#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.4732498E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18027E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17974E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {-0.33969257E-01, -0.38492970E+02, 0.64169716E+02,
                     -0.10382326E+01, 0.93062860E+00,  0.28840563E+00,
                     -0.12207831E+01, 0.78137803E+01,  -0.37371315E+02,
                     0.67029175E+02,  0.15978609E+02,  0.21446101E-01,
                     -0.29450102E-01, -0.68514895E+00, 0.18483069E+01,
                     -0.53439453E+02, -0.67614685E-02, 0.78594666E-02,
                     -0.51588370E-02, 0.12783625E-02,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x21 * x41 + coeff[4] * x42 + coeff[5] * x22 +
                     coeff[6] * x32 + coeff[7] * x14;
  v_target_y = v_target_y + coeff[8] * x13 * x31 + coeff[9] * x12 * x32 +
               coeff[10] * x34 + coeff[11] * x11 + coeff[12] * x31 +
               coeff[13] * x12 + coeff[14] * x11 * x31 + coeff[15] * x11 * x33 +
               coeff[16] * x21 * x32;
  v_target_y = v_target_y + coeff[17] * x12 * x21 + coeff[18] * x12 * x41 +
               coeff[19] * x22 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 4 * coeff[7] * x13 + 3 * coeff[8] * x12 * x31 +
                             2 * coeff[9] * x11 * x32 + coeff[11] +
                             2 * coeff[13] * x11 + coeff[14] * x31 +
                             coeff[15] * x33 + 2 * coeff[17] * x11 * x21 +
                             2 * coeff[18] * x11 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + coeff[3] * x41 + 2 * coeff[5] * x21 +
                             coeff[16] * x32 + coeff[17] * x12 +
                             2 * coeff[19] * x21 * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + 2 * coeff[6] * x31 + coeff[8] * x13 +
                             2 * coeff[9] * x31 * x12 + 4 * coeff[10] * x33 +
                             coeff[12] + coeff[14] * x11 +
                             3 * coeff[15] * x32 * x11 +
                             2 * coeff[16] * x31 * x21,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[3] * x21 + 2 * coeff[4] * x41 +
                             coeff[18] * x12 + coeff[19] * x22,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    179c <target_y+0x65c>
jp     179c <target_y+0x65c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
jmp    1bc2 <target_y+0xa82>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
movss  0x868(%rip),%xmm1
mulss  -0xf4(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x841(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x815(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xe4(%rbp),%xmm1
ff
movss  0x7e5(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x795(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x76d(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x190(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x194(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6f8(%rip),%xmm1
mulss  -0xfc(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6a8(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x194(%rbp),%xmm1
ff
movss  -0x190(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x18c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
movss  0x62f(%rip),%xmm0
mulss  -0xf8(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5f4(%rip),%xmm0
mulss  -0xec(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5d4(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xe0(%rbp),%xmm1
ff
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x590(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x564(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x188(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0x104(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4d4(%rip),%xmm0
mulss  -0x100(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x180(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x16c(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x120,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xd0(%rsp)
movq   $0x0,0xe0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xc0(%rsp)
movaps %xmm0,0x90(%rsp)
movaps %xmm0,0x80(%rsp)
movq   $0x0,0xa0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x80(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0xf4(%rsp,%rcx,4),%xmm2
movss  0xc4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0x80(%rsp),%xmm1
movsd  0x88(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm7
addss  %xmm2,%xmm7
mulss  %xmm1,%xmm7
movss  0xe06(%rip),%xmm4
addss  %xmm4,%xmm7
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm8
shufps $0x55,%xmm1,%xmm8
mulss  %xmm2,%xmm8
addss  %xmm4,%xmm8
movsd  (%rbx),%xmm3
movsd  0x8(%rbx),%xmm13
mulps  %xmm1,%xmm3
movaps %xmm3,%xmm14
shufps $0x55,%xmm3,%xmm14
movss  0x8(%rdi),%xmm6
movss  0xc(%rdi),%xmm1
addss  0xdc6(%rip),%xmm6
mulss  %xmm0,%xmm6
addss  %xmm4,%xmm6
addss  0xdba(%rip),%xmm1
movaps %xmm0,%xmm9
shufps $0x55,%xmm0,%xmm9
mulss  %xmm1,%xmm9
addss  %xmm4,%xmm9
mulps  %xmm0,%xmm13
movaps %xmm13,%xmm2
shufps $0x55,%xmm13,%xmm2
movaps %xmm7,%xmm10
mulss  %xmm7,%xmm10
movaps %xmm7,%xmm5
mulss  %xmm10,%xmm5
movaps %xmm8,%xmm4
mulss  %xmm8,%xmm4
movaps %xmm6,%xmm11
mulss  %xmm6,%xmm11
movaps %xmm6,%xmm12
mulss  %xmm11,%xmm12
xorps  %xmm0,%xmm0
movaps %xmm3,%xmm1
addss  %xmm0,%xmm1
addss  %xmm14,%xmm1
addss  %xmm13,%xmm1
addss  %xmm2,%xmm1
ucomiss %xmm0,%xmm1
jne    12e9 <target_y+0x1c9>
jnp    1615 <target_y+0x4f5>
mulss  %xmm3,%xmm3
movaps %xmm3,0xb0(%rsp)
movss  0xd3b(%rip),%xmm0
mulss  %xmm5,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0xd2c(%rip),%xmm1
mulss  %xmm10,%xmm1
mulss  %xmm6,%xmm1
addss  %xmm0,%xmm1
movaps %xmm7,%xmm0
mulss  0xd18(%rip),%xmm0
mulss  %xmm11,%xmm0
addss  %xmm1,%xmm0
addss  0xd0b(%rip),%xmm0
movss  0xd07(%rip),%xmm1
mulss  %xmm7,%xmm1
addss  %xmm0,%xmm1
movaps %xmm6,%xmm0
mulss  0xcf8(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xcf0(%rip),%xmm1
mulss  %xmm12,%xmm1
addss  %xmm0,%xmm1
movaps %xmm2,0x70(%rsp)
movss  0xcde(%rip),%xmm2
mulss  %xmm7,%xmm2
mulss  %xmm8,%xmm2
addss  %xmm1,%xmm2
movss  0xccd(%rip),%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm9,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movaps %xmm8,0x30(%rsp)
movss  %xmm7,0x18(%rsp)
movaps %xmm9,0x40(%rsp)
movss  %xmm6,0x14(%rsp)
movss  %xmm10,0x4(%rsp)
movss  %xmm11,0x8(%rsp)
movss  %xmm12,0x10(%rsp)
movss  %xmm5,0xc(%rsp)
movaps %xmm4,0x50(%rsp)
movaps %xmm13,0x20(%rsp)
movaps %xmm14,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x1c(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movaps 0x40(%rsp),%xmm2
movaps %xmm2,%xmm0
mulss  0xc52(%rip),%xmm0
addss  0xc4e(%rip),%xmm0
movss  0xc4a(%rip),%xmm1
movaps 0x30(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xc39(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xc2b(%rip),%xmm1
mulss  0x4(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc1d(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
movss  0x1c(%rsp),%xmm1
mulss  0xb0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x1c(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movss  0xbd6(%rip),%xmm0
movss  0x14(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  0xc0c(%rip),%xmm0
movss  0xbc0(%rip),%xmm1
mulss  0xc(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb76(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  0x4(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xb99(%rip),%xmm0
mulss  0x10(%rsp),%xmm0
addss  %xmm1,%xmm0
addss  0xb8b(%rip),%xmm0
movss  0xb4f(%rip),%xmm1
movss  0x18(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movaps %xmm1,%xmm0
movss  0xb6e(%rip),%xmm1
mulss  0x8(%rsp),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xb5c(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  0x30(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x1c(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xaf0(%rip),%xmm0
mulss  0x30(%rsp),%xmm0
addss  0xb12(%rip),%xmm0
movaps %xmm0,%xmm2
movss  0xb0b(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm2,%xmm0
movss  0xafd(%rip),%xmm1
mulss  0x4(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xaef(%rip),%xmm0
mulss  0x50(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
ucomiss 0xaec(%rip),%xmm0
jb     15d8 <target_y+0x4b8>
sqrtss %xmm0,%xmm0
jmp    15dd <target_y+0x4bd>
call   1040 <sqrt@plt>
movaps 0x30(%rsp),%xmm8
movss  0x18(%rsp),%xmm7
movaps 0x40(%rsp),%xmm9
movss  0x14(%rsp),%xmm6
movss  0x4(%rsp),%xmm10
movss  0x8(%rsp),%xmm11
movss  0x10(%rsp),%xmm12
movss  0xc(%rsp),%xmm5
movaps 0x50(%rsp),%xmm4
movss  0xa7b(%rip),%xmm1
movss  0xa3b(%rip),%xmm2
mulss  %xmm8,%xmm2
addss  0xa6e(%rip),%xmm2
movss  0xa52(%rip),%xmm3
mulss  %xmm9,%xmm3
addss  %xmm2,%xmm3
movss  0xa11(%rip),%xmm2
mulss  %xmm8,%xmm2
mulss  %xmm9,%xmm2
addss  %xmm3,%xmm2
movaps %xmm9,%xmm3
mulss  %xmm9,%xmm3
mulss  0xa3a(%rip),%xmm3
mulss  %xmm4,%xmm1
addss  %xmm2,%xmm3
mulss  0xa2e(%rip),%xmm4
movss  0xa12(%rip),%xmm2
addss  %xmm3,%xmm4
movss  0xa1e(%rip),%xmm3
mulss  %xmm11,%xmm3
addss  %xmm4,%xmm3
movaps %xmm7,%xmm4
mulss  %xmm5,%xmm4
mulss  0xa0a(%rip),%xmm4
mulss  %xmm10,%xmm2
addss  %xmm3,%xmm4
movss  0x999(%rip),%xmm3
mulss  %xmm7,%xmm3
mulss  0x9b5(%rip),%xmm5
mulss  %xmm6,%xmm5
addss  %xmm4,%xmm5
movss  0x9c9(%rip),%xmm4
mulss  %xmm10,%xmm4
mulss  %xmm11,%xmm4
addss  %xmm5,%xmm4
movaps %xmm6,%xmm5
mulss  %xmm12,%xmm5
mulss  0x9c3(%rip),%xmm5
addss  %xmm4,%xmm5
movss  0x94f(%rip),%xmm4
mulss  %xmm7,%xmm4
mulss  0x93b(%rip),%xmm7
addss  %xmm5,%xmm7
movss  0x957(%rip),%xmm5
mulss  %xmm10,%xmm5
mulss  %xmm6,%xmm4
mulss  0x95a(%rip),%xmm6
mulss  0x989(%rip),%xmm10
addss  %xmm7,%xmm6
addss  %xmm6,%xmm10
addss  %xmm4,%xmm10
mulss  %xmm12,%xmm3
addss  %xmm10,%xmm3
movss  0x919(%rip),%xmm4
mulss  %xmm8,%xmm4
mulss  %xmm11,%xmm4
addss  %xmm3,%xmm4
mulss  %xmm8,%xmm5
addss  %xmm4,%xmm5
mulss  %xmm9,%xmm2
addss  %xmm5,%xmm2
mulss  %xmm9,%xmm1
addss  %xmm2,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x120,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [21 x float] [float 0xBFA1646B20000000, float 0xC0433F19A0000000, float 0x40500ADCA0000000, float 0xBFF09C99C0000000, float 0x3FEDC7B5A0000000, float 0x3FD2753CE0000000, float 0xBFF38853E0000000, float 0x401F414FA0000000, float 0xC042AF8740000000, float 0x4050C1DE00000000, float 0x402FF50C40000000, float 0x3F95F5F780000000, float 0xBF9E282AE0000000, float 0xBFE5ECBD80000000, float 0x3FFD92AA40000000, float 0xC04AB84000000000, float 0xBF7BB1E9E0000000, float 0x3F80189FC0000000, float 0xBF75216EC0000000, float 0x3F54F1D740000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x4012EE1400000000, float* %8
%38 = bitcast [10 x float]* %9 to i8*
%39 = bitcast i8* %38 to [10 x float]*
%40 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 0
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 1
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 2
store float -1.800000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 3
store float 0xC03206E980000000, float* %43
%44 = bitcast [10 x float]* %10 to i8*
%45 = bitcast i8* %44 to [10 x float]*
%46 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 0
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 1
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 2
store float 1.800000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 3
store float 0x4031F95820000000, float* %49
%50 = bitcast [10 x float]* %11 to i8*
%51 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%52 = load i32, i32* %13
%53 = icmp eq i32 %52, 0
br i1 %53, label %54, label %90
54: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %55
55: ; preds = %86, %54
%56 = load i32, i32* %14
%57 = load i32, i32* %6
%58 = icmp slt i32 %56, %57
br i1 %58, label %59, label %89
59: ; preds = %55
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %61
%63 = load float, float* %62
%64 = load i32, i32* %14
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %65
%67 = load float, float* %66
%68 = fcmp oeq float %63, %67
br i1 %68, label %69, label %70
69: ; preds = %59
br label %86
70: ; preds = %59
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %72
%74 = load float, float* %73
%75 = load i32, i32* %14
%76 = sext i32 %75 to i64
%77 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %76
%78 = load float, float* %77
%79 = fsub float %74, %78
%80 = fpext float %79 to double
%81 = fdiv double 2.000000e+00, %80
%82 = fptrunc double %81 to float
%83 = load i32, i32* %14
%84 = sext i32 %83 to i64
%85 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %84
store float %82, float* %85
br label %86
86: ; preds = %70, %69
%87 = load i32, i32* %14
%88 = add nsw i32 %87, 1
store i32 %88, i32* %14
br label %55
89: ; preds = %55
br label %90
90: ; preds = %89, %3
%91 = load float*, float** %4
%92 = getelementptr inbounds float, float* %91, i64 0
%93 = load float, float* %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%95 = load float, float* %94
%96 = fsub float %93, %95
%97 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%98 = load float, float* %97
%99 = fmul float %96, %98
%100 = fpext float %99 to double
%101 = fadd double 1.000000e+00, %100
%102 = fptrunc double %101 to float
store float %102, float* %15
%103 = load float*, float** %5
%104 = getelementptr inbounds float, float* %103, i64 0
%105 = load float, float* %104
%106 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%107 = load float, float* %106
%108 = fmul float %105, %107
store float %108, float* %16
%109 = load float*, float** %4
%110 = getelementptr inbounds float, float* %109, i64 1
%111 = load float, float* %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%113 = load float, float* %112
%114 = fsub float %111, %113
%115 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%116 = load float, float* %115
%117 = fmul float %114, %116
%118 = fpext float %117 to double
%119 = fadd double 1.000000e+00, %118
%120 = fptrunc double %119 to float
store float %120, float* %17
%121 = load float*, float** %5
%122 = getelementptr inbounds float, float* %121, i64 1
%123 = load float, float* %122
%124 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%125 = load float, float* %124
%126 = fmul float %123, %125
store float %126, float* %18
%127 = load float*, float** %4
%128 = getelementptr inbounds float, float* %127, i64 2
%129 = load float, float* %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%131 = load float, float* %130
%132 = fsub float %129, %131
%133 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%134 = load float, float* %133
%135 = fmul float %132, %134
%136 = fpext float %135 to double
%137 = fadd double 1.000000e+00, %136
%138 = fptrunc double %137 to float
store float %138, float* %19
%139 = load float*, float** %5
%140 = getelementptr inbounds float, float* %139, i64 2
%141 = load float, float* %140
%142 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%143 = load float, float* %142
%144 = fmul float %141, %143
store float %144, float* %20
%145 = load float*, float** %4
%146 = getelementptr inbounds float, float* %145, i64 3
%147 = load float, float* %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%149 = load float, float* %148
%150 = fsub float %147, %149
%151 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%152 = load float, float* %151
%153 = fmul float %150, %152
%154 = fpext float %153 to double
%155 = fadd double 1.000000e+00, %154
%156 = fptrunc double %155 to float
store float %156, float* %21
%157 = load float*, float** %5
%158 = getelementptr inbounds float, float* %157, i64 3
%159 = load float, float* %158
%160 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%161 = load float, float* %160
%162 = fmul float %159, %161
store float %162, float* %22
%163 = load float, float* %15
store float %163, float* %23
%164 = load float, float* %23
%165 = load float, float* %15
%166 = fmul float %164, %165
store float %166, float* %24
%167 = load float, float* %24
%168 = load float, float* %15
%169 = fmul float %167, %168
store float %169, float* %25
%170 = load float, float* %25
%171 = load float, float* %15
%172 = fmul float %170, %171
store float %172, float* %26
%173 = load float, float* %17
store float %173, float* %27
%174 = load float, float* %27
%175 = load float, float* %17
%176 = fmul float %174, %175
store float %176, float* %28
%177 = load float, float* %19
store float %177, float* %29
%178 = load float, float* %29
%179 = load float, float* %19
%180 = fmul float %178, %179
store float %180, float* %30
%181 = load float, float* %30
%182 = load float, float* %19
%183 = fmul float %181, %182
store float %183, float* %31
%184 = load float, float* %31
%185 = load float, float* %19
%186 = fmul float %184, %185
store float %186, float* %32
%187 = load float, float* %21
store float %187, float* %33
%188 = load float, float* %33
%189 = load float, float* %21
%190 = fmul float %188, %189
store float %190, float* %34
%191 = load float, float* %8
%192 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%193 = load float, float* %192
%194 = fadd float %191, %193
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%196 = load float, float* %195
%197 = load float, float* %27
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%200 = load float, float* %199
%201 = load float, float* %33
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%204 = load float, float* %203
%205 = load float, float* %27
%206 = fmul float %204, %205
%207 = load float, float* %33
%208 = call float @llvm.fmuladd.f32(float %206, float %207, float %202)
%209 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%210 = load float, float* %209
%211 = load float, float* %34
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %208)
%213 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%214 = load float, float* %213
%215 = load float, float* %28
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %212)
%217 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %30
%220 = call float @llvm.fmuladd.f32(float %218, float %219, float %216)
%221 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%222 = load float, float* %221
%223 = load float, float* %26
%224 = call float @llvm.fmuladd.f32(float %222, float %223, float %220)
store float %224, float* %35
%225 = load float, float* %35
%226 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%227 = load float, float* %226
%228 = load float, float* %25
%229 = fmul float %227, %228
%230 = load float, float* %29
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %225)
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%233 = load float, float* %232
%234 = load float, float* %24
%235 = fmul float %233, %234
%236 = load float, float* %30
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%239 = load float, float* %238
%240 = load float, float* %32
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %237)
%242 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%243 = load float, float* %242
%244 = load float, float* %23
%245 = call float @llvm.fmuladd.f32(float %243, float %244, float %241)
%246 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%247 = load float, float* %246
%248 = load float, float* %29
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %245)
%250 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%251 = load float, float* %250
%252 = load float, float* %24
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %249)
%254 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%255 = load float, float* %254
%256 = load float, float* %23
%257 = fmul float %255, %256
%258 = load float, float* %29
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %253)
%260 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%261 = load float, float* %260
%262 = load float, float* %23
%263 = fmul float %261, %262
%264 = load float, float* %31
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %259)
%266 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%267 = load float, float* %266
%268 = load float, float* %27
%269 = fmul float %267, %268
%270 = load float, float* %30
%271 = call float @llvm.fmuladd.f32(float %269, float %270, float %265)
store float %271, float* %35
%272 = load float, float* %35
%273 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%274 = load float, float* %273
%275 = load float, float* %24
%276 = fmul float %274, %275
%277 = load float, float* %27
%278 = call float @llvm.fmuladd.f32(float %276, float %277, float %272)
%279 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%280 = load float, float* %279
%281 = load float, float* %24
%282 = fmul float %280, %281
%283 = load float, float* %33
%284 = call float @llvm.fmuladd.f32(float %282, float %283, float %278)
%285 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%286 = load float, float* %285
%287 = load float, float* %28
%288 = fmul float %286, %287
%289 = load float, float* %33
%290 = call float @llvm.fmuladd.f32(float %288, float %289, float %284)
store float %290, float* %35
%291 = load float, float* %16
%292 = fadd float 0.000000e+00, %291
%293 = load float, float* %18
%294 = fadd float %292, %293
%295 = load float, float* %20
%296 = fadd float %294, %295
%297 = load float, float* %22
%298 = fadd float %296, %297
store float %298, float* %36
%299 = load float, float* %36
%300 = fcmp oeq float %299, 0.000000e+00
br i1 %300, label %301, label %302
301: ; preds = %90
br label %462
302: ; preds = %90
%303 = load float, float* %16
%304 = load float, float* %16
%305 = fmul float %303, %304
%306 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%307 = load float, float* %306
%308 = fmul float 4.000000e+00, %307
%309 = load float, float* %25
%310 = call float @llvm.fmuladd.f32(float %308, float %309, float 0.000000e+00)
%311 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%312 = load float, float* %311
%313 = fmul float 3.000000e+00, %312
%314 = load float, float* %24
%315 = fmul float %313, %314
%316 = load float, float* %29
%317 = call float @llvm.fmuladd.f32(float %315, float %316, float %310)
%318 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%319 = load float, float* %318
%320 = fmul float 2.000000e+00, %319
%321 = load float, float* %23
%322 = fmul float %320, %321
%323 = load float, float* %30
%324 = call float @llvm.fmuladd.f32(float %322, float %323, float %317)
%325 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%326 = load float, float* %325
%327 = fadd float %324, %326
%328 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%329 = load float, float* %328
%330 = fmul float 2.000000e+00, %329
%331 = load float, float* %23
%332 = call float @llvm.fmuladd.f32(float %330, float %331, float %327)
%333 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%334 = load float, float* %333
%335 = load float, float* %29
%336 = call float @llvm.fmuladd.f32(float %334, float %335, float %332)
%337 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%338 = load float, float* %337
%339 = load float, float* %31
%340 = call float @llvm.fmuladd.f32(float %338, float %339, float %336)
%341 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%342 = load float, float* %341
%343 = fmul float 2.000000e+00, %342
%344 = load float, float* %23
%345 = fmul float %343, %344
%346 = load float, float* %27
%347 = call float @llvm.fmuladd.f32(float %345, float %346, float %340)
%348 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%349 = load float, float* %348
%350 = fmul float 2.000000e+00, %349
%351 = load float, float* %23
%352 = fmul float %350, %351
%353 = load float, float* %33
%354 = call float @llvm.fmuladd.f32(float %352, float %353, float %347)
%355 = call float @pow(float %354, i32 2)
%356 = load float, float* %18
%357 = load float, float* %18
%358 = fmul float %356, %357
%359 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%360 = load float, float* %359
%361 = fadd float 0.000000e+00, %360
%362 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%363 = load float, float* %362
%364 = load float, float* %33
%365 = call float @llvm.fmuladd.f32(float %363, float %364, float %361)
%366 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%367 = load float, float* %366
%368 = fmul float 2.000000e+00, %367
%369 = load float, float* %27
%370 = call float @llvm.fmuladd.f32(float %368, float %369, float %365)
%371 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%372 = load float, float* %371
%373 = load float, float* %30
%374 = call float @llvm.fmuladd.f32(float %372, float %373, float %370)
%375 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%376 = load float, float* %375
%377 = load float, float* %24
%378 = call float @llvm.fmuladd.f32(float %376, float %377, float %374)
%379 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%380 = load float, float* %379
%381 = fmul float 2.000000e+00, %380
%382 = load float, float* %27
%383 = fmul float %381, %382
%384 = load float, float* %33
%385 = call float @llvm.fmuladd.f32(float %383, float %384, float %378)
%386 = call float @pow(float %385, i32 2)
%387 = fmul float %358, %386
%388 = call float @llvm.fmuladd.f32(float %305, float %355, float %387)
%389 = load float, float* %20
%390 = load float, float* %20
%391 = fmul float %389, %390
%392 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%393 = load float, float* %392
%394 = fmul float 2.000000e+00, %393
%395 = load float, float* %29
%396 = call float @llvm.fmuladd.f32(float %394, float %395, float 0.000000e+00)
%397 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%398 = load float, float* %397
%399 = load float, float* %25
%400 = call float @llvm.fmuladd.f32(float %398, float %399, float %396)
%401 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%402 = load float, float* %401
%403 = fmul float 2.000000e+00, %402
%404 = load float, float* %29
%405 = fmul float %403, %404
%406 = load float, float* %24
%407 = call float @llvm.fmuladd.f32(float %405, float %406, float %400)
%408 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%409 = load float, float* %408
%410 = fmul float 4.000000e+00, %409
%411 = load float, float* %31
%412 = call float @llvm.fmuladd.f32(float %410, float %411, float %407)
%413 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%414 = load float, float* %413
%415 = fadd float %412, %414
%416 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%417 = load float, float* %416
%418 = load float, float* %23
%419 = call float @llvm.fmuladd.f32(float %417, float %418, float %415)
%420 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%421 = load float, float* %420
%422 = fmul float 3.000000e+00, %421
%423 = load float, float* %30
%424 = fmul float %422, %423
%425 = load float, float* %23
%426 = call float @llvm.fmuladd.f32(float %424, float %425, float %419)
%427 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%428 = load float, float* %427
%429 = fmul float 2.000000e+00, %428
%430 = load float, float* %29
%431 = fmul float %429, %430
%432 = load float, float* %27
%433 = call float @llvm.fmuladd.f32(float %431, float %432, float %426)
%434 = call float @pow(float %433, i32 2)
%435 = call float @llvm.fmuladd.f32(float %391, float %434, float %388)
%436 = load float, float* %22
%437 = load float, float* %22
%438 = fmul float %436, %437
%439 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%440 = load float, float* %439
%441 = fadd float 0.000000e+00, %440
%442 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%443 = load float, float* %442
%444 = load float, float* %27
%445 = call float @llvm.fmuladd.f32(float %443, float %444, float %441)
%446 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%447 = load float, float* %446
%448 = fmul float 2.000000e+00, %447
%449 = load float, float* %33
%450 = call float @llvm.fmuladd.f32(float %448, float %449, float %445)
%451 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%452 = load float, float* %451
%453 = load float, float* %24
%454 = call float @llvm.fmuladd.f32(float %452, float %453, float %450)
%455 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%456 = load float, float* %455
%457 = load float, float* %28
%458 = call float @llvm.fmuladd.f32(float %456, float %457, float %454)
%459 = call float @pow(float %458, i32 2)
%460 = call float @llvm.fmuladd.f32(float %438, float %459, float %435)
%461 = call float @sqrt(float %460)
br label %462
462: ; preds = %302, %301
%463 = phi float [ 0.000000e+00, %301 ], [ %461, %302 ]
store float %463, float* %37
%464 = load float, float* %37
%465 = load float*, float** %5
%466 = getelementptr inbounds float, float* %465, i64 0
store float %464, float* %466
%467 = load float, float* %35
ret float %467
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC03206E980000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031F95820000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031F95820000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %55, %55
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = extractelement <2 x float> %58, i64 0
%81 = fadd float %80, 0.000000e+00
%82 = extractelement <2 x float> %58, i64 1
%83 = fadd float %81, %82
%84 = extractelement <2 x float> %74, i64 0
%85 = fadd float %83, %84
%86 = extractelement <2 x float> %74, i64 1
%87 = fadd float %85, %86
%88 = fcmp oeq float %87, 0.000000e+00
br i1 %88, label %139, label %89
89: ; preds = %42
%90 = fmul <2 x float> %58, %58
%91 = extractelement <2 x float> %90, i64 0
%92 = tail call float @llvm.fmuladd.f32(float %76, float 0x403F414FA0000000, float 0.000000e+00)
%93 = fmul float %75, 0xC05C074AE0000000
%94 = tail call float @llvm.fmuladd.f32(float %93, float %64, float %92)
%95 = fmul float %49, 0x4060C1DE00000000
%96 = tail call float @llvm.fmuladd.f32(float %95, float %78, float %94)
%97 = fadd float %96, 0x3F95F5F780000000
%98 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFF5ECBD80000000, float %97)
%99 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FFD92AA40000000, float %98)
%100 = tail call float @llvm.fmuladd.f32(float %79, float 0xC04AB84000000000, float %99)
%101 = fmul float %49, 0x3F90189FC0000000
%102 = tail call float @llvm.fmuladd.f32(float %101, float %55, float %100)
%103 = fmul float %49, 0xBF85216EC0000000
%104 = tail call float @llvm.fmuladd.f32(float %103, float %71, float %102)
%105 = tail call float @pow(float %104, i32 2)
%106 = fmul float %82, %82
%107 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFF09C99C0000000, float 0xC0433F19A0000000)
%108 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FE2753CE0000000, float %107)
%109 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF7BB1E9E0000000, float %108)
%110 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F80189FC0000000, float %109)
%111 = fmul float %55, 0x3F64F1D740000000
%112 = tail call float @llvm.fmuladd.f32(float %111, float %71, float %110)
%113 = tail call float @pow(float %112, i32 2)
%114 = fmul float %106, %113
%115 = tail call float @llvm.fmuladd.f32(float %91, float %105, float %114)
%116 = fmul <2 x float> %74, %74
%117 = extractelement <2 x float> %116, i64 0
%118 = tail call float @llvm.fmuladd.f32(float %64, float 0xC0038853E0000000, float 0.000000e+00)
%119 = tail call float @llvm.fmuladd.f32(float %76, float 0xC042AF8740000000, float %118)
%120 = fmul float %64, 0x4060C1DE00000000
%121 = tail call float @llvm.fmuladd.f32(float %120, float %75, float %119)
%122 = tail call float @llvm.fmuladd.f32(float %79, float 0x404FF50C40000000, float %121)
%123 = fadd float %122, 0xBF9E282AE0000000
%124 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FFD92AA40000000, float %123)
%125 = fmul float %78, 0xC0640A3000000000
%126 = tail call float @llvm.fmuladd.f32(float %125, float %49, float %124)
%127 = fmul float %64, 0xBF8BB1E9E0000000
%128 = tail call float @llvm.fmuladd.f32(float %127, float %55, float %126)
%129 = tail call float @pow(float %128, i32 2)
%130 = tail call float @llvm.fmuladd.f32(float %117, float %129, float %115)
%131 = fmul float %86, %86
%132 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFF09C99C0000000, float 0x40500ADCA0000000)
%133 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FFDC7B5A0000000, float %132)
%134 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF75216EC0000000, float %133)
%135 = tail call float @llvm.fmuladd.f32(float %77, float 0x3F54F1D740000000, float %134)
%136 = tail call float @pow(float %135, i32 2)
%137 = tail call float @llvm.fmuladd.f32(float %131, float %136, float %130)
%138 = tail call float @sqrt(float %137)
br label %139
139: ; preds = %42, %89
%140 = phi float [ %138, %89 ], [ 0.000000e+00, %42 ]
%141 = fmul float %77, 0x3F54F1D740000000
%142 = fmul float %75, 0xBF75216EC0000000
%143 = fmul float %75, 0x3F80189FC0000000
%144 = fmul float %55, 0xBF7BB1E9E0000000
%145 = fmul float %49, 0xC04AB84000000000
%146 = fmul float %49, 0x3FFD92AA40000000
%147 = fmul float %64, %79
%148 = fmul float %75, 0x4050C1DE00000000
%149 = fmul float %76, 0xC042AF8740000000
%150 = fmul float %49, %76
%151 = fmul float %71, %71
%152 = fmul float %55, 0xBFF09C99C0000000
%153 = tail call float @llvm.fmuladd.f32(float %55, float 0xC0433F19A0000000, float 0x4012CB4B20000000)
%154 = tail call float @llvm.fmuladd.f32(float %71, float 0x40500ADCA0000000, float %153)
%155 = tail call float @llvm.fmuladd.f32(float %152, float %71, float %154)
%156 = tail call float @llvm.fmuladd.f32(float %151, float 0x3FEDC7B5A0000000, float %155)
%157 = tail call float @llvm.fmuladd.f32(float %77, float 0x3FD2753CE0000000, float %156)
%158 = tail call float @llvm.fmuladd.f32(float %78, float 0xBFF38853E0000000, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %150, float 0x401F414FA0000000, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %149, float %64, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %148, float %78, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %147, float 0x402FF50C40000000, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F95F5F780000000, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF9E282AE0000000, float %163)
%165 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFE5ECBD80000000, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %146, float %64, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %145, float %79, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %144, float %78, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %143, float %55, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %142, float %71, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %141, float %71, float %170)
store float %140, float* %1
ret float %171
}