#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_phi(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.4719375E-05;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18013E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17988E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {-0.20457591E-08, -0.57034850E-01, 0.68718828E-01,
                     0.28439844E-02,  -0.51943925E-02, -0.48004114E-02,
                     0.87057315E-02,  0.49027632E-04,  -0.29588313E-04,
                     -0.52681207E-04, -0.90125446E-04, 0.25963842E-04,
                     0.18586109E-03,  -0.33863365E-04, 0.15506583E-03,
                     -0.43798884E-03, 0.31277724E-03,  0.15614320E-04,
                     -0.15054150E-03, 0.86670858E-04,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float v_target_phi = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x31 +
                       coeff[3] * x11 * x21 + coeff[4] * x21 * x31 +
                       coeff[5] * x11 * x41 + coeff[6] * x31 * x41 +
                       coeff[7] * x41;
  v_target_phi = v_target_phi + coeff[8] * x21 + coeff[9] * x11 * x42 +
                 coeff[10] * x33 * x41 + coeff[11] * x11 * x22 +
                 coeff[12] * x31 * x42 + coeff[13] * x13 * x21 +
                 coeff[14] * x22 * x31 * x41 + coeff[15] * x21 * x31 * x42 +
                 coeff[16] * x31 * x43;
  v_target_phi = v_target_phi + coeff[17] * x22 * x31 +
                 coeff[18] * x21 * x31 * x41 + coeff[19] * x12 * x21 * x31;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_phi =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[3] * x21 + coeff[5] * x41 +
                             coeff[9] * x42 + coeff[11] * x22 +
                             3 * coeff[13] * x12 * x21 +
                             2 * coeff[19] * x11 * x21 * x31,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[3] * x11 + coeff[4] * x31 + coeff[8] +
                             2 * coeff[11] * x21 * x11 + coeff[13] * x13 +
                             2 * coeff[14] * x21 * x31 * x41 +
                             coeff[15] * x31 * x42 + 2 * coeff[17] * x21 * x31 +
                             coeff[18] * x31 * x41 + coeff[19] * x12 * x31,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[2] + coeff[4] * x21 + coeff[6] * x41 +
                             3 * coeff[10] * x32 * x41 + coeff[12] * x42 +
                             coeff[14] * x22 * x41 + coeff[15] * x21 * x42 +
                             coeff[16] * x43 + coeff[17] * x22 +
                             coeff[18] * x21 * x41 + coeff[19] * x12 * x21,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[5] * x11 + coeff[6] * x31 + coeff[7] +
                             2 * coeff[9] * x41 * x11 + coeff[10] * x33 +
                             2 * coeff[12] * x41 * x31 + coeff[14] * x22 * x31 +
                             2 * coeff[15] * x41 * x21 * x31 +
                             3 * coeff[16] * x42 * x31 + coeff[18] * x21 * x31,
                         2));
  dx[0] = dv_target_phi;
  return v_target_phi;
}


x86 assembly (clang, -O0):
<target_phi>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_phi+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_phi+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_phi+0x141>
jp     1281 <target_phi+0x141>
jmp    12bf <target_phi+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_phi+0x108>
jmp    12d8 <target_phi+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x150(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17d4 <target_phi+0x694>
jp     17d4 <target_phi+0x694>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
jmp    1d3a <target_phi+0xbfa>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x188(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  -0x104(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7bd(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x799(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x18c(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x190(%rbp)
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xf0(%rbp),%xmm1
ff
movss  0x704(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6c4(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x674(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x190(%rbp),%xmm1
ff
movss  -0x18c(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x188(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x184(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x180(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0x100(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x57c(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x180(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xf4(%rbp),%xmm1
ff
movss  0x410(%rip),%xmm0
mulss  -0xec(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x3d0(%rip),%xmm0
mulss  -0xe0(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x388(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x354(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x160(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x17c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x178(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x168(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_phi>:
push   %rbx
sub    $0x150,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x130(%rsp)
movq   $0x0,0x140(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x120(%rsp)
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xc0(%rsp)
movaps %xmm0,0xb0(%rsp)
movq   $0x0,0xd0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_phi+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_phi+0xa7>
jnp    11db <target_phi+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xb0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_phi+0xd8>
movss  0x124(%rsp,%rcx,4),%xmm2
movss  0xf4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_phi+0xa0>
movsd  0xb0(%rsp),%xmm1
movsd  0xb8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm6
addss  %xmm2,%xmm6
mulss  %xmm1,%xmm6
movss  0xe06(%rip),%xmm3
addss  %xmm3,%xmm6
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm7
shufps $0x55,%xmm1,%xmm7
mulss  %xmm2,%xmm7
addss  %xmm3,%xmm7
movsd  (%rbx),%xmm12
movsd  0x8(%rbx),%xmm5
mulps  %xmm1,%xmm12
movaps %xmm12,%xmm13
shufps $0x55,%xmm12,%xmm13
movss  0x8(%rdi),%xmm10
addss  0xdcc(%rip),%xmm10
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm10
addss  0xdbe(%rip),%xmm1
addss  %xmm3,%xmm10
movaps %xmm0,%xmm8
shufps $0x55,%xmm0,%xmm8
mulss  %xmm1,%xmm8
addss  %xmm3,%xmm8
mulps  %xmm0,%xmm5
movaps %xmm5,%xmm4
shufps $0x55,%xmm5,%xmm4
movaps %xmm6,%xmm1
mulss  %xmm6,%xmm1
movaps %xmm6,%xmm9
mulss  %xmm1,%xmm9
movaps %xmm7,%xmm3
mulss  %xmm7,%xmm3
movaps %xmm10,%xmm0
mulss  %xmm10,%xmm0
movaps %xmm10,%xmm15
movss  %xmm0,0x2c(%rsp)
mulss  %xmm0,%xmm15
movaps %xmm8,%xmm11
mulss  %xmm8,%xmm11
xorps  %xmm0,%xmm0
movaps %xmm12,%xmm2
addss  %xmm0,%xmm2
movaps %xmm13,0x60(%rsp)
addss  %xmm13,%xmm2
movaps %xmm5,0x80(%rsp)
addss  %xmm5,%xmm2
addss  %xmm4,%xmm2
ucomiss %xmm0,%xmm2
movaps %xmm8,%xmm2
mulss  %xmm11,%xmm2
movaps %xmm2,0xa0(%rsp)
movss  0xd26(%rip),%xmm2
movaps %xmm3,0x90(%rsp)
mulss  %xmm3,%xmm2
movss  %xmm2,0x24(%rsp)
movss  0xd10(%rip),%xmm2
mulss  %xmm7,%xmm2
movss  %xmm2,0x28(%rsp)
movss  0xd01(%rip),%xmm14
mulss  %xmm7,%xmm14
movss  0xcf7(%rip),%xmm13
mulss  %xmm1,%xmm13
jne    135a <target_phi+0x23a>
jnp    175e <target_phi+0x63e>
mulss  %xmm12,%xmm12
movaps %xmm12,0xe0(%rsp)
movaps %xmm7,%xmm0
mulss  0xcd5(%rip),%xmm0
addss  0xcd1(%rip),%xmm0
movaps %xmm8,%xmm2
mulss  0xcc9(%rip),%xmm2
addss  %xmm0,%xmm2
movss  0xcc1(%rip),%xmm0
mulss  %xmm11,%xmm0
addss  %xmm2,%xmm0
movss  0xcb4(%rip),%xmm2
mulss  0x90(%rsp),%xmm2
mulss  0xca7(%rip),%xmm1
addss  %xmm0,%xmm2
mulss  %xmm7,%xmm1
addss  %xmm2,%xmm1
movss  0xc97(%rip),%xmm0
mulss  %xmm6,%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm10,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movss  %xmm10,0x14(%rsp)
movaps %xmm8,0x50(%rsp)
movaps %xmm7,0x40(%rsp)
movss  %xmm9,0x1c(%rsp)
movss  %xmm6,0x10(%rsp)
movaps %xmm11,0x30(%rsp)
movss  %xmm13,0xc(%rsp)
movss  %xmm14,0x8(%rsp)
movss  %xmm15,0x18(%rsp)
movaps %xmm4,0x70(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x20(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0x10(%rsp),%xmm3
movss  0xc03(%rip),%xmm1
mulss  %xmm3,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x14(%rsp),%xmm4
movaps %xmm4,%xmm0
mulss  0xc03(%rip),%xmm0
addss  %xmm1,%xmm0
addss  0xbfb(%rip),%xmm0
movss  0xbf7(%rip),%xmm1
movaps 0x40(%rsp),%xmm2
mulss  %xmm2,%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xbe2(%rip),%xmm0
mulss  0x1c(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xbd4(%rip),%xmm1
mulss  %xmm2,%xmm1
movaps %xmm2,%xmm3
movaps %xmm4,%xmm2
mulss  %xmm4,%xmm1
movaps 0x50(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xb79(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  0x30(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb9f(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
movaps %xmm2,%xmm3
addss  %xmm0,%xmm1
movss  0xb50(%rip),%xmm2
mulss  %xmm3,%xmm2
mulss  %xmm4,%xmm2
addss  %xmm1,%xmm2
movss  0xc(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
movss  0x20(%rsp),%xmm1
mulss  0xe0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x20(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movaps 0x40(%rsp),%xmm4
movss  0xb10(%rip),%xmm0
mulss  %xmm4,%xmm0
addss  0xb1c(%rip),%xmm0
movaps %xmm0,%xmm2
movaps 0x50(%rsp),%xmm3
movaps %xmm3,%xmm0
mulss  0xb0d(%rip),%xmm0
movss  0x2c(%rsp),%xmm1
mulss  0xb03(%rip),%xmm1
addss  %xmm2,%xmm0
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xaf3(%rip),%xmm0
movaps 0x30(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x24(%rsp),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0x28(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xac6(%rip),%xmm1
movaps 0xa0(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xab2(%rip),%xmm0
mulss  0x90(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x8(%rsp),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
movss  %xmm0,0x60(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xa14(%rip),%xmm0
movss  0x10(%rsp),%xmm1
mulss  %xmm1,%xmm0
addss  0xa62(%rip),%xmm0
movss  0x14(%rsp),%xmm2
movss  0xa24(%rip),%xmm3
mulss  %xmm2,%xmm3
addss  %xmm0,%xmm3
addss  0xa28(%rip),%xmm3
movaps %xmm3,%xmm4
movss  0xa21(%rip),%xmm0
movaps 0x50(%rsp),%xmm3
mulss  %xmm3,%xmm0
mulss  %xmm1,%xmm0
addss  %xmm4,%xmm0
movss  0xa0c(%rip),%xmm1
mulss  0x18(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x9fe(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x24(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x9e0(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  0x40(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x9ca(%rip),%xmm1
mulss  0x30(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x60(%rsp),%xmm0
ucomiss 0x999(%rip),%xmm0
jb     171f <target_phi+0x5ff>
sqrtss %xmm0,%xmm0
jmp    1724 <target_phi+0x604>
call   1040 <sqrt@plt>
movss  0x14(%rsp),%xmm10
movaps 0x50(%rsp),%xmm8
movaps 0x40(%rsp),%xmm7
movss  0x1c(%rsp),%xmm9
movss  0x10(%rsp),%xmm6
movaps 0x30(%rsp),%xmm11
movss  0xc(%rsp),%xmm13
movss  0x8(%rsp),%xmm14
movss  0x18(%rsp),%xmm15
movss  0x8f2(%rip),%xmm1
mulss  %xmm6,%xmm1
movss  0x8e2(%rip),%xmm2
mulss  %xmm6,%xmm2
movss  0x8d2(%rip),%xmm3
mulss  %xmm6,%xmm3
movss  0x8be(%rip),%xmm4
mulss  %xmm6,%xmm4
mulss  0x8b6(%rip),%xmm6
addss  0x90e(%rip),%xmm6
movss  0x8d6(%rip),%xmm5
mulss  %xmm10,%xmm5
addss  %xmm6,%xmm5
mulss  %xmm7,%xmm4
addss  %xmm5,%xmm4
movss  0x8a5(%rip),%xmm5
mulss  %xmm7,%xmm5
mulss  %xmm10,%xmm5
addss  %xmm4,%xmm5
mulss  %xmm8,%xmm3
addss  %xmm5,%xmm3
movss  0x8a3(%rip),%xmm4
mulss  %xmm10,%xmm4
mulss  %xmm8,%xmm4
addss  %xmm3,%xmm4
movss  0x8a1(%rip),%xmm3
mulss  %xmm8,%xmm3
addss  %xmm4,%xmm3
mulss  %xmm7,%xmm13
mulss  0x866(%rip),%xmm9
mulss  %xmm7,%xmm9
mulss  0x851(%rip),%xmm7
addss  %xmm3,%xmm7
mulss  %xmm11,%xmm2
addss  %xmm7,%xmm2
mulss  0x86f(%rip),%xmm15
mulss  %xmm8,%xmm15
addss  %xmm2,%xmm15
movss  0x851(%rip),%xmm2
movaps 0x90(%rsp),%xmm3
mulss  %xmm3,%xmm2
mulss  %xmm3,%xmm1
addss  %xmm15,%xmm1
movss  0x82c(%rip),%xmm3
mulss  %xmm10,%xmm3
mulss  %xmm11,%xmm3
addss  %xmm1,%xmm3
addss  %xmm9,%xmm3
movss  0x24(%rsp),%xmm1
mulss  %xmm10,%xmm1
mulss  %xmm8,%xmm1
addss  %xmm3,%xmm1
movss  0x28(%rsp),%xmm3
mulss  %xmm10,%xmm3
mulss  %xmm11,%xmm3
addss  %xmm1,%xmm3
movss  0x7ed(%rip),%xmm1
mulss  %xmm10,%xmm1
mulss  0xa0(%rsp),%xmm1
addss  %xmm3,%xmm1
mulss  %xmm10,%xmm2
addss  %xmm1,%xmm2
mulss  %xmm10,%xmm14
mulss  %xmm8,%xmm14
addss  %xmm2,%xmm14
mulss  %xmm10,%xmm13
addss  %xmm14,%xmm13
movss  %xmm0,(%rbx)
movaps %xmm13,%xmm0
add    $0x150,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_phi.coeff = [21 x float] [float 0xBE2192AC00000000, float 0xBFAD33AC00000000, float 0x3FB1978EA0000000, float 0x3F674C4480000000, float 0xBF7546B720000000, float 0xBF73A998A0000000, float 0x3F81D44F80000000, float 0x3F09B460A0000000, float 0xBEFF068D60000000, float 0xBF0B9EC080000000, float 0xBF17A03760000000, float 0x3EFB399DA0000000, float 0x3F285C76A0000000, float 0xBF01C11060000000, float 0x3F24532560000000, float 0xBF3CB43BC0000000, float 0x3F347F8800000000, float 0x3EF05F6FE0000000, float 0xBF23BB55A0000000, float 0x3F16B86200000000, float 0.000000e+00]
define float @target_phi(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3ED3CB63E0000000, float* %8
%37 = bitcast [10 x float]* %9 to i8*
%38 = bitcast i8* %37 to [10 x float]*
%39 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 0
store float -1.500000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 1
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 2
store float -1.800000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 3
store float 0xC032035400000000, float* %42
%43 = bitcast [10 x float]* %10 to i8*
%44 = bitcast i8* %43 to [10 x float]*
%45 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 0
store float 1.500000e+01, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 1
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 2
store float 1.800000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 3
store float 0x4031FCEDA0000000, float* %48
%49 = bitcast [10 x float]* %11 to i8*
%50 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%51 = load i32, i32* %13
%52 = icmp eq i32 %51, 0
br i1 %52, label %53, label %89
53: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %54
54: ; preds = %85, %53
%55 = load i32, i32* %14
%56 = load i32, i32* %6
%57 = icmp slt i32 %55, %56
br i1 %57, label %58, label %88
58: ; preds = %54
%59 = load i32, i32* %14
%60 = sext i32 %59 to i64
%61 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %60
%62 = load float, float* %61
%63 = load i32, i32* %14
%64 = sext i32 %63 to i64
%65 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %64
%66 = load float, float* %65
%67 = fcmp oeq float %62, %66
br i1 %67, label %68, label %69
68: ; preds = %58
br label %85
69: ; preds = %58
%70 = load i32, i32* %14
%71 = sext i32 %70 to i64
%72 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %71
%73 = load float, float* %72
%74 = load i32, i32* %14
%75 = sext i32 %74 to i64
%76 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %75
%77 = load float, float* %76
%78 = fsub float %73, %77
%79 = fpext float %78 to double
%80 = fdiv double 2.000000e+00, %79
%81 = fptrunc double %80 to float
%82 = load i32, i32* %14
%83 = sext i32 %82 to i64
%84 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %83
store float %81, float* %84
br label %85
85: ; preds = %69, %68
%86 = load i32, i32* %14
%87 = add nsw i32 %86, 1
store i32 %87, i32* %14
br label %54
88: ; preds = %54
br label %89
89: ; preds = %88, %3
%90 = load float*, float** %4
%91 = getelementptr inbounds float, float* %90, i64 0
%92 = load float, float* %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%94 = load float, float* %93
%95 = fsub float %92, %94
%96 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%97 = load float, float* %96
%98 = fmul float %95, %97
%99 = fpext float %98 to double
%100 = fadd double 1.000000e+00, %99
%101 = fptrunc double %100 to float
store float %101, float* %15
%102 = load float*, float** %5
%103 = getelementptr inbounds float, float* %102, i64 0
%104 = load float, float* %103
%105 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%106 = load float, float* %105
%107 = fmul float %104, %106
store float %107, float* %16
%108 = load float*, float** %4
%109 = getelementptr inbounds float, float* %108, i64 1
%110 = load float, float* %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%112 = load float, float* %111
%113 = fsub float %110, %112
%114 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%115 = load float, float* %114
%116 = fmul float %113, %115
%117 = fpext float %116 to double
%118 = fadd double 1.000000e+00, %117
%119 = fptrunc double %118 to float
store float %119, float* %17
%120 = load float*, float** %5
%121 = getelementptr inbounds float, float* %120, i64 1
%122 = load float, float* %121
%123 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%124 = load float, float* %123
%125 = fmul float %122, %124
store float %125, float* %18
%126 = load float*, float** %4
%127 = getelementptr inbounds float, float* %126, i64 2
%128 = load float, float* %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%130 = load float, float* %129
%131 = fsub float %128, %130
%132 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%133 = load float, float* %132
%134 = fmul float %131, %133
%135 = fpext float %134 to double
%136 = fadd double 1.000000e+00, %135
%137 = fptrunc double %136 to float
store float %137, float* %19
%138 = load float*, float** %5
%139 = getelementptr inbounds float, float* %138, i64 2
%140 = load float, float* %139
%141 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%142 = load float, float* %141
%143 = fmul float %140, %142
store float %143, float* %20
%144 = load float*, float** %4
%145 = getelementptr inbounds float, float* %144, i64 3
%146 = load float, float* %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%148 = load float, float* %147
%149 = fsub float %146, %148
%150 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%151 = load float, float* %150
%152 = fmul float %149, %151
%153 = fpext float %152 to double
%154 = fadd double 1.000000e+00, %153
%155 = fptrunc double %154 to float
store float %155, float* %21
%156 = load float*, float** %5
%157 = getelementptr inbounds float, float* %156, i64 3
%158 = load float, float* %157
%159 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%160 = load float, float* %159
%161 = fmul float %158, %160
store float %161, float* %22
%162 = load float, float* %15
store float %162, float* %23
%163 = load float, float* %23
%164 = load float, float* %15
%165 = fmul float %163, %164
store float %165, float* %24
%166 = load float, float* %24
%167 = load float, float* %15
%168 = fmul float %166, %167
store float %168, float* %25
%169 = load float, float* %17
store float %169, float* %26
%170 = load float, float* %26
%171 = load float, float* %17
%172 = fmul float %170, %171
store float %172, float* %27
%173 = load float, float* %19
store float %173, float* %28
%174 = load float, float* %28
%175 = load float, float* %19
%176 = fmul float %174, %175
store float %176, float* %29
%177 = load float, float* %29
%178 = load float, float* %19
%179 = fmul float %177, %178
store float %179, float* %30
%180 = load float, float* %21
store float %180, float* %31
%181 = load float, float* %31
%182 = load float, float* %21
%183 = fmul float %181, %182
store float %183, float* %32
%184 = load float, float* %32
%185 = load float, float* %21
%186 = fmul float %184, %185
store float %186, float* %33
%187 = load float, float* %8
%188 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%189 = load float, float* %188
%190 = fadd float %187, %189
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%192 = load float, float* %191
%193 = load float, float* %23
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%196 = load float, float* %195
%197 = load float, float* %28
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%200 = load float, float* %199
%201 = load float, float* %23
%202 = fmul float %200, %201
%203 = load float, float* %26
%204 = call float @llvm.fmuladd.f32(float %202, float %203, float %198)
%205 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%206 = load float, float* %205
%207 = load float, float* %26
%208 = fmul float %206, %207
%209 = load float, float* %28
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %204)
%211 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%212 = load float, float* %211
%213 = load float, float* %23
%214 = fmul float %212, %213
%215 = load float, float* %31
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %210)
%217 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %28
%220 = fmul float %218, %219
%221 = load float, float* %31
%222 = call float @llvm.fmuladd.f32(float %220, float %221, float %216)
%223 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%224 = load float, float* %223
%225 = load float, float* %31
%226 = call float @llvm.fmuladd.f32(float %224, float %225, float %222)
store float %226, float* %34
%227 = load float, float* %34
%228 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%229 = load float, float* %228
%230 = load float, float* %26
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %227)
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%233 = load float, float* %232
%234 = load float, float* %23
%235 = fmul float %233, %234
%236 = load float, float* %32
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%239 = load float, float* %238
%240 = load float, float* %30
%241 = fmul float %239, %240
%242 = load float, float* %31
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%245 = load float, float* %244
%246 = load float, float* %23
%247 = fmul float %245, %246
%248 = load float, float* %27
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %243)
%250 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%251 = load float, float* %250
%252 = load float, float* %28
%253 = fmul float %251, %252
%254 = load float, float* %32
%255 = call float @llvm.fmuladd.f32(float %253, float %254, float %249)
%256 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%257 = load float, float* %256
%258 = load float, float* %25
%259 = fmul float %257, %258
%260 = load float, float* %26
%261 = call float @llvm.fmuladd.f32(float %259, float %260, float %255)
%262 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%263 = load float, float* %262
%264 = load float, float* %27
%265 = fmul float %263, %264
%266 = load float, float* %28
%267 = fmul float %265, %266
%268 = load float, float* %31
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %261)
%270 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%271 = load float, float* %270
%272 = load float, float* %26
%273 = fmul float %271, %272
%274 = load float, float* %28
%275 = fmul float %273, %274
%276 = load float, float* %32
%277 = call float @llvm.fmuladd.f32(float %275, float %276, float %269)
%278 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%279 = load float, float* %278
%280 = load float, float* %28
%281 = fmul float %279, %280
%282 = load float, float* %33
%283 = call float @llvm.fmuladd.f32(float %281, float %282, float %277)
store float %283, float* %34
%284 = load float, float* %34
%285 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%286 = load float, float* %285
%287 = load float, float* %27
%288 = fmul float %286, %287
%289 = load float, float* %28
%290 = call float @llvm.fmuladd.f32(float %288, float %289, float %284)
%291 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%292 = load float, float* %291
%293 = load float, float* %26
%294 = fmul float %292, %293
%295 = load float, float* %28
%296 = fmul float %294, %295
%297 = load float, float* %31
%298 = call float @llvm.fmuladd.f32(float %296, float %297, float %290)
%299 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%300 = load float, float* %299
%301 = load float, float* %24
%302 = fmul float %300, %301
%303 = load float, float* %26
%304 = fmul float %302, %303
%305 = load float, float* %28
%306 = call float @llvm.fmuladd.f32(float %304, float %305, float %298)
store float %306, float* %34
%307 = load float, float* %16
%308 = fadd float 0.000000e+00, %307
%309 = load float, float* %18
%310 = fadd float %308, %309
%311 = load float, float* %20
%312 = fadd float %310, %311
%313 = load float, float* %22
%314 = fadd float %312, %313
store float %314, float* %35
%315 = load float, float* %35
%316 = fcmp oeq float %315, 0.000000e+00
br i1 %316, label %317, label %318
317: ; preds = %89
br label %542
318: ; preds = %89
%319 = load float, float* %16
%320 = load float, float* %16
%321 = fmul float %319, %320
%322 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%323 = load float, float* %322
%324 = fadd float 0.000000e+00, %323
%325 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%326 = load float, float* %325
%327 = load float, float* %26
%328 = call float @llvm.fmuladd.f32(float %326, float %327, float %324)
%329 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%330 = load float, float* %329
%331 = load float, float* %31
%332 = call float @llvm.fmuladd.f32(float %330, float %331, float %328)
%333 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%334 = load float, float* %333
%335 = load float, float* %32
%336 = call float @llvm.fmuladd.f32(float %334, float %335, float %332)
%337 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%338 = load float, float* %337
%339 = load float, float* %27
%340 = call float @llvm.fmuladd.f32(float %338, float %339, float %336)
%341 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%342 = load float, float* %341
%343 = fmul float 3.000000e+00, %342
%344 = load float, float* %24
%345 = fmul float %343, %344
%346 = load float, float* %26
%347 = call float @llvm.fmuladd.f32(float %345, float %346, float %340)
%348 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%349 = load float, float* %348
%350 = fmul float 2.000000e+00, %349
%351 = load float, float* %23
%352 = fmul float %350, %351
%353 = load float, float* %26
%354 = fmul float %352, %353
%355 = load float, float* %28
%356 = call float @llvm.fmuladd.f32(float %354, float %355, float %347)
%357 = call float @pow(float %356, i32 2)
%358 = load float, float* %18
%359 = load float, float* %18
%360 = fmul float %358, %359
%361 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%362 = load float, float* %361
%363 = load float, float* %23
%364 = call float @llvm.fmuladd.f32(float %362, float %363, float 0.000000e+00)
%365 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%366 = load float, float* %365
%367 = load float, float* %28
%368 = call float @llvm.fmuladd.f32(float %366, float %367, float %364)
%369 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%370 = load float, float* %369
%371 = fadd float %368, %370
%372 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%373 = load float, float* %372
%374 = fmul float 2.000000e+00, %373
%375 = load float, float* %26
%376 = fmul float %374, %375
%377 = load float, float* %23
%378 = call float @llvm.fmuladd.f32(float %376, float %377, float %371)
%379 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%380 = load float, float* %379
%381 = load float, float* %25
%382 = call float @llvm.fmuladd.f32(float %380, float %381, float %378)
%383 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%384 = load float, float* %383
%385 = fmul float 2.000000e+00, %384
%386 = load float, float* %26
%387 = fmul float %385, %386
%388 = load float, float* %28
%389 = fmul float %387, %388
%390 = load float, float* %31
%391 = call float @llvm.fmuladd.f32(float %389, float %390, float %382)
%392 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%393 = load float, float* %392
%394 = load float, float* %28
%395 = fmul float %393, %394
%396 = load float, float* %32
%397 = call float @llvm.fmuladd.f32(float %395, float %396, float %391)
%398 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%399 = load float, float* %398
%400 = fmul float 2.000000e+00, %399
%401 = load float, float* %26
%402 = fmul float %400, %401
%403 = load float, float* %28
%404 = call float @llvm.fmuladd.f32(float %402, float %403, float %397)
%405 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%406 = load float, float* %405
%407 = load float, float* %28
%408 = fmul float %406, %407
%409 = load float, float* %31
%410 = call float @llvm.fmuladd.f32(float %408, float %409, float %404)
%411 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%412 = load float, float* %411
%413 = load float, float* %24
%414 = fmul float %412, %413
%415 = load float, float* %28
%416 = call float @llvm.fmuladd.f32(float %414, float %415, float %410)
%417 = call float @pow(float %416, i32 2)
%418 = fmul float %360, %417
%419 = call float @llvm.fmuladd.f32(float %321, float %357, float %418)
%420 = load float, float* %20
%421 = load float, float* %20
%422 = fmul float %420, %421
%423 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%424 = load float, float* %423
%425 = fadd float 0.000000e+00, %424
%426 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%427 = load float, float* %426
%428 = load float, float* %26
%429 = call float @llvm.fmuladd.f32(float %427, float %428, float %425)
%430 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%431 = load float, float* %430
%432 = load float, float* %31
%433 = call float @llvm.fmuladd.f32(float %431, float %432, float %429)
%434 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%435 = load float, float* %434
%436 = fmul float 3.000000e+00, %435
%437 = load float, float* %29
%438 = fmul float %436, %437
%439 = load float, float* %31
%440 = call float @llvm.fmuladd.f32(float %438, float %439, float %433)
%441 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%442 = load float, float* %441
%443 = load float, float* %32
%444 = call float @llvm.fmuladd.f32(float %442, float %443, float %440)
%445 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%446 = load float, float* %445
%447 = load float, float* %27
%448 = fmul float %446, %447
%449 = load float, float* %31
%450 = call float @llvm.fmuladd.f32(float %448, float %449, float %444)
%451 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%452 = load float, float* %451
%453 = load float, float* %26
%454 = fmul float %452, %453
%455 = load float, float* %32
%456 = call float @llvm.fmuladd.f32(float %454, float %455, float %450)
%457 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%458 = load float, float* %457
%459 = load float, float* %33
%460 = call float @llvm.fmuladd.f32(float %458, float %459, float %456)
%461 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%462 = load float, float* %461
%463 = load float, float* %27
%464 = call float @llvm.fmuladd.f32(float %462, float %463, float %460)
%465 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%466 = load float, float* %465
%467 = load float, float* %26
%468 = fmul float %466, %467
%469 = load float, float* %31
%470 = call float @llvm.fmuladd.f32(float %468, float %469, float %464)
%471 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%472 = load float, float* %471
%473 = load float, float* %24
%474 = fmul float %472, %473
%475 = load float, float* %26
%476 = call float @llvm.fmuladd.f32(float %474, float %475, float %470)
%477 = call float @pow(float %476, i32 2)
%478 = call float @llvm.fmuladd.f32(float %422, float %477, float %419)
%479 = load float, float* %22
%480 = load float, float* %22
%481 = fmul float %479, %480
%482 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%483 = load float, float* %482
%484 = load float, float* %23
%485 = call float @llvm.fmuladd.f32(float %483, float %484, float 0.000000e+00)
%486 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%487 = load float, float* %486
%488 = load float, float* %28
%489 = call float @llvm.fmuladd.f32(float %487, float %488, float %485)
%490 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%491 = load float, float* %490
%492 = fadd float %489, %491
%493 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%494 = load float, float* %493
%495 = fmul float 2.000000e+00, %494
%496 = load float, float* %31
%497 = fmul float %495, %496
%498 = load float, float* %23
%499 = call float @llvm.fmuladd.f32(float %497, float %498, float %492)
%500 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%501 = load float, float* %500
%502 = load float, float* %30
%503 = call float @llvm.fmuladd.f32(float %501, float %502, float %499)
%504 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%505 = load float, float* %504
%506 = fmul float 2.000000e+00, %505
%507 = load float, float* %31
%508 = fmul float %506, %507
%509 = load float, float* %28
%510 = call float @llvm.fmuladd.f32(float %508, float %509, float %503)
%511 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%512 = load float, float* %511
%513 = load float, float* %27
%514 = fmul float %512, %513
%515 = load float, float* %28
%516 = call float @llvm.fmuladd.f32(float %514, float %515, float %510)
%517 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%518 = load float, float* %517
%519 = fmul float 2.000000e+00, %518
%520 = load float, float* %31
%521 = fmul float %519, %520
%522 = load float, float* %26
%523 = fmul float %521, %522
%524 = load float, float* %28
%525 = call float @llvm.fmuladd.f32(float %523, float %524, float %516)
%526 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%527 = load float, float* %526
%528 = fmul float 3.000000e+00, %527
%529 = load float, float* %32
%530 = fmul float %528, %529
%531 = load float, float* %28
%532 = call float @llvm.fmuladd.f32(float %530, float %531, float %525)
%533 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%534 = load float, float* %533
%535 = load float, float* %26
%536 = fmul float %534, %535
%537 = load float, float* %28
%538 = call float @llvm.fmuladd.f32(float %536, float %537, float %532)
%539 = call float @pow(float %538, i32 2)
%540 = call float @llvm.fmuladd.f32(float %481, float %539, float %478)
%541 = call float @sqrt(float %540)
br label %542
542: ; preds = %318, %317
%543 = phi float [ 0.000000e+00, %317 ], [ %541, %318 ]
store float %543, float* %36
%544 = load float, float* %36
%545 = load float*, float** %5
%546 = getelementptr inbounds float, float* %545, i64 0
store float %544, float* %546
%547 = load float, float* %34
ret float %547
}

LLVM IR (-O2):
define float @target_phi(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032035400000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FCEDA0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FCEDA0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %55, %55
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %71, %71
%81 = fmul float %71, %80
%82 = fmul float %77, 0x3F24532560000000
%83 = fmul float %55, 0xBF3CB43BC0000000
%84 = fmul float %55, 0xBF23BB55A0000000
%85 = fmul float %75, 0x3F16B86200000000
%86 = extractelement <2 x float> %58, i64 0
%87 = fadd float %86, 0.000000e+00
%88 = extractelement <2 x float> %58, i64 1
%89 = fadd float %87, %88
%90 = extractelement <2 x float> %74, i64 0
%91 = fadd float %89, %90
%92 = extractelement <2 x float> %74, i64 1
%93 = fadd float %91, %92
%94 = fcmp oeq float %93, 0.000000e+00
br i1 %94, label %162, label %95
95: ; preds = %42
%96 = fmul <2 x float> %58, %58
%97 = extractelement <2 x float> %96, i64 0
%98 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F674C4480000000, float 0xBFAD33AC00000000)
%99 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF73A998A0000000, float %98)
%100 = tail call float @llvm.fmuladd.f32(float %80, float 0xBF0B9EC080000000, float %99)
%101 = tail call float @llvm.fmuladd.f32(float %77, float 0x3EFB399DA0000000, float %100)
%102 = fmul float %75, 0xBF1AA19880000000
%103 = tail call float @llvm.fmuladd.f32(float %102, float %55, float %101)
%104 = fmul float %49, 0x3F26B86200000000
%105 = fmul float %104, %55
%106 = tail call float @llvm.fmuladd.f32(float %105, float %64, float %103)
%107 = tail call float @pow(float %106, i32 2)
%108 = fmul float %88, %88
%109 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F674C4480000000, float 0.000000e+00)
%110 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF7546B720000000, float %109)
%111 = fadd float %110, 0xBEFF068D60000000
%112 = fmul float %55, 0x3F0B399DA0000000
%113 = tail call float @llvm.fmuladd.f32(float %112, float %49, float %111)
%114 = tail call float @llvm.fmuladd.f32(float %76, float 0xBF01C11060000000, float %113)
%115 = fmul float %55, 0x3F34532560000000
%116 = fmul float %115, %64
%117 = tail call float @llvm.fmuladd.f32(float %116, float %71, float %114)
%118 = fmul float %64, 0xBF3CB43BC0000000
%119 = tail call float @llvm.fmuladd.f32(float %118, float %80, float %117)
%120 = fmul float %55, 0x3F005F6FE0000000
%121 = tail call float @llvm.fmuladd.f32(float %120, float %64, float %119)
%122 = fmul float %64, 0xBF23BB55A0000000
%123 = tail call float @llvm.fmuladd.f32(float %122, float %71, float %121)
%124 = tail call float @llvm.fmuladd.f32(float %85, float %64, float %123)
%125 = tail call float @pow(float %124, i32 2)
%126 = fmul float %108, %125
%127 = tail call float @llvm.fmuladd.f32(float %97, float %107, float %126)
%128 = fmul <2 x float> %74, %74
%129 = extractelement <2 x float> %128, i64 0
%130 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF7546B720000000, float 0x3FB1978EA0000000)
%131 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F81D44F80000000, float %130)
%132 = fmul float %78, 0xBF31B82980000000
%133 = tail call float @llvm.fmuladd.f32(float %132, float %71, float %131)
%134 = tail call float @llvm.fmuladd.f32(float %80, float 0x3F285C76A0000000, float %133)
%135 = tail call float @llvm.fmuladd.f32(float %82, float %71, float %134)
%136 = tail call float @llvm.fmuladd.f32(float %83, float %80, float %135)
%137 = tail call float @llvm.fmuladd.f32(float %81, float 0x3F347F8800000000, float %136)
%138 = tail call float @llvm.fmuladd.f32(float %77, float 0x3EF05F6FE0000000, float %137)
%139 = tail call float @llvm.fmuladd.f32(float %84, float %71, float %138)
%140 = tail call float @llvm.fmuladd.f32(float %85, float %55, float %139)
%141 = tail call float @pow(float %140, i32 2)
%142 = tail call float @llvm.fmuladd.f32(float %129, float %141, float %127)
%143 = fmul float %92, %92
%144 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF73A998A0000000, float 0.000000e+00)
%145 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F81D44F80000000, float %144)
%146 = fadd float %145, 0x3F09B460A0000000
%147 = fmul float %71, 0xBF1B9EC080000000
%148 = tail call float @llvm.fmuladd.f32(float %147, float %49, float %146)
%149 = tail call float @llvm.fmuladd.f32(float %79, float 0xBF17A03760000000, float %148)
%150 = fmul float %71, 0x3F385C76A0000000
%151 = tail call float @llvm.fmuladd.f32(float %150, float %64, float %149)
%152 = tail call float @llvm.fmuladd.f32(float %82, float %64, float %151)
%153 = fmul float %71, 0xBF4CB43BC0000000
%154 = fmul float %55, %153
%155 = tail call float @llvm.fmuladd.f32(float %154, float %64, float %152)
%156 = fmul float %80, 0x3F4EBF4C00000000
%157 = tail call float @llvm.fmuladd.f32(float %156, float %64, float %155)
%158 = tail call float @llvm.fmuladd.f32(float %84, float %64, float %157)
%159 = tail call float @pow(float %158, i32 2)
%160 = tail call float @llvm.fmuladd.f32(float %143, float %159, float %142)
%161 = tail call float @sqrt(float %160)
br label %162
162: ; preds = %42, %95
%163 = phi float [ %161, %95 ], [ 0.000000e+00, %42 ]
%164 = fmul float %85, %55
%165 = fmul float %84, %64
%166 = fmul float %77, 0x3EF05F6FE0000000
%167 = fmul float %64, 0x3F347F8800000000
%168 = fmul float %83, %64
%169 = fmul float %82, %64
%170 = fmul float %76, 0xBF01C11060000000
%171 = fmul float %64, 0x3F285C76A0000000
%172 = fmul float %49, 0x3EFB399DA0000000
%173 = fmul float %79, 0xBF17A03760000000
%174 = fmul float %49, 0xBF0B9EC080000000
%175 = fmul float %64, 0x3F81D44F80000000
%176 = fmul float %49, 0xBF73A998A0000000
%177 = fmul float %55, 0xBF7546B720000000
%178 = fmul float %49, 0x3F674C4480000000
%179 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFAD33AC00000000, float 0x3ED3C93180000000)
%180 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FB1978EA0000000, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %178, float %55, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %177, float %64, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %176, float %71, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %175, float %71, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F09B460A0000000, float %184)
%186 = tail call float @llvm.fmuladd.f32(float %55, float 0xBEFF068D60000000, float %185)
%187 = tail call float @llvm.fmuladd.f32(float %174, float %80, float %186)
%188 = tail call float @llvm.fmuladd.f32(float %173, float %71, float %187)
%189 = tail call float @llvm.fmuladd.f32(float %172, float %77, float %188)
%190 = tail call float @llvm.fmuladd.f32(float %171, float %80, float %189)
%191 = tail call float @llvm.fmuladd.f32(float %170, float %55, float %190)
%192 = tail call float @llvm.fmuladd.f32(float %169, float %71, float %191)
%193 = tail call float @llvm.fmuladd.f32(float %168, float %80, float %192)
%194 = tail call float @llvm.fmuladd.f32(float %167, float %81, float %193)
%195 = tail call float @llvm.fmuladd.f32(float %166, float %64, float %194)
%196 = tail call float @llvm.fmuladd.f32(float %165, float %71, float %195)
%197 = tail call float @llvm.fmuladd.f32(float %164, float %64, float %196)
store float %163, float* %1
ret float %197
}