double LSKeyframeAnimationFunctionEaseOutBounce(double t, double b, double c,
                                                double d) {
  if ((t /= d) < (1 / 2.75)) {
    return c * (7.5625 * t * t) + b;
  } else if (t < (2 / 2.75)) {
    return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
  } else if (t < (2.5 / 2.75)) {
    return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
  } else {
    return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
  }
}


x86 assembly (clang, -O0):
<LSKeyframeAnimationFunctionEaseOutBounce>:
push   %rbp
mov    %rsp,%rbp
movsd  %xmm0,-0x10(%rbp)
movsd  %xmm1,-0x18(%rbp)
movsd  %xmm2,-0x20(%rbp)
movsd  %xmm3,-0x28(%rbp)
movsd  -0x28(%rbp),%xmm0
movsd  -0x10(%rbp),%xmm1
divsd  %xmm0,%xmm1
movsd  %xmm1,-0x10(%rbp)
movsd  0xecd(%rip),%xmm0
ucomisd %xmm1,%xmm0
jbe    116b <LSKeyframeAnimationFunctionEaseOutBounce+0x6b>
movsd  -0x20(%rbp),%xmm0
movsd  0xed6(%rip),%xmm2
mulsd  -0x10(%rbp),%xmm2
mulsd  -0x10(%rbp),%xmm2
movsd  -0x18(%rbp),%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movsd  %xmm0,-0x8(%rbp)
jmp    1285 <LSKeyframeAnimationFunctionEaseOutBounce+0x185>
movsd  0xe95(%rip),%xmm0
ucomisd -0x10(%rbp),%xmm0
jbe    11d1 <LSKeyframeAnimationFunctionEaseOutBounce+0xd1>
movsd  -0x20(%rbp),%xmm0
movsd  -0x10(%rbp),%xmm1
movsd  0xeb8(%rip),%xmm2
subsd  %xmm2,%xmm1
movsd  %xmm1,-0x10(%rbp)
movsd  0xe7f(%rip),%xmm2
mulsd  %xmm1,%xmm2
movsd  -0x10(%rbp),%xmm1
mulsd  %xmm1,%xmm2
movsd  0xe8a(%rip),%xmm1
addsd  %xmm1,%xmm2
movsd  -0x18(%rbp),%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movsd  %xmm0,-0x8(%rbp)
jmp    1285 <LSKeyframeAnimationFunctionEaseOutBounce+0x185>
movsd  0xe37(%rip),%xmm0
ucomisd -0x10(%rbp),%xmm0
jbe    1237 <LSKeyframeAnimationFunctionEaseOutBounce+0x137>
movsd  -0x20(%rbp),%xmm0
movsd  -0x10(%rbp),%xmm1
movsd  0xe42(%rip),%xmm2
subsd  %xmm2,%xmm1
movsd  %xmm1,-0x10(%rbp)
movsd  0xe19(%rip),%xmm2
mulsd  %xmm1,%xmm2
movsd  -0x10(%rbp),%xmm1
mulsd  %xmm1,%xmm2
movsd  0xe14(%rip),%xmm1
addsd  %xmm1,%xmm2
movsd  -0x18(%rbp),%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movsd  %xmm0,-0x8(%rbp)
jmp    1285 <LSKeyframeAnimationFunctionEaseOutBounce+0x185>
movsd  -0x20(%rbp),%xmm0
movsd  -0x10(%rbp),%xmm1
movsd  0xddf(%rip),%xmm2
subsd  %xmm2,%xmm1
movsd  %xmm1,-0x10(%rbp)
movsd  0xdc6(%rip),%xmm2
mulsd  %xmm1,%xmm2
movsd  -0x10(%rbp),%xmm1
mulsd  %xmm1,%xmm2
movsd  0xda9(%rip),%xmm1
addsd  %xmm1,%xmm2
movsd  -0x18(%rbp),%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movsd  %xmm0,-0x8(%rbp)
movsd  -0x8(%rbp),%xmm0
pop    %rbp
ret

x86 assembly (clang, -O2):
<LSKeyframeAnimationFunctionEaseOutBounce>:
divsd  %xmm3,%xmm0
movsd  0xef4(%rip),%xmm3
ucomisd %xmm0,%xmm3
jbe    1127 <LSKeyframeAnimationFunctionEaseOutBounce+0x27>
movsd  0xf06(%rip),%xmm3
mulsd  %xmm0,%xmm3
mulsd  %xmm0,%xmm3
jmp    11a7 <LSKeyframeAnimationFunctionEaseOutBounce+0xa7>
movsd  0xed9(%rip),%xmm3
ucomisd %xmm0,%xmm3
jbe    1157 <LSKeyframeAnimationFunctionEaseOutBounce+0x57>
addsd  0xf03(%rip),%xmm0
movsd  0xedb(%rip),%xmm3
mulsd  %xmm0,%xmm3
mulsd  %xmm0,%xmm3
addsd  0xef3(%rip),%xmm3
jmp    11a7 <LSKeyframeAnimationFunctionEaseOutBounce+0xa7>
movsd  0xeb1(%rip),%xmm3
ucomisd %xmm0,%xmm3
jbe    1187 <LSKeyframeAnimationFunctionEaseOutBounce+0x87>
addsd  0xec3(%rip),%xmm0
movsd  0xeab(%rip),%xmm3
mulsd  %xmm0,%xmm3
mulsd  %xmm0,%xmm3
addsd  0xeb3(%rip),%xmm3
jmp    11a7 <LSKeyframeAnimationFunctionEaseOutBounce+0xa7>
addsd  0xe89(%rip),%xmm0
movsd  0xe89(%rip),%xmm3
mulsd  %xmm0,%xmm3
mulsd  %xmm0,%xmm3
addsd  0xe81(%rip),%xmm3
mulsd  %xmm3,%xmm2
addsd  %xmm1,%xmm2
movapd %xmm2,%xmm0
ret

LLVM IR (-O0):
define double @LSKeyframeAnimationFunctionEaseOutBounce(double %0, double %1, double %2, double %3) {
%5 = alloca double
%6 = alloca double
%7 = alloca double
%8 = alloca double
%9 = alloca double
store double %0, double* %6
store double %1, double* %7
store double %2, double* %8
store double %3, double* %9
%10 = load double, double* %9
%11 = load double, double* %6
%12 = fdiv double %11, %10
store double %12, double* %6
%13 = fcmp olt double %12, 0x3FD745D1745D1746
br i1 %13, label %14, label %22
14: ; preds = %4
%15 = load double, double* %8
%16 = load double, double* %6
%17 = fmul double 7.562500e+00, %16
%18 = load double, double* %6
%19 = fmul double %17, %18
%20 = load double, double* %7
%21 = call double @llvm.fmuladd.f64(double %15, double %19, double %20)
store double %21, double* %5
br label %55
22: ; preds = %4
%23 = load double, double* %6
%24 = fcmp olt double %23, 0x3FE745D1745D1746
br i1 %24, label %25, label %34
25: ; preds = %22
%26 = load double, double* %8
%27 = load double, double* %6
%28 = fsub double %27, 0x3FE1745D1745D174
store double %28, double* %6
%29 = fmul double 7.562500e+00, %28
%30 = load double, double* %6
%31 = call double @llvm.fmuladd.f64(double %29, double %30, double 7.500000e-01)
%32 = load double, double* %7
%33 = call double @llvm.fmuladd.f64(double %26, double %31, double %32)
store double %33, double* %5
br label %55
34: ; preds = %22
%35 = load double, double* %6
%36 = fcmp olt double %35, 0x3FED1745D1745D17
br i1 %36, label %37, label %46
37: ; preds = %34
%38 = load double, double* %8
%39 = load double, double* %6
%40 = fsub double %39, 0x3FEA2E8BA2E8BA2F
store double %40, double* %6
%41 = fmul double 7.562500e+00, %40
%42 = load double, double* %6
%43 = call double @llvm.fmuladd.f64(double %41, double %42, double 9.375000e-01)
%44 = load double, double* %7
%45 = call double @llvm.fmuladd.f64(double %38, double %43, double %44)
store double %45, double* %5
br label %55
46: ; preds = %34
%47 = load double, double* %8
%48 = load double, double* %6
%49 = fsub double %48, 0x3FEE8BA2E8BA2E8C
store double %49, double* %6
%50 = fmul double 7.562500e+00, %49
%51 = load double, double* %6
%52 = call double @llvm.fmuladd.f64(double %50, double %51, double 9.843750e-01)
%53 = load double, double* %7
%54 = call double @llvm.fmuladd.f64(double %47, double %52, double %53)
store double %54, double* %5
br label %55
55: ; preds = %46, %37, %25, %14
%56 = load double, double* %5
ret double %56
}

LLVM IR (-O2):
define double @LSKeyframeAnimationFunctionEaseOutBounce(double %0, double %1, double %2, double %3) {
%5 = fdiv double %0, %3
%6 = fcmp olt double %5, 0x3FD745D1745D1746
br i1 %6, label %7, label %10
7: ; preds = %4
%8 = fmul double %5, 7.562500e+00
%9 = fmul double %5, %8
br label %26
10: ; preds = %4
%11 = fcmp olt double %5, 0x3FE745D1745D1746
br i1 %11, label %12, label %16
12: ; preds = %10
%13 = fadd double %5, 0xBFE1745D1745D174
%14 = fmul double %13, 7.562500e+00
%15 = tail call double @llvm.fmuladd.f64(double %14, double %13, double 7.500000e-01)
br label %26
16: ; preds = %10
%17 = fcmp olt double %5, 0x3FED1745D1745D17
br i1 %17, label %18, label %22
18: ; preds = %16
%19 = fadd double %5, 0xBFEA2E8BA2E8BA2F
%20 = fmul double %19, 7.562500e+00
%21 = tail call double @llvm.fmuladd.f64(double %20, double %19, double 9.375000e-01)
br label %26
22: ; preds = %16
%23 = fadd double %5, 0xBFEE8BA2E8BA2E8C
%24 = fmul double %23, 7.562500e+00
%25 = tail call double @llvm.fmuladd.f64(double %24, double %23, double 9.843750e-01)
br label %26
26: ; preds = %22, %18, %12, %7
%27 = phi double [ %25, %22 ], [ %21, %18 ], [ %15, %12 ], [ %9, %7 ]
%28 = tail call double @llvm.fmuladd.f64(double %2, double %27, double %1)
ret double %28
}