#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printw(char *);
void player2_win(void) {
  printw(" ____  _        _ __   _______ ____  ____  \n");
  printw("|  _ \\| |      / \\\\ \\ / / ____|  _ \\|___ \\ \n");
  printw("| |_) | |     / _ \\\\ V /|  _| | |_) | __) |\n");
  printw("|  __/| |___ / ___ \\| | | |___|  _ < / __/ \n");
  printw("|_|   |_____/_/   \\_\\_| |_____|_| \\_\\_____|\n");
  printw("                                           \n");
  printw("__        ___       \n");
  printw("\\ \\      / (_)_ __  \n");
  printw(" \\ \\ /\\ / /| | '_ \\ \n");
  printw("  \\ V  V / | | | | |\n");
  printw("   \\_/\\_/  |_|_| |_|\n");
  printw("                    \n");
}


x86 assembly (clang, -O0):
<player2_win>:
push   %rbp
mov    %rsp,%rbp
lea    0xee5(%rip),%rdi
call   1030 <printw@plt>
lea    0xf06(%rip),%rdi
call   1030 <printw@plt>
lea    0xf27(%rip),%rdi
call   1030 <printw@plt>
lea    0xf48(%rip),%rdi
call   1030 <printw@plt>
lea    0xf69(%rip),%rdi
call   1030 <printw@plt>
lea    0xf8a(%rip),%rdi
call   1030 <printw@plt>
lea    0xfab(%rip),%rdi
call   1030 <printw@plt>
lea    0xfb5(%rip),%rdi
call   1030 <printw@plt>
lea    0xfbf(%rip),%rdi
call   1030 <printw@plt>
lea    0xfc9(%rip),%rdi
call   1030 <printw@plt>
lea    0xfd3(%rip),%rdi
call   1030 <printw@plt>
lea    0xf59(%rip),%rdi
call   1030 <printw@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<player2_win>:
push   %rax
lea    0xee8(%rip),%rdi
call   1030 <printw@plt>
lea    0xf09(%rip),%rdi
call   1030 <printw@plt>
lea    0xf2a(%rip),%rdi
call   1030 <printw@plt>
lea    0xf4b(%rip),%rdi
call   1030 <printw@plt>
lea    0xf6c(%rip),%rdi
call   1030 <printw@plt>
lea    0xf8d(%rip),%rdi
call   1030 <printw@plt>
lea    0xfae(%rip),%rdi
call   1030 <printw@plt>
lea    0xfb8(%rip),%rdi
call   1030 <printw@plt>
lea    0xfc2(%rip),%rdi
call   1030 <printw@plt>
lea    0xfcc(%rip),%rdi
call   1030 <printw@plt>
lea    0xfd6(%rip),%rdi
call   1030 <printw@plt>
lea    0xf5c(%rip),%rdi
pop    %rax
jmp    1030 <printw@plt>

LLVM IR (-O0):
@.str = [45 x i8] c" ____ _ _ __ _______ ____ ____ \0A\00"
@.str.1 = [45 x i8] c"| _ \\| | / \\\\ \\ / / ____| _ \\|___ \\ \0A\00"
@.str.2 = [45 x i8] c"| |_) | | / _ \\\\ V /| _| | |_) | __) |\0A\00"
@.str.3 = [45 x i8] c"| __/| |___ / ___ \\| | | |___| _ < / __/ \0A\00"
@.str.4 = [45 x i8] c"|_| |_____/_/ \\_\\_| |_____|_| \\_\\_____|\0A\00"
@.str.5 = [45 x i8] c" \0A\00"
@.str.6 = [22 x i8] c"__ ___ \0A\00"
@.str.7 = [22 x i8] c"\\ \\ / (_)_ __ \0A\00"
@.str.8 = [22 x i8] c" \\ \\ /\\ / /| | '_ \\ \0A\00"
@.str.9 = [22 x i8] c" \\ V V / | | | | |\0A\00"
@.str.10 = [22 x i8] c" \\_/\\_/ |_|_| |_|\0A\00"
@.str.11 = [22 x i8] c" \0A\00"
define void @player2_win() {
%1 = call i32 @printw(i8* getelementptr inbounds ([45 x i8], [45 x i8]* @.str, i64 0, i64 0))
%2 = call i32 @printw(i8* getelementptr inbounds ([45 x i8], [45 x i8]* @.str.1, i64 0, i64 0))
%3 = call i32 @printw(i8* getelementptr inbounds ([45 x i8], [45 x i8]* @.str.2, i64 0, i64 0))
%4 = call i32 @printw(i8* getelementptr inbounds ([45 x i8], [45 x i8]* @.str.3, i64 0, i64 0))
%5 = call i32 @printw(i8* getelementptr inbounds ([45 x i8], [45 x i8]* @.str.4, i64 0, i64 0))
%6 = call i32 @printw(i8* getelementptr inbounds ([45 x i8], [45 x i8]* @.str.5, i64 0, i64 0))
%7 = call i32 @printw(i8* getelementptr inbounds ([22 x i8], [22 x i8]* @.str.6, i64 0, i64 0))
%8 = call i32 @printw(i8* getelementptr inbounds ([22 x i8], [22 x i8]* @.str.7, i64 0, i64 0))
%9 = call i32 @printw(i8* getelementptr inbounds ([22 x i8], [22 x i8]* @.str.8, i64 0, i64 0))
%10 = call i32 @printw(i8* getelementptr inbounds ([22 x i8], [22 x i8]* @.str.9, i64 0, i64 0))
%11 = call i32 @printw(i8* getelementptr inbounds ([22 x i8], [22 x i8]* @.str.10, i64 0, i64 0))
%12 = call i32 @printw(i8* getelementptr inbounds ([22 x i8], [22 x i8]* @.str.11, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@.str = [45 x i8] c" ____ _ _ __ _______ ____ ____ \0A\00"
@.str.1 = [45 x i8] c"| _ \\| | / \\\\ \\ / / ____| _ \\|___ \\ \0A\00"
@.str.2 = [45 x i8] c"| |_) | | / _ \\\\ V /| _| | |_) | __) |\0A\00"
@.str.3 = [45 x i8] c"| __/| |___ / ___ \\| | | |___| _ < / __/ \0A\00"
@.str.4 = [45 x i8] c"|_| |_____/_/ \\_\\_| |_____|_| \\_\\_____|\0A\00"
@.str.5 = [45 x i8] c" \0A\00"
@.str.6 = [22 x i8] c"__ ___ \0A\00"
@.str.7 = [22 x i8] c"\\ \\ / (_)_ __ \0A\00"
@.str.8 = [22 x i8] c" \\ \\ /\\ / /| | '_ \\ \0A\00"
@.str.9 = [22 x i8] c" \\ V V / | | | | |\0A\00"
@.str.10 = [22 x i8] c" \\_/\\_/ |_|_| |_|\0A\00"
@.str.11 = [22 x i8] c" \0A\00"
define void @player2_win() {
%1 = tail call i32 @printw(i8* getelementptr inbounds ([45 x i8], [45 x i8]* @.str, i64 0, i64 0))
%2 = tail call i32 @printw(i8* getelementptr inbounds ([45 x i8], [45 x i8]* @.str.1, i64 0, i64 0))
%3 = tail call i32 @printw(i8* getelementptr inbounds ([45 x i8], [45 x i8]* @.str.2, i64 0, i64 0))
%4 = tail call i32 @printw(i8* getelementptr inbounds ([45 x i8], [45 x i8]* @.str.3, i64 0, i64 0))
%5 = tail call i32 @printw(i8* getelementptr inbounds ([45 x i8], [45 x i8]* @.str.4, i64 0, i64 0))
%6 = tail call i32 @printw(i8* getelementptr inbounds ([45 x i8], [45 x i8]* @.str.5, i64 0, i64 0))
%7 = tail call i32 @printw(i8* getelementptr inbounds ([22 x i8], [22 x i8]* @.str.6, i64 0, i64 0))
%8 = tail call i32 @printw(i8* getelementptr inbounds ([22 x i8], [22 x i8]* @.str.7, i64 0, i64 0))
%9 = tail call i32 @printw(i8* getelementptr inbounds ([22 x i8], [22 x i8]* @.str.8, i64 0, i64 0))
%10 = tail call i32 @printw(i8* getelementptr inbounds ([22 x i8], [22 x i8]* @.str.9, i64 0, i64 0))
%11 = tail call i32 @printw(i8* getelementptr inbounds ([22 x i8], [22 x i8]* @.str.10, i64 0, i64 0))
%12 = tail call i32 @printw(i8* getelementptr inbounds ([22 x i8], [22 x i8]* @.str.11, i64 0, i64 0))
ret void
}