#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(int, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.4099201E-01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18003E+02, -0.18010E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18010E+02, 0.18002E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.16954731E-04,  -0.31888224E-01, -0.50024614E-01,
                     0.49205549E-01,  0.57337236E-01,  -0.31614036E-05,
                     -0.38236938E-03, 0.39646396E-03,  0.19927998E-04,
                     0.10428403E-02,  -0.72032789E-03, 0.12647112E-03,
                     0.49811730E-04,  -0.14388170E-04, -0.45363495E-05,
                     0.55903478E-04,  -0.73667143E-04, -0.45471510E-03,
                     0.16662350E-04,  -0.13354766E-04, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x23 = x22 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float x44 = x43 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x21 +
                         coeff[3] * x31 + coeff[4] * x41 + coeff[5] * x44 +
                         coeff[6] * x22 + coeff[7] * x11 * x32 * x42;
  v_target_theta = v_target_theta + coeff[8] * x21 * x31 +
                   coeff[9] * x21 * x41 + coeff[10] * x42 +
                   coeff[11] * x13 * x22 + coeff[12] * x33 * x43 +
                   coeff[13] * x11 * x21 + coeff[14] * x11 * x31 +
                   coeff[15] * x22 * x41 + coeff[16] * x21 * x42;
  v_target_theta = v_target_theta + coeff[17] * x12 * x21 * x31 * x41 +
                   coeff[18] * x31 * x44 + coeff[19] * x13 * x23;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[7] * x32 * x42 +
                             3 * coeff[11] * x12 * x22 + coeff[13] * x21 +
                             coeff[14] * x31 +
                             2 * coeff[17] * x11 * x21 * x31 * x41 +
                             3 * coeff[19] * x12 * x23,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[2] + 2 * coeff[6] * x21 + coeff[8] * x31 +
                             coeff[9] * x41 + 2 * coeff[11] * x21 * x13 +
                             coeff[13] * x11 + 2 * coeff[15] * x21 * x41 +
                             coeff[16] * x42 + coeff[17] * x12 * x31 * x41 +
                             3 * coeff[19] * x22 * x13,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] + 2 * coeff[7] * x31 * x11 * x42 +
                             coeff[8] * x21 + 3 * coeff[12] * x32 * x43 +
                             coeff[14] * x11 + coeff[17] * x12 * x21 * x41 +
                             coeff[18] * x44,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] + 4 * coeff[5] * x43 +
                             2 * coeff[7] * x41 * x11 * x32 + coeff[9] * x21 +
                             2 * coeff[10] * x41 + 3 * coeff[12] * x42 * x33 +
                             coeff[15] * x22 + 2 * coeff[16] * x41 * x21 +
                             coeff[17] * x12 * x21 * x31 +
                             4 * coeff[18] * x43 * x31,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x16c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x16c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17e4 <target_theta+0x6a4>
jp     17e4 <target_theta+0x6a4>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x17c(%rbp)
ff
jmp    1d2a <target_theta+0xbea>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x190(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  -0xf4(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7f5(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x799(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x765(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  %xmm0,-0x194(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x198(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x108(%rbp),%xmm1
ff
movss  0x700(%rip),%xmm0
mulss  -0xf8(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6b0(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x670(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x60c(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x198(%rbp),%xmm1
ff
movss  -0x194(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x190(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x18c(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x188(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x104(%rbp),%xmm0
ff
movss  0x580(%rip),%xmm1
mulss  -0xf4(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x53c(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x16c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x18c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x188(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x184(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x180(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  0x460(%rip),%xmm0
mulss  -0xfc(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x444(%rip),%xmm1
mulss  -0xf4(%rbp),%xmm1
ff
mulss  -0x160(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x3fc(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x3e0(%rip),%xmm0
mulss  -0xe0(%rbp),%xmm0
ff
mulss  -0x164(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x39c(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
mulss  -0x160(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x348(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x168(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x180(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x17c(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x170(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x170,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x150(%rsp)
movq   $0x0,0x160(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x140(%rsp)
movaps %xmm0,0x120(%rsp)
movq   $0x0,0x130(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0x110(%rsp)
movaps %xmm0,0xf0(%rsp)
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0x100(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xe0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x144(%rsp,%rcx,4),%xmm2
movss  0x114(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0xe0(%rsp),%xmm1
movsd  0xe8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm4
addss  %xmm2,%xmm4
mulss  %xmm1,%xmm4
movss  0xe06(%rip),%xmm3
addss  0x4(%rdi),%xmm2
addss  %xmm3,%xmm4
movaps %xmm1,%xmm8
shufps $0x55,%xmm1,%xmm8
mulss  %xmm2,%xmm8
addss  %xmm3,%xmm8
movsd  (%rbx),%xmm2
movsd  0x8(%rbx),%xmm11
mulps  %xmm1,%xmm2
movaps %xmm2,%xmm5
shufps $0x55,%xmm2,%xmm5
movss  0x8(%rdi),%xmm9
movss  0xc(%rdi),%xmm1
addss  0xdc6(%rip),%xmm9
mulss  %xmm0,%xmm9
addss  %xmm3,%xmm9
addss  0xdb8(%rip),%xmm1
movaps %xmm0,%xmm10
shufps $0x55,%xmm0,%xmm10
mulss  %xmm1,%xmm10
addss  %xmm3,%xmm10
mulps  %xmm0,%xmm11
movaps %xmm11,%xmm14
shufps $0x55,%xmm11,%xmm14
movaps %xmm4,%xmm1
mulss  %xmm4,%xmm1
movaps %xmm4,%xmm13
mulss  %xmm1,%xmm13
movaps %xmm8,%xmm7
mulss  %xmm8,%xmm7
movaps %xmm8,%xmm0
mulss  %xmm7,%xmm0
movaps %xmm0,0xd0(%rsp)
movaps %xmm9,%xmm6
mulss  %xmm9,%xmm6
movaps %xmm9,%xmm12
mulss  %xmm6,%xmm12
xorps  %xmm0,%xmm0
movaps %xmm2,0xa0(%rsp)
addss  %xmm0,%xmm2
movaps %xmm5,0x60(%rsp)
addss  %xmm5,%xmm2
addss  %xmm11,%xmm2
addss  %xmm14,%xmm2
xorps  %xmm3,%xmm3
movss  %xmm3,0x20(%rsp)
ucomiss %xmm0,%xmm2
movaps %xmm10,%xmm2
mulss  %xmm10,%xmm2
movaps %xmm10,%xmm3
movaps %xmm2,0x70(%rsp)
mulss  %xmm2,%xmm3
movaps %xmm10,%xmm2
movaps %xmm3,0xb0(%rsp)
mulss  %xmm3,%xmm2
movaps %xmm2,0xc0(%rsp)
movss  0xcfd(%rip),%xmm0
mulss  %xmm1,%xmm0
movaps %xmm0,%xmm15
mulss  %xmm8,%xmm15
jne    1350 <target_theta+0x230>
jnp    1755 <target_theta+0x635>
movss  %xmm0,0x3c(%rsp)
movaps 0xa0(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0xa0(%rsp)
movss  0xcca(%rip),%xmm0
mulss  %xmm6,%xmm0
mulss  0x70(%rsp),%xmm0
addss  0xcbc(%rip),%xmm0
movss  0xcb8(%rip),%xmm2
mulss  %xmm1,%xmm2
mulss  %xmm7,%xmm2
addss  %xmm0,%xmm2
movaps %xmm8,%xmm0
mulss  0xca4(%rip),%xmm0
addss  %xmm2,%xmm0
movaps %xmm9,%xmm2
mulss  0xc98(%rip),%xmm2
addss  %xmm0,%xmm2
movss  0xc90(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm8,%xmm0
mulss  %xmm9,%xmm0
mulss  %xmm10,%xmm0
addss  %xmm2,%xmm0
mulss  0xc75(%rip),%xmm1
mulss  0xd0(%rsp),%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
movaps %xmm8,0x50(%rsp)
movss  %xmm9,0x8(%rsp)
movaps %xmm10,0x40(%rsp)
movss  %xmm4,0x4(%rsp)
movss  %xmm12,0x18(%rsp)
movss  %xmm13,0x14(%rsp)
movss  %xmm15,0x10(%rsp)
movaps %xmm7,0x80(%rsp)
movss  %xmm6,0xc(%rsp)
movaps %xmm14,0x20(%rsp)
movaps %xmm11,0x90(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x1c(%rsp)
movss  0xc05(%rip),%xmm0
movaps 0x50(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  0xbf8(%rip),%xmm0
movaps 0x60(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x60(%rsp)
movss  0x8(%rsp),%xmm2
movaps %xmm2,%xmm1
mulss  0xbdd(%rip),%xmm1
addss  %xmm0,%xmm1
movaps 0x40(%rsp),%xmm5
movaps %xmm5,%xmm0
mulss  0xbcd(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xbc5(%rip),%xmm1
mulss  %xmm3,%xmm1
movss  0x14(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xb8b(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xb9a(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
movss  0xb8a(%rip),%xmm1
mulss  0x70(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x3c(%rsp),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
movss  0xb4a(%rip),%xmm1
mulss  0x80(%rsp),%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
movss  0x1c(%rsp),%xmm1
mulss  0xa0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x1c(%rsp)
movss  0x8(%rsp),%xmm0
mulss  0xb1e(%rip),%xmm0
movss  0x4(%rsp),%xmm2
mulss  %xmm2,%xmm0
mulss  0x70(%rsp),%xmm0
addss  0xb0a(%rip),%xmm0
movaps 0x90(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x90(%rsp)
movss  0xad6(%rip),%xmm1
mulss  0x50(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm0
mulss  0xada(%rip),%xmm0
mulss  0xb0(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xa95(%rip),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rsp),%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xaa9(%rip),%xmm1
mulss  0xc0(%rsp),%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x90(%rsp),%xmm0
addss  0x1c(%rsp),%xmm0
movss  %xmm0,0x60(%rsp)
movss  0xa75(%rip),%xmm0
movaps 0xb0(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  0xa65(%rip),%xmm0
movaps 0x40(%rsp),%xmm3
movss  0xa44(%rip),%xmm2
mulss  %xmm3,%xmm2
mulss  0x4(%rsp),%xmm2
mulss  0xc(%rsp),%xmm2
addss  %xmm0,%xmm2
movaps %xmm2,%xmm1
movss  0xa15(%rip),%xmm0
movaps 0x50(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xa25(%rip),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xa05(%rip),%xmm1
mulss  0x70(%rsp),%xmm1
mulss  0x18(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xa01(%rip),%xmm0
mulss  0x80(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x9f0(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rsp),%xmm0
movss  0x8(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x9cc(%rip),%xmm1
mulss  %xmm4,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x60(%rsp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     170e <target_theta+0x5ee>
sqrtss %xmm0,%xmm0
jmp    1713 <target_theta+0x5f3>
call   1040 <sqrt@plt>
movss  %xmm0,0x20(%rsp)
movaps 0x50(%rsp),%xmm8
movss  0x8(%rsp),%xmm9
movaps 0x40(%rsp),%xmm10
movss  0x4(%rsp),%xmm4
movss  0x18(%rsp),%xmm12
movss  0x14(%rsp),%xmm13
movss  0x10(%rsp),%xmm15
movaps 0x80(%rsp),%xmm7
movss  0xc(%rsp),%xmm6
movss  0x8ef(%rip),%xmm2
mulss  %xmm4,%xmm2
movss  0x8d3(%rip),%xmm5
mulss  %xmm4,%xmm5
mulss  %xmm6,%xmm5
movss  0x8cf(%rip),%xmm3
mulss  %xmm4,%xmm3
mulss  0x8bb(%rip),%xmm4
addss  0x91b(%rip),%xmm4
movss  0x8c7(%rip),%xmm1
mulss  %xmm8,%xmm1
addss  %xmm4,%xmm1
movss  0x8d2(%rip),%xmm4
mulss  %xmm9,%xmm4
addss  %xmm1,%xmm4
movss  0x8d1(%rip),%xmm6
mulss  %xmm10,%xmm6
addss  %xmm4,%xmm6
movss  0x8d4(%rip),%xmm1
mulss  %xmm13,%xmm1
movss  0x8bb(%rip),%xmm4
mulss  %xmm7,%xmm4
mulss  0x8c2(%rip),%xmm13
movss  0x8c1(%rip),%xmm11
movaps 0xc0(%rsp),%xmm14
mulss  %xmm14,%xmm11
mulss  %xmm7,%xmm13
mulss  0x8aa(%rip),%xmm7
addss  %xmm6,%xmm11
addss  %xmm11,%xmm7
movaps 0x70(%rsp),%xmm11
mulss  %xmm11,%xmm5
addss  %xmm7,%xmm5
movss  0x839(%rip),%xmm6
mulss  %xmm8,%xmm6
mulss  %xmm9,%xmm6
addss  %xmm5,%xmm6
movss  0x833(%rip),%xmm5
mulss  %xmm8,%xmm5
movss  0x81a(%rip),%xmm7
mulss  %xmm8,%xmm7
mulss  %xmm10,%xmm7
mulss  %xmm11,%xmm5
mulss  0x852(%rip),%xmm11
addss  %xmm6,%xmm7
addss  %xmm7,%xmm11
mulss  0x82c(%rip),%xmm12
addss  %xmm13,%xmm11
mulss  0xb0(%rsp),%xmm12
addss  %xmm11,%xmm12
mulss  %xmm8,%xmm3
addss  %xmm12,%xmm3
movss  0x7e6(%rip),%xmm6
mulss  %xmm9,%xmm6
mulss  %xmm9,%xmm15
mulss  %xmm9,%xmm2
addss  %xmm3,%xmm2
mulss  %xmm10,%xmm4
addss  %xmm2,%xmm4
addss  %xmm5,%xmm4
mulss  %xmm10,%xmm15
addss  %xmm4,%xmm15
mulss  %xmm14,%xmm6
addss  %xmm15,%xmm6
mulss  0xd0(%rsp),%xmm1
addss  %xmm6,%xmm1
movss  0x20(%rsp),%xmm0
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x170,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0x3EF1C74040000000, float 0xBFA053A740000000, float 0xBFA99CD380000000, float 0x3FA9317840000000, float 0x3FAD5B4E60000000, float 0xBECA851000000000, float 0xBF390F1800000000, float 0x3F39FB8FC0000000, float 0x3EF4E561A0000000, float 0x3F5115FD40000000, float 0xBF479A8C60000000, float 0x3F2093AAA0000000, float 0x3F0A1D9E00000000, float 0xBEEE2C9700000000, float 0xBED306DE40000000, float 0x3F0D4F3CE0000000, float 0xBF134FB7E0000000, float 0xBF3DCCDA80000000, float 0x3EF178C400000000, float 0xBEEC01C920000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
%38 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3FA4FCE7A0000000, float* %8
%39 = bitcast [10 x float]* %9 to i8*
%40 = bitcast i8* %39 to [10 x float]*
%41 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 0
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 1
store float -1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 2
store float 0xC03200C4A0000000, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 3
store float 0xC032028F60000000, float* %44
%45 = bitcast [10 x float]* %10 to i8*
%46 = bitcast i8* %45 to [10 x float]*
%47 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 0
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 1
store float 1.500000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 2
store float 0x4032028F60000000, float* %49
%50 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 3
store float 0x4032008320000000, float* %50
%51 = bitcast [10 x float]* %11 to i8*
%52 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%53 = load i32, i32* %13
%54 = icmp eq i32 %53, 0
br i1 %54, label %55, label %91
55: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %56
56: ; preds = %87, %55
%57 = load i32, i32* %14
%58 = load i32, i32* %6
%59 = icmp slt i32 %57, %58
br i1 %59, label %60, label %90
60: ; preds = %56
%61 = load i32, i32* %14
%62 = sext i32 %61 to i64
%63 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %62
%64 = load float, float* %63
%65 = load i32, i32* %14
%66 = sext i32 %65 to i64
%67 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %66
%68 = load float, float* %67
%69 = fcmp oeq float %64, %68
br i1 %69, label %70, label %71
70: ; preds = %60
br label %87
71: ; preds = %60
%72 = load i32, i32* %14
%73 = sext i32 %72 to i64
%74 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %73
%75 = load float, float* %74
%76 = load i32, i32* %14
%77 = sext i32 %76 to i64
%78 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %77
%79 = load float, float* %78
%80 = fsub float %75, %79
%81 = fpext float %80 to double
%82 = fdiv double 2.000000e+00, %81
%83 = fptrunc double %82 to float
%84 = load i32, i32* %14
%85 = sext i32 %84 to i64
%86 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %85
store float %83, float* %86
br label %87
87: ; preds = %71, %70
%88 = load i32, i32* %14
%89 = add nsw i32 %88, 1
store i32 %89, i32* %14
br label %56
90: ; preds = %56
br label %91
91: ; preds = %90, %3
%92 = load float*, float** %4
%93 = getelementptr inbounds float, float* %92, i64 0
%94 = load float, float* %93
%95 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%96 = load float, float* %95
%97 = fsub float %94, %96
%98 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%99 = load float, float* %98
%100 = fmul float %97, %99
%101 = fpext float %100 to double
%102 = fadd double 1.000000e+00, %101
%103 = fptrunc double %102 to float
store float %103, float* %15
%104 = load float*, float** %5
%105 = getelementptr inbounds float, float* %104, i64 0
%106 = load float, float* %105
%107 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%108 = load float, float* %107
%109 = fmul float %106, %108
store float %109, float* %16
%110 = load float*, float** %4
%111 = getelementptr inbounds float, float* %110, i64 1
%112 = load float, float* %111
%113 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%114 = load float, float* %113
%115 = fsub float %112, %114
%116 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%117 = load float, float* %116
%118 = fmul float %115, %117
%119 = fpext float %118 to double
%120 = fadd double 1.000000e+00, %119
%121 = fptrunc double %120 to float
store float %121, float* %17
%122 = load float*, float** %5
%123 = getelementptr inbounds float, float* %122, i64 1
%124 = load float, float* %123
%125 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%126 = load float, float* %125
%127 = fmul float %124, %126
store float %127, float* %18
%128 = load float*, float** %4
%129 = getelementptr inbounds float, float* %128, i64 2
%130 = load float, float* %129
%131 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%132 = load float, float* %131
%133 = fsub float %130, %132
%134 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%135 = load float, float* %134
%136 = fmul float %133, %135
%137 = fpext float %136 to double
%138 = fadd double 1.000000e+00, %137
%139 = fptrunc double %138 to float
store float %139, float* %19
%140 = load float*, float** %5
%141 = getelementptr inbounds float, float* %140, i64 2
%142 = load float, float* %141
%143 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%144 = load float, float* %143
%145 = fmul float %142, %144
store float %145, float* %20
%146 = load float*, float** %4
%147 = getelementptr inbounds float, float* %146, i64 3
%148 = load float, float* %147
%149 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%150 = load float, float* %149
%151 = fsub float %148, %150
%152 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%153 = load float, float* %152
%154 = fmul float %151, %153
%155 = fpext float %154 to double
%156 = fadd double 1.000000e+00, %155
%157 = fptrunc double %156 to float
store float %157, float* %21
%158 = load float*, float** %5
%159 = getelementptr inbounds float, float* %158, i64 3
%160 = load float, float* %159
%161 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%162 = load float, float* %161
%163 = fmul float %160, %162
store float %163, float* %22
%164 = load float, float* %15
store float %164, float* %23
%165 = load float, float* %23
%166 = load float, float* %15
%167 = fmul float %165, %166
store float %167, float* %24
%168 = load float, float* %24
%169 = load float, float* %15
%170 = fmul float %168, %169
store float %170, float* %25
%171 = load float, float* %17
store float %171, float* %26
%172 = load float, float* %26
%173 = load float, float* %17
%174 = fmul float %172, %173
store float %174, float* %27
%175 = load float, float* %27
%176 = load float, float* %17
%177 = fmul float %175, %176
store float %177, float* %28
%178 = load float, float* %19
store float %178, float* %29
%179 = load float, float* %29
%180 = load float, float* %19
%181 = fmul float %179, %180
store float %181, float* %30
%182 = load float, float* %30
%183 = load float, float* %19
%184 = fmul float %182, %183
store float %184, float* %31
%185 = load float, float* %21
store float %185, float* %32
%186 = load float, float* %32
%187 = load float, float* %21
%188 = fmul float %186, %187
store float %188, float* %33
%189 = load float, float* %33
%190 = load float, float* %21
%191 = fmul float %189, %190
store float %191, float* %34
%192 = load float, float* %34
%193 = load float, float* %21
%194 = fmul float %192, %193
store float %194, float* %35
%195 = load float, float* %8
%196 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%197 = load float, float* %196
%198 = fadd float %195, %197
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%200 = load float, float* %199
%201 = load float, float* %23
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%204 = load float, float* %203
%205 = load float, float* %26
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%208 = load float, float* %207
%209 = load float, float* %29
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
%211 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%212 = load float, float* %211
%213 = load float, float* %32
%214 = call float @llvm.fmuladd.f32(float %212, float %213, float %210)
%215 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%216 = load float, float* %215
%217 = load float, float* %35
%218 = call float @llvm.fmuladd.f32(float %216, float %217, float %214)
%219 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%220 = load float, float* %219
%221 = load float, float* %27
%222 = call float @llvm.fmuladd.f32(float %220, float %221, float %218)
%223 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%224 = load float, float* %223
%225 = load float, float* %23
%226 = fmul float %224, %225
%227 = load float, float* %30
%228 = fmul float %226, %227
%229 = load float, float* %33
%230 = call float @llvm.fmuladd.f32(float %228, float %229, float %222)
store float %230, float* %36
%231 = load float, float* %36
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%233 = load float, float* %232
%234 = load float, float* %26
%235 = fmul float %233, %234
%236 = load float, float* %29
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%239 = load float, float* %238
%240 = load float, float* %26
%241 = fmul float %239, %240
%242 = load float, float* %32
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%245 = load float, float* %244
%246 = load float, float* %33
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %243)
%248 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%249 = load float, float* %248
%250 = load float, float* %25
%251 = fmul float %249, %250
%252 = load float, float* %27
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %247)
%254 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%255 = load float, float* %254
%256 = load float, float* %31
%257 = fmul float %255, %256
%258 = load float, float* %34
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %253)
%260 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%261 = load float, float* %260
%262 = load float, float* %23
%263 = fmul float %261, %262
%264 = load float, float* %26
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %259)
%266 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%267 = load float, float* %266
%268 = load float, float* %23
%269 = fmul float %267, %268
%270 = load float, float* %29
%271 = call float @llvm.fmuladd.f32(float %269, float %270, float %265)
%272 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%273 = load float, float* %272
%274 = load float, float* %27
%275 = fmul float %273, %274
%276 = load float, float* %32
%277 = call float @llvm.fmuladd.f32(float %275, float %276, float %271)
%278 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%279 = load float, float* %278
%280 = load float, float* %26
%281 = fmul float %279, %280
%282 = load float, float* %33
%283 = call float @llvm.fmuladd.f32(float %281, float %282, float %277)
store float %283, float* %36
%284 = load float, float* %36
%285 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%286 = load float, float* %285
%287 = load float, float* %24
%288 = fmul float %286, %287
%289 = load float, float* %26
%290 = fmul float %288, %289
%291 = load float, float* %29
%292 = fmul float %290, %291
%293 = load float, float* %32
%294 = call float @llvm.fmuladd.f32(float %292, float %293, float %284)
%295 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%296 = load float, float* %295
%297 = load float, float* %29
%298 = fmul float %296, %297
%299 = load float, float* %35
%300 = call float @llvm.fmuladd.f32(float %298, float %299, float %294)
%301 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%302 = load float, float* %301
%303 = load float, float* %25
%304 = fmul float %302, %303
%305 = load float, float* %28
%306 = call float @llvm.fmuladd.f32(float %304, float %305, float %300)
store float %306, float* %36
%307 = load float, float* %16
%308 = fadd float 0.000000e+00, %307
%309 = load float, float* %18
%310 = fadd float %308, %309
%311 = load float, float* %20
%312 = fadd float %310, %311
%313 = load float, float* %22
%314 = fadd float %312, %313
store float %314, float* %37
%315 = load float, float* %37
%316 = fcmp oeq float %315, 0.000000e+00
br i1 %316, label %317, label %318
317: ; preds = %91
br label %537
318: ; preds = %91
%319 = load float, float* %16
%320 = load float, float* %16
%321 = fmul float %319, %320
%322 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%323 = load float, float* %322
%324 = fadd float 0.000000e+00, %323
%325 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%326 = load float, float* %325
%327 = load float, float* %30
%328 = fmul float %326, %327
%329 = load float, float* %33
%330 = call float @llvm.fmuladd.f32(float %328, float %329, float %324)
%331 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%332 = load float, float* %331
%333 = fmul float 3.000000e+00, %332
%334 = load float, float* %24
%335 = fmul float %333, %334
%336 = load float, float* %27
%337 = call float @llvm.fmuladd.f32(float %335, float %336, float %330)
%338 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%339 = load float, float* %338
%340 = load float, float* %26
%341 = call float @llvm.fmuladd.f32(float %339, float %340, float %337)
%342 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%343 = load float, float* %342
%344 = load float, float* %29
%345 = call float @llvm.fmuladd.f32(float %343, float %344, float %341)
%346 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%347 = load float, float* %346
%348 = fmul float 2.000000e+00, %347
%349 = load float, float* %23
%350 = fmul float %348, %349
%351 = load float, float* %26
%352 = fmul float %350, %351
%353 = load float, float* %29
%354 = fmul float %352, %353
%355 = load float, float* %32
%356 = call float @llvm.fmuladd.f32(float %354, float %355, float %345)
%357 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%358 = load float, float* %357
%359 = fmul float 3.000000e+00, %358
%360 = load float, float* %24
%361 = fmul float %359, %360
%362 = load float, float* %28
%363 = call float @llvm.fmuladd.f32(float %361, float %362, float %356)
%364 = fptosi float %363 to i32
%365 = call float @pow(i32 %364, i32 2)
%366 = load float, float* %18
%367 = load float, float* %18
%368 = fmul float %366, %367
%369 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%370 = load float, float* %369
%371 = fadd float 0.000000e+00, %370
%372 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%373 = load float, float* %372
%374 = fmul float 2.000000e+00, %373
%375 = load float, float* %26
%376 = call float @llvm.fmuladd.f32(float %374, float %375, float %371)
%377 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%378 = load float, float* %377
%379 = load float, float* %29
%380 = call float @llvm.fmuladd.f32(float %378, float %379, float %376)
%381 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%382 = load float, float* %381
%383 = load float, float* %32
%384 = call float @llvm.fmuladd.f32(float %382, float %383, float %380)
%385 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%386 = load float, float* %385
%387 = fmul float 2.000000e+00, %386
%388 = load float, float* %26
%389 = fmul float %387, %388
%390 = load float, float* %25
%391 = call float @llvm.fmuladd.f32(float %389, float %390, float %384)
%392 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%393 = load float, float* %392
%394 = load float, float* %23
%395 = call float @llvm.fmuladd.f32(float %393, float %394, float %391)
%396 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%397 = load float, float* %396
%398 = fmul float 2.000000e+00, %397
%399 = load float, float* %26
%400 = fmul float %398, %399
%401 = load float, float* %32
%402 = call float @llvm.fmuladd.f32(float %400, float %401, float %395)
%403 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%404 = load float, float* %403
%405 = load float, float* %33
%406 = call float @llvm.fmuladd.f32(float %404, float %405, float %402)
%407 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%408 = load float, float* %407
%409 = load float, float* %24
%410 = fmul float %408, %409
%411 = load float, float* %29
%412 = fmul float %410, %411
%413 = load float, float* %32
%414 = call float @llvm.fmuladd.f32(float %412, float %413, float %406)
%415 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%416 = load float, float* %415
%417 = fmul float 3.000000e+00, %416
%418 = load float, float* %27
%419 = fmul float %417, %418
%420 = load float, float* %25
%421 = call float @llvm.fmuladd.f32(float %419, float %420, float %414)
%422 = fptosi float %421 to i32
%423 = call float @pow(i32 %422, i32 2)
%424 = fmul float %368, %423
%425 = call float @llvm.fmuladd.f32(float %321, float %365, float %424)
%426 = load float, float* %20
%427 = load float, float* %20
%428 = fmul float %426, %427
%429 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%430 = load float, float* %429
%431 = fadd float 0.000000e+00, %430
%432 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%433 = load float, float* %432
%434 = fmul float 2.000000e+00, %433
%435 = load float, float* %29
%436 = fmul float %434, %435
%437 = load float, float* %23
%438 = fmul float %436, %437
%439 = load float, float* %33
%440 = call float @llvm.fmuladd.f32(float %438, float %439, float %431)
%441 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%442 = load float, float* %441
%443 = load float, float* %26
%444 = call float @llvm.fmuladd.f32(float %442, float %443, float %440)
%445 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%446 = load float, float* %445
%447 = fmul float 3.000000e+00, %446
%448 = load float, float* %30
%449 = fmul float %447, %448
%450 = load float, float* %34
%451 = call float @llvm.fmuladd.f32(float %449, float %450, float %444)
%452 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%453 = load float, float* %452
%454 = load float, float* %23
%455 = call float @llvm.fmuladd.f32(float %453, float %454, float %451)
%456 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%457 = load float, float* %456
%458 = load float, float* %24
%459 = fmul float %457, %458
%460 = load float, float* %26
%461 = fmul float %459, %460
%462 = load float, float* %32
%463 = call float @llvm.fmuladd.f32(float %461, float %462, float %455)
%464 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%465 = load float, float* %464
%466 = load float, float* %35
%467 = call float @llvm.fmuladd.f32(float %465, float %466, float %463)
%468 = fptosi float %467 to i32
%469 = call float @pow(i32 %468, i32 2)
%470 = call float @llvm.fmuladd.f32(float %428, float %469, float %425)
%471 = load float, float* %22
%472 = load float, float* %22
%473 = fmul float %471, %472
%474 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%475 = load float, float* %474
%476 = fadd float 0.000000e+00, %475
%477 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%478 = load float, float* %477
%479 = fmul float 4.000000e+00, %478
%480 = load float, float* %34
%481 = call float @llvm.fmuladd.f32(float %479, float %480, float %476)
%482 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%483 = load float, float* %482
%484 = fmul float 2.000000e+00, %483
%485 = load float, float* %32
%486 = fmul float %484, %485
%487 = load float, float* %23
%488 = fmul float %486, %487
%489 = load float, float* %30
%490 = call float @llvm.fmuladd.f32(float %488, float %489, float %481)
%491 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%492 = load float, float* %491
%493 = load float, float* %26
%494 = call float @llvm.fmuladd.f32(float %492, float %493, float %490)
%495 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%496 = load float, float* %495
%497 = fmul float 2.000000e+00, %496
%498 = load float, float* %32
%499 = call float @llvm.fmuladd.f32(float %497, float %498, float %494)
%500 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%501 = load float, float* %500
%502 = fmul float 3.000000e+00, %501
%503 = load float, float* %33
%504 = fmul float %502, %503
%505 = load float, float* %31
%506 = call float @llvm.fmuladd.f32(float %504, float %505, float %499)
%507 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%508 = load float, float* %507
%509 = load float, float* %27
%510 = call float @llvm.fmuladd.f32(float %508, float %509, float %506)
%511 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%512 = load float, float* %511
%513 = fmul float 2.000000e+00, %512
%514 = load float, float* %32
%515 = fmul float %513, %514
%516 = load float, float* %26
%517 = call float @llvm.fmuladd.f32(float %515, float %516, float %510)
%518 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%519 = load float, float* %518
%520 = load float, float* %24
%521 = fmul float %519, %520
%522 = load float, float* %26
%523 = fmul float %521, %522
%524 = load float, float* %29
%525 = call float @llvm.fmuladd.f32(float %523, float %524, float %517)
%526 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%527 = load float, float* %526
%528 = fmul float 4.000000e+00, %527
%529 = load float, float* %34
%530 = fmul float %528, %529
%531 = load float, float* %29
%532 = call float @llvm.fmuladd.f32(float %530, float %531, float %525)
%533 = fptosi float %532 to i32
%534 = call float @pow(i32 %533, i32 2)
%535 = call float @llvm.fmuladd.f32(float %473, float %534, float %470)
%536 = call float @sqrt(float %535)
br label %537
537: ; preds = %318, %317
%538 = phi float [ 0.000000e+00, %317 ], [ %536, %318 ]
store float %538, float* %38
%539 = load float, float* %38
%540 = load float*, float** %5
%541 = getelementptr inbounds float, float* %540, i64 0
store float %539, float* %541
%542 = load float, float* %36
ret float %542
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float 0xC03200C4A0000000, float 0xC032028F60000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 0x4032028F60000000, float 0x4032008320000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, 0xC032028F60000000
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC032008320000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %55, %55
%78 = fmul float %55, %77
%79 = fmul float %64, %64
%80 = fmul float %64, %79
%81 = fmul float %71, %71
%82 = fmul float %71, %81
%83 = fmul float %71, %82
%84 = fmul float %75, 0xBF3DCCDA80000000
%85 = fmul float %84, %55
%86 = extractelement <2 x float> %58, i64 0
%87 = fadd float %86, 0.000000e+00
%88 = extractelement <2 x float> %58, i64 1
%89 = fadd float %87, %88
%90 = extractelement <2 x float> %74, i64 0
%91 = fadd float %89, %90
%92 = extractelement <2 x float> %74, i64 1
%93 = fadd float %91, %92
%94 = fcmp oeq float %93, 0.000000e+00
br i1 %94, label %163, label %95
95: ; preds = %42
%96 = fmul <2 x float> %58, %58
%97 = extractelement <2 x float> %96, i64 0
%98 = fmul float %79, 0x3F39FB8FC0000000
%99 = tail call float @llvm.fmuladd.f32(float %98, float %81, float 0xBFA053A740000000)
%100 = fmul float %75, 0x3F38DD8000000000
%101 = tail call float @llvm.fmuladd.f32(float %100, float %77, float %99)
%102 = tail call float @llvm.fmuladd.f32(float %55, float 0xBEEE2C9700000000, float %101)
%103 = tail call float @llvm.fmuladd.f32(float %64, float 0xBED306DE40000000, float %102)
%104 = fmul float %49, 0xBF4DCCDA80000000
%105 = fmul float %104, %55
%106 = fmul float %105, %64
%107 = tail call float @llvm.fmuladd.f32(float %106, float %71, float %103)
%108 = fmul float %75, 0xBF050156E0000000
%109 = tail call float @llvm.fmuladd.f32(float %108, float %78, float %107)
%110 = fptosi float %109 to i32
%111 = tail call float @pow(i32 %110, i32 2)
%112 = fmul float %88, %88
%113 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF490F1800000000, float 0xBFA99CD380000000)
%114 = tail call float @llvm.fmuladd.f32(float %64, float 0x3EF4E561A0000000, float %113)
%115 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F5115FD40000000, float %114)
%116 = fmul float %55, 0x3F3093AAA0000000
%117 = tail call float @llvm.fmuladd.f32(float %116, float %76, float %115)
%118 = tail call float @llvm.fmuladd.f32(float %49, float 0xBEEE2C9700000000, float %117)
%119 = fmul float %55, 0x3F1D4F3CE0000000
%120 = tail call float @llvm.fmuladd.f32(float %119, float %71, float %118)
%121 = tail call float @llvm.fmuladd.f32(float %81, float 0xBF134FB7E0000000, float %120)
%122 = fmul float %84, %64
%123 = tail call float @llvm.fmuladd.f32(float %122, float %71, float %121)
%124 = fmul float %77, 0xBF050156E0000000
%125 = tail call float @llvm.fmuladd.f32(float %124, float %76, float %123)
%126 = fptosi float %125 to i32
%127 = tail call float @pow(i32 %126, i32 2)
%128 = fmul float %112, %127
%129 = tail call float @llvm.fmuladd.f32(float %97, float %111, float %128)
%130 = fmul <2 x float> %74, %74
%131 = extractelement <2 x float> %130, i64 0
%132 = fmul float %64, 0x3F49FB8FC0000000
%133 = fmul float %49, %132
%134 = tail call float @llvm.fmuladd.f32(float %133, float %81, float 0x3FA9317840000000)
%135 = tail call float @llvm.fmuladd.f32(float %55, float 0x3EF4E561A0000000, float %134)
%136 = fmul float %79, 0x3F23963680000000
%137 = tail call float @llvm.fmuladd.f32(float %136, float %82, float %135)
%138 = tail call float @llvm.fmuladd.f32(float %49, float 0xBED306DE40000000, float %137)
%139 = tail call float @llvm.fmuladd.f32(float %85, float %71, float %138)
%140 = tail call float @llvm.fmuladd.f32(float %83, float 0x3EF178C400000000, float %139)
%141 = fptosi float %140 to i32
%142 = tail call float @pow(i32 %141, i32 2)
%143 = tail call float @llvm.fmuladd.f32(float %131, float %142, float %129)
%144 = fmul float %92, %92
%145 = tail call float @llvm.fmuladd.f32(float %82, float 0xBEEA851000000000, float 0x3FAD5B4E60000000)
%146 = fmul float %71, 0x3F49FB8FC0000000
%147 = fmul float %49, %146
%148 = tail call float @llvm.fmuladd.f32(float %147, float %79, float %145)
%149 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F5115FD40000000, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF579A8C60000000, float %149)
%151 = fmul float %81, 0x3F23963680000000
%152 = tail call float @llvm.fmuladd.f32(float %151, float %80, float %150)
%153 = tail call float @llvm.fmuladd.f32(float %77, float 0x3F0D4F3CE0000000, float %152)
%154 = fmul float %71, 0xBF234FB7E0000000
%155 = tail call float @llvm.fmuladd.f32(float %154, float %55, float %153)
%156 = tail call float @llvm.fmuladd.f32(float %85, float %64, float %155)
%157 = fmul float %82, 0x3F1178C400000000
%158 = tail call float @llvm.fmuladd.f32(float %157, float %64, float %156)
%159 = fptosi float %158 to i32
%160 = tail call float @pow(i32 %159, i32 2)
%161 = tail call float @llvm.fmuladd.f32(float %144, float %160, float %143)
%162 = tail call float @sqrt(float %161)
br label %163
163: ; preds = %42, %95
%164 = phi float [ %162, %95 ], [ 0.000000e+00, %42 ]
%165 = fmul float %76, 0xBEEC01C920000000
%166 = fmul float %64, 0x3EF178C400000000
%167 = fmul float %85, %64
%168 = fmul float %55, 0xBF134FB7E0000000
%169 = fmul float %77, 0x3F0D4F3CE0000000
%170 = fmul float %49, 0xBED306DE40000000
%171 = fmul float %49, 0xBEEE2C9700000000
%172 = fmul float %80, 0x3F0A1D9E00000000
%173 = fmul float %76, 0x3F2093AAA0000000
%174 = fmul float %55, 0x3F5115FD40000000
%175 = fmul float %55, 0x3EF4E561A0000000
%176 = fmul float %49, 0x3F39FB8FC0000000
%177 = fmul float %176, %79
%178 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFA053A740000000, float 0x3FA4FF2080000000)
%179 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFA99CD380000000, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FA9317840000000, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FAD5B4E60000000, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %83, float 0xBECA851000000000, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF390F1800000000, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %177, float %81, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %175, float %64, float %184)
%186 = tail call float @llvm.fmuladd.f32(float %174, float %71, float %185)
%187 = tail call float @llvm.fmuladd.f32(float %81, float 0xBF479A8C60000000, float %186)
%188 = tail call float @llvm.fmuladd.f32(float %173, float %77, float %187)
%189 = tail call float @llvm.fmuladd.f32(float %172, float %82, float %188)
%190 = tail call float @llvm.fmuladd.f32(float %171, float %55, float %189)
%191 = tail call float @llvm.fmuladd.f32(float %170, float %64, float %190)
%192 = tail call float @llvm.fmuladd.f32(float %169, float %71, float %191)
%193 = tail call float @llvm.fmuladd.f32(float %168, float %81, float %192)
%194 = tail call float @llvm.fmuladd.f32(float %167, float %71, float %193)
%195 = tail call float @llvm.fmuladd.f32(float %166, float %83, float %194)
%196 = tail call float @llvm.fmuladd.f32(float %165, float %78, float %195)
store float %164, float* %1
ret float %196
}