#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ deq(double *, double *, double const *);
void glorbit(double t, double *x, const double *acc) {
  double k1[6], k2[6], k3[6], k4[6], w[6];
  int i;
  deq(x, k1, acc);
  for (i = 0; i < 6; i++)
    w[i] = x[i] + k1[i] * t / 2.0;
  deq(w, k2, acc);
  for (i = 0; i < 6; i++)
    w[i] = x[i] + k2[i] * t / 2.0;
  deq(w, k3, acc);
  for (i = 0; i < 6; i++)
    w[i] = x[i] + k3[i] * t;
  deq(w, k4, acc);
  for (i = 0; i < 6; i++)
    x[i] += (k1[i] + 2.0 * k2[i] + 2.0 * k3[i] + k4[i]) * t / 6.0;
}


x86 assembly (clang, -O0):
<glorbit>:
push   %rbp
mov    %rsp,%rbp
sub    $0x120,%rsp
movsd  %xmm0,-0x8(%rbp)
mov    %rdi,-0x10(%rbp)
mov    %rsi,-0x18(%rbp)
mov    -0x10(%rbp),%rdi
lea    -0x50(%rbp),%rsi
mov    -0x18(%rbp),%rdx
call   1030 <deq@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x6,-0x114(%rbp)
jge    11a6 <glorbit+0x96>
mov    -0x10(%rbp),%rax
movslq -0x114(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm0
movslq -0x114(%rbp),%rax
movsd  -0x50(%rbp,%rax,8),%xmm1
mulsd  -0x8(%rbp),%xmm1
movsd  0xe8e(%rip),%xmm2
divsd  %xmm2,%xmm1
addsd  %xmm1,%xmm0
movslq -0x114(%rbp),%rax
movsd  %xmm0,-0x110(%rbp,%rax,8)
ff ff
mov    -0x114(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x114(%rbp)
jmp    1143 <glorbit+0x33>
lea    -0x110(%rbp),%rdi
lea    -0x80(%rbp),%rsi
mov    -0x18(%rbp),%rdx
call   1030 <deq@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x6,-0x114(%rbp)
jge    1227 <glorbit+0x117>
mov    -0x10(%rbp),%rax
movslq -0x114(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm0
movslq -0x114(%rbp),%rax
movsd  -0x80(%rbp,%rax,8),%xmm1
mulsd  -0x8(%rbp),%xmm1
movsd  0xe0d(%rip),%xmm2
divsd  %xmm2,%xmm1
addsd  %xmm1,%xmm0
movslq -0x114(%rbp),%rax
movsd  %xmm0,-0x110(%rbp,%rax,8)
ff ff
mov    -0x114(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x114(%rbp)
jmp    11c4 <glorbit+0xb4>
lea    -0x110(%rbp),%rdi
lea    -0xb0(%rbp),%rsi
mov    -0x18(%rbp),%rdx
call   1030 <deq@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x6,-0x114(%rbp)
jge    12a6 <glorbit+0x196>
mov    -0x10(%rbp),%rax
movslq -0x114(%rbp),%rcx
movsd  (%rax,%rcx,8),%xmm1
movslq -0x114(%rbp),%rax
movsd  -0xb0(%rbp,%rax,8),%xmm0
ff ff
movsd  -0x8(%rbp),%xmm2
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movslq -0x114(%rbp),%rax
movsd  %xmm0,-0x110(%rbp,%rax,8)
ff ff
mov    -0x114(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x114(%rbp)
jmp    1248 <glorbit+0x138>
lea    -0x110(%rbp),%rdi
lea    -0xe0(%rbp),%rsi
mov    -0x18(%rbp),%rdx
call   1030 <deq@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x6,-0x114(%rbp)
jge    1358 <glorbit+0x248>
movslq -0x114(%rbp),%rax
movsd  -0x50(%rbp,%rax,8),%xmm0
movslq -0x114(%rbp),%rax
movsd  -0x80(%rbp,%rax,8),%xmm1
addsd  %xmm1,%xmm1
addsd  %xmm0,%xmm1
movslq -0x114(%rbp),%rax
movsd  -0xb0(%rbp,%rax,8),%xmm0
ff ff
addsd  %xmm0,%xmm0
addsd  %xmm1,%xmm0
movslq -0x114(%rbp),%rax
addsd  -0xe0(%rbp,%rax,8),%xmm0
ff ff
mulsd  -0x8(%rbp),%xmm0
movsd  0xcd5(%rip),%xmm1
divsd  %xmm1,%xmm0
mov    -0x10(%rbp),%rax
movslq -0x114(%rbp),%rcx
addsd  (%rax,%rcx,8),%xmm0
movsd  %xmm0,(%rax,%rcx,8)
mov    -0x114(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x114(%rbp)
jmp    12c7 <glorbit+0x1b7>
add    $0x120,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<glorbit>:
push   %r15
push   %r14
push   %rbx
sub    $0x100,%rsp
mov    %rsi,%r14
mov    %rdi,%rbx
movaps %xmm0,(%rsp)
lea    0xa0(%rsp),%rsi
mov    %r14,%rdx
call   1030 <deq@plt>
movupd (%rbx),%xmm0
movapd (%rsp),%xmm2
unpcklpd %xmm2,%xmm2
movapd 0xa0(%rsp),%xmm1
mulpd  %xmm2,%xmm1
movapd %xmm2,%xmm3
movapd %xmm2,(%rsp)
movapd 0xe9f(%rip),%xmm2
mulpd  %xmm2,%xmm1
addpd  %xmm0,%xmm1
movapd %xmm1,0x10(%rsp)
movupd 0x10(%rbx),%xmm0
movapd 0xb0(%rsp),%xmm1
mulpd  %xmm3,%xmm1
mulpd  %xmm2,%xmm1
addpd  %xmm0,%xmm1
movapd %xmm1,0x20(%rsp)
movupd 0x20(%rbx),%xmm0
movapd 0xc0(%rsp),%xmm1
mulpd  %xmm3,%xmm1
mulpd  %xmm2,%xmm1
addpd  %xmm0,%xmm1
movapd %xmm1,0x30(%rsp)
lea    0x10(%rsp),%r15
lea    0x70(%rsp),%rsi
mov    %r15,%rdi
mov    %r14,%rdx
call   1030 <deq@plt>
movupd (%rbx),%xmm0
movapd 0x70(%rsp),%xmm1
movapd (%rsp),%xmm2
mulpd  %xmm2,%xmm1
movapd 0xe21(%rip),%xmm3
mulpd  %xmm3,%xmm1
addpd  %xmm0,%xmm1
movapd %xmm1,0x10(%rsp)
movupd 0x10(%rbx),%xmm0
movapd 0x80(%rsp),%xmm1
mulpd  %xmm2,%xmm1
mulpd  %xmm3,%xmm1
addpd  %xmm0,%xmm1
movapd %xmm1,0x20(%rsp)
movupd 0x20(%rbx),%xmm0
movapd 0x90(%rsp),%xmm1
mulpd  %xmm2,%xmm1
mulpd  %xmm3,%xmm1
addpd  %xmm0,%xmm1
movapd %xmm1,0x30(%rsp)
lea    0x40(%rsp),%rsi
mov    %r15,%rdi
mov    %r14,%rdx
call   1030 <deq@plt>
movupd (%rbx),%xmm0
movapd 0x40(%rsp),%xmm1
movapd (%rsp),%xmm2
mulpd  %xmm2,%xmm1
addpd  %xmm0,%xmm1
movapd %xmm1,0x10(%rsp)
movupd 0x10(%rbx),%xmm0
movapd 0x50(%rsp),%xmm1
mulpd  %xmm2,%xmm1
addpd  %xmm0,%xmm1
movapd %xmm1,0x20(%rsp)
movupd 0x20(%rbx),%xmm0
movapd 0x60(%rsp),%xmm1
mulpd  %xmm2,%xmm1
addpd  %xmm0,%xmm1
movapd %xmm1,0x30(%rsp)
lea    0xd0(%rsp),%rsi
mov    %r15,%rdi
mov    %r14,%rdx
call   1030 <deq@plt>
movapd 0x70(%rsp),%xmm0
addpd  %xmm0,%xmm0
addpd  0xa0(%rsp),%xmm0
movapd 0x40(%rsp),%xmm1
addpd  %xmm1,%xmm1
addpd  %xmm0,%xmm1
addpd  0xd0(%rsp),%xmm1
movapd (%rsp),%xmm5
mulpd  %xmm5,%xmm1
movapd 0xd36(%rip),%xmm0
divpd  %xmm0,%xmm1
movupd (%rbx),%xmm2
addpd  %xmm1,%xmm2
movupd 0x10(%rbx),%xmm3
movupd 0x20(%rbx),%xmm1
movupd %xmm2,(%rbx)
movapd 0x80(%rsp),%xmm2
addpd  %xmm2,%xmm2
addpd  0xb0(%rsp),%xmm2
movapd 0x50(%rsp),%xmm4
addpd  %xmm4,%xmm4
addpd  %xmm2,%xmm4
addpd  0xe0(%rsp),%xmm4
mulpd  %xmm5,%xmm4
divpd  %xmm0,%xmm4
addpd  %xmm3,%xmm4
movupd %xmm4,0x10(%rbx)
movapd 0x90(%rsp),%xmm2
addpd  %xmm2,%xmm2
addpd  0xc0(%rsp),%xmm2
movapd 0x60(%rsp),%xmm3
addpd  %xmm3,%xmm3
addpd  %xmm2,%xmm3
addpd  0xf0(%rsp),%xmm3
mulpd  %xmm5,%xmm3
divpd  %xmm0,%xmm3
addpd  %xmm1,%xmm3
movupd %xmm3,0x20(%rbx)
add    $0x100,%rsp
pop    %rbx
pop    %r14
pop    %r15
ret

LLVM IR (-O0):
define void @glorbit(double %0, double* %1, double* %2) {
%4 = alloca double
%5 = alloca double*
%6 = alloca double*
%7 = alloca [6 x double]
%8 = alloca [6 x double]
%9 = alloca [6 x double]
%10 = alloca [6 x double]
%11 = alloca [6 x double]
%12 = alloca i32
store double %0, double* %4
store double* %1, double** %5
store double* %2, double** %6
%13 = load double*, double** %5
%14 = getelementptr inbounds [6 x double], [6 x double]* %7, i64 0, i64 0
%15 = load double*, double** %6
%16 = call i32 @deq(double* %13, double* %14, double* %15)
store i32 0, i32* %12
br label %17
17: ; preds = %37, %3
%18 = load i32, i32* %12
%19 = icmp slt i32 %18, 6
br i1 %19, label %20, label %40
20: ; preds = %17
%21 = load double*, double** %5
%22 = load i32, i32* %12
%23 = sext i32 %22 to i64
%24 = getelementptr inbounds double, double* %21, i64 %23
%25 = load double, double* %24
%26 = load i32, i32* %12
%27 = sext i32 %26 to i64
%28 = getelementptr inbounds [6 x double], [6 x double]* %7, i64 0, i64 %27
%29 = load double, double* %28
%30 = load double, double* %4
%31 = fmul double %29, %30
%32 = fdiv double %31, 2.000000e+00
%33 = fadd double %25, %32
%34 = load i32, i32* %12
%35 = sext i32 %34 to i64
%36 = getelementptr inbounds [6 x double], [6 x double]* %11, i64 0, i64 %35
store double %33, double* %36
br label %37
37: ; preds = %20
%38 = load i32, i32* %12
%39 = add nsw i32 %38, 1
store i32 %39, i32* %12
br label %17
40: ; preds = %17
%41 = getelementptr inbounds [6 x double], [6 x double]* %11, i64 0, i64 0
%42 = getelementptr inbounds [6 x double], [6 x double]* %8, i64 0, i64 0
%43 = load double*, double** %6
%44 = call i32 @deq(double* %41, double* %42, double* %43)
store i32 0, i32* %12
br label %45
45: ; preds = %65, %40
%46 = load i32, i32* %12
%47 = icmp slt i32 %46, 6
br i1 %47, label %48, label %68
48: ; preds = %45
%49 = load double*, double** %5
%50 = load i32, i32* %12
%51 = sext i32 %50 to i64
%52 = getelementptr inbounds double, double* %49, i64 %51
%53 = load double, double* %52
%54 = load i32, i32* %12
%55 = sext i32 %54 to i64
%56 = getelementptr inbounds [6 x double], [6 x double]* %8, i64 0, i64 %55
%57 = load double, double* %56
%58 = load double, double* %4
%59 = fmul double %57, %58
%60 = fdiv double %59, 2.000000e+00
%61 = fadd double %53, %60
%62 = load i32, i32* %12
%63 = sext i32 %62 to i64
%64 = getelementptr inbounds [6 x double], [6 x double]* %11, i64 0, i64 %63
store double %61, double* %64
br label %65
65: ; preds = %48
%66 = load i32, i32* %12
%67 = add nsw i32 %66, 1
store i32 %67, i32* %12
br label %45
68: ; preds = %45
%69 = getelementptr inbounds [6 x double], [6 x double]* %11, i64 0, i64 0
%70 = getelementptr inbounds [6 x double], [6 x double]* %9, i64 0, i64 0
%71 = load double*, double** %6
%72 = call i32 @deq(double* %69, double* %70, double* %71)
store i32 0, i32* %12
br label %73
73: ; preds = %91, %68
%74 = load i32, i32* %12
%75 = icmp slt i32 %74, 6
br i1 %75, label %76, label %94
76: ; preds = %73
%77 = load double*, double** %5
%78 = load i32, i32* %12
%79 = sext i32 %78 to i64
%80 = getelementptr inbounds double, double* %77, i64 %79
%81 = load double, double* %80
%82 = load i32, i32* %12
%83 = sext i32 %82 to i64
%84 = getelementptr inbounds [6 x double], [6 x double]* %9, i64 0, i64 %83
%85 = load double, double* %84
%86 = load double, double* %4
%87 = call double @llvm.fmuladd.f64(double %85, double %86, double %81)
%88 = load i32, i32* %12
%89 = sext i32 %88 to i64
%90 = getelementptr inbounds [6 x double], [6 x double]* %11, i64 0, i64 %89
store double %87, double* %90
br label %91
91: ; preds = %76
%92 = load i32, i32* %12
%93 = add nsw i32 %92, 1
store i32 %93, i32* %12
br label %73
94: ; preds = %73
%95 = getelementptr inbounds [6 x double], [6 x double]* %11, i64 0, i64 0
%96 = getelementptr inbounds [6 x double], [6 x double]* %10, i64 0, i64 0
%97 = load double*, double** %6
%98 = call i32 @deq(double* %95, double* %96, double* %97)
store i32 0, i32* %12
br label %99
99: ; preds = %131, %94
%100 = load i32, i32* %12
%101 = icmp slt i32 %100, 6
br i1 %101, label %102, label %134
102: ; preds = %99
%103 = load i32, i32* %12
%104 = sext i32 %103 to i64
%105 = getelementptr inbounds [6 x double], [6 x double]* %7, i64 0, i64 %104
%106 = load double, double* %105
%107 = load i32, i32* %12
%108 = sext i32 %107 to i64
%109 = getelementptr inbounds [6 x double], [6 x double]* %8, i64 0, i64 %108
%110 = load double, double* %109
%111 = call double @llvm.fmuladd.f64(double 2.000000e+00, double %110, double %106)
%112 = load i32, i32* %12
%113 = sext i32 %112 to i64
%114 = getelementptr inbounds [6 x double], [6 x double]* %9, i64 0, i64 %113
%115 = load double, double* %114
%116 = call double @llvm.fmuladd.f64(double 2.000000e+00, double %115, double %111)
%117 = load i32, i32* %12
%118 = sext i32 %117 to i64
%119 = getelementptr inbounds [6 x double], [6 x double]* %10, i64 0, i64 %118
%120 = load double, double* %119
%121 = fadd double %116, %120
%122 = load double, double* %4
%123 = fmul double %121, %122
%124 = fdiv double %123, 6.000000e+00
%125 = load double*, double** %5
%126 = load i32, i32* %12
%127 = sext i32 %126 to i64
%128 = getelementptr inbounds double, double* %125, i64 %127
%129 = load double, double* %128
%130 = fadd double %129, %124
store double %130, double* %128
br label %131
131: ; preds = %102
%132 = load i32, i32* %12
%133 = add nsw i32 %132, 1
store i32 %133, i32* %12
br label %99
134: ; preds = %99
ret void
}

LLVM IR (-O2):
define void @glorbit(double %0, double* %1, double* %2) {
%4 = alloca [6 x double]
%5 = alloca [6 x double]
%6 = alloca [6 x double]
%7 = alloca [6 x double]
%8 = alloca [6 x double]
%9 = bitcast [6 x double]* %4 to i8*
%10 = bitcast [6 x double]* %5 to i8*
%11 = bitcast [6 x double]* %6 to i8*
%12 = bitcast [6 x double]* %7 to i8*
%13 = bitcast [6 x double]* %8 to i8*
%14 = getelementptr inbounds [6 x double], [6 x double]* %4, i64 0, i64 0
%15 = call i32 @deq(double* %1, double* %14, double* %2)
%16 = getelementptr inbounds [6 x double], [6 x double]* %8, i64 0, i64 0
%17 = bitcast double* %1 to <2 x double>*
%18 = load <2 x double>, <2 x double>* %17
%19 = bitcast [6 x double]* %4 to <2 x double>*
%20 = load <2 x double>, <2 x double>* %19
%21 = insertelement <2 x double> poison, double %0, i64 0
%22 = shufflevector <2 x double> %21, <2 x double> poison, <2 x i32> zeroinitializer
%23 = fmul <2 x double> %20, %22
%24 = fmul <2 x double> %23, <double 5.000000e-01, double 5.000000e-01>
%25 = fadd <2 x double> %18, %24
%26 = bitcast [6 x double]* %8 to <2 x double>*
store <2 x double> %25, <2 x double>* %26
%27 = getelementptr inbounds double, double* %1, i64 2
%28 = getelementptr inbounds [6 x double], [6 x double]* %4, i64 0, i64 2
%29 = getelementptr inbounds [6 x double], [6 x double]* %8, i64 0, i64 2
%30 = bitcast double* %27 to <2 x double>*
%31 = load <2 x double>, <2 x double>* %30
%32 = bitcast double* %28 to <2 x double>*
%33 = load <2 x double>, <2 x double>* %32
%34 = fmul <2 x double> %33, %22
%35 = fmul <2 x double> %34, <double 5.000000e-01, double 5.000000e-01>
%36 = fadd <2 x double> %31, %35
%37 = bitcast double* %29 to <2 x double>*
store <2 x double> %36, <2 x double>* %37
%38 = getelementptr inbounds double, double* %1, i64 4
%39 = getelementptr inbounds [6 x double], [6 x double]* %4, i64 0, i64 4
%40 = getelementptr inbounds [6 x double], [6 x double]* %8, i64 0, i64 4
%41 = bitcast double* %38 to <2 x double>*
%42 = load <2 x double>, <2 x double>* %41
%43 = bitcast double* %39 to <2 x double>*
%44 = load <2 x double>, <2 x double>* %43
%45 = fmul <2 x double> %44, %22
%46 = fmul <2 x double> %45, <double 5.000000e-01, double 5.000000e-01>
%47 = fadd <2 x double> %42, %46
%48 = bitcast double* %40 to <2 x double>*
store <2 x double> %47, <2 x double>* %48
%49 = getelementptr inbounds [6 x double], [6 x double]* %5, i64 0, i64 0
%50 = call i32 @deq(double* %16, double* %49, double* %2)
%51 = bitcast double* %1 to <2 x double>*
%52 = load <2 x double>, <2 x double>* %51
%53 = bitcast [6 x double]* %5 to <2 x double>*
%54 = load <2 x double>, <2 x double>* %53
%55 = fmul <2 x double> %54, %22
%56 = fmul <2 x double> %55, <double 5.000000e-01, double 5.000000e-01>
%57 = fadd <2 x double> %52, %56
%58 = bitcast [6 x double]* %8 to <2 x double>*
store <2 x double> %57, <2 x double>* %58
%59 = getelementptr inbounds [6 x double], [6 x double]* %5, i64 0, i64 2
%60 = bitcast double* %27 to <2 x double>*
%61 = load <2 x double>, <2 x double>* %60
%62 = bitcast double* %59 to <2 x double>*
%63 = load <2 x double>, <2 x double>* %62
%64 = fmul <2 x double> %63, %22
%65 = fmul <2 x double> %64, <double 5.000000e-01, double 5.000000e-01>
%66 = fadd <2 x double> %61, %65
%67 = bitcast double* %29 to <2 x double>*
store <2 x double> %66, <2 x double>* %67
%68 = getelementptr inbounds [6 x double], [6 x double]* %5, i64 0, i64 4
%69 = bitcast double* %38 to <2 x double>*
%70 = load <2 x double>, <2 x double>* %69
%71 = bitcast double* %68 to <2 x double>*
%72 = load <2 x double>, <2 x double>* %71
%73 = fmul <2 x double> %72, %22
%74 = fmul <2 x double> %73, <double 5.000000e-01, double 5.000000e-01>
%75 = fadd <2 x double> %70, %74
%76 = bitcast double* %40 to <2 x double>*
store <2 x double> %75, <2 x double>* %76
%77 = getelementptr inbounds [6 x double], [6 x double]* %6, i64 0, i64 0
%78 = call i32 @deq(double* %16, double* %77, double* %2)
%79 = bitcast double* %1 to <2 x double>*
%80 = load <2 x double>, <2 x double>* %79
%81 = bitcast [6 x double]* %6 to <2 x double>*
%82 = load <2 x double>, <2 x double>* %81
%83 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %82, <2 x double> %22, <2 x double> %80)
%84 = bitcast [6 x double]* %8 to <2 x double>*
store <2 x double> %83, <2 x double>* %84
%85 = getelementptr inbounds [6 x double], [6 x double]* %6, i64 0, i64 2
%86 = bitcast double* %27 to <2 x double>*
%87 = load <2 x double>, <2 x double>* %86
%88 = bitcast double* %85 to <2 x double>*
%89 = load <2 x double>, <2 x double>* %88
%90 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %89, <2 x double> %22, <2 x double> %87)
%91 = bitcast double* %29 to <2 x double>*
store <2 x double> %90, <2 x double>* %91
%92 = getelementptr inbounds [6 x double], [6 x double]* %6, i64 0, i64 4
%93 = bitcast double* %38 to <2 x double>*
%94 = load <2 x double>, <2 x double>* %93
%95 = bitcast double* %92 to <2 x double>*
%96 = load <2 x double>, <2 x double>* %95
%97 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %96, <2 x double> %22, <2 x double> %94)
%98 = bitcast double* %40 to <2 x double>*
store <2 x double> %97, <2 x double>* %98
%99 = getelementptr inbounds [6 x double], [6 x double]* %7, i64 0, i64 0
%100 = call i32 @deq(double* %16, double* %99, double* %2)
%101 = bitcast [6 x double]* %4 to <2 x double>*
%102 = load <2 x double>, <2 x double>* %101
%103 = bitcast [6 x double]* %5 to <2 x double>*
%104 = load <2 x double>, <2 x double>* %103
%105 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %104, <2 x double> <double 2.000000e+00, double 2.000000e+00>, <2 x double> %102)
%106 = bitcast [6 x double]* %6 to <2 x double>*
%107 = load <2 x double>, <2 x double>* %106
%108 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %107, <2 x double> <double 2.000000e+00, double 2.000000e+00>, <2 x double> %105)
%109 = bitcast [6 x double]* %7 to <2 x double>*
%110 = load <2 x double>, <2 x double>* %109
%111 = fadd <2 x double> %108, %110
%112 = fmul <2 x double> %111, %22
%113 = fdiv <2 x double> %112, <double 6.000000e+00, double 6.000000e+00>
%114 = bitcast double* %1 to <2 x double>*
%115 = load <2 x double>, <2 x double>* %114
%116 = fadd <2 x double> %115, %113
%117 = bitcast double* %1 to <2 x double>*
store <2 x double> %116, <2 x double>* %117
%118 = getelementptr inbounds [6 x double], [6 x double]* %7, i64 0, i64 2
%119 = bitcast double* %28 to <2 x double>*
%120 = load <2 x double>, <2 x double>* %119
%121 = bitcast double* %59 to <2 x double>*
%122 = load <2 x double>, <2 x double>* %121
%123 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %122, <2 x double> <double 2.000000e+00, double 2.000000e+00>, <2 x double> %120)
%124 = bitcast double* %85 to <2 x double>*
%125 = load <2 x double>, <2 x double>* %124
%126 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %125, <2 x double> <double 2.000000e+00, double 2.000000e+00>, <2 x double> %123)
%127 = bitcast double* %118 to <2 x double>*
%128 = load <2 x double>, <2 x double>* %127
%129 = fadd <2 x double> %126, %128
%130 = fmul <2 x double> %129, %22
%131 = fdiv <2 x double> %130, <double 6.000000e+00, double 6.000000e+00>
%132 = bitcast double* %27 to <2 x double>*
%133 = load <2 x double>, <2 x double>* %132
%134 = fadd <2 x double> %133, %131
%135 = bitcast double* %27 to <2 x double>*
store <2 x double> %134, <2 x double>* %135
%136 = getelementptr inbounds [6 x double], [6 x double]* %7, i64 0, i64 4
%137 = bitcast double* %39 to <2 x double>*
%138 = load <2 x double>, <2 x double>* %137
%139 = bitcast double* %68 to <2 x double>*
%140 = load <2 x double>, <2 x double>* %139
%141 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %140, <2 x double> <double 2.000000e+00, double 2.000000e+00>, <2 x double> %138)
%142 = bitcast double* %92 to <2 x double>*
%143 = load <2 x double>, <2 x double>* %142
%144 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %143, <2 x double> <double 2.000000e+00, double 2.000000e+00>, <2 x double> %141)
%145 = bitcast double* %136 to <2 x double>*
%146 = load <2 x double>, <2 x double>* %145
%147 = fadd <2 x double> %144, %146
%148 = fmul <2 x double> %147, %22
%149 = fdiv <2 x double> %148, <double 6.000000e+00, double 6.000000e+00>
%150 = bitcast double* %38 to <2 x double>*
%151 = load <2 x double>, <2 x double>* %150
%152 = fadd <2 x double> %151, %149
%153 = bitcast double* %38 to <2 x double>*
store <2 x double> %152, <2 x double>* %153
ret void
}