#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 11;
  float avdat = 0.2377510E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18013E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17988E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[12] = {-0.18015277E-01, -0.38384773E+02, 0.64014427E+02,
                     -0.49983913E+00, 0.44827333E+00,  -0.18193060E+00,
                     0.13868949E+00,  0.53132701E+00,  -0.36910897E+00,
                     -0.11038817E-02, 0.14630270E-02,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x21 * x41 + coeff[4] * x42 + coeff[5] * x12 +
                     coeff[6] * x22 + coeff[7] * x11 * x31;
  v_target_y =
      v_target_y + coeff[8] * x32 + coeff[9] * x21 * x32 + coeff[10] * x43;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 * pow(0 + 2 * coeff[5] * x11 + coeff[7] * x31, 2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + coeff[3] * x41 + 2 * coeff[6] * x21 +
                             coeff[9] * x32,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[7] * x11 + 2 * coeff[8] * x31 +
                             2 * coeff[9] * x31 * x21,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[3] * x21 + 2 * coeff[4] * x41 +
                             3 * coeff[10] * x42,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x160,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0xb,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0xe0(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x30,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0xe4(%rbp)
cmpl   $0x0,-0xe4(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0xe4(%rbp)
movl   $0x0,-0xe8(%rbp)
mov    -0xe8(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0xe8(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0xe8(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0xe8(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0xe8(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0xe8(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0xe8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0xe8(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0xec(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0xf0(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0xf4(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0xf8(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0xfc(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x100(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x104(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x108(%rbp)
ff
movss  -0xec(%rbp),%xmm0
ff
movss  %xmm0,-0x10c(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
mulss  -0xec(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
movss  -0xf4(%rbp),%xmm0
ff
movss  %xmm0,-0x114(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
mulss  -0xf4(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  %xmm0,-0x11c(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
mulss  -0xfc(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
movss  -0x104(%rbp),%xmm0
ff
movss  %xmm0,-0x124(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
mulss  -0x104(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x104(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0xe0(%rbp),%xmm1
ff
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x114(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x124(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  -0x124(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x110(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x118(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x130(%rbp),%xmm1
ff
movss  -0xc0(%rbp),%xmm0
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xbc(%rbp),%xmm1
ff
mulss  -0x114(%rbp),%xmm1
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xb8(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x130(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xf0(%rbp),%xmm0
ff
addss  -0xf8(%rbp),%xmm0
ff
addss  -0x100(%rbp),%xmm0
ff
addss  -0x108(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    163c <target_y+0x4fc>
jp     163c <target_y+0x4fc>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x13c(%rbp)
ff
jmp    18a2 <target_y+0x762>
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0xf0(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  0x9c4(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x154(%rbp)
ff
movss  -0xf8(%rbp),%xmm0
ff
mulss  -0xf8(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xdc(%rbp),%xmm1
ff
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x124(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x93c(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
movss  -0x114(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xbc(%rbp),%xmm0
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x158(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x150(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x100(%rbp),%xmm0
ff
mulss  -0x100(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x10c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0x898(%rip),%xmm1
mulss  -0xc0(%rbp),%xmm1
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x878(%rip),%xmm0
mulss  -0xbc(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  -0x114(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x14c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x148(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x108(%rbp),%xmm0
ff
mulss  -0x108(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xd8(%rbp),%xmm1
ff
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x114(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7e8(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
movss  -0x124(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7c4(%rip),%xmm0
mulss  -0xb8(%rbp),%xmm0
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x144(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x140(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x130(%rbp),%xmm0
ff
add    $0x160,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x110,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xc0(%rsp)
movq   $0x0,0xd0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xb0(%rsp)
movaps %xmm0,0x80(%rsp)
movaps %xmm0,0x70(%rsp)
movq   $0x0,0x90(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    1201 <target_y+0xe1>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7e(%rip),%xmm2
movss  0xe7a(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe74(%rip),%xmm0
cs nopw 0x0(%rax,%rax,1)
xchg   %ax,%ax
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11d8 <target_y+0xb8>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x70(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f5 <target_y+0xd5>
movss  0xe4(%rsp,%rcx,4),%xmm2
movss  0xb4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0x70(%rsp),%xmm1
movsd  0x78(%rsp),%xmm0
movss  0xe17(%rip),%xmm2
movss  (%rdi),%xmm6
addss  %xmm2,%xmm6
mulss  %xmm1,%xmm6
movss  0xe0f(%rip),%xmm3
addss  %xmm3,%xmm6
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm7
shufps $0x55,%xmm1,%xmm7
mulss  %xmm2,%xmm7
addss  %xmm3,%xmm7
movsd  (%rbx),%xmm5
movsd  0x8(%rbx),%xmm4
mulps  %xmm1,%xmm5
movaps %xmm5,%xmm9
shufps $0x55,%xmm5,%xmm9
movss  0x8(%rdi),%xmm8
movss  0xc(%rdi),%xmm1
addss  0xdd2(%rip),%xmm8
mulss  %xmm0,%xmm8
addss  %xmm3,%xmm8
addss  0xdc4(%rip),%xmm1
movaps %xmm0,%xmm2
shufps $0x55,%xmm0,%xmm2
mulss  %xmm1,%xmm2
addss  %xmm3,%xmm2
mulps  %xmm0,%xmm4
movaps %xmm4,%xmm3
shufps $0x55,%xmm4,%xmm3
movaps %xmm8,%xmm10
mulss  %xmm8,%xmm10
movaps %xmm2,%xmm11
mulss  %xmm2,%xmm11
xorps  %xmm0,%xmm0
movaps %xmm5,%xmm1
addss  %xmm0,%xmm1
addss  %xmm9,%xmm1
addss  %xmm4,%xmm1
addss  %xmm3,%xmm1
ucomiss %xmm0,%xmm1
jne    12bd <target_y+0x19d>
jnp    149f <target_y+0x37f>
mulss  %xmm5,%xmm5
movaps %xmm5,0xa0(%rsp)
movss  0xd67(%rip),%xmm1
mulss  %xmm6,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movaps %xmm8,%xmm0
mulss  0xd54(%rip),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movss  %xmm6,0x8(%rsp)
movss  %xmm8,0x4(%rsp)
movaps %xmm7,0x20(%rsp)
movss  %xmm10,(%rsp)
movaps %xmm2,0x30(%rsp)
movaps %xmm11,0x40(%rsp)
movaps %xmm3,0x60(%rsp)
movaps %xmm4,0x10(%rsp)
movaps %xmm9,0x50(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0xc(%rsp)
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movaps 0x30(%rsp),%xmm0
mulss  0xcf6(%rip),%xmm0
addss  0xcf2(%rip),%xmm0
movss  0xcee(%rip),%xmm1
mulss  0x20(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xce0(%rip),%xmm0
mulss  (%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
movss  0xc(%rsp),%xmm1
mulss  0xa0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0xc(%rsp)
movaps 0x10(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x10(%rsp)
movss  0xc88(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  0xcba(%rip),%xmm0
movss  0xc86(%rip),%xmm1
movss  0x4(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xc74(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  0x20(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x10(%rsp),%xmm0
addss  0xc(%rsp),%xmm0
movss  %xmm0,0x10(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0xc20(%rip),%xmm0
mulss  0x20(%rsp),%xmm0
addss  0xc2a(%rip),%xmm0
movss  0xc26(%rip),%xmm1
mulss  0x30(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc18(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
addss  0x10(%rsp),%xmm0
ucomiss 0xc0d(%rip),%xmm0
jb     1477 <target_y+0x357>
sqrtss %xmm0,%xmm0
jmp    147c <target_y+0x35c>
call   1040 <sqrt@plt>
movss  0x8(%rsp),%xmm6
movss  0x4(%rsp),%xmm8
movaps 0x20(%rsp),%xmm7
movss  (%rsp),%xmm10
movaps 0x30(%rsp),%xmm2
movaps 0x40(%rsp),%xmm11
movaps %xmm2,%xmm1
mulss  %xmm11,%xmm1
movss  0xb9c(%rip),%xmm9
mulss  %xmm7,%xmm9
movss  0xb7f(%rip),%xmm3
mulss  %xmm6,%xmm3
movaps %xmm7,%xmm4
mulss  %xmm7,%xmm4
movss  0xb70(%rip),%xmm5
mulss  %xmm7,%xmm5
mulss  0xb68(%rip),%xmm7
mulss  %xmm6,%xmm6
addss  0xb7c(%rip),%xmm7
mulss  %xmm2,%xmm5
mulss  0xb64(%rip),%xmm2
addss  %xmm7,%xmm2
addss  %xmm5,%xmm2
mulss  0xb63(%rip),%xmm11
mulss  0xb5f(%rip),%xmm6
addss  %xmm2,%xmm11
addss  %xmm11,%xmm6
mulss  0xb51(%rip),%xmm4
addss  %xmm6,%xmm4
mulss  %xmm8,%xmm3
addss  %xmm4,%xmm3
mulss  %xmm10,%xmm9
mulss  0xb3a(%rip),%xmm10
addss  %xmm3,%xmm10
addss  %xmm9,%xmm10
mulss  0xb2c(%rip),%xmm1
addss  %xmm10,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x110,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [12 x float] [float 0xBF927298C0000000, float 0xC043314040000000, float 0x405000EC60000000, float 0xBFDFFD5D40000000, float 0x3FDCB082A0000000, float 0xBFC7498080000000, float 0x3FC1C093C0000000, float 0x3FE100A180000000, float 0xBFD79F7B40000000, float 0xBF52160400000000, float 0x3F57F86140000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [12 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 11, i32* %7
store float 0x4003052400000000, float* %8
%35 = bitcast [10 x float]* %9 to i8*
%36 = bitcast i8* %35 to [10 x float]*
%37 = getelementptr inbounds [10 x float], [10 x float]* %36, i32 0, i32 0
store float -1.500000e+01, float* %37
%38 = getelementptr inbounds [10 x float], [10 x float]* %36, i32 0, i32 1
store float -1.500000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %36, i32 0, i32 2
store float -1.800000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %36, i32 0, i32 3
store float 0xC032035400000000, float* %40
%41 = bitcast [10 x float]* %10 to i8*
%42 = bitcast i8* %41 to [10 x float]*
%43 = getelementptr inbounds [10 x float], [10 x float]* %42, i32 0, i32 0
store float 1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %42, i32 0, i32 1
store float 1.500000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %42, i32 0, i32 2
store float 1.800000e+01, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %42, i32 0, i32 3
store float 0x4031FCEDA0000000, float* %46
%47 = bitcast [10 x float]* %11 to i8*
%48 = bitcast [12 x float]* %12 to i8*
store i32 0, i32* %13
%49 = load i32, i32* %13
%50 = icmp eq i32 %49, 0
br i1 %50, label %51, label %87
51: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %52
52: ; preds = %83, %51
%53 = load i32, i32* %14
%54 = load i32, i32* %6
%55 = icmp slt i32 %53, %54
br i1 %55, label %56, label %86
56: ; preds = %52
%57 = load i32, i32* %14
%58 = sext i32 %57 to i64
%59 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %58
%60 = load float, float* %59
%61 = load i32, i32* %14
%62 = sext i32 %61 to i64
%63 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %62
%64 = load float, float* %63
%65 = fcmp oeq float %60, %64
br i1 %65, label %66, label %67
66: ; preds = %56
br label %83
67: ; preds = %56
%68 = load i32, i32* %14
%69 = sext i32 %68 to i64
%70 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %69
%71 = load float, float* %70
%72 = load i32, i32* %14
%73 = sext i32 %72 to i64
%74 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %73
%75 = load float, float* %74
%76 = fsub float %71, %75
%77 = fpext float %76 to double
%78 = fdiv double 2.000000e+00, %77
%79 = fptrunc double %78 to float
%80 = load i32, i32* %14
%81 = sext i32 %80 to i64
%82 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %81
store float %79, float* %82
br label %83
83: ; preds = %67, %66
%84 = load i32, i32* %14
%85 = add nsw i32 %84, 1
store i32 %85, i32* %14
br label %52
86: ; preds = %52
br label %87
87: ; preds = %86, %3
%88 = load float*, float** %4
%89 = getelementptr inbounds float, float* %88, i64 0
%90 = load float, float* %89
%91 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%92 = load float, float* %91
%93 = fsub float %90, %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%95 = load float, float* %94
%96 = fmul float %93, %95
%97 = fpext float %96 to double
%98 = fadd double 1.000000e+00, %97
%99 = fptrunc double %98 to float
store float %99, float* %15
%100 = load float*, float** %5
%101 = getelementptr inbounds float, float* %100, i64 0
%102 = load float, float* %101
%103 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%104 = load float, float* %103
%105 = fmul float %102, %104
store float %105, float* %16
%106 = load float*, float** %4
%107 = getelementptr inbounds float, float* %106, i64 1
%108 = load float, float* %107
%109 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%110 = load float, float* %109
%111 = fsub float %108, %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%113 = load float, float* %112
%114 = fmul float %111, %113
%115 = fpext float %114 to double
%116 = fadd double 1.000000e+00, %115
%117 = fptrunc double %116 to float
store float %117, float* %17
%118 = load float*, float** %5
%119 = getelementptr inbounds float, float* %118, i64 1
%120 = load float, float* %119
%121 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%122 = load float, float* %121
%123 = fmul float %120, %122
store float %123, float* %18
%124 = load float*, float** %4
%125 = getelementptr inbounds float, float* %124, i64 2
%126 = load float, float* %125
%127 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%128 = load float, float* %127
%129 = fsub float %126, %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%131 = load float, float* %130
%132 = fmul float %129, %131
%133 = fpext float %132 to double
%134 = fadd double 1.000000e+00, %133
%135 = fptrunc double %134 to float
store float %135, float* %19
%136 = load float*, float** %5
%137 = getelementptr inbounds float, float* %136, i64 2
%138 = load float, float* %137
%139 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%140 = load float, float* %139
%141 = fmul float %138, %140
store float %141, float* %20
%142 = load float*, float** %4
%143 = getelementptr inbounds float, float* %142, i64 3
%144 = load float, float* %143
%145 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%146 = load float, float* %145
%147 = fsub float %144, %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%149 = load float, float* %148
%150 = fmul float %147, %149
%151 = fpext float %150 to double
%152 = fadd double 1.000000e+00, %151
%153 = fptrunc double %152 to float
store float %153, float* %21
%154 = load float*, float** %5
%155 = getelementptr inbounds float, float* %154, i64 3
%156 = load float, float* %155
%157 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%158 = load float, float* %157
%159 = fmul float %156, %158
store float %159, float* %22
%160 = load float, float* %15
store float %160, float* %23
%161 = load float, float* %23
%162 = load float, float* %15
%163 = fmul float %161, %162
store float %163, float* %24
%164 = load float, float* %17
store float %164, float* %25
%165 = load float, float* %25
%166 = load float, float* %17
%167 = fmul float %165, %166
store float %167, float* %26
%168 = load float, float* %19
store float %168, float* %27
%169 = load float, float* %27
%170 = load float, float* %19
%171 = fmul float %169, %170
store float %171, float* %28
%172 = load float, float* %21
store float %172, float* %29
%173 = load float, float* %29
%174 = load float, float* %21
%175 = fmul float %173, %174
store float %175, float* %30
%176 = load float, float* %30
%177 = load float, float* %21
%178 = fmul float %176, %177
store float %178, float* %31
%179 = load float, float* %8
%180 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 0
%181 = load float, float* %180
%182 = fadd float %179, %181
%183 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 1
%184 = load float, float* %183
%185 = load float, float* %25
%186 = call float @llvm.fmuladd.f32(float %184, float %185, float %182)
%187 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 2
%188 = load float, float* %187
%189 = load float, float* %29
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 3
%192 = load float, float* %191
%193 = load float, float* %25
%194 = fmul float %192, %193
%195 = load float, float* %29
%196 = call float @llvm.fmuladd.f32(float %194, float %195, float %190)
%197 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 4
%198 = load float, float* %197
%199 = load float, float* %30
%200 = call float @llvm.fmuladd.f32(float %198, float %199, float %196)
%201 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 5
%202 = load float, float* %201
%203 = load float, float* %24
%204 = call float @llvm.fmuladd.f32(float %202, float %203, float %200)
%205 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 6
%206 = load float, float* %205
%207 = load float, float* %26
%208 = call float @llvm.fmuladd.f32(float %206, float %207, float %204)
%209 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 7
%210 = load float, float* %209
%211 = load float, float* %23
%212 = fmul float %210, %211
%213 = load float, float* %27
%214 = call float @llvm.fmuladd.f32(float %212, float %213, float %208)
store float %214, float* %32
%215 = load float, float* %32
%216 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 8
%217 = load float, float* %216
%218 = load float, float* %28
%219 = call float @llvm.fmuladd.f32(float %217, float %218, float %215)
%220 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 9
%221 = load float, float* %220
%222 = load float, float* %25
%223 = fmul float %221, %222
%224 = load float, float* %28
%225 = call float @llvm.fmuladd.f32(float %223, float %224, float %219)
%226 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 10
%227 = load float, float* %226
%228 = load float, float* %31
%229 = call float @llvm.fmuladd.f32(float %227, float %228, float %225)
store float %229, float* %32
%230 = load float, float* %16
%231 = fadd float 0.000000e+00, %230
%232 = load float, float* %18
%233 = fadd float %231, %232
%234 = load float, float* %20
%235 = fadd float %233, %234
%236 = load float, float* %22
%237 = fadd float %235, %236
store float %237, float* %33
%238 = load float, float* %33
%239 = fcmp oeq float %238, 0.000000e+00
br i1 %239, label %240, label %241
240: ; preds = %87
br label %321
241: ; preds = %87
%242 = load float, float* %16
%243 = load float, float* %16
%244 = fmul float %242, %243
%245 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 5
%246 = load float, float* %245
%247 = fmul float 2.000000e+00, %246
%248 = load float, float* %23
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float 0.000000e+00)
%250 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 7
%251 = load float, float* %250
%252 = load float, float* %27
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %249)
%254 = call float @pow(float %253, i32 2)
%255 = load float, float* %18
%256 = load float, float* %18
%257 = fmul float %255, %256
%258 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 1
%259 = load float, float* %258
%260 = fadd float 0.000000e+00, %259
%261 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 3
%262 = load float, float* %261
%263 = load float, float* %29
%264 = call float @llvm.fmuladd.f32(float %262, float %263, float %260)
%265 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 6
%266 = load float, float* %265
%267 = fmul float 2.000000e+00, %266
%268 = load float, float* %25
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %264)
%270 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 9
%271 = load float, float* %270
%272 = load float, float* %28
%273 = call float @llvm.fmuladd.f32(float %271, float %272, float %269)
%274 = call float @pow(float %273, i32 2)
%275 = fmul float %257, %274
%276 = call float @llvm.fmuladd.f32(float %244, float %254, float %275)
%277 = load float, float* %20
%278 = load float, float* %20
%279 = fmul float %277, %278
%280 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 7
%281 = load float, float* %280
%282 = load float, float* %23
%283 = call float @llvm.fmuladd.f32(float %281, float %282, float 0.000000e+00)
%284 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 8
%285 = load float, float* %284
%286 = fmul float 2.000000e+00, %285
%287 = load float, float* %27
%288 = call float @llvm.fmuladd.f32(float %286, float %287, float %283)
%289 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 9
%290 = load float, float* %289
%291 = fmul float 2.000000e+00, %290
%292 = load float, float* %27
%293 = fmul float %291, %292
%294 = load float, float* %25
%295 = call float @llvm.fmuladd.f32(float %293, float %294, float %288)
%296 = call float @pow(float %295, i32 2)
%297 = call float @llvm.fmuladd.f32(float %279, float %296, float %276)
%298 = load float, float* %22
%299 = load float, float* %22
%300 = fmul float %298, %299
%301 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 2
%302 = load float, float* %301
%303 = fadd float 0.000000e+00, %302
%304 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 3
%305 = load float, float* %304
%306 = load float, float* %25
%307 = call float @llvm.fmuladd.f32(float %305, float %306, float %303)
%308 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 4
%309 = load float, float* %308
%310 = fmul float 2.000000e+00, %309
%311 = load float, float* %29
%312 = call float @llvm.fmuladd.f32(float %310, float %311, float %307)
%313 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 10
%314 = load float, float* %313
%315 = fmul float 3.000000e+00, %314
%316 = load float, float* %30
%317 = call float @llvm.fmuladd.f32(float %315, float %316, float %312)
%318 = call float @pow(float %317, i32 2)
%319 = call float @llvm.fmuladd.f32(float %300, float %318, float %297)
%320 = call float @sqrt(float %319)
br label %321
321: ; preds = %241, %240
%322 = phi float [ 0.000000e+00, %240 ], [ %320, %241 ]
store float %322, float* %34
%323 = load float, float* %34
%324 = load float*, float** %5
%325 = getelementptr inbounds float, float* %324, i64 0
store float %323, float* %325
%326 = load float, float* %32
ret float %326
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032035400000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FCEDA0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FCEDA0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %64, %64
%76 = fmul float %71, %71
%77 = extractelement <2 x float> %58, i64 0
%78 = fadd float %77, 0.000000e+00
%79 = extractelement <2 x float> %58, i64 1
%80 = fadd float %78, %79
%81 = extractelement <2 x float> %74, i64 0
%82 = fadd float %80, %81
%83 = extractelement <2 x float> %74, i64 1
%84 = fadd float %82, %83
%85 = fcmp oeq float %84, 0.000000e+00
br i1 %85, label %114, label %86
86: ; preds = %42
%87 = fmul <2 x float> %58, %58
%88 = extractelement <2 x float> %87, i64 0
%89 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFD7498080000000, float 0.000000e+00)
%90 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FE100A180000000, float %89)
%91 = tail call float @pow(float %90, i32 2)
%92 = fmul float %79, %79
%93 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFDFFD5D40000000, float 0xC043314040000000)
%94 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FD1C093C0000000, float %93)
%95 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF52160400000000, float %94)
%96 = tail call float @pow(float %95, i32 2)
%97 = fmul float %92, %96
%98 = tail call float @llvm.fmuladd.f32(float %88, float %91, float %97)
%99 = fmul <2 x float> %74, %74
%100 = extractelement <2 x float> %99, i64 0
%101 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FE100A180000000, float 0.000000e+00)
%102 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFE79F7B40000000, float %101)
%103 = fmul float %64, 0xBF62160400000000
%104 = tail call float @llvm.fmuladd.f32(float %103, float %55, float %102)
%105 = tail call float @pow(float %104, i32 2)
%106 = tail call float @llvm.fmuladd.f32(float %100, float %105, float %98)
%107 = fmul float %83, %83
%108 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFDFFD5D40000000, float 0x405000EC60000000)
%109 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FECB082A0000000, float %108)
%110 = tail call float @llvm.fmuladd.f32(float %76, float 0x3F71FA4900000000, float %109)
%111 = tail call float @pow(float %110, i32 2)
%112 = tail call float @llvm.fmuladd.f32(float %107, float %111, float %106)
%113 = tail call float @sqrt(float %112)
br label %114
114: ; preds = %42, %86
%115 = phi float [ %113, %86 ], [ 0.000000e+00, %42 ]
%116 = fmul float %71, %76
%117 = fmul float %55, 0xBF52160400000000
%118 = fmul float %49, 0x3FE100A180000000
%119 = fmul float %55, %55
%120 = fmul float %49, %49
%121 = fmul float %55, 0xBFDFFD5D40000000
%122 = tail call float @llvm.fmuladd.f32(float %55, float 0xC043314040000000, float 0x4002E03EC0000000)
%123 = tail call float @llvm.fmuladd.f32(float %71, float 0x405000EC60000000, float %122)
%124 = tail call float @llvm.fmuladd.f32(float %121, float %71, float %123)
%125 = tail call float @llvm.fmuladd.f32(float %76, float 0x3FDCB082A0000000, float %124)
%126 = tail call float @llvm.fmuladd.f32(float %120, float 0xBFC7498080000000, float %125)
%127 = tail call float @llvm.fmuladd.f32(float %119, float 0x3FC1C093C0000000, float %126)
%128 = tail call float @llvm.fmuladd.f32(float %118, float %64, float %127)
%129 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFD79F7B40000000, float %128)
%130 = tail call float @llvm.fmuladd.f32(float %117, float %75, float %129)
%131 = tail call float @llvm.fmuladd.f32(float %116, float 0x3F57F86140000000, float %130)
store float %115, float* %1
ret float %131
}