#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float sqrtf(float);
void vec4_div(float ret[4], float a[4], float b[4]) {
  float temp[4];
  float module;
  module = (sqrtf((b)[0] * (b)[0] + (b)[1] * (b)[1] + (b)[2] * (b)[2] +
                  (b)[3] * (b)[3]));
  {
    (b)[0] = -(b)[0];
    (b)[1] = -(b)[1];
    (b)[2] = -(b)[2];
    (b)[3] = (b)[3];
  }
  {
    (temp)[0] =
        (a)[3] * (b)[0] + (a)[0] * (b)[3] + (a)[1] * (b)[2] - (a)[2] * (b)[1];
    (temp)[1] =
        (a)[3] * (b)[1] + (a)[1] * (b)[3] + (a)[2] * (b)[0] - (a)[0] * (b)[2];
    (temp)[2] =
        (a)[3] * (b)[2] + (a)[2] * (b)[3] + (a)[0] * (b)[1] - (a)[1] * (b)[0];
    (temp)[3] =
        (a)[3] * (b)[3] - (a)[0] * (b)[0] - (a)[1] * (b)[1] - (a)[2] * (b)[2];
  };
  {
    (b)[0] = -(b)[0];
    (b)[1] = -(b)[1];
    (b)[2] = -(b)[2];
    (b)[3] = (b)[3];
  }
  ret[0] = temp[0] / module;
  ret[1] = temp[1] / module;
  ret[2] = temp[2] / module;
  ret[3] = temp[3] / module;
}


x86 assembly (clang, -O0):
<vec4_div>:
push   %rbp
mov    %rsp,%rbp
sub    $0x40,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %rdx,-0x18(%rbp)
mov    -0x18(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  (%rax),%xmm2
mov    -0x18(%rbp),%rax
movss  0x4(%rax),%xmm1
mov    -0x18(%rbp),%rax
mulss  0x4(%rax),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x18(%rbp),%rax
movss  0x8(%rax),%xmm1
mov    -0x18(%rbp),%rax
movss  0x8(%rax),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x18(%rbp),%rax
movss  0xc(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  0xc(%rax),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1030 <sqrtf@plt>
movss  %xmm0,-0x34(%rbp)
mov    -0x18(%rbp),%rax
movss  (%rax),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mov    -0x18(%rbp),%rax
movss  %xmm0,(%rax)
mov    -0x18(%rbp),%rax
movss  0x4(%rax),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mov    -0x18(%rbp),%rax
movss  %xmm0,0x4(%rax)
mov    -0x18(%rbp),%rax
movss  0x8(%rax),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mov    -0x18(%rbp),%rax
movss  %xmm0,0x8(%rax)
mov    -0x18(%rbp),%rax
movss  0xc(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  %xmm0,0xc(%rax)
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  (%rax),%xmm2
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm1
mov    -0x18(%rbp),%rax
mulss  0xc(%rax),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm1
mov    -0x18(%rbp),%rax
movss  0x8(%rax),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  0x4(%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x30(%rbp)
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  0x4(%rax),%xmm2
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm1
mov    -0x18(%rbp),%rax
mulss  0xc(%rax),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm1
mov    -0x18(%rbp),%rax
movss  (%rax),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  0x8(%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x2c(%rbp)
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  0x8(%rax),%xmm2
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm1
mov    -0x18(%rbp),%rax
mulss  0xc(%rax),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm1
mov    -0x18(%rbp),%rax
movss  0x4(%rax),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x28(%rbp)
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  0xc(%rax),%xmm2
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm1
mov    -0x18(%rbp),%rax
mulss  (%rax),%xmm1
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm1
mov    -0x18(%rbp),%rax
movss  0x4(%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  0x8(%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x24(%rbp)
mov    -0x18(%rbp),%rax
movss  (%rax),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mov    -0x18(%rbp),%rax
movss  %xmm0,(%rax)
mov    -0x18(%rbp),%rax
movss  0x4(%rax),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mov    -0x18(%rbp),%rax
movss  %xmm0,0x4(%rax)
mov    -0x18(%rbp),%rax
movss  0x8(%rax),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mov    -0x18(%rbp),%rax
movss  %xmm0,0x8(%rax)
mov    -0x18(%rbp),%rax
movss  0xc(%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  %xmm0,0xc(%rax)
movss  -0x30(%rbp),%xmm0
divss  -0x34(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x2c(%rbp),%xmm0
divss  -0x34(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x4(%rax)
movss  -0x28(%rbp),%xmm0
divss  -0x34(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0x8(%rax)
movss  -0x24(%rbp),%xmm0
divss  -0x34(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movss  %xmm0,0xc(%rax)
add    $0x40,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<vec4_div>:
push   %r15
push   %r14
push   %rbx
mov    %rdx,%rbx
mov    %rsi,%r15
mov    %rdi,%r14
movss  (%rdx),%xmm0
movss  0x4(%rdx),%xmm1
mulss  %xmm1,%xmm1
mulss  %xmm0,%xmm0
addss  %xmm1,%xmm0
movss  0x8(%rdx),%xmm1
mulss  %xmm1,%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rdx),%xmm0
mulss  %xmm0,%xmm0
addss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     115b <vec4_div+0x4b>
sqrtss %xmm0,%xmm0
jmp    1160 <vec4_div+0x50>
call   1030 <sqrtf@plt>
movd   (%rbx),%xmm8
movq   0x4(%rbx),%xmm13
movdqa %xmm8,%xmm3
punpckldq %xmm13,%xmm3
movdqa 0xe83(%rip),%xmm1
pxor   %xmm1,%xmm3
movd   %xmm3,(%rbx)
pshufd $0x55,%xmm3,%xmm4
movd   %xmm4,0x4(%rbx)
movdqa %xmm13,%xmm9
shufps $0x55,%xmm13,%xmm9
movaps %xmm9,%xmm5
xorps  %xmm1,%xmm5
movss  %xmm5,0x8(%rbx)
movsd  0x4(%r15),%xmm6
movd   0xc(%rbx),%xmm12
movdqa %xmm12,%xmm1
punpckldq %xmm8,%xmm1
shufps $0x40,%xmm1,%xmm1
movss  (%r15),%xmm7
movaps %xmm7,%xmm4
movlhps %xmm6,%xmm4
movaps %xmm6,%xmm10
movlhps %xmm7,%xmm10
shufps $0xd4,%xmm6,%xmm7
shufps $0x28,%xmm7,%xmm4
mulps  %xmm1,%xmm4
movss  0xc(%r15),%xmm11
punpcklqdq %xmm5,%xmm12
punpcklqdq %xmm3,%xmm5
movaps %xmm13,%xmm1
movaps %xmm13,%xmm2
movd   %xmm8,(%rbx)
movss  %xmm13,0x4(%rbx)
shufps $0xd4,%xmm3,%xmm13
shufps $0x24,%xmm12,%xmm3
shufps $0x0,%xmm11,%xmm11
mulps  %xmm11,%xmm3
addps  %xmm4,%xmm3
shufps $0x42,%xmm6,%xmm7
shufps $0x24,%xmm10,%xmm6
shufps $0x28,%xmm13,%xmm5
mulps  %xmm6,%xmm5
addps  %xmm3,%xmm5
shufps $0xc5,%xmm8,%xmm1
shufps $0x24,%xmm1,%xmm2
mulps  %xmm7,%xmm2
addps  %xmm5,%xmm2
movss  %xmm9,0x8(%rbx)
shufps $0x0,%xmm0,%xmm0
divps  %xmm0,%xmm2
movups %xmm2,(%r14)
pop    %rbx
pop    %r14
pop    %r15
ret

LLVM IR (-O0):
define void @vec4_div(float* %0, float* %1, float* %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca float*
%7 = alloca [4 x float]
%8 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store float* %2, float** %6
%9 = load float*, float** %6
%10 = getelementptr inbounds float, float* %9, i64 0
%11 = load float, float* %10
%12 = load float*, float** %6
%13 = getelementptr inbounds float, float* %12, i64 0
%14 = load float, float* %13
%15 = load float*, float** %6
%16 = getelementptr inbounds float, float* %15, i64 1
%17 = load float, float* %16
%18 = load float*, float** %6
%19 = getelementptr inbounds float, float* %18, i64 1
%20 = load float, float* %19
%21 = fmul float %17, %20
%22 = call float @llvm.fmuladd.f32(float %11, float %14, float %21)
%23 = load float*, float** %6
%24 = getelementptr inbounds float, float* %23, i64 2
%25 = load float, float* %24
%26 = load float*, float** %6
%27 = getelementptr inbounds float, float* %26, i64 2
%28 = load float, float* %27
%29 = call float @llvm.fmuladd.f32(float %25, float %28, float %22)
%30 = load float*, float** %6
%31 = getelementptr inbounds float, float* %30, i64 3
%32 = load float, float* %31
%33 = load float*, float** %6
%34 = getelementptr inbounds float, float* %33, i64 3
%35 = load float, float* %34
%36 = call float @llvm.fmuladd.f32(float %32, float %35, float %29)
%37 = call float @sqrtf(float %36)
store float %37, float* %8
%38 = load float*, float** %6
%39 = getelementptr inbounds float, float* %38, i64 0
%40 = load float, float* %39
%41 = fneg float %40
%42 = load float*, float** %6
%43 = getelementptr inbounds float, float* %42, i64 0
store float %41, float* %43
%44 = load float*, float** %6
%45 = getelementptr inbounds float, float* %44, i64 1
%46 = load float, float* %45
%47 = fneg float %46
%48 = load float*, float** %6
%49 = getelementptr inbounds float, float* %48, i64 1
store float %47, float* %49
%50 = load float*, float** %6
%51 = getelementptr inbounds float, float* %50, i64 2
%52 = load float, float* %51
%53 = fneg float %52
%54 = load float*, float** %6
%55 = getelementptr inbounds float, float* %54, i64 2
store float %53, float* %55
%56 = load float*, float** %6
%57 = getelementptr inbounds float, float* %56, i64 3
%58 = load float, float* %57
%59 = load float*, float** %6
%60 = getelementptr inbounds float, float* %59, i64 3
store float %58, float* %60
%61 = load float*, float** %5
%62 = getelementptr inbounds float, float* %61, i64 3
%63 = load float, float* %62
%64 = load float*, float** %6
%65 = getelementptr inbounds float, float* %64, i64 0
%66 = load float, float* %65
%67 = load float*, float** %5
%68 = getelementptr inbounds float, float* %67, i64 0
%69 = load float, float* %68
%70 = load float*, float** %6
%71 = getelementptr inbounds float, float* %70, i64 3
%72 = load float, float* %71
%73 = fmul float %69, %72
%74 = call float @llvm.fmuladd.f32(float %63, float %66, float %73)
%75 = load float*, float** %5
%76 = getelementptr inbounds float, float* %75, i64 1
%77 = load float, float* %76
%78 = load float*, float** %6
%79 = getelementptr inbounds float, float* %78, i64 2
%80 = load float, float* %79
%81 = call float @llvm.fmuladd.f32(float %77, float %80, float %74)
%82 = load float*, float** %5
%83 = getelementptr inbounds float, float* %82, i64 2
%84 = load float, float* %83
%85 = load float*, float** %6
%86 = getelementptr inbounds float, float* %85, i64 1
%87 = load float, float* %86
%88 = fneg float %84
%89 = call float @llvm.fmuladd.f32(float %88, float %87, float %81)
%90 = getelementptr inbounds [4 x float], [4 x float]* %7, i64 0, i64 0
store float %89, float* %90
%91 = load float*, float** %5
%92 = getelementptr inbounds float, float* %91, i64 3
%93 = load float, float* %92
%94 = load float*, float** %6
%95 = getelementptr inbounds float, float* %94, i64 1
%96 = load float, float* %95
%97 = load float*, float** %5
%98 = getelementptr inbounds float, float* %97, i64 1
%99 = load float, float* %98
%100 = load float*, float** %6
%101 = getelementptr inbounds float, float* %100, i64 3
%102 = load float, float* %101
%103 = fmul float %99, %102
%104 = call float @llvm.fmuladd.f32(float %93, float %96, float %103)
%105 = load float*, float** %5
%106 = getelementptr inbounds float, float* %105, i64 2
%107 = load float, float* %106
%108 = load float*, float** %6
%109 = getelementptr inbounds float, float* %108, i64 0
%110 = load float, float* %109
%111 = call float @llvm.fmuladd.f32(float %107, float %110, float %104)
%112 = load float*, float** %5
%113 = getelementptr inbounds float, float* %112, i64 0
%114 = load float, float* %113
%115 = load float*, float** %6
%116 = getelementptr inbounds float, float* %115, i64 2
%117 = load float, float* %116
%118 = fneg float %114
%119 = call float @llvm.fmuladd.f32(float %118, float %117, float %111)
%120 = getelementptr inbounds [4 x float], [4 x float]* %7, i64 0, i64 1
store float %119, float* %120
%121 = load float*, float** %5
%122 = getelementptr inbounds float, float* %121, i64 3
%123 = load float, float* %122
%124 = load float*, float** %6
%125 = getelementptr inbounds float, float* %124, i64 2
%126 = load float, float* %125
%127 = load float*, float** %5
%128 = getelementptr inbounds float, float* %127, i64 2
%129 = load float, float* %128
%130 = load float*, float** %6
%131 = getelementptr inbounds float, float* %130, i64 3
%132 = load float, float* %131
%133 = fmul float %129, %132
%134 = call float @llvm.fmuladd.f32(float %123, float %126, float %133)
%135 = load float*, float** %5
%136 = getelementptr inbounds float, float* %135, i64 0
%137 = load float, float* %136
%138 = load float*, float** %6
%139 = getelementptr inbounds float, float* %138, i64 1
%140 = load float, float* %139
%141 = call float @llvm.fmuladd.f32(float %137, float %140, float %134)
%142 = load float*, float** %5
%143 = getelementptr inbounds float, float* %142, i64 1
%144 = load float, float* %143
%145 = load float*, float** %6
%146 = getelementptr inbounds float, float* %145, i64 0
%147 = load float, float* %146
%148 = fneg float %144
%149 = call float @llvm.fmuladd.f32(float %148, float %147, float %141)
%150 = getelementptr inbounds [4 x float], [4 x float]* %7, i64 0, i64 2
store float %149, float* %150
%151 = load float*, float** %5
%152 = getelementptr inbounds float, float* %151, i64 3
%153 = load float, float* %152
%154 = load float*, float** %6
%155 = getelementptr inbounds float, float* %154, i64 3
%156 = load float, float* %155
%157 = load float*, float** %5
%158 = getelementptr inbounds float, float* %157, i64 0
%159 = load float, float* %158
%160 = load float*, float** %6
%161 = getelementptr inbounds float, float* %160, i64 0
%162 = load float, float* %161
%163 = fmul float %159, %162
%164 = fneg float %163
%165 = call float @llvm.fmuladd.f32(float %153, float %156, float %164)
%166 = load float*, float** %5
%167 = getelementptr inbounds float, float* %166, i64 1
%168 = load float, float* %167
%169 = load float*, float** %6
%170 = getelementptr inbounds float, float* %169, i64 1
%171 = load float, float* %170
%172 = fneg float %168
%173 = call float @llvm.fmuladd.f32(float %172, float %171, float %165)
%174 = load float*, float** %5
%175 = getelementptr inbounds float, float* %174, i64 2
%176 = load float, float* %175
%177 = load float*, float** %6
%178 = getelementptr inbounds float, float* %177, i64 2
%179 = load float, float* %178
%180 = fneg float %176
%181 = call float @llvm.fmuladd.f32(float %180, float %179, float %173)
%182 = getelementptr inbounds [4 x float], [4 x float]* %7, i64 0, i64 3
store float %181, float* %182
%183 = load float*, float** %6
%184 = getelementptr inbounds float, float* %183, i64 0
%185 = load float, float* %184
%186 = fneg float %185
%187 = load float*, float** %6
%188 = getelementptr inbounds float, float* %187, i64 0
store float %186, float* %188
%189 = load float*, float** %6
%190 = getelementptr inbounds float, float* %189, i64 1
%191 = load float, float* %190
%192 = fneg float %191
%193 = load float*, float** %6
%194 = getelementptr inbounds float, float* %193, i64 1
store float %192, float* %194
%195 = load float*, float** %6
%196 = getelementptr inbounds float, float* %195, i64 2
%197 = load float, float* %196
%198 = fneg float %197
%199 = load float*, float** %6
%200 = getelementptr inbounds float, float* %199, i64 2
store float %198, float* %200
%201 = load float*, float** %6
%202 = getelementptr inbounds float, float* %201, i64 3
%203 = load float, float* %202
%204 = load float*, float** %6
%205 = getelementptr inbounds float, float* %204, i64 3
store float %203, float* %205
%206 = getelementptr inbounds [4 x float], [4 x float]* %7, i64 0, i64 0
%207 = load float, float* %206
%208 = load float, float* %8
%209 = fdiv float %207, %208
%210 = load float*, float** %4
%211 = getelementptr inbounds float, float* %210, i64 0
store float %209, float* %211
%212 = getelementptr inbounds [4 x float], [4 x float]* %7, i64 0, i64 1
%213 = load float, float* %212
%214 = load float, float* %8
%215 = fdiv float %213, %214
%216 = load float*, float** %4
%217 = getelementptr inbounds float, float* %216, i64 1
store float %215, float* %217
%218 = getelementptr inbounds [4 x float], [4 x float]* %7, i64 0, i64 2
%219 = load float, float* %218
%220 = load float, float* %8
%221 = fdiv float %219, %220
%222 = load float*, float** %4
%223 = getelementptr inbounds float, float* %222, i64 2
store float %221, float* %223
%224 = getelementptr inbounds [4 x float], [4 x float]* %7, i64 0, i64 3
%225 = load float, float* %224
%226 = load float, float* %8
%227 = fdiv float %225, %226
%228 = load float*, float** %4
%229 = getelementptr inbounds float, float* %228, i64 3
store float %227, float* %229
ret void
}

LLVM IR (-O2):
define void @vec4_div(float* nocapture writeonly %0, float* nocapture %1, float* nocapture %2) {
%4 = load float, float* %2
%5 = getelementptr inbounds float, float* %2, i64 1
%6 = load float, float* %5
%7 = fmul float %6, %6
%8 = tail call float @llvm.fmuladd.f32(float %4, float %4, float %7)
%9 = getelementptr inbounds float, float* %2, i64 2
%10 = load float, float* %9
%11 = tail call float @llvm.fmuladd.f32(float %10, float %10, float %8)
%12 = getelementptr inbounds float, float* %2, i64 3
%13 = load float, float* %12
%14 = tail call float @llvm.fmuladd.f32(float %13, float %13, float %11)
%15 = tail call float @sqrtf(float %14)
%16 = load float, float* %2
%17 = bitcast float* %5 to <2 x float>*
%18 = load <2 x float>, <2 x float>* %17
%19 = shufflevector <2 x float> %18, <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%20 = extractelement <2 x float> %18, i64 0
%21 = insertelement <2 x float> poison, float %16, i64 0
%22 = shufflevector <2 x float> %21, <2 x float> %18, <2 x i32> <i32 0, i32 2>
%23 = fneg <2 x float> %22
%24 = extractelement <2 x float> %23, i64 0
store float %24, float* %2
%25 = extractelement <2 x float> %23, i64 1
store float %25, float* %5
%26 = extractelement <2 x float> %18, i64 1
%27 = fneg float %26
store float %27, float* %9
%28 = load float, float* %12
%29 = getelementptr inbounds float, float* %1, i64 3
%30 = load float, float* %29
%31 = load float, float* %1
%32 = getelementptr inbounds float, float* %1, i64 1
%33 = bitcast float* %32 to <2 x float>*
%34 = load <2 x float>, <2 x float>* %33
%35 = shufflevector <2 x float> %34, <2 x float> poison, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
%36 = shufflevector <2 x float> %34, <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%37 = insertelement <4 x float> poison, float %28, i64 0
%38 = insertelement <4 x float> %37, float %16, i64 1
%39 = shufflevector <4 x float> %38, <4 x float> poison, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
%40 = insertelement <4 x float> poison, float %31, i64 0
%41 = shufflevector <2 x float> %34, <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%42 = shufflevector <4 x float> %40, <4 x float> %41, <4 x i32> <i32 0, i32 4, i32 5, i32 undef>
%43 = insertelement <4 x float> %42, float %31, i64 3
%44 = fmul <4 x float> %39, %43
%45 = insertelement <4 x float> poison, float %30, i64 0
%46 = shufflevector <4 x float> %45, <4 x float> poison, <4 x i32> zeroinitializer
%47 = insertelement <4 x float> poison, float %24, i64 0
%48 = insertelement <4 x float> %47, float %25, i64 1
%49 = insertelement <4 x float> %48, float %27, i64 2
%50 = insertelement <4 x float> %49, float %28, i64 3
%51 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %46, <4 x float> %50, <4 x float> %44)
%52 = extractelement <2 x float> %34, i64 1
%53 = insertelement <4 x float> %36, float %31, i64 2
%54 = shufflevector <4 x float> %53, <4 x float> %35, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
%55 = insertelement <4 x float> poison, float %27, i64 0
%56 = shufflevector <2 x float> %23, <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%57 = shufflevector <4 x float> %55, <4 x float> %56, <4 x i32> <i32 0, i32 4, i32 5, i32 undef>
%58 = shufflevector <4 x float> %57, <4 x float> %19, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
%59 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %54, <4 x float> %58, <4 x float> %51)
%60 = insertelement <4 x float> poison, float %52, i64 0
%61 = insertelement <4 x float> %60, float %31, i64 1
%62 = shufflevector <4 x float> %61, <4 x float> %41, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
%63 = shufflevector <2 x float> %18, <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%64 = insertelement <4 x float> %63, float %16, i64 2
%65 = shufflevector <4 x float> %64, <4 x float> %19, <4 x i32> <i32 0, i32 1, i32 2, i32 5>
%66 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %62, <4 x float> %65, <4 x float> %59)
store float %16, float* %2
store float %20, float* %5
store float %26, float* %9
%67 = insertelement <4 x float> poison, float %15, i64 0
%68 = shufflevector <4 x float> %67, <4 x float> poison, <4 x i32> zeroinitializer
%69 = fdiv <4 x float> %66, %68
%70 = bitcast float* %0 to <4 x float>*
store <4 x float> %69, <4 x float>* %70
ret void
}