#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float getRandomNumberF(double, double);
void initWeights(float **weights, int weightsRow, int weightsColumn) {
  int i, j;
  for (i = 0; i < weightsRow; i++)
    for (j = 0; j < weightsColumn; j++)
      weights[i][j] = getRandomNumberF(-0.5, 0.5);
}


x86 assembly (clang, -O0):
<initWeights>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
mov    %rdi,-0x8(%rbp)
mov    %esi,-0xc(%rbp)
mov    %edx,-0x10(%rbp)
movl   $0x0,-0x14(%rbp)
mov    -0x14(%rbp),%eax
cmp    -0xc(%rbp),%eax
jge    1193 <initWeights+0x83>
movl   $0x0,-0x18(%rbp)
mov    -0x18(%rbp),%eax
cmp    -0x10(%rbp),%eax
jge    1180 <initWeights+0x70>
movsd  0xeb0(%rip),%xmm0
movsd  0xeb0(%rip),%xmm1
call   1030 <getRandomNumberF@plt>
mov    -0x8(%rbp),%rax
movslq -0x14(%rbp),%rcx
mov    (%rax,%rcx,8),%rax
movslq -0x18(%rbp),%rcx
movss  %xmm0,(%rax,%rcx,4)
mov    -0x18(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x18(%rbp)
jmp    113c <initWeights+0x2c>
jmp    1185 <initWeights+0x75>
mov    -0x14(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x14(%rbp)
jmp    1129 <initWeights+0x19>
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<initWeights>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
push   %rax
test   %esi,%esi
jle    1169 <initWeights+0x59>
mov    %edx,%r14d
mov    %rdi,%r12
mov    %esi,%r15d
mov    %edx,%r13d
xor    %ebx,%ebx
jmp    1139 <initWeights+0x29>
nop
add    $0x1,%rbx
cmp    %r15,%rbx
je     1169 <initWeights+0x59>
test   %r14d,%r14d
jle    1130 <initWeights+0x20>
xor    %ebp,%ebp
movsd  0xeb8(%rip),%xmm0
movsd  0xeb8(%rip),%xmm1
call   1030 <getRandomNumberF@plt>
mov    (%r12,%rbx,8),%rax
movss  %xmm0,(%rax,%rbp,4)
add    $0x1,%rbp
cmp    %rbp,%r13
jne    1140 <initWeights+0x30>
jmp    1130 <initWeights+0x20>
add    $0x8,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret

LLVM IR (-O0):
define void @initWeights(float** %0, i32 %1, i32 %2) {
%4 = alloca float**
%5 = alloca i32
%6 = alloca i32
%7 = alloca i32
%8 = alloca i32
store float** %0, float*** %4
store i32 %1, i32* %5
store i32 %2, i32* %6
store i32 0, i32* %7
br label %9
9: ; preds = %32, %3
%10 = load i32, i32* %7
%11 = load i32, i32* %5
%12 = icmp slt i32 %10, %11
br i1 %12, label %13, label %35
13: ; preds = %9
store i32 0, i32* %8
br label %14
14: ; preds = %28, %13
%15 = load i32, i32* %8
%16 = load i32, i32* %6
%17 = icmp slt i32 %15, %16
br i1 %17, label %18, label %31
18: ; preds = %14
%19 = call float @getRandomNumberF(double -5.000000e-01, double 5.000000e-01)
%20 = load float**, float*** %4
%21 = load i32, i32* %7
%22 = sext i32 %21 to i64
%23 = getelementptr inbounds float*, float** %20, i64 %22
%24 = load float*, float** %23
%25 = load i32, i32* %8
%26 = sext i32 %25 to i64
%27 = getelementptr inbounds float, float* %24, i64 %26
store float %19, float* %27
br label %28
28: ; preds = %18
%29 = load i32, i32* %8
%30 = add nsw i32 %29, 1
store i32 %30, i32* %8
br label %14
31: ; preds = %14
br label %32
32: ; preds = %31
%33 = load i32, i32* %7
%34 = add nsw i32 %33, 1
store i32 %34, i32* %7
br label %9
35: ; preds = %9
ret void
}

LLVM IR (-O2):
define void @initWeights(float** nocapture %0, i32 %1, i32 %2) {
%4 = icmp sgt i32 %1, 0
br i1 %4, label %5, label %23
5: ; preds = %3
%6 = icmp sgt i32 %2, 0
%7 = zext i32 %1 to i64
%8 = zext i32 %2 to i64
br label %9
9: ; preds = %5, %20
%10 = phi i64 [ 0, %5 ], [ %21, %20 ]
br i1 %6, label %11, label %20
11: ; preds = %9
%12 = getelementptr inbounds float*, float** %0, i64 %10
br label %13
13: ; preds = %11, %13
%14 = phi i64 [ 0, %11 ], [ %18, %13 ]
%15 = tail call float @getRandomNumberF(double -5.000000e-01, double 5.000000e-01)
%16 = load float*, float** %12
%17 = getelementptr inbounds float, float* %16, i64 %14
store float %15, float* %17
%18 = add nuw nsw i64 %14, 1
%19 = icmp eq i64 %18, %8
br i1 %19, label %20, label %13
20: ; preds = %13, %9
%21 = add nuw nsw i64 %10, 1
%22 = icmp eq i64 %21, %7
br i1 %22, label %23, label %9
23: ; preds = %20, %3
ret void
}