#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ DrawHorzChar(int, int, unsigned char *, int, int, int);
int /*<<< orphan*/ DrawVertChar(int, int, unsigned char *, int, int, int);
void PutCharImage(int col, int row, int value, int scale, int vert, int color) {
  unsigned char *ptr2;
  static const unsigned char font[11][69] = {
      0x7c, 0x10, 0x78, 0x78, 0x0c, 0xfc, 0x38, 0xfe, 0x78, 0x78, 0x30, 0xfc,
      0x3c, 0xf8, 0xfe, 0xfe, 0x3c, 0xcc, 0x78, 0x1e, 0xe6, 0xf0, 0xc6, 0xc6,
      0x38, 0xfc, 0x38, 0xfc, 0x78, 0xfc, 0xcc, 0xcc, 0xc6, 0xcc, 0xcc, 0xfe,
      0x00, 0xe0, 0x00, 0x1c, 0x00, 0x38, 0x00, 0xe0, 0x18, 0x0c, 0xe0, 0x78,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc6, 0x30, 0xcc,
      0xcc, 0x1c, 0xc0, 0x60, 0xc6, 0xcc, 0xcc, 0x78, 0x66, 0x66, 0x6c, 0x62,
      0x66, 0x66, 0xcc, 0x30, 0x0c, 0x66, 0x60, 0xee, 0xc6, 0x6c, 0x66, 0x6c,
      0x66, 0xcc, 0xb4, 0xcc, 0xcc, 0xc6, 0xcc, 0xcc, 0xce, 0x00, 0x60, 0x00,
      0x0c, 0x00, 0x6c, 0x00, 0x60, 0x18, 0x0c, 0x60, 0x18, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x0c, 0x60, 0x00, 0xce, 0xf0, 0xcc, 0x0c, 0x3c, 0xc0,
      0xc0, 0xc6, 0xcc, 0xcc, 0xcc, 0x66, 0xc6, 0x66, 0x60, 0x62, 0xc6, 0xcc,
      0x30, 0x0c, 0x6c, 0x60, 0xfe, 0xe6, 0xc6, 0x66, 0xc6, 0x66, 0xcc, 0x30,
      0xcc, 0xcc, 0xc6, 0xcc, 0xcc, 0x98, 0x00, 0x60, 0x00, 0x0c, 0x00, 0x60,
      0x00, 0x60, 0x00, 0x00, 0x60, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18,
      0x18, 0x30, 0x02, 0xde, 0x30, 0x0c, 0x0c, 0x6c, 0xc0, 0xc0, 0x06, 0xec,
      0xcc, 0xcc, 0x66, 0xc0, 0x66, 0x64, 0x64, 0xc0, 0xcc, 0x30, 0x0c, 0x6c,
      0x60, 0xfe, 0xf6, 0xc6, 0x66, 0xc6, 0x66, 0xc0, 0x30, 0xcc, 0xcc, 0xc6,
      0x78, 0xcc, 0x18, 0x78, 0x7c, 0x78, 0x7c, 0x78, 0x60, 0x76, 0x6c, 0x78,
      0x3c, 0x66, 0x18, 0xfc, 0xf8, 0x78, 0xdc, 0x76, 0xec, 0x78, 0xfc, 0xcc,
      0xcc, 0xc6, 0xc6, 0x66, 0xfc, 0x00, 0x00, 0x00, 0x18, 0x30, 0x18, 0x06,
      0xd6, 0x30, 0x18, 0x38, 0xcc, 0xf8, 0xf8, 0x0c, 0x78, 0x7c, 0xcc, 0x7c,
      0xc0, 0x66, 0x7c, 0x7c, 0xc0, 0xfc, 0x30, 0x0c, 0x78, 0x60, 0xd6, 0xfe,
      0xc6, 0x7c, 0xc6, 0x7c, 0x70, 0x30, 0xcc, 0xcc, 0xd6, 0x30, 0x78, 0x30,
      0x0c, 0x66, 0xcc, 0xcc, 0xcc, 0xf8, 0xcc, 0x76, 0x18, 0x0c, 0x6c, 0x18,
      0xd6, 0xcc, 0xcc, 0x66, 0xcc, 0x6e, 0xcc, 0x60, 0xcc, 0xcc, 0xc6, 0x6c,
      0x66, 0x8c, 0x00, 0x00, 0x7e, 0x7e, 0x60, 0x0c, 0x0c, 0xf6, 0x30, 0x30,
      0x0c, 0xfe, 0x0c, 0xcc, 0x18, 0xdc, 0x18, 0xfc, 0x66, 0xc0, 0x66, 0x64,
      0x64, 0xce, 0xcc, 0x30, 0xcc, 0x6c, 0x62, 0xc6, 0xde, 0xc6, 0x60, 0xce,
      0x6c, 0x18, 0x30, 0xcc, 0xcc, 0xd6, 0x78, 0x30, 0x60, 0x7c, 0x66, 0xc0,
      0xcc, 0xfc, 0x60, 0xcc, 0x66, 0x18, 0x0c, 0x78, 0x18, 0xd6, 0xcc, 0xcc,
      0x66, 0xcc, 0x76, 0x60, 0x60, 0xcc, 0xcc, 0xd6, 0x38, 0x66, 0x18, 0x00,
      0x00, 0x00, 0x18, 0x60, 0x0c, 0x18, 0xe6, 0x30, 0x60, 0x0c, 0x0c, 0x0c,
      0xcc, 0x30, 0xcc, 0x18, 0xcc, 0x66, 0xc6, 0x66, 0x60, 0x60, 0xc6, 0xcc,
      0x30, 0xcc, 0x6c, 0x66, 0xc6, 0xce, 0xc6, 0x60, 0xde, 0x66, 0xcc, 0x30,
      0xcc, 0xcc, 0x6c, 0xcc, 0x30, 0x62, 0xcc, 0x66, 0xc0, 0xcc, 0xc0, 0x60,
      0xcc, 0x66, 0x18, 0x0c, 0x6c, 0x18, 0xd6, 0xcc, 0xcc, 0x66, 0xcc, 0x60,
      0x18, 0x60, 0xcc, 0xcc, 0xd6, 0x38, 0x66, 0x60, 0x00, 0x00, 0x00, 0x18,
      0x60, 0x0c, 0x30, 0xc6, 0x30, 0xcc, 0xcc, 0x0c, 0xcc, 0xcc, 0x30, 0xcc,
      0x30, 0xcc, 0x66, 0x66, 0x6c, 0x62, 0x60, 0x66, 0xcc, 0x30, 0xcc, 0x66,
      0x66, 0xc6, 0xc6, 0x6c, 0x60, 0x7c, 0x66, 0xcc, 0x30, 0xcc, 0x78, 0x6c,
      0xcc, 0x30, 0xc6, 0xcc, 0x66, 0xcc, 0xcc, 0xcc, 0x60, 0x7c, 0x66, 0x18,
      0x0c, 0x66, 0x18, 0xd6, 0xcc, 0xcc, 0x66, 0xcc, 0x60, 0xcc, 0x6c, 0xcc,
      0x78, 0x6c, 0x6c, 0x3c, 0xc4, 0x38, 0x38, 0x00, 0x00, 0x30, 0x18, 0x60,
      0x7c, 0xfc, 0xfc, 0x78, 0x1e, 0x78, 0x78, 0x30, 0x78, 0x70, 0xcc, 0xfc,
      0x3c, 0xf8, 0xfe, 0xf0, 0x3e, 0xcc, 0x78, 0x78, 0xe6, 0xfe, 0xc6, 0xc6,
      0x38, 0xf0, 0x0c, 0xe6, 0x78, 0x78, 0x78, 0x30, 0x6c, 0xcc, 0x78, 0xfe,
      0x76, 0xdc, 0x78, 0x76, 0x78, 0xf0, 0x0c, 0xe6, 0x7e, 0xcc, 0xe6, 0x7e,
      0xc6, 0xcc, 0x78, 0x7c, 0x7c, 0xf0, 0x78, 0x38, 0x76, 0x30, 0x6c, 0xc6,
      0x0c, 0xfc, 0x38, 0x38, 0x00, 0x00, 0x18, 0x30, 0xc0, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x60, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00,
      0x60, 0x00, 0x00, 0x0c, 0x60, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x78, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x1e, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00};
  if (value >= '0' && value <= '9') {
    value -= '0';
  } else if (value >= 'A' && value <= 'Z') {
    value = value - 'A' + 10;
  } else if (value >= 'a' && value <= 'z') {
    value = value - 'a' + 36;
  } else if (value == '.') {
    value = 62;
  } else if (value == ',') {
    value = 63;
  } else if (value == '-') {
    value = 64;
  } else if (value == '+') {
    value = 65;
  } else if (value == '(') {
    value = 66;
  } else if (value == ')') {
    value = 67;
  } else if (value == '/') {
    value = 68;
  } else
    return;
  ptr2 = (unsigned char *)&font[0][value];
  if (vert == 0)
    DrawHorzChar(col, row, ptr2, 69, scale, color);
  else
    DrawVertChar(col, row, ptr2, 69, scale, color);
}


x86 assembly (clang, -O0):
<PutCharImage>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
mov    %edi,-0x4(%rbp)
mov    %esi,-0x8(%rbp)
mov    %edx,-0xc(%rbp)
mov    %ecx,-0x10(%rbp)
mov    %r8d,-0x14(%rbp)
mov    %r9d,-0x18(%rbp)
cmpl   $0x30,-0xc(%rbp)
jl     115e <PutCharImage+0x3e>
cmpl   $0x39,-0xc(%rbp)
jg     115e <PutCharImage+0x3e>
mov    -0xc(%rbp),%eax
sub    $0x30,%eax
mov    %eax,-0xc(%rbp)
jmp    1274 <PutCharImage+0x154>
cmpl   $0x41,-0xc(%rbp)
jl     1183 <PutCharImage+0x63>
cmpl   $0x5a,-0xc(%rbp)
jg     1183 <PutCharImage+0x63>
mov    -0xc(%rbp),%eax
sub    $0x41,%eax
add    $0xa,%eax
mov    %eax,-0xc(%rbp)
jmp    126f <PutCharImage+0x14f>
cmpl   $0x61,-0xc(%rbp)
jl     11a8 <PutCharImage+0x88>
cmpl   $0x7a,-0xc(%rbp)
jg     11a8 <PutCharImage+0x88>
mov    -0xc(%rbp),%eax
sub    $0x61,%eax
add    $0x24,%eax
mov    %eax,-0xc(%rbp)
jmp    126a <PutCharImage+0x14a>
cmpl   $0x2e,-0xc(%rbp)
jne    11be <PutCharImage+0x9e>
movl   $0x3e,-0xc(%rbp)
jmp    1265 <PutCharImage+0x145>
cmpl   $0x2c,-0xc(%rbp)
jne    11d4 <PutCharImage+0xb4>
movl   $0x3f,-0xc(%rbp)
jmp    1260 <PutCharImage+0x140>
cmpl   $0x2d,-0xc(%rbp)
jne    11ea <PutCharImage+0xca>
movl   $0x40,-0xc(%rbp)
jmp    125b <PutCharImage+0x13b>
cmpl   $0x2b,-0xc(%rbp)
jne    1200 <PutCharImage+0xe0>
movl   $0x41,-0xc(%rbp)
jmp    1256 <PutCharImage+0x136>
cmpl   $0x28,-0xc(%rbp)
jne    1216 <PutCharImage+0xf6>
movl   $0x42,-0xc(%rbp)
jmp    1251 <PutCharImage+0x131>
cmpl   $0x29,-0xc(%rbp)
jne    122c <PutCharImage+0x10c>
movl   $0x43,-0xc(%rbp)
jmp    124c <PutCharImage+0x12c>
cmpl   $0x2f,-0xc(%rbp)
jne    1242 <PutCharImage+0x122>
movl   $0x44,-0xc(%rbp)
jmp    1247 <PutCharImage+0x127>
jmp    12cd <PutCharImage+0x1ad>
jmp    124c <PutCharImage+0x12c>
jmp    1251 <PutCharImage+0x131>
jmp    1256 <PutCharImage+0x136>
jmp    125b <PutCharImage+0x13b>
jmp    1260 <PutCharImage+0x140>
jmp    1265 <PutCharImage+0x145>
jmp    126a <PutCharImage+0x14a>
jmp    126f <PutCharImage+0x14f>
jmp    1274 <PutCharImage+0x154>
movslq -0xc(%rbp),%rcx
lea    0xd81(%rip),%rax
add    %rcx,%rax
mov    %rax,-0x20(%rbp)
cmpl   $0x0,-0x14(%rbp)
jne    12b1 <PutCharImage+0x191>
mov    -0x4(%rbp),%edi
mov    -0x8(%rbp),%esi
mov    -0x20(%rbp),%rdx
mov    -0x10(%rbp),%r8d
mov    -0x18(%rbp),%r9d
mov    $0x45,%ecx
call   1040 <DrawHorzChar@plt>
jmp    12cd <PutCharImage+0x1ad>
mov    -0x4(%rbp),%edi
mov    -0x8(%rbp),%esi
mov    -0x20(%rbp),%rdx
mov    -0x10(%rbp),%r8d
mov    -0x18(%rbp),%r9d
mov    $0x45,%ecx
call   1030 <DrawVertChar@plt>
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<PutCharImage>:
mov    %ecx,%eax
lea    -0x30(%rdx),%ecx
cmp    $0xa,%ecx
jb     1168 <PutCharImage+0x48>
lea    -0x41(%rdx),%ecx
cmp    $0x19,%ecx
ja     1139 <PutCharImage+0x19>
add    $0xffffffc9,%edx
mov    %edx,%ecx
jmp    1168 <PutCharImage+0x48>
lea    -0x61(%rdx),%ecx
cmp    $0x19,%ecx
ja     1148 <PutCharImage+0x28>
add    $0xffffffc3,%edx
mov    %edx,%ecx
jmp    1168 <PutCharImage+0x48>
add    $0xffffffd8,%edx
cmp    $0x7,%edx
ja     115a <PutCharImage+0x3a>
mov    $0xfb,%ecx
bt     %edx,%ecx
jb     115b <PutCharImage+0x3b>
ret
movslq %edx,%rcx
lea    0x1193(%rip),%rdx
mov    (%rdx,%rcx,4),%ecx
mov    %ecx,%ecx
lea    0xe8f(%rip),%rdx
add    %rcx,%rdx
mov    $0x45,%ecx
test   %r8d,%r8d
je     1186 <PutCharImage+0x66>
mov    %eax,%r8d
jmp    1030 <DrawVertChar@plt>
mov    %eax,%r8d
jmp    1040 <DrawHorzChar@plt>

LLVM IR (-O0):
@PutCharImage.font = internal constant <{ <{ [48 x i8], [21 x i8] }>, [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], <{ [61 x i8], [8 x i8] }> }> <{ <{ [48 x i8], [21 x i8] }> <{ [48 x i8] c"|\10xx\0C\FC8\FExx0\FC<\F8\FE\FE<\CCx\1E\E6\F0\C6\C68\FC8\FCx\FC\CC\CC\C6\CC\CC\FE\00\E0\00\1C\008\00\E0\18\0C\E0x", [21 x i8] zeroinitializer }>, [69 x i8] c"\C60\CC\CC\1C\C0`\C6\CC\CCxfflbff\CC0\0Cf`\EE\C6lflf\CC\B4\CC\CC\C6\CC\CC\CE\00`\00\0C\00l\00`\18\0C`\18\00\00\00\00\00\00\00 \00\00\00\00\00\00\00\00\00\00\0C`\00", [69 x i8] c"\CE\F0\CC\0C<\C0\C0\C6\CC\CC\CCf\C6f`b\C6\CC0\0Cl`\FE\E6\C6f\C6f\CC0\CC\CC\C6\CC\CC\98\00`\00\0C\00`\00`\00\00`\18\00\00\00\00\00\00\00`\00\00\00\00\00\00\00\00\00\18\180\02", [69 x i8] c"\DE0\0C\0Cl\C0\C0\06\EC\CC\CCf\C0fdd\C0\CC0\0Cl`\FE\F6\C6f\C6f\C00\CC\CC\C6x\CC\18x|x|x`vlx<f\18\FC\F8x\DCv\ECx\FC\CC\CC\C6\C6f\FC\00\00\00\180\18\06", [69 x i8] c"\D60\188\CC\F8\F8\0Cx|\CC|\C0f||\C0\FC0\0Cx`\D6\FE\C6|\C6|p0\CC\CC\D60x0\0Cf\CC\CC\CC\F8\CCv\18\0Cl\18\D6\CC\CCf\CCn\CC`\CC\CC\C6lf\8C\00\00~~`\0C\0C", [69 x i8] c"\F600\0C\FE\0C\CC\18\DC\18\FCf\C0fdd\CE\CC0\CClb\C6\DE\C6`\CEl\180\CC\CC\D6x0`|f\C0\CC\FC`\CCf\18\0Cx\18\D6\CC\CCf\CCv``\CC\CC\D68f\18\00\00\00\18`\0C\18", [69 x i8] c"\E60`\0C\0C\0C\CC0\CC\18\CCf\C6f``\C6\CC0\CClf\C6\CE\C6`\DEf\CC0\CC\CCl\CC0b\CCf\C0\CC\C0`\CCf\18\0Cl\18\D6\CC\CCf\CC`\18`\CC\CC\D68f`\00\00\00\18`\0C0", [69 x i8] c"\C60\CC\CC\0C\CC\CC0\CC0\CCfflb`f\CC0\CCff\C6\C6l`|f\CC0\CCxl\CC0\C6\CCf\CC\CC\CC`|f\18\0Cf\18\D6\CC\CCf\CC`\CCl\CCxll<\C488\00\000\18`", [69 x i8] c"|\FC\FCx\1Exx0xp\CC\FC<\F8\FE\F0>\CCxx\E6\FE\C6\C68\F0\0C\E6xxx0l\CCx\FEv\DCxvx\F0\0C\E6~\CC\E6~\C6\CCx||\F0x8v0l\C6\0C\FC88\00\00\180\C0", [69 x i8] c"\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\1E\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\CC\00\00\CC\00\00\00\00\00`\0C\00\00\00\00\00\00\00\18\00\00`\00\00\0C`\80", <{ [61 x i8], [8 x i8] }> <{ [61 x i8] c"\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00x\00\00x\00\00\00\00\00\F0\1E\00\00\00\00\00\00\00\F0", [8 x i8] zeroinitializer }> }>
define void @PutCharImage(i32 %0, i32 %1, i32 %2, i32 %3, i32 %4, i32 %5) {
%7 = alloca i32
%8 = alloca i32
%9 = alloca i32
%10 = alloca i32
%11 = alloca i32
%12 = alloca i32
%13 = alloca i8*
store i32 %0, i32* %7
store i32 %1, i32* %8
store i32 %2, i32* %9
store i32 %3, i32* %10
store i32 %4, i32* %11
store i32 %5, i32* %12
%14 = load i32, i32* %9
%15 = icmp sge i32 %14, 48
br i1 %15, label %16, label %22
16: ; preds = %6
%17 = load i32, i32* %9
%18 = icmp sle i32 %17, 57
br i1 %18, label %19, label %22
19: ; preds = %16
%20 = load i32, i32* %9
%21 = sub nsw i32 %20, 48
store i32 %21, i32* %9
br label %80
22: ; preds = %16, %6
%23 = load i32, i32* %9
%24 = icmp sge i32 %23, 65
br i1 %24, label %25, label %32
25: ; preds = %22
%26 = load i32, i32* %9
%27 = icmp sle i32 %26, 90
br i1 %27, label %28, label %32
28: ; preds = %25
%29 = load i32, i32* %9
%30 = sub nsw i32 %29, 65
%31 = add nsw i32 %30, 10
store i32 %31, i32* %9
br label %79
32: ; preds = %25, %22
%33 = load i32, i32* %9
%34 = icmp sge i32 %33, 97
br i1 %34, label %35, label %42
35: ; preds = %32
%36 = load i32, i32* %9
%37 = icmp sle i32 %36, 122
br i1 %37, label %38, label %42
38: ; preds = %35
%39 = load i32, i32* %9
%40 = sub nsw i32 %39, 97
%41 = add nsw i32 %40, 36
store i32 %41, i32* %9
br label %78
42: ; preds = %35, %32
%43 = load i32, i32* %9
%44 = icmp eq i32 %43, 46
br i1 %44, label %45, label %46
45: ; preds = %42
store i32 62, i32* %9
br label %77
46: ; preds = %42
%47 = load i32, i32* %9
%48 = icmp eq i32 %47, 44
br i1 %48, label %49, label %50
49: ; preds = %46
store i32 63, i32* %9
br label %76
50: ; preds = %46
%51 = load i32, i32* %9
%52 = icmp eq i32 %51, 45
br i1 %52, label %53, label %54
53: ; preds = %50
store i32 64, i32* %9
br label %75
54: ; preds = %50
%55 = load i32, i32* %9
%56 = icmp eq i32 %55, 43
br i1 %56, label %57, label %58
57: ; preds = %54
store i32 65, i32* %9
br label %74
58: ; preds = %54
%59 = load i32, i32* %9
%60 = icmp eq i32 %59, 40
br i1 %60, label %61, label %62
61: ; preds = %58
store i32 66, i32* %9
br label %73
62: ; preds = %58
%63 = load i32, i32* %9
%64 = icmp eq i32 %63, 41
br i1 %64, label %65, label %66
65: ; preds = %62
store i32 67, i32* %9
br label %72
66: ; preds = %62
%67 = load i32, i32* %9
%68 = icmp eq i32 %67, 47
br i1 %68, label %69, label %70
69: ; preds = %66
store i32 68, i32* %9
br label %71
70: ; preds = %66
br label %100
71: ; preds = %69
br label %72
72: ; preds = %71, %65
br label %73
73: ; preds = %72, %61
br label %74
74: ; preds = %73, %57
br label %75
75: ; preds = %74, %53
br label %76
76: ; preds = %75, %49
br label %77
77: ; preds = %76, %45
br label %78
78: ; preds = %77, %38
br label %79
79: ; preds = %78, %28
br label %80
80: ; preds = %79, %19
%81 = load i32, i32* %9
%82 = sext i32 %81 to i64
%83 = getelementptr inbounds [69 x i8], [69 x i8]* getelementptr inbounds ([11 x [69 x i8]], [11 x [69 x i8]]* bitcast (<{ <{ [48 x i8], [21 x i8] }>, [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], <{ [61 x i8], [8 x i8] }> }>* @PutCharImage.font to [11 x [69 x i8]]*), i64 0, i64 0), i64 0, i64 %82
store i8* %83, i8** %13
%84 = load i32, i32* %11
%85 = icmp eq i32 %84, 0
br i1 %85, label %86, label %93
86: ; preds = %80
%87 = load i32, i32* %7
%88 = load i32, i32* %8
%89 = load i8*, i8** %13
%90 = load i32, i32* %10
%91 = load i32, i32* %12
%92 = call i32 @DrawHorzChar(i32 %87, i32 %88, i8* %89, i32 69, i32 %90, i32 %91)
br label %100
93: ; preds = %80
%94 = load i32, i32* %7
%95 = load i32, i32* %8
%96 = load i8*, i8** %13
%97 = load i32, i32* %10
%98 = load i32, i32* %12
%99 = call i32 @DrawVertChar(i32 %94, i32 %95, i8* %96, i32 69, i32 %97, i32 %98)
br label %100
100: ; preds = %70, %93, %86
ret void
}

LLVM IR (-O2):
@PutCharImage.font = internal constant <{ <{ [48 x i8], [21 x i8] }>, [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], <{ [61 x i8], [8 x i8] }> }> <{ <{ [48 x i8], [21 x i8] }> <{ [48 x i8] c"|\10xx\0C\FC8\FExx0\FC<\F8\FE\FE<\CCx\1E\E6\F0\C6\C68\FC8\FCx\FC\CC\CC\C6\CC\CC\FE\00\E0\00\1C\008\00\E0\18\0C\E0x", [21 x i8] zeroinitializer }>, [69 x i8] c"\C60\CC\CC\1C\C0`\C6\CC\CCxfflbff\CC0\0Cf`\EE\C6lflf\CC\B4\CC\CC\C6\CC\CC\CE\00`\00\0C\00l\00`\18\0C`\18\00\00\00\00\00\00\00 \00\00\00\00\00\00\00\00\00\00\0C`\00", [69 x i8] c"\CE\F0\CC\0C<\C0\C0\C6\CC\CC\CCf\C6f`b\C6\CC0\0Cl`\FE\E6\C6f\C6f\CC0\CC\CC\C6\CC\CC\98\00`\00\0C\00`\00`\00\00`\18\00\00\00\00\00\00\00`\00\00\00\00\00\00\00\00\00\18\180\02", [69 x i8] c"\DE0\0C\0Cl\C0\C0\06\EC\CC\CCf\C0fdd\C0\CC0\0Cl`\FE\F6\C6f\C6f\C00\CC\CC\C6x\CC\18x|x|x`vlx<f\18\FC\F8x\DCv\ECx\FC\CC\CC\C6\C6f\FC\00\00\00\180\18\06", [69 x i8] c"\D60\188\CC\F8\F8\0Cx|\CC|\C0f||\C0\FC0\0Cx`\D6\FE\C6|\C6|p0\CC\CC\D60x0\0Cf\CC\CC\CC\F8\CCv\18\0Cl\18\D6\CC\CCf\CCn\CC`\CC\CC\C6lf\8C\00\00~~`\0C\0C", [69 x i8] c"\F600\0C\FE\0C\CC\18\DC\18\FCf\C0fdd\CE\CC0\CClb\C6\DE\C6`\CEl\180\CC\CC\D6x0`|f\C0\CC\FC`\CCf\18\0Cx\18\D6\CC\CCf\CCv``\CC\CC\D68f\18\00\00\00\18`\0C\18", [69 x i8] c"\E60`\0C\0C\0C\CC0\CC\18\CCf\C6f``\C6\CC0\CClf\C6\CE\C6`\DEf\CC0\CC\CCl\CC0b\CCf\C0\CC\C0`\CCf\18\0Cl\18\D6\CC\CCf\CC`\18`\CC\CC\D68f`\00\00\00\18`\0C0", [69 x i8] c"\C60\CC\CC\0C\CC\CC0\CC0\CCfflb`f\CC0\CCff\C6\C6l`|f\CC0\CCxl\CC0\C6\CCf\CC\CC\CC`|f\18\0Cf\18\D6\CC\CCf\CC`\CCl\CCxll<\C488\00\000\18`", [69 x i8] c"|\FC\FCx\1Exx0xp\CC\FC<\F8\FE\F0>\CCxx\E6\FE\C6\C68\F0\0C\E6xxx0l\CCx\FEv\DCxvx\F0\0C\E6~\CC\E6~\C6\CCx||\F0x8v0l\C6\0C\FC88\00\00\180\C0", [69 x i8] c"\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\1E\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\CC\00\00\CC\00\00\00\00\00`\0C\00\00\00\00\00\00\00\18\00\00`\00\00\0C`\80", <{ [61 x i8], [8 x i8] }> <{ [61 x i8] c"\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00x\00\00x\00\00\00\00\00\F0\1E\00\00\00\00\00\00\00\F0", [8 x i8] zeroinitializer }> }>
@switch.table.PutCharImage = [8 x i32] [i32 66, i32 67, i32 62, i32 65, i32 63, i32 64, i32 62, i32 68]
define void @PutCharImage(i32 %0, i32 %1, i32 %2, i32 %3, i32 %4, i32 %5) {
%7 = add i32 %2, -48
%8 = icmp ult i32 %7, 10
br i1 %8, label %31, label %9
9: ; preds = %6
%10 = add i32 %2, -65
%11 = icmp ult i32 %10, 26
br i1 %11, label %12, label %14
12: ; preds = %9
%13 = add nsw i32 %2, -55
br label %31
14: ; preds = %9
%15 = add i32 %2, -97
%16 = icmp ult i32 %15, 26
br i1 %16, label %17, label %19
17: ; preds = %14
%18 = add nsw i32 %2, -61
br label %31
19: ; preds = %14
%20 = add i32 %2, -40
%21 = icmp ult i32 %20, 8
br i1 %21, label %22, label %40
22: ; preds = %19
%23 = trunc i32 %20 to i8
%24 = lshr i8 -5, %23
%25 = and i8 %24, 1
%26 = icmp eq i8 %25, 0
br i1 %26, label %40, label %27
27: ; preds = %22
%28 = sext i32 %20 to i64
%29 = getelementptr inbounds [8 x i32], [8 x i32]* @switch.table.PutCharImage, i64 0, i64 %28
%30 = load i32, i32* %29
br label %31
31: ; preds = %27, %6, %12, %17
%32 = phi i32 [ %13, %12 ], [ %18, %17 ], [ %7, %6 ], [ %30, %27 ]
%33 = zext i32 %32 to i64
%34 = getelementptr inbounds [69 x i8], [69 x i8]* bitcast (<{ <{ [48 x i8], [21 x i8] }>, [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], [69 x i8], <{ [61 x i8], [8 x i8] }> }>* @PutCharImage.font to [69 x i8]*), i64 0, i64 %33
%35 = icmp eq i32 %4, 0
br i1 %35, label %36, label %38
36: ; preds = %31
%37 = tail call i32 @DrawHorzChar(i32 %0, i32 %1, i8* %34, i32 69, i32 %3, i32 %5)
br label %40
38: ; preds = %31
%39 = tail call i32 @DrawVertChar(i32 %0, i32 %1, i8* %34, i32 69, i32 %3, i32 %5)
br label %40
40: ; preds = %22, %19, %36, %38
ret void
}