float conv5(float *dp, float *ker, int w) {
  int nl;
  float d;
  nl = w - 4;
  d = *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp++ * *ker++;
  d += *dp * *ker++;
  dp += nl;
  d += *dp++ * (*ker++);
  d += *dp++ * (*ker++);
  d += *dp++ * (*ker++);
  d += *dp++ * (*ker++);
  d += *dp * (*ker++);
  dp += nl;
  d += *dp++ * (*ker++);
  d += *dp++ * (*ker++);
  d += *dp++ * (*ker++);
  d += *dp++ * (*ker++);
  d += *dp * (*ker++);
  dp += nl;
  d += *dp++ * (*ker++);
  d += *dp++ * (*ker++);
  d += *dp++ * (*ker++);
  d += *dp++ * (*ker++);
  d += *dp * (*ker++);
  dp += nl;
  d += *dp++ * (*ker++);
  d += *dp++ * (*ker++);
  d += *dp++ * (*ker++);
  d += *dp++ * (*ker++);
  d += *dp * (*ker++);
  return d;
}


x86 assembly (clang, -O0):
<conv5>:
push   %rbp
mov    %rsp,%rbp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
mov    -0x14(%rbp),%eax
sub    $0x4,%eax
mov    %eax,-0x18(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
mulss  (%rax),%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x18(%rbp),%ecx
mov    -0x8(%rbp),%rax
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x8(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x18(%rbp),%ecx
mov    -0x8(%rbp),%rax
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x8(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x18(%rbp),%ecx
mov    -0x8(%rbp),%rax
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x8(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x18(%rbp),%ecx
mov    -0x8(%rbp),%rax
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x8(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x8(%rbp)
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x10(%rbp)
movss  (%rax),%xmm2
movss  -0x1c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
movss  -0x1c(%rbp),%xmm0
pop    %rbp
ret

x86 assembly (clang, -O2):
<conv5>:
movss  (%rdi),%xmm0
mulss  (%rsi),%xmm0
movss  0x4(%rdi),%xmm1
mulss  0x4(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rdi),%xmm0
mulss  0x8(%rsi),%xmm0
addss  %xmm1,%xmm0
movss  0xc(%rdi),%xmm1
mulss  0xc(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rdi),%xmm0
mulss  0x10(%rsi),%xmm0
addss  %xmm1,%xmm0
movslq %edx,%rax
lea    (%rdi,%rax,4),%rcx
movss  (%rdi,%rax,4),%xmm1
movss  0x4(%rdi,%rax,4),%xmm2
mulss  0x14(%rsi),%xmm1
mulss  0x18(%rsi),%xmm2
addss  %xmm0,%xmm1
movss  0x8(%rdi,%rax,4),%xmm0
mulss  0x1c(%rsi),%xmm0
addss  %xmm1,%xmm2
movss  0xc(%rdi,%rax,4),%xmm1
mulss  0x20(%rsi),%xmm1
addss  %xmm2,%xmm0
movss  0x10(%rdi,%rax,4),%xmm2
mulss  0x24(%rsi),%xmm2
addss  %xmm0,%xmm1
addss  %xmm1,%xmm2
lea    (%rcx,%rax,4),%rdx
movss  (%rcx,%rax,4),%xmm0
movss  0x4(%rcx,%rax,4),%xmm1
mulss  0x28(%rsi),%xmm0
addss  %xmm2,%xmm0
mulss  0x2c(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rcx,%rax,4),%xmm0
mulss  0x30(%rsi),%xmm0
addss  %xmm1,%xmm0
movss  0xc(%rcx,%rax,4),%xmm1
mulss  0x34(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rcx,%rax,4),%xmm0
mulss  0x38(%rsi),%xmm0
addss  %xmm1,%xmm0
lea    (%rdx,%rax,4),%rcx
movss  (%rdx,%rax,4),%xmm1
movss  0x4(%rdx,%rax,4),%xmm2
mulss  0x3c(%rsi),%xmm1
addss  %xmm0,%xmm1
mulss  0x40(%rsi),%xmm2
addss  %xmm1,%xmm2
movss  0x8(%rdx,%rax,4),%xmm0
mulss  0x44(%rsi),%xmm0
addss  %xmm2,%xmm0
movss  0xc(%rdx,%rax,4),%xmm1
mulss  0x48(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rdx,%rax,4),%xmm0
mulss  0x4c(%rsi),%xmm0
addss  %xmm1,%xmm0
movss  (%rcx,%rax,4),%xmm1
movss  0x4(%rcx,%rax,4),%xmm2
mulss  0x50(%rsi),%xmm1
addss  %xmm0,%xmm1
mulss  0x54(%rsi),%xmm2
addss  %xmm1,%xmm2
movss  0x8(%rcx,%rax,4),%xmm0
mulss  0x58(%rsi),%xmm0
addss  %xmm2,%xmm0
movss  0xc(%rcx,%rax,4),%xmm1
mulss  0x5c(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rcx,%rax,4),%xmm0
mulss  0x60(%rsi),%xmm0
addss  %xmm1,%xmm0
ret

LLVM IR (-O0):
define float @conv5(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
%9 = load i32, i32* %6
%10 = sub nsw i32 %9, 4
store i32 %10, i32* %7
%11 = load float*, float** %4
%12 = getelementptr inbounds float, float* %11, i32 1
store float* %12, float** %4
%13 = load float, float* %11
%14 = load float*, float** %5
%15 = getelementptr inbounds float, float* %14, i32 1
store float* %15, float** %5
%16 = load float, float* %14
%17 = fmul float %13, %16
store float %17, float* %8
%18 = load float*, float** %4
%19 = getelementptr inbounds float, float* %18, i32 1
store float* %19, float** %4
%20 = load float, float* %18
%21 = load float*, float** %5
%22 = getelementptr inbounds float, float* %21, i32 1
store float* %22, float** %5
%23 = load float, float* %21
%24 = load float, float* %8
%25 = call float @llvm.fmuladd.f32(float %20, float %23, float %24)
store float %25, float* %8
%26 = load float*, float** %4
%27 = getelementptr inbounds float, float* %26, i32 1
store float* %27, float** %4
%28 = load float, float* %26
%29 = load float*, float** %5
%30 = getelementptr inbounds float, float* %29, i32 1
store float* %30, float** %5
%31 = load float, float* %29
%32 = load float, float* %8
%33 = call float @llvm.fmuladd.f32(float %28, float %31, float %32)
store float %33, float* %8
%34 = load float*, float** %4
%35 = getelementptr inbounds float, float* %34, i32 1
store float* %35, float** %4
%36 = load float, float* %34
%37 = load float*, float** %5
%38 = getelementptr inbounds float, float* %37, i32 1
store float* %38, float** %5
%39 = load float, float* %37
%40 = load float, float* %8
%41 = call float @llvm.fmuladd.f32(float %36, float %39, float %40)
store float %41, float* %8
%42 = load float*, float** %4
%43 = load float, float* %42
%44 = load float*, float** %5
%45 = getelementptr inbounds float, float* %44, i32 1
store float* %45, float** %5
%46 = load float, float* %44
%47 = load float, float* %8
%48 = call float @llvm.fmuladd.f32(float %43, float %46, float %47)
store float %48, float* %8
%49 = load i32, i32* %7
%50 = load float*, float** %4
%51 = sext i32 %49 to i64
%52 = getelementptr inbounds float, float* %50, i64 %51
store float* %52, float** %4
%53 = load float*, float** %4
%54 = getelementptr inbounds float, float* %53, i32 1
store float* %54, float** %4
%55 = load float, float* %53
%56 = load float*, float** %5
%57 = getelementptr inbounds float, float* %56, i32 1
store float* %57, float** %5
%58 = load float, float* %56
%59 = load float, float* %8
%60 = call float @llvm.fmuladd.f32(float %55, float %58, float %59)
store float %60, float* %8
%61 = load float*, float** %4
%62 = getelementptr inbounds float, float* %61, i32 1
store float* %62, float** %4
%63 = load float, float* %61
%64 = load float*, float** %5
%65 = getelementptr inbounds float, float* %64, i32 1
store float* %65, float** %5
%66 = load float, float* %64
%67 = load float, float* %8
%68 = call float @llvm.fmuladd.f32(float %63, float %66, float %67)
store float %68, float* %8
%69 = load float*, float** %4
%70 = getelementptr inbounds float, float* %69, i32 1
store float* %70, float** %4
%71 = load float, float* %69
%72 = load float*, float** %5
%73 = getelementptr inbounds float, float* %72, i32 1
store float* %73, float** %5
%74 = load float, float* %72
%75 = load float, float* %8
%76 = call float @llvm.fmuladd.f32(float %71, float %74, float %75)
store float %76, float* %8
%77 = load float*, float** %4
%78 = getelementptr inbounds float, float* %77, i32 1
store float* %78, float** %4
%79 = load float, float* %77
%80 = load float*, float** %5
%81 = getelementptr inbounds float, float* %80, i32 1
store float* %81, float** %5
%82 = load float, float* %80
%83 = load float, float* %8
%84 = call float @llvm.fmuladd.f32(float %79, float %82, float %83)
store float %84, float* %8
%85 = load float*, float** %4
%86 = load float, float* %85
%87 = load float*, float** %5
%88 = getelementptr inbounds float, float* %87, i32 1
store float* %88, float** %5
%89 = load float, float* %87
%90 = load float, float* %8
%91 = call float @llvm.fmuladd.f32(float %86, float %89, float %90)
store float %91, float* %8
%92 = load i32, i32* %7
%93 = load float*, float** %4
%94 = sext i32 %92 to i64
%95 = getelementptr inbounds float, float* %93, i64 %94
store float* %95, float** %4
%96 = load float*, float** %4
%97 = getelementptr inbounds float, float* %96, i32 1
store float* %97, float** %4
%98 = load float, float* %96
%99 = load float*, float** %5
%100 = getelementptr inbounds float, float* %99, i32 1
store float* %100, float** %5
%101 = load float, float* %99
%102 = load float, float* %8
%103 = call float @llvm.fmuladd.f32(float %98, float %101, float %102)
store float %103, float* %8
%104 = load float*, float** %4
%105 = getelementptr inbounds float, float* %104, i32 1
store float* %105, float** %4
%106 = load float, float* %104
%107 = load float*, float** %5
%108 = getelementptr inbounds float, float* %107, i32 1
store float* %108, float** %5
%109 = load float, float* %107
%110 = load float, float* %8
%111 = call float @llvm.fmuladd.f32(float %106, float %109, float %110)
store float %111, float* %8
%112 = load float*, float** %4
%113 = getelementptr inbounds float, float* %112, i32 1
store float* %113, float** %4
%114 = load float, float* %112
%115 = load float*, float** %5
%116 = getelementptr inbounds float, float* %115, i32 1
store float* %116, float** %5
%117 = load float, float* %115
%118 = load float, float* %8
%119 = call float @llvm.fmuladd.f32(float %114, float %117, float %118)
store float %119, float* %8
%120 = load float*, float** %4
%121 = getelementptr inbounds float, float* %120, i32 1
store float* %121, float** %4
%122 = load float, float* %120
%123 = load float*, float** %5
%124 = getelementptr inbounds float, float* %123, i32 1
store float* %124, float** %5
%125 = load float, float* %123
%126 = load float, float* %8
%127 = call float @llvm.fmuladd.f32(float %122, float %125, float %126)
store float %127, float* %8
%128 = load float*, float** %4
%129 = load float, float* %128
%130 = load float*, float** %5
%131 = getelementptr inbounds float, float* %130, i32 1
store float* %131, float** %5
%132 = load float, float* %130
%133 = load float, float* %8
%134 = call float @llvm.fmuladd.f32(float %129, float %132, float %133)
store float %134, float* %8
%135 = load i32, i32* %7
%136 = load float*, float** %4
%137 = sext i32 %135 to i64
%138 = getelementptr inbounds float, float* %136, i64 %137
store float* %138, float** %4
%139 = load float*, float** %4
%140 = getelementptr inbounds float, float* %139, i32 1
store float* %140, float** %4
%141 = load float, float* %139
%142 = load float*, float** %5
%143 = getelementptr inbounds float, float* %142, i32 1
store float* %143, float** %5
%144 = load float, float* %142
%145 = load float, float* %8
%146 = call float @llvm.fmuladd.f32(float %141, float %144, float %145)
store float %146, float* %8
%147 = load float*, float** %4
%148 = getelementptr inbounds float, float* %147, i32 1
store float* %148, float** %4
%149 = load float, float* %147
%150 = load float*, float** %5
%151 = getelementptr inbounds float, float* %150, i32 1
store float* %151, float** %5
%152 = load float, float* %150
%153 = load float, float* %8
%154 = call float @llvm.fmuladd.f32(float %149, float %152, float %153)
store float %154, float* %8
%155 = load float*, float** %4
%156 = getelementptr inbounds float, float* %155, i32 1
store float* %156, float** %4
%157 = load float, float* %155
%158 = load float*, float** %5
%159 = getelementptr inbounds float, float* %158, i32 1
store float* %159, float** %5
%160 = load float, float* %158
%161 = load float, float* %8
%162 = call float @llvm.fmuladd.f32(float %157, float %160, float %161)
store float %162, float* %8
%163 = load float*, float** %4
%164 = getelementptr inbounds float, float* %163, i32 1
store float* %164, float** %4
%165 = load float, float* %163
%166 = load float*, float** %5
%167 = getelementptr inbounds float, float* %166, i32 1
store float* %167, float** %5
%168 = load float, float* %166
%169 = load float, float* %8
%170 = call float @llvm.fmuladd.f32(float %165, float %168, float %169)
store float %170, float* %8
%171 = load float*, float** %4
%172 = load float, float* %171
%173 = load float*, float** %5
%174 = getelementptr inbounds float, float* %173, i32 1
store float* %174, float** %5
%175 = load float, float* %173
%176 = load float, float* %8
%177 = call float @llvm.fmuladd.f32(float %172, float %175, float %176)
store float %177, float* %8
%178 = load i32, i32* %7
%179 = load float*, float** %4
%180 = sext i32 %178 to i64
%181 = getelementptr inbounds float, float* %179, i64 %180
store float* %181, float** %4
%182 = load float*, float** %4
%183 = getelementptr inbounds float, float* %182, i32 1
store float* %183, float** %4
%184 = load float, float* %182
%185 = load float*, float** %5
%186 = getelementptr inbounds float, float* %185, i32 1
store float* %186, float** %5
%187 = load float, float* %185
%188 = load float, float* %8
%189 = call float @llvm.fmuladd.f32(float %184, float %187, float %188)
store float %189, float* %8
%190 = load float*, float** %4
%191 = getelementptr inbounds float, float* %190, i32 1
store float* %191, float** %4
%192 = load float, float* %190
%193 = load float*, float** %5
%194 = getelementptr inbounds float, float* %193, i32 1
store float* %194, float** %5
%195 = load float, float* %193
%196 = load float, float* %8
%197 = call float @llvm.fmuladd.f32(float %192, float %195, float %196)
store float %197, float* %8
%198 = load float*, float** %4
%199 = getelementptr inbounds float, float* %198, i32 1
store float* %199, float** %4
%200 = load float, float* %198
%201 = load float*, float** %5
%202 = getelementptr inbounds float, float* %201, i32 1
store float* %202, float** %5
%203 = load float, float* %201
%204 = load float, float* %8
%205 = call float @llvm.fmuladd.f32(float %200, float %203, float %204)
store float %205, float* %8
%206 = load float*, float** %4
%207 = getelementptr inbounds float, float* %206, i32 1
store float* %207, float** %4
%208 = load float, float* %206
%209 = load float*, float** %5
%210 = getelementptr inbounds float, float* %209, i32 1
store float* %210, float** %5
%211 = load float, float* %209
%212 = load float, float* %8
%213 = call float @llvm.fmuladd.f32(float %208, float %211, float %212)
store float %213, float* %8
%214 = load float*, float** %4
%215 = load float, float* %214
%216 = load float*, float** %5
%217 = getelementptr inbounds float, float* %216, i32 1
store float* %217, float** %5
%218 = load float, float* %216
%219 = load float, float* %8
%220 = call float @llvm.fmuladd.f32(float %215, float %218, float %219)
store float %220, float* %8
%221 = load float, float* %8
ret float %221
}

LLVM IR (-O2):
define float @conv5(float* nocapture %0, float* %1, i32 %2) {
%4 = add nsw i32 %2, -4
%5 = getelementptr inbounds float, float* %0, i64 1
%6 = load float, float* %0
%7 = getelementptr inbounds float, float* %1, i64 1
%8 = load float, float* %1
%9 = fmul float %6, %8
%10 = getelementptr inbounds float, float* %0, i64 2
%11 = load float, float* %5
%12 = getelementptr inbounds float, float* %1, i64 2
%13 = load float, float* %7
%14 = tail call float @llvm.fmuladd.f32(float %11, float %13, float %9)
%15 = getelementptr inbounds float, float* %0, i64 3
%16 = load float, float* %10
%17 = getelementptr inbounds float, float* %1, i64 3
%18 = load float, float* %12
%19 = tail call float @llvm.fmuladd.f32(float %16, float %18, float %14)
%20 = getelementptr inbounds float, float* %0, i64 4
%21 = load float, float* %15
%22 = getelementptr inbounds float, float* %1, i64 4
%23 = load float, float* %17
%24 = tail call float @llvm.fmuladd.f32(float %21, float %23, float %19)
%25 = load float, float* %20
%26 = getelementptr inbounds float, float* %1, i64 5
%27 = load float, float* %22
%28 = tail call float @llvm.fmuladd.f32(float %25, float %27, float %24)
%29 = sext i32 %4 to i64
%30 = getelementptr inbounds float, float* %20, i64 %29
%31 = getelementptr inbounds float, float* %30, i64 1
%32 = load float, float* %30
%33 = getelementptr inbounds float, float* %1, i64 6
%34 = load float, float* %26
%35 = tail call float @llvm.fmuladd.f32(float %32, float %34, float %28)
%36 = getelementptr inbounds float, float* %31, i64 1
%37 = load float, float* %31
%38 = getelementptr inbounds float, float* %1, i64 7
%39 = load float, float* %33
%40 = tail call float @llvm.fmuladd.f32(float %37, float %39, float %35)
%41 = getelementptr inbounds float, float* %36, i64 1
%42 = load float, float* %36
%43 = getelementptr inbounds float, float* %1, i64 8
%44 = load float, float* %38
%45 = tail call float @llvm.fmuladd.f32(float %42, float %44, float %40)
%46 = getelementptr inbounds float, float* %41, i64 1
%47 = load float, float* %41
%48 = getelementptr inbounds float, float* %1, i64 9
%49 = load float, float* %43
%50 = tail call float @llvm.fmuladd.f32(float %47, float %49, float %45)
%51 = load float, float* %46
%52 = getelementptr inbounds float, float* %1, i64 10
%53 = load float, float* %48
%54 = tail call float @llvm.fmuladd.f32(float %51, float %53, float %50)
%55 = getelementptr inbounds float, float* %46, i64 %29
%56 = getelementptr inbounds float, float* %55, i64 1
%57 = load float, float* %55
%58 = getelementptr inbounds float, float* %1, i64 11
%59 = load float, float* %52
%60 = tail call float @llvm.fmuladd.f32(float %57, float %59, float %54)
%61 = getelementptr inbounds float, float* %56, i64 1
%62 = load float, float* %56
%63 = getelementptr inbounds float, float* %1, i64 12
%64 = load float, float* %58
%65 = tail call float @llvm.fmuladd.f32(float %62, float %64, float %60)
%66 = getelementptr inbounds float, float* %61, i64 1
%67 = load float, float* %61
%68 = getelementptr inbounds float, float* %1, i64 13
%69 = load float, float* %63
%70 = tail call float @llvm.fmuladd.f32(float %67, float %69, float %65)
%71 = getelementptr inbounds float, float* %66, i64 1
%72 = load float, float* %66
%73 = getelementptr inbounds float, float* %1, i64 14
%74 = load float, float* %68
%75 = tail call float @llvm.fmuladd.f32(float %72, float %74, float %70)
%76 = load float, float* %71
%77 = getelementptr inbounds float, float* %1, i64 15
%78 = load float, float* %73
%79 = tail call float @llvm.fmuladd.f32(float %76, float %78, float %75)
%80 = getelementptr inbounds float, float* %71, i64 %29
%81 = getelementptr inbounds float, float* %80, i64 1
%82 = load float, float* %80
%83 = getelementptr inbounds float, float* %1, i64 16
%84 = load float, float* %77
%85 = tail call float @llvm.fmuladd.f32(float %82, float %84, float %79)
%86 = getelementptr inbounds float, float* %81, i64 1
%87 = load float, float* %81
%88 = getelementptr inbounds float, float* %1, i64 17
%89 = load float, float* %83
%90 = tail call float @llvm.fmuladd.f32(float %87, float %89, float %85)
%91 = getelementptr inbounds float, float* %86, i64 1
%92 = load float, float* %86
%93 = getelementptr inbounds float, float* %1, i64 18
%94 = load float, float* %88
%95 = tail call float @llvm.fmuladd.f32(float %92, float %94, float %90)
%96 = getelementptr inbounds float, float* %91, i64 1
%97 = load float, float* %91
%98 = getelementptr inbounds float, float* %1, i64 19
%99 = load float, float* %93
%100 = tail call float @llvm.fmuladd.f32(float %97, float %99, float %95)
%101 = load float, float* %96
%102 = getelementptr inbounds float, float* %1, i64 20
%103 = load float, float* %98
%104 = tail call float @llvm.fmuladd.f32(float %101, float %103, float %100)
%105 = getelementptr inbounds float, float* %96, i64 %29
%106 = getelementptr inbounds float, float* %105, i64 1
%107 = load float, float* %105
%108 = getelementptr inbounds float, float* %1, i64 21
%109 = load float, float* %102
%110 = tail call float @llvm.fmuladd.f32(float %107, float %109, float %104)
%111 = getelementptr inbounds float, float* %106, i64 1
%112 = load float, float* %106
%113 = getelementptr inbounds float, float* %1, i64 22
%114 = load float, float* %108
%115 = tail call float @llvm.fmuladd.f32(float %112, float %114, float %110)
%116 = getelementptr inbounds float, float* %111, i64 1
%117 = load float, float* %111
%118 = getelementptr inbounds float, float* %1, i64 23
%119 = load float, float* %113
%120 = tail call float @llvm.fmuladd.f32(float %117, float %119, float %115)
%121 = getelementptr inbounds float, float* %116, i64 1
%122 = load float, float* %116
%123 = getelementptr inbounds float, float* %1, i64 24
%124 = load float, float* %118
%125 = tail call float @llvm.fmuladd.f32(float %122, float %124, float %120)
%126 = load float, float* %121
%127 = load float, float* %123
%128 = tail call float @llvm.fmuladd.f32(float %126, float %127, float %125)
ret float %128
}