#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
scalar_t__ sqrt(float);
void normalize3(float v[3]) {
  float s;
  s = (float)sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
  v[0] = v[0] / s;
  v[1] = v[1] / s;
  v[2] = v[2] / s;
}


x86 assembly (clang, -O0):
<normalize3>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
mov    %rdi,-0x8(%rbp)
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm1
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm2
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
mov    -0x8(%rbp),%rax
mulss  0x4(%rax),%xmm0
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1030 <sqrt@plt>
cvtsi2ss %rax,%xmm0
movss  %xmm0,-0xc(%rbp)
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
divss  -0xc(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,(%rax)
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
divss  -0xc(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x4(%rax)
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
divss  -0xc(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x8(%rax)
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<normalize3>:
push   %rbx
mov    %rdi,%rbx
movss  (%rdi),%xmm1
movss  0x4(%rdi),%xmm0
mulss  %xmm0,%xmm0
mulss  %xmm1,%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rdi),%xmm0
mulss  %xmm0,%xmm0
addss  %xmm1,%xmm0
call   1030 <sqrt@plt>
xorps  %xmm0,%xmm0
cvtsi2ss %rax,%xmm0
movss  (%rbx),%xmm1
movss  0x4(%rbx),%xmm2
divss  %xmm0,%xmm1
movss  %xmm1,(%rbx)
divss  %xmm0,%xmm2
movss  %xmm2,0x4(%rbx)
movss  0x8(%rbx),%xmm1
divss  %xmm0,%xmm1
movss  %xmm1,0x8(%rbx)
pop    %rbx
ret

LLVM IR (-O0):
define void @normalize3(float* %0) {
%2 = alloca float*
%3 = alloca float
store float* %0, float** %2
%4 = load float*, float** %2
%5 = getelementptr inbounds float, float* %4, i64 0
%6 = load float, float* %5
%7 = load float*, float** %2
%8 = getelementptr inbounds float, float* %7, i64 0
%9 = load float, float* %8
%10 = load float*, float** %2
%11 = getelementptr inbounds float, float* %10, i64 1
%12 = load float, float* %11
%13 = load float*, float** %2
%14 = getelementptr inbounds float, float* %13, i64 1
%15 = load float, float* %14
%16 = fmul float %12, %15
%17 = call float @llvm.fmuladd.f32(float %6, float %9, float %16)
%18 = load float*, float** %2
%19 = getelementptr inbounds float, float* %18, i64 2
%20 = load float, float* %19
%21 = load float*, float** %2
%22 = getelementptr inbounds float, float* %21, i64 2
%23 = load float, float* %22
%24 = call float @llvm.fmuladd.f32(float %20, float %23, float %17)
%25 = call i64 @sqrt(float %24)
%26 = sitofp i64 %25 to float
store float %26, float* %3
%27 = load float*, float** %2
%28 = getelementptr inbounds float, float* %27, i64 0
%29 = load float, float* %28
%30 = load float, float* %3
%31 = fdiv float %29, %30
%32 = load float*, float** %2
%33 = getelementptr inbounds float, float* %32, i64 0
store float %31, float* %33
%34 = load float*, float** %2
%35 = getelementptr inbounds float, float* %34, i64 1
%36 = load float, float* %35
%37 = load float, float* %3
%38 = fdiv float %36, %37
%39 = load float*, float** %2
%40 = getelementptr inbounds float, float* %39, i64 1
store float %38, float* %40
%41 = load float*, float** %2
%42 = getelementptr inbounds float, float* %41, i64 2
%43 = load float, float* %42
%44 = load float, float* %3
%45 = fdiv float %43, %44
%46 = load float*, float** %2
%47 = getelementptr inbounds float, float* %46, i64 2
store float %45, float* %47
ret void
}

LLVM IR (-O2):
define void @normalize3(float* nocapture %0) {
%2 = load float, float* %0
%3 = getelementptr inbounds float, float* %0, i64 1
%4 = load float, float* %3
%5 = fmul float %4, %4
%6 = tail call float @llvm.fmuladd.f32(float %2, float %2, float %5)
%7 = getelementptr inbounds float, float* %0, i64 2
%8 = load float, float* %7
%9 = tail call float @llvm.fmuladd.f32(float %8, float %8, float %6)
%10 = tail call i64 @sqrt(float %9)
%11 = sitofp i64 %10 to float
%12 = load float, float* %0
%13 = fdiv float %12, %11
store float %13, float* %0
%14 = load float, float* %3
%15 = fdiv float %14, %11
store float %15, float* %3
%16 = load float, float* %7
%17 = fdiv float %16, %11
store float %17, float* %7
ret void
}