call7j(ui, c, i, s, l, f, uc, d, us, ul) unsigned int ui;
char c;
int i;
short s;
long l;
float f;
unsigned char uc;
double d;
unsigned short us;
unsigned long ul;
{ call7k(c, i, s, l, f, uc, d, us, ul, ui); }


x86 assembly (clang, -O0):
<call7j>:
push   %rbp
mov    %rsp,%rbp
sub    $0x60,%rsp
mov    %r9d,-0x44(%rbp)
mov    %ecx,%eax
mov    -0x44(%rbp),%ecx
mov    %eax,-0x40(%rbp)
mov    %edx,%eax
mov    -0x40(%rbp),%edx
mov    %eax,-0x3c(%rbp)
mov    %esi,%eax
mov    -0x3c(%rbp),%esi
mov    %eax,-0x38(%rbp)
mov    %edi,%r9d
mov    -0x38(%rbp),%edi
mov    0x18(%rbp),%rax
mov    0x10(%rbp),%eax
cvtsd2ss %xmm0,%xmm0
mov    %r9d,-0x8(%rbp)
mov    %dil,-0x9(%rbp)
mov    %esi,-0x10(%rbp)
mov    %dx,-0x12(%rbp)
mov    %r8,-0x20(%rbp)
movss  %xmm0,-0x24(%rbp)
mov    %cl,-0x25(%rbp)
movsd  %xmm1,-0x30(%rbp)
mov    %ax,-0x32(%rbp)
movsbl -0x9(%rbp),%edi
mov    -0x10(%rbp),%esi
movswl -0x12(%rbp),%edx
mov    -0x20(%rbp),%rcx
movss  -0x24(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
movzbl -0x25(%rbp),%r8d
movsd  -0x30(%rbp),%xmm1
movzwl -0x32(%rbp),%r9d
mov    0x18(%rbp),%r10
mov    -0x8(%rbp),%eax
mov    %r10,(%rsp)
mov    %eax,0x8(%rsp)
mov    $0x2,%al
call   1030 <call7k@plt>
mov    -0x4(%rbp),%eax
add    $0x60,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<call7j>:
push   %rax
mov    %r8,%r11
mov    %edi,%r10d
movzwl 0x10(%rsp),%eax
cvtsd2ss %xmm0,%xmm0
movsbl %sil,%edi
movswl %cx,%ecx
cvtss2sd %xmm0,%xmm0
movzbl %r9b,%r8d
mov    %edx,%esi
mov    %ecx,%edx
mov    %r11,%rcx
mov    %eax,%r9d
mov    $0x2,%al
push   %r10
push   0x20(%rsp)
call   1030 <call7k@plt>
add    $0x10,%rsp
pop    %rcx
ret

LLVM IR (-O0):
define i32 @call7j(i32 %0, i32 %1, i32 %2, i32 %3, i64 %4, double %5, i32 %6, double %7, i32 %8, i64 %9) {
%11 = alloca i32
%12 = alloca i32
%13 = alloca i8
%14 = alloca i32
%15 = alloca i16
%16 = alloca i64
%17 = alloca float
%18 = alloca i8
%19 = alloca double
%20 = alloca i16
%21 = alloca i64
%22 = trunc i32 %1 to i8
%23 = trunc i32 %3 to i16
%24 = fptrunc double %5 to float
%25 = trunc i32 %6 to i8
%26 = trunc i32 %8 to i16
store i32 %0, i32* %12
store i8 %22, i8* %13
store i32 %2, i32* %14
store i16 %23, i16* %15
store i64 %4, i64* %16
store float %24, float* %17
store i8 %25, i8* %18
store double %7, double* %19
store i16 %26, i16* %20
store i64 %9, i64* %21
%27 = load i8, i8* %13
%28 = sext i8 %27 to i32
%29 = load i32, i32* %14
%30 = load i16, i16* %15
%31 = sext i16 %30 to i32
%32 = load i64, i64* %16
%33 = load float, float* %17
%34 = fpext float %33 to double
%35 = load i8, i8* %18
%36 = zext i8 %35 to i32
%37 = load double, double* %19
%38 = load i16, i16* %20
%39 = zext i16 %38 to i32
%40 = load i64, i64* %21
%41 = load i32, i32* %12
%42 = call i32 (i32, i32, i32, i64, double, i32, double, i32, i64, i32, ...) bitcast (i32 (...)* @call7k to i32 (i32, i32, i32, i64, double, i32, double, i32, i64, i32, ...)*)(i32 %28, i32 %29, i32 %31, i64 %32, double %34, i32 %36, double %37, i32 %39, i64 %40, i32 %41)
%43 = load i32, i32* %11
ret i32 %43
}

LLVM IR (-O2):
define i32 @call7j(i32 %0, i32 %1, i32 %2, i32 %3, i64 %4, double %5, i32 %6, double %7, i32 %8, i64 %9) {
%11 = fptrunc double %5 to float
%12 = shl i32 %1, 24
%13 = ashr exact i32 %12, 24
%14 = shl i32 %3, 16
%15 = ashr exact i32 %14, 16
%16 = fpext float %11 to double
%17 = and i32 %6, 255
%18 = and i32 %8, 65535
%19 = tail call i32 (i32, i32, i32, i64, double, i32, double, i32, i64, i32, ...) bitcast (i32 (...)* @call7k to i32 (i32, i32, i32, i64, double, i32, double, i32, i64, i32, ...)*)(i32 %13, i32 %2, i32 %15, i64 %4, double %16, i32 %17, double %7, i32 %18, i64 %9, i32 %0)
ret i32 undef
}