#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ PSGPlay_Reset();
int /*<<< orphan*/ PSG_RegisterSelect(int);
int /*<<< orphan*/ PSG_WriteData(int /*<<< orphan*/);
void PSG_Reset(void) {
  int i;
  for (i = 0; i < 15; i++) {
    PSG_RegisterSelect(i);
    PSG_WriteData(0);
  }
  PSGPlay_Reset();
}


x86 assembly (clang, -O0):
<PSG_Reset>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
movl   $0x0,-0x4(%rbp)
cmpl   $0xf,-0x4(%rbp)
jge    1166 <PSG_Reset+0x36>
mov    -0x4(%rbp),%edi
call   1040 <PSG_RegisterSelect@plt>
xor    %edi,%edi
call   1030 <PSG_WriteData@plt>
mov    -0x4(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x4(%rbp)
jmp    113f <PSG_Reset+0xf>
mov    $0x0,%al
call   1050 <PSGPlay_Reset@plt>
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<PSG_Reset>:
push   %rax
xor    %edi,%edi
call   1040 <PSG_RegisterSelect@plt>
xor    %edi,%edi
call   1030 <PSG_WriteData@plt>
mov    $0x1,%edi
call   1040 <PSG_RegisterSelect@plt>
xor    %edi,%edi
call   1030 <PSG_WriteData@plt>
mov    $0x2,%edi
call   1040 <PSG_RegisterSelect@plt>
xor    %edi,%edi
call   1030 <PSG_WriteData@plt>
mov    $0x3,%edi
call   1040 <PSG_RegisterSelect@plt>
xor    %edi,%edi
call   1030 <PSG_WriteData@plt>
mov    $0x4,%edi
call   1040 <PSG_RegisterSelect@plt>
xor    %edi,%edi
call   1030 <PSG_WriteData@plt>
mov    $0x5,%edi
call   1040 <PSG_RegisterSelect@plt>
xor    %edi,%edi
call   1030 <PSG_WriteData@plt>
mov    $0x6,%edi
call   1040 <PSG_RegisterSelect@plt>
xor    %edi,%edi
call   1030 <PSG_WriteData@plt>
mov    $0x7,%edi
call   1040 <PSG_RegisterSelect@plt>
xor    %edi,%edi
call   1030 <PSG_WriteData@plt>
mov    $0x8,%edi
call   1040 <PSG_RegisterSelect@plt>
xor    %edi,%edi
call   1030 <PSG_WriteData@plt>
mov    $0x9,%edi
call   1040 <PSG_RegisterSelect@plt>
xor    %edi,%edi
call   1030 <PSG_WriteData@plt>
mov    $0xa,%edi
call   1040 <PSG_RegisterSelect@plt>
xor    %edi,%edi
call   1030 <PSG_WriteData@plt>
mov    $0xb,%edi
call   1040 <PSG_RegisterSelect@plt>
xor    %edi,%edi
call   1030 <PSG_WriteData@plt>
mov    $0xc,%edi
call   1040 <PSG_RegisterSelect@plt>
xor    %edi,%edi
call   1030 <PSG_WriteData@plt>
mov    $0xd,%edi
call   1040 <PSG_RegisterSelect@plt>
xor    %edi,%edi
call   1030 <PSG_WriteData@plt>
mov    $0xe,%edi
call   1040 <PSG_RegisterSelect@plt>
xor    %edi,%edi
call   1030 <PSG_WriteData@plt>
xor    %eax,%eax
pop    %rcx
jmp    1050 <PSGPlay_Reset@plt>

LLVM IR (-O0):
define void @PSG_Reset() {
%1 = alloca i32
store i32 0, i32* %1
br label %2
2: ; preds = %9, %0
%3 = load i32, i32* %1
%4 = icmp slt i32 %3, 15
br i1 %4, label %5, label %12
5: ; preds = %2
%6 = load i32, i32* %1
%7 = call i32 @PSG_RegisterSelect(i32 %6)
%8 = call i32 @PSG_WriteData(i32 0)
br label %9
9: ; preds = %5
%10 = load i32, i32* %1
%11 = add nsw i32 %10, 1
store i32 %11, i32* %1
br label %2
12: ; preds = %2
%13 = call i32 (...) @PSGPlay_Reset()
ret void
}

LLVM IR (-O2):
define void @PSG_Reset() {
%1 = tail call i32 @PSG_RegisterSelect(i32 0)
%2 = tail call i32 @PSG_WriteData(i32 0)
%3 = tail call i32 @PSG_RegisterSelect(i32 1)
%4 = tail call i32 @PSG_WriteData(i32 0)
%5 = tail call i32 @PSG_RegisterSelect(i32 2)
%6 = tail call i32 @PSG_WriteData(i32 0)
%7 = tail call i32 @PSG_RegisterSelect(i32 3)
%8 = tail call i32 @PSG_WriteData(i32 0)
%9 = tail call i32 @PSG_RegisterSelect(i32 4)
%10 = tail call i32 @PSG_WriteData(i32 0)
%11 = tail call i32 @PSG_RegisterSelect(i32 5)
%12 = tail call i32 @PSG_WriteData(i32 0)
%13 = tail call i32 @PSG_RegisterSelect(i32 6)
%14 = tail call i32 @PSG_WriteData(i32 0)
%15 = tail call i32 @PSG_RegisterSelect(i32 7)
%16 = tail call i32 @PSG_WriteData(i32 0)
%17 = tail call i32 @PSG_RegisterSelect(i32 8)
%18 = tail call i32 @PSG_WriteData(i32 0)
%19 = tail call i32 @PSG_RegisterSelect(i32 9)
%20 = tail call i32 @PSG_WriteData(i32 0)
%21 = tail call i32 @PSG_RegisterSelect(i32 10)
%22 = tail call i32 @PSG_WriteData(i32 0)
%23 = tail call i32 @PSG_RegisterSelect(i32 11)
%24 = tail call i32 @PSG_WriteData(i32 0)
%25 = tail call i32 @PSG_RegisterSelect(i32 12)
%26 = tail call i32 @PSG_WriteData(i32 0)
%27 = tail call i32 @PSG_RegisterSelect(i32 13)
%28 = tail call i32 @PSG_WriteData(i32 0)
%29 = tail call i32 @PSG_RegisterSelect(i32 14)
%30 = tail call i32 @PSG_WriteData(i32 0)
%31 = tail call i32 (...) @PSGPlay_Reset()
ret void
}