call7d(l, f, uc, d, us, ul, ui, c, i, s) long l;
float f;
unsigned char uc;
double d;
unsigned short us;
unsigned long ul;
unsigned int ui;
char c;
int i;
short s;
{ call7e(f, uc, d, us, ul, ui, c, i, s, l); }


x86 assembly (clang, -O0):
<call7d>:
push   %rbp
mov    %rsp,%rbp
sub    $0x60,%rsp
mov    %r9d,-0x4c(%rbp)
mov    %rcx,%rax
mov    -0x4c(%rbp),%ecx
mov    %rax,-0x48(%rbp)
mov    %edx,%eax
mov    -0x48(%rbp),%rdx
mov    %eax,-0x40(%rbp)
mov    %esi,%eax
mov    -0x40(%rbp),%esi
mov    %eax,-0x3c(%rbp)
mov    %rdi,%r9
mov    -0x3c(%rbp),%edi
mov    0x18(%rbp),%eax
mov    0x10(%rbp),%r10d
cvtsd2ss %xmm0,%xmm0
mov    %r9,-0x10(%rbp)
movss  %xmm0,-0x14(%rbp)
mov    %dil,-0x15(%rbp)
movsd  %xmm1,-0x20(%rbp)
mov    %si,-0x22(%rbp)
mov    %rdx,-0x30(%rbp)
mov    %r8d,-0x34(%rbp)
mov    %cl,-0x35(%rbp)
mov    %ax,-0x38(%rbp)
movss  -0x14(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
movzbl -0x15(%rbp),%edi
movsd  -0x20(%rbp),%xmm1
movzwl -0x22(%rbp),%esi
mov    -0x30(%rbp),%rdx
mov    -0x34(%rbp),%ecx
movsbl -0x35(%rbp),%r8d
mov    0x10(%rbp),%r9d
movswl -0x38(%rbp),%r10d
mov    -0x10(%rbp),%rax
mov    %r10d,(%rsp)
mov    %rax,0x8(%rsp)
mov    $0x2,%al
call   1030 <call7e@plt>
mov    -0x4(%rbp),%eax
add    $0x60,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<call7d>:
push   %rbx
mov    %r8d,%eax
mov    %rdi,%r10
mov    0x10(%rsp),%r11d
movswl 0x18(%rsp),%ebx
cvtsd2ss %xmm0,%xmm0
cvtss2sd %xmm0,%xmm0
movzbl %sil,%edi
movzwl %dx,%esi
movsbl %r9b,%r8d
mov    %rcx,%rdx
mov    %eax,%ecx
mov    %r11d,%r9d
mov    $0x2,%al
push   %r10
push   %rbx
call   1030 <call7e@plt>
add    $0x10,%rsp
pop    %rbx
ret

LLVM IR (-O0):
define i32 @call7d(i64 %0, double %1, i32 %2, double %3, i32 %4, i64 %5, i32 %6, i32 %7, i32 %8, i32 %9) {
%11 = alloca i32
%12 = alloca i64
%13 = alloca float
%14 = alloca i8
%15 = alloca double
%16 = alloca i16
%17 = alloca i64
%18 = alloca i32
%19 = alloca i8
%20 = alloca i32
%21 = alloca i16
%22 = fptrunc double %1 to float
%23 = trunc i32 %2 to i8
%24 = trunc i32 %4 to i16
%25 = trunc i32 %7 to i8
%26 = trunc i32 %9 to i16
store i64 %0, i64* %12
store float %22, float* %13
store i8 %23, i8* %14
store double %3, double* %15
store i16 %24, i16* %16
store i64 %5, i64* %17
store i32 %6, i32* %18
store i8 %25, i8* %19
store i32 %8, i32* %20
store i16 %26, i16* %21
%27 = load float, float* %13
%28 = fpext float %27 to double
%29 = load i8, i8* %14
%30 = zext i8 %29 to i32
%31 = load double, double* %15
%32 = load i16, i16* %16
%33 = zext i16 %32 to i32
%34 = load i64, i64* %17
%35 = load i32, i32* %18
%36 = load i8, i8* %19
%37 = sext i8 %36 to i32
%38 = load i32, i32* %20
%39 = load i16, i16* %21
%40 = sext i16 %39 to i32
%41 = load i64, i64* %12
%42 = call i32 (double, i32, double, i32, i64, i32, i32, i32, i32, i64, ...) bitcast (i32 (...)* @call7e to i32 (double, i32, double, i32, i64, i32, i32, i32, i32, i64, ...)*)(double %28, i32 %30, double %31, i32 %33, i64 %34, i32 %35, i32 %37, i32 %38, i32 %40, i64 %41)
%43 = load i32, i32* %11
ret i32 %43
}

LLVM IR (-O2):
define i32 @call7d(i64 %0, double %1, i32 %2, double %3, i32 %4, i64 %5, i32 %6, i32 %7, i32 %8, i32 %9) {
%11 = fptrunc double %1 to float
%12 = fpext float %11 to double
%13 = and i32 %2, 255
%14 = and i32 %4, 65535
%15 = shl i32 %7, 24
%16 = ashr exact i32 %15, 24
%17 = shl i32 %9, 16
%18 = ashr exact i32 %17, 16
%19 = tail call i32 (double, i32, double, i32, i64, i32, i32, i32, i32, i64, ...) bitcast (i32 (...)* @call7e to i32 (double, i32, double, i32, i64, i32, i32, i32, i32, i64, ...)*)(double %12, i32 %13, double %3, i32 %14, i64 %5, i32 %6, i32 %16, i32 %8, i32 %18, i64 %0)
ret i32 undef
}