#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *);
void printControls() {
  printf("Sceen Controls\n");
  printf("----------------\n");
  printf("r:	toggle rings\n");
  printf("s:	toggle stars\n");
  printf("c:	toggle sun's corona\n");
  printf("k:	toggle enterprise shield\n\n");
  printf("Camera Controls\n");
  printf("----------------\n");
  printf("Up Arrow:	move up\n");
  printf("Down Arrow:	move down\n");
  printf("Left Arrow:	move left\n");
  printf("PAGE UP:	forward\n");
  printf("PAGE DOWN:	backward\n\n");
  printf("BONUS\n");
  printf("----------------\n");
  printf("f1:		shoot lasers\n");
  printf("esc/q:	quit application\n");
}


x86 assembly (clang, -O0):
<printControls>:
push   %rbp
mov    %rsp,%rbp
lea    0xee5(%rip),%rdi
call   1030 <printf@plt>
lea    0xee9(%rip),%rdi
call   1030 <printf@plt>
lea    0xeef(%rip),%rdi
call   1030 <printf@plt>
lea    0xef4(%rip),%rdi
call   1030 <printf@plt>
lea    0xef9(%rip),%rdi
call   1030 <printf@plt>
lea    0xf05(%rip),%rdi
call   1030 <printf@plt>
lea    0xf17(%rip),%rdi
call   1030 <printf@plt>
lea    0xea1(%rip),%rdi
call   1030 <printf@plt>
lea    0xf10(%rip),%rdi
call   1030 <printf@plt>
lea    0xf17(%rip),%rdi
call   1030 <printf@plt>
lea    0xf22(%rip),%rdi
call   1030 <printf@plt>
lea    0xf2d(%rip),%rdi
call   1030 <printf@plt>
lea    0xf33(%rip),%rdi
call   1030 <printf@plt>
lea    0xf3d(%rip),%rdi
call   1030 <printf@plt>
lea    0xe4d(%rip),%rdi
call   1030 <printf@plt>
lea    0xf2c(%rip),%rdi
call   1030 <printf@plt>
lea    0xf33(%rip),%rdi
call   1030 <printf@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<printControls>:
push   %rbx
lea    0xee8(%rip),%rdi
call   1030 <puts@plt>
lea    0xfb9(%rip),%rbx
mov    %rbx,%rdi
call   1030 <puts@plt>
lea    0xedc(%rip),%rdi
call   1030 <puts@plt>
lea    0xee0(%rip),%rdi
call   1030 <puts@plt>
lea    0xee4(%rip),%rdi
call   1030 <puts@plt>
lea    0xeef(%rip),%rdi
call   1030 <puts@plt>
lea    0xf00(%rip),%rdi
call   1030 <puts@plt>
mov    %rbx,%rdi
call   1030 <puts@plt>
lea    0xefc(%rip),%rdi
call   1030 <puts@plt>
lea    0xf02(%rip),%rdi
call   1030 <puts@plt>
lea    0xf0c(%rip),%rdi
call   1030 <puts@plt>
lea    0xf16(%rip),%rdi
call   1030 <puts@plt>
lea    0xf1b(%rip),%rdi
call   1030 <puts@plt>
lea    0xf24(%rip),%rdi
call   1030 <puts@plt>
mov    %rbx,%rdi
call   1030 <puts@plt>
lea    0xf27(%rip),%rdi
call   1030 <puts@plt>
lea    0xf2d(%rip),%rdi
pop    %rbx
jmp    1030 <puts@plt>

LLVM IR (-O0):
@.str = [16 x i8] c"Sceen Controls\0A\00"
@.str.1 = [18 x i8] c"----------------\0A\00"
@.str.2 = [17 x i8] c"r:\09toggle rings\0A\00"
@.str.3 = [17 x i8] c"s:\09toggle stars\0A\00"
@.str.4 = [24 x i8] c"c:\09toggle sun's corona\0A\00"
@.str.5 = [30 x i8] c"k:\09toggle enterprise shield\0A\0A\00"
@.str.6 = [17 x i8] c"Camera Controls\0A\00"
@.str.7 = [19 x i8] c"Up Arrow:\09move up\0A\00"
@.str.8 = [23 x i8] c"Down Arrow:\09move down\0A\00"
@.str.9 = [23 x i8] c"Left Arrow:\09move left\0A\00"
@.str.10 = [18 x i8] c"PAGE UP:\09forward\0A\00"
@.str.11 = [22 x i8] c"PAGE DOWN:\09backward\0A\0A\00"
@.str.12 = [7 x i8] c"BONUS\0A\00"
@.str.13 = [19 x i8] c"f1:\09\09shoot lasers\0A\00"
@.str.14 = [25 x i8] c"esc/q:\09quit application\0A\00"
define void @printControls() {
%1 = call i32 @printf(i8* getelementptr inbounds ([16 x i8], [16 x i8]* @.str, i64 0, i64 0))
%2 = call i32 @printf(i8* getelementptr inbounds ([18 x i8], [18 x i8]* @.str.1, i64 0, i64 0))
%3 = call i32 @printf(i8* getelementptr inbounds ([17 x i8], [17 x i8]* @.str.2, i64 0, i64 0))
%4 = call i32 @printf(i8* getelementptr inbounds ([17 x i8], [17 x i8]* @.str.3, i64 0, i64 0))
%5 = call i32 @printf(i8* getelementptr inbounds ([24 x i8], [24 x i8]* @.str.4, i64 0, i64 0))
%6 = call i32 @printf(i8* getelementptr inbounds ([30 x i8], [30 x i8]* @.str.5, i64 0, i64 0))
%7 = call i32 @printf(i8* getelementptr inbounds ([17 x i8], [17 x i8]* @.str.6, i64 0, i64 0))
%8 = call i32 @printf(i8* getelementptr inbounds ([18 x i8], [18 x i8]* @.str.1, i64 0, i64 0))
%9 = call i32 @printf(i8* getelementptr inbounds ([19 x i8], [19 x i8]* @.str.7, i64 0, i64 0))
%10 = call i32 @printf(i8* getelementptr inbounds ([23 x i8], [23 x i8]* @.str.8, i64 0, i64 0))
%11 = call i32 @printf(i8* getelementptr inbounds ([23 x i8], [23 x i8]* @.str.9, i64 0, i64 0))
%12 = call i32 @printf(i8* getelementptr inbounds ([18 x i8], [18 x i8]* @.str.10, i64 0, i64 0))
%13 = call i32 @printf(i8* getelementptr inbounds ([22 x i8], [22 x i8]* @.str.11, i64 0, i64 0))
%14 = call i32 @printf(i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str.12, i64 0, i64 0))
%15 = call i32 @printf(i8* getelementptr inbounds ([18 x i8], [18 x i8]* @.str.1, i64 0, i64 0))
%16 = call i32 @printf(i8* getelementptr inbounds ([19 x i8], [19 x i8]* @.str.13, i64 0, i64 0))
%17 = call i32 @printf(i8* getelementptr inbounds ([25 x i8], [25 x i8]* @.str.14, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@str = [15 x i8] c"Sceen Controls\00"
@str.16 = [16 x i8] c"r:\09toggle rings\00"
@str.17 = [16 x i8] c"s:\09toggle stars\00"
@str.18 = [23 x i8] c"c:\09toggle sun's corona\00"
@str.19 = [29 x i8] c"k:\09toggle enterprise shield\0A\00"
@str.20 = [16 x i8] c"Camera Controls\00"
@str.22 = [18 x i8] c"Up Arrow:\09move up\00"
@str.23 = [22 x i8] c"Down Arrow:\09move down\00"
@str.24 = [22 x i8] c"Left Arrow:\09move left\00"
@str.25 = [17 x i8] c"PAGE UP:\09forward\00"
@str.26 = [21 x i8] c"PAGE DOWN:\09backward\0A\00"
@str.27 = [6 x i8] c"BONUS\00"
@str.28 = [17 x i8] c"----------------\00"
@str.29 = [18 x i8] c"f1:\09\09shoot lasers\00"
@str.30 = [24 x i8] c"esc/q:\09quit application\00"
define void @printControls() {
%1 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([15 x i8], [15 x i8]* @str, i64 0, i64 0))
%2 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([17 x i8], [17 x i8]* @str.28, i64 0, i64 0))
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([16 x i8], [16 x i8]* @str.16, i64 0, i64 0))
%4 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([16 x i8], [16 x i8]* @str.17, i64 0, i64 0))
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([23 x i8], [23 x i8]* @str.18, i64 0, i64 0))
%6 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([29 x i8], [29 x i8]* @str.19, i64 0, i64 0))
%7 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([16 x i8], [16 x i8]* @str.20, i64 0, i64 0))
%8 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([17 x i8], [17 x i8]* @str.28, i64 0, i64 0))
%9 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([18 x i8], [18 x i8]* @str.22, i64 0, i64 0))
%10 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([22 x i8], [22 x i8]* @str.23, i64 0, i64 0))
%11 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([22 x i8], [22 x i8]* @str.24, i64 0, i64 0))
%12 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([17 x i8], [17 x i8]* @str.25, i64 0, i64 0))
%13 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([21 x i8], [21 x i8]* @str.26, i64 0, i64 0))
%14 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([6 x i8], [6 x i8]* @str.27, i64 0, i64 0))
%15 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([17 x i8], [17 x i8]* @str.28, i64 0, i64 0))
%16 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([18 x i8], [18 x i8]* @str.29, i64 0, i64 0))
%17 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([24 x i8], [24 x i8]* @str.30, i64 0, i64 0))
ret void
}