#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_x(float *x, float *dx, int m) {
  int ncoeff = 13;
  float avdat = 0.1234657E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18005E+02, -0.18008E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18003E+02, 0.18001E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[14] = {-0.30487232E-03, -0.38077770E+02,
                     0.38235295E+01,  0.63576630E+02,
                     -0.62741103E+01, -0.37088349E-01,
                     0.56043938E-01,  0.66768467E-01,
                     -0.10197682E+00, -0.15610778E-02,
                     -0.21038583E-03, 0.21905401E-02,
                     -0.38106705E-02, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float x44 = x43 * x4;
  float v_target_x = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x21 +
                     coeff[3] * x31 + coeff[4] * x41 + coeff[5] * x11 * x21 +
                     coeff[6] * x11 * x41 + coeff[7] * x21 * x31;
  v_target_x = v_target_x + coeff[8] * x31 * x41 + coeff[9] * x34 +
               coeff[10] * x44 + coeff[11] * x22 + coeff[12] * x42;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_x =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[5] * x21 + coeff[6] * x41, 2) +
                 dx2 * dx2 *
                     pow(0 + coeff[2] + coeff[5] * x11 + coeff[7] * x31 +
                             2 * coeff[11] * x21,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] + coeff[7] * x21 + coeff[8] * x41 +
                             4 * coeff[9] * x33,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] + coeff[6] * x11 + coeff[8] * x31 +
                             4 * coeff[10] * x43 + 2 * coeff[12] * x41,
                         2));
  dx[0] = dv_target_x;
  return v_target_x;
}


x86 assembly (clang, -O0):
<target_x>:
push   %rbp
mov    %rsp,%rbp
sub    $0x170,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0xd,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0xf0(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x38,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0xf4(%rbp)
cmpl   $0x0,-0xf4(%rbp)
jne    12d8 <target_x+0x198>
movl   $0x1,-0xf4(%rbp)
movl   $0x0,-0xf8(%rbp)
mov    -0xf8(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_x+0x193>
movslq -0xf8(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0xf8(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_x+0x141>
jp     1281 <target_x+0x141>
jmp    12bf <target_x+0x17f>
movslq -0xf8(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0xf8(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0xf8(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0xf8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0xf8(%rbp)
jmp    1248 <target_x+0x108>
jmp    12d8 <target_x+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0xfc(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x100(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x104(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x108(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x10c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x114(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  %xmm0,-0x11c(%rbp)
ff
movss  -0x104(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x104(%rbp),%xmm0
ff
movss  %xmm0,-0x124(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0xf0(%rbp),%xmm1
ff
movss  -0xec(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
mulss  -0x11c(%rbp),%xmm1
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm1
ff
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc4(%rbp),%xmm1
ff
movss  -0x124(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x148(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x100(%rbp),%xmm0
ff
addss  -0x108(%rbp),%xmm0
ff
addss  -0x110(%rbp),%xmm0
ff
addss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    16a4 <target_x+0x564>
jp     16a4 <target_x+0x564>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x154(%rbp)
ff
jmp    191a <target_x+0x7da>
movss  -0x100(%rbp),%xmm0
ff
mulss  -0x100(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xec(%rbp),%xmm0
ff
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x108(%rbp),%xmm0
ff
mulss  -0x108(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xe8(%rbp),%xmm1
ff
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x8b8(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movss  -0x16c(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x168(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x110(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xe4(%rbp),%xmm1
ff
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x810(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x164(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x160(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x118(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xe0(%rbp),%xmm0
ff
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x770(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x74c(%rip),%xmm0
mulss  -0xc0(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x15c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x158(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x150(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x148(%rbp),%xmm0
ff
add    $0x170,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_x>:
push   %rbx
sub    $0x120,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xd0(%rsp)
movq   $0x0,0xe0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xc0(%rsp)
movaps %xmm0,0x90(%rsp)
movaps %xmm0,0x80(%rsp)
movq   $0x0,0xa0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_x+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_x+0xa7>
jnp    11db <target_x+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x80(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_x+0xd8>
movss  0xf4(%rsp,%rcx,4),%xmm2
movss  0xc4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_x+0xa0>
movsd  0x80(%rsp),%xmm1
movsd  0x88(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm6
addss  %xmm2,%xmm6
mulss  %xmm1,%xmm6
movss  0xe06(%rip),%xmm3
addss  0x4(%rdi),%xmm2
addss  %xmm3,%xmm6
movaps %xmm1,%xmm7
shufps $0x55,%xmm1,%xmm7
mulss  %xmm2,%xmm7
addss  %xmm3,%xmm7
movsd  (%rbx),%xmm5
movsd  0x8(%rbx),%xmm9
mulps  %xmm1,%xmm5
movaps %xmm5,%xmm11
shufps $0x55,%xmm5,%xmm11
movss  0x8(%rdi),%xmm4
movss  0xc(%rdi),%xmm1
addss  0xdca(%rip),%xmm4
mulss  %xmm0,%xmm4
addss  %xmm3,%xmm4
addss  0xdbe(%rip),%xmm1
movaps %xmm0,%xmm2
shufps $0x55,%xmm0,%xmm2
mulss  %xmm1,%xmm2
addss  %xmm3,%xmm2
mulps  %xmm0,%xmm9
movaps %xmm9,%xmm3
shufps $0x55,%xmm9,%xmm3
movaps %xmm4,%xmm10
mulss  %xmm4,%xmm10
mulss  %xmm4,%xmm10
movaps %xmm2,%xmm8
mulss  %xmm2,%xmm8
movaps %xmm2,%xmm12
mulss  %xmm8,%xmm12
xorps  %xmm0,%xmm0
movaps %xmm5,%xmm1
addss  %xmm0,%xmm1
addss  %xmm11,%xmm1
addss  %xmm9,%xmm1
addss  %xmm3,%xmm1
ucomiss %xmm0,%xmm1
jne    12d5 <target_x+0x1b5>
jnp    14cc <target_x+0x3ac>
movaps %xmm8,0x70(%rsp)
movaps %xmm7,%xmm1
mulss  0xd52(%rip),%xmm1
addss  0xd4e(%rip),%xmm1
mulss  %xmm5,%xmm5
movaps %xmm5,0xb0(%rsp)
movaps %xmm2,%xmm0
mulss  0xd3b(%rip),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movss  %xmm6,0x4(%rsp)
movaps %xmm7,0x30(%rsp)
movss  %xmm10,0x8(%rsp)
movss  %xmm4,(%rsp)
movaps %xmm2,0x20(%rsp)
movaps %xmm12,0x40(%rsp)
movaps %xmm3,0x60(%rsp)
movaps %xmm9,0x10(%rsp)
movaps %xmm11,0x50(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0xc(%rsp)
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movss  0xcd6(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  0xcd4(%rip),%xmm0
movss  (%rsp),%xmm1
mulss  0xccb(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xcc3(%rip),%xmm0
mulss  0x30(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
movss  0xc(%rsp),%xmm1
mulss  0xb0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0xc(%rsp)
movaps 0x10(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x10(%rsp)
movss  0xc76(%rip),%xmm0
mulss  0x30(%rsp),%xmm0
addss  0xc70(%rip),%xmm0
movaps 0x20(%rsp),%xmm1
mulss  0xc67(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xc5f(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x10(%rsp),%xmm0
addss  0xc(%rsp),%xmm0
movss  %xmm0,0x10(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0xc0b(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  0xc19(%rip),%xmm0
movss  0xc09(%rip),%xmm1
mulss  (%rsp),%xmm1
addss  %xmm0,%xmm1
movaps %xmm1,%xmm0
movss  0xc01(%rip),%xmm1
mulss  0x40(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xbf3(%rip),%xmm0
mulss  0x20(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
addss  0x10(%rsp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     149f <target_x+0x37f>
sqrtss %xmm0,%xmm0
jmp    14a4 <target_x+0x384>
call   1040 <sqrt@plt>
movss  0x4(%rsp),%xmm6
movaps 0x30(%rsp),%xmm7
movaps 0x70(%rsp),%xmm8
movss  0x8(%rsp),%xmm10
movss  (%rsp),%xmm4
movaps 0x20(%rsp),%xmm2
movaps 0x40(%rsp),%xmm12
movaps %xmm7,%xmm9
mulss  %xmm7,%xmm9
mulss  %xmm2,%xmm12
mulss  %xmm4,%xmm10
movss  0xb6d(%rip),%xmm1
movss  0xb58(%rip),%xmm11
movss  0xb48(%rip),%xmm3
mulss  %xmm6,%xmm3
movss  0xb34(%rip),%xmm5
mulss  %xmm6,%xmm5
mulss  0xb2c(%rip),%xmm6
addss  0xb50(%rip),%xmm6
mulss  %xmm7,%xmm11
mulss  %xmm7,%xmm5
mulss  0xb1b(%rip),%xmm7
mulss  %xmm4,%xmm1
mulss  %xmm4,%xmm11
mulss  0xb16(%rip),%xmm4
addss  %xmm6,%xmm7
addss  %xmm7,%xmm4
movss  0xb12(%rip),%xmm6
mulss  %xmm2,%xmm6
addss  %xmm4,%xmm6
addss  %xmm5,%xmm6
mulss  %xmm2,%xmm3
addss  %xmm6,%xmm3
addss  %xmm11,%xmm3
mulss  %xmm2,%xmm1
mulss  0xafc(%rip),%xmm10
addss  %xmm3,%xmm1
addss  %xmm1,%xmm10
mulss  0xaee(%rip),%xmm12
addss  %xmm10,%xmm12
mulss  0xae4(%rip),%xmm9
addss  %xmm12,%xmm9
mulss  0xada(%rip),%xmm8
addss  %xmm9,%xmm8
movss  %xmm0,(%rbx)
movaps %xmm8,%xmm0
add    $0x120,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_x.coeff = [14 x float] [float 0xBF33FAE8A0000000, float 0xC04309F460000000, float 0x400E9696A0000000, float 0x404FC9CF00000000, float 0xC01918B060000000, float 0xBFA2FD3E80000000, float 0x3FACB1CA80000000, float 0x3FB117BD00000000, float 0xBFBA1B2720000000, float 0xBF5993A280000000, float 0xBF2B936080000000, float 0x3F61F1E540000000, float 0xBF6F378E20000000, float 0.000000e+00]
define float @target_x(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [14 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 13, i32* %7
store float 0x3FF3C127C0000000, float* %8
%37 = bitcast [10 x float]* %9 to i8*
%38 = bitcast i8* %37 to [10 x float]*
%39 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 0
store float -1.500000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 1
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 2
store float 0xC0320147A0000000, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 3
store float 0xC032020C40000000, float* %42
%43 = bitcast [10 x float]* %10 to i8*
%44 = bitcast i8* %43 to [10 x float]*
%45 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 0
store float 1.500000e+01, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 1
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 2
store float 0x403200C4A0000000, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 3
store float 0x4032004180000000, float* %48
%49 = bitcast [10 x float]* %11 to i8*
%50 = bitcast [14 x float]* %12 to i8*
store i32 0, i32* %13
%51 = load i32, i32* %13
%52 = icmp eq i32 %51, 0
br i1 %52, label %53, label %89
53: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %54
54: ; preds = %85, %53
%55 = load i32, i32* %14
%56 = load i32, i32* %6
%57 = icmp slt i32 %55, %56
br i1 %57, label %58, label %88
58: ; preds = %54
%59 = load i32, i32* %14
%60 = sext i32 %59 to i64
%61 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %60
%62 = load float, float* %61
%63 = load i32, i32* %14
%64 = sext i32 %63 to i64
%65 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %64
%66 = load float, float* %65
%67 = fcmp oeq float %62, %66
br i1 %67, label %68, label %69
68: ; preds = %58
br label %85
69: ; preds = %58
%70 = load i32, i32* %14
%71 = sext i32 %70 to i64
%72 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %71
%73 = load float, float* %72
%74 = load i32, i32* %14
%75 = sext i32 %74 to i64
%76 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %75
%77 = load float, float* %76
%78 = fsub float %73, %77
%79 = fpext float %78 to double
%80 = fdiv double 2.000000e+00, %79
%81 = fptrunc double %80 to float
%82 = load i32, i32* %14
%83 = sext i32 %82 to i64
%84 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %83
store float %81, float* %84
br label %85
85: ; preds = %69, %68
%86 = load i32, i32* %14
%87 = add nsw i32 %86, 1
store i32 %87, i32* %14
br label %54
88: ; preds = %54
br label %89
89: ; preds = %88, %3
%90 = load float*, float** %4
%91 = getelementptr inbounds float, float* %90, i64 0
%92 = load float, float* %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%94 = load float, float* %93
%95 = fsub float %92, %94
%96 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%97 = load float, float* %96
%98 = fmul float %95, %97
%99 = fpext float %98 to double
%100 = fadd double 1.000000e+00, %99
%101 = fptrunc double %100 to float
store float %101, float* %15
%102 = load float*, float** %5
%103 = getelementptr inbounds float, float* %102, i64 0
%104 = load float, float* %103
%105 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%106 = load float, float* %105
%107 = fmul float %104, %106
store float %107, float* %16
%108 = load float*, float** %4
%109 = getelementptr inbounds float, float* %108, i64 1
%110 = load float, float* %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%112 = load float, float* %111
%113 = fsub float %110, %112
%114 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%115 = load float, float* %114
%116 = fmul float %113, %115
%117 = fpext float %116 to double
%118 = fadd double 1.000000e+00, %117
%119 = fptrunc double %118 to float
store float %119, float* %17
%120 = load float*, float** %5
%121 = getelementptr inbounds float, float* %120, i64 1
%122 = load float, float* %121
%123 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%124 = load float, float* %123
%125 = fmul float %122, %124
store float %125, float* %18
%126 = load float*, float** %4
%127 = getelementptr inbounds float, float* %126, i64 2
%128 = load float, float* %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%130 = load float, float* %129
%131 = fsub float %128, %130
%132 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%133 = load float, float* %132
%134 = fmul float %131, %133
%135 = fpext float %134 to double
%136 = fadd double 1.000000e+00, %135
%137 = fptrunc double %136 to float
store float %137, float* %19
%138 = load float*, float** %5
%139 = getelementptr inbounds float, float* %138, i64 2
%140 = load float, float* %139
%141 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%142 = load float, float* %141
%143 = fmul float %140, %142
store float %143, float* %20
%144 = load float*, float** %4
%145 = getelementptr inbounds float, float* %144, i64 3
%146 = load float, float* %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%148 = load float, float* %147
%149 = fsub float %146, %148
%150 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%151 = load float, float* %150
%152 = fmul float %149, %151
%153 = fpext float %152 to double
%154 = fadd double 1.000000e+00, %153
%155 = fptrunc double %154 to float
store float %155, float* %21
%156 = load float*, float** %5
%157 = getelementptr inbounds float, float* %156, i64 3
%158 = load float, float* %157
%159 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%160 = load float, float* %159
%161 = fmul float %158, %160
store float %161, float* %22
%162 = load float, float* %15
store float %162, float* %23
%163 = load float, float* %17
store float %163, float* %24
%164 = load float, float* %24
%165 = load float, float* %17
%166 = fmul float %164, %165
store float %166, float* %25
%167 = load float, float* %19
store float %167, float* %26
%168 = load float, float* %26
%169 = load float, float* %19
%170 = fmul float %168, %169
store float %170, float* %27
%171 = load float, float* %27
%172 = load float, float* %19
%173 = fmul float %171, %172
store float %173, float* %28
%174 = load float, float* %28
%175 = load float, float* %19
%176 = fmul float %174, %175
store float %176, float* %29
%177 = load float, float* %21
store float %177, float* %30
%178 = load float, float* %30
%179 = load float, float* %21
%180 = fmul float %178, %179
store float %180, float* %31
%181 = load float, float* %31
%182 = load float, float* %21
%183 = fmul float %181, %182
store float %183, float* %32
%184 = load float, float* %32
%185 = load float, float* %21
%186 = fmul float %184, %185
store float %186, float* %33
%187 = load float, float* %8
%188 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 0
%189 = load float, float* %188
%190 = fadd float %187, %189
%191 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 1
%192 = load float, float* %191
%193 = load float, float* %23
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 2
%196 = load float, float* %195
%197 = load float, float* %24
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 3
%200 = load float, float* %199
%201 = load float, float* %26
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 4
%204 = load float, float* %203
%205 = load float, float* %30
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 5
%208 = load float, float* %207
%209 = load float, float* %23
%210 = fmul float %208, %209
%211 = load float, float* %24
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %206)
%213 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 6
%214 = load float, float* %213
%215 = load float, float* %23
%216 = fmul float %214, %215
%217 = load float, float* %30
%218 = call float @llvm.fmuladd.f32(float %216, float %217, float %212)
%219 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 7
%220 = load float, float* %219
%221 = load float, float* %24
%222 = fmul float %220, %221
%223 = load float, float* %26
%224 = call float @llvm.fmuladd.f32(float %222, float %223, float %218)
store float %224, float* %34
%225 = load float, float* %34
%226 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 8
%227 = load float, float* %226
%228 = load float, float* %26
%229 = fmul float %227, %228
%230 = load float, float* %30
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %225)
%232 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 9
%233 = load float, float* %232
%234 = load float, float* %29
%235 = call float @llvm.fmuladd.f32(float %233, float %234, float %231)
%236 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 10
%237 = load float, float* %236
%238 = load float, float* %33
%239 = call float @llvm.fmuladd.f32(float %237, float %238, float %235)
%240 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 11
%241 = load float, float* %240
%242 = load float, float* %25
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %239)
%244 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 12
%245 = load float, float* %244
%246 = load float, float* %31
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %243)
store float %247, float* %34
%248 = load float, float* %16
%249 = fadd float 0.000000e+00, %248
%250 = load float, float* %18
%251 = fadd float %249, %250
%252 = load float, float* %20
%253 = fadd float %251, %252
%254 = load float, float* %22
%255 = fadd float %253, %254
store float %255, float* %35
%256 = load float, float* %35
%257 = fcmp oeq float %256, 0.000000e+00
br i1 %257, label %258, label %259
258: ; preds = %89
br label %345
259: ; preds = %89
%260 = load float, float* %16
%261 = load float, float* %16
%262 = fmul float %260, %261
%263 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 1
%264 = load float, float* %263
%265 = fadd float 0.000000e+00, %264
%266 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 5
%267 = load float, float* %266
%268 = load float, float* %24
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %265)
%270 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 6
%271 = load float, float* %270
%272 = load float, float* %30
%273 = call float @llvm.fmuladd.f32(float %271, float %272, float %269)
%274 = call float @pow(float %273, i32 2)
%275 = load float, float* %18
%276 = load float, float* %18
%277 = fmul float %275, %276
%278 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 2
%279 = load float, float* %278
%280 = fadd float 0.000000e+00, %279
%281 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 5
%282 = load float, float* %281
%283 = load float, float* %23
%284 = call float @llvm.fmuladd.f32(float %282, float %283, float %280)
%285 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 7
%286 = load float, float* %285
%287 = load float, float* %26
%288 = call float @llvm.fmuladd.f32(float %286, float %287, float %284)
%289 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 11
%290 = load float, float* %289
%291 = fmul float 2.000000e+00, %290
%292 = load float, float* %24
%293 = call float @llvm.fmuladd.f32(float %291, float %292, float %288)
%294 = call float @pow(float %293, i32 2)
%295 = fmul float %277, %294
%296 = call float @llvm.fmuladd.f32(float %262, float %274, float %295)
%297 = load float, float* %20
%298 = load float, float* %20
%299 = fmul float %297, %298
%300 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 3
%301 = load float, float* %300
%302 = fadd float 0.000000e+00, %301
%303 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 7
%304 = load float, float* %303
%305 = load float, float* %24
%306 = call float @llvm.fmuladd.f32(float %304, float %305, float %302)
%307 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 8
%308 = load float, float* %307
%309 = load float, float* %30
%310 = call float @llvm.fmuladd.f32(float %308, float %309, float %306)
%311 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 9
%312 = load float, float* %311
%313 = fmul float 4.000000e+00, %312
%314 = load float, float* %28
%315 = call float @llvm.fmuladd.f32(float %313, float %314, float %310)
%316 = call float @pow(float %315, i32 2)
%317 = call float @llvm.fmuladd.f32(float %299, float %316, float %296)
%318 = load float, float* %22
%319 = load float, float* %22
%320 = fmul float %318, %319
%321 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 4
%322 = load float, float* %321
%323 = fadd float 0.000000e+00, %322
%324 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 6
%325 = load float, float* %324
%326 = load float, float* %23
%327 = call float @llvm.fmuladd.f32(float %325, float %326, float %323)
%328 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 8
%329 = load float, float* %328
%330 = load float, float* %26
%331 = call float @llvm.fmuladd.f32(float %329, float %330, float %327)
%332 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 10
%333 = load float, float* %332
%334 = fmul float 4.000000e+00, %333
%335 = load float, float* %32
%336 = call float @llvm.fmuladd.f32(float %334, float %335, float %331)
%337 = getelementptr inbounds [14 x float], [14 x float]* %12, i64 0, i64 12
%338 = load float, float* %337
%339 = fmul float 2.000000e+00, %338
%340 = load float, float* %30
%341 = call float @llvm.fmuladd.f32(float %339, float %340, float %336)
%342 = call float @pow(float %341, i32 2)
%343 = call float @llvm.fmuladd.f32(float %320, float %342, float %317)
%344 = call float @sqrt(float %343)
br label %345
345: ; preds = %259, %258
%346 = phi float [ 0.000000e+00, %258 ], [ %344, %259 ]
store float %346, float* %36
%347 = load float, float* %36
%348 = load float*, float** %5
%349 = getelementptr inbounds float, float* %348, i64 0
store float %347, float* %349
%350 = load float, float* %34
ret float %350
}

LLVM IR (-O2):
define float @target_x(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float 0xC0320147A0000000, float 0xC032020C40000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 0x403200C4A0000000, float 0x4032004180000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, 0xC03200C4A0000000
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC032004180000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %64, %64
%76 = fmul float %64, %75
%77 = fmul float %71, %71
%78 = fmul float %71, %77
%79 = extractelement <2 x float> %58, i64 0
%80 = fadd float %79, 0.000000e+00
%81 = extractelement <2 x float> %58, i64 1
%82 = fadd float %80, %81
%83 = extractelement <2 x float> %74, i64 0
%84 = fadd float %82, %83
%85 = extractelement <2 x float> %74, i64 1
%86 = fadd float %84, %85
%87 = fcmp oeq float %86, 0.000000e+00
br i1 %87, label %116, label %88
88: ; preds = %42
%89 = fmul <2 x float> %58, %58
%90 = extractelement <2 x float> %89, i64 0
%91 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFA2FD3E80000000, float 0xC04309F460000000)
%92 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FACB1CA80000000, float %91)
%93 = tail call float @pow(float %92, i32 2)
%94 = fmul float %81, %81
%95 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFA2FD3E80000000, float 0x400E9696A0000000)
%96 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FB117BD00000000, float %95)
%97 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F71F1E540000000, float %96)
%98 = tail call float @pow(float %97, i32 2)
%99 = fmul float %94, %98
%100 = tail call float @llvm.fmuladd.f32(float %90, float %93, float %99)
%101 = fmul <2 x float> %74, %74
%102 = extractelement <2 x float> %101, i64 0
%103 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FB117BD00000000, float 0x404FC9CF00000000)
%104 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFBA1B2720000000, float %103)
%105 = tail call float @llvm.fmuladd.f32(float %76, float 0xBF7993A280000000, float %104)
%106 = tail call float @pow(float %105, i32 2)
%107 = tail call float @llvm.fmuladd.f32(float %102, float %106, float %100)
%108 = fmul float %85, %85
%109 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FACB1CA80000000, float 0xC01918B060000000)
%110 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFBA1B2720000000, float %109)
%111 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF4B936080000000, float %110)
%112 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF7F378E20000000, float %111)
%113 = tail call float @pow(float %112, i32 2)
%114 = tail call float @llvm.fmuladd.f32(float %108, float %113, float %107)
%115 = tail call float @sqrt(float %114)
br label %116
116: ; preds = %42, %88
%117 = phi float [ %115, %88 ], [ 0.000000e+00, %42 ]
%118 = fmul float %55, %55
%119 = fmul float %71, %78
%120 = fmul float %64, %76
%121 = fmul float %64, 0xBFBA1B2720000000
%122 = fmul float %55, 0x3FB117BD00000000
%123 = fmul float %49, 0x3FACB1CA80000000
%124 = fmul float %49, 0xBFA2FD3E80000000
%125 = tail call float @llvm.fmuladd.f32(float %49, float 0xC04309F460000000, float 0x3FF3BFE820000000)
%126 = tail call float @llvm.fmuladd.f32(float %55, float 0x400E9696A0000000, float %125)
%127 = tail call float @llvm.fmuladd.f32(float %64, float 0x404FC9CF00000000, float %126)
%128 = tail call float @llvm.fmuladd.f32(float %71, float 0xC01918B060000000, float %127)
%129 = tail call float @llvm.fmuladd.f32(float %124, float %55, float %128)
%130 = tail call float @llvm.fmuladd.f32(float %123, float %71, float %129)
%131 = tail call float @llvm.fmuladd.f32(float %122, float %64, float %130)
%132 = tail call float @llvm.fmuladd.f32(float %121, float %71, float %131)
%133 = tail call float @llvm.fmuladd.f32(float %120, float 0xBF5993A280000000, float %132)
%134 = tail call float @llvm.fmuladd.f32(float %119, float 0xBF2B936080000000, float %133)
%135 = tail call float @llvm.fmuladd.f32(float %118, float 0x3F61F1E540000000, float %134)
%136 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF6F378E20000000, float %135)
store float %117, float* %1
ret float %136
}