#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.6202480E-01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18013E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17989E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.45493704E-04,  -0.55311322E-01, 0.66010721E-01,
                     0.80056107E-02,  -0.64322841E-02, -0.31208822E-02,
                     0.74379134E-03,  0.21637636E-03,  -0.34485047E-03,
                     -0.24715587E-02, 0.30562545E-02,  -0.64829459E-04,
                     0.10978914E-03,  -0.12935656E-03, -0.31915744E-03,
                     0.45420384E-03,  0.45561741E-03,  -0.64743758E-03,
                     0.54771735E-04,  -0.16959303E-05, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                         coeff[3] * x11 * x31 + coeff[4] * x32 +
                         coeff[5] * x21 * x41 + coeff[6] * x22 + coeff[7] * x11;
  v_target_theta = v_target_theta + coeff[8] * x31 + coeff[9] * x12 +
                   coeff[10] * x42 + coeff[11] * x11 * x21 * x31 +
                   coeff[12] * x21 * x32 + coeff[13] * x32 * x41 +
                   coeff[14] * x11 * x21 * x31 * x41 +
                   coeff[15] * x21 * x32 * x41 + coeff[16] * x11 * x31 * x42;
  v_target_theta = v_target_theta + coeff[17] * x32 * x42 +
                   coeff[18] * x12 * x41 + coeff[19] * x11 * x21;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[3] * x31 + coeff[7] + 2 * coeff[9] * x11 +
                             coeff[11] * x21 * x31 +
                             coeff[14] * x21 * x31 * x41 +
                             coeff[16] * x31 * x42 + 2 * coeff[18] * x11 * x41 +
                             coeff[19] * x21,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + coeff[5] * x41 + 2 * coeff[6] * x21 +
                             coeff[11] * x11 * x31 + coeff[12] * x32 +
                             coeff[14] * x11 * x31 * x41 +
                             coeff[15] * x32 * x41 + coeff[19] * x11,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] * x11 + 2 * coeff[4] * x31 + coeff[8] +
                             coeff[11] * x11 * x21 + 2 * coeff[12] * x31 * x21 +
                             2 * coeff[13] * x31 * x41 +
                             coeff[14] * x11 * x21 * x41 +
                             2 * coeff[15] * x31 * x21 * x41 +
                             coeff[16] * x11 * x42 + 2 * coeff[17] * x31 * x42,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[5] * x21 + 2 * coeff[10] * x41 +
                             coeff[13] * x32 + coeff[14] * x11 * x21 * x31 +
                             coeff[15] * x21 * x32 +
                             2 * coeff[16] * x41 * x11 * x31 +
                             2 * coeff[17] * x41 * x32 + coeff[18] * x12,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe1d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd81(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd27(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xcdd(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc92(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc47(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    1774 <target_theta+0x634>
jp     1774 <target_theta+0x634>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
jmp    1caa <target_theta+0xb6a>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
addss  -0xf4(%rbp),%xmm0
ff
movss  0x865(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7dd(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x750(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movss  -0x180(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0x62c(%rip),%xmm1
mulss  -0x100(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xf0(%rbp),%xmm1
ff
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5e4(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5bc(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x56c(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x51c(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x48c(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x40c(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x3dc(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x15c(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x130,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0xf0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xd0(%rsp)
movaps %xmm0,0xa0(%rsp)
movaps %xmm0,0x90(%rsp)
movq   $0x0,0xb0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x90(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x104(%rsp,%rcx,4),%xmm2
movss  0xd4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0x90(%rsp),%xmm1
movsd  0x98(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm4
addss  %xmm2,%xmm4
mulss  %xmm1,%xmm4
movss  0xe06(%rip),%xmm3
addss  0x4(%rdi),%xmm2
addss  %xmm3,%xmm4
movaps %xmm1,%xmm8
shufps $0x55,%xmm1,%xmm8
mulss  %xmm2,%xmm8
addss  %xmm3,%xmm8
movsd  (%rbx),%xmm9
movsd  0x8(%rbx),%xmm7
mulps  %xmm1,%xmm9
movaps %xmm9,%xmm2
shufps $0x55,%xmm9,%xmm2
movss  0x8(%rdi),%xmm5
movss  0xc(%rdi),%xmm1
addss  0xdc5(%rip),%xmm5
mulss  %xmm0,%xmm5
addss  %xmm3,%xmm5
addss  0xdb9(%rip),%xmm1
movaps %xmm0,%xmm15
shufps $0x55,%xmm0,%xmm15
mulss  %xmm1,%xmm15
addss  %xmm3,%xmm15
mulps  %xmm0,%xmm7
movaps %xmm7,%xmm3
shufps $0x55,%xmm7,%xmm3
movaps %xmm4,%xmm6
mulss  %xmm4,%xmm6
movaps %xmm5,%xmm11
mulss  %xmm5,%xmm11
movaps %xmm15,%xmm0
mulss  %xmm15,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xd76(%rip),%xmm13
mulss  %xmm4,%xmm13
movss  0xd6c(%rip),%xmm10
mulss  %xmm4,%xmm10
movss  %xmm10,0x2c(%rsp)
mulss  %xmm8,%xmm10
xorps  %xmm0,%xmm0
movaps %xmm9,%xmm1
addss  %xmm0,%xmm1
movaps %xmm2,0x50(%rsp)
addss  %xmm2,%xmm1
addss  %xmm7,%xmm1
addss  %xmm3,%xmm1
ucomiss %xmm0,%xmm1
movss  0xd37(%rip),%xmm14
mulss  %xmm8,%xmm14
movss  0xd2d(%rip),%xmm12
mulss  %xmm4,%xmm12
jne    1324 <target_theta+0x204>
jnp    16fc <target_theta+0x5dc>
movaps %xmm5,%xmm0
mulss  0xd19(%rip),%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
addss  0xd0e(%rip),%xmm0
mulss  %xmm9,%xmm9
movaps %xmm9,0xc0(%rsp)
movss  0xcfc(%rip),%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xcd4(%rip),%xmm0
mulss  %xmm8,%xmm0
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
movss  0xcc3(%rip),%xmm1
mulss  %xmm8,%xmm1
mulss  %xmm5,%xmm1
mulss  %xmm15,%xmm1
addss  %xmm0,%xmm1
movss  0xcb1(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  0x80(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xca8(%rip),%xmm1
mulss  %xmm4,%xmm1
mulss  %xmm15,%xmm1
addss  %xmm0,%xmm1
movaps %xmm8,%xmm0
mulss  0xc93(%rip),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movaps %xmm8,0x40(%rsp)
movaps %xmm15,0x30(%rsp)
movss  %xmm4,0xc(%rsp)
movss  %xmm5,0x8(%rsp)
movss  %xmm10,0x18(%rsp)
movss  %xmm11,0x14(%rsp)
movss  %xmm6,0x24(%rsp)
movss  %xmm12,0x20(%rsp)
movss  %xmm13,0x10(%rsp)
movss  %xmm14,0x1c(%rsp)
movaps %xmm3,0x70(%rsp)
movaps %xmm7,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x28(%rsp)
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movaps 0x30(%rsp),%xmm4
movaps %xmm4,%xmm0
mulss  0xc1a(%rip),%xmm0
addss  0xc16(%rip),%xmm0
movss  0xc12(%rip),%xmm1
mulss  0x40(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rsp),%xmm0
movss  0x8(%rsp),%xmm5
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
movss  0xbf0(%rip),%xmm1
movss  0x14(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x2c(%rsp),%xmm3
mulss  %xmm5,%xmm3
mulss  %xmm4,%xmm3
addss  %xmm1,%xmm3
movss  0xba0(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm3,%xmm0
movss  0xba4(%rip),%xmm1
mulss  0xc(%rsp),%xmm1
addss  %xmm0,%xmm1
movaps %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
movss  0x28(%rsp),%xmm1
mulss  0xc0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x28(%rsp)
movss  0xb56(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
addss  0xbb0(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xb61(%rip),%xmm0
movss  0x8(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  0xb4f(%rip),%xmm0
movaps 0x60(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x60(%rsp)
movss  0x10(%rsp),%xmm1
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xb2a(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xb1a(%rip),%xmm1
mulss  %xmm2,%xmm1
movaps %xmm2,%xmm4
movaps 0x30(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x18(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xaf4(%rip),%xmm1
mulss  %xmm4,%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x20(%rsp),%xmm2
movaps 0x80(%rsp),%xmm3
mulss  %xmm3,%xmm2
addss  %xmm1,%xmm2
movaps %xmm4,%xmm0
mulss  0xac7(%rip),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
addss  0x28(%rsp),%xmm0
movss  %xmm0,0x50(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xa69(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
addss  0xa83(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xa7c(%rip),%xmm0
movaps 0x30(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xa6b(%rip),%xmm1
movss  0x14(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x18(%rsp),%xmm0
movss  0x8(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0x1c(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xa37(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  0xc(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xa0d(%rip),%xmm3
mulss  %xmm4,%xmm3
mulss  %xmm2,%xmm3
addss  %xmm0,%xmm3
movss  0xa0d(%rip),%xmm0
mulss  0x24(%rsp),%xmm0
addss  %xmm3,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x50(%rsp),%xmm0
ucomiss 0xa02(%rip),%xmm0
jb     16b6 <target_theta+0x596>
sqrtss %xmm0,%xmm0
jmp    16bb <target_theta+0x59b>
call   1040 <sqrt@plt>
movaps 0x40(%rsp),%xmm8
movaps 0x30(%rsp),%xmm15
movss  0xc(%rsp),%xmm4
movss  0x8(%rsp),%xmm5
movss  0x18(%rsp),%xmm10
movss  0x14(%rsp),%xmm11
movss  0x24(%rsp),%xmm6
movss  0x20(%rsp),%xmm12
movss  0x10(%rsp),%xmm13
movss  0x1c(%rsp),%xmm14
movss  0x95c(%rip),%xmm1
mulss  %xmm8,%xmm1
addss  0x98b(%rip),%xmm1
movss  0x96b(%rip),%xmm2
mulss  %xmm15,%xmm2
addss  %xmm1,%xmm2
movss  0x91e(%rip),%xmm1
mulss  %xmm4,%xmm1
mulss  %xmm5,%xmm1
addss  %xmm2,%xmm1
movss  0x962(%rip),%xmm2
mulss  %xmm11,%xmm2
addss  %xmm1,%xmm2
movss  0x90d(%rip),%xmm1
mulss  %xmm8,%xmm1
mulss  %xmm15,%xmm1
addss  %xmm2,%xmm1
movaps %xmm8,%xmm2
mulss  %xmm8,%xmm2
mulss  0x936(%rip),%xmm2
addss  %xmm1,%xmm2
movss  0x8de(%rip),%xmm1
mulss  %xmm4,%xmm1
mulss  0x8c6(%rip),%xmm4
addss  %xmm2,%xmm4
movss  0x902(%rip),%xmm2
mulss  %xmm6,%xmm2
mulss  %xmm5,%xmm12
mulss  %xmm5,%xmm10
mulss  %xmm8,%xmm13
mulss  %xmm5,%xmm13
mulss  0x8be(%rip),%xmm5
addss  %xmm4,%xmm5
movss  0x8da(%rip),%xmm3
mulss  %xmm11,%xmm3
mulss  %xmm11,%xmm14
mulss  0x8d8(%rip),%xmm6
addss  %xmm5,%xmm6
movss  0x8d0(%rip),%xmm4
movaps 0x80(%rsp),%xmm7
mulss  %xmm7,%xmm4
addss  %xmm6,%xmm4
movss  0x898(%rip),%xmm5
mulss  %xmm11,%xmm5
addss  %xmm13,%xmm4
movss  0x862(%rip),%xmm6
mulss  %xmm8,%xmm6
mulss  %xmm11,%xmm6
addss  %xmm4,%xmm6
mulss  %xmm15,%xmm5
addss  %xmm6,%xmm5
mulss  %xmm15,%xmm10
addss  %xmm5,%xmm10
mulss  %xmm15,%xmm14
addss  %xmm10,%xmm14
mulss  %xmm7,%xmm12
addss  %xmm14,%xmm12
mulss  %xmm7,%xmm3
addss  %xmm12,%xmm3
mulss  %xmm15,%xmm2
addss  %xmm3,%xmm2
mulss  %xmm8,%xmm1
addss  %xmm2,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x130,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0x3F07DA0FC0000000, float 0xBFAC51C400000000, float 0x3FB0E61420000000, float 0x3F80653EE0000000, float 0xBF7A58BD20000000, float 0xBF6990F6E0000000, float 0x3F485F5FC0000000, float 0x3F2C5C62C0000000, float 0xBF3699A180000000, float 0xBF643F3C00000000, float 0x3F69096E20000000, float 0xBF10FEA1A0000000, float 0x3F1CC7D320000000, float 0xBF20F47C60000000, float 0xBF34EA92C0000000, float 0x3F3DC446A0000000, float 0x3F3DDBFDE0000000, float 0xBF453719A0000000, float 0x3F0CB75680000000, float 0xBEBC73F720000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3FAFC1B6E0000000, float* %8
%34 = bitcast [10 x float]* %9 to i8*
%35 = bitcast i8* %34 to [10 x float]*
%36 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 0
store float -1.500000e+01, float* %36
%37 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 1
store float -1.500000e+01, float* %37
%38 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 2
store float -1.800000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 3
store float 0xC032035400000000, float* %39
%40 = bitcast [10 x float]* %10 to i8*
%41 = bitcast i8* %40 to [10 x float]*
%42 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 0
store float 1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 1
store float 1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 2
store float 1.800000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 3
store float 0x4031FD2F20000000, float* %45
%46 = bitcast [10 x float]* %11 to i8*
%47 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%48 = load i32, i32* %13
%49 = icmp eq i32 %48, 0
br i1 %49, label %50, label %86
50: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %51
51: ; preds = %82, %50
%52 = load i32, i32* %14
%53 = load i32, i32* %6
%54 = icmp slt i32 %52, %53
br i1 %54, label %55, label %85
55: ; preds = %51
%56 = load i32, i32* %14
%57 = sext i32 %56 to i64
%58 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %57
%59 = load float, float* %58
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %61
%63 = load float, float* %62
%64 = fcmp oeq float %59, %63
br i1 %64, label %65, label %66
65: ; preds = %55
br label %82
66: ; preds = %55
%67 = load i32, i32* %14
%68 = sext i32 %67 to i64
%69 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %68
%70 = load float, float* %69
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %72
%74 = load float, float* %73
%75 = fsub float %70, %74
%76 = fpext float %75 to double
%77 = fdiv double 2.000000e+00, %76
%78 = fptrunc double %77 to float
%79 = load i32, i32* %14
%80 = sext i32 %79 to i64
%81 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %80
store float %78, float* %81
br label %82
82: ; preds = %66, %65
%83 = load i32, i32* %14
%84 = add nsw i32 %83, 1
store i32 %84, i32* %14
br label %51
85: ; preds = %51
br label %86
86: ; preds = %85, %3
%87 = load float*, float** %4
%88 = getelementptr inbounds float, float* %87, i64 0
%89 = load float, float* %88
%90 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%91 = load float, float* %90
%92 = fsub float %89, %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%94 = load float, float* %93
%95 = fmul float %92, %94
%96 = fpext float %95 to double
%97 = fadd double 1.000000e+00, %96
%98 = fptrunc double %97 to float
store float %98, float* %15
%99 = load float*, float** %5
%100 = getelementptr inbounds float, float* %99, i64 0
%101 = load float, float* %100
%102 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%103 = load float, float* %102
%104 = fmul float %101, %103
store float %104, float* %16
%105 = load float*, float** %4
%106 = getelementptr inbounds float, float* %105, i64 1
%107 = load float, float* %106
%108 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%109 = load float, float* %108
%110 = fsub float %107, %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%112 = load float, float* %111
%113 = fmul float %110, %112
%114 = fpext float %113 to double
%115 = fadd double 1.000000e+00, %114
%116 = fptrunc double %115 to float
store float %116, float* %17
%117 = load float*, float** %5
%118 = getelementptr inbounds float, float* %117, i64 1
%119 = load float, float* %118
%120 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%121 = load float, float* %120
%122 = fmul float %119, %121
store float %122, float* %18
%123 = load float*, float** %4
%124 = getelementptr inbounds float, float* %123, i64 2
%125 = load float, float* %124
%126 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%127 = load float, float* %126
%128 = fsub float %125, %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%130 = load float, float* %129
%131 = fmul float %128, %130
%132 = fpext float %131 to double
%133 = fadd double 1.000000e+00, %132
%134 = fptrunc double %133 to float
store float %134, float* %19
%135 = load float*, float** %5
%136 = getelementptr inbounds float, float* %135, i64 2
%137 = load float, float* %136
%138 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%139 = load float, float* %138
%140 = fmul float %137, %139
store float %140, float* %20
%141 = load float*, float** %4
%142 = getelementptr inbounds float, float* %141, i64 3
%143 = load float, float* %142
%144 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%145 = load float, float* %144
%146 = fsub float %143, %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%148 = load float, float* %147
%149 = fmul float %146, %148
%150 = fpext float %149 to double
%151 = fadd double 1.000000e+00, %150
%152 = fptrunc double %151 to float
store float %152, float* %21
%153 = load float*, float** %5
%154 = getelementptr inbounds float, float* %153, i64 3
%155 = load float, float* %154
%156 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%157 = load float, float* %156
%158 = fmul float %155, %157
store float %158, float* %22
%159 = load float, float* %15
store float %159, float* %23
%160 = load float, float* %23
%161 = load float, float* %15
%162 = fmul float %160, %161
store float %162, float* %24
%163 = load float, float* %17
store float %163, float* %25
%164 = load float, float* %25
%165 = load float, float* %17
%166 = fmul float %164, %165
store float %166, float* %26
%167 = load float, float* %19
store float %167, float* %27
%168 = load float, float* %27
%169 = load float, float* %19
%170 = fmul float %168, %169
store float %170, float* %28
%171 = load float, float* %21
store float %171, float* %29
%172 = load float, float* %29
%173 = load float, float* %21
%174 = fmul float %172, %173
store float %174, float* %30
%175 = load float, float* %8
%176 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%177 = load float, float* %176
%178 = fadd float %175, %177
%179 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%180 = load float, float* %179
%181 = load float, float* %25
%182 = call float @llvm.fmuladd.f32(float %180, float %181, float %178)
%183 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%184 = load float, float* %183
%185 = load float, float* %29
%186 = call float @llvm.fmuladd.f32(float %184, float %185, float %182)
%187 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%188 = load float, float* %187
%189 = load float, float* %23
%190 = fmul float %188, %189
%191 = load float, float* %27
%192 = call float @llvm.fmuladd.f32(float %190, float %191, float %186)
%193 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%194 = load float, float* %193
%195 = load float, float* %28
%196 = call float @llvm.fmuladd.f32(float %194, float %195, float %192)
%197 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%198 = load float, float* %197
%199 = load float, float* %25
%200 = fmul float %198, %199
%201 = load float, float* %29
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %196)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%204 = load float, float* %203
%205 = load float, float* %26
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%208 = load float, float* %207
%209 = load float, float* %23
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
store float %210, float* %31
%211 = load float, float* %31
%212 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%213 = load float, float* %212
%214 = load float, float* %27
%215 = call float @llvm.fmuladd.f32(float %213, float %214, float %211)
%216 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%217 = load float, float* %216
%218 = load float, float* %24
%219 = call float @llvm.fmuladd.f32(float %217, float %218, float %215)
%220 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%221 = load float, float* %220
%222 = load float, float* %30
%223 = call float @llvm.fmuladd.f32(float %221, float %222, float %219)
%224 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%225 = load float, float* %224
%226 = load float, float* %23
%227 = fmul float %225, %226
%228 = load float, float* %25
%229 = fmul float %227, %228
%230 = load float, float* %27
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %223)
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%233 = load float, float* %232
%234 = load float, float* %25
%235 = fmul float %233, %234
%236 = load float, float* %28
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%239 = load float, float* %238
%240 = load float, float* %28
%241 = fmul float %239, %240
%242 = load float, float* %29
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%245 = load float, float* %244
%246 = load float, float* %23
%247 = fmul float %245, %246
%248 = load float, float* %25
%249 = fmul float %247, %248
%250 = load float, float* %27
%251 = fmul float %249, %250
%252 = load float, float* %29
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %243)
%254 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%255 = load float, float* %254
%256 = load float, float* %25
%257 = fmul float %255, %256
%258 = load float, float* %28
%259 = fmul float %257, %258
%260 = load float, float* %29
%261 = call float @llvm.fmuladd.f32(float %259, float %260, float %253)
%262 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%263 = load float, float* %262
%264 = load float, float* %23
%265 = fmul float %263, %264
%266 = load float, float* %27
%267 = fmul float %265, %266
%268 = load float, float* %30
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %261)
store float %269, float* %31
%270 = load float, float* %31
%271 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%272 = load float, float* %271
%273 = load float, float* %28
%274 = fmul float %272, %273
%275 = load float, float* %30
%276 = call float @llvm.fmuladd.f32(float %274, float %275, float %270)
%277 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%278 = load float, float* %277
%279 = load float, float* %24
%280 = fmul float %278, %279
%281 = load float, float* %29
%282 = call float @llvm.fmuladd.f32(float %280, float %281, float %276)
%283 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%284 = load float, float* %283
%285 = load float, float* %23
%286 = fmul float %284, %285
%287 = load float, float* %25
%288 = call float @llvm.fmuladd.f32(float %286, float %287, float %282)
store float %288, float* %31
%289 = load float, float* %16
%290 = fadd float 0.000000e+00, %289
%291 = load float, float* %18
%292 = fadd float %290, %291
%293 = load float, float* %20
%294 = fadd float %292, %293
%295 = load float, float* %22
%296 = fadd float %294, %295
store float %296, float* %32
%297 = load float, float* %32
%298 = fcmp oeq float %297, 0.000000e+00
br i1 %298, label %299, label %300
299: ; preds = %86
br label %517
300: ; preds = %86
%301 = load float, float* %16
%302 = load float, float* %16
%303 = fmul float %301, %302
%304 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%305 = load float, float* %304
%306 = load float, float* %27
%307 = call float @llvm.fmuladd.f32(float %305, float %306, float 0.000000e+00)
%308 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%309 = load float, float* %308
%310 = fadd float %307, %309
%311 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%312 = load float, float* %311
%313 = fmul float 2.000000e+00, %312
%314 = load float, float* %23
%315 = call float @llvm.fmuladd.f32(float %313, float %314, float %310)
%316 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%317 = load float, float* %316
%318 = load float, float* %25
%319 = fmul float %317, %318
%320 = load float, float* %27
%321 = call float @llvm.fmuladd.f32(float %319, float %320, float %315)
%322 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%323 = load float, float* %322
%324 = load float, float* %25
%325 = fmul float %323, %324
%326 = load float, float* %27
%327 = fmul float %325, %326
%328 = load float, float* %29
%329 = call float @llvm.fmuladd.f32(float %327, float %328, float %321)
%330 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%331 = load float, float* %330
%332 = load float, float* %27
%333 = fmul float %331, %332
%334 = load float, float* %30
%335 = call float @llvm.fmuladd.f32(float %333, float %334, float %329)
%336 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%337 = load float, float* %336
%338 = fmul float 2.000000e+00, %337
%339 = load float, float* %23
%340 = fmul float %338, %339
%341 = load float, float* %29
%342 = call float @llvm.fmuladd.f32(float %340, float %341, float %335)
%343 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%344 = load float, float* %343
%345 = load float, float* %25
%346 = call float @llvm.fmuladd.f32(float %344, float %345, float %342)
%347 = call float @pow(float %346, i32 2)
%348 = load float, float* %18
%349 = load float, float* %18
%350 = fmul float %348, %349
%351 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%352 = load float, float* %351
%353 = fadd float 0.000000e+00, %352
%354 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%355 = load float, float* %354
%356 = load float, float* %29
%357 = call float @llvm.fmuladd.f32(float %355, float %356, float %353)
%358 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%359 = load float, float* %358
%360 = fmul float 2.000000e+00, %359
%361 = load float, float* %25
%362 = call float @llvm.fmuladd.f32(float %360, float %361, float %357)
%363 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%364 = load float, float* %363
%365 = load float, float* %23
%366 = fmul float %364, %365
%367 = load float, float* %27
%368 = call float @llvm.fmuladd.f32(float %366, float %367, float %362)
%369 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%370 = load float, float* %369
%371 = load float, float* %28
%372 = call float @llvm.fmuladd.f32(float %370, float %371, float %368)
%373 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%374 = load float, float* %373
%375 = load float, float* %23
%376 = fmul float %374, %375
%377 = load float, float* %27
%378 = fmul float %376, %377
%379 = load float, float* %29
%380 = call float @llvm.fmuladd.f32(float %378, float %379, float %372)
%381 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%382 = load float, float* %381
%383 = load float, float* %28
%384 = fmul float %382, %383
%385 = load float, float* %29
%386 = call float @llvm.fmuladd.f32(float %384, float %385, float %380)
%387 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%388 = load float, float* %387
%389 = load float, float* %23
%390 = call float @llvm.fmuladd.f32(float %388, float %389, float %386)
%391 = call float @pow(float %390, i32 2)
%392 = fmul float %350, %391
%393 = call float @llvm.fmuladd.f32(float %303, float %347, float %392)
%394 = load float, float* %20
%395 = load float, float* %20
%396 = fmul float %394, %395
%397 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%398 = load float, float* %397
%399 = load float, float* %23
%400 = call float @llvm.fmuladd.f32(float %398, float %399, float 0.000000e+00)
%401 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%402 = load float, float* %401
%403 = fmul float 2.000000e+00, %402
%404 = load float, float* %27
%405 = call float @llvm.fmuladd.f32(float %403, float %404, float %400)
%406 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%407 = load float, float* %406
%408 = fadd float %405, %407
%409 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%410 = load float, float* %409
%411 = load float, float* %23
%412 = fmul float %410, %411
%413 = load float, float* %25
%414 = call float @llvm.fmuladd.f32(float %412, float %413, float %408)
%415 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%416 = load float, float* %415
%417 = fmul float 2.000000e+00, %416
%418 = load float, float* %27
%419 = fmul float %417, %418
%420 = load float, float* %25
%421 = call float @llvm.fmuladd.f32(float %419, float %420, float %414)
%422 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%423 = load float, float* %422
%424 = fmul float 2.000000e+00, %423
%425 = load float, float* %27
%426 = fmul float %424, %425
%427 = load float, float* %29
%428 = call float @llvm.fmuladd.f32(float %426, float %427, float %421)
%429 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%430 = load float, float* %429
%431 = load float, float* %23
%432 = fmul float %430, %431
%433 = load float, float* %25
%434 = fmul float %432, %433
%435 = load float, float* %29
%436 = call float @llvm.fmuladd.f32(float %434, float %435, float %428)
%437 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%438 = load float, float* %437
%439 = fmul float 2.000000e+00, %438
%440 = load float, float* %27
%441 = fmul float %439, %440
%442 = load float, float* %25
%443 = fmul float %441, %442
%444 = load float, float* %29
%445 = call float @llvm.fmuladd.f32(float %443, float %444, float %436)
%446 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%447 = load float, float* %446
%448 = load float, float* %23
%449 = fmul float %447, %448
%450 = load float, float* %30
%451 = call float @llvm.fmuladd.f32(float %449, float %450, float %445)
%452 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%453 = load float, float* %452
%454 = fmul float 2.000000e+00, %453
%455 = load float, float* %27
%456 = fmul float %454, %455
%457 = load float, float* %30
%458 = call float @llvm.fmuladd.f32(float %456, float %457, float %451)
%459 = call float @pow(float %458, i32 2)
%460 = call float @llvm.fmuladd.f32(float %396, float %459, float %393)
%461 = load float, float* %22
%462 = load float, float* %22
%463 = fmul float %461, %462
%464 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%465 = load float, float* %464
%466 = fadd float 0.000000e+00, %465
%467 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%468 = load float, float* %467
%469 = load float, float* %25
%470 = call float @llvm.fmuladd.f32(float %468, float %469, float %466)
%471 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%472 = load float, float* %471
%473 = fmul float 2.000000e+00, %472
%474 = load float, float* %29
%475 = call float @llvm.fmuladd.f32(float %473, float %474, float %470)
%476 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%477 = load float, float* %476
%478 = load float, float* %28
%479 = call float @llvm.fmuladd.f32(float %477, float %478, float %475)
%480 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%481 = load float, float* %480
%482 = load float, float* %23
%483 = fmul float %481, %482
%484 = load float, float* %25
%485 = fmul float %483, %484
%486 = load float, float* %27
%487 = call float @llvm.fmuladd.f32(float %485, float %486, float %479)
%488 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%489 = load float, float* %488
%490 = load float, float* %25
%491 = fmul float %489, %490
%492 = load float, float* %28
%493 = call float @llvm.fmuladd.f32(float %491, float %492, float %487)
%494 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%495 = load float, float* %494
%496 = fmul float 2.000000e+00, %495
%497 = load float, float* %29
%498 = fmul float %496, %497
%499 = load float, float* %23
%500 = fmul float %498, %499
%501 = load float, float* %27
%502 = call float @llvm.fmuladd.f32(float %500, float %501, float %493)
%503 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%504 = load float, float* %503
%505 = fmul float 2.000000e+00, %504
%506 = load float, float* %29
%507 = fmul float %505, %506
%508 = load float, float* %28
%509 = call float @llvm.fmuladd.f32(float %507, float %508, float %502)
%510 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%511 = load float, float* %510
%512 = load float, float* %24
%513 = call float @llvm.fmuladd.f32(float %511, float %512, float %509)
%514 = call float @pow(float %513, i32 2)
%515 = call float @llvm.fmuladd.f32(float %463, float %514, float %460)
%516 = call float @sqrt(float %515)
br label %517
517: ; preds = %300, %299
%518 = phi float [ 0.000000e+00, %299 ], [ %516, %300 ]
store float %518, float* %33
%519 = load float, float* %33
%520 = load float*, float** %5
%521 = getelementptr inbounds float, float* %520, i64 0
store float %519, float* %521
%522 = load float, float* %31
ret float %522
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032035400000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FD2F20000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FD2F20000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %64, %64
%77 = fmul float %71, %71
%78 = fmul float %49, 0xBF10FEA1A0000000
%79 = fmul float %49, 0xBF34EA92C0000000
%80 = fmul float %79, %55
%81 = fmul float %55, 0x3F3DC446A0000000
%82 = fmul float %49, 0x3F3DDBFDE0000000
%83 = extractelement <2 x float> %58, i64 0
%84 = fadd float %83, 0.000000e+00
%85 = extractelement <2 x float> %58, i64 1
%86 = fadd float %84, %85
%87 = extractelement <2 x float> %74, i64 0
%88 = fadd float %86, %87
%89 = extractelement <2 x float> %74, i64 1
%90 = fadd float %88, %89
%91 = fcmp oeq float %90, 0.000000e+00
br i1 %91, label %156, label %92
92: ; preds = %42
%93 = fmul <2 x float> %58, %58
%94 = extractelement <2 x float> %93, i64 0
%95 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F80653EE0000000, float 0.000000e+00)
%96 = fadd float %95, 0x3F2C5C62C0000000
%97 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF743F3C00000000, float %96)
%98 = fmul float %55, 0xBF10FEA1A0000000
%99 = tail call float @llvm.fmuladd.f32(float %98, float %64, float %97)
%100 = fmul float %55, 0xBF34EA92C0000000
%101 = fmul float %100, %64
%102 = tail call float @llvm.fmuladd.f32(float %101, float %71, float %99)
%103 = fmul float %64, 0x3F3DDBFDE0000000
%104 = tail call float @llvm.fmuladd.f32(float %103, float %77, float %102)
%105 = fmul float %49, 0x3F1CB75680000000
%106 = tail call float @llvm.fmuladd.f32(float %105, float %71, float %104)
%107 = tail call float @llvm.fmuladd.f32(float %55, float 0xBEBC73F720000000, float %106)
%108 = tail call float @pow(float %107, i32 2)
%109 = fmul float %85, %85
%110 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF6990F6E0000000, float 0xBFAC51C400000000)
%111 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F585F5FC0000000, float %110)
%112 = tail call float @llvm.fmuladd.f32(float %78, float %64, float %111)
%113 = tail call float @llvm.fmuladd.f32(float %76, float 0x3F1CC7D320000000, float %112)
%114 = fmul float %79, %64
%115 = tail call float @llvm.fmuladd.f32(float %114, float %71, float %113)
%116 = fmul float %76, 0x3F3DC446A0000000
%117 = tail call float @llvm.fmuladd.f32(float %116, float %71, float %115)
%118 = tail call float @llvm.fmuladd.f32(float %49, float 0xBEBC73F720000000, float %117)
%119 = tail call float @pow(float %118, i32 2)
%120 = fmul float %109, %119
%121 = tail call float @llvm.fmuladd.f32(float %94, float %108, float %120)
%122 = fmul <2 x float> %74, %74
%123 = extractelement <2 x float> %122, i64 0
%124 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F80653EE0000000, float 0.000000e+00)
%125 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF8A58BD20000000, float %124)
%126 = fadd float %125, 0xBF3699A180000000
%127 = tail call float @llvm.fmuladd.f32(float %78, float %55, float %126)
%128 = fmul float %64, 0x3F2CC7D320000000
%129 = tail call float @llvm.fmuladd.f32(float %128, float %55, float %127)
%130 = fmul float %64, 0xBF30F47C60000000
%131 = tail call float @llvm.fmuladd.f32(float %130, float %71, float %129)
%132 = tail call float @llvm.fmuladd.f32(float %80, float %71, float %131)
%133 = fmul float %64, 0x3F4DC446A0000000
%134 = fmul float %55, %133
%135 = tail call float @llvm.fmuladd.f32(float %134, float %71, float %132)
%136 = tail call float @llvm.fmuladd.f32(float %82, float %77, float %135)
%137 = fmul float %64, 0xBF553719A0000000
%138 = tail call float @llvm.fmuladd.f32(float %137, float %77, float %136)
%139 = tail call float @pow(float %138, i32 2)
%140 = tail call float @llvm.fmuladd.f32(float %123, float %139, float %121)
%141 = fmul float %89, %89
%142 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF6990F6E0000000, float 0x3FB0E61420000000)
%143 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F79096E20000000, float %142)
%144 = tail call float @llvm.fmuladd.f32(float %76, float 0xBF20F47C60000000, float %143)
%145 = tail call float @llvm.fmuladd.f32(float %80, float %64, float %144)
%146 = tail call float @llvm.fmuladd.f32(float %81, float %76, float %145)
%147 = fmul float %71, 0x3F4DDBFDE0000000
%148 = fmul float %49, %147
%149 = tail call float @llvm.fmuladd.f32(float %148, float %64, float %146)
%150 = fmul float %71, 0xBF553719A0000000
%151 = tail call float @llvm.fmuladd.f32(float %150, float %76, float %149)
%152 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F0CB75680000000, float %151)
%153 = tail call float @pow(float %152, i32 2)
%154 = tail call float @llvm.fmuladd.f32(float %141, float %153, float %140)
%155 = tail call float @sqrt(float %154)
br label %156
156: ; preds = %42, %92
%157 = phi float [ %155, %92 ], [ 0.000000e+00, %42 ]
%158 = fmul float %49, 0xBEBC73F720000000
%159 = fmul float %75, 0x3F0CB75680000000
%160 = fmul float %76, 0xBF453719A0000000
%161 = fmul float %82, %64
%162 = fmul float %81, %76
%163 = fmul float %80, %64
%164 = fmul float %76, 0xBF20F47C60000000
%165 = fmul float %55, 0x3F1CC7D320000000
%166 = fmul float %78, %55
%167 = fmul float %55, %55
%168 = fmul float %55, 0xBF6990F6E0000000
%169 = fmul float %49, 0x3F80653EE0000000
%170 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFAC51C400000000, float 0x3FAFC7AD60000000)
%171 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FB0E61420000000, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %169, float %64, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %76, float 0xBF7A58BD20000000, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %168, float %71, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %167, float 0x3F485F5FC0000000, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F2C5C62C0000000, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF3699A180000000, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF643F3C00000000, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %77, float 0x3F69096E20000000, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %166, float %64, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %165, float %76, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %164, float %71, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %163, float %71, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %162, float %71, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %161, float %77, float %184)
%186 = tail call float @llvm.fmuladd.f32(float %160, float %77, float %185)
%187 = tail call float @llvm.fmuladd.f32(float %159, float %71, float %186)
%188 = tail call float @llvm.fmuladd.f32(float %158, float %55, float %187)
store float %157, float* %1
ret float %188
}