#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.1922371E-01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18004E+02, -0.18006E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18003E+02, 0.18001E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {-0.12011561E-05, -0.16649608E-01, -0.54781962E-01,
                     0.25727727E-01,  0.65033726E-01,  -0.22788810E-04,
                     0.11704432E-04,  0.75501426E-04,  -0.11052881E-04,
                     -0.14394645E-03, 0.11892091E-03,  0.38174760E-04,
                     -0.10804214E-03, 0.44361994E-04,  -0.17600076E-04,
                     -0.15798520E-05, 0.21850346E-04,  0.82153056E-05,
                     -0.10936083E-04, 0.14312148E-04,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x21 +
                         coeff[3] * x31 + coeff[4] * x41 +
                         coeff[5] * x31 * x41 + coeff[6] * x11 * x21 +
                         coeff[7] * x32;
  v_target_theta = v_target_theta + coeff[8] * x14 +
                   coeff[9] * x11 * x21 * x32 * x41 + coeff[10] * x33 * x42 +
                   coeff[11] * x12 + coeff[12] * x11 * x31 +
                   coeff[13] * x12 * x22 * x31 + coeff[14] * x11 * x32 +
                   coeff[15] * x21 * x32 + coeff[16] * x33;
  v_target_theta = v_target_theta + coeff[17] * x21 * x42 + coeff[18] * x43 +
                   coeff[19] * x13 * x31;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[6] * x21 + 4 * coeff[8] * x13 +
                             coeff[9] * x21 * x32 * x41 + 2 * coeff[11] * x11 +
                             coeff[12] * x31 + 2 * coeff[13] * x11 * x22 * x31 +
                             coeff[14] * x32 + 3 * coeff[19] * x12 * x31,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[2] + coeff[6] * x11 +
                             coeff[9] * x11 * x32 * x41 +
                             2 * coeff[13] * x21 * x12 * x31 + coeff[15] * x32 +
                             coeff[17] * x42,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] + coeff[5] * x41 + 2 * coeff[7] * x31 +
                             2 * coeff[9] * x31 * x11 * x21 * x41 +
                             3 * coeff[10] * x32 * x42 + coeff[12] * x11 +
                             coeff[13] * x12 * x22 + 2 * coeff[14] * x31 * x11 +
                             2 * coeff[15] * x31 * x21 + 3 * coeff[16] * x32 +
                             coeff[19] * x13,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] + coeff[5] * x31 +
                             coeff[9] * x11 * x21 * x32 +
                             2 * coeff[10] * x41 * x33 +
                             2 * coeff[17] * x41 * x21 + 3 * coeff[18] * x42,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17bc <target_theta+0x67c>
jp     17bc <target_theta+0x67c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
jmp    1ca2 <target_theta+0xb62>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x825(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7d9(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7a1(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x755(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x190(%rbp)
ff
movss  -0x128(%rbp),%xmm0
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x194(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x108(%rbp),%xmm1
ff
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6bc(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x194(%rbp),%xmm1
ff
movss  -0x190(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x18c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x104(%rbp),%xmm0
ff
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5e8(%rip),%xmm0
mulss  -0xf4(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5c8(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x58c(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x530(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x508(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x4dc(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x188(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x418(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
mulss  -0x160(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x3f0(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
mulss  -0x160(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x3c4(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x180(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x16c(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x140,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x120(%rsp)
movq   $0x0,0x130(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x110(%rsp)
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xb0(%rsp)
movaps %xmm0,0xa0(%rsp)
movq   $0x0,0xc0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xa0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x114(%rsp,%rcx,4),%xmm2
movss  0xe4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0xa0(%rsp),%xmm1
movsd  0xa8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm7
addss  %xmm2,%xmm7
mulss  %xmm1,%xmm7
movss  0xe06(%rip),%xmm3
addss  %xmm3,%xmm7
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm4
shufps $0x55,%xmm1,%xmm4
mulss  %xmm2,%xmm4
addss  %xmm3,%xmm4
movsd  (%rbx),%xmm6
movsd  0x8(%rbx),%xmm5
mulps  %xmm1,%xmm6
movaps %xmm6,%xmm8
shufps $0x55,%xmm6,%xmm8
movss  0x8(%rdi),%xmm9
addss  0xdce(%rip),%xmm9
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm9
addss  0xdc0(%rip),%xmm1
addss  %xmm3,%xmm9
movaps %xmm0,%xmm11
shufps $0x55,%xmm0,%xmm11
mulss  %xmm1,%xmm11
addss  %xmm3,%xmm11
mulps  %xmm0,%xmm5
movaps %xmm5,%xmm3
shufps $0x55,%xmm5,%xmm3
movaps %xmm7,%xmm15
mulss  %xmm7,%xmm15
movaps %xmm7,%xmm10
mulss  %xmm15,%xmm10
movaps %xmm4,%xmm0
mulss  %xmm4,%xmm0
movaps %xmm0,0x90(%rsp)
movaps %xmm9,%xmm14
mulss  %xmm9,%xmm14
movaps %xmm9,%xmm12
mulss  %xmm14,%xmm12
movaps %xmm11,%xmm0
mulss  %xmm11,%xmm0
movaps %xmm0,0x60(%rsp)
xorps  %xmm0,%xmm0
movaps %xmm6,%xmm1
addss  %xmm0,%xmm1
addss  %xmm8,%xmm1
addss  %xmm5,%xmm1
addss  %xmm3,%xmm1
ucomiss %xmm0,%xmm1
movaps %xmm4,%xmm1
movss  0xd3c(%rip),%xmm4
mulss  %xmm7,%xmm4
movaps %xmm4,%xmm2
mulss  %xmm1,%xmm2
movss  %xmm2,0x24(%rsp)
movss  0xd27(%rip),%xmm2
mulss  %xmm15,%xmm2
movss  %xmm2,0x28(%rsp)
jne    1328 <target_theta+0x208>
jnp    16d1 <target_theta+0x5b1>
mulss  %xmm6,%xmm6
movaps %xmm6,0xd0(%rsp)
movaps %xmm1,%xmm0
mulss  0xd01(%rip),%xmm0
addss  0xcfd(%rip),%xmm0
movaps %xmm1,%xmm2
movaps %xmm1,0x40(%rsp)
movss  0xcf1(%rip),%xmm1
mulss  %xmm10,%xmm1
addss  %xmm0,%xmm1
movss  0xcd0(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm14,%xmm0
mulss  %xmm11,%xmm0
addss  %xmm1,%xmm0
movss  0xcca(%rip),%xmm1
mulss  %xmm7,%xmm1
addss  %xmm0,%xmm1
movaps %xmm9,%xmm0
mulss  0xcba(%rip),%xmm0
addss  %xmm1,%xmm0
movaps %xmm7,%xmm1
mulss  0xcaf(%rip),%xmm1
mulss  0x90(%rsp),%xmm1
mulss  %xmm9,%xmm1
addss  %xmm0,%xmm1
movss  0xc99(%rip),%xmm2
mulss  %xmm14,%xmm2
addss  %xmm1,%xmm2
movss  0xc8c(%rip),%xmm0
mulss  %xmm15,%xmm0
mulss  %xmm9,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movss  %xmm9,0xc(%rsp)
movss  %xmm10,0x1c(%rsp)
movaps %xmm11,0x50(%rsp)
movss  %xmm12,0x18(%rsp)
movss  %xmm14,0x8(%rsp)
movss  %xmm7,0x10(%rsp)
movss  %xmm15,0x14(%rsp)
movaps %xmm3,0x80(%rsp)
movaps %xmm5,0x30(%rsp)
movaps %xmm8,0x70(%rsp)
movss  %xmm4,0x2c(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x20(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xbf4(%rip),%xmm0
mulss  0x10(%rsp),%xmm0
addss  0xc06(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0x8(%rsp),%xmm0
movss  0x2c(%rsp),%xmm2
mulss  %xmm0,%xmm2
mulss  0x50(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xbd5(%rip),%xmm1
mulss  0x40(%rsp),%xmm1
mulss  0x14(%rsp),%xmm1
mulss  0xc(%rsp),%xmm1
addss  %xmm2,%xmm1
movaps %xmm1,%xmm2
movss  0xbc4(%rip),%xmm1
mulss  %xmm0,%xmm1
addss  %xmm2,%xmm1
movss  0xbb8(%rip),%xmm0
mulss  0x60(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
movss  0x20(%rsp),%xmm1
mulss  0xd0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x20(%rsp)
movaps 0x50(%rsp),%xmm3
movaps %xmm3,%xmm0
mulss  0xb79(%rip),%xmm0
addss  0xb75(%rip),%xmm0
movaps 0x30(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x30(%rsp)
movss  0xb63(%rip),%xmm1
movss  0xc(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb51(%rip),%xmm0
mulss  %xmm2,%xmm0
movaps %xmm2,%xmm5
movss  0x10(%rsp),%xmm4
mulss  %xmm4,%xmm0
movaps 0x40(%rsp),%xmm2
mulss  %xmm2,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xb2b(%rip),%xmm1
movss  0x8(%rsp),%xmm3
mulss  %xmm3,%xmm1
mulss  0x60(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xae3(%rip),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0x28(%rsp),%xmm0
mulss  0x90(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xaed(%rip),%xmm1
mulss  %xmm5,%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xadd(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xacd(%rip),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xac1(%rip),%xmm0
mulss  0x1c(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x30(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
movss  %xmm0,0x30(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xa5f(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
addss  0xa75(%rip),%xmm0
movaps %xmm0,%xmm2
movss  0x24(%rsp),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm2,%xmm0
movss  0xa5e(%rip),%xmm1
movaps 0x50(%rsp),%xmm3
mulss  %xmm3,%xmm1
mulss  0x18(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xa47(%rip),%xmm2
mulss  %xmm3,%xmm2
mulss  0x40(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xa35(%rip),%xmm0
mulss  0x60(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
addss  0x30(%rsp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     1698 <target_theta+0x578>
sqrtss %xmm0,%xmm0
jmp    169d <target_theta+0x57d>
call   1040 <sqrt@plt>
movss  0xc(%rsp),%xmm9
movss  0x1c(%rsp),%xmm10
movaps 0x50(%rsp),%xmm11
movss  0x18(%rsp),%xmm12
movss  0x8(%rsp),%xmm14
movss  0x10(%rsp),%xmm7
movss  0x14(%rsp),%xmm15
movaps 0x40(%rsp),%xmm1
movss  0x97e(%rip),%xmm8
mulss  %xmm7,%xmm8
movss  0x969(%rip),%xmm3
mulss  %xmm7,%xmm3
movss  0x94d(%rip),%xmm6
mulss  %xmm7,%xmm6
movaps %xmm7,%xmm5
mulss  0x942(%rip),%xmm7
movss  0x95e(%rip),%xmm2
mulss  %xmm1,%xmm2
addss  0x98e(%rip),%xmm7
movss  0x946(%rip),%xmm4
mulss  %xmm1,%xmm4
mulss  %xmm1,%xmm6
mulss  0x932(%rip),%xmm1
movss  0x28(%rsp),%xmm13
mulss  0x90(%rsp),%xmm13
addss  %xmm7,%xmm1
movss  0x925(%rip),%xmm7
mulss  %xmm9,%xmm7
addss  %xmm1,%xmm7
movss  0x934(%rip),%xmm1
mulss  %xmm11,%xmm1
addss  %xmm7,%xmm1
movss  0x8ff(%rip),%xmm7
mulss  %xmm9,%xmm7
mulss  %xmm11,%xmm7
addss  %xmm1,%xmm7
addss  %xmm6,%xmm7
movss  0x921(%rip),%xmm1
mulss  %xmm14,%xmm1
addss  %xmm7,%xmm1
mulss  %xmm10,%xmm5
mulss  0x90f(%rip),%xmm5
addss  %xmm1,%xmm5
movss  0x24(%rsp),%xmm6
mulss  %xmm14,%xmm6
mulss  %xmm11,%xmm6
addss  %xmm5,%xmm6
movss  0x8e3(%rip),%xmm1
mulss  %xmm12,%xmm1
movaps 0x60(%rsp),%xmm5
mulss  %xmm5,%xmm1
mulss  0x8dc(%rip),%xmm15
addss  %xmm6,%xmm1
addss  %xmm1,%xmm15
mulss  %xmm9,%xmm3
addss  %xmm15,%xmm3
mulss  %xmm9,%xmm13
addss  %xmm3,%xmm13
mulss  %xmm14,%xmm8
addss  %xmm13,%xmm8
mulss  %xmm14,%xmm4
addss  %xmm8,%xmm4
mulss  0x8a6(%rip),%xmm12
addss  %xmm4,%xmm12
movaps %xmm11,%xmm1
mulss  %xmm5,%xmm1
mulss  %xmm5,%xmm2
addss  %xmm12,%xmm2
mulss  0x85f(%rip),%xmm10
mulss  0x883(%rip),%xmm1
addss  %xmm2,%xmm1
mulss  %xmm9,%xmm10
addss  %xmm1,%xmm10
movss  %xmm0,(%rbx)
movaps %xmm10,%xmm0
add    $0x140,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0xBEB426ED20000000, float 0xBF910C9840000000, float 0xBFAC0C61A0000000, float 0x3F9A585E80000000, float 0x3FB0A60CE0000000, float 0xBEF7E55320000000, float 0x3EE88BC4E0000000, float 0x3F13CAD0A0000000, float 0xBEE72DF860000000, float 0xBF22DE0AA0000000, float 0x3F1F2CA5A0000000, float 0x3F0403BAC0000000, float 0xBF1C5295E0000000, float 0x3F07422A80000000, float 0xBEF2747C00000000, float 0xBEBA8169A0000000, float 0x3EF6E96860000000, float 0x3EE13A8F00000000, float 0xBEE6EF43C0000000, float 0x3EEE03C6A0000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3F93AF6160000000, float* %8
%38 = bitcast [10 x float]* %9 to i8*
%39 = bitcast i8* %38 to [10 x float]*
%40 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 0
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 1
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 2
store float 0xC032010620000000, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 3
store float 0xC032018940000000, float* %43
%44 = bitcast [10 x float]* %10 to i8*
%45 = bitcast i8* %44 to [10 x float]*
%46 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 0
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 1
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 2
store float 0x403200C4A0000000, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 3
store float 0x4032004180000000, float* %49
%50 = bitcast [10 x float]* %11 to i8*
%51 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%52 = load i32, i32* %13
%53 = icmp eq i32 %52, 0
br i1 %53, label %54, label %90
54: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %55
55: ; preds = %86, %54
%56 = load i32, i32* %14
%57 = load i32, i32* %6
%58 = icmp slt i32 %56, %57
br i1 %58, label %59, label %89
59: ; preds = %55
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %61
%63 = load float, float* %62
%64 = load i32, i32* %14
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %65
%67 = load float, float* %66
%68 = fcmp oeq float %63, %67
br i1 %68, label %69, label %70
69: ; preds = %59
br label %86
70: ; preds = %59
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %72
%74 = load float, float* %73
%75 = load i32, i32* %14
%76 = sext i32 %75 to i64
%77 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %76
%78 = load float, float* %77
%79 = fsub float %74, %78
%80 = fpext float %79 to double
%81 = fdiv double 2.000000e+00, %80
%82 = fptrunc double %81 to float
%83 = load i32, i32* %14
%84 = sext i32 %83 to i64
%85 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %84
store float %82, float* %85
br label %86
86: ; preds = %70, %69
%87 = load i32, i32* %14
%88 = add nsw i32 %87, 1
store i32 %88, i32* %14
br label %55
89: ; preds = %55
br label %90
90: ; preds = %89, %3
%91 = load float*, float** %4
%92 = getelementptr inbounds float, float* %91, i64 0
%93 = load float, float* %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%95 = load float, float* %94
%96 = fsub float %93, %95
%97 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%98 = load float, float* %97
%99 = fmul float %96, %98
%100 = fpext float %99 to double
%101 = fadd double 1.000000e+00, %100
%102 = fptrunc double %101 to float
store float %102, float* %15
%103 = load float*, float** %5
%104 = getelementptr inbounds float, float* %103, i64 0
%105 = load float, float* %104
%106 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%107 = load float, float* %106
%108 = fmul float %105, %107
store float %108, float* %16
%109 = load float*, float** %4
%110 = getelementptr inbounds float, float* %109, i64 1
%111 = load float, float* %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%113 = load float, float* %112
%114 = fsub float %111, %113
%115 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%116 = load float, float* %115
%117 = fmul float %114, %116
%118 = fpext float %117 to double
%119 = fadd double 1.000000e+00, %118
%120 = fptrunc double %119 to float
store float %120, float* %17
%121 = load float*, float** %5
%122 = getelementptr inbounds float, float* %121, i64 1
%123 = load float, float* %122
%124 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%125 = load float, float* %124
%126 = fmul float %123, %125
store float %126, float* %18
%127 = load float*, float** %4
%128 = getelementptr inbounds float, float* %127, i64 2
%129 = load float, float* %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%131 = load float, float* %130
%132 = fsub float %129, %131
%133 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%134 = load float, float* %133
%135 = fmul float %132, %134
%136 = fpext float %135 to double
%137 = fadd double 1.000000e+00, %136
%138 = fptrunc double %137 to float
store float %138, float* %19
%139 = load float*, float** %5
%140 = getelementptr inbounds float, float* %139, i64 2
%141 = load float, float* %140
%142 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%143 = load float, float* %142
%144 = fmul float %141, %143
store float %144, float* %20
%145 = load float*, float** %4
%146 = getelementptr inbounds float, float* %145, i64 3
%147 = load float, float* %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%149 = load float, float* %148
%150 = fsub float %147, %149
%151 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%152 = load float, float* %151
%153 = fmul float %150, %152
%154 = fpext float %153 to double
%155 = fadd double 1.000000e+00, %154
%156 = fptrunc double %155 to float
store float %156, float* %21
%157 = load float*, float** %5
%158 = getelementptr inbounds float, float* %157, i64 3
%159 = load float, float* %158
%160 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%161 = load float, float* %160
%162 = fmul float %159, %161
store float %162, float* %22
%163 = load float, float* %15
store float %163, float* %23
%164 = load float, float* %23
%165 = load float, float* %15
%166 = fmul float %164, %165
store float %166, float* %24
%167 = load float, float* %24
%168 = load float, float* %15
%169 = fmul float %167, %168
store float %169, float* %25
%170 = load float, float* %25
%171 = load float, float* %15
%172 = fmul float %170, %171
store float %172, float* %26
%173 = load float, float* %17
store float %173, float* %27
%174 = load float, float* %27
%175 = load float, float* %17
%176 = fmul float %174, %175
store float %176, float* %28
%177 = load float, float* %19
store float %177, float* %29
%178 = load float, float* %29
%179 = load float, float* %19
%180 = fmul float %178, %179
store float %180, float* %30
%181 = load float, float* %30
%182 = load float, float* %19
%183 = fmul float %181, %182
store float %183, float* %31
%184 = load float, float* %21
store float %184, float* %32
%185 = load float, float* %32
%186 = load float, float* %21
%187 = fmul float %185, %186
store float %187, float* %33
%188 = load float, float* %33
%189 = load float, float* %21
%190 = fmul float %188, %189
store float %190, float* %34
%191 = load float, float* %8
%192 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%193 = load float, float* %192
%194 = fadd float %191, %193
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%196 = load float, float* %195
%197 = load float, float* %23
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%200 = load float, float* %199
%201 = load float, float* %27
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%204 = load float, float* %203
%205 = load float, float* %29
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%208 = load float, float* %207
%209 = load float, float* %32
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
%211 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%212 = load float, float* %211
%213 = load float, float* %29
%214 = fmul float %212, %213
%215 = load float, float* %32
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %210)
%217 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %23
%220 = fmul float %218, %219
%221 = load float, float* %27
%222 = call float @llvm.fmuladd.f32(float %220, float %221, float %216)
%223 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%224 = load float, float* %223
%225 = load float, float* %30
%226 = call float @llvm.fmuladd.f32(float %224, float %225, float %222)
store float %226, float* %35
%227 = load float, float* %35
%228 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%229 = load float, float* %228
%230 = load float, float* %26
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %227)
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%233 = load float, float* %232
%234 = load float, float* %23
%235 = fmul float %233, %234
%236 = load float, float* %27
%237 = fmul float %235, %236
%238 = load float, float* %30
%239 = fmul float %237, %238
%240 = load float, float* %32
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %231)
%242 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%243 = load float, float* %242
%244 = load float, float* %31
%245 = fmul float %243, %244
%246 = load float, float* %33
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %241)
%248 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%249 = load float, float* %248
%250 = load float, float* %24
%251 = call float @llvm.fmuladd.f32(float %249, float %250, float %247)
%252 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%253 = load float, float* %252
%254 = load float, float* %23
%255 = fmul float %253, %254
%256 = load float, float* %29
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %251)
%258 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%259 = load float, float* %258
%260 = load float, float* %24
%261 = fmul float %259, %260
%262 = load float, float* %28
%263 = fmul float %261, %262
%264 = load float, float* %29
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %257)
%266 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%267 = load float, float* %266
%268 = load float, float* %23
%269 = fmul float %267, %268
%270 = load float, float* %30
%271 = call float @llvm.fmuladd.f32(float %269, float %270, float %265)
%272 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%273 = load float, float* %272
%274 = load float, float* %27
%275 = fmul float %273, %274
%276 = load float, float* %30
%277 = call float @llvm.fmuladd.f32(float %275, float %276, float %271)
%278 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%279 = load float, float* %278
%280 = load float, float* %31
%281 = call float @llvm.fmuladd.f32(float %279, float %280, float %277)
store float %281, float* %35
%282 = load float, float* %35
%283 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%284 = load float, float* %283
%285 = load float, float* %27
%286 = fmul float %284, %285
%287 = load float, float* %33
%288 = call float @llvm.fmuladd.f32(float %286, float %287, float %282)
%289 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%290 = load float, float* %289
%291 = load float, float* %34
%292 = call float @llvm.fmuladd.f32(float %290, float %291, float %288)
%293 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%294 = load float, float* %293
%295 = load float, float* %25
%296 = fmul float %294, %295
%297 = load float, float* %29
%298 = call float @llvm.fmuladd.f32(float %296, float %297, float %292)
store float %298, float* %35
%299 = load float, float* %16
%300 = fadd float 0.000000e+00, %299
%301 = load float, float* %18
%302 = fadd float %300, %301
%303 = load float, float* %20
%304 = fadd float %302, %303
%305 = load float, float* %22
%306 = fadd float %304, %305
store float %306, float* %36
%307 = load float, float* %36
%308 = fcmp oeq float %307, 0.000000e+00
br i1 %308, label %309, label %310
309: ; preds = %90
br label %510
310: ; preds = %90
%311 = load float, float* %16
%312 = load float, float* %16
%313 = fmul float %311, %312
%314 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%315 = load float, float* %314
%316 = fadd float 0.000000e+00, %315
%317 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%318 = load float, float* %317
%319 = load float, float* %27
%320 = call float @llvm.fmuladd.f32(float %318, float %319, float %316)
%321 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%322 = load float, float* %321
%323 = fmul float 4.000000e+00, %322
%324 = load float, float* %25
%325 = call float @llvm.fmuladd.f32(float %323, float %324, float %320)
%326 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%327 = load float, float* %326
%328 = load float, float* %27
%329 = fmul float %327, %328
%330 = load float, float* %30
%331 = fmul float %329, %330
%332 = load float, float* %32
%333 = call float @llvm.fmuladd.f32(float %331, float %332, float %325)
%334 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%335 = load float, float* %334
%336 = fmul float 2.000000e+00, %335
%337 = load float, float* %23
%338 = call float @llvm.fmuladd.f32(float %336, float %337, float %333)
%339 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%340 = load float, float* %339
%341 = load float, float* %29
%342 = call float @llvm.fmuladd.f32(float %340, float %341, float %338)
%343 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%344 = load float, float* %343
%345 = fmul float 2.000000e+00, %344
%346 = load float, float* %23
%347 = fmul float %345, %346
%348 = load float, float* %28
%349 = fmul float %347, %348
%350 = load float, float* %29
%351 = call float @llvm.fmuladd.f32(float %349, float %350, float %342)
%352 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%353 = load float, float* %352
%354 = load float, float* %30
%355 = call float @llvm.fmuladd.f32(float %353, float %354, float %351)
%356 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%357 = load float, float* %356
%358 = fmul float 3.000000e+00, %357
%359 = load float, float* %24
%360 = fmul float %358, %359
%361 = load float, float* %29
%362 = call float @llvm.fmuladd.f32(float %360, float %361, float %355)
%363 = call float @pow(float %362, i32 2)
%364 = load float, float* %18
%365 = load float, float* %18
%366 = fmul float %364, %365
%367 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%368 = load float, float* %367
%369 = fadd float 0.000000e+00, %368
%370 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%371 = load float, float* %370
%372 = load float, float* %23
%373 = call float @llvm.fmuladd.f32(float %371, float %372, float %369)
%374 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%375 = load float, float* %374
%376 = load float, float* %23
%377 = fmul float %375, %376
%378 = load float, float* %30
%379 = fmul float %377, %378
%380 = load float, float* %32
%381 = call float @llvm.fmuladd.f32(float %379, float %380, float %373)
%382 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%383 = load float, float* %382
%384 = fmul float 2.000000e+00, %383
%385 = load float, float* %27
%386 = fmul float %384, %385
%387 = load float, float* %24
%388 = fmul float %386, %387
%389 = load float, float* %29
%390 = call float @llvm.fmuladd.f32(float %388, float %389, float %381)
%391 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%392 = load float, float* %391
%393 = load float, float* %30
%394 = call float @llvm.fmuladd.f32(float %392, float %393, float %390)
%395 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%396 = load float, float* %395
%397 = load float, float* %33
%398 = call float @llvm.fmuladd.f32(float %396, float %397, float %394)
%399 = call float @pow(float %398, i32 2)
%400 = fmul float %366, %399
%401 = call float @llvm.fmuladd.f32(float %313, float %363, float %400)
%402 = load float, float* %20
%403 = load float, float* %20
%404 = fmul float %402, %403
%405 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%406 = load float, float* %405
%407 = fadd float 0.000000e+00, %406
%408 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%409 = load float, float* %408
%410 = load float, float* %32
%411 = call float @llvm.fmuladd.f32(float %409, float %410, float %407)
%412 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%413 = load float, float* %412
%414 = fmul float 2.000000e+00, %413
%415 = load float, float* %29
%416 = call float @llvm.fmuladd.f32(float %414, float %415, float %411)
%417 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%418 = load float, float* %417
%419 = fmul float 2.000000e+00, %418
%420 = load float, float* %29
%421 = fmul float %419, %420
%422 = load float, float* %23
%423 = fmul float %421, %422
%424 = load float, float* %27
%425 = fmul float %423, %424
%426 = load float, float* %32
%427 = call float @llvm.fmuladd.f32(float %425, float %426, float %416)
%428 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%429 = load float, float* %428
%430 = fmul float 3.000000e+00, %429
%431 = load float, float* %30
%432 = fmul float %430, %431
%433 = load float, float* %33
%434 = call float @llvm.fmuladd.f32(float %432, float %433, float %427)
%435 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%436 = load float, float* %435
%437 = load float, float* %23
%438 = call float @llvm.fmuladd.f32(float %436, float %437, float %434)
%439 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%440 = load float, float* %439
%441 = load float, float* %24
%442 = fmul float %440, %441
%443 = load float, float* %28
%444 = call float @llvm.fmuladd.f32(float %442, float %443, float %438)
%445 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%446 = load float, float* %445
%447 = fmul float 2.000000e+00, %446
%448 = load float, float* %29
%449 = fmul float %447, %448
%450 = load float, float* %23
%451 = call float @llvm.fmuladd.f32(float %449, float %450, float %444)
%452 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%453 = load float, float* %452
%454 = fmul float 2.000000e+00, %453
%455 = load float, float* %29
%456 = fmul float %454, %455
%457 = load float, float* %27
%458 = call float @llvm.fmuladd.f32(float %456, float %457, float %451)
%459 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%460 = load float, float* %459
%461 = fmul float 3.000000e+00, %460
%462 = load float, float* %30
%463 = call float @llvm.fmuladd.f32(float %461, float %462, float %458)
%464 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%465 = load float, float* %464
%466 = load float, float* %25
%467 = call float @llvm.fmuladd.f32(float %465, float %466, float %463)
%468 = call float @pow(float %467, i32 2)
%469 = call float @llvm.fmuladd.f32(float %404, float %468, float %401)
%470 = load float, float* %22
%471 = load float, float* %22
%472 = fmul float %470, %471
%473 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%474 = load float, float* %473
%475 = fadd float 0.000000e+00, %474
%476 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%477 = load float, float* %476
%478 = load float, float* %29
%479 = call float @llvm.fmuladd.f32(float %477, float %478, float %475)
%480 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%481 = load float, float* %480
%482 = load float, float* %23
%483 = fmul float %481, %482
%484 = load float, float* %27
%485 = fmul float %483, %484
%486 = load float, float* %30
%487 = call float @llvm.fmuladd.f32(float %485, float %486, float %479)
%488 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%489 = load float, float* %488
%490 = fmul float 2.000000e+00, %489
%491 = load float, float* %32
%492 = fmul float %490, %491
%493 = load float, float* %31
%494 = call float @llvm.fmuladd.f32(float %492, float %493, float %487)
%495 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%496 = load float, float* %495
%497 = fmul float 2.000000e+00, %496
%498 = load float, float* %32
%499 = fmul float %497, %498
%500 = load float, float* %27
%501 = call float @llvm.fmuladd.f32(float %499, float %500, float %494)
%502 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%503 = load float, float* %502
%504 = fmul float 3.000000e+00, %503
%505 = load float, float* %33
%506 = call float @llvm.fmuladd.f32(float %504, float %505, float %501)
%507 = call float @pow(float %506, i32 2)
%508 = call float @llvm.fmuladd.f32(float %472, float %507, float %469)
%509 = call float @sqrt(float %508)
br label %510
510: ; preds = %310, %309
%511 = phi float [ 0.000000e+00, %309 ], [ %509, %310 ]
store float %511, float* %37
%512 = load float, float* %37
%513 = load float*, float** %5
%514 = getelementptr inbounds float, float* %513, i64 0
store float %512, float* %514
%515 = load float, float* %35
ret float %515
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float 0xC032010620000000, float 0xC032018940000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 0x403200C4A0000000, float 0x4032004180000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, 0xC03200C4A0000000
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC032004180000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %55, %55
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %71, %71
%81 = fmul float %49, 0xBF22DE0AA0000000
%82 = fmul float %81, %55
%83 = fmul float %75, 0x3F07422A80000000
%84 = extractelement <2 x float> %58, i64 0
%85 = fadd float %84, 0.000000e+00
%86 = extractelement <2 x float> %58, i64 1
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 0
%89 = fadd float %87, %88
%90 = extractelement <2 x float> %74, i64 1
%91 = fadd float %89, %90
%92 = fcmp oeq float %91, 0.000000e+00
br i1 %92, label %153, label %93
93: ; preds = %42
%94 = fmul <2 x float> %58, %58
%95 = extractelement <2 x float> %94, i64 0
%96 = tail call float @llvm.fmuladd.f32(float %55, float 0x3EE88BC4E0000000, float 0xBF910C9840000000)
%97 = tail call float @llvm.fmuladd.f32(float %76, float 0xBF072DF860000000, float %96)
%98 = fmul float %55, 0xBF22DE0AA0000000
%99 = fmul float %98, %78
%100 = tail call float @llvm.fmuladd.f32(float %99, float %71, float %97)
%101 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F1403BAC0000000, float %100)
%102 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF1C5295E0000000, float %101)
%103 = fmul float %49, 0x3F17422A80000000
%104 = fmul float %103, %77
%105 = tail call float @llvm.fmuladd.f32(float %104, float %64, float %102)
%106 = tail call float @llvm.fmuladd.f32(float %78, float 0xBEF2747C00000000, float %105)
%107 = fmul float %75, 0x3F0682D500000000
%108 = tail call float @llvm.fmuladd.f32(float %107, float %64, float %106)
%109 = tail call float @pow(float %108, i32 2)
%110 = fmul float %86, %86
%111 = tail call float @llvm.fmuladd.f32(float %49, float 0x3EE88BC4E0000000, float 0xBFAC0C61A0000000)
%112 = fmul float %81, %78
%113 = tail call float @llvm.fmuladd.f32(float %112, float %71, float %111)
%114 = fmul float %55, 0x3F17422A80000000
%115 = fmul float %75, %114
%116 = tail call float @llvm.fmuladd.f32(float %115, float %64, float %113)
%117 = tail call float @llvm.fmuladd.f32(float %78, float 0xBEBA8169A0000000, float %116)
%118 = tail call float @llvm.fmuladd.f32(float %80, float 0x3EE13A8F00000000, float %117)
%119 = tail call float @pow(float %118, i32 2)
%120 = fmul float %110, %119
%121 = tail call float @llvm.fmuladd.f32(float %95, float %109, float %120)
%122 = fmul <2 x float> %74, %74
%123 = extractelement <2 x float> %122, i64 0
%124 = tail call float @llvm.fmuladd.f32(float %71, float 0xBEF7E55320000000, float 0x3F9A585E80000000)
%125 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F23CAD0A0000000, float %124)
%126 = fmul float %64, 0xBF32DE0AA0000000
%127 = fmul float %49, %126
%128 = fmul float %55, %127
%129 = tail call float @llvm.fmuladd.f32(float %128, float %71, float %125)
%130 = fmul float %78, 0x3F37617C40000000
%131 = tail call float @llvm.fmuladd.f32(float %130, float %80, float %129)
%132 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF1C5295E0000000, float %131)
%133 = tail call float @llvm.fmuladd.f32(float %83, float %77, float %132)
%134 = fmul float %64, 0xBF02747C00000000
%135 = tail call float @llvm.fmuladd.f32(float %134, float %49, float %133)
%136 = fmul float %64, 0xBECA8169A0000000
%137 = tail call float @llvm.fmuladd.f32(float %136, float %55, float %135)
%138 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F112F0E40000000, float %137)
%139 = tail call float @llvm.fmuladd.f32(float %76, float 0x3EEE03C6A0000000, float %138)
%140 = tail call float @pow(float %139, i32 2)
%141 = tail call float @llvm.fmuladd.f32(float %123, float %140, float %121)
%142 = fmul float %90, %90
%143 = tail call float @llvm.fmuladd.f32(float %64, float 0xBEF7E55320000000, float 0x3FB0A60CE0000000)
%144 = tail call float @llvm.fmuladd.f32(float %82, float %78, float %143)
%145 = fmul float %71, 0x3F2F2CA5A0000000
%146 = tail call float @llvm.fmuladd.f32(float %145, float %79, float %144)
%147 = fmul float %71, 0x3EF13A8F00000000
%148 = tail call float @llvm.fmuladd.f32(float %147, float %55, float %146)
%149 = tail call float @llvm.fmuladd.f32(float %80, float 0xBF013372C0000000, float %148)
%150 = tail call float @pow(float %149, i32 2)
%151 = tail call float @llvm.fmuladd.f32(float %142, float %150, float %141)
%152 = tail call float @sqrt(float %151)
br label %153
153: ; preds = %42, %93
%154 = phi float [ %152, %93 ], [ 0.000000e+00, %42 ]
%155 = fmul float %76, 0x3EEE03C6A0000000
%156 = fmul float %71, %80
%157 = fmul float %55, 0x3EE13A8F00000000
%158 = fmul float %55, 0xBEBA8169A0000000
%159 = fmul float %49, 0xBEF2747C00000000
%160 = fmul float %83, %77
%161 = fmul float %49, 0xBF1C5295E0000000
%162 = fmul float %79, 0x3F1F2CA5A0000000
%163 = fmul float %82, %78
%164 = fmul float %49, %76
%165 = fmul float %49, 0x3EE88BC4E0000000
%166 = fmul float %64, 0xBEF7E55320000000
%167 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF910C9840000000, float 0x3F93AF10C0000000)
%168 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFAC0C61A0000000, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F9A585E80000000, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FB0A60CE0000000, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %166, float %71, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %165, float %55, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F13CAD0A0000000, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %164, float 0xBEE72DF860000000, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %163, float %71, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %162, float %80, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F0403BAC0000000, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %161, float %64, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %160, float %64, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %159, float %78, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %158, float %78, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %79, float 0x3EF6E96860000000, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %157, float %80, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %156, float 0xBEE6EF43C0000000, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %155, float %64, float %184)
store float %154, float* %1
ret float %185
}