#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_x(float *x, float *dx, int m) {
  int ncoeff = 11;
  float avdat = 0.1175651E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18027E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17974E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[12] = {0.32805750E-04,  -0.38625244E+02, 0.64494377E+02,
                     0.78948390E+00,  0.24067340E+01,  -0.27081551E-01,
                     -0.14483346E+01, -0.13128852E+01, 0.44946257E-01,
                     -0.12459452E-01, 0.17317463E-01,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x41 = x4;
  float v_target_x = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x31 +
                     coeff[3] * x11 * x21 + coeff[4] * x31 * x41 +
                     coeff[5] * x21 + coeff[6] * x21 * x31 +
                     coeff[7] * x11 * x41;
  v_target_x = v_target_x + coeff[8] * x41 + coeff[9] * x22 * x31 +
               coeff[10] * x21 * x31 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_x =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[3] * x21 + coeff[7] * x41, 2) +
                 dx2 * dx2 *
                     pow(0 + coeff[3] * x11 + coeff[5] + coeff[6] * x31 +
                             2 * coeff[9] * x21 * x31 + coeff[10] * x31 * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[2] + coeff[4] * x41 + coeff[6] * x21 +
                             coeff[9] * x22 + coeff[10] * x21 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] * x31 + coeff[7] * x11 + coeff[8] +
                             coeff[10] * x21 * x31,
                         2));
  dx[0] = dv_target_x;
  return v_target_x;
}


x86 assembly (clang, -O0):
<target_x>:
push   %rbp
mov    %rsp,%rbp
sub    $0x150,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0xb,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0xe0(%rbp),%rdi
lea    0xe1d(%rip),%rsi
mov    $0x30,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0xe4(%rbp)
cmpl   $0x0,-0xe4(%rbp)
jne    12d8 <target_x+0x198>
movl   $0x1,-0xe4(%rbp)
movl   $0x0,-0xe8(%rbp)
mov    -0xe8(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_x+0x193>
movslq -0xe8(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0xe8(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_x+0x141>
jp     1281 <target_x+0x141>
jmp    12bf <target_x+0x17f>
movslq -0xe8(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0xe8(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd81(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0xe8(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0xe8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0xe8(%rbp)
jmp    1248 <target_x+0x108>
jmp    12d8 <target_x+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd27(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0xec(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0xf0(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xcdd(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0xf4(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0xf8(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc92(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0xfc(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x100(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc47(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x104(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x108(%rbp)
ff
movss  -0xec(%rbp),%xmm0
ff
movss  %xmm0,-0x10c(%rbp)
ff
movss  -0xf4(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
movss  -0x110(%rbp),%xmm0
ff
mulss  -0xf4(%rbp),%xmm0
ff
movss  %xmm0,-0x114(%rbp)
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
movss  -0x104(%rbp),%xmm0
ff
movss  %xmm0,-0x11c(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0xe0(%rbp),%xmm1
ff
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x10c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x118(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  -0x110(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x118(%rbp),%xmm1
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x110(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x110(%rbp),%xmm1
ff
movss  -0x118(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x120(%rbp)
ff
movss  -0x120(%rbp),%xmm1
ff
movss  -0xc0(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xbc(%rbp),%xmm1
ff
mulss  -0x114(%rbp),%xmm1
ff
movss  -0x118(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xb8(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x120(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xf0(%rbp),%xmm0
ff
addss  -0xf8(%rbp),%xmm0
ff
addss  -0x100(%rbp),%xmm0
ff
addss  -0x108(%rbp),%xmm0
ff
movss  %xmm0,-0x124(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    15fc <target_x+0x4bc>
jp     15fc <target_x+0x4bc>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
jmp    1892 <target_x+0x752>
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0xf0(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xdc(%rbp),%xmm0
ff
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x110(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x144(%rbp)
ff
movss  -0xf8(%rbp),%xmm0
ff
mulss  -0xf8(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
addss  -0xcc(%rbp),%xmm1
ff
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x118(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x960(%rip),%xmm1
mulss  -0xbc(%rbp),%xmm1
ff
mulss  -0x110(%rbp),%xmm1
ff
movss  -0x118(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xb8(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x148(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x140(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x100(%rbp),%xmm0
ff
mulss  -0x100(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xd8(%rbp),%xmm0
ff
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x110(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xbc(%rbp),%xmm1
ff
movss  -0x114(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xb8(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x13c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x138(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x108(%rbp),%xmm0
ff
mulss  -0x108(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x118(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xc4(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xc0(%rbp),%xmm1
ff
movss  -0xb8(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  -0x118(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x134(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x130(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x120(%rbp),%xmm0
ff
add    $0x150,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_x>:
push   %rbx
sub    $0x110,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xc0(%rsp)
movq   $0x0,0xd0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xb0(%rsp)
movaps %xmm0,0x80(%rsp)
movaps %xmm0,0x70(%rsp)
movq   $0x0,0x90(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    1201 <target_x+0xe1>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7e(%rip),%xmm2
movss  0xe7a(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe74(%rip),%xmm0
cs nopw 0x0(%rax,%rax,1)
xchg   %ax,%ax
ucomiss %xmm1,%xmm2
jne    11c7 <target_x+0xa7>
jnp    11d8 <target_x+0xb8>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x70(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f5 <target_x+0xd5>
movss  0xe4(%rsp,%rcx,4),%xmm2
movss  0xb4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_x+0xa0>
movsd  0x70(%rsp),%xmm1
movsd  0x78(%rsp),%xmm0
movss  0xe17(%rip),%xmm2
movss  (%rdi),%xmm9
addss  %xmm2,%xmm9
mulss  %xmm1,%xmm9
movss  0xe0b(%rip),%xmm10
addss  %xmm10,%xmm9
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm6
shufps $0x55,%xmm1,%xmm6
mulss  %xmm2,%xmm6
addss  %xmm10,%xmm6
movsd  (%rbx),%xmm5
movsd  0x8(%rbx),%xmm4
mulps  %xmm1,%xmm5
movaps %xmm5,%xmm3
shufps $0x55,%xmm5,%xmm3
movss  0x8(%rdi),%xmm8
addss  0xdd3(%rip),%xmm8
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm8
addss  0xdc5(%rip),%xmm1
addss  %xmm10,%xmm8
movaps %xmm0,%xmm7
shufps $0x55,%xmm0,%xmm7
mulss  %xmm1,%xmm7
addss  %xmm10,%xmm7
mulps  %xmm0,%xmm4
movaps %xmm4,%xmm2
shufps $0x55,%xmm4,%xmm2
movaps %xmm6,%xmm10
mulss  %xmm6,%xmm10
movss  0xd98(%rip),%xmm11
mulss  %xmm6,%xmm11
xorps  %xmm0,%xmm0
movaps %xmm5,%xmm1
addss  %xmm0,%xmm1
addss  %xmm3,%xmm1
addss  %xmm4,%xmm1
addss  %xmm2,%xmm1
ucomiss %xmm0,%xmm1
jne    12c6 <target_x+0x1a6>
jnp    14e5 <target_x+0x3c5>
movaps %xmm6,%xmm1
mulss  0xd6b(%rip),%xmm1
addss  0xd67(%rip),%xmm1
mulss  %xmm5,%xmm5
movaps %xmm5,0xa0(%rsp)
movaps %xmm7,%xmm0
mulss  0xd54(%rip),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movaps %xmm6,0x30(%rsp)
movss  %xmm8,0x8(%rsp)
movss  %xmm9,0x4(%rsp)
movaps %xmm7,0x20(%rsp)
movaps %xmm10,0x40(%rsp)
movss  %xmm11,(%rsp)
movaps %xmm2,0x60(%rsp)
movaps %xmm4,0x10(%rsp)
movaps %xmm3,0x50(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0xc(%rsp)
movss  0xcfd(%rip),%xmm1
mulss  0x4(%rsp),%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
addss  0xcf4(%rip),%xmm1
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movss  0x8(%rsp),%xmm2
movaps %xmm2,%xmm0
mulss  0xcd9(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xcd1(%rip),%xmm1
mulss  0x30(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xca3(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  0x20(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
movss  0xc(%rsp),%xmm1
mulss  0xa0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0xc(%rsp)
movaps 0x20(%rsp),%xmm2
movaps %xmm2,%xmm0
mulss  0xc78(%rip),%xmm0
addss  0xc74(%rip),%xmm0
movaps 0x10(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x10(%rsp)
movss  0xc52(%rip),%xmm1
mulss  0x30(%rsp),%xmm1
addss  %xmm0,%xmm1
movaps %xmm1,%xmm0
movss  0xc4d(%rip),%xmm1
mulss  0x40(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  (%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x10(%rsp),%xmm0
addss  0xc(%rsp),%xmm0
movss  %xmm0,0x10(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0x8(%rsp),%xmm2
movss  0xbf6(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  0xbfe(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xbcf(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  %xmm1,%xmm0
addss  0xbd9(%rip),%xmm0
movaps %xmm0,%xmm1
movss  (%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
addss  0x10(%rsp),%xmm0
ucomiss 0xbb4(%rip),%xmm0
jb     14bc <target_x+0x39c>
sqrtss %xmm0,%xmm0
jmp    14c1 <target_x+0x3a1>
call   1040 <sqrt@plt>
movaps 0x30(%rsp),%xmm6
movss  0x8(%rsp),%xmm8
movss  0x4(%rsp),%xmm9
movaps 0x20(%rsp),%xmm7
movaps 0x40(%rsp),%xmm10
movss  (%rsp),%xmm11
mulss  %xmm8,%xmm11
mulss  0xb69(%rip),%xmm10
movss  0xb49(%rip),%xmm1
mulss  %xmm9,%xmm1
movss  0xb44(%rip),%xmm2
mulss  %xmm6,%xmm2
movss  0xb40(%rip),%xmm3
mulss  %xmm8,%xmm3
movss  0xb1b(%rip),%xmm4
mulss  %xmm9,%xmm4
mulss  0xb11(%rip),%xmm9
addss  0xb2c(%rip),%xmm9
movss  0xb18(%rip),%xmm5
mulss  %xmm8,%xmm5
addss  %xmm9,%xmm5
mulss  %xmm6,%xmm4
addss  %xmm5,%xmm4
mulss  %xmm7,%xmm3
addss  %xmm4,%xmm3
mulss  0xae6(%rip),%xmm6
addss  %xmm3,%xmm6
mulss  %xmm8,%xmm2
addss  %xmm6,%xmm2
mulss  %xmm7,%xmm1
addss  %xmm2,%xmm1
mulss  %xmm7,%xmm11
mulss  0xadc(%rip),%xmm7
addss  %xmm1,%xmm7
mulss  %xmm8,%xmm10
addss  %xmm7,%xmm10
addss  %xmm11,%xmm10
movss  %xmm0,(%rbx)
movaps %xmm10,%xmm0
add    $0x110,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_x.coeff = [12 x float] [float 0x3F01331D00000000, float 0xC043500800000000, float 0x40501FA3E0000000, float 0x3FE94373C0000000, float 0x400340FDC0000000, float 0xBF9BBB4420000000, float 0xBFF72C60E0000000, float 0xBFF50193E0000000, float 0x3FA7033220000000, float 0xBF89845760000000, float 0x3F91BBAB40000000, float 0.000000e+00]
define float @target_x(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [12 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 11, i32* %7
store float 0x3FF2CF7760000000, float* %8
%31 = bitcast [10 x float]* %9 to i8*
%32 = bitcast i8* %31 to [10 x float]*
%33 = getelementptr inbounds [10 x float], [10 x float]* %32, i32 0, i32 0
store float -1.500000e+01, float* %33
%34 = getelementptr inbounds [10 x float], [10 x float]* %32, i32 0, i32 1
store float -1.500000e+01, float* %34
%35 = getelementptr inbounds [10 x float], [10 x float]* %32, i32 0, i32 2
store float -1.800000e+01, float* %35
%36 = getelementptr inbounds [10 x float], [10 x float]* %32, i32 0, i32 3
store float 0xC03206E980000000, float* %36
%37 = bitcast [10 x float]* %10 to i8*
%38 = bitcast i8* %37 to [10 x float]*
%39 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 0
store float 1.500000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 1
store float 1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 2
store float 1.800000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 3
store float 0x4031F95820000000, float* %42
%43 = bitcast [10 x float]* %11 to i8*
%44 = bitcast [12 x float]* %12 to i8*
store i32 0, i32* %13
%45 = load i32, i32* %13
%46 = icmp eq i32 %45, 0
br i1 %46, label %47, label %83
47: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %48
48: ; preds = %79, %47
%49 = load i32, i32* %14
%50 = load i32, i32* %6
%51 = icmp slt i32 %49, %50
br i1 %51, label %52, label %82
52: ; preds = %48
%53 = load i32, i32* %14
%54 = sext i32 %53 to i64
%55 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %54
%56 = load float, float* %55
%57 = load i32, i32* %14
%58 = sext i32 %57 to i64
%59 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %58
%60 = load float, float* %59
%61 = fcmp oeq float %56, %60
br i1 %61, label %62, label %63
62: ; preds = %52
br label %79
63: ; preds = %52
%64 = load i32, i32* %14
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %65
%67 = load float, float* %66
%68 = load i32, i32* %14
%69 = sext i32 %68 to i64
%70 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %69
%71 = load float, float* %70
%72 = fsub float %67, %71
%73 = fpext float %72 to double
%74 = fdiv double 2.000000e+00, %73
%75 = fptrunc double %74 to float
%76 = load i32, i32* %14
%77 = sext i32 %76 to i64
%78 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %77
store float %75, float* %78
br label %79
79: ; preds = %63, %62
%80 = load i32, i32* %14
%81 = add nsw i32 %80, 1
store i32 %81, i32* %14
br label %48
82: ; preds = %48
br label %83
83: ; preds = %82, %3
%84 = load float*, float** %4
%85 = getelementptr inbounds float, float* %84, i64 0
%86 = load float, float* %85
%87 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%88 = load float, float* %87
%89 = fsub float %86, %88
%90 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%91 = load float, float* %90
%92 = fmul float %89, %91
%93 = fpext float %92 to double
%94 = fadd double 1.000000e+00, %93
%95 = fptrunc double %94 to float
store float %95, float* %15
%96 = load float*, float** %5
%97 = getelementptr inbounds float, float* %96, i64 0
%98 = load float, float* %97
%99 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%100 = load float, float* %99
%101 = fmul float %98, %100
store float %101, float* %16
%102 = load float*, float** %4
%103 = getelementptr inbounds float, float* %102, i64 1
%104 = load float, float* %103
%105 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%106 = load float, float* %105
%107 = fsub float %104, %106
%108 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%109 = load float, float* %108
%110 = fmul float %107, %109
%111 = fpext float %110 to double
%112 = fadd double 1.000000e+00, %111
%113 = fptrunc double %112 to float
store float %113, float* %17
%114 = load float*, float** %5
%115 = getelementptr inbounds float, float* %114, i64 1
%116 = load float, float* %115
%117 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%118 = load float, float* %117
%119 = fmul float %116, %118
store float %119, float* %18
%120 = load float*, float** %4
%121 = getelementptr inbounds float, float* %120, i64 2
%122 = load float, float* %121
%123 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%124 = load float, float* %123
%125 = fsub float %122, %124
%126 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%127 = load float, float* %126
%128 = fmul float %125, %127
%129 = fpext float %128 to double
%130 = fadd double 1.000000e+00, %129
%131 = fptrunc double %130 to float
store float %131, float* %19
%132 = load float*, float** %5
%133 = getelementptr inbounds float, float* %132, i64 2
%134 = load float, float* %133
%135 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%136 = load float, float* %135
%137 = fmul float %134, %136
store float %137, float* %20
%138 = load float*, float** %4
%139 = getelementptr inbounds float, float* %138, i64 3
%140 = load float, float* %139
%141 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%142 = load float, float* %141
%143 = fsub float %140, %142
%144 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%145 = load float, float* %144
%146 = fmul float %143, %145
%147 = fpext float %146 to double
%148 = fadd double 1.000000e+00, %147
%149 = fptrunc double %148 to float
store float %149, float* %21
%150 = load float*, float** %5
%151 = getelementptr inbounds float, float* %150, i64 3
%152 = load float, float* %151
%153 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%154 = load float, float* %153
%155 = fmul float %152, %154
store float %155, float* %22
%156 = load float, float* %15
store float %156, float* %23
%157 = load float, float* %17
store float %157, float* %24
%158 = load float, float* %24
%159 = load float, float* %17
%160 = fmul float %158, %159
store float %160, float* %25
%161 = load float, float* %19
store float %161, float* %26
%162 = load float, float* %21
store float %162, float* %27
%163 = load float, float* %8
%164 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 0
%165 = load float, float* %164
%166 = fadd float %163, %165
%167 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 1
%168 = load float, float* %167
%169 = load float, float* %23
%170 = call float @llvm.fmuladd.f32(float %168, float %169, float %166)
%171 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 2
%172 = load float, float* %171
%173 = load float, float* %26
%174 = call float @llvm.fmuladd.f32(float %172, float %173, float %170)
%175 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 3
%176 = load float, float* %175
%177 = load float, float* %23
%178 = fmul float %176, %177
%179 = load float, float* %24
%180 = call float @llvm.fmuladd.f32(float %178, float %179, float %174)
%181 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 4
%182 = load float, float* %181
%183 = load float, float* %26
%184 = fmul float %182, %183
%185 = load float, float* %27
%186 = call float @llvm.fmuladd.f32(float %184, float %185, float %180)
%187 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 5
%188 = load float, float* %187
%189 = load float, float* %24
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 6
%192 = load float, float* %191
%193 = load float, float* %24
%194 = fmul float %192, %193
%195 = load float, float* %26
%196 = call float @llvm.fmuladd.f32(float %194, float %195, float %190)
%197 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 7
%198 = load float, float* %197
%199 = load float, float* %23
%200 = fmul float %198, %199
%201 = load float, float* %27
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %196)
store float %202, float* %28
%203 = load float, float* %28
%204 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 8
%205 = load float, float* %204
%206 = load float, float* %27
%207 = call float @llvm.fmuladd.f32(float %205, float %206, float %203)
%208 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 9
%209 = load float, float* %208
%210 = load float, float* %25
%211 = fmul float %209, %210
%212 = load float, float* %26
%213 = call float @llvm.fmuladd.f32(float %211, float %212, float %207)
%214 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 10
%215 = load float, float* %214
%216 = load float, float* %24
%217 = fmul float %215, %216
%218 = load float, float* %26
%219 = fmul float %217, %218
%220 = load float, float* %27
%221 = call float @llvm.fmuladd.f32(float %219, float %220, float %213)
store float %221, float* %28
%222 = load float, float* %16
%223 = fadd float 0.000000e+00, %222
%224 = load float, float* %18
%225 = fadd float %223, %224
%226 = load float, float* %20
%227 = fadd float %225, %226
%228 = load float, float* %22
%229 = fadd float %227, %228
store float %229, float* %29
%230 = load float, float* %29
%231 = fcmp oeq float %230, 0.000000e+00
br i1 %231, label %232, label %233
232: ; preds = %83
br label %328
233: ; preds = %83
%234 = load float, float* %16
%235 = load float, float* %16
%236 = fmul float %234, %235
%237 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 1
%238 = load float, float* %237
%239 = fadd float 0.000000e+00, %238
%240 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 3
%241 = load float, float* %240
%242 = load float, float* %24
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %239)
%244 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 7
%245 = load float, float* %244
%246 = load float, float* %27
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %243)
%248 = call float @pow(float %247, i32 2)
%249 = load float, float* %18
%250 = load float, float* %18
%251 = fmul float %249, %250
%252 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 3
%253 = load float, float* %252
%254 = load float, float* %23
%255 = call float @llvm.fmuladd.f32(float %253, float %254, float 0.000000e+00)
%256 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 5
%257 = load float, float* %256
%258 = fadd float %255, %257
%259 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 6
%260 = load float, float* %259
%261 = load float, float* %26
%262 = call float @llvm.fmuladd.f32(float %260, float %261, float %258)
%263 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 9
%264 = load float, float* %263
%265 = fmul float 2.000000e+00, %264
%266 = load float, float* %24
%267 = fmul float %265, %266
%268 = load float, float* %26
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %262)
%270 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 10
%271 = load float, float* %270
%272 = load float, float* %26
%273 = fmul float %271, %272
%274 = load float, float* %27
%275 = call float @llvm.fmuladd.f32(float %273, float %274, float %269)
%276 = call float @pow(float %275, i32 2)
%277 = fmul float %251, %276
%278 = call float @llvm.fmuladd.f32(float %236, float %248, float %277)
%279 = load float, float* %20
%280 = load float, float* %20
%281 = fmul float %279, %280
%282 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 2
%283 = load float, float* %282
%284 = fadd float 0.000000e+00, %283
%285 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 4
%286 = load float, float* %285
%287 = load float, float* %27
%288 = call float @llvm.fmuladd.f32(float %286, float %287, float %284)
%289 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 6
%290 = load float, float* %289
%291 = load float, float* %24
%292 = call float @llvm.fmuladd.f32(float %290, float %291, float %288)
%293 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 9
%294 = load float, float* %293
%295 = load float, float* %25
%296 = call float @llvm.fmuladd.f32(float %294, float %295, float %292)
%297 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 10
%298 = load float, float* %297
%299 = load float, float* %24
%300 = fmul float %298, %299
%301 = load float, float* %27
%302 = call float @llvm.fmuladd.f32(float %300, float %301, float %296)
%303 = call float @pow(float %302, i32 2)
%304 = call float @llvm.fmuladd.f32(float %281, float %303, float %278)
%305 = load float, float* %22
%306 = load float, float* %22
%307 = fmul float %305, %306
%308 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 4
%309 = load float, float* %308
%310 = load float, float* %26
%311 = call float @llvm.fmuladd.f32(float %309, float %310, float 0.000000e+00)
%312 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 7
%313 = load float, float* %312
%314 = load float, float* %23
%315 = call float @llvm.fmuladd.f32(float %313, float %314, float %311)
%316 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 8
%317 = load float, float* %316
%318 = fadd float %315, %317
%319 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 10
%320 = load float, float* %319
%321 = load float, float* %24
%322 = fmul float %320, %321
%323 = load float, float* %26
%324 = call float @llvm.fmuladd.f32(float %322, float %323, float %318)
%325 = call float @pow(float %324, i32 2)
%326 = call float @llvm.fmuladd.f32(float %307, float %325, float %304)
%327 = call float @sqrt(float %326)
br label %328
328: ; preds = %233, %232
%329 = phi float [ 0.000000e+00, %232 ], [ %327, %233 ]
store float %329, float* %30
%330 = load float, float* %30
%331 = load float*, float** %5
%332 = getelementptr inbounds float, float* %331, i64 0
store float %330, float* %332
%333 = load float, float* %28
ret float %333
}

LLVM IR (-O2):
define float @target_x(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC03206E980000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031F95820000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031F95820000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %55, %55
%76 = fmul float %55, 0x3F91BBAB40000000
%77 = extractelement <2 x float> %58, i64 0
%78 = fadd float %77, 0.000000e+00
%79 = extractelement <2 x float> %58, i64 1
%80 = fadd float %78, %79
%81 = extractelement <2 x float> %74, i64 0
%82 = fadd float %80, %81
%83 = extractelement <2 x float> %74, i64 1
%84 = fadd float %82, %83
%85 = fcmp oeq float %84, 0.000000e+00
br i1 %85, label %119, label %86
86: ; preds = %42
%87 = fmul <2 x float> %58, %58
%88 = extractelement <2 x float> %87, i64 0
%89 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FE94373C0000000, float 0xC043500800000000)
%90 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFF50193E0000000, float %89)
%91 = tail call float @pow(float %90, i32 2)
%92 = fmul float %79, %79
%93 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FE94373C0000000, float 0.000000e+00)
%94 = fadd float %93, 0xBF9BBB4420000000
%95 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFF72C60E0000000, float %94)
%96 = fmul float %55, 0xBF99845760000000
%97 = tail call float @llvm.fmuladd.f32(float %96, float %64, float %95)
%98 = fmul float %64, 0x3F91BBAB40000000
%99 = tail call float @llvm.fmuladd.f32(float %98, float %71, float %97)
%100 = tail call float @pow(float %99, i32 2)
%101 = fmul float %92, %100
%102 = tail call float @llvm.fmuladd.f32(float %88, float %91, float %101)
%103 = fmul <2 x float> %74, %74
%104 = extractelement <2 x float> %103, i64 0
%105 = tail call float @llvm.fmuladd.f32(float %71, float 0x400340FDC0000000, float 0x40501FA3E0000000)
%106 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFF72C60E0000000, float %105)
%107 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF89845760000000, float %106)
%108 = tail call float @llvm.fmuladd.f32(float %76, float %71, float %107)
%109 = tail call float @pow(float %108, i32 2)
%110 = tail call float @llvm.fmuladd.f32(float %104, float %109, float %102)
%111 = fmul float %83, %83
%112 = tail call float @llvm.fmuladd.f32(float %64, float 0x400340FDC0000000, float 0.000000e+00)
%113 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFF50193E0000000, float %112)
%114 = fadd float %113, 0x3FA7033220000000
%115 = tail call float @llvm.fmuladd.f32(float %76, float %64, float %114)
%116 = tail call float @pow(float %115, i32 2)
%117 = tail call float @llvm.fmuladd.f32(float %111, float %116, float %110)
%118 = tail call float @sqrt(float %117)
br label %119
119: ; preds = %42, %86
%120 = phi float [ %118, %86 ], [ 0.000000e+00, %42 ]
%121 = fmul float %76, %64
%122 = fmul float %75, 0xBF89845760000000
%123 = fmul float %49, 0xBFF50193E0000000
%124 = fmul float %55, 0xBFF72C60E0000000
%125 = fmul float %64, 0x400340FDC0000000
%126 = fmul float %49, 0x3FE94373C0000000
%127 = tail call float @llvm.fmuladd.f32(float %49, float 0xC043500800000000, float 0x3FF2CF99C0000000)
%128 = tail call float @llvm.fmuladd.f32(float %64, float 0x40501FA3E0000000, float %127)
%129 = tail call float @llvm.fmuladd.f32(float %126, float %55, float %128)
%130 = tail call float @llvm.fmuladd.f32(float %125, float %71, float %129)
%131 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF9BBB4420000000, float %130)
%132 = tail call float @llvm.fmuladd.f32(float %124, float %64, float %131)
%133 = tail call float @llvm.fmuladd.f32(float %123, float %71, float %132)
%134 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FA7033220000000, float %133)
%135 = tail call float @llvm.fmuladd.f32(float %122, float %64, float %134)
%136 = tail call float @llvm.fmuladd.f32(float %121, float %71, float %135)
store float %120, float* %1
ret float %136
}