void kernel_ssymv_2_lib8(int kmax, int kna, float *A, int sda, float *x_n,
                         float *y_n, float *x_t, float *y_t, int tri, int alg) {
  if (kmax <= 0)
    return;
  const int lda = 8;
  int k;
  float a_00, a_01, x_n_0, x_n_1, y_n_0, x_t_0, y_t_0, y_t_1;
  if (alg == 1) {
    x_n_0 = x_n[0];
    x_n_1 = x_n[1];
  } else {
    x_n_0 = -x_n[0];
    x_n_1 = -x_n[1];
  }
  y_t_0 = 0;
  y_t_1 = 0;
  k = 0;
  if (tri == 1) {
    y_n_0 = y_n[0];
    x_t_0 = x_t[0];
    a_00 = A[0 + lda * 0];
    a_01 = A[0 + lda * 1];
    y_t_0 += a_00 * x_t_0;
    y_n_0 += a_01 * x_n_1;
    y_t_1 += a_01 * x_t_0;
    y_n[0] = y_n_0;
    x_t_0 = x_t[1];
    a_01 = A[1 + lda * 1];
    y_t_1 += a_01 * x_t_0;
    A += 2;
    y_n += 2;
    x_t += 2;
    k += 2;
  }
  for (; k < kna; k++) {
    y_n_0 = y_n[0];
    x_t_0 = x_t[0];
    a_00 = A[0 + lda * 0];
    a_01 = A[0 + lda * 1];
    y_n_0 += a_00 * x_n_0;
    y_t_0 += a_00 * x_t_0;
    y_n_0 += a_01 * x_n_1;
    y_t_1 += a_01 * x_t_0;
    y_n[0] = y_n_0;
    A += 1;
    y_n += 1;
    x_t += 1;
  }
  if (kna > 0 || tri == 1) {
    A += (sda - 1) * lda;
  }
  for (; k < kmax - lda + 1; k += lda) {
    y_n_0 = y_n[0];
    x_t_0 = x_t[0];
    a_00 = A[0 + lda * 0];
    a_01 = A[0 + lda * 1];
    y_n_0 += a_00 * x_n_0;
    y_t_0 += a_00 * x_t_0;
    y_n_0 += a_01 * x_n_1;
    y_t_1 += a_01 * x_t_0;
    y_n[0] = y_n_0;
    y_n_0 = y_n[1];
    x_t_0 = x_t[1];
    a_00 = A[1 + lda * 0];
    a_01 = A[1 + lda * 1];
    y_n_0 += a_00 * x_n_0;
    y_t_0 += a_00 * x_t_0;
    y_n_0 += a_01 * x_n_1;
    y_t_1 += a_01 * x_t_0;
    y_n[1] = y_n_0;
    y_n_0 = y_n[2];
    x_t_0 = x_t[2];
    a_00 = A[2 + lda * 0];
    a_01 = A[2 + lda * 1];
    y_n_0 += a_00 * x_n_0;
    y_t_0 += a_00 * x_t_0;
    y_n_0 += a_01 * x_n_1;
    y_t_1 += a_01 * x_t_0;
    y_n[2] = y_n_0;
    y_n_0 = y_n[3];
    x_t_0 = x_t[3];
    a_00 = A[3 + lda * 0];
    a_01 = A[3 + lda * 1];
    y_n_0 += a_00 * x_n_0;
    y_t_0 += a_00 * x_t_0;
    y_n_0 += a_01 * x_n_1;
    y_t_1 += a_01 * x_t_0;
    y_n[3] = y_n_0;
    y_n_0 = y_n[4];
    x_t_0 = x_t[4];
    a_00 = A[4 + lda * 0];
    a_01 = A[4 + lda * 1];
    y_n_0 += a_00 * x_n_0;
    y_t_0 += a_00 * x_t_0;
    y_n_0 += a_01 * x_n_1;
    y_t_1 += a_01 * x_t_0;
    y_n[4] = y_n_0;
    y_n_0 = y_n[5];
    x_t_0 = x_t[5];
    a_00 = A[5 + lda * 0];
    a_01 = A[5 + lda * 1];
    y_n_0 += a_00 * x_n_0;
    y_t_0 += a_00 * x_t_0;
    y_n_0 += a_01 * x_n_1;
    y_t_1 += a_01 * x_t_0;
    y_n[5] = y_n_0;
    y_n_0 = y_n[6];
    x_t_0 = x_t[6];
    a_00 = A[6 + lda * 0];
    a_01 = A[6 + lda * 1];
    y_n_0 += a_00 * x_n_0;
    y_t_0 += a_00 * x_t_0;
    y_n_0 += a_01 * x_n_1;
    y_t_1 += a_01 * x_t_0;
    y_n[6] = y_n_0;
    y_n_0 = y_n[7];
    x_t_0 = x_t[7];
    a_00 = A[7 + lda * 0];
    a_01 = A[7 + lda * 1];
    y_n_0 += a_00 * x_n_0;
    y_t_0 += a_00 * x_t_0;
    y_n_0 += a_01 * x_n_1;
    y_t_1 += a_01 * x_t_0;
    y_n[7] = y_n_0;
    A += sda * lda;
    y_n += 8;
    x_t += 8;
  }
  for (; k < kmax; k++) {
    y_n_0 = y_n[0];
    x_t_0 = x_t[0];
    a_00 = A[0 + lda * 0];
    a_01 = A[0 + lda * 1];
    y_n_0 += a_00 * x_n_0;
    y_t_0 += a_00 * x_t_0;
    y_n_0 += a_01 * x_n_1;
    y_t_1 += a_01 * x_t_0;
    y_n[0] = y_n_0;
    A += 1;
    y_n += 1;
    x_t += 1;
  }
  if (alg == 1) {
    y_t[0] += y_t_0;
    y_t[1] += y_t_1;
  } else {
    y_t[0] -= y_t_0;
    y_t[1] -= y_t_1;
  }
}


x86 assembly (clang, -O0):
<kernel_ssymv_2_lib8>:
push   %rbp
mov    %rsp,%rbp
mov    0x28(%rbp),%eax
mov    0x20(%rbp),%eax
mov    0x18(%rbp),%rax
mov    0x10(%rbp),%rax
mov    %edi,-0x4(%rbp)
mov    %esi,-0x8(%rbp)
mov    %rdx,-0x10(%rbp)
mov    %ecx,-0x14(%rbp)
mov    %r8,-0x20(%rbp)
mov    %r9,-0x28(%rbp)
cmpl   $0x0,-0x4(%rbp)
jg     1136 <kernel_ssymv_2_lib8+0x36>
jmp    1b33 <kernel_ssymv_2_lib8+0xa33>
movl   $0x8,-0x2c(%rbp)
cmpl   $0x1,0x28(%rbp)
jne    1167 <kernel_ssymv_2_lib8+0x67>
mov    -0x20(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x3c(%rbp)
mov    -0x20(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  %xmm0,-0x40(%rbp)
jmp    119c <kernel_ssymv_2_lib8+0x9c>
mov    -0x20(%rbp),%rax
movss  (%rax),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
movss  %xmm0,-0x3c(%rbp)
mov    -0x20(%rbp),%rax
movss  0x4(%rax),%xmm0
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
movss  %xmm0,-0x40(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4c(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x50(%rbp)
movl   $0x0,-0x30(%rbp)
cmpl   $0x1,0x20(%rbp)
jne    12b8 <kernel_ssymv_2_lib8+0x1b8>
mov    -0x28(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x44(%rbp)
mov    0x10(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x34(%rbp)
mov    -0x10(%rbp),%rax
movss  0x20(%rax),%xmm0
movss  %xmm0,-0x38(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
movss  -0x44(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,(%rax)
mov    0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  0x24(%rax),%xmm0
movss  %xmm0,-0x38(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
mov    -0x10(%rbp),%rax
add    $0x8,%rax
mov    %rax,-0x10(%rbp)
mov    -0x28(%rbp),%rax
add    $0x8,%rax
mov    %rax,-0x28(%rbp)
mov    0x10(%rbp),%rax
add    $0x8,%rax
mov    %rax,0x10(%rbp)
mov    -0x30(%rbp),%eax
add    $0x2,%eax
mov    %eax,-0x30(%rbp)
jmp    12bd <kernel_ssymv_2_lib8+0x1bd>
mov    -0x30(%rbp),%eax
cmp    -0x8(%rbp),%eax
jge    13ad <kernel_ssymv_2_lib8+0x2ad>
mov    -0x28(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x44(%rbp)
mov    0x10(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x34(%rbp)
mov    -0x10(%rbp),%rax
movss  0x20(%rax),%xmm0
movss  %xmm0,-0x38(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
movss  -0x44(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,(%rax)
mov    -0x10(%rbp),%rax
add    $0x4,%rax
mov    %rax,-0x10(%rbp)
mov    -0x28(%rbp),%rax
add    $0x4,%rax
mov    %rax,-0x28(%rbp)
mov    0x10(%rbp),%rax
add    $0x4,%rax
mov    %rax,0x10(%rbp)
mov    -0x30(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x30(%rbp)
jmp    12bd <kernel_ssymv_2_lib8+0x1bd>
cmpl   $0x0,-0x8(%rbp)
jg     13c1 <kernel_ssymv_2_lib8+0x2c1>
cmpl   $0x1,0x20(%rbp)
jne    13dc <kernel_ssymv_2_lib8+0x2dc>
mov    -0x14(%rbp),%ecx
sub    $0x1,%ecx
shl    $0x3,%ecx
mov    -0x10(%rbp),%rax
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x10(%rbp)
jmp    13e1 <kernel_ssymv_2_lib8+0x2e1>
mov    -0x30(%rbp),%eax
mov    -0x4(%rbp),%ecx
sub    $0x8,%ecx
add    $0x1,%ecx
cmp    %ecx,%eax
jge    19df <kernel_ssymv_2_lib8+0x8df>
mov    -0x28(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x44(%rbp)
mov    0x10(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x34(%rbp)
mov    -0x10(%rbp),%rax
movss  0x20(%rax),%xmm0
movss  %xmm0,-0x38(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
movss  -0x44(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,(%rax)
mov    -0x28(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  %xmm0,-0x44(%rbp)
mov    0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  %xmm0,-0x34(%rbp)
mov    -0x10(%rbp),%rax
movss  0x24(%rax),%xmm0
movss  %xmm0,-0x38(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
movss  -0x44(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,0x4(%rax)
mov    -0x28(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  %xmm0,-0x44(%rbp)
mov    0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  %xmm0,-0x34(%rbp)
mov    -0x10(%rbp),%rax
movss  0x28(%rax),%xmm0
movss  %xmm0,-0x38(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
movss  -0x44(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,0x8(%rax)
mov    -0x28(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  %xmm0,-0x44(%rbp)
mov    0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  %xmm0,-0x34(%rbp)
mov    -0x10(%rbp),%rax
movss  0x2c(%rax),%xmm0
movss  %xmm0,-0x38(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
movss  -0x44(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,0xc(%rax)
mov    -0x28(%rbp),%rax
movss  0x10(%rax),%xmm0
movss  %xmm0,-0x44(%rbp)
mov    0x10(%rbp),%rax
movss  0x10(%rax),%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  0x10(%rax),%xmm0
movss  %xmm0,-0x34(%rbp)
mov    -0x10(%rbp),%rax
movss  0x30(%rax),%xmm0
movss  %xmm0,-0x38(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
movss  -0x44(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,0x10(%rax)
mov    -0x28(%rbp),%rax
movss  0x14(%rax),%xmm0
movss  %xmm0,-0x44(%rbp)
mov    0x10(%rbp),%rax
movss  0x14(%rax),%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  0x14(%rax),%xmm0
movss  %xmm0,-0x34(%rbp)
mov    -0x10(%rbp),%rax
movss  0x34(%rax),%xmm0
movss  %xmm0,-0x38(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
movss  -0x44(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,0x14(%rax)
mov    -0x28(%rbp),%rax
movss  0x18(%rax),%xmm0
movss  %xmm0,-0x44(%rbp)
mov    0x10(%rbp),%rax
movss  0x18(%rax),%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  0x18(%rax),%xmm0
movss  %xmm0,-0x34(%rbp)
mov    -0x10(%rbp),%rax
movss  0x38(%rax),%xmm0
movss  %xmm0,-0x38(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
movss  -0x44(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,0x18(%rax)
mov    -0x28(%rbp),%rax
movss  0x1c(%rax),%xmm0
movss  %xmm0,-0x44(%rbp)
mov    0x10(%rbp),%rax
movss  0x1c(%rax),%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  0x1c(%rax),%xmm0
movss  %xmm0,-0x34(%rbp)
mov    -0x10(%rbp),%rax
movss  0x3c(%rax),%xmm0
movss  %xmm0,-0x38(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
movss  -0x44(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,0x1c(%rax)
mov    -0x14(%rbp),%ecx
shl    $0x3,%ecx
mov    -0x10(%rbp),%rax
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x10(%rbp)
mov    -0x28(%rbp),%rax
add    $0x20,%rax
mov    %rax,-0x28(%rbp)
mov    0x10(%rbp),%rax
add    $0x20,%rax
mov    %rax,0x10(%rbp)
mov    -0x30(%rbp),%eax
add    $0x8,%eax
mov    %eax,-0x30(%rbp)
jmp    13e1 <kernel_ssymv_2_lib8+0x2e1>
jmp    19e4 <kernel_ssymv_2_lib8+0x8e4>
mov    -0x30(%rbp),%eax
cmp    -0x4(%rbp),%eax
jge    1ad4 <kernel_ssymv_2_lib8+0x9d4>
mov    -0x28(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x44(%rbp)
mov    0x10(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x34(%rbp)
mov    -0x10(%rbp),%rax
movss  0x20(%rax),%xmm0
movss  %xmm0,-0x38(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x34(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x38(%rbp),%xmm0
movss  -0x48(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
movss  -0x44(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,(%rax)
mov    -0x10(%rbp),%rax
add    $0x4,%rax
mov    %rax,-0x10(%rbp)
mov    -0x28(%rbp),%rax
add    $0x4,%rax
mov    %rax,-0x28(%rbp)
mov    0x10(%rbp),%rax
add    $0x4,%rax
mov    %rax,0x10(%rbp)
mov    -0x30(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x30(%rbp)
jmp    19e4 <kernel_ssymv_2_lib8+0x8e4>
cmpl   $0x1,0x28(%rbp)
jne    1b07 <kernel_ssymv_2_lib8+0xa07>
movss  -0x4c(%rbp),%xmm0
mov    0x18(%rbp),%rax
addss  (%rax),%xmm0
movss  %xmm0,(%rax)
movss  -0x50(%rbp),%xmm0
mov    0x18(%rbp),%rax
addss  0x4(%rax),%xmm0
movss  %xmm0,0x4(%rax)
jmp    1b33 <kernel_ssymv_2_lib8+0xa33>
movss  -0x4c(%rbp),%xmm1
mov    0x18(%rbp),%rax
movss  (%rax),%xmm0
subss  %xmm1,%xmm0
movss  %xmm0,(%rax)
movss  -0x50(%rbp),%xmm1
mov    0x18(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  %xmm1,%xmm0
movss  %xmm0,0x4(%rax)
pop    %rbp
ret

x86 assembly (clang, -O2):
<kernel_ssymv_2_lib8>:
push   %r15
push   %r14
push   %rbx
test   %edi,%edi
jle    14e9 <kernel_ssymv_2_lib8+0x3e9>
mov    0x38(%rsp),%r10d
mov    0x30(%rsp),%r11d
movss  (%r8),%xmm0
cmp    $0x1,%r10d
jne    112a <kernel_ssymv_2_lib8+0x2a>
movss  0x4(%r8),%xmm1
jmp    113d <kernel_ssymv_2_lib8+0x3d>
movaps 0xecf(%rip),%xmm2
xorps  %xmm2,%xmm0
movss  0x4(%r8),%xmm1
xorps  %xmm2,%xmm1
mov    0x20(%rsp),%r15
cmp    $0x1,%r11d
jne    11b0 <kernel_ssymv_2_lib8+0xb0>
movss  (%r15),%xmm3
movss  0x20(%rdx),%xmm2
movaps %xmm2,%xmm4
mulss  %xmm1,%xmm4
addss  (%r9),%xmm4
mulss  %xmm3,%xmm2
xorps  %xmm5,%xmm5
addss  %xmm2,%xmm5
movss  (%rdx),%xmm2
movss  %xmm4,(%r9)
movss  0x24(%rdx),%xmm4
unpcklps %xmm4,%xmm2
movss  0x4(%r15),%xmm4
unpcklps %xmm4,%xmm3
mulps  %xmm2,%xmm3
movq   %xmm5,%xmm2
xorps  %xmm4,%xmm4
shufps $0xe2,%xmm4,%xmm2
addps  %xmm3,%xmm2
add    $0x8,%rdx
add    $0x8,%r9
add    $0x8,%r15
mov    $0x2,%r8d
cmp    %esi,%r8d
jl     11bb <kernel_ssymv_2_lib8+0xbb>
jmp    122e <kernel_ssymv_2_lib8+0x12e>
xorps  %xmm2,%xmm2
xor    %r8d,%r8d
cmp    %esi,%r8d
jge    122e <kernel_ssymv_2_lib8+0x12e>
mov    %esi,%r14d
sub    %r8d,%r14d
xor    %eax,%eax
xor    %ebx,%ebx
cs nopw 0x0(%rax,%rax,1)
nop
movaps %xmm2,%xmm3
movss  (%rdx,%rbx,4),%xmm2
movaps %xmm2,%xmm4
mulss  %xmm0,%xmm4
addss  (%r9,%rbx,4),%xmm4
movss  0x20(%rdx,%rbx,4),%xmm5
unpcklps %xmm5,%xmm2
mulss  %xmm1,%xmm5
addss  %xmm4,%xmm5
movss  (%r15,%rbx,4),%xmm4
shufps $0x0,%xmm4,%xmm4
mulps  %xmm2,%xmm4
movaps %xmm4,%xmm2
addps  %xmm3,%xmm2
movss  %xmm5,(%r9,%rbx,4)
add    $0x1,%rbx
add    $0xfffffffffffffffc,%rax
cmp    %ebx,%r14d
jne    11d0 <kernel_ssymv_2_lib8+0xd0>
addps  %xmm3,%xmm4
sub    %rax,%rdx
sub    %rax,%r9
sub    %rax,%r15
mov    %esi,%r8d
movaps %xmm4,%xmm2
xor    %eax,%eax
cmp    $0x1,%r11d
lea    -0x8(,%rcx,8),%ebx
movslq %ebx,%rbx
cmove  %rbx,%rax
test   %esi,%esi
cmovg  %rbx,%rax
lea    (%rdx,%rax,4),%rdx
lea    -0x7(%rdi),%esi
cmp    %esi,%r8d
jge    144d <kernel_ssymv_2_lib8+0x34d>
shl    $0x3,%ecx
movslq %ecx,%rcx
shl    $0x2,%rcx
cs nopw 0x0(%rax,%rax,1)
nopl   0x0(%rax)
movss  (%rdx),%xmm3
movss  0x20(%rdx),%xmm4
movaps %xmm3,%xmm5
mulss  %xmm0,%xmm5
addss  (%r9),%xmm5
unpcklps %xmm4,%xmm3
mulss  %xmm1,%xmm4
addss  %xmm5,%xmm4
movss  (%r15),%xmm5
shufps $0x0,%xmm5,%xmm5
mulps  %xmm3,%xmm5
addps  %xmm2,%xmm5
movss  %xmm4,(%r9)
movss  0x4(%rdx),%xmm2
movaps %xmm2,%xmm3
mulss  %xmm0,%xmm3
addss  0x4(%r9),%xmm3
movss  0x24(%rdx),%xmm4
unpcklps %xmm4,%xmm2
mulss  %xmm1,%xmm4
addss  %xmm3,%xmm4
movss  0x4(%r15),%xmm3
shufps $0x0,%xmm3,%xmm3
mulps  %xmm2,%xmm3
addps  %xmm5,%xmm3
movss  %xmm4,0x4(%r9)
movss  0x8(%rdx),%xmm2
movss  0x28(%rdx),%xmm4
movaps %xmm2,%xmm5
mulss  %xmm0,%xmm5
addss  0x8(%r9),%xmm5
unpcklps %xmm4,%xmm2
mulss  %xmm1,%xmm4
addss  %xmm5,%xmm4
movss  0x8(%r15),%xmm5
shufps $0x0,%xmm5,%xmm5
mulps  %xmm2,%xmm5
addps  %xmm3,%xmm5
movss  %xmm4,0x8(%r9)
movss  0xc(%rdx),%xmm2
movss  0x2c(%rdx),%xmm3
movaps %xmm2,%xmm4
mulss  %xmm0,%xmm4
addss  0xc(%r9),%xmm4
unpcklps %xmm3,%xmm2
mulss  %xmm1,%xmm3
addss  %xmm4,%xmm3
movss  0xc(%r15),%xmm4
shufps $0x0,%xmm4,%xmm4
mulps  %xmm2,%xmm4
addps  %xmm5,%xmm4
movss  %xmm3,0xc(%r9)
movss  0x10(%rdx),%xmm2
movss  0x30(%rdx),%xmm3
movaps %xmm2,%xmm5
mulss  %xmm0,%xmm5
addss  0x10(%r9),%xmm5
unpcklps %xmm3,%xmm2
mulss  %xmm1,%xmm3
addss  %xmm5,%xmm3
movss  0x10(%r15),%xmm5
shufps $0x0,%xmm5,%xmm5
mulps  %xmm2,%xmm5
addps  %xmm4,%xmm5
movss  %xmm3,0x10(%r9)
movss  0x14(%rdx),%xmm2
movaps %xmm2,%xmm3
mulss  %xmm0,%xmm3
addss  0x14(%r9),%xmm3
movss  0x34(%rdx),%xmm4
unpcklps %xmm4,%xmm2
mulss  %xmm1,%xmm4
addss  %xmm3,%xmm4
movss  0x14(%r15),%xmm6
shufps $0x0,%xmm6,%xmm6
mulps  %xmm2,%xmm6
addps  %xmm5,%xmm6
movss  %xmm4,0x14(%r9)
movss  0x18(%rdx),%xmm2
movss  0x38(%rdx),%xmm4
movaps %xmm2,%xmm3
mulss  %xmm0,%xmm3
addss  0x18(%r9),%xmm3
unpcklps %xmm4,%xmm2
mulss  %xmm1,%xmm4
addss  %xmm3,%xmm4
movss  0x18(%r15),%xmm3
shufps $0x0,%xmm3,%xmm3
mulps  %xmm2,%xmm3
addps  %xmm6,%xmm3
movss  %xmm4,0x18(%r9)
movss  0x1c(%rdx),%xmm2
movss  0x3c(%rdx),%xmm5
movaps %xmm2,%xmm4
mulss  %xmm0,%xmm4
addss  0x1c(%r9),%xmm4
unpcklps %xmm5,%xmm2
mulss  %xmm1,%xmm5
addss  %xmm4,%xmm5
movss  0x1c(%r15),%xmm4
shufps $0x0,%xmm4,%xmm4
mulps  %xmm2,%xmm4
movaps %xmm4,%xmm2
addps  %xmm3,%xmm2
movss  %xmm5,0x1c(%r9)
add    $0x20,%r9
add    $0x20,%r15
add    $0x8,%r8d
add    %rcx,%rdx
cmp    %esi,%r8d
jl     1270 <kernel_ssymv_2_lib8+0x170>
addps  %xmm3,%xmm4
movaps %xmm4,%xmm2
mov    0x28(%rsp),%rcx
cmp    %edi,%r8d
jge    14ad <kernel_ssymv_2_lib8+0x3ad>
sub    %r8d,%edi
xor    %eax,%eax
nopl   0x0(%rax)
movaps %xmm2,%xmm3
movss  (%rdx,%rax,4),%xmm2
movss  0x20(%rdx,%rax,4),%xmm5
movaps %xmm2,%xmm4
mulss  %xmm0,%xmm4
addss  (%r9,%rax,4),%xmm4
unpcklps %xmm5,%xmm2
mulss  %xmm1,%xmm5
addss  %xmm4,%xmm5
movss  (%r15,%rax,4),%xmm4
shufps $0x0,%xmm4,%xmm4
mulps  %xmm2,%xmm4
movaps %xmm4,%xmm2
addps  %xmm3,%xmm2
movss  %xmm5,(%r9,%rax,4)
add    $0x1,%rax
cmp    %eax,%edi
jne    1460 <kernel_ssymv_2_lib8+0x360>
addps  %xmm3,%xmm4
movaps %xmm4,%xmm2
movss  (%rcx),%xmm0
cmp    $0x1,%r10d
jne    14cf <kernel_ssymv_2_lib8+0x3cf>
addss  %xmm2,%xmm0
movss  %xmm0,(%rcx)
shufps $0x55,%xmm2,%xmm2
addss  0x4(%rcx),%xmm2
movss  %xmm2,0x4(%rcx)
jmp    14e9 <kernel_ssymv_2_lib8+0x3e9>
subss  %xmm2,%xmm0
movss  %xmm0,(%rcx)
movss  0x4(%rcx),%xmm0
shufps $0x55,%xmm2,%xmm2
subss  %xmm2,%xmm0
movss  %xmm0,0x4(%rcx)
pop    %rbx
pop    %r14
pop    %r15
ret

LLVM IR (-O0):
define void @kernel_ssymv_2_lib8(i32 %0, i32 %1, float* %2, i32 %3, float* %4, float* %5, float* %6, float* %7, i32 %8, i32 %9) {
%11 = alloca i32
%12 = alloca i32
%13 = alloca float*
%14 = alloca i32
%15 = alloca float*
%16 = alloca float*
%17 = alloca float*
%18 = alloca float*
%19 = alloca i32
%20 = alloca i32
%21 = alloca i32
%22 = alloca i32
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
store i32 %0, i32* %11
store i32 %1, i32* %12
store float* %2, float** %13
store i32 %3, i32* %14
store float* %4, float** %15
store float* %5, float** %16
store float* %6, float** %17
store float* %7, float** %18
store i32 %8, i32* %19
store i32 %9, i32* %20
%31 = load i32, i32* %11
%32 = icmp sle i32 %31, 0
br i1 %32, label %33, label %34
33: ; preds = %10
br label %500
34: ; preds = %10
store i32 8, i32* %21
%35 = load i32, i32* %20
%36 = icmp eq i32 %35, 1
br i1 %36, label %37, label %44
37: ; preds = %34
%38 = load float*, float** %15
%39 = getelementptr inbounds float, float* %38, i64 0
%40 = load float, float* %39
store float %40, float* %25
%41 = load float*, float** %15
%42 = getelementptr inbounds float, float* %41, i64 1
%43 = load float, float* %42
store float %43, float* %26
br label %53
44: ; preds = %34
%45 = load float*, float** %15
%46 = getelementptr inbounds float, float* %45, i64 0
%47 = load float, float* %46
%48 = fneg float %47
store float %48, float* %25
%49 = load float*, float** %15
%50 = getelementptr inbounds float, float* %49, i64 1
%51 = load float, float* %50
%52 = fneg float %51
store float %52, float* %26
br label %53
53: ; preds = %44, %37
store float 0.000000e+00, float* %29
store float 0.000000e+00, float* %30
store i32 0, i32* %22
%54 = load i32, i32* %19
%55 = icmp eq i32 %54, 1
br i1 %55, label %56, label %102
56: ; preds = %53
%57 = load float*, float** %16
%58 = getelementptr inbounds float, float* %57, i64 0
%59 = load float, float* %58
store float %59, float* %27
%60 = load float*, float** %17
%61 = getelementptr inbounds float, float* %60, i64 0
%62 = load float, float* %61
store float %62, float* %28
%63 = load float*, float** %13
%64 = getelementptr inbounds float, float* %63, i64 0
%65 = load float, float* %64
store float %65, float* %23
%66 = load float*, float** %13
%67 = getelementptr inbounds float, float* %66, i64 8
%68 = load float, float* %67
store float %68, float* %24
%69 = load float, float* %23
%70 = load float, float* %28
%71 = load float, float* %29
%72 = call float @llvm.fmuladd.f32(float %69, float %70, float %71)
store float %72, float* %29
%73 = load float, float* %24
%74 = load float, float* %26
%75 = load float, float* %27
%76 = call float @llvm.fmuladd.f32(float %73, float %74, float %75)
store float %76, float* %27
%77 = load float, float* %24
%78 = load float, float* %28
%79 = load float, float* %30
%80 = call float @llvm.fmuladd.f32(float %77, float %78, float %79)
store float %80, float* %30
%81 = load float, float* %27
%82 = load float*, float** %16
%83 = getelementptr inbounds float, float* %82, i64 0
store float %81, float* %83
%84 = load float*, float** %17
%85 = getelementptr inbounds float, float* %84, i64 1
%86 = load float, float* %85
store float %86, float* %28
%87 = load float*, float** %13
%88 = getelementptr inbounds float, float* %87, i64 9
%89 = load float, float* %88
store float %89, float* %24
%90 = load float, float* %24
%91 = load float, float* %28
%92 = load float, float* %30
%93 = call float @llvm.fmuladd.f32(float %90, float %91, float %92)
store float %93, float* %30
%94 = load float*, float** %13
%95 = getelementptr inbounds float, float* %94, i64 2
store float* %95, float** %13
%96 = load float*, float** %16
%97 = getelementptr inbounds float, float* %96, i64 2
store float* %97, float** %16
%98 = load float*, float** %17
%99 = getelementptr inbounds float, float* %98, i64 2
store float* %99, float** %17
%100 = load i32, i32* %22
%101 = add nsw i32 %100, 2
store i32 %101, i32* %22
br label %102
102: ; preds = %56, %53
br label %103
103: ; preds = %145, %102
%104 = load i32, i32* %22
%105 = load i32, i32* %12
%106 = icmp slt i32 %104, %105
br i1 %106, label %107, label %148
107: ; preds = %103
%108 = load float*, float** %16
%109 = getelementptr inbounds float, float* %108, i64 0
%110 = load float, float* %109
store float %110, float* %27
%111 = load float*, float** %17
%112 = getelementptr inbounds float, float* %111, i64 0
%113 = load float, float* %112
store float %113, float* %28
%114 = load float*, float** %13
%115 = getelementptr inbounds float, float* %114, i64 0
%116 = load float, float* %115
store float %116, float* %23
%117 = load float*, float** %13
%118 = getelementptr inbounds float, float* %117, i64 8
%119 = load float, float* %118
store float %119, float* %24
%120 = load float, float* %23
%121 = load float, float* %25
%122 = load float, float* %27
%123 = call float @llvm.fmuladd.f32(float %120, float %121, float %122)
store float %123, float* %27
%124 = load float, float* %23
%125 = load float, float* %28
%126 = load float, float* %29
%127 = call float @llvm.fmuladd.f32(float %124, float %125, float %126)
store float %127, float* %29
%128 = load float, float* %24
%129 = load float, float* %26
%130 = load float, float* %27
%131 = call float @llvm.fmuladd.f32(float %128, float %129, float %130)
store float %131, float* %27
%132 = load float, float* %24
%133 = load float, float* %28
%134 = load float, float* %30
%135 = call float @llvm.fmuladd.f32(float %132, float %133, float %134)
store float %135, float* %30
%136 = load float, float* %27
%137 = load float*, float** %16
%138 = getelementptr inbounds float, float* %137, i64 0
store float %136, float* %138
%139 = load float*, float** %13
%140 = getelementptr inbounds float, float* %139, i64 1
store float* %140, float** %13
%141 = load float*, float** %16
%142 = getelementptr inbounds float, float* %141, i64 1
store float* %142, float** %16
%143 = load float*, float** %17
%144 = getelementptr inbounds float, float* %143, i64 1
store float* %144, float** %17
br label %145
145: ; preds = %107
%146 = load i32, i32* %22
%147 = add nsw i32 %146, 1
store i32 %147, i32* %22
br label %103
148: ; preds = %103
%149 = load i32, i32* %12
%150 = icmp sgt i32 %149, 0
br i1 %150, label %154, label %151
151: ; preds = %148
%152 = load i32, i32* %19
%153 = icmp eq i32 %152, 1
br i1 %153, label %154, label %161
154: ; preds = %151, %148
%155 = load i32, i32* %14
%156 = sub nsw i32 %155, 1
%157 = mul nsw i32 %156, 8
%158 = load float*, float** %13
%159 = sext i32 %157 to i64
%160 = getelementptr inbounds float, float* %158, i64 %159
store float* %160, float** %13
br label %161
161: ; preds = %154, %151
br label %162
162: ; preds = %426, %161
%163 = load i32, i32* %22
%164 = load i32, i32* %11
%165 = sub nsw i32 %164, 8
%166 = add nsw i32 %165, 1
%167 = icmp slt i32 %163, %166
br i1 %167, label %168, label %429
168: ; preds = %162
%169 = load float*, float** %16
%170 = getelementptr inbounds float, float* %169, i64 0
%171 = load float, float* %170
store float %171, float* %27
%172 = load float*, float** %17
%173 = getelementptr inbounds float, float* %172, i64 0
%174 = load float, float* %173
store float %174, float* %28
%175 = load float*, float** %13
%176 = getelementptr inbounds float, float* %175, i64 0
%177 = load float, float* %176
store float %177, float* %23
%178 = load float*, float** %13
%179 = getelementptr inbounds float, float* %178, i64 8
%180 = load float, float* %179
store float %180, float* %24
%181 = load float, float* %23
%182 = load float, float* %25
%183 = load float, float* %27
%184 = call float @llvm.fmuladd.f32(float %181, float %182, float %183)
store float %184, float* %27
%185 = load float, float* %23
%186 = load float, float* %28
%187 = load float, float* %29
%188 = call float @llvm.fmuladd.f32(float %185, float %186, float %187)
store float %188, float* %29
%189 = load float, float* %24
%190 = load float, float* %26
%191 = load float, float* %27
%192 = call float @llvm.fmuladd.f32(float %189, float %190, float %191)
store float %192, float* %27
%193 = load float, float* %24
%194 = load float, float* %28
%195 = load float, float* %30
%196 = call float @llvm.fmuladd.f32(float %193, float %194, float %195)
store float %196, float* %30
%197 = load float, float* %27
%198 = load float*, float** %16
%199 = getelementptr inbounds float, float* %198, i64 0
store float %197, float* %199
%200 = load float*, float** %16
%201 = getelementptr inbounds float, float* %200, i64 1
%202 = load float, float* %201
store float %202, float* %27
%203 = load float*, float** %17
%204 = getelementptr inbounds float, float* %203, i64 1
%205 = load float, float* %204
store float %205, float* %28
%206 = load float*, float** %13
%207 = getelementptr inbounds float, float* %206, i64 1
%208 = load float, float* %207
store float %208, float* %23
%209 = load float*, float** %13
%210 = getelementptr inbounds float, float* %209, i64 9
%211 = load float, float* %210
store float %211, float* %24
%212 = load float, float* %23
%213 = load float, float* %25
%214 = load float, float* %27
%215 = call float @llvm.fmuladd.f32(float %212, float %213, float %214)
store float %215, float* %27
%216 = load float, float* %23
%217 = load float, float* %28
%218 = load float, float* %29
%219 = call float @llvm.fmuladd.f32(float %216, float %217, float %218)
store float %219, float* %29
%220 = load float, float* %24
%221 = load float, float* %26
%222 = load float, float* %27
%223 = call float @llvm.fmuladd.f32(float %220, float %221, float %222)
store float %223, float* %27
%224 = load float, float* %24
%225 = load float, float* %28
%226 = load float, float* %30
%227 = call float @llvm.fmuladd.f32(float %224, float %225, float %226)
store float %227, float* %30
%228 = load float, float* %27
%229 = load float*, float** %16
%230 = getelementptr inbounds float, float* %229, i64 1
store float %228, float* %230
%231 = load float*, float** %16
%232 = getelementptr inbounds float, float* %231, i64 2
%233 = load float, float* %232
store float %233, float* %27
%234 = load float*, float** %17
%235 = getelementptr inbounds float, float* %234, i64 2
%236 = load float, float* %235
store float %236, float* %28
%237 = load float*, float** %13
%238 = getelementptr inbounds float, float* %237, i64 2
%239 = load float, float* %238
store float %239, float* %23
%240 = load float*, float** %13
%241 = getelementptr inbounds float, float* %240, i64 10
%242 = load float, float* %241
store float %242, float* %24
%243 = load float, float* %23
%244 = load float, float* %25
%245 = load float, float* %27
%246 = call float @llvm.fmuladd.f32(float %243, float %244, float %245)
store float %246, float* %27
%247 = load float, float* %23
%248 = load float, float* %28
%249 = load float, float* %29
%250 = call float @llvm.fmuladd.f32(float %247, float %248, float %249)
store float %250, float* %29
%251 = load float, float* %24
%252 = load float, float* %26
%253 = load float, float* %27
%254 = call float @llvm.fmuladd.f32(float %251, float %252, float %253)
store float %254, float* %27
%255 = load float, float* %24
%256 = load float, float* %28
%257 = load float, float* %30
%258 = call float @llvm.fmuladd.f32(float %255, float %256, float %257)
store float %258, float* %30
%259 = load float, float* %27
%260 = load float*, float** %16
%261 = getelementptr inbounds float, float* %260, i64 2
store float %259, float* %261
%262 = load float*, float** %16
%263 = getelementptr inbounds float, float* %262, i64 3
%264 = load float, float* %263
store float %264, float* %27
%265 = load float*, float** %17
%266 = getelementptr inbounds float, float* %265, i64 3
%267 = load float, float* %266
store float %267, float* %28
%268 = load float*, float** %13
%269 = getelementptr inbounds float, float* %268, i64 3
%270 = load float, float* %269
store float %270, float* %23
%271 = load float*, float** %13
%272 = getelementptr inbounds float, float* %271, i64 11
%273 = load float, float* %272
store float %273, float* %24
%274 = load float, float* %23
%275 = load float, float* %25
%276 = load float, float* %27
%277 = call float @llvm.fmuladd.f32(float %274, float %275, float %276)
store float %277, float* %27
%278 = load float, float* %23
%279 = load float, float* %28
%280 = load float, float* %29
%281 = call float @llvm.fmuladd.f32(float %278, float %279, float %280)
store float %281, float* %29
%282 = load float, float* %24
%283 = load float, float* %26
%284 = load float, float* %27
%285 = call float @llvm.fmuladd.f32(float %282, float %283, float %284)
store float %285, float* %27
%286 = load float, float* %24
%287 = load float, float* %28
%288 = load float, float* %30
%289 = call float @llvm.fmuladd.f32(float %286, float %287, float %288)
store float %289, float* %30
%290 = load float, float* %27
%291 = load float*, float** %16
%292 = getelementptr inbounds float, float* %291, i64 3
store float %290, float* %292
%293 = load float*, float** %16
%294 = getelementptr inbounds float, float* %293, i64 4
%295 = load float, float* %294
store float %295, float* %27
%296 = load float*, float** %17
%297 = getelementptr inbounds float, float* %296, i64 4
%298 = load float, float* %297
store float %298, float* %28
%299 = load float*, float** %13
%300 = getelementptr inbounds float, float* %299, i64 4
%301 = load float, float* %300
store float %301, float* %23
%302 = load float*, float** %13
%303 = getelementptr inbounds float, float* %302, i64 12
%304 = load float, float* %303
store float %304, float* %24
%305 = load float, float* %23
%306 = load float, float* %25
%307 = load float, float* %27
%308 = call float @llvm.fmuladd.f32(float %305, float %306, float %307)
store float %308, float* %27
%309 = load float, float* %23
%310 = load float, float* %28
%311 = load float, float* %29
%312 = call float @llvm.fmuladd.f32(float %309, float %310, float %311)
store float %312, float* %29
%313 = load float, float* %24
%314 = load float, float* %26
%315 = load float, float* %27
%316 = call float @llvm.fmuladd.f32(float %313, float %314, float %315)
store float %316, float* %27
%317 = load float, float* %24
%318 = load float, float* %28
%319 = load float, float* %30
%320 = call float @llvm.fmuladd.f32(float %317, float %318, float %319)
store float %320, float* %30
%321 = load float, float* %27
%322 = load float*, float** %16
%323 = getelementptr inbounds float, float* %322, i64 4
store float %321, float* %323
%324 = load float*, float** %16
%325 = getelementptr inbounds float, float* %324, i64 5
%326 = load float, float* %325
store float %326, float* %27
%327 = load float*, float** %17
%328 = getelementptr inbounds float, float* %327, i64 5
%329 = load float, float* %328
store float %329, float* %28
%330 = load float*, float** %13
%331 = getelementptr inbounds float, float* %330, i64 5
%332 = load float, float* %331
store float %332, float* %23
%333 = load float*, float** %13
%334 = getelementptr inbounds float, float* %333, i64 13
%335 = load float, float* %334
store float %335, float* %24
%336 = load float, float* %23
%337 = load float, float* %25
%338 = load float, float* %27
%339 = call float @llvm.fmuladd.f32(float %336, float %337, float %338)
store float %339, float* %27
%340 = load float, float* %23
%341 = load float, float* %28
%342 = load float, float* %29
%343 = call float @llvm.fmuladd.f32(float %340, float %341, float %342)
store float %343, float* %29
%344 = load float, float* %24
%345 = load float, float* %26
%346 = load float, float* %27
%347 = call float @llvm.fmuladd.f32(float %344, float %345, float %346)
store float %347, float* %27
%348 = load float, float* %24
%349 = load float, float* %28
%350 = load float, float* %30
%351 = call float @llvm.fmuladd.f32(float %348, float %349, float %350)
store float %351, float* %30
%352 = load float, float* %27
%353 = load float*, float** %16
%354 = getelementptr inbounds float, float* %353, i64 5
store float %352, float* %354
%355 = load float*, float** %16
%356 = getelementptr inbounds float, float* %355, i64 6
%357 = load float, float* %356
store float %357, float* %27
%358 = load float*, float** %17
%359 = getelementptr inbounds float, float* %358, i64 6
%360 = load float, float* %359
store float %360, float* %28
%361 = load float*, float** %13
%362 = getelementptr inbounds float, float* %361, i64 6
%363 = load float, float* %362
store float %363, float* %23
%364 = load float*, float** %13
%365 = getelementptr inbounds float, float* %364, i64 14
%366 = load float, float* %365
store float %366, float* %24
%367 = load float, float* %23
%368 = load float, float* %25
%369 = load float, float* %27
%370 = call float @llvm.fmuladd.f32(float %367, float %368, float %369)
store float %370, float* %27
%371 = load float, float* %23
%372 = load float, float* %28
%373 = load float, float* %29
%374 = call float @llvm.fmuladd.f32(float %371, float %372, float %373)
store float %374, float* %29
%375 = load float, float* %24
%376 = load float, float* %26
%377 = load float, float* %27
%378 = call float @llvm.fmuladd.f32(float %375, float %376, float %377)
store float %378, float* %27
%379 = load float, float* %24
%380 = load float, float* %28
%381 = load float, float* %30
%382 = call float @llvm.fmuladd.f32(float %379, float %380, float %381)
store float %382, float* %30
%383 = load float, float* %27
%384 = load float*, float** %16
%385 = getelementptr inbounds float, float* %384, i64 6
store float %383, float* %385
%386 = load float*, float** %16
%387 = getelementptr inbounds float, float* %386, i64 7
%388 = load float, float* %387
store float %388, float* %27
%389 = load float*, float** %17
%390 = getelementptr inbounds float, float* %389, i64 7
%391 = load float, float* %390
store float %391, float* %28
%392 = load float*, float** %13
%393 = getelementptr inbounds float, float* %392, i64 7
%394 = load float, float* %393
store float %394, float* %23
%395 = load float*, float** %13
%396 = getelementptr inbounds float, float* %395, i64 15
%397 = load float, float* %396
store float %397, float* %24
%398 = load float, float* %23
%399 = load float, float* %25
%400 = load float, float* %27
%401 = call float @llvm.fmuladd.f32(float %398, float %399, float %400)
store float %401, float* %27
%402 = load float, float* %23
%403 = load float, float* %28
%404 = load float, float* %29
%405 = call float @llvm.fmuladd.f32(float %402, float %403, float %404)
store float %405, float* %29
%406 = load float, float* %24
%407 = load float, float* %26
%408 = load float, float* %27
%409 = call float @llvm.fmuladd.f32(float %406, float %407, float %408)
store float %409, float* %27
%410 = load float, float* %24
%411 = load float, float* %28
%412 = load float, float* %30
%413 = call float @llvm.fmuladd.f32(float %410, float %411, float %412)
store float %413, float* %30
%414 = load float, float* %27
%415 = load float*, float** %16
%416 = getelementptr inbounds float, float* %415, i64 7
store float %414, float* %416
%417 = load i32, i32* %14
%418 = mul nsw i32 %417, 8
%419 = load float*, float** %13
%420 = sext i32 %418 to i64
%421 = getelementptr inbounds float, float* %419, i64 %420
store float* %421, float** %13
%422 = load float*, float** %16
%423 = getelementptr inbounds float, float* %422, i64 8
store float* %423, float** %16
%424 = load float*, float** %17
%425 = getelementptr inbounds float, float* %424, i64 8
store float* %425, float** %17
br label %426
426: ; preds = %168
%427 = load i32, i32* %22
%428 = add nsw i32 %427, 8
store i32 %428, i32* %22
br label %162
429: ; preds = %162
br label %430
430: ; preds = %472, %429
%431 = load i32, i32* %22
%432 = load i32, i32* %11
%433 = icmp slt i32 %431, %432
br i1 %433, label %434, label %475
434: ; preds = %430
%435 = load float*, float** %16
%436 = getelementptr inbounds float, float* %435, i64 0
%437 = load float, float* %436
store float %437, float* %27
%438 = load float*, float** %17
%439 = getelementptr inbounds float, float* %438, i64 0
%440 = load float, float* %439
store float %440, float* %28
%441 = load float*, float** %13
%442 = getelementptr inbounds float, float* %441, i64 0
%443 = load float, float* %442
store float %443, float* %23
%444 = load float*, float** %13
%445 = getelementptr inbounds float, float* %444, i64 8
%446 = load float, float* %445
store float %446, float* %24
%447 = load float, float* %23
%448 = load float, float* %25
%449 = load float, float* %27
%450 = call float @llvm.fmuladd.f32(float %447, float %448, float %449)
store float %450, float* %27
%451 = load float, float* %23
%452 = load float, float* %28
%453 = load float, float* %29
%454 = call float @llvm.fmuladd.f32(float %451, float %452, float %453)
store float %454, float* %29
%455 = load float, float* %24
%456 = load float, float* %26
%457 = load float, float* %27
%458 = call float @llvm.fmuladd.f32(float %455, float %456, float %457)
store float %458, float* %27
%459 = load float, float* %24
%460 = load float, float* %28
%461 = load float, float* %30
%462 = call float @llvm.fmuladd.f32(float %459, float %460, float %461)
store float %462, float* %30
%463 = load float, float* %27
%464 = load float*, float** %16
%465 = getelementptr inbounds float, float* %464, i64 0
store float %463, float* %465
%466 = load float*, float** %13
%467 = getelementptr inbounds float, float* %466, i64 1
store float* %467, float** %13
%468 = load float*, float** %16
%469 = getelementptr inbounds float, float* %468, i64 1
store float* %469, float** %16
%470 = load float*, float** %17
%471 = getelementptr inbounds float, float* %470, i64 1
store float* %471, float** %17
br label %472
472: ; preds = %434
%473 = load i32, i32* %22
%474 = add nsw i32 %473, 1
store i32 %474, i32* %22
br label %430
475: ; preds = %430
%476 = load i32, i32* %20
%477 = icmp eq i32 %476, 1
br i1 %477, label %478, label %489
478: ; preds = %475
%479 = load float, float* %29
%480 = load float*, float** %18
%481 = getelementptr inbounds float, float* %480, i64 0
%482 = load float, float* %481
%483 = fadd float %482, %479
store float %483, float* %481
%484 = load float, float* %30
%485 = load float*, float** %18
%486 = getelementptr inbounds float, float* %485, i64 1
%487 = load float, float* %486
%488 = fadd float %487, %484
store float %488, float* %486
br label %500
489: ; preds = %475
%490 = load float, float* %29
%491 = load float*, float** %18
%492 = getelementptr inbounds float, float* %491, i64 0
%493 = load float, float* %492
%494 = fsub float %493, %490
store float %494, float* %492
%495 = load float, float* %30
%496 = load float*, float** %18
%497 = getelementptr inbounds float, float* %496, i64 1
%498 = load float, float* %497
%499 = fsub float %498, %495
store float %499, float* %497
br label %500
500: ; preds = %33, %489, %478
ret void
}

LLVM IR (-O2):
define void @kernel_ssymv_2_lib8(i32 %0, i32 %1, float* nocapture %2, i32 %3, float* nocapture %4, float* nocapture %5, float* nocapture %6, float* nocapture %7, i32 %8, i32 %9) {
%11 = icmp slt i32 %0, 1
br i1 %11, label %283, label %12
12: ; preds = %10
%13 = icmp eq i32 %9, 1
%14 = load float, float* %4
br i1 %13, label %15, label %18
15: ; preds = %12
%16 = getelementptr inbounds float, float* %4, i64 1
%17 = load float, float* %16
br label %23
18: ; preds = %12
%19 = fneg float %14
%20 = getelementptr inbounds float, float* %4, i64 1
%21 = load float, float* %20
%22 = fneg float %21
br label %23
23: ; preds = %18, %15
%24 = phi float [ %14, %15 ], [ %19, %18 ]
%25 = phi float [ %17, %15 ], [ %22, %18 ]
%26 = icmp eq i32 %8, 1
br i1 %26, label %27, label %48
27: ; preds = %23
%28 = load float, float* %5
%29 = load float, float* %6
%30 = load float, float* %2
%31 = getelementptr inbounds float, float* %2, i64 8
%32 = load float, float* %31
%33 = tail call float @llvm.fmuladd.f32(float %32, float %25, float %28)
%34 = tail call float @llvm.fmuladd.f32(float %32, float %29, float 0.000000e+00)
store float %33, float* %5
%35 = getelementptr inbounds float, float* %6, i64 1
%36 = load float, float* %35
%37 = getelementptr inbounds float, float* %2, i64 9
%38 = load float, float* %37
%39 = insertelement <2 x float> poison, float %30, i64 0
%40 = insertelement <2 x float> %39, float %38, i64 1
%41 = insertelement <2 x float> poison, float %29, i64 0
%42 = insertelement <2 x float> %41, float %36, i64 1
%43 = insertelement <2 x float> <float 0.000000e+00, float poison>, float %34, i64 1
%44 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %40, <2 x float> %42, <2 x float> %43)
%45 = getelementptr inbounds float, float* %2, i64 2
%46 = getelementptr inbounds float, float* %5, i64 2
%47 = getelementptr inbounds float, float* %6, i64 2
br label %48
48: ; preds = %27, %23
%49 = phi float* [ %47, %27 ], [ %6, %23 ]
%50 = phi float* [ %46, %27 ], [ %5, %23 ]
%51 = phi float* [ %45, %27 ], [ %2, %23 ]
%52 = phi i32 [ 2, %27 ], [ 0, %23 ]
%53 = phi <2 x float> [ %44, %27 ], [ zeroinitializer, %23 ]
%54 = icmp slt i32 %52, %1
br i1 %54, label %55, label %80
55: ; preds = %48, %55
%56 = phi i32 [ %76, %55 ], [ %52, %48 ]
%57 = phi float* [ %73, %55 ], [ %51, %48 ]
%58 = phi float* [ %74, %55 ], [ %50, %48 ]
%59 = phi float* [ %75, %55 ], [ %49, %48 ]
%60 = phi <2 x float> [ %72, %55 ], [ %53, %48 ]
%61 = load float, float* %58
%62 = load float, float* %59
%63 = load float, float* %57
%64 = getelementptr inbounds float, float* %57, i64 8
%65 = load float, float* %64
%66 = tail call float @llvm.fmuladd.f32(float %63, float %24, float %61)
%67 = tail call float @llvm.fmuladd.f32(float %65, float %25, float %66)
%68 = insertelement <2 x float> poison, float %63, i64 0
%69 = insertelement <2 x float> %68, float %65, i64 1
%70 = insertelement <2 x float> poison, float %62, i64 0
%71 = shufflevector <2 x float> %70, <2 x float> poison, <2 x i32> zeroinitializer
%72 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %69, <2 x float> %71, <2 x float> %60)
store float %67, float* %58
%73 = getelementptr inbounds float, float* %57, i64 1
%74 = getelementptr inbounds float, float* %58, i64 1
%75 = getelementptr inbounds float, float* %59, i64 1
%76 = add nuw nsw i32 %56, 1
%77 = icmp eq i32 %76, %1
br i1 %77, label %78, label %55
78: ; preds = %55
%79 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %69, <2 x float> %71, <2 x float> %60)
br label %80
80: ; preds = %78, %48
%81 = phi float* [ %49, %48 ], [ %75, %78 ]
%82 = phi float* [ %50, %48 ], [ %74, %78 ]
%83 = phi float* [ %51, %48 ], [ %73, %78 ]
%84 = phi i32 [ %52, %48 ], [ %1, %78 ]
%85 = phi <2 x float> [ %53, %48 ], [ %79, %78 ]
%86 = icmp sgt i32 %1, 0
%87 = or i1 %86, %26
%88 = shl i32 %3, 3
%89 = add i32 %88, -8
%90 = sext i32 %89 to i64
%91 = select i1 %87, i64 %90, i64 0
%92 = getelementptr float, float* %83, i64 %91
%93 = add nsw i32 %0, -7
%94 = icmp slt i32 %84, %93
br i1 %94, label %95, label %106
95: ; preds = %80
%96 = sext i32 %88 to i64
br label %113
97: ; preds = %113
%98 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %127, <2 x float> %129, <2 x float> %118)
%99 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %142, <2 x float> %144, <2 x float> %98)
%100 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %157, <2 x float> %159, <2 x float> %99)
%101 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %172, <2 x float> %174, <2 x float> %100)
%102 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %187, <2 x float> %189, <2 x float> %101)
%103 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %202, <2 x float> %204, <2 x float> %102)
%104 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %217, <2 x float> %219, <2 x float> %103)
%105 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %232, <2 x float> %234, <2 x float> %104)
br label %106
106: ; preds = %97, %80
%107 = phi float* [ %81, %80 ], [ %238, %97 ]
%108 = phi float* [ %82, %80 ], [ %237, %97 ]
%109 = phi float* [ %92, %80 ], [ %236, %97 ]
%110 = phi i32 [ %84, %80 ], [ %239, %97 ]
%111 = phi <2 x float> [ %85, %80 ], [ %105, %97 ]
%112 = icmp slt i32 %110, %0
br i1 %112, label %241, label %266
113: ; preds = %95, %113
%114 = phi i32 [ %84, %95 ], [ %239, %113 ]
%115 = phi float* [ %92, %95 ], [ %236, %113 ]
%116 = phi float* [ %82, %95 ], [ %237, %113 ]
%117 = phi float* [ %81, %95 ], [ %238, %113 ]
%118 = phi <2 x float> [ %85, %95 ], [ %235, %113 ]
%119 = load float, float* %116
%120 = load float, float* %117
%121 = load float, float* %115
%122 = getelementptr inbounds float, float* %115, i64 8
%123 = load float, float* %122
%124 = tail call float @llvm.fmuladd.f32(float %121, float %24, float %119)
%125 = tail call float @llvm.fmuladd.f32(float %123, float %25, float %124)
%126 = insertelement <2 x float> poison, float %121, i64 0
%127 = insertelement <2 x float> %126, float %123, i64 1
%128 = insertelement <2 x float> poison, float %120, i64 0
%129 = shufflevector <2 x float> %128, <2 x float> poison, <2 x i32> zeroinitializer
%130 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %127, <2 x float> %129, <2 x float> %118)
store float %125, float* %116
%131 = getelementptr inbounds float, float* %116, i64 1
%132 = load float, float* %131
%133 = getelementptr inbounds float, float* %117, i64 1
%134 = load float, float* %133
%135 = getelementptr inbounds float, float* %115, i64 1
%136 = load float, float* %135
%137 = getelementptr inbounds float, float* %115, i64 9
%138 = load float, float* %137
%139 = tail call float @llvm.fmuladd.f32(float %136, float %24, float %132)
%140 = tail call float @llvm.fmuladd.f32(float %138, float %25, float %139)
%141 = insertelement <2 x float> poison, float %136, i64 0
%142 = insertelement <2 x float> %141, float %138, i64 1
%143 = insertelement <2 x float> poison, float %134, i64 0
%144 = shufflevector <2 x float> %143, <2 x float> poison, <2 x i32> zeroinitializer
%145 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %142, <2 x float> %144, <2 x float> %130)
store float %140, float* %131
%146 = getelementptr inbounds float, float* %116, i64 2
%147 = load float, float* %146
%148 = getelementptr inbounds float, float* %117, i64 2
%149 = load float, float* %148
%150 = getelementptr inbounds float, float* %115, i64 2
%151 = load float, float* %150
%152 = getelementptr inbounds float, float* %115, i64 10
%153 = load float, float* %152
%154 = tail call float @llvm.fmuladd.f32(float %151, float %24, float %147)
%155 = tail call float @llvm.fmuladd.f32(float %153, float %25, float %154)
%156 = insertelement <2 x float> poison, float %151, i64 0
%157 = insertelement <2 x float> %156, float %153, i64 1
%158 = insertelement <2 x float> poison, float %149, i64 0
%159 = shufflevector <2 x float> %158, <2 x float> poison, <2 x i32> zeroinitializer
%160 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %157, <2 x float> %159, <2 x float> %145)
store float %155, float* %146
%161 = getelementptr inbounds float, float* %116, i64 3
%162 = load float, float* %161
%163 = getelementptr inbounds float, float* %117, i64 3
%164 = load float, float* %163
%165 = getelementptr inbounds float, float* %115, i64 3
%166 = load float, float* %165
%167 = getelementptr inbounds float, float* %115, i64 11
%168 = load float, float* %167
%169 = tail call float @llvm.fmuladd.f32(float %166, float %24, float %162)
%170 = tail call float @llvm.fmuladd.f32(float %168, float %25, float %169)
%171 = insertelement <2 x float> poison, float %166, i64 0
%172 = insertelement <2 x float> %171, float %168, i64 1
%173 = insertelement <2 x float> poison, float %164, i64 0
%174 = shufflevector <2 x float> %173, <2 x float> poison, <2 x i32> zeroinitializer
%175 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %172, <2 x float> %174, <2 x float> %160)
store float %170, float* %161
%176 = getelementptr inbounds float, float* %116, i64 4
%177 = load float, float* %176
%178 = getelementptr inbounds float, float* %117, i64 4
%179 = load float, float* %178
%180 = getelementptr inbounds float, float* %115, i64 4
%181 = load float, float* %180
%182 = getelementptr inbounds float, float* %115, i64 12
%183 = load float, float* %182
%184 = tail call float @llvm.fmuladd.f32(float %181, float %24, float %177)
%185 = tail call float @llvm.fmuladd.f32(float %183, float %25, float %184)
%186 = insertelement <2 x float> poison, float %181, i64 0
%187 = insertelement <2 x float> %186, float %183, i64 1
%188 = insertelement <2 x float> poison, float %179, i64 0
%189 = shufflevector <2 x float> %188, <2 x float> poison, <2 x i32> zeroinitializer
%190 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %187, <2 x float> %189, <2 x float> %175)
store float %185, float* %176
%191 = getelementptr inbounds float, float* %116, i64 5
%192 = load float, float* %191
%193 = getelementptr inbounds float, float* %117, i64 5
%194 = load float, float* %193
%195 = getelementptr inbounds float, float* %115, i64 5
%196 = load float, float* %195
%197 = getelementptr inbounds float, float* %115, i64 13
%198 = load float, float* %197
%199 = tail call float @llvm.fmuladd.f32(float %196, float %24, float %192)
%200 = tail call float @llvm.fmuladd.f32(float %198, float %25, float %199)
%201 = insertelement <2 x float> poison, float %196, i64 0
%202 = insertelement <2 x float> %201, float %198, i64 1
%203 = insertelement <2 x float> poison, float %194, i64 0
%204 = shufflevector <2 x float> %203, <2 x float> poison, <2 x i32> zeroinitializer
%205 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %202, <2 x float> %204, <2 x float> %190)
store float %200, float* %191
%206 = getelementptr inbounds float, float* %116, i64 6
%207 = load float, float* %206
%208 = getelementptr inbounds float, float* %117, i64 6
%209 = load float, float* %208
%210 = getelementptr inbounds float, float* %115, i64 6
%211 = load float, float* %210
%212 = getelementptr inbounds float, float* %115, i64 14
%213 = load float, float* %212
%214 = tail call float @llvm.fmuladd.f32(float %211, float %24, float %207)
%215 = tail call float @llvm.fmuladd.f32(float %213, float %25, float %214)
%216 = insertelement <2 x float> poison, float %211, i64 0
%217 = insertelement <2 x float> %216, float %213, i64 1
%218 = insertelement <2 x float> poison, float %209, i64 0
%219 = shufflevector <2 x float> %218, <2 x float> poison, <2 x i32> zeroinitializer
%220 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %217, <2 x float> %219, <2 x float> %205)
store float %215, float* %206
%221 = getelementptr inbounds float, float* %116, i64 7
%222 = load float, float* %221
%223 = getelementptr inbounds float, float* %117, i64 7
%224 = load float, float* %223
%225 = getelementptr inbounds float, float* %115, i64 7
%226 = load float, float* %225
%227 = getelementptr inbounds float, float* %115, i64 15
%228 = load float, float* %227
%229 = tail call float @llvm.fmuladd.f32(float %226, float %24, float %222)
%230 = tail call float @llvm.fmuladd.f32(float %228, float %25, float %229)
%231 = insertelement <2 x float> poison, float %226, i64 0
%232 = insertelement <2 x float> %231, float %228, i64 1
%233 = insertelement <2 x float> poison, float %224, i64 0
%234 = shufflevector <2 x float> %233, <2 x float> poison, <2 x i32> zeroinitializer
%235 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %232, <2 x float> %234, <2 x float> %220)
store float %230, float* %221
%236 = getelementptr inbounds float, float* %115, i64 %96
%237 = getelementptr inbounds float, float* %116, i64 8
%238 = getelementptr inbounds float, float* %117, i64 8
%239 = add nuw nsw i32 %114, 8
%240 = icmp slt i32 %239, %93
br i1 %240, label %113, label %97
241: ; preds = %106, %241
%242 = phi i32 [ %262, %241 ], [ %110, %106 ]
%243 = phi float* [ %259, %241 ], [ %109, %106 ]
%244 = phi float* [ %260, %241 ], [ %108, %106 ]
%245 = phi float* [ %261, %241 ], [ %107, %106 ]
%246 = phi <2 x float> [ %258, %241 ], [ %111, %106 ]
%247 = load float, float* %244
%248 = load float, float* %245
%249 = load float, float* %243
%250 = getelementptr inbounds float, float* %243, i64 8
%251 = load float, float* %250
%252 = tail call float @llvm.fmuladd.f32(float %249, float %24, float %247)
%253 = tail call float @llvm.fmuladd.f32(float %251, float %25, float %252)
%254 = insertelement <2 x float> poison, float %249, i64 0
%255 = insertelement <2 x float> %254, float %251, i64 1
%256 = insertelement <2 x float> poison, float %248, i64 0
%257 = shufflevector <2 x float> %256, <2 x float> poison, <2 x i32> zeroinitializer
%258 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %255, <2 x float> %257, <2 x float> %246)
store float %253, float* %244
%259 = getelementptr inbounds float, float* %243, i64 1
%260 = getelementptr inbounds float, float* %244, i64 1
%261 = getelementptr inbounds float, float* %245, i64 1
%262 = add nuw nsw i32 %242, 1
%263 = icmp eq i32 %262, %0
br i1 %263, label %264, label %241
264: ; preds = %241
%265 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %255, <2 x float> %257, <2 x float> %246)
br label %266
266: ; preds = %264, %106
%267 = phi <2 x float> [ %111, %106 ], [ %265, %264 ]
%268 = load float, float* %7
br i1 %13, label %269, label %276
269: ; preds = %266
%270 = extractelement <2 x float> %267, i64 0
%271 = fadd float %270, %268
store float %271, float* %7
%272 = getelementptr inbounds float, float* %7, i64 1
%273 = load float, float* %272
%274 = extractelement <2 x float> %267, i64 1
%275 = fadd float %274, %273
store float %275, float* %272
br label %283
276: ; preds = %266
%277 = extractelement <2 x float> %267, i64 0
%278 = fsub float %268, %277
store float %278, float* %7
%279 = getelementptr inbounds float, float* %7, i64 1
%280 = load float, float* %279
%281 = extractelement <2 x float> %267, i64 1
%282 = fsub float %280, %281
store float %282, float* %279
br label %283
283: ; preds = %269, %276, %10
ret void
}