#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
scalar_t__ calloc(int, int);
float *TranslationMatrix(float x, float y, float z) {
  float *r;
  r = (float *)calloc(sizeof(float), 16);
  r[0] = 1.0;
  r[1] = 0.0;
  r[2] = 0.0;
  r[3] = 0.0;
  r[4] = 0.0;
  r[5] = 1.0;
  r[6] = 0.0;
  r[7] = 0.0;
  r[8] = 0.0;
  r[9] = 0.0;
  r[10] = 1.0;
  r[11] = 0.0;
  r[12] = x;
  r[13] = y;
  r[14] = z;
  r[15] = 1.0;
  return r;
}


x86 assembly (clang, -O0):
<TranslationMatrix>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
movss  %xmm0,-0x4(%rbp)
movss  %xmm1,-0x8(%rbp)
movss  %xmm2,-0xc(%rbp)
mov    $0x4,%edi
mov    $0x10,%esi
call   1030 <calloc@plt>
mov    %rax,-0x18(%rbp)
mov    -0x18(%rbp),%rax
movss  0xeba(%rip),%xmm0
movss  %xmm0,(%rax)
mov    -0x18(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x4(%rax)
mov    -0x18(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x8(%rax)
mov    -0x18(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0xc(%rax)
mov    -0x18(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x10(%rax)
mov    -0x18(%rbp),%rax
movss  0xe7a(%rip),%xmm0
movss  %xmm0,0x14(%rax)
mov    -0x18(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x18(%rax)
mov    -0x18(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x1c(%rax)
mov    -0x18(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x20(%rax)
mov    -0x18(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x24(%rax)
mov    -0x18(%rbp),%rax
movss  0xe39(%rip),%xmm0
movss  %xmm0,0x28(%rax)
mov    -0x18(%rbp),%rax
xorps  %xmm0,%xmm0
movss  %xmm0,0x2c(%rax)
movss  -0x4(%rbp),%xmm0
mov    -0x18(%rbp),%rax
movss  %xmm0,0x30(%rax)
movss  -0x8(%rbp),%xmm0
mov    -0x18(%rbp),%rax
movss  %xmm0,0x34(%rax)
movss  -0xc(%rbp),%xmm0
mov    -0x18(%rbp),%rax
movss  %xmm0,0x38(%rax)
mov    -0x18(%rbp),%rax
movss  0xdf2(%rip),%xmm0
movss  %xmm0,0x3c(%rax)
mov    -0x18(%rbp),%rax
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<TranslationMatrix>:
sub    $0x18,%rsp
movss  %xmm2,0x14(%rsp)
movss  %xmm1,0x10(%rsp)
movss  %xmm0,0xc(%rsp)
mov    $0x4,%edi
mov    $0x10,%esi
call   1030 <calloc@plt>
movl   $0x3f800000,(%rax)
xorps  %xmm0,%xmm0
movups %xmm0,0x4(%rax)
movl   $0x3f800000,0x14(%rax)
movups %xmm0,0x18(%rax)
movq   $0x3f800000,0x28(%rax)
3f
movss  0xc(%rsp),%xmm0
movss  %xmm0,0x30(%rax)
movss  0x10(%rsp),%xmm0
movss  %xmm0,0x34(%rax)
movss  0x14(%rsp),%xmm0
movss  %xmm0,0x38(%rax)
movl   $0x3f800000,0x3c(%rax)
add    $0x18,%rsp
ret

LLVM IR (-O0):
define float* @TranslationMatrix(float %0, float %1, float %2) {
%4 = alloca float
%5 = alloca float
%6 = alloca float
%7 = alloca float*
store float %0, float* %4
store float %1, float* %5
store float %2, float* %6
%8 = call i64 @calloc(i32 4, i32 16)
%9 = inttoptr i64 %8 to float*
store float* %9, float** %7
%10 = load float*, float** %7
%11 = getelementptr inbounds float, float* %10, i64 0
store float 1.000000e+00, float* %11
%12 = load float*, float** %7
%13 = getelementptr inbounds float, float* %12, i64 1
store float 0.000000e+00, float* %13
%14 = load float*, float** %7
%15 = getelementptr inbounds float, float* %14, i64 2
store float 0.000000e+00, float* %15
%16 = load float*, float** %7
%17 = getelementptr inbounds float, float* %16, i64 3
store float 0.000000e+00, float* %17
%18 = load float*, float** %7
%19 = getelementptr inbounds float, float* %18, i64 4
store float 0.000000e+00, float* %19
%20 = load float*, float** %7
%21 = getelementptr inbounds float, float* %20, i64 5
store float 1.000000e+00, float* %21
%22 = load float*, float** %7
%23 = getelementptr inbounds float, float* %22, i64 6
store float 0.000000e+00, float* %23
%24 = load float*, float** %7
%25 = getelementptr inbounds float, float* %24, i64 7
store float 0.000000e+00, float* %25
%26 = load float*, float** %7
%27 = getelementptr inbounds float, float* %26, i64 8
store float 0.000000e+00, float* %27
%28 = load float*, float** %7
%29 = getelementptr inbounds float, float* %28, i64 9
store float 0.000000e+00, float* %29
%30 = load float*, float** %7
%31 = getelementptr inbounds float, float* %30, i64 10
store float 1.000000e+00, float* %31
%32 = load float*, float** %7
%33 = getelementptr inbounds float, float* %32, i64 11
store float 0.000000e+00, float* %33
%34 = load float, float* %4
%35 = load float*, float** %7
%36 = getelementptr inbounds float, float* %35, i64 12
store float %34, float* %36
%37 = load float, float* %5
%38 = load float*, float** %7
%39 = getelementptr inbounds float, float* %38, i64 13
store float %37, float* %39
%40 = load float, float* %6
%41 = load float*, float** %7
%42 = getelementptr inbounds float, float* %41, i64 14
store float %40, float* %42
%43 = load float*, float** %7
%44 = getelementptr inbounds float, float* %43, i64 15
store float 1.000000e+00, float* %44
%45 = load float*, float** %7
ret float* %45
}

LLVM IR (-O2):
define float* @TranslationMatrix(float %0, float %1, float %2) {
%4 = tail call i64 @calloc(i32 4, i32 16)
%5 = inttoptr i64 %4 to float*
store float 1.000000e+00, float* %5
%6 = getelementptr inbounds float, float* %5, i64 1
%7 = getelementptr inbounds float, float* %5, i64 5
%8 = bitcast float* %6 to i8*
store float 1.000000e+00, float* %7
%9 = getelementptr inbounds float, float* %5, i64 6
%10 = getelementptr inbounds float, float* %5, i64 10
%11 = bitcast float* %9 to i8*
store float 1.000000e+00, float* %10
%12 = getelementptr inbounds float, float* %5, i64 11
store float 0.000000e+00, float* %12
%13 = getelementptr inbounds float, float* %5, i64 12
store float %0, float* %13
%14 = getelementptr inbounds float, float* %5, i64 13
store float %1, float* %14
%15 = getelementptr inbounds float, float* %5, i64 14
store float %2, float* %15
%16 = getelementptr inbounds float, float* %5, i64 15
store float 1.000000e+00, float* %16
ret float* %5
}