#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float sqrt(float);
float glmNormalizeVector3f(float v[3]) {
  float length;
  length = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
  if (length > 0) {
    v[0] /= length;
    v[1] /= length;
    v[2] /= length;
  }
  return length;
}


x86 assembly (clang, -O0):
<glmNormalizeVector3f>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
mov    %rdi,-0x8(%rbp)
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm1
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm2
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
mov    -0x8(%rbp),%rax
mulss  0x4(%rax),%xmm0
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1030 <sqrt@plt>
movss  %xmm0,-0xc(%rbp)
movss  -0xc(%rbp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jbe    11be <glmNormalizeVector3f+0xae>
movss  -0xc(%rbp),%xmm1
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
divss  %xmm1,%xmm0
movss  %xmm0,(%rax)
movss  -0xc(%rbp),%xmm1
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
divss  %xmm1,%xmm0
movss  %xmm0,0x4(%rax)
movss  -0xc(%rbp),%xmm1
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
divss  %xmm1,%xmm0
movss  %xmm0,0x8(%rax)
movss  -0xc(%rbp),%xmm0
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<glmNormalizeVector3f>:
push   %rbx
mov    %rdi,%rbx
movss  (%rdi),%xmm1
movss  0x4(%rdi),%xmm0
mulss  %xmm0,%xmm0
mulss  %xmm1,%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rdi),%xmm0
mulss  %xmm0,%xmm0
addss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     1149 <glmNormalizeVector3f+0x39>
sqrtss %xmm0,%xmm0
ucomiss %xmm1,%xmm0
ja     1156 <glmNormalizeVector3f+0x46>
jmp    117e <glmNormalizeVector3f+0x6e>
call   1030 <sqrt@plt>
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jbe    117e <glmNormalizeVector3f+0x6e>
movss  (%rbx),%xmm1
movss  0x4(%rbx),%xmm2
divss  %xmm0,%xmm1
movss  %xmm1,(%rbx)
divss  %xmm0,%xmm2
movss  %xmm2,0x4(%rbx)
movss  0x8(%rbx),%xmm1
divss  %xmm0,%xmm1
movss  %xmm1,0x8(%rbx)
pop    %rbx
ret

LLVM IR (-O0):
define float @glmNormalizeVector3f(float* %0) {
%2 = alloca float*
%3 = alloca float
store float* %0, float** %2
%4 = load float*, float** %2
%5 = getelementptr inbounds float, float* %4, i64 0
%6 = load float, float* %5
%7 = load float*, float** %2
%8 = getelementptr inbounds float, float* %7, i64 0
%9 = load float, float* %8
%10 = load float*, float** %2
%11 = getelementptr inbounds float, float* %10, i64 1
%12 = load float, float* %11
%13 = load float*, float** %2
%14 = getelementptr inbounds float, float* %13, i64 1
%15 = load float, float* %14
%16 = fmul float %12, %15
%17 = call float @llvm.fmuladd.f32(float %6, float %9, float %16)
%18 = load float*, float** %2
%19 = getelementptr inbounds float, float* %18, i64 2
%20 = load float, float* %19
%21 = load float*, float** %2
%22 = getelementptr inbounds float, float* %21, i64 2
%23 = load float, float* %22
%24 = call float @llvm.fmuladd.f32(float %20, float %23, float %17)
%25 = call float @sqrt(float %24)
store float %25, float* %3
%26 = load float, float* %3
%27 = fcmp ogt float %26, 0.000000e+00
br i1 %27, label %28, label %44
28: ; preds = %1
%29 = load float, float* %3
%30 = load float*, float** %2
%31 = getelementptr inbounds float, float* %30, i64 0
%32 = load float, float* %31
%33 = fdiv float %32, %29
store float %33, float* %31
%34 = load float, float* %3
%35 = load float*, float** %2
%36 = getelementptr inbounds float, float* %35, i64 1
%37 = load float, float* %36
%38 = fdiv float %37, %34
store float %38, float* %36
%39 = load float, float* %3
%40 = load float*, float** %2
%41 = getelementptr inbounds float, float* %40, i64 2
%42 = load float, float* %41
%43 = fdiv float %42, %39
store float %43, float* %41
br label %44
44: ; preds = %28, %1
%45 = load float, float* %3
ret float %45
}

LLVM IR (-O2):
define float @glmNormalizeVector3f(float* nocapture %0) {
%2 = load float, float* %0
%3 = getelementptr inbounds float, float* %0, i64 1
%4 = load float, float* %3
%5 = fmul float %4, %4
%6 = tail call float @llvm.fmuladd.f32(float %2, float %2, float %5)
%7 = getelementptr inbounds float, float* %0, i64 2
%8 = load float, float* %7
%9 = tail call float @llvm.fmuladd.f32(float %8, float %8, float %6)
%10 = tail call float @sqrt(float %9)
%11 = fcmp ogt float %10, 0.000000e+00
br i1 %11, label %12, label %19
12: ; preds = %1
%13 = load float, float* %0
%14 = fdiv float %13, %10
store float %14, float* %0
%15 = load float, float* %3
%16 = fdiv float %15, %10
store float %16, float* %3
%17 = load float, float* %7
%18 = fdiv float %17, %10
store float %18, float* %7
br label %19
19: ; preds = %12, %1
ret float %10
}