#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 16;
  float avdat = 0.3932708E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18018E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17983E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[17] = {-0.23244059E-01,
                     -0.39801453E+02,
                     0.65756973E+02,
                     -0.80524737E+00,
                     0.22054447E+00,
                     -0.70372802E+00,
                     0.72883314E+00,
                     -0.53798401E-03,
                     0.32382429E-01,
                     -0.47571059E-01,
                     -0.31098703E+00,
                     0.95505810E+00,
                     -0.14992652E-01,
                     0.21124313E-01,
                     0.24860302E-01,
                     -0.34966238E-01,
                     0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x21 * x41 + coeff[4] * x22 + coeff[5] * x32 +
                     coeff[6] * x42 + coeff[7] * x14;
  v_target_y = v_target_y + coeff[8] * x11 + coeff[9] * x31 + coeff[10] * x12 +
               coeff[11] * x11 * x31 + coeff[12] * x11 * x21 * x31 +
               coeff[13] * x21 * x32 + coeff[14] * x11 * x31 * x41 +
               coeff[15] * x32 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 4 * coeff[7] * x13 + coeff[8] +
                             2 * coeff[10] * x11 + coeff[11] * x31 +
                             coeff[12] * x21 * x31 + coeff[14] * x31 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + coeff[3] * x41 + 2 * coeff[4] * x21 +
                             coeff[12] * x11 * x31 + coeff[13] * x32,
                         2) +
                 dx3 * dx3 *
                     pow(0 + 2 * coeff[5] * x31 + coeff[9] + coeff[11] * x11 +
                             coeff[12] * x11 * x21 + 2 * coeff[13] * x31 * x21 +
                             coeff[14] * x11 * x41 + 2 * coeff[15] * x31 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[3] * x21 + 2 * coeff[6] * x41 +
                             coeff[14] * x11 * x31 + coeff[15] * x32,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x180,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x10,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x100(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x44,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x104(%rbp)
cmpl   $0x0,-0x104(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x104(%rbp)
movl   $0x0,-0x108(%rbp)
mov    -0x108(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x108(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x108(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x108(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x108(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x108(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x10c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x114(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x154(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x110(%rbp),%xmm0
ff
addss  -0x118(%rbp),%xmm0
ff
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    16f4 <target_y+0x5b4>
jp     16f4 <target_y+0x5b4>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x160(%rbp)
ff
jmp    1a6a <target_y+0x92a>
movss  -0x110(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  0x90c(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
addss  -0xe0(%rbp),%xmm0
ff
movss  0x8dd(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x118(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xfc(%rbp),%xmm0
ff
movss  -0xf4(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x818(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x17c(%rbp),%xmm1
ff
movss  -0x178(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  0x76f(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
addss  -0xdc(%rbp),%xmm1
ff
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x70c(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6c4(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xf8(%rbp),%xmm0
ff
movss  -0xf4(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x634(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x168(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x164(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x154(%rbp),%xmm0
ff
add    $0x180,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x110,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xc0(%rsp)
movq   $0x0,0xd0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xb0(%rsp)
movaps %xmm0,0x80(%rsp)
movaps %xmm0,0x70(%rsp)
movq   $0x0,0x90(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    1201 <target_y+0xe1>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7e(%rip),%xmm2
movss  0xe7a(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe74(%rip),%xmm0
cs nopw 0x0(%rax,%rax,1)
xchg   %ax,%ax
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11d8 <target_y+0xb8>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x70(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f5 <target_y+0xd5>
movss  0xe4(%rsp,%rcx,4),%xmm2
movss  0xb4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0x70(%rsp),%xmm1
movsd  0x78(%rsp),%xmm0
movss  0xe17(%rip),%xmm2
movss  (%rdi),%xmm6
addss  %xmm2,%xmm6
mulss  %xmm1,%xmm6
movss  0xe0f(%rip),%xmm3
addss  %xmm3,%xmm6
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm7
shufps $0x55,%xmm1,%xmm7
mulss  %xmm2,%xmm7
addss  %xmm3,%xmm7
movsd  (%rbx),%xmm4
movsd  0x8(%rbx),%xmm13
mulps  %xmm1,%xmm4
movaps %xmm4,%xmm14
shufps $0x55,%xmm4,%xmm14
movss  0x8(%rdi),%xmm12
addss  0xdd6(%rip),%xmm12
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm12
addss  0xdc8(%rip),%xmm1
addss  %xmm3,%xmm12
movaps %xmm0,%xmm11
shufps $0x55,%xmm0,%xmm11
mulss  %xmm1,%xmm11
addss  %xmm3,%xmm11
mulps  %xmm0,%xmm13
movaps %xmm13,%xmm3
shufps $0x55,%xmm13,%xmm3
movaps %xmm6,%xmm2
mulss  %xmm6,%xmm2
movaps %xmm6,%xmm5
mulss  %xmm2,%xmm5
movaps %xmm12,%xmm9
mulss  %xmm12,%xmm9
movss  0xd87(%rip),%xmm10
mulss  %xmm6,%xmm10
movss  0xd7d(%rip),%xmm8
mulss  %xmm6,%xmm8
xorps  %xmm0,%xmm0
movaps %xmm4,%xmm1
addss  %xmm0,%xmm1
addss  %xmm14,%xmm1
addss  %xmm13,%xmm1
addss  %xmm3,%xmm1
ucomiss %xmm0,%xmm1
jne    12e7 <target_y+0x1c7>
jnp    1598 <target_y+0x478>
movss  %xmm2,0x1c(%rsp)
mulss  %xmm4,%xmm4
movaps %xmm4,0xa0(%rsp)
movss  0xd3f(%rip),%xmm0
movss  %xmm5,0x18(%rsp)
mulss  %xmm5,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
addss  0xd2a(%rip),%xmm0
movss  0xd26(%rip),%xmm1
mulss  %xmm6,%xmm1
addss  %xmm0,%xmm1
movaps %xmm12,%xmm0
mulss  0xd16(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xcf6(%rip),%xmm1
mulss  %xmm7,%xmm1
mulss  %xmm12,%xmm1
addss  %xmm0,%xmm1
movss  0xce5(%rip),%xmm0
mulss  %xmm12,%xmm0
mulss  %xmm11,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movss  %xmm6,0x10(%rsp)
movaps %xmm11,0x40(%rsp)
movss  %xmm12,(%rsp)
movss  %xmm8,0xc(%rsp)
movss  %xmm9,0x8(%rsp)
movss  %xmm10,0x4(%rsp)
movaps %xmm7,0x30(%rsp)
movaps %xmm3,0x60(%rsp)
movaps %xmm13,0x20(%rsp)
movaps %xmm14,0x50(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x14(%rsp)
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movaps 0x40(%rsp),%xmm0
mulss  0xc83(%rip),%xmm0
addss  0xc7f(%rip),%xmm0
movss  0xc7b(%rip),%xmm1
mulss  0x30(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x4(%rsp),%xmm2
mulss  (%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xc5e(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
movss  0x14(%rsp),%xmm1
mulss  0xa0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x14(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movss  0xc19(%rip),%xmm0
movss  (%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  0xc3c(%rip),%xmm0
addss  0xc04(%rip),%xmm0
movss  0xbe4(%rip),%xmm1
mulss  0x10(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x4(%rsp),%xmm0
movaps 0x30(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xbdb(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm2
movaps 0x40(%rsp),%xmm4
mulss  %xmm4,%xmm2
addss  %xmm1,%xmm2
movss  0xbb8(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x14(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0xb5e(%rip),%xmm0
mulss  0x30(%rsp),%xmm0
addss  0xb70(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xb69(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xc(%rsp),%xmm1
mulss  (%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb4c(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
ucomiss 0xb41(%rip),%xmm0
jb     155b <target_y+0x43b>
sqrtss %xmm0,%xmm0
jmp    1560 <target_y+0x440>
call   1040 <sqrt@plt>
movss  0x10(%rsp),%xmm6
movaps 0x40(%rsp),%xmm11
movss  (%rsp),%xmm12
movss  0xc(%rsp),%xmm8
movss  0x8(%rsp),%xmm9
movss  0x4(%rsp),%xmm10
movss  0x1c(%rsp),%xmm2
movaps 0x30(%rsp),%xmm7
movss  0x18(%rsp),%xmm5
movss  0xabb(%rip),%xmm13
mulss  %xmm7,%xmm13
mulss  %xmm7,%xmm10
movaps %xmm7,%xmm1
movss  0xa9a(%rip),%xmm3
mulss  %xmm7,%xmm3
mulss  0xa92(%rip),%xmm7
addss  0xab2(%rip),%xmm7
movss  0xa9e(%rip),%xmm4
mulss  %xmm11,%xmm4
addss  %xmm7,%xmm4
mulss  %xmm11,%xmm3
addss  %xmm4,%xmm3
mulss  %xmm1,%xmm1
mulss  0xa90(%rip),%xmm1
addss  %xmm3,%xmm1
movss  0xa88(%rip),%xmm3
mulss  %xmm9,%xmm3
addss  %xmm1,%xmm3
movaps %xmm11,%xmm1
mulss  %xmm11,%xmm1
mulss  0xa72(%rip),%xmm1
addss  %xmm3,%xmm1
mulss  %xmm6,%xmm5
mulss  0xa66(%rip),%xmm5
addss  %xmm1,%xmm5
movss  0xa1a(%rip),%xmm1
mulss  %xmm6,%xmm1
mulss  0xa06(%rip),%xmm6
addss  %xmm5,%xmm6
movss  0xa1a(%rip),%xmm3
mulss  %xmm12,%xmm3
mulss  0xa39(%rip),%xmm2
addss  %xmm6,%xmm3
addss  %xmm3,%xmm2
mulss  %xmm12,%xmm1
addss  %xmm2,%xmm1
mulss  %xmm12,%xmm8
mulss  %xmm12,%xmm10
addss  %xmm1,%xmm10
movss  0x9f9(%rip),%xmm1
mulss  %xmm9,%xmm1
mulss  %xmm9,%xmm13
addss  %xmm10,%xmm13
mulss  %xmm11,%xmm8
addss  %xmm13,%xmm8
mulss  %xmm11,%xmm1
addss  %xmm8,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x110,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [17 x float] [float 0xBF97CD4A60000000, float 0xC043E69600000000, float 0x4050707240000000, float 0xBFE9C49620000000, float 0x3FCC3ACD20000000, float 0xBFE684F0A0000000, float 0x3FE75299E0000000, float 0xBF41A0EFE0000000, float 0x3FA0946E00000000, float 0xBFA85B3BE0000000, float 0xBFD3E73620000000, float 0x3FEE8FD600000000, float 0xBF8EB477C0000000, float 0x3F95A19CA0000000, float 0x3F9974FAA0000000, float 0xBFA1E71840000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [17 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 16, i32* %7
store float 0x400F762FA0000000, float* %8
%36 = bitcast [10 x float]* %9 to i8*
%37 = bitcast i8* %36 to [10 x float]*
%38 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 0
store float -1.500000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 1
store float -1.500000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 2
store float -1.800000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 3
store float 0xC032049BA0000000, float* %41
%42 = bitcast [10 x float]* %10 to i8*
%43 = bitcast i8* %42 to [10 x float]*
%44 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 0
store float 1.500000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 1
store float 1.500000e+01, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 2
store float 1.800000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 3
store float 0x4031FBA5E0000000, float* %47
%48 = bitcast [10 x float]* %11 to i8*
%49 = bitcast [17 x float]* %12 to i8*
store i32 0, i32* %13
%50 = load i32, i32* %13
%51 = icmp eq i32 %50, 0
br i1 %51, label %52, label %88
52: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %53
53: ; preds = %84, %52
%54 = load i32, i32* %14
%55 = load i32, i32* %6
%56 = icmp slt i32 %54, %55
br i1 %56, label %57, label %87
57: ; preds = %53
%58 = load i32, i32* %14
%59 = sext i32 %58 to i64
%60 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %59
%61 = load float, float* %60
%62 = load i32, i32* %14
%63 = sext i32 %62 to i64
%64 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %63
%65 = load float, float* %64
%66 = fcmp oeq float %61, %65
br i1 %66, label %67, label %68
67: ; preds = %57
br label %84
68: ; preds = %57
%69 = load i32, i32* %14
%70 = sext i32 %69 to i64
%71 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %70
%72 = load float, float* %71
%73 = load i32, i32* %14
%74 = sext i32 %73 to i64
%75 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %74
%76 = load float, float* %75
%77 = fsub float %72, %76
%78 = fpext float %77 to double
%79 = fdiv double 2.000000e+00, %78
%80 = fptrunc double %79 to float
%81 = load i32, i32* %14
%82 = sext i32 %81 to i64
%83 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %82
store float %80, float* %83
br label %84
84: ; preds = %68, %67
%85 = load i32, i32* %14
%86 = add nsw i32 %85, 1
store i32 %86, i32* %14
br label %53
87: ; preds = %53
br label %88
88: ; preds = %87, %3
%89 = load float*, float** %4
%90 = getelementptr inbounds float, float* %89, i64 0
%91 = load float, float* %90
%92 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%93 = load float, float* %92
%94 = fsub float %91, %93
%95 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%96 = load float, float* %95
%97 = fmul float %94, %96
%98 = fpext float %97 to double
%99 = fadd double 1.000000e+00, %98
%100 = fptrunc double %99 to float
store float %100, float* %15
%101 = load float*, float** %5
%102 = getelementptr inbounds float, float* %101, i64 0
%103 = load float, float* %102
%104 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%105 = load float, float* %104
%106 = fmul float %103, %105
store float %106, float* %16
%107 = load float*, float** %4
%108 = getelementptr inbounds float, float* %107, i64 1
%109 = load float, float* %108
%110 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%111 = load float, float* %110
%112 = fsub float %109, %111
%113 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%114 = load float, float* %113
%115 = fmul float %112, %114
%116 = fpext float %115 to double
%117 = fadd double 1.000000e+00, %116
%118 = fptrunc double %117 to float
store float %118, float* %17
%119 = load float*, float** %5
%120 = getelementptr inbounds float, float* %119, i64 1
%121 = load float, float* %120
%122 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%123 = load float, float* %122
%124 = fmul float %121, %123
store float %124, float* %18
%125 = load float*, float** %4
%126 = getelementptr inbounds float, float* %125, i64 2
%127 = load float, float* %126
%128 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%129 = load float, float* %128
%130 = fsub float %127, %129
%131 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%132 = load float, float* %131
%133 = fmul float %130, %132
%134 = fpext float %133 to double
%135 = fadd double 1.000000e+00, %134
%136 = fptrunc double %135 to float
store float %136, float* %19
%137 = load float*, float** %5
%138 = getelementptr inbounds float, float* %137, i64 2
%139 = load float, float* %138
%140 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%141 = load float, float* %140
%142 = fmul float %139, %141
store float %142, float* %20
%143 = load float*, float** %4
%144 = getelementptr inbounds float, float* %143, i64 3
%145 = load float, float* %144
%146 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%147 = load float, float* %146
%148 = fsub float %145, %147
%149 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%150 = load float, float* %149
%151 = fmul float %148, %150
%152 = fpext float %151 to double
%153 = fadd double 1.000000e+00, %152
%154 = fptrunc double %153 to float
store float %154, float* %21
%155 = load float*, float** %5
%156 = getelementptr inbounds float, float* %155, i64 3
%157 = load float, float* %156
%158 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%159 = load float, float* %158
%160 = fmul float %157, %159
store float %160, float* %22
%161 = load float, float* %15
store float %161, float* %23
%162 = load float, float* %23
%163 = load float, float* %15
%164 = fmul float %162, %163
store float %164, float* %24
%165 = load float, float* %24
%166 = load float, float* %15
%167 = fmul float %165, %166
store float %167, float* %25
%168 = load float, float* %25
%169 = load float, float* %15
%170 = fmul float %168, %169
store float %170, float* %26
%171 = load float, float* %17
store float %171, float* %27
%172 = load float, float* %27
%173 = load float, float* %17
%174 = fmul float %172, %173
store float %174, float* %28
%175 = load float, float* %19
store float %175, float* %29
%176 = load float, float* %29
%177 = load float, float* %19
%178 = fmul float %176, %177
store float %178, float* %30
%179 = load float, float* %21
store float %179, float* %31
%180 = load float, float* %31
%181 = load float, float* %21
%182 = fmul float %180, %181
store float %182, float* %32
%183 = load float, float* %8
%184 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 0
%185 = load float, float* %184
%186 = fadd float %183, %185
%187 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 1
%188 = load float, float* %187
%189 = load float, float* %27
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 2
%192 = load float, float* %191
%193 = load float, float* %31
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 3
%196 = load float, float* %195
%197 = load float, float* %27
%198 = fmul float %196, %197
%199 = load float, float* %31
%200 = call float @llvm.fmuladd.f32(float %198, float %199, float %194)
%201 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 4
%202 = load float, float* %201
%203 = load float, float* %28
%204 = call float @llvm.fmuladd.f32(float %202, float %203, float %200)
%205 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 5
%206 = load float, float* %205
%207 = load float, float* %30
%208 = call float @llvm.fmuladd.f32(float %206, float %207, float %204)
%209 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 6
%210 = load float, float* %209
%211 = load float, float* %32
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %208)
%213 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 7
%214 = load float, float* %213
%215 = load float, float* %26
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %212)
store float %216, float* %33
%217 = load float, float* %33
%218 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 8
%219 = load float, float* %218
%220 = load float, float* %23
%221 = call float @llvm.fmuladd.f32(float %219, float %220, float %217)
%222 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 9
%223 = load float, float* %222
%224 = load float, float* %29
%225 = call float @llvm.fmuladd.f32(float %223, float %224, float %221)
%226 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 10
%227 = load float, float* %226
%228 = load float, float* %24
%229 = call float @llvm.fmuladd.f32(float %227, float %228, float %225)
%230 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 11
%231 = load float, float* %230
%232 = load float, float* %23
%233 = fmul float %231, %232
%234 = load float, float* %29
%235 = call float @llvm.fmuladd.f32(float %233, float %234, float %229)
%236 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 12
%237 = load float, float* %236
%238 = load float, float* %23
%239 = fmul float %237, %238
%240 = load float, float* %27
%241 = fmul float %239, %240
%242 = load float, float* %29
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %235)
%244 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 13
%245 = load float, float* %244
%246 = load float, float* %27
%247 = fmul float %245, %246
%248 = load float, float* %30
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %243)
%250 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%251 = load float, float* %250
%252 = load float, float* %23
%253 = fmul float %251, %252
%254 = load float, float* %29
%255 = fmul float %253, %254
%256 = load float, float* %31
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %249)
%258 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 15
%259 = load float, float* %258
%260 = load float, float* %30
%261 = fmul float %259, %260
%262 = load float, float* %31
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %257)
store float %263, float* %33
%264 = load float, float* %16
%265 = fadd float 0.000000e+00, %264
%266 = load float, float* %18
%267 = fadd float %265, %266
%268 = load float, float* %20
%269 = fadd float %267, %268
%270 = load float, float* %22
%271 = fadd float %269, %270
store float %271, float* %34
%272 = load float, float* %34
%273 = fcmp oeq float %272, 0.000000e+00
br i1 %273, label %274, label %275
274: ; preds = %88
br label %408
275: ; preds = %88
%276 = load float, float* %16
%277 = load float, float* %16
%278 = fmul float %276, %277
%279 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 7
%280 = load float, float* %279
%281 = fmul float 4.000000e+00, %280
%282 = load float, float* %25
%283 = call float @llvm.fmuladd.f32(float %281, float %282, float 0.000000e+00)
%284 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 8
%285 = load float, float* %284
%286 = fadd float %283, %285
%287 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 10
%288 = load float, float* %287
%289 = fmul float 2.000000e+00, %288
%290 = load float, float* %23
%291 = call float @llvm.fmuladd.f32(float %289, float %290, float %286)
%292 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 11
%293 = load float, float* %292
%294 = load float, float* %29
%295 = call float @llvm.fmuladd.f32(float %293, float %294, float %291)
%296 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 12
%297 = load float, float* %296
%298 = load float, float* %27
%299 = fmul float %297, %298
%300 = load float, float* %29
%301 = call float @llvm.fmuladd.f32(float %299, float %300, float %295)
%302 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%303 = load float, float* %302
%304 = load float, float* %29
%305 = fmul float %303, %304
%306 = load float, float* %31
%307 = call float @llvm.fmuladd.f32(float %305, float %306, float %301)
%308 = call float @pow(float %307, i32 2)
%309 = load float, float* %18
%310 = load float, float* %18
%311 = fmul float %309, %310
%312 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 1
%313 = load float, float* %312
%314 = fadd float 0.000000e+00, %313
%315 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 3
%316 = load float, float* %315
%317 = load float, float* %31
%318 = call float @llvm.fmuladd.f32(float %316, float %317, float %314)
%319 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 4
%320 = load float, float* %319
%321 = fmul float 2.000000e+00, %320
%322 = load float, float* %27
%323 = call float @llvm.fmuladd.f32(float %321, float %322, float %318)
%324 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 12
%325 = load float, float* %324
%326 = load float, float* %23
%327 = fmul float %325, %326
%328 = load float, float* %29
%329 = call float @llvm.fmuladd.f32(float %327, float %328, float %323)
%330 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 13
%331 = load float, float* %330
%332 = load float, float* %30
%333 = call float @llvm.fmuladd.f32(float %331, float %332, float %329)
%334 = call float @pow(float %333, i32 2)
%335 = fmul float %311, %334
%336 = call float @llvm.fmuladd.f32(float %278, float %308, float %335)
%337 = load float, float* %20
%338 = load float, float* %20
%339 = fmul float %337, %338
%340 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 5
%341 = load float, float* %340
%342 = fmul float 2.000000e+00, %341
%343 = load float, float* %29
%344 = call float @llvm.fmuladd.f32(float %342, float %343, float 0.000000e+00)
%345 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 9
%346 = load float, float* %345
%347 = fadd float %344, %346
%348 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 11
%349 = load float, float* %348
%350 = load float, float* %23
%351 = call float @llvm.fmuladd.f32(float %349, float %350, float %347)
%352 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 12
%353 = load float, float* %352
%354 = load float, float* %23
%355 = fmul float %353, %354
%356 = load float, float* %27
%357 = call float @llvm.fmuladd.f32(float %355, float %356, float %351)
%358 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 13
%359 = load float, float* %358
%360 = fmul float 2.000000e+00, %359
%361 = load float, float* %29
%362 = fmul float %360, %361
%363 = load float, float* %27
%364 = call float @llvm.fmuladd.f32(float %362, float %363, float %357)
%365 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%366 = load float, float* %365
%367 = load float, float* %23
%368 = fmul float %366, %367
%369 = load float, float* %31
%370 = call float @llvm.fmuladd.f32(float %368, float %369, float %364)
%371 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 15
%372 = load float, float* %371
%373 = fmul float 2.000000e+00, %372
%374 = load float, float* %29
%375 = fmul float %373, %374
%376 = load float, float* %31
%377 = call float @llvm.fmuladd.f32(float %375, float %376, float %370)
%378 = call float @pow(float %377, i32 2)
%379 = call float @llvm.fmuladd.f32(float %339, float %378, float %336)
%380 = load float, float* %22
%381 = load float, float* %22
%382 = fmul float %380, %381
%383 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 2
%384 = load float, float* %383
%385 = fadd float 0.000000e+00, %384
%386 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 3
%387 = load float, float* %386
%388 = load float, float* %27
%389 = call float @llvm.fmuladd.f32(float %387, float %388, float %385)
%390 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 6
%391 = load float, float* %390
%392 = fmul float 2.000000e+00, %391
%393 = load float, float* %31
%394 = call float @llvm.fmuladd.f32(float %392, float %393, float %389)
%395 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%396 = load float, float* %395
%397 = load float, float* %23
%398 = fmul float %396, %397
%399 = load float, float* %29
%400 = call float @llvm.fmuladd.f32(float %398, float %399, float %394)
%401 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 15
%402 = load float, float* %401
%403 = load float, float* %30
%404 = call float @llvm.fmuladd.f32(float %402, float %403, float %400)
%405 = call float @pow(float %404, i32 2)
%406 = call float @llvm.fmuladd.f32(float %382, float %405, float %379)
%407 = call float @sqrt(float %406)
br label %408
408: ; preds = %275, %274
%409 = phi float [ 0.000000e+00, %274 ], [ %407, %275 ]
store float %409, float* %35
%410 = load float, float* %35
%411 = load float*, float** %5
%412 = getelementptr inbounds float, float* %411, i64 0
store float %410, float* %412
%413 = load float, float* %33
ret float %413
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032049BA0000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FBA5E0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FBA5E0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %64, %64
%78 = fmul float %49, 0xBF8EB477C0000000
%79 = fmul float %49, 0x3F9974FAA0000000
%80 = extractelement <2 x float> %58, i64 0
%81 = fadd float %80, 0.000000e+00
%82 = extractelement <2 x float> %58, i64 1
%83 = fadd float %81, %82
%84 = extractelement <2 x float> %74, i64 0
%85 = fadd float %83, %84
%86 = extractelement <2 x float> %74, i64 1
%87 = fadd float %85, %86
%88 = fcmp oeq float %87, 0.000000e+00
br i1 %88, label %130, label %89
89: ; preds = %42
%90 = fmul <2 x float> %58, %58
%91 = extractelement <2 x float> %90, i64 0
%92 = tail call float @llvm.fmuladd.f32(float %76, float 0xBF61A0EFE0000000, float 0.000000e+00)
%93 = fadd float %92, 0x3FA0946E00000000
%94 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFE3E73620000000, float %93)
%95 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FEE8FD600000000, float %94)
%96 = fmul float %55, 0xBF8EB477C0000000
%97 = tail call float @llvm.fmuladd.f32(float %96, float %64, float %95)
%98 = fmul float %64, 0x3F9974FAA0000000
%99 = tail call float @llvm.fmuladd.f32(float %98, float %71, float %97)
%100 = tail call float @pow(float %99, i32 2)
%101 = fmul float %82, %82
%102 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFE9C49620000000, float 0xC043E69600000000)
%103 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FDC3ACD20000000, float %102)
%104 = tail call float @llvm.fmuladd.f32(float %78, float %64, float %103)
%105 = tail call float @llvm.fmuladd.f32(float %77, float 0x3F95A19CA0000000, float %104)
%106 = tail call float @pow(float %105, i32 2)
%107 = fmul float %101, %106
%108 = tail call float @llvm.fmuladd.f32(float %91, float %100, float %107)
%109 = fmul <2 x float> %74, %74
%110 = extractelement <2 x float> %109, i64 0
%111 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFF684F0A0000000, float 0.000000e+00)
%112 = fadd float %111, 0xBFA85B3BE0000000
%113 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FEE8FD600000000, float %112)
%114 = tail call float @llvm.fmuladd.f32(float %78, float %55, float %113)
%115 = fmul float %64, 0x3FA5A19CA0000000
%116 = tail call float @llvm.fmuladd.f32(float %115, float %55, float %114)
%117 = tail call float @llvm.fmuladd.f32(float %79, float %71, float %116)
%118 = fmul float %64, 0xBFB1E71840000000
%119 = tail call float @llvm.fmuladd.f32(float %118, float %71, float %117)
%120 = tail call float @pow(float %119, i32 2)
%121 = tail call float @llvm.fmuladd.f32(float %110, float %120, float %108)
%122 = fmul float %86, %86
%123 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFE9C49620000000, float 0x4050707240000000)
%124 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FF75299E0000000, float %123)
%125 = tail call float @llvm.fmuladd.f32(float %79, float %64, float %124)
%126 = tail call float @llvm.fmuladd.f32(float %77, float 0xBFA1E71840000000, float %125)
%127 = tail call float @pow(float %126, i32 2)
%128 = tail call float @llvm.fmuladd.f32(float %122, float %127, float %121)
%129 = tail call float @sqrt(float %128)
br label %130
130: ; preds = %42, %89
%131 = phi float [ %129, %89 ], [ 0.000000e+00, %42 ]
%132 = fmul float %77, 0xBFA1E71840000000
%133 = fmul float %79, %64
%134 = fmul float %55, 0x3F95A19CA0000000
%135 = fmul float %78, %55
%136 = fmul float %49, 0x3FEE8FD600000000
%137 = fmul float %49, %76
%138 = fmul float %71, %71
%139 = fmul float %55, %55
%140 = fmul float %55, 0xBFE9C49620000000
%141 = tail call float @llvm.fmuladd.f32(float %55, float 0xC043E69600000000, float 0x400F469500000000)
%142 = tail call float @llvm.fmuladd.f32(float %71, float 0x4050707240000000, float %141)
%143 = tail call float @llvm.fmuladd.f32(float %140, float %71, float %142)
%144 = tail call float @llvm.fmuladd.f32(float %139, float 0x3FCC3ACD20000000, float %143)
%145 = tail call float @llvm.fmuladd.f32(float %77, float 0xBFE684F0A0000000, float %144)
%146 = tail call float @llvm.fmuladd.f32(float %138, float 0x3FE75299E0000000, float %145)
%147 = tail call float @llvm.fmuladd.f32(float %137, float 0xBF41A0EFE0000000, float %146)
%148 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FA0946E00000000, float %147)
%149 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFA85B3BE0000000, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFD3E73620000000, float %149)
%151 = tail call float @llvm.fmuladd.f32(float %136, float %64, float %150)
%152 = tail call float @llvm.fmuladd.f32(float %135, float %64, float %151)
%153 = tail call float @llvm.fmuladd.f32(float %134, float %77, float %152)
%154 = tail call float @llvm.fmuladd.f32(float %133, float %71, float %153)
%155 = tail call float @llvm.fmuladd.f32(float %132, float %71, float %154)
store float %131, float* %1
ret float %155
}