#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.7587097E-01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18017E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17985E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.59738351E-04,  -0.54363795E-01, 0.64592645E-01,
                     -0.32853298E-02, 0.10996829E-02,  0.10672694E-01,
                     -0.44115721E-02, -0.85832439E-02, 0.42187045E-02,
                     0.10729975E-03,  -0.17068036E-03, 0.21523732E-03,
                     0.52299572E-04,  -0.29892343E-03, -0.53925382E-03,
                     0.14669778E-03,  -0.18515075E-03, 0.62380353E-03,
                     -0.17857879E-03, 0.56214103E-05,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                         coeff[3] * x12 + coeff[4] * x22 +
                         coeff[5] * x11 * x31 + coeff[6] * x21 * x41 +
                         coeff[7] * x32;
  v_target_theta = v_target_theta + coeff[8] * x42 + coeff[9] * x11 +
                   coeff[10] * x31 + coeff[11] * x11 * x21 * x31 +
                   coeff[12] * x21 * x32 + coeff[13] * x32 * x41 +
                   coeff[14] * x32 * x42 + coeff[15] * x12 * x41 +
                   coeff[16] * x12 * x22;
  v_target_theta = v_target_theta + coeff[17] * x11 * x21 * x31 * x41 +
                   coeff[18] * x12 * x21 + coeff[19] * x22 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 2 * coeff[3] * x11 + coeff[5] * x31 + coeff[9] +
                             coeff[11] * x21 * x31 + 2 * coeff[15] * x11 * x41 +
                             2 * coeff[16] * x11 * x22 +
                             coeff[17] * x21 * x31 * x41 +
                             2 * coeff[18] * x11 * x21,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + 2 * coeff[4] * x21 + coeff[6] * x41 +
                             coeff[11] * x11 * x31 + coeff[12] * x32 +
                             2 * coeff[16] * x21 * x12 +
                             coeff[17] * x11 * x31 * x41 + coeff[18] * x12 +
                             2 * coeff[19] * x21 * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[5] * x11 + 2 * coeff[7] * x31 + coeff[10] +
                             coeff[11] * x11 * x21 + 2 * coeff[12] * x31 * x21 +
                             2 * coeff[13] * x31 * x41 +
                             2 * coeff[14] * x31 * x42 +
                             coeff[17] * x11 * x21 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[6] * x21 + 2 * coeff[8] * x41 +
                             coeff[13] * x32 + 2 * coeff[14] * x41 * x32 +
                             coeff[15] * x12 + coeff[17] * x11 * x21 * x31 +
                             coeff[19] * x22,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe1d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd81(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd27(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xcdd(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc92(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc47(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    1764 <target_theta+0x624>
jp     1764 <target_theta+0x624>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
jmp    1c5a <target_theta+0xb1a>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  0x898(%rip),%xmm0
mulss  -0x104(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xec(%rbp),%xmm1
ff
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x835(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x80d(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7bd(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  0x760(%rip),%xmm1
mulss  -0x100(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6f0(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x688(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movss  -0x180(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0x5f4(%rip),%xmm1
mulss  -0xf4(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xe8(%rbp),%xmm1
ff
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5ac(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x584(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x55c(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x108(%rbp),%xmm1
ff
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x4a4(%rip),%xmm1
mulss  -0xf0(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x46c(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x15c(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x130,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0xf0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xd0(%rsp)
movaps %xmm0,0xa0(%rsp)
movaps %xmm0,0x90(%rsp)
movq   $0x0,0xb0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x90(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x104(%rsp,%rcx,4),%xmm2
movss  0xd4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0x90(%rsp),%xmm1
movsd  0x98(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm3
addss  %xmm2,%xmm3
mulss  %xmm1,%xmm3
movss  0xe06(%rip),%xmm4
addss  %xmm4,%xmm3
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm8
shufps $0x55,%xmm1,%xmm8
mulss  %xmm2,%xmm8
addss  %xmm4,%xmm8
movsd  (%rbx),%xmm6
movsd  0x8(%rbx),%xmm5
mulps  %xmm1,%xmm6
movaps %xmm6,%xmm9
shufps $0x55,%xmm6,%xmm9
movss  0x8(%rdi),%xmm2
movss  0xc(%rdi),%xmm1
addss  0xdc7(%rip),%xmm2
mulss  %xmm0,%xmm2
addss  %xmm4,%xmm2
addss  0xdbb(%rip),%xmm1
movaps %xmm0,%xmm10
shufps $0x55,%xmm0,%xmm10
mulss  %xmm1,%xmm10
addss  %xmm4,%xmm10
mulps  %xmm0,%xmm5
movaps %xmm5,%xmm11
shufps $0x55,%xmm5,%xmm11
movaps %xmm3,%xmm7
mulss  %xmm3,%xmm7
movaps %xmm8,%xmm0
mulss  %xmm8,%xmm0
movaps %xmm0,0x80(%rsp)
movaps %xmm2,%xmm12
mulss  %xmm2,%xmm12
movaps %xmm10,%xmm15
mulss  %xmm10,%xmm15
movss  0xd6e(%rip),%xmm0
mulss  %xmm3,%xmm0
movss  %xmm0,0x18(%rsp)
movss  0xd60(%rip),%xmm4
mulss  %xmm3,%xmm4
xorps  %xmm0,%xmm0
movaps %xmm6,%xmm1
addss  %xmm0,%xmm1
addss  %xmm9,%xmm1
addss  %xmm5,%xmm1
addss  %xmm11,%xmm1
ucomiss %xmm0,%xmm1
movaps %xmm4,%xmm13
mulss  %xmm8,%xmm13
jne    130c <target_theta+0x1ec>
jnp    16a4 <target_theta+0x584>
mulss  %xmm6,%xmm6
movaps %xmm6,0xc0(%rsp)
movss  0xd20(%rip),%xmm0
mulss  %xmm3,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movaps %xmm2,%xmm1
mulss  0xd0e(%rip),%xmm1
addss  %xmm0,%xmm1
addss  0xd06(%rip),%xmm1
movss  0xcee(%rip),%xmm0
mulss  %xmm8,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xced(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm10,%xmm1
addss  %xmm0,%xmm1
movaps %xmm3,%xmm0
mulss  0xcd9(%rip),%xmm0
mulss  0x80(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xcb0(%rip),%xmm1
mulss  %xmm8,%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm10,%xmm1
addss  %xmm0,%xmm1
movss  0xcae(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm8,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movaps %xmm8,0x40(%rsp)
movss  %xmm3,0x10(%rsp)
movaps %xmm10,0x30(%rsp)
movss  %xmm2,(%rsp)
movss  %xmm13,0xc(%rsp)
movaps %xmm15,0x50(%rsp)
movss  %xmm12,0x8(%rsp)
movss  %xmm7,0x4(%rsp)
movaps %xmm11,0x70(%rsp)
movaps %xmm5,0x20(%rsp)
movaps %xmm9,0x60(%rsp)
movss  %xmm4,0x1c(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x14(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0xc37(%rip),%xmm0
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  0xc2a(%rip),%xmm0
movaps 0x30(%rsp),%xmm2
movaps %xmm2,%xmm1
mulss  0xc1e(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0x18(%rsp),%xmm0
movss  (%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xc03(%rip),%xmm1
mulss  0x8(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xbdd(%rip),%xmm5
mulss  %xmm3,%xmm5
movss  0x4(%rsp),%xmm0
mulss  %xmm0,%xmm5
addss  %xmm1,%xmm5
movss  0x1c(%rsp),%xmm1
mulss  %xmm4,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm5,%xmm1
movaps %xmm1,%xmm4
movss  0xbc6(%rip),%xmm1
mulss  %xmm0,%xmm1
addss  %xmm4,%xmm1
movss  0xbba(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
movss  0x14(%rsp),%xmm1
mulss  0xc0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x14(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movss  0xb47(%rip),%xmm0
mulss  0x10(%rsp),%xmm0
addss  0xba9(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xb5a(%rip),%xmm0
movss  (%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
addss  0xb49(%rip),%xmm0
movss  0x18(%rsp),%xmm1
movaps 0x40(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb32(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xb22(%rip),%xmm1
mulss  %xmm3,%xmm1
movaps 0x30(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movaps %xmm3,%xmm2
mulss  0xb0a(%rip),%xmm2
mulss  0x50(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xc(%rsp),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x14(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xaa0(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
addss  0xab6(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xaaf(%rip),%xmm0
movaps 0x30(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xa9e(%rip),%xmm1
movss  0x8(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xa7c(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xa75(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xc(%rsp),%xmm1
mulss  (%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xa58(%rip),%xmm0
mulss  0x80(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
ucomiss 0xa4e(%rip),%xmm0
jb     166e <target_theta+0x54e>
sqrtss %xmm0,%xmm0
jmp    1673 <target_theta+0x553>
call   1040 <sqrt@plt>
movaps 0x40(%rsp),%xmm8
movss  0x10(%rsp),%xmm3
movaps 0x30(%rsp),%xmm10
movss  (%rsp),%xmm2
movss  0xc(%rsp),%xmm13
movaps 0x50(%rsp),%xmm15
movss  0x8(%rsp),%xmm12
movss  0x4(%rsp),%xmm7
movss  0x9bb(%rip),%xmm9
mulss  %xmm7,%xmm9
movss  0x9dd(%rip),%xmm11
mulss  %xmm7,%xmm11
movss  0x9c8(%rip),%xmm4
mulss  %xmm7,%xmm4
movss  0x988(%rip),%xmm1
mulss  %xmm8,%xmm1
addss  0x9bf(%rip),%xmm1
movss  0x99b(%rip),%xmm5
mulss  %xmm10,%xmm5
addss  %xmm1,%xmm5
movss  0x9a2(%rip),%xmm1
mulss  0x9a2(%rip),%xmm7
mulss  %xmm12,%xmm1
addss  %xmm5,%xmm7
movss  0x995(%rip),%xmm5
movaps 0x80(%rsp),%xmm14
mulss  %xmm14,%xmm5
addss  %xmm7,%xmm5
movss  0x917(%rip),%xmm6
mulss  %xmm3,%xmm6
mulss  %xmm2,%xmm6
addss  %xmm5,%xmm6
movss  0x91f(%rip),%xmm7
mulss  %xmm8,%xmm7
mulss  %xmm10,%xmm7
addss  %xmm6,%xmm7
movss  0x935(%rip),%xmm5
mulss  %xmm12,%xmm5
movss  0x900(%rip),%xmm6
mulss  %xmm8,%xmm6
mulss  %xmm12,%xmm6
mulss  0x935(%rip),%xmm12
addss  %xmm7,%xmm12
mulss  %xmm15,%xmm1
mulss  0x926(%rip),%xmm15
addss  %xmm12,%xmm15
mulss  %xmm2,%xmm13
mulss  0x8ac(%rip),%xmm3
movss  0x18(%rsp),%xmm7
mulss  %xmm8,%xmm7
mulss  %xmm2,%xmm7
mulss  0x8c1(%rip),%xmm2
addss  %xmm15,%xmm3
addss  %xmm3,%xmm2
addss  %xmm7,%xmm2
addss  %xmm6,%xmm2
mulss  %xmm10,%xmm5
addss  %xmm2,%xmm5
addss  %xmm1,%xmm5
mulss  %xmm10,%xmm4
addss  %xmm5,%xmm4
movss  0x8b2(%rip),%xmm1
mulss  %xmm14,%xmm1
mulss  %xmm14,%xmm11
addss  %xmm4,%xmm11
mulss  %xmm10,%xmm13
addss  %xmm11,%xmm13
mulss  %xmm8,%xmm9
addss  %xmm13,%xmm9
mulss  %xmm10,%xmm1
addss  %xmm9,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x130,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0x3F0F51F220000000, float 0xBFABD59240000000, float 0x3FB08924C0000000, float 0xBF6AE9D600000000, float 0x3F52046780000000, float 0x3F85DB90C0000000, float 0xBF7211DE60000000, float 0xBF81941780000000, float 0x3F7147A1E0000000, float 0x3F1C20C3A0000000, float 0xBF265F1520000000, float 0x3F2C362A80000000, float 0x3F0B6B87A0000000, float 0xBF33971A60000000, float 0xBF41AB96C0000000, float 0x3F233A5C60000000, float 0xBF2844A0E0000000, float 0x3F4470D7E0000000, float 0xBF27681C20000000, float 0x3ED793F180000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3FB36C47A0000000, float* %8
%34 = bitcast [10 x float]* %9 to i8*
%35 = bitcast i8* %34 to [10 x float]*
%36 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 0
store float -1.500000e+01, float* %36
%37 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 1
store float -1.500000e+01, float* %37
%38 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 2
store float -1.800000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 3
store float 0xC032045A20000000, float* %39
%40 = bitcast [10 x float]* %10 to i8*
%41 = bitcast i8* %40 to [10 x float]*
%42 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 0
store float 1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 1
store float 1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 2
store float 1.800000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 3
store float 0x4031FC2900000000, float* %45
%46 = bitcast [10 x float]* %11 to i8*
%47 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%48 = load i32, i32* %13
%49 = icmp eq i32 %48, 0
br i1 %49, label %50, label %86
50: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %51
51: ; preds = %82, %50
%52 = load i32, i32* %14
%53 = load i32, i32* %6
%54 = icmp slt i32 %52, %53
br i1 %54, label %55, label %85
55: ; preds = %51
%56 = load i32, i32* %14
%57 = sext i32 %56 to i64
%58 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %57
%59 = load float, float* %58
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %61
%63 = load float, float* %62
%64 = fcmp oeq float %59, %63
br i1 %64, label %65, label %66
65: ; preds = %55
br label %82
66: ; preds = %55
%67 = load i32, i32* %14
%68 = sext i32 %67 to i64
%69 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %68
%70 = load float, float* %69
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %72
%74 = load float, float* %73
%75 = fsub float %70, %74
%76 = fpext float %75 to double
%77 = fdiv double 2.000000e+00, %76
%78 = fptrunc double %77 to float
%79 = load i32, i32* %14
%80 = sext i32 %79 to i64
%81 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %80
store float %78, float* %81
br label %82
82: ; preds = %66, %65
%83 = load i32, i32* %14
%84 = add nsw i32 %83, 1
store i32 %84, i32* %14
br label %51
85: ; preds = %51
br label %86
86: ; preds = %85, %3
%87 = load float*, float** %4
%88 = getelementptr inbounds float, float* %87, i64 0
%89 = load float, float* %88
%90 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%91 = load float, float* %90
%92 = fsub float %89, %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%94 = load float, float* %93
%95 = fmul float %92, %94
%96 = fpext float %95 to double
%97 = fadd double 1.000000e+00, %96
%98 = fptrunc double %97 to float
store float %98, float* %15
%99 = load float*, float** %5
%100 = getelementptr inbounds float, float* %99, i64 0
%101 = load float, float* %100
%102 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%103 = load float, float* %102
%104 = fmul float %101, %103
store float %104, float* %16
%105 = load float*, float** %4
%106 = getelementptr inbounds float, float* %105, i64 1
%107 = load float, float* %106
%108 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%109 = load float, float* %108
%110 = fsub float %107, %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%112 = load float, float* %111
%113 = fmul float %110, %112
%114 = fpext float %113 to double
%115 = fadd double 1.000000e+00, %114
%116 = fptrunc double %115 to float
store float %116, float* %17
%117 = load float*, float** %5
%118 = getelementptr inbounds float, float* %117, i64 1
%119 = load float, float* %118
%120 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%121 = load float, float* %120
%122 = fmul float %119, %121
store float %122, float* %18
%123 = load float*, float** %4
%124 = getelementptr inbounds float, float* %123, i64 2
%125 = load float, float* %124
%126 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%127 = load float, float* %126
%128 = fsub float %125, %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%130 = load float, float* %129
%131 = fmul float %128, %130
%132 = fpext float %131 to double
%133 = fadd double 1.000000e+00, %132
%134 = fptrunc double %133 to float
store float %134, float* %19
%135 = load float*, float** %5
%136 = getelementptr inbounds float, float* %135, i64 2
%137 = load float, float* %136
%138 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%139 = load float, float* %138
%140 = fmul float %137, %139
store float %140, float* %20
%141 = load float*, float** %4
%142 = getelementptr inbounds float, float* %141, i64 3
%143 = load float, float* %142
%144 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%145 = load float, float* %144
%146 = fsub float %143, %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%148 = load float, float* %147
%149 = fmul float %146, %148
%150 = fpext float %149 to double
%151 = fadd double 1.000000e+00, %150
%152 = fptrunc double %151 to float
store float %152, float* %21
%153 = load float*, float** %5
%154 = getelementptr inbounds float, float* %153, i64 3
%155 = load float, float* %154
%156 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%157 = load float, float* %156
%158 = fmul float %155, %157
store float %158, float* %22
%159 = load float, float* %15
store float %159, float* %23
%160 = load float, float* %23
%161 = load float, float* %15
%162 = fmul float %160, %161
store float %162, float* %24
%163 = load float, float* %17
store float %163, float* %25
%164 = load float, float* %25
%165 = load float, float* %17
%166 = fmul float %164, %165
store float %166, float* %26
%167 = load float, float* %19
store float %167, float* %27
%168 = load float, float* %27
%169 = load float, float* %19
%170 = fmul float %168, %169
store float %170, float* %28
%171 = load float, float* %21
store float %171, float* %29
%172 = load float, float* %29
%173 = load float, float* %21
%174 = fmul float %172, %173
store float %174, float* %30
%175 = load float, float* %8
%176 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%177 = load float, float* %176
%178 = fadd float %175, %177
%179 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%180 = load float, float* %179
%181 = load float, float* %25
%182 = call float @llvm.fmuladd.f32(float %180, float %181, float %178)
%183 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%184 = load float, float* %183
%185 = load float, float* %29
%186 = call float @llvm.fmuladd.f32(float %184, float %185, float %182)
%187 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%188 = load float, float* %187
%189 = load float, float* %24
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%192 = load float, float* %191
%193 = load float, float* %26
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%196 = load float, float* %195
%197 = load float, float* %23
%198 = fmul float %196, %197
%199 = load float, float* %27
%200 = call float @llvm.fmuladd.f32(float %198, float %199, float %194)
%201 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%202 = load float, float* %201
%203 = load float, float* %25
%204 = fmul float %202, %203
%205 = load float, float* %29
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %200)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%208 = load float, float* %207
%209 = load float, float* %28
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
store float %210, float* %31
%211 = load float, float* %31
%212 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%213 = load float, float* %212
%214 = load float, float* %30
%215 = call float @llvm.fmuladd.f32(float %213, float %214, float %211)
%216 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%217 = load float, float* %216
%218 = load float, float* %23
%219 = call float @llvm.fmuladd.f32(float %217, float %218, float %215)
%220 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%221 = load float, float* %220
%222 = load float, float* %27
%223 = call float @llvm.fmuladd.f32(float %221, float %222, float %219)
%224 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%225 = load float, float* %224
%226 = load float, float* %23
%227 = fmul float %225, %226
%228 = load float, float* %25
%229 = fmul float %227, %228
%230 = load float, float* %27
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %223)
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%233 = load float, float* %232
%234 = load float, float* %25
%235 = fmul float %233, %234
%236 = load float, float* %28
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%239 = load float, float* %238
%240 = load float, float* %28
%241 = fmul float %239, %240
%242 = load float, float* %29
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%245 = load float, float* %244
%246 = load float, float* %28
%247 = fmul float %245, %246
%248 = load float, float* %30
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %243)
%250 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%251 = load float, float* %250
%252 = load float, float* %24
%253 = fmul float %251, %252
%254 = load float, float* %29
%255 = call float @llvm.fmuladd.f32(float %253, float %254, float %249)
%256 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%257 = load float, float* %256
%258 = load float, float* %24
%259 = fmul float %257, %258
%260 = load float, float* %26
%261 = call float @llvm.fmuladd.f32(float %259, float %260, float %255)
store float %261, float* %31
%262 = load float, float* %31
%263 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%264 = load float, float* %263
%265 = load float, float* %23
%266 = fmul float %264, %265
%267 = load float, float* %25
%268 = fmul float %266, %267
%269 = load float, float* %27
%270 = fmul float %268, %269
%271 = load float, float* %29
%272 = call float @llvm.fmuladd.f32(float %270, float %271, float %262)
%273 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%274 = load float, float* %273
%275 = load float, float* %24
%276 = fmul float %274, %275
%277 = load float, float* %25
%278 = call float @llvm.fmuladd.f32(float %276, float %277, float %272)
%279 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%280 = load float, float* %279
%281 = load float, float* %26
%282 = fmul float %280, %281
%283 = load float, float* %29
%284 = call float @llvm.fmuladd.f32(float %282, float %283, float %278)
store float %284, float* %31
%285 = load float, float* %16
%286 = fadd float 0.000000e+00, %285
%287 = load float, float* %18
%288 = fadd float %286, %287
%289 = load float, float* %20
%290 = fadd float %288, %289
%291 = load float, float* %22
%292 = fadd float %290, %291
store float %292, float* %32
%293 = load float, float* %32
%294 = fcmp oeq float %293, 0.000000e+00
br i1 %294, label %295, label %296
295: ; preds = %86
br label %499
296: ; preds = %86
%297 = load float, float* %16
%298 = load float, float* %16
%299 = fmul float %297, %298
%300 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%301 = load float, float* %300
%302 = fmul float 2.000000e+00, %301
%303 = load float, float* %23
%304 = call float @llvm.fmuladd.f32(float %302, float %303, float 0.000000e+00)
%305 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%306 = load float, float* %305
%307 = load float, float* %27
%308 = call float @llvm.fmuladd.f32(float %306, float %307, float %304)
%309 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%310 = load float, float* %309
%311 = fadd float %308, %310
%312 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%313 = load float, float* %312
%314 = load float, float* %25
%315 = fmul float %313, %314
%316 = load float, float* %27
%317 = call float @llvm.fmuladd.f32(float %315, float %316, float %311)
%318 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%319 = load float, float* %318
%320 = fmul float 2.000000e+00, %319
%321 = load float, float* %23
%322 = fmul float %320, %321
%323 = load float, float* %29
%324 = call float @llvm.fmuladd.f32(float %322, float %323, float %317)
%325 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%326 = load float, float* %325
%327 = fmul float 2.000000e+00, %326
%328 = load float, float* %23
%329 = fmul float %327, %328
%330 = load float, float* %26
%331 = call float @llvm.fmuladd.f32(float %329, float %330, float %324)
%332 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%333 = load float, float* %332
%334 = load float, float* %25
%335 = fmul float %333, %334
%336 = load float, float* %27
%337 = fmul float %335, %336
%338 = load float, float* %29
%339 = call float @llvm.fmuladd.f32(float %337, float %338, float %331)
%340 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%341 = load float, float* %340
%342 = fmul float 2.000000e+00, %341
%343 = load float, float* %23
%344 = fmul float %342, %343
%345 = load float, float* %25
%346 = call float @llvm.fmuladd.f32(float %344, float %345, float %339)
%347 = call float @pow(float %346, i32 2)
%348 = load float, float* %18
%349 = load float, float* %18
%350 = fmul float %348, %349
%351 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%352 = load float, float* %351
%353 = fadd float 0.000000e+00, %352
%354 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%355 = load float, float* %354
%356 = fmul float 2.000000e+00, %355
%357 = load float, float* %25
%358 = call float @llvm.fmuladd.f32(float %356, float %357, float %353)
%359 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%360 = load float, float* %359
%361 = load float, float* %29
%362 = call float @llvm.fmuladd.f32(float %360, float %361, float %358)
%363 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%364 = load float, float* %363
%365 = load float, float* %23
%366 = fmul float %364, %365
%367 = load float, float* %27
%368 = call float @llvm.fmuladd.f32(float %366, float %367, float %362)
%369 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%370 = load float, float* %369
%371 = load float, float* %28
%372 = call float @llvm.fmuladd.f32(float %370, float %371, float %368)
%373 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%374 = load float, float* %373
%375 = fmul float 2.000000e+00, %374
%376 = load float, float* %25
%377 = fmul float %375, %376
%378 = load float, float* %24
%379 = call float @llvm.fmuladd.f32(float %377, float %378, float %372)
%380 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%381 = load float, float* %380
%382 = load float, float* %23
%383 = fmul float %381, %382
%384 = load float, float* %27
%385 = fmul float %383, %384
%386 = load float, float* %29
%387 = call float @llvm.fmuladd.f32(float %385, float %386, float %379)
%388 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%389 = load float, float* %388
%390 = load float, float* %24
%391 = call float @llvm.fmuladd.f32(float %389, float %390, float %387)
%392 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%393 = load float, float* %392
%394 = fmul float 2.000000e+00, %393
%395 = load float, float* %25
%396 = fmul float %394, %395
%397 = load float, float* %29
%398 = call float @llvm.fmuladd.f32(float %396, float %397, float %391)
%399 = call float @pow(float %398, i32 2)
%400 = fmul float %350, %399
%401 = call float @llvm.fmuladd.f32(float %299, float %347, float %400)
%402 = load float, float* %20
%403 = load float, float* %20
%404 = fmul float %402, %403
%405 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%406 = load float, float* %405
%407 = load float, float* %23
%408 = call float @llvm.fmuladd.f32(float %406, float %407, float 0.000000e+00)
%409 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%410 = load float, float* %409
%411 = fmul float 2.000000e+00, %410
%412 = load float, float* %27
%413 = call float @llvm.fmuladd.f32(float %411, float %412, float %408)
%414 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%415 = load float, float* %414
%416 = fadd float %413, %415
%417 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%418 = load float, float* %417
%419 = load float, float* %23
%420 = fmul float %418, %419
%421 = load float, float* %25
%422 = call float @llvm.fmuladd.f32(float %420, float %421, float %416)
%423 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%424 = load float, float* %423
%425 = fmul float 2.000000e+00, %424
%426 = load float, float* %27
%427 = fmul float %425, %426
%428 = load float, float* %25
%429 = call float @llvm.fmuladd.f32(float %427, float %428, float %422)
%430 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%431 = load float, float* %430
%432 = fmul float 2.000000e+00, %431
%433 = load float, float* %27
%434 = fmul float %432, %433
%435 = load float, float* %29
%436 = call float @llvm.fmuladd.f32(float %434, float %435, float %429)
%437 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%438 = load float, float* %437
%439 = fmul float 2.000000e+00, %438
%440 = load float, float* %27
%441 = fmul float %439, %440
%442 = load float, float* %30
%443 = call float @llvm.fmuladd.f32(float %441, float %442, float %436)
%444 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%445 = load float, float* %444
%446 = load float, float* %23
%447 = fmul float %445, %446
%448 = load float, float* %25
%449 = fmul float %447, %448
%450 = load float, float* %29
%451 = call float @llvm.fmuladd.f32(float %449, float %450, float %443)
%452 = call float @pow(float %451, i32 2)
%453 = call float @llvm.fmuladd.f32(float %404, float %452, float %401)
%454 = load float, float* %22
%455 = load float, float* %22
%456 = fmul float %454, %455
%457 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%458 = load float, float* %457
%459 = fadd float 0.000000e+00, %458
%460 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%461 = load float, float* %460
%462 = load float, float* %25
%463 = call float @llvm.fmuladd.f32(float %461, float %462, float %459)
%464 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%465 = load float, float* %464
%466 = fmul float 2.000000e+00, %465
%467 = load float, float* %29
%468 = call float @llvm.fmuladd.f32(float %466, float %467, float %463)
%469 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%470 = load float, float* %469
%471 = load float, float* %28
%472 = call float @llvm.fmuladd.f32(float %470, float %471, float %468)
%473 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%474 = load float, float* %473
%475 = fmul float 2.000000e+00, %474
%476 = load float, float* %29
%477 = fmul float %475, %476
%478 = load float, float* %28
%479 = call float @llvm.fmuladd.f32(float %477, float %478, float %472)
%480 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%481 = load float, float* %480
%482 = load float, float* %24
%483 = call float @llvm.fmuladd.f32(float %481, float %482, float %479)
%484 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%485 = load float, float* %484
%486 = load float, float* %23
%487 = fmul float %485, %486
%488 = load float, float* %25
%489 = fmul float %487, %488
%490 = load float, float* %27
%491 = call float @llvm.fmuladd.f32(float %489, float %490, float %483)
%492 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%493 = load float, float* %492
%494 = load float, float* %26
%495 = call float @llvm.fmuladd.f32(float %493, float %494, float %491)
%496 = call float @pow(float %495, i32 2)
%497 = call float @llvm.fmuladd.f32(float %456, float %496, float %453)
%498 = call float @sqrt(float %497)
br label %499
499: ; preds = %296, %295
%500 = phi float [ 0.000000e+00, %295 ], [ %498, %296 ]
store float %500, float* %33
%501 = load float, float* %33
%502 = load float*, float** %5
%503 = getelementptr inbounds float, float* %502, i64 0
store float %501, float* %503
%504 = load float, float* %31
ret float %504
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032045A20000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FC2900000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FC2900000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %55, %55
%77 = fmul float %64, %64
%78 = fmul float %71, %71
%79 = fmul float %49, 0x3F2C362A80000000
%80 = fmul float %49, 0x3F4470D7E0000000
%81 = fmul float %80, %55
%82 = extractelement <2 x float> %58, i64 0
%83 = fadd float %82, 0.000000e+00
%84 = extractelement <2 x float> %58, i64 1
%85 = fadd float %83, %84
%86 = extractelement <2 x float> %74, i64 0
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 1
%89 = fadd float %87, %88
%90 = fcmp oeq float %89, 0.000000e+00
br i1 %90, label %151, label %91
91: ; preds = %42
%92 = fmul <2 x float> %58, %58
%93 = extractelement <2 x float> %92, i64 0
%94 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF7AE9D600000000, float 0.000000e+00)
%95 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F85DB90C0000000, float %94)
%96 = fadd float %95, 0x3F1C20C3A0000000
%97 = fmul float %55, 0x3F2C362A80000000
%98 = tail call float @llvm.fmuladd.f32(float %97, float %64, float %96)
%99 = fmul float %49, 0x3F333A5C60000000
%100 = tail call float @llvm.fmuladd.f32(float %99, float %71, float %98)
%101 = fmul float %49, 0xBF3844A0E0000000
%102 = tail call float @llvm.fmuladd.f32(float %101, float %76, float %100)
%103 = fmul float %55, 0x3F4470D7E0000000
%104 = fmul float %103, %64
%105 = tail call float @llvm.fmuladd.f32(float %104, float %71, float %102)
%106 = fmul float %49, 0xBF37681C20000000
%107 = tail call float @llvm.fmuladd.f32(float %106, float %55, float %105)
%108 = tail call float @pow(float %107, i32 2)
%109 = fmul float %84, %84
%110 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F62046780000000, float 0xBFABD59240000000)
%111 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF7211DE60000000, float %110)
%112 = tail call float @llvm.fmuladd.f32(float %79, float %64, float %111)
%113 = tail call float @llvm.fmuladd.f32(float %77, float 0x3F0B6B87A0000000, float %112)
%114 = fmul float %55, 0xBF3844A0E0000000
%115 = tail call float @llvm.fmuladd.f32(float %114, float %75, float %113)
%116 = fmul float %80, %64
%117 = tail call float @llvm.fmuladd.f32(float %116, float %71, float %115)
%118 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF27681C20000000, float %117)
%119 = fmul float %55, 0x3EE793F180000000
%120 = tail call float @llvm.fmuladd.f32(float %119, float %71, float %118)
%121 = tail call float @pow(float %120, i32 2)
%122 = fmul float %109, %121
%123 = tail call float @llvm.fmuladd.f32(float %93, float %108, float %122)
%124 = fmul <2 x float> %74, %74
%125 = extractelement <2 x float> %124, i64 0
%126 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F85DB90C0000000, float 0.000000e+00)
%127 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF91941780000000, float %126)
%128 = fadd float %127, 0xBF265F1520000000
%129 = tail call float @llvm.fmuladd.f32(float %79, float %55, float %128)
%130 = fmul float %64, 0x3F1B6B87A0000000
%131 = tail call float @llvm.fmuladd.f32(float %130, float %55, float %129)
%132 = fmul float %64, 0xBF43971A60000000
%133 = tail call float @llvm.fmuladd.f32(float %132, float %71, float %131)
%134 = fmul float %64, 0xBF51AB96C0000000
%135 = tail call float @llvm.fmuladd.f32(float %134, float %78, float %133)
%136 = tail call float @llvm.fmuladd.f32(float %81, float %71, float %135)
%137 = tail call float @pow(float %136, i32 2)
%138 = tail call float @llvm.fmuladd.f32(float %125, float %137, float %123)
%139 = fmul float %88, %88
%140 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF7211DE60000000, float 0x3FB08924C0000000)
%141 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F8147A1E0000000, float %140)
%142 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF33971A60000000, float %141)
%143 = fmul float %71, 0xBF51AB96C0000000
%144 = tail call float @llvm.fmuladd.f32(float %143, float %77, float %142)
%145 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F233A5C60000000, float %144)
%146 = tail call float @llvm.fmuladd.f32(float %81, float %64, float %145)
%147 = tail call float @llvm.fmuladd.f32(float %76, float 0x3ED793F180000000, float %146)
%148 = tail call float @pow(float %147, i32 2)
%149 = tail call float @llvm.fmuladd.f32(float %139, float %148, float %138)
%150 = tail call float @sqrt(float %149)
br label %151
151: ; preds = %42, %91
%152 = phi float [ %150, %91 ], [ 0.000000e+00, %42 ]
%153 = fmul float %76, 0x3ED793F180000000
%154 = fmul float %75, 0xBF27681C20000000
%155 = fmul float %81, %64
%156 = fmul float %75, 0xBF2844A0E0000000
%157 = fmul float %75, 0x3F233A5C60000000
%158 = fmul float %77, 0xBF41AB96C0000000
%159 = fmul float %77, 0xBF33971A60000000
%160 = fmul float %55, 0x3F0B6B87A0000000
%161 = fmul float %79, %55
%162 = fmul float %55, 0xBF7211DE60000000
%163 = fmul float %49, 0x3F85DB90C0000000
%164 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFABD59240000000, float 0x3FB37031E0000000)
%165 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FB08924C0000000, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF6AE9D600000000, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %76, float 0x3F52046780000000, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %163, float %64, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %162, float %71, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF81941780000000, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F7147A1E0000000, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F1C20C3A0000000, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF265F1520000000, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %161, float %64, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %160, float %77, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %159, float %71, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %158, float %78, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %157, float %71, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %156, float %76, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %155, float %71, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %154, float %55, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %153, float %71, float %181)
store float %152, float* %1
ret float %182
}