#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *);
void printControls() {
  printf("Scene Controls\n");
  printf("----------------\n");
  printf("f:	toggle fullscreen\n");
  printf("b:	toggle fog\n");
  printf("m:	toggle mountains\n");
  printf("t:	toggle mountain texture\n");
  printf("s:	toggle sea & sky\n");
  printf("w:	toggle wireframe\n\n");
  printf("q:	quit\n");
  printf("Camera Controls\n");
  printf("----------------\n");
  printf("Up Arrow:	move up\n");
  printf("Down Arrow:	move down\n");
  printf("PAGE UP:	speed up\n");
  printf("PAGE DOWN:	slow down\n\n");
  printf("BONUS\n");
  printf("----------------\n");
  printf("z:      BARREL ROLL!");
}


x86 assembly (clang, -O0):
<printControls>:
push   %rbp
mov    %rsp,%rbp
lea    0xee5(%rip),%rdi
call   1030 <printf@plt>
lea    0xee9(%rip),%rdi
call   1030 <printf@plt>
lea    0xeef(%rip),%rdi
call   1030 <printf@plt>
lea    0xef9(%rip),%rdi
call   1030 <printf@plt>
lea    0xefc(%rip),%rdi
call   1030 <printf@plt>
lea    0xf05(%rip),%rdi
call   1030 <printf@plt>
lea    0xf15(%rip),%rdi
call   1030 <printf@plt>
lea    0xf1e(%rip),%rdi
call   1030 <printf@plt>
lea    0xf28(%rip),%rdi
call   1030 <printf@plt>
lea    0xf25(%rip),%rdi
call   1030 <printf@plt>
lea    0xe7d(%rip),%rdi
call   1030 <printf@plt>
lea    0xf1e(%rip),%rdi
call   1030 <printf@plt>
lea    0xf25(%rip),%rdi
call   1030 <printf@plt>
lea    0xf30(%rip),%rdi
call   1030 <printf@plt>
lea    0xf37(%rip),%rdi
call   1030 <printf@plt>
lea    0xf42(%rip),%rdi
call   1030 <printf@plt>
lea    0xe35(%rip),%rdi
call   1030 <printf@plt>
lea    0xf31(%rip),%rdi
call   1030 <printf@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<printControls>:
push   %rbx
lea    0xeed(%rip),%rdi
call   1030 <puts@plt>
lea    0xfd9(%rip),%rbx
mov    %rbx,%rdi
call   1030 <puts@plt>
lea    0xee1(%rip),%rdi
call   1030 <puts@plt>
lea    0xeea(%rip),%rdi
call   1030 <puts@plt>
lea    0xeec(%rip),%rdi
call   1030 <puts@plt>
lea    0xef4(%rip),%rdi
call   1030 <puts@plt>
lea    0xf03(%rip),%rdi
call   1030 <puts@plt>
lea    0xf0b(%rip),%rdi
call   1030 <puts@plt>
lea    0xf14(%rip),%rdi
call   1030 <puts@plt>
lea    0xf10(%rip),%rdi
call   1030 <puts@plt>
mov    %rbx,%rdi
call   1030 <puts@plt>
lea    0xf0c(%rip),%rdi
call   1030 <puts@plt>
lea    0xf12(%rip),%rdi
call   1030 <puts@plt>
lea    0xf1c(%rip),%rdi
call   1030 <puts@plt>
lea    0xf22(%rip),%rdi
call   1030 <puts@plt>
lea    0xf2c(%rip),%rdi
call   1030 <puts@plt>
mov    %rbx,%rdi
call   1030 <puts@plt>
lea    0xe11(%rip),%rdi
pop    %rbx
jmp    1040 <printf@plt>

LLVM IR (-O0):
@.str = [16 x i8] c"Scene Controls\0A\00"
@.str.1 = [18 x i8] c"----------------\0A\00"
@.str.2 = [22 x i8] c"f:\09toggle fullscreen\0A\00"
@.str.3 = [15 x i8] c"b:\09toggle fog\0A\00"
@.str.4 = [21 x i8] c"m:\09toggle mountains\0A\00"
@.str.5 = [28 x i8] c"t:\09toggle mountain texture\0A\00"
@.str.6 = [21 x i8] c"s:\09toggle sea & sky\0A\00"
@.str.7 = [22 x i8] c"w:\09toggle wireframe\0A\0A\00"
@.str.8 = [9 x i8] c"q:\09quit\0A\00"
@.str.9 = [17 x i8] c"Camera Controls\0A\00"
@.str.10 = [19 x i8] c"Up Arrow:\09move up\0A\00"
@.str.11 = [23 x i8] c"Down Arrow:\09move down\0A\00"
@.str.12 = [19 x i8] c"PAGE UP:\09speed up\0A\00"
@.str.13 = [23 x i8] c"PAGE DOWN:\09slow down\0A\0A\00"
@.str.14 = [7 x i8] c"BONUS\0A\00"
@.str.15 = [21 x i8] c"z: BARREL ROLL!\00"
define void @printControls() {
%1 = call i32 @printf(i8* getelementptr inbounds ([16 x i8], [16 x i8]* @.str, i64 0, i64 0))
%2 = call i32 @printf(i8* getelementptr inbounds ([18 x i8], [18 x i8]* @.str.1, i64 0, i64 0))
%3 = call i32 @printf(i8* getelementptr inbounds ([22 x i8], [22 x i8]* @.str.2, i64 0, i64 0))
%4 = call i32 @printf(i8* getelementptr inbounds ([15 x i8], [15 x i8]* @.str.3, i64 0, i64 0))
%5 = call i32 @printf(i8* getelementptr inbounds ([21 x i8], [21 x i8]* @.str.4, i64 0, i64 0))
%6 = call i32 @printf(i8* getelementptr inbounds ([28 x i8], [28 x i8]* @.str.5, i64 0, i64 0))
%7 = call i32 @printf(i8* getelementptr inbounds ([21 x i8], [21 x i8]* @.str.6, i64 0, i64 0))
%8 = call i32 @printf(i8* getelementptr inbounds ([22 x i8], [22 x i8]* @.str.7, i64 0, i64 0))
%9 = call i32 @printf(i8* getelementptr inbounds ([9 x i8], [9 x i8]* @.str.8, i64 0, i64 0))
%10 = call i32 @printf(i8* getelementptr inbounds ([17 x i8], [17 x i8]* @.str.9, i64 0, i64 0))
%11 = call i32 @printf(i8* getelementptr inbounds ([18 x i8], [18 x i8]* @.str.1, i64 0, i64 0))
%12 = call i32 @printf(i8* getelementptr inbounds ([19 x i8], [19 x i8]* @.str.10, i64 0, i64 0))
%13 = call i32 @printf(i8* getelementptr inbounds ([23 x i8], [23 x i8]* @.str.11, i64 0, i64 0))
%14 = call i32 @printf(i8* getelementptr inbounds ([19 x i8], [19 x i8]* @.str.12, i64 0, i64 0))
%15 = call i32 @printf(i8* getelementptr inbounds ([23 x i8], [23 x i8]* @.str.13, i64 0, i64 0))
%16 = call i32 @printf(i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str.14, i64 0, i64 0))
%17 = call i32 @printf(i8* getelementptr inbounds ([18 x i8], [18 x i8]* @.str.1, i64 0, i64 0))
%18 = call i32 @printf(i8* getelementptr inbounds ([21 x i8], [21 x i8]* @.str.15, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@.str.15 = [21 x i8] c"z: BARREL ROLL!\00"
@str = [15 x i8] c"Scene Controls\00"
@str.17 = [21 x i8] c"f:\09toggle fullscreen\00"
@str.18 = [14 x i8] c"b:\09toggle fog\00"
@str.19 = [20 x i8] c"m:\09toggle mountains\00"
@str.20 = [27 x i8] c"t:\09toggle mountain texture\00"
@str.21 = [20 x i8] c"s:\09toggle sea & sky\00"
@str.22 = [21 x i8] c"w:\09toggle wireframe\0A\00"
@str.23 = [8 x i8] c"q:\09quit\00"
@str.24 = [16 x i8] c"Camera Controls\00"
@str.26 = [18 x i8] c"Up Arrow:\09move up\00"
@str.27 = [22 x i8] c"Down Arrow:\09move down\00"
@str.28 = [18 x i8] c"PAGE UP:\09speed up\00"
@str.29 = [22 x i8] c"PAGE DOWN:\09slow down\0A\00"
@str.30 = [6 x i8] c"BONUS\00"
@str.31 = [17 x i8] c"----------------\00"
define void @printControls() {
%1 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([15 x i8], [15 x i8]* @str, i64 0, i64 0))
%2 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([17 x i8], [17 x i8]* @str.31, i64 0, i64 0))
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([21 x i8], [21 x i8]* @str.17, i64 0, i64 0))
%4 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([14 x i8], [14 x i8]* @str.18, i64 0, i64 0))
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([20 x i8], [20 x i8]* @str.19, i64 0, i64 0))
%6 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([27 x i8], [27 x i8]* @str.20, i64 0, i64 0))
%7 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([20 x i8], [20 x i8]* @str.21, i64 0, i64 0))
%8 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([21 x i8], [21 x i8]* @str.22, i64 0, i64 0))
%9 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([8 x i8], [8 x i8]* @str.23, i64 0, i64 0))
%10 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([16 x i8], [16 x i8]* @str.24, i64 0, i64 0))
%11 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([17 x i8], [17 x i8]* @str.31, i64 0, i64 0))
%12 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([18 x i8], [18 x i8]* @str.26, i64 0, i64 0))
%13 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([22 x i8], [22 x i8]* @str.27, i64 0, i64 0))
%14 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([18 x i8], [18 x i8]* @str.28, i64 0, i64 0))
%15 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([22 x i8], [22 x i8]* @str.29, i64 0, i64 0))
%16 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([6 x i8], [6 x i8]* @str.30, i64 0, i64 0))
%17 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([17 x i8], [17 x i8]* @str.31, i64 0, i64 0))
%18 = tail call i32 @printf(i8* dereferenceable(1) getelementptr inbounds ([21 x i8], [21 x i8]* @.str.15, i64 0, i64 0))
ret void
}