#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(int, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.3503791E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18017E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17985E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {-0.23606796E-01, -0.38834766E+02, 0.64520309E+02,
                     -0.11162079E-03, 0.20286299E+00,  -0.71306205E+00,
                     0.62767470E+00,  0.59531006E-03,  0.44718729E-02,
                     -0.11564376E-01, 0.75565781E-02,  -0.70197828E-03,
                     -0.26565644E+00, 0.76972777E+00,  -0.53349334E+00,
                     -0.65519037E-02, -0.73752012E-02, 0.49814908E-02,
                     0.33525629E-02,  0.12585418E-02,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float x44 = x43 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x44 + coeff[4] * x22 + coeff[5] * x21 * x41 +
                     coeff[6] * x42 + coeff[7] * x34;
  v_target_y = v_target_y + coeff[8] * x12 * x21 * x41 +
               coeff[9] * x11 * x21 * x31 * x41 + coeff[10] * x21 * x32 * x41 +
               coeff[11] * x14 * x32 + coeff[12] * x12 + coeff[13] * x11 * x31 +
               coeff[14] * x32 + coeff[15] * x31 + coeff[16] * x32 * x41;
  v_target_y = v_target_y + coeff[17] * x11 + coeff[18] * x12 * x21 +
               coeff[19] * x22 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 2 * coeff[8] * x11 * x21 * x41 +
                             coeff[9] * x21 * x31 * x41 +
                             4 * coeff[11] * x13 * x32 + 2 * coeff[12] * x11 +
                             coeff[13] * x31 + coeff[17] +
                             2 * coeff[18] * x11 * x21,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + 2 * coeff[4] * x21 + coeff[5] * x41 +
                             coeff[8] * x12 * x41 + coeff[9] * x11 * x31 * x41 +
                             coeff[10] * x32 * x41 + coeff[18] * x12 +
                             2 * coeff[19] * x21 * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + 4 * coeff[7] * x33 + coeff[9] * x11 * x21 * x41 +
                             2 * coeff[10] * x31 * x21 * x41 +
                             2 * coeff[11] * x31 * x14 + coeff[13] * x11 +
                             2 * coeff[14] * x31 + coeff[15] +
                             2 * coeff[16] * x31 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + 4 * coeff[3] * x43 + coeff[5] * x21 +
                             2 * coeff[6] * x41 + coeff[8] * x12 * x21 +
                             coeff[9] * x11 * x21 * x31 +
                             coeff[10] * x21 * x32 + coeff[16] * x32 +
                             coeff[19] * x22,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x170(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17ec <target_y+0x6ac>
jp     17ec <target_y+0x6ac>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
jmp    1ce2 <target_y+0xba2>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x194(%rbp)
ff
movss  0x810(%rip),%xmm1
mulss  -0xf0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7b9(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x78d(%rip),%xmm0
mulss  -0xe0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xcc(%rbp),%xmm1
ff
movss  0x74d(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  %xmm0,-0x198(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x19c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  0x6ec(%rip),%xmm0
mulss  -0x100(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x634(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x19c(%rbp),%xmm1
ff
movss  -0x198(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x194(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x190(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
movss  0x5bb(%rip),%xmm0
mulss  -0xf4(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x56c(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x53c(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x4fc(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xd4(%rbp),%xmm1
ff
movss  0x4d4(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x190(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x18c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  0x45c(%rip),%xmm1
mulss  -0x104(%rbp),%xmm1
ff
movss  -0x16c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x420(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x188(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x180(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x17c(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x174(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x160,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x140(%rsp)
movq   $0x0,0x150(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x130(%rsp)
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xe0(%rsp)
movaps %xmm0,0xd0(%rsp)
movq   $0x0,0xf0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xd0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0x134(%rsp,%rcx,4),%xmm2
movss  0x104(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0xd0(%rsp),%xmm1
movsd  0xd8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm15
addss  %xmm2,%xmm15
mulss  %xmm1,%xmm15
movss  0xe03(%rip),%xmm3
addss  %xmm3,%xmm15
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm8
shufps $0x55,%xmm1,%xmm8
mulss  %xmm2,%xmm8
addss  %xmm3,%xmm8
movsd  (%rbx),%xmm2
movsd  0x8(%rbx),%xmm4
mulps  %xmm1,%xmm2
movaps %xmm2,%xmm6
shufps $0x55,%xmm2,%xmm6
movss  0x8(%rdi),%xmm7
addss  0xdca(%rip),%xmm7
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm7
addss  0xdbd(%rip),%xmm1
addss  %xmm3,%xmm7
movaps %xmm0,%xmm5
shufps $0x55,%xmm0,%xmm5
mulss  %xmm1,%xmm5
addss  %xmm3,%xmm5
mulps  %xmm0,%xmm4
movaps %xmm4,%xmm10
shufps $0x55,%xmm4,%xmm10
movaps %xmm15,%xmm11
mulss  %xmm15,%xmm11
movaps %xmm15,%xmm1
mulss  %xmm11,%xmm1
movaps %xmm15,%xmm0
mulss  %xmm1,%xmm0
movss  %xmm0,0x2c(%rsp)
movaps %xmm8,%xmm12
mulss  %xmm8,%xmm12
movaps %xmm7,%xmm9
mulss  %xmm7,%xmm9
movaps %xmm7,%xmm13
mulss  %xmm9,%xmm13
xorps  %xmm0,%xmm0
movaps %xmm2,0x90(%rsp)
addss  %xmm0,%xmm2
movaps %xmm6,0xa0(%rsp)
addss  %xmm6,%xmm2
movaps %xmm4,0x70(%rsp)
addss  %xmm4,%xmm2
addss  %xmm10,%xmm2
xorps  %xmm3,%xmm3
movss  %xmm3,0x30(%rsp)
ucomiss %xmm0,%xmm2
movaps %xmm5,%xmm6
mulss  %xmm5,%xmm6
movaps %xmm5,%xmm2
mulss  %xmm6,%xmm2
movaps %xmm2,0xc0(%rsp)
movss  0xd14(%rip),%xmm4
mulss  %xmm11,%xmm4
movss  0xd0b(%rip),%xmm0
mulss  %xmm15,%xmm0
movaps %xmm0,%xmm3
mulss  %xmm8,%xmm3
movss  0xcf9(%rip),%xmm14
mulss  %xmm8,%xmm14
jne    1354 <target_y+0x234>
jnp    1728 <target_y+0x608>
movaps %xmm6,0xb0(%rsp)
movss  %xmm0,0x4c(%rsp)
movaps 0x90(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x90(%rsp)
movss  0xcc6(%rip),%xmm0
mulss  %xmm15,%xmm0
mulss  %xmm8,%xmm0
mulss  %xmm5,%xmm0
xorps  %xmm2,%xmm2
addss  %xmm2,%xmm0
movss  0xca1(%rip),%xmm2
mulss  %xmm8,%xmm2
mulss  %xmm7,%xmm2
mulss  %xmm5,%xmm2
addss  %xmm0,%xmm2
mulss  0xc94(%rip),%xmm1
mulss  %xmm9,%xmm1
addss  %xmm2,%xmm1
movss  0xc87(%rip),%xmm0
mulss  %xmm15,%xmm0
addss  %xmm1,%xmm0
movaps %xmm7,%xmm1
mulss  0xc77(%rip),%xmm1
addss  %xmm0,%xmm1
addss  0xc6f(%rip),%xmm1
movss  0xc6b(%rip),%xmm0
mulss  %xmm15,%xmm0
mulss  %xmm8,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
movss  %xmm15,0x24(%rsp)
movaps %xmm8,0x60(%rsp)
movss  %xmm7,0x8(%rsp)
movaps %xmm5,0x50(%rsp)
movss  %xmm11,0x20(%rsp)
movss  %xmm9,0x14(%rsp)
movss  %xmm13,0x1c(%rsp)
movaps %xmm12,0x80(%rsp)
movss  %xmm14,0x18(%rsp)
movss  %xmm3,0x10(%rsp)
movss  %xmm4,0xc(%rsp)
movaps %xmm10,0x30(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x28(%rsp)
movaps 0xa0(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0xa0(%rsp)
movss  0xbe2(%rip),%xmm0
movaps 0x60(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  0xbd5(%rip),%xmm0
movaps 0x50(%rsp),%xmm2
movaps %xmm2,%xmm1
mulss  0xbc9(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x4c(%rsp),%xmm1
mulss  0x8(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb77(%rip),%xmm0
mulss  0x14(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xb89(%rip),%xmm1
mulss  0x20(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb7b(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0xa0(%rsp),%xmm0
movss  0x28(%rsp),%xmm1
mulss  0x90(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x28(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xb2d(%rip),%xmm0
mulss  0x1c(%rsp),%xmm0
addss  0xb6b(%rip),%xmm0
movss  0x10(%rsp),%xmm1
movaps 0x50(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xb08(%rip),%xmm0
movss  0x8(%rsp),%xmm2
mulss  %xmm2,%xmm0
mulss  0x60(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xaec(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  0x2c(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xaae(%rip),%xmm0
mulss  0x24(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xac5(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  0xab9(%rip),%xmm0
movss  0xab5(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x28(%rsp),%xmm0
movss  %xmm0,0x70(%rsp)
movss  0xa85(%rip),%xmm0
movaps 0xc0(%rsp),%xmm1
mulss  %xmm1,%xmm0
addss  0xa75(%rip),%xmm0
movaps 0x30(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x30(%rsp)
movaps 0x60(%rsp),%xmm2
movss  0xa32(%rip),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xa4e(%rip),%xmm0
mulss  0x50(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xc(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rsp),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x18(%rsp),%xmm1
movss  0x14(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xa0e(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xa02(%rip),%xmm1
mulss  0x80(%rsp),%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x30(%rsp),%xmm0
addss  0x70(%rsp),%xmm0
ucomiss 0x9f8(%rip),%xmm0
jb     16cc <target_y+0x5ac>
sqrtss %xmm0,%xmm0
jmp    16d1 <target_y+0x5b1>
call   1040 <sqrt@plt>
movss  %xmm0,0x30(%rsp)
movss  0x24(%rsp),%xmm15
movaps 0x60(%rsp),%xmm8
movss  0x8(%rsp),%xmm7
movaps 0x50(%rsp),%xmm5
movss  0x20(%rsp),%xmm11
movss  0x14(%rsp),%xmm9
movss  0x1c(%rsp),%xmm13
movaps 0x80(%rsp),%xmm12
movss  0x18(%rsp),%xmm14
movss  0x10(%rsp),%xmm3
movss  0xc(%rsp),%xmm4
movaps 0xb0(%rsp),%xmm6
movss  0x930(%rip),%xmm1
mulss  %xmm8,%xmm1
addss  0x963(%rip),%xmm1
movss  0x947(%rip),%xmm2
mulss  %xmm5,%xmm2
addss  %xmm1,%xmm2
movaps 0xc0(%rsp),%xmm10
mulss  %xmm5,%xmm10
mulss  0x940(%rip),%xmm10
addss  %xmm2,%xmm10
movss  0x927(%rip),%xmm1
mulss  %xmm12,%xmm1
mulss  0x929(%rip),%xmm12
addss  %xmm10,%xmm12
movss  0x8d8(%rip),%xmm2
mulss  %xmm8,%xmm2
mulss  %xmm5,%xmm2
addss  %xmm12,%xmm2
mulss  0x90a(%rip),%xmm6
addss  %xmm2,%xmm6
mulss  %xmm7,%xmm13
mulss  0x8fc(%rip),%xmm13
addss  %xmm6,%xmm13
mulss  %xmm8,%xmm4
mulss  %xmm5,%xmm4
addss  %xmm13,%xmm4
mulss  %xmm7,%xmm3
mulss  %xmm5,%xmm3
addss  %xmm4,%xmm3
mulss  %xmm9,%xmm14
mulss  %xmm5,%xmm14
addss  %xmm3,%xmm14
movss  0x87e(%rip),%xmm2
movss  0x2c(%rsp),%xmm3
mulss  0x8a4(%rip),%xmm3
mulss  %xmm11,%xmm2
mulss  %xmm9,%xmm3
mulss  0x8a9(%rip),%xmm11
addss  %xmm14,%xmm3
addss  %xmm3,%xmm11
movss  0x833(%rip),%xmm3
mulss  %xmm15,%xmm3
mulss  %xmm7,%xmm3
addss  %xmm11,%xmm3
movss  0x861(%rip),%xmm4
mulss  %xmm9,%xmm4
mulss  0x877(%rip),%xmm9
mulss  0x837(%rip),%xmm7
addss  %xmm3,%xmm9
addss  %xmm9,%xmm7
mulss  %xmm5,%xmm4
addss  %xmm7,%xmm4
mulss  0x7f0(%rip),%xmm15
addss  %xmm4,%xmm15
mulss  %xmm8,%xmm2
addss  %xmm15,%xmm2
mulss  %xmm5,%xmm1
addss  %xmm2,%xmm1
movss  0x30(%rsp),%xmm0
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x160,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [21 x float] [float 0xBF982C6140000000, float 0xC0436AD9A0000000, float 0x4050214CC0000000, float 0xBF1D42BEA0000000, float 0x3FC9F76A20000000, float 0xBFE6D16780000000, float 0x3FE415E940000000, float 0x3F4381D2A0000000, float 0x3F72511940000000, float 0xBF87AF1040000000, float 0x3F7EF3A580000000, float 0xBF47009EE0000000, float 0xBFD10083E0000000, float 0x3FE8A19C20000000, float 0xBFE11260A0000000, float 0xBF7AD62B40000000, float 0xBF7E357580000000, float 0x3F746778C0000000, float 0x3F6B76D580000000, float 0x3F549EB500000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
%38 = alloca float
%39 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x400C07C3A0000000, float* %8
%40 = bitcast [10 x float]* %9 to i8*
%41 = bitcast i8* %40 to [10 x float]*
%42 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 0
store float -1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 1
store float -1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 2
store float -1.800000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 3
store float 0xC032045A20000000, float* %45
%46 = bitcast [10 x float]* %10 to i8*
%47 = bitcast i8* %46 to [10 x float]*
%48 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 0
store float 1.500000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 1
store float 1.500000e+01, float* %49
%50 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 2
store float 1.800000e+01, float* %50
%51 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 3
store float 0x4031FC2900000000, float* %51
%52 = bitcast [10 x float]* %11 to i8*
%53 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%54 = load i32, i32* %13
%55 = icmp eq i32 %54, 0
br i1 %55, label %56, label %92
56: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %57
57: ; preds = %88, %56
%58 = load i32, i32* %14
%59 = load i32, i32* %6
%60 = icmp slt i32 %58, %59
br i1 %60, label %61, label %91
61: ; preds = %57
%62 = load i32, i32* %14
%63 = sext i32 %62 to i64
%64 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %63
%65 = load float, float* %64
%66 = load i32, i32* %14
%67 = sext i32 %66 to i64
%68 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %67
%69 = load float, float* %68
%70 = fcmp oeq float %65, %69
br i1 %70, label %71, label %72
71: ; preds = %61
br label %88
72: ; preds = %61
%73 = load i32, i32* %14
%74 = sext i32 %73 to i64
%75 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %74
%76 = load float, float* %75
%77 = load i32, i32* %14
%78 = sext i32 %77 to i64
%79 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %78
%80 = load float, float* %79
%81 = fsub float %76, %80
%82 = fpext float %81 to double
%83 = fdiv double 2.000000e+00, %82
%84 = fptrunc double %83 to float
%85 = load i32, i32* %14
%86 = sext i32 %85 to i64
%87 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %86
store float %84, float* %87
br label %88
88: ; preds = %72, %71
%89 = load i32, i32* %14
%90 = add nsw i32 %89, 1
store i32 %90, i32* %14
br label %57
91: ; preds = %57
br label %92
92: ; preds = %91, %3
%93 = load float*, float** %4
%94 = getelementptr inbounds float, float* %93, i64 0
%95 = load float, float* %94
%96 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%97 = load float, float* %96
%98 = fsub float %95, %97
%99 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%100 = load float, float* %99
%101 = fmul float %98, %100
%102 = fpext float %101 to double
%103 = fadd double 1.000000e+00, %102
%104 = fptrunc double %103 to float
store float %104, float* %15
%105 = load float*, float** %5
%106 = getelementptr inbounds float, float* %105, i64 0
%107 = load float, float* %106
%108 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%109 = load float, float* %108
%110 = fmul float %107, %109
store float %110, float* %16
%111 = load float*, float** %4
%112 = getelementptr inbounds float, float* %111, i64 1
%113 = load float, float* %112
%114 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%115 = load float, float* %114
%116 = fsub float %113, %115
%117 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%118 = load float, float* %117
%119 = fmul float %116, %118
%120 = fpext float %119 to double
%121 = fadd double 1.000000e+00, %120
%122 = fptrunc double %121 to float
store float %122, float* %17
%123 = load float*, float** %5
%124 = getelementptr inbounds float, float* %123, i64 1
%125 = load float, float* %124
%126 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%127 = load float, float* %126
%128 = fmul float %125, %127
store float %128, float* %18
%129 = load float*, float** %4
%130 = getelementptr inbounds float, float* %129, i64 2
%131 = load float, float* %130
%132 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%133 = load float, float* %132
%134 = fsub float %131, %133
%135 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%136 = load float, float* %135
%137 = fmul float %134, %136
%138 = fpext float %137 to double
%139 = fadd double 1.000000e+00, %138
%140 = fptrunc double %139 to float
store float %140, float* %19
%141 = load float*, float** %5
%142 = getelementptr inbounds float, float* %141, i64 2
%143 = load float, float* %142
%144 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%145 = load float, float* %144
%146 = fmul float %143, %145
store float %146, float* %20
%147 = load float*, float** %4
%148 = getelementptr inbounds float, float* %147, i64 3
%149 = load float, float* %148
%150 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%151 = load float, float* %150
%152 = fsub float %149, %151
%153 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%154 = load float, float* %153
%155 = fmul float %152, %154
%156 = fpext float %155 to double
%157 = fadd double 1.000000e+00, %156
%158 = fptrunc double %157 to float
store float %158, float* %21
%159 = load float*, float** %5
%160 = getelementptr inbounds float, float* %159, i64 3
%161 = load float, float* %160
%162 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%163 = load float, float* %162
%164 = fmul float %161, %163
store float %164, float* %22
%165 = load float, float* %15
store float %165, float* %23
%166 = load float, float* %23
%167 = load float, float* %15
%168 = fmul float %166, %167
store float %168, float* %24
%169 = load float, float* %24
%170 = load float, float* %15
%171 = fmul float %169, %170
store float %171, float* %25
%172 = load float, float* %25
%173 = load float, float* %15
%174 = fmul float %172, %173
store float %174, float* %26
%175 = load float, float* %17
store float %175, float* %27
%176 = load float, float* %27
%177 = load float, float* %17
%178 = fmul float %176, %177
store float %178, float* %28
%179 = load float, float* %19
store float %179, float* %29
%180 = load float, float* %29
%181 = load float, float* %19
%182 = fmul float %180, %181
store float %182, float* %30
%183 = load float, float* %30
%184 = load float, float* %19
%185 = fmul float %183, %184
store float %185, float* %31
%186 = load float, float* %31
%187 = load float, float* %19
%188 = fmul float %186, %187
store float %188, float* %32
%189 = load float, float* %21
store float %189, float* %33
%190 = load float, float* %33
%191 = load float, float* %21
%192 = fmul float %190, %191
store float %192, float* %34
%193 = load float, float* %34
%194 = load float, float* %21
%195 = fmul float %193, %194
store float %195, float* %35
%196 = load float, float* %35
%197 = load float, float* %21
%198 = fmul float %196, %197
store float %198, float* %36
%199 = load float, float* %8
%200 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%201 = load float, float* %200
%202 = fadd float %199, %201
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%204 = load float, float* %203
%205 = load float, float* %27
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%208 = load float, float* %207
%209 = load float, float* %33
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
%211 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%212 = load float, float* %211
%213 = load float, float* %36
%214 = call float @llvm.fmuladd.f32(float %212, float %213, float %210)
%215 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%216 = load float, float* %215
%217 = load float, float* %28
%218 = call float @llvm.fmuladd.f32(float %216, float %217, float %214)
%219 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%220 = load float, float* %219
%221 = load float, float* %27
%222 = fmul float %220, %221
%223 = load float, float* %33
%224 = call float @llvm.fmuladd.f32(float %222, float %223, float %218)
%225 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%226 = load float, float* %225
%227 = load float, float* %34
%228 = call float @llvm.fmuladd.f32(float %226, float %227, float %224)
%229 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%230 = load float, float* %229
%231 = load float, float* %32
%232 = call float @llvm.fmuladd.f32(float %230, float %231, float %228)
store float %232, float* %37
%233 = load float, float* %37
%234 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%235 = load float, float* %234
%236 = load float, float* %24
%237 = fmul float %235, %236
%238 = load float, float* %27
%239 = fmul float %237, %238
%240 = load float, float* %33
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %233)
%242 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%243 = load float, float* %242
%244 = load float, float* %23
%245 = fmul float %243, %244
%246 = load float, float* %27
%247 = fmul float %245, %246
%248 = load float, float* %29
%249 = fmul float %247, %248
%250 = load float, float* %33
%251 = call float @llvm.fmuladd.f32(float %249, float %250, float %241)
%252 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%253 = load float, float* %252
%254 = load float, float* %27
%255 = fmul float %253, %254
%256 = load float, float* %30
%257 = fmul float %255, %256
%258 = load float, float* %33
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %251)
%260 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%261 = load float, float* %260
%262 = load float, float* %26
%263 = fmul float %261, %262
%264 = load float, float* %30
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %259)
%266 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%267 = load float, float* %266
%268 = load float, float* %24
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %265)
%270 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%271 = load float, float* %270
%272 = load float, float* %23
%273 = fmul float %271, %272
%274 = load float, float* %29
%275 = call float @llvm.fmuladd.f32(float %273, float %274, float %269)
%276 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%277 = load float, float* %276
%278 = load float, float* %30
%279 = call float @llvm.fmuladd.f32(float %277, float %278, float %275)
%280 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%281 = load float, float* %280
%282 = load float, float* %29
%283 = call float @llvm.fmuladd.f32(float %281, float %282, float %279)
%284 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%285 = load float, float* %284
%286 = load float, float* %30
%287 = fmul float %285, %286
%288 = load float, float* %33
%289 = call float @llvm.fmuladd.f32(float %287, float %288, float %283)
store float %289, float* %37
%290 = load float, float* %37
%291 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%292 = load float, float* %291
%293 = load float, float* %23
%294 = call float @llvm.fmuladd.f32(float %292, float %293, float %290)
%295 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%296 = load float, float* %295
%297 = load float, float* %24
%298 = fmul float %296, %297
%299 = load float, float* %27
%300 = call float @llvm.fmuladd.f32(float %298, float %299, float %294)
%301 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%302 = load float, float* %301
%303 = load float, float* %28
%304 = fmul float %302, %303
%305 = load float, float* %33
%306 = call float @llvm.fmuladd.f32(float %304, float %305, float %300)
store float %306, float* %37
%307 = load float, float* %16
%308 = fadd float 0.000000e+00, %307
%309 = load float, float* %18
%310 = fadd float %308, %309
%311 = load float, float* %20
%312 = fadd float %310, %311
%313 = load float, float* %22
%314 = fadd float %312, %313
store float %314, float* %38
%315 = load float, float* %38
%316 = fcmp oeq float %315, 0.000000e+00
br i1 %316, label %317, label %318
317: ; preds = %92
br label %523
318: ; preds = %92
%319 = load float, float* %16
%320 = load float, float* %16
%321 = fmul float %319, %320
%322 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%323 = load float, float* %322
%324 = fmul float 2.000000e+00, %323
%325 = load float, float* %23
%326 = fmul float %324, %325
%327 = load float, float* %27
%328 = fmul float %326, %327
%329 = load float, float* %33
%330 = call float @llvm.fmuladd.f32(float %328, float %329, float 0.000000e+00)
%331 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%332 = load float, float* %331
%333 = load float, float* %27
%334 = fmul float %332, %333
%335 = load float, float* %29
%336 = fmul float %334, %335
%337 = load float, float* %33
%338 = call float @llvm.fmuladd.f32(float %336, float %337, float %330)
%339 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%340 = load float, float* %339
%341 = fmul float 4.000000e+00, %340
%342 = load float, float* %25
%343 = fmul float %341, %342
%344 = load float, float* %30
%345 = call float @llvm.fmuladd.f32(float %343, float %344, float %338)
%346 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%347 = load float, float* %346
%348 = fmul float 2.000000e+00, %347
%349 = load float, float* %23
%350 = call float @llvm.fmuladd.f32(float %348, float %349, float %345)
%351 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%352 = load float, float* %351
%353 = load float, float* %29
%354 = call float @llvm.fmuladd.f32(float %352, float %353, float %350)
%355 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%356 = load float, float* %355
%357 = fadd float %354, %356
%358 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%359 = load float, float* %358
%360 = fmul float 2.000000e+00, %359
%361 = load float, float* %23
%362 = fmul float %360, %361
%363 = load float, float* %27
%364 = call float @llvm.fmuladd.f32(float %362, float %363, float %357)
%365 = fptosi float %364 to i32
%366 = call float @pow(i32 %365, i32 2)
%367 = load float, float* %18
%368 = load float, float* %18
%369 = fmul float %367, %368
%370 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%371 = load float, float* %370
%372 = fadd float 0.000000e+00, %371
%373 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%374 = load float, float* %373
%375 = fmul float 2.000000e+00, %374
%376 = load float, float* %27
%377 = call float @llvm.fmuladd.f32(float %375, float %376, float %372)
%378 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%379 = load float, float* %378
%380 = load float, float* %33
%381 = call float @llvm.fmuladd.f32(float %379, float %380, float %377)
%382 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%383 = load float, float* %382
%384 = load float, float* %24
%385 = fmul float %383, %384
%386 = load float, float* %33
%387 = call float @llvm.fmuladd.f32(float %385, float %386, float %381)
%388 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%389 = load float, float* %388
%390 = load float, float* %23
%391 = fmul float %389, %390
%392 = load float, float* %29
%393 = fmul float %391, %392
%394 = load float, float* %33
%395 = call float @llvm.fmuladd.f32(float %393, float %394, float %387)
%396 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%397 = load float, float* %396
%398 = load float, float* %30
%399 = fmul float %397, %398
%400 = load float, float* %33
%401 = call float @llvm.fmuladd.f32(float %399, float %400, float %395)
%402 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%403 = load float, float* %402
%404 = load float, float* %24
%405 = call float @llvm.fmuladd.f32(float %403, float %404, float %401)
%406 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%407 = load float, float* %406
%408 = fmul float 2.000000e+00, %407
%409 = load float, float* %27
%410 = fmul float %408, %409
%411 = load float, float* %33
%412 = call float @llvm.fmuladd.f32(float %410, float %411, float %405)
%413 = fptosi float %412 to i32
%414 = call float @pow(i32 %413, i32 2)
%415 = fmul float %369, %414
%416 = call float @llvm.fmuladd.f32(float %321, float %366, float %415)
%417 = load float, float* %20
%418 = load float, float* %20
%419 = fmul float %417, %418
%420 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%421 = load float, float* %420
%422 = fmul float 4.000000e+00, %421
%423 = load float, float* %31
%424 = call float @llvm.fmuladd.f32(float %422, float %423, float 0.000000e+00)
%425 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%426 = load float, float* %425
%427 = load float, float* %23
%428 = fmul float %426, %427
%429 = load float, float* %27
%430 = fmul float %428, %429
%431 = load float, float* %33
%432 = call float @llvm.fmuladd.f32(float %430, float %431, float %424)
%433 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%434 = load float, float* %433
%435 = fmul float 2.000000e+00, %434
%436 = load float, float* %29
%437 = fmul float %435, %436
%438 = load float, float* %27
%439 = fmul float %437, %438
%440 = load float, float* %33
%441 = call float @llvm.fmuladd.f32(float %439, float %440, float %432)
%442 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%443 = load float, float* %442
%444 = fmul float 2.000000e+00, %443
%445 = load float, float* %29
%446 = fmul float %444, %445
%447 = load float, float* %26
%448 = call float @llvm.fmuladd.f32(float %446, float %447, float %441)
%449 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%450 = load float, float* %449
%451 = load float, float* %23
%452 = call float @llvm.fmuladd.f32(float %450, float %451, float %448)
%453 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%454 = load float, float* %453
%455 = fmul float 2.000000e+00, %454
%456 = load float, float* %29
%457 = call float @llvm.fmuladd.f32(float %455, float %456, float %452)
%458 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%459 = load float, float* %458
%460 = fadd float %457, %459
%461 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%462 = load float, float* %461
%463 = fmul float 2.000000e+00, %462
%464 = load float, float* %29
%465 = fmul float %463, %464
%466 = load float, float* %33
%467 = call float @llvm.fmuladd.f32(float %465, float %466, float %460)
%468 = fptosi float %467 to i32
%469 = call float @pow(i32 %468, i32 2)
%470 = call float @llvm.fmuladd.f32(float %419, float %469, float %416)
%471 = load float, float* %22
%472 = load float, float* %22
%473 = fmul float %471, %472
%474 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%475 = load float, float* %474
%476 = fadd float 0.000000e+00, %475
%477 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%478 = load float, float* %477
%479 = fmul float 4.000000e+00, %478
%480 = load float, float* %35
%481 = call float @llvm.fmuladd.f32(float %479, float %480, float %476)
%482 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%483 = load float, float* %482
%484 = load float, float* %27
%485 = call float @llvm.fmuladd.f32(float %483, float %484, float %481)
%486 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%487 = load float, float* %486
%488 = fmul float 2.000000e+00, %487
%489 = load float, float* %33
%490 = call float @llvm.fmuladd.f32(float %488, float %489, float %485)
%491 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%492 = load float, float* %491
%493 = load float, float* %24
%494 = fmul float %492, %493
%495 = load float, float* %27
%496 = call float @llvm.fmuladd.f32(float %494, float %495, float %490)
%497 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%498 = load float, float* %497
%499 = load float, float* %23
%500 = fmul float %498, %499
%501 = load float, float* %27
%502 = fmul float %500, %501
%503 = load float, float* %29
%504 = call float @llvm.fmuladd.f32(float %502, float %503, float %496)
%505 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%506 = load float, float* %505
%507 = load float, float* %27
%508 = fmul float %506, %507
%509 = load float, float* %30
%510 = call float @llvm.fmuladd.f32(float %508, float %509, float %504)
%511 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%512 = load float, float* %511
%513 = load float, float* %30
%514 = call float @llvm.fmuladd.f32(float %512, float %513, float %510)
%515 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%516 = load float, float* %515
%517 = load float, float* %28
%518 = call float @llvm.fmuladd.f32(float %516, float %517, float %514)
%519 = fptosi float %518 to i32
%520 = call float @pow(i32 %519, i32 2)
%521 = call float @llvm.fmuladd.f32(float %473, float %520, float %470)
%522 = call float @sqrt(float %521)
br label %523
523: ; preds = %318, %317
%524 = phi float [ 0.000000e+00, %317 ], [ %522, %318 ]
store float %524, float* %39
%525 = load float, float* %39
%526 = load float*, float** %5
%527 = getelementptr inbounds float, float* %526, i64 0
store float %525, float* %527
%528 = load float, float* %37
ret float %528
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032045A20000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FC2900000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FC2900000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %49, %76
%78 = fmul float %55, %55
%79 = fmul float %64, %64
%80 = fmul float %64, %79
%81 = fmul float %71, %71
%82 = fmul float %71, %81
%83 = fmul float %75, 0x3F72511940000000
%84 = fmul float %49, 0xBF87AF1040000000
%85 = fmul float %84, %55
%86 = fmul float %55, 0x3F7EF3A580000000
%87 = extractelement <2 x float> %58, i64 0
%88 = fadd float %87, 0.000000e+00
%89 = extractelement <2 x float> %58, i64 1
%90 = fadd float %88, %89
%91 = extractelement <2 x float> %74, i64 0
%92 = fadd float %90, %91
%93 = extractelement <2 x float> %74, i64 1
%94 = fadd float %92, %93
%95 = fcmp oeq float %94, 0.000000e+00
br i1 %95, label %159, label %96
96: ; preds = %42
%97 = fmul <2 x float> %58, %58
%98 = extractelement <2 x float> %97, i64 0
%99 = fmul float %49, 0x3F82511940000000
%100 = fmul float %99, %55
%101 = tail call float @llvm.fmuladd.f32(float %100, float %71, float 0.000000e+00)
%102 = fmul float %55, 0xBF87AF1040000000
%103 = fmul float %102, %64
%104 = tail call float @llvm.fmuladd.f32(float %103, float %71, float %101)
%105 = fmul float %76, 0xBF67009EE0000000
%106 = tail call float @llvm.fmuladd.f32(float %105, float %79, float %104)
%107 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFE10083E0000000, float %106)
%108 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FE8A19C20000000, float %107)
%109 = fadd float %108, 0x3F746778C0000000
%110 = fmul float %49, 0x3F7B76D580000000
%111 = tail call float @llvm.fmuladd.f32(float %110, float %55, float %109)
%112 = fptosi float %111 to i32
%113 = tail call float @pow(i32 %112, i32 2)
%114 = fmul float %89, %89
%115 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FD9F76A20000000, float 0xC0436AD9A0000000)
%116 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFE6D16780000000, float %115)
%117 = tail call float @llvm.fmuladd.f32(float %83, float %71, float %116)
%118 = fmul float %84, %64
%119 = tail call float @llvm.fmuladd.f32(float %118, float %71, float %117)
%120 = fmul float %79, 0x3F7EF3A580000000
%121 = tail call float @llvm.fmuladd.f32(float %120, float %71, float %119)
%122 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F6B76D580000000, float %121)
%123 = fmul float %55, 0x3F649EB500000000
%124 = tail call float @llvm.fmuladd.f32(float %123, float %71, float %122)
%125 = fptosi float %124 to i32
%126 = tail call float @pow(i32 %125, i32 2)
%127 = fmul float %114, %126
%128 = tail call float @llvm.fmuladd.f32(float %98, float %113, float %127)
%129 = fmul <2 x float> %74, %74
%130 = extractelement <2 x float> %129, i64 0
%131 = tail call float @llvm.fmuladd.f32(float %80, float 0x3F6381D2A0000000, float 0.000000e+00)
%132 = tail call float @llvm.fmuladd.f32(float %85, float %71, float %131)
%133 = fmul float %64, 0x3F8EF3A580000000
%134 = fmul float %55, %133
%135 = tail call float @llvm.fmuladd.f32(float %134, float %71, float %132)
%136 = fmul float %64, 0xBF57009EE0000000
%137 = tail call float @llvm.fmuladd.f32(float %136, float %77, float %135)
%138 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FE8A19C20000000, float %137)
%139 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFF11260A0000000, float %138)
%140 = fadd float %139, 0xBF7AD62B40000000
%141 = fmul float %64, 0xBF8E357580000000
%142 = tail call float @llvm.fmuladd.f32(float %141, float %71, float %140)
%143 = fptosi float %142 to i32
%144 = tail call float @pow(i32 %143, i32 2)
%145 = tail call float @llvm.fmuladd.f32(float %130, float %144, float %128)
%146 = fmul float %93, %93
%147 = tail call float @llvm.fmuladd.f32(float %82, float 0xBF3D42BEA0000000, float 0x4050214CC0000000)
%148 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFE6D16780000000, float %147)
%149 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FF415E940000000, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %83, float %55, float %149)
%151 = tail call float @llvm.fmuladd.f32(float %85, float %64, float %150)
%152 = tail call float @llvm.fmuladd.f32(float %86, float %79, float %151)
%153 = tail call float @llvm.fmuladd.f32(float %79, float 0xBF7E357580000000, float %152)
%154 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F549EB500000000, float %153)
%155 = fptosi float %154 to i32
%156 = tail call float @pow(i32 %155, i32 2)
%157 = tail call float @llvm.fmuladd.f32(float %146, float %156, float %145)
%158 = tail call float @sqrt(float %157)
br label %159
159: ; preds = %42, %96
%160 = phi float [ %158, %96 ], [ 0.000000e+00, %42 ]
%161 = fmul float %78, 0x3F549EB500000000
%162 = fmul float %75, 0x3F6B76D580000000
%163 = fmul float %79, 0xBF7E357580000000
%164 = fmul float %49, 0x3FE8A19C20000000
%165 = fmul float %77, 0xBF47009EE0000000
%166 = fmul float %86, %79
%167 = fmul float %85, %64
%168 = fmul float %83, %55
%169 = fmul float %64, %80
%170 = fmul float %55, 0xBFE6D16780000000
%171 = fmul float %71, %82
%172 = tail call float @llvm.fmuladd.f32(float %55, float 0xC0436AD9A0000000, float 0x400BD76AE0000000)
%173 = tail call float @llvm.fmuladd.f32(float %71, float 0x4050214CC0000000, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %171, float 0xBF1D42BEA0000000, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %78, float 0x3FC9F76A20000000, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %170, float %71, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %81, float 0x3FE415E940000000, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %169, float 0x3F4381D2A0000000, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %168, float %71, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %167, float %71, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %166, float %71, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %165, float %79, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFD10083E0000000, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %164, float %64, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %79, float 0xBFE11260A0000000, float %184)
%186 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF7AD62B40000000, float %185)
%187 = tail call float @llvm.fmuladd.f32(float %163, float %71, float %186)
%188 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F746778C0000000, float %187)
%189 = tail call float @llvm.fmuladd.f32(float %162, float %55, float %188)
%190 = tail call float @llvm.fmuladd.f32(float %161, float %71, float %189)
store float %160, float* %1
ret float %190
}