#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ free(char *);
void free_lmatrix3D(unsigned long ***t, long nrl, long nrh, long ncl, long nch,
                    long ndl, long ndh) {
  free((char *)(t[nrl][ncl] + ndl - 1));
  free((char *)(t[nrl] + ncl - 1));
  free((char *)(t + nrl - 1));
}


x86 assembly (clang, -O0):
<free_lmatrix3D>:
push   %rbp
mov    %rsp,%rbp
sub    $0x30,%rsp
mov    0x10(%rbp),%rax
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %rdx,-0x18(%rbp)
mov    %rcx,-0x20(%rbp)
mov    %r8,-0x28(%rbp)
mov    %r9,-0x30(%rbp)
mov    -0x8(%rbp),%rax
mov    -0x10(%rbp),%rcx
mov    (%rax,%rcx,8),%rax
mov    -0x20(%rbp),%rcx
mov    (%rax,%rcx,8),%rdi
mov    -0x30(%rbp),%rax
shl    $0x3,%rax
add    %rax,%rdi
add    $0xfffffffffffffff8,%rdi
call   1030 <free@plt>
mov    -0x8(%rbp),%rax
mov    -0x10(%rbp),%rcx
mov    (%rax,%rcx,8),%rdi
mov    -0x20(%rbp),%rax
shl    $0x3,%rax
add    %rax,%rdi
add    $0xfffffffffffffff8,%rdi
call   1030 <free@plt>
mov    -0x8(%rbp),%rdi
mov    -0x10(%rbp),%rax
shl    $0x3,%rax
add    %rax,%rdi
add    $0xfffffffffffffff8,%rdi
call   1030 <free@plt>
add    $0x30,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<free_lmatrix3D>:
push   %r15
push   %r14
push   %rbx
mov    %rcx,%r14
mov    %rsi,%r15
mov    %rdi,%rbx
mov    (%rdi,%rsi,8),%rax
mov    (%rax,%rcx,8),%rax
lea    (%rax,%r9,8),%rdi
add    $0xfffffffffffffff8,%rdi
call   1030 <free@plt>
mov    (%rbx,%r15,8),%rax
lea    (%rax,%r14,8),%rdi
add    $0xfffffffffffffff8,%rdi
call   1030 <free@plt>
lea    (%rbx,%r15,8),%rdi
add    $0xfffffffffffffff8,%rdi
pop    %rbx
pop    %r14
pop    %r15
jmp    1030 <free@plt>

LLVM IR (-O0):
define void @free_lmatrix3D(i64*** %0, i64 %1, i64 %2, i64 %3, i64 %4, i64 %5, i64 %6) {
%8 = alloca i64***
%9 = alloca i64
%10 = alloca i64
%11 = alloca i64
%12 = alloca i64
%13 = alloca i64
%14 = alloca i64
store i64*** %0, i64**** %8
store i64 %1, i64* %9
store i64 %2, i64* %10
store i64 %3, i64* %11
store i64 %4, i64* %12
store i64 %5, i64* %13
store i64 %6, i64* %14
%15 = load i64***, i64**** %8
%16 = load i64, i64* %9
%17 = getelementptr inbounds i64**, i64*** %15, i64 %16
%18 = load i64**, i64*** %17
%19 = load i64, i64* %11
%20 = getelementptr inbounds i64*, i64** %18, i64 %19
%21 = load i64*, i64** %20
%22 = load i64, i64* %13
%23 = getelementptr inbounds i64, i64* %21, i64 %22
%24 = getelementptr inbounds i64, i64* %23, i64 -1
%25 = bitcast i64* %24 to i8*
%26 = call i32 @free(i8* %25)
%27 = load i64***, i64**** %8
%28 = load i64, i64* %9
%29 = getelementptr inbounds i64**, i64*** %27, i64 %28
%30 = load i64**, i64*** %29
%31 = load i64, i64* %11
%32 = getelementptr inbounds i64*, i64** %30, i64 %31
%33 = getelementptr inbounds i64*, i64** %32, i64 -1
%34 = bitcast i64** %33 to i8*
%35 = call i32 @free(i8* %34)
%36 = load i64***, i64**** %8
%37 = load i64, i64* %9
%38 = getelementptr inbounds i64**, i64*** %36, i64 %37
%39 = getelementptr inbounds i64**, i64*** %38, i64 -1
%40 = bitcast i64*** %39 to i8*
%41 = call i32 @free(i8* %40)
ret void
}

LLVM IR (-O2):
define void @free_lmatrix3D(i64*** nocapture %0, i64 %1, i64 %2, i64 %3, i64 %4, i64 %5, i64 %6) {
%8 = getelementptr inbounds i64**, i64*** %0, i64 %1
%9 = load i64**, i64*** %8
%10 = getelementptr inbounds i64*, i64** %9, i64 %3
%11 = load i64*, i64** %10
%12 = getelementptr inbounds i64, i64* %11, i64 %5
%13 = getelementptr inbounds i64, i64* %12, i64 -1
%14 = bitcast i64* %13 to i8*
%15 = tail call i32 @free(i8* %14)
%16 = load i64**, i64*** %8
%17 = getelementptr inbounds i64*, i64** %16, i64 %3
%18 = getelementptr inbounds i64*, i64** %17, i64 -1
%19 = bitcast i64** %18 to i8*
%20 = tail call i32 @free(i8* %19)
%21 = getelementptr inbounds i64**, i64*** %8, i64 -1
%22 = bitcast i64*** %21 to i8*
%23 = tail call i32 @free(i8* %22)
ret void
}