void bioD7_3d(invector, HHH, HHL, HLH, HLL, LHH, LHL, LLH, LLL, xlength,
              ylength, zlength, ifnotAllskip) float *invector;
float *HLL, *HLH, *HHL, *HHH;
float *LLL, *LLH, *LHL, *LHH;
int xlength, ylength, zlength;
int ifnotAllskip;
{
  float x0 = 0.2;
  float x1 = -0.357142857136;
  float x2 = 0.21;
  float X0, X1, X2, X3;
  int pairity;
  float Norm;
  int dim;
  dim = (xlength > 1) + (ylength > 1) + (zlength > 1);
  if (0 || ifnotAllskip) {
    X0 = x0;
    X1 = x0 * x1;
    X2 = x1 * x2;
    X3 = 1.0 / x2;
  } else {
    X0 = x0;
    X1 = x0 * x1;
    X2 = 1;
    X3 = 1.0 / x1;
  }
  if (dim == 3)
    Norm = (x0 * x1);
  if (dim == 2)
    Norm = 1.0;
  if (dim == 1)
    Norm = 1.0 / (x0 * x1);
  if (xlength > 1)
    Norm /= (0.98);
  if (ylength > 1)
    Norm /= (0.98);
  if (zlength > 1)
    Norm /= (0.98);
  if (dim == 0) {
    Norm = 1.0;
    X0 = 1.0;
    X1 = 1.0;
    X2 = 1.0;
    X3 = 1.0;
  }
  pairity = 0;
  bio_3d_premult(invector, xlength, ylength, zlength, X0, pairity);
  pairity = 1;
  bio_3d_premult(invector, xlength, ylength, zlength, X1, pairity);
  pairity = 0;
  bio_3d_premult(invector, xlength, ylength, zlength, X2, pairity);
  if (ifnotAllskip)
    bioD1__3d(invector, HHH, HHL, HLH, HLL, LHH, LHL, LLH, LLL, xlength,
              ylength, zlength, X3, Norm);
  else
    bioD1_3dskip(invector, LLL, xlength, ylength, zlength, X3, Norm);
}


x86 assembly (clang, -O0):
<bioD7_3d>:
push   %rbp
mov    %rsp,%rbp
push   %r15
push   %r14
push   %rbx
sub    $0x88,%rsp
mov    0x40(%rbp),%eax
mov    0x38(%rbp),%eax
mov    0x30(%rbp),%eax
mov    0x28(%rbp),%eax
mov    0x20(%rbp),%rax
mov    0x18(%rbp),%rax
mov    0x10(%rbp),%rax
mov    %rdi,-0x20(%rbp)
mov    %rsi,-0x28(%rbp)
mov    %rdx,-0x30(%rbp)
mov    %rcx,-0x38(%rbp)
mov    %r8,-0x40(%rbp)
mov    %r9,-0x48(%rbp)
movss  0xe90(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe7f(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe6e(%rip),%xmm0
movss  %xmm0,-0x54(%rbp)
cmpl   $0x1,0x28(%rbp)
setg   %al
and    $0x1,%al
movzbl %al,%eax
cmpl   $0x1,0x30(%rbp)
setg   %cl
and    $0x1,%cl
movzbl %cl,%ecx
add    %ecx,%eax
cmpl   $0x1,0x38(%rbp)
setg   %cl
and    $0x1,%cl
movzbl %cl,%ecx
add    %ecx,%eax
mov    %eax,-0x70(%rbp)
cmpl   $0x0,0x40(%rbp)
je     1219 <bioD7_3d+0xe9>
movss  -0x4c(%rbp),%xmm0
movss  %xmm0,-0x58(%rbp)
movss  -0x4c(%rbp),%xmm0
mulss  -0x50(%rbp),%xmm0
movss  %xmm0,-0x5c(%rbp)
movss  -0x50(%rbp),%xmm0
mulss  -0x54(%rbp),%xmm0
movss  %xmm0,-0x60(%rbp)
movss  -0x54(%rbp),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xe09(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x64(%rbp)
jmp    125d <bioD7_3d+0x12d>
movss  -0x4c(%rbp),%xmm0
movss  %xmm0,-0x58(%rbp)
movss  -0x4c(%rbp),%xmm0
mulss  -0x50(%rbp),%xmm0
movss  %xmm0,-0x5c(%rbp)
movss  0xdd2(%rip),%xmm0
movss  %xmm0,-0x60(%rbp)
movss  -0x50(%rbp),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xdc0(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x64(%rbp)
cmpl   $0x3,-0x70(%rbp)
jne    1276 <bioD7_3d+0x146>
movss  -0x4c(%rbp),%xmm0
mulss  -0x50(%rbp),%xmm0
movss  %xmm0,-0x6c(%rbp)
cmpl   $0x2,-0x70(%rbp)
jne    128d <bioD7_3d+0x15d>
movss  0xd84(%rip),%xmm0
movss  %xmm0,-0x6c(%rbp)
cmpl   $0x1,-0x70(%rbp)
jne    12ba <bioD7_3d+0x18a>
movss  -0x4c(%rbp),%xmm0
mulss  -0x50(%rbp),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd63(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x6c(%rbp)
cmpl   $0x1,0x28(%rbp)
jle    12e2 <bioD7_3d+0x1b2>
movss  -0x6c(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
movsd  0xd43(%rip),%xmm1
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x6c(%rbp)
cmpl   $0x1,0x30(%rbp)
jle    130a <bioD7_3d+0x1da>
movss  -0x6c(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
movsd  0xd1b(%rip),%xmm1
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x6c(%rbp)
cmpl   $0x1,0x38(%rbp)
jle    1332 <bioD7_3d+0x202>
movss  -0x6c(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
movsd  0xcf3(%rip),%xmm1
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x6c(%rbp)
cmpl   $0x0,-0x70(%rbp)
jne    137d <bioD7_3d+0x24d>
movss  0xcc8(%rip),%xmm0
movss  %xmm0,-0x6c(%rbp)
movss  0xcbb(%rip),%xmm0
movss  %xmm0,-0x58(%rbp)
movss  0xcae(%rip),%xmm0
movss  %xmm0,-0x5c(%rbp)
movss  0xca1(%rip),%xmm0
movss  %xmm0,-0x60(%rbp)
movss  0xc94(%rip),%xmm0
movss  %xmm0,-0x64(%rbp)
movl   $0x0,-0x68(%rbp)
mov    -0x20(%rbp),%rdi
mov    0x28(%rbp),%esi
mov    0x30(%rbp),%edx
mov    0x38(%rbp),%ecx
movss  -0x58(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
mov    -0x68(%rbp),%r8d
mov    $0x1,%al
call   1050 <bio_3d_premult@plt>
movl   $0x1,-0x68(%rbp)
mov    -0x20(%rbp),%rdi
mov    0x28(%rbp),%esi
mov    0x30(%rbp),%edx
mov    0x38(%rbp),%ecx
movss  -0x5c(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
mov    -0x68(%rbp),%r8d
mov    $0x1,%al
call   1050 <bio_3d_premult@plt>
movl   $0x0,-0x68(%rbp)
mov    -0x20(%rbp),%rdi
mov    0x28(%rbp),%esi
mov    0x30(%rbp),%edx
mov    0x38(%rbp),%ecx
movss  -0x60(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
mov    -0x68(%rbp),%r8d
mov    $0x1,%al
call   1050 <bio_3d_premult@plt>
cmpl   $0x0,0x40(%rbp)
je     1468 <bioD7_3d+0x338>
mov    -0x20(%rbp),%rdi
mov    -0x28(%rbp),%rsi
mov    -0x30(%rbp),%rdx
mov    -0x38(%rbp),%rcx
mov    -0x40(%rbp),%r8
mov    -0x48(%rbp),%r9
mov    0x10(%rbp),%r15
mov    0x18(%rbp),%r14
mov    0x20(%rbp),%rbx
mov    0x28(%rbp),%r11d
mov    0x30(%rbp),%r10d
mov    0x38(%rbp),%eax
movss  -0x64(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
movss  -0x6c(%rbp),%xmm1
cvtss2sd %xmm1,%xmm1
mov    %r15,(%rsp)
mov    %r14,0x8(%rsp)
mov    %rbx,0x10(%rsp)
mov    %r11d,0x18(%rsp)
mov    %r10d,0x20(%rsp)
mov    %eax,0x28(%rsp)
mov    $0x2,%al
call   1030 <bioD1__3d@plt>
jmp    1493 <bioD7_3d+0x363>
mov    -0x20(%rbp),%rdi
mov    0x20(%rbp),%rsi
mov    0x28(%rbp),%edx
mov    0x30(%rbp),%ecx
mov    0x38(%rbp),%r8d
movss  -0x64(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
movss  -0x6c(%rbp),%xmm1
cvtss2sd %xmm1,%xmm1
mov    $0x2,%al
call   1040 <bioD1_3dskip@plt>
add    $0x88,%rsp
pop    %rbx
pop    %r14
pop    %r15
pop    %rbp
ret

x86 assembly (clang, -O2):
<bioD7_3d>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
sub    $0x48,%rsp
mov    %r9,0x40(%rsp)
mov    %r8,0x38(%rsp)
mov    %rcx,0x30(%rsp)
mov    %rdx,0x28(%rsp)
mov    %rsi,0x20(%rsp)
mov    %rdi,%r13
mov    0xb0(%rsp),%edi
mov    0xa8(%rsp),%ebx
mov    0xa0(%rsp),%r15d
mov    0x98(%rsp),%r14d
xor    %eax,%eax
cmp    $0x2,%r14d
setge  %al
xor    %ecx,%ecx
cmp    $0x2,%r15d
setge  %cl
add    %eax,%ecx
xor    %eax,%eax
cmp    $0x2,%ebx
setge  %al
add    %ecx,%eax
xor    %esi,%esi
cmp    $0x2,%eax
sete   %dl
xor    %ecx,%ecx
mov    %edi,0xc(%rsp)
test   %edi,%edi
sete   %dil
cmp    $0x1,%eax
je     11c6 <bioD7_3d+0x96>
mov    %dl,%sil
lea    0xe47(%rip),%rdx
movss  (%rdx,%rsi,4),%xmm0
cmp    $0x2,%r14d
jge    11d4 <bioD7_3d+0xa4>
jmp    11e4 <bioD7_3d+0xb4>
movss  0xe6a(%rip),%xmm0
cmp    $0x2,%r14d
jl     11e4 <bioD7_3d+0xb4>
cvtss2sd %xmm0,%xmm0
divsd  0xe38(%rip),%xmm0
cvtsd2ss %xmm0,%xmm0
cmp    $0x2,%r15d
jge    1237 <bioD7_3d+0x107>
cmp    $0x2,%ebx
jge    124c <bioD7_3d+0x11c>
test   %eax,%eax
je     1260 <bioD7_3d+0x130>
mov    %dil,%cl
lea    0xe0b(%rip),%rax
lea    0xe0c(%rip),%rdx
movss  (%rax,%rcx,4),%xmm1
movss  %xmm1,(%rsp)
movss  (%rdx,%rcx,4),%xmm1
movss  %xmm1,0x8(%rsp)
movss  %xmm0,0x4(%rsp)
movsd  0xdf9(%rip),%xmm0
movsd  0xdf9(%rip),%xmm1
movsd  %xmm1,0x10(%rsp)
jmp    128a <bioD7_3d+0x15a>
cvtss2sd %xmm0,%xmm0
divsd  0xdd5(%rip),%xmm0
cvtsd2ss %xmm0,%xmm0
cmp    $0x2,%ebx
jl     11ef <bioD7_3d+0xbf>
cvtss2sd %xmm0,%xmm0
divsd  0xdc0(%rip),%xmm0
cvtsd2ss %xmm0,%xmm0
test   %eax,%eax
jne    11f3 <bioD7_3d+0xc3>
movsd  0xdc8(%rip),%xmm1
movss  0xdcc(%rip),%xmm0
movss  %xmm0,0x8(%rsp)
movss  %xmm0,(%rsp)
movss  %xmm0,0x4(%rsp)
movsd  %xmm1,0x10(%rsp)
movaps %xmm1,%xmm0
mov    0x90(%rsp),%r12
mov    0x88(%rsp),%rbp
mov    0x80(%rsp),%rax
mov    %rax,0x18(%rsp)
mov    %r13,%rdi
mov    %r14d,%esi
mov    %r15d,%edx
mov    %ebx,%ecx
xor    %r8d,%r8d
mov    $0x1,%al
call   1050 <bio_3d_premult@plt>
mov    %r13,%rdi
mov    %r14d,%esi
mov    %r15d,%edx
mov    %ebx,%ecx
movsd  0x10(%rsp),%xmm0
mov    $0x1,%r8d
mov    $0x1,%al
call   1050 <bio_3d_premult@plt>
movss  (%rsp),%xmm0
cvtss2sd %xmm0,%xmm0
mov    %r13,%rdi
mov    %r14d,%esi
mov    %r15d,%edx
mov    %ebx,%ecx
xor    %r8d,%r8d
mov    $0x1,%al
call   1050 <bio_3d_premult@plt>
movss  0x8(%rsp),%xmm0
cvtss2sd %xmm0,%xmm0
movss  0x4(%rsp),%xmm1
cvtss2sd %xmm1,%xmm1
cmpl   $0x0,0xc(%rsp)
je     1351 <bioD7_3d+0x221>
mov    %r13,%rdi
mov    0x20(%rsp),%rsi
mov    0x28(%rsp),%rdx
mov    0x30(%rsp),%rcx
mov    0x38(%rsp),%r8
mov    0x40(%rsp),%r9
mov    $0x2,%al
push   %rbx
push   %r15
push   %r14
push   %r12
push   %rbp
push   0x40(%rsp)
call   1030 <bioD1__3d@plt>
add    $0x78,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret
mov    %r13,%rdi
mov    %r12,%rsi
mov    %r14d,%edx
mov    %r15d,%ecx
mov    %ebx,%r8d
mov    $0x2,%al
add    $0x48,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
jmp    1040 <bioD1_3dskip@plt>

LLVM IR (-O0):
define void @bioD7_3d(float* %0, float* %1, float* %2, float* %3, float* %4, float* %5, float* %6, float* %7, float* %8, i32 %9, i32 %10, i32 %11, i32 %12) {
%14 = alloca float*
%15 = alloca float*
%16 = alloca float*
%17 = alloca float*
%18 = alloca float*
%19 = alloca float*
%20 = alloca float*
%21 = alloca float*
%22 = alloca float*
%23 = alloca i32
%24 = alloca i32
%25 = alloca i32
%26 = alloca i32
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca i32
%35 = alloca float
%36 = alloca i32
store float* %0, float** %14
store float* %1, float** %15
store float* %2, float** %16
store float* %3, float** %17
store float* %4, float** %18
store float* %5, float** %19
store float* %6, float** %20
store float* %7, float** %21
store float* %8, float** %22
store i32 %9, i32* %23
store i32 %10, i32* %24
store i32 %11, i32* %25
store i32 %12, i32* %26
store float 0x3FC99999A0000000, float* %27
store float 0xBFD6DB6DC0000000, float* %28
store float 0x3FCAE147A0000000, float* %29
%37 = load i32, i32* %23
%38 = icmp sgt i32 %37, 1
%39 = zext i1 %38 to i32
%40 = load i32, i32* %24
%41 = icmp sgt i32 %40, 1
%42 = zext i1 %41 to i32
%43 = add nsw i32 %39, %42
%44 = load i32, i32* %25
%45 = icmp sgt i32 %44, 1
%46 = zext i1 %45 to i32
%47 = add nsw i32 %43, %46
store i32 %47, i32* %36
%48 = load i32, i32* %26
%49 = icmp ne i32 %48, 0
br i1 %49, label %50, label %62
50: ; preds = %13
%51 = load float, float* %27
store float %51, float* %30
%52 = load float, float* %27
%53 = load float, float* %28
%54 = fmul float %52, %53
store float %54, float* %31
%55 = load float, float* %28
%56 = load float, float* %29
%57 = fmul float %55, %56
store float %57, float* %32
%58 = load float, float* %29
%59 = fpext float %58 to double
%60 = fdiv double 1.000000e+00, %59
%61 = fptrunc double %60 to float
store float %61, float* %33
br label %71
62: ; preds = %13
%63 = load float, float* %27
store float %63, float* %30
%64 = load float, float* %27
%65 = load float, float* %28
%66 = fmul float %64, %65
store float %66, float* %31
store float 1.000000e+00, float* %32
%67 = load float, float* %28
%68 = fpext float %67 to double
%69 = fdiv double 1.000000e+00, %68
%70 = fptrunc double %69 to float
store float %70, float* %33
br label %71
71: ; preds = %62, %50
%72 = load i32, i32* %36
%73 = icmp eq i32 %72, 3
br i1 %73, label %74, label %78
74: ; preds = %71
%75 = load float, float* %27
%76 = load float, float* %28
%77 = fmul float %75, %76
store float %77, float* %35
br label %78
78: ; preds = %74, %71
%79 = load i32, i32* %36
%80 = icmp eq i32 %79, 2
br i1 %80, label %81, label %82
81: ; preds = %78
store float 1.000000e+00, float* %35
br label %82
82: ; preds = %81, %78
%83 = load i32, i32* %36
%84 = icmp eq i32 %83, 1
br i1 %84, label %85, label %92
85: ; preds = %82
%86 = load float, float* %27
%87 = load float, float* %28
%88 = fmul float %86, %87
%89 = fpext float %88 to double
%90 = fdiv double 1.000000e+00, %89
%91 = fptrunc double %90 to float
store float %91, float* %35
br label %92
92: ; preds = %85, %82
%93 = load i32, i32* %23
%94 = icmp sgt i32 %93, 1
br i1 %94, label %95, label %100
95: ; preds = %92
%96 = load float, float* %35
%97 = fpext float %96 to double
%98 = fdiv double %97, 0x3FEF5C28F5C28F5C
%99 = fptrunc double %98 to float
store float %99, float* %35
br label %100
100: ; preds = %95, %92
%101 = load i32, i32* %24
%102 = icmp sgt i32 %101, 1
br i1 %102, label %103, label %108
103: ; preds = %100
%104 = load float, float* %35
%105 = fpext float %104 to double
%106 = fdiv double %105, 0x3FEF5C28F5C28F5C
%107 = fptrunc double %106 to float
store float %107, float* %35
br label %108
108: ; preds = %103, %100
%109 = load i32, i32* %25
%110 = icmp sgt i32 %109, 1
br i1 %110, label %111, label %116
111: ; preds = %108
%112 = load float, float* %35
%113 = fpext float %112 to double
%114 = fdiv double %113, 0x3FEF5C28F5C28F5C
%115 = fptrunc double %114 to float
store float %115, float* %35
br label %116
116: ; preds = %111, %108
%117 = load i32, i32* %36
%118 = icmp eq i32 %117, 0
br i1 %118, label %119, label %120
119: ; preds = %116
store float 1.000000e+00, float* %35
store float 1.000000e+00, float* %30
store float 1.000000e+00, float* %31
store float 1.000000e+00, float* %32
store float 1.000000e+00, float* %33
br label %120
120: ; preds = %119, %116
store i32 0, i32* %34
%121 = load float*, float** %14
%122 = load i32, i32* %23
%123 = load i32, i32* %24
%124 = load i32, i32* %25
%125 = load float, float* %30
%126 = fpext float %125 to double
%127 = load i32, i32* %34
%128 = call i32 (float*, i32, i32, i32, double, i32, ...) bitcast (i32 (...)* @bio_3d_premult to i32 (float*, i32, i32, i32, double, i32, ...)*)(float* %121, i32 %122, i32 %123, i32 %124, double %126, i32 %127)
store i32 1, i32* %34
%129 = load float*, float** %14
%130 = load i32, i32* %23
%131 = load i32, i32* %24
%132 = load i32, i32* %25
%133 = load float, float* %31
%134 = fpext float %133 to double
%135 = load i32, i32* %34
%136 = call i32 (float*, i32, i32, i32, double, i32, ...) bitcast (i32 (...)* @bio_3d_premult to i32 (float*, i32, i32, i32, double, i32, ...)*)(float* %129, i32 %130, i32 %131, i32 %132, double %134, i32 %135)
store i32 0, i32* %34
%137 = load float*, float** %14
%138 = load i32, i32* %23
%139 = load i32, i32* %24
%140 = load i32, i32* %25
%141 = load float, float* %32
%142 = fpext float %141 to double
%143 = load i32, i32* %34
%144 = call i32 (float*, i32, i32, i32, double, i32, ...) bitcast (i32 (...)* @bio_3d_premult to i32 (float*, i32, i32, i32, double, i32, ...)*)(float* %137, i32 %138, i32 %139, i32 %140, double %142, i32 %143)
%145 = load i32, i32* %26
%146 = icmp ne i32 %145, 0
br i1 %146, label %147, label %165
147: ; preds = %120
%148 = load float*, float** %14
%149 = load float*, float** %15
%150 = load float*, float** %16
%151 = load float*, float** %17
%152 = load float*, float** %18
%153 = load float*, float** %19
%154 = load float*, float** %20
%155 = load float*, float** %21
%156 = load float*, float** %22
%157 = load i32, i32* %23
%158 = load i32, i32* %24
%159 = load i32, i32* %25
%160 = load float, float* %33
%161 = fpext float %160 to double
%162 = load float, float* %35
%163 = fpext float %162 to double
%164 = call i32 (float*, float*, float*, float*, float*, float*, float*, float*, float*, i32, i32, i32, double, double, ...) bitcast (i32 (...)* @bioD1__3d to i32 (float*, float*, float*, float*, float*, float*, float*, float*, float*, i32, i32, i32, double, double, ...)*)(float* %148, float* %149, float* %150, float* %151, float* %152, float* %153, float* %154, float* %155, float* %156, i32 %157, i32 %158, i32 %159, double %161, double %163)
br label %176
165: ; preds = %120
%166 = load float*, float** %14
%167 = load float*, float** %22
%168 = load i32, i32* %23
%169 = load i32, i32* %24
%170 = load i32, i32* %25
%171 = load float, float* %33
%172 = fpext float %171 to double
%173 = load float, float* %35
%174 = fpext float %173 to double
%175 = call i32 (float*, float*, i32, i32, i32, double, double, ...) bitcast (i32 (...)* @bioD1_3dskip to i32 (float*, float*, i32, i32, i32, double, double, ...)*)(float* %166, float* %167, i32 %168, i32 %169, i32 %170, double %172, double %174)
br label %176
176: ; preds = %165, %147
ret void
}

LLVM IR (-O2):
define void @bioD7_3d(float* %0, float* %1, float* %2, float* %3, float* %4, float* %5, float* %6, float* %7, float* %8, i32 %9, i32 %10, i32 %11, i32 %12) {
%14 = icmp sgt i32 %9, 1
%15 = zext i1 %14 to i32
%16 = icmp sgt i32 %10, 1
%17 = zext i1 %16 to i32
%18 = add nuw nsw i32 %17, %15
%19 = icmp sgt i32 %11, 1
%20 = zext i1 %19 to i32
%21 = add nuw nsw i32 %18, %20
%22 = icmp eq i32 %12, 0
%23 = select i1 %22, float 1.000000e+00, float 0xBFB3333340000000
%24 = select i1 %22, float 0xC006666660000000, float 0x40130C30C0000000
%25 = icmp eq i32 %21, 2
%26 = select i1 %25, float 1.000000e+00, float 0xBFB24924A0000000
%27 = icmp eq i32 %21, 1
%28 = select i1 %27, float 0xC02BFFFFE0000000, float %26
br i1 %14, label %29, label %33
29: ; preds = %13
%30 = fpext float %28 to double
%31 = fdiv double %30, 0x3FEF5C28F5C28F5C
%32 = fptrunc double %31 to float
br label %33
33: ; preds = %29, %13
%34 = phi float [ %32, %29 ], [ %28, %13 ]
br i1 %16, label %35, label %39
35: ; preds = %33
%36 = fpext float %34 to double
%37 = fdiv double %36, 0x3FEF5C28F5C28F5C
%38 = fptrunc double %37 to float
br label %39
39: ; preds = %35, %33
%40 = phi float [ %38, %35 ], [ %34, %33 ]
br i1 %19, label %41, label %45
41: ; preds = %39
%42 = fpext float %40 to double
%43 = fdiv double %42, 0x3FEF5C28F5C28F5C
%44 = fptrunc double %43 to float
br label %45
45: ; preds = %41, %39
%46 = phi float [ %44, %41 ], [ %40, %39 ]
%47 = icmp eq i32 %21, 0
br i1 %47, label %48, label %49
48: ; preds = %45
br label %49
49: ; preds = %48, %45
%50 = phi float [ 1.000000e+00, %48 ], [ %23, %45 ]
%51 = phi float [ 1.000000e+00, %48 ], [ %24, %45 ]
%52 = phi double [ 1.000000e+00, %48 ], [ 0xBFB24924A0000000, %45 ]
%53 = phi float [ 1.000000e+00, %48 ], [ %46, %45 ]
%54 = phi double [ 1.000000e+00, %48 ], [ 0x3FC99999A0000000, %45 ]
%55 = tail call i32 (float*, i32, i32, i32, double, i32, ...) bitcast (i32 (...)* @bio_3d_premult to i32 (float*, i32, i32, i32, double, i32, ...)*)(float* %0, i32 %9, i32 %10, i32 %11, double %54, i32 0)
%56 = tail call i32 (float*, i32, i32, i32, double, i32, ...) bitcast (i32 (...)* @bio_3d_premult to i32 (float*, i32, i32, i32, double, i32, ...)*)(float* %0, i32 %9, i32 %10, i32 %11, double %52, i32 1)
%57 = fpext float %50 to double
%58 = tail call i32 (float*, i32, i32, i32, double, i32, ...) bitcast (i32 (...)* @bio_3d_premult to i32 (float*, i32, i32, i32, double, i32, ...)*)(float* %0, i32 %9, i32 %10, i32 %11, double %57, i32 0)
%59 = fpext float %51 to double
%60 = fpext float %53 to double
br i1 %22, label %63, label %61
61: ; preds = %49
%62 = tail call i32 (float*, float*, float*, float*, float*, float*, float*, float*, float*, i32, i32, i32, double, double, ...) bitcast (i32 (...)* @bioD1__3d to i32 (float*, float*, float*, float*, float*, float*, float*, float*, float*, i32, i32, i32, double, double, ...)*)(float* %0, float* %1, float* %2, float* %3, float* %4, float* %5, float* %6, float* %7, float* %8, i32 %9, i32 %10, i32 %11, double %59, double %60)
br label %65
63: ; preds = %49
%64 = tail call i32 (float*, float*, i32, i32, i32, double, double, ...) bitcast (i32 (...)* @bioD1_3dskip to i32 (float*, float*, i32, i32, i32, double, double, ...)*)(float* %0, float* %8, i32 %9, i32 %10, i32 %11, double %59, double %60)
br label %65
65: ; preds = %63, %61
ret void
}