#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_phi(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.3949004E-03;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18017E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17985E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {-0.22601707E-07, -0.57530001E-01, 0.69536991E-01,
                     0.39723776E-02,  -0.71384152E-02, -0.66005946E-02,
                     0.11839512E-01,  -0.78439523E-04, 0.13008750E-03,
                     0.61065599E-04,  -0.25850466E-04, -0.25288039E-03,
                     0.33551134E-03,  0.11199110E-03,  0.11248745E-03,
                     -0.25475572E-03, -0.13306399E-03, 0.71935286E-03,
                     -0.72546105E-03, 0.70682967E-04,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x23 = x22 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float v_target_phi = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x31 +
                       coeff[3] * x11 * x21 + coeff[4] * x21 * x31 +
                       coeff[5] * x11 * x41 + coeff[6] * x31 * x41 +
                       coeff[7] * x21;
  v_target_phi = v_target_phi + coeff[8] * x41 + coeff[9] * x31 * x42 +
                 coeff[10] * x11 * x22 + coeff[11] * x11 * x21 * x32 +
                 coeff[12] * x21 * x33 + coeff[13] * x11 * x43 +
                 coeff[14] * x11 * x23 + coeff[15] * x11 * x22 * x41 +
                 coeff[16] * x12 * x31 * x41;
  v_target_phi = v_target_phi + coeff[17] * x11 * x32 * x41 +
                 coeff[18] * x33 * x41 + coeff[19] * x21 * x31 * x42;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_phi =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[3] * x21 + coeff[5] * x41 +
                             coeff[10] * x22 + coeff[11] * x21 * x32 +
                             coeff[13] * x43 + coeff[14] * x23 +
                             coeff[15] * x22 * x41 +
                             2 * coeff[16] * x11 * x31 * x41 +
                             coeff[17] * x32 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[3] * x11 + coeff[4] * x31 + coeff[7] +
                             2 * coeff[10] * x21 * x11 + coeff[11] * x11 * x32 +
                             coeff[12] * x33 + 3 * coeff[14] * x22 * x11 +
                             2 * coeff[15] * x21 * x11 * x41 +
                             coeff[19] * x31 * x42,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[2] + coeff[4] * x21 + coeff[6] * x41 +
                             coeff[9] * x42 + 2 * coeff[11] * x31 * x11 * x21 +
                             3 * coeff[12] * x32 * x21 + coeff[16] * x12 * x41 +
                             2 * coeff[17] * x31 * x11 * x41 +
                             3 * coeff[18] * x32 * x41 + coeff[19] * x21 * x42,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[5] * x11 + coeff[6] * x31 + coeff[8] +
                             2 * coeff[9] * x41 * x31 +
                             3 * coeff[13] * x42 * x11 + coeff[15] * x11 * x22 +
                             coeff[16] * x12 * x31 + coeff[17] * x11 * x32 +
                             coeff[18] * x33 + 2 * coeff[19] * x41 * x21 * x31,
                         2));
  dx[0] = dv_target_phi;
  return v_target_phi;
}


x86 assembly (clang, -O0):
<target_phi>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_phi+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_phi+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_phi+0x141>
jp     1281 <target_phi+0x141>
jmp    12bf <target_phi+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_phi+0x108>
jmp    12d8 <target_phi+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x150(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17dc <target_phi+0x69c>
jp     17dc <target_phi+0x69c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
jmp    1d82 <target_phi+0xc42>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x188(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x75d(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x18c(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x190(%rbp)
ff
movss  -0x104(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0x100(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xf4(%rbp),%xmm0
ff
movss  0x6a8(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x64c(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x620(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x190(%rbp),%xmm1
ff
movss  -0x18c(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x188(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x184(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x180(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x108(%rbp),%xmm1
ff
movss  -0x100(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x52c(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x500(%rip),%xmm0
mulss  -0xe0(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4b4(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x488(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x180(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xf0(%rbp),%xmm1
ff
movss  0x3bc(%rip),%xmm0
mulss  -0xec(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x398(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x160(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x2f4(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x17c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x178(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x168(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_phi>:
push   %rbx
sub    $0x160,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x140(%rsp)
movq   $0x0,0x150(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x130(%rsp)
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xd0(%rsp)
movaps %xmm0,0xc0(%rsp)
movq   $0x0,0xe0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_phi+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_phi+0xa7>
jnp    11db <target_phi+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xc0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_phi+0xd8>
movss  0x134(%rsp,%rcx,4),%xmm2
movss  0x104(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_phi+0xa0>
movsd  0xc0(%rsp),%xmm1
movsd  0xc8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm3
addss  %xmm2,%xmm3
mulss  %xmm1,%xmm3
movss  0xe06(%rip),%xmm4
addss  %xmm4,%xmm3
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm12
shufps $0x55,%xmm1,%xmm12
mulss  %xmm2,%xmm12
addss  %xmm4,%xmm12
movsd  (%rbx),%xmm6
movsd  0x8(%rbx),%xmm5
mulps  %xmm1,%xmm6
movaps %xmm6,%xmm7
shufps $0x55,%xmm6,%xmm7
movss  0x8(%rdi),%xmm2
movss  0xc(%rdi),%xmm1
addss  0xdc9(%rip),%xmm2
mulss  %xmm0,%xmm2
addss  %xmm4,%xmm2
addss  0xdbd(%rip),%xmm1
movaps %xmm0,%xmm9
shufps $0x55,%xmm0,%xmm9
mulss  %xmm1,%xmm9
addss  %xmm4,%xmm9
mulps  %xmm0,%xmm5
movaps %xmm5,%xmm4
shufps $0x55,%xmm5,%xmm4
movaps %xmm3,%xmm10
mulss  %xmm3,%xmm10
movaps %xmm12,%xmm0
mulss  %xmm12,%xmm0
movaps %xmm12,%xmm1
movaps %xmm0,0x70(%rsp)
mulss  %xmm0,%xmm1
movaps %xmm1,0xb0(%rsp)
movaps %xmm2,%xmm0
mulss  %xmm2,%xmm0
movaps %xmm2,%xmm1
movss  %xmm0,0x14(%rsp)
mulss  %xmm0,%xmm1
movss  %xmm1,0x20(%rsp)
movaps %xmm9,%xmm11
xorps  %xmm0,%xmm0
movaps %xmm6,%xmm1
addss  %xmm0,%xmm1
addss  %xmm7,%xmm1
addss  %xmm5,%xmm1
addss  %xmm4,%xmm1
ucomiss %xmm0,%xmm1
mulss  %xmm9,%xmm11
movaps %xmm9,%xmm15
mulss  %xmm11,%xmm15
movss  0xd30(%rip),%xmm1
mulss  %xmm3,%xmm1
movss  %xmm1,0x24(%rsp)
movss  0xd22(%rip),%xmm1
mulss  %xmm3,%xmm1
movss  %xmm1,0x28(%rsp)
mulss  0xd13(%rip),%xmm10
movss  0xd0f(%rip),%xmm1
mulss  %xmm3,%xmm1
movss  %xmm1,0x2c(%rsp)
movss  0xd01(%rip),%xmm1
mulss  %xmm12,%xmm1
jne    1354 <target_phi+0x234>
jnp    17a4 <target_phi+0x684>
mulss  %xmm6,%xmm6
movaps %xmm6,0xf0(%rsp)
movaps %xmm12,%xmm0
mulss  0xce0(%rip),%xmm0
addss  0xcdc(%rip),%xmm0
movss  %xmm1,0x18(%rsp)
movaps %xmm9,%xmm1
mulss  0xcce(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xcc6(%rip),%xmm0
movaps 0x70(%rsp),%xmm6
mulss  %xmm6,%xmm0
movaps %xmm7,0x80(%rsp)
movaps %xmm6,%xmm7
addss  %xmm1,%xmm0
movss  0xc86(%rip),%xmm1
mulss  %xmm12,%xmm1
movss  0x14(%rsp),%xmm6
mulss  %xmm6,%xmm1
addss  %xmm0,%xmm1
movss  0xc8f(%rip),%xmm0
movaps %xmm15,0xa0(%rsp)
mulss  %xmm15,%xmm0
addss  %xmm1,%xmm0
movss  0xc79(%rip),%xmm1
mulss  0xb0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc40(%rip),%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm9,%xmm0
addss  %xmm1,%xmm0
movss  0xc53(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm9,%xmm1
addss  %xmm0,%xmm1
movss  0xc1a(%rip),%xmm0
mulss  %xmm6,%xmm0
mulss  %xmm9,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movaps %xmm9,0x60(%rsp)
movss  %xmm10,0x8(%rsp)
movaps %xmm11,0x50(%rsp)
movaps %xmm12,0x40(%rsp)
movss  %xmm3,0x10(%rsp)
movss  %xmm2,0xc(%rsp)
movaps %xmm4,0x90(%rsp)
movaps %xmm5,0x30(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x1c(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0x10(%rsp),%xmm2
movss  0xbb1(%rip),%xmm1
mulss  %xmm2,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm3
movaps %xmm3,%xmm0
mulss  0xbb1(%rip),%xmm0
addss  %xmm1,%xmm0
addss  0xba9(%rip),%xmm0
movss  0xba5(%rip),%xmm1
movaps 0x40(%rsp),%xmm4
mulss  %xmm4,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x24(%rsp),%xmm0
mulss  0x14(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb80(%rip),%xmm1
mulss  0x20(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb72(%rip),%xmm0
mulss  0x70(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xb60(%rip),%xmm1
mulss  %xmm4,%xmm1
mulss  %xmm2,%xmm1
mulss  0x60(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb12(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  0x50(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
movss  0x1c(%rsp),%xmm1
mulss  0xf0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x1c(%rsp)
movaps 0x30(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x30(%rsp)
movaps 0x40(%rsp),%xmm2
movss  0xadd(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  0xae9(%rip),%xmm0
movaps %xmm0,%xmm1
movaps 0x60(%rsp),%xmm4
movaps %xmm4,%xmm0
mulss  0xada(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xad2(%rip),%xmm1
movaps 0x50(%rsp),%xmm5
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movss  0xac1(%rip),%xmm0
movss  0xc(%rsp),%xmm6
mulss  %xmm6,%xmm0
movss  0x10(%rsp),%xmm7
mulss  %xmm7,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xaa1(%rip),%xmm1
movss  0x14(%rsp),%xmm3
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rsp),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xa7d(%rip),%xmm1
mulss  %xmm6,%xmm1
mulss  %xmm7,%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xa69(%rip),%xmm2
mulss  %xmm3,%xmm2
mulss  %xmm4,%xmm2
addss  %xmm1,%xmm2
movss  0x18(%rsp),%xmm0
mulss  %xmm5,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x30(%rsp),%xmm0
movaps %xmm0,%xmm4
movss  0x9f0(%rip),%xmm0
movss  0x10(%rsp),%xmm5
mulss  %xmm5,%xmm0
addss  0xa3e(%rip),%xmm0
movss  0xc(%rsp),%xmm1
movss  0xa00(%rip),%xmm2
mulss  %xmm1,%xmm2
addss  %xmm0,%xmm2
addss  0xa08(%rip),%xmm2
movaps %xmm2,%xmm3
addss  0x1c(%rsp),%xmm4
movss  %xmm4,0x30(%rsp)
movss  0x9f5(%rip),%xmm0
movaps 0x60(%rsp),%xmm4
mulss  %xmm4,%xmm0
mulss  %xmm1,%xmm0
movaps %xmm1,%xmm2
addss  %xmm3,%xmm0
movss  0x9dd(%rip),%xmm1
mulss  0x50(%rsp),%xmm1
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movss  0x28(%rsp),%xmm0
mulss  0x70(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x8(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x2c(%rsp),%xmm0
mulss  0x14(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x99d(%rip),%xmm1
mulss  0x20(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x98f(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  0x40(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movaps 0x90(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x90(%rsp)
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x90(%rsp),%xmm0
addss  0x30(%rsp),%xmm0
ucomiss 0x951(%rip),%xmm0
jb     176b <target_phi+0x64b>
sqrtss %xmm0,%xmm0
jmp    1770 <target_phi+0x650>
call   1040 <sqrt@plt>
movaps 0x60(%rsp),%xmm9
movss  0x8(%rsp),%xmm10
movaps 0x50(%rsp),%xmm11
movaps 0x40(%rsp),%xmm12
movss  0x10(%rsp),%xmm3
movss  0x18(%rsp),%xmm1
movss  0xc(%rsp),%xmm2
movaps 0xa0(%rsp),%xmm15
movss  %xmm0,0x8(%rsp)
mulss  %xmm2,%xmm1
mulss  %xmm2,%xmm10
movss  0x8a4(%rip),%xmm8
mulss  %xmm3,%xmm8
movss  0x892(%rip),%xmm13
mulss  %xmm3,%xmm13
movss  0x880(%rip),%xmm14
mulss  %xmm3,%xmm14
movss  0x8a3(%rip),%xmm4
mulss  %xmm2,%xmm4
movss  0x863(%rip),%xmm5
mulss  %xmm3,%xmm5
movss  0x84f(%rip),%xmm6
mulss  %xmm3,%xmm6
mulss  0x847(%rip),%xmm3
movss  0x873(%rip),%xmm7
mulss  %xmm2,%xmm7
addss  0x893(%rip),%xmm3
movaps %xmm1,%xmm0
movss  0x840(%rip),%xmm1
mulss  %xmm12,%xmm1
mulss  %xmm2,%xmm1
mulss  0x847(%rip),%xmm2
addss  %xmm3,%xmm2
mulss  %xmm12,%xmm6
addss  %xmm2,%xmm6
addss  %xmm1,%xmm6
mulss  %xmm9,%xmm5
addss  %xmm6,%xmm5
movss  0x819(%rip),%xmm1
mulss  %xmm12,%xmm1
movss  0x24(%rsp),%xmm6
mulss  %xmm12,%xmm6
mulss  %xmm9,%xmm7
mulss  0x7f3(%rip),%xmm12
addss  %xmm5,%xmm7
addss  %xmm7,%xmm12
movss  0x812(%rip),%xmm5
mulss  %xmm9,%xmm5
addss  %xmm12,%xmm5
mulss  %xmm11,%xmm4
addss  %xmm5,%xmm4
movaps 0x70(%rsp),%xmm3
movss  0x28(%rsp),%xmm5
mulss  %xmm3,%xmm5
mulss  %xmm3,%xmm14
addss  %xmm4,%xmm14
movss  0x14(%rsp),%xmm3
movss  0x2c(%rsp),%xmm2
mulss  %xmm3,%xmm2
mulss  %xmm3,%xmm6
addss  %xmm14,%xmm6
movss  0x7d1(%rip),%xmm3
movss  0x20(%rsp),%xmm4
mulss  %xmm4,%xmm3
mulss  %xmm4,%xmm1
addss  %xmm6,%xmm1
mulss  %xmm15,%xmm13
addss  %xmm1,%xmm13
mulss  0xb0(%rsp),%xmm8
addss  %xmm13,%xmm8
mulss  %xmm9,%xmm5
addss  %xmm8,%xmm5
mulss  %xmm9,%xmm10
addss  %xmm5,%xmm10
mulss  %xmm9,%xmm2
addss  %xmm10,%xmm2
mulss  %xmm9,%xmm3
addss  %xmm2,%xmm3
mulss  %xmm11,%xmm0
addss  %xmm3,%xmm0
movss  0x8(%rsp),%xmm1
movss  %xmm1,(%rbx)
add    $0x160,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_phi.coeff = [21 x float] [float 0xBE5844B5C0000000, float 0xBFAD749280000000, float 0x3FB1CD2D20000000, float 0x3F70455700000000, float 0xBF7D3D2BC0000000, float 0xBF7B0939A0000000, float 0x3F883F5060000000, float 0xBF148FFCC0000000, float 0x3F210D0320000000, float 0x3F10020B00000000, float 0xBEFB1B2E80000000, float 0xBF3092A100000000, float 0x3F35FCF240000000, float 0x3F1D5B9880000000, float 0x3F1D7CE7A0000000, float 0xBF30B21780000000, float 0xBF2170E300000000, float 0x3F47925E80000000, float 0xBF47C59BC0000000, float 0x3F12877420000000, float 0.000000e+00]
define float @target_phi(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3F39E15440000000, float* %8
%37 = bitcast [10 x float]* %9 to i8*
%38 = bitcast i8* %37 to [10 x float]*
%39 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 0
store float -1.500000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 1
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 2
store float -1.800000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 3
store float 0xC032045A20000000, float* %42
%43 = bitcast [10 x float]* %10 to i8*
%44 = bitcast i8* %43 to [10 x float]*
%45 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 0
store float 1.500000e+01, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 1
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 2
store float 1.800000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 3
store float 0x4031FC2900000000, float* %48
%49 = bitcast [10 x float]* %11 to i8*
%50 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%51 = load i32, i32* %13
%52 = icmp eq i32 %51, 0
br i1 %52, label %53, label %89
53: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %54
54: ; preds = %85, %53
%55 = load i32, i32* %14
%56 = load i32, i32* %6
%57 = icmp slt i32 %55, %56
br i1 %57, label %58, label %88
58: ; preds = %54
%59 = load i32, i32* %14
%60 = sext i32 %59 to i64
%61 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %60
%62 = load float, float* %61
%63 = load i32, i32* %14
%64 = sext i32 %63 to i64
%65 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %64
%66 = load float, float* %65
%67 = fcmp oeq float %62, %66
br i1 %67, label %68, label %69
68: ; preds = %58
br label %85
69: ; preds = %58
%70 = load i32, i32* %14
%71 = sext i32 %70 to i64
%72 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %71
%73 = load float, float* %72
%74 = load i32, i32* %14
%75 = sext i32 %74 to i64
%76 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %75
%77 = load float, float* %76
%78 = fsub float %73, %77
%79 = fpext float %78 to double
%80 = fdiv double 2.000000e+00, %79
%81 = fptrunc double %80 to float
%82 = load i32, i32* %14
%83 = sext i32 %82 to i64
%84 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %83
store float %81, float* %84
br label %85
85: ; preds = %69, %68
%86 = load i32, i32* %14
%87 = add nsw i32 %86, 1
store i32 %87, i32* %14
br label %54
88: ; preds = %54
br label %89
89: ; preds = %88, %3
%90 = load float*, float** %4
%91 = getelementptr inbounds float, float* %90, i64 0
%92 = load float, float* %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%94 = load float, float* %93
%95 = fsub float %92, %94
%96 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%97 = load float, float* %96
%98 = fmul float %95, %97
%99 = fpext float %98 to double
%100 = fadd double 1.000000e+00, %99
%101 = fptrunc double %100 to float
store float %101, float* %15
%102 = load float*, float** %5
%103 = getelementptr inbounds float, float* %102, i64 0
%104 = load float, float* %103
%105 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%106 = load float, float* %105
%107 = fmul float %104, %106
store float %107, float* %16
%108 = load float*, float** %4
%109 = getelementptr inbounds float, float* %108, i64 1
%110 = load float, float* %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%112 = load float, float* %111
%113 = fsub float %110, %112
%114 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%115 = load float, float* %114
%116 = fmul float %113, %115
%117 = fpext float %116 to double
%118 = fadd double 1.000000e+00, %117
%119 = fptrunc double %118 to float
store float %119, float* %17
%120 = load float*, float** %5
%121 = getelementptr inbounds float, float* %120, i64 1
%122 = load float, float* %121
%123 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%124 = load float, float* %123
%125 = fmul float %122, %124
store float %125, float* %18
%126 = load float*, float** %4
%127 = getelementptr inbounds float, float* %126, i64 2
%128 = load float, float* %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%130 = load float, float* %129
%131 = fsub float %128, %130
%132 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%133 = load float, float* %132
%134 = fmul float %131, %133
%135 = fpext float %134 to double
%136 = fadd double 1.000000e+00, %135
%137 = fptrunc double %136 to float
store float %137, float* %19
%138 = load float*, float** %5
%139 = getelementptr inbounds float, float* %138, i64 2
%140 = load float, float* %139
%141 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%142 = load float, float* %141
%143 = fmul float %140, %142
store float %143, float* %20
%144 = load float*, float** %4
%145 = getelementptr inbounds float, float* %144, i64 3
%146 = load float, float* %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%148 = load float, float* %147
%149 = fsub float %146, %148
%150 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%151 = load float, float* %150
%152 = fmul float %149, %151
%153 = fpext float %152 to double
%154 = fadd double 1.000000e+00, %153
%155 = fptrunc double %154 to float
store float %155, float* %21
%156 = load float*, float** %5
%157 = getelementptr inbounds float, float* %156, i64 3
%158 = load float, float* %157
%159 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%160 = load float, float* %159
%161 = fmul float %158, %160
store float %161, float* %22
%162 = load float, float* %15
store float %162, float* %23
%163 = load float, float* %23
%164 = load float, float* %15
%165 = fmul float %163, %164
store float %165, float* %24
%166 = load float, float* %17
store float %166, float* %25
%167 = load float, float* %25
%168 = load float, float* %17
%169 = fmul float %167, %168
store float %169, float* %26
%170 = load float, float* %26
%171 = load float, float* %17
%172 = fmul float %170, %171
store float %172, float* %27
%173 = load float, float* %19
store float %173, float* %28
%174 = load float, float* %28
%175 = load float, float* %19
%176 = fmul float %174, %175
store float %176, float* %29
%177 = load float, float* %29
%178 = load float, float* %19
%179 = fmul float %177, %178
store float %179, float* %30
%180 = load float, float* %21
store float %180, float* %31
%181 = load float, float* %31
%182 = load float, float* %21
%183 = fmul float %181, %182
store float %183, float* %32
%184 = load float, float* %32
%185 = load float, float* %21
%186 = fmul float %184, %185
store float %186, float* %33
%187 = load float, float* %8
%188 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%189 = load float, float* %188
%190 = fadd float %187, %189
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%192 = load float, float* %191
%193 = load float, float* %23
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%196 = load float, float* %195
%197 = load float, float* %28
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%200 = load float, float* %199
%201 = load float, float* %23
%202 = fmul float %200, %201
%203 = load float, float* %25
%204 = call float @llvm.fmuladd.f32(float %202, float %203, float %198)
%205 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%206 = load float, float* %205
%207 = load float, float* %25
%208 = fmul float %206, %207
%209 = load float, float* %28
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %204)
%211 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%212 = load float, float* %211
%213 = load float, float* %23
%214 = fmul float %212, %213
%215 = load float, float* %31
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %210)
%217 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %28
%220 = fmul float %218, %219
%221 = load float, float* %31
%222 = call float @llvm.fmuladd.f32(float %220, float %221, float %216)
%223 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%224 = load float, float* %223
%225 = load float, float* %25
%226 = call float @llvm.fmuladd.f32(float %224, float %225, float %222)
store float %226, float* %34
%227 = load float, float* %34
%228 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%229 = load float, float* %228
%230 = load float, float* %31
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %227)
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%233 = load float, float* %232
%234 = load float, float* %28
%235 = fmul float %233, %234
%236 = load float, float* %32
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%239 = load float, float* %238
%240 = load float, float* %23
%241 = fmul float %239, %240
%242 = load float, float* %26
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%245 = load float, float* %244
%246 = load float, float* %23
%247 = fmul float %245, %246
%248 = load float, float* %25
%249 = fmul float %247, %248
%250 = load float, float* %29
%251 = call float @llvm.fmuladd.f32(float %249, float %250, float %243)
%252 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%253 = load float, float* %252
%254 = load float, float* %25
%255 = fmul float %253, %254
%256 = load float, float* %30
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %251)
%258 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%259 = load float, float* %258
%260 = load float, float* %23
%261 = fmul float %259, %260
%262 = load float, float* %33
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %257)
%264 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%265 = load float, float* %264
%266 = load float, float* %23
%267 = fmul float %265, %266
%268 = load float, float* %27
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %263)
%270 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%271 = load float, float* %270
%272 = load float, float* %23
%273 = fmul float %271, %272
%274 = load float, float* %26
%275 = fmul float %273, %274
%276 = load float, float* %31
%277 = call float @llvm.fmuladd.f32(float %275, float %276, float %269)
%278 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%279 = load float, float* %278
%280 = load float, float* %24
%281 = fmul float %279, %280
%282 = load float, float* %28
%283 = fmul float %281, %282
%284 = load float, float* %31
%285 = call float @llvm.fmuladd.f32(float %283, float %284, float %277)
store float %285, float* %34
%286 = load float, float* %34
%287 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%288 = load float, float* %287
%289 = load float, float* %23
%290 = fmul float %288, %289
%291 = load float, float* %29
%292 = fmul float %290, %291
%293 = load float, float* %31
%294 = call float @llvm.fmuladd.f32(float %292, float %293, float %286)
%295 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%296 = load float, float* %295
%297 = load float, float* %30
%298 = fmul float %296, %297
%299 = load float, float* %31
%300 = call float @llvm.fmuladd.f32(float %298, float %299, float %294)
%301 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%302 = load float, float* %301
%303 = load float, float* %25
%304 = fmul float %302, %303
%305 = load float, float* %28
%306 = fmul float %304, %305
%307 = load float, float* %32
%308 = call float @llvm.fmuladd.f32(float %306, float %307, float %300)
store float %308, float* %34
%309 = load float, float* %16
%310 = fadd float 0.000000e+00, %309
%311 = load float, float* %18
%312 = fadd float %310, %311
%313 = load float, float* %20
%314 = fadd float %312, %313
%315 = load float, float* %22
%316 = fadd float %314, %315
store float %316, float* %35
%317 = load float, float* %35
%318 = fcmp oeq float %317, 0.000000e+00
br i1 %318, label %319, label %320
319: ; preds = %89
br label %557
320: ; preds = %89
%321 = load float, float* %16
%322 = load float, float* %16
%323 = fmul float %321, %322
%324 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%325 = load float, float* %324
%326 = fadd float 0.000000e+00, %325
%327 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%328 = load float, float* %327
%329 = load float, float* %25
%330 = call float @llvm.fmuladd.f32(float %328, float %329, float %326)
%331 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%332 = load float, float* %331
%333 = load float, float* %31
%334 = call float @llvm.fmuladd.f32(float %332, float %333, float %330)
%335 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%336 = load float, float* %335
%337 = load float, float* %26
%338 = call float @llvm.fmuladd.f32(float %336, float %337, float %334)
%339 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%340 = load float, float* %339
%341 = load float, float* %25
%342 = fmul float %340, %341
%343 = load float, float* %29
%344 = call float @llvm.fmuladd.f32(float %342, float %343, float %338)
%345 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%346 = load float, float* %345
%347 = load float, float* %33
%348 = call float @llvm.fmuladd.f32(float %346, float %347, float %344)
%349 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%350 = load float, float* %349
%351 = load float, float* %27
%352 = call float @llvm.fmuladd.f32(float %350, float %351, float %348)
%353 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%354 = load float, float* %353
%355 = load float, float* %26
%356 = fmul float %354, %355
%357 = load float, float* %31
%358 = call float @llvm.fmuladd.f32(float %356, float %357, float %352)
%359 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%360 = load float, float* %359
%361 = fmul float 2.000000e+00, %360
%362 = load float, float* %23
%363 = fmul float %361, %362
%364 = load float, float* %28
%365 = fmul float %363, %364
%366 = load float, float* %31
%367 = call float @llvm.fmuladd.f32(float %365, float %366, float %358)
%368 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%369 = load float, float* %368
%370 = load float, float* %29
%371 = fmul float %369, %370
%372 = load float, float* %31
%373 = call float @llvm.fmuladd.f32(float %371, float %372, float %367)
%374 = call float @pow(float %373, i32 2)
%375 = load float, float* %18
%376 = load float, float* %18
%377 = fmul float %375, %376
%378 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%379 = load float, float* %378
%380 = load float, float* %23
%381 = call float @llvm.fmuladd.f32(float %379, float %380, float 0.000000e+00)
%382 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%383 = load float, float* %382
%384 = load float, float* %28
%385 = call float @llvm.fmuladd.f32(float %383, float %384, float %381)
%386 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%387 = load float, float* %386
%388 = fadd float %385, %387
%389 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%390 = load float, float* %389
%391 = fmul float 2.000000e+00, %390
%392 = load float, float* %25
%393 = fmul float %391, %392
%394 = load float, float* %23
%395 = call float @llvm.fmuladd.f32(float %393, float %394, float %388)
%396 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%397 = load float, float* %396
%398 = load float, float* %23
%399 = fmul float %397, %398
%400 = load float, float* %29
%401 = call float @llvm.fmuladd.f32(float %399, float %400, float %395)
%402 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%403 = load float, float* %402
%404 = load float, float* %30
%405 = call float @llvm.fmuladd.f32(float %403, float %404, float %401)
%406 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%407 = load float, float* %406
%408 = fmul float 3.000000e+00, %407
%409 = load float, float* %26
%410 = fmul float %408, %409
%411 = load float, float* %23
%412 = call float @llvm.fmuladd.f32(float %410, float %411, float %405)
%413 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%414 = load float, float* %413
%415 = fmul float 2.000000e+00, %414
%416 = load float, float* %25
%417 = fmul float %415, %416
%418 = load float, float* %23
%419 = fmul float %417, %418
%420 = load float, float* %31
%421 = call float @llvm.fmuladd.f32(float %419, float %420, float %412)
%422 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%423 = load float, float* %422
%424 = load float, float* %28
%425 = fmul float %423, %424
%426 = load float, float* %32
%427 = call float @llvm.fmuladd.f32(float %425, float %426, float %421)
%428 = call float @pow(float %427, i32 2)
%429 = fmul float %377, %428
%430 = call float @llvm.fmuladd.f32(float %323, float %374, float %429)
%431 = load float, float* %20
%432 = load float, float* %20
%433 = fmul float %431, %432
%434 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%435 = load float, float* %434
%436 = fadd float 0.000000e+00, %435
%437 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%438 = load float, float* %437
%439 = load float, float* %25
%440 = call float @llvm.fmuladd.f32(float %438, float %439, float %436)
%441 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%442 = load float, float* %441
%443 = load float, float* %31
%444 = call float @llvm.fmuladd.f32(float %442, float %443, float %440)
%445 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%446 = load float, float* %445
%447 = load float, float* %32
%448 = call float @llvm.fmuladd.f32(float %446, float %447, float %444)
%449 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%450 = load float, float* %449
%451 = fmul float 2.000000e+00, %450
%452 = load float, float* %28
%453 = fmul float %451, %452
%454 = load float, float* %23
%455 = fmul float %453, %454
%456 = load float, float* %25
%457 = call float @llvm.fmuladd.f32(float %455, float %456, float %448)
%458 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%459 = load float, float* %458
%460 = fmul float 3.000000e+00, %459
%461 = load float, float* %29
%462 = fmul float %460, %461
%463 = load float, float* %25
%464 = call float @llvm.fmuladd.f32(float %462, float %463, float %457)
%465 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%466 = load float, float* %465
%467 = load float, float* %24
%468 = fmul float %466, %467
%469 = load float, float* %31
%470 = call float @llvm.fmuladd.f32(float %468, float %469, float %464)
%471 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%472 = load float, float* %471
%473 = fmul float 2.000000e+00, %472
%474 = load float, float* %28
%475 = fmul float %473, %474
%476 = load float, float* %23
%477 = fmul float %475, %476
%478 = load float, float* %31
%479 = call float @llvm.fmuladd.f32(float %477, float %478, float %470)
%480 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%481 = load float, float* %480
%482 = fmul float 3.000000e+00, %481
%483 = load float, float* %29
%484 = fmul float %482, %483
%485 = load float, float* %31
%486 = call float @llvm.fmuladd.f32(float %484, float %485, float %479)
%487 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%488 = load float, float* %487
%489 = load float, float* %25
%490 = fmul float %488, %489
%491 = load float, float* %32
%492 = call float @llvm.fmuladd.f32(float %490, float %491, float %486)
%493 = call float @pow(float %492, i32 2)
%494 = call float @llvm.fmuladd.f32(float %433, float %493, float %430)
%495 = load float, float* %22
%496 = load float, float* %22
%497 = fmul float %495, %496
%498 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%499 = load float, float* %498
%500 = load float, float* %23
%501 = call float @llvm.fmuladd.f32(float %499, float %500, float 0.000000e+00)
%502 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%503 = load float, float* %502
%504 = load float, float* %28
%505 = call float @llvm.fmuladd.f32(float %503, float %504, float %501)
%506 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%507 = load float, float* %506
%508 = fadd float %505, %507
%509 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%510 = load float, float* %509
%511 = fmul float 2.000000e+00, %510
%512 = load float, float* %31
%513 = fmul float %511, %512
%514 = load float, float* %28
%515 = call float @llvm.fmuladd.f32(float %513, float %514, float %508)
%516 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%517 = load float, float* %516
%518 = fmul float 3.000000e+00, %517
%519 = load float, float* %32
%520 = fmul float %518, %519
%521 = load float, float* %23
%522 = call float @llvm.fmuladd.f32(float %520, float %521, float %515)
%523 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%524 = load float, float* %523
%525 = load float, float* %23
%526 = fmul float %524, %525
%527 = load float, float* %26
%528 = call float @llvm.fmuladd.f32(float %526, float %527, float %522)
%529 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%530 = load float, float* %529
%531 = load float, float* %24
%532 = fmul float %530, %531
%533 = load float, float* %28
%534 = call float @llvm.fmuladd.f32(float %532, float %533, float %528)
%535 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%536 = load float, float* %535
%537 = load float, float* %23
%538 = fmul float %536, %537
%539 = load float, float* %29
%540 = call float @llvm.fmuladd.f32(float %538, float %539, float %534)
%541 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%542 = load float, float* %541
%543 = load float, float* %30
%544 = call float @llvm.fmuladd.f32(float %542, float %543, float %540)
%545 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%546 = load float, float* %545
%547 = fmul float 2.000000e+00, %546
%548 = load float, float* %31
%549 = fmul float %547, %548
%550 = load float, float* %25
%551 = fmul float %549, %550
%552 = load float, float* %28
%553 = call float @llvm.fmuladd.f32(float %551, float %552, float %544)
%554 = call float @pow(float %553, i32 2)
%555 = call float @llvm.fmuladd.f32(float %497, float %554, float %494)
%556 = call float @sqrt(float %555)
br label %557
557: ; preds = %320, %319
%558 = phi float [ 0.000000e+00, %319 ], [ %556, %320 ]
store float %558, float* %36
%559 = load float, float* %36
%560 = load float*, float** %5
%561 = getelementptr inbounds float, float* %560, i64 0
store float %559, float* %561
%562 = load float, float* %34
ret float %562
}

LLVM IR (-O2):
define float @target_phi(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032045A20000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FC2900000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FC2900000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %55, %55
%77 = fmul float %55, %76
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %71, %71
%81 = fmul float %71, %80
%82 = fmul float %49, 0xBF3092A100000000
%83 = fmul float %49, 0xBF30B21780000000
%84 = fmul float %75, 0xBF2170E300000000
%85 = fmul float %49, 0x3F47925E80000000
%86 = fmul float %55, 0x3F12877420000000
%87 = extractelement <2 x float> %58, i64 0
%88 = fadd float %87, 0.000000e+00
%89 = extractelement <2 x float> %58, i64 1
%90 = fadd float %88, %89
%91 = extractelement <2 x float> %74, i64 0
%92 = fadd float %90, %91
%93 = extractelement <2 x float> %74, i64 1
%94 = fadd float %92, %93
%95 = fcmp oeq float %94, 0.000000e+00
br i1 %95, label %169, label %96
96: ; preds = %42
%97 = fmul <2 x float> %58, %58
%98 = extractelement <2 x float> %97, i64 0
%99 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F70455700000000, float 0xBFAD749280000000)
%100 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF7B0939A0000000, float %99)
%101 = tail call float @llvm.fmuladd.f32(float %76, float 0xBEFB1B2E80000000, float %100)
%102 = fmul float %55, 0xBF3092A100000000
%103 = tail call float @llvm.fmuladd.f32(float %102, float %78, float %101)
%104 = tail call float @llvm.fmuladd.f32(float %81, float 0x3F1D5B9880000000, float %103)
%105 = tail call float @llvm.fmuladd.f32(float %77, float 0x3F1D7CE7A0000000, float %104)
%106 = fmul float %76, 0xBF30B21780000000
%107 = tail call float @llvm.fmuladd.f32(float %106, float %71, float %105)
%108 = fmul float %49, 0xBF3170E300000000
%109 = fmul float %108, %64
%110 = tail call float @llvm.fmuladd.f32(float %109, float %71, float %107)
%111 = fmul float %78, 0x3F47925E80000000
%112 = tail call float @llvm.fmuladd.f32(float %111, float %71, float %110)
%113 = tail call float @pow(float %112, i32 2)
%114 = fmul float %89, %89
%115 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F70455700000000, float 0.000000e+00)
%116 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF7D3D2BC0000000, float %115)
%117 = fadd float %116, 0xBF148FFCC0000000
%118 = fmul float %55, 0xBF0B1B2E80000000
%119 = tail call float @llvm.fmuladd.f32(float %118, float %49, float %117)
%120 = tail call float @llvm.fmuladd.f32(float %82, float %78, float %119)
%121 = tail call float @llvm.fmuladd.f32(float %79, float 0x3F35FCF240000000, float %120)
%122 = fmul float %76, 0x3F361DADC0000000
%123 = tail call float @llvm.fmuladd.f32(float %122, float %49, float %121)
%124 = fmul float %55, 0xBF40B21780000000
%125 = fmul float %49, %124
%126 = tail call float @llvm.fmuladd.f32(float %125, float %71, float %123)
%127 = fmul float %64, 0x3F12877420000000
%128 = tail call float @llvm.fmuladd.f32(float %127, float %80, float %126)
%129 = tail call float @pow(float %128, i32 2)
%130 = fmul float %114, %129
%131 = tail call float @llvm.fmuladd.f32(float %98, float %113, float %130)
%132 = fmul <2 x float> %74, %74
%133 = extractelement <2 x float> %132, i64 0
%134 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF7D3D2BC0000000, float 0x3FB1CD2D20000000)
%135 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F883F5060000000, float %134)
%136 = tail call float @llvm.fmuladd.f32(float %80, float 0x3F10020B00000000, float %135)
%137 = fmul float %64, 0xBF4092A100000000
%138 = fmul float %49, %137
%139 = tail call float @llvm.fmuladd.f32(float %138, float %55, float %136)
%140 = fmul float %78, 0x3F507DB5C0000000
%141 = tail call float @llvm.fmuladd.f32(float %140, float %55, float %139)
%142 = tail call float @llvm.fmuladd.f32(float %84, float %71, float %141)
%143 = fmul float %64, 0x3F57925E80000000
%144 = fmul float %49, %143
%145 = tail call float @llvm.fmuladd.f32(float %144, float %71, float %142)
%146 = fmul float %78, 0xBF61D434C0000000
%147 = tail call float @llvm.fmuladd.f32(float %146, float %71, float %145)
%148 = tail call float @llvm.fmuladd.f32(float %86, float %80, float %147)
%149 = tail call float @pow(float %148, i32 2)
%150 = tail call float @llvm.fmuladd.f32(float %133, float %149, float %131)
%151 = fmul float %93, %93
%152 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF7B0939A0000000, float 0.000000e+00)
%153 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F883F5060000000, float %152)
%154 = fadd float %153, 0x3F210D0320000000
%155 = fmul float %71, 0x3F20020B00000000
%156 = tail call float @llvm.fmuladd.f32(float %155, float %64, float %154)
%157 = fmul float %80, 0x3F3604B260000000
%158 = tail call float @llvm.fmuladd.f32(float %157, float %49, float %156)
%159 = tail call float @llvm.fmuladd.f32(float %83, float %76, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %84, float %64, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %85, float %78, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %79, float 0xBF47C59BC0000000, float %161)
%163 = fmul float %71, 0x3F22877420000000
%164 = fmul float %55, %163
%165 = tail call float @llvm.fmuladd.f32(float %164, float %64, float %162)
%166 = tail call float @pow(float %165, i32 2)
%167 = tail call float @llvm.fmuladd.f32(float %151, float %166, float %150)
%168 = tail call float @sqrt(float %167)
br label %169
169: ; preds = %42, %96
%170 = phi float [ %168, %96 ], [ 0.000000e+00, %42 ]
%171 = fmul float %86, %64
%172 = fmul float %79, 0xBF47C59BC0000000
%173 = fmul float %85, %78
%174 = fmul float %84, %64
%175 = fmul float %83, %76
%176 = fmul float %49, 0x3F1D7CE7A0000000
%177 = fmul float %49, 0x3F1D5B9880000000
%178 = fmul float %55, 0x3F35FCF240000000
%179 = fmul float %82, %55
%180 = fmul float %49, 0xBEFB1B2E80000000
%181 = fmul float %64, 0x3F10020B00000000
%182 = fmul float %64, 0x3F883F5060000000
%183 = fmul float %49, 0xBF7B0939A0000000
%184 = fmul float %55, 0xBF7D3D2BC0000000
%185 = fmul float %49, 0x3F70455700000000
%186 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFAD749280000000, float 0x3F39E0F320000000)
%187 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FB1CD2D20000000, float %186)
%188 = tail call float @llvm.fmuladd.f32(float %185, float %55, float %187)
%189 = tail call float @llvm.fmuladd.f32(float %184, float %64, float %188)
%190 = tail call float @llvm.fmuladd.f32(float %183, float %71, float %189)
%191 = tail call float @llvm.fmuladd.f32(float %182, float %71, float %190)
%192 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF148FFCC0000000, float %191)
%193 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F210D0320000000, float %192)
%194 = tail call float @llvm.fmuladd.f32(float %181, float %80, float %193)
%195 = tail call float @llvm.fmuladd.f32(float %180, float %76, float %194)
%196 = tail call float @llvm.fmuladd.f32(float %179, float %78, float %195)
%197 = tail call float @llvm.fmuladd.f32(float %178, float %79, float %196)
%198 = tail call float @llvm.fmuladd.f32(float %177, float %81, float %197)
%199 = tail call float @llvm.fmuladd.f32(float %176, float %77, float %198)
%200 = tail call float @llvm.fmuladd.f32(float %175, float %71, float %199)
%201 = tail call float @llvm.fmuladd.f32(float %174, float %71, float %200)
%202 = tail call float @llvm.fmuladd.f32(float %173, float %71, float %201)
%203 = tail call float @llvm.fmuladd.f32(float %172, float %71, float %202)
%204 = tail call float @llvm.fmuladd.f32(float %171, float %80, float %203)
store float %170, float* %1
ret float %204
}