#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ permuteInv(int, int, int *, int *, double *, double *,
                              double *, double *);
int /*<<< orphan*/ transTableSetup(int *, int *, int *, int *, int *);
int /*<<< orphan*/ transf(int, int, int, double *, double *);
int /*<<< orphan*/ twiddleTransf(int, int, int, double *, double *);
void fftInv(int n, double xRe[], double xIm[], double yRe[], double yIm[]) {
  int sofarRadix[20], actualRadix[20], remainRadix[20];
  int nFactor;
  int count, i;
  double scaleRe, scaleIm;
  transTableSetup(sofarRadix, actualRadix, remainRadix, &nFactor, &n);
  permuteInv(n, nFactor, actualRadix, remainRadix, xRe, xIm, yRe, yIm);
  transf(sofarRadix[1], actualRadix[1], remainRadix[1], yRe, yIm);
  if (nFactor > 1)
    for (count = 2; count <= nFactor; count++)
      twiddleTransf(sofarRadix[count], actualRadix[count], remainRadix[count],
                    yRe, yIm);
  scaleRe = 1.0 / (double)n;
  scaleIm = -scaleRe;
  for (i = 0; i < n; i++) {
    yRe[i] = scaleRe * yRe[i];
    yIm[i] = scaleIm * yIm[i];
  }
}


x86 assembly (clang, -O0):
<fftInv>:
push   %rbp
mov    %rsp,%rbp
sub    $0x150,%rsp
mov    %edi,-0x4(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %rdx,-0x18(%rbp)
mov    %rcx,-0x20(%rbp)
mov    %r8,-0x28(%rbp)
lea    -0x80(%rbp),%rdi
lea    -0xd0(%rbp),%rsi
lea    -0x120(%rbp),%rdx
lea    -0x124(%rbp),%rcx
lea    -0x4(%rbp),%r8
call   1050 <transTableSetup@plt>
mov    -0x4(%rbp),%edi
mov    -0x124(%rbp),%esi
lea    -0xd0(%rbp),%rdx
lea    -0x120(%rbp),%rcx
mov    -0x10(%rbp),%r8
mov    -0x18(%rbp),%r9
mov    -0x20(%rbp),%r10
mov    -0x28(%rbp),%rax
mov    %r10,(%rsp)
mov    %rax,0x8(%rsp)
call   1060 <permuteInv@plt>
mov    -0x7c(%rbp),%edi
mov    -0xcc(%rbp),%esi
mov    -0x11c(%rbp),%edx
mov    -0x20(%rbp),%rcx
mov    -0x28(%rbp),%r8
call   1040 <transf@plt>
cmpl   $0x1,-0x124(%rbp)
jle    1247 <fftInv+0x107>
movl   $0x2,-0x128(%rbp)
mov    -0x128(%rbp),%eax
cmp    -0x124(%rbp),%eax
jg     1242 <fftInv+0x102>
movslq -0x128(%rbp),%rax
mov    -0x80(%rbp,%rax,4),%edi
movslq -0x128(%rbp),%rax
mov    -0xd0(%rbp,%rax,4),%esi
movslq -0x128(%rbp),%rax
mov    -0x120(%rbp,%rax,4),%edx
mov    -0x20(%rbp),%rcx
mov    -0x28(%rbp),%r8
call   1030 <twiddleTransf@plt>
mov    -0x128(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x128(%rbp)
jmp    11e8 <fftInv+0xa8>
jmp    1247 <fftInv+0x107>
cvtsi2sdl -0x4(%rbp),%xmm1
movsd  0xdac(%rip),%xmm0
divsd  %xmm1,%xmm0
movsd  %xmm0,-0x138(%rbp)
ff
movsd  -0x138(%rbp),%xmm0
ff
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
movsd  %xmm0,-0x140(%rbp)
ff
movl   $0x0,-0x12c(%rbp)
mov    -0x12c(%rbp),%eax
cmp    -0x4(%rbp),%eax
jge    1304 <fftInv+0x1c4>
movsd  -0x138(%rbp),%xmm0
ff
mov    -0x20(%rbp),%rax
movslq -0x12c(%rbp),%rcx
mulsd  (%rax,%rcx,8),%xmm0
mov    -0x20(%rbp),%rax
movslq -0x12c(%rbp),%rcx
movsd  %xmm0,(%rax,%rcx,8)
movsd  -0x140(%rbp),%xmm0
ff
mov    -0x28(%rbp),%rax
movslq -0x12c(%rbp),%rcx
mulsd  (%rax,%rcx,8),%xmm0
mov    -0x28(%rbp),%rax
movslq -0x12c(%rbp),%rcx
movsd  %xmm0,(%rax,%rcx,8)
mov    -0x12c(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x12c(%rbp)
jmp    1291 <fftInv+0x151>
add    $0x150,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<fftInv>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
sub    $0x108,%rsp
mov    %r8,%r14
mov    %rcx,%rbx
mov    %rdx,%r15
mov    %rsi,%r12
mov    %edi,0xc(%rsp)
lea    0xb0(%rsp),%rdi
lea    0x60(%rsp),%r13
lea    0x10(%rsp),%rbp
lea    0x8(%rsp),%rcx
lea    0xc(%rsp),%r8
mov    %r13,%rsi
mov    %rbp,%rdx
call   1050 <transTableSetup@plt>
mov    0xc(%rsp),%edi
mov    0x8(%rsp),%esi
mov    %r13,%rdx
mov    %rbp,%rcx
mov    %r12,%r8
mov    %r15,%r9
push   %r14
push   %rbx
call   1060 <permuteInv@plt>
add    $0x10,%rsp
mov    0xb4(%rsp),%edi
mov    0x64(%rsp),%esi
mov    0x14(%rsp),%edx
mov    %rbx,%rcx
mov    %r14,%r8
call   1040 <transf@plt>
cmpl   $0x2,0x8(%rsp)
jl     11f8 <fftInv+0xb8>
mov    $0x1,%ebp
xchg   %ax,%ax
mov    0xb4(%rsp,%rbp,4),%edi
mov    0x64(%rsp,%rbp,4),%esi
mov    0x14(%rsp,%rbp,4),%edx
mov    %rbx,%rcx
mov    %r14,%r8
call   1030 <twiddleTransf@plt>
movslq 0x8(%rsp),%rax
add    $0x1,%rbp
cmp    %rax,%rbp
jl     11d0 <fftInv+0x90>
mov    0xc(%rsp),%eax
test   %eax,%eax
jle    13f1 <fftInv+0x2b1>
cvtsi2sd %eax,%xmm1
movsd  0xdf0(%rip),%xmm0
divsd  %xmm1,%xmm0
movapd 0xdf4(%rip),%xmm1
xorpd  %xmm0,%xmm1
cmp    $0x4,%eax
jb     123f <fftInv+0xff>
lea    (%r14,%rax,8),%rcx
cmp    %rbx,%rcx
jbe    12ce <fftInv+0x18e>
lea    (%rbx,%rax,8),%rcx
cmp    %r14,%rcx
jbe    12ce <fftInv+0x18e>
xor    %ecx,%ecx
mov    %rcx,%rdx
not    %rdx
test   $0x1,%al
je     126d <fftInv+0x12d>
movsd  (%rbx,%rcx,8),%xmm2
mulsd  %xmm0,%xmm2
movsd  %xmm2,(%rbx,%rcx,8)
movsd  (%r14,%rcx,8),%xmm2
mulsd  %xmm1,%xmm2
movsd  %xmm2,(%r14,%rcx,8)
or     $0x1,%rcx
add    %rax,%rdx
je     13f1 <fftInv+0x2b1>
cs nopw 0x0(%rax,%rax,1)
movsd  (%rbx,%rcx,8),%xmm2
mulsd  %xmm0,%xmm2
movsd  %xmm2,(%rbx,%rcx,8)
movsd  (%r14,%rcx,8),%xmm2
mulsd  %xmm1,%xmm2
movsd  %xmm2,(%r14,%rcx,8)
movsd  0x8(%rbx,%rcx,8),%xmm2
mulsd  %xmm0,%xmm2
movsd  %xmm2,0x8(%rbx,%rcx,8)
movsd  0x8(%r14,%rcx,8),%xmm2
mulsd  %xmm1,%xmm2
movsd  %xmm2,0x8(%r14,%rcx,8)
add    $0x2,%rcx
cmp    %rcx,%rax
jne    1280 <fftInv+0x140>
jmp    13f1 <fftInv+0x2b1>
mov    %eax,%ecx
and    $0xfffffffc,%ecx
movapd %xmm0,%xmm3
unpcklpd %xmm0,%xmm3
movapd %xmm1,%xmm2
unpcklpd %xmm1,%xmm2
lea    -0x4(%rcx),%rdx
mov    %rdx,%rsi
shr    $0x2,%rsi
add    $0x1,%rsi
test   %rdx,%rdx
je     1403 <fftInv+0x2c3>
mov    %rsi,%rdi
and    $0xfffffffffffffffe,%rdi
xor    %edx,%edx
cs nopw 0x0(%rax,%rax,1)
xchg   %ax,%ax
movupd (%rbx,%rdx,8),%xmm4
movupd 0x10(%rbx,%rdx,8),%xmm5
mulpd  %xmm3,%xmm4
mulpd  %xmm3,%xmm5
movupd %xmm4,(%rbx,%rdx,8)
movupd %xmm5,0x10(%rbx,%rdx,8)
movupd (%r14,%rdx,8),%xmm4
movupd 0x10(%r14,%rdx,8),%xmm5
mulpd  %xmm2,%xmm4
mulpd  %xmm2,%xmm5
movupd %xmm4,(%r14,%rdx,8)
movupd %xmm5,0x10(%r14,%rdx,8)
movupd 0x20(%rbx,%rdx,8),%xmm4
movupd 0x30(%rbx,%rdx,8),%xmm5
mulpd  %xmm3,%xmm4
mulpd  %xmm3,%xmm5
movupd %xmm4,0x20(%rbx,%rdx,8)
movupd %xmm5,0x30(%rbx,%rdx,8)
movupd 0x20(%r14,%rdx,8),%xmm4
movupd 0x30(%r14,%rdx,8),%xmm5
mulpd  %xmm2,%xmm4
mulpd  %xmm2,%xmm5
movupd %xmm4,0x20(%r14,%rdx,8)
movupd %xmm5,0x30(%r14,%rdx,8)
add    $0x8,%rdx
add    $0xfffffffffffffffe,%rdi
jne    1310 <fftInv+0x1d0>
test   $0x1,%sil
je     13e8 <fftInv+0x2a8>
movupd (%rbx,%rdx,8),%xmm4
movupd 0x10(%rbx,%rdx,8),%xmm5
mulpd  %xmm3,%xmm4
mulpd  %xmm3,%xmm5
movupd %xmm4,(%rbx,%rdx,8)
movupd %xmm5,0x10(%rbx,%rdx,8)
movupd (%r14,%rdx,8),%xmm3
movupd 0x10(%r14,%rdx,8),%xmm4
mulpd  %xmm2,%xmm3
mulpd  %xmm2,%xmm4
movupd %xmm3,(%r14,%rdx,8)
movupd %xmm4,0x10(%r14,%rdx,8)
cmp    %rax,%rcx
jne    1241 <fftInv+0x101>
add    $0x108,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret
xor    %edx,%edx
test   $0x1,%sil
jne    13a8 <fftInv+0x268>
jmp    13e8 <fftInv+0x2a8>

LLVM IR (-O0):
define void @fftInv(i32 %0, double* %1, double* %2, double* %3, double* %4) {
%6 = alloca i32
%7 = alloca double*
%8 = alloca double*
%9 = alloca double*
%10 = alloca double*
%11 = alloca [20 x i32]
%12 = alloca [20 x i32]
%13 = alloca [20 x i32]
%14 = alloca i32
%15 = alloca i32
%16 = alloca i32
%17 = alloca double
%18 = alloca double
store i32 %0, i32* %6
store double* %1, double** %7
store double* %2, double** %8
store double* %3, double** %9
store double* %4, double** %10
%19 = getelementptr inbounds [20 x i32], [20 x i32]* %11, i64 0, i64 0
%20 = getelementptr inbounds [20 x i32], [20 x i32]* %12, i64 0, i64 0
%21 = getelementptr inbounds [20 x i32], [20 x i32]* %13, i64 0, i64 0
%22 = call i32 @transTableSetup(i32* %19, i32* %20, i32* %21, i32* %14, i32* %6)
%23 = load i32, i32* %6
%24 = load i32, i32* %14
%25 = getelementptr inbounds [20 x i32], [20 x i32]* %12, i64 0, i64 0
%26 = getelementptr inbounds [20 x i32], [20 x i32]* %13, i64 0, i64 0
%27 = load double*, double** %7
%28 = load double*, double** %8
%29 = load double*, double** %9
%30 = load double*, double** %10
%31 = call i32 @permuteInv(i32 %23, i32 %24, i32* %25, i32* %26, double* %27, double* %28, double* %29, double* %30)
%32 = getelementptr inbounds [20 x i32], [20 x i32]* %11, i64 0, i64 1
%33 = load i32, i32* %32
%34 = getelementptr inbounds [20 x i32], [20 x i32]* %12, i64 0, i64 1
%35 = load i32, i32* %34
%36 = getelementptr inbounds [20 x i32], [20 x i32]* %13, i64 0, i64 1
%37 = load i32, i32* %36
%38 = load double*, double** %9
%39 = load double*, double** %10
%40 = call i32 @transf(i32 %33, i32 %35, i32 %37, double* %38, double* %39)
%41 = load i32, i32* %14
%42 = icmp sgt i32 %41, 1
br i1 %42, label %43, label %68
43: ; preds = %5
store i32 2, i32* %15
br label %44
44: ; preds = %64, %43
%45 = load i32, i32* %15
%46 = load i32, i32* %14
%47 = icmp sle i32 %45, %46
br i1 %47, label %48, label %67
48: ; preds = %44
%49 = load i32, i32* %15
%50 = sext i32 %49 to i64
%51 = getelementptr inbounds [20 x i32], [20 x i32]* %11, i64 0, i64 %50
%52 = load i32, i32* %51
%53 = load i32, i32* %15
%54 = sext i32 %53 to i64
%55 = getelementptr inbounds [20 x i32], [20 x i32]* %12, i64 0, i64 %54
%56 = load i32, i32* %55
%57 = load i32, i32* %15
%58 = sext i32 %57 to i64
%59 = getelementptr inbounds [20 x i32], [20 x i32]* %13, i64 0, i64 %58
%60 = load i32, i32* %59
%61 = load double*, double** %9
%62 = load double*, double** %10
%63 = call i32 @twiddleTransf(i32 %52, i32 %56, i32 %60, double* %61, double* %62)
br label %64
64: ; preds = %48
%65 = load i32, i32* %15
%66 = add nsw i32 %65, 1
store i32 %66, i32* %15
br label %44
67: ; preds = %44
br label %68
68: ; preds = %67, %5
%69 = load i32, i32* %6
%70 = sitofp i32 %69 to double
%71 = fdiv double 1.000000e+00, %70
store double %71, double* %17
%72 = load double, double* %17
%73 = fneg double %72
store double %73, double* %18
store i32 0, i32* %16
br label %74
74: ; preds = %101, %68
%75 = load i32, i32* %16
%76 = load i32, i32* %6
%77 = icmp slt i32 %75, %76
br i1 %77, label %78, label %104
78: ; preds = %74
%79 = load double, double* %17
%80 = load double*, double** %9
%81 = load i32, i32* %16
%82 = sext i32 %81 to i64
%83 = getelementptr inbounds double, double* %80, i64 %82
%84 = load double, double* %83
%85 = fmul double %79, %84
%86 = load double*, double** %9
%87 = load i32, i32* %16
%88 = sext i32 %87 to i64
%89 = getelementptr inbounds double, double* %86, i64 %88
store double %85, double* %89
%90 = load double, double* %18
%91 = load double*, double** %10
%92 = load i32, i32* %16
%93 = sext i32 %92 to i64
%94 = getelementptr inbounds double, double* %91, i64 %93
%95 = load double, double* %94
%96 = fmul double %90, %95
%97 = load double*, double** %10
%98 = load i32, i32* %16
%99 = sext i32 %98 to i64
%100 = getelementptr inbounds double, double* %97, i64 %99
store double %96, double* %100
br label %101
101: ; preds = %78
%102 = load i32, i32* %16
%103 = add nsw i32 %102, 1
store i32 %103, i32* %16
br label %74
104: ; preds = %74
ret void
}

LLVM IR (-O2):
define void @fftInv(i32 %0, double* %1, double* %2, double* %3, double* %4) {
%6 = alloca i32
%7 = alloca [20 x i32]
%8 = alloca [20 x i32]
%9 = alloca [20 x i32]
%10 = alloca i32
store i32 %0, i32* %6
%11 = bitcast [20 x i32]* %7 to i8*
%12 = bitcast [20 x i32]* %8 to i8*
%13 = bitcast [20 x i32]* %9 to i8*
%14 = bitcast i32* %10 to i8*
%15 = getelementptr inbounds [20 x i32], [20 x i32]* %7, i64 0, i64 0
%16 = getelementptr inbounds [20 x i32], [20 x i32]* %8, i64 0, i64 0
%17 = getelementptr inbounds [20 x i32], [20 x i32]* %9, i64 0, i64 0
%18 = call i32 @transTableSetup(i32* %15, i32* %16, i32* %17, i32* %10, i32* %6)
%19 = load i32, i32* %6
%20 = load i32, i32* %10
%21 = call i32 @permuteInv(i32 %19, i32 %20, i32* %16, i32* %17, double* %1, double* %2, double* %3, double* %4)
%22 = getelementptr inbounds [20 x i32], [20 x i32]* %7, i64 0, i64 1
%23 = load i32, i32* %22
%24 = getelementptr inbounds [20 x i32], [20 x i32]* %8, i64 0, i64 1
%25 = load i32, i32* %24
%26 = getelementptr inbounds [20 x i32], [20 x i32]* %9, i64 0, i64 1
%27 = load i32, i32* %26
%28 = call i32 @transf(i32 %23, i32 %25, i32 %27, double* %3, double* %4)
%29 = load i32, i32* %10
%30 = icmp slt i32 %29, 2
br i1 %30, label %44, label %31
31: ; preds = %5, %31
%32 = phi i64 [ %40, %31 ], [ 2, %5 ]
%33 = getelementptr inbounds [20 x i32], [20 x i32]* %7, i64 0, i64 %32
%34 = load i32, i32* %33
%35 = getelementptr inbounds [20 x i32], [20 x i32]* %8, i64 0, i64 %32
%36 = load i32, i32* %35
%37 = getelementptr inbounds [20 x i32], [20 x i32]* %9, i64 0, i64 %32
%38 = load i32, i32* %37
%39 = call i32 @twiddleTransf(i32 %34, i32 %36, i32 %38, double* %3, double* %4)
%40 = add nuw nsw i64 %32, 1
%41 = load i32, i32* %10
%42 = sext i32 %41 to i64
%43 = icmp slt i64 %32, %42
br i1 %43, label %31, label %44
44: ; preds = %31, %5
%45 = load i32, i32* %6
%46 = sitofp i32 %45 to double
%47 = fdiv double 1.000000e+00, %46
%48 = fneg double %47
%49 = icmp sgt i32 %45, 0
br i1 %49, label %50, label %183
50: ; preds = %44
%51 = zext i32 %45 to i64
%52 = icmp ult i32 %45, 4
br i1 %52, label %149, label %53
53: ; preds = %50
%54 = getelementptr double, double* %3, i64 %51
%55 = getelementptr double, double* %4, i64 %51
%56 = icmp ugt double* %55, %3
%57 = icmp ugt double* %54, %4
%58 = and i1 %56, %57
br i1 %58, label %149, label %59
59: ; preds = %53
%60 = and i64 %51, 4294967292
%61 = insertelement <2 x double> poison, double %47, i64 0
%62 = shufflevector <2 x double> %61, <2 x double> poison, <2 x i32> zeroinitializer
%63 = insertelement <2 x double> poison, double %47, i64 0
%64 = shufflevector <2 x double> %63, <2 x double> poison, <2 x i32> zeroinitializer
%65 = insertelement <2 x double> poison, double %48, i64 0
%66 = shufflevector <2 x double> %65, <2 x double> poison, <2 x i32> zeroinitializer
%67 = insertelement <2 x double> poison, double %48, i64 0
%68 = shufflevector <2 x double> %67, <2 x double> poison, <2 x i32> zeroinitializer
%69 = add nsw i64 %60, -4
%70 = lshr exact i64 %69, 2
%71 = add nuw nsw i64 %70, 1
%72 = and i64 %71, 1
%73 = icmp eq i64 %69, 0
br i1 %73, label %123, label %74
74: ; preds = %59
%75 = and i64 %71, 9223372036854775806
br label %76
76: ; preds = %76, %74
%77 = phi i64 [ 0, %74 ], [ %120, %76 ]
%78 = phi i64 [ 0, %74 ], [ %121, %76 ]
%79 = getelementptr inbounds double, double* %3, i64 %77
%80 = bitcast double* %79 to <2 x double>*
%81 = load <2 x double>, <2 x double>* %80
%82 = getelementptr inbounds double, double* %79, i64 2
%83 = bitcast double* %82 to <2 x double>*
%84 = load <2 x double>, <2 x double>* %83
%85 = fmul <2 x double> %62, %81
%86 = fmul <2 x double> %64, %84
%87 = bitcast double* %79 to <2 x double>*
store <2 x double> %85, <2 x double>* %87
%88 = bitcast double* %82 to <2 x double>*
store <2 x double> %86, <2 x double>* %88
%89 = getelementptr inbounds double, double* %4, i64 %77
%90 = bitcast double* %89 to <2 x double>*
%91 = load <2 x double>, <2 x double>* %90
%92 = getelementptr inbounds double, double* %89, i64 2
%93 = bitcast double* %92 to <2 x double>*
%94 = load <2 x double>, <2 x double>* %93
%95 = fmul <2 x double> %91, %66
%96 = fmul <2 x double> %94, %68
%97 = bitcast double* %89 to <2 x double>*
store <2 x double> %95, <2 x double>* %97
%98 = bitcast double* %92 to <2 x double>*
store <2 x double> %96, <2 x double>* %98
%99 = or i64 %77, 4
%100 = getelementptr inbounds double, double* %3, i64 %99
%101 = bitcast double* %100 to <2 x double>*
%102 = load <2 x double>, <2 x double>* %101
%103 = getelementptr inbounds double, double* %100, i64 2
%104 = bitcast double* %103 to <2 x double>*
%105 = load <2 x double>, <2 x double>* %104
%106 = fmul <2 x double> %62, %102
%107 = fmul <2 x double> %64, %105
%108 = bitcast double* %100 to <2 x double>*
store <2 x double> %106, <2 x double>* %108
%109 = bitcast double* %103 to <2 x double>*
store <2 x double> %107, <2 x double>* %109
%110 = getelementptr inbounds double, double* %4, i64 %99
%111 = bitcast double* %110 to <2 x double>*
%112 = load <2 x double>, <2 x double>* %111
%113 = getelementptr inbounds double, double* %110, i64 2
%114 = bitcast double* %113 to <2 x double>*
%115 = load <2 x double>, <2 x double>* %114
%116 = fmul <2 x double> %112, %66
%117 = fmul <2 x double> %115, %68
%118 = bitcast double* %110 to <2 x double>*
store <2 x double> %116, <2 x double>* %118
%119 = bitcast double* %113 to <2 x double>*
store <2 x double> %117, <2 x double>* %119
%120 = add nuw i64 %77, 8
%121 = add i64 %78, 2
%122 = icmp eq i64 %121, %75
br i1 %122, label %123, label %76
123: ; preds = %76, %59
%124 = phi i64 [ 0, %59 ], [ %120, %76 ]
%125 = icmp eq i64 %72, 0
br i1 %125, label %147, label %126
126: ; preds = %123
%127 = getelementptr inbounds double, double* %3, i64 %124
%128 = bitcast double* %127 to <2 x double>*
%129 = load <2 x double>, <2 x double>* %128
%130 = getelementptr inbounds double, double* %127, i64 2
%131 = bitcast double* %130 to <2 x double>*
%132 = load <2 x double>, <2 x double>* %131
%133 = fmul <2 x double> %62, %129
%134 = fmul <2 x double> %64, %132
%135 = bitcast double* %127 to <2 x double>*
store <2 x double> %133, <2 x double>* %135
%136 = bitcast double* %130 to <2 x double>*
store <2 x double> %134, <2 x double>* %136
%137 = getelementptr inbounds double, double* %4, i64 %124
%138 = bitcast double* %137 to <2 x double>*
%139 = load <2 x double>, <2 x double>* %138
%140 = getelementptr inbounds double, double* %137, i64 2
%141 = bitcast double* %140 to <2 x double>*
%142 = load <2 x double>, <2 x double>* %141
%143 = fmul <2 x double> %139, %66
%144 = fmul <2 x double> %142, %68
%145 = bitcast double* %137 to <2 x double>*
store <2 x double> %143, <2 x double>* %145
%146 = bitcast double* %140 to <2 x double>*
store <2 x double> %144, <2 x double>* %146
br label %147
147: ; preds = %123, %126
%148 = icmp eq i64 %60, %51
br i1 %148, label %183, label %149
149: ; preds = %53, %50, %147
%150 = phi i64 [ 0, %53 ], [ 0, %50 ], [ %60, %147 ]
%151 = xor i64 %150, -1
%152 = and i64 %51, 1
%153 = icmp eq i64 %152, 0
br i1 %153, label %162, label %154
154: ; preds = %149
%155 = getelementptr inbounds double, double* %3, i64 %150
%156 = load double, double* %155
%157 = fmul double %47, %156
store double %157, double* %155
%158 = getelementptr inbounds double, double* %4, i64 %150
%159 = load double, double* %158
%160 = fmul double %159, %48
store double %160, double* %158
%161 = or i64 %150, 1
br label %162
162: ; preds = %154, %149
%163 = phi i64 [ %150, %149 ], [ %161, %154 ]
%164 = sub nsw i64 0, %51
%165 = icmp eq i64 %151, %164
br i1 %165, label %183, label %166
166: ; preds = %162, %166
%167 = phi i64 [ %181, %166 ], [ %163, %162 ]
%168 = getelementptr inbounds double, double* %3, i64 %167
%169 = load double, double* %168
%170 = fmul double %47, %169
store double %170, double* %168
%171 = getelementptr inbounds double, double* %4, i64 %167
%172 = load double, double* %171
%173 = fmul double %172, %48
store double %173, double* %171
%174 = add nuw nsw i64 %167, 1
%175 = getelementptr inbounds double, double* %3, i64 %174
%176 = load double, double* %175
%177 = fmul double %47, %176
store double %177, double* %175
%178 = getelementptr inbounds double, double* %4, i64 %174
%179 = load double, double* %178
%180 = fmul double %179, %48
store double %180, double* %178
%181 = add nuw nsw i64 %167, 2
%182 = icmp eq i64 %181, %51
br i1 %182, label %183, label %166
183: ; preds = %162, %166, %147, %44
ret void
}