#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int rand();
int /*<<< orphan*/ srand(int /*<<< orphan*/);
int /*<<< orphan*/ time(int /*<<< orphan*/ *);
void populate_random_array(int *array, int size) {
  srand(time(NULL));
  int i;
  for (i = 0; i < size; i++) {
    int r = rand() % 10;
    array[i] = r;
  }
}


x86 assembly (clang, -O0):
<populate_random_array>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
mov    %rdi,-0x8(%rbp)
mov    %esi,-0xc(%rbp)
xor    %eax,%eax
mov    %eax,%edi
call   1040 <time@plt>
mov    %eax,%edi
call   1030 <srand@plt>
movl   $0x0,-0x10(%rbp)
mov    -0x10(%rbp),%eax
cmp    -0xc(%rbp),%eax
jge    1190 <populate_random_array+0x60>
mov    $0x0,%al
call   1050 <rand@plt>
mov    $0xa,%ecx
cltd
idiv   %ecx
mov    %edx,-0x14(%rbp)
mov    -0x14(%rbp),%edx
mov    -0x8(%rbp),%rax
movslq -0x10(%rbp),%rcx
mov    %edx,(%rax,%rcx,4)
mov    -0x10(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x10(%rbp)
jmp    1156 <populate_random_array+0x26>
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<populate_random_array>:
push   %rbp
push   %r14
push   %rbx
mov    %esi,%ebp
mov    %rdi,%r14
xor    %edi,%edi
call   1040 <time@plt>
mov    %eax,%edi
call   1030 <srand@plt>
test   %ebp,%ebp
jle    1181 <populate_random_array+0x51>
mov    %ebp,%ebp
xor    %ebx,%ebx
nop
xor    %eax,%eax
call   1050 <rand@plt>
cltq
imul   $0x66666667,%rax,%rcx
mov    %rcx,%rdx
shr    $0x3f,%rdx
sar    $0x22,%rcx
add    %edx,%ecx
add    %ecx,%ecx
lea    (%rcx,%rcx,4),%ecx
sub    %ecx,%eax
mov    %eax,(%r14,%rbx,4)
add    $0x1,%rbx
cmp    %rbx,%rbp
jne    1150 <populate_random_array+0x20>
pop    %rbx
pop    %r14
pop    %rbp
ret

LLVM IR (-O0):
define void @populate_random_array(i32* %0, i32 %1) {
%3 = alloca i32*
%4 = alloca i32
%5 = alloca i32
%6 = alloca i32
store i32* %0, i32** %3
store i32 %1, i32* %4
%7 = call i32 @time(i32* null)
%8 = call i32 @srand(i32 %7)
store i32 0, i32* %5
br label %9
9: ; preds = %21, %2
%10 = load i32, i32* %5
%11 = load i32, i32* %4
%12 = icmp slt i32 %10, %11
br i1 %12, label %13, label %24
13: ; preds = %9
%14 = call i32 (...) @rand()
%15 = srem i32 %14, 10
store i32 %15, i32* %6
%16 = load i32, i32* %6
%17 = load i32*, i32** %3
%18 = load i32, i32* %5
%19 = sext i32 %18 to i64
%20 = getelementptr inbounds i32, i32* %17, i64 %19
store i32 %16, i32* %20
br label %21
21: ; preds = %13
%22 = load i32, i32* %5
%23 = add nsw i32 %22, 1
store i32 %23, i32* %5
br label %9
24: ; preds = %9
ret void
}

LLVM IR (-O2):
define void @populate_random_array(i32* nocapture writeonly %0, i32 %1) {
%3 = tail call i32 @time(i32* null)
%4 = tail call i32 @srand(i32 %3)
%5 = icmp sgt i32 %1, 0
br i1 %5, label %6, label %15
6: ; preds = %2
%7 = zext i32 %1 to i64
br label %8
8: ; preds = %6, %8
%9 = phi i64 [ 0, %6 ], [ %13, %8 ]
%10 = tail call i32 (...) @rand()
%11 = srem i32 %10, 10
%12 = getelementptr inbounds i32, i32* %0, i64 %9
store i32 %11, i32* %12
%13 = add nuw nsw i64 %9, 1
%14 = icmp eq i64 %13, %7
br i1 %14, label %15, label %8
15: ; preds = %8, %2
ret void
}