#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ Worley(double *, int, double *, double **, unsigned long *);
int worleyFF_FF(void *initdata, int argc, void **argv) {
  float *x = (float *)argv[1];
  float *y = (float *)argv[2];
  float *f1 = (float *)argv[3];
  float *f2 = (float *)argv[4];
  double at[3];
  at[0] = *x;
  at[1] = *y;
  at[2] = 0.0;
  double F[2];
  double delta[2][3];
  unsigned long ID[2];
  Worley(at, 2, F, delta, ID);
  *f1 = (float)F[0];
  *f2 = (float)F[1];
  return 0;
}


x86 assembly (clang, -O0):
<worleyFF_FF>:
push   %rbp
mov    %rsp,%rbp
sub    $0xa0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %esi,-0xc(%rbp)
mov    %rdx,-0x18(%rbp)
mov    -0x18(%rbp),%rax
mov    0x8(%rax),%rax
mov    %rax,-0x20(%rbp)
mov    -0x18(%rbp),%rax
mov    0x10(%rax),%rax
mov    %rax,-0x28(%rbp)
mov    -0x18(%rbp),%rax
mov    0x18(%rax),%rax
mov    %rax,-0x30(%rbp)
mov    -0x18(%rbp),%rax
mov    0x20(%rax),%rax
mov    %rax,-0x38(%rbp)
mov    -0x20(%rbp),%rax
movss  (%rax),%xmm0
cvtss2sd %xmm0,%xmm0
movsd  %xmm0,-0x50(%rbp)
mov    -0x28(%rbp),%rax
movss  (%rax),%xmm0
cvtss2sd %xmm0,%xmm0
movsd  %xmm0,-0x48(%rbp)
xorps  %xmm0,%xmm0
movsd  %xmm0,-0x40(%rbp)
lea    -0x50(%rbp),%rdi
lea    -0x60(%rbp),%rdx
lea    -0x90(%rbp),%rcx
lea    -0xa0(%rbp),%r8
mov    $0x2,%esi
call   1030 <Worley@plt>
movsd  -0x60(%rbp),%xmm0
cvtsd2ss %xmm0,%xmm0
mov    -0x30(%rbp),%rax
movss  %xmm0,(%rax)
movsd  -0x58(%rbp),%xmm0
cvtsd2ss %xmm0,%xmm0
mov    -0x38(%rbp),%rax
movss  %xmm0,(%rax)
xor    %eax,%eax
add    $0xa0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<worleyFF_FF>:
push   %r14
push   %rbx
sub    $0x78,%rsp
mov    0x8(%rdx),%rax
mov    0x10(%rdx),%rcx
mov    0x18(%rdx),%rbx
mov    0x20(%rdx),%r14
movss  (%rcx),%xmm0
movss  (%rax),%xmm1
unpcklps %xmm0,%xmm1
cvtps2pd %xmm1,%xmm0
movaps %xmm0,0x10(%rsp)
movq   $0x0,0x20(%rsp)
lea    0x10(%rsp),%rdi
mov    %rsp,%rdx
lea    0x40(%rsp),%rcx
lea    0x30(%rsp),%r8
mov    $0x2,%esi
call   1030 <Worley@plt>
movsd  (%rsp),%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,(%rbx)
movsd  0x8(%rsp),%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,(%r14)
xor    %eax,%eax
add    $0x78,%rsp
pop    %rbx
pop    %r14
ret

LLVM IR (-O0):
define i32 @worleyFF_FF(i8* %0, i32 %1, i8** %2) {
%4 = alloca i8*
%5 = alloca i32
%6 = alloca i8**
%7 = alloca float*
%8 = alloca float*
%9 = alloca float*
%10 = alloca float*
%11 = alloca [3 x double]
%12 = alloca [2 x double]
%13 = alloca [2 x [3 x double]]
%14 = alloca [2 x i64]
store i8* %0, i8** %4
store i32 %1, i32* %5
store i8** %2, i8*** %6
%15 = load i8**, i8*** %6
%16 = getelementptr inbounds i8*, i8** %15, i64 1
%17 = load i8*, i8** %16
%18 = bitcast i8* %17 to float*
store float* %18, float** %7
%19 = load i8**, i8*** %6
%20 = getelementptr inbounds i8*, i8** %19, i64 2
%21 = load i8*, i8** %20
%22 = bitcast i8* %21 to float*
store float* %22, float** %8
%23 = load i8**, i8*** %6
%24 = getelementptr inbounds i8*, i8** %23, i64 3
%25 = load i8*, i8** %24
%26 = bitcast i8* %25 to float*
store float* %26, float** %9
%27 = load i8**, i8*** %6
%28 = getelementptr inbounds i8*, i8** %27, i64 4
%29 = load i8*, i8** %28
%30 = bitcast i8* %29 to float*
store float* %30, float** %10
%31 = load float*, float** %7
%32 = load float, float* %31
%33 = fpext float %32 to double
%34 = getelementptr inbounds [3 x double], [3 x double]* %11, i64 0, i64 0
store double %33, double* %34
%35 = load float*, float** %8
%36 = load float, float* %35
%37 = fpext float %36 to double
%38 = getelementptr inbounds [3 x double], [3 x double]* %11, i64 0, i64 1
store double %37, double* %38
%39 = getelementptr inbounds [3 x double], [3 x double]* %11, i64 0, i64 2
store double 0.000000e+00, double* %39
%40 = getelementptr inbounds [3 x double], [3 x double]* %11, i64 0, i64 0
%41 = getelementptr inbounds [2 x double], [2 x double]* %12, i64 0, i64 0
%42 = getelementptr inbounds [2 x [3 x double]], [2 x [3 x double]]* %13, i64 0, i64 0
%43 = bitcast [3 x double]* %42 to double**
%44 = getelementptr inbounds [2 x i64], [2 x i64]* %14, i64 0, i64 0
%45 = call i32 @Worley(double* %40, i32 2, double* %41, double** %43, i64* %44)
%46 = getelementptr inbounds [2 x double], [2 x double]* %12, i64 0, i64 0
%47 = load double, double* %46
%48 = fptrunc double %47 to float
%49 = load float*, float** %9
store float %48, float* %49
%50 = getelementptr inbounds [2 x double], [2 x double]* %12, i64 0, i64 1
%51 = load double, double* %50
%52 = fptrunc double %51 to float
%53 = load float*, float** %10
store float %52, float* %53
ret i32 0
}

LLVM IR (-O2):
define i32 @worleyFF_FF(i8* nocapture readnone %0, i32 %1, i8** nocapture %2) {
%4 = alloca [3 x double]
%5 = alloca [2 x double]
%6 = alloca [2 x [3 x double]]
%7 = alloca [2 x i64]
%8 = getelementptr inbounds i8*, i8** %2, i64 1
%9 = bitcast i8** %8 to float**
%10 = load float*, float** %9
%11 = getelementptr inbounds i8*, i8** %2, i64 2
%12 = bitcast i8** %11 to float**
%13 = load float*, float** %12
%14 = getelementptr inbounds i8*, i8** %2, i64 3
%15 = bitcast i8** %14 to float**
%16 = load float*, float** %15
%17 = getelementptr inbounds i8*, i8** %2, i64 4
%18 = bitcast i8** %17 to float**
%19 = load float*, float** %18
%20 = bitcast [3 x double]* %4 to i8*
%21 = load float, float* %10
%22 = getelementptr inbounds [3 x double], [3 x double]* %4, i64 0, i64 0
%23 = load float, float* %13
%24 = insertelement <2 x float> poison, float %21, i64 0
%25 = insertelement <2 x float> %24, float %23, i64 1
%26 = fpext <2 x float> %25 to <2 x double>
%27 = bitcast [3 x double]* %4 to <2 x double>*
store <2 x double> %26, <2 x double>* %27
%28 = getelementptr inbounds [3 x double], [3 x double]* %4, i64 0, i64 2
store double 0.000000e+00, double* %28
%29 = bitcast [2 x double]* %5 to i8*
%30 = bitcast [2 x [3 x double]]* %6 to i8*
%31 = bitcast [2 x i64]* %7 to i8*
%32 = getelementptr inbounds [2 x double], [2 x double]* %5, i64 0, i64 0
%33 = bitcast [2 x [3 x double]]* %6 to double**
%34 = getelementptr inbounds [2 x i64], [2 x i64]* %7, i64 0, i64 0
%35 = call i32 @Worley(double* %22, i32 2, double* %32, double** %33, i64* %34)
%36 = load double, double* %32
%37 = fptrunc double %36 to float
store float %37, float* %16
%38 = getelementptr inbounds [2 x double], [2 x double]* %5, i64 0, i64 1
%39 = load double, double* %38
%40 = fptrunc double %39 to float
store float %40, float* %19
ret i32 0
}