#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = -0.4025083E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18023E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17979E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {-0.32111365E-01, -0.39886692E+02, 0.65563179E+02,
                     -0.10011243E+01, 0.90763301E+00,  -0.80648327E+00,
                     -0.76016056E-03, 0.11819611E-03,  -0.36110654E+00,
                     0.27183130E+00,  0.11079873E+01,  -0.26308103E-01,
                     0.19471901E-01,  0.35428759E-01,  -0.19442575E-01,
                     -0.13427667E-01, 0.75223878E-01,  -0.10322651E+00,
                     0.18335944E-01,  -0.55389776E-03, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x21 * x41 + coeff[4] * x42 + coeff[5] * x32 +
                     coeff[6] * x14 + coeff[7] * x34;
  v_target_y = v_target_y + coeff[8] * x12 + coeff[9] * x22 +
               coeff[10] * x11 * x31 + coeff[11] * x31 + coeff[12] * x11 +
               coeff[13] * x21 * x32 + coeff[14] * x12 * x21 +
               coeff[15] * x22 * x41 + coeff[16] * x11 * x31 * x41;
  v_target_y = v_target_y + coeff[17] * x32 * x41 + coeff[18] * x21 * x42 +
               coeff[19] * x11 * x21;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 4 * coeff[6] * x13 + 2 * coeff[8] * x11 +
                             coeff[10] * x31 + coeff[12] +
                             2 * coeff[14] * x11 * x21 + coeff[16] * x31 * x41 +
                             coeff[19] * x21,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + coeff[3] * x41 + 2 * coeff[9] * x21 +
                             coeff[13] * x32 + coeff[14] * x12 +
                             2 * coeff[15] * x21 * x41 + coeff[18] * x42 +
                             coeff[19] * x11,
                         2) +
                 dx3 * dx3 *
                     pow(0 + 2 * coeff[5] * x31 + 4 * coeff[7] * x33 +
                             coeff[10] * x11 + coeff[11] +
                             2 * coeff[13] * x31 * x21 + coeff[16] * x11 * x41 +
                             2 * coeff[17] * x31 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[3] * x21 + 2 * coeff[4] * x41 +
                             coeff[15] * x22 + coeff[16] * x11 * x31 +
                             coeff[17] * x32 + 2 * coeff[18] * x41 * x21,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17a4 <target_y+0x664>
jp     17a4 <target_y+0x664>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
jmp    1bca <target_y+0xa8a>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
movss  0x85c(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x835(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xe0(%rbp),%xmm1
ff
movss  0x7f5(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x190(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x194(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x748(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6f8(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x194(%rbp),%xmm1
ff
movss  -0x190(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x18c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
movss  0x64f(%rip),%xmm1
mulss  -0xfc(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x630(%rip),%xmm0
mulss  -0xf4(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xe4(%rbp),%xmm1
ff
movss  0x5ec(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5a4(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x188(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0x104(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x514(%rip),%xmm0
mulss  -0x100(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4a4(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x164(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x180(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x16c(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x130,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0xf0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xd0(%rsp)
movaps %xmm0,0xa0(%rsp)
movaps %xmm0,0x90(%rsp)
movq   $0x0,0xb0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x90(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0x104(%rsp,%rcx,4),%xmm2
movss  0xd4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0x90(%rsp),%xmm1
movsd  0x98(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm7
addss  %xmm2,%xmm7
mulss  %xmm1,%xmm7
movss  0xe06(%rip),%xmm3
addss  0x4(%rdi),%xmm2
addss  %xmm3,%xmm7
movaps %xmm1,%xmm8
shufps $0x55,%xmm1,%xmm8
mulss  %xmm2,%xmm8
addss  %xmm3,%xmm8
movsd  (%rbx),%xmm15
movsd  0x8(%rbx),%xmm14
mulps  %xmm1,%xmm15
movaps %xmm15,%xmm2
shufps $0x55,%xmm15,%xmm2
movss  0x8(%rdi),%xmm5
movss  0xc(%rdi),%xmm1
addss  0xdc4(%rip),%xmm5
mulss  %xmm0,%xmm5
addss  %xmm3,%xmm5
addss  0xdb8(%rip),%xmm1
movaps %xmm0,%xmm6
shufps $0x55,%xmm0,%xmm6
mulss  %xmm1,%xmm6
addss  %xmm3,%xmm6
mulps  %xmm0,%xmm14
movaps %xmm14,%xmm9
shufps $0x55,%xmm14,%xmm9
movaps %xmm7,%xmm13
mulss  %xmm7,%xmm13
movaps %xmm7,%xmm3
mulss  %xmm13,%xmm3
movaps %xmm8,%xmm12
mulss  %xmm8,%xmm12
movaps %xmm5,%xmm10
mulss  %xmm5,%xmm10
movaps %xmm5,%xmm4
mulss  %xmm10,%xmm4
movaps %xmm6,%xmm0
mulss  %xmm6,%xmm0
movaps %xmm0,0x80(%rsp)
xorps  %xmm0,%xmm0
movaps %xmm15,%xmm1
addss  %xmm0,%xmm1
movaps %xmm2,0x40(%rsp)
addss  %xmm2,%xmm1
addss  %xmm14,%xmm1
addss  %xmm9,%xmm1
ucomiss %xmm0,%xmm1
movss  0xd3c(%rip),%xmm11
mulss  %xmm7,%xmm11
jne    1309 <target_y+0x1e9>
jnp    1642 <target_y+0x522>
movss  0xd2b(%rip),%xmm0
movss  %xmm3,0x1c(%rsp)
mulss  %xmm3,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0xd16(%rip),%xmm1
mulss  %xmm7,%xmm1
addss  %xmm0,%xmm1
movaps %xmm5,%xmm0
mulss  0xd07(%rip),%xmm0
addss  %xmm1,%xmm0
addss  0xcff(%rip),%xmm0
mulss  %xmm15,%xmm15
movaps %xmm15,0xc0(%rsp)
movss  0xced(%rip),%xmm1
mulss  %xmm7,%xmm1
mulss  %xmm8,%xmm1
addss  %xmm0,%xmm1
movaps %xmm9,0x70(%rsp)
movss  0xcbe(%rip),%xmm2
mulss  %xmm5,%xmm2
mulss  %xmm6,%xmm2
addss  %xmm1,%xmm2
movaps %xmm8,%xmm0
mulss  0xcbe(%rip),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movaps %xmm8,0x30(%rsp)
movss  %xmm7,0xc(%rsp)
movaps %xmm6,0x20(%rsp)
movss  %xmm5,0x8(%rsp)
movss  %xmm10,0x4(%rsp)
movss  %xmm11,(%rsp)
movss  %xmm13,0x14(%rsp)
movaps %xmm12,0x50(%rsp)
movss  %xmm4,0x10(%rsp)
movaps %xmm14,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x18(%rsp)
movaps 0x40(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x40(%rsp)
movaps 0x20(%rsp),%xmm3
movaps %xmm3,%xmm0
mulss  0xc53(%rip),%xmm0
addss  0xc4f(%rip),%xmm0
movss  0xc4b(%rip),%xmm1
movaps 0x30(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xc3a(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xc2c(%rip),%xmm1
mulss  0x14(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc1e(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xc0e(%rip),%xmm1
mulss  0x80(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xbdd(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x40(%rsp),%xmm0
movss  0x18(%rsp),%xmm1
mulss  0xc0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x18(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0xbb4(%rip),%xmm0
movss  0x8(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  0xbe6(%rip),%xmm0
movss  0xb9e(%rip),%xmm1
mulss  0x10(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb5c(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
addss  %xmm1,%xmm0
addss  0xb7e(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xb77(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  0x30(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  (%rsp),%xmm1
movaps 0x20(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb53(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
addss  0x18(%rsp),%xmm0
movss  %xmm0,0x40(%rsp)
movss  0xaf7(%rip),%xmm0
movaps 0x30(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  0xb16(%rip),%xmm0
movaps %xmm0,%xmm1
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xb01(%rip),%xmm0
movaps 0x20(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xaf0(%rip),%xmm1
mulss  0x50(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  (%rsp),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xad3(%rip),%xmm1
mulss  0x4(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xac5(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x40(%rsp),%xmm0
ucomiss 0xabc(%rip),%xmm0
jb     1600 <target_y+0x4e0>
sqrtss %xmm0,%xmm0
jmp    1605 <target_y+0x4e5>
call   1040 <sqrt@plt>
movaps 0x30(%rsp),%xmm8
movss  0xc(%rsp),%xmm7
movaps 0x20(%rsp),%xmm6
movss  0x8(%rsp),%xmm5
movss  0x4(%rsp),%xmm10
movss  (%rsp),%xmm11
movss  0x14(%rsp),%xmm13
movaps 0x50(%rsp),%xmm12
movss  0x10(%rsp),%xmm4
movss  0x1c(%rsp),%xmm3
movss  0xa0e(%rip),%xmm1
mulss  %xmm8,%xmm1
addss  0xa41(%rip),%xmm1
movss  0xa25(%rip),%xmm2
mulss  %xmm6,%xmm2
addss  %xmm1,%xmm2
movss  0x9e5(%rip),%xmm1
mulss  %xmm8,%xmm1
mulss  %xmm6,%xmm1
addss  %xmm2,%xmm1
movss  0xa18(%rip),%xmm2
movaps 0x80(%rsp),%xmm9
mulss  %xmm9,%xmm2
addss  %xmm1,%xmm2
movss  0xa02(%rip),%xmm1
mulss  %xmm10,%xmm1
addss  %xmm2,%xmm1
mulss  %xmm7,%xmm3
mulss  0x9f1(%rip),%xmm3
addss  %xmm1,%xmm3
movss  0x9cd(%rip),%xmm2
mulss  %xmm5,%xmm4
mulss  0x9dd(%rip),%xmm4
mulss  %xmm12,%xmm2
addss  %xmm3,%xmm4
movss  0x988(%rip),%xmm3
mulss  %xmm13,%xmm3
mulss  0x9c2(%rip),%xmm13
mulss  0x9bd(%rip),%xmm12
addss  %xmm4,%xmm13
addss  %xmm13,%xmm12
movss  0x93f(%rip),%xmm4
mulss  %xmm7,%xmm4
mulss  %xmm5,%xmm4
addss  %xmm12,%xmm4
movss  0x936(%rip),%xmm1
mulss  %xmm7,%xmm1
mulss  %xmm5,%xmm11
mulss  0x94d(%rip),%xmm5
addss  %xmm4,%xmm5
movss  0x959(%rip),%xmm4
mulss  %xmm10,%xmm4
mulss  0x904(%rip),%xmm7
addss  %xmm5,%xmm7
movss  0x910(%rip),%xmm5
mulss  %xmm8,%xmm5
mulss  %xmm10,%xmm5
addss  %xmm7,%xmm5
mulss  %xmm8,%xmm3
addss  %xmm5,%xmm3
mulss  %xmm6,%xmm2
addss  %xmm3,%xmm2
mulss  %xmm6,%xmm11
addss  %xmm2,%xmm11
mulss  %xmm6,%xmm4
addss  %xmm11,%xmm4
movss  0x8e2(%rip),%xmm2
mulss  %xmm8,%xmm2
mulss  %xmm9,%xmm2
addss  %xmm4,%xmm2
mulss  %xmm8,%xmm1
addss  %xmm2,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x130,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [21 x float] [float 0xBFA070E6A0000000, float 0xC043F17F20000000, float 0x4050640B20000000, float 0xBFF0049AE0000000, float 0x3FED0B5460000000, float 0xBFE9CEB600000000, float 0xBF48E8B060000000, float 0x3F1EFC01C0000000, float 0xBFD71C5EA0000000, float 0x3FD165AF20000000, float 0x3FF1BA50E0000000, float 0xBF9AF082E0000000, float 0x3F93F07120000000, float 0x3FA223B7E0000000, float 0xBF93E8C120000000, float 0xBF8B7FF700000000, float 0x3FB341DF40000000, float 0xBFBA6D0D80000000, float 0x3F92C6A860000000, float 0xBF42266E60000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0xC01019AF60000000, float* %8
%38 = bitcast [10 x float]* %9 to i8*
%39 = bitcast i8* %38 to [10 x float]*
%40 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 0
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 1
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 2
store float -1.800000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 3
store float 0xC03205E360000000, float* %43
%44 = bitcast [10 x float]* %10 to i8*
%45 = bitcast i8* %44 to [10 x float]*
%46 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 0
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 1
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 2
store float 1.800000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 3
store float 0x4031FA9FC0000000, float* %49
%50 = bitcast [10 x float]* %11 to i8*
%51 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%52 = load i32, i32* %13
%53 = icmp eq i32 %52, 0
br i1 %53, label %54, label %90
54: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %55
55: ; preds = %86, %54
%56 = load i32, i32* %14
%57 = load i32, i32* %6
%58 = icmp slt i32 %56, %57
br i1 %58, label %59, label %89
59: ; preds = %55
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %61
%63 = load float, float* %62
%64 = load i32, i32* %14
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %65
%67 = load float, float* %66
%68 = fcmp oeq float %63, %67
br i1 %68, label %69, label %70
69: ; preds = %59
br label %86
70: ; preds = %59
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %72
%74 = load float, float* %73
%75 = load i32, i32* %14
%76 = sext i32 %75 to i64
%77 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %76
%78 = load float, float* %77
%79 = fsub float %74, %78
%80 = fpext float %79 to double
%81 = fdiv double 2.000000e+00, %80
%82 = fptrunc double %81 to float
%83 = load i32, i32* %14
%84 = sext i32 %83 to i64
%85 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %84
store float %82, float* %85
br label %86
86: ; preds = %70, %69
%87 = load i32, i32* %14
%88 = add nsw i32 %87, 1
store i32 %88, i32* %14
br label %55
89: ; preds = %55
br label %90
90: ; preds = %89, %3
%91 = load float*, float** %4
%92 = getelementptr inbounds float, float* %91, i64 0
%93 = load float, float* %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%95 = load float, float* %94
%96 = fsub float %93, %95
%97 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%98 = load float, float* %97
%99 = fmul float %96, %98
%100 = fpext float %99 to double
%101 = fadd double 1.000000e+00, %100
%102 = fptrunc double %101 to float
store float %102, float* %15
%103 = load float*, float** %5
%104 = getelementptr inbounds float, float* %103, i64 0
%105 = load float, float* %104
%106 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%107 = load float, float* %106
%108 = fmul float %105, %107
store float %108, float* %16
%109 = load float*, float** %4
%110 = getelementptr inbounds float, float* %109, i64 1
%111 = load float, float* %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%113 = load float, float* %112
%114 = fsub float %111, %113
%115 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%116 = load float, float* %115
%117 = fmul float %114, %116
%118 = fpext float %117 to double
%119 = fadd double 1.000000e+00, %118
%120 = fptrunc double %119 to float
store float %120, float* %17
%121 = load float*, float** %5
%122 = getelementptr inbounds float, float* %121, i64 1
%123 = load float, float* %122
%124 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%125 = load float, float* %124
%126 = fmul float %123, %125
store float %126, float* %18
%127 = load float*, float** %4
%128 = getelementptr inbounds float, float* %127, i64 2
%129 = load float, float* %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%131 = load float, float* %130
%132 = fsub float %129, %131
%133 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%134 = load float, float* %133
%135 = fmul float %132, %134
%136 = fpext float %135 to double
%137 = fadd double 1.000000e+00, %136
%138 = fptrunc double %137 to float
store float %138, float* %19
%139 = load float*, float** %5
%140 = getelementptr inbounds float, float* %139, i64 2
%141 = load float, float* %140
%142 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%143 = load float, float* %142
%144 = fmul float %141, %143
store float %144, float* %20
%145 = load float*, float** %4
%146 = getelementptr inbounds float, float* %145, i64 3
%147 = load float, float* %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%149 = load float, float* %148
%150 = fsub float %147, %149
%151 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%152 = load float, float* %151
%153 = fmul float %150, %152
%154 = fpext float %153 to double
%155 = fadd double 1.000000e+00, %154
%156 = fptrunc double %155 to float
store float %156, float* %21
%157 = load float*, float** %5
%158 = getelementptr inbounds float, float* %157, i64 3
%159 = load float, float* %158
%160 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%161 = load float, float* %160
%162 = fmul float %159, %161
store float %162, float* %22
%163 = load float, float* %15
store float %163, float* %23
%164 = load float, float* %23
%165 = load float, float* %15
%166 = fmul float %164, %165
store float %166, float* %24
%167 = load float, float* %24
%168 = load float, float* %15
%169 = fmul float %167, %168
store float %169, float* %25
%170 = load float, float* %25
%171 = load float, float* %15
%172 = fmul float %170, %171
store float %172, float* %26
%173 = load float, float* %17
store float %173, float* %27
%174 = load float, float* %27
%175 = load float, float* %17
%176 = fmul float %174, %175
store float %176, float* %28
%177 = load float, float* %19
store float %177, float* %29
%178 = load float, float* %29
%179 = load float, float* %19
%180 = fmul float %178, %179
store float %180, float* %30
%181 = load float, float* %30
%182 = load float, float* %19
%183 = fmul float %181, %182
store float %183, float* %31
%184 = load float, float* %31
%185 = load float, float* %19
%186 = fmul float %184, %185
store float %186, float* %32
%187 = load float, float* %21
store float %187, float* %33
%188 = load float, float* %33
%189 = load float, float* %21
%190 = fmul float %188, %189
store float %190, float* %34
%191 = load float, float* %8
%192 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%193 = load float, float* %192
%194 = fadd float %191, %193
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%196 = load float, float* %195
%197 = load float, float* %27
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%200 = load float, float* %199
%201 = load float, float* %33
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%204 = load float, float* %203
%205 = load float, float* %27
%206 = fmul float %204, %205
%207 = load float, float* %33
%208 = call float @llvm.fmuladd.f32(float %206, float %207, float %202)
%209 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%210 = load float, float* %209
%211 = load float, float* %34
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %208)
%213 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%214 = load float, float* %213
%215 = load float, float* %30
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %212)
%217 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %26
%220 = call float @llvm.fmuladd.f32(float %218, float %219, float %216)
%221 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%222 = load float, float* %221
%223 = load float, float* %32
%224 = call float @llvm.fmuladd.f32(float %222, float %223, float %220)
store float %224, float* %35
%225 = load float, float* %35
%226 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%227 = load float, float* %226
%228 = load float, float* %24
%229 = call float @llvm.fmuladd.f32(float %227, float %228, float %225)
%230 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%231 = load float, float* %230
%232 = load float, float* %28
%233 = call float @llvm.fmuladd.f32(float %231, float %232, float %229)
%234 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%235 = load float, float* %234
%236 = load float, float* %23
%237 = fmul float %235, %236
%238 = load float, float* %29
%239 = call float @llvm.fmuladd.f32(float %237, float %238, float %233)
%240 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%241 = load float, float* %240
%242 = load float, float* %29
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %239)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%245 = load float, float* %244
%246 = load float, float* %23
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %243)
%248 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%249 = load float, float* %248
%250 = load float, float* %27
%251 = fmul float %249, %250
%252 = load float, float* %30
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %247)
%254 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%255 = load float, float* %254
%256 = load float, float* %24
%257 = fmul float %255, %256
%258 = load float, float* %27
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %253)
%260 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%261 = load float, float* %260
%262 = load float, float* %28
%263 = fmul float %261, %262
%264 = load float, float* %33
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %259)
%266 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%267 = load float, float* %266
%268 = load float, float* %23
%269 = fmul float %267, %268
%270 = load float, float* %29
%271 = fmul float %269, %270
%272 = load float, float* %33
%273 = call float @llvm.fmuladd.f32(float %271, float %272, float %265)
store float %273, float* %35
%274 = load float, float* %35
%275 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%276 = load float, float* %275
%277 = load float, float* %30
%278 = fmul float %276, %277
%279 = load float, float* %33
%280 = call float @llvm.fmuladd.f32(float %278, float %279, float %274)
%281 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%282 = load float, float* %281
%283 = load float, float* %27
%284 = fmul float %282, %283
%285 = load float, float* %34
%286 = call float @llvm.fmuladd.f32(float %284, float %285, float %280)
%287 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%288 = load float, float* %287
%289 = load float, float* %23
%290 = fmul float %288, %289
%291 = load float, float* %27
%292 = call float @llvm.fmuladd.f32(float %290, float %291, float %286)
store float %292, float* %35
%293 = load float, float* %16
%294 = fadd float 0.000000e+00, %293
%295 = load float, float* %18
%296 = fadd float %294, %295
%297 = load float, float* %20
%298 = fadd float %296, %297
%299 = load float, float* %22
%300 = fadd float %298, %299
store float %300, float* %36
%301 = load float, float* %36
%302 = fcmp oeq float %301, 0.000000e+00
br i1 %302, label %303, label %304
303: ; preds = %90
br label %465
304: ; preds = %90
%305 = load float, float* %16
%306 = load float, float* %16
%307 = fmul float %305, %306
%308 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%309 = load float, float* %308
%310 = fmul float 4.000000e+00, %309
%311 = load float, float* %25
%312 = call float @llvm.fmuladd.f32(float %310, float %311, float 0.000000e+00)
%313 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%314 = load float, float* %313
%315 = fmul float 2.000000e+00, %314
%316 = load float, float* %23
%317 = call float @llvm.fmuladd.f32(float %315, float %316, float %312)
%318 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%319 = load float, float* %318
%320 = load float, float* %29
%321 = call float @llvm.fmuladd.f32(float %319, float %320, float %317)
%322 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%323 = load float, float* %322
%324 = fadd float %321, %323
%325 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%326 = load float, float* %325
%327 = fmul float 2.000000e+00, %326
%328 = load float, float* %23
%329 = fmul float %327, %328
%330 = load float, float* %27
%331 = call float @llvm.fmuladd.f32(float %329, float %330, float %324)
%332 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%333 = load float, float* %332
%334 = load float, float* %29
%335 = fmul float %333, %334
%336 = load float, float* %33
%337 = call float @llvm.fmuladd.f32(float %335, float %336, float %331)
%338 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%339 = load float, float* %338
%340 = load float, float* %27
%341 = call float @llvm.fmuladd.f32(float %339, float %340, float %337)
%342 = call float @pow(float %341, i32 2)
%343 = load float, float* %18
%344 = load float, float* %18
%345 = fmul float %343, %344
%346 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%347 = load float, float* %346
%348 = fadd float 0.000000e+00, %347
%349 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%350 = load float, float* %349
%351 = load float, float* %33
%352 = call float @llvm.fmuladd.f32(float %350, float %351, float %348)
%353 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%354 = load float, float* %353
%355 = fmul float 2.000000e+00, %354
%356 = load float, float* %27
%357 = call float @llvm.fmuladd.f32(float %355, float %356, float %352)
%358 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%359 = load float, float* %358
%360 = load float, float* %30
%361 = call float @llvm.fmuladd.f32(float %359, float %360, float %357)
%362 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%363 = load float, float* %362
%364 = load float, float* %24
%365 = call float @llvm.fmuladd.f32(float %363, float %364, float %361)
%366 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%367 = load float, float* %366
%368 = fmul float 2.000000e+00, %367
%369 = load float, float* %27
%370 = fmul float %368, %369
%371 = load float, float* %33
%372 = call float @llvm.fmuladd.f32(float %370, float %371, float %365)
%373 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%374 = load float, float* %373
%375 = load float, float* %34
%376 = call float @llvm.fmuladd.f32(float %374, float %375, float %372)
%377 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%378 = load float, float* %377
%379 = load float, float* %23
%380 = call float @llvm.fmuladd.f32(float %378, float %379, float %376)
%381 = call float @pow(float %380, i32 2)
%382 = fmul float %345, %381
%383 = call float @llvm.fmuladd.f32(float %307, float %342, float %382)
%384 = load float, float* %20
%385 = load float, float* %20
%386 = fmul float %384, %385
%387 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%388 = load float, float* %387
%389 = fmul float 2.000000e+00, %388
%390 = load float, float* %29
%391 = call float @llvm.fmuladd.f32(float %389, float %390, float 0.000000e+00)
%392 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%393 = load float, float* %392
%394 = fmul float 4.000000e+00, %393
%395 = load float, float* %31
%396 = call float @llvm.fmuladd.f32(float %394, float %395, float %391)
%397 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%398 = load float, float* %397
%399 = load float, float* %23
%400 = call float @llvm.fmuladd.f32(float %398, float %399, float %396)
%401 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%402 = load float, float* %401
%403 = fadd float %400, %402
%404 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%405 = load float, float* %404
%406 = fmul float 2.000000e+00, %405
%407 = load float, float* %29
%408 = fmul float %406, %407
%409 = load float, float* %27
%410 = call float @llvm.fmuladd.f32(float %408, float %409, float %403)
%411 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%412 = load float, float* %411
%413 = load float, float* %23
%414 = fmul float %412, %413
%415 = load float, float* %33
%416 = call float @llvm.fmuladd.f32(float %414, float %415, float %410)
%417 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%418 = load float, float* %417
%419 = fmul float 2.000000e+00, %418
%420 = load float, float* %29
%421 = fmul float %419, %420
%422 = load float, float* %33
%423 = call float @llvm.fmuladd.f32(float %421, float %422, float %416)
%424 = call float @pow(float %423, i32 2)
%425 = call float @llvm.fmuladd.f32(float %386, float %424, float %383)
%426 = load float, float* %22
%427 = load float, float* %22
%428 = fmul float %426, %427
%429 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%430 = load float, float* %429
%431 = fadd float 0.000000e+00, %430
%432 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%433 = load float, float* %432
%434 = load float, float* %27
%435 = call float @llvm.fmuladd.f32(float %433, float %434, float %431)
%436 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%437 = load float, float* %436
%438 = fmul float 2.000000e+00, %437
%439 = load float, float* %33
%440 = call float @llvm.fmuladd.f32(float %438, float %439, float %435)
%441 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%442 = load float, float* %441
%443 = load float, float* %28
%444 = call float @llvm.fmuladd.f32(float %442, float %443, float %440)
%445 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%446 = load float, float* %445
%447 = load float, float* %23
%448 = fmul float %446, %447
%449 = load float, float* %29
%450 = call float @llvm.fmuladd.f32(float %448, float %449, float %444)
%451 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%452 = load float, float* %451
%453 = load float, float* %30
%454 = call float @llvm.fmuladd.f32(float %452, float %453, float %450)
%455 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%456 = load float, float* %455
%457 = fmul float 2.000000e+00, %456
%458 = load float, float* %33
%459 = fmul float %457, %458
%460 = load float, float* %27
%461 = call float @llvm.fmuladd.f32(float %459, float %460, float %454)
%462 = call float @pow(float %461, i32 2)
%463 = call float @llvm.fmuladd.f32(float %428, float %462, float %425)
%464 = call float @sqrt(float %463)
br label %465
465: ; preds = %304, %303
%466 = phi float [ 0.000000e+00, %303 ], [ %464, %304 ]
store float %466, float* %37
%467 = load float, float* %37
%468 = load float*, float** %5
%469 = getelementptr inbounds float, float* %468, i64 0
store float %467, float* %469
%470 = load float, float* %35
ret float %470
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC03205E360000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FA9FC0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FA9FC0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %55, %55
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %71, %71
%81 = fmul float %49, 0x3FB341DF40000000
%82 = extractelement <2 x float> %58, i64 0
%83 = fadd float %82, 0.000000e+00
%84 = extractelement <2 x float> %58, i64 1
%85 = fadd float %83, %84
%86 = extractelement <2 x float> %74, i64 0
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 1
%89 = fadd float %87, %88
%90 = fcmp oeq float %89, 0.000000e+00
br i1 %90, label %140, label %91
91: ; preds = %42
%92 = fmul <2 x float> %58, %58
%93 = extractelement <2 x float> %92, i64 0
%94 = tail call float @llvm.fmuladd.f32(float %76, float 0xBF68E8B060000000, float 0.000000e+00)
%95 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFE71C5EA0000000, float %94)
%96 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FF1BA50E0000000, float %95)
%97 = fadd float %96, 0x3F93F07120000000
%98 = fmul float %49, 0xBFA3E8C120000000
%99 = tail call float @llvm.fmuladd.f32(float %98, float %55, float %97)
%100 = fmul float %64, 0x3FB341DF40000000
%101 = tail call float @llvm.fmuladd.f32(float %100, float %71, float %99)
%102 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF42266E60000000, float %101)
%103 = tail call float @pow(float %102, i32 2)
%104 = fmul float %84, %84
%105 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFF0049AE0000000, float 0xC043F17F20000000)
%106 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FE165AF20000000, float %105)
%107 = tail call float @llvm.fmuladd.f32(float %78, float 0x3FA223B7E0000000, float %106)
%108 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF93E8C120000000, float %107)
%109 = fmul float %55, 0xBF9B7FF700000000
%110 = tail call float @llvm.fmuladd.f32(float %109, float %71, float %108)
%111 = tail call float @llvm.fmuladd.f32(float %80, float 0x3F92C6A860000000, float %110)
%112 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF42266E60000000, float %111)
%113 = tail call float @pow(float %112, i32 2)
%114 = fmul float %104, %113
%115 = tail call float @llvm.fmuladd.f32(float %93, float %103, float %114)
%116 = fmul <2 x float> %74, %74
%117 = extractelement <2 x float> %116, i64 0
%118 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFF9CEB600000000, float 0.000000e+00)
%119 = tail call float @llvm.fmuladd.f32(float %79, float 0x3F3EFC01C0000000, float %118)
%120 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FF1BA50E0000000, float %119)
%121 = fadd float %120, 0xBF9AF082E0000000
%122 = fmul float %64, 0x3FB223B7E0000000
%123 = tail call float @llvm.fmuladd.f32(float %122, float %55, float %121)
%124 = tail call float @llvm.fmuladd.f32(float %81, float %71, float %123)
%125 = fmul float %64, 0xBFCA6D0D80000000
%126 = tail call float @llvm.fmuladd.f32(float %125, float %71, float %124)
%127 = tail call float @pow(float %126, i32 2)
%128 = tail call float @llvm.fmuladd.f32(float %117, float %127, float %115)
%129 = fmul float %88, %88
%130 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFF0049AE0000000, float 0x4050640B20000000)
%131 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FFD0B5460000000, float %130)
%132 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF8B7FF700000000, float %131)
%133 = tail call float @llvm.fmuladd.f32(float %81, float %64, float %132)
%134 = tail call float @llvm.fmuladd.f32(float %78, float 0xBFBA6D0D80000000, float %133)
%135 = fmul float %71, 0x3FA2C6A860000000
%136 = tail call float @llvm.fmuladd.f32(float %135, float %55, float %134)
%137 = tail call float @pow(float %136, i32 2)
%138 = tail call float @llvm.fmuladd.f32(float %129, float %137, float %128)
%139 = tail call float @sqrt(float %138)
br label %140
140: ; preds = %42, %91
%141 = phi float [ %139, %91 ], [ 0.000000e+00, %42 ]
%142 = fmul float %49, 0xBF42266E60000000
%143 = fmul float %55, 0x3F92C6A860000000
%144 = fmul float %78, 0xBFBA6D0D80000000
%145 = fmul float %81, %64
%146 = fmul float %77, 0xBF8B7FF700000000
%147 = fmul float %75, 0xBF93E8C120000000
%148 = fmul float %55, 0x3FA223B7E0000000
%149 = fmul float %49, 0x3FF1BA50E0000000
%150 = fmul float %64, %79
%151 = fmul float %49, %76
%152 = fmul float %55, 0xBFF0049AE0000000
%153 = tail call float @llvm.fmuladd.f32(float %55, float 0xC043F17F20000000, float 0xC0103A9120000000)
%154 = tail call float @llvm.fmuladd.f32(float %71, float 0x4050640B20000000, float %153)
%155 = tail call float @llvm.fmuladd.f32(float %152, float %71, float %154)
%156 = tail call float @llvm.fmuladd.f32(float %80, float 0x3FED0B5460000000, float %155)
%157 = tail call float @llvm.fmuladd.f32(float %78, float 0xBFE9CEB600000000, float %156)
%158 = tail call float @llvm.fmuladd.f32(float %151, float 0xBF48E8B060000000, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %150, float 0x3F1EFC01C0000000, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFD71C5EA0000000, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %77, float 0x3FD165AF20000000, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %149, float %64, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF9AF082E0000000, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F93F07120000000, float %163)
%165 = tail call float @llvm.fmuladd.f32(float %148, float %78, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %147, float %55, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %146, float %71, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %145, float %71, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %144, float %71, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %143, float %80, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %142, float %55, float %170)
store float %141, float* %1
ret float %171
}