#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.8208974E-01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18017E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17985E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.59646551E-04,  -0.54393612E-01, 0.64627349E-01,
                     -0.33002095E-02, 0.11229175E-02,  0.10709785E-01,
                     -0.44625797E-02, -0.86077312E-02, 0.42447313E-02,
                     0.10586443E-03,  -0.16888343E-03, -0.19640998E-03,
                     0.28225780E-03,  -0.46756095E-03, -0.95556796E-04,
                     0.55147818E-03,  -0.60149119E-03, -0.16241729E-03,
                     0.54406968E-03,  0.66117777E-05,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                         coeff[3] * x12 + coeff[4] * x22 +
                         coeff[5] * x11 * x31 + coeff[6] * x21 * x41 +
                         coeff[7] * x32;
  v_target_theta = v_target_theta + coeff[8] * x42 + coeff[9] * x11 +
                   coeff[10] * x31 + coeff[11] * x11 * x21 * x31 +
                   coeff[12] * x21 * x32 + coeff[13] * x32 * x42 +
                   coeff[14] * x12 * x41 + coeff[15] * x11 * x31 * x41 +
                   coeff[16] * x32 * x41;
  v_target_theta = v_target_theta + coeff[17] * x12 * x22 +
                   coeff[18] * x11 * x21 * x31 * x41 + coeff[19] * x22 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 2 * coeff[3] * x11 + coeff[5] * x31 + coeff[9] +
                             coeff[11] * x21 * x31 + 2 * coeff[14] * x11 * x41 +
                             coeff[15] * x31 * x41 + 2 * coeff[17] * x11 * x22 +
                             coeff[18] * x21 * x31 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + 2 * coeff[4] * x21 + coeff[6] * x41 +
                             coeff[11] * x11 * x31 + coeff[12] * x32 +
                             2 * coeff[17] * x21 * x12 +
                             coeff[18] * x11 * x31 * x41 +
                             2 * coeff[19] * x21 * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[5] * x11 + 2 * coeff[7] * x31 + coeff[10] +
                             coeff[11] * x11 * x21 + 2 * coeff[12] * x31 * x21 +
                             2 * coeff[13] * x31 * x42 + coeff[15] * x11 * x41 +
                             2 * coeff[16] * x31 * x41 +
                             coeff[18] * x11 * x21 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[6] * x21 + 2 * coeff[8] * x41 +
                             2 * coeff[13] * x41 * x32 + coeff[14] * x12 +
                             coeff[15] * x11 * x31 + coeff[16] * x32 +
                             coeff[18] * x11 * x21 * x31 + coeff[19] * x22,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe1d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd81(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd27(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xcdd(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc92(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc47(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    176c <target_theta+0x62c>
jp     176c <target_theta+0x62c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
jmp    1c82 <target_theta+0xb42>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  0x890(%rip),%xmm0
mulss  -0x104(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xec(%rbp),%xmm1
ff
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x82d(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7e5(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  0x760(%rip),%xmm0
mulss  -0x100(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6f0(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6a0(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movss  -0x180(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x60c(%rip),%xmm0
mulss  -0xf4(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xe8(%rbp),%xmm0
ff
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5c4(%rip),%xmm0
mulss  -0xe0(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x59c(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x554(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x49c(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x47c(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x15c(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x140,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x120(%rsp)
movq   $0x0,0x130(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x110(%rsp)
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xb0(%rsp)
movaps %xmm0,0xa0(%rsp)
movq   $0x0,0xc0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xa0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x114(%rsp,%rcx,4),%xmm2
movss  0xe4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0xa0(%rsp),%xmm1
movsd  0xa8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm7
addss  %xmm2,%xmm7
mulss  %xmm1,%xmm7
movss  0xe06(%rip),%xmm3
addss  %xmm3,%xmm7
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm6
shufps $0x55,%xmm1,%xmm6
mulss  %xmm2,%xmm6
addss  %xmm3,%xmm6
movsd  (%rbx),%xmm5
movsd  0x8(%rbx),%xmm10
mulps  %xmm1,%xmm5
movaps %xmm5,%xmm4
shufps $0x55,%xmm5,%xmm4
movss  0x8(%rdi),%xmm2
addss  0xdd1(%rip),%xmm2
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm2
addss  0xdc4(%rip),%xmm1
addss  %xmm3,%xmm2
movaps %xmm0,%xmm9
shufps $0x55,%xmm0,%xmm9
mulss  %xmm1,%xmm9
addss  %xmm3,%xmm9
mulps  %xmm0,%xmm10
movaps %xmm10,%xmm8
shufps $0x55,%xmm10,%xmm8
movaps %xmm7,%xmm3
mulss  %xmm7,%xmm3
movaps %xmm6,%xmm0
mulss  %xmm6,%xmm0
movaps %xmm0,0x90(%rsp)
movaps %xmm2,%xmm15
mulss  %xmm2,%xmm15
movaps %xmm9,%xmm14
mulss  %xmm9,%xmm14
movss  0xd73(%rip),%xmm13
mulss  %xmm7,%xmm13
movss  0xd69(%rip),%xmm11
xorps  %xmm0,%xmm0
movaps %xmm5,%xmm1
addss  %xmm0,%xmm1
movaps %xmm4,0x50(%rsp)
addss  %xmm4,%xmm1
addss  %xmm10,%xmm1
addss  %xmm8,%xmm1
ucomiss %xmm0,%xmm1
mulss  %xmm7,%xmm11
movss  0xd40(%rip),%xmm1
mulss  %xmm7,%xmm1
movaps %xmm1,%xmm12
mulss  %xmm6,%xmm12
jne    1315 <target_theta+0x1f5>
jnp    16e0 <target_theta+0x5c0>
mulss  %xmm5,%xmm5
movaps %xmm5,0xd0(%rsp)
movss  0xd1b(%rip),%xmm0
mulss  %xmm7,%xmm0
movss  %xmm1,0x2c(%rsp)
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movaps %xmm2,%xmm1
mulss  0xd03(%rip),%xmm1
addss  %xmm0,%xmm1
addss  0xcfb(%rip),%xmm1
movss  0xcdf(%rip),%xmm0
mulss  %xmm6,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xce3(%rip),%xmm1
mulss  %xmm7,%xmm1
mulss  %xmm9,%xmm1
addss  %xmm0,%xmm1
movss  0xcba(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm9,%xmm0
addss  %xmm1,%xmm0
movaps %xmm7,%xmm1
mulss  0xcba(%rip),%xmm1
mulss  0x90(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc91(%rip),%xmm0
mulss  %xmm6,%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm9,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movss  %xmm7,0x24(%rsp)
movaps %xmm9,0x40(%rsp)
movss  %xmm2,0xc(%rsp)
movss  %xmm11,0x20(%rsp)
movss  %xmm12,0x1c(%rsp)
movss  %xmm13,0x18(%rsp)
movaps %xmm6,0x30(%rsp)
movaps %xmm14,0x60(%rsp)
movss  %xmm15,0x14(%rsp)
movss  %xmm3,0x10(%rsp)
movaps %xmm8,0x80(%rsp)
movaps %xmm10,0x70(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x28(%rsp)
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movss  0xc24(%rip),%xmm0
movaps 0x30(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  0xc17(%rip),%xmm0
movaps 0x40(%rsp),%xmm2
movaps %xmm2,%xmm1
mulss  0xc0b(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0x18(%rsp),%xmm0
movss  0xc(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xbef(%rip),%xmm1
mulss  0x14(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xbcd(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  0x10(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0x2c(%rsp),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xbb3(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
movss  0x28(%rsp),%xmm1
mulss  0xd0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x28(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xb48(%rip),%xmm0
mulss  0x24(%rsp),%xmm0
addss  0xba2(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xb53(%rip),%xmm0
movss  0xc(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  0xb41(%rip),%xmm0
movss  0x18(%rsp),%xmm1
movaps 0x30(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xb2a(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movaps %xmm2,%xmm1
movaps %xmm2,%xmm3
mulss  0xb14(%rip),%xmm1
mulss  0x60(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x20(%rsp),%xmm0
movaps 0x40(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xaf3(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x1c(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x28(%rsp),%xmm0
movss  %xmm0,0x50(%rsp)
movss  0xa99(%rip),%xmm0
mulss  0x30(%rsp),%xmm0
addss  0xaab(%rip),%xmm0
movaps %xmm0,%xmm2
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xa90(%rip),%xmm0
movaps 0x40(%rsp),%xmm1
mulss  %xmm1,%xmm0
addss  %xmm2,%xmm0
movss  0xa6f(%rip),%xmm2
mulss  %xmm1,%xmm2
movss  0x14(%rsp),%xmm3
mulss  %xmm3,%xmm2
addss  %xmm0,%xmm2
movss  0xa65(%rip),%xmm0
mulss  0x10(%rsp),%xmm0
addss  %xmm2,%xmm0
movss  0x20(%rsp),%xmm1
movss  0xc(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xa43(%rip),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0x1c(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xa29(%rip),%xmm0
mulss  0x90(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
addss  0x50(%rsp),%xmm0
ucomiss 0xa1c(%rip),%xmm0
jb     169c <target_theta+0x57c>
sqrtss %xmm0,%xmm0
jmp    16a1 <target_theta+0x581>
call   1040 <sqrt@plt>
movss  0x24(%rsp),%xmm7
movaps 0x40(%rsp),%xmm9
movss  0xc(%rsp),%xmm2
movss  0x20(%rsp),%xmm11
movss  0x1c(%rsp),%xmm12
movss  0x18(%rsp),%xmm13
movaps 0x30(%rsp),%xmm6
movaps 0x60(%rsp),%xmm14
movss  0x14(%rsp),%xmm15
movss  0x10(%rsp),%xmm3
movss  0x9ab(%rip),%xmm8
mulss  %xmm3,%xmm8
movss  0x96e(%rip),%xmm1
mulss  %xmm6,%xmm1
mulss  %xmm6,%xmm13
movss  0x959(%rip),%xmm5
mulss  %xmm6,%xmm5
mulss  0x949(%rip),%xmm6
addss  0x981(%rip),%xmm6
movss  0x95d(%rip),%xmm4
mulss  %xmm9,%xmm4
addss  %xmm6,%xmm4
movaps %xmm3,%xmm6
movss  0x951(%rip),%xmm3
mulss  %xmm6,%xmm3
mulss  0x95d(%rip),%xmm6
addss  %xmm4,%xmm6
movss  0x955(%rip),%xmm4
movaps 0x90(%rsp),%xmm10
mulss  %xmm10,%xmm4
addss  %xmm6,%xmm4
movss  0x8df(%rip),%xmm6
mulss  %xmm7,%xmm6
mulss  %xmm2,%xmm6
addss  %xmm4,%xmm6
movss  0x90f(%rip),%xmm4
mulss  %xmm15,%xmm4
mulss  %xmm9,%xmm5
addss  %xmm6,%xmm5
movss  0x905(%rip),%xmm6
mulss  %xmm15,%xmm6
mulss  %xmm15,%xmm1
mulss  0x902(%rip),%xmm15
addss  %xmm5,%xmm15
mulss  %xmm14,%xmm6
mulss  0x8f3(%rip),%xmm14
addss  %xmm15,%xmm14
mulss  %xmm2,%xmm12
mulss  0x881(%rip),%xmm7
mulss  %xmm2,%xmm11
mulss  %xmm2,%xmm13
mulss  0x893(%rip),%xmm2
addss  %xmm14,%xmm7
addss  %xmm7,%xmm2
addss  %xmm13,%xmm2
addss  %xmm1,%xmm2
addss  %xmm6,%xmm2
mulss  %xmm9,%xmm3
addss  %xmm2,%xmm3
mulss  %xmm9,%xmm11
addss  %xmm3,%xmm11
mulss  %xmm9,%xmm4
addss  %xmm11,%xmm4
movss  0x878(%rip),%xmm1
mulss  %xmm10,%xmm1
mulss  %xmm10,%xmm8
addss  %xmm4,%xmm8
mulss  %xmm9,%xmm12
addss  %xmm8,%xmm12
mulss  %xmm9,%xmm1
addss  %xmm12,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x140,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0x3F0F459FE0000000, float 0xBFABD97AC0000000, float 0x3FB08B6B00000000, float 0xBF6B090A80000000, float 0x3F5265DB80000000, float 0x3F85EF0300000000, float 0xBF72475AA0000000, float 0xBF81A0EE20000000, float 0x3F7162EC60000000, float 0x3F1BC07100000000, float 0xBF2622C9A0000000, float 0xBF29BE6CE0000000, float 0x3F327F8000000000, float 0xBF3EA45F00000000, float 0xBF190CB540000000, float 0x3F42122260000000, float 0xBF43B5AC80000000, float 0xBF2549D1E0000000, float 0x3F41D3FCC0000000, float 0x3EDBBB57A0000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3FB503D540000000, float* %8
%34 = bitcast [10 x float]* %9 to i8*
%35 = bitcast i8* %34 to [10 x float]*
%36 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 0
store float -1.500000e+01, float* %36
%37 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 1
store float -1.500000e+01, float* %37
%38 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 2
store float -1.800000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 3
store float 0xC032045A20000000, float* %39
%40 = bitcast [10 x float]* %10 to i8*
%41 = bitcast i8* %40 to [10 x float]*
%42 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 0
store float 1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 1
store float 1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 2
store float 1.800000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 3
store float 0x4031FC2900000000, float* %45
%46 = bitcast [10 x float]* %11 to i8*
%47 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%48 = load i32, i32* %13
%49 = icmp eq i32 %48, 0
br i1 %49, label %50, label %86
50: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %51
51: ; preds = %82, %50
%52 = load i32, i32* %14
%53 = load i32, i32* %6
%54 = icmp slt i32 %52, %53
br i1 %54, label %55, label %85
55: ; preds = %51
%56 = load i32, i32* %14
%57 = sext i32 %56 to i64
%58 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %57
%59 = load float, float* %58
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %61
%63 = load float, float* %62
%64 = fcmp oeq float %59, %63
br i1 %64, label %65, label %66
65: ; preds = %55
br label %82
66: ; preds = %55
%67 = load i32, i32* %14
%68 = sext i32 %67 to i64
%69 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %68
%70 = load float, float* %69
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %72
%74 = load float, float* %73
%75 = fsub float %70, %74
%76 = fpext float %75 to double
%77 = fdiv double 2.000000e+00, %76
%78 = fptrunc double %77 to float
%79 = load i32, i32* %14
%80 = sext i32 %79 to i64
%81 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %80
store float %78, float* %81
br label %82
82: ; preds = %66, %65
%83 = load i32, i32* %14
%84 = add nsw i32 %83, 1
store i32 %84, i32* %14
br label %51
85: ; preds = %51
br label %86
86: ; preds = %85, %3
%87 = load float*, float** %4
%88 = getelementptr inbounds float, float* %87, i64 0
%89 = load float, float* %88
%90 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%91 = load float, float* %90
%92 = fsub float %89, %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%94 = load float, float* %93
%95 = fmul float %92, %94
%96 = fpext float %95 to double
%97 = fadd double 1.000000e+00, %96
%98 = fptrunc double %97 to float
store float %98, float* %15
%99 = load float*, float** %5
%100 = getelementptr inbounds float, float* %99, i64 0
%101 = load float, float* %100
%102 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%103 = load float, float* %102
%104 = fmul float %101, %103
store float %104, float* %16
%105 = load float*, float** %4
%106 = getelementptr inbounds float, float* %105, i64 1
%107 = load float, float* %106
%108 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%109 = load float, float* %108
%110 = fsub float %107, %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%112 = load float, float* %111
%113 = fmul float %110, %112
%114 = fpext float %113 to double
%115 = fadd double 1.000000e+00, %114
%116 = fptrunc double %115 to float
store float %116, float* %17
%117 = load float*, float** %5
%118 = getelementptr inbounds float, float* %117, i64 1
%119 = load float, float* %118
%120 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%121 = load float, float* %120
%122 = fmul float %119, %121
store float %122, float* %18
%123 = load float*, float** %4
%124 = getelementptr inbounds float, float* %123, i64 2
%125 = load float, float* %124
%126 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%127 = load float, float* %126
%128 = fsub float %125, %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%130 = load float, float* %129
%131 = fmul float %128, %130
%132 = fpext float %131 to double
%133 = fadd double 1.000000e+00, %132
%134 = fptrunc double %133 to float
store float %134, float* %19
%135 = load float*, float** %5
%136 = getelementptr inbounds float, float* %135, i64 2
%137 = load float, float* %136
%138 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%139 = load float, float* %138
%140 = fmul float %137, %139
store float %140, float* %20
%141 = load float*, float** %4
%142 = getelementptr inbounds float, float* %141, i64 3
%143 = load float, float* %142
%144 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%145 = load float, float* %144
%146 = fsub float %143, %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%148 = load float, float* %147
%149 = fmul float %146, %148
%150 = fpext float %149 to double
%151 = fadd double 1.000000e+00, %150
%152 = fptrunc double %151 to float
store float %152, float* %21
%153 = load float*, float** %5
%154 = getelementptr inbounds float, float* %153, i64 3
%155 = load float, float* %154
%156 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%157 = load float, float* %156
%158 = fmul float %155, %157
store float %158, float* %22
%159 = load float, float* %15
store float %159, float* %23
%160 = load float, float* %23
%161 = load float, float* %15
%162 = fmul float %160, %161
store float %162, float* %24
%163 = load float, float* %17
store float %163, float* %25
%164 = load float, float* %25
%165 = load float, float* %17
%166 = fmul float %164, %165
store float %166, float* %26
%167 = load float, float* %19
store float %167, float* %27
%168 = load float, float* %27
%169 = load float, float* %19
%170 = fmul float %168, %169
store float %170, float* %28
%171 = load float, float* %21
store float %171, float* %29
%172 = load float, float* %29
%173 = load float, float* %21
%174 = fmul float %172, %173
store float %174, float* %30
%175 = load float, float* %8
%176 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%177 = load float, float* %176
%178 = fadd float %175, %177
%179 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%180 = load float, float* %179
%181 = load float, float* %25
%182 = call float @llvm.fmuladd.f32(float %180, float %181, float %178)
%183 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%184 = load float, float* %183
%185 = load float, float* %29
%186 = call float @llvm.fmuladd.f32(float %184, float %185, float %182)
%187 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%188 = load float, float* %187
%189 = load float, float* %24
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%192 = load float, float* %191
%193 = load float, float* %26
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%196 = load float, float* %195
%197 = load float, float* %23
%198 = fmul float %196, %197
%199 = load float, float* %27
%200 = call float @llvm.fmuladd.f32(float %198, float %199, float %194)
%201 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%202 = load float, float* %201
%203 = load float, float* %25
%204 = fmul float %202, %203
%205 = load float, float* %29
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %200)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%208 = load float, float* %207
%209 = load float, float* %28
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
store float %210, float* %31
%211 = load float, float* %31
%212 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%213 = load float, float* %212
%214 = load float, float* %30
%215 = call float @llvm.fmuladd.f32(float %213, float %214, float %211)
%216 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%217 = load float, float* %216
%218 = load float, float* %23
%219 = call float @llvm.fmuladd.f32(float %217, float %218, float %215)
%220 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%221 = load float, float* %220
%222 = load float, float* %27
%223 = call float @llvm.fmuladd.f32(float %221, float %222, float %219)
%224 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%225 = load float, float* %224
%226 = load float, float* %23
%227 = fmul float %225, %226
%228 = load float, float* %25
%229 = fmul float %227, %228
%230 = load float, float* %27
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %223)
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%233 = load float, float* %232
%234 = load float, float* %25
%235 = fmul float %233, %234
%236 = load float, float* %28
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%239 = load float, float* %238
%240 = load float, float* %28
%241 = fmul float %239, %240
%242 = load float, float* %30
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%245 = load float, float* %244
%246 = load float, float* %24
%247 = fmul float %245, %246
%248 = load float, float* %29
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %243)
%250 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%251 = load float, float* %250
%252 = load float, float* %23
%253 = fmul float %251, %252
%254 = load float, float* %27
%255 = fmul float %253, %254
%256 = load float, float* %29
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %249)
%258 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%259 = load float, float* %258
%260 = load float, float* %28
%261 = fmul float %259, %260
%262 = load float, float* %29
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %257)
store float %263, float* %31
%264 = load float, float* %31
%265 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%266 = load float, float* %265
%267 = load float, float* %24
%268 = fmul float %266, %267
%269 = load float, float* %26
%270 = call float @llvm.fmuladd.f32(float %268, float %269, float %264)
%271 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%272 = load float, float* %271
%273 = load float, float* %23
%274 = fmul float %272, %273
%275 = load float, float* %25
%276 = fmul float %274, %275
%277 = load float, float* %27
%278 = fmul float %276, %277
%279 = load float, float* %29
%280 = call float @llvm.fmuladd.f32(float %278, float %279, float %270)
%281 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%282 = load float, float* %281
%283 = load float, float* %26
%284 = fmul float %282, %283
%285 = load float, float* %29
%286 = call float @llvm.fmuladd.f32(float %284, float %285, float %280)
store float %286, float* %31
%287 = load float, float* %16
%288 = fadd float 0.000000e+00, %287
%289 = load float, float* %18
%290 = fadd float %288, %289
%291 = load float, float* %20
%292 = fadd float %290, %291
%293 = load float, float* %22
%294 = fadd float %292, %293
store float %294, float* %32
%295 = load float, float* %32
%296 = fcmp oeq float %295, 0.000000e+00
br i1 %296, label %297, label %298
297: ; preds = %86
br label %508
298: ; preds = %86
%299 = load float, float* %16
%300 = load float, float* %16
%301 = fmul float %299, %300
%302 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%303 = load float, float* %302
%304 = fmul float 2.000000e+00, %303
%305 = load float, float* %23
%306 = call float @llvm.fmuladd.f32(float %304, float %305, float 0.000000e+00)
%307 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%308 = load float, float* %307
%309 = load float, float* %27
%310 = call float @llvm.fmuladd.f32(float %308, float %309, float %306)
%311 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%312 = load float, float* %311
%313 = fadd float %310, %312
%314 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%315 = load float, float* %314
%316 = load float, float* %25
%317 = fmul float %315, %316
%318 = load float, float* %27
%319 = call float @llvm.fmuladd.f32(float %317, float %318, float %313)
%320 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%321 = load float, float* %320
%322 = fmul float 2.000000e+00, %321
%323 = load float, float* %23
%324 = fmul float %322, %323
%325 = load float, float* %29
%326 = call float @llvm.fmuladd.f32(float %324, float %325, float %319)
%327 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%328 = load float, float* %327
%329 = load float, float* %27
%330 = fmul float %328, %329
%331 = load float, float* %29
%332 = call float @llvm.fmuladd.f32(float %330, float %331, float %326)
%333 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%334 = load float, float* %333
%335 = fmul float 2.000000e+00, %334
%336 = load float, float* %23
%337 = fmul float %335, %336
%338 = load float, float* %26
%339 = call float @llvm.fmuladd.f32(float %337, float %338, float %332)
%340 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%341 = load float, float* %340
%342 = load float, float* %25
%343 = fmul float %341, %342
%344 = load float, float* %27
%345 = fmul float %343, %344
%346 = load float, float* %29
%347 = call float @llvm.fmuladd.f32(float %345, float %346, float %339)
%348 = call float @pow(float %347, i32 2)
%349 = load float, float* %18
%350 = load float, float* %18
%351 = fmul float %349, %350
%352 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%353 = load float, float* %352
%354 = fadd float 0.000000e+00, %353
%355 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%356 = load float, float* %355
%357 = fmul float 2.000000e+00, %356
%358 = load float, float* %25
%359 = call float @llvm.fmuladd.f32(float %357, float %358, float %354)
%360 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%361 = load float, float* %360
%362 = load float, float* %29
%363 = call float @llvm.fmuladd.f32(float %361, float %362, float %359)
%364 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%365 = load float, float* %364
%366 = load float, float* %23
%367 = fmul float %365, %366
%368 = load float, float* %27
%369 = call float @llvm.fmuladd.f32(float %367, float %368, float %363)
%370 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%371 = load float, float* %370
%372 = load float, float* %28
%373 = call float @llvm.fmuladd.f32(float %371, float %372, float %369)
%374 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%375 = load float, float* %374
%376 = fmul float 2.000000e+00, %375
%377 = load float, float* %25
%378 = fmul float %376, %377
%379 = load float, float* %24
%380 = call float @llvm.fmuladd.f32(float %378, float %379, float %373)
%381 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%382 = load float, float* %381
%383 = load float, float* %23
%384 = fmul float %382, %383
%385 = load float, float* %27
%386 = fmul float %384, %385
%387 = load float, float* %29
%388 = call float @llvm.fmuladd.f32(float %386, float %387, float %380)
%389 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%390 = load float, float* %389
%391 = fmul float 2.000000e+00, %390
%392 = load float, float* %25
%393 = fmul float %391, %392
%394 = load float, float* %29
%395 = call float @llvm.fmuladd.f32(float %393, float %394, float %388)
%396 = call float @pow(float %395, i32 2)
%397 = fmul float %351, %396
%398 = call float @llvm.fmuladd.f32(float %301, float %348, float %397)
%399 = load float, float* %20
%400 = load float, float* %20
%401 = fmul float %399, %400
%402 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%403 = load float, float* %402
%404 = load float, float* %23
%405 = call float @llvm.fmuladd.f32(float %403, float %404, float 0.000000e+00)
%406 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%407 = load float, float* %406
%408 = fmul float 2.000000e+00, %407
%409 = load float, float* %27
%410 = call float @llvm.fmuladd.f32(float %408, float %409, float %405)
%411 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%412 = load float, float* %411
%413 = fadd float %410, %412
%414 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%415 = load float, float* %414
%416 = load float, float* %23
%417 = fmul float %415, %416
%418 = load float, float* %25
%419 = call float @llvm.fmuladd.f32(float %417, float %418, float %413)
%420 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%421 = load float, float* %420
%422 = fmul float 2.000000e+00, %421
%423 = load float, float* %27
%424 = fmul float %422, %423
%425 = load float, float* %25
%426 = call float @llvm.fmuladd.f32(float %424, float %425, float %419)
%427 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%428 = load float, float* %427
%429 = fmul float 2.000000e+00, %428
%430 = load float, float* %27
%431 = fmul float %429, %430
%432 = load float, float* %30
%433 = call float @llvm.fmuladd.f32(float %431, float %432, float %426)
%434 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%435 = load float, float* %434
%436 = load float, float* %23
%437 = fmul float %435, %436
%438 = load float, float* %29
%439 = call float @llvm.fmuladd.f32(float %437, float %438, float %433)
%440 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%441 = load float, float* %440
%442 = fmul float 2.000000e+00, %441
%443 = load float, float* %27
%444 = fmul float %442, %443
%445 = load float, float* %29
%446 = call float @llvm.fmuladd.f32(float %444, float %445, float %439)
%447 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%448 = load float, float* %447
%449 = load float, float* %23
%450 = fmul float %448, %449
%451 = load float, float* %25
%452 = fmul float %450, %451
%453 = load float, float* %29
%454 = call float @llvm.fmuladd.f32(float %452, float %453, float %446)
%455 = call float @pow(float %454, i32 2)
%456 = call float @llvm.fmuladd.f32(float %401, float %455, float %398)
%457 = load float, float* %22
%458 = load float, float* %22
%459 = fmul float %457, %458
%460 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%461 = load float, float* %460
%462 = fadd float 0.000000e+00, %461
%463 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%464 = load float, float* %463
%465 = load float, float* %25
%466 = call float @llvm.fmuladd.f32(float %464, float %465, float %462)
%467 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%468 = load float, float* %467
%469 = fmul float 2.000000e+00, %468
%470 = load float, float* %29
%471 = call float @llvm.fmuladd.f32(float %469, float %470, float %466)
%472 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%473 = load float, float* %472
%474 = fmul float 2.000000e+00, %473
%475 = load float, float* %29
%476 = fmul float %474, %475
%477 = load float, float* %28
%478 = call float @llvm.fmuladd.f32(float %476, float %477, float %471)
%479 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%480 = load float, float* %479
%481 = load float, float* %24
%482 = call float @llvm.fmuladd.f32(float %480, float %481, float %478)
%483 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%484 = load float, float* %483
%485 = load float, float* %23
%486 = fmul float %484, %485
%487 = load float, float* %27
%488 = call float @llvm.fmuladd.f32(float %486, float %487, float %482)
%489 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%490 = load float, float* %489
%491 = load float, float* %28
%492 = call float @llvm.fmuladd.f32(float %490, float %491, float %488)
%493 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%494 = load float, float* %493
%495 = load float, float* %23
%496 = fmul float %494, %495
%497 = load float, float* %25
%498 = fmul float %496, %497
%499 = load float, float* %27
%500 = call float @llvm.fmuladd.f32(float %498, float %499, float %492)
%501 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%502 = load float, float* %501
%503 = load float, float* %26
%504 = call float @llvm.fmuladd.f32(float %502, float %503, float %500)
%505 = call float @pow(float %504, i32 2)
%506 = call float @llvm.fmuladd.f32(float %459, float %505, float %456)
%507 = call float @sqrt(float %506)
br label %508
508: ; preds = %298, %297
%509 = phi float [ 0.000000e+00, %297 ], [ %507, %298 ]
store float %509, float* %33
%510 = load float, float* %33
%511 = load float*, float** %5
%512 = getelementptr inbounds float, float* %511, i64 0
store float %510, float* %512
%513 = load float, float* %31
ret float %513
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032045A20000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FC2900000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FC2900000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %55, %55
%77 = fmul float %64, %64
%78 = fmul float %71, %71
%79 = fmul float %49, 0xBF29BE6CE0000000
%80 = fmul float %49, 0x3F42122260000000
%81 = fmul float %49, 0x3F41D3FCC0000000
%82 = fmul float %81, %55
%83 = extractelement <2 x float> %58, i64 0
%84 = fadd float %83, 0.000000e+00
%85 = extractelement <2 x float> %58, i64 1
%86 = fadd float %84, %85
%87 = extractelement <2 x float> %74, i64 0
%88 = fadd float %86, %87
%89 = extractelement <2 x float> %74, i64 1
%90 = fadd float %88, %89
%91 = fcmp oeq float %90, 0.000000e+00
br i1 %91, label %153, label %92
92: ; preds = %42
%93 = fmul <2 x float> %58, %58
%94 = extractelement <2 x float> %93, i64 0
%95 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF7B090A80000000, float 0.000000e+00)
%96 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F85EF0300000000, float %95)
%97 = fadd float %96, 0x3F1BC07100000000
%98 = fmul float %55, 0xBF29BE6CE0000000
%99 = tail call float @llvm.fmuladd.f32(float %98, float %64, float %97)
%100 = fmul float %49, 0xBF290CB540000000
%101 = tail call float @llvm.fmuladd.f32(float %100, float %71, float %99)
%102 = fmul float %64, 0x3F42122260000000
%103 = tail call float @llvm.fmuladd.f32(float %102, float %71, float %101)
%104 = fmul float %49, 0xBF3549D1E0000000
%105 = tail call float @llvm.fmuladd.f32(float %104, float %76, float %103)
%106 = fmul float %55, 0x3F41D3FCC0000000
%107 = fmul float %106, %64
%108 = tail call float @llvm.fmuladd.f32(float %107, float %71, float %105)
%109 = tail call float @pow(float %108, i32 2)
%110 = fmul float %85, %85
%111 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F6265DB80000000, float 0xBFABD97AC0000000)
%112 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF72475AA0000000, float %111)
%113 = tail call float @llvm.fmuladd.f32(float %79, float %64, float %112)
%114 = tail call float @llvm.fmuladd.f32(float %77, float 0x3F327F8000000000, float %113)
%115 = fmul float %55, 0xBF3549D1E0000000
%116 = tail call float @llvm.fmuladd.f32(float %115, float %75, float %114)
%117 = fmul float %81, %64
%118 = tail call float @llvm.fmuladd.f32(float %117, float %71, float %116)
%119 = fmul float %55, 0x3EEBBB57A0000000
%120 = tail call float @llvm.fmuladd.f32(float %119, float %71, float %118)
%121 = tail call float @pow(float %120, i32 2)
%122 = fmul float %110, %121
%123 = tail call float @llvm.fmuladd.f32(float %94, float %109, float %122)
%124 = fmul <2 x float> %74, %74
%125 = extractelement <2 x float> %124, i64 0
%126 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F85EF0300000000, float 0.000000e+00)
%127 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF91A0EE20000000, float %126)
%128 = fadd float %127, 0xBF2622C9A0000000
%129 = tail call float @llvm.fmuladd.f32(float %79, float %55, float %128)
%130 = fmul float %64, 0x3F427F8000000000
%131 = tail call float @llvm.fmuladd.f32(float %130, float %55, float %129)
%132 = fmul float %64, 0xBF4EA45F00000000
%133 = tail call float @llvm.fmuladd.f32(float %132, float %78, float %131)
%134 = tail call float @llvm.fmuladd.f32(float %80, float %71, float %133)
%135 = fmul float %64, 0xBF53B5AC80000000
%136 = tail call float @llvm.fmuladd.f32(float %135, float %71, float %134)
%137 = tail call float @llvm.fmuladd.f32(float %82, float %71, float %136)
%138 = tail call float @pow(float %137, i32 2)
%139 = tail call float @llvm.fmuladd.f32(float %125, float %138, float %123)
%140 = fmul float %89, %89
%141 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF72475AA0000000, float 0x3FB08B6B00000000)
%142 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F8162EC60000000, float %141)
%143 = fmul float %71, 0xBF4EA45F00000000
%144 = tail call float @llvm.fmuladd.f32(float %143, float %77, float %142)
%145 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF190CB540000000, float %144)
%146 = tail call float @llvm.fmuladd.f32(float %80, float %64, float %145)
%147 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF43B5AC80000000, float %146)
%148 = tail call float @llvm.fmuladd.f32(float %82, float %64, float %147)
%149 = tail call float @llvm.fmuladd.f32(float %76, float 0x3EDBBB57A0000000, float %148)
%150 = tail call float @pow(float %149, i32 2)
%151 = tail call float @llvm.fmuladd.f32(float %140, float %150, float %139)
%152 = tail call float @sqrt(float %151)
br label %153
153: ; preds = %42, %92
%154 = phi float [ %152, %92 ], [ 0.000000e+00, %42 ]
%155 = fmul float %76, 0x3EDBBB57A0000000
%156 = fmul float %82, %64
%157 = fmul float %75, 0xBF2549D1E0000000
%158 = fmul float %77, 0xBF43B5AC80000000
%159 = fmul float %80, %64
%160 = fmul float %75, 0xBF190CB540000000
%161 = fmul float %77, 0xBF3EA45F00000000
%162 = fmul float %55, 0x3F327F8000000000
%163 = fmul float %79, %55
%164 = fmul float %55, 0xBF72475AA0000000
%165 = fmul float %49, 0x3F85EF0300000000
%166 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFABD97AC0000000, float 0x3FB507BE00000000)
%167 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FB08B6B00000000, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF6B090A80000000, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %76, float 0x3F5265DB80000000, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %165, float %64, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %164, float %71, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF81A0EE20000000, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F7162EC60000000, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F1BC07100000000, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF2622C9A0000000, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %163, float %64, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %162, float %77, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %161, float %78, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %160, float %71, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %159, float %71, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %158, float %71, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %157, float %76, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %156, float %71, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %155, float %71, float %183)
store float %154, float* %1
ret float %184
}