#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */
struct pattern {
  int dummy;
};

/* Variables and functions */
int offset(int, int, int, int);
scalar_t__ play_attack_defend_n(int, int, int, int, int, int, ...);
int /*<<< orphan*/ safe_move(int, int);
int autohelperowl_attackpat285(struct pattern *patt, int transformation,
                               int move, int color, int action) {
  int a, b, c;
  (void)patt;
  (void)color;
  (void)action;
  a = offset(-1, 0, move, transformation);
  b = offset(0, -1, move, transformation);
  c = offset(-1, 1, move, transformation);
  return !safe_move(a, color) &&
         play_attack_defend_n(color, 0, 2, move, a, move) &&
         !play_attack_defend_n(color, 1, 3, move, b, c, c);
}


x86 assembly (clang, -O0):
<autohelperowl_attackpat285>:
push   %rbp
mov    %rsp,%rbp
sub    $0x30,%rsp
mov    %rdi,-0x8(%rbp)
mov    %esi,-0xc(%rbp)
mov    %edx,-0x10(%rbp)
mov    %ecx,-0x14(%rbp)
mov    %r8d,-0x18(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0xffffffff,%edi
xor    %esi,%esi
call   1040 <offset@plt>
mov    %eax,-0x1c(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
xor    %edi,%edi
mov    $0xffffffff,%esi
call   1040 <offset@plt>
mov    %eax,-0x20(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0xffffffff,%edi
mov    $0x1,%esi
call   1040 <offset@plt>
mov    %eax,-0x24(%rbp)
mov    -0x1c(%rbp),%edi
mov    -0x14(%rbp),%esi
call   1050 <safe_move@plt>
mov    %eax,%ecx
xor    %eax,%eax
cmp    $0x0,%ecx
mov    %al,-0x25(%rbp)
jne    1205 <autohelperowl_attackpat285+0xd5>
mov    -0x14(%rbp),%edi
mov    -0x10(%rbp),%ecx
mov    -0x1c(%rbp),%r8d
mov    -0x10(%rbp),%r9d
xor    %esi,%esi
mov    $0x2,%edx
mov    $0x0,%al
call   1030 <play_attack_defend_n@plt>
mov    %rax,%rcx
xor    %eax,%eax
cmp    $0x0,%rcx
mov    %al,-0x25(%rbp)
je     1205 <autohelperowl_attackpat285+0xd5>
mov    -0x14(%rbp),%edi
mov    -0x10(%rbp),%ecx
mov    -0x20(%rbp),%r8d
mov    -0x24(%rbp),%r9d
mov    -0x24(%rbp),%eax
mov    $0x1,%esi
mov    $0x3,%edx
mov    %eax,(%rsp)
mov    $0x0,%al
call   1030 <play_attack_defend_n@plt>
cmp    $0x0,%rax
setne  %al
xor    $0xff,%al
mov    %al,-0x25(%rbp)
mov    -0x25(%rbp),%al
and    $0x1,%al
movzbl %al,%eax
add    $0x30,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<autohelperowl_attackpat285>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
sub    $0x18,%rsp
mov    %ecx,%r14d
mov    %edx,%ebx
mov    %esi,%ebp
xor    %r13d,%r13d
mov    $0xffffffff,%edi
xor    %esi,%esi
mov    %ebp,%ecx
call   1040 <offset@plt>
mov    %eax,%r15d
xor    %edi,%edi
mov    $0xffffffff,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1040 <offset@plt>
mov    %eax,0x14(%rsp)
mov    $0xffffffff,%edi
mov    $0x1,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1040 <offset@plt>
mov    %eax,%r12d
mov    %r15d,%edi
mov    %r14d,%esi
call   1050 <safe_move@plt>
test   %eax,%eax
jne    11df <autohelperowl_attackpat285+0xaf>
xor    %r13d,%r13d
mov    %r14d,%edi
xor    %esi,%esi
mov    $0x2,%edx
mov    %ebx,%ecx
mov    %r15d,%r8d
mov    %ebx,%r9d
xor    %eax,%eax
call   1030 <play_attack_defend_n@plt>
test   %rax,%rax
je     11df <autohelperowl_attackpat285+0xaf>
mov    %r12d,(%rsp)
mov    %r14d,%edi
mov    $0x1,%esi
mov    $0x3,%edx
mov    %ebx,%ecx
mov    0x14(%rsp),%r8d
mov    %r12d,%r9d
xor    %eax,%eax
call   1030 <play_attack_defend_n@plt>
xor    %r13d,%r13d
test   %rax,%rax
sete   %r13b
mov    %r13d,%eax
add    $0x18,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret

LLVM IR (-O0):
%struct.pattern = type { i32 }
define i32 @autohelperowl_attackpat285(%struct.pattern* %0, i32 %1, i32 %2, i32 %3, i32 %4) {
%6 = alloca %struct.pattern*
%7 = alloca i32
%8 = alloca i32
%9 = alloca i32
%10 = alloca i32
%11 = alloca i32
%12 = alloca i32
%13 = alloca i32
store %struct.pattern* %0, %struct.pattern** %6
store i32 %1, i32* %7
store i32 %2, i32* %8
store i32 %3, i32* %9
store i32 %4, i32* %10
%14 = load %struct.pattern*, %struct.pattern** %6
%15 = load i32, i32* %9
%16 = load i32, i32* %10
%17 = load i32, i32* %8
%18 = load i32, i32* %7
%19 = call i32 @offset(i32 -1, i32 0, i32 %17, i32 %18)
store i32 %19, i32* %11
%20 = load i32, i32* %8
%21 = load i32, i32* %7
%22 = call i32 @offset(i32 0, i32 -1, i32 %20, i32 %21)
store i32 %22, i32* %12
%23 = load i32, i32* %8
%24 = load i32, i32* %7
%25 = call i32 @offset(i32 -1, i32 1, i32 %23, i32 %24)
store i32 %25, i32* %13
%26 = load i32, i32* %11
%27 = load i32, i32* %9
%28 = call i32 @safe_move(i32 %26, i32 %27)
%29 = icmp ne i32 %28, 0
br i1 %29, label %46, label %30
30: ; preds = %5
%31 = load i32, i32* %9
%32 = load i32, i32* %8
%33 = load i32, i32* %11
%34 = load i32, i32* %8
%35 = call i64 (i32, i32, i32, i32, i32, i32, ...) @play_attack_defend_n(i32 %31, i32 0, i32 2, i32 %32, i32 %33, i32 %34)
%36 = icmp ne i64 %35, 0
br i1 %36, label %37, label %46
37: ; preds = %30
%38 = load i32, i32* %9
%39 = load i32, i32* %8
%40 = load i32, i32* %12
%41 = load i32, i32* %13
%42 = load i32, i32* %13
%43 = call i64 (i32, i32, i32, i32, i32, i32, ...) @play_attack_defend_n(i32 %38, i32 1, i32 3, i32 %39, i32 %40, i32 %41, i32 %42)
%44 = icmp ne i64 %43, 0
%45 = xor i1 %44, true
br label %46
46: ; preds = %37, %30, %5
%47 = phi i1 [ false, %30 ], [ false, %5 ], [ %45, %37 ]
%48 = zext i1 %47 to i32
ret i32 %48
}

LLVM IR (-O2):
%struct.pattern = type { i32 }
define i32 @autohelperowl_attackpat285(%struct.pattern* nocapture readnone %0, i32 %1, i32 %2, i32 %3, i32 %4) {
%6 = tail call i32 @offset(i32 -1, i32 0, i32 %2, i32 %1)
%7 = tail call i32 @offset(i32 0, i32 -1, i32 %2, i32 %1)
%8 = tail call i32 @offset(i32 -1, i32 1, i32 %2, i32 %1)
%9 = tail call i32 @safe_move(i32 %6, i32 %3)
%10 = icmp eq i32 %9, 0
br i1 %10, label %11, label %18
11: ; preds = %5
%12 = tail call i64 (i32, i32, i32, i32, i32, i32, ...) @play_attack_defend_n(i32 %3, i32 0, i32 2, i32 %2, i32 %6, i32 %2)
%13 = icmp eq i64 %12, 0
br i1 %13, label %18, label %14
14: ; preds = %11
%15 = tail call i64 (i32, i32, i32, i32, i32, i32, ...) @play_attack_defend_n(i32 %3, i32 1, i32 3, i32 %2, i32 %7, i32 %8, i32 %8)
%16 = icmp eq i64 %15, 0
%17 = zext i1 %16 to i32
br label %18
18: ; preds = %14, %11, %5
%19 = phi i32 [ 0, %11 ], [ 0, %5 ], [ %17, %14 ]
ret i32 %19
}