#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ e_repete(int, int, int, int);
int /*<<< orphan*/ printf(char *, ...);
void nome_decorado() {
  printf("\t\t\t");
  e_repete(205, 32, 201, 187);
  printf("\n\t\t\t%c  Bem vindos ao Memory Kombat  %c\n", 186, 186);
  printf("\t\t\t");
  e_repete(205, 32, 200, 188);
  printf("\n");
  e_repete(196, 23, 195, 0);
  printf("%c   Jogo da mem%cria multiplayer   %c", 26, 162, 27);
  e_repete(196, 22, 0, 180);
  printf("\n\n");
}


x86 assembly (clang, -O0):
<nome_decorado>:
push   %rbp
mov    %rsp,%rbp
lea    0xed5(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
mov    $0xcd,%edi
mov    $0x20,%esi
mov    $0xc9,%edx
mov    $0xbb,%ecx
call   1040 <e_repete@plt>
lea    0xeb2(%rip),%rdi
mov    $0xba,%edx
mov    %edx,%esi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0xe99(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
mov    $0xcd,%edi
mov    $0x20,%esi
mov    $0xc8,%edx
mov    $0xbc,%ecx
call   1040 <e_repete@plt>
lea    0xec7(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
mov    $0xc4,%edi
mov    $0x17,%esi
mov    $0xc3,%edx
xor    %ecx,%ecx
call   1040 <e_repete@plt>
lea    0xe7b(%rip),%rdi
mov    $0x1a,%esi
mov    $0xa2,%edx
mov    $0x1b,%ecx
mov    $0x0,%al
call   1030 <printf@plt>
mov    $0xc4,%edi
mov    $0x16,%esi
xor    %edx,%edx
mov    $0xb4,%ecx
call   1040 <e_repete@plt>
lea    0xe6f(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<nome_decorado>:
push   %rbx
lea    0xeb8(%rip),%rbx
mov    %rbx,%rdi
xor    %eax,%eax
call   1050 <printf@plt>
mov    $0xcd,%edi
mov    $0x20,%esi
mov    $0xc9,%edx
mov    $0xbb,%ecx
call   1060 <e_repete@plt>
lea    0xe92(%rip),%rdi
mov    $0xba,%esi
mov    $0xba,%edx
xor    %eax,%eax
call   1050 <printf@plt>
mov    %rbx,%rdi
xor    %eax,%eax
call   1050 <printf@plt>
mov    $0xcd,%edi
mov    $0x20,%esi
mov    $0xc8,%edx
mov    $0xbc,%ecx
call   1060 <e_repete@plt>
mov    $0xa,%edi
call   1030 <putchar@plt>
mov    $0xc4,%edi
mov    $0x17,%esi
mov    $0xc3,%edx
xor    %ecx,%ecx
call   1060 <e_repete@plt>
lea    0xe60(%rip),%rdi
mov    $0x1a,%esi
mov    $0xa2,%edx
mov    $0x1b,%ecx
xor    %eax,%eax
call   1050 <printf@plt>
mov    $0xc4,%edi
mov    $0x16,%esi
xor    %edx,%edx
mov    $0xb4,%ecx
call   1060 <e_repete@plt>
lea    0xe2b(%rip),%rdi
pop    %rbx
jmp    1040 <puts@plt>

LLVM IR (-O0):
@.str = [4 x i8] c"\09\09\09\00"
@.str.1 = [41 x i8] c"\0A\09\09\09%c Bem vindos ao Memory Kombat %c\0A\00"
@.str.2 = [2 x i8] c"\0A\00"
@.str.3 = [39 x i8] c"%c Jogo da mem%cria multiplayer %c\00"
@.str.4 = [3 x i8] c"\0A\0A\00"
define void @nome_decorado() {
%1 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i64 0, i64 0))
%2 = call i32 @e_repete(i32 205, i32 32, i32 201, i32 187)
%3 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([41 x i8], [41 x i8]* @.str.1, i64 0, i64 0), i32 186, i32 186)
%4 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i64 0, i64 0))
%5 = call i32 @e_repete(i32 205, i32 32, i32 200, i32 188)
%6 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str.2, i64 0, i64 0))
%7 = call i32 @e_repete(i32 196, i32 23, i32 195, i32 0)
%8 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([39 x i8], [39 x i8]* @.str.3, i64 0, i64 0), i32 26, i32 162, i32 27)
%9 = call i32 @e_repete(i32 196, i32 22, i32 0, i32 180)
%10 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.4, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@.str = [4 x i8] c"\09\09\09\00"
@.str.1 = [41 x i8] c"\0A\09\09\09%c Bem vindos ao Memory Kombat %c\0A\00"
@.str.3 = [39 x i8] c"%c Jogo da mem%cria multiplayer %c\00"
@str = [2 x i8] c"\0A\00"
define void @nome_decorado() {
%1 = tail call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i64 0, i64 0))
%2 = tail call i32 @e_repete(i32 205, i32 32, i32 201, i32 187)
%3 = tail call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([41 x i8], [41 x i8]* @.str.1, i64 0, i64 0), i32 186, i32 186)
%4 = tail call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([4 x i8], [4 x i8]* @.str, i64 0, i64 0))
%5 = tail call i32 @e_repete(i32 205, i32 32, i32 200, i32 188)
%6 = tail call i32 @putchar(i32 10)
%7 = tail call i32 @e_repete(i32 196, i32 23, i32 195, i32 0)
%8 = tail call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([39 x i8], [39 x i8]* @.str.3, i64 0, i64 0), i32 26, i32 162, i32 27)
%9 = tail call i32 @e_repete(i32 196, i32 22, i32 0, i32 180)
%10 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([2 x i8], [2 x i8]* @str, i64 0, i64 0))
ret void
}