#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ Plot(int, float *, float *, char *, char *, char *, int,
                        int);
int /*<<< orphan*/ _setvideomode(int);
char getchar();
int main() {
  int i;
  float XXX[30], YYY[30];
  extern int rand(void);
  for (i = 0; i < 30; i++) {
    YYY[i] = rand() * 0.12345678f - 1500.0f;
    XXX[i] = i;
  }
  _setvideomode(6);
  Plot(30, XXX, YYY, "Kevin", "X Axis", "Y Axis", 12, 0x00000001 | 0x00000002);
  for (i = 0; i < 30; i++) {
    YYY[i] = YYY[i] * 2.45678f - 123.45643f;
    XXX[i] = XXX[i] * 1.12345678f - 0.765432f;
  }
  Plot(30, XXX, YYY, "Kevin", "X Axis", "Y Axis", 14, 0);
  while (getchar() != '\n')
    ;
  _setvideomode(3);
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
sub    $0x110,%rsp
movl   $0x0,-0x4(%rbp)
movl   $0x0,-0x8(%rbp)
cmpl   $0x1e,-0x8(%rbp)
jge    11ae <main+0x6e>
call   1060 <rand@plt>
cvtsi2ss %eax,%xmm0
movss  0xe9c(%rip),%xmm1
mulss  %xmm1,%xmm0
movss  0xe94(%rip),%xmm1
addss  %xmm1,%xmm0
movslq -0x8(%rbp),%rax
movss  %xmm0,-0x100(%rbp,%rax,4)
ff ff
cvtsi2ssl -0x8(%rbp),%xmm0
movslq -0x8(%rbp),%rax
movss  %xmm0,-0x80(%rbp,%rax,4)
mov    -0x8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x8(%rbp)
jmp    1159 <main+0x19>
mov    $0x6,%edi
call   1030 <_setvideomode@plt>
lea    -0x80(%rbp),%rsi
lea    -0x100(%rbp),%rdx
mov    $0x1e,%edi
lea    0xe49(%rip),%rcx
lea    0xe48(%rip),%r8
lea    0xe48(%rip),%r9
movl   $0xc,(%rsp)
movl   $0x3,0x8(%rsp)
call   1050 <Plot@plt>
movl   $0x0,-0x8(%rbp)
cmpl   $0x1e,-0x8(%rbp)
jge    126e <main+0x12e>
movslq -0x8(%rbp),%rax
movss  -0x100(%rbp,%rax,4),%xmm0
ff ff
movss  0xdf1(%rip),%xmm1
mulss  %xmm1,%xmm0
movss  0xde9(%rip),%xmm1
addss  %xmm1,%xmm0
movslq -0x8(%rbp),%rax
movss  %xmm0,-0x100(%rbp,%rax,4)
ff ff
movslq -0x8(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movss  0xdba(%rip),%xmm1
mulss  %xmm1,%xmm0
movss  0xdb2(%rip),%xmm1
addss  %xmm1,%xmm0
movslq -0x8(%rbp),%rax
movss  %xmm0,-0x80(%rbp,%rax,4)
mov    -0x8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x8(%rbp)
jmp    11f8 <main+0xb8>
lea    -0x80(%rbp),%rsi
lea    -0x100(%rbp),%rdx
mov    $0x1e,%edi
lea    0xd93(%rip),%rcx
lea    0xd92(%rip),%r8
lea    0xd92(%rip),%r9
xor    %eax,%eax
movl   $0xe,(%rsp)
movl   $0x0,0x8(%rsp)
call   1050 <Plot@plt>
mov    $0x0,%al
call   1040 <getchar@plt>
movsbl %al,%eax
cmp    $0xa,%eax
je     12c1 <main+0x181>
jmp    12a9 <main+0x169>
mov    $0x3,%edi
call   1030 <_setvideomode@plt>
mov    -0x4(%rbp),%eax
add    $0x110,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
sub    $0x100,%rsp
xor    %ebx,%ebx
cs nopw 0x0(%rax,%rax,1)
nopl   0x0(%rax)
call   1060 <rand@plt>
xorps  %xmm0,%xmm0
cvtsi2ss %eax,%xmm0
mulss  0xe8c(%rip),%xmm0
addss  0xe88(%rip),%xmm0
xorps  %xmm1,%xmm1
cvtsi2ss %ebx,%xmm1
movss  %xmm0,(%rsp,%rbx,4)
movss  %xmm1,0x80(%rsp,%rbx,4)
add    $0x1,%rbx
cmp    $0x1e,%rbx
jne    1160 <main+0x20>
mov    $0x6,%edi
call   1030 <_setvideomode@plt>
lea    0xeb4(%rip),%r12
lea    0xeb3(%rip),%r14
lea    0xeb3(%rip),%r15
lea    0x80(%rsp),%rbx
mov    %rsp,%r13
mov    $0x1e,%edi
mov    %rbx,%rsi
mov    %r13,%rdx
mov    %r12,%rcx
mov    %r14,%r8
mov    %r15,%r9
push   $0x3
push   $0xc
call   1050 <Plot@plt>
add    $0x10,%rsp
movaps 0xe33(%rip),%xmm0
movaps (%rsp),%xmm1
mulps  %xmm0,%xmm1
movaps 0xe35(%rip),%xmm2
addps  %xmm2,%xmm1
movaps %xmm1,(%rsp)
movaps 0xe37(%rip),%xmm1
movaps 0x80(%rsp),%xmm4
mulps  %xmm1,%xmm4
movaps 0xe35(%rip),%xmm3
addps  %xmm3,%xmm4
movaps %xmm4,0x80(%rsp)
movaps 0x10(%rsp),%xmm4
mulps  %xmm0,%xmm4
addps  %xmm2,%xmm4
movaps %xmm4,0x10(%rsp)
movaps 0x90(%rsp),%xmm4
mulps  %xmm1,%xmm4
addps  %xmm3,%xmm4
movaps %xmm4,0x90(%rsp)
movaps 0x20(%rsp),%xmm4
mulps  %xmm0,%xmm4
addps  %xmm2,%xmm4
movaps %xmm4,0x20(%rsp)
movaps 0xa0(%rsp),%xmm4
mulps  %xmm1,%xmm4
addps  %xmm3,%xmm4
movaps %xmm4,0xa0(%rsp)
movaps 0x30(%rsp),%xmm4
mulps  %xmm0,%xmm4
addps  %xmm2,%xmm4
movaps %xmm4,0x30(%rsp)
movaps 0xb0(%rsp),%xmm4
mulps  %xmm1,%xmm4
addps  %xmm3,%xmm4
movaps %xmm4,0xb0(%rsp)
movaps 0x40(%rsp),%xmm4
mulps  %xmm0,%xmm4
addps  %xmm2,%xmm4
movaps %xmm4,0x40(%rsp)
movaps 0xc0(%rsp),%xmm4
mulps  %xmm1,%xmm4
addps  %xmm3,%xmm4
movaps %xmm4,0xc0(%rsp)
movaps 0x50(%rsp),%xmm4
mulps  %xmm0,%xmm4
addps  %xmm2,%xmm4
movaps %xmm4,0x50(%rsp)
movaps 0xd0(%rsp),%xmm4
mulps  %xmm1,%xmm4
addps  %xmm3,%xmm4
movaps %xmm4,0xd0(%rsp)
mulps  0x60(%rsp),%xmm0
addps  %xmm2,%xmm0
movaps %xmm0,0x60(%rsp)
mulps  0xe0(%rsp),%xmm1
addps  %xmm3,%xmm1
movaps %xmm1,0xe0(%rsp)
movss  0xcfc(%rip),%xmm0
movss  0x70(%rsp),%xmm1
mulss  %xmm0,%xmm1
movss  0xcee(%rip),%xmm2
addss  %xmm2,%xmm1
movss  %xmm1,0x70(%rsp)
movss  0xce0(%rip),%xmm1
movss  0xf0(%rsp),%xmm3
mulss  %xmm1,%xmm3
movss  0xccf(%rip),%xmm4
addss  %xmm4,%xmm3
movss  %xmm3,0xf0(%rsp)
mulss  0x74(%rsp),%xmm0
addss  %xmm2,%xmm0
movss  %xmm0,0x74(%rsp)
mulss  0xf4(%rsp),%xmm1
addss  %xmm4,%xmm1
movss  %xmm1,0xf4(%rsp)
mov    $0x1e,%edi
mov    %rbx,%rsi
mov    %r13,%rdx
mov    %r12,%rcx
mov    %r14,%r8
mov    %r15,%r9
push   $0x0
push   $0xe
call   1050 <Plot@plt>
add    $0x10,%rsp
nopl   0x0(%rax)
xor    %eax,%eax
call   1040 <getchar@plt>
cmp    $0xa,%al
jne    13a0 <main+0x260>
mov    $0x3,%edi
call   1030 <_setvideomode@plt>
xor    %eax,%eax
add    $0x100,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
ret

LLVM IR (-O0):
@.str = [6 x i8] c"Kevin\00"
@.str.1 = [7 x i8] c"X Axis\00"
@.str.2 = [7 x i8] c"Y Axis\00"
define i32 @main() {
%1 = alloca i32
%2 = alloca i32
%3 = alloca [30 x float]
%4 = alloca [30 x float]
store i32 0, i32* %1
store i32 0, i32* %2
br label %5
5: ; preds = %20, %0
%6 = load i32, i32* %2
%7 = icmp slt i32 %6, 30
br i1 %7, label %8, label %23
8: ; preds = %5
%9 = call i32 @rand()
%10 = sitofp i32 %9 to float
%11 = call float @llvm.fmuladd.f32(float %10, float 0x3FBF9ADD20000000, float -1.500000e+03)
%12 = load i32, i32* %2
%13 = sext i32 %12 to i64
%14 = getelementptr inbounds [30 x float], [30 x float]* %4, i64 0, i64 %13
store float %11, float* %14
%15 = load i32, i32* %2
%16 = sitofp i32 %15 to float
%17 = load i32, i32* %2
%18 = sext i32 %17 to i64
%19 = getelementptr inbounds [30 x float], [30 x float]* %3, i64 0, i64 %18
store float %16, float* %19
br label %20
20: ; preds = %8
%21 = load i32, i32* %2
%22 = add nsw i32 %21, 1
store i32 %22, i32* %2
br label %5
23: ; preds = %5
%24 = call i32 @_setvideomode(i32 6)
%25 = getelementptr inbounds [30 x float], [30 x float]* %3, i64 0, i64 0
%26 = getelementptr inbounds [30 x float], [30 x float]* %4, i64 0, i64 0
%27 = call i32 @Plot(i32 30, float* %25, float* %26, i8* getelementptr inbounds ([6 x i8], [6 x i8]* @.str, i64 0, i64 0), i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str.1, i64 0, i64 0), i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str.2, i64 0, i64 0), i32 12, i32 3)
store i32 0, i32* %2
br label %28
28: ; preds = %48, %23
%29 = load i32, i32* %2
%30 = icmp slt i32 %29, 30
br i1 %30, label %31, label %51
31: ; preds = %28
%32 = load i32, i32* %2
%33 = sext i32 %32 to i64
%34 = getelementptr inbounds [30 x float], [30 x float]* %4, i64 0, i64 %33
%35 = load float, float* %34
%36 = call float @llvm.fmuladd.f32(float %35, float 0x4003A77C40000000, float 0xC05EDD3620000000)
%37 = load i32, i32* %2
%38 = sext i32 %37 to i64
%39 = getelementptr inbounds [30 x float], [30 x float]* %4, i64 0, i64 %38
store float %36, float* %39
%40 = load i32, i32* %2
%41 = sext i32 %40 to i64
%42 = getelementptr inbounds [30 x float], [30 x float]* %3, i64 0, i64 %41
%43 = load float, float* %42
%44 = call float @llvm.fmuladd.f32(float %43, float 0x3FF1F9ADE0000000, float 0xBFE87E6B40000000)
%45 = load i32, i32* %2
%46 = sext i32 %45 to i64
%47 = getelementptr inbounds [30 x float], [30 x float]* %3, i64 0, i64 %46
store float %44, float* %47
br label %48
48: ; preds = %31
%49 = load i32, i32* %2
%50 = add nsw i32 %49, 1
store i32 %50, i32* %2
br label %28
51: ; preds = %28
%52 = getelementptr inbounds [30 x float], [30 x float]* %3, i64 0, i64 0
%53 = getelementptr inbounds [30 x float], [30 x float]* %4, i64 0, i64 0
%54 = call i32 @Plot(i32 30, float* %52, float* %53, i8* getelementptr inbounds ([6 x i8], [6 x i8]* @.str, i64 0, i64 0), i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str.1, i64 0, i64 0), i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str.2, i64 0, i64 0), i32 14, i32 0)
br label %55
55: ; preds = %59, %51
%56 = call signext i8 (...) @getchar()
%57 = sext i8 %56 to i32
%58 = icmp ne i32 %57, 10
br i1 %58, label %59, label %60
59: ; preds = %55
br label %55
60: ; preds = %55
%61 = call i32 @_setvideomode(i32 3)
%62 = load i32, i32* %1
ret i32 %62
}

LLVM IR (-O2):
@.str = [6 x i8] c"Kevin\00"
@.str.1 = [7 x i8] c"X Axis\00"
@.str.2 = [7 x i8] c"Y Axis\00"
define i32 @main() {
%1 = alloca [30 x float]
%2 = alloca [30 x float]
%3 = bitcast [30 x float]* %1 to i8*
%4 = bitcast [30 x float]* %2 to i8*
br label %5
5: ; preds = %0, %5
%6 = phi i64 [ 0, %0 ], [ %14, %5 ]
%7 = tail call i32 @rand()
%8 = sitofp i32 %7 to float
%9 = tail call float @llvm.fmuladd.f32(float %8, float 0x3FBF9ADD20000000, float -1.500000e+03)
%10 = getelementptr inbounds [30 x float], [30 x float]* %2, i64 0, i64 %6
store float %9, float* %10
%11 = trunc i64 %6 to i32
%12 = sitofp i32 %11 to float
%13 = getelementptr inbounds [30 x float], [30 x float]* %1, i64 0, i64 %6
store float %12, float* %13
%14 = add nuw nsw i64 %6, 1
%15 = icmp eq i64 %14, 30
br i1 %15, label %16, label %5
16: ; preds = %5
%17 = tail call i32 @_setvideomode(i32 6)
%18 = getelementptr inbounds [30 x float], [30 x float]* %1, i64 0, i64 0
%19 = getelementptr inbounds [30 x float], [30 x float]* %2, i64 0, i64 0
%20 = call i32 @Plot(i32 30, float* %18, float* %19, i8* getelementptr inbounds ([6 x i8], [6 x i8]* @.str, i64 0, i64 0), i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str.1, i64 0, i64 0), i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str.2, i64 0, i64 0), i32 12, i32 3)
%21 = bitcast [30 x float]* %2 to <4 x float>*
%22 = load <4 x float>, <4 x float>* %21
%23 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %22, <4 x float> <float 0x4003A77C40000000, float 0x4003A77C40000000, float 0x4003A77C40000000, float 0x4003A77C40000000>, <4 x float> <float 0xC05EDD3620000000, float 0xC05EDD3620000000, float 0xC05EDD3620000000, float 0xC05EDD3620000000>)
%24 = bitcast [30 x float]* %2 to <4 x float>*
store <4 x float> %23, <4 x float>* %24
%25 = bitcast [30 x float]* %1 to <4 x float>*
%26 = load <4 x float>, <4 x float>* %25
%27 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %26, <4 x float> <float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000>, <4 x float> <float 0xBFE87E6B40000000, float 0xBFE87E6B40000000, float 0xBFE87E6B40000000, float 0xBFE87E6B40000000>)
%28 = bitcast [30 x float]* %1 to <4 x float>*
store <4 x float> %27, <4 x float>* %28
%29 = getelementptr inbounds [30 x float], [30 x float]* %2, i64 0, i64 4
%30 = bitcast float* %29 to <4 x float>*
%31 = load <4 x float>, <4 x float>* %30
%32 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %31, <4 x float> <float 0x4003A77C40000000, float 0x4003A77C40000000, float 0x4003A77C40000000, float 0x4003A77C40000000>, <4 x float> <float 0xC05EDD3620000000, float 0xC05EDD3620000000, float 0xC05EDD3620000000, float 0xC05EDD3620000000>)
%33 = bitcast float* %29 to <4 x float>*
store <4 x float> %32, <4 x float>* %33
%34 = getelementptr inbounds [30 x float], [30 x float]* %1, i64 0, i64 4
%35 = bitcast float* %34 to <4 x float>*
%36 = load <4 x float>, <4 x float>* %35
%37 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %36, <4 x float> <float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000>, <4 x float> <float 0xBFE87E6B40000000, float 0xBFE87E6B40000000, float 0xBFE87E6B40000000, float 0xBFE87E6B40000000>)
%38 = bitcast float* %34 to <4 x float>*
store <4 x float> %37, <4 x float>* %38
%39 = getelementptr inbounds [30 x float], [30 x float]* %2, i64 0, i64 8
%40 = bitcast float* %39 to <4 x float>*
%41 = load <4 x float>, <4 x float>* %40
%42 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %41, <4 x float> <float 0x4003A77C40000000, float 0x4003A77C40000000, float 0x4003A77C40000000, float 0x4003A77C40000000>, <4 x float> <float 0xC05EDD3620000000, float 0xC05EDD3620000000, float 0xC05EDD3620000000, float 0xC05EDD3620000000>)
%43 = bitcast float* %39 to <4 x float>*
store <4 x float> %42, <4 x float>* %43
%44 = getelementptr inbounds [30 x float], [30 x float]* %1, i64 0, i64 8
%45 = bitcast float* %44 to <4 x float>*
%46 = load <4 x float>, <4 x float>* %45
%47 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %46, <4 x float> <float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000>, <4 x float> <float 0xBFE87E6B40000000, float 0xBFE87E6B40000000, float 0xBFE87E6B40000000, float 0xBFE87E6B40000000>)
%48 = bitcast float* %44 to <4 x float>*
store <4 x float> %47, <4 x float>* %48
%49 = getelementptr inbounds [30 x float], [30 x float]* %2, i64 0, i64 12
%50 = bitcast float* %49 to <4 x float>*
%51 = load <4 x float>, <4 x float>* %50
%52 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %51, <4 x float> <float 0x4003A77C40000000, float 0x4003A77C40000000, float 0x4003A77C40000000, float 0x4003A77C40000000>, <4 x float> <float 0xC05EDD3620000000, float 0xC05EDD3620000000, float 0xC05EDD3620000000, float 0xC05EDD3620000000>)
%53 = bitcast float* %49 to <4 x float>*
store <4 x float> %52, <4 x float>* %53
%54 = getelementptr inbounds [30 x float], [30 x float]* %1, i64 0, i64 12
%55 = bitcast float* %54 to <4 x float>*
%56 = load <4 x float>, <4 x float>* %55
%57 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %56, <4 x float> <float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000>, <4 x float> <float 0xBFE87E6B40000000, float 0xBFE87E6B40000000, float 0xBFE87E6B40000000, float 0xBFE87E6B40000000>)
%58 = bitcast float* %54 to <4 x float>*
store <4 x float> %57, <4 x float>* %58
%59 = getelementptr inbounds [30 x float], [30 x float]* %2, i64 0, i64 16
%60 = bitcast float* %59 to <4 x float>*
%61 = load <4 x float>, <4 x float>* %60
%62 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %61, <4 x float> <float 0x4003A77C40000000, float 0x4003A77C40000000, float 0x4003A77C40000000, float 0x4003A77C40000000>, <4 x float> <float 0xC05EDD3620000000, float 0xC05EDD3620000000, float 0xC05EDD3620000000, float 0xC05EDD3620000000>)
%63 = bitcast float* %59 to <4 x float>*
store <4 x float> %62, <4 x float>* %63
%64 = getelementptr inbounds [30 x float], [30 x float]* %1, i64 0, i64 16
%65 = bitcast float* %64 to <4 x float>*
%66 = load <4 x float>, <4 x float>* %65
%67 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %66, <4 x float> <float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000>, <4 x float> <float 0xBFE87E6B40000000, float 0xBFE87E6B40000000, float 0xBFE87E6B40000000, float 0xBFE87E6B40000000>)
%68 = bitcast float* %64 to <4 x float>*
store <4 x float> %67, <4 x float>* %68
%69 = getelementptr inbounds [30 x float], [30 x float]* %2, i64 0, i64 20
%70 = bitcast float* %69 to <4 x float>*
%71 = load <4 x float>, <4 x float>* %70
%72 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %71, <4 x float> <float 0x4003A77C40000000, float 0x4003A77C40000000, float 0x4003A77C40000000, float 0x4003A77C40000000>, <4 x float> <float 0xC05EDD3620000000, float 0xC05EDD3620000000, float 0xC05EDD3620000000, float 0xC05EDD3620000000>)
%73 = bitcast float* %69 to <4 x float>*
store <4 x float> %72, <4 x float>* %73
%74 = getelementptr inbounds [30 x float], [30 x float]* %1, i64 0, i64 20
%75 = bitcast float* %74 to <4 x float>*
%76 = load <4 x float>, <4 x float>* %75
%77 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %76, <4 x float> <float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000>, <4 x float> <float 0xBFE87E6B40000000, float 0xBFE87E6B40000000, float 0xBFE87E6B40000000, float 0xBFE87E6B40000000>)
%78 = bitcast float* %74 to <4 x float>*
store <4 x float> %77, <4 x float>* %78
%79 = getelementptr inbounds [30 x float], [30 x float]* %2, i64 0, i64 24
%80 = bitcast float* %79 to <4 x float>*
%81 = load <4 x float>, <4 x float>* %80
%82 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %81, <4 x float> <float 0x4003A77C40000000, float 0x4003A77C40000000, float 0x4003A77C40000000, float 0x4003A77C40000000>, <4 x float> <float 0xC05EDD3620000000, float 0xC05EDD3620000000, float 0xC05EDD3620000000, float 0xC05EDD3620000000>)
%83 = bitcast float* %79 to <4 x float>*
store <4 x float> %82, <4 x float>* %83
%84 = getelementptr inbounds [30 x float], [30 x float]* %1, i64 0, i64 24
%85 = bitcast float* %84 to <4 x float>*
%86 = load <4 x float>, <4 x float>* %85
%87 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %86, <4 x float> <float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000, float 0x3FF1F9ADE0000000>, <4 x float> <float 0xBFE87E6B40000000, float 0xBFE87E6B40000000, float 0xBFE87E6B40000000, float 0xBFE87E6B40000000>)
%88 = bitcast float* %84 to <4 x float>*
store <4 x float> %87, <4 x float>* %88
%89 = getelementptr inbounds [30 x float], [30 x float]* %2, i64 0, i64 28
%90 = load float, float* %89
%91 = call float @llvm.fmuladd.f32(float %90, float 0x4003A77C40000000, float 0xC05EDD3620000000)
store float %91, float* %89
%92 = getelementptr inbounds [30 x float], [30 x float]* %1, i64 0, i64 28
%93 = load float, float* %92
%94 = call float @llvm.fmuladd.f32(float %93, float 0x3FF1F9ADE0000000, float 0xBFE87E6B40000000)
store float %94, float* %92
%95 = getelementptr inbounds [30 x float], [30 x float]* %2, i64 0, i64 29
%96 = load float, float* %95
%97 = call float @llvm.fmuladd.f32(float %96, float 0x4003A77C40000000, float 0xC05EDD3620000000)
store float %97, float* %95
%98 = getelementptr inbounds [30 x float], [30 x float]* %1, i64 0, i64 29
%99 = load float, float* %98
%100 = call float @llvm.fmuladd.f32(float %99, float 0x3FF1F9ADE0000000, float 0xBFE87E6B40000000)
store float %100, float* %98
%101 = call i32 @Plot(i32 30, float* %18, float* %19, i8* getelementptr inbounds ([6 x i8], [6 x i8]* @.str, i64 0, i64 0), i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str.1, i64 0, i64 0), i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str.2, i64 0, i64 0), i32 14, i32 0)
br label %102
102: ; preds = %102, %16
%103 = call signext i8 (...) @getchar()
%104 = icmp eq i8 %103, 10
br i1 %104, label %105, label %102
105: ; preds = %102
%106 = call i32 @_setvideomode(i32 3)
ret i32 0
}