double invert33(double minv[3][3], double m[3][3]) {
  double d;
  double c00, c01, c02;
  double m00, m01, m02, m10, m11, m12, m20, m21, m22;
  m00 = m[0][0];
  m01 = m[0][1];
  m02 = m[0][2];
  m10 = m[1][0];
  m11 = m[1][1];
  m12 = m[1][2];
  m20 = m[2][0];
  m21 = m[2][1];
  m22 = m[2][2];
  c00 = m11 * m22 - m12 * m21;
  c01 = m12 * m20 - m10 * m22;
  c02 = m10 * m21 - m11 * m20;
  d = m00 * c00 + m01 * c01 + m02 * c02;
  if (d == 0.)
    return 0.;
  minv[0][0] = c00 / d;
  minv[1][0] = c01 / d;
  minv[2][0] = c02 / d;
  minv[0][1] = (m02 * m21 - m01 * m22) / d;
  minv[1][1] = (m00 * m22 - m02 * m20) / d;
  minv[2][1] = (m01 * m20 - m00 * m21) / d;
  minv[0][2] = (m01 * m12 - m02 * m11) / d;
  minv[1][2] = (m02 * m10 - m00 * m12) / d;
  minv[2][2] = (m00 * m11 - m01 * m10) / d;
  return d;
}


x86 assembly (clang, -O0):
<invert33>:
push   %rbp
mov    %rsp,%rbp
mov    %rdi,-0x10(%rbp)
mov    %rsi,-0x18(%rbp)
mov    -0x18(%rbp),%rax
movsd  (%rax),%xmm0
movsd  %xmm0,-0x40(%rbp)
mov    -0x18(%rbp),%rax
movsd  0x8(%rax),%xmm0
movsd  %xmm0,-0x48(%rbp)
mov    -0x18(%rbp),%rax
movsd  0x10(%rax),%xmm0
movsd  %xmm0,-0x50(%rbp)
mov    -0x18(%rbp),%rax
movsd  0x18(%rax),%xmm0
movsd  %xmm0,-0x58(%rbp)
mov    -0x18(%rbp),%rax
movsd  0x20(%rax),%xmm0
movsd  %xmm0,-0x60(%rbp)
mov    -0x18(%rbp),%rax
movsd  0x28(%rax),%xmm0
movsd  %xmm0,-0x68(%rbp)
mov    -0x18(%rbp),%rax
movsd  0x30(%rax),%xmm0
movsd  %xmm0,-0x70(%rbp)
mov    -0x18(%rbp),%rax
movsd  0x38(%rax),%xmm0
movsd  %xmm0,-0x78(%rbp)
mov    -0x18(%rbp),%rax
movsd  0x40(%rax),%xmm0
movsd  %xmm0,-0x80(%rbp)
movsd  -0x60(%rbp),%xmm0
movsd  -0x80(%rbp),%xmm2
movsd  -0x68(%rbp),%xmm1
mulsd  -0x78(%rbp),%xmm1
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movsd  %xmm0,-0x28(%rbp)
movsd  -0x68(%rbp),%xmm0
movsd  -0x70(%rbp),%xmm2
movsd  -0x58(%rbp),%xmm1
mulsd  -0x80(%rbp),%xmm1
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movsd  %xmm0,-0x30(%rbp)
movsd  -0x58(%rbp),%xmm0
movsd  -0x78(%rbp),%xmm2
movsd  -0x60(%rbp),%xmm1
mulsd  -0x70(%rbp),%xmm1
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movsd  %xmm0,-0x38(%rbp)
movsd  -0x40(%rbp),%xmm1
movsd  -0x28(%rbp),%xmm2
movsd  -0x48(%rbp),%xmm0
mulsd  -0x30(%rbp),%xmm0
mulsd  %xmm2,%xmm1
addsd  %xmm0,%xmm1
movsd  -0x50(%rbp),%xmm0
movsd  -0x38(%rbp),%xmm2
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movsd  %xmm0,-0x20(%rbp)
movsd  -0x20(%rbp),%xmm0
xorps  %xmm1,%xmm1
ucomisd %xmm1,%xmm0
jne    1289 <invert33+0x189>
jp     1289 <invert33+0x189>
xorps  %xmm0,%xmm0
movsd  %xmm0,-0x8(%rbp)
jmp    1451 <invert33+0x351>
movsd  -0x28(%rbp),%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movsd  %xmm0,(%rax)
movsd  -0x30(%rbp),%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movsd  %xmm0,0x18(%rax)
movsd  -0x38(%rbp),%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movsd  %xmm0,0x30(%rax)
movsd  -0x50(%rbp),%xmm0
movsd  -0x78(%rbp),%xmm2
movsd  -0x48(%rbp),%xmm1
mulsd  -0x80(%rbp),%xmm1
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movsd  %xmm0,0x8(%rax)
movsd  -0x40(%rbp),%xmm0
movsd  -0x80(%rbp),%xmm2
movsd  -0x50(%rbp),%xmm1
mulsd  -0x70(%rbp),%xmm1
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movsd  %xmm0,0x20(%rax)
movsd  -0x48(%rbp),%xmm0
movsd  -0x70(%rbp),%xmm2
movsd  -0x40(%rbp),%xmm1
mulsd  -0x78(%rbp),%xmm1
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movsd  %xmm0,0x38(%rax)
movsd  -0x48(%rbp),%xmm0
movsd  -0x68(%rbp),%xmm2
movsd  -0x50(%rbp),%xmm1
mulsd  -0x60(%rbp),%xmm1
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movsd  %xmm0,0x10(%rax)
movsd  -0x50(%rbp),%xmm0
movsd  -0x58(%rbp),%xmm2
movsd  -0x40(%rbp),%xmm1
mulsd  -0x68(%rbp),%xmm1
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movsd  %xmm0,0x28(%rax)
movsd  -0x40(%rbp),%xmm0
movsd  -0x60(%rbp),%xmm2
movsd  -0x48(%rbp),%xmm1
mulsd  -0x58(%rbp),%xmm1
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movsd  %xmm0,0x40(%rax)
movsd  -0x20(%rbp),%xmm0
movsd  %xmm0,-0x8(%rbp)
movsd  -0x8(%rbp),%xmm0
pop    %rbp
ret

x86 assembly (clang, -O2):
<invert33>:
movsd  (%rsi),%xmm12
movsd  0x8(%rsi),%xmm9
movsd  0x10(%rsi),%xmm8
movsd  0x18(%rsi),%xmm11
movsd  0x20(%rsi),%xmm10
movupd 0x28(%rsi),%xmm3
movsd  0x38(%rsi),%xmm13
movsd  0x40(%rsi),%xmm14
movapd %xmm13,%xmm0
mulsd  %xmm3,%xmm0
movapd %xmm10,%xmm4
mulsd  %xmm14,%xmm4
subsd  %xmm0,%xmm4
movapd %xmm14,%xmm0
mulsd  %xmm11,%xmm0
movapd %xmm3,%xmm7
unpckhpd %xmm3,%xmm7
movapd %xmm3,%xmm2
mulsd  %xmm7,%xmm2
subsd  %xmm0,%xmm2
movapd %xmm7,%xmm0
mulsd  %xmm10,%xmm0
movapd %xmm11,%xmm1
mulsd  %xmm13,%xmm1
subsd  %xmm0,%xmm1
movapd %xmm9,%xmm0
mulsd  %xmm2,%xmm0
movapd %xmm12,%xmm5
mulsd  %xmm4,%xmm5
addsd  %xmm0,%xmm5
movapd %xmm8,%xmm6
mulsd  %xmm1,%xmm6
addsd  %xmm5,%xmm6
xorpd  %xmm0,%xmm0
ucomisd %xmm0,%xmm6
jne    11aa <invert33+0xaa>
jp     11aa <invert33+0xaa>
ret
movapd %xmm14,%xmm0
mulsd  %xmm9,%xmm0
movapd %xmm8,%xmm5
mulsd  %xmm13,%xmm5
subsd  %xmm0,%xmm5
unpcklpd %xmm5,%xmm4
movapd %xmm6,%xmm15
unpcklpd %xmm6,%xmm15
divpd  %xmm15,%xmm4
movupd %xmm4,(%rdi)
movapd %xmm8,%xmm4
unpcklpd %xmm12,%xmm4
movapd 0xe15(%rip),%xmm5
xorpd  %xmm4,%xmm5
pshufd $0xee,%xmm5,%xmm0
mulsd  %xmm13,%xmm0
mulsd  %xmm9,%xmm7
addsd  %xmm0,%xmm7
unpcklpd %xmm7,%xmm1
divpd  %xmm15,%xmm1
movupd %xmm1,0x30(%rdi)
movapd %xmm3,%xmm0
mulsd  %xmm10,%xmm5
mulsd  %xmm9,%xmm3
addsd  %xmm5,%xmm3
unpcklpd %xmm2,%xmm3
divpd  %xmm15,%xmm3
movupd %xmm3,0x10(%rdi)
shufpd $0x1,%xmm0,%xmm0
mulpd  %xmm0,%xmm4
movapd %xmm12,%xmm0
unpcklpd %xmm8,%xmm0
unpcklpd %xmm11,%xmm14
mulpd  %xmm0,%xmm14
subpd  %xmm4,%xmm14
divpd  %xmm15,%xmm14
movupd %xmm14,0x20(%rdi)
mulsd  %xmm9,%xmm11
mulsd  %xmm10,%xmm12
subsd  %xmm11,%xmm12
divsd  %xmm6,%xmm12
movsd  %xmm12,0x40(%rdi)
movapd %xmm6,%xmm0
ret

LLVM IR (-O0):
define double @invert33([3 x double]* %0, [3 x double]* %1) {
%3 = alloca double
%4 = alloca [3 x double]*
%5 = alloca [3 x double]*
%6 = alloca double
%7 = alloca double
%8 = alloca double
%9 = alloca double
%10 = alloca double
%11 = alloca double
%12 = alloca double
%13 = alloca double
%14 = alloca double
%15 = alloca double
%16 = alloca double
%17 = alloca double
%18 = alloca double
store [3 x double]* %0, [3 x double]** %4
store [3 x double]* %1, [3 x double]** %5
%19 = load [3 x double]*, [3 x double]** %5
%20 = getelementptr inbounds [3 x double], [3 x double]* %19, i64 0
%21 = getelementptr inbounds [3 x double], [3 x double]* %20, i64 0, i64 0
%22 = load double, double* %21
store double %22, double* %10
%23 = load [3 x double]*, [3 x double]** %5
%24 = getelementptr inbounds [3 x double], [3 x double]* %23, i64 0
%25 = getelementptr inbounds [3 x double], [3 x double]* %24, i64 0, i64 1
%26 = load double, double* %25
store double %26, double* %11
%27 = load [3 x double]*, [3 x double]** %5
%28 = getelementptr inbounds [3 x double], [3 x double]* %27, i64 0
%29 = getelementptr inbounds [3 x double], [3 x double]* %28, i64 0, i64 2
%30 = load double, double* %29
store double %30, double* %12
%31 = load [3 x double]*, [3 x double]** %5
%32 = getelementptr inbounds [3 x double], [3 x double]* %31, i64 1
%33 = getelementptr inbounds [3 x double], [3 x double]* %32, i64 0, i64 0
%34 = load double, double* %33
store double %34, double* %13
%35 = load [3 x double]*, [3 x double]** %5
%36 = getelementptr inbounds [3 x double], [3 x double]* %35, i64 1
%37 = getelementptr inbounds [3 x double], [3 x double]* %36, i64 0, i64 1
%38 = load double, double* %37
store double %38, double* %14
%39 = load [3 x double]*, [3 x double]** %5
%40 = getelementptr inbounds [3 x double], [3 x double]* %39, i64 1
%41 = getelementptr inbounds [3 x double], [3 x double]* %40, i64 0, i64 2
%42 = load double, double* %41
store double %42, double* %15
%43 = load [3 x double]*, [3 x double]** %5
%44 = getelementptr inbounds [3 x double], [3 x double]* %43, i64 2
%45 = getelementptr inbounds [3 x double], [3 x double]* %44, i64 0, i64 0
%46 = load double, double* %45
store double %46, double* %16
%47 = load [3 x double]*, [3 x double]** %5
%48 = getelementptr inbounds [3 x double], [3 x double]* %47, i64 2
%49 = getelementptr inbounds [3 x double], [3 x double]* %48, i64 0, i64 1
%50 = load double, double* %49
store double %50, double* %17
%51 = load [3 x double]*, [3 x double]** %5
%52 = getelementptr inbounds [3 x double], [3 x double]* %51, i64 2
%53 = getelementptr inbounds [3 x double], [3 x double]* %52, i64 0, i64 2
%54 = load double, double* %53
store double %54, double* %18
%55 = load double, double* %14
%56 = load double, double* %18
%57 = load double, double* %15
%58 = load double, double* %17
%59 = fmul double %57, %58
%60 = fneg double %59
%61 = call double @llvm.fmuladd.f64(double %55, double %56, double %60)
store double %61, double* %7
%62 = load double, double* %15
%63 = load double, double* %16
%64 = load double, double* %13
%65 = load double, double* %18
%66 = fmul double %64, %65
%67 = fneg double %66
%68 = call double @llvm.fmuladd.f64(double %62, double %63, double %67)
store double %68, double* %8
%69 = load double, double* %13
%70 = load double, double* %17
%71 = load double, double* %14
%72 = load double, double* %16
%73 = fmul double %71, %72
%74 = fneg double %73
%75 = call double @llvm.fmuladd.f64(double %69, double %70, double %74)
store double %75, double* %9
%76 = load double, double* %10
%77 = load double, double* %7
%78 = load double, double* %11
%79 = load double, double* %8
%80 = fmul double %78, %79
%81 = call double @llvm.fmuladd.f64(double %76, double %77, double %80)
%82 = load double, double* %12
%83 = load double, double* %9
%84 = call double @llvm.fmuladd.f64(double %82, double %83, double %81)
store double %84, double* %6
%85 = load double, double* %6
%86 = fcmp oeq double %85, 0.000000e+00
br i1 %86, label %87, label %88
87: ; preds = %2
store double 0.000000e+00, double* %3
br label %180
88: ; preds = %2
%89 = load double, double* %7
%90 = load double, double* %6
%91 = fdiv double %89, %90
%92 = load [3 x double]*, [3 x double]** %4
%93 = getelementptr inbounds [3 x double], [3 x double]* %92, i64 0
%94 = getelementptr inbounds [3 x double], [3 x double]* %93, i64 0, i64 0
store double %91, double* %94
%95 = load double, double* %8
%96 = load double, double* %6
%97 = fdiv double %95, %96
%98 = load [3 x double]*, [3 x double]** %4
%99 = getelementptr inbounds [3 x double], [3 x double]* %98, i64 1
%100 = getelementptr inbounds [3 x double], [3 x double]* %99, i64 0, i64 0
store double %97, double* %100
%101 = load double, double* %9
%102 = load double, double* %6
%103 = fdiv double %101, %102
%104 = load [3 x double]*, [3 x double]** %4
%105 = getelementptr inbounds [3 x double], [3 x double]* %104, i64 2
%106 = getelementptr inbounds [3 x double], [3 x double]* %105, i64 0, i64 0
store double %103, double* %106
%107 = load double, double* %12
%108 = load double, double* %17
%109 = load double, double* %11
%110 = load double, double* %18
%111 = fmul double %109, %110
%112 = fneg double %111
%113 = call double @llvm.fmuladd.f64(double %107, double %108, double %112)
%114 = load double, double* %6
%115 = fdiv double %113, %114
%116 = load [3 x double]*, [3 x double]** %4
%117 = getelementptr inbounds [3 x double], [3 x double]* %116, i64 0
%118 = getelementptr inbounds [3 x double], [3 x double]* %117, i64 0, i64 1
store double %115, double* %118
%119 = load double, double* %10
%120 = load double, double* %18
%121 = load double, double* %12
%122 = load double, double* %16
%123 = fmul double %121, %122
%124 = fneg double %123
%125 = call double @llvm.fmuladd.f64(double %119, double %120, double %124)
%126 = load double, double* %6
%127 = fdiv double %125, %126
%128 = load [3 x double]*, [3 x double]** %4
%129 = getelementptr inbounds [3 x double], [3 x double]* %128, i64 1
%130 = getelementptr inbounds [3 x double], [3 x double]* %129, i64 0, i64 1
store double %127, double* %130
%131 = load double, double* %11
%132 = load double, double* %16
%133 = load double, double* %10
%134 = load double, double* %17
%135 = fmul double %133, %134
%136 = fneg double %135
%137 = call double @llvm.fmuladd.f64(double %131, double %132, double %136)
%138 = load double, double* %6
%139 = fdiv double %137, %138
%140 = load [3 x double]*, [3 x double]** %4
%141 = getelementptr inbounds [3 x double], [3 x double]* %140, i64 2
%142 = getelementptr inbounds [3 x double], [3 x double]* %141, i64 0, i64 1
store double %139, double* %142
%143 = load double, double* %11
%144 = load double, double* %15
%145 = load double, double* %12
%146 = load double, double* %14
%147 = fmul double %145, %146
%148 = fneg double %147
%149 = call double @llvm.fmuladd.f64(double %143, double %144, double %148)
%150 = load double, double* %6
%151 = fdiv double %149, %150
%152 = load [3 x double]*, [3 x double]** %4
%153 = getelementptr inbounds [3 x double], [3 x double]* %152, i64 0
%154 = getelementptr inbounds [3 x double], [3 x double]* %153, i64 0, i64 2
store double %151, double* %154
%155 = load double, double* %12
%156 = load double, double* %13
%157 = load double, double* %10
%158 = load double, double* %15
%159 = fmul double %157, %158
%160 = fneg double %159
%161 = call double @llvm.fmuladd.f64(double %155, double %156, double %160)
%162 = load double, double* %6
%163 = fdiv double %161, %162
%164 = load [3 x double]*, [3 x double]** %4
%165 = getelementptr inbounds [3 x double], [3 x double]* %164, i64 1
%166 = getelementptr inbounds [3 x double], [3 x double]* %165, i64 0, i64 2
store double %163, double* %166
%167 = load double, double* %10
%168 = load double, double* %14
%169 = load double, double* %11
%170 = load double, double* %13
%171 = fmul double %169, %170
%172 = fneg double %171
%173 = call double @llvm.fmuladd.f64(double %167, double %168, double %172)
%174 = load double, double* %6
%175 = fdiv double %173, %174
%176 = load [3 x double]*, [3 x double]** %4
%177 = getelementptr inbounds [3 x double], [3 x double]* %176, i64 2
%178 = getelementptr inbounds [3 x double], [3 x double]* %177, i64 0, i64 2
store double %175, double* %178
%179 = load double, double* %6
store double %179, double* %3
br label %180
180: ; preds = %88, %87
%181 = load double, double* %3
ret double %181
}

LLVM IR (-O2):
define double @invert33([3 x double]* nocapture writeonly %0, [3 x double]* nocapture %1) {
%3 = getelementptr inbounds [3 x double], [3 x double]* %1, i64 0, i64 0
%4 = load double, double* %3
%5 = getelementptr inbounds [3 x double], [3 x double]* %1, i64 0, i64 1
%6 = load double, double* %5
%7 = getelementptr inbounds [3 x double], [3 x double]* %1, i64 0, i64 2
%8 = load double, double* %7
%9 = getelementptr inbounds [3 x double], [3 x double]* %1, i64 1, i64 0
%10 = load double, double* %9
%11 = getelementptr inbounds [3 x double], [3 x double]* %1, i64 1, i64 1
%12 = load double, double* %11
%13 = getelementptr inbounds [3 x double], [3 x double]* %1, i64 1, i64 2
%14 = bitcast double* %13 to <2 x double>*
%15 = load <2 x double>, <2 x double>* %14
%16 = getelementptr inbounds [3 x double], [3 x double]* %1, i64 2, i64 1
%17 = load double, double* %16
%18 = getelementptr inbounds [3 x double], [3 x double]* %1, i64 2, i64 2
%19 = load double, double* %18
%20 = extractelement <2 x double> %15, i64 0
%21 = fneg double %20
%22 = fmul double %17, %21
%23 = tail call double @llvm.fmuladd.f64(double %12, double %19, double %22)
%24 = fneg double %10
%25 = fmul double %19, %24
%26 = extractelement <2 x double> %15, i64 1
%27 = tail call double @llvm.fmuladd.f64(double %20, double %26, double %25)
%28 = fneg double %12
%29 = fmul double %26, %28
%30 = tail call double @llvm.fmuladd.f64(double %10, double %17, double %29)
%31 = fmul double %6, %27
%32 = tail call double @llvm.fmuladd.f64(double %4, double %23, double %31)
%33 = tail call double @llvm.fmuladd.f64(double %8, double %30, double %32)
%34 = fcmp oeq double %33, 0.000000e+00
br i1 %34, label %78, label %35
35: ; preds = %2
%36 = shufflevector <2 x double> %15, <2 x double> poison, <2 x i32> <i32 1, i32 0>
%37 = getelementptr inbounds [3 x double], [3 x double]* %0, i64 2, i64 0
%38 = fneg double %6
%39 = fmul double %19, %38
%40 = tail call double @llvm.fmuladd.f64(double %8, double %17, double %39)
%41 = insertelement <2 x double> poison, double %23, i64 0
%42 = insertelement <2 x double> %41, double %40, i64 1
%43 = insertelement <2 x double> poison, double %33, i64 0
%44 = shufflevector <2 x double> %43, <2 x double> poison, <2 x i32> zeroinitializer
%45 = fdiv <2 x double> %42, %44
%46 = bitcast [3 x double]* %0 to <2 x double>*
store <2 x double> %45, <2 x double>* %46
%47 = getelementptr inbounds [3 x double], [3 x double]* %0, i64 1, i64 1
%48 = insertelement <2 x double> poison, double %8, i64 0
%49 = insertelement <2 x double> %48, double %4, i64 1
%50 = fneg <2 x double> %49
%51 = extractelement <2 x double> %50, i64 1
%52 = fmul double %17, %51
%53 = tail call double @llvm.fmuladd.f64(double %6, double %26, double %52)
%54 = insertelement <2 x double> poison, double %30, i64 0
%55 = insertelement <2 x double> %54, double %53, i64 1
%56 = fdiv <2 x double> %55, %44
%57 = bitcast double* %37 to <2 x double>*
store <2 x double> %56, <2 x double>* %57
%58 = extractelement <2 x double> %50, i64 0
%59 = fmul double %12, %58
%60 = tail call double @llvm.fmuladd.f64(double %6, double %20, double %59)
%61 = insertelement <2 x double> poison, double %60, i64 0
%62 = insertelement <2 x double> %61, double %27, i64 1
%63 = fdiv <2 x double> %62, %44
%64 = getelementptr inbounds [3 x double], [3 x double]* %0, i64 0, i64 2
%65 = bitcast double* %64 to <2 x double>*
store <2 x double> %63, <2 x double>* %65
%66 = fmul <2 x double> %36, %50
%67 = insertelement <2 x double> poison, double %4, i64 0
%68 = insertelement <2 x double> %67, double %8, i64 1
%69 = insertelement <2 x double> poison, double %19, i64 0
%70 = insertelement <2 x double> %69, double %10, i64 1
%71 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %68, <2 x double> %70, <2 x double> %66)
%72 = fdiv <2 x double> %71, %44
%73 = bitcast double* %47 to <2 x double>*
store <2 x double> %72, <2 x double>* %73
%74 = fmul double %10, %38
%75 = tail call double @llvm.fmuladd.f64(double %4, double %12, double %74)
%76 = fdiv double %75, %33
%77 = getelementptr inbounds [3 x double], [3 x double]* %0, i64 2, i64 2
store double %76, double* %77
br label %78
78: ; preds = %2, %35
%79 = phi double [ %33, %35 ], [ 0.000000e+00, %2 ]
ret double %79
}