#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 16;
  float avdat = 0.3526662E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18013E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17989E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[17] = {-0.16621113E-01,
                     -0.39190487E+02,
                     0.64979134E+02,
                     0.15603992E+00,
                     -0.56043983E+00,
                     -0.46052605E+00,
                     0.50152624E+00,
                     -0.43107473E-03,
                     0.53009666E-04,
                     -0.20796459E-01,
                     -0.21615823E+00,
                     0.64443403E+00,
                     0.15324904E-01,
                     0.45976071E-02,
                     -0.63788076E-02,
                     0.14582445E-02,
                     0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x22 + coeff[4] * x21 * x41 + coeff[5] * x32 +
                     coeff[6] * x42 + coeff[7] * x14;
  v_target_y = v_target_y + coeff[8] * x34 + coeff[9] * x31 + coeff[10] * x12 +
               coeff[11] * x11 * x31 + coeff[12] * x11 +
               coeff[13] * x11 * x21 * x31 + coeff[14] * x21 * x32 +
               coeff[15] * x43;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 4 * coeff[7] * x13 + 2 * coeff[10] * x11 +
                             coeff[11] * x31 + coeff[12] +
                             coeff[13] * x21 * x31,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + 2 * coeff[3] * x21 + coeff[4] * x41 +
                             coeff[13] * x11 * x31 + coeff[14] * x32,
                         2) +
                 dx3 * dx3 *
                     pow(0 + 2 * coeff[5] * x31 + 4 * coeff[8] * x33 +
                             coeff[9] + coeff[11] * x11 +
                             coeff[13] * x11 * x21 + 2 * coeff[14] * x31 * x21,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[4] * x21 + 2 * coeff[6] * x41 +
                             3 * coeff[15] * x42,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x10,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x100(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x44,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x104(%rbp)
cmpl   $0x0,-0x104(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x104(%rbp)
movl   $0x0,-0x108(%rbp)
mov    -0x108(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x108(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x108(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x108(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x108(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x108(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x10c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x114(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x160(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x110(%rbp),%xmm0
ff
addss  -0x118(%rbp),%xmm0
ff
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    1724 <target_y+0x5e4>
jp     1724 <target_y+0x5e4>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
jmp    1a3a <target_y+0x8fa>
movss  -0x110(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  %xmm0,-0x180(%rbp)
ff
movss  0x8e0(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x8b9(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xd0(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x184(%rbp)
ff
movss  -0x118(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x188(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xfc(%rbp),%xmm0
ff
movss  0x824(%rip),%xmm1
mulss  -0xf4(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x188(%rbp),%xmm1
ff
movss  -0x184(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x180(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
movss  0x763(%rip),%xmm0
mulss  -0xec(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0x744(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xdc(%rbp),%xmm1
ff
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6e0(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x17c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x178(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xf8(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x650(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x62c(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x174(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x170(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x160(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x120,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xd0(%rsp)
movq   $0x0,0xe0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xc0(%rsp)
movaps %xmm0,0x90(%rsp)
movaps %xmm0,0x80(%rsp)
movq   $0x0,0xa0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x80(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0xf4(%rsp,%rcx,4),%xmm2
movss  0xc4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0x80(%rsp),%xmm1
movsd  0x88(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm13
addss  %xmm2,%xmm13
mulss  %xmm1,%xmm13
movss  0xe03(%rip),%xmm3
addss  %xmm3,%xmm13
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm7
shufps $0x55,%xmm1,%xmm7
mulss  %xmm2,%xmm7
addss  %xmm3,%xmm7
movsd  (%rbx),%xmm5
movsd  0x8(%rbx),%xmm4
mulps  %xmm1,%xmm5
movaps %xmm5,%xmm10
shufps $0x55,%xmm5,%xmm10
movss  0x8(%rdi),%xmm11
addss  0xdca(%rip),%xmm11
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm11
addss  0xdbc(%rip),%xmm1
addss  %xmm3,%xmm11
movaps %xmm0,%xmm2
shufps $0x55,%xmm0,%xmm2
mulss  %xmm1,%xmm2
addss  %xmm3,%xmm2
mulps  %xmm0,%xmm4
movaps %xmm4,%xmm3
shufps $0x55,%xmm4,%xmm3
movaps %xmm13,%xmm14
mulss  %xmm13,%xmm14
movaps %xmm13,%xmm6
mulss  %xmm14,%xmm6
movaps %xmm11,%xmm8
mulss  %xmm11,%xmm8
movaps %xmm11,%xmm12
mulss  %xmm8,%xmm12
movaps %xmm2,%xmm15
mulss  %xmm2,%xmm15
movss  0xd6c(%rip),%xmm9
mulss  %xmm13,%xmm9
xorps  %xmm0,%xmm0
movaps %xmm5,%xmm1
addss  %xmm0,%xmm1
addss  %xmm10,%xmm1
addss  %xmm4,%xmm1
addss  %xmm3,%xmm1
ucomiss %xmm0,%xmm1
jne    12f3 <target_y+0x1d3>
jnp    1575 <target_y+0x455>
movss  %xmm14,0x1c(%rsp)
mulss  %xmm5,%xmm5
movaps %xmm5,0xb0(%rsp)
movss  0xd2e(%rip),%xmm0
movss  %xmm6,0x18(%rsp)
mulss  %xmm6,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0xd19(%rip),%xmm1
mulss  %xmm13,%xmm1
addss  %xmm0,%xmm1
movaps %xmm3,0x70(%rsp)
movaps %xmm11,%xmm3
mulss  0xd03(%rip),%xmm3
addss  %xmm1,%xmm3
addss  0xcfb(%rip),%xmm3
movss  0xce3(%rip),%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm11,%xmm0
addss  %xmm3,%xmm0
mov    $0x2,%edi
movss  %xmm13,0x10(%rsp)
movss  %xmm11,0x4(%rsp)
movss  %xmm8,0xc(%rsp)
movss  %xmm9,(%rsp)
movaps %xmm7,0x30(%rsp)
movss  %xmm12,0x8(%rsp)
movaps %xmm2,0x40(%rsp)
movaps %xmm15,0x50(%rsp)
movaps %xmm4,0x20(%rsp)
movaps %xmm10,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x14(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0xc87(%rip),%xmm0
mulss  0x30(%rsp),%xmm0
addss  0xc7d(%rip),%xmm0
movaps 0x40(%rsp),%xmm1
mulss  0xc74(%rip),%xmm1
addss  %xmm0,%xmm1
movss  (%rsp),%xmm2
mulss  0x4(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xc5d(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
movss  0x14(%rsp),%xmm1
mulss  0xb0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x14(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movss  0xc18(%rip),%xmm0
movss  0x4(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  0xc42(%rip),%xmm0
movss  0xc02(%rip),%xmm1
mulss  0x8(%rsp),%xmm1
addss  %xmm0,%xmm1
addss  0xbf4(%rip),%xmm1
movss  0xbcc(%rip),%xmm0
mulss  0x10(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  (%rsp),%xmm1
movaps 0x30(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xbcc(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x14(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xb7a(%rip),%xmm0
mulss  0x30(%rsp),%xmm0
addss  0xb84(%rip),%xmm0
movss  0xb80(%rip),%xmm1
mulss  0x40(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb72(%rip),%xmm0
mulss  0x50(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
ucomiss 0xb6f(%rip),%xmm0
jb     1531 <target_y+0x411>
sqrtss %xmm0,%xmm0
jmp    1536 <target_y+0x416>
call   1040 <sqrt@plt>
movss  0x10(%rsp),%xmm13
movss  0x4(%rsp),%xmm11
movss  0xc(%rsp),%xmm8
movss  (%rsp),%xmm9
movss  0x1c(%rsp),%xmm14
movaps 0x30(%rsp),%xmm7
movss  0x8(%rsp),%xmm12
movss  0x18(%rsp),%xmm6
movaps 0x40(%rsp),%xmm2
movaps 0x50(%rsp),%xmm15
movaps %xmm2,%xmm10
mulss  %xmm15,%xmm10
movss  0xad2(%rip),%xmm1
mulss  %xmm7,%xmm1
mulss  %xmm7,%xmm9
movss  0xaad(%rip),%xmm3
mulss  %xmm13,%xmm3
mulss  %xmm11,%xmm12
mulss  %xmm13,%xmm6
movss  0xaa6(%rip),%xmm4
mulss  %xmm7,%xmm4
movaps %xmm7,%xmm5
mulss  0xa93(%rip),%xmm7
addss  0xab3(%rip),%xmm7
mulss  %xmm5,%xmm5
mulss  %xmm2,%xmm4
mulss  0xa97(%rip),%xmm2
addss  %xmm7,%xmm2
mulss  0xa9b(%rip),%xmm5
addss  %xmm2,%xmm5
addss  %xmm4,%xmm5
movss  0xa8f(%rip),%xmm4
mulss  %xmm8,%xmm4
addss  %xmm5,%xmm4
mulss  0xa81(%rip),%xmm15
mulss  0xa7d(%rip),%xmm6
addss  %xmm4,%xmm15
addss  %xmm15,%xmm6
mulss  0xa6e(%rip),%xmm12
addss  %xmm6,%xmm12
movss  0xa39(%rip),%xmm4
mulss  %xmm11,%xmm4
addss  %xmm12,%xmm4
mulss  0xa52(%rip),%xmm14
addss  %xmm4,%xmm14
mulss  %xmm11,%xmm3
addss  %xmm14,%xmm3
mulss  0x9f2(%rip),%xmm13
addss  %xmm3,%xmm13
mulss  %xmm11,%xmm9
addss  %xmm13,%xmm9
mulss  %xmm8,%xmm1
addss  %xmm9,%xmm1
mulss  0xa1c(%rip),%xmm10
addss  %xmm1,%xmm10
movss  %xmm0,(%rbx)
movaps %xmm10,%xmm0
add    $0x120,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [17 x float] [float 0xBF91052000000000, float 0xC0439861E0000000, float 0x40503EAA20000000, float 0x3FC3F91DC0000000, float 0xBFE1EF1F80000000, float 0xBFDD794240000000, float 0x3FE00C80C0000000, float 0xBF3C403BE0000000, float 0x3F0BCAD640000000, float 0xBF954BAAC0000000, float 0xBFCBAB12A0000000, float 0x3FE49F3420000000, float 0x3F8F62A9C0000000, float 0x3F72D4F0C0000000, float 0xBF7A20AA20000000, float 0x3F57E45220000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [17 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
%38 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 16, i32* %7
store float 0x400C369AA0000000, float* %8
%39 = bitcast [10 x float]* %9 to i8*
%40 = bitcast i8* %39 to [10 x float]*
%41 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 0
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 1
store float -1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 2
store float -1.800000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 3
store float 0xC032035400000000, float* %44
%45 = bitcast [10 x float]* %10 to i8*
%46 = bitcast i8* %45 to [10 x float]*
%47 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 0
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 1
store float 1.500000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 2
store float 1.800000e+01, float* %49
%50 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 3
store float 0x4031FD2F20000000, float* %50
%51 = bitcast [10 x float]* %11 to i8*
%52 = bitcast [17 x float]* %12 to i8*
store i32 0, i32* %13
%53 = load i32, i32* %13
%54 = icmp eq i32 %53, 0
br i1 %54, label %55, label %91
55: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %56
56: ; preds = %87, %55
%57 = load i32, i32* %14
%58 = load i32, i32* %6
%59 = icmp slt i32 %57, %58
br i1 %59, label %60, label %90
60: ; preds = %56
%61 = load i32, i32* %14
%62 = sext i32 %61 to i64
%63 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %62
%64 = load float, float* %63
%65 = load i32, i32* %14
%66 = sext i32 %65 to i64
%67 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %66
%68 = load float, float* %67
%69 = fcmp oeq float %64, %68
br i1 %69, label %70, label %71
70: ; preds = %60
br label %87
71: ; preds = %60
%72 = load i32, i32* %14
%73 = sext i32 %72 to i64
%74 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %73
%75 = load float, float* %74
%76 = load i32, i32* %14
%77 = sext i32 %76 to i64
%78 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %77
%79 = load float, float* %78
%80 = fsub float %75, %79
%81 = fpext float %80 to double
%82 = fdiv double 2.000000e+00, %81
%83 = fptrunc double %82 to float
%84 = load i32, i32* %14
%85 = sext i32 %84 to i64
%86 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %85
store float %83, float* %86
br label %87
87: ; preds = %71, %70
%88 = load i32, i32* %14
%89 = add nsw i32 %88, 1
store i32 %89, i32* %14
br label %56
90: ; preds = %56
br label %91
91: ; preds = %90, %3
%92 = load float*, float** %4
%93 = getelementptr inbounds float, float* %92, i64 0
%94 = load float, float* %93
%95 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%96 = load float, float* %95
%97 = fsub float %94, %96
%98 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%99 = load float, float* %98
%100 = fmul float %97, %99
%101 = fpext float %100 to double
%102 = fadd double 1.000000e+00, %101
%103 = fptrunc double %102 to float
store float %103, float* %15
%104 = load float*, float** %5
%105 = getelementptr inbounds float, float* %104, i64 0
%106 = load float, float* %105
%107 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%108 = load float, float* %107
%109 = fmul float %106, %108
store float %109, float* %16
%110 = load float*, float** %4
%111 = getelementptr inbounds float, float* %110, i64 1
%112 = load float, float* %111
%113 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%114 = load float, float* %113
%115 = fsub float %112, %114
%116 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%117 = load float, float* %116
%118 = fmul float %115, %117
%119 = fpext float %118 to double
%120 = fadd double 1.000000e+00, %119
%121 = fptrunc double %120 to float
store float %121, float* %17
%122 = load float*, float** %5
%123 = getelementptr inbounds float, float* %122, i64 1
%124 = load float, float* %123
%125 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%126 = load float, float* %125
%127 = fmul float %124, %126
store float %127, float* %18
%128 = load float*, float** %4
%129 = getelementptr inbounds float, float* %128, i64 2
%130 = load float, float* %129
%131 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%132 = load float, float* %131
%133 = fsub float %130, %132
%134 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%135 = load float, float* %134
%136 = fmul float %133, %135
%137 = fpext float %136 to double
%138 = fadd double 1.000000e+00, %137
%139 = fptrunc double %138 to float
store float %139, float* %19
%140 = load float*, float** %5
%141 = getelementptr inbounds float, float* %140, i64 2
%142 = load float, float* %141
%143 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%144 = load float, float* %143
%145 = fmul float %142, %144
store float %145, float* %20
%146 = load float*, float** %4
%147 = getelementptr inbounds float, float* %146, i64 3
%148 = load float, float* %147
%149 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%150 = load float, float* %149
%151 = fsub float %148, %150
%152 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%153 = load float, float* %152
%154 = fmul float %151, %153
%155 = fpext float %154 to double
%156 = fadd double 1.000000e+00, %155
%157 = fptrunc double %156 to float
store float %157, float* %21
%158 = load float*, float** %5
%159 = getelementptr inbounds float, float* %158, i64 3
%160 = load float, float* %159
%161 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%162 = load float, float* %161
%163 = fmul float %160, %162
store float %163, float* %22
%164 = load float, float* %15
store float %164, float* %23
%165 = load float, float* %23
%166 = load float, float* %15
%167 = fmul float %165, %166
store float %167, float* %24
%168 = load float, float* %24
%169 = load float, float* %15
%170 = fmul float %168, %169
store float %170, float* %25
%171 = load float, float* %25
%172 = load float, float* %15
%173 = fmul float %171, %172
store float %173, float* %26
%174 = load float, float* %17
store float %174, float* %27
%175 = load float, float* %27
%176 = load float, float* %17
%177 = fmul float %175, %176
store float %177, float* %28
%178 = load float, float* %19
store float %178, float* %29
%179 = load float, float* %29
%180 = load float, float* %19
%181 = fmul float %179, %180
store float %181, float* %30
%182 = load float, float* %30
%183 = load float, float* %19
%184 = fmul float %182, %183
store float %184, float* %31
%185 = load float, float* %31
%186 = load float, float* %19
%187 = fmul float %185, %186
store float %187, float* %32
%188 = load float, float* %21
store float %188, float* %33
%189 = load float, float* %33
%190 = load float, float* %21
%191 = fmul float %189, %190
store float %191, float* %34
%192 = load float, float* %34
%193 = load float, float* %21
%194 = fmul float %192, %193
store float %194, float* %35
%195 = load float, float* %8
%196 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 0
%197 = load float, float* %196
%198 = fadd float %195, %197
%199 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 1
%200 = load float, float* %199
%201 = load float, float* %27
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 2
%204 = load float, float* %203
%205 = load float, float* %33
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 3
%208 = load float, float* %207
%209 = load float, float* %28
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
%211 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 4
%212 = load float, float* %211
%213 = load float, float* %27
%214 = fmul float %212, %213
%215 = load float, float* %33
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %210)
%217 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 5
%218 = load float, float* %217
%219 = load float, float* %30
%220 = call float @llvm.fmuladd.f32(float %218, float %219, float %216)
%221 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 6
%222 = load float, float* %221
%223 = load float, float* %34
%224 = call float @llvm.fmuladd.f32(float %222, float %223, float %220)
%225 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 7
%226 = load float, float* %225
%227 = load float, float* %26
%228 = call float @llvm.fmuladd.f32(float %226, float %227, float %224)
store float %228, float* %36
%229 = load float, float* %36
%230 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 8
%231 = load float, float* %230
%232 = load float, float* %32
%233 = call float @llvm.fmuladd.f32(float %231, float %232, float %229)
%234 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 9
%235 = load float, float* %234
%236 = load float, float* %29
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %233)
%238 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 10
%239 = load float, float* %238
%240 = load float, float* %24
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %237)
%242 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 11
%243 = load float, float* %242
%244 = load float, float* %23
%245 = fmul float %243, %244
%246 = load float, float* %29
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %241)
%248 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 12
%249 = load float, float* %248
%250 = load float, float* %23
%251 = call float @llvm.fmuladd.f32(float %249, float %250, float %247)
%252 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 13
%253 = load float, float* %252
%254 = load float, float* %23
%255 = fmul float %253, %254
%256 = load float, float* %27
%257 = fmul float %255, %256
%258 = load float, float* %29
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %251)
%260 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%261 = load float, float* %260
%262 = load float, float* %27
%263 = fmul float %261, %262
%264 = load float, float* %30
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %259)
%266 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 15
%267 = load float, float* %266
%268 = load float, float* %35
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %265)
store float %269, float* %36
%270 = load float, float* %16
%271 = fadd float 0.000000e+00, %270
%272 = load float, float* %18
%273 = fadd float %271, %272
%274 = load float, float* %20
%275 = fadd float %273, %274
%276 = load float, float* %22
%277 = fadd float %275, %276
store float %277, float* %37
%278 = load float, float* %37
%279 = fcmp oeq float %278, 0.000000e+00
br i1 %279, label %280, label %281
280: ; preds = %91
br label %395
281: ; preds = %91
%282 = load float, float* %16
%283 = load float, float* %16
%284 = fmul float %282, %283
%285 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 7
%286 = load float, float* %285
%287 = fmul float 4.000000e+00, %286
%288 = load float, float* %25
%289 = call float @llvm.fmuladd.f32(float %287, float %288, float 0.000000e+00)
%290 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 10
%291 = load float, float* %290
%292 = fmul float 2.000000e+00, %291
%293 = load float, float* %23
%294 = call float @llvm.fmuladd.f32(float %292, float %293, float %289)
%295 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 11
%296 = load float, float* %295
%297 = load float, float* %29
%298 = call float @llvm.fmuladd.f32(float %296, float %297, float %294)
%299 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 12
%300 = load float, float* %299
%301 = fadd float %298, %300
%302 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 13
%303 = load float, float* %302
%304 = load float, float* %27
%305 = fmul float %303, %304
%306 = load float, float* %29
%307 = call float @llvm.fmuladd.f32(float %305, float %306, float %301)
%308 = call float @pow(float %307, i32 2)
%309 = load float, float* %18
%310 = load float, float* %18
%311 = fmul float %309, %310
%312 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 1
%313 = load float, float* %312
%314 = fadd float 0.000000e+00, %313
%315 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 3
%316 = load float, float* %315
%317 = fmul float 2.000000e+00, %316
%318 = load float, float* %27
%319 = call float @llvm.fmuladd.f32(float %317, float %318, float %314)
%320 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 4
%321 = load float, float* %320
%322 = load float, float* %33
%323 = call float @llvm.fmuladd.f32(float %321, float %322, float %319)
%324 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 13
%325 = load float, float* %324
%326 = load float, float* %23
%327 = fmul float %325, %326
%328 = load float, float* %29
%329 = call float @llvm.fmuladd.f32(float %327, float %328, float %323)
%330 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%331 = load float, float* %330
%332 = load float, float* %30
%333 = call float @llvm.fmuladd.f32(float %331, float %332, float %329)
%334 = call float @pow(float %333, i32 2)
%335 = fmul float %311, %334
%336 = call float @llvm.fmuladd.f32(float %284, float %308, float %335)
%337 = load float, float* %20
%338 = load float, float* %20
%339 = fmul float %337, %338
%340 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 5
%341 = load float, float* %340
%342 = fmul float 2.000000e+00, %341
%343 = load float, float* %29
%344 = call float @llvm.fmuladd.f32(float %342, float %343, float 0.000000e+00)
%345 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 8
%346 = load float, float* %345
%347 = fmul float 4.000000e+00, %346
%348 = load float, float* %31
%349 = call float @llvm.fmuladd.f32(float %347, float %348, float %344)
%350 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 9
%351 = load float, float* %350
%352 = fadd float %349, %351
%353 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 11
%354 = load float, float* %353
%355 = load float, float* %23
%356 = call float @llvm.fmuladd.f32(float %354, float %355, float %352)
%357 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 13
%358 = load float, float* %357
%359 = load float, float* %23
%360 = fmul float %358, %359
%361 = load float, float* %27
%362 = call float @llvm.fmuladd.f32(float %360, float %361, float %356)
%363 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%364 = load float, float* %363
%365 = fmul float 2.000000e+00, %364
%366 = load float, float* %29
%367 = fmul float %365, %366
%368 = load float, float* %27
%369 = call float @llvm.fmuladd.f32(float %367, float %368, float %362)
%370 = call float @pow(float %369, i32 2)
%371 = call float @llvm.fmuladd.f32(float %339, float %370, float %336)
%372 = load float, float* %22
%373 = load float, float* %22
%374 = fmul float %372, %373
%375 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 2
%376 = load float, float* %375
%377 = fadd float 0.000000e+00, %376
%378 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 4
%379 = load float, float* %378
%380 = load float, float* %27
%381 = call float @llvm.fmuladd.f32(float %379, float %380, float %377)
%382 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 6
%383 = load float, float* %382
%384 = fmul float 2.000000e+00, %383
%385 = load float, float* %33
%386 = call float @llvm.fmuladd.f32(float %384, float %385, float %381)
%387 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 15
%388 = load float, float* %387
%389 = fmul float 3.000000e+00, %388
%390 = load float, float* %34
%391 = call float @llvm.fmuladd.f32(float %389, float %390, float %386)
%392 = call float @pow(float %391, i32 2)
%393 = call float @llvm.fmuladd.f32(float %374, float %392, float %371)
%394 = call float @sqrt(float %393)
br label %395
395: ; preds = %281, %280
%396 = phi float [ 0.000000e+00, %280 ], [ %394, %281 ]
store float %396, float* %38
%397 = load float, float* %38
%398 = load float*, float** %5
%399 = getelementptr inbounds float, float* %398, i64 0
store float %397, float* %399
%400 = load float, float* %36
ret float %400
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032035400000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FD2F20000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FD2F20000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %64, %64
%78 = fmul float %64, %77
%79 = fmul float %71, %71
%80 = fmul float %49, 0x3F72D4F0C0000000
%81 = extractelement <2 x float> %58, i64 0
%82 = fadd float %81, 0.000000e+00
%83 = extractelement <2 x float> %58, i64 1
%84 = fadd float %82, %83
%85 = extractelement <2 x float> %74, i64 0
%86 = fadd float %84, %85
%87 = extractelement <2 x float> %74, i64 1
%88 = fadd float %86, %87
%89 = fcmp oeq float %88, 0.000000e+00
br i1 %89, label %126, label %90
90: ; preds = %42
%91 = fmul <2 x float> %58, %58
%92 = extractelement <2 x float> %91, i64 0
%93 = tail call float @llvm.fmuladd.f32(float %76, float 0xBF5C403BE0000000, float 0.000000e+00)
%94 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFDBAB12A0000000, float %93)
%95 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FE49F3420000000, float %94)
%96 = fadd float %95, 0x3F8F62A9C0000000
%97 = fmul float %55, 0x3F72D4F0C0000000
%98 = tail call float @llvm.fmuladd.f32(float %97, float %64, float %96)
%99 = tail call float @pow(float %98, i32 2)
%100 = fmul float %83, %83
%101 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FD3F91DC0000000, float 0xC0439861E0000000)
%102 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFE1EF1F80000000, float %101)
%103 = tail call float @llvm.fmuladd.f32(float %80, float %64, float %102)
%104 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF7A20AA20000000, float %103)
%105 = tail call float @pow(float %104, i32 2)
%106 = fmul float %100, %105
%107 = tail call float @llvm.fmuladd.f32(float %92, float %99, float %106)
%108 = fmul <2 x float> %74, %74
%109 = extractelement <2 x float> %108, i64 0
%110 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFED794240000000, float 0.000000e+00)
%111 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F2BCAD640000000, float %110)
%112 = fadd float %111, 0xBF954BAAC0000000
%113 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FE49F3420000000, float %112)
%114 = tail call float @llvm.fmuladd.f32(float %80, float %55, float %113)
%115 = fmul float %64, 0xBF8A20AA20000000
%116 = tail call float @llvm.fmuladd.f32(float %115, float %55, float %114)
%117 = tail call float @pow(float %116, i32 2)
%118 = tail call float @llvm.fmuladd.f32(float %109, float %117, float %107)
%119 = fmul float %87, %87
%120 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFE1EF1F80000000, float 0x40503EAA20000000)
%121 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FF00C80C0000000, float %120)
%122 = tail call float @llvm.fmuladd.f32(float %79, float 0x3F71EB3DA0000000, float %121)
%123 = tail call float @pow(float %122, i32 2)
%124 = tail call float @llvm.fmuladd.f32(float %119, float %123, float %118)
%125 = tail call float @sqrt(float %124)
br label %126
126: ; preds = %42, %90
%127 = phi float [ %125, %90 ], [ 0.000000e+00, %42 ]
%128 = fmul float %71, %79
%129 = fmul float %55, 0xBF7A20AA20000000
%130 = fmul float %80, %55
%131 = fmul float %49, 0x3FE49F3420000000
%132 = fmul float %64, %78
%133 = fmul float %49, %76
%134 = fmul float %55, 0xBFE1EF1F80000000
%135 = fmul float %55, %55
%136 = tail call float @llvm.fmuladd.f32(float %55, float 0xC0439861E0000000, float 0x400C149060000000)
%137 = tail call float @llvm.fmuladd.f32(float %71, float 0x40503EAA20000000, float %136)
%138 = tail call float @llvm.fmuladd.f32(float %135, float 0x3FC3F91DC0000000, float %137)
%139 = tail call float @llvm.fmuladd.f32(float %134, float %71, float %138)
%140 = tail call float @llvm.fmuladd.f32(float %77, float 0xBFDD794240000000, float %139)
%141 = tail call float @llvm.fmuladd.f32(float %79, float 0x3FE00C80C0000000, float %140)
%142 = tail call float @llvm.fmuladd.f32(float %133, float 0xBF3C403BE0000000, float %141)
%143 = tail call float @llvm.fmuladd.f32(float %132, float 0x3F0BCAD640000000, float %142)
%144 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF954BAAC0000000, float %143)
%145 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFCBAB12A0000000, float %144)
%146 = tail call float @llvm.fmuladd.f32(float %131, float %64, float %145)
%147 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F8F62A9C0000000, float %146)
%148 = tail call float @llvm.fmuladd.f32(float %130, float %64, float %147)
%149 = tail call float @llvm.fmuladd.f32(float %129, float %77, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %128, float 0x3F57E45220000000, float %149)
store float %127, float* %1
ret float %150
}