#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *, ...);
void help(int argc, char **argv) {
  (void)argc;
  printf("%s usage:\n", argv[0]);
  printf("-h:        Print the help screen.\n");
  printf("-o <name>: Write CSV data to the filename.\n");
  printf("-n <int>:  Play this number of games.\n");
  printf("-g <name>: Write game data to the filename.\n");
}


x86 assembly (clang, -O0):
<help>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
mov    %edi,-0x4(%rbp)
mov    %rsi,-0x10(%rbp)
mov    -0x10(%rbp),%rax
mov    (%rax),%rsi
lea    0xed3(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0xed0(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0xee5(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0xf03(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0xf1c(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<help>:
push   %rax
mov    (%rsi),%rsi
lea    0xed5(%rip),%rdi
xor    %eax,%eax
call   1040 <printf@plt>
lea    0xed2(%rip),%rdi
call   1030 <puts@plt>
lea    0xee8(%rip),%rdi
call   1030 <puts@plt>
lea    0xf07(%rip),%rdi
call   1030 <puts@plt>
lea    0xf21(%rip),%rdi
pop    %rax
jmp    1030 <puts@plt>

LLVM IR (-O0):
@.str = [11 x i8] c"%s usage:\0A\00"
@.str.1 = [35 x i8] c"-h: Print the help screen.\0A\00"
@.str.2 = [44 x i8] c"-o <name>: Write CSV data to the filename.\0A\00"
@.str.3 = [39 x i8] c"-n <int>: Play this number of games.\0A\00"
@.str.4 = [45 x i8] c"-g <name>: Write game data to the filename.\0A\00"
define void @help(i32 %0, i8** %1) {
%3 = alloca i32
%4 = alloca i8**
store i32 %0, i32* %3
store i8** %1, i8*** %4
%5 = load i32, i32* %3
%6 = load i8**, i8*** %4
%7 = getelementptr inbounds i8*, i8** %6, i64 0
%8 = load i8*, i8** %7
%9 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([11 x i8], [11 x i8]* @.str, i64 0, i64 0), i8* %8)
%10 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([35 x i8], [35 x i8]* @.str.1, i64 0, i64 0))
%11 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([44 x i8], [44 x i8]* @.str.2, i64 0, i64 0))
%12 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([39 x i8], [39 x i8]* @.str.3, i64 0, i64 0))
%13 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([45 x i8], [45 x i8]* @.str.4, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@.str = [11 x i8] c"%s usage:\0A\00"
@str = [34 x i8] c"-h: Print the help screen.\00"
@str.5 = [43 x i8] c"-o <name>: Write CSV data to the filename.\00"
@str.6 = [38 x i8] c"-n <int>: Play this number of games.\00"
@str.7 = [44 x i8] c"-g <name>: Write game data to the filename.\00"
define void @help(i32 %0, i8** nocapture %1) {
%3 = load i8*, i8** %1
%4 = tail call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([11 x i8], [11 x i8]* @.str, i64 0, i64 0), i8* %3)
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([34 x i8], [34 x i8]* @str, i64 0, i64 0))
%6 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([43 x i8], [43 x i8]* @str.5, i64 0, i64 0))
%7 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([38 x i8], [38 x i8]* @str.6, i64 0, i64 0))
%8 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([44 x i8], [44 x i8]* @str.7, i64 0, i64 0))
ret void
}