#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_x(float *x, float *dx, int m) {
  int ncoeff = 12;
  float avdat = 0.8971587E+00;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18004E+02, -0.18006E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18003E+02, 0.18001E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[13] = {0.52621639E-04,
                     -0.39550629E+02,
                     0.33418801E+01,
                     0.65375999E+02,
                     -0.54386673E+01,
                     -0.29866450E-01,
                     0.43991320E-01,
                     0.54301340E-01,
                     -0.81049487E-01,
                     -0.74321742E-03,
                     0.50709872E-02,
                     -0.67824512E-02,
                     0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x21 = x2;
  float x31 = x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_x = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x21 +
                     coeff[3] * x31 + coeff[4] * x41 + coeff[5] * x11 * x21 +
                     coeff[6] * x11 * x41 + coeff[7] * x21 * x31;
  v_target_x = v_target_x + coeff[8] * x31 * x41 + coeff[9] * x11 * x31 +
               coeff[10] * x21 * x41 + coeff[11] * x42;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_x =
      dxall == 0 ? 0
                 : sqrt(+dx1 * dx1 *
                            pow(0 + coeff[1] + coeff[5] * x21 + coeff[6] * x41 +
                                    coeff[9] * x31,
                                2) +
                        dx2 * dx2 *
                            pow(0 + coeff[2] + coeff[5] * x11 + coeff[7] * x31 +
                                    coeff[10] * x41,
                                2) +
                        dx3 * dx3 *
                            pow(0 + coeff[3] + coeff[7] * x21 + coeff[8] * x41 +
                                    coeff[9] * x11,
                                2) +
                        dx4 * dx4 *
                            pow(0 + coeff[4] + coeff[6] * x11 + coeff[8] * x31 +
                                    coeff[10] * x21 + 2 * coeff[11] * x41,
                                2));
  dx[0] = dv_target_x;
  return v_target_x;
}


x86 assembly (clang, -O0):
<target_x>:
push   %rbp
mov    %rsp,%rbp
sub    $0x160,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0xc,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0xf0(%rbp),%rdi
lea    0xe1d(%rip),%rsi
mov    $0x34,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0xf4(%rbp)
cmpl   $0x0,-0xf4(%rbp)
jne    12d8 <target_x+0x198>
movl   $0x1,-0xf4(%rbp)
movl   $0x0,-0xf8(%rbp)
mov    -0xf8(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_x+0x193>
movslq -0xf8(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0xf8(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_x+0x141>
jp     1281 <target_x+0x141>
jmp    12bf <target_x+0x17f>
movslq -0xf8(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0xf8(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd81(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0xf8(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0xf8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0xf8(%rbp)
jmp    1248 <target_x+0x108>
jmp    12d8 <target_x+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd27(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0xfc(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x100(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xcdd(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x104(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x108(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc92(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x10c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc47(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x114(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  %xmm0,-0x11c(%rbp)
ff
movss  -0x104(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x124(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0xf0(%rbp),%xmm1
ff
movss  -0xec(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x124(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
mulss  -0x11c(%rbp),%xmm1
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  -0x124(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x124(%rbp),%xmm1
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  -0x124(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x120(%rbp),%xmm1
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x130(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x100(%rbp),%xmm0
ff
addss  -0x108(%rbp),%xmm0
ff
addss  -0x110(%rbp),%xmm0
ff
addss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    160c <target_x+0x4cc>
jp     160c <target_x+0x4cc>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x13c(%rbp)
ff
jmp    1882 <target_x+0x742>
movss  -0x100(%rbp),%xmm0
ff
mulss  -0x100(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xec(%rbp),%xmm1
ff
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x124(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x108(%rbp),%xmm0
ff
mulss  -0x108(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xe8(%rbp),%xmm1
ff
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x124(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x158(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x150(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x110(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xe4(%rbp),%xmm1
ff
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x14c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x148(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x118(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xe0(%rbp),%xmm0
ff
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x124(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7e4(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x144(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x140(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x130(%rbp),%xmm0
ff
add    $0x160,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_x>:
push   %rbx
sub    $0x100,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0xf0(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0xd0(%rsp)
movaps %xmm0,0xb0(%rsp)
movq   $0x0,0xc0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xa0(%rsp)
movaps %xmm0,0x70(%rsp)
movaps %xmm0,0x60(%rsp)
movq   $0x0,0x80(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    1201 <target_x+0xe1>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe81(%rip),%xmm2
movss  0xe7d(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe77(%rip),%xmm0
cs nopw 0x0(%rax,%rax,1)
nopl   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_x+0xa7>
jnp    11d8 <target_x+0xb8>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x60(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f5 <target_x+0xd5>
movss  0xd4(%rsp,%rcx,4),%xmm2
movss  0xa4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_x+0xa0>
movsd  0x60(%rsp),%xmm1
movsd  0x68(%rsp),%xmm0
movss  0xe17(%rip),%xmm2
movss  (%rdi),%xmm3
addss  %xmm2,%xmm3
mulss  %xmm1,%xmm3
movss  0xe0e(%rip),%xmm8
addss  0x4(%rdi),%xmm2
addss  %xmm8,%xmm3
movaps %xmm1,%xmm4
shufps $0x55,%xmm1,%xmm4
mulss  %xmm2,%xmm4
addss  %xmm8,%xmm4
movsd  (%rbx),%xmm7
movsd  0x8(%rbx),%xmm6
mulps  %xmm1,%xmm7
movaps %xmm7,%xmm5
shufps $0x55,%xmm7,%xmm5
movss  0x8(%rdi),%xmm10
movss  0xc(%rdi),%xmm1
addss  0xdd1(%rip),%xmm10
mulss  %xmm0,%xmm10
addss  %xmm8,%xmm10
addss  0xdc3(%rip),%xmm1
movaps %xmm0,%xmm12
shufps $0x55,%xmm0,%xmm12
mulss  %xmm1,%xmm12
addss  %xmm8,%xmm12
mulps  %xmm0,%xmm6
movaps %xmm6,%xmm2
shufps $0x55,%xmm6,%xmm2
xorps  %xmm0,%xmm0
movaps %xmm7,%xmm1
addss  %xmm0,%xmm1
addss  %xmm5,%xmm1
addss  %xmm6,%xmm1
addss  %xmm2,%xmm1
ucomiss %xmm0,%xmm1
jne    12af <target_x+0x18f>
jnp    14a2 <target_x+0x382>
mulss  %xmm7,%xmm7
movaps %xmm7,0x90(%rsp)
movaps %xmm4,%xmm0
mulss  0xd72(%rip),%xmm0
addss  0xd6e(%rip),%xmm0
movaps %xmm12,%xmm1
mulss  0xd66(%rip),%xmm1
addss  %xmm0,%xmm1
movaps %xmm10,%xmm0
mulss  0xd5a(%rip),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movss  %xmm10,0x8(%rsp)
movss  %xmm3,0x4(%rsp)
movaps %xmm12,0x20(%rsp)
movaps %xmm4,0x30(%rsp)
movaps %xmm2,0x50(%rsp)
movaps %xmm6,0x10(%rsp)
movaps %xmm5,0x40(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0xc(%rsp)
movaps 0x40(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x40(%rsp)
movss  0xcfd(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  0xcff(%rip),%xmm0
movss  0x8(%rsp),%xmm1
mulss  0xcf5(%rip),%xmm1
addss  %xmm0,%xmm1
movaps 0x20(%rsp),%xmm0
mulss  0xce8(%rip),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x40(%rsp),%xmm0
movss  0xc(%rsp),%xmm1
mulss  0x90(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0xc(%rsp)
movaps 0x10(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x10(%rsp)
movss  0xca1(%rip),%xmm0
mulss  0x30(%rsp),%xmm0
addss  0xc9b(%rip),%xmm0
movaps %xmm0,%xmm1
movaps 0x20(%rsp),%xmm0
mulss  0xc8f(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xc6f(%rip),%xmm1
mulss  0x4(%rsp),%xmm1
addss  %xmm0,%xmm1
movaps %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x10(%rsp),%xmm0
addss  0xc(%rsp),%xmm0
movss  %xmm0,0x10(%rsp)
movss  0xc3a(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  0xc48(%rip),%xmm0
movaps %xmm0,%xmm1
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movss  0xc2b(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xc0e(%rip),%xmm0
mulss  0x30(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xc09(%rip),%xmm0
mulss  0x20(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
addss  0x10(%rsp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     1485 <target_x+0x365>
sqrtss %xmm0,%xmm0
jmp    148a <target_x+0x36a>
call   1040 <sqrt@plt>
movss  0x8(%rsp),%xmm10
movss  0x4(%rsp),%xmm3
movaps 0x20(%rsp),%xmm12
movaps 0x30(%rsp),%xmm4
movaps %xmm12,%xmm8
mulss  %xmm12,%xmm8
movss  0xb9c(%rip),%xmm9
mulss  %xmm4,%xmm9
movss  0xb82(%rip),%xmm11
mulss  %xmm3,%xmm11
movss  0xb88(%rip),%xmm13
mulss  %xmm10,%xmm13
movss  0xb6f(%rip),%xmm5
movss  0xb5b(%rip),%xmm6
mulss  %xmm3,%xmm6
movss  0xb47(%rip),%xmm7
mulss  %xmm3,%xmm7
mulss  0xb3f(%rip),%xmm3
mulss  %xmm4,%xmm5
addss  0xb5b(%rip),%xmm3
mulss  %xmm4,%xmm7
mulss  0xb33(%rip),%xmm4
addss  %xmm3,%xmm4
movss  0xb33(%rip),%xmm1
mulss  %xmm10,%xmm1
addss  %xmm4,%xmm1
movss  0xb2a(%rip),%xmm2
mulss  %xmm12,%xmm2
addss  %xmm1,%xmm2
addss  %xmm7,%xmm2
mulss  %xmm12,%xmm6
addss  %xmm2,%xmm6
mulss  %xmm10,%xmm5
addss  %xmm6,%xmm5
mulss  %xmm12,%xmm13
addss  %xmm5,%xmm13
mulss  %xmm10,%xmm11
addss  %xmm13,%xmm11
mulss  %xmm12,%xmm9
addss  %xmm11,%xmm9
mulss  0xaf0(%rip),%xmm8
addss  %xmm9,%xmm8
movss  %xmm0,(%rbx)
movaps %xmm8,%xmm0
add    $0x100,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_x.coeff = [13 x float] [float 0x3F0B96C1C0000000, float 0xC043C67B00000000, float 0x400ABC2BA0000000, float 0x4050581060000000, float 0xC015C13200000000, float 0xBF9E954F80000000, float 0x3FA68607C0000000, float 0x3FABCD62A0000000, float 0xBFB4BFA8C0000000, float 0xBF485A8F40000000, float 0x3F74C550C0000000, float 0xBF7BC7EA60000000, float 0.000000e+00]
define float @target_x(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [13 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 12, i32* %7
store float 0x3FECB58620000000, float* %8
%31 = bitcast [10 x float]* %9 to i8*
%32 = bitcast i8* %31 to [10 x float]*
%33 = getelementptr inbounds [10 x float], [10 x float]* %32, i32 0, i32 0
store float -1.500000e+01, float* %33
%34 = getelementptr inbounds [10 x float], [10 x float]* %32, i32 0, i32 1
store float -1.500000e+01, float* %34
%35 = getelementptr inbounds [10 x float], [10 x float]* %32, i32 0, i32 2
store float 0xC032010620000000, float* %35
%36 = getelementptr inbounds [10 x float], [10 x float]* %32, i32 0, i32 3
store float 0xC032018940000000, float* %36
%37 = bitcast [10 x float]* %10 to i8*
%38 = bitcast i8* %37 to [10 x float]*
%39 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 0
store float 1.500000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 1
store float 1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 2
store float 0x403200C4A0000000, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 3
store float 0x4032004180000000, float* %42
%43 = bitcast [10 x float]* %11 to i8*
%44 = bitcast [13 x float]* %12 to i8*
store i32 0, i32* %13
%45 = load i32, i32* %13
%46 = icmp eq i32 %45, 0
br i1 %46, label %47, label %83
47: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %48
48: ; preds = %79, %47
%49 = load i32, i32* %14
%50 = load i32, i32* %6
%51 = icmp slt i32 %49, %50
br i1 %51, label %52, label %82
52: ; preds = %48
%53 = load i32, i32* %14
%54 = sext i32 %53 to i64
%55 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %54
%56 = load float, float* %55
%57 = load i32, i32* %14
%58 = sext i32 %57 to i64
%59 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %58
%60 = load float, float* %59
%61 = fcmp oeq float %56, %60
br i1 %61, label %62, label %63
62: ; preds = %52
br label %79
63: ; preds = %52
%64 = load i32, i32* %14
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %65
%67 = load float, float* %66
%68 = load i32, i32* %14
%69 = sext i32 %68 to i64
%70 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %69
%71 = load float, float* %70
%72 = fsub float %67, %71
%73 = fpext float %72 to double
%74 = fdiv double 2.000000e+00, %73
%75 = fptrunc double %74 to float
%76 = load i32, i32* %14
%77 = sext i32 %76 to i64
%78 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %77
store float %75, float* %78
br label %79
79: ; preds = %63, %62
%80 = load i32, i32* %14
%81 = add nsw i32 %80, 1
store i32 %81, i32* %14
br label %48
82: ; preds = %48
br label %83
83: ; preds = %82, %3
%84 = load float*, float** %4
%85 = getelementptr inbounds float, float* %84, i64 0
%86 = load float, float* %85
%87 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%88 = load float, float* %87
%89 = fsub float %86, %88
%90 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%91 = load float, float* %90
%92 = fmul float %89, %91
%93 = fpext float %92 to double
%94 = fadd double 1.000000e+00, %93
%95 = fptrunc double %94 to float
store float %95, float* %15
%96 = load float*, float** %5
%97 = getelementptr inbounds float, float* %96, i64 0
%98 = load float, float* %97
%99 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%100 = load float, float* %99
%101 = fmul float %98, %100
store float %101, float* %16
%102 = load float*, float** %4
%103 = getelementptr inbounds float, float* %102, i64 1
%104 = load float, float* %103
%105 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%106 = load float, float* %105
%107 = fsub float %104, %106
%108 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%109 = load float, float* %108
%110 = fmul float %107, %109
%111 = fpext float %110 to double
%112 = fadd double 1.000000e+00, %111
%113 = fptrunc double %112 to float
store float %113, float* %17
%114 = load float*, float** %5
%115 = getelementptr inbounds float, float* %114, i64 1
%116 = load float, float* %115
%117 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%118 = load float, float* %117
%119 = fmul float %116, %118
store float %119, float* %18
%120 = load float*, float** %4
%121 = getelementptr inbounds float, float* %120, i64 2
%122 = load float, float* %121
%123 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%124 = load float, float* %123
%125 = fsub float %122, %124
%126 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%127 = load float, float* %126
%128 = fmul float %125, %127
%129 = fpext float %128 to double
%130 = fadd double 1.000000e+00, %129
%131 = fptrunc double %130 to float
store float %131, float* %19
%132 = load float*, float** %5
%133 = getelementptr inbounds float, float* %132, i64 2
%134 = load float, float* %133
%135 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%136 = load float, float* %135
%137 = fmul float %134, %136
store float %137, float* %20
%138 = load float*, float** %4
%139 = getelementptr inbounds float, float* %138, i64 3
%140 = load float, float* %139
%141 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%142 = load float, float* %141
%143 = fsub float %140, %142
%144 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%145 = load float, float* %144
%146 = fmul float %143, %145
%147 = fpext float %146 to double
%148 = fadd double 1.000000e+00, %147
%149 = fptrunc double %148 to float
store float %149, float* %21
%150 = load float*, float** %5
%151 = getelementptr inbounds float, float* %150, i64 3
%152 = load float, float* %151
%153 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%154 = load float, float* %153
%155 = fmul float %152, %154
store float %155, float* %22
%156 = load float, float* %15
store float %156, float* %23
%157 = load float, float* %17
store float %157, float* %24
%158 = load float, float* %19
store float %158, float* %25
%159 = load float, float* %21
store float %159, float* %26
%160 = load float, float* %26
%161 = load float, float* %21
%162 = fmul float %160, %161
store float %162, float* %27
%163 = load float, float* %8
%164 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 0
%165 = load float, float* %164
%166 = fadd float %163, %165
%167 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 1
%168 = load float, float* %167
%169 = load float, float* %23
%170 = call float @llvm.fmuladd.f32(float %168, float %169, float %166)
%171 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 2
%172 = load float, float* %171
%173 = load float, float* %24
%174 = call float @llvm.fmuladd.f32(float %172, float %173, float %170)
%175 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 3
%176 = load float, float* %175
%177 = load float, float* %25
%178 = call float @llvm.fmuladd.f32(float %176, float %177, float %174)
%179 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 4
%180 = load float, float* %179
%181 = load float, float* %26
%182 = call float @llvm.fmuladd.f32(float %180, float %181, float %178)
%183 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 5
%184 = load float, float* %183
%185 = load float, float* %23
%186 = fmul float %184, %185
%187 = load float, float* %24
%188 = call float @llvm.fmuladd.f32(float %186, float %187, float %182)
%189 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 6
%190 = load float, float* %189
%191 = load float, float* %23
%192 = fmul float %190, %191
%193 = load float, float* %26
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %188)
%195 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 7
%196 = load float, float* %195
%197 = load float, float* %24
%198 = fmul float %196, %197
%199 = load float, float* %25
%200 = call float @llvm.fmuladd.f32(float %198, float %199, float %194)
store float %200, float* %28
%201 = load float, float* %28
%202 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 8
%203 = load float, float* %202
%204 = load float, float* %25
%205 = fmul float %203, %204
%206 = load float, float* %26
%207 = call float @llvm.fmuladd.f32(float %205, float %206, float %201)
%208 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 9
%209 = load float, float* %208
%210 = load float, float* %23
%211 = fmul float %209, %210
%212 = load float, float* %25
%213 = call float @llvm.fmuladd.f32(float %211, float %212, float %207)
%214 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 10
%215 = load float, float* %214
%216 = load float, float* %24
%217 = fmul float %215, %216
%218 = load float, float* %26
%219 = call float @llvm.fmuladd.f32(float %217, float %218, float %213)
%220 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 11
%221 = load float, float* %220
%222 = load float, float* %27
%223 = call float @llvm.fmuladd.f32(float %221, float %222, float %219)
store float %223, float* %28
%224 = load float, float* %16
%225 = fadd float 0.000000e+00, %224
%226 = load float, float* %18
%227 = fadd float %225, %226
%228 = load float, float* %20
%229 = fadd float %227, %228
%230 = load float, float* %22
%231 = fadd float %229, %230
store float %231, float* %29
%232 = load float, float* %29
%233 = fcmp oeq float %232, 0.000000e+00
br i1 %233, label %234, label %235
234: ; preds = %83
br label %322
235: ; preds = %83
%236 = load float, float* %16
%237 = load float, float* %16
%238 = fmul float %236, %237
%239 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 1
%240 = load float, float* %239
%241 = fadd float 0.000000e+00, %240
%242 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 5
%243 = load float, float* %242
%244 = load float, float* %24
%245 = call float @llvm.fmuladd.f32(float %243, float %244, float %241)
%246 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 6
%247 = load float, float* %246
%248 = load float, float* %26
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %245)
%250 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 9
%251 = load float, float* %250
%252 = load float, float* %25
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %249)
%254 = call float @pow(float %253, i32 2)
%255 = load float, float* %18
%256 = load float, float* %18
%257 = fmul float %255, %256
%258 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 2
%259 = load float, float* %258
%260 = fadd float 0.000000e+00, %259
%261 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 5
%262 = load float, float* %261
%263 = load float, float* %23
%264 = call float @llvm.fmuladd.f32(float %262, float %263, float %260)
%265 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 7
%266 = load float, float* %265
%267 = load float, float* %25
%268 = call float @llvm.fmuladd.f32(float %266, float %267, float %264)
%269 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 10
%270 = load float, float* %269
%271 = load float, float* %26
%272 = call float @llvm.fmuladd.f32(float %270, float %271, float %268)
%273 = call float @pow(float %272, i32 2)
%274 = fmul float %257, %273
%275 = call float @llvm.fmuladd.f32(float %238, float %254, float %274)
%276 = load float, float* %20
%277 = load float, float* %20
%278 = fmul float %276, %277
%279 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 3
%280 = load float, float* %279
%281 = fadd float 0.000000e+00, %280
%282 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 7
%283 = load float, float* %282
%284 = load float, float* %24
%285 = call float @llvm.fmuladd.f32(float %283, float %284, float %281)
%286 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 8
%287 = load float, float* %286
%288 = load float, float* %26
%289 = call float @llvm.fmuladd.f32(float %287, float %288, float %285)
%290 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 9
%291 = load float, float* %290
%292 = load float, float* %23
%293 = call float @llvm.fmuladd.f32(float %291, float %292, float %289)
%294 = call float @pow(float %293, i32 2)
%295 = call float @llvm.fmuladd.f32(float %278, float %294, float %275)
%296 = load float, float* %22
%297 = load float, float* %22
%298 = fmul float %296, %297
%299 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 4
%300 = load float, float* %299
%301 = fadd float 0.000000e+00, %300
%302 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 6
%303 = load float, float* %302
%304 = load float, float* %23
%305 = call float @llvm.fmuladd.f32(float %303, float %304, float %301)
%306 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 8
%307 = load float, float* %306
%308 = load float, float* %25
%309 = call float @llvm.fmuladd.f32(float %307, float %308, float %305)
%310 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 10
%311 = load float, float* %310
%312 = load float, float* %24
%313 = call float @llvm.fmuladd.f32(float %311, float %312, float %309)
%314 = getelementptr inbounds [13 x float], [13 x float]* %12, i64 0, i64 11
%315 = load float, float* %314
%316 = fmul float 2.000000e+00, %315
%317 = load float, float* %26
%318 = call float @llvm.fmuladd.f32(float %316, float %317, float %313)
%319 = call float @pow(float %318, i32 2)
%320 = call float @llvm.fmuladd.f32(float %298, float %319, float %295)
%321 = call float @sqrt(float %320)
br label %322
322: ; preds = %235, %234
%323 = phi float [ 0.000000e+00, %234 ], [ %321, %235 ]
store float %323, float* %30
%324 = load float, float* %30
%325 = load float*, float** %5
%326 = getelementptr inbounds float, float* %325, i64 0
store float %324, float* %326
%327 = load float, float* %28
ret float %327
}

LLVM IR (-O2):
define float @target_x(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float 0xC032010620000000, float 0xC032018940000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 0x403200C4A0000000, float 0x4032004180000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, 0xC03200C4A0000000
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC032004180000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = extractelement <2 x float> %58, i64 0
%76 = fadd float %75, 0.000000e+00
%77 = extractelement <2 x float> %58, i64 1
%78 = fadd float %76, %77
%79 = extractelement <2 x float> %74, i64 0
%80 = fadd float %78, %79
%81 = extractelement <2 x float> %74, i64 1
%82 = fadd float %80, %81
%83 = fcmp oeq float %82, 0.000000e+00
br i1 %83, label %113, label %84
84: ; preds = %42
%85 = fmul <2 x float> %58, %58
%86 = extractelement <2 x float> %85, i64 0
%87 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF9E954F80000000, float 0xC043C67B00000000)
%88 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FA68607C0000000, float %87)
%89 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF485A8F40000000, float %88)
%90 = tail call float @pow(float %89, i32 2)
%91 = fmul float %77, %77
%92 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF9E954F80000000, float 0x400ABC2BA0000000)
%93 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FABCD62A0000000, float %92)
%94 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F74C550C0000000, float %93)
%95 = tail call float @pow(float %94, i32 2)
%96 = fmul float %91, %95
%97 = tail call float @llvm.fmuladd.f32(float %86, float %90, float %96)
%98 = fmul <2 x float> %74, %74
%99 = extractelement <2 x float> %98, i64 0
%100 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FABCD62A0000000, float 0x4050581060000000)
%101 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFB4BFA8C0000000, float %100)
%102 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF485A8F40000000, float %101)
%103 = tail call float @pow(float %102, i32 2)
%104 = tail call float @llvm.fmuladd.f32(float %99, float %103, float %97)
%105 = fmul float %81, %81
%106 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FA68607C0000000, float 0xC015C13200000000)
%107 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFB4BFA8C0000000, float %106)
%108 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F74C550C0000000, float %107)
%109 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF8BC7EA60000000, float %108)
%110 = tail call float @pow(float %109, i32 2)
%111 = tail call float @llvm.fmuladd.f32(float %105, float %110, float %104)
%112 = tail call float @sqrt(float %111)
br label %113
113: ; preds = %42, %84
%114 = phi float [ %112, %84 ], [ 0.000000e+00, %42 ]
%115 = fmul float %71, %71
%116 = fmul float %55, 0x3F74C550C0000000
%117 = fmul float %49, 0xBF485A8F40000000
%118 = fmul float %64, 0xBFB4BFA8C0000000
%119 = fmul float %55, 0x3FABCD62A0000000
%120 = fmul float %49, 0x3FA68607C0000000
%121 = fmul float %49, 0xBF9E954F80000000
%122 = tail call float @llvm.fmuladd.f32(float %49, float 0xC043C67B00000000, float 0x3FECB5F480000000)
%123 = tail call float @llvm.fmuladd.f32(float %55, float 0x400ABC2BA0000000, float %122)
%124 = tail call float @llvm.fmuladd.f32(float %64, float 0x4050581060000000, float %123)
%125 = tail call float @llvm.fmuladd.f32(float %71, float 0xC015C13200000000, float %124)
%126 = tail call float @llvm.fmuladd.f32(float %121, float %55, float %125)
%127 = tail call float @llvm.fmuladd.f32(float %120, float %71, float %126)
%128 = tail call float @llvm.fmuladd.f32(float %119, float %64, float %127)
%129 = tail call float @llvm.fmuladd.f32(float %118, float %71, float %128)
%130 = tail call float @llvm.fmuladd.f32(float %117, float %64, float %129)
%131 = tail call float @llvm.fmuladd.f32(float %116, float %71, float %130)
%132 = tail call float @llvm.fmuladd.f32(float %115, float 0xBF7BC7EA60000000, float %131)
store float %114, float* %1
ret float %132
}