#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */
struct pattern {
  int dummy;
};

/* Variables and functions */
int offset(int, int, int, int);
scalar_t__ owl_escape_value(int);
scalar_t__ play_attack_defend_n(int, int, int, int, int, ...);
int autohelperowl_attackpat216(struct pattern *patt, int transformation,
                               int move, int color, int action) {
  int a, b, c, d;
  (void)patt;
  (void)color;
  (void)action;
  a = offset(0, 1, move, transformation);
  b = offset(0, -1, move, transformation);
  c = offset(1, -1, move, transformation);
  d = offset(1, 1, move, transformation);
  return owl_escape_value(a) > 0 &&
         play_attack_defend_n(color, 1, 1, move, b) &&
         !play_attack_defend_n(color, 1, 3, move, c, d, d);
}


x86 assembly (clang, -O0):
<autohelperowl_attackpat216>:
push   %rbp
mov    %rsp,%rbp
sub    $0x40,%rsp
mov    %rdi,-0x8(%rbp)
mov    %esi,-0xc(%rbp)
mov    %edx,-0x10(%rbp)
mov    %ecx,-0x14(%rbp)
mov    %r8d,-0x18(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
xor    %edi,%edi
mov    $0x1,%esi
call   1050 <offset@plt>
mov    %eax,-0x1c(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
xor    %edi,%edi
mov    $0xffffffff,%esi
call   1050 <offset@plt>
mov    %eax,-0x20(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0x1,%edi
mov    $0xffffffff,%esi
call   1050 <offset@plt>
mov    %eax,-0x24(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0x1,%esi
mov    %esi,%edi
call   1050 <offset@plt>
mov    %eax,-0x28(%rbp)
mov    -0x1c(%rbp),%edi
call   1030 <owl_escape_value@plt>
mov    %rax,%rcx
xor    %eax,%eax
cmp    $0x0,%rcx
mov    %al,-0x29(%rbp)
jle    1215 <autohelperowl_attackpat216+0xe5>
mov    -0x14(%rbp),%edi
mov    -0x10(%rbp),%ecx
mov    -0x20(%rbp),%r8d
mov    $0x1,%edx
mov    %edx,%esi
mov    $0x0,%al
call   1040 <play_attack_defend_n@plt>
mov    %rax,%rcx
xor    %eax,%eax
cmp    $0x0,%rcx
mov    %al,-0x29(%rbp)
je     1215 <autohelperowl_attackpat216+0xe5>
mov    -0x14(%rbp),%edi
mov    -0x10(%rbp),%ecx
mov    -0x24(%rbp),%r8d
mov    -0x28(%rbp),%r9d
mov    -0x28(%rbp),%eax
mov    $0x1,%esi
mov    $0x3,%edx
mov    %eax,(%rsp)
mov    $0x0,%al
call   1040 <play_attack_defend_n@plt>
cmp    $0x0,%rax
setne  %al
xor    $0xff,%al
mov    %al,-0x29(%rbp)
mov    -0x29(%rbp),%al
and    $0x1,%al
movzbl %al,%eax
add    $0x40,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<autohelperowl_attackpat216>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
sub    $0x18,%rsp
mov    %ecx,0x10(%rsp)
mov    %edx,%ebx
mov    %esi,%ebp
xor    %r15d,%r15d
xor    %edi,%edi
mov    $0x1,%esi
mov    %ebp,%ecx
call   1050 <offset@plt>
mov    %eax,%r14d
xor    %edi,%edi
mov    $0xffffffff,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1050 <offset@plt>
mov    %eax,%r13d
mov    $0x1,%edi
mov    $0xffffffff,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1050 <offset@plt>
mov    %eax,0x14(%rsp)
mov    $0x1,%edi
mov    $0x1,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1050 <offset@plt>
mov    %eax,%r12d
mov    %r14d,%edi
call   1030 <owl_escape_value@plt>
test   %rax,%rax
jle    11f6 <autohelperowl_attackpat216+0xc6>
xor    %r15d,%r15d
mov    0x10(%rsp),%edi
mov    $0x1,%esi
mov    $0x1,%edx
mov    %ebx,%ecx
mov    %r13d,%r8d
xor    %eax,%eax
call   1040 <play_attack_defend_n@plt>
test   %rax,%rax
je     11f6 <autohelperowl_attackpat216+0xc6>
mov    %r12d,(%rsp)
mov    0x10(%rsp),%edi
mov    $0x1,%esi
mov    $0x3,%edx
mov    %ebx,%ecx
mov    0x14(%rsp),%r8d
mov    %r12d,%r9d
xor    %eax,%eax
call   1040 <play_attack_defend_n@plt>
xor    %r15d,%r15d
test   %rax,%rax
sete   %r15b
mov    %r15d,%eax
add    $0x18,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret

LLVM IR (-O0):
%struct.pattern = type { i32 }
define i32 @autohelperowl_attackpat216(%struct.pattern* %0, i32 %1, i32 %2, i32 %3, i32 %4) {
%6 = alloca %struct.pattern*
%7 = alloca i32
%8 = alloca i32
%9 = alloca i32
%10 = alloca i32
%11 = alloca i32
%12 = alloca i32
%13 = alloca i32
%14 = alloca i32
store %struct.pattern* %0, %struct.pattern** %6
store i32 %1, i32* %7
store i32 %2, i32* %8
store i32 %3, i32* %9
store i32 %4, i32* %10
%15 = load %struct.pattern*, %struct.pattern** %6
%16 = load i32, i32* %9
%17 = load i32, i32* %10
%18 = load i32, i32* %8
%19 = load i32, i32* %7
%20 = call i32 @offset(i32 0, i32 1, i32 %18, i32 %19)
store i32 %20, i32* %11
%21 = load i32, i32* %8
%22 = load i32, i32* %7
%23 = call i32 @offset(i32 0, i32 -1, i32 %21, i32 %22)
store i32 %23, i32* %12
%24 = load i32, i32* %8
%25 = load i32, i32* %7
%26 = call i32 @offset(i32 1, i32 -1, i32 %24, i32 %25)
store i32 %26, i32* %13
%27 = load i32, i32* %8
%28 = load i32, i32* %7
%29 = call i32 @offset(i32 1, i32 1, i32 %27, i32 %28)
store i32 %29, i32* %14
%30 = load i32, i32* %11
%31 = call i64 @owl_escape_value(i32 %30)
%32 = icmp sgt i64 %31, 0
br i1 %32, label %33, label %48
33: ; preds = %5
%34 = load i32, i32* %9
%35 = load i32, i32* %8
%36 = load i32, i32* %12
%37 = call i64 (i32, i32, i32, i32, i32, ...) @play_attack_defend_n(i32 %34, i32 1, i32 1, i32 %35, i32 %36)
%38 = icmp ne i64 %37, 0
br i1 %38, label %39, label %48
39: ; preds = %33
%40 = load i32, i32* %9
%41 = load i32, i32* %8
%42 = load i32, i32* %13
%43 = load i32, i32* %14
%44 = load i32, i32* %14
%45 = call i64 (i32, i32, i32, i32, i32, ...) @play_attack_defend_n(i32 %40, i32 1, i32 3, i32 %41, i32 %42, i32 %43, i32 %44)
%46 = icmp ne i64 %45, 0
%47 = xor i1 %46, true
br label %48
48: ; preds = %39, %33, %5
%49 = phi i1 [ false, %33 ], [ false, %5 ], [ %47, %39 ]
%50 = zext i1 %49 to i32
ret i32 %50
}

LLVM IR (-O2):
%struct.pattern = type { i32 }
define i32 @autohelperowl_attackpat216(%struct.pattern* nocapture readnone %0, i32 %1, i32 %2, i32 %3, i32 %4) {
%6 = tail call i32 @offset(i32 0, i32 1, i32 %2, i32 %1)
%7 = tail call i32 @offset(i32 0, i32 -1, i32 %2, i32 %1)
%8 = tail call i32 @offset(i32 1, i32 -1, i32 %2, i32 %1)
%9 = tail call i32 @offset(i32 1, i32 1, i32 %2, i32 %1)
%10 = tail call i64 @owl_escape_value(i32 %6)
%11 = icmp sgt i64 %10, 0
br i1 %11, label %12, label %19
12: ; preds = %5
%13 = tail call i64 (i32, i32, i32, i32, i32, ...) @play_attack_defend_n(i32 %3, i32 1, i32 1, i32 %2, i32 %7)
%14 = icmp eq i64 %13, 0
br i1 %14, label %19, label %15
15: ; preds = %12
%16 = tail call i64 (i32, i32, i32, i32, i32, ...) @play_attack_defend_n(i32 %3, i32 1, i32 3, i32 %2, i32 %8, i32 %9, i32 %9)
%17 = icmp eq i64 %16, 0
%18 = zext i1 %17 to i32
br label %19
19: ; preds = %15, %12, %5
%20 = phi i32 [ 0, %12 ], [ 0, %5 ], [ %18, %15 ]
ret i32 %20
}