int PlotMapLegend(tlh, tlv, absx, absy, absz)
int tlh, tlv;
double absx, absy, absz;
{
  int vinc = 20, htab1 = 15, htab2 = 65;
  char temp[50];
  tlv += 10;
  penSize(2, 2);
  moveTo(tlh, tlv);
  lineTo(tlh + 200, tlv);
  moveTo(tlh + 200, tlv);
  lineTo(tlh + 200, tlv + 60);
  moveTo(tlh + 200, tlv + 60);
  lineTo(tlh, tlv + 60);
  moveTo(tlh, tlv + 60);
  lineTo(tlh, tlv);
  drawString(tlh + htab1, tlv + vinc, "SW:");
  sprintf(temp, "%d", (int)absy);
  drawString(tlh + htab2, tlv + vinc, temp);
  sprintf(temp, "%d", (int)absx);
  drawString(tlh + htab2 + 60, tlv + vinc, temp);
  vinc += 15;
  drawString(tlh + htab1, tlv + vinc, "NE:");
  sprintf(temp, "%d", (int)(absy + (7000)));
  drawString(tlh + htab2, tlv + vinc, temp);
  sprintf(temp, "%d", (int)(absx + (10000)));
  drawString(tlh + htab2 + 60, tlv + vinc, temp);
  vinc += 15;
  drawString(tlh + htab1, tlv + vinc, "Z:");
  sprintf(temp, "%d", (int)(absz + (5000)));
  drawString(tlh + htab2, tlv + vinc, temp);
  penSize(1, 1);
  return (1);
}


x86 assembly (clang, -O0):
<PlotMapLegend>:
push   %rbp
mov    %rsp,%rbp
sub    $0x60,%rsp
mov    %edi,-0x4(%rbp)
mov    %esi,-0x8(%rbp)
movsd  %xmm0,-0x10(%rbp)
movsd  %xmm1,-0x18(%rbp)
movsd  %xmm2,-0x20(%rbp)
movl   $0x14,-0x24(%rbp)
movl   $0xf,-0x28(%rbp)
movl   $0x41,-0x2c(%rbp)
mov    -0x8(%rbp),%eax
add    $0xa,%eax
mov    %eax,-0x8(%rbp)
mov    $0x2,%esi
mov    %esi,%edi
mov    $0x0,%al
call   1040 <penSize@plt>
mov    -0x4(%rbp),%edi
mov    -0x8(%rbp),%esi
mov    $0x0,%al
call   1070 <moveTo@plt>
mov    -0x4(%rbp),%edi
add    $0xc8,%edi
mov    -0x8(%rbp),%esi
mov    $0x0,%al
call   1060 <lineTo@plt>
mov    -0x4(%rbp),%edi
add    $0xc8,%edi
mov    -0x8(%rbp),%esi
mov    $0x0,%al
call   1070 <moveTo@plt>
mov    -0x4(%rbp),%edi
add    $0xc8,%edi
mov    -0x8(%rbp),%esi
add    $0x3c,%esi
mov    $0x0,%al
call   1060 <lineTo@plt>
mov    -0x4(%rbp),%edi
add    $0xc8,%edi
mov    -0x8(%rbp),%esi
add    $0x3c,%esi
mov    $0x0,%al
call   1070 <moveTo@plt>
mov    -0x4(%rbp),%edi
mov    -0x8(%rbp),%esi
add    $0x3c,%esi
mov    $0x0,%al
call   1060 <lineTo@plt>
mov    -0x4(%rbp),%edi
mov    -0x8(%rbp),%esi
add    $0x3c,%esi
mov    $0x0,%al
call   1070 <moveTo@plt>
mov    -0x4(%rbp),%edi
mov    -0x8(%rbp),%esi
mov    $0x0,%al
call   1060 <lineTo@plt>
mov    -0x4(%rbp),%edi
add    -0x28(%rbp),%edi
mov    -0x8(%rbp),%esi
add    -0x24(%rbp),%esi
lea    0xde0(%rip),%rdx
mov    $0x0,%al
call   1030 <drawString@plt>
lea    -0x60(%rbp),%rdi
cvttsd2si -0x18(%rbp),%edx
lea    0xdcd(%rip),%rsi
mov    $0x0,%al
call   1050 <sprintf@plt>
mov    -0x4(%rbp),%edi
add    -0x2c(%rbp),%edi
mov    -0x8(%rbp),%esi
add    -0x24(%rbp),%esi
lea    -0x60(%rbp),%rdx
mov    $0x0,%al
call   1030 <drawString@plt>
lea    -0x60(%rbp),%rdi
cvttsd2si -0x10(%rbp),%edx
lea    0xd9f(%rip),%rsi
mov    $0x0,%al
call   1050 <sprintf@plt>
mov    -0x4(%rbp),%edi
add    -0x2c(%rbp),%edi
add    $0x3c,%edi
mov    -0x8(%rbp),%esi
add    -0x24(%rbp),%esi
lea    -0x60(%rbp),%rdx
mov    $0x0,%al
call   1030 <drawString@plt>
mov    -0x24(%rbp),%eax
add    $0xf,%eax
mov    %eax,-0x24(%rbp)
mov    -0x4(%rbp),%edi
add    -0x28(%rbp),%edi
mov    -0x8(%rbp),%esi
add    -0x24(%rbp),%esi
lea    0xd65(%rip),%rdx
mov    $0x0,%al
call   1030 <drawString@plt>
lea    -0x60(%rbp),%rdi
movsd  0xd43(%rip),%xmm0
addsd  -0x18(%rbp),%xmm0
cvttsd2si %xmm0,%edx
lea    0xd3f(%rip),%rsi
mov    $0x0,%al
call   1050 <sprintf@plt>
mov    -0x4(%rbp),%edi
add    -0x2c(%rbp),%edi
mov    -0x8(%rbp),%esi
add    -0x24(%rbp),%esi
lea    -0x60(%rbp),%rdx
mov    $0x0,%al
call   1030 <drawString@plt>
lea    -0x60(%rbp),%rdi
movsd  0xd01(%rip),%xmm0
addsd  -0x10(%rbp),%xmm0
cvttsd2si %xmm0,%edx
lea    0xd05(%rip),%rsi
mov    $0x0,%al
call   1050 <sprintf@plt>
mov    -0x4(%rbp),%edi
add    -0x2c(%rbp),%edi
add    $0x3c,%edi
mov    -0x8(%rbp),%esi
add    -0x24(%rbp),%esi
lea    -0x60(%rbp),%rdx
mov    $0x0,%al
call   1030 <drawString@plt>
mov    -0x24(%rbp),%eax
add    $0xf,%eax
mov    %eax,-0x24(%rbp)
mov    -0x4(%rbp),%edi
add    -0x28(%rbp),%edi
mov    -0x8(%rbp),%esi
add    -0x24(%rbp),%esi
lea    0xccf(%rip),%rdx
mov    $0x0,%al
call   1030 <drawString@plt>
lea    -0x60(%rbp),%rdi
movsd  0xc99(%rip),%xmm0
addsd  -0x20(%rbp),%xmm0
cvttsd2si %xmm0,%edx
lea    0xca5(%rip),%rsi
mov    $0x0,%al
call   1050 <sprintf@plt>
mov    -0x4(%rbp),%edi
add    -0x2c(%rbp),%edi
mov    -0x8(%rbp),%esi
add    -0x24(%rbp),%esi
lea    -0x60(%rbp),%rdx
mov    $0x0,%al
call   1030 <drawString@plt>
mov    $0x1,%esi
mov    %esi,%edi
mov    $0x0,%al
call   1040 <penSize@plt>
mov    $0x1,%eax
add    $0x60,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<PlotMapLegend>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
sub    $0x58,%rsp
movsd  %xmm2,0x18(%rsp)
movsd  %xmm1,0x8(%rsp)
movsd  %xmm0,0x10(%rsp)
mov    %esi,%r14d
mov    %edi,%r13d
lea    0xa(%r14),%r15d
mov    $0x2,%edi
mov    $0x2,%esi
xor    %eax,%eax
call   1040 <penSize@plt>
mov    %r13d,%edi
mov    %r15d,%esi
xor    %eax,%eax
call   1070 <moveTo@plt>
lea    0xc8(%r13),%ebp
mov    %ebp,%edi
mov    %r15d,%esi
xor    %eax,%eax
call   1060 <lineTo@plt>
mov    %ebp,%edi
mov    %r15d,%esi
xor    %eax,%eax
call   1070 <moveTo@plt>
lea    0x46(%r14),%ebx
mov    %ebp,%edi
mov    %ebx,%esi
xor    %eax,%eax
call   1060 <lineTo@plt>
mov    %ebp,%edi
mov    %ebx,%esi
xor    %eax,%eax
call   1070 <moveTo@plt>
mov    %r13d,%edi
mov    %ebx,%esi
xor    %eax,%eax
call   1060 <lineTo@plt>
mov    %r13d,%edi
mov    %ebx,%esi
xor    %eax,%eax
call   1070 <moveTo@plt>
mov    %r13d,%edi
mov    %r15d,%esi
xor    %eax,%eax
call   1060 <lineTo@plt>
lea    0xf(%r13),%edi
mov    %edi,(%rsp)
lea    0x1e(%r14),%r12d
lea    0xe10(%rip),%rdx
mov    %r12d,%esi
xor    %eax,%eax
call   1030 <drawString@plt>
cvttsd2si 0x8(%rsp),%edx
lea    0xdfd(%rip),%rbx
lea    0x20(%rsp),%r15
mov    %r15,%rdi
mov    %rbx,%rsi
xor    %eax,%eax
call   1050 <sprintf@plt>
lea    0x41(%r13),%edi
mov    %edi,0x4(%rsp)
mov    %r12d,%esi
mov    %r15,%rdx
xor    %eax,%eax
call   1030 <drawString@plt>
cvttsd2si 0x10(%rsp),%edx
mov    %r15,%rdi
mov    %rbx,%rsi
xor    %eax,%eax
call   1050 <sprintf@plt>
add    $0x7d,%r13d
mov    %r13d,%edi
mov    %r12d,%esi
mov    %r15,%rdx
xor    %eax,%eax
call   1030 <drawString@plt>
lea    0x2d(%r14),%ebp
lea    0xda7(%rip),%rdx
mov    (%rsp),%edi
mov    %ebp,%esi
xor    %eax,%eax
call   1030 <drawString@plt>
movsd  0x8(%rsp),%xmm0
addsd  0xd6e(%rip),%xmm0
cvttsd2si %xmm0,%edx
mov    %r15,%rdi
mov    %rbx,%rsi
xor    %eax,%eax
call   1050 <sprintf@plt>
mov    0x4(%rsp),%r12d
mov    %r12d,%edi
mov    %ebp,%esi
mov    %r15,%rdx
xor    %eax,%eax
call   1030 <drawString@plt>
movsd  0x10(%rsp),%xmm0
addsd  0xd43(%rip),%xmm0
cvttsd2si %xmm0,%edx
mov    %r15,%rdi
mov    %rbx,%rsi
xor    %eax,%eax
call   1050 <sprintf@plt>
mov    %r13d,%edi
mov    %ebp,%esi
mov    %r15,%rdx
xor    %eax,%eax
call   1030 <drawString@plt>
add    $0x3c,%r14d
lea    0xd33(%rip),%rdx
mov    (%rsp),%edi
mov    %r14d,%esi
xor    %eax,%eax
call   1030 <drawString@plt>
movsd  0x18(%rsp),%xmm0
addsd  0xd05(%rip),%xmm0
cvttsd2si %xmm0,%edx
mov    %r15,%rdi
mov    %rbx,%rsi
xor    %eax,%eax
call   1050 <sprintf@plt>
mov    %r12d,%edi
mov    %r14d,%esi
mov    %r15,%rdx
xor    %eax,%eax
call   1030 <drawString@plt>
mov    $0x1,%edi
mov    $0x1,%esi
xor    %eax,%eax
call   1040 <penSize@plt>
mov    $0x1,%eax
add    $0x58,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret

LLVM IR (-O0):
@.str = [4 x i8] c"SW:\00"
@.str.1 = [3 x i8] c"%d\00"
@.str.2 = [4 x i8] c"NE:\00"
@.str.3 = [3 x i8] c"Z:\00"
define i32 @PlotMapLegend(i32 %0, i32 %1, double %2, double %3, double %4) {
%6 = alloca i32
%7 = alloca i32
%8 = alloca double
%9 = alloca double
%10 = alloca double
%11 = alloca i32
%12 = alloca i32
%13 = alloca i32
%14 = alloca [50 x i8]
store i32 %0, i32* %6
store i32 %1, i32* %7
store double %2, double* %8
store double %3, double* %9
store double %4, double* %10
store i32 20, i32* %11
store i32 15, i32* %12
store i32 65, i32* %13
%15 = load i32, i32* %7
%16 = add nsw i32 %15, 10
store i32 %16, i32* %7
%17 = call i32 (i32, i32, ...) bitcast (i32 (...)* @penSize to i32 (i32, i32, ...)*)(i32 2, i32 2)
%18 = load i32, i32* %6
%19 = load i32, i32* %7
%20 = call i32 (i32, i32, ...) bitcast (i32 (...)* @moveTo to i32 (i32, i32, ...)*)(i32 %18, i32 %19)
%21 = load i32, i32* %6
%22 = add nsw i32 %21, 200
%23 = load i32, i32* %7
%24 = call i32 (i32, i32, ...) bitcast (i32 (...)* @lineTo to i32 (i32, i32, ...)*)(i32 %22, i32 %23)
%25 = load i32, i32* %6
%26 = add nsw i32 %25, 200
%27 = load i32, i32* %7
%28 = call i32 (i32, i32, ...) bitcast (i32 (...)* @moveTo to i32 (i32, i32, ...)*)(i32 %26, i32 %27)
%29 = load i32, i32* %6
%30 = add nsw i32 %29, 200
%31 = load i32, i32* %7
%32 = add nsw i32 %31, 60
%33 = call i32 (i32, i32, ...) bitcast (i32 (...)* @lineTo to i32 (i32, i32, ...)*)(i32 %30, i32 %32)
%34 = load i32, i32* %6
%35 = add nsw i32 %34, 200
%36 = load i32, i32* %7
%37 = add nsw i32 %36, 60
%38 = call i32 (i32, i32, ...) bitcast (i32 (...)* @moveTo to i32 (i32, i32, ...)*)(i32 %35, i32 %37)
%39 = load i32, i32* %6
%40 = load i32, i32* %7
%41 = add nsw i32 %40, 60
%42 = call i32 (i32, i32, ...) bitcast (i32 (...)* @lineTo to i32 (i32, i32, ...)*)(i32 %39, i32 %41)
%43 = load i32, i32* %6
%44 = load i32, i32* %7
%45 = add nsw i32 %44, 60
%46 = call i32 (i32, i32, ...) bitcast (i32 (...)* @moveTo to i32 (i32, i32, ...)*)(i32 %43, i32 %45)
%47 = load i32, i32* %6
%48 = load i32, i32* %7
%49 = call i32 (i32, i32, ...) bitcast (i32 (...)* @lineTo to i32 (i32, i32, ...)*)(i32 %47, i32 %48)
%50 = load i32, i32* %6
%51 = load i32, i32* %12
%52 = add nsw i32 %50, %51
%53 = load i32, i32* %7
%54 = load i32, i32* %11
%55 = add nsw i32 %53, %54
%56 = call i32 (i32, i32, i8*, ...) bitcast (i32 (...)* @drawString to i32 (i32, i32, i8*, ...)*)(i32 %52, i32 %55, i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i64 0, i64 0))
%57 = getelementptr inbounds [50 x i8], [50 x i8]* %14, i64 0, i64 0
%58 = load double, double* %9
%59 = fptosi double %58 to i32
%60 = call i32 (i8*, i8*, ...) @sprintf(i8* %57, i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0), i32 %59)
%61 = load i32, i32* %6
%62 = load i32, i32* %13
%63 = add nsw i32 %61, %62
%64 = load i32, i32* %7
%65 = load i32, i32* %11
%66 = add nsw i32 %64, %65
%67 = getelementptr inbounds [50 x i8], [50 x i8]* %14, i64 0, i64 0
%68 = call i32 (i32, i32, i8*, ...) bitcast (i32 (...)* @drawString to i32 (i32, i32, i8*, ...)*)(i32 %63, i32 %66, i8* %67)
%69 = getelementptr inbounds [50 x i8], [50 x i8]* %14, i64 0, i64 0
%70 = load double, double* %8
%71 = fptosi double %70 to i32
%72 = call i32 (i8*, i8*, ...) @sprintf(i8* %69, i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0), i32 %71)
%73 = load i32, i32* %6
%74 = load i32, i32* %13
%75 = add nsw i32 %73, %74
%76 = add nsw i32 %75, 60
%77 = load i32, i32* %7
%78 = load i32, i32* %11
%79 = add nsw i32 %77, %78
%80 = getelementptr inbounds [50 x i8], [50 x i8]* %14, i64 0, i64 0
%81 = call i32 (i32, i32, i8*, ...) bitcast (i32 (...)* @drawString to i32 (i32, i32, i8*, ...)*)(i32 %76, i32 %79, i8* %80)
%82 = load i32, i32* %11
%83 = add nsw i32 %82, 15
store i32 %83, i32* %11
%84 = load i32, i32* %6
%85 = load i32, i32* %12
%86 = add nsw i32 %84, %85
%87 = load i32, i32* %7
%88 = load i32, i32* %11
%89 = add nsw i32 %87, %88
%90 = call i32 (i32, i32, i8*, ...) bitcast (i32 (...)* @drawString to i32 (i32, i32, i8*, ...)*)(i32 %86, i32 %89, i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0))
%91 = getelementptr inbounds [50 x i8], [50 x i8]* %14, i64 0, i64 0
%92 = load double, double* %9
%93 = fadd double %92, 7.000000e+03
%94 = fptosi double %93 to i32
%95 = call i32 (i8*, i8*, ...) @sprintf(i8* %91, i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0), i32 %94)
%96 = load i32, i32* %6
%97 = load i32, i32* %13
%98 = add nsw i32 %96, %97
%99 = load i32, i32* %7
%100 = load i32, i32* %11
%101 = add nsw i32 %99, %100
%102 = getelementptr inbounds [50 x i8], [50 x i8]* %14, i64 0, i64 0
%103 = call i32 (i32, i32, i8*, ...) bitcast (i32 (...)* @drawString to i32 (i32, i32, i8*, ...)*)(i32 %98, i32 %101, i8* %102)
%104 = getelementptr inbounds [50 x i8], [50 x i8]* %14, i64 0, i64 0
%105 = load double, double* %8
%106 = fadd double %105, 1.000000e+04
%107 = fptosi double %106 to i32
%108 = call i32 (i8*, i8*, ...) @sprintf(i8* %104, i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0), i32 %107)
%109 = load i32, i32* %6
%110 = load i32, i32* %13
%111 = add nsw i32 %109, %110
%112 = add nsw i32 %111, 60
%113 = load i32, i32* %7
%114 = load i32, i32* %11
%115 = add nsw i32 %113, %114
%116 = getelementptr inbounds [50 x i8], [50 x i8]* %14, i64 0, i64 0
%117 = call i32 (i32, i32, i8*, ...) bitcast (i32 (...)* @drawString to i32 (i32, i32, i8*, ...)*)(i32 %112, i32 %115, i8* %116)
%118 = load i32, i32* %11
%119 = add nsw i32 %118, 15
store i32 %119, i32* %11
%120 = load i32, i32* %6
%121 = load i32, i32* %12
%122 = add nsw i32 %120, %121
%123 = load i32, i32* %7
%124 = load i32, i32* %11
%125 = add nsw i32 %123, %124
%126 = call i32 (i32, i32, i8*, ...) bitcast (i32 (...)* @drawString to i32 (i32, i32, i8*, ...)*)(i32 %122, i32 %125, i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.3, i64 0, i64 0))
%127 = getelementptr inbounds [50 x i8], [50 x i8]* %14, i64 0, i64 0
%128 = load double, double* %10
%129 = fadd double %128, 5.000000e+03
%130 = fptosi double %129 to i32
%131 = call i32 (i8*, i8*, ...) @sprintf(i8* %127, i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0), i32 %130)
%132 = load i32, i32* %6
%133 = load i32, i32* %13
%134 = add nsw i32 %132, %133
%135 = load i32, i32* %7
%136 = load i32, i32* %11
%137 = add nsw i32 %135, %136
%138 = getelementptr inbounds [50 x i8], [50 x i8]* %14, i64 0, i64 0
%139 = call i32 (i32, i32, i8*, ...) bitcast (i32 (...)* @drawString to i32 (i32, i32, i8*, ...)*)(i32 %134, i32 %137, i8* %138)
%140 = call i32 (i32, i32, ...) bitcast (i32 (...)* @penSize to i32 (i32, i32, ...)*)(i32 1, i32 1)
ret i32 1
}

LLVM IR (-O2):
@.str = [4 x i8] c"SW:\00"
@.str.1 = [3 x i8] c"%d\00"
@.str.2 = [4 x i8] c"NE:\00"
@.str.3 = [3 x i8] c"Z:\00"
define i32 @PlotMapLegend(i32 %0, i32 %1, double %2, double %3, double %4) {
%6 = alloca [50 x i8]
%7 = getelementptr inbounds [50 x i8], [50 x i8]* %6, i64 0, i64 0
%8 = add nsw i32 %1, 10
%9 = tail call i32 (i32, i32, ...) bitcast (i32 (...)* @penSize to i32 (i32, i32, ...)*)(i32 2, i32 2)
%10 = tail call i32 (i32, i32, ...) bitcast (i32 (...)* @moveTo to i32 (i32, i32, ...)*)(i32 %0, i32 %8)
%11 = add nsw i32 %0, 200
%12 = tail call i32 (i32, i32, ...) bitcast (i32 (...)* @lineTo to i32 (i32, i32, ...)*)(i32 %11, i32 %8)
%13 = tail call i32 (i32, i32, ...) bitcast (i32 (...)* @moveTo to i32 (i32, i32, ...)*)(i32 %11, i32 %8)
%14 = add nsw i32 %1, 70
%15 = tail call i32 (i32, i32, ...) bitcast (i32 (...)* @lineTo to i32 (i32, i32, ...)*)(i32 %11, i32 %14)
%16 = tail call i32 (i32, i32, ...) bitcast (i32 (...)* @moveTo to i32 (i32, i32, ...)*)(i32 %11, i32 %14)
%17 = tail call i32 (i32, i32, ...) bitcast (i32 (...)* @lineTo to i32 (i32, i32, ...)*)(i32 %0, i32 %14)
%18 = tail call i32 (i32, i32, ...) bitcast (i32 (...)* @moveTo to i32 (i32, i32, ...)*)(i32 %0, i32 %14)
%19 = tail call i32 (i32, i32, ...) bitcast (i32 (...)* @lineTo to i32 (i32, i32, ...)*)(i32 %0, i32 %8)
%20 = add nsw i32 %0, 15
%21 = add nsw i32 %1, 30
%22 = tail call i32 (i32, i32, i8*, ...) bitcast (i32 (...)* @drawString to i32 (i32, i32, i8*, ...)*)(i32 %20, i32 %21, i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i64 0, i64 0))
%23 = fptosi double %3 to i32
%24 = call i32 (i8*, i8*, ...) @sprintf(i8* %7, i8* dereferenceable(1) getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0), i32 %23)
%25 = add nsw i32 %0, 65
%26 = call i32 (i32, i32, i8*, ...) bitcast (i32 (...)* @drawString to i32 (i32, i32, i8*, ...)*)(i32 %25, i32 %21, i8* %7)
%27 = fptosi double %2 to i32
%28 = call i32 (i8*, i8*, ...) @sprintf(i8* %7, i8* dereferenceable(1) getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0), i32 %27)
%29 = add nsw i32 %0, 125
%30 = call i32 (i32, i32, i8*, ...) bitcast (i32 (...)* @drawString to i32 (i32, i32, i8*, ...)*)(i32 %29, i32 %21, i8* %7)
%31 = add nsw i32 %1, 45
%32 = call i32 (i32, i32, i8*, ...) bitcast (i32 (...)* @drawString to i32 (i32, i32, i8*, ...)*)(i32 %20, i32 %31, i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0))
%33 = fadd double %3, 7.000000e+03
%34 = fptosi double %33 to i32
%35 = call i32 (i8*, i8*, ...) @sprintf(i8* %7, i8* dereferenceable(1) getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0), i32 %34)
%36 = call i32 (i32, i32, i8*, ...) bitcast (i32 (...)* @drawString to i32 (i32, i32, i8*, ...)*)(i32 %25, i32 %31, i8* %7)
%37 = fadd double %2, 1.000000e+04
%38 = fptosi double %37 to i32
%39 = call i32 (i8*, i8*, ...) @sprintf(i8* %7, i8* dereferenceable(1) getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0), i32 %38)
%40 = call i32 (i32, i32, i8*, ...) bitcast (i32 (...)* @drawString to i32 (i32, i32, i8*, ...)*)(i32 %29, i32 %31, i8* %7)
%41 = add nsw i32 %1, 60
%42 = call i32 (i32, i32, i8*, ...) bitcast (i32 (...)* @drawString to i32 (i32, i32, i8*, ...)*)(i32 %20, i32 %41, i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.3, i64 0, i64 0))
%43 = fadd double %4, 5.000000e+03
%44 = fptosi double %43 to i32
%45 = call i32 (i8*, i8*, ...) @sprintf(i8* %7, i8* dereferenceable(1) getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0), i32 %44)
%46 = call i32 (i32, i32, i8*, ...) bitcast (i32 (...)* @drawString to i32 (i32, i32, i8*, ...)*)(i32 %25, i32 %41, i8* %7)
%47 = call i32 (i32, i32, ...) bitcast (i32 (...)* @penSize to i32 (i32, i32, ...)*)(i32 1, i32 1)
ret i32 1
}