#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ fprintf(int /*<<< orphan*/, char *);
int /*<<< orphan*/ stderr;
void help() {
  fprintf(
      stderr,
      "PCXSSCUT VGA Mode X sprite sheet splitter (C) 2016 Jonathan Campbell\n");
  fprintf(stderr, "PCX file must be 256-color format with VGA palette.\n");
  fprintf(stderr, "Program will emit multiple VRL files as directed by sprite "
                  "sheet file\n");
  fprintf(stderr, "to the CURRENT WORKING DIRECTORY. Unless -y is specified, "
                  "program will\n");
  fprintf(stderr, "exit with error if the VRL file already exists.\n");
  fprintf(stderr, "\n");
  fprintf(stderr, "pcxsscut [options]\n");
  fprintf(
      stderr,
      "  -hp <string>                 With -hc, prefix for sprite defines\n");
  fprintf(
      stderr,
      "  -hc <filename>               Emit sprite names and IDs to C header\n");
  fprintf(
      stderr,
      "  -s <filename>                File on how to cut the sprite sheet\n");
  fprintf(stderr, "  -i <filename>                Read image from PCX file\n");
  fprintf(stderr,
          "  -tc <index>                  Specify transparency color\n");
  fprintf(stderr, "  -p <filename>                Write PCX palette to file\n");
  fprintf(stderr,
          "  -y                           Always overwrite (careful!)\n");
}


x86 assembly (clang, -O0):
<help>:
push   %rbp
mov    %rsp,%rbp
mov    0x2ec5(%rip),%rax
mov    (%rax),%edi
lea    0xedc(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2eb0(%rip),%rax
mov    (%rax),%edi
lea    0xf0d(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2e9b(%rip),%rax
mov    (%rax),%edi
lea    0xf2d(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2e86(%rip),%rax
mov    (%rax),%edi
lea    0xf5f(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2e71(%rip),%rax
mov    (%rax),%edi
lea    0xf92(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2e5c(%rip),%rax
mov    (%rax),%edi
lea    0x1178(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2e47(%rip),%rax
mov    (%rax),%edi
lea    0xf99(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2e32(%rip),%rax
mov    (%rax),%edi
lea    0xf98(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2e1d(%rip),%rax
mov    (%rax),%edi
lea    0xfc7(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2e08(%rip),%rax
mov    (%rax),%edi
lea    0xff8(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2df3(%rip),%rax
mov    (%rax),%edi
lea    0x1027(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2dde(%rip),%rax
mov    (%rax),%edi
lea    0x104b(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2dc9(%rip),%rax
mov    (%rax),%edi
lea    0x1071(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2db4(%rip),%rax
mov    (%rax),%edi
lea    0x1096(%rip),%rsi
call   1030 <fprintf@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<help>:
push   %rbx
mov    0x2ec8(%rip),%rbx
mov    (%rbx),%edi
lea    0xedf(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0xf17(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0xf3e(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0xf77(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0xfb1(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x119e(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0xfc6(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0xfcc(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1002(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x103a(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x1070(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x109b(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x10c8(%rip),%rsi
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0x10f4(%rip),%rsi
pop    %rbx
jmp    1030 <fprintf@plt>

LLVM IR (-O0):
@stderr = global i32 0
@.str = [70 x i8] c"PCXSSCUT VGA Mode X sprite sheet splitter (C) 2016 Jonathan Campbell\0A\00"
@.str.1 = [53 x i8] c"PCX file must be 256-color format with VGA palette.\0A\00"
@.str.2 = [71 x i8] c"Program will emit multiple VRL files as directed by sprite sheet file\0A\00"
@.str.3 = [72 x i8] c"to the CURRENT WORKING DIRECTORY. Unless -y is specified, program will\0A\00"
@.str.4 = [49 x i8] c"exit with error if the VRL file already exists.\0A\00"
@.str.5 = [2 x i8] c"\0A\00"
@.str.6 = [20 x i8] c"pcxsscut [options]\0A\00"
@.str.7 = [68 x i8] c" -hp <string> With -hc, prefix for sprite defines\0A\00"
@.str.8 = [70 x i8] c" -hc <filename> Emit sprite names and IDs to C header\0A\00"
@.str.9 = [68 x i8] c" -s <filename> File on how to cut the sprite sheet\0A\00"
@.str.10 = [57 x i8] c" -i <filename> Read image from PCX file\0A\00"
@.str.11 = [59 x i8] c" -tc <index> Specify transparency color\0A\00"
@.str.12 = [58 x i8] c" -p <filename> Write PCX palette to file\0A\00"
@.str.13 = [60 x i8] c" -y Always overwrite (careful!)\0A\00"
define void @help() {
%1 = load i32, i32* @stderr
%2 = call i32 @fprintf(i32 %1, i8* getelementptr inbounds ([70 x i8], [70 x i8]* @.str, i64 0, i64 0))
%3 = load i32, i32* @stderr
%4 = call i32 @fprintf(i32 %3, i8* getelementptr inbounds ([53 x i8], [53 x i8]* @.str.1, i64 0, i64 0))
%5 = load i32, i32* @stderr
%6 = call i32 @fprintf(i32 %5, i8* getelementptr inbounds ([71 x i8], [71 x i8]* @.str.2, i64 0, i64 0))
%7 = load i32, i32* @stderr
%8 = call i32 @fprintf(i32 %7, i8* getelementptr inbounds ([72 x i8], [72 x i8]* @.str.3, i64 0, i64 0))
%9 = load i32, i32* @stderr
%10 = call i32 @fprintf(i32 %9, i8* getelementptr inbounds ([49 x i8], [49 x i8]* @.str.4, i64 0, i64 0))
%11 = load i32, i32* @stderr
%12 = call i32 @fprintf(i32 %11, i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str.5, i64 0, i64 0))
%13 = load i32, i32* @stderr
%14 = call i32 @fprintf(i32 %13, i8* getelementptr inbounds ([20 x i8], [20 x i8]* @.str.6, i64 0, i64 0))
%15 = load i32, i32* @stderr
%16 = call i32 @fprintf(i32 %15, i8* getelementptr inbounds ([68 x i8], [68 x i8]* @.str.7, i64 0, i64 0))
%17 = load i32, i32* @stderr
%18 = call i32 @fprintf(i32 %17, i8* getelementptr inbounds ([70 x i8], [70 x i8]* @.str.8, i64 0, i64 0))
%19 = load i32, i32* @stderr
%20 = call i32 @fprintf(i32 %19, i8* getelementptr inbounds ([68 x i8], [68 x i8]* @.str.9, i64 0, i64 0))
%21 = load i32, i32* @stderr
%22 = call i32 @fprintf(i32 %21, i8* getelementptr inbounds ([57 x i8], [57 x i8]* @.str.10, i64 0, i64 0))
%23 = load i32, i32* @stderr
%24 = call i32 @fprintf(i32 %23, i8* getelementptr inbounds ([59 x i8], [59 x i8]* @.str.11, i64 0, i64 0))
%25 = load i32, i32* @stderr
%26 = call i32 @fprintf(i32 %25, i8* getelementptr inbounds ([58 x i8], [58 x i8]* @.str.12, i64 0, i64 0))
%27 = load i32, i32* @stderr
%28 = call i32 @fprintf(i32 %27, i8* getelementptr inbounds ([60 x i8], [60 x i8]* @.str.13, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@stderr = global i32 0
@.str = [70 x i8] c"PCXSSCUT VGA Mode X sprite sheet splitter (C) 2016 Jonathan Campbell\0A\00"
@.str.1 = [53 x i8] c"PCX file must be 256-color format with VGA palette.\0A\00"
@.str.2 = [71 x i8] c"Program will emit multiple VRL files as directed by sprite sheet file\0A\00"
@.str.3 = [72 x i8] c"to the CURRENT WORKING DIRECTORY. Unless -y is specified, program will\0A\00"
@.str.4 = [49 x i8] c"exit with error if the VRL file already exists.\0A\00"
@.str.5 = [2 x i8] c"\0A\00"
@.str.6 = [20 x i8] c"pcxsscut [options]\0A\00"
@.str.7 = [68 x i8] c" -hp <string> With -hc, prefix for sprite defines\0A\00"
@.str.8 = [70 x i8] c" -hc <filename> Emit sprite names and IDs to C header\0A\00"
@.str.9 = [68 x i8] c" -s <filename> File on how to cut the sprite sheet\0A\00"
@.str.10 = [57 x i8] c" -i <filename> Read image from PCX file\0A\00"
@.str.11 = [59 x i8] c" -tc <index> Specify transparency color\0A\00"
@.str.12 = [58 x i8] c" -p <filename> Write PCX palette to file\0A\00"
@.str.13 = [60 x i8] c" -y Always overwrite (careful!)\0A\00"
define void @help() {
%1 = load i32, i32* @stderr
%2 = tail call i32 @fprintf(i32 %1, i8* getelementptr inbounds ([70 x i8], [70 x i8]* @.str, i64 0, i64 0))
%3 = load i32, i32* @stderr
%4 = tail call i32 @fprintf(i32 %3, i8* getelementptr inbounds ([53 x i8], [53 x i8]* @.str.1, i64 0, i64 0))
%5 = load i32, i32* @stderr
%6 = tail call i32 @fprintf(i32 %5, i8* getelementptr inbounds ([71 x i8], [71 x i8]* @.str.2, i64 0, i64 0))
%7 = load i32, i32* @stderr
%8 = tail call i32 @fprintf(i32 %7, i8* getelementptr inbounds ([72 x i8], [72 x i8]* @.str.3, i64 0, i64 0))
%9 = load i32, i32* @stderr
%10 = tail call i32 @fprintf(i32 %9, i8* getelementptr inbounds ([49 x i8], [49 x i8]* @.str.4, i64 0, i64 0))
%11 = load i32, i32* @stderr
%12 = tail call i32 @fprintf(i32 %11, i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str.5, i64 0, i64 0))
%13 = load i32, i32* @stderr
%14 = tail call i32 @fprintf(i32 %13, i8* getelementptr inbounds ([20 x i8], [20 x i8]* @.str.6, i64 0, i64 0))
%15 = load i32, i32* @stderr
%16 = tail call i32 @fprintf(i32 %15, i8* getelementptr inbounds ([68 x i8], [68 x i8]* @.str.7, i64 0, i64 0))
%17 = load i32, i32* @stderr
%18 = tail call i32 @fprintf(i32 %17, i8* getelementptr inbounds ([70 x i8], [70 x i8]* @.str.8, i64 0, i64 0))
%19 = load i32, i32* @stderr
%20 = tail call i32 @fprintf(i32 %19, i8* getelementptr inbounds ([68 x i8], [68 x i8]* @.str.9, i64 0, i64 0))
%21 = load i32, i32* @stderr
%22 = tail call i32 @fprintf(i32 %21, i8* getelementptr inbounds ([57 x i8], [57 x i8]* @.str.10, i64 0, i64 0))
%23 = load i32, i32* @stderr
%24 = tail call i32 @fprintf(i32 %23, i8* getelementptr inbounds ([59 x i8], [59 x i8]* @.str.11, i64 0, i64 0))
%25 = load i32, i32* @stderr
%26 = tail call i32 @fprintf(i32 %25, i8* getelementptr inbounds ([58 x i8], [58 x i8]* @.str.12, i64 0, i64 0))
%27 = load i32, i32* @stderr
%28 = tail call i32 @fprintf(i32 %27, i8* getelementptr inbounds ([60 x i8], [60 x i8]* @.str.13, i64 0, i64 0))
ret void
}