#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ exit(int);
int /*<<< orphan*/ fprintf(int /*<<< orphan*/, char *, float, float, ...);
float sqrt(float);
int /*<<< orphan*/ stderr;
int isclockwise(int n, float x[n], float z[n]) {
  int i, iflag;
  float sum_edge;
  float norm, nvec[3], v1[3], v2[3];
  if (1 == 0) {
    sum_edge = 0.0;
    for (i = 0; i < n - 1; i++) {
      sum_edge += (x[i + 1] - x[i]) * (z[i + 1] + z[i]);
    }
    sum_edge += (x[0] - x[n - 1]) * (z[0] + z[n - 1]);
    if (sum_edge > 0) {
      iflag = 1;
    } else {
      iflag = -1;
    }
  } else {
    v1[0] = x[1] - x[0];
    v1[1] = 0.0;
    v1[2] = z[1] - z[0];
    v2[0] = x[n - 1] - x[0];
    v2[1] = 0.0;
    v2[2] = z[n - 1] - z[0];
    nvec[0] = v1[1] * v2[2] - v1[2] * v2[1];
    nvec[1] = v1[2] * v2[0] - v1[0] * v2[2];
    nvec[2] = v1[0] * v2[1] - v1[1] * v2[0];
    norm = sqrt(nvec[0] * nvec[0] + nvec[1] * nvec[1] + nvec[2] * nvec[2]);
    nvec[0] /= norm;
    nvec[1] /= norm;
    nvec[2] /= norm;
    if (nvec[1] > 0.0) {
      iflag = 1;
    } else if (nvec[1] < 0.0) {
      iflag = -1;
    } else {
      fprintf(stderr, "ERROR: Zero jacobian! %f %f\n", nvec[1], norm);
      fprintf(stderr, "coordX: %6.2f %6.2f %6.2f %6.2f\n", x[0], x[1], x[2],
              x[3]);
      fprintf(stderr, "coordZ: %6.2f %6.2f %6.2f %6.2f\n", z[0], z[1], z[2],
              z[3]);
      exit(-1);
    }
  }
  return (iflag);
}


x86 assembly (clang, -O0):
<isclockwise>:
push   %rbp
mov    %rsp,%rbp
sub    $0x50,%rsp
mov    %edi,-0x4(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %rdx,-0x18(%rbp)
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mov    -0x10(%rbp),%rax
subss  (%rax),%xmm0
movss  %xmm0,-0x40(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x3c(%rbp)
mov    -0x18(%rbp),%rax
movss  0x4(%rax),%xmm0
mov    -0x18(%rbp),%rax
subss  (%rax),%xmm0
movss  %xmm0,-0x38(%rbp)
mov    -0x10(%rbp),%rax
mov    -0x4(%rbp),%ecx
sub    $0x1,%ecx
movslq %ecx,%rcx
movss  (%rax,%rcx,4),%xmm0
mov    -0x10(%rbp),%rax
subss  (%rax),%xmm0
movss  %xmm0,-0x4c(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x18(%rbp),%rax
mov    -0x4(%rbp),%ecx
sub    $0x1,%ecx
movslq %ecx,%rcx
movss  (%rax,%rcx,4),%xmm0
mov    -0x18(%rbp),%rax
subss  (%rax),%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x3c(%rbp),%xmm0
movss  -0x44(%rbp),%xmm2
movss  -0x38(%rbp),%xmm1
mulss  -0x48(%rbp),%xmm1
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x34(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x4c(%rbp),%xmm2
movss  -0x40(%rbp),%xmm1
mulss  -0x44(%rbp),%xmm1
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x30(%rbp)
movss  -0x40(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x3c(%rbp),%xmm1
mulss  -0x4c(%rbp),%xmm1
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x2c(%rbp)
movss  -0x34(%rbp),%xmm1
movss  -0x34(%rbp),%xmm2
movss  -0x30(%rbp),%xmm0
mulss  -0x30(%rbp),%xmm0
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x2c(%rbp),%xmm0
movss  -0x2c(%rbp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1040 <sqrt@plt>
movss  %xmm0,-0x28(%rbp)
movss  -0x28(%rbp),%xmm1
movss  -0x34(%rbp),%xmm0
divss  %xmm1,%xmm0
movss  %xmm0,-0x34(%rbp)
movss  -0x28(%rbp),%xmm1
movss  -0x30(%rbp),%xmm0
divss  %xmm1,%xmm0
movss  %xmm0,-0x30(%rbp)
movss  -0x28(%rbp),%xmm1
movss  -0x2c(%rbp),%xmm0
divss  %xmm1,%xmm0
movss  %xmm0,-0x2c(%rbp)
movss  -0x30(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
xorps  %xmm1,%xmm1
ucomisd %xmm1,%xmm0
jbe    12da <isclockwise+0x1aa>
movl   $0x1,-0x20(%rbp)
jmp    13b0 <isclockwise+0x280>
movss  -0x30(%rbp),%xmm0
cvtss2sd %xmm0,%xmm1
xorps  %xmm0,%xmm0
ucomisd %xmm1,%xmm0
jbe    12fc <isclockwise+0x1cc>
movl   $0xffffffff,-0x20(%rbp)
jmp    13ab <isclockwise+0x27b>
mov    0x2cdd(%rip),%rax
mov    (%rax),%edi
movss  -0x30(%rbp),%xmm0
movss  -0x28(%rbp),%xmm1
lea    0xcea(%rip),%rsi
mov    $0x2,%al
call   1030 <fprintf@plt>
mov    0x2cbc(%rip),%rax
mov    (%rax),%edi
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm1
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm2
cvtss2sd %xmm2,%xmm2
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm3
cvtss2sd %xmm3,%xmm3
lea    0xcc5(%rip),%rsi
mov    $0x4,%al
call   1030 <fprintf@plt>
mov    0x2c7a(%rip),%rax
mov    (%rax),%edi
mov    -0x18(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  0x4(%rax),%xmm1
mov    -0x18(%rbp),%rax
movss  0x8(%rax),%xmm2
cvtss2sd %xmm2,%xmm2
mov    -0x18(%rbp),%rax
movss  0xc(%rax),%xmm3
cvtss2sd %xmm3,%xmm3
lea    0xca4(%rip),%rsi
mov    $0x4,%al
call   1030 <fprintf@plt>
mov    $0xffffffff,%edi
call   1050 <exit@plt>
jmp    13b0 <isclockwise+0x280>
mov    -0x20(%rbp),%eax
add    $0x50,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<isclockwise>:
push   %r15
push   %r14
push   %rbx
sub    $0x10,%rsp
mov    %rdx,%r14
mov    %rsi,%rbx
movss  (%rsi),%xmm1
movss  0x4(%rsi),%xmm0
subss  %xmm1,%xmm0
movss  (%rdx),%xmm2
movss  0x4(%rdx),%xmm6
subss  %xmm2,%xmm6
movslq %edi,%rax
movss  -0x4(%rsi,%rax,4),%xmm3
subss  %xmm1,%xmm3
movss  -0x4(%rdx,%rax,4),%xmm1
subss  %xmm2,%xmm1
movss  0xe88(%rip),%xmm2
movaps %xmm6,%xmm4
mulss  %xmm2,%xmm4
xorps  %xmm7,%xmm7
movaps %xmm1,%xmm5
mulss  %xmm7,%xmm5
addss  %xmm4,%xmm5
mulss  %xmm0,%xmm1
mulss  %xmm3,%xmm6
subss  %xmm1,%xmm6
mulss  %xmm2,%xmm3
mulss  %xmm7,%xmm0
addss  %xmm3,%xmm0
movaps %xmm6,%xmm1
mulss  %xmm6,%xmm1
mulss  %xmm5,%xmm5
addss  %xmm1,%xmm5
mulss  %xmm0,%xmm0
addss  %xmm5,%xmm0
ucomiss %xmm7,%xmm0
jb     11ca <isclockwise+0x9a>
xorps  %xmm1,%xmm1
sqrtss %xmm0,%xmm1
jmp    11e1 <isclockwise+0xb1>
movss  %xmm6,0xc(%rsp)
call   1040 <sqrt@plt>
xorps  %xmm7,%xmm7
movss  0xc(%rsp),%xmm6
movaps %xmm0,%xmm1
divss  %xmm1,%xmm6
mov    $0x1,%eax
ucomiss %xmm7,%xmm6
ja     11fc <isclockwise+0xcc>
mov    $0xffffffff,%eax
xorps  %xmm0,%xmm0
ucomiss %xmm6,%xmm0
jbe    1206 <isclockwise+0xd6>
add    $0x10,%rsp
pop    %rbx
pop    %r14
pop    %r15
ret
mov    0x2dd3(%rip),%r15
mov    (%r15),%edi
lea    0xded(%rip),%rsi
movaps %xmm6,%xmm0
mov    $0x2,%al
call   1030 <fprintf@plt>
mov    (%r15),%edi
movss  (%rbx),%xmm0
movss  0x4(%rbx),%xmm1
movss  0x8(%rbx),%xmm2
cvtss2sd %xmm2,%xmm2
movss  0xc(%rbx),%xmm3
cvtss2sd %xmm3,%xmm3
lea    0xddb(%rip),%rsi
mov    $0x4,%al
call   1030 <fprintf@plt>
mov    (%r15),%edi
movss  (%r14),%xmm0
movss  0x4(%r14),%xmm1
movss  0x8(%r14),%xmm2
cvtss2sd %xmm2,%xmm2
movss  0xc(%r14),%xmm3
cvtss2sd %xmm3,%xmm3
lea    0xdcc(%rip),%rsi
mov    $0x4,%al
call   1030 <fprintf@plt>
mov    $0xffffffff,%edi
call   1050 <exit@plt>

LLVM IR (-O0):
@stderr = global i32 0
@.str = [29 x i8] c"ERROR: Zero jacobian! %f %f\0A\00"
@.str.1 = [33 x i8] c"coordX: %6.2f %6.2f %6.2f %6.2f\0A\00"
@.str.2 = [33 x i8] c"coordZ: %6.2f %6.2f %6.2f %6.2f\0A\00"
define i32 @isclockwise(i32 %0, float* %1, float* %2) {
%4 = alloca i32
%5 = alloca float*
%6 = alloca float*
%7 = alloca i32
%8 = alloca i32
%9 = alloca float
%10 = alloca float
%11 = alloca [3 x float]
%12 = alloca [3 x float]
%13 = alloca [3 x float]
store i32 %0, i32* %4
store float* %1, float** %5
store float* %2, float** %6
%14 = load i32, i32* %4
%15 = zext i32 %14 to i64
%16 = load i32, i32* %4
%17 = zext i32 %16 to i64
%18 = load float*, float** %5
%19 = getelementptr inbounds float, float* %18, i64 1
%20 = load float, float* %19
%21 = load float*, float** %5
%22 = getelementptr inbounds float, float* %21, i64 0
%23 = load float, float* %22
%24 = fsub float %20, %23
%25 = getelementptr inbounds [3 x float], [3 x float]* %12, i64 0, i64 0
store float %24, float* %25
%26 = getelementptr inbounds [3 x float], [3 x float]* %12, i64 0, i64 1
store float 0.000000e+00, float* %26
%27 = load float*, float** %6
%28 = getelementptr inbounds float, float* %27, i64 1
%29 = load float, float* %28
%30 = load float*, float** %6
%31 = getelementptr inbounds float, float* %30, i64 0
%32 = load float, float* %31
%33 = fsub float %29, %32
%34 = getelementptr inbounds [3 x float], [3 x float]* %12, i64 0, i64 2
store float %33, float* %34
%35 = load float*, float** %5
%36 = load i32, i32* %4
%37 = sub nsw i32 %36, 1
%38 = sext i32 %37 to i64
%39 = getelementptr inbounds float, float* %35, i64 %38
%40 = load float, float* %39
%41 = load float*, float** %5
%42 = getelementptr inbounds float, float* %41, i64 0
%43 = load float, float* %42
%44 = fsub float %40, %43
%45 = getelementptr inbounds [3 x float], [3 x float]* %13, i64 0, i64 0
store float %44, float* %45
%46 = getelementptr inbounds [3 x float], [3 x float]* %13, i64 0, i64 1
store float 0.000000e+00, float* %46
%47 = load float*, float** %6
%48 = load i32, i32* %4
%49 = sub nsw i32 %48, 1
%50 = sext i32 %49 to i64
%51 = getelementptr inbounds float, float* %47, i64 %50
%52 = load float, float* %51
%53 = load float*, float** %6
%54 = getelementptr inbounds float, float* %53, i64 0
%55 = load float, float* %54
%56 = fsub float %52, %55
%57 = getelementptr inbounds [3 x float], [3 x float]* %13, i64 0, i64 2
store float %56, float* %57
%58 = getelementptr inbounds [3 x float], [3 x float]* %12, i64 0, i64 1
%59 = load float, float* %58
%60 = getelementptr inbounds [3 x float], [3 x float]* %13, i64 0, i64 2
%61 = load float, float* %60
%62 = getelementptr inbounds [3 x float], [3 x float]* %12, i64 0, i64 2
%63 = load float, float* %62
%64 = getelementptr inbounds [3 x float], [3 x float]* %13, i64 0, i64 1
%65 = load float, float* %64
%66 = fmul float %63, %65
%67 = fneg float %66
%68 = call float @llvm.fmuladd.f32(float %59, float %61, float %67)
%69 = getelementptr inbounds [3 x float], [3 x float]* %11, i64 0, i64 0
store float %68, float* %69
%70 = getelementptr inbounds [3 x float], [3 x float]* %12, i64 0, i64 2
%71 = load float, float* %70
%72 = getelementptr inbounds [3 x float], [3 x float]* %13, i64 0, i64 0
%73 = load float, float* %72
%74 = getelementptr inbounds [3 x float], [3 x float]* %12, i64 0, i64 0
%75 = load float, float* %74
%76 = getelementptr inbounds [3 x float], [3 x float]* %13, i64 0, i64 2
%77 = load float, float* %76
%78 = fmul float %75, %77
%79 = fneg float %78
%80 = call float @llvm.fmuladd.f32(float %71, float %73, float %79)
%81 = getelementptr inbounds [3 x float], [3 x float]* %11, i64 0, i64 1
store float %80, float* %81
%82 = getelementptr inbounds [3 x float], [3 x float]* %12, i64 0, i64 0
%83 = load float, float* %82
%84 = getelementptr inbounds [3 x float], [3 x float]* %13, i64 0, i64 1
%85 = load float, float* %84
%86 = getelementptr inbounds [3 x float], [3 x float]* %12, i64 0, i64 1
%87 = load float, float* %86
%88 = getelementptr inbounds [3 x float], [3 x float]* %13, i64 0, i64 0
%89 = load float, float* %88
%90 = fmul float %87, %89
%91 = fneg float %90
%92 = call float @llvm.fmuladd.f32(float %83, float %85, float %91)
%93 = getelementptr inbounds [3 x float], [3 x float]* %11, i64 0, i64 2
store float %92, float* %93
%94 = getelementptr inbounds [3 x float], [3 x float]* %11, i64 0, i64 0
%95 = load float, float* %94
%96 = getelementptr inbounds [3 x float], [3 x float]* %11, i64 0, i64 0
%97 = load float, float* %96
%98 = getelementptr inbounds [3 x float], [3 x float]* %11, i64 0, i64 1
%99 = load float, float* %98
%100 = getelementptr inbounds [3 x float], [3 x float]* %11, i64 0, i64 1
%101 = load float, float* %100
%102 = fmul float %99, %101
%103 = call float @llvm.fmuladd.f32(float %95, float %97, float %102)
%104 = getelementptr inbounds [3 x float], [3 x float]* %11, i64 0, i64 2
%105 = load float, float* %104
%106 = getelementptr inbounds [3 x float], [3 x float]* %11, i64 0, i64 2
%107 = load float, float* %106
%108 = call float @llvm.fmuladd.f32(float %105, float %107, float %103)
%109 = call float @sqrt(float %108)
store float %109, float* %10
%110 = load float, float* %10
%111 = getelementptr inbounds [3 x float], [3 x float]* %11, i64 0, i64 0
%112 = load float, float* %111
%113 = fdiv float %112, %110
store float %113, float* %111
%114 = load float, float* %10
%115 = getelementptr inbounds [3 x float], [3 x float]* %11, i64 0, i64 1
%116 = load float, float* %115
%117 = fdiv float %116, %114
store float %117, float* %115
%118 = load float, float* %10
%119 = getelementptr inbounds [3 x float], [3 x float]* %11, i64 0, i64 2
%120 = load float, float* %119
%121 = fdiv float %120, %118
store float %121, float* %119
%122 = getelementptr inbounds [3 x float], [3 x float]* %11, i64 0, i64 1
%123 = load float, float* %122
%124 = fpext float %123 to double
%125 = fcmp ogt double %124, 0.000000e+00
br i1 %125, label %126, label %127
126: ; preds = %3
store i32 1, i32* %8
br label %173
127: ; preds = %3
%128 = getelementptr inbounds [3 x float], [3 x float]* %11, i64 0, i64 1
%129 = load float, float* %128
%130 = fpext float %129 to double
%131 = fcmp olt double %130, 0.000000e+00
br i1 %131, label %132, label %133
132: ; preds = %127
store i32 -1, i32* %8
br label %172
133: ; preds = %127
%134 = load i32, i32* @stderr
%135 = getelementptr inbounds [3 x float], [3 x float]* %11, i64 0, i64 1
%136 = load float, float* %135
%137 = load float, float* %10
%138 = call i32 (i32, i8*, float, float, ...) @fprintf(i32 %134, i8* getelementptr inbounds ([29 x i8], [29 x i8]* @.str, i64 0, i64 0), float %136, float %137)
%139 = load i32, i32* @stderr
%140 = load float*, float** %5
%141 = getelementptr inbounds float, float* %140, i64 0
%142 = load float, float* %141
%143 = load float*, float** %5
%144 = getelementptr inbounds float, float* %143, i64 1
%145 = load float, float* %144
%146 = load float*, float** %5
%147 = getelementptr inbounds float, float* %146, i64 2
%148 = load float, float* %147
%149 = fpext float %148 to double
%150 = load float*, float** %5
%151 = getelementptr inbounds float, float* %150, i64 3
%152 = load float, float* %151
%153 = fpext float %152 to double
%154 = call i32 (i32, i8*, float, float, ...) @fprintf(i32 %139, i8* getelementptr inbounds ([33 x i8], [33 x i8]* @.str.1, i64 0, i64 0), float %142, float %145, double %149, double %153)
%155 = load i32, i32* @stderr
%156 = load float*, float** %6
%157 = getelementptr inbounds float, float* %156, i64 0
%158 = load float, float* %157
%159 = load float*, float** %6
%160 = getelementptr inbounds float, float* %159, i64 1
%161 = load float, float* %160
%162 = load float*, float** %6
%163 = getelementptr inbounds float, float* %162, i64 2
%164 = load float, float* %163
%165 = fpext float %164 to double
%166 = load float*, float** %6
%167 = getelementptr inbounds float, float* %166, i64 3
%168 = load float, float* %167
%169 = fpext float %168 to double
%170 = call i32 (i32, i8*, float, float, ...) @fprintf(i32 %155, i8* getelementptr inbounds ([33 x i8], [33 x i8]* @.str.2, i64 0, i64 0), float %158, float %161, double %165, double %169)
%171 = call i32 @exit(i32 -1)
unreachable
172: ; preds = %132
br label %173
173: ; preds = %172, %126
%174 = load i32, i32* %8
ret i32 %174
}

LLVM IR (-O2):
@stderr = global i32 0
@.str = [29 x i8] c"ERROR: Zero jacobian! %f %f\0A\00"
@.str.1 = [33 x i8] c"coordX: %6.2f %6.2f %6.2f %6.2f\0A\00"
@.str.2 = [33 x i8] c"coordZ: %6.2f %6.2f %6.2f %6.2f\0A\00"
define i32 @isclockwise(i32 %0, float* nocapture %1, float* nocapture %2) {
%4 = getelementptr inbounds float, float* %1, i64 1
%5 = load float, float* %4
%6 = load float, float* %1
%7 = fsub float %5, %6
%8 = getelementptr inbounds float, float* %2, i64 1
%9 = load float, float* %8
%10 = load float, float* %2
%11 = fsub float %9, %10
%12 = add nsw i32 %0, -1
%13 = sext i32 %12 to i64
%14 = getelementptr inbounds float, float* %1, i64 %13
%15 = load float, float* %14
%16 = fsub float %15, %6
%17 = getelementptr inbounds float, float* %2, i64 %13
%18 = load float, float* %17
%19 = fsub float %18, %10
%20 = fmul float %11, -0.000000e+00
%21 = tail call float @llvm.fmuladd.f32(float %19, float 0.000000e+00, float %20)
%22 = fneg float %7
%23 = fmul float %19, %22
%24 = tail call float @llvm.fmuladd.f32(float %11, float %16, float %23)
%25 = fmul float %16, -0.000000e+00
%26 = tail call float @llvm.fmuladd.f32(float %7, float 0.000000e+00, float %25)
%27 = fmul float %24, %24
%28 = tail call float @llvm.fmuladd.f32(float %21, float %21, float %27)
%29 = tail call float @llvm.fmuladd.f32(float %26, float %26, float %28)
%30 = tail call float @sqrt(float %29)
%31 = fdiv float %24, %30
%32 = fcmp ogt float %31, 0.000000e+00
br i1 %32, label %59, label %33
33: ; preds = %3
%34 = fcmp olt float %31, 0.000000e+00
br i1 %34, label %59, label %35
35: ; preds = %33
%36 = load i32, i32* @stderr
%37 = tail call i32 (i32, i8*, float, float, ...) @fprintf(i32 %36, i8* getelementptr inbounds ([29 x i8], [29 x i8]* @.str, i64 0, i64 0), float %31, float %30)
%38 = load i32, i32* @stderr
%39 = load float, float* %1
%40 = load float, float* %4
%41 = getelementptr inbounds float, float* %1, i64 2
%42 = load float, float* %41
%43 = fpext float %42 to double
%44 = getelementptr inbounds float, float* %1, i64 3
%45 = load float, float* %44
%46 = fpext float %45 to double
%47 = tail call i32 (i32, i8*, float, float, ...) @fprintf(i32 %38, i8* getelementptr inbounds ([33 x i8], [33 x i8]* @.str.1, i64 0, i64 0), float %39, float %40, double %43, double %46)
%48 = load i32, i32* @stderr
%49 = load float, float* %2
%50 = load float, float* %8
%51 = getelementptr inbounds float, float* %2, i64 2
%52 = load float, float* %51
%53 = fpext float %52 to double
%54 = getelementptr inbounds float, float* %2, i64 3
%55 = load float, float* %54
%56 = fpext float %55 to double
%57 = tail call i32 (i32, i8*, float, float, ...) @fprintf(i32 %48, i8* getelementptr inbounds ([33 x i8], [33 x i8]* @.str.2, i64 0, i64 0), float %49, float %50, double %53, double %56)
%58 = tail call i32 @exit(i32 -1)
unreachable
59: ; preds = %33, %3
%60 = phi i32 [ 1, %3 ], [ -1, %33 ]
ret i32 %60
}