#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.1025925E+00;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18023E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17979E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.99108620E-04,  -0.50634447E-01, 0.58621772E-01,
                     -0.50448515E-02, 0.16193050E-02,  0.16216347E-01,
                     -0.12940251E-01, -0.64892112E-02, 0.40956857E-03,
                     -0.64579095E-03, 0.61683203E-02,  -0.65604155E-03,
                     0.21154194E-02,  0.88584970E-03,  -0.94714114E-05,
                     0.34428402E-03,  -0.10989191E-02, -0.17177727E-02,
                     0.90081139E-05,  -0.14146050E-04, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                         coeff[3] * x12 + coeff[4] * x22 +
                         coeff[5] * x11 * x31 + coeff[6] * x32 +
                         coeff[7] * x21 * x41;
  v_target_theta = v_target_theta + coeff[8] * x11 + coeff[9] * x31 +
                   coeff[10] * x42 + coeff[11] * x22 * x32 +
                   coeff[12] * x21 * x32 * x41 + coeff[13] * x12 * x42 +
                   coeff[14] * x21 * x32 + coeff[15] * x12 * x22 +
                   coeff[16] * x12 * x21 * x41;
  v_target_theta = v_target_theta + coeff[17] * x32 * x42 +
                   coeff[18] * x22 * x31 + coeff[19] * x11 * x21 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 2 * coeff[3] * x11 + coeff[5] * x31 + coeff[8] +
                             2 * coeff[13] * x11 * x42 +
                             2 * coeff[15] * x11 * x22 +
                             2 * coeff[16] * x11 * x21 * x41 +
                             coeff[19] * x21 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + 2 * coeff[4] * x21 + coeff[7] * x41 +
                             2 * coeff[11] * x21 * x32 + coeff[12] * x32 * x41 +
                             coeff[14] * x32 + 2 * coeff[15] * x21 * x12 +
                             coeff[16] * x12 * x41 + 2 * coeff[18] * x21 * x31 +
                             coeff[19] * x11 * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[5] * x11 + 2 * coeff[6] * x31 + coeff[9] +
                             2 * coeff[11] * x31 * x22 +
                             2 * coeff[12] * x31 * x21 * x41 +
                             2 * coeff[14] * x31 * x21 +
                             2 * coeff[17] * x31 * x42 + coeff[18] * x22,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[7] * x21 + 2 * coeff[10] * x41 +
                             coeff[12] * x21 * x32 + 2 * coeff[13] * x41 * x12 +
                             coeff[16] * x12 * x21 + 2 * coeff[17] * x41 * x32 +
                             coeff[19] * x11 * x21,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe1d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd81(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd27(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xcdd(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc92(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc47(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    1764 <target_theta+0x624>
jp     1764 <target_theta+0x624>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
jmp    1c7a <target_theta+0xb3a>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  0x898(%rip),%xmm1
mulss  -0x104(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xf0(%rbp),%xmm0
ff
movss  0x855(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x82d(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x805(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  0x780(%rip),%xmm0
mulss  -0x100(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf4(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x748(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6e8(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6a0(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movss  -0x180(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0x5ec(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xec(%rbp),%xmm1
ff
movss  0x5c4(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x59c(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x56c(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x544(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x108(%rbp),%xmm1
ff
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x49c(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x45c(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x414(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x15c(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x130,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0xf0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xd0(%rsp)
movaps %xmm0,0xa0(%rsp)
movaps %xmm0,0x90(%rsp)
movq   $0x0,0xb0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x90(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x104(%rsp,%rcx,4),%xmm2
movss  0xd4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0x90(%rsp),%xmm1
movsd  0x98(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm7
addss  %xmm2,%xmm7
mulss  %xmm1,%xmm7
movss  0xe06(%rip),%xmm3
addss  %xmm3,%xmm7
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm6
shufps $0x55,%xmm1,%xmm6
mulss  %xmm2,%xmm6
addss  %xmm3,%xmm6
movsd  (%rbx),%xmm4
movsd  0x8(%rbx),%xmm10
mulps  %xmm1,%xmm4
movaps %xmm4,%xmm5
shufps $0x55,%xmm4,%xmm5
movss  0x8(%rdi),%xmm8
movss  0xc(%rdi),%xmm1
addss  0xdca(%rip),%xmm8
mulss  %xmm0,%xmm8
addss  %xmm3,%xmm8
addss  0xdbc(%rip),%xmm1
movaps %xmm0,%xmm9
shufps $0x55,%xmm0,%xmm9
mulss  %xmm1,%xmm9
addss  %xmm3,%xmm9
mulps  %xmm0,%xmm10
movaps %xmm10,%xmm2
shufps $0x55,%xmm10,%xmm2
movaps %xmm7,%xmm3
mulss  %xmm7,%xmm3
movaps %xmm6,%xmm12
mulss  %xmm6,%xmm12
movaps %xmm8,%xmm14
mulss  %xmm8,%xmm14
movaps %xmm9,%xmm0
mulss  %xmm9,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xd6d(%rip),%xmm15
mulss  %xmm6,%xmm15
movss  0xd63(%rip),%xmm11
mulss  %xmm3,%xmm11
xorps  %xmm0,%xmm0
movaps %xmm4,%xmm1
addss  %xmm0,%xmm1
movaps %xmm5,0x40(%rsp)
addss  %xmm5,%xmm1
addss  %xmm10,%xmm1
addss  %xmm2,%xmm1
ucomiss %xmm0,%xmm1
movss  0xd3a(%rip),%xmm13
mulss  %xmm7,%xmm13
jne    1313 <target_theta+0x1f3>
jnp    16c2 <target_theta+0x5a2>
mulss  %xmm4,%xmm4
movaps %xmm4,0xc0(%rsp)
movss  0xd1d(%rip),%xmm0
mulss  %xmm7,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movaps %xmm8,%xmm1
mulss  0xd0a(%rip),%xmm1
addss  %xmm0,%xmm1
addss  0xd02(%rip),%xmm1
movaps %xmm7,%xmm0
mulss  0xcfb(%rip),%xmm0
mulss  0x80(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm7,%xmm1
mulss  0xce7(%rip),%xmm1
mulss  %xmm12,%xmm1
addss  %xmm0,%xmm1
movaps %xmm2,0x70(%rsp)
movss  0xcd5(%rip),%xmm2
mulss  %xmm7,%xmm2
mulss  %xmm6,%xmm2
mulss  %xmm9,%xmm2
addss  %xmm1,%xmm2
movss  0xca4(%rip),%xmm0
mulss  %xmm6,%xmm0
mulss  %xmm9,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movss  %xmm8,0x10(%rsp)
movaps %xmm9,0x30(%rsp)
movss  %xmm7,0x18(%rsp)
movss  %xmm11,0xc(%rsp)
movaps %xmm12,0x50(%rsp)
movss  %xmm13,0x8(%rsp)
movss  %xmm14,0x4(%rsp)
movss  %xmm15,0x14(%rsp)
movaps %xmm6,0x20(%rsp)
movss  %xmm3,(%rsp)
movaps %xmm10,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x1c(%rsp)
movaps 0x40(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x40(%rsp)
movss  0xc48(%rip),%xmm0
movaps 0x20(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  0xc3b(%rip),%xmm0
movaps 0x30(%rsp),%xmm4
movaps %xmm4,%xmm1
mulss  0xc2f(%rip),%xmm1
addss  %xmm0,%xmm1
movaps %xmm2,%xmm0
movaps %xmm2,%xmm3
mulss  0xc21(%rip),%xmm0
movss  0x4(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xbdb(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xbfb(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xbd3(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  (%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xbcc(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  0x10(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rsp),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x40(%rsp),%xmm0
movss  0x1c(%rsp),%xmm1
mulss  0xc0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x1c(%rsp)
movss  0xb57(%rip),%xmm0
mulss  0x18(%rsp),%xmm0
addss  0xbb9(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xb6a(%rip),%xmm0
movss  0x10(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
addss  0xb58(%rip),%xmm0
movaps 0x60(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x60(%rsp)
movss  0xb32(%rip),%xmm1
mulss  %xmm4,%xmm1
movaps 0x50(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xb2d(%rip),%xmm0
mulss  %xmm4,%xmm0
movaps 0x20(%rsp),%xmm2
mulss  %xmm2,%xmm0
mulss  0x30(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb12(%rip),%xmm1
mulss  %xmm4,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movaps %xmm4,%xmm2
mulss  0xaff(%rip),%xmm2
mulss  0x80(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xaee(%rip),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
addss  0x1c(%rsp),%xmm0
movss  %xmm0,0x40(%rsp)
movss  0xa9e(%rip),%xmm0
movaps 0x20(%rsp),%xmm5
mulss  %xmm5,%xmm0
addss  0xab5(%rip),%xmm0
movaps %xmm0,%xmm1
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xaa0(%rip),%xmm0
movaps 0x30(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x14(%rsp),%xmm1
movss  0x4(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xa37(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  (%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xc(%rsp),%xmm0
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
movss  0xa45(%rip),%xmm4
mulss  %xmm2,%xmm4
mulss  %xmm3,%xmm4
addss  %xmm0,%xmm4
movss  0x8(%rsp),%xmm0
mulss  %xmm5,%xmm0
addss  %xmm4,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x40(%rsp),%xmm0
ucomiss 0xa42(%rip),%xmm0
jb     167e <target_theta+0x55e>
sqrtss %xmm0,%xmm0
jmp    1683 <target_theta+0x563>
call   1040 <sqrt@plt>
movss  0x10(%rsp),%xmm8
movaps 0x30(%rsp),%xmm9
movss  0x18(%rsp),%xmm7
movss  0xc(%rsp),%xmm11
movaps 0x50(%rsp),%xmm12
movss  0x8(%rsp),%xmm13
movss  0x4(%rsp),%xmm14
movss  0x14(%rsp),%xmm15
movaps 0x20(%rsp),%xmm6
movss  (%rsp),%xmm3
mulss  %xmm6,%xmm13
mulss  %xmm6,%xmm11
movss  0x9c4(%rip),%xmm1
movss  0x990(%rip),%xmm2
mulss  %xmm6,%xmm2
movss  0x97c(%rip),%xmm4
mulss  %xmm6,%xmm4
mulss  0x96c(%rip),%xmm6
addss  0x9a8(%rip),%xmm6
mulss  %xmm3,%xmm1
movss  0x984(%rip),%xmm5
mulss  %xmm9,%xmm5
addss  %xmm6,%xmm5
movaps %xmm3,%xmm6
movss  0x980(%rip),%xmm3
mulss  %xmm6,%xmm3
mulss  0x980(%rip),%xmm6
addss  %xmm5,%xmm6
movss  0x978(%rip),%xmm5
mulss  %xmm12,%xmm5
addss  %xmm6,%xmm5
movss  0x903(%rip),%xmm6
mulss  %xmm7,%xmm6
mulss  %xmm8,%xmm6
addss  %xmm5,%xmm6
movss  0x956(%rip),%xmm5
mulss  %xmm14,%xmm5
addss  %xmm6,%xmm5
mulss  %xmm9,%xmm4
addss  %xmm5,%xmm4
mulss  0x8d8(%rip),%xmm7
addss  %xmm4,%xmm7
movss  0x8f8(%rip),%xmm4
mulss  %xmm8,%xmm4
addss  %xmm7,%xmm4
movss  0x923(%rip),%xmm5
movaps 0x80(%rsp),%xmm6
mulss  %xmm6,%xmm5
addss  %xmm4,%xmm5
movss  0x8f7(%rip),%xmm4
mulss  %xmm12,%xmm4
mulss  %xmm14,%xmm4
addss  %xmm5,%xmm4
mulss  %xmm14,%xmm15
mulss  %xmm9,%xmm15
addss  %xmm4,%xmm15
mulss  %xmm6,%xmm3
addss  %xmm15,%xmm3
movss  0x8bd(%rip),%xmm4
mulss  %xmm14,%xmm4
mulss  %xmm14,%xmm2
addss  %xmm3,%xmm2
movss  0x89b(%rip),%xmm3
mulss  %xmm12,%xmm3
mulss  %xmm12,%xmm1
addss  %xmm2,%xmm1
mulss  %xmm9,%xmm11
addss  %xmm1,%xmm11
mulss  %xmm6,%xmm4
addss  %xmm11,%xmm4
mulss  %xmm8,%xmm3
addss  %xmm4,%xmm3
mulss  %xmm9,%xmm13
addss  %xmm3,%xmm13
movss  %xmm0,(%rbx)
movaps %xmm13,%xmm0
add    $0x130,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0x3F19FB1120000000, float 0xBFA9ECC220000000, float 0x3FAE03AC40000000, float 0xBF74A9E900000000, float 0x3F5A87DB80000000, float 0x3F909B04A0000000, float 0xBF8A806B20000000, float 0xBF7A946E60000000, float 0x3F3AD76BA0000000, float 0xBF45294980000000, float 0x3F7943F3E0000000, float 0xBF457F4680000000, float 0x3F61545B20000000, float 0x3F4D070BC0000000, float 0xBEE3DCECE0000000, float 0x3F369020A0000000, float 0xBF52013360000000, float 0xBF5C24DC60000000, float 0x3EE2E431C0000000, float 0xBEEDAA9A40000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3FBA438080000000, float* %8
%34 = bitcast [10 x float]* %9 to i8*
%35 = bitcast i8* %34 to [10 x float]*
%36 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 0
store float -1.500000e+01, float* %36
%37 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 1
store float -1.500000e+01, float* %37
%38 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 2
store float -1.800000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 3
store float 0xC03205E360000000, float* %39
%40 = bitcast [10 x float]* %10 to i8*
%41 = bitcast i8* %40 to [10 x float]*
%42 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 0
store float 1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 1
store float 1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 2
store float 1.800000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 3
store float 0x4031FA9FC0000000, float* %45
%46 = bitcast [10 x float]* %11 to i8*
%47 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%48 = load i32, i32* %13
%49 = icmp eq i32 %48, 0
br i1 %49, label %50, label %86
50: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %51
51: ; preds = %82, %50
%52 = load i32, i32* %14
%53 = load i32, i32* %6
%54 = icmp slt i32 %52, %53
br i1 %54, label %55, label %85
55: ; preds = %51
%56 = load i32, i32* %14
%57 = sext i32 %56 to i64
%58 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %57
%59 = load float, float* %58
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %61
%63 = load float, float* %62
%64 = fcmp oeq float %59, %63
br i1 %64, label %65, label %66
65: ; preds = %55
br label %82
66: ; preds = %55
%67 = load i32, i32* %14
%68 = sext i32 %67 to i64
%69 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %68
%70 = load float, float* %69
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %72
%74 = load float, float* %73
%75 = fsub float %70, %74
%76 = fpext float %75 to double
%77 = fdiv double 2.000000e+00, %76
%78 = fptrunc double %77 to float
%79 = load i32, i32* %14
%80 = sext i32 %79 to i64
%81 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %80
store float %78, float* %81
br label %82
82: ; preds = %66, %65
%83 = load i32, i32* %14
%84 = add nsw i32 %83, 1
store i32 %84, i32* %14
br label %51
85: ; preds = %51
br label %86
86: ; preds = %85, %3
%87 = load float*, float** %4
%88 = getelementptr inbounds float, float* %87, i64 0
%89 = load float, float* %88
%90 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%91 = load float, float* %90
%92 = fsub float %89, %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%94 = load float, float* %93
%95 = fmul float %92, %94
%96 = fpext float %95 to double
%97 = fadd double 1.000000e+00, %96
%98 = fptrunc double %97 to float
store float %98, float* %15
%99 = load float*, float** %5
%100 = getelementptr inbounds float, float* %99, i64 0
%101 = load float, float* %100
%102 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%103 = load float, float* %102
%104 = fmul float %101, %103
store float %104, float* %16
%105 = load float*, float** %4
%106 = getelementptr inbounds float, float* %105, i64 1
%107 = load float, float* %106
%108 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%109 = load float, float* %108
%110 = fsub float %107, %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%112 = load float, float* %111
%113 = fmul float %110, %112
%114 = fpext float %113 to double
%115 = fadd double 1.000000e+00, %114
%116 = fptrunc double %115 to float
store float %116, float* %17
%117 = load float*, float** %5
%118 = getelementptr inbounds float, float* %117, i64 1
%119 = load float, float* %118
%120 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%121 = load float, float* %120
%122 = fmul float %119, %121
store float %122, float* %18
%123 = load float*, float** %4
%124 = getelementptr inbounds float, float* %123, i64 2
%125 = load float, float* %124
%126 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%127 = load float, float* %126
%128 = fsub float %125, %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%130 = load float, float* %129
%131 = fmul float %128, %130
%132 = fpext float %131 to double
%133 = fadd double 1.000000e+00, %132
%134 = fptrunc double %133 to float
store float %134, float* %19
%135 = load float*, float** %5
%136 = getelementptr inbounds float, float* %135, i64 2
%137 = load float, float* %136
%138 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%139 = load float, float* %138
%140 = fmul float %137, %139
store float %140, float* %20
%141 = load float*, float** %4
%142 = getelementptr inbounds float, float* %141, i64 3
%143 = load float, float* %142
%144 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%145 = load float, float* %144
%146 = fsub float %143, %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%148 = load float, float* %147
%149 = fmul float %146, %148
%150 = fpext float %149 to double
%151 = fadd double 1.000000e+00, %150
%152 = fptrunc double %151 to float
store float %152, float* %21
%153 = load float*, float** %5
%154 = getelementptr inbounds float, float* %153, i64 3
%155 = load float, float* %154
%156 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%157 = load float, float* %156
%158 = fmul float %155, %157
store float %158, float* %22
%159 = load float, float* %15
store float %159, float* %23
%160 = load float, float* %23
%161 = load float, float* %15
%162 = fmul float %160, %161
store float %162, float* %24
%163 = load float, float* %17
store float %163, float* %25
%164 = load float, float* %25
%165 = load float, float* %17
%166 = fmul float %164, %165
store float %166, float* %26
%167 = load float, float* %19
store float %167, float* %27
%168 = load float, float* %27
%169 = load float, float* %19
%170 = fmul float %168, %169
store float %170, float* %28
%171 = load float, float* %21
store float %171, float* %29
%172 = load float, float* %29
%173 = load float, float* %21
%174 = fmul float %172, %173
store float %174, float* %30
%175 = load float, float* %8
%176 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%177 = load float, float* %176
%178 = fadd float %175, %177
%179 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%180 = load float, float* %179
%181 = load float, float* %25
%182 = call float @llvm.fmuladd.f32(float %180, float %181, float %178)
%183 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%184 = load float, float* %183
%185 = load float, float* %29
%186 = call float @llvm.fmuladd.f32(float %184, float %185, float %182)
%187 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%188 = load float, float* %187
%189 = load float, float* %24
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%192 = load float, float* %191
%193 = load float, float* %26
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%196 = load float, float* %195
%197 = load float, float* %23
%198 = fmul float %196, %197
%199 = load float, float* %27
%200 = call float @llvm.fmuladd.f32(float %198, float %199, float %194)
%201 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%202 = load float, float* %201
%203 = load float, float* %28
%204 = call float @llvm.fmuladd.f32(float %202, float %203, float %200)
%205 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%206 = load float, float* %205
%207 = load float, float* %25
%208 = fmul float %206, %207
%209 = load float, float* %29
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %204)
store float %210, float* %31
%211 = load float, float* %31
%212 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%213 = load float, float* %212
%214 = load float, float* %23
%215 = call float @llvm.fmuladd.f32(float %213, float %214, float %211)
%216 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%217 = load float, float* %216
%218 = load float, float* %27
%219 = call float @llvm.fmuladd.f32(float %217, float %218, float %215)
%220 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%221 = load float, float* %220
%222 = load float, float* %30
%223 = call float @llvm.fmuladd.f32(float %221, float %222, float %219)
%224 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%225 = load float, float* %224
%226 = load float, float* %26
%227 = fmul float %225, %226
%228 = load float, float* %28
%229 = call float @llvm.fmuladd.f32(float %227, float %228, float %223)
%230 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%231 = load float, float* %230
%232 = load float, float* %25
%233 = fmul float %231, %232
%234 = load float, float* %28
%235 = fmul float %233, %234
%236 = load float, float* %29
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %229)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%239 = load float, float* %238
%240 = load float, float* %24
%241 = fmul float %239, %240
%242 = load float, float* %30
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%245 = load float, float* %244
%246 = load float, float* %25
%247 = fmul float %245, %246
%248 = load float, float* %28
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %243)
%250 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%251 = load float, float* %250
%252 = load float, float* %24
%253 = fmul float %251, %252
%254 = load float, float* %26
%255 = call float @llvm.fmuladd.f32(float %253, float %254, float %249)
%256 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%257 = load float, float* %256
%258 = load float, float* %24
%259 = fmul float %257, %258
%260 = load float, float* %25
%261 = fmul float %259, %260
%262 = load float, float* %29
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %255)
store float %263, float* %31
%264 = load float, float* %31
%265 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%266 = load float, float* %265
%267 = load float, float* %28
%268 = fmul float %266, %267
%269 = load float, float* %30
%270 = call float @llvm.fmuladd.f32(float %268, float %269, float %264)
%271 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%272 = load float, float* %271
%273 = load float, float* %26
%274 = fmul float %272, %273
%275 = load float, float* %27
%276 = call float @llvm.fmuladd.f32(float %274, float %275, float %270)
%277 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%278 = load float, float* %277
%279 = load float, float* %23
%280 = fmul float %278, %279
%281 = load float, float* %25
%282 = fmul float %280, %281
%283 = load float, float* %29
%284 = call float @llvm.fmuladd.f32(float %282, float %283, float %276)
store float %284, float* %31
%285 = load float, float* %16
%286 = fadd float 0.000000e+00, %285
%287 = load float, float* %18
%288 = fadd float %286, %287
%289 = load float, float* %20
%290 = fadd float %288, %289
%291 = load float, float* %22
%292 = fadd float %290, %291
store float %292, float* %32
%293 = load float, float* %32
%294 = fcmp oeq float %293, 0.000000e+00
br i1 %294, label %295, label %296
295: ; preds = %86
br label %504
296: ; preds = %86
%297 = load float, float* %16
%298 = load float, float* %16
%299 = fmul float %297, %298
%300 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%301 = load float, float* %300
%302 = fmul float 2.000000e+00, %301
%303 = load float, float* %23
%304 = call float @llvm.fmuladd.f32(float %302, float %303, float 0.000000e+00)
%305 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%306 = load float, float* %305
%307 = load float, float* %27
%308 = call float @llvm.fmuladd.f32(float %306, float %307, float %304)
%309 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%310 = load float, float* %309
%311 = fadd float %308, %310
%312 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%313 = load float, float* %312
%314 = fmul float 2.000000e+00, %313
%315 = load float, float* %23
%316 = fmul float %314, %315
%317 = load float, float* %30
%318 = call float @llvm.fmuladd.f32(float %316, float %317, float %311)
%319 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%320 = load float, float* %319
%321 = fmul float 2.000000e+00, %320
%322 = load float, float* %23
%323 = fmul float %321, %322
%324 = load float, float* %26
%325 = call float @llvm.fmuladd.f32(float %323, float %324, float %318)
%326 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%327 = load float, float* %326
%328 = fmul float 2.000000e+00, %327
%329 = load float, float* %23
%330 = fmul float %328, %329
%331 = load float, float* %25
%332 = fmul float %330, %331
%333 = load float, float* %29
%334 = call float @llvm.fmuladd.f32(float %332, float %333, float %325)
%335 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%336 = load float, float* %335
%337 = load float, float* %25
%338 = fmul float %336, %337
%339 = load float, float* %29
%340 = call float @llvm.fmuladd.f32(float %338, float %339, float %334)
%341 = call float @pow(float %340, i32 2)
%342 = load float, float* %18
%343 = load float, float* %18
%344 = fmul float %342, %343
%345 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%346 = load float, float* %345
%347 = fadd float 0.000000e+00, %346
%348 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%349 = load float, float* %348
%350 = fmul float 2.000000e+00, %349
%351 = load float, float* %25
%352 = call float @llvm.fmuladd.f32(float %350, float %351, float %347)
%353 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%354 = load float, float* %353
%355 = load float, float* %29
%356 = call float @llvm.fmuladd.f32(float %354, float %355, float %352)
%357 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%358 = load float, float* %357
%359 = fmul float 2.000000e+00, %358
%360 = load float, float* %25
%361 = fmul float %359, %360
%362 = load float, float* %28
%363 = call float @llvm.fmuladd.f32(float %361, float %362, float %356)
%364 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%365 = load float, float* %364
%366 = load float, float* %28
%367 = fmul float %365, %366
%368 = load float, float* %29
%369 = call float @llvm.fmuladd.f32(float %367, float %368, float %363)
%370 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%371 = load float, float* %370
%372 = load float, float* %28
%373 = call float @llvm.fmuladd.f32(float %371, float %372, float %369)
%374 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%375 = load float, float* %374
%376 = fmul float 2.000000e+00, %375
%377 = load float, float* %25
%378 = fmul float %376, %377
%379 = load float, float* %24
%380 = call float @llvm.fmuladd.f32(float %378, float %379, float %373)
%381 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%382 = load float, float* %381
%383 = load float, float* %24
%384 = fmul float %382, %383
%385 = load float, float* %29
%386 = call float @llvm.fmuladd.f32(float %384, float %385, float %380)
%387 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%388 = load float, float* %387
%389 = fmul float 2.000000e+00, %388
%390 = load float, float* %25
%391 = fmul float %389, %390
%392 = load float, float* %27
%393 = call float @llvm.fmuladd.f32(float %391, float %392, float %386)
%394 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%395 = load float, float* %394
%396 = load float, float* %23
%397 = fmul float %395, %396
%398 = load float, float* %29
%399 = call float @llvm.fmuladd.f32(float %397, float %398, float %393)
%400 = call float @pow(float %399, i32 2)
%401 = fmul float %344, %400
%402 = call float @llvm.fmuladd.f32(float %299, float %341, float %401)
%403 = load float, float* %20
%404 = load float, float* %20
%405 = fmul float %403, %404
%406 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%407 = load float, float* %406
%408 = load float, float* %23
%409 = call float @llvm.fmuladd.f32(float %407, float %408, float 0.000000e+00)
%410 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%411 = load float, float* %410
%412 = fmul float 2.000000e+00, %411
%413 = load float, float* %27
%414 = call float @llvm.fmuladd.f32(float %412, float %413, float %409)
%415 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%416 = load float, float* %415
%417 = fadd float %414, %416
%418 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%419 = load float, float* %418
%420 = fmul float 2.000000e+00, %419
%421 = load float, float* %27
%422 = fmul float %420, %421
%423 = load float, float* %26
%424 = call float @llvm.fmuladd.f32(float %422, float %423, float %417)
%425 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%426 = load float, float* %425
%427 = fmul float 2.000000e+00, %426
%428 = load float, float* %27
%429 = fmul float %427, %428
%430 = load float, float* %25
%431 = fmul float %429, %430
%432 = load float, float* %29
%433 = call float @llvm.fmuladd.f32(float %431, float %432, float %424)
%434 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%435 = load float, float* %434
%436 = fmul float 2.000000e+00, %435
%437 = load float, float* %27
%438 = fmul float %436, %437
%439 = load float, float* %25
%440 = call float @llvm.fmuladd.f32(float %438, float %439, float %433)
%441 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%442 = load float, float* %441
%443 = fmul float 2.000000e+00, %442
%444 = load float, float* %27
%445 = fmul float %443, %444
%446 = load float, float* %30
%447 = call float @llvm.fmuladd.f32(float %445, float %446, float %440)
%448 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%449 = load float, float* %448
%450 = load float, float* %26
%451 = call float @llvm.fmuladd.f32(float %449, float %450, float %447)
%452 = call float @pow(float %451, i32 2)
%453 = call float @llvm.fmuladd.f32(float %405, float %452, float %402)
%454 = load float, float* %22
%455 = load float, float* %22
%456 = fmul float %454, %455
%457 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%458 = load float, float* %457
%459 = fadd float 0.000000e+00, %458
%460 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%461 = load float, float* %460
%462 = load float, float* %25
%463 = call float @llvm.fmuladd.f32(float %461, float %462, float %459)
%464 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%465 = load float, float* %464
%466 = fmul float 2.000000e+00, %465
%467 = load float, float* %29
%468 = call float @llvm.fmuladd.f32(float %466, float %467, float %463)
%469 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%470 = load float, float* %469
%471 = load float, float* %25
%472 = fmul float %470, %471
%473 = load float, float* %28
%474 = call float @llvm.fmuladd.f32(float %472, float %473, float %468)
%475 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%476 = load float, float* %475
%477 = fmul float 2.000000e+00, %476
%478 = load float, float* %29
%479 = fmul float %477, %478
%480 = load float, float* %24
%481 = call float @llvm.fmuladd.f32(float %479, float %480, float %474)
%482 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%483 = load float, float* %482
%484 = load float, float* %24
%485 = fmul float %483, %484
%486 = load float, float* %25
%487 = call float @llvm.fmuladd.f32(float %485, float %486, float %481)
%488 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%489 = load float, float* %488
%490 = fmul float 2.000000e+00, %489
%491 = load float, float* %29
%492 = fmul float %490, %491
%493 = load float, float* %28
%494 = call float @llvm.fmuladd.f32(float %492, float %493, float %487)
%495 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%496 = load float, float* %495
%497 = load float, float* %23
%498 = fmul float %496, %497
%499 = load float, float* %25
%500 = call float @llvm.fmuladd.f32(float %498, float %499, float %494)
%501 = call float @pow(float %500, i32 2)
%502 = call float @llvm.fmuladd.f32(float %456, float %501, float %453)
%503 = call float @sqrt(float %502)
br label %504
504: ; preds = %296, %295
%505 = phi float [ 0.000000e+00, %295 ], [ %503, %296 ]
store float %505, float* %33
%506 = load float, float* %33
%507 = load float*, float** %5
%508 = getelementptr inbounds float, float* %507, i64 0
store float %506, float* %508
%509 = load float, float* %31
ret float %509
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC03205E360000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FA9FC0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FA9FC0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %55, %55
%77 = fmul float %64, %64
%78 = fmul float %71, %71
%79 = fmul float %55, 0x3F61545B20000000
%80 = fmul float %75, 0xBF52013360000000
%81 = fmul float %49, 0xBEEDAA9A40000000
%82 = extractelement <2 x float> %58, i64 0
%83 = fadd float %82, 0.000000e+00
%84 = extractelement <2 x float> %58, i64 1
%85 = fadd float %83, %84
%86 = extractelement <2 x float> %74, i64 0
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 1
%89 = fadd float %87, %88
%90 = fcmp oeq float %89, 0.000000e+00
br i1 %90, label %154, label %91
91: ; preds = %42
%92 = fmul <2 x float> %58, %58
%93 = extractelement <2 x float> %92, i64 0
%94 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF84A9E900000000, float 0.000000e+00)
%95 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F909B04A0000000, float %94)
%96 = fadd float %95, 0x3F3AD76BA0000000
%97 = fmul float %49, 0x3F5D070BC0000000
%98 = tail call float @llvm.fmuladd.f32(float %97, float %78, float %96)
%99 = fmul float %49, 0x3F469020A0000000
%100 = tail call float @llvm.fmuladd.f32(float %99, float %76, float %98)
%101 = fmul float %49, 0xBF62013360000000
%102 = fmul float %101, %55
%103 = tail call float @llvm.fmuladd.f32(float %102, float %71, float %100)
%104 = fmul float %55, 0xBEEDAA9A40000000
%105 = tail call float @llvm.fmuladd.f32(float %104, float %71, float %103)
%106 = tail call float @pow(float %105, i32 2)
%107 = fmul float %84, %84
%108 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F6A87DB80000000, float 0xBFA9ECC220000000)
%109 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF7A946E60000000, float %108)
%110 = fmul float %55, 0xBF557F4680000000
%111 = tail call float @llvm.fmuladd.f32(float %110, float %77, float %109)
%112 = fmul float %77, 0x3F61545B20000000
%113 = tail call float @llvm.fmuladd.f32(float %112, float %71, float %111)
%114 = tail call float @llvm.fmuladd.f32(float %77, float 0xBEE3DCECE0000000, float %113)
%115 = fmul float %55, 0x3F469020A0000000
%116 = tail call float @llvm.fmuladd.f32(float %115, float %75, float %114)
%117 = tail call float @llvm.fmuladd.f32(float %80, float %71, float %116)
%118 = fmul float %55, 0x3EF2E431C0000000
%119 = tail call float @llvm.fmuladd.f32(float %118, float %64, float %117)
%120 = tail call float @llvm.fmuladd.f32(float %81, float %71, float %119)
%121 = tail call float @pow(float %120, i32 2)
%122 = fmul float %107, %121
%123 = tail call float @llvm.fmuladd.f32(float %93, float %106, float %122)
%124 = fmul <2 x float> %74, %74
%125 = extractelement <2 x float> %124, i64 0
%126 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F909B04A0000000, float 0.000000e+00)
%127 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF9A806B20000000, float %126)
%128 = fadd float %127, 0xBF45294980000000
%129 = fmul float %64, 0xBF557F4680000000
%130 = tail call float @llvm.fmuladd.f32(float %129, float %76, float %128)
%131 = fmul float %64, 0x3F71545B20000000
%132 = fmul float %55, %131
%133 = tail call float @llvm.fmuladd.f32(float %132, float %71, float %130)
%134 = fmul float %64, 0xBEF3DCECE0000000
%135 = tail call float @llvm.fmuladd.f32(float %134, float %55, float %133)
%136 = fmul float %64, 0xBF6C24DC60000000
%137 = tail call float @llvm.fmuladd.f32(float %136, float %78, float %135)
%138 = tail call float @llvm.fmuladd.f32(float %76, float 0x3EE2E431C0000000, float %137)
%139 = tail call float @pow(float %138, i32 2)
%140 = tail call float @llvm.fmuladd.f32(float %125, float %139, float %123)
%141 = fmul float %88, %88
%142 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF7A946E60000000, float 0x3FAE03AC40000000)
%143 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F8943F3E0000000, float %142)
%144 = tail call float @llvm.fmuladd.f32(float %79, float %77, float %143)
%145 = fmul float %71, 0x3F5D070BC0000000
%146 = tail call float @llvm.fmuladd.f32(float %145, float %75, float %144)
%147 = tail call float @llvm.fmuladd.f32(float %80, float %55, float %146)
%148 = fmul float %71, 0xBF6C24DC60000000
%149 = tail call float @llvm.fmuladd.f32(float %148, float %77, float %147)
%150 = tail call float @llvm.fmuladd.f32(float %81, float %55, float %149)
%151 = tail call float @pow(float %150, i32 2)
%152 = tail call float @llvm.fmuladd.f32(float %141, float %151, float %140)
%153 = tail call float @sqrt(float %152)
br label %154
154: ; preds = %42, %91
%155 = phi float [ %153, %91 ], [ 0.000000e+00, %42 ]
%156 = fmul float %81, %55
%157 = fmul float %76, 0x3EE2E431C0000000
%158 = fmul float %77, 0xBF5C24DC60000000
%159 = fmul float %80, %55
%160 = fmul float %75, 0x3F369020A0000000
%161 = fmul float %55, 0xBEE3DCECE0000000
%162 = fmul float %75, 0x3F4D070BC0000000
%163 = fmul float %79, %77
%164 = fmul float %76, 0xBF457F4680000000
%165 = fmul float %55, 0xBF7A946E60000000
%166 = fmul float %49, 0x3F909B04A0000000
%167 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFA9ECC220000000, float 0x3FBA49FF40000000)
%168 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FAE03AC40000000, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF74A9E900000000, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %76, float 0x3F5A87DB80000000, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %166, float %64, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF8A806B20000000, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %165, float %71, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F3AD76BA0000000, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF45294980000000, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F7943F3E0000000, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %164, float %77, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %163, float %71, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %162, float %78, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %161, float %77, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %160, float %76, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %159, float %71, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %158, float %78, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %157, float %64, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %156, float %71, float %184)
store float %155, float* %1
ret float %185
}