#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.1117651E+00;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18023E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17979E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.99764933E-04,  -0.50699815E-01, 0.58698010E-01,
                     -0.50125537E-02, 0.15764602E-02,  0.16160807E-01,
                     -0.12924738E-01, -0.63843061E-02, 0.39825638E-03,
                     -0.63266262E-03, 0.61046197E-02,  -0.63638022E-03,
                     0.89668925E-03,  0.89368224E-03,  -0.12596308E-02,
                     0.27908969E-04,  -0.50039322E-04, 0.23908231E-04,
                     -0.61413166E-05, -0.32098735E-04, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                         coeff[3] * x12 + coeff[4] * x22 +
                         coeff[5] * x11 * x31 + coeff[6] * x32 +
                         coeff[7] * x21 * x41;
  v_target_theta = v_target_theta + coeff[8] * x11 + coeff[9] * x31 +
                   coeff[10] * x42 + coeff[11] * x11 * x21 * x31 * x41 +
                   coeff[12] * x21 * x32 * x41 + coeff[13] * x11 * x31 * x42 +
                   coeff[14] * x32 * x42 + coeff[15] * x11 * x21 * x31 +
                   coeff[16] * x32 * x41;
  v_target_theta = v_target_theta + coeff[17] * x11 * x21 * x41 +
                   coeff[18] * x11 * x42 + coeff[19] * x31 * x42;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 2 * coeff[3] * x11 + coeff[5] * x31 + coeff[8] +
                             coeff[11] * x21 * x31 * x41 +
                             coeff[13] * x31 * x42 + coeff[15] * x21 * x31 +
                             coeff[17] * x21 * x41 + coeff[18] * x42,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + 2 * coeff[4] * x21 + coeff[7] * x41 +
                             coeff[11] * x11 * x31 * x41 +
                             coeff[12] * x32 * x41 + coeff[15] * x11 * x31 +
                             coeff[17] * x11 * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[5] * x11 + 2 * coeff[6] * x31 + coeff[9] +
                             coeff[11] * x11 * x21 * x41 +
                             2 * coeff[12] * x31 * x21 * x41 +
                             coeff[13] * x11 * x42 + 2 * coeff[14] * x31 * x42 +
                             coeff[15] * x11 * x21 + 2 * coeff[16] * x31 * x41 +
                             coeff[19] * x42,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[7] * x21 + 2 * coeff[10] * x41 +
                             coeff[11] * x11 * x21 * x31 +
                             coeff[12] * x21 * x32 +
                             2 * coeff[13] * x41 * x11 * x31 +
                             2 * coeff[14] * x41 * x32 + coeff[16] * x32 +
                             coeff[17] * x11 * x21 + 2 * coeff[18] * x41 * x11 +
                             2 * coeff[19] * x41 * x31,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe1d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd81(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd27(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xcdd(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc92(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc47(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    177c <target_theta+0x63c>
jp     177c <target_theta+0x63c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
jmp    1ce2 <target_theta+0xba2>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  0x880(%rip),%xmm0
mulss  -0x104(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xf0(%rbp),%xmm1
ff
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  0x768(%rip),%xmm1
mulss  -0x100(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movss  -0x180(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0x63c(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xec(%rbp),%xmm1
ff
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5ec(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x59c(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x554(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0xf4(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4ac(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x444(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x414(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x3b4(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x38c(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x15c(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x140,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x120(%rsp)
movq   $0x0,0x130(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x110(%rsp)
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xc0(%rsp)
movaps %xmm0,0xb0(%rsp)
movq   $0x0,0xd0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xb0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x114(%rsp,%rcx,4),%xmm2
movss  0xe4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0xb0(%rsp),%xmm1
movsd  0xb8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm7
addss  %xmm2,%xmm7
mulss  %xmm1,%xmm7
movss  0xe06(%rip),%xmm3
addss  %xmm3,%xmm7
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm4
shufps $0x55,%xmm1,%xmm4
mulss  %xmm2,%xmm4
addss  %xmm3,%xmm4
movsd  (%rbx),%xmm2
movsd  0x8(%rbx),%xmm5
mulps  %xmm1,%xmm2
movaps %xmm2,%xmm12
shufps $0x55,%xmm2,%xmm12
movss  0x8(%rdi),%xmm6
movss  0xc(%rdi),%xmm1
addss  0xdcb(%rip),%xmm6
mulss  %xmm0,%xmm6
addss  %xmm3,%xmm6
addss  0xdbf(%rip),%xmm1
movaps %xmm0,%xmm8
shufps $0x55,%xmm0,%xmm8
mulss  %xmm1,%xmm8
addss  %xmm3,%xmm8
mulps  %xmm0,%xmm5
movaps %xmm5,%xmm3
shufps $0x55,%xmm5,%xmm3
movaps %xmm6,%xmm15
mulss  %xmm6,%xmm15
movaps %xmm8,%xmm9
mulss  %xmm8,%xmm9
movss  0xd8b(%rip),%xmm13
mulss  %xmm7,%xmm13
movss  %xmm13,0x4c(%rsp)
mulss  %xmm4,%xmm13
movss  0xd75(%rip),%xmm11
mulss  %xmm4,%xmm11
movss  0xd6b(%rip),%xmm10
mulss  %xmm7,%xmm10
xorps  %xmm0,%xmm0
movaps %xmm2,0xa0(%rsp)
movaps %xmm2,%xmm1
addss  %xmm0,%xmm1
movaps %xmm12,0x70(%rsp)
addss  %xmm12,%xmm1
movaps %xmm5,%xmm2
addss  %xmm5,%xmm1
movaps %xmm3,%xmm5
addss  %xmm3,%xmm1
xorps  %xmm3,%xmm3
movss  %xmm3,0x30(%rsp)
ucomiss %xmm0,%xmm1
movss  0xd2a(%rip),%xmm14
mulss  %xmm7,%xmm14
movss  0xd20(%rip),%xmm12
mulss  %xmm7,%xmm12
jne    1335 <target_theta+0x215>
jnp    1744 <target_theta+0x624>
movaps 0xa0(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0xa0(%rsp)
movss  0xcfb(%rip),%xmm0
mulss  %xmm7,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movaps %xmm6,%xmm1
mulss  0xce9(%rip),%xmm1
addss  %xmm0,%xmm1
addss  0xce1(%rip),%xmm1
movss  0xcbd(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm6,%xmm0
mulss  %xmm8,%xmm0
addss  %xmm1,%xmm0
movss  0xcac(%rip),%xmm1
mulss  %xmm6,%xmm1
mulss  %xmm9,%xmm1
addss  %xmm0,%xmm1
movss  0xc9b(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm6,%xmm0
addss  %xmm1,%xmm0
movss  0xc8b(%rip),%xmm1
mulss  %xmm4,%xmm1
mulss  %xmm8,%xmm1
addss  %xmm0,%xmm1
movss  0xc86(%rip),%xmm0
mulss  %xmm9,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movss  %xmm6,0xc(%rsp)
movss  %xmm7,0x20(%rsp)
movaps %xmm8,0x60(%rsp)
movaps %xmm9,0x80(%rsp)
movss  %xmm10,0x28(%rsp)
movss  %xmm11,0x24(%rsp)
movss  %xmm12,0x1c(%rsp)
movss  %xmm13,0x18(%rsp)
movaps %xmm4,0x50(%rsp)
movss  %xmm14,0x14(%rsp)
movss  %xmm15,0x10(%rsp)
movaps %xmm5,0x30(%rsp)
movaps %xmm2,0x90(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x2c(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xc04(%rip),%xmm0
mulss  0x50(%rsp),%xmm0
addss  0xbfa(%rip),%xmm0
movaps 0x60(%rsp),%xmm2
movaps %xmm2,%xmm1
mulss  0xbee(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0x4c(%rsp),%xmm3
movss  0xc(%rsp),%xmm4
mulss  %xmm4,%xmm3
mulss  %xmm2,%xmm3
addss  %xmm1,%xmm3
movss  0xba2(%rip),%xmm0
mulss  0x10(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm3,%xmm0
movss  0x14(%rsp),%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0x1c(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
movss  0x2c(%rsp),%xmm1
mulss  0xa0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x2c(%rsp)
movaps 0x90(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x90(%rsp)
movss  0xb47(%rip),%xmm0
mulss  0x20(%rsp),%xmm0
addss  0xb99(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xb46(%rip),%xmm0
movss  0xc(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  0xb34(%rip),%xmm0
movss  0x18(%rsp),%xmm1
movaps 0x60(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xb1d(%rip),%xmm0
mulss  %xmm2,%xmm0
movaps %xmm2,%xmm4
movaps 0x50(%rsp),%xmm2
mulss  %xmm2,%xmm0
mulss  %xmm3,%xmm0
movaps %xmm3,%xmm5
addss  %xmm1,%xmm0
movss  0x28(%rsp),%xmm1
movaps 0x80(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movaps %xmm4,%xmm0
mulss  0xae5(%rip),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0x14(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xacb(%rip),%xmm2
mulss  %xmm4,%xmm2
mulss  %xmm5,%xmm2
addss  %xmm1,%xmm2
movss  0xabb(%rip),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x90(%rsp),%xmm0
addss  0x2c(%rsp),%xmm0
movss  %xmm0,0x70(%rsp)
movaps 0x30(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x30(%rsp)
movss  0xa66(%rip),%xmm0
movaps 0x50(%rsp),%xmm6
mulss  %xmm6,%xmm0
addss  0xa71(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xa6a(%rip),%xmm0
movaps 0x60(%rsp),%xmm5
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
movss  0x18(%rsp),%xmm1
movss  0xc(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0x24(%rsp),%xmm0
movss  0x10(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xa31(%rip),%xmm1
mulss  %xmm5,%xmm1
movss  0x20(%rsp),%xmm3
mulss  %xmm3,%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0x9ff(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xa00(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x1c(%rsp),%xmm1
mulss  %xmm6,%xmm1
addss  %xmm0,%xmm1
movss  0x9e6(%rip),%xmm2
mulss  %xmm5,%xmm2
mulss  %xmm3,%xmm2
addss  %xmm1,%xmm2
movss  0x9d6(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x30(%rsp),%xmm0
addss  0x70(%rsp),%xmm0
ucomiss 0x9c9(%rip),%xmm0
jb     16ef <target_theta+0x5cf>
sqrtss %xmm0,%xmm0
jmp    16f4 <target_theta+0x5d4>
call   1040 <sqrt@plt>
movss  %xmm0,0x30(%rsp)
movss  0xc(%rsp),%xmm6
movss  0x20(%rsp),%xmm7
movaps 0x60(%rsp),%xmm8
movaps 0x80(%rsp),%xmm9
movss  0x28(%rsp),%xmm10
movss  0x24(%rsp),%xmm11
movss  0x1c(%rsp),%xmm12
movss  0x18(%rsp),%xmm13
movaps 0x50(%rsp),%xmm4
movss  0x14(%rsp),%xmm14
movss  0x10(%rsp),%xmm15
mulss  %xmm4,%xmm12
mulss  %xmm4,%xmm14
movss  0x90e(%rip),%xmm1
mulss  %xmm4,%xmm1
movaps %xmm4,%xmm3
mulss  0x8fb(%rip),%xmm4
addss  0x92f(%rip),%xmm4
movss  0x90b(%rip),%xmm2
mulss  %xmm8,%xmm2
addss  %xmm4,%xmm2
movaps %xmm7,%xmm4
mulss  %xmm7,%xmm4
mulss  0x913(%rip),%xmm4
addss  %xmm2,%xmm4
movss  0x8f3(%rip),%xmm2
mulss  %xmm3,%xmm3
mulss  0x8ff(%rip),%xmm3
mulss  %xmm15,%xmm2
addss  %xmm4,%xmm3
movss  0x89a(%rip),%xmm5
mulss  %xmm7,%xmm5
mulss  %xmm6,%xmm5
addss  %xmm3,%xmm5
movss  0x8ce(%rip),%xmm4
mulss  %xmm15,%xmm4
mulss  %xmm15,%xmm11
mulss  0x8cb(%rip),%xmm15
addss  %xmm5,%xmm15
mulss  %xmm8,%xmm1
addss  %xmm15,%xmm1
movss  0x864(%rip),%xmm3
mulss  %xmm7,%xmm3
mulss  0x854(%rip),%xmm7
addss  %xmm1,%xmm7
movss  0x860(%rip),%xmm1
mulss  %xmm6,%xmm1
addss  %xmm7,%xmm1
movss  0x890(%rip),%xmm5
mulss  %xmm9,%xmm5
addss  %xmm1,%xmm5
mulss  %xmm6,%xmm13
mulss  %xmm8,%xmm13
addss  %xmm5,%xmm13
mulss  %xmm8,%xmm11
addss  %xmm13,%xmm11
mulss  %xmm6,%xmm10
mulss  %xmm9,%xmm10
addss  %xmm11,%xmm10
mulss  %xmm9,%xmm4
addss  %xmm10,%xmm4
movss  0x81d(%rip),%xmm1
mulss  %xmm6,%xmm1
mulss  %xmm6,%xmm14
addss  %xmm4,%xmm14
mulss  %xmm8,%xmm2
addss  %xmm14,%xmm2
mulss  %xmm8,%xmm12
addss  %xmm2,%xmm12
mulss  %xmm9,%xmm3
addss  %xmm12,%xmm3
mulss  %xmm9,%xmm1
addss  %xmm3,%xmm1
movss  0x30(%rsp),%xmm0
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x140,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0x3F1A271C80000000, float 0xBFA9F55380000000, float 0x3FAE0DAA60000000, float 0xBF74880B20000000, float 0x3F59D42740000000, float 0x3F908C7560000000, float 0xBF8A784900000000, float 0xBF7A266E20000000, float 0x3F3A19A220000000, float 0xBF44BB28A0000000, float 0x3F79012860000000, float 0xBF44DA5820000000, float 0x3F4D61F980000000, float 0x3F4D48C000000000, float 0xBF54A34640000000, float 0x3EFD43C1C0000000, float 0xBF0A3C2A00000000, float 0x3EF911D120000000, float 0xBED9C23040000000, float 0xBF00D43820000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3FBC9CA340000000, float* %8
%34 = bitcast [10 x float]* %9 to i8*
%35 = bitcast i8* %34 to [10 x float]*
%36 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 0
store float -1.500000e+01, float* %36
%37 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 1
store float -1.500000e+01, float* %37
%38 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 2
store float -1.800000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 3
store float 0xC03205E360000000, float* %39
%40 = bitcast [10 x float]* %10 to i8*
%41 = bitcast i8* %40 to [10 x float]*
%42 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 0
store float 1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 1
store float 1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 2
store float 1.800000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 3
store float 0x4031FA9FC0000000, float* %45
%46 = bitcast [10 x float]* %11 to i8*
%47 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%48 = load i32, i32* %13
%49 = icmp eq i32 %48, 0
br i1 %49, label %50, label %86
50: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %51
51: ; preds = %82, %50
%52 = load i32, i32* %14
%53 = load i32, i32* %6
%54 = icmp slt i32 %52, %53
br i1 %54, label %55, label %85
55: ; preds = %51
%56 = load i32, i32* %14
%57 = sext i32 %56 to i64
%58 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %57
%59 = load float, float* %58
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %61
%63 = load float, float* %62
%64 = fcmp oeq float %59, %63
br i1 %64, label %65, label %66
65: ; preds = %55
br label %82
66: ; preds = %55
%67 = load i32, i32* %14
%68 = sext i32 %67 to i64
%69 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %68
%70 = load float, float* %69
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %72
%74 = load float, float* %73
%75 = fsub float %70, %74
%76 = fpext float %75 to double
%77 = fdiv double 2.000000e+00, %76
%78 = fptrunc double %77 to float
%79 = load i32, i32* %14
%80 = sext i32 %79 to i64
%81 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %80
store float %78, float* %81
br label %82
82: ; preds = %66, %65
%83 = load i32, i32* %14
%84 = add nsw i32 %83, 1
store i32 %84, i32* %14
br label %51
85: ; preds = %51
br label %86
86: ; preds = %85, %3
%87 = load float*, float** %4
%88 = getelementptr inbounds float, float* %87, i64 0
%89 = load float, float* %88
%90 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%91 = load float, float* %90
%92 = fsub float %89, %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%94 = load float, float* %93
%95 = fmul float %92, %94
%96 = fpext float %95 to double
%97 = fadd double 1.000000e+00, %96
%98 = fptrunc double %97 to float
store float %98, float* %15
%99 = load float*, float** %5
%100 = getelementptr inbounds float, float* %99, i64 0
%101 = load float, float* %100
%102 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%103 = load float, float* %102
%104 = fmul float %101, %103
store float %104, float* %16
%105 = load float*, float** %4
%106 = getelementptr inbounds float, float* %105, i64 1
%107 = load float, float* %106
%108 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%109 = load float, float* %108
%110 = fsub float %107, %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%112 = load float, float* %111
%113 = fmul float %110, %112
%114 = fpext float %113 to double
%115 = fadd double 1.000000e+00, %114
%116 = fptrunc double %115 to float
store float %116, float* %17
%117 = load float*, float** %5
%118 = getelementptr inbounds float, float* %117, i64 1
%119 = load float, float* %118
%120 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%121 = load float, float* %120
%122 = fmul float %119, %121
store float %122, float* %18
%123 = load float*, float** %4
%124 = getelementptr inbounds float, float* %123, i64 2
%125 = load float, float* %124
%126 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%127 = load float, float* %126
%128 = fsub float %125, %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%130 = load float, float* %129
%131 = fmul float %128, %130
%132 = fpext float %131 to double
%133 = fadd double 1.000000e+00, %132
%134 = fptrunc double %133 to float
store float %134, float* %19
%135 = load float*, float** %5
%136 = getelementptr inbounds float, float* %135, i64 2
%137 = load float, float* %136
%138 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%139 = load float, float* %138
%140 = fmul float %137, %139
store float %140, float* %20
%141 = load float*, float** %4
%142 = getelementptr inbounds float, float* %141, i64 3
%143 = load float, float* %142
%144 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%145 = load float, float* %144
%146 = fsub float %143, %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%148 = load float, float* %147
%149 = fmul float %146, %148
%150 = fpext float %149 to double
%151 = fadd double 1.000000e+00, %150
%152 = fptrunc double %151 to float
store float %152, float* %21
%153 = load float*, float** %5
%154 = getelementptr inbounds float, float* %153, i64 3
%155 = load float, float* %154
%156 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%157 = load float, float* %156
%158 = fmul float %155, %157
store float %158, float* %22
%159 = load float, float* %15
store float %159, float* %23
%160 = load float, float* %23
%161 = load float, float* %15
%162 = fmul float %160, %161
store float %162, float* %24
%163 = load float, float* %17
store float %163, float* %25
%164 = load float, float* %25
%165 = load float, float* %17
%166 = fmul float %164, %165
store float %166, float* %26
%167 = load float, float* %19
store float %167, float* %27
%168 = load float, float* %27
%169 = load float, float* %19
%170 = fmul float %168, %169
store float %170, float* %28
%171 = load float, float* %21
store float %171, float* %29
%172 = load float, float* %29
%173 = load float, float* %21
%174 = fmul float %172, %173
store float %174, float* %30
%175 = load float, float* %8
%176 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%177 = load float, float* %176
%178 = fadd float %175, %177
%179 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%180 = load float, float* %179
%181 = load float, float* %25
%182 = call float @llvm.fmuladd.f32(float %180, float %181, float %178)
%183 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%184 = load float, float* %183
%185 = load float, float* %29
%186 = call float @llvm.fmuladd.f32(float %184, float %185, float %182)
%187 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%188 = load float, float* %187
%189 = load float, float* %24
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%192 = load float, float* %191
%193 = load float, float* %26
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%196 = load float, float* %195
%197 = load float, float* %23
%198 = fmul float %196, %197
%199 = load float, float* %27
%200 = call float @llvm.fmuladd.f32(float %198, float %199, float %194)
%201 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%202 = load float, float* %201
%203 = load float, float* %28
%204 = call float @llvm.fmuladd.f32(float %202, float %203, float %200)
%205 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%206 = load float, float* %205
%207 = load float, float* %25
%208 = fmul float %206, %207
%209 = load float, float* %29
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %204)
store float %210, float* %31
%211 = load float, float* %31
%212 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%213 = load float, float* %212
%214 = load float, float* %23
%215 = call float @llvm.fmuladd.f32(float %213, float %214, float %211)
%216 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%217 = load float, float* %216
%218 = load float, float* %27
%219 = call float @llvm.fmuladd.f32(float %217, float %218, float %215)
%220 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%221 = load float, float* %220
%222 = load float, float* %30
%223 = call float @llvm.fmuladd.f32(float %221, float %222, float %219)
%224 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%225 = load float, float* %224
%226 = load float, float* %23
%227 = fmul float %225, %226
%228 = load float, float* %25
%229 = fmul float %227, %228
%230 = load float, float* %27
%231 = fmul float %229, %230
%232 = load float, float* %29
%233 = call float @llvm.fmuladd.f32(float %231, float %232, float %223)
%234 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%235 = load float, float* %234
%236 = load float, float* %25
%237 = fmul float %235, %236
%238 = load float, float* %28
%239 = fmul float %237, %238
%240 = load float, float* %29
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %233)
%242 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%243 = load float, float* %242
%244 = load float, float* %23
%245 = fmul float %243, %244
%246 = load float, float* %27
%247 = fmul float %245, %246
%248 = load float, float* %30
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %241)
%250 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%251 = load float, float* %250
%252 = load float, float* %28
%253 = fmul float %251, %252
%254 = load float, float* %30
%255 = call float @llvm.fmuladd.f32(float %253, float %254, float %249)
%256 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%257 = load float, float* %256
%258 = load float, float* %23
%259 = fmul float %257, %258
%260 = load float, float* %25
%261 = fmul float %259, %260
%262 = load float, float* %27
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %255)
%264 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%265 = load float, float* %264
%266 = load float, float* %28
%267 = fmul float %265, %266
%268 = load float, float* %29
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %263)
store float %269, float* %31
%270 = load float, float* %31
%271 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%272 = load float, float* %271
%273 = load float, float* %23
%274 = fmul float %272, %273
%275 = load float, float* %25
%276 = fmul float %274, %275
%277 = load float, float* %29
%278 = call float @llvm.fmuladd.f32(float %276, float %277, float %270)
%279 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%280 = load float, float* %279
%281 = load float, float* %23
%282 = fmul float %280, %281
%283 = load float, float* %30
%284 = call float @llvm.fmuladd.f32(float %282, float %283, float %278)
%285 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%286 = load float, float* %285
%287 = load float, float* %27
%288 = fmul float %286, %287
%289 = load float, float* %30
%290 = call float @llvm.fmuladd.f32(float %288, float %289, float %284)
store float %290, float* %31
%291 = load float, float* %16
%292 = fadd float 0.000000e+00, %291
%293 = load float, float* %18
%294 = fadd float %292, %293
%295 = load float, float* %20
%296 = fadd float %294, %295
%297 = load float, float* %22
%298 = fadd float %296, %297
store float %298, float* %32
%299 = load float, float* %32
%300 = fcmp oeq float %299, 0.000000e+00
br i1 %300, label %301, label %302
301: ; preds = %86
br label %529
302: ; preds = %86
%303 = load float, float* %16
%304 = load float, float* %16
%305 = fmul float %303, %304
%306 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%307 = load float, float* %306
%308 = fmul float 2.000000e+00, %307
%309 = load float, float* %23
%310 = call float @llvm.fmuladd.f32(float %308, float %309, float 0.000000e+00)
%311 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%312 = load float, float* %311
%313 = load float, float* %27
%314 = call float @llvm.fmuladd.f32(float %312, float %313, float %310)
%315 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%316 = load float, float* %315
%317 = fadd float %314, %316
%318 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%319 = load float, float* %318
%320 = load float, float* %25
%321 = fmul float %319, %320
%322 = load float, float* %27
%323 = fmul float %321, %322
%324 = load float, float* %29
%325 = call float @llvm.fmuladd.f32(float %323, float %324, float %317)
%326 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%327 = load float, float* %326
%328 = load float, float* %27
%329 = fmul float %327, %328
%330 = load float, float* %30
%331 = call float @llvm.fmuladd.f32(float %329, float %330, float %325)
%332 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%333 = load float, float* %332
%334 = load float, float* %25
%335 = fmul float %333, %334
%336 = load float, float* %27
%337 = call float @llvm.fmuladd.f32(float %335, float %336, float %331)
%338 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%339 = load float, float* %338
%340 = load float, float* %25
%341 = fmul float %339, %340
%342 = load float, float* %29
%343 = call float @llvm.fmuladd.f32(float %341, float %342, float %337)
%344 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%345 = load float, float* %344
%346 = load float, float* %30
%347 = call float @llvm.fmuladd.f32(float %345, float %346, float %343)
%348 = call float @pow(float %347, i32 2)
%349 = load float, float* %18
%350 = load float, float* %18
%351 = fmul float %349, %350
%352 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%353 = load float, float* %352
%354 = fadd float 0.000000e+00, %353
%355 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%356 = load float, float* %355
%357 = fmul float 2.000000e+00, %356
%358 = load float, float* %25
%359 = call float @llvm.fmuladd.f32(float %357, float %358, float %354)
%360 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%361 = load float, float* %360
%362 = load float, float* %29
%363 = call float @llvm.fmuladd.f32(float %361, float %362, float %359)
%364 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%365 = load float, float* %364
%366 = load float, float* %23
%367 = fmul float %365, %366
%368 = load float, float* %27
%369 = fmul float %367, %368
%370 = load float, float* %29
%371 = call float @llvm.fmuladd.f32(float %369, float %370, float %363)
%372 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%373 = load float, float* %372
%374 = load float, float* %28
%375 = fmul float %373, %374
%376 = load float, float* %29
%377 = call float @llvm.fmuladd.f32(float %375, float %376, float %371)
%378 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%379 = load float, float* %378
%380 = load float, float* %23
%381 = fmul float %379, %380
%382 = load float, float* %27
%383 = call float @llvm.fmuladd.f32(float %381, float %382, float %377)
%384 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%385 = load float, float* %384
%386 = load float, float* %23
%387 = fmul float %385, %386
%388 = load float, float* %29
%389 = call float @llvm.fmuladd.f32(float %387, float %388, float %383)
%390 = call float @pow(float %389, i32 2)
%391 = fmul float %351, %390
%392 = call float @llvm.fmuladd.f32(float %305, float %348, float %391)
%393 = load float, float* %20
%394 = load float, float* %20
%395 = fmul float %393, %394
%396 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%397 = load float, float* %396
%398 = load float, float* %23
%399 = call float @llvm.fmuladd.f32(float %397, float %398, float 0.000000e+00)
%400 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%401 = load float, float* %400
%402 = fmul float 2.000000e+00, %401
%403 = load float, float* %27
%404 = call float @llvm.fmuladd.f32(float %402, float %403, float %399)
%405 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%406 = load float, float* %405
%407 = fadd float %404, %406
%408 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%409 = load float, float* %408
%410 = load float, float* %23
%411 = fmul float %409, %410
%412 = load float, float* %25
%413 = fmul float %411, %412
%414 = load float, float* %29
%415 = call float @llvm.fmuladd.f32(float %413, float %414, float %407)
%416 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%417 = load float, float* %416
%418 = fmul float 2.000000e+00, %417
%419 = load float, float* %27
%420 = fmul float %418, %419
%421 = load float, float* %25
%422 = fmul float %420, %421
%423 = load float, float* %29
%424 = call float @llvm.fmuladd.f32(float %422, float %423, float %415)
%425 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%426 = load float, float* %425
%427 = load float, float* %23
%428 = fmul float %426, %427
%429 = load float, float* %30
%430 = call float @llvm.fmuladd.f32(float %428, float %429, float %424)
%431 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%432 = load float, float* %431
%433 = fmul float 2.000000e+00, %432
%434 = load float, float* %27
%435 = fmul float %433, %434
%436 = load float, float* %30
%437 = call float @llvm.fmuladd.f32(float %435, float %436, float %430)
%438 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%439 = load float, float* %438
%440 = load float, float* %23
%441 = fmul float %439, %440
%442 = load float, float* %25
%443 = call float @llvm.fmuladd.f32(float %441, float %442, float %437)
%444 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%445 = load float, float* %444
%446 = fmul float 2.000000e+00, %445
%447 = load float, float* %27
%448 = fmul float %446, %447
%449 = load float, float* %29
%450 = call float @llvm.fmuladd.f32(float %448, float %449, float %443)
%451 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%452 = load float, float* %451
%453 = load float, float* %30
%454 = call float @llvm.fmuladd.f32(float %452, float %453, float %450)
%455 = call float @pow(float %454, i32 2)
%456 = call float @llvm.fmuladd.f32(float %395, float %455, float %392)
%457 = load float, float* %22
%458 = load float, float* %22
%459 = fmul float %457, %458
%460 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%461 = load float, float* %460
%462 = fadd float 0.000000e+00, %461
%463 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%464 = load float, float* %463
%465 = load float, float* %25
%466 = call float @llvm.fmuladd.f32(float %464, float %465, float %462)
%467 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%468 = load float, float* %467
%469 = fmul float 2.000000e+00, %468
%470 = load float, float* %29
%471 = call float @llvm.fmuladd.f32(float %469, float %470, float %466)
%472 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%473 = load float, float* %472
%474 = load float, float* %23
%475 = fmul float %473, %474
%476 = load float, float* %25
%477 = fmul float %475, %476
%478 = load float, float* %27
%479 = call float @llvm.fmuladd.f32(float %477, float %478, float %471)
%480 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%481 = load float, float* %480
%482 = load float, float* %25
%483 = fmul float %481, %482
%484 = load float, float* %28
%485 = call float @llvm.fmuladd.f32(float %483, float %484, float %479)
%486 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%487 = load float, float* %486
%488 = fmul float 2.000000e+00, %487
%489 = load float, float* %29
%490 = fmul float %488, %489
%491 = load float, float* %23
%492 = fmul float %490, %491
%493 = load float, float* %27
%494 = call float @llvm.fmuladd.f32(float %492, float %493, float %485)
%495 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%496 = load float, float* %495
%497 = fmul float 2.000000e+00, %496
%498 = load float, float* %29
%499 = fmul float %497, %498
%500 = load float, float* %28
%501 = call float @llvm.fmuladd.f32(float %499, float %500, float %494)
%502 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%503 = load float, float* %502
%504 = load float, float* %28
%505 = call float @llvm.fmuladd.f32(float %503, float %504, float %501)
%506 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%507 = load float, float* %506
%508 = load float, float* %23
%509 = fmul float %507, %508
%510 = load float, float* %25
%511 = call float @llvm.fmuladd.f32(float %509, float %510, float %505)
%512 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%513 = load float, float* %512
%514 = fmul float 2.000000e+00, %513
%515 = load float, float* %29
%516 = fmul float %514, %515
%517 = load float, float* %23
%518 = call float @llvm.fmuladd.f32(float %516, float %517, float %511)
%519 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%520 = load float, float* %519
%521 = fmul float 2.000000e+00, %520
%522 = load float, float* %29
%523 = fmul float %521, %522
%524 = load float, float* %27
%525 = call float @llvm.fmuladd.f32(float %523, float %524, float %518)
%526 = call float @pow(float %525, i32 2)
%527 = call float @llvm.fmuladd.f32(float %459, float %526, float %456)
%528 = call float @sqrt(float %527)
br label %529
529: ; preds = %302, %301
%530 = phi float [ 0.000000e+00, %301 ], [ %528, %302 ]
store float %530, float* %33
%531 = load float, float* %33
%532 = load float*, float** %5
%533 = getelementptr inbounds float, float* %532, i64 0
store float %531, float* %533
%534 = load float, float* %31
ret float %534
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC03205E360000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FA9FC0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FA9FC0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %64, %64
%76 = fmul float %71, %71
%77 = fmul float %49, 0xBF44DA5820000000
%78 = fmul float %77, %55
%79 = fmul float %55, 0x3F4D61F980000000
%80 = fmul float %49, 0x3F4D48C000000000
%81 = fmul float %49, 0x3EFD43C1C0000000
%82 = fmul float %49, 0x3EF911D120000000
%83 = extractelement <2 x float> %58, i64 0
%84 = fadd float %83, 0.000000e+00
%85 = extractelement <2 x float> %58, i64 1
%86 = fadd float %84, %85
%87 = extractelement <2 x float> %74, i64 0
%88 = fadd float %86, %87
%89 = extractelement <2 x float> %74, i64 1
%90 = fadd float %88, %89
%91 = fcmp oeq float %90, 0.000000e+00
br i1 %91, label %158, label %92
92: ; preds = %42
%93 = fmul <2 x float> %58, %58
%94 = extractelement <2 x float> %93, i64 0
%95 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF84880B20000000, float 0.000000e+00)
%96 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F908C7560000000, float %95)
%97 = fadd float %96, 0x3F3A19A220000000
%98 = fmul float %55, 0xBF44DA5820000000
%99 = fmul float %98, %64
%100 = tail call float @llvm.fmuladd.f32(float %99, float %71, float %97)
%101 = fmul float %64, 0x3F4D48C000000000
%102 = tail call float @llvm.fmuladd.f32(float %101, float %76, float %100)
%103 = fmul float %55, 0x3EFD43C1C0000000
%104 = tail call float @llvm.fmuladd.f32(float %103, float %64, float %102)
%105 = fmul float %55, 0x3EF911D120000000
%106 = tail call float @llvm.fmuladd.f32(float %105, float %71, float %104)
%107 = tail call float @llvm.fmuladd.f32(float %76, float 0xBED9C23040000000, float %106)
%108 = tail call float @pow(float %107, i32 2)
%109 = fmul float %85, %85
%110 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F69D42740000000, float 0xBFA9F55380000000)
%111 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF7A266E20000000, float %110)
%112 = fmul float %77, %64
%113 = tail call float @llvm.fmuladd.f32(float %112, float %71, float %111)
%114 = fmul float %75, 0x3F4D61F980000000
%115 = tail call float @llvm.fmuladd.f32(float %114, float %71, float %113)
%116 = tail call float @llvm.fmuladd.f32(float %81, float %64, float %115)
%117 = tail call float @llvm.fmuladd.f32(float %82, float %71, float %116)
%118 = tail call float @pow(float %117, i32 2)
%119 = fmul float %109, %118
%120 = tail call float @llvm.fmuladd.f32(float %94, float %108, float %119)
%121 = fmul <2 x float> %74, %74
%122 = extractelement <2 x float> %121, i64 0
%123 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F908C7560000000, float 0.000000e+00)
%124 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF9A784900000000, float %123)
%125 = fadd float %124, 0xBF44BB28A0000000
%126 = tail call float @llvm.fmuladd.f32(float %78, float %71, float %125)
%127 = fmul float %64, 0x3F5D61F980000000
%128 = fmul float %55, %127
%129 = tail call float @llvm.fmuladd.f32(float %128, float %71, float %126)
%130 = tail call float @llvm.fmuladd.f32(float %80, float %76, float %129)
%131 = fmul float %64, 0xBF64A34640000000
%132 = tail call float @llvm.fmuladd.f32(float %131, float %76, float %130)
%133 = tail call float @llvm.fmuladd.f32(float %81, float %55, float %132)
%134 = fmul float %64, 0xBF1A3C2A00000000
%135 = tail call float @llvm.fmuladd.f32(float %134, float %71, float %133)
%136 = tail call float @llvm.fmuladd.f32(float %76, float 0xBF00D43820000000, float %135)
%137 = tail call float @pow(float %136, i32 2)
%138 = tail call float @llvm.fmuladd.f32(float %122, float %137, float %120)
%139 = fmul float %89, %89
%140 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF7A266E20000000, float 0x3FAE0DAA60000000)
%141 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F89012860000000, float %140)
%142 = tail call float @llvm.fmuladd.f32(float %78, float %64, float %141)
%143 = tail call float @llvm.fmuladd.f32(float %79, float %75, float %142)
%144 = fmul float %71, 0x3F5D48C000000000
%145 = fmul float %49, %144
%146 = tail call float @llvm.fmuladd.f32(float %145, float %64, float %143)
%147 = fmul float %71, 0xBF64A34640000000
%148 = tail call float @llvm.fmuladd.f32(float %147, float %75, float %146)
%149 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF0A3C2A00000000, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %82, float %55, float %149)
%151 = fmul float %71, 0xBEE9C23040000000
%152 = tail call float @llvm.fmuladd.f32(float %151, float %49, float %150)
%153 = fmul float %71, 0xBF10D43820000000
%154 = tail call float @llvm.fmuladd.f32(float %153, float %64, float %152)
%155 = tail call float @pow(float %154, i32 2)
%156 = tail call float @llvm.fmuladd.f32(float %139, float %155, float %138)
%157 = tail call float @sqrt(float %156)
br label %158
158: ; preds = %42, %92
%159 = phi float [ %157, %92 ], [ 0.000000e+00, %42 ]
%160 = fmul float %64, 0xBF00D43820000000
%161 = fmul float %49, 0xBED9C23040000000
%162 = fmul float %82, %55
%163 = fmul float %75, 0xBF0A3C2A00000000
%164 = fmul float %81, %55
%165 = fmul float %75, 0xBF54A34640000000
%166 = fmul float %80, %64
%167 = fmul float %79, %75
%168 = fmul float %78, %64
%169 = fmul float %55, 0xBF7A266E20000000
%170 = fmul float %49, 0x3F908C7560000000
%171 = fmul float %55, %55
%172 = fmul float %49, %49
%173 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFA9F55380000000, float 0x3FBCA32D00000000)
%174 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FAE0DAA60000000, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %172, float 0xBF74880B20000000, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %171, float 0x3F59D42740000000, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %170, float %64, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF8A784900000000, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %169, float %71, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F3A19A220000000, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF44BB28A0000000, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %76, float 0x3F79012860000000, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %168, float %71, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %167, float %71, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %166, float %76, float %184)
%186 = tail call float @llvm.fmuladd.f32(float %165, float %76, float %185)
%187 = tail call float @llvm.fmuladd.f32(float %164, float %64, float %186)
%188 = tail call float @llvm.fmuladd.f32(float %163, float %71, float %187)
%189 = tail call float @llvm.fmuladd.f32(float %162, float %71, float %188)
%190 = tail call float @llvm.fmuladd.f32(float %161, float %76, float %189)
%191 = tail call float @llvm.fmuladd.f32(float %160, float %76, float %190)
store float %159, float* %1
ret float %191
}