#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int rand();
void initialize_matrix(unsigned int **mat, unsigned int n) {
  int i, j;
  for (i = 0; i < n; i++) {
    for (j = 0; j < n; j++) {
      mat[i][j] = rand() % 100;
    }
  }
  return;
}


x86 assembly (clang, -O0):
<initialize_matrix>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
mov    %rdi,-0x8(%rbp)
mov    %esi,-0xc(%rbp)
movl   $0x0,-0x10(%rbp)
mov    -0x10(%rbp),%eax
cmp    -0xc(%rbp),%eax
jae    1188 <initialize_matrix+0x78>
movl   $0x0,-0x14(%rbp)
mov    -0x14(%rbp),%eax
cmp    -0xc(%rbp),%eax
jae    1175 <initialize_matrix+0x65>
mov    $0x0,%al
call   1030 <rand@plt>
mov    $0x64,%ecx
cltd
idiv   %ecx
mov    -0x8(%rbp),%rax
movslq -0x10(%rbp),%rcx
mov    (%rax,%rcx,8),%rax
movslq -0x14(%rbp),%rcx
mov    %edx,(%rax,%rcx,4)
mov    -0x14(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x14(%rbp)
jmp    1139 <initialize_matrix+0x29>
jmp    117a <initialize_matrix+0x6a>
mov    -0x10(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x10(%rbp)
jmp    1126 <initialize_matrix+0x16>
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<initialize_matrix>:
push   %r15
push   %r14
push   %r12
push   %rbx
push   %rax
test   %esi,%esi
je     117b <initialize_matrix+0x6b>
mov    %rdi,%r14
mov    %esi,%r15d
xor    %r12d,%r12d
cs nopw 0x0(%rax,%rax,1)
nop
xor    %ebx,%ebx
cs nopw 0x0(%rax,%rax,1)
nopl   0x0(%rax)
xor    %eax,%eax
call   1030 <rand@plt>
cltq
imul   $0x51eb851f,%rax,%rcx
mov    %rcx,%rdx
shr    $0x3f,%rdx
sar    $0x25,%rcx
add    %edx,%ecx
imul   $0x64,%ecx,%ecx
sub    %ecx,%eax
mov    (%r14,%r12,8),%rcx
mov    %eax,(%rcx,%rbx,4)
add    $0x1,%rbx
cmp    %rbx,%r15
jne    1140 <initialize_matrix+0x30>
add    $0x1,%r12
cmp    %r15,%r12
jne    1130 <initialize_matrix+0x20>
add    $0x8,%rsp
pop    %rbx
pop    %r12
pop    %r14
pop    %r15
ret

LLVM IR (-O0):
define void @initialize_matrix(i32** %0, i32 %1) {
%3 = alloca i32**
%4 = alloca i32
%5 = alloca i32
%6 = alloca i32
store i32** %0, i32*** %3
store i32 %1, i32* %4
store i32 0, i32* %5
br label %7
7: ; preds = %31, %2
%8 = load i32, i32* %5
%9 = load i32, i32* %4
%10 = icmp ult i32 %8, %9
br i1 %10, label %11, label %34
11: ; preds = %7
store i32 0, i32* %6
br label %12
12: ; preds = %27, %11
%13 = load i32, i32* %6
%14 = load i32, i32* %4
%15 = icmp ult i32 %13, %14
br i1 %15, label %16, label %30
16: ; preds = %12
%17 = call i32 (...) @rand()
%18 = srem i32 %17, 100
%19 = load i32**, i32*** %3
%20 = load i32, i32* %5
%21 = sext i32 %20 to i64
%22 = getelementptr inbounds i32*, i32** %19, i64 %21
%23 = load i32*, i32** %22
%24 = load i32, i32* %6
%25 = sext i32 %24 to i64
%26 = getelementptr inbounds i32, i32* %23, i64 %25
store i32 %18, i32* %26
br label %27
27: ; preds = %16
%28 = load i32, i32* %6
%29 = add nsw i32 %28, 1
store i32 %29, i32* %6
br label %12
30: ; preds = %12
br label %31
31: ; preds = %30
%32 = load i32, i32* %5
%33 = add nsw i32 %32, 1
store i32 %33, i32* %5
br label %7
34: ; preds = %7
ret void
}

LLVM IR (-O2):
define void @initialize_matrix(i32** nocapture %0, i32 %1) {
%3 = icmp eq i32 %1, 0
br i1 %3, label %20, label %4
4: ; preds = %2
%5 = zext i32 %1 to i64
br label %6
6: ; preds = %4, %17
%7 = phi i64 [ 0, %4 ], [ %18, %17 ]
%8 = getelementptr inbounds i32*, i32** %0, i64 %7
br label %9
9: ; preds = %6, %9
%10 = phi i64 [ 0, %6 ], [ %15, %9 ]
%11 = tail call i32 (...) @rand()
%12 = srem i32 %11, 100
%13 = load i32*, i32** %8
%14 = getelementptr inbounds i32, i32* %13, i64 %10
store i32 %12, i32* %14
%15 = add nuw nsw i64 %10, 1
%16 = icmp eq i64 %15, %5
br i1 %16, label %17, label %9
17: ; preds = %9
%18 = add nuw nsw i64 %7, 1
%19 = icmp eq i64 %18, %5
br i1 %19, label %20, label %6
20: ; preds = %17, %2
ret void
}