int main(void) {
  long int_result;
  float float_result;
  int_result = 0;
  int_result += 42;
  int_result -= 89;
  int_result *= 256;
  int_result /= 10;
  int_result %= 3;
  int_result <<= 8;
  int_result >>= 3;
  int_result |= 42;
  int_result &= 89;
  int_result ^= 127;
  float_result = 0;
  float_result += 3.14;
  float_result -= 2.72;
  float_result *= 99.9;
  float_result /= 100;
  return 0;
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
movl   $0x0,-0x4(%rbp)
movq   $0x0,-0x10(%rbp)
mov    -0x10(%rbp),%rax
add    $0x2a,%rax
mov    %rax,-0x10(%rbp)
mov    -0x10(%rbp),%rax
sub    $0x59,%rax
mov    %rax,-0x10(%rbp)
mov    -0x10(%rbp),%rax
shl    $0x8,%rax
mov    %rax,-0x10(%rbp)
mov    -0x10(%rbp),%rax
mov    $0xa,%ecx
cqto
idiv   %rcx
mov    %rax,-0x10(%rbp)
mov    -0x10(%rbp),%rax
mov    $0x3,%ecx
cqto
idiv   %rcx
mov    %rdx,-0x10(%rbp)
mov    -0x10(%rbp),%rax
shl    $0x8,%rax
mov    %rax,-0x10(%rbp)
mov    -0x10(%rbp),%rax
sar    $0x3,%rax
mov    %rax,-0x10(%rbp)
mov    -0x10(%rbp),%rax
or     $0x2a,%rax
mov    %rax,-0x10(%rbp)
mov    -0x10(%rbp),%rax
and    $0x59,%rax
mov    %rax,-0x10(%rbp)
mov    -0x10(%rbp),%rax
xor    $0x7f,%rax
mov    %rax,-0x10(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x14(%rbp)
movss  -0x14(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
movsd  0xe68(%rip),%xmm1
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x14(%rbp)
movss  -0x14(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
movsd  0xe42(%rip),%xmm1
subsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x14(%rbp)
movss  -0x14(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
movsd  0xe1c(%rip),%xmm1
mulsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x14(%rbp)
movss  -0x14(%rbp),%xmm0
movss  0xdfa(%rip),%xmm1
divss  %xmm1,%xmm0
movss  %xmm0,-0x14(%rbp)
xor    %eax,%eax
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
xor    %eax,%eax
ret

LLVM IR (-O0):
define i32 @main() {
%1 = alloca i32
%2 = alloca i64
%3 = alloca float
store i32 0, i32* %1
store i64 0, i64* %2
%4 = load i64, i64* %2
%5 = add nsw i64 %4, 42
store i64 %5, i64* %2
%6 = load i64, i64* %2
%7 = sub nsw i64 %6, 89
store i64 %7, i64* %2
%8 = load i64, i64* %2
%9 = mul nsw i64 %8, 256
store i64 %9, i64* %2
%10 = load i64, i64* %2
%11 = sdiv i64 %10, 10
store i64 %11, i64* %2
%12 = load i64, i64* %2
%13 = srem i64 %12, 3
store i64 %13, i64* %2
%14 = load i64, i64* %2
%15 = shl i64 %14, 8
store i64 %15, i64* %2
%16 = load i64, i64* %2
%17 = ashr i64 %16, 3
store i64 %17, i64* %2
%18 = load i64, i64* %2
%19 = or i64 %18, 42
store i64 %19, i64* %2
%20 = load i64, i64* %2
%21 = and i64 %20, 89
store i64 %21, i64* %2
%22 = load i64, i64* %2
%23 = xor i64 %22, 127
store i64 %23, i64* %2
store float 0.000000e+00, float* %3
%24 = load float, float* %3
%25 = fpext float %24 to double
%26 = fadd double %25, 3.140000e+00
%27 = fptrunc double %26 to float
store float %27, float* %3
%28 = load float, float* %3
%29 = fpext float %28 to double
%30 = fsub double %29, 2.720000e+00
%31 = fptrunc double %30 to float
store float %31, float* %3
%32 = load float, float* %3
%33 = fpext float %32 to double
%34 = fmul double %33, 9.990000e+01
%35 = fptrunc double %34 to float
store float %35, float* %3
%36 = load float, float* %3
%37 = fdiv float %36, 1.000000e+02
store float %37, float* %3
ret i32 0
}

LLVM IR (-O2):
define i32 @main() {
ret i32 0
}