#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *, char *);
void h_name(const int pPos) {
  char *posName;
  switch (pPos) {
  case 0:
    posName = "East";
    break;
  case 1:
    posName = "South";
    break;
  case 2:
    posName = "West";
    break;
  case 3:
    posName = "North";
    break;
  default:
    break;
  }
  printf("\tEnter a name for the player in %s position.\n", posName);
}


x86 assembly (clang, -O0):
<h_name>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
mov    %edi,-0x4(%rbp)
mov    -0x4(%rbp),%eax
mov    %rax,-0x18(%rbp)
sub    $0x3,%rax
ja     1180 <h_name+0x70>
mov    -0x18(%rbp),%rax
lea    0xec9(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0xec9(%rip),%rax
mov    %rax,-0x10(%rbp)
jmp    1185 <h_name+0x75>
lea    0xebe(%rip),%rax
mov    %rax,-0x10(%rbp)
jmp    1185 <h_name+0x75>
lea    0xeb4(%rip),%rax
mov    %rax,-0x10(%rbp)
jmp    1185 <h_name+0x75>
lea    0xea9(%rip),%rax
mov    %rax,-0x10(%rbp)
jmp    1185 <h_name+0x75>
jmp    1185 <h_name+0x75>
mov    -0x10(%rbp),%rsi
lea    0xe96(%rip),%rdi
call   1030 <printf@plt>
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<h_name>:
add    $0xffffffff,%edi
cmp    $0x2,%edi
ja     1135 <h_name+0x25>
movslq %edi,%rax
lea    0xf22(%rip),%rcx
movslq (%rcx,%rax,4),%rsi
add    %rcx,%rsi
lea    0xee6(%rip),%rdi
jmp    1030 <printf@plt>
lea    0xec4(%rip),%rsi
lea    0xed3(%rip),%rdi
jmp    1030 <printf@plt>

LLVM IR (-O0):
@.str = [5 x i8] c"East\00"
@.str.1 = [6 x i8] c"South\00"
@.str.2 = [5 x i8] c"West\00"
@.str.3 = [6 x i8] c"North\00"
@.str.4 = [46 x i8] c"\09Enter a name for the player in %s position.\0A\00"
define void @h_name(i32 %0) {
%2 = alloca i32
%3 = alloca i8*
store i32 %0, i32* %2
%4 = load i32, i32* %2
switch i32 %4, label %9 [
i32 0, label %5
i32 1, label %6
i32 2, label %7
i32 3, label %8
]
5: ; preds = %1
store i8* getelementptr inbounds ([5 x i8], [5 x i8]* @.str, i64 0, i64 0), i8** %3
br label %10
6: ; preds = %1
store i8* getelementptr inbounds ([6 x i8], [6 x i8]* @.str.1, i64 0, i64 0), i8** %3
br label %10
7: ; preds = %1
store i8* getelementptr inbounds ([5 x i8], [5 x i8]* @.str.2, i64 0, i64 0), i8** %3
br label %10
8: ; preds = %1
store i8* getelementptr inbounds ([6 x i8], [6 x i8]* @.str.3, i64 0, i64 0), i8** %3
br label %10
9: ; preds = %1
br label %10
10: ; preds = %9, %8, %7, %6, %5
%11 = load i8*, i8** %3
%12 = call i32 @printf(i8* getelementptr inbounds ([46 x i8], [46 x i8]* @.str.4, i64 0, i64 0), i8* %11)
ret void
}

LLVM IR (-O2):
@.str = [5 x i8] c"East\00"
@.str.1 = [6 x i8] c"South\00"
@.str.2 = [5 x i8] c"West\00"
@.str.3 = [6 x i8] c"North\00"
@.str.4 = [46 x i8] c"\09Enter a name for the player in %s position.\0A\00"
@reltable.h_name = [3 x i32] [i32 trunc (i64 sub (i64 ptrtoint ([6 x i8]* @.str.1 to i64), i64 ptrtoint ([3 x i32]* @reltable.h_name to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([5 x i8]* @.str.2 to i64), i64 ptrtoint ([3 x i32]* @reltable.h_name to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([6 x i8]* @.str.3 to i64), i64 ptrtoint ([3 x i32]* @reltable.h_name to i64)) to i32)]
define void @h_name(i32 %0) {
%2 = add i32 %0, -1
%3 = icmp ult i32 %2, 3
br i1 %3, label %4, label %8
4: ; preds = %1
%5 = sext i32 %2 to i64
%6 = shl i64 %5, 2
%7 = call i8* @llvm.load.relative.i64(i8* bitcast ([3 x i32]* @reltable.h_name to i8*), i64 %6)
br label %8
8: ; preds = %4, %1
%9 = phi i8* [ getelementptr inbounds ([5 x i8], [5 x i8]* @.str, i64 0, i64 0), %1 ], [ %7, %4 ]
%10 = tail call i32 @printf(i8* getelementptr inbounds ([46 x i8], [46 x i8]* @.str.4, i64 0, i64 0), i8* %9)
ret void
}