#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *);
void printNewGameMessage() {
  printf("\n---------- NEW GAME ----------\n");
  printf("-                            -\n");
  printf("- T-Rex mark: O              -\n");
  printf("- Classic AI mark: X         -\n");
  printf("-                            -\n");
  printf("------------------------------\n");
}


x86 assembly (clang, -O0):
<printNewGameMessage>:
push   %rbp
mov    %rsp,%rbp
lea    0xee5(%rip),%rdi
call   1030 <printf@plt>
lea    0xefa(%rip),%rdi
call   1030 <printf@plt>
lea    0xf0e(%rip),%rdi
call   1030 <printf@plt>
lea    0xf22(%rip),%rdi
call   1030 <printf@plt>
lea    0xed6(%rip),%rdi
call   1030 <printf@plt>
lea    0xf2a(%rip),%rdi
call   1030 <printf@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<printNewGameMessage>:
push   %rbx
lea    0xee8(%rip),%rdi
call   1030 <puts@plt>
lea    0xf3a(%rip),%rbx
mov    %rbx,%rdi
call   1030 <puts@plt>
lea    0xeed(%rip),%rdi
call   1030 <puts@plt>
lea    0xf00(%rip),%rdi
call   1030 <puts@plt>
mov    %rbx,%rdi
call   1030 <puts@plt>
lea    0xf2a(%rip),%rdi
pop    %rbx
jmp    1030 <puts@plt>

LLVM IR (-O0):
@.str = [33 x i8] c"\0A---------- NEW GAME ----------\0A\00"
@.str.1 = [32 x i8] c"- -\0A\00"
@.str.2 = [32 x i8] c"- T-Rex mark: O -\0A\00"
@.str.3 = [32 x i8] c"- Classic AI mark: X -\0A\00"
@.str.4 = [32 x i8] c"------------------------------\0A\00"
define void @printNewGameMessage() {
%1 = call i32 @printf(i8* getelementptr inbounds ([33 x i8], [33 x i8]* @.str, i64 0, i64 0))
%2 = call i32 @printf(i8* getelementptr inbounds ([32 x i8], [32 x i8]* @.str.1, i64 0, i64 0))
%3 = call i32 @printf(i8* getelementptr inbounds ([32 x i8], [32 x i8]* @.str.2, i64 0, i64 0))
%4 = call i32 @printf(i8* getelementptr inbounds ([32 x i8], [32 x i8]* @.str.3, i64 0, i64 0))
%5 = call i32 @printf(i8* getelementptr inbounds ([32 x i8], [32 x i8]* @.str.1, i64 0, i64 0))
%6 = call i32 @printf(i8* getelementptr inbounds ([32 x i8], [32 x i8]* @.str.4, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@str = [32 x i8] c"\0A---------- NEW GAME ----------\00"
@str.6 = [31 x i8] c"- T-Rex mark: O -\00"
@str.7 = [31 x i8] c"- Classic AI mark: X -\00"
@str.8 = [31 x i8] c"- -\00"
@str.9 = [31 x i8] c"------------------------------\00"
define void @printNewGameMessage() {
%1 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([32 x i8], [32 x i8]* @str, i64 0, i64 0))
%2 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([31 x i8], [31 x i8]* @str.8, i64 0, i64 0))
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([31 x i8], [31 x i8]* @str.6, i64 0, i64 0))
%4 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([31 x i8], [31 x i8]* @str.7, i64 0, i64 0))
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([31 x i8], [31 x i8]* @str.8, i64 0, i64 0))
%6 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([31 x i8], [31 x i8]* @str.9, i64 0, i64 0))
ret void
}