#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */
typedef int /*<<< orphan*/ time_t;

/* Variables and functions */
int /*<<< orphan*/ printf(char *, int);
int rand();
int /*<<< orphan*/ srand(int /*<<< orphan*/);
int /*<<< orphan*/ time(int /*<<< orphan*/ *);
int main() {
  int dice_num, n = 0;
  time_t t;
  srand(time(&t));
  for (; n < 9; n++) {
    dice_num = (rand() % 5) + 1;
    printf("You rolled a %d\n", dice_num);
  }
  return 0;
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
movl   $0x0,-0x4(%rbp)
movl   $0x0,-0xc(%rbp)
lea    -0x10(%rbp),%rdi
call   1050 <time@plt>
mov    %eax,%edi
call   1040 <srand@plt>
cmpl   $0x9,-0xc(%rbp)
jge    11a2 <main+0x62>
mov    $0x0,%al
call   1060 <rand@plt>
mov    $0x5,%ecx
cltd
idiv   %ecx
add    $0x1,%edx
mov    %edx,-0x8(%rbp)
mov    -0x8(%rbp),%esi
lea    0xe71(%rip),%rdi
call   1030 <printf@plt>
mov    -0xc(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0xc(%rbp)
jmp    1166 <main+0x26>
xor    %eax,%eax
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
push   %rbx
sub    $0x10,%rsp
lea    0xc(%rsp),%rdi
call   1050 <time@plt>
mov    %eax,%edi
call   1040 <srand@plt>
xor    %eax,%eax
call   1060 <rand@plt>
cltq
imul   $0x66666667,%rax,%rcx
mov    %rcx,%rdx
shr    $0x3f,%rdx
sar    $0x21,%rcx
add    %edx,%ecx
lea    (%rcx,%rcx,4),%ecx
neg    %ecx
lea    (%rax,%rcx,1),%esi
add    $0x1,%esi
lea    0xe7b(%rip),%rbx
mov    %rbx,%rdi
call   1030 <printf@plt>
xor    %eax,%eax
call   1060 <rand@plt>
cltq
imul   $0x66666667,%rax,%rcx
mov    %rcx,%rdx
shr    $0x3f,%rdx
sar    $0x21,%rcx
add    %edx,%ecx
lea    (%rcx,%rcx,4),%ecx
neg    %ecx
lea    (%rax,%rcx,1),%esi
add    $0x1,%esi
mov    %rbx,%rdi
call   1030 <printf@plt>
xor    %eax,%eax
call   1060 <rand@plt>
cltq
imul   $0x66666667,%rax,%rcx
mov    %rcx,%rdx
shr    $0x3f,%rdx
sar    $0x21,%rcx
add    %edx,%ecx
lea    (%rcx,%rcx,4),%ecx
neg    %ecx
lea    (%rax,%rcx,1),%esi
add    $0x1,%esi
mov    %rbx,%rdi
call   1030 <printf@plt>
xor    %eax,%eax
call   1060 <rand@plt>
cltq
imul   $0x66666667,%rax,%rcx
mov    %rcx,%rdx
shr    $0x3f,%rdx
sar    $0x21,%rcx
add    %edx,%ecx
lea    (%rcx,%rcx,4),%ecx
neg    %ecx
lea    (%rax,%rcx,1),%esi
add    $0x1,%esi
mov    %rbx,%rdi
call   1030 <printf@plt>
xor    %eax,%eax
call   1060 <rand@plt>
cltq
imul   $0x66666667,%rax,%rcx
mov    %rcx,%rdx
shr    $0x3f,%rdx
sar    $0x21,%rcx
add    %edx,%ecx
lea    (%rcx,%rcx,4),%ecx
neg    %ecx
lea    (%rax,%rcx,1),%esi
add    $0x1,%esi
mov    %rbx,%rdi
call   1030 <printf@plt>
xor    %eax,%eax
call   1060 <rand@plt>
cltq
imul   $0x66666667,%rax,%rcx
mov    %rcx,%rdx
shr    $0x3f,%rdx
sar    $0x21,%rcx
add    %edx,%ecx
lea    (%rcx,%rcx,4),%ecx
neg    %ecx
lea    (%rax,%rcx,1),%esi
add    $0x1,%esi
mov    %rbx,%rdi
call   1030 <printf@plt>
xor    %eax,%eax
call   1060 <rand@plt>
cltq
imul   $0x66666667,%rax,%rcx
mov    %rcx,%rdx
shr    $0x3f,%rdx
sar    $0x21,%rcx
add    %edx,%ecx
lea    (%rcx,%rcx,4),%ecx
neg    %ecx
lea    (%rax,%rcx,1),%esi
add    $0x1,%esi
mov    %rbx,%rdi
call   1030 <printf@plt>
xor    %eax,%eax
call   1060 <rand@plt>
cltq
imul   $0x66666667,%rax,%rcx
mov    %rcx,%rdx
shr    $0x3f,%rdx
sar    $0x21,%rcx
add    %edx,%ecx
lea    (%rcx,%rcx,4),%ecx
neg    %ecx
lea    (%rax,%rcx,1),%esi
add    $0x1,%esi
mov    %rbx,%rdi
call   1030 <printf@plt>
xor    %eax,%eax
call   1060 <rand@plt>
cltq
imul   $0x66666667,%rax,%rcx
mov    %rcx,%rdx
shr    $0x3f,%rdx
sar    $0x21,%rcx
add    %edx,%ecx
lea    (%rcx,%rcx,4),%ecx
neg    %ecx
lea    (%rax,%rcx,1),%esi
add    $0x1,%esi
mov    %rbx,%rdi
call   1030 <printf@plt>
xor    %eax,%eax
add    $0x10,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@.str = [17 x i8] c"You rolled a %d\0A\00"
define i32 @main() {
%1 = alloca i32
%2 = alloca i32
%3 = alloca i32
%4 = alloca i32
store i32 0, i32* %1
store i32 0, i32* %3
%5 = call i32 @time(i32* %4)
%6 = call i32 @srand(i32 %5)
br label %7
7: ; preds = %16, %0
%8 = load i32, i32* %3
%9 = icmp slt i32 %8, 9
br i1 %9, label %10, label %19
10: ; preds = %7
%11 = call i32 (...) @rand()
%12 = srem i32 %11, 5
%13 = add nsw i32 %12, 1
store i32 %13, i32* %2
%14 = load i32, i32* %2
%15 = call i32 @printf(i8* getelementptr inbounds ([17 x i8], [17 x i8]* @.str, i64 0, i64 0), i32 %14)
br label %16
16: ; preds = %10
%17 = load i32, i32* %3
%18 = add nsw i32 %17, 1
store i32 %18, i32* %3
br label %7
19: ; preds = %7
ret i32 0
}

LLVM IR (-O2):
@.str = [17 x i8] c"You rolled a %d\0A\00"
define i32 @main() {
%1 = alloca i32
%2 = bitcast i32* %1 to i8*
%3 = call i32 @time(i32* %1)
%4 = call i32 @srand(i32 %3)
%5 = call i32 (...) @rand()
%6 = srem i32 %5, 5
%7 = add nsw i32 %6, 1
%8 = call i32 @printf(i8* getelementptr inbounds ([17 x i8], [17 x i8]* @.str, i64 0, i64 0), i32 %7)
%9 = call i32 (...) @rand()
%10 = srem i32 %9, 5
%11 = add nsw i32 %10, 1
%12 = call i32 @printf(i8* getelementptr inbounds ([17 x i8], [17 x i8]* @.str, i64 0, i64 0), i32 %11)
%13 = call i32 (...) @rand()
%14 = srem i32 %13, 5
%15 = add nsw i32 %14, 1
%16 = call i32 @printf(i8* getelementptr inbounds ([17 x i8], [17 x i8]* @.str, i64 0, i64 0), i32 %15)
%17 = call i32 (...) @rand()
%18 = srem i32 %17, 5
%19 = add nsw i32 %18, 1
%20 = call i32 @printf(i8* getelementptr inbounds ([17 x i8], [17 x i8]* @.str, i64 0, i64 0), i32 %19)
%21 = call i32 (...) @rand()
%22 = srem i32 %21, 5
%23 = add nsw i32 %22, 1
%24 = call i32 @printf(i8* getelementptr inbounds ([17 x i8], [17 x i8]* @.str, i64 0, i64 0), i32 %23)
%25 = call i32 (...) @rand()
%26 = srem i32 %25, 5
%27 = add nsw i32 %26, 1
%28 = call i32 @printf(i8* getelementptr inbounds ([17 x i8], [17 x i8]* @.str, i64 0, i64 0), i32 %27)
%29 = call i32 (...) @rand()
%30 = srem i32 %29, 5
%31 = add nsw i32 %30, 1
%32 = call i32 @printf(i8* getelementptr inbounds ([17 x i8], [17 x i8]* @.str, i64 0, i64 0), i32 %31)
%33 = call i32 (...) @rand()
%34 = srem i32 %33, 5
%35 = add nsw i32 %34, 1
%36 = call i32 @printf(i8* getelementptr inbounds ([17 x i8], [17 x i8]* @.str, i64 0, i64 0), i32 %35)
%37 = call i32 (...) @rand()
%38 = srem i32 %37, 5
%39 = add nsw i32 %38, 1
%40 = call i32 @printf(i8* getelementptr inbounds ([17 x i8], [17 x i8]* @.str, i64 0, i64 0), i32 %39)
ret i32 0
}