#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ coloration(char *, char *);
void afficherTypeJeux(int indice) {
  switch (indice) {
  case 0:
    coloration("Reflexion : \n\n", "34");
    break;
  case 2:
    coloration("Strategie : \n\n", "34");
    break;
  case 6:
    coloration("Classique : \n\n", "34");
    break;
  case 7:
    coloration("Hasard : \n\n", "34");
    break;
  }
}


x86 assembly (clang, -O0):
<afficherTypeJeux>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
mov    %edi,-0x4(%rbp)
mov    -0x4(%rbp),%eax
mov    %rax,-0x10(%rbp)
sub    $0x7,%rax
ja     119b <afficherTypeJeux+0x8b>
mov    -0x10(%rbp),%rax
lea    0xec9(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0xed9(%rip),%rdi
lea    0xee1(%rip),%rsi
call   1030 <coloration@plt>
jmp    119b <afficherTypeJeux+0x8b>
lea    0xed3(%rip),%rdi
lea    0xec9(%rip),%rsi
call   1030 <coloration@plt>
jmp    119b <afficherTypeJeux+0x8b>
lea    0xeca(%rip),%rdi
lea    0xeb1(%rip),%rsi
call   1030 <coloration@plt>
jmp    119b <afficherTypeJeux+0x8b>
lea    0xec1(%rip),%rdi
lea    0xe99(%rip),%rsi
call   1030 <coloration@plt>
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<afficherTypeJeux>:
cmp    $0x7,%edi
ja     111f <afficherTypeJeux+0xf>
mov    $0xc5,%eax
bt     %edi,%eax
jb     1120 <afficherTypeJeux+0x10>
ret
movslq %edi,%rax
lea    0xf12(%rip),%rcx
movslq (%rcx,%rax,4),%rdi
add    %rcx,%rdi
lea    0xed7(%rip),%rsi
jmp    1030 <coloration@plt>

LLVM IR (-O0):
@.str = [15 x i8] c"Reflexion : \0A\0A\00"
@.str.1 = [3 x i8] c"34\00"
@.str.2 = [15 x i8] c"Strategie : \0A\0A\00"
@.str.3 = [15 x i8] c"Classique : \0A\0A\00"
@.str.4 = [12 x i8] c"Hasard : \0A\0A\00"
define void @afficherTypeJeux(i32 %0) {
%2 = alloca i32
store i32 %0, i32* %2
%3 = load i32, i32* %2
switch i32 %3, label %12 [
i32 0, label %4
i32 2, label %6
i32 6, label %8
i32 7, label %10
]
4: ; preds = %1
%5 = call i32 @coloration(i8* getelementptr inbounds ([15 x i8], [15 x i8]* @.str, i64 0, i64 0), i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0))
br label %12
6: ; preds = %1
%7 = call i32 @coloration(i8* getelementptr inbounds ([15 x i8], [15 x i8]* @.str.2, i64 0, i64 0), i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0))
br label %12
8: ; preds = %1
%9 = call i32 @coloration(i8* getelementptr inbounds ([15 x i8], [15 x i8]* @.str.3, i64 0, i64 0), i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0))
br label %12
10: ; preds = %1
%11 = call i32 @coloration(i8* getelementptr inbounds ([12 x i8], [12 x i8]* @.str.4, i64 0, i64 0), i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0))
br label %12
12: ; preds = %1, %10, %8, %6, %4
ret void
}

LLVM IR (-O2):
@.str = [15 x i8] c"Reflexion : \0A\0A\00"
@.str.1 = [3 x i8] c"34\00"
@.str.2 = [15 x i8] c"Strategie : \0A\0A\00"
@.str.3 = [15 x i8] c"Classique : \0A\0A\00"
@.str.4 = [12 x i8] c"Hasard : \0A\0A\00"
@reltable.afficherTypeJeux = [8 x i32] [i32 trunc (i64 sub (i64 ptrtoint ([15 x i8]* @.str to i64), i64 ptrtoint ([8 x i32]* @reltable.afficherTypeJeux to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([15 x i8]* @.str to i64), i64 ptrtoint ([8 x i32]* @reltable.afficherTypeJeux to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([15 x i8]* @.str.2 to i64), i64 ptrtoint ([8 x i32]* @reltable.afficherTypeJeux to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([15 x i8]* @.str to i64), i64 ptrtoint ([8 x i32]* @reltable.afficherTypeJeux to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([15 x i8]* @.str to i64), i64 ptrtoint ([8 x i32]* @reltable.afficherTypeJeux to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([15 x i8]* @.str to i64), i64 ptrtoint ([8 x i32]* @reltable.afficherTypeJeux to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([15 x i8]* @.str.3 to i64), i64 ptrtoint ([8 x i32]* @reltable.afficherTypeJeux to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([12 x i8]* @.str.4 to i64), i64 ptrtoint ([8 x i32]* @reltable.afficherTypeJeux to i64)) to i32)]
define void @afficherTypeJeux(i32 %0) {
%2 = icmp ult i32 %0, 8
br i1 %2, label %3, label %13
3: ; preds = %1
%4 = trunc i32 %0 to i8
%5 = lshr i8 -59, %4
%6 = and i8 %5, 1
%7 = icmp eq i8 %6, 0
br i1 %7, label %13, label %8
8: ; preds = %3
%9 = sext i32 %0 to i64
%10 = shl i64 %9, 2
%11 = call i8* @llvm.load.relative.i64(i8* bitcast ([8 x i32]* @reltable.afficherTypeJeux to i8*), i64 %10)
%12 = tail call i32 @coloration(i8* %11, i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0))
br label %13
13: ; preds = %3, %1, %8
ret void
}