#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *, float, float, float, float);
void MatrixPrint4x4(float *matrix) {
  unsigned int i = 0;
  for (; i < 4; i++) {
    printf("[%.1f][%.1f][%.1f][%.1f]\n", *(matrix + i + 0), *(matrix + i + 4),
           *(matrix + i + 8), *(matrix + i + 12));
  }
}


x86 assembly (clang, -O0):
<MatrixPrint4x4>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
mov    %rdi,-0x8(%rbp)
movl   $0x0,-0xc(%rbp)
cmpl   $0x4,-0xc(%rbp)
jae    117a <MatrixPrint4x4+0x6a>
mov    -0x8(%rbp),%rax
mov    -0xc(%rbp),%ecx
movss  (%rax,%rcx,4),%xmm0
mov    -0x8(%rbp),%rax
mov    -0xc(%rbp),%ecx
movss  0x10(%rax,%rcx,4),%xmm1
mov    -0x8(%rbp),%rax
mov    -0xc(%rbp),%ecx
movss  0x20(%rax,%rcx,4),%xmm2
mov    -0x8(%rbp),%rax
mov    -0xc(%rbp),%ecx
movss  0x30(%rax,%rcx,4),%xmm3
lea    0xe99(%rip),%rdi
call   1030 <printf@plt>
mov    -0xc(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0xc(%rbp)
jmp    1123 <MatrixPrint4x4+0x13>
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<MatrixPrint4x4>:
push   %r14
push   %rbx
push   %rax
mov    %rdi,%rbx
movss  (%rdi),%xmm0
movss  0x10(%rdi),%xmm1
movss  0x20(%rdi),%xmm2
movss  0x30(%rdi),%xmm3
lea    0xecf(%rip),%r14
mov    %r14,%rdi
call   1030 <printf@plt>
movss  0x4(%rbx),%xmm0
movss  0x14(%rbx),%xmm1
movss  0x24(%rbx),%xmm2
movss  0x34(%rbx),%xmm3
mov    %r14,%rdi
call   1030 <printf@plt>
movss  0x8(%rbx),%xmm0
movss  0x18(%rbx),%xmm1
movss  0x28(%rbx),%xmm2
movss  0x38(%rbx),%xmm3
mov    %r14,%rdi
call   1030 <printf@plt>
movss  0xc(%rbx),%xmm0
movss  0x1c(%rbx),%xmm1
movss  0x2c(%rbx),%xmm2
movss  0x3c(%rbx),%xmm3
mov    %r14,%rdi
add    $0x8,%rsp
pop    %rbx
pop    %r14
jmp    1030 <printf@plt>

LLVM IR (-O0):
@.str = [26 x i8] c"[%.1f][%.1f][%.1f][%.1f]\0A\00"
define void @MatrixPrint4x4(float* %0) {
%2 = alloca float*
%3 = alloca i32
store float* %0, float** %2
store i32 0, i32* %3
br label %4
4: ; preds = %33, %1
%5 = load i32, i32* %3
%6 = icmp ult i32 %5, 4
br i1 %6, label %7, label %36
7: ; preds = %4
%8 = load float*, float** %2
%9 = load i32, i32* %3
%10 = zext i32 %9 to i64
%11 = getelementptr inbounds float, float* %8, i64 %10
%12 = getelementptr inbounds float, float* %11, i64 0
%13 = load float, float* %12
%14 = load float*, float** %2
%15 = load i32, i32* %3
%16 = zext i32 %15 to i64
%17 = getelementptr inbounds float, float* %14, i64 %16
%18 = getelementptr inbounds float, float* %17, i64 4
%19 = load float, float* %18
%20 = load float*, float** %2
%21 = load i32, i32* %3
%22 = zext i32 %21 to i64
%23 = getelementptr inbounds float, float* %20, i64 %22
%24 = getelementptr inbounds float, float* %23, i64 8
%25 = load float, float* %24
%26 = load float*, float** %2
%27 = load i32, i32* %3
%28 = zext i32 %27 to i64
%29 = getelementptr inbounds float, float* %26, i64 %28
%30 = getelementptr inbounds float, float* %29, i64 12
%31 = load float, float* %30
%32 = call i32 @printf(i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str, i64 0, i64 0), float %13, float %19, float %25, float %31)
br label %33
33: ; preds = %7
%34 = load i32, i32* %3
%35 = add i32 %34, 1
store i32 %35, i32* %3
br label %4
36: ; preds = %4
ret void
}

LLVM IR (-O2):
@.str = [26 x i8] c"[%.1f][%.1f][%.1f][%.1f]\0A\00"
define void @MatrixPrint4x4(float* nocapture %0) {
%2 = load float, float* %0
%3 = getelementptr inbounds float, float* %0, i64 4
%4 = load float, float* %3
%5 = getelementptr inbounds float, float* %0, i64 8
%6 = load float, float* %5
%7 = getelementptr inbounds float, float* %0, i64 12
%8 = load float, float* %7
%9 = tail call i32 @printf(i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str, i64 0, i64 0), float %2, float %4, float %6, float %8)
%10 = getelementptr inbounds float, float* %0, i64 1
%11 = load float, float* %10
%12 = getelementptr inbounds float, float* %0, i64 5
%13 = load float, float* %12
%14 = getelementptr inbounds float, float* %0, i64 9
%15 = load float, float* %14
%16 = getelementptr inbounds float, float* %0, i64 13
%17 = load float, float* %16
%18 = tail call i32 @printf(i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str, i64 0, i64 0), float %11, float %13, float %15, float %17)
%19 = getelementptr inbounds float, float* %0, i64 2
%20 = load float, float* %19
%21 = getelementptr inbounds float, float* %0, i64 6
%22 = load float, float* %21
%23 = getelementptr inbounds float, float* %0, i64 10
%24 = load float, float* %23
%25 = getelementptr inbounds float, float* %0, i64 14
%26 = load float, float* %25
%27 = tail call i32 @printf(i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str, i64 0, i64 0), float %20, float %22, float %24, float %26)
%28 = getelementptr inbounds float, float* %0, i64 3
%29 = load float, float* %28
%30 = getelementptr inbounds float, float* %0, i64 7
%31 = load float, float* %30
%32 = getelementptr inbounds float, float* %0, i64 11
%33 = load float, float* %32
%34 = getelementptr inbounds float, float* %0, i64 15
%35 = load float, float* %34
%36 = tail call i32 @printf(i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str, i64 0, i64 0), float %29, float %31, float %33, float %35)
ret void
}