char *getDirectionString(int num) {
  switch (num) {
  case 0:
    return "Left";
  case 1:
    return "Right";
  case 2:
    return "Up";
  case 3:
    return "Down";
  default:
    return "";
  }
}


x86 assembly (clang, -O0):
<getDirectionString>:
push   %rbp
mov    %rsp,%rbp
mov    %edi,-0xc(%rbp)
mov    -0xc(%rbp),%eax
mov    %rax,-0x18(%rbp)
sub    $0x3,%rax
ja     116c <getDirectionString+0x6c>
mov    -0x18(%rbp),%rax
lea    0xedd(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0xedd(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1177 <getDirectionString+0x77>
lea    0xed2(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1177 <getDirectionString+0x77>
lea    0xec8(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1177 <getDirectionString+0x77>
lea    0xebb(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1177 <getDirectionString+0x77>
lea    0xeaf(%rip),%rax
mov    %rax,-0x8(%rbp)
mov    -0x8(%rbp),%rax
pop    %rbp
ret

x86 assembly (clang, -O2):
<getDirectionString>:
cmp    $0x3,%edi
ja     1117 <getDirectionString+0x17>
movslq %edi,%rax
lea    0xf05(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
ret
lea    0xef4(%rip),%rax
ret

LLVM IR (-O0):
@.str = [5 x i8] c"Left\00"
@.str.1 = [6 x i8] c"Right\00"
@.str.2 = [3 x i8] c"Up\00"
@.str.3 = [5 x i8] c"Down\00"
@.str.4 = [1 x i8] zeroinitializer
define i8* @getDirectionString(i32 %0) {
%2 = alloca i8*
%3 = alloca i32
store i32 %0, i32* %3
%4 = load i32, i32* %3
switch i32 %4, label %9 [
i32 0, label %5
i32 1, label %6
i32 2, label %7
i32 3, label %8
]
5: ; preds = %1
store i8* getelementptr inbounds ([5 x i8], [5 x i8]* @.str, i64 0, i64 0), i8** %2
br label %10
6: ; preds = %1
store i8* getelementptr inbounds ([6 x i8], [6 x i8]* @.str.1, i64 0, i64 0), i8** %2
br label %10
7: ; preds = %1
store i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.2, i64 0, i64 0), i8** %2
br label %10
8: ; preds = %1
store i8* getelementptr inbounds ([5 x i8], [5 x i8]* @.str.3, i64 0, i64 0), i8** %2
br label %10
9: ; preds = %1
store i8* getelementptr inbounds ([1 x i8], [1 x i8]* @.str.4, i64 0, i64 0), i8** %2
br label %10
10: ; preds = %9, %8, %7, %6, %5
%11 = load i8*, i8** %2
ret i8* %11
}

LLVM IR (-O2):
@.str = [5 x i8] c"Left\00"
@.str.1 = [6 x i8] c"Right\00"
@.str.2 = [3 x i8] c"Up\00"
@.str.3 = [5 x i8] c"Down\00"
@.str.4 = [1 x i8] zeroinitializer
@reltable.getDirectionString = [4 x i32] [i32 trunc (i64 sub (i64 ptrtoint ([5 x i8]* @.str to i64), i64 ptrtoint ([4 x i32]* @reltable.getDirectionString to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([6 x i8]* @.str.1 to i64), i64 ptrtoint ([4 x i32]* @reltable.getDirectionString to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([3 x i8]* @.str.2 to i64), i64 ptrtoint ([4 x i32]* @reltable.getDirectionString to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([5 x i8]* @.str.3 to i64), i64 ptrtoint ([4 x i32]* @reltable.getDirectionString to i64)) to i32)]
define i8* @getDirectionString(i32 %0) {
%2 = icmp ult i32 %0, 4
br i1 %2, label %3, label %7
3: ; preds = %1
%4 = sext i32 %0 to i64
%5 = shl i64 %4, 2
%6 = call i8* @llvm.load.relative.i64(i8* bitcast ([4 x i32]* @reltable.getDirectionString to i8*), i64 %5)
br label %7
7: ; preds = %1, %3
%8 = phi i8* [ %6, %3 ], [ getelementptr inbounds ([1 x i8], [1 x i8]* @.str.4, i64 0, i64 0), %1 ]
ret i8* %8
}