#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float INFINITY;
int INT_MAX;
float NAN;
int UINT_MAX;
int main(int argc, const char *argv[]) {
  int a = 4 + 5;
  int b = a + 1;
  int c = a + b;
  int d = INT_MAX + 1;
  unsigned e = UINT_MAX + 1;
  unsigned char f = 255 + 255;
  float nan = NAN;
  float inf = INFINITY;
  float g = inf + inf;
  float h = inf + -inf;
  float i = inf + nan;
  float j = inf + 10;
  float k = -inf + inf;
  float l = -inf + -inf;
  float m = -inf + -nan;
  float n = -inf + 158;
  float o = nan + inf;
  float p = nan + -inf;
  float q = nan + nan;
  float r = nan + 14789;
  float s = 1589 + inf;
  float t = 148997 + -inf;
  float u = 148997 + nan;
  return 0;
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
movl   $0x0,-0x4(%rbp)
mov    %edi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
movl   $0x9,-0x14(%rbp)
mov    -0x14(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x18(%rbp)
mov    -0x14(%rbp),%eax
add    -0x18(%rbp),%eax
mov    %eax,-0x1c(%rbp)
mov    0x2ea6(%rip),%rax
mov    (%rax),%eax
add    $0x1,%eax
mov    %eax,-0x20(%rbp)
mov    0x2e8f(%rip),%rax
mov    (%rax),%eax
add    $0x1,%eax
mov    %eax,-0x24(%rbp)
movb   $0xfe,-0x25(%rbp)
mov    0x2ea4(%rip),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x2c(%rbp)
mov    0x2e7c(%rip),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x30(%rbp)
movss  -0x30(%rbp),%xmm0
addss  -0x30(%rbp),%xmm0
movss  %xmm0,-0x34(%rbp)
movss  -0x30(%rbp),%xmm0
movss  -0x30(%rbp),%xmm1
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
addss  %xmm1,%xmm0
movss  %xmm0,-0x38(%rbp)
movss  -0x30(%rbp),%xmm0
addss  -0x2c(%rbp),%xmm0
movss  %xmm0,-0x3c(%rbp)
movss  0xe5d(%rip),%xmm0
addss  -0x30(%rbp),%xmm0
movss  %xmm0,-0x40(%rbp)
movss  -0x30(%rbp),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
addss  -0x30(%rbp),%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x30(%rbp),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
movss  -0x30(%rbp),%xmm1
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
addss  %xmm1,%xmm0
movss  %xmm0,-0x48(%rbp)
movss  -0x30(%rbp),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
movss  -0x2c(%rbp),%xmm1
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  -0x30(%rbp),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
movss  0xdbf(%rip),%xmm1
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
movss  -0x2c(%rbp),%xmm0
addss  -0x30(%rbp),%xmm0
movss  %xmm0,-0x54(%rbp)
movss  -0x2c(%rbp),%xmm0
movss  -0x30(%rbp),%xmm1
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
movss  -0x2c(%rbp),%xmm0
addss  -0x2c(%rbp),%xmm0
movss  %xmm0,-0x5c(%rbp)
movss  0xd6c(%rip),%xmm0
addss  -0x2c(%rbp),%xmm0
movss  %xmm0,-0x60(%rbp)
movss  0xd56(%rip),%xmm0
addss  -0x30(%rbp),%xmm0
movss  %xmm0,-0x64(%rbp)
movss  -0x30(%rbp),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
movss  0xd2e(%rip),%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x68(%rbp)
movss  0xd1d(%rip),%xmm0
addss  -0x2c(%rbp),%xmm0
movss  %xmm0,-0x6c(%rbp)
xor    %eax,%eax
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
xor    %eax,%eax
ret

LLVM IR (-O0):
@INT_MAX = global i32 0
@UINT_MAX = global i32 0
@NAN = global float 0.000000e+00
@INFINITY = global float 0.000000e+00
define i32 @main(i32 %0, i8** %1) {
%3 = alloca i32
%4 = alloca i32
%5 = alloca i8**
%6 = alloca i32
%7 = alloca i32
%8 = alloca i32
%9 = alloca i32
%10 = alloca i32
%11 = alloca i8
%12 = alloca float
%13 = alloca float
%14 = alloca float
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
store i32 0, i32* %3
store i32 %0, i32* %4
store i8** %1, i8*** %5
store i32 9, i32* %6
%29 = load i32, i32* %6
%30 = add nsw i32 %29, 1
store i32 %30, i32* %7
%31 = load i32, i32* %6
%32 = load i32, i32* %7
%33 = add nsw i32 %31, %32
store i32 %33, i32* %8
%34 = load i32, i32* @INT_MAX
%35 = add nsw i32 %34, 1
store i32 %35, i32* %9
%36 = load i32, i32* @UINT_MAX
%37 = add nsw i32 %36, 1
store i32 %37, i32* %10
store i8 -2, i8* %11
%38 = load float, float* @NAN
store float %38, float* %12
%39 = load float, float* @INFINITY
store float %39, float* %13
%40 = load float, float* %13
%41 = load float, float* %13
%42 = fadd float %40, %41
store float %42, float* %14
%43 = load float, float* %13
%44 = load float, float* %13
%45 = fneg float %44
%46 = fadd float %43, %45
store float %46, float* %15
%47 = load float, float* %13
%48 = load float, float* %12
%49 = fadd float %47, %48
store float %49, float* %16
%50 = load float, float* %13
%51 = fadd float %50, 1.000000e+01
store float %51, float* %17
%52 = load float, float* %13
%53 = fneg float %52
%54 = load float, float* %13
%55 = fadd float %53, %54
store float %55, float* %18
%56 = load float, float* %13
%57 = fneg float %56
%58 = load float, float* %13
%59 = fneg float %58
%60 = fadd float %57, %59
store float %60, float* %19
%61 = load float, float* %13
%62 = fneg float %61
%63 = load float, float* %12
%64 = fneg float %63
%65 = fadd float %62, %64
store float %65, float* %20
%66 = load float, float* %13
%67 = fneg float %66
%68 = fadd float %67, 1.580000e+02
store float %68, float* %21
%69 = load float, float* %12
%70 = load float, float* %13
%71 = fadd float %69, %70
store float %71, float* %22
%72 = load float, float* %12
%73 = load float, float* %13
%74 = fneg float %73
%75 = fadd float %72, %74
store float %75, float* %23
%76 = load float, float* %12
%77 = load float, float* %12
%78 = fadd float %76, %77
store float %78, float* %24
%79 = load float, float* %12
%80 = fadd float %79, 1.478900e+04
store float %80, float* %25
%81 = load float, float* %13
%82 = fadd float 1.589000e+03, %81
store float %82, float* %26
%83 = load float, float* %13
%84 = fneg float %83
%85 = fadd float 1.489970e+05, %84
store float %85, float* %27
%86 = load float, float* %12
%87 = fadd float 1.489970e+05, %86
store float %87, float* %28
ret i32 0
}

LLVM IR (-O2):
@INT_MAX = global i32 0
@UINT_MAX = global i32 0
@NAN = global float 0.000000e+00
@INFINITY = global float 0.000000e+00
define i32 @main(i32 %0, i8** nocapture readnone %1) {
ret i32 0
}