call7b(i, s, l, f, uc, d, us, ul, ui, c) int i;
short s;
long l;
float f;
unsigned char uc;
double d;
unsigned short us;
unsigned long ul;
unsigned int ui;
char c;
{ call7c(s, l, f, uc, d, us, ul, ui, c, i); }


x86 assembly (clang, -O0):
<call7b>:
push   %rbp
mov    %rsp,%rbp
sub    $0x60,%rsp
mov    %r8d,-0x50(%rbp)
mov    %ecx,%eax
mov    -0x50(%rbp),%ecx
mov    %eax,-0x4c(%rbp)
mov    %rdx,%rax
mov    -0x4c(%rbp),%edx
mov    %rax,-0x48(%rbp)
mov    %esi,%eax
mov    -0x48(%rbp),%rsi
mov    %eax,-0x40(%rbp)
mov    %edi,%r8d
mov    -0x40(%rbp),%edi
mov    0x18(%rbp),%eax
mov    0x10(%rbp),%r10d
cvtsd2ss %xmm0,%xmm0
mov    %r8d,-0x8(%rbp)
mov    %di,-0xa(%rbp)
mov    %rsi,-0x18(%rbp)
movss  %xmm0,-0x1c(%rbp)
mov    %dl,-0x1d(%rbp)
movsd  %xmm1,-0x28(%rbp)
mov    %cx,-0x2a(%rbp)
mov    %r9,-0x38(%rbp)
mov    %al,-0x39(%rbp)
movswl -0xa(%rbp),%edi
mov    -0x18(%rbp),%rsi
movss  -0x1c(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
movzbl -0x1d(%rbp),%edx
movsd  -0x28(%rbp),%xmm1
movzwl -0x2a(%rbp),%ecx
mov    -0x38(%rbp),%r8
mov    0x10(%rbp),%r9d
movsbl -0x39(%rbp),%r10d
mov    -0x8(%rbp),%eax
mov    %r10d,(%rsp)
mov    %eax,0x8(%rsp)
mov    $0x2,%al
call   1030 <call7c@plt>
mov    -0x4(%rbp),%eax
add    $0x60,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<call7b>:
push   %rbx
mov    %r9,%r11
mov    %edi,%r10d
mov    0x10(%rsp),%r9d
movsbl 0x18(%rsp),%ebx
cvtsd2ss %xmm0,%xmm0
movswl %si,%edi
cvtss2sd %xmm0,%xmm0
movzbl %cl,%eax
movzwl %r8w,%ecx
mov    %rdx,%rsi
mov    %eax,%edx
mov    %r11,%r8
mov    $0x2,%al
push   %r10
push   %rbx
call   1030 <call7c@plt>
add    $0x10,%rsp
pop    %rbx
ret

LLVM IR (-O0):
define i32 @call7b(i32 %0, i32 %1, i64 %2, double %3, i32 %4, double %5, i32 %6, i64 %7, i32 %8, i32 %9) {
%11 = alloca i32
%12 = alloca i32
%13 = alloca i16
%14 = alloca i64
%15 = alloca float
%16 = alloca i8
%17 = alloca double
%18 = alloca i16
%19 = alloca i64
%20 = alloca i32
%21 = alloca i8
%22 = trunc i32 %1 to i16
%23 = fptrunc double %3 to float
%24 = trunc i32 %4 to i8
%25 = trunc i32 %6 to i16
%26 = trunc i32 %9 to i8
store i32 %0, i32* %12
store i16 %22, i16* %13
store i64 %2, i64* %14
store float %23, float* %15
store i8 %24, i8* %16
store double %5, double* %17
store i16 %25, i16* %18
store i64 %7, i64* %19
store i32 %8, i32* %20
store i8 %26, i8* %21
%27 = load i16, i16* %13
%28 = sext i16 %27 to i32
%29 = load i64, i64* %14
%30 = load float, float* %15
%31 = fpext float %30 to double
%32 = load i8, i8* %16
%33 = zext i8 %32 to i32
%34 = load double, double* %17
%35 = load i16, i16* %18
%36 = zext i16 %35 to i32
%37 = load i64, i64* %19
%38 = load i32, i32* %20
%39 = load i8, i8* %21
%40 = sext i8 %39 to i32
%41 = load i32, i32* %12
%42 = call i32 (i32, i64, double, i32, double, i32, i64, i32, i32, i32, ...) bitcast (i32 (...)* @call7c to i32 (i32, i64, double, i32, double, i32, i64, i32, i32, i32, ...)*)(i32 %28, i64 %29, double %31, i32 %33, double %34, i32 %36, i64 %37, i32 %38, i32 %40, i32 %41)
%43 = load i32, i32* %11
ret i32 %43
}

LLVM IR (-O2):
define i32 @call7b(i32 %0, i32 %1, i64 %2, double %3, i32 %4, double %5, i32 %6, i64 %7, i32 %8, i32 %9) {
%11 = fptrunc double %3 to float
%12 = shl i32 %1, 16
%13 = ashr exact i32 %12, 16
%14 = fpext float %11 to double
%15 = and i32 %4, 255
%16 = and i32 %6, 65535
%17 = shl i32 %9, 24
%18 = ashr exact i32 %17, 24
%19 = tail call i32 (i32, i64, double, i32, double, i32, i64, i32, i32, i32, ...) bitcast (i32 (...)* @call7c to i32 (i32, i64, double, i32, double, i32, i64, i32, i32, i32, ...)*)(i32 %13, i64 %2, double %14, i32 %15, double %5, i32 %16, i64 %7, i32 %8, i32 %18, i32 %0)
ret i32 undef
}