void kernel_strsv_t_2_lib4(int kmax, float *A, int sda, float *x) {
  if (kmax <= 0)
    return;
  const int lda = 4;
  const int bs = 4;
  int k;
  float *tA, *tx;
  tA = A;
  tx = x;
  float x_0, x_1, x_2, x_3, y_0 = 0, y_1 = 0;
  x_2 = x[2];
  x_3 = x[3];
  y_0 += A[2 + lda * 0] * x_2;
  y_1 += A[2 + lda * 1] * x_2;
  y_0 += A[3 + lda * 0] * x_3;
  y_1 += A[3 + lda * 1] * x_3;
  k = 4;
  A += 4 + (sda - 1) * lda;
  x += 4;
  for (; k < kmax - 7; k += 8) {
    x_0 = x[0];
    x_1 = x[1];
    x_2 = x[2];
    x_3 = x[3];
    y_0 += A[0 + lda * 0] * x_0;
    y_1 += A[0 + lda * 1] * x_0;
    y_0 += A[1 + lda * 0] * x_1;
    y_1 += A[1 + lda * 1] * x_1;
    y_0 += A[2 + lda * 0] * x_2;
    y_1 += A[2 + lda * 1] * x_2;
    y_0 += A[3 + lda * 0] * x_3;
    y_1 += A[3 + lda * 1] * x_3;
    A += sda * bs;
    x += 4;
    x_0 = x[0];
    x_1 = x[1];
    x_2 = x[2];
    x_3 = x[3];
    y_0 += A[0 + lda * 0] * x_0;
    y_1 += A[0 + lda * 1] * x_0;
    y_0 += A[1 + lda * 0] * x_1;
    y_1 += A[1 + lda * 1] * x_1;
    y_0 += A[2 + lda * 0] * x_2;
    y_1 += A[2 + lda * 1] * x_2;
    y_0 += A[3 + lda * 0] * x_3;
    y_1 += A[3 + lda * 1] * x_3;
    A += sda * bs;
    x += 4;
  }
  for (; k < kmax - 3; k += 4) {
    x_0 = x[0];
    x_1 = x[1];
    x_2 = x[2];
    x_3 = x[3];
    y_0 += A[0 + lda * 0] * x_0;
    y_1 += A[0 + lda * 1] * x_0;
    y_0 += A[1 + lda * 0] * x_1;
    y_1 += A[1 + lda * 1] * x_1;
    y_0 += A[2 + lda * 0] * x_2;
    y_1 += A[2 + lda * 1] * x_2;
    y_0 += A[3 + lda * 0] * x_3;
    y_1 += A[3 + lda * 1] * x_3;
    A += sda * bs;
    x += 4;
  }
  for (; k < kmax; k++) {
    x_0 = x[0];
    y_0 += A[0 + lda * 0] * x_0;
    y_1 += A[0 + lda * 1] * x_0;
    A += 1;
    x += 1;
  }
  A = tA;
  x = tx;
  y_1 = x[1] - y_1;
  y_1 *= A[1 + lda * 1];
  x[1] = y_1;
  y_0 = x[0] - A[1 + lda * 0] * y_1 - y_0;
  y_0 *= A[0 + lda * 0];
  x[0] = y_0;
}


x86 assembly (clang, -O0):
<kernel_strsv_t_2_lib4>:
push   %rbp
mov    %rsp,%rbp
mov    %edi,-0x4(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
mov    %rcx,-0x20(%rbp)
cmpl   $0x0,-0x4(%rbp)
jg     1121 <kernel_strsv_t_2_lib4+0x21>
jmp    1788 <kernel_strsv_t_2_lib4+0x688>
movl   $0x4,-0x24(%rbp)
movl   $0x4,-0x28(%rbp)
mov    -0x10(%rbp),%rax
mov    %rax,-0x38(%rbp)
mov    -0x20(%rbp),%rax
mov    %rax,-0x40(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x54(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x20(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  %xmm0,-0x4c(%rbp)
mov    -0x20(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  %xmm0,-0x50(%rbp)
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  -0x4c(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x10(%rbp),%rax
movss  0x18(%rax),%xmm0
movss  -0x4c(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  -0x50(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x10(%rbp),%rax
movss  0x1c(%rax),%xmm0
movss  -0x50(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
movl   $0x4,-0x2c(%rbp)
mov    -0x14(%rbp),%ecx
sub    $0x1,%ecx
shl    $0x2,%ecx
add    $0x4,%ecx
mov    -0x10(%rbp),%rax
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x10(%rbp)
mov    -0x20(%rbp),%rax
add    $0x10,%rax
mov    %rax,-0x20(%rbp)
mov    -0x2c(%rbp),%eax
mov    -0x4(%rbp),%ecx
sub    $0x7,%ecx
cmp    %ecx,%eax
jge    14ef <kernel_strsv_t_2_lib4+0x3ef>
mov    -0x20(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x44(%rbp)
mov    -0x20(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x20(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  %xmm0,-0x4c(%rbp)
mov    -0x20(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  %xmm0,-0x50(%rbp)
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
movss  -0x44(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x10(%rbp),%rax
movss  0x10(%rax),%xmm0
movss  -0x44(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x10(%rbp),%rax
movss  0x14(%rax),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  -0x4c(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x10(%rbp),%rax
movss  0x18(%rax),%xmm0
movss  -0x4c(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  -0x50(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x10(%rbp),%rax
movss  0x1c(%rax),%xmm0
movss  -0x50(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x14(%rbp),%ecx
shl    $0x2,%ecx
mov    -0x10(%rbp),%rax
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x10(%rbp)
mov    -0x20(%rbp),%rax
add    $0x10,%rax
mov    %rax,-0x20(%rbp)
mov    -0x20(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x44(%rbp)
mov    -0x20(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x20(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  %xmm0,-0x4c(%rbp)
mov    -0x20(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  %xmm0,-0x50(%rbp)
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
movss  -0x44(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x10(%rbp),%rax
movss  0x10(%rax),%xmm0
movss  -0x44(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x10(%rbp),%rax
movss  0x14(%rax),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  -0x4c(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x10(%rbp),%rax
movss  0x18(%rax),%xmm0
movss  -0x4c(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  -0x50(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x10(%rbp),%rax
movss  0x1c(%rax),%xmm0
movss  -0x50(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x14(%rbp),%ecx
shl    $0x2,%ecx
mov    -0x10(%rbp),%rax
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x10(%rbp)
mov    -0x20(%rbp),%rax
add    $0x10,%rax
mov    %rax,-0x20(%rbp)
mov    -0x2c(%rbp),%eax
add    $0x8,%eax
mov    %eax,-0x2c(%rbp)
jmp    121c <kernel_strsv_t_2_lib4+0x11c>
jmp    14f4 <kernel_strsv_t_2_lib4+0x3f4>
mov    -0x2c(%rbp),%eax
mov    -0x4(%rbp),%ecx
sub    $0x3,%ecx
cmp    %ecx,%eax
jge    166d <kernel_strsv_t_2_lib4+0x56d>
mov    -0x20(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x44(%rbp)
mov    -0x20(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x20(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  %xmm0,-0x4c(%rbp)
mov    -0x20(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  %xmm0,-0x50(%rbp)
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
movss  -0x44(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x10(%rbp),%rax
movss  0x10(%rax),%xmm0
movss  -0x44(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x10(%rbp),%rax
movss  0x14(%rax),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  -0x4c(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x10(%rbp),%rax
movss  0x18(%rax),%xmm0
movss  -0x4c(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  -0x50(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x10(%rbp),%rax
movss  0x1c(%rax),%xmm0
movss  -0x50(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x14(%rbp),%ecx
shl    $0x2,%ecx
mov    -0x10(%rbp),%rax
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x10(%rbp)
mov    -0x20(%rbp),%rax
add    $0x10,%rax
mov    %rax,-0x20(%rbp)
mov    -0x2c(%rbp),%eax
add    $0x4,%eax
mov    %eax,-0x2c(%rbp)
jmp    14f4 <kernel_strsv_t_2_lib4+0x3f4>
jmp    1672 <kernel_strsv_t_2_lib4+0x572>
mov    -0x2c(%rbp),%eax
cmp    -0x4(%rbp),%eax
jge    16f0 <kernel_strsv_t_2_lib4+0x5f0>
mov    -0x20(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x44(%rbp)
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
movss  -0x44(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x10(%rbp),%rax
movss  0x10(%rax),%xmm0
movss  -0x44(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x10(%rbp),%rax
add    $0x4,%rax
mov    %rax,-0x10(%rbp)
mov    -0x20(%rbp),%rax
add    $0x4,%rax
mov    %rax,-0x20(%rbp)
mov    -0x2c(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x2c(%rbp)
jmp    1672 <kernel_strsv_t_2_lib4+0x572>
mov    -0x38(%rbp),%rax
mov    %rax,-0x10(%rbp)
mov    -0x40(%rbp),%rax
mov    %rax,-0x20(%rbp)
mov    -0x20(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x58(%rbp),%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x10(%rbp),%rax
movss  0x14(%rax),%xmm0
mulss  -0x58(%rbp),%xmm0
movss  %xmm0,-0x58(%rbp)
movss  -0x58(%rbp),%xmm0
mov    -0x20(%rbp),%rax
movss  %xmm0,0x4(%rax)
mov    -0x20(%rbp),%rax
movss  (%rax),%xmm1
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  -0x58(%rbp),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
subss  -0x54(%rbp),%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0x54(%rbp),%xmm0
movss  %xmm0,-0x54(%rbp)
movss  -0x54(%rbp),%xmm0
mov    -0x20(%rbp),%rax
movss  %xmm0,(%rax)
pop    %rbp
ret

x86 assembly (clang, -O2):
<kernel_strsv_t_2_lib4>:
test   %edi,%edi
jle    1433 <kernel_strsv_t_2_lib4+0x333>
push   %rbp
push   %r14
push   %rbx
movss  0x8(%rsi),%xmm1
movss  0xc(%rsi),%xmm2
movss  0x18(%rsi),%xmm0
unpcklps %xmm0,%xmm1
movss  0x1c(%rsi),%xmm0
unpcklps %xmm0,%xmm2
movss  0x8(%rcx),%xmm3
movss  0xc(%rcx),%xmm0
shufps $0x0,%xmm3,%xmm3
mulps  %xmm1,%xmm3
xorps  %xmm1,%xmm1
addps  %xmm3,%xmm1
shufps $0x0,%xmm0,%xmm0
mulps  %xmm2,%xmm0
addps  %xmm1,%xmm0
shl    $0x2,%edx
movslq %edx,%r9
lea    (%rsi,%r9,4),%rax
lea    0x10(%rcx),%r14
mov    $0x4,%r8d
cmp    $0xc,%edi
jb     12ad <kernel_strsv_t_2_lib4+0x1ad>
lea    -0x7(%rdi),%r10d
lea    -0xc(%rdi),%r8d
and    $0xfffffff8,%r8d
lea    0x0(,%r9,8),%r11
lea    0x0(,%r9,4),%rbx
mov    $0x4,%ebp
cs nopw 0x0(%rax,%rax,1)
nop
mov    %rax,%rdx
movss  0x10(%rax),%xmm1
movss  (%rax),%xmm4
unpcklps %xmm1,%xmm4
movss  0x4(%rax),%xmm5
movss  0x8(%rax),%xmm6
movss  0xc(%rax),%xmm8
movss  (%r14),%xmm7
movss  0x4(%r14),%xmm2
movss  0x8(%r14),%xmm3
movss  0xc(%r14),%xmm1
shufps $0x0,%xmm7,%xmm7
mulps  %xmm4,%xmm7
addps  %xmm0,%xmm7
movss  0x14(%rax),%xmm0
unpcklps %xmm0,%xmm5
shufps $0x0,%xmm2,%xmm2
mulps  %xmm5,%xmm2
addps  %xmm7,%xmm2
movss  0x18(%rax),%xmm0
unpcklps %xmm0,%xmm6
shufps $0x0,%xmm3,%xmm3
mulps  %xmm6,%xmm3
addps  %xmm2,%xmm3
movss  0x1c(%rax),%xmm0
unpcklps %xmm0,%xmm8
shufps $0x0,%xmm1,%xmm1
mulps  %xmm8,%xmm1
addps  %xmm3,%xmm1
lea    (%rax,%rbx,1),%rax
movss  0x10(%rdx,%rbx,1),%xmm0
movss  (%rdx,%rbx,1),%xmm2
unpcklps %xmm0,%xmm2
movss  0x4(%rdx,%rbx,1),%xmm3
movss  0x8(%rdx,%rbx,1),%xmm4
movss  0xc(%rdx,%rbx,1),%xmm0
movss  0x10(%r14),%xmm5
shufps $0x0,%xmm5,%xmm5
mulps  %xmm2,%xmm5
addps  %xmm1,%xmm5
movss  0x14(%rdx,%rbx,1),%xmm1
unpcklps %xmm1,%xmm3
movss  0x14(%r14),%xmm2
shufps $0x0,%xmm2,%xmm2
mulps  %xmm3,%xmm2
addps  %xmm5,%xmm2
movss  0x18(%rdx,%rbx,1),%xmm1
unpcklps %xmm1,%xmm4
movss  0x18(%r14),%xmm1
shufps $0x0,%xmm1,%xmm1
mulps  %xmm4,%xmm1
addps  %xmm2,%xmm1
movss  0x1c(%rdx,%rbx,1),%xmm2
unpcklps %xmm2,%xmm0
movss  0x1c(%r14),%xmm2
shufps $0x0,%xmm2,%xmm2
mulps  %xmm0,%xmm2
movaps %xmm2,%xmm0
addps  %xmm1,%xmm0
add    $0x8,%ebp
add    $0x20,%r14
add    %rbx,%rax
cmp    %r10d,%ebp
jl     1190 <kernel_strsv_t_2_lib4+0x90>
add    %r11,%rdx
addps  %xmm1,%xmm2
add    $0xc,%r8d
mov    %rdx,%rax
movaps %xmm2,%xmm0
lea    -0x3(%rdi),%edx
cmp    %edx,%r8d
jge    1352 <kernel_strsv_t_2_lib4+0x252>
shl    $0x2,%r9
nopl   (%rax)
movss  0x10(%rax),%xmm1
movss  (%rax),%xmm4
unpcklps %xmm1,%xmm4
movss  0x4(%rax),%xmm5
movss  0x8(%rax),%xmm6
movss  0xc(%rax),%xmm8
movss  (%r14),%xmm7
movss  0x4(%r14),%xmm3
movss  0x8(%r14),%xmm2
movss  0xc(%r14),%xmm1
shufps $0x0,%xmm7,%xmm7
mulps  %xmm4,%xmm7
addps  %xmm0,%xmm7
movss  0x14(%rax),%xmm0
unpcklps %xmm0,%xmm5
shufps $0x0,%xmm3,%xmm3
mulps  %xmm5,%xmm3
addps  %xmm7,%xmm3
movss  0x18(%rax),%xmm0
unpcklps %xmm0,%xmm6
shufps $0x0,%xmm2,%xmm2
mulps  %xmm6,%xmm2
addps  %xmm3,%xmm2
movss  0x1c(%rax),%xmm0
unpcklps %xmm0,%xmm8
shufps $0x0,%xmm1,%xmm1
mulps  %xmm8,%xmm1
movaps %xmm1,%xmm0
addps  %xmm2,%xmm0
add    $0x10,%r14
add    $0x4,%r8d
add    %r9,%rax
cmp    %edx,%r8d
jl     12c0 <kernel_strsv_t_2_lib4+0x1c0>
addps  %xmm2,%xmm1
movaps %xmm1,%xmm0
cmp    %edi,%r8d
jge    1370 <kernel_strsv_t_2_lib4+0x270>
mov    %edi,%ebp
sub    %r8d,%ebp
mov    %r8d,%edx
not    %edx
test   $0x1,%bpl
jne    1378 <kernel_strsv_t_2_lib4+0x278>
add    %edi,%edx
jne    13a6 <kernel_strsv_t_2_lib4+0x2a6>
jmp    13fc <kernel_strsv_t_2_lib4+0x2fc>
movaps %xmm0,%xmm1
jmp    13fc <kernel_strsv_t_2_lib4+0x2fc>
movss  (%rax),%xmm2
movss  0x10(%rax),%xmm1
unpcklps %xmm1,%xmm2
movss  (%r14),%xmm1
shufps $0x0,%xmm1,%xmm1
mulps  %xmm2,%xmm1
addps  %xmm0,%xmm1
add    $0x4,%rax
add    $0x4,%r14
add    $0x1,%r8d
movaps %xmm1,%xmm0
add    %edi,%edx
je     13fc <kernel_strsv_t_2_lib4+0x2fc>
sub    %r8d,%edi
xor    %edx,%edx
nopl   0x0(%rax,%rax,1)
movss  (%rax,%rdx,4),%xmm3
movss  0x4(%rax,%rdx,4),%xmm4
movss  0x10(%rax,%rdx,4),%xmm1
unpcklps %xmm1,%xmm3
movss  0x14(%rax,%rdx,4),%xmm1
unpcklps %xmm1,%xmm4
movss  (%r14,%rdx,4),%xmm2
movss  0x4(%r14,%rdx,4),%xmm1
shufps $0x0,%xmm2,%xmm2
mulps  %xmm3,%xmm2
addps  %xmm0,%xmm2
shufps $0x0,%xmm1,%xmm1
mulps  %xmm4,%xmm1
movaps %xmm1,%xmm0
addps  %xmm2,%xmm0
add    $0x2,%rdx
cmp    %edx,%edi
jne    13b0 <kernel_strsv_t_2_lib4+0x2b0>
addps  %xmm2,%xmm1
movss  (%rcx),%xmm0
movss  0x4(%rcx),%xmm2
movaps %xmm1,%xmm3
shufps $0x55,%xmm1,%xmm3
subss  %xmm3,%xmm2
mulss  0x14(%rsi),%xmm2
movss  %xmm2,0x4(%rcx)
mulss  0x4(%rsi),%xmm2
subss  %xmm2,%xmm0
subss  %xmm1,%xmm0
mulss  (%rsi),%xmm0
movss  %xmm0,(%rcx)
pop    %rbx
pop    %r14
pop    %rbp
ret

LLVM IR (-O0):
define void @kernel_strsv_t_2_lib4(i32 %0, float* %1, i32 %2, float* %3) {
%5 = alloca i32
%6 = alloca float*
%7 = alloca i32
%8 = alloca float*
%9 = alloca i32
%10 = alloca i32
%11 = alloca i32
%12 = alloca float*
%13 = alloca float*
%14 = alloca float
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
store i32 %0, i32* %5
store float* %1, float** %6
store i32 %2, i32* %7
store float* %3, float** %8
%20 = load i32, i32* %5
%21 = icmp sle i32 %20, 0
br i1 %21, label %22, label %23
22: ; preds = %4
br label %348
23: ; preds = %4
store i32 4, i32* %9
store i32 4, i32* %10
%24 = load float*, float** %6
store float* %24, float** %12
%25 = load float*, float** %8
store float* %25, float** %13
store float 0.000000e+00, float* %18
store float 0.000000e+00, float* %19
%26 = load float*, float** %8
%27 = getelementptr inbounds float, float* %26, i64 2
%28 = load float, float* %27
store float %28, float* %16
%29 = load float*, float** %8
%30 = getelementptr inbounds float, float* %29, i64 3
%31 = load float, float* %30
store float %31, float* %17
%32 = load float*, float** %6
%33 = getelementptr inbounds float, float* %32, i64 2
%34 = load float, float* %33
%35 = load float, float* %16
%36 = load float, float* %18
%37 = call float @llvm.fmuladd.f32(float %34, float %35, float %36)
store float %37, float* %18
%38 = load float*, float** %6
%39 = getelementptr inbounds float, float* %38, i64 6
%40 = load float, float* %39
%41 = load float, float* %16
%42 = load float, float* %19
%43 = call float @llvm.fmuladd.f32(float %40, float %41, float %42)
store float %43, float* %19
%44 = load float*, float** %6
%45 = getelementptr inbounds float, float* %44, i64 3
%46 = load float, float* %45
%47 = load float, float* %17
%48 = load float, float* %18
%49 = call float @llvm.fmuladd.f32(float %46, float %47, float %48)
store float %49, float* %18
%50 = load float*, float** %6
%51 = getelementptr inbounds float, float* %50, i64 7
%52 = load float, float* %51
%53 = load float, float* %17
%54 = load float, float* %19
%55 = call float @llvm.fmuladd.f32(float %52, float %53, float %54)
store float %55, float* %19
store i32 4, i32* %11
%56 = load i32, i32* %7
%57 = sub nsw i32 %56, 1
%58 = mul nsw i32 %57, 4
%59 = add nsw i32 4, %58
%60 = load float*, float** %6
%61 = sext i32 %59 to i64
%62 = getelementptr inbounds float, float* %60, i64 %61
store float* %62, float** %6
%63 = load float*, float** %8
%64 = getelementptr inbounds float, float* %63, i64 4
store float* %64, float** %8
br label %65
65: ; preds = %205, %23
%66 = load i32, i32* %11
%67 = load i32, i32* %5
%68 = sub nsw i32 %67, 7
%69 = icmp slt i32 %66, %68
br i1 %69, label %70, label %208
70: ; preds = %65
%71 = load float*, float** %8
%72 = getelementptr inbounds float, float* %71, i64 0
%73 = load float, float* %72
store float %73, float* %14
%74 = load float*, float** %8
%75 = getelementptr inbounds float, float* %74, i64 1
%76 = load float, float* %75
store float %76, float* %15
%77 = load float*, float** %8
%78 = getelementptr inbounds float, float* %77, i64 2
%79 = load float, float* %78
store float %79, float* %16
%80 = load float*, float** %8
%81 = getelementptr inbounds float, float* %80, i64 3
%82 = load float, float* %81
store float %82, float* %17
%83 = load float*, float** %6
%84 = getelementptr inbounds float, float* %83, i64 0
%85 = load float, float* %84
%86 = load float, float* %14
%87 = load float, float* %18
%88 = call float @llvm.fmuladd.f32(float %85, float %86, float %87)
store float %88, float* %18
%89 = load float*, float** %6
%90 = getelementptr inbounds float, float* %89, i64 4
%91 = load float, float* %90
%92 = load float, float* %14
%93 = load float, float* %19
%94 = call float @llvm.fmuladd.f32(float %91, float %92, float %93)
store float %94, float* %19
%95 = load float*, float** %6
%96 = getelementptr inbounds float, float* %95, i64 1
%97 = load float, float* %96
%98 = load float, float* %15
%99 = load float, float* %18
%100 = call float @llvm.fmuladd.f32(float %97, float %98, float %99)
store float %100, float* %18
%101 = load float*, float** %6
%102 = getelementptr inbounds float, float* %101, i64 5
%103 = load float, float* %102
%104 = load float, float* %15
%105 = load float, float* %19
%106 = call float @llvm.fmuladd.f32(float %103, float %104, float %105)
store float %106, float* %19
%107 = load float*, float** %6
%108 = getelementptr inbounds float, float* %107, i64 2
%109 = load float, float* %108
%110 = load float, float* %16
%111 = load float, float* %18
%112 = call float @llvm.fmuladd.f32(float %109, float %110, float %111)
store float %112, float* %18
%113 = load float*, float** %6
%114 = getelementptr inbounds float, float* %113, i64 6
%115 = load float, float* %114
%116 = load float, float* %16
%117 = load float, float* %19
%118 = call float @llvm.fmuladd.f32(float %115, float %116, float %117)
store float %118, float* %19
%119 = load float*, float** %6
%120 = getelementptr inbounds float, float* %119, i64 3
%121 = load float, float* %120
%122 = load float, float* %17
%123 = load float, float* %18
%124 = call float @llvm.fmuladd.f32(float %121, float %122, float %123)
store float %124, float* %18
%125 = load float*, float** %6
%126 = getelementptr inbounds float, float* %125, i64 7
%127 = load float, float* %126
%128 = load float, float* %17
%129 = load float, float* %19
%130 = call float @llvm.fmuladd.f32(float %127, float %128, float %129)
store float %130, float* %19
%131 = load i32, i32* %7
%132 = mul nsw i32 %131, 4
%133 = load float*, float** %6
%134 = sext i32 %132 to i64
%135 = getelementptr inbounds float, float* %133, i64 %134
store float* %135, float** %6
%136 = load float*, float** %8
%137 = getelementptr inbounds float, float* %136, i64 4
store float* %137, float** %8
%138 = load float*, float** %8
%139 = getelementptr inbounds float, float* %138, i64 0
%140 = load float, float* %139
store float %140, float* %14
%141 = load float*, float** %8
%142 = getelementptr inbounds float, float* %141, i64 1
%143 = load float, float* %142
store float %143, float* %15
%144 = load float*, float** %8
%145 = getelementptr inbounds float, float* %144, i64 2
%146 = load float, float* %145
store float %146, float* %16
%147 = load float*, float** %8
%148 = getelementptr inbounds float, float* %147, i64 3
%149 = load float, float* %148
store float %149, float* %17
%150 = load float*, float** %6
%151 = getelementptr inbounds float, float* %150, i64 0
%152 = load float, float* %151
%153 = load float, float* %14
%154 = load float, float* %18
%155 = call float @llvm.fmuladd.f32(float %152, float %153, float %154)
store float %155, float* %18
%156 = load float*, float** %6
%157 = getelementptr inbounds float, float* %156, i64 4
%158 = load float, float* %157
%159 = load float, float* %14
%160 = load float, float* %19
%161 = call float @llvm.fmuladd.f32(float %158, float %159, float %160)
store float %161, float* %19
%162 = load float*, float** %6
%163 = getelementptr inbounds float, float* %162, i64 1
%164 = load float, float* %163
%165 = load float, float* %15
%166 = load float, float* %18
%167 = call float @llvm.fmuladd.f32(float %164, float %165, float %166)
store float %167, float* %18
%168 = load float*, float** %6
%169 = getelementptr inbounds float, float* %168, i64 5
%170 = load float, float* %169
%171 = load float, float* %15
%172 = load float, float* %19
%173 = call float @llvm.fmuladd.f32(float %170, float %171, float %172)
store float %173, float* %19
%174 = load float*, float** %6
%175 = getelementptr inbounds float, float* %174, i64 2
%176 = load float, float* %175
%177 = load float, float* %16
%178 = load float, float* %18
%179 = call float @llvm.fmuladd.f32(float %176, float %177, float %178)
store float %179, float* %18
%180 = load float*, float** %6
%181 = getelementptr inbounds float, float* %180, i64 6
%182 = load float, float* %181
%183 = load float, float* %16
%184 = load float, float* %19
%185 = call float @llvm.fmuladd.f32(float %182, float %183, float %184)
store float %185, float* %19
%186 = load float*, float** %6
%187 = getelementptr inbounds float, float* %186, i64 3
%188 = load float, float* %187
%189 = load float, float* %17
%190 = load float, float* %18
%191 = call float @llvm.fmuladd.f32(float %188, float %189, float %190)
store float %191, float* %18
%192 = load float*, float** %6
%193 = getelementptr inbounds float, float* %192, i64 7
%194 = load float, float* %193
%195 = load float, float* %17
%196 = load float, float* %19
%197 = call float @llvm.fmuladd.f32(float %194, float %195, float %196)
store float %197, float* %19
%198 = load i32, i32* %7
%199 = mul nsw i32 %198, 4
%200 = load float*, float** %6
%201 = sext i32 %199 to i64
%202 = getelementptr inbounds float, float* %200, i64 %201
store float* %202, float** %6
%203 = load float*, float** %8
%204 = getelementptr inbounds float, float* %203, i64 4
store float* %204, float** %8
br label %205
205: ; preds = %70
%206 = load i32, i32* %11
%207 = add nsw i32 %206, 8
store i32 %207, i32* %11
br label %65
208: ; preds = %65
br label %209
209: ; preds = %282, %208
%210 = load i32, i32* %11
%211 = load i32, i32* %5
%212 = sub nsw i32 %211, 3
%213 = icmp slt i32 %210, %212
br i1 %213, label %214, label %285
214: ; preds = %209
%215 = load float*, float** %8
%216 = getelementptr inbounds float, float* %215, i64 0
%217 = load float, float* %216
store float %217, float* %14
%218 = load float*, float** %8
%219 = getelementptr inbounds float, float* %218, i64 1
%220 = load float, float* %219
store float %220, float* %15
%221 = load float*, float** %8
%222 = getelementptr inbounds float, float* %221, i64 2
%223 = load float, float* %222
store float %223, float* %16
%224 = load float*, float** %8
%225 = getelementptr inbounds float, float* %224, i64 3
%226 = load float, float* %225
store float %226, float* %17
%227 = load float*, float** %6
%228 = getelementptr inbounds float, float* %227, i64 0
%229 = load float, float* %228
%230 = load float, float* %14
%231 = load float, float* %18
%232 = call float @llvm.fmuladd.f32(float %229, float %230, float %231)
store float %232, float* %18
%233 = load float*, float** %6
%234 = getelementptr inbounds float, float* %233, i64 4
%235 = load float, float* %234
%236 = load float, float* %14
%237 = load float, float* %19
%238 = call float @llvm.fmuladd.f32(float %235, float %236, float %237)
store float %238, float* %19
%239 = load float*, float** %6
%240 = getelementptr inbounds float, float* %239, i64 1
%241 = load float, float* %240
%242 = load float, float* %15
%243 = load float, float* %18
%244 = call float @llvm.fmuladd.f32(float %241, float %242, float %243)
store float %244, float* %18
%245 = load float*, float** %6
%246 = getelementptr inbounds float, float* %245, i64 5
%247 = load float, float* %246
%248 = load float, float* %15
%249 = load float, float* %19
%250 = call float @llvm.fmuladd.f32(float %247, float %248, float %249)
store float %250, float* %19
%251 = load float*, float** %6
%252 = getelementptr inbounds float, float* %251, i64 2
%253 = load float, float* %252
%254 = load float, float* %16
%255 = load float, float* %18
%256 = call float @llvm.fmuladd.f32(float %253, float %254, float %255)
store float %256, float* %18
%257 = load float*, float** %6
%258 = getelementptr inbounds float, float* %257, i64 6
%259 = load float, float* %258
%260 = load float, float* %16
%261 = load float, float* %19
%262 = call float @llvm.fmuladd.f32(float %259, float %260, float %261)
store float %262, float* %19
%263 = load float*, float** %6
%264 = getelementptr inbounds float, float* %263, i64 3
%265 = load float, float* %264
%266 = load float, float* %17
%267 = load float, float* %18
%268 = call float @llvm.fmuladd.f32(float %265, float %266, float %267)
store float %268, float* %18
%269 = load float*, float** %6
%270 = getelementptr inbounds float, float* %269, i64 7
%271 = load float, float* %270
%272 = load float, float* %17
%273 = load float, float* %19
%274 = call float @llvm.fmuladd.f32(float %271, float %272, float %273)
store float %274, float* %19
%275 = load i32, i32* %7
%276 = mul nsw i32 %275, 4
%277 = load float*, float** %6
%278 = sext i32 %276 to i64
%279 = getelementptr inbounds float, float* %277, i64 %278
store float* %279, float** %6
%280 = load float*, float** %8
%281 = getelementptr inbounds float, float* %280, i64 4
store float* %281, float** %8
br label %282
282: ; preds = %214
%283 = load i32, i32* %11
%284 = add nsw i32 %283, 4
store i32 %284, i32* %11
br label %209
285: ; preds = %209
br label %286
286: ; preds = %310, %285
%287 = load i32, i32* %11
%288 = load i32, i32* %5
%289 = icmp slt i32 %287, %288
br i1 %289, label %290, label %313
290: ; preds = %286
%291 = load float*, float** %8
%292 = getelementptr inbounds float, float* %291, i64 0
%293 = load float, float* %292
store float %293, float* %14
%294 = load float*, float** %6
%295 = getelementptr inbounds float, float* %294, i64 0
%296 = load float, float* %295
%297 = load float, float* %14
%298 = load float, float* %18
%299 = call float @llvm.fmuladd.f32(float %296, float %297, float %298)
store float %299, float* %18
%300 = load float*, float** %6
%301 = getelementptr inbounds float, float* %300, i64 4
%302 = load float, float* %301
%303 = load float, float* %14
%304 = load float, float* %19
%305 = call float @llvm.fmuladd.f32(float %302, float %303, float %304)
store float %305, float* %19
%306 = load float*, float** %6
%307 = getelementptr inbounds float, float* %306, i64 1
store float* %307, float** %6
%308 = load float*, float** %8
%309 = getelementptr inbounds float, float* %308, i64 1
store float* %309, float** %8
br label %310
310: ; preds = %290
%311 = load i32, i32* %11
%312 = add nsw i32 %311, 1
store i32 %312, i32* %11
br label %286
313: ; preds = %286
%314 = load float*, float** %12
store float* %314, float** %6
%315 = load float*, float** %13
store float* %315, float** %8
%316 = load float*, float** %8
%317 = getelementptr inbounds float, float* %316, i64 1
%318 = load float, float* %317
%319 = load float, float* %19
%320 = fsub float %318, %319
store float %320, float* %19
%321 = load float*, float** %6
%322 = getelementptr inbounds float, float* %321, i64 5
%323 = load float, float* %322
%324 = load float, float* %19
%325 = fmul float %324, %323
store float %325, float* %19
%326 = load float, float* %19
%327 = load float*, float** %8
%328 = getelementptr inbounds float, float* %327, i64 1
store float %326, float* %328
%329 = load float*, float** %8
%330 = getelementptr inbounds float, float* %329, i64 0
%331 = load float, float* %330
%332 = load float*, float** %6
%333 = getelementptr inbounds float, float* %332, i64 1
%334 = load float, float* %333
%335 = load float, float* %19
%336 = fneg float %334
%337 = call float @llvm.fmuladd.f32(float %336, float %335, float %331)
%338 = load float, float* %18
%339 = fsub float %337, %338
store float %339, float* %18
%340 = load float*, float** %6
%341 = getelementptr inbounds float, float* %340, i64 0
%342 = load float, float* %341
%343 = load float, float* %18
%344 = fmul float %343, %342
store float %344, float* %18
%345 = load float, float* %18
%346 = load float*, float** %8
%347 = getelementptr inbounds float, float* %346, i64 0
store float %345, float* %347
br label %348
348: ; preds = %313, %22
ret void
}

LLVM IR (-O2):
define void @kernel_strsv_t_2_lib4(i32 %0, float* nocapture %1, i32 %2, float* nocapture %3) {
%5 = icmp slt i32 %0, 1
br i1 %5, label %289, label %6
6: ; preds = %4
%7 = getelementptr inbounds float, float* %3, i64 2
%8 = load float, float* %7
%9 = getelementptr inbounds float, float* %3, i64 3
%10 = load float, float* %9
%11 = getelementptr inbounds float, float* %1, i64 2
%12 = load float, float* %11
%13 = getelementptr inbounds float, float* %1, i64 6
%14 = load float, float* %13
%15 = insertelement <2 x float> poison, float %12, i64 0
%16 = insertelement <2 x float> %15, float %14, i64 1
%17 = insertelement <2 x float> poison, float %8, i64 0
%18 = shufflevector <2 x float> %17, <2 x float> poison, <2 x i32> zeroinitializer
%19 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %16, <2 x float> %18, <2 x float> zeroinitializer)
%20 = getelementptr inbounds float, float* %1, i64 3
%21 = load float, float* %20
%22 = getelementptr inbounds float, float* %1, i64 7
%23 = load float, float* %22
%24 = insertelement <2 x float> poison, float %21, i64 0
%25 = insertelement <2 x float> %24, float %23, i64 1
%26 = insertelement <2 x float> poison, float %10, i64 0
%27 = shufflevector <2 x float> %26, <2 x float> poison, <2 x i32> zeroinitializer
%28 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %25, <2 x float> %27, <2 x float> %19)
%29 = shl i32 %2, 2
%30 = sext i32 %29 to i64
%31 = add nsw i32 %0, -7
%32 = getelementptr inbounds float, float* %1, i64 %30
%33 = getelementptr inbounds float, float* %3, i64 4
%34 = icmp ugt i32 %0, 11
br i1 %34, label %35, label %48
35: ; preds = %6
%36 = add nsw i32 %0, -12
%37 = and i32 %36, -8
br label %55
38: ; preds = %55
%39 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %72, <2 x float> %74, <2 x float> %60)
%40 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %81, <2 x float> %83, <2 x float> %39)
%41 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %90, <2 x float> %92, <2 x float> %40)
%42 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %99, <2 x float> %101, <2 x float> %41)
%43 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %116, <2 x float> %118, <2 x float> %42)
%44 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %125, <2 x float> %127, <2 x float> %43)
%45 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %134, <2 x float> %136, <2 x float> %44)
%46 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %143, <2 x float> %145, <2 x float> %45)
%47 = add i32 %37, 12
br label %48
48: ; preds = %38, %6
%49 = phi i32 [ 4, %6 ], [ %47, %38 ]
%50 = phi float* [ %32, %6 ], [ %148, %38 ]
%51 = phi float* [ %33, %6 ], [ %149, %38 ]
%52 = phi <2 x float> [ %28, %6 ], [ %46, %38 ]
%53 = add nsw i32 %0, -3
%54 = icmp slt i32 %49, %53
br i1 %54, label %189, label %156
55: ; preds = %35, %55
%56 = phi float* [ %149, %55 ], [ %33, %35 ]
%57 = phi float* [ %148, %55 ], [ %32, %35 ]
%58 = phi float* [ %104, %55 ], [ %3, %35 ]
%59 = phi i32 [ %147, %55 ], [ 4, %35 ]
%60 = phi <2 x float> [ %146, %55 ], [ %28, %35 ]
%61 = load float, float* %56
%62 = getelementptr inbounds float, float* %58, i64 5
%63 = load float, float* %62
%64 = getelementptr inbounds float, float* %58, i64 6
%65 = load float, float* %64
%66 = getelementptr inbounds float, float* %58, i64 7
%67 = load float, float* %66
%68 = load float, float* %57
%69 = getelementptr inbounds float, float* %57, i64 4
%70 = load float, float* %69
%71 = insertelement <2 x float> poison, float %68, i64 0
%72 = insertelement <2 x float> %71, float %70, i64 1
%73 = insertelement <2 x float> poison, float %61, i64 0
%74 = shufflevector <2 x float> %73, <2 x float> poison, <2 x i32> zeroinitializer
%75 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %72, <2 x float> %74, <2 x float> %60)
%76 = getelementptr inbounds float, float* %57, i64 1
%77 = load float, float* %76
%78 = getelementptr inbounds float, float* %57, i64 5
%79 = load float, float* %78
%80 = insertelement <2 x float> poison, float %77, i64 0
%81 = insertelement <2 x float> %80, float %79, i64 1
%82 = insertelement <2 x float> poison, float %63, i64 0
%83 = shufflevector <2 x float> %82, <2 x float> poison, <2 x i32> zeroinitializer
%84 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %81, <2 x float> %83, <2 x float> %75)
%85 = getelementptr inbounds float, float* %57, i64 2
%86 = load float, float* %85
%87 = getelementptr inbounds float, float* %57, i64 6
%88 = load float, float* %87
%89 = insertelement <2 x float> poison, float %86, i64 0
%90 = insertelement <2 x float> %89, float %88, i64 1
%91 = insertelement <2 x float> poison, float %65, i64 0
%92 = shufflevector <2 x float> %91, <2 x float> poison, <2 x i32> zeroinitializer
%93 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %90, <2 x float> %92, <2 x float> %84)
%94 = getelementptr inbounds float, float* %57, i64 3
%95 = load float, float* %94
%96 = getelementptr inbounds float, float* %57, i64 7
%97 = load float, float* %96
%98 = insertelement <2 x float> poison, float %95, i64 0
%99 = insertelement <2 x float> %98, float %97, i64 1
%100 = insertelement <2 x float> poison, float %67, i64 0
%101 = shufflevector <2 x float> %100, <2 x float> poison, <2 x i32> zeroinitializer
%102 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %99, <2 x float> %101, <2 x float> %93)
%103 = getelementptr inbounds float, float* %57, i64 %30
%104 = getelementptr inbounds float, float* %58, i64 8
%105 = load float, float* %104
%106 = getelementptr inbounds float, float* %58, i64 9
%107 = load float, float* %106
%108 = getelementptr inbounds float, float* %58, i64 10
%109 = load float, float* %108
%110 = getelementptr inbounds float, float* %58, i64 11
%111 = load float, float* %110
%112 = load float, float* %103
%113 = getelementptr inbounds float, float* %103, i64 4
%114 = load float, float* %113
%115 = insertelement <2 x float> poison, float %112, i64 0
%116 = insertelement <2 x float> %115, float %114, i64 1
%117 = insertelement <2 x float> poison, float %105, i64 0
%118 = shufflevector <2 x float> %117, <2 x float> poison, <2 x i32> zeroinitializer
%119 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %116, <2 x float> %118, <2 x float> %102)
%120 = getelementptr inbounds float, float* %103, i64 1
%121 = load float, float* %120
%122 = getelementptr inbounds float, float* %103, i64 5
%123 = load float, float* %122
%124 = insertelement <2 x float> poison, float %121, i64 0
%125 = insertelement <2 x float> %124, float %123, i64 1
%126 = insertelement <2 x float> poison, float %107, i64 0
%127 = shufflevector <2 x float> %126, <2 x float> poison, <2 x i32> zeroinitializer
%128 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %125, <2 x float> %127, <2 x float> %119)
%129 = getelementptr inbounds float, float* %103, i64 2
%130 = load float, float* %129
%131 = getelementptr inbounds float, float* %103, i64 6
%132 = load float, float* %131
%133 = insertelement <2 x float> poison, float %130, i64 0
%134 = insertelement <2 x float> %133, float %132, i64 1
%135 = insertelement <2 x float> poison, float %109, i64 0
%136 = shufflevector <2 x float> %135, <2 x float> poison, <2 x i32> zeroinitializer
%137 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %134, <2 x float> %136, <2 x float> %128)
%138 = getelementptr inbounds float, float* %103, i64 3
%139 = load float, float* %138
%140 = getelementptr inbounds float, float* %103, i64 7
%141 = load float, float* %140
%142 = insertelement <2 x float> poison, float %139, i64 0
%143 = insertelement <2 x float> %142, float %141, i64 1
%144 = insertelement <2 x float> poison, float %111, i64 0
%145 = shufflevector <2 x float> %144, <2 x float> poison, <2 x i32> zeroinitializer
%146 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %143, <2 x float> %145, <2 x float> %137)
%147 = add nuw nsw i32 %59, 8
%148 = getelementptr inbounds float, float* %103, i64 %30
%149 = getelementptr inbounds float, float* %58, i64 12
%150 = icmp slt i32 %147, %31
br i1 %150, label %55, label %38
151: ; preds = %189
%152 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %205, <2 x float> %207, <2 x float> %193)
%153 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %214, <2 x float> %216, <2 x float> %152)
%154 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %223, <2 x float> %225, <2 x float> %153)
%155 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %232, <2 x float> %234, <2 x float> %154)
br label %156
156: ; preds = %151, %48
%157 = phi i32 [ %49, %48 ], [ %238, %151 ]
%158 = phi float* [ %51, %48 ], [ %237, %151 ]
%159 = phi float* [ %50, %48 ], [ %236, %151 ]
%160 = phi <2 x float> [ %52, %48 ], [ %155, %151 ]
%161 = icmp slt i32 %157, %0
br i1 %161, label %162, label %271
162: ; preds = %156
%163 = sub i32 %0, %157
%164 = xor i32 %157, -1
%165 = and i32 %163, 1
%166 = icmp eq i32 %165, 0
br i1 %166, label %181, label %167
167: ; preds = %162
%168 = load float, float* %158
%169 = load float, float* %159
%170 = getelementptr inbounds float, float* %159, i64 4
%171 = load float, float* %170
%172 = insertelement <2 x float> poison, float %169, i64 0
%173 = insertelement <2 x float> %172, float %171, i64 1
%174 = insertelement <2 x float> poison, float %168, i64 0
%175 = shufflevector <2 x float> %174, <2 x float> poison, <2 x i32> zeroinitializer
%176 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %173, <2 x float> %175, <2 x float> %160)
%177 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %173, <2 x float> %175, <2 x float> %160)
%178 = getelementptr inbounds float, float* %159, i64 1
%179 = getelementptr inbounds float, float* %158, i64 1
%180 = add nuw nsw i32 %157, 1
br label %181
181: ; preds = %167, %162
%182 = phi <2 x float> [ undef, %162 ], [ %177, %167 ]
%183 = phi float* [ %159, %162 ], [ %178, %167 ]
%184 = phi float* [ %158, %162 ], [ %179, %167 ]
%185 = phi i32 [ %157, %162 ], [ %180, %167 ]
%186 = phi <2 x float> [ %160, %162 ], [ %176, %167 ]
%187 = sub i32 0, %0
%188 = icmp eq i32 %164, %187
br i1 %188, label %271, label %240
189: ; preds = %48, %189
%190 = phi float* [ %236, %189 ], [ %50, %48 ]
%191 = phi float* [ %237, %189 ], [ %51, %48 ]
%192 = phi i32 [ %238, %189 ], [ %49, %48 ]
%193 = phi <2 x float> [ %235, %189 ], [ %52, %48 ]
%194 = load float, float* %191
%195 = getelementptr inbounds float, float* %191, i64 1
%196 = load float, float* %195
%197 = getelementptr inbounds float, float* %191, i64 2
%198 = load float, float* %197
%199 = getelementptr inbounds float, float* %191, i64 3
%200 = load float, float* %199
%201 = load float, float* %190
%202 = getelementptr inbounds float, float* %190, i64 4
%203 = load float, float* %202
%204 = insertelement <2 x float> poison, float %201, i64 0
%205 = insertelement <2 x float> %204, float %203, i64 1
%206 = insertelement <2 x float> poison, float %194, i64 0
%207 = shufflevector <2 x float> %206, <2 x float> poison, <2 x i32> zeroinitializer
%208 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %205, <2 x float> %207, <2 x float> %193)
%209 = getelementptr inbounds float, float* %190, i64 1
%210 = load float, float* %209
%211 = getelementptr inbounds float, float* %190, i64 5
%212 = load float, float* %211
%213 = insertelement <2 x float> poison, float %210, i64 0
%214 = insertelement <2 x float> %213, float %212, i64 1
%215 = insertelement <2 x float> poison, float %196, i64 0
%216 = shufflevector <2 x float> %215, <2 x float> poison, <2 x i32> zeroinitializer
%217 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %214, <2 x float> %216, <2 x float> %208)
%218 = getelementptr inbounds float, float* %190, i64 2
%219 = load float, float* %218
%220 = getelementptr inbounds float, float* %190, i64 6
%221 = load float, float* %220
%222 = insertelement <2 x float> poison, float %219, i64 0
%223 = insertelement <2 x float> %222, float %221, i64 1
%224 = insertelement <2 x float> poison, float %198, i64 0
%225 = shufflevector <2 x float> %224, <2 x float> poison, <2 x i32> zeroinitializer
%226 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %223, <2 x float> %225, <2 x float> %217)
%227 = getelementptr inbounds float, float* %190, i64 3
%228 = load float, float* %227
%229 = getelementptr inbounds float, float* %190, i64 7
%230 = load float, float* %229
%231 = insertelement <2 x float> poison, float %228, i64 0
%232 = insertelement <2 x float> %231, float %230, i64 1
%233 = insertelement <2 x float> poison, float %200, i64 0
%234 = shufflevector <2 x float> %233, <2 x float> poison, <2 x i32> zeroinitializer
%235 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %232, <2 x float> %234, <2 x float> %226)
%236 = getelementptr inbounds float, float* %190, i64 %30
%237 = getelementptr inbounds float, float* %191, i64 4
%238 = add nuw nsw i32 %192, 4
%239 = icmp slt i32 %238, %53
br i1 %239, label %189, label %151
240: ; preds = %181, %240
%241 = phi float* [ %265, %240 ], [ %183, %181 ]
%242 = phi float* [ %266, %240 ], [ %184, %181 ]
%243 = phi i32 [ %267, %240 ], [ %185, %181 ]
%244 = phi <2 x float> [ %264, %240 ], [ %186, %181 ]
%245 = load float, float* %242
%246 = load float, float* %241
%247 = getelementptr inbounds float, float* %241, i64 4
%248 = load float, float* %247
%249 = insertelement <2 x float> poison, float %246, i64 0
%250 = insertelement <2 x float> %249, float %248, i64 1
%251 = insertelement <2 x float> poison, float %245, i64 0
%252 = shufflevector <2 x float> %251, <2 x float> poison, <2 x i32> zeroinitializer
%253 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %250, <2 x float> %252, <2 x float> %244)
%254 = getelementptr inbounds float, float* %241, i64 1
%255 = getelementptr inbounds float, float* %242, i64 1
%256 = load float, float* %255
%257 = load float, float* %254
%258 = getelementptr inbounds float, float* %241, i64 5
%259 = load float, float* %258
%260 = insertelement <2 x float> poison, float %257, i64 0
%261 = insertelement <2 x float> %260, float %259, i64 1
%262 = insertelement <2 x float> poison, float %256, i64 0
%263 = shufflevector <2 x float> %262, <2 x float> poison, <2 x i32> zeroinitializer
%264 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %261, <2 x float> %263, <2 x float> %253)
%265 = getelementptr inbounds float, float* %241, i64 2
%266 = getelementptr inbounds float, float* %242, i64 2
%267 = add nuw nsw i32 %243, 2
%268 = icmp eq i32 %267, %0
br i1 %268, label %269, label %240
269: ; preds = %240
%270 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %261, <2 x float> %263, <2 x float> %253)
br label %271
271: ; preds = %269, %181, %156
%272 = phi <2 x float> [ %160, %156 ], [ %182, %181 ], [ %270, %269 ]
%273 = getelementptr inbounds float, float* %3, i64 1
%274 = load float, float* %273
%275 = extractelement <2 x float> %272, i64 1
%276 = fsub float %274, %275
%277 = getelementptr inbounds float, float* %1, i64 5
%278 = load float, float* %277
%279 = fmul float %276, %278
store float %279, float* %273
%280 = load float, float* %3
%281 = getelementptr inbounds float, float* %1, i64 1
%282 = load float, float* %281
%283 = fneg float %282
%284 = tail call float @llvm.fmuladd.f32(float %283, float %279, float %280)
%285 = extractelement <2 x float> %272, i64 0
%286 = fsub float %284, %285
%287 = load float, float* %1
%288 = fmul float %287, %286
store float %288, float* %3
br label %289
289: ; preds = %4, %271
ret void
}