#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.1036501E-01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18027E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17974E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.17127546E-03,  0.64421971E-02,  -0.49357903E-02,
                     -0.27216307E-02, 0.16081879E-01,  -0.12984480E-01,
                     0.39000839E-02,  -0.75513422E-01, -0.75698102E+00,
                     0.84122397E-01,  0.25360603E+01,  -0.29719479E+01,
                     0.11961522E+01,  0.45426164E-01,  0.64358599E-01,
                     -0.52416906E-01, -0.10987433E+00, 0.68462946E-01,
                     0.43955121E-01,  -0.67176826E-01, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x23 = x22 * x2;
  float x24 = x23 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x41 + coeff[2] * x12 +
                         coeff[3] * x22 + coeff[4] * x11 * x31 +
                         coeff[5] * x32 + coeff[6] * x21 * x41 +
                         coeff[7] * x12 * x21;
  v_target_theta = v_target_theta + coeff[8] * x23 + coeff[9] * x12 * x41 +
                   coeff[10] * x22 * x41 + coeff[11] * x21 * x42 +
                   coeff[12] * x43 + coeff[13] * x14 * x21 +
                   coeff[14] * x12 * x23 + coeff[15] * x14 * x41 +
                   coeff[16] * x12 * x22 * x41;
  v_target_theta = v_target_theta + coeff[17] * x24 * x41 +
                   coeff[18] * x12 * x21 * x42 + coeff[19] * x23 * x42;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 2 * coeff[2] * x11 + coeff[4] * x31 +
                             2 * coeff[7] * x11 * x21 +
                             2 * coeff[9] * x11 * x41 +
                             4 * coeff[13] * x13 * x21 +
                             2 * coeff[14] * x11 * x23 +
                             4 * coeff[15] * x13 * x41 +
                             2 * coeff[16] * x11 * x22 * x41 +
                             2 * coeff[18] * x11 * x21 * x42,
                         2) +
                 dx2 * dx2 *
                     pow(0 + 2 * coeff[3] * x21 + coeff[6] * x41 +
                             coeff[7] * x12 + 3 * coeff[8] * x22 +
                             2 * coeff[10] * x21 * x41 + coeff[11] * x42 +
                             coeff[13] * x14 + 3 * coeff[14] * x22 * x12 +
                             2 * coeff[16] * x21 * x12 * x41 +
                             4 * coeff[17] * x23 * x41 + coeff[18] * x12 * x42 +
                             3 * coeff[19] * x22 * x42,
                         2) +
                 dx3 * dx3 * pow(0 + coeff[4] * x11 + 2 * coeff[5] * x31, 2) +
                 dx4 * dx4 *
                     pow(0 + coeff[1] + coeff[6] * x21 + coeff[9] * x12 +
                             coeff[10] * x22 + 2 * coeff[11] * x41 * x21 +
                             3 * coeff[12] * x42 + coeff[15] * x14 +
                             coeff[16] * x12 * x22 + coeff[17] * x24 +
                             2 * coeff[18] * x41 * x12 * x21 +
                             2 * coeff[19] * x41 * x23,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x150(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x16c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17e4 <target_theta+0x6a4>
jp     17e4 <target_theta+0x6a4>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x17c(%rbp)
ff
jmp    1d62 <target_theta+0xc22>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x190(%rbp)
ff
movss  0x818(%rip),%xmm0
mulss  -0x108(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7dd(%rip),%xmm0
mulss  -0xf4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7b5(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x795(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x765(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x745(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x715(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6e5(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x194(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x198(%rbp)
ff
movss  0x68b(%rip),%xmm1
mulss  -0x104(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf4(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x63c(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x618(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5c4(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x598(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x570(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x524(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x198(%rbp),%xmm1
ff
movss  -0x194(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x190(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x18c(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x100(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x48c(%rip),%xmm0
mulss  -0xfc(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x18c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x188(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x184(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x180(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x3d4(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
mulss  -0x164(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x3b0(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x33c(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x164(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x30c(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x164(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x180(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x17c(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x170(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x150,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x130(%rsp)
movq   $0x0,0x140(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x120(%rsp)
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xc0(%rsp)
movaps %xmm0,0xb0(%rsp)
movq   $0x0,0xd0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xb0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x124(%rsp,%rcx,4),%xmm2
movss  0xf4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0xb0(%rsp),%xmm1
movsd  0xb8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm5
addss  %xmm2,%xmm5
mulss  %xmm1,%xmm5
movss  0xe06(%rip),%xmm7
addss  %xmm7,%xmm5
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm13
shufps $0x55,%xmm1,%xmm13
mulss  %xmm2,%xmm13
addss  %xmm7,%xmm13
movsd  (%rbx),%xmm10
movsd  0x8(%rbx),%xmm3
mulps  %xmm1,%xmm10
movaps %xmm10,%xmm4
shufps $0x55,%xmm10,%xmm4
movss  0x8(%rdi),%xmm6
addss  0xdca(%rip),%xmm6
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm6
addss  0xdbd(%rip),%xmm1
addss  %xmm7,%xmm6
movaps %xmm0,%xmm15
shufps $0x55,%xmm0,%xmm15
mulss  %xmm1,%xmm15
addss  %xmm7,%xmm15
mulps  %xmm0,%xmm3
movaps %xmm3,%xmm12
shufps $0x55,%xmm3,%xmm12
movaps %xmm5,%xmm7
mulss  %xmm5,%xmm7
movaps %xmm5,%xmm1
mulss  %xmm7,%xmm1
movaps %xmm5,%xmm9
mulss  %xmm1,%xmm9
movaps %xmm13,%xmm0
mulss  %xmm13,%xmm0
movaps %xmm13,%xmm2
movaps %xmm0,0x50(%rsp)
mulss  %xmm0,%xmm2
movaps %xmm13,%xmm8
movaps %xmm2,0x70(%rsp)
mulss  %xmm2,%xmm8
xorps  %xmm0,%xmm0
movaps %xmm10,%xmm2
addss  %xmm0,%xmm2
movaps %xmm4,0x20(%rsp)
addss  %xmm4,%xmm2
addss  %xmm3,%xmm2
addss  %xmm12,%xmm2
ucomiss %xmm0,%xmm2
movaps %xmm15,%xmm2
mulss  %xmm15,%xmm2
movaps %xmm2,0x60(%rsp)
movss  0xd2c(%rip),%xmm14
mulss  %xmm7,%xmm14
movss  0xd22(%rip),%xmm11
mulss  %xmm7,%xmm11
jne    1327 <target_theta+0x207>
jnp    1732 <target_theta+0x612>
mulss  %xmm10,%xmm10
movaps %xmm10,0xe0(%rsp)
movss  0xd03(%rip),%xmm0
mulss  %xmm5,%xmm0
xorps  %xmm2,%xmm2
addss  %xmm2,%xmm0
movaps %xmm6,%xmm2
mulss  0xcf1(%rip),%xmm2
addss  %xmm0,%xmm2
movss  0xce9(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm13,%xmm0
addss  %xmm2,%xmm0
movss  0xcd8(%rip),%xmm2
mulss  %xmm5,%xmm2
mulss  %xmm15,%xmm2
addss  %xmm0,%xmm2
movss  0xcc7(%rip),%xmm0
mulss  %xmm1,%xmm0
mulss  %xmm13,%xmm0
addss  %xmm2,%xmm0
movss  0xcb6(%rip),%xmm2
mulss  %xmm5,%xmm2
movaps %xmm12,0xa0(%rsp)
mulss  0x70(%rsp),%xmm2
addss  %xmm0,%xmm2
mulss  0xc9b(%rip),%xmm1
mulss  %xmm15,%xmm1
addss  %xmm2,%xmm1
movaps %xmm5,%xmm2
mulss  0xc8b(%rip),%xmm2
mulss  0x50(%rsp),%xmm2
mulss  %xmm15,%xmm2
addss  %xmm1,%xmm2
movaps %xmm5,%xmm0
mulss  0xc75(%rip),%xmm0
mulss  %xmm13,%xmm0
mulss  0x60(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movaps %xmm13,0x40(%rsp)
movaps %xmm15,0x30(%rsp)
movaps %xmm8,0x80(%rsp)
movss  %xmm5,0x18(%rsp)
movss  %xmm9,0x8(%rsp)
movss  %xmm11,0x14(%rsp)
movss  %xmm6,0x10(%rsp)
movss  %xmm14,0xc(%rsp)
movss  %xmm7,0x4(%rsp)
movaps %xmm3,0x90(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x1c(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movss  0xc00(%rip),%xmm0
movaps 0x40(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  0xc5b(%rip),%xmm0
movaps 0x30(%rsp),%xmm2
movaps %xmm2,%xmm1
mulss  0xbe3(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xbdb(%rip),%xmm0
movss  0x4(%rsp),%xmm7
mulss  %xmm7,%xmm0
addss  %xmm1,%xmm0
movss  0xbc9(%rip),%xmm1
movaps 0x50(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xbb8(%rip),%xmm0
mulss  %xmm4,%xmm0
movaps %xmm4,%xmm5
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xba5(%rip),%xmm1
movaps 0x60(%rsp),%xmm6
mulss  %xmm6,%xmm1
addss  %xmm0,%xmm1
movss  0xb94(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb86(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm7,%xmm1
addss  %xmm0,%xmm1
movss  0xb4e(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xb5b(%rip),%xmm0
mulss  0x70(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x14(%rsp),%xmm1
mulss  %xmm6,%xmm1
addss  %xmm0,%xmm1
movss  0xb3b(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm6,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
movss  0x1c(%rsp),%xmm1
mulss  0xe0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x1c(%rsp)
movaps 0x90(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x90(%rsp)
movss  0xaa6(%rip),%xmm0
mulss  0x18(%rsp),%xmm0
addss  0xb24(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xad5(%rip),%xmm0
mulss  0x10(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x90(%rsp),%xmm0
addss  0x1c(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movaps 0xa0(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0xa0(%rsp)
movaps 0x40(%rsp),%xmm2
movss  0xa67(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  0xa83(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xa7c(%rip),%xmm0
movss  0x4(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xa6a(%rip),%xmm1
movaps 0x50(%rsp),%xmm5
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movss  0xa59(%rip),%xmm0
movaps 0x30(%rsp),%xmm4
mulss  %xmm4,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xa44(%rip),%xmm1
mulss  0x60(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xa36(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xc(%rsp),%xmm1
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movss  0xa1a(%rip),%xmm0
mulss  0x80(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x9bd(%rip),%xmm1
mulss  %xmm4,%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x9f1(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  0x70(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0xa0(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
ucomiss 0x9e7(%rip),%xmm0
jb     16f1 <target_theta+0x5d1>
sqrtss %xmm0,%xmm0
jmp    16f6 <target_theta+0x5d6>
call   1040 <sqrt@plt>
movaps 0x40(%rsp),%xmm13
movaps 0x30(%rsp),%xmm15
movaps 0x80(%rsp),%xmm8
movss  0x18(%rsp),%xmm5
movss  0x8(%rsp),%xmm9
movss  0x14(%rsp),%xmm11
movss  0x10(%rsp),%xmm6
movss  0xc(%rsp),%xmm14
movss  0x4(%rsp),%xmm7
movss  0x97a(%rip),%xmm2
mulss  %xmm7,%xmm2
movss  0x94e(%rip),%xmm1
mulss  %xmm7,%xmm1
movss  0x91a(%rip),%xmm3
mulss  %xmm7,%xmm3
movss  0x932(%rip),%xmm4
mulss  %xmm15,%xmm4
addss  0x94d(%rip),%xmm4
mulss  0x949(%rip),%xmm7
addss  %xmm4,%xmm7
movaps 0x50(%rsp),%xmm10
mulss  %xmm10,%xmm14
movss  0x90e(%rip),%xmm4
mulss  %xmm10,%xmm4
mulss  0x8ad(%rip),%xmm5
mulss  0x920(%rip),%xmm10
addss  %xmm7,%xmm10
mulss  %xmm6,%xmm5
addss  %xmm10,%xmm5
mulss  %xmm6,%xmm6
mulss  0x90a(%rip),%xmm6
addss  %xmm5,%xmm6
movss  0x8a2(%rip),%xmm5
mulss  %xmm13,%xmm5
mulss  %xmm15,%xmm5
addss  %xmm6,%xmm5
mulss  %xmm13,%xmm3
addss  %xmm5,%xmm3
movss  0x8e3(%rip),%xmm5
movaps 0x70(%rsp),%xmm6
mulss  %xmm6,%xmm5
addss  %xmm3,%xmm5
mulss  %xmm15,%xmm1
addss  %xmm5,%xmm1
mulss  %xmm15,%xmm4
addss  %xmm1,%xmm4
movss  0x86c(%rip),%xmm1
mulss  %xmm13,%xmm1
movaps 0x60(%rsp),%xmm5
mulss  %xmm5,%xmm1
addss  %xmm4,%xmm1
movaps %xmm15,%xmm3
mulss  %xmm5,%xmm3
mulss  0x89e(%rip),%xmm3
addss  %xmm1,%xmm3
movss  0x86a(%rip),%xmm4
mulss  %xmm9,%xmm4
mulss  0x834(%rip),%xmm9
mulss  %xmm13,%xmm11
mulss  %xmm13,%xmm9
addss  %xmm3,%xmm9
movss  0x851(%rip),%xmm1
mulss  %xmm6,%xmm1
mulss  %xmm6,%xmm2
addss  %xmm9,%xmm2
mulss  %xmm15,%xmm4
addss  %xmm2,%xmm4
mulss  0x82a(%rip),%xmm8
mulss  %xmm15,%xmm14
addss  %xmm4,%xmm14
mulss  %xmm15,%xmm8
addss  %xmm14,%xmm8
mulss  %xmm5,%xmm11
addss  %xmm8,%xmm11
mulss  %xmm5,%xmm1
addss  %xmm11,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x150,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0x3F26730D00000000, float 0x3F7A632220000000, float 0xBF74378D20000000, float 0xBF664BAC60000000, float 0x3F9077C4A0000000, float 0xBF8A979B60000000, float 0x3F6FF311A0000000, float 0xBFB354D900000000, float 0xBFE8393040000000, float 0x3FB5890BA0000000, float 0x400449DA00000000, float 0xC007C68CA0000000, float 0x3FF3237080000000, float 0x3FA7421920000000, float 0x3FB079CE20000000, float 0xBFAAD66380000000, float 0xBFBC20B960000000, float 0x3FB186C9A0000000, float 0x3FA6814920000000, float 0xBFB1328020000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
%38 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3F853A4020000000, float* %8
%39 = bitcast [10 x float]* %9 to i8*
%40 = bitcast i8* %39 to [10 x float]*
%41 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 0
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 1
store float -1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 2
store float -1.800000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 3
store float 0xC03206E980000000, float* %44
%45 = bitcast [10 x float]* %10 to i8*
%46 = bitcast i8* %45 to [10 x float]*
%47 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 0
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 1
store float 1.500000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 2
store float 1.800000e+01, float* %49
%50 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 3
store float 0x4031F95820000000, float* %50
%51 = bitcast [10 x float]* %11 to i8*
%52 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%53 = load i32, i32* %13
%54 = icmp eq i32 %53, 0
br i1 %54, label %55, label %91
55: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %56
56: ; preds = %87, %55
%57 = load i32, i32* %14
%58 = load i32, i32* %6
%59 = icmp slt i32 %57, %58
br i1 %59, label %60, label %90
60: ; preds = %56
%61 = load i32, i32* %14
%62 = sext i32 %61 to i64
%63 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %62
%64 = load float, float* %63
%65 = load i32, i32* %14
%66 = sext i32 %65 to i64
%67 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %66
%68 = load float, float* %67
%69 = fcmp oeq float %64, %68
br i1 %69, label %70, label %71
70: ; preds = %60
br label %87
71: ; preds = %60
%72 = load i32, i32* %14
%73 = sext i32 %72 to i64
%74 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %73
%75 = load float, float* %74
%76 = load i32, i32* %14
%77 = sext i32 %76 to i64
%78 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %77
%79 = load float, float* %78
%80 = fsub float %75, %79
%81 = fpext float %80 to double
%82 = fdiv double 2.000000e+00, %81
%83 = fptrunc double %82 to float
%84 = load i32, i32* %14
%85 = sext i32 %84 to i64
%86 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %85
store float %83, float* %86
br label %87
87: ; preds = %71, %70
%88 = load i32, i32* %14
%89 = add nsw i32 %88, 1
store i32 %89, i32* %14
br label %56
90: ; preds = %56
br label %91
91: ; preds = %90, %3
%92 = load float*, float** %4
%93 = getelementptr inbounds float, float* %92, i64 0
%94 = load float, float* %93
%95 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%96 = load float, float* %95
%97 = fsub float %94, %96
%98 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%99 = load float, float* %98
%100 = fmul float %97, %99
%101 = fpext float %100 to double
%102 = fadd double 1.000000e+00, %101
%103 = fptrunc double %102 to float
store float %103, float* %15
%104 = load float*, float** %5
%105 = getelementptr inbounds float, float* %104, i64 0
%106 = load float, float* %105
%107 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%108 = load float, float* %107
%109 = fmul float %106, %108
store float %109, float* %16
%110 = load float*, float** %4
%111 = getelementptr inbounds float, float* %110, i64 1
%112 = load float, float* %111
%113 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%114 = load float, float* %113
%115 = fsub float %112, %114
%116 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%117 = load float, float* %116
%118 = fmul float %115, %117
%119 = fpext float %118 to double
%120 = fadd double 1.000000e+00, %119
%121 = fptrunc double %120 to float
store float %121, float* %17
%122 = load float*, float** %5
%123 = getelementptr inbounds float, float* %122, i64 1
%124 = load float, float* %123
%125 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%126 = load float, float* %125
%127 = fmul float %124, %126
store float %127, float* %18
%128 = load float*, float** %4
%129 = getelementptr inbounds float, float* %128, i64 2
%130 = load float, float* %129
%131 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%132 = load float, float* %131
%133 = fsub float %130, %132
%134 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%135 = load float, float* %134
%136 = fmul float %133, %135
%137 = fpext float %136 to double
%138 = fadd double 1.000000e+00, %137
%139 = fptrunc double %138 to float
store float %139, float* %19
%140 = load float*, float** %5
%141 = getelementptr inbounds float, float* %140, i64 2
%142 = load float, float* %141
%143 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%144 = load float, float* %143
%145 = fmul float %142, %144
store float %145, float* %20
%146 = load float*, float** %4
%147 = getelementptr inbounds float, float* %146, i64 3
%148 = load float, float* %147
%149 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%150 = load float, float* %149
%151 = fsub float %148, %150
%152 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%153 = load float, float* %152
%154 = fmul float %151, %153
%155 = fpext float %154 to double
%156 = fadd double 1.000000e+00, %155
%157 = fptrunc double %156 to float
store float %157, float* %21
%158 = load float*, float** %5
%159 = getelementptr inbounds float, float* %158, i64 3
%160 = load float, float* %159
%161 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%162 = load float, float* %161
%163 = fmul float %160, %162
store float %163, float* %22
%164 = load float, float* %15
store float %164, float* %23
%165 = load float, float* %23
%166 = load float, float* %15
%167 = fmul float %165, %166
store float %167, float* %24
%168 = load float, float* %24
%169 = load float, float* %15
%170 = fmul float %168, %169
store float %170, float* %25
%171 = load float, float* %25
%172 = load float, float* %15
%173 = fmul float %171, %172
store float %173, float* %26
%174 = load float, float* %17
store float %174, float* %27
%175 = load float, float* %27
%176 = load float, float* %17
%177 = fmul float %175, %176
store float %177, float* %28
%178 = load float, float* %28
%179 = load float, float* %17
%180 = fmul float %178, %179
store float %180, float* %29
%181 = load float, float* %29
%182 = load float, float* %17
%183 = fmul float %181, %182
store float %183, float* %30
%184 = load float, float* %19
store float %184, float* %31
%185 = load float, float* %31
%186 = load float, float* %19
%187 = fmul float %185, %186
store float %187, float* %32
%188 = load float, float* %21
store float %188, float* %33
%189 = load float, float* %33
%190 = load float, float* %21
%191 = fmul float %189, %190
store float %191, float* %34
%192 = load float, float* %34
%193 = load float, float* %21
%194 = fmul float %192, %193
store float %194, float* %35
%195 = load float, float* %8
%196 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%197 = load float, float* %196
%198 = fadd float %195, %197
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%200 = load float, float* %199
%201 = load float, float* %33
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%204 = load float, float* %203
%205 = load float, float* %24
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%208 = load float, float* %207
%209 = load float, float* %28
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
%211 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%212 = load float, float* %211
%213 = load float, float* %23
%214 = fmul float %212, %213
%215 = load float, float* %31
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %210)
%217 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%218 = load float, float* %217
%219 = load float, float* %32
%220 = call float @llvm.fmuladd.f32(float %218, float %219, float %216)
%221 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%222 = load float, float* %221
%223 = load float, float* %27
%224 = fmul float %222, %223
%225 = load float, float* %33
%226 = call float @llvm.fmuladd.f32(float %224, float %225, float %220)
%227 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%228 = load float, float* %227
%229 = load float, float* %24
%230 = fmul float %228, %229
%231 = load float, float* %27
%232 = call float @llvm.fmuladd.f32(float %230, float %231, float %226)
store float %232, float* %36
%233 = load float, float* %36
%234 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%235 = load float, float* %234
%236 = load float, float* %29
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %233)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%239 = load float, float* %238
%240 = load float, float* %24
%241 = fmul float %239, %240
%242 = load float, float* %33
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%245 = load float, float* %244
%246 = load float, float* %28
%247 = fmul float %245, %246
%248 = load float, float* %33
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %243)
%250 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%251 = load float, float* %250
%252 = load float, float* %27
%253 = fmul float %251, %252
%254 = load float, float* %34
%255 = call float @llvm.fmuladd.f32(float %253, float %254, float %249)
%256 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%257 = load float, float* %256
%258 = load float, float* %35
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %255)
%260 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%261 = load float, float* %260
%262 = load float, float* %26
%263 = fmul float %261, %262
%264 = load float, float* %27
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %259)
%266 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%267 = load float, float* %266
%268 = load float, float* %24
%269 = fmul float %267, %268
%270 = load float, float* %29
%271 = call float @llvm.fmuladd.f32(float %269, float %270, float %265)
%272 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%273 = load float, float* %272
%274 = load float, float* %26
%275 = fmul float %273, %274
%276 = load float, float* %33
%277 = call float @llvm.fmuladd.f32(float %275, float %276, float %271)
%278 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%279 = load float, float* %278
%280 = load float, float* %24
%281 = fmul float %279, %280
%282 = load float, float* %28
%283 = fmul float %281, %282
%284 = load float, float* %33
%285 = call float @llvm.fmuladd.f32(float %283, float %284, float %277)
store float %285, float* %36
%286 = load float, float* %36
%287 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%288 = load float, float* %287
%289 = load float, float* %30
%290 = fmul float %288, %289
%291 = load float, float* %33
%292 = call float @llvm.fmuladd.f32(float %290, float %291, float %286)
%293 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%294 = load float, float* %293
%295 = load float, float* %24
%296 = fmul float %294, %295
%297 = load float, float* %27
%298 = fmul float %296, %297
%299 = load float, float* %34
%300 = call float @llvm.fmuladd.f32(float %298, float %299, float %292)
%301 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%302 = load float, float* %301
%303 = load float, float* %29
%304 = fmul float %302, %303
%305 = load float, float* %34
%306 = call float @llvm.fmuladd.f32(float %304, float %305, float %300)
store float %306, float* %36
%307 = load float, float* %16
%308 = fadd float 0.000000e+00, %307
%309 = load float, float* %18
%310 = fadd float %308, %309
%311 = load float, float* %20
%312 = fadd float %310, %311
%313 = load float, float* %22
%314 = fadd float %312, %313
store float %314, float* %37
%315 = load float, float* %37
%316 = fcmp oeq float %315, 0.000000e+00
br i1 %316, label %317, label %318
317: ; preds = %91
br label %537
318: ; preds = %91
%319 = load float, float* %16
%320 = load float, float* %16
%321 = fmul float %319, %320
%322 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%323 = load float, float* %322
%324 = fmul float 2.000000e+00, %323
%325 = load float, float* %23
%326 = call float @llvm.fmuladd.f32(float %324, float %325, float 0.000000e+00)
%327 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%328 = load float, float* %327
%329 = load float, float* %31
%330 = call float @llvm.fmuladd.f32(float %328, float %329, float %326)
%331 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%332 = load float, float* %331
%333 = fmul float 2.000000e+00, %332
%334 = load float, float* %23
%335 = fmul float %333, %334
%336 = load float, float* %27
%337 = call float @llvm.fmuladd.f32(float %335, float %336, float %330)
%338 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%339 = load float, float* %338
%340 = fmul float 2.000000e+00, %339
%341 = load float, float* %23
%342 = fmul float %340, %341
%343 = load float, float* %33
%344 = call float @llvm.fmuladd.f32(float %342, float %343, float %337)
%345 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%346 = load float, float* %345
%347 = fmul float 4.000000e+00, %346
%348 = load float, float* %25
%349 = fmul float %347, %348
%350 = load float, float* %27
%351 = call float @llvm.fmuladd.f32(float %349, float %350, float %344)
%352 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%353 = load float, float* %352
%354 = fmul float 2.000000e+00, %353
%355 = load float, float* %23
%356 = fmul float %354, %355
%357 = load float, float* %29
%358 = call float @llvm.fmuladd.f32(float %356, float %357, float %351)
%359 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%360 = load float, float* %359
%361 = fmul float 4.000000e+00, %360
%362 = load float, float* %25
%363 = fmul float %361, %362
%364 = load float, float* %33
%365 = call float @llvm.fmuladd.f32(float %363, float %364, float %358)
%366 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%367 = load float, float* %366
%368 = fmul float 2.000000e+00, %367
%369 = load float, float* %23
%370 = fmul float %368, %369
%371 = load float, float* %28
%372 = fmul float %370, %371
%373 = load float, float* %33
%374 = call float @llvm.fmuladd.f32(float %372, float %373, float %365)
%375 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%376 = load float, float* %375
%377 = fmul float 2.000000e+00, %376
%378 = load float, float* %23
%379 = fmul float %377, %378
%380 = load float, float* %27
%381 = fmul float %379, %380
%382 = load float, float* %34
%383 = call float @llvm.fmuladd.f32(float %381, float %382, float %374)
%384 = call float @pow(float %383, i32 2)
%385 = load float, float* %18
%386 = load float, float* %18
%387 = fmul float %385, %386
%388 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%389 = load float, float* %388
%390 = fmul float 2.000000e+00, %389
%391 = load float, float* %27
%392 = call float @llvm.fmuladd.f32(float %390, float %391, float 0.000000e+00)
%393 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%394 = load float, float* %393
%395 = load float, float* %33
%396 = call float @llvm.fmuladd.f32(float %394, float %395, float %392)
%397 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%398 = load float, float* %397
%399 = load float, float* %24
%400 = call float @llvm.fmuladd.f32(float %398, float %399, float %396)
%401 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%402 = load float, float* %401
%403 = fmul float 3.000000e+00, %402
%404 = load float, float* %28
%405 = call float @llvm.fmuladd.f32(float %403, float %404, float %400)
%406 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%407 = load float, float* %406
%408 = fmul float 2.000000e+00, %407
%409 = load float, float* %27
%410 = fmul float %408, %409
%411 = load float, float* %33
%412 = call float @llvm.fmuladd.f32(float %410, float %411, float %405)
%413 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%414 = load float, float* %413
%415 = load float, float* %34
%416 = call float @llvm.fmuladd.f32(float %414, float %415, float %412)
%417 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%418 = load float, float* %417
%419 = load float, float* %26
%420 = call float @llvm.fmuladd.f32(float %418, float %419, float %416)
%421 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%422 = load float, float* %421
%423 = fmul float 3.000000e+00, %422
%424 = load float, float* %28
%425 = fmul float %423, %424
%426 = load float, float* %24
%427 = call float @llvm.fmuladd.f32(float %425, float %426, float %420)
%428 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%429 = load float, float* %428
%430 = fmul float 2.000000e+00, %429
%431 = load float, float* %27
%432 = fmul float %430, %431
%433 = load float, float* %24
%434 = fmul float %432, %433
%435 = load float, float* %33
%436 = call float @llvm.fmuladd.f32(float %434, float %435, float %427)
%437 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%438 = load float, float* %437
%439 = fmul float 4.000000e+00, %438
%440 = load float, float* %29
%441 = fmul float %439, %440
%442 = load float, float* %33
%443 = call float @llvm.fmuladd.f32(float %441, float %442, float %436)
%444 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%445 = load float, float* %444
%446 = load float, float* %24
%447 = fmul float %445, %446
%448 = load float, float* %34
%449 = call float @llvm.fmuladd.f32(float %447, float %448, float %443)
%450 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%451 = load float, float* %450
%452 = fmul float 3.000000e+00, %451
%453 = load float, float* %28
%454 = fmul float %452, %453
%455 = load float, float* %34
%456 = call float @llvm.fmuladd.f32(float %454, float %455, float %449)
%457 = call float @pow(float %456, i32 2)
%458 = fmul float %387, %457
%459 = call float @llvm.fmuladd.f32(float %321, float %384, float %458)
%460 = load float, float* %20
%461 = load float, float* %20
%462 = fmul float %460, %461
%463 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%464 = load float, float* %463
%465 = load float, float* %23
%466 = call float @llvm.fmuladd.f32(float %464, float %465, float 0.000000e+00)
%467 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%468 = load float, float* %467
%469 = fmul float 2.000000e+00, %468
%470 = load float, float* %31
%471 = call float @llvm.fmuladd.f32(float %469, float %470, float %466)
%472 = call float @pow(float %471, i32 2)
%473 = call float @llvm.fmuladd.f32(float %462, float %472, float %459)
%474 = load float, float* %22
%475 = load float, float* %22
%476 = fmul float %474, %475
%477 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%478 = load float, float* %477
%479 = fadd float 0.000000e+00, %478
%480 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%481 = load float, float* %480
%482 = load float, float* %27
%483 = call float @llvm.fmuladd.f32(float %481, float %482, float %479)
%484 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%485 = load float, float* %484
%486 = load float, float* %24
%487 = call float @llvm.fmuladd.f32(float %485, float %486, float %483)
%488 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%489 = load float, float* %488
%490 = load float, float* %28
%491 = call float @llvm.fmuladd.f32(float %489, float %490, float %487)
%492 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%493 = load float, float* %492
%494 = fmul float 2.000000e+00, %493
%495 = load float, float* %33
%496 = fmul float %494, %495
%497 = load float, float* %27
%498 = call float @llvm.fmuladd.f32(float %496, float %497, float %491)
%499 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%500 = load float, float* %499
%501 = fmul float 3.000000e+00, %500
%502 = load float, float* %34
%503 = call float @llvm.fmuladd.f32(float %501, float %502, float %498)
%504 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%505 = load float, float* %504
%506 = load float, float* %26
%507 = call float @llvm.fmuladd.f32(float %505, float %506, float %503)
%508 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%509 = load float, float* %508
%510 = load float, float* %24
%511 = fmul float %509, %510
%512 = load float, float* %28
%513 = call float @llvm.fmuladd.f32(float %511, float %512, float %507)
%514 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%515 = load float, float* %514
%516 = load float, float* %30
%517 = call float @llvm.fmuladd.f32(float %515, float %516, float %513)
%518 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%519 = load float, float* %518
%520 = fmul float 2.000000e+00, %519
%521 = load float, float* %33
%522 = fmul float %520, %521
%523 = load float, float* %24
%524 = fmul float %522, %523
%525 = load float, float* %27
%526 = call float @llvm.fmuladd.f32(float %524, float %525, float %517)
%527 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%528 = load float, float* %527
%529 = fmul float 2.000000e+00, %528
%530 = load float, float* %33
%531 = fmul float %529, %530
%532 = load float, float* %29
%533 = call float @llvm.fmuladd.f32(float %531, float %532, float %526)
%534 = call float @pow(float %533, i32 2)
%535 = call float @llvm.fmuladd.f32(float %476, float %534, float %473)
%536 = call float @sqrt(float %535)
br label %537
537: ; preds = %318, %317
%538 = phi float [ 0.000000e+00, %317 ], [ %536, %318 ]
store float %538, float* %38
%539 = load float, float* %38
%540 = load float*, float** %5
%541 = getelementptr inbounds float, float* %540, i64 0
store float %539, float* %541
%542 = load float, float* %36
ret float %542
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC03206E980000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031F95820000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031F95820000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %49, %76
%78 = fmul float %55, %55
%79 = fmul float %55, %78
%80 = fmul float %55, %79
%81 = fmul float %71, %71
%82 = fmul float %75, 0xBFBC20B960000000
%83 = fmul float %75, 0x3FA6814920000000
%84 = extractelement <2 x float> %58, i64 0
%85 = fadd float %84, 0.000000e+00
%86 = extractelement <2 x float> %58, i64 1
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 0
%89 = fadd float %87, %88
%90 = extractelement <2 x float> %74, i64 1
%91 = fadd float %89, %90
%92 = fcmp oeq float %91, 0.000000e+00
br i1 %92, label %161, label %93
93: ; preds = %42
%94 = fmul <2 x float> %58, %58
%95 = extractelement <2 x float> %94, i64 0
%96 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF84378D20000000, float 0.000000e+00)
%97 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F9077C4A0000000, float %96)
%98 = fmul float %49, 0xBFC354D900000000
%99 = tail call float @llvm.fmuladd.f32(float %98, float %55, float %97)
%100 = fmul float %49, 0x3FC5890BA0000000
%101 = tail call float @llvm.fmuladd.f32(float %100, float %71, float %99)
%102 = fmul float %76, 0x3FC7421920000000
%103 = tail call float @llvm.fmuladd.f32(float %102, float %55, float %101)
%104 = fmul float %49, 0x3FC079CE20000000
%105 = tail call float @llvm.fmuladd.f32(float %104, float %79, float %103)
%106 = fmul float %76, 0xBFCAD66380000000
%107 = tail call float @llvm.fmuladd.f32(float %106, float %71, float %105)
%108 = fmul float %49, 0xBFCC20B960000000
%109 = fmul float %108, %78
%110 = tail call float @llvm.fmuladd.f32(float %109, float %71, float %107)
%111 = fmul float %49, 0x3FB6814920000000
%112 = fmul float %111, %55
%113 = tail call float @llvm.fmuladd.f32(float %112, float %81, float %110)
%114 = tail call float @pow(float %113, i32 2)
%115 = fmul float %86, %86
%116 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF764BAC60000000, float 0.000000e+00)
%117 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F6FF311A0000000, float %116)
%118 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFB354D900000000, float %117)
%119 = tail call float @llvm.fmuladd.f32(float %78, float 0xC0022AE440000000, float %118)
%120 = fmul float %55, 0x401449DA00000000
%121 = tail call float @llvm.fmuladd.f32(float %120, float %71, float %119)
%122 = tail call float @llvm.fmuladd.f32(float %81, float 0xC007C68CA0000000, float %121)
%123 = tail call float @llvm.fmuladd.f32(float %77, float 0x3FA7421920000000, float %122)
%124 = fmul float %78, 0x3FC8B6B540000000
%125 = tail call float @llvm.fmuladd.f32(float %124, float %75, float %123)
%126 = fmul float %55, 0xBFCC20B960000000
%127 = fmul float %75, %126
%128 = tail call float @llvm.fmuladd.f32(float %127, float %71, float %125)
%129 = fmul float %79, 0x3FD186C9A0000000
%130 = tail call float @llvm.fmuladd.f32(float %129, float %71, float %128)
%131 = tail call float @llvm.fmuladd.f32(float %83, float %81, float %130)
%132 = fmul float %78, 0xBFC9CBC040000000
%133 = tail call float @llvm.fmuladd.f32(float %132, float %81, float %131)
%134 = tail call float @pow(float %133, i32 2)
%135 = fmul float %115, %134
%136 = tail call float @llvm.fmuladd.f32(float %95, float %114, float %135)
%137 = fmul <2 x float> %74, %74
%138 = extractelement <2 x float> %137, i64 0
%139 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F9077C4A0000000, float 0.000000e+00)
%140 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF9A979B60000000, float %139)
%141 = tail call float @pow(float %140, i32 2)
%142 = tail call float @llvm.fmuladd.f32(float %138, float %141, float %136)
%143 = fmul float %90, %90
%144 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F6FF311A0000000, float 0x3F7A632220000000)
%145 = tail call float @llvm.fmuladd.f32(float %75, float 0x3FB5890BA0000000, float %144)
%146 = tail call float @llvm.fmuladd.f32(float %78, float 0x400449DA00000000, float %145)
%147 = fmul float %71, 0xC017C68CA0000000
%148 = tail call float @llvm.fmuladd.f32(float %147, float %55, float %146)
%149 = tail call float @llvm.fmuladd.f32(float %81, float 0x400CB528C0000000, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %77, float 0xBFAAD66380000000, float %149)
%151 = tail call float @llvm.fmuladd.f32(float %82, float %78, float %150)
%152 = tail call float @llvm.fmuladd.f32(float %80, float 0x3FB186C9A0000000, float %151)
%153 = fmul float %71, 0x3FB6814920000000
%154 = fmul float %75, %153
%155 = tail call float @llvm.fmuladd.f32(float %154, float %55, float %152)
%156 = fmul float %71, 0xBFC1328020000000
%157 = tail call float @llvm.fmuladd.f32(float %156, float %79, float %155)
%158 = tail call float @pow(float %157, i32 2)
%159 = tail call float @llvm.fmuladd.f32(float %143, float %158, float %142)
%160 = tail call float @sqrt(float %159)
br label %161
161: ; preds = %42, %93
%162 = phi float [ %160, %93 ], [ 0.000000e+00, %42 ]
%163 = fmul float %79, 0xBFB1328020000000
%164 = fmul float %83, %55
%165 = fmul float %80, 0x3FB186C9A0000000
%166 = fmul float %82, %78
%167 = fmul float %77, 0xBFAAD66380000000
%168 = fmul float %75, 0x3FB079CE20000000
%169 = fmul float %77, 0x3FA7421920000000
%170 = fmul float %71, %81
%171 = fmul float %55, 0xC007C68CA0000000
%172 = fmul float %78, 0x400449DA00000000
%173 = fmul float %75, 0x3FB5890BA0000000
%174 = fmul float %75, 0xBFB354D900000000
%175 = fmul float %55, 0x3F6FF311A0000000
%176 = fmul float %64, %64
%177 = fmul float %49, 0x3F9077C4A0000000
%178 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F7A632220000000, float 0x3F85940C60000000)
%179 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF74378D20000000, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF664BAC60000000, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %177, float %64, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %176, float 0xBF8A979B60000000, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %175, float %71, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %174, float %55, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %79, float 0xBFE8393040000000, float %184)
%186 = tail call float @llvm.fmuladd.f32(float %173, float %71, float %185)
%187 = tail call float @llvm.fmuladd.f32(float %172, float %71, float %186)
%188 = tail call float @llvm.fmuladd.f32(float %171, float %81, float %187)
%189 = tail call float @llvm.fmuladd.f32(float %170, float 0x3FF3237080000000, float %188)
%190 = tail call float @llvm.fmuladd.f32(float %169, float %55, float %189)
%191 = tail call float @llvm.fmuladd.f32(float %168, float %79, float %190)
%192 = tail call float @llvm.fmuladd.f32(float %167, float %71, float %191)
%193 = tail call float @llvm.fmuladd.f32(float %166, float %71, float %192)
%194 = tail call float @llvm.fmuladd.f32(float %165, float %71, float %193)
%195 = tail call float @llvm.fmuladd.f32(float %164, float %81, float %194)
%196 = tail call float @llvm.fmuladd.f32(float %163, float %81, float %195)
store float %162, float* %1
ret float %196
}