#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.1734684E-01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18004E+02, -0.18006E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18003E+02, 0.18001E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {-0.10383814E-05, -0.17609218E-01, -0.54472655E-01,
                     0.26865251E-01,  0.64559095E-01,  -0.99555655E-04,
                     -0.42767766E-04, 0.65233973E-04,  0.53671687E-06,
                     0.17385042E-04,  0.23171931E-04,  -0.22439483E-05,
                     0.64791425E-05,  -0.99823328E-05, -0.81296690E-04,
                     0.66637731E-04,  0.62696308E-04,  -0.10206275E-04,
                     0.14699649E-04,  -0.17294996E-05, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x21 +
                         coeff[3] * x31 + coeff[4] * x41 +
                         coeff[5] * x31 * x41 + coeff[6] * x11 * x21 +
                         coeff[7] * x32;
  v_target_theta = v_target_theta + coeff[8] * x14 +
                   coeff[9] * x21 * x33 * x41 + coeff[10] * x12 +
                   coeff[11] * x11 * x22 + coeff[12] * x31 * x42 +
                   coeff[13] * x12 * x22 * x31 + coeff[14] * x11 * x31 +
                   coeff[15] * x21 * x31 + coeff[16] * x11 * x41;
  v_target_theta = v_target_theta + coeff[17] * x12 * x31 +
                   coeff[18] * x11 * x32 + coeff[19] * x21 * x32;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[6] * x21 + 4 * coeff[8] * x13 +
                             2 * coeff[10] * x11 + coeff[11] * x22 +
                             2 * coeff[13] * x11 * x22 * x31 + coeff[14] * x31 +
                             coeff[16] * x41 + 2 * coeff[17] * x11 * x31 +
                             coeff[18] * x32,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[2] + coeff[6] * x11 + coeff[9] * x33 * x41 +
                             2 * coeff[11] * x21 * x11 +
                             2 * coeff[13] * x21 * x12 * x31 + coeff[15] * x31 +
                             coeff[19] * x32,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] + coeff[5] * x41 + 2 * coeff[7] * x31 +
                             3 * coeff[9] * x32 * x21 * x41 + coeff[12] * x42 +
                             coeff[13] * x12 * x22 + coeff[14] * x11 +
                             coeff[15] * x21 + coeff[17] * x12 +
                             2 * coeff[18] * x31 * x11 +
                             2 * coeff[19] * x31 * x21,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] + coeff[5] * x31 + coeff[9] * x21 * x33 +
                             2 * coeff[12] * x41 * x31 + coeff[16] * x11,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x15c(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17ac <target_theta+0x66c>
jp     17ac <target_theta+0x66c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
jmp    1c62 <target_theta+0xb22>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x188(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x835(%rip),%xmm1
mulss  -0xf0(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x80d(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7d5(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x775(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x18c(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
movss  %xmm0,-0x190(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6c8(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6a0(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x190(%rbp),%xmm1
ff
movss  -0x18c(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x188(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x184(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x180(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x104(%rbp),%xmm0
ff
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5cc(%rip),%xmm0
mulss  -0xf4(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5b0(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x4fc(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4d4(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x180(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x100(%rbp),%xmm0
ff
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x424(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x160(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x17c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x178(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x168(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x140,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x120(%rsp)
movq   $0x0,0x130(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x110(%rsp)
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xb0(%rsp)
movaps %xmm0,0xa0(%rsp)
movq   $0x0,0xc0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xa0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x114(%rsp,%rcx,4),%xmm2
movss  0xe4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0xa0(%rsp),%xmm1
movsd  0xa8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm3
addss  %xmm2,%xmm3
mulss  %xmm1,%xmm3
movss  0xe06(%rip),%xmm5
addss  %xmm5,%xmm3
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm4
shufps $0x55,%xmm1,%xmm4
mulss  %xmm2,%xmm4
addss  %xmm5,%xmm4
movsd  (%rbx),%xmm7
movsd  0x8(%rbx),%xmm6
mulps  %xmm1,%xmm7
movaps %xmm7,%xmm8
shufps $0x55,%xmm7,%xmm8
movss  0x8(%rdi),%xmm10
movss  0xc(%rdi),%xmm1
addss  0xdc9(%rip),%xmm10
mulss  %xmm0,%xmm10
addss  %xmm5,%xmm10
addss  0xdbb(%rip),%xmm1
movaps %xmm0,%xmm11
shufps $0x55,%xmm0,%xmm11
mulss  %xmm1,%xmm11
addss  %xmm5,%xmm11
mulps  %xmm0,%xmm6
movaps %xmm6,%xmm5
shufps $0x55,%xmm6,%xmm5
movaps %xmm3,%xmm14
mulss  %xmm3,%xmm14
movaps %xmm3,%xmm2
mulss  %xmm14,%xmm2
movaps %xmm4,%xmm0
mulss  %xmm4,%xmm0
movaps %xmm0,0x80(%rsp)
movaps %xmm10,%xmm0
mulss  %xmm10,%xmm0
movaps %xmm10,%xmm12
movss  %xmm0,0x1c(%rsp)
mulss  %xmm0,%xmm12
movaps %xmm11,%xmm0
mulss  %xmm11,%xmm0
movaps %xmm0,0x90(%rsp)
xorps  %xmm0,%xmm0
movaps %xmm7,%xmm1
addss  %xmm0,%xmm1
addss  %xmm8,%xmm1
addss  %xmm6,%xmm1
addss  %xmm5,%xmm1
ucomiss %xmm0,%xmm1
movss  0xd36(%rip),%xmm15
mulss  %xmm4,%xmm15
movss  0xd2d(%rip),%xmm1
mulss  %xmm14,%xmm1
movss  %xmm1,0x2c(%rsp)
jne    1322 <target_theta+0x202>
jnp    16b5 <target_theta+0x595>
movaps %xmm4,%xmm0
mulss  0xd13(%rip),%xmm0
addss  0xd0f(%rip),%xmm0
mulss  %xmm7,%xmm7
movaps %xmm7,0xd0(%rsp)
movss  0xcff(%rip),%xmm1
movss  %xmm2,0x28(%rsp)
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xced(%rip),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xce1(%rip),%xmm1
movaps 0x80(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movaps %xmm3,%xmm0
mulss  0xcca(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm10,%xmm0
addss  %xmm1,%xmm0
movaps %xmm10,%xmm1
mulss  0xcb5(%rip),%xmm1
addss  %xmm0,%xmm1
movaps %xmm11,%xmm0
mulss  0xca9(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xca1(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm10,%xmm1
addss  %xmm0,%xmm1
movss  0xc90(%rip),%xmm0
movaps %xmm5,0x70(%rsp)
mulss  0x1c(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movss  %xmm10,0x10(%rsp)
movaps %xmm11,0x40(%rsp)
movss  %xmm3,0xc(%rsp)
movaps %xmm4,0x50(%rsp)
movss  %xmm14,0x18(%rsp)
movss  %xmm15,0x20(%rsp)
movss  %xmm12,0x14(%rsp)
movaps %xmm6,0x30(%rsp)
movaps %xmm8,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x24(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0xc(%rsp),%xmm2
movss  0xbf9(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  0xc15(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xbda(%rip),%xmm0
mulss  0x14(%rsp),%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xbf6(%rip),%xmm1
movaps 0x50(%rsp),%xmm3
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xbc5(%rip),%xmm2
mulss  %xmm3,%xmm2
mulss  0x18(%rsp),%xmm2
movss  0x10(%rsp),%xmm0
mulss  %xmm0,%xmm2
addss  %xmm1,%xmm2
movaps %xmm0,%xmm1
mulss  0xbbe(%rip),%xmm1
addss  %xmm2,%xmm1
movss  0xbb6(%rip),%xmm0
mulss  0x1c(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
movss  0x24(%rsp),%xmm1
mulss  0xd0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x24(%rsp)
movaps 0x30(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x30(%rsp)
movaps 0x40(%rsp),%xmm2
movaps %xmm2,%xmm0
mulss  0xb69(%rip),%xmm0
addss  0xb65(%rip),%xmm0
movss  0xb61(%rip),%xmm1
movss  0x10(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xb4f(%rip),%xmm0
mulss  0x1c(%rsp),%xmm0
movaps 0x50(%rsp),%xmm4
mulss  %xmm4,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xb34(%rip),%xmm1
movaps 0x90(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x2c(%rsp),%xmm0
mulss  0x80(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xad9(%rip),%xmm1
movss  0xc(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xadb(%rip),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xae4(%rip),%xmm0
mulss  0x18(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xad6(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xac6(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x30(%rsp),%xmm0
addss  0x24(%rsp),%xmm0
movss  %xmm0,0x30(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0x10(%rsp),%xmm3
movss  0xa66(%rip),%xmm0
mulss  %xmm3,%xmm0
addss  0xa7a(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0x20(%rsp),%xmm0
mulss  0x14(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xa63(%rip),%xmm1
mulss  0x40(%rsp),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xa0d(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x30(%rsp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     167d <target_theta+0x55d>
sqrtss %xmm0,%xmm0
jmp    1682 <target_theta+0x562>
call   1040 <sqrt@plt>
movss  0x10(%rsp),%xmm10
movaps 0x40(%rsp),%xmm11
movss  0xc(%rsp),%xmm3
movaps 0x50(%rsp),%xmm4
movss  0x18(%rsp),%xmm14
movss  0x28(%rsp),%xmm2
movss  0x20(%rsp),%xmm15
movss  0x14(%rsp),%xmm12
movss  0x9a6(%rip),%xmm8
mulss  %xmm3,%xmm8
movss  0x990(%rip),%xmm9
mulss  %xmm3,%xmm9
movss  0x97e(%rip),%xmm13
mulss  %xmm3,%xmm13
movss  0x969(%rip),%xmm5
mulss  %xmm3,%xmm5
mulss  %xmm3,%xmm2
movss  0x949(%rip),%xmm7
mulss  %xmm3,%xmm7
mulss  0x941(%rip),%xmm3
movss  0x969(%rip),%xmm1
mulss  %xmm4,%xmm1
addss  0x989(%rip),%xmm3
movss  0x951(%rip),%xmm6
mulss  %xmm4,%xmm6
mulss  %xmm4,%xmm7
mulss  0x939(%rip),%xmm4
mulss  %xmm12,%xmm15
addss  %xmm3,%xmm4
movaps %xmm15,%xmm12
movaps %xmm2,%xmm15
movss  0x934(%rip),%xmm2
mulss  %xmm10,%xmm2
addss  %xmm4,%xmm2
movss  0x93f(%rip),%xmm3
mulss  %xmm11,%xmm3
addss  %xmm2,%xmm3
movss  0x90e(%rip),%xmm2
mulss  %xmm10,%xmm2
mulss  %xmm11,%xmm2
addss  %xmm3,%xmm2
addss  %xmm7,%xmm2
movss  0x920(%rip),%xmm3
movss  0x1c(%rsp),%xmm4
mulss  %xmm4,%xmm3
addss  %xmm2,%xmm3
mulss  0x90d(%rip),%xmm15
addss  %xmm3,%xmm15
movss  0x8e4(%rip),%xmm7
mulss  %xmm14,%xmm7
mulss  %xmm11,%xmm12
mulss  0x8f1(%rip),%xmm14
addss  %xmm15,%xmm12
addss  %xmm12,%xmm14
movaps 0x80(%rsp),%xmm2
movss  0x2c(%rsp),%xmm3
mulss  %xmm2,%xmm3
mulss  %xmm2,%xmm5
addss  %xmm14,%xmm5
movss  0x8a0(%rip),%xmm2
mulss  %xmm10,%xmm2
mulss  0x90(%rsp),%xmm2
addss  %xmm5,%xmm2
mulss  %xmm10,%xmm3
addss  %xmm2,%xmm3
mulss  %xmm10,%xmm13
addss  %xmm3,%xmm13
mulss  %xmm10,%xmm6
addss  %xmm13,%xmm6
mulss  %xmm11,%xmm9
addss  %xmm6,%xmm9
mulss  %xmm10,%xmm7
addss  %xmm9,%xmm7
mulss  %xmm4,%xmm8
addss  %xmm7,%xmm8
mulss  %xmm4,%xmm1
addss  %xmm8,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x140,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0xBEB16BD060000000, float 0xBF920826A0000000, float 0xBFABE3D700000000, float 0x3F9B829080000000, float 0x3FB086F1E0000000, float 0xBF1A191120000000, float 0xBF066C3140000000, float 0x3F1119C720000000, float 0x3EA2025CE0000000, float 0x3EF23AC300000000, float 0x3EF84C2B00000000, float 0xBEC2D2D7A0000000, float 0x3EDB2CED20000000, float 0xBEE4EF3960000000, float 0xBF154FBA80000000, float 0x3F1177FB80000000, float 0x3F106F7A60000000, float 0xBEE56773C0000000, float 0x3EEED3D060000000, float 0xBEBD0424E0000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3F91C35EC0000000, float* %8
%37 = bitcast [10 x float]* %9 to i8*
%38 = bitcast i8* %37 to [10 x float]*
%39 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 0
store float -1.500000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 1
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 2
store float 0xC032010620000000, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 3
store float 0xC032018940000000, float* %42
%43 = bitcast [10 x float]* %10 to i8*
%44 = bitcast i8* %43 to [10 x float]*
%45 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 0
store float 1.500000e+01, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 1
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 2
store float 0x403200C4A0000000, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 3
store float 0x4032004180000000, float* %48
%49 = bitcast [10 x float]* %11 to i8*
%50 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%51 = load i32, i32* %13
%52 = icmp eq i32 %51, 0
br i1 %52, label %53, label %89
53: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %54
54: ; preds = %85, %53
%55 = load i32, i32* %14
%56 = load i32, i32* %6
%57 = icmp slt i32 %55, %56
br i1 %57, label %58, label %88
58: ; preds = %54
%59 = load i32, i32* %14
%60 = sext i32 %59 to i64
%61 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %60
%62 = load float, float* %61
%63 = load i32, i32* %14
%64 = sext i32 %63 to i64
%65 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %64
%66 = load float, float* %65
%67 = fcmp oeq float %62, %66
br i1 %67, label %68, label %69
68: ; preds = %58
br label %85
69: ; preds = %58
%70 = load i32, i32* %14
%71 = sext i32 %70 to i64
%72 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %71
%73 = load float, float* %72
%74 = load i32, i32* %14
%75 = sext i32 %74 to i64
%76 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %75
%77 = load float, float* %76
%78 = fsub float %73, %77
%79 = fpext float %78 to double
%80 = fdiv double 2.000000e+00, %79
%81 = fptrunc double %80 to float
%82 = load i32, i32* %14
%83 = sext i32 %82 to i64
%84 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %83
store float %81, float* %84
br label %85
85: ; preds = %69, %68
%86 = load i32, i32* %14
%87 = add nsw i32 %86, 1
store i32 %87, i32* %14
br label %54
88: ; preds = %54
br label %89
89: ; preds = %88, %3
%90 = load float*, float** %4
%91 = getelementptr inbounds float, float* %90, i64 0
%92 = load float, float* %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%94 = load float, float* %93
%95 = fsub float %92, %94
%96 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%97 = load float, float* %96
%98 = fmul float %95, %97
%99 = fpext float %98 to double
%100 = fadd double 1.000000e+00, %99
%101 = fptrunc double %100 to float
store float %101, float* %15
%102 = load float*, float** %5
%103 = getelementptr inbounds float, float* %102, i64 0
%104 = load float, float* %103
%105 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%106 = load float, float* %105
%107 = fmul float %104, %106
store float %107, float* %16
%108 = load float*, float** %4
%109 = getelementptr inbounds float, float* %108, i64 1
%110 = load float, float* %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%112 = load float, float* %111
%113 = fsub float %110, %112
%114 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%115 = load float, float* %114
%116 = fmul float %113, %115
%117 = fpext float %116 to double
%118 = fadd double 1.000000e+00, %117
%119 = fptrunc double %118 to float
store float %119, float* %17
%120 = load float*, float** %5
%121 = getelementptr inbounds float, float* %120, i64 1
%122 = load float, float* %121
%123 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%124 = load float, float* %123
%125 = fmul float %122, %124
store float %125, float* %18
%126 = load float*, float** %4
%127 = getelementptr inbounds float, float* %126, i64 2
%128 = load float, float* %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%130 = load float, float* %129
%131 = fsub float %128, %130
%132 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%133 = load float, float* %132
%134 = fmul float %131, %133
%135 = fpext float %134 to double
%136 = fadd double 1.000000e+00, %135
%137 = fptrunc double %136 to float
store float %137, float* %19
%138 = load float*, float** %5
%139 = getelementptr inbounds float, float* %138, i64 2
%140 = load float, float* %139
%141 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%142 = load float, float* %141
%143 = fmul float %140, %142
store float %143, float* %20
%144 = load float*, float** %4
%145 = getelementptr inbounds float, float* %144, i64 3
%146 = load float, float* %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%148 = load float, float* %147
%149 = fsub float %146, %148
%150 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%151 = load float, float* %150
%152 = fmul float %149, %151
%153 = fpext float %152 to double
%154 = fadd double 1.000000e+00, %153
%155 = fptrunc double %154 to float
store float %155, float* %21
%156 = load float*, float** %5
%157 = getelementptr inbounds float, float* %156, i64 3
%158 = load float, float* %157
%159 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%160 = load float, float* %159
%161 = fmul float %158, %160
store float %161, float* %22
%162 = load float, float* %15
store float %162, float* %23
%163 = load float, float* %23
%164 = load float, float* %15
%165 = fmul float %163, %164
store float %165, float* %24
%166 = load float, float* %24
%167 = load float, float* %15
%168 = fmul float %166, %167
store float %168, float* %25
%169 = load float, float* %25
%170 = load float, float* %15
%171 = fmul float %169, %170
store float %171, float* %26
%172 = load float, float* %17
store float %172, float* %27
%173 = load float, float* %27
%174 = load float, float* %17
%175 = fmul float %173, %174
store float %175, float* %28
%176 = load float, float* %19
store float %176, float* %29
%177 = load float, float* %29
%178 = load float, float* %19
%179 = fmul float %177, %178
store float %179, float* %30
%180 = load float, float* %30
%181 = load float, float* %19
%182 = fmul float %180, %181
store float %182, float* %31
%183 = load float, float* %21
store float %183, float* %32
%184 = load float, float* %32
%185 = load float, float* %21
%186 = fmul float %184, %185
store float %186, float* %33
%187 = load float, float* %8
%188 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%189 = load float, float* %188
%190 = fadd float %187, %189
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%192 = load float, float* %191
%193 = load float, float* %23
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%196 = load float, float* %195
%197 = load float, float* %27
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%200 = load float, float* %199
%201 = load float, float* %29
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%204 = load float, float* %203
%205 = load float, float* %32
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%208 = load float, float* %207
%209 = load float, float* %29
%210 = fmul float %208, %209
%211 = load float, float* %32
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %206)
%213 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%214 = load float, float* %213
%215 = load float, float* %23
%216 = fmul float %214, %215
%217 = load float, float* %27
%218 = call float @llvm.fmuladd.f32(float %216, float %217, float %212)
%219 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%220 = load float, float* %219
%221 = load float, float* %30
%222 = call float @llvm.fmuladd.f32(float %220, float %221, float %218)
store float %222, float* %34
%223 = load float, float* %34
%224 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%225 = load float, float* %224
%226 = load float, float* %26
%227 = call float @llvm.fmuladd.f32(float %225, float %226, float %223)
%228 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%229 = load float, float* %228
%230 = load float, float* %27
%231 = fmul float %229, %230
%232 = load float, float* %31
%233 = fmul float %231, %232
%234 = load float, float* %32
%235 = call float @llvm.fmuladd.f32(float %233, float %234, float %227)
%236 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%237 = load float, float* %236
%238 = load float, float* %24
%239 = call float @llvm.fmuladd.f32(float %237, float %238, float %235)
%240 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%241 = load float, float* %240
%242 = load float, float* %23
%243 = fmul float %241, %242
%244 = load float, float* %28
%245 = call float @llvm.fmuladd.f32(float %243, float %244, float %239)
%246 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%247 = load float, float* %246
%248 = load float, float* %29
%249 = fmul float %247, %248
%250 = load float, float* %33
%251 = call float @llvm.fmuladd.f32(float %249, float %250, float %245)
%252 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%253 = load float, float* %252
%254 = load float, float* %24
%255 = fmul float %253, %254
%256 = load float, float* %28
%257 = fmul float %255, %256
%258 = load float, float* %29
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %251)
%260 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%261 = load float, float* %260
%262 = load float, float* %23
%263 = fmul float %261, %262
%264 = load float, float* %29
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %259)
%266 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%267 = load float, float* %266
%268 = load float, float* %27
%269 = fmul float %267, %268
%270 = load float, float* %29
%271 = call float @llvm.fmuladd.f32(float %269, float %270, float %265)
%272 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%273 = load float, float* %272
%274 = load float, float* %23
%275 = fmul float %273, %274
%276 = load float, float* %32
%277 = call float @llvm.fmuladd.f32(float %275, float %276, float %271)
store float %277, float* %34
%278 = load float, float* %34
%279 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%280 = load float, float* %279
%281 = load float, float* %24
%282 = fmul float %280, %281
%283 = load float, float* %29
%284 = call float @llvm.fmuladd.f32(float %282, float %283, float %278)
%285 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%286 = load float, float* %285
%287 = load float, float* %23
%288 = fmul float %286, %287
%289 = load float, float* %30
%290 = call float @llvm.fmuladd.f32(float %288, float %289, float %284)
%291 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%292 = load float, float* %291
%293 = load float, float* %27
%294 = fmul float %292, %293
%295 = load float, float* %30
%296 = call float @llvm.fmuladd.f32(float %294, float %295, float %290)
store float %296, float* %34
%297 = load float, float* %16
%298 = fadd float 0.000000e+00, %297
%299 = load float, float* %18
%300 = fadd float %298, %299
%301 = load float, float* %20
%302 = fadd float %300, %301
%303 = load float, float* %22
%304 = fadd float %302, %303
store float %304, float* %35
%305 = load float, float* %35
%306 = fcmp oeq float %305, 0.000000e+00
br i1 %306, label %307, label %308
307: ; preds = %89
br label %497
308: ; preds = %89
%309 = load float, float* %16
%310 = load float, float* %16
%311 = fmul float %309, %310
%312 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%313 = load float, float* %312
%314 = fadd float 0.000000e+00, %313
%315 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%316 = load float, float* %315
%317 = load float, float* %27
%318 = call float @llvm.fmuladd.f32(float %316, float %317, float %314)
%319 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%320 = load float, float* %319
%321 = fmul float 4.000000e+00, %320
%322 = load float, float* %25
%323 = call float @llvm.fmuladd.f32(float %321, float %322, float %318)
%324 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%325 = load float, float* %324
%326 = fmul float 2.000000e+00, %325
%327 = load float, float* %23
%328 = call float @llvm.fmuladd.f32(float %326, float %327, float %323)
%329 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%330 = load float, float* %329
%331 = load float, float* %28
%332 = call float @llvm.fmuladd.f32(float %330, float %331, float %328)
%333 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%334 = load float, float* %333
%335 = fmul float 2.000000e+00, %334
%336 = load float, float* %23
%337 = fmul float %335, %336
%338 = load float, float* %28
%339 = fmul float %337, %338
%340 = load float, float* %29
%341 = call float @llvm.fmuladd.f32(float %339, float %340, float %332)
%342 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%343 = load float, float* %342
%344 = load float, float* %29
%345 = call float @llvm.fmuladd.f32(float %343, float %344, float %341)
%346 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%347 = load float, float* %346
%348 = load float, float* %32
%349 = call float @llvm.fmuladd.f32(float %347, float %348, float %345)
%350 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%351 = load float, float* %350
%352 = fmul float 2.000000e+00, %351
%353 = load float, float* %23
%354 = fmul float %352, %353
%355 = load float, float* %29
%356 = call float @llvm.fmuladd.f32(float %354, float %355, float %349)
%357 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%358 = load float, float* %357
%359 = load float, float* %30
%360 = call float @llvm.fmuladd.f32(float %358, float %359, float %356)
%361 = call float @pow(float %360, i32 2)
%362 = load float, float* %18
%363 = load float, float* %18
%364 = fmul float %362, %363
%365 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%366 = load float, float* %365
%367 = fadd float 0.000000e+00, %366
%368 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%369 = load float, float* %368
%370 = load float, float* %23
%371 = call float @llvm.fmuladd.f32(float %369, float %370, float %367)
%372 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%373 = load float, float* %372
%374 = load float, float* %31
%375 = fmul float %373, %374
%376 = load float, float* %32
%377 = call float @llvm.fmuladd.f32(float %375, float %376, float %371)
%378 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%379 = load float, float* %378
%380 = fmul float 2.000000e+00, %379
%381 = load float, float* %27
%382 = fmul float %380, %381
%383 = load float, float* %23
%384 = call float @llvm.fmuladd.f32(float %382, float %383, float %377)
%385 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%386 = load float, float* %385
%387 = fmul float 2.000000e+00, %386
%388 = load float, float* %27
%389 = fmul float %387, %388
%390 = load float, float* %24
%391 = fmul float %389, %390
%392 = load float, float* %29
%393 = call float @llvm.fmuladd.f32(float %391, float %392, float %384)
%394 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%395 = load float, float* %394
%396 = load float, float* %29
%397 = call float @llvm.fmuladd.f32(float %395, float %396, float %393)
%398 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%399 = load float, float* %398
%400 = load float, float* %30
%401 = call float @llvm.fmuladd.f32(float %399, float %400, float %397)
%402 = call float @pow(float %401, i32 2)
%403 = fmul float %364, %402
%404 = call float @llvm.fmuladd.f32(float %311, float %361, float %403)
%405 = load float, float* %20
%406 = load float, float* %20
%407 = fmul float %405, %406
%408 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%409 = load float, float* %408
%410 = fadd float 0.000000e+00, %409
%411 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%412 = load float, float* %411
%413 = load float, float* %32
%414 = call float @llvm.fmuladd.f32(float %412, float %413, float %410)
%415 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%416 = load float, float* %415
%417 = fmul float 2.000000e+00, %416
%418 = load float, float* %29
%419 = call float @llvm.fmuladd.f32(float %417, float %418, float %414)
%420 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%421 = load float, float* %420
%422 = fmul float 3.000000e+00, %421
%423 = load float, float* %30
%424 = fmul float %422, %423
%425 = load float, float* %27
%426 = fmul float %424, %425
%427 = load float, float* %32
%428 = call float @llvm.fmuladd.f32(float %426, float %427, float %419)
%429 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%430 = load float, float* %429
%431 = load float, float* %33
%432 = call float @llvm.fmuladd.f32(float %430, float %431, float %428)
%433 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%434 = load float, float* %433
%435 = load float, float* %24
%436 = fmul float %434, %435
%437 = load float, float* %28
%438 = call float @llvm.fmuladd.f32(float %436, float %437, float %432)
%439 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%440 = load float, float* %439
%441 = load float, float* %23
%442 = call float @llvm.fmuladd.f32(float %440, float %441, float %438)
%443 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%444 = load float, float* %443
%445 = load float, float* %27
%446 = call float @llvm.fmuladd.f32(float %444, float %445, float %442)
%447 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%448 = load float, float* %447
%449 = load float, float* %24
%450 = call float @llvm.fmuladd.f32(float %448, float %449, float %446)
%451 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%452 = load float, float* %451
%453 = fmul float 2.000000e+00, %452
%454 = load float, float* %29
%455 = fmul float %453, %454
%456 = load float, float* %23
%457 = call float @llvm.fmuladd.f32(float %455, float %456, float %450)
%458 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%459 = load float, float* %458
%460 = fmul float 2.000000e+00, %459
%461 = load float, float* %29
%462 = fmul float %460, %461
%463 = load float, float* %27
%464 = call float @llvm.fmuladd.f32(float %462, float %463, float %457)
%465 = call float @pow(float %464, i32 2)
%466 = call float @llvm.fmuladd.f32(float %407, float %465, float %404)
%467 = load float, float* %22
%468 = load float, float* %22
%469 = fmul float %467, %468
%470 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%471 = load float, float* %470
%472 = fadd float 0.000000e+00, %471
%473 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%474 = load float, float* %473
%475 = load float, float* %29
%476 = call float @llvm.fmuladd.f32(float %474, float %475, float %472)
%477 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%478 = load float, float* %477
%479 = load float, float* %27
%480 = fmul float %478, %479
%481 = load float, float* %31
%482 = call float @llvm.fmuladd.f32(float %480, float %481, float %476)
%483 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%484 = load float, float* %483
%485 = fmul float 2.000000e+00, %484
%486 = load float, float* %32
%487 = fmul float %485, %486
%488 = load float, float* %29
%489 = call float @llvm.fmuladd.f32(float %487, float %488, float %482)
%490 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%491 = load float, float* %490
%492 = load float, float* %23
%493 = call float @llvm.fmuladd.f32(float %491, float %492, float %489)
%494 = call float @pow(float %493, i32 2)
%495 = call float @llvm.fmuladd.f32(float %469, float %494, float %466)
%496 = call float @sqrt(float %495)
br label %497
497: ; preds = %308, %307
%498 = phi float [ 0.000000e+00, %307 ], [ %496, %308 ]
store float %498, float* %36
%499 = load float, float* %36
%500 = load float*, float** %5
%501 = getelementptr inbounds float, float* %500, i64 0
store float %499, float* %501
%502 = load float, float* %34
ret float %502
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float 0xC032010620000000, float 0xC032018940000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 0x403200C4A0000000, float 0x4032004180000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, 0xC03200C4A0000000
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC032004180000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %55, %55
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %71, %71
%81 = fmul float %55, 0x3EF23AC300000000
%82 = fmul float %75, 0xBEE4EF3960000000
%83 = extractelement <2 x float> %58, i64 0
%84 = fadd float %83, 0.000000e+00
%85 = extractelement <2 x float> %58, i64 1
%86 = fadd float %84, %85
%87 = extractelement <2 x float> %74, i64 0
%88 = fadd float %86, %87
%89 = extractelement <2 x float> %74, i64 1
%90 = fadd float %88, %89
%91 = fcmp oeq float %90, 0.000000e+00
br i1 %91, label %149, label %92
92: ; preds = %42
%93 = fmul <2 x float> %58, %58
%94 = extractelement <2 x float> %93, i64 0
%95 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF066C3140000000, float 0xBF920826A0000000)
%96 = tail call float @llvm.fmuladd.f32(float %76, float 0x3EC2025CE0000000, float %95)
%97 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F084C2B00000000, float %96)
%98 = tail call float @llvm.fmuladd.f32(float %77, float 0xBEC2D2D7A0000000, float %97)
%99 = fmul float %49, 0xBEF4EF3960000000
%100 = fmul float %99, %77
%101 = tail call float @llvm.fmuladd.f32(float %100, float %64, float %98)
%102 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF154FBA80000000, float %101)
%103 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F106F7A60000000, float %102)
%104 = fmul float %49, 0xBEF56773C0000000
%105 = tail call float @llvm.fmuladd.f32(float %104, float %64, float %103)
%106 = tail call float @llvm.fmuladd.f32(float %78, float 0x3EEED3D060000000, float %105)
%107 = tail call float @pow(float %106, i32 2)
%108 = fmul float %85, %85
%109 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF066C3140000000, float 0xBFABE3D700000000)
%110 = fmul float %79, 0x3EF23AC300000000
%111 = tail call float @llvm.fmuladd.f32(float %110, float %71, float %109)
%112 = fmul float %55, 0xBED2D2D7A0000000
%113 = tail call float @llvm.fmuladd.f32(float %112, float %49, float %111)
%114 = fmul float %55, 0xBEF4EF3960000000
%115 = fmul float %75, %114
%116 = tail call float @llvm.fmuladd.f32(float %115, float %64, float %113)
%117 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F1177FB80000000, float %116)
%118 = tail call float @llvm.fmuladd.f32(float %78, float 0xBEBD0424E0000000, float %117)
%119 = tail call float @pow(float %118, i32 2)
%120 = fmul float %108, %119
%121 = tail call float @llvm.fmuladd.f32(float %94, float %107, float %120)
%122 = fmul <2 x float> %74, %74
%123 = extractelement <2 x float> %122, i64 0
%124 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF1A191120000000, float 0x3F9B829080000000)
%125 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F2119C720000000, float %124)
%126 = fmul float %78, 0x3F0B582480000000
%127 = fmul float %55, %126
%128 = tail call float @llvm.fmuladd.f32(float %127, float %71, float %125)
%129 = tail call float @llvm.fmuladd.f32(float %80, float 0x3EDB2CED20000000, float %128)
%130 = tail call float @llvm.fmuladd.f32(float %82, float %77, float %129)
%131 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF154FBA80000000, float %130)
%132 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F1177FB80000000, float %131)
%133 = tail call float @llvm.fmuladd.f32(float %75, float 0xBEE56773C0000000, float %132)
%134 = fmul float %64, 0x3EFED3D060000000
%135 = tail call float @llvm.fmuladd.f32(float %134, float %49, float %133)
%136 = fmul float %64, 0xBECD0424E0000000
%137 = tail call float @llvm.fmuladd.f32(float %136, float %55, float %135)
%138 = tail call float @pow(float %137, i32 2)
%139 = tail call float @llvm.fmuladd.f32(float %123, float %138, float %121)
%140 = fmul float %89, %89
%141 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF1A191120000000, float 0x3FB086F1E0000000)
%142 = tail call float @llvm.fmuladd.f32(float %81, float %79, float %141)
%143 = fmul float %71, 0x3EEB2CED20000000
%144 = tail call float @llvm.fmuladd.f32(float %143, float %64, float %142)
%145 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F106F7A60000000, float %144)
%146 = tail call float @pow(float %145, i32 2)
%147 = tail call float @llvm.fmuladd.f32(float %140, float %146, float %139)
%148 = tail call float @sqrt(float %147)
br label %149
149: ; preds = %42, %92
%150 = phi float [ %148, %92 ], [ 0.000000e+00, %42 ]
%151 = fmul float %55, 0xBEBD0424E0000000
%152 = fmul float %49, 0x3EEED3D060000000
%153 = fmul float %75, 0xBEE56773C0000000
%154 = fmul float %49, 0x3F106F7A60000000
%155 = fmul float %55, 0x3F1177FB80000000
%156 = fmul float %49, 0xBF154FBA80000000
%157 = fmul float %82, %77
%158 = fmul float %64, 0x3EDB2CED20000000
%159 = fmul float %49, 0xBEC2D2D7A0000000
%160 = fmul float %81, %79
%161 = fmul float %49, %76
%162 = fmul float %49, 0xBF066C3140000000
%163 = fmul float %64, 0xBF1A191120000000
%164 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF920826A0000000, float 0x3F91C31920000000)
%165 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFABE3D700000000, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F9B829080000000, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FB086F1E0000000, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %163, float %71, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %162, float %55, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F1119C720000000, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %161, float 0x3EA2025CE0000000, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %160, float %71, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %75, float 0x3EF84C2B00000000, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %159, float %77, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %158, float %80, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %157, float %64, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %156, float %64, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %155, float %64, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %154, float %71, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %153, float %64, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %152, float %78, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %151, float %78, float %181)
store float %150, float* %1
ret float %182
}