call7e(f, uc, d, us, ul, ui, c, i, s, l) float f;
unsigned char uc;
double d;
unsigned short us;
unsigned long ul;
unsigned int ui;
char c;
int i;
short s;
long l;
{ call7f(uc, d, us, ul, ui, c, i, s, l, f); }


x86 assembly (clang, -O0):
<call7e>:
push   %rbp
mov    %rsp,%rbp
sub    $0x60,%rsp
mov    %r8d,-0x50(%rbp)
mov    %ecx,%eax
mov    -0x50(%rbp),%ecx
mov    %eax,-0x4c(%rbp)
mov    %rdx,%rax
mov    -0x4c(%rbp),%edx
mov    %rax,-0x48(%rbp)
mov    %esi,%eax
mov    -0x48(%rbp),%rsi
mov    %eax,-0x3c(%rbp)
mov    %edi,%r8d
mov    -0x3c(%rbp),%edi
mov    0x18(%rbp),%rax
mov    0x10(%rbp),%eax
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x8(%rbp)
mov    %r8b,-0x9(%rbp)
movsd  %xmm1,-0x18(%rbp)
mov    %di,-0x1a(%rbp)
mov    %rsi,-0x28(%rbp)
mov    %edx,-0x2c(%rbp)
mov    %cl,-0x2d(%rbp)
mov    %r9d,-0x34(%rbp)
mov    %ax,-0x36(%rbp)
movzbl -0x9(%rbp),%edi
movsd  -0x18(%rbp),%xmm0
movzwl -0x1a(%rbp),%esi
mov    -0x28(%rbp),%rdx
mov    -0x2c(%rbp),%ecx
movsbl -0x2d(%rbp),%r8d
mov    -0x34(%rbp),%r9d
movswl -0x36(%rbp),%r10d
mov    0x18(%rbp),%rax
movss  -0x8(%rbp),%xmm1
cvtss2sd %xmm1,%xmm1
mov    %r10d,(%rsp)
mov    %rax,0x8(%rsp)
mov    $0x2,%al
call   1030 <call7f@plt>
mov    -0x4(%rbp),%eax
add    $0x60,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<call7e>:
push   %rax
movaps %xmm1,%xmm2
movswl 0x10(%rsp),%r10d
cvtsd2ss %xmm0,%xmm0
movzbl %dil,%edi
movzwl %si,%esi
movsbl %r8b,%r8d
xorps  %xmm1,%xmm1
cvtss2sd %xmm0,%xmm1
movaps %xmm2,%xmm0
mov    $0x2,%al
push   0x18(%rsp)
push   %r10
call   1030 <call7f@plt>
add    $0x10,%rsp
pop    %rcx
ret

LLVM IR (-O0):
define i32 @call7e(double %0, i32 %1, double %2, i32 %3, i64 %4, i32 %5, i32 %6, i32 %7, i32 %8, i64 %9) {
%11 = alloca i32
%12 = alloca float
%13 = alloca i8
%14 = alloca double
%15 = alloca i16
%16 = alloca i64
%17 = alloca i32
%18 = alloca i8
%19 = alloca i32
%20 = alloca i16
%21 = alloca i64
%22 = fptrunc double %0 to float
%23 = trunc i32 %1 to i8
%24 = trunc i32 %3 to i16
%25 = trunc i32 %6 to i8
%26 = trunc i32 %8 to i16
store float %22, float* %12
store i8 %23, i8* %13
store double %2, double* %14
store i16 %24, i16* %15
store i64 %4, i64* %16
store i32 %5, i32* %17
store i8 %25, i8* %18
store i32 %7, i32* %19
store i16 %26, i16* %20
store i64 %9, i64* %21
%27 = load i8, i8* %13
%28 = zext i8 %27 to i32
%29 = load double, double* %14
%30 = load i16, i16* %15
%31 = zext i16 %30 to i32
%32 = load i64, i64* %16
%33 = load i32, i32* %17
%34 = load i8, i8* %18
%35 = sext i8 %34 to i32
%36 = load i32, i32* %19
%37 = load i16, i16* %20
%38 = sext i16 %37 to i32
%39 = load i64, i64* %21
%40 = load float, float* %12
%41 = fpext float %40 to double
%42 = call i32 (i32, double, i32, i64, i32, i32, i32, i32, i64, double, ...) bitcast (i32 (...)* @call7f to i32 (i32, double, i32, i64, i32, i32, i32, i32, i64, double, ...)*)(i32 %28, double %29, i32 %31, i64 %32, i32 %33, i32 %35, i32 %36, i32 %38, i64 %39, double %41)
%43 = load i32, i32* %11
ret i32 %43
}

LLVM IR (-O2):
define i32 @call7e(double %0, i32 %1, double %2, i32 %3, i64 %4, i32 %5, i32 %6, i32 %7, i32 %8, i64 %9) {
%11 = fptrunc double %0 to float
%12 = and i32 %1, 255
%13 = and i32 %3, 65535
%14 = shl i32 %6, 24
%15 = ashr exact i32 %14, 24
%16 = shl i32 %8, 16
%17 = ashr exact i32 %16, 16
%18 = fpext float %11 to double
%19 = tail call i32 (i32, double, i32, i64, i32, i32, i32, i32, i64, double, ...) bitcast (i32 (...)* @call7f to i32 (i32, double, i32, i64, i32, i32, i32, i32, i64, double, ...)*)(i32 %12, double %2, i32 %13, i64 %4, i32 %5, i32 %15, i32 %7, i32 %17, i64 %9, double %18)
ret i32 undef
}