#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ fprintf(int /*<<< orphan*/, char *, ...);
int /*<<< orphan*/ stderr;
void help(const char *argv0) {
  fprintf(stderr, "Usage: %s [options] <image> [...]\n", argv0);
  fprintf(stderr,
          "Open each of the given image files, check cache status, optionally "
          "update their cache, display image info, and\n"
          "optionally render a tile of each.\n"
          "\n"
          "\t-h, --help               show this help and exit\n"
          "\t-q, --quiet              supress informational output\n"
          "\t-v, --verbose            display more informational output\n"
          "\t-D, --debug              equivalent to -v\n"
          "\t-U, --force-update       unconditionally update image caches\n"
          "\t-N, --no-update          do not update the image cache\n"
          "\t-B, --background         set background pattern for sparse cache "
          "file: 0xHH..\n"
          "\t-W, --width      PX      set tile width\n"
          "\t-H, --height     PX      set tile height\n"
          "\t-x, --x          PX      set tile x offset\n"
          "\t-y, --y          PX      set tile y offset\n"
          "\t-z, --zoom       ZL      set zoom factor (<0)\n"
          "\t-o, --out        FILE    set tile output file\n"
          "\t--benchmark      N       do N tile renders\n"
          "\t--randomize              randomize tile x/y coords\n");
}


x86 assembly (clang, -O0):
<help>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
mov    %rdi,-0x8(%rbp)
mov    0x2ebd(%rip),%rax
mov    (%rax),%edi
mov    -0x8(%rbp),%rdx
lea    0xed0(%rip),%rsi
mov    $0x0,%al
call   1030 <fprintf@plt>
mov    0x2ea2(%rip),%rax
mov    (%rax),%edi
lea    0xedc(%rip),%rsi
mov    $0x0,%al
call   1030 <fprintf@plt>
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<help>:
push   %rbx
mov    %rdi,%rdx
mov    0x2ec5(%rip),%rbx
mov    (%rbx),%edi
lea    0xedc(%rip),%rsi
xor    %eax,%eax
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0xeef(%rip),%rsi
xor    %eax,%eax
pop    %rbx
jmp    1030 <fprintf@plt>

LLVM IR (-O0):
@stderr = global i32 0
@.str = [35 x i8] c"Usage: %s [options] <image> [...]\0A\00"
@.str.1 = [913 x i8] c"Open each of the given image files, check cache status, optionally update their cache, display image info, and\0Aoptionally render a tile of each.\0A\0A\09-h, --help show this help and exit\0A\09-q, --quiet supress informational output\0A\09-v, --verbose display more informational output\0A\09-D, --debug equivalent to -v\0A\09-U, --force-update unconditionally update image caches\0A\09-N, --no-update do not update the image cache\0A\09-B, --background set background pattern for sparse cache file: 0xHH..\0A\09-W, --width PX set tile width\0A\09-H, --height PX set tile height\0A\09-x, --x PX set tile x offset\0A\09-y, --y PX set tile y offset\0A\09-z, --zoom ZL set zoom factor (<0)\0A\09-o, --out FILE set tile output file\0A\09--benchmark N do N tile renders\0A\09--randomize randomize tile x/y coords\0A\00"
define void @help(i8* %0) {
%2 = alloca i8*
store i8* %0, i8** %2
%3 = load i32, i32* @stderr
%4 = load i8*, i8** %2
%5 = call i32 (i32, i8*, ...) @fprintf(i32 %3, i8* getelementptr inbounds ([35 x i8], [35 x i8]* @.str, i64 0, i64 0), i8* %4)
%6 = load i32, i32* @stderr
%7 = call i32 (i32, i8*, ...) @fprintf(i32 %6, i8* getelementptr inbounds ([913 x i8], [913 x i8]* @.str.1, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@stderr = global i32 0
@.str = [35 x i8] c"Usage: %s [options] <image> [...]\0A\00"
@.str.1 = [913 x i8] c"Open each of the given image files, check cache status, optionally update their cache, display image info, and\0Aoptionally render a tile of each.\0A\0A\09-h, --help show this help and exit\0A\09-q, --quiet supress informational output\0A\09-v, --verbose display more informational output\0A\09-D, --debug equivalent to -v\0A\09-U, --force-update unconditionally update image caches\0A\09-N, --no-update do not update the image cache\0A\09-B, --background set background pattern for sparse cache file: 0xHH..\0A\09-W, --width PX set tile width\0A\09-H, --height PX set tile height\0A\09-x, --x PX set tile x offset\0A\09-y, --y PX set tile y offset\0A\09-z, --zoom ZL set zoom factor (<0)\0A\09-o, --out FILE set tile output file\0A\09--benchmark N do N tile renders\0A\09--randomize randomize tile x/y coords\0A\00"
define void @help(i8* %0) {
%2 = load i32, i32* @stderr
%3 = tail call i32 (i32, i8*, ...) @fprintf(i32 %2, i8* getelementptr inbounds ([35 x i8], [35 x i8]* @.str, i64 0, i64 0), i8* %0)
%4 = load i32, i32* @stderr
%5 = tail call i32 (i32, i8*, ...) @fprintf(i32 %4, i8* getelementptr inbounds ([913 x i8], [913 x i8]* @.str.1, i64 0, i64 0))
ret void
}