#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_phi(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.1157775E-02;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18013E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17989E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.10655735E-07,  -0.57073589E-01, 0.68776883E-01,
                     0.28866159E-02,  -0.52297642E-02, -0.48527080E-02,
                     0.87516392E-02,  -0.15369957E-03, 0.25751023E-03,
                     -0.24750456E-04, 0.63995205E-04,  -0.12249475E-03,
                     0.17248289E-03,  0.15560185E-03,  0.21245069E-03,
                     -0.30277797E-03, -0.43908594E-03, 0.31329971E-03,
                     -0.23957589E-05, -0.17305043E-04, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float v_target_phi = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x31 +
                       coeff[3] * x11 * x21 + coeff[4] * x21 * x31 +
                       coeff[5] * x11 * x41 + coeff[6] * x31 * x41 +
                       coeff[7] * x21;
  v_target_phi = v_target_phi + coeff[8] * x41 + coeff[9] * x21 * x31 * x41 +
                 coeff[10] * x31 * x42 + coeff[11] * x12 * x21 * x31 +
                 coeff[12] * x11 * x21 * x32 + coeff[13] * x22 * x31 * x41 +
                 coeff[14] * x11 * x32 * x41 + coeff[15] * x33 * x41 +
                 coeff[16] * x21 * x31 * x42;
  v_target_phi = v_target_phi + coeff[17] * x31 * x43 +
                 coeff[18] * x11 * x21 * x31 + coeff[19] * x11 * x21 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_phi =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[3] * x21 + coeff[5] * x41 +
                             2 * coeff[11] * x11 * x21 * x31 +
                             coeff[12] * x21 * x32 + coeff[14] * x32 * x41 +
                             coeff[18] * x21 * x31 + coeff[19] * x21 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[3] * x11 + coeff[4] * x31 + coeff[7] +
                             coeff[9] * x31 * x41 + coeff[11] * x12 * x31 +
                             coeff[12] * x11 * x32 +
                             2 * coeff[13] * x21 * x31 * x41 +
                             coeff[16] * x31 * x42 + coeff[18] * x11 * x31 +
                             coeff[19] * x11 * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[2] + coeff[4] * x21 + coeff[6] * x41 +
                             coeff[9] * x21 * x41 + coeff[10] * x42 +
                             coeff[11] * x12 * x21 +
                             2 * coeff[12] * x31 * x11 * x21 +
                             coeff[13] * x22 * x41 +
                             2 * coeff[14] * x31 * x11 * x41 +
                             3 * coeff[15] * x32 * x41 + coeff[16] * x21 * x42 +
                             coeff[17] * x43 + coeff[18] * x11 * x21,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[5] * x11 + coeff[6] * x31 + coeff[8] +
                             coeff[9] * x21 * x31 + 2 * coeff[10] * x41 * x31 +
                             coeff[13] * x22 * x31 + coeff[14] * x11 * x32 +
                             coeff[15] * x33 + 2 * coeff[16] * x41 * x21 * x31 +
                             3 * coeff[17] * x42 * x31 + coeff[19] * x11 * x21,
                         2));
  dx[0] = dv_target_phi;
  return v_target_phi;
}


x86 assembly (clang, -O0):
<target_phi>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_phi+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_phi+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_phi+0x141>
jp     1281 <target_phi+0x141>
jmp    12bf <target_phi+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_phi+0x108>
jmp    12d8 <target_phi+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x150(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17dc <target_phi+0x69c>
jp     17dc <target_phi+0x69c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
jmp    1de2 <target_phi+0xca2>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7e9(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
movss  %xmm0,-0x18c(%rbp)
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xf4(%rbp),%xmm1
ff
movss  -0xec(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x674(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x18c(%rbp),%xmm1
ff
movss  -0x188(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0x100(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x500(%rip),%xmm0
mulss  -0xe0(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4b0(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x47c(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x180(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xf0(%rbp),%xmm0
ff
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x360(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x2e0(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x2ac(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
mulss  -0x15c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x164(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_phi>:
push   %rbx
sub    $0x150,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x130(%rsp)
movq   $0x0,0x140(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x120(%rsp)
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xd0(%rsp)
movaps %xmm0,0xc0(%rsp)
movq   $0x0,0xe0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_phi+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_phi+0xa7>
jnp    11db <target_phi+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xc0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_phi+0xd8>
movss  0x124(%rsp,%rcx,4),%xmm2
movss  0xf4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_phi+0xa0>
movsd  0xc0(%rsp),%xmm1
movsd  0xc8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm7
addss  %xmm2,%xmm7
mulss  %xmm1,%xmm7
movss  0xe05(%rip),%xmm8
addss  %xmm8,%xmm7
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm6
shufps $0x55,%xmm1,%xmm6
mulss  %xmm2,%xmm6
addss  %xmm8,%xmm6
movsd  (%rbx),%xmm3
movsd  0x8(%rbx),%xmm2
mulps  %xmm1,%xmm3
movaps %xmm3,%xmm14
shufps $0x55,%xmm3,%xmm14
movss  0x8(%rdi),%xmm4
movss  0xc(%rdi),%xmm1
addss  0xdc8(%rip),%xmm4
mulss  %xmm0,%xmm4
addss  %xmm8,%xmm4
addss  0xdbb(%rip),%xmm1
movaps %xmm0,%xmm5
shufps $0x55,%xmm0,%xmm5
mulss  %xmm1,%xmm5
addss  %xmm8,%xmm5
mulps  %xmm0,%xmm2
movaps %xmm2,%xmm8
shufps $0x55,%xmm2,%xmm8
movaps %xmm7,%xmm12
mulss  %xmm7,%xmm12
movaps %xmm6,%xmm11
mulss  %xmm6,%xmm11
movaps %xmm4,%xmm13
mulss  %xmm4,%xmm13
movaps %xmm4,%xmm10
mulss  %xmm13,%xmm10
movaps %xmm5,%xmm9
mulss  %xmm5,%xmm9
movaps %xmm5,%xmm0
mulss  %xmm9,%xmm0
movaps %xmm0,0xb0(%rsp)
xorps  %xmm0,%xmm0
movaps %xmm3,0x90(%rsp)
movaps %xmm3,%xmm1
addss  %xmm0,%xmm1
movaps %xmm14,0xa0(%rsp)
addss  %xmm14,%xmm1
movaps %xmm2,0x70(%rsp)
addss  %xmm2,%xmm1
addss  %xmm8,%xmm1
xorps  %xmm2,%xmm2
movss  %xmm2,0x30(%rsp)
ucomiss %xmm0,%xmm1
movss  0xd24(%rip),%xmm1
mulss  %xmm6,%xmm1
movss  %xmm1,0x20(%rsp)
mulss  0xd15(%rip),%xmm12
movss  0xd11(%rip),%xmm1
mulss  %xmm7,%xmm1
movss  %xmm1,0x24(%rsp)
mulss  0xd02(%rip),%xmm11
movss  0xcfe(%rip),%xmm1
mulss  %xmm7,%xmm1
movss  %xmm1,0x28(%rsp)
movss  0xcf0(%rip),%xmm1
mulss  %xmm6,%xmm1
movss  %xmm1,0x2c(%rsp)
movss  0xce1(%rip),%xmm15
mulss  %xmm7,%xmm15
movss  0xcd7(%rip),%xmm14
mulss  %xmm7,%xmm14
jne    138a <target_phi+0x26a>
jnp    17f3 <target_phi+0x6d3>
movaps 0x90(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x90(%rsp)
movaps %xmm6,%xmm0
mulss  0xcaf(%rip),%xmm0
addss  0xcab(%rip),%xmm0
movaps %xmm5,%xmm1
mulss  0xca4(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xc9c(%rip),%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm6,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xc60(%rip),%xmm1
mulss  %xmm6,%xmm1
mulss  %xmm13,%xmm1
addss  %xmm0,%xmm1
movss  0xc53(%rip),%xmm0
mulss  %xmm13,%xmm0
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
movss  0xc46(%rip),%xmm1
mulss  %xmm6,%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xc36(%rip),%xmm0
mulss  %xmm6,%xmm0
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movss  %xmm4,0x8(%rsp)
movaps %xmm5,0x60(%rsp)
movaps %xmm6,0x50(%rsp)
movss  %xmm10,0x18(%rsp)
movaps %xmm9,0x40(%rsp)
movaps %xmm11,0x80(%rsp)
movss  %xmm7,0x4(%rsp)
movss  %xmm12,0x14(%rsp)
movss  %xmm13,(%rsp)
movss  %xmm14,0x10(%rsp)
movss  %xmm15,0xc(%rsp)
movaps %xmm8,0x30(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x1c(%rsp)
movaps 0xa0(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0xa0(%rsp)
movss  0xbb5(%rip),%xmm1
mulss  0x4(%rsp),%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x8(%rsp),%xmm3
movaps %xmm3,%xmm0
mulss  0xba7(%rip),%xmm0
addss  %xmm1,%xmm0
addss  0xb9f(%rip),%xmm0
movss  0xb63(%rip),%xmm1
mulss  %xmm3,%xmm1
movaps 0x60(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x14(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0x24(%rsp),%xmm1
mulss  (%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb65(%rip),%xmm0
mulss  0x50(%rsp),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
movaps %xmm2,%xmm4
addss  %xmm1,%xmm0
movss  0xb24(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  0x40(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm2
mulss  %xmm3,%xmm2
addss  %xmm1,%xmm2
movss  0x10(%rsp),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0xa0(%rsp),%xmm0
movss  0x1c(%rsp),%xmm1
mulss  0x90(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x1c(%rsp)
movaps 0x50(%rsp),%xmm2
movss  0xadd(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  0xadd(%rip),%xmm0
movaps %xmm0,%xmm1
movaps 0x60(%rsp),%xmm3
movaps %xmm3,%xmm0
mulss  0xace(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0x20(%rsp),%xmm1
mulss  %xmm3,%xmm1
movaps %xmm3,%xmm5
addss  %xmm0,%xmm1
movss  0xab5(%rip),%xmm0
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0x14(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xa96(%rip),%xmm0
movss  0x8(%rsp),%xmm6
mulss  %xmm6,%xmm0
movss  0x4(%rsp),%xmm4
mulss  %xmm4,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movaps 0x80(%rsp),%xmm1
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movss  0xa66(%rip),%xmm0
mulss  %xmm6,%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
movss  0xa52(%rip),%xmm1
mulss  (%rsp),%xmm1
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movss  0x2c(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xa33(%rip),%xmm1
mulss  0xb0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movaps 0x70(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x70(%rsp)
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x1c(%rsp),%xmm0
movss  %xmm0,0x70(%rsp)
movss  0x9ba(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  0x9f4(%rip),%xmm0
movss  0x8(%rsp),%xmm2
movss  0x9b6(%rip),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  0x9be(%rip),%xmm1
movss  0x20(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x9ac(%rip),%xmm1
movaps 0x60(%rsp),%xmm4
mulss  %xmm4,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movaps 0x80(%rsp),%xmm0
mulss  %xmm2,%xmm0
movaps %xmm2,%xmm3
addss  %xmm1,%xmm0
movss  0x28(%rsp),%xmm1
mulss  (%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x975(%rip),%xmm0
mulss  0x18(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x967(%rip),%xmm1
mulss  %xmm4,%xmm1
movaps 0x50(%rsp),%xmm4
mulss  %xmm4,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x94e(%rip),%xmm2
mulss  0x40(%rsp),%xmm2
mulss  %xmm3,%xmm2
addss  %xmm1,%xmm2
movss  0x10(%rsp),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm2,%xmm0
movaps 0x30(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x30(%rsp)
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x30(%rsp),%xmm0
addss  0x70(%rsp),%xmm0
ucomiss 0x90f(%rip),%xmm0
jb     17a1 <target_phi+0x681>
sqrtss %xmm0,%xmm0
jmp    17a6 <target_phi+0x686>
call   1040 <sqrt@plt>
movss  %xmm0,0x30(%rsp)
movss  0x8(%rsp),%xmm4
movaps 0x60(%rsp),%xmm5
movaps 0x50(%rsp),%xmm6
movss  0x18(%rsp),%xmm10
movaps 0x40(%rsp),%xmm9
movaps 0x80(%rsp),%xmm11
movss  0x4(%rsp),%xmm7
movss  0x14(%rsp),%xmm12
movss  (%rsp),%xmm13
movss  0x10(%rsp),%xmm14
movss  0xc(%rsp),%xmm15
movss  0x865(%rip),%xmm1
mulss  %xmm7,%xmm1
movss  0x851(%rip),%xmm2
mulss  %xmm7,%xmm2
mulss  0x849(%rip),%xmm7
addss  0x889(%rip),%xmm7
movss  0x851(%rip),%xmm3
mulss  %xmm4,%xmm3
addss  %xmm7,%xmm3
mulss  %xmm6,%xmm2
addss  %xmm3,%xmm2
movss  0x82d(%rip),%xmm3
mulss  %xmm6,%xmm3
mulss  %xmm4,%xmm3
addss  %xmm2,%xmm3
mulss  %xmm5,%xmm1
addss  %xmm3,%xmm1
movss  0x821(%rip),%xmm2
mulss  %xmm4,%xmm2
mulss  %xmm5,%xmm2
addss  %xmm1,%xmm2
mulss  %xmm6,%xmm14
mulss  %xmm6,%xmm15
movss  0x24(%rsp),%xmm3
mulss  %xmm6,%xmm3
mulss  %xmm6,%xmm12
mulss  0x7e8(%rip),%xmm6
addss  %xmm2,%xmm6
movss  0x800(%rip),%xmm1
mulss  %xmm5,%xmm1
addss  %xmm6,%xmm1
movss  0x20(%rsp),%xmm2
mulss  %xmm4,%xmm2
mulss  %xmm5,%xmm2
addss  %xmm1,%xmm2
movss  0x7ca(%rip),%xmm1
mulss  %xmm4,%xmm1
mulss  %xmm9,%xmm1
addss  %xmm2,%xmm1
mulss  %xmm4,%xmm12
addss  %xmm1,%xmm12
movss  0x28(%rsp),%xmm1
mulss  %xmm13,%xmm1
mulss  %xmm13,%xmm3
addss  %xmm12,%xmm3
mulss  %xmm4,%xmm11
mulss  %xmm5,%xmm11
addss  %xmm3,%xmm11
mulss  %xmm5,%xmm1
addss  %xmm11,%xmm1
mulss  0x799(%rip),%xmm10
mulss  %xmm5,%xmm10
addss  %xmm1,%xmm10
movss  0x2c(%rsp),%xmm2
mulss  %xmm4,%xmm2
mulss  %xmm9,%xmm2
addss  %xmm10,%xmm2
movss  0x767(%rip),%xmm1
mulss  %xmm4,%xmm1
mulss  0xb0(%rsp),%xmm1
addss  %xmm2,%xmm1
mulss  %xmm4,%xmm15
addss  %xmm1,%xmm15
mulss  %xmm5,%xmm14
addss  %xmm15,%xmm14
movss  0x30(%rsp),%xmm0
movss  %xmm0,(%rbx)
movaps %xmm14,%xmm0
add    $0x150,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_phi.coeff = [21 x float] [float 0x3E46E20D60000000, float 0xBFAD38BFE0000000, float 0x3FB19B5CA0000000, float 0x3F67A5AC20000000, float 0xBF756BCE20000000, float 0xBF73E06EE0000000, float 0x3F81EC6120000000, float 0xBF24254D40000000, float 0x3F30E04E00000000, float 0xBEF9F3E660000000, float 0x3F10C6A540000000, float 0xBF200E3DE0000000, float 0x3F269B90C0000000, float 0x3F246521C0000000, float 0x3F2BD8A980000000, float 0xBF33D7C580000000, float 0xBF3CC6A3C0000000, float 0x3F34884C00000000, float 0xBEC418DA60000000, float 0xBEF2254980000000, float 0.000000e+00]
define float @target_phi(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3F52F80F80000000, float* %8
%36 = bitcast [10 x float]* %9 to i8*
%37 = bitcast i8* %36 to [10 x float]*
%38 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 0
store float -1.500000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 1
store float -1.500000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 2
store float -1.800000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 3
store float 0xC032035400000000, float* %41
%42 = bitcast [10 x float]* %10 to i8*
%43 = bitcast i8* %42 to [10 x float]*
%44 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 0
store float 1.500000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 1
store float 1.500000e+01, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 2
store float 1.800000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 3
store float 0x4031FD2F20000000, float* %47
%48 = bitcast [10 x float]* %11 to i8*
%49 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%50 = load i32, i32* %13
%51 = icmp eq i32 %50, 0
br i1 %51, label %52, label %88
52: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %53
53: ; preds = %84, %52
%54 = load i32, i32* %14
%55 = load i32, i32* %6
%56 = icmp slt i32 %54, %55
br i1 %56, label %57, label %87
57: ; preds = %53
%58 = load i32, i32* %14
%59 = sext i32 %58 to i64
%60 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %59
%61 = load float, float* %60
%62 = load i32, i32* %14
%63 = sext i32 %62 to i64
%64 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %63
%65 = load float, float* %64
%66 = fcmp oeq float %61, %65
br i1 %66, label %67, label %68
67: ; preds = %57
br label %84
68: ; preds = %57
%69 = load i32, i32* %14
%70 = sext i32 %69 to i64
%71 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %70
%72 = load float, float* %71
%73 = load i32, i32* %14
%74 = sext i32 %73 to i64
%75 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %74
%76 = load float, float* %75
%77 = fsub float %72, %76
%78 = fpext float %77 to double
%79 = fdiv double 2.000000e+00, %78
%80 = fptrunc double %79 to float
%81 = load i32, i32* %14
%82 = sext i32 %81 to i64
%83 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %82
store float %80, float* %83
br label %84
84: ; preds = %68, %67
%85 = load i32, i32* %14
%86 = add nsw i32 %85, 1
store i32 %86, i32* %14
br label %53
87: ; preds = %53
br label %88
88: ; preds = %87, %3
%89 = load float*, float** %4
%90 = getelementptr inbounds float, float* %89, i64 0
%91 = load float, float* %90
%92 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%93 = load float, float* %92
%94 = fsub float %91, %93
%95 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%96 = load float, float* %95
%97 = fmul float %94, %96
%98 = fpext float %97 to double
%99 = fadd double 1.000000e+00, %98
%100 = fptrunc double %99 to float
store float %100, float* %15
%101 = load float*, float** %5
%102 = getelementptr inbounds float, float* %101, i64 0
%103 = load float, float* %102
%104 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%105 = load float, float* %104
%106 = fmul float %103, %105
store float %106, float* %16
%107 = load float*, float** %4
%108 = getelementptr inbounds float, float* %107, i64 1
%109 = load float, float* %108
%110 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%111 = load float, float* %110
%112 = fsub float %109, %111
%113 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%114 = load float, float* %113
%115 = fmul float %112, %114
%116 = fpext float %115 to double
%117 = fadd double 1.000000e+00, %116
%118 = fptrunc double %117 to float
store float %118, float* %17
%119 = load float*, float** %5
%120 = getelementptr inbounds float, float* %119, i64 1
%121 = load float, float* %120
%122 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%123 = load float, float* %122
%124 = fmul float %121, %123
store float %124, float* %18
%125 = load float*, float** %4
%126 = getelementptr inbounds float, float* %125, i64 2
%127 = load float, float* %126
%128 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%129 = load float, float* %128
%130 = fsub float %127, %129
%131 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%132 = load float, float* %131
%133 = fmul float %130, %132
%134 = fpext float %133 to double
%135 = fadd double 1.000000e+00, %134
%136 = fptrunc double %135 to float
store float %136, float* %19
%137 = load float*, float** %5
%138 = getelementptr inbounds float, float* %137, i64 2
%139 = load float, float* %138
%140 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%141 = load float, float* %140
%142 = fmul float %139, %141
store float %142, float* %20
%143 = load float*, float** %4
%144 = getelementptr inbounds float, float* %143, i64 3
%145 = load float, float* %144
%146 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%147 = load float, float* %146
%148 = fsub float %145, %147
%149 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%150 = load float, float* %149
%151 = fmul float %148, %150
%152 = fpext float %151 to double
%153 = fadd double 1.000000e+00, %152
%154 = fptrunc double %153 to float
store float %154, float* %21
%155 = load float*, float** %5
%156 = getelementptr inbounds float, float* %155, i64 3
%157 = load float, float* %156
%158 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%159 = load float, float* %158
%160 = fmul float %157, %159
store float %160, float* %22
%161 = load float, float* %15
store float %161, float* %23
%162 = load float, float* %23
%163 = load float, float* %15
%164 = fmul float %162, %163
store float %164, float* %24
%165 = load float, float* %17
store float %165, float* %25
%166 = load float, float* %25
%167 = load float, float* %17
%168 = fmul float %166, %167
store float %168, float* %26
%169 = load float, float* %19
store float %169, float* %27
%170 = load float, float* %27
%171 = load float, float* %19
%172 = fmul float %170, %171
store float %172, float* %28
%173 = load float, float* %28
%174 = load float, float* %19
%175 = fmul float %173, %174
store float %175, float* %29
%176 = load float, float* %21
store float %176, float* %30
%177 = load float, float* %30
%178 = load float, float* %21
%179 = fmul float %177, %178
store float %179, float* %31
%180 = load float, float* %31
%181 = load float, float* %21
%182 = fmul float %180, %181
store float %182, float* %32
%183 = load float, float* %8
%184 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%185 = load float, float* %184
%186 = fadd float %183, %185
%187 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%188 = load float, float* %187
%189 = load float, float* %23
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%192 = load float, float* %191
%193 = load float, float* %27
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%196 = load float, float* %195
%197 = load float, float* %23
%198 = fmul float %196, %197
%199 = load float, float* %25
%200 = call float @llvm.fmuladd.f32(float %198, float %199, float %194)
%201 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%202 = load float, float* %201
%203 = load float, float* %25
%204 = fmul float %202, %203
%205 = load float, float* %27
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %200)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%208 = load float, float* %207
%209 = load float, float* %23
%210 = fmul float %208, %209
%211 = load float, float* %30
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %206)
%213 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%214 = load float, float* %213
%215 = load float, float* %27
%216 = fmul float %214, %215
%217 = load float, float* %30
%218 = call float @llvm.fmuladd.f32(float %216, float %217, float %212)
%219 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%220 = load float, float* %219
%221 = load float, float* %25
%222 = call float @llvm.fmuladd.f32(float %220, float %221, float %218)
store float %222, float* %33
%223 = load float, float* %33
%224 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%225 = load float, float* %224
%226 = load float, float* %30
%227 = call float @llvm.fmuladd.f32(float %225, float %226, float %223)
%228 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%229 = load float, float* %228
%230 = load float, float* %25
%231 = fmul float %229, %230
%232 = load float, float* %27
%233 = fmul float %231, %232
%234 = load float, float* %30
%235 = call float @llvm.fmuladd.f32(float %233, float %234, float %227)
%236 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%237 = load float, float* %236
%238 = load float, float* %27
%239 = fmul float %237, %238
%240 = load float, float* %31
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %235)
%242 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%243 = load float, float* %242
%244 = load float, float* %24
%245 = fmul float %243, %244
%246 = load float, float* %25
%247 = fmul float %245, %246
%248 = load float, float* %27
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %241)
%250 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%251 = load float, float* %250
%252 = load float, float* %23
%253 = fmul float %251, %252
%254 = load float, float* %25
%255 = fmul float %253, %254
%256 = load float, float* %28
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %249)
%258 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%259 = load float, float* %258
%260 = load float, float* %26
%261 = fmul float %259, %260
%262 = load float, float* %27
%263 = fmul float %261, %262
%264 = load float, float* %30
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %257)
%266 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%267 = load float, float* %266
%268 = load float, float* %23
%269 = fmul float %267, %268
%270 = load float, float* %28
%271 = fmul float %269, %270
%272 = load float, float* %30
%273 = call float @llvm.fmuladd.f32(float %271, float %272, float %265)
%274 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%275 = load float, float* %274
%276 = load float, float* %29
%277 = fmul float %275, %276
%278 = load float, float* %30
%279 = call float @llvm.fmuladd.f32(float %277, float %278, float %273)
%280 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%281 = load float, float* %280
%282 = load float, float* %25
%283 = fmul float %281, %282
%284 = load float, float* %27
%285 = fmul float %283, %284
%286 = load float, float* %31
%287 = call float @llvm.fmuladd.f32(float %285, float %286, float %279)
store float %287, float* %33
%288 = load float, float* %33
%289 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%290 = load float, float* %289
%291 = load float, float* %27
%292 = fmul float %290, %291
%293 = load float, float* %32
%294 = call float @llvm.fmuladd.f32(float %292, float %293, float %288)
%295 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%296 = load float, float* %295
%297 = load float, float* %23
%298 = fmul float %296, %297
%299 = load float, float* %25
%300 = fmul float %298, %299
%301 = load float, float* %27
%302 = call float @llvm.fmuladd.f32(float %300, float %301, float %294)
%303 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%304 = load float, float* %303
%305 = load float, float* %23
%306 = fmul float %304, %305
%307 = load float, float* %25
%308 = fmul float %306, %307
%309 = load float, float* %30
%310 = call float @llvm.fmuladd.f32(float %308, float %309, float %302)
store float %310, float* %33
%311 = load float, float* %16
%312 = fadd float 0.000000e+00, %311
%313 = load float, float* %18
%314 = fadd float %312, %313
%315 = load float, float* %20
%316 = fadd float %314, %315
%317 = load float, float* %22
%318 = fadd float %316, %317
store float %318, float* %34
%319 = load float, float* %34
%320 = fcmp oeq float %319, 0.000000e+00
br i1 %320, label %321, label %322
321: ; preds = %88
br label %580
322: ; preds = %88
%323 = load float, float* %16
%324 = load float, float* %16
%325 = fmul float %323, %324
%326 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%327 = load float, float* %326
%328 = fadd float 0.000000e+00, %327
%329 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%330 = load float, float* %329
%331 = load float, float* %25
%332 = call float @llvm.fmuladd.f32(float %330, float %331, float %328)
%333 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%334 = load float, float* %333
%335 = load float, float* %30
%336 = call float @llvm.fmuladd.f32(float %334, float %335, float %332)
%337 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%338 = load float, float* %337
%339 = fmul float 2.000000e+00, %338
%340 = load float, float* %23
%341 = fmul float %339, %340
%342 = load float, float* %25
%343 = fmul float %341, %342
%344 = load float, float* %27
%345 = call float @llvm.fmuladd.f32(float %343, float %344, float %336)
%346 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%347 = load float, float* %346
%348 = load float, float* %25
%349 = fmul float %347, %348
%350 = load float, float* %28
%351 = call float @llvm.fmuladd.f32(float %349, float %350, float %345)
%352 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%353 = load float, float* %352
%354 = load float, float* %28
%355 = fmul float %353, %354
%356 = load float, float* %30
%357 = call float @llvm.fmuladd.f32(float %355, float %356, float %351)
%358 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%359 = load float, float* %358
%360 = load float, float* %25
%361 = fmul float %359, %360
%362 = load float, float* %27
%363 = call float @llvm.fmuladd.f32(float %361, float %362, float %357)
%364 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%365 = load float, float* %364
%366 = load float, float* %25
%367 = fmul float %365, %366
%368 = load float, float* %30
%369 = call float @llvm.fmuladd.f32(float %367, float %368, float %363)
%370 = call float @pow(float %369, i32 2)
%371 = load float, float* %18
%372 = load float, float* %18
%373 = fmul float %371, %372
%374 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%375 = load float, float* %374
%376 = load float, float* %23
%377 = call float @llvm.fmuladd.f32(float %375, float %376, float 0.000000e+00)
%378 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%379 = load float, float* %378
%380 = load float, float* %27
%381 = call float @llvm.fmuladd.f32(float %379, float %380, float %377)
%382 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%383 = load float, float* %382
%384 = fadd float %381, %383
%385 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%386 = load float, float* %385
%387 = load float, float* %27
%388 = fmul float %386, %387
%389 = load float, float* %30
%390 = call float @llvm.fmuladd.f32(float %388, float %389, float %384)
%391 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%392 = load float, float* %391
%393 = load float, float* %24
%394 = fmul float %392, %393
%395 = load float, float* %27
%396 = call float @llvm.fmuladd.f32(float %394, float %395, float %390)
%397 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%398 = load float, float* %397
%399 = load float, float* %23
%400 = fmul float %398, %399
%401 = load float, float* %28
%402 = call float @llvm.fmuladd.f32(float %400, float %401, float %396)
%403 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%404 = load float, float* %403
%405 = fmul float 2.000000e+00, %404
%406 = load float, float* %25
%407 = fmul float %405, %406
%408 = load float, float* %27
%409 = fmul float %407, %408
%410 = load float, float* %30
%411 = call float @llvm.fmuladd.f32(float %409, float %410, float %402)
%412 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%413 = load float, float* %412
%414 = load float, float* %27
%415 = fmul float %413, %414
%416 = load float, float* %31
%417 = call float @llvm.fmuladd.f32(float %415, float %416, float %411)
%418 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%419 = load float, float* %418
%420 = load float, float* %23
%421 = fmul float %419, %420
%422 = load float, float* %27
%423 = call float @llvm.fmuladd.f32(float %421, float %422, float %417)
%424 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%425 = load float, float* %424
%426 = load float, float* %23
%427 = fmul float %425, %426
%428 = load float, float* %30
%429 = call float @llvm.fmuladd.f32(float %427, float %428, float %423)
%430 = call float @pow(float %429, i32 2)
%431 = fmul float %373, %430
%432 = call float @llvm.fmuladd.f32(float %325, float %370, float %431)
%433 = load float, float* %20
%434 = load float, float* %20
%435 = fmul float %433, %434
%436 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%437 = load float, float* %436
%438 = fadd float 0.000000e+00, %437
%439 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%440 = load float, float* %439
%441 = load float, float* %25
%442 = call float @llvm.fmuladd.f32(float %440, float %441, float %438)
%443 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%444 = load float, float* %443
%445 = load float, float* %30
%446 = call float @llvm.fmuladd.f32(float %444, float %445, float %442)
%447 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%448 = load float, float* %447
%449 = load float, float* %25
%450 = fmul float %448, %449
%451 = load float, float* %30
%452 = call float @llvm.fmuladd.f32(float %450, float %451, float %446)
%453 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%454 = load float, float* %453
%455 = load float, float* %31
%456 = call float @llvm.fmuladd.f32(float %454, float %455, float %452)
%457 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%458 = load float, float* %457
%459 = load float, float* %24
%460 = fmul float %458, %459
%461 = load float, float* %25
%462 = call float @llvm.fmuladd.f32(float %460, float %461, float %456)
%463 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%464 = load float, float* %463
%465 = fmul float 2.000000e+00, %464
%466 = load float, float* %27
%467 = fmul float %465, %466
%468 = load float, float* %23
%469 = fmul float %467, %468
%470 = load float, float* %25
%471 = call float @llvm.fmuladd.f32(float %469, float %470, float %462)
%472 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%473 = load float, float* %472
%474 = load float, float* %26
%475 = fmul float %473, %474
%476 = load float, float* %30
%477 = call float @llvm.fmuladd.f32(float %475, float %476, float %471)
%478 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%479 = load float, float* %478
%480 = fmul float 2.000000e+00, %479
%481 = load float, float* %27
%482 = fmul float %480, %481
%483 = load float, float* %23
%484 = fmul float %482, %483
%485 = load float, float* %30
%486 = call float @llvm.fmuladd.f32(float %484, float %485, float %477)
%487 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%488 = load float, float* %487
%489 = fmul float 3.000000e+00, %488
%490 = load float, float* %28
%491 = fmul float %489, %490
%492 = load float, float* %30
%493 = call float @llvm.fmuladd.f32(float %491, float %492, float %486)
%494 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%495 = load float, float* %494
%496 = load float, float* %25
%497 = fmul float %495, %496
%498 = load float, float* %31
%499 = call float @llvm.fmuladd.f32(float %497, float %498, float %493)
%500 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%501 = load float, float* %500
%502 = load float, float* %32
%503 = call float @llvm.fmuladd.f32(float %501, float %502, float %499)
%504 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%505 = load float, float* %504
%506 = load float, float* %23
%507 = fmul float %505, %506
%508 = load float, float* %25
%509 = call float @llvm.fmuladd.f32(float %507, float %508, float %503)
%510 = call float @pow(float %509, i32 2)
%511 = call float @llvm.fmuladd.f32(float %435, float %510, float %432)
%512 = load float, float* %22
%513 = load float, float* %22
%514 = fmul float %512, %513
%515 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%516 = load float, float* %515
%517 = load float, float* %23
%518 = call float @llvm.fmuladd.f32(float %516, float %517, float 0.000000e+00)
%519 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%520 = load float, float* %519
%521 = load float, float* %27
%522 = call float @llvm.fmuladd.f32(float %520, float %521, float %518)
%523 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%524 = load float, float* %523
%525 = fadd float %522, %524
%526 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%527 = load float, float* %526
%528 = load float, float* %25
%529 = fmul float %527, %528
%530 = load float, float* %27
%531 = call float @llvm.fmuladd.f32(float %529, float %530, float %525)
%532 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%533 = load float, float* %532
%534 = fmul float 2.000000e+00, %533
%535 = load float, float* %30
%536 = fmul float %534, %535
%537 = load float, float* %27
%538 = call float @llvm.fmuladd.f32(float %536, float %537, float %531)
%539 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%540 = load float, float* %539
%541 = load float, float* %26
%542 = fmul float %540, %541
%543 = load float, float* %27
%544 = call float @llvm.fmuladd.f32(float %542, float %543, float %538)
%545 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%546 = load float, float* %545
%547 = load float, float* %23
%548 = fmul float %546, %547
%549 = load float, float* %28
%550 = call float @llvm.fmuladd.f32(float %548, float %549, float %544)
%551 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%552 = load float, float* %551
%553 = load float, float* %29
%554 = call float @llvm.fmuladd.f32(float %552, float %553, float %550)
%555 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%556 = load float, float* %555
%557 = fmul float 2.000000e+00, %556
%558 = load float, float* %30
%559 = fmul float %557, %558
%560 = load float, float* %25
%561 = fmul float %559, %560
%562 = load float, float* %27
%563 = call float @llvm.fmuladd.f32(float %561, float %562, float %554)
%564 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%565 = load float, float* %564
%566 = fmul float 3.000000e+00, %565
%567 = load float, float* %31
%568 = fmul float %566, %567
%569 = load float, float* %27
%570 = call float @llvm.fmuladd.f32(float %568, float %569, float %563)
%571 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%572 = load float, float* %571
%573 = load float, float* %23
%574 = fmul float %572, %573
%575 = load float, float* %25
%576 = call float @llvm.fmuladd.f32(float %574, float %575, float %570)
%577 = call float @pow(float %576, i32 2)
%578 = call float @llvm.fmuladd.f32(float %514, float %577, float %511)
%579 = call float @sqrt(float %578)
br label %580
580: ; preds = %322, %321
%581 = phi float [ 0.000000e+00, %321 ], [ %579, %322 ]
store float %581, float* %35
%582 = load float, float* %35
%583 = load float*, float** %5
%584 = getelementptr inbounds float, float* %583, i64 0
store float %582, float* %584
%585 = load float, float* %33
ret float %585
}

LLVM IR (-O2):
define float @target_phi(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032035400000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FD2F20000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FD2F20000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %55, %55
%77 = fmul float %64, %64
%78 = fmul float %64, %77
%79 = fmul float %71, %71
%80 = fmul float %71, %79
%81 = fmul float %55, 0xBEF9F3E660000000
%82 = fmul float %75, 0xBF200E3DE0000000
%83 = fmul float %49, 0x3F269B90C0000000
%84 = fmul float %76, 0x3F246521C0000000
%85 = fmul float %49, 0x3F2BD8A980000000
%86 = fmul float %55, 0xBF3CC6A3C0000000
%87 = fmul float %49, 0xBEC418DA60000000
%88 = fmul float %49, 0xBEF2254980000000
%89 = extractelement <2 x float> %58, i64 0
%90 = fadd float %89, 0.000000e+00
%91 = extractelement <2 x float> %58, i64 1
%92 = fadd float %90, %91
%93 = extractelement <2 x float> %74, i64 0
%94 = fadd float %92, %93
%95 = extractelement <2 x float> %74, i64 1
%96 = fadd float %94, %95
%97 = fcmp oeq float %96, 0.000000e+00
br i1 %97, label %173, label %98
98: ; preds = %42
%99 = fmul <2 x float> %58, %58
%100 = extractelement <2 x float> %99, i64 0
%101 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F67A5AC20000000, float 0xBFAD38BFE0000000)
%102 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF73E06EE0000000, float %101)
%103 = fmul float %49, 0xBF300E3DE0000000
%104 = fmul float %103, %55
%105 = tail call float @llvm.fmuladd.f32(float %104, float %64, float %102)
%106 = fmul float %55, 0x3F269B90C0000000
%107 = tail call float @llvm.fmuladd.f32(float %106, float %77, float %105)
%108 = fmul float %77, 0x3F2BD8A980000000
%109 = tail call float @llvm.fmuladd.f32(float %108, float %71, float %107)
%110 = fmul float %55, 0xBEC418DA60000000
%111 = tail call float @llvm.fmuladd.f32(float %110, float %64, float %109)
%112 = fmul float %55, 0xBEF2254980000000
%113 = tail call float @llvm.fmuladd.f32(float %112, float %71, float %111)
%114 = tail call float @pow(float %113, i32 2)
%115 = fmul float %91, %91
%116 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F67A5AC20000000, float 0.000000e+00)
%117 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF756BCE20000000, float %116)
%118 = fadd float %117, 0xBF24254D40000000
%119 = fmul float %64, 0xBEF9F3E660000000
%120 = tail call float @llvm.fmuladd.f32(float %119, float %71, float %118)
%121 = tail call float @llvm.fmuladd.f32(float %82, float %64, float %120)
%122 = tail call float @llvm.fmuladd.f32(float %83, float %77, float %121)
%123 = fmul float %55, 0x3F346521C0000000
%124 = fmul float %123, %64
%125 = tail call float @llvm.fmuladd.f32(float %124, float %71, float %122)
%126 = fmul float %64, 0xBF3CC6A3C0000000
%127 = tail call float @llvm.fmuladd.f32(float %126, float %79, float %125)
%128 = tail call float @llvm.fmuladd.f32(float %87, float %64, float %127)
%129 = tail call float @llvm.fmuladd.f32(float %88, float %71, float %128)
%130 = tail call float @pow(float %129, i32 2)
%131 = fmul float %115, %130
%132 = tail call float @llvm.fmuladd.f32(float %100, float %114, float %131)
%133 = fmul <2 x float> %74, %74
%134 = extractelement <2 x float> %133, i64 0
%135 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF756BCE20000000, float 0x3FB19B5CA0000000)
%136 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F81EC6120000000, float %135)
%137 = tail call float @llvm.fmuladd.f32(float %81, float %71, float %136)
%138 = tail call float @llvm.fmuladd.f32(float %79, float 0x3F10C6A540000000, float %137)
%139 = tail call float @llvm.fmuladd.f32(float %82, float %55, float %138)
%140 = fmul float %64, 0x3F369B90C0000000
%141 = fmul float %49, %140
%142 = tail call float @llvm.fmuladd.f32(float %141, float %55, float %139)
%143 = tail call float @llvm.fmuladd.f32(float %84, float %71, float %142)
%144 = fmul float %64, 0x3F3BD8A980000000
%145 = fmul float %49, %144
%146 = tail call float @llvm.fmuladd.f32(float %145, float %71, float %143)
%147 = fmul float %77, 0xBF4DC3A840000000
%148 = tail call float @llvm.fmuladd.f32(float %147, float %71, float %146)
%149 = tail call float @llvm.fmuladd.f32(float %86, float %79, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %80, float 0x3F34884C00000000, float %149)
%151 = tail call float @llvm.fmuladd.f32(float %87, float %55, float %150)
%152 = tail call float @pow(float %151, i32 2)
%153 = tail call float @llvm.fmuladd.f32(float %134, float %152, float %132)
%154 = fmul float %95, %95
%155 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF73E06EE0000000, float 0.000000e+00)
%156 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F81EC6120000000, float %155)
%157 = fadd float %156, 0x3F30E04E00000000
%158 = tail call float @llvm.fmuladd.f32(float %81, float %64, float %157)
%159 = fmul float %71, 0x3F20C6A540000000
%160 = tail call float @llvm.fmuladd.f32(float %159, float %64, float %158)
%161 = tail call float @llvm.fmuladd.f32(float %84, float %64, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %85, float %77, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF33D7C580000000, float %162)
%164 = fmul float %71, 0xBF4CC6A3C0000000
%165 = fmul float %55, %164
%166 = tail call float @llvm.fmuladd.f32(float %165, float %64, float %163)
%167 = fmul float %79, 0x3F4ECC7200000000
%168 = tail call float @llvm.fmuladd.f32(float %167, float %64, float %166)
%169 = tail call float @llvm.fmuladd.f32(float %88, float %55, float %168)
%170 = tail call float @pow(float %169, i32 2)
%171 = tail call float @llvm.fmuladd.f32(float %154, float %170, float %153)
%172 = tail call float @sqrt(float %171)
br label %173
173: ; preds = %42, %98
%174 = phi float [ %172, %98 ], [ 0.000000e+00, %42 ]
%175 = fmul float %88, %55
%176 = fmul float %87, %55
%177 = fmul float %64, 0x3F34884C00000000
%178 = fmul float %86, %64
%179 = fmul float %78, 0xBF33D7C580000000
%180 = fmul float %85, %77
%181 = fmul float %84, %64
%182 = fmul float %83, %55
%183 = fmul float %82, %55
%184 = fmul float %64, 0x3F10C6A540000000
%185 = fmul float %81, %64
%186 = fmul float %64, 0x3F81EC6120000000
%187 = fmul float %49, 0xBF73E06EE0000000
%188 = fmul float %55, 0xBF756BCE20000000
%189 = fmul float %49, 0x3F67A5AC20000000
%190 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFAD38BFE0000000, float 0x3F52F81B00000000)
%191 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FB19B5CA0000000, float %190)
%192 = tail call float @llvm.fmuladd.f32(float %189, float %55, float %191)
%193 = tail call float @llvm.fmuladd.f32(float %188, float %64, float %192)
%194 = tail call float @llvm.fmuladd.f32(float %187, float %71, float %193)
%195 = tail call float @llvm.fmuladd.f32(float %186, float %71, float %194)
%196 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF24254D40000000, float %195)
%197 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F30E04E00000000, float %196)
%198 = tail call float @llvm.fmuladd.f32(float %185, float %71, float %197)
%199 = tail call float @llvm.fmuladd.f32(float %184, float %79, float %198)
%200 = tail call float @llvm.fmuladd.f32(float %183, float %64, float %199)
%201 = tail call float @llvm.fmuladd.f32(float %182, float %77, float %200)
%202 = tail call float @llvm.fmuladd.f32(float %181, float %71, float %201)
%203 = tail call float @llvm.fmuladd.f32(float %180, float %71, float %202)
%204 = tail call float @llvm.fmuladd.f32(float %179, float %71, float %203)
%205 = tail call float @llvm.fmuladd.f32(float %178, float %79, float %204)
%206 = tail call float @llvm.fmuladd.f32(float %177, float %80, float %205)
%207 = tail call float @llvm.fmuladd.f32(float %176, float %64, float %206)
%208 = tail call float @llvm.fmuladd.f32(float %175, float %71, float %207)
store float %174, float* %1
ret float %208
}