#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ foo(float *);
float bar() {
  float lookupTable[] = {
      -1, -1, -1, 0,  -1, -1, 0,  -1, -1, -1, 0, 1,  -1, -1, 1, 0,
      -1, 0,  -1, -1, -1, 0,  -1, 1,  -1, 0,  1, -1, -1, 0,  1, 1,
      -1, 1,  -1, 0,  -1, 1,  0,  -1, -1, 1,  0, 1,  -1, 1,  1, 0,
      0,  -1, -1, -1, 0,  -1, -1, 1,  0,  -1, 1, -1, 0,  -1, 1, 1,
      1,  -1, -1, 0,  1,  -1, 0,  -1, 1,  -1, 0, 1,  1,  -1, 1, 0,
      1,  0,  -1, -1, 1,  0,  -1, 1,  1,  0,  1, -1, 1,  0,  1, 1,
      1,  1,  -1, 0,  1,  1,  0,  -1, 1,  1,  0, 1,  1,  1,  1, 0,
      0,  1,  -1, -1, 0,  1,  -1, 1,  0,  1,  1, -1, 0,  1,  1, 1};
  foo(lookupTable);
}


x86 assembly (clang, -O0):
<bar>:
push   %rbp
mov    %rsp,%rbp
sub    $0x210,%rsp
lea    -0x210(%rbp),%rdi
lea    0xec7(%rip),%rsi
mov    $0x200,%edx
call   1030 <memcpy@plt>
lea    -0x210(%rbp),%rdi
call   1040 <foo@plt>
movss  -0x4(%rbp),%xmm0
add    $0x210,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<bar>:
push   %rbx
sub    $0x200,%rsp
lea    0xed1(%rip),%rsi
mov    %rsp,%rbx
mov    $0x200,%edx
mov    %rbx,%rdi
call   1030 <memcpy@plt>
mov    %rbx,%rdi
call   1040 <foo@plt>
add    $0x200,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.bar.lookupTable = [128 x float] [float -1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00]
define float @bar() {
%1 = alloca float
%2 = alloca [128 x float]
%3 = bitcast [128 x float]* %2 to i8*
%4 = getelementptr inbounds [128 x float], [128 x float]* %2, i64 0, i64 0
%5 = call i32 @foo(float* %4)
%6 = load float, float* %1
ret float %6
}

LLVM IR (-O2):
@__const.bar.lookupTable = [128 x float] [float -1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float -1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float 0.000000e+00, float -1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float -1.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float -1.000000e+00, float 0.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00]
define float @bar() {
%1 = alloca [128 x float]
%2 = bitcast [128 x float]* %1 to i8*
%3 = getelementptr inbounds [128 x float], [128 x float]* %1, i64 0, i64 0
%4 = call i32 @foo(float* %3)
ret float undef
}