#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(int, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 18;
  float avdat = 0.3408799E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18017E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17985E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[19] = {-0.23684982E-01,
                     -0.38773140E+02,
                     0.64447250E+02,
                     0.95516807E-04,
                     0.20226325E+00,
                     -0.70920932E+00,
                     0.62342417E+00,
                     -0.26164120E+00,
                     0.75595945E+00,
                     -0.52237791E+00,
                     -0.14951042E-01,
                     -0.70953160E-02,
                     0.46765227E-02,
                     0.32572094E-02,
                     -0.66269371E-02,
                     0.89619458E-02,
                     0.20708866E-01,
                     -0.11561035E-01,
                     0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float x44 = x43 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x44 + coeff[4] * x22 + coeff[5] * x21 * x41 +
                     coeff[6] * x42 + coeff[7] * x12;
  v_target_y = v_target_y + coeff[8] * x11 * x31 + coeff[9] * x32 +
               coeff[10] * x33 + coeff[11] * x32 * x41 + coeff[12] * x13 +
               coeff[13] * x12 * x21 + coeff[14] * x22 * x41 +
               coeff[15] * x21 * x42 + coeff[16] * x11 * x34;
  v_target_y = v_target_y + coeff[17] * x14 * x33;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 2 * coeff[7] * x11 + coeff[8] * x31 +
                             3 * coeff[12] * x12 + 2 * coeff[13] * x11 * x21 +
                             coeff[16] * x34 + 4 * coeff[17] * x13 * x33,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + 2 * coeff[4] * x21 + coeff[5] * x41 +
                             coeff[13] * x12 + 2 * coeff[14] * x21 * x41 +
                             coeff[15] * x42,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[8] * x11 + 2 * coeff[9] * x31 +
                             3 * coeff[10] * x32 + 2 * coeff[11] * x31 * x41 +
                             4 * coeff[16] * x33 * x11 +
                             3 * coeff[17] * x32 * x14,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + 4 * coeff[3] * x43 + coeff[5] * x21 +
                             2 * coeff[6] * x41 + coeff[11] * x32 +
                             coeff[14] * x22 + 2 * coeff[15] * x41 * x21,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x12,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x100(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x4c,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x104(%rbp)
cmpl   $0x0,-0x104(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x104(%rbp)
movl   $0x0,-0x108(%rbp)
mov    -0x108(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x108(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x108(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x108(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x108(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x108(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x10c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x114(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm1
ff
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x130(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc0(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm1
ff
movss  -0xbc(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x110(%rbp),%xmm0
ff
addss  -0x118(%rbp),%xmm0
ff
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    1794 <target_y+0x654>
jp     1794 <target_y+0x654>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
jmp    1b9a <target_y+0xa5a>
movss  -0x110(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
movss  0x868(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x835(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x80d(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc0(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7d1(%rip),%xmm0
mulss  -0xbc(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x118(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xfc(%rbp),%xmm1
ff
movss  0x76c(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x71c(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x18c(%rbp),%xmm1
ff
movss  -0x188(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x66c(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x654(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x62c(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x608(%rip),%xmm1
mulss  -0xc0(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5e4(%rip),%xmm0
mulss  -0xbc(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x180(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xf8(%rbp),%xmm0
ff
movss  0x564(%rip),%xmm1
mulss  -0xf4(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x528(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4d8(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x164(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x150,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x130(%rsp)
movq   $0x0,0x140(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x120(%rsp)
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xd0(%rsp)
movaps %xmm0,0xc0(%rsp)
movq   $0x0,0xe0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xc0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0x124(%rsp,%rcx,4),%xmm2
movss  0xf4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0xc0(%rsp),%xmm1
movsd  0xc8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm5
addss  %xmm2,%xmm5
mulss  %xmm1,%xmm5
movss  0xe06(%rip),%xmm6
addss  %xmm6,%xmm5
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm9
shufps $0x55,%xmm1,%xmm9
mulss  %xmm2,%xmm9
addss  %xmm6,%xmm9
movsd  (%rbx),%xmm3
movsd  0x8(%rbx),%xmm2
mulps  %xmm1,%xmm3
movaps %xmm3,%xmm4
shufps $0x55,%xmm3,%xmm4
movss  0x8(%rdi),%xmm14
movss  0xc(%rdi),%xmm1
addss  0xdc7(%rip),%xmm14
mulss  %xmm0,%xmm14
addss  %xmm6,%xmm14
addss  0xdb9(%rip),%xmm1
movaps %xmm0,%xmm7
shufps $0x55,%xmm0,%xmm7
mulss  %xmm1,%xmm7
addss  %xmm6,%xmm7
mulps  %xmm0,%xmm2
movaps %xmm2,%xmm12
shufps $0x55,%xmm2,%xmm12
movaps %xmm5,%xmm6
mulss  %xmm5,%xmm6
movaps %xmm5,%xmm10
mulss  %xmm6,%xmm10
movaps %xmm5,%xmm8
mulss  %xmm10,%xmm8
movaps %xmm9,%xmm11
mulss  %xmm9,%xmm11
movaps %xmm14,%xmm13
mulss  %xmm14,%xmm13
movaps %xmm14,%xmm0
xorps  %xmm15,%xmm15
movaps %xmm3,0xb0(%rsp)
movaps %xmm3,%xmm1
addss  %xmm15,%xmm1
movaps %xmm4,0xa0(%rsp)
addss  %xmm4,%xmm1
movaps %xmm2,0x50(%rsp)
addss  %xmm2,%xmm1
addss  %xmm12,%xmm1
xorps  %xmm2,%xmm2
movss  %xmm2,0x30(%rsp)
ucomiss %xmm15,%xmm1
mulss  %xmm13,%xmm0
movaps %xmm14,%xmm1
movss  %xmm0,0x24(%rsp)
mulss  %xmm0,%xmm1
movss  %xmm1,0x2c(%rsp)
movaps %xmm7,%xmm15
mulss  %xmm7,%xmm15
movaps %xmm7,%xmm3
mulss  %xmm15,%xmm3
jne    1332 <target_y+0x212>
jnp    1687 <target_y+0x567>
movaps 0xb0(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0xb0(%rsp)
movss  0xcea(%rip),%xmm0
mulss  %xmm5,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movaps %xmm14,%xmm1
mulss  0xcd7(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xccf(%rip),%xmm0
mulss  %xmm6,%xmm0
addss  %xmm1,%xmm0
movss  0xcc3(%rip),%xmm1
mulss  %xmm5,%xmm1
mulss  %xmm9,%xmm1
addss  %xmm0,%xmm1
movss  0xcb2(%rip),%xmm0
mulss  0x2c(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xca4(%rip),%xmm1
movss  %xmm10,0x28(%rsp)
mulss  %xmm10,%xmm1
mulss  0x24(%rsp),%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
movaps %xmm9,0x60(%rsp)
movss  %xmm5,0x1c(%rsp)
movss  %xmm8,0x18(%rsp)
movaps %xmm7,0x40(%rsp)
movss  %xmm14,0x14(%rsp)
movss  %xmm13,0xc(%rsp)
movss  %xmm6,0x10(%rsp)
movaps %xmm15,0x90(%rsp)
movaps %xmm11,0x80(%rsp)
movaps %xmm3,0x70(%rsp)
movaps %xmm12,0x30(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x20(%rsp)
movss  0xc2d(%rip),%xmm0
movaps 0x60(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  0xc20(%rip),%xmm0
movaps 0xa0(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0xa0(%rsp)
movaps 0x40(%rsp),%xmm3
movaps %xmm3,%xmm1
mulss  0xc00(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xbf8(%rip),%xmm0
mulss  0x10(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xbea(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xbda(%rip),%xmm0
mulss  0x90(%rsp),%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0xa0(%rsp),%xmm0
movss  0x20(%rsp),%xmm1
mulss  0xb0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x20(%rsp)
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movss  0xb5f(%rip),%xmm0
movss  0x1c(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  0xbc9(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xb6e(%rip),%xmm0
movss  0x14(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xb5c(%rip),%xmm1
movss  0xc(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb4a(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb38(%rip),%xmm1
mulss  0x24(%rsp),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xb26(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  0x18(%rsp),%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
movss  %xmm0,0x50(%rsp)
movaps 0x30(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x30(%rsp)
movss  0xae6(%rip),%xmm0
mulss  0x70(%rsp),%xmm0
addss  0xadc(%rip),%xmm0
movaps 0x60(%rsp),%xmm4
movss  0xaa7(%rip),%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xac3(%rip),%xmm0
movaps 0x40(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xab2(%rip),%xmm1
mulss  0xc(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xaa4(%rip),%xmm0
mulss  0x80(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xa93(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x30(%rsp),%xmm0
addss  0x50(%rsp),%xmm0
ucomiss 0xa8e(%rip),%xmm0
jb     1632 <target_y+0x512>
sqrtss %xmm0,%xmm0
jmp    1637 <target_y+0x517>
call   1040 <sqrt@plt>
movss  %xmm0,0x30(%rsp)
movaps 0x60(%rsp),%xmm9
movss  0x1c(%rsp),%xmm5
movss  0x18(%rsp),%xmm8
movaps 0x40(%rsp),%xmm7
movss  0x28(%rsp),%xmm10
movss  0x14(%rsp),%xmm14
movss  0xc(%rsp),%xmm13
movss  0x10(%rsp),%xmm6
movaps 0x90(%rsp),%xmm15
movaps 0x80(%rsp),%xmm11
movaps 0x70(%rsp),%xmm3
movss  0x9c5(%rip),%xmm1
mulss  %xmm9,%xmm1
addss  0x9fc(%rip),%xmm1
movss  0x9dc(%rip),%xmm2
mulss  %xmm7,%xmm2
addss  %xmm1,%xmm2
movss  0x9d8(%rip),%xmm1
mulss  %xmm11,%xmm1
mulss  %xmm7,%xmm3
mulss  0x9d7(%rip),%xmm3
addss  %xmm2,%xmm3
movss  0x98b(%rip),%xmm2
mulss  %xmm6,%xmm2
mulss  0x9c2(%rip),%xmm11
addss  %xmm3,%xmm11
movss  0x96d(%rip),%xmm3
mulss  %xmm9,%xmm3
mulss  %xmm7,%xmm3
addss  %xmm11,%xmm3
movss  0x9a3(%rip),%xmm4
mulss  %xmm15,%xmm4
mulss  0x99a(%rip),%xmm6
addss  %xmm3,%xmm4
addss  %xmm4,%xmm6
movss  0x92a(%rip),%xmm3
mulss  %xmm5,%xmm3
mulss  0x912(%rip),%xmm5
mulss  %xmm14,%xmm5
addss  %xmm6,%xmm5
movss  0x94d(%rip),%xmm4
mulss  %xmm13,%xmm4
mulss  0x963(%rip),%xmm13
addss  %xmm5,%xmm13
movss  0x95a(%rip),%xmm5
movss  0x24(%rsp),%xmm0
mulss  %xmm0,%xmm5
addss  %xmm13,%xmm5
mulss  %xmm7,%xmm4
addss  %xmm5,%xmm4
mulss  0x93e(%rip),%xmm10
addss  %xmm4,%xmm10
movss  0x8e1(%rip),%xmm4
mulss  %xmm9,%xmm4
mulss  %xmm9,%xmm2
addss  %xmm10,%xmm2
mulss  %xmm7,%xmm1
addss  %xmm2,%xmm1
mulss  %xmm15,%xmm4
addss  %xmm1,%xmm4
mulss  0x2c(%rsp),%xmm3
mulss  0x8e2(%rip),%xmm8
addss  %xmm4,%xmm3
mulss  %xmm0,%xmm8
addss  %xmm3,%xmm8
movss  0x30(%rsp),%xmm0
movss  %xmm0,(%rbx)
movaps %xmm8,%xmm0
add    $0x150,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [19 x float] [float 0xBF9840E040000000, float 0xC04362F640000000, float 0x40501C9FC0000000, float 0x3F190A0640000000, float 0x3FC9E3C320000000, float 0xBFE6B1D7C0000000, float 0x3FE3F31740000000, float 0xBFD0BEBAC0000000, float 0x3FE830D1E0000000, float 0xBFE0B751E0000000, float 0xBF8E9EA6E0000000, float 0xBF7D0FFA60000000, float 0x3F7327B080000000, float 0x3F6AAEDD00000000, float 0xBF7B24D8E0000000, float 0x3F825AA400000000, float 0x3F9534B480000000, float 0xBF87AD4FE0000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [19 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
%38 = alloca float
%39 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 18, i32* %7
store float 0x400B453860000000, float* %8
%40 = bitcast [10 x float]* %9 to i8*
%41 = bitcast i8* %40 to [10 x float]*
%42 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 0
store float -1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 1
store float -1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 2
store float -1.800000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 3
store float 0xC032045A20000000, float* %45
%46 = bitcast [10 x float]* %10 to i8*
%47 = bitcast i8* %46 to [10 x float]*
%48 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 0
store float 1.500000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 1
store float 1.500000e+01, float* %49
%50 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 2
store float 1.800000e+01, float* %50
%51 = getelementptr inbounds [10 x float], [10 x float]* %47, i32 0, i32 3
store float 0x4031FC2900000000, float* %51
%52 = bitcast [10 x float]* %11 to i8*
%53 = bitcast [19 x float]* %12 to i8*
store i32 0, i32* %13
%54 = load i32, i32* %13
%55 = icmp eq i32 %54, 0
br i1 %55, label %56, label %92
56: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %57
57: ; preds = %88, %56
%58 = load i32, i32* %14
%59 = load i32, i32* %6
%60 = icmp slt i32 %58, %59
br i1 %60, label %61, label %91
61: ; preds = %57
%62 = load i32, i32* %14
%63 = sext i32 %62 to i64
%64 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %63
%65 = load float, float* %64
%66 = load i32, i32* %14
%67 = sext i32 %66 to i64
%68 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %67
%69 = load float, float* %68
%70 = fcmp oeq float %65, %69
br i1 %70, label %71, label %72
71: ; preds = %61
br label %88
72: ; preds = %61
%73 = load i32, i32* %14
%74 = sext i32 %73 to i64
%75 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %74
%76 = load float, float* %75
%77 = load i32, i32* %14
%78 = sext i32 %77 to i64
%79 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %78
%80 = load float, float* %79
%81 = fsub float %76, %80
%82 = fpext float %81 to double
%83 = fdiv double 2.000000e+00, %82
%84 = fptrunc double %83 to float
%85 = load i32, i32* %14
%86 = sext i32 %85 to i64
%87 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %86
store float %84, float* %87
br label %88
88: ; preds = %72, %71
%89 = load i32, i32* %14
%90 = add nsw i32 %89, 1
store i32 %90, i32* %14
br label %57
91: ; preds = %57
br label %92
92: ; preds = %91, %3
%93 = load float*, float** %4
%94 = getelementptr inbounds float, float* %93, i64 0
%95 = load float, float* %94
%96 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%97 = load float, float* %96
%98 = fsub float %95, %97
%99 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%100 = load float, float* %99
%101 = fmul float %98, %100
%102 = fpext float %101 to double
%103 = fadd double 1.000000e+00, %102
%104 = fptrunc double %103 to float
store float %104, float* %15
%105 = load float*, float** %5
%106 = getelementptr inbounds float, float* %105, i64 0
%107 = load float, float* %106
%108 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%109 = load float, float* %108
%110 = fmul float %107, %109
store float %110, float* %16
%111 = load float*, float** %4
%112 = getelementptr inbounds float, float* %111, i64 1
%113 = load float, float* %112
%114 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%115 = load float, float* %114
%116 = fsub float %113, %115
%117 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%118 = load float, float* %117
%119 = fmul float %116, %118
%120 = fpext float %119 to double
%121 = fadd double 1.000000e+00, %120
%122 = fptrunc double %121 to float
store float %122, float* %17
%123 = load float*, float** %5
%124 = getelementptr inbounds float, float* %123, i64 1
%125 = load float, float* %124
%126 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%127 = load float, float* %126
%128 = fmul float %125, %127
store float %128, float* %18
%129 = load float*, float** %4
%130 = getelementptr inbounds float, float* %129, i64 2
%131 = load float, float* %130
%132 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%133 = load float, float* %132
%134 = fsub float %131, %133
%135 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%136 = load float, float* %135
%137 = fmul float %134, %136
%138 = fpext float %137 to double
%139 = fadd double 1.000000e+00, %138
%140 = fptrunc double %139 to float
store float %140, float* %19
%141 = load float*, float** %5
%142 = getelementptr inbounds float, float* %141, i64 2
%143 = load float, float* %142
%144 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%145 = load float, float* %144
%146 = fmul float %143, %145
store float %146, float* %20
%147 = load float*, float** %4
%148 = getelementptr inbounds float, float* %147, i64 3
%149 = load float, float* %148
%150 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%151 = load float, float* %150
%152 = fsub float %149, %151
%153 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%154 = load float, float* %153
%155 = fmul float %152, %154
%156 = fpext float %155 to double
%157 = fadd double 1.000000e+00, %156
%158 = fptrunc double %157 to float
store float %158, float* %21
%159 = load float*, float** %5
%160 = getelementptr inbounds float, float* %159, i64 3
%161 = load float, float* %160
%162 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%163 = load float, float* %162
%164 = fmul float %161, %163
store float %164, float* %22
%165 = load float, float* %15
store float %165, float* %23
%166 = load float, float* %23
%167 = load float, float* %15
%168 = fmul float %166, %167
store float %168, float* %24
%169 = load float, float* %24
%170 = load float, float* %15
%171 = fmul float %169, %170
store float %171, float* %25
%172 = load float, float* %25
%173 = load float, float* %15
%174 = fmul float %172, %173
store float %174, float* %26
%175 = load float, float* %17
store float %175, float* %27
%176 = load float, float* %27
%177 = load float, float* %17
%178 = fmul float %176, %177
store float %178, float* %28
%179 = load float, float* %19
store float %179, float* %29
%180 = load float, float* %29
%181 = load float, float* %19
%182 = fmul float %180, %181
store float %182, float* %30
%183 = load float, float* %30
%184 = load float, float* %19
%185 = fmul float %183, %184
store float %185, float* %31
%186 = load float, float* %31
%187 = load float, float* %19
%188 = fmul float %186, %187
store float %188, float* %32
%189 = load float, float* %21
store float %189, float* %33
%190 = load float, float* %33
%191 = load float, float* %21
%192 = fmul float %190, %191
store float %192, float* %34
%193 = load float, float* %34
%194 = load float, float* %21
%195 = fmul float %193, %194
store float %195, float* %35
%196 = load float, float* %35
%197 = load float, float* %21
%198 = fmul float %196, %197
store float %198, float* %36
%199 = load float, float* %8
%200 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 0
%201 = load float, float* %200
%202 = fadd float %199, %201
%203 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 1
%204 = load float, float* %203
%205 = load float, float* %27
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 2
%208 = load float, float* %207
%209 = load float, float* %33
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
%211 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 3
%212 = load float, float* %211
%213 = load float, float* %36
%214 = call float @llvm.fmuladd.f32(float %212, float %213, float %210)
%215 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 4
%216 = load float, float* %215
%217 = load float, float* %28
%218 = call float @llvm.fmuladd.f32(float %216, float %217, float %214)
%219 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 5
%220 = load float, float* %219
%221 = load float, float* %27
%222 = fmul float %220, %221
%223 = load float, float* %33
%224 = call float @llvm.fmuladd.f32(float %222, float %223, float %218)
%225 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 6
%226 = load float, float* %225
%227 = load float, float* %34
%228 = call float @llvm.fmuladd.f32(float %226, float %227, float %224)
%229 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 7
%230 = load float, float* %229
%231 = load float, float* %24
%232 = call float @llvm.fmuladd.f32(float %230, float %231, float %228)
store float %232, float* %37
%233 = load float, float* %37
%234 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 8
%235 = load float, float* %234
%236 = load float, float* %23
%237 = fmul float %235, %236
%238 = load float, float* %29
%239 = call float @llvm.fmuladd.f32(float %237, float %238, float %233)
%240 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 9
%241 = load float, float* %240
%242 = load float, float* %30
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %239)
%244 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 10
%245 = load float, float* %244
%246 = load float, float* %31
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %243)
%248 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 11
%249 = load float, float* %248
%250 = load float, float* %30
%251 = fmul float %249, %250
%252 = load float, float* %33
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %247)
%254 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 12
%255 = load float, float* %254
%256 = load float, float* %25
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %253)
%258 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 13
%259 = load float, float* %258
%260 = load float, float* %24
%261 = fmul float %259, %260
%262 = load float, float* %27
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %257)
%264 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 14
%265 = load float, float* %264
%266 = load float, float* %28
%267 = fmul float %265, %266
%268 = load float, float* %33
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %263)
%270 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 15
%271 = load float, float* %270
%272 = load float, float* %27
%273 = fmul float %271, %272
%274 = load float, float* %34
%275 = call float @llvm.fmuladd.f32(float %273, float %274, float %269)
%276 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 16
%277 = load float, float* %276
%278 = load float, float* %23
%279 = fmul float %277, %278
%280 = load float, float* %32
%281 = call float @llvm.fmuladd.f32(float %279, float %280, float %275)
store float %281, float* %37
%282 = load float, float* %37
%283 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 17
%284 = load float, float* %283
%285 = load float, float* %26
%286 = fmul float %284, %285
%287 = load float, float* %31
%288 = call float @llvm.fmuladd.f32(float %286, float %287, float %282)
store float %288, float* %37
%289 = load float, float* %16
%290 = fadd float 0.000000e+00, %289
%291 = load float, float* %18
%292 = fadd float %290, %291
%293 = load float, float* %20
%294 = fadd float %292, %293
%295 = load float, float* %22
%296 = fadd float %294, %295
store float %296, float* %38
%297 = load float, float* %38
%298 = fcmp oeq float %297, 0.000000e+00
br i1 %298, label %299, label %300
299: ; preds = %92
br label %452
300: ; preds = %92
%301 = load float, float* %16
%302 = load float, float* %16
%303 = fmul float %301, %302
%304 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 7
%305 = load float, float* %304
%306 = fmul float 2.000000e+00, %305
%307 = load float, float* %23
%308 = call float @llvm.fmuladd.f32(float %306, float %307, float 0.000000e+00)
%309 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 8
%310 = load float, float* %309
%311 = load float, float* %29
%312 = call float @llvm.fmuladd.f32(float %310, float %311, float %308)
%313 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 12
%314 = load float, float* %313
%315 = fmul float 3.000000e+00, %314
%316 = load float, float* %24
%317 = call float @llvm.fmuladd.f32(float %315, float %316, float %312)
%318 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 13
%319 = load float, float* %318
%320 = fmul float 2.000000e+00, %319
%321 = load float, float* %23
%322 = fmul float %320, %321
%323 = load float, float* %27
%324 = call float @llvm.fmuladd.f32(float %322, float %323, float %317)
%325 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 16
%326 = load float, float* %325
%327 = load float, float* %32
%328 = call float @llvm.fmuladd.f32(float %326, float %327, float %324)
%329 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 17
%330 = load float, float* %329
%331 = fmul float 4.000000e+00, %330
%332 = load float, float* %25
%333 = fmul float %331, %332
%334 = load float, float* %31
%335 = call float @llvm.fmuladd.f32(float %333, float %334, float %328)
%336 = fptosi float %335 to i32
%337 = call float @pow(i32 %336, i32 2)
%338 = load float, float* %18
%339 = load float, float* %18
%340 = fmul float %338, %339
%341 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 1
%342 = load float, float* %341
%343 = fadd float 0.000000e+00, %342
%344 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 4
%345 = load float, float* %344
%346 = fmul float 2.000000e+00, %345
%347 = load float, float* %27
%348 = call float @llvm.fmuladd.f32(float %346, float %347, float %343)
%349 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 5
%350 = load float, float* %349
%351 = load float, float* %33
%352 = call float @llvm.fmuladd.f32(float %350, float %351, float %348)
%353 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 13
%354 = load float, float* %353
%355 = load float, float* %24
%356 = call float @llvm.fmuladd.f32(float %354, float %355, float %352)
%357 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 14
%358 = load float, float* %357
%359 = fmul float 2.000000e+00, %358
%360 = load float, float* %27
%361 = fmul float %359, %360
%362 = load float, float* %33
%363 = call float @llvm.fmuladd.f32(float %361, float %362, float %356)
%364 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 15
%365 = load float, float* %364
%366 = load float, float* %34
%367 = call float @llvm.fmuladd.f32(float %365, float %366, float %363)
%368 = fptosi float %367 to i32
%369 = call float @pow(i32 %368, i32 2)
%370 = fmul float %340, %369
%371 = call float @llvm.fmuladd.f32(float %303, float %337, float %370)
%372 = load float, float* %20
%373 = load float, float* %20
%374 = fmul float %372, %373
%375 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 8
%376 = load float, float* %375
%377 = load float, float* %23
%378 = call float @llvm.fmuladd.f32(float %376, float %377, float 0.000000e+00)
%379 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 9
%380 = load float, float* %379
%381 = fmul float 2.000000e+00, %380
%382 = load float, float* %29
%383 = call float @llvm.fmuladd.f32(float %381, float %382, float %378)
%384 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 10
%385 = load float, float* %384
%386 = fmul float 3.000000e+00, %385
%387 = load float, float* %30
%388 = call float @llvm.fmuladd.f32(float %386, float %387, float %383)
%389 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 11
%390 = load float, float* %389
%391 = fmul float 2.000000e+00, %390
%392 = load float, float* %29
%393 = fmul float %391, %392
%394 = load float, float* %33
%395 = call float @llvm.fmuladd.f32(float %393, float %394, float %388)
%396 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 16
%397 = load float, float* %396
%398 = fmul float 4.000000e+00, %397
%399 = load float, float* %31
%400 = fmul float %398, %399
%401 = load float, float* %23
%402 = call float @llvm.fmuladd.f32(float %400, float %401, float %395)
%403 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 17
%404 = load float, float* %403
%405 = fmul float 3.000000e+00, %404
%406 = load float, float* %30
%407 = fmul float %405, %406
%408 = load float, float* %26
%409 = call float @llvm.fmuladd.f32(float %407, float %408, float %402)
%410 = fptosi float %409 to i32
%411 = call float @pow(i32 %410, i32 2)
%412 = call float @llvm.fmuladd.f32(float %374, float %411, float %371)
%413 = load float, float* %22
%414 = load float, float* %22
%415 = fmul float %413, %414
%416 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 2
%417 = load float, float* %416
%418 = fadd float 0.000000e+00, %417
%419 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 3
%420 = load float, float* %419
%421 = fmul float 4.000000e+00, %420
%422 = load float, float* %35
%423 = call float @llvm.fmuladd.f32(float %421, float %422, float %418)
%424 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 5
%425 = load float, float* %424
%426 = load float, float* %27
%427 = call float @llvm.fmuladd.f32(float %425, float %426, float %423)
%428 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 6
%429 = load float, float* %428
%430 = fmul float 2.000000e+00, %429
%431 = load float, float* %33
%432 = call float @llvm.fmuladd.f32(float %430, float %431, float %427)
%433 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 11
%434 = load float, float* %433
%435 = load float, float* %30
%436 = call float @llvm.fmuladd.f32(float %434, float %435, float %432)
%437 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 14
%438 = load float, float* %437
%439 = load float, float* %28
%440 = call float @llvm.fmuladd.f32(float %438, float %439, float %436)
%441 = getelementptr inbounds [19 x float], [19 x float]* %12, i64 0, i64 15
%442 = load float, float* %441
%443 = fmul float 2.000000e+00, %442
%444 = load float, float* %33
%445 = fmul float %443, %444
%446 = load float, float* %27
%447 = call float @llvm.fmuladd.f32(float %445, float %446, float %440)
%448 = fptosi float %447 to i32
%449 = call float @pow(i32 %448, i32 2)
%450 = call float @llvm.fmuladd.f32(float %415, float %449, float %412)
%451 = call float @sqrt(float %450)
br label %452
452: ; preds = %300, %299
%453 = phi float [ 0.000000e+00, %299 ], [ %451, %300 ]
store float %453, float* %39
%454 = load float, float* %39
%455 = load float*, float** %5
%456 = getelementptr inbounds float, float* %455, i64 0
store float %454, float* %456
%457 = load float, float* %37
ret float %457
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032045A20000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FC2900000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FC2900000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %49, %76
%78 = fmul float %55, %55
%79 = fmul float %64, %64
%80 = fmul float %64, %79
%81 = fmul float %64, %80
%82 = fmul float %71, %71
%83 = fmul float %71, %82
%84 = extractelement <2 x float> %58, i64 0
%85 = fadd float %84, 0.000000e+00
%86 = extractelement <2 x float> %58, i64 1
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 0
%89 = fadd float %87, %88
%90 = extractelement <2 x float> %74, i64 1
%91 = fadd float %89, %90
%92 = fcmp oeq float %91, 0.000000e+00
br i1 %92, label %143, label %93
93: ; preds = %42
%94 = fmul <2 x float> %58, %58
%95 = extractelement <2 x float> %94, i64 0
%96 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFE0BEBAC0000000, float 0.000000e+00)
%97 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FE830D1E0000000, float %96)
%98 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F8CBB88C0000000, float %97)
%99 = fmul float %49, 0x3F7AAEDD00000000
%100 = tail call float @llvm.fmuladd.f32(float %99, float %55, float %98)
%101 = tail call float @llvm.fmuladd.f32(float %81, float 0x3F9534B480000000, float %100)
%102 = fmul float %76, 0xBFA7AD4FE0000000
%103 = tail call float @llvm.fmuladd.f32(float %102, float %80, float %101)
%104 = fptosi float %103 to i32
%105 = tail call float @pow(i32 %104, i32 2)
%106 = fmul float %86, %86
%107 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FD9E3C320000000, float 0xC04362F640000000)
%108 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFE6B1D7C0000000, float %107)
%109 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F6AAEDD00000000, float %108)
%110 = fmul float %55, 0xBF8B24D8E0000000
%111 = tail call float @llvm.fmuladd.f32(float %110, float %71, float %109)
%112 = tail call float @llvm.fmuladd.f32(float %82, float 0x3F825AA400000000, float %111)
%113 = fptosi float %112 to i32
%114 = tail call float @pow(i32 %113, i32 2)
%115 = fmul float %106, %114
%116 = tail call float @llvm.fmuladd.f32(float %95, float %105, float %115)
%117 = fmul <2 x float> %74, %74
%118 = extractelement <2 x float> %117, i64 0
%119 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FE830D1E0000000, float 0.000000e+00)
%120 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFF0B751E0000000, float %119)
%121 = tail call float @llvm.fmuladd.f32(float %79, float 0xBFA6F6FD20000000, float %120)
%122 = fmul float %64, 0xBF8D0FFA60000000
%123 = tail call float @llvm.fmuladd.f32(float %122, float %71, float %121)
%124 = fmul float %80, 0x3FB534B480000000
%125 = tail call float @llvm.fmuladd.f32(float %124, float %49, float %123)
%126 = fmul float %79, 0xBFA1C1FBE0000000
%127 = tail call float @llvm.fmuladd.f32(float %126, float %77, float %125)
%128 = fptosi float %127 to i32
%129 = tail call float @pow(i32 %128, i32 2)
%130 = tail call float @llvm.fmuladd.f32(float %118, float %129, float %116)
%131 = fmul float %90, %90
%132 = tail call float @llvm.fmuladd.f32(float %83, float 0x3F390A0640000000, float 0x40501C9FC0000000)
%133 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFE6B1D7C0000000, float %132)
%134 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FF3F31740000000, float %133)
%135 = tail call float @llvm.fmuladd.f32(float %79, float 0xBF7D0FFA60000000, float %134)
%136 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF7B24D8E0000000, float %135)
%137 = fmul float %71, 0x3F925AA400000000
%138 = tail call float @llvm.fmuladd.f32(float %137, float %55, float %136)
%139 = fptosi float %138 to i32
%140 = tail call float @pow(i32 %139, i32 2)
%141 = tail call float @llvm.fmuladd.f32(float %131, float %140, float %130)
%142 = tail call float @sqrt(float %141)
br label %143
143: ; preds = %42, %93
%144 = phi float [ %142, %93 ], [ 0.000000e+00, %42 ]
%145 = fmul float %77, 0xBF87AD4FE0000000
%146 = fmul float %49, 0x3F9534B480000000
%147 = fmul float %55, 0x3F825AA400000000
%148 = fmul float %78, 0xBF7B24D8E0000000
%149 = fmul float %75, 0x3F6AAEDD00000000
%150 = fmul float %79, 0xBF7D0FFA60000000
%151 = fmul float %49, 0x3FE830D1E0000000
%152 = fmul float %55, 0xBFE6B1D7C0000000
%153 = fmul float %71, %83
%154 = tail call float @llvm.fmuladd.f32(float %55, float 0xC04362F640000000, float 0x400B14B6A0000000)
%155 = tail call float @llvm.fmuladd.f32(float %71, float 0x40501C9FC0000000, float %154)
%156 = tail call float @llvm.fmuladd.f32(float %153, float 0x3F190A0640000000, float %155)
%157 = tail call float @llvm.fmuladd.f32(float %78, float 0x3FC9E3C320000000, float %156)
%158 = tail call float @llvm.fmuladd.f32(float %152, float %71, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %82, float 0x3FE3F31740000000, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFD0BEBAC0000000, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %151, float %64, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %79, float 0xBFE0B751E0000000, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %80, float 0xBF8E9EA6E0000000, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %150, float %71, float %163)
%165 = tail call float @llvm.fmuladd.f32(float %76, float 0x3F7327B080000000, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %149, float %55, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %148, float %71, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %147, float %82, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %146, float %81, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %145, float %80, float %169)
store float %144, float* %1
ret float %170
}