#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
scalar_t__ calloc(int, int);
float **allocateArrayF2(int dim1, int dim2) {
  int i;
  float **array = (float **)calloc(dim1, sizeof(float **));
  for (i = 0; i < dim1; i++)
    array[i] = (float *)calloc(dim2, sizeof(float *));
  return (float **)array;
}


x86 assembly (clang, -O0):
<allocateArrayF2>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
mov    %edi,-0x4(%rbp)
mov    %esi,-0x8(%rbp)
mov    -0x4(%rbp),%edi
mov    $0x8,%esi
call   1030 <calloc@plt>
mov    %rax,-0x18(%rbp)
movl   $0x0,-0xc(%rbp)
mov    -0xc(%rbp),%eax
cmp    -0x4(%rbp),%eax
jge    116c <allocateArrayF2+0x5c>
mov    -0x8(%rbp),%edi
mov    $0x8,%esi
call   1030 <calloc@plt>
mov    %rax,%rdx
mov    -0x18(%rbp),%rax
movslq -0xc(%rbp),%rcx
mov    %rdx,(%rax,%rcx,8)
mov    -0xc(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0xc(%rbp)
jmp    1136 <allocateArrayF2+0x26>
mov    -0x18(%rbp),%rax
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<allocateArrayF2>:
push   %rbp
push   %r15
push   %r14
push   %r12
push   %rbx
mov    %esi,%r15d
mov    %edi,%r14d
mov    $0x8,%esi
call   1030 <calloc@plt>
mov    %rax,%r12
test   %r14d,%r14d
jle    115a <allocateArrayF2+0x4a>
mov    %r14d,%ebp
xor    %ebx,%ebx
cs nopw 0x0(%rax,%rax,1)
nop
mov    %r15d,%edi
mov    $0x8,%esi
call   1030 <calloc@plt>
mov    %rax,(%r12,%rbx,8)
add    $0x1,%rbx
cmp    %rbx,%rbp
jne    1140 <allocateArrayF2+0x30>
mov    %r12,%rax
pop    %rbx
pop    %r12
pop    %r14
pop    %r15
pop    %rbp
ret

LLVM IR (-O0):
define float** @allocateArrayF2(i32 %0, i32 %1) {
%3 = alloca i32
%4 = alloca i32
%5 = alloca i32
%6 = alloca float**
store i32 %0, i32* %3
store i32 %1, i32* %4
%7 = load i32, i32* %3
%8 = call i64 @calloc(i32 %7, i32 8)
%9 = inttoptr i64 %8 to float**
store float** %9, float*** %6
store i32 0, i32* %5
br label %10
10: ; preds = %22, %2
%11 = load i32, i32* %5
%12 = load i32, i32* %3
%13 = icmp slt i32 %11, %12
br i1 %13, label %14, label %25
14: ; preds = %10
%15 = load i32, i32* %4
%16 = call i64 @calloc(i32 %15, i32 8)
%17 = inttoptr i64 %16 to float*
%18 = load float**, float*** %6
%19 = load i32, i32* %5
%20 = sext i32 %19 to i64
%21 = getelementptr inbounds float*, float** %18, i64 %20
store float* %17, float** %21
br label %22
22: ; preds = %14
%23 = load i32, i32* %5
%24 = add nsw i32 %23, 1
store i32 %24, i32* %5
br label %10
25: ; preds = %10
%26 = load float**, float*** %6
ret float** %26
}

LLVM IR (-O2):
define float** @allocateArrayF2(i32 %0, i32 %1) {
%3 = tail call i64 @calloc(i32 %0, i32 8)
%4 = inttoptr i64 %3 to float**
%5 = icmp sgt i32 %0, 0
br i1 %5, label %6, label %15
6: ; preds = %2
%7 = zext i32 %0 to i64
br label %8
8: ; preds = %6, %8
%9 = phi i64 [ 0, %6 ], [ %13, %8 ]
%10 = tail call i64 @calloc(i32 %1, i32 8)
%11 = inttoptr i64 %10 to float*
%12 = getelementptr inbounds float*, float** %4, i64 %9
store float* %11, float** %12
%13 = add nuw nsw i64 %9, 1
%14 = icmp eq i64 %13, %7
br i1 %14, label %15, label %8
15: ; preds = %8, %2
ret float** %4
}