#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.4701689E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18027E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17974E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {-0.35758674E-01, -0.38308296E+02, 0.63948692E+02,
                     -0.10145059E+01, 0.90846586E+00,  0.28206238E+00,
                     0.55594830E-03,  0.48947628E-02,  -0.13178140E-01,
                     0.91903545E-02,  -0.97970793E-03, 0.20437224E-01,
                     -0.27849616E-01, -0.33731869E+00, 0.10034401E+01,
                     -0.70581752E+00, -0.27928010E-02, 0.59767622E-02,
                     0.12322493E-02,  -0.73418193E-02, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x21 * x41 + coeff[4] * x42 + coeff[5] * x22 +
                     coeff[6] * x34 + coeff[7] * x12 * x21 * x41;
  v_target_y = v_target_y + coeff[8] * x11 * x21 * x31 * x41 +
               coeff[9] * x21 * x32 * x41 + coeff[10] * x14 * x32 +
               coeff[11] * x11 + coeff[12] * x31 + coeff[13] * x12 +
               coeff[14] * x11 * x31 + coeff[15] * x32 + coeff[16] * x21 * x32;
  v_target_y = v_target_y + coeff[17] * x12 * x21 + coeff[18] * x22 * x41 +
               coeff[19] * x11 * x31 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 2 * coeff[7] * x11 * x21 * x41 +
                             coeff[8] * x21 * x31 * x41 +
                             4 * coeff[10] * x13 * x32 + coeff[11] +
                             2 * coeff[13] * x11 + coeff[14] * x31 +
                             2 * coeff[17] * x11 * x21 + coeff[19] * x31 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + coeff[3] * x41 + 2 * coeff[5] * x21 +
                             coeff[7] * x12 * x41 + coeff[8] * x11 * x31 * x41 +
                             coeff[9] * x32 * x41 + coeff[16] * x32 +
                             coeff[17] * x12 + 2 * coeff[18] * x21 * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + 4 * coeff[6] * x33 + coeff[8] * x11 * x21 * x41 +
                             2 * coeff[9] * x31 * x21 * x41 +
                             2 * coeff[10] * x31 * x14 + coeff[12] +
                             coeff[14] * x11 + 2 * coeff[15] * x31 +
                             2 * coeff[16] * x31 * x21 + coeff[19] * x11 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[3] * x21 + 2 * coeff[4] * x41 +
                             coeff[7] * x12 * x21 + coeff[8] * x11 * x21 * x31 +
                             coeff[9] * x21 * x32 + coeff[18] * x22 +
                             coeff[19] * x11 * x31,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17cc <target_y+0x68c>
jp     17cc <target_y+0x68c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
jmp    1cf2 <target_y+0xbb2>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
movss  0x830(%rip),%xmm0
mulss  -0xf4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7d9(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xe4(%rbp),%xmm0
ff
movss  0x7a5(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x76d(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x190(%rbp)
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x194(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  -0x104(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6d8(%rip),%xmm0
mulss  -0xfc(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf4(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x620(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x194(%rbp),%xmm1
ff
movss  -0x190(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x18c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
movss  0x5ab(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x55c(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x52c(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xe0(%rbp),%xmm0
ff
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4e4(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x4c4(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x188(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x108(%rbp),%xmm1
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x414(%rip),%xmm1
mulss  -0x100(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x180(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x16c(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x130,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0xf0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xd0(%rsp)
movaps %xmm0,0xb0(%rsp)
movaps %xmm0,0xa0(%rsp)
movq   $0x0,0xc0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xa0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0x104(%rsp,%rcx,4),%xmm2
movss  0xd4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0xa0(%rsp),%xmm1
movsd  0xa8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm5
addss  %xmm2,%xmm5
mulss  %xmm1,%xmm5
movss  0xe06(%rip),%xmm3
addss  %xmm3,%xmm5
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm9
shufps $0x55,%xmm1,%xmm9
mulss  %xmm2,%xmm9
addss  %xmm3,%xmm9
movsd  (%rbx),%xmm2
movsd  0x8(%rbx),%xmm4
mulps  %xmm1,%xmm2
movaps %xmm2,%xmm10
shufps $0x55,%xmm2,%xmm10
movss  0x8(%rdi),%xmm7
addss  0xdcc(%rip),%xmm7
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm7
addss  0xdbf(%rip),%xmm1
addss  %xmm3,%xmm7
movaps %xmm0,%xmm6
shufps $0x55,%xmm0,%xmm6
mulss  %xmm1,%xmm6
addss  %xmm3,%xmm6
mulps  %xmm0,%xmm4
movaps %xmm4,%xmm3
shufps $0x55,%xmm4,%xmm3
movaps %xmm5,%xmm8
mulss  %xmm5,%xmm8
movaps %xmm5,%xmm1
mulss  %xmm8,%xmm1
movaps %xmm5,%xmm0
mulss  %xmm1,%xmm0
movss  %xmm0,0x28(%rsp)
movaps %xmm9,%xmm12
mulss  %xmm9,%xmm12
movaps %xmm7,%xmm11
mulss  %xmm7,%xmm11
movaps %xmm7,%xmm13
mulss  %xmm11,%xmm13
xorps  %xmm0,%xmm0
movaps %xmm2,0x70(%rsp)
addss  %xmm0,%xmm2
movaps %xmm10,0x80(%rsp)
addss  %xmm10,%xmm2
movaps %xmm4,0x50(%rsp)
addss  %xmm4,%xmm2
xorps  %xmm4,%xmm4
movaps %xmm3,0x90(%rsp)
addss  %xmm3,%xmm2
ucomiss %xmm4,%xmm2
movss  0xd30(%rip),%xmm3
mulss  %xmm8,%xmm3
movss  0xd27(%rip),%xmm0
mulss  %xmm5,%xmm0
movaps %xmm0,%xmm15
mulss  %xmm9,%xmm15
movss  0xd15(%rip),%xmm14
mulss  %xmm9,%xmm14
movss  0xd0b(%rip),%xmm10
mulss  %xmm5,%xmm10
jne    1346 <target_y+0x226>
jnp    1710 <target_y+0x5f0>
movss  %xmm0,0x2c(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xce6(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm9,%xmm0
mulss  %xmm6,%xmm0
xorps  %xmm2,%xmm2
addss  %xmm2,%xmm0
movss  0xcbe(%rip),%xmm2
mulss  %xmm9,%xmm2
mulss  %xmm7,%xmm2
mulss  %xmm6,%xmm2
addss  %xmm0,%xmm2
mulss  0xcb5(%rip),%xmm1
mulss  %xmm11,%xmm1
addss  %xmm2,%xmm1
addss  0xca8(%rip),%xmm1
movss  0xca4(%rip),%xmm0
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
movaps %xmm7,%xmm1
mulss  0xc95(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xc8d(%rip),%xmm2
mulss  %xmm5,%xmm2
mulss  %xmm9,%xmm2
addss  %xmm1,%xmm2
movss  0xc60(%rip),%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm6,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movaps %xmm9,0x40(%rsp)
movss  %xmm5,0x20(%rsp)
movaps %xmm6,0x30(%rsp)
movss  %xmm7,(%rsp)
movss  %xmm8,0x1c(%rsp)
movss  %xmm11,0x10(%rsp)
movss  %xmm10,0xc(%rsp)
movss  %xmm13,0x18(%rsp)
movaps %xmm12,0x60(%rsp)
movss  %xmm14,0x14(%rsp)
movss  %xmm15,0x8(%rsp)
movss  %xmm3,0x4(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x24(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movaps 0x30(%rsp),%xmm3
movaps %xmm3,%xmm0
mulss  0xbf0(%rip),%xmm0
addss  0xbec(%rip),%xmm0
movss  0xbe8(%rip),%xmm1
movaps 0x40(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0x4(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0x2c(%rsp),%xmm1
mulss  (%rsp),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xb8a(%rip),%xmm0
movss  0x10(%rsp),%xmm2
mulss  %xmm2,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xb9c(%rip),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb90(%rip),%xmm2
mulss  0x1c(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xb82(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
movss  0x24(%rsp),%xmm1
mulss  0x70(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x24(%rsp)
movss  0xb49(%rip),%xmm0
mulss  0x18(%rsp),%xmm0
addss  0xb7b(%rip),%xmm0
movss  0x8(%rsp),%xmm1
movaps 0x30(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xb24(%rip),%xmm0
movss  (%rsp),%xmm2
mulss  %xmm2,%xmm0
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xb06(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  0x28(%rsp),%xmm1
addss  %xmm0,%xmm1
addss  0xaf4(%rip),%xmm1
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movss  0xab2(%rip),%xmm0
mulss  0x20(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xacd(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xac1(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
addss  0x24(%rsp),%xmm0
movss  %xmm0,0x50(%rsp)
movaps 0x90(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x90(%rsp)
movaps 0x40(%rsp),%xmm2
movss  0xa3e(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  0xa62(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xa5b(%rip),%xmm0
mulss  0x30(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x4(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rsp),%xmm0
movss  (%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0x14(%rsp),%xmm1
mulss  0x10(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xa1c(%rip),%xmm2
mulss  0x60(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xc(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x90(%rsp),%xmm0
addss  0x50(%rsp),%xmm0
ucomiss 0xa04(%rip),%xmm0
jb     16bc <target_y+0x59c>
sqrtss %xmm0,%xmm4
jmp    16c4 <target_y+0x5a4>
call   1040 <sqrt@plt>
movaps %xmm0,%xmm4
movaps 0x40(%rsp),%xmm9
movss  0x20(%rsp),%xmm5
movaps 0x30(%rsp),%xmm6
movss  (%rsp),%xmm7
movss  0x1c(%rsp),%xmm8
movss  0x10(%rsp),%xmm11
movss  0xc(%rsp),%xmm10
movss  0x18(%rsp),%xmm13
movaps 0x60(%rsp),%xmm12
movss  0x14(%rsp),%xmm14
movss  0x8(%rsp),%xmm15
movss  0x4(%rsp),%xmm3
movss  0x94c(%rip),%xmm1
mulss  %xmm9,%xmm1
addss  0x97b(%rip),%xmm1
movss  0x963(%rip),%xmm2
mulss  %xmm6,%xmm2
addss  %xmm1,%xmm2
movss  0x923(%rip),%xmm1
mulss  %xmm9,%xmm1
mulss  %xmm6,%xmm1
addss  %xmm2,%xmm1
movaps %xmm6,%xmm2
mulss  %xmm6,%xmm2
mulss  0x94b(%rip),%xmm2
addss  %xmm1,%xmm2
movss  0x933(%rip),%xmm1
mulss  %xmm12,%xmm1
mulss  0x935(%rip),%xmm12
addss  %xmm2,%xmm12
mulss  %xmm7,%xmm13
mulss  0x926(%rip),%xmm13
addss  %xmm12,%xmm13
mulss  %xmm9,%xmm3
mulss  %xmm6,%xmm3
addss  %xmm13,%xmm3
mulss  %xmm7,%xmm15
mulss  %xmm6,%xmm15
addss  %xmm3,%xmm15
mulss  %xmm11,%xmm14
mulss  %xmm6,%xmm14
addss  %xmm15,%xmm14
movss  0x28(%rsp),%xmm3
mulss  0x8d7(%rip),%xmm3
mulss  %xmm11,%xmm3
addss  %xmm14,%xmm3
movss  0x881(%rip),%xmm2
mulss  %xmm5,%xmm2
mulss  0x86d(%rip),%xmm5
addss  %xmm3,%xmm5
mulss  %xmm7,%xmm10
mulss  %xmm7,%xmm2
mulss  0x88c(%rip),%xmm7
addss  %xmm5,%xmm7
movss  0x86c(%rip),%xmm3
mulss  %xmm8,%xmm3
mulss  0x89e(%rip),%xmm8
addss  %xmm7,%xmm8
addss  %xmm2,%xmm8
movss  0x848(%rip),%xmm2
mulss  %xmm9,%xmm2
mulss  %xmm11,%xmm2
mulss  0x87d(%rip),%xmm11
addss  %xmm8,%xmm11
addss  %xmm2,%xmm11
mulss  %xmm9,%xmm3
addss  %xmm11,%xmm3
mulss  %xmm6,%xmm1
addss  %xmm3,%xmm1
mulss  %xmm6,%xmm10
addss  %xmm1,%xmm10
movss  %xmm4,(%rbx)
movaps %xmm10,%xmm0
add    $0x130,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [21 x float] [float 0xBFA24EF600000000, float 0xC043277640000000, float 0x404FF96EC0000000, float 0xBFF03B6A80000000, float 0x3FED122700000000, float 0x3FD20D4F60000000, float 0x3F4237A1E0000000, float 0x3F740C87E0000000, float 0xBF8AFD2400000000, float 0x3F82D26480000000, float 0xBF500D3160000000, float 0x3F94ED7EE0000000, float 0xBF9C849C20000000, float 0xBFD596A120000000, float 0x3FF00E1740000000, float 0xBFE6960EA0000000, float 0xBF66E0EDA0000000, float 0x3F787B16E0000000, float 0x3F54306DA0000000, float 0xBF7E1274A0000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x4012CE8780000000, float* %8
%38 = bitcast [10 x float]* %9 to i8*
%39 = bitcast i8* %38 to [10 x float]*
%40 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 0
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 1
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 2
store float -1.800000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 3
store float 0xC03206E980000000, float* %43
%44 = bitcast [10 x float]* %10 to i8*
%45 = bitcast i8* %44 to [10 x float]*
%46 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 0
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 1
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 2
store float 1.800000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 3
store float 0x4031F95820000000, float* %49
%50 = bitcast [10 x float]* %11 to i8*
%51 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%52 = load i32, i32* %13
%53 = icmp eq i32 %52, 0
br i1 %53, label %54, label %90
54: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %55
55: ; preds = %86, %54
%56 = load i32, i32* %14
%57 = load i32, i32* %6
%58 = icmp slt i32 %56, %57
br i1 %58, label %59, label %89
59: ; preds = %55
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %61
%63 = load float, float* %62
%64 = load i32, i32* %14
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %65
%67 = load float, float* %66
%68 = fcmp oeq float %63, %67
br i1 %68, label %69, label %70
69: ; preds = %59
br label %86
70: ; preds = %59
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %72
%74 = load float, float* %73
%75 = load i32, i32* %14
%76 = sext i32 %75 to i64
%77 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %76
%78 = load float, float* %77
%79 = fsub float %74, %78
%80 = fpext float %79 to double
%81 = fdiv double 2.000000e+00, %80
%82 = fptrunc double %81 to float
%83 = load i32, i32* %14
%84 = sext i32 %83 to i64
%85 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %84
store float %82, float* %85
br label %86
86: ; preds = %70, %69
%87 = load i32, i32* %14
%88 = add nsw i32 %87, 1
store i32 %88, i32* %14
br label %55
89: ; preds = %55
br label %90
90: ; preds = %89, %3
%91 = load float*, float** %4
%92 = getelementptr inbounds float, float* %91, i64 0
%93 = load float, float* %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%95 = load float, float* %94
%96 = fsub float %93, %95
%97 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%98 = load float, float* %97
%99 = fmul float %96, %98
%100 = fpext float %99 to double
%101 = fadd double 1.000000e+00, %100
%102 = fptrunc double %101 to float
store float %102, float* %15
%103 = load float*, float** %5
%104 = getelementptr inbounds float, float* %103, i64 0
%105 = load float, float* %104
%106 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%107 = load float, float* %106
%108 = fmul float %105, %107
store float %108, float* %16
%109 = load float*, float** %4
%110 = getelementptr inbounds float, float* %109, i64 1
%111 = load float, float* %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%113 = load float, float* %112
%114 = fsub float %111, %113
%115 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%116 = load float, float* %115
%117 = fmul float %114, %116
%118 = fpext float %117 to double
%119 = fadd double 1.000000e+00, %118
%120 = fptrunc double %119 to float
store float %120, float* %17
%121 = load float*, float** %5
%122 = getelementptr inbounds float, float* %121, i64 1
%123 = load float, float* %122
%124 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%125 = load float, float* %124
%126 = fmul float %123, %125
store float %126, float* %18
%127 = load float*, float** %4
%128 = getelementptr inbounds float, float* %127, i64 2
%129 = load float, float* %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%131 = load float, float* %130
%132 = fsub float %129, %131
%133 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%134 = load float, float* %133
%135 = fmul float %132, %134
%136 = fpext float %135 to double
%137 = fadd double 1.000000e+00, %136
%138 = fptrunc double %137 to float
store float %138, float* %19
%139 = load float*, float** %5
%140 = getelementptr inbounds float, float* %139, i64 2
%141 = load float, float* %140
%142 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%143 = load float, float* %142
%144 = fmul float %141, %143
store float %144, float* %20
%145 = load float*, float** %4
%146 = getelementptr inbounds float, float* %145, i64 3
%147 = load float, float* %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%149 = load float, float* %148
%150 = fsub float %147, %149
%151 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%152 = load float, float* %151
%153 = fmul float %150, %152
%154 = fpext float %153 to double
%155 = fadd double 1.000000e+00, %154
%156 = fptrunc double %155 to float
store float %156, float* %21
%157 = load float*, float** %5
%158 = getelementptr inbounds float, float* %157, i64 3
%159 = load float, float* %158
%160 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%161 = load float, float* %160
%162 = fmul float %159, %161
store float %162, float* %22
%163 = load float, float* %15
store float %163, float* %23
%164 = load float, float* %23
%165 = load float, float* %15
%166 = fmul float %164, %165
store float %166, float* %24
%167 = load float, float* %24
%168 = load float, float* %15
%169 = fmul float %167, %168
store float %169, float* %25
%170 = load float, float* %25
%171 = load float, float* %15
%172 = fmul float %170, %171
store float %172, float* %26
%173 = load float, float* %17
store float %173, float* %27
%174 = load float, float* %27
%175 = load float, float* %17
%176 = fmul float %174, %175
store float %176, float* %28
%177 = load float, float* %19
store float %177, float* %29
%178 = load float, float* %29
%179 = load float, float* %19
%180 = fmul float %178, %179
store float %180, float* %30
%181 = load float, float* %30
%182 = load float, float* %19
%183 = fmul float %181, %182
store float %183, float* %31
%184 = load float, float* %31
%185 = load float, float* %19
%186 = fmul float %184, %185
store float %186, float* %32
%187 = load float, float* %21
store float %187, float* %33
%188 = load float, float* %33
%189 = load float, float* %21
%190 = fmul float %188, %189
store float %190, float* %34
%191 = load float, float* %8
%192 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%193 = load float, float* %192
%194 = fadd float %191, %193
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%196 = load float, float* %195
%197 = load float, float* %27
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%200 = load float, float* %199
%201 = load float, float* %33
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%204 = load float, float* %203
%205 = load float, float* %27
%206 = fmul float %204, %205
%207 = load float, float* %33
%208 = call float @llvm.fmuladd.f32(float %206, float %207, float %202)
%209 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%210 = load float, float* %209
%211 = load float, float* %34
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %208)
%213 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%214 = load float, float* %213
%215 = load float, float* %28
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %212)
%217 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %32
%220 = call float @llvm.fmuladd.f32(float %218, float %219, float %216)
%221 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%222 = load float, float* %221
%223 = load float, float* %24
%224 = fmul float %222, %223
%225 = load float, float* %27
%226 = fmul float %224, %225
%227 = load float, float* %33
%228 = call float @llvm.fmuladd.f32(float %226, float %227, float %220)
store float %228, float* %35
%229 = load float, float* %35
%230 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%231 = load float, float* %230
%232 = load float, float* %23
%233 = fmul float %231, %232
%234 = load float, float* %27
%235 = fmul float %233, %234
%236 = load float, float* %29
%237 = fmul float %235, %236
%238 = load float, float* %33
%239 = call float @llvm.fmuladd.f32(float %237, float %238, float %229)
%240 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%241 = load float, float* %240
%242 = load float, float* %27
%243 = fmul float %241, %242
%244 = load float, float* %30
%245 = fmul float %243, %244
%246 = load float, float* %33
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %239)
%248 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%249 = load float, float* %248
%250 = load float, float* %26
%251 = fmul float %249, %250
%252 = load float, float* %30
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %247)
%254 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%255 = load float, float* %254
%256 = load float, float* %23
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %253)
%258 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%259 = load float, float* %258
%260 = load float, float* %29
%261 = call float @llvm.fmuladd.f32(float %259, float %260, float %257)
%262 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%263 = load float, float* %262
%264 = load float, float* %24
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %261)
%266 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%267 = load float, float* %266
%268 = load float, float* %23
%269 = fmul float %267, %268
%270 = load float, float* %29
%271 = call float @llvm.fmuladd.f32(float %269, float %270, float %265)
%272 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%273 = load float, float* %272
%274 = load float, float* %30
%275 = call float @llvm.fmuladd.f32(float %273, float %274, float %271)
%276 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%277 = load float, float* %276
%278 = load float, float* %27
%279 = fmul float %277, %278
%280 = load float, float* %30
%281 = call float @llvm.fmuladd.f32(float %279, float %280, float %275)
store float %281, float* %35
%282 = load float, float* %35
%283 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%284 = load float, float* %283
%285 = load float, float* %24
%286 = fmul float %284, %285
%287 = load float, float* %27
%288 = call float @llvm.fmuladd.f32(float %286, float %287, float %282)
%289 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%290 = load float, float* %289
%291 = load float, float* %28
%292 = fmul float %290, %291
%293 = load float, float* %33
%294 = call float @llvm.fmuladd.f32(float %292, float %293, float %288)
%295 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%296 = load float, float* %295
%297 = load float, float* %23
%298 = fmul float %296, %297
%299 = load float, float* %29
%300 = fmul float %298, %299
%301 = load float, float* %33
%302 = call float @llvm.fmuladd.f32(float %300, float %301, float %294)
store float %302, float* %35
%303 = load float, float* %16
%304 = fadd float 0.000000e+00, %303
%305 = load float, float* %18
%306 = fadd float %304, %305
%307 = load float, float* %20
%308 = fadd float %306, %307
%309 = load float, float* %22
%310 = fadd float %308, %309
store float %310, float* %36
%311 = load float, float* %36
%312 = fcmp oeq float %311, 0.000000e+00
br i1 %312, label %313, label %314
313: ; preds = %90
br label %528
314: ; preds = %90
%315 = load float, float* %16
%316 = load float, float* %16
%317 = fmul float %315, %316
%318 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%319 = load float, float* %318
%320 = fmul float 2.000000e+00, %319
%321 = load float, float* %23
%322 = fmul float %320, %321
%323 = load float, float* %27
%324 = fmul float %322, %323
%325 = load float, float* %33
%326 = call float @llvm.fmuladd.f32(float %324, float %325, float 0.000000e+00)
%327 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%328 = load float, float* %327
%329 = load float, float* %27
%330 = fmul float %328, %329
%331 = load float, float* %29
%332 = fmul float %330, %331
%333 = load float, float* %33
%334 = call float @llvm.fmuladd.f32(float %332, float %333, float %326)
%335 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%336 = load float, float* %335
%337 = fmul float 4.000000e+00, %336
%338 = load float, float* %25
%339 = fmul float %337, %338
%340 = load float, float* %30
%341 = call float @llvm.fmuladd.f32(float %339, float %340, float %334)
%342 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%343 = load float, float* %342
%344 = fadd float %341, %343
%345 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%346 = load float, float* %345
%347 = fmul float 2.000000e+00, %346
%348 = load float, float* %23
%349 = call float @llvm.fmuladd.f32(float %347, float %348, float %344)
%350 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%351 = load float, float* %350
%352 = load float, float* %29
%353 = call float @llvm.fmuladd.f32(float %351, float %352, float %349)
%354 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%355 = load float, float* %354
%356 = fmul float 2.000000e+00, %355
%357 = load float, float* %23
%358 = fmul float %356, %357
%359 = load float, float* %27
%360 = call float @llvm.fmuladd.f32(float %358, float %359, float %353)
%361 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%362 = load float, float* %361
%363 = load float, float* %29
%364 = fmul float %362, %363
%365 = load float, float* %33
%366 = call float @llvm.fmuladd.f32(float %364, float %365, float %360)
%367 = call float @pow(float %366, i32 2)
%368 = load float, float* %18
%369 = load float, float* %18
%370 = fmul float %368, %369
%371 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%372 = load float, float* %371
%373 = fadd float 0.000000e+00, %372
%374 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%375 = load float, float* %374
%376 = load float, float* %33
%377 = call float @llvm.fmuladd.f32(float %375, float %376, float %373)
%378 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%379 = load float, float* %378
%380 = fmul float 2.000000e+00, %379
%381 = load float, float* %27
%382 = call float @llvm.fmuladd.f32(float %380, float %381, float %377)
%383 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%384 = load float, float* %383
%385 = load float, float* %24
%386 = fmul float %384, %385
%387 = load float, float* %33
%388 = call float @llvm.fmuladd.f32(float %386, float %387, float %382)
%389 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%390 = load float, float* %389
%391 = load float, float* %23
%392 = fmul float %390, %391
%393 = load float, float* %29
%394 = fmul float %392, %393
%395 = load float, float* %33
%396 = call float @llvm.fmuladd.f32(float %394, float %395, float %388)
%397 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%398 = load float, float* %397
%399 = load float, float* %30
%400 = fmul float %398, %399
%401 = load float, float* %33
%402 = call float @llvm.fmuladd.f32(float %400, float %401, float %396)
%403 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%404 = load float, float* %403
%405 = load float, float* %30
%406 = call float @llvm.fmuladd.f32(float %404, float %405, float %402)
%407 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%408 = load float, float* %407
%409 = load float, float* %24
%410 = call float @llvm.fmuladd.f32(float %408, float %409, float %406)
%411 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%412 = load float, float* %411
%413 = fmul float 2.000000e+00, %412
%414 = load float, float* %27
%415 = fmul float %413, %414
%416 = load float, float* %33
%417 = call float @llvm.fmuladd.f32(float %415, float %416, float %410)
%418 = call float @pow(float %417, i32 2)
%419 = fmul float %370, %418
%420 = call float @llvm.fmuladd.f32(float %317, float %367, float %419)
%421 = load float, float* %20
%422 = load float, float* %20
%423 = fmul float %421, %422
%424 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%425 = load float, float* %424
%426 = fmul float 4.000000e+00, %425
%427 = load float, float* %31
%428 = call float @llvm.fmuladd.f32(float %426, float %427, float 0.000000e+00)
%429 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%430 = load float, float* %429
%431 = load float, float* %23
%432 = fmul float %430, %431
%433 = load float, float* %27
%434 = fmul float %432, %433
%435 = load float, float* %33
%436 = call float @llvm.fmuladd.f32(float %434, float %435, float %428)
%437 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%438 = load float, float* %437
%439 = fmul float 2.000000e+00, %438
%440 = load float, float* %29
%441 = fmul float %439, %440
%442 = load float, float* %27
%443 = fmul float %441, %442
%444 = load float, float* %33
%445 = call float @llvm.fmuladd.f32(float %443, float %444, float %436)
%446 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%447 = load float, float* %446
%448 = fmul float 2.000000e+00, %447
%449 = load float, float* %29
%450 = fmul float %448, %449
%451 = load float, float* %26
%452 = call float @llvm.fmuladd.f32(float %450, float %451, float %445)
%453 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%454 = load float, float* %453
%455 = fadd float %452, %454
%456 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%457 = load float, float* %456
%458 = load float, float* %23
%459 = call float @llvm.fmuladd.f32(float %457, float %458, float %455)
%460 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%461 = load float, float* %460
%462 = fmul float 2.000000e+00, %461
%463 = load float, float* %29
%464 = call float @llvm.fmuladd.f32(float %462, float %463, float %459)
%465 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%466 = load float, float* %465
%467 = fmul float 2.000000e+00, %466
%468 = load float, float* %29
%469 = fmul float %467, %468
%470 = load float, float* %27
%471 = call float @llvm.fmuladd.f32(float %469, float %470, float %464)
%472 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%473 = load float, float* %472
%474 = load float, float* %23
%475 = fmul float %473, %474
%476 = load float, float* %33
%477 = call float @llvm.fmuladd.f32(float %475, float %476, float %471)
%478 = call float @pow(float %477, i32 2)
%479 = call float @llvm.fmuladd.f32(float %423, float %478, float %420)
%480 = load float, float* %22
%481 = load float, float* %22
%482 = fmul float %480, %481
%483 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%484 = load float, float* %483
%485 = fadd float 0.000000e+00, %484
%486 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%487 = load float, float* %486
%488 = load float, float* %27
%489 = call float @llvm.fmuladd.f32(float %487, float %488, float %485)
%490 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%491 = load float, float* %490
%492 = fmul float 2.000000e+00, %491
%493 = load float, float* %33
%494 = call float @llvm.fmuladd.f32(float %492, float %493, float %489)
%495 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%496 = load float, float* %495
%497 = load float, float* %24
%498 = fmul float %496, %497
%499 = load float, float* %27
%500 = call float @llvm.fmuladd.f32(float %498, float %499, float %494)
%501 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%502 = load float, float* %501
%503 = load float, float* %23
%504 = fmul float %502, %503
%505 = load float, float* %27
%506 = fmul float %504, %505
%507 = load float, float* %29
%508 = call float @llvm.fmuladd.f32(float %506, float %507, float %500)
%509 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%510 = load float, float* %509
%511 = load float, float* %27
%512 = fmul float %510, %511
%513 = load float, float* %30
%514 = call float @llvm.fmuladd.f32(float %512, float %513, float %508)
%515 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%516 = load float, float* %515
%517 = load float, float* %28
%518 = call float @llvm.fmuladd.f32(float %516, float %517, float %514)
%519 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%520 = load float, float* %519
%521 = load float, float* %23
%522 = fmul float %520, %521
%523 = load float, float* %29
%524 = call float @llvm.fmuladd.f32(float %522, float %523, float %518)
%525 = call float @pow(float %524, i32 2)
%526 = call float @llvm.fmuladd.f32(float %482, float %525, float %479)
%527 = call float @sqrt(float %526)
br label %528
528: ; preds = %314, %313
%529 = phi float [ 0.000000e+00, %313 ], [ %527, %314 ]
store float %529, float* %37
%530 = load float, float* %37
%531 = load float*, float** %5
%532 = getelementptr inbounds float, float* %531, i64 0
store float %530, float* %532
%533 = load float, float* %35
ret float %533
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC03206E980000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031F95820000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031F95820000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %49, %76
%78 = fmul float %55, %55
%79 = fmul float %64, %64
%80 = fmul float %64, %79
%81 = fmul float %75, 0x3F740C87E0000000
%82 = fmul float %49, 0xBF8AFD2400000000
%83 = fmul float %82, %55
%84 = fmul float %55, 0x3F82D26480000000
%85 = fmul float %49, 0xBF7E1274A0000000
%86 = extractelement <2 x float> %58, i64 0
%87 = fadd float %86, 0.000000e+00
%88 = extractelement <2 x float> %58, i64 1
%89 = fadd float %87, %88
%90 = extractelement <2 x float> %74, i64 0
%91 = fadd float %89, %90
%92 = extractelement <2 x float> %74, i64 1
%93 = fadd float %91, %92
%94 = fcmp oeq float %93, 0.000000e+00
br i1 %94, label %157, label %95
95: ; preds = %42
%96 = fmul <2 x float> %58, %58
%97 = extractelement <2 x float> %96, i64 0
%98 = fmul float %49, 0x3F840C87E0000000
%99 = fmul float %98, %55
%100 = tail call float @llvm.fmuladd.f32(float %99, float %71, float 0.000000e+00)
%101 = fmul float %55, 0xBF8AFD2400000000
%102 = fmul float %101, %64
%103 = tail call float @llvm.fmuladd.f32(float %102, float %71, float %100)
%104 = fmul float %76, 0xBF700D3160000000
%105 = tail call float @llvm.fmuladd.f32(float %104, float %79, float %103)
%106 = fadd float %105, 0x3F94ED7EE0000000
%107 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFE596A120000000, float %106)
%108 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FF00E1740000000, float %107)
%109 = fmul float %49, 0x3F887B16E0000000
%110 = tail call float @llvm.fmuladd.f32(float %109, float %55, float %108)
%111 = fmul float %64, 0xBF7E1274A0000000
%112 = tail call float @llvm.fmuladd.f32(float %111, float %71, float %110)
%113 = tail call float @pow(float %112, i32 2)
%114 = fmul float %88, %88
%115 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFF03B6A80000000, float 0xC043277640000000)
%116 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FE20D4F60000000, float %115)
%117 = tail call float @llvm.fmuladd.f32(float %81, float %71, float %116)
%118 = fmul float %82, %64
%119 = tail call float @llvm.fmuladd.f32(float %118, float %71, float %117)
%120 = fmul float %79, 0x3F82D26480000000
%121 = tail call float @llvm.fmuladd.f32(float %120, float %71, float %119)
%122 = tail call float @llvm.fmuladd.f32(float %79, float 0xBF66E0EDA0000000, float %121)
%123 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F787B16E0000000, float %122)
%124 = fmul float %55, 0x3F64306DA0000000
%125 = tail call float @llvm.fmuladd.f32(float %124, float %71, float %123)
%126 = tail call float @pow(float %125, i32 2)
%127 = fmul float %114, %126
%128 = tail call float @llvm.fmuladd.f32(float %97, float %113, float %127)
%129 = fmul <2 x float> %74, %74
%130 = extractelement <2 x float> %129, i64 0
%131 = tail call float @llvm.fmuladd.f32(float %80, float 0x3F6237A1E0000000, float 0.000000e+00)
%132 = tail call float @llvm.fmuladd.f32(float %83, float %71, float %131)
%133 = fmul float %64, 0x3F92D26480000000
%134 = fmul float %55, %133
%135 = tail call float @llvm.fmuladd.f32(float %134, float %71, float %132)
%136 = fmul float %64, 0xBF600D3160000000
%137 = tail call float @llvm.fmuladd.f32(float %136, float %77, float %135)
%138 = fadd float %137, 0xBF9C849C20000000
%139 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FF00E1740000000, float %138)
%140 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFF6960EA0000000, float %139)
%141 = fmul float %64, 0xBF76E0EDA0000000
%142 = tail call float @llvm.fmuladd.f32(float %141, float %55, float %140)
%143 = tail call float @llvm.fmuladd.f32(float %85, float %71, float %142)
%144 = tail call float @pow(float %143, i32 2)
%145 = tail call float @llvm.fmuladd.f32(float %130, float %144, float %128)
%146 = fmul float %92, %92
%147 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFF03B6A80000000, float 0x404FF96EC0000000)
%148 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FFD122700000000, float %147)
%149 = tail call float @llvm.fmuladd.f32(float %81, float %55, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %83, float %64, float %149)
%151 = tail call float @llvm.fmuladd.f32(float %84, float %79, float %150)
%152 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F54306DA0000000, float %151)
%153 = tail call float @llvm.fmuladd.f32(float %85, float %64, float %152)
%154 = tail call float @pow(float %153, i32 2)
%155 = tail call float @llvm.fmuladd.f32(float %146, float %154, float %145)
%156 = tail call float @sqrt(float %155)
br label %157
157: ; preds = %42, %95
%158 = phi float [ %156, %95 ], [ 0.000000e+00, %42 ]
%159 = fmul float %85, %64
%160 = fmul float %78, 0x3F54306DA0000000
%161 = fmul float %75, 0x3F787B16E0000000
%162 = fmul float %55, 0xBF66E0EDA0000000
%163 = fmul float %49, 0x3FF00E1740000000
%164 = fmul float %77, 0xBF500D3160000000
%165 = fmul float %84, %79
%166 = fmul float %83, %64
%167 = fmul float %81, %55
%168 = fmul float %64, %80
%169 = fmul float %71, %71
%170 = fmul float %55, 0xBFF03B6A80000000
%171 = tail call float @llvm.fmuladd.f32(float %55, float 0xC043277640000000, float 0x4012A9E9A0000000)
%172 = tail call float @llvm.fmuladd.f32(float %71, float 0x404FF96EC0000000, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %170, float %71, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %169, float 0x3FED122700000000, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %78, float 0x3FD20D4F60000000, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %168, float 0x3F4237A1E0000000, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %167, float %71, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %166, float %71, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %165, float %71, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %164, float %79, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F94ED7EE0000000, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF9C849C20000000, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFD596A120000000, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %163, float %64, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %79, float 0xBFE6960EA0000000, float %184)
%186 = tail call float @llvm.fmuladd.f32(float %162, float %79, float %185)
%187 = tail call float @llvm.fmuladd.f32(float %161, float %55, float %186)
%188 = tail call float @llvm.fmuladd.f32(float %160, float %71, float %187)
%189 = tail call float @llvm.fmuladd.f32(float %159, float %71, float %188)
store float %158, float* %1
ret float %189
}