#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ SetColor(unsigned char, unsigned char const);
void SetPalette(const unsigned char *pPalette) {
  unsigned char nColor = 0;
  for (nColor = 0; nColor < 16; nColor++)
    SetColor(nColor, pPalette[nColor]);
}


x86 assembly (clang, -O0):
<SetPalette>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
mov    %rdi,-0x8(%rbp)
movb   $0x0,-0x9(%rbp)
movb   $0x0,-0x9(%rbp)
movzbl -0x9(%rbp),%eax
cmp    $0x10,%eax
jge    1155 <SetPalette+0x45>
mov    -0x9(%rbp),%dl
mov    -0x8(%rbp),%rax
movzbl -0x9(%rbp),%ecx
movzbl %dl,%edi
movzbl (%rax,%rcx,1),%esi
call   1030 <SetColor@plt>
mov    -0x9(%rbp),%al
add    $0x1,%al
mov    %al,-0x9(%rbp)
jmp    1124 <SetPalette+0x14>
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<SetPalette>:
push   %rbx
mov    %rdi,%rbx
movzbl (%rdi),%esi
xor    %edi,%edi
call   1030 <SetColor@plt>
movzbl 0x1(%rbx),%esi
mov    $0x1,%edi
call   1030 <SetColor@plt>
movzbl 0x2(%rbx),%esi
mov    $0x2,%edi
call   1030 <SetColor@plt>
movzbl 0x3(%rbx),%esi
mov    $0x3,%edi
call   1030 <SetColor@plt>
movzbl 0x4(%rbx),%esi
mov    $0x4,%edi
call   1030 <SetColor@plt>
movzbl 0x5(%rbx),%esi
mov    $0x5,%edi
call   1030 <SetColor@plt>
movzbl 0x6(%rbx),%esi
mov    $0x6,%edi
call   1030 <SetColor@plt>
movzbl 0x7(%rbx),%esi
mov    $0x7,%edi
call   1030 <SetColor@plt>
movzbl 0x8(%rbx),%esi
mov    $0x8,%edi
call   1030 <SetColor@plt>
movzbl 0x9(%rbx),%esi
mov    $0x9,%edi
call   1030 <SetColor@plt>
movzbl 0xa(%rbx),%esi
mov    $0xa,%edi
call   1030 <SetColor@plt>
movzbl 0xb(%rbx),%esi
mov    $0xb,%edi
call   1030 <SetColor@plt>
movzbl 0xc(%rbx),%esi
mov    $0xc,%edi
call   1030 <SetColor@plt>
movzbl 0xd(%rbx),%esi
mov    $0xd,%edi
call   1030 <SetColor@plt>
movzbl 0xe(%rbx),%esi
mov    $0xe,%edi
call   1030 <SetColor@plt>
movzbl 0xf(%rbx),%esi
mov    $0xf,%edi
pop    %rbx
jmp    1030 <SetColor@plt>

LLVM IR (-O0):
define void @SetPalette(i8* %0) {
%2 = alloca i8*
%3 = alloca i8
store i8* %0, i8** %2
store i8 0, i8* %3
store i8 0, i8* %3
br label %4
4: ; preds = %16, %1
%5 = load i8, i8* %3
%6 = zext i8 %5 to i32
%7 = icmp slt i32 %6, 16
br i1 %7, label %8, label %19
8: ; preds = %4
%9 = load i8, i8* %3
%10 = load i8*, i8** %2
%11 = load i8, i8* %3
%12 = zext i8 %11 to i64
%13 = getelementptr inbounds i8, i8* %10, i64 %12
%14 = load i8, i8* %13
%15 = call i32 @SetColor(i8 zeroext %9, i8 zeroext %14)
br label %16
16: ; preds = %8
%17 = load i8, i8* %3
%18 = add i8 %17, 1
store i8 %18, i8* %3
br label %4
19: ; preds = %4
ret void
}

LLVM IR (-O2):
define void @SetPalette(i8* nocapture %0) {
%2 = load i8, i8* %0
%3 = tail call i32 @SetColor(i8 zeroext 0, i8 zeroext %2)
%4 = getelementptr inbounds i8, i8* %0, i64 1
%5 = load i8, i8* %4
%6 = tail call i32 @SetColor(i8 zeroext 1, i8 zeroext %5)
%7 = getelementptr inbounds i8, i8* %0, i64 2
%8 = load i8, i8* %7
%9 = tail call i32 @SetColor(i8 zeroext 2, i8 zeroext %8)
%10 = getelementptr inbounds i8, i8* %0, i64 3
%11 = load i8, i8* %10
%12 = tail call i32 @SetColor(i8 zeroext 3, i8 zeroext %11)
%13 = getelementptr inbounds i8, i8* %0, i64 4
%14 = load i8, i8* %13
%15 = tail call i32 @SetColor(i8 zeroext 4, i8 zeroext %14)
%16 = getelementptr inbounds i8, i8* %0, i64 5
%17 = load i8, i8* %16
%18 = tail call i32 @SetColor(i8 zeroext 5, i8 zeroext %17)
%19 = getelementptr inbounds i8, i8* %0, i64 6
%20 = load i8, i8* %19
%21 = tail call i32 @SetColor(i8 zeroext 6, i8 zeroext %20)
%22 = getelementptr inbounds i8, i8* %0, i64 7
%23 = load i8, i8* %22
%24 = tail call i32 @SetColor(i8 zeroext 7, i8 zeroext %23)
%25 = getelementptr inbounds i8, i8* %0, i64 8
%26 = load i8, i8* %25
%27 = tail call i32 @SetColor(i8 zeroext 8, i8 zeroext %26)
%28 = getelementptr inbounds i8, i8* %0, i64 9
%29 = load i8, i8* %28
%30 = tail call i32 @SetColor(i8 zeroext 9, i8 zeroext %29)
%31 = getelementptr inbounds i8, i8* %0, i64 10
%32 = load i8, i8* %31
%33 = tail call i32 @SetColor(i8 zeroext 10, i8 zeroext %32)
%34 = getelementptr inbounds i8, i8* %0, i64 11
%35 = load i8, i8* %34
%36 = tail call i32 @SetColor(i8 zeroext 11, i8 zeroext %35)
%37 = getelementptr inbounds i8, i8* %0, i64 12
%38 = load i8, i8* %37
%39 = tail call i32 @SetColor(i8 zeroext 12, i8 zeroext %38)
%40 = getelementptr inbounds i8, i8* %0, i64 13
%41 = load i8, i8* %40
%42 = tail call i32 @SetColor(i8 zeroext 13, i8 zeroext %41)
%43 = getelementptr inbounds i8, i8* %0, i64 14
%44 = load i8, i8* %43
%45 = tail call i32 @SetColor(i8 zeroext 14, i8 zeroext %44)
%46 = getelementptr inbounds i8, i8* %0, i64 15
%47 = load i8, i8* %46
%48 = tail call i32 @SetColor(i8 zeroext 15, i8 zeroext %47)
ret void
}