#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
scalar_t__ point_in_rectangle(float, float, float, float, float, float);
scalar_t__ point_side_of_line(float, float, float, float, float, float);
int collision_line_segment_box(float x1, float y1, float x2, float y2, float bx,
                               float by, float width, float height) {
  if (point_in_rectangle(x1, y1, bx, by, bx + width, by + height) ||
      point_in_rectangle(x2, y2, bx, by, bx + width, by + height))
    return 1;
  else {
    if ((x1 < bx && x2 < bx) || (x1 > bx + width && x2 > bx + width) ||
        (y1 < by && y2 < by) || (y1 > by + height && y2 > by + height))
      return 0;
    if (point_side_of_line(bx, by, x1, y1, x2, y2) < 0 &&
        point_side_of_line(bx + width, by, x1, y1, x2, y2) < 0 &&
        point_side_of_line(bx + width, by + height, x1, y1, x2, y2) < 0 &&
        point_side_of_line(bx, by + height, x1, y1, x2, y2) < 0)
      return 0;
    if (point_side_of_line(bx, by, x1, y1, x2, y2) > 0 &&
        point_side_of_line(bx + width, by, x1, y1, x2, y2) > 0 &&
        point_side_of_line(bx + width, by + height, x1, y1, x2, y2) > 0 &&
        point_side_of_line(bx, by + height, x1, y1, x2, y2) > 0)
      return 0;
  }
  return 1;
}


x86 assembly (clang, -O0):
<collision_line_segment_box>:
push   %rbp
mov    %rsp,%rbp
sub    $0x30,%rsp
movss  %xmm0,-0x8(%rbp)
movss  %xmm1,-0xc(%rbp)
movss  %xmm2,-0x10(%rbp)
movss  %xmm3,-0x14(%rbp)
movss  %xmm4,-0x18(%rbp)
movss  %xmm5,-0x1c(%rbp)
movss  %xmm6,-0x20(%rbp)
movss  %xmm7,-0x24(%rbp)
movss  -0x8(%rbp),%xmm0
movss  -0xc(%rbp),%xmm1
movss  -0x18(%rbp),%xmm2
movss  -0x1c(%rbp),%xmm3
movss  -0x18(%rbp),%xmm4
addss  -0x20(%rbp),%xmm4
movss  -0x1c(%rbp),%xmm5
addss  -0x24(%rbp),%xmm5
call   1040 <point_in_rectangle@plt>
cmp    $0x0,%rax
jne    11be <collision_line_segment_box+0x9e>
movss  -0x10(%rbp),%xmm0
movss  -0x14(%rbp),%xmm1
movss  -0x18(%rbp),%xmm2
movss  -0x1c(%rbp),%xmm3
movss  -0x18(%rbp),%xmm4
addss  -0x20(%rbp),%xmm4
movss  -0x1c(%rbp),%xmm5
addss  -0x24(%rbp),%xmm5
call   1040 <point_in_rectangle@plt>
cmp    $0x0,%rax
je     11ca <collision_line_segment_box+0xaa>
movl   $0x1,-0x4(%rbp)
jmp    1436 <collision_line_segment_box+0x316>
movss  -0x8(%rbp),%xmm1
movss  -0x18(%rbp),%xmm0
ucomiss %xmm1,%xmm0
jbe    11f0 <collision_line_segment_box+0xd0>
movss  -0x10(%rbp),%xmm1
movss  -0x18(%rbp),%xmm0
ucomiss %xmm1,%xmm0
ja     1276 <collision_line_segment_box+0x156>
movss  -0x8(%rbp),%xmm0
movss  -0x18(%rbp),%xmm1
addss  -0x20(%rbp),%xmm1
ucomiss %xmm1,%xmm0
jbe    1220 <collision_line_segment_box+0x100>
movss  -0x10(%rbp),%xmm0
movss  -0x18(%rbp),%xmm1
addss  -0x20(%rbp),%xmm1
ucomiss %xmm1,%xmm0
ja     1276 <collision_line_segment_box+0x156>
movss  -0xc(%rbp),%xmm1
movss  -0x1c(%rbp),%xmm0
ucomiss %xmm1,%xmm0
jbe    1246 <collision_line_segment_box+0x126>
movss  -0x14(%rbp),%xmm1
movss  -0x1c(%rbp),%xmm0
ucomiss %xmm1,%xmm0
ja     1276 <collision_line_segment_box+0x156>
movss  -0xc(%rbp),%xmm0
movss  -0x1c(%rbp),%xmm1
addss  -0x24(%rbp),%xmm1
ucomiss %xmm1,%xmm0
jbe    1282 <collision_line_segment_box+0x162>
movss  -0x14(%rbp),%xmm0
movss  -0x1c(%rbp),%xmm1
addss  -0x24(%rbp),%xmm1
ucomiss %xmm1,%xmm0
jbe    1282 <collision_line_segment_box+0x162>
movl   $0x0,-0x4(%rbp)
jmp    1436 <collision_line_segment_box+0x316>
movss  -0x18(%rbp),%xmm0
movss  -0x1c(%rbp),%xmm1
movss  -0x8(%rbp),%xmm2
movss  -0xc(%rbp),%xmm3
movss  -0x10(%rbp),%xmm4
movss  -0x14(%rbp),%xmm5
call   1030 <point_side_of_line@plt>
cmp    $0x0,%rax
jge    1356 <collision_line_segment_box+0x236>
movss  -0x18(%rbp),%xmm0
addss  -0x20(%rbp),%xmm0
movss  -0x1c(%rbp),%xmm1
movss  -0x8(%rbp),%xmm2
movss  -0xc(%rbp),%xmm3
movss  -0x10(%rbp),%xmm4
movss  -0x14(%rbp),%xmm5
call   1030 <point_side_of_line@plt>
cmp    $0x0,%rax
jge    1356 <collision_line_segment_box+0x236>
movss  -0x18(%rbp),%xmm0
addss  -0x20(%rbp),%xmm0
movss  -0x1c(%rbp),%xmm1
addss  -0x24(%rbp),%xmm1
movss  -0x8(%rbp),%xmm2
movss  -0xc(%rbp),%xmm3
movss  -0x10(%rbp),%xmm4
movss  -0x14(%rbp),%xmm5
call   1030 <point_side_of_line@plt>
cmp    $0x0,%rax
jge    1356 <collision_line_segment_box+0x236>
movss  -0x18(%rbp),%xmm0
movss  -0x1c(%rbp),%xmm1
addss  -0x24(%rbp),%xmm1
movss  -0x8(%rbp),%xmm2
movss  -0xc(%rbp),%xmm3
movss  -0x10(%rbp),%xmm4
movss  -0x14(%rbp),%xmm5
call   1030 <point_side_of_line@plt>
cmp    $0x0,%rax
jge    1356 <collision_line_segment_box+0x236>
movl   $0x0,-0x4(%rbp)
jmp    1436 <collision_line_segment_box+0x316>
movss  -0x18(%rbp),%xmm0
movss  -0x1c(%rbp),%xmm1
movss  -0x8(%rbp),%xmm2
movss  -0xc(%rbp),%xmm3
movss  -0x10(%rbp),%xmm4
movss  -0x14(%rbp),%xmm5
call   1030 <point_side_of_line@plt>
cmp    $0x0,%rax
jle    142a <collision_line_segment_box+0x30a>
movss  -0x18(%rbp),%xmm0
addss  -0x20(%rbp),%xmm0
movss  -0x1c(%rbp),%xmm1
movss  -0x8(%rbp),%xmm2
movss  -0xc(%rbp),%xmm3
movss  -0x10(%rbp),%xmm4
movss  -0x14(%rbp),%xmm5
call   1030 <point_side_of_line@plt>
cmp    $0x0,%rax
jle    142a <collision_line_segment_box+0x30a>
movss  -0x18(%rbp),%xmm0
addss  -0x20(%rbp),%xmm0
movss  -0x1c(%rbp),%xmm1
addss  -0x24(%rbp),%xmm1
movss  -0x8(%rbp),%xmm2
movss  -0xc(%rbp),%xmm3
movss  -0x10(%rbp),%xmm4
movss  -0x14(%rbp),%xmm5
call   1030 <point_side_of_line@plt>
cmp    $0x0,%rax
jle    142a <collision_line_segment_box+0x30a>
movss  -0x18(%rbp),%xmm0
movss  -0x1c(%rbp),%xmm1
addss  -0x24(%rbp),%xmm1
movss  -0x8(%rbp),%xmm2
movss  -0xc(%rbp),%xmm3
movss  -0x10(%rbp),%xmm4
movss  -0x14(%rbp),%xmm5
call   1030 <point_side_of_line@plt>
cmp    $0x0,%rax
jle    142a <collision_line_segment_box+0x30a>
movl   $0x0,-0x4(%rbp)
jmp    1436 <collision_line_segment_box+0x316>
jmp    142f <collision_line_segment_box+0x30f>
movl   $0x1,-0x4(%rbp)
mov    -0x4(%rbp),%eax
add    $0x30,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<collision_line_segment_box>:
push   %rbx
sub    $0x20,%rsp
movss  %xmm3,0x4(%rsp)
movss  %xmm2,(%rsp)
addss  %xmm4,%xmm6
addss  %xmm5,%xmm7
movss  %xmm0,0xc(%rsp)
movss  %xmm1,0x8(%rsp)
movss  %xmm4,0x18(%rsp)
movaps %xmm4,%xmm2
movss  %xmm5,0x1c(%rsp)
movaps %xmm5,%xmm3
movss  %xmm6,0x14(%rsp)
movaps %xmm6,%xmm4
movss  %xmm7,0x10(%rsp)
movaps %xmm7,%xmm5
call   1040 <point_in_rectangle@plt>
mov    $0x1,%ebx
test   %rax,%rax
jne    136e <collision_line_segment_box+0x24e>
movss  (%rsp),%xmm0
movss  0x4(%rsp),%xmm1
movss  0x18(%rsp),%xmm2
movss  0x1c(%rsp),%xmm3
movss  0x14(%rsp),%xmm4
movss  0x10(%rsp),%xmm5
call   1040 <point_in_rectangle@plt>
test   %rax,%rax
jne    136e <collision_line_segment_box+0x24e>
movss  0x1c(%rsp),%xmm6
movss  0x4(%rsp),%xmm5
xor    %ebx,%ebx
movss  0xc(%rsp),%xmm2
movss  0x18(%rsp),%xmm0
ucomiss %xmm2,%xmm0
movss  (%rsp),%xmm4
jbe    11d9 <collision_line_segment_box+0xb9>
ucomiss %xmm4,%xmm0
ja     136e <collision_line_segment_box+0x24e>
movss  0x14(%rsp),%xmm1
ucomiss %xmm1,%xmm2
jbe    11ed <collision_line_segment_box+0xcd>
ucomiss %xmm1,%xmm4
ja     136e <collision_line_segment_box+0x24e>
movss  0x8(%rsp),%xmm3
movaps %xmm6,%xmm1
ucomiss %xmm3,%xmm6
jbe    1204 <collision_line_segment_box+0xe4>
ucomiss %xmm5,%xmm1
ja     136e <collision_line_segment_box+0x24e>
movss  0x10(%rsp),%xmm6
ucomiss %xmm6,%xmm3
jbe    1218 <collision_line_segment_box+0xf8>
ucomiss %xmm6,%xmm5
ja     136e <collision_line_segment_box+0x24e>
call   1030 <point_side_of_line@plt>
test   %rax,%rax
jns    12b1 <collision_line_segment_box+0x191>
movss  0x14(%rsp),%xmm0
movss  0x1c(%rsp),%xmm1
movss  0xc(%rsp),%xmm2
movss  0x8(%rsp),%xmm3
movss  (%rsp),%xmm4
movss  0x4(%rsp),%xmm5
call   1030 <point_side_of_line@plt>
test   %rax,%rax
jns    12b1 <collision_line_segment_box+0x191>
movss  0x14(%rsp),%xmm0
movss  0x10(%rsp),%xmm1
movss  0xc(%rsp),%xmm2
movss  0x8(%rsp),%xmm3
movss  (%rsp),%xmm4
movss  0x4(%rsp),%xmm5
call   1030 <point_side_of_line@plt>
test   %rax,%rax
jns    12b1 <collision_line_segment_box+0x191>
movss  0x18(%rsp),%xmm0
movss  0x10(%rsp),%xmm1
movss  0xc(%rsp),%xmm2
movss  0x8(%rsp),%xmm3
movss  (%rsp),%xmm4
movss  0x4(%rsp),%xmm5
call   1030 <point_side_of_line@plt>
test   %rax,%rax
js     136e <collision_line_segment_box+0x24e>
movss  0x18(%rsp),%xmm0
movss  0x1c(%rsp),%xmm1
movss  0xc(%rsp),%xmm2
movss  0x8(%rsp),%xmm3
movss  (%rsp),%xmm4
movss  0x4(%rsp),%xmm5
call   1030 <point_side_of_line@plt>
test   %rax,%rax
jle    1369 <collision_line_segment_box+0x249>
movss  0x14(%rsp),%xmm0
movss  0x1c(%rsp),%xmm1
movss  0xc(%rsp),%xmm2
movss  0x8(%rsp),%xmm3
movss  (%rsp),%xmm4
movss  0x4(%rsp),%xmm5
call   1030 <point_side_of_line@plt>
test   %rax,%rax
jle    1369 <collision_line_segment_box+0x249>
movss  0x14(%rsp),%xmm0
movss  0x10(%rsp),%xmm1
movss  0xc(%rsp),%xmm2
movss  0x8(%rsp),%xmm3
movss  (%rsp),%xmm4
movss  0x4(%rsp),%xmm5
call   1030 <point_side_of_line@plt>
test   %rax,%rax
jle    1369 <collision_line_segment_box+0x249>
movss  0x18(%rsp),%xmm0
movss  0x10(%rsp),%xmm1
movss  0xc(%rsp),%xmm2
movss  0x8(%rsp),%xmm3
movss  (%rsp),%xmm4
movss  0x4(%rsp),%xmm5
call   1030 <point_side_of_line@plt>
test   %rax,%rax
jg     136e <collision_line_segment_box+0x24e>
mov    $0x1,%ebx
mov    %ebx,%eax
add    $0x20,%rsp
pop    %rbx
ret

LLVM IR (-O0):
define i32 @collision_line_segment_box(float %0, float %1, float %2, float %3, float %4, float %5, float %6, float %7) {
%9 = alloca i32
%10 = alloca float
%11 = alloca float
%12 = alloca float
%13 = alloca float
%14 = alloca float
%15 = alloca float
%16 = alloca float
%17 = alloca float
store float %0, float* %10
store float %1, float* %11
store float %2, float* %12
store float %3, float* %13
store float %4, float* %14
store float %5, float* %15
store float %6, float* %16
store float %7, float* %17
%18 = load float, float* %10
%19 = load float, float* %11
%20 = load float, float* %14
%21 = load float, float* %15
%22 = load float, float* %14
%23 = load float, float* %16
%24 = fadd float %22, %23
%25 = load float, float* %15
%26 = load float, float* %17
%27 = fadd float %25, %26
%28 = call i64 @point_in_rectangle(float %18, float %19, float %20, float %21, float %24, float %27)
%29 = icmp ne i64 %28, 0
br i1 %29, label %43, label %30
30: ; preds = %8
%31 = load float, float* %12
%32 = load float, float* %13
%33 = load float, float* %14
%34 = load float, float* %15
%35 = load float, float* %14
%36 = load float, float* %16
%37 = fadd float %35, %36
%38 = load float, float* %15
%39 = load float, float* %17
%40 = fadd float %38, %39
%41 = call i64 @point_in_rectangle(float %31, float %32, float %33, float %34, float %37, float %40)
%42 = icmp ne i64 %41, 0
br i1 %42, label %43, label %44
43: ; preds = %30, %8
store i32 1, i32* %9
br label %177
44: ; preds = %30
%45 = load float, float* %10
%46 = load float, float* %14
%47 = fcmp olt float %45, %46
br i1 %47, label %48, label %52
48: ; preds = %44
%49 = load float, float* %12
%50 = load float, float* %14
%51 = fcmp olt float %49, %50
br i1 %51, label %84, label %52
52: ; preds = %48, %44
%53 = load float, float* %10
%54 = load float, float* %14
%55 = load float, float* %16
%56 = fadd float %54, %55
%57 = fcmp ogt float %53, %56
br i1 %57, label %58, label %64
58: ; preds = %52
%59 = load float, float* %12
%60 = load float, float* %14
%61 = load float, float* %16
%62 = fadd float %60, %61
%63 = fcmp ogt float %59, %62
br i1 %63, label %84, label %64
64: ; preds = %58, %52
%65 = load float, float* %11
%66 = load float, float* %15
%67 = fcmp olt float %65, %66
br i1 %67, label %68, label %72
68: ; preds = %64
%69 = load float, float* %13
%70 = load float, float* %15
%71 = fcmp olt float %69, %70
br i1 %71, label %84, label %72
72: ; preds = %68, %64
%73 = load float, float* %11
%74 = load float, float* %15
%75 = load float, float* %17
%76 = fadd float %74, %75
%77 = fcmp ogt float %73, %76
br i1 %77, label %78, label %85
78: ; preds = %72
%79 = load float, float* %13
%80 = load float, float* %15
%81 = load float, float* %17
%82 = fadd float %80, %81
%83 = fcmp ogt float %79, %82
br i1 %83, label %84, label %85
84: ; preds = %78, %68, %58, %48
store i32 0, i32* %9
br label %177
85: ; preds = %78, %72
%86 = load float, float* %14
%87 = load float, float* %15
%88 = load float, float* %10
%89 = load float, float* %11
%90 = load float, float* %12
%91 = load float, float* %13
%92 = call i64 @point_side_of_line(float %86, float %87, float %88, float %89, float %90, float %91)
%93 = icmp slt i64 %92, 0
br i1 %93, label %94, label %130
94: ; preds = %85
%95 = load float, float* %14
%96 = load float, float* %16
%97 = fadd float %95, %96
%98 = load float, float* %15
%99 = load float, float* %10
%100 = load float, float* %11
%101 = load float, float* %12
%102 = load float, float* %13
%103 = call i64 @point_side_of_line(float %97, float %98, float %99, float %100, float %101, float %102)
%104 = icmp slt i64 %103, 0
br i1 %104, label %105, label %130
105: ; preds = %94
%106 = load float, float* %14
%107 = load float, float* %16
%108 = fadd float %106, %107
%109 = load float, float* %15
%110 = load float, float* %17
%111 = fadd float %109, %110
%112 = load float, float* %10
%113 = load float, float* %11
%114 = load float, float* %12
%115 = load float, float* %13
%116 = call i64 @point_side_of_line(float %108, float %111, float %112, float %113, float %114, float %115)
%117 = icmp slt i64 %116, 0
br i1 %117, label %118, label %130
118: ; preds = %105
%119 = load float, float* %14
%120 = load float, float* %15
%121 = load float, float* %17
%122 = fadd float %120, %121
%123 = load float, float* %10
%124 = load float, float* %11
%125 = load float, float* %12
%126 = load float, float* %13
%127 = call i64 @point_side_of_line(float %119, float %122, float %123, float %124, float %125, float %126)
%128 = icmp slt i64 %127, 0
br i1 %128, label %129, label %130
129: ; preds = %118
store i32 0, i32* %9
br label %177
130: ; preds = %118, %105, %94, %85
%131 = load float, float* %14
%132 = load float, float* %15
%133 = load float, float* %10
%134 = load float, float* %11
%135 = load float, float* %12
%136 = load float, float* %13
%137 = call i64 @point_side_of_line(float %131, float %132, float %133, float %134, float %135, float %136)
%138 = icmp sgt i64 %137, 0
br i1 %138, label %139, label %175
139: ; preds = %130
%140 = load float, float* %14
%141 = load float, float* %16
%142 = fadd float %140, %141
%143 = load float, float* %15
%144 = load float, float* %10
%145 = load float, float* %11
%146 = load float, float* %12
%147 = load float, float* %13
%148 = call i64 @point_side_of_line(float %142, float %143, float %144, float %145, float %146, float %147)
%149 = icmp sgt i64 %148, 0
br i1 %149, label %150, label %175
150: ; preds = %139
%151 = load float, float* %14
%152 = load float, float* %16
%153 = fadd float %151, %152
%154 = load float, float* %15
%155 = load float, float* %17
%156 = fadd float %154, %155
%157 = load float, float* %10
%158 = load float, float* %11
%159 = load float, float* %12
%160 = load float, float* %13
%161 = call i64 @point_side_of_line(float %153, float %156, float %157, float %158, float %159, float %160)
%162 = icmp sgt i64 %161, 0
br i1 %162, label %163, label %175
163: ; preds = %150
%164 = load float, float* %14
%165 = load float, float* %15
%166 = load float, float* %17
%167 = fadd float %165, %166
%168 = load float, float* %10
%169 = load float, float* %11
%170 = load float, float* %12
%171 = load float, float* %13
%172 = call i64 @point_side_of_line(float %164, float %167, float %168, float %169, float %170, float %171)
%173 = icmp sgt i64 %172, 0
br i1 %173, label %174, label %175
174: ; preds = %163
store i32 0, i32* %9
br label %177
175: ; preds = %163, %150, %139, %130
br label %176
176: ; preds = %175
store i32 1, i32* %9
br label %177
177: ; preds = %176, %174, %129, %84, %43
%178 = load i32, i32* %9
ret i32 %178
}

LLVM IR (-O2):
define i32 @collision_line_segment_box(float %0, float %1, float %2, float %3, float %4, float %5, float %6, float %7) {
%9 = fadd float %4, %6
%10 = fadd float %5, %7
%11 = tail call i64 @point_in_rectangle(float %0, float %1, float %4, float %5, float %9, float %10)
%12 = icmp eq i64 %11, 0
br i1 %12, label %13, label %57
13: ; preds = %8
%14 = tail call i64 @point_in_rectangle(float %2, float %3, float %4, float %5, float %9, float %10)
%15 = icmp eq i64 %14, 0
br i1 %15, label %16, label %57
16: ; preds = %13
%17 = fcmp olt float %0, %4
%18 = fcmp olt float %2, %4
%19 = and i1 %17, %18
br i1 %19, label %57, label %20
20: ; preds = %16
%21 = fcmp olt float %9, %0
%22 = fcmp olt float %9, %2
%23 = and i1 %21, %22
br i1 %23, label %57, label %24
24: ; preds = %20
%25 = fcmp olt float %1, %5
%26 = fcmp olt float %3, %5
%27 = and i1 %25, %26
br i1 %27, label %57, label %28
28: ; preds = %24
%29 = fcmp olt float %10, %1
%30 = fcmp olt float %10, %3
%31 = and i1 %29, %30
br i1 %31, label %57, label %32
32: ; preds = %28
%33 = tail call i64 @point_side_of_line(float %4, float %5, float %0, float %1, float %2, float %3)
%34 = icmp slt i64 %33, 0
br i1 %34, label %35, label %44
35: ; preds = %32
%36 = tail call i64 @point_side_of_line(float %9, float %5, float %0, float %1, float %2, float %3)
%37 = icmp slt i64 %36, 0
br i1 %37, label %38, label %44
38: ; preds = %35
%39 = tail call i64 @point_side_of_line(float %9, float %10, float %0, float %1, float %2, float %3)
%40 = icmp slt i64 %39, 0
br i1 %40, label %41, label %44
41: ; preds = %38
%42 = tail call i64 @point_side_of_line(float %4, float %10, float %0, float %1, float %2, float %3)
%43 = icmp slt i64 %42, 0
br i1 %43, label %57, label %44
44: ; preds = %41, %38, %35, %32
%45 = tail call i64 @point_side_of_line(float %4, float %5, float %0, float %1, float %2, float %3)
%46 = icmp sgt i64 %45, 0
br i1 %46, label %47, label %56
47: ; preds = %44
%48 = tail call i64 @point_side_of_line(float %9, float %5, float %0, float %1, float %2, float %3)
%49 = icmp sgt i64 %48, 0
br i1 %49, label %50, label %56
50: ; preds = %47
%51 = tail call i64 @point_side_of_line(float %9, float %10, float %0, float %1, float %2, float %3)
%52 = icmp sgt i64 %51, 0
br i1 %52, label %53, label %56
53: ; preds = %50
%54 = tail call i64 @point_side_of_line(float %4, float %10, float %0, float %1, float %2, float %3)
%55 = icmp sgt i64 %54, 0
br i1 %55, label %57, label %56
56: ; preds = %44, %47, %50, %53
br label %57
57: ; preds = %53, %41, %16, %20, %24, %28, %8, %13, %56
%58 = phi i32 [ 1, %56 ], [ 1, %13 ], [ 1, %8 ], [ 0, %28 ], [ 0, %24 ], [ 0, %20 ], [ 0, %16 ], [ 0, %41 ], [ 0, %53 ]
ret i32 %58
}