call6a(c, s, i, l, f, d, uc, us, ui, ul) char c;
short s;
int i;
long l;
float f;
double d;
unsigned char uc;
unsigned short us;
unsigned int ui;
unsigned long ul;
{
  c = c;
  call6b(s, i, l, f, d, uc, us, ui, ul);
}


x86 assembly (clang, -O0):
<call6a>:
push   %rbp
mov    %rsp,%rbp
sub    $0x40,%rsp
mov    %r8d,%eax
mov    %rcx,-0x38(%rbp)
mov    %edx,%ecx
mov    -0x38(%rbp),%rdx
mov    %ecx,-0x30(%rbp)
mov    %esi,%ecx
mov    -0x30(%rbp),%esi
mov    0x18(%rbp),%r8
mov    0x10(%rbp),%r8d
mov    %dil,%r8b
mov    %cx,%di
cvtsd2ss %xmm0,%xmm0
mov    %al,%cl
mov    %r9w,%ax
mov    %r8b,-0x5(%rbp)
mov    %di,-0x8(%rbp)
mov    %esi,-0xc(%rbp)
mov    %rdx,-0x18(%rbp)
movss  %xmm0,-0x1c(%rbp)
movsd  %xmm1,-0x28(%rbp)
mov    %cl,-0x29(%rbp)
mov    %ax,-0x2c(%rbp)
mov    -0x5(%rbp),%al
mov    %al,-0x5(%rbp)
movswl -0x8(%rbp),%edi
mov    -0xc(%rbp),%esi
mov    -0x18(%rbp),%rdx
movss  -0x1c(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
movsd  -0x28(%rbp),%xmm1
movzbl -0x29(%rbp),%ecx
movzwl -0x2c(%rbp),%r8d
mov    0x10(%rbp),%r9d
mov    0x18(%rbp),%rax
mov    %rax,(%rsp)
mov    $0x2,%al
call   1030 <call6b@plt>
mov    -0x4(%rbp),%eax
add    $0x40,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<call6a>:
push   %rax
mov    0x10(%rsp),%r10d
mov    0x18(%rsp),%r11
cvtsd2ss %xmm0,%xmm0
movswl %si,%edi
cvtss2sd %xmm0,%xmm0
movzbl %r8b,%eax
movzwl %r9w,%r8d
mov    %r11,(%rsp)
mov    %edx,%esi
mov    %rcx,%rdx
mov    %eax,%ecx
mov    %r10d,%r9d
mov    $0x2,%al
call   1030 <call6b@plt>
pop    %rcx
ret

LLVM IR (-O0):
define i32 @call6a(i32 %0, i32 %1, i32 %2, i64 %3, double %4, double %5, i32 %6, i32 %7, i32 %8, i64 %9) {
%11 = alloca i32
%12 = alloca i8
%13 = alloca i16
%14 = alloca i32
%15 = alloca i64
%16 = alloca float
%17 = alloca double
%18 = alloca i8
%19 = alloca i16
%20 = alloca i32
%21 = alloca i64
%22 = trunc i32 %0 to i8
%23 = trunc i32 %1 to i16
%24 = fptrunc double %4 to float
%25 = trunc i32 %6 to i8
%26 = trunc i32 %7 to i16
store i8 %22, i8* %12
store i16 %23, i16* %13
store i32 %2, i32* %14
store i64 %3, i64* %15
store float %24, float* %16
store double %5, double* %17
store i8 %25, i8* %18
store i16 %26, i16* %19
store i32 %8, i32* %20
store i64 %9, i64* %21
%27 = load i8, i8* %12
store i8 %27, i8* %12
%28 = load i16, i16* %13
%29 = sext i16 %28 to i32
%30 = load i32, i32* %14
%31 = load i64, i64* %15
%32 = load float, float* %16
%33 = fpext float %32 to double
%34 = load double, double* %17
%35 = load i8, i8* %18
%36 = zext i8 %35 to i32
%37 = load i16, i16* %19
%38 = zext i16 %37 to i32
%39 = load i32, i32* %20
%40 = load i64, i64* %21
%41 = call i32 (i32, i32, i64, double, double, i32, i32, i32, i64, ...) bitcast (i32 (...)* @call6b to i32 (i32, i32, i64, double, double, i32, i32, i32, i64, ...)*)(i32 %29, i32 %30, i64 %31, double %33, double %34, i32 %36, i32 %38, i32 %39, i64 %40)
%42 = load i32, i32* %11
ret i32 %42
}

LLVM IR (-O2):
define i32 @call6a(i32 %0, i32 %1, i32 %2, i64 %3, double %4, double %5, i32 %6, i32 %7, i32 %8, i64 %9) {
%11 = fptrunc double %4 to float
%12 = shl i32 %1, 16
%13 = ashr exact i32 %12, 16
%14 = fpext float %11 to double
%15 = and i32 %6, 255
%16 = and i32 %7, 65535
%17 = tail call i32 (i32, i32, i64, double, double, i32, i32, i32, i64, ...) bitcast (i32 (...)* @call6b to i32 (i32, i32, i64, double, double, i32, i32, i32, i64, ...)*)(i32 %13, i32 %2, i64 %3, double %14, double %5, i32 %15, i32 %16, i32 %8, i64 %9)
ret i32 undef
}