#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *, ...);
void display_help(char *progname) {
  printf("Usage: %s [OPTION ...]\n", progname);
  printf("An animated ncurses based puzzle game.\n\n");
  printf("The following options can be used.\n");
  printf("  -f, --fps=FPS           Specify the FPS at which to run. Try "
         "setting to different\n");
  printf("                          values if excessive flickering occurs. "
         "Defaults to 10.\n");
  printf("                          Valid settings range is [5, 60].\n\n");
  printf("  -h, --help              Display this help message and exit.\n\n");
  printf("  -s, --seed=SEED         Specify a seed for the world generator. "
         "The provided seed\n");
  printf("                          must be in range [1, 999999999]. If no "
         "seed is given, defaults\n");
  printf("                          to the current system time.\n\n");
  printf("  -v, --version           Display the version and exit.\n");
}


x86 assembly (clang, -O0):
<display_help>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
mov    %rdi,-0x8(%rbp)
mov    -0x8(%rbp),%rsi
lea    0xed9(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0xee3(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0xefe(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0xf14(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0xf5b(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0xf9f(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0xfce(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0x1000(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0x1047(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0x1093(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0x10bd(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<display_help>:
push   %rax
mov    %rdi,%rsi
lea    0xed5(%rip),%rdi
xor    %eax,%eax
call   1040 <printf@plt>
lea    0xedf(%rip),%rdi
call   1030 <puts@plt>
lea    0xefb(%rip),%rdi
call   1030 <puts@plt>
lea    0xf12(%rip),%rdi
call   1030 <puts@plt>
lea    0xf5a(%rip),%rdi
call   1030 <puts@plt>
lea    0xf9f(%rip),%rdi
call   1030 <puts@plt>
lea    0xfcf(%rip),%rdi
call   1030 <puts@plt>
lea    0x1002(%rip),%rdi
call   1030 <puts@plt>
lea    0x104a(%rip),%rdi
call   1030 <puts@plt>
lea    0x1097(%rip),%rdi
call   1030 <puts@plt>
lea    0x10c2(%rip),%rdi
pop    %rax
jmp    1030 <puts@plt>

LLVM IR (-O0):
@.str = [24 x i8] c"Usage: %s [OPTION ...]\0A\00"
@.str.1 = [41 x i8] c"An animated ncurses based puzzle game.\0A\0A\00"
@.str.2 = [36 x i8] c"The following options can be used.\0A\00"
@.str.3 = [85 x i8] c" -f, --fps=FPS Specify the FPS at which to run. Try setting to different\0A\00"
@.str.4 = [82 x i8] c" values if excessive flickering occurs. Defaults to 10.\0A\00"
@.str.5 = [61 x i8] c" Valid settings range is [5, 60].\0A\0A\00"
@.str.6 = [64 x i8] c" -h, --help Display this help message and exit.\0A\0A\00"
@.str.7 = [85 x i8] c" -s, --seed=SEED Specify a seed for the world generator. The provided seed\0A\00"
@.str.8 = [90 x i8] c" must be in range [1, 999999999]. If no seed is given, defaults\0A\00"
@.str.9 = [56 x i8] c" to the current system time.\0A\0A\00"
@.str.10 = [57 x i8] c" -v, --version Display the version and exit.\0A\00"
define void @display_help(i8* %0) {
%2 = alloca i8*
store i8* %0, i8** %2
%3 = load i8*, i8** %2
%4 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([24 x i8], [24 x i8]* @.str, i64 0, i64 0), i8* %3)
%5 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([41 x i8], [41 x i8]* @.str.1, i64 0, i64 0))
%6 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([36 x i8], [36 x i8]* @.str.2, i64 0, i64 0))
%7 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([85 x i8], [85 x i8]* @.str.3, i64 0, i64 0))
%8 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([82 x i8], [82 x i8]* @.str.4, i64 0, i64 0))
%9 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([61 x i8], [61 x i8]* @.str.5, i64 0, i64 0))
%10 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([64 x i8], [64 x i8]* @.str.6, i64 0, i64 0))
%11 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([85 x i8], [85 x i8]* @.str.7, i64 0, i64 0))
%12 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([90 x i8], [90 x i8]* @.str.8, i64 0, i64 0))
%13 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([56 x i8], [56 x i8]* @.str.9, i64 0, i64 0))
%14 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([57 x i8], [57 x i8]* @.str.10, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@.str = [24 x i8] c"Usage: %s [OPTION ...]\0A\00"
@str = [40 x i8] c"An animated ncurses based puzzle game.\0A\00"
@str.11 = [35 x i8] c"The following options can be used.\00"
@str.12 = [84 x i8] c" -f, --fps=FPS Specify the FPS at which to run. Try setting to different\00"
@str.13 = [81 x i8] c" values if excessive flickering occurs. Defaults to 10.\00"
@str.14 = [60 x i8] c" Valid settings range is [5, 60].\0A\00"
@str.15 = [63 x i8] c" -h, --help Display this help message and exit.\0A\00"
@str.16 = [84 x i8] c" -s, --seed=SEED Specify a seed for the world generator. The provided seed\00"
@str.17 = [89 x i8] c" must be in range [1, 999999999]. If no seed is given, defaults\00"
@str.18 = [55 x i8] c" to the current system time.\0A\00"
@str.19 = [56 x i8] c" -v, --version Display the version and exit.\00"
define void @display_help(i8* %0) {
%2 = tail call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([24 x i8], [24 x i8]* @.str, i64 0, i64 0), i8* %0)
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([40 x i8], [40 x i8]* @str, i64 0, i64 0))
%4 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([35 x i8], [35 x i8]* @str.11, i64 0, i64 0))
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([84 x i8], [84 x i8]* @str.12, i64 0, i64 0))
%6 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([81 x i8], [81 x i8]* @str.13, i64 0, i64 0))
%7 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([60 x i8], [60 x i8]* @str.14, i64 0, i64 0))
%8 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([63 x i8], [63 x i8]* @str.15, i64 0, i64 0))
%9 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([84 x i8], [84 x i8]* @str.16, i64 0, i64 0))
%10 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([89 x i8], [89 x i8]* @str.17, i64 0, i64 0))
%11 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([55 x i8], [55 x i8]* @str.18, i64 0, i64 0))
%12 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([56 x i8], [56 x i8]* @str.19, i64 0, i64 0))
ret void
}