#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
double cos(double);
double glmRadd(double);
double sin(double);
void glmGenerateXRotationMatrix3dDeg(double m[9], double angle) {
  angle = glmRadd(angle);
  m[0] = 1;
  m[3] = 0;
  m[6] = 0;
  m[1] = 0;
  m[4] = cos(angle);
  m[7] = -sin(angle);
  m[2] = 0;
  m[5] = sin(angle);
  m[8] = cos(angle);
}


x86 assembly (clang, -O0):
<glmGenerateXRotationMatrix3dDeg>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
mov    %rdi,-0x8(%rbp)
movsd  %xmm0,-0x10(%rbp)
movsd  -0x10(%rbp),%xmm0
call   1030 <glmRadd@plt>
movsd  %xmm0,-0x10(%rbp)
mov    -0x8(%rbp),%rax
movsd  0xea4(%rip),%xmm0
movsd  %xmm0,(%rax)
mov    -0x8(%rbp),%rax
xorps  %xmm0,%xmm0
movsd  %xmm0,0x18(%rax)
mov    -0x8(%rbp),%rax
xorps  %xmm0,%xmm0
movsd  %xmm0,0x30(%rax)
mov    -0x8(%rbp),%rax
xorps  %xmm0,%xmm0
movsd  %xmm0,0x8(%rax)
movsd  -0x10(%rbp),%xmm0
call   1050 <cos@plt>
mov    -0x8(%rbp),%rax
movsd  %xmm0,0x20(%rax)
movsd  -0x10(%rbp),%xmm0
call   1040 <sin@plt>
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
mov    -0x8(%rbp),%rax
movsd  %xmm0,0x38(%rax)
mov    -0x8(%rbp),%rax
xorps  %xmm0,%xmm0
movsd  %xmm0,0x10(%rax)
movsd  -0x10(%rbp),%xmm0
call   1040 <sin@plt>
mov    -0x8(%rbp),%rax
movsd  %xmm0,0x28(%rax)
movsd  -0x10(%rbp),%xmm0
call   1050 <cos@plt>
mov    -0x8(%rbp),%rax
movsd  %xmm0,0x40(%rax)
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<glmGenerateXRotationMatrix3dDeg>:
push   %rbx
sub    $0x10,%rsp
mov    %rdi,%rbx
call   1030 <glmRadd@plt>
movsd  %xmm0,0x8(%rsp)
movq   $0x0,0x18(%rbx)
movq   $0x0,0x30(%rbx)
movsd  0xea5(%rip),%xmm1
movups %xmm1,(%rbx)
call   1050 <cos@plt>
movsd  %xmm0,0x20(%rbx)
movsd  0x8(%rsp),%xmm0
call   1040 <sin@plt>
xorps  0xe96(%rip),%xmm0
movlps %xmm0,0x38(%rbx)
movq   $0x0,0x10(%rbx)
movsd  0x8(%rsp),%xmm0
call   1040 <sin@plt>
movsd  %xmm0,0x28(%rbx)
movsd  0x8(%rsp),%xmm0
call   1050 <cos@plt>
movsd  %xmm0,0x40(%rbx)
add    $0x10,%rsp
pop    %rbx
ret

LLVM IR (-O0):
define void @glmGenerateXRotationMatrix3dDeg(double* %0, double %1) {
%3 = alloca double*
%4 = alloca double
store double* %0, double** %3
store double %1, double* %4
%5 = load double, double* %4
%6 = call double @glmRadd(double %5)
store double %6, double* %4
%7 = load double*, double** %3
%8 = getelementptr inbounds double, double* %7, i64 0
store double 1.000000e+00, double* %8
%9 = load double*, double** %3
%10 = getelementptr inbounds double, double* %9, i64 3
store double 0.000000e+00, double* %10
%11 = load double*, double** %3
%12 = getelementptr inbounds double, double* %11, i64 6
store double 0.000000e+00, double* %12
%13 = load double*, double** %3
%14 = getelementptr inbounds double, double* %13, i64 1
store double 0.000000e+00, double* %14
%15 = load double, double* %4
%16 = call double @cos(double %15)
%17 = load double*, double** %3
%18 = getelementptr inbounds double, double* %17, i64 4
store double %16, double* %18
%19 = load double, double* %4
%20 = call double @sin(double %19)
%21 = fneg double %20
%22 = load double*, double** %3
%23 = getelementptr inbounds double, double* %22, i64 7
store double %21, double* %23
%24 = load double*, double** %3
%25 = getelementptr inbounds double, double* %24, i64 2
store double 0.000000e+00, double* %25
%26 = load double, double* %4
%27 = call double @sin(double %26)
%28 = load double*, double** %3
%29 = getelementptr inbounds double, double* %28, i64 5
store double %27, double* %29
%30 = load double, double* %4
%31 = call double @cos(double %30)
%32 = load double*, double** %3
%33 = getelementptr inbounds double, double* %32, i64 8
store double %31, double* %33
ret void
}

LLVM IR (-O2):
define void @glmGenerateXRotationMatrix3dDeg(double* nocapture writeonly %0, double %1) {
%3 = tail call double @glmRadd(double %1)
%4 = getelementptr inbounds double, double* %0, i64 3
store double 0.000000e+00, double* %4
%5 = getelementptr inbounds double, double* %0, i64 6
store double 0.000000e+00, double* %5
%6 = bitcast double* %0 to <2 x double>*
store <2 x double> <double 1.000000e+00, double 0.000000e+00>, <2 x double>* %6
%7 = tail call double @cos(double %3)
%8 = getelementptr inbounds double, double* %0, i64 4
store double %7, double* %8
%9 = tail call double @sin(double %3)
%10 = fneg double %9
%11 = getelementptr inbounds double, double* %0, i64 7
store double %10, double* %11
%12 = getelementptr inbounds double, double* %0, i64 2
store double 0.000000e+00, double* %12
%13 = tail call double @sin(double %3)
%14 = getelementptr inbounds double, double* %0, i64 5
store double %13, double* %14
%15 = tail call double @cos(double %3)
%16 = getelementptr inbounds double, double* %0, i64 8
store double %15, double* %16
ret void
}