float *mat3_multiply(float *result, float *a, float *b) {
  float multiplied[9];
  multiplied[0] = a[0] * b[0] + a[3] * b[1] + a[6] * b[2];
  multiplied[1] = a[1] * b[0] + a[4] * b[1] + a[7] * b[2];
  multiplied[2] = a[2] * b[0] + a[5] * b[1] + a[8] * b[2];
  multiplied[3] = a[0] * b[3] + a[3] * b[4] + a[6] * b[5];
  multiplied[4] = a[1] * b[3] + a[4] * b[4] + a[7] * b[5];
  multiplied[5] = a[2] * b[3] + a[5] * b[4] + a[8] * b[5];
  multiplied[6] = a[0] * b[6] + a[3] * b[7] + a[6] * b[8];
  multiplied[7] = a[1] * b[6] + a[4] * b[7] + a[7] * b[8];
  multiplied[8] = a[2] * b[6] + a[5] * b[7] + a[8] * b[8];
  result[0] = multiplied[0];
  result[1] = multiplied[1];
  result[2] = multiplied[2];
  result[3] = multiplied[3];
  result[4] = multiplied[4];
  result[5] = multiplied[5];
  result[6] = multiplied[6];
  result[7] = multiplied[7];
  result[8] = multiplied[8];
  return result;
}


x86 assembly (clang, -O0):
<mat3_multiply>:
push   %rbp
mov    %rsp,%rbp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %rdx,-0x18(%rbp)
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm1
mov    -0x18(%rbp),%rax
movss  (%rax),%xmm2
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mov    -0x18(%rbp),%rax
mulss  0x4(%rax),%xmm0
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x10(%rbp),%rax
movss  0x18(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  0x8(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x40(%rbp)
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm1
mov    -0x18(%rbp),%rax
movss  (%rax),%xmm2
mov    -0x10(%rbp),%rax
movss  0x10(%rax),%xmm0
mov    -0x18(%rbp),%rax
mulss  0x4(%rax),%xmm0
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x10(%rbp),%rax
movss  0x1c(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  0x8(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x3c(%rbp)
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm1
mov    -0x18(%rbp),%rax
movss  (%rax),%xmm2
mov    -0x10(%rbp),%rax
movss  0x14(%rax),%xmm0
mov    -0x18(%rbp),%rax
mulss  0x4(%rax),%xmm0
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x10(%rbp),%rax
movss  0x20(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  0x8(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x38(%rbp)
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm1
mov    -0x18(%rbp),%rax
movss  0xc(%rax),%xmm2
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mov    -0x18(%rbp),%rax
mulss  0x10(%rax),%xmm0
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x10(%rbp),%rax
movss  0x18(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  0x14(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x34(%rbp)
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm1
mov    -0x18(%rbp),%rax
movss  0xc(%rax),%xmm2
mov    -0x10(%rbp),%rax
movss  0x10(%rax),%xmm0
mov    -0x18(%rbp),%rax
mulss  0x10(%rax),%xmm0
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x10(%rbp),%rax
movss  0x1c(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  0x14(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x30(%rbp)
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm1
mov    -0x18(%rbp),%rax
movss  0xc(%rax),%xmm2
mov    -0x10(%rbp),%rax
movss  0x14(%rax),%xmm0
mov    -0x18(%rbp),%rax
mulss  0x10(%rax),%xmm0
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x10(%rbp),%rax
movss  0x20(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  0x14(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x2c(%rbp)
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm1
mov    -0x18(%rbp),%rax
movss  0x18(%rax),%xmm2
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mov    -0x18(%rbp),%rax
mulss  0x1c(%rax),%xmm0
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x10(%rbp),%rax
movss  0x18(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  0x20(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x28(%rbp)
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm1
mov    -0x18(%rbp),%rax
movss  0x18(%rax),%xmm2
mov    -0x10(%rbp),%rax
movss  0x10(%rax),%xmm0
mov    -0x18(%rbp),%rax
mulss  0x1c(%rax),%xmm0
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x10(%rbp),%rax
movss  0x1c(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  0x20(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x24(%rbp)
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm1
mov    -0x18(%rbp),%rax
movss  0x18(%rax),%xmm2
mov    -0x10(%rbp),%rax
movss  0x14(%rax),%xmm0
mov    -0x18(%rbp),%rax
mulss  0x1c(%rax),%xmm0
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x10(%rbp),%rax
movss  0x20(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  0x20(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x20(%rbp)
movss  -0x40(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x3c(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x4(%rax)
movss  -0x38(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x8(%rax)
movss  -0x34(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0xc(%rax)
movss  -0x30(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x10(%rax)
movss  -0x2c(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x14(%rax)
movss  -0x28(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x18(%rax)
movss  -0x24(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x1c(%rax)
movss  -0x20(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x20(%rax)
mov    -0x8(%rbp),%rax
pop    %rbp
ret

x86 assembly (clang, -O2):
<mat3_multiply>:
mov    %rdi,%rax
movsd  (%rsi),%xmm11
movsd  0xc(%rsi),%xmm5
movsd  0x18(%rsi),%xmm8
movss  0x8(%rsi),%xmm13
movss  0x14(%rsi),%xmm10
movss  0x20(%rsi),%xmm12
movaps %xmm5,%xmm9
movaps %xmm10,%xmm14
shufps $0xd4,%xmm5,%xmm14
shufps $0x42,%xmm5,%xmm14
movlhps %xmm10,%xmm5
shufps $0x24,%xmm5,%xmm9
movss  0x10(%rdx),%xmm5
movss  (%rdx),%xmm3
movss  0x4(%rdx),%xmm6
movss  0x8(%rdx),%xmm2
movss  0xc(%rdx),%xmm4
unpcklps %xmm5,%xmm6
shufps $0x40,%xmm6,%xmm6
mulps  %xmm9,%xmm6
movaps %xmm11,%xmm0
movaps %xmm13,%xmm1
shufps $0xd4,%xmm11,%xmm1
shufps $0x42,%xmm11,%xmm1
movlhps %xmm13,%xmm11
shufps $0x24,%xmm11,%xmm0
unpcklps %xmm4,%xmm3
shufps $0x40,%xmm3,%xmm3
mulps  %xmm0,%xmm3
addps  %xmm6,%xmm3
movaps %xmm8,%xmm0
movaps %xmm12,%xmm6
shufps $0xd4,%xmm8,%xmm6
shufps $0x42,%xmm8,%xmm6
movlhps %xmm12,%xmm8
shufps $0x24,%xmm8,%xmm0
movss  0x14(%rdx),%xmm7
unpcklps %xmm7,%xmm2
shufps $0x40,%xmm2,%xmm2
mulps  %xmm0,%xmm2
addps  %xmm3,%xmm2
movss  0x18(%rdx),%xmm0
movss  0x1c(%rdx),%xmm3
movss  0x20(%rdx),%xmm8
shufps $0x0,%xmm3,%xmm5
mulps  %xmm14,%xmm5
shufps $0x0,%xmm0,%xmm4
mulps  %xmm1,%xmm4
addps  %xmm5,%xmm4
shufps $0x0,%xmm8,%xmm7
mulps  %xmm6,%xmm7
addps  %xmm4,%xmm7
mulss  %xmm3,%xmm10
mulss  %xmm0,%xmm13
addss  %xmm10,%xmm13
mulss  %xmm8,%xmm12
addss  %xmm13,%xmm12
movups %xmm2,(%rdi)
movups %xmm7,0x10(%rdi)
movss  %xmm12,0x20(%rdi)
ret

LLVM IR (-O0):
define float* @mat3_multiply(float* %0, float* %1, float* %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca float*
%7 = alloca [9 x float]
store float* %0, float** %4
store float* %1, float** %5
store float* %2, float** %6
%8 = load float*, float** %5
%9 = getelementptr inbounds float, float* %8, i64 0
%10 = load float, float* %9
%11 = load float*, float** %6
%12 = getelementptr inbounds float, float* %11, i64 0
%13 = load float, float* %12
%14 = load float*, float** %5
%15 = getelementptr inbounds float, float* %14, i64 3
%16 = load float, float* %15
%17 = load float*, float** %6
%18 = getelementptr inbounds float, float* %17, i64 1
%19 = load float, float* %18
%20 = fmul float %16, %19
%21 = call float @llvm.fmuladd.f32(float %10, float %13, float %20)
%22 = load float*, float** %5
%23 = getelementptr inbounds float, float* %22, i64 6
%24 = load float, float* %23
%25 = load float*, float** %6
%26 = getelementptr inbounds float, float* %25, i64 2
%27 = load float, float* %26
%28 = call float @llvm.fmuladd.f32(float %24, float %27, float %21)
%29 = getelementptr inbounds [9 x float], [9 x float]* %7, i64 0, i64 0
store float %28, float* %29
%30 = load float*, float** %5
%31 = getelementptr inbounds float, float* %30, i64 1
%32 = load float, float* %31
%33 = load float*, float** %6
%34 = getelementptr inbounds float, float* %33, i64 0
%35 = load float, float* %34
%36 = load float*, float** %5
%37 = getelementptr inbounds float, float* %36, i64 4
%38 = load float, float* %37
%39 = load float*, float** %6
%40 = getelementptr inbounds float, float* %39, i64 1
%41 = load float, float* %40
%42 = fmul float %38, %41
%43 = call float @llvm.fmuladd.f32(float %32, float %35, float %42)
%44 = load float*, float** %5
%45 = getelementptr inbounds float, float* %44, i64 7
%46 = load float, float* %45
%47 = load float*, float** %6
%48 = getelementptr inbounds float, float* %47, i64 2
%49 = load float, float* %48
%50 = call float @llvm.fmuladd.f32(float %46, float %49, float %43)
%51 = getelementptr inbounds [9 x float], [9 x float]* %7, i64 0, i64 1
store float %50, float* %51
%52 = load float*, float** %5
%53 = getelementptr inbounds float, float* %52, i64 2
%54 = load float, float* %53
%55 = load float*, float** %6
%56 = getelementptr inbounds float, float* %55, i64 0
%57 = load float, float* %56
%58 = load float*, float** %5
%59 = getelementptr inbounds float, float* %58, i64 5
%60 = load float, float* %59
%61 = load float*, float** %6
%62 = getelementptr inbounds float, float* %61, i64 1
%63 = load float, float* %62
%64 = fmul float %60, %63
%65 = call float @llvm.fmuladd.f32(float %54, float %57, float %64)
%66 = load float*, float** %5
%67 = getelementptr inbounds float, float* %66, i64 8
%68 = load float, float* %67
%69 = load float*, float** %6
%70 = getelementptr inbounds float, float* %69, i64 2
%71 = load float, float* %70
%72 = call float @llvm.fmuladd.f32(float %68, float %71, float %65)
%73 = getelementptr inbounds [9 x float], [9 x float]* %7, i64 0, i64 2
store float %72, float* %73
%74 = load float*, float** %5
%75 = getelementptr inbounds float, float* %74, i64 0
%76 = load float, float* %75
%77 = load float*, float** %6
%78 = getelementptr inbounds float, float* %77, i64 3
%79 = load float, float* %78
%80 = load float*, float** %5
%81 = getelementptr inbounds float, float* %80, i64 3
%82 = load float, float* %81
%83 = load float*, float** %6
%84 = getelementptr inbounds float, float* %83, i64 4
%85 = load float, float* %84
%86 = fmul float %82, %85
%87 = call float @llvm.fmuladd.f32(float %76, float %79, float %86)
%88 = load float*, float** %5
%89 = getelementptr inbounds float, float* %88, i64 6
%90 = load float, float* %89
%91 = load float*, float** %6
%92 = getelementptr inbounds float, float* %91, i64 5
%93 = load float, float* %92
%94 = call float @llvm.fmuladd.f32(float %90, float %93, float %87)
%95 = getelementptr inbounds [9 x float], [9 x float]* %7, i64 0, i64 3
store float %94, float* %95
%96 = load float*, float** %5
%97 = getelementptr inbounds float, float* %96, i64 1
%98 = load float, float* %97
%99 = load float*, float** %6
%100 = getelementptr inbounds float, float* %99, i64 3
%101 = load float, float* %100
%102 = load float*, float** %5
%103 = getelementptr inbounds float, float* %102, i64 4
%104 = load float, float* %103
%105 = load float*, float** %6
%106 = getelementptr inbounds float, float* %105, i64 4
%107 = load float, float* %106
%108 = fmul float %104, %107
%109 = call float @llvm.fmuladd.f32(float %98, float %101, float %108)
%110 = load float*, float** %5
%111 = getelementptr inbounds float, float* %110, i64 7
%112 = load float, float* %111
%113 = load float*, float** %6
%114 = getelementptr inbounds float, float* %113, i64 5
%115 = load float, float* %114
%116 = call float @llvm.fmuladd.f32(float %112, float %115, float %109)
%117 = getelementptr inbounds [9 x float], [9 x float]* %7, i64 0, i64 4
store float %116, float* %117
%118 = load float*, float** %5
%119 = getelementptr inbounds float, float* %118, i64 2
%120 = load float, float* %119
%121 = load float*, float** %6
%122 = getelementptr inbounds float, float* %121, i64 3
%123 = load float, float* %122
%124 = load float*, float** %5
%125 = getelementptr inbounds float, float* %124, i64 5
%126 = load float, float* %125
%127 = load float*, float** %6
%128 = getelementptr inbounds float, float* %127, i64 4
%129 = load float, float* %128
%130 = fmul float %126, %129
%131 = call float @llvm.fmuladd.f32(float %120, float %123, float %130)
%132 = load float*, float** %5
%133 = getelementptr inbounds float, float* %132, i64 8
%134 = load float, float* %133
%135 = load float*, float** %6
%136 = getelementptr inbounds float, float* %135, i64 5
%137 = load float, float* %136
%138 = call float @llvm.fmuladd.f32(float %134, float %137, float %131)
%139 = getelementptr inbounds [9 x float], [9 x float]* %7, i64 0, i64 5
store float %138, float* %139
%140 = load float*, float** %5
%141 = getelementptr inbounds float, float* %140, i64 0
%142 = load float, float* %141
%143 = load float*, float** %6
%144 = getelementptr inbounds float, float* %143, i64 6
%145 = load float, float* %144
%146 = load float*, float** %5
%147 = getelementptr inbounds float, float* %146, i64 3
%148 = load float, float* %147
%149 = load float*, float** %6
%150 = getelementptr inbounds float, float* %149, i64 7
%151 = load float, float* %150
%152 = fmul float %148, %151
%153 = call float @llvm.fmuladd.f32(float %142, float %145, float %152)
%154 = load float*, float** %5
%155 = getelementptr inbounds float, float* %154, i64 6
%156 = load float, float* %155
%157 = load float*, float** %6
%158 = getelementptr inbounds float, float* %157, i64 8
%159 = load float, float* %158
%160 = call float @llvm.fmuladd.f32(float %156, float %159, float %153)
%161 = getelementptr inbounds [9 x float], [9 x float]* %7, i64 0, i64 6
store float %160, float* %161
%162 = load float*, float** %5
%163 = getelementptr inbounds float, float* %162, i64 1
%164 = load float, float* %163
%165 = load float*, float** %6
%166 = getelementptr inbounds float, float* %165, i64 6
%167 = load float, float* %166
%168 = load float*, float** %5
%169 = getelementptr inbounds float, float* %168, i64 4
%170 = load float, float* %169
%171 = load float*, float** %6
%172 = getelementptr inbounds float, float* %171, i64 7
%173 = load float, float* %172
%174 = fmul float %170, %173
%175 = call float @llvm.fmuladd.f32(float %164, float %167, float %174)
%176 = load float*, float** %5
%177 = getelementptr inbounds float, float* %176, i64 7
%178 = load float, float* %177
%179 = load float*, float** %6
%180 = getelementptr inbounds float, float* %179, i64 8
%181 = load float, float* %180
%182 = call float @llvm.fmuladd.f32(float %178, float %181, float %175)
%183 = getelementptr inbounds [9 x float], [9 x float]* %7, i64 0, i64 7
store float %182, float* %183
%184 = load float*, float** %5
%185 = getelementptr inbounds float, float* %184, i64 2
%186 = load float, float* %185
%187 = load float*, float** %6
%188 = getelementptr inbounds float, float* %187, i64 6
%189 = load float, float* %188
%190 = load float*, float** %5
%191 = getelementptr inbounds float, float* %190, i64 5
%192 = load float, float* %191
%193 = load float*, float** %6
%194 = getelementptr inbounds float, float* %193, i64 7
%195 = load float, float* %194
%196 = fmul float %192, %195
%197 = call float @llvm.fmuladd.f32(float %186, float %189, float %196)
%198 = load float*, float** %5
%199 = getelementptr inbounds float, float* %198, i64 8
%200 = load float, float* %199
%201 = load float*, float** %6
%202 = getelementptr inbounds float, float* %201, i64 8
%203 = load float, float* %202
%204 = call float @llvm.fmuladd.f32(float %200, float %203, float %197)
%205 = getelementptr inbounds [9 x float], [9 x float]* %7, i64 0, i64 8
store float %204, float* %205
%206 = getelementptr inbounds [9 x float], [9 x float]* %7, i64 0, i64 0
%207 = load float, float* %206
%208 = load float*, float** %4
%209 = getelementptr inbounds float, float* %208, i64 0
store float %207, float* %209
%210 = getelementptr inbounds [9 x float], [9 x float]* %7, i64 0, i64 1
%211 = load float, float* %210
%212 = load float*, float** %4
%213 = getelementptr inbounds float, float* %212, i64 1
store float %211, float* %213
%214 = getelementptr inbounds [9 x float], [9 x float]* %7, i64 0, i64 2
%215 = load float, float* %214
%216 = load float*, float** %4
%217 = getelementptr inbounds float, float* %216, i64 2
store float %215, float* %217
%218 = getelementptr inbounds [9 x float], [9 x float]* %7, i64 0, i64 3
%219 = load float, float* %218
%220 = load float*, float** %4
%221 = getelementptr inbounds float, float* %220, i64 3
store float %219, float* %221
%222 = getelementptr inbounds [9 x float], [9 x float]* %7, i64 0, i64 4
%223 = load float, float* %222
%224 = load float*, float** %4
%225 = getelementptr inbounds float, float* %224, i64 4
store float %223, float* %225
%226 = getelementptr inbounds [9 x float], [9 x float]* %7, i64 0, i64 5
%227 = load float, float* %226
%228 = load float*, float** %4
%229 = getelementptr inbounds float, float* %228, i64 5
store float %227, float* %229
%230 = getelementptr inbounds [9 x float], [9 x float]* %7, i64 0, i64 6
%231 = load float, float* %230
%232 = load float*, float** %4
%233 = getelementptr inbounds float, float* %232, i64 6
store float %231, float* %233
%234 = getelementptr inbounds [9 x float], [9 x float]* %7, i64 0, i64 7
%235 = load float, float* %234
%236 = load float*, float** %4
%237 = getelementptr inbounds float, float* %236, i64 7
store float %235, float* %237
%238 = getelementptr inbounds [9 x float], [9 x float]* %7, i64 0, i64 8
%239 = load float, float* %238
%240 = load float*, float** %4
%241 = getelementptr inbounds float, float* %240, i64 8
store float %239, float* %241
%242 = load float*, float** %4
ret float* %242
}

LLVM IR (-O2):
define float* @mat3_multiply(float* returned writeonly %0, float* nocapture %1, float* nocapture %2) {
%4 = load float, float* %2
%5 = getelementptr inbounds float, float* %1, i64 3
%6 = getelementptr inbounds float, float* %2, i64 1
%7 = load float, float* %6
%8 = getelementptr inbounds float, float* %1, i64 6
%9 = getelementptr inbounds float, float* %2, i64 2
%10 = load float, float* %9
%11 = bitcast float* %1 to <2 x float>*
%12 = load <2 x float>, <2 x float>* %11
%13 = shufflevector <2 x float> %12, <2 x float> poison, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
%14 = shufflevector <2 x float> %12, <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%15 = bitcast float* %5 to <2 x float>*
%16 = load <2 x float>, <2 x float>* %15
%17 = shufflevector <2 x float> %16, <2 x float> poison, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
%18 = shufflevector <2 x float> %16, <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%19 = bitcast float* %8 to <2 x float>*
%20 = load <2 x float>, <2 x float>* %19
%21 = shufflevector <2 x float> %20, <2 x float> poison, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
%22 = shufflevector <2 x float> %20, <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%23 = getelementptr inbounds float, float* %1, i64 2
%24 = load float, float* %23
%25 = getelementptr inbounds float, float* %1, i64 5
%26 = load float, float* %25
%27 = getelementptr inbounds float, float* %1, i64 8
%28 = load float, float* %27
%29 = getelementptr inbounds float, float* %2, i64 3
%30 = load float, float* %29
%31 = getelementptr inbounds float, float* %2, i64 4
%32 = load float, float* %31
%33 = extractelement <2 x float> %16, i64 1
%34 = insertelement <4 x float> %18, float %26, i64 2
%35 = shufflevector <4 x float> %34, <4 x float> %17, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
%36 = insertelement <4 x float> poison, float %7, i64 0
%37 = insertelement <4 x float> %36, float %32, i64 1
%38 = shufflevector <4 x float> %37, <4 x float> poison, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
%39 = fmul <4 x float> %35, %38
%40 = extractelement <2 x float> %12, i64 1
%41 = insertelement <4 x float> %14, float %24, i64 2
%42 = shufflevector <4 x float> %41, <4 x float> %13, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
%43 = insertelement <4 x float> poison, float %4, i64 0
%44 = insertelement <4 x float> %43, float %30, i64 1
%45 = shufflevector <4 x float> %44, <4 x float> poison, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
%46 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %42, <4 x float> %45, <4 x float> %39)
%47 = getelementptr inbounds float, float* %2, i64 5
%48 = load float, float* %47
%49 = extractelement <2 x float> %20, i64 1
%50 = insertelement <4 x float> %22, float %28, i64 2
%51 = shufflevector <4 x float> %50, <4 x float> %21, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
%52 = insertelement <4 x float> poison, float %10, i64 0
%53 = insertelement <4 x float> %52, float %48, i64 1
%54 = shufflevector <4 x float> %53, <4 x float> poison, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
%55 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %51, <4 x float> %54, <4 x float> %46)
%56 = getelementptr inbounds float, float* %2, i64 6
%57 = load float, float* %56
%58 = getelementptr inbounds float, float* %2, i64 7
%59 = load float, float* %58
%60 = getelementptr inbounds float, float* %2, i64 8
%61 = load float, float* %60
%62 = insertelement <4 x float> poison, float %33, i64 0
%63 = insertelement <4 x float> %62, float %26, i64 1
%64 = shufflevector <2 x float> %16, <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%65 = shufflevector <4 x float> %63, <4 x float> %64, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
%66 = insertelement <4 x float> poison, float %32, i64 0
%67 = insertelement <4 x float> %66, float %59, i64 1
%68 = shufflevector <4 x float> %67, <4 x float> poison, <4 x i32> <i32 0, i32 0, i32 1, i32 1>
%69 = fmul <4 x float> %65, %68
%70 = insertelement <4 x float> poison, float %40, i64 0
%71 = insertelement <4 x float> %70, float %24, i64 1
%72 = shufflevector <2 x float> %12, <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%73 = shufflevector <4 x float> %71, <4 x float> %72, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
%74 = insertelement <4 x float> poison, float %30, i64 0
%75 = insertelement <4 x float> %74, float %57, i64 1
%76 = shufflevector <4 x float> %75, <4 x float> poison, <4 x i32> <i32 0, i32 0, i32 1, i32 1>
%77 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %73, <4 x float> %76, <4 x float> %69)
%78 = insertelement <4 x float> poison, float %49, i64 0
%79 = insertelement <4 x float> %78, float %28, i64 1
%80 = shufflevector <2 x float> %20, <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%81 = shufflevector <4 x float> %79, <4 x float> %80, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
%82 = insertelement <4 x float> poison, float %48, i64 0
%83 = insertelement <4 x float> %82, float %61, i64 1
%84 = shufflevector <4 x float> %83, <4 x float> poison, <4 x i32> <i32 0, i32 0, i32 1, i32 1>
%85 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %81, <4 x float> %84, <4 x float> %77)
%86 = fmul float %26, %59
%87 = tail call float @llvm.fmuladd.f32(float %24, float %57, float %86)
%88 = tail call float @llvm.fmuladd.f32(float %28, float %61, float %87)
%89 = bitcast float* %0 to <4 x float>*
store <4 x float> %55, <4 x float>* %89
%90 = getelementptr inbounds float, float* %0, i64 4
%91 = bitcast float* %90 to <4 x float>*
store <4 x float> %85, <4 x float>* %91
%92 = getelementptr inbounds float, float* %0, i64 8
store float %88, float* %92
ret float* %0
}