#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
double M_PI;
double cos(double);
double sin(double);
void sdr2mt(double *vm, double Mo, double strike, double dip, double rake) {
  double ssi, sco, ssi2, sco2, dsi, dco, dsi2, dco2, rsi, rco;
  ssi = sin(strike * M_PI / 180.);
  sco = cos(strike * M_PI / 180.);
  ssi2 = sin(2 * strike * M_PI / 180.);
  sco2 = cos(2 * strike * M_PI / 180.);
  dsi = sin(dip * M_PI / 180.);
  dco = cos(dip * M_PI / 180.);
  dsi2 = sin(2 * dip * M_PI / 180.);
  dco2 = cos(2 * dip * M_PI / 180.);
  rsi = sin(rake * M_PI / 180.);
  rco = cos(rake * M_PI / 180.);
  vm[0] = Mo * dsi2 * rsi;
  vm[1] = -Mo * (dsi * rco * ssi2 + dsi2 * rsi * ssi * ssi);
  vm[2] = Mo * (dsi * rco * ssi2 - dsi2 * rsi * sco * sco);
  vm[3] = -Mo * (dco * rco * sco + dco2 * rsi * ssi);
  vm[4] = Mo * (dco * rco * ssi - dco2 * rsi * sco);
  vm[5] = -Mo * (dsi * rco * sco2 + 0.5 * dsi2 * rsi * ssi2);
}


x86 assembly (clang, -O0):
<sdr2mt>:
push   %rbp
mov    %rsp,%rbp
sub    $0x80,%rsp
mov    %rdi,-0x8(%rbp)
movsd  %xmm0,-0x10(%rbp)
movsd  %xmm1,-0x18(%rbp)
movsd  %xmm2,-0x20(%rbp)
movsd  %xmm3,-0x28(%rbp)
movsd  -0x18(%rbp),%xmm0
mov    0x2e99(%rip),%rax
mulsd  (%rax),%xmm0
movsd  0xead(%rip),%xmm1
divsd  %xmm1,%xmm0
call   1030 <sin@plt>
movsd  %xmm0,-0x30(%rbp)
movsd  -0x18(%rbp),%xmm0
mov    0x2e73(%rip),%rax
mulsd  (%rax),%xmm0
movsd  0xe87(%rip),%xmm1
divsd  %xmm1,%xmm0
call   1040 <cos@plt>
movsd  %xmm0,-0x38(%rbp)
movsd  0xe79(%rip),%xmm0
mulsd  -0x18(%rbp),%xmm0
mov    0x2e45(%rip),%rax
mulsd  (%rax),%xmm0
movsd  0xe59(%rip),%xmm1
divsd  %xmm1,%xmm0
call   1030 <sin@plt>
movsd  %xmm0,-0x40(%rbp)
movsd  0xe4b(%rip),%xmm0
mulsd  -0x18(%rbp),%xmm0
mov    0x2e17(%rip),%rax
mulsd  (%rax),%xmm0
movsd  0xe2b(%rip),%xmm1
divsd  %xmm1,%xmm0
call   1040 <cos@plt>
movsd  %xmm0,-0x48(%rbp)
movsd  -0x20(%rbp),%xmm0
mov    0x2df1(%rip),%rax
mulsd  (%rax),%xmm0
movsd  0xe05(%rip),%xmm1
divsd  %xmm1,%xmm0
call   1030 <sin@plt>
movsd  %xmm0,-0x50(%rbp)
movsd  -0x20(%rbp),%xmm0
mov    0x2dcb(%rip),%rax
mulsd  (%rax),%xmm0
movsd  0xddf(%rip),%xmm1
divsd  %xmm1,%xmm0
call   1040 <cos@plt>
movsd  %xmm0,-0x58(%rbp)
movsd  0xdd1(%rip),%xmm0
mulsd  -0x20(%rbp),%xmm0
mov    0x2d9d(%rip),%rax
mulsd  (%rax),%xmm0
movsd  0xdb1(%rip),%xmm1
divsd  %xmm1,%xmm0
call   1030 <sin@plt>
movsd  %xmm0,-0x60(%rbp)
movsd  0xda3(%rip),%xmm0
mulsd  -0x20(%rbp),%xmm0
mov    0x2d6f(%rip),%rax
mulsd  (%rax),%xmm0
movsd  0xd83(%rip),%xmm1
divsd  %xmm1,%xmm0
call   1040 <cos@plt>
movsd  %xmm0,-0x68(%rbp)
movsd  -0x28(%rbp),%xmm0
mov    0x2d49(%rip),%rax
mulsd  (%rax),%xmm0
movsd  0xd5d(%rip),%xmm1
divsd  %xmm1,%xmm0
call   1030 <sin@plt>
movsd  %xmm0,-0x70(%rbp)
movsd  -0x28(%rbp),%xmm0
mov    0x2d23(%rip),%rax
mulsd  (%rax),%xmm0
movsd  0xd37(%rip),%xmm1
divsd  %xmm1,%xmm0
call   1040 <cos@plt>
movsd  %xmm0,-0x78(%rbp)
movsd  -0x10(%rbp),%xmm0
mulsd  -0x60(%rbp),%xmm0
mulsd  -0x70(%rbp),%xmm0
mov    -0x8(%rbp),%rax
movsd  %xmm0,(%rax)
movsd  -0x10(%rbp),%xmm0
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
movsd  -0x50(%rbp),%xmm1
mulsd  -0x78(%rbp),%xmm1
movsd  -0x40(%rbp),%xmm3
movsd  -0x60(%rbp),%xmm2
mulsd  -0x70(%rbp),%xmm2
mulsd  -0x30(%rbp),%xmm2
mulsd  -0x30(%rbp),%xmm2
mulsd  %xmm3,%xmm1
addsd  %xmm2,%xmm1
mulsd  %xmm1,%xmm0
mov    -0x8(%rbp),%rax
movsd  %xmm0,0x8(%rax)
movsd  -0x10(%rbp),%xmm0
movsd  -0x50(%rbp),%xmm1
mulsd  -0x78(%rbp),%xmm1
movsd  -0x40(%rbp),%xmm3
movsd  -0x60(%rbp),%xmm2
mulsd  -0x70(%rbp),%xmm2
mulsd  -0x38(%rbp),%xmm2
mulsd  -0x38(%rbp),%xmm2
movq   %xmm2,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm2
mulsd  %xmm3,%xmm1
addsd  %xmm2,%xmm1
mulsd  %xmm1,%xmm0
mov    -0x8(%rbp),%rax
movsd  %xmm0,0x10(%rax)
movsd  -0x10(%rbp),%xmm0
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
movsd  -0x58(%rbp),%xmm1
mulsd  -0x78(%rbp),%xmm1
movsd  -0x38(%rbp),%xmm3
movsd  -0x68(%rbp),%xmm2
mulsd  -0x70(%rbp),%xmm2
mulsd  -0x30(%rbp),%xmm2
mulsd  %xmm3,%xmm1
addsd  %xmm2,%xmm1
mulsd  %xmm1,%xmm0
mov    -0x8(%rbp),%rax
movsd  %xmm0,0x18(%rax)
movsd  -0x10(%rbp),%xmm0
movsd  -0x58(%rbp),%xmm1
mulsd  -0x78(%rbp),%xmm1
movsd  -0x30(%rbp),%xmm3
movsd  -0x68(%rbp),%xmm2
mulsd  -0x70(%rbp),%xmm2
mulsd  -0x38(%rbp),%xmm2
movq   %xmm2,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm2
mulsd  %xmm3,%xmm1
addsd  %xmm2,%xmm1
mulsd  %xmm1,%xmm0
mov    -0x8(%rbp),%rax
movsd  %xmm0,0x20(%rax)
movsd  -0x10(%rbp),%xmm0
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
movsd  -0x50(%rbp),%xmm1
mulsd  -0x78(%rbp),%xmm1
movsd  -0x48(%rbp),%xmm3
movsd  0xb91(%rip),%xmm2
mulsd  -0x60(%rbp),%xmm2
mulsd  -0x70(%rbp),%xmm2
mulsd  -0x40(%rbp),%xmm2
mulsd  %xmm3,%xmm1
addsd  %xmm2,%xmm1
mulsd  %xmm1,%xmm0
mov    -0x8(%rbp),%rax
movsd  %xmm0,0x28(%rax)
add    $0x80,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<sdr2mt>:
push   %r14
push   %rbx
sub    $0xb8,%rsp
movsd  %xmm3,0x28(%rsp)
movsd  %xmm2,(%rsp)
movsd  %xmm1,0x10(%rsp)
movaps %xmm0,0x90(%rsp)
mov    %rdi,%r14
mov    0x2e9b(%rip),%rbx
movsd  (%rbx),%xmm0
mulsd  %xmm1,%xmm0
divsd  0xea3(%rip),%xmm0
call   1030 <sin@plt>
movapd %xmm0,0x80(%rsp)
movsd  (%rbx),%xmm0
mulsd  0x10(%rsp),%xmm0
divsd  0xe83(%rip),%xmm0
call   1040 <cos@plt>
movapd %xmm0,0xa0(%rsp)
movsd  0x10(%rsp),%xmm1
addsd  %xmm1,%xmm1
movsd  %xmm1,0x10(%rsp)
movsd  (%rbx),%xmm0
mulsd  %xmm1,%xmm0
divsd  0xe55(%rip),%xmm0
call   1030 <sin@plt>
movapd %xmm0,0x70(%rsp)
movsd  0x10(%rsp),%xmm0
mulsd  (%rbx),%xmm0
divsd  0xe38(%rip),%xmm0
call   1040 <cos@plt>
movapd %xmm0,0x10(%rsp)
movsd  (%rbx),%xmm0
mulsd  (%rsp),%xmm0
divsd  0xe1c(%rip),%xmm0
call   1030 <sin@plt>
movapd %xmm0,0x60(%rsp)
movsd  (%rbx),%xmm0
mulsd  (%rsp),%xmm0
divsd  0xe00(%rip),%xmm0
call   1040 <cos@plt>
movapd %xmm0,0x50(%rsp)
movsd  (%rsp),%xmm1
addsd  %xmm1,%xmm1
movsd  %xmm1,(%rsp)
movsd  (%rbx),%xmm0
mulsd  %xmm1,%xmm0
divsd  0xdd7(%rip),%xmm0
call   1030 <sin@plt>
movapd %xmm0,0x40(%rsp)
movsd  (%rsp),%xmm0
mulsd  (%rbx),%xmm0
divsd  0xdbb(%rip),%xmm0
call   1040 <cos@plt>
movapd %xmm0,(%rsp)
movsd  (%rbx),%xmm0
mulsd  0x28(%rsp),%xmm0
divsd  0xd9f(%rip),%xmm0
call   1030 <sin@plt>
movapd %xmm0,0x30(%rsp)
movsd  0x28(%rsp),%xmm0
mulsd  (%rbx),%xmm0
divsd  0xd82(%rip),%xmm0
call   1040 <cos@plt>
movapd 0x40(%rsp),%xmm10
movapd %xmm10,%xmm4
movapd 0x90(%rsp),%xmm1
mulsd  %xmm1,%xmm4
movapd 0xd6b(%rip),%xmm8
movapd %xmm1,%xmm3
movapd %xmm1,%xmm11
xorpd  %xmm8,%xmm3
movapd %xmm10,%xmm1
movapd 0x30(%rsp),%xmm7
mulsd  %xmm7,%xmm1
movapd 0x80(%rsp),%xmm2
movapd %xmm2,%xmm5
mulsd  %xmm1,%xmm5
mulsd  %xmm2,%xmm5
movapd %xmm2,%xmm9
movapd 0x60(%rsp),%xmm2
unpcklpd 0x50(%rsp),%xmm2
unpcklpd %xmm0,%xmm0
mulpd  %xmm2,%xmm0
movapd %xmm0,%xmm6
movapd 0x70(%rsp),%xmm2
mulsd  %xmm2,%xmm6
addsd  %xmm5,%xmm6
unpcklpd %xmm3,%xmm4
movapd %xmm7,%xmm5
unpcklpd %xmm6,%xmm5
mulpd  %xmm4,%xmm5
movupd %xmm5,(%r14)
xorpd  %xmm8,%xmm1
movapd 0xa0(%rsp),%xmm6
movapd %xmm6,%xmm4
unpcklpd (%rsp),%xmm4
unpcklpd %xmm7,%xmm1
mulpd  %xmm4,%xmm1
movapd %xmm6,%xmm4
unpcklpd %xmm9,%xmm4
mulpd  %xmm1,%xmm4
movapd %xmm2,%xmm5
unpcklpd %xmm6,%xmm5
mulpd  %xmm0,%xmm5
addpd  %xmm4,%xmm5
unpcklpd %xmm3,%xmm11
mulpd  %xmm11,%xmm5
movupd %xmm5,0x10(%r14)
unpckhpd %xmm1,%xmm1
xorpd  %xmm8,%xmm1
movapd %xmm10,%xmm3
mulsd  0xc8f(%rip),%xmm3
mulsd  %xmm7,%xmm3
unpcklpd %xmm3,%xmm1
movapd %xmm6,%xmm3
unpcklpd %xmm2,%xmm3
mulpd  %xmm1,%xmm3
shufpd $0x1,%xmm0,%xmm0
movapd %xmm9,%xmm1
unpcklpd 0x10(%rsp),%xmm1
mulpd  %xmm0,%xmm1
addpd  %xmm3,%xmm1
mulpd  %xmm11,%xmm1
movupd %xmm1,0x20(%r14)
add    $0xb8,%rsp
pop    %rbx
pop    %r14
ret

LLVM IR (-O0):
@M_PI = global double 0.000000e+00
define void @sdr2mt(double* %0, double %1, double %2, double %3, double %4) {
%6 = alloca double*
%7 = alloca double
%8 = alloca double
%9 = alloca double
%10 = alloca double
%11 = alloca double
%12 = alloca double
%13 = alloca double
%14 = alloca double
%15 = alloca double
%16 = alloca double
%17 = alloca double
%18 = alloca double
%19 = alloca double
%20 = alloca double
store double* %0, double** %6
store double %1, double* %7
store double %2, double* %8
store double %3, double* %9
store double %4, double* %10
%21 = load double, double* %8
%22 = load double, double* @M_PI
%23 = fmul double %21, %22
%24 = fdiv double %23, 1.800000e+02
%25 = call double @sin(double %24)
store double %25, double* %11
%26 = load double, double* %8
%27 = load double, double* @M_PI
%28 = fmul double %26, %27
%29 = fdiv double %28, 1.800000e+02
%30 = call double @cos(double %29)
store double %30, double* %12
%31 = load double, double* %8
%32 = fmul double 2.000000e+00, %31
%33 = load double, double* @M_PI
%34 = fmul double %32, %33
%35 = fdiv double %34, 1.800000e+02
%36 = call double @sin(double %35)
store double %36, double* %13
%37 = load double, double* %8
%38 = fmul double 2.000000e+00, %37
%39 = load double, double* @M_PI
%40 = fmul double %38, %39
%41 = fdiv double %40, 1.800000e+02
%42 = call double @cos(double %41)
store double %42, double* %14
%43 = load double, double* %9
%44 = load double, double* @M_PI
%45 = fmul double %43, %44
%46 = fdiv double %45, 1.800000e+02
%47 = call double @sin(double %46)
store double %47, double* %15
%48 = load double, double* %9
%49 = load double, double* @M_PI
%50 = fmul double %48, %49
%51 = fdiv double %50, 1.800000e+02
%52 = call double @cos(double %51)
store double %52, double* %16
%53 = load double, double* %9
%54 = fmul double 2.000000e+00, %53
%55 = load double, double* @M_PI
%56 = fmul double %54, %55
%57 = fdiv double %56, 1.800000e+02
%58 = call double @sin(double %57)
store double %58, double* %17
%59 = load double, double* %9
%60 = fmul double 2.000000e+00, %59
%61 = load double, double* @M_PI
%62 = fmul double %60, %61
%63 = fdiv double %62, 1.800000e+02
%64 = call double @cos(double %63)
store double %64, double* %18
%65 = load double, double* %10
%66 = load double, double* @M_PI
%67 = fmul double %65, %66
%68 = fdiv double %67, 1.800000e+02
%69 = call double @sin(double %68)
store double %69, double* %19
%70 = load double, double* %10
%71 = load double, double* @M_PI
%72 = fmul double %70, %71
%73 = fdiv double %72, 1.800000e+02
%74 = call double @cos(double %73)
store double %74, double* %20
%75 = load double, double* %7
%76 = load double, double* %17
%77 = fmul double %75, %76
%78 = load double, double* %19
%79 = fmul double %77, %78
%80 = load double*, double** %6
%81 = getelementptr inbounds double, double* %80, i64 0
store double %79, double* %81
%82 = load double, double* %7
%83 = fneg double %82
%84 = load double, double* %15
%85 = load double, double* %20
%86 = fmul double %84, %85
%87 = load double, double* %13
%88 = load double, double* %17
%89 = load double, double* %19
%90 = fmul double %88, %89
%91 = load double, double* %11
%92 = fmul double %90, %91
%93 = load double, double* %11
%94 = fmul double %92, %93
%95 = call double @llvm.fmuladd.f64(double %86, double %87, double %94)
%96 = fmul double %83, %95
%97 = load double*, double** %6
%98 = getelementptr inbounds double, double* %97, i64 1
store double %96, double* %98
%99 = load double, double* %7
%100 = load double, double* %15
%101 = load double, double* %20
%102 = fmul double %100, %101
%103 = load double, double* %13
%104 = load double, double* %17
%105 = load double, double* %19
%106 = fmul double %104, %105
%107 = load double, double* %12
%108 = fmul double %106, %107
%109 = load double, double* %12
%110 = fmul double %108, %109
%111 = fneg double %110
%112 = call double @llvm.fmuladd.f64(double %102, double %103, double %111)
%113 = fmul double %99, %112
%114 = load double*, double** %6
%115 = getelementptr inbounds double, double* %114, i64 2
store double %113, double* %115
%116 = load double, double* %7
%117 = fneg double %116
%118 = load double, double* %16
%119 = load double, double* %20
%120 = fmul double %118, %119
%121 = load double, double* %12
%122 = load double, double* %18
%123 = load double, double* %19
%124 = fmul double %122, %123
%125 = load double, double* %11
%126 = fmul double %124, %125
%127 = call double @llvm.fmuladd.f64(double %120, double %121, double %126)
%128 = fmul double %117, %127
%129 = load double*, double** %6
%130 = getelementptr inbounds double, double* %129, i64 3
store double %128, double* %130
%131 = load double, double* %7
%132 = load double, double* %16
%133 = load double, double* %20
%134 = fmul double %132, %133
%135 = load double, double* %11
%136 = load double, double* %18
%137 = load double, double* %19
%138 = fmul double %136, %137
%139 = load double, double* %12
%140 = fmul double %138, %139
%141 = fneg double %140
%142 = call double @llvm.fmuladd.f64(double %134, double %135, double %141)
%143 = fmul double %131, %142
%144 = load double*, double** %6
%145 = getelementptr inbounds double, double* %144, i64 4
store double %143, double* %145
%146 = load double, double* %7
%147 = fneg double %146
%148 = load double, double* %15
%149 = load double, double* %20
%150 = fmul double %148, %149
%151 = load double, double* %14
%152 = load double, double* %17
%153 = fmul double 5.000000e-01, %152
%154 = load double, double* %19
%155 = fmul double %153, %154
%156 = load double, double* %13
%157 = fmul double %155, %156
%158 = call double @llvm.fmuladd.f64(double %150, double %151, double %157)
%159 = fmul double %147, %158
%160 = load double*, double** %6
%161 = getelementptr inbounds double, double* %160, i64 5
store double %159, double* %161
ret void
}

LLVM IR (-O2):
@M_PI = global double 0.000000e+00
define void @sdr2mt(double* nocapture writeonly %0, double %1, double %2, double %3, double %4) {
%6 = load double, double* @M_PI
%7 = fmul double %6, %2
%8 = fdiv double %7, 1.800000e+02
%9 = tail call double @sin(double %8)
%10 = load double, double* @M_PI
%11 = fmul double %10, %2
%12 = fdiv double %11, 1.800000e+02
%13 = tail call double @cos(double %12)
%14 = fmul double %2, 2.000000e+00
%15 = load double, double* @M_PI
%16 = fmul double %14, %15
%17 = fdiv double %16, 1.800000e+02
%18 = tail call double @sin(double %17)
%19 = load double, double* @M_PI
%20 = fmul double %14, %19
%21 = fdiv double %20, 1.800000e+02
%22 = tail call double @cos(double %21)
%23 = load double, double* @M_PI
%24 = fmul double %23, %3
%25 = fdiv double %24, 1.800000e+02
%26 = tail call double @sin(double %25)
%27 = load double, double* @M_PI
%28 = fmul double %27, %3
%29 = fdiv double %28, 1.800000e+02
%30 = tail call double @cos(double %29)
%31 = fmul double %3, 2.000000e+00
%32 = load double, double* @M_PI
%33 = fmul double %31, %32
%34 = fdiv double %33, 1.800000e+02
%35 = tail call double @sin(double %34)
%36 = load double, double* @M_PI
%37 = fmul double %31, %36
%38 = fdiv double %37, 1.800000e+02
%39 = tail call double @cos(double %38)
%40 = load double, double* @M_PI
%41 = fmul double %40, %4
%42 = fdiv double %41, 1.800000e+02
%43 = tail call double @sin(double %42)
%44 = load double, double* @M_PI
%45 = fmul double %44, %4
%46 = fdiv double %45, 1.800000e+02
%47 = tail call double @cos(double %46)
%48 = fmul double %35, %1
%49 = fneg double %1
%50 = fmul double %35, %43
%51 = fmul double %9, %50
%52 = fmul double %9, %51
%53 = insertelement <2 x double> poison, double %26, i64 0
%54 = insertelement <2 x double> %53, double %30, i64 1
%55 = insertelement <2 x double> poison, double %47, i64 0
%56 = shufflevector <2 x double> %55, <2 x double> poison, <2 x i32> zeroinitializer
%57 = fmul <2 x double> %54, %56
%58 = extractelement <2 x double> %57, i64 0
%59 = tail call double @llvm.fmuladd.f64(double %58, double %18, double %52)
%60 = insertelement <2 x double> poison, double %48, i64 0
%61 = insertelement <2 x double> %60, double %49, i64 1
%62 = insertelement <2 x double> poison, double %43, i64 0
%63 = insertelement <2 x double> %62, double %59, i64 1
%64 = fmul <2 x double> %61, %63
%65 = bitcast double* %0 to <2 x double>*
store <2 x double> %64, <2 x double>* %65
%66 = fneg double %50
%67 = getelementptr inbounds double, double* %0, i64 2
%68 = insertelement <2 x double> poison, double %13, i64 0
%69 = insertelement <2 x double> %68, double %39, i64 1
%70 = insertelement <2 x double> poison, double %66, i64 0
%71 = insertelement <2 x double> %70, double %43, i64 1
%72 = fmul <2 x double> %69, %71
%73 = insertelement <2 x double> %68, double %9, i64 1
%74 = fmul <2 x double> %73, %72
%75 = insertelement <2 x double> poison, double %18, i64 0
%76 = insertelement <2 x double> %75, double %13, i64 1
%77 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %57, <2 x double> %76, <2 x double> %74)
%78 = insertelement <2 x double> poison, double %1, i64 0
%79 = insertelement <2 x double> %78, double %49, i64 1
%80 = fmul <2 x double> %77, %79
%81 = bitcast double* %67 to <2 x double>*
store <2 x double> %80, <2 x double>* %81
%82 = extractelement <2 x double> %72, i64 1
%83 = fneg double %82
%84 = getelementptr inbounds double, double* %0, i64 4
%85 = fmul double %35, 5.000000e-01
%86 = fmul double %85, %43
%87 = insertelement <2 x double> %68, double %18, i64 1
%88 = insertelement <2 x double> poison, double %83, i64 0
%89 = insertelement <2 x double> %88, double %86, i64 1
%90 = fmul <2 x double> %87, %89
%91 = shufflevector <2 x double> %57, <2 x double> poison, <2 x i32> <i32 1, i32 0>
%92 = insertelement <2 x double> poison, double %9, i64 0
%93 = insertelement <2 x double> %92, double %22, i64 1
%94 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %91, <2 x double> %93, <2 x double> %90)
%95 = fmul <2 x double> %94, %79
%96 = bitcast double* %84 to <2 x double>*
store <2 x double> %95, <2 x double>* %96
ret void
}