#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ diament(int);
int /*<<< orphan*/ kwadrat(int);
int /*<<< orphan*/ owal(int);
int /*<<< orphan*/ strzalka(int);
int main() {
  int i;
  for (i = 0; i < 6; ++i) {
    kwadrat(i);
  }
  for (i = 0; i < 6; ++i) {
    owal(i);
  }
  for (i = 0; i < 6; ++i) {
    strzalka(i);
  }
  for (i = 0; i < 6; ++i) {
    diament(i);
  }
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
movl   $0x0,-0x4(%rbp)
movl   $0x0,-0x8(%rbp)
cmpl   $0x6,-0x8(%rbp)
jge    1176 <main+0x36>
mov    -0x8(%rbp),%edi
call   1030 <kwadrat@plt>
mov    -0x8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x8(%rbp)
jmp    1156 <main+0x16>
movl   $0x0,-0x8(%rbp)
cmpl   $0x6,-0x8(%rbp)
jge    119d <main+0x5d>
mov    -0x8(%rbp),%edi
call   1050 <owal@plt>
mov    -0x8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x8(%rbp)
jmp    117d <main+0x3d>
movl   $0x0,-0x8(%rbp)
cmpl   $0x6,-0x8(%rbp)
jge    11c4 <main+0x84>
mov    -0x8(%rbp),%edi
call   1060 <strzalka@plt>
mov    -0x8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x8(%rbp)
jmp    11a4 <main+0x64>
movl   $0x0,-0x8(%rbp)
cmpl   $0x6,-0x8(%rbp)
jge    11eb <main+0xab>
mov    -0x8(%rbp),%edi
call   1040 <diament@plt>
mov    -0x8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x8(%rbp)
jmp    11cb <main+0x8b>
mov    -0x4(%rbp),%eax
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
push   %rax
xor    %edi,%edi
call   1030 <kwadrat@plt>
mov    $0x1,%edi
call   1030 <kwadrat@plt>
mov    $0x2,%edi
call   1030 <kwadrat@plt>
mov    $0x3,%edi
call   1030 <kwadrat@plt>
mov    $0x4,%edi
call   1030 <kwadrat@plt>
mov    $0x5,%edi
call   1030 <kwadrat@plt>
xor    %edi,%edi
call   1050 <owal@plt>
mov    $0x1,%edi
call   1050 <owal@plt>
mov    $0x2,%edi
call   1050 <owal@plt>
mov    $0x3,%edi
call   1050 <owal@plt>
mov    $0x4,%edi
call   1050 <owal@plt>
mov    $0x5,%edi
call   1050 <owal@plt>
xor    %edi,%edi
call   1060 <strzalka@plt>
mov    $0x1,%edi
call   1060 <strzalka@plt>
mov    $0x2,%edi
call   1060 <strzalka@plt>
mov    $0x3,%edi
call   1060 <strzalka@plt>
mov    $0x4,%edi
call   1060 <strzalka@plt>
mov    $0x5,%edi
call   1060 <strzalka@plt>
xor    %edi,%edi
call   1040 <diament@plt>
mov    $0x1,%edi
call   1040 <diament@plt>
mov    $0x2,%edi
call   1040 <diament@plt>
mov    $0x3,%edi
call   1040 <diament@plt>
mov    $0x4,%edi
call   1040 <diament@plt>
mov    $0x5,%edi
call   1040 <diament@plt>
xor    %eax,%eax
pop    %rcx
ret

LLVM IR (-O0):
define i32 @main() {
%1 = alloca i32
%2 = alloca i32
store i32 0, i32* %1
store i32 0, i32* %2
br label %3
3: ; preds = %9, %0
%4 = load i32, i32* %2
%5 = icmp slt i32 %4, 6
br i1 %5, label %6, label %12
6: ; preds = %3
%7 = load i32, i32* %2
%8 = call i32 @kwadrat(i32 %7)
br label %9
9: ; preds = %6
%10 = load i32, i32* %2
%11 = add nsw i32 %10, 1
store i32 %11, i32* %2
br label %3
12: ; preds = %3
store i32 0, i32* %2
br label %13
13: ; preds = %19, %12
%14 = load i32, i32* %2
%15 = icmp slt i32 %14, 6
br i1 %15, label %16, label %22
16: ; preds = %13
%17 = load i32, i32* %2
%18 = call i32 @owal(i32 %17)
br label %19
19: ; preds = %16
%20 = load i32, i32* %2
%21 = add nsw i32 %20, 1
store i32 %21, i32* %2
br label %13
22: ; preds = %13
store i32 0, i32* %2
br label %23
23: ; preds = %29, %22
%24 = load i32, i32* %2
%25 = icmp slt i32 %24, 6
br i1 %25, label %26, label %32
26: ; preds = %23
%27 = load i32, i32* %2
%28 = call i32 @strzalka(i32 %27)
br label %29
29: ; preds = %26
%30 = load i32, i32* %2
%31 = add nsw i32 %30, 1
store i32 %31, i32* %2
br label %23
32: ; preds = %23
store i32 0, i32* %2
br label %33
33: ; preds = %39, %32
%34 = load i32, i32* %2
%35 = icmp slt i32 %34, 6
br i1 %35, label %36, label %42
36: ; preds = %33
%37 = load i32, i32* %2
%38 = call i32 @diament(i32 %37)
br label %39
39: ; preds = %36
%40 = load i32, i32* %2
%41 = add nsw i32 %40, 1
store i32 %41, i32* %2
br label %33
42: ; preds = %33
%43 = load i32, i32* %1
ret i32 %43
}

LLVM IR (-O2):
define i32 @main() {
%1 = tail call i32 @kwadrat(i32 0)
%2 = tail call i32 @kwadrat(i32 1)
%3 = tail call i32 @kwadrat(i32 2)
%4 = tail call i32 @kwadrat(i32 3)
%5 = tail call i32 @kwadrat(i32 4)
%6 = tail call i32 @kwadrat(i32 5)
%7 = tail call i32 @owal(i32 0)
%8 = tail call i32 @owal(i32 1)
%9 = tail call i32 @owal(i32 2)
%10 = tail call i32 @owal(i32 3)
%11 = tail call i32 @owal(i32 4)
%12 = tail call i32 @owal(i32 5)
%13 = tail call i32 @strzalka(i32 0)
%14 = tail call i32 @strzalka(i32 1)
%15 = tail call i32 @strzalka(i32 2)
%16 = tail call i32 @strzalka(i32 3)
%17 = tail call i32 @strzalka(i32 4)
%18 = tail call i32 @strzalka(i32 5)
%19 = tail call i32 @diament(i32 0)
%20 = tail call i32 @diament(i32 1)
%21 = tail call i32 @diament(i32 2)
%22 = tail call i32 @diament(i32 3)
%23 = tail call i32 @diament(i32 4)
%24 = tail call i32 @diament(i32 5)
ret i32 0
}