#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
const char *gl_str_primitive(int value) {
  switch (value) {
  case 0x0000:
    return "GL_POINTS";
  case 0x0001:
    return "GL_LINES";
  case 0x0002:
    return "GL_LINE_LOOP";
  case 0x0003:
    return "GL_LINE_STRIP";
  case 0x0004:
    return "GL_TRIANGLES";
  case 0x0005:
    return "GL_TRIANGLE_STRIP";
  case 0x0006:
    return "GL_TRIANGLE_FAN";
  case 0x0007:
    return "GL_QUADS";
  case 0x0008:
    return "GL_QUAD_STRIP";
  case 0x0009:
    return "GL_POLYGON";
  case 0x000A:
    return "GL_LINES_ADJACENCY";
  case 0x000B:
    return "GL_LINE_STRIP_ADJACENCY";
  case 0x000C:
    return "GL_TRIANGLES_ADJACENCY";
  case 0x000D:
    return "GL_TRIANGLE_STRIP_ADJACENCY";
  }
  return NULL;
}


x86 assembly (clang, -O0):
<gl_str_primitive>:
push   %rbp
mov    %rsp,%rbp
mov    %edi,-0xc(%rbp)
mov    -0xc(%rbp),%eax
mov    %rax,-0x18(%rbp)
sub    $0xd,%rax
ja     120c <gl_str_primitive+0x10c>
mov    -0x18(%rbp),%rax
lea    0xedd(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0xf05(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1214 <gl_str_primitive+0x114>
lea    0xeff(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1214 <gl_str_primitive+0x114>
lea    0xef8(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1214 <gl_str_primitive+0x114>
lea    0xef5(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1214 <gl_str_primitive+0x114>
lea    0xef3(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1214 <gl_str_primitive+0x114>
lea    0xef0(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1214 <gl_str_primitive+0x114>
lea    0xef2(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1214 <gl_str_primitive+0x114>
lea    0xef2(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1214 <gl_str_primitive+0x114>
lea    0xeeb(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1214 <gl_str_primitive+0x114>
lea    0xee9(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1214 <gl_str_primitive+0x114>
lea    0xee4(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1214 <gl_str_primitive+0x114>
lea    0xee7(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1214 <gl_str_primitive+0x114>
lea    0xeef(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1214 <gl_str_primitive+0x114>
lea    0xef6(%rip),%rax
mov    %rax,-0x8(%rbp)
jmp    1214 <gl_str_primitive+0x114>
movq   $0x0,-0x8(%rbp)
mov    -0x8(%rbp),%rax
pop    %rbp
ret

x86 assembly (clang, -O2):
<gl_str_primitive>:
cmp    $0xd,%edi
ja     1117 <gl_str_primitive+0x17>
movslq %edi,%rax
lea    0xfd1(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
ret
xor    %eax,%eax
ret

LLVM IR (-O0):
@.str = [10 x i8] c"GL_POINTS\00"
@.str.1 = [9 x i8] c"GL_LINES\00"
@.str.2 = [13 x i8] c"GL_LINE_LOOP\00"
@.str.3 = [14 x i8] c"GL_LINE_STRIP\00"
@.str.4 = [13 x i8] c"GL_TRIANGLES\00"
@.str.5 = [18 x i8] c"GL_TRIANGLE_STRIP\00"
@.str.6 = [16 x i8] c"GL_TRIANGLE_FAN\00"
@.str.7 = [9 x i8] c"GL_QUADS\00"
@.str.8 = [14 x i8] c"GL_QUAD_STRIP\00"
@.str.9 = [11 x i8] c"GL_POLYGON\00"
@.str.10 = [19 x i8] c"GL_LINES_ADJACENCY\00"
@.str.11 = [24 x i8] c"GL_LINE_STRIP_ADJACENCY\00"
@.str.12 = [23 x i8] c"GL_TRIANGLES_ADJACENCY\00"
@.str.13 = [28 x i8] c"GL_TRIANGLE_STRIP_ADJACENCY\00"
define i8* @gl_str_primitive(i32 %0) {
%2 = alloca i8*
%3 = alloca i32
store i32 %0, i32* %3
%4 = load i32, i32* %3
switch i32 %4, label %19 [
i32 0, label %5
i32 1, label %6
i32 2, label %7
i32 3, label %8
i32 4, label %9
i32 5, label %10
i32 6, label %11
i32 7, label %12
i32 8, label %13
i32 9, label %14
i32 10, label %15
i32 11, label %16
i32 12, label %17
i32 13, label %18
]
5: ; preds = %1
store i8* getelementptr inbounds ([10 x i8], [10 x i8]* @.str, i64 0, i64 0), i8** %2
br label %20
6: ; preds = %1
store i8* getelementptr inbounds ([9 x i8], [9 x i8]* @.str.1, i64 0, i64 0), i8** %2
br label %20
7: ; preds = %1
store i8* getelementptr inbounds ([13 x i8], [13 x i8]* @.str.2, i64 0, i64 0), i8** %2
br label %20
8: ; preds = %1
store i8* getelementptr inbounds ([14 x i8], [14 x i8]* @.str.3, i64 0, i64 0), i8** %2
br label %20
9: ; preds = %1
store i8* getelementptr inbounds ([13 x i8], [13 x i8]* @.str.4, i64 0, i64 0), i8** %2
br label %20
10: ; preds = %1
store i8* getelementptr inbounds ([18 x i8], [18 x i8]* @.str.5, i64 0, i64 0), i8** %2
br label %20
11: ; preds = %1
store i8* getelementptr inbounds ([16 x i8], [16 x i8]* @.str.6, i64 0, i64 0), i8** %2
br label %20
12: ; preds = %1
store i8* getelementptr inbounds ([9 x i8], [9 x i8]* @.str.7, i64 0, i64 0), i8** %2
br label %20
13: ; preds = %1
store i8* getelementptr inbounds ([14 x i8], [14 x i8]* @.str.8, i64 0, i64 0), i8** %2
br label %20
14: ; preds = %1
store i8* getelementptr inbounds ([11 x i8], [11 x i8]* @.str.9, i64 0, i64 0), i8** %2
br label %20
15: ; preds = %1
store i8* getelementptr inbounds ([19 x i8], [19 x i8]* @.str.10, i64 0, i64 0), i8** %2
br label %20
16: ; preds = %1
store i8* getelementptr inbounds ([24 x i8], [24 x i8]* @.str.11, i64 0, i64 0), i8** %2
br label %20
17: ; preds = %1
store i8* getelementptr inbounds ([23 x i8], [23 x i8]* @.str.12, i64 0, i64 0), i8** %2
br label %20
18: ; preds = %1
store i8* getelementptr inbounds ([28 x i8], [28 x i8]* @.str.13, i64 0, i64 0), i8** %2
br label %20
19: ; preds = %1
store i8* null, i8** %2
br label %20
20: ; preds = %19, %18, %17, %16, %15, %14, %13, %12, %11, %10, %9, %8, %7, %6, %5
%21 = load i8*, i8** %2
ret i8* %21
}

LLVM IR (-O2):
@.str = [10 x i8] c"GL_POINTS\00"
@.str.1 = [9 x i8] c"GL_LINES\00"
@.str.2 = [13 x i8] c"GL_LINE_LOOP\00"
@.str.3 = [14 x i8] c"GL_LINE_STRIP\00"
@.str.4 = [13 x i8] c"GL_TRIANGLES\00"
@.str.5 = [18 x i8] c"GL_TRIANGLE_STRIP\00"
@.str.6 = [16 x i8] c"GL_TRIANGLE_FAN\00"
@.str.7 = [9 x i8] c"GL_QUADS\00"
@.str.8 = [14 x i8] c"GL_QUAD_STRIP\00"
@.str.9 = [11 x i8] c"GL_POLYGON\00"
@.str.10 = [19 x i8] c"GL_LINES_ADJACENCY\00"
@.str.11 = [24 x i8] c"GL_LINE_STRIP_ADJACENCY\00"
@.str.12 = [23 x i8] c"GL_TRIANGLES_ADJACENCY\00"
@.str.13 = [28 x i8] c"GL_TRIANGLE_STRIP_ADJACENCY\00"
@reltable.gl_str_primitive = [14 x i32] [i32 trunc (i64 sub (i64 ptrtoint ([10 x i8]* @.str to i64), i64 ptrtoint ([14 x i32]* @reltable.gl_str_primitive to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([9 x i8]* @.str.1 to i64), i64 ptrtoint ([14 x i32]* @reltable.gl_str_primitive to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([13 x i8]* @.str.2 to i64), i64 ptrtoint ([14 x i32]* @reltable.gl_str_primitive to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([14 x i8]* @.str.3 to i64), i64 ptrtoint ([14 x i32]* @reltable.gl_str_primitive to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([13 x i8]* @.str.4 to i64), i64 ptrtoint ([14 x i32]* @reltable.gl_str_primitive to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([18 x i8]* @.str.5 to i64), i64 ptrtoint ([14 x i32]* @reltable.gl_str_primitive to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([16 x i8]* @.str.6 to i64), i64 ptrtoint ([14 x i32]* @reltable.gl_str_primitive to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([9 x i8]* @.str.7 to i64), i64 ptrtoint ([14 x i32]* @reltable.gl_str_primitive to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([14 x i8]* @.str.8 to i64), i64 ptrtoint ([14 x i32]* @reltable.gl_str_primitive to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([11 x i8]* @.str.9 to i64), i64 ptrtoint ([14 x i32]* @reltable.gl_str_primitive to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([19 x i8]* @.str.10 to i64), i64 ptrtoint ([14 x i32]* @reltable.gl_str_primitive to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([24 x i8]* @.str.11 to i64), i64 ptrtoint ([14 x i32]* @reltable.gl_str_primitive to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([23 x i8]* @.str.12 to i64), i64 ptrtoint ([14 x i32]* @reltable.gl_str_primitive to i64)) to i32), i32 trunc (i64 sub (i64 ptrtoint ([28 x i8]* @.str.13 to i64), i64 ptrtoint ([14 x i32]* @reltable.gl_str_primitive to i64)) to i32)]
define i8* @gl_str_primitive(i32 %0) {
%2 = icmp ult i32 %0, 14
br i1 %2, label %3, label %7
3: ; preds = %1
%4 = sext i32 %0 to i64
%5 = shl i64 %4, 2
%6 = call i8* @llvm.load.relative.i64(i8* bitcast ([14 x i32]* @reltable.gl_str_primitive to i8*), i64 %5)
br label %7
7: ; preds = %1, %3
%8 = phi i8* [ %6, %3 ], [ null, %1 ]
ret i8* %8
}