#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *, ...);
void print_maze(char maze[23][30]) {
  int i, j;
  for (i = 0; i < 23; i++) {
    for (j = 0; j < 30; j++) {
      printf("%c", maze[i][j]);
    }
    printf("\n");
  }
  printf("\n");
}


x86 assembly (clang, -O0):
<print_maze>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
mov    %rdi,-0x8(%rbp)
movl   $0x0,-0xc(%rbp)
cmpl   $0x17,-0xc(%rbp)
jge    118d <print_maze+0x7d>
movl   $0x0,-0x10(%rbp)
cmpl   $0x1e,-0x10(%rbp)
jge    1171 <print_maze+0x61>
mov    -0x8(%rbp),%rax
movslq -0xc(%rbp),%rcx
imul   $0x1e,%rcx,%rcx
add    %rcx,%rax
movslq -0x10(%rbp),%rcx
movsbl (%rax,%rcx,1),%esi
lea    0xea4(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
mov    -0x10(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x10(%rbp)
jmp    1134 <print_maze+0x24>
lea    0xe8b(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
mov    -0xc(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0xc(%rbp)
jmp    1123 <print_maze+0x13>
lea    0xe6f(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<print_maze>:
push   %r15
push   %r14
push   %rbx
mov    %rdi,%r15
xor    %r14d,%r14d
nopl   0x0(%rax,%rax,1)
mov    $0xffffffffffffffe2,%rbx
nopw   0x0(%rax,%rax,1)
movsbl 0x1e(%r15,%rbx,1),%edi
call   1030 <putchar@plt>
inc    %rbx
jne    1130 <print_maze+0x20>
mov    $0xa,%edi
call   1030 <putchar@plt>
add    $0x1,%r14
add    $0x1e,%r15
cmp    $0x17,%r14
jne    1120 <print_maze+0x10>
mov    $0xa,%edi
pop    %rbx
pop    %r14
pop    %r15
jmp    1030 <putchar@plt>

LLVM IR (-O0):
@.str = [3 x i8] c"%c\00"
@.str.1 = [2 x i8] c"\0A\00"
define void @print_maze([30 x i8]* %0) {
%2 = alloca [30 x i8]*
%3 = alloca i32
%4 = alloca i32
store [30 x i8]* %0, [30 x i8]** %2
store i32 0, i32* %3
br label %5
5: ; preds = %28, %1
%6 = load i32, i32* %3
%7 = icmp slt i32 %6, 23
br i1 %7, label %8, label %31
8: ; preds = %5
store i32 0, i32* %4
br label %9
9: ; preds = %23, %8
%10 = load i32, i32* %4
%11 = icmp slt i32 %10, 30
br i1 %11, label %12, label %26
12: ; preds = %9
%13 = load [30 x i8]*, [30 x i8]** %2
%14 = load i32, i32* %3
%15 = sext i32 %14 to i64
%16 = getelementptr inbounds [30 x i8], [30 x i8]* %13, i64 %15
%17 = load i32, i32* %4
%18 = sext i32 %17 to i64
%19 = getelementptr inbounds [30 x i8], [30 x i8]* %16, i64 0, i64 %18
%20 = load i8, i8* %19
%21 = sext i8 %20 to i32
%22 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str, i64 0, i64 0), i32 %21)
br label %23
23: ; preds = %12
%24 = load i32, i32* %4
%25 = add nsw i32 %24, 1
store i32 %25, i32* %4
br label %9
26: ; preds = %9
%27 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str.1, i64 0, i64 0))
br label %28
28: ; preds = %26
%29 = load i32, i32* %3
%30 = add nsw i32 %29, 1
store i32 %30, i32* %3
br label %5
31: ; preds = %5
%32 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str.1, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
define void @print_maze([30 x i8]* nocapture %0) {
br label %2
2: ; preds = %1, %12
%3 = phi i64 [ 0, %1 ], [ %14, %12 ]
br label %4
4: ; preds = %2, %4
%5 = phi i64 [ 0, %2 ], [ %10, %4 ]
%6 = getelementptr inbounds [30 x i8], [30 x i8]* %0, i64 %3, i64 %5
%7 = load i8, i8* %6
%8 = sext i8 %7 to i32
%9 = tail call i32 @putchar(i32 %8)
%10 = add nuw nsw i64 %5, 1
%11 = icmp eq i64 %10, 30
br i1 %11, label %12, label %4
12: ; preds = %4
%13 = tail call i32 @putchar(i32 10)
%14 = add nuw nsw i64 %3, 1
%15 = icmp eq i64 %14, 23
br i1 %15, label %16, label %2
16: ; preds = %12
%17 = tail call i32 @putchar(i32 10)
ret void
}