#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
scalar_t__ strcmp(char const *, char *);
unsigned int spawn_type_id(const char *name) {
  if (strcmp(name, "player") == 0) {
    return 0x00000000;
  } else if (strcmp(name, "bldhnd") == 0) {
    return 0x00000001;
  } else if (strcmp(name, "zombie") == 0) {
    return 0x00000002;
  }
  return 0xFFFFFFFF;
}


x86 assembly (clang, -O0):
<spawn_type_id>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
mov    %rdi,-0x10(%rbp)
mov    -0x10(%rbp),%rdi
lea    0xed9(%rip),%rsi
call   1030 <strcmp@plt>
cmp    $0x0,%rax
jne    1142 <spawn_type_id+0x32>
movl   $0x0,-0x4(%rbp)
jmp    119f <spawn_type_id+0x8f>
mov    -0x10(%rbp),%rdi
lea    0xeba(%rip),%rsi
call   1030 <strcmp@plt>
cmp    $0x0,%rax
jne    1168 <spawn_type_id+0x58>
movl   $0x1,-0x4(%rbp)
jmp    119f <spawn_type_id+0x8f>
mov    -0x10(%rbp),%rdi
lea    0xe9b(%rip),%rsi
call   1030 <strcmp@plt>
cmp    $0x0,%rax
jne    118e <spawn_type_id+0x7e>
movl   $0x2,-0x4(%rbp)
jmp    119f <spawn_type_id+0x8f>
jmp    1193 <spawn_type_id+0x83>
jmp    1198 <spawn_type_id+0x88>
movl   $0xffffffff,-0x4(%rbp)
mov    -0x4(%rbp),%eax
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<spawn_type_id>:
push   %rbx
mov    %rdi,%rbx
lea    0xee5(%rip),%rsi
call   1030 <strcmp@plt>
test   %rax,%rax
je     1152 <spawn_type_id+0x42>
lea    0xedb(%rip),%rsi
mov    %rbx,%rdi
call   1030 <strcmp@plt>
test   %rax,%rax
je     1156 <spawn_type_id+0x46>
lea    0xece(%rip),%rsi
mov    %rbx,%rdi
call   1030 <strcmp@plt>
neg    %rax
sbb    %eax,%eax
or     $0x2,%eax
pop    %rbx
ret
xor    %eax,%eax
pop    %rbx
ret
mov    $0x1,%eax
pop    %rbx
ret

LLVM IR (-O0):
@.str = [7 x i8] c"player\00"
@.str.1 = [7 x i8] c"bldhnd\00"
@.str.2 = [7 x i8] c"zombie\00"
define i32 @spawn_type_id(i8* %0) {
%2 = alloca i32
%3 = alloca i8*
store i8* %0, i8** %3
%4 = load i8*, i8** %3
%5 = call i64 @strcmp(i8* %4, i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str, i64 0, i64 0))
%6 = icmp eq i64 %5, 0
br i1 %6, label %7, label %8
7: ; preds = %1
store i32 0, i32* %2
br label %21
8: ; preds = %1
%9 = load i8*, i8** %3
%10 = call i64 @strcmp(i8* %9, i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str.1, i64 0, i64 0))
%11 = icmp eq i64 %10, 0
br i1 %11, label %12, label %13
12: ; preds = %8
store i32 1, i32* %2
br label %21
13: ; preds = %8
%14 = load i8*, i8** %3
%15 = call i64 @strcmp(i8* %14, i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str.2, i64 0, i64 0))
%16 = icmp eq i64 %15, 0
br i1 %16, label %17, label %18
17: ; preds = %13
store i32 2, i32* %2
br label %21
18: ; preds = %13
br label %19
19: ; preds = %18
br label %20
20: ; preds = %19
store i32 -1, i32* %2
br label %21
21: ; preds = %20, %17, %12, %7
%22 = load i32, i32* %2
ret i32 %22
}

LLVM IR (-O2):
@.str = [7 x i8] c"player\00"
@.str.1 = [7 x i8] c"bldhnd\00"
@.str.2 = [7 x i8] c"zombie\00"
define i32 @spawn_type_id(i8* %0) {
%2 = tail call i64 @strcmp(i8* %0, i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str, i64 0, i64 0))
%3 = icmp eq i64 %2, 0
br i1 %3, label %11, label %4
4: ; preds = %1
%5 = tail call i64 @strcmp(i8* %0, i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str.1, i64 0, i64 0))
%6 = icmp eq i64 %5, 0
br i1 %6, label %11, label %7
7: ; preds = %4
%8 = tail call i64 @strcmp(i8* %0, i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str.2, i64 0, i64 0))
%9 = icmp eq i64 %8, 0
%10 = select i1 %9, i32 2, i32 -1
br label %11
11: ; preds = %7, %4, %1
%12 = phi i32 [ 0, %1 ], [ 1, %4 ], [ %10, %7 ]
ret i32 %12
}