#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ GL_BLEND;
int /*<<< orphan*/ GL_ONE_MINUS_SRC_ALPHA;
int /*<<< orphan*/ GL_SRC_ALPHA;
int /*<<< orphan*/ glBlendFunc(int /*<<< orphan*/, int /*<<< orphan*/);
int /*<<< orphan*/ glDisable(int /*<<< orphan*/);
int /*<<< orphan*/ glEnable(int /*<<< orphan*/);
int /*<<< orphan*/ glPopMatrix();
int /*<<< orphan*/ glPushMatrix();
int /*<<< orphan*/ glScalef(double, double, double);
int /*<<< orphan*/ glTranslatef(float, float, double);
int /*<<< orphan*/ texcharstr(char *);
void texfntstroke(char *s, float xoffset, float yoffset) {
  glEnable(GL_BLEND);
  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  glPushMatrix();
  glTranslatef(xoffset, yoffset, 0.0);
  glScalef(12.5, 12.5, 12.5);
  texcharstr(s);
  glPopMatrix();
  glDisable(GL_BLEND);
}


x86 assembly (clang, -O0):
<texfntstroke>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
mov    %rdi,-0x8(%rbp)
movss  %xmm0,-0xc(%rbp)
movss  %xmm1,-0x10(%rbp)
mov    0x2e43(%rip),%rax
mov    (%rax),%edi
call   1050 <glEnable@plt>
mov    0x2e25(%rip),%rax
mov    (%rax),%edi
mov    0x2e34(%rip),%rax
mov    (%rax),%esi
call   1030 <glBlendFunc@plt>
mov    $0x0,%al
call   1080 <glPushMatrix@plt>
movss  -0xc(%rbp),%xmm0
movss  -0x10(%rbp),%xmm1
xorps  %xmm2,%xmm2
call   1090 <glTranslatef@plt>
movsd  0xe24(%rip),%xmm2
movaps %xmm2,%xmm0
movaps %xmm2,%xmm1
call   1070 <glScalef@plt>
mov    -0x8(%rbp),%rdi
call   1040 <texcharstr@plt>
mov    $0x0,%al
call   1060 <glPopMatrix@plt>
mov    0x2de2(%rip),%rax
mov    (%rax),%edi
call   10a0 <glDisable@plt>
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<texfntstroke>:
push   %r14
push   %rbx
push   %rax
movss  %xmm1,0x4(%rsp)
movss  %xmm0,(%rsp)
mov    %rdi,%rbx
mov    0x2e47(%rip),%r14
mov    (%r14),%edi
call   1050 <glEnable@plt>
mov    0x2e28(%rip),%rax
mov    (%rax),%edi
mov    0x2e37(%rip),%rax
mov    (%rax),%esi
call   1030 <glBlendFunc@plt>
xor    %eax,%eax
call   1080 <glPushMatrix@plt>
xorps  %xmm2,%xmm2
movss  (%rsp),%xmm0
movss  0x4(%rsp),%xmm1
call   1090 <glTranslatef@plt>
movsd  0xe26(%rip),%xmm0
movaps %xmm0,%xmm1
movaps %xmm0,%xmm2
call   1070 <glScalef@plt>
mov    %rbx,%rdi
call   1040 <texcharstr@plt>
xor    %eax,%eax
call   1060 <glPopMatrix@plt>
mov    (%r14),%edi
add    $0x8,%rsp
pop    %rbx
pop    %r14
jmp    10a0 <glDisable@plt>

LLVM IR (-O0):
@GL_BLEND = global i32 0
@GL_SRC_ALPHA = global i32 0
@GL_ONE_MINUS_SRC_ALPHA = global i32 0
define void @texfntstroke(i8* %0, float %1, float %2) {
%4 = alloca i8*
%5 = alloca float
%6 = alloca float
store i8* %0, i8** %4
store float %1, float* %5
store float %2, float* %6
%7 = load i32, i32* @GL_BLEND
%8 = call i32 @glEnable(i32 %7)
%9 = load i32, i32* @GL_SRC_ALPHA
%10 = load i32, i32* @GL_ONE_MINUS_SRC_ALPHA
%11 = call i32 @glBlendFunc(i32 %9, i32 %10)
%12 = call i32 (...) @glPushMatrix()
%13 = load float, float* %5
%14 = load float, float* %6
%15 = call i32 @glTranslatef(float %13, float %14, double 0.000000e+00)
%16 = call i32 @glScalef(double 1.250000e+01, double 1.250000e+01, double 1.250000e+01)
%17 = load i8*, i8** %4
%18 = call i32 @texcharstr(i8* %17)
%19 = call i32 (...) @glPopMatrix()
%20 = load i32, i32* @GL_BLEND
%21 = call i32 @glDisable(i32 %20)
ret void
}

LLVM IR (-O2):
@GL_BLEND = global i32 0
@GL_SRC_ALPHA = global i32 0
@GL_ONE_MINUS_SRC_ALPHA = global i32 0
define void @texfntstroke(i8* %0, float %1, float %2) {
%4 = load i32, i32* @GL_BLEND
%5 = tail call i32 @glEnable(i32 %4)
%6 = load i32, i32* @GL_SRC_ALPHA
%7 = load i32, i32* @GL_ONE_MINUS_SRC_ALPHA
%8 = tail call i32 @glBlendFunc(i32 %6, i32 %7)
%9 = tail call i32 (...) @glPushMatrix()
%10 = tail call i32 @glTranslatef(float %1, float %2, double 0.000000e+00)
%11 = tail call i32 @glScalef(double 1.250000e+01, double 1.250000e+01, double 1.250000e+01)
%12 = tail call i32 @texcharstr(i8* %0)
%13 = tail call i32 (...) @glPopMatrix()
%14 = load i32, i32* @GL_BLEND
%15 = tail call i32 @glDisable(i32 %14)
ret void
}