#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.1763839E-01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18005E+02, -0.18008E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18003E+02, 0.18001E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {-0.28496361E-05, -0.21911189E-01, -0.53529706E-01,
                     0.33815194E-01,  0.63000545E-01,  -0.74273390E-04,
                     0.11769223E-03,  0.11259916E-03,  -0.15200586E-03,
                     0.11418912E-03,  -0.18126934E-03, 0.73147305E-04,
                     -0.84953543E-04, 0.12501205E-03,  0.49223923E-04,
                     0.60929411E-04,  -0.12033424E-03, -0.35253711E-05,
                     0.51842162E-04,  -0.76856595E-04, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x21 = x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x21 +
                         coeff[3] * x31 + coeff[4] * x41 +
                         coeff[5] * x11 * x21 + coeff[6] * x21 * x31 +
                         coeff[7] * x11 * x41;
  v_target_theta = v_target_theta + coeff[8] * x11 * x31 + coeff[9] * x32 +
                   coeff[10] * x31 * x41 + coeff[11] * x33 +
                   coeff[12] * x21 * x31 * x41 + coeff[13] * x31 * x42 +
                   coeff[14] * x12 + coeff[15] * x13 + coeff[16] * x12 * x31;
  v_target_theta = v_target_theta + coeff[17] * x21 * x32 +
                   coeff[18] * x11 * x21 * x41 + coeff[19] * x11 * x42;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[5] * x21 + coeff[7] * x41 +
                             coeff[8] * x31 + 2 * coeff[14] * x11 +
                             3 * coeff[15] * x12 + 2 * coeff[16] * x11 * x31 +
                             coeff[18] * x21 * x41 + coeff[19] * x42,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[2] + coeff[5] * x11 + coeff[6] * x31 +
                             coeff[12] * x31 * x41 + coeff[17] * x32 +
                             coeff[18] * x11 * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] + coeff[6] * x21 + coeff[8] * x11 +
                             2 * coeff[9] * x31 + coeff[10] * x41 +
                             3 * coeff[11] * x32 + coeff[12] * x21 * x41 +
                             coeff[13] * x42 + coeff[16] * x12 +
                             2 * coeff[17] * x31 * x21,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] + coeff[7] * x11 + coeff[10] * x31 +
                             coeff[12] * x21 * x31 + 2 * coeff[13] * x41 * x31 +
                             coeff[18] * x11 * x21 + 2 * coeff[19] * x41 * x11,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x150(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x160(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    1774 <target_theta+0x634>
jp     1774 <target_theta+0x634>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
jmp    1bda <target_theta+0xa9a>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x180(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x835(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x819(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7f5(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x184(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x188(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x108(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x188(%rbp),%xmm1
ff
movss  -0x184(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x180(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x104(%rbp),%xmm1
ff
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x64c(%rip),%xmm0
mulss  -0xec(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x618(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5a4(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x17c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x178(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x100(%rbp),%xmm0
ff
movss  -0xf4(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4dc(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x494(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x174(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x170(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x160(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x120,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xd0(%rsp)
movq   $0x0,0xe0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xc0(%rsp)
movaps %xmm0,0x90(%rsp)
movaps %xmm0,0x80(%rsp)
movq   $0x0,0xa0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x80(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0xf4(%rsp,%rcx,4),%xmm2
movss  0xc4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0x80(%rsp),%xmm1
movsd  0x88(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm5
addss  %xmm2,%xmm5
mulss  %xmm1,%xmm5
movss  0xe06(%rip),%xmm4
addss  %xmm4,%xmm5
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm3
shufps $0x55,%xmm1,%xmm3
mulss  %xmm2,%xmm3
movaps %xmm3,%xmm2
addss  %xmm4,%xmm2
movsd  (%rbx),%xmm7
movsd  0x8(%rbx),%xmm6
mulps  %xmm1,%xmm7
movaps %xmm7,%xmm8
shufps $0x55,%xmm7,%xmm8
movss  0x8(%rdi),%xmm3
addss  0xdcd(%rip),%xmm3
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm3
addss  0xdc0(%rip),%xmm1
addss  %xmm4,%xmm3
movaps %xmm0,%xmm11
shufps $0x55,%xmm0,%xmm11
mulss  %xmm1,%xmm11
addss  %xmm4,%xmm11
mulps  %xmm0,%xmm6
movaps %xmm6,%xmm4
shufps $0x55,%xmm6,%xmm4
movaps %xmm5,%xmm15
mulss  %xmm5,%xmm15
movaps %xmm3,%xmm14
mulss  %xmm3,%xmm14
movaps %xmm11,%xmm12
mulss  %xmm11,%xmm12
movss  0xd80(%rip),%xmm0
mulss  %xmm2,%xmm0
movss  %xmm0,0x1c(%rsp)
movss  0xd71(%rip),%xmm13
mulss  %xmm5,%xmm13
xorps  %xmm0,%xmm0
movaps %xmm7,%xmm1
addss  %xmm0,%xmm1
addss  %xmm8,%xmm1
addss  %xmm6,%xmm1
addss  %xmm4,%xmm1
ucomiss %xmm0,%xmm1
jne    12f2 <target_theta+0x1d2>
jnp    163f <target_theta+0x51f>
movaps %xmm2,%xmm0
mulss  0xd43(%rip),%xmm0
addss  0xd3f(%rip),%xmm0
mulss  %xmm7,%xmm7
movaps %xmm7,0xb0(%rsp)
movaps %xmm11,%xmm1
mulss  0xd2b(%rip),%xmm1
addss  %xmm0,%xmm1
movaps %xmm3,%xmm0
mulss  0xd20(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xd18(%rip),%xmm1
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movss  0xd0c(%rip),%xmm0
mulss  %xmm15,%xmm0
addss  %xmm1,%xmm0
movss  0xcff(%rip),%xmm1
mulss  %xmm5,%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movaps %xmm2,%xmm0
movaps %xmm2,0x40(%rsp)
movss  0xcc7(%rip),%xmm2
mulss  %xmm0,%xmm2
mulss  %xmm11,%xmm2
addss  %xmm1,%xmm2
movss  0xcd2(%rip),%xmm0
mulss  %xmm12,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movss  %xmm3,0x8(%rsp)
movaps %xmm11,0x30(%rsp)
movaps %xmm12,0x50(%rsp)
movss  %xmm13,0x10(%rsp)
movss  %xmm14,0xc(%rsp)
movss  %xmm15,0x14(%rsp)
movss  %xmm5,0x4(%rsp)
movaps %xmm4,0x70(%rsp)
movaps %xmm6,0x20(%rsp)
movaps %xmm8,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x18(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0xc4a(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  0xc5c(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0x8(%rsp),%xmm2
movaps %xmm2,%xmm0
mulss  0xc4c(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xc14(%rip),%xmm1
mulss  %xmm2,%xmm1
movaps 0x30(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xc2b(%rip),%xmm2
mulss  0xc(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0x10(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
movss  0x18(%rsp),%xmm1
mulss  0xb0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x18(%rsp)
movaps 0x40(%rsp),%xmm2
movss  0xbd9(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  0xbd5(%rip),%xmm0
movaps %xmm0,%xmm1
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movss  0xb9c(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xbab(%rip),%xmm0
movss  0x8(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movaps 0x30(%rsp),%xmm4
movaps %xmm4,%xmm1
mulss  0xb91(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xb89(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x1c(%rsp),%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xb6d(%rip),%xmm0
mulss  0x50(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb5f(%rip),%xmm1
mulss  0x14(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb51(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x18(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xad7(%rip),%xmm0
movss  0x4(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  0xb05(%rip),%xmm0
movss  0x8(%rsp),%xmm2
movss  0xae3(%rip),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x1c(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xadd(%rip),%xmm1
movaps 0x30(%rsp),%xmm3
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rsp),%xmm2
mulss  0x40(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xab8(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     1608 <target_theta+0x4e8>
sqrtss %xmm0,%xmm0
jmp    160d <target_theta+0x4ed>
call   1040 <sqrt@plt>
movss  0x8(%rsp),%xmm3
movaps 0x30(%rsp),%xmm11
movaps 0x50(%rsp),%xmm12
movss  0x10(%rsp),%xmm13
movss  0xc(%rsp),%xmm14
movss  0x14(%rsp),%xmm15
movss  0x4(%rsp),%xmm5
movaps 0x40(%rsp),%xmm2
movss  0xa14(%rip),%xmm8
mulss  %xmm5,%xmm8
mulss  %xmm2,%xmm13
movss  0xa0d(%rip),%xmm9
mulss  %xmm2,%xmm9
movaps %xmm5,%xmm1
movaps %xmm5,%xmm10
movss  0x9dd(%rip),%xmm4
mulss  %xmm5,%xmm4
movss  0x9cd(%rip),%xmm5
mulss  %xmm1,%xmm5
movss  0x9b9(%rip),%xmm6
mulss  %xmm1,%xmm6
mulss  0x9b1(%rip),%xmm1
movss  0x9c9(%rip),%xmm7
mulss  %xmm2,%xmm7
addss  0x9ed(%rip),%xmm1
mulss  %xmm2,%xmm6
mulss  0x9ad(%rip),%xmm2
addss  %xmm1,%xmm2
movss  0x9ad(%rip),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm2,%xmm1
movss  0x9b9(%rip),%xmm2
mulss  %xmm11,%xmm2
addss  %xmm1,%xmm2
addss  %xmm6,%xmm2
mulss  %xmm3,%xmm7
addss  %xmm2,%xmm7
mulss  %xmm11,%xmm5
addss  %xmm7,%xmm5
mulss  %xmm3,%xmm4
addss  %xmm5,%xmm4
movss  0x99b(%rip),%xmm1
mulss  %xmm14,%xmm1
addss  %xmm4,%xmm1
movss  0x966(%rip),%xmm2
mulss  %xmm3,%xmm2
mulss  %xmm11,%xmm2
addss  %xmm1,%xmm2
movaps %xmm3,%xmm1
mulss  %xmm14,%xmm1
mulss  0x971(%rip),%xmm1
addss  %xmm2,%xmm1
movss  0x1c(%rsp),%xmm2
mulss  %xmm3,%xmm2
mulss  %xmm11,%xmm2
addss  %xmm1,%xmm2
movss  0x932(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm12,%xmm1
addss  %xmm2,%xmm1
movss  0x921(%rip),%xmm2
mulss  %xmm15,%xmm2
mulss  %xmm15,%xmm10
mulss  0x92e(%rip),%xmm15
addss  %xmm1,%xmm15
mulss  0x924(%rip),%xmm10
addss  %xmm15,%xmm10
mulss  %xmm3,%xmm2
addss  %xmm10,%xmm2
mulss  %xmm14,%xmm9
addss  %xmm2,%xmm9
mulss  %xmm11,%xmm13
addss  %xmm9,%xmm13
mulss  %xmm12,%xmm8
addss  %xmm13,%xmm8
movss  %xmm0,(%rbx)
movaps %xmm8,%xmm0
add    $0x120,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0xBEC7E78C00000000, float 0xBF966FE300000000, float 0xBFAB683EE0000000, float 0x3FA15039A0000000, float 0x3FB020CDC0000000, float 0xBF13786720000000, float 0x3F1EDA3120000000, float 0x3F1D8466E0000000, float 0xBF23EC7860000000, float 0x3F1DEF1A20000000, float 0xBF27C263C0000000, float 0x3F132CD520000000, float 0xBF164522C0000000, float 0x3F2062B560000000, float 0x3F09CEB920000000, float 0x3F0FF1CEA0000000, float 0xBF1F8B7E80000000, float 0xBECD92AD40000000, float 0x3F0B2E2320000000, float 0xBF1425C240000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3F920FCC60000000, float* %8
%35 = bitcast [10 x float]* %9 to i8*
%36 = bitcast i8* %35 to [10 x float]*
%37 = getelementptr inbounds [10 x float], [10 x float]* %36, i32 0, i32 0
store float -1.500000e+01, float* %37
%38 = getelementptr inbounds [10 x float], [10 x float]* %36, i32 0, i32 1
store float -1.500000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %36, i32 0, i32 2
store float 0xC0320147A0000000, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %36, i32 0, i32 3
store float 0xC032020C40000000, float* %40
%41 = bitcast [10 x float]* %10 to i8*
%42 = bitcast i8* %41 to [10 x float]*
%43 = getelementptr inbounds [10 x float], [10 x float]* %42, i32 0, i32 0
store float 1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %42, i32 0, i32 1
store float 1.500000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %42, i32 0, i32 2
store float 0x403200C4A0000000, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %42, i32 0, i32 3
store float 0x4032004180000000, float* %46
%47 = bitcast [10 x float]* %11 to i8*
%48 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%49 = load i32, i32* %13
%50 = icmp eq i32 %49, 0
br i1 %50, label %51, label %87
51: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %52
52: ; preds = %83, %51
%53 = load i32, i32* %14
%54 = load i32, i32* %6
%55 = icmp slt i32 %53, %54
br i1 %55, label %56, label %86
56: ; preds = %52
%57 = load i32, i32* %14
%58 = sext i32 %57 to i64
%59 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %58
%60 = load float, float* %59
%61 = load i32, i32* %14
%62 = sext i32 %61 to i64
%63 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %62
%64 = load float, float* %63
%65 = fcmp oeq float %60, %64
br i1 %65, label %66, label %67
66: ; preds = %56
br label %83
67: ; preds = %56
%68 = load i32, i32* %14
%69 = sext i32 %68 to i64
%70 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %69
%71 = load float, float* %70
%72 = load i32, i32* %14
%73 = sext i32 %72 to i64
%74 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %73
%75 = load float, float* %74
%76 = fsub float %71, %75
%77 = fpext float %76 to double
%78 = fdiv double 2.000000e+00, %77
%79 = fptrunc double %78 to float
%80 = load i32, i32* %14
%81 = sext i32 %80 to i64
%82 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %81
store float %79, float* %82
br label %83
83: ; preds = %67, %66
%84 = load i32, i32* %14
%85 = add nsw i32 %84, 1
store i32 %85, i32* %14
br label %52
86: ; preds = %52
br label %87
87: ; preds = %86, %3
%88 = load float*, float** %4
%89 = getelementptr inbounds float, float* %88, i64 0
%90 = load float, float* %89
%91 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%92 = load float, float* %91
%93 = fsub float %90, %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%95 = load float, float* %94
%96 = fmul float %93, %95
%97 = fpext float %96 to double
%98 = fadd double 1.000000e+00, %97
%99 = fptrunc double %98 to float
store float %99, float* %15
%100 = load float*, float** %5
%101 = getelementptr inbounds float, float* %100, i64 0
%102 = load float, float* %101
%103 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%104 = load float, float* %103
%105 = fmul float %102, %104
store float %105, float* %16
%106 = load float*, float** %4
%107 = getelementptr inbounds float, float* %106, i64 1
%108 = load float, float* %107
%109 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%110 = load float, float* %109
%111 = fsub float %108, %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%113 = load float, float* %112
%114 = fmul float %111, %113
%115 = fpext float %114 to double
%116 = fadd double 1.000000e+00, %115
%117 = fptrunc double %116 to float
store float %117, float* %17
%118 = load float*, float** %5
%119 = getelementptr inbounds float, float* %118, i64 1
%120 = load float, float* %119
%121 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%122 = load float, float* %121
%123 = fmul float %120, %122
store float %123, float* %18
%124 = load float*, float** %4
%125 = getelementptr inbounds float, float* %124, i64 2
%126 = load float, float* %125
%127 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%128 = load float, float* %127
%129 = fsub float %126, %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%131 = load float, float* %130
%132 = fmul float %129, %131
%133 = fpext float %132 to double
%134 = fadd double 1.000000e+00, %133
%135 = fptrunc double %134 to float
store float %135, float* %19
%136 = load float*, float** %5
%137 = getelementptr inbounds float, float* %136, i64 2
%138 = load float, float* %137
%139 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%140 = load float, float* %139
%141 = fmul float %138, %140
store float %141, float* %20
%142 = load float*, float** %4
%143 = getelementptr inbounds float, float* %142, i64 3
%144 = load float, float* %143
%145 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%146 = load float, float* %145
%147 = fsub float %144, %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%149 = load float, float* %148
%150 = fmul float %147, %149
%151 = fpext float %150 to double
%152 = fadd double 1.000000e+00, %151
%153 = fptrunc double %152 to float
store float %153, float* %21
%154 = load float*, float** %5
%155 = getelementptr inbounds float, float* %154, i64 3
%156 = load float, float* %155
%157 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%158 = load float, float* %157
%159 = fmul float %156, %158
store float %159, float* %22
%160 = load float, float* %15
store float %160, float* %23
%161 = load float, float* %23
%162 = load float, float* %15
%163 = fmul float %161, %162
store float %163, float* %24
%164 = load float, float* %24
%165 = load float, float* %15
%166 = fmul float %164, %165
store float %166, float* %25
%167 = load float, float* %17
store float %167, float* %26
%168 = load float, float* %19
store float %168, float* %27
%169 = load float, float* %27
%170 = load float, float* %19
%171 = fmul float %169, %170
store float %171, float* %28
%172 = load float, float* %28
%173 = load float, float* %19
%174 = fmul float %172, %173
store float %174, float* %29
%175 = load float, float* %21
store float %175, float* %30
%176 = load float, float* %30
%177 = load float, float* %21
%178 = fmul float %176, %177
store float %178, float* %31
%179 = load float, float* %8
%180 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%181 = load float, float* %180
%182 = fadd float %179, %181
%183 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%184 = load float, float* %183
%185 = load float, float* %23
%186 = call float @llvm.fmuladd.f32(float %184, float %185, float %182)
%187 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%188 = load float, float* %187
%189 = load float, float* %26
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%192 = load float, float* %191
%193 = load float, float* %27
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%196 = load float, float* %195
%197 = load float, float* %30
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%200 = load float, float* %199
%201 = load float, float* %23
%202 = fmul float %200, %201
%203 = load float, float* %26
%204 = call float @llvm.fmuladd.f32(float %202, float %203, float %198)
%205 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%206 = load float, float* %205
%207 = load float, float* %26
%208 = fmul float %206, %207
%209 = load float, float* %27
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %204)
%211 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%212 = load float, float* %211
%213 = load float, float* %23
%214 = fmul float %212, %213
%215 = load float, float* %30
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %210)
store float %216, float* %32
%217 = load float, float* %32
%218 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%219 = load float, float* %218
%220 = load float, float* %23
%221 = fmul float %219, %220
%222 = load float, float* %27
%223 = call float @llvm.fmuladd.f32(float %221, float %222, float %217)
%224 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%225 = load float, float* %224
%226 = load float, float* %28
%227 = call float @llvm.fmuladd.f32(float %225, float %226, float %223)
%228 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%229 = load float, float* %228
%230 = load float, float* %27
%231 = fmul float %229, %230
%232 = load float, float* %30
%233 = call float @llvm.fmuladd.f32(float %231, float %232, float %227)
%234 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%235 = load float, float* %234
%236 = load float, float* %29
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %233)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%239 = load float, float* %238
%240 = load float, float* %26
%241 = fmul float %239, %240
%242 = load float, float* %27
%243 = fmul float %241, %242
%244 = load float, float* %30
%245 = call float @llvm.fmuladd.f32(float %243, float %244, float %237)
%246 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%247 = load float, float* %246
%248 = load float, float* %27
%249 = fmul float %247, %248
%250 = load float, float* %31
%251 = call float @llvm.fmuladd.f32(float %249, float %250, float %245)
%252 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%253 = load float, float* %252
%254 = load float, float* %24
%255 = call float @llvm.fmuladd.f32(float %253, float %254, float %251)
%256 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%257 = load float, float* %256
%258 = load float, float* %25
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %255)
%260 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%261 = load float, float* %260
%262 = load float, float* %24
%263 = fmul float %261, %262
%264 = load float, float* %27
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %259)
store float %265, float* %32
%266 = load float, float* %32
%267 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%268 = load float, float* %267
%269 = load float, float* %26
%270 = fmul float %268, %269
%271 = load float, float* %28
%272 = call float @llvm.fmuladd.f32(float %270, float %271, float %266)
%273 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%274 = load float, float* %273
%275 = load float, float* %23
%276 = fmul float %274, %275
%277 = load float, float* %26
%278 = fmul float %276, %277
%279 = load float, float* %30
%280 = call float @llvm.fmuladd.f32(float %278, float %279, float %272)
%281 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%282 = load float, float* %281
%283 = load float, float* %23
%284 = fmul float %282, %283
%285 = load float, float* %31
%286 = call float @llvm.fmuladd.f32(float %284, float %285, float %280)
store float %286, float* %32
%287 = load float, float* %16
%288 = fadd float 0.000000e+00, %287
%289 = load float, float* %18
%290 = fadd float %288, %289
%291 = load float, float* %20
%292 = fadd float %290, %291
%293 = load float, float* %22
%294 = fadd float %292, %293
store float %294, float* %33
%295 = load float, float* %33
%296 = fcmp oeq float %295, 0.000000e+00
br i1 %296, label %297, label %298
297: ; preds = %87
br label %472
298: ; preds = %87
%299 = load float, float* %16
%300 = load float, float* %16
%301 = fmul float %299, %300
%302 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%303 = load float, float* %302
%304 = fadd float 0.000000e+00, %303
%305 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%306 = load float, float* %305
%307 = load float, float* %26
%308 = call float @llvm.fmuladd.f32(float %306, float %307, float %304)
%309 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%310 = load float, float* %309
%311 = load float, float* %30
%312 = call float @llvm.fmuladd.f32(float %310, float %311, float %308)
%313 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%314 = load float, float* %313
%315 = load float, float* %27
%316 = call float @llvm.fmuladd.f32(float %314, float %315, float %312)
%317 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%318 = load float, float* %317
%319 = fmul float 2.000000e+00, %318
%320 = load float, float* %23
%321 = call float @llvm.fmuladd.f32(float %319, float %320, float %316)
%322 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%323 = load float, float* %322
%324 = fmul float 3.000000e+00, %323
%325 = load float, float* %24
%326 = call float @llvm.fmuladd.f32(float %324, float %325, float %321)
%327 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%328 = load float, float* %327
%329 = fmul float 2.000000e+00, %328
%330 = load float, float* %23
%331 = fmul float %329, %330
%332 = load float, float* %27
%333 = call float @llvm.fmuladd.f32(float %331, float %332, float %326)
%334 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%335 = load float, float* %334
%336 = load float, float* %26
%337 = fmul float %335, %336
%338 = load float, float* %30
%339 = call float @llvm.fmuladd.f32(float %337, float %338, float %333)
%340 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%341 = load float, float* %340
%342 = load float, float* %31
%343 = call float @llvm.fmuladd.f32(float %341, float %342, float %339)
%344 = call float @pow(float %343, i32 2)
%345 = load float, float* %18
%346 = load float, float* %18
%347 = fmul float %345, %346
%348 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%349 = load float, float* %348
%350 = fadd float 0.000000e+00, %349
%351 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%352 = load float, float* %351
%353 = load float, float* %23
%354 = call float @llvm.fmuladd.f32(float %352, float %353, float %350)
%355 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%356 = load float, float* %355
%357 = load float, float* %27
%358 = call float @llvm.fmuladd.f32(float %356, float %357, float %354)
%359 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%360 = load float, float* %359
%361 = load float, float* %27
%362 = fmul float %360, %361
%363 = load float, float* %30
%364 = call float @llvm.fmuladd.f32(float %362, float %363, float %358)
%365 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%366 = load float, float* %365
%367 = load float, float* %28
%368 = call float @llvm.fmuladd.f32(float %366, float %367, float %364)
%369 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%370 = load float, float* %369
%371 = load float, float* %23
%372 = fmul float %370, %371
%373 = load float, float* %30
%374 = call float @llvm.fmuladd.f32(float %372, float %373, float %368)
%375 = call float @pow(float %374, i32 2)
%376 = fmul float %347, %375
%377 = call float @llvm.fmuladd.f32(float %301, float %344, float %376)
%378 = load float, float* %20
%379 = load float, float* %20
%380 = fmul float %378, %379
%381 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%382 = load float, float* %381
%383 = fadd float 0.000000e+00, %382
%384 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%385 = load float, float* %384
%386 = load float, float* %26
%387 = call float @llvm.fmuladd.f32(float %385, float %386, float %383)
%388 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%389 = load float, float* %388
%390 = load float, float* %23
%391 = call float @llvm.fmuladd.f32(float %389, float %390, float %387)
%392 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%393 = load float, float* %392
%394 = fmul float 2.000000e+00, %393
%395 = load float, float* %27
%396 = call float @llvm.fmuladd.f32(float %394, float %395, float %391)
%397 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%398 = load float, float* %397
%399 = load float, float* %30
%400 = call float @llvm.fmuladd.f32(float %398, float %399, float %396)
%401 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%402 = load float, float* %401
%403 = fmul float 3.000000e+00, %402
%404 = load float, float* %28
%405 = call float @llvm.fmuladd.f32(float %403, float %404, float %400)
%406 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%407 = load float, float* %406
%408 = load float, float* %26
%409 = fmul float %407, %408
%410 = load float, float* %30
%411 = call float @llvm.fmuladd.f32(float %409, float %410, float %405)
%412 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%413 = load float, float* %412
%414 = load float, float* %31
%415 = call float @llvm.fmuladd.f32(float %413, float %414, float %411)
%416 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%417 = load float, float* %416
%418 = load float, float* %24
%419 = call float @llvm.fmuladd.f32(float %417, float %418, float %415)
%420 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%421 = load float, float* %420
%422 = fmul float 2.000000e+00, %421
%423 = load float, float* %27
%424 = fmul float %422, %423
%425 = load float, float* %26
%426 = call float @llvm.fmuladd.f32(float %424, float %425, float %419)
%427 = call float @pow(float %426, i32 2)
%428 = call float @llvm.fmuladd.f32(float %380, float %427, float %377)
%429 = load float, float* %22
%430 = load float, float* %22
%431 = fmul float %429, %430
%432 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%433 = load float, float* %432
%434 = fadd float 0.000000e+00, %433
%435 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%436 = load float, float* %435
%437 = load float, float* %23
%438 = call float @llvm.fmuladd.f32(float %436, float %437, float %434)
%439 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%440 = load float, float* %439
%441 = load float, float* %27
%442 = call float @llvm.fmuladd.f32(float %440, float %441, float %438)
%443 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%444 = load float, float* %443
%445 = load float, float* %26
%446 = fmul float %444, %445
%447 = load float, float* %27
%448 = call float @llvm.fmuladd.f32(float %446, float %447, float %442)
%449 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%450 = load float, float* %449
%451 = fmul float 2.000000e+00, %450
%452 = load float, float* %30
%453 = fmul float %451, %452
%454 = load float, float* %27
%455 = call float @llvm.fmuladd.f32(float %453, float %454, float %448)
%456 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%457 = load float, float* %456
%458 = load float, float* %23
%459 = fmul float %457, %458
%460 = load float, float* %26
%461 = call float @llvm.fmuladd.f32(float %459, float %460, float %455)
%462 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%463 = load float, float* %462
%464 = fmul float 2.000000e+00, %463
%465 = load float, float* %30
%466 = fmul float %464, %465
%467 = load float, float* %23
%468 = call float @llvm.fmuladd.f32(float %466, float %467, float %461)
%469 = call float @pow(float %468, i32 2)
%470 = call float @llvm.fmuladd.f32(float %431, float %469, float %428)
%471 = call float @sqrt(float %470)
br label %472
472: ; preds = %298, %297
%473 = phi float [ 0.000000e+00, %297 ], [ %471, %298 ]
store float %473, float* %34
%474 = load float, float* %34
%475 = load float*, float** %5
%476 = getelementptr inbounds float, float* %475, i64 0
store float %474, float* %476
%477 = load float, float* %32
ret float %477
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float 0xC0320147A0000000, float 0xC032020C40000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 0x403200C4A0000000, float 0x4032004180000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, 0xC03200C4A0000000
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC032004180000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %64, %64
%77 = fmul float %71, %71
%78 = fmul float %55, 0xBF164522C0000000
%79 = fmul float %49, 0x3F0B2E2320000000
%80 = extractelement <2 x float> %58, i64 0
%81 = fadd float %80, 0.000000e+00
%82 = extractelement <2 x float> %58, i64 1
%83 = fadd float %81, %82
%84 = extractelement <2 x float> %74, i64 0
%85 = fadd float %83, %84
%86 = extractelement <2 x float> %74, i64 1
%87 = fadd float %85, %86
%88 = fcmp oeq float %87, 0.000000e+00
br i1 %88, label %139, label %89
89: ; preds = %42
%90 = fmul <2 x float> %58, %58
%91 = extractelement <2 x float> %90, i64 0
%92 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF13786720000000, float 0xBF966FE300000000)
%93 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F1D8466E0000000, float %92)
%94 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF23EC7860000000, float %93)
%95 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F19CEB920000000, float %94)
%96 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F27F55B00000000, float %95)
%97 = fmul float %49, 0xBF2F8B7E80000000
%98 = tail call float @llvm.fmuladd.f32(float %97, float %64, float %96)
%99 = fmul float %55, 0x3F0B2E2320000000
%100 = tail call float @llvm.fmuladd.f32(float %99, float %71, float %98)
%101 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF1425C240000000, float %100)
%102 = tail call float @pow(float %101, i32 2)
%103 = fmul float %82, %82
%104 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF13786720000000, float 0xBFAB683EE0000000)
%105 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F1EDA3120000000, float %104)
%106 = fmul float %64, 0xBF164522C0000000
%107 = tail call float @llvm.fmuladd.f32(float %106, float %71, float %105)
%108 = tail call float @llvm.fmuladd.f32(float %76, float 0xBECD92AD40000000, float %107)
%109 = tail call float @llvm.fmuladd.f32(float %79, float %71, float %108)
%110 = tail call float @pow(float %109, i32 2)
%111 = fmul float %103, %110
%112 = tail call float @llvm.fmuladd.f32(float %91, float %102, float %111)
%113 = fmul <2 x float> %74, %74
%114 = extractelement <2 x float> %113, i64 0
%115 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F1EDA3120000000, float 0x3FA15039A0000000)
%116 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF23EC7860000000, float %115)
%117 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F2DEF1A20000000, float %116)
%118 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF27C263C0000000, float %117)
%119 = tail call float @llvm.fmuladd.f32(float %76, float 0x3F2CC33FC0000000, float %118)
%120 = tail call float @llvm.fmuladd.f32(float %78, float %71, float %119)
%121 = tail call float @llvm.fmuladd.f32(float %77, float 0x3F2062B560000000, float %120)
%122 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF1F8B7E80000000, float %121)
%123 = fmul float %64, 0xBEDD92AD40000000
%124 = tail call float @llvm.fmuladd.f32(float %123, float %55, float %122)
%125 = tail call float @pow(float %124, i32 2)
%126 = tail call float @llvm.fmuladd.f32(float %114, float %125, float %112)
%127 = fmul float %86, %86
%128 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F1D8466E0000000, float 0x3FB020CDC0000000)
%129 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF27C263C0000000, float %128)
%130 = tail call float @llvm.fmuladd.f32(float %78, float %64, float %129)
%131 = fmul float %71, 0x3F3062B560000000
%132 = tail call float @llvm.fmuladd.f32(float %131, float %64, float %130)
%133 = tail call float @llvm.fmuladd.f32(float %79, float %55, float %132)
%134 = fmul float %71, 0xBF2425C240000000
%135 = tail call float @llvm.fmuladd.f32(float %134, float %49, float %133)
%136 = tail call float @pow(float %135, i32 2)
%137 = tail call float @llvm.fmuladd.f32(float %127, float %136, float %126)
%138 = tail call float @sqrt(float %137)
br label %139
139: ; preds = %42, %89
%140 = phi float [ %138, %89 ], [ 0.000000e+00, %42 ]
%141 = fmul float %49, 0xBF1425C240000000
%142 = fmul float %79, %55
%143 = fmul float %55, 0xBECD92AD40000000
%144 = fmul float %75, 0xBF1F8B7E80000000
%145 = fmul float %49, %75
%146 = fmul float %64, 0x3F2062B560000000
%147 = fmul float %78, %64
%148 = fmul float %64, %76
%149 = fmul float %64, 0xBF27C263C0000000
%150 = fmul float %49, 0xBF23EC7860000000
%151 = fmul float %49, 0x3F1D8466E0000000
%152 = fmul float %55, 0x3F1EDA3120000000
%153 = fmul float %49, 0xBF13786720000000
%154 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF966FE300000000, float 0x3F920F0D20000000)
%155 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFAB683EE0000000, float %154)
%156 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FA15039A0000000, float %155)
%157 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FB020CDC0000000, float %156)
%158 = tail call float @llvm.fmuladd.f32(float %153, float %55, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %152, float %64, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %151, float %71, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %150, float %64, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %76, float 0x3F1DEF1A20000000, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %149, float %71, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %148, float 0x3F132CD520000000, float %163)
%165 = tail call float @llvm.fmuladd.f32(float %147, float %71, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %146, float %77, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F09CEB920000000, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %145, float 0x3F0FF1CEA0000000, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %144, float %64, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %143, float %76, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %142, float %71, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %141, float %77, float %171)
store float %140, float* %1
ret float %172
}