#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
double sqrt(double);
void DQ2QuatTrans(const double dq[2][4], double q0[4], double t[3]) {
  double len = 0.0;
  for (int i = 0; i < 4; i++)
    len += dq[0][i] * dq[0][i];
  len = sqrt(len);
  for (int i = 0; i < 4; i++)
    q0[i] = dq[0][i] / len;
  t[0] = 2.0 *
         (-dq[1][0] * dq[0][1] + dq[1][1] * dq[0][0] - dq[1][2] * dq[0][3] +
          dq[1][3] * dq[0][2]) /
         len;
  t[1] = 2.0 *
         (-dq[1][0] * dq[0][2] + dq[1][1] * dq[0][3] + dq[1][2] * dq[0][0] -
          dq[1][3] * dq[0][1]) /
         len;
  t[2] = 2.0 *
         (-dq[1][0] * dq[0][3] - dq[1][1] * dq[0][2] + dq[1][2] * dq[0][1] +
          dq[1][3] * dq[0][0]) /
         len;
}


x86 assembly (clang, -O0):
<DQ2QuatTrans>:
push   %rbp
mov    %rsp,%rbp
sub    $0x30,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %rdx,-0x18(%rbp)
xorps  %xmm0,%xmm0
movsd  %xmm0,-0x20(%rbp)
movl   $0x0,-0x24(%rbp)
cmpl   $0x4,-0x24(%rbp)
jge    1177 <DQ2QuatTrans+0x67>
mov    -0x8(%rbp),%rax
movslq -0x24(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm0
mov    -0x8(%rbp),%rax
movslq -0x24(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm2
movsd  -0x20(%rbp),%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movsd  %xmm0,-0x20(%rbp)
mov    -0x24(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x24(%rbp)
jmp    1133 <DQ2QuatTrans+0x23>
movsd  -0x20(%rbp),%xmm0
call   1030 <sqrt@plt>
movsd  %xmm0,-0x20(%rbp)
movl   $0x0,-0x28(%rbp)
cmpl   $0x4,-0x28(%rbp)
jge    11c4 <DQ2QuatTrans+0xb4>
mov    -0x8(%rbp),%rax
movslq -0x28(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movslq -0x28(%rbp),%rcx
movsd  %xmm0,(%rax,%rcx,8)
mov    -0x28(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x28(%rbp)
jmp    118d <DQ2QuatTrans+0x7d>
mov    -0x8(%rbp),%rax
movsd  0x20(%rax),%xmm0
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mov    -0x8(%rbp),%rax
movsd  0x8(%rax),%xmm2
mov    -0x8(%rbp),%rax
movsd  0x28(%rax),%xmm0
mov    -0x8(%rbp),%rax
mulsd  (%rax),%xmm0
mulsd  %xmm2,%xmm1
addsd  %xmm0,%xmm1
mov    -0x8(%rbp),%rax
movsd  0x30(%rax),%xmm0
mov    -0x8(%rbp),%rax
movsd  0x18(%rax),%xmm2
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
mov    -0x8(%rbp),%rax
movsd  0x38(%rax),%xmm1
mov    -0x8(%rbp),%rax
movsd  0x10(%rax),%xmm2
mulsd  %xmm2,%xmm1
addsd  %xmm0,%xmm1
movsd  0xda7(%rip),%xmm0
mulsd  %xmm1,%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x18(%rbp),%rax
movsd  %xmm0,(%rax)
mov    -0x8(%rbp),%rax
movsd  0x20(%rax),%xmm0
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mov    -0x8(%rbp),%rax
movsd  0x10(%rax),%xmm2
mov    -0x8(%rbp),%rax
movsd  0x28(%rax),%xmm0
mov    -0x8(%rbp),%rax
mulsd  0x18(%rax),%xmm0
mulsd  %xmm2,%xmm1
addsd  %xmm0,%xmm1
mov    -0x8(%rbp),%rax
movsd  0x30(%rax),%xmm0
mov    -0x8(%rbp),%rax
movsd  (%rax),%xmm2
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
mov    -0x8(%rbp),%rax
movsd  0x38(%rax),%xmm1
mov    -0x8(%rbp),%rax
movsd  0x8(%rax),%xmm2
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm1
addsd  %xmm0,%xmm1
movsd  0xd01(%rip),%xmm0
mulsd  %xmm1,%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x18(%rbp),%rax
movsd  %xmm0,0x8(%rax)
mov    -0x8(%rbp),%rax
movsd  0x20(%rax),%xmm0
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mov    -0x8(%rbp),%rax
movsd  0x18(%rax),%xmm2
mov    -0x8(%rbp),%rax
movsd  0x28(%rax),%xmm0
mov    -0x8(%rbp),%rax
mulsd  0x10(%rax),%xmm0
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
mulsd  %xmm2,%xmm1
addsd  %xmm0,%xmm1
mov    -0x8(%rbp),%rax
movsd  0x30(%rax),%xmm0
mov    -0x8(%rbp),%rax
movsd  0x8(%rax),%xmm2
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
mov    -0x8(%rbp),%rax
movsd  0x38(%rax),%xmm1
mov    -0x8(%rbp),%rax
movsd  (%rax),%xmm2
mulsd  %xmm2,%xmm1
addsd  %xmm0,%xmm1
movsd  0xc5a(%rip),%xmm0
mulsd  %xmm1,%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x18(%rbp),%rax
movsd  %xmm0,0x10(%rax)
add    $0x30,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<DQ2QuatTrans>:
push   %r15
push   %r14
push   %rbx
mov    %rdx,%r14
mov    %rsi,%r15
mov    %rdi,%rbx
movsd  (%rdi),%xmm0
movsd  0x8(%rdi),%xmm1
mulsd  %xmm0,%xmm0
xorpd  %xmm2,%xmm2
addsd  %xmm2,%xmm0
mulsd  %xmm1,%xmm1
addsd  %xmm0,%xmm1
movsd  0x10(%rdi),%xmm3
mulsd  %xmm3,%xmm3
addsd  %xmm1,%xmm3
movsd  0x18(%rdi),%xmm0
mulsd  %xmm0,%xmm0
addsd  %xmm3,%xmm0
ucomisd %xmm2,%xmm0
jb     1161 <DQ2QuatTrans+0x51>
sqrtsd %xmm0,%xmm0
jmp    1166 <DQ2QuatTrans+0x56>
call   1030 <sqrt@plt>
movsd  (%rbx),%xmm1
divsd  %xmm0,%xmm1
movsd  %xmm1,(%r15)
movsd  0x8(%rbx),%xmm1
divsd  %xmm0,%xmm1
movsd  %xmm1,0x8(%r15)
movsd  0x10(%rbx),%xmm1
divsd  %xmm0,%xmm1
movsd  %xmm1,0x10(%r15)
movsd  0x18(%rbx),%xmm1
divsd  %xmm0,%xmm1
movsd  %xmm1,0x18(%r15)
movsd  0x20(%rbx),%xmm1
movsd  0x28(%rbx),%xmm2
mulsd  (%rbx),%xmm2
mulsd  0x8(%rbx),%xmm1
subsd  %xmm1,%xmm2
movsd  0x30(%rbx),%xmm1
mulsd  0x18(%rbx),%xmm1
subsd  %xmm1,%xmm2
movsd  0x38(%rbx),%xmm1
mulsd  0x10(%rbx),%xmm1
addsd  %xmm2,%xmm1
addsd  %xmm1,%xmm1
divsd  %xmm0,%xmm1
movsd  %xmm1,(%r14)
movsd  0x20(%rbx),%xmm1
movsd  0x28(%rbx),%xmm2
mulsd  0x18(%rbx),%xmm2
mulsd  0x10(%rbx),%xmm1
subsd  %xmm1,%xmm2
movsd  0x30(%rbx),%xmm1
mulsd  (%rbx),%xmm1
addsd  %xmm2,%xmm1
movsd  0x38(%rbx),%xmm2
mulsd  0x8(%rbx),%xmm2
subsd  %xmm2,%xmm1
addsd  %xmm1,%xmm1
divsd  %xmm0,%xmm1
movsd  %xmm1,0x8(%r14)
movsd  0x20(%rbx),%xmm1
xorpd  0xdd2(%rip),%xmm1
movsd  0x10(%rbx),%xmm2
mulsd  0x28(%rbx),%xmm2
mulsd  0x18(%rbx),%xmm1
subsd  %xmm2,%xmm1
movsd  0x30(%rbx),%xmm2
mulsd  0x8(%rbx),%xmm2
addsd  %xmm1,%xmm2
movsd  0x38(%rbx),%xmm1
mulsd  (%rbx),%xmm1
addsd  %xmm2,%xmm1
addsd  %xmm1,%xmm1
divsd  %xmm0,%xmm1
movsd  %xmm1,0x10(%r14)
pop    %rbx
pop    %r14
pop    %r15
ret

LLVM IR (-O0):
define void @DQ2QuatTrans([4 x double]* %0, double* %1, double* %2) {
%4 = alloca [4 x double]*
%5 = alloca double*
%6 = alloca double*
%7 = alloca double
%8 = alloca i32
%9 = alloca i32
store [4 x double]* %0, [4 x double]** %4
store double* %1, double** %5
store double* %2, double** %6
store double 0.000000e+00, double* %7
store i32 0, i32* %8
br label %10
10: ; preds = %28, %3
%11 = load i32, i32* %8
%12 = icmp slt i32 %11, 4
br i1 %12, label %13, label %31
13: ; preds = %10
%14 = load [4 x double]*, [4 x double]** %4
%15 = getelementptr inbounds [4 x double], [4 x double]* %14, i64 0
%16 = load i32, i32* %8
%17 = sext i32 %16 to i64
%18 = getelementptr inbounds [4 x double], [4 x double]* %15, i64 0, i64 %17
%19 = load double, double* %18
%20 = load [4 x double]*, [4 x double]** %4
%21 = getelementptr inbounds [4 x double], [4 x double]* %20, i64 0
%22 = load i32, i32* %8
%23 = sext i32 %22 to i64
%24 = getelementptr inbounds [4 x double], [4 x double]* %21, i64 0, i64 %23
%25 = load double, double* %24
%26 = load double, double* %7
%27 = call double @llvm.fmuladd.f64(double %19, double %25, double %26)
store double %27, double* %7
br label %28
28: ; preds = %13
%29 = load i32, i32* %8
%30 = add nsw i32 %29, 1
store i32 %30, i32* %8
br label %10
31: ; preds = %10
%32 = load double, double* %7
%33 = call double @sqrt(double %32)
store double %33, double* %7
store i32 0, i32* %9
br label %34
34: ; preds = %50, %31
%35 = load i32, i32* %9
%36 = icmp slt i32 %35, 4
br i1 %36, label %37, label %53
37: ; preds = %34
%38 = load [4 x double]*, [4 x double]** %4
%39 = getelementptr inbounds [4 x double], [4 x double]* %38, i64 0
%40 = load i32, i32* %9
%41 = sext i32 %40 to i64
%42 = getelementptr inbounds [4 x double], [4 x double]* %39, i64 0, i64 %41
%43 = load double, double* %42
%44 = load double, double* %7
%45 = fdiv double %43, %44
%46 = load double*, double** %5
%47 = load i32, i32* %9
%48 = sext i32 %47 to i64
%49 = getelementptr inbounds double, double* %46, i64 %48
store double %45, double* %49
br label %50
50: ; preds = %37
%51 = load i32, i32* %9
%52 = add nsw i32 %51, 1
store i32 %52, i32* %9
br label %34
53: ; preds = %34
%54 = load [4 x double]*, [4 x double]** %4
%55 = getelementptr inbounds [4 x double], [4 x double]* %54, i64 1
%56 = getelementptr inbounds [4 x double], [4 x double]* %55, i64 0, i64 0
%57 = load double, double* %56
%58 = fneg double %57
%59 = load [4 x double]*, [4 x double]** %4
%60 = getelementptr inbounds [4 x double], [4 x double]* %59, i64 0
%61 = getelementptr inbounds [4 x double], [4 x double]* %60, i64 0, i64 1
%62 = load double, double* %61
%63 = load [4 x double]*, [4 x double]** %4
%64 = getelementptr inbounds [4 x double], [4 x double]* %63, i64 1
%65 = getelementptr inbounds [4 x double], [4 x double]* %64, i64 0, i64 1
%66 = load double, double* %65
%67 = load [4 x double]*, [4 x double]** %4
%68 = getelementptr inbounds [4 x double], [4 x double]* %67, i64 0
%69 = getelementptr inbounds [4 x double], [4 x double]* %68, i64 0, i64 0
%70 = load double, double* %69
%71 = fmul double %66, %70
%72 = call double @llvm.fmuladd.f64(double %58, double %62, double %71)
%73 = load [4 x double]*, [4 x double]** %4
%74 = getelementptr inbounds [4 x double], [4 x double]* %73, i64 1
%75 = getelementptr inbounds [4 x double], [4 x double]* %74, i64 0, i64 2
%76 = load double, double* %75
%77 = load [4 x double]*, [4 x double]** %4
%78 = getelementptr inbounds [4 x double], [4 x double]* %77, i64 0
%79 = getelementptr inbounds [4 x double], [4 x double]* %78, i64 0, i64 3
%80 = load double, double* %79
%81 = fneg double %76
%82 = call double @llvm.fmuladd.f64(double %81, double %80, double %72)
%83 = load [4 x double]*, [4 x double]** %4
%84 = getelementptr inbounds [4 x double], [4 x double]* %83, i64 1
%85 = getelementptr inbounds [4 x double], [4 x double]* %84, i64 0, i64 3
%86 = load double, double* %85
%87 = load [4 x double]*, [4 x double]** %4
%88 = getelementptr inbounds [4 x double], [4 x double]* %87, i64 0
%89 = getelementptr inbounds [4 x double], [4 x double]* %88, i64 0, i64 2
%90 = load double, double* %89
%91 = call double @llvm.fmuladd.f64(double %86, double %90, double %82)
%92 = fmul double 2.000000e+00, %91
%93 = load double, double* %7
%94 = fdiv double %92, %93
%95 = load double*, double** %6
%96 = getelementptr inbounds double, double* %95, i64 0
store double %94, double* %96
%97 = load [4 x double]*, [4 x double]** %4
%98 = getelementptr inbounds [4 x double], [4 x double]* %97, i64 1
%99 = getelementptr inbounds [4 x double], [4 x double]* %98, i64 0, i64 0
%100 = load double, double* %99
%101 = fneg double %100
%102 = load [4 x double]*, [4 x double]** %4
%103 = getelementptr inbounds [4 x double], [4 x double]* %102, i64 0
%104 = getelementptr inbounds [4 x double], [4 x double]* %103, i64 0, i64 2
%105 = load double, double* %104
%106 = load [4 x double]*, [4 x double]** %4
%107 = getelementptr inbounds [4 x double], [4 x double]* %106, i64 1
%108 = getelementptr inbounds [4 x double], [4 x double]* %107, i64 0, i64 1
%109 = load double, double* %108
%110 = load [4 x double]*, [4 x double]** %4
%111 = getelementptr inbounds [4 x double], [4 x double]* %110, i64 0
%112 = getelementptr inbounds [4 x double], [4 x double]* %111, i64 0, i64 3
%113 = load double, double* %112
%114 = fmul double %109, %113
%115 = call double @llvm.fmuladd.f64(double %101, double %105, double %114)
%116 = load [4 x double]*, [4 x double]** %4
%117 = getelementptr inbounds [4 x double], [4 x double]* %116, i64 1
%118 = getelementptr inbounds [4 x double], [4 x double]* %117, i64 0, i64 2
%119 = load double, double* %118
%120 = load [4 x double]*, [4 x double]** %4
%121 = getelementptr inbounds [4 x double], [4 x double]* %120, i64 0
%122 = getelementptr inbounds [4 x double], [4 x double]* %121, i64 0, i64 0
%123 = load double, double* %122
%124 = call double @llvm.fmuladd.f64(double %119, double %123, double %115)
%125 = load [4 x double]*, [4 x double]** %4
%126 = getelementptr inbounds [4 x double], [4 x double]* %125, i64 1
%127 = getelementptr inbounds [4 x double], [4 x double]* %126, i64 0, i64 3
%128 = load double, double* %127
%129 = load [4 x double]*, [4 x double]** %4
%130 = getelementptr inbounds [4 x double], [4 x double]* %129, i64 0
%131 = getelementptr inbounds [4 x double], [4 x double]* %130, i64 0, i64 1
%132 = load double, double* %131
%133 = fneg double %128
%134 = call double @llvm.fmuladd.f64(double %133, double %132, double %124)
%135 = fmul double 2.000000e+00, %134
%136 = load double, double* %7
%137 = fdiv double %135, %136
%138 = load double*, double** %6
%139 = getelementptr inbounds double, double* %138, i64 1
store double %137, double* %139
%140 = load [4 x double]*, [4 x double]** %4
%141 = getelementptr inbounds [4 x double], [4 x double]* %140, i64 1
%142 = getelementptr inbounds [4 x double], [4 x double]* %141, i64 0, i64 0
%143 = load double, double* %142
%144 = fneg double %143
%145 = load [4 x double]*, [4 x double]** %4
%146 = getelementptr inbounds [4 x double], [4 x double]* %145, i64 0
%147 = getelementptr inbounds [4 x double], [4 x double]* %146, i64 0, i64 3
%148 = load double, double* %147
%149 = load [4 x double]*, [4 x double]** %4
%150 = getelementptr inbounds [4 x double], [4 x double]* %149, i64 1
%151 = getelementptr inbounds [4 x double], [4 x double]* %150, i64 0, i64 1
%152 = load double, double* %151
%153 = load [4 x double]*, [4 x double]** %4
%154 = getelementptr inbounds [4 x double], [4 x double]* %153, i64 0
%155 = getelementptr inbounds [4 x double], [4 x double]* %154, i64 0, i64 2
%156 = load double, double* %155
%157 = fmul double %152, %156
%158 = fneg double %157
%159 = call double @llvm.fmuladd.f64(double %144, double %148, double %158)
%160 = load [4 x double]*, [4 x double]** %4
%161 = getelementptr inbounds [4 x double], [4 x double]* %160, i64 1
%162 = getelementptr inbounds [4 x double], [4 x double]* %161, i64 0, i64 2
%163 = load double, double* %162
%164 = load [4 x double]*, [4 x double]** %4
%165 = getelementptr inbounds [4 x double], [4 x double]* %164, i64 0
%166 = getelementptr inbounds [4 x double], [4 x double]* %165, i64 0, i64 1
%167 = load double, double* %166
%168 = call double @llvm.fmuladd.f64(double %163, double %167, double %159)
%169 = load [4 x double]*, [4 x double]** %4
%170 = getelementptr inbounds [4 x double], [4 x double]* %169, i64 1
%171 = getelementptr inbounds [4 x double], [4 x double]* %170, i64 0, i64 3
%172 = load double, double* %171
%173 = load [4 x double]*, [4 x double]** %4
%174 = getelementptr inbounds [4 x double], [4 x double]* %173, i64 0
%175 = getelementptr inbounds [4 x double], [4 x double]* %174, i64 0, i64 0
%176 = load double, double* %175
%177 = call double @llvm.fmuladd.f64(double %172, double %176, double %168)
%178 = fmul double 2.000000e+00, %177
%179 = load double, double* %7
%180 = fdiv double %178, %179
%181 = load double*, double** %6
%182 = getelementptr inbounds double, double* %181, i64 2
store double %180, double* %182
ret void
}

LLVM IR (-O2):
define void @DQ2QuatTrans([4 x double]* nocapture %0, double* nocapture writeonly %1, double* nocapture writeonly %2) {
%4 = getelementptr inbounds [4 x double], [4 x double]* %0, i64 0, i64 0
%5 = load double, double* %4
%6 = tail call double @llvm.fmuladd.f64(double %5, double %5, double 0.000000e+00)
%7 = getelementptr inbounds [4 x double], [4 x double]* %0, i64 0, i64 1
%8 = load double, double* %7
%9 = tail call double @llvm.fmuladd.f64(double %8, double %8, double %6)
%10 = getelementptr inbounds [4 x double], [4 x double]* %0, i64 0, i64 2
%11 = load double, double* %10
%12 = tail call double @llvm.fmuladd.f64(double %11, double %11, double %9)
%13 = getelementptr inbounds [4 x double], [4 x double]* %0, i64 0, i64 3
%14 = load double, double* %13
%15 = tail call double @llvm.fmuladd.f64(double %14, double %14, double %12)
%16 = tail call double @sqrt(double %15)
%17 = load double, double* %4
%18 = fdiv double %17, %16
store double %18, double* %1
%19 = load double, double* %7
%20 = fdiv double %19, %16
%21 = getelementptr inbounds double, double* %1, i64 1
store double %20, double* %21
%22 = load double, double* %10
%23 = fdiv double %22, %16
%24 = getelementptr inbounds double, double* %1, i64 2
store double %23, double* %24
%25 = load double, double* %13
%26 = fdiv double %25, %16
%27 = getelementptr inbounds double, double* %1, i64 3
store double %26, double* %27
%28 = getelementptr inbounds [4 x double], [4 x double]* %0, i64 1, i64 0
%29 = load double, double* %28
%30 = fneg double %29
%31 = load double, double* %7
%32 = getelementptr inbounds [4 x double], [4 x double]* %0, i64 1, i64 1
%33 = load double, double* %32
%34 = load double, double* %4
%35 = fmul double %33, %34
%36 = tail call double @llvm.fmuladd.f64(double %30, double %31, double %35)
%37 = getelementptr inbounds [4 x double], [4 x double]* %0, i64 1, i64 2
%38 = load double, double* %37
%39 = load double, double* %13
%40 = fneg double %38
%41 = tail call double @llvm.fmuladd.f64(double %40, double %39, double %36)
%42 = getelementptr inbounds [4 x double], [4 x double]* %0, i64 1, i64 3
%43 = load double, double* %42
%44 = load double, double* %10
%45 = tail call double @llvm.fmuladd.f64(double %43, double %44, double %41)
%46 = fmul double %45, 2.000000e+00
%47 = fdiv double %46, %16
store double %47, double* %2
%48 = load double, double* %28
%49 = fneg double %48
%50 = load double, double* %10
%51 = load double, double* %32
%52 = load double, double* %13
%53 = fmul double %51, %52
%54 = tail call double @llvm.fmuladd.f64(double %49, double %50, double %53)
%55 = load double, double* %37
%56 = load double, double* %4
%57 = tail call double @llvm.fmuladd.f64(double %55, double %56, double %54)
%58 = load double, double* %42
%59 = load double, double* %7
%60 = fneg double %58
%61 = tail call double @llvm.fmuladd.f64(double %60, double %59, double %57)
%62 = fmul double %61, 2.000000e+00
%63 = fdiv double %62, %16
%64 = getelementptr inbounds double, double* %2, i64 1
store double %63, double* %64
%65 = load double, double* %28
%66 = fneg double %65
%67 = load double, double* %13
%68 = load double, double* %32
%69 = load double, double* %10
%70 = fneg double %68
%71 = fmul double %69, %70
%72 = tail call double @llvm.fmuladd.f64(double %66, double %67, double %71)
%73 = load double, double* %37
%74 = load double, double* %7
%75 = tail call double @llvm.fmuladd.f64(double %73, double %74, double %72)
%76 = load double, double* %42
%77 = load double, double* %4
%78 = tail call double @llvm.fmuladd.f64(double %76, double %77, double %75)
%79 = fmul double %78, 2.000000e+00
%80 = fdiv double %79, %16
%81 = getelementptr inbounds double, double* %2, i64 2
store double %80, double* %81
ret void
}