#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int EXIT_FAILURE;
int EXIT_SUCCESS;
size_t atoi(char *);
int /*<<< orphan*/ displayTriangle(size_t);
int /*<<< orphan*/ displayTriangleMatrix(size_t);
int /*<<< orphan*/ fprintf(int /*<<< orphan*/, char *);
int /*<<< orphan*/ stderr;
int /*<<< orphan*/ stdout;
int main(int argc, char *argv[]) {
  size_t nbLines;
  if (argc != 2) {
    fprintf(stderr, "pascal_triangle number_lines\n");
    return EXIT_FAILURE;
  }
  nbLines = atoi(argv[1]);
  fprintf(stdout, "** Factorial compute method **\n\n");
  displayTriangle(nbLines);
  fprintf(stdout, "\n\n** Matrix compute method **\n\n");
  displayTriangleMatrix(nbLines);
  return EXIT_SUCCESS;
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
movl   $0x0,-0x4(%rbp)
mov    %edi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
cmpl   $0x2,-0x8(%rbp)
je     1186 <main+0x46>
mov    0x2e79(%rip),%rax
mov    (%rax),%edi
lea    0xe90(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2e5c(%rip),%rax
mov    (%rax),%eax
mov    %eax,-0x4(%rbp)
jmp    11df <main+0x9f>
mov    -0x10(%rbp),%rax
mov    0x8(%rax),%rdi
call   1050 <atoi@plt>
mov    %rax,-0x18(%rbp)
mov    0x2e32(%rip),%rax
mov    (%rax),%edi
lea    0xe77(%rip),%rsi
call   1030 <fprintf@plt>
mov    -0x18(%rbp),%rdi
call   1060 <displayTriangle@plt>
mov    0x2e14(%rip),%rax
mov    (%rax),%edi
lea    0xe7a(%rip),%rsi
call   1030 <fprintf@plt>
mov    -0x18(%rbp),%rdi
call   1040 <displayTriangleMatrix@plt>
mov    0x2dee(%rip),%rax
mov    (%rax),%eax
mov    %eax,-0x4(%rbp)
mov    -0x4(%rbp),%eax
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
push   %r14
push   %rbx
push   %rax
cmp    $0x2,%edi
jne    1193 <main+0x53>
mov    0x8(%rsi),%rdi
call   1050 <atoi@plt>
mov    %rax,%rbx
mov    0x2e74(%rip),%r14
mov    (%r14),%edi
lea    0xeb8(%rip),%rsi
call   1030 <fprintf@plt>
mov    %rbx,%rdi
call   1060 <displayTriangle@plt>
mov    (%r14),%edi
lea    0xec2(%rip),%rsi
call   1030 <fprintf@plt>
mov    %rbx,%rdi
call   1040 <displayTriangleMatrix@plt>
mov    0x2e37(%rip),%rax
jmp    11af <main+0x6f>
mov    0x2e46(%rip),%rax
mov    (%rax),%edi
lea    0xe5d(%rip),%rsi
call   1030 <fprintf@plt>
mov    0x2e29(%rip),%rax
mov    (%rax),%eax
add    $0x8,%rsp
pop    %rbx
pop    %r14
ret

LLVM IR (-O0):
@stderr = global i32 0
@.str = [30 x i8] c"pascal_triangle number_lines\0A\00"
@EXIT_FAILURE = global i32 0
@stdout = global i32 0
@.str.1 = [33 x i8] c"** Factorial compute method **\0A\0A\00"
@.str.2 = [32 x i8] c"\0A\0A** Matrix compute method **\0A\0A\00"
@EXIT_SUCCESS = global i32 0
define i32 @main(i32 %0, i8** %1) {
%3 = alloca i32
%4 = alloca i32
%5 = alloca i8**
%6 = alloca i64
store i32 0, i32* %3
store i32 %0, i32* %4
store i8** %1, i8*** %5
%7 = load i32, i32* %4
%8 = icmp ne i32 %7, 2
br i1 %8, label %9, label %13
9: ; preds = %2
%10 = load i32, i32* @stderr
%11 = call i32 @fprintf(i32 %10, i8* getelementptr inbounds ([30 x i8], [30 x i8]* @.str, i64 0, i64 0))
%12 = load i32, i32* @EXIT_FAILURE
store i32 %12, i32* %3
br label %27
13: ; preds = %2
%14 = load i8**, i8*** %5
%15 = getelementptr inbounds i8*, i8** %14, i64 1
%16 = load i8*, i8** %15
%17 = call i64 @atoi(i8* %16)
store i64 %17, i64* %6
%18 = load i32, i32* @stdout
%19 = call i32 @fprintf(i32 %18, i8* getelementptr inbounds ([33 x i8], [33 x i8]* @.str.1, i64 0, i64 0))
%20 = load i64, i64* %6
%21 = call i32 @displayTriangle(i64 %20)
%22 = load i32, i32* @stdout
%23 = call i32 @fprintf(i32 %22, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @.str.2, i64 0, i64 0))
%24 = load i64, i64* %6
%25 = call i32 @displayTriangleMatrix(i64 %24)
%26 = load i32, i32* @EXIT_SUCCESS
store i32 %26, i32* %3
br label %27
27: ; preds = %13, %9
%28 = load i32, i32* %3
ret i32 %28
}

LLVM IR (-O2):
@stderr = global i32 0
@.str = [30 x i8] c"pascal_triangle number_lines\0A\00"
@EXIT_FAILURE = global i32 0
@stdout = global i32 0
@.str.1 = [33 x i8] c"** Factorial compute method **\0A\0A\00"
@.str.2 = [32 x i8] c"\0A\0A** Matrix compute method **\0A\0A\00"
@EXIT_SUCCESS = global i32 0
define i32 @main(i32 %0, i8** nocapture %1) {
%3 = icmp eq i32 %0, 2
br i1 %3, label %7, label %4
4: ; preds = %2
%5 = load i32, i32* @stderr
%6 = tail call i32 @fprintf(i32 %5, i8* getelementptr inbounds ([30 x i8], [30 x i8]* @.str, i64 0, i64 0))
br label %17
7: ; preds = %2
%8 = getelementptr inbounds i8*, i8** %1, i64 1
%9 = load i8*, i8** %8
%10 = tail call i64 @atoi(i8* %9)
%11 = load i32, i32* @stdout
%12 = tail call i32 @fprintf(i32 %11, i8* getelementptr inbounds ([33 x i8], [33 x i8]* @.str.1, i64 0, i64 0))
%13 = tail call i32 @displayTriangle(i64 %10)
%14 = load i32, i32* @stdout
%15 = tail call i32 @fprintf(i32 %14, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @.str.2, i64 0, i64 0))
%16 = tail call i32 @displayTriangleMatrix(i64 %10)
br label %17
17: ; preds = %7, %4
%18 = phi i32* [ @EXIT_FAILURE, %4 ], [ @EXIT_SUCCESS, %7 ]
%19 = load i32, i32* %18
ret i32 %19
}