#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ EXIT_FAILURE;
unsigned int d(int);
int /*<<< orphan*/ exit(int /*<<< orphan*/);
int /*<<< orphan*/ printf(char *, unsigned int);
char *randdruid2lvl(void) {
  unsigned roll;
  roll = d(18);
  switch (roll) {
  case 1:
    return ("Animal Messenger");
  case 2:
    return ("Barkskin");
  case 3:
    return ("Beast Sense");
  case 4:
    return ("Darkvision");
  case 5:
    return ("Enhance Ability");
  case 6:
    return ("Find Traps");
  case 7:
    return ("Flame Blade");
  case 8:
    return ("Flaming Sphere");
  case 9:
    return ("Gust of Wind");
  case 10:
    return ("Heat Metal");
  case 11:
    return ("Hold Person");
  case 12:
    return ("Lesser Restoration");
  case 13:
    return ("Locate Animals or Plants");
  case 14:
    return ("Locate Object");
  case 15:
    return ("Moonbeam");
  case 16:
    return ("Pass without Trace");
  case 17:
    return ("Protection from Poison");
  case 18:
    return ("Spike Growth");
  default:
    printf("Impossible random level 2 druid spell %d\n", roll);
    exit(EXIT_FAILURE);
  }
  return "";
}


x86 assembly (clang, -O0):
<randdruid2lvl>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
mov    $0x12,%edi
call   1030 <d@plt>
mov    %eax,-0xc(%rbp)
mov    -0xc(%rbp),%eax
add    $0xffffffff,%eax
mov    %eax,%ecx
mov    %rcx,-0x18(%rbp)
sub    $0x11,%eax
ja     128e <randdruid2lvl+0x15e>
mov    -0x18(%rbp),%rax
lea    0xe9b(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0xed3(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    12ab <randdruid2lvl+0x17b>
lea    0xed4(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    12ab <randdruid2lvl+0x17b>
lea    0xecd(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    12ab <randdruid2lvl+0x17b>
lea    0xec9(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    12ab <randdruid2lvl+0x17b>
lea    0xec4(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    12ab <randdruid2lvl+0x17b>
lea    0xec4(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    12ab <randdruid2lvl+0x17b>
lea    0xebf(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    12ab <randdruid2lvl+0x17b>
lea    0xebb(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    12ab <randdruid2lvl+0x17b>
lea    0xeba(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    12ab <randdruid2lvl+0x17b>
lea    0xeb7(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    12ab <randdruid2lvl+0x17b>
lea    0xeb2(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    12ab <randdruid2lvl+0x17b>
lea    0xeae(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    12ab <randdruid2lvl+0x17b>
lea    0xeb1(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    12ab <randdruid2lvl+0x17b>
lea    0xeba(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    12ab <randdruid2lvl+0x17b>
lea    0xeb8(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    12ab <randdruid2lvl+0x17b>
lea    0xeb1(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    12ab <randdruid2lvl+0x17b>
lea    0xeb4(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    12ab <randdruid2lvl+0x17b>
lea    0xebb(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    12ab <randdruid2lvl+0x17b>
mov    -0xc(%rbp),%esi
lea    0xeb5(%rip),%rdi
call   1040 <printf@plt>
mov    0x2d3c(%rip),%rax
mov    (%rax),%edi
call   1050 <exit@plt>
mov    -0x8(%rbp),%rax
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<randdruid2lvl>:
push   %rax
mov    $0x12,%edi
call   1030 <d@plt>
lea    -0x1(%rax),%ecx
cmp    $0x12,%ecx
jae    1156 <randdruid2lvl+0x26>
movslq %ecx,%rax
lea    0xfe3(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
pop    %rcx
ret
lea    0xfa8(%rip),%rdi
mov    %eax,%esi
call   1040 <printf@plt>
mov    0x2e75(%rip),%rax
mov    (%rax),%edi
call   1050 <exit@plt>

LLVM IR (-O0):
@.str = [17 x i8] c"Animal Messenger\00"
@.str.1 = [9 x i8] c"Barkskin\00"
@.str.2 = [12 x i8] c"Beast Sense\00"
@.str.3 = [11 x i8] c"Darkvision\00"
@.str.4 = [16 x i8] c"Enhance Ability\00"
@.str.5 = [11 x i8] c"Find Traps\00"
@.str.6 = [12 x i8] c"Flame Blade\00"
@.str.7 = [15 x i8] c"Flaming Sphere\00"
@.str.8 = [13 x i8] c"Gust of Wind\00"
@.str.9 = [11 x i8] c"Heat Metal\00"
@.str.10 = [12 x i8] c"Hold Person\00"
@.str.11 = [19 x i8] c"Lesser Restoration\00"
@.str.12 = [25 x i8] c"Locate Animals or Plants\00"
@.str.13 = [14 x i8] c"Locate Object\00"
@.str.14 = [9 x i8] c"Moonbeam\00"
@.str.15 = [19 x i8] c"Pass without Trace\00"
@.str.16 = [23 x i8] c"Protection from Poison\00"
@.str.17 = [13 x i8] c"Spike Growth\00"
@.str.18 = [42 x i8] c"Impossible random level 2 druid spell %d\0A\00"
@EXIT_FAILURE = global i32 0
define i8* @randdruid2lvl() {
%1 = alloca i8*
%2 = alloca i32
%3 = call i32 @d(i32 18)
store i32 %3, i32* %2
%4 = load i32, i32* %2
switch i32 %4, label %23 [
i32 1, label %5
i32 2, label %6
i32 3, label %7
i32 4, label %8
i32 5, label %9
i32 6, label %10
i32 7, label %11
i32 8, label %12
i32 9, label %13
i32 10, label %14
i32 11, label %15
i32 12, label %16
i32 13, label %17
i32 14, label %18
i32 15, label %19
i32 16, label %20
i32 17, label %21
i32 18, label %22
]
5: ; preds = %0
store i8* getelementptr inbounds ([17 x i8], [17 x i8]* @.str, i64 0, i64 0), i8** %1
br label %28
6: ; preds = %0
store i8* getelementptr inbounds ([9 x i8], [9 x i8]* @.str.1, i64 0, i64 0), i8** %1
br label %28
7: ; preds = %0
store i8* getelementptr inbounds ([12 x i8], [12 x i8]* @.str.2, i64 0, i64 0), i8** %1
br label %28
8: ; preds = %0
store i8* getelementptr inbounds ([11 x i8], [11 x i8]* @.str.3, i64 0, i64 0), i8** %1
br label %28
9: ; preds = %0
store i8* getelementptr inbounds ([16 x i8], [16 x i8]* @.str.4, i64 0, i64 0), i8** %1
br label %28
10: ; preds = %0
store i8* getelementptr inbounds ([11 x i8], [11 x i8]* @.str.5, i64 0, i64 0), i8** %1
br label %28
11: ; preds = %0
store i8* getelementptr inbounds ([12 x i8], [12 x i8]* @.str.6, i64 0, i64 0), i8** %1
br label %28
12: ; preds = %0
store i8* getelementptr inbounds ([15 x i8], [15 x i8]* @.str.7, i64 0, i64 0), i8** %1
br label %28
13: ; preds = %0
store i8* getelementptr inbounds ([13 x i8], [13 x i8]* @.str.8, i64 0, i64 0), i8** %1
br label %28
14: ; preds = %0
store i8* getelementptr inbounds ([11 x i8], [11 x i8]* @.str.9, i64 0, i64 0), i8** %1
br label %28
15: ; preds = %0
store i8* getelementptr inbounds ([12 x i8], [12 x i8]* @.str.10, i64 0, i64 0), i8** %1
br label %28
16: ; preds = %0
store i8* getelementptr inbounds ([19 x i8], [19 x i8]* @.str.11, i64 0, i64 0), i8** %1
br label %28
17: ; preds = %0
store i8* getelementptr inbounds ([25 x i8], [25 x i8]* @.str.12, i64 0, i64 0), i8** %1
br label %28
18: ; preds = %0
store i8* getelementptr inbounds ([14 x i8], [14 x i8]* @.str.13, i64 0, i64 0), i8** %1
br label %28
19: ; preds = %0
store i8* getelementptr inbounds ([9 x i8], [9 x i8]* @.str.14, i64 0, i64 0), i8** %1
br label %28
20: ; preds = %0
store i8* getelementptr inbounds ([19 x i8], [19 x i8]* @.str.15, i64 0, i64 0), i8** %1
br label %28
21: ; preds = %0
store i8* getelementptr inbounds ([23 x i8], [23 x i8]* @.str.16, i64 0, i64 0), i8** %1
br label %28
22: ; preds = %0
store i8* getelementptr inbounds ([13 x i8], [13 x i8]* @.str.17, i64 0, i64 0), i8** %1
br label %28
23: ; preds = %0
%24 = load i32, i32* %2
%25 = call i32 @printf(i8* getelementptr inbounds ([42 x i8], [42 x i8]* @.str.18, i64 0, i64 0), i32 %24)
%26 = load i32, i32* @EXIT_FAILURE
%27 = call i32 @exit(i32 %26)
unreachable
28: ; preds = %22, %21, %20, %19, %18, %17, %16, %15, %14, %13, %12, %11, %10, %9, %8, %7, %6, %5
%29 = load i8*, i8** %1
ret i8* %29
}

LLVM IR (-O2):
@.str = [17 x i8] c"Animal Messenger\00"
@.str.1 = [9 x i8] c"Barkskin\00"
@.str.2 = [12 x i8] c"Beast Sense\00"
@.str.3 = [11 x i8] c"Darkvision\00"
@.str.4 = [16 x i8] c"Enhance Ability\00"
@.str.5 = [11 x i8] c"Find Traps\00"
@.str.6 = [12 x i8] c"Flame Blade\00"
@.str.7 = [15 x i8] c"Flaming Sphere\00"
@.str.8 = [13 x i8] c"Gust of Wind\00"
@.str.9 = [11 x i8] c"Heat Metal\00"
@.str.10 = [12 x i8] c"Hold Person\00"
@.str.11 = [19 x i8] c"Lesser Restoration\00"
@.str.12 = [25 x i8] c"Locate Animals or Plants\00"
@.str.13 = [14 x i8] c"Locate Object\00"
@.str.14 = [9 x i8] c"Moonbeam\00"
@.str.15 = [19 x i8] c"Pass without Trace\00"
@.str.16 = [23 x i8] c"Protection from Poison\00"
@.str.17 = [13 x i8] c"Spike Growth\00"
@.str.18 = [42 x i8] c"Impossible random level 2 druid spell %d\0A\00"
@EXIT_FAILURE = global i32 0
@reltable.randdruid2lvl = [18 x i32] [i32 trunc (i64 sub (i64 ptrtoint ([17 x i8]* @.str to i64), i64 ptrtoint ([18 x i32]* @reltable.randdruid2lvl to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([9 x i8]* @.str.1 to i64), i64 ptrtoint ([18 x i32]* @reltable.randdruid2lvl to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([12 x i8]* @.str.2 to i64), i64 ptrtoint ([18 x i32]* @reltable.randdruid2lvl to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([11 x i8]* @.str.3 to i64), i64 ptrtoint ([18 x i32]* @reltable.randdruid2lvl to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([16 x i8]* @.str.4 to i64), i64 ptrtoint ([18 x i32]* @reltable.randdruid2lvl to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([11 x i8]* @.str.5 to i64), i64 ptrtoint ([18 x i32]* @reltable.randdruid2lvl to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([12 x i8]* @.str.6 to i64), i64 ptrtoint ([18 x i32]* @reltable.randdruid2lvl to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([15 x i8]* @.str.7 to i64), i64 ptrtoint ([18 x i32]* @reltable.randdruid2lvl to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([13 x i8]* @.str.8 to i64), i64 ptrtoint ([18 x i32]* @reltable.randdruid2lvl to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([11 x i8]* @.str.9 to i64), i64 ptrtoint ([18 x i32]* @reltable.randdruid2lvl to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([12 x i8]* @.str.10 to i64), i64 ptrtoint ([18 x i32]* @reltable.randdruid2lvl to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([19 x i8]* @.str.11 to i64), i64 ptrtoint ([18 x i32]* @reltable.randdruid2lvl to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([25 x i8]* @.str.12 to i64), i64 ptrtoint ([18 x i32]* @reltable.randdruid2lvl to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([14 x i8]* @.str.13 to i64), i64 ptrtoint ([18 x i32]* @reltable.randdruid2lvl to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([9 x i8]* @.str.14 to i64), i64 ptrtoint ([18 x i32]* @reltable.randdruid2lvl to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([19 x i8]* @.str.15 to i64), i64 ptrtoint ([18 x i32]* @reltable.randdruid2lvl to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([23 x i8]* @.str.16 to i64), i64 ptrtoint ([18 x i32]* @reltable.randdruid2lvl to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([13 x i8]* @.str.17 to i64), i64 ptrtoint ([18 x i32]* @reltable.randdruid2lvl to i64)) to i32)]
define i8* @randdruid2lvl() {
%1 = tail call i32 @d(i32 18)
%2 = add i32 %1, -1
%3 = icmp ult i32 %2, 18
br i1 %3, label %8, label %4
4: ; preds = %0
%5 = tail call i32 @printf(i8* getelementptr inbounds ([42 x i8], [42 x i8]* @.str.18, i64 0, i64 0), i32 %1)
%6 = load i32, i32* @EXIT_FAILURE
%7 = tail call i32 @exit(i32 %6)
unreachable
8: ; preds = %0
%9 = sext i32 %2 to i64
%10 = shl i64 %9, 2
%11 = call i8* @llvm.load.relative.i64(i8* bitcast ([18 x i32]* @reltable.randdruid2lvl to i8*), i64 %10)
ret i8* %11
}