#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float srdnoise3(float, float, float, float, float *, float *, float *);
int f_srdnoise3(void *initdata, int argc, void **argv) {
  float *result = (float *)argv[0];
  float *P = (float *)argv[1];
  float *t = (float *)argv[2];
  *result = srdnoise3(P[0], P[1], P[2], *t, (float *)0, (float *)0, (float *)0);
  return 0;
}


x86 assembly (clang, -O0):
<f_srdnoise3>:
push   %rbp
mov    %rsp,%rbp
sub    $0x30,%rsp
mov    %rdi,-0x8(%rbp)
mov    %esi,-0xc(%rbp)
mov    %rdx,-0x18(%rbp)
mov    -0x18(%rbp),%rax
mov    (%rax),%rax
mov    %rax,-0x20(%rbp)
mov    -0x18(%rbp),%rax
mov    0x8(%rax),%rax
mov    %rax,-0x28(%rbp)
mov    -0x18(%rbp),%rax
mov    0x10(%rax),%rax
mov    %rax,-0x30(%rbp)
mov    -0x28(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x28(%rbp),%rax
movss  0x4(%rax),%xmm1
mov    -0x28(%rbp),%rax
movss  0x8(%rax),%xmm2
mov    -0x30(%rbp),%rax
movss  (%rax),%xmm3
xor    %eax,%eax
mov    %eax,%edx
mov    %rdx,%rdi
mov    %rdx,%rsi
call   1030 <srdnoise3@plt>
mov    -0x20(%rbp),%rax
movss  %xmm0,(%rax)
xor    %eax,%eax
add    $0x30,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<f_srdnoise3>:
push   %rbx
mov    (%rdx),%rbx
mov    0x8(%rdx),%rax
mov    0x10(%rdx),%rcx
movss  (%rax),%xmm0
movss  0x4(%rax),%xmm1
movss  0x8(%rax),%xmm2
movss  (%rcx),%xmm3
xor    %edi,%edi
xor    %esi,%esi
xor    %edx,%edx
call   1030 <srdnoise3@plt>
movss  %xmm0,(%rbx)
xor    %eax,%eax
pop    %rbx
ret

LLVM IR (-O0):
define i32 @f_srdnoise3(i8* %0, i32 %1, i8** %2) {
%4 = alloca i8*
%5 = alloca i32
%6 = alloca i8**
%7 = alloca float*
%8 = alloca float*
%9 = alloca float*
store i8* %0, i8** %4
store i32 %1, i32* %5
store i8** %2, i8*** %6
%10 = load i8**, i8*** %6
%11 = getelementptr inbounds i8*, i8** %10, i64 0
%12 = load i8*, i8** %11
%13 = bitcast i8* %12 to float*
store float* %13, float** %7
%14 = load i8**, i8*** %6
%15 = getelementptr inbounds i8*, i8** %14, i64 1
%16 = load i8*, i8** %15
%17 = bitcast i8* %16 to float*
store float* %17, float** %8
%18 = load i8**, i8*** %6
%19 = getelementptr inbounds i8*, i8** %18, i64 2
%20 = load i8*, i8** %19
%21 = bitcast i8* %20 to float*
store float* %21, float** %9
%22 = load float*, float** %8
%23 = getelementptr inbounds float, float* %22, i64 0
%24 = load float, float* %23
%25 = load float*, float** %8
%26 = getelementptr inbounds float, float* %25, i64 1
%27 = load float, float* %26
%28 = load float*, float** %8
%29 = getelementptr inbounds float, float* %28, i64 2
%30 = load float, float* %29
%31 = load float*, float** %9
%32 = load float, float* %31
%33 = call float @srdnoise3(float %24, float %27, float %30, float %32, float* null, float* null, float* null)
%34 = load float*, float** %7
store float %33, float* %34
ret i32 0
}

LLVM IR (-O2):
define i32 @f_srdnoise3(i8* nocapture readnone %0, i32 %1, i8** nocapture %2) {
%4 = bitcast i8** %2 to float**
%5 = load float*, float** %4
%6 = getelementptr inbounds i8*, i8** %2, i64 1
%7 = bitcast i8** %6 to float**
%8 = load float*, float** %7
%9 = getelementptr inbounds i8*, i8** %2, i64 2
%10 = bitcast i8** %9 to float**
%11 = load float*, float** %10
%12 = load float, float* %8
%13 = getelementptr inbounds float, float* %8, i64 1
%14 = load float, float* %13
%15 = getelementptr inbounds float, float* %8, i64 2
%16 = load float, float* %15
%17 = load float, float* %11
%18 = tail call float @srdnoise3(float %12, float %14, float %16, float %17, float* null, float* null, float* null)
store float %18, float* %5
ret i32 0
}