#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *, float);
int main(int argc, char *argv[]) {
  int i, n;
  float a[100], b[100], sum;
  n = 100;
  for (i = 0; i < n; i++)
    a[i] = b[i] = i * 1.0;
  sum = 0.0;
#pragma omp parallel for reduction(+ : sum)
  for (i = 0; i < n; i++)
    sum = sum + (a[i] * b[i]);
  printf("   Sum = %f\n", sum);
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
sub    $0x350,%rsp
movl   $0x0,-0x4(%rbp)
mov    %edi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
movl   $0x64,-0x18(%rbp)
movl   $0x0,-0x14(%rbp)
mov    -0x14(%rbp),%eax
cmp    -0x18(%rbp),%eax
jge    1180 <main+0x70>
cvtsi2sdl -0x14(%rbp),%xmm0
movsd  0xeb0(%rip),%xmm1
mulsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x14(%rbp),%rax
movss  %xmm0,-0x340(%rbp,%rax,4)
ff ff
movslq -0x14(%rbp),%rax
movss  %xmm0,-0x1b0(%rbp,%rax,4)
ff ff
mov    -0x14(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x14(%rbp)
jmp    1137 <main+0x27>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x344(%rbp)
ff
movl   $0x0,-0x14(%rbp)
mov    -0x14(%rbp),%eax
cmp    -0x18(%rbp),%eax
jge    11de <main+0xce>
movss  -0x344(%rbp),%xmm1
ff
movslq -0x14(%rbp),%rax
movss  -0x1b0(%rbp,%rax,4),%xmm0
ff ff
movslq -0x14(%rbp),%rax
movss  -0x340(%rbp,%rax,4),%xmm2
ff ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x344(%rbp)
ff
mov    -0x14(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x14(%rbp)
jmp    1192 <main+0x82>
movss  -0x344(%rbp),%xmm0
ff
lea    0xe1b(%rip),%rdi
call   1030 <printf@plt>
mov    -0x4(%rbp),%eax
add    $0x350,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
sub    $0x328,%rsp
movaps 0xee2(%rip),%xmm0
movaps %xmm0,(%rsp)
movaps %xmm0,0x190(%rsp)
movaps 0xedf(%rip),%xmm0
movaps %xmm0,0x10(%rsp)
movaps %xmm0,0x1a0(%rsp)
movaps 0xedb(%rip),%xmm0
movaps %xmm0,0x20(%rsp)
movaps %xmm0,0x1b0(%rsp)
movaps 0xed7(%rip),%xmm0
movaps %xmm0,0x30(%rsp)
movaps %xmm0,0x1c0(%rsp)
movaps 0xed3(%rip),%xmm0
movaps %xmm0,0x40(%rsp)
movaps %xmm0,0x1d0(%rsp)
movaps 0xecf(%rip),%xmm0
movaps %xmm0,0x50(%rsp)
movaps %xmm0,0x1e0(%rsp)
movaps 0xecb(%rip),%xmm0
movaps %xmm0,0x60(%rsp)
movaps %xmm0,0x1f0(%rsp)
movaps 0xec7(%rip),%xmm0
movaps %xmm0,0x70(%rsp)
movaps %xmm0,0x200(%rsp)
movaps 0xec3(%rip),%xmm0
movaps %xmm0,0x80(%rsp)
movaps %xmm0,0x210(%rsp)
movaps 0xebc(%rip),%xmm0
movaps %xmm0,0x90(%rsp)
movaps %xmm0,0x220(%rsp)
movaps 0xeb5(%rip),%xmm0
movaps %xmm0,0xa0(%rsp)
movaps %xmm0,0x230(%rsp)
movaps 0xeae(%rip),%xmm0
movaps %xmm0,0xb0(%rsp)
movaps %xmm0,0x240(%rsp)
movaps 0xea7(%rip),%xmm0
movaps %xmm0,0xc0(%rsp)
movaps %xmm0,0x250(%rsp)
movaps 0xea0(%rip),%xmm0
movaps %xmm0,0xd0(%rsp)
movaps %xmm0,0x260(%rsp)
movaps 0xe99(%rip),%xmm0
movaps %xmm0,0xe0(%rsp)
movaps %xmm0,0x270(%rsp)
movaps 0xe92(%rip),%xmm0
movaps %xmm0,0xf0(%rsp)
movaps %xmm0,0x280(%rsp)
movaps 0xe8b(%rip),%xmm0
movaps %xmm0,0x100(%rsp)
movaps %xmm0,0x290(%rsp)
movaps 0xe84(%rip),%xmm0
movaps %xmm0,0x110(%rsp)
movaps %xmm0,0x2a0(%rsp)
movaps 0xe7d(%rip),%xmm0
movaps %xmm0,0x120(%rsp)
movaps %xmm0,0x2b0(%rsp)
movaps 0xe76(%rip),%xmm0
movaps %xmm0,0x130(%rsp)
movaps %xmm0,0x2c0(%rsp)
movaps 0xe6f(%rip),%xmm0
movaps %xmm0,0x140(%rsp)
movaps %xmm0,0x2d0(%rsp)
movaps 0xe68(%rip),%xmm0
movaps %xmm0,0x150(%rsp)
movaps %xmm0,0x2e0(%rsp)
movaps 0xe61(%rip),%xmm0
movaps %xmm0,0x160(%rsp)
movaps %xmm0,0x2f0(%rsp)
movaps 0xe5a(%rip),%xmm0
movaps %xmm0,0x170(%rsp)
movaps %xmm0,0x300(%rsp)
movaps 0xe53(%rip),%xmm0
movaps %xmm0,0x180(%rsp)
movaps %xmm0,0x310(%rsp)
xorps  %xmm0,%xmm0
mov    $0x4,%eax
cs nopw 0x0(%rax,%rax,1)
nop
movss  0x180(%rsp,%rax,4),%xmm1
movss  0x184(%rsp,%rax,4),%xmm2
mulss  -0x10(%rsp,%rax,4),%xmm1
mulss  -0xc(%rsp,%rax,4),%xmm2
addss  %xmm0,%xmm1
movss  0x188(%rsp,%rax,4),%xmm3
mulss  -0x8(%rsp,%rax,4),%xmm3
addss  %xmm1,%xmm2
movss  0x18c(%rsp,%rax,4),%xmm1
mulss  -0x4(%rsp,%rax,4),%xmm1
addss  %xmm2,%xmm3
movss  0x190(%rsp,%rax,4),%xmm0
mulss  (%rsp,%rax,4),%xmm0
addss  %xmm3,%xmm1
addss  %xmm1,%xmm0
add    $0x5,%rax
cmp    $0x68,%rax
jne    1350 <main+0x240>
lea    0xdd1(%rip),%rdi
call   1030 <printf@plt>
xor    %eax,%eax
add    $0x328,%rsp
ret

LLVM IR (-O0):
@.str = [13 x i8] c" Sum = %f\0A\00"
define i32 @main(i32 %0, i8** %1) {
%3 = alloca i32
%4 = alloca i32
%5 = alloca i8**
%6 = alloca i32
%7 = alloca i32
%8 = alloca [100 x float]
%9 = alloca [100 x float]
%10 = alloca float
store i32 0, i32* %3
store i32 %0, i32* %4
store i8** %1, i8*** %5
store i32 100, i32* %7
store i32 0, i32* %6
br label %11
11: ; preds = %26, %2
%12 = load i32, i32* %6
%13 = load i32, i32* %7
%14 = icmp slt i32 %12, %13
br i1 %14, label %15, label %29
15: ; preds = %11
%16 = load i32, i32* %6
%17 = sitofp i32 %16 to double
%18 = fmul double %17, 1.000000e+00
%19 = fptrunc double %18 to float
%20 = load i32, i32* %6
%21 = sext i32 %20 to i64
%22 = getelementptr inbounds [100 x float], [100 x float]* %9, i64 0, i64 %21
store float %19, float* %22
%23 = load i32, i32* %6
%24 = sext i32 %23 to i64
%25 = getelementptr inbounds [100 x float], [100 x float]* %8, i64 0, i64 %24
store float %19, float* %25
br label %26
26: ; preds = %15
%27 = load i32, i32* %6
%28 = add nsw i32 %27, 1
store i32 %28, i32* %6
br label %11
29: ; preds = %11
store float 0.000000e+00, float* %10
store i32 0, i32* %6
br label %30
30: ; preds = %45, %29
%31 = load i32, i32* %6
%32 = load i32, i32* %7
%33 = icmp slt i32 %31, %32
br i1 %33, label %34, label %48
34: ; preds = %30
%35 = load float, float* %10
%36 = load i32, i32* %6
%37 = sext i32 %36 to i64
%38 = getelementptr inbounds [100 x float], [100 x float]* %8, i64 0, i64 %37
%39 = load float, float* %38
%40 = load i32, i32* %6
%41 = sext i32 %40 to i64
%42 = getelementptr inbounds [100 x float], [100 x float]* %9, i64 0, i64 %41
%43 = load float, float* %42
%44 = call float @llvm.fmuladd.f32(float %39, float %43, float %35)
store float %44, float* %10
br label %45
45: ; preds = %34
%46 = load i32, i32* %6
%47 = add nsw i32 %46, 1
store i32 %47, i32* %6
br label %30
48: ; preds = %30
%49 = load float, float* %10
%50 = call i32 @printf(i8* getelementptr inbounds ([13 x i8], [13 x i8]* @.str, i64 0, i64 0), float %49)
%51 = load i32, i32* %3
ret i32 %51
}

LLVM IR (-O2):
@.str = [13 x i8] c" Sum = %f\0A\00"
define i32 @main(i32 %0, i8** nocapture readnone %1) {
%3 = alloca [100 x float]
%4 = alloca [100 x float]
%5 = bitcast [100 x float]* %3 to i8*
%6 = bitcast [100 x float]* %4 to i8*
%7 = bitcast [100 x float]* %4 to <4 x float>*
store <4 x float> <float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00>, <4 x float>* %7
%8 = bitcast [100 x float]* %3 to <4 x float>*
store <4 x float> <float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00>, <4 x float>* %8
%9 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 4
%10 = bitcast float* %9 to <4 x float>*
store <4 x float> <float 4.000000e+00, float 5.000000e+00, float 6.000000e+00, float 7.000000e+00>, <4 x float>* %10
%11 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 4
%12 = bitcast float* %11 to <4 x float>*
store <4 x float> <float 4.000000e+00, float 5.000000e+00, float 6.000000e+00, float 7.000000e+00>, <4 x float>* %12
%13 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 8
%14 = bitcast float* %13 to <4 x float>*
store <4 x float> <float 8.000000e+00, float 9.000000e+00, float 1.000000e+01, float 1.100000e+01>, <4 x float>* %14
%15 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 8
%16 = bitcast float* %15 to <4 x float>*
store <4 x float> <float 8.000000e+00, float 9.000000e+00, float 1.000000e+01, float 1.100000e+01>, <4 x float>* %16
%17 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 12
%18 = bitcast float* %17 to <4 x float>*
store <4 x float> <float 1.200000e+01, float 1.300000e+01, float 1.400000e+01, float 1.500000e+01>, <4 x float>* %18
%19 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 12
%20 = bitcast float* %19 to <4 x float>*
store <4 x float> <float 1.200000e+01, float 1.300000e+01, float 1.400000e+01, float 1.500000e+01>, <4 x float>* %20
%21 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 16
%22 = bitcast float* %21 to <4 x float>*
store <4 x float> <float 1.600000e+01, float 1.700000e+01, float 1.800000e+01, float 1.900000e+01>, <4 x float>* %22
%23 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 16
%24 = bitcast float* %23 to <4 x float>*
store <4 x float> <float 1.600000e+01, float 1.700000e+01, float 1.800000e+01, float 1.900000e+01>, <4 x float>* %24
%25 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 20
%26 = bitcast float* %25 to <4 x float>*
store <4 x float> <float 2.000000e+01, float 2.100000e+01, float 2.200000e+01, float 2.300000e+01>, <4 x float>* %26
%27 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 20
%28 = bitcast float* %27 to <4 x float>*
store <4 x float> <float 2.000000e+01, float 2.100000e+01, float 2.200000e+01, float 2.300000e+01>, <4 x float>* %28
%29 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 24
%30 = bitcast float* %29 to <4 x float>*
store <4 x float> <float 2.400000e+01, float 2.500000e+01, float 2.600000e+01, float 2.700000e+01>, <4 x float>* %30
%31 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 24
%32 = bitcast float* %31 to <4 x float>*
store <4 x float> <float 2.400000e+01, float 2.500000e+01, float 2.600000e+01, float 2.700000e+01>, <4 x float>* %32
%33 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 28
%34 = bitcast float* %33 to <4 x float>*
store <4 x float> <float 2.800000e+01, float 2.900000e+01, float 3.000000e+01, float 3.100000e+01>, <4 x float>* %34
%35 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 28
%36 = bitcast float* %35 to <4 x float>*
store <4 x float> <float 2.800000e+01, float 2.900000e+01, float 3.000000e+01, float 3.100000e+01>, <4 x float>* %36
%37 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 32
%38 = bitcast float* %37 to <4 x float>*
store <4 x float> <float 3.200000e+01, float 3.300000e+01, float 3.400000e+01, float 3.500000e+01>, <4 x float>* %38
%39 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 32
%40 = bitcast float* %39 to <4 x float>*
store <4 x float> <float 3.200000e+01, float 3.300000e+01, float 3.400000e+01, float 3.500000e+01>, <4 x float>* %40
%41 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 36
%42 = bitcast float* %41 to <4 x float>*
store <4 x float> <float 3.600000e+01, float 3.700000e+01, float 3.800000e+01, float 3.900000e+01>, <4 x float>* %42
%43 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 36
%44 = bitcast float* %43 to <4 x float>*
store <4 x float> <float 3.600000e+01, float 3.700000e+01, float 3.800000e+01, float 3.900000e+01>, <4 x float>* %44
%45 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 40
%46 = bitcast float* %45 to <4 x float>*
store <4 x float> <float 4.000000e+01, float 4.100000e+01, float 4.200000e+01, float 4.300000e+01>, <4 x float>* %46
%47 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 40
%48 = bitcast float* %47 to <4 x float>*
store <4 x float> <float 4.000000e+01, float 4.100000e+01, float 4.200000e+01, float 4.300000e+01>, <4 x float>* %48
%49 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 44
%50 = bitcast float* %49 to <4 x float>*
store <4 x float> <float 4.400000e+01, float 4.500000e+01, float 4.600000e+01, float 4.700000e+01>, <4 x float>* %50
%51 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 44
%52 = bitcast float* %51 to <4 x float>*
store <4 x float> <float 4.400000e+01, float 4.500000e+01, float 4.600000e+01, float 4.700000e+01>, <4 x float>* %52
%53 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 48
%54 = bitcast float* %53 to <4 x float>*
store <4 x float> <float 4.800000e+01, float 4.900000e+01, float 5.000000e+01, float 5.100000e+01>, <4 x float>* %54
%55 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 48
%56 = bitcast float* %55 to <4 x float>*
store <4 x float> <float 4.800000e+01, float 4.900000e+01, float 5.000000e+01, float 5.100000e+01>, <4 x float>* %56
%57 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 52
%58 = bitcast float* %57 to <4 x float>*
store <4 x float> <float 5.200000e+01, float 5.300000e+01, float 5.400000e+01, float 5.500000e+01>, <4 x float>* %58
%59 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 52
%60 = bitcast float* %59 to <4 x float>*
store <4 x float> <float 5.200000e+01, float 5.300000e+01, float 5.400000e+01, float 5.500000e+01>, <4 x float>* %60
%61 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 56
%62 = bitcast float* %61 to <4 x float>*
store <4 x float> <float 5.600000e+01, float 5.700000e+01, float 5.800000e+01, float 5.900000e+01>, <4 x float>* %62
%63 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 56
%64 = bitcast float* %63 to <4 x float>*
store <4 x float> <float 5.600000e+01, float 5.700000e+01, float 5.800000e+01, float 5.900000e+01>, <4 x float>* %64
%65 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 60
%66 = bitcast float* %65 to <4 x float>*
store <4 x float> <float 6.000000e+01, float 6.100000e+01, float 6.200000e+01, float 6.300000e+01>, <4 x float>* %66
%67 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 60
%68 = bitcast float* %67 to <4 x float>*
store <4 x float> <float 6.000000e+01, float 6.100000e+01, float 6.200000e+01, float 6.300000e+01>, <4 x float>* %68
%69 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 64
%70 = bitcast float* %69 to <4 x float>*
store <4 x float> <float 6.400000e+01, float 6.500000e+01, float 6.600000e+01, float 6.700000e+01>, <4 x float>* %70
%71 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 64
%72 = bitcast float* %71 to <4 x float>*
store <4 x float> <float 6.400000e+01, float 6.500000e+01, float 6.600000e+01, float 6.700000e+01>, <4 x float>* %72
%73 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 68
%74 = bitcast float* %73 to <4 x float>*
store <4 x float> <float 6.800000e+01, float 6.900000e+01, float 7.000000e+01, float 7.100000e+01>, <4 x float>* %74
%75 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 68
%76 = bitcast float* %75 to <4 x float>*
store <4 x float> <float 6.800000e+01, float 6.900000e+01, float 7.000000e+01, float 7.100000e+01>, <4 x float>* %76
%77 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 72
%78 = bitcast float* %77 to <4 x float>*
store <4 x float> <float 7.200000e+01, float 7.300000e+01, float 7.400000e+01, float 7.500000e+01>, <4 x float>* %78
%79 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 72
%80 = bitcast float* %79 to <4 x float>*
store <4 x float> <float 7.200000e+01, float 7.300000e+01, float 7.400000e+01, float 7.500000e+01>, <4 x float>* %80
%81 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 76
%82 = bitcast float* %81 to <4 x float>*
store <4 x float> <float 7.600000e+01, float 7.700000e+01, float 7.800000e+01, float 7.900000e+01>, <4 x float>* %82
%83 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 76
%84 = bitcast float* %83 to <4 x float>*
store <4 x float> <float 7.600000e+01, float 7.700000e+01, float 7.800000e+01, float 7.900000e+01>, <4 x float>* %84
%85 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 80
%86 = bitcast float* %85 to <4 x float>*
store <4 x float> <float 8.000000e+01, float 8.100000e+01, float 8.200000e+01, float 8.300000e+01>, <4 x float>* %86
%87 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 80
%88 = bitcast float* %87 to <4 x float>*
store <4 x float> <float 8.000000e+01, float 8.100000e+01, float 8.200000e+01, float 8.300000e+01>, <4 x float>* %88
%89 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 84
%90 = bitcast float* %89 to <4 x float>*
store <4 x float> <float 8.400000e+01, float 8.500000e+01, float 8.600000e+01, float 8.700000e+01>, <4 x float>* %90
%91 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 84
%92 = bitcast float* %91 to <4 x float>*
store <4 x float> <float 8.400000e+01, float 8.500000e+01, float 8.600000e+01, float 8.700000e+01>, <4 x float>* %92
%93 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 88
%94 = bitcast float* %93 to <4 x float>*
store <4 x float> <float 8.800000e+01, float 8.900000e+01, float 9.000000e+01, float 9.100000e+01>, <4 x float>* %94
%95 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 88
%96 = bitcast float* %95 to <4 x float>*
store <4 x float> <float 8.800000e+01, float 8.900000e+01, float 9.000000e+01, float 9.100000e+01>, <4 x float>* %96
%97 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 92
%98 = bitcast float* %97 to <4 x float>*
store <4 x float> <float 9.200000e+01, float 9.300000e+01, float 9.400000e+01, float 9.500000e+01>, <4 x float>* %98
%99 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 92
%100 = bitcast float* %99 to <4 x float>*
store <4 x float> <float 9.200000e+01, float 9.300000e+01, float 9.400000e+01, float 9.500000e+01>, <4 x float>* %100
%101 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 96
%102 = bitcast float* %101 to <4 x float>*
store <4 x float> <float 9.600000e+01, float 9.700000e+01, float 9.800000e+01, float 9.900000e+01>, <4 x float>* %102
%103 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 96
%104 = bitcast float* %103 to <4 x float>*
store <4 x float> <float 9.600000e+01, float 9.700000e+01, float 9.800000e+01, float 9.900000e+01>, <4 x float>* %104
br label %105
105: ; preds = %105, %2
%106 = phi i64 [ 0, %2 ], [ %137, %105 ]
%107 = phi float [ 0.000000e+00, %2 ], [ %136, %105 ]
%108 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 %106
%109 = load float, float* %108
%110 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 %106
%111 = load float, float* %110
%112 = tail call float @llvm.fmuladd.f32(float %109, float %111, float %107)
%113 = add nuw nsw i64 %106, 1
%114 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 %113
%115 = load float, float* %114
%116 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 %113
%117 = load float, float* %116
%118 = tail call float @llvm.fmuladd.f32(float %115, float %117, float %112)
%119 = add nuw nsw i64 %106, 2
%120 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 %119
%121 = load float, float* %120
%122 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 %119
%123 = load float, float* %122
%124 = tail call float @llvm.fmuladd.f32(float %121, float %123, float %118)
%125 = add nuw nsw i64 %106, 3
%126 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 %125
%127 = load float, float* %126
%128 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 %125
%129 = load float, float* %128
%130 = tail call float @llvm.fmuladd.f32(float %127, float %129, float %124)
%131 = add nuw nsw i64 %106, 4
%132 = getelementptr inbounds [100 x float], [100 x float]* %3, i64 0, i64 %131
%133 = load float, float* %132
%134 = getelementptr inbounds [100 x float], [100 x float]* %4, i64 0, i64 %131
%135 = load float, float* %134
%136 = tail call float @llvm.fmuladd.f32(float %133, float %135, float %130)
%137 = add nuw nsw i64 %106, 5
%138 = icmp eq i64 %137, 100
br i1 %138, label %139, label %105
139: ; preds = %105
%140 = tail call i32 @printf(i8* getelementptr inbounds ([13 x i8], [13 x i8]* @.str, i64 0, i64 0), float %136)
ret i32 0
}