#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ trap_R_RegisterShaderNoMip(char *);
void UI_BotSelectMenu_Cache(void) {
  trap_R_RegisterShaderNoMip("menu/art/back_0");
  trap_R_RegisterShaderNoMip("menu/art/back_1");
  trap_R_RegisterShaderNoMip("menu/art/accept_0");
  trap_R_RegisterShaderNoMip("menu/art/accept_1");
  trap_R_RegisterShaderNoMip("menu/art/opponents_select");
  trap_R_RegisterShaderNoMip("menu/art/opponents_selected");
  trap_R_RegisterShaderNoMip("menu/art/gs_arrows_0");
  trap_R_RegisterShaderNoMip("menu/art/gs_arrows_l");
  trap_R_RegisterShaderNoMip("menu/art/gs_arrows_r");
}


x86 assembly (clang, -O0):
<UI_BotSelectMenu_Cache>:
push   %rbp
mov    %rsp,%rbp
lea    0xee5(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xee9(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xeed(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xef3(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xef9(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf07(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf17(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf20(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf29(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<UI_BotSelectMenu_Cache>:
push   %rax
lea    0xee8(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xeec(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xef0(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xef6(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xefc(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf0a(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf1a(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf23(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf2c(%rip),%rdi
pop    %rax
jmp    1030 <trap_R_RegisterShaderNoMip@plt>

LLVM IR (-O0):
@.str = [16 x i8] c"menu/art/back_0\00"
@.str.1 = [16 x i8] c"menu/art/back_1\00"
@.str.2 = [18 x i8] c"menu/art/accept_0\00"
@.str.3 = [18 x i8] c"menu/art/accept_1\00"
@.str.4 = [26 x i8] c"menu/art/opponents_select\00"
@.str.5 = [28 x i8] c"menu/art/opponents_selected\00"
@.str.6 = [21 x i8] c"menu/art/gs_arrows_0\00"
@.str.7 = [21 x i8] c"menu/art/gs_arrows_l\00"
@.str.8 = [21 x i8] c"menu/art/gs_arrows_r\00"
define void @UI_BotSelectMenu_Cache() {
%1 = call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([16 x i8], [16 x i8]* @.str, i64 0, i64 0))
%2 = call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([16 x i8], [16 x i8]* @.str.1, i64 0, i64 0))
%3 = call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([18 x i8], [18 x i8]* @.str.2, i64 0, i64 0))
%4 = call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([18 x i8], [18 x i8]* @.str.3, i64 0, i64 0))
%5 = call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str.4, i64 0, i64 0))
%6 = call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([28 x i8], [28 x i8]* @.str.5, i64 0, i64 0))
%7 = call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([21 x i8], [21 x i8]* @.str.6, i64 0, i64 0))
%8 = call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([21 x i8], [21 x i8]* @.str.7, i64 0, i64 0))
%9 = call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([21 x i8], [21 x i8]* @.str.8, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@.str = [16 x i8] c"menu/art/back_0\00"
@.str.1 = [16 x i8] c"menu/art/back_1\00"
@.str.2 = [18 x i8] c"menu/art/accept_0\00"
@.str.3 = [18 x i8] c"menu/art/accept_1\00"
@.str.4 = [26 x i8] c"menu/art/opponents_select\00"
@.str.5 = [28 x i8] c"menu/art/opponents_selected\00"
@.str.6 = [21 x i8] c"menu/art/gs_arrows_0\00"
@.str.7 = [21 x i8] c"menu/art/gs_arrows_l\00"
@.str.8 = [21 x i8] c"menu/art/gs_arrows_r\00"
define void @UI_BotSelectMenu_Cache() {
%1 = tail call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([16 x i8], [16 x i8]* @.str, i64 0, i64 0))
%2 = tail call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([16 x i8], [16 x i8]* @.str.1, i64 0, i64 0))
%3 = tail call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([18 x i8], [18 x i8]* @.str.2, i64 0, i64 0))
%4 = tail call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([18 x i8], [18 x i8]* @.str.3, i64 0, i64 0))
%5 = tail call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str.4, i64 0, i64 0))
%6 = tail call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([28 x i8], [28 x i8]* @.str.5, i64 0, i64 0))
%7 = tail call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([21 x i8], [21 x i8]* @.str.6, i64 0, i64 0))
%8 = tail call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([21 x i8], [21 x i8]* @.str.7, i64 0, i64 0))
%9 = tail call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([21 x i8], [21 x i8]* @.str.8, i64 0, i64 0))
ret void
}