float WeaponAndAttackTypeToPoiseDamage(unsigned int Weapon_AnimationType_hash) {
  switch (Weapon_AnimationType_hash) {
  case 100046:
    return 35;
  case 100107:
    return 52.5;
  case 100089:
    return 38.5;
  case 100115:
    return 63;
  case 100059:
    return 38.5;
  case 100060:
    return 56;
  case 100053:
    return 35;
  case 100113:
    return 52.5;
  case 100052:
    return 0;
  case 100112:
    return 0;
  case 101046:
    return 5;
  case 101107:
    return 7.5;
  case 101089:
    return 6;
  case 101115:
    return 7.5;
  case 101059:
    return 5.5;
  case 101060:
    return 8;
  case 101053:
    return 5;
  case 101113:
    return 7.5;
  case 101052:
    return 0;
  case 101112:
    return 0;
  case 102046:
    return 5;
  case 102107:
    return 7.5;
  case 102089:
    return 5;
  case 102115:
    return 5;
  case 102059:
    return 5.5;
  case 102060:
    return 8;
  case 102053:
    return 5;
  case 102113:
    return 7.5;
  case 102052:
    return 0;
  case 102112:
    return 0;
  case 103046:
    return 5;
  case 103107:
    return 7.5;
  case 103089:
    return 6;
  case 103115:
    return 5;
  case 103059:
    return 5.5;
  case 103060:
    return 8;
  case 103053:
    return 5;
  case 103113:
    return 7.5;
  case 103052:
    return 0;
  case 103112:
    return 0;
  case 104046:
    return 5;
  case 104107:
    return 7.5;
  case 104089:
    return 5;
  case 104115:
    return 5;
  case 104059:
    return 5.5;
  case 104060:
    return 8;
  case 104053:
    return 5;
  case 104113:
    return 7.5;
  case 104052:
    return 0;
  case 104112:
    return 0;
  case 200046:
    return 20;
  case 200107:
    return 30;
  case 200089:
    return 24;
  case 200115:
    return 30;
  case 200059:
    return 22;
  case 200060:
    return 32;
  case 200053:
    return 20;
  case 200113:
    return 30;
  case 200052:
    return 0;
  case 200112:
    return 0;
  case 201046:
    return 20;
  case 201107:
    return 30;
  case 201089:
    return 24;
  case 201115:
    return 30;
  case 201059:
    return 22;
  case 201060:
    return 32;
  case 201053:
    return 20;
  case 201113:
    return 30;
  case 201052:
    return 0;
  case 201112:
    return 0;
  case 202046:
    return 20;
  case 202107:
    return 30;
  case 202089:
    return 20;
  case 202115:
    return 30;
  case 202059:
    return 22;
  case 202060:
    return 32;
  case 202053:
    return 20;
  case 202113:
    return 30;
  case 202052:
    return 0;
  case 202112:
    return 0;
  case 204046:
    return 20;
  case 204107:
    return 30;
  case 204089:
    return 22;
  case 204115:
    return 30;
  case 204059:
    return 22;
  case 204060:
    return 32;
  case 204053:
    return 20;
  case 204113:
    return 30;
  case 204052:
    return 0;
  case 204112:
    return 0;
  case 205046:
    return 20;
  case 205107:
    return 30;
  case 205089:
    return 24;
  case 205115:
    return 30;
  case 205059:
    return 22;
  case 205060:
    return 32;
  case 205053:
    return 20;
  case 205113:
    return 30;
  case 205052:
    return 0;
  case 205112:
    return 0;
  case 206046:
    return 20;
  case 206107:
    return 30;
  case 206089:
    return 24;
  case 206115:
    return 30;
  case 206059:
    return 22;
  case 206060:
    return 32;
  case 206053:
    return 20;
  case 206113:
    return 30;
  case 206052:
    return 0;
  case 206112:
    return 0;
  case 207046:
    return 20;
  case 207107:
    return 30;
  case 207089:
    return 20;
  case 207115:
    return 30;
  case 207059:
    return 22;
  case 207060:
    return 32;
  case 207053:
    return 20;
  case 207113:
    return 30;
  case 207052:
    return 0;
  case 207112:
    return 0;
  case 208046:
    return 20;
  case 208107:
    return 30;
  case 208089:
    return 26;
  case 208115:
    return 36;
  case 208059:
    return 22;
  case 208060:
    return 32;
  case 208053:
    return 20;
  case 208113:
    return 30;
  case 208052:
    return 0;
  case 208112:
    return 0;
  case 209046:
    return 20;
  case 209107:
    return 30;
  case 209089:
    return 24;
  case 209115:
    return 30;
  case 209059:
    return 22;
  case 209060:
    return 32;
  case 209053:
    return 20;
  case 209113:
    return 30;
  case 209052:
    return 0;
  case 209112:
    return 0;
  case 210046:
    return 20;
  case 210107:
    return 30;
  case 210089:
    return 26;
  case 210115:
    return 36;
  case 210059:
    return 22;
  case 210060:
    return 32;
  case 210053:
    return 20;
  case 210113:
    return 30;
  case 210052:
    return 0;
  case 210112:
    return 0;
  case 211046:
    return 20;
  case 211107:
    return 30;
  case 211089:
    return 20;
  case 211115:
    return 30;
  case 211059:
    return 22;
  case 211060:
    return 32;
  case 211053:
    return 20;
  case 211113:
    return 30;
  case 211052:
    return 0;
  case 211112:
    return 0;
  case 300046:
    return 35;
  case 300107:
    return 52.5;
  case 300089:
    return 52.5;
  case 300115:
    return 52.5;
  case 300059:
    return 38.5;
  case 300060:
    return 56;
  case 300053:
    return 35;
  case 300113:
    return 52.5;
  case 300052:
    return 0;
  case 300112:
    return 0;
  case 301046:
    return 35;
  case 301107:
    return 52.5;
  case 301089:
    return 52.5;
  case 301115:
    return 52.5;
  case 301059:
    return 38.5;
  case 301060:
    return 56;
  case 301053:
    return 35;
  case 301113:
    return 52.5;
  case 301052:
    return 0;
  case 301112:
    return 0;
  case 302046:
    return 35;
  case 302107:
    return 52.5;
  case 302089:
    return 52.5;
  case 302115:
    return 52.5;
  case 302059:
    return 38.5;
  case 302060:
    return 56;
  case 302053:
    return 35;
  case 302113:
    return 52.5;
  case 302052:
    return 0;
  case 302112:
    return 0;
  case 303046:
    return 35;
  case 303107:
    return 52.5;
  case 303089:
    return 35;
  case 303115:
    return 52.5;
  case 303059:
    return 38.5;
  case 303060:
    return 56;
  case 303053:
    return 35;
  case 303113:
    return 52.5;
  case 303052:
    return 0;
  case 303112:
    return 0;
  case 304046:
    return 35;
  case 304107:
    return 52.5;
  case 304089:
    return 52.5;
  case 304115:
    return 52.5;
  case 304059:
    return 38.5;
  case 304060:
    return 56;
  case 304053:
    return 35;
  case 304113:
    return 52.5;
  case 304052:
    return 0;
  case 304112:
    return 0;
  case 306046:
    return 35;
  case 306107:
    return 52.5;
  case 306089:
    return 70;
  case 306115:
    return 0;
  case 306059:
    return 38.5;
  case 306060:
    return 56;
  case 306053:
    return 35;
  case 306113:
    return 52.5;
  case 306052:
    return 0;
  case 306112:
    return 0;
  case 307046:
    return 35;
  case 307107:
    return 52.5;
  case 307089:
    return 45.5;
  case 307115:
    return 63;
  case 307059:
    return 38.5;
  case 307060:
    return 56;
  case 307053:
    return 35;
  case 307113:
    return 52.5;
  case 307052:
    return 0;
  case 307112:
    return 0;
  case 309046:
    return 35;
  case 309107:
    return 52.5;
  case 309089:
    return 35;
  case 309115:
    return 52.5;
  case 309059:
    return 38.5;
  case 309060:
    return 56;
  case 309053:
    return 35;
  case 309113:
    return 52.5;
  case 309052:
    return 0;
  case 309112:
    return 0;
  case 310046:
    return 35;
  case 310107:
    return 52.5;
  case 310089:
    return 45.5;
  case 310115:
    return 63;
  case 310059:
    return 38.5;
  case 310060:
    return 56;
  case 310053:
    return 35;
  case 310113:
    return 52.5;
  case 310052:
    return 0;
  case 310112:
    return 0;
  case 311046:
    return 35;
  case 311107:
    return 52.5;
  case 311089:
    return 45.5;
  case 311115:
    return 63;
  case 311059:
    return 38.5;
  case 311060:
    return 56;
  case 311053:
    return 35;
  case 311113:
    return 52.5;
  case 311052:
    return 0;
  case 311112:
    return 0;
  case 314046:
    return 35;
  case 314107:
    return 52.5;
  case 314089:
    return 45.5;
  case 314115:
    return 63;
  case 314059:
    return 38.5;
  case 314060:
    return 56;
  case 314053:
    return 35;
  case 314113:
    return 52.5;
  case 314052:
    return 0;
  case 314112:
    return 0;
  case 350046:
    return 50;
  case 350107:
    return 75;
  case 350089:
    return 60;
  case 350115:
    return 75;
  case 350059:
    return 55;
  case 350060:
    return 80;
  case 350053:
    return 75;
  case 350113:
    return 75;
  case 350052:
    return 0;
  case 350112:
    return 0;
  case 351046:
    return 50;
  case 351107:
    return 75;
  case 351089:
    return 60;
  case 351115:
    return 75;
  case 351059:
    return 55;
  case 351060:
    return 80;
  case 351053:
    return 75;
  case 351113:
    return 75;
  case 351052:
    return 0;
  case 351112:
    return 0;
  case 352046:
    return 50;
  case 352107:
    return 75;
  case 352089:
    return 60;
  case 352115:
    return 75;
  case 352059:
    return 55;
  case 352060:
    return 80;
  case 352053:
    return 75;
  case 352113:
    return 75;
  case 352052:
    return 0;
  case 352112:
    return 0;
  case 354046:
    return 50;
  case 354107:
    return 75;
  case 354089:
    return 60;
  case 354115:
    return 75;
  case 354059:
    return 55;
  case 354060:
    return 80;
  case 354053:
    return 75;
  case 354113:
    return 75;
  case 354052:
    return 0;
  case 354112:
    return 0;
  case 355046:
    return 50;
  case 355107:
    return 75;
  case 355089:
    return 60;
  case 355115:
    return 75;
  case 355059:
    return 55;
  case 355060:
    return 80;
  case 355053:
    return 75;
  case 355113:
    return 75;
  case 355052:
    return 0;
  case 355112:
    return 0;
  case 400046:
    return 20;
  case 400107:
    return 30;
  case 400089:
    return 10;
  case 400115:
    return 10;
  case 400059:
    return 22;
  case 400060:
    return 32;
  case 400053:
    return 30;
  case 400113:
    return 30;
  case 400052:
    return 20;
  case 400112:
    return 20;
  case 401046:
    return 20;
  case 401107:
    return 30;
  case 401089:
    return 10;
  case 401115:
    return 10;
  case 401059:
    return 22;
  case 401060:
    return 32;
  case 401053:
    return 30;
  case 401113:
    return 30;
  case 401052:
    return 20;
  case 401112:
    return 20;
  case 402046:
    return 20;
  case 402107:
    return 30;
  case 402089:
    return 20;
  case 402115:
    return 30;
  case 402059:
    return 22;
  case 402060:
    return 32;
  case 402053:
    return 30;
  case 402113:
    return 30;
  case 402052:
    return 20;
  case 402112:
    return 20;
  case 403046:
    return 20;
  case 403107:
    return 30;
  case 403089:
    return 10;
  case 403115:
    return 10;
  case 403059:
    return 22;
  case 403060:
    return 32;
  case 403053:
    return 30;
  case 403113:
    return 30;
  case 403052:
    return 20;
  case 403112:
    return 20;
  case 405046:
    return 20;
  case 405107:
    return 30;
  case 405089:
    return 10;
  case 405115:
    return 10;
  case 405059:
    return 22;
  case 405060:
    return 32;
  case 405053:
    return 30;
  case 405113:
    return 30;
  case 405052:
    return 20;
  case 405112:
    return 20;
  case 406046:
    return 20;
  case 406107:
    return 30;
  case 406089:
    return 20;
  case 406115:
    return 30;
  case 406059:
    return 22;
  case 406060:
    return 32;
  case 406053:
    return 30;
  case 406113:
    return 30;
  case 406052:
    return 20;
  case 406112:
    return 20;
  case 450046:
    return 35;
  case 450107:
    return 52.5;
  case 450089:
    return 52.5;
  case 450115:
    return 52.5;
  case 450059:
    return 38.5;
  case 450060:
    return 56;
  case 450053:
    return 52.5;
  case 450113:
    return 52.5;
  case 450052:
    return 0;
  case 450112:
    return 0;
  case 451046:
    return 35;
  case 451107:
    return 52.5;
  case 451089:
    return 52.5;
  case 451115:
    return 52.5;
  case 451059:
    return 38.5;
  case 451060:
    return 56;
  case 451053:
    return 52.5;
  case 451113:
    return 52.5;
  case 451052:
    return 0;
  case 451112:
    return 0;
  case 453046:
    return 35;
  case 453107:
    return 52.5;
  case 453089:
    return 52.5;
  case 453115:
    return 70;
  case 453059:
    return 38.5;
  case 453060:
    return 56;
  case 453053:
    return 52.5;
  case 453113:
    return 52.5;
  case 453052:
    return 0;
  case 453112:
    return 0;
  case 500046:
    return 20;
  case 500107:
    return 30;
  case 500089:
    return 24;
  case 500115:
    return 30;
  case 500059:
    return 22;
  case 500060:
    return 32;
  case 500053:
    return 30;
  case 500113:
    return 30;
  case 500052:
    return 0;
  case 500112:
    return 0;
  case 501046:
    return 20;
  case 501107:
    return 30;
  case 501089:
    return 24;
  case 501115:
    return 30;
  case 501059:
    return 22;
  case 501060:
    return 32;
  case 501053:
    return 30;
  case 501113:
    return 30;
  case 501052:
    return 0;
  case 501112:
    return 0;
  case 502046:
    return 20;
  case 502107:
    return 30;
  case 502089:
    return 24;
  case 502115:
    return 30;
  case 502059:
    return 22;
  case 502060:
    return 32;
  case 502053:
    return 30;
  case 502113:
    return 30;
  case 502052:
    return 0;
  case 502112:
    return 0;
  case 503046:
    return 20;
  case 503107:
    return 30;
  case 503089:
    return 24;
  case 503115:
    return 40;
  case 503059:
    return 22;
  case 503060:
    return 32;
  case 503053:
    return 30;
  case 503113:
    return 30;
  case 503052:
    return 0;
  case 503112:
    return 0;
  case 600046:
    return 5;
  case 600107:
    return 7.5;
  case 600089:
    return 10;
  case 600115:
    return 15;
  case 600059:
    return 5.5;
  case 600060:
    return 8;
  case 600053:
    return 7.5;
  case 600113:
    return 7.5;
  case 600052:
    return 5;
  case 600112:
    return 5;
  case 601046:
    return 5;
  case 601107:
    return 7.5;
  case 601089:
    return 10;
  case 601115:
    return 15;
  case 601059:
    return 5.5;
  case 601060:
    return 8;
  case 601053:
    return 7.5;
  case 601113:
    return 7.5;
  case 601052:
    return 5;
  case 601112:
    return 5;
  case 602046:
    return 5;
  case 602107:
    return 7.5;
  case 602089:
    return 5;
  case 602115:
    return 7.5;
  case 602059:
    return 5.5;
  case 602060:
    return 8;
  case 602053:
    return 7.5;
  case 602113:
    return 7.5;
  case 602052:
    return 5;
  case 602112:
    return 5;
  case 603046:
    return 5;
  case 603107:
    return 7.5;
  case 603089:
    return 2.5;
  case 603115:
    return 5;
  case 603059:
    return 5.5;
  case 603060:
    return 8;
  case 603053:
    return 7.5;
  case 603113:
    return 7.5;
  case 603052:
    return 5;
  case 603112:
    return 5;
  case 604046:
    return 5;
  case 604107:
    return 7.5;
  case 604089:
    return 2.5;
  case 604115:
    return 5;
  case 604059:
    return 5.5;
  case 604060:
    return 8;
  case 604053:
    return 7.5;
  case 604113:
    return 7.5;
  case 604052:
    return 5;
  case 604112:
    return 5;
  case 700046:
    return 20;
  case 700107:
    return 30;
  case 700089:
    return 24;
  case 700115:
    return 30;
  case 700059:
    return 22;
  case 700060:
    return 32;
  case 700053:
    return 20;
  case 700113:
    return 30;
  case 700052:
    return 20;
  case 700112:
    return 20;
  case 701046:
    return 35;
  case 701107:
    return 52.5;
  case 701089:
    return 42;
  case 701115:
    return 52.5;
  case 701059:
    return 38.5;
  case 701060:
    return 56;
  case 701053:
    return 35;
  case 701113:
    return 52.5;
  case 701052:
    return 35;
  case 701112:
    return 35;
  case 702046:
    return 35;
  case 702107:
    return 52.5;
  case 702089:
    return 42;
  case 702115:
    return 52.5;
  case 702059:
    return 38.5;
  case 702060:
    return 56;
  case 702053:
    return 35;
  case 702113:
    return 52.5;
  case 702052:
    return 35;
  case 702112:
    return 35;
  case 703046:
    return 35;
  case 703107:
    return 52.5;
  case 703089:
    return 35;
  case 703115:
    return 52.5;
  case 703059:
    return 38.5;
  case 703060:
    return 56;
  case 703053:
    return 35;
  case 703113:
    return 52.5;
  case 703052:
    return 35;
  case 703112:
    return 35;
  case 704046:
    return 35;
  case 704107:
    return 52.5;
  case 704089:
    return 105;
  case 704115:
    return 52.5;
  case 704059:
    return 38.5;
  case 704060:
    return 56;
  case 704053:
    return 35;
  case 704113:
    return 52.5;
  case 704052:
    return 35;
  case 704112:
    return 35;
  case 705046:
    return 35;
  case 705107:
    return 52.5;
  case 705089:
    return 35;
  case 705115:
    return 52.5;
  case 705059:
    return 38.5;
  case 705060:
    return 56;
  case 705053:
    return 35;
  case 705113:
    return 52.5;
  case 705052:
    return 35;
  case 705112:
    return 35;
  case 750046:
    return 50;
  case 750107:
    return 75;
  case 750089:
    return 60;
  case 750115:
    return 75;
  case 750059:
    return 55;
  case 750060:
    return 80;
  case 750053:
    return 75;
  case 750113:
    return 75;
  case 750052:
    return 0;
  case 750112:
    return 0;
  case 751046:
    return 50;
  case 751107:
    return 75;
  case 751089:
    return 60;
  case 751115:
    return 75;
  case 751059:
    return 55;
  case 751060:
    return 80;
  case 751053:
    return 75;
  case 751113:
    return 75;
  case 751052:
    return 0;
  case 751112:
    return 0;
  case 752046:
    return 50;
  case 752107:
    return 75;
  case 752089:
    return 60;
  case 752115:
    return 150;
  case 752059:
    return 55;
  case 752060:
    return 80;
  case 752053:
    return 75;
  case 752113:
    return 75;
  case 752052:
    return 0;
  case 752112:
    return 0;
  case 753046:
    return 40;
  case 753107:
    return 60;
  case 753089:
    return 60;
  case 753115:
    return 75;
  case 753059:
    return 55;
  case 753060:
    return 80;
  case 753053:
    return 75;
  case 753113:
    return 75;
  case 753052:
    return 0;
  case 753112:
    return 0;
  case 800046:
    return 20;
  case 800107:
    return 30;
  case 800089:
    return 30;
  case 800115:
    return 30;
  case 800059:
    return 22;
  case 800060:
    return 32;
  case 800053:
    return 30;
  case 800113:
    return 30;
  case 800052:
    return 0;
  case 800112:
    return 0;
  case 801046:
    return 35;
  case 801107:
    return 52.5;
  case 801089:
    return 42;
  case 801115:
    return 52.5;
  case 801059:
    return 38.5;
  case 801060:
    return 56;
  case 801053:
    return 52.5;
  case 801113:
    return 52.5;
  case 801052:
    return 0;
  case 801112:
    return 0;
  case 802046:
    return 35;
  case 802107:
    return 52.5;
  case 802089:
    return 42;
  case 802115:
    return 52.5;
  case 802059:
    return 38.5;
  case 802060:
    return 56;
  case 802053:
    return 52.5;
  case 802113:
    return 52.5;
  case 802052:
    return 0;
  case 802112:
    return 0;
  case 803046:
    return 20;
  case 803107:
    return 30;
  case 803089:
    return 24;
  case 803115:
    return 30;
  case 803059:
    return 22;
  case 803060:
    return 32;
  case 803053:
    return 30;
  case 803113:
    return 30;
  case 803052:
    return 0;
  case 803112:
    return 0;
  case 804046:
    return 20;
  case 804107:
    return 30;
  case 804089:
    return 24;
  case 804115:
    return 30;
  case 804059:
    return 22;
  case 804060:
    return 32;
  case 804053:
    return 30;
  case 804113:
    return 30;
  case 804052:
    return 0;
  case 804112:
    return 0;
  case 809046:
    return 35;
  case 809107:
    return 52.5;
  case 809089:
    return 52.5;
  case 809115:
    return 52.5;
  case 809059:
    return 38.5;
  case 809060:
    return 56;
  case 809053:
    return 52.5;
  case 809113:
    return 52.5;
  case 809052:
    return 0;
  case 809112:
    return 0;
  case 810046:
    return 35;
  case 810107:
    return 52.5;
  case 810089:
    return 42;
  case 810115:
    return 52.5;
  case 810059:
    return 38.5;
  case 810060:
    return 56;
  case 810053:
    return 52.5;
  case 810113:
    return 52.5;
  case 810052:
    return 0;
  case 810112:
    return 0;
  case 811046:
    return 35;
  case 811107:
    return 52.5;
  case 811089:
    return 52.5;
  case 811115:
    return 52.5;
  case 811059:
    return 38.5;
  case 811060:
    return 56;
  case 811053:
    return 52.5;
  case 811113:
    return 52.5;
  case 811052:
    return 0;
  case 811112:
    return 0;
  case 812046:
    return 35;
  case 812107:
    return 52.5;
  case 812089:
    return 42;
  case 812115:
    return 52.5;
  case 812059:
    return 38.5;
  case 812060:
    return 56;
  case 812053:
    return 52.5;
  case 812113:
    return 52.5;
  case 812052:
    return 0;
  case 812112:
    return 0;
  case 850046:
    return 50;
  case 850107:
    return 75;
  case 850089:
    return 50;
  case 850115:
    return 75;
  case 850059:
    return 60;
  case 850060:
    return 85;
  case 850053:
    return 75;
  case 850113:
    return 75;
  case 850052:
    return 0;
  case 850112:
    return 0;
  case 851046:
    return 50;
  case 851107:
    return 75;
  case 851089:
    return 60;
  case 851115:
    return 100;
  case 851059:
    return 60;
  case 851060:
    return 85;
  case 851053:
    return 75;
  case 851113:
    return 75;
  case 851052:
    return 0;
  case 851112:
    return 0;
  case 852046:
    return 50;
  case 852107:
    return 75;
  case 852089:
    return 60;
  case 852115:
    return 75;
  case 852059:
    return 60;
  case 852060:
    return 85;
  case 852053:
    return 75;
  case 852113:
    return 75;
  case 852052:
    return 0;
  case 852112:
    return 0;
  case 854046:
    return 50;
  case 854107:
    return 75;
  case 854089:
    return 60;
  case 854115:
    return 75;
  case 854059:
    return 60;
  case 854060:
    return 85;
  case 854053:
    return 75;
  case 854113:
    return 75;
  case 854052:
    return 0;
  case 854112:
    return 0;
  case 855046:
    return 50;
  case 855107:
    return 75;
  case 855089:
    return 50;
  case 855115:
    return 75;
  case 855059:
    return 60;
  case 855060:
    return 85;
  case 855053:
    return 75;
  case 855113:
    return 75;
  case 855052:
    return 0;
  case 855112:
    return 0;
  case 856046:
    return 50;
  case 856107:
    return 75;
  case 856089:
    return 75;
  case 856115:
    return 100;
  case 856059:
    return 60;
  case 856060:
    return 85;
  case 856053:
    return 75;
  case 856113:
    return 75;
  case 856052:
    return 0;
  case 856112:
    return 0;
  case 900046:
    return 5;
  case 900107:
    return 5;
  case 900089:
    return 6;
  case 900115:
    return 6;
  case 900059:
    return 5.5;
  case 900060:
    return 5.5;
  case 900053:
    return 7.5;
  case 900113:
    return 7.5;
  case 900052:
    return 0;
  case 900112:
    return 0;
  case 901046:
    return 20;
  case 901107:
    return 20;
  case 901089:
    return 24;
  case 901115:
    return 24;
  case 901059:
    return 22;
  case 901060:
    return 22;
  case 901053:
    return 30;
  case 901113:
    return 30;
  case 901052:
    return 0;
  case 901112:
    return 0;
  case 902046:
    return 20;
  case 902107:
    return 20;
  case 902089:
    return 24;
  case 902115:
    return 24;
  case 902059:
    return 22;
  case 902060:
    return 22;
  case 902053:
    return 30;
  case 902113:
    return 30;
  case 902052:
    return 0;
  case 902112:
    return 0;
  case 903046:
    return 20;
  case 903107:
    return 20;
  case 903089:
    return 40;
  case 903115:
    return 40;
  case 903059:
    return 22;
  case 903060:
    return 22;
  case 903053:
    return 30;
  case 903113:
    return 30;
  case 903052:
    return 0;
  case 903112:
    return 0;
  case 1000046:
    return 20;
  case 1000107:
    return 30;
  case 1000089:
    return 24;
  case 1000115:
    return 30;
  case 1000059:
    return 22;
  case 1000060:
    return 32;
  case 1000053:
    return 30;
  case 1000113:
    return 30;
  case 1000052:
    return 0;
  case 1000112:
    return 0;
  case 1001046:
    return 20;
  case 1001107:
    return 30;
  case 1001089:
    return 24;
  case 1001115:
    return 30;
  case 1001059:
    return 22;
  case 1001060:
    return 32;
  case 1001053:
    return 30;
  case 1001113:
    return 30;
  case 1001052:
    return 0;
  case 1001112:
    return 0;
  case 1002046:
    return 20;
  case 1002107:
    return 30;
  case 1002089:
    return 20;
  case 1002115:
    return 30;
  case 1002059:
    return 22;
  case 1002060:
    return 32;
  case 1002053:
    return 30;
  case 1002113:
    return 30;
  case 1002052:
    return 0;
  case 1002112:
    return 0;
  case 1003046:
    return 20;
  case 1003107:
    return 30;
  case 1003089:
    return 20;
  case 1003115:
    return 20;
  case 1003059:
    return 22;
  case 1003060:
    return 32;
  case 1003053:
    return 30;
  case 1003113:
    return 30;
  case 1003052:
    return 0;
  case 1003112:
    return 0;
  case 1004046:
    return 20;
  case 1004107:
    return 30;
  case 1004089:
    return 20;
  case 1004115:
    return 20;
  case 1004059:
    return 22;
  case 1004060:
    return 32;
  case 1004053:
    return 30;
  case 1004113:
    return 30;
  case 1004052:
    return 0;
  case 1004112:
    return 0;
  case 1006046:
    return 20;
  case 1006107:
    return 30;
  case 1006089:
    return 20;
  case 1006115:
    return 30;
  case 1006059:
    return 22;
  case 1006060:
    return 32;
  case 1006053:
    return 30;
  case 1006113:
    return 30;
  case 1006052:
    return 0;
  case 1006112:
    return 0;
  case 1050046:
    return 20;
  case 1050107:
    return 30;
  case 1050089:
    return 20;
  case 1050115:
    return 30;
  case 1050059:
    return 20;
  case 1050060:
    return 30;
  case 1050053:
    return 30;
  case 1050113:
    return 30;
  case 1050052:
    return 0;
  case 1050112:
    return 0;
  case 1051046:
    return 20;
  case 1051107:
    return 30;
  case 1051089:
    return 20;
  case 1051115:
    return 30;
  case 1051059:
    return 22;
  case 1051060:
    return 32;
  case 1051053:
    return 30;
  case 1051113:
    return 30;
  case 1051052:
    return 0;
  case 1051112:
    return 0;
  case 1052046:
    return 20;
  case 1052107:
    return 30;
  case 1052089:
    return 24;
  case 1052115:
    return 30;
  case 1052059:
    return 22;
  case 1052060:
    return 32;
  case 1052053:
    return 30;
  case 1052113:
    return 30;
  case 1052052:
    return 0;
  case 1052112:
    return 0;
  case 1100046:
    return 20;
  case 1100107:
    return 30;
  case 1100089:
    return 20;
  case 1100115:
    return 30;
  case 1100059:
    return 22;
  case 1100060:
    return 32;
  case 1100053:
    return 20;
  case 1100113:
    return 30;
  case 1100052:
    return 0;
  case 1100112:
    return 0;
  case 1101046:
    return 20;
  case 1101107:
    return 30;
  case 1101089:
    return 30;
  case 1101115:
    return 50;
  case 1101059:
    return 22;
  case 1101060:
    return 32;
  case 1101053:
    return 20;
  case 1101113:
    return 30;
  case 1101052:
    return 0;
  case 1101112:
    return 0;
  case 1102046:
    return 20;
  case 1102107:
    return 30;
  case 1102089:
    return 30;
  case 1102115:
    return 50;
  case 1102059:
    return 22;
  case 1102060:
    return 32;
  case 1102053:
    return 30;
  case 1102113:
    return 50;
  case 1102052:
    return 0;
  case 1102112:
    return 0;
  case 1103046:
    return 20;
  case 1103107:
    return 30;
  case 1103089:
    return 20;
  case 1103115:
    return 30;
  case 1103059:
    return 22;
  case 1103060:
    return 32;
  case 1103053:
    return 20;
  case 1103113:
    return 30;
  case 1103052:
    return 0;
  case 1103112:
    return 0;
  case 1105046:
    return 30;
  case 1105107:
    return 45;
  case 1105089:
    return 45;
  case 1105115:
    return 75;
  case 1105059:
    return 33;
  case 1105060:
    return 48;
  case 1105053:
    return 30;
  case 1105113:
    return 45;
  case 1105052:
    return 0;
  case 1105112:
    return 0;
  case 1106046:
    return 20;
  case 1106107:
    return 30;
  case 1106089:
    return 20;
  case 1106115:
    return 30;
  case 1106059:
    return 22;
  case 1106060:
    return 32;
  case 1106053:
    return 20;
  case 1106113:
    return 30;
  case 1106052:
    return 0;
  case 1106112:
    return 0;
  case 1107046:
    return 20;
  case 1107107:
    return 30;
  case 1107089:
    return 20;
  case 1107115:
    return 30;
  case 1107059:
    return 22;
  case 1107060:
    return 32;
  case 1107053:
    return 20;
  case 1107113:
    return 30;
  case 1107052:
    return 0;
  case 1107112:
    return 0;
  case 1150046:
    return 20;
  case 1150107:
    return 30;
  case 1150089:
    return 24;
  case 1150115:
    return 30;
  case 1150059:
    return 22;
  case 1150060:
    return 32;
  case 1150053:
    return 30;
  case 1150113:
    return 30;
  case 1150052:
    return 0;
  case 1150112:
    return 0;
  case 1151046:
    return 20;
  case 1151107:
    return 30;
  case 1151089:
    return 24;
  case 1151115:
    return 30;
  case 1151059:
    return 22;
  case 1151060:
    return 32;
  case 1151053:
    return 30;
  case 1151113:
    return 30;
  case 1151052:
    return 0;
  case 1151112:
    return 0;
  case 1600046:
    return 20;
  case 1600107:
    return 30;
  case 1600089:
    return 24;
  case 1600115:
    return 30;
  case 1600059:
    return 22;
  case 1600060:
    return 32;
  case 1600053:
    return 20;
  case 1600113:
    return 30;
  case 1600052:
    return 0;
  case 1600112:
    return 0;
  case 1601046:
    return 20;
  case 1601107:
    return 30;
  case 1601089:
    return 24;
  case 1601115:
    return 30;
  case 1601059:
    return 22;
  case 1601060:
    return 32;
  case 1601053:
    return 20;
  case 1601113:
    return 30;
  case 1601052:
    return 0;
  case 1601112:
    return 0;
  case 9010046:
    return 20;
  case 9010107:
    return 30;
  case 9010089:
    return 10;
  case 9010115:
    return 10;
  case 9010059:
    return 22;
  case 9010060:
    return 32;
  case 9010053:
    return 30;
  case 9010113:
    return 30;
  case 9010052:
    return 20;
  case 9010112:
    return 20;
  case 9011046:
    return 5;
  case 9011107:
    return 7.5;
  case 9011089:
    return 10;
  case 9011115:
    return 12.5;
  case 9011059:
    return 5.5;
  case 9011060:
    return 8;
  case 9011053:
    return 5;
  case 9011113:
    return 7.5;
  case 9011052:
    return 0;
  case 9011112:
    return 0;
  case 9015046:
    return 50;
  case 9015107:
    return 75;
  case 9015089:
    return 60;
  case 9015115:
    return 75;
  case 9015059:
    return 55;
  case 9015060:
    return 80;
  case 9015053:
    return 75;
  case 9015113:
    return 75;
  case 9015052:
    return 0;
  case 9015112:
    return 0;
  case 9016046:
    return 20;
  case 9016107:
    return 30;
  case 9016089:
    return 24;
  case 9016115:
    return 30;
  case 9016059:
    return 22;
  case 9016060:
    return 32;
  case 9016053:
    return 30;
  case 9016113:
    return 30;
  case 9016052:
    return 0;
  case 9016112:
    return 0;
  case 9019046:
    return 20;
  case 9019107:
    return 30;
  case 9019089:
    return 24;
  case 9019115:
    return 30;
  case 9019059:
    return 22;
  case 9019060:
    return 32;
  case 9019053:
    return 20;
  case 9019113:
    return 30;
  case 9019052:
    return 0;
  case 9019112:
    return 0;
  case 9020046:
    return 35;
  case 9020107:
    return 52.5;
  case 9020089:
    return 52.5;
  case 9020115:
    return 70;
  case 9020059:
    return 38.5;
  case 9020060:
    return 56;
  case 9020053:
    return 35;
  case 9020113:
    return 52.5;
  case 9020052:
    return 0;
  case 9020112:
    return 0;
  default:
    return 0;
  }
}


x86 assembly (clang, -O0):
<WeaponAndAttackTypeToPoiseDamage>:
push   %rbp
mov    %rsp,%rbp
mov    %edi,-0x8(%rbp)
mov    -0x8(%rbp),%eax
mov    %eax,-0xc(%rbp)
sub    $0x186ce,%eax
je     5ef8 <WeaponAndAttackTypeToPoiseDamage+0x4df8>
jmp    111d <WeaponAndAttackTypeToPoiseDamage+0x1d>
mov    -0xc(%rbp),%eax
sub    $0x186d4,%eax
je     5f88 <WeaponAndAttackTypeToPoiseDamage+0x4e88>
jmp    1130 <WeaponAndAttackTypeToPoiseDamage+0x30>
mov    -0xc(%rbp),%eax
sub    $0x186d5,%eax
je     5f64 <WeaponAndAttackTypeToPoiseDamage+0x4e64>
jmp    1143 <WeaponAndAttackTypeToPoiseDamage+0x43>
mov    -0xc(%rbp),%eax
sub    $0x186db,%eax
je     5f40 <WeaponAndAttackTypeToPoiseDamage+0x4e40>
jmp    1156 <WeaponAndAttackTypeToPoiseDamage+0x56>
mov    -0xc(%rbp),%eax
sub    $0x186dc,%eax
je     5f52 <WeaponAndAttackTypeToPoiseDamage+0x4e52>
jmp    1169 <WeaponAndAttackTypeToPoiseDamage+0x69>
mov    -0xc(%rbp),%eax
sub    $0x186f9,%eax
je     5f1c <WeaponAndAttackTypeToPoiseDamage+0x4e1c>
jmp    117c <WeaponAndAttackTypeToPoiseDamage+0x7c>
mov    -0xc(%rbp),%eax
sub    $0x1870b,%eax
je     5f0a <WeaponAndAttackTypeToPoiseDamage+0x4e0a>
jmp    118f <WeaponAndAttackTypeToPoiseDamage+0x8f>
mov    -0xc(%rbp),%eax
sub    $0x18710,%eax
je     5f95 <WeaponAndAttackTypeToPoiseDamage+0x4e95>
jmp    11a2 <WeaponAndAttackTypeToPoiseDamage+0xa2>
mov    -0xc(%rbp),%eax
sub    $0x18711,%eax
je     5f76 <WeaponAndAttackTypeToPoiseDamage+0x4e76>
jmp    11b5 <WeaponAndAttackTypeToPoiseDamage+0xb5>
mov    -0xc(%rbp),%eax
sub    $0x18713,%eax
je     5f2e <WeaponAndAttackTypeToPoiseDamage+0x4e2e>
jmp    11c8 <WeaponAndAttackTypeToPoiseDamage+0xc8>
mov    -0xc(%rbp),%eax
sub    $0x18ab6,%eax
je     5fa2 <WeaponAndAttackTypeToPoiseDamage+0x4ea2>
jmp    11db <WeaponAndAttackTypeToPoiseDamage+0xdb>
mov    -0xc(%rbp),%eax
sub    $0x18abc,%eax
je     6032 <WeaponAndAttackTypeToPoiseDamage+0x4f32>
jmp    11ee <WeaponAndAttackTypeToPoiseDamage+0xee>
mov    -0xc(%rbp),%eax
sub    $0x18abd,%eax
je     600e <WeaponAndAttackTypeToPoiseDamage+0x4f0e>
jmp    1201 <WeaponAndAttackTypeToPoiseDamage+0x101>
mov    -0xc(%rbp),%eax
sub    $0x18ac3,%eax
je     5fea <WeaponAndAttackTypeToPoiseDamage+0x4eea>
jmp    1214 <WeaponAndAttackTypeToPoiseDamage+0x114>
mov    -0xc(%rbp),%eax
sub    $0x18ac4,%eax
je     5ffc <WeaponAndAttackTypeToPoiseDamage+0x4efc>
jmp    1227 <WeaponAndAttackTypeToPoiseDamage+0x127>
mov    -0xc(%rbp),%eax
sub    $0x18ae1,%eax
je     5fc6 <WeaponAndAttackTypeToPoiseDamage+0x4ec6>
jmp    123a <WeaponAndAttackTypeToPoiseDamage+0x13a>
mov    -0xc(%rbp),%eax
sub    $0x18af3,%eax
je     5fb4 <WeaponAndAttackTypeToPoiseDamage+0x4eb4>
jmp    124d <WeaponAndAttackTypeToPoiseDamage+0x14d>
mov    -0xc(%rbp),%eax
sub    $0x18af8,%eax
je     603f <WeaponAndAttackTypeToPoiseDamage+0x4f3f>
jmp    1260 <WeaponAndAttackTypeToPoiseDamage+0x160>
mov    -0xc(%rbp),%eax
sub    $0x18af9,%eax
je     6020 <WeaponAndAttackTypeToPoiseDamage+0x4f20>
jmp    1273 <WeaponAndAttackTypeToPoiseDamage+0x173>
mov    -0xc(%rbp),%eax
sub    $0x18afb,%eax
je     5fd8 <WeaponAndAttackTypeToPoiseDamage+0x4ed8>
jmp    1286 <WeaponAndAttackTypeToPoiseDamage+0x186>
mov    -0xc(%rbp),%eax
sub    $0x18e9e,%eax
je     604c <WeaponAndAttackTypeToPoiseDamage+0x4f4c>
jmp    1299 <WeaponAndAttackTypeToPoiseDamage+0x199>
mov    -0xc(%rbp),%eax
sub    $0x18ea4,%eax
je     60dc <WeaponAndAttackTypeToPoiseDamage+0x4fdc>
jmp    12ac <WeaponAndAttackTypeToPoiseDamage+0x1ac>
mov    -0xc(%rbp),%eax
sub    $0x18ea5,%eax
je     60b8 <WeaponAndAttackTypeToPoiseDamage+0x4fb8>
jmp    12bf <WeaponAndAttackTypeToPoiseDamage+0x1bf>
mov    -0xc(%rbp),%eax
sub    $0x18eab,%eax
je     6094 <WeaponAndAttackTypeToPoiseDamage+0x4f94>
jmp    12d2 <WeaponAndAttackTypeToPoiseDamage+0x1d2>
mov    -0xc(%rbp),%eax
sub    $0x18eac,%eax
je     60a6 <WeaponAndAttackTypeToPoiseDamage+0x4fa6>
jmp    12e5 <WeaponAndAttackTypeToPoiseDamage+0x1e5>
mov    -0xc(%rbp),%eax
sub    $0x18ec9,%eax
je     6070 <WeaponAndAttackTypeToPoiseDamage+0x4f70>
jmp    12f8 <WeaponAndAttackTypeToPoiseDamage+0x1f8>
mov    -0xc(%rbp),%eax
sub    $0x18edb,%eax
je     605e <WeaponAndAttackTypeToPoiseDamage+0x4f5e>
jmp    130b <WeaponAndAttackTypeToPoiseDamage+0x20b>
mov    -0xc(%rbp),%eax
sub    $0x18ee0,%eax
je     60e9 <WeaponAndAttackTypeToPoiseDamage+0x4fe9>
jmp    131e <WeaponAndAttackTypeToPoiseDamage+0x21e>
mov    -0xc(%rbp),%eax
sub    $0x18ee1,%eax
je     60ca <WeaponAndAttackTypeToPoiseDamage+0x4fca>
jmp    1331 <WeaponAndAttackTypeToPoiseDamage+0x231>
mov    -0xc(%rbp),%eax
sub    $0x18ee3,%eax
je     6082 <WeaponAndAttackTypeToPoiseDamage+0x4f82>
jmp    1344 <WeaponAndAttackTypeToPoiseDamage+0x244>
mov    -0xc(%rbp),%eax
sub    $0x19286,%eax
je     60f6 <WeaponAndAttackTypeToPoiseDamage+0x4ff6>
jmp    1357 <WeaponAndAttackTypeToPoiseDamage+0x257>
mov    -0xc(%rbp),%eax
sub    $0x1928c,%eax
je     6186 <WeaponAndAttackTypeToPoiseDamage+0x5086>
jmp    136a <WeaponAndAttackTypeToPoiseDamage+0x26a>
mov    -0xc(%rbp),%eax
sub    $0x1928d,%eax
je     6162 <WeaponAndAttackTypeToPoiseDamage+0x5062>
jmp    137d <WeaponAndAttackTypeToPoiseDamage+0x27d>
mov    -0xc(%rbp),%eax
sub    $0x19293,%eax
je     613e <WeaponAndAttackTypeToPoiseDamage+0x503e>
jmp    1390 <WeaponAndAttackTypeToPoiseDamage+0x290>
mov    -0xc(%rbp),%eax
sub    $0x19294,%eax
je     6150 <WeaponAndAttackTypeToPoiseDamage+0x5050>
jmp    13a3 <WeaponAndAttackTypeToPoiseDamage+0x2a3>
mov    -0xc(%rbp),%eax
sub    $0x192b1,%eax
je     611a <WeaponAndAttackTypeToPoiseDamage+0x501a>
jmp    13b6 <WeaponAndAttackTypeToPoiseDamage+0x2b6>
mov    -0xc(%rbp),%eax
sub    $0x192c3,%eax
je     6108 <WeaponAndAttackTypeToPoiseDamage+0x5008>
jmp    13c9 <WeaponAndAttackTypeToPoiseDamage+0x2c9>
mov    -0xc(%rbp),%eax
sub    $0x192c8,%eax
je     6193 <WeaponAndAttackTypeToPoiseDamage+0x5093>
jmp    13dc <WeaponAndAttackTypeToPoiseDamage+0x2dc>
mov    -0xc(%rbp),%eax
sub    $0x192c9,%eax
je     6174 <WeaponAndAttackTypeToPoiseDamage+0x5074>
jmp    13ef <WeaponAndAttackTypeToPoiseDamage+0x2ef>
mov    -0xc(%rbp),%eax
sub    $0x192cb,%eax
je     612c <WeaponAndAttackTypeToPoiseDamage+0x502c>
jmp    1402 <WeaponAndAttackTypeToPoiseDamage+0x302>
mov    -0xc(%rbp),%eax
sub    $0x1966e,%eax
je     61a0 <WeaponAndAttackTypeToPoiseDamage+0x50a0>
jmp    1415 <WeaponAndAttackTypeToPoiseDamage+0x315>
mov    -0xc(%rbp),%eax
sub    $0x19674,%eax
je     6230 <WeaponAndAttackTypeToPoiseDamage+0x5130>
jmp    1428 <WeaponAndAttackTypeToPoiseDamage+0x328>
mov    -0xc(%rbp),%eax
sub    $0x19675,%eax
je     620c <WeaponAndAttackTypeToPoiseDamage+0x510c>
jmp    143b <WeaponAndAttackTypeToPoiseDamage+0x33b>
mov    -0xc(%rbp),%eax
sub    $0x1967b,%eax
je     61e8 <WeaponAndAttackTypeToPoiseDamage+0x50e8>
jmp    144e <WeaponAndAttackTypeToPoiseDamage+0x34e>
mov    -0xc(%rbp),%eax
sub    $0x1967c,%eax
je     61fa <WeaponAndAttackTypeToPoiseDamage+0x50fa>
jmp    1461 <WeaponAndAttackTypeToPoiseDamage+0x361>
mov    -0xc(%rbp),%eax
sub    $0x19699,%eax
je     61c4 <WeaponAndAttackTypeToPoiseDamage+0x50c4>
jmp    1474 <WeaponAndAttackTypeToPoiseDamage+0x374>
mov    -0xc(%rbp),%eax
sub    $0x196ab,%eax
je     61b2 <WeaponAndAttackTypeToPoiseDamage+0x50b2>
jmp    1487 <WeaponAndAttackTypeToPoiseDamage+0x387>
mov    -0xc(%rbp),%eax
sub    $0x196b0,%eax
je     623d <WeaponAndAttackTypeToPoiseDamage+0x513d>
jmp    149a <WeaponAndAttackTypeToPoiseDamage+0x39a>
mov    -0xc(%rbp),%eax
sub    $0x196b1,%eax
je     621e <WeaponAndAttackTypeToPoiseDamage+0x511e>
jmp    14ad <WeaponAndAttackTypeToPoiseDamage+0x3ad>
mov    -0xc(%rbp),%eax
sub    $0x196b3,%eax
je     61d6 <WeaponAndAttackTypeToPoiseDamage+0x50d6>
jmp    14c0 <WeaponAndAttackTypeToPoiseDamage+0x3c0>
mov    -0xc(%rbp),%eax
sub    $0x30d6e,%eax
je     624a <WeaponAndAttackTypeToPoiseDamage+0x514a>
jmp    14d3 <WeaponAndAttackTypeToPoiseDamage+0x3d3>
mov    -0xc(%rbp),%eax
sub    $0x30d74,%eax
je     62da <WeaponAndAttackTypeToPoiseDamage+0x51da>
jmp    14e6 <WeaponAndAttackTypeToPoiseDamage+0x3e6>
mov    -0xc(%rbp),%eax
sub    $0x30d75,%eax
je     62b6 <WeaponAndAttackTypeToPoiseDamage+0x51b6>
jmp    14f9 <WeaponAndAttackTypeToPoiseDamage+0x3f9>
mov    -0xc(%rbp),%eax
sub    $0x30d7b,%eax
je     6292 <WeaponAndAttackTypeToPoiseDamage+0x5192>
jmp    150c <WeaponAndAttackTypeToPoiseDamage+0x40c>
mov    -0xc(%rbp),%eax
sub    $0x30d7c,%eax
je     62a4 <WeaponAndAttackTypeToPoiseDamage+0x51a4>
jmp    151f <WeaponAndAttackTypeToPoiseDamage+0x41f>
mov    -0xc(%rbp),%eax
sub    $0x30d99,%eax
je     626e <WeaponAndAttackTypeToPoiseDamage+0x516e>
jmp    1532 <WeaponAndAttackTypeToPoiseDamage+0x432>
mov    -0xc(%rbp),%eax
sub    $0x30dab,%eax
je     625c <WeaponAndAttackTypeToPoiseDamage+0x515c>
jmp    1545 <WeaponAndAttackTypeToPoiseDamage+0x445>
mov    -0xc(%rbp),%eax
sub    $0x30db0,%eax
je     62e7 <WeaponAndAttackTypeToPoiseDamage+0x51e7>
jmp    1558 <WeaponAndAttackTypeToPoiseDamage+0x458>
mov    -0xc(%rbp),%eax
sub    $0x30db1,%eax
je     62c8 <WeaponAndAttackTypeToPoiseDamage+0x51c8>
jmp    156b <WeaponAndAttackTypeToPoiseDamage+0x46b>
mov    -0xc(%rbp),%eax
sub    $0x30db3,%eax
je     6280 <WeaponAndAttackTypeToPoiseDamage+0x5180>
jmp    157e <WeaponAndAttackTypeToPoiseDamage+0x47e>
mov    -0xc(%rbp),%eax
sub    $0x31156,%eax
je     62f4 <WeaponAndAttackTypeToPoiseDamage+0x51f4>
jmp    1591 <WeaponAndAttackTypeToPoiseDamage+0x491>
mov    -0xc(%rbp),%eax
sub    $0x3115c,%eax
je     6384 <WeaponAndAttackTypeToPoiseDamage+0x5284>
jmp    15a4 <WeaponAndAttackTypeToPoiseDamage+0x4a4>
mov    -0xc(%rbp),%eax
sub    $0x3115d,%eax
je     6360 <WeaponAndAttackTypeToPoiseDamage+0x5260>
jmp    15b7 <WeaponAndAttackTypeToPoiseDamage+0x4b7>
mov    -0xc(%rbp),%eax
sub    $0x31163,%eax
je     633c <WeaponAndAttackTypeToPoiseDamage+0x523c>
jmp    15ca <WeaponAndAttackTypeToPoiseDamage+0x4ca>
mov    -0xc(%rbp),%eax
sub    $0x31164,%eax
je     634e <WeaponAndAttackTypeToPoiseDamage+0x524e>
jmp    15dd <WeaponAndAttackTypeToPoiseDamage+0x4dd>
mov    -0xc(%rbp),%eax
sub    $0x31181,%eax
je     6318 <WeaponAndAttackTypeToPoiseDamage+0x5218>
jmp    15f0 <WeaponAndAttackTypeToPoiseDamage+0x4f0>
mov    -0xc(%rbp),%eax
sub    $0x31193,%eax
je     6306 <WeaponAndAttackTypeToPoiseDamage+0x5206>
jmp    1603 <WeaponAndAttackTypeToPoiseDamage+0x503>
mov    -0xc(%rbp),%eax
sub    $0x31198,%eax
je     6391 <WeaponAndAttackTypeToPoiseDamage+0x5291>
jmp    1616 <WeaponAndAttackTypeToPoiseDamage+0x516>
mov    -0xc(%rbp),%eax
sub    $0x31199,%eax
je     6372 <WeaponAndAttackTypeToPoiseDamage+0x5272>
jmp    1629 <WeaponAndAttackTypeToPoiseDamage+0x529>
mov    -0xc(%rbp),%eax
sub    $0x3119b,%eax
je     632a <WeaponAndAttackTypeToPoiseDamage+0x522a>
jmp    163c <WeaponAndAttackTypeToPoiseDamage+0x53c>
mov    -0xc(%rbp),%eax
sub    $0x3153e,%eax
je     639e <WeaponAndAttackTypeToPoiseDamage+0x529e>
jmp    164f <WeaponAndAttackTypeToPoiseDamage+0x54f>
mov    -0xc(%rbp),%eax
sub    $0x31544,%eax
je     642e <WeaponAndAttackTypeToPoiseDamage+0x532e>
jmp    1662 <WeaponAndAttackTypeToPoiseDamage+0x562>
mov    -0xc(%rbp),%eax
sub    $0x31545,%eax
je     640a <WeaponAndAttackTypeToPoiseDamage+0x530a>
jmp    1675 <WeaponAndAttackTypeToPoiseDamage+0x575>
mov    -0xc(%rbp),%eax
sub    $0x3154b,%eax
je     63e6 <WeaponAndAttackTypeToPoiseDamage+0x52e6>
jmp    1688 <WeaponAndAttackTypeToPoiseDamage+0x588>
mov    -0xc(%rbp),%eax
sub    $0x3154c,%eax
je     63f8 <WeaponAndAttackTypeToPoiseDamage+0x52f8>
jmp    169b <WeaponAndAttackTypeToPoiseDamage+0x59b>
mov    -0xc(%rbp),%eax
sub    $0x31569,%eax
je     63c2 <WeaponAndAttackTypeToPoiseDamage+0x52c2>
jmp    16ae <WeaponAndAttackTypeToPoiseDamage+0x5ae>
mov    -0xc(%rbp),%eax
sub    $0x3157b,%eax
je     63b0 <WeaponAndAttackTypeToPoiseDamage+0x52b0>
jmp    16c1 <WeaponAndAttackTypeToPoiseDamage+0x5c1>
mov    -0xc(%rbp),%eax
sub    $0x31580,%eax
je     643b <WeaponAndAttackTypeToPoiseDamage+0x533b>
jmp    16d4 <WeaponAndAttackTypeToPoiseDamage+0x5d4>
mov    -0xc(%rbp),%eax
sub    $0x31581,%eax
je     641c <WeaponAndAttackTypeToPoiseDamage+0x531c>
jmp    16e7 <WeaponAndAttackTypeToPoiseDamage+0x5e7>
mov    -0xc(%rbp),%eax
sub    $0x31583,%eax
je     63d4 <WeaponAndAttackTypeToPoiseDamage+0x52d4>
jmp    16fa <WeaponAndAttackTypeToPoiseDamage+0x5fa>
mov    -0xc(%rbp),%eax
sub    $0x31d0e,%eax
je     6448 <WeaponAndAttackTypeToPoiseDamage+0x5348>
jmp    170d <WeaponAndAttackTypeToPoiseDamage+0x60d>
mov    -0xc(%rbp),%eax
sub    $0x31d14,%eax
je     64d8 <WeaponAndAttackTypeToPoiseDamage+0x53d8>
jmp    1720 <WeaponAndAttackTypeToPoiseDamage+0x620>
mov    -0xc(%rbp),%eax
sub    $0x31d15,%eax
je     64b4 <WeaponAndAttackTypeToPoiseDamage+0x53b4>
jmp    1733 <WeaponAndAttackTypeToPoiseDamage+0x633>
mov    -0xc(%rbp),%eax
sub    $0x31d1b,%eax
je     6490 <WeaponAndAttackTypeToPoiseDamage+0x5390>
jmp    1746 <WeaponAndAttackTypeToPoiseDamage+0x646>
mov    -0xc(%rbp),%eax
sub    $0x31d1c,%eax
je     64a2 <WeaponAndAttackTypeToPoiseDamage+0x53a2>
jmp    1759 <WeaponAndAttackTypeToPoiseDamage+0x659>
mov    -0xc(%rbp),%eax
sub    $0x31d39,%eax
je     646c <WeaponAndAttackTypeToPoiseDamage+0x536c>
jmp    176c <WeaponAndAttackTypeToPoiseDamage+0x66c>
mov    -0xc(%rbp),%eax
sub    $0x31d4b,%eax
je     645a <WeaponAndAttackTypeToPoiseDamage+0x535a>
jmp    177f <WeaponAndAttackTypeToPoiseDamage+0x67f>
mov    -0xc(%rbp),%eax
sub    $0x31d50,%eax
je     64e5 <WeaponAndAttackTypeToPoiseDamage+0x53e5>
jmp    1792 <WeaponAndAttackTypeToPoiseDamage+0x692>
mov    -0xc(%rbp),%eax
sub    $0x31d51,%eax
je     64c6 <WeaponAndAttackTypeToPoiseDamage+0x53c6>
jmp    17a5 <WeaponAndAttackTypeToPoiseDamage+0x6a5>
mov    -0xc(%rbp),%eax
sub    $0x31d53,%eax
je     647e <WeaponAndAttackTypeToPoiseDamage+0x537e>
jmp    17b8 <WeaponAndAttackTypeToPoiseDamage+0x6b8>
mov    -0xc(%rbp),%eax
sub    $0x320f6,%eax
je     64f2 <WeaponAndAttackTypeToPoiseDamage+0x53f2>
jmp    17cb <WeaponAndAttackTypeToPoiseDamage+0x6cb>
mov    -0xc(%rbp),%eax
sub    $0x320fc,%eax
je     6582 <WeaponAndAttackTypeToPoiseDamage+0x5482>
jmp    17de <WeaponAndAttackTypeToPoiseDamage+0x6de>
mov    -0xc(%rbp),%eax
sub    $0x320fd,%eax
je     655e <WeaponAndAttackTypeToPoiseDamage+0x545e>
jmp    17f1 <WeaponAndAttackTypeToPoiseDamage+0x6f1>
mov    -0xc(%rbp),%eax
sub    $0x32103,%eax
je     653a <WeaponAndAttackTypeToPoiseDamage+0x543a>
jmp    1804 <WeaponAndAttackTypeToPoiseDamage+0x704>
mov    -0xc(%rbp),%eax
sub    $0x32104,%eax
je     654c <WeaponAndAttackTypeToPoiseDamage+0x544c>
jmp    1817 <WeaponAndAttackTypeToPoiseDamage+0x717>
mov    -0xc(%rbp),%eax
sub    $0x32121,%eax
je     6516 <WeaponAndAttackTypeToPoiseDamage+0x5416>
jmp    182a <WeaponAndAttackTypeToPoiseDamage+0x72a>
mov    -0xc(%rbp),%eax
sub    $0x32133,%eax
je     6504 <WeaponAndAttackTypeToPoiseDamage+0x5404>
jmp    183d <WeaponAndAttackTypeToPoiseDamage+0x73d>
mov    -0xc(%rbp),%eax
sub    $0x32138,%eax
je     658f <WeaponAndAttackTypeToPoiseDamage+0x548f>
jmp    1850 <WeaponAndAttackTypeToPoiseDamage+0x750>
mov    -0xc(%rbp),%eax
sub    $0x32139,%eax
je     6570 <WeaponAndAttackTypeToPoiseDamage+0x5470>
jmp    1863 <WeaponAndAttackTypeToPoiseDamage+0x763>
mov    -0xc(%rbp),%eax
sub    $0x3213b,%eax
je     6528 <WeaponAndAttackTypeToPoiseDamage+0x5428>
jmp    1876 <WeaponAndAttackTypeToPoiseDamage+0x776>
mov    -0xc(%rbp),%eax
sub    $0x324de,%eax
je     659c <WeaponAndAttackTypeToPoiseDamage+0x549c>
jmp    1889 <WeaponAndAttackTypeToPoiseDamage+0x789>
mov    -0xc(%rbp),%eax
sub    $0x324e4,%eax
je     662c <WeaponAndAttackTypeToPoiseDamage+0x552c>
jmp    189c <WeaponAndAttackTypeToPoiseDamage+0x79c>
mov    -0xc(%rbp),%eax
sub    $0x324e5,%eax
je     6608 <WeaponAndAttackTypeToPoiseDamage+0x5508>
jmp    18af <WeaponAndAttackTypeToPoiseDamage+0x7af>
mov    -0xc(%rbp),%eax
sub    $0x324eb,%eax
je     65e4 <WeaponAndAttackTypeToPoiseDamage+0x54e4>
jmp    18c2 <WeaponAndAttackTypeToPoiseDamage+0x7c2>
mov    -0xc(%rbp),%eax
sub    $0x324ec,%eax
je     65f6 <WeaponAndAttackTypeToPoiseDamage+0x54f6>
jmp    18d5 <WeaponAndAttackTypeToPoiseDamage+0x7d5>
mov    -0xc(%rbp),%eax
sub    $0x32509,%eax
je     65c0 <WeaponAndAttackTypeToPoiseDamage+0x54c0>
jmp    18e8 <WeaponAndAttackTypeToPoiseDamage+0x7e8>
mov    -0xc(%rbp),%eax
sub    $0x3251b,%eax
je     65ae <WeaponAndAttackTypeToPoiseDamage+0x54ae>
jmp    18fb <WeaponAndAttackTypeToPoiseDamage+0x7fb>
mov    -0xc(%rbp),%eax
sub    $0x32520,%eax
je     6639 <WeaponAndAttackTypeToPoiseDamage+0x5539>
jmp    190e <WeaponAndAttackTypeToPoiseDamage+0x80e>
mov    -0xc(%rbp),%eax
sub    $0x32521,%eax
je     661a <WeaponAndAttackTypeToPoiseDamage+0x551a>
jmp    1921 <WeaponAndAttackTypeToPoiseDamage+0x821>
mov    -0xc(%rbp),%eax
sub    $0x32523,%eax
je     65d2 <WeaponAndAttackTypeToPoiseDamage+0x54d2>
jmp    1934 <WeaponAndAttackTypeToPoiseDamage+0x834>
mov    -0xc(%rbp),%eax
sub    $0x328c6,%eax
je     6646 <WeaponAndAttackTypeToPoiseDamage+0x5546>
jmp    1947 <WeaponAndAttackTypeToPoiseDamage+0x847>
mov    -0xc(%rbp),%eax
sub    $0x328cc,%eax
je     66d6 <WeaponAndAttackTypeToPoiseDamage+0x55d6>
jmp    195a <WeaponAndAttackTypeToPoiseDamage+0x85a>
mov    -0xc(%rbp),%eax
sub    $0x328cd,%eax
je     66b2 <WeaponAndAttackTypeToPoiseDamage+0x55b2>
jmp    196d <WeaponAndAttackTypeToPoiseDamage+0x86d>
mov    -0xc(%rbp),%eax
sub    $0x328d3,%eax
je     668e <WeaponAndAttackTypeToPoiseDamage+0x558e>
jmp    1980 <WeaponAndAttackTypeToPoiseDamage+0x880>
mov    -0xc(%rbp),%eax
sub    $0x328d4,%eax
je     66a0 <WeaponAndAttackTypeToPoiseDamage+0x55a0>
jmp    1993 <WeaponAndAttackTypeToPoiseDamage+0x893>
mov    -0xc(%rbp),%eax
sub    $0x328f1,%eax
je     666a <WeaponAndAttackTypeToPoiseDamage+0x556a>
jmp    19a6 <WeaponAndAttackTypeToPoiseDamage+0x8a6>
mov    -0xc(%rbp),%eax
sub    $0x32903,%eax
je     6658 <WeaponAndAttackTypeToPoiseDamage+0x5558>
jmp    19b9 <WeaponAndAttackTypeToPoiseDamage+0x8b9>
mov    -0xc(%rbp),%eax
sub    $0x32908,%eax
je     66e3 <WeaponAndAttackTypeToPoiseDamage+0x55e3>
jmp    19cc <WeaponAndAttackTypeToPoiseDamage+0x8cc>
mov    -0xc(%rbp),%eax
sub    $0x32909,%eax
je     66c4 <WeaponAndAttackTypeToPoiseDamage+0x55c4>
jmp    19df <WeaponAndAttackTypeToPoiseDamage+0x8df>
mov    -0xc(%rbp),%eax
sub    $0x3290b,%eax
je     667c <WeaponAndAttackTypeToPoiseDamage+0x557c>
jmp    19f2 <WeaponAndAttackTypeToPoiseDamage+0x8f2>
mov    -0xc(%rbp),%eax
sub    $0x32cae,%eax
je     66f0 <WeaponAndAttackTypeToPoiseDamage+0x55f0>
jmp    1a05 <WeaponAndAttackTypeToPoiseDamage+0x905>
mov    -0xc(%rbp),%eax
sub    $0x32cb4,%eax
je     6780 <WeaponAndAttackTypeToPoiseDamage+0x5680>
jmp    1a18 <WeaponAndAttackTypeToPoiseDamage+0x918>
mov    -0xc(%rbp),%eax
sub    $0x32cb5,%eax
je     675c <WeaponAndAttackTypeToPoiseDamage+0x565c>
jmp    1a2b <WeaponAndAttackTypeToPoiseDamage+0x92b>
mov    -0xc(%rbp),%eax
sub    $0x32cbb,%eax
je     6738 <WeaponAndAttackTypeToPoiseDamage+0x5638>
jmp    1a3e <WeaponAndAttackTypeToPoiseDamage+0x93e>
mov    -0xc(%rbp),%eax
sub    $0x32cbc,%eax
je     674a <WeaponAndAttackTypeToPoiseDamage+0x564a>
jmp    1a51 <WeaponAndAttackTypeToPoiseDamage+0x951>
mov    -0xc(%rbp),%eax
sub    $0x32cd9,%eax
je     6714 <WeaponAndAttackTypeToPoiseDamage+0x5614>
jmp    1a64 <WeaponAndAttackTypeToPoiseDamage+0x964>
mov    -0xc(%rbp),%eax
sub    $0x32ceb,%eax
je     6702 <WeaponAndAttackTypeToPoiseDamage+0x5602>
jmp    1a77 <WeaponAndAttackTypeToPoiseDamage+0x977>
mov    -0xc(%rbp),%eax
sub    $0x32cf0,%eax
je     678d <WeaponAndAttackTypeToPoiseDamage+0x568d>
jmp    1a8a <WeaponAndAttackTypeToPoiseDamage+0x98a>
mov    -0xc(%rbp),%eax
sub    $0x32cf1,%eax
je     676e <WeaponAndAttackTypeToPoiseDamage+0x566e>
jmp    1a9d <WeaponAndAttackTypeToPoiseDamage+0x99d>
mov    -0xc(%rbp),%eax
sub    $0x32cf3,%eax
je     6726 <WeaponAndAttackTypeToPoiseDamage+0x5626>
jmp    1ab0 <WeaponAndAttackTypeToPoiseDamage+0x9b0>
mov    -0xc(%rbp),%eax
sub    $0x33096,%eax
je     679a <WeaponAndAttackTypeToPoiseDamage+0x569a>
jmp    1ac3 <WeaponAndAttackTypeToPoiseDamage+0x9c3>
mov    -0xc(%rbp),%eax
sub    $0x3309c,%eax
je     682a <WeaponAndAttackTypeToPoiseDamage+0x572a>
jmp    1ad6 <WeaponAndAttackTypeToPoiseDamage+0x9d6>
mov    -0xc(%rbp),%eax
sub    $0x3309d,%eax
je     6806 <WeaponAndAttackTypeToPoiseDamage+0x5706>
jmp    1ae9 <WeaponAndAttackTypeToPoiseDamage+0x9e9>
mov    -0xc(%rbp),%eax
sub    $0x330a3,%eax
je     67e2 <WeaponAndAttackTypeToPoiseDamage+0x56e2>
jmp    1afc <WeaponAndAttackTypeToPoiseDamage+0x9fc>
mov    -0xc(%rbp),%eax
sub    $0x330a4,%eax
je     67f4 <WeaponAndAttackTypeToPoiseDamage+0x56f4>
jmp    1b0f <WeaponAndAttackTypeToPoiseDamage+0xa0f>
mov    -0xc(%rbp),%eax
sub    $0x330c1,%eax
je     67be <WeaponAndAttackTypeToPoiseDamage+0x56be>
jmp    1b22 <WeaponAndAttackTypeToPoiseDamage+0xa22>
mov    -0xc(%rbp),%eax
sub    $0x330d3,%eax
je     67ac <WeaponAndAttackTypeToPoiseDamage+0x56ac>
jmp    1b35 <WeaponAndAttackTypeToPoiseDamage+0xa35>
mov    -0xc(%rbp),%eax
sub    $0x330d8,%eax
je     6837 <WeaponAndAttackTypeToPoiseDamage+0x5737>
jmp    1b48 <WeaponAndAttackTypeToPoiseDamage+0xa48>
mov    -0xc(%rbp),%eax
sub    $0x330d9,%eax
je     6818 <WeaponAndAttackTypeToPoiseDamage+0x5718>
jmp    1b5b <WeaponAndAttackTypeToPoiseDamage+0xa5b>
mov    -0xc(%rbp),%eax
sub    $0x330db,%eax
je     67d0 <WeaponAndAttackTypeToPoiseDamage+0x56d0>
jmp    1b6e <WeaponAndAttackTypeToPoiseDamage+0xa6e>
mov    -0xc(%rbp),%eax
sub    $0x3347e,%eax
je     6844 <WeaponAndAttackTypeToPoiseDamage+0x5744>
jmp    1b81 <WeaponAndAttackTypeToPoiseDamage+0xa81>
mov    -0xc(%rbp),%eax
sub    $0x33484,%eax
je     68d4 <WeaponAndAttackTypeToPoiseDamage+0x57d4>
jmp    1b94 <WeaponAndAttackTypeToPoiseDamage+0xa94>
mov    -0xc(%rbp),%eax
sub    $0x33485,%eax
je     68b0 <WeaponAndAttackTypeToPoiseDamage+0x57b0>
jmp    1ba7 <WeaponAndAttackTypeToPoiseDamage+0xaa7>
mov    -0xc(%rbp),%eax
sub    $0x3348b,%eax
je     688c <WeaponAndAttackTypeToPoiseDamage+0x578c>
jmp    1bba <WeaponAndAttackTypeToPoiseDamage+0xaba>
mov    -0xc(%rbp),%eax
sub    $0x3348c,%eax
je     689e <WeaponAndAttackTypeToPoiseDamage+0x579e>
jmp    1bcd <WeaponAndAttackTypeToPoiseDamage+0xacd>
mov    -0xc(%rbp),%eax
sub    $0x334a9,%eax
je     6868 <WeaponAndAttackTypeToPoiseDamage+0x5768>
jmp    1be0 <WeaponAndAttackTypeToPoiseDamage+0xae0>
mov    -0xc(%rbp),%eax
sub    $0x334bb,%eax
je     6856 <WeaponAndAttackTypeToPoiseDamage+0x5756>
jmp    1bf3 <WeaponAndAttackTypeToPoiseDamage+0xaf3>
mov    -0xc(%rbp),%eax
sub    $0x334c0,%eax
je     68e1 <WeaponAndAttackTypeToPoiseDamage+0x57e1>
jmp    1c06 <WeaponAndAttackTypeToPoiseDamage+0xb06>
mov    -0xc(%rbp),%eax
sub    $0x334c1,%eax
je     68c2 <WeaponAndAttackTypeToPoiseDamage+0x57c2>
jmp    1c19 <WeaponAndAttackTypeToPoiseDamage+0xb19>
mov    -0xc(%rbp),%eax
sub    $0x334c3,%eax
je     687a <WeaponAndAttackTypeToPoiseDamage+0x577a>
jmp    1c2c <WeaponAndAttackTypeToPoiseDamage+0xb2c>
mov    -0xc(%rbp),%eax
sub    $0x33866,%eax
je     68ee <WeaponAndAttackTypeToPoiseDamage+0x57ee>
jmp    1c3f <WeaponAndAttackTypeToPoiseDamage+0xb3f>
mov    -0xc(%rbp),%eax
sub    $0x3386c,%eax
je     697e <WeaponAndAttackTypeToPoiseDamage+0x587e>
jmp    1c52 <WeaponAndAttackTypeToPoiseDamage+0xb52>
mov    -0xc(%rbp),%eax
sub    $0x3386d,%eax
je     695a <WeaponAndAttackTypeToPoiseDamage+0x585a>
jmp    1c65 <WeaponAndAttackTypeToPoiseDamage+0xb65>
mov    -0xc(%rbp),%eax
sub    $0x33873,%eax
je     6936 <WeaponAndAttackTypeToPoiseDamage+0x5836>
jmp    1c78 <WeaponAndAttackTypeToPoiseDamage+0xb78>
mov    -0xc(%rbp),%eax
sub    $0x33874,%eax
je     6948 <WeaponAndAttackTypeToPoiseDamage+0x5848>
jmp    1c8b <WeaponAndAttackTypeToPoiseDamage+0xb8b>
mov    -0xc(%rbp),%eax
sub    $0x33891,%eax
je     6912 <WeaponAndAttackTypeToPoiseDamage+0x5812>
jmp    1c9e <WeaponAndAttackTypeToPoiseDamage+0xb9e>
mov    -0xc(%rbp),%eax
sub    $0x338a3,%eax
je     6900 <WeaponAndAttackTypeToPoiseDamage+0x5800>
jmp    1cb1 <WeaponAndAttackTypeToPoiseDamage+0xbb1>
mov    -0xc(%rbp),%eax
sub    $0x338a8,%eax
je     698b <WeaponAndAttackTypeToPoiseDamage+0x588b>
jmp    1cc4 <WeaponAndAttackTypeToPoiseDamage+0xbc4>
mov    -0xc(%rbp),%eax
sub    $0x338a9,%eax
je     696c <WeaponAndAttackTypeToPoiseDamage+0x586c>
jmp    1cd7 <WeaponAndAttackTypeToPoiseDamage+0xbd7>
mov    -0xc(%rbp),%eax
sub    $0x338ab,%eax
je     6924 <WeaponAndAttackTypeToPoiseDamage+0x5824>
jmp    1cea <WeaponAndAttackTypeToPoiseDamage+0xbea>
mov    -0xc(%rbp),%eax
sub    $0x4940e,%eax
je     6998 <WeaponAndAttackTypeToPoiseDamage+0x5898>
jmp    1cfd <WeaponAndAttackTypeToPoiseDamage+0xbfd>
mov    -0xc(%rbp),%eax
sub    $0x49414,%eax
je     6a28 <WeaponAndAttackTypeToPoiseDamage+0x5928>
jmp    1d10 <WeaponAndAttackTypeToPoiseDamage+0xc10>
mov    -0xc(%rbp),%eax
sub    $0x49415,%eax
je     6a04 <WeaponAndAttackTypeToPoiseDamage+0x5904>
jmp    1d23 <WeaponAndAttackTypeToPoiseDamage+0xc23>
mov    -0xc(%rbp),%eax
sub    $0x4941b,%eax
je     69e0 <WeaponAndAttackTypeToPoiseDamage+0x58e0>
jmp    1d36 <WeaponAndAttackTypeToPoiseDamage+0xc36>
mov    -0xc(%rbp),%eax
sub    $0x4941c,%eax
je     69f2 <WeaponAndAttackTypeToPoiseDamage+0x58f2>
jmp    1d49 <WeaponAndAttackTypeToPoiseDamage+0xc49>
mov    -0xc(%rbp),%eax
sub    $0x49439,%eax
je     69bc <WeaponAndAttackTypeToPoiseDamage+0x58bc>
jmp    1d5c <WeaponAndAttackTypeToPoiseDamage+0xc5c>
mov    -0xc(%rbp),%eax
sub    $0x4944b,%eax
je     69aa <WeaponAndAttackTypeToPoiseDamage+0x58aa>
jmp    1d6f <WeaponAndAttackTypeToPoiseDamage+0xc6f>
mov    -0xc(%rbp),%eax
sub    $0x49450,%eax
je     6a35 <WeaponAndAttackTypeToPoiseDamage+0x5935>
jmp    1d82 <WeaponAndAttackTypeToPoiseDamage+0xc82>
mov    -0xc(%rbp),%eax
sub    $0x49451,%eax
je     6a16 <WeaponAndAttackTypeToPoiseDamage+0x5916>
jmp    1d95 <WeaponAndAttackTypeToPoiseDamage+0xc95>
mov    -0xc(%rbp),%eax
sub    $0x49453,%eax
je     69ce <WeaponAndAttackTypeToPoiseDamage+0x58ce>
jmp    1da8 <WeaponAndAttackTypeToPoiseDamage+0xca8>
mov    -0xc(%rbp),%eax
sub    $0x497f6,%eax
je     6a42 <WeaponAndAttackTypeToPoiseDamage+0x5942>
jmp    1dbb <WeaponAndAttackTypeToPoiseDamage+0xcbb>
mov    -0xc(%rbp),%eax
sub    $0x497fc,%eax
je     6ad2 <WeaponAndAttackTypeToPoiseDamage+0x59d2>
jmp    1dce <WeaponAndAttackTypeToPoiseDamage+0xcce>
mov    -0xc(%rbp),%eax
sub    $0x497fd,%eax
je     6aae <WeaponAndAttackTypeToPoiseDamage+0x59ae>
jmp    1de1 <WeaponAndAttackTypeToPoiseDamage+0xce1>
mov    -0xc(%rbp),%eax
sub    $0x49803,%eax
je     6a8a <WeaponAndAttackTypeToPoiseDamage+0x598a>
jmp    1df4 <WeaponAndAttackTypeToPoiseDamage+0xcf4>
mov    -0xc(%rbp),%eax
sub    $0x49804,%eax
je     6a9c <WeaponAndAttackTypeToPoiseDamage+0x599c>
jmp    1e07 <WeaponAndAttackTypeToPoiseDamage+0xd07>
mov    -0xc(%rbp),%eax
sub    $0x49821,%eax
je     6a66 <WeaponAndAttackTypeToPoiseDamage+0x5966>
jmp    1e1a <WeaponAndAttackTypeToPoiseDamage+0xd1a>
mov    -0xc(%rbp),%eax
sub    $0x49833,%eax
je     6a54 <WeaponAndAttackTypeToPoiseDamage+0x5954>
jmp    1e2d <WeaponAndAttackTypeToPoiseDamage+0xd2d>
mov    -0xc(%rbp),%eax
sub    $0x49838,%eax
je     6adf <WeaponAndAttackTypeToPoiseDamage+0x59df>
jmp    1e40 <WeaponAndAttackTypeToPoiseDamage+0xd40>
mov    -0xc(%rbp),%eax
sub    $0x49839,%eax
je     6ac0 <WeaponAndAttackTypeToPoiseDamage+0x59c0>
jmp    1e53 <WeaponAndAttackTypeToPoiseDamage+0xd53>
mov    -0xc(%rbp),%eax
sub    $0x4983b,%eax
je     6a78 <WeaponAndAttackTypeToPoiseDamage+0x5978>
jmp    1e66 <WeaponAndAttackTypeToPoiseDamage+0xd66>
mov    -0xc(%rbp),%eax
sub    $0x49bde,%eax
je     6aec <WeaponAndAttackTypeToPoiseDamage+0x59ec>
jmp    1e79 <WeaponAndAttackTypeToPoiseDamage+0xd79>
mov    -0xc(%rbp),%eax
sub    $0x49be4,%eax
je     6b7c <WeaponAndAttackTypeToPoiseDamage+0x5a7c>
jmp    1e8c <WeaponAndAttackTypeToPoiseDamage+0xd8c>
mov    -0xc(%rbp),%eax
sub    $0x49be5,%eax
je     6b58 <WeaponAndAttackTypeToPoiseDamage+0x5a58>
jmp    1e9f <WeaponAndAttackTypeToPoiseDamage+0xd9f>
mov    -0xc(%rbp),%eax
sub    $0x49beb,%eax
je     6b34 <WeaponAndAttackTypeToPoiseDamage+0x5a34>
jmp    1eb2 <WeaponAndAttackTypeToPoiseDamage+0xdb2>
mov    -0xc(%rbp),%eax
sub    $0x49bec,%eax
je     6b46 <WeaponAndAttackTypeToPoiseDamage+0x5a46>
jmp    1ec5 <WeaponAndAttackTypeToPoiseDamage+0xdc5>
mov    -0xc(%rbp),%eax
sub    $0x49c09,%eax
je     6b10 <WeaponAndAttackTypeToPoiseDamage+0x5a10>
jmp    1ed8 <WeaponAndAttackTypeToPoiseDamage+0xdd8>
mov    -0xc(%rbp),%eax
sub    $0x49c1b,%eax
je     6afe <WeaponAndAttackTypeToPoiseDamage+0x59fe>
jmp    1eeb <WeaponAndAttackTypeToPoiseDamage+0xdeb>
mov    -0xc(%rbp),%eax
sub    $0x49c20,%eax
je     6b89 <WeaponAndAttackTypeToPoiseDamage+0x5a89>
jmp    1efe <WeaponAndAttackTypeToPoiseDamage+0xdfe>
mov    -0xc(%rbp),%eax
sub    $0x49c21,%eax
je     6b6a <WeaponAndAttackTypeToPoiseDamage+0x5a6a>
jmp    1f11 <WeaponAndAttackTypeToPoiseDamage+0xe11>
mov    -0xc(%rbp),%eax
sub    $0x49c23,%eax
je     6b22 <WeaponAndAttackTypeToPoiseDamage+0x5a22>
jmp    1f24 <WeaponAndAttackTypeToPoiseDamage+0xe24>
mov    -0xc(%rbp),%eax
sub    $0x49fc6,%eax
je     6b96 <WeaponAndAttackTypeToPoiseDamage+0x5a96>
jmp    1f37 <WeaponAndAttackTypeToPoiseDamage+0xe37>
mov    -0xc(%rbp),%eax
sub    $0x49fcc,%eax
je     6c26 <WeaponAndAttackTypeToPoiseDamage+0x5b26>
jmp    1f4a <WeaponAndAttackTypeToPoiseDamage+0xe4a>
mov    -0xc(%rbp),%eax
sub    $0x49fcd,%eax
je     6c02 <WeaponAndAttackTypeToPoiseDamage+0x5b02>
jmp    1f5d <WeaponAndAttackTypeToPoiseDamage+0xe5d>
mov    -0xc(%rbp),%eax
sub    $0x49fd3,%eax
je     6bde <WeaponAndAttackTypeToPoiseDamage+0x5ade>
jmp    1f70 <WeaponAndAttackTypeToPoiseDamage+0xe70>
mov    -0xc(%rbp),%eax
sub    $0x49fd4,%eax
je     6bf0 <WeaponAndAttackTypeToPoiseDamage+0x5af0>
jmp    1f83 <WeaponAndAttackTypeToPoiseDamage+0xe83>
mov    -0xc(%rbp),%eax
sub    $0x49ff1,%eax
je     6bba <WeaponAndAttackTypeToPoiseDamage+0x5aba>
jmp    1f96 <WeaponAndAttackTypeToPoiseDamage+0xe96>
mov    -0xc(%rbp),%eax
sub    $0x4a003,%eax
je     6ba8 <WeaponAndAttackTypeToPoiseDamage+0x5aa8>
jmp    1fa9 <WeaponAndAttackTypeToPoiseDamage+0xea9>
mov    -0xc(%rbp),%eax
sub    $0x4a008,%eax
je     6c33 <WeaponAndAttackTypeToPoiseDamage+0x5b33>
jmp    1fbc <WeaponAndAttackTypeToPoiseDamage+0xebc>
mov    -0xc(%rbp),%eax
sub    $0x4a009,%eax
je     6c14 <WeaponAndAttackTypeToPoiseDamage+0x5b14>
jmp    1fcf <WeaponAndAttackTypeToPoiseDamage+0xecf>
mov    -0xc(%rbp),%eax
sub    $0x4a00b,%eax
je     6bcc <WeaponAndAttackTypeToPoiseDamage+0x5acc>
jmp    1fe2 <WeaponAndAttackTypeToPoiseDamage+0xee2>
mov    -0xc(%rbp),%eax
sub    $0x4a3ae,%eax
je     6c40 <WeaponAndAttackTypeToPoiseDamage+0x5b40>
jmp    1ff5 <WeaponAndAttackTypeToPoiseDamage+0xef5>
mov    -0xc(%rbp),%eax
sub    $0x4a3b4,%eax
je     6cd0 <WeaponAndAttackTypeToPoiseDamage+0x5bd0>
jmp    2008 <WeaponAndAttackTypeToPoiseDamage+0xf08>
mov    -0xc(%rbp),%eax
sub    $0x4a3b5,%eax
je     6cac <WeaponAndAttackTypeToPoiseDamage+0x5bac>
jmp    201b <WeaponAndAttackTypeToPoiseDamage+0xf1b>
mov    -0xc(%rbp),%eax
sub    $0x4a3bb,%eax
je     6c88 <WeaponAndAttackTypeToPoiseDamage+0x5b88>
jmp    202e <WeaponAndAttackTypeToPoiseDamage+0xf2e>
mov    -0xc(%rbp),%eax
sub    $0x4a3bc,%eax
je     6c9a <WeaponAndAttackTypeToPoiseDamage+0x5b9a>
jmp    2041 <WeaponAndAttackTypeToPoiseDamage+0xf41>
mov    -0xc(%rbp),%eax
sub    $0x4a3d9,%eax
je     6c64 <WeaponAndAttackTypeToPoiseDamage+0x5b64>
jmp    2054 <WeaponAndAttackTypeToPoiseDamage+0xf54>
mov    -0xc(%rbp),%eax
sub    $0x4a3eb,%eax
je     6c52 <WeaponAndAttackTypeToPoiseDamage+0x5b52>
jmp    2067 <WeaponAndAttackTypeToPoiseDamage+0xf67>
mov    -0xc(%rbp),%eax
sub    $0x4a3f0,%eax
je     6cdd <WeaponAndAttackTypeToPoiseDamage+0x5bdd>
jmp    207a <WeaponAndAttackTypeToPoiseDamage+0xf7a>
mov    -0xc(%rbp),%eax
sub    $0x4a3f1,%eax
je     6cbe <WeaponAndAttackTypeToPoiseDamage+0x5bbe>
jmp    208d <WeaponAndAttackTypeToPoiseDamage+0xf8d>
mov    -0xc(%rbp),%eax
sub    $0x4a3f3,%eax
je     6c76 <WeaponAndAttackTypeToPoiseDamage+0x5b76>
jmp    20a0 <WeaponAndAttackTypeToPoiseDamage+0xfa0>
mov    -0xc(%rbp),%eax
sub    $0x4ab7e,%eax
je     6cea <WeaponAndAttackTypeToPoiseDamage+0x5bea>
jmp    20b3 <WeaponAndAttackTypeToPoiseDamage+0xfb3>
mov    -0xc(%rbp),%eax
sub    $0x4ab84,%eax
je     6d75 <WeaponAndAttackTypeToPoiseDamage+0x5c75>
jmp    20c6 <WeaponAndAttackTypeToPoiseDamage+0xfc6>
mov    -0xc(%rbp),%eax
sub    $0x4ab85,%eax
je     6d51 <WeaponAndAttackTypeToPoiseDamage+0x5c51>
jmp    20d9 <WeaponAndAttackTypeToPoiseDamage+0xfd9>
mov    -0xc(%rbp),%eax
sub    $0x4ab8b,%eax
je     6d2d <WeaponAndAttackTypeToPoiseDamage+0x5c2d>
jmp    20ec <WeaponAndAttackTypeToPoiseDamage+0xfec>
mov    -0xc(%rbp),%eax
sub    $0x4ab8c,%eax
je     6d3f <WeaponAndAttackTypeToPoiseDamage+0x5c3f>
jmp    20ff <WeaponAndAttackTypeToPoiseDamage+0xfff>
mov    -0xc(%rbp),%eax
sub    $0x4aba9,%eax
je     6d0e <WeaponAndAttackTypeToPoiseDamage+0x5c0e>
jmp    2112 <WeaponAndAttackTypeToPoiseDamage+0x1012>
mov    -0xc(%rbp),%eax
sub    $0x4abbb,%eax
je     6cfc <WeaponAndAttackTypeToPoiseDamage+0x5bfc>
jmp    2125 <WeaponAndAttackTypeToPoiseDamage+0x1025>
mov    -0xc(%rbp),%eax
sub    $0x4abc0,%eax
je     6d82 <WeaponAndAttackTypeToPoiseDamage+0x5c82>
jmp    2138 <WeaponAndAttackTypeToPoiseDamage+0x1038>
mov    -0xc(%rbp),%eax
sub    $0x4abc1,%eax
je     6d63 <WeaponAndAttackTypeToPoiseDamage+0x5c63>
jmp    214b <WeaponAndAttackTypeToPoiseDamage+0x104b>
mov    -0xc(%rbp),%eax
sub    $0x4abc3,%eax
je     6d20 <WeaponAndAttackTypeToPoiseDamage+0x5c20>
jmp    215e <WeaponAndAttackTypeToPoiseDamage+0x105e>
mov    -0xc(%rbp),%eax
sub    $0x4af66,%eax
je     6d8f <WeaponAndAttackTypeToPoiseDamage+0x5c8f>
jmp    2171 <WeaponAndAttackTypeToPoiseDamage+0x1071>
mov    -0xc(%rbp),%eax
sub    $0x4af6c,%eax
je     6e1f <WeaponAndAttackTypeToPoiseDamage+0x5d1f>
jmp    2184 <WeaponAndAttackTypeToPoiseDamage+0x1084>
mov    -0xc(%rbp),%eax
sub    $0x4af6d,%eax
je     6dfb <WeaponAndAttackTypeToPoiseDamage+0x5cfb>
jmp    2197 <WeaponAndAttackTypeToPoiseDamage+0x1097>
mov    -0xc(%rbp),%eax
sub    $0x4af73,%eax
je     6dd7 <WeaponAndAttackTypeToPoiseDamage+0x5cd7>
jmp    21aa <WeaponAndAttackTypeToPoiseDamage+0x10aa>
mov    -0xc(%rbp),%eax
sub    $0x4af74,%eax
je     6de9 <WeaponAndAttackTypeToPoiseDamage+0x5ce9>
jmp    21bd <WeaponAndAttackTypeToPoiseDamage+0x10bd>
mov    -0xc(%rbp),%eax
sub    $0x4af91,%eax
je     6db3 <WeaponAndAttackTypeToPoiseDamage+0x5cb3>
jmp    21d0 <WeaponAndAttackTypeToPoiseDamage+0x10d0>
mov    -0xc(%rbp),%eax
sub    $0x4afa3,%eax
je     6da1 <WeaponAndAttackTypeToPoiseDamage+0x5ca1>
jmp    21e3 <WeaponAndAttackTypeToPoiseDamage+0x10e3>
mov    -0xc(%rbp),%eax
sub    $0x4afa8,%eax
je     6e2c <WeaponAndAttackTypeToPoiseDamage+0x5d2c>
jmp    21f6 <WeaponAndAttackTypeToPoiseDamage+0x10f6>
mov    -0xc(%rbp),%eax
sub    $0x4afa9,%eax
je     6e0d <WeaponAndAttackTypeToPoiseDamage+0x5d0d>
jmp    2209 <WeaponAndAttackTypeToPoiseDamage+0x1109>
mov    -0xc(%rbp),%eax
sub    $0x4afab,%eax
je     6dc5 <WeaponAndAttackTypeToPoiseDamage+0x5cc5>
jmp    221c <WeaponAndAttackTypeToPoiseDamage+0x111c>
mov    -0xc(%rbp),%eax
sub    $0x4b736,%eax
je     6e39 <WeaponAndAttackTypeToPoiseDamage+0x5d39>
jmp    222f <WeaponAndAttackTypeToPoiseDamage+0x112f>
mov    -0xc(%rbp),%eax
sub    $0x4b73c,%eax
je     6ec9 <WeaponAndAttackTypeToPoiseDamage+0x5dc9>
jmp    2242 <WeaponAndAttackTypeToPoiseDamage+0x1142>
mov    -0xc(%rbp),%eax
sub    $0x4b73d,%eax
je     6ea5 <WeaponAndAttackTypeToPoiseDamage+0x5da5>
jmp    2255 <WeaponAndAttackTypeToPoiseDamage+0x1155>
mov    -0xc(%rbp),%eax
sub    $0x4b743,%eax
je     6e81 <WeaponAndAttackTypeToPoiseDamage+0x5d81>
jmp    2268 <WeaponAndAttackTypeToPoiseDamage+0x1168>
mov    -0xc(%rbp),%eax
sub    $0x4b744,%eax
je     6e93 <WeaponAndAttackTypeToPoiseDamage+0x5d93>
jmp    227b <WeaponAndAttackTypeToPoiseDamage+0x117b>
mov    -0xc(%rbp),%eax
sub    $0x4b761,%eax
je     6e5d <WeaponAndAttackTypeToPoiseDamage+0x5d5d>
jmp    228e <WeaponAndAttackTypeToPoiseDamage+0x118e>
mov    -0xc(%rbp),%eax
sub    $0x4b773,%eax
je     6e4b <WeaponAndAttackTypeToPoiseDamage+0x5d4b>
jmp    22a1 <WeaponAndAttackTypeToPoiseDamage+0x11a1>
mov    -0xc(%rbp),%eax
sub    $0x4b778,%eax
je     6ed6 <WeaponAndAttackTypeToPoiseDamage+0x5dd6>
jmp    22b4 <WeaponAndAttackTypeToPoiseDamage+0x11b4>
mov    -0xc(%rbp),%eax
sub    $0x4b779,%eax
je     6eb7 <WeaponAndAttackTypeToPoiseDamage+0x5db7>
jmp    22c7 <WeaponAndAttackTypeToPoiseDamage+0x11c7>
mov    -0xc(%rbp),%eax
sub    $0x4b77b,%eax
je     6e6f <WeaponAndAttackTypeToPoiseDamage+0x5d6f>
jmp    22da <WeaponAndAttackTypeToPoiseDamage+0x11da>
mov    -0xc(%rbp),%eax
sub    $0x4bb1e,%eax
je     6ee3 <WeaponAndAttackTypeToPoiseDamage+0x5de3>
jmp    22ed <WeaponAndAttackTypeToPoiseDamage+0x11ed>
mov    -0xc(%rbp),%eax
sub    $0x4bb24,%eax
je     6f73 <WeaponAndAttackTypeToPoiseDamage+0x5e73>
jmp    2300 <WeaponAndAttackTypeToPoiseDamage+0x1200>
mov    -0xc(%rbp),%eax
sub    $0x4bb25,%eax
je     6f4f <WeaponAndAttackTypeToPoiseDamage+0x5e4f>
jmp    2313 <WeaponAndAttackTypeToPoiseDamage+0x1213>
mov    -0xc(%rbp),%eax
sub    $0x4bb2b,%eax
je     6f2b <WeaponAndAttackTypeToPoiseDamage+0x5e2b>
jmp    2326 <WeaponAndAttackTypeToPoiseDamage+0x1226>
mov    -0xc(%rbp),%eax
sub    $0x4bb2c,%eax
je     6f3d <WeaponAndAttackTypeToPoiseDamage+0x5e3d>
jmp    2339 <WeaponAndAttackTypeToPoiseDamage+0x1239>
mov    -0xc(%rbp),%eax
sub    $0x4bb49,%eax
je     6f07 <WeaponAndAttackTypeToPoiseDamage+0x5e07>
jmp    234c <WeaponAndAttackTypeToPoiseDamage+0x124c>
mov    -0xc(%rbp),%eax
sub    $0x4bb5b,%eax
je     6ef5 <WeaponAndAttackTypeToPoiseDamage+0x5df5>
jmp    235f <WeaponAndAttackTypeToPoiseDamage+0x125f>
mov    -0xc(%rbp),%eax
sub    $0x4bb60,%eax
je     6f80 <WeaponAndAttackTypeToPoiseDamage+0x5e80>
jmp    2372 <WeaponAndAttackTypeToPoiseDamage+0x1272>
mov    -0xc(%rbp),%eax
sub    $0x4bb61,%eax
je     6f61 <WeaponAndAttackTypeToPoiseDamage+0x5e61>
jmp    2385 <WeaponAndAttackTypeToPoiseDamage+0x1285>
mov    -0xc(%rbp),%eax
sub    $0x4bb63,%eax
je     6f19 <WeaponAndAttackTypeToPoiseDamage+0x5e19>
jmp    2398 <WeaponAndAttackTypeToPoiseDamage+0x1298>
mov    -0xc(%rbp),%eax
sub    $0x4bf06,%eax
je     6f8d <WeaponAndAttackTypeToPoiseDamage+0x5e8d>
jmp    23ab <WeaponAndAttackTypeToPoiseDamage+0x12ab>
mov    -0xc(%rbp),%eax
sub    $0x4bf0c,%eax
je     701d <WeaponAndAttackTypeToPoiseDamage+0x5f1d>
jmp    23be <WeaponAndAttackTypeToPoiseDamage+0x12be>
mov    -0xc(%rbp),%eax
sub    $0x4bf0d,%eax
je     6ff9 <WeaponAndAttackTypeToPoiseDamage+0x5ef9>
jmp    23d1 <WeaponAndAttackTypeToPoiseDamage+0x12d1>
mov    -0xc(%rbp),%eax
sub    $0x4bf13,%eax
je     6fd5 <WeaponAndAttackTypeToPoiseDamage+0x5ed5>
jmp    23e4 <WeaponAndAttackTypeToPoiseDamage+0x12e4>
mov    -0xc(%rbp),%eax
sub    $0x4bf14,%eax
je     6fe7 <WeaponAndAttackTypeToPoiseDamage+0x5ee7>
jmp    23f7 <WeaponAndAttackTypeToPoiseDamage+0x12f7>
mov    -0xc(%rbp),%eax
sub    $0x4bf31,%eax
je     6fb1 <WeaponAndAttackTypeToPoiseDamage+0x5eb1>
jmp    240a <WeaponAndAttackTypeToPoiseDamage+0x130a>
mov    -0xc(%rbp),%eax
sub    $0x4bf43,%eax
je     6f9f <WeaponAndAttackTypeToPoiseDamage+0x5e9f>
jmp    241d <WeaponAndAttackTypeToPoiseDamage+0x131d>
mov    -0xc(%rbp),%eax
sub    $0x4bf48,%eax
je     702a <WeaponAndAttackTypeToPoiseDamage+0x5f2a>
jmp    2430 <WeaponAndAttackTypeToPoiseDamage+0x1330>
mov    -0xc(%rbp),%eax
sub    $0x4bf49,%eax
je     700b <WeaponAndAttackTypeToPoiseDamage+0x5f0b>
jmp    2443 <WeaponAndAttackTypeToPoiseDamage+0x1343>
mov    -0xc(%rbp),%eax
sub    $0x4bf4b,%eax
je     6fc3 <WeaponAndAttackTypeToPoiseDamage+0x5ec3>
jmp    2456 <WeaponAndAttackTypeToPoiseDamage+0x1356>
mov    -0xc(%rbp),%eax
sub    $0x4cabe,%eax
je     7037 <WeaponAndAttackTypeToPoiseDamage+0x5f37>
jmp    2469 <WeaponAndAttackTypeToPoiseDamage+0x1369>
mov    -0xc(%rbp),%eax
sub    $0x4cac4,%eax
je     70c7 <WeaponAndAttackTypeToPoiseDamage+0x5fc7>
jmp    247c <WeaponAndAttackTypeToPoiseDamage+0x137c>
mov    -0xc(%rbp),%eax
sub    $0x4cac5,%eax
je     70a3 <WeaponAndAttackTypeToPoiseDamage+0x5fa3>
jmp    248f <WeaponAndAttackTypeToPoiseDamage+0x138f>
mov    -0xc(%rbp),%eax
sub    $0x4cacb,%eax
je     707f <WeaponAndAttackTypeToPoiseDamage+0x5f7f>
jmp    24a2 <WeaponAndAttackTypeToPoiseDamage+0x13a2>
mov    -0xc(%rbp),%eax
sub    $0x4cacc,%eax
je     7091 <WeaponAndAttackTypeToPoiseDamage+0x5f91>
jmp    24b5 <WeaponAndAttackTypeToPoiseDamage+0x13b5>
mov    -0xc(%rbp),%eax
sub    $0x4cae9,%eax
je     705b <WeaponAndAttackTypeToPoiseDamage+0x5f5b>
jmp    24c8 <WeaponAndAttackTypeToPoiseDamage+0x13c8>
mov    -0xc(%rbp),%eax
sub    $0x4cafb,%eax
je     7049 <WeaponAndAttackTypeToPoiseDamage+0x5f49>
jmp    24db <WeaponAndAttackTypeToPoiseDamage+0x13db>
mov    -0xc(%rbp),%eax
sub    $0x4cb00,%eax
je     70d4 <WeaponAndAttackTypeToPoiseDamage+0x5fd4>
jmp    24ee <WeaponAndAttackTypeToPoiseDamage+0x13ee>
mov    -0xc(%rbp),%eax
sub    $0x4cb01,%eax
je     70b5 <WeaponAndAttackTypeToPoiseDamage+0x5fb5>
jmp    2501 <WeaponAndAttackTypeToPoiseDamage+0x1401>
mov    -0xc(%rbp),%eax
sub    $0x4cb03,%eax
je     706d <WeaponAndAttackTypeToPoiseDamage+0x5f6d>
jmp    2514 <WeaponAndAttackTypeToPoiseDamage+0x1414>
mov    -0xc(%rbp),%eax
sub    $0x5575e,%eax
je     70e1 <WeaponAndAttackTypeToPoiseDamage+0x5fe1>
jmp    2527 <WeaponAndAttackTypeToPoiseDamage+0x1427>
mov    -0xc(%rbp),%eax
sub    $0x55764,%eax
je     7171 <WeaponAndAttackTypeToPoiseDamage+0x6071>
jmp    253a <WeaponAndAttackTypeToPoiseDamage+0x143a>
mov    -0xc(%rbp),%eax
sub    $0x55765,%eax
je     714d <WeaponAndAttackTypeToPoiseDamage+0x604d>
jmp    254d <WeaponAndAttackTypeToPoiseDamage+0x144d>
mov    -0xc(%rbp),%eax
sub    $0x5576b,%eax
je     7129 <WeaponAndAttackTypeToPoiseDamage+0x6029>
jmp    2560 <WeaponAndAttackTypeToPoiseDamage+0x1460>
mov    -0xc(%rbp),%eax
sub    $0x5576c,%eax
je     713b <WeaponAndAttackTypeToPoiseDamage+0x603b>
jmp    2573 <WeaponAndAttackTypeToPoiseDamage+0x1473>
mov    -0xc(%rbp),%eax
sub    $0x55789,%eax
je     7105 <WeaponAndAttackTypeToPoiseDamage+0x6005>
jmp    2586 <WeaponAndAttackTypeToPoiseDamage+0x1486>
mov    -0xc(%rbp),%eax
sub    $0x5579b,%eax
je     70f3 <WeaponAndAttackTypeToPoiseDamage+0x5ff3>
jmp    2599 <WeaponAndAttackTypeToPoiseDamage+0x1499>
mov    -0xc(%rbp),%eax
sub    $0x557a0,%eax
je     717e <WeaponAndAttackTypeToPoiseDamage+0x607e>
jmp    25ac <WeaponAndAttackTypeToPoiseDamage+0x14ac>
mov    -0xc(%rbp),%eax
sub    $0x557a1,%eax
je     715f <WeaponAndAttackTypeToPoiseDamage+0x605f>
jmp    25bf <WeaponAndAttackTypeToPoiseDamage+0x14bf>
mov    -0xc(%rbp),%eax
sub    $0x557a3,%eax
je     7117 <WeaponAndAttackTypeToPoiseDamage+0x6017>
jmp    25d2 <WeaponAndAttackTypeToPoiseDamage+0x14d2>
mov    -0xc(%rbp),%eax
sub    $0x55b46,%eax
je     718b <WeaponAndAttackTypeToPoiseDamage+0x608b>
jmp    25e5 <WeaponAndAttackTypeToPoiseDamage+0x14e5>
mov    -0xc(%rbp),%eax
sub    $0x55b4c,%eax
je     721b <WeaponAndAttackTypeToPoiseDamage+0x611b>
jmp    25f8 <WeaponAndAttackTypeToPoiseDamage+0x14f8>
mov    -0xc(%rbp),%eax
sub    $0x55b4d,%eax
je     71f7 <WeaponAndAttackTypeToPoiseDamage+0x60f7>
jmp    260b <WeaponAndAttackTypeToPoiseDamage+0x150b>
mov    -0xc(%rbp),%eax
sub    $0x55b53,%eax
je     71d3 <WeaponAndAttackTypeToPoiseDamage+0x60d3>
jmp    261e <WeaponAndAttackTypeToPoiseDamage+0x151e>
mov    -0xc(%rbp),%eax
sub    $0x55b54,%eax
je     71e5 <WeaponAndAttackTypeToPoiseDamage+0x60e5>
jmp    2631 <WeaponAndAttackTypeToPoiseDamage+0x1531>
mov    -0xc(%rbp),%eax
sub    $0x55b71,%eax
je     71af <WeaponAndAttackTypeToPoiseDamage+0x60af>
jmp    2644 <WeaponAndAttackTypeToPoiseDamage+0x1544>
mov    -0xc(%rbp),%eax
sub    $0x55b83,%eax
je     719d <WeaponAndAttackTypeToPoiseDamage+0x609d>
jmp    2657 <WeaponAndAttackTypeToPoiseDamage+0x1557>
mov    -0xc(%rbp),%eax
sub    $0x55b88,%eax
je     7228 <WeaponAndAttackTypeToPoiseDamage+0x6128>
jmp    266a <WeaponAndAttackTypeToPoiseDamage+0x156a>
mov    -0xc(%rbp),%eax
sub    $0x55b89,%eax
je     7209 <WeaponAndAttackTypeToPoiseDamage+0x6109>
jmp    267d <WeaponAndAttackTypeToPoiseDamage+0x157d>
mov    -0xc(%rbp),%eax
sub    $0x55b8b,%eax
je     71c1 <WeaponAndAttackTypeToPoiseDamage+0x60c1>
jmp    2690 <WeaponAndAttackTypeToPoiseDamage+0x1590>
mov    -0xc(%rbp),%eax
sub    $0x55f2e,%eax
je     7235 <WeaponAndAttackTypeToPoiseDamage+0x6135>
jmp    26a3 <WeaponAndAttackTypeToPoiseDamage+0x15a3>
mov    -0xc(%rbp),%eax
sub    $0x55f34,%eax
je     72c5 <WeaponAndAttackTypeToPoiseDamage+0x61c5>
jmp    26b6 <WeaponAndAttackTypeToPoiseDamage+0x15b6>
mov    -0xc(%rbp),%eax
sub    $0x55f35,%eax
je     72a1 <WeaponAndAttackTypeToPoiseDamage+0x61a1>
jmp    26c9 <WeaponAndAttackTypeToPoiseDamage+0x15c9>
mov    -0xc(%rbp),%eax
sub    $0x55f3b,%eax
je     727d <WeaponAndAttackTypeToPoiseDamage+0x617d>
jmp    26dc <WeaponAndAttackTypeToPoiseDamage+0x15dc>
mov    -0xc(%rbp),%eax
sub    $0x55f3c,%eax
je     728f <WeaponAndAttackTypeToPoiseDamage+0x618f>
jmp    26ef <WeaponAndAttackTypeToPoiseDamage+0x15ef>
mov    -0xc(%rbp),%eax
sub    $0x55f59,%eax
je     7259 <WeaponAndAttackTypeToPoiseDamage+0x6159>
jmp    2702 <WeaponAndAttackTypeToPoiseDamage+0x1602>
mov    -0xc(%rbp),%eax
sub    $0x55f6b,%eax
je     7247 <WeaponAndAttackTypeToPoiseDamage+0x6147>
jmp    2715 <WeaponAndAttackTypeToPoiseDamage+0x1615>
mov    -0xc(%rbp),%eax
sub    $0x55f70,%eax
je     72d2 <WeaponAndAttackTypeToPoiseDamage+0x61d2>
jmp    2728 <WeaponAndAttackTypeToPoiseDamage+0x1628>
mov    -0xc(%rbp),%eax
sub    $0x55f71,%eax
je     72b3 <WeaponAndAttackTypeToPoiseDamage+0x61b3>
jmp    273b <WeaponAndAttackTypeToPoiseDamage+0x163b>
mov    -0xc(%rbp),%eax
sub    $0x55f73,%eax
je     726b <WeaponAndAttackTypeToPoiseDamage+0x616b>
jmp    274e <WeaponAndAttackTypeToPoiseDamage+0x164e>
mov    -0xc(%rbp),%eax
sub    $0x566fe,%eax
je     72df <WeaponAndAttackTypeToPoiseDamage+0x61df>
jmp    2761 <WeaponAndAttackTypeToPoiseDamage+0x1661>
mov    -0xc(%rbp),%eax
sub    $0x56704,%eax
je     736f <WeaponAndAttackTypeToPoiseDamage+0x626f>
jmp    2774 <WeaponAndAttackTypeToPoiseDamage+0x1674>
mov    -0xc(%rbp),%eax
sub    $0x56705,%eax
je     734b <WeaponAndAttackTypeToPoiseDamage+0x624b>
jmp    2787 <WeaponAndAttackTypeToPoiseDamage+0x1687>
mov    -0xc(%rbp),%eax
sub    $0x5670b,%eax
je     7327 <WeaponAndAttackTypeToPoiseDamage+0x6227>
jmp    279a <WeaponAndAttackTypeToPoiseDamage+0x169a>
mov    -0xc(%rbp),%eax
sub    $0x5670c,%eax
je     7339 <WeaponAndAttackTypeToPoiseDamage+0x6239>
jmp    27ad <WeaponAndAttackTypeToPoiseDamage+0x16ad>
mov    -0xc(%rbp),%eax
sub    $0x56729,%eax
je     7303 <WeaponAndAttackTypeToPoiseDamage+0x6203>
jmp    27c0 <WeaponAndAttackTypeToPoiseDamage+0x16c0>
mov    -0xc(%rbp),%eax
sub    $0x5673b,%eax
je     72f1 <WeaponAndAttackTypeToPoiseDamage+0x61f1>
jmp    27d3 <WeaponAndAttackTypeToPoiseDamage+0x16d3>
mov    -0xc(%rbp),%eax
sub    $0x56740,%eax
je     737c <WeaponAndAttackTypeToPoiseDamage+0x627c>
jmp    27e6 <WeaponAndAttackTypeToPoiseDamage+0x16e6>
mov    -0xc(%rbp),%eax
sub    $0x56741,%eax
je     735d <WeaponAndAttackTypeToPoiseDamage+0x625d>
jmp    27f9 <WeaponAndAttackTypeToPoiseDamage+0x16f9>
mov    -0xc(%rbp),%eax
sub    $0x56743,%eax
je     7315 <WeaponAndAttackTypeToPoiseDamage+0x6215>
jmp    280c <WeaponAndAttackTypeToPoiseDamage+0x170c>
mov    -0xc(%rbp),%eax
sub    $0x56ae6,%eax
je     7389 <WeaponAndAttackTypeToPoiseDamage+0x6289>
jmp    281f <WeaponAndAttackTypeToPoiseDamage+0x171f>
mov    -0xc(%rbp),%eax
sub    $0x56aec,%eax
je     7419 <WeaponAndAttackTypeToPoiseDamage+0x6319>
jmp    2832 <WeaponAndAttackTypeToPoiseDamage+0x1732>
mov    -0xc(%rbp),%eax
sub    $0x56aed,%eax
je     73f5 <WeaponAndAttackTypeToPoiseDamage+0x62f5>
jmp    2845 <WeaponAndAttackTypeToPoiseDamage+0x1745>
mov    -0xc(%rbp),%eax
sub    $0x56af3,%eax
je     73d1 <WeaponAndAttackTypeToPoiseDamage+0x62d1>
jmp    2858 <WeaponAndAttackTypeToPoiseDamage+0x1758>
mov    -0xc(%rbp),%eax
sub    $0x56af4,%eax
je     73e3 <WeaponAndAttackTypeToPoiseDamage+0x62e3>
jmp    286b <WeaponAndAttackTypeToPoiseDamage+0x176b>
mov    -0xc(%rbp),%eax
sub    $0x56b11,%eax
je     73ad <WeaponAndAttackTypeToPoiseDamage+0x62ad>
jmp    287e <WeaponAndAttackTypeToPoiseDamage+0x177e>
mov    -0xc(%rbp),%eax
sub    $0x56b23,%eax
je     739b <WeaponAndAttackTypeToPoiseDamage+0x629b>
jmp    2891 <WeaponAndAttackTypeToPoiseDamage+0x1791>
mov    -0xc(%rbp),%eax
sub    $0x56b28,%eax
je     7426 <WeaponAndAttackTypeToPoiseDamage+0x6326>
jmp    28a4 <WeaponAndAttackTypeToPoiseDamage+0x17a4>
mov    -0xc(%rbp),%eax
sub    $0x56b29,%eax
je     7407 <WeaponAndAttackTypeToPoiseDamage+0x6307>
jmp    28b7 <WeaponAndAttackTypeToPoiseDamage+0x17b7>
mov    -0xc(%rbp),%eax
sub    $0x56b2b,%eax
je     73bf <WeaponAndAttackTypeToPoiseDamage+0x62bf>
jmp    28ca <WeaponAndAttackTypeToPoiseDamage+0x17ca>
mov    -0xc(%rbp),%eax
sub    $0x61aae,%eax
je     7433 <WeaponAndAttackTypeToPoiseDamage+0x6333>
jmp    28dd <WeaponAndAttackTypeToPoiseDamage+0x17dd>
mov    -0xc(%rbp),%eax
sub    $0x61ab4,%eax
je     74c3 <WeaponAndAttackTypeToPoiseDamage+0x63c3>
jmp    28f0 <WeaponAndAttackTypeToPoiseDamage+0x17f0>
mov    -0xc(%rbp),%eax
sub    $0x61ab5,%eax
je     749f <WeaponAndAttackTypeToPoiseDamage+0x639f>
jmp    2903 <WeaponAndAttackTypeToPoiseDamage+0x1803>
mov    -0xc(%rbp),%eax
sub    $0x61abb,%eax
je     747b <WeaponAndAttackTypeToPoiseDamage+0x637b>
jmp    2916 <WeaponAndAttackTypeToPoiseDamage+0x1816>
mov    -0xc(%rbp),%eax
sub    $0x61abc,%eax
je     748d <WeaponAndAttackTypeToPoiseDamage+0x638d>
jmp    2929 <WeaponAndAttackTypeToPoiseDamage+0x1829>
mov    -0xc(%rbp),%eax
sub    $0x61ad9,%eax
je     7457 <WeaponAndAttackTypeToPoiseDamage+0x6357>
jmp    293c <WeaponAndAttackTypeToPoiseDamage+0x183c>
mov    -0xc(%rbp),%eax
sub    $0x61aeb,%eax
je     7445 <WeaponAndAttackTypeToPoiseDamage+0x6345>
jmp    294f <WeaponAndAttackTypeToPoiseDamage+0x184f>
mov    -0xc(%rbp),%eax
sub    $0x61af0,%eax
je     74d5 <WeaponAndAttackTypeToPoiseDamage+0x63d5>
jmp    2962 <WeaponAndAttackTypeToPoiseDamage+0x1862>
mov    -0xc(%rbp),%eax
sub    $0x61af1,%eax
je     74b1 <WeaponAndAttackTypeToPoiseDamage+0x63b1>
jmp    2975 <WeaponAndAttackTypeToPoiseDamage+0x1875>
mov    -0xc(%rbp),%eax
sub    $0x61af3,%eax
je     7469 <WeaponAndAttackTypeToPoiseDamage+0x6369>
jmp    2988 <WeaponAndAttackTypeToPoiseDamage+0x1888>
mov    -0xc(%rbp),%eax
sub    $0x61e96,%eax
je     74e7 <WeaponAndAttackTypeToPoiseDamage+0x63e7>
jmp    299b <WeaponAndAttackTypeToPoiseDamage+0x189b>
mov    -0xc(%rbp),%eax
sub    $0x61e9c,%eax
je     7577 <WeaponAndAttackTypeToPoiseDamage+0x6477>
jmp    29ae <WeaponAndAttackTypeToPoiseDamage+0x18ae>
mov    -0xc(%rbp),%eax
sub    $0x61e9d,%eax
je     7553 <WeaponAndAttackTypeToPoiseDamage+0x6453>
jmp    29c1 <WeaponAndAttackTypeToPoiseDamage+0x18c1>
mov    -0xc(%rbp),%eax
sub    $0x61ea3,%eax
je     752f <WeaponAndAttackTypeToPoiseDamage+0x642f>
jmp    29d4 <WeaponAndAttackTypeToPoiseDamage+0x18d4>
mov    -0xc(%rbp),%eax
sub    $0x61ea4,%eax
je     7541 <WeaponAndAttackTypeToPoiseDamage+0x6441>
jmp    29e7 <WeaponAndAttackTypeToPoiseDamage+0x18e7>
mov    -0xc(%rbp),%eax
sub    $0x61ec1,%eax
je     750b <WeaponAndAttackTypeToPoiseDamage+0x640b>
jmp    29fa <WeaponAndAttackTypeToPoiseDamage+0x18fa>
mov    -0xc(%rbp),%eax
sub    $0x61ed3,%eax
je     74f9 <WeaponAndAttackTypeToPoiseDamage+0x63f9>
jmp    2a0d <WeaponAndAttackTypeToPoiseDamage+0x190d>
mov    -0xc(%rbp),%eax
sub    $0x61ed8,%eax
je     7589 <WeaponAndAttackTypeToPoiseDamage+0x6489>
jmp    2a20 <WeaponAndAttackTypeToPoiseDamage+0x1920>
mov    -0xc(%rbp),%eax
sub    $0x61ed9,%eax
je     7565 <WeaponAndAttackTypeToPoiseDamage+0x6465>
jmp    2a33 <WeaponAndAttackTypeToPoiseDamage+0x1933>
mov    -0xc(%rbp),%eax
sub    $0x61edb,%eax
je     751d <WeaponAndAttackTypeToPoiseDamage+0x641d>
jmp    2a46 <WeaponAndAttackTypeToPoiseDamage+0x1946>
mov    -0xc(%rbp),%eax
sub    $0x6227e,%eax
je     759b <WeaponAndAttackTypeToPoiseDamage+0x649b>
jmp    2a59 <WeaponAndAttackTypeToPoiseDamage+0x1959>
mov    -0xc(%rbp),%eax
sub    $0x62284,%eax
je     762b <WeaponAndAttackTypeToPoiseDamage+0x652b>
jmp    2a6c <WeaponAndAttackTypeToPoiseDamage+0x196c>
mov    -0xc(%rbp),%eax
sub    $0x62285,%eax
je     7607 <WeaponAndAttackTypeToPoiseDamage+0x6507>
jmp    2a7f <WeaponAndAttackTypeToPoiseDamage+0x197f>
mov    -0xc(%rbp),%eax
sub    $0x6228b,%eax
je     75e3 <WeaponAndAttackTypeToPoiseDamage+0x64e3>
jmp    2a92 <WeaponAndAttackTypeToPoiseDamage+0x1992>
mov    -0xc(%rbp),%eax
sub    $0x6228c,%eax
je     75f5 <WeaponAndAttackTypeToPoiseDamage+0x64f5>
jmp    2aa5 <WeaponAndAttackTypeToPoiseDamage+0x19a5>
mov    -0xc(%rbp),%eax
sub    $0x622a9,%eax
je     75bf <WeaponAndAttackTypeToPoiseDamage+0x64bf>
jmp    2ab8 <WeaponAndAttackTypeToPoiseDamage+0x19b8>
mov    -0xc(%rbp),%eax
sub    $0x622bb,%eax
je     75ad <WeaponAndAttackTypeToPoiseDamage+0x64ad>
jmp    2acb <WeaponAndAttackTypeToPoiseDamage+0x19cb>
mov    -0xc(%rbp),%eax
sub    $0x622c0,%eax
je     763d <WeaponAndAttackTypeToPoiseDamage+0x653d>
jmp    2ade <WeaponAndAttackTypeToPoiseDamage+0x19de>
mov    -0xc(%rbp),%eax
sub    $0x622c1,%eax
je     7619 <WeaponAndAttackTypeToPoiseDamage+0x6519>
jmp    2af1 <WeaponAndAttackTypeToPoiseDamage+0x19f1>
mov    -0xc(%rbp),%eax
sub    $0x622c3,%eax
je     75d1 <WeaponAndAttackTypeToPoiseDamage+0x64d1>
jmp    2b04 <WeaponAndAttackTypeToPoiseDamage+0x1a04>
mov    -0xc(%rbp),%eax
sub    $0x62666,%eax
je     764f <WeaponAndAttackTypeToPoiseDamage+0x654f>
jmp    2b17 <WeaponAndAttackTypeToPoiseDamage+0x1a17>
mov    -0xc(%rbp),%eax
sub    $0x6266c,%eax
je     76df <WeaponAndAttackTypeToPoiseDamage+0x65df>
jmp    2b2a <WeaponAndAttackTypeToPoiseDamage+0x1a2a>
mov    -0xc(%rbp),%eax
sub    $0x6266d,%eax
je     76bb <WeaponAndAttackTypeToPoiseDamage+0x65bb>
jmp    2b3d <WeaponAndAttackTypeToPoiseDamage+0x1a3d>
mov    -0xc(%rbp),%eax
sub    $0x62673,%eax
je     7697 <WeaponAndAttackTypeToPoiseDamage+0x6597>
jmp    2b50 <WeaponAndAttackTypeToPoiseDamage+0x1a50>
mov    -0xc(%rbp),%eax
sub    $0x62674,%eax
je     76a9 <WeaponAndAttackTypeToPoiseDamage+0x65a9>
jmp    2b63 <WeaponAndAttackTypeToPoiseDamage+0x1a63>
mov    -0xc(%rbp),%eax
sub    $0x62691,%eax
je     7673 <WeaponAndAttackTypeToPoiseDamage+0x6573>
jmp    2b76 <WeaponAndAttackTypeToPoiseDamage+0x1a76>
mov    -0xc(%rbp),%eax
sub    $0x626a3,%eax
je     7661 <WeaponAndAttackTypeToPoiseDamage+0x6561>
jmp    2b89 <WeaponAndAttackTypeToPoiseDamage+0x1a89>
mov    -0xc(%rbp),%eax
sub    $0x626a8,%eax
je     76f1 <WeaponAndAttackTypeToPoiseDamage+0x65f1>
jmp    2b9c <WeaponAndAttackTypeToPoiseDamage+0x1a9c>
mov    -0xc(%rbp),%eax
sub    $0x626a9,%eax
je     76cd <WeaponAndAttackTypeToPoiseDamage+0x65cd>
jmp    2baf <WeaponAndAttackTypeToPoiseDamage+0x1aaf>
mov    -0xc(%rbp),%eax
sub    $0x626ab,%eax
je     7685 <WeaponAndAttackTypeToPoiseDamage+0x6585>
jmp    2bc2 <WeaponAndAttackTypeToPoiseDamage+0x1ac2>
mov    -0xc(%rbp),%eax
sub    $0x62e36,%eax
je     7703 <WeaponAndAttackTypeToPoiseDamage+0x6603>
jmp    2bd5 <WeaponAndAttackTypeToPoiseDamage+0x1ad5>
mov    -0xc(%rbp),%eax
sub    $0x62e3c,%eax
je     7793 <WeaponAndAttackTypeToPoiseDamage+0x6693>
jmp    2be8 <WeaponAndAttackTypeToPoiseDamage+0x1ae8>
mov    -0xc(%rbp),%eax
sub    $0x62e3d,%eax
je     776f <WeaponAndAttackTypeToPoiseDamage+0x666f>
jmp    2bfb <WeaponAndAttackTypeToPoiseDamage+0x1afb>
mov    -0xc(%rbp),%eax
sub    $0x62e43,%eax
je     774b <WeaponAndAttackTypeToPoiseDamage+0x664b>
jmp    2c0e <WeaponAndAttackTypeToPoiseDamage+0x1b0e>
mov    -0xc(%rbp),%eax
sub    $0x62e44,%eax
je     775d <WeaponAndAttackTypeToPoiseDamage+0x665d>
jmp    2c21 <WeaponAndAttackTypeToPoiseDamage+0x1b21>
mov    -0xc(%rbp),%eax
sub    $0x62e61,%eax
je     7727 <WeaponAndAttackTypeToPoiseDamage+0x6627>
jmp    2c34 <WeaponAndAttackTypeToPoiseDamage+0x1b34>
mov    -0xc(%rbp),%eax
sub    $0x62e73,%eax
je     7715 <WeaponAndAttackTypeToPoiseDamage+0x6615>
jmp    2c47 <WeaponAndAttackTypeToPoiseDamage+0x1b47>
mov    -0xc(%rbp),%eax
sub    $0x62e78,%eax
je     77a5 <WeaponAndAttackTypeToPoiseDamage+0x66a5>
jmp    2c5a <WeaponAndAttackTypeToPoiseDamage+0x1b5a>
mov    -0xc(%rbp),%eax
sub    $0x62e79,%eax
je     7781 <WeaponAndAttackTypeToPoiseDamage+0x6681>
jmp    2c6d <WeaponAndAttackTypeToPoiseDamage+0x1b6d>
mov    -0xc(%rbp),%eax
sub    $0x62e7b,%eax
je     7739 <WeaponAndAttackTypeToPoiseDamage+0x6639>
jmp    2c80 <WeaponAndAttackTypeToPoiseDamage+0x1b80>
mov    -0xc(%rbp),%eax
sub    $0x6321e,%eax
je     77b7 <WeaponAndAttackTypeToPoiseDamage+0x66b7>
jmp    2c93 <WeaponAndAttackTypeToPoiseDamage+0x1b93>
mov    -0xc(%rbp),%eax
sub    $0x63224,%eax
je     7847 <WeaponAndAttackTypeToPoiseDamage+0x6747>
jmp    2ca6 <WeaponAndAttackTypeToPoiseDamage+0x1ba6>
mov    -0xc(%rbp),%eax
sub    $0x63225,%eax
je     7823 <WeaponAndAttackTypeToPoiseDamage+0x6723>
jmp    2cb9 <WeaponAndAttackTypeToPoiseDamage+0x1bb9>
mov    -0xc(%rbp),%eax
sub    $0x6322b,%eax
je     77ff <WeaponAndAttackTypeToPoiseDamage+0x66ff>
jmp    2ccc <WeaponAndAttackTypeToPoiseDamage+0x1bcc>
mov    -0xc(%rbp),%eax
sub    $0x6322c,%eax
je     7811 <WeaponAndAttackTypeToPoiseDamage+0x6711>
jmp    2cdf <WeaponAndAttackTypeToPoiseDamage+0x1bdf>
mov    -0xc(%rbp),%eax
sub    $0x63249,%eax
je     77db <WeaponAndAttackTypeToPoiseDamage+0x66db>
jmp    2cf2 <WeaponAndAttackTypeToPoiseDamage+0x1bf2>
mov    -0xc(%rbp),%eax
sub    $0x6325b,%eax
je     77c9 <WeaponAndAttackTypeToPoiseDamage+0x66c9>
jmp    2d05 <WeaponAndAttackTypeToPoiseDamage+0x1c05>
mov    -0xc(%rbp),%eax
sub    $0x63260,%eax
je     7859 <WeaponAndAttackTypeToPoiseDamage+0x6759>
jmp    2d18 <WeaponAndAttackTypeToPoiseDamage+0x1c18>
mov    -0xc(%rbp),%eax
sub    $0x63261,%eax
je     7835 <WeaponAndAttackTypeToPoiseDamage+0x6735>
jmp    2d2b <WeaponAndAttackTypeToPoiseDamage+0x1c2b>
mov    -0xc(%rbp),%eax
sub    $0x63263,%eax
je     77ed <WeaponAndAttackTypeToPoiseDamage+0x66ed>
jmp    2d3e <WeaponAndAttackTypeToPoiseDamage+0x1c3e>
mov    -0xc(%rbp),%eax
sub    $0x6ddfe,%eax
je     786b <WeaponAndAttackTypeToPoiseDamage+0x676b>
jmp    2d51 <WeaponAndAttackTypeToPoiseDamage+0x1c51>
mov    -0xc(%rbp),%eax
sub    $0x6de04,%eax
je     78fb <WeaponAndAttackTypeToPoiseDamage+0x67fb>
jmp    2d64 <WeaponAndAttackTypeToPoiseDamage+0x1c64>
mov    -0xc(%rbp),%eax
sub    $0x6de05,%eax
je     78d7 <WeaponAndAttackTypeToPoiseDamage+0x67d7>
jmp    2d77 <WeaponAndAttackTypeToPoiseDamage+0x1c77>
mov    -0xc(%rbp),%eax
sub    $0x6de0b,%eax
je     78b3 <WeaponAndAttackTypeToPoiseDamage+0x67b3>
jmp    2d8a <WeaponAndAttackTypeToPoiseDamage+0x1c8a>
mov    -0xc(%rbp),%eax
sub    $0x6de0c,%eax
je     78c5 <WeaponAndAttackTypeToPoiseDamage+0x67c5>
jmp    2d9d <WeaponAndAttackTypeToPoiseDamage+0x1c9d>
mov    -0xc(%rbp),%eax
sub    $0x6de29,%eax
je     788f <WeaponAndAttackTypeToPoiseDamage+0x678f>
jmp    2db0 <WeaponAndAttackTypeToPoiseDamage+0x1cb0>
mov    -0xc(%rbp),%eax
sub    $0x6de3b,%eax
je     787d <WeaponAndAttackTypeToPoiseDamage+0x677d>
jmp    2dc3 <WeaponAndAttackTypeToPoiseDamage+0x1cc3>
mov    -0xc(%rbp),%eax
sub    $0x6de40,%eax
je     7908 <WeaponAndAttackTypeToPoiseDamage+0x6808>
jmp    2dd6 <WeaponAndAttackTypeToPoiseDamage+0x1cd6>
mov    -0xc(%rbp),%eax
sub    $0x6de41,%eax
je     78e9 <WeaponAndAttackTypeToPoiseDamage+0x67e9>
jmp    2de9 <WeaponAndAttackTypeToPoiseDamage+0x1ce9>
mov    -0xc(%rbp),%eax
sub    $0x6de43,%eax
je     78a1 <WeaponAndAttackTypeToPoiseDamage+0x67a1>
jmp    2dfc <WeaponAndAttackTypeToPoiseDamage+0x1cfc>
mov    -0xc(%rbp),%eax
sub    $0x6e1e6,%eax
je     7915 <WeaponAndAttackTypeToPoiseDamage+0x6815>
jmp    2e0f <WeaponAndAttackTypeToPoiseDamage+0x1d0f>
mov    -0xc(%rbp),%eax
sub    $0x6e1ec,%eax
je     79a5 <WeaponAndAttackTypeToPoiseDamage+0x68a5>
jmp    2e22 <WeaponAndAttackTypeToPoiseDamage+0x1d22>
mov    -0xc(%rbp),%eax
sub    $0x6e1ed,%eax
je     7981 <WeaponAndAttackTypeToPoiseDamage+0x6881>
jmp    2e35 <WeaponAndAttackTypeToPoiseDamage+0x1d35>
mov    -0xc(%rbp),%eax
sub    $0x6e1f3,%eax
je     795d <WeaponAndAttackTypeToPoiseDamage+0x685d>
jmp    2e48 <WeaponAndAttackTypeToPoiseDamage+0x1d48>
mov    -0xc(%rbp),%eax
sub    $0x6e1f4,%eax
je     796f <WeaponAndAttackTypeToPoiseDamage+0x686f>
jmp    2e5b <WeaponAndAttackTypeToPoiseDamage+0x1d5b>
mov    -0xc(%rbp),%eax
sub    $0x6e211,%eax
je     7939 <WeaponAndAttackTypeToPoiseDamage+0x6839>
jmp    2e6e <WeaponAndAttackTypeToPoiseDamage+0x1d6e>
mov    -0xc(%rbp),%eax
sub    $0x6e223,%eax
je     7927 <WeaponAndAttackTypeToPoiseDamage+0x6827>
jmp    2e81 <WeaponAndAttackTypeToPoiseDamage+0x1d81>
mov    -0xc(%rbp),%eax
sub    $0x6e228,%eax
je     79b2 <WeaponAndAttackTypeToPoiseDamage+0x68b2>
jmp    2e94 <WeaponAndAttackTypeToPoiseDamage+0x1d94>
mov    -0xc(%rbp),%eax
sub    $0x6e229,%eax
je     7993 <WeaponAndAttackTypeToPoiseDamage+0x6893>
jmp    2ea7 <WeaponAndAttackTypeToPoiseDamage+0x1da7>
mov    -0xc(%rbp),%eax
sub    $0x6e22b,%eax
je     794b <WeaponAndAttackTypeToPoiseDamage+0x684b>
jmp    2eba <WeaponAndAttackTypeToPoiseDamage+0x1dba>
mov    -0xc(%rbp),%eax
sub    $0x6e9b6,%eax
je     79bf <WeaponAndAttackTypeToPoiseDamage+0x68bf>
jmp    2ecd <WeaponAndAttackTypeToPoiseDamage+0x1dcd>
mov    -0xc(%rbp),%eax
sub    $0x6e9bc,%eax
je     7a4f <WeaponAndAttackTypeToPoiseDamage+0x694f>
jmp    2ee0 <WeaponAndAttackTypeToPoiseDamage+0x1de0>
mov    -0xc(%rbp),%eax
sub    $0x6e9bd,%eax
je     7a2b <WeaponAndAttackTypeToPoiseDamage+0x692b>
jmp    2ef3 <WeaponAndAttackTypeToPoiseDamage+0x1df3>
mov    -0xc(%rbp),%eax
sub    $0x6e9c3,%eax
je     7a07 <WeaponAndAttackTypeToPoiseDamage+0x6907>
jmp    2f06 <WeaponAndAttackTypeToPoiseDamage+0x1e06>
mov    -0xc(%rbp),%eax
sub    $0x6e9c4,%eax
je     7a19 <WeaponAndAttackTypeToPoiseDamage+0x6919>
jmp    2f19 <WeaponAndAttackTypeToPoiseDamage+0x1e19>
mov    -0xc(%rbp),%eax
sub    $0x6e9e1,%eax
je     79e3 <WeaponAndAttackTypeToPoiseDamage+0x68e3>
jmp    2f2c <WeaponAndAttackTypeToPoiseDamage+0x1e2c>
mov    -0xc(%rbp),%eax
sub    $0x6e9f3,%eax
je     79d1 <WeaponAndAttackTypeToPoiseDamage+0x68d1>
jmp    2f3f <WeaponAndAttackTypeToPoiseDamage+0x1e3f>
mov    -0xc(%rbp),%eax
sub    $0x6e9f8,%eax
je     7a5c <WeaponAndAttackTypeToPoiseDamage+0x695c>
jmp    2f52 <WeaponAndAttackTypeToPoiseDamage+0x1e52>
mov    -0xc(%rbp),%eax
sub    $0x6e9f9,%eax
je     7a3d <WeaponAndAttackTypeToPoiseDamage+0x693d>
jmp    2f65 <WeaponAndAttackTypeToPoiseDamage+0x1e65>
mov    -0xc(%rbp),%eax
sub    $0x6e9fb,%eax
je     79f5 <WeaponAndAttackTypeToPoiseDamage+0x68f5>
jmp    2f78 <WeaponAndAttackTypeToPoiseDamage+0x1e78>
mov    -0xc(%rbp),%eax
sub    $0x7a14e,%eax
je     7a69 <WeaponAndAttackTypeToPoiseDamage+0x6969>
jmp    2f8b <WeaponAndAttackTypeToPoiseDamage+0x1e8b>
mov    -0xc(%rbp),%eax
sub    $0x7a154,%eax
je     7af9 <WeaponAndAttackTypeToPoiseDamage+0x69f9>
jmp    2f9e <WeaponAndAttackTypeToPoiseDamage+0x1e9e>
mov    -0xc(%rbp),%eax
sub    $0x7a155,%eax
je     7ad5 <WeaponAndAttackTypeToPoiseDamage+0x69d5>
jmp    2fb1 <WeaponAndAttackTypeToPoiseDamage+0x1eb1>
mov    -0xc(%rbp),%eax
sub    $0x7a15b,%eax
je     7ab1 <WeaponAndAttackTypeToPoiseDamage+0x69b1>
jmp    2fc4 <WeaponAndAttackTypeToPoiseDamage+0x1ec4>
mov    -0xc(%rbp),%eax
sub    $0x7a15c,%eax
je     7ac3 <WeaponAndAttackTypeToPoiseDamage+0x69c3>
jmp    2fd7 <WeaponAndAttackTypeToPoiseDamage+0x1ed7>
mov    -0xc(%rbp),%eax
sub    $0x7a179,%eax
je     7a8d <WeaponAndAttackTypeToPoiseDamage+0x698d>
jmp    2fea <WeaponAndAttackTypeToPoiseDamage+0x1eea>
mov    -0xc(%rbp),%eax
sub    $0x7a18b,%eax
je     7a7b <WeaponAndAttackTypeToPoiseDamage+0x697b>
jmp    2ffd <WeaponAndAttackTypeToPoiseDamage+0x1efd>
mov    -0xc(%rbp),%eax
sub    $0x7a190,%eax
je     7b06 <WeaponAndAttackTypeToPoiseDamage+0x6a06>
jmp    3010 <WeaponAndAttackTypeToPoiseDamage+0x1f10>
mov    -0xc(%rbp),%eax
sub    $0x7a191,%eax
je     7ae7 <WeaponAndAttackTypeToPoiseDamage+0x69e7>
jmp    3023 <WeaponAndAttackTypeToPoiseDamage+0x1f23>
mov    -0xc(%rbp),%eax
sub    $0x7a193,%eax
je     7a9f <WeaponAndAttackTypeToPoiseDamage+0x699f>
jmp    3036 <WeaponAndAttackTypeToPoiseDamage+0x1f36>
mov    -0xc(%rbp),%eax
sub    $0x7a536,%eax
je     7b13 <WeaponAndAttackTypeToPoiseDamage+0x6a13>
jmp    3049 <WeaponAndAttackTypeToPoiseDamage+0x1f49>
mov    -0xc(%rbp),%eax
sub    $0x7a53c,%eax
je     7ba3 <WeaponAndAttackTypeToPoiseDamage+0x6aa3>
jmp    305c <WeaponAndAttackTypeToPoiseDamage+0x1f5c>
mov    -0xc(%rbp),%eax
sub    $0x7a53d,%eax
je     7b7f <WeaponAndAttackTypeToPoiseDamage+0x6a7f>
jmp    306f <WeaponAndAttackTypeToPoiseDamage+0x1f6f>
mov    -0xc(%rbp),%eax
sub    $0x7a543,%eax
je     7b5b <WeaponAndAttackTypeToPoiseDamage+0x6a5b>
jmp    3082 <WeaponAndAttackTypeToPoiseDamage+0x1f82>
mov    -0xc(%rbp),%eax
sub    $0x7a544,%eax
je     7b6d <WeaponAndAttackTypeToPoiseDamage+0x6a6d>
jmp    3095 <WeaponAndAttackTypeToPoiseDamage+0x1f95>
mov    -0xc(%rbp),%eax
sub    $0x7a561,%eax
je     7b37 <WeaponAndAttackTypeToPoiseDamage+0x6a37>
jmp    30a8 <WeaponAndAttackTypeToPoiseDamage+0x1fa8>
mov    -0xc(%rbp),%eax
sub    $0x7a573,%eax
je     7b25 <WeaponAndAttackTypeToPoiseDamage+0x6a25>
jmp    30bb <WeaponAndAttackTypeToPoiseDamage+0x1fbb>
mov    -0xc(%rbp),%eax
sub    $0x7a578,%eax
je     7bb0 <WeaponAndAttackTypeToPoiseDamage+0x6ab0>
jmp    30ce <WeaponAndAttackTypeToPoiseDamage+0x1fce>
mov    -0xc(%rbp),%eax
sub    $0x7a579,%eax
je     7b91 <WeaponAndAttackTypeToPoiseDamage+0x6a91>
jmp    30e1 <WeaponAndAttackTypeToPoiseDamage+0x1fe1>
mov    -0xc(%rbp),%eax
sub    $0x7a57b,%eax
je     7b49 <WeaponAndAttackTypeToPoiseDamage+0x6a49>
jmp    30f4 <WeaponAndAttackTypeToPoiseDamage+0x1ff4>
mov    -0xc(%rbp),%eax
sub    $0x7a91e,%eax
je     7bbd <WeaponAndAttackTypeToPoiseDamage+0x6abd>
jmp    3107 <WeaponAndAttackTypeToPoiseDamage+0x2007>
mov    -0xc(%rbp),%eax
sub    $0x7a924,%eax
je     7c4d <WeaponAndAttackTypeToPoiseDamage+0x6b4d>
jmp    311a <WeaponAndAttackTypeToPoiseDamage+0x201a>
mov    -0xc(%rbp),%eax
sub    $0x7a925,%eax
je     7c29 <WeaponAndAttackTypeToPoiseDamage+0x6b29>
jmp    312d <WeaponAndAttackTypeToPoiseDamage+0x202d>
mov    -0xc(%rbp),%eax
sub    $0x7a92b,%eax
je     7c05 <WeaponAndAttackTypeToPoiseDamage+0x6b05>
jmp    3140 <WeaponAndAttackTypeToPoiseDamage+0x2040>
mov    -0xc(%rbp),%eax
sub    $0x7a92c,%eax
je     7c17 <WeaponAndAttackTypeToPoiseDamage+0x6b17>
jmp    3153 <WeaponAndAttackTypeToPoiseDamage+0x2053>
mov    -0xc(%rbp),%eax
sub    $0x7a949,%eax
je     7be1 <WeaponAndAttackTypeToPoiseDamage+0x6ae1>
jmp    3166 <WeaponAndAttackTypeToPoiseDamage+0x2066>
mov    -0xc(%rbp),%eax
sub    $0x7a95b,%eax
je     7bcf <WeaponAndAttackTypeToPoiseDamage+0x6acf>
jmp    3179 <WeaponAndAttackTypeToPoiseDamage+0x2079>
mov    -0xc(%rbp),%eax
sub    $0x7a960,%eax
je     7c5a <WeaponAndAttackTypeToPoiseDamage+0x6b5a>
jmp    318c <WeaponAndAttackTypeToPoiseDamage+0x208c>
mov    -0xc(%rbp),%eax
sub    $0x7a961,%eax
je     7c3b <WeaponAndAttackTypeToPoiseDamage+0x6b3b>
jmp    319f <WeaponAndAttackTypeToPoiseDamage+0x209f>
mov    -0xc(%rbp),%eax
sub    $0x7a963,%eax
je     7bf3 <WeaponAndAttackTypeToPoiseDamage+0x6af3>
jmp    31b2 <WeaponAndAttackTypeToPoiseDamage+0x20b2>
mov    -0xc(%rbp),%eax
sub    $0x7ad06,%eax
je     7c67 <WeaponAndAttackTypeToPoiseDamage+0x6b67>
jmp    31c5 <WeaponAndAttackTypeToPoiseDamage+0x20c5>
mov    -0xc(%rbp),%eax
sub    $0x7ad0c,%eax
je     7cf7 <WeaponAndAttackTypeToPoiseDamage+0x6bf7>
jmp    31d8 <WeaponAndAttackTypeToPoiseDamage+0x20d8>
mov    -0xc(%rbp),%eax
sub    $0x7ad0d,%eax
je     7cd3 <WeaponAndAttackTypeToPoiseDamage+0x6bd3>
jmp    31eb <WeaponAndAttackTypeToPoiseDamage+0x20eb>
mov    -0xc(%rbp),%eax
sub    $0x7ad13,%eax
je     7caf <WeaponAndAttackTypeToPoiseDamage+0x6baf>
jmp    31fe <WeaponAndAttackTypeToPoiseDamage+0x20fe>
mov    -0xc(%rbp),%eax
sub    $0x7ad14,%eax
je     7cc1 <WeaponAndAttackTypeToPoiseDamage+0x6bc1>
jmp    3211 <WeaponAndAttackTypeToPoiseDamage+0x2111>
mov    -0xc(%rbp),%eax
sub    $0x7ad31,%eax
je     7c8b <WeaponAndAttackTypeToPoiseDamage+0x6b8b>
jmp    3224 <WeaponAndAttackTypeToPoiseDamage+0x2124>
mov    -0xc(%rbp),%eax
sub    $0x7ad43,%eax
je     7c79 <WeaponAndAttackTypeToPoiseDamage+0x6b79>
jmp    3237 <WeaponAndAttackTypeToPoiseDamage+0x2137>
mov    -0xc(%rbp),%eax
sub    $0x7ad48,%eax
je     7d04 <WeaponAndAttackTypeToPoiseDamage+0x6c04>
jmp    324a <WeaponAndAttackTypeToPoiseDamage+0x214a>
mov    -0xc(%rbp),%eax
sub    $0x7ad49,%eax
je     7ce5 <WeaponAndAttackTypeToPoiseDamage+0x6be5>
jmp    325d <WeaponAndAttackTypeToPoiseDamage+0x215d>
mov    -0xc(%rbp),%eax
sub    $0x7ad4b,%eax
je     7c9d <WeaponAndAttackTypeToPoiseDamage+0x6b9d>
jmp    3270 <WeaponAndAttackTypeToPoiseDamage+0x2170>
mov    -0xc(%rbp),%eax
sub    $0x927ee,%eax
je     7d11 <WeaponAndAttackTypeToPoiseDamage+0x6c11>
jmp    3283 <WeaponAndAttackTypeToPoiseDamage+0x2183>
mov    -0xc(%rbp),%eax
sub    $0x927f4,%eax
je     7da1 <WeaponAndAttackTypeToPoiseDamage+0x6ca1>
jmp    3296 <WeaponAndAttackTypeToPoiseDamage+0x2196>
mov    -0xc(%rbp),%eax
sub    $0x927f5,%eax
je     7d7d <WeaponAndAttackTypeToPoiseDamage+0x6c7d>
jmp    32a9 <WeaponAndAttackTypeToPoiseDamage+0x21a9>
mov    -0xc(%rbp),%eax
sub    $0x927fb,%eax
je     7d59 <WeaponAndAttackTypeToPoiseDamage+0x6c59>
jmp    32bc <WeaponAndAttackTypeToPoiseDamage+0x21bc>
mov    -0xc(%rbp),%eax
sub    $0x927fc,%eax
je     7d6b <WeaponAndAttackTypeToPoiseDamage+0x6c6b>
jmp    32cf <WeaponAndAttackTypeToPoiseDamage+0x21cf>
mov    -0xc(%rbp),%eax
sub    $0x92819,%eax
je     7d35 <WeaponAndAttackTypeToPoiseDamage+0x6c35>
jmp    32e2 <WeaponAndAttackTypeToPoiseDamage+0x21e2>
mov    -0xc(%rbp),%eax
sub    $0x9282b,%eax
je     7d23 <WeaponAndAttackTypeToPoiseDamage+0x6c23>
jmp    32f5 <WeaponAndAttackTypeToPoiseDamage+0x21f5>
mov    -0xc(%rbp),%eax
sub    $0x92830,%eax
je     7db3 <WeaponAndAttackTypeToPoiseDamage+0x6cb3>
jmp    3308 <WeaponAndAttackTypeToPoiseDamage+0x2208>
mov    -0xc(%rbp),%eax
sub    $0x92831,%eax
je     7d8f <WeaponAndAttackTypeToPoiseDamage+0x6c8f>
jmp    331b <WeaponAndAttackTypeToPoiseDamage+0x221b>
mov    -0xc(%rbp),%eax
sub    $0x92833,%eax
je     7d47 <WeaponAndAttackTypeToPoiseDamage+0x6c47>
jmp    332e <WeaponAndAttackTypeToPoiseDamage+0x222e>
mov    -0xc(%rbp),%eax
sub    $0x92bd6,%eax
je     7dc5 <WeaponAndAttackTypeToPoiseDamage+0x6cc5>
jmp    3341 <WeaponAndAttackTypeToPoiseDamage+0x2241>
mov    -0xc(%rbp),%eax
sub    $0x92bdc,%eax
je     7e55 <WeaponAndAttackTypeToPoiseDamage+0x6d55>
jmp    3354 <WeaponAndAttackTypeToPoiseDamage+0x2254>
mov    -0xc(%rbp),%eax
sub    $0x92bdd,%eax
je     7e31 <WeaponAndAttackTypeToPoiseDamage+0x6d31>
jmp    3367 <WeaponAndAttackTypeToPoiseDamage+0x2267>
mov    -0xc(%rbp),%eax
sub    $0x92be3,%eax
je     7e0d <WeaponAndAttackTypeToPoiseDamage+0x6d0d>
jmp    337a <WeaponAndAttackTypeToPoiseDamage+0x227a>
mov    -0xc(%rbp),%eax
sub    $0x92be4,%eax
je     7e1f <WeaponAndAttackTypeToPoiseDamage+0x6d1f>
jmp    338d <WeaponAndAttackTypeToPoiseDamage+0x228d>
mov    -0xc(%rbp),%eax
sub    $0x92c01,%eax
je     7de9 <WeaponAndAttackTypeToPoiseDamage+0x6ce9>
jmp    33a0 <WeaponAndAttackTypeToPoiseDamage+0x22a0>
mov    -0xc(%rbp),%eax
sub    $0x92c13,%eax
je     7dd7 <WeaponAndAttackTypeToPoiseDamage+0x6cd7>
jmp    33b3 <WeaponAndAttackTypeToPoiseDamage+0x22b3>
mov    -0xc(%rbp),%eax
sub    $0x92c18,%eax
je     7e67 <WeaponAndAttackTypeToPoiseDamage+0x6d67>
jmp    33c6 <WeaponAndAttackTypeToPoiseDamage+0x22c6>
mov    -0xc(%rbp),%eax
sub    $0x92c19,%eax
je     7e43 <WeaponAndAttackTypeToPoiseDamage+0x6d43>
jmp    33d9 <WeaponAndAttackTypeToPoiseDamage+0x22d9>
mov    -0xc(%rbp),%eax
sub    $0x92c1b,%eax
je     7dfb <WeaponAndAttackTypeToPoiseDamage+0x6cfb>
jmp    33ec <WeaponAndAttackTypeToPoiseDamage+0x22ec>
mov    -0xc(%rbp),%eax
sub    $0x92fbe,%eax
je     7e79 <WeaponAndAttackTypeToPoiseDamage+0x6d79>
jmp    33ff <WeaponAndAttackTypeToPoiseDamage+0x22ff>
mov    -0xc(%rbp),%eax
sub    $0x92fc4,%eax
je     7f09 <WeaponAndAttackTypeToPoiseDamage+0x6e09>
jmp    3412 <WeaponAndAttackTypeToPoiseDamage+0x2312>
mov    -0xc(%rbp),%eax
sub    $0x92fc5,%eax
je     7ee5 <WeaponAndAttackTypeToPoiseDamage+0x6de5>
jmp    3425 <WeaponAndAttackTypeToPoiseDamage+0x2325>
mov    -0xc(%rbp),%eax
sub    $0x92fcb,%eax
je     7ec1 <WeaponAndAttackTypeToPoiseDamage+0x6dc1>
jmp    3438 <WeaponAndAttackTypeToPoiseDamage+0x2338>
mov    -0xc(%rbp),%eax
sub    $0x92fcc,%eax
je     7ed3 <WeaponAndAttackTypeToPoiseDamage+0x6dd3>
jmp    344b <WeaponAndAttackTypeToPoiseDamage+0x234b>
mov    -0xc(%rbp),%eax
sub    $0x92fe9,%eax
je     7e9d <WeaponAndAttackTypeToPoiseDamage+0x6d9d>
jmp    345e <WeaponAndAttackTypeToPoiseDamage+0x235e>
mov    -0xc(%rbp),%eax
sub    $0x92ffb,%eax
je     7e8b <WeaponAndAttackTypeToPoiseDamage+0x6d8b>
jmp    3471 <WeaponAndAttackTypeToPoiseDamage+0x2371>
mov    -0xc(%rbp),%eax
sub    $0x93000,%eax
je     7f1b <WeaponAndAttackTypeToPoiseDamage+0x6e1b>
jmp    3484 <WeaponAndAttackTypeToPoiseDamage+0x2384>
mov    -0xc(%rbp),%eax
sub    $0x93001,%eax
je     7ef7 <WeaponAndAttackTypeToPoiseDamage+0x6df7>
jmp    3497 <WeaponAndAttackTypeToPoiseDamage+0x2397>
mov    -0xc(%rbp),%eax
sub    $0x93003,%eax
je     7eaf <WeaponAndAttackTypeToPoiseDamage+0x6daf>
jmp    34aa <WeaponAndAttackTypeToPoiseDamage+0x23aa>
mov    -0xc(%rbp),%eax
sub    $0x933a6,%eax
je     7f2d <WeaponAndAttackTypeToPoiseDamage+0x6e2d>
jmp    34bd <WeaponAndAttackTypeToPoiseDamage+0x23bd>
mov    -0xc(%rbp),%eax
sub    $0x933ac,%eax
je     7fbd <WeaponAndAttackTypeToPoiseDamage+0x6ebd>
jmp    34d0 <WeaponAndAttackTypeToPoiseDamage+0x23d0>
mov    -0xc(%rbp),%eax
sub    $0x933ad,%eax
je     7f99 <WeaponAndAttackTypeToPoiseDamage+0x6e99>
jmp    34e3 <WeaponAndAttackTypeToPoiseDamage+0x23e3>
mov    -0xc(%rbp),%eax
sub    $0x933b3,%eax
je     7f75 <WeaponAndAttackTypeToPoiseDamage+0x6e75>
jmp    34f6 <WeaponAndAttackTypeToPoiseDamage+0x23f6>
mov    -0xc(%rbp),%eax
sub    $0x933b4,%eax
je     7f87 <WeaponAndAttackTypeToPoiseDamage+0x6e87>
jmp    3509 <WeaponAndAttackTypeToPoiseDamage+0x2409>
mov    -0xc(%rbp),%eax
sub    $0x933d1,%eax
je     7f51 <WeaponAndAttackTypeToPoiseDamage+0x6e51>
jmp    351c <WeaponAndAttackTypeToPoiseDamage+0x241c>
mov    -0xc(%rbp),%eax
sub    $0x933e3,%eax
je     7f3f <WeaponAndAttackTypeToPoiseDamage+0x6e3f>
jmp    352f <WeaponAndAttackTypeToPoiseDamage+0x242f>
mov    -0xc(%rbp),%eax
sub    $0x933e8,%eax
je     7fcf <WeaponAndAttackTypeToPoiseDamage+0x6ecf>
jmp    3542 <WeaponAndAttackTypeToPoiseDamage+0x2442>
mov    -0xc(%rbp),%eax
sub    $0x933e9,%eax
je     7fab <WeaponAndAttackTypeToPoiseDamage+0x6eab>
jmp    3555 <WeaponAndAttackTypeToPoiseDamage+0x2455>
mov    -0xc(%rbp),%eax
sub    $0x933eb,%eax
je     7f63 <WeaponAndAttackTypeToPoiseDamage+0x6e63>
jmp    3568 <WeaponAndAttackTypeToPoiseDamage+0x2468>
mov    -0xc(%rbp),%eax
sub    $0x9378e,%eax
je     7fe1 <WeaponAndAttackTypeToPoiseDamage+0x6ee1>
jmp    357b <WeaponAndAttackTypeToPoiseDamage+0x247b>
mov    -0xc(%rbp),%eax
sub    $0x93794,%eax
je     8071 <WeaponAndAttackTypeToPoiseDamage+0x6f71>
jmp    358e <WeaponAndAttackTypeToPoiseDamage+0x248e>
mov    -0xc(%rbp),%eax
sub    $0x93795,%eax
je     804d <WeaponAndAttackTypeToPoiseDamage+0x6f4d>
jmp    35a1 <WeaponAndAttackTypeToPoiseDamage+0x24a1>
mov    -0xc(%rbp),%eax
sub    $0x9379b,%eax
je     8029 <WeaponAndAttackTypeToPoiseDamage+0x6f29>
jmp    35b4 <WeaponAndAttackTypeToPoiseDamage+0x24b4>
mov    -0xc(%rbp),%eax
sub    $0x9379c,%eax
je     803b <WeaponAndAttackTypeToPoiseDamage+0x6f3b>
jmp    35c7 <WeaponAndAttackTypeToPoiseDamage+0x24c7>
mov    -0xc(%rbp),%eax
sub    $0x937b9,%eax
je     8005 <WeaponAndAttackTypeToPoiseDamage+0x6f05>
jmp    35da <WeaponAndAttackTypeToPoiseDamage+0x24da>
mov    -0xc(%rbp),%eax
sub    $0x937cb,%eax
je     7ff3 <WeaponAndAttackTypeToPoiseDamage+0x6ef3>
jmp    35ed <WeaponAndAttackTypeToPoiseDamage+0x24ed>
mov    -0xc(%rbp),%eax
sub    $0x937d0,%eax
je     8083 <WeaponAndAttackTypeToPoiseDamage+0x6f83>
jmp    3600 <WeaponAndAttackTypeToPoiseDamage+0x2500>
mov    -0xc(%rbp),%eax
sub    $0x937d1,%eax
je     805f <WeaponAndAttackTypeToPoiseDamage+0x6f5f>
jmp    3613 <WeaponAndAttackTypeToPoiseDamage+0x2513>
mov    -0xc(%rbp),%eax
sub    $0x937d3,%eax
je     8017 <WeaponAndAttackTypeToPoiseDamage+0x6f17>
jmp    3626 <WeaponAndAttackTypeToPoiseDamage+0x2526>
mov    -0xc(%rbp),%eax
sub    $0xaae8e,%eax
je     8095 <WeaponAndAttackTypeToPoiseDamage+0x6f95>
jmp    3639 <WeaponAndAttackTypeToPoiseDamage+0x2539>
mov    -0xc(%rbp),%eax
sub    $0xaae94,%eax
je     8125 <WeaponAndAttackTypeToPoiseDamage+0x7025>
jmp    364c <WeaponAndAttackTypeToPoiseDamage+0x254c>
mov    -0xc(%rbp),%eax
sub    $0xaae95,%eax
je     8101 <WeaponAndAttackTypeToPoiseDamage+0x7001>
jmp    365f <WeaponAndAttackTypeToPoiseDamage+0x255f>
mov    -0xc(%rbp),%eax
sub    $0xaae9b,%eax
je     80dd <WeaponAndAttackTypeToPoiseDamage+0x6fdd>
jmp    3672 <WeaponAndAttackTypeToPoiseDamage+0x2572>
mov    -0xc(%rbp),%eax
sub    $0xaae9c,%eax
je     80ef <WeaponAndAttackTypeToPoiseDamage+0x6fef>
jmp    3685 <WeaponAndAttackTypeToPoiseDamage+0x2585>
mov    -0xc(%rbp),%eax
sub    $0xaaeb9,%eax
je     80b9 <WeaponAndAttackTypeToPoiseDamage+0x6fb9>
jmp    3698 <WeaponAndAttackTypeToPoiseDamage+0x2598>
mov    -0xc(%rbp),%eax
sub    $0xaaecb,%eax
je     80a7 <WeaponAndAttackTypeToPoiseDamage+0x6fa7>
jmp    36ab <WeaponAndAttackTypeToPoiseDamage+0x25ab>
mov    -0xc(%rbp),%eax
sub    $0xaaed0,%eax
je     8137 <WeaponAndAttackTypeToPoiseDamage+0x7037>
jmp    36be <WeaponAndAttackTypeToPoiseDamage+0x25be>
mov    -0xc(%rbp),%eax
sub    $0xaaed1,%eax
je     8113 <WeaponAndAttackTypeToPoiseDamage+0x7013>
jmp    36d1 <WeaponAndAttackTypeToPoiseDamage+0x25d1>
mov    -0xc(%rbp),%eax
sub    $0xaaed3,%eax
je     80cb <WeaponAndAttackTypeToPoiseDamage+0x6fcb>
jmp    36e4 <WeaponAndAttackTypeToPoiseDamage+0x25e4>
mov    -0xc(%rbp),%eax
sub    $0xab276,%eax
je     8149 <WeaponAndAttackTypeToPoiseDamage+0x7049>
jmp    36f7 <WeaponAndAttackTypeToPoiseDamage+0x25f7>
mov    -0xc(%rbp),%eax
sub    $0xab27c,%eax
je     81d9 <WeaponAndAttackTypeToPoiseDamage+0x70d9>
jmp    370a <WeaponAndAttackTypeToPoiseDamage+0x260a>
mov    -0xc(%rbp),%eax
sub    $0xab27d,%eax
je     81b5 <WeaponAndAttackTypeToPoiseDamage+0x70b5>
jmp    371d <WeaponAndAttackTypeToPoiseDamage+0x261d>
mov    -0xc(%rbp),%eax
sub    $0xab283,%eax
je     8191 <WeaponAndAttackTypeToPoiseDamage+0x7091>
jmp    3730 <WeaponAndAttackTypeToPoiseDamage+0x2630>
mov    -0xc(%rbp),%eax
sub    $0xab284,%eax
je     81a3 <WeaponAndAttackTypeToPoiseDamage+0x70a3>
jmp    3743 <WeaponAndAttackTypeToPoiseDamage+0x2643>
mov    -0xc(%rbp),%eax
sub    $0xab2a1,%eax
je     816d <WeaponAndAttackTypeToPoiseDamage+0x706d>
jmp    3756 <WeaponAndAttackTypeToPoiseDamage+0x2656>
mov    -0xc(%rbp),%eax
sub    $0xab2b3,%eax
je     815b <WeaponAndAttackTypeToPoiseDamage+0x705b>
jmp    3769 <WeaponAndAttackTypeToPoiseDamage+0x2669>
mov    -0xc(%rbp),%eax
sub    $0xab2b8,%eax
je     81eb <WeaponAndAttackTypeToPoiseDamage+0x70eb>
jmp    377c <WeaponAndAttackTypeToPoiseDamage+0x267c>
mov    -0xc(%rbp),%eax
sub    $0xab2b9,%eax
je     81c7 <WeaponAndAttackTypeToPoiseDamage+0x70c7>
jmp    378f <WeaponAndAttackTypeToPoiseDamage+0x268f>
mov    -0xc(%rbp),%eax
sub    $0xab2bb,%eax
je     817f <WeaponAndAttackTypeToPoiseDamage+0x707f>
jmp    37a2 <WeaponAndAttackTypeToPoiseDamage+0x26a2>
mov    -0xc(%rbp),%eax
sub    $0xab65e,%eax
je     81fd <WeaponAndAttackTypeToPoiseDamage+0x70fd>
jmp    37b5 <WeaponAndAttackTypeToPoiseDamage+0x26b5>
mov    -0xc(%rbp),%eax
sub    $0xab664,%eax
je     828d <WeaponAndAttackTypeToPoiseDamage+0x718d>
jmp    37c8 <WeaponAndAttackTypeToPoiseDamage+0x26c8>
mov    -0xc(%rbp),%eax
sub    $0xab665,%eax
je     8269 <WeaponAndAttackTypeToPoiseDamage+0x7169>
jmp    37db <WeaponAndAttackTypeToPoiseDamage+0x26db>
mov    -0xc(%rbp),%eax
sub    $0xab66b,%eax
je     8245 <WeaponAndAttackTypeToPoiseDamage+0x7145>
jmp    37ee <WeaponAndAttackTypeToPoiseDamage+0x26ee>
mov    -0xc(%rbp),%eax
sub    $0xab66c,%eax
je     8257 <WeaponAndAttackTypeToPoiseDamage+0x7157>
jmp    3801 <WeaponAndAttackTypeToPoiseDamage+0x2701>
mov    -0xc(%rbp),%eax
sub    $0xab689,%eax
je     8221 <WeaponAndAttackTypeToPoiseDamage+0x7121>
jmp    3814 <WeaponAndAttackTypeToPoiseDamage+0x2714>
mov    -0xc(%rbp),%eax
sub    $0xab69b,%eax
je     820f <WeaponAndAttackTypeToPoiseDamage+0x710f>
jmp    3827 <WeaponAndAttackTypeToPoiseDamage+0x2727>
mov    -0xc(%rbp),%eax
sub    $0xab6a0,%eax
je     829f <WeaponAndAttackTypeToPoiseDamage+0x719f>
jmp    383a <WeaponAndAttackTypeToPoiseDamage+0x273a>
mov    -0xc(%rbp),%eax
sub    $0xab6a1,%eax
je     827b <WeaponAndAttackTypeToPoiseDamage+0x717b>
jmp    384d <WeaponAndAttackTypeToPoiseDamage+0x274d>
mov    -0xc(%rbp),%eax
sub    $0xab6a3,%eax
je     8233 <WeaponAndAttackTypeToPoiseDamage+0x7133>
jmp    3860 <WeaponAndAttackTypeToPoiseDamage+0x2760>
mov    -0xc(%rbp),%eax
sub    $0xaba46,%eax
je     82b1 <WeaponAndAttackTypeToPoiseDamage+0x71b1>
jmp    3873 <WeaponAndAttackTypeToPoiseDamage+0x2773>
mov    -0xc(%rbp),%eax
sub    $0xaba4c,%eax
je     8341 <WeaponAndAttackTypeToPoiseDamage+0x7241>
jmp    3886 <WeaponAndAttackTypeToPoiseDamage+0x2786>
mov    -0xc(%rbp),%eax
sub    $0xaba4d,%eax
je     831d <WeaponAndAttackTypeToPoiseDamage+0x721d>
jmp    3899 <WeaponAndAttackTypeToPoiseDamage+0x2799>
mov    -0xc(%rbp),%eax
sub    $0xaba53,%eax
je     82f9 <WeaponAndAttackTypeToPoiseDamage+0x71f9>
jmp    38ac <WeaponAndAttackTypeToPoiseDamage+0x27ac>
mov    -0xc(%rbp),%eax
sub    $0xaba54,%eax
je     830b <WeaponAndAttackTypeToPoiseDamage+0x720b>
jmp    38bf <WeaponAndAttackTypeToPoiseDamage+0x27bf>
mov    -0xc(%rbp),%eax
sub    $0xaba71,%eax
je     82d5 <WeaponAndAttackTypeToPoiseDamage+0x71d5>
jmp    38d2 <WeaponAndAttackTypeToPoiseDamage+0x27d2>
mov    -0xc(%rbp),%eax
sub    $0xaba83,%eax
je     82c3 <WeaponAndAttackTypeToPoiseDamage+0x71c3>
jmp    38e5 <WeaponAndAttackTypeToPoiseDamage+0x27e5>
mov    -0xc(%rbp),%eax
sub    $0xaba88,%eax
je     8353 <WeaponAndAttackTypeToPoiseDamage+0x7253>
jmp    38f8 <WeaponAndAttackTypeToPoiseDamage+0x27f8>
mov    -0xc(%rbp),%eax
sub    $0xaba89,%eax
je     832f <WeaponAndAttackTypeToPoiseDamage+0x722f>
jmp    390b <WeaponAndAttackTypeToPoiseDamage+0x280b>
mov    -0xc(%rbp),%eax
sub    $0xaba8b,%eax
je     82e7 <WeaponAndAttackTypeToPoiseDamage+0x71e7>
jmp    391e <WeaponAndAttackTypeToPoiseDamage+0x281e>
mov    -0xc(%rbp),%eax
sub    $0xabe2e,%eax
je     8365 <WeaponAndAttackTypeToPoiseDamage+0x7265>
jmp    3931 <WeaponAndAttackTypeToPoiseDamage+0x2831>
mov    -0xc(%rbp),%eax
sub    $0xabe34,%eax
je     83f5 <WeaponAndAttackTypeToPoiseDamage+0x72f5>
jmp    3944 <WeaponAndAttackTypeToPoiseDamage+0x2844>
mov    -0xc(%rbp),%eax
sub    $0xabe35,%eax
je     83d1 <WeaponAndAttackTypeToPoiseDamage+0x72d1>
jmp    3957 <WeaponAndAttackTypeToPoiseDamage+0x2857>
mov    -0xc(%rbp),%eax
sub    $0xabe3b,%eax
je     83ad <WeaponAndAttackTypeToPoiseDamage+0x72ad>
jmp    396a <WeaponAndAttackTypeToPoiseDamage+0x286a>
mov    -0xc(%rbp),%eax
sub    $0xabe3c,%eax
je     83bf <WeaponAndAttackTypeToPoiseDamage+0x72bf>
jmp    397d <WeaponAndAttackTypeToPoiseDamage+0x287d>
mov    -0xc(%rbp),%eax
sub    $0xabe59,%eax
je     8389 <WeaponAndAttackTypeToPoiseDamage+0x7289>
jmp    3990 <WeaponAndAttackTypeToPoiseDamage+0x2890>
mov    -0xc(%rbp),%eax
sub    $0xabe6b,%eax
je     8377 <WeaponAndAttackTypeToPoiseDamage+0x7277>
jmp    39a3 <WeaponAndAttackTypeToPoiseDamage+0x28a3>
mov    -0xc(%rbp),%eax
sub    $0xabe70,%eax
je     8407 <WeaponAndAttackTypeToPoiseDamage+0x7307>
jmp    39b6 <WeaponAndAttackTypeToPoiseDamage+0x28b6>
mov    -0xc(%rbp),%eax
sub    $0xabe71,%eax
je     83e3 <WeaponAndAttackTypeToPoiseDamage+0x72e3>
jmp    39c9 <WeaponAndAttackTypeToPoiseDamage+0x28c9>
mov    -0xc(%rbp),%eax
sub    $0xabe73,%eax
je     839b <WeaponAndAttackTypeToPoiseDamage+0x729b>
jmp    39dc <WeaponAndAttackTypeToPoiseDamage+0x28dc>
mov    -0xc(%rbp),%eax
sub    $0xac216,%eax
je     8419 <WeaponAndAttackTypeToPoiseDamage+0x7319>
jmp    39ef <WeaponAndAttackTypeToPoiseDamage+0x28ef>
mov    -0xc(%rbp),%eax
sub    $0xac21c,%eax
je     84a9 <WeaponAndAttackTypeToPoiseDamage+0x73a9>
jmp    3a02 <WeaponAndAttackTypeToPoiseDamage+0x2902>
mov    -0xc(%rbp),%eax
sub    $0xac21d,%eax
je     8485 <WeaponAndAttackTypeToPoiseDamage+0x7385>
jmp    3a15 <WeaponAndAttackTypeToPoiseDamage+0x2915>
mov    -0xc(%rbp),%eax
sub    $0xac223,%eax
je     8461 <WeaponAndAttackTypeToPoiseDamage+0x7361>
jmp    3a28 <WeaponAndAttackTypeToPoiseDamage+0x2928>
mov    -0xc(%rbp),%eax
sub    $0xac224,%eax
je     8473 <WeaponAndAttackTypeToPoiseDamage+0x7373>
jmp    3a3b <WeaponAndAttackTypeToPoiseDamage+0x293b>
mov    -0xc(%rbp),%eax
sub    $0xac241,%eax
je     843d <WeaponAndAttackTypeToPoiseDamage+0x733d>
jmp    3a4e <WeaponAndAttackTypeToPoiseDamage+0x294e>
mov    -0xc(%rbp),%eax
sub    $0xac253,%eax
je     842b <WeaponAndAttackTypeToPoiseDamage+0x732b>
jmp    3a61 <WeaponAndAttackTypeToPoiseDamage+0x2961>
mov    -0xc(%rbp),%eax
sub    $0xac258,%eax
je     84bb <WeaponAndAttackTypeToPoiseDamage+0x73bb>
jmp    3a74 <WeaponAndAttackTypeToPoiseDamage+0x2974>
mov    -0xc(%rbp),%eax
sub    $0xac259,%eax
je     8497 <WeaponAndAttackTypeToPoiseDamage+0x7397>
jmp    3a87 <WeaponAndAttackTypeToPoiseDamage+0x2987>
mov    -0xc(%rbp),%eax
sub    $0xac25b,%eax
je     844f <WeaponAndAttackTypeToPoiseDamage+0x734f>
jmp    3a9a <WeaponAndAttackTypeToPoiseDamage+0x299a>
mov    -0xc(%rbp),%eax
sub    $0xb71de,%eax
je     84cd <WeaponAndAttackTypeToPoiseDamage+0x73cd>
jmp    3aad <WeaponAndAttackTypeToPoiseDamage+0x29ad>
mov    -0xc(%rbp),%eax
sub    $0xb71e4,%eax
je     855d <WeaponAndAttackTypeToPoiseDamage+0x745d>
jmp    3ac0 <WeaponAndAttackTypeToPoiseDamage+0x29c0>
mov    -0xc(%rbp),%eax
sub    $0xb71e5,%eax
je     8539 <WeaponAndAttackTypeToPoiseDamage+0x7439>
jmp    3ad3 <WeaponAndAttackTypeToPoiseDamage+0x29d3>
mov    -0xc(%rbp),%eax
sub    $0xb71eb,%eax
je     8515 <WeaponAndAttackTypeToPoiseDamage+0x7415>
jmp    3ae6 <WeaponAndAttackTypeToPoiseDamage+0x29e6>
mov    -0xc(%rbp),%eax
sub    $0xb71ec,%eax
je     8527 <WeaponAndAttackTypeToPoiseDamage+0x7427>
jmp    3af9 <WeaponAndAttackTypeToPoiseDamage+0x29f9>
mov    -0xc(%rbp),%eax
sub    $0xb7209,%eax
je     84f1 <WeaponAndAttackTypeToPoiseDamage+0x73f1>
jmp    3b0c <WeaponAndAttackTypeToPoiseDamage+0x2a0c>
mov    -0xc(%rbp),%eax
sub    $0xb721b,%eax
je     84df <WeaponAndAttackTypeToPoiseDamage+0x73df>
jmp    3b1f <WeaponAndAttackTypeToPoiseDamage+0x2a1f>
mov    -0xc(%rbp),%eax
sub    $0xb7220,%eax
je     856a <WeaponAndAttackTypeToPoiseDamage+0x746a>
jmp    3b32 <WeaponAndAttackTypeToPoiseDamage+0x2a32>
mov    -0xc(%rbp),%eax
sub    $0xb7221,%eax
je     854b <WeaponAndAttackTypeToPoiseDamage+0x744b>
jmp    3b45 <WeaponAndAttackTypeToPoiseDamage+0x2a45>
mov    -0xc(%rbp),%eax
sub    $0xb7223,%eax
je     8503 <WeaponAndAttackTypeToPoiseDamage+0x7403>
jmp    3b58 <WeaponAndAttackTypeToPoiseDamage+0x2a58>
mov    -0xc(%rbp),%eax
sub    $0xb75c6,%eax
je     8577 <WeaponAndAttackTypeToPoiseDamage+0x7477>
jmp    3b6b <WeaponAndAttackTypeToPoiseDamage+0x2a6b>
mov    -0xc(%rbp),%eax
sub    $0xb75cc,%eax
je     8607 <WeaponAndAttackTypeToPoiseDamage+0x7507>
jmp    3b7e <WeaponAndAttackTypeToPoiseDamage+0x2a7e>
mov    -0xc(%rbp),%eax
sub    $0xb75cd,%eax
je     85e3 <WeaponAndAttackTypeToPoiseDamage+0x74e3>
jmp    3b91 <WeaponAndAttackTypeToPoiseDamage+0x2a91>
mov    -0xc(%rbp),%eax
sub    $0xb75d3,%eax
je     85bf <WeaponAndAttackTypeToPoiseDamage+0x74bf>
jmp    3ba4 <WeaponAndAttackTypeToPoiseDamage+0x2aa4>
mov    -0xc(%rbp),%eax
sub    $0xb75d4,%eax
je     85d1 <WeaponAndAttackTypeToPoiseDamage+0x74d1>
jmp    3bb7 <WeaponAndAttackTypeToPoiseDamage+0x2ab7>
mov    -0xc(%rbp),%eax
sub    $0xb75f1,%eax
je     859b <WeaponAndAttackTypeToPoiseDamage+0x749b>
jmp    3bca <WeaponAndAttackTypeToPoiseDamage+0x2aca>
mov    -0xc(%rbp),%eax
sub    $0xb7603,%eax
je     8589 <WeaponAndAttackTypeToPoiseDamage+0x7489>
jmp    3bdd <WeaponAndAttackTypeToPoiseDamage+0x2add>
mov    -0xc(%rbp),%eax
sub    $0xb7608,%eax
je     8614 <WeaponAndAttackTypeToPoiseDamage+0x7514>
jmp    3bf0 <WeaponAndAttackTypeToPoiseDamage+0x2af0>
mov    -0xc(%rbp),%eax
sub    $0xb7609,%eax
je     85f5 <WeaponAndAttackTypeToPoiseDamage+0x74f5>
jmp    3c03 <WeaponAndAttackTypeToPoiseDamage+0x2b03>
mov    -0xc(%rbp),%eax
sub    $0xb760b,%eax
je     85ad <WeaponAndAttackTypeToPoiseDamage+0x74ad>
jmp    3c16 <WeaponAndAttackTypeToPoiseDamage+0x2b16>
mov    -0xc(%rbp),%eax
sub    $0xb79ae,%eax
je     8621 <WeaponAndAttackTypeToPoiseDamage+0x7521>
jmp    3c29 <WeaponAndAttackTypeToPoiseDamage+0x2b29>
mov    -0xc(%rbp),%eax
sub    $0xb79b4,%eax
je     86b1 <WeaponAndAttackTypeToPoiseDamage+0x75b1>
jmp    3c3c <WeaponAndAttackTypeToPoiseDamage+0x2b3c>
mov    -0xc(%rbp),%eax
sub    $0xb79b5,%eax
je     868d <WeaponAndAttackTypeToPoiseDamage+0x758d>
jmp    3c4f <WeaponAndAttackTypeToPoiseDamage+0x2b4f>
mov    -0xc(%rbp),%eax
sub    $0xb79bb,%eax
je     8669 <WeaponAndAttackTypeToPoiseDamage+0x7569>
jmp    3c62 <WeaponAndAttackTypeToPoiseDamage+0x2b62>
mov    -0xc(%rbp),%eax
sub    $0xb79bc,%eax
je     867b <WeaponAndAttackTypeToPoiseDamage+0x757b>
jmp    3c75 <WeaponAndAttackTypeToPoiseDamage+0x2b75>
mov    -0xc(%rbp),%eax
sub    $0xb79d9,%eax
je     8645 <WeaponAndAttackTypeToPoiseDamage+0x7545>
jmp    3c88 <WeaponAndAttackTypeToPoiseDamage+0x2b88>
mov    -0xc(%rbp),%eax
sub    $0xb79eb,%eax
je     8633 <WeaponAndAttackTypeToPoiseDamage+0x7533>
jmp    3c9b <WeaponAndAttackTypeToPoiseDamage+0x2b9b>
mov    -0xc(%rbp),%eax
sub    $0xb79f0,%eax
je     86be <WeaponAndAttackTypeToPoiseDamage+0x75be>
jmp    3cae <WeaponAndAttackTypeToPoiseDamage+0x2bae>
mov    -0xc(%rbp),%eax
sub    $0xb79f1,%eax
je     869f <WeaponAndAttackTypeToPoiseDamage+0x759f>
jmp    3cc1 <WeaponAndAttackTypeToPoiseDamage+0x2bc1>
mov    -0xc(%rbp),%eax
sub    $0xb79f3,%eax
je     8657 <WeaponAndAttackTypeToPoiseDamage+0x7557>
jmp    3cd4 <WeaponAndAttackTypeToPoiseDamage+0x2bd4>
mov    -0xc(%rbp),%eax
sub    $0xb7d96,%eax
je     86cb <WeaponAndAttackTypeToPoiseDamage+0x75cb>
jmp    3ce7 <WeaponAndAttackTypeToPoiseDamage+0x2be7>
mov    -0xc(%rbp),%eax
sub    $0xb7d9c,%eax
je     875b <WeaponAndAttackTypeToPoiseDamage+0x765b>
jmp    3cfa <WeaponAndAttackTypeToPoiseDamage+0x2bfa>
mov    -0xc(%rbp),%eax
sub    $0xb7d9d,%eax
je     8737 <WeaponAndAttackTypeToPoiseDamage+0x7637>
jmp    3d0d <WeaponAndAttackTypeToPoiseDamage+0x2c0d>
mov    -0xc(%rbp),%eax
sub    $0xb7da3,%eax
je     8713 <WeaponAndAttackTypeToPoiseDamage+0x7613>
jmp    3d20 <WeaponAndAttackTypeToPoiseDamage+0x2c20>
mov    -0xc(%rbp),%eax
sub    $0xb7da4,%eax
je     8725 <WeaponAndAttackTypeToPoiseDamage+0x7625>
jmp    3d33 <WeaponAndAttackTypeToPoiseDamage+0x2c33>
mov    -0xc(%rbp),%eax
sub    $0xb7dc1,%eax
je     86ef <WeaponAndAttackTypeToPoiseDamage+0x75ef>
jmp    3d46 <WeaponAndAttackTypeToPoiseDamage+0x2c46>
mov    -0xc(%rbp),%eax
sub    $0xb7dd3,%eax
je     86dd <WeaponAndAttackTypeToPoiseDamage+0x75dd>
jmp    3d59 <WeaponAndAttackTypeToPoiseDamage+0x2c59>
mov    -0xc(%rbp),%eax
sub    $0xb7dd8,%eax
je     8768 <WeaponAndAttackTypeToPoiseDamage+0x7668>
jmp    3d6c <WeaponAndAttackTypeToPoiseDamage+0x2c6c>
mov    -0xc(%rbp),%eax
sub    $0xb7dd9,%eax
je     8749 <WeaponAndAttackTypeToPoiseDamage+0x7649>
jmp    3d7f <WeaponAndAttackTypeToPoiseDamage+0x2c7f>
mov    -0xc(%rbp),%eax
sub    $0xb7ddb,%eax
je     8701 <WeaponAndAttackTypeToPoiseDamage+0x7601>
jmp    3d92 <WeaponAndAttackTypeToPoiseDamage+0x2c92>
mov    -0xc(%rbp),%eax
sub    $0xc352e,%eax
je     8775 <WeaponAndAttackTypeToPoiseDamage+0x7675>
jmp    3da5 <WeaponAndAttackTypeToPoiseDamage+0x2ca5>
mov    -0xc(%rbp),%eax
sub    $0xc3534,%eax
je     8805 <WeaponAndAttackTypeToPoiseDamage+0x7705>
jmp    3db8 <WeaponAndAttackTypeToPoiseDamage+0x2cb8>
mov    -0xc(%rbp),%eax
sub    $0xc3535,%eax
je     87e1 <WeaponAndAttackTypeToPoiseDamage+0x76e1>
jmp    3dcb <WeaponAndAttackTypeToPoiseDamage+0x2ccb>
mov    -0xc(%rbp),%eax
sub    $0xc353b,%eax
je     87bd <WeaponAndAttackTypeToPoiseDamage+0x76bd>
jmp    3dde <WeaponAndAttackTypeToPoiseDamage+0x2cde>
mov    -0xc(%rbp),%eax
sub    $0xc353c,%eax
je     87cf <WeaponAndAttackTypeToPoiseDamage+0x76cf>
jmp    3df1 <WeaponAndAttackTypeToPoiseDamage+0x2cf1>
mov    -0xc(%rbp),%eax
sub    $0xc3559,%eax
je     8799 <WeaponAndAttackTypeToPoiseDamage+0x7699>
jmp    3e04 <WeaponAndAttackTypeToPoiseDamage+0x2d04>
mov    -0xc(%rbp),%eax
sub    $0xc356b,%eax
je     8787 <WeaponAndAttackTypeToPoiseDamage+0x7687>
jmp    3e17 <WeaponAndAttackTypeToPoiseDamage+0x2d17>
mov    -0xc(%rbp),%eax
sub    $0xc3570,%eax
je     8812 <WeaponAndAttackTypeToPoiseDamage+0x7712>
jmp    3e2a <WeaponAndAttackTypeToPoiseDamage+0x2d2a>
mov    -0xc(%rbp),%eax
sub    $0xc3571,%eax
je     87f3 <WeaponAndAttackTypeToPoiseDamage+0x76f3>
jmp    3e3d <WeaponAndAttackTypeToPoiseDamage+0x2d3d>
mov    -0xc(%rbp),%eax
sub    $0xc3573,%eax
je     87ab <WeaponAndAttackTypeToPoiseDamage+0x76ab>
jmp    3e50 <WeaponAndAttackTypeToPoiseDamage+0x2d50>
mov    -0xc(%rbp),%eax
sub    $0xc3916,%eax
je     881f <WeaponAndAttackTypeToPoiseDamage+0x771f>
jmp    3e63 <WeaponAndAttackTypeToPoiseDamage+0x2d63>
mov    -0xc(%rbp),%eax
sub    $0xc391c,%eax
je     88af <WeaponAndAttackTypeToPoiseDamage+0x77af>
jmp    3e76 <WeaponAndAttackTypeToPoiseDamage+0x2d76>
mov    -0xc(%rbp),%eax
sub    $0xc391d,%eax
je     888b <WeaponAndAttackTypeToPoiseDamage+0x778b>
jmp    3e89 <WeaponAndAttackTypeToPoiseDamage+0x2d89>
mov    -0xc(%rbp),%eax
sub    $0xc3923,%eax
je     8867 <WeaponAndAttackTypeToPoiseDamage+0x7767>
jmp    3e9c <WeaponAndAttackTypeToPoiseDamage+0x2d9c>
mov    -0xc(%rbp),%eax
sub    $0xc3924,%eax
je     8879 <WeaponAndAttackTypeToPoiseDamage+0x7779>
jmp    3eaf <WeaponAndAttackTypeToPoiseDamage+0x2daf>
mov    -0xc(%rbp),%eax
sub    $0xc3941,%eax
je     8843 <WeaponAndAttackTypeToPoiseDamage+0x7743>
jmp    3ec2 <WeaponAndAttackTypeToPoiseDamage+0x2dc2>
mov    -0xc(%rbp),%eax
sub    $0xc3953,%eax
je     8831 <WeaponAndAttackTypeToPoiseDamage+0x7731>
jmp    3ed5 <WeaponAndAttackTypeToPoiseDamage+0x2dd5>
mov    -0xc(%rbp),%eax
sub    $0xc3958,%eax
je     88bc <WeaponAndAttackTypeToPoiseDamage+0x77bc>
jmp    3ee8 <WeaponAndAttackTypeToPoiseDamage+0x2de8>
mov    -0xc(%rbp),%eax
sub    $0xc3959,%eax
je     889d <WeaponAndAttackTypeToPoiseDamage+0x779d>
jmp    3efb <WeaponAndAttackTypeToPoiseDamage+0x2dfb>
mov    -0xc(%rbp),%eax
sub    $0xc395b,%eax
je     8855 <WeaponAndAttackTypeToPoiseDamage+0x7755>
jmp    3f0e <WeaponAndAttackTypeToPoiseDamage+0x2e0e>
mov    -0xc(%rbp),%eax
sub    $0xc3cfe,%eax
je     88c9 <WeaponAndAttackTypeToPoiseDamage+0x77c9>
jmp    3f21 <WeaponAndAttackTypeToPoiseDamage+0x2e21>
mov    -0xc(%rbp),%eax
sub    $0xc3d04,%eax
je     8959 <WeaponAndAttackTypeToPoiseDamage+0x7859>
jmp    3f34 <WeaponAndAttackTypeToPoiseDamage+0x2e34>
mov    -0xc(%rbp),%eax
sub    $0xc3d05,%eax
je     8935 <WeaponAndAttackTypeToPoiseDamage+0x7835>
jmp    3f47 <WeaponAndAttackTypeToPoiseDamage+0x2e47>
mov    -0xc(%rbp),%eax
sub    $0xc3d0b,%eax
je     8911 <WeaponAndAttackTypeToPoiseDamage+0x7811>
jmp    3f5a <WeaponAndAttackTypeToPoiseDamage+0x2e5a>
mov    -0xc(%rbp),%eax
sub    $0xc3d0c,%eax
je     8923 <WeaponAndAttackTypeToPoiseDamage+0x7823>
jmp    3f6d <WeaponAndAttackTypeToPoiseDamage+0x2e6d>
mov    -0xc(%rbp),%eax
sub    $0xc3d29,%eax
je     88ed <WeaponAndAttackTypeToPoiseDamage+0x77ed>
jmp    3f80 <WeaponAndAttackTypeToPoiseDamage+0x2e80>
mov    -0xc(%rbp),%eax
sub    $0xc3d3b,%eax
je     88db <WeaponAndAttackTypeToPoiseDamage+0x77db>
jmp    3f93 <WeaponAndAttackTypeToPoiseDamage+0x2e93>
mov    -0xc(%rbp),%eax
sub    $0xc3d40,%eax
je     8966 <WeaponAndAttackTypeToPoiseDamage+0x7866>
jmp    3fa6 <WeaponAndAttackTypeToPoiseDamage+0x2ea6>
mov    -0xc(%rbp),%eax
sub    $0xc3d41,%eax
je     8947 <WeaponAndAttackTypeToPoiseDamage+0x7847>
jmp    3fb9 <WeaponAndAttackTypeToPoiseDamage+0x2eb9>
mov    -0xc(%rbp),%eax
sub    $0xc3d43,%eax
je     88ff <WeaponAndAttackTypeToPoiseDamage+0x77ff>
jmp    3fcc <WeaponAndAttackTypeToPoiseDamage+0x2ecc>
mov    -0xc(%rbp),%eax
sub    $0xc40e6,%eax
je     8973 <WeaponAndAttackTypeToPoiseDamage+0x7873>
jmp    3fdf <WeaponAndAttackTypeToPoiseDamage+0x2edf>
mov    -0xc(%rbp),%eax
sub    $0xc40ec,%eax
je     8a03 <WeaponAndAttackTypeToPoiseDamage+0x7903>
jmp    3ff2 <WeaponAndAttackTypeToPoiseDamage+0x2ef2>
mov    -0xc(%rbp),%eax
sub    $0xc40ed,%eax
je     89df <WeaponAndAttackTypeToPoiseDamage+0x78df>
jmp    4005 <WeaponAndAttackTypeToPoiseDamage+0x2f05>
mov    -0xc(%rbp),%eax
sub    $0xc40f3,%eax
je     89bb <WeaponAndAttackTypeToPoiseDamage+0x78bb>
jmp    4018 <WeaponAndAttackTypeToPoiseDamage+0x2f18>
mov    -0xc(%rbp),%eax
sub    $0xc40f4,%eax
je     89cd <WeaponAndAttackTypeToPoiseDamage+0x78cd>
jmp    402b <WeaponAndAttackTypeToPoiseDamage+0x2f2b>
mov    -0xc(%rbp),%eax
sub    $0xc4111,%eax
je     8997 <WeaponAndAttackTypeToPoiseDamage+0x7897>
jmp    403e <WeaponAndAttackTypeToPoiseDamage+0x2f3e>
mov    -0xc(%rbp),%eax
sub    $0xc4123,%eax
je     8985 <WeaponAndAttackTypeToPoiseDamage+0x7885>
jmp    4051 <WeaponAndAttackTypeToPoiseDamage+0x2f51>
mov    -0xc(%rbp),%eax
sub    $0xc4128,%eax
je     8a10 <WeaponAndAttackTypeToPoiseDamage+0x7910>
jmp    4064 <WeaponAndAttackTypeToPoiseDamage+0x2f64>
mov    -0xc(%rbp),%eax
sub    $0xc4129,%eax
je     89f1 <WeaponAndAttackTypeToPoiseDamage+0x78f1>
jmp    4077 <WeaponAndAttackTypeToPoiseDamage+0x2f77>
mov    -0xc(%rbp),%eax
sub    $0xc412b,%eax
je     89a9 <WeaponAndAttackTypeToPoiseDamage+0x78a9>
jmp    408a <WeaponAndAttackTypeToPoiseDamage+0x2f8a>
mov    -0xc(%rbp),%eax
sub    $0xc44ce,%eax
je     8a1d <WeaponAndAttackTypeToPoiseDamage+0x791d>
jmp    409d <WeaponAndAttackTypeToPoiseDamage+0x2f9d>
mov    -0xc(%rbp),%eax
sub    $0xc44d4,%eax
je     8aad <WeaponAndAttackTypeToPoiseDamage+0x79ad>
jmp    40b0 <WeaponAndAttackTypeToPoiseDamage+0x2fb0>
mov    -0xc(%rbp),%eax
sub    $0xc44d5,%eax
je     8a89 <WeaponAndAttackTypeToPoiseDamage+0x7989>
jmp    40c3 <WeaponAndAttackTypeToPoiseDamage+0x2fc3>
mov    -0xc(%rbp),%eax
sub    $0xc44db,%eax
je     8a65 <WeaponAndAttackTypeToPoiseDamage+0x7965>
jmp    40d6 <WeaponAndAttackTypeToPoiseDamage+0x2fd6>
mov    -0xc(%rbp),%eax
sub    $0xc44dc,%eax
je     8a77 <WeaponAndAttackTypeToPoiseDamage+0x7977>
jmp    40e9 <WeaponAndAttackTypeToPoiseDamage+0x2fe9>
mov    -0xc(%rbp),%eax
sub    $0xc44f9,%eax
je     8a41 <WeaponAndAttackTypeToPoiseDamage+0x7941>
jmp    40fc <WeaponAndAttackTypeToPoiseDamage+0x2ffc>
mov    -0xc(%rbp),%eax
sub    $0xc450b,%eax
je     8a2f <WeaponAndAttackTypeToPoiseDamage+0x792f>
jmp    410f <WeaponAndAttackTypeToPoiseDamage+0x300f>
mov    -0xc(%rbp),%eax
sub    $0xc4510,%eax
je     8aba <WeaponAndAttackTypeToPoiseDamage+0x79ba>
jmp    4122 <WeaponAndAttackTypeToPoiseDamage+0x3022>
mov    -0xc(%rbp),%eax
sub    $0xc4511,%eax
je     8a9b <WeaponAndAttackTypeToPoiseDamage+0x799b>
jmp    4135 <WeaponAndAttackTypeToPoiseDamage+0x3035>
mov    -0xc(%rbp),%eax
sub    $0xc4513,%eax
je     8a53 <WeaponAndAttackTypeToPoiseDamage+0x7953>
jmp    4148 <WeaponAndAttackTypeToPoiseDamage+0x3048>
mov    -0xc(%rbp),%eax
sub    $0xc5856,%eax
je     8ac7 <WeaponAndAttackTypeToPoiseDamage+0x79c7>
jmp    415b <WeaponAndAttackTypeToPoiseDamage+0x305b>
mov    -0xc(%rbp),%eax
sub    $0xc585c,%eax
je     8b57 <WeaponAndAttackTypeToPoiseDamage+0x7a57>
jmp    416e <WeaponAndAttackTypeToPoiseDamage+0x306e>
mov    -0xc(%rbp),%eax
sub    $0xc585d,%eax
je     8b33 <WeaponAndAttackTypeToPoiseDamage+0x7a33>
jmp    4181 <WeaponAndAttackTypeToPoiseDamage+0x3081>
mov    -0xc(%rbp),%eax
sub    $0xc5863,%eax
je     8b0f <WeaponAndAttackTypeToPoiseDamage+0x7a0f>
jmp    4194 <WeaponAndAttackTypeToPoiseDamage+0x3094>
mov    -0xc(%rbp),%eax
sub    $0xc5864,%eax
je     8b21 <WeaponAndAttackTypeToPoiseDamage+0x7a21>
jmp    41a7 <WeaponAndAttackTypeToPoiseDamage+0x30a7>
mov    -0xc(%rbp),%eax
sub    $0xc5881,%eax
je     8aeb <WeaponAndAttackTypeToPoiseDamage+0x79eb>
jmp    41ba <WeaponAndAttackTypeToPoiseDamage+0x30ba>
mov    -0xc(%rbp),%eax
sub    $0xc5893,%eax
je     8ad9 <WeaponAndAttackTypeToPoiseDamage+0x79d9>
jmp    41cd <WeaponAndAttackTypeToPoiseDamage+0x30cd>
mov    -0xc(%rbp),%eax
sub    $0xc5898,%eax
je     8b64 <WeaponAndAttackTypeToPoiseDamage+0x7a64>
jmp    41e0 <WeaponAndAttackTypeToPoiseDamage+0x30e0>
mov    -0xc(%rbp),%eax
sub    $0xc5899,%eax
je     8b45 <WeaponAndAttackTypeToPoiseDamage+0x7a45>
jmp    41f3 <WeaponAndAttackTypeToPoiseDamage+0x30f3>
mov    -0xc(%rbp),%eax
sub    $0xc589b,%eax
je     8afd <WeaponAndAttackTypeToPoiseDamage+0x79fd>
jmp    4206 <WeaponAndAttackTypeToPoiseDamage+0x3106>
mov    -0xc(%rbp),%eax
sub    $0xc5c3e,%eax
je     8b71 <WeaponAndAttackTypeToPoiseDamage+0x7a71>
jmp    4219 <WeaponAndAttackTypeToPoiseDamage+0x3119>
mov    -0xc(%rbp),%eax
sub    $0xc5c44,%eax
je     8c01 <WeaponAndAttackTypeToPoiseDamage+0x7b01>
jmp    422c <WeaponAndAttackTypeToPoiseDamage+0x312c>
mov    -0xc(%rbp),%eax
sub    $0xc5c45,%eax
je     8bdd <WeaponAndAttackTypeToPoiseDamage+0x7add>
jmp    423f <WeaponAndAttackTypeToPoiseDamage+0x313f>
mov    -0xc(%rbp),%eax
sub    $0xc5c4b,%eax
je     8bb9 <WeaponAndAttackTypeToPoiseDamage+0x7ab9>
jmp    4252 <WeaponAndAttackTypeToPoiseDamage+0x3152>
mov    -0xc(%rbp),%eax
sub    $0xc5c4c,%eax
je     8bcb <WeaponAndAttackTypeToPoiseDamage+0x7acb>
jmp    4265 <WeaponAndAttackTypeToPoiseDamage+0x3165>
mov    -0xc(%rbp),%eax
sub    $0xc5c69,%eax
je     8b95 <WeaponAndAttackTypeToPoiseDamage+0x7a95>
jmp    4278 <WeaponAndAttackTypeToPoiseDamage+0x3178>
mov    -0xc(%rbp),%eax
sub    $0xc5c7b,%eax
je     8b83 <WeaponAndAttackTypeToPoiseDamage+0x7a83>
jmp    428b <WeaponAndAttackTypeToPoiseDamage+0x318b>
mov    -0xc(%rbp),%eax
sub    $0xc5c80,%eax
je     8c0e <WeaponAndAttackTypeToPoiseDamage+0x7b0e>
jmp    429e <WeaponAndAttackTypeToPoiseDamage+0x319e>
mov    -0xc(%rbp),%eax
sub    $0xc5c81,%eax
je     8bef <WeaponAndAttackTypeToPoiseDamage+0x7aef>
jmp    42b1 <WeaponAndAttackTypeToPoiseDamage+0x31b1>
mov    -0xc(%rbp),%eax
sub    $0xc5c83,%eax
je     8ba7 <WeaponAndAttackTypeToPoiseDamage+0x7aa7>
jmp    42c4 <WeaponAndAttackTypeToPoiseDamage+0x31c4>
mov    -0xc(%rbp),%eax
sub    $0xc6026,%eax
je     8c1b <WeaponAndAttackTypeToPoiseDamage+0x7b1b>
jmp    42d7 <WeaponAndAttackTypeToPoiseDamage+0x31d7>
mov    -0xc(%rbp),%eax
sub    $0xc602c,%eax
je     8cab <WeaponAndAttackTypeToPoiseDamage+0x7bab>
jmp    42ea <WeaponAndAttackTypeToPoiseDamage+0x31ea>
mov    -0xc(%rbp),%eax
sub    $0xc602d,%eax
je     8c87 <WeaponAndAttackTypeToPoiseDamage+0x7b87>
jmp    42fd <WeaponAndAttackTypeToPoiseDamage+0x31fd>
mov    -0xc(%rbp),%eax
sub    $0xc6033,%eax
je     8c63 <WeaponAndAttackTypeToPoiseDamage+0x7b63>
jmp    4310 <WeaponAndAttackTypeToPoiseDamage+0x3210>
mov    -0xc(%rbp),%eax
sub    $0xc6034,%eax
je     8c75 <WeaponAndAttackTypeToPoiseDamage+0x7b75>
jmp    4323 <WeaponAndAttackTypeToPoiseDamage+0x3223>
mov    -0xc(%rbp),%eax
sub    $0xc6051,%eax
je     8c3f <WeaponAndAttackTypeToPoiseDamage+0x7b3f>
jmp    4336 <WeaponAndAttackTypeToPoiseDamage+0x3236>
mov    -0xc(%rbp),%eax
sub    $0xc6063,%eax
je     8c2d <WeaponAndAttackTypeToPoiseDamage+0x7b2d>
jmp    4349 <WeaponAndAttackTypeToPoiseDamage+0x3249>
mov    -0xc(%rbp),%eax
sub    $0xc6068,%eax
je     8cb8 <WeaponAndAttackTypeToPoiseDamage+0x7bb8>
jmp    435c <WeaponAndAttackTypeToPoiseDamage+0x325c>
mov    -0xc(%rbp),%eax
sub    $0xc6069,%eax
je     8c99 <WeaponAndAttackTypeToPoiseDamage+0x7b99>
jmp    436f <WeaponAndAttackTypeToPoiseDamage+0x326f>
mov    -0xc(%rbp),%eax
sub    $0xc606b,%eax
je     8c51 <WeaponAndAttackTypeToPoiseDamage+0x7b51>
jmp    4382 <WeaponAndAttackTypeToPoiseDamage+0x3282>
mov    -0xc(%rbp),%eax
sub    $0xc640e,%eax
je     8cc5 <WeaponAndAttackTypeToPoiseDamage+0x7bc5>
jmp    4395 <WeaponAndAttackTypeToPoiseDamage+0x3295>
mov    -0xc(%rbp),%eax
sub    $0xc6414,%eax
je     8d55 <WeaponAndAttackTypeToPoiseDamage+0x7c55>
jmp    43a8 <WeaponAndAttackTypeToPoiseDamage+0x32a8>
mov    -0xc(%rbp),%eax
sub    $0xc6415,%eax
je     8d31 <WeaponAndAttackTypeToPoiseDamage+0x7c31>
jmp    43bb <WeaponAndAttackTypeToPoiseDamage+0x32bb>
mov    -0xc(%rbp),%eax
sub    $0xc641b,%eax
je     8d0d <WeaponAndAttackTypeToPoiseDamage+0x7c0d>
jmp    43ce <WeaponAndAttackTypeToPoiseDamage+0x32ce>
mov    -0xc(%rbp),%eax
sub    $0xc641c,%eax
je     8d1f <WeaponAndAttackTypeToPoiseDamage+0x7c1f>
jmp    43e1 <WeaponAndAttackTypeToPoiseDamage+0x32e1>
mov    -0xc(%rbp),%eax
sub    $0xc6439,%eax
je     8ce9 <WeaponAndAttackTypeToPoiseDamage+0x7be9>
jmp    43f4 <WeaponAndAttackTypeToPoiseDamage+0x32f4>
mov    -0xc(%rbp),%eax
sub    $0xc644b,%eax
je     8cd7 <WeaponAndAttackTypeToPoiseDamage+0x7bd7>
jmp    4407 <WeaponAndAttackTypeToPoiseDamage+0x3307>
mov    -0xc(%rbp),%eax
sub    $0xc6450,%eax
je     8d62 <WeaponAndAttackTypeToPoiseDamage+0x7c62>
jmp    441a <WeaponAndAttackTypeToPoiseDamage+0x331a>
mov    -0xc(%rbp),%eax
sub    $0xc6451,%eax
je     8d43 <WeaponAndAttackTypeToPoiseDamage+0x7c43>
jmp    442d <WeaponAndAttackTypeToPoiseDamage+0x332d>
mov    -0xc(%rbp),%eax
sub    $0xc6453,%eax
je     8cfb <WeaponAndAttackTypeToPoiseDamage+0x7bfb>
jmp    4440 <WeaponAndAttackTypeToPoiseDamage+0x3340>
mov    -0xc(%rbp),%eax
sub    $0xcf87e,%eax
je     8d6f <WeaponAndAttackTypeToPoiseDamage+0x7c6f>
jmp    4453 <WeaponAndAttackTypeToPoiseDamage+0x3353>
mov    -0xc(%rbp),%eax
sub    $0xcf884,%eax
je     8dff <WeaponAndAttackTypeToPoiseDamage+0x7cff>
jmp    4466 <WeaponAndAttackTypeToPoiseDamage+0x3366>
mov    -0xc(%rbp),%eax
sub    $0xcf885,%eax
je     8ddb <WeaponAndAttackTypeToPoiseDamage+0x7cdb>
jmp    4479 <WeaponAndAttackTypeToPoiseDamage+0x3379>
mov    -0xc(%rbp),%eax
sub    $0xcf88b,%eax
je     8db7 <WeaponAndAttackTypeToPoiseDamage+0x7cb7>
jmp    448c <WeaponAndAttackTypeToPoiseDamage+0x338c>
mov    -0xc(%rbp),%eax
sub    $0xcf88c,%eax
je     8dc9 <WeaponAndAttackTypeToPoiseDamage+0x7cc9>
jmp    449f <WeaponAndAttackTypeToPoiseDamage+0x339f>
mov    -0xc(%rbp),%eax
sub    $0xcf8a9,%eax
je     8d93 <WeaponAndAttackTypeToPoiseDamage+0x7c93>
jmp    44b2 <WeaponAndAttackTypeToPoiseDamage+0x33b2>
mov    -0xc(%rbp),%eax
sub    $0xcf8bb,%eax
je     8d81 <WeaponAndAttackTypeToPoiseDamage+0x7c81>
jmp    44c5 <WeaponAndAttackTypeToPoiseDamage+0x33c5>
mov    -0xc(%rbp),%eax
sub    $0xcf8c0,%eax
je     8e0c <WeaponAndAttackTypeToPoiseDamage+0x7d0c>
jmp    44d8 <WeaponAndAttackTypeToPoiseDamage+0x33d8>
mov    -0xc(%rbp),%eax
sub    $0xcf8c1,%eax
je     8ded <WeaponAndAttackTypeToPoiseDamage+0x7ced>
jmp    44eb <WeaponAndAttackTypeToPoiseDamage+0x33eb>
mov    -0xc(%rbp),%eax
sub    $0xcf8c3,%eax
je     8da5 <WeaponAndAttackTypeToPoiseDamage+0x7ca5>
jmp    44fe <WeaponAndAttackTypeToPoiseDamage+0x33fe>
mov    -0xc(%rbp),%eax
sub    $0xcfc66,%eax
je     8e19 <WeaponAndAttackTypeToPoiseDamage+0x7d19>
jmp    4511 <WeaponAndAttackTypeToPoiseDamage+0x3411>
mov    -0xc(%rbp),%eax
sub    $0xcfc6c,%eax
je     8ea9 <WeaponAndAttackTypeToPoiseDamage+0x7da9>
jmp    4524 <WeaponAndAttackTypeToPoiseDamage+0x3424>
mov    -0xc(%rbp),%eax
sub    $0xcfc6d,%eax
je     8e85 <WeaponAndAttackTypeToPoiseDamage+0x7d85>
jmp    4537 <WeaponAndAttackTypeToPoiseDamage+0x3437>
mov    -0xc(%rbp),%eax
sub    $0xcfc73,%eax
je     8e61 <WeaponAndAttackTypeToPoiseDamage+0x7d61>
jmp    454a <WeaponAndAttackTypeToPoiseDamage+0x344a>
mov    -0xc(%rbp),%eax
sub    $0xcfc74,%eax
je     8e73 <WeaponAndAttackTypeToPoiseDamage+0x7d73>
jmp    455d <WeaponAndAttackTypeToPoiseDamage+0x345d>
mov    -0xc(%rbp),%eax
sub    $0xcfc91,%eax
je     8e3d <WeaponAndAttackTypeToPoiseDamage+0x7d3d>
jmp    4570 <WeaponAndAttackTypeToPoiseDamage+0x3470>
mov    -0xc(%rbp),%eax
sub    $0xcfca3,%eax
je     8e2b <WeaponAndAttackTypeToPoiseDamage+0x7d2b>
jmp    4583 <WeaponAndAttackTypeToPoiseDamage+0x3483>
mov    -0xc(%rbp),%eax
sub    $0xcfca8,%eax
je     8eb6 <WeaponAndAttackTypeToPoiseDamage+0x7db6>
jmp    4596 <WeaponAndAttackTypeToPoiseDamage+0x3496>
mov    -0xc(%rbp),%eax
sub    $0xcfca9,%eax
je     8e97 <WeaponAndAttackTypeToPoiseDamage+0x7d97>
jmp    45a9 <WeaponAndAttackTypeToPoiseDamage+0x34a9>
mov    -0xc(%rbp),%eax
sub    $0xcfcab,%eax
je     8e4f <WeaponAndAttackTypeToPoiseDamage+0x7d4f>
jmp    45bc <WeaponAndAttackTypeToPoiseDamage+0x34bc>
mov    -0xc(%rbp),%eax
sub    $0xd004e,%eax
je     8ec3 <WeaponAndAttackTypeToPoiseDamage+0x7dc3>
jmp    45cf <WeaponAndAttackTypeToPoiseDamage+0x34cf>
mov    -0xc(%rbp),%eax
sub    $0xd0054,%eax
je     8f53 <WeaponAndAttackTypeToPoiseDamage+0x7e53>
jmp    45e2 <WeaponAndAttackTypeToPoiseDamage+0x34e2>
mov    -0xc(%rbp),%eax
sub    $0xd0055,%eax
je     8f2f <WeaponAndAttackTypeToPoiseDamage+0x7e2f>
jmp    45f5 <WeaponAndAttackTypeToPoiseDamage+0x34f5>
mov    -0xc(%rbp),%eax
sub    $0xd005b,%eax
je     8f0b <WeaponAndAttackTypeToPoiseDamage+0x7e0b>
jmp    4608 <WeaponAndAttackTypeToPoiseDamage+0x3508>
mov    -0xc(%rbp),%eax
sub    $0xd005c,%eax
je     8f1d <WeaponAndAttackTypeToPoiseDamage+0x7e1d>
jmp    461b <WeaponAndAttackTypeToPoiseDamage+0x351b>
mov    -0xc(%rbp),%eax
sub    $0xd0079,%eax
je     8ee7 <WeaponAndAttackTypeToPoiseDamage+0x7de7>
jmp    462e <WeaponAndAttackTypeToPoiseDamage+0x352e>
mov    -0xc(%rbp),%eax
sub    $0xd008b,%eax
je     8ed5 <WeaponAndAttackTypeToPoiseDamage+0x7dd5>
jmp    4641 <WeaponAndAttackTypeToPoiseDamage+0x3541>
mov    -0xc(%rbp),%eax
sub    $0xd0090,%eax
je     8f60 <WeaponAndAttackTypeToPoiseDamage+0x7e60>
jmp    4654 <WeaponAndAttackTypeToPoiseDamage+0x3554>
mov    -0xc(%rbp),%eax
sub    $0xd0091,%eax
je     8f41 <WeaponAndAttackTypeToPoiseDamage+0x7e41>
jmp    4667 <WeaponAndAttackTypeToPoiseDamage+0x3567>
mov    -0xc(%rbp),%eax
sub    $0xd0093,%eax
je     8ef9 <WeaponAndAttackTypeToPoiseDamage+0x7df9>
jmp    467a <WeaponAndAttackTypeToPoiseDamage+0x357a>
mov    -0xc(%rbp),%eax
sub    $0xd081e,%eax
je     8f6d <WeaponAndAttackTypeToPoiseDamage+0x7e6d>
jmp    468d <WeaponAndAttackTypeToPoiseDamage+0x358d>
mov    -0xc(%rbp),%eax
sub    $0xd0824,%eax
je     8ffd <WeaponAndAttackTypeToPoiseDamage+0x7efd>
jmp    46a0 <WeaponAndAttackTypeToPoiseDamage+0x35a0>
mov    -0xc(%rbp),%eax
sub    $0xd0825,%eax
je     8fd9 <WeaponAndAttackTypeToPoiseDamage+0x7ed9>
jmp    46b3 <WeaponAndAttackTypeToPoiseDamage+0x35b3>
mov    -0xc(%rbp),%eax
sub    $0xd082b,%eax
je     8fb5 <WeaponAndAttackTypeToPoiseDamage+0x7eb5>
jmp    46c6 <WeaponAndAttackTypeToPoiseDamage+0x35c6>
mov    -0xc(%rbp),%eax
sub    $0xd082c,%eax
je     8fc7 <WeaponAndAttackTypeToPoiseDamage+0x7ec7>
jmp    46d9 <WeaponAndAttackTypeToPoiseDamage+0x35d9>
mov    -0xc(%rbp),%eax
sub    $0xd0849,%eax
je     8f91 <WeaponAndAttackTypeToPoiseDamage+0x7e91>
jmp    46ec <WeaponAndAttackTypeToPoiseDamage+0x35ec>
mov    -0xc(%rbp),%eax
sub    $0xd085b,%eax
je     8f7f <WeaponAndAttackTypeToPoiseDamage+0x7e7f>
jmp    46ff <WeaponAndAttackTypeToPoiseDamage+0x35ff>
mov    -0xc(%rbp),%eax
sub    $0xd0860,%eax
je     900a <WeaponAndAttackTypeToPoiseDamage+0x7f0a>
jmp    4712 <WeaponAndAttackTypeToPoiseDamage+0x3612>
mov    -0xc(%rbp),%eax
sub    $0xd0861,%eax
je     8feb <WeaponAndAttackTypeToPoiseDamage+0x7eeb>
jmp    4725 <WeaponAndAttackTypeToPoiseDamage+0x3625>
mov    -0xc(%rbp),%eax
sub    $0xd0863,%eax
je     8fa3 <WeaponAndAttackTypeToPoiseDamage+0x7ea3>
jmp    4738 <WeaponAndAttackTypeToPoiseDamage+0x3638>
mov    -0xc(%rbp),%eax
sub    $0xd0c06,%eax
je     9017 <WeaponAndAttackTypeToPoiseDamage+0x7f17>
jmp    474b <WeaponAndAttackTypeToPoiseDamage+0x364b>
mov    -0xc(%rbp),%eax
sub    $0xd0c0c,%eax
je     90a7 <WeaponAndAttackTypeToPoiseDamage+0x7fa7>
jmp    475e <WeaponAndAttackTypeToPoiseDamage+0x365e>
mov    -0xc(%rbp),%eax
sub    $0xd0c0d,%eax
je     9083 <WeaponAndAttackTypeToPoiseDamage+0x7f83>
jmp    4771 <WeaponAndAttackTypeToPoiseDamage+0x3671>
mov    -0xc(%rbp),%eax
sub    $0xd0c13,%eax
je     905f <WeaponAndAttackTypeToPoiseDamage+0x7f5f>
jmp    4784 <WeaponAndAttackTypeToPoiseDamage+0x3684>
mov    -0xc(%rbp),%eax
sub    $0xd0c14,%eax
je     9071 <WeaponAndAttackTypeToPoiseDamage+0x7f71>
jmp    4797 <WeaponAndAttackTypeToPoiseDamage+0x3697>
mov    -0xc(%rbp),%eax
sub    $0xd0c31,%eax
je     903b <WeaponAndAttackTypeToPoiseDamage+0x7f3b>
jmp    47aa <WeaponAndAttackTypeToPoiseDamage+0x36aa>
mov    -0xc(%rbp),%eax
sub    $0xd0c43,%eax
je     9029 <WeaponAndAttackTypeToPoiseDamage+0x7f29>
jmp    47bd <WeaponAndAttackTypeToPoiseDamage+0x36bd>
mov    -0xc(%rbp),%eax
sub    $0xd0c48,%eax
je     90b4 <WeaponAndAttackTypeToPoiseDamage+0x7fb4>
jmp    47d0 <WeaponAndAttackTypeToPoiseDamage+0x36d0>
mov    -0xc(%rbp),%eax
sub    $0xd0c49,%eax
je     9095 <WeaponAndAttackTypeToPoiseDamage+0x7f95>
jmp    47e3 <WeaponAndAttackTypeToPoiseDamage+0x36e3>
mov    -0xc(%rbp),%eax
sub    $0xd0c4b,%eax
je     904d <WeaponAndAttackTypeToPoiseDamage+0x7f4d>
jmp    47f6 <WeaponAndAttackTypeToPoiseDamage+0x36f6>
mov    -0xc(%rbp),%eax
sub    $0xd0fee,%eax
je     90c1 <WeaponAndAttackTypeToPoiseDamage+0x7fc1>
jmp    4809 <WeaponAndAttackTypeToPoiseDamage+0x3709>
mov    -0xc(%rbp),%eax
sub    $0xd0ff4,%eax
je     9151 <WeaponAndAttackTypeToPoiseDamage+0x8051>
jmp    481c <WeaponAndAttackTypeToPoiseDamage+0x371c>
mov    -0xc(%rbp),%eax
sub    $0xd0ff5,%eax
je     912d <WeaponAndAttackTypeToPoiseDamage+0x802d>
jmp    482f <WeaponAndAttackTypeToPoiseDamage+0x372f>
mov    -0xc(%rbp),%eax
sub    $0xd0ffb,%eax
je     9109 <WeaponAndAttackTypeToPoiseDamage+0x8009>
jmp    4842 <WeaponAndAttackTypeToPoiseDamage+0x3742>
mov    -0xc(%rbp),%eax
sub    $0xd0ffc,%eax
je     911b <WeaponAndAttackTypeToPoiseDamage+0x801b>
jmp    4855 <WeaponAndAttackTypeToPoiseDamage+0x3755>
mov    -0xc(%rbp),%eax
sub    $0xd1019,%eax
je     90e5 <WeaponAndAttackTypeToPoiseDamage+0x7fe5>
jmp    4868 <WeaponAndAttackTypeToPoiseDamage+0x3768>
mov    -0xc(%rbp),%eax
sub    $0xd102b,%eax
je     90d3 <WeaponAndAttackTypeToPoiseDamage+0x7fd3>
jmp    487b <WeaponAndAttackTypeToPoiseDamage+0x377b>
mov    -0xc(%rbp),%eax
sub    $0xd1030,%eax
je     915e <WeaponAndAttackTypeToPoiseDamage+0x805e>
jmp    488e <WeaponAndAttackTypeToPoiseDamage+0x378e>
mov    -0xc(%rbp),%eax
sub    $0xd1031,%eax
je     913f <WeaponAndAttackTypeToPoiseDamage+0x803f>
jmp    48a1 <WeaponAndAttackTypeToPoiseDamage+0x37a1>
mov    -0xc(%rbp),%eax
sub    $0xd1033,%eax
je     90f7 <WeaponAndAttackTypeToPoiseDamage+0x7ff7>
jmp    48b4 <WeaponAndAttackTypeToPoiseDamage+0x37b4>
mov    -0xc(%rbp),%eax
sub    $0xdbbce,%eax
je     916b <WeaponAndAttackTypeToPoiseDamage+0x806b>
jmp    48c7 <WeaponAndAttackTypeToPoiseDamage+0x37c7>
mov    -0xc(%rbp),%eax
sub    $0xdbbd4,%eax
je     91fb <WeaponAndAttackTypeToPoiseDamage+0x80fb>
jmp    48da <WeaponAndAttackTypeToPoiseDamage+0x37da>
mov    -0xc(%rbp),%eax
sub    $0xdbbd5,%eax
je     91d7 <WeaponAndAttackTypeToPoiseDamage+0x80d7>
jmp    48ed <WeaponAndAttackTypeToPoiseDamage+0x37ed>
mov    -0xc(%rbp),%eax
sub    $0xdbbdb,%eax
je     91b3 <WeaponAndAttackTypeToPoiseDamage+0x80b3>
jmp    4900 <WeaponAndAttackTypeToPoiseDamage+0x3800>
mov    -0xc(%rbp),%eax
sub    $0xdbbdc,%eax
je     91c5 <WeaponAndAttackTypeToPoiseDamage+0x80c5>
jmp    4913 <WeaponAndAttackTypeToPoiseDamage+0x3813>
mov    -0xc(%rbp),%eax
sub    $0xdbbf9,%eax
je     918f <WeaponAndAttackTypeToPoiseDamage+0x808f>
jmp    4926 <WeaponAndAttackTypeToPoiseDamage+0x3826>
mov    -0xc(%rbp),%eax
sub    $0xdbc0b,%eax
je     917d <WeaponAndAttackTypeToPoiseDamage+0x807d>
jmp    4939 <WeaponAndAttackTypeToPoiseDamage+0x3839>
mov    -0xc(%rbp),%eax
sub    $0xdbc10,%eax
je     9208 <WeaponAndAttackTypeToPoiseDamage+0x8108>
jmp    494c <WeaponAndAttackTypeToPoiseDamage+0x384c>
mov    -0xc(%rbp),%eax
sub    $0xdbc11,%eax
je     91e9 <WeaponAndAttackTypeToPoiseDamage+0x80e9>
jmp    495f <WeaponAndAttackTypeToPoiseDamage+0x385f>
mov    -0xc(%rbp),%eax
sub    $0xdbc13,%eax
je     91a1 <WeaponAndAttackTypeToPoiseDamage+0x80a1>
jmp    4972 <WeaponAndAttackTypeToPoiseDamage+0x3872>
mov    -0xc(%rbp),%eax
sub    $0xdbfb6,%eax
je     9215 <WeaponAndAttackTypeToPoiseDamage+0x8115>
jmp    4985 <WeaponAndAttackTypeToPoiseDamage+0x3885>
mov    -0xc(%rbp),%eax
sub    $0xdbfbc,%eax
je     92a5 <WeaponAndAttackTypeToPoiseDamage+0x81a5>
jmp    4998 <WeaponAndAttackTypeToPoiseDamage+0x3898>
mov    -0xc(%rbp),%eax
sub    $0xdbfbd,%eax
je     9281 <WeaponAndAttackTypeToPoiseDamage+0x8181>
jmp    49ab <WeaponAndAttackTypeToPoiseDamage+0x38ab>
mov    -0xc(%rbp),%eax
sub    $0xdbfc3,%eax
je     925d <WeaponAndAttackTypeToPoiseDamage+0x815d>
jmp    49be <WeaponAndAttackTypeToPoiseDamage+0x38be>
mov    -0xc(%rbp),%eax
sub    $0xdbfc4,%eax
je     926f <WeaponAndAttackTypeToPoiseDamage+0x816f>
jmp    49d1 <WeaponAndAttackTypeToPoiseDamage+0x38d1>
mov    -0xc(%rbp),%eax
sub    $0xdbfe1,%eax
je     9239 <WeaponAndAttackTypeToPoiseDamage+0x8139>
jmp    49e4 <WeaponAndAttackTypeToPoiseDamage+0x38e4>
mov    -0xc(%rbp),%eax
sub    $0xdbff3,%eax
je     9227 <WeaponAndAttackTypeToPoiseDamage+0x8127>
jmp    49f7 <WeaponAndAttackTypeToPoiseDamage+0x38f7>
mov    -0xc(%rbp),%eax
sub    $0xdbff8,%eax
je     92b2 <WeaponAndAttackTypeToPoiseDamage+0x81b2>
jmp    4a0a <WeaponAndAttackTypeToPoiseDamage+0x390a>
mov    -0xc(%rbp),%eax
sub    $0xdbff9,%eax
je     9293 <WeaponAndAttackTypeToPoiseDamage+0x8193>
jmp    4a1d <WeaponAndAttackTypeToPoiseDamage+0x391d>
mov    -0xc(%rbp),%eax
sub    $0xdbffb,%eax
je     924b <WeaponAndAttackTypeToPoiseDamage+0x814b>
jmp    4a30 <WeaponAndAttackTypeToPoiseDamage+0x3930>
mov    -0xc(%rbp),%eax
sub    $0xdc39e,%eax
je     92bf <WeaponAndAttackTypeToPoiseDamage+0x81bf>
jmp    4a43 <WeaponAndAttackTypeToPoiseDamage+0x3943>
mov    -0xc(%rbp),%eax
sub    $0xdc3a4,%eax
je     934f <WeaponAndAttackTypeToPoiseDamage+0x824f>
jmp    4a56 <WeaponAndAttackTypeToPoiseDamage+0x3956>
mov    -0xc(%rbp),%eax
sub    $0xdc3a5,%eax
je     932b <WeaponAndAttackTypeToPoiseDamage+0x822b>
jmp    4a69 <WeaponAndAttackTypeToPoiseDamage+0x3969>
mov    -0xc(%rbp),%eax
sub    $0xdc3ab,%eax
je     9307 <WeaponAndAttackTypeToPoiseDamage+0x8207>
jmp    4a7c <WeaponAndAttackTypeToPoiseDamage+0x397c>
mov    -0xc(%rbp),%eax
sub    $0xdc3ac,%eax
je     9319 <WeaponAndAttackTypeToPoiseDamage+0x8219>
jmp    4a8f <WeaponAndAttackTypeToPoiseDamage+0x398f>
mov    -0xc(%rbp),%eax
sub    $0xdc3c9,%eax
je     92e3 <WeaponAndAttackTypeToPoiseDamage+0x81e3>
jmp    4aa2 <WeaponAndAttackTypeToPoiseDamage+0x39a2>
mov    -0xc(%rbp),%eax
sub    $0xdc3db,%eax
je     92d1 <WeaponAndAttackTypeToPoiseDamage+0x81d1>
jmp    4ab5 <WeaponAndAttackTypeToPoiseDamage+0x39b5>
mov    -0xc(%rbp),%eax
sub    $0xdc3e0,%eax
je     935c <WeaponAndAttackTypeToPoiseDamage+0x825c>
jmp    4ac8 <WeaponAndAttackTypeToPoiseDamage+0x39c8>
mov    -0xc(%rbp),%eax
sub    $0xdc3e1,%eax
je     933d <WeaponAndAttackTypeToPoiseDamage+0x823d>
jmp    4adb <WeaponAndAttackTypeToPoiseDamage+0x39db>
mov    -0xc(%rbp),%eax
sub    $0xdc3e3,%eax
je     92f5 <WeaponAndAttackTypeToPoiseDamage+0x81f5>
jmp    4aee <WeaponAndAttackTypeToPoiseDamage+0x39ee>
mov    -0xc(%rbp),%eax
sub    $0xdc786,%eax
je     9369 <WeaponAndAttackTypeToPoiseDamage+0x8269>
jmp    4b01 <WeaponAndAttackTypeToPoiseDamage+0x3a01>
mov    -0xc(%rbp),%eax
sub    $0xdc78c,%eax
je     93f9 <WeaponAndAttackTypeToPoiseDamage+0x82f9>
jmp    4b14 <WeaponAndAttackTypeToPoiseDamage+0x3a14>
mov    -0xc(%rbp),%eax
sub    $0xdc78d,%eax
je     93d5 <WeaponAndAttackTypeToPoiseDamage+0x82d5>
jmp    4b27 <WeaponAndAttackTypeToPoiseDamage+0x3a27>
mov    -0xc(%rbp),%eax
sub    $0xdc793,%eax
je     93b1 <WeaponAndAttackTypeToPoiseDamage+0x82b1>
jmp    4b3a <WeaponAndAttackTypeToPoiseDamage+0x3a3a>
mov    -0xc(%rbp),%eax
sub    $0xdc794,%eax
je     93c3 <WeaponAndAttackTypeToPoiseDamage+0x82c3>
jmp    4b4d <WeaponAndAttackTypeToPoiseDamage+0x3a4d>
mov    -0xc(%rbp),%eax
sub    $0xdc7b1,%eax
je     938d <WeaponAndAttackTypeToPoiseDamage+0x828d>
jmp    4b60 <WeaponAndAttackTypeToPoiseDamage+0x3a60>
mov    -0xc(%rbp),%eax
sub    $0xdc7c3,%eax
je     937b <WeaponAndAttackTypeToPoiseDamage+0x827b>
jmp    4b73 <WeaponAndAttackTypeToPoiseDamage+0x3a73>
mov    -0xc(%rbp),%eax
sub    $0xdc7c8,%eax
je     9406 <WeaponAndAttackTypeToPoiseDamage+0x8306>
jmp    4b86 <WeaponAndAttackTypeToPoiseDamage+0x3a86>
mov    -0xc(%rbp),%eax
sub    $0xdc7c9,%eax
je     93e7 <WeaponAndAttackTypeToPoiseDamage+0x82e7>
jmp    4b99 <WeaponAndAttackTypeToPoiseDamage+0x3a99>
mov    -0xc(%rbp),%eax
sub    $0xdc7cb,%eax
je     939f <WeaponAndAttackTypeToPoiseDamage+0x829f>
jmp    4bac <WeaponAndAttackTypeToPoiseDamage+0x3aac>
mov    -0xc(%rbp),%eax
sub    $0xf426e,%eax
je     9413 <WeaponAndAttackTypeToPoiseDamage+0x8313>
jmp    4bbf <WeaponAndAttackTypeToPoiseDamage+0x3abf>
mov    -0xc(%rbp),%eax
sub    $0xf4274,%eax
je     94a3 <WeaponAndAttackTypeToPoiseDamage+0x83a3>
jmp    4bd2 <WeaponAndAttackTypeToPoiseDamage+0x3ad2>
mov    -0xc(%rbp),%eax
sub    $0xf4275,%eax
je     947f <WeaponAndAttackTypeToPoiseDamage+0x837f>
jmp    4be5 <WeaponAndAttackTypeToPoiseDamage+0x3ae5>
mov    -0xc(%rbp),%eax
sub    $0xf427b,%eax
je     945b <WeaponAndAttackTypeToPoiseDamage+0x835b>
jmp    4bf8 <WeaponAndAttackTypeToPoiseDamage+0x3af8>
mov    -0xc(%rbp),%eax
sub    $0xf427c,%eax
je     946d <WeaponAndAttackTypeToPoiseDamage+0x836d>
jmp    4c0b <WeaponAndAttackTypeToPoiseDamage+0x3b0b>
mov    -0xc(%rbp),%eax
sub    $0xf4299,%eax
je     9437 <WeaponAndAttackTypeToPoiseDamage+0x8337>
jmp    4c1e <WeaponAndAttackTypeToPoiseDamage+0x3b1e>
mov    -0xc(%rbp),%eax
sub    $0xf42ab,%eax
je     9425 <WeaponAndAttackTypeToPoiseDamage+0x8325>
jmp    4c31 <WeaponAndAttackTypeToPoiseDamage+0x3b31>
mov    -0xc(%rbp),%eax
sub    $0xf42b0,%eax
je     94b0 <WeaponAndAttackTypeToPoiseDamage+0x83b0>
jmp    4c44 <WeaponAndAttackTypeToPoiseDamage+0x3b44>
mov    -0xc(%rbp),%eax
sub    $0xf42b1,%eax
je     9491 <WeaponAndAttackTypeToPoiseDamage+0x8391>
jmp    4c57 <WeaponAndAttackTypeToPoiseDamage+0x3b57>
mov    -0xc(%rbp),%eax
sub    $0xf42b3,%eax
je     9449 <WeaponAndAttackTypeToPoiseDamage+0x8349>
jmp    4c6a <WeaponAndAttackTypeToPoiseDamage+0x3b6a>
mov    -0xc(%rbp),%eax
sub    $0xf4656,%eax
je     94bd <WeaponAndAttackTypeToPoiseDamage+0x83bd>
jmp    4c7d <WeaponAndAttackTypeToPoiseDamage+0x3b7d>
mov    -0xc(%rbp),%eax
sub    $0xf465c,%eax
je     954d <WeaponAndAttackTypeToPoiseDamage+0x844d>
jmp    4c90 <WeaponAndAttackTypeToPoiseDamage+0x3b90>
mov    -0xc(%rbp),%eax
sub    $0xf465d,%eax
je     9529 <WeaponAndAttackTypeToPoiseDamage+0x8429>
jmp    4ca3 <WeaponAndAttackTypeToPoiseDamage+0x3ba3>
mov    -0xc(%rbp),%eax
sub    $0xf4663,%eax
je     9505 <WeaponAndAttackTypeToPoiseDamage+0x8405>
jmp    4cb6 <WeaponAndAttackTypeToPoiseDamage+0x3bb6>
mov    -0xc(%rbp),%eax
sub    $0xf4664,%eax
je     9517 <WeaponAndAttackTypeToPoiseDamage+0x8417>
jmp    4cc9 <WeaponAndAttackTypeToPoiseDamage+0x3bc9>
mov    -0xc(%rbp),%eax
sub    $0xf4681,%eax
je     94e1 <WeaponAndAttackTypeToPoiseDamage+0x83e1>
jmp    4cdc <WeaponAndAttackTypeToPoiseDamage+0x3bdc>
mov    -0xc(%rbp),%eax
sub    $0xf4693,%eax
je     94cf <WeaponAndAttackTypeToPoiseDamage+0x83cf>
jmp    4cef <WeaponAndAttackTypeToPoiseDamage+0x3bef>
mov    -0xc(%rbp),%eax
sub    $0xf4698,%eax
je     955a <WeaponAndAttackTypeToPoiseDamage+0x845a>
jmp    4d02 <WeaponAndAttackTypeToPoiseDamage+0x3c02>
mov    -0xc(%rbp),%eax
sub    $0xf4699,%eax
je     953b <WeaponAndAttackTypeToPoiseDamage+0x843b>
jmp    4d15 <WeaponAndAttackTypeToPoiseDamage+0x3c15>
mov    -0xc(%rbp),%eax
sub    $0xf469b,%eax
je     94f3 <WeaponAndAttackTypeToPoiseDamage+0x83f3>
jmp    4d28 <WeaponAndAttackTypeToPoiseDamage+0x3c28>
mov    -0xc(%rbp),%eax
sub    $0xf4a3e,%eax
je     9567 <WeaponAndAttackTypeToPoiseDamage+0x8467>
jmp    4d3b <WeaponAndAttackTypeToPoiseDamage+0x3c3b>
mov    -0xc(%rbp),%eax
sub    $0xf4a44,%eax
je     95f7 <WeaponAndAttackTypeToPoiseDamage+0x84f7>
jmp    4d4e <WeaponAndAttackTypeToPoiseDamage+0x3c4e>
mov    -0xc(%rbp),%eax
sub    $0xf4a45,%eax
je     95d3 <WeaponAndAttackTypeToPoiseDamage+0x84d3>
jmp    4d61 <WeaponAndAttackTypeToPoiseDamage+0x3c61>
mov    -0xc(%rbp),%eax
sub    $0xf4a4b,%eax
je     95af <WeaponAndAttackTypeToPoiseDamage+0x84af>
jmp    4d74 <WeaponAndAttackTypeToPoiseDamage+0x3c74>
mov    -0xc(%rbp),%eax
sub    $0xf4a4c,%eax
je     95c1 <WeaponAndAttackTypeToPoiseDamage+0x84c1>
jmp    4d87 <WeaponAndAttackTypeToPoiseDamage+0x3c87>
mov    -0xc(%rbp),%eax
sub    $0xf4a69,%eax
je     958b <WeaponAndAttackTypeToPoiseDamage+0x848b>
jmp    4d9a <WeaponAndAttackTypeToPoiseDamage+0x3c9a>
mov    -0xc(%rbp),%eax
sub    $0xf4a7b,%eax
je     9579 <WeaponAndAttackTypeToPoiseDamage+0x8479>
jmp    4dad <WeaponAndAttackTypeToPoiseDamage+0x3cad>
mov    -0xc(%rbp),%eax
sub    $0xf4a80,%eax
je     9604 <WeaponAndAttackTypeToPoiseDamage+0x8504>
jmp    4dc0 <WeaponAndAttackTypeToPoiseDamage+0x3cc0>
mov    -0xc(%rbp),%eax
sub    $0xf4a81,%eax
je     95e5 <WeaponAndAttackTypeToPoiseDamage+0x84e5>
jmp    4dd3 <WeaponAndAttackTypeToPoiseDamage+0x3cd3>
mov    -0xc(%rbp),%eax
sub    $0xf4a83,%eax
je     959d <WeaponAndAttackTypeToPoiseDamage+0x849d>
jmp    4de6 <WeaponAndAttackTypeToPoiseDamage+0x3ce6>
mov    -0xc(%rbp),%eax
sub    $0xf4e26,%eax
je     9611 <WeaponAndAttackTypeToPoiseDamage+0x8511>
jmp    4df9 <WeaponAndAttackTypeToPoiseDamage+0x3cf9>
mov    -0xc(%rbp),%eax
sub    $0xf4e2c,%eax
je     96a1 <WeaponAndAttackTypeToPoiseDamage+0x85a1>
jmp    4e0c <WeaponAndAttackTypeToPoiseDamage+0x3d0c>
mov    -0xc(%rbp),%eax
sub    $0xf4e2d,%eax
je     967d <WeaponAndAttackTypeToPoiseDamage+0x857d>
jmp    4e1f <WeaponAndAttackTypeToPoiseDamage+0x3d1f>
mov    -0xc(%rbp),%eax
sub    $0xf4e33,%eax
je     9659 <WeaponAndAttackTypeToPoiseDamage+0x8559>
jmp    4e32 <WeaponAndAttackTypeToPoiseDamage+0x3d32>
mov    -0xc(%rbp),%eax
sub    $0xf4e34,%eax
je     966b <WeaponAndAttackTypeToPoiseDamage+0x856b>
jmp    4e45 <WeaponAndAttackTypeToPoiseDamage+0x3d45>
mov    -0xc(%rbp),%eax
sub    $0xf4e51,%eax
je     9635 <WeaponAndAttackTypeToPoiseDamage+0x8535>
jmp    4e58 <WeaponAndAttackTypeToPoiseDamage+0x3d58>
mov    -0xc(%rbp),%eax
sub    $0xf4e63,%eax
je     9623 <WeaponAndAttackTypeToPoiseDamage+0x8523>
jmp    4e6b <WeaponAndAttackTypeToPoiseDamage+0x3d6b>
mov    -0xc(%rbp),%eax
sub    $0xf4e68,%eax
je     96ae <WeaponAndAttackTypeToPoiseDamage+0x85ae>
jmp    4e7e <WeaponAndAttackTypeToPoiseDamage+0x3d7e>
mov    -0xc(%rbp),%eax
sub    $0xf4e69,%eax
je     968f <WeaponAndAttackTypeToPoiseDamage+0x858f>
jmp    4e91 <WeaponAndAttackTypeToPoiseDamage+0x3d91>
mov    -0xc(%rbp),%eax
sub    $0xf4e6b,%eax
je     9647 <WeaponAndAttackTypeToPoiseDamage+0x8547>
jmp    4ea4 <WeaponAndAttackTypeToPoiseDamage+0x3da4>
mov    -0xc(%rbp),%eax
sub    $0xf520e,%eax
je     96bb <WeaponAndAttackTypeToPoiseDamage+0x85bb>
jmp    4eb7 <WeaponAndAttackTypeToPoiseDamage+0x3db7>
mov    -0xc(%rbp),%eax
sub    $0xf5214,%eax
je     974b <WeaponAndAttackTypeToPoiseDamage+0x864b>
jmp    4eca <WeaponAndAttackTypeToPoiseDamage+0x3dca>
mov    -0xc(%rbp),%eax
sub    $0xf5215,%eax
je     9727 <WeaponAndAttackTypeToPoiseDamage+0x8627>
jmp    4edd <WeaponAndAttackTypeToPoiseDamage+0x3ddd>
mov    -0xc(%rbp),%eax
sub    $0xf521b,%eax
je     9703 <WeaponAndAttackTypeToPoiseDamage+0x8603>
jmp    4ef0 <WeaponAndAttackTypeToPoiseDamage+0x3df0>
mov    -0xc(%rbp),%eax
sub    $0xf521c,%eax
je     9715 <WeaponAndAttackTypeToPoiseDamage+0x8615>
jmp    4f03 <WeaponAndAttackTypeToPoiseDamage+0x3e03>
mov    -0xc(%rbp),%eax
sub    $0xf5239,%eax
je     96df <WeaponAndAttackTypeToPoiseDamage+0x85df>
jmp    4f16 <WeaponAndAttackTypeToPoiseDamage+0x3e16>
mov    -0xc(%rbp),%eax
sub    $0xf524b,%eax
je     96cd <WeaponAndAttackTypeToPoiseDamage+0x85cd>
jmp    4f29 <WeaponAndAttackTypeToPoiseDamage+0x3e29>
mov    -0xc(%rbp),%eax
sub    $0xf5250,%eax
je     9758 <WeaponAndAttackTypeToPoiseDamage+0x8658>
jmp    4f3c <WeaponAndAttackTypeToPoiseDamage+0x3e3c>
mov    -0xc(%rbp),%eax
sub    $0xf5251,%eax
je     9739 <WeaponAndAttackTypeToPoiseDamage+0x8639>
jmp    4f4f <WeaponAndAttackTypeToPoiseDamage+0x3e4f>
mov    -0xc(%rbp),%eax
sub    $0xf5253,%eax
je     96f1 <WeaponAndAttackTypeToPoiseDamage+0x85f1>
jmp    4f62 <WeaponAndAttackTypeToPoiseDamage+0x3e62>
mov    -0xc(%rbp),%eax
sub    $0xf59de,%eax
je     9765 <WeaponAndAttackTypeToPoiseDamage+0x8665>
jmp    4f75 <WeaponAndAttackTypeToPoiseDamage+0x3e75>
mov    -0xc(%rbp),%eax
sub    $0xf59e4,%eax
je     97f5 <WeaponAndAttackTypeToPoiseDamage+0x86f5>
jmp    4f88 <WeaponAndAttackTypeToPoiseDamage+0x3e88>
mov    -0xc(%rbp),%eax
sub    $0xf59e5,%eax
je     97d1 <WeaponAndAttackTypeToPoiseDamage+0x86d1>
jmp    4f9b <WeaponAndAttackTypeToPoiseDamage+0x3e9b>
mov    -0xc(%rbp),%eax
sub    $0xf59eb,%eax
je     97ad <WeaponAndAttackTypeToPoiseDamage+0x86ad>
jmp    4fae <WeaponAndAttackTypeToPoiseDamage+0x3eae>
mov    -0xc(%rbp),%eax
sub    $0xf59ec,%eax
je     97bf <WeaponAndAttackTypeToPoiseDamage+0x86bf>
jmp    4fc1 <WeaponAndAttackTypeToPoiseDamage+0x3ec1>
mov    -0xc(%rbp),%eax
sub    $0xf5a09,%eax
je     9789 <WeaponAndAttackTypeToPoiseDamage+0x8689>
jmp    4fd4 <WeaponAndAttackTypeToPoiseDamage+0x3ed4>
mov    -0xc(%rbp),%eax
sub    $0xf5a1b,%eax
je     9777 <WeaponAndAttackTypeToPoiseDamage+0x8677>
jmp    4fe7 <WeaponAndAttackTypeToPoiseDamage+0x3ee7>
mov    -0xc(%rbp),%eax
sub    $0xf5a20,%eax
je     9802 <WeaponAndAttackTypeToPoiseDamage+0x8702>
jmp    4ffa <WeaponAndAttackTypeToPoiseDamage+0x3efa>
mov    -0xc(%rbp),%eax
sub    $0xf5a21,%eax
je     97e3 <WeaponAndAttackTypeToPoiseDamage+0x86e3>
jmp    500d <WeaponAndAttackTypeToPoiseDamage+0x3f0d>
mov    -0xc(%rbp),%eax
sub    $0xf5a23,%eax
je     979b <WeaponAndAttackTypeToPoiseDamage+0x869b>
jmp    5020 <WeaponAndAttackTypeToPoiseDamage+0x3f20>
mov    -0xc(%rbp),%eax
sub    $0x1005be,%eax
je     980f <WeaponAndAttackTypeToPoiseDamage+0x870f>
jmp    5033 <WeaponAndAttackTypeToPoiseDamage+0x3f33>
mov    -0xc(%rbp),%eax
sub    $0x1005c4,%eax
je     989f <WeaponAndAttackTypeToPoiseDamage+0x879f>
jmp    5046 <WeaponAndAttackTypeToPoiseDamage+0x3f46>
mov    -0xc(%rbp),%eax
sub    $0x1005c5,%eax
je     987b <WeaponAndAttackTypeToPoiseDamage+0x877b>
jmp    5059 <WeaponAndAttackTypeToPoiseDamage+0x3f59>
mov    -0xc(%rbp),%eax
sub    $0x1005cb,%eax
je     9857 <WeaponAndAttackTypeToPoiseDamage+0x8757>
jmp    506c <WeaponAndAttackTypeToPoiseDamage+0x3f6c>
mov    -0xc(%rbp),%eax
sub    $0x1005cc,%eax
je     9869 <WeaponAndAttackTypeToPoiseDamage+0x8769>
jmp    507f <WeaponAndAttackTypeToPoiseDamage+0x3f7f>
mov    -0xc(%rbp),%eax
sub    $0x1005e9,%eax
je     9833 <WeaponAndAttackTypeToPoiseDamage+0x8733>
jmp    5092 <WeaponAndAttackTypeToPoiseDamage+0x3f92>
mov    -0xc(%rbp),%eax
sub    $0x1005fb,%eax
je     9821 <WeaponAndAttackTypeToPoiseDamage+0x8721>
jmp    50a5 <WeaponAndAttackTypeToPoiseDamage+0x3fa5>
mov    -0xc(%rbp),%eax
sub    $0x100600,%eax
je     98ac <WeaponAndAttackTypeToPoiseDamage+0x87ac>
jmp    50b8 <WeaponAndAttackTypeToPoiseDamage+0x3fb8>
mov    -0xc(%rbp),%eax
sub    $0x100601,%eax
je     988d <WeaponAndAttackTypeToPoiseDamage+0x878d>
jmp    50cb <WeaponAndAttackTypeToPoiseDamage+0x3fcb>
mov    -0xc(%rbp),%eax
sub    $0x100603,%eax
je     9845 <WeaponAndAttackTypeToPoiseDamage+0x8745>
jmp    50de <WeaponAndAttackTypeToPoiseDamage+0x3fde>
mov    -0xc(%rbp),%eax
sub    $0x1009a6,%eax
je     98b9 <WeaponAndAttackTypeToPoiseDamage+0x87b9>
jmp    50f1 <WeaponAndAttackTypeToPoiseDamage+0x3ff1>
mov    -0xc(%rbp),%eax
sub    $0x1009ac,%eax
je     9949 <WeaponAndAttackTypeToPoiseDamage+0x8849>
jmp    5104 <WeaponAndAttackTypeToPoiseDamage+0x4004>
mov    -0xc(%rbp),%eax
sub    $0x1009ad,%eax
je     9925 <WeaponAndAttackTypeToPoiseDamage+0x8825>
jmp    5117 <WeaponAndAttackTypeToPoiseDamage+0x4017>
mov    -0xc(%rbp),%eax
sub    $0x1009b3,%eax
je     9901 <WeaponAndAttackTypeToPoiseDamage+0x8801>
jmp    512a <WeaponAndAttackTypeToPoiseDamage+0x402a>
mov    -0xc(%rbp),%eax
sub    $0x1009b4,%eax
je     9913 <WeaponAndAttackTypeToPoiseDamage+0x8813>
jmp    513d <WeaponAndAttackTypeToPoiseDamage+0x403d>
mov    -0xc(%rbp),%eax
sub    $0x1009d1,%eax
je     98dd <WeaponAndAttackTypeToPoiseDamage+0x87dd>
jmp    5150 <WeaponAndAttackTypeToPoiseDamage+0x4050>
mov    -0xc(%rbp),%eax
sub    $0x1009e3,%eax
je     98cb <WeaponAndAttackTypeToPoiseDamage+0x87cb>
jmp    5163 <WeaponAndAttackTypeToPoiseDamage+0x4063>
mov    -0xc(%rbp),%eax
sub    $0x1009e8,%eax
je     9956 <WeaponAndAttackTypeToPoiseDamage+0x8856>
jmp    5176 <WeaponAndAttackTypeToPoiseDamage+0x4076>
mov    -0xc(%rbp),%eax
sub    $0x1009e9,%eax
je     9937 <WeaponAndAttackTypeToPoiseDamage+0x8837>
jmp    5189 <WeaponAndAttackTypeToPoiseDamage+0x4089>
mov    -0xc(%rbp),%eax
sub    $0x1009eb,%eax
je     98ef <WeaponAndAttackTypeToPoiseDamage+0x87ef>
jmp    519c <WeaponAndAttackTypeToPoiseDamage+0x409c>
mov    -0xc(%rbp),%eax
sub    $0x100d8e,%eax
je     9963 <WeaponAndAttackTypeToPoiseDamage+0x8863>
jmp    51af <WeaponAndAttackTypeToPoiseDamage+0x40af>
mov    -0xc(%rbp),%eax
sub    $0x100d94,%eax
je     99f3 <WeaponAndAttackTypeToPoiseDamage+0x88f3>
jmp    51c2 <WeaponAndAttackTypeToPoiseDamage+0x40c2>
mov    -0xc(%rbp),%eax
sub    $0x100d95,%eax
je     99cf <WeaponAndAttackTypeToPoiseDamage+0x88cf>
jmp    51d5 <WeaponAndAttackTypeToPoiseDamage+0x40d5>
mov    -0xc(%rbp),%eax
sub    $0x100d9b,%eax
je     99ab <WeaponAndAttackTypeToPoiseDamage+0x88ab>
jmp    51e8 <WeaponAndAttackTypeToPoiseDamage+0x40e8>
mov    -0xc(%rbp),%eax
sub    $0x100d9c,%eax
je     99bd <WeaponAndAttackTypeToPoiseDamage+0x88bd>
jmp    51fb <WeaponAndAttackTypeToPoiseDamage+0x40fb>
mov    -0xc(%rbp),%eax
sub    $0x100db9,%eax
je     9987 <WeaponAndAttackTypeToPoiseDamage+0x8887>
jmp    520e <WeaponAndAttackTypeToPoiseDamage+0x410e>
mov    -0xc(%rbp),%eax
sub    $0x100dcb,%eax
je     9975 <WeaponAndAttackTypeToPoiseDamage+0x8875>
jmp    5221 <WeaponAndAttackTypeToPoiseDamage+0x4121>
mov    -0xc(%rbp),%eax
sub    $0x100dd0,%eax
je     9a00 <WeaponAndAttackTypeToPoiseDamage+0x8900>
jmp    5234 <WeaponAndAttackTypeToPoiseDamage+0x4134>
mov    -0xc(%rbp),%eax
sub    $0x100dd1,%eax
je     99e1 <WeaponAndAttackTypeToPoiseDamage+0x88e1>
jmp    5247 <WeaponAndAttackTypeToPoiseDamage+0x4147>
mov    -0xc(%rbp),%eax
sub    $0x100dd3,%eax
je     9999 <WeaponAndAttackTypeToPoiseDamage+0x8899>
jmp    525a <WeaponAndAttackTypeToPoiseDamage+0x415a>
mov    -0xc(%rbp),%eax
sub    $0x10c90e,%eax
je     9a0d <WeaponAndAttackTypeToPoiseDamage+0x890d>
jmp    526d <WeaponAndAttackTypeToPoiseDamage+0x416d>
mov    -0xc(%rbp),%eax
sub    $0x10c914,%eax
je     9a9d <WeaponAndAttackTypeToPoiseDamage+0x899d>
jmp    5280 <WeaponAndAttackTypeToPoiseDamage+0x4180>
mov    -0xc(%rbp),%eax
sub    $0x10c915,%eax
je     9a79 <WeaponAndAttackTypeToPoiseDamage+0x8979>
jmp    5293 <WeaponAndAttackTypeToPoiseDamage+0x4193>
mov    -0xc(%rbp),%eax
sub    $0x10c91b,%eax
je     9a55 <WeaponAndAttackTypeToPoiseDamage+0x8955>
jmp    52a6 <WeaponAndAttackTypeToPoiseDamage+0x41a6>
mov    -0xc(%rbp),%eax
sub    $0x10c91c,%eax
je     9a67 <WeaponAndAttackTypeToPoiseDamage+0x8967>
jmp    52b9 <WeaponAndAttackTypeToPoiseDamage+0x41b9>
mov    -0xc(%rbp),%eax
sub    $0x10c939,%eax
je     9a31 <WeaponAndAttackTypeToPoiseDamage+0x8931>
jmp    52cc <WeaponAndAttackTypeToPoiseDamage+0x41cc>
mov    -0xc(%rbp),%eax
sub    $0x10c94b,%eax
je     9a1f <WeaponAndAttackTypeToPoiseDamage+0x891f>
jmp    52df <WeaponAndAttackTypeToPoiseDamage+0x41df>
mov    -0xc(%rbp),%eax
sub    $0x10c950,%eax
je     9aaa <WeaponAndAttackTypeToPoiseDamage+0x89aa>
jmp    52f2 <WeaponAndAttackTypeToPoiseDamage+0x41f2>
mov    -0xc(%rbp),%eax
sub    $0x10c951,%eax
je     9a8b <WeaponAndAttackTypeToPoiseDamage+0x898b>
jmp    5305 <WeaponAndAttackTypeToPoiseDamage+0x4205>
mov    -0xc(%rbp),%eax
sub    $0x10c953,%eax
je     9a43 <WeaponAndAttackTypeToPoiseDamage+0x8943>
jmp    5318 <WeaponAndAttackTypeToPoiseDamage+0x4218>
mov    -0xc(%rbp),%eax
sub    $0x10ccf6,%eax
je     9ab7 <WeaponAndAttackTypeToPoiseDamage+0x89b7>
jmp    532b <WeaponAndAttackTypeToPoiseDamage+0x422b>
mov    -0xc(%rbp),%eax
sub    $0x10ccfc,%eax
je     9b47 <WeaponAndAttackTypeToPoiseDamage+0x8a47>
jmp    533e <WeaponAndAttackTypeToPoiseDamage+0x423e>
mov    -0xc(%rbp),%eax
sub    $0x10ccfd,%eax
je     9b23 <WeaponAndAttackTypeToPoiseDamage+0x8a23>
jmp    5351 <WeaponAndAttackTypeToPoiseDamage+0x4251>
mov    -0xc(%rbp),%eax
sub    $0x10cd03,%eax
je     9aff <WeaponAndAttackTypeToPoiseDamage+0x89ff>
jmp    5364 <WeaponAndAttackTypeToPoiseDamage+0x4264>
mov    -0xc(%rbp),%eax
sub    $0x10cd04,%eax
je     9b11 <WeaponAndAttackTypeToPoiseDamage+0x8a11>
jmp    5377 <WeaponAndAttackTypeToPoiseDamage+0x4277>
mov    -0xc(%rbp),%eax
sub    $0x10cd21,%eax
je     9adb <WeaponAndAttackTypeToPoiseDamage+0x89db>
jmp    538a <WeaponAndAttackTypeToPoiseDamage+0x428a>
mov    -0xc(%rbp),%eax
sub    $0x10cd33,%eax
je     9ac9 <WeaponAndAttackTypeToPoiseDamage+0x89c9>
jmp    539d <WeaponAndAttackTypeToPoiseDamage+0x429d>
mov    -0xc(%rbp),%eax
sub    $0x10cd38,%eax
je     9b54 <WeaponAndAttackTypeToPoiseDamage+0x8a54>
jmp    53b0 <WeaponAndAttackTypeToPoiseDamage+0x42b0>
mov    -0xc(%rbp),%eax
sub    $0x10cd39,%eax
je     9b35 <WeaponAndAttackTypeToPoiseDamage+0x8a35>
jmp    53c3 <WeaponAndAttackTypeToPoiseDamage+0x42c3>
mov    -0xc(%rbp),%eax
sub    $0x10cd3b,%eax
je     9aed <WeaponAndAttackTypeToPoiseDamage+0x89ed>
jmp    53d6 <WeaponAndAttackTypeToPoiseDamage+0x42d6>
mov    -0xc(%rbp),%eax
sub    $0x10d0de,%eax
je     9b61 <WeaponAndAttackTypeToPoiseDamage+0x8a61>
jmp    53e9 <WeaponAndAttackTypeToPoiseDamage+0x42e9>
mov    -0xc(%rbp),%eax
sub    $0x10d0e4,%eax
je     9bf1 <WeaponAndAttackTypeToPoiseDamage+0x8af1>
jmp    53fc <WeaponAndAttackTypeToPoiseDamage+0x42fc>
mov    -0xc(%rbp),%eax
sub    $0x10d0e5,%eax
je     9bcd <WeaponAndAttackTypeToPoiseDamage+0x8acd>
jmp    540f <WeaponAndAttackTypeToPoiseDamage+0x430f>
mov    -0xc(%rbp),%eax
sub    $0x10d0eb,%eax
je     9ba9 <WeaponAndAttackTypeToPoiseDamage+0x8aa9>
jmp    5422 <WeaponAndAttackTypeToPoiseDamage+0x4322>
mov    -0xc(%rbp),%eax
sub    $0x10d0ec,%eax
je     9bbb <WeaponAndAttackTypeToPoiseDamage+0x8abb>
jmp    5435 <WeaponAndAttackTypeToPoiseDamage+0x4335>
mov    -0xc(%rbp),%eax
sub    $0x10d109,%eax
je     9b85 <WeaponAndAttackTypeToPoiseDamage+0x8a85>
jmp    5448 <WeaponAndAttackTypeToPoiseDamage+0x4348>
mov    -0xc(%rbp),%eax
sub    $0x10d11b,%eax
je     9b73 <WeaponAndAttackTypeToPoiseDamage+0x8a73>
jmp    545b <WeaponAndAttackTypeToPoiseDamage+0x435b>
mov    -0xc(%rbp),%eax
sub    $0x10d120,%eax
je     9bfe <WeaponAndAttackTypeToPoiseDamage+0x8afe>
jmp    546e <WeaponAndAttackTypeToPoiseDamage+0x436e>
mov    -0xc(%rbp),%eax
sub    $0x10d121,%eax
je     9bdf <WeaponAndAttackTypeToPoiseDamage+0x8adf>
jmp    5481 <WeaponAndAttackTypeToPoiseDamage+0x4381>
mov    -0xc(%rbp),%eax
sub    $0x10d123,%eax
je     9b97 <WeaponAndAttackTypeToPoiseDamage+0x8a97>
jmp    5494 <WeaponAndAttackTypeToPoiseDamage+0x4394>
mov    -0xc(%rbp),%eax
sub    $0x10d4c6,%eax
je     9c0b <WeaponAndAttackTypeToPoiseDamage+0x8b0b>
jmp    54a7 <WeaponAndAttackTypeToPoiseDamage+0x43a7>
mov    -0xc(%rbp),%eax
sub    $0x10d4cc,%eax
je     9c9b <WeaponAndAttackTypeToPoiseDamage+0x8b9b>
jmp    54ba <WeaponAndAttackTypeToPoiseDamage+0x43ba>
mov    -0xc(%rbp),%eax
sub    $0x10d4cd,%eax
je     9c77 <WeaponAndAttackTypeToPoiseDamage+0x8b77>
jmp    54cd <WeaponAndAttackTypeToPoiseDamage+0x43cd>
mov    -0xc(%rbp),%eax
sub    $0x10d4d3,%eax
je     9c53 <WeaponAndAttackTypeToPoiseDamage+0x8b53>
jmp    54e0 <WeaponAndAttackTypeToPoiseDamage+0x43e0>
mov    -0xc(%rbp),%eax
sub    $0x10d4d4,%eax
je     9c65 <WeaponAndAttackTypeToPoiseDamage+0x8b65>
jmp    54f3 <WeaponAndAttackTypeToPoiseDamage+0x43f3>
mov    -0xc(%rbp),%eax
sub    $0x10d4f1,%eax
je     9c2f <WeaponAndAttackTypeToPoiseDamage+0x8b2f>
jmp    5506 <WeaponAndAttackTypeToPoiseDamage+0x4406>
mov    -0xc(%rbp),%eax
sub    $0x10d503,%eax
je     9c1d <WeaponAndAttackTypeToPoiseDamage+0x8b1d>
jmp    5519 <WeaponAndAttackTypeToPoiseDamage+0x4419>
mov    -0xc(%rbp),%eax
sub    $0x10d508,%eax
je     9ca8 <WeaponAndAttackTypeToPoiseDamage+0x8ba8>
jmp    552c <WeaponAndAttackTypeToPoiseDamage+0x442c>
mov    -0xc(%rbp),%eax
sub    $0x10d509,%eax
je     9c89 <WeaponAndAttackTypeToPoiseDamage+0x8b89>
jmp    553f <WeaponAndAttackTypeToPoiseDamage+0x443f>
mov    -0xc(%rbp),%eax
sub    $0x10d50b,%eax
je     9c41 <WeaponAndAttackTypeToPoiseDamage+0x8b41>
jmp    5552 <WeaponAndAttackTypeToPoiseDamage+0x4452>
mov    -0xc(%rbp),%eax
sub    $0x10dc96,%eax
je     9cb5 <WeaponAndAttackTypeToPoiseDamage+0x8bb5>
jmp    5565 <WeaponAndAttackTypeToPoiseDamage+0x4465>
mov    -0xc(%rbp),%eax
sub    $0x10dc9c,%eax
je     9d45 <WeaponAndAttackTypeToPoiseDamage+0x8c45>
jmp    5578 <WeaponAndAttackTypeToPoiseDamage+0x4478>
mov    -0xc(%rbp),%eax
sub    $0x10dc9d,%eax
je     9d21 <WeaponAndAttackTypeToPoiseDamage+0x8c21>
jmp    558b <WeaponAndAttackTypeToPoiseDamage+0x448b>
mov    -0xc(%rbp),%eax
sub    $0x10dca3,%eax
je     9cfd <WeaponAndAttackTypeToPoiseDamage+0x8bfd>
jmp    559e <WeaponAndAttackTypeToPoiseDamage+0x449e>
mov    -0xc(%rbp),%eax
sub    $0x10dca4,%eax
je     9d0f <WeaponAndAttackTypeToPoiseDamage+0x8c0f>
jmp    55b1 <WeaponAndAttackTypeToPoiseDamage+0x44b1>
mov    -0xc(%rbp),%eax
sub    $0x10dcc1,%eax
je     9cd9 <WeaponAndAttackTypeToPoiseDamage+0x8bd9>
jmp    55c4 <WeaponAndAttackTypeToPoiseDamage+0x44c4>
mov    -0xc(%rbp),%eax
sub    $0x10dcd3,%eax
je     9cc7 <WeaponAndAttackTypeToPoiseDamage+0x8bc7>
jmp    55d7 <WeaponAndAttackTypeToPoiseDamage+0x44d7>
mov    -0xc(%rbp),%eax
sub    $0x10dcd8,%eax
je     9d52 <WeaponAndAttackTypeToPoiseDamage+0x8c52>
jmp    55ea <WeaponAndAttackTypeToPoiseDamage+0x44ea>
mov    -0xc(%rbp),%eax
sub    $0x10dcd9,%eax
je     9d33 <WeaponAndAttackTypeToPoiseDamage+0x8c33>
jmp    55fd <WeaponAndAttackTypeToPoiseDamage+0x44fd>
mov    -0xc(%rbp),%eax
sub    $0x10dcdb,%eax
je     9ceb <WeaponAndAttackTypeToPoiseDamage+0x8beb>
jmp    5610 <WeaponAndAttackTypeToPoiseDamage+0x4510>
mov    -0xc(%rbp),%eax
sub    $0x10e07e,%eax
je     9d5f <WeaponAndAttackTypeToPoiseDamage+0x8c5f>
jmp    5623 <WeaponAndAttackTypeToPoiseDamage+0x4523>
mov    -0xc(%rbp),%eax
sub    $0x10e084,%eax
je     9def <WeaponAndAttackTypeToPoiseDamage+0x8cef>
jmp    5636 <WeaponAndAttackTypeToPoiseDamage+0x4536>
mov    -0xc(%rbp),%eax
sub    $0x10e085,%eax
je     9dcb <WeaponAndAttackTypeToPoiseDamage+0x8ccb>
jmp    5649 <WeaponAndAttackTypeToPoiseDamage+0x4549>
mov    -0xc(%rbp),%eax
sub    $0x10e08b,%eax
je     9da7 <WeaponAndAttackTypeToPoiseDamage+0x8ca7>
jmp    565c <WeaponAndAttackTypeToPoiseDamage+0x455c>
mov    -0xc(%rbp),%eax
sub    $0x10e08c,%eax
je     9db9 <WeaponAndAttackTypeToPoiseDamage+0x8cb9>
jmp    566f <WeaponAndAttackTypeToPoiseDamage+0x456f>
mov    -0xc(%rbp),%eax
sub    $0x10e0a9,%eax
je     9d83 <WeaponAndAttackTypeToPoiseDamage+0x8c83>
jmp    5682 <WeaponAndAttackTypeToPoiseDamage+0x4582>
mov    -0xc(%rbp),%eax
sub    $0x10e0bb,%eax
je     9d71 <WeaponAndAttackTypeToPoiseDamage+0x8c71>
jmp    5695 <WeaponAndAttackTypeToPoiseDamage+0x4595>
mov    -0xc(%rbp),%eax
sub    $0x10e0c0,%eax
je     9dfc <WeaponAndAttackTypeToPoiseDamage+0x8cfc>
jmp    56a8 <WeaponAndAttackTypeToPoiseDamage+0x45a8>
mov    -0xc(%rbp),%eax
sub    $0x10e0c1,%eax
je     9ddd <WeaponAndAttackTypeToPoiseDamage+0x8cdd>
jmp    56bb <WeaponAndAttackTypeToPoiseDamage+0x45bb>
mov    -0xc(%rbp),%eax
sub    $0x10e0c3,%eax
je     9d95 <WeaponAndAttackTypeToPoiseDamage+0x8c95>
jmp    56ce <WeaponAndAttackTypeToPoiseDamage+0x45ce>
mov    -0xc(%rbp),%eax
sub    $0x10e466,%eax
je     9e09 <WeaponAndAttackTypeToPoiseDamage+0x8d09>
jmp    56e1 <WeaponAndAttackTypeToPoiseDamage+0x45e1>
mov    -0xc(%rbp),%eax
sub    $0x10e46c,%eax
je     9e99 <WeaponAndAttackTypeToPoiseDamage+0x8d99>
jmp    56f4 <WeaponAndAttackTypeToPoiseDamage+0x45f4>
mov    -0xc(%rbp),%eax
sub    $0x10e46d,%eax
je     9e75 <WeaponAndAttackTypeToPoiseDamage+0x8d75>
jmp    5707 <WeaponAndAttackTypeToPoiseDamage+0x4607>
mov    -0xc(%rbp),%eax
sub    $0x10e473,%eax
je     9e51 <WeaponAndAttackTypeToPoiseDamage+0x8d51>
jmp    571a <WeaponAndAttackTypeToPoiseDamage+0x461a>
mov    -0xc(%rbp),%eax
sub    $0x10e474,%eax
je     9e63 <WeaponAndAttackTypeToPoiseDamage+0x8d63>
jmp    572d <WeaponAndAttackTypeToPoiseDamage+0x462d>
mov    -0xc(%rbp),%eax
sub    $0x10e491,%eax
je     9e2d <WeaponAndAttackTypeToPoiseDamage+0x8d2d>
jmp    5740 <WeaponAndAttackTypeToPoiseDamage+0x4640>
mov    -0xc(%rbp),%eax
sub    $0x10e4a3,%eax
je     9e1b <WeaponAndAttackTypeToPoiseDamage+0x8d1b>
jmp    5753 <WeaponAndAttackTypeToPoiseDamage+0x4653>
mov    -0xc(%rbp),%eax
sub    $0x10e4a8,%eax
je     9ea6 <WeaponAndAttackTypeToPoiseDamage+0x8da6>
jmp    5766 <WeaponAndAttackTypeToPoiseDamage+0x4666>
mov    -0xc(%rbp),%eax
sub    $0x10e4a9,%eax
je     9e87 <WeaponAndAttackTypeToPoiseDamage+0x8d87>
jmp    5779 <WeaponAndAttackTypeToPoiseDamage+0x4679>
mov    -0xc(%rbp),%eax
sub    $0x10e4ab,%eax
je     9e3f <WeaponAndAttackTypeToPoiseDamage+0x8d3f>
jmp    578c <WeaponAndAttackTypeToPoiseDamage+0x468c>
mov    -0xc(%rbp),%eax
sub    $0x118c5e,%eax
je     9eb3 <WeaponAndAttackTypeToPoiseDamage+0x8db3>
jmp    579f <WeaponAndAttackTypeToPoiseDamage+0x469f>
mov    -0xc(%rbp),%eax
sub    $0x118c64,%eax
je     9f43 <WeaponAndAttackTypeToPoiseDamage+0x8e43>
jmp    57b2 <WeaponAndAttackTypeToPoiseDamage+0x46b2>
mov    -0xc(%rbp),%eax
sub    $0x118c65,%eax
je     9f1f <WeaponAndAttackTypeToPoiseDamage+0x8e1f>
jmp    57c5 <WeaponAndAttackTypeToPoiseDamage+0x46c5>
mov    -0xc(%rbp),%eax
sub    $0x118c6b,%eax
je     9efb <WeaponAndAttackTypeToPoiseDamage+0x8dfb>
jmp    57d8 <WeaponAndAttackTypeToPoiseDamage+0x46d8>
mov    -0xc(%rbp),%eax
sub    $0x118c6c,%eax
je     9f0d <WeaponAndAttackTypeToPoiseDamage+0x8e0d>
jmp    57eb <WeaponAndAttackTypeToPoiseDamage+0x46eb>
mov    -0xc(%rbp),%eax
sub    $0x118c89,%eax
je     9ed7 <WeaponAndAttackTypeToPoiseDamage+0x8dd7>
jmp    57fe <WeaponAndAttackTypeToPoiseDamage+0x46fe>
mov    -0xc(%rbp),%eax
sub    $0x118c9b,%eax
je     9ec5 <WeaponAndAttackTypeToPoiseDamage+0x8dc5>
jmp    5811 <WeaponAndAttackTypeToPoiseDamage+0x4711>
mov    -0xc(%rbp),%eax
sub    $0x118ca0,%eax
je     9f50 <WeaponAndAttackTypeToPoiseDamage+0x8e50>
jmp    5824 <WeaponAndAttackTypeToPoiseDamage+0x4724>
mov    -0xc(%rbp),%eax
sub    $0x118ca1,%eax
je     9f31 <WeaponAndAttackTypeToPoiseDamage+0x8e31>
jmp    5837 <WeaponAndAttackTypeToPoiseDamage+0x4737>
mov    -0xc(%rbp),%eax
sub    $0x118ca3,%eax
je     9ee9 <WeaponAndAttackTypeToPoiseDamage+0x8de9>
jmp    584a <WeaponAndAttackTypeToPoiseDamage+0x474a>
mov    -0xc(%rbp),%eax
sub    $0x119046,%eax
je     9f5d <WeaponAndAttackTypeToPoiseDamage+0x8e5d>
jmp    585d <WeaponAndAttackTypeToPoiseDamage+0x475d>
mov    -0xc(%rbp),%eax
sub    $0x11904c,%eax
je     9fed <WeaponAndAttackTypeToPoiseDamage+0x8eed>
jmp    5870 <WeaponAndAttackTypeToPoiseDamage+0x4770>
mov    -0xc(%rbp),%eax
sub    $0x11904d,%eax
je     9fc9 <WeaponAndAttackTypeToPoiseDamage+0x8ec9>
jmp    5883 <WeaponAndAttackTypeToPoiseDamage+0x4783>
mov    -0xc(%rbp),%eax
sub    $0x119053,%eax
je     9fa5 <WeaponAndAttackTypeToPoiseDamage+0x8ea5>
jmp    5896 <WeaponAndAttackTypeToPoiseDamage+0x4796>
mov    -0xc(%rbp),%eax
sub    $0x119054,%eax
je     9fb7 <WeaponAndAttackTypeToPoiseDamage+0x8eb7>
jmp    58a9 <WeaponAndAttackTypeToPoiseDamage+0x47a9>
mov    -0xc(%rbp),%eax
sub    $0x119071,%eax
je     9f81 <WeaponAndAttackTypeToPoiseDamage+0x8e81>
jmp    58bc <WeaponAndAttackTypeToPoiseDamage+0x47bc>
mov    -0xc(%rbp),%eax
sub    $0x119083,%eax
je     9f6f <WeaponAndAttackTypeToPoiseDamage+0x8e6f>
jmp    58cf <WeaponAndAttackTypeToPoiseDamage+0x47cf>
mov    -0xc(%rbp),%eax
sub    $0x119088,%eax
je     9ffa <WeaponAndAttackTypeToPoiseDamage+0x8efa>
jmp    58e2 <WeaponAndAttackTypeToPoiseDamage+0x47e2>
mov    -0xc(%rbp),%eax
sub    $0x119089,%eax
je     9fdb <WeaponAndAttackTypeToPoiseDamage+0x8edb>
jmp    58f5 <WeaponAndAttackTypeToPoiseDamage+0x47f5>
mov    -0xc(%rbp),%eax
sub    $0x11908b,%eax
je     9f93 <WeaponAndAttackTypeToPoiseDamage+0x8e93>
jmp    5908 <WeaponAndAttackTypeToPoiseDamage+0x4808>
mov    -0xc(%rbp),%eax
sub    $0x186a2e,%eax
je     a007 <WeaponAndAttackTypeToPoiseDamage+0x8f07>
jmp    591b <WeaponAndAttackTypeToPoiseDamage+0x481b>
mov    -0xc(%rbp),%eax
sub    $0x186a34,%eax
je     a097 <WeaponAndAttackTypeToPoiseDamage+0x8f97>
jmp    592e <WeaponAndAttackTypeToPoiseDamage+0x482e>
mov    -0xc(%rbp),%eax
sub    $0x186a35,%eax
je     a073 <WeaponAndAttackTypeToPoiseDamage+0x8f73>
jmp    5941 <WeaponAndAttackTypeToPoiseDamage+0x4841>
mov    -0xc(%rbp),%eax
sub    $0x186a3b,%eax
je     a04f <WeaponAndAttackTypeToPoiseDamage+0x8f4f>
jmp    5954 <WeaponAndAttackTypeToPoiseDamage+0x4854>
mov    -0xc(%rbp),%eax
sub    $0x186a3c,%eax
je     a061 <WeaponAndAttackTypeToPoiseDamage+0x8f61>
jmp    5967 <WeaponAndAttackTypeToPoiseDamage+0x4867>
mov    -0xc(%rbp),%eax
sub    $0x186a59,%eax
je     a02b <WeaponAndAttackTypeToPoiseDamage+0x8f2b>
jmp    597a <WeaponAndAttackTypeToPoiseDamage+0x487a>
mov    -0xc(%rbp),%eax
sub    $0x186a6b,%eax
je     a019 <WeaponAndAttackTypeToPoiseDamage+0x8f19>
jmp    598d <WeaponAndAttackTypeToPoiseDamage+0x488d>
mov    -0xc(%rbp),%eax
sub    $0x186a70,%eax
je     a0a4 <WeaponAndAttackTypeToPoiseDamage+0x8fa4>
jmp    59a0 <WeaponAndAttackTypeToPoiseDamage+0x48a0>
mov    -0xc(%rbp),%eax
sub    $0x186a71,%eax
je     a085 <WeaponAndAttackTypeToPoiseDamage+0x8f85>
jmp    59b3 <WeaponAndAttackTypeToPoiseDamage+0x48b3>
mov    -0xc(%rbp),%eax
sub    $0x186a73,%eax
je     a03d <WeaponAndAttackTypeToPoiseDamage+0x8f3d>
jmp    59c6 <WeaponAndAttackTypeToPoiseDamage+0x48c6>
mov    -0xc(%rbp),%eax
sub    $0x186e16,%eax
je     a0b1 <WeaponAndAttackTypeToPoiseDamage+0x8fb1>
jmp    59d9 <WeaponAndAttackTypeToPoiseDamage+0x48d9>
mov    -0xc(%rbp),%eax
sub    $0x186e1c,%eax
je     a141 <WeaponAndAttackTypeToPoiseDamage+0x9041>
jmp    59ec <WeaponAndAttackTypeToPoiseDamage+0x48ec>
mov    -0xc(%rbp),%eax
sub    $0x186e1d,%eax
je     a11d <WeaponAndAttackTypeToPoiseDamage+0x901d>
jmp    59ff <WeaponAndAttackTypeToPoiseDamage+0x48ff>
mov    -0xc(%rbp),%eax
sub    $0x186e23,%eax
je     a0f9 <WeaponAndAttackTypeToPoiseDamage+0x8ff9>
jmp    5a12 <WeaponAndAttackTypeToPoiseDamage+0x4912>
mov    -0xc(%rbp),%eax
sub    $0x186e24,%eax
je     a10b <WeaponAndAttackTypeToPoiseDamage+0x900b>
jmp    5a25 <WeaponAndAttackTypeToPoiseDamage+0x4925>
mov    -0xc(%rbp),%eax
sub    $0x186e41,%eax
je     a0d5 <WeaponAndAttackTypeToPoiseDamage+0x8fd5>
jmp    5a38 <WeaponAndAttackTypeToPoiseDamage+0x4938>
mov    -0xc(%rbp),%eax
sub    $0x186e53,%eax
je     a0c3 <WeaponAndAttackTypeToPoiseDamage+0x8fc3>
jmp    5a4b <WeaponAndAttackTypeToPoiseDamage+0x494b>
mov    -0xc(%rbp),%eax
sub    $0x186e58,%eax
je     a14e <WeaponAndAttackTypeToPoiseDamage+0x904e>
jmp    5a5e <WeaponAndAttackTypeToPoiseDamage+0x495e>
mov    -0xc(%rbp),%eax
sub    $0x186e59,%eax
je     a12f <WeaponAndAttackTypeToPoiseDamage+0x902f>
jmp    5a71 <WeaponAndAttackTypeToPoiseDamage+0x4971>
mov    -0xc(%rbp),%eax
sub    $0x186e5b,%eax
je     a0e7 <WeaponAndAttackTypeToPoiseDamage+0x8fe7>
jmp    5a84 <WeaponAndAttackTypeToPoiseDamage+0x4984>
mov    -0xc(%rbp),%eax
sub    $0x897b7e,%eax
je     a15b <WeaponAndAttackTypeToPoiseDamage+0x905b>
jmp    5a97 <WeaponAndAttackTypeToPoiseDamage+0x4997>
mov    -0xc(%rbp),%eax
sub    $0x897b84,%eax
je     a1eb <WeaponAndAttackTypeToPoiseDamage+0x90eb>
jmp    5aaa <WeaponAndAttackTypeToPoiseDamage+0x49aa>
mov    -0xc(%rbp),%eax
sub    $0x897b85,%eax
je     a1c7 <WeaponAndAttackTypeToPoiseDamage+0x90c7>
jmp    5abd <WeaponAndAttackTypeToPoiseDamage+0x49bd>
mov    -0xc(%rbp),%eax
sub    $0x897b8b,%eax
je     a1a3 <WeaponAndAttackTypeToPoiseDamage+0x90a3>
jmp    5ad0 <WeaponAndAttackTypeToPoiseDamage+0x49d0>
mov    -0xc(%rbp),%eax
sub    $0x897b8c,%eax
je     a1b5 <WeaponAndAttackTypeToPoiseDamage+0x90b5>
jmp    5ae3 <WeaponAndAttackTypeToPoiseDamage+0x49e3>
mov    -0xc(%rbp),%eax
sub    $0x897ba9,%eax
je     a17f <WeaponAndAttackTypeToPoiseDamage+0x907f>
jmp    5af6 <WeaponAndAttackTypeToPoiseDamage+0x49f6>
mov    -0xc(%rbp),%eax
sub    $0x897bbb,%eax
je     a16d <WeaponAndAttackTypeToPoiseDamage+0x906d>
jmp    5b09 <WeaponAndAttackTypeToPoiseDamage+0x4a09>
mov    -0xc(%rbp),%eax
sub    $0x897bc0,%eax
je     a1fd <WeaponAndAttackTypeToPoiseDamage+0x90fd>
jmp    5b1c <WeaponAndAttackTypeToPoiseDamage+0x4a1c>
mov    -0xc(%rbp),%eax
sub    $0x897bc1,%eax
je     a1d9 <WeaponAndAttackTypeToPoiseDamage+0x90d9>
jmp    5b2f <WeaponAndAttackTypeToPoiseDamage+0x4a2f>
mov    -0xc(%rbp),%eax
sub    $0x897bc3,%eax
je     a191 <WeaponAndAttackTypeToPoiseDamage+0x9091>
jmp    5b42 <WeaponAndAttackTypeToPoiseDamage+0x4a42>
mov    -0xc(%rbp),%eax
sub    $0x897f66,%eax
je     a20f <WeaponAndAttackTypeToPoiseDamage+0x910f>
jmp    5b55 <WeaponAndAttackTypeToPoiseDamage+0x4a55>
mov    -0xc(%rbp),%eax
sub    $0x897f6c,%eax
je     a29f <WeaponAndAttackTypeToPoiseDamage+0x919f>
jmp    5b68 <WeaponAndAttackTypeToPoiseDamage+0x4a68>
mov    -0xc(%rbp),%eax
sub    $0x897f6d,%eax
je     a27b <WeaponAndAttackTypeToPoiseDamage+0x917b>
jmp    5b7b <WeaponAndAttackTypeToPoiseDamage+0x4a7b>
mov    -0xc(%rbp),%eax
sub    $0x897f73,%eax
je     a257 <WeaponAndAttackTypeToPoiseDamage+0x9157>
jmp    5b8e <WeaponAndAttackTypeToPoiseDamage+0x4a8e>
mov    -0xc(%rbp),%eax
sub    $0x897f74,%eax
je     a269 <WeaponAndAttackTypeToPoiseDamage+0x9169>
jmp    5ba1 <WeaponAndAttackTypeToPoiseDamage+0x4aa1>
mov    -0xc(%rbp),%eax
sub    $0x897f91,%eax
je     a233 <WeaponAndAttackTypeToPoiseDamage+0x9133>
jmp    5bb4 <WeaponAndAttackTypeToPoiseDamage+0x4ab4>
mov    -0xc(%rbp),%eax
sub    $0x897fa3,%eax
je     a221 <WeaponAndAttackTypeToPoiseDamage+0x9121>
jmp    5bc7 <WeaponAndAttackTypeToPoiseDamage+0x4ac7>
mov    -0xc(%rbp),%eax
sub    $0x897fa8,%eax
je     a2ac <WeaponAndAttackTypeToPoiseDamage+0x91ac>
jmp    5bda <WeaponAndAttackTypeToPoiseDamage+0x4ada>
mov    -0xc(%rbp),%eax
sub    $0x897fa9,%eax
je     a28d <WeaponAndAttackTypeToPoiseDamage+0x918d>
jmp    5bed <WeaponAndAttackTypeToPoiseDamage+0x4aed>
mov    -0xc(%rbp),%eax
sub    $0x897fab,%eax
je     a245 <WeaponAndAttackTypeToPoiseDamage+0x9145>
jmp    5c00 <WeaponAndAttackTypeToPoiseDamage+0x4b00>
mov    -0xc(%rbp),%eax
sub    $0x898f06,%eax
je     a2b9 <WeaponAndAttackTypeToPoiseDamage+0x91b9>
jmp    5c13 <WeaponAndAttackTypeToPoiseDamage+0x4b13>
mov    -0xc(%rbp),%eax
sub    $0x898f0c,%eax
je     a349 <WeaponAndAttackTypeToPoiseDamage+0x9249>
jmp    5c26 <WeaponAndAttackTypeToPoiseDamage+0x4b26>
mov    -0xc(%rbp),%eax
sub    $0x898f0d,%eax
je     a325 <WeaponAndAttackTypeToPoiseDamage+0x9225>
jmp    5c39 <WeaponAndAttackTypeToPoiseDamage+0x4b39>
mov    -0xc(%rbp),%eax
sub    $0x898f13,%eax
je     a301 <WeaponAndAttackTypeToPoiseDamage+0x9201>
jmp    5c4c <WeaponAndAttackTypeToPoiseDamage+0x4b4c>
mov    -0xc(%rbp),%eax
sub    $0x898f14,%eax
je     a313 <WeaponAndAttackTypeToPoiseDamage+0x9213>
jmp    5c5f <WeaponAndAttackTypeToPoiseDamage+0x4b5f>
mov    -0xc(%rbp),%eax
sub    $0x898f31,%eax
je     a2dd <WeaponAndAttackTypeToPoiseDamage+0x91dd>
jmp    5c72 <WeaponAndAttackTypeToPoiseDamage+0x4b72>
mov    -0xc(%rbp),%eax
sub    $0x898f43,%eax
je     a2cb <WeaponAndAttackTypeToPoiseDamage+0x91cb>
jmp    5c85 <WeaponAndAttackTypeToPoiseDamage+0x4b85>
mov    -0xc(%rbp),%eax
sub    $0x898f48,%eax
je     a356 <WeaponAndAttackTypeToPoiseDamage+0x9256>
jmp    5c98 <WeaponAndAttackTypeToPoiseDamage+0x4b98>
mov    -0xc(%rbp),%eax
sub    $0x898f49,%eax
je     a337 <WeaponAndAttackTypeToPoiseDamage+0x9237>
jmp    5cab <WeaponAndAttackTypeToPoiseDamage+0x4bab>
mov    -0xc(%rbp),%eax
sub    $0x898f4b,%eax
je     a2ef <WeaponAndAttackTypeToPoiseDamage+0x91ef>
jmp    5cbe <WeaponAndAttackTypeToPoiseDamage+0x4bbe>
mov    -0xc(%rbp),%eax
sub    $0x8992ee,%eax
je     a363 <WeaponAndAttackTypeToPoiseDamage+0x9263>
jmp    5cd1 <WeaponAndAttackTypeToPoiseDamage+0x4bd1>
mov    -0xc(%rbp),%eax
sub    $0x8992f4,%eax
je     a3f3 <WeaponAndAttackTypeToPoiseDamage+0x92f3>
jmp    5ce4 <WeaponAndAttackTypeToPoiseDamage+0x4be4>
mov    -0xc(%rbp),%eax
sub    $0x8992f5,%eax
je     a3cf <WeaponAndAttackTypeToPoiseDamage+0x92cf>
jmp    5cf7 <WeaponAndAttackTypeToPoiseDamage+0x4bf7>
mov    -0xc(%rbp),%eax
sub    $0x8992fb,%eax
je     a3ab <WeaponAndAttackTypeToPoiseDamage+0x92ab>
jmp    5d0a <WeaponAndAttackTypeToPoiseDamage+0x4c0a>
mov    -0xc(%rbp),%eax
sub    $0x8992fc,%eax
je     a3bd <WeaponAndAttackTypeToPoiseDamage+0x92bd>
jmp    5d1d <WeaponAndAttackTypeToPoiseDamage+0x4c1d>
mov    -0xc(%rbp),%eax
sub    $0x899319,%eax
je     a387 <WeaponAndAttackTypeToPoiseDamage+0x9287>
jmp    5d30 <WeaponAndAttackTypeToPoiseDamage+0x4c30>
mov    -0xc(%rbp),%eax
sub    $0x89932b,%eax
je     a375 <WeaponAndAttackTypeToPoiseDamage+0x9275>
jmp    5d43 <WeaponAndAttackTypeToPoiseDamage+0x4c43>
mov    -0xc(%rbp),%eax
sub    $0x899330,%eax
je     a400 <WeaponAndAttackTypeToPoiseDamage+0x9300>
jmp    5d56 <WeaponAndAttackTypeToPoiseDamage+0x4c56>
mov    -0xc(%rbp),%eax
sub    $0x899331,%eax
je     a3e1 <WeaponAndAttackTypeToPoiseDamage+0x92e1>
jmp    5d69 <WeaponAndAttackTypeToPoiseDamage+0x4c69>
mov    -0xc(%rbp),%eax
sub    $0x899333,%eax
je     a399 <WeaponAndAttackTypeToPoiseDamage+0x9299>
jmp    5d7c <WeaponAndAttackTypeToPoiseDamage+0x4c7c>
mov    -0xc(%rbp),%eax
sub    $0x899ea6,%eax
je     a40d <WeaponAndAttackTypeToPoiseDamage+0x930d>
jmp    5d8f <WeaponAndAttackTypeToPoiseDamage+0x4c8f>
mov    -0xc(%rbp),%eax
sub    $0x899eac,%eax
je     a49d <WeaponAndAttackTypeToPoiseDamage+0x939d>
jmp    5da2 <WeaponAndAttackTypeToPoiseDamage+0x4ca2>
mov    -0xc(%rbp),%eax
sub    $0x899ead,%eax
je     a479 <WeaponAndAttackTypeToPoiseDamage+0x9379>
jmp    5db5 <WeaponAndAttackTypeToPoiseDamage+0x4cb5>
mov    -0xc(%rbp),%eax
sub    $0x899eb3,%eax
je     a455 <WeaponAndAttackTypeToPoiseDamage+0x9355>
jmp    5dc8 <WeaponAndAttackTypeToPoiseDamage+0x4cc8>
mov    -0xc(%rbp),%eax
sub    $0x899eb4,%eax
je     a467 <WeaponAndAttackTypeToPoiseDamage+0x9367>
jmp    5ddb <WeaponAndAttackTypeToPoiseDamage+0x4cdb>
mov    -0xc(%rbp),%eax
sub    $0x899ed1,%eax
je     a431 <WeaponAndAttackTypeToPoiseDamage+0x9331>
jmp    5dee <WeaponAndAttackTypeToPoiseDamage+0x4cee>
mov    -0xc(%rbp),%eax
sub    $0x899ee3,%eax
je     a41f <WeaponAndAttackTypeToPoiseDamage+0x931f>
jmp    5e01 <WeaponAndAttackTypeToPoiseDamage+0x4d01>
mov    -0xc(%rbp),%eax
sub    $0x899ee8,%eax
je     a4aa <WeaponAndAttackTypeToPoiseDamage+0x93aa>
jmp    5e14 <WeaponAndAttackTypeToPoiseDamage+0x4d14>
mov    -0xc(%rbp),%eax
sub    $0x899ee9,%eax
je     a48b <WeaponAndAttackTypeToPoiseDamage+0x938b>
jmp    5e27 <WeaponAndAttackTypeToPoiseDamage+0x4d27>
mov    -0xc(%rbp),%eax
sub    $0x899eeb,%eax
je     a443 <WeaponAndAttackTypeToPoiseDamage+0x9343>
jmp    5e3a <WeaponAndAttackTypeToPoiseDamage+0x4d3a>
mov    -0xc(%rbp),%eax
sub    $0x89a28e,%eax
je     a4b7 <WeaponAndAttackTypeToPoiseDamage+0x93b7>
jmp    5e4d <WeaponAndAttackTypeToPoiseDamage+0x4d4d>
mov    -0xc(%rbp),%eax
sub    $0x89a294,%eax
je     a547 <WeaponAndAttackTypeToPoiseDamage+0x9447>
jmp    5e60 <WeaponAndAttackTypeToPoiseDamage+0x4d60>
mov    -0xc(%rbp),%eax
sub    $0x89a295,%eax
je     a523 <WeaponAndAttackTypeToPoiseDamage+0x9423>
jmp    5e73 <WeaponAndAttackTypeToPoiseDamage+0x4d73>
mov    -0xc(%rbp),%eax
sub    $0x89a29b,%eax
je     a4ff <WeaponAndAttackTypeToPoiseDamage+0x93ff>
jmp    5e86 <WeaponAndAttackTypeToPoiseDamage+0x4d86>
mov    -0xc(%rbp),%eax
sub    $0x89a29c,%eax
je     a511 <WeaponAndAttackTypeToPoiseDamage+0x9411>
jmp    5e99 <WeaponAndAttackTypeToPoiseDamage+0x4d99>
mov    -0xc(%rbp),%eax
sub    $0x89a2b9,%eax
je     a4db <WeaponAndAttackTypeToPoiseDamage+0x93db>
jmp    5eac <WeaponAndAttackTypeToPoiseDamage+0x4dac>
mov    -0xc(%rbp),%eax
sub    $0x89a2cb,%eax
je     a4c9 <WeaponAndAttackTypeToPoiseDamage+0x93c9>
jmp    5ebf <WeaponAndAttackTypeToPoiseDamage+0x4dbf>
mov    -0xc(%rbp),%eax
sub    $0x89a2d0,%eax
je     a554 <WeaponAndAttackTypeToPoiseDamage+0x9454>
jmp    5ed2 <WeaponAndAttackTypeToPoiseDamage+0x4dd2>
mov    -0xc(%rbp),%eax
sub    $0x89a2d1,%eax
je     a535 <WeaponAndAttackTypeToPoiseDamage+0x9435>
jmp    5ee5 <WeaponAndAttackTypeToPoiseDamage+0x4de5>
mov    -0xc(%rbp),%eax
sub    $0x89a2d3,%eax
je     a4ed <WeaponAndAttackTypeToPoiseDamage+0x93ed>
jmp    a561 <WeaponAndAttackTypeToPoiseDamage+0x9461>
movss  0x5104(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x50ee(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x50e8(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x514e(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x50c4(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x50ae(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x5098(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x5082(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x5096(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x5080(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x5096(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x505c(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x5056(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x5040(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x502a(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x5014(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4fec(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4fd6(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4fc8(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4fb6(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4fac(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4f96(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4f80(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4f6a(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4f42(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4f2c(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4f42(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4f0c(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4f02(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4eec(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4ed6(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4ec0(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4e98(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4e82(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4e74(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4e62(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4e58(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4e42(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4e2c(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4e16(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4dc6(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4db0(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4dae(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4d8c(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4d86(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4d70(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4d5a(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4d44(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4d1c(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4d06(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4d04(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4ce2(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4cdc(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4cc6(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4cb0(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4c9a(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4c72(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4c5c(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4c4e(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4c38(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4c32(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4c1c(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4c06(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4bf0(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4bc8(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4bb2(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4bac(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4b8e(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4b88(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4b72(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4b5c(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4b46(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4b1e(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4b08(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4b06(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4ae4(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4ade(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4ac8(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4ab2(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4a9c(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4a74(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4a5e(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4a5c(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4a3a(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4a34(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4a1e(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4a08(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x49f2(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x49ca(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x49b4(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x49a6(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4990(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x498a(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4974(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x495e(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4948(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4920(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x490a(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4974(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x495e(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x48e0(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x48ca(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x48b4(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x489e(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4876(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4860(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x485e(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x483c(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4836(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4820(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x480a(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x47f4(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x47cc(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x47b6(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4820(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x480a(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x478c(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4776(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4760(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x474a(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4722(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x470c(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x46fe(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x46e8(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x46e2(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x46cc(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x46b6(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x46a0(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4664(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x464e(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x463c(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x462a(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4624(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x460e(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x45f8(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x45e2(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x45ba(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x45a4(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4592(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4580(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x457a(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4564(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x454e(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4538(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4510(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x44fa(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x44e8(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x44d6(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x44d0(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x44ba(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x44a4(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x448e(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4466(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4450(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4442(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x442c(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4426(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4410(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x43fa(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x43e4(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x43bc(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x43a6(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4394(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4382(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x437c(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4366(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4350(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x433a(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4312(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x42fc(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x42fa(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x42d7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x42c1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x42ab(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4295(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x426d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4257(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x42cd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x42b7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x422d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4217(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4201(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x41eb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x41c3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x41ad(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x419f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4189(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4183(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x416d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4157(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4141(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4119(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4103(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4179(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4163(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x40d9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x40c3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x40ad(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4097(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x406f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4059(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x40cf(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x40b9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x402f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4019(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4003(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3fed(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3fc5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3faf(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x4025(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x400f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3f85(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3f6f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3f59(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3f43(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3f4f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3f2d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3f27(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3f09(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3eff(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3ee9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3ed3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3ec1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3ea5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3e83(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3e7d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3e5f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3e55(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3e3f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3e29(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3e17(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3dfb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3dd9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3dd3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3db5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3dab(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3d95(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3d7f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3d6d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3d51(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3d2f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3d29(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3d0b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3d01(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3ceb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3cd5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3cc3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3ca7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3c85(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3c7f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3c61(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3c57(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3c41(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3c2b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3c19(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3bdd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3bc7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3bf1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3bdf(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3b9d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3b87(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3b6d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3b5b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3b4d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3b3b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3b29(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3b13(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3b3d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3b2b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3ae9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3ad3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3ab9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3aa7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3a99(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3a87(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3a75(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3a5f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3a51(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3a3b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3a35(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3a1f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3a05(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x39f3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x39e5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x39d3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x39c1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x39ab(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x39d5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x39c3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3981(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x396b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3951(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x393f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3931(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x391f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x390d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x38f7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3921(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x390f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x38cd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x38b7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x389d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x388b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x387d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x386b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3859(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3843(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3835(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x381f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3819(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3803(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x37e9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x37d7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x37c9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x37b7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3791(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x377b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3769(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3757(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3751(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x373b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3721(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x370f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x36e7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x36d1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x36bf(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x36ad(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x36a7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3691(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3677(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3665(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x363d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3627(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3615(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3613(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x35fd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x35e7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x35cd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x35bb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x35a7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3591(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x358f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x356d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3567(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3551(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3537(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3525(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x34fd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x34e7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x34e5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x34c3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x34bd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x34a7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x348d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x347b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3453(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x343d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x343b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3419(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3413(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x33fd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x33e3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x33d1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x33a9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3393(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3391(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x33bb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3369(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3353(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3339(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3327(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3327(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3311(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3313(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3331(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x32e7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x32d1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x32b7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x32a5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3297(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3285(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3273(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x325d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x325f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x327d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3233(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x321d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3203(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x31f1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x31e3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x31d1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x31bf(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x31a9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x319b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3185(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x317f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3169(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x314f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x313d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x312f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x311d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x310b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x30f5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3123(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x30d5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x30cb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x30b5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x309b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3089(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x307b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3069(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3057(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3041(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x306f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3021(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3017(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x3001(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2fe7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2fd5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2fc7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2fb5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2f7b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2f65(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2f63(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2f41(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2f3b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2f25(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2f0f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2ef9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2eeb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2ed9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2eb3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2e9d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2efb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2e79(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2e73(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2e5d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2e47(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2e31(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2e23(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2e11(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2dff(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2de9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2e47(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2dc5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2dbf(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2da9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2d93(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2d7d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2d6f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2d5d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2d4b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2d35(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2d27(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2d11(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2d0b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2cf5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2cdf(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2cc9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2cbb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2ca9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2c97(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2c81(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2ce7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2c5d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2c57(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2c41(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2c2b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2c15(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2c07(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2bf5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2be3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2bcd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2bbf(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2ba9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2ba3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2b8d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2b77(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2b61(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2b53(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2b41(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2b63(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2b41(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2b3b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2b1d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2b13(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2afd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2ae7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2ad5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2ab9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2a97(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2a91(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2a73(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2a69(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2a53(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2a3d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2a2b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2a0f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x29ed(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x29e7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2a15(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x29bf(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x29a9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2993(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2981(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x298d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x294f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x293d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x291f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2915(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x28ff(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x28e9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x28d7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x289b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2885(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2873(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2861(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x285b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2845(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x282b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2819(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x27dd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x27c7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2825(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x27a3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x279d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2787(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x276d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x275b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2733(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x271d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x277b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x26f9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x26f3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x26dd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x26c3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x26b1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x269d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2687(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2685(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2663(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x265d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2647(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x262d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x261b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x25f3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x25dd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x25db(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x25b9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x25b3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x259d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2583(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2571(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2535(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x251f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x250d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x24fb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x24f5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x24df(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x24c5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x24b3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x248b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2475(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x24d3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2451(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x244b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2435(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x241b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2409(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x23e1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x23cb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x23b9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x23a7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x23a1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x238b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2371(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x235f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2337(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2321(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x237f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x22fd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x22f7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x22e1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x22c7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x22b5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x22c1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x229f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x229d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x227b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2275(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2297(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2245(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2233(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2217(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x21f5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x21ef(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2215(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x21cb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x21ed(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x219b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2189(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x216d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x214b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2145(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2127(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2121(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2143(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x20f1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x20df(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x20c3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x20a1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x209b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x207d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2077(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2099(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2047(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2035(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x2019(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1ff7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1ff5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1fd3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1fcd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1fef(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1f9d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1f8b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1f6f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1f4d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1f3b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1f6d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1f23(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1f45(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1ef3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1ee1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1ecd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1ebb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1ecd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1ebb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1e8d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1e7b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1e5d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1e4b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1dfb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1de9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1de3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1dd1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1dbb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1da9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1d8b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1d79(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1d51(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1d3f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1d39(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1d27(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1d11(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1cff(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1ce1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1ccf(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1ca7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1c95(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1ccb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1cb9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1c67(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1c55(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1c37(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1c25(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1bfd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1be7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1be5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1bc3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1bbd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1ba7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1b8d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1b7b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1b53(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1b3d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1b3b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1b19(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1b13(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1afd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1ae3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1ad1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1aa9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1a93(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1a85(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1a6f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1a69(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1a53(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1a39(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1a27(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x19ff(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x19e9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x19db(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x19c9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x19bf(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x19a9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x198f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x197d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1955(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x193f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1931(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x191f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1915(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x18ff(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x18e5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x18d3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x18ab(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1895(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1887(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1871(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x186b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1855(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x183b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1829(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1801(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x17eb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x17dd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x17c7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x17b9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x17a3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1791(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x177f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1757(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1741(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1733(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x171d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1717(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1701(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x16e7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x16d5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x16ad(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1697(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1695(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1673(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x166d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1657(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x163d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x162b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1603(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x15ed(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x15df(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x15c9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x15c3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x15ad(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1597(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1581(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1559(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1543(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1531(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1543(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1519(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1503(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x14ed(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x14d7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x14af(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1499(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1487(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1499(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x146f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1459(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x143f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1451(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1405(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x13ef(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x13e1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x13cb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x13c5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x13af(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1399(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1383(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1357(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1385(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1373(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1335(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1357(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1341(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x12eb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1319(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x12b1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x129b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x128d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1277(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1271(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x125b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1245(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x122f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1207(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x11f1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x11e3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x11cd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x11c7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x11b1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x119b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1185(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x115d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1147(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1145(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1123(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x111d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1107(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x10ed(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x10db(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x10b3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x109d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x109b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1079(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1073(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x105d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1043(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1031(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0x1009(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xff3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xff1(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xfcf(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xfc9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xfb3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xf9d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xf87(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xf5f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xf49(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xf47(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xf25(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xf1f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xf09(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xef3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xedd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xeb5(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xe9f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xec9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xeb7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xe75(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xe5f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xe45(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xe33(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xe25(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xe29(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xe15(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xdff(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xde9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xdd3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xdbd(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xda7(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xd77(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xd55(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xd4f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xd31(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xd27(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xd11(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xcfb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xce9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xcad(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xc97(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xc95(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xc73(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xc6d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xc57(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xc3d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xc2b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xc03(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xbed(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xbeb(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xbc9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xbc3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xbad(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xb97(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xb81(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xb45(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xb2f(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xb1d(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xb1b(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xb05(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xaef(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xad9(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
movss  0xac3(%rip),%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
jmp    a569 <WeaponAndAttackTypeToPoiseDamage+0x9469>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4(%rbp)
movss  -0x4(%rbp),%xmm0
pop    %rbp
ret

x86 assembly (clang, -O2):
<WeaponAndAttackTypeToPoiseDamage>:
movss  0x1ef8(%rip),%xmm0
cmp    $0xab65d,%edi
jle    117a <WeaponAndAttackTypeToPoiseDamage+0x7a>
cmp    $0xdc785,%edi
jle    11e4 <WeaponAndAttackTypeToPoiseDamage+0xe4>
cmp    $0x10d4c5,%edi
jle    12a9 <WeaponAndAttackTypeToPoiseDamage+0x1a9>
cmp    $0x186e15,%edi
jg     1403 <WeaponAndAttackTypeToPoiseDamage+0x303>
cmp    $0x10e465,%edi
jle    166c <WeaponAndAttackTypeToPoiseDamage+0x56c>
cmp    $0x119045,%edi
jg     1a6d <WeaponAndAttackTypeToPoiseDamage+0x96d>
lea    -0x10e466(%rdi),%eax
cmp    $0x45,%eax
jbe    1c38 <WeaponAndAttackTypeToPoiseDamage+0xb38>
add    $0xffee73a2,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x870b(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
cmp    $0x4cabd,%edi
jg     124b <WeaponAndAttackTypeToPoiseDamage+0x14b>
cmp    $0x33095,%edi
jg     12fb <WeaponAndAttackTypeToPoiseDamage+0x1fb>
cmp    $0x31155,%edi
jle    1449 <WeaponAndAttackTypeToPoiseDamage+0x349>
cmp    $0x320f5,%edi
jle    16a9 <WeaponAndAttackTypeToPoiseDamage+0x5a9>
cmp    $0x328c5,%edi
jg     1a9b <WeaponAndAttackTypeToPoiseDamage+0x99b>
lea    -0x320f6(%rdi),%eax
cmp    $0x45,%eax
jbe    1c48 <WeaponAndAttackTypeToPoiseDamage+0xb48>
add    $0xfffcdb22,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x29a9(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
cmp    $0xc5855,%edi
jg     134d <WeaponAndAttackTypeToPoiseDamage+0x24d>
cmp    $0xb79ad,%edi
jle    149b <WeaponAndAttackTypeToPoiseDamage+0x39b>
cmp    $0xc3915,%edi
jle    16ef <WeaponAndAttackTypeToPoiseDamage+0x5ef>
cmp    $0xc40e5,%edi
jg     1ad2 <WeaponAndAttackTypeToPoiseDamage+0x9d2>
lea    -0xc3916(%rdi),%eax
cmp    $0x45,%eax
jbe    1c7c <WeaponAndAttackTypeToPoiseDamage+0xb7c>
add    $0xfff3c302,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x622b(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
movss  0x1e26(%rip),%xmm0
ret
cmp    $0x6e1e5,%edi
jg     13a8 <WeaponAndAttackTypeToPoiseDamage+0x2a8>
cmp    $0x61aad,%edi
jle    14ed <WeaponAndAttackTypeToPoiseDamage+0x3ed>
cmp    $0x62665,%edi
jle    172c <WeaponAndAttackTypeToPoiseDamage+0x62c>
cmp    $0x6321d,%edi
jg     1b00 <WeaponAndAttackTypeToPoiseDamage+0xa00>
lea    -0x62666(%rdi),%eax
cmp    $0x45,%eax
jbe    1c95 <WeaponAndAttackTypeToPoiseDamage+0xb95>
add    $0xfff9d1ca,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x4554(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
cmp    $0xf59dd,%edi
jle    153f <WeaponAndAttackTypeToPoiseDamage+0x43f>
cmp    $0x100d8d,%edi
jle    1769 <WeaponAndAttackTypeToPoiseDamage+0x669>
cmp    $0x10ccf5,%edi
jg     1b2e <WeaponAndAttackTypeToPoiseDamage+0xa2e>
lea    -0x100d8e(%rdi),%eax
cmp    $0x45,%eax
jbe    1cae <WeaponAndAttackTypeToPoiseDamage+0xbae>
add    $0xffef36f2,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x7de2(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
cmp    $0x49fc5,%edi
jle    1588 <WeaponAndAttackTypeToPoiseDamage+0x488>
cmp    $0x4af65,%edi
jle    17a6 <WeaponAndAttackTypeToPoiseDamage+0x6a6>
cmp    $0x4bb1d,%edi
jg     1b65 <WeaponAndAttackTypeToPoiseDamage+0xa65>
lea    -0x4af66(%rdi),%eax
cmp    $0x45,%eax
jbe    1cbe <WeaponAndAttackTypeToPoiseDamage+0xbbe>
add    $0xfffb48ca,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x3678(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
cmp    $0xd004d,%edi
jle    15d1 <WeaponAndAttackTypeToPoiseDamage+0x4d1>
cmp    $0xd0fed,%edi
jle    17e7 <WeaponAndAttackTypeToPoiseDamage+0x6e7>
cmp    $0xdbfb5,%edi
jg     1b9c <WeaponAndAttackTypeToPoiseDamage+0xa9c>
lea    -0xd0fee(%rdi),%eax
cmp    $0x45,%eax
jbe    1cce <WeaponAndAttackTypeToPoiseDamage+0xbce>
add    $0xfff24432,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x6f06(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
movss  0x1ca1(%rip),%xmm0
ret
cmp    $0x927ed,%edi
jle    1623 <WeaponAndAttackTypeToPoiseDamage+0x523>
cmp    $0x933a5,%edi
jle    1824 <WeaponAndAttackTypeToPoiseDamage+0x724>
cmp    $0xaae8d,%edi
jg     1bd3 <WeaponAndAttackTypeToPoiseDamage+0xad3>
lea    -0x933a6(%rdi),%eax
cmp    $0x45,%eax
jbe    1ce7 <WeaponAndAttackTypeToPoiseDamage+0xbe7>
add    $0xfff6c872,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x523b(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
movss  0x1c7a(%rip),%xmm0
ret
cmp    $0x898f05,%edi
jle    1861 <WeaponAndAttackTypeToPoiseDamage+0x761>
cmp    $0x899ea5,%edi
jg     1c01 <WeaponAndAttackTypeToPoiseDamage+0xb01>
lea    -0x898f06(%rdi),%eax
cmp    $0x45,%eax
jbe    1d00 <WeaponAndAttackTypeToPoiseDamage+0xc00>
add    $0xff766d12,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x8be4(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
cmp    $0x19285,%edi
jg     18a7 <WeaponAndAttackTypeToPoiseDamage+0x7a7>
lea    -0x186ce(%rdi),%eax
cmp    $0x45,%eax
jbe    1d19 <WeaponAndAttackTypeToPoiseDamage+0xc19>
lea    -0x18ab6(%rdi),%eax
cmp    $0x45,%eax
jbe    1d29 <WeaponAndAttackTypeToPoiseDamage+0xc29>
add    $0xfffe7162,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x1e3b(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
movss  0x1ba2(%rip),%xmm0
ret
cmp    $0xac215,%edi
jg     18e4 <WeaponAndAttackTypeToPoiseDamage+0x7e4>
lea    -0xab65e(%rdi),%eax
cmp    $0x45,%eax
jbe    1d42 <WeaponAndAttackTypeToPoiseDamage+0xc42>
lea    -0xaba46(%rdi),%eax
cmp    $0x45,%eax
jbe    1d5b <WeaponAndAttackTypeToPoiseDamage+0xc5b>
add    $0xfff541d2,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x56c9(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
movss  0x1b8c(%rip),%xmm0
ret
cmp    $0x55f2d,%edi
jg     1921 <WeaponAndAttackTypeToPoiseDamage+0x821>
lea    -0x4cabe(%rdi),%eax
cmp    $0x45,%eax
jbe    1d6b <WeaponAndAttackTypeToPoiseDamage+0xc6b>
lea    -0x5575e(%rdi),%eax
cmp    $0x45,%eax
jbe    1d84 <WeaponAndAttackTypeToPoiseDamage+0xc84>
add    $0xfffaa4ba,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x3a07(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
movss  0x1afa(%rip),%xmm0
ret
cmp    $0xf4a3d,%edi
jg     1967 <WeaponAndAttackTypeToPoiseDamage+0x867>
lea    -0xdc786(%rdi),%eax
cmp    $0x45,%eax
jbe    1d94 <WeaponAndAttackTypeToPoiseDamage+0xc94>
lea    -0xf426e(%rdi),%eax
cmp    $0x45,%eax
jbe    1dad <WeaponAndAttackTypeToPoiseDamage+0xcad>
add    $0xfff0b9aa,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x7295(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
cmp    $0x4940d,%edi
jg     19a4 <WeaponAndAttackTypeToPoiseDamage+0x8a4>
lea    -0x33096(%rdi),%eax
cmp    $0x45,%eax
jbe    1dbd <WeaponAndAttackTypeToPoiseDamage+0xcbd>
lea    -0x3347e(%rdi),%eax
cmp    $0x45,%eax
jbe    1dcd <WeaponAndAttackTypeToPoiseDamage+0xccd>
add    $0xfffcc79a,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x2b34(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
cmp    $0xc640d,%edi
jg     19e1 <WeaponAndAttackTypeToPoiseDamage+0x8e1>
lea    -0xc5856(%rdi),%eax
cmp    $0x45,%eax
jbe    1de6 <WeaponAndAttackTypeToPoiseDamage+0xce6>
lea    -0xc5c3e(%rdi),%eax
cmp    $0x45,%eax
jbe    1df6 <WeaponAndAttackTypeToPoiseDamage+0xcf6>
add    $0xfff39fda,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x63cb(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
movss  0x19ea(%rip),%xmm0
ret
cmp    $0x7a535,%edi
jg     1a27 <WeaponAndAttackTypeToPoiseDamage+0x927>
lea    -0x6e1e6(%rdi),%eax
cmp    $0x45,%eax
jbe    1e0f <WeaponAndAttackTypeToPoiseDamage+0xd0f>
lea    -0x6e9b6(%rdi),%eax
cmp    $0x45,%eax
jbe    1e28 <WeaponAndAttackTypeToPoiseDamage+0xd28>
add    $0xfff85eb2,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x4709(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
lea    -0x10d4c6(%rdi),%eax
cmp    $0x45,%eax
jbe    1e41 <WeaponAndAttackTypeToPoiseDamage+0xd41>
lea    -0x10dc96(%rdi),%eax
cmp    $0x45,%eax
jbe    1e51 <WeaponAndAttackTypeToPoiseDamage+0xd51>
add    $0xffef1f82,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x7fac(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
lea    -0x31156(%rdi),%eax
cmp    $0x45,%eax
jbe    1e6a <WeaponAndAttackTypeToPoiseDamage+0xd6a>
lea    -0x3153e(%rdi),%eax
cmp    $0x45,%eax
jbe    1e83 <WeaponAndAttackTypeToPoiseDamage+0xd83>
add    $0xfffce2f2,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x2277(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
movss  0x1932(%rip),%xmm0
ret
lea    -0xb79ae(%rdi),%eax
cmp    $0x45,%eax
jbe    1e9c <WeaponAndAttackTypeToPoiseDamage+0xd9c>
lea    -0xb7d96(%rdi),%eax
cmp    $0x45,%eax
jbe    1eb5 <WeaponAndAttackTypeToPoiseDamage+0xdb5>
add    $0xfff3cad2,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x5b11(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
lea    -0x61aae(%rdi),%eax
cmp    $0x45,%eax
jbe    1ece <WeaponAndAttackTypeToPoiseDamage+0xdce>
lea    -0x61e96(%rdi),%eax
cmp    $0x45,%eax
jbe    1ede <WeaponAndAttackTypeToPoiseDamage+0xdde>
add    $0xfff9dd82,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x3e64(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
lea    -0xf59de(%rdi),%eax
cmp    $0x45,%eax
jbe    1ef7 <WeaponAndAttackTypeToPoiseDamage+0xdf7>
lea    -0x1005be(%rdi),%eax
cmp    $0x45,%eax
jbe    1f22 <WeaponAndAttackTypeToPoiseDamage+0xe22>
add    $0xffeff65a,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x7707(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
lea    -0x49fc6(%rdi),%eax
cmp    $0x45,%eax
jbe    1f32 <WeaponAndAttackTypeToPoiseDamage+0xe32>
lea    -0x4a3ae(%rdi),%eax
cmp    $0x45,%eax
jbe    1f42 <WeaponAndAttackTypeToPoiseDamage+0xe42>
add    $0xfffb5482,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x2fb2(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
xorps  %xmm0,%xmm0
ret
lea    -0xd004e(%rdi),%eax
cmp    $0x45,%eax
jbe    1f52 <WeaponAndAttackTypeToPoiseDamage+0xe52>
lea    -0xd081e(%rdi),%eax
cmp    $0x45,%eax
jbe    1f62 <WeaponAndAttackTypeToPoiseDamage+0xe62>
add    $0xfff2f3fa,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x6851(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
lea    -0x927ee(%rdi),%eax
cmp    $0x45,%eax
jbe    1f72 <WeaponAndAttackTypeToPoiseDamage+0xe72>
lea    -0x92bd6(%rdi),%eax
cmp    $0x45,%eax
jbe    1f82 <WeaponAndAttackTypeToPoiseDamage+0xe82>
add    $0xfff6d042,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x4ba4(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
lea    -0x186e16(%rdi),%eax
cmp    $0x45,%eax
jbe    1f9b <WeaponAndAttackTypeToPoiseDamage+0xe9b>
lea    -0x897b7e(%rdi),%eax
cmp    $0x45,%eax
jbe    1fab <WeaponAndAttackTypeToPoiseDamage+0xeab>
add    $0xff76809a,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x855f(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
movss  0x179a(%rip),%xmm0
ret
lea    -0x19286(%rdi),%eax
cmp    $0x45,%eax
jbe    1fc4 <WeaponAndAttackTypeToPoiseDamage+0xec4>
lea    -0x1966e(%rdi),%eax
cmp    $0x45,%eax
jbe    1fdd <WeaponAndAttackTypeToPoiseDamage+0xedd>
add    $0xfffcf292,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x1d31(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
lea    -0xac216(%rdi),%eax
cmp    $0x45,%eax
jbe    1ff5 <WeaponAndAttackTypeToPoiseDamage+0xef5>
lea    -0xb71de(%rdi),%eax
cmp    $0x45,%eax
jbe    200e <WeaponAndAttackTypeToPoiseDamage+0xf0e>
add    $0xfff48a3a,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x55d4(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
lea    -0x55f2e(%rdi),%eax
cmp    $0x45,%eax
jbe    201e <WeaponAndAttackTypeToPoiseDamage+0xf1e>
lea    -0x566fe(%rdi),%eax
cmp    $0x45,%eax
jbe    202e <WeaponAndAttackTypeToPoiseDamage+0xf2e>
add    $0xfffa951a,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x3927(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
movss  0x16ca(%rip),%xmm0
ret
lea    -0xf4a3e(%rdi),%eax
cmp    $0x45,%eax
jbe    2047 <WeaponAndAttackTypeToPoiseDamage+0xf47>
lea    -0xf4e26(%rdi),%eax
cmp    $0x45,%eax
jbe    2057 <WeaponAndAttackTypeToPoiseDamage+0xf57>
add    $0xfff0adf2,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x71c1(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
lea    -0x4940e(%rdi),%eax
cmp    $0x45,%eax
jbe    2067 <WeaponAndAttackTypeToPoiseDamage+0xf67>
lea    -0x497f6(%rdi),%eax
cmp    $0x45,%eax
jbe    2077 <WeaponAndAttackTypeToPoiseDamage+0xf77>
add    $0xfffb6422,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x2a6c(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
lea    -0xc640e(%rdi),%eax
cmp    $0x45,%eax
jbe    2087 <WeaponAndAttackTypeToPoiseDamage+0xf87>
lea    -0xcf87e(%rdi),%eax
cmp    $0x45,%eax
jbe    20a9 <WeaponAndAttackTypeToPoiseDamage+0xfa9>
add    $0xfff3039a,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x630f(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
movss  0x160e(%rip),%xmm0
ret
lea    -0x7a536(%rdi),%eax
cmp    $0x45,%eax
jbe    20d4 <WeaponAndAttackTypeToPoiseDamage+0xfd4>
lea    -0x7a91e(%rdi),%eax
cmp    $0x45,%eax
jbe    20e4 <WeaponAndAttackTypeToPoiseDamage+0xfe4>
add    $0xfff852fa,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x4659(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
movss  0x15f4(%rip),%xmm0
ret
lea    -0x119046(%rdi),%eax
cmp    $0x45,%eax
jbe    20f4 <WeaponAndAttackTypeToPoiseDamage+0xff4>
add    $0xffe795d2,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x801a(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
lea    -0x328c6(%rdi),%eax
cmp    $0x45,%eax
jbe    2104 <WeaponAndAttackTypeToPoiseDamage+0x1004>
add    $0xfffcd352,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x22f4(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
movss  0x15bf(%rip),%xmm0
ret
lea    -0xc40e6(%rdi),%eax
cmp    $0x45,%eax
jbe    2114 <WeaponAndAttackTypeToPoiseDamage+0x1014>
add    $0xfff3bb32,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x5b9d(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
lea    -0x6321e(%rdi),%eax
cmp    $0x45,%eax
jbe    2136 <WeaponAndAttackTypeToPoiseDamage+0x1036>
add    $0xfff92202,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x3eff(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
lea    -0x10ccf6(%rdi),%eax
cmp    $0x45,%eax
jbe    214f <WeaponAndAttackTypeToPoiseDamage+0x104f>
add    $0xffef2f22,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x77b1(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
movss  0x14d4(%rip),%xmm0
ret
lea    -0x4bb1e(%rdi),%eax
cmp    $0x45,%eax
jbe    2168 <WeaponAndAttackTypeToPoiseDamage+0x1068>
add    $0xfffb40fa,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x3062(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
movss  0x14ed(%rip),%xmm0
ret
lea    -0xdbfb6(%rdi),%eax
cmp    $0x45,%eax
jbe    2179 <WeaponAndAttackTypeToPoiseDamage+0x1079>
add    $0xfff23c62,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x690b(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
movss  0x1452(%rip),%xmm0
ret
lea    -0xaae8e(%rdi),%eax
cmp    $0x45,%eax
jbe    21a8 <WeaponAndAttackTypeToPoiseDamage+0x10a8>
add    $0xfff54d8a,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x4c64(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
lea    -0x899ea6(%rdi),%eax
cmp    $0x45,%eax
jbe    21c1 <WeaponAndAttackTypeToPoiseDamage+0x10c1>
add    $0xff765d72,%edi
cmp    $0x45,%edi
ja     1fed <WeaponAndAttackTypeToPoiseDamage+0xeed>
lea    0x862e(%rip),%rax
movslq (%rax,%rdi,4),%rcx
add    %rax,%rcx
jmp    *%rcx
movss  0x13d9(%rip),%xmm0
ret
lea    0x7b25(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x1e1d(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x13b4(%rip),%xmm0
ret
movss  0x13af(%rip),%xmm0
ret
movss  0x13ae(%rip),%xmm0
ret
movss  0x13a1(%rip),%xmm0
ret
lea    0x56c9(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x1370(%rip),%xmm0
ret
lea    0x3a40(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x13a3(%rip),%xmm0
ret
lea    0x7307(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x2bdf(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x64af(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x1382(%rip),%xmm0
ret
lea    0x4826(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x137d(%rip),%xmm0
ret
lea    0x8205(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x1310(%rip),%xmm0
ret
lea    0x1374(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x147c(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x12fb(%rip),%xmm0
ret
lea    0x4c2b(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x12b2(%rip),%xmm0
ret
lea    0x4d2a(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x2f92(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x1305(%rip),%xmm0
ret
lea    0x3091(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x6849(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x12b4(%rip),%xmm0
ret
lea    0x6948(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x2108(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x2210(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x12ab(%rip),%xmm0
ret
lea    0x59bf(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x5ac7(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x1262(%rip),%xmm0
ret
lea    0x3d26(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x11dd(%rip),%xmm0
ret
lea    0x3e25(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x11cc(%rip),%xmm0
ret
lea    0x75d4(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x76dc(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x11eb(%rip),%xmm0
ret
lea    0x18b3(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x11a2(%rip),%xmm0
ret
lea    0x19b2(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x1181(%rip),%xmm0
ret
lea    0x5161(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x1184(%rip),%xmm0
ret
lea    0x5260(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x1167(%rip),%xmm0
ret
lea    0x34bf(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x35c7(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x111e(%rip),%xmm0
ret
lea    0x6d76(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x1109(%rip),%xmm0
ret
movss  0x1108(%rip),%xmm0
ret
movss  0x10fb(%rip),%xmm0
ret
lea    0x6e63(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x2623(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x272b(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x5ee3(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x5feb(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x4253(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x435b(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x10a2(%rip),%xmm0
ret
lea    0x7c22(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x7d2a(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x108d(%rip),%xmm0
ret
lea    0x1411(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0x1064(%rip),%xmm0
ret
lea    0x1510(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
xorps  %xmm0,%xmm0
jmp    2178 <WeaponAndAttackTypeToPoiseDamage+0x1078>
lea    0x4cc0(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0xff7(%rip),%xmm0
ret
lea    0x4dbf(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x3027(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x312f(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0xfea(%rip),%xmm0
ret
lea    0x68de(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x69e6(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x21a6(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x22ae(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x5a66(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0xf65(%rip),%xmm0
ret
movss  0xf5c(%rip),%xmm0
ret
lea    0x5b5c(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0xf77(%rip),%xmm0
ret
movss  0xf5e(%rip),%xmm0
ret
movss  0xf55(%rip),%xmm0
ret
lea    0x3da9(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x3eb1(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x7899(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x1b91(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    0x5461(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0xee8(%rip),%xmm0
ret
movss  0xee3(%rip),%xmm0
ret
lea    0x37cf(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0xed2(%rip),%xmm0
ret
lea    0x7096(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0xead(%rip),%xmm0
ret
lea    0x2965(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
ret
lea    0x6234(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0xe8f(%rip),%xmm0
ret
movss  0xe7a(%rip),%xmm0
ret
movss  0xe75(%rip),%xmm0
ret
xorps  %xmm0,%xmm0
ret
lea    0x4595(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0xe58(%rip),%xmm0
ret
lea    0x7f74(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
movss  0xe3b(%rip),%xmm0
ret
xorps  %xmm0,%xmm0
ret
movss  0xe36(%rip),%xmm0
ret
movss  0xe19(%rip),%xmm0
ret
movss  0xe48(%rip),%xmm0
ret
movss  0xe33(%rip),%xmm0
ret
movss  0xe1e(%rip),%xmm0
ret
movss  0xdf5(%rip),%xmm0
ret
movss  0xe0c(%rip),%xmm0
ret
movss  0xe1b(%rip),%xmm0
ret
movss  0xdf6(%rip),%xmm0
ret
movss  0xde1(%rip),%xmm0
ret
movss  0xdcc(%rip),%xmm0
ret
movss  0xdf3(%rip),%xmm0
ret
movss  0xdba(%rip),%xmm0
ret
movss  0xdad(%rip),%xmm0
ret
movss  0xdc0(%rip),%xmm0
ret
movss  0xdb7(%rip),%xmm0
ret
movss  0xd92(%rip),%xmm0
ret
movss  0xdbd(%rip),%xmm0
ret
movss  0xda8(%rip),%xmm0
ret
movss  0xd9b(%rip),%xmm0
ret
movss  0xdae(%rip),%xmm0
ret
movss  0xda1(%rip),%xmm0
ret
movss  0xd94(%rip),%xmm0
ret
movss  0xdcf(%rip),%xmm0
ret
movss  0xd6e(%rip),%xmm0
ret
movss  0xda1(%rip),%xmm0
ret
movss  0xd50(%rip),%xmm0
ret
movss  0xd43(%rip),%xmm0
ret
movss  0xd82(%rip),%xmm0
ret
movss  0xd5d(%rip),%xmm0
ret
movss  0xd50(%rip),%xmm0
ret
movss  0xd4b(%rip),%xmm0
ret
movss  0xd3e(%rip),%xmm0
ret
movss  0xd1d(%rip),%xmm0
ret
movss  0xd50(%rip),%xmm0
ret
movss  0xd4f(%rip),%xmm0
ret
movss  0xd1e(%rip),%xmm0
ret
movss  0xd11(%rip),%xmm0
ret
movss  0xd14(%rip),%xmm0
ret
movss  0xd3b(%rip),%xmm0
ret
movss  0xcb6(%rip),%xmm0
ret
movss  0xccd(%rip),%xmm0
ret
movss  0xcd0(%rip),%xmm0
ret
movss  0xcc3(%rip),%xmm0
ret
movss  0xcc2(%rip),%xmm0
ret
movss  0xcd5(%rip),%xmm0
ret
movss  0xcc8(%rip),%xmm0
ret
movss  0xcdf(%rip),%xmm0
ret
movss  0xcf6(%rip),%xmm0
ret
movss  0xce5(%rip),%xmm0
ret
movss  0xcc4(%rip),%xmm0
ret
movss  0xcb3(%rip),%xmm0
ret
movss  0xcd2(%rip),%xmm0
ret
movss  0xc4d(%rip),%xmm0
ret
movss  0xc90(%rip),%xmm0
ret
movss  0xc83(%rip),%xmm0
ret
movss  0xc76(%rip),%xmm0
ret
movss  0xc8d(%rip),%xmm0
ret
movss  0xc70(%rip),%xmm0
ret
movss  0xc6b(%rip),%xmm0
ret
movss  0xc6e(%rip),%xmm0
ret
movss  0xc2d(%rip),%xmm0
ret
movss  0xbf8(%rip),%xmm0
ret
movss  0xbeb(%rip),%xmm0
ret
movss  0xc62(%rip),%xmm0
ret
movss  0xc55(%rip),%xmm0
ret

LLVM IR (-O0):
define float @WeaponAndAttackTypeToPoiseDamage(i32 %0) {
%2 = alloca float
%3 = alloca i32
store i32 %0, i32* %3
%4 = load i32, i32* %3
switch i32 %4, label %1055 [
i32 100046, label %5
i32 100107, label %6
i32 100089, label %7
i32 100115, label %8
i32 100059, label %9
i32 100060, label %10
i32 100053, label %11
i32 100113, label %12
i32 100052, label %13
i32 100112, label %14
i32 101046, label %15
i32 101107, label %16
i32 101089, label %17
i32 101115, label %18
i32 101059, label %19
i32 101060, label %20
i32 101053, label %21
i32 101113, label %22
i32 101052, label %23
i32 101112, label %24
i32 102046, label %25
i32 102107, label %26
i32 102089, label %27
i32 102115, label %28
i32 102059, label %29
i32 102060, label %30
i32 102053, label %31
i32 102113, label %32
i32 102052, label %33
i32 102112, label %34
i32 103046, label %35
i32 103107, label %36
i32 103089, label %37
i32 103115, label %38
i32 103059, label %39
i32 103060, label %40
i32 103053, label %41
i32 103113, label %42
i32 103052, label %43
i32 103112, label %44
i32 104046, label %45
i32 104107, label %46
i32 104089, label %47
i32 104115, label %48
i32 104059, label %49
i32 104060, label %50
i32 104053, label %51
i32 104113, label %52
i32 104052, label %53
i32 104112, label %54
i32 200046, label %55
i32 200107, label %56
i32 200089, label %57
i32 200115, label %58
i32 200059, label %59
i32 200060, label %60
i32 200053, label %61
i32 200113, label %62
i32 200052, label %63
i32 200112, label %64
i32 201046, label %65
i32 201107, label %66
i32 201089, label %67
i32 201115, label %68
i32 201059, label %69
i32 201060, label %70
i32 201053, label %71
i32 201113, label %72
i32 201052, label %73
i32 201112, label %74
i32 202046, label %75
i32 202107, label %76
i32 202089, label %77
i32 202115, label %78
i32 202059, label %79
i32 202060, label %80
i32 202053, label %81
i32 202113, label %82
i32 202052, label %83
i32 202112, label %84
i32 204046, label %85
i32 204107, label %86
i32 204089, label %87
i32 204115, label %88
i32 204059, label %89
i32 204060, label %90
i32 204053, label %91
i32 204113, label %92
i32 204052, label %93
i32 204112, label %94
i32 205046, label %95
i32 205107, label %96
i32 205089, label %97
i32 205115, label %98
i32 205059, label %99
i32 205060, label %100
i32 205053, label %101
i32 205113, label %102
i32 205052, label %103
i32 205112, label %104
i32 206046, label %105
i32 206107, label %106
i32 206089, label %107
i32 206115, label %108
i32 206059, label %109
i32 206060, label %110
i32 206053, label %111
i32 206113, label %112
i32 206052, label %113
i32 206112, label %114
i32 207046, label %115
i32 207107, label %116
i32 207089, label %117
i32 207115, label %118
i32 207059, label %119
i32 207060, label %120
i32 207053, label %121
i32 207113, label %122
i32 207052, label %123
i32 207112, label %124
i32 208046, label %125
i32 208107, label %126
i32 208089, label %127
i32 208115, label %128
i32 208059, label %129
i32 208060, label %130
i32 208053, label %131
i32 208113, label %132
i32 208052, label %133
i32 208112, label %134
i32 209046, label %135
i32 209107, label %136
i32 209089, label %137
i32 209115, label %138
i32 209059, label %139
i32 209060, label %140
i32 209053, label %141
i32 209113, label %142
i32 209052, label %143
i32 209112, label %144
i32 210046, label %145
i32 210107, label %146
i32 210089, label %147
i32 210115, label %148
i32 210059, label %149
i32 210060, label %150
i32 210053, label %151
i32 210113, label %152
i32 210052, label %153
i32 210112, label %154
i32 211046, label %155
i32 211107, label %156
i32 211089, label %157
i32 211115, label %158
i32 211059, label %159
i32 211060, label %160
i32 211053, label %161
i32 211113, label %162
i32 211052, label %163
i32 211112, label %164
i32 300046, label %165
i32 300107, label %166
i32 300089, label %167
i32 300115, label %168
i32 300059, label %169
i32 300060, label %170
i32 300053, label %171
i32 300113, label %172
i32 300052, label %173
i32 300112, label %174
i32 301046, label %175
i32 301107, label %176
i32 301089, label %177
i32 301115, label %178
i32 301059, label %179
i32 301060, label %180
i32 301053, label %181
i32 301113, label %182
i32 301052, label %183
i32 301112, label %184
i32 302046, label %185
i32 302107, label %186
i32 302089, label %187
i32 302115, label %188
i32 302059, label %189
i32 302060, label %190
i32 302053, label %191
i32 302113, label %192
i32 302052, label %193
i32 302112, label %194
i32 303046, label %195
i32 303107, label %196
i32 303089, label %197
i32 303115, label %198
i32 303059, label %199
i32 303060, label %200
i32 303053, label %201
i32 303113, label %202
i32 303052, label %203
i32 303112, label %204
i32 304046, label %205
i32 304107, label %206
i32 304089, label %207
i32 304115, label %208
i32 304059, label %209
i32 304060, label %210
i32 304053, label %211
i32 304113, label %212
i32 304052, label %213
i32 304112, label %214
i32 306046, label %215
i32 306107, label %216
i32 306089, label %217
i32 306115, label %218
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]
5: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
6: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
7: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
8: ; preds = %1
store float 6.300000e+01, float* %2
br label %1056
9: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
10: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
11: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
12: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
13: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
14: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
15: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
16: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
17: ; preds = %1
store float 6.000000e+00, float* %2
br label %1056
18: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
19: ; preds = %1
store float 5.500000e+00, float* %2
br label %1056
20: ; preds = %1
store float 8.000000e+00, float* %2
br label %1056
21: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
22: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
23: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
24: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
25: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
26: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
27: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
28: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
29: ; preds = %1
store float 5.500000e+00, float* %2
br label %1056
30: ; preds = %1
store float 8.000000e+00, float* %2
br label %1056
31: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
32: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
33: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
34: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
35: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
36: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
37: ; preds = %1
store float 6.000000e+00, float* %2
br label %1056
38: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
39: ; preds = %1
store float 5.500000e+00, float* %2
br label %1056
40: ; preds = %1
store float 8.000000e+00, float* %2
br label %1056
41: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
42: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
43: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
44: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
45: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
46: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
47: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
48: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
49: ; preds = %1
store float 5.500000e+00, float* %2
br label %1056
50: ; preds = %1
store float 8.000000e+00, float* %2
br label %1056
51: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
52: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
53: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
54: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
55: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
56: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
57: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
58: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
59: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
60: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
61: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
62: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
63: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
64: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
65: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
66: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
67: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
68: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
69: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
70: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
71: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
72: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
73: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
74: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
75: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
76: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
77: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
78: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
79: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
80: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
81: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
82: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
83: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
84: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
85: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
86: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
87: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
88: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
89: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
90: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
91: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
92: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
93: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
94: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
95: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
96: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
97: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
98: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
99: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
100: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
101: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
102: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
103: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
104: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
105: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
106: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
107: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
108: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
109: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
110: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
111: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
112: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
113: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
114: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
115: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
116: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
117: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
118: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
119: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
120: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
121: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
122: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
123: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
124: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
125: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
126: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
127: ; preds = %1
store float 2.600000e+01, float* %2
br label %1056
128: ; preds = %1
store float 3.600000e+01, float* %2
br label %1056
129: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
130: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
131: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
132: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
133: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
134: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
135: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
136: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
137: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
138: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
139: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
140: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
141: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
142: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
143: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
144: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
145: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
146: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
147: ; preds = %1
store float 2.600000e+01, float* %2
br label %1056
148: ; preds = %1
store float 3.600000e+01, float* %2
br label %1056
149: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
150: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
151: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
152: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
153: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
154: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
155: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
156: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
157: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
158: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
159: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
160: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
161: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
162: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
163: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
164: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
165: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
166: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
167: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
168: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
169: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
170: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
171: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
172: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
173: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
174: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
175: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
176: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
177: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
178: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
179: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
180: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
181: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
182: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
183: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
184: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
185: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
186: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
187: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
188: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
189: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
190: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
191: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
192: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
193: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
194: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
195: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
196: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
197: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
198: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
199: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
200: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
201: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
202: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
203: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
204: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
205: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
206: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
207: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
208: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
209: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
210: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
211: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
212: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
213: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
214: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
215: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
216: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
217: ; preds = %1
store float 7.000000e+01, float* %2
br label %1056
218: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
219: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
220: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
221: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
222: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
223: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
224: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
225: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
226: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
227: ; preds = %1
store float 4.550000e+01, float* %2
br label %1056
228: ; preds = %1
store float 6.300000e+01, float* %2
br label %1056
229: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
230: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
231: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
232: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
233: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
234: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
235: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
236: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
237: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
238: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
239: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
240: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
241: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
242: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
243: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
244: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
245: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
246: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
247: ; preds = %1
store float 4.550000e+01, float* %2
br label %1056
248: ; preds = %1
store float 6.300000e+01, float* %2
br label %1056
249: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
250: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
251: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
252: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
253: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
254: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
255: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
256: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
257: ; preds = %1
store float 4.550000e+01, float* %2
br label %1056
258: ; preds = %1
store float 6.300000e+01, float* %2
br label %1056
259: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
260: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
261: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
262: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
263: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
264: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
265: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
266: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
267: ; preds = %1
store float 4.550000e+01, float* %2
br label %1056
268: ; preds = %1
store float 6.300000e+01, float* %2
br label %1056
269: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
270: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
271: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
272: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
273: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
274: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
275: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
276: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
277: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
278: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
279: ; preds = %1
store float 5.500000e+01, float* %2
br label %1056
280: ; preds = %1
store float 8.000000e+01, float* %2
br label %1056
281: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
282: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
283: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
284: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
285: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
286: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
287: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
288: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
289: ; preds = %1
store float 5.500000e+01, float* %2
br label %1056
290: ; preds = %1
store float 8.000000e+01, float* %2
br label %1056
291: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
292: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
293: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
294: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
295: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
296: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
297: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
298: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
299: ; preds = %1
store float 5.500000e+01, float* %2
br label %1056
300: ; preds = %1
store float 8.000000e+01, float* %2
br label %1056
301: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
302: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
303: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
304: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
305: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
306: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
307: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
308: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
309: ; preds = %1
store float 5.500000e+01, float* %2
br label %1056
310: ; preds = %1
store float 8.000000e+01, float* %2
br label %1056
311: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
312: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
313: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
314: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
315: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
316: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
317: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
318: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
319: ; preds = %1
store float 5.500000e+01, float* %2
br label %1056
320: ; preds = %1
store float 8.000000e+01, float* %2
br label %1056
321: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
322: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
323: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
324: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
325: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
326: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
327: ; preds = %1
store float 1.000000e+01, float* %2
br label %1056
328: ; preds = %1
store float 1.000000e+01, float* %2
br label %1056
329: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
330: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
331: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
332: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
333: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
334: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
335: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
336: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
337: ; preds = %1
store float 1.000000e+01, float* %2
br label %1056
338: ; preds = %1
store float 1.000000e+01, float* %2
br label %1056
339: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
340: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
341: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
342: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
343: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
344: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
345: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
346: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
347: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
348: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
349: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
350: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
351: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
352: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
353: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
354: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
355: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
356: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
357: ; preds = %1
store float 1.000000e+01, float* %2
br label %1056
358: ; preds = %1
store float 1.000000e+01, float* %2
br label %1056
359: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
360: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
361: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
362: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
363: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
364: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
365: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
366: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
367: ; preds = %1
store float 1.000000e+01, float* %2
br label %1056
368: ; preds = %1
store float 1.000000e+01, float* %2
br label %1056
369: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
370: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
371: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
372: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
373: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
374: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
375: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
376: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
377: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
378: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
379: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
380: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
381: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
382: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
383: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
384: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
385: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
386: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
387: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
388: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
389: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
390: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
391: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
392: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
393: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
394: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
395: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
396: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
397: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
398: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
399: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
400: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
401: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
402: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
403: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
404: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
405: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
406: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
407: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
408: ; preds = %1
store float 7.000000e+01, float* %2
br label %1056
409: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
410: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
411: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
412: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
413: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
414: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
415: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
416: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
417: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
418: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
419: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
420: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
421: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
422: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
423: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
424: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
425: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
426: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
427: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
428: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
429: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
430: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
431: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
432: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
433: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
434: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
435: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
436: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
437: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
438: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
439: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
440: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
441: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
442: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
443: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
444: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
445: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
446: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
447: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
448: ; preds = %1
store float 4.000000e+01, float* %2
br label %1056
449: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
450: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
451: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
452: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
453: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
454: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
455: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
456: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
457: ; preds = %1
store float 1.000000e+01, float* %2
br label %1056
458: ; preds = %1
store float 1.500000e+01, float* %2
br label %1056
459: ; preds = %1
store float 5.500000e+00, float* %2
br label %1056
460: ; preds = %1
store float 8.000000e+00, float* %2
br label %1056
461: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
462: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
463: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
464: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
465: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
466: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
467: ; preds = %1
store float 1.000000e+01, float* %2
br label %1056
468: ; preds = %1
store float 1.500000e+01, float* %2
br label %1056
469: ; preds = %1
store float 5.500000e+00, float* %2
br label %1056
470: ; preds = %1
store float 8.000000e+00, float* %2
br label %1056
471: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
472: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
473: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
474: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
475: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
476: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
477: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
478: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
479: ; preds = %1
store float 5.500000e+00, float* %2
br label %1056
480: ; preds = %1
store float 8.000000e+00, float* %2
br label %1056
481: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
482: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
483: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
484: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
485: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
486: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
487: ; preds = %1
store float 2.500000e+00, float* %2
br label %1056
488: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
489: ; preds = %1
store float 5.500000e+00, float* %2
br label %1056
490: ; preds = %1
store float 8.000000e+00, float* %2
br label %1056
491: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
492: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
493: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
494: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
495: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
496: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
497: ; preds = %1
store float 2.500000e+00, float* %2
br label %1056
498: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
499: ; preds = %1
store float 5.500000e+00, float* %2
br label %1056
500: ; preds = %1
store float 8.000000e+00, float* %2
br label %1056
501: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
502: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
503: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
504: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
505: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
506: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
507: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
508: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
509: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
510: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
511: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
512: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
513: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
514: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
515: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
516: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
517: ; preds = %1
store float 4.200000e+01, float* %2
br label %1056
518: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
519: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
520: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
521: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
522: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
523: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
524: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
525: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
526: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
527: ; preds = %1
store float 4.200000e+01, float* %2
br label %1056
528: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
529: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
530: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
531: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
532: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
533: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
534: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
535: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
536: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
537: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
538: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
539: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
540: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
541: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
542: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
543: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
544: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
545: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
546: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
547: ; preds = %1
store float 1.050000e+02, float* %2
br label %1056
548: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
549: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
550: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
551: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
552: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
553: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
554: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
555: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
556: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
557: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
558: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
559: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
560: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
561: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
562: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
563: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
564: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
565: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
566: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
567: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
568: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
569: ; preds = %1
store float 5.500000e+01, float* %2
br label %1056
570: ; preds = %1
store float 8.000000e+01, float* %2
br label %1056
571: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
572: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
573: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
574: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
575: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
576: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
577: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
578: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
579: ; preds = %1
store float 5.500000e+01, float* %2
br label %1056
580: ; preds = %1
store float 8.000000e+01, float* %2
br label %1056
581: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
582: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
583: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
584: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
585: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
586: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
587: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
588: ; preds = %1
store float 1.500000e+02, float* %2
br label %1056
589: ; preds = %1
store float 5.500000e+01, float* %2
br label %1056
590: ; preds = %1
store float 8.000000e+01, float* %2
br label %1056
591: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
592: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
593: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
594: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
595: ; preds = %1
store float 4.000000e+01, float* %2
br label %1056
596: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
597: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
598: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
599: ; preds = %1
store float 5.500000e+01, float* %2
br label %1056
600: ; preds = %1
store float 8.000000e+01, float* %2
br label %1056
601: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
602: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
603: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
604: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
605: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
606: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
607: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
608: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
609: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
610: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
611: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
612: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
613: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
614: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
615: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
616: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
617: ; preds = %1
store float 4.200000e+01, float* %2
br label %1056
618: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
619: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
620: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
621: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
622: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
623: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
624: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
625: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
626: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
627: ; preds = %1
store float 4.200000e+01, float* %2
br label %1056
628: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
629: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
630: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
631: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
632: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
633: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
634: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
635: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
636: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
637: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
638: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
639: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
640: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
641: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
642: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
643: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
644: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
645: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
646: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
647: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
648: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
649: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
650: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
651: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
652: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
653: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
654: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
655: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
656: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
657: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
658: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
659: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
660: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
661: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
662: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
663: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
664: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
665: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
666: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
667: ; preds = %1
store float 4.200000e+01, float* %2
br label %1056
668: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
669: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
670: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
671: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
672: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
673: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
674: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
675: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
676: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
677: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
678: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
679: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
680: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
681: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
682: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
683: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
684: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
685: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
686: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
687: ; preds = %1
store float 4.200000e+01, float* %2
br label %1056
688: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
689: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
690: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
691: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
692: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
693: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
694: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
695: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
696: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
697: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
698: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
699: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
700: ; preds = %1
store float 8.500000e+01, float* %2
br label %1056
701: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
702: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
703: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
704: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
705: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
706: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
707: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
708: ; preds = %1
store float 1.000000e+02, float* %2
br label %1056
709: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
710: ; preds = %1
store float 8.500000e+01, float* %2
br label %1056
711: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
712: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
713: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
714: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
715: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
716: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
717: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
718: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
719: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
720: ; preds = %1
store float 8.500000e+01, float* %2
br label %1056
721: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
722: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
723: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
724: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
725: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
726: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
727: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
728: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
729: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
730: ; preds = %1
store float 8.500000e+01, float* %2
br label %1056
731: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
732: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
733: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
734: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
735: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
736: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
737: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
738: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
739: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
740: ; preds = %1
store float 8.500000e+01, float* %2
br label %1056
741: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
742: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
743: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
744: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
745: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
746: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
747: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
748: ; preds = %1
store float 1.000000e+02, float* %2
br label %1056
749: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
750: ; preds = %1
store float 8.500000e+01, float* %2
br label %1056
751: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
752: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
753: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
754: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
755: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
756: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
757: ; preds = %1
store float 6.000000e+00, float* %2
br label %1056
758: ; preds = %1
store float 6.000000e+00, float* %2
br label %1056
759: ; preds = %1
store float 5.500000e+00, float* %2
br label %1056
760: ; preds = %1
store float 5.500000e+00, float* %2
br label %1056
761: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
762: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
763: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
764: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
765: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
766: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
767: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
768: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
769: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
770: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
771: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
772: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
773: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
774: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
775: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
776: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
777: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
778: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
779: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
780: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
781: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
782: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
783: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
784: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
785: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
786: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
787: ; preds = %1
store float 4.000000e+01, float* %2
br label %1056
788: ; preds = %1
store float 4.000000e+01, float* %2
br label %1056
789: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
790: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
791: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
792: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
793: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
794: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
795: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
796: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
797: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
798: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
799: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
800: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
801: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
802: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
803: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
804: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
805: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
806: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
807: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
808: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
809: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
810: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
811: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
812: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
813: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
814: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
815: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
816: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
817: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
818: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
819: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
820: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
821: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
822: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
823: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
824: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
825: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
826: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
827: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
828: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
829: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
830: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
831: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
832: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
833: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
834: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
835: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
836: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
837: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
838: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
839: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
840: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
841: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
842: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
843: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
844: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
845: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
846: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
847: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
848: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
849: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
850: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
851: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
852: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
853: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
854: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
855: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
856: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
857: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
858: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
859: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
860: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
861: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
862: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
863: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
864: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
865: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
866: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
867: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
868: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
869: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
870: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
871: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
872: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
873: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
874: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
875: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
876: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
877: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
878: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
879: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
880: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
881: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
882: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
883: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
884: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
885: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
886: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
887: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
888: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
889: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
890: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
891: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
892: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
893: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
894: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
895: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
896: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
897: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
898: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
899: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
900: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
901: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
902: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
903: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
904: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
905: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
906: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
907: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
908: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
909: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
910: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
911: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
912: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
913: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
914: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
915: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
916: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
917: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
918: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
919: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
920: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
921: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
922: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
923: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
924: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
925: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
926: ; preds = %1
store float 4.500000e+01, float* %2
br label %1056
927: ; preds = %1
store float 4.500000e+01, float* %2
br label %1056
928: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
929: ; preds = %1
store float 3.300000e+01, float* %2
br label %1056
930: ; preds = %1
store float 4.800000e+01, float* %2
br label %1056
931: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
932: ; preds = %1
store float 4.500000e+01, float* %2
br label %1056
933: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
934: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
935: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
936: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
937: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
938: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
939: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
940: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
941: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
942: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
943: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
944: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
945: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
946: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
947: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
948: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
949: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
950: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
951: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
952: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
953: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
954: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
955: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
956: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
957: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
958: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
959: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
960: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
961: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
962: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
963: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
964: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
965: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
966: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
967: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
968: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
969: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
970: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
971: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
972: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
973: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
974: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
975: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
976: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
977: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
978: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
979: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
980: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
981: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
982: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
983: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
984: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
985: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
986: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
987: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
988: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
989: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
990: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
991: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
992: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
993: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
994: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
995: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
996: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
997: ; preds = %1
store float 1.000000e+01, float* %2
br label %1056
998: ; preds = %1
store float 1.000000e+01, float* %2
br label %1056
999: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
1000: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
1001: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
1002: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
1003: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
1004: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
1005: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
1006: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
1007: ; preds = %1
store float 1.000000e+01, float* %2
br label %1056
1008: ; preds = %1
store float 1.250000e+01, float* %2
br label %1056
1009: ; preds = %1
store float 5.500000e+00, float* %2
br label %1056
1010: ; preds = %1
store float 8.000000e+00, float* %2
br label %1056
1011: ; preds = %1
store float 5.000000e+00, float* %2
br label %1056
1012: ; preds = %1
store float 7.500000e+00, float* %2
br label %1056
1013: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
1014: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
1015: ; preds = %1
store float 5.000000e+01, float* %2
br label %1056
1016: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
1017: ; preds = %1
store float 6.000000e+01, float* %2
br label %1056
1018: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
1019: ; preds = %1
store float 5.500000e+01, float* %2
br label %1056
1020: ; preds = %1
store float 8.000000e+01, float* %2
br label %1056
1021: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
1022: ; preds = %1
store float 7.500000e+01, float* %2
br label %1056
1023: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
1024: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
1025: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
1026: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
1027: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
1028: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
1029: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
1030: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
1031: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
1032: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
1033: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
1034: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
1035: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
1036: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
1037: ; preds = %1
store float 2.400000e+01, float* %2
br label %1056
1038: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
1039: ; preds = %1
store float 2.200000e+01, float* %2
br label %1056
1040: ; preds = %1
store float 3.200000e+01, float* %2
br label %1056
1041: ; preds = %1
store float 2.000000e+01, float* %2
br label %1056
1042: ; preds = %1
store float 3.000000e+01, float* %2
br label %1056
1043: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
1044: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
1045: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
1046: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
1047: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
1048: ; preds = %1
store float 7.000000e+01, float* %2
br label %1056
1049: ; preds = %1
store float 3.850000e+01, float* %2
br label %1056
1050: ; preds = %1
store float 5.600000e+01, float* %2
br label %1056
1051: ; preds = %1
store float 3.500000e+01, float* %2
br label %1056
1052: ; preds = %1
store float 5.250000e+01, float* %2
br label %1056
1053: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
1054: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
1055: ; preds = %1
store float 0.000000e+00, float* %2
br label %1056
1056: ; preds = %1055, %1054, %1053, %1052, %1051, %1050, %1049, %1048, %1047, %1046, %1045, %1044, %1043, %1042, %1041, %1040, %1039, %1038, %1037, %1036, %1035, %1034, %1033, %1032, %1031, %1030, %1029, %1028, %1027, %1026, %1025, %1024, %1023, %1022, %1021, %1020, %1019, %1018, %1017, %1016, %1015, %1014, %1013, %1012, %1011, %1010, %1009, %1008, %1007, %1006, %1005, %1004, %1003, %1002, %1001, %1000, %999, %998, %997, %996, %995, %994, %993, %992, %991, %990, %989, %988, %987, %986, %985, %984, %983, %982, %981, %980, %979, %978, %977, %976, %975, %974, %973, %972, %971, %970, %969, %968, %967, %966, %965, %964, %963, %962, %961, %960, %959, %958, %957, %956, %955, %954, %953, %952, %951, %950, %949, %948, %947, %946, %945, %944, %943, %942, %941, %940, %939, %938, %937, %936, %935, %934, %933, %932, %931, %930, %929, %928, %927, %926, %925, %924, %923, %922, %921, %920, %919, %918, %917, %916, %915, %914, %913, %912, %911, %910, %909, %908, %907, %906, %905, %904, %903, %902, %901, %900, %899, %898, %897, %896, %895, %894, %893, %892, %891, %890, %889, %888, %887, %886, %885, %884, %883, %882, %881, %880, %879, %878, %877, %876, %875, %874, %873, %872, %871, %870, %869, %868, %867, %866, %865, %864, %863, %862, %861, %860, %859, %858, %857, %856, %855, %854, %853, %852, %851, %850, %849, %848, %847, %846, %845, %844, %843, %842, %841, %840, %839, %838, %837, %836, %835, %834, %833, %832, %831, %830, %829, %828, %827, %826, %825, %824, %823, %822, %821, %820, %819, %818, %817, %816, %815, %814, %813, %812, %811, %810, %809, %808, %807, %806, %805, %804, %803, %802, %801, %800, %799, %798, %797, %796, %795, %794, %793, %792, %791, %790, %789, %788, %787, %786, %785, %784, %783, %782, %781, %780, %779, %778, %777, %776, %775, %774, %773, %772, %771, %770, %769, %768, %767, %766, %765, %764, %763, %762, %761, %760, %759, %758, %757, %756, %755, %754, %753, %752, %751, %750, %749, %748, %747, %746, %745, %744, %743, %742, %741, %740, %739, %738, %737, %736, %735, %734, %733, %732, %731, %730, %729, %728, %727, %726, %725, %724, %723, %722, %721, %720, %719, %718, %717, %716, %715, %714, %713, %712, %711, %710, %709, %708, %707, %706, %705, %704, %703, %702, %701, %700, %699, %698, %697, %696, %695, %694, %693, %692, %691, %690, %689, %688, %687, %686, %685, %684, %683, %682, %681, %680, %679, %678, %677, %676, %675, %674, %673, %672, %671, %670, %669, %668, %667, %666, %665, %664, %663, %662, %661, %660, %659, %658, %657, %656, %655, %654, %653, %652, %651, %650, %649, %648, %647, %646, %645, %644, %643, %642, %641, %640, %639, %638, %637, %636, %635, %634, %633, %632, %631, %630, %629, %628, %627, %626, %625, %624, %623, %622, %621, %620, %619, %618, %617, %616, %615, %614, %613, %612, %611, %610, %609, %608, %607, %606, %605, %604, %603, %602, %601, %600, %599, %598, %597, %596, %595, %594, %593, %592, %591, %590, %589, %588, %587, %586, %585, %584, %583, %582, %581, %580, %579, %578, %577, %576, %575, %574, %573, %572, %571, %570, %569, %568, %567, %566, %565, %564, %563, %562, %561, %560, %559, %558, %557, %556, %555, %554, %553, %552, %551, %550, %549, %548, %547, %546, %545, %544, %543, %542, %541, %540, %539, %538, %537, %536, %535, %534, %533, %532, %531, %530, %529, %528, %527, %526, %525, %524, %523, %522, %521, %520, %519, %518, %517, %516, %515, %514, %513, %512, %511, %510, %509, %508, %507, %506, %505, %504, %503, %502, %501, %500, %499, %498, %497, %496, %495, %494, %493, %492, %491, %490, %489, %488, %487, %486, %485, %484, %483, %482, %481, %480, %479, %478, %477, %476, %475, %474, %473, %472, %471, %470, %469, %468, %467, %466, %465, %464, %463, %462, %461, %460, %459, %458, %457, %456, %455, %454, %453, %452, %451, %450, %449, %448, %447, %446, %445, %444, %443, %442, %441, %440, %439, %438, %437, %436, %435, %434, %433, %432, %431, %430, %429, %428, %427, %426, %425, %424, %423, %422, %421, %420, %419, %418, %417, %416, %415, %414, %413, %412, %411, %410, %409, %408, %407, %406, %405, %404, %403, %402, %401, %400, %399, %398, %397, %396, %395, %394, %393, %392, %391, %390, %389, %388, %387, %386, %385, %384, %383, %382, %381, %380, %379, %378, %377, %376, %375, %374, %373, %372, %371, %370, %369, %368, %367, %366, %365, %364, %363, %362, %361, %360, %359, %358, %357, %356, %355, %354, %353, %352, %351, %350, %349, %348, %347, %346, %345, %344, %343, %342, %341, %340, %339, %338, %337, %336, %335, %334, %333, %332, %331, %330, %329, %328, %327, %326, %325, %324, %323, %322, %321, %320, %319, %318, %317, %316, %315, %314, %313, %312, %311, %310, %309, %308, %307, %306, %305, %304, %303, %302, %301, %300, %299, %298, %297, %296, %295, %294, %293, %292, %291, %290, %289, %288, %287, %286, %285, %284, %283, %282, %281, %280, %279, %278, %277, %276, %275, %274, %273, %272, %271, %270, %269, %268, %267, %266, %265, %264, %263, %262, %261, %260, %259, %258, %257, %256, %255, %254, %253, %252, %251, %250, %249, %248, %247, %246, %245, %244, %243, %242, %241, %240, %239, %238, %237, %236, %235, %234, %233, %232, %231, %230, %229, %228, %227, %226, %225, %224, %223, %222, %221, %220, %219, %218, %217, %216, %215, %214, %213, %212, %211, %210, %209, %208, %207, %206, %205, %204, %203, %202, %201, %200, %199, %198, %197, %196, %195, %194, %193, %192, %191, %190, %189, %188, %187, %186, %185, %184, %183, %182, %181, %180, %179, %178, %177, %176, %175, %174, %173, %172, %171, %170, %169, %168, %167, %166, %165, %164, %163, %162, %161, %160, %159, %158, %157, %156, %155, %154, %153, %152, %151, %150, %149, %148, %147, %146, %145, %144, %143, %142, %141, %140, %139, %138, %137, %136, %135, %134, %133, %132, %131, %130, %129, %128, %127, %126, %125, %124, %123, %122, %121, %120, %119, %118, %117, %116, %115, %114, %113, %112, %111, %110, %109, %108, %107, %106, %105, %104, %103, %102, %101, %100, %99, %98, %97, %96, %95, %94, %93, %92, %91, %90, %89, %88, %87, %86, %85, %84, %83, %82, %81, %80, %79, %78, %77, %76, %75, %74, %73, %72, %71, %70, %69, %68, %67, %66, %65, %64, %63, %62, %61, %60, %59, %58, %57, %56, %55, %54, %53, %52, %51, %50, %49, %48, %47, %46, %45, %44, %43, %42, %41, %40, %39, %38, %37, %36, %35, %34, %33, %32, %31, %30, %29, %28, %27, %26, %25, %24, %23, %22, %21, %20, %19, %18, %17, %16, %15, %14, %13, %12, %11, %10, %9, %8, %7, %6, %5
%1057 = load float, float* %2
ret float %1057
}

LLVM IR (-O2):
define float @WeaponAndAttackTypeToPoiseDamage(i32 %0) {
switch i32 %0, label %993 [
i32 100046, label %994
i32 100107, label %2
i32 100089, label %3
i32 100115, label %4
i32 100059, label %5
i32 100060, label %6
i32 100053, label %994
i32 100113, label %7
i32 100052, label %8
i32 100112, label %9
i32 101046, label %10
i32 101107, label %11
i32 101089, label %12
i32 101115, label %13
i32 101059, label %14
i32 101060, label %15
i32 101053, label %16
i32 101113, label %17
i32 101052, label %18
i32 101112, label %19
i32 102046, label %20
i32 102107, label %21
i32 102089, label %22
i32 102115, label %23
i32 102059, label %24
i32 102060, label %25
i32 102053, label %26
i32 102113, label %27
i32 102052, label %28
i32 102112, label %29
i32 103046, label %30
i32 103107, label %31
i32 103089, label %32
i32 103115, label %33
i32 103059, label %34
i32 103060, label %35
i32 103053, label %36
i32 103113, label %37
i32 103052, label %38
i32 103112, label %39
i32 104046, label %40
i32 104107, label %41
i32 104089, label %42
i32 104115, label %43
i32 104059, label %44
i32 104060, label %45
i32 104053, label %46
i32 104113, label %47
i32 104052, label %48
i32 104112, label %49
i32 200046, label %50
i32 200107, label %51
i32 200089, label %52
i32 200115, label %53
i32 200059, label %54
i32 200060, label %55
i32 200053, label %56
i32 200113, label %57
i32 200052, label %58
i32 200112, label %59
i32 201046, label %60
i32 201107, label %61
i32 201089, label %62
i32 201115, label %63
i32 201059, label %64
i32 201060, label %65
i32 201053, label %66
i32 201113, label %67
i32 201052, label %68
i32 201112, label %69
i32 202046, label %70
i32 202107, label %71
i32 202089, label %72
i32 202115, label %73
i32 202059, label %74
i32 202060, label %75
i32 202053, label %76
i32 202113, label %77
i32 202052, label %78
i32 202112, label %79
i32 204046, label %80
i32 204107, label %81
i32 204089, label %82
i32 204115, label %83
i32 204059, label %84
i32 204060, label %85
i32 204053, label %86
i32 204113, label %87
i32 204052, label %88
i32 204112, label %89
i32 205046, label %90
i32 205107, label %91
i32 205089, label %92
i32 205115, label %93
i32 205059, label %94
i32 205060, label %95
i32 205053, label %96
i32 205113, label %97
i32 205052, label %98
i32 205112, label %99
i32 206046, label %100
i32 206107, label %101
i32 206089, label %102
i32 206115, label %103
i32 206059, label %104
i32 206060, label %105
i32 206053, label %106
i32 206113, label %107
i32 206052, label %108
i32 206112, label %109
i32 207046, label %110
i32 207107, label %111
i32 207089, label %112
i32 207115, label %113
i32 207059, label %114
i32 207060, label %115
i32 207053, label %116
i32 207113, label %117
i32 207052, label %118
i32 207112, label %119
i32 208046, label %120
i32 208107, label %121
i32 208089, label %122
i32 208115, label %123
i32 208059, label %124
i32 208060, label %125
i32 208053, label %126
i32 208113, label %127
i32 208052, label %128
i32 208112, label %129
i32 209046, label %130
i32 209107, label %131
i32 209089, label %132
i32 209115, label %133
i32 209059, label %134
i32 209060, label %135
i32 209053, label %136
i32 209113, label %137
i32 209052, label %138
i32 209112, label %139
i32 210046, label %140
i32 210107, label %141
i32 210089, label %142
i32 210115, label %143
i32 210059, label %144
i32 210060, label %145
i32 210053, label %146
i32 210113, label %147
i32 210052, label %148
i32 210112, label %149
i32 211046, label %150
i32 211107, label %151
i32 211089, label %152
i32 211115, label %153
i32 211059, label %154
i32 211060, label %155
i32 211053, label %156
i32 211113, label %157
i32 211052, label %158
i32 211112, label %159
i32 300046, label %994
i32 300107, label %160
i32 300089, label %161
i32 300115, label %162
i32 300059, label %163
i32 300060, label %164
i32 300053, label %994
i32 300113, label %165
i32 300052, label %166
i32 300112, label %167
i32 301046, label %994
i32 301107, label %168
i32 301089, label %169
i32 301115, label %170
i32 301059, label %171
i32 301060, label %172
i32 301053, label %994
i32 301113, label %173
i32 301052, label %174
i32 301112, label %175
i32 302046, label %994
i32 302107, label %176
i32 302089, label %177
i32 302115, label %178
i32 302059, label %179
i32 302060, label %180
i32 302053, label %994
i32 302113, label %181
i32 302052, label %182
i32 302112, label %183
i32 303046, label %994
i32 303107, label %184
i32 303089, label %994
i32 303115, label %185
i32 303059, label %186
i32 303060, label %187
i32 303053, label %994
i32 303113, label %188
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ret float %995
}