#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */
struct pattern {
  int dummy;
};

/* Variables and functions */
int offset(int, int, int, int);
scalar_t__ owl_escape_value(int);
scalar_t__ owl_goal_dragon(int);
int /*<<< orphan*/ play_attack_defend2_n(int, int /*<<< orphan*/, int, int, int,
                                         int);
int autohelperowl_attackpat203(struct pattern *patt, int transformation,
                               int move, int color, int action) {
  int a, b, C, D;
  (void)patt;
  (void)color;
  (void)action;
  a = offset(-1, 0, move, transformation);
  b = offset(0, 1, move, transformation);
  C = offset(1, 1, move, transformation);
  D = offset(-1, 1, move, transformation);
  return owl_escape_value(C) > 0 && owl_goal_dragon(D) &&
         !play_attack_defend2_n((1 + 2 - (color)), 0, 1, move, a, b);
}


x86 assembly (clang, -O0):
<autohelperowl_attackpat203>:
push   %rbp
mov    %rsp,%rbp
sub    $0x30,%rsp
mov    %rdi,-0x8(%rbp)
mov    %esi,-0xc(%rbp)
mov    %edx,-0x10(%rbp)
mov    %ecx,-0x14(%rbp)
mov    %r8d,-0x18(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0xffffffff,%edi
xor    %esi,%esi
call   1060 <offset@plt>
mov    %eax,-0x1c(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
xor    %edi,%edi
mov    $0x1,%esi
call   1060 <offset@plt>
mov    %eax,-0x20(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0x1,%esi
mov    %esi,%edi
call   1060 <offset@plt>
mov    %eax,-0x24(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0xffffffff,%edi
mov    $0x1,%esi
call   1060 <offset@plt>
mov    %eax,-0x28(%rbp)
mov    -0x24(%rbp),%edi
call   1030 <owl_escape_value@plt>
mov    %rax,%rcx
xor    %eax,%eax
cmp    $0x0,%rcx
mov    %al,-0x29(%rbp)
jle    120e <autohelperowl_attackpat203+0xce>
mov    -0x28(%rbp),%edi
call   1050 <owl_goal_dragon@plt>
mov    %rax,%rcx
xor    %eax,%eax
cmp    $0x0,%rcx
mov    %al,-0x29(%rbp)
je     120e <autohelperowl_attackpat203+0xce>
mov    $0x3,%edi
sub    -0x14(%rbp),%edi
mov    -0x10(%rbp),%ecx
mov    -0x1c(%rbp),%r8d
mov    -0x20(%rbp),%r9d
xor    %esi,%esi
mov    $0x1,%edx
call   1040 <play_attack_defend2_n@plt>
cmp    $0x0,%eax
setne  %al
xor    $0xff,%al
mov    %al,-0x29(%rbp)
mov    -0x29(%rbp),%al
and    $0x1,%al
movzbl %al,%eax
add    $0x30,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<autohelperowl_attackpat203>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
push   %rax
mov    %ecx,0x4(%rsp)
mov    %edx,%ebx
mov    %esi,%ebp
xor    %r13d,%r13d
mov    $0xffffffff,%edi
xor    %esi,%esi
mov    %ebp,%ecx
call   1060 <offset@plt>
mov    %eax,%r15d
xor    %edi,%edi
mov    $0x1,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1060 <offset@plt>
mov    %eax,%r12d
mov    $0x1,%edi
mov    $0x1,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1060 <offset@plt>
mov    %eax,%r14d
mov    $0xffffffff,%edi
mov    $0x1,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1060 <offset@plt>
mov    %eax,%ebp
mov    %r14d,%edi
call   1030 <owl_escape_value@plt>
test   %rax,%rax
jle    11e4 <autohelperowl_attackpat203+0xa4>
mov    %ebp,%edi
call   1050 <owl_goal_dragon@plt>
test   %rax,%rax
je     11e4 <autohelperowl_attackpat203+0xa4>
mov    $0x3,%edi
sub    0x4(%rsp),%edi
xor    %esi,%esi
mov    $0x1,%edx
mov    %ebx,%ecx
mov    %r15d,%r8d
mov    %r12d,%r9d
call   1040 <play_attack_defend2_n@plt>
xor    %r13d,%r13d
test   %eax,%eax
sete   %r13b
mov    %r13d,%eax
add    $0x8,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret

LLVM IR (-O0):
%struct.pattern = type { i32 }
define i32 @autohelperowl_attackpat203(%struct.pattern* %0, i32 %1, i32 %2, i32 %3, i32 %4) {
%6 = alloca %struct.pattern*
%7 = alloca i32
%8 = alloca i32
%9 = alloca i32
%10 = alloca i32
%11 = alloca i32
%12 = alloca i32
%13 = alloca i32
%14 = alloca i32
store %struct.pattern* %0, %struct.pattern** %6
store i32 %1, i32* %7
store i32 %2, i32* %8
store i32 %3, i32* %9
store i32 %4, i32* %10
%15 = load %struct.pattern*, %struct.pattern** %6
%16 = load i32, i32* %9
%17 = load i32, i32* %10
%18 = load i32, i32* %8
%19 = load i32, i32* %7
%20 = call i32 @offset(i32 -1, i32 0, i32 %18, i32 %19)
store i32 %20, i32* %11
%21 = load i32, i32* %8
%22 = load i32, i32* %7
%23 = call i32 @offset(i32 0, i32 1, i32 %21, i32 %22)
store i32 %23, i32* %12
%24 = load i32, i32* %8
%25 = load i32, i32* %7
%26 = call i32 @offset(i32 1, i32 1, i32 %24, i32 %25)
store i32 %26, i32* %13
%27 = load i32, i32* %8
%28 = load i32, i32* %7
%29 = call i32 @offset(i32 -1, i32 1, i32 %27, i32 %28)
store i32 %29, i32* %14
%30 = load i32, i32* %13
%31 = call i64 @owl_escape_value(i32 %30)
%32 = icmp sgt i64 %31, 0
br i1 %32, label %33, label %46
33: ; preds = %5
%34 = load i32, i32* %14
%35 = call i64 @owl_goal_dragon(i32 %34)
%36 = icmp ne i64 %35, 0
br i1 %36, label %37, label %46
37: ; preds = %33
%38 = load i32, i32* %9
%39 = sub nsw i32 3, %38
%40 = load i32, i32* %8
%41 = load i32, i32* %11
%42 = load i32, i32* %12
%43 = call i32 @play_attack_defend2_n(i32 %39, i32 0, i32 1, i32 %40, i32 %41, i32 %42)
%44 = icmp ne i32 %43, 0
%45 = xor i1 %44, true
br label %46
46: ; preds = %37, %33, %5
%47 = phi i1 [ false, %33 ], [ false, %5 ], [ %45, %37 ]
%48 = zext i1 %47 to i32
ret i32 %48
}

LLVM IR (-O2):
%struct.pattern = type { i32 }
define i32 @autohelperowl_attackpat203(%struct.pattern* nocapture readnone %0, i32 %1, i32 %2, i32 %3, i32 %4) {
%6 = tail call i32 @offset(i32 -1, i32 0, i32 %2, i32 %1)
%7 = tail call i32 @offset(i32 0, i32 1, i32 %2, i32 %1)
%8 = tail call i32 @offset(i32 1, i32 1, i32 %2, i32 %1)
%9 = tail call i32 @offset(i32 -1, i32 1, i32 %2, i32 %1)
%10 = tail call i64 @owl_escape_value(i32 %8)
%11 = icmp sgt i64 %10, 0
br i1 %11, label %12, label %20
12: ; preds = %5
%13 = tail call i64 @owl_goal_dragon(i32 %9)
%14 = icmp eq i64 %13, 0
br i1 %14, label %20, label %15
15: ; preds = %12
%16 = sub nsw i32 3, %3
%17 = tail call i32 @play_attack_defend2_n(i32 %16, i32 0, i32 1, i32 %2, i32 %6, i32 %7)
%18 = icmp eq i32 %17, 0
%19 = zext i1 %18 to i32
br label %20
20: ; preds = %15, %12, %5
%21 = phi i32 [ 0, %12 ], [ 0, %5 ], [ %19, %15 ]
ret i32 %21
}