0x0(%rax)
mov    (%r15,%rbx,8),%r13
mov    %r13,%rdi
call   1040 <palindromePermutation@plt>
test   %rax,%rax
mov    %rbp,%rdx
lea    0xebb(%rip),%rax
cmove  %rax,%rdx
mov    %r14,%rdi
mov    %r13,%rsi
call   1030 <printf@plt>
add    $0x1,%rbx
cmp    %rbx,%r12
jne    1150 <main+0x30>
mov    0x2e58(%rip),%rax
mov    (%rax),%eax
add    $0x8,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret

LLVM IR (-O0):
@.str = [33 x i8] c"%s %s a palindrome permutation!\0A\00"
@.str.1 = [3 x i8] c"is\00"
@.str.2 = [7 x i8] c"is NOT\00"
@EXIT_SUCCESS = global i32 0
define i32 @main(i32 %0, i8** %1) {
%3 = alloca i32
%4 = alloca i32
%5 = alloca i8**
%6 = alloca i32
store i32 0, i32* %3
store i32 %0, i32* %4
store i8** %1, i8*** %5
%7 = load i32, i32* %4
%8 = icmp sgt i32 %7, 1
br i1 %8, label %9, label %34
9: ; preds = %2
store i32 1, i32* %6
br label %10
10: ; preds = %30, %9
%11 = load i32, i32* %6
%12 = load i32, i32* %4
%13 = icmp slt i32 %11, %12
br i1 %13, label %14, label %33
14: ; preds = %10
%15 = load i8**, i8*** %5
%16 = load i32, i32* %6
%17 = sext i32 %16 to i64
%18 = getelementptr inbounds i8*, i8** %15, i64 %17
%19 = load i8*, i8** %18
%20 = load i8**, i8*** %5
%21 = load i32, i32* %6
%22 = sext i32 %21 to i64
%23 = getelementptr inbounds i8*, i8** %20, i64 %22
%24 = load i8*, i8** %23
%25 = call i64 @palindromePermutation(i8* %24)
%26 = icmp ne i64 %25, 0
%27 = zext i1 %26 to i64
%28 = select i1 %26, i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0), i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str.2, i64 0, i64 0)
%29 = call i32 @printf(i8* getelementptr inbounds ([33 x i8], [33 x i8]* @.str, i64 0, i64 0), i8* %19, i8* %28)
br label %30
30: ; preds = %14
%31 = load i32, i32* %6
%32 = add nsw i32 %31, 1
store i32 %32, i32* %6
br label %10
33: ; preds = %10
br label %34
34: ; preds = %33, %2
%35 = load i32, i32* @EXIT_SUCCESS
ret i32 %35
}

LLVM IR (-O2):
@.str = [33 x i8] c"%s %s a palindrome permutation!\0A\00"
@.str.1 = [3 x i8] c"is\00"
@.str.2 = [7 x i8] c"is NOT\00"
@EXIT_SUCCESS = global i32 0
define i32 @main(i32 %0, i8** nocapture %1) {
%3 = icmp sgt i32 %0, 1
br i1 %3, label %4, label %16
4: ; preds = %2
%5 = zext i32 %0 to i64
br label %6
6: ; preds = %4, %6
%7 = phi i64 [ 1, %4 ], [ %14, %6 ]
%8 = getelementptr inbounds i8*, i8** %1, i64 %7
%9 = load i8*, i8** %8
%10 = tail call i64 @palindromePermutation(i8* %9)
%11 = icmp eq i64 %10, 0
%12 = select i1 %11, i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str.2, i64 0, i64 0), i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0)
%13 = tail call i32 @printf(i8* getelementptr inbounds ([33 x i8], [33 x i8]* @.str, i64 0, i64 0), i8* %9, i8* %12)
%14 = add nuw nsw i64 %7, 1
%15 = icmp eq i64 %14, %5
br i1 %15, label %16, label %6
16: ; preds = %6, %2
%17 = load i32, i32* @EXIT_SUCCESS
ret i32 %17
}