#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_phi(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.2307011E-02;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18018E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17983E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {-0.57662498E-06, -0.57270821E-01, 0.69199115E-01,
                     0.38127187E-02,  -0.69424794E-02, -0.64060888E-02,
                     0.11626129E-01,  0.38729355E-03,  -0.22974081E-03,
                     0.60425013E-04,  -0.25433019E-04, 0.11185611E-03,
                     -0.11575720E-03, 0.21594441E-03,  -0.64206620E-05,
                     -0.38888684E-04, 0.29305363E-03,  -0.41932668E-03,
                     -0.55507771E-04, 0.17474817E-05,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float v_target_phi = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x31 +
                       coeff[3] * x11 * x21 + coeff[4] * x21 * x31 +
                       coeff[5] * x11 * x41 + coeff[6] * x31 * x41 +
                       coeff[7] * x41;
  v_target_phi = v_target_phi + coeff[8] * x21 + coeff[9] * x31 * x42 +
                 coeff[10] * x11 * x22 + coeff[11] * x21 * x33 +
                 coeff[12] * x21 * x31 * x42 + coeff[13] * x31 * x43 +
                 coeff[14] * x32 * x41 + coeff[15] * x13 * x21 +
                 coeff[16] * x11 * x32 * x41;
  v_target_phi = v_target_phi + coeff[17] * x33 * x41 + coeff[18] * x11 * x43 +
                 coeff[19] * x21 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_phi =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[3] * x21 + coeff[5] * x41 +
                             coeff[10] * x22 + 3 * coeff[15] * x12 * x21 +
                             coeff[16] * x32 * x41 + coeff[18] * x43,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[3] * x11 + coeff[4] * x31 + coeff[8] +
                             2 * coeff[10] * x21 * x11 + coeff[11] * x33 +
                             coeff[12] * x31 * x42 + coeff[15] * x13 +
                             coeff[19] * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[2] + coeff[4] * x21 + coeff[6] * x41 +
                             coeff[9] * x42 + 3 * coeff[11] * x32 * x21 +
                             coeff[12] * x21 * x42 + coeff[13] * x43 +
                             2 * coeff[14] * x31 * x41 +
                             2 * coeff[16] * x31 * x11 * x41 +
                             3 * coeff[17] * x32 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[5] * x11 + coeff[6] * x31 + coeff[7] +
                             2 * coeff[9] * x41 * x31 +
                             2 * coeff[12] * x41 * x21 * x31 +
                             3 * coeff[13] * x42 * x31 + coeff[14] * x32 +
                             coeff[16] * x11 * x32 + coeff[17] * x33 +
                             3 * coeff[18] * x42 * x11 + coeff[19] * x21,
                         2));
  dx[0] = dv_target_phi;
  return v_target_phi;
}


x86 assembly (clang, -O0):
<target_phi>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_phi+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_phi+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_phi+0x141>
jp     1281 <target_phi+0x141>
jmp    12bf <target_phi+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_phi+0x108>
jmp    12d8 <target_phi+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x150(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17c4 <target_phi+0x684>
jp     17c4 <target_phi+0x684>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
jmp    1cca <target_phi+0xb8a>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x188(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  -0x104(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7e5(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x18c(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x190(%rbp)
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xf0(%rbp),%xmm1
ff
movss  0x724(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x190(%rbp),%xmm1
ff
movss  -0x18c(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x188(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x184(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x180(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x108(%rbp),%xmm1
ff
movss  -0x100(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5ec(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x590(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x568(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x534(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x180(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xf4(%rbp),%xmm0
ff
movss  0x490(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
mulss  -0x15c(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x468(%rip),%xmm0
mulss  -0xe0(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x434(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x160(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x3bc(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x160(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x17c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x178(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x168(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_phi>:
push   %rbx
sub    $0x140,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x120(%rsp)
movq   $0x0,0x130(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x110(%rsp)
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xb0(%rsp)
movaps %xmm0,0xa0(%rsp)
movq   $0x0,0xc0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_phi+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_phi+0xa7>
jnp    11db <target_phi+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xa0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_phi+0xd8>
movss  0x114(%rsp,%rcx,4),%xmm2
movss  0xe4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_phi+0xa0>
movsd  0xa0(%rsp),%xmm1
movsd  0xa8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm3
addss  %xmm2,%xmm3
mulss  %xmm1,%xmm3
movss  0xe06(%rip),%xmm4
addss  %xmm4,%xmm3
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm9
shufps $0x55,%xmm1,%xmm9
mulss  %xmm2,%xmm9
addss  %xmm4,%xmm9
movsd  (%rbx),%xmm6
movsd  0x8(%rbx),%xmm7
mulps  %xmm1,%xmm6
movaps %xmm6,%xmm11
shufps $0x55,%xmm6,%xmm11
movss  0x8(%rdi),%xmm5
addss  0xdcc(%rip),%xmm5
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm5
addss  0xdbf(%rip),%xmm1
addss  %xmm4,%xmm5
movaps %xmm0,%xmm10
shufps $0x55,%xmm0,%xmm10
mulss  %xmm1,%xmm10
addss  %xmm4,%xmm10
mulps  %xmm0,%xmm7
movaps %xmm7,%xmm8
shufps $0x55,%xmm7,%xmm8
movaps %xmm3,%xmm1
mulss  %xmm3,%xmm1
movaps %xmm3,%xmm0
mulss  %xmm1,%xmm0
movss  %xmm0,0x1c(%rsp)
movaps %xmm9,%xmm0
mulss  %xmm9,%xmm0
movaps %xmm0,0x90(%rsp)
movaps %xmm5,%xmm12
mulss  %xmm5,%xmm12
movaps %xmm5,%xmm0
mulss  %xmm12,%xmm0
movss  %xmm0,0x18(%rsp)
movaps %xmm10,%xmm4
mulss  %xmm10,%xmm4
xorps  %xmm0,%xmm0
movaps %xmm6,%xmm2
addss  %xmm0,%xmm2
addss  %xmm11,%xmm2
addss  %xmm7,%xmm2
addss  %xmm8,%xmm2
ucomiss %xmm0,%xmm2
movaps %xmm10,%xmm2
movaps %xmm4,0x50(%rsp)
mulss  %xmm4,%xmm2
movaps %xmm2,0x80(%rsp)
movss  0xd23(%rip),%xmm2
mulss  %xmm9,%xmm2
movss  0xd19(%rip),%xmm15
mulss  %xmm3,%xmm15
jne    1330 <target_phi+0x210>
jnp    1703 <target_phi+0x5e3>
mulss  %xmm6,%xmm6
movaps %xmm6,0xd0(%rsp)
movaps %xmm9,%xmm0
mulss  0xcf8(%rip),%xmm0
addss  0xcf4(%rip),%xmm0
movss  %xmm2,0xc(%rsp)
movaps %xmm10,%xmm2
mulss  0xce6(%rip),%xmm2
addss  %xmm0,%xmm2
movss  0xcde(%rip),%xmm0
mulss  0x90(%rsp),%xmm0
addss  %xmm2,%xmm0
mulss  0xccd(%rip),%xmm1
mulss  %xmm9,%xmm1
addss  %xmm0,%xmm1
movss  0xca8(%rip),%xmm2
mulss  %xmm12,%xmm2
mulss  %xmm10,%xmm2
addss  %xmm1,%xmm2
movss  0xcaa(%rip),%xmm0
mulss  0x80(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movaps %xmm9,0x40(%rsp)
movaps %xmm10,0x30(%rsp)
movss  %xmm12,0x8(%rsp)
movss  %xmm3,0x4(%rsp)
movss  %xmm15,0x10(%rsp)
movss  %xmm5,(%rsp)
movaps %xmm8,0x70(%rsp)
movaps %xmm7,0x20(%rsp)
movaps %xmm11,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x14(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0x4(%rsp),%xmm2
movss  0xc27(%rip),%xmm1
mulss  %xmm2,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  (%rsp),%xmm3
movaps %xmm3,%xmm0
mulss  0xc24(%rip),%xmm0
addss  %xmm1,%xmm0
addss  0xc1c(%rip),%xmm0
movss  0xc18(%rip),%xmm1
mulss  0x40(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xc06(%rip),%xmm0
mulss  0x18(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xbc8(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  0x50(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xbe2(%rip),%xmm2
mulss  0x1c(%rsp),%xmm2
addss  %xmm1,%xmm2
movaps 0x30(%rsp),%xmm0
mulss  0xbcf(%rip),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
movss  0x14(%rsp),%xmm1
mulss  0xd0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x14(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movaps 0x40(%rsp),%xmm2
movss  0xb73(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  0xb7f(%rip),%xmm0
movaps %xmm0,%xmm1
movaps 0x30(%rsp),%xmm6
movaps %xmm6,%xmm0
mulss  0xb70(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xb68(%rip),%xmm1
movaps 0x50(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xb57(%rip),%xmm0
movss  0x8(%rsp),%xmm3
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xc(%rsp),%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xb33(%rip),%xmm0
mulss  0x80(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb22(%rip),%xmm1
movss  (%rsp),%xmm5
mulss  %xmm5,%xmm1
mulss  %xmm6,%xmm1
addss  %xmm0,%xmm1
movss  0xb0d(%rip),%xmm2
mulss  %xmm5,%xmm2
mulss  0x4(%rsp),%xmm2
mulss  %xmm6,%xmm2
addss  %xmm1,%xmm2
movss  0xaf7(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm6,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x14(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movss  0xa83(%rip),%xmm0
movss  0x4(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  0xad9(%rip),%xmm0
movss  (%rsp),%xmm2
movss  0xa90(%rip),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  0xa9c(%rip),%xmm1
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xa8a(%rip),%xmm0
movaps 0x30(%rsp),%xmm4
mulss  %xmm4,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xa75(%rip),%xmm1
mulss  %xmm4,%xmm1
movaps 0x40(%rsp),%xmm4
mulss  %xmm4,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xa5c(%rip),%xmm0
movaps 0x50(%rsp),%xmm5
mulss  %xmm5,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xa47(%rip),%xmm1
movss  0x8(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xa27(%rip),%xmm1
mulss  0x18(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xa19(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0x9c9(%rip),%xmm2
mulss  %xmm4,%xmm2
addss  %xmm0,%xmm2
movaps %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
ucomiss 0x9e5(%rip),%xmm0
jb     16d3 <target_phi+0x5b3>
sqrtss %xmm0,%xmm0
jmp    16d8 <target_phi+0x5b8>
call   1040 <sqrt@plt>
movaps 0x40(%rsp),%xmm9
movaps 0x30(%rsp),%xmm10
movss  0x8(%rsp),%xmm12
movss  0x4(%rsp),%xmm3
movss  0x10(%rsp),%xmm15
movss  (%rsp),%xmm5
movss  0xc(%rsp),%xmm2
movss  0x948(%rip),%xmm8
mulss  %xmm3,%xmm8
movss  0x966(%rip),%xmm13
mulss  %xmm5,%xmm13
mulss  %xmm5,%xmm2
movss  0x921(%rip),%xmm1
mulss  %xmm3,%xmm1
movss  0x941(%rip),%xmm4
mulss  %xmm5,%xmm4
movss  0x904(%rip),%xmm14
mulss  %xmm3,%xmm14
movss  0x8ef(%rip),%xmm6
mulss  %xmm3,%xmm6
mulss  0x8e7(%rip),%xmm3
movss  0x90f(%rip),%xmm7
mulss  %xmm5,%xmm7
addss  0x93b(%rip),%xmm3
movaps %xmm2,%xmm11
movss  0x8db(%rip),%xmm2
mulss  %xmm9,%xmm2
mulss  %xmm5,%xmm2
mulss  0x8e2(%rip),%xmm5
addss  %xmm3,%xmm5
mulss  %xmm9,%xmm6
addss  %xmm5,%xmm6
addss  %xmm2,%xmm6
mulss  %xmm10,%xmm14
addss  %xmm6,%xmm14
mulss  %xmm10,%xmm7
addss  %xmm14,%xmm7
movss  0x8d5(%rip),%xmm2
mulss  %xmm10,%xmm2
addss  %xmm7,%xmm2
movss  0x890(%rip),%xmm5
mulss  %xmm9,%xmm5
addss  %xmm2,%xmm5
movaps 0x50(%rsp),%xmm3
mulss  %xmm3,%xmm4
addss  %xmm5,%xmm4
mulss  0x90(%rsp),%xmm1
movss  0x8b1(%rip),%xmm5
movss  0x18(%rsp),%xmm6
mulss  %xmm6,%xmm5
addss  %xmm4,%xmm1
movss  0x85b(%rip),%xmm2
mulss  %xmm9,%xmm2
mulss  %xmm6,%xmm2
addss  %xmm1,%xmm2
mulss  %xmm3,%xmm11
addss  %xmm2,%xmm11
movaps 0x80(%rsp),%xmm2
mulss  %xmm2,%xmm13
addss  %xmm11,%xmm13
mulss  %xmm12,%xmm15
mulss  0x860(%rip),%xmm12
mulss  %xmm10,%xmm12
addss  %xmm13,%xmm12
movss  0x81a(%rip),%xmm1
movss  0x1c(%rsp),%xmm3
mulss  0x808(%rip),%xmm3
mulss  %xmm9,%xmm1
mulss  %xmm9,%xmm3
addss  %xmm12,%xmm3
mulss  %xmm10,%xmm15
addss  %xmm3,%xmm15
mulss  %xmm10,%xmm5
addss  %xmm15,%xmm5
mulss  %xmm2,%xmm8
addss  %xmm5,%xmm8
mulss  %xmm10,%xmm1
addss  %xmm8,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x140,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_phi.coeff = [21 x float] [float 0xBEA3592BC0000000, float 0xBFAD5299E0000000, float 0x3FB1B70880000000, float 0x3F6F3BD9C0000000, float 0xBF7C6FB7A0000000, float 0xBF7A3D4560000000, float 0x3F87CF70A0000000, float 0x3F3961B520000000, float 0xBF2E1CD280000000, float 0x3F0FAE1BA0000000, float 0xBEFAAB1FC0000000, float 0x3F1D528960000000, float 0xBF1E585580000000, float 0x3F2C4DE460000000, float 0xBEDAEE2220000000, float 0xBF04638D00000000, float 0x3F33349FC0000000, float 0xBF3B7B2260000000, float 0xBF0D1A2080000000, float 0x3EBD516080000000, float 0.000000e+00]
define float @target_phi(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3F62E62720000000, float* %8
%37 = bitcast [10 x float]* %9 to i8*
%38 = bitcast i8* %37 to [10 x float]*
%39 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 0
store float -1.500000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 1
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 2
store float -1.800000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %38, i32 0, i32 3
store float 0xC032049BA0000000, float* %42
%43 = bitcast [10 x float]* %10 to i8*
%44 = bitcast i8* %43 to [10 x float]*
%45 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 0
store float 1.500000e+01, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 1
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 2
store float 1.800000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %44, i32 0, i32 3
store float 0x4031FBA5E0000000, float* %48
%49 = bitcast [10 x float]* %11 to i8*
%50 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%51 = load i32, i32* %13
%52 = icmp eq i32 %51, 0
br i1 %52, label %53, label %89
53: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %54
54: ; preds = %85, %53
%55 = load i32, i32* %14
%56 = load i32, i32* %6
%57 = icmp slt i32 %55, %56
br i1 %57, label %58, label %88
58: ; preds = %54
%59 = load i32, i32* %14
%60 = sext i32 %59 to i64
%61 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %60
%62 = load float, float* %61
%63 = load i32, i32* %14
%64 = sext i32 %63 to i64
%65 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %64
%66 = load float, float* %65
%67 = fcmp oeq float %62, %66
br i1 %67, label %68, label %69
68: ; preds = %58
br label %85
69: ; preds = %58
%70 = load i32, i32* %14
%71 = sext i32 %70 to i64
%72 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %71
%73 = load float, float* %72
%74 = load i32, i32* %14
%75 = sext i32 %74 to i64
%76 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %75
%77 = load float, float* %76
%78 = fsub float %73, %77
%79 = fpext float %78 to double
%80 = fdiv double 2.000000e+00, %79
%81 = fptrunc double %80 to float
%82 = load i32, i32* %14
%83 = sext i32 %82 to i64
%84 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %83
store float %81, float* %84
br label %85
85: ; preds = %69, %68
%86 = load i32, i32* %14
%87 = add nsw i32 %86, 1
store i32 %87, i32* %14
br label %54
88: ; preds = %54
br label %89
89: ; preds = %88, %3
%90 = load float*, float** %4
%91 = getelementptr inbounds float, float* %90, i64 0
%92 = load float, float* %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%94 = load float, float* %93
%95 = fsub float %92, %94
%96 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%97 = load float, float* %96
%98 = fmul float %95, %97
%99 = fpext float %98 to double
%100 = fadd double 1.000000e+00, %99
%101 = fptrunc double %100 to float
store float %101, float* %15
%102 = load float*, float** %5
%103 = getelementptr inbounds float, float* %102, i64 0
%104 = load float, float* %103
%105 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%106 = load float, float* %105
%107 = fmul float %104, %106
store float %107, float* %16
%108 = load float*, float** %4
%109 = getelementptr inbounds float, float* %108, i64 1
%110 = load float, float* %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%112 = load float, float* %111
%113 = fsub float %110, %112
%114 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%115 = load float, float* %114
%116 = fmul float %113, %115
%117 = fpext float %116 to double
%118 = fadd double 1.000000e+00, %117
%119 = fptrunc double %118 to float
store float %119, float* %17
%120 = load float*, float** %5
%121 = getelementptr inbounds float, float* %120, i64 1
%122 = load float, float* %121
%123 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%124 = load float, float* %123
%125 = fmul float %122, %124
store float %125, float* %18
%126 = load float*, float** %4
%127 = getelementptr inbounds float, float* %126, i64 2
%128 = load float, float* %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%130 = load float, float* %129
%131 = fsub float %128, %130
%132 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%133 = load float, float* %132
%134 = fmul float %131, %133
%135 = fpext float %134 to double
%136 = fadd double 1.000000e+00, %135
%137 = fptrunc double %136 to float
store float %137, float* %19
%138 = load float*, float** %5
%139 = getelementptr inbounds float, float* %138, i64 2
%140 = load float, float* %139
%141 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%142 = load float, float* %141
%143 = fmul float %140, %142
store float %143, float* %20
%144 = load float*, float** %4
%145 = getelementptr inbounds float, float* %144, i64 3
%146 = load float, float* %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%148 = load float, float* %147
%149 = fsub float %146, %148
%150 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%151 = load float, float* %150
%152 = fmul float %149, %151
%153 = fpext float %152 to double
%154 = fadd double 1.000000e+00, %153
%155 = fptrunc double %154 to float
store float %155, float* %21
%156 = load float*, float** %5
%157 = getelementptr inbounds float, float* %156, i64 3
%158 = load float, float* %157
%159 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%160 = load float, float* %159
%161 = fmul float %158, %160
store float %161, float* %22
%162 = load float, float* %15
store float %162, float* %23
%163 = load float, float* %23
%164 = load float, float* %15
%165 = fmul float %163, %164
store float %165, float* %24
%166 = load float, float* %24
%167 = load float, float* %15
%168 = fmul float %166, %167
store float %168, float* %25
%169 = load float, float* %17
store float %169, float* %26
%170 = load float, float* %26
%171 = load float, float* %17
%172 = fmul float %170, %171
store float %172, float* %27
%173 = load float, float* %19
store float %173, float* %28
%174 = load float, float* %28
%175 = load float, float* %19
%176 = fmul float %174, %175
store float %176, float* %29
%177 = load float, float* %29
%178 = load float, float* %19
%179 = fmul float %177, %178
store float %179, float* %30
%180 = load float, float* %21
store float %180, float* %31
%181 = load float, float* %31
%182 = load float, float* %21
%183 = fmul float %181, %182
store float %183, float* %32
%184 = load float, float* %32
%185 = load float, float* %21
%186 = fmul float %184, %185
store float %186, float* %33
%187 = load float, float* %8
%188 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%189 = load float, float* %188
%190 = fadd float %187, %189
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%192 = load float, float* %191
%193 = load float, float* %23
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%196 = load float, float* %195
%197 = load float, float* %28
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%200 = load float, float* %199
%201 = load float, float* %23
%202 = fmul float %200, %201
%203 = load float, float* %26
%204 = call float @llvm.fmuladd.f32(float %202, float %203, float %198)
%205 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%206 = load float, float* %205
%207 = load float, float* %26
%208 = fmul float %206, %207
%209 = load float, float* %28
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %204)
%211 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%212 = load float, float* %211
%213 = load float, float* %23
%214 = fmul float %212, %213
%215 = load float, float* %31
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %210)
%217 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %28
%220 = fmul float %218, %219
%221 = load float, float* %31
%222 = call float @llvm.fmuladd.f32(float %220, float %221, float %216)
%223 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%224 = load float, float* %223
%225 = load float, float* %31
%226 = call float @llvm.fmuladd.f32(float %224, float %225, float %222)
store float %226, float* %34
%227 = load float, float* %34
%228 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%229 = load float, float* %228
%230 = load float, float* %26
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %227)
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%233 = load float, float* %232
%234 = load float, float* %28
%235 = fmul float %233, %234
%236 = load float, float* %32
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%239 = load float, float* %238
%240 = load float, float* %23
%241 = fmul float %239, %240
%242 = load float, float* %27
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%245 = load float, float* %244
%246 = load float, float* %26
%247 = fmul float %245, %246
%248 = load float, float* %30
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %243)
%250 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%251 = load float, float* %250
%252 = load float, float* %26
%253 = fmul float %251, %252
%254 = load float, float* %28
%255 = fmul float %253, %254
%256 = load float, float* %32
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %249)
%258 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%259 = load float, float* %258
%260 = load float, float* %28
%261 = fmul float %259, %260
%262 = load float, float* %33
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %257)
%264 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%265 = load float, float* %264
%266 = load float, float* %29
%267 = fmul float %265, %266
%268 = load float, float* %31
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %263)
%270 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%271 = load float, float* %270
%272 = load float, float* %25
%273 = fmul float %271, %272
%274 = load float, float* %26
%275 = call float @llvm.fmuladd.f32(float %273, float %274, float %269)
%276 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%277 = load float, float* %276
%278 = load float, float* %23
%279 = fmul float %277, %278
%280 = load float, float* %29
%281 = fmul float %279, %280
%282 = load float, float* %31
%283 = call float @llvm.fmuladd.f32(float %281, float %282, float %275)
store float %283, float* %34
%284 = load float, float* %34
%285 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%286 = load float, float* %285
%287 = load float, float* %30
%288 = fmul float %286, %287
%289 = load float, float* %31
%290 = call float @llvm.fmuladd.f32(float %288, float %289, float %284)
%291 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%292 = load float, float* %291
%293 = load float, float* %23
%294 = fmul float %292, %293
%295 = load float, float* %33
%296 = call float @llvm.fmuladd.f32(float %294, float %295, float %290)
%297 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%298 = load float, float* %297
%299 = load float, float* %26
%300 = fmul float %298, %299
%301 = load float, float* %31
%302 = call float @llvm.fmuladd.f32(float %300, float %301, float %296)
store float %302, float* %34
%303 = load float, float* %16
%304 = fadd float 0.000000e+00, %303
%305 = load float, float* %18
%306 = fadd float %304, %305
%307 = load float, float* %20
%308 = fadd float %306, %307
%309 = load float, float* %22
%310 = fadd float %308, %309
store float %310, float* %35
%311 = load float, float* %35
%312 = fcmp oeq float %311, 0.000000e+00
br i1 %312, label %313, label %314
313: ; preds = %89
br label %518
314: ; preds = %89
%315 = load float, float* %16
%316 = load float, float* %16
%317 = fmul float %315, %316
%318 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%319 = load float, float* %318
%320 = fadd float 0.000000e+00, %319
%321 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%322 = load float, float* %321
%323 = load float, float* %26
%324 = call float @llvm.fmuladd.f32(float %322, float %323, float %320)
%325 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%326 = load float, float* %325
%327 = load float, float* %31
%328 = call float @llvm.fmuladd.f32(float %326, float %327, float %324)
%329 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%330 = load float, float* %329
%331 = load float, float* %27
%332 = call float @llvm.fmuladd.f32(float %330, float %331, float %328)
%333 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%334 = load float, float* %333
%335 = fmul float 3.000000e+00, %334
%336 = load float, float* %24
%337 = fmul float %335, %336
%338 = load float, float* %26
%339 = call float @llvm.fmuladd.f32(float %337, float %338, float %332)
%340 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%341 = load float, float* %340
%342 = load float, float* %29
%343 = fmul float %341, %342
%344 = load float, float* %31
%345 = call float @llvm.fmuladd.f32(float %343, float %344, float %339)
%346 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%347 = load float, float* %346
%348 = load float, float* %33
%349 = call float @llvm.fmuladd.f32(float %347, float %348, float %345)
%350 = call float @pow(float %349, i32 2)
%351 = load float, float* %18
%352 = load float, float* %18
%353 = fmul float %351, %352
%354 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%355 = load float, float* %354
%356 = load float, float* %23
%357 = call float @llvm.fmuladd.f32(float %355, float %356, float 0.000000e+00)
%358 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%359 = load float, float* %358
%360 = load float, float* %28
%361 = call float @llvm.fmuladd.f32(float %359, float %360, float %357)
%362 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%363 = load float, float* %362
%364 = fadd float %361, %363
%365 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%366 = load float, float* %365
%367 = fmul float 2.000000e+00, %366
%368 = load float, float* %26
%369 = fmul float %367, %368
%370 = load float, float* %23
%371 = call float @llvm.fmuladd.f32(float %369, float %370, float %364)
%372 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%373 = load float, float* %372
%374 = load float, float* %30
%375 = call float @llvm.fmuladd.f32(float %373, float %374, float %371)
%376 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%377 = load float, float* %376
%378 = load float, float* %28
%379 = fmul float %377, %378
%380 = load float, float* %32
%381 = call float @llvm.fmuladd.f32(float %379, float %380, float %375)
%382 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%383 = load float, float* %382
%384 = load float, float* %25
%385 = call float @llvm.fmuladd.f32(float %383, float %384, float %381)
%386 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%387 = load float, float* %386
%388 = load float, float* %31
%389 = call float @llvm.fmuladd.f32(float %387, float %388, float %385)
%390 = call float @pow(float %389, i32 2)
%391 = fmul float %353, %390
%392 = call float @llvm.fmuladd.f32(float %317, float %350, float %391)
%393 = load float, float* %20
%394 = load float, float* %20
%395 = fmul float %393, %394
%396 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%397 = load float, float* %396
%398 = fadd float 0.000000e+00, %397
%399 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%400 = load float, float* %399
%401 = load float, float* %26
%402 = call float @llvm.fmuladd.f32(float %400, float %401, float %398)
%403 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%404 = load float, float* %403
%405 = load float, float* %31
%406 = call float @llvm.fmuladd.f32(float %404, float %405, float %402)
%407 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%408 = load float, float* %407
%409 = load float, float* %32
%410 = call float @llvm.fmuladd.f32(float %408, float %409, float %406)
%411 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%412 = load float, float* %411
%413 = fmul float 3.000000e+00, %412
%414 = load float, float* %29
%415 = fmul float %413, %414
%416 = load float, float* %26
%417 = call float @llvm.fmuladd.f32(float %415, float %416, float %410)
%418 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%419 = load float, float* %418
%420 = load float, float* %26
%421 = fmul float %419, %420
%422 = load float, float* %32
%423 = call float @llvm.fmuladd.f32(float %421, float %422, float %417)
%424 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%425 = load float, float* %424
%426 = load float, float* %33
%427 = call float @llvm.fmuladd.f32(float %425, float %426, float %423)
%428 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%429 = load float, float* %428
%430 = fmul float 2.000000e+00, %429
%431 = load float, float* %28
%432 = fmul float %430, %431
%433 = load float, float* %31
%434 = call float @llvm.fmuladd.f32(float %432, float %433, float %427)
%435 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%436 = load float, float* %435
%437 = fmul float 2.000000e+00, %436
%438 = load float, float* %28
%439 = fmul float %437, %438
%440 = load float, float* %23
%441 = fmul float %439, %440
%442 = load float, float* %31
%443 = call float @llvm.fmuladd.f32(float %441, float %442, float %434)
%444 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%445 = load float, float* %444
%446 = fmul float 3.000000e+00, %445
%447 = load float, float* %29
%448 = fmul float %446, %447
%449 = load float, float* %31
%450 = call float @llvm.fmuladd.f32(float %448, float %449, float %443)
%451 = call float @pow(float %450, i32 2)
%452 = call float @llvm.fmuladd.f32(float %395, float %451, float %392)
%453 = load float, float* %22
%454 = load float, float* %22
%455 = fmul float %453, %454
%456 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%457 = load float, float* %456
%458 = load float, float* %23
%459 = call float @llvm.fmuladd.f32(float %457, float %458, float 0.000000e+00)
%460 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%461 = load float, float* %460
%462 = load float, float* %28
%463 = call float @llvm.fmuladd.f32(float %461, float %462, float %459)
%464 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%465 = load float, float* %464
%466 = fadd float %463, %465
%467 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%468 = load float, float* %467
%469 = fmul float 2.000000e+00, %468
%470 = load float, float* %31
%471 = fmul float %469, %470
%472 = load float, float* %28
%473 = call float @llvm.fmuladd.f32(float %471, float %472, float %466)
%474 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%475 = load float, float* %474
%476 = fmul float 2.000000e+00, %475
%477 = load float, float* %31
%478 = fmul float %476, %477
%479 = load float, float* %26
%480 = fmul float %478, %479
%481 = load float, float* %28
%482 = call float @llvm.fmuladd.f32(float %480, float %481, float %473)
%483 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%484 = load float, float* %483
%485 = fmul float 3.000000e+00, %484
%486 = load float, float* %32
%487 = fmul float %485, %486
%488 = load float, float* %28
%489 = call float @llvm.fmuladd.f32(float %487, float %488, float %482)
%490 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%491 = load float, float* %490
%492 = load float, float* %29
%493 = call float @llvm.fmuladd.f32(float %491, float %492, float %489)
%494 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%495 = load float, float* %494
%496 = load float, float* %23
%497 = fmul float %495, %496
%498 = load float, float* %29
%499 = call float @llvm.fmuladd.f32(float %497, float %498, float %493)
%500 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%501 = load float, float* %500
%502 = load float, float* %30
%503 = call float @llvm.fmuladd.f32(float %501, float %502, float %499)
%504 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%505 = load float, float* %504
%506 = fmul float 3.000000e+00, %505
%507 = load float, float* %32
%508 = fmul float %506, %507
%509 = load float, float* %23
%510 = call float @llvm.fmuladd.f32(float %508, float %509, float %503)
%511 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%512 = load float, float* %511
%513 = load float, float* %26
%514 = call float @llvm.fmuladd.f32(float %512, float %513, float %510)
%515 = call float @pow(float %514, i32 2)
%516 = call float @llvm.fmuladd.f32(float %455, float %515, float %452)
%517 = call float @sqrt(float %516)
br label %518
518: ; preds = %314, %313
%519 = phi float [ 0.000000e+00, %313 ], [ %517, %314 ]
store float %519, float* %36
%520 = load float, float* %36
%521 = load float*, float** %5
%522 = getelementptr inbounds float, float* %521, i64 0
store float %520, float* %522
%523 = load float, float* %34
ret float %523
}

LLVM IR (-O2):
define float @target_phi(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032049BA0000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FBA5E0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FBA5E0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %55, %55
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %71, %71
%81 = fmul float %71, %80
%82 = fmul float %55, 0xBF1E585580000000
%83 = fmul float %49, 0x3F33349FC0000000
%84 = extractelement <2 x float> %58, i64 0
%85 = fadd float %84, 0.000000e+00
%86 = extractelement <2 x float> %58, i64 1
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 0
%89 = fadd float %87, %88
%90 = extractelement <2 x float> %74, i64 1
%91 = fadd float %89, %90
%92 = fcmp oeq float %91, 0.000000e+00
br i1 %92, label %157, label %93
93: ; preds = %42
%94 = fmul <2 x float> %58, %58
%95 = extractelement <2 x float> %94, i64 0
%96 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F6F3BD9C0000000, float 0xBFAD5299E0000000)
%97 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF7A3D4560000000, float %96)
%98 = tail call float @llvm.fmuladd.f32(float %77, float 0xBEFAAB1FC0000000, float %97)
%99 = fmul float %75, 0xBF1E955380000000
%100 = tail call float @llvm.fmuladd.f32(float %99, float %55, float %98)
%101 = fmul float %78, 0x3F33349FC0000000
%102 = tail call float @llvm.fmuladd.f32(float %101, float %71, float %100)
%103 = tail call float @llvm.fmuladd.f32(float %81, float 0xBF0D1A2080000000, float %102)
%104 = tail call float @pow(float %103, i32 2)
%105 = fmul float %86, %86
%106 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F6F3BD9C0000000, float 0.000000e+00)
%107 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF7C6FB7A0000000, float %106)
%108 = fadd float %107, 0xBF2E1CD280000000
%109 = fmul float %55, 0xBF0AAB1FC0000000
%110 = tail call float @llvm.fmuladd.f32(float %109, float %49, float %108)
%111 = tail call float @llvm.fmuladd.f32(float %79, float 0x3F1D528960000000, float %110)
%112 = fmul float %64, 0xBF1E585580000000
%113 = tail call float @llvm.fmuladd.f32(float %112, float %80, float %111)
%114 = tail call float @llvm.fmuladd.f32(float %76, float 0xBF04638D00000000, float %113)
%115 = tail call float @llvm.fmuladd.f32(float %71, float 0x3EBD516080000000, float %114)
%116 = tail call float @pow(float %115, i32 2)
%117 = fmul float %105, %116
%118 = tail call float @llvm.fmuladd.f32(float %95, float %104, float %117)
%119 = fmul <2 x float> %74, %74
%120 = extractelement <2 x float> %119, i64 0
%121 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF7C6FB7A0000000, float 0x3FB1B70880000000)
%122 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F87CF70A0000000, float %121)
%123 = tail call float @llvm.fmuladd.f32(float %80, float 0x3F0FAE1BA0000000, float %122)
%124 = fmul float %78, 0x3F35FDE700000000
%125 = tail call float @llvm.fmuladd.f32(float %124, float %55, float %123)
%126 = tail call float @llvm.fmuladd.f32(float %82, float %80, float %125)
%127 = tail call float @llvm.fmuladd.f32(float %81, float 0x3F2C4DE460000000, float %126)
%128 = fmul float %64, 0xBEEAEE2220000000
%129 = tail call float @llvm.fmuladd.f32(float %128, float %71, float %127)
%130 = fmul float %64, 0x3F43349FC0000000
%131 = fmul float %49, %130
%132 = tail call float @llvm.fmuladd.f32(float %131, float %71, float %129)
%133 = fmul float %78, 0xBF549C59C0000000
%134 = tail call float @llvm.fmuladd.f32(float %133, float %71, float %132)
%135 = tail call float @pow(float %134, i32 2)
%136 = tail call float @llvm.fmuladd.f32(float %120, float %135, float %118)
%137 = fmul float %90, %90
%138 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF7A3D4560000000, float 0.000000e+00)
%139 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F87CF70A0000000, float %138)
%140 = fadd float %139, 0x3F3961B520000000
%141 = fmul float %71, 0x3F1FAE1BA0000000
%142 = tail call float @llvm.fmuladd.f32(float %141, float %64, float %140)
%143 = fmul float %71, 0xBF2E585580000000
%144 = fmul float %55, %143
%145 = tail call float @llvm.fmuladd.f32(float %144, float %64, float %142)
%146 = fmul float %80, 0x3F453A6B40000000
%147 = tail call float @llvm.fmuladd.f32(float %146, float %64, float %145)
%148 = tail call float @llvm.fmuladd.f32(float %78, float 0xBEDAEE2220000000, float %147)
%149 = tail call float @llvm.fmuladd.f32(float %83, float %78, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %79, float 0xBF3B7B2260000000, float %149)
%151 = fmul float %80, 0xBF25D39860000000
%152 = tail call float @llvm.fmuladd.f32(float %151, float %49, float %150)
%153 = tail call float @llvm.fmuladd.f32(float %55, float 0x3EBD516080000000, float %152)
%154 = tail call float @pow(float %153, i32 2)
%155 = tail call float @llvm.fmuladd.f32(float %137, float %154, float %136)
%156 = tail call float @sqrt(float %155)
br label %157
157: ; preds = %42, %93
%158 = phi float [ %156, %93 ], [ 0.000000e+00, %42 ]
%159 = fmul float %55, 0x3EBD516080000000
%160 = fmul float %49, 0xBF0D1A2080000000
%161 = fmul float %79, 0xBF3B7B2260000000
%162 = fmul float %83, %78
%163 = fmul float %76, 0xBF04638D00000000
%164 = fmul float %78, 0xBEDAEE2220000000
%165 = fmul float %64, 0x3F2C4DE460000000
%166 = fmul float %82, %64
%167 = fmul float %55, 0x3F1D528960000000
%168 = fmul float %49, 0xBEFAAB1FC0000000
%169 = fmul float %64, 0x3F0FAE1BA0000000
%170 = fmul float %64, 0x3F87CF70A0000000
%171 = fmul float %49, 0xBF7A3D4560000000
%172 = fmul float %55, 0xBF7C6FB7A0000000
%173 = fmul float %49, 0x3F6F3BD9C0000000
%174 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFAD5299E0000000, float 0x3F62E4F180000000)
%175 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FB1B70880000000, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %173, float %55, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %172, float %64, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %171, float %71, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %170, float %71, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F3961B520000000, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF2E1CD280000000, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %169, float %80, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %168, float %77, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %167, float %79, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %166, float %80, float %184)
%186 = tail call float @llvm.fmuladd.f32(float %165, float %81, float %185)
%187 = tail call float @llvm.fmuladd.f32(float %164, float %71, float %186)
%188 = tail call float @llvm.fmuladd.f32(float %163, float %55, float %187)
%189 = tail call float @llvm.fmuladd.f32(float %162, float %71, float %188)
%190 = tail call float @llvm.fmuladd.f32(float %161, float %71, float %189)
%191 = tail call float @llvm.fmuladd.f32(float %160, float %81, float %190)
%192 = tail call float @llvm.fmuladd.f32(float %159, float %71, float %191)
store float %158, float* %1
ret float %192
}