#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_x(float *x, float *dx, int m) {
  int ncoeff = 16;
  float avdat = 0.1208478E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18027E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17974E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[17] = {0.43641485E-04,
                     -0.40235130E+02,
                     0.66453529E+02,
                     0.94636196E+00,
                     -0.15779893E+01,
                     0.28885868E+01,
                     -0.17340155E+01,
                     -0.32455273E-01,
                     0.53916696E-01,
                     0.13452040E-01,
                     -0.57596741E-02,
                     0.16814124E-01,
                     -0.32554887E-01,
                     -0.22769528E-02,
                     0.35528064E-01,
                     -0.19191816E-01,
                     0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_x = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x31 +
                     coeff[3] * x11 * x21 + coeff[4] * x11 * x41 +
                     coeff[5] * x31 * x41 + coeff[6] * x21 * x31 +
                     coeff[7] * x21;
  v_target_x = v_target_x + coeff[8] * x41 + coeff[9] * x31 * x42 +
               coeff[10] * x11 * x22 + coeff[11] * x11 * x32 + coeff[12] * x33 +
               coeff[13] * x21 * x33 + coeff[14] * x11 * x34 +
               coeff[15] * x14 * x33;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_x =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[3] * x21 + coeff[4] * x41 +
                             coeff[10] * x22 + coeff[11] * x32 +
                             coeff[14] * x34 + 4 * coeff[15] * x13 * x33,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[3] * x11 + coeff[6] * x31 + coeff[7] +
                             2 * coeff[10] * x21 * x11 + coeff[13] * x33,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[2] + coeff[5] * x41 + coeff[6] * x21 +
                             coeff[9] * x42 + 2 * coeff[11] * x31 * x11 +
                             3 * coeff[12] * x32 + 3 * coeff[13] * x32 * x21 +
                             4 * coeff[14] * x33 * x11 +
                             3 * coeff[15] * x32 * x14,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] * x11 + coeff[5] * x31 + coeff[8] +
                             2 * coeff[9] * x41 * x31,
                         2));
  dx[0] = dv_target_x;
  return v_target_x;
}


x86 assembly (clang, -O0):
<target_x>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x10,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x100(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x44,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x104(%rbp)
cmpl   $0x0,-0x104(%rbp)
jne    12d8 <target_x+0x198>
movl   $0x1,-0x104(%rbp)
movl   $0x0,-0x108(%rbp)
mov    -0x108(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_x+0x193>
movslq -0x108(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_x+0x141>
jp     1281 <target_x+0x141>
jmp    12bf <target_x+0x17f>
movslq -0x108(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x108(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x108(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x108(%rbp)
jmp    1248 <target_x+0x108>
jmp    12d8 <target_x+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x10c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x114(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x110(%rbp),%xmm0
ff
addss  -0x118(%rbp),%xmm0
ff
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    1734 <target_x+0x5f4>
jp     1734 <target_x+0x5f4>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
jmp    1ada <target_x+0x99a>
movss  -0x110(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xfc(%rbp),%xmm0
ff
movss  -0xf4(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x84d(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x118(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
movss  -0xf4(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xe4(%rbp),%xmm0
ff
movss  0x7b8(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movss  -0x180(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xf8(%rbp),%xmm0
ff
movss  -0xec(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6d4(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6b0(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x690(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x66c(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x640(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xe0(%rbp),%xmm1
ff
movss  0x594(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x15c(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_x>:
push   %rbx
sub    $0x130,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0xf0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xd0(%rsp)
movaps %xmm0,0xa0(%rsp)
movaps %xmm0,0x90(%rsp)
movq   $0x0,0xb0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_x+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_x+0xa7>
jnp    11db <target_x+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x90(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_x+0xd8>
movss  0x104(%rsp,%rcx,4),%xmm2
movss  0xd4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_x+0xa0>
movsd  0x90(%rsp),%xmm1
movsd  0x98(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm3
addss  %xmm2,%xmm3
mulss  %xmm1,%xmm3
movss  0xe06(%rip),%xmm4
addss  0x4(%rdi),%xmm2
addss  %xmm4,%xmm3
movaps %xmm1,%xmm9
shufps $0x55,%xmm1,%xmm9
mulss  %xmm2,%xmm9
addss  %xmm4,%xmm9
movsd  (%rbx),%xmm7
movsd  0x8(%rbx),%xmm6
mulps  %xmm1,%xmm7
movaps %xmm7,%xmm8
shufps $0x55,%xmm7,%xmm8
movss  0x8(%rdi),%xmm5
movss  0xc(%rdi),%xmm1
addss  0xdc7(%rip),%xmm5
mulss  %xmm0,%xmm5
addss  %xmm4,%xmm5
addss  0xdbb(%rip),%xmm1
movaps %xmm0,%xmm13
shufps $0x55,%xmm0,%xmm13
mulss  %xmm1,%xmm13
addss  %xmm4,%xmm13
mulps  %xmm0,%xmm6
movaps %xmm6,%xmm4
shufps $0x55,%xmm6,%xmm4
movaps %xmm3,%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm3,%xmm1
movaps %xmm3,%xmm10
mulss  %xmm1,%xmm10
movaps %xmm9,%xmm15
mulss  %xmm9,%xmm15
movaps %xmm5,%xmm0
mulss  %xmm5,%xmm0
movaps %xmm5,%xmm12
movss  %xmm0,0x18(%rsp)
mulss  %xmm0,%xmm12
movaps %xmm5,%xmm0
mulss  %xmm12,%xmm0
movss  %xmm0,0x1c(%rsp)
xorps  %xmm0,%xmm0
movaps %xmm7,%xmm2
addss  %xmm0,%xmm2
addss  %xmm8,%xmm2
addss  %xmm6,%xmm2
addss  %xmm4,%xmm2
ucomiss %xmm0,%xmm2
movaps %xmm13,%xmm2
mulss  %xmm13,%xmm2
movaps %xmm2,0x80(%rsp)
jne    130a <target_x+0x1ea>
jnp    15f3 <target_x+0x4d3>
mulss  %xmm7,%xmm7
movaps %xmm7,0xc0(%rsp)
movaps %xmm9,%xmm0
mulss  0xd16(%rip),%xmm0
addss  0xd12(%rip),%xmm0
movaps %xmm13,%xmm2
mulss  0xd0a(%rip),%xmm2
addss  %xmm0,%xmm2
movss  0xd02(%rip),%xmm0
movaps %xmm15,0x70(%rsp)
mulss  %xmm15,%xmm0
addss  %xmm2,%xmm0
movss  0xcef(%rip),%xmm2
movaps %xmm4,0x60(%rsp)
mulss  0x18(%rsp),%xmm2
addss  %xmm0,%xmm2
movss  0xcdc(%rip),%xmm0
mulss  0x1c(%rsp),%xmm0
addss  %xmm2,%xmm0
mulss  0xcce(%rip),%xmm1
mulss  %xmm12,%xmm1
addss  %xmm0,%xmm1
movaps %xmm1,%xmm0
mov    $0x2,%edi
movaps %xmm9,0x40(%rsp)
movss  %xmm10,0x10(%rsp)
movss  %xmm3,0x8(%rsp)
movss  %xmm12,0xc(%rsp)
movaps %xmm13,0x30(%rsp)
movss  %xmm5,0x4(%rsp)
movaps %xmm6,0x20(%rsp)
movaps %xmm8,0x50(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x14(%rsp)
movss  0x8(%rsp),%xmm2
movss  0xc5b(%rip),%xmm1
mulss  %xmm2,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x4(%rsp),%xmm0
mulss  0xc5e(%rip),%xmm0
addss  %xmm1,%xmm0
addss  0xc56(%rip),%xmm0
movaps 0x50(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x50(%rsp)
movss  0xc44(%rip),%xmm1
mulss  0x40(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xc32(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
movss  0x14(%rsp),%xmm1
mulss  0xc0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x14(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movaps 0x30(%rsp),%xmm0
mulss  0xbe8(%rip),%xmm0
addss  0xbe4(%rip),%xmm0
movaps 0x40(%rsp),%xmm5
movss  0xbc3(%rip),%xmm1
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movaps %xmm1,%xmm2
movss  0xbc8(%rip),%xmm0
movaps 0x80(%rsp),%xmm1
mulss  %xmm1,%xmm0
addss  %xmm2,%xmm0
movss  0xbb4(%rip),%xmm1
mulss  0x4(%rsp),%xmm1
movss  0x8(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xb9c(%rip),%xmm0
movss  0x18(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xb8a(%rip),%xmm1
mulss  %xmm2,%xmm1
movaps %xmm2,%xmm3
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movss  0xb77(%rip),%xmm2
mulss  0xc(%rsp),%xmm2
mulss  %xmm4,%xmm2
addss  %xmm1,%xmm2
movss  0xb65(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  0x10(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x14(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0xae5(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  0xb2f(%rip),%xmm0
movss  0x4(%rsp),%xmm1
movss  0xaed(%rip),%xmm2
mulss  %xmm1,%xmm2
addss  %xmm0,%xmm2
addss  0xafd(%rip),%xmm2
movss  0xaf9(%rip),%xmm0
mulss  0x30(%rsp),%xmm0
mulss  %xmm1,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
ucomiss 0xade(%rip),%xmm0
jb     15c2 <target_x+0x4a2>
sqrtss %xmm0,%xmm0
jmp    15c7 <target_x+0x4a7>
call   1040 <sqrt@plt>
movaps 0x40(%rsp),%xmm9
movss  0x10(%rsp),%xmm10
movss  0x8(%rsp),%xmm3
movss  0xc(%rsp),%xmm12
movaps 0x30(%rsp),%xmm13
movss  0x4(%rsp),%xmm5
movaps 0x70(%rsp),%xmm15
movss  0xa50(%rip),%xmm8
mulss  %xmm3,%xmm8
movss  0xa3e(%rip),%xmm11
mulss  %xmm3,%xmm11
movss  0xa2d(%rip),%xmm2
mulss  %xmm3,%xmm2
movss  0xa49(%rip),%xmm4
mulss  %xmm5,%xmm4
movss  0xa24(%rip),%xmm14
mulss  %xmm9,%xmm14
movss  0xa03(%rip),%xmm6
mulss  %xmm3,%xmm6
movss  0x9ef(%rip),%xmm7
mulss  %xmm3,%xmm7
mulss  0x9e7(%rip),%xmm3
movss  0xa07(%rip),%xmm1
mulss  %xmm5,%xmm1
addss  0xa27(%rip),%xmm3
mulss  %xmm5,%xmm14
mulss  0x9f2(%rip),%xmm5
addss  %xmm3,%xmm5
mulss  %xmm9,%xmm7
addss  %xmm5,%xmm7
mulss  %xmm13,%xmm6
addss  %xmm7,%xmm6
mulss  %xmm13,%xmm1
addss  %xmm6,%xmm1
addss  %xmm14,%xmm1
movss  0x9be(%rip),%xmm5
mulss  %xmm9,%xmm5
mulss  0x9a8(%rip),%xmm9
mulss  0x9cb(%rip),%xmm13
addss  %xmm1,%xmm9
addss  %xmm9,%xmm13
mulss  0x80(%rsp),%xmm4
addss  %xmm13,%xmm4
mulss  %xmm15,%xmm2
addss  %xmm4,%xmm2
mulss  0x18(%rsp),%xmm11
addss  %xmm2,%xmm11
movss  0x9a6(%rip),%xmm1
mulss  %xmm12,%xmm1
addss  %xmm11,%xmm1
mulss  %xmm12,%xmm5
addss  %xmm1,%xmm5
mulss  0x1c(%rsp),%xmm8
mulss  0x97b(%rip),%xmm10
addss  %xmm5,%xmm8
mulss  %xmm12,%xmm10
addss  %xmm8,%xmm10
movss  %xmm0,(%rbx)
movaps %xmm10,%xmm0
add    $0x130,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_x.coeff = [17 x float] [float 0x3F06E17600000000, float 0xC0441E18C0000000, float 0x40509D06A0000000, float 0x3FEE4898E0000000, float 0xBFF93F71C0000000, float 0x40071BD360000000, float 0xBFFBBE8700000000, float 0xBFA09DFA40000000, float 0x3FAB9AF820000000, float 0x3F8B8CBE40000000, float 0xBF779774C0000000, float 0x3F9137B8C0000000, float 0xBFA0AB08C0000000, float 0xBF62A71DC0000000, float 0x3FA230BC00000000, float 0xBF93A70500000000, float 0.000000e+00]
define float @target_x(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [17 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 16, i32* %7
store float 0x3FF355ED00000000, float* %8
%38 = bitcast [10 x float]* %9 to i8*
%39 = bitcast i8* %38 to [10 x float]*
%40 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 0
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 1
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 2
store float -1.800000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 3
store float 0xC03206E980000000, float* %43
%44 = bitcast [10 x float]* %10 to i8*
%45 = bitcast i8* %44 to [10 x float]*
%46 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 0
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 1
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 2
store float 1.800000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 3
store float 0x4031F95820000000, float* %49
%50 = bitcast [10 x float]* %11 to i8*
%51 = bitcast [17 x float]* %12 to i8*
store i32 0, i32* %13
%52 = load i32, i32* %13
%53 = icmp eq i32 %52, 0
br i1 %53, label %54, label %90
54: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %55
55: ; preds = %86, %54
%56 = load i32, i32* %14
%57 = load i32, i32* %6
%58 = icmp slt i32 %56, %57
br i1 %58, label %59, label %89
59: ; preds = %55
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %61
%63 = load float, float* %62
%64 = load i32, i32* %14
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %65
%67 = load float, float* %66
%68 = fcmp oeq float %63, %67
br i1 %68, label %69, label %70
69: ; preds = %59
br label %86
70: ; preds = %59
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %72
%74 = load float, float* %73
%75 = load i32, i32* %14
%76 = sext i32 %75 to i64
%77 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %76
%78 = load float, float* %77
%79 = fsub float %74, %78
%80 = fpext float %79 to double
%81 = fdiv double 2.000000e+00, %80
%82 = fptrunc double %81 to float
%83 = load i32, i32* %14
%84 = sext i32 %83 to i64
%85 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %84
store float %82, float* %85
br label %86
86: ; preds = %70, %69
%87 = load i32, i32* %14
%88 = add nsw i32 %87, 1
store i32 %88, i32* %14
br label %55
89: ; preds = %55
br label %90
90: ; preds = %89, %3
%91 = load float*, float** %4
%92 = getelementptr inbounds float, float* %91, i64 0
%93 = load float, float* %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%95 = load float, float* %94
%96 = fsub float %93, %95
%97 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%98 = load float, float* %97
%99 = fmul float %96, %98
%100 = fpext float %99 to double
%101 = fadd double 1.000000e+00, %100
%102 = fptrunc double %101 to float
store float %102, float* %15
%103 = load float*, float** %5
%104 = getelementptr inbounds float, float* %103, i64 0
%105 = load float, float* %104
%106 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%107 = load float, float* %106
%108 = fmul float %105, %107
store float %108, float* %16
%109 = load float*, float** %4
%110 = getelementptr inbounds float, float* %109, i64 1
%111 = load float, float* %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%113 = load float, float* %112
%114 = fsub float %111, %113
%115 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%116 = load float, float* %115
%117 = fmul float %114, %116
%118 = fpext float %117 to double
%119 = fadd double 1.000000e+00, %118
%120 = fptrunc double %119 to float
store float %120, float* %17
%121 = load float*, float** %5
%122 = getelementptr inbounds float, float* %121, i64 1
%123 = load float, float* %122
%124 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%125 = load float, float* %124
%126 = fmul float %123, %125
store float %126, float* %18
%127 = load float*, float** %4
%128 = getelementptr inbounds float, float* %127, i64 2
%129 = load float, float* %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%131 = load float, float* %130
%132 = fsub float %129, %131
%133 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%134 = load float, float* %133
%135 = fmul float %132, %134
%136 = fpext float %135 to double
%137 = fadd double 1.000000e+00, %136
%138 = fptrunc double %137 to float
store float %138, float* %19
%139 = load float*, float** %5
%140 = getelementptr inbounds float, float* %139, i64 2
%141 = load float, float* %140
%142 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%143 = load float, float* %142
%144 = fmul float %141, %143
store float %144, float* %20
%145 = load float*, float** %4
%146 = getelementptr inbounds float, float* %145, i64 3
%147 = load float, float* %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%149 = load float, float* %148
%150 = fsub float %147, %149
%151 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%152 = load float, float* %151
%153 = fmul float %150, %152
%154 = fpext float %153 to double
%155 = fadd double 1.000000e+00, %154
%156 = fptrunc double %155 to float
store float %156, float* %21
%157 = load float*, float** %5
%158 = getelementptr inbounds float, float* %157, i64 3
%159 = load float, float* %158
%160 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%161 = load float, float* %160
%162 = fmul float %159, %161
store float %162, float* %22
%163 = load float, float* %15
store float %163, float* %23
%164 = load float, float* %23
%165 = load float, float* %15
%166 = fmul float %164, %165
store float %166, float* %24
%167 = load float, float* %24
%168 = load float, float* %15
%169 = fmul float %167, %168
store float %169, float* %25
%170 = load float, float* %25
%171 = load float, float* %15
%172 = fmul float %170, %171
store float %172, float* %26
%173 = load float, float* %17
store float %173, float* %27
%174 = load float, float* %27
%175 = load float, float* %17
%176 = fmul float %174, %175
store float %176, float* %28
%177 = load float, float* %19
store float %177, float* %29
%178 = load float, float* %29
%179 = load float, float* %19
%180 = fmul float %178, %179
store float %180, float* %30
%181 = load float, float* %30
%182 = load float, float* %19
%183 = fmul float %181, %182
store float %183, float* %31
%184 = load float, float* %31
%185 = load float, float* %19
%186 = fmul float %184, %185
store float %186, float* %32
%187 = load float, float* %21
store float %187, float* %33
%188 = load float, float* %33
%189 = load float, float* %21
%190 = fmul float %188, %189
store float %190, float* %34
%191 = load float, float* %8
%192 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 0
%193 = load float, float* %192
%194 = fadd float %191, %193
%195 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 1
%196 = load float, float* %195
%197 = load float, float* %23
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 2
%200 = load float, float* %199
%201 = load float, float* %29
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 3
%204 = load float, float* %203
%205 = load float, float* %23
%206 = fmul float %204, %205
%207 = load float, float* %27
%208 = call float @llvm.fmuladd.f32(float %206, float %207, float %202)
%209 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 4
%210 = load float, float* %209
%211 = load float, float* %23
%212 = fmul float %210, %211
%213 = load float, float* %33
%214 = call float @llvm.fmuladd.f32(float %212, float %213, float %208)
%215 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 5
%216 = load float, float* %215
%217 = load float, float* %29
%218 = fmul float %216, %217
%219 = load float, float* %33
%220 = call float @llvm.fmuladd.f32(float %218, float %219, float %214)
%221 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 6
%222 = load float, float* %221
%223 = load float, float* %27
%224 = fmul float %222, %223
%225 = load float, float* %29
%226 = call float @llvm.fmuladd.f32(float %224, float %225, float %220)
%227 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 7
%228 = load float, float* %227
%229 = load float, float* %27
%230 = call float @llvm.fmuladd.f32(float %228, float %229, float %226)
store float %230, float* %35
%231 = load float, float* %35
%232 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 8
%233 = load float, float* %232
%234 = load float, float* %33
%235 = call float @llvm.fmuladd.f32(float %233, float %234, float %231)
%236 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 9
%237 = load float, float* %236
%238 = load float, float* %29
%239 = fmul float %237, %238
%240 = load float, float* %34
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %235)
%242 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 10
%243 = load float, float* %242
%244 = load float, float* %23
%245 = fmul float %243, %244
%246 = load float, float* %28
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %241)
%248 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 11
%249 = load float, float* %248
%250 = load float, float* %23
%251 = fmul float %249, %250
%252 = load float, float* %30
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %247)
%254 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 12
%255 = load float, float* %254
%256 = load float, float* %31
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %253)
%258 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 13
%259 = load float, float* %258
%260 = load float, float* %27
%261 = fmul float %259, %260
%262 = load float, float* %31
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %257)
%264 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%265 = load float, float* %264
%266 = load float, float* %23
%267 = fmul float %265, %266
%268 = load float, float* %32
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %263)
%270 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 15
%271 = load float, float* %270
%272 = load float, float* %26
%273 = fmul float %271, %272
%274 = load float, float* %31
%275 = call float @llvm.fmuladd.f32(float %273, float %274, float %269)
store float %275, float* %35
%276 = load float, float* %16
%277 = fadd float 0.000000e+00, %276
%278 = load float, float* %18
%279 = fadd float %277, %278
%280 = load float, float* %20
%281 = fadd float %279, %280
%282 = load float, float* %22
%283 = fadd float %281, %282
store float %283, float* %36
%284 = load float, float* %36
%285 = fcmp oeq float %284, 0.000000e+00
br i1 %285, label %286, label %287
286: ; preds = %90
br label %427
287: ; preds = %90
%288 = load float, float* %16
%289 = load float, float* %16
%290 = fmul float %288, %289
%291 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 1
%292 = load float, float* %291
%293 = fadd float 0.000000e+00, %292
%294 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 3
%295 = load float, float* %294
%296 = load float, float* %27
%297 = call float @llvm.fmuladd.f32(float %295, float %296, float %293)
%298 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 4
%299 = load float, float* %298
%300 = load float, float* %33
%301 = call float @llvm.fmuladd.f32(float %299, float %300, float %297)
%302 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 10
%303 = load float, float* %302
%304 = load float, float* %28
%305 = call float @llvm.fmuladd.f32(float %303, float %304, float %301)
%306 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 11
%307 = load float, float* %306
%308 = load float, float* %30
%309 = call float @llvm.fmuladd.f32(float %307, float %308, float %305)
%310 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%311 = load float, float* %310
%312 = load float, float* %32
%313 = call float @llvm.fmuladd.f32(float %311, float %312, float %309)
%314 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 15
%315 = load float, float* %314
%316 = fmul float 4.000000e+00, %315
%317 = load float, float* %25
%318 = fmul float %316, %317
%319 = load float, float* %31
%320 = call float @llvm.fmuladd.f32(float %318, float %319, float %313)
%321 = call float @pow(float %320, i32 2)
%322 = load float, float* %18
%323 = load float, float* %18
%324 = fmul float %322, %323
%325 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 3
%326 = load float, float* %325
%327 = load float, float* %23
%328 = call float @llvm.fmuladd.f32(float %326, float %327, float 0.000000e+00)
%329 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 6
%330 = load float, float* %329
%331 = load float, float* %29
%332 = call float @llvm.fmuladd.f32(float %330, float %331, float %328)
%333 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 7
%334 = load float, float* %333
%335 = fadd float %332, %334
%336 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 10
%337 = load float, float* %336
%338 = fmul float 2.000000e+00, %337
%339 = load float, float* %27
%340 = fmul float %338, %339
%341 = load float, float* %23
%342 = call float @llvm.fmuladd.f32(float %340, float %341, float %335)
%343 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 13
%344 = load float, float* %343
%345 = load float, float* %31
%346 = call float @llvm.fmuladd.f32(float %344, float %345, float %342)
%347 = call float @pow(float %346, i32 2)
%348 = fmul float %324, %347
%349 = call float @llvm.fmuladd.f32(float %290, float %321, float %348)
%350 = load float, float* %20
%351 = load float, float* %20
%352 = fmul float %350, %351
%353 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 2
%354 = load float, float* %353
%355 = fadd float 0.000000e+00, %354
%356 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 5
%357 = load float, float* %356
%358 = load float, float* %33
%359 = call float @llvm.fmuladd.f32(float %357, float %358, float %355)
%360 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 6
%361 = load float, float* %360
%362 = load float, float* %27
%363 = call float @llvm.fmuladd.f32(float %361, float %362, float %359)
%364 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 9
%365 = load float, float* %364
%366 = load float, float* %34
%367 = call float @llvm.fmuladd.f32(float %365, float %366, float %363)
%368 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 11
%369 = load float, float* %368
%370 = fmul float 2.000000e+00, %369
%371 = load float, float* %29
%372 = fmul float %370, %371
%373 = load float, float* %23
%374 = call float @llvm.fmuladd.f32(float %372, float %373, float %367)
%375 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 12
%376 = load float, float* %375
%377 = fmul float 3.000000e+00, %376
%378 = load float, float* %30
%379 = call float @llvm.fmuladd.f32(float %377, float %378, float %374)
%380 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 13
%381 = load float, float* %380
%382 = fmul float 3.000000e+00, %381
%383 = load float, float* %30
%384 = fmul float %382, %383
%385 = load float, float* %27
%386 = call float @llvm.fmuladd.f32(float %384, float %385, float %379)
%387 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%388 = load float, float* %387
%389 = fmul float 4.000000e+00, %388
%390 = load float, float* %31
%391 = fmul float %389, %390
%392 = load float, float* %23
%393 = call float @llvm.fmuladd.f32(float %391, float %392, float %386)
%394 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 15
%395 = load float, float* %394
%396 = fmul float 3.000000e+00, %395
%397 = load float, float* %30
%398 = fmul float %396, %397
%399 = load float, float* %26
%400 = call float @llvm.fmuladd.f32(float %398, float %399, float %393)
%401 = call float @pow(float %400, i32 2)
%402 = call float @llvm.fmuladd.f32(float %352, float %401, float %349)
%403 = load float, float* %22
%404 = load float, float* %22
%405 = fmul float %403, %404
%406 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 4
%407 = load float, float* %406
%408 = load float, float* %23
%409 = call float @llvm.fmuladd.f32(float %407, float %408, float 0.000000e+00)
%410 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 5
%411 = load float, float* %410
%412 = load float, float* %29
%413 = call float @llvm.fmuladd.f32(float %411, float %412, float %409)
%414 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 8
%415 = load float, float* %414
%416 = fadd float %413, %415
%417 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 9
%418 = load float, float* %417
%419 = fmul float 2.000000e+00, %418
%420 = load float, float* %33
%421 = fmul float %419, %420
%422 = load float, float* %29
%423 = call float @llvm.fmuladd.f32(float %421, float %422, float %416)
%424 = call float @pow(float %423, i32 2)
%425 = call float @llvm.fmuladd.f32(float %405, float %424, float %402)
%426 = call float @sqrt(float %425)
br label %427
427: ; preds = %287, %286
%428 = phi float [ 0.000000e+00, %286 ], [ %426, %287 ]
store float %428, float* %37
%429 = load float, float* %37
%430 = load float*, float** %5
%431 = getelementptr inbounds float, float* %430, i64 0
store float %429, float* %431
%432 = load float, float* %35
ret float %432
}

LLVM IR (-O2):
define float @target_x(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC03206E980000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031F95820000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031F95820000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %49, %76
%78 = fmul float %55, %55
%79 = fmul float %64, %64
%80 = fmul float %64, %79
%81 = fmul float %64, %80
%82 = fmul float %71, %71
%83 = extractelement <2 x float> %58, i64 0
%84 = fadd float %83, 0.000000e+00
%85 = extractelement <2 x float> %58, i64 1
%86 = fadd float %84, %85
%87 = extractelement <2 x float> %74, i64 0
%88 = fadd float %86, %87
%89 = extractelement <2 x float> %74, i64 1
%90 = fadd float %88, %89
%91 = fcmp oeq float %90, 0.000000e+00
br i1 %91, label %138, label %92
92: ; preds = %42
%93 = fmul <2 x float> %58, %58
%94 = extractelement <2 x float> %93, i64 0
%95 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FEE4898E0000000, float 0xC0441E18C0000000)
%96 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFF93F71C0000000, float %95)
%97 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF779774C0000000, float %96)
%98 = tail call float @llvm.fmuladd.f32(float %79, float 0x3F9137B8C0000000, float %97)
%99 = tail call float @llvm.fmuladd.f32(float %81, float 0x3FA230BC00000000, float %98)
%100 = fmul float %76, 0xBFB3A70500000000
%101 = tail call float @llvm.fmuladd.f32(float %100, float %80, float %99)
%102 = tail call float @pow(float %101, i32 2)
%103 = fmul float %85, %85
%104 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FEE4898E0000000, float 0.000000e+00)
%105 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFFBBE8700000000, float %104)
%106 = fadd float %105, 0xBFA09DFA40000000
%107 = fmul float %55, 0xBF879774C0000000
%108 = tail call float @llvm.fmuladd.f32(float %107, float %49, float %106)
%109 = tail call float @llvm.fmuladd.f32(float %80, float 0xBF62A71DC0000000, float %108)
%110 = tail call float @pow(float %109, i32 2)
%111 = fmul float %103, %110
%112 = tail call float @llvm.fmuladd.f32(float %94, float %102, float %111)
%113 = fmul <2 x float> %74, %74
%114 = extractelement <2 x float> %113, i64 0
%115 = tail call float @llvm.fmuladd.f32(float %71, float 0x40071BD360000000, float 0x40509D06A0000000)
%116 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFFBBE8700000000, float %115)
%117 = tail call float @llvm.fmuladd.f32(float %82, float 0x3F8B8CBE40000000, float %116)
%118 = fmul float %64, 0x3FA137B8C0000000
%119 = tail call float @llvm.fmuladd.f32(float %118, float %49, float %117)
%120 = tail call float @llvm.fmuladd.f32(float %79, float 0xBFB9008D20000000, float %119)
%121 = fmul float %79, 0xBF7BFAACA0000000
%122 = tail call float @llvm.fmuladd.f32(float %121, float %55, float %120)
%123 = fmul float %80, 0x3FC230BC00000000
%124 = tail call float @llvm.fmuladd.f32(float %123, float %49, float %122)
%125 = fmul float %79, 0xBFAD7A8780000000
%126 = tail call float @llvm.fmuladd.f32(float %125, float %77, float %124)
%127 = tail call float @pow(float %126, i32 2)
%128 = tail call float @llvm.fmuladd.f32(float %114, float %127, float %112)
%129 = fmul float %89, %89
%130 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFF93F71C0000000, float 0.000000e+00)
%131 = tail call float @llvm.fmuladd.f32(float %64, float 0x40071BD360000000, float %130)
%132 = fadd float %131, 0x3FAB9AF820000000
%133 = fmul float %71, 0x3F9B8CBE40000000
%134 = tail call float @llvm.fmuladd.f32(float %133, float %64, float %132)
%135 = tail call float @pow(float %134, i32 2)
%136 = tail call float @llvm.fmuladd.f32(float %129, float %135, float %128)
%137 = tail call float @sqrt(float %136)
br label %138
138: ; preds = %42, %92
%139 = phi float [ %137, %92 ], [ 0.000000e+00, %42 ]
%140 = fmul float %77, 0xBF93A70500000000
%141 = fmul float %49, 0x3FA230BC00000000
%142 = fmul float %55, 0xBF62A71DC0000000
%143 = fmul float %49, 0x3F9137B8C0000000
%144 = fmul float %49, 0xBF779774C0000000
%145 = fmul float %64, 0x3F8B8CBE40000000
%146 = fmul float %55, 0xBFFBBE8700000000
%147 = fmul float %64, 0x40071BD360000000
%148 = fmul float %49, 0xBFF93F71C0000000
%149 = fmul float %49, 0x3FEE4898E0000000
%150 = tail call float @llvm.fmuladd.f32(float %49, float 0xC0441E18C0000000, float 0x3FF3561AC0000000)
%151 = tail call float @llvm.fmuladd.f32(float %64, float 0x40509D06A0000000, float %150)
%152 = tail call float @llvm.fmuladd.f32(float %149, float %55, float %151)
%153 = tail call float @llvm.fmuladd.f32(float %148, float %71, float %152)
%154 = tail call float @llvm.fmuladd.f32(float %147, float %71, float %153)
%155 = tail call float @llvm.fmuladd.f32(float %146, float %64, float %154)
%156 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFA09DFA40000000, float %155)
%157 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FAB9AF820000000, float %156)
%158 = tail call float @llvm.fmuladd.f32(float %145, float %82, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %144, float %78, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %143, float %79, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %80, float 0xBFA0AB08C0000000, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %142, float %80, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %141, float %81, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %140, float %80, float %163)
store float %139, float* %1
ret float %164
}