#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 18;
  float avdat = 0.2835798E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18013E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17989E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[19] = {-0.17271053E-01,
                     -0.38590416E+02,
                     0.64263962E+02,
                     -0.52168602E+00,
                     0.46563002E+00,
                     0.14576529E+00,
                     -0.37663484E+00,
                     -0.27751064E-01,
                     0.60189240E-01,
                     -0.36578428E-01,
                     0.47926385E-01,
                     -0.10320717E+00,
                     -0.17080242E-01,
                     0.53449947E+00,
                     0.57907987E-01,
                     0.13019966E-01,
                     -0.17866845E+00,
                     -0.12075076E-02,
                     0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x21 * x41 + coeff[4] * x42 + coeff[5] * x22 +
                     coeff[6] * x32 + coeff[7] * x14;
  v_target_y = v_target_y + coeff[8] * x13 * x31 + coeff[9] * x12 * x32 +
               coeff[10] * x14 * x32 + coeff[11] * x13 * x33 + coeff[12] * x31 +
               coeff[13] * x11 * x31 + coeff[14] * x12 * x34 + coeff[15] * x11 +
               coeff[16] * x12;
  v_target_y = v_target_y + coeff[17] * x21 * x32;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(
                +dx1 * dx1 *
                    pow(0 + 4 * coeff[7] * x13 + 3 * coeff[8] * x12 * x31 +
                            2 * coeff[9] * x11 * x32 +
                            4 * coeff[10] * x13 * x32 +
                            3 * coeff[11] * x12 * x33 + coeff[13] * x31 +
                            2 * coeff[14] * x11 * x34 + coeff[15] +
                            2 * coeff[16] * x11,
                        2) +
                dx2 * dx2 *
                    pow(0 + coeff[1] + coeff[3] * x41 + 2 * coeff[5] * x21 +
                            coeff[17] * x32,
                        2) +
                dx3 * dx3 *
                    pow(0 + 2 * coeff[6] * x31 + coeff[8] * x13 +
                            2 * coeff[9] * x31 * x12 +
                            2 * coeff[10] * x31 * x14 +
                            3 * coeff[11] * x32 * x13 + coeff[12] +
                            coeff[13] * x11 + 4 * coeff[14] * x33 * x12 +
                            2 * coeff[17] * x31 * x21,
                        2) +
                dx4 * dx4 *
                    pow(0 + coeff[2] + coeff[3] * x21 + 2 * coeff[4] * x41, 2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x12,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x100(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x4c,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x104(%rbp)
cmpl   $0x0,-0x104(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x104(%rbp)
movl   $0x0,-0x108(%rbp)
mov    -0x108(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x108(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x108(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x108(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x108(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x108(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x10c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x114(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x130(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x134(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc4(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc0(%rbp),%xmm0
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xbc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x110(%rbp),%xmm0
ff
addss  -0x118(%rbp),%xmm0
ff
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    1764 <target_y+0x624>
jp     1764 <target_y+0x624>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
jmp    1b5a <target_y+0xa1a>
movss  -0x110(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  0x89c(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x87d(%rip),%xmm0
mulss  -0xe0(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x84d(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x829(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x805(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x130(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7bd(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xc4(%rbp),%xmm1
ff
movss  0x78d(%rip),%xmm0
mulss  -0xc0(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x118(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xfc(%rbp),%xmm1
ff
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x720(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xbc(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movss  -0x180(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  0x697(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x65c(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x634(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x614(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xd0(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5c8(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x59c(%rip),%xmm0
mulss  -0xbc(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xf8(%rbp),%xmm0
ff
movss  -0xf4(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x50c(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x15c(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x120,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xd0(%rsp)
movq   $0x0,0xe0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xc0(%rsp)
movaps %xmm0,0x90(%rsp)
movaps %xmm0,0x80(%rsp)
movq   $0x0,0xa0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x80(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0xf4(%rsp,%rcx,4),%xmm2
movss  0xc4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0x80(%rsp),%xmm1
movsd  0x88(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm12
addss  %xmm2,%xmm12
mulss  %xmm1,%xmm12
movss  0xe03(%rip),%xmm3
addss  %xmm3,%xmm12
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm7
shufps $0x55,%xmm1,%xmm7
mulss  %xmm2,%xmm7
addss  %xmm3,%xmm7
movsd  (%rbx),%xmm4
movsd  0x8(%rbx),%xmm2
mulps  %xmm1,%xmm4
movaps %xmm4,%xmm15
shufps $0x55,%xmm4,%xmm15
movss  0x8(%rdi),%xmm6
movss  0xc(%rdi),%xmm1
addss  0xdc7(%rip),%xmm6
mulss  %xmm0,%xmm6
addss  %xmm3,%xmm6
addss  0xdbb(%rip),%xmm1
movaps %xmm0,%xmm5
shufps $0x55,%xmm0,%xmm5
mulss  %xmm1,%xmm5
addss  %xmm3,%xmm5
mulps  %xmm0,%xmm2
movaps %xmm2,%xmm3
shufps $0x55,%xmm2,%xmm3
movaps %xmm12,%xmm10
mulss  %xmm12,%xmm10
movaps %xmm12,%xmm14
mulss  %xmm10,%xmm14
movaps %xmm12,%xmm13
mulss  %xmm14,%xmm13
movaps %xmm6,%xmm8
mulss  %xmm6,%xmm8
movaps %xmm6,%xmm11
mulss  %xmm8,%xmm11
movaps %xmm6,%xmm9
mulss  %xmm11,%xmm9
xorps  %xmm0,%xmm0
movaps %xmm4,%xmm1
addss  %xmm0,%xmm1
addss  %xmm15,%xmm1
addss  %xmm2,%xmm1
addss  %xmm3,%xmm1
ucomiss %xmm0,%xmm1
jne    12ea <target_y+0x1ca>
jnp    15fb <target_y+0x4db>
movss  0xd46(%rip),%xmm0
mulss  %xmm14,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0xd36(%rip),%xmm1
mulss  %xmm10,%xmm1
mulss  %xmm6,%xmm1
addss  %xmm0,%xmm1
movaps %xmm12,%xmm0
mulss  0xd21(%rip),%xmm0
mulss  %xmm8,%xmm0
addss  %xmm1,%xmm0
movss  0xd14(%rip),%xmm1
mulss  %xmm14,%xmm1
mulss  %xmm8,%xmm1
addss  %xmm0,%xmm1
movaps %xmm10,%xmm0
mulss  0xcfe(%rip),%xmm0
mulss  %xmm11,%xmm0
addss  %xmm1,%xmm0
movaps %xmm6,%xmm1
mulss  0xcee(%rip),%xmm1
addss  %xmm0,%xmm1
movaps %xmm2,0x30(%rsp)
movss  0xce1(%rip),%xmm2
mulss  %xmm12,%xmm2
movss  %xmm9,0x2c(%rsp)
mulss  %xmm9,%xmm2
addss  %xmm1,%xmm2
addss  0xcc8(%rip),%xmm2
mulss  %xmm4,%xmm4
movaps %xmm4,0xb0(%rsp)
movss  0xcb8(%rip),%xmm0
mulss  %xmm12,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movss  %xmm12,0x24(%rsp)
movss  %xmm6,0x20(%rsp)
movss  %xmm10,0x1c(%rsp)
movss  %xmm8,0xc(%rsp)
movaps %xmm7,0x40(%rsp)
movss  %xmm11,0x18(%rsp)
movss  %xmm14,0x14(%rsp)
movss  %xmm13,0x10(%rsp)
movaps %xmm5,0x50(%rsp)
movaps %xmm3,0x70(%rsp)
movaps %xmm15,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x28(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movaps 0x50(%rsp),%xmm0
mulss  0xc43(%rip),%xmm0
addss  0xc3f(%rip),%xmm0
movss  0xc3b(%rip),%xmm1
mulss  0x40(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc2d(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
movss  0x28(%rsp),%xmm3
mulss  0xb0(%rsp),%xmm3
movss  0xc00(%rip),%xmm1
movss  0x20(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  0xc36(%rip),%xmm1
movss  0xbea(%rip),%xmm2
movss  0x14(%rsp),%xmm6
mulss  %xmm6,%xmm2
addss  %xmm1,%xmm2
movss  0xba4(%rip),%xmm1
mulss  %xmm4,%xmm1
movss  0x1c(%rsp),%xmm5
mulss  %xmm5,%xmm1
addss  %xmm2,%xmm1
movaps %xmm1,%xmm2
movss  0xbbb(%rip),%xmm1
mulss  %xmm4,%xmm1
mulss  0x10(%rsp),%xmm1
addss  %xmm2,%xmm1
movss  0xb79(%rip),%xmm2
mulss  0xc(%rsp),%xmm2
mulss  %xmm6,%xmm2
addss  %xmm1,%xmm2
addss  0xb93(%rip),%xmm2
addss  %xmm0,%xmm3
movss  %xmm3,0x28(%rsp)
movss  0xb55(%rip),%xmm0
mulss  0x24(%rsp),%xmm0
addss  %xmm2,%xmm0
movss  0xb73(%rip),%xmm1
mulss  0x18(%rsp),%xmm1
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movss  0xb61(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps 0x30(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x30(%rsp)
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x30(%rsp),%xmm0
addss  0x28(%rsp),%xmm0
movss  %xmm0,0x30(%rsp)
movss  0xafd(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
addss  0xb17(%rip),%xmm0
movaps %xmm0,%xmm2
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xb02(%rip),%xmm0
mulss  0x50(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x30(%rsp),%xmm0
ucomiss 0xb07(%rip),%xmm0
jb     15b5 <target_y+0x495>
sqrtss %xmm0,%xmm0
jmp    15ba <target_y+0x49a>
call   1040 <sqrt@plt>
movss  0x24(%rsp),%xmm12
movss  0x20(%rsp),%xmm6
movss  0x1c(%rsp),%xmm10
movss  0xc(%rsp),%xmm8
movss  0x2c(%rsp),%xmm9
movaps 0x40(%rsp),%xmm7
movss  0x18(%rsp),%xmm11
movss  0x14(%rsp),%xmm14
movss  0x10(%rsp),%xmm13
movaps 0x50(%rsp),%xmm5
movss  0xa65(%rip),%xmm1
mulss  %xmm7,%xmm1
movaps %xmm7,%xmm2
movss  0xa4a(%rip),%xmm3
mulss  %xmm7,%xmm3
mulss  0xa42(%rip),%xmm7
addss  0xa76(%rip),%xmm7
movaps %xmm5,%xmm4
mulss  %xmm5,%xmm3
mulss  0xa4f(%rip),%xmm5
addss  %xmm7,%xmm5
mulss  %xmm4,%xmm4
mulss  0xa5b(%rip),%xmm4
addss  %xmm3,%xmm5
addss  %xmm5,%xmm4
movss  0xa3f(%rip),%xmm3
mulss  %xmm13,%xmm3
mulss  %xmm2,%xmm2
mulss  0xa3e(%rip),%xmm2
addss  %xmm4,%xmm2
movss  0xa36(%rip),%xmm4
mulss  %xmm8,%xmm4
mulss  0xa2c(%rip),%xmm13
addss  %xmm2,%xmm4
addss  %xmm4,%xmm13
movss  0x9ff(%rip),%xmm2
mulss  %xmm14,%xmm2
mulss  0x9d1(%rip),%xmm14
mulss  %xmm6,%xmm14
addss  %xmm13,%xmm14
movss  0x9e7(%rip),%xmm4
mulss  %xmm10,%xmm4
mulss  %xmm8,%xmm4
addss  %xmm14,%xmm4
mulss  %xmm8,%xmm3
addss  %xmm4,%xmm3
mulss  %xmm11,%xmm2
movss  0x976(%rip),%xmm4
mulss  %xmm12,%xmm4
mulss  %xmm6,%xmm4
mulss  0x991(%rip),%xmm6
addss  %xmm3,%xmm2
addss  %xmm2,%xmm6
addss  %xmm4,%xmm6
movss  0x991(%rip),%xmm2
mulss  %xmm10,%xmm2
mulss  %xmm9,%xmm2
mulss  0x946(%rip),%xmm12
addss  %xmm6,%xmm2
addss  %xmm2,%xmm12
mulss  0x990(%rip),%xmm10
addss  %xmm12,%xmm10
mulss  %xmm8,%xmm1
addss  %xmm10,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x120,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [19 x float] [float 0xBF91AF80C0000000, float 0xC0434B92C0000000, float 0x405010E4C0000000, float 0xBFE0B1A6E0000000, float 0x3FDDCCE1E0000000, float 0x3FC2A86FE0000000, float 0xBFD81AC900000000, float 0xBF9C6AC660000000, float 0x3FAED11FC0000000, float 0xBFA2BA6860000000, float 0x3FA889CEA0000000, float 0xBFBA6BC900000000, float 0xBF917D7BA0000000, float 0x3FE11A9EA0000000, float 0x3FADA61DA0000000, float 0x3F8AAA3640000000, float 0xBFC6DE9BA0000000, float 0xBF53C8A760000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [19 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 18, i32* %7
store float 0x4006AFB6E0000000, float* %8
%38 = bitcast [10 x float]* %9 to i8*
%39 = bitcast i8* %38 to [10 x float]*
%40 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 0
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 1
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 2
store float -1.800000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 3
store float 0xC032035400000000, float* %43
%44 = bitcast [10 x float]* %10 to i8*
%45 = bitcast i8* %44 to [10 x float]*
%46 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 0
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 1
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 2
store float 1.800000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 3
store float 0x4031FD2F20000000, float* %49
%50 = bitcast [10 x float]* %11 to i8*
%51 = bitcast [19 x float]* %12 to i8*
store i32 0, i32* %13
%52 = load i32, i32* %13
%53 = icmp eq i32 %52, 0
br i1 %53, label %54, label %90
54: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %55
55: ; preds = %86, %54
%56 = load i32, i32* %14
%57 = load i32, i32* %6
%58 = icmp slt i32 %56, %57
br i1 %58, label %59, label %89
59: ; preds = %55
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %61
%63 = load float, float* %62
%64 = load i32, i32* %14
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %65
%67 = load float, float* %66
%68 = fcmp oeq float %63, %67
br i1 %68, label %69, label %70
69: ; preds = %59
br label %86
70: ; preds = %59
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %72
%74 = load float, float* %73
%75 = load i32, i32* %14
%76 = sext i32 %75 to i64
%77 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %76
%78 = load float, float* %77
%79 = fsub float %74, %78
%80 = fpext float %79 to double
%81 = fdiv double 2.000000e+00, %80
%82 = fptrunc double %81 to float
%83 = load i32, i32* %14
%84 = sext i32 %83 to i64
%85 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %84
store float %82, float* %85
br label %86
86: ; preds = %70, %69
%87 = load i32, i32* %14
%88 = add nsw i32 %87, 1
store i32 %88, i32* %14
br label %55
89: ; preds = %55
br label %90
90: ; preds = %89, %3
%91 = load float*, float** %4
%92 = getelementptr inbounds float, float* %91, i64 0
%93 = load float, float* %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%95 = load float, float* %94
%96 = fsub float %93, %95
%97 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%98 = load float, float* %97
%99 = fmul float %96, %98
%100 = fpext float %99 to double
%101 = fadd double 1.000000e+00, %100
%102 = fptrunc double %101 to float
store float %102, float* %15
%103 = load float*, float** %5
%104 = getelementptr inbounds float, float* %103, i64 0
%105 = load float, float* %104
%106 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%107 = load float, float* %106
%108 = fmul float %105, %107
store float %108, float* %16
%109 = load float*, float** %4
%110 = getelementptr inbounds float, float* %109, i64 1
%111 = load float, float* %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%113 = load float, float* %112
%114 = fsub float %111, %113
%115 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%116 = load float, float* %115
%117 = fmul float %114, %116
%118 = fpext float %117 to double
%119 = fadd double 1.000000e+00, %118
%120 = fptrunc double %119 to float
store float %120, float* %17
%121 = load float*, float** %5
%122 = getelementptr inbounds float, float* %121, i64 1
%123 = load float, float* %122
%124 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%125 = load float, float* %124
%126 = fmul float %123, %125
store float %126, float* %18
%127 = load float*, float** %4
%128 = getelementptr inbounds float, float* %127, i64 2
%129 = load float, float* %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%131 = load float, float* %130
%132 = fsub float %129, %131
%133 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%134 = load float, float* %133
%135 = fmul float %132, %134
%136 = fpext float %135 to double
%137 = fadd double 1.000000e+00, %136
%138 = fptrunc double %137 to float
store float %138, float* %19
%139 = load float*, float** %5
%140 = getelementptr inbounds float, float* %139, i64 2
%141 = load float, float* %140
%142 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%143 = load float, float* %142
%144 = fmul float %141, %143
store float %144, float* %20
%145 = load float*, float** %4
%146 = getelementptr inbounds float, float* %145, i64 3
%147 = load float, float* %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%149 = load float, float* %148
%150 = fsub float %147, %149
%151 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%152 = load float, float* %151
%153 = fmul float %150, %152
%154 = fpext float %153 to double
%155 = fadd double 1.000000e+00, %154
%156 = fptrunc double %155 to float
store float %156, float* %21
%157 = load float*, float** %5
%158 = getelementptr inbounds float, float* %157, i64 3
%159 = load float, float* %158
%160 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%161 = load float, float* %160
%162 = fmul float %159, %161
store float %162, float* %22
%163 = load float, float* %15
store float %163, float* %23
%164 = load float, float* %23
%165 = load float, float* %15
%166 = fmul float %164, %165
store float %166, float* %24
%167 = load float, float* %24
%168 = load float, float* %15
%169 = fmul float %167, %168
store float %169, float* %25
%170 = load float, float* %25
%171 = load float, float* %15
%172 = fmul float %170, %171
store float %172, float* %26
%173 = load float, float* %17
store float %173, float* %27
%174 = load float, float* %27
%175 = load float, float* %17
%176 = fmul float %174, %175
store float %176, float* %28
%177 = load float, float* %19
store float %177, float* %29
%178 = load float, float* %29
%179 = load float, float* %19
%180 = fmul float %178, %179
store float %180, float* %30
%181 = load float, float* %30
%182 = load float, float* %19
%183 = fmul float %181, %182
store float %183, float* %31
%184 = load float, float* %31
%185 = load float, float* %19
%186 = fmul float %184, %185
store float %186, float* %32
%187 = load float, float* %21
store float %187, float* %33
%188 = load float, float* %33
%189 = load float, float* %21
%190 = fmul float %188, %189
store float %190, float* %34
%191 = load float, float* %8
%192 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 0
%193 = load float, float* %192
%194 = fadd float %191, %193
%195 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 1
%196 = load float, float* %195
%197 = load float, float* %27
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 2
%200 = load float, float* %199
%201 = load float, float* %33
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 3
%204 = load float, float* %203
%205 = load float, float* %27
%206 = fmul float %204, %205
%207 = load float, float* %33
%208 = call float @llvm.fmuladd.f32(float %206, float %207, float %202)
%209 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 4
%210 = load float, float* %209
%211 = load float, float* %34
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %208)
%213 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 5
%214 = load float, float* %213
%215 = load float, float* %28
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %212)
%217 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %30
%220 = call float @llvm.fmuladd.f32(float %218, float %219, float %216)
%221 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 7
%222 = load float, float* %221
%223 = load float, float* %26
%224 = call float @llvm.fmuladd.f32(float %222, float %223, float %220)
store float %224, float* %35
%225 = load float, float* %35
%226 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 8
%227 = load float, float* %226
%228 = load float, float* %25
%229 = fmul float %227, %228
%230 = load float, float* %29
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %225)
%232 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 9
%233 = load float, float* %232
%234 = load float, float* %24
%235 = fmul float %233, %234
%236 = load float, float* %30
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 10
%239 = load float, float* %238
%240 = load float, float* %26
%241 = fmul float %239, %240
%242 = load float, float* %30
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 11
%245 = load float, float* %244
%246 = load float, float* %25
%247 = fmul float %245, %246
%248 = load float, float* %31
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %243)
%250 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 12
%251 = load float, float* %250
%252 = load float, float* %29
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %249)
%254 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 13
%255 = load float, float* %254
%256 = load float, float* %23
%257 = fmul float %255, %256
%258 = load float, float* %29
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %253)
%260 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 14
%261 = load float, float* %260
%262 = load float, float* %24
%263 = fmul float %261, %262
%264 = load float, float* %32
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %259)
%266 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 15
%267 = load float, float* %266
%268 = load float, float* %23
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %265)
%270 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 16
%271 = load float, float* %270
%272 = load float, float* %24
%273 = call float @llvm.fmuladd.f32(float %271, float %272, float %269)
store float %273, float* %35
%274 = load float, float* %35
%275 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 17
%276 = load float, float* %275
%277 = load float, float* %27
%278 = fmul float %276, %277
%279 = load float, float* %30
%280 = call float @llvm.fmuladd.f32(float %278, float %279, float %274)
store float %280, float* %35
%281 = load float, float* %16
%282 = fadd float 0.000000e+00, %281
%283 = load float, float* %18
%284 = fadd float %282, %283
%285 = load float, float* %20
%286 = fadd float %284, %285
%287 = load float, float* %22
%288 = fadd float %286, %287
store float %288, float* %36
%289 = load float, float* %36
%290 = fcmp oeq float %289, 0.000000e+00
br i1 %290, label %291, label %292
291: ; preds = %90
br label %445
292: ; preds = %90
%293 = load float, float* %16
%294 = load float, float* %16
%295 = fmul float %293, %294
%296 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 7
%297 = load float, float* %296
%298 = fmul float 4.000000e+00, %297
%299 = load float, float* %25
%300 = call float @llvm.fmuladd.f32(float %298, float %299, float 0.000000e+00)
%301 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 8
%302 = load float, float* %301
%303 = fmul float 3.000000e+00, %302
%304 = load float, float* %24
%305 = fmul float %303, %304
%306 = load float, float* %29
%307 = call float @llvm.fmuladd.f32(float %305, float %306, float %300)
%308 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 9
%309 = load float, float* %308
%310 = fmul float 2.000000e+00, %309
%311 = load float, float* %23
%312 = fmul float %310, %311
%313 = load float, float* %30
%314 = call float @llvm.fmuladd.f32(float %312, float %313, float %307)
%315 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 10
%316 = load float, float* %315
%317 = fmul float 4.000000e+00, %316
%318 = load float, float* %25
%319 = fmul float %317, %318
%320 = load float, float* %30
%321 = call float @llvm.fmuladd.f32(float %319, float %320, float %314)
%322 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 11
%323 = load float, float* %322
%324 = fmul float 3.000000e+00, %323
%325 = load float, float* %24
%326 = fmul float %324, %325
%327 = load float, float* %31
%328 = call float @llvm.fmuladd.f32(float %326, float %327, float %321)
%329 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 13
%330 = load float, float* %329
%331 = load float, float* %29
%332 = call float @llvm.fmuladd.f32(float %330, float %331, float %328)
%333 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 14
%334 = load float, float* %333
%335 = fmul float 2.000000e+00, %334
%336 = load float, float* %23
%337 = fmul float %335, %336
%338 = load float, float* %32
%339 = call float @llvm.fmuladd.f32(float %337, float %338, float %332)
%340 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 15
%341 = load float, float* %340
%342 = fadd float %339, %341
%343 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 16
%344 = load float, float* %343
%345 = fmul float 2.000000e+00, %344
%346 = load float, float* %23
%347 = call float @llvm.fmuladd.f32(float %345, float %346, float %342)
%348 = call float @pow(float %347, i32 2)
%349 = load float, float* %18
%350 = load float, float* %18
%351 = fmul float %349, %350
%352 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 1
%353 = load float, float* %352
%354 = fadd float 0.000000e+00, %353
%355 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 3
%356 = load float, float* %355
%357 = load float, float* %33
%358 = call float @llvm.fmuladd.f32(float %356, float %357, float %354)
%359 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 5
%360 = load float, float* %359
%361 = fmul float 2.000000e+00, %360
%362 = load float, float* %27
%363 = call float @llvm.fmuladd.f32(float %361, float %362, float %358)
%364 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 17
%365 = load float, float* %364
%366 = load float, float* %30
%367 = call float @llvm.fmuladd.f32(float %365, float %366, float %363)
%368 = call float @pow(float %367, i32 2)
%369 = fmul float %351, %368
%370 = call float @llvm.fmuladd.f32(float %295, float %348, float %369)
%371 = load float, float* %20
%372 = load float, float* %20
%373 = fmul float %371, %372
%374 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 6
%375 = load float, float* %374
%376 = fmul float 2.000000e+00, %375
%377 = load float, float* %29
%378 = call float @llvm.fmuladd.f32(float %376, float %377, float 0.000000e+00)
%379 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 8
%380 = load float, float* %379
%381 = load float, float* %25
%382 = call float @llvm.fmuladd.f32(float %380, float %381, float %378)
%383 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 9
%384 = load float, float* %383
%385 = fmul float 2.000000e+00, %384
%386 = load float, float* %29
%387 = fmul float %385, %386
%388 = load float, float* %24
%389 = call float @llvm.fmuladd.f32(float %387, float %388, float %382)
%390 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 10
%391 = load float, float* %390
%392 = fmul float 2.000000e+00, %391
%393 = load float, float* %29
%394 = fmul float %392, %393
%395 = load float, float* %26
%396 = call float @llvm.fmuladd.f32(float %394, float %395, float %389)
%397 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 11
%398 = load float, float* %397
%399 = fmul float 3.000000e+00, %398
%400 = load float, float* %30
%401 = fmul float %399, %400
%402 = load float, float* %25
%403 = call float @llvm.fmuladd.f32(float %401, float %402, float %396)
%404 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 12
%405 = load float, float* %404
%406 = fadd float %403, %405
%407 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 13
%408 = load float, float* %407
%409 = load float, float* %23
%410 = call float @llvm.fmuladd.f32(float %408, float %409, float %406)
%411 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 14
%412 = load float, float* %411
%413 = fmul float 4.000000e+00, %412
%414 = load float, float* %31
%415 = fmul float %413, %414
%416 = load float, float* %24
%417 = call float @llvm.fmuladd.f32(float %415, float %416, float %410)
%418 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 17
%419 = load float, float* %418
%420 = fmul float 2.000000e+00, %419
%421 = load float, float* %29
%422 = fmul float %420, %421
%423 = load float, float* %27
%424 = call float @llvm.fmuladd.f32(float %422, float %423, float %417)
%425 = call float @pow(float %424, i32 2)
%426 = call float @llvm.fmuladd.f32(float %373, float %425, float %370)
%427 = load float, float* %22
%428 = load float, float* %22
%429 = fmul float %427, %428
%430 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 2
%431 = load float, float* %430
%432 = fadd float 0.000000e+00, %431
%433 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 3
%434 = load float, float* %433
%435 = load float, float* %27
%436 = call float @llvm.fmuladd.f32(float %434, float %435, float %432)
%437 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 4
%438 = load float, float* %437
%439 = fmul float 2.000000e+00, %438
%440 = load float, float* %33
%441 = call float @llvm.fmuladd.f32(float %439, float %440, float %436)
%442 = call float @pow(float %441, i32 2)
%443 = call float @llvm.fmuladd.f32(float %429, float %442, float %426)
%444 = call float @sqrt(float %443)
br label %445
445: ; preds = %292, %291
%446 = phi float [ 0.000000e+00, %291 ], [ %444, %292 ]
store float %446, float* %37
%447 = load float, float* %37
%448 = load float*, float** %5
%449 = getelementptr inbounds float, float* %448, i64 0
store float %447, float* %449
%450 = load float, float* %35
ret float %450
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032035400000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FD2F20000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FD2F20000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %49, %76
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %64, %79
%81 = extractelement <2 x float> %58, i64 0
%82 = fadd float %81, 0.000000e+00
%83 = extractelement <2 x float> %58, i64 1
%84 = fadd float %82, %83
%85 = extractelement <2 x float> %74, i64 0
%86 = fadd float %84, %85
%87 = extractelement <2 x float> %74, i64 1
%88 = fadd float %86, %87
%89 = fcmp oeq float %88, 0.000000e+00
br i1 %89, label %139, label %90
90: ; preds = %42
%91 = fmul <2 x float> %58, %58
%92 = extractelement <2 x float> %91, i64 0
%93 = tail call float @llvm.fmuladd.f32(float %76, float 0xBFBC6AC660000000, float 0.000000e+00)
%94 = fmul float %75, 0x3FC71CD7C0000000
%95 = tail call float @llvm.fmuladd.f32(float %94, float %64, float %93)
%96 = fmul float %49, 0xBFB2BA6860000000
%97 = tail call float @llvm.fmuladd.f32(float %96, float %78, float %95)
%98 = fmul float %76, 0x3FC889CEA0000000
%99 = tail call float @llvm.fmuladd.f32(float %98, float %78, float %97)
%100 = fmul float %75, 0xBFD3D0D6C0000000
%101 = tail call float @llvm.fmuladd.f32(float %100, float %79, float %99)
%102 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FE11A9EA0000000, float %101)
%103 = fmul float %49, 0x3FBDA61DA0000000
%104 = tail call float @llvm.fmuladd.f32(float %103, float %80, float %102)
%105 = fadd float %104, 0x3F8AAA3640000000
%106 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFD6DE9BA0000000, float %105)
%107 = tail call float @pow(float %106, i32 2)
%108 = fmul float %83, %83
%109 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFE0B1A6E0000000, float 0xC0434B92C0000000)
%110 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FD2A86FE0000000, float %109)
%111 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF53C8A760000000, float %110)
%112 = tail call float @pow(float %111, i32 2)
%113 = fmul float %108, %112
%114 = tail call float @llvm.fmuladd.f32(float %92, float %107, float %113)
%115 = fmul <2 x float> %74, %74
%116 = extractelement <2 x float> %115, i64 0
%117 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFE81AC900000000, float 0.000000e+00)
%118 = tail call float @llvm.fmuladd.f32(float %76, float 0x3FAED11FC0000000, float %117)
%119 = fmul float %64, 0xBFB2BA6860000000
%120 = tail call float @llvm.fmuladd.f32(float %119, float %75, float %118)
%121 = fmul float %64, 0x3FB889CEA0000000
%122 = tail call float @llvm.fmuladd.f32(float %121, float %77, float %120)
%123 = fmul float %78, 0xBFD3D0D6C0000000
%124 = tail call float @llvm.fmuladd.f32(float %123, float %76, float %122)
%125 = fadd float %124, 0xBF917D7BA0000000
%126 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FE11A9EA0000000, float %125)
%127 = fmul float %79, 0x3FCDA61DA0000000
%128 = tail call float @llvm.fmuladd.f32(float %127, float %75, float %126)
%129 = fmul float %64, 0xBF63C8A760000000
%130 = tail call float @llvm.fmuladd.f32(float %129, float %55, float %128)
%131 = tail call float @pow(float %130, i32 2)
%132 = tail call float @llvm.fmuladd.f32(float %116, float %131, float %114)
%133 = fmul float %87, %87
%134 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFE0B1A6E0000000, float 0x405010E4C0000000)
%135 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FEDCCE1E0000000, float %134)
%136 = tail call float @pow(float %135, i32 2)
%137 = tail call float @llvm.fmuladd.f32(float %133, float %136, float %132)
%138 = tail call float @sqrt(float %137)
br label %139
139: ; preds = %42, %90
%140 = phi float [ %138, %90 ], [ 0.000000e+00, %42 ]
%141 = fmul float %55, 0xBF53C8A760000000
%142 = fmul float %75, 0x3FADA61DA0000000
%143 = fmul float %49, 0x3FE11A9EA0000000
%144 = fmul float %76, 0xBFBA6BC900000000
%145 = fmul float %77, 0x3FA889CEA0000000
%146 = fmul float %75, 0xBFA2BA6860000000
%147 = fmul float %76, 0x3FAED11FC0000000
%148 = fmul float %55, %55
%149 = fmul float %71, %71
%150 = fmul float %55, 0xBFE0B1A6E0000000
%151 = tail call float @llvm.fmuladd.f32(float %55, float 0xC0434B92C0000000, float 0x40068C57E0000000)
%152 = tail call float @llvm.fmuladd.f32(float %71, float 0x405010E4C0000000, float %151)
%153 = tail call float @llvm.fmuladd.f32(float %150, float %71, float %152)
%154 = tail call float @llvm.fmuladd.f32(float %149, float 0x3FDDCCE1E0000000, float %153)
%155 = tail call float @llvm.fmuladd.f32(float %148, float 0x3FC2A86FE0000000, float %154)
%156 = tail call float @llvm.fmuladd.f32(float %78, float 0xBFD81AC900000000, float %155)
%157 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF9C6AC660000000, float %156)
%158 = tail call float @llvm.fmuladd.f32(float %147, float %64, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %146, float %78, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %145, float %78, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %144, float %79, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF917D7BA0000000, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %143, float %64, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %142, float %80, float %163)
%165 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F8AAA3640000000, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFC6DE9BA0000000, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %141, float %78, float %166)
store float %140, float* %1
ret float %167
}