#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(int, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.4081295E-01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18003E+02, -0.18010E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18010E+02, 0.18002E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.16888196E-04,  -0.31955551E-01, -0.49978644E-01,
                     0.49285531E-01,  0.57266228E-01,  -0.82093269E-04,
                     -0.37598956E-03, 0.10438695E-03,  0.17833844E-03,
                     0.11237516E-04,  0.43667180E-04,  -0.37514030E-04,
                     -0.10914430E-03, -0.73155893E-05, -0.47155727E-05,
                     0.10177912E-02,  -0.69231266E-03, 0.56362042E-04,
                     -0.74226868E-04, -0.17008388E-04, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x23 = x22 * x2;
  float x24 = x23 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float x44 = x43 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x21 +
                         coeff[3] * x31 + coeff[4] * x41 + coeff[5] * x44 +
                         coeff[6] * x22 + coeff[7] * x11 * x32 * x42;
  v_target_theta = v_target_theta + coeff[8] * x22 * x44 +
                   coeff[9] * x21 * x31 + coeff[10] * x33 * x41 +
                   coeff[11] * x13 * x22 + coeff[12] * x24 * x44 +
                   coeff[13] * x11 * x21 + coeff[14] * x11 * x31 +
                   coeff[15] * x21 * x41 + coeff[16] * x42;
  v_target_theta = v_target_theta + coeff[17] * x22 * x41 +
                   coeff[18] * x21 * x42 + coeff[19] * x13 * x21;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[7] * x32 * x42 +
                             3 * coeff[11] * x12 * x22 + coeff[13] * x21 +
                             coeff[14] * x31 + 3 * coeff[19] * x12 * x21,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[2] + 2 * coeff[6] * x21 +
                             2 * coeff[8] * x21 * x44 + coeff[9] * x31 +
                             2 * coeff[11] * x21 * x13 +
                             4 * coeff[12] * x23 * x44 + coeff[13] * x11 +
                             coeff[15] * x41 + 2 * coeff[17] * x21 * x41 +
                             coeff[18] * x42 + coeff[19] * x13,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] + 2 * coeff[7] * x31 * x11 * x42 +
                             coeff[9] * x21 + 3 * coeff[10] * x32 * x41 +
                             coeff[14] * x11,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] + 4 * coeff[5] * x43 +
                             2 * coeff[7] * x41 * x11 * x32 +
                             4 * coeff[8] * x43 * x22 + coeff[10] * x33 +
                             4 * coeff[12] * x43 * x24 + coeff[15] * x21 +
                             2 * coeff[16] * x41 + coeff[17] * x22 +
                             2 * coeff[18] * x41 * x21,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x150(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x170(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x170(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x160(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x170(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17ec <target_theta+0x6ac>
jp     17ec <target_theta+0x6ac>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
jmp    1cc2 <target_theta+0xb82>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x194(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7ed(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x795(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  %xmm0,-0x198(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x19c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  0x72c(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x70c(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x170(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6cc(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6a8(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x170(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x64c(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x19c(%rbp),%xmm1
ff
movss  -0x198(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x194(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x190(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x104(%rbp),%xmm0
ff
movss  0x594(%rip),%xmm1
mulss  -0xf4(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x554(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
mulss  -0x15c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x190(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x18c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  0x4bc(%rip),%xmm0
mulss  -0xfc(%rbp),%xmm0
ff
movss  -0x16c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x498(%rip),%xmm1
mulss  -0xf4(%rbp),%xmm1
ff
mulss  -0x164(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x46c(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
mulss  -0x16c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x42c(%rip),%xmm0
mulss  -0xe0(%rbp),%xmm0
ff
mulss  -0x16c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x3e8(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x3b0(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x164(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x188(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x180(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x17c(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x174(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x170,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x150(%rsp)
movq   $0x0,0x160(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x140(%rsp)
movaps %xmm0,0x120(%rsp)
movq   $0x0,0x130(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0x110(%rsp)
movaps %xmm0,0xd0(%rsp)
movaps %xmm0,0xc0(%rsp)
movq   $0x0,0xe0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xc0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x144(%rsp,%rcx,4),%xmm2
movss  0x114(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0xc0(%rsp),%xmm1
movsd  0xc8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm6
addss  %xmm2,%xmm6
mulss  %xmm1,%xmm6
movss  0xe06(%rip),%xmm3
addss  %xmm3,%xmm6
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm8
shufps $0x55,%xmm1,%xmm8
mulss  %xmm2,%xmm8
addss  %xmm3,%xmm8
movsd  (%rbx),%xmm2
movsd  0x8(%rbx),%xmm15
mulps  %xmm1,%xmm2
movaps %xmm2,%xmm5
shufps $0x55,%xmm2,%xmm5
movss  0x8(%rdi),%xmm10
movss  0xc(%rdi),%xmm1
addss  0xdc6(%rip),%xmm10
mulss  %xmm0,%xmm10
addss  %xmm3,%xmm10
addss  0xdb8(%rip),%xmm1
movaps %xmm0,%xmm9
shufps $0x55,%xmm0,%xmm9
mulss  %xmm1,%xmm9
addss  %xmm3,%xmm9
mulps  %xmm0,%xmm15
movaps %xmm15,%xmm11
shufps $0x55,%xmm15,%xmm11
movaps %xmm6,%xmm4
mulss  %xmm6,%xmm4
movaps %xmm6,%xmm0
mulss  %xmm4,%xmm0
movss  %xmm0,0x1c(%rsp)
movaps %xmm8,%xmm1
mulss  %xmm8,%xmm1
movaps %xmm8,%xmm0
mulss  %xmm1,%xmm0
movaps %xmm8,%xmm14
movaps %xmm0,0x100(%rsp)
mulss  %xmm0,%xmm14
movaps %xmm10,%xmm7
mulss  %xmm10,%xmm7
xorps  %xmm3,%xmm3
movaps %xmm2,0x50(%rsp)
addss  %xmm3,%xmm2
movaps %xmm5,0xb0(%rsp)
addss  %xmm5,%xmm2
addss  %xmm15,%xmm2
addss  %xmm11,%xmm2
xorps  %xmm0,%xmm0
movss  %xmm0,0x20(%rsp)
ucomiss %xmm3,%xmm2
movaps %xmm10,%xmm3
mulss  %xmm7,%xmm3
movaps %xmm9,%xmm13
mulss  %xmm9,%xmm13
movaps %xmm9,%xmm0
mulss  %xmm13,%xmm0
movaps %xmm9,%xmm12
mulss  %xmm0,%xmm12
jne    1334 <target_theta+0x214>
jnp    170c <target_theta+0x5ec>
movaps 0x50(%rsp),%xmm2
mulss  %xmm2,%xmm2
movaps %xmm2,0x50(%rsp)
movaps %xmm0,0xf0(%rsp)
movss  0xce6(%rip),%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm13,%xmm0
addss  0xcd9(%rip),%xmm0
movss  0xcd5(%rip),%xmm2
mulss  %xmm4,%xmm2
mulss  %xmm1,%xmm2
addss  %xmm0,%xmm2
movaps %xmm8,%xmm0
mulss  0xcc1(%rip),%xmm0
addss  %xmm2,%xmm0
movaps %xmm10,%xmm2
mulss  0xcb5(%rip),%xmm2
addss  %xmm0,%xmm2
mulss  0xcad(%rip),%xmm4
mulss  %xmm8,%xmm4
addss  %xmm2,%xmm4
cvttss2si %xmm4,%edi
mov    $0x2,%esi
movaps %xmm8,0x40(%rsp)
movaps %xmm9,0x30(%rsp)
movss  %xmm10,0x10(%rsp)
movss  %xmm6,0x8(%rsp)
movaps %xmm14,0x90(%rsp)
movaps %xmm13,0x60(%rsp)
movaps %xmm1,0x80(%rsp)
movss  %xmm3,0x14(%rsp)
movaps %xmm12,0x70(%rsp)
movss  %xmm7,0xc(%rsp)
movaps %xmm11,0x20(%rsp)
movaps %xmm15,0xa0(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x18(%rsp)
movaps 0xb0(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0xb0(%rsp)
movss  0xc27(%rip),%xmm0
movaps 0x40(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  0xc1a(%rip),%xmm0
movss  0xc16(%rip),%xmm1
mulss  %xmm2,%xmm1
movaps 0x70(%rsp),%xmm5
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rsp),%xmm0
mulss  0xbfb(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xbf3(%rip),%xmm1
mulss  %xmm2,%xmm1
movaps %xmm2,%xmm3
movss  0x1c(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movaps 0x100(%rsp),%xmm0
mulss  0xbd2(%rip),%xmm0
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
movss  0xba2(%rip),%xmm1
mulss  0x8(%rsp),%xmm1
addss  %xmm0,%xmm1
movaps 0x30(%rsp),%xmm2
movaps %xmm2,%xmm0
mulss  0xbac(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xba4(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb94(%rip),%xmm0
mulss  0x60(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb86(%rip),%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0xb0(%rsp),%xmm0
movss  0x18(%rsp),%xmm1
mulss  0x50(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x18(%rsp)
movaps 0xa0(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0xa0(%rsp)
movss  0x10(%rsp),%xmm0
mulss  0xb33(%rip),%xmm0
movss  0x8(%rsp),%xmm1
mulss  %xmm1,%xmm0
mulss  0x60(%rsp),%xmm0
addss  0xb1f(%rip),%xmm0
movss  0xaf7(%rip),%xmm2
mulss  0x40(%rsp),%xmm2
addss  %xmm0,%xmm2
movss  0xb09(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
mulss  0x30(%rsp),%xmm0
addss  %xmm2,%xmm0
movss  0xab9(%rip),%xmm2
mulss  %xmm1,%xmm2
addss  %xmm0,%xmm2
cvttss2si %xmm2,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0xa0(%rsp),%xmm0
addss  0x18(%rsp),%xmm0
movss  %xmm0,0x50(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movss  0xab4(%rip),%xmm0
movaps 0xf0(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  0xaa4(%rip),%xmm0
movaps 0x30(%rsp),%xmm4
movss  0xa87(%rip),%xmm3
mulss  %xmm4,%xmm3
mulss  0x8(%rsp),%xmm3
mulss  0xc(%rsp),%xmm3
addss  %xmm0,%xmm3
movaps %xmm3,%xmm1
movss  0xa7c(%rip),%xmm0
mulss  %xmm2,%xmm0
movaps 0x80(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xa64(%rip),%xmm1
mulss  0x14(%rsp),%xmm1
addss  %xmm0,%xmm1
movaps %xmm2,%xmm0
mulss  0xa23(%rip),%xmm0
mulss  0x90(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps 0x40(%rsp),%xmm2
movss  0xa0d(%rip),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xa29(%rip),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xa1d(%rip),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xa11(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x50(%rsp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     16bf <target_theta+0x59f>
sqrtss %xmm0,%xmm0
jmp    16c4 <target_theta+0x5a4>
call   1040 <sqrt@plt>
movss  %xmm0,0x20(%rsp)
movaps 0x40(%rsp),%xmm8
movaps 0x30(%rsp),%xmm9
movss  0x10(%rsp),%xmm10
movss  0x8(%rsp),%xmm6
movaps 0x90(%rsp),%xmm14
movaps 0x60(%rsp),%xmm13
movaps 0x80(%rsp),%xmm1
movss  0x14(%rsp),%xmm3
movaps 0x70(%rsp),%xmm12
movss  0xc(%rsp),%xmm7
movss  0x960(%rip),%xmm0
movss  0x1c(%rsp),%xmm11
mulss  %xmm11,%xmm0
movss  0x91f(%rip),%xmm15
mulss  %xmm6,%xmm15
movss  0x90e(%rip),%xmm2
mulss  %xmm6,%xmm2
movss  0x8f6(%rip),%xmm5
mulss  %xmm6,%xmm5
mulss  0x8ee(%rip),%xmm6
addss  0x956(%rip),%xmm6
mulss  %xmm7,%xmm5
movss  0x8f2(%rip),%xmm4
mulss  %xmm8,%xmm4
addss  %xmm6,%xmm4
movss  0x909(%rip),%xmm6
mulss  %xmm10,%xmm6
addss  %xmm4,%xmm6
movss  0x904(%rip),%xmm4
mulss  %xmm9,%xmm4
addss  %xmm6,%xmm4
movss  0x91b(%rip),%xmm6
mulss  %xmm12,%xmm6
addss  %xmm4,%xmm6
movss  0x8f2(%rip),%xmm4
mulss  0x8f5(%rip),%xmm11
mulss  %xmm1,%xmm4
movss  0x8ed(%rip),%xmm7
mulss  %xmm1,%xmm7
mulss  %xmm1,%xmm11
mulss  0x8e8(%rip),%xmm1
addss  %xmm6,%xmm1
mulss  %xmm13,%xmm5
addss  %xmm1,%xmm5
mulss  0x8af(%rip),%xmm3
mulss  %xmm12,%xmm7
addss  %xmm5,%xmm7
movss  0x86a(%rip),%xmm5
mulss  %xmm8,%xmm5
mulss  %xmm10,%xmm5
addss  %xmm7,%xmm5
mulss  %xmm9,%xmm3
addss  %xmm5,%xmm3
addss  %xmm11,%xmm3
mulss  0x889(%rip),%xmm14
mulss  %xmm12,%xmm14
addss  %xmm3,%xmm14
mulss  %xmm8,%xmm2
addss  %xmm14,%xmm2
mulss  %xmm10,%xmm15
movss  0x838(%rip),%xmm5
mulss  %xmm8,%xmm5
addss  %xmm2,%xmm15
movss  0x81e(%rip),%xmm3
mulss  %xmm8,%xmm3
mulss  %xmm9,%xmm3
mulss  %xmm13,%xmm5
mulss  0x856(%rip),%xmm13
addss  %xmm15,%xmm3
addss  %xmm3,%xmm13
mulss  %xmm9,%xmm4
addss  %xmm13,%xmm4
addss  %xmm5,%xmm4
mulss  %xmm8,%xmm0
addss  %xmm4,%xmm0
movss  0x20(%rsp),%xmm1
movss  %xmm1,(%rbx)
add    $0x170,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0x3EF1B56400000000, float 0xBFA05C7A60000000, float 0xBFA996CD00000000, float 0x3FA93BF400000000, float 0x3FAD51FFC0000000, float 0xBF15852FA0000000, float 0xBF38A40EE0000000, float 0x3F1B5D4A20000000, float 0x3F27600B80000000, float 0x3EE7911880000000, float 0x3F06E4E8E0000000, float 0xBF03AB0C40000000, float 0xBF1C9C8CC0000000, float 0xBEDEAF0DE0000000, float 0xBED3C74EC0000000, float 0x3F50ACED00000000, float 0xBF46AF8A20000000, float 0x3F0D8CC900000000, float 0xBF137547E0000000, float 0xBEF1D5A780000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
%38 = alloca float
%39 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3FA4E56F60000000, float* %8
%40 = bitcast [10 x float]* %9 to i8*
%41 = bitcast i8* %40 to [10 x float]*
%42 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 0
store float -1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 1
store float -1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 2
store float 0xC03200C4A0000000, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 3
store float 0xC032028F60000000, float* %45
%46 = bitcast [10 x float]* %10 to i8*
%47 = bitcast i8* %46 to [10 x float]*
%48 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 0
store float 1.500000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 1
store float 1.500000e+01, float* %49
%50 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 2
store float 0x4032028F60000000, float* %50
%51 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 3
store float 0x4032008320000000, float* %51
%52 = bitcast [10 x float]* %11 to i8*
%53 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%54 = load i32, i32* %13
%55 = icmp eq i32 %54, 0
br i1 %55, label %56, label %92
56: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %57
57: ; preds = %88, %56
%58 = load i32, i32* %14
%59 = load i32, i32* %6
%60 = icmp slt i32 %58, %59
br i1 %60, label %61, label %91
61: ; preds = %57
%62 = load i32, i32* %14
%63 = sext i32 %62 to i64
%64 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %63
%65 = load float, float* %64
%66 = load i32, i32* %14
%67 = sext i32 %66 to i64
%68 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %67
%69 = load float, float* %68
%70 = fcmp oeq float %65, %69
br i1 %70, label %71, label %72
71: ; preds = %61
br label %88
72: ; preds = %61
%73 = load i32, i32* %14
%74 = sext i32 %73 to i64
%75 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %74
%76 = load float, float* %75
%77 = load i32, i32* %14
%78 = sext i32 %77 to i64
%79 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %78
%80 = load float, float* %79
%81 = fsub float %76, %80
%82 = fpext float %81 to double
%83 = fdiv double 2.000000e+00, %82
%84 = fptrunc double %83 to float
%85 = load i32, i32* %14
%86 = sext i32 %85 to i64
%87 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %86
store float %84, float* %87
br label %88
88: ; preds = %72, %71
%89 = load i32, i32* %14
%90 = add nsw i32 %89, 1
store i32 %90, i32* %14
br label %57
91: ; preds = %57
br label %92
92: ; preds = %91, %3
%93 = load float*, float** %4
%94 = getelementptr inbounds float, float* %93, i64 0
%95 = load float, float* %94
%96 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%97 = load float, float* %96
%98 = fsub float %95, %97
%99 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%100 = load float, float* %99
%101 = fmul float %98, %100
%102 = fpext float %101 to double
%103 = fadd double 1.000000e+00, %102
%104 = fptrunc double %103 to float
store float %104, float* %15
%105 = load float*, float** %5
%106 = getelementptr inbounds float, float* %105, i64 0
%107 = load float, float* %106
%108 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%109 = load float, float* %108
%110 = fmul float %107, %109
store float %110, float* %16
%111 = load float*, float** %4
%112 = getelementptr inbounds float, float* %111, i64 1
%113 = load float, float* %112
%114 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%115 = load float, float* %114
%116 = fsub float %113, %115
%117 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%118 = load float, float* %117
%119 = fmul float %116, %118
%120 = fpext float %119 to double
%121 = fadd double 1.000000e+00, %120
%122 = fptrunc double %121 to float
store float %122, float* %17
%123 = load float*, float** %5
%124 = getelementptr inbounds float, float* %123, i64 1
%125 = load float, float* %124
%126 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%127 = load float, float* %126
%128 = fmul float %125, %127
store float %128, float* %18
%129 = load float*, float** %4
%130 = getelementptr inbounds float, float* %129, i64 2
%131 = load float, float* %130
%132 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%133 = load float, float* %132
%134 = fsub float %131, %133
%135 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%136 = load float, float* %135
%137 = fmul float %134, %136
%138 = fpext float %137 to double
%139 = fadd double 1.000000e+00, %138
%140 = fptrunc double %139 to float
store float %140, float* %19
%141 = load float*, float** %5
%142 = getelementptr inbounds float, float* %141, i64 2
%143 = load float, float* %142
%144 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%145 = load float, float* %144
%146 = fmul float %143, %145
store float %146, float* %20
%147 = load float*, float** %4
%148 = getelementptr inbounds float, float* %147, i64 3
%149 = load float, float* %148
%150 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%151 = load float, float* %150
%152 = fsub float %149, %151
%153 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%154 = load float, float* %153
%155 = fmul float %152, %154
%156 = fpext float %155 to double
%157 = fadd double 1.000000e+00, %156
%158 = fptrunc double %157 to float
store float %158, float* %21
%159 = load float*, float** %5
%160 = getelementptr inbounds float, float* %159, i64 3
%161 = load float, float* %160
%162 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%163 = load float, float* %162
%164 = fmul float %161, %163
store float %164, float* %22
%165 = load float, float* %15
store float %165, float* %23
%166 = load float, float* %23
%167 = load float, float* %15
%168 = fmul float %166, %167
store float %168, float* %24
%169 = load float, float* %24
%170 = load float, float* %15
%171 = fmul float %169, %170
store float %171, float* %25
%172 = load float, float* %17
store float %172, float* %26
%173 = load float, float* %26
%174 = load float, float* %17
%175 = fmul float %173, %174
store float %175, float* %27
%176 = load float, float* %27
%177 = load float, float* %17
%178 = fmul float %176, %177
store float %178, float* %28
%179 = load float, float* %28
%180 = load float, float* %17
%181 = fmul float %179, %180
store float %181, float* %29
%182 = load float, float* %19
store float %182, float* %30
%183 = load float, float* %30
%184 = load float, float* %19
%185 = fmul float %183, %184
store float %185, float* %31
%186 = load float, float* %31
%187 = load float, float* %19
%188 = fmul float %186, %187
store float %188, float* %32
%189 = load float, float* %21
store float %189, float* %33
%190 = load float, float* %33
%191 = load float, float* %21
%192 = fmul float %190, %191
store float %192, float* %34
%193 = load float, float* %34
%194 = load float, float* %21
%195 = fmul float %193, %194
store float %195, float* %35
%196 = load float, float* %35
%197 = load float, float* %21
%198 = fmul float %196, %197
store float %198, float* %36
%199 = load float, float* %8
%200 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%201 = load float, float* %200
%202 = fadd float %199, %201
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%204 = load float, float* %203
%205 = load float, float* %23
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%208 = load float, float* %207
%209 = load float, float* %26
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
%211 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%212 = load float, float* %211
%213 = load float, float* %30
%214 = call float @llvm.fmuladd.f32(float %212, float %213, float %210)
%215 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%216 = load float, float* %215
%217 = load float, float* %33
%218 = call float @llvm.fmuladd.f32(float %216, float %217, float %214)
%219 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%220 = load float, float* %219
%221 = load float, float* %36
%222 = call float @llvm.fmuladd.f32(float %220, float %221, float %218)
%223 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%224 = load float, float* %223
%225 = load float, float* %27
%226 = call float @llvm.fmuladd.f32(float %224, float %225, float %222)
%227 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%228 = load float, float* %227
%229 = load float, float* %23
%230 = fmul float %228, %229
%231 = load float, float* %31
%232 = fmul float %230, %231
%233 = load float, float* %34
%234 = call float @llvm.fmuladd.f32(float %232, float %233, float %226)
store float %234, float* %37
%235 = load float, float* %37
%236 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%237 = load float, float* %236
%238 = load float, float* %27
%239 = fmul float %237, %238
%240 = load float, float* %36
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %235)
%242 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%243 = load float, float* %242
%244 = load float, float* %26
%245 = fmul float %243, %244
%246 = load float, float* %30
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %241)
%248 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%249 = load float, float* %248
%250 = load float, float* %32
%251 = fmul float %249, %250
%252 = load float, float* %33
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %247)
%254 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%255 = load float, float* %254
%256 = load float, float* %25
%257 = fmul float %255, %256
%258 = load float, float* %27
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %253)
%260 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%261 = load float, float* %260
%262 = load float, float* %29
%263 = fmul float %261, %262
%264 = load float, float* %36
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %259)
%266 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%267 = load float, float* %266
%268 = load float, float* %23
%269 = fmul float %267, %268
%270 = load float, float* %26
%271 = call float @llvm.fmuladd.f32(float %269, float %270, float %265)
%272 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%273 = load float, float* %272
%274 = load float, float* %23
%275 = fmul float %273, %274
%276 = load float, float* %30
%277 = call float @llvm.fmuladd.f32(float %275, float %276, float %271)
%278 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%279 = load float, float* %278
%280 = load float, float* %26
%281 = fmul float %279, %280
%282 = load float, float* %33
%283 = call float @llvm.fmuladd.f32(float %281, float %282, float %277)
%284 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%285 = load float, float* %284
%286 = load float, float* %34
%287 = call float @llvm.fmuladd.f32(float %285, float %286, float %283)
store float %287, float* %37
%288 = load float, float* %37
%289 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%290 = load float, float* %289
%291 = load float, float* %27
%292 = fmul float %290, %291
%293 = load float, float* %33
%294 = call float @llvm.fmuladd.f32(float %292, float %293, float %288)
%295 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%296 = load float, float* %295
%297 = load float, float* %26
%298 = fmul float %296, %297
%299 = load float, float* %34
%300 = call float @llvm.fmuladd.f32(float %298, float %299, float %294)
%301 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%302 = load float, float* %301
%303 = load float, float* %25
%304 = fmul float %302, %303
%305 = load float, float* %26
%306 = call float @llvm.fmuladd.f32(float %304, float %305, float %300)
store float %306, float* %37
%307 = load float, float* %16
%308 = fadd float 0.000000e+00, %307
%309 = load float, float* %18
%310 = fadd float %308, %309
%311 = load float, float* %20
%312 = fadd float %310, %311
%313 = load float, float* %22
%314 = fadd float %312, %313
store float %314, float* %38
%315 = load float, float* %38
%316 = fcmp oeq float %315, 0.000000e+00
br i1 %316, label %317, label %318
317: ; preds = %92
br label %513
318: ; preds = %92
%319 = load float, float* %16
%320 = load float, float* %16
%321 = fmul float %319, %320
%322 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%323 = load float, float* %322
%324 = fadd float 0.000000e+00, %323
%325 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%326 = load float, float* %325
%327 = load float, float* %31
%328 = fmul float %326, %327
%329 = load float, float* %34
%330 = call float @llvm.fmuladd.f32(float %328, float %329, float %324)
%331 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%332 = load float, float* %331
%333 = fmul float 3.000000e+00, %332
%334 = load float, float* %24
%335 = fmul float %333, %334
%336 = load float, float* %27
%337 = call float @llvm.fmuladd.f32(float %335, float %336, float %330)
%338 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%339 = load float, float* %338
%340 = load float, float* %26
%341 = call float @llvm.fmuladd.f32(float %339, float %340, float %337)
%342 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%343 = load float, float* %342
%344 = load float, float* %30
%345 = call float @llvm.fmuladd.f32(float %343, float %344, float %341)
%346 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%347 = load float, float* %346
%348 = fmul float 3.000000e+00, %347
%349 = load float, float* %24
%350 = fmul float %348, %349
%351 = load float, float* %26
%352 = call float @llvm.fmuladd.f32(float %350, float %351, float %345)
%353 = fptosi float %352 to i32
%354 = call float @pow(i32 %353, i32 2)
%355 = load float, float* %18
%356 = load float, float* %18
%357 = fmul float %355, %356
%358 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%359 = load float, float* %358
%360 = fadd float 0.000000e+00, %359
%361 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%362 = load float, float* %361
%363 = fmul float 2.000000e+00, %362
%364 = load float, float* %26
%365 = call float @llvm.fmuladd.f32(float %363, float %364, float %360)
%366 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%367 = load float, float* %366
%368 = fmul float 2.000000e+00, %367
%369 = load float, float* %26
%370 = fmul float %368, %369
%371 = load float, float* %36
%372 = call float @llvm.fmuladd.f32(float %370, float %371, float %365)
%373 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%374 = load float, float* %373
%375 = load float, float* %30
%376 = call float @llvm.fmuladd.f32(float %374, float %375, float %372)
%377 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%378 = load float, float* %377
%379 = fmul float 2.000000e+00, %378
%380 = load float, float* %26
%381 = fmul float %379, %380
%382 = load float, float* %25
%383 = call float @llvm.fmuladd.f32(float %381, float %382, float %376)
%384 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%385 = load float, float* %384
%386 = fmul float 4.000000e+00, %385
%387 = load float, float* %28
%388 = fmul float %386, %387
%389 = load float, float* %36
%390 = call float @llvm.fmuladd.f32(float %388, float %389, float %383)
%391 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%392 = load float, float* %391
%393 = load float, float* %23
%394 = call float @llvm.fmuladd.f32(float %392, float %393, float %390)
%395 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%396 = load float, float* %395
%397 = load float, float* %33
%398 = call float @llvm.fmuladd.f32(float %396, float %397, float %394)
%399 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%400 = load float, float* %399
%401 = fmul float 2.000000e+00, %400
%402 = load float, float* %26
%403 = fmul float %401, %402
%404 = load float, float* %33
%405 = call float @llvm.fmuladd.f32(float %403, float %404, float %398)
%406 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%407 = load float, float* %406
%408 = load float, float* %34
%409 = call float @llvm.fmuladd.f32(float %407, float %408, float %405)
%410 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%411 = load float, float* %410
%412 = load float, float* %25
%413 = call float @llvm.fmuladd.f32(float %411, float %412, float %409)
%414 = fptosi float %413 to i32
%415 = call float @pow(i32 %414, i32 2)
%416 = fmul float %357, %415
%417 = call float @llvm.fmuladd.f32(float %321, float %354, float %416)
%418 = load float, float* %20
%419 = load float, float* %20
%420 = fmul float %418, %419
%421 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%422 = load float, float* %421
%423 = fadd float 0.000000e+00, %422
%424 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%425 = load float, float* %424
%426 = fmul float 2.000000e+00, %425
%427 = load float, float* %30
%428 = fmul float %426, %427
%429 = load float, float* %23
%430 = fmul float %428, %429
%431 = load float, float* %34
%432 = call float @llvm.fmuladd.f32(float %430, float %431, float %423)
%433 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%434 = load float, float* %433
%435 = load float, float* %26
%436 = call float @llvm.fmuladd.f32(float %434, float %435, float %432)
%437 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%438 = load float, float* %437
%439 = fmul float 3.000000e+00, %438
%440 = load float, float* %31
%441 = fmul float %439, %440
%442 = load float, float* %33
%443 = call float @llvm.fmuladd.f32(float %441, float %442, float %436)
%444 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%445 = load float, float* %444
%446 = load float, float* %23
%447 = call float @llvm.fmuladd.f32(float %445, float %446, float %443)
%448 = fptosi float %447 to i32
%449 = call float @pow(i32 %448, i32 2)
%450 = call float @llvm.fmuladd.f32(float %420, float %449, float %417)
%451 = load float, float* %22
%452 = load float, float* %22
%453 = fmul float %451, %452
%454 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%455 = load float, float* %454
%456 = fadd float 0.000000e+00, %455
%457 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%458 = load float, float* %457
%459 = fmul float 4.000000e+00, %458
%460 = load float, float* %35
%461 = call float @llvm.fmuladd.f32(float %459, float %460, float %456)
%462 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%463 = load float, float* %462
%464 = fmul float 2.000000e+00, %463
%465 = load float, float* %33
%466 = fmul float %464, %465
%467 = load float, float* %23
%468 = fmul float %466, %467
%469 = load float, float* %31
%470 = call float @llvm.fmuladd.f32(float %468, float %469, float %461)
%471 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%472 = load float, float* %471
%473 = fmul float 4.000000e+00, %472
%474 = load float, float* %35
%475 = fmul float %473, %474
%476 = load float, float* %27
%477 = call float @llvm.fmuladd.f32(float %475, float %476, float %470)
%478 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%479 = load float, float* %478
%480 = load float, float* %32
%481 = call float @llvm.fmuladd.f32(float %479, float %480, float %477)
%482 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%483 = load float, float* %482
%484 = fmul float 4.000000e+00, %483
%485 = load float, float* %35
%486 = fmul float %484, %485
%487 = load float, float* %29
%488 = call float @llvm.fmuladd.f32(float %486, float %487, float %481)
%489 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%490 = load float, float* %489
%491 = load float, float* %26
%492 = call float @llvm.fmuladd.f32(float %490, float %491, float %488)
%493 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%494 = load float, float* %493
%495 = fmul float 2.000000e+00, %494
%496 = load float, float* %33
%497 = call float @llvm.fmuladd.f32(float %495, float %496, float %492)
%498 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%499 = load float, float* %498
%500 = load float, float* %27
%501 = call float @llvm.fmuladd.f32(float %499, float %500, float %497)
%502 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%503 = load float, float* %502
%504 = fmul float 2.000000e+00, %503
%505 = load float, float* %33
%506 = fmul float %504, %505
%507 = load float, float* %26
%508 = call float @llvm.fmuladd.f32(float %506, float %507, float %501)
%509 = fptosi float %508 to i32
%510 = call float @pow(i32 %509, i32 2)
%511 = call float @llvm.fmuladd.f32(float %453, float %510, float %450)
%512 = call float @sqrt(float %511)
br label %513
513: ; preds = %318, %317
%514 = phi float [ 0.000000e+00, %317 ], [ %512, %318 ]
store float %514, float* %39
%515 = load float, float* %39
%516 = load float*, float** %5
%517 = getelementptr inbounds float, float* %516, i64 0
store float %515, float* %517
%518 = load float, float* %37
ret float %518
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float 0xC03200C4A0000000, float 0xC032028F60000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 0x4032028F60000000, float 0x4032008320000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, 0xC032028F60000000
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC032008320000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %55, %55
%78 = fmul float %55, %77
%79 = fmul float %55, %78
%80 = fmul float %64, %64
%81 = fmul float %64, %80
%82 = fmul float %71, %71
%83 = fmul float %71, %82
%84 = fmul float %71, %83
%85 = extractelement <2 x float> %58, i64 0
%86 = fadd float %85, 0.000000e+00
%87 = extractelement <2 x float> %58, i64 1
%88 = fadd float %86, %87
%89 = extractelement <2 x float> %74, i64 0
%90 = fadd float %88, %89
%91 = extractelement <2 x float> %74, i64 1
%92 = fadd float %90, %91
%93 = fcmp oeq float %92, 0.000000e+00
br i1 %93, label %157, label %94
94: ; preds = %42
%95 = fmul <2 x float> %58, %58
%96 = extractelement <2 x float> %95, i64 0
%97 = fmul float %80, 0x3F1B5D4A20000000
%98 = tail call float @llvm.fmuladd.f32(float %97, float %82, float 0xBFA05C7A60000000)
%99 = fmul float %75, 0xBF1D809260000000
%100 = tail call float @llvm.fmuladd.f32(float %99, float %77, float %98)
%101 = tail call float @llvm.fmuladd.f32(float %55, float 0xBEDEAF0DE0000000, float %100)
%102 = tail call float @llvm.fmuladd.f32(float %64, float 0xBED3C74EC0000000, float %101)
%103 = fmul float %75, 0xBF0AC07B40000000
%104 = tail call float @llvm.fmuladd.f32(float %103, float %55, float %102)
%105 = fptosi float %104 to i32
%106 = tail call float @pow(i32 %105, i32 2)
%107 = fmul float %87, %87
%108 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF48A40EE0000000, float 0xBFA996CD00000000)
%109 = fmul float %55, 0x3F37600B80000000
%110 = tail call float @llvm.fmuladd.f32(float %109, float %84, float %108)
%111 = tail call float @llvm.fmuladd.f32(float %64, float 0x3EE7911880000000, float %110)
%112 = fmul float %55, 0xBF13AB0C40000000
%113 = tail call float @llvm.fmuladd.f32(float %112, float %76, float %111)
%114 = fmul float %78, 0xBF3C9C8CC0000000
%115 = tail call float @llvm.fmuladd.f32(float %114, float %84, float %113)
%116 = tail call float @llvm.fmuladd.f32(float %49, float 0xBEDEAF0DE0000000, float %115)
%117 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F50ACED00000000, float %116)
%118 = fmul float %55, 0x3F1D8CC900000000
%119 = tail call float @llvm.fmuladd.f32(float %118, float %71, float %117)
%120 = tail call float @llvm.fmuladd.f32(float %82, float 0xBF137547E0000000, float %119)
%121 = tail call float @llvm.fmuladd.f32(float %76, float 0xBEF1D5A780000000, float %120)
%122 = fptosi float %121 to i32
%123 = tail call float @pow(i32 %122, i32 2)
%124 = fmul float %107, %123
%125 = tail call float @llvm.fmuladd.f32(float %96, float %106, float %124)
%126 = fmul <2 x float> %74, %74
%127 = extractelement <2 x float> %126, i64 0
%128 = fmul float %64, 0x3F2B5D4A20000000
%129 = fmul float %49, %128
%130 = tail call float @llvm.fmuladd.f32(float %129, float %82, float 0x3FA93BF400000000)
%131 = tail call float @llvm.fmuladd.f32(float %55, float 0x3EE7911880000000, float %130)
%132 = fmul float %80, 0x3F212BAEA0000000
%133 = tail call float @llvm.fmuladd.f32(float %132, float %71, float %131)
%134 = tail call float @llvm.fmuladd.f32(float %49, float 0xBED3C74EC0000000, float %133)
%135 = fptosi float %134 to i32
%136 = tail call float @pow(i32 %135, i32 2)
%137 = tail call float @llvm.fmuladd.f32(float %127, float %136, float %125)
%138 = fmul float %91, %91
%139 = tail call float @llvm.fmuladd.f32(float %83, float 0xBF35852FA0000000, float 0x3FAD51FFC0000000)
%140 = fmul float %71, 0x3F2B5D4A20000000
%141 = fmul float %49, %140
%142 = tail call float @llvm.fmuladd.f32(float %141, float %80, float %139)
%143 = fmul float %83, 0x3F47600B80000000
%144 = tail call float @llvm.fmuladd.f32(float %143, float %77, float %142)
%145 = tail call float @llvm.fmuladd.f32(float %81, float 0x3F06E4E8E0000000, float %144)
%146 = fmul float %83, 0xBF3C9C8CC0000000
%147 = tail call float @llvm.fmuladd.f32(float %146, float %79, float %145)
%148 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F50ACED00000000, float %147)
%149 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF56AF8A20000000, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %77, float 0x3F0D8CC900000000, float %149)
%151 = fmul float %71, 0xBF237547E0000000
%152 = tail call float @llvm.fmuladd.f32(float %151, float %55, float %150)
%153 = fptosi float %152 to i32
%154 = tail call float @pow(i32 %153, i32 2)
%155 = tail call float @llvm.fmuladd.f32(float %138, float %154, float %137)
%156 = tail call float @sqrt(float %155)
br label %157
157: ; preds = %42, %94
%158 = phi float [ %156, %94 ], [ 0.000000e+00, %42 ]
%159 = fmul float %76, 0xBEF1D5A780000000
%160 = fmul float %55, 0xBF137547E0000000
%161 = fmul float %77, 0x3F0D8CC900000000
%162 = fmul float %55, 0x3F50ACED00000000
%163 = fmul float %49, 0xBED3C74EC0000000
%164 = fmul float %49, 0xBEDEAF0DE0000000
%165 = fmul float %79, 0xBF1C9C8CC0000000
%166 = fmul float %76, 0xBF03AB0C40000000
%167 = fmul float %81, 0x3F06E4E8E0000000
%168 = fmul float %55, 0x3EE7911880000000
%169 = fmul float %77, 0x3F27600B80000000
%170 = fmul float %49, 0x3F1B5D4A20000000
%171 = fmul float %170, %80
%172 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFA05C7A60000000, float 0x3FA4E7A600000000)
%173 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFA996CD00000000, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FA93BF400000000, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FAD51FFC0000000, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %84, float 0xBF15852FA0000000, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF38A40EE0000000, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %171, float %82, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %169, float %84, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %168, float %64, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %167, float %71, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %166, float %77, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %165, float %84, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %164, float %55, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %163, float %64, float %184)
%186 = tail call float @llvm.fmuladd.f32(float %162, float %71, float %185)
%187 = tail call float @llvm.fmuladd.f32(float %82, float 0xBF46AF8A20000000, float %186)
%188 = tail call float @llvm.fmuladd.f32(float %161, float %71, float %187)
%189 = tail call float @llvm.fmuladd.f32(float %160, float %82, float %188)
%190 = tail call float @llvm.fmuladd.f32(float %159, float %55, float %189)
store float %158, float* %1
ret float %190
}