#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_x(float *x, float *dx, int m) {
  int ncoeff = 19;
  float avdat = -0.4751081E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18003E+02, -0.18010E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18010E+02, 0.18002E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[20] = {
      0.32439802E-02,  -0.37693146E+02, 0.55852671E+01,  0.62952484E+02,
      -0.91627703E+01, -0.59051778E-01, 0.84410697E-01,  0.11200695E+00,
      0.14309627E+00,  -0.16375269E+00, -0.10800450E+00, -0.44419769E-01,
      -0.21519341E-01, -0.47243133E-01, 0.61100990E-01,  -0.37480250E-02,
      0.26012689E-02,  0.85785547E-02,  -0.10795593E-01, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float v_target_x = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x21 +
                     coeff[3] * x31 + coeff[4] * x41 + coeff[5] * x11 * x21 +
                     coeff[6] * x11 * x41 + coeff[7] * x21 * x31;
  v_target_x = v_target_x + coeff[8] * x21 * x41 + coeff[9] * x31 * x41 +
               coeff[10] * x42 + coeff[11] * x32 + coeff[12] * x12 +
               coeff[13] * x22 + coeff[14] * x11 * x31 + coeff[15] * x21 * x32 +
               coeff[16] * x12 * x41;
  v_target_x = v_target_x + coeff[17] * x21 * x42 + coeff[18] * x43;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_x =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[5] * x21 + coeff[6] * x41 +
                             2 * coeff[12] * x11 + coeff[14] * x31 +
                             2 * coeff[16] * x11 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[2] + coeff[5] * x11 + coeff[7] * x31 +
                             coeff[8] * x41 + 2 * coeff[13] * x21 +
                             coeff[15] * x32 + coeff[17] * x42,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] + coeff[7] * x21 + coeff[9] * x41 +
                             2 * coeff[11] * x31 + coeff[14] * x11 +
                             2 * coeff[15] * x31 * x21,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] + coeff[6] * x11 + coeff[8] * x21 +
                             coeff[9] * x31 + 2 * coeff[10] * x41 +
                             coeff[16] * x12 + 2 * coeff[17] * x41 * x21 +
                             3 * coeff[18] * x42,
                         2));
  dx[0] = dv_target_x;
  return v_target_x;
}


x86 assembly (clang, -O0):
<target_x>:
push   %rbp
mov    %rsp,%rbp
sub    $0x180,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x13,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x100(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x50,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x104(%rbp)
cmpl   $0x0,-0x104(%rbp)
jne    12d8 <target_x+0x198>
movl   $0x1,-0x104(%rbp)
movl   $0x0,-0x108(%rbp)
mov    -0x108(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_x+0x193>
movslq -0x108(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_x+0x141>
jp     1281 <target_x+0x141>
jmp    12bf <target_x+0x17f>
movslq -0x108(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x108(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x108(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x108(%rbp)
jmp    1248 <target_x+0x108>
jmp    12d8 <target_x+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x10c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x114(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x150(%rbp),%xmm1
ff
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc4(%rbp),%xmm1
ff
mulss  -0x134(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc0(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x150(%rbp),%xmm0
ff
movss  -0xbc(%rbp),%xmm1
ff
mulss  -0x134(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xb8(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x150(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x110(%rbp),%xmm0
ff
addss  -0x118(%rbp),%xmm0
ff
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    173c <target_x+0x5fc>
jp     173c <target_x+0x5fc>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
jmp    1af2 <target_x+0x9b2>
movss  -0x110(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xfc(%rbp),%xmm1
ff
movss  -0xec(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x889(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x851(%rip),%xmm0
mulss  -0xc0(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x174(%rbp)
movss  -0x118(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xf8(%rbp),%xmm0
ff
movss  -0xec(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7ac(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc4(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xbc(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movss  -0x174(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x170(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xf4(%rbp),%xmm1
ff
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6d0(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x698(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x16c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x168(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xf0(%rbp),%xmm1
ff
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5d8(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc0(%rbp),%xmm0
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5a0(%rip),%xmm1
mulss  -0xbc(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x574(%rip),%xmm0
mulss  -0xb8(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x164(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x160(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x150(%rbp),%xmm0
ff
add    $0x180,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_x>:
push   %rbx
sub    $0x120,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xd0(%rsp)
movq   $0x0,0xe0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xc0(%rsp)
movaps %xmm0,0x90(%rsp)
movaps %xmm0,0x80(%rsp)
movq   $0x0,0xa0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_x+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_x+0xa7>
jnp    11db <target_x+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x80(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_x+0xd8>
movss  0xf4(%rsp,%rcx,4),%xmm2
movss  0xc4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_x+0xa0>
movsd  0x80(%rsp),%xmm1
movsd  0x88(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm4
addss  %xmm2,%xmm4
mulss  %xmm1,%xmm4
movss  0xe06(%rip),%xmm3
addss  %xmm3,%xmm4
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm10
shufps $0x55,%xmm1,%xmm10
mulss  %xmm2,%xmm10
addss  %xmm3,%xmm10
movsd  (%rbx),%xmm7
movsd  0x8(%rbx),%xmm6
mulps  %xmm1,%xmm7
movaps %xmm7,%xmm8
shufps $0x55,%xmm7,%xmm8
movss  0x8(%rdi),%xmm11
addss  0xdca(%rip),%xmm11
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm11
addss  0xdbc(%rip),%xmm1
addss  %xmm3,%xmm11
movaps %xmm0,%xmm12
shufps $0x55,%xmm0,%xmm12
mulss  %xmm1,%xmm12
addss  %xmm3,%xmm12
mulps  %xmm0,%xmm6
movaps %xmm6,%xmm2
shufps $0x55,%xmm6,%xmm2
movaps %xmm4,%xmm14
mulss  %xmm4,%xmm14
movaps %xmm11,%xmm15
mulss  %xmm11,%xmm15
movaps %xmm12,%xmm0
mulss  %xmm12,%xmm0
movaps %xmm0,0x70(%rsp)
xorps  %xmm0,%xmm0
movaps %xmm7,%xmm1
addss  %xmm0,%xmm1
addss  %xmm8,%xmm1
addss  %xmm6,%xmm1
addss  %xmm2,%xmm1
ucomiss %xmm0,%xmm1
jne    12dc <target_x+0x1bc>
jnp    15af <target_x+0x48f>
mulss  %xmm7,%xmm7
movaps %xmm7,0xb0(%rsp)
movaps %xmm10,%xmm0
mulss  0xd44(%rip),%xmm0
addss  0xd40(%rip),%xmm0
movaps %xmm12,%xmm1
mulss  0xd38(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xd30(%rip),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movaps %xmm11,%xmm1
mulss  0xd20(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xd18(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm12,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movss  %xmm11,0x10(%rsp)
movaps %xmm12,0x40(%rsp)
movss  %xmm14,0x18(%rsp)
movss  %xmm4,0xc(%rsp)
movss  %xmm15,0x14(%rsp)
movaps %xmm10,0x30(%rsp)
movaps %xmm2,0x60(%rsp)
movaps %xmm6,0x20(%rsp)
movaps %xmm8,0x50(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x1c(%rsp)
movss  0xca8(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
addss  0xcb2(%rip),%xmm0
movaps %xmm0,%xmm1
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movss  0x10(%rsp),%xmm0
mulss  0xc97(%rip),%xmm0
addss  %xmm1,%xmm0
movaps 0x40(%rsp),%xmm1
mulss  0xc8a(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xc82(%rip),%xmm0
mulss  0x30(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xc74(%rip),%xmm1
mulss  0x14(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc66(%rip),%xmm0
mulss  0x70(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
movss  0x1c(%rsp),%xmm1
mulss  0xb0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x1c(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movaps 0x30(%rsp),%xmm2
movss  0xc08(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  0xc10(%rip),%xmm0
movaps %xmm0,%xmm1
movaps 0x40(%rsp),%xmm0
mulss  0xc04(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xbfc(%rip),%xmm1
movss  0x10(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xbbe(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xbd5(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x1c(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0xb63(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
addss  0xb8d(%rip),%xmm0
movss  0xb65(%rip),%xmm1
movaps 0x30(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xb64(%rip),%xmm2
mulss  0x10(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xb62(%rip),%xmm0
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm2,%xmm0
movss  0xb51(%rip),%xmm1
mulss  0x18(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb43(%rip),%xmm2
mulss  %xmm3,%xmm2
mulss  %xmm4,%xmm2
addss  %xmm1,%xmm2
movss  0xb33(%rip),%xmm0
mulss  0x70(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     1583 <target_x+0x463>
sqrtss %xmm0,%xmm0
jmp    1588 <target_x+0x468>
call   1040 <sqrt@plt>
movss  0x10(%rsp),%xmm11
movaps 0x40(%rsp),%xmm12
movss  0x18(%rsp),%xmm14
movss  0xc(%rsp),%xmm4
movss  0x14(%rsp),%xmm15
movaps 0x30(%rsp),%xmm10
movss  0xaac(%rip),%xmm9
mulss  %xmm10,%xmm9
movss  0xa9a(%rip),%xmm8
mulss  %xmm10,%xmm8
movss  0xa75(%rip),%xmm1
mulss  %xmm4,%xmm1
movaps %xmm10,%xmm13
movss  0xa75(%rip),%xmm5
mulss  %xmm10,%xmm5
movss  0xa64(%rip),%xmm6
movss  0xa48(%rip),%xmm7
mulss  %xmm4,%xmm7
movss  0xa34(%rip),%xmm3
mulss  %xmm4,%xmm3
mulss  0xa2c(%rip),%xmm4
mulss  %xmm10,%xmm6
addss  0xa6f(%rip),%xmm4
mulss  %xmm10,%xmm3
mulss  0xa25(%rip),%xmm10
addss  %xmm4,%xmm10
movss  0xa30(%rip),%xmm2
mulss  %xmm11,%xmm2
addss  %xmm10,%xmm2
movss  0xa2e(%rip),%xmm4
mulss  %xmm12,%xmm4
addss  %xmm2,%xmm4
addss  %xmm3,%xmm4
mulss  %xmm12,%xmm7
addss  %xmm4,%xmm7
mulss  %xmm11,%xmm6
addss  %xmm7,%xmm6
mulss  %xmm12,%xmm5
addss  %xmm6,%xmm5
movss  0x9f2(%rip),%xmm2
mulss  %xmm11,%xmm2
mulss  %xmm12,%xmm2
addss  %xmm5,%xmm2
movss  0xa00(%rip),%xmm3
movaps 0x70(%rsp),%xmm4
mulss  %xmm4,%xmm3
addss  %xmm2,%xmm3
mulss  %xmm15,%xmm8
mulss  0x9e9(%rip),%xmm15
addss  %xmm3,%xmm15
movss  0x9c8(%rip),%xmm2
mulss  %xmm14,%xmm2
mulss  0x9d2(%rip),%xmm14
addss  %xmm15,%xmm14
mulss  %xmm13,%xmm13
mulss  0x9c3(%rip),%xmm13
addss  %xmm14,%xmm13
mulss  %xmm11,%xmm1
addss  %xmm13,%xmm1
addss  %xmm8,%xmm1
mulss  %xmm12,%xmm2
addss  %xmm1,%xmm2
movaps %xmm12,%xmm1
mulss  %xmm4,%xmm1
mulss  %xmm4,%xmm9
addss  %xmm2,%xmm9
mulss  0x990(%rip),%xmm1
addss  %xmm9,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x120,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_x.coeff = [20 x float] [float 0x3F6A931EA0000000, float 0xC042D8B900000000, float 0x4016575040000000, float 0x404F79EB00000000, float 0xC0225356A0000000, float 0xBFAE3C08E0000000, float 0x3FB59BF080000000, float 0x3FBCAC7CC0000000, float 0x3FC250FA80000000, float 0xBFC4F5D920000000, float 0xBFBBA62EE0000000, float 0xBFA6BE3020000000, float 0xBF96092A80000000, float 0xBFA8304080000000, float 0x3FAF48A100000000, float 0xBF6EB42DA0000000, float 0x3F654F41A0000000, float 0x3F8191A220000000, float 0xBF861C0000000000, float 0.000000e+00]
define float @target_x(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [20 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 19, i32* %7
store float 0xC013011B60000000, float* %8
%35 = bitcast [10 x float]* %9 to i8*
%36 = bitcast i8* %35 to [10 x float]*
%37 = getelementptr inbounds [10 x float], [10 x float]* %36, i32 0, i32 0
store float -1.500000e+01, float* %37
%38 = getelementptr inbounds [10 x float], [10 x float]* %36, i32 0, i32 1
store float -1.500000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %36, i32 0, i32 2
store float 0xC03200C4A0000000, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %36, i32 0, i32 3
store float 0xC032028F60000000, float* %40
%41 = bitcast [10 x float]* %10 to i8*
%42 = bitcast i8* %41 to [10 x float]*
%43 = getelementptr inbounds [10 x float], [10 x float]* %42, i32 0, i32 0
store float 1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %42, i32 0, i32 1
store float 1.500000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %42, i32 0, i32 2
store float 0x4032028F60000000, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %42, i32 0, i32 3
store float 0x4032008320000000, float* %46
%47 = bitcast [10 x float]* %11 to i8*
%48 = bitcast [20 x float]* %12 to i8*
store i32 0, i32* %13
%49 = load i32, i32* %13
%50 = icmp eq i32 %49, 0
br i1 %50, label %51, label %87
51: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %52
52: ; preds = %83, %51
%53 = load i32, i32* %14
%54 = load i32, i32* %6
%55 = icmp slt i32 %53, %54
br i1 %55, label %56, label %86
56: ; preds = %52
%57 = load i32, i32* %14
%58 = sext i32 %57 to i64
%59 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %58
%60 = load float, float* %59
%61 = load i32, i32* %14
%62 = sext i32 %61 to i64
%63 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %62
%64 = load float, float* %63
%65 = fcmp oeq float %60, %64
br i1 %65, label %66, label %67
66: ; preds = %56
br label %83
67: ; preds = %56
%68 = load i32, i32* %14
%69 = sext i32 %68 to i64
%70 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %69
%71 = load float, float* %70
%72 = load i32, i32* %14
%73 = sext i32 %72 to i64
%74 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %73
%75 = load float, float* %74
%76 = fsub float %71, %75
%77 = fpext float %76 to double
%78 = fdiv double 2.000000e+00, %77
%79 = fptrunc double %78 to float
%80 = load i32, i32* %14
%81 = sext i32 %80 to i64
%82 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %81
store float %79, float* %82
br label %83
83: ; preds = %67, %66
%84 = load i32, i32* %14
%85 = add nsw i32 %84, 1
store i32 %85, i32* %14
br label %52
86: ; preds = %52
br label %87
87: ; preds = %86, %3
%88 = load float*, float** %4
%89 = getelementptr inbounds float, float* %88, i64 0
%90 = load float, float* %89
%91 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%92 = load float, float* %91
%93 = fsub float %90, %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%95 = load float, float* %94
%96 = fmul float %93, %95
%97 = fpext float %96 to double
%98 = fadd double 1.000000e+00, %97
%99 = fptrunc double %98 to float
store float %99, float* %15
%100 = load float*, float** %5
%101 = getelementptr inbounds float, float* %100, i64 0
%102 = load float, float* %101
%103 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%104 = load float, float* %103
%105 = fmul float %102, %104
store float %105, float* %16
%106 = load float*, float** %4
%107 = getelementptr inbounds float, float* %106, i64 1
%108 = load float, float* %107
%109 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%110 = load float, float* %109
%111 = fsub float %108, %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%113 = load float, float* %112
%114 = fmul float %111, %113
%115 = fpext float %114 to double
%116 = fadd double 1.000000e+00, %115
%117 = fptrunc double %116 to float
store float %117, float* %17
%118 = load float*, float** %5
%119 = getelementptr inbounds float, float* %118, i64 1
%120 = load float, float* %119
%121 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%122 = load float, float* %121
%123 = fmul float %120, %122
store float %123, float* %18
%124 = load float*, float** %4
%125 = getelementptr inbounds float, float* %124, i64 2
%126 = load float, float* %125
%127 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%128 = load float, float* %127
%129 = fsub float %126, %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%131 = load float, float* %130
%132 = fmul float %129, %131
%133 = fpext float %132 to double
%134 = fadd double 1.000000e+00, %133
%135 = fptrunc double %134 to float
store float %135, float* %19
%136 = load float*, float** %5
%137 = getelementptr inbounds float, float* %136, i64 2
%138 = load float, float* %137
%139 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%140 = load float, float* %139
%141 = fmul float %138, %140
store float %141, float* %20
%142 = load float*, float** %4
%143 = getelementptr inbounds float, float* %142, i64 3
%144 = load float, float* %143
%145 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%146 = load float, float* %145
%147 = fsub float %144, %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%149 = load float, float* %148
%150 = fmul float %147, %149
%151 = fpext float %150 to double
%152 = fadd double 1.000000e+00, %151
%153 = fptrunc double %152 to float
store float %153, float* %21
%154 = load float*, float** %5
%155 = getelementptr inbounds float, float* %154, i64 3
%156 = load float, float* %155
%157 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%158 = load float, float* %157
%159 = fmul float %156, %158
store float %159, float* %22
%160 = load float, float* %15
store float %160, float* %23
%161 = load float, float* %23
%162 = load float, float* %15
%163 = fmul float %161, %162
store float %163, float* %24
%164 = load float, float* %17
store float %164, float* %25
%165 = load float, float* %25
%166 = load float, float* %17
%167 = fmul float %165, %166
store float %167, float* %26
%168 = load float, float* %19
store float %168, float* %27
%169 = load float, float* %27
%170 = load float, float* %19
%171 = fmul float %169, %170
store float %171, float* %28
%172 = load float, float* %21
store float %172, float* %29
%173 = load float, float* %29
%174 = load float, float* %21
%175 = fmul float %173, %174
store float %175, float* %30
%176 = load float, float* %30
%177 = load float, float* %21
%178 = fmul float %176, %177
store float %178, float* %31
%179 = load float, float* %8
%180 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 0
%181 = load float, float* %180
%182 = fadd float %179, %181
%183 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 1
%184 = load float, float* %183
%185 = load float, float* %23
%186 = call float @llvm.fmuladd.f32(float %184, float %185, float %182)
%187 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 2
%188 = load float, float* %187
%189 = load float, float* %25
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 3
%192 = load float, float* %191
%193 = load float, float* %27
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 4
%196 = load float, float* %195
%197 = load float, float* %29
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 5
%200 = load float, float* %199
%201 = load float, float* %23
%202 = fmul float %200, %201
%203 = load float, float* %25
%204 = call float @llvm.fmuladd.f32(float %202, float %203, float %198)
%205 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 6
%206 = load float, float* %205
%207 = load float, float* %23
%208 = fmul float %206, %207
%209 = load float, float* %29
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %204)
%211 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 7
%212 = load float, float* %211
%213 = load float, float* %25
%214 = fmul float %212, %213
%215 = load float, float* %27
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %210)
store float %216, float* %32
%217 = load float, float* %32
%218 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 8
%219 = load float, float* %218
%220 = load float, float* %25
%221 = fmul float %219, %220
%222 = load float, float* %29
%223 = call float @llvm.fmuladd.f32(float %221, float %222, float %217)
%224 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 9
%225 = load float, float* %224
%226 = load float, float* %27
%227 = fmul float %225, %226
%228 = load float, float* %29
%229 = call float @llvm.fmuladd.f32(float %227, float %228, float %223)
%230 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 10
%231 = load float, float* %230
%232 = load float, float* %30
%233 = call float @llvm.fmuladd.f32(float %231, float %232, float %229)
%234 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 11
%235 = load float, float* %234
%236 = load float, float* %28
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %233)
%238 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 12
%239 = load float, float* %238
%240 = load float, float* %24
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %237)
%242 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 13
%243 = load float, float* %242
%244 = load float, float* %26
%245 = call float @llvm.fmuladd.f32(float %243, float %244, float %241)
%246 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 14
%247 = load float, float* %246
%248 = load float, float* %23
%249 = fmul float %247, %248
%250 = load float, float* %27
%251 = call float @llvm.fmuladd.f32(float %249, float %250, float %245)
%252 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 15
%253 = load float, float* %252
%254 = load float, float* %25
%255 = fmul float %253, %254
%256 = load float, float* %28
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %251)
%258 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 16
%259 = load float, float* %258
%260 = load float, float* %24
%261 = fmul float %259, %260
%262 = load float, float* %29
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %257)
store float %263, float* %32
%264 = load float, float* %32
%265 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 17
%266 = load float, float* %265
%267 = load float, float* %25
%268 = fmul float %266, %267
%269 = load float, float* %30
%270 = call float @llvm.fmuladd.f32(float %268, float %269, float %264)
%271 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 18
%272 = load float, float* %271
%273 = load float, float* %31
%274 = call float @llvm.fmuladd.f32(float %272, float %273, float %270)
store float %274, float* %32
%275 = load float, float* %16
%276 = fadd float 0.000000e+00, %275
%277 = load float, float* %18
%278 = fadd float %276, %277
%279 = load float, float* %20
%280 = fadd float %278, %279
%281 = load float, float* %22
%282 = fadd float %280, %281
store float %282, float* %33
%283 = load float, float* %33
%284 = fcmp oeq float %283, 0.000000e+00
br i1 %284, label %285, label %286
285: ; preds = %87
br label %426
286: ; preds = %87
%287 = load float, float* %16
%288 = load float, float* %16
%289 = fmul float %287, %288
%290 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 1
%291 = load float, float* %290
%292 = fadd float 0.000000e+00, %291
%293 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 5
%294 = load float, float* %293
%295 = load float, float* %25
%296 = call float @llvm.fmuladd.f32(float %294, float %295, float %292)
%297 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 6
%298 = load float, float* %297
%299 = load float, float* %29
%300 = call float @llvm.fmuladd.f32(float %298, float %299, float %296)
%301 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 12
%302 = load float, float* %301
%303 = fmul float 2.000000e+00, %302
%304 = load float, float* %23
%305 = call float @llvm.fmuladd.f32(float %303, float %304, float %300)
%306 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 14
%307 = load float, float* %306
%308 = load float, float* %27
%309 = call float @llvm.fmuladd.f32(float %307, float %308, float %305)
%310 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 16
%311 = load float, float* %310
%312 = fmul float 2.000000e+00, %311
%313 = load float, float* %23
%314 = fmul float %312, %313
%315 = load float, float* %29
%316 = call float @llvm.fmuladd.f32(float %314, float %315, float %309)
%317 = call float @pow(float %316, i32 2)
%318 = load float, float* %18
%319 = load float, float* %18
%320 = fmul float %318, %319
%321 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 2
%322 = load float, float* %321
%323 = fadd float 0.000000e+00, %322
%324 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 5
%325 = load float, float* %324
%326 = load float, float* %23
%327 = call float @llvm.fmuladd.f32(float %325, float %326, float %323)
%328 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 7
%329 = load float, float* %328
%330 = load float, float* %27
%331 = call float @llvm.fmuladd.f32(float %329, float %330, float %327)
%332 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 8
%333 = load float, float* %332
%334 = load float, float* %29
%335 = call float @llvm.fmuladd.f32(float %333, float %334, float %331)
%336 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 13
%337 = load float, float* %336
%338 = fmul float 2.000000e+00, %337
%339 = load float, float* %25
%340 = call float @llvm.fmuladd.f32(float %338, float %339, float %335)
%341 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 15
%342 = load float, float* %341
%343 = load float, float* %28
%344 = call float @llvm.fmuladd.f32(float %342, float %343, float %340)
%345 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 17
%346 = load float, float* %345
%347 = load float, float* %30
%348 = call float @llvm.fmuladd.f32(float %346, float %347, float %344)
%349 = call float @pow(float %348, i32 2)
%350 = fmul float %320, %349
%351 = call float @llvm.fmuladd.f32(float %289, float %317, float %350)
%352 = load float, float* %20
%353 = load float, float* %20
%354 = fmul float %352, %353
%355 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 3
%356 = load float, float* %355
%357 = fadd float 0.000000e+00, %356
%358 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 7
%359 = load float, float* %358
%360 = load float, float* %25
%361 = call float @llvm.fmuladd.f32(float %359, float %360, float %357)
%362 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 9
%363 = load float, float* %362
%364 = load float, float* %29
%365 = call float @llvm.fmuladd.f32(float %363, float %364, float %361)
%366 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 11
%367 = load float, float* %366
%368 = fmul float 2.000000e+00, %367
%369 = load float, float* %27
%370 = call float @llvm.fmuladd.f32(float %368, float %369, float %365)
%371 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 14
%372 = load float, float* %371
%373 = load float, float* %23
%374 = call float @llvm.fmuladd.f32(float %372, float %373, float %370)
%375 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 15
%376 = load float, float* %375
%377 = fmul float 2.000000e+00, %376
%378 = load float, float* %27
%379 = fmul float %377, %378
%380 = load float, float* %25
%381 = call float @llvm.fmuladd.f32(float %379, float %380, float %374)
%382 = call float @pow(float %381, i32 2)
%383 = call float @llvm.fmuladd.f32(float %354, float %382, float %351)
%384 = load float, float* %22
%385 = load float, float* %22
%386 = fmul float %384, %385
%387 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 4
%388 = load float, float* %387
%389 = fadd float 0.000000e+00, %388
%390 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 6
%391 = load float, float* %390
%392 = load float, float* %23
%393 = call float @llvm.fmuladd.f32(float %391, float %392, float %389)
%394 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 8
%395 = load float, float* %394
%396 = load float, float* %25
%397 = call float @llvm.fmuladd.f32(float %395, float %396, float %393)
%398 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 9
%399 = load float, float* %398
%400 = load float, float* %27
%401 = call float @llvm.fmuladd.f32(float %399, float %400, float %397)
%402 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 10
%403 = load float, float* %402
%404 = fmul float 2.000000e+00, %403
%405 = load float, float* %29
%406 = call float @llvm.fmuladd.f32(float %404, float %405, float %401)
%407 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 16
%408 = load float, float* %407
%409 = load float, float* %24
%410 = call float @llvm.fmuladd.f32(float %408, float %409, float %406)
%411 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 17
%412 = load float, float* %411
%413 = fmul float 2.000000e+00, %412
%414 = load float, float* %29
%415 = fmul float %413, %414
%416 = load float, float* %25
%417 = call float @llvm.fmuladd.f32(float %415, float %416, float %410)
%418 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 18
%419 = load float, float* %418
%420 = fmul float 3.000000e+00, %419
%421 = load float, float* %30
%422 = call float @llvm.fmuladd.f32(float %420, float %421, float %417)
%423 = call float @pow(float %422, i32 2)
%424 = call float @llvm.fmuladd.f32(float %386, float %423, float %383)
%425 = call float @sqrt(float %424)
br label %426
426: ; preds = %286, %285
%427 = phi float [ 0.000000e+00, %285 ], [ %425, %286 ]
store float %427, float* %34
%428 = load float, float* %34
%429 = load float*, float** %5
%430 = getelementptr inbounds float, float* %429, i64 0
store float %428, float* %430
%431 = load float, float* %32
ret float %431
}

LLVM IR (-O2):
define float @target_x(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float 0xC03200C4A0000000, float 0xC032028F60000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 0x4032028F60000000, float 0x4032008320000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, 0xC032028F60000000
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC032008320000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %64, %64
%77 = fmul float %71, %71
%78 = extractelement <2 x float> %58, i64 0
%79 = fadd float %78, 0.000000e+00
%80 = extractelement <2 x float> %58, i64 1
%81 = fadd float %79, %80
%82 = extractelement <2 x float> %74, i64 0
%83 = fadd float %81, %82
%84 = extractelement <2 x float> %74, i64 1
%85 = fadd float %83, %84
%86 = fcmp oeq float %85, 0.000000e+00
br i1 %86, label %129, label %87
87: ; preds = %42
%88 = fmul <2 x float> %58, %58
%89 = extractelement <2 x float> %88, i64 0
%90 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFAE3C08E0000000, float 0xC042D8B900000000)
%91 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FB59BF080000000, float %90)
%92 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFA6092A80000000, float %91)
%93 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FAF48A100000000, float %92)
%94 = fmul float %49, 0x3F754F41A0000000
%95 = tail call float @llvm.fmuladd.f32(float %94, float %71, float %93)
%96 = tail call float @pow(float %95, i32 2)
%97 = fmul float %80, %80
%98 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFAE3C08E0000000, float 0x4016575040000000)
%99 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FBCAC7CC0000000, float %98)
%100 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FC250FA80000000, float %99)
%101 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFB8304080000000, float %100)
%102 = tail call float @llvm.fmuladd.f32(float %76, float 0xBF6EB42DA0000000, float %101)
%103 = tail call float @llvm.fmuladd.f32(float %77, float 0x3F8191A220000000, float %102)
%104 = tail call float @pow(float %103, i32 2)
%105 = fmul float %97, %104
%106 = tail call float @llvm.fmuladd.f32(float %89, float %96, float %105)
%107 = fmul <2 x float> %74, %74
%108 = extractelement <2 x float> %107, i64 0
%109 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FBCAC7CC0000000, float 0x404F79EB00000000)
%110 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFC4F5D920000000, float %109)
%111 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFB6BE3020000000, float %110)
%112 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FAF48A100000000, float %111)
%113 = fmul float %64, 0xBF7EB42DA0000000
%114 = tail call float @llvm.fmuladd.f32(float %113, float %55, float %112)
%115 = tail call float @pow(float %114, i32 2)
%116 = tail call float @llvm.fmuladd.f32(float %108, float %115, float %106)
%117 = fmul float %84, %84
%118 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FB59BF080000000, float 0xC0225356A0000000)
%119 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FC250FA80000000, float %118)
%120 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFC4F5D920000000, float %119)
%121 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFCBA62EE0000000, float %120)
%122 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F654F41A0000000, float %121)
%123 = fmul float %71, 0x3F9191A220000000
%124 = tail call float @llvm.fmuladd.f32(float %123, float %55, float %122)
%125 = tail call float @llvm.fmuladd.f32(float %77, float 0xBFA0950000000000, float %124)
%126 = tail call float @pow(float %125, i32 2)
%127 = tail call float @llvm.fmuladd.f32(float %117, float %126, float %116)
%128 = tail call float @sqrt(float %127)
br label %129
129: ; preds = %42, %87
%130 = phi float [ %128, %87 ], [ 0.000000e+00, %42 ]
%131 = fmul float %71, %77
%132 = fmul float %55, 0x3F8191A220000000
%133 = fmul float %75, 0x3F654F41A0000000
%134 = fmul float %55, 0xBF6EB42DA0000000
%135 = fmul float %49, 0x3FAF48A100000000
%136 = fmul float %55, %55
%137 = fmul float %64, 0xBFC4F5D920000000
%138 = fmul float %55, 0x3FC250FA80000000
%139 = fmul float %55, 0x3FBCAC7CC0000000
%140 = fmul float %49, 0x3FB59BF080000000
%141 = fmul float %49, 0xBFAE3C08E0000000
%142 = tail call float @llvm.fmuladd.f32(float %49, float 0xC042D8B900000000, float 0xC012FDC900000000)
%143 = tail call float @llvm.fmuladd.f32(float %55, float 0x4016575040000000, float %142)
%144 = tail call float @llvm.fmuladd.f32(float %64, float 0x404F79EB00000000, float %143)
%145 = tail call float @llvm.fmuladd.f32(float %71, float 0xC0225356A0000000, float %144)
%146 = tail call float @llvm.fmuladd.f32(float %141, float %55, float %145)
%147 = tail call float @llvm.fmuladd.f32(float %140, float %71, float %146)
%148 = tail call float @llvm.fmuladd.f32(float %139, float %64, float %147)
%149 = tail call float @llvm.fmuladd.f32(float %138, float %71, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %137, float %71, float %149)
%151 = tail call float @llvm.fmuladd.f32(float %77, float 0xBFBBA62EE0000000, float %150)
%152 = tail call float @llvm.fmuladd.f32(float %76, float 0xBFA6BE3020000000, float %151)
%153 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF96092A80000000, float %152)
%154 = tail call float @llvm.fmuladd.f32(float %136, float 0xBFA8304080000000, float %153)
%155 = tail call float @llvm.fmuladd.f32(float %135, float %64, float %154)
%156 = tail call float @llvm.fmuladd.f32(float %134, float %76, float %155)
%157 = tail call float @llvm.fmuladd.f32(float %133, float %71, float %156)
%158 = tail call float @llvm.fmuladd.f32(float %132, float %77, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %131, float 0xBF861C0000000000, float %158)
store float %130, float* %1
ret float %159
}