#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_phi(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.4717777E-05;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18013E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17988E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {-0.25069742E-08, -0.57049830E-01, 0.68737909E-01,
                     0.29028426E-02,  -0.52475529E-02, -0.48692352E-02,
                     0.87693902E-02,  0.48988000E-04,  -0.29565130E-04,
                     -0.52476229E-04, -0.13583319E-03, 0.25910118E-04,
                     0.95172822E-04,  -0.12358285E-03, -0.46825022E-03,
                     0.32557701E-03,  -0.47143309E-04, 0.16557422E-03,
                     0.16988348E-03,  0.54909273E-04,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x23 = x22 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_phi = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x31 +
                       coeff[3] * x11 * x21 + coeff[4] * x21 * x31 +
                       coeff[5] * x11 * x41 + coeff[6] * x31 * x41 +
                       coeff[7] * x41;
  v_target_phi = v_target_phi + coeff[8] * x21 + coeff[9] * x11 * x42 +
                 coeff[10] * x33 * x41 + coeff[11] * x11 * x22 +
                 coeff[12] * x31 * x42 + coeff[13] * x13 * x21 +
                 coeff[14] * x22 * x31 * x41 + coeff[15] * x21 * x31 * x42 +
                 coeff[16] * x22 * x31;
  v_target_phi = v_target_phi + coeff[17] * x12 * x21 * x31 +
                 coeff[18] * x23 * x31 + coeff[19] * x13 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_phi =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[3] * x21 + coeff[5] * x41 +
                             coeff[9] * x42 + coeff[11] * x22 +
                             3 * coeff[13] * x12 * x21 +
                             2 * coeff[17] * x11 * x21 * x31 +
                             3 * coeff[19] * x12 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[3] * x11 + coeff[4] * x31 + coeff[8] +
                             2 * coeff[11] * x21 * x11 + coeff[13] * x13 +
                             2 * coeff[14] * x21 * x31 * x41 +
                             coeff[15] * x31 * x42 + 2 * coeff[16] * x21 * x31 +
                             coeff[17] * x12 * x31 + 3 * coeff[18] * x22 * x31,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[2] + coeff[4] * x21 + coeff[6] * x41 +
                             3 * coeff[10] * x32 * x41 + coeff[12] * x42 +
                             coeff[14] * x22 * x41 + coeff[15] * x21 * x42 +
                             coeff[16] * x22 + coeff[17] * x12 * x21 +
                             coeff[18] * x23,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[5] * x11 + coeff[6] * x31 + coeff[7] +
                             2 * coeff[9] * x41 * x11 + coeff[10] * x33 +
                             2 * coeff[12] * x41 * x31 + coeff[14] * x22 * x31 +
                             2 * coeff[15] * x41 * x21 * x31 + coeff[19] * x13,
                         2));
  dx[0] = dv_target_phi;
  return v_target_phi;
}


x86 assembly (clang, -O0):
<target_phi>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_phi+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_phi+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_phi+0x141>
jp     1281 <target_phi+0x141>
jmp    12bf <target_phi+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_phi+0x108>
jmp    12d8 <target_phi+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17cc <target_phi+0x68c>
jp     17cc <target_phi+0x68c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
jmp    1d12 <target_phi+0xbd2>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x188(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7c9(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x79d(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x771(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x18c(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x190(%rbp)
ff
movss  -0x104(%rbp),%xmm0
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xf0(%rbp),%xmm1
ff
movss  0x6e0(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6a0(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x650(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x60c(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x190(%rbp),%xmm1
ff
movss  -0x18c(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x188(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x184(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x180(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x108(%rbp),%xmm1
ff
movss  -0x100(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x558(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x180(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xf4(%rbp),%xmm0
ff
movss  0x404(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
mulss  -0x160(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x3c4(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x160(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x37c(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x160(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x17c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x178(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x168(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_phi>:
push   %rbx
sub    $0x150,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x130(%rsp)
movq   $0x0,0x140(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x120(%rsp)
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xd0(%rsp)
movaps %xmm0,0xc0(%rsp)
movq   $0x0,0xe0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_phi+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_phi+0xa7>
jnp    11db <target_phi+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xc0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_phi+0xd8>
movss  0x124(%rsp,%rcx,4),%xmm2
movss  0xf4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_phi+0xa0>
movsd  0xc0(%rsp),%xmm1
movsd  0xc8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm6
addss  %xmm2,%xmm6
mulss  %xmm1,%xmm6
movss  0xe06(%rip),%xmm3
addss  %xmm3,%xmm6
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm12
shufps $0x55,%xmm1,%xmm12
mulss  %xmm2,%xmm12
addss  %xmm3,%xmm12
movsd  (%rbx),%xmm2
movsd  0x8(%rbx),%xmm4
mulps  %xmm1,%xmm2
movaps %xmm2,%xmm5
shufps $0x55,%xmm2,%xmm5
movss  0x8(%rdi),%xmm11
movss  0xc(%rdi),%xmm1
addss  0xdc7(%rip),%xmm11
mulss  %xmm0,%xmm11
addss  %xmm3,%xmm11
addss  0xdb9(%rip),%xmm1
movaps %xmm0,%xmm8
shufps $0x55,%xmm0,%xmm8
mulss  %xmm1,%xmm8
addss  %xmm3,%xmm8
mulps  %xmm0,%xmm4
movaps %xmm4,%xmm3
shufps $0x55,%xmm4,%xmm3
movaps %xmm6,%xmm1
mulss  %xmm6,%xmm1
movaps %xmm6,%xmm10
mulss  %xmm1,%xmm10
movaps %xmm12,%xmm7
mulss  %xmm12,%xmm7
movaps %xmm12,%xmm9
mulss  %xmm7,%xmm9
movaps %xmm11,%xmm0
mulss  %xmm11,%xmm0
movaps %xmm11,%xmm14
xorps  %xmm13,%xmm13
movaps %xmm2,0xa0(%rsp)
addss  %xmm13,%xmm2
movaps %xmm5,0x50(%rsp)
addss  %xmm5,%xmm2
movaps %xmm4,0xb0(%rsp)
addss  %xmm4,%xmm2
addss  %xmm3,%xmm2
ucomiss %xmm13,%xmm2
movss  %xmm0,0x2c(%rsp)
mulss  %xmm0,%xmm14
movaps %xmm8,%xmm2
mulss  %xmm8,%xmm2
movaps %xmm2,0x60(%rsp)
movss  0xd22(%rip),%xmm2
movaps %xmm7,0x70(%rsp)
mulss  %xmm7,%xmm2
xorps  %xmm0,%xmm0
movss  %xmm2,0x28(%rsp)
movss  0xd0b(%rip),%xmm15
mulss  %xmm12,%xmm15
movss  0xd01(%rip),%xmm13
mulss  %xmm1,%xmm13
jne    134c <target_phi+0x22c>
jnp    1756 <target_phi+0x636>
movaps 0xa0(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0xa0(%rsp)
movaps %xmm12,%xmm0
mulss  0xcd8(%rip),%xmm0
addss  0xcd4(%rip),%xmm0
movaps %xmm8,%xmm2
mulss  0xccc(%rip),%xmm2
addss  %xmm0,%xmm2
movss  0xcc4(%rip),%xmm0
mulss  0x60(%rsp),%xmm0
addss  %xmm2,%xmm0
movss  0xcb6(%rip),%xmm2
mulss  0x70(%rsp),%xmm2
addss  %xmm0,%xmm2
movss  0xca8(%rip),%xmm0
mulss  %xmm1,%xmm0
mulss  %xmm12,%xmm0
addss  %xmm2,%xmm0
movss  0xc97(%rip),%xmm2
mulss  %xmm6,%xmm2
mulss  %xmm12,%xmm2
mulss  %xmm11,%xmm2
addss  %xmm0,%xmm2
mulss  0xc81(%rip),%xmm1
mulss  %xmm8,%xmm1
addss  %xmm2,%xmm1
movaps %xmm1,%xmm0
mov    $0x2,%edi
movss  %xmm11,0x18(%rsp)
movaps %xmm8,0x40(%rsp)
movaps %xmm12,0x30(%rsp)
movaps %xmm9,0x80(%rsp)
movss  %xmm10,0x14(%rsp)
movss  %xmm6,0x10(%rsp)
movss  %xmm13,0xc(%rsp)
movss  %xmm14,0x20(%rsp)
movss  %xmm15,0x1c(%rsp)
movaps %xmm3,0x90(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x24(%rsp)
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movss  0x10(%rsp),%xmm4
movss  0xbe7(%rip),%xmm1
mulss  %xmm4,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x18(%rsp),%xmm3
movaps %xmm3,%xmm0
mulss  0xbeb(%rip),%xmm0
addss  %xmm1,%xmm0
addss  0xbe3(%rip),%xmm0
movss  0xbdf(%rip),%xmm1
movaps 0x30(%rsp),%xmm2
mulss  %xmm2,%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xbca(%rip),%xmm0
mulss  0x14(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xbbc(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm3,%xmm1
mulss  0x40(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb6a(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  0x60(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb90(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm2
mulss  %xmm3,%xmm2
addss  %xmm1,%xmm2
movss  0xb72(%rip),%xmm0
mulss  0x70(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
movss  0x24(%rsp),%xmm1
mulss  0xa0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x24(%rsp)
movaps 0xb0(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0xb0(%rsp)
movaps 0x30(%rsp),%xmm4
movss  0xb02(%rip),%xmm0
mulss  %xmm4,%xmm0
addss  0xb12(%rip),%xmm0
movaps %xmm0,%xmm1
movaps 0x40(%rsp),%xmm2
movaps %xmm2,%xmm0
mulss  0xb03(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0x2c(%rsp),%xmm1
mulss  0xaf5(%rip),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xae9(%rip),%xmm0
movaps 0x60(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0x28(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x1c(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xabc(%rip),%xmm1
mulss  0x70(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm2
mulss  %xmm4,%xmm2
addss  %xmm1,%xmm2
movss  0xaa0(%rip),%xmm0
mulss  0x80(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0xb0(%rsp),%xmm0
addss  0x24(%rsp),%xmm0
movss  %xmm0,0x50(%rsp)
movaps 0x90(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x90(%rsp)
movss  0xa10(%rip),%xmm0
movss  0x10(%rsp),%xmm1
mulss  %xmm1,%xmm0
addss  0xa66(%rip),%xmm0
movss  0x18(%rsp),%xmm3
movss  0xa28(%rip),%xmm2
mulss  %xmm3,%xmm2
addss  %xmm0,%xmm2
addss  0xa2c(%rip),%xmm2
movaps %xmm2,%xmm4
movss  0xa25(%rip),%xmm0
movaps 0x40(%rsp),%xmm2
mulss  %xmm2,%xmm0
mulss  %xmm1,%xmm0
addss  %xmm4,%xmm0
movss  0xa10(%rip),%xmm1
mulss  0x20(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xa02(%rip),%xmm0
mulss  %xmm2,%xmm0
movaps %xmm2,%xmm4
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0x28(%rsp),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0x9e1(%rip),%xmm2
mulss  %xmm4,%xmm2
mulss  0x30(%rsp),%xmm2
mulss  %xmm3,%xmm2
addss  %xmm1,%xmm2
movss  0x9cb(%rip),%xmm0
mulss  0x14(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x90(%rsp),%xmm0
addss  0x50(%rsp),%xmm0
ucomiss 0x9a9(%rip),%xmm0
jb     1713 <target_phi+0x5f3>
sqrtss %xmm0,%xmm0
jmp    1718 <target_phi+0x5f8>
call   1040 <sqrt@plt>
movss  0x18(%rsp),%xmm11
movaps 0x40(%rsp),%xmm8
movaps 0x30(%rsp),%xmm12
movaps 0x80(%rsp),%xmm9
movss  0x14(%rsp),%xmm10
movss  0x10(%rsp),%xmm6
movss  0xc(%rsp),%xmm13
movss  0x20(%rsp),%xmm14
movss  0x1c(%rsp),%xmm15
movss  0x8f6(%rip),%xmm2
mulss  %xmm6,%xmm2
movss  0x8e6(%rip),%xmm3
mulss  %xmm6,%xmm3
movss  0x8d6(%rip),%xmm1
mulss  %xmm6,%xmm1
movss  0x8c2(%rip),%xmm4
mulss  %xmm6,%xmm4
mulss  0x8ba(%rip),%xmm6
addss  0x91a(%rip),%xmm6
movss  0x8e2(%rip),%xmm5
mulss  %xmm11,%xmm5
addss  %xmm6,%xmm5
mulss  %xmm12,%xmm4
addss  %xmm5,%xmm4
movss  0x8ac(%rip),%xmm5
mulss  %xmm12,%xmm5
mulss  %xmm11,%xmm5
addss  %xmm4,%xmm5
mulss  %xmm8,%xmm1
addss  %xmm5,%xmm1
movss  0x8ad(%rip),%xmm4
mulss  %xmm11,%xmm4
mulss  %xmm8,%xmm4
addss  %xmm1,%xmm4
movss  0x8ab(%rip),%xmm5
mulss  %xmm8,%xmm5
addss  %xmm4,%xmm5
movss  0x8ae(%rip),%xmm1
mulss  %xmm10,%xmm1
mulss  %xmm12,%xmm13
mulss  0x85f(%rip),%xmm10
mulss  %xmm12,%xmm10
mulss  0x849(%rip),%xmm12
addss  %xmm5,%xmm12
movaps 0x60(%rsp),%xmm5
mulss  %xmm5,%xmm3
addss  %xmm12,%xmm3
mulss  0x865(%rip),%xmm14
mulss  %xmm8,%xmm14
addss  %xmm3,%xmm14
movss  0x843(%rip),%xmm3
movaps 0x70(%rsp),%xmm4
mulss  %xmm4,%xmm3
mulss  %xmm4,%xmm2
addss  %xmm14,%xmm2
movss  0x825(%rip),%xmm4
mulss  %xmm11,%xmm4
mulss  %xmm5,%xmm4
addss  %xmm2,%xmm4
addss  %xmm10,%xmm4
movss  0x28(%rsp),%xmm2
mulss  %xmm11,%xmm2
mulss  %xmm8,%xmm2
addss  %xmm4,%xmm2
mulss  %xmm11,%xmm15
mulss  %xmm5,%xmm15
addss  %xmm2,%xmm15
mulss  %xmm11,%xmm3
addss  %xmm15,%xmm3
mulss  %xmm11,%xmm13
addss  %xmm3,%xmm13
mulss  0x7db(%rip),%xmm9
mulss  %xmm11,%xmm9
addss  %xmm13,%xmm9
mulss  %xmm8,%xmm1
addss  %xmm9,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x150,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_phi.coeff = [21 x float] [float 0xBE2588E500000000, float 0xBFAD35A2A0000000, float 0x3FB198CEC0000000, float 0x3F67C7B3C0000000, float 0xBF757E7540000000, float 0xBF73F1C360000000, float 0x3F81F5AFA0000000, float 0x3F09AF0EE0000000, float 0xBEFF005440000000, float 0xBF0B833D80000000, float 0xBF21CDCE40000000, float 0x3EFB2B31C0000000, float 0x3F18F2F0A0000000, float 0xBF2032C0A0000000, float 0xBF3EAFEF60000000, float 0x3F355646A0000000, float 0xBF08B777C0000000, float 0x3F25B3BFC0000000, float 0x3F26445800000000, float 0x3F0CC9CC40000000, float 0.000000e+00]
define float @target_phi(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3ED3C9ACA0000000, float* %8
%37 = bitcast [10 x float]* %9 to i8*
%38 = bitcast i8* %37 to [10 x float]*
%39 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 0
store float -1.500000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 1
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 2
store float -1.800000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 3
store float 0xC032035400000000, float* %42
%43 = bitcast [10 x float]* %10 to i8*
%44 = bitcast i8* %43 to [10 x float]*
%45 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 0
store float 1.500000e+01, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 1
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 2
store float 1.800000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 3
store float 0x4031FCEDA0000000, float* %48
%49 = bitcast [10 x float]* %11 to i8*
%50 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%51 = load i32, i32* %13
%52 = icmp eq i32 %51, 0
br i1 %52, label %53, label %89
53: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %54
54: ; preds = %85, %53
%55 = load i32, i32* %14
%56 = load i32, i32* %6
%57 = icmp slt i32 %55, %56
br i1 %57, label %58, label %88
58: ; preds = %54
%59 = load i32, i32* %14
%60 = sext i32 %59 to i64
%61 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %60
%62 = load float, float* %61
%63 = load i32, i32* %14
%64 = sext i32 %63 to i64
%65 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %64
%66 = load float, float* %65
%67 = fcmp oeq float %62, %66
br i1 %67, label %68, label %69
68: ; preds = %58
br label %85
69: ; preds = %58
%70 = load i32, i32* %14
%71 = sext i32 %70 to i64
%72 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %71
%73 = load float, float* %72
%74 = load i32, i32* %14
%75 = sext i32 %74 to i64
%76 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %75
%77 = load float, float* %76
%78 = fsub float %73, %77
%79 = fpext float %78 to double
%80 = fdiv double 2.000000e+00, %79
%81 = fptrunc double %80 to float
%82 = load i32, i32* %14
%83 = sext i32 %82 to i64
%84 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %83
store float %81, float* %84
br label %85
85: ; preds = %69, %68
%86 = load i32, i32* %14
%87 = add nsw i32 %86, 1
store i32 %87, i32* %14
br label %54
88: ; preds = %54
br label %89
89: ; preds = %88, %3
%90 = load float*, float** %4
%91 = getelementptr inbounds float, float* %90, i64 0
%92 = load float, float* %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%94 = load float, float* %93
%95 = fsub float %92, %94
%96 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%97 = load float, float* %96
%98 = fmul float %95, %97
%99 = fpext float %98 to double
%100 = fadd double 1.000000e+00, %99
%101 = fptrunc double %100 to float
store float %101, float* %15
%102 = load float*, float** %5
%103 = getelementptr inbounds float, float* %102, i64 0
%104 = load float, float* %103
%105 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%106 = load float, float* %105
%107 = fmul float %104, %106
store float %107, float* %16
%108 = load float*, float** %4
%109 = getelementptr inbounds float, float* %108, i64 1
%110 = load float, float* %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%112 = load float, float* %111
%113 = fsub float %110, %112
%114 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%115 = load float, float* %114
%116 = fmul float %113, %115
%117 = fpext float %116 to double
%118 = fadd double 1.000000e+00, %117
%119 = fptrunc double %118 to float
store float %119, float* %17
%120 = load float*, float** %5
%121 = getelementptr inbounds float, float* %120, i64 1
%122 = load float, float* %121
%123 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%124 = load float, float* %123
%125 = fmul float %122, %124
store float %125, float* %18
%126 = load float*, float** %4
%127 = getelementptr inbounds float, float* %126, i64 2
%128 = load float, float* %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%130 = load float, float* %129
%131 = fsub float %128, %130
%132 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%133 = load float, float* %132
%134 = fmul float %131, %133
%135 = fpext float %134 to double
%136 = fadd double 1.000000e+00, %135
%137 = fptrunc double %136 to float
store float %137, float* %19
%138 = load float*, float** %5
%139 = getelementptr inbounds float, float* %138, i64 2
%140 = load float, float* %139
%141 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%142 = load float, float* %141
%143 = fmul float %140, %142
store float %143, float* %20
%144 = load float*, float** %4
%145 = getelementptr inbounds float, float* %144, i64 3
%146 = load float, float* %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%148 = load float, float* %147
%149 = fsub float %146, %148
%150 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%151 = load float, float* %150
%152 = fmul float %149, %151
%153 = fpext float %152 to double
%154 = fadd double 1.000000e+00, %153
%155 = fptrunc double %154 to float
store float %155, float* %21
%156 = load float*, float** %5
%157 = getelementptr inbounds float, float* %156, i64 3
%158 = load float, float* %157
%159 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%160 = load float, float* %159
%161 = fmul float %158, %160
store float %161, float* %22
%162 = load float, float* %15
store float %162, float* %23
%163 = load float, float* %23
%164 = load float, float* %15
%165 = fmul float %163, %164
store float %165, float* %24
%166 = load float, float* %24
%167 = load float, float* %15
%168 = fmul float %166, %167
store float %168, float* %25
%169 = load float, float* %17
store float %169, float* %26
%170 = load float, float* %26
%171 = load float, float* %17
%172 = fmul float %170, %171
store float %172, float* %27
%173 = load float, float* %27
%174 = load float, float* %17
%175 = fmul float %173, %174
store float %175, float* %28
%176 = load float, float* %19
store float %176, float* %29
%177 = load float, float* %29
%178 = load float, float* %19
%179 = fmul float %177, %178
store float %179, float* %30
%180 = load float, float* %30
%181 = load float, float* %19
%182 = fmul float %180, %181
store float %182, float* %31
%183 = load float, float* %21
store float %183, float* %32
%184 = load float, float* %32
%185 = load float, float* %21
%186 = fmul float %184, %185
store float %186, float* %33
%187 = load float, float* %8
%188 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%189 = load float, float* %188
%190 = fadd float %187, %189
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%192 = load float, float* %191
%193 = load float, float* %23
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%196 = load float, float* %195
%197 = load float, float* %29
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%200 = load float, float* %199
%201 = load float, float* %23
%202 = fmul float %200, %201
%203 = load float, float* %26
%204 = call float @llvm.fmuladd.f32(float %202, float %203, float %198)
%205 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%206 = load float, float* %205
%207 = load float, float* %26
%208 = fmul float %206, %207
%209 = load float, float* %29
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %204)
%211 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%212 = load float, float* %211
%213 = load float, float* %23
%214 = fmul float %212, %213
%215 = load float, float* %32
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %210)
%217 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %29
%220 = fmul float %218, %219
%221 = load float, float* %32
%222 = call float @llvm.fmuladd.f32(float %220, float %221, float %216)
%223 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%224 = load float, float* %223
%225 = load float, float* %32
%226 = call float @llvm.fmuladd.f32(float %224, float %225, float %222)
store float %226, float* %34
%227 = load float, float* %34
%228 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%229 = load float, float* %228
%230 = load float, float* %26
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %227)
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%233 = load float, float* %232
%234 = load float, float* %23
%235 = fmul float %233, %234
%236 = load float, float* %33
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%239 = load float, float* %238
%240 = load float, float* %31
%241 = fmul float %239, %240
%242 = load float, float* %32
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%245 = load float, float* %244
%246 = load float, float* %23
%247 = fmul float %245, %246
%248 = load float, float* %27
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %243)
%250 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%251 = load float, float* %250
%252 = load float, float* %29
%253 = fmul float %251, %252
%254 = load float, float* %33
%255 = call float @llvm.fmuladd.f32(float %253, float %254, float %249)
%256 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%257 = load float, float* %256
%258 = load float, float* %25
%259 = fmul float %257, %258
%260 = load float, float* %26
%261 = call float @llvm.fmuladd.f32(float %259, float %260, float %255)
%262 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%263 = load float, float* %262
%264 = load float, float* %27
%265 = fmul float %263, %264
%266 = load float, float* %29
%267 = fmul float %265, %266
%268 = load float, float* %32
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %261)
%270 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%271 = load float, float* %270
%272 = load float, float* %26
%273 = fmul float %271, %272
%274 = load float, float* %29
%275 = fmul float %273, %274
%276 = load float, float* %33
%277 = call float @llvm.fmuladd.f32(float %275, float %276, float %269)
%278 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%279 = load float, float* %278
%280 = load float, float* %27
%281 = fmul float %279, %280
%282 = load float, float* %29
%283 = call float @llvm.fmuladd.f32(float %281, float %282, float %277)
store float %283, float* %34
%284 = load float, float* %34
%285 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%286 = load float, float* %285
%287 = load float, float* %24
%288 = fmul float %286, %287
%289 = load float, float* %26
%290 = fmul float %288, %289
%291 = load float, float* %29
%292 = call float @llvm.fmuladd.f32(float %290, float %291, float %284)
%293 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%294 = load float, float* %293
%295 = load float, float* %28
%296 = fmul float %294, %295
%297 = load float, float* %29
%298 = call float @llvm.fmuladd.f32(float %296, float %297, float %292)
%299 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%300 = load float, float* %299
%301 = load float, float* %25
%302 = fmul float %300, %301
%303 = load float, float* %32
%304 = call float @llvm.fmuladd.f32(float %302, float %303, float %298)
store float %304, float* %34
%305 = load float, float* %16
%306 = fadd float 0.000000e+00, %305
%307 = load float, float* %18
%308 = fadd float %306, %307
%309 = load float, float* %20
%310 = fadd float %308, %309
%311 = load float, float* %22
%312 = fadd float %310, %311
store float %312, float* %35
%313 = load float, float* %35
%314 = fcmp oeq float %313, 0.000000e+00
br i1 %314, label %315, label %316
315: ; preds = %89
br label %533
316: ; preds = %89
%317 = load float, float* %16
%318 = load float, float* %16
%319 = fmul float %317, %318
%320 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%321 = load float, float* %320
%322 = fadd float 0.000000e+00, %321
%323 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%324 = load float, float* %323
%325 = load float, float* %26
%326 = call float @llvm.fmuladd.f32(float %324, float %325, float %322)
%327 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%328 = load float, float* %327
%329 = load float, float* %32
%330 = call float @llvm.fmuladd.f32(float %328, float %329, float %326)
%331 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%332 = load float, float* %331
%333 = load float, float* %33
%334 = call float @llvm.fmuladd.f32(float %332, float %333, float %330)
%335 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%336 = load float, float* %335
%337 = load float, float* %27
%338 = call float @llvm.fmuladd.f32(float %336, float %337, float %334)
%339 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%340 = load float, float* %339
%341 = fmul float 3.000000e+00, %340
%342 = load float, float* %24
%343 = fmul float %341, %342
%344 = load float, float* %26
%345 = call float @llvm.fmuladd.f32(float %343, float %344, float %338)
%346 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%347 = load float, float* %346
%348 = fmul float 2.000000e+00, %347
%349 = load float, float* %23
%350 = fmul float %348, %349
%351 = load float, float* %26
%352 = fmul float %350, %351
%353 = load float, float* %29
%354 = call float @llvm.fmuladd.f32(float %352, float %353, float %345)
%355 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%356 = load float, float* %355
%357 = fmul float 3.000000e+00, %356
%358 = load float, float* %24
%359 = fmul float %357, %358
%360 = load float, float* %32
%361 = call float @llvm.fmuladd.f32(float %359, float %360, float %354)
%362 = call float @pow(float %361, i32 2)
%363 = load float, float* %18
%364 = load float, float* %18
%365 = fmul float %363, %364
%366 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%367 = load float, float* %366
%368 = load float, float* %23
%369 = call float @llvm.fmuladd.f32(float %367, float %368, float 0.000000e+00)
%370 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%371 = load float, float* %370
%372 = load float, float* %29
%373 = call float @llvm.fmuladd.f32(float %371, float %372, float %369)
%374 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%375 = load float, float* %374
%376 = fadd float %373, %375
%377 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%378 = load float, float* %377
%379 = fmul float 2.000000e+00, %378
%380 = load float, float* %26
%381 = fmul float %379, %380
%382 = load float, float* %23
%383 = call float @llvm.fmuladd.f32(float %381, float %382, float %376)
%384 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%385 = load float, float* %384
%386 = load float, float* %25
%387 = call float @llvm.fmuladd.f32(float %385, float %386, float %383)
%388 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%389 = load float, float* %388
%390 = fmul float 2.000000e+00, %389
%391 = load float, float* %26
%392 = fmul float %390, %391
%393 = load float, float* %29
%394 = fmul float %392, %393
%395 = load float, float* %32
%396 = call float @llvm.fmuladd.f32(float %394, float %395, float %387)
%397 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%398 = load float, float* %397
%399 = load float, float* %29
%400 = fmul float %398, %399
%401 = load float, float* %33
%402 = call float @llvm.fmuladd.f32(float %400, float %401, float %396)
%403 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%404 = load float, float* %403
%405 = fmul float 2.000000e+00, %404
%406 = load float, float* %26
%407 = fmul float %405, %406
%408 = load float, float* %29
%409 = call float @llvm.fmuladd.f32(float %407, float %408, float %402)
%410 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%411 = load float, float* %410
%412 = load float, float* %24
%413 = fmul float %411, %412
%414 = load float, float* %29
%415 = call float @llvm.fmuladd.f32(float %413, float %414, float %409)
%416 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%417 = load float, float* %416
%418 = fmul float 3.000000e+00, %417
%419 = load float, float* %27
%420 = fmul float %418, %419
%421 = load float, float* %29
%422 = call float @llvm.fmuladd.f32(float %420, float %421, float %415)
%423 = call float @pow(float %422, i32 2)
%424 = fmul float %365, %423
%425 = call float @llvm.fmuladd.f32(float %319, float %362, float %424)
%426 = load float, float* %20
%427 = load float, float* %20
%428 = fmul float %426, %427
%429 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%430 = load float, float* %429
%431 = fadd float 0.000000e+00, %430
%432 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%433 = load float, float* %432
%434 = load float, float* %26
%435 = call float @llvm.fmuladd.f32(float %433, float %434, float %431)
%436 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%437 = load float, float* %436
%438 = load float, float* %32
%439 = call float @llvm.fmuladd.f32(float %437, float %438, float %435)
%440 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%441 = load float, float* %440
%442 = fmul float 3.000000e+00, %441
%443 = load float, float* %30
%444 = fmul float %442, %443
%445 = load float, float* %32
%446 = call float @llvm.fmuladd.f32(float %444, float %445, float %439)
%447 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%448 = load float, float* %447
%449 = load float, float* %33
%450 = call float @llvm.fmuladd.f32(float %448, float %449, float %446)
%451 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%452 = load float, float* %451
%453 = load float, float* %27
%454 = fmul float %452, %453
%455 = load float, float* %32
%456 = call float @llvm.fmuladd.f32(float %454, float %455, float %450)
%457 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%458 = load float, float* %457
%459 = load float, float* %26
%460 = fmul float %458, %459
%461 = load float, float* %33
%462 = call float @llvm.fmuladd.f32(float %460, float %461, float %456)
%463 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%464 = load float, float* %463
%465 = load float, float* %27
%466 = call float @llvm.fmuladd.f32(float %464, float %465, float %462)
%467 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%468 = load float, float* %467
%469 = load float, float* %24
%470 = fmul float %468, %469
%471 = load float, float* %26
%472 = call float @llvm.fmuladd.f32(float %470, float %471, float %466)
%473 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%474 = load float, float* %473
%475 = load float, float* %28
%476 = call float @llvm.fmuladd.f32(float %474, float %475, float %472)
%477 = call float @pow(float %476, i32 2)
%478 = call float @llvm.fmuladd.f32(float %428, float %477, float %425)
%479 = load float, float* %22
%480 = load float, float* %22
%481 = fmul float %479, %480
%482 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%483 = load float, float* %482
%484 = load float, float* %23
%485 = call float @llvm.fmuladd.f32(float %483, float %484, float 0.000000e+00)
%486 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%487 = load float, float* %486
%488 = load float, float* %29
%489 = call float @llvm.fmuladd.f32(float %487, float %488, float %485)
%490 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%491 = load float, float* %490
%492 = fadd float %489, %491
%493 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%494 = load float, float* %493
%495 = fmul float 2.000000e+00, %494
%496 = load float, float* %32
%497 = fmul float %495, %496
%498 = load float, float* %23
%499 = call float @llvm.fmuladd.f32(float %497, float %498, float %492)
%500 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%501 = load float, float* %500
%502 = load float, float* %31
%503 = call float @llvm.fmuladd.f32(float %501, float %502, float %499)
%504 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%505 = load float, float* %504
%506 = fmul float 2.000000e+00, %505
%507 = load float, float* %32
%508 = fmul float %506, %507
%509 = load float, float* %29
%510 = call float @llvm.fmuladd.f32(float %508, float %509, float %503)
%511 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%512 = load float, float* %511
%513 = load float, float* %27
%514 = fmul float %512, %513
%515 = load float, float* %29
%516 = call float @llvm.fmuladd.f32(float %514, float %515, float %510)
%517 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%518 = load float, float* %517
%519 = fmul float 2.000000e+00, %518
%520 = load float, float* %32
%521 = fmul float %519, %520
%522 = load float, float* %26
%523 = fmul float %521, %522
%524 = load float, float* %29
%525 = call float @llvm.fmuladd.f32(float %523, float %524, float %516)
%526 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%527 = load float, float* %526
%528 = load float, float* %25
%529 = call float @llvm.fmuladd.f32(float %527, float %528, float %525)
%530 = call float @pow(float %529, i32 2)
%531 = call float @llvm.fmuladd.f32(float %481, float %530, float %478)
%532 = call float @sqrt(float %531)
br label %533
533: ; preds = %316, %315
%534 = phi float [ 0.000000e+00, %315 ], [ %532, %316 ]
store float %534, float* %36
%535 = load float, float* %36
%536 = load float*, float** %5
%537 = getelementptr inbounds float, float* %536, i64 0
store float %535, float* %537
%538 = load float, float* %34
ret float %538
}

LLVM IR (-O2):
define float @target_phi(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032035400000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FCEDA0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FCEDA0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %55, %55
%78 = fmul float %55, %77
%79 = fmul float %64, %64
%80 = fmul float %64, %79
%81 = fmul float %71, %71
%82 = fmul float %77, 0xBF3EAFEF60000000
%83 = fmul float %55, 0x3F355646A0000000
%84 = fmul float %75, 0x3F25B3BFC0000000
%85 = extractelement <2 x float> %58, i64 0
%86 = fadd float %85, 0.000000e+00
%87 = extractelement <2 x float> %58, i64 1
%88 = fadd float %86, %87
%89 = extractelement <2 x float> %74, i64 0
%90 = fadd float %88, %89
%91 = extractelement <2 x float> %74, i64 1
%92 = fadd float %90, %91
%93 = fcmp oeq float %92, 0.000000e+00
br i1 %93, label %160, label %94
94: ; preds = %42
%95 = fmul <2 x float> %58, %58
%96 = extractelement <2 x float> %95, i64 0
%97 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F67C7B3C0000000, float 0xBFAD35A2A0000000)
%98 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF73F1C360000000, float %97)
%99 = tail call float @llvm.fmuladd.f32(float %81, float 0xBF0B833D80000000, float %98)
%100 = tail call float @llvm.fmuladd.f32(float %77, float 0x3EFB2B31C0000000, float %99)
%101 = fmul float %75, 0xBF384C2100000000
%102 = tail call float @llvm.fmuladd.f32(float %101, float %55, float %100)
%103 = fmul float %49, 0x3F35B3BFC0000000
%104 = fmul float %103, %55
%105 = tail call float @llvm.fmuladd.f32(float %104, float %64, float %102)
%106 = fmul float %75, 0x3F25975940000000
%107 = tail call float @llvm.fmuladd.f32(float %106, float %71, float %105)
%108 = tail call float @pow(float %107, i32 2)
%109 = fmul float %87, %87
%110 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F67C7B3C0000000, float 0.000000e+00)
%111 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF757E7540000000, float %110)
%112 = fadd float %111, 0xBEFF005440000000
%113 = fmul float %55, 0x3F0B2B31C0000000
%114 = tail call float @llvm.fmuladd.f32(float %113, float %49, float %112)
%115 = tail call float @llvm.fmuladd.f32(float %76, float 0xBF2032C0A0000000, float %114)
%116 = fmul float %55, 0xBF4EAFEF60000000
%117 = fmul float %116, %64
%118 = tail call float @llvm.fmuladd.f32(float %117, float %71, float %115)
%119 = fmul float %64, 0x3F355646A0000000
%120 = tail call float @llvm.fmuladd.f32(float %119, float %81, float %118)
%121 = fmul float %55, 0xBF18B777C0000000
%122 = tail call float @llvm.fmuladd.f32(float %121, float %64, float %120)
%123 = tail call float @llvm.fmuladd.f32(float %84, float %64, float %122)
%124 = fmul float %77, 0x3F40B34200000000
%125 = tail call float @llvm.fmuladd.f32(float %124, float %64, float %123)
%126 = tail call float @pow(float %125, i32 2)
%127 = fmul float %109, %126
%128 = tail call float @llvm.fmuladd.f32(float %96, float %108, float %127)
%129 = fmul <2 x float> %74, %74
%130 = extractelement <2 x float> %129, i64 0
%131 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF757E7540000000, float 0x3FB198CEC0000000)
%132 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F81F5AFA0000000, float %131)
%133 = fmul float %79, 0xBF3AB4B560000000
%134 = tail call float @llvm.fmuladd.f32(float %133, float %71, float %132)
%135 = tail call float @llvm.fmuladd.f32(float %81, float 0x3F18F2F0A0000000, float %134)
%136 = tail call float @llvm.fmuladd.f32(float %82, float %71, float %135)
%137 = tail call float @llvm.fmuladd.f32(float %83, float %81, float %136)
%138 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF08B777C0000000, float %137)
%139 = tail call float @llvm.fmuladd.f32(float %84, float %55, float %138)
%140 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F26445800000000, float %139)
%141 = tail call float @pow(float %140, i32 2)
%142 = tail call float @llvm.fmuladd.f32(float %130, float %141, float %128)
%143 = fmul float %91, %91
%144 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF73F1C360000000, float 0.000000e+00)
%145 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F81F5AFA0000000, float %144)
%146 = fadd float %145, 0x3F09AF0EE0000000
%147 = fmul float %71, 0xBF1B833D80000000
%148 = tail call float @llvm.fmuladd.f32(float %147, float %49, float %146)
%149 = tail call float @llvm.fmuladd.f32(float %80, float 0xBF21CDCE40000000, float %148)
%150 = fmul float %71, 0x3F28F2F0A0000000
%151 = tail call float @llvm.fmuladd.f32(float %150, float %64, float %149)
%152 = tail call float @llvm.fmuladd.f32(float %82, float %64, float %151)
%153 = fmul float %71, 0x3F455646A0000000
%154 = fmul float %55, %153
%155 = tail call float @llvm.fmuladd.f32(float %154, float %64, float %152)
%156 = tail call float @llvm.fmuladd.f32(float %76, float 0x3F0CC9CC40000000, float %155)
%157 = tail call float @pow(float %156, i32 2)
%158 = tail call float @llvm.fmuladd.f32(float %143, float %157, float %142)
%159 = tail call float @sqrt(float %158)
br label %160
160: ; preds = %42, %94
%161 = phi float [ %159, %94 ], [ 0.000000e+00, %42 ]
%162 = fmul float %76, 0x3F0CC9CC40000000
%163 = fmul float %78, 0x3F26445800000000
%164 = fmul float %84, %55
%165 = fmul float %77, 0xBF08B777C0000000
%166 = fmul float %83, %64
%167 = fmul float %82, %64
%168 = fmul float %76, 0xBF2032C0A0000000
%169 = fmul float %64, 0x3F18F2F0A0000000
%170 = fmul float %49, 0x3EFB2B31C0000000
%171 = fmul float %80, 0xBF21CDCE40000000
%172 = fmul float %49, 0xBF0B833D80000000
%173 = fmul float %64, 0x3F81F5AFA0000000
%174 = fmul float %49, 0xBF73F1C360000000
%175 = fmul float %55, 0xBF757E7540000000
%176 = fmul float %49, 0x3F67C7B3C0000000
%177 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFAD35A2A0000000, float 0x3ED3C6FB80000000)
%178 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FB198CEC0000000, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %176, float %55, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %175, float %64, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %174, float %71, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %173, float %71, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F09AF0EE0000000, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %55, float 0xBEFF005440000000, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %172, float %81, float %184)
%186 = tail call float @llvm.fmuladd.f32(float %171, float %71, float %185)
%187 = tail call float @llvm.fmuladd.f32(float %170, float %77, float %186)
%188 = tail call float @llvm.fmuladd.f32(float %169, float %81, float %187)
%189 = tail call float @llvm.fmuladd.f32(float %168, float %55, float %188)
%190 = tail call float @llvm.fmuladd.f32(float %167, float %71, float %189)
%191 = tail call float @llvm.fmuladd.f32(float %166, float %81, float %190)
%192 = tail call float @llvm.fmuladd.f32(float %165, float %64, float %191)
%193 = tail call float @llvm.fmuladd.f32(float %164, float %64, float %192)
%194 = tail call float @llvm.fmuladd.f32(float %163, float %64, float %193)
%195 = tail call float @llvm.fmuladd.f32(float %162, float %71, float %194)
store float %161, float* %1
ret float %195
}