#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ zlBeginQuads();
int /*<<< orphan*/ zlEndQuads();
int /*<<< orphan*/ zlTexCoord2x(int, int);
int /*<<< orphan*/ zlVertex3x(int, int, int);
void drawnekoears(void) {
  zlBeginQuads();
  zlTexCoord2x(2 * 4096, 4 * 4096);
  zlVertex3x(-9383, 44178, -22384);
  zlTexCoord2x(2 * 4096, 5 * 4096);
  zlVertex3x(-9384, 32178, -22384);
  zlTexCoord2x(5 * 4096, 5 * 4096);
  zlVertex3x(-9384, 32178, 22384);
  zlTexCoord2x(5 * 4096, 4 * 4096);
  zlVertex3x(-9384, 44178, 22384);
  zlEndQuads();
}


x86 assembly (clang, -O0):
<drawnekoears>:
push   %rbp
mov    %rsp,%rbp
mov    $0x0,%al
call   1030 <zlBeginQuads@plt>
mov    $0x2000,%edi
mov    $0x4000,%esi
call   1060 <zlTexCoord2x@plt>
mov    $0xffffdb59,%edi
mov    $0xac92,%esi
mov    $0xffffa890,%edx
call   1050 <zlVertex3x@plt>
mov    $0x2000,%edi
mov    $0x5000,%esi
call   1060 <zlTexCoord2x@plt>
mov    $0xffffdb58,%edi
mov    $0x7db2,%esi
mov    $0xffffa890,%edx
call   1050 <zlVertex3x@plt>
mov    $0x5000,%esi
mov    %esi,%edi
call   1060 <zlTexCoord2x@plt>
mov    $0xffffdb58,%edi
mov    $0x7db2,%esi
mov    $0x5770,%edx
call   1050 <zlVertex3x@plt>
mov    $0x5000,%edi
mov    $0x4000,%esi
call   1060 <zlTexCoord2x@plt>
mov    $0xffffdb58,%edi
mov    $0xac92,%esi
mov    $0x5770,%edx
call   1050 <zlVertex3x@plt>
mov    $0x0,%al
call   1040 <zlEndQuads@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<drawnekoears>:
push   %rax
xor    %eax,%eax
call   1030 <zlBeginQuads@plt>
mov    $0x2000,%edi
mov    $0x4000,%esi
call   1060 <zlTexCoord2x@plt>
mov    $0xffffdb59,%edi
mov    $0xac92,%esi
mov    $0xffffa890,%edx
call   1050 <zlVertex3x@plt>
mov    $0x2000,%edi
mov    $0x5000,%esi
call   1060 <zlTexCoord2x@plt>
mov    $0xffffdb58,%edi
mov    $0x7db2,%esi
mov    $0xffffa890,%edx
call   1050 <zlVertex3x@plt>
mov    $0x5000,%edi
mov    $0x5000,%esi
call   1060 <zlTexCoord2x@plt>
mov    $0xffffdb58,%edi
mov    $0x7db2,%esi
mov    $0x5770,%edx
call   1050 <zlVertex3x@plt>
mov    $0x5000,%edi
mov    $0x4000,%esi
call   1060 <zlTexCoord2x@plt>
mov    $0xffffdb58,%edi
mov    $0xac92,%esi
mov    $0x5770,%edx
call   1050 <zlVertex3x@plt>
xor    %eax,%eax
pop    %rcx
jmp    1040 <zlEndQuads@plt>

LLVM IR (-O0):
define void @drawnekoears() {
%1 = call i32 (...) @zlBeginQuads()
%2 = call i32 @zlTexCoord2x(i32 8192, i32 16384)
%3 = call i32 @zlVertex3x(i32 -9383, i32 44178, i32 -22384)
%4 = call i32 @zlTexCoord2x(i32 8192, i32 20480)
%5 = call i32 @zlVertex3x(i32 -9384, i32 32178, i32 -22384)
%6 = call i32 @zlTexCoord2x(i32 20480, i32 20480)
%7 = call i32 @zlVertex3x(i32 -9384, i32 32178, i32 22384)
%8 = call i32 @zlTexCoord2x(i32 20480, i32 16384)
%9 = call i32 @zlVertex3x(i32 -9384, i32 44178, i32 22384)
%10 = call i32 (...) @zlEndQuads()
ret void
}

LLVM IR (-O2):
define void @drawnekoears() {
%1 = tail call i32 (...) @zlBeginQuads()
%2 = tail call i32 @zlTexCoord2x(i32 8192, i32 16384)
%3 = tail call i32 @zlVertex3x(i32 -9383, i32 44178, i32 -22384)
%4 = tail call i32 @zlTexCoord2x(i32 8192, i32 20480)
%5 = tail call i32 @zlVertex3x(i32 -9384, i32 32178, i32 -22384)
%6 = tail call i32 @zlTexCoord2x(i32 20480, i32 20480)
%7 = tail call i32 @zlVertex3x(i32 -9384, i32 32178, i32 22384)
%8 = tail call i32 @zlTexCoord2x(i32 20480, i32 16384)
%9 = tail call i32 @zlVertex3x(i32 -9384, i32 44178, i32 22384)
%10 = tail call i32 (...) @zlEndQuads()
ret void
}