#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float cosf(float);
float sinf(float);
void mat4f_LoadZRotation(float radians, float *mout) {
  float cosrad = cosf(radians);
  float sinrad = sinf(radians);
  mout[0] = cosrad;
  mout[1] = sinrad;
  mout[2] = 0.0f;
  mout[3] = 0.0f;
  mout[4] = -sinrad;
  mout[5] = cosrad;
  mout[6] = 0.0f;
  mout[7] = 0.0f;
  mout[8] = 0.0f;
  mout[9] = 0.0f;
  mout[10] = 1.0f;
  mout[11] = 0.0f;
  mout[12] = 0.0f;
  mout[13] = 0.0f;
  mout[14] = 0.0f;
  mout[15] = 1.0f;
}


x86 assembly (clang, -O0):
<mat4f_LoadZRotation>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
movss  %xmm0,-0x4(%rbp)
mov    %rdi,-0x10(%rbp)
movss  -0x4(%rbp),%xmm0
call   1040 <cosf@plt>
movss  %xmm0,-0x14(%rbp)
movss  -0x4(%rbp),%xmm0
call   1030 <sinf@plt>
movss  %xmm0,-0x18(%rbp)
movss  -0x14(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x18(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x4(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x8(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0xc(%rax)
movss  -0x18(%rbp),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x10(%rax)
movss  -0x14(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x14(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x18(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x1c(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x20(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x24(%rax)
mov    -0x10(%rbp),%rax
movss  0xe19(%rip),%xmm0
movss  %xmm0,0x28(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x2c(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x30(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x34(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x38(%rax)
mov    -0x10(%rbp),%rax
movss  0xdd8(%rip),%xmm0
movss  %xmm0,0x3c(%rax)
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<mat4f_LoadZRotation>:
push   %rbx
sub    $0x10,%rsp
mov    %rdi,%rbx
movss  %xmm0,0x8(%rsp)
call   1040 <cosf@plt>
movss  %xmm0,0xc(%rsp)
movss  0x8(%rsp),%xmm0
call   1030 <sinf@plt>
movss  0xc(%rsp),%xmm1
movss  %xmm1,(%rbx)
movss  %xmm0,0x4(%rbx)
xorps  0xea6(%rip),%xmm0
movq   $0x0,0x8(%rbx)
movss  %xmm0,0x10(%rbx)
movss  %xmm1,0x14(%rbx)
xorps  %xmm0,%xmm0
movups %xmm0,0x18(%rbx)
movl   $0x3f800000,0x28(%rbx)
movups %xmm0,0x2c(%rbx)
movl   $0x3f800000,0x3c(%rbx)
add    $0x10,%rsp
pop    %rbx
ret

LLVM IR (-O0):
define void @mat4f_LoadZRotation(float %0, float* %1) {
%3 = alloca float
%4 = alloca float*
%5 = alloca float
%6 = alloca float
store float %0, float* %3
store float* %1, float** %4
%7 = load float, float* %3
%8 = call float @cosf(float %7)
store float %8, float* %5
%9 = load float, float* %3
%10 = call float @sinf(float %9)
store float %10, float* %6
%11 = load float, float* %5
%12 = load float*, float** %4
%13 = getelementptr inbounds float, float* %12, i64 0
store float %11, float* %13
%14 = load float, float* %6
%15 = load float*, float** %4
%16 = getelementptr inbounds float, float* %15, i64 1
store float %14, float* %16
%17 = load float*, float** %4
%18 = getelementptr inbounds float, float* %17, i64 2
store float 0.000000e+00, float* %18
%19 = load float*, float** %4
%20 = getelementptr inbounds float, float* %19, i64 3
store float 0.000000e+00, float* %20
%21 = load float, float* %6
%22 = fneg float %21
%23 = load float*, float** %4
%24 = getelementptr inbounds float, float* %23, i64 4
store float %22, float* %24
%25 = load float, float* %5
%26 = load float*, float** %4
%27 = getelementptr inbounds float, float* %26, i64 5
store float %25, float* %27
%28 = load float*, float** %4
%29 = getelementptr inbounds float, float* %28, i64 6
store float 0.000000e+00, float* %29
%30 = load float*, float** %4
%31 = getelementptr inbounds float, float* %30, i64 7
store float 0.000000e+00, float* %31
%32 = load float*, float** %4
%33 = getelementptr inbounds float, float* %32, i64 8
store float 0.000000e+00, float* %33
%34 = load float*, float** %4
%35 = getelementptr inbounds float, float* %34, i64 9
store float 0.000000e+00, float* %35
%36 = load float*, float** %4
%37 = getelementptr inbounds float, float* %36, i64 10
store float 1.000000e+00, float* %37
%38 = load float*, float** %4
%39 = getelementptr inbounds float, float* %38, i64 11
store float 0.000000e+00, float* %39
%40 = load float*, float** %4
%41 = getelementptr inbounds float, float* %40, i64 12
store float 0.000000e+00, float* %41
%42 = load float*, float** %4
%43 = getelementptr inbounds float, float* %42, i64 13
store float 0.000000e+00, float* %43
%44 = load float*, float** %4
%45 = getelementptr inbounds float, float* %44, i64 14
store float 0.000000e+00, float* %45
%46 = load float*, float** %4
%47 = getelementptr inbounds float, float* %46, i64 15
store float 1.000000e+00, float* %47
ret void
}

LLVM IR (-O2):
define void @mat4f_LoadZRotation(float %0, float* nocapture writeonly %1) {
%3 = tail call float @cosf(float %0)
%4 = tail call float @sinf(float %0)
store float %3, float* %1
%5 = getelementptr inbounds float, float* %1, i64 1
store float %4, float* %5
%6 = getelementptr inbounds float, float* %1, i64 2
store float 0.000000e+00, float* %6
%7 = getelementptr inbounds float, float* %1, i64 3
store float 0.000000e+00, float* %7
%8 = fneg float %4
%9 = getelementptr inbounds float, float* %1, i64 4
store float %8, float* %9
%10 = getelementptr inbounds float, float* %1, i64 5
store float %3, float* %10
%11 = getelementptr inbounds float, float* %1, i64 6
%12 = getelementptr inbounds float, float* %1, i64 10
%13 = bitcast float* %11 to i8*
store float 1.000000e+00, float* %12
%14 = getelementptr inbounds float, float* %1, i64 11
%15 = getelementptr inbounds float, float* %1, i64 15
%16 = bitcast float* %14 to i8*
store float 1.000000e+00, float* %15
ret void
}