#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
double fazMedia(float, float);
int /*<<< orphan*/ printf(char *, ...);
int /*<<< orphan*/ scanf(char *, float *);
int main() {
  float n1, n2;
  printf("Calculadora de média\n\n");
  printf("Digite o primeiro número: ");
  scanf("%f", &n1);
  printf("Digite o segundo número: ");
  scanf("%f", &n2);
  printf("\nA média é: %.2f\n", fazMedia(n1, n2));
  return 0;
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
movl   $0x0,-0x4(%rbp)
lea    0xeba(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0xec4(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0xed2(%rip),%rdi
lea    -0x8(%rbp),%rsi
call   1050 <scanf@plt>
lea    0xec5(%rip),%rdi
mov    $0x0,%al
call   1030 <printf@plt>
lea    0xeb4(%rip),%rdi
lea    -0xc(%rbp),%rsi
call   1050 <scanf@plt>
movss  -0x8(%rbp),%xmm0
movss  -0xc(%rbp),%xmm1
call   1040 <fazMedia@plt>
lea    0xeb3(%rip),%rdi
mov    $0x1,%al
call   1030 <printf@plt>
xor    %eax,%eax
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
push   %rbx
sub    $0x10,%rsp
lea    0xf02(%rip),%rdi
call   1030 <puts@plt>
lea    0xea8(%rip),%rdi
xor    %eax,%eax
call   1040 <printf@plt>
lea    0xeb6(%rip),%rbx
lea    0xc(%rsp),%rsi
mov    %rbx,%rdi
call   1060 <scanf@plt>
lea    0xea5(%rip),%rdi
xor    %eax,%eax
call   1040 <printf@plt>
lea    0x8(%rsp),%rsi
mov    %rbx,%rdi
call   1060 <scanf@plt>
movss  0xc(%rsp),%xmm0
movss  0x8(%rsp),%xmm1
call   1050 <fazMedia@plt>
lea    0xe94(%rip),%rdi
mov    $0x1,%al
call   1040 <printf@plt>
xor    %eax,%eax
add    $0x10,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@.str = [24 x i8] c"Calculadora de m\C3\A9dia\0A\0A\00"
@.str.1 = [28 x i8] c"Digite o primeiro n\C3\BAmero: \00"
@.str.2 = [3 x i8] c"%f\00"
@.str.3 = [27 x i8] c"Digite o segundo n\C3\BAmero: \00"
@.str.4 = [20 x i8] c"\0AA m\C3\A9dia \C3\A9: %.2f\0A\00"
define i32 @main() {
%1 = alloca i32
%2 = alloca float
%3 = alloca float
store i32 0, i32* %1
%4 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([24 x i8], [24 x i8]* @.str, i64 0, i64 0))
%5 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([28 x i8], [28 x i8]* @.str.1, i64 0, i64 0))
%6 = call i32 @scanf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.2, i64 0, i64 0), float* %2)
%7 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([27 x i8], [27 x i8]* @.str.3, i64 0, i64 0))
%8 = call i32 @scanf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.2, i64 0, i64 0), float* %3)
%9 = load float, float* %2
%10 = load float, float* %3
%11 = call double @fazMedia(float %9, float %10)
%12 = call i32 (i8*, ...) @printf(i8* getelementptr inbounds ([20 x i8], [20 x i8]* @.str.4, i64 0, i64 0), double %11)
ret i32 0
}

LLVM IR (-O2):
@.str.1 = [28 x i8] c"Digite o primeiro n\C3\BAmero: \00"
@.str.2 = [3 x i8] c"%f\00"
@.str.3 = [27 x i8] c"Digite o segundo n\C3\BAmero: \00"
@.str.4 = [20 x i8] c"\0AA m\C3\A9dia \C3\A9: %.2f\0A\00"
@str = [23 x i8] c"Calculadora de m\C3\A9dia\0A\00"
define i32 @main() {
%1 = alloca float
%2 = alloca float
%3 = bitcast float* %1 to i8*
%4 = bitcast float* %2 to i8*
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([23 x i8], [23 x i8]* @str, i64 0, i64 0))
%6 = tail call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([28 x i8], [28 x i8]* @.str.1, i64 0, i64 0))
%7 = call i32 @scanf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.2, i64 0, i64 0), float* %1)
%8 = call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([27 x i8], [27 x i8]* @.str.3, i64 0, i64 0))
%9 = call i32 @scanf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.2, i64 0, i64 0), float* %2)
%10 = load float, float* %1
%11 = load float, float* %2
%12 = call double @fazMedia(float %10, float %11)
%13 = call i32 (i8*, ...) @printf(i8* dereferenceable(1) getelementptr inbounds ([20 x i8], [20 x i8]* @.str.4, i64 0, i64 0), double %12)
ret i32 0
}