void silk_LPC_analysis_filter16_FLP(float r_LPC[], const float PredCoef[],
                                    const float s[], const int length) {
  int ix;
  float LPC_pred;
  const float *s_ptr;
  for (ix = 16; ix < length; ix++) {
    s_ptr = &s[ix - 1];
    LPC_pred = s_ptr[0] * PredCoef[0] + s_ptr[-1] * PredCoef[1] +
               s_ptr[-2] * PredCoef[2] + s_ptr[-3] * PredCoef[3] +
               s_ptr[-4] * PredCoef[4] + s_ptr[-5] * PredCoef[5] +
               s_ptr[-6] * PredCoef[6] + s_ptr[-7] * PredCoef[7] +
               s_ptr[-8] * PredCoef[8] + s_ptr[-9] * PredCoef[9] +
               s_ptr[-10] * PredCoef[10] + s_ptr[-11] * PredCoef[11] +
               s_ptr[-12] * PredCoef[12] + s_ptr[-13] * PredCoef[13] +
               s_ptr[-14] * PredCoef[14] + s_ptr[-15] * PredCoef[15];
    r_LPC[ix] = s_ptr[1] - LPC_pred;
  }
}


x86 assembly (clang, -O0):
<silk_LPC_analysis_filter16_FLP>:
push   %rbp
mov    %rsp,%rbp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %rdx,-0x18(%rbp)
mov    %ecx,-0x1c(%rbp)
movl   $0x10,-0x20(%rbp)
mov    -0x20(%rbp),%eax
cmp    -0x1c(%rbp),%eax
jge    1302 <silk_LPC_analysis_filter16_FLP+0x202>
mov    -0x18(%rbp),%rax
mov    -0x20(%rbp),%ecx
sub    $0x1,%ecx
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x30(%rbp)
mov    -0x30(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm2
mov    -0x30(%rbp),%rax
movss  -0x4(%rax),%xmm1
mov    -0x10(%rbp),%rax
mulss  0x4(%rax),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x30(%rbp),%rax
movss  -0x8(%rax),%xmm1
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x30(%rbp),%rax
movss  -0xc(%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x30(%rbp),%rax
movss  -0x10(%rax),%xmm1
mov    -0x10(%rbp),%rax
movss  0x10(%rax),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x30(%rbp),%rax
movss  -0x14(%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  0x14(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x30(%rbp),%rax
movss  -0x18(%rax),%xmm1
mov    -0x10(%rbp),%rax
movss  0x18(%rax),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x30(%rbp),%rax
movss  -0x1c(%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  0x1c(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x30(%rbp),%rax
movss  -0x20(%rax),%xmm1
mov    -0x10(%rbp),%rax
movss  0x20(%rax),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x30(%rbp),%rax
movss  -0x24(%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  0x24(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x30(%rbp),%rax
movss  -0x28(%rax),%xmm1
mov    -0x10(%rbp),%rax
movss  0x28(%rax),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x30(%rbp),%rax
movss  -0x2c(%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  0x2c(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x30(%rbp),%rax
movss  -0x30(%rax),%xmm1
mov    -0x10(%rbp),%rax
movss  0x30(%rax),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x30(%rbp),%rax
movss  -0x34(%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  0x34(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x30(%rbp),%rax
movss  -0x38(%rax),%xmm1
mov    -0x10(%rbp),%rax
movss  0x38(%rax),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x30(%rbp),%rax
movss  -0x3c(%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  0x3c(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x24(%rbp)
mov    -0x30(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x24(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movslq -0x20(%rbp),%rcx
movss  %xmm0,(%rax,%rcx,4)
mov    -0x20(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x20(%rbp)
jmp    111a <silk_LPC_analysis_filter16_FLP+0x1a>
pop    %rbp
ret

x86 assembly (clang, -O2):
<silk_LPC_analysis_filter16_FLP>:
push   %rbp
push   %rbx
cmp    $0x11,%ecx
jl     1426 <silk_LPC_analysis_filter16_FLP+0x326>
mov    %ecx,%r10d
lea    -0x10(%r10),%r8
mov    $0x10,%ecx
cmp    $0x4,%r8
jb     1320 <silk_LPC_analysis_filter16_FLP+0x220>
lea    0x40(%rdi),%r9
lea    (%rdi,%r10,4),%rbx
lea    (%rdx,%r10,4),%rax
cmp    %rax,%r9
setb   %bpl
cmp    %rdx,%rbx
seta   %al
cmp    %rsi,%rdi
setb   %r11b
cmp    %rsi,%rbx
seta   %r9b
test   %al,%bpl
jne    1320 <silk_LPC_analysis_filter16_FLP+0x220>
and    %r9b,%r11b
jne    1320 <silk_LPC_analysis_filter16_FLP+0x220>
mov    %r8,%r9
and    $0xfffffffffffffffc,%r9
lea    0x10(%r9),%rcx
movss  (%rsi),%xmm0
movss  0x4(%rsi),%xmm1
movss  0x8(%rsi),%xmm2
movss  0xc(%rsi),%xmm3
shufps $0x0,%xmm0,%xmm0
movaps %xmm0,-0x18(%rsp)
shufps $0x0,%xmm1,%xmm1
movaps %xmm1,-0x28(%rsp)
shufps $0x0,%xmm2,%xmm2
movaps %xmm2,-0x38(%rsp)
shufps $0x0,%xmm3,%xmm3
movaps %xmm3,-0x48(%rsp)
movss  0x10(%rsi),%xmm12
shufps $0x0,%xmm12,%xmm12
movss  0x14(%rsi),%xmm13
shufps $0x0,%xmm13,%xmm13
movss  0x18(%rsi),%xmm14
shufps $0x0,%xmm14,%xmm14
movss  0x1c(%rsi),%xmm15
shufps $0x0,%xmm15,%xmm15
movss  0x20(%rsi),%xmm10
shufps $0x0,%xmm10,%xmm10
movss  0x24(%rsi),%xmm11
shufps $0x0,%xmm11,%xmm11
movss  0x28(%rsi),%xmm2
shufps $0x0,%xmm2,%xmm2
movss  0x2c(%rsi),%xmm3
shufps $0x0,%xmm3,%xmm3
movss  0x30(%rsi),%xmm4
shufps $0x0,%xmm4,%xmm4
movss  0x34(%rsi),%xmm5
shufps $0x0,%xmm5,%xmm5
movss  0x38(%rsi),%xmm6
shufps $0x0,%xmm6,%xmm6
movss  0x3c(%rsi),%xmm7
shufps $0x0,%xmm7,%xmm7
lea    0x40(%rdx),%r11
xor    %eax,%eax
nopw   0x0(%rax,%rax,1)
movups -0x4(%r11,%rax,4),%xmm8
mulps  -0x18(%rsp),%xmm8
movups -0x8(%r11,%rax,4),%xmm9
mulps  -0x28(%rsp),%xmm9
addps  %xmm8,%xmm9
movups -0xc(%r11,%rax,4),%xmm0
mulps  -0x38(%rsp),%xmm0
addps  %xmm9,%xmm0
movups -0x10(%r11,%rax,4),%xmm1
mulps  -0x48(%rsp),%xmm1
addps  %xmm0,%xmm1
movups -0x14(%r11,%rax,4),%xmm0
mulps  %xmm12,%xmm0
addps  %xmm1,%xmm0
movups -0x18(%r11,%rax,4),%xmm1
mulps  %xmm13,%xmm1
addps  %xmm0,%xmm1
movups -0x1c(%r11,%rax,4),%xmm0
mulps  %xmm14,%xmm0
addps  %xmm1,%xmm0
movups -0x20(%r11,%rax,4),%xmm1
mulps  %xmm15,%xmm1
addps  %xmm0,%xmm1
movups -0x24(%r11,%rax,4),%xmm0
mulps  %xmm10,%xmm0
addps  %xmm1,%xmm0
movups -0x28(%r11,%rax,4),%xmm1
mulps  %xmm11,%xmm1
addps  %xmm0,%xmm1
movups -0x2c(%r11,%rax,4),%xmm0
mulps  %xmm2,%xmm0
addps  %xmm1,%xmm0
movups -0x30(%r11,%rax,4),%xmm1
mulps  %xmm3,%xmm1
addps  %xmm0,%xmm1
movups -0x34(%r11,%rax,4),%xmm0
mulps  %xmm4,%xmm0
addps  %xmm1,%xmm0
movups -0x38(%r11,%rax,4),%xmm1
mulps  %xmm5,%xmm1
addps  %xmm1,%xmm0
movups -0x3c(%r11,%rax,4),%xmm1
mulps  %xmm6,%xmm1
addps  %xmm1,%xmm0
movups -0x40(%r11,%rax,4),%xmm1
mulps  %xmm7,%xmm1
addps  %xmm1,%xmm0
movups (%r11,%rax,4),%xmm1
subps  %xmm0,%xmm1
movups %xmm1,0x40(%rdi,%rax,4)
add    $0x4,%rax
cmp    %rax,%r9
jne    1220 <silk_LPC_analysis_filter16_FLP+0x120>
cmp    %r9,%r8
je     1426 <silk_LPC_analysis_filter16_FLP+0x326>
cs nopw 0x0(%rax,%rax,1)
nopl   0x0(%rax)
movss  -0x4(%rdx,%rcx,4),%xmm0
movss  -0x8(%rdx,%rcx,4),%xmm1
mulss  0x4(%rsi),%xmm1
mulss  (%rsi),%xmm0
addss  %xmm1,%xmm0
movss  -0xc(%rdx,%rcx,4),%xmm1
mulss  0x8(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  -0x10(%rdx,%rcx,4),%xmm0
mulss  0xc(%rsi),%xmm0
addss  %xmm1,%xmm0
movss  -0x14(%rdx,%rcx,4),%xmm1
mulss  0x10(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  -0x18(%rdx,%rcx,4),%xmm0
mulss  0x14(%rsi),%xmm0
addss  %xmm1,%xmm0
movss  -0x1c(%rdx,%rcx,4),%xmm1
mulss  0x18(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  -0x20(%rdx,%rcx,4),%xmm0
mulss  0x1c(%rsi),%xmm0
addss  %xmm1,%xmm0
movss  -0x24(%rdx,%rcx,4),%xmm1
mulss  0x20(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  -0x28(%rdx,%rcx,4),%xmm0
mulss  0x24(%rsi),%xmm0
addss  %xmm1,%xmm0
movss  -0x2c(%rdx,%rcx,4),%xmm1
mulss  0x28(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  -0x30(%rdx,%rcx,4),%xmm0
mulss  0x2c(%rsi),%xmm0
addss  %xmm1,%xmm0
movss  -0x34(%rdx,%rcx,4),%xmm1
mulss  0x30(%rsi),%xmm1
addss  %xmm0,%xmm1
movss  -0x38(%rdx,%rcx,4),%xmm0
mulss  0x34(%rsi),%xmm0
addss  %xmm1,%xmm0
movss  -0x40(%rdx,%rcx,4),%xmm1
movss  -0x3c(%rdx,%rcx,4),%xmm2
mulss  0x38(%rsi),%xmm2
addss  %xmm0,%xmm2
mulss  0x3c(%rsi),%xmm1
addss  %xmm2,%xmm1
movss  (%rdx,%rcx,4),%xmm0
subss  %xmm1,%xmm0
movss  %xmm0,(%rdi,%rcx,4)
add    $0x1,%rcx
cmp    %rcx,%r10
jne    1320 <silk_LPC_analysis_filter16_FLP+0x220>
pop    %rbx
pop    %rbp
ret

LLVM IR (-O0):
define void @silk_LPC_analysis_filter16_FLP(float* %0, float* %1, float* %2, i32 %3) {
%5 = alloca float*
%6 = alloca float*
%7 = alloca float*
%8 = alloca i32
%9 = alloca i32
%10 = alloca float
%11 = alloca float*
store float* %0, float** %5
store float* %1, float** %6
store float* %2, float** %7
store i32 %3, i32* %8
store i32 16, i32* %9
br label %12
12: ; preds = %143, %4
%13 = load i32, i32* %9
%14 = load i32, i32* %8
%15 = icmp slt i32 %13, %14
br i1 %15, label %16, label %146
16: ; preds = %12
%17 = load float*, float** %7
%18 = load i32, i32* %9
%19 = sub nsw i32 %18, 1
%20 = sext i32 %19 to i64
%21 = getelementptr inbounds float, float* %17, i64 %20
store float* %21, float** %11
%22 = load float*, float** %11
%23 = getelementptr inbounds float, float* %22, i64 0
%24 = load float, float* %23
%25 = load float*, float** %6
%26 = getelementptr inbounds float, float* %25, i64 0
%27 = load float, float* %26
%28 = load float*, float** %11
%29 = getelementptr inbounds float, float* %28, i64 -1
%30 = load float, float* %29
%31 = load float*, float** %6
%32 = getelementptr inbounds float, float* %31, i64 1
%33 = load float, float* %32
%34 = fmul float %30, %33
%35 = call float @llvm.fmuladd.f32(float %24, float %27, float %34)
%36 = load float*, float** %11
%37 = getelementptr inbounds float, float* %36, i64 -2
%38 = load float, float* %37
%39 = load float*, float** %6
%40 = getelementptr inbounds float, float* %39, i64 2
%41 = load float, float* %40
%42 = call float @llvm.fmuladd.f32(float %38, float %41, float %35)
%43 = load float*, float** %11
%44 = getelementptr inbounds float, float* %43, i64 -3
%45 = load float, float* %44
%46 = load float*, float** %6
%47 = getelementptr inbounds float, float* %46, i64 3
%48 = load float, float* %47
%49 = call float @llvm.fmuladd.f32(float %45, float %48, float %42)
%50 = load float*, float** %11
%51 = getelementptr inbounds float, float* %50, i64 -4
%52 = load float, float* %51
%53 = load float*, float** %6
%54 = getelementptr inbounds float, float* %53, i64 4
%55 = load float, float* %54
%56 = call float @llvm.fmuladd.f32(float %52, float %55, float %49)
%57 = load float*, float** %11
%58 = getelementptr inbounds float, float* %57, i64 -5
%59 = load float, float* %58
%60 = load float*, float** %6
%61 = getelementptr inbounds float, float* %60, i64 5
%62 = load float, float* %61
%63 = call float @llvm.fmuladd.f32(float %59, float %62, float %56)
%64 = load float*, float** %11
%65 = getelementptr inbounds float, float* %64, i64 -6
%66 = load float, float* %65
%67 = load float*, float** %6
%68 = getelementptr inbounds float, float* %67, i64 6
%69 = load float, float* %68
%70 = call float @llvm.fmuladd.f32(float %66, float %69, float %63)
%71 = load float*, float** %11
%72 = getelementptr inbounds float, float* %71, i64 -7
%73 = load float, float* %72
%74 = load float*, float** %6
%75 = getelementptr inbounds float, float* %74, i64 7
%76 = load float, float* %75
%77 = call float @llvm.fmuladd.f32(float %73, float %76, float %70)
%78 = load float*, float** %11
%79 = getelementptr inbounds float, float* %78, i64 -8
%80 = load float, float* %79
%81 = load float*, float** %6
%82 = getelementptr inbounds float, float* %81, i64 8
%83 = load float, float* %82
%84 = call float @llvm.fmuladd.f32(float %80, float %83, float %77)
%85 = load float*, float** %11
%86 = getelementptr inbounds float, float* %85, i64 -9
%87 = load float, float* %86
%88 = load float*, float** %6
%89 = getelementptr inbounds float, float* %88, i64 9
%90 = load float, float* %89
%91 = call float @llvm.fmuladd.f32(float %87, float %90, float %84)
%92 = load float*, float** %11
%93 = getelementptr inbounds float, float* %92, i64 -10
%94 = load float, float* %93
%95 = load float*, float** %6
%96 = getelementptr inbounds float, float* %95, i64 10
%97 = load float, float* %96
%98 = call float @llvm.fmuladd.f32(float %94, float %97, float %91)
%99 = load float*, float** %11
%100 = getelementptr inbounds float, float* %99, i64 -11
%101 = load float, float* %100
%102 = load float*, float** %6
%103 = getelementptr inbounds float, float* %102, i64 11
%104 = load float, float* %103
%105 = call float @llvm.fmuladd.f32(float %101, float %104, float %98)
%106 = load float*, float** %11
%107 = getelementptr inbounds float, float* %106, i64 -12
%108 = load float, float* %107
%109 = load float*, float** %6
%110 = getelementptr inbounds float, float* %109, i64 12
%111 = load float, float* %110
%112 = call float @llvm.fmuladd.f32(float %108, float %111, float %105)
%113 = load float*, float** %11
%114 = getelementptr inbounds float, float* %113, i64 -13
%115 = load float, float* %114
%116 = load float*, float** %6
%117 = getelementptr inbounds float, float* %116, i64 13
%118 = load float, float* %117
%119 = call float @llvm.fmuladd.f32(float %115, float %118, float %112)
%120 = load float*, float** %11
%121 = getelementptr inbounds float, float* %120, i64 -14
%122 = load float, float* %121
%123 = load float*, float** %6
%124 = getelementptr inbounds float, float* %123, i64 14
%125 = load float, float* %124
%126 = call float @llvm.fmuladd.f32(float %122, float %125, float %119)
%127 = load float*, float** %11
%128 = getelementptr inbounds float, float* %127, i64 -15
%129 = load float, float* %128
%130 = load float*, float** %6
%131 = getelementptr inbounds float, float* %130, i64 15
%132 = load float, float* %131
%133 = call float @llvm.fmuladd.f32(float %129, float %132, float %126)
store float %133, float* %10
%134 = load float*, float** %11
%135 = getelementptr inbounds float, float* %134, i64 1
%136 = load float, float* %135
%137 = load float, float* %10
%138 = fsub float %136, %137
%139 = load float*, float** %5
%140 = load i32, i32* %9
%141 = sext i32 %140 to i64
%142 = getelementptr inbounds float, float* %139, i64 %141
store float %138, float* %142
br label %143
143: ; preds = %16
%144 = load i32, i32* %9
%145 = add nsw i32 %144, 1
store i32 %145, i32* %9
br label %12
146: ; preds = %12
ret void
}

LLVM IR (-O2):
define void @silk_LPC_analysis_filter16_FLP(float* nocapture writeonly %0, float* nocapture %1, float* nocapture %2, i32 %3) {
%5 = icmp sgt i32 %3, 16
br i1 %5, label %6, label %240
6: ; preds = %4
%7 = getelementptr inbounds float, float* %1, i64 1
%8 = getelementptr inbounds float, float* %1, i64 2
%9 = getelementptr inbounds float, float* %1, i64 3
%10 = getelementptr inbounds float, float* %1, i64 4
%11 = getelementptr inbounds float, float* %1, i64 5
%12 = getelementptr inbounds float, float* %1, i64 6
%13 = getelementptr inbounds float, float* %1, i64 7
%14 = getelementptr inbounds float, float* %1, i64 8
%15 = getelementptr inbounds float, float* %1, i64 9
%16 = getelementptr inbounds float, float* %1, i64 10
%17 = getelementptr inbounds float, float* %1, i64 11
%18 = getelementptr inbounds float, float* %1, i64 12
%19 = getelementptr inbounds float, float* %1, i64 13
%20 = getelementptr inbounds float, float* %1, i64 14
%21 = getelementptr inbounds float, float* %1, i64 15
%22 = zext i32 %3 to i64
%23 = add nsw i64 %22, -16
%24 = icmp ult i64 %23, 4
br i1 %24, label %165, label %25
25: ; preds = %6
%26 = getelementptr float, float* %0, i64 16
%27 = getelementptr float, float* %0, i64 %22
%28 = getelementptr float, float* %2, i64 %22
%29 = icmp ult float* %26, %28
%30 = icmp ugt float* %27, %2
%31 = and i1 %29, %30
%32 = icmp ult float* %0, %1
%33 = icmp ugt float* %27, %1
%34 = and i1 %32, %33
%35 = or i1 %31, %34
br i1 %35, label %165, label %36
36: ; preds = %25
%37 = and i64 %23, -4
%38 = add nsw i64 %37, 16
%39 = load float, float* %1
%40 = insertelement <4 x float> poison, float %39, i64 0
%41 = shufflevector <4 x float> %40, <4 x float> poison, <4 x i32> zeroinitializer
%42 = load float, float* %7
%43 = insertelement <4 x float> poison, float %42, i64 0
%44 = shufflevector <4 x float> %43, <4 x float> poison, <4 x i32> zeroinitializer
%45 = load float, float* %8
%46 = insertelement <4 x float> poison, float %45, i64 0
%47 = shufflevector <4 x float> %46, <4 x float> poison, <4 x i32> zeroinitializer
%48 = load float, float* %9
%49 = insertelement <4 x float> poison, float %48, i64 0
%50 = shufflevector <4 x float> %49, <4 x float> poison, <4 x i32> zeroinitializer
%51 = load float, float* %10
%52 = insertelement <4 x float> poison, float %51, i64 0
%53 = shufflevector <4 x float> %52, <4 x float> poison, <4 x i32> zeroinitializer
%54 = load float, float* %11
%55 = insertelement <4 x float> poison, float %54, i64 0
%56 = shufflevector <4 x float> %55, <4 x float> poison, <4 x i32> zeroinitializer
%57 = load float, float* %12
%58 = insertelement <4 x float> poison, float %57, i64 0
%59 = shufflevector <4 x float> %58, <4 x float> poison, <4 x i32> zeroinitializer
%60 = load float, float* %13
%61 = insertelement <4 x float> poison, float %60, i64 0
%62 = shufflevector <4 x float> %61, <4 x float> poison, <4 x i32> zeroinitializer
%63 = load float, float* %14
%64 = insertelement <4 x float> poison, float %63, i64 0
%65 = shufflevector <4 x float> %64, <4 x float> poison, <4 x i32> zeroinitializer
%66 = load float, float* %15
%67 = insertelement <4 x float> poison, float %66, i64 0
%68 = shufflevector <4 x float> %67, <4 x float> poison, <4 x i32> zeroinitializer
%69 = load float, float* %16
%70 = insertelement <4 x float> poison, float %69, i64 0
%71 = shufflevector <4 x float> %70, <4 x float> poison, <4 x i32> zeroinitializer
%72 = load float, float* %17
%73 = insertelement <4 x float> poison, float %72, i64 0
%74 = shufflevector <4 x float> %73, <4 x float> poison, <4 x i32> zeroinitializer
%75 = load float, float* %18
%76 = insertelement <4 x float> poison, float %75, i64 0
%77 = shufflevector <4 x float> %76, <4 x float> poison, <4 x i32> zeroinitializer
%78 = load float, float* %19
%79 = insertelement <4 x float> poison, float %78, i64 0
%80 = shufflevector <4 x float> %79, <4 x float> poison, <4 x i32> zeroinitializer
%81 = load float, float* %20
%82 = insertelement <4 x float> poison, float %81, i64 0
%83 = shufflevector <4 x float> %82, <4 x float> poison, <4 x i32> zeroinitializer
%84 = load float, float* %21
%85 = insertelement <4 x float> poison, float %84, i64 0
%86 = shufflevector <4 x float> %85, <4 x float> poison, <4 x i32> zeroinitializer
br label %87
87: ; preds = %87, %36
%88 = phi i64 [ 0, %36 ], [ %161, %87 ]
%89 = add i64 %88, 16
%90 = add i64 %88, 15
%91 = getelementptr inbounds float, float* %2, i64 %90
%92 = bitcast float* %91 to <4 x float>*
%93 = load <4 x float>, <4 x float>* %92
%94 = getelementptr inbounds float, float* %91, i64 -1
%95 = bitcast float* %94 to <4 x float>*
%96 = load <4 x float>, <4 x float>* %95
%97 = fmul <4 x float> %96, %44
%98 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %93, <4 x float> %41, <4 x float> %97)
%99 = getelementptr inbounds float, float* %91, i64 -2
%100 = bitcast float* %99 to <4 x float>*
%101 = load <4 x float>, <4 x float>* %100
%102 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %101, <4 x float> %47, <4 x float> %98)
%103 = getelementptr inbounds float, float* %91, i64 -3
%104 = bitcast float* %103 to <4 x float>*
%105 = load <4 x float>, <4 x float>* %104
%106 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %105, <4 x float> %50, <4 x float> %102)
%107 = getelementptr inbounds float, float* %91, i64 -4
%108 = bitcast float* %107 to <4 x float>*
%109 = load <4 x float>, <4 x float>* %108
%110 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %109, <4 x float> %53, <4 x float> %106)
%111 = getelementptr inbounds float, float* %91, i64 -5
%112 = bitcast float* %111 to <4 x float>*
%113 = load <4 x float>, <4 x float>* %112
%114 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %113, <4 x float> %56, <4 x float> %110)
%115 = getelementptr inbounds float, float* %91, i64 -6
%116 = bitcast float* %115 to <4 x float>*
%117 = load <4 x float>, <4 x float>* %116
%118 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %117, <4 x float> %59, <4 x float> %114)
%119 = getelementptr inbounds float, float* %91, i64 -7
%120 = bitcast float* %119 to <4 x float>*
%121 = load <4 x float>, <4 x float>* %120
%122 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %121, <4 x float> %62, <4 x float> %118)
%123 = getelementptr inbounds float, float* %91, i64 -8
%124 = bitcast float* %123 to <4 x float>*
%125 = load <4 x float>, <4 x float>* %124
%126 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %125, <4 x float> %65, <4 x float> %122)
%127 = getelementptr inbounds float, float* %91, i64 -9
%128 = bitcast float* %127 to <4 x float>*
%129 = load <4 x float>, <4 x float>* %128
%130 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %129, <4 x float> %68, <4 x float> %126)
%131 = getelementptr inbounds float, float* %91, i64 -10
%132 = bitcast float* %131 to <4 x float>*
%133 = load <4 x float>, <4 x float>* %132
%134 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %133, <4 x float> %71, <4 x float> %130)
%135 = getelementptr inbounds float, float* %91, i64 -11
%136 = bitcast float* %135 to <4 x float>*
%137 = load <4 x float>, <4 x float>* %136
%138 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %137, <4 x float> %74, <4 x float> %134)
%139 = getelementptr inbounds float, float* %91, i64 -12
%140 = bitcast float* %139 to <4 x float>*
%141 = load <4 x float>, <4 x float>* %140
%142 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %141, <4 x float> %77, <4 x float> %138)
%143 = getelementptr inbounds float, float* %91, i64 -13
%144 = bitcast float* %143 to <4 x float>*
%145 = load <4 x float>, <4 x float>* %144
%146 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %145, <4 x float> %80, <4 x float> %142)
%147 = getelementptr inbounds float, float* %91, i64 -14
%148 = bitcast float* %147 to <4 x float>*
%149 = load <4 x float>, <4 x float>* %148
%150 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %149, <4 x float> %83, <4 x float> %146)
%151 = getelementptr inbounds float, float* %2, i64 %88
%152 = bitcast float* %151 to <4 x float>*
%153 = load <4 x float>, <4 x float>* %152
%154 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %153, <4 x float> %86, <4 x float> %150)
%155 = getelementptr inbounds float, float* %2, i64 %89
%156 = bitcast float* %155 to <4 x float>*
%157 = load <4 x float>, <4 x float>* %156
%158 = fsub <4 x float> %157, %154
%159 = getelementptr inbounds float, float* %0, i64 %89
%160 = bitcast float* %159 to <4 x float>*
store <4 x float> %158, <4 x float>* %160
%161 = add nuw i64 %88, 4
%162 = icmp eq i64 %161, %37
br i1 %162, label %163, label %87
163: ; preds = %87
%164 = icmp eq i64 %23, %37
br i1 %164, label %240, label %165
165: ; preds = %25, %6, %163
%166 = phi i64 [ 16, %25 ], [ 16, %6 ], [ %38, %163 ]
br label %167
167: ; preds = %165, %167
%168 = phi i64 [ %238, %167 ], [ %166, %165 ]
%169 = add nsw i64 %168, -1
%170 = getelementptr inbounds float, float* %2, i64 %169
%171 = load float, float* %170
%172 = load float, float* %1
%173 = getelementptr inbounds float, float* %170, i64 -1
%174 = load float, float* %173
%175 = load float, float* %7
%176 = fmul float %174, %175
%177 = tail call float @llvm.fmuladd.f32(float %171, float %172, float %176)
%178 = getelementptr inbounds float, float* %170, i64 -2
%179 = load float, float* %178
%180 = load float, float* %8
%181 = tail call float @llvm.fmuladd.f32(float %179, float %180, float %177)
%182 = getelementptr inbounds float, float* %170, i64 -3
%183 = load float, float* %182
%184 = load float, float* %9
%185 = tail call float @llvm.fmuladd.f32(float %183, float %184, float %181)
%186 = getelementptr inbounds float, float* %170, i64 -4
%187 = load float, float* %186
%188 = load float, float* %10
%189 = tail call float @llvm.fmuladd.f32(float %187, float %188, float %185)
%190 = getelementptr inbounds float, float* %170, i64 -5
%191 = load float, float* %190
%192 = load float, float* %11
%193 = tail call float @llvm.fmuladd.f32(float %191, float %192, float %189)
%194 = getelementptr inbounds float, float* %170, i64 -6
%195 = load float, float* %194
%196 = load float, float* %12
%197 = tail call float @llvm.fmuladd.f32(float %195, float %196, float %193)
%198 = getelementptr inbounds float, float* %170, i64 -7
%199 = load float, float* %198
%200 = load float, float* %13
%201 = tail call float @llvm.fmuladd.f32(float %199, float %200, float %197)
%202 = getelementptr inbounds float, float* %170, i64 -8
%203 = load float, float* %202
%204 = load float, float* %14
%205 = tail call float @llvm.fmuladd.f32(float %203, float %204, float %201)
%206 = getelementptr inbounds float, float* %170, i64 -9
%207 = load float, float* %206
%208 = load float, float* %15
%209 = tail call float @llvm.fmuladd.f32(float %207, float %208, float %205)
%210 = getelementptr inbounds float, float* %170, i64 -10
%211 = load float, float* %210
%212 = load float, float* %16
%213 = tail call float @llvm.fmuladd.f32(float %211, float %212, float %209)
%214 = getelementptr inbounds float, float* %170, i64 -11
%215 = load float, float* %214
%216 = load float, float* %17
%217 = tail call float @llvm.fmuladd.f32(float %215, float %216, float %213)
%218 = getelementptr inbounds float, float* %170, i64 -12
%219 = load float, float* %218
%220 = load float, float* %18
%221 = tail call float @llvm.fmuladd.f32(float %219, float %220, float %217)
%222 = getelementptr inbounds float, float* %170, i64 -13
%223 = load float, float* %222
%224 = load float, float* %19
%225 = tail call float @llvm.fmuladd.f32(float %223, float %224, float %221)
%226 = getelementptr inbounds float, float* %170, i64 -14
%227 = load float, float* %226
%228 = load float, float* %20
%229 = tail call float @llvm.fmuladd.f32(float %227, float %228, float %225)
%230 = getelementptr inbounds float, float* %170, i64 -15
%231 = load float, float* %230
%232 = load float, float* %21
%233 = tail call float @llvm.fmuladd.f32(float %231, float %232, float %229)
%234 = getelementptr inbounds float, float* %2, i64 %168
%235 = load float, float* %234
%236 = fsub float %235, %233
%237 = getelementptr inbounds float, float* %0, i64 %168
store float %236, float* %237
%238 = add nuw nsw i64 %168, 1
%239 = icmp eq i64 %238, %22
br i1 %239, label %240, label %167
240: ; preds = %167, %163, %4
ret void
}