#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_x(float *x, float *dx, int m) {
  int ncoeff = 15;
  float avdat = 0.1178972E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18027E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17974E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[16] = {
      0.37057216E-04, -0.38784473E+02, 0.64687134E+02,  0.80597597E+00,
      0.24562647E+01, -0.27648419E-01, -0.14781024E+01, -0.13403569E+01,
      0.45877095E-01, 0.14152665E-01,  -0.40826220E-01, -0.69843838E-02,
      0.90779634E-02, -0.52698860E-02, 0.38859911E-01,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_x = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x31 +
                     coeff[3] * x11 * x21 + coeff[4] * x31 * x41 +
                     coeff[5] * x21 + coeff[6] * x21 * x31 +
                     coeff[7] * x11 * x41;
  v_target_x = v_target_x + coeff[8] * x41 + coeff[9] * x22 * x31 +
               coeff[10] * x21 * x31 * x41 + coeff[11] * x11 * x32 +
               coeff[12] * x33 + coeff[13] * x11 * x21 * x41 +
               coeff[14] * x31 * x42;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_x =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[3] * x21 + coeff[7] * x41 +
                             coeff[11] * x32 + coeff[13] * x21 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[3] * x11 + coeff[5] + coeff[6] * x31 +
                             2 * coeff[9] * x21 * x31 + coeff[10] * x31 * x41 +
                             coeff[13] * x11 * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[2] + coeff[4] * x41 + coeff[6] * x21 +
                             coeff[9] * x22 + coeff[10] * x21 * x41 +
                             2 * coeff[11] * x31 * x11 + 3 * coeff[12] * x32 +
                             coeff[14] * x42,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] * x31 + coeff[7] * x11 + coeff[8] +
                             coeff[10] * x21 * x31 + coeff[13] * x11 * x21 +
                             2 * coeff[14] * x41 * x31,
                         2));
  dx[0] = dv_target_x;
  return v_target_x;
}


x86 assembly (clang, -O0):
<target_x>:
push   %rbp
mov    %rsp,%rbp
sub    $0x170,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0xf,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0xf0(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x40,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0xf4(%rbp)
cmpl   $0x0,-0xf4(%rbp)
jne    12d8 <target_x+0x198>
movl   $0x1,-0xf4(%rbp)
movl   $0x0,-0xf8(%rbp)
mov    -0xf8(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_x+0x193>
movslq -0xf8(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0xf8(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_x+0x141>
jp     1281 <target_x+0x141>
jmp    12bf <target_x+0x17f>
movslq -0xf8(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0xf8(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0xf8(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0xf8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0xf8(%rbp)
jmp    1248 <target_x+0x108>
jmp    12d8 <target_x+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0xfc(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x100(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x104(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x108(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x10c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x114(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  %xmm0,-0x11c(%rbp)
ff
movss  -0x104(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x104(%rbp),%xmm0
ff
movss  %xmm0,-0x124(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0xf0(%rbp),%xmm1
ff
movss  -0xec(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
mulss  -0x128(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
mulss  -0x120(%rbp),%xmm1
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm1
ff
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x124(%rbp),%xmm1
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc4(%rbp),%xmm1
ff
mulss  -0x11c(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc0(%rbp),%xmm0
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xbc(%rbp),%xmm1
ff
mulss  -0x11c(%rbp),%xmm1
ff
mulss  -0x120(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xb8(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x13c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x100(%rbp),%xmm0
ff
addss  -0x108(%rbp),%xmm0
ff
addss  -0x110(%rbp),%xmm0
ff
addss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    16c4 <target_x+0x584>
jp     16c4 <target_x+0x584>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x148(%rbp)
ff
jmp    1a5a <target_x+0x91a>
movss  -0x100(%rbp),%xmm0
ff
mulss  -0x100(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xec(%rbp),%xmm0
ff
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc4(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xbc(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x108(%rbp),%xmm0
ff
mulss  -0x108(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
addss  -0xdc(%rbp),%xmm0
ff
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x860(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x128(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xbc(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x164(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x15c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x110(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xe8(%rbp),%xmm1
ff
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x124(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x120(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x734(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x710(%rip),%xmm1
mulss  -0xc0(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xb8(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x158(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x154(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x118(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x128(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xd0(%rbp),%xmm1
ff
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xbc(%rbp),%xmm1
ff
mulss  -0x11c(%rbp),%xmm1
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x614(%rip),%xmm0
mulss  -0xb8(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x150(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x14c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x13c(%rbp),%xmm0
ff
add    $0x170,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_x>:
push   %rbx
sub    $0x130,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0xf0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xd0(%rsp)
movaps %xmm0,0xa0(%rsp)
movaps %xmm0,0x90(%rsp)
movq   $0x0,0xb0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_x+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_x+0xa7>
jnp    11db <target_x+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x90(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_x+0xd8>
movss  0x104(%rsp,%rcx,4),%xmm2
movss  0xd4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_x+0xa0>
movsd  0x90(%rsp),%xmm1
movsd  0x98(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm6
addss  %xmm2,%xmm6
mulss  %xmm1,%xmm6
movss  0xe05(%rip),%xmm8
addss  %xmm8,%xmm6
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm7
shufps $0x55,%xmm1,%xmm7
mulss  %xmm2,%xmm7
addss  %xmm8,%xmm7
movsd  (%rbx),%xmm3
movsd  0x8(%rbx),%xmm15
mulps  %xmm1,%xmm3
movaps %xmm3,%xmm4
shufps $0x55,%xmm3,%xmm4
movss  0x8(%rdi),%xmm5
addss  0xdce(%rip),%xmm5
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm5
addss  0xdc1(%rip),%xmm1
addss  %xmm8,%xmm5
movaps %xmm0,%xmm9
shufps $0x55,%xmm0,%xmm9
mulss  %xmm1,%xmm9
addss  %xmm8,%xmm9
mulps  %xmm0,%xmm15
movaps %xmm15,%xmm2
shufps $0x55,%xmm15,%xmm2
movaps %xmm7,%xmm12
mulss  %xmm7,%xmm12
movaps %xmm5,%xmm11
mulss  %xmm5,%xmm11
movaps %xmm9,%xmm8
mulss  %xmm9,%xmm8
movss  0xd7c(%rip),%xmm13
mulss  %xmm7,%xmm13
movss  0xd72(%rip),%xmm10
mulss  %xmm6,%xmm10
xorps  %xmm0,%xmm0
movaps %xmm3,%xmm1
addss  %xmm0,%xmm1
addss  %xmm4,%xmm1
addss  %xmm15,%xmm1
addss  %xmm2,%xmm1
ucomiss %xmm0,%xmm1
jne    12f1 <target_x+0x1d1>
jnp    15de <target_x+0x4be>
mulss  %xmm3,%xmm3
movaps %xmm3,0xc0(%rsp)
movaps %xmm7,%xmm0
mulss  0xd38(%rip),%xmm0
addss  0xd34(%rip),%xmm0
movaps %xmm4,0x70(%rsp)
movaps %xmm9,%xmm1
mulss  0xd27(%rip),%xmm1
addss  %xmm0,%xmm1
movaps %xmm2,0x80(%rsp)
movss  0xd17(%rip),%xmm2
mulss  %xmm11,%xmm2
addss  %xmm1,%xmm2
movss  0xcf6(%rip),%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm9,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movss  %xmm5,0xc(%rsp)
movaps %xmm9,0x40(%rsp)
movaps %xmm7,0x30(%rsp)
movaps %xmm8,0x60(%rsp)
movss  %xmm6,0x8(%rsp)
movss  %xmm10,0x14(%rsp)
movss  %xmm11,0x18(%rsp)
movaps %xmm12,0x50(%rsp)
movss  %xmm13,0x10(%rsp)
movaps %xmm15,0x20(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x1c(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xc89(%rip),%xmm1
mulss  0x8(%rsp),%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
addss  0xc84(%rip),%xmm1
movss  0xc(%rsp),%xmm3
movaps %xmm3,%xmm0
mulss  0xc77(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xc6f(%rip),%xmm1
mulss  0x30(%rsp),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xc39(%rip),%xmm2
mulss  %xmm3,%xmm2
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm2
addss  %xmm1,%xmm2
movss  0x14(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
movss  0x1c(%rsp),%xmm1
mulss  0xc0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x1c(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movaps 0x40(%rsp),%xmm2
movaps %xmm2,%xmm0
mulss  0xbf7(%rip),%xmm0
addss  0xbf3(%rip),%xmm0
movss  0xbdf(%rip),%xmm1
mulss  0x30(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xbdd(%rip),%xmm0
mulss  0x50(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x10(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xbc1(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xbad(%rip),%xmm1
mulss  0x18(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb9f(%rip),%xmm0
mulss  0x60(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x1c(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xc(%rsp),%xmm2
movss  0xb43(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  0xb5f(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xb18(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm1,%xmm0
addss  0xb32(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0x10(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x14(%rsp),%xmm1
mulss  0x30(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb0d(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
ucomiss 0xaeb(%rip),%xmm0
jb     15a1 <target_x+0x481>
sqrtss %xmm0,%xmm0
jmp    15a6 <target_x+0x486>
call   1040 <sqrt@plt>
movss  0xc(%rsp),%xmm5
movaps 0x40(%rsp),%xmm9
movaps 0x30(%rsp),%xmm7
movaps 0x60(%rsp),%xmm8
movss  0x8(%rsp),%xmm6
movss  0x14(%rsp),%xmm10
movss  0x18(%rsp),%xmm11
movaps 0x50(%rsp),%xmm12
movss  0x10(%rsp),%xmm13
movss  0xa66(%rip),%xmm2
mulss  %xmm6,%xmm2
movss  0xa56(%rip),%xmm1
mulss  %xmm6,%xmm1
movss  0xa42(%rip),%xmm3
mulss  %xmm6,%xmm3
mulss  0xa3a(%rip),%xmm6
addss  0xa6a(%rip),%xmm6
movss  0xa46(%rip),%xmm4
mulss  %xmm5,%xmm4
addss  %xmm6,%xmm4
mulss  %xmm7,%xmm10
mulss  %xmm7,%xmm3
addss  %xmm4,%xmm3
movss  0xa25(%rip),%xmm4
mulss  %xmm5,%xmm4
mulss  %xmm9,%xmm4
addss  %xmm3,%xmm4
movss  0xa08(%rip),%xmm3
mulss  %xmm7,%xmm3
mulss  0x9f8(%rip),%xmm7
addss  %xmm4,%xmm7
mulss  %xmm5,%xmm3
addss  %xmm7,%xmm3
mulss  %xmm9,%xmm1
addss  %xmm3,%xmm1
movss  0x9ff(%rip),%xmm3
mulss  %xmm9,%xmm3
addss  %xmm1,%xmm3
mulss  0x9dd(%rip),%xmm12
mulss  %xmm5,%xmm12
addss  %xmm3,%xmm12
mulss  %xmm5,%xmm13
mulss  %xmm9,%xmm13
addss  %xmm12,%xmm13
movss  0x9c8(%rip),%xmm1
mulss  %xmm5,%xmm1
movaps %xmm5,%xmm3
mulss  %xmm11,%xmm3
mulss  %xmm11,%xmm2
addss  %xmm13,%xmm2
mulss  0x9ba(%rip),%xmm3
addss  %xmm2,%xmm3
mulss  %xmm9,%xmm10
addss  %xmm3,%xmm10
mulss  %xmm8,%xmm1
addss  %xmm10,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x130,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_x.coeff = [16 x float] [float 0x3F036DBC40000000, float 0xC0436469A0000000, float 0x40502BFA00000000, float 0x3FE9CA8E20000000, float 0x4003A66E20000000, float 0xBF9C4FDE00000000, float 0xBFF7A64EC0000000, float 0xBFF5721A20000000, float 0x3FA77D33E0000000, float 0x3F8CFC1280000000, float 0xBFA4E72CA0000000, float 0xBF7C9BA840000000, float 0x3F829777A0000000, float 0xBF7595E040000000, float 0x3FA3E57240000000, float 0.000000e+00]
define float @target_x(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [16 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 15, i32* %7
store float 0x3FF2DD11C0000000, float* %8
%34 = bitcast [10 x float]* %9 to i8*
%35 = bitcast i8* %34 to [10 x float]*
%36 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 0
store float -1.500000e+01, float* %36
%37 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 1
store float -1.500000e+01, float* %37
%38 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 2
store float -1.800000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 3
store float 0xC03206E980000000, float* %39
%40 = bitcast [10 x float]* %10 to i8*
%41 = bitcast i8* %40 to [10 x float]*
%42 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 0
store float 1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 1
store float 1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 2
store float 1.800000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 3
store float 0x4031F95820000000, float* %45
%46 = bitcast [10 x float]* %11 to i8*
%47 = bitcast [16 x float]* %12 to i8*
store i32 0, i32* %13
%48 = load i32, i32* %13
%49 = icmp eq i32 %48, 0
br i1 %49, label %50, label %86
50: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %51
51: ; preds = %82, %50
%52 = load i32, i32* %14
%53 = load i32, i32* %6
%54 = icmp slt i32 %52, %53
br i1 %54, label %55, label %85
55: ; preds = %51
%56 = load i32, i32* %14
%57 = sext i32 %56 to i64
%58 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %57
%59 = load float, float* %58
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %61
%63 = load float, float* %62
%64 = fcmp oeq float %59, %63
br i1 %64, label %65, label %66
65: ; preds = %55
br label %82
66: ; preds = %55
%67 = load i32, i32* %14
%68 = sext i32 %67 to i64
%69 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %68
%70 = load float, float* %69
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %72
%74 = load float, float* %73
%75 = fsub float %70, %74
%76 = fpext float %75 to double
%77 = fdiv double 2.000000e+00, %76
%78 = fptrunc double %77 to float
%79 = load i32, i32* %14
%80 = sext i32 %79 to i64
%81 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %80
store float %78, float* %81
br label %82
82: ; preds = %66, %65
%83 = load i32, i32* %14
%84 = add nsw i32 %83, 1
store i32 %84, i32* %14
br label %51
85: ; preds = %51
br label %86
86: ; preds = %85, %3
%87 = load float*, float** %4
%88 = getelementptr inbounds float, float* %87, i64 0
%89 = load float, float* %88
%90 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%91 = load float, float* %90
%92 = fsub float %89, %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%94 = load float, float* %93
%95 = fmul float %92, %94
%96 = fpext float %95 to double
%97 = fadd double 1.000000e+00, %96
%98 = fptrunc double %97 to float
store float %98, float* %15
%99 = load float*, float** %5
%100 = getelementptr inbounds float, float* %99, i64 0
%101 = load float, float* %100
%102 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%103 = load float, float* %102
%104 = fmul float %101, %103
store float %104, float* %16
%105 = load float*, float** %4
%106 = getelementptr inbounds float, float* %105, i64 1
%107 = load float, float* %106
%108 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%109 = load float, float* %108
%110 = fsub float %107, %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%112 = load float, float* %111
%113 = fmul float %110, %112
%114 = fpext float %113 to double
%115 = fadd double 1.000000e+00, %114
%116 = fptrunc double %115 to float
store float %116, float* %17
%117 = load float*, float** %5
%118 = getelementptr inbounds float, float* %117, i64 1
%119 = load float, float* %118
%120 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%121 = load float, float* %120
%122 = fmul float %119, %121
store float %122, float* %18
%123 = load float*, float** %4
%124 = getelementptr inbounds float, float* %123, i64 2
%125 = load float, float* %124
%126 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%127 = load float, float* %126
%128 = fsub float %125, %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%130 = load float, float* %129
%131 = fmul float %128, %130
%132 = fpext float %131 to double
%133 = fadd double 1.000000e+00, %132
%134 = fptrunc double %133 to float
store float %134, float* %19
%135 = load float*, float** %5
%136 = getelementptr inbounds float, float* %135, i64 2
%137 = load float, float* %136
%138 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%139 = load float, float* %138
%140 = fmul float %137, %139
store float %140, float* %20
%141 = load float*, float** %4
%142 = getelementptr inbounds float, float* %141, i64 3
%143 = load float, float* %142
%144 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%145 = load float, float* %144
%146 = fsub float %143, %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%148 = load float, float* %147
%149 = fmul float %146, %148
%150 = fpext float %149 to double
%151 = fadd double 1.000000e+00, %150
%152 = fptrunc double %151 to float
store float %152, float* %21
%153 = load float*, float** %5
%154 = getelementptr inbounds float, float* %153, i64 3
%155 = load float, float* %154
%156 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%157 = load float, float* %156
%158 = fmul float %155, %157
store float %158, float* %22
%159 = load float, float* %15
store float %159, float* %23
%160 = load float, float* %17
store float %160, float* %24
%161 = load float, float* %24
%162 = load float, float* %17
%163 = fmul float %161, %162
store float %163, float* %25
%164 = load float, float* %19
store float %164, float* %26
%165 = load float, float* %26
%166 = load float, float* %19
%167 = fmul float %165, %166
store float %167, float* %27
%168 = load float, float* %27
%169 = load float, float* %19
%170 = fmul float %168, %169
store float %170, float* %28
%171 = load float, float* %21
store float %171, float* %29
%172 = load float, float* %29
%173 = load float, float* %21
%174 = fmul float %172, %173
store float %174, float* %30
%175 = load float, float* %8
%176 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 0
%177 = load float, float* %176
%178 = fadd float %175, %177
%179 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 1
%180 = load float, float* %179
%181 = load float, float* %23
%182 = call float @llvm.fmuladd.f32(float %180, float %181, float %178)
%183 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 2
%184 = load float, float* %183
%185 = load float, float* %26
%186 = call float @llvm.fmuladd.f32(float %184, float %185, float %182)
%187 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 3
%188 = load float, float* %187
%189 = load float, float* %23
%190 = fmul float %188, %189
%191 = load float, float* %24
%192 = call float @llvm.fmuladd.f32(float %190, float %191, float %186)
%193 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 4
%194 = load float, float* %193
%195 = load float, float* %26
%196 = fmul float %194, %195
%197 = load float, float* %29
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %192)
%199 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 5
%200 = load float, float* %199
%201 = load float, float* %24
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 6
%204 = load float, float* %203
%205 = load float, float* %24
%206 = fmul float %204, %205
%207 = load float, float* %26
%208 = call float @llvm.fmuladd.f32(float %206, float %207, float %202)
%209 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 7
%210 = load float, float* %209
%211 = load float, float* %23
%212 = fmul float %210, %211
%213 = load float, float* %29
%214 = call float @llvm.fmuladd.f32(float %212, float %213, float %208)
store float %214, float* %31
%215 = load float, float* %31
%216 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 8
%217 = load float, float* %216
%218 = load float, float* %29
%219 = call float @llvm.fmuladd.f32(float %217, float %218, float %215)
%220 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 9
%221 = load float, float* %220
%222 = load float, float* %25
%223 = fmul float %221, %222
%224 = load float, float* %26
%225 = call float @llvm.fmuladd.f32(float %223, float %224, float %219)
%226 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 10
%227 = load float, float* %226
%228 = load float, float* %24
%229 = fmul float %227, %228
%230 = load float, float* %26
%231 = fmul float %229, %230
%232 = load float, float* %29
%233 = call float @llvm.fmuladd.f32(float %231, float %232, float %225)
%234 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 11
%235 = load float, float* %234
%236 = load float, float* %23
%237 = fmul float %235, %236
%238 = load float, float* %27
%239 = call float @llvm.fmuladd.f32(float %237, float %238, float %233)
%240 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 12
%241 = load float, float* %240
%242 = load float, float* %28
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %239)
%244 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 13
%245 = load float, float* %244
%246 = load float, float* %23
%247 = fmul float %245, %246
%248 = load float, float* %24
%249 = fmul float %247, %248
%250 = load float, float* %29
%251 = call float @llvm.fmuladd.f32(float %249, float %250, float %243)
%252 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 14
%253 = load float, float* %252
%254 = load float, float* %26
%255 = fmul float %253, %254
%256 = load float, float* %30
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %251)
store float %257, float* %31
%258 = load float, float* %16
%259 = fadd float 0.000000e+00, %258
%260 = load float, float* %18
%261 = fadd float %259, %260
%262 = load float, float* %20
%263 = fadd float %261, %262
%264 = load float, float* %22
%265 = fadd float %263, %264
store float %265, float* %32
%266 = load float, float* %32
%267 = fcmp oeq float %266, 0.000000e+00
br i1 %267, label %268, label %269
268: ; preds = %86
br label %409
269: ; preds = %86
%270 = load float, float* %16
%271 = load float, float* %16
%272 = fmul float %270, %271
%273 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 1
%274 = load float, float* %273
%275 = fadd float 0.000000e+00, %274
%276 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 3
%277 = load float, float* %276
%278 = load float, float* %24
%279 = call float @llvm.fmuladd.f32(float %277, float %278, float %275)
%280 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 7
%281 = load float, float* %280
%282 = load float, float* %29
%283 = call float @llvm.fmuladd.f32(float %281, float %282, float %279)
%284 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 11
%285 = load float, float* %284
%286 = load float, float* %27
%287 = call float @llvm.fmuladd.f32(float %285, float %286, float %283)
%288 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 13
%289 = load float, float* %288
%290 = load float, float* %24
%291 = fmul float %289, %290
%292 = load float, float* %29
%293 = call float @llvm.fmuladd.f32(float %291, float %292, float %287)
%294 = call float @pow(float %293, i32 2)
%295 = load float, float* %18
%296 = load float, float* %18
%297 = fmul float %295, %296
%298 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 3
%299 = load float, float* %298
%300 = load float, float* %23
%301 = call float @llvm.fmuladd.f32(float %299, float %300, float 0.000000e+00)
%302 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 5
%303 = load float, float* %302
%304 = fadd float %301, %303
%305 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 6
%306 = load float, float* %305
%307 = load float, float* %26
%308 = call float @llvm.fmuladd.f32(float %306, float %307, float %304)
%309 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 9
%310 = load float, float* %309
%311 = fmul float 2.000000e+00, %310
%312 = load float, float* %24
%313 = fmul float %311, %312
%314 = load float, float* %26
%315 = call float @llvm.fmuladd.f32(float %313, float %314, float %308)
%316 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 10
%317 = load float, float* %316
%318 = load float, float* %26
%319 = fmul float %317, %318
%320 = load float, float* %29
%321 = call float @llvm.fmuladd.f32(float %319, float %320, float %315)
%322 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 13
%323 = load float, float* %322
%324 = load float, float* %23
%325 = fmul float %323, %324
%326 = load float, float* %29
%327 = call float @llvm.fmuladd.f32(float %325, float %326, float %321)
%328 = call float @pow(float %327, i32 2)
%329 = fmul float %297, %328
%330 = call float @llvm.fmuladd.f32(float %272, float %294, float %329)
%331 = load float, float* %20
%332 = load float, float* %20
%333 = fmul float %331, %332
%334 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 2
%335 = load float, float* %334
%336 = fadd float 0.000000e+00, %335
%337 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 4
%338 = load float, float* %337
%339 = load float, float* %29
%340 = call float @llvm.fmuladd.f32(float %338, float %339, float %336)
%341 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 6
%342 = load float, float* %341
%343 = load float, float* %24
%344 = call float @llvm.fmuladd.f32(float %342, float %343, float %340)
%345 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 9
%346 = load float, float* %345
%347 = load float, float* %25
%348 = call float @llvm.fmuladd.f32(float %346, float %347, float %344)
%349 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 10
%350 = load float, float* %349
%351 = load float, float* %24
%352 = fmul float %350, %351
%353 = load float, float* %29
%354 = call float @llvm.fmuladd.f32(float %352, float %353, float %348)
%355 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 11
%356 = load float, float* %355
%357 = fmul float 2.000000e+00, %356
%358 = load float, float* %26
%359 = fmul float %357, %358
%360 = load float, float* %23
%361 = call float @llvm.fmuladd.f32(float %359, float %360, float %354)
%362 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 12
%363 = load float, float* %362
%364 = fmul float 3.000000e+00, %363
%365 = load float, float* %27
%366 = call float @llvm.fmuladd.f32(float %364, float %365, float %361)
%367 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 14
%368 = load float, float* %367
%369 = load float, float* %30
%370 = call float @llvm.fmuladd.f32(float %368, float %369, float %366)
%371 = call float @pow(float %370, i32 2)
%372 = call float @llvm.fmuladd.f32(float %333, float %371, float %330)
%373 = load float, float* %22
%374 = load float, float* %22
%375 = fmul float %373, %374
%376 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 4
%377 = load float, float* %376
%378 = load float, float* %26
%379 = call float @llvm.fmuladd.f32(float %377, float %378, float 0.000000e+00)
%380 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 7
%381 = load float, float* %380
%382 = load float, float* %23
%383 = call float @llvm.fmuladd.f32(float %381, float %382, float %379)
%384 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 8
%385 = load float, float* %384
%386 = fadd float %383, %385
%387 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 10
%388 = load float, float* %387
%389 = load float, float* %24
%390 = fmul float %388, %389
%391 = load float, float* %26
%392 = call float @llvm.fmuladd.f32(float %390, float %391, float %386)
%393 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 13
%394 = load float, float* %393
%395 = load float, float* %23
%396 = fmul float %394, %395
%397 = load float, float* %24
%398 = call float @llvm.fmuladd.f32(float %396, float %397, float %392)
%399 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 14
%400 = load float, float* %399
%401 = fmul float 2.000000e+00, %400
%402 = load float, float* %29
%403 = fmul float %401, %402
%404 = load float, float* %26
%405 = call float @llvm.fmuladd.f32(float %403, float %404, float %398)
%406 = call float @pow(float %405, i32 2)
%407 = call float @llvm.fmuladd.f32(float %375, float %406, float %372)
%408 = call float @sqrt(float %407)
br label %409
409: ; preds = %269, %268
%410 = phi float [ 0.000000e+00, %268 ], [ %408, %269 ]
store float %410, float* %33
%411 = load float, float* %33
%412 = load float*, float** %5
%413 = getelementptr inbounds float, float* %412, i64 0
store float %411, float* %413
%414 = load float, float* %31
ret float %414
}

LLVM IR (-O2):
define float @target_x(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC03206E980000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031F95820000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031F95820000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %55, %55
%76 = fmul float %64, %64
%77 = fmul float %71, %71
%78 = fmul float %55, 0xBFA4E72CA0000000
%79 = fmul float %49, 0xBF7595E040000000
%80 = extractelement <2 x float> %58, i64 0
%81 = fadd float %80, 0.000000e+00
%82 = extractelement <2 x float> %58, i64 1
%83 = fadd float %81, %82
%84 = extractelement <2 x float> %74, i64 0
%85 = fadd float %83, %84
%86 = extractelement <2 x float> %74, i64 1
%87 = fadd float %85, %86
%88 = fcmp oeq float %87, 0.000000e+00
br i1 %88, label %133, label %89
89: ; preds = %42
%90 = fmul <2 x float> %58, %58
%91 = extractelement <2 x float> %90, i64 0
%92 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FE9CA8E20000000, float 0xC0436469A0000000)
%93 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFF5721A20000000, float %92)
%94 = tail call float @llvm.fmuladd.f32(float %76, float 0xBF7C9BA840000000, float %93)
%95 = fmul float %55, 0xBF7595E040000000
%96 = tail call float @llvm.fmuladd.f32(float %95, float %71, float %94)
%97 = tail call float @pow(float %96, i32 2)
%98 = fmul float %82, %82
%99 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FE9CA8E20000000, float 0.000000e+00)
%100 = fadd float %99, 0xBF9C4FDE00000000
%101 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFF7A64EC0000000, float %100)
%102 = fmul float %55, 0x3F9CFC1280000000
%103 = tail call float @llvm.fmuladd.f32(float %102, float %64, float %101)
%104 = fmul float %64, 0xBFA4E72CA0000000
%105 = tail call float @llvm.fmuladd.f32(float %104, float %71, float %103)
%106 = tail call float @llvm.fmuladd.f32(float %79, float %71, float %105)
%107 = tail call float @pow(float %106, i32 2)
%108 = fmul float %98, %107
%109 = tail call float @llvm.fmuladd.f32(float %91, float %97, float %108)
%110 = fmul <2 x float> %74, %74
%111 = extractelement <2 x float> %110, i64 0
%112 = tail call float @llvm.fmuladd.f32(float %71, float 0x4003A66E20000000, float 0x40502BFA00000000)
%113 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFF7A64EC0000000, float %112)
%114 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F8CFC1280000000, float %113)
%115 = tail call float @llvm.fmuladd.f32(float %78, float %71, float %114)
%116 = fmul float %64, 0xBF8C9BA840000000
%117 = tail call float @llvm.fmuladd.f32(float %116, float %49, float %115)
%118 = tail call float @llvm.fmuladd.f32(float %76, float 0x3F9BE33380000000, float %117)
%119 = tail call float @llvm.fmuladd.f32(float %77, float 0x3FA3E57240000000, float %118)
%120 = tail call float @pow(float %119, i32 2)
%121 = tail call float @llvm.fmuladd.f32(float %111, float %120, float %109)
%122 = fmul float %86, %86
%123 = tail call float @llvm.fmuladd.f32(float %64, float 0x4003A66E20000000, float 0.000000e+00)
%124 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFF5721A20000000, float %123)
%125 = fadd float %124, 0x3FA77D33E0000000
%126 = tail call float @llvm.fmuladd.f32(float %78, float %64, float %125)
%127 = tail call float @llvm.fmuladd.f32(float %79, float %55, float %126)
%128 = fmul float %71, 0x3FB3E57240000000
%129 = tail call float @llvm.fmuladd.f32(float %128, float %64, float %127)
%130 = tail call float @pow(float %129, i32 2)
%131 = tail call float @llvm.fmuladd.f32(float %122, float %130, float %121)
%132 = tail call float @sqrt(float %131)
br label %133
133: ; preds = %42, %89
%134 = phi float [ %132, %89 ], [ 0.000000e+00, %42 ]
%135 = fmul float %64, 0x3FA3E57240000000
%136 = fmul float %79, %55
%137 = fmul float %64, %76
%138 = fmul float %49, 0xBF7C9BA840000000
%139 = fmul float %78, %64
%140 = fmul float %75, 0x3F8CFC1280000000
%141 = fmul float %49, 0xBFF5721A20000000
%142 = fmul float %55, 0xBFF7A64EC0000000
%143 = fmul float %64, 0x4003A66E20000000
%144 = fmul float %49, 0x3FE9CA8E20000000
%145 = tail call float @llvm.fmuladd.f32(float %49, float 0xC0436469A0000000, float 0x3FF2DD38A0000000)
%146 = tail call float @llvm.fmuladd.f32(float %64, float 0x40502BFA00000000, float %145)
%147 = tail call float @llvm.fmuladd.f32(float %144, float %55, float %146)
%148 = tail call float @llvm.fmuladd.f32(float %143, float %71, float %147)
%149 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF9C4FDE00000000, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %142, float %64, float %149)
%151 = tail call float @llvm.fmuladd.f32(float %141, float %71, float %150)
%152 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FA77D33E0000000, float %151)
%153 = tail call float @llvm.fmuladd.f32(float %140, float %64, float %152)
%154 = tail call float @llvm.fmuladd.f32(float %139, float %71, float %153)
%155 = tail call float @llvm.fmuladd.f32(float %138, float %76, float %154)
%156 = tail call float @llvm.fmuladd.f32(float %137, float 0x3F829777A0000000, float %155)
%157 = tail call float @llvm.fmuladd.f32(float %136, float %71, float %156)
%158 = tail call float @llvm.fmuladd.f32(float %135, float %77, float %157)
store float %134, float* %1
ret float %158
}