#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *);
void Comandos_Help(void) {
  printf("\n--- LISTADO DE COMANDOS ---\n\n\n");
  printf("new : Crea el juego\n");
  printf("join : Se conecta a un juego existente\n");
  printf("addcity : Crea la ciudad\n");
  printf("addteam : Agrega un nuevo equipo\n");
  printf("startgame : Comienza la simulacion de la liga\n");
  printf("endgame : Finaliza la simulacion de la liga\n");
  printf("\nexit : Finaliza la ejecucion del programa\n\n");
  return;
}


x86 assembly (clang, -O0):
<Comandos_Help>:
push   %rbp
mov    %rsp,%rbp
lea    0xee5(%rip),%rdi
call   1030 <printf@plt>
lea    0xef9(%rip),%rdi
call   1030 <printf@plt>
lea    0xf02(%rip),%rdi
call   1030 <printf@plt>
lea    0xf1e(%rip),%rdi
call   1030 <printf@plt>
lea    0xf2c(%rip),%rdi
call   1030 <printf@plt>
lea    0xf42(%rip),%rdi
call   1030 <printf@plt>
lea    0xf65(%rip),%rdi
call   1030 <printf@plt>
lea    0xf86(%rip),%rdi
call   1030 <printf@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<Comandos_Help>:
push   %rax
lea    0xee8(%rip),%rdi
call   1030 <puts@plt>
lea    0xefb(%rip),%rdi
call   1030 <puts@plt>
lea    0xf03(%rip),%rdi
call   1030 <puts@plt>
lea    0xf1e(%rip),%rdi
call   1030 <puts@plt>
lea    0xf2b(%rip),%rdi
call   1030 <puts@plt>
lea    0xf40(%rip),%rdi
call   1030 <puts@plt>
lea    0xf62(%rip),%rdi
call   1030 <puts@plt>
lea    0xf82(%rip),%rdi
pop    %rax
jmp    1030 <puts@plt>

LLVM IR (-O0):
@.str = [32 x i8] c"\0A--- LISTADO DE COMANDOS ---\0A\0A\0A\00"
@.str.1 = [21 x i8] c"new : Crea el juego\0A\00"
@.str.2 = [40 x i8] c"join : Se conecta a un juego existente\0A\00"
@.str.3 = [26 x i8] c"addcity : Crea la ciudad\0A\00"
@.str.4 = [34 x i8] c"addteam : Agrega un nuevo equipo\0A\00"
@.str.5 = [47 x i8] c"startgame : Comienza la simulacion de la liga\0A\00"
@.str.6 = [45 x i8] c"endgame : Finaliza la simulacion de la liga\0A\00"
@.str.7 = [45 x i8] c"\0Aexit : Finaliza la ejecucion del programa\0A\0A\00"
define void @Comandos_Help() {
%1 = call i32 @printf(i8* getelementptr inbounds ([32 x i8], [32 x i8]* @.str, i64 0, i64 0))
%2 = call i32 @printf(i8* getelementptr inbounds ([21 x i8], [21 x i8]* @.str.1, i64 0, i64 0))
%3 = call i32 @printf(i8* getelementptr inbounds ([40 x i8], [40 x i8]* @.str.2, i64 0, i64 0))
%4 = call i32 @printf(i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str.3, i64 0, i64 0))
%5 = call i32 @printf(i8* getelementptr inbounds ([34 x i8], [34 x i8]* @.str.4, i64 0, i64 0))
%6 = call i32 @printf(i8* getelementptr inbounds ([47 x i8], [47 x i8]* @.str.5, i64 0, i64 0))
%7 = call i32 @printf(i8* getelementptr inbounds ([45 x i8], [45 x i8]* @.str.6, i64 0, i64 0))
%8 = call i32 @printf(i8* getelementptr inbounds ([45 x i8], [45 x i8]* @.str.7, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@str = [31 x i8] c"\0A--- LISTADO DE COMANDOS ---\0A\0A\00"
@str.8 = [20 x i8] c"new : Crea el juego\00"
@str.9 = [39 x i8] c"join : Se conecta a un juego existente\00"
@str.10 = [25 x i8] c"addcity : Crea la ciudad\00"
@str.11 = [33 x i8] c"addteam : Agrega un nuevo equipo\00"
@str.12 = [46 x i8] c"startgame : Comienza la simulacion de la liga\00"
@str.13 = [44 x i8] c"endgame : Finaliza la simulacion de la liga\00"
@str.14 = [44 x i8] c"\0Aexit : Finaliza la ejecucion del programa\0A\00"
define void @Comandos_Help() {
%1 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([31 x i8], [31 x i8]* @str, i64 0, i64 0))
%2 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([20 x i8], [20 x i8]* @str.8, i64 0, i64 0))
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([39 x i8], [39 x i8]* @str.9, i64 0, i64 0))
%4 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([25 x i8], [25 x i8]* @str.10, i64 0, i64 0))
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([33 x i8], [33 x i8]* @str.11, i64 0, i64 0))
%6 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([46 x i8], [46 x i8]* @str.12, i64 0, i64 0))
%7 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([44 x i8], [44 x i8]* @str.13, i64 0, i64 0))
%8 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([44 x i8], [44 x i8]* @str.14, i64 0, i64 0))
ret void
}