#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_phi(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = -0.1527863E-02;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18004E+02, -0.18006E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18003E+02, 0.18001E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.44750327E-05,  -0.54766893E-01, 0.16912552E-01,
                     0.64990528E-01,  -0.26143156E-01, -0.27084376E-04,
                     0.98556076E-04,  0.11745966E-03,  0.20737911E-04,
                     -0.27803528E-04, 0.14350483E-05,  -0.50386745E-06,
                     -0.24007461E-05, 0.34955420E-03,  -0.24096087E-03,
                     -0.10721003E-03, 0.18957442E-03,  -0.88414898E-04,
                     -0.21518274E-03, -0.12701652E-03, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x23 = x22 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_phi = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x21 +
                       coeff[3] * x31 + coeff[4] * x41 + coeff[5] * x12 +
                       coeff[6] * x11 * x31 + coeff[7] * x11 * x41;
  v_target_phi = v_target_phi + coeff[8] * x21 * x41 + coeff[9] * x42 +
                 coeff[10] * x13 * x21 + coeff[11] * x11 * x23 +
                 coeff[12] * x13 * x41 + coeff[13] * x22 * x32 * x41 +
                 coeff[14] * x21 * x32 * x42 + coeff[15] * x11 * x21 +
                 coeff[16] * x21 * x31;
  v_target_phi = v_target_phi + coeff[17] * x32 + coeff[18] * x31 * x41 +
                 coeff[19] * x23 * x32;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_phi =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + 2 * coeff[5] * x11 + coeff[6] * x31 +
                             coeff[7] * x41 + 3 * coeff[10] * x12 * x21 +
                             coeff[11] * x23 + 3 * coeff[12] * x12 * x41 +
                             coeff[15] * x21,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[2] + coeff[8] * x41 + coeff[10] * x13 +
                             3 * coeff[11] * x22 * x11 +
                             2 * coeff[13] * x21 * x32 * x41 +
                             coeff[14] * x32 * x42 + coeff[15] * x11 +
                             coeff[16] * x31 + 3 * coeff[19] * x22 * x32,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] + coeff[6] * x11 +
                             2 * coeff[13] * x31 * x22 * x41 +
                             2 * coeff[14] * x31 * x21 * x42 + coeff[16] * x21 +
                             2 * coeff[17] * x31 + coeff[18] * x41 +
                             2 * coeff[19] * x31 * x23,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] + coeff[7] * x11 + coeff[8] * x21 +
                             2 * coeff[9] * x41 + coeff[12] * x13 +
                             coeff[13] * x22 * x32 +
                             2 * coeff[14] * x41 * x21 * x32 + coeff[18] * x31,
                         2));
  dx[0] = dv_target_phi;
  return v_target_phi;
}


x86 assembly (clang, -O0):
<target_phi>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_phi+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_phi+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_phi+0x141>
jp     1281 <target_phi+0x141>
jmp    12bf <target_phi+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_phi+0x108>
jmp    12d8 <target_phi+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    1794 <target_phi+0x654>
jp     1794 <target_phi+0x654>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
jmp    1c5a <target_phi+0xb1a>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  0x85d(%rip),%xmm0
mulss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x811(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7d1(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x72c(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x700(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x684(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x18c(%rbp),%xmm1
ff
movss  -0x188(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x104(%rbp),%xmm1
ff
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5e4(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5b4(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x56c(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x534(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x180(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x48c(%rip),%xmm0
mulss  -0xec(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x434(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
mulss  -0x15c(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x164(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_phi>:
push   %rbx
sub    $0x140,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x120(%rsp)
movq   $0x0,0x130(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x110(%rsp)
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xb0(%rsp)
movaps %xmm0,0xa0(%rsp)
movq   $0x0,0xc0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_phi+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_phi+0xa7>
jnp    11db <target_phi+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xa0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_phi+0xd8>
movss  0x114(%rsp,%rcx,4),%xmm2
movss  0xe4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_phi+0xa0>
movsd  0xa0(%rsp),%xmm1
movsd  0xa8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm6
addss  %xmm2,%xmm6
mulss  %xmm1,%xmm6
movss  0xe06(%rip),%xmm3
addss  0x4(%rdi),%xmm2
addss  %xmm3,%xmm6
movaps %xmm1,%xmm12
shufps $0x55,%xmm1,%xmm12
mulss  %xmm2,%xmm12
addss  %xmm3,%xmm12
movsd  (%rbx),%xmm5
movsd  0x8(%rbx),%xmm4
mulps  %xmm1,%xmm5
movaps %xmm5,%xmm9
shufps $0x55,%xmm5,%xmm9
movss  0x8(%rdi),%xmm8
movss  0xc(%rdi),%xmm1
addss  0xdc5(%rip),%xmm8
mulss  %xmm0,%xmm8
addss  %xmm3,%xmm8
addss  0xdb7(%rip),%xmm1
movaps %xmm0,%xmm13
shufps $0x55,%xmm0,%xmm13
mulss  %xmm1,%xmm13
addss  %xmm3,%xmm13
mulps  %xmm0,%xmm4
movaps %xmm4,%xmm3
shufps $0x55,%xmm4,%xmm3
movaps %xmm6,%xmm15
mulss  %xmm6,%xmm15
movaps %xmm6,%xmm11
mulss  %xmm15,%xmm11
movaps %xmm12,%xmm7
mulss  %xmm12,%xmm7
movaps %xmm12,%xmm0
mulss  %xmm7,%xmm0
movaps %xmm0,0x90(%rsp)
movaps %xmm8,%xmm10
mulss  %xmm8,%xmm10
movaps %xmm13,%xmm14
mulss  %xmm13,%xmm14
xorps  %xmm0,%xmm0
movaps %xmm5,%xmm1
addss  %xmm0,%xmm1
addss  %xmm9,%xmm1
addss  %xmm4,%xmm1
addss  %xmm3,%xmm1
ucomiss %xmm0,%xmm1
movss  0xd3f(%rip),%xmm2
movaps %xmm7,0x50(%rsp)
mulss  %xmm7,%xmm2
jne    130a <target_phi+0x1ea>
jnp    16c7 <target_phi+0x5a7>
mulss  %xmm5,%xmm5
movaps %xmm5,0xd0(%rsp)
movss  0xd1e(%rip),%xmm0
mulss  %xmm6,%xmm0
addss  0xd16(%rip),%xmm0
movaps %xmm8,%xmm1
mulss  0xd0e(%rip),%xmm1
addss  %xmm0,%xmm1
movaps %xmm13,%xmm0
mulss  0xd02(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xcfa(%rip),%xmm1
mulss  %xmm15,%xmm1
mulss  %xmm12,%xmm1
addss  %xmm0,%xmm1
movss  0xce8(%rip),%xmm0
mulss  0x90(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xcd7(%rip),%xmm1
movss  %xmm15,0x1c(%rsp)
mulss  %xmm15,%xmm1
mulss  %xmm13,%xmm1
addss  %xmm0,%xmm1
movaps %xmm12,%xmm0
mulss  0xcba(%rip),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movaps %xmm12,0x30(%rsp)
movss  %xmm8,0x8(%rsp)
movaps %xmm13,0x20(%rsp)
movss  %xmm10,0x10(%rsp)
movss  %xmm6,0x4(%rsp)
movss  %xmm11,0xc(%rsp)
movss  %xmm2,0x14(%rsp)
movaps %xmm14,0x40(%rsp)
movaps %xmm3,0x80(%rsp)
movaps %xmm4,0x70(%rsp)
movaps %xmm9,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x18(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movaps 0x20(%rsp),%xmm2
movaps %xmm2,%xmm0
mulss  0xc46(%rip),%xmm0
addss  0xc42(%rip),%xmm0
movss  0xc3e(%rip),%xmm1
mulss  0xc(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc30(%rip),%xmm0
movaps 0x50(%rsp),%xmm3
mulss  %xmm3,%xmm0
movaps %xmm3,%xmm5
movss  0x4(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movaps 0x30(%rsp),%xmm1
mulss  0xc0d(%rip),%xmm1
movss  0x10(%rsp),%xmm3
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xbf7(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xbc9(%rip),%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movaps %xmm1,%xmm0
movss  0x8(%rsp),%xmm1
mulss  0xbcc(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xbc4(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
movss  0x18(%rsp),%xmm1
mulss  0xd0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x18(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xb45(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  0xb6f(%rip),%xmm0
movss  0x8(%rsp),%xmm1
movss  0xb51(%rip),%xmm3
mulss  %xmm1,%xmm3
mulss  0x50(%rsp),%xmm3
movaps 0x20(%rsp),%xmm2
mulss  %xmm2,%xmm3
addss  %xmm0,%xmm3
movaps %xmm3,%xmm4
movaps %xmm1,%xmm0
movaps %xmm1,%xmm3
mulss  0xb3d(%rip),%xmm0
movaps 0x30(%rsp),%xmm1
mulss  %xmm1,%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm4,%xmm0
movss  0xb16(%rip),%xmm4
mulss  %xmm1,%xmm4
addss  %xmm0,%xmm4
movss  0xb16(%rip),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm4,%xmm0
movaps %xmm2,%xmm1
mulss  0xb07(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xaff(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  0x90(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x18(%rsp),%xmm0
movss  %xmm0,0x50(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xa72(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  0xaac(%rip),%xmm0
movss  0xa70(%rip),%xmm1
movaps 0x30(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xa93(%rip),%xmm0
movaps 0x20(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xa82(%rip),%xmm1
mulss  0xc(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x14(%rsp),%xmm0
movss  0x10(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movaps %xmm3,%xmm1
movss  0xa41(%rip),%xmm3
mulss  %xmm1,%xmm3
mulss  %xmm4,%xmm3
mulss  %xmm2,%xmm3
addss  %xmm0,%xmm3
movss  0xa31(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm3,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
addss  0x50(%rsp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     1688 <target_phi+0x568>
sqrtss %xmm0,%xmm0
jmp    168d <target_phi+0x56d>
call   1040 <sqrt@plt>
movaps 0x30(%rsp),%xmm12
movss  0x8(%rsp),%xmm8
movaps 0x20(%rsp),%xmm13
movss  0x10(%rsp),%xmm10
movss  0x4(%rsp),%xmm6
movss  0xc(%rsp),%xmm11
movss  0x14(%rsp),%xmm2
movaps 0x40(%rsp),%xmm14
movss  0x1c(%rsp),%xmm15
movss  0x988(%rip),%xmm9
mulss  %xmm6,%xmm9
movss  0x973(%rip),%xmm1
mulss  %xmm6,%xmm1
movss  0x95f(%rip),%xmm3
mulss  %xmm6,%xmm3
movss  0x94f(%rip),%xmm4
mulss  %xmm6,%xmm4
mulss  0x93f(%rip),%xmm6
addss  0x997(%rip),%xmm6
movss  0x94f(%rip),%xmm5
mulss  %xmm12,%xmm5
addss  %xmm6,%xmm5
movss  0x95a(%rip),%xmm6
mulss  %xmm8,%xmm6
addss  %xmm5,%xmm6
movss  0x95d(%rip),%xmm5
mulss  %xmm13,%xmm5
addss  %xmm6,%xmm5
mulss  0x95f(%rip),%xmm15
addss  %xmm5,%xmm15
mulss  %xmm8,%xmm4
addss  %xmm15,%xmm4
mulss  %xmm13,%xmm3
addss  %xmm4,%xmm3
movss  0x8f7(%rip),%xmm4
mulss  %xmm12,%xmm4
mulss  %xmm13,%xmm4
addss  %xmm3,%xmm4
movss  0x8f5(%rip),%xmm5
mulss  %xmm12,%xmm5
mulss  %xmm10,%xmm5
mulss  %xmm14,%xmm5
mulss  0x915(%rip),%xmm14
addss  %xmm4,%xmm14
movss  0x8f8(%rip),%xmm4
mulss  %xmm11,%xmm4
mulss  0x8b6(%rip),%xmm11
mulss  %xmm12,%xmm11
addss  %xmm14,%xmm11
movss  0x8dc(%rip),%xmm3
movaps 0x90(%rsp),%xmm6
mulss  %xmm6,%xmm3
mulss  %xmm6,%xmm1
addss  %xmm11,%xmm1
mulss  %xmm13,%xmm4
addss  %xmm1,%xmm4
mulss  %xmm10,%xmm2
mulss  %xmm13,%xmm2
addss  %xmm4,%xmm2
addss  %xmm5,%xmm2
movss  0x87c(%rip),%xmm4
mulss  %xmm12,%xmm4
mulss  %xmm12,%xmm9
addss  %xmm2,%xmm9
movss  0x879(%rip),%xmm1
mulss  %xmm8,%xmm1
mulss  %xmm8,%xmm4
addss  %xmm9,%xmm4
mulss  %xmm10,%xmm3
mulss  0x880(%rip),%xmm10
addss  %xmm4,%xmm10
mulss  %xmm13,%xmm1
addss  %xmm10,%xmm1
addss  %xmm3,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x140,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_phi.coeff = [21 x float] [float 0x3ED2C507A0000000, float 0xBFAC0A6800000000, float 0x3F91518620000000, float 0x3FB0A33820000000, float 0xBF9AC54580000000, float 0xBEFC666820000000, float 0x3F19D5FC80000000, float 0x3F1ECA95A0000000, float 0x3EF5BECA60000000, float 0xBEFD2773E0000000, float 0x3EB8137C40000000, float 0xBEA0E83040000000, float 0xBEC4239020000000, float 0x3F36E88BE0000000, float 0xBF2F954E20000000, float 0xBF1C1ABE40000000, float 0x3F28D90FE0000000, float 0xBF172D6C60000000, float 0xBF2C3455A0000000, float 0xBF20A5F7A0000000, float 0.000000e+00]
define float @target_phi(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0xBF59085260000000, float* %8
%36 = bitcast [10 x float]* %9 to i8*
%37 = bitcast i8* %36 to [10 x float]*
%38 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 0
store float -1.500000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 1
store float -1.500000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 2
store float 0xC032010620000000, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 3
store float 0xC032018940000000, float* %41
%42 = bitcast [10 x float]* %10 to i8*
%43 = bitcast i8* %42 to [10 x float]*
%44 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 0
store float 1.500000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 1
store float 1.500000e+01, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 2
store float 0x403200C4A0000000, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 3
store float 0x4032004180000000, float* %47
%48 = bitcast [10 x float]* %11 to i8*
%49 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%50 = load i32, i32* %13
%51 = icmp eq i32 %50, 0
br i1 %51, label %52, label %88
52: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %53
53: ; preds = %84, %52
%54 = load i32, i32* %14
%55 = load i32, i32* %6
%56 = icmp slt i32 %54, %55
br i1 %56, label %57, label %87
57: ; preds = %53
%58 = load i32, i32* %14
%59 = sext i32 %58 to i64
%60 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %59
%61 = load float, float* %60
%62 = load i32, i32* %14
%63 = sext i32 %62 to i64
%64 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %63
%65 = load float, float* %64
%66 = fcmp oeq float %61, %65
br i1 %66, label %67, label %68
67: ; preds = %57
br label %84
68: ; preds = %57
%69 = load i32, i32* %14
%70 = sext i32 %69 to i64
%71 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %70
%72 = load float, float* %71
%73 = load i32, i32* %14
%74 = sext i32 %73 to i64
%75 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %74
%76 = load float, float* %75
%77 = fsub float %72, %76
%78 = fpext float %77 to double
%79 = fdiv double 2.000000e+00, %78
%80 = fptrunc double %79 to float
%81 = load i32, i32* %14
%82 = sext i32 %81 to i64
%83 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %82
store float %80, float* %83
br label %84
84: ; preds = %68, %67
%85 = load i32, i32* %14
%86 = add nsw i32 %85, 1
store i32 %86, i32* %14
br label %53
87: ; preds = %53
br label %88
88: ; preds = %87, %3
%89 = load float*, float** %4
%90 = getelementptr inbounds float, float* %89, i64 0
%91 = load float, float* %90
%92 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%93 = load float, float* %92
%94 = fsub float %91, %93
%95 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%96 = load float, float* %95
%97 = fmul float %94, %96
%98 = fpext float %97 to double
%99 = fadd double 1.000000e+00, %98
%100 = fptrunc double %99 to float
store float %100, float* %15
%101 = load float*, float** %5
%102 = getelementptr inbounds float, float* %101, i64 0
%103 = load float, float* %102
%104 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%105 = load float, float* %104
%106 = fmul float %103, %105
store float %106, float* %16
%107 = load float*, float** %4
%108 = getelementptr inbounds float, float* %107, i64 1
%109 = load float, float* %108
%110 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%111 = load float, float* %110
%112 = fsub float %109, %111
%113 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%114 = load float, float* %113
%115 = fmul float %112, %114
%116 = fpext float %115 to double
%117 = fadd double 1.000000e+00, %116
%118 = fptrunc double %117 to float
store float %118, float* %17
%119 = load float*, float** %5
%120 = getelementptr inbounds float, float* %119, i64 1
%121 = load float, float* %120
%122 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%123 = load float, float* %122
%124 = fmul float %121, %123
store float %124, float* %18
%125 = load float*, float** %4
%126 = getelementptr inbounds float, float* %125, i64 2
%127 = load float, float* %126
%128 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%129 = load float, float* %128
%130 = fsub float %127, %129
%131 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%132 = load float, float* %131
%133 = fmul float %130, %132
%134 = fpext float %133 to double
%135 = fadd double 1.000000e+00, %134
%136 = fptrunc double %135 to float
store float %136, float* %19
%137 = load float*, float** %5
%138 = getelementptr inbounds float, float* %137, i64 2
%139 = load float, float* %138
%140 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%141 = load float, float* %140
%142 = fmul float %139, %141
store float %142, float* %20
%143 = load float*, float** %4
%144 = getelementptr inbounds float, float* %143, i64 3
%145 = load float, float* %144
%146 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%147 = load float, float* %146
%148 = fsub float %145, %147
%149 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%150 = load float, float* %149
%151 = fmul float %148, %150
%152 = fpext float %151 to double
%153 = fadd double 1.000000e+00, %152
%154 = fptrunc double %153 to float
store float %154, float* %21
%155 = load float*, float** %5
%156 = getelementptr inbounds float, float* %155, i64 3
%157 = load float, float* %156
%158 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%159 = load float, float* %158
%160 = fmul float %157, %159
store float %160, float* %22
%161 = load float, float* %15
store float %161, float* %23
%162 = load float, float* %23
%163 = load float, float* %15
%164 = fmul float %162, %163
store float %164, float* %24
%165 = load float, float* %24
%166 = load float, float* %15
%167 = fmul float %165, %166
store float %167, float* %25
%168 = load float, float* %17
store float %168, float* %26
%169 = load float, float* %26
%170 = load float, float* %17
%171 = fmul float %169, %170
store float %171, float* %27
%172 = load float, float* %27
%173 = load float, float* %17
%174 = fmul float %172, %173
store float %174, float* %28
%175 = load float, float* %19
store float %175, float* %29
%176 = load float, float* %29
%177 = load float, float* %19
%178 = fmul float %176, %177
store float %178, float* %30
%179 = load float, float* %21
store float %179, float* %31
%180 = load float, float* %31
%181 = load float, float* %21
%182 = fmul float %180, %181
store float %182, float* %32
%183 = load float, float* %8
%184 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%185 = load float, float* %184
%186 = fadd float %183, %185
%187 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%188 = load float, float* %187
%189 = load float, float* %23
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%192 = load float, float* %191
%193 = load float, float* %26
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%196 = load float, float* %195
%197 = load float, float* %29
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%200 = load float, float* %199
%201 = load float, float* %31
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%204 = load float, float* %203
%205 = load float, float* %24
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%208 = load float, float* %207
%209 = load float, float* %23
%210 = fmul float %208, %209
%211 = load float, float* %29
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %206)
%213 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%214 = load float, float* %213
%215 = load float, float* %23
%216 = fmul float %214, %215
%217 = load float, float* %31
%218 = call float @llvm.fmuladd.f32(float %216, float %217, float %212)
store float %218, float* %33
%219 = load float, float* %33
%220 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%221 = load float, float* %220
%222 = load float, float* %26
%223 = fmul float %221, %222
%224 = load float, float* %31
%225 = call float @llvm.fmuladd.f32(float %223, float %224, float %219)
%226 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%227 = load float, float* %226
%228 = load float, float* %32
%229 = call float @llvm.fmuladd.f32(float %227, float %228, float %225)
%230 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%231 = load float, float* %230
%232 = load float, float* %25
%233 = fmul float %231, %232
%234 = load float, float* %26
%235 = call float @llvm.fmuladd.f32(float %233, float %234, float %229)
%236 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%237 = load float, float* %236
%238 = load float, float* %23
%239 = fmul float %237, %238
%240 = load float, float* %28
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %235)
%242 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%243 = load float, float* %242
%244 = load float, float* %25
%245 = fmul float %243, %244
%246 = load float, float* %31
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %241)
%248 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%249 = load float, float* %248
%250 = load float, float* %27
%251 = fmul float %249, %250
%252 = load float, float* %30
%253 = fmul float %251, %252
%254 = load float, float* %31
%255 = call float @llvm.fmuladd.f32(float %253, float %254, float %247)
%256 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%257 = load float, float* %256
%258 = load float, float* %26
%259 = fmul float %257, %258
%260 = load float, float* %30
%261 = fmul float %259, %260
%262 = load float, float* %32
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %255)
%264 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%265 = load float, float* %264
%266 = load float, float* %23
%267 = fmul float %265, %266
%268 = load float, float* %26
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %263)
%270 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%271 = load float, float* %270
%272 = load float, float* %26
%273 = fmul float %271, %272
%274 = load float, float* %29
%275 = call float @llvm.fmuladd.f32(float %273, float %274, float %269)
store float %275, float* %33
%276 = load float, float* %33
%277 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%278 = load float, float* %277
%279 = load float, float* %30
%280 = call float @llvm.fmuladd.f32(float %278, float %279, float %276)
%281 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%282 = load float, float* %281
%283 = load float, float* %29
%284 = fmul float %282, %283
%285 = load float, float* %31
%286 = call float @llvm.fmuladd.f32(float %284, float %285, float %280)
%287 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%288 = load float, float* %287
%289 = load float, float* %28
%290 = fmul float %288, %289
%291 = load float, float* %30
%292 = call float @llvm.fmuladd.f32(float %290, float %291, float %286)
store float %292, float* %33
%293 = load float, float* %16
%294 = fadd float 0.000000e+00, %293
%295 = load float, float* %18
%296 = fadd float %294, %295
%297 = load float, float* %20
%298 = fadd float %296, %297
%299 = load float, float* %22
%300 = fadd float %298, %299
store float %300, float* %34
%301 = load float, float* %34
%302 = fcmp oeq float %301, 0.000000e+00
br i1 %302, label %303, label %304
303: ; preds = %88
br label %496
304: ; preds = %88
%305 = load float, float* %16
%306 = load float, float* %16
%307 = fmul float %305, %306
%308 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%309 = load float, float* %308
%310 = fadd float 0.000000e+00, %309
%311 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%312 = load float, float* %311
%313 = fmul float 2.000000e+00, %312
%314 = load float, float* %23
%315 = call float @llvm.fmuladd.f32(float %313, float %314, float %310)
%316 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%317 = load float, float* %316
%318 = load float, float* %29
%319 = call float @llvm.fmuladd.f32(float %317, float %318, float %315)
%320 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%321 = load float, float* %320
%322 = load float, float* %31
%323 = call float @llvm.fmuladd.f32(float %321, float %322, float %319)
%324 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%325 = load float, float* %324
%326 = fmul float 3.000000e+00, %325
%327 = load float, float* %24
%328 = fmul float %326, %327
%329 = load float, float* %26
%330 = call float @llvm.fmuladd.f32(float %328, float %329, float %323)
%331 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%332 = load float, float* %331
%333 = load float, float* %28
%334 = call float @llvm.fmuladd.f32(float %332, float %333, float %330)
%335 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%336 = load float, float* %335
%337 = fmul float 3.000000e+00, %336
%338 = load float, float* %24
%339 = fmul float %337, %338
%340 = load float, float* %31
%341 = call float @llvm.fmuladd.f32(float %339, float %340, float %334)
%342 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%343 = load float, float* %342
%344 = load float, float* %26
%345 = call float @llvm.fmuladd.f32(float %343, float %344, float %341)
%346 = call float @pow(float %345, i32 2)
%347 = load float, float* %18
%348 = load float, float* %18
%349 = fmul float %347, %348
%350 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%351 = load float, float* %350
%352 = fadd float 0.000000e+00, %351
%353 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%354 = load float, float* %353
%355 = load float, float* %31
%356 = call float @llvm.fmuladd.f32(float %354, float %355, float %352)
%357 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%358 = load float, float* %357
%359 = load float, float* %25
%360 = call float @llvm.fmuladd.f32(float %358, float %359, float %356)
%361 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%362 = load float, float* %361
%363 = fmul float 3.000000e+00, %362
%364 = load float, float* %27
%365 = fmul float %363, %364
%366 = load float, float* %23
%367 = call float @llvm.fmuladd.f32(float %365, float %366, float %360)
%368 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%369 = load float, float* %368
%370 = fmul float 2.000000e+00, %369
%371 = load float, float* %26
%372 = fmul float %370, %371
%373 = load float, float* %30
%374 = fmul float %372, %373
%375 = load float, float* %31
%376 = call float @llvm.fmuladd.f32(float %374, float %375, float %367)
%377 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%378 = load float, float* %377
%379 = load float, float* %30
%380 = fmul float %378, %379
%381 = load float, float* %32
%382 = call float @llvm.fmuladd.f32(float %380, float %381, float %376)
%383 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%384 = load float, float* %383
%385 = load float, float* %23
%386 = call float @llvm.fmuladd.f32(float %384, float %385, float %382)
%387 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%388 = load float, float* %387
%389 = load float, float* %29
%390 = call float @llvm.fmuladd.f32(float %388, float %389, float %386)
%391 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%392 = load float, float* %391
%393 = fmul float 3.000000e+00, %392
%394 = load float, float* %27
%395 = fmul float %393, %394
%396 = load float, float* %30
%397 = call float @llvm.fmuladd.f32(float %395, float %396, float %390)
%398 = call float @pow(float %397, i32 2)
%399 = fmul float %349, %398
%400 = call float @llvm.fmuladd.f32(float %307, float %346, float %399)
%401 = load float, float* %20
%402 = load float, float* %20
%403 = fmul float %401, %402
%404 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%405 = load float, float* %404
%406 = fadd float 0.000000e+00, %405
%407 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%408 = load float, float* %407
%409 = load float, float* %23
%410 = call float @llvm.fmuladd.f32(float %408, float %409, float %406)
%411 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%412 = load float, float* %411
%413 = fmul float 2.000000e+00, %412
%414 = load float, float* %29
%415 = fmul float %413, %414
%416 = load float, float* %27
%417 = fmul float %415, %416
%418 = load float, float* %31
%419 = call float @llvm.fmuladd.f32(float %417, float %418, float %410)
%420 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%421 = load float, float* %420
%422 = fmul float 2.000000e+00, %421
%423 = load float, float* %29
%424 = fmul float %422, %423
%425 = load float, float* %26
%426 = fmul float %424, %425
%427 = load float, float* %32
%428 = call float @llvm.fmuladd.f32(float %426, float %427, float %419)
%429 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%430 = load float, float* %429
%431 = load float, float* %26
%432 = call float @llvm.fmuladd.f32(float %430, float %431, float %428)
%433 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%434 = load float, float* %433
%435 = fmul float 2.000000e+00, %434
%436 = load float, float* %29
%437 = call float @llvm.fmuladd.f32(float %435, float %436, float %432)
%438 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%439 = load float, float* %438
%440 = load float, float* %31
%441 = call float @llvm.fmuladd.f32(float %439, float %440, float %437)
%442 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%443 = load float, float* %442
%444 = fmul float 2.000000e+00, %443
%445 = load float, float* %29
%446 = fmul float %444, %445
%447 = load float, float* %28
%448 = call float @llvm.fmuladd.f32(float %446, float %447, float %441)
%449 = call float @pow(float %448, i32 2)
%450 = call float @llvm.fmuladd.f32(float %403, float %449, float %400)
%451 = load float, float* %22
%452 = load float, float* %22
%453 = fmul float %451, %452
%454 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%455 = load float, float* %454
%456 = fadd float 0.000000e+00, %455
%457 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%458 = load float, float* %457
%459 = load float, float* %23
%460 = call float @llvm.fmuladd.f32(float %458, float %459, float %456)
%461 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%462 = load float, float* %461
%463 = load float, float* %26
%464 = call float @llvm.fmuladd.f32(float %462, float %463, float %460)
%465 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%466 = load float, float* %465
%467 = fmul float 2.000000e+00, %466
%468 = load float, float* %31
%469 = call float @llvm.fmuladd.f32(float %467, float %468, float %464)
%470 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%471 = load float, float* %470
%472 = load float, float* %25
%473 = call float @llvm.fmuladd.f32(float %471, float %472, float %469)
%474 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%475 = load float, float* %474
%476 = load float, float* %27
%477 = fmul float %475, %476
%478 = load float, float* %30
%479 = call float @llvm.fmuladd.f32(float %477, float %478, float %473)
%480 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%481 = load float, float* %480
%482 = fmul float 2.000000e+00, %481
%483 = load float, float* %31
%484 = fmul float %482, %483
%485 = load float, float* %26
%486 = fmul float %484, %485
%487 = load float, float* %30
%488 = call float @llvm.fmuladd.f32(float %486, float %487, float %479)
%489 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%490 = load float, float* %489
%491 = load float, float* %29
%492 = call float @llvm.fmuladd.f32(float %490, float %491, float %488)
%493 = call float @pow(float %492, i32 2)
%494 = call float @llvm.fmuladd.f32(float %453, float %493, float %450)
%495 = call float @sqrt(float %494)
br label %496
496: ; preds = %304, %303
%497 = phi float [ 0.000000e+00, %303 ], [ %495, %304 ]
store float %497, float* %35
%498 = load float, float* %35
%499 = load float*, float** %5
%500 = getelementptr inbounds float, float* %499, i64 0
store float %498, float* %500
%501 = load float, float* %33
ret float %501
}

LLVM IR (-O2):
define float @target_phi(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float 0xC032010620000000, float 0xC032018940000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 0x403200C4A0000000, float 0x4032004180000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, 0xC03200C4A0000000
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC032004180000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %55, %55
%78 = fmul float %55, %77
%79 = fmul float %64, %64
%80 = fmul float %71, %71
%81 = fmul float %77, 0x3F36E88BE0000000
%82 = extractelement <2 x float> %58, i64 0
%83 = fadd float %82, 0.000000e+00
%84 = extractelement <2 x float> %58, i64 1
%85 = fadd float %83, %84
%86 = extractelement <2 x float> %74, i64 0
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 1
%89 = fadd float %87, %88
%90 = fcmp oeq float %89, 0.000000e+00
br i1 %90, label %150, label %91
91: ; preds = %42
%92 = fmul <2 x float> %58, %58
%93 = extractelement <2 x float> %92, i64 0
%94 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF0C666820000000, float 0xBFAC0A6800000000)
%95 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F19D5FC80000000, float %94)
%96 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F1ECA95A0000000, float %95)
%97 = fmul float %75, 0x3ED20E9D40000000
%98 = tail call float @llvm.fmuladd.f32(float %97, float %55, float %96)
%99 = tail call float @llvm.fmuladd.f32(float %78, float 0xBEA0E83040000000, float %98)
%100 = fmul float %75, 0xBEDE355840000000
%101 = tail call float @llvm.fmuladd.f32(float %100, float %71, float %99)
%102 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF1C1ABE40000000, float %101)
%103 = tail call float @pow(float %102, i32 2)
%104 = fmul float %84, %84
%105 = tail call float @llvm.fmuladd.f32(float %71, float 0x3EF5BECA60000000, float 0x3F91518620000000)
%106 = tail call float @llvm.fmuladd.f32(float %76, float 0x3EB8137C40000000, float %105)
%107 = fmul float %77, 0xBEB95C4860000000
%108 = tail call float @llvm.fmuladd.f32(float %107, float %49, float %106)
%109 = fmul float %55, 0x3F46E88BE0000000
%110 = fmul float %109, %79
%111 = tail call float @llvm.fmuladd.f32(float %110, float %71, float %108)
%112 = fmul float %79, 0xBF2F954E20000000
%113 = tail call float @llvm.fmuladd.f32(float %112, float %80, float %111)
%114 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF1C1ABE40000000, float %113)
%115 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F28D90FE0000000, float %114)
%116 = fmul float %77, 0xBF38F8F380000000
%117 = tail call float @llvm.fmuladd.f32(float %116, float %79, float %115)
%118 = tail call float @pow(float %117, i32 2)
%119 = fmul float %104, %118
%120 = tail call float @llvm.fmuladd.f32(float %93, float %103, float %119)
%121 = fmul <2 x float> %74, %74
%122 = extractelement <2 x float> %121, i64 0
%123 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F19D5FC80000000, float 0x3FB0A33820000000)
%124 = fmul float %64, 0x3F46E88BE0000000
%125 = fmul float %77, %124
%126 = tail call float @llvm.fmuladd.f32(float %125, float %71, float %123)
%127 = fmul float %64, 0xBF3F954E20000000
%128 = fmul float %55, %127
%129 = tail call float @llvm.fmuladd.f32(float %128, float %80, float %126)
%130 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F28D90FE0000000, float %129)
%131 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF272D6C60000000, float %130)
%132 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF2C3455A0000000, float %131)
%133 = fmul float %64, 0xBF30A5F7A0000000
%134 = tail call float @llvm.fmuladd.f32(float %133, float %78, float %132)
%135 = tail call float @pow(float %134, i32 2)
%136 = tail call float @llvm.fmuladd.f32(float %122, float %135, float %120)
%137 = fmul float %88, %88
%138 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F1ECA95A0000000, float 0xBF9AC54580000000)
%139 = tail call float @llvm.fmuladd.f32(float %55, float 0x3EF5BECA60000000, float %138)
%140 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF0D2773E0000000, float %139)
%141 = tail call float @llvm.fmuladd.f32(float %76, float 0xBEC4239020000000, float %140)
%142 = tail call float @llvm.fmuladd.f32(float %81, float %79, float %141)
%143 = fmul float %71, 0xBF3F954E20000000
%144 = fmul float %55, %143
%145 = tail call float @llvm.fmuladd.f32(float %144, float %79, float %142)
%146 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF2C3455A0000000, float %145)
%147 = tail call float @pow(float %146, i32 2)
%148 = tail call float @llvm.fmuladd.f32(float %137, float %147, float %136)
%149 = tail call float @sqrt(float %148)
br label %150
150: ; preds = %42, %91
%151 = phi float [ %149, %91 ], [ 0.000000e+00, %42 ]
%152 = fmul float %78, 0xBF20A5F7A0000000
%153 = fmul float %64, 0xBF2C3455A0000000
%154 = fmul float %55, 0x3F28D90FE0000000
%155 = fmul float %49, 0xBF1C1ABE40000000
%156 = fmul float %55, 0xBF2F954E20000000
%157 = fmul float %156, %79
%158 = fmul float %81, %79
%159 = fmul float %76, 0xBEC4239020000000
%160 = fmul float %49, 0xBEA0E83040000000
%161 = fmul float %76, 0x3EB8137C40000000
%162 = fmul float %55, 0x3EF5BECA60000000
%163 = fmul float %49, 0x3F1ECA95A0000000
%164 = fmul float %49, 0x3F19D5FC80000000
%165 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFAC0A6800000000, float 0xBF58F58D60000000)
%166 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F91518620000000, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FB0A33820000000, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF9AC54580000000, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %75, float 0xBEFC666820000000, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %164, float %64, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %163, float %71, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %162, float %71, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %80, float 0xBEFD2773E0000000, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %161, float %55, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %160, float %78, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %159, float %71, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %158, float %71, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %157, float %80, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %155, float %55, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %154, float %64, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %79, float 0xBF172D6C60000000, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %153, float %71, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %152, float %79, float %182)
store float %151, float* %1
ret float %183
}