#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */
typedef double GLfloat;
typedef int /*<<< orphan*/ GLUquadricObj;

/* Variables and functions */
int /*<<< orphan*/ GLU_FILL;
int /*<<< orphan*/ GLU_SMOOTH;
int /*<<< orphan*/ GL_DIFFUSE;
int /*<<< orphan*/ GL_FRONT;
int /*<<< orphan*/ GL_SHININESS;
int /*<<< orphan*/ GL_SPECULAR;
int /*<<< orphan*/ glMaterialf(int /*<<< orphan*/, int /*<<< orphan*/,
                               int /*<<< orphan*/);
int /*<<< orphan*/ glMaterialfv(int /*<<< orphan*/, int /*<<< orphan*/,
                                double *);
int /*<<< orphan*/ glPopMatrix();
int /*<<< orphan*/ glPushMatrix();
int /*<<< orphan*/ glRotated(double, double, double, double);
int /*<<< orphan*/ glScaled(double, double, double);
int /*<<< orphan*/ glTranslated(double, double, double);
int /*<<< orphan*/ gluCylinder(int /*<<< orphan*/ *, double, double, double,
                               int, int);
int /*<<< orphan*/ *gluNewQuadric();
int /*<<< orphan*/ gluQuadricDrawStyle(int /*<<< orphan*/ *,
                                       int /*<<< orphan*/);
int /*<<< orphan*/ gluQuadricNormals(int /*<<< orphan*/ *, int /*<<< orphan*/);
int /*<<< orphan*/ gluSphere(int /*<<< orphan*/ *, double, int, int);
void myDrawLwrLeftArm(void) {
  GLUquadricObj *qobj;
  GLfloat spec[] = {0.0, 0.0, 0.0, 1.0};
  GLfloat diffY[] = {1.0, 0.8, 0.0, 1.0};
  GLfloat diffB[] = {0.0, 0.0, 0.0, 0.0};
  GLfloat diffW[] = {1.0, 1.0, 1.0, 1.0};
  GLfloat diffBR[] = {0.4, 0.2, 0.1, 1.0};
  glMaterialf(GL_FRONT, GL_SHININESS, 0);
  glMaterialfv(GL_FRONT, GL_SPECULAR, spec);
  glMaterialfv(GL_FRONT, GL_DIFFUSE, diffY);
  qobj = gluNewQuadric();
  gluQuadricDrawStyle(qobj, GLU_FILL);
  gluQuadricNormals(qobj, GLU_SMOOTH);
  gluCylinder(qobj, 0.7, 0.5, 1.9, 22, 22);
  glPushMatrix();
  glTranslated(0.0, 0.0, 2.2);
  glScaled(1.0, 2.0, 1.0);
  gluSphere(qobj, 0.5, 30, 30);
  glPushMatrix();
  glTranslated(0.0, 0.0, 0.0);
  gluCylinder(qobj, 0.2, 0.2, 1.2, 22, 22);
  glTranslated(0.0, 0.0, 1.2);
  gluSphere(qobj, 0.2, 30, 30);
  glPopMatrix();
  glPushMatrix();
  glRotated(22.0, 1.0, 0.0, 0.0);
  glTranslated(0.0, 0.0, 0.4);
  gluCylinder(qobj, 0.2, 0.2, 0.8, 22, 22);
  glTranslated(0.0, 0.0, 0.8);
  gluSphere(qobj, 0.2, 30, 30);
  glPopMatrix();
  glPushMatrix();
  glRotated(35.0, 1.0, 0.0, 0.0);
  glTranslated(0.0, -0.2, 0.0);
  gluCylinder(qobj, 0.2, 0.2, 0.8, 22, 22);
  glTranslated(0.0, 0.0, 0.8);
  gluSphere(qobj, 0.2, 30, 30);
  glPopMatrix();
  glPushMatrix();
  glRotated(-30.0, 1.1, 0.0, 0.0);
  glTranslated(0.0, 0.0, 0.1);
  gluCylinder(qobj, 0.2, 0.2, 0.8, 22, 22);
  glTranslated(0.0, 0.0, 0.8);
  gluSphere(qobj, 0.2, 30, 30);
  glPopMatrix();
  glPopMatrix();
}


x86 assembly (clang, -O0):
<myDrawLwrLeftArm>:
push   %rbp
mov    %rsp,%rbp
sub    $0xb0,%rsp
mov    0xe9e(%rip),%rax
mov    %rax,-0x30(%rbp)
mov    0xe9b(%rip),%rax
mov    %rax,-0x28(%rbp)
mov    0xe98(%rip),%rax
mov    %rax,-0x20(%rbp)
mov    0xe95(%rip),%rax
mov    %rax,-0x18(%rbp)
mov    0xe92(%rip),%rax
mov    %rax,-0x50(%rbp)
mov    0xe8f(%rip),%rax
mov    %rax,-0x48(%rbp)
mov    0xe8c(%rip),%rax
mov    %rax,-0x40(%rbp)
mov    0xe89(%rip),%rax
mov    %rax,-0x38(%rbp)
lea    -0x70(%rbp),%rdi
xor    %esi,%esi
mov    $0x20,%edx
call   1050 <memset@plt>
mov    0xe76(%rip),%rax
mov    %rax,-0x90(%rbp)
mov    0xe70(%rip),%rax
mov    %rax,-0x88(%rbp)
mov    0xe6a(%rip),%rax
mov    %rax,-0x80(%rbp)
mov    0xe67(%rip),%rax
mov    %rax,-0x78(%rbp)
mov    0xe64(%rip),%rax
mov    %rax,-0xb0(%rbp)
mov    0xe5e(%rip),%rax
mov    %rax,-0xa8(%rbp)
mov    0xe58(%rip),%rax
mov    %rax,-0xa0(%rbp)
mov    0xe52(%rip),%rax
mov    %rax,-0x98(%rbp)
mov    0x2d24(%rip),%rax
mov    (%rax),%edi
mov    0x2d33(%rip),%rax
mov    (%rax),%esi
xor    %edx,%edx
call   1030 <glMaterialf@plt>
mov    0x2d0b(%rip),%rax
mov    (%rax),%edi
mov    0x2d12(%rip),%rax
mov    (%rax),%esi
lea    -0x30(%rbp),%rdx
call   10e0 <glMaterialfv@plt>
mov    0x2cf0(%rip),%rax
mov    (%rax),%edi
mov    0x2cc7(%rip),%rax
mov    (%rax),%esi
lea    -0x50(%rbp),%rdx
call   10e0 <glMaterialfv@plt>
mov    $0x0,%al
call   1040 <gluNewQuadric@plt>
mov    %rax,-0x8(%rbp)
mov    -0x8(%rbp),%rdi
mov    0x2cae(%rip),%rax
mov    (%rax),%esi
call   1090 <gluQuadricDrawStyle@plt>
mov    -0x8(%rbp),%rdi
mov    0x2cac(%rip),%rax
mov    (%rax),%esi
call   10c0 <gluQuadricNormals@plt>
mov    -0x8(%rbp),%rdi
movsd  0xd39(%rip),%xmm0
movsd  0xd19(%rip),%xmm1
movsd  0xd31(%rip),%xmm2
mov    $0x16,%edx
mov    %edx,%esi
call   10b0 <gluCylinder@plt>
mov    $0x0,%al
call   10a0 <glPushMatrix@plt>
xorps  %xmm1,%xmm1
movsd  0xd03(%rip),%xmm2
movaps %xmm1,%xmm0
call   10d0 <glTranslated@plt>
movsd  0xcc3(%rip),%xmm2
movsd  0xce3(%rip),%xmm1
movaps %xmm2,%xmm0
call   1080 <glScaled@plt>
mov    -0x8(%rbp),%rdi
movsd  0xcc7(%rip),%xmm0
mov    $0x1e,%edx
mov    %edx,%esi
call   1060 <gluSphere@plt>
mov    $0x0,%al
call   10a0 <glPushMatrix@plt>
xorps  %xmm2,%xmm2
movaps %xmm2,%xmm0
movaps %xmm2,%xmm1
call   10d0 <glTranslated@plt>
mov    -0x8(%rbp),%rdi
movsd  0xc42(%rip),%xmm1
movsd  0xc8a(%rip),%xmm2
mov    $0x16,%edx
movaps %xmm1,%xmm0
mov    %edx,%esi
call   10b0 <gluCylinder@plt>
xorps  %xmm1,%xmm1
movsd  0xc70(%rip),%xmm2
movaps %xmm1,%xmm0
call   10d0 <glTranslated@plt>
mov    -0x8(%rbp),%rdi
movsd  0xc0c(%rip),%xmm0
mov    $0x1e,%edx
mov    %edx,%esi
call   1060 <gluSphere@plt>
mov    $0x0,%al
call   1070 <glPopMatrix@plt>
mov    $0x0,%al
call   10a0 <glPushMatrix@plt>
movsd  0xc32(%rip),%xmm0
movsd  0xc1a(%rip),%xmm1
xorps  %xmm3,%xmm3
movaps %xmm3,%xmm2
call   10f0 <glRotated@plt>
xorps  %xmm1,%xmm1
movsd  0xc0c(%rip),%xmm2
movaps %xmm1,%xmm0
call   10d0 <glTranslated@plt>
mov    -0x8(%rbp),%rdi
movsd  0xbb8(%rip),%xmm1
movsd  0xbb8(%rip),%xmm2
mov    $0x16,%edx
movaps %xmm1,%xmm0
mov    %edx,%esi
call   10b0 <gluCylinder@plt>
xorps  %xmm1,%xmm1
movsd  0xb9e(%rip),%xmm2
movaps %xmm1,%xmm0
call   10d0 <glTranslated@plt>
mov    -0x8(%rbp),%rdi
movsd  0xb82(%rip),%xmm0
mov    $0x1e,%edx
mov    %edx,%esi
call   1060 <gluSphere@plt>
mov    $0x0,%al
call   1070 <glPopMatrix@plt>
mov    $0x0,%al
call   10a0 <glPushMatrix@plt>
movsd  0xb90(%rip),%xmm0
movsd  0xb90(%rip),%xmm1
xorps  %xmm3,%xmm3
movaps %xmm3,%xmm2
call   10f0 <glRotated@plt>
xorps  %xmm2,%xmm2
movsd  0xb6a(%rip),%xmm1
movaps %xmm2,%xmm0
call   10d0 <glTranslated@plt>
mov    -0x8(%rbp),%rdi
movsd  0xb2e(%rip),%xmm1
movsd  0xb2e(%rip),%xmm2
mov    $0x16,%edx
movaps %xmm1,%xmm0
mov    %edx,%esi
call   10b0 <gluCylinder@plt>
xorps  %xmm1,%xmm1
movsd  0xb14(%rip),%xmm2
movaps %xmm1,%xmm0
call   10d0 <glTranslated@plt>
mov    -0x8(%rbp),%rdi
movsd  0xaf8(%rip),%xmm0
mov    $0x1e,%edx
mov    %edx,%esi
call   1060 <gluSphere@plt>
mov    $0x0,%al
call   1070 <glPopMatrix@plt>
mov    $0x0,%al
call   10a0 <glPushMatrix@plt>
movsd  0xaee(%rip),%xmm0
movsd  0xaee(%rip),%xmm1
xorps  %xmm3,%xmm3
movaps %xmm3,%xmm2
call   10f0 <glRotated@plt>
xorps  %xmm1,%xmm1
movsd  0xac8(%rip),%xmm2
movaps %xmm1,%xmm0
call   10d0 <glTranslated@plt>
mov    -0x8(%rbp),%rdi
movsd  0xaa4(%rip),%xmm1
movsd  0xaa4(%rip),%xmm2
mov    $0x16,%edx
movaps %xmm1,%xmm0
mov    %edx,%esi
call   10b0 <gluCylinder@plt>
xorps  %xmm1,%xmm1
movsd  0xa8a(%rip),%xmm2
movaps %xmm1,%xmm0
call   10d0 <glTranslated@plt>
mov    -0x8(%rbp),%rdi
movsd  0xa6e(%rip),%xmm0
mov    $0x1e,%edx
mov    %edx,%esi
call   1060 <gluSphere@plt>
mov    $0x0,%al
call   1070 <glPopMatrix@plt>
mov    $0x0,%al
call   1070 <glPopMatrix@plt>
add    $0xb0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<myDrawLwrLeftArm>:
push   %rbx
sub    $0x40,%rsp
movaps 0xec4(%rip),%xmm0
movaps %xmm0,0x30(%rsp)
movaps 0xea8(%rip),%xmm0
movaps %xmm0,0x20(%rsp)
movaps 0xecc(%rip),%xmm0
movaps %xmm0,0x10(%rsp)
movaps 0xeb0(%rip),%xmm0
movaps %xmm0,(%rsp)
mov    0x2ddd(%rip),%rbx
mov    (%rbx),%edi
mov    0x2dec(%rip),%rax
mov    (%rax),%esi
xor    %edx,%edx
call   1030 <glMaterialf@plt>
mov    (%rbx),%edi
mov    0x2dd2(%rip),%rax
mov    (%rax),%esi
lea    0x20(%rsp),%rdx
call   10d0 <glMaterialfv@plt>
mov    (%rbx),%edi
mov    0x2d8d(%rip),%rax
mov    (%rax),%esi
mov    %rsp,%rdx
call   10d0 <glMaterialfv@plt>
xor    %eax,%eax
call   1040 <gluNewQuadric@plt>
mov    %rax,%rbx
mov    0x2d7a(%rip),%rax
mov    (%rax),%esi
mov    %rbx,%rdi
call   1080 <gluQuadricDrawStyle@plt>
mov    0x2d79(%rip),%rax
mov    (%rax),%esi
mov    %rbx,%rdi
call   10b0 <gluQuadricNormals@plt>
movsd  0xd97(%rip),%xmm0
movsd  0xd97(%rip),%xmm1
movsd  0xd97(%rip),%xmm2
mov    %rbx,%rdi
mov    $0x16,%esi
mov    $0x16,%edx
call   10a0 <gluCylinder@plt>
xor    %eax,%eax
call   1090 <glPushMatrix@plt>
movsd  0xd7e(%rip),%xmm2
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
call   10c0 <glTranslated@plt>
movsd  0xd73(%rip),%xmm1
movsd  0xd73(%rip),%xmm0
movaps %xmm0,%xmm2
call   1070 <glScaled@plt>
mov    %rbx,%rdi
movsd  0xd40(%rip),%xmm0
mov    $0x1e,%esi
mov    $0x1e,%edx
call   1050 <gluSphere@plt>
xor    %eax,%eax
call   1090 <glPushMatrix@plt>
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
xorps  %xmm2,%xmm2
call   10c0 <glTranslated@plt>
movsd  0xd3c(%rip),%xmm0
movsd  0xd3c(%rip),%xmm2
mov    %rbx,%rdi
movaps %xmm0,%xmm1
mov    $0x16,%esi
mov    $0x16,%edx
call   10a0 <gluCylinder@plt>
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
movsd  0xd19(%rip),%xmm2
call   10c0 <glTranslated@plt>
mov    %rbx,%rdi
movsd  0xd01(%rip),%xmm0
mov    $0x1e,%esi
mov    $0x1e,%edx
call   1050 <gluSphere@plt>
xor    %eax,%eax
call   1060 <glPopMatrix@plt>
xor    %eax,%eax
call   1090 <glPushMatrix@plt>
movsd  0xcec(%rip),%xmm0
xorps  %xmm2,%xmm2
xorps  %xmm3,%xmm3
movsd  0xcc6(%rip),%xmm1
call   10e0 <glRotated@plt>
movsd  0xcd9(%rip),%xmm2
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
call   10c0 <glTranslated@plt>
movsd  0xcce(%rip),%xmm2
mov    %rbx,%rdi
movsd  0xca3(%rip),%xmm0
movaps %xmm0,%xmm1
mov    $0x16,%esi
mov    $0x16,%edx
call   10a0 <gluCylinder@plt>
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
movsd  0xca3(%rip),%xmm2
call   10c0 <glTranslated@plt>
mov    %rbx,%rdi
movsd  0xc73(%rip),%xmm0
mov    $0x1e,%esi
mov    $0x1e,%edx
call   1050 <gluSphere@plt>
xor    %eax,%eax
call   1060 <glPopMatrix@plt>
xor    %eax,%eax
call   1090 <glPushMatrix@plt>
movsd  0xc76(%rip),%xmm0
xorps  %xmm2,%xmm2
xorps  %xmm3,%xmm3
movsd  0xc38(%rip),%xmm1
call   10e0 <glRotated@plt>
movsd  0xc63(%rip),%xmm1
xorps  %xmm0,%xmm0
xorps  %xmm2,%xmm2
call   10c0 <glTranslated@plt>
mov    %rbx,%rdi
movsd  0xc1d(%rip),%xmm0
movaps %xmm0,%xmm1
movsd  0xc32(%rip),%xmm2
mov    $0x16,%esi
mov    $0x16,%edx
call   10a0 <gluCylinder@plt>
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
movsd  0xc15(%rip),%xmm2
call   10c0 <glTranslated@plt>
mov    %rbx,%rdi
movsd  0xbe5(%rip),%xmm0
mov    $0x1e,%esi
mov    $0x1e,%edx
call   1050 <gluSphere@plt>
xor    %eax,%eax
call   1060 <glPopMatrix@plt>
xor    %eax,%eax
call   1090 <glPushMatrix@plt>
movsd  0xbf8(%rip),%xmm0
movsd  0xbf8(%rip),%xmm1
xorps  %xmm2,%xmm2
xorps  %xmm3,%xmm3
call   10e0 <glRotated@plt>
movsd  0xbed(%rip),%xmm2
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
call   10c0 <glTranslated@plt>
mov    %rbx,%rdi
movsd  0xb8f(%rip),%xmm0
movaps %xmm0,%xmm1
movsd  0xba4(%rip),%xmm2
mov    $0x16,%esi
mov    $0x16,%edx
call   10a0 <gluCylinder@plt>
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
movsd  0xb87(%rip),%xmm2
call   10c0 <glTranslated@plt>
mov    %rbx,%rdi
movsd  0xb57(%rip),%xmm0
mov    $0x1e,%esi
mov    $0x1e,%edx
call   1050 <gluSphere@plt>
xor    %eax,%eax
call   1060 <glPopMatrix@plt>
xor    %eax,%eax
call   1060 <glPopMatrix@plt>
add    $0x40,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.myDrawLwrLeftArm.spec = [4 x double] [double 0.000000e+00, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00]
@__const.myDrawLwrLeftArm.diffY = [4 x double] [double 1.000000e+00, double 8.000000e-01, double 0.000000e+00, double 1.000000e+00]
@__const.myDrawLwrLeftArm.diffW = [4 x double] [double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00]
@__const.myDrawLwrLeftArm.diffBR = [4 x double] [double 4.000000e-01, double 2.000000e-01, double 1.000000e-01, double 1.000000e+00]
@GL_FRONT = global i32 0
@GL_SHININESS = global i32 0
@GL_SPECULAR = global i32 0
@GL_DIFFUSE = global i32 0
@GLU_FILL = global i32 0
@GLU_SMOOTH = global i32 0
define void @myDrawLwrLeftArm() {
%1 = alloca i32*
%2 = alloca [4 x double]
%3 = alloca [4 x double]
%4 = alloca [4 x double]
%5 = alloca [4 x double]
%6 = alloca [4 x double]
%7 = bitcast [4 x double]* %2 to i8*
%8 = bitcast [4 x double]* %3 to i8*
%9 = bitcast [4 x double]* %4 to i8*
%10 = bitcast [4 x double]* %5 to i8*
%11 = bitcast [4 x double]* %6 to i8*
%12 = load i32, i32* @GL_FRONT
%13 = load i32, i32* @GL_SHININESS
%14 = call i32 @glMaterialf(i32 %12, i32 %13, i32 0)
%15 = load i32, i32* @GL_FRONT
%16 = load i32, i32* @GL_SPECULAR
%17 = getelementptr inbounds [4 x double], [4 x double]* %2, i64 0, i64 0
%18 = call i32 @glMaterialfv(i32 %15, i32 %16, double* %17)
%19 = load i32, i32* @GL_FRONT
%20 = load i32, i32* @GL_DIFFUSE
%21 = getelementptr inbounds [4 x double], [4 x double]* %3, i64 0, i64 0
%22 = call i32 @glMaterialfv(i32 %19, i32 %20, double* %21)
%23 = call i32* (...) @gluNewQuadric()
store i32* %23, i32** %1
%24 = load i32*, i32** %1
%25 = load i32, i32* @GLU_FILL
%26 = call i32 @gluQuadricDrawStyle(i32* %24, i32 %25)
%27 = load i32*, i32** %1
%28 = load i32, i32* @GLU_SMOOTH
%29 = call i32 @gluQuadricNormals(i32* %27, i32 %28)
%30 = load i32*, i32** %1
%31 = call i32 @gluCylinder(i32* %30, double 0x3FE6666666666666, double 5.000000e-01, double 1.900000e+00, i32 22, i32 22)
%32 = call i32 (...) @glPushMatrix()
%33 = call i32 @glTranslated(double 0.000000e+00, double 0.000000e+00, double 2.200000e+00)
%34 = call i32 @glScaled(double 1.000000e+00, double 2.000000e+00, double 1.000000e+00)
%35 = load i32*, i32** %1
%36 = call i32 @gluSphere(i32* %35, double 5.000000e-01, i32 30, i32 30)
%37 = call i32 (...) @glPushMatrix()
%38 = call i32 @glTranslated(double 0.000000e+00, double 0.000000e+00, double 0.000000e+00)
%39 = load i32*, i32** %1
%40 = call i32 @gluCylinder(i32* %39, double 2.000000e-01, double 2.000000e-01, double 1.200000e+00, i32 22, i32 22)
%41 = call i32 @glTranslated(double 0.000000e+00, double 0.000000e+00, double 1.200000e+00)
%42 = load i32*, i32** %1
%43 = call i32 @gluSphere(i32* %42, double 2.000000e-01, i32 30, i32 30)
%44 = call i32 (...) @glPopMatrix()
%45 = call i32 (...) @glPushMatrix()
%46 = call i32 @glRotated(double 2.200000e+01, double 1.000000e+00, double 0.000000e+00, double 0.000000e+00)
%47 = call i32 @glTranslated(double 0.000000e+00, double 0.000000e+00, double 4.000000e-01)
%48 = load i32*, i32** %1
%49 = call i32 @gluCylinder(i32* %48, double 2.000000e-01, double 2.000000e-01, double 8.000000e-01, i32 22, i32 22)
%50 = call i32 @glTranslated(double 0.000000e+00, double 0.000000e+00, double 8.000000e-01)
%51 = load i32*, i32** %1
%52 = call i32 @gluSphere(i32* %51, double 2.000000e-01, i32 30, i32 30)
%53 = call i32 (...) @glPopMatrix()
%54 = call i32 (...) @glPushMatrix()
%55 = call i32 @glRotated(double 3.500000e+01, double 1.000000e+00, double 0.000000e+00, double 0.000000e+00)
%56 = call i32 @glTranslated(double 0.000000e+00, double -2.000000e-01, double 0.000000e+00)
%57 = load i32*, i32** %1
%58 = call i32 @gluCylinder(i32* %57, double 2.000000e-01, double 2.000000e-01, double 8.000000e-01, i32 22, i32 22)
%59 = call i32 @glTranslated(double 0.000000e+00, double 0.000000e+00, double 8.000000e-01)
%60 = load i32*, i32** %1
%61 = call i32 @gluSphere(i32* %60, double 2.000000e-01, i32 30, i32 30)
%62 = call i32 (...) @glPopMatrix()
%63 = call i32 (...) @glPushMatrix()
%64 = call i32 @glRotated(double -3.000000e+01, double 1.100000e+00, double 0.000000e+00, double 0.000000e+00)
%65 = call i32 @glTranslated(double 0.000000e+00, double 0.000000e+00, double 1.000000e-01)
%66 = load i32*, i32** %1
%67 = call i32 @gluCylinder(i32* %66, double 2.000000e-01, double 2.000000e-01, double 8.000000e-01, i32 22, i32 22)
%68 = call i32 @glTranslated(double 0.000000e+00, double 0.000000e+00, double 8.000000e-01)
%69 = load i32*, i32** %1
%70 = call i32 @gluSphere(i32* %69, double 2.000000e-01, i32 30, i32 30)
%71 = call i32 (...) @glPopMatrix()
%72 = call i32 (...) @glPopMatrix()
ret void
}

LLVM IR (-O2):
@__const.myDrawLwrLeftArm.spec = [4 x double] [double 0.000000e+00, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00]
@__const.myDrawLwrLeftArm.diffY = [4 x double] [double 1.000000e+00, double 8.000000e-01, double 0.000000e+00, double 1.000000e+00]
@GL_FRONT = global i32 0
@GL_SHININESS = global i32 0
@GL_SPECULAR = global i32 0
@GL_DIFFUSE = global i32 0
@GLU_FILL = global i32 0
@GLU_SMOOTH = global i32 0
define void @myDrawLwrLeftArm() {
%1 = alloca [4 x double]
%2 = alloca [4 x double]
%3 = bitcast [4 x double]* %1 to i8*
%4 = bitcast [4 x double]* %2 to i8*
%5 = load i32, i32* @GL_FRONT
%6 = load i32, i32* @GL_SHININESS
%7 = tail call i32 @glMaterialf(i32 %5, i32 %6, i32 0)
%8 = load i32, i32* @GL_FRONT
%9 = load i32, i32* @GL_SPECULAR
%10 = getelementptr inbounds [4 x double], [4 x double]* %1, i64 0, i64 0
%11 = call i32 @glMaterialfv(i32 %8, i32 %9, double* %10)
%12 = load i32, i32* @GL_FRONT
%13 = load i32, i32* @GL_DIFFUSE
%14 = getelementptr inbounds [4 x double], [4 x double]* %2, i64 0, i64 0
%15 = call i32 @glMaterialfv(i32 %12, i32 %13, double* %14)
%16 = call i32* (...) @gluNewQuadric()
%17 = load i32, i32* @GLU_FILL
%18 = call i32 @gluQuadricDrawStyle(i32* %16, i32 %17)
%19 = load i32, i32* @GLU_SMOOTH
%20 = call i32 @gluQuadricNormals(i32* %16, i32 %19)
%21 = call i32 @gluCylinder(i32* %16, double 0x3FE6666666666666, double 5.000000e-01, double 1.900000e+00, i32 22, i32 22)
%22 = call i32 (...) @glPushMatrix()
%23 = call i32 @glTranslated(double 0.000000e+00, double 0.000000e+00, double 2.200000e+00)
%24 = call i32 @glScaled(double 1.000000e+00, double 2.000000e+00, double 1.000000e+00)
%25 = call i32 @gluSphere(i32* %16, double 5.000000e-01, i32 30, i32 30)
%26 = call i32 (...) @glPushMatrix()
%27 = call i32 @glTranslated(double 0.000000e+00, double 0.000000e+00, double 0.000000e+00)
%28 = call i32 @gluCylinder(i32* %16, double 2.000000e-01, double 2.000000e-01, double 1.200000e+00, i32 22, i32 22)
%29 = call i32 @glTranslated(double 0.000000e+00, double 0.000000e+00, double 1.200000e+00)
%30 = call i32 @gluSphere(i32* %16, double 2.000000e-01, i32 30, i32 30)
%31 = call i32 (...) @glPopMatrix()
%32 = call i32 (...) @glPushMatrix()
%33 = call i32 @glRotated(double 2.200000e+01, double 1.000000e+00, double 0.000000e+00, double 0.000000e+00)
%34 = call i32 @glTranslated(double 0.000000e+00, double 0.000000e+00, double 4.000000e-01)
%35 = call i32 @gluCylinder(i32* %16, double 2.000000e-01, double 2.000000e-01, double 8.000000e-01, i32 22, i32 22)
%36 = call i32 @glTranslated(double 0.000000e+00, double 0.000000e+00, double 8.000000e-01)
%37 = call i32 @gluSphere(i32* %16, double 2.000000e-01, i32 30, i32 30)
%38 = call i32 (...) @glPopMatrix()
%39 = call i32 (...) @glPushMatrix()
%40 = call i32 @glRotated(double 3.500000e+01, double 1.000000e+00, double 0.000000e+00, double 0.000000e+00)
%41 = call i32 @glTranslated(double 0.000000e+00, double -2.000000e-01, double 0.000000e+00)
%42 = call i32 @gluCylinder(i32* %16, double 2.000000e-01, double 2.000000e-01, double 8.000000e-01, i32 22, i32 22)
%43 = call i32 @glTranslated(double 0.000000e+00, double 0.000000e+00, double 8.000000e-01)
%44 = call i32 @gluSphere(i32* %16, double 2.000000e-01, i32 30, i32 30)
%45 = call i32 (...) @glPopMatrix()
%46 = call i32 (...) @glPushMatrix()
%47 = call i32 @glRotated(double -3.000000e+01, double 1.100000e+00, double 0.000000e+00, double 0.000000e+00)
%48 = call i32 @glTranslated(double 0.000000e+00, double 0.000000e+00, double 1.000000e-01)
%49 = call i32 @gluCylinder(i32* %16, double 2.000000e-01, double 2.000000e-01, double 8.000000e-01, i32 22, i32 22)
%50 = call i32 @glTranslated(double 0.000000e+00, double 0.000000e+00, double 8.000000e-01)
%51 = call i32 @gluSphere(i32* %16, double 2.000000e-01, i32 30, i32 30)
%52 = call i32 (...) @glPopMatrix()
%53 = call i32 (...) @glPopMatrix()
ret void
}