#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float ModulatedBuzz(float, float const, float const);
void PhonemeI(float t, float *frame) {
  const float kDuration = 0.05f;
  const float kModulationHz = 30.0f;
  frame[0] = ModulatedBuzz(t - 0.3495f, kDuration, kModulationHz);
  frame[1] = frame[0];
  frame[2] = ModulatedBuzz(t, kDuration, kModulationHz);
  frame[3] = frame[2];
  frame[4] = ModulatedBuzz(t - 0.3f, kDuration, kModulationHz);
  frame[5] = frame[4];
  frame[6] = ModulatedBuzz(t - 0.05f, kDuration, kModulationHz);
  frame[7] = frame[6];
  frame[8] = ModulatedBuzz(t - 0.25f, kDuration, kModulationHz);
  frame[9] = frame[8];
  frame[10] = ModulatedBuzz(t - 0.1f, kDuration, kModulationHz);
  frame[11] = frame[10];
  frame[12] = ModulatedBuzz(t - 0.2f, kDuration, kModulationHz);
  frame[13] = frame[12];
  frame[14] = ModulatedBuzz(t - 0.15f, kDuration, kModulationHz);
  frame[15] = frame[14];
  int c;
  for (c = 16; c < 24; ++c) {
    frame[c] = 0.0f;
  }
}


x86 assembly (clang, -O0):
<PhonemeI>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
movss  %xmm0,-0x4(%rbp)
mov    %rdi,-0x10(%rbp)
movss  0xed7(%rip),%xmm0
movss  %xmm0,-0x14(%rbp)
movss  0xece(%rip),%xmm0
movss  %xmm0,-0x18(%rbp)
movss  -0x4(%rbp),%xmm0
movss  0xed4(%rip),%xmm1
subss  %xmm1,%xmm0
movss  0xeac(%rip),%xmm1
movss  0xea8(%rip),%xmm2
call   1030 <ModulatedBuzz@plt>
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x4(%rax)
movss  -0x4(%rbp),%xmm0
movss  0xe79(%rip),%xmm1
movss  0xe75(%rip),%xmm2
call   1030 <ModulatedBuzz@plt>
mov    -0x10(%rbp),%rax
movss  %xmm0,0x8(%rax)
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0xc(%rax)
movss  -0x4(%rbp),%xmm0
movss  0xe5c(%rip),%xmm1
subss  %xmm1,%xmm0
movss  0xe38(%rip),%xmm1
movss  0xe34(%rip),%xmm2
call   1030 <ModulatedBuzz@plt>
mov    -0x10(%rbp),%rax
movss  %xmm0,0x10(%rax)
mov    -0x10(%rbp),%rax
movss  0x10(%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x14(%rax)
movss  -0x4(%rbp),%xmm0
movss  0xe03(%rip),%xmm1
subss  %xmm1,%xmm0
movss  0xdf7(%rip),%xmm1
movss  0xdf3(%rip),%xmm2
call   1030 <ModulatedBuzz@plt>
mov    -0x10(%rbp),%rax
movss  %xmm0,0x18(%rax)
mov    -0x10(%rbp),%rax
movss  0x18(%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x1c(%rax)
movss  -0x4(%rbp),%xmm0
movss  0xdd6(%rip),%xmm1
subss  %xmm1,%xmm0
movss  0xdb6(%rip),%xmm1
movss  0xdb2(%rip),%xmm2
call   1030 <ModulatedBuzz@plt>
mov    -0x10(%rbp),%rax
movss  %xmm0,0x20(%rax)
mov    -0x10(%rbp),%rax
movss  0x20(%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x24(%rax)
movss  -0x4(%rbp),%xmm0
movss  0xd91(%rip),%xmm1
subss  %xmm1,%xmm0
movss  0xd75(%rip),%xmm1
movss  0xd71(%rip),%xmm2
call   1030 <ModulatedBuzz@plt>
mov    -0x10(%rbp),%rax
movss  %xmm0,0x28(%rax)
mov    -0x10(%rbp),%rax
movss  0x28(%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x2c(%rax)
movss  -0x4(%rbp),%xmm0
movss  0xd4c(%rip),%xmm1
subss  %xmm1,%xmm0
movss  0xd34(%rip),%xmm1
movss  0xd30(%rip),%xmm2
call   1030 <ModulatedBuzz@plt>
mov    -0x10(%rbp),%rax
movss  %xmm0,0x30(%rax)
mov    -0x10(%rbp),%rax
movss  0x30(%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x34(%rax)
movss  -0x4(%rbp),%xmm0
movss  0xd07(%rip),%xmm1
subss  %xmm1,%xmm0
movss  0xcf3(%rip),%xmm1
movss  0xcef(%rip),%xmm2
call   1030 <ModulatedBuzz@plt>
mov    -0x10(%rbp),%rax
movss  %xmm0,0x38(%rax)
mov    -0x10(%rbp),%rax
movss  0x38(%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x3c(%rax)
movl   $0x10,-0x1c(%rbp)
cmpl   $0x18,-0x1c(%rbp)
jge    1364 <PhonemeI+0x254>
mov    -0x10(%rbp),%rax
movslq -0x1c(%rbp),%rcx
xorps  %xmm0,%xmm0
movss  %xmm0,(%rax,%rcx,4)
mov    -0x1c(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x1c(%rbp)
jmp    133c <PhonemeI+0x22c>
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<PhonemeI>:
push   %rbx
sub    $0x10,%rsp
mov    %rdi,%rbx
movaps %xmm0,%xmm1
movss  %xmm0,0xc(%rsp)
movss  0xed7(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xecf(%rip),%xmm1
movss  0xecb(%rip),%xmm2
call   1030 <ModulatedBuzz@plt>
movss  %xmm0,(%rbx)
movss  %xmm0,0x4(%rbx)
movss  0xc(%rsp),%xmm0
movss  0xeab(%rip),%xmm1
movss  0xea7(%rip),%xmm2
call   1030 <ModulatedBuzz@plt>
movss  %xmm0,0x8(%rbx)
movss  %xmm0,0xc(%rbx)
movss  0xe94(%rip),%xmm0
addss  0xc(%rsp),%xmm0
movss  0xe7e(%rip),%xmm1
movss  0xe7a(%rip),%xmm2
call   1030 <ModulatedBuzz@plt>
movss  %xmm0,0x10(%rbx)
movss  %xmm0,0x14(%rbx)
movss  0xe6b(%rip),%xmm0
addss  0xc(%rsp),%xmm0
movss  0xe51(%rip),%xmm1
movss  0xe4d(%rip),%xmm2
call   1030 <ModulatedBuzz@plt>
movss  %xmm0,0x18(%rbx)
movss  %xmm0,0x1c(%rbx)
movss  0xe42(%rip),%xmm0
addss  0xc(%rsp),%xmm0
movss  0xe24(%rip),%xmm1
movss  0xe20(%rip),%xmm2
call   1030 <ModulatedBuzz@plt>
movss  %xmm0,0x20(%rbx)
movss  %xmm0,0x24(%rbx)
movss  0xe19(%rip),%xmm0
addss  0xc(%rsp),%xmm0
movss  0xdf7(%rip),%xmm1
movss  0xdf3(%rip),%xmm2
call   1030 <ModulatedBuzz@plt>
movss  %xmm0,0x28(%rbx)
movss  %xmm0,0x2c(%rbx)
movss  0xdf0(%rip),%xmm0
addss  0xc(%rsp),%xmm0
movss  0xdca(%rip),%xmm1
movss  0xdc6(%rip),%xmm2
call   1030 <ModulatedBuzz@plt>
movss  %xmm0,0x30(%rbx)
movss  %xmm0,0x34(%rbx)
movss  0xc(%rsp),%xmm0
addss  0xdc1(%rip),%xmm0
movss  0xd9d(%rip),%xmm1
movss  0xd99(%rip),%xmm2
call   1030 <ModulatedBuzz@plt>
movss  %xmm0,0x38(%rbx)
movss  %xmm0,0x3c(%rbx)
xorps  %xmm0,%xmm0
movups %xmm0,0x40(%rbx)
movups %xmm0,0x50(%rbx)
add    $0x10,%rsp
pop    %rbx
ret

LLVM IR (-O0):
define void @PhonemeI(float %0, float* %1) {
%3 = alloca float
%4 = alloca float*
%5 = alloca float
%6 = alloca float
%7 = alloca i32
store float %0, float* %3
store float* %1, float** %4
store float 0x3FA99999A0000000, float* %5
store float 3.000000e+01, float* %6
%8 = load float, float* %3
%9 = fsub float %8, 0x3FD65E3540000000
%10 = call float @ModulatedBuzz(float %9, float 0x3FA99999A0000000, float 3.000000e+01)
%11 = load float*, float** %4
%12 = getelementptr inbounds float, float* %11, i64 0
store float %10, float* %12
%13 = load float*, float** %4
%14 = getelementptr inbounds float, float* %13, i64 0
%15 = load float, float* %14
%16 = load float*, float** %4
%17 = getelementptr inbounds float, float* %16, i64 1
store float %15, float* %17
%18 = load float, float* %3
%19 = call float @ModulatedBuzz(float %18, float 0x3FA99999A0000000, float 3.000000e+01)
%20 = load float*, float** %4
%21 = getelementptr inbounds float, float* %20, i64 2
store float %19, float* %21
%22 = load float*, float** %4
%23 = getelementptr inbounds float, float* %22, i64 2
%24 = load float, float* %23
%25 = load float*, float** %4
%26 = getelementptr inbounds float, float* %25, i64 3
store float %24, float* %26
%27 = load float, float* %3
%28 = fsub float %27, 0x3FD3333340000000
%29 = call float @ModulatedBuzz(float %28, float 0x3FA99999A0000000, float 3.000000e+01)
%30 = load float*, float** %4
%31 = getelementptr inbounds float, float* %30, i64 4
store float %29, float* %31
%32 = load float*, float** %4
%33 = getelementptr inbounds float, float* %32, i64 4
%34 = load float, float* %33
%35 = load float*, float** %4
%36 = getelementptr inbounds float, float* %35, i64 5
store float %34, float* %36
%37 = load float, float* %3
%38 = fsub float %37, 0x3FA99999A0000000
%39 = call float @ModulatedBuzz(float %38, float 0x3FA99999A0000000, float 3.000000e+01)
%40 = load float*, float** %4
%41 = getelementptr inbounds float, float* %40, i64 6
store float %39, float* %41
%42 = load float*, float** %4
%43 = getelementptr inbounds float, float* %42, i64 6
%44 = load float, float* %43
%45 = load float*, float** %4
%46 = getelementptr inbounds float, float* %45, i64 7
store float %44, float* %46
%47 = load float, float* %3
%48 = fsub float %47, 2.500000e-01
%49 = call float @ModulatedBuzz(float %48, float 0x3FA99999A0000000, float 3.000000e+01)
%50 = load float*, float** %4
%51 = getelementptr inbounds float, float* %50, i64 8
store float %49, float* %51
%52 = load float*, float** %4
%53 = getelementptr inbounds float, float* %52, i64 8
%54 = load float, float* %53
%55 = load float*, float** %4
%56 = getelementptr inbounds float, float* %55, i64 9
store float %54, float* %56
%57 = load float, float* %3
%58 = fsub float %57, 0x3FB99999A0000000
%59 = call float @ModulatedBuzz(float %58, float 0x3FA99999A0000000, float 3.000000e+01)
%60 = load float*, float** %4
%61 = getelementptr inbounds float, float* %60, i64 10
store float %59, float* %61
%62 = load float*, float** %4
%63 = getelementptr inbounds float, float* %62, i64 10
%64 = load float, float* %63
%65 = load float*, float** %4
%66 = getelementptr inbounds float, float* %65, i64 11
store float %64, float* %66
%67 = load float, float* %3
%68 = fsub float %67, 0x3FC99999A0000000
%69 = call float @ModulatedBuzz(float %68, float 0x3FA99999A0000000, float 3.000000e+01)
%70 = load float*, float** %4
%71 = getelementptr inbounds float, float* %70, i64 12
store float %69, float* %71
%72 = load float*, float** %4
%73 = getelementptr inbounds float, float* %72, i64 12
%74 = load float, float* %73
%75 = load float*, float** %4
%76 = getelementptr inbounds float, float* %75, i64 13
store float %74, float* %76
%77 = load float, float* %3
%78 = fsub float %77, 0x3FC3333340000000
%79 = call float @ModulatedBuzz(float %78, float 0x3FA99999A0000000, float 3.000000e+01)
%80 = load float*, float** %4
%81 = getelementptr inbounds float, float* %80, i64 14
store float %79, float* %81
%82 = load float*, float** %4
%83 = getelementptr inbounds float, float* %82, i64 14
%84 = load float, float* %83
%85 = load float*, float** %4
%86 = getelementptr inbounds float, float* %85, i64 15
store float %84, float* %86
store i32 16, i32* %7
br label %87
87: ; preds = %95, %2
%88 = load i32, i32* %7
%89 = icmp slt i32 %88, 24
br i1 %89, label %90, label %98
90: ; preds = %87
%91 = load float*, float** %4
%92 = load i32, i32* %7
%93 = sext i32 %92 to i64
%94 = getelementptr inbounds float, float* %91, i64 %93
store float 0.000000e+00, float* %94
br label %95
95: ; preds = %90
%96 = load i32, i32* %7
%97 = add nsw i32 %96, 1
store i32 %97, i32* %7
br label %87
98: ; preds = %87
ret void
}

LLVM IR (-O2):
define void @PhonemeI(float %0, float* nocapture writeonly %1) {
%3 = fadd float %0, 0xBFD65E3540000000
%4 = tail call float @ModulatedBuzz(float %3, float 0x3FA99999A0000000, float 3.000000e+01)
store float %4, float* %1
%5 = getelementptr inbounds float, float* %1, i64 1
store float %4, float* %5
%6 = tail call float @ModulatedBuzz(float %0, float 0x3FA99999A0000000, float 3.000000e+01)
%7 = getelementptr inbounds float, float* %1, i64 2
store float %6, float* %7
%8 = getelementptr inbounds float, float* %1, i64 3
store float %6, float* %8
%9 = fadd float %0, 0xBFD3333340000000
%10 = tail call float @ModulatedBuzz(float %9, float 0x3FA99999A0000000, float 3.000000e+01)
%11 = getelementptr inbounds float, float* %1, i64 4
store float %10, float* %11
%12 = getelementptr inbounds float, float* %1, i64 5
store float %10, float* %12
%13 = fadd float %0, 0xBFA99999A0000000
%14 = tail call float @ModulatedBuzz(float %13, float 0x3FA99999A0000000, float 3.000000e+01)
%15 = getelementptr inbounds float, float* %1, i64 6
store float %14, float* %15
%16 = getelementptr inbounds float, float* %1, i64 7
store float %14, float* %16
%17 = fadd float %0, -2.500000e-01
%18 = tail call float @ModulatedBuzz(float %17, float 0x3FA99999A0000000, float 3.000000e+01)
%19 = getelementptr inbounds float, float* %1, i64 8
store float %18, float* %19
%20 = getelementptr inbounds float, float* %1, i64 9
store float %18, float* %20
%21 = fadd float %0, 0xBFB99999A0000000
%22 = tail call float @ModulatedBuzz(float %21, float 0x3FA99999A0000000, float 3.000000e+01)
%23 = getelementptr inbounds float, float* %1, i64 10
store float %22, float* %23
%24 = getelementptr inbounds float, float* %1, i64 11
store float %22, float* %24
%25 = fadd float %0, 0xBFC99999A0000000
%26 = tail call float @ModulatedBuzz(float %25, float 0x3FA99999A0000000, float 3.000000e+01)
%27 = getelementptr inbounds float, float* %1, i64 12
store float %26, float* %27
%28 = getelementptr inbounds float, float* %1, i64 13
store float %26, float* %28
%29 = fadd float %0, 0xBFC3333340000000
%30 = tail call float @ModulatedBuzz(float %29, float 0x3FA99999A0000000, float 3.000000e+01)
%31 = getelementptr inbounds float, float* %1, i64 14
store float %30, float* %31
%32 = getelementptr inbounds float, float* %1, i64 15
store float %30, float* %32
%33 = getelementptr float, float* %1, i64 16
%34 = bitcast float* %33 to i8*
ret void
}