#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
double cos(double);
double sin(double);
double sqrt(double);
void rotation_matrix_c(double *axis1, double theta, double *mat1) {
  double *axis = (double *)axis1;
  double *mat = (double *)mat1;
  double x = sqrt(axis[0] * axis[0] + axis[1] * axis[1] + axis[2] * axis[2]);
  double a = cos(theta / 2.0);
  double b = -(axis[0] / x) * sin(theta / 2.0);
  double c = -(axis[1] / x) * sin(theta / 2.0);
  double d = -(axis[2] / x) * sin(theta / 2.0);
  mat[0] = a * a + b * b - c * c - d * d;
  mat[1] = 2 * (b * c - a * d);
  mat[2] = 2 * (b * d + a * c);
  mat[3 * 1 + 0] = 2 * (b * c + a * d);
  mat[3 * 1 + 1] = a * a + c * c - b * b - d * d;
  mat[3 * 1 + 2] = 2 * (c * d - a * b);
  mat[3 * 2 + 0] = 2 * (b * d - a * c);
  mat[3 * 2 + 1] = 2 * (c * d + a * b);
  mat[3 * 2 + 2] = a * a + d * d - b * b - c * c;
}


x86 assembly (clang, -O0):
<rotation_matrix_c>:
push   %rbp
mov    %rsp,%rbp
sub    $0x70,%rsp
mov    %rdi,-0x8(%rbp)
movsd  %xmm0,-0x10(%rbp)
mov    %rsi,-0x18(%rbp)
mov    -0x8(%rbp),%rax
mov    %rax,-0x20(%rbp)
mov    -0x18(%rbp),%rax
mov    %rax,-0x28(%rbp)
mov    -0x20(%rbp),%rax
movsd  (%rax),%xmm1
mov    -0x20(%rbp),%rax
movsd  (%rax),%xmm2
mov    -0x20(%rbp),%rax
movsd  0x8(%rax),%xmm0
mov    -0x20(%rbp),%rax
mulsd  0x8(%rax),%xmm0
mulsd  %xmm2,%xmm1
addsd  %xmm0,%xmm1
mov    -0x20(%rbp),%rax
movsd  0x10(%rax),%xmm0
mov    -0x20(%rbp),%rax
movsd  0x10(%rax),%xmm2
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
call   1050 <sqrt@plt>
movsd  %xmm0,-0x30(%rbp)
movsd  -0x10(%rbp),%xmm0
movsd  0xe50(%rip),%xmm1
divsd  %xmm1,%xmm0
call   1040 <cos@plt>
movsd  %xmm0,-0x38(%rbp)
mov    -0x20(%rbp),%rax
movsd  (%rax),%xmm0
divsd  -0x30(%rbp),%xmm0
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
movsd  %xmm0,-0x68(%rbp)
movsd  -0x10(%rbp),%xmm0
movsd  0xe0c(%rip),%xmm1
divsd  %xmm1,%xmm0
call   1030 <sin@plt>
movaps %xmm0,%xmm1
movsd  -0x68(%rbp),%xmm0
mulsd  %xmm1,%xmm0
movsd  %xmm0,-0x40(%rbp)
mov    -0x20(%rbp),%rax
movsd  0x8(%rax),%xmm0
divsd  -0x30(%rbp),%xmm0
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
movsd  %xmm0,-0x60(%rbp)
movsd  -0x10(%rbp),%xmm0
movsd  0xdbb(%rip),%xmm1
divsd  %xmm1,%xmm0
call   1030 <sin@plt>
movaps %xmm0,%xmm1
movsd  -0x60(%rbp),%xmm0
mulsd  %xmm1,%xmm0
movsd  %xmm0,-0x48(%rbp)
mov    -0x20(%rbp),%rax
movsd  0x10(%rax),%xmm0
divsd  -0x30(%rbp),%xmm0
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
movsd  %xmm0,-0x58(%rbp)
movsd  -0x10(%rbp),%xmm0
movsd  0xd6a(%rip),%xmm1
divsd  %xmm1,%xmm0
call   1030 <sin@plt>
movaps %xmm0,%xmm1
movsd  -0x58(%rbp),%xmm0
mulsd  %xmm1,%xmm0
movsd  %xmm0,-0x50(%rbp)
movsd  -0x38(%rbp),%xmm0
movsd  -0x38(%rbp),%xmm2
movsd  -0x40(%rbp),%xmm1
mulsd  -0x40(%rbp),%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movsd  -0x48(%rbp),%xmm1
movsd  -0x48(%rbp),%xmm2
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm1
addsd  %xmm0,%xmm1
movsd  -0x50(%rbp),%xmm0
movsd  -0x50(%rbp),%xmm2
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
mov    -0x28(%rbp),%rax
movsd  %xmm0,(%rax)
movsd  -0x40(%rbp),%xmm1
movsd  -0x48(%rbp),%xmm2
movsd  -0x38(%rbp),%xmm0
mulsd  -0x50(%rbp),%xmm0
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
mulsd  %xmm2,%xmm1
addsd  %xmm0,%xmm1
movsd  0xc9f(%rip),%xmm0
mulsd  %xmm1,%xmm0
mov    -0x28(%rbp),%rax
movsd  %xmm0,0x8(%rax)
movsd  -0x40(%rbp),%xmm1
movsd  -0x50(%rbp),%xmm2
movsd  -0x38(%rbp),%xmm0
mulsd  -0x48(%rbp),%xmm0
mulsd  %xmm2,%xmm1
addsd  %xmm0,%xmm1
movsd  0xc6e(%rip),%xmm0
mulsd  %xmm1,%xmm0
mov    -0x28(%rbp),%rax
movsd  %xmm0,0x10(%rax)
movsd  -0x40(%rbp),%xmm1
movsd  -0x48(%rbp),%xmm2
movsd  -0x38(%rbp),%xmm0
mulsd  -0x50(%rbp),%xmm0
mulsd  %xmm2,%xmm1
addsd  %xmm0,%xmm1
movsd  0xc3d(%rip),%xmm0
mulsd  %xmm1,%xmm0
mov    -0x28(%rbp),%rax
movsd  %xmm0,0x18(%rax)
movsd  -0x38(%rbp),%xmm0
movsd  -0x38(%rbp),%xmm2
movsd  -0x48(%rbp),%xmm1
mulsd  -0x48(%rbp),%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movsd  -0x40(%rbp),%xmm1
movsd  -0x40(%rbp),%xmm2
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm1
addsd  %xmm0,%xmm1
movsd  -0x50(%rbp),%xmm0
movsd  -0x50(%rbp),%xmm2
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
mov    -0x28(%rbp),%rax
movsd  %xmm0,0x20(%rax)
movsd  -0x48(%rbp),%xmm1
movsd  -0x50(%rbp),%xmm2
movsd  -0x38(%rbp),%xmm0
mulsd  -0x40(%rbp),%xmm0
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
mulsd  %xmm2,%xmm1
addsd  %xmm0,%xmm1
movsd  0xb7e(%rip),%xmm0
mulsd  %xmm1,%xmm0
mov    -0x28(%rbp),%rax
movsd  %xmm0,0x28(%rax)
movsd  -0x40(%rbp),%xmm1
movsd  -0x50(%rbp),%xmm2
movsd  -0x38(%rbp),%xmm0
mulsd  -0x48(%rbp),%xmm0
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
mulsd  %xmm2,%xmm1
addsd  %xmm0,%xmm1
movsd  0xb36(%rip),%xmm0
mulsd  %xmm1,%xmm0
mov    -0x28(%rbp),%rax
movsd  %xmm0,0x30(%rax)
movsd  -0x48(%rbp),%xmm1
movsd  -0x50(%rbp),%xmm2
movsd  -0x38(%rbp),%xmm0
mulsd  -0x40(%rbp),%xmm0
mulsd  %xmm2,%xmm1
addsd  %xmm0,%xmm1
movsd  0xb05(%rip),%xmm0
mulsd  %xmm1,%xmm0
mov    -0x28(%rbp),%rax
movsd  %xmm0,0x38(%rax)
movsd  -0x38(%rbp),%xmm0
movsd  -0x38(%rbp),%xmm2
movsd  -0x50(%rbp),%xmm1
mulsd  -0x50(%rbp),%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movsd  -0x40(%rbp),%xmm1
movsd  -0x40(%rbp),%xmm2
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm1
addsd  %xmm0,%xmm1
movsd  -0x48(%rbp),%xmm0
movsd  -0x48(%rbp),%xmm2
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
mov    -0x28(%rbp),%rax
movsd  %xmm0,0x40(%rax)
add    $0x70,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<rotation_matrix_c>:
push   %r14
push   %rbx
sub    $0x68,%rsp
mov    %rsi,%r14
movsd  %xmm0,0x8(%rsp)
mov    %rdi,%rbx
movsd  (%rdi),%xmm1
movsd  0x8(%rdi),%xmm0
mulsd  %xmm0,%xmm0
mulsd  %xmm1,%xmm1
addsd  %xmm0,%xmm1
movsd  0x10(%rdi),%xmm0
mulsd  %xmm0,%xmm0
addsd  %xmm1,%xmm0
xorpd  %xmm1,%xmm1
ucomisd %xmm1,%xmm0
jb     1175 <rotation_matrix_c+0x45>
sqrtsd %xmm0,%xmm0
jmp    117a <rotation_matrix_c+0x4a>
call   1050 <sqrt@plt>
movapd %xmm0,0x20(%rsp)
movsd  0x8(%rsp),%xmm0
mulsd  0xe72(%rip),%xmm0
movsd  %xmm0,0x8(%rsp)
call   1040 <cos@plt>
movapd %xmm0,0x50(%rsp)
movsd  (%rbx),%xmm0
xorpd  0xe65(%rip),%xmm0
divsd  0x20(%rsp),%xmm0
movapd %xmm0,0x10(%rsp)
movsd  0x8(%rsp),%xmm0
call   1030 <sin@plt>
mulsd  0x10(%rsp),%xmm0
movapd %xmm0,0x40(%rsp)
movsd  0x8(%rbx),%xmm0
movaps %xmm0,0x10(%rsp)
movsd  0x8(%rsp),%xmm0
call   1030 <sin@plt>
movapd 0x10(%rsp),%xmm1
movhpd 0x10(%rbx),%xmm1
movaps %xmm0,0x30(%rsp)
xorpd  0xe15(%rip),%xmm1
movapd 0x20(%rsp),%xmm0
unpcklpd %xmm0,%xmm0
divpd  %xmm0,%xmm1
movapd %xmm1,0x10(%rsp)
movsd  0x8(%rsp),%xmm0
call   1030 <sin@plt>
movapd 0x30(%rsp),%xmm3
unpcklpd %xmm0,%xmm3
mulpd  0x10(%rsp),%xmm3
movapd 0x40(%rsp),%xmm6
movapd %xmm6,%xmm4
mulsd  %xmm6,%xmm4
movapd 0x50(%rsp),%xmm1
movapd %xmm1,%xmm8
mulsd  %xmm1,%xmm8
addsd  %xmm8,%xmm4
movapd %xmm3,%xmm10
movapd 0xdb5(%rip),%xmm9
xorpd  %xmm9,%xmm10
mulsd  %xmm3,%xmm10
addsd  %xmm10,%xmm4
movapd %xmm3,%xmm2
movapd %xmm3,%xmm0
unpckhpd %xmm3,%xmm2
movapd %xmm2,%xmm3
xorpd  %xmm9,%xmm3
mulsd  %xmm2,%xmm3
addsd  %xmm3,%xmm4
movsd  %xmm4,(%r14)
movapd %xmm1,%xmm4
movapd %xmm1,%xmm7
mulsd  %xmm2,%xmm4
movapd %xmm6,%xmm5
mulsd  %xmm0,%xmm5
addsd  %xmm4,%xmm5
xorpd  %xmm9,%xmm4
unpcklpd %xmm1,%xmm7
movapd %xmm6,%xmm1
unpcklpd %xmm0,%xmm1
mulpd  %xmm7,%xmm1
movapd %xmm6,%xmm7
unpcklpd %xmm6,%xmm7
shufpd $0x2,%xmm1,%xmm4
mulpd  %xmm0,%xmm7
addpd  %xmm4,%xmm7
addpd  %xmm7,%xmm7
movupd %xmm7,0x8(%r14)
addsd  %xmm5,%xmm5
movsd  %xmm5,0x18(%r14)
movapd %xmm0,%xmm4
mulsd  %xmm0,%xmm4
addsd  %xmm8,%xmm4
movapd %xmm9,%xmm5
xorpd  %xmm6,%xmm5
mulsd  %xmm6,%xmm5
addsd  %xmm5,%xmm4
addsd  %xmm3,%xmm4
movsd  %xmm4,0x20(%r14)
movapd %xmm0,%xmm3
unpcklpd %xmm6,%xmm3
mulpd  %xmm2,%xmm3
subpd  %xmm1,%xmm3
addpd  %xmm3,%xmm3
movupd %xmm3,0x28(%r14)
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
addsd  %xmm0,%xmm0
movsd  %xmm0,0x38(%r14)
mulsd  %xmm2,%xmm2
addsd  %xmm8,%xmm2
addsd  %xmm5,%xmm2
addsd  %xmm10,%xmm2
movsd  %xmm2,0x40(%r14)
add    $0x68,%rsp
pop    %rbx
pop    %r14
ret

LLVM IR (-O0):
define void @rotation_matrix_c(double* %0, double %1, double* %2) {
%4 = alloca double*
%5 = alloca double
%6 = alloca double*
%7 = alloca double*
%8 = alloca double*
%9 = alloca double
%10 = alloca double
%11 = alloca double
%12 = alloca double
%13 = alloca double
store double* %0, double** %4
store double %1, double* %5
store double* %2, double** %6
%14 = load double*, double** %4
store double* %14, double** %7
%15 = load double*, double** %6
store double* %15, double** %8
%16 = load double*, double** %7
%17 = getelementptr inbounds double, double* %16, i64 0
%18 = load double, double* %17
%19 = load double*, double** %7
%20 = getelementptr inbounds double, double* %19, i64 0
%21 = load double, double* %20
%22 = load double*, double** %7
%23 = getelementptr inbounds double, double* %22, i64 1
%24 = load double, double* %23
%25 = load double*, double** %7
%26 = getelementptr inbounds double, double* %25, i64 1
%27 = load double, double* %26
%28 = fmul double %24, %27
%29 = call double @llvm.fmuladd.f64(double %18, double %21, double %28)
%30 = load double*, double** %7
%31 = getelementptr inbounds double, double* %30, i64 2
%32 = load double, double* %31
%33 = load double*, double** %7
%34 = getelementptr inbounds double, double* %33, i64 2
%35 = load double, double* %34
%36 = call double @llvm.fmuladd.f64(double %32, double %35, double %29)
%37 = call double @sqrt(double %36)
store double %37, double* %9
%38 = load double, double* %5
%39 = fdiv double %38, 2.000000e+00
%40 = call double @cos(double %39)
store double %40, double* %10
%41 = load double*, double** %7
%42 = getelementptr inbounds double, double* %41, i64 0
%43 = load double, double* %42
%44 = load double, double* %9
%45 = fdiv double %43, %44
%46 = fneg double %45
%47 = load double, double* %5
%48 = fdiv double %47, 2.000000e+00
%49 = call double @sin(double %48)
%50 = fmul double %46, %49
store double %50, double* %11
%51 = load double*, double** %7
%52 = getelementptr inbounds double, double* %51, i64 1
%53 = load double, double* %52
%54 = load double, double* %9
%55 = fdiv double %53, %54
%56 = fneg double %55
%57 = load double, double* %5
%58 = fdiv double %57, 2.000000e+00
%59 = call double @sin(double %58)
%60 = fmul double %56, %59
store double %60, double* %12
%61 = load double*, double** %7
%62 = getelementptr inbounds double, double* %61, i64 2
%63 = load double, double* %62
%64 = load double, double* %9
%65 = fdiv double %63, %64
%66 = fneg double %65
%67 = load double, double* %5
%68 = fdiv double %67, 2.000000e+00
%69 = call double @sin(double %68)
%70 = fmul double %66, %69
store double %70, double* %13
%71 = load double, double* %10
%72 = load double, double* %10
%73 = load double, double* %11
%74 = load double, double* %11
%75 = fmul double %73, %74
%76 = call double @llvm.fmuladd.f64(double %71, double %72, double %75)
%77 = load double, double* %12
%78 = load double, double* %12
%79 = fneg double %77
%80 = call double @llvm.fmuladd.f64(double %79, double %78, double %76)
%81 = load double, double* %13
%82 = load double, double* %13
%83 = fneg double %81
%84 = call double @llvm.fmuladd.f64(double %83, double %82, double %80)
%85 = load double*, double** %8
%86 = getelementptr inbounds double, double* %85, i64 0
store double %84, double* %86
%87 = load double, double* %11
%88 = load double, double* %12
%89 = load double, double* %10
%90 = load double, double* %13
%91 = fmul double %89, %90
%92 = fneg double %91
%93 = call double @llvm.fmuladd.f64(double %87, double %88, double %92)
%94 = fmul double 2.000000e+00, %93
%95 = load double*, double** %8
%96 = getelementptr inbounds double, double* %95, i64 1
store double %94, double* %96
%97 = load double, double* %11
%98 = load double, double* %13
%99 = load double, double* %10
%100 = load double, double* %12
%101 = fmul double %99, %100
%102 = call double @llvm.fmuladd.f64(double %97, double %98, double %101)
%103 = fmul double 2.000000e+00, %102
%104 = load double*, double** %8
%105 = getelementptr inbounds double, double* %104, i64 2
store double %103, double* %105
%106 = load double, double* %11
%107 = load double, double* %12
%108 = load double, double* %10
%109 = load double, double* %13
%110 = fmul double %108, %109
%111 = call double @llvm.fmuladd.f64(double %106, double %107, double %110)
%112 = fmul double 2.000000e+00, %111
%113 = load double*, double** %8
%114 = getelementptr inbounds double, double* %113, i64 3
store double %112, double* %114
%115 = load double, double* %10
%116 = load double, double* %10
%117 = load double, double* %12
%118 = load double, double* %12
%119 = fmul double %117, %118
%120 = call double @llvm.fmuladd.f64(double %115, double %116, double %119)
%121 = load double, double* %11
%122 = load double, double* %11
%123 = fneg double %121
%124 = call double @llvm.fmuladd.f64(double %123, double %122, double %120)
%125 = load double, double* %13
%126 = load double, double* %13
%127 = fneg double %125
%128 = call double @llvm.fmuladd.f64(double %127, double %126, double %124)
%129 = load double*, double** %8
%130 = getelementptr inbounds double, double* %129, i64 4
store double %128, double* %130
%131 = load double, double* %12
%132 = load double, double* %13
%133 = load double, double* %10
%134 = load double, double* %11
%135 = fmul double %133, %134
%136 = fneg double %135
%137 = call double @llvm.fmuladd.f64(double %131, double %132, double %136)
%138 = fmul double 2.000000e+00, %137
%139 = load double*, double** %8
%140 = getelementptr inbounds double, double* %139, i64 5
store double %138, double* %140
%141 = load double, double* %11
%142 = load double, double* %13
%143 = load double, double* %10
%144 = load double, double* %12
%145 = fmul double %143, %144
%146 = fneg double %145
%147 = call double @llvm.fmuladd.f64(double %141, double %142, double %146)
%148 = fmul double 2.000000e+00, %147
%149 = load double*, double** %8
%150 = getelementptr inbounds double, double* %149, i64 6
store double %148, double* %150
%151 = load double, double* %12
%152 = load double, double* %13
%153 = load double, double* %10
%154 = load double, double* %11
%155 = fmul double %153, %154
%156 = call double @llvm.fmuladd.f64(double %151, double %152, double %155)
%157 = fmul double 2.000000e+00, %156
%158 = load double*, double** %8
%159 = getelementptr inbounds double, double* %158, i64 7
store double %157, double* %159
%160 = load double, double* %10
%161 = load double, double* %10
%162 = load double, double* %13
%163 = load double, double* %13
%164 = fmul double %162, %163
%165 = call double @llvm.fmuladd.f64(double %160, double %161, double %164)
%166 = load double, double* %11
%167 = load double, double* %11
%168 = fneg double %166
%169 = call double @llvm.fmuladd.f64(double %168, double %167, double %165)
%170 = load double, double* %12
%171 = load double, double* %12
%172 = fneg double %170
%173 = call double @llvm.fmuladd.f64(double %172, double %171, double %169)
%174 = load double*, double** %8
%175 = getelementptr inbounds double, double* %174, i64 8
store double %173, double* %175
ret void
}

LLVM IR (-O2):
define void @rotation_matrix_c(double* nocapture %0, double %1, double* nocapture writeonly %2) {
%4 = load double, double* %0
%5 = getelementptr inbounds double, double* %0, i64 1
%6 = load double, double* %5
%7 = fmul double %6, %6
%8 = tail call double @llvm.fmuladd.f64(double %4, double %4, double %7)
%9 = getelementptr inbounds double, double* %0, i64 2
%10 = load double, double* %9
%11 = tail call double @llvm.fmuladd.f64(double %10, double %10, double %8)
%12 = tail call double @sqrt(double %11)
%13 = fmul double %1, 5.000000e-01
%14 = tail call double @cos(double %13)
%15 = load double, double* %0
%16 = fneg double %15
%17 = fdiv double %16, %12
%18 = tail call double @sin(double %13)
%19 = fmul double %17, %18
%20 = load double, double* %5
%21 = tail call double @sin(double %13)
%22 = load double, double* %9
%23 = insertelement <2 x double> poison, double %20, i64 0
%24 = insertelement <2 x double> %23, double %22, i64 1
%25 = fneg <2 x double> %24
%26 = insertelement <2 x double> poison, double %12, i64 0
%27 = shufflevector <2 x double> %26, <2 x double> poison, <2 x i32> zeroinitializer
%28 = fdiv <2 x double> %25, %27
%29 = tail call double @sin(double %13)
%30 = insertelement <2 x double> poison, double %21, i64 0
%31 = insertelement <2 x double> %30, double %29, i64 1
%32 = fmul <2 x double> %28, %31
%33 = fmul double %19, %19
%34 = tail call double @llvm.fmuladd.f64(double %14, double %14, double %33)
%35 = extractelement <2 x double> %32, i64 0
%36 = fneg double %35
%37 = tail call double @llvm.fmuladd.f64(double %36, double %35, double %34)
%38 = extractelement <2 x double> %32, i64 1
%39 = fneg double %38
%40 = tail call double @llvm.fmuladd.f64(double %39, double %38, double %37)
store double %40, double* %2
%41 = fmul double %14, %38
%42 = fneg double %41
%43 = getelementptr inbounds double, double* %2, i64 1
%44 = insertelement <2 x double> poison, double %14, i64 0
%45 = shufflevector <2 x double> %44, <2 x double> poison, <2 x i32> zeroinitializer
%46 = insertelement <2 x double> poison, double %19, i64 0
%47 = shufflevector <2 x double> %46, <2 x double> %32, <2 x i32> <i32 0, i32 2>
%48 = fmul <2 x double> %45, %47
%49 = shufflevector <2 x double> %46, <2 x double> poison, <2 x i32> zeroinitializer
%50 = insertelement <2 x double> %48, double %42, i64 0
%51 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %49, <2 x double> %32, <2 x double> %50)
%52 = fmul <2 x double> %51, <double 2.000000e+00, double 2.000000e+00>
%53 = bitcast double* %43 to <2 x double>*
store <2 x double> %52, <2 x double>* %53
%54 = tail call double @llvm.fmuladd.f64(double %19, double %35, double %41)
%55 = fmul double %54, 2.000000e+00
%56 = getelementptr inbounds double, double* %2, i64 3
store double %55, double* %56
%57 = fmul <2 x double> %32, %32
%58 = extractelement <2 x double> %57, i64 0
%59 = tail call double @llvm.fmuladd.f64(double %14, double %14, double %58)
%60 = fneg double %19
%61 = tail call double @llvm.fmuladd.f64(double %60, double %19, double %59)
%62 = tail call double @llvm.fmuladd.f64(double %39, double %38, double %61)
%63 = getelementptr inbounds double, double* %2, i64 4
store double %62, double* %63
%64 = getelementptr inbounds double, double* %2, i64 5
%65 = fneg <2 x double> %48
%66 = insertelement <2 x double> %32, double %19, i64 1
%67 = shufflevector <2 x double> %32, <2 x double> undef, <2 x i32> <i32 1, i32 1>
%68 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %66, <2 x double> %67, <2 x double> %65)
%69 = fmul <2 x double> %68, <double 2.000000e+00, double 2.000000e+00>
%70 = bitcast double* %64 to <2 x double>*
store <2 x double> %69, <2 x double>* %70
%71 = extractelement <2 x double> %48, i64 0
%72 = tail call double @llvm.fmuladd.f64(double %35, double %38, double %71)
%73 = fmul double %72, 2.000000e+00
%74 = getelementptr inbounds double, double* %2, i64 7
store double %73, double* %74
%75 = fmul double %38, %38
%76 = tail call double @llvm.fmuladd.f64(double %14, double %14, double %75)
%77 = tail call double @llvm.fmuladd.f64(double %60, double %19, double %76)
%78 = tail call double @llvm.fmuladd.f64(double %36, double %35, double %77)
%79 = getelementptr inbounds double, double* %2, i64 8
store double %78, double* %79
ret void
}