#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = -0.5615679E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18023E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17979E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {-0.33428401E-01, -0.39186367E+02, 0.64752258E+02,
                     -0.90559894E+00, 0.81947458E+00,  -0.29058534E+00,
                     0.24660850E+00,  0.87939525E+00,  -0.62416047E+00,
                     0.34063622E-01,  0.28426916E-03,  -0.25121702E-03,
                     0.14097884E-01,  -0.17696610E-01, -0.18527970E-01,
                     -0.12718515E-01, 0.72349273E-01,  -0.99398255E-01,
                     0.17617563E-01,  -0.51359745E-03, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x21 * x41 + coeff[4] * x42 + coeff[5] * x12 +
                     coeff[6] * x22 + coeff[7] * x11 * x31;
  v_target_y = v_target_y + coeff[8] * x32 + coeff[9] * x21 * x32 +
               coeff[10] * x33 + coeff[11] * x14 * x31 + coeff[12] * x11 +
               coeff[13] * x31 + coeff[14] * x12 * x21 + coeff[15] * x22 * x41 +
               coeff[16] * x11 * x31 * x41;
  v_target_y = v_target_y + coeff[17] * x32 * x41 + coeff[18] * x21 * x42 +
               coeff[19] * x11 * x21;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 2 * coeff[5] * x11 + coeff[7] * x31 +
                             4 * coeff[11] * x13 * x31 + coeff[12] +
                             2 * coeff[14] * x11 * x21 + coeff[16] * x31 * x41 +
                             coeff[19] * x21,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + coeff[3] * x41 + 2 * coeff[6] * x21 +
                             coeff[9] * x32 + coeff[14] * x12 +
                             2 * coeff[15] * x21 * x41 + coeff[18] * x42 +
                             coeff[19] * x11,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[7] * x11 + 2 * coeff[8] * x31 +
                             2 * coeff[9] * x31 * x21 + 3 * coeff[10] * x32 +
                             coeff[11] * x14 + coeff[13] +
                             coeff[16] * x11 * x41 + 2 * coeff[17] * x31 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[3] * x21 + 2 * coeff[4] * x41 +
                             coeff[15] * x22 + coeff[16] * x11 * x31 +
                             coeff[17] * x32 + 2 * coeff[18] * x41 * x21,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    1794 <target_y+0x654>
jp     1794 <target_y+0x654>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
jmp    1bda <target_y+0xa9a>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x188(%rbp)
ff
movss  0x868(%rip),%xmm1
mulss  -0xfc(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x835(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xe0(%rbp),%xmm1
ff
movss  0x7fd(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x18c(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x190(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x750(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x700(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x190(%rbp),%xmm1
ff
movss  -0x18c(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x188(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x184(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x180(%rbp)
ff
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0x63c(%rip),%xmm1
mulss  -0xf0(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x61c(%rip),%xmm0
mulss  -0xec(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5f8(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xdc(%rbp),%xmm0
ff
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x594(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x180(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0x104(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x504(%rip),%xmm0
mulss  -0x100(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x494(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x160(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x17c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x178(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x168(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x130,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0xf0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xd0(%rsp)
movaps %xmm0,0xa0(%rsp)
movaps %xmm0,0x90(%rsp)
movq   $0x0,0xb0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x90(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0x104(%rsp,%rcx,4),%xmm2
movss  0xd4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0x90(%rsp),%xmm1
movsd  0x98(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm7
addss  %xmm2,%xmm7
mulss  %xmm1,%xmm7
movss  0xe06(%rip),%xmm6
addss  0x4(%rdi),%xmm2
addss  %xmm6,%xmm7
movaps %xmm1,%xmm8
shufps $0x55,%xmm1,%xmm8
mulss  %xmm2,%xmm8
addss  %xmm6,%xmm8
movsd  (%rbx),%xmm4
movsd  0x8(%rbx),%xmm9
mulps  %xmm1,%xmm4
movaps %xmm4,%xmm5
shufps $0x55,%xmm4,%xmm5
movss  0x8(%rdi),%xmm3
movss  0xc(%rdi),%xmm1
addss  0xdc8(%rip),%xmm3
mulss  %xmm0,%xmm3
addss  %xmm6,%xmm3
addss  0xdbc(%rip),%xmm1
movaps %xmm0,%xmm10
shufps $0x55,%xmm0,%xmm10
mulss  %xmm1,%xmm10
addss  %xmm6,%xmm10
mulps  %xmm0,%xmm9
movaps %xmm9,%xmm11
shufps $0x55,%xmm9,%xmm11
movaps %xmm7,%xmm6
mulss  %xmm7,%xmm6
movaps %xmm7,%xmm1
mulss  %xmm6,%xmm1
movaps %xmm7,%xmm12
mulss  %xmm1,%xmm12
movaps %xmm8,%xmm15
mulss  %xmm8,%xmm15
movaps %xmm3,%xmm14
mulss  %xmm3,%xmm14
movaps %xmm10,%xmm0
mulss  %xmm10,%xmm0
movaps %xmm0,0x80(%rsp)
xorps  %xmm0,%xmm0
movaps %xmm4,%xmm2
addss  %xmm0,%xmm2
movaps %xmm5,0x40(%rsp)
addss  %xmm5,%xmm2
addss  %xmm9,%xmm2
addss  %xmm11,%xmm2
ucomiss %xmm0,%xmm2
movss  0xd3d(%rip),%xmm13
mulss  %xmm7,%xmm13
jne    1308 <target_y+0x1e8>
jnp    164f <target_y+0x52f>
movss  0xd2c(%rip),%xmm0
mulss  %xmm7,%xmm0
xorps  %xmm2,%xmm2
addss  %xmm2,%xmm0
movaps %xmm3,%xmm2
mulss  0xd1a(%rip),%xmm2
addss  %xmm0,%xmm2
mulss  0xd12(%rip),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm2,%xmm1
addss  0xd06(%rip),%xmm1
mulss  %xmm4,%xmm4
movaps %xmm4,0xc0(%rsp)
movss  0xcf6(%rip),%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm8,%xmm0
addss  %xmm1,%xmm0
movss  0xccd(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm10,%xmm1
addss  %xmm0,%xmm1
movaps %xmm8,%xmm0
mulss  0xccc(%rip),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movaps %xmm8,0x30(%rsp)
movss  %xmm7,0x10(%rsp)
movss  %xmm3,0xc(%rsp)
movaps %xmm10,0x20(%rsp)
movss  %xmm12,0x18(%rsp)
movss  %xmm13,0x8(%rsp)
movss  %xmm14,0x4(%rsp)
movss  %xmm6,0x14(%rsp)
movaps %xmm15,0x50(%rsp)
movaps %xmm11,0x70(%rsp)
movaps %xmm9,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x1c(%rsp)
movaps 0x40(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x40(%rsp)
movaps 0x20(%rsp),%xmm3
movaps %xmm3,%xmm0
mulss  0xc59(%rip),%xmm0
addss  0xc55(%rip),%xmm0
movss  0xc51(%rip),%xmm1
movaps 0x30(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xc40(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xc32(%rip),%xmm1
mulss  0x14(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc24(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xc14(%rip),%xmm1
mulss  0x80(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xbe3(%rip),%xmm0
mulss  0x10(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x40(%rsp),%xmm0
movss  0x1c(%rsp),%xmm1
mulss  0xc0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x1c(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0xb8a(%rip),%xmm0
mulss  0x10(%rsp),%xmm0
addss  0xbf0(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xba1(%rip),%xmm0
movss  0xc(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xb8f(%rip),%xmm1
mulss  %xmm2,%xmm1
movaps %xmm2,%xmm4
mulss  0x30(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb7a(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb6c(%rip),%xmm1
mulss  0x18(%rsp),%xmm1
addss  %xmm0,%xmm1
addss  0xb5e(%rip),%xmm1
movss  0x8(%rsp),%xmm2
movaps 0x20(%rsp),%xmm3
mulss  %xmm3,%xmm2
addss  %xmm1,%xmm2
movss  0xb47(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
addss  0x1c(%rsp),%xmm0
movss  %xmm0,0x40(%rsp)
movss  0xae7(%rip),%xmm0
movaps 0x30(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  0xb0a(%rip),%xmm0
movaps %xmm0,%xmm1
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xaf5(%rip),%xmm0
movaps 0x20(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xae4(%rip),%xmm1
mulss  0x50(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rsp),%xmm0
mulss  0xc(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xac6(%rip),%xmm1
mulss  0x4(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xab8(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x40(%rsp),%xmm0
ucomiss 0xaab(%rip),%xmm0
jb     1611 <target_y+0x4f1>
sqrtss %xmm0,%xmm0
jmp    1616 <target_y+0x4f6>
call   1040 <sqrt@plt>
movaps 0x30(%rsp),%xmm8
movss  0x10(%rsp),%xmm7
movss  0xc(%rsp),%xmm3
movaps 0x20(%rsp),%xmm10
movss  0x18(%rsp),%xmm12
movss  0x8(%rsp),%xmm13
movss  0x4(%rsp),%xmm14
movss  0x14(%rsp),%xmm6
movaps 0x50(%rsp),%xmm15
movss  0xa3c(%rip),%xmm9
mulss  %xmm14,%xmm9
movss  0xa2b(%rip),%xmm2
movss  0x9eb(%rip),%xmm1
mulss  %xmm8,%xmm1
addss  0xa22(%rip),%xmm1
movss  0xa06(%rip),%xmm4
mulss  %xmm10,%xmm4
addss  %xmm1,%xmm4
movss  0x9c1(%rip),%xmm1
mulss  %xmm8,%xmm1
mulss  %xmm10,%xmm1
addss  %xmm4,%xmm1
movss  0x9f7(%rip),%xmm5
movaps 0x80(%rsp),%xmm11
mulss  %xmm11,%xmm5
addss  %xmm1,%xmm5
movss  0x9a1(%rip),%xmm4
mulss  %xmm6,%xmm4
mulss  0x9d5(%rip),%xmm6
mulss  %xmm15,%xmm2
addss  %xmm5,%xmm6
movaps %xmm3,%xmm1
mulss  0x9c4(%rip),%xmm15
mulss  %xmm14,%xmm1
addss  %xmm6,%xmm15
movss  0x94a(%rip),%xmm5
mulss  %xmm7,%xmm5
mulss  %xmm3,%xmm5
addss  %xmm15,%xmm5
movss  0x955(%rip),%xmm6
mulss  %xmm8,%xmm6
mulss  %xmm14,%xmm6
mulss  0x98e(%rip),%xmm14
addss  %xmm5,%xmm14
addss  %xmm6,%xmm14
mulss  0x980(%rip),%xmm1
addss  %xmm14,%xmm1
mulss  0x93e(%rip),%xmm12
mulss  %xmm3,%xmm12
addss  %xmm1,%xmm12
movss  0x900(%rip),%xmm1
mulss  %xmm7,%xmm1
mulss  0x8ec(%rip),%xmm7
addss  %xmm12,%xmm7
mulss  %xmm3,%xmm13
mulss  0x912(%rip),%xmm3
addss  %xmm7,%xmm3
mulss  %xmm8,%xmm4
addss  %xmm3,%xmm4
mulss  %xmm10,%xmm2
addss  %xmm4,%xmm2
mulss  %xmm10,%xmm13
addss  %xmm2,%xmm13
mulss  %xmm10,%xmm9
addss  %xmm13,%xmm9
movss  0x8cc(%rip),%xmm3
mulss  %xmm8,%xmm3
mulss  %xmm11,%xmm3
addss  %xmm9,%xmm3
mulss  %xmm8,%xmm1
addss  %xmm3,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x130,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [21 x float] [float 0xBFA11D8700000000, float 0xC04397DAE0000000, float 0x4050302500000000, float 0xBFECFAAAA0000000, float 0x3FEA3922C0000000, float 0xBFD298F340000000, float 0x3FCF90DE00000000, float 0x3FEC240180000000, float 0xBFE3F91F60000000, float 0x3FA170C980000000, float 0x3F32A13EC0000000, float 0xBF3076B8E0000000, float 0x3F8CDF5A00000000, float 0xBF921F0F60000000, float 0xBF92F8FF00000000, float 0xBF8A0C2A20000000, float 0x3FB2857B60000000, float 0xBFB9722A00000000, float 0x3F920A56A0000000, float 0xBF40D45E20000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0xC016767480000000, float* %8
%37 = bitcast [10 x float]* %9 to i8*
%38 = bitcast i8* %37 to [10 x float]*
%39 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 0
store float -1.500000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 1
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 2
store float -1.800000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 3
store float 0xC03205E360000000, float* %42
%43 = bitcast [10 x float]* %10 to i8*
%44 = bitcast i8* %43 to [10 x float]*
%45 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 0
store float 1.500000e+01, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 1
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 2
store float 1.800000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 3
store float 0x4031FA9FC0000000, float* %48
%49 = bitcast [10 x float]* %11 to i8*
%50 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%51 = load i32, i32* %13
%52 = icmp eq i32 %51, 0
br i1 %52, label %53, label %89
53: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %54
54: ; preds = %85, %53
%55 = load i32, i32* %14
%56 = load i32, i32* %6
%57 = icmp slt i32 %55, %56
br i1 %57, label %58, label %88
58: ; preds = %54
%59 = load i32, i32* %14
%60 = sext i32 %59 to i64
%61 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %60
%62 = load float, float* %61
%63 = load i32, i32* %14
%64 = sext i32 %63 to i64
%65 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %64
%66 = load float, float* %65
%67 = fcmp oeq float %62, %66
br i1 %67, label %68, label %69
68: ; preds = %58
br label %85
69: ; preds = %58
%70 = load i32, i32* %14
%71 = sext i32 %70 to i64
%72 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %71
%73 = load float, float* %72
%74 = load i32, i32* %14
%75 = sext i32 %74 to i64
%76 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %75
%77 = load float, float* %76
%78 = fsub float %73, %77
%79 = fpext float %78 to double
%80 = fdiv double 2.000000e+00, %79
%81 = fptrunc double %80 to float
%82 = load i32, i32* %14
%83 = sext i32 %82 to i64
%84 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %83
store float %81, float* %84
br label %85
85: ; preds = %69, %68
%86 = load i32, i32* %14
%87 = add nsw i32 %86, 1
store i32 %87, i32* %14
br label %54
88: ; preds = %54
br label %89
89: ; preds = %88, %3
%90 = load float*, float** %4
%91 = getelementptr inbounds float, float* %90, i64 0
%92 = load float, float* %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%94 = load float, float* %93
%95 = fsub float %92, %94
%96 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%97 = load float, float* %96
%98 = fmul float %95, %97
%99 = fpext float %98 to double
%100 = fadd double 1.000000e+00, %99
%101 = fptrunc double %100 to float
store float %101, float* %15
%102 = load float*, float** %5
%103 = getelementptr inbounds float, float* %102, i64 0
%104 = load float, float* %103
%105 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%106 = load float, float* %105
%107 = fmul float %104, %106
store float %107, float* %16
%108 = load float*, float** %4
%109 = getelementptr inbounds float, float* %108, i64 1
%110 = load float, float* %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%112 = load float, float* %111
%113 = fsub float %110, %112
%114 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%115 = load float, float* %114
%116 = fmul float %113, %115
%117 = fpext float %116 to double
%118 = fadd double 1.000000e+00, %117
%119 = fptrunc double %118 to float
store float %119, float* %17
%120 = load float*, float** %5
%121 = getelementptr inbounds float, float* %120, i64 1
%122 = load float, float* %121
%123 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%124 = load float, float* %123
%125 = fmul float %122, %124
store float %125, float* %18
%126 = load float*, float** %4
%127 = getelementptr inbounds float, float* %126, i64 2
%128 = load float, float* %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%130 = load float, float* %129
%131 = fsub float %128, %130
%132 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%133 = load float, float* %132
%134 = fmul float %131, %133
%135 = fpext float %134 to double
%136 = fadd double 1.000000e+00, %135
%137 = fptrunc double %136 to float
store float %137, float* %19
%138 = load float*, float** %5
%139 = getelementptr inbounds float, float* %138, i64 2
%140 = load float, float* %139
%141 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%142 = load float, float* %141
%143 = fmul float %140, %142
store float %143, float* %20
%144 = load float*, float** %4
%145 = getelementptr inbounds float, float* %144, i64 3
%146 = load float, float* %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%148 = load float, float* %147
%149 = fsub float %146, %148
%150 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%151 = load float, float* %150
%152 = fmul float %149, %151
%153 = fpext float %152 to double
%154 = fadd double 1.000000e+00, %153
%155 = fptrunc double %154 to float
store float %155, float* %21
%156 = load float*, float** %5
%157 = getelementptr inbounds float, float* %156, i64 3
%158 = load float, float* %157
%159 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%160 = load float, float* %159
%161 = fmul float %158, %160
store float %161, float* %22
%162 = load float, float* %15
store float %162, float* %23
%163 = load float, float* %23
%164 = load float, float* %15
%165 = fmul float %163, %164
store float %165, float* %24
%166 = load float, float* %24
%167 = load float, float* %15
%168 = fmul float %166, %167
store float %168, float* %25
%169 = load float, float* %25
%170 = load float, float* %15
%171 = fmul float %169, %170
store float %171, float* %26
%172 = load float, float* %17
store float %172, float* %27
%173 = load float, float* %27
%174 = load float, float* %17
%175 = fmul float %173, %174
store float %175, float* %28
%176 = load float, float* %19
store float %176, float* %29
%177 = load float, float* %29
%178 = load float, float* %19
%179 = fmul float %177, %178
store float %179, float* %30
%180 = load float, float* %30
%181 = load float, float* %19
%182 = fmul float %180, %181
store float %182, float* %31
%183 = load float, float* %21
store float %183, float* %32
%184 = load float, float* %32
%185 = load float, float* %21
%186 = fmul float %184, %185
store float %186, float* %33
%187 = load float, float* %8
%188 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%189 = load float, float* %188
%190 = fadd float %187, %189
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%192 = load float, float* %191
%193 = load float, float* %27
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%196 = load float, float* %195
%197 = load float, float* %32
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%200 = load float, float* %199
%201 = load float, float* %27
%202 = fmul float %200, %201
%203 = load float, float* %32
%204 = call float @llvm.fmuladd.f32(float %202, float %203, float %198)
%205 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%206 = load float, float* %205
%207 = load float, float* %33
%208 = call float @llvm.fmuladd.f32(float %206, float %207, float %204)
%209 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%210 = load float, float* %209
%211 = load float, float* %24
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %208)
%213 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%214 = load float, float* %213
%215 = load float, float* %28
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %212)
%217 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%218 = load float, float* %217
%219 = load float, float* %23
%220 = fmul float %218, %219
%221 = load float, float* %29
%222 = call float @llvm.fmuladd.f32(float %220, float %221, float %216)
store float %222, float* %34
%223 = load float, float* %34
%224 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%225 = load float, float* %224
%226 = load float, float* %30
%227 = call float @llvm.fmuladd.f32(float %225, float %226, float %223)
%228 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%229 = load float, float* %228
%230 = load float, float* %27
%231 = fmul float %229, %230
%232 = load float, float* %30
%233 = call float @llvm.fmuladd.f32(float %231, float %232, float %227)
%234 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%235 = load float, float* %234
%236 = load float, float* %31
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %233)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%239 = load float, float* %238
%240 = load float, float* %26
%241 = fmul float %239, %240
%242 = load float, float* %29
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%245 = load float, float* %244
%246 = load float, float* %23
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %243)
%248 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%249 = load float, float* %248
%250 = load float, float* %29
%251 = call float @llvm.fmuladd.f32(float %249, float %250, float %247)
%252 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%253 = load float, float* %252
%254 = load float, float* %24
%255 = fmul float %253, %254
%256 = load float, float* %27
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %251)
%258 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%259 = load float, float* %258
%260 = load float, float* %28
%261 = fmul float %259, %260
%262 = load float, float* %32
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %257)
%264 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%265 = load float, float* %264
%266 = load float, float* %23
%267 = fmul float %265, %266
%268 = load float, float* %29
%269 = fmul float %267, %268
%270 = load float, float* %32
%271 = call float @llvm.fmuladd.f32(float %269, float %270, float %263)
store float %271, float* %34
%272 = load float, float* %34
%273 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%274 = load float, float* %273
%275 = load float, float* %30
%276 = fmul float %274, %275
%277 = load float, float* %32
%278 = call float @llvm.fmuladd.f32(float %276, float %277, float %272)
%279 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%280 = load float, float* %279
%281 = load float, float* %27
%282 = fmul float %280, %281
%283 = load float, float* %33
%284 = call float @llvm.fmuladd.f32(float %282, float %283, float %278)
%285 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%286 = load float, float* %285
%287 = load float, float* %23
%288 = fmul float %286, %287
%289 = load float, float* %27
%290 = call float @llvm.fmuladd.f32(float %288, float %289, float %284)
store float %290, float* %34
%291 = load float, float* %16
%292 = fadd float 0.000000e+00, %291
%293 = load float, float* %18
%294 = fadd float %292, %293
%295 = load float, float* %20
%296 = fadd float %294, %295
%297 = load float, float* %22
%298 = fadd float %296, %297
store float %298, float* %35
%299 = load float, float* %35
%300 = fcmp oeq float %299, 0.000000e+00
br i1 %300, label %301, label %302
301: ; preds = %89
br label %469
302: ; preds = %89
%303 = load float, float* %16
%304 = load float, float* %16
%305 = fmul float %303, %304
%306 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%307 = load float, float* %306
%308 = fmul float 2.000000e+00, %307
%309 = load float, float* %23
%310 = call float @llvm.fmuladd.f32(float %308, float %309, float 0.000000e+00)
%311 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%312 = load float, float* %311
%313 = load float, float* %29
%314 = call float @llvm.fmuladd.f32(float %312, float %313, float %310)
%315 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%316 = load float, float* %315
%317 = fmul float 4.000000e+00, %316
%318 = load float, float* %25
%319 = fmul float %317, %318
%320 = load float, float* %29
%321 = call float @llvm.fmuladd.f32(float %319, float %320, float %314)
%322 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%323 = load float, float* %322
%324 = fadd float %321, %323
%325 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%326 = load float, float* %325
%327 = fmul float 2.000000e+00, %326
%328 = load float, float* %23
%329 = fmul float %327, %328
%330 = load float, float* %27
%331 = call float @llvm.fmuladd.f32(float %329, float %330, float %324)
%332 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%333 = load float, float* %332
%334 = load float, float* %29
%335 = fmul float %333, %334
%336 = load float, float* %32
%337 = call float @llvm.fmuladd.f32(float %335, float %336, float %331)
%338 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%339 = load float, float* %338
%340 = load float, float* %27
%341 = call float @llvm.fmuladd.f32(float %339, float %340, float %337)
%342 = call float @pow(float %341, i32 2)
%343 = load float, float* %18
%344 = load float, float* %18
%345 = fmul float %343, %344
%346 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%347 = load float, float* %346
%348 = fadd float 0.000000e+00, %347
%349 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%350 = load float, float* %349
%351 = load float, float* %32
%352 = call float @llvm.fmuladd.f32(float %350, float %351, float %348)
%353 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%354 = load float, float* %353
%355 = fmul float 2.000000e+00, %354
%356 = load float, float* %27
%357 = call float @llvm.fmuladd.f32(float %355, float %356, float %352)
%358 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%359 = load float, float* %358
%360 = load float, float* %30
%361 = call float @llvm.fmuladd.f32(float %359, float %360, float %357)
%362 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%363 = load float, float* %362
%364 = load float, float* %24
%365 = call float @llvm.fmuladd.f32(float %363, float %364, float %361)
%366 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%367 = load float, float* %366
%368 = fmul float 2.000000e+00, %367
%369 = load float, float* %27
%370 = fmul float %368, %369
%371 = load float, float* %32
%372 = call float @llvm.fmuladd.f32(float %370, float %371, float %365)
%373 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%374 = load float, float* %373
%375 = load float, float* %33
%376 = call float @llvm.fmuladd.f32(float %374, float %375, float %372)
%377 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%378 = load float, float* %377
%379 = load float, float* %23
%380 = call float @llvm.fmuladd.f32(float %378, float %379, float %376)
%381 = call float @pow(float %380, i32 2)
%382 = fmul float %345, %381
%383 = call float @llvm.fmuladd.f32(float %305, float %342, float %382)
%384 = load float, float* %20
%385 = load float, float* %20
%386 = fmul float %384, %385
%387 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%388 = load float, float* %387
%389 = load float, float* %23
%390 = call float @llvm.fmuladd.f32(float %388, float %389, float 0.000000e+00)
%391 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%392 = load float, float* %391
%393 = fmul float 2.000000e+00, %392
%394 = load float, float* %29
%395 = call float @llvm.fmuladd.f32(float %393, float %394, float %390)
%396 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%397 = load float, float* %396
%398 = fmul float 2.000000e+00, %397
%399 = load float, float* %29
%400 = fmul float %398, %399
%401 = load float, float* %27
%402 = call float @llvm.fmuladd.f32(float %400, float %401, float %395)
%403 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%404 = load float, float* %403
%405 = fmul float 3.000000e+00, %404
%406 = load float, float* %30
%407 = call float @llvm.fmuladd.f32(float %405, float %406, float %402)
%408 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%409 = load float, float* %408
%410 = load float, float* %26
%411 = call float @llvm.fmuladd.f32(float %409, float %410, float %407)
%412 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%413 = load float, float* %412
%414 = fadd float %411, %413
%415 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%416 = load float, float* %415
%417 = load float, float* %23
%418 = fmul float %416, %417
%419 = load float, float* %32
%420 = call float @llvm.fmuladd.f32(float %418, float %419, float %414)
%421 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%422 = load float, float* %421
%423 = fmul float 2.000000e+00, %422
%424 = load float, float* %29
%425 = fmul float %423, %424
%426 = load float, float* %32
%427 = call float @llvm.fmuladd.f32(float %425, float %426, float %420)
%428 = call float @pow(float %427, i32 2)
%429 = call float @llvm.fmuladd.f32(float %386, float %428, float %383)
%430 = load float, float* %22
%431 = load float, float* %22
%432 = fmul float %430, %431
%433 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%434 = load float, float* %433
%435 = fadd float 0.000000e+00, %434
%436 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%437 = load float, float* %436
%438 = load float, float* %27
%439 = call float @llvm.fmuladd.f32(float %437, float %438, float %435)
%440 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%441 = load float, float* %440
%442 = fmul float 2.000000e+00, %441
%443 = load float, float* %32
%444 = call float @llvm.fmuladd.f32(float %442, float %443, float %439)
%445 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%446 = load float, float* %445
%447 = load float, float* %28
%448 = call float @llvm.fmuladd.f32(float %446, float %447, float %444)
%449 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%450 = load float, float* %449
%451 = load float, float* %23
%452 = fmul float %450, %451
%453 = load float, float* %29
%454 = call float @llvm.fmuladd.f32(float %452, float %453, float %448)
%455 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%456 = load float, float* %455
%457 = load float, float* %30
%458 = call float @llvm.fmuladd.f32(float %456, float %457, float %454)
%459 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%460 = load float, float* %459
%461 = fmul float 2.000000e+00, %460
%462 = load float, float* %32
%463 = fmul float %461, %462
%464 = load float, float* %27
%465 = call float @llvm.fmuladd.f32(float %463, float %464, float %458)
%466 = call float @pow(float %465, i32 2)
%467 = call float @llvm.fmuladd.f32(float %432, float %466, float %429)
%468 = call float @sqrt(float %467)
br label %469
469: ; preds = %302, %301
%470 = phi float [ 0.000000e+00, %301 ], [ %468, %302 ]
store float %470, float* %36
%471 = load float, float* %36
%472 = load float*, float** %5
%473 = getelementptr inbounds float, float* %472, i64 0
store float %471, float* %473
%474 = load float, float* %34
ret float %474
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC03205E360000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FA9FC0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FA9FC0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %49, %76
%78 = fmul float %55, %55
%79 = fmul float %64, %64
%80 = fmul float %71, %71
%81 = fmul float %49, 0x3FB2857B60000000
%82 = extractelement <2 x float> %58, i64 0
%83 = fadd float %82, 0.000000e+00
%84 = extractelement <2 x float> %58, i64 1
%85 = fadd float %83, %84
%86 = extractelement <2 x float> %74, i64 0
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 1
%89 = fadd float %87, %88
%90 = fcmp oeq float %89, 0.000000e+00
br i1 %90, label %142, label %91
91: ; preds = %42
%92 = fmul <2 x float> %58, %58
%93 = extractelement <2 x float> %92, i64 0
%94 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFE298F340000000, float 0.000000e+00)
%95 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FEC240180000000, float %94)
%96 = fmul float %76, 0xBF5076B8E0000000
%97 = tail call float @llvm.fmuladd.f32(float %96, float %64, float %95)
%98 = fadd float %97, 0x3F8CDF5A00000000
%99 = fmul float %49, 0xBFA2F8FF00000000
%100 = tail call float @llvm.fmuladd.f32(float %99, float %55, float %98)
%101 = fmul float %64, 0x3FB2857B60000000
%102 = tail call float @llvm.fmuladd.f32(float %101, float %71, float %100)
%103 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF40D45E20000000, float %102)
%104 = tail call float @pow(float %103, i32 2)
%105 = fmul float %84, %84
%106 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFECFAAAA0000000, float 0xC04397DAE0000000)
%107 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FDF90DE00000000, float %106)
%108 = tail call float @llvm.fmuladd.f32(float %79, float 0x3FA170C980000000, float %107)
%109 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF92F8FF00000000, float %108)
%110 = fmul float %55, 0xBF9A0C2A20000000
%111 = tail call float @llvm.fmuladd.f32(float %110, float %71, float %109)
%112 = tail call float @llvm.fmuladd.f32(float %80, float 0x3F920A56A0000000, float %111)
%113 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF40D45E20000000, float %112)
%114 = tail call float @pow(float %113, i32 2)
%115 = fmul float %105, %114
%116 = tail call float @llvm.fmuladd.f32(float %93, float %104, float %115)
%117 = fmul <2 x float> %74, %74
%118 = extractelement <2 x float> %117, i64 0
%119 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FEC240180000000, float 0.000000e+00)
%120 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFF3F91F60000000, float %119)
%121 = fmul float %64, 0x3FB170C980000000
%122 = tail call float @llvm.fmuladd.f32(float %121, float %55, float %120)
%123 = tail call float @llvm.fmuladd.f32(float %79, float 0x3F4BF1DE20000000, float %122)
%124 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF3076B8E0000000, float %123)
%125 = fadd float %124, 0xBF921F0F60000000
%126 = tail call float @llvm.fmuladd.f32(float %81, float %71, float %125)
%127 = fmul float %64, 0xBFC9722A00000000
%128 = tail call float @llvm.fmuladd.f32(float %127, float %71, float %126)
%129 = tail call float @pow(float %128, i32 2)
%130 = tail call float @llvm.fmuladd.f32(float %118, float %129, float %116)
%131 = fmul float %88, %88
%132 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFECFAAAA0000000, float 0x4050302500000000)
%133 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FFA3922C0000000, float %132)
%134 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF8A0C2A20000000, float %133)
%135 = tail call float @llvm.fmuladd.f32(float %81, float %64, float %134)
%136 = tail call float @llvm.fmuladd.f32(float %79, float 0xBFB9722A00000000, float %135)
%137 = fmul float %71, 0x3FA20A56A0000000
%138 = tail call float @llvm.fmuladd.f32(float %137, float %55, float %136)
%139 = tail call float @pow(float %138, i32 2)
%140 = tail call float @llvm.fmuladd.f32(float %131, float %139, float %130)
%141 = tail call float @sqrt(float %140)
br label %142
142: ; preds = %42, %91
%143 = phi float [ %141, %91 ], [ 0.000000e+00, %42 ]
%144 = fmul float %49, 0xBF40D45E20000000
%145 = fmul float %55, 0x3F920A56A0000000
%146 = fmul float %79, 0xBFB9722A00000000
%147 = fmul float %81, %64
%148 = fmul float %78, 0xBF8A0C2A20000000
%149 = fmul float %75, 0xBF92F8FF00000000
%150 = fmul float %77, 0xBF3076B8E0000000
%151 = fmul float %64, %79
%152 = fmul float %55, 0x3FA170C980000000
%153 = fmul float %49, 0x3FEC240180000000
%154 = fmul float %55, 0xBFECFAAAA0000000
%155 = tail call float @llvm.fmuladd.f32(float %55, float 0xC04397DAE0000000, float 0xC01698AF80000000)
%156 = tail call float @llvm.fmuladd.f32(float %71, float 0x4050302500000000, float %155)
%157 = tail call float @llvm.fmuladd.f32(float %154, float %71, float %156)
%158 = tail call float @llvm.fmuladd.f32(float %80, float 0x3FEA3922C0000000, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFD298F340000000, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %78, float 0x3FCF90DE00000000, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %153, float %64, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %79, float 0xBFE3F91F60000000, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %152, float %79, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %151, float 0x3F32A13EC0000000, float %163)
%165 = tail call float @llvm.fmuladd.f32(float %150, float %64, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F8CDF5A00000000, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF921F0F60000000, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %149, float %55, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %148, float %71, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %147, float %71, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %146, float %71, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %145, float %80, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %144, float %55, float %172)
store float %143, float* %1
ret float %173
}