#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *);
void print_class(int i) {
  switch (i) {
  case 1:
    printf(": Druid                            :");
    break;
  case 2:
    printf(": Hunter                           :");
    break;
  case 3:
    printf(": Mage                             :");
    break;
  case 4:
    printf(": Paladin                          :");
    break;
  case 5:
    printf(": Priest                           :");
    break;
  case 6:
    printf(": Rogue                            :");
    break;
  case 7:
    printf(": Shaman                           :");
    break;
  case 8:
    printf(": Warlock                          :");
    break;
  case 9:
    printf(": Warrior                          :");
    break;
  }
}


x86 assembly (clang, -O0):
<print_class>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
mov    %edi,-0x4(%rbp)
mov    -0x4(%rbp),%eax
add    $0xffffffff,%eax
mov    %eax,%ecx
mov    %rcx,-0x10(%rbp)
sub    $0x8,%eax
ja     11d8 <print_class+0xc8>
mov    -0x10(%rbp),%rax
lea    0xec5(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0xed9(%rip),%rdi
call   1030 <printf@plt>
jmp    11d8 <print_class+0xc8>
lea    0xeed(%rip),%rdi
call   1030 <printf@plt>
jmp    11d8 <print_class+0xc8>
lea    0xf01(%rip),%rdi
call   1030 <printf@plt>
jmp    11d8 <print_class+0xc8>
lea    0xf15(%rip),%rdi
call   1030 <printf@plt>
jmp    11d8 <print_class+0xc8>
lea    0xf29(%rip),%rdi
call   1030 <printf@plt>
jmp    11d8 <print_class+0xc8>
lea    0xf3d(%rip),%rdi
call   1030 <printf@plt>
jmp    11d8 <print_class+0xc8>
lea    0xf51(%rip),%rdi
call   1030 <printf@plt>
jmp    11d8 <print_class+0xc8>
lea    0xf65(%rip),%rdi
call   1030 <printf@plt>
jmp    11d8 <print_class+0xc8>
lea    0xf79(%rip),%rdi
call   1030 <printf@plt>
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<print_class>:
add    $0xffffffff,%edi
cmp    $0x8,%edi
ja     112e <print_class+0x1e>
movslq %edi,%rax
lea    0x102e(%rip),%rcx
movslq (%rcx,%rax,4),%rdi
add    %rcx,%rdi
jmp    1030 <printf@plt>
ret

LLVM IR (-O0):
@.str = [37 x i8] c": Druid :\00"
@.str.1 = [37 x i8] c": Hunter :\00"
@.str.2 = [37 x i8] c": Mage :\00"
@.str.3 = [37 x i8] c": Paladin :\00"
@.str.4 = [37 x i8] c": Priest :\00"
@.str.5 = [37 x i8] c": Rogue :\00"
@.str.6 = [37 x i8] c": Shaman :\00"
@.str.7 = [37 x i8] c": Warlock :\00"
@.str.8 = [37 x i8] c": Warrior :\00"
define void @print_class(i32 %0) {
%2 = alloca i32
store i32 %0, i32* %2
%3 = load i32, i32* %2
switch i32 %3, label %22 [
i32 1, label %4
i32 2, label %6
i32 3, label %8
i32 4, label %10
i32 5, label %12
i32 6, label %14
i32 7, label %16
i32 8, label %18
i32 9, label %20
]
4: ; preds = %1
%5 = call i32 @printf(i8* getelementptr inbounds ([37 x i8], [37 x i8]* @.str, i64 0, i64 0))
br label %22
6: ; preds = %1
%7 = call i32 @printf(i8* getelementptr inbounds ([37 x i8], [37 x i8]* @.str.1, i64 0, i64 0))
br label %22
8: ; preds = %1
%9 = call i32 @printf(i8* getelementptr inbounds ([37 x i8], [37 x i8]* @.str.2, i64 0, i64 0))
br label %22
10: ; preds = %1
%11 = call i32 @printf(i8* getelementptr inbounds ([37 x i8], [37 x i8]* @.str.3, i64 0, i64 0))
br label %22
12: ; preds = %1
%13 = call i32 @printf(i8* getelementptr inbounds ([37 x i8], [37 x i8]* @.str.4, i64 0, i64 0))
br label %22
14: ; preds = %1
%15 = call i32 @printf(i8* getelementptr inbounds ([37 x i8], [37 x i8]* @.str.5, i64 0, i64 0))
br label %22
16: ; preds = %1
%17 = call i32 @printf(i8* getelementptr inbounds ([37 x i8], [37 x i8]* @.str.6, i64 0, i64 0))
br label %22
18: ; preds = %1
%19 = call i32 @printf(i8* getelementptr inbounds ([37 x i8], [37 x i8]* @.str.7, i64 0, i64 0))
br label %22
20: ; preds = %1
%21 = call i32 @printf(i8* getelementptr inbounds ([37 x i8], [37 x i8]* @.str.8, i64 0, i64 0))
br label %22
22: ; preds = %1, %20, %18, %16, %14, %12, %10, %8, %6, %4
ret void
}

LLVM IR (-O2):
@.str = [37 x i8] c": Druid :\00"
@.str.1 = [37 x i8] c": Hunter :\00"
@.str.2 = [37 x i8] c": Mage :\00"
@.str.3 = [37 x i8] c": Paladin :\00"
@.str.4 = [37 x i8] c": Priest :\00"
@.str.5 = [37 x i8] c": Rogue :\00"
@.str.6 = [37 x i8] c": Shaman :\00"
@.str.7 = [37 x i8] c": Warlock :\00"
@.str.8 = [37 x i8] c": Warrior :\00"
@reltable.print_class = [9 x i32] [i32 trunc (i64 sub (i64 ptrtoint ([37 x i8]* @.str to i64), i64 ptrtoint ([9 x i32]* @reltable.print_class to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([37 x i8]* @.str.1 to i64), i64 ptrtoint ([9 x i32]* @reltable.print_class to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([37 x i8]* @.str.2 to i64), i64 ptrtoint ([9 x i32]* @reltable.print_class to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([37 x i8]* @.str.3 to i64), i64 ptrtoint ([9 x i32]* @reltable.print_class to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([37 x i8]* @.str.4 to i64), i64 ptrtoint ([9 x i32]* @reltable.print_class to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([37 x i8]* @.str.5 to i64), i64 ptrtoint ([9 x i32]* @reltable.print_class to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([37 x i8]* @.str.6 to i64), i64 ptrtoint ([9 x i32]* @reltable.print_class to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([37 x i8]* @.str.7 to i64), i64 ptrtoint ([9 x i32]* @reltable.print_class to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([37 x i8]* @.str.8 to i64), i64 ptrtoint ([9 x i32]* @reltable.print_class to i64)) to i32)]
define void @print_class(i32 %0) {
%2 = add i32 %0, -1
%3 = icmp ult i32 %2, 9
br i1 %3, label %4, label %9
4: ; preds = %1
%5 = sext i32 %2 to i64
%6 = shl i64 %5, 2
%7 = call i8* @llvm.load.relative.i64(i8* bitcast ([9 x i32]* @reltable.print_class to i8*), i64 %6)
%8 = tail call i32 @printf(i8* dereferenceable(1) %7)
br label %9
9: ; preds = %1, %4
ret void
}