#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_phi(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.7711709E-03;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18023E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17979E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.35720810E-09,  0.52877953E-02,  0.58736377E-02,
                     -0.10563425E-01, -0.97676162E-02, 0.17493853E-01,
                     -0.11322616E+01, -0.50466456E-01, 0.38551836E+01,
                     0.56646805E-01,  -0.45394521E+01, 0.18317829E+01,
                     0.22757124E-01,  0.30556185E-01,  0.18211429E+01,
                     -0.24625771E-01, -0.35256881E-01, -0.63213725E+01,
                     0.74047604E+01,  -0.29144576E+01, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x23 = x22 * x2;
  float x24 = x23 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float v_target_phi = avdat + coeff[0] + coeff[1] * x31 +
                       coeff[2] * x11 * x21 + coeff[3] * x21 * x31 +
                       coeff[4] * x11 * x41 + coeff[5] * x31 * x41 +
                       coeff[6] * x13 + coeff[7] * x11 * x22;
  v_target_phi = v_target_phi + coeff[8] * x12 * x31 + coeff[9] * x22 * x31 +
                 coeff[10] * x11 * x32 + coeff[11] * x33 +
                 coeff[12] * x13 * x22 + coeff[13] * x11 * x24 +
                 coeff[14] * x14 * x31 + coeff[15] * x12 * x22 * x31 +
                 coeff[16] * x24 * x31;
  v_target_phi = v_target_phi + coeff[17] * x13 * x32 + coeff[18] * x12 * x33 +
                 coeff[19] * x11 * x34;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_phi =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[2] * x21 + coeff[4] * x41 +
                             3 * coeff[6] * x12 + coeff[7] * x22 +
                             2 * coeff[8] * x11 * x31 + coeff[10] * x32 +
                             3 * coeff[12] * x12 * x22 + coeff[13] * x24 +
                             4 * coeff[14] * x13 * x31 +
                             2 * coeff[15] * x11 * x22 * x31 +
                             3 * coeff[17] * x12 * x32 +
                             2 * coeff[18] * x11 * x33 + coeff[19] * x34,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[2] * x11 + coeff[3] * x31 +
                             2 * coeff[7] * x21 * x11 +
                             2 * coeff[9] * x21 * x31 +
                             2 * coeff[12] * x21 * x13 +
                             4 * coeff[13] * x23 * x11 +
                             2 * coeff[15] * x21 * x12 * x31 +
                             4 * coeff[16] * x23 * x31,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[1] + coeff[3] * x21 + coeff[5] * x41 +
                             coeff[8] * x12 + coeff[9] * x22 +
                             2 * coeff[10] * x31 * x11 + 3 * coeff[11] * x32 +
                             coeff[14] * x14 + coeff[15] * x12 * x22 +
                             coeff[16] * x24 + 2 * coeff[17] * x31 * x13 +
                             3 * coeff[18] * x32 * x12 +
                             4 * coeff[19] * x33 * x11,
                         2) +
                 dx4 * dx4 * pow(0 + coeff[4] * x11 + coeff[5] * x31, 2));
  dx[0] = dv_target_phi;
  return v_target_phi;
}


x86 assembly (clang, -O0):
<target_phi>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_phi+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_phi+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_phi+0x141>
jp     1281 <target_phi+0x141>
jmp    12bf <target_phi+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_phi+0x108>
jmp    12d8 <target_phi+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x150(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x16c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
movss  -0x16c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17f4 <target_phi+0x6b4>
jp     17f4 <target_phi+0x6b4>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x17c(%rbp)
ff
jmp    1d82 <target_phi+0xc42>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x190(%rbp)
ff
movss  -0x108(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x16c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7d9(%rip),%xmm0
mulss  -0xf8(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf4(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7a5(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x761(%rip),%xmm0
mulss  -0xe0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x71d(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6fd(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6c9(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6a5(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x194(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x198(%rbp)
ff
movss  -0x108(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x608(%rip),%xmm1
mulss  -0xf4(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5e0(%rip),%xmm0
mulss  -0xec(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5b8(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x588(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x568(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x530(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x198(%rbp),%xmm1
ff
movss  -0x194(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x190(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x18c(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x188(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  -0x104(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x16c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x454(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
mulss  -0x15c(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x428(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x3bc(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x390(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x160(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x364(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x164(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x18c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x188(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x184(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x100(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x180(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x17c(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x170(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_phi>:
push   %rbx
sub    $0x150,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x130(%rsp)
movq   $0x0,0x140(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x120(%rsp)
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xb0(%rsp)
movaps %xmm0,0xa0(%rsp)
movq   $0x0,0xc0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_phi+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_phi+0xa7>
jnp    11db <target_phi+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xa0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_phi+0xd8>
movss  0x124(%rsp,%rcx,4),%xmm2
movss  0xf4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_phi+0xa0>
movsd  0xa0(%rsp),%xmm1
movsd  0xa8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm3
addss  %xmm2,%xmm3
mulss  %xmm1,%xmm3
movss  0xe06(%rip),%xmm4
addss  %xmm4,%xmm3
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm15
shufps $0x55,%xmm1,%xmm15
mulss  %xmm2,%xmm15
addss  %xmm4,%xmm15
movsd  (%rbx),%xmm6
movsd  0x8(%rbx),%xmm5
mulps  %xmm1,%xmm6
movaps %xmm6,%xmm10
shufps $0x55,%xmm6,%xmm10
movss  0x8(%rdi),%xmm8
addss  0xdca(%rip),%xmm8
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm8
addss  0xdbc(%rip),%xmm1
addss  %xmm4,%xmm8
movaps %xmm0,%xmm2
shufps $0x55,%xmm0,%xmm2
mulss  %xmm1,%xmm2
addss  %xmm4,%xmm2
movaps %xmm2,0x90(%rsp)
mulps  %xmm0,%xmm5
movaps %xmm5,%xmm4
shufps $0x55,%xmm5,%xmm4
movaps %xmm3,%xmm2
mulss  %xmm3,%xmm2
movaps %xmm3,%xmm0
mulss  %xmm2,%xmm0
movaps %xmm3,%xmm9
movss  %xmm0,0x14(%rsp)
mulss  %xmm0,%xmm9
movaps %xmm15,%xmm12
mulss  %xmm15,%xmm12
movaps %xmm15,%xmm7
mulss  %xmm12,%xmm7
movaps %xmm15,%xmm13
mulss  %xmm7,%xmm13
xorps  %xmm0,%xmm0
movaps %xmm6,%xmm1
addss  %xmm0,%xmm1
addss  %xmm10,%xmm1
addss  %xmm5,%xmm1
addss  %xmm4,%xmm1
ucomiss %xmm0,%xmm1
movaps %xmm8,%xmm1
mulss  %xmm8,%xmm1
movaps %xmm8,%xmm14
movss  %xmm1,0x18(%rsp)
mulss  %xmm1,%xmm14
movaps %xmm8,%xmm1
mulss  %xmm14,%xmm1
movss  %xmm1,0x2c(%rsp)
movss  0xd19(%rip),%xmm1
movaps %xmm2,%xmm11
mulss  %xmm2,%xmm1
movss  %xmm1,0x28(%rsp)
jne    1335 <target_phi+0x215>
jnp    1767 <target_phi+0x647>
movaps %xmm15,%xmm0
mulss  0xcfb(%rip),%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movaps 0x90(%rsp),%xmm1
mulss  0xce8(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xce0(%rip),%xmm0
mulss  %xmm11,%xmm0
addss  %xmm1,%xmm0
movss  0xcd3(%rip),%xmm1
mulss  %xmm12,%xmm1
addss  %xmm0,%xmm1
movss  0xcc6(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm8,%xmm0
addss  %xmm1,%xmm0
movss  0xcb5(%rip),%xmm1
mulss  0x18(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xca7(%rip),%xmm0
mulss  %xmm11,%xmm0
movss  %xmm11,0x10(%rsp)
mulss  %xmm12,%xmm0
addss  %xmm1,%xmm0
movss  0xc8e(%rip),%xmm1
mulss  %xmm13,%xmm1
addss  %xmm0,%xmm1
movss  0xc81(%rip),%xmm0
mulss  0x14(%rsp),%xmm0
mulss  %xmm8,%xmm0
addss  %xmm1,%xmm0
movaps %xmm3,%xmm1
mulss  0xc6b(%rip),%xmm1
mulss  %xmm12,%xmm1
mulss  %xmm8,%xmm1
addss  %xmm0,%xmm1
movss  0xc59(%rip),%xmm0
mulss  %xmm11,%xmm0
mulss  0x18(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xc46(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm14,%xmm1
addss  %xmm0,%xmm1
movss  0xc35(%rip),%xmm0
mulss  0x2c(%rsp),%xmm0
addss  %xmm1,%xmm0
mulss  %xmm6,%xmm6
movaps %xmm6,0xe0(%rsp)
mov    $0x2,%edi
movss  %xmm8,0xc(%rsp)
movss  %xmm9,0x20(%rsp)
movss  %xmm3,0x8(%rsp)
movaps %xmm12,0x60(%rsp)
movaps %xmm13,0x50(%rsp)
movss  %xmm14,0x1c(%rsp)
movaps %xmm15,0x40(%rsp)
movaps %xmm5,0x30(%rsp)
movaps %xmm4,0x80(%rsp)
movaps %xmm10,0x70(%rsp)
movaps %xmm7,0xd0(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x24(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0x8(%rsp),%xmm2
movss  0xb7b(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  0xbff(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xc(%rsp),%xmm4
movaps %xmm4,%xmm0
mulss  0xb8f(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xb87(%rip),%xmm1
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb72(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xb62(%rip),%xmm1
mulss  %xmm3,%xmm1
movaps %xmm3,%xmm5
mulss  0x14(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb4d(%rip),%xmm0
movaps 0xd0(%rsp),%xmm3
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xb11(%rip),%xmm2
mulss  %xmm5,%xmm2
mulss  0x10(%rsp),%xmm2
mulss  %xmm4,%xmm2
addss  %xmm0,%xmm2
movaps %xmm3,%xmm0
mulss  0xb18(%rip),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
movss  0x24(%rsp),%xmm1
mulss  0xe0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x24(%rsp)
movss  0xacb(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
addss  0xad5(%rip),%xmm0
movaps %xmm0,%xmm1
movaps 0x90(%rsp),%xmm0
mulss  0xac6(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xabe(%rip),%xmm1
movss  0x10(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xaac(%rip),%xmm0
movaps 0x60(%rsp),%xmm5
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
movss  0xa9b(%rip),%xmm1
movss  0xc(%rsp),%xmm6
mulss  %xmm6,%xmm1
movss  0x8(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xa7f(%rip),%xmm0
movss  0x18(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xa6d(%rip),%xmm1
mulss  0x20(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x28(%rsp),%xmm0
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
movss  0xa51(%rip),%xmm1
mulss  0x50(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xa43(%rip),%xmm0
mulss  %xmm6,%xmm0
mulss  0x14(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xa31(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xa21(%rip),%xmm0
mulss  0x1c(%rsp),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movaps 0x30(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x30(%rsp)
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x30(%rsp),%xmm0
addss  0x24(%rsp),%xmm0
movss  %xmm0,0x30(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0x95d(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  0x9db(%rip),%xmm0
movss  0x993(%rip),%xmm2
mulss  0xc(%rsp),%xmm2
addss  %xmm0,%xmm2
movaps %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
addss  0x30(%rsp),%xmm0
ucomiss 0x9a6(%rip),%xmm0
jb     172e <target_phi+0x60e>
sqrtss %xmm0,%xmm0
jmp    1733 <target_phi+0x613>
call   1040 <sqrt@plt>
movss  0xc(%rsp),%xmm8
movss  0x20(%rsp),%xmm9
movss  0x8(%rsp),%xmm3
movaps 0x60(%rsp),%xmm12
movaps 0x50(%rsp),%xmm13
movss  0x1c(%rsp),%xmm14
movaps 0x40(%rsp),%xmm15
movss  0x10(%rsp),%xmm11
movss  0x8fc(%rip),%xmm10
mulss  %xmm3,%xmm10
movss  0x8db(%rip),%xmm2
mulss  %xmm3,%xmm2
movss  0x8c7(%rip),%xmm1
mulss  %xmm3,%xmm1
movss  0x8b3(%rip),%xmm6
mulss  %xmm3,%xmm6
movss  0x89f(%rip),%xmm4
mulss  %xmm3,%xmm4
movss  0x8c3(%rip),%xmm5
mulss  %xmm15,%xmm5
mulss  0x882(%rip),%xmm3
movss  0x8c6(%rip),%xmm7
mulss  %xmm8,%xmm7
addss  0x8f1(%rip),%xmm7
mulss  %xmm15,%xmm3
addss  %xmm7,%xmm3
mulss  %xmm8,%xmm5
addss  %xmm3,%xmm5
movaps 0x90(%rsp),%xmm3
mulss  %xmm3,%xmm4
addss  %xmm5,%xmm4
movss  0x893(%rip),%xmm5
mulss  %xmm8,%xmm5
mulss  %xmm3,%xmm5
addss  %xmm4,%xmm5
movss  0x8aa(%rip),%xmm4
movss  0x14(%rsp),%xmm3
mulss  %xmm3,%xmm4
movss  0x89c(%rip),%xmm7
mulss  %xmm3,%xmm7
mulss  0x898(%rip),%xmm3
addss  %xmm5,%xmm3
mulss  %xmm12,%xmm6
addss  %xmm3,%xmm6
movss  0x873(%rip),%xmm5
mulss  %xmm11,%xmm5
mulss  0x841(%rip),%xmm11
mulss  %xmm8,%xmm11
addss  %xmm6,%xmm11
movss  0x833(%rip),%xmm6
mulss  %xmm12,%xmm6
mulss  %xmm8,%xmm6
addss  %xmm11,%xmm6
movss  0x18(%rsp),%xmm15
mulss  %xmm15,%xmm1
addss  %xmm6,%xmm1
movss  0x840(%rip),%xmm6
mulss  %xmm14,%xmm6
addss  %xmm1,%xmm6
movss  0x28(%rsp),%xmm1
mulss  %xmm12,%xmm1
mulss  %xmm12,%xmm7
addss  %xmm6,%xmm7
movss  0x7f7(%rip),%xmm3
mulss  %xmm13,%xmm3
mulss  %xmm13,%xmm2
addss  %xmm7,%xmm2
mulss  0x7dc(%rip),%xmm9
mulss  %xmm8,%xmm9
addss  %xmm2,%xmm9
mulss  %xmm8,%xmm1
addss  %xmm9,%xmm1
mulss  %xmm8,%xmm3
addss  %xmm1,%xmm3
mulss  %xmm15,%xmm4
addss  %xmm3,%xmm4
mulss  %xmm14,%xmm5
addss  %xmm4,%xmm5
mulss  0x2c(%rsp),%xmm10
addss  %xmm5,%xmm10
movss  %xmm0,(%rbx)
movaps %xmm10,%xmm0
add    $0x150,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_phi.coeff = [21 x float] [float 0x3DF88C1240000000, float 0x3F75A8A7C0000000, float 0x3F780EF4A0000000, float 0xBF85A246E0000000, float 0xBF84010B40000000, float 0x3F91E9E8A0000000, float 0xBFF21DBE60000000, float 0xBFA9D6BD40000000, float 0x400ED76A80000000, float 0x3FAD00CF60000000, float 0xC012286620000000, float 0x3FFD4EFBA0000000, float 0x3F974DA4C0000000, float 0x3F9F4A1EE0000000, float 0x3FFD2366C0000000, float 0xBF99377F80000000, float 0xBFA20D30A0000000, float 0xC0194915E0000000, float 0x401D9E7980000000, float 0xC00750CF20000000, float 0.000000e+00]
define float @target_phi(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
%38 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3F49450CE0000000, float* %8
%39 = bitcast [10 x float]* %9 to i8*
%40 = bitcast i8* %39 to [10 x float]*
%41 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 0
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 1
store float -1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 2
store float -1.800000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 3
store float 0xC03205E360000000, float* %44
%45 = bitcast [10 x float]* %10 to i8*
%46 = bitcast i8* %45 to [10 x float]*
%47 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 0
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 1
store float 1.500000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 2
store float 1.800000e+01, float* %49
%50 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 3
store float 0x4031FA9FC0000000, float* %50
%51 = bitcast [10 x float]* %11 to i8*
%52 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%53 = load i32, i32* %13
%54 = icmp eq i32 %53, 0
br i1 %54, label %55, label %91
55: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %56
56: ; preds = %87, %55
%57 = load i32, i32* %14
%58 = load i32, i32* %6
%59 = icmp slt i32 %57, %58
br i1 %59, label %60, label %90
60: ; preds = %56
%61 = load i32, i32* %14
%62 = sext i32 %61 to i64
%63 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %62
%64 = load float, float* %63
%65 = load i32, i32* %14
%66 = sext i32 %65 to i64
%67 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %66
%68 = load float, float* %67
%69 = fcmp oeq float %64, %68
br i1 %69, label %70, label %71
70: ; preds = %60
br label %87
71: ; preds = %60
%72 = load i32, i32* %14
%73 = sext i32 %72 to i64
%74 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %73
%75 = load float, float* %74
%76 = load i32, i32* %14
%77 = sext i32 %76 to i64
%78 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %77
%79 = load float, float* %78
%80 = fsub float %75, %79
%81 = fpext float %80 to double
%82 = fdiv double 2.000000e+00, %81
%83 = fptrunc double %82 to float
%84 = load i32, i32* %14
%85 = sext i32 %84 to i64
%86 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %85
store float %83, float* %86
br label %87
87: ; preds = %71, %70
%88 = load i32, i32* %14
%89 = add nsw i32 %88, 1
store i32 %89, i32* %14
br label %56
90: ; preds = %56
br label %91
91: ; preds = %90, %3
%92 = load float*, float** %4
%93 = getelementptr inbounds float, float* %92, i64 0
%94 = load float, float* %93
%95 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%96 = load float, float* %95
%97 = fsub float %94, %96
%98 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%99 = load float, float* %98
%100 = fmul float %97, %99
%101 = fpext float %100 to double
%102 = fadd double 1.000000e+00, %101
%103 = fptrunc double %102 to float
store float %103, float* %15
%104 = load float*, float** %5
%105 = getelementptr inbounds float, float* %104, i64 0
%106 = load float, float* %105
%107 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%108 = load float, float* %107
%109 = fmul float %106, %108
store float %109, float* %16
%110 = load float*, float** %4
%111 = getelementptr inbounds float, float* %110, i64 1
%112 = load float, float* %111
%113 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%114 = load float, float* %113
%115 = fsub float %112, %114
%116 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%117 = load float, float* %116
%118 = fmul float %115, %117
%119 = fpext float %118 to double
%120 = fadd double 1.000000e+00, %119
%121 = fptrunc double %120 to float
store float %121, float* %17
%122 = load float*, float** %5
%123 = getelementptr inbounds float, float* %122, i64 1
%124 = load float, float* %123
%125 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%126 = load float, float* %125
%127 = fmul float %124, %126
store float %127, float* %18
%128 = load float*, float** %4
%129 = getelementptr inbounds float, float* %128, i64 2
%130 = load float, float* %129
%131 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%132 = load float, float* %131
%133 = fsub float %130, %132
%134 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%135 = load float, float* %134
%136 = fmul float %133, %135
%137 = fpext float %136 to double
%138 = fadd double 1.000000e+00, %137
%139 = fptrunc double %138 to float
store float %139, float* %19
%140 = load float*, float** %5
%141 = getelementptr inbounds float, float* %140, i64 2
%142 = load float, float* %141
%143 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%144 = load float, float* %143
%145 = fmul float %142, %144
store float %145, float* %20
%146 = load float*, float** %4
%147 = getelementptr inbounds float, float* %146, i64 3
%148 = load float, float* %147
%149 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%150 = load float, float* %149
%151 = fsub float %148, %150
%152 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%153 = load float, float* %152
%154 = fmul float %151, %153
%155 = fpext float %154 to double
%156 = fadd double 1.000000e+00, %155
%157 = fptrunc double %156 to float
store float %157, float* %21
%158 = load float*, float** %5
%159 = getelementptr inbounds float, float* %158, i64 3
%160 = load float, float* %159
%161 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%162 = load float, float* %161
%163 = fmul float %160, %162
store float %163, float* %22
%164 = load float, float* %15
store float %164, float* %23
%165 = load float, float* %23
%166 = load float, float* %15
%167 = fmul float %165, %166
store float %167, float* %24
%168 = load float, float* %24
%169 = load float, float* %15
%170 = fmul float %168, %169
store float %170, float* %25
%171 = load float, float* %25
%172 = load float, float* %15
%173 = fmul float %171, %172
store float %173, float* %26
%174 = load float, float* %17
store float %174, float* %27
%175 = load float, float* %27
%176 = load float, float* %17
%177 = fmul float %175, %176
store float %177, float* %28
%178 = load float, float* %28
%179 = load float, float* %17
%180 = fmul float %178, %179
store float %180, float* %29
%181 = load float, float* %29
%182 = load float, float* %17
%183 = fmul float %181, %182
store float %183, float* %30
%184 = load float, float* %19
store float %184, float* %31
%185 = load float, float* %31
%186 = load float, float* %19
%187 = fmul float %185, %186
store float %187, float* %32
%188 = load float, float* %32
%189 = load float, float* %19
%190 = fmul float %188, %189
store float %190, float* %33
%191 = load float, float* %33
%192 = load float, float* %19
%193 = fmul float %191, %192
store float %193, float* %34
%194 = load float, float* %21
store float %194, float* %35
%195 = load float, float* %8
%196 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%197 = load float, float* %196
%198 = fadd float %195, %197
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%200 = load float, float* %199
%201 = load float, float* %31
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%204 = load float, float* %203
%205 = load float, float* %23
%206 = fmul float %204, %205
%207 = load float, float* %27
%208 = call float @llvm.fmuladd.f32(float %206, float %207, float %202)
%209 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%210 = load float, float* %209
%211 = load float, float* %27
%212 = fmul float %210, %211
%213 = load float, float* %31
%214 = call float @llvm.fmuladd.f32(float %212, float %213, float %208)
%215 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%216 = load float, float* %215
%217 = load float, float* %23
%218 = fmul float %216, %217
%219 = load float, float* %35
%220 = call float @llvm.fmuladd.f32(float %218, float %219, float %214)
%221 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%222 = load float, float* %221
%223 = load float, float* %31
%224 = fmul float %222, %223
%225 = load float, float* %35
%226 = call float @llvm.fmuladd.f32(float %224, float %225, float %220)
%227 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%228 = load float, float* %227
%229 = load float, float* %25
%230 = call float @llvm.fmuladd.f32(float %228, float %229, float %226)
%231 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%232 = load float, float* %231
%233 = load float, float* %23
%234 = fmul float %232, %233
%235 = load float, float* %28
%236 = call float @llvm.fmuladd.f32(float %234, float %235, float %230)
store float %236, float* %36
%237 = load float, float* %36
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%239 = load float, float* %238
%240 = load float, float* %24
%241 = fmul float %239, %240
%242 = load float, float* %31
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%245 = load float, float* %244
%246 = load float, float* %28
%247 = fmul float %245, %246
%248 = load float, float* %31
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %243)
%250 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%251 = load float, float* %250
%252 = load float, float* %23
%253 = fmul float %251, %252
%254 = load float, float* %32
%255 = call float @llvm.fmuladd.f32(float %253, float %254, float %249)
%256 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%257 = load float, float* %256
%258 = load float, float* %33
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %255)
%260 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%261 = load float, float* %260
%262 = load float, float* %25
%263 = fmul float %261, %262
%264 = load float, float* %28
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %259)
%266 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%267 = load float, float* %266
%268 = load float, float* %23
%269 = fmul float %267, %268
%270 = load float, float* %30
%271 = call float @llvm.fmuladd.f32(float %269, float %270, float %265)
%272 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%273 = load float, float* %272
%274 = load float, float* %26
%275 = fmul float %273, %274
%276 = load float, float* %31
%277 = call float @llvm.fmuladd.f32(float %275, float %276, float %271)
%278 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%279 = load float, float* %278
%280 = load float, float* %24
%281 = fmul float %279, %280
%282 = load float, float* %28
%283 = fmul float %281, %282
%284 = load float, float* %31
%285 = call float @llvm.fmuladd.f32(float %283, float %284, float %277)
%286 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%287 = load float, float* %286
%288 = load float, float* %30
%289 = fmul float %287, %288
%290 = load float, float* %31
%291 = call float @llvm.fmuladd.f32(float %289, float %290, float %285)
store float %291, float* %36
%292 = load float, float* %36
%293 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%294 = load float, float* %293
%295 = load float, float* %25
%296 = fmul float %294, %295
%297 = load float, float* %32
%298 = call float @llvm.fmuladd.f32(float %296, float %297, float %292)
%299 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%300 = load float, float* %299
%301 = load float, float* %24
%302 = fmul float %300, %301
%303 = load float, float* %33
%304 = call float @llvm.fmuladd.f32(float %302, float %303, float %298)
%305 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%306 = load float, float* %305
%307 = load float, float* %23
%308 = fmul float %306, %307
%309 = load float, float* %34
%310 = call float @llvm.fmuladd.f32(float %308, float %309, float %304)
store float %310, float* %36
%311 = load float, float* %16
%312 = fadd float 0.000000e+00, %311
%313 = load float, float* %18
%314 = fadd float %312, %313
%315 = load float, float* %20
%316 = fadd float %314, %315
%317 = load float, float* %22
%318 = fadd float %316, %317
store float %318, float* %37
%319 = load float, float* %37
%320 = fcmp oeq float %319, 0.000000e+00
br i1 %320, label %321, label %322
321: ; preds = %91
br label %543
322: ; preds = %91
%323 = load float, float* %16
%324 = load float, float* %16
%325 = fmul float %323, %324
%326 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%327 = load float, float* %326
%328 = load float, float* %27
%329 = call float @llvm.fmuladd.f32(float %327, float %328, float 0.000000e+00)
%330 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%331 = load float, float* %330
%332 = load float, float* %35
%333 = call float @llvm.fmuladd.f32(float %331, float %332, float %329)
%334 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%335 = load float, float* %334
%336 = fmul float 3.000000e+00, %335
%337 = load float, float* %24
%338 = call float @llvm.fmuladd.f32(float %336, float %337, float %333)
%339 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%340 = load float, float* %339
%341 = load float, float* %28
%342 = call float @llvm.fmuladd.f32(float %340, float %341, float %338)
%343 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%344 = load float, float* %343
%345 = fmul float 2.000000e+00, %344
%346 = load float, float* %23
%347 = fmul float %345, %346
%348 = load float, float* %31
%349 = call float @llvm.fmuladd.f32(float %347, float %348, float %342)
%350 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%351 = load float, float* %350
%352 = load float, float* %32
%353 = call float @llvm.fmuladd.f32(float %351, float %352, float %349)
%354 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%355 = load float, float* %354
%356 = fmul float 3.000000e+00, %355
%357 = load float, float* %24
%358 = fmul float %356, %357
%359 = load float, float* %28
%360 = call float @llvm.fmuladd.f32(float %358, float %359, float %353)
%361 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%362 = load float, float* %361
%363 = load float, float* %30
%364 = call float @llvm.fmuladd.f32(float %362, float %363, float %360)
%365 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%366 = load float, float* %365
%367 = fmul float 4.000000e+00, %366
%368 = load float, float* %25
%369 = fmul float %367, %368
%370 = load float, float* %31
%371 = call float @llvm.fmuladd.f32(float %369, float %370, float %364)
%372 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%373 = load float, float* %372
%374 = fmul float 2.000000e+00, %373
%375 = load float, float* %23
%376 = fmul float %374, %375
%377 = load float, float* %28
%378 = fmul float %376, %377
%379 = load float, float* %31
%380 = call float @llvm.fmuladd.f32(float %378, float %379, float %371)
%381 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%382 = load float, float* %381
%383 = fmul float 3.000000e+00, %382
%384 = load float, float* %24
%385 = fmul float %383, %384
%386 = load float, float* %32
%387 = call float @llvm.fmuladd.f32(float %385, float %386, float %380)
%388 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%389 = load float, float* %388
%390 = fmul float 2.000000e+00, %389
%391 = load float, float* %23
%392 = fmul float %390, %391
%393 = load float, float* %33
%394 = call float @llvm.fmuladd.f32(float %392, float %393, float %387)
%395 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%396 = load float, float* %395
%397 = load float, float* %34
%398 = call float @llvm.fmuladd.f32(float %396, float %397, float %394)
%399 = call float @pow(float %398, i32 2)
%400 = load float, float* %18
%401 = load float, float* %18
%402 = fmul float %400, %401
%403 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%404 = load float, float* %403
%405 = load float, float* %23
%406 = call float @llvm.fmuladd.f32(float %404, float %405, float 0.000000e+00)
%407 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%408 = load float, float* %407
%409 = load float, float* %31
%410 = call float @llvm.fmuladd.f32(float %408, float %409, float %406)
%411 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%412 = load float, float* %411
%413 = fmul float 2.000000e+00, %412
%414 = load float, float* %27
%415 = fmul float %413, %414
%416 = load float, float* %23
%417 = call float @llvm.fmuladd.f32(float %415, float %416, float %410)
%418 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%419 = load float, float* %418
%420 = fmul float 2.000000e+00, %419
%421 = load float, float* %27
%422 = fmul float %420, %421
%423 = load float, float* %31
%424 = call float @llvm.fmuladd.f32(float %422, float %423, float %417)
%425 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%426 = load float, float* %425
%427 = fmul float 2.000000e+00, %426
%428 = load float, float* %27
%429 = fmul float %427, %428
%430 = load float, float* %25
%431 = call float @llvm.fmuladd.f32(float %429, float %430, float %424)
%432 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%433 = load float, float* %432
%434 = fmul float 4.000000e+00, %433
%435 = load float, float* %29
%436 = fmul float %434, %435
%437 = load float, float* %23
%438 = call float @llvm.fmuladd.f32(float %436, float %437, float %431)
%439 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%440 = load float, float* %439
%441 = fmul float 2.000000e+00, %440
%442 = load float, float* %27
%443 = fmul float %441, %442
%444 = load float, float* %24
%445 = fmul float %443, %444
%446 = load float, float* %31
%447 = call float @llvm.fmuladd.f32(float %445, float %446, float %438)
%448 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%449 = load float, float* %448
%450 = fmul float 4.000000e+00, %449
%451 = load float, float* %29
%452 = fmul float %450, %451
%453 = load float, float* %31
%454 = call float @llvm.fmuladd.f32(float %452, float %453, float %447)
%455 = call float @pow(float %454, i32 2)
%456 = fmul float %402, %455
%457 = call float @llvm.fmuladd.f32(float %325, float %399, float %456)
%458 = load float, float* %20
%459 = load float, float* %20
%460 = fmul float %458, %459
%461 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%462 = load float, float* %461
%463 = fadd float 0.000000e+00, %462
%464 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%465 = load float, float* %464
%466 = load float, float* %27
%467 = call float @llvm.fmuladd.f32(float %465, float %466, float %463)
%468 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%469 = load float, float* %468
%470 = load float, float* %35
%471 = call float @llvm.fmuladd.f32(float %469, float %470, float %467)
%472 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%473 = load float, float* %472
%474 = load float, float* %24
%475 = call float @llvm.fmuladd.f32(float %473, float %474, float %471)
%476 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%477 = load float, float* %476
%478 = load float, float* %28
%479 = call float @llvm.fmuladd.f32(float %477, float %478, float %475)
%480 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%481 = load float, float* %480
%482 = fmul float 2.000000e+00, %481
%483 = load float, float* %31
%484 = fmul float %482, %483
%485 = load float, float* %23
%486 = call float @llvm.fmuladd.f32(float %484, float %485, float %479)
%487 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%488 = load float, float* %487
%489 = fmul float 3.000000e+00, %488
%490 = load float, float* %32
%491 = call float @llvm.fmuladd.f32(float %489, float %490, float %486)
%492 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%493 = load float, float* %492
%494 = load float, float* %26
%495 = call float @llvm.fmuladd.f32(float %493, float %494, float %491)
%496 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%497 = load float, float* %496
%498 = load float, float* %24
%499 = fmul float %497, %498
%500 = load float, float* %28
%501 = call float @llvm.fmuladd.f32(float %499, float %500, float %495)
%502 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%503 = load float, float* %502
%504 = load float, float* %30
%505 = call float @llvm.fmuladd.f32(float %503, float %504, float %501)
%506 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%507 = load float, float* %506
%508 = fmul float 2.000000e+00, %507
%509 = load float, float* %31
%510 = fmul float %508, %509
%511 = load float, float* %25
%512 = call float @llvm.fmuladd.f32(float %510, float %511, float %505)
%513 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%514 = load float, float* %513
%515 = fmul float 3.000000e+00, %514
%516 = load float, float* %32
%517 = fmul float %515, %516
%518 = load float, float* %24
%519 = call float @llvm.fmuladd.f32(float %517, float %518, float %512)
%520 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%521 = load float, float* %520
%522 = fmul float 4.000000e+00, %521
%523 = load float, float* %33
%524 = fmul float %522, %523
%525 = load float, float* %23
%526 = call float @llvm.fmuladd.f32(float %524, float %525, float %519)
%527 = call float @pow(float %526, i32 2)
%528 = call float @llvm.fmuladd.f32(float %460, float %527, float %457)
%529 = load float, float* %22
%530 = load float, float* %22
%531 = fmul float %529, %530
%532 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%533 = load float, float* %532
%534 = load float, float* %23
%535 = call float @llvm.fmuladd.f32(float %533, float %534, float 0.000000e+00)
%536 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%537 = load float, float* %536
%538 = load float, float* %31
%539 = call float @llvm.fmuladd.f32(float %537, float %538, float %535)
%540 = call float @pow(float %539, i32 2)
%541 = call float @llvm.fmuladd.f32(float %531, float %540, float %528)
%542 = call float @sqrt(float %541)
br label %543
543: ; preds = %322, %321
%544 = phi float [ 0.000000e+00, %321 ], [ %542, %322 ]
store float %544, float* %38
%545 = load float, float* %38
%546 = load float*, float** %5
%547 = getelementptr inbounds float, float* %546, i64 0
store float %545, float* %547
%548 = load float, float* %36
ret float %548
}

LLVM IR (-O2):
define float @target_phi(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC03205E360000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FA9FC0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FA9FC0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %49, %76
%78 = fmul float %55, %55
%79 = fmul float %55, %78
%80 = fmul float %55, %79
%81 = fmul float %64, %64
%82 = fmul float %64, %81
%83 = fmul float %64, %82
%84 = fmul float %75, 0xBF99377F80000000
%85 = extractelement <2 x float> %58, i64 0
%86 = fadd float %85, 0.000000e+00
%87 = extractelement <2 x float> %58, i64 1
%88 = fadd float %86, %87
%89 = extractelement <2 x float> %74, i64 0
%90 = fadd float %88, %89
%91 = extractelement <2 x float> %74, i64 1
%92 = fadd float %90, %91
%93 = fcmp oeq float %92, 0.000000e+00
br i1 %93, label %163, label %94
94: ; preds = %42
%95 = fmul <2 x float> %58, %58
%96 = extractelement <2 x float> %95, i64 0
%97 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F780EF4A0000000, float 0.000000e+00)
%98 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF84010B40000000, float %97)
%99 = tail call float @llvm.fmuladd.f32(float %75, float 0xC00B2C9D80000000, float %98)
%100 = tail call float @llvm.fmuladd.f32(float %78, float 0xBFA9D6BD40000000, float %99)
%101 = fmul float %49, 0x401ED76A80000000
%102 = tail call float @llvm.fmuladd.f32(float %101, float %64, float %100)
%103 = tail call float @llvm.fmuladd.f32(float %81, float 0xC012286620000000, float %102)
%104 = fmul float %75, 0x3FB17A3B80000000
%105 = tail call float @llvm.fmuladd.f32(float %104, float %78, float %103)
%106 = tail call float @llvm.fmuladd.f32(float %80, float 0x3F9F4A1EE0000000, float %105)
%107 = fmul float %76, 0x401D2366C0000000
%108 = tail call float @llvm.fmuladd.f32(float %107, float %64, float %106)
%109 = fmul float %49, 0xBFA9377F80000000
%110 = fmul float %109, %78
%111 = tail call float @llvm.fmuladd.f32(float %110, float %64, float %108)
%112 = fmul float %75, 0xC032F6D060000000
%113 = tail call float @llvm.fmuladd.f32(float %112, float %81, float %111)
%114 = fmul float %49, 0x402D9E7980000000
%115 = tail call float @llvm.fmuladd.f32(float %114, float %82, float %113)
%116 = tail call float @llvm.fmuladd.f32(float %83, float 0xC00750CF20000000, float %115)
%117 = tail call float @pow(float %116, i32 2)
%118 = fmul float %87, %87
%119 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F780EF4A0000000, float 0.000000e+00)
%120 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF85A246E0000000, float %119)
%121 = fmul float %55, 0xBFB9D6BD40000000
%122 = tail call float @llvm.fmuladd.f32(float %121, float %49, float %120)
%123 = fmul float %55, 0x3FBD00CF60000000
%124 = tail call float @llvm.fmuladd.f32(float %123, float %64, float %122)
%125 = fmul float %55, 0x3FA74DA4C0000000
%126 = tail call float @llvm.fmuladd.f32(float %125, float %76, float %124)
%127 = fmul float %79, 0x3FBF4A1EE0000000
%128 = tail call float @llvm.fmuladd.f32(float %127, float %49, float %126)
%129 = fmul float %55, 0xBFA9377F80000000
%130 = fmul float %75, %129
%131 = tail call float @llvm.fmuladd.f32(float %130, float %64, float %128)
%132 = fmul float %79, 0xBFC20D30A0000000
%133 = tail call float @llvm.fmuladd.f32(float %132, float %64, float %131)
%134 = tail call float @pow(float %133, i32 2)
%135 = fmul float %118, %134
%136 = tail call float @llvm.fmuladd.f32(float %96, float %117, float %135)
%137 = fmul <2 x float> %74, %74
%138 = extractelement <2 x float> %137, i64 0
%139 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF85A246E0000000, float 0x3F75A8A7C0000000)
%140 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F91E9E8A0000000, float %139)
%141 = tail call float @llvm.fmuladd.f32(float %75, float 0x400ED76A80000000, float %140)
%142 = tail call float @llvm.fmuladd.f32(float %78, float 0x3FAD00CF60000000, float %141)
%143 = fmul float %64, 0xC022286620000000
%144 = tail call float @llvm.fmuladd.f32(float %143, float %49, float %142)
%145 = tail call float @llvm.fmuladd.f32(float %81, float 0x4015FB3CC0000000, float %144)
%146 = tail call float @llvm.fmuladd.f32(float %77, float 0x3FFD2366C0000000, float %145)
%147 = tail call float @llvm.fmuladd.f32(float %84, float %78, float %146)
%148 = tail call float @llvm.fmuladd.f32(float %80, float 0xBFA20D30A0000000, float %147)
%149 = fmul float %64, 0xC0294915E0000000
%150 = tail call float @llvm.fmuladd.f32(float %149, float %76, float %148)
%151 = fmul float %81, 0x403636DB20000000
%152 = tail call float @llvm.fmuladd.f32(float %151, float %75, float %150)
%153 = fmul float %82, 0xC02750CF20000000
%154 = tail call float @llvm.fmuladd.f32(float %153, float %49, float %152)
%155 = tail call float @pow(float %154, i32 2)
%156 = tail call float @llvm.fmuladd.f32(float %138, float %155, float %136)
%157 = fmul float %91, %91
%158 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF84010B40000000, float 0.000000e+00)
%159 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F91E9E8A0000000, float %158)
%160 = tail call float @pow(float %159, i32 2)
%161 = tail call float @llvm.fmuladd.f32(float %157, float %160, float %156)
%162 = tail call float @sqrt(float %161)
br label %163
163: ; preds = %42, %94
%164 = phi float [ %162, %94 ], [ 0.000000e+00, %42 ]
%165 = fmul float %49, 0xC00750CF20000000
%166 = fmul float %75, 0x401D9E7980000000
%167 = fmul float %76, 0xC0194915E0000000
%168 = fmul float %80, 0xBFA20D30A0000000
%169 = fmul float %84, %78
%170 = fmul float %77, 0x3FFD2366C0000000
%171 = fmul float %49, 0x3F9F4A1EE0000000
%172 = fmul float %76, 0x3F974DA4C0000000
%173 = fmul float %49, 0xC012286620000000
%174 = fmul float %78, 0x3FAD00CF60000000
%175 = fmul float %75, 0x400ED76A80000000
%176 = fmul float %49, 0xBFA9D6BD40000000
%177 = fmul float %64, 0x3F91E9E8A0000000
%178 = fmul float %49, 0xBF84010B40000000
%179 = fmul float %55, 0xBF85A246E0000000
%180 = fmul float %49, 0x3F780EF4A0000000
%181 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F75A8A7C0000000, float 0x3F49450DA0000000)
%182 = tail call float @llvm.fmuladd.f32(float %180, float %55, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %179, float %64, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %178, float %71, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %177, float %71, float %184)
%186 = tail call float @llvm.fmuladd.f32(float %76, float 0xBFF21DBE60000000, float %185)
%187 = tail call float @llvm.fmuladd.f32(float %176, float %78, float %186)
%188 = tail call float @llvm.fmuladd.f32(float %175, float %64, float %187)
%189 = tail call float @llvm.fmuladd.f32(float %174, float %64, float %188)
%190 = tail call float @llvm.fmuladd.f32(float %173, float %81, float %189)
%191 = tail call float @llvm.fmuladd.f32(float %82, float 0x3FFD4EFBA0000000, float %190)
%192 = tail call float @llvm.fmuladd.f32(float %172, float %78, float %191)
%193 = tail call float @llvm.fmuladd.f32(float %171, float %80, float %192)
%194 = tail call float @llvm.fmuladd.f32(float %170, float %64, float %193)
%195 = tail call float @llvm.fmuladd.f32(float %169, float %64, float %194)
%196 = tail call float @llvm.fmuladd.f32(float %168, float %64, float %195)
%197 = tail call float @llvm.fmuladd.f32(float %167, float %81, float %196)
%198 = tail call float @llvm.fmuladd.f32(float %166, float %82, float %197)
%199 = tail call float @llvm.fmuladd.f32(float %165, float %83, float %198)
store float %164, float* %1
ret float %199
}