#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float fminf(float, float);
float *vec3_min(float *result, float *a, float *b) {
  result[0] = fminf(a[0], b[0]);
  result[1] = fminf(a[1], b[1]);
  result[2] = fminf(a[2], b[2]);
  return result;
}


x86 assembly (clang, -O0):
<vec3_min>:
push   %rbp
mov    %rsp,%rbp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %rdx,-0x18(%rbp)
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm3
mov    -0x18(%rbp),%rax
movss  (%rax),%xmm2
movaps %xmm2,%xmm4
movaps %xmm3,%xmm0
cmpunordss %xmm0,%xmm0
movaps %xmm0,%xmm1
pand   %xmm4,%xmm1
minss  %xmm3,%xmm2
pandn  %xmm2,%xmm0
por    %xmm1,%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,(%rax)
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm3
mov    -0x18(%rbp),%rax
movss  0x4(%rax),%xmm2
movaps %xmm2,%xmm4
movaps %xmm3,%xmm0
cmpunordss %xmm0,%xmm0
movaps %xmm0,%xmm1
pand   %xmm4,%xmm1
minss  %xmm3,%xmm2
pandn  %xmm2,%xmm0
por    %xmm1,%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x4(%rax)
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm3
mov    -0x18(%rbp),%rax
movss  0x8(%rax),%xmm2
movaps %xmm2,%xmm4
movaps %xmm3,%xmm0
cmpunordss %xmm0,%xmm0
movaps %xmm0,%xmm1
pand   %xmm4,%xmm1
minss  %xmm3,%xmm2
pandn  %xmm2,%xmm0
por    %xmm1,%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x8(%rax)
mov    -0x8(%rbp),%rax
pop    %rbp
ret

x86 assembly (clang, -O2):
<vec3_min>:
mov    %rdi,%rax
movss  (%rsi),%xmm0
movss  (%rdx),%xmm1
movaps %xmm0,%xmm2
cmpunordss %xmm0,%xmm2
movaps %xmm2,%xmm3
andps  %xmm1,%xmm3
minss  %xmm0,%xmm1
andnps %xmm1,%xmm2
orps   %xmm3,%xmm2
movss  %xmm2,(%rdi)
movss  0x4(%rsi),%xmm0
movss  0x4(%rdx),%xmm1
movaps %xmm0,%xmm2
cmpunordss %xmm0,%xmm2
movaps %xmm2,%xmm3
andps  %xmm1,%xmm3
minss  %xmm0,%xmm1
andnps %xmm1,%xmm2
orps   %xmm3,%xmm2
movss  %xmm2,0x4(%rdi)
movss  0x8(%rsi),%xmm0
movss  0x8(%rdx),%xmm1
movaps %xmm0,%xmm2
cmpunordss %xmm0,%xmm2
movaps %xmm2,%xmm3
andps  %xmm1,%xmm3
minss  %xmm0,%xmm1
andnps %xmm1,%xmm2
orps   %xmm3,%xmm2
movss  %xmm2,0x8(%rdi)
ret

LLVM IR (-O0):
define float* @vec3_min(float* %0, float* %1, float* %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca float*
store float* %0, float** %4
store float* %1, float** %5
store float* %2, float** %6
%7 = load float*, float** %5
%8 = getelementptr inbounds float, float* %7, i64 0
%9 = load float, float* %8
%10 = load float*, float** %6
%11 = getelementptr inbounds float, float* %10, i64 0
%12 = load float, float* %11
%13 = call float @llvm.minnum.f32(float %9, float %12)
%14 = load float*, float** %4
%15 = getelementptr inbounds float, float* %14, i64 0
store float %13, float* %15
%16 = load float*, float** %5
%17 = getelementptr inbounds float, float* %16, i64 1
%18 = load float, float* %17
%19 = load float*, float** %6
%20 = getelementptr inbounds float, float* %19, i64 1
%21 = load float, float* %20
%22 = call float @llvm.minnum.f32(float %18, float %21)
%23 = load float*, float** %4
%24 = getelementptr inbounds float, float* %23, i64 1
store float %22, float* %24
%25 = load float*, float** %5
%26 = getelementptr inbounds float, float* %25, i64 2
%27 = load float, float* %26
%28 = load float*, float** %6
%29 = getelementptr inbounds float, float* %28, i64 2
%30 = load float, float* %29
%31 = call float @llvm.minnum.f32(float %27, float %30)
%32 = load float*, float** %4
%33 = getelementptr inbounds float, float* %32, i64 2
store float %31, float* %33
%34 = load float*, float** %4
ret float* %34
}

LLVM IR (-O2):
define float* @vec3_min(float* returned writeonly %0, float* nocapture %1, float* nocapture %2) {
%4 = load float, float* %1
%5 = load float, float* %2
%6 = tail call float @llvm.minnum.f32(float %4, float %5)
store float %6, float* %0
%7 = getelementptr inbounds float, float* %1, i64 1
%8 = load float, float* %7
%9 = getelementptr inbounds float, float* %2, i64 1
%10 = load float, float* %9
%11 = tail call float @llvm.minnum.f32(float %8, float %10)
%12 = getelementptr inbounds float, float* %0, i64 1
store float %11, float* %12
%13 = getelementptr inbounds float, float* %1, i64 2
%14 = load float, float* %13
%15 = getelementptr inbounds float, float* %2, i64 2
%16 = load float, float* %15
%17 = tail call float @llvm.minnum.f32(float %14, float %16)
%18 = getelementptr inbounds float, float* %0, i64 2
store float %17, float* %18
ret float* %0
}