#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
double sqrt(double const);
double glmComputeVectorLength4d(const double v[4]) {
  return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3]);
}


x86 assembly (clang, -O0):
<glmComputeVectorLength4d>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
mov    %rdi,-0x8(%rbp)
mov    -0x8(%rbp),%rax
movsd  (%rax),%xmm0
mov    -0x8(%rbp),%rax
movsd  (%rax),%xmm2
mov    -0x8(%rbp),%rax
movsd  0x8(%rax),%xmm1
mov    -0x8(%rbp),%rax
mulsd  0x8(%rax),%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
mov    -0x8(%rbp),%rax
movsd  0x10(%rax),%xmm1
mov    -0x8(%rbp),%rax
movsd  0x10(%rax),%xmm2
mulsd  %xmm2,%xmm1
addsd  %xmm0,%xmm1
mov    -0x8(%rbp),%rax
movsd  0x18(%rax),%xmm0
mov    -0x8(%rbp),%rax
movsd  0x18(%rax),%xmm2
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
call   1030 <sqrt@plt>
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<glmComputeVectorLength4d>:
movsd  (%rdi),%xmm0
movsd  0x8(%rdi),%xmm1
mulsd  %xmm1,%xmm1
mulsd  %xmm0,%xmm0
addsd  %xmm1,%xmm0
movsd  0x10(%rdi),%xmm1
mulsd  %xmm1,%xmm1
addsd  %xmm0,%xmm1
movsd  0x18(%rdi),%xmm0
mulsd  %xmm0,%xmm0
addsd  %xmm1,%xmm0
xorpd  %xmm1,%xmm1
ucomisd %xmm1,%xmm0
jb     114e <glmComputeVectorLength4d+0x3e>
sqrtsd %xmm0,%xmm0
ret
jmp    1030 <sqrt@plt>

LLVM IR (-O0):
define double @glmComputeVectorLength4d(double* %0) {
%2 = alloca double*
store double* %0, double** %2
%3 = load double*, double** %2
%4 = getelementptr inbounds double, double* %3, i64 0
%5 = load double, double* %4
%6 = load double*, double** %2
%7 = getelementptr inbounds double, double* %6, i64 0
%8 = load double, double* %7
%9 = load double*, double** %2
%10 = getelementptr inbounds double, double* %9, i64 1
%11 = load double, double* %10
%12 = load double*, double** %2
%13 = getelementptr inbounds double, double* %12, i64 1
%14 = load double, double* %13
%15 = fmul double %11, %14
%16 = call double @llvm.fmuladd.f64(double %5, double %8, double %15)
%17 = load double*, double** %2
%18 = getelementptr inbounds double, double* %17, i64 2
%19 = load double, double* %18
%20 = load double*, double** %2
%21 = getelementptr inbounds double, double* %20, i64 2
%22 = load double, double* %21
%23 = call double @llvm.fmuladd.f64(double %19, double %22, double %16)
%24 = load double*, double** %2
%25 = getelementptr inbounds double, double* %24, i64 3
%26 = load double, double* %25
%27 = load double*, double** %2
%28 = getelementptr inbounds double, double* %27, i64 3
%29 = load double, double* %28
%30 = call double @llvm.fmuladd.f64(double %26, double %29, double %23)
%31 = call double @sqrt(double %30)
ret double %31
}

LLVM IR (-O2):
define double @glmComputeVectorLength4d(double* nocapture %0) {
%2 = load double, double* %0
%3 = getelementptr inbounds double, double* %0, i64 1
%4 = load double, double* %3
%5 = fmul double %4, %4
%6 = tail call double @llvm.fmuladd.f64(double %2, double %2, double %5)
%7 = getelementptr inbounds double, double* %0, i64 2
%8 = load double, double* %7
%9 = tail call double @llvm.fmuladd.f64(double %8, double %8, double %6)
%10 = getelementptr inbounds double, double* %0, i64 3
%11 = load double, double* %10
%12 = tail call double @llvm.fmuladd.f64(double %11, double %11, double %9)
%13 = tail call double @sqrt(double %12)
ret double %13
}