#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float cosf(float);
int /*<<< orphan*/ memset(float *, int /*<<< orphan*/, int);
void lsf2a(float *a_coef, float *freq) {
  int i;
  int j;
  float hlp;
  float p[(10 / 2)];
  float q[(10 / 2)];
  float a[(10 / 2) + 1];
  float a1[(10 / 2)];
  float a2[(10 / 2)];
  float b[(10 / 2) + 1];
  float b1[(10 / 2)];
  float b2[(10 / 2)];
  for (i = 0; i < 10; i++)
    freq[i] *= 0.159154943f;
  if ((freq[0] <= 0.0f) || (freq[10 - 1] >= 0.5f)) {
    if (freq[0] <= 0.0f)
      freq[0] = 0.022f;
    if (freq[10 - 1] >= 0.5f)
      freq[10 - 1] = 0.499f;
    hlp = (freq[10 - 1] - freq[0]) / (float)(10 - 1);
    for (i = 1; i < 10; i++)
      freq[i] = freq[i - 1] + hlp;
  }
  memset(a1, 0, (10 / 2) * sizeof(float));
  memset(a2, 0, (10 / 2) * sizeof(float));
  memset(b1, 0, (10 / 2) * sizeof(float));
  memset(b2, 0, (10 / 2) * sizeof(float));
  memset(a, 0, ((10 / 2) + 1) * sizeof(float));
  memset(b, 0, ((10 / 2) + 1) * sizeof(float));
  for (i = 0; i < (10 / 2); i++) {
    p[i] = cosf(6.283185307f * freq[2 * i]);
    q[i] = cosf(6.283185307f * freq[2 * i + 1]);
  }
  a[0] = 0.25f;
  b[0] = 0.25f;
  for (i = 0; i < (10 / 2); i++) {
    a[i + 1] = a[i] - 2 * p[i] * a1[i] + a2[i];
    b[i + 1] = b[i] - 2 * q[i] * b1[i] + b2[i];
    a2[i] = a1[i];
    a1[i] = a[i];
    b2[i] = b1[i];
    b1[i] = b[i];
  }
  for (j = 0; j < 10; j++) {
    if (j == 0) {
      a[0] = 0.25f;
      b[0] = -0.25f;
    } else {
      a[0] = b[0] = 0.0f;
    }
    for (i = 0; i < (10 / 2); i++) {
      a[i + 1] = a[i] - 2.0f * p[i] * a1[i] + a2[i];
      b[i + 1] = b[i] - 2.0f * q[i] * b1[i] + b2[i];
      a2[i] = a1[i];
      a1[i] = a[i];
      b2[i] = b1[i];
      b1[i] = b[i];
    }
    a_coef[j + 1] = 2.0f * (a[(10 / 2)] + b[(10 / 2)]);
  }
  a_coef[0] = 1.0f;
}


x86 assembly (clang, -O0):
<lsf2a>:
push   %rbp
mov    %rsp,%rbp
sub    $0x110,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
movl   $0x0,-0x14(%rbp)
cmpl   $0xa,-0x14(%rbp)
jge    116c <lsf2a+0x4c>
mov    -0x10(%rbp),%rax
movslq -0x14(%rbp),%rcx
movss  0xed0(%rip),%xmm0
mulss  (%rax,%rcx,4),%xmm0
movss  %xmm0,(%rax,%rcx,4)
mov    -0x14(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x14(%rbp)
jmp    113a <lsf2a+0x1a>
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
ucomiss (%rax),%xmm0
jae    1196 <lsf2a+0x76>
mov    -0x10(%rbp),%rax
movss  0x24(%rax),%xmm0
movss  0xe73(%rip),%xmm1
ucomiss %xmm1,%xmm0
jb     124b <lsf2a+0x12b>
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
ucomiss (%rax),%xmm0
jb     11b6 <lsf2a+0x96>
mov    -0x10(%rbp),%rax
movss  0xe52(%rip),%xmm0
movss  %xmm0,(%rax)
mov    -0x10(%rbp),%rax
movss  0x24(%rax),%xmm0
movss  0xe39(%rip),%xmm1
ucomiss %xmm1,%xmm0
jb     11e1 <lsf2a+0xc1>
mov    -0x10(%rbp),%rax
movss  0xe2c(%rip),%xmm0
movss  %xmm0,0x24(%rax)
mov    -0x10(%rbp),%rax
movss  0x24(%rax),%xmm0
mov    -0x10(%rbp),%rax
subss  (%rax),%xmm0
movss  0xe12(%rip),%xmm1
divss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
movl   $0x1,-0x14(%rbp)
cmpl   $0xa,-0x14(%rbp)
jge    1246 <lsf2a+0x126>
mov    -0x10(%rbp),%rax
mov    -0x14(%rbp),%ecx
sub    $0x1,%ecx
movslq %ecx,%rcx
movss  (%rax,%rcx,4),%xmm0
addss  -0x1c(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movslq -0x14(%rbp),%rcx
movss  %xmm0,(%rax,%rcx,4)
mov    -0x14(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x14(%rbp)
jmp    120a <lsf2a+0xea>
jmp    124b <lsf2a+0x12b>
lea    -0x90(%rbp),%rdi
xor    %esi,%esi
mov    $0x14,%edx
call   1040 <memset@plt>
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x14,%edx
call   1040 <memset@plt>
lea    -0xf0(%rbp),%rdi
xor    %esi,%esi
mov    $0x14,%edx
call   1040 <memset@plt>
lea    -0x110(%rbp),%rdi
xor    %esi,%esi
mov    $0x14,%edx
call   1040 <memset@plt>
lea    -0x70(%rbp),%rdi
xor    %esi,%esi
mov    $0x18,%edx
call   1040 <memset@plt>
lea    -0xd0(%rbp),%rdi
xor    %esi,%esi
mov    $0x18,%edx
call   1040 <memset@plt>
movl   $0x0,-0x14(%rbp)
cmpl   $0x5,-0x14(%rbp)
jge    132e <lsf2a+0x20e>
mov    -0x10(%rbp),%rax
mov    -0x14(%rbp),%ecx
shl    $0x1,%ecx
movslq %ecx,%rcx
movss  0xd40(%rip),%xmm0
mulss  (%rax,%rcx,4),%xmm0
call   1030 <cosf@plt>
movslq -0x14(%rbp),%rax
movss  %xmm0,-0x30(%rbp,%rax,4)
mov    -0x10(%rbp),%rax
mov    -0x14(%rbp),%ecx
shl    $0x1,%ecx
add    $0x1,%ecx
movslq %ecx,%rcx
movss  0xd14(%rip),%xmm0
mulss  (%rax,%rcx,4),%xmm0
call   1030 <cosf@plt>
movslq -0x14(%rbp),%rax
movss  %xmm0,-0x50(%rbp,%rax,4)
mov    -0x14(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x14(%rbp)
jmp    12c1 <lsf2a+0x1a1>
movss  0xcda(%rip),%xmm0
movss  %xmm0,-0x70(%rbp)
movss  0xccd(%rip),%xmm0
movss  %xmm0,-0xd0(%rbp)
ff
movl   $0x0,-0x14(%rbp)
cmpl   $0x5,-0x14(%rbp)
jge    1487 <lsf2a+0x367>
movslq -0x14(%rbp),%rax
movss  -0x70(%rbp,%rax,4),%xmm1
movslq -0x14(%rbp),%rax
movss  0xcaa(%rip),%xmm0
mulss  -0x30(%rbp,%rax,4),%xmm0
movslq -0x14(%rbp),%rax
movss  -0x90(%rbp,%rax,4),%xmm2
ff ff
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movslq -0x14(%rbp),%rax
addss  -0xb0(%rbp,%rax,4),%xmm0
ff ff
mov    -0x14(%rbp),%eax
add    $0x1,%eax
cltq
movss  %xmm0,-0x70(%rbp,%rax,4)
movslq -0x14(%rbp),%rax
movss  -0xd0(%rbp,%rax,4),%xmm1
ff ff
movslq -0x14(%rbp),%rax
movss  0xc4e(%rip),%xmm0
mulss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x14(%rbp),%rax
movss  -0xf0(%rbp,%rax,4),%xmm2
ff ff
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movslq -0x14(%rbp),%rax
addss  -0x110(%rbp,%rax,4),%xmm0
ff ff
mov    -0x14(%rbp),%eax
add    $0x1,%eax
cltq
movss  %xmm0,-0xd0(%rbp,%rax,4)
ff ff
movslq -0x14(%rbp),%rax
movss  -0x90(%rbp,%rax,4),%xmm0
ff ff
movslq -0x14(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
movslq -0x14(%rbp),%rax
movss  -0x70(%rbp,%rax,4),%xmm0
movslq -0x14(%rbp),%rax
movss  %xmm0,-0x90(%rbp,%rax,4)
ff ff
movslq -0x14(%rbp),%rax
movss  -0xf0(%rbp,%rax,4),%xmm0
ff ff
movslq -0x14(%rbp),%rax
movss  %xmm0,-0x110(%rbp,%rax,4)
ff ff
movslq -0x14(%rbp),%rax
movss  -0xd0(%rbp,%rax,4),%xmm0
ff ff
movslq -0x14(%rbp),%rax
movss  %xmm0,-0xf0(%rbp,%rax,4)
ff ff
mov    -0x14(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x14(%rbp)
jmp    1352 <lsf2a+0x232>
movl   $0x0,-0x18(%rbp)
cmpl   $0xa,-0x18(%rbp)
jge    164c <lsf2a+0x52c>
cmpl   $0x0,-0x18(%rbp)
jne    14c4 <lsf2a+0x3a4>
movss  0xb66(%rip),%xmm0
movss  %xmm0,-0x70(%rbp)
movss  0xb61(%rip),%xmm0
movss  %xmm0,-0xd0(%rbp)
ff
jmp    14d7 <lsf2a+0x3b7>
xorps  %xmm0,%xmm0
movss  %xmm0,-0xd0(%rbp)
ff
xorps  %xmm0,%xmm0
movss  %xmm0,-0x70(%rbp)
movl   $0x0,-0x14(%rbp)
cmpl   $0x5,-0x14(%rbp)
jge    1613 <lsf2a+0x4f3>
movslq -0x14(%rbp),%rax
movss  -0x70(%rbp,%rax,4),%xmm1
movslq -0x14(%rbp),%rax
movss  0xb1e(%rip),%xmm0
mulss  -0x30(%rbp,%rax,4),%xmm0
movslq -0x14(%rbp),%rax
movss  -0x90(%rbp,%rax,4),%xmm2
ff ff
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movslq -0x14(%rbp),%rax
addss  -0xb0(%rbp,%rax,4),%xmm0
ff ff
mov    -0x14(%rbp),%eax
add    $0x1,%eax
cltq
movss  %xmm0,-0x70(%rbp,%rax,4)
movslq -0x14(%rbp),%rax
movss  -0xd0(%rbp,%rax,4),%xmm1
ff ff
movslq -0x14(%rbp),%rax
movss  0xac2(%rip),%xmm0
mulss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x14(%rbp),%rax
movss  -0xf0(%rbp,%rax,4),%xmm2
ff ff
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movslq -0x14(%rbp),%rax
addss  -0x110(%rbp,%rax,4),%xmm0
ff ff
mov    -0x14(%rbp),%eax
add    $0x1,%eax
cltq
movss  %xmm0,-0xd0(%rbp,%rax,4)
ff ff
movslq -0x14(%rbp),%rax
movss  -0x90(%rbp,%rax,4),%xmm0
ff ff
movslq -0x14(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
movslq -0x14(%rbp),%rax
movss  -0x70(%rbp,%rax,4),%xmm0
movslq -0x14(%rbp),%rax
movss  %xmm0,-0x90(%rbp,%rax,4)
ff ff
movslq -0x14(%rbp),%rax
movss  -0xf0(%rbp,%rax,4),%xmm0
ff ff
movslq -0x14(%rbp),%rax
movss  %xmm0,-0x110(%rbp,%rax,4)
ff ff
movslq -0x14(%rbp),%rax
movss  -0xd0(%rbp,%rax,4),%xmm0
ff ff
movslq -0x14(%rbp),%rax
movss  %xmm0,-0xf0(%rbp,%rax,4)
ff ff
mov    -0x14(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x14(%rbp)
jmp    14de <lsf2a+0x3be>
movss  -0x5c(%rbp),%xmm1
addss  -0xbc(%rbp),%xmm1
ff
movss  0x9f4(%rip),%xmm0
mulss  %xmm1,%xmm0
mov    -0x8(%rbp),%rax
mov    -0x18(%rbp),%ecx
add    $0x1,%ecx
movslq %ecx,%rcx
movss  %xmm0,(%rax,%rcx,4)
mov    -0x18(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x18(%rbp)
jmp    148e <lsf2a+0x36e>
mov    -0x8(%rbp),%rax
movss  0x9bc(%rip),%xmm0
movss  %xmm0,(%rax)
add    $0x110,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<lsf2a>:
push   %r14
push   %rbx
sub    $0x158,%rsp
mov    %rsi,%rbx
mov    %rdi,%r14
movaps 0xec9(%rip),%xmm1
movups (%rsi),%xmm0
movups 0x10(%rsi),%xmm2
mulps  %xmm1,%xmm0
movups %xmm0,(%rsi)
mulps  %xmm1,%xmm2
movups %xmm2,0x10(%rsi)
movss  0xebd(%rip),%xmm2
movss  0x20(%rsi),%xmm1
mulss  %xmm2,%xmm1
movss  %xmm1,0x20(%rsi)
mulss  0x24(%rsi),%xmm2
movss  %xmm2,0x24(%rsi)
xorps  %xmm1,%xmm1
ucomiss %xmm0,%xmm1
jae    1181 <lsf2a+0x61>
ucomiss 0xe9e(%rip),%xmm2
jae    118f <lsf2a+0x6f>
jmp    120a <lsf2a+0xea>
movl   $0x3cb43958,(%rbx)
movss  0xe85(%rip),%xmm0
movss  0xe81(%rip),%xmm1
cmpnless %xmm2,%xmm1
andps  %xmm1,%xmm2
movss  0xe75(%rip),%xmm3
andnps %xmm3,%xmm1
orps   %xmm2,%xmm1
subss  %xmm0,%xmm1
divss  0xe67(%rip),%xmm1
addss  %xmm1,%xmm0
movss  %xmm0,0x4(%rbx)
addss  %xmm1,%xmm0
movss  %xmm0,0x8(%rbx)
addss  %xmm1,%xmm0
movss  %xmm0,0xc(%rbx)
addss  %xmm1,%xmm0
movss  %xmm0,0x10(%rbx)
addss  %xmm1,%xmm0
movss  %xmm0,0x14(%rbx)
addss  %xmm1,%xmm0
movss  %xmm0,0x18(%rbx)
addss  %xmm1,%xmm0
movss  %xmm0,0x1c(%rbx)
addss  %xmm1,%xmm0
movss  %xmm0,0x20(%rbx)
addss  %xmm1,%xmm0
movss  %xmm0,0x24(%rbx)
lea    0xb0(%rsp),%rdi
xor    %esi,%esi
mov    $0x14,%edx
call   1040 <memset@plt>
lea    0x90(%rsp),%rdi
xor    %esi,%esi
mov    $0x14,%edx
call   1040 <memset@plt>
lea    0x70(%rsp),%rdi
xor    %esi,%esi
mov    $0x14,%edx
call   1040 <memset@plt>
lea    0x50(%rsp),%rdi
xor    %esi,%esi
mov    $0x14,%edx
call   1040 <memset@plt>
lea    0x100(%rsp),%rdi
xor    %esi,%esi
mov    $0x18,%edx
call   1040 <memset@plt>
lea    0xd0(%rsp),%rdi
xor    %esi,%esi
mov    $0x18,%edx
call   1040 <memset@plt>
movss  (%rbx),%xmm0
mulss  0xd9c(%rip),%xmm0
call   1030 <cosf@plt>
movss  %xmm0,0x28(%rsp)
movss  0x4(%rbx),%xmm0
mulss  0xd84(%rip),%xmm0
call   1030 <cosf@plt>
movss  %xmm0,0x24(%rsp)
movss  0x8(%rbx),%xmm0
mulss  0xd6c(%rip),%xmm0
call   1030 <cosf@plt>
movss  %xmm0,0x30(%rsp)
movss  0xc(%rbx),%xmm0
mulss  0xd54(%rip),%xmm0
call   1030 <cosf@plt>
movss  %xmm0,0x20(%rsp)
movss  0x10(%rbx),%xmm0
mulss  0xd3c(%rip),%xmm0
call   1030 <cosf@plt>
movss  %xmm0,0x1c(%rsp)
movss  0x14(%rbx),%xmm0
mulss  0xd24(%rip),%xmm0
call   1030 <cosf@plt>
movss  %xmm0,0x18(%rsp)
movss  0x18(%rbx),%xmm0
mulss  0xd0c(%rip),%xmm0
call   1030 <cosf@plt>
movss  %xmm0,0x14(%rsp)
movss  0x1c(%rbx),%xmm0
mulss  0xcf4(%rip),%xmm0
call   1030 <cosf@plt>
movss  %xmm0,0x10(%rsp)
movss  0x20(%rbx),%xmm0
mulss  0xcdc(%rip),%xmm0
call   1030 <cosf@plt>
movss  %xmm0,0xc(%rsp)
movss  0xcc9(%rip),%xmm0
mulss  0x24(%rbx),%xmm0
call   1030 <cosf@plt>
movss  0xcbb(%rip),%xmm3
movss  0x28(%rsp),%xmm1
mulss  %xmm3,%xmm1
movss  %xmm1,0x28(%rsp)
movaps 0xb0(%rsp),%xmm15
mulss  %xmm15,%xmm1
movss  0xc99(%rip),%xmm4
addss  %xmm4,%xmm1
addss  0x90(%rsp),%xmm1
movaps %xmm1,%xmm12
movss  0x24(%rsp),%xmm13
mulss  %xmm3,%xmm13
movss  %xmm13,0x24(%rsp)
movaps 0x70(%rsp),%xmm7
mulss  %xmm7,%xmm13
addss  %xmm4,%xmm13
addss  0x50(%rsp),%xmm13
movss  0x30(%rsp),%xmm1
mulss  %xmm3,%xmm1
movaps %xmm15,%xmm6
shufps $0x55,%xmm15,%xmm6
movaps %xmm1,%xmm10
movaps %xmm1,%xmm8
mulss  %xmm6,%xmm10
addss  %xmm12,%xmm10
addss  0x94(%rsp),%xmm10
movss  0x20(%rsp),%xmm14
mulss  %xmm3,%xmm14
movss  %xmm14,0x20(%rsp)
movaps %xmm7,%xmm4
shufps $0x55,%xmm7,%xmm4
movaps %xmm4,0xf0(%rsp)
mulss  %xmm4,%xmm14
addss  %xmm13,%xmm14
addss  0x54(%rsp),%xmm14
movaps %xmm0,%xmm11
movss  0x1c(%rsp),%xmm9
mulss  %xmm3,%xmm9
movss  %xmm9,0x1c(%rsp)
movaps %xmm15,%xmm1
unpckhpd %xmm15,%xmm1
movaps %xmm1,0x140(%rsp)
mulss  %xmm1,%xmm9
addss  %xmm10,%xmm9
addss  0x98(%rsp),%xmm9
movss  %xmm9,0x48(%rsp)
movss  0x18(%rsp),%xmm2
mulss  %xmm3,%xmm2
movss  %xmm2,0x18(%rsp)
movaps %xmm7,%xmm0
unpckhpd %xmm7,%xmm0
movaps %xmm0,0x120(%rsp)
movss  0x14(%rsp),%xmm5
mulss  %xmm3,%xmm5
movss  %xmm5,0x14(%rsp)
movaps %xmm15,%xmm1
shufps $0xff,%xmm15,%xmm1
movaps %xmm1,0x130(%rsp)
mulss  %xmm1,%xmm5
addss  %xmm9,%xmm5
addss  0x9c(%rsp),%xmm5
movaps %xmm15,0x90(%rsp)
movaps %xmm2,%xmm1
mulss  %xmm0,%xmm1
addss  %xmm14,%xmm1
addss  0x58(%rsp),%xmm1
movss  0x10(%rsp),%xmm4
mulss  %xmm3,%xmm4
movss  %xmm4,0x10(%rsp)
movaps %xmm7,%xmm15
shufps $0xff,%xmm7,%xmm15
mulss  %xmm15,%xmm4
addss  %xmm1,%xmm4
addss  0x5c(%rsp),%xmm4
movaps %xmm7,0x50(%rsp)
movl   $0x3e800000,0x100(%rsp)
movaps %xmm12,%xmm0
movss  %xmm12,0x104(%rsp)
movl   $0x3e800000,0xb0(%rsp)
movss  %xmm10,0x108(%rsp)
movss  %xmm12,0xb4(%rsp)
movss  %xmm12,0x34(%rsp)
movss  %xmm9,0x10c(%rsp)
movss  %xmm10,0xb8(%rsp)
movss  %xmm5,0x110(%rsp)
movss  %xmm9,0xbc(%rsp)
movss  0xc(%rsp),%xmm7
mulss  %xmm3,%xmm7
movss  %xmm7,0xc(%rsp)
movss  0xc0(%rsp),%xmm12
mulss  %xmm12,%xmm7
movss  %xmm12,0x2c(%rsp)
addss  %xmm5,%xmm7
addss  0xa0(%rsp),%xmm7
movss  %xmm7,0x114(%rsp)
mulss  %xmm3,%xmm11
movss  %xmm11,0x3c(%rsp)
movl   $0x3e800000,0xd0(%rsp)
movss  %xmm13,0xd4(%rsp)
movl   $0x3e800000,0x70(%rsp)
3e
movss  %xmm14,0xd8(%rsp)
movss  %xmm13,0x74(%rsp)
movss  %xmm1,0xdc(%rsp)
movss  %xmm14,0x78(%rsp)
movss  %xmm4,0xe0(%rsp)
movss  %xmm1,0x7c(%rsp)
movss  0x80(%rsp),%xmm3
movss  %xmm3,0x38(%rsp)
mulss  %xmm3,%xmm11
addss  %xmm4,%xmm11
addss  0x60(%rsp),%xmm11
movss  %xmm11,0xe4(%rsp)
movss  %xmm12,0xa0(%rsp)
movss  %xmm5,0xc0(%rsp)
movss  %xmm3,0x60(%rsp)
movss  %xmm4,0x80(%rsp)
movss  0xb0(%rsp),%xmm12
movss  0x28(%rsp),%xmm7
mulss  %xmm12,%xmm7
addss  0x9bc(%rip),%xmm7
addss  0x90(%rsp),%xmm7
movss  0x70(%rsp),%xmm11
movss  0x24(%rsp),%xmm2
mulss  %xmm11,%xmm2
movss  0x99d(%rip),%xmm3
movss  %xmm3,0x4c(%rsp)
addss  %xmm3,%xmm2
addss  0x50(%rsp),%xmm2
movss  %xmm8,0x30(%rsp)
movaps %xmm8,%xmm3
mulss  %xmm0,%xmm3
movaps %xmm7,%xmm8
addss  %xmm7,%xmm3
addss  %xmm6,%xmm3
movss  0x20(%rsp),%xmm6
mulss  %xmm13,%xmm6
addss  %xmm2,%xmm6
addss  0xf0(%rsp),%xmm6
movss  0x1c(%rsp),%xmm7
mulss  %xmm10,%xmm7
movss  %xmm3,0xf0(%rsp)
addss  %xmm3,%xmm7
addss  0x140(%rsp),%xmm7
movss  0x18(%rsp),%xmm3
mulss  %xmm14,%xmm3
addss  %xmm6,%xmm3
addss  0x120(%rsp),%xmm3
movss  0x14(%rsp),%xmm0
mulss  %xmm9,%xmm0
addss  %xmm7,%xmm0
addss  0x130(%rsp),%xmm0
movss  0x10(%rsp),%xmm9
movss  %xmm1,0x120(%rsp)
mulss  %xmm1,%xmm9
movss  %xmm3,0x44(%rsp)
addss  %xmm3,%xmm9
addss  %xmm15,%xmm9
movss  0xc(%rsp),%xmm3
movss  %xmm5,0x130(%rsp)
mulss  %xmm5,%xmm3
movss  %xmm0,0x40(%rsp)
addss  %xmm0,%xmm3
addss  0x2c(%rsp),%xmm3
movss  0x3c(%rsp),%xmm1
movaps %xmm13,%xmm0
movss  %xmm4,0x140(%rsp)
mulss  %xmm4,%xmm1
movss  %xmm9,0x2c(%rsp)
addss  %xmm9,%xmm1
addss  0x38(%rsp),%xmm1
movss  0x88c(%rip),%xmm4
addss  %xmm3,%xmm1
movss  0x34(%rsp),%xmm3
movl   $0x3e800000,0x100(%rsp)
movl   $0xbe800000,0xd0(%rsp)
addss  %xmm1,%xmm1
movss  %xmm1,0x4(%r14)
mov    $0x2,%eax
nop
movaps %xmm4,%xmm13
movss  0x4c(%rsp),%xmm15
movss  0x28(%rsp),%xmm4
mulss  %xmm13,%xmm4
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm4
addss  %xmm12,%xmm4
movaps %xmm2,%xmm9
movss  0x24(%rsp),%xmm2
mulss  %xmm15,%xmm2
movaps %xmm7,%xmm5
movss  %xmm7,0xcc(%rsp)
xorps  %xmm7,%xmm7
movss  %xmm7,0x4c(%rsp)
addss  %xmm1,%xmm2
addss  %xmm11,%xmm2
movss  0x30(%rsp),%xmm12
movss  %xmm8,0x38(%rsp)
mulss  %xmm8,%xmm12
addss  %xmm4,%xmm12
addss  %xmm3,%xmm12
movaps %xmm6,%xmm1
movss  %xmm6,0x34(%rsp)
movss  0x20(%rsp),%xmm6
mulss  %xmm9,%xmm6
addss  %xmm2,%xmm6
addss  %xmm0,%xmm6
movss  0x1c(%rsp),%xmm3
mulss  0xf0(%rsp),%xmm3
addss  %xmm12,%xmm3
addss  %xmm10,%xmm3
movss  0x18(%rsp),%xmm0
mulss  %xmm1,%xmm0
addss  %xmm6,%xmm0
addss  %xmm14,%xmm0
movss  0x14(%rsp),%xmm1
mulss  %xmm5,%xmm1
addss  %xmm3,%xmm1
addss  0x48(%rsp),%xmm1
movss  0x10(%rsp),%xmm5
movss  0x44(%rsp),%xmm8
mulss  %xmm8,%xmm5
addss  %xmm0,%xmm5
addss  0x120(%rsp),%xmm5
movss  0xc(%rsp),%xmm7
movss  0x40(%rsp),%xmm10
mulss  %xmm10,%xmm7
addss  %xmm1,%xmm7
addss  0x130(%rsp),%xmm7
movss  0x3c(%rsp),%xmm14
movss  0x2c(%rsp),%xmm11
mulss  %xmm11,%xmm14
addss  %xmm5,%xmm14
addss  0x140(%rsp),%xmm14
addss  %xmm7,%xmm14
movl   $0x0,0xd0(%rsp)
movl   $0x0,0x100(%rsp)
addss  %xmm14,%xmm14
movss  %xmm14,(%r14,%rax,4)
add    $0x1,%rax
movss  %xmm11,0x140(%rsp)
movss  %xmm5,0x2c(%rsp)
movss  %xmm10,0x130(%rsp)
movss  %xmm1,0x40(%rsp)
movss  %xmm8,0x120(%rsp)
movss  %xmm0,0x44(%rsp)
movss  0xcc(%rsp),%xmm0
movss  %xmm0,0x48(%rsp)
movaps %xmm3,%xmm7
movss  0x34(%rsp),%xmm14
movss  0xf0(%rsp),%xmm10
movss  %xmm12,0xf0(%rsp)
movss  0x38(%rsp),%xmm3
movaps %xmm4,%xmm8
movaps %xmm15,%xmm11
movaps %xmm13,%xmm12
xorps  %xmm4,%xmm4
movaps %xmm9,%xmm0
cmp    $0xb,%rax
jne    17d0 <lsf2a+0x6b0>
movl   $0x0,0xb0(%rsp)
movss  %xmm13,0x90(%rsp)
movl   $0x0,0x70(%rsp)
movss  %xmm15,0x50(%rsp)
movss  %xmm2,0xd4(%rsp)
movss  %xmm6,0xd8(%rsp)
movss  %xmm9,0x54(%rsp)
movss  %xmm2,0x74(%rsp)
movl   $0x3f800000,(%r14)
add    $0x158,%rsp
pop    %rbx
pop    %r14
ret

LLVM IR (-O0):
define void @lsf2a(float* %0, float* %1) {
%3 = alloca float*
%4 = alloca float*
%5 = alloca i32
%6 = alloca i32
%7 = alloca float
%8 = alloca [5 x float]
%9 = alloca [5 x float]
%10 = alloca [6 x float]
%11 = alloca [5 x float]
%12 = alloca [5 x float]
%13 = alloca [6 x float]
%14 = alloca [5 x float]
%15 = alloca [5 x float]
store float* %0, float** %3
store float* %1, float** %4
store i32 0, i32* %5
br label %16
16: ; preds = %26, %2
%17 = load i32, i32* %5
%18 = icmp slt i32 %17, 10
br i1 %18, label %19, label %29
19: ; preds = %16
%20 = load float*, float** %4
%21 = load i32, i32* %5
%22 = sext i32 %21 to i64
%23 = getelementptr inbounds float, float* %20, i64 %22
%24 = load float, float* %23
%25 = fmul float %24, 0x3FC45F3060000000
store float %25, float* %23
br label %26
26: ; preds = %19
%27 = load i32, i32* %5
%28 = add nsw i32 %27, 1
store i32 %28, i32* %5
br label %16
29: ; preds = %16
%30 = load float*, float** %4
%31 = getelementptr inbounds float, float* %30, i64 0
%32 = load float, float* %31
%33 = fcmp ole float %32, 0.000000e+00
br i1 %33, label %39, label %34
34: ; preds = %29
%35 = load float*, float** %4
%36 = getelementptr inbounds float, float* %35, i64 9
%37 = load float, float* %36
%38 = fcmp oge float %37, 5.000000e-01
br i1 %38, label %39, label %84
39: ; preds = %34, %29
%40 = load float*, float** %4
%41 = getelementptr inbounds float, float* %40, i64 0
%42 = load float, float* %41
%43 = fcmp ole float %42, 0.000000e+00
br i1 %43, label %44, label %47
44: ; preds = %39
%45 = load float*, float** %4
%46 = getelementptr inbounds float, float* %45, i64 0
store float 0x3F96872B00000000, float* %46
br label %47
47: ; preds = %44, %39
%48 = load float*, float** %4
%49 = getelementptr inbounds float, float* %48, i64 9
%50 = load float, float* %49
%51 = fcmp oge float %50, 5.000000e-01
br i1 %51, label %52, label %55
52: ; preds = %47
%53 = load float*, float** %4
%54 = getelementptr inbounds float, float* %53, i64 9
store float 0x3FDFEF9DC0000000, float* %54
br label %55
55: ; preds = %52, %47
%56 = load float*, float** %4
%57 = getelementptr inbounds float, float* %56, i64 9
%58 = load float, float* %57
%59 = load float*, float** %4
%60 = getelementptr inbounds float, float* %59, i64 0
%61 = load float, float* %60
%62 = fsub float %58, %61
%63 = fdiv float %62, 9.000000e+00
store float %63, float* %7
store i32 1, i32* %5
br label %64
64: ; preds = %80, %55
%65 = load i32, i32* %5
%66 = icmp slt i32 %65, 10
br i1 %66, label %67, label %83
67: ; preds = %64
%68 = load float*, float** %4
%69 = load i32, i32* %5
%70 = sub nsw i32 %69, 1
%71 = sext i32 %70 to i64
%72 = getelementptr inbounds float, float* %68, i64 %71
%73 = load float, float* %72
%74 = load float, float* %7
%75 = fadd float %73, %74
%76 = load float*, float** %4
%77 = load i32, i32* %5
%78 = sext i32 %77 to i64
%79 = getelementptr inbounds float, float* %76, i64 %78
store float %75, float* %79
br label %80
80: ; preds = %67
%81 = load i32, i32* %5
%82 = add nsw i32 %81, 1
store i32 %82, i32* %5
br label %64
83: ; preds = %64
br label %84
84: ; preds = %83, %34
%85 = getelementptr inbounds [5 x float], [5 x float]* %11, i64 0, i64 0
%86 = call i32 @memset(float* %85, i32 0, i32 20)
%87 = getelementptr inbounds [5 x float], [5 x float]* %12, i64 0, i64 0
%88 = call i32 @memset(float* %87, i32 0, i32 20)
%89 = getelementptr inbounds [5 x float], [5 x float]* %14, i64 0, i64 0
%90 = call i32 @memset(float* %89, i32 0, i32 20)
%91 = getelementptr inbounds [5 x float], [5 x float]* %15, i64 0, i64 0
%92 = call i32 @memset(float* %91, i32 0, i32 20)
%93 = getelementptr inbounds [6 x float], [6 x float]* %10, i64 0, i64 0
%94 = call i32 @memset(float* %93, i32 0, i32 24)
%95 = getelementptr inbounds [6 x float], [6 x float]* %13, i64 0, i64 0
%96 = call i32 @memset(float* %95, i32 0, i32 24)
store i32 0, i32* %5
br label %97
97: ; preds = %124, %84
%98 = load i32, i32* %5
%99 = icmp slt i32 %98, 5
br i1 %99, label %100, label %127
100: ; preds = %97
%101 = load float*, float** %4
%102 = load i32, i32* %5
%103 = mul nsw i32 2, %102
%104 = sext i32 %103 to i64
%105 = getelementptr inbounds float, float* %101, i64 %104
%106 = load float, float* %105
%107 = fmul float 0x401921FB60000000, %106
%108 = call float @cosf(float %107)
%109 = load i32, i32* %5
%110 = sext i32 %109 to i64
%111 = getelementptr inbounds [5 x float], [5 x float]* %8, i64 0, i64 %110
store float %108, float* %111
%112 = load float*, float** %4
%113 = load i32, i32* %5
%114 = mul nsw i32 2, %113
%115 = add nsw i32 %114, 1
%116 = sext i32 %115 to i64
%117 = getelementptr inbounds float, float* %112, i64 %116
%118 = load float, float* %117
%119 = fmul float 0x401921FB60000000, %118
%120 = call float @cosf(float %119)
%121 = load i32, i32* %5
%122 = sext i32 %121 to i64
%123 = getelementptr inbounds [5 x float], [5 x float]* %9, i64 0, i64 %122
store float %120, float* %123
br label %124
124: ; preds = %100
%125 = load i32, i32* %5
%126 = add nsw i32 %125, 1
store i32 %126, i32* %5
br label %97
127: ; preds = %97
%128 = getelementptr inbounds [6 x float], [6 x float]* %10, i64 0, i64 0
store float 2.500000e-01, float* %128
%129 = getelementptr inbounds [6 x float], [6 x float]* %13, i64 0, i64 0
store float 2.500000e-01, float* %129
store i32 0, i32* %5
br label %130
130: ; preds = %210, %127
%131 = load i32, i32* %5
%132 = icmp slt i32 %131, 5
br i1 %132, label %133, label %213
133: ; preds = %130
%134 = load i32, i32* %5
%135 = sext i32 %134 to i64
%136 = getelementptr inbounds [6 x float], [6 x float]* %10, i64 0, i64 %135
%137 = load float, float* %136
%138 = load i32, i32* %5
%139 = sext i32 %138 to i64
%140 = getelementptr inbounds [5 x float], [5 x float]* %8, i64 0, i64 %139
%141 = load float, float* %140
%142 = fmul float 2.000000e+00, %141
%143 = load i32, i32* %5
%144 = sext i32 %143 to i64
%145 = getelementptr inbounds [5 x float], [5 x float]* %11, i64 0, i64 %144
%146 = load float, float* %145
%147 = fneg float %142
%148 = call float @llvm.fmuladd.f32(float %147, float %146, float %137)
%149 = load i32, i32* %5
%150 = sext i32 %149 to i64
%151 = getelementptr inbounds [5 x float], [5 x float]* %12, i64 0, i64 %150
%152 = load float, float* %151
%153 = fadd float %148, %152
%154 = load i32, i32* %5
%155 = add nsw i32 %154, 1
%156 = sext i32 %155 to i64
%157 = getelementptr inbounds [6 x float], [6 x float]* %10, i64 0, i64 %156
store float %153, float* %157
%158 = load i32, i32* %5
%159 = sext i32 %158 to i64
%160 = getelementptr inbounds [6 x float], [6 x float]* %13, i64 0, i64 %159
%161 = load float, float* %160
%162 = load i32, i32* %5
%163 = sext i32 %162 to i64
%164 = getelementptr inbounds [5 x float], [5 x float]* %9, i64 0, i64 %163
%165 = load float, float* %164
%166 = fmul float 2.000000e+00, %165
%167 = load i32, i32* %5
%168 = sext i32 %167 to i64
%169 = getelementptr inbounds [5 x float], [5 x float]* %14, i64 0, i64 %168
%170 = load float, float* %169
%171 = fneg float %166
%172 = call float @llvm.fmuladd.f32(float %171, float %170, float %161)
%173 = load i32, i32* %5
%174 = sext i32 %173 to i64
%175 = getelementptr inbounds [5 x float], [5 x float]* %15, i64 0, i64 %174
%176 = load float, float* %175
%177 = fadd float %172, %176
%178 = load i32, i32* %5
%179 = add nsw i32 %178, 1
%180 = sext i32 %179 to i64
%181 = getelementptr inbounds [6 x float], [6 x float]* %13, i64 0, i64 %180
store float %177, float* %181
%182 = load i32, i32* %5
%183 = sext i32 %182 to i64
%184 = getelementptr inbounds [5 x float], [5 x float]* %11, i64 0, i64 %183
%185 = load float, float* %184
%186 = load i32, i32* %5
%187 = sext i32 %186 to i64
%188 = getelementptr inbounds [5 x float], [5 x float]* %12, i64 0, i64 %187
store float %185, float* %188
%189 = load i32, i32* %5
%190 = sext i32 %189 to i64
%191 = getelementptr inbounds [6 x float], [6 x float]* %10, i64 0, i64 %190
%192 = load float, float* %191
%193 = load i32, i32* %5
%194 = sext i32 %193 to i64
%195 = getelementptr inbounds [5 x float], [5 x float]* %11, i64 0, i64 %194
store float %192, float* %195
%196 = load i32, i32* %5
%197 = sext i32 %196 to i64
%198 = getelementptr inbounds [5 x float], [5 x float]* %14, i64 0, i64 %197
%199 = load float, float* %198
%200 = load i32, i32* %5
%201 = sext i32 %200 to i64
%202 = getelementptr inbounds [5 x float], [5 x float]* %15, i64 0, i64 %201
store float %199, float* %202
%203 = load i32, i32* %5
%204 = sext i32 %203 to i64
%205 = getelementptr inbounds [6 x float], [6 x float]* %13, i64 0, i64 %204
%206 = load float, float* %205
%207 = load i32, i32* %5
%208 = sext i32 %207 to i64
%209 = getelementptr inbounds [5 x float], [5 x float]* %14, i64 0, i64 %208
store float %206, float* %209
br label %210
210: ; preds = %133
%211 = load i32, i32* %5
%212 = add nsw i32 %211, 1
store i32 %212, i32* %5
br label %130
213: ; preds = %130
store i32 0, i32* %6
br label %214
214: ; preds = %322, %213
%215 = load i32, i32* %6
%216 = icmp slt i32 %215, 10
br i1 %216, label %217, label %325
217: ; preds = %214
%218 = load i32, i32* %6
%219 = icmp eq i32 %218, 0
br i1 %219, label %220, label %223
220: ; preds = %217
%221 = getelementptr inbounds [6 x float], [6 x float]* %10, i64 0, i64 0
store float 2.500000e-01, float* %221
%222 = getelementptr inbounds [6 x float], [6 x float]* %13, i64 0, i64 0
store float -2.500000e-01, float* %222
br label %226
223: ; preds = %217
%224 = getelementptr inbounds [6 x float], [6 x float]* %13, i64 0, i64 0
store float 0.000000e+00, float* %224
%225 = getelementptr inbounds [6 x float], [6 x float]* %10, i64 0, i64 0
store float 0.000000e+00, float* %225
br label %226
226: ; preds = %223, %220
store i32 0, i32* %5
br label %227
227: ; preds = %307, %226
%228 = load i32, i32* %5
%229 = icmp slt i32 %228, 5
br i1 %229, label %230, label %310
230: ; preds = %227
%231 = load i32, i32* %5
%232 = sext i32 %231 to i64
%233 = getelementptr inbounds [6 x float], [6 x float]* %10, i64 0, i64 %232
%234 = load float, float* %233
%235 = load i32, i32* %5
%236 = sext i32 %235 to i64
%237 = getelementptr inbounds [5 x float], [5 x float]* %8, i64 0, i64 %236
%238 = load float, float* %237
%239 = fmul float 2.000000e+00, %238
%240 = load i32, i32* %5
%241 = sext i32 %240 to i64
%242 = getelementptr inbounds [5 x float], [5 x float]* %11, i64 0, i64 %241
%243 = load float, float* %242
%244 = fneg float %239
%245 = call float @llvm.fmuladd.f32(float %244, float %243, float %234)
%246 = load i32, i32* %5
%247 = sext i32 %246 to i64
%248 = getelementptr inbounds [5 x float], [5 x float]* %12, i64 0, i64 %247
%249 = load float, float* %248
%250 = fadd float %245, %249
%251 = load i32, i32* %5
%252 = add nsw i32 %251, 1
%253 = sext i32 %252 to i64
%254 = getelementptr inbounds [6 x float], [6 x float]* %10, i64 0, i64 %253
store float %250, float* %254
%255 = load i32, i32* %5
%256 = sext i32 %255 to i64
%257 = getelementptr inbounds [6 x float], [6 x float]* %13, i64 0, i64 %256
%258 = load float, float* %257
%259 = load i32, i32* %5
%260 = sext i32 %259 to i64
%261 = getelementptr inbounds [5 x float], [5 x float]* %9, i64 0, i64 %260
%262 = load float, float* %261
%263 = fmul float 2.000000e+00, %262
%264 = load i32, i32* %5
%265 = sext i32 %264 to i64
%266 = getelementptr inbounds [5 x float], [5 x float]* %14, i64 0, i64 %265
%267 = load float, float* %266
%268 = fneg float %263
%269 = call float @llvm.fmuladd.f32(float %268, float %267, float %258)
%270 = load i32, i32* %5
%271 = sext i32 %270 to i64
%272 = getelementptr inbounds [5 x float], [5 x float]* %15, i64 0, i64 %271
%273 = load float, float* %272
%274 = fadd float %269, %273
%275 = load i32, i32* %5
%276 = add nsw i32 %275, 1
%277 = sext i32 %276 to i64
%278 = getelementptr inbounds [6 x float], [6 x float]* %13, i64 0, i64 %277
store float %274, float* %278
%279 = load i32, i32* %5
%280 = sext i32 %279 to i64
%281 = getelementptr inbounds [5 x float], [5 x float]* %11, i64 0, i64 %280
%282 = load float, float* %281
%283 = load i32, i32* %5
%284 = sext i32 %283 to i64
%285 = getelementptr inbounds [5 x float], [5 x float]* %12, i64 0, i64 %284
store float %282, float* %285
%286 = load i32, i32* %5
%287 = sext i32 %286 to i64
%288 = getelementptr inbounds [6 x float], [6 x float]* %10, i64 0, i64 %287
%289 = load float, float* %288
%290 = load i32, i32* %5
%291 = sext i32 %290 to i64
%292 = getelementptr inbounds [5 x float], [5 x float]* %11, i64 0, i64 %291
store float %289, float* %292
%293 = load i32, i32* %5
%294 = sext i32 %293 to i64
%295 = getelementptr inbounds [5 x float], [5 x float]* %14, i64 0, i64 %294
%296 = load float, float* %295
%297 = load i32, i32* %5
%298 = sext i32 %297 to i64
%299 = getelementptr inbounds [5 x float], [5 x float]* %15, i64 0, i64 %298
store float %296, float* %299
%300 = load i32, i32* %5
%301 = sext i32 %300 to i64
%302 = getelementptr inbounds [6 x float], [6 x float]* %13, i64 0, i64 %301
%303 = load float, float* %302
%304 = load i32, i32* %5
%305 = sext i32 %304 to i64
%306 = getelementptr inbounds [5 x float], [5 x float]* %14, i64 0, i64 %305
store float %303, float* %306
br label %307
307: ; preds = %230
%308 = load i32, i32* %5
%309 = add nsw i32 %308, 1
store i32 %309, i32* %5
br label %227
310: ; preds = %227
%311 = getelementptr inbounds [6 x float], [6 x float]* %10, i64 0, i64 5
%312 = load float, float* %311
%313 = getelementptr inbounds [6 x float], [6 x float]* %13, i64 0, i64 5
%314 = load float, float* %313
%315 = fadd float %312, %314
%316 = fmul float 2.000000e+00, %315
%317 = load float*, float** %3
%318 = load i32, i32* %6
%319 = add nsw i32 %318, 1
%320 = sext i32 %319 to i64
%321 = getelementptr inbounds float, float* %317, i64 %320
store float %316, float* %321
br label %322
322: ; preds = %310
%323 = load i32, i32* %6
%324 = add nsw i32 %323, 1
store i32 %324, i32* %6
br label %214
325: ; preds = %214
%326 = load float*, float** %3
%327 = getelementptr inbounds float, float* %326, i64 0
store float 1.000000e+00, float* %327
ret void
}

LLVM IR (-O2):
define void @lsf2a(float* nocapture writeonly %0, float* nocapture %1) {
%3 = alloca [6 x float]
%4 = alloca [5 x float]
%5 = alloca [5 x float]
%6 = alloca [6 x float]
%7 = alloca [5 x float]
%8 = alloca [5 x float]
%9 = bitcast [6 x float]* %3 to i8*
%10 = bitcast [5 x float]* %4 to i8*
%11 = bitcast [5 x float]* %5 to i8*
%12 = bitcast [6 x float]* %6 to i8*
%13 = bitcast [5 x float]* %7 to i8*
%14 = bitcast [5 x float]* %8 to i8*
%15 = getelementptr inbounds float, float* %1, i64 1
%16 = getelementptr inbounds float, float* %1, i64 2
%17 = getelementptr inbounds float, float* %1, i64 3
%18 = bitcast float* %1 to <4 x float>*
%19 = load <4 x float>, <4 x float>* %18
%20 = fmul <4 x float> %19, <float 0x3FC45F3060000000, float 0x3FC45F3060000000, float 0x3FC45F3060000000, float 0x3FC45F3060000000>
%21 = bitcast float* %1 to <4 x float>*
store <4 x float> %20, <4 x float>* %21
%22 = getelementptr inbounds float, float* %1, i64 4
%23 = getelementptr inbounds float, float* %1, i64 5
%24 = getelementptr inbounds float, float* %1, i64 6
%25 = getelementptr inbounds float, float* %1, i64 7
%26 = bitcast float* %22 to <4 x float>*
%27 = load <4 x float>, <4 x float>* %26
%28 = fmul <4 x float> %27, <float 0x3FC45F3060000000, float 0x3FC45F3060000000, float 0x3FC45F3060000000, float 0x3FC45F3060000000>
%29 = bitcast float* %22 to <4 x float>*
store <4 x float> %28, <4 x float>* %29
%30 = getelementptr inbounds float, float* %1, i64 8
%31 = load float, float* %30
%32 = fmul float %31, 0x3FC45F3060000000
store float %32, float* %30
%33 = getelementptr inbounds float, float* %1, i64 9
%34 = load float, float* %33
%35 = fmul float %34, 0x3FC45F3060000000
store float %35, float* %33
%36 = extractelement <4 x float> %20, i64 0
%37 = fcmp ugt float %36, 0.000000e+00
br i1 %37, label %38, label %40
38: ; preds = %2
%39 = fcmp ult float %35, 5.000000e-01
br i1 %39, label %56, label %41
40: ; preds = %2
store float 0x3F96872B00000000, float* %1
br label %41
41: ; preds = %38, %40
%42 = phi float [ %36, %38 ], [ 0x3F96872B00000000, %40 ]
%43 = fcmp ult float %35, 5.000000e-01
%44 = select i1 %43, float %35, float 0x3FDFEF9DC0000000
%45 = fsub float %44, %42
%46 = fdiv float %45, 9.000000e+00
%47 = fadd float %46, %42
store float %47, float* %15
%48 = fadd float %46, %47
store float %48, float* %16
%49 = fadd float %46, %48
store float %49, float* %17
%50 = fadd float %46, %49
store float %50, float* %22
%51 = fadd float %46, %50
store float %51, float* %23
%52 = fadd float %46, %51
store float %52, float* %24
%53 = fadd float %46, %52
store float %53, float* %25
%54 = fadd float %46, %53
store float %54, float* %30
%55 = fadd float %46, %54
store float %55, float* %33
br label %56
56: ; preds = %41, %38
%57 = getelementptr inbounds [5 x float], [5 x float]* %4, i64 0, i64 0
%58 = call i32 @memset(float* %57, i32 0, i32 20)
%59 = getelementptr inbounds [5 x float], [5 x float]* %5, i64 0, i64 0
%60 = call i32 @memset(float* %59, i32 0, i32 20)
%61 = getelementptr inbounds [5 x float], [5 x float]* %7, i64 0, i64 0
%62 = call i32 @memset(float* %61, i32 0, i32 20)
%63 = getelementptr inbounds [5 x float], [5 x float]* %8, i64 0, i64 0
%64 = call i32 @memset(float* %63, i32 0, i32 20)
%65 = getelementptr inbounds [6 x float], [6 x float]* %3, i64 0, i64 0
%66 = call i32 @memset(float* %65, i32 0, i32 24)
%67 = getelementptr inbounds [6 x float], [6 x float]* %6, i64 0, i64 0
%68 = call i32 @memset(float* %67, i32 0, i32 24)
%69 = load float, float* %1
%70 = fmul float %69, 0x401921FB60000000
%71 = call float @cosf(float %70)
%72 = load float, float* %15
%73 = fmul float %72, 0x401921FB60000000
%74 = call float @cosf(float %73)
%75 = load float, float* %16
%76 = fmul float %75, 0x401921FB60000000
%77 = call float @cosf(float %76)
%78 = load float, float* %17
%79 = fmul float %78, 0x401921FB60000000
%80 = call float @cosf(float %79)
%81 = load float, float* %22
%82 = fmul float %81, 0x401921FB60000000
%83 = call float @cosf(float %82)
%84 = load float, float* %23
%85 = fmul float %84, 0x401921FB60000000
%86 = call float @cosf(float %85)
%87 = load float, float* %24
%88 = fmul float %87, 0x401921FB60000000
%89 = call float @cosf(float %88)
%90 = load float, float* %25
%91 = fmul float %90, 0x401921FB60000000
%92 = call float @cosf(float %91)
%93 = load float, float* %30
%94 = fmul float %93, 0x401921FB60000000
%95 = call float @cosf(float %94)
%96 = load float, float* %33
%97 = fmul float %96, 0x401921FB60000000
%98 = call float @cosf(float %97)
store float 2.500000e-01, float* %65
store float 2.500000e-01, float* %67
%99 = fmul float %71, -2.000000e+00
%100 = getelementptr inbounds [5 x float], [5 x float]* %4, i64 0, i64 1
%101 = getelementptr inbounds [5 x float], [5 x float]* %4, i64 0, i64 2
%102 = getelementptr inbounds [5 x float], [5 x float]* %4, i64 0, i64 3
%103 = bitcast [5 x float]* %4 to <4 x float>*
%104 = load <4 x float>, <4 x float>* %103
%105 = extractelement <4 x float> %104, i64 0
%106 = call float @llvm.fmuladd.f32(float %99, float %105, float 2.500000e-01)
%107 = load float, float* %59
%108 = fadd float %106, %107
%109 = getelementptr inbounds [6 x float], [6 x float]* %3, i64 0, i64 1
store float %108, float* %109
%110 = fmul float %74, -2.000000e+00
%111 = getelementptr inbounds [5 x float], [5 x float]* %7, i64 0, i64 1
%112 = getelementptr inbounds [5 x float], [5 x float]* %7, i64 0, i64 2
%113 = getelementptr inbounds [5 x float], [5 x float]* %7, i64 0, i64 3
%114 = bitcast [5 x float]* %7 to <4 x float>*
%115 = load <4 x float>, <4 x float>* %114
%116 = extractelement <4 x float> %115, i64 0
%117 = call float @llvm.fmuladd.f32(float %110, float %116, float 2.500000e-01)
%118 = load float, float* %63
%119 = fadd float %117, %118
%120 = getelementptr inbounds [6 x float], [6 x float]* %6, i64 0, i64 1
store float %119, float* %120
store float 2.500000e-01, float* %57
store float 2.500000e-01, float* %61
%121 = fmul float %77, -2.000000e+00
%122 = extractelement <4 x float> %104, i64 1
%123 = call float @llvm.fmuladd.f32(float %121, float %122, float %108)
%124 = getelementptr inbounds [5 x float], [5 x float]* %5, i64 0, i64 1
%125 = load float, float* %124
%126 = fadd float %123, %125
%127 = getelementptr inbounds [6 x float], [6 x float]* %3, i64 0, i64 2
store float %126, float* %127
%128 = fmul float %80, -2.000000e+00
%129 = extractelement <4 x float> %115, i64 1
%130 = call float @llvm.fmuladd.f32(float %128, float %129, float %119)
%131 = getelementptr inbounds [5 x float], [5 x float]* %8, i64 0, i64 1
%132 = load float, float* %131
%133 = fadd float %130, %132
%134 = getelementptr inbounds [6 x float], [6 x float]* %6, i64 0, i64 2
store float %133, float* %134
store float %108, float* %100
store float %119, float* %111
%135 = fmul float %83, -2.000000e+00
%136 = extractelement <4 x float> %104, i64 2
%137 = call float @llvm.fmuladd.f32(float %135, float %136, float %126)
%138 = getelementptr inbounds [5 x float], [5 x float]* %5, i64 0, i64 2
%139 = load float, float* %138
%140 = fadd float %137, %139
%141 = getelementptr inbounds [6 x float], [6 x float]* %3, i64 0, i64 3
store float %140, float* %141
%142 = fmul float %86, -2.000000e+00
%143 = extractelement <4 x float> %115, i64 2
%144 = call float @llvm.fmuladd.f32(float %142, float %143, float %133)
%145 = getelementptr inbounds [5 x float], [5 x float]* %8, i64 0, i64 2
%146 = load float, float* %145
%147 = fadd float %144, %146
%148 = getelementptr inbounds [6 x float], [6 x float]* %6, i64 0, i64 3
store float %147, float* %148
store float %126, float* %101
store float %133, float* %112
%149 = fmul float %89, -2.000000e+00
%150 = extractelement <4 x float> %104, i64 3
%151 = call float @llvm.fmuladd.f32(float %149, float %150, float %140)
%152 = getelementptr inbounds [5 x float], [5 x float]* %5, i64 0, i64 3
%153 = load float, float* %152
%154 = fadd float %151, %153
%155 = getelementptr inbounds [6 x float], [6 x float]* %3, i64 0, i64 4
store float %154, float* %155
%156 = fmul float %92, -2.000000e+00
%157 = extractelement <4 x float> %115, i64 3
%158 = call float @llvm.fmuladd.f32(float %156, float %157, float %147)
%159 = getelementptr inbounds [5 x float], [5 x float]* %8, i64 0, i64 3
%160 = load float, float* %159
%161 = fadd float %158, %160
%162 = getelementptr inbounds [6 x float], [6 x float]* %6, i64 0, i64 4
store float %161, float* %162
%163 = bitcast [5 x float]* %5 to <4 x float>*
store <4 x float> %104, <4 x float>* %163
store float %140, float* %102
%164 = bitcast [5 x float]* %8 to <4 x float>*
store <4 x float> %115, <4 x float>* %164
store float %147, float* %113
%165 = getelementptr inbounds [5 x float], [5 x float]* %4, i64 0, i64 4
%166 = load float, float* %165
%167 = fmul float %95, -2.000000e+00
%168 = call float @llvm.fmuladd.f32(float %167, float %166, float %154)
%169 = getelementptr inbounds [5 x float], [5 x float]* %5, i64 0, i64 4
%170 = load float, float* %169
%171 = fadd float %168, %170
%172 = getelementptr inbounds [6 x float], [6 x float]* %3, i64 0, i64 5
store float %171, float* %172
%173 = getelementptr inbounds [5 x float], [5 x float]* %7, i64 0, i64 4
%174 = load float, float* %173
%175 = fmul float %98, -2.000000e+00
%176 = call float @llvm.fmuladd.f32(float %175, float %174, float %161)
%177 = getelementptr inbounds [5 x float], [5 x float]* %8, i64 0, i64 4
%178 = load float, float* %177
%179 = fadd float %176, %178
%180 = getelementptr inbounds [6 x float], [6 x float]* %6, i64 0, i64 5
store float %179, float* %180
store float %166, float* %169
store float %154, float* %165
store float %174, float* %177
store float %161, float* %173
%181 = load float, float* %57
%182 = load float, float* %59
%183 = load float, float* %61
%184 = load float, float* %63
store float 2.500000e-01, float* %65
store float -2.500000e-01, float* %67
%185 = call float @llvm.fmuladd.f32(float %99, float %181, float 2.500000e-01)
%186 = fadd float %185, %182
%187 = call float @llvm.fmuladd.f32(float %110, float %183, float -2.500000e-01)
%188 = fadd float %187, %184
%189 = call float @llvm.fmuladd.f32(float %121, float %108, float %186)
%190 = fadd float %189, %122
%191 = call float @llvm.fmuladd.f32(float %128, float %119, float %188)
%192 = fadd float %191, %129
%193 = call float @llvm.fmuladd.f32(float %135, float %126, float %190)
%194 = fadd float %193, %136
%195 = call float @llvm.fmuladd.f32(float %142, float %133, float %192)
%196 = fadd float %195, %143
%197 = call float @llvm.fmuladd.f32(float %149, float %140, float %194)
%198 = fadd float %197, %150
%199 = call float @llvm.fmuladd.f32(float %156, float %147, float %196)
%200 = fadd float %199, %157
%201 = call float @llvm.fmuladd.f32(float %167, float %154, float %198)
%202 = fadd float %201, %166
%203 = call float @llvm.fmuladd.f32(float %175, float %161, float %200)
%204 = fadd float %203, %174
%205 = fadd float %202, %204
%206 = fmul float %205, 2.000000e+00
%207 = getelementptr inbounds float, float* %0, i64 1
store float %206, float* %207
br label %208
208: ; preds = %56, %208
%209 = phi float [ %183, %56 ], [ %210, %208 ]
%210 = phi float [ -2.500000e-01, %56 ], [ 0.000000e+00, %208 ]
%211 = phi float [ %181, %56 ], [ %212, %208 ]
%212 = phi float [ 2.500000e-01, %56 ], [ 0.000000e+00, %208 ]
%213 = phi float [ %161, %56 ], [ %214, %208 ]
%214 = phi float [ %200, %56 ], [ %245, %208 ]
%215 = phi float [ %154, %56 ], [ %216, %208 ]
%216 = phi float [ %198, %56 ], [ %243, %208 ]
%217 = phi float [ %147, %56 ], [ %218, %208 ]
%218 = phi float [ %196, %56 ], [ %241, %208 ]
%219 = phi float [ %140, %56 ], [ %220, %208 ]
%220 = phi float [ %194, %56 ], [ %239, %208 ]
%221 = phi float [ %133, %56 ], [ %222, %208 ]
%222 = phi float [ %192, %56 ], [ %237, %208 ]
%223 = phi float [ %126, %56 ], [ %224, %208 ]
%224 = phi float [ %190, %56 ], [ %235, %208 ]
%225 = phi float [ %119, %56 ], [ %226, %208 ]
%226 = phi float [ %188, %56 ], [ %233, %208 ]
%227 = phi float [ %108, %56 ], [ %228, %208 ]
%228 = phi float [ %186, %56 ], [ %231, %208 ]
%229 = phi i64 [ 1, %56 ], [ %252, %208 ]
store float 0.000000e+00, float* %67
store float 0.000000e+00, float* %65
%230 = call float @llvm.fmuladd.f32(float %99, float %212, float 0.000000e+00)
%231 = fadd float %230, %211
%232 = call float @llvm.fmuladd.f32(float %110, float %210, float 0.000000e+00)
%233 = fadd float %232, %209
%234 = call float @llvm.fmuladd.f32(float %121, float %228, float %231)
%235 = fadd float %234, %227
%236 = call float @llvm.fmuladd.f32(float %128, float %226, float %233)
%237 = fadd float %236, %225
%238 = call float @llvm.fmuladd.f32(float %135, float %224, float %235)
%239 = fadd float %238, %223
%240 = call float @llvm.fmuladd.f32(float %142, float %222, float %237)
%241 = fadd float %240, %221
%242 = call float @llvm.fmuladd.f32(float %149, float %220, float %239)
%243 = fadd float %242, %219
%244 = call float @llvm.fmuladd.f32(float %156, float %218, float %241)
%245 = fadd float %244, %217
%246 = call float @llvm.fmuladd.f32(float %167, float %216, float %243)
%247 = fadd float %246, %215
%248 = call float @llvm.fmuladd.f32(float %175, float %214, float %245)
%249 = fadd float %248, %213
%250 = fadd float %247, %249
%251 = fmul float %250, 2.000000e+00
%252 = add nuw nsw i64 %229, 1
%253 = getelementptr inbounds float, float* %0, i64 %252
store float %251, float* %253
%254 = icmp eq i64 %252, 10
br i1 %254, label %255, label %208
255: ; preds = %208
store float 0.000000e+00, float* %57
store float %212, float* %59
store float 0.000000e+00, float* %61
store float %210, float* %63
store float %233, float* %120
store float %237, float* %134
store float %226, float* %131
store float %233, float* %111
store float 1.000000e+00, float* %0
ret void
}