#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int rand();
void randomInitialize(int arr[], int size, int minVal, int maxVal) {
  int i, randomInt;
  for (i = 0; i < size; i++) {
    randomInt = (rand() % maxVal - minVal) + minVal;
    arr[i] = randomInt;
  }
}


x86 assembly (clang, -O0):
<randomInitialize>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
mov    %rdi,-0x8(%rbp)
mov    %esi,-0xc(%rbp)
mov    %edx,-0x10(%rbp)
mov    %ecx,-0x14(%rbp)
movl   $0x0,-0x18(%rbp)
mov    -0x18(%rbp),%eax
cmp    -0xc(%rbp),%eax
jge    116a <randomInitialize+0x5a>
mov    $0x0,%al
call   1030 <rand@plt>
cltd
idivl  -0x14(%rbp)
mov    %edx,%eax
sub    -0x10(%rbp),%eax
add    -0x10(%rbp),%eax
mov    %eax,-0x1c(%rbp)
mov    -0x1c(%rbp),%edx
mov    -0x8(%rbp),%rax
movslq -0x18(%rbp),%rcx
mov    %edx,(%rax,%rcx,4)
mov    -0x18(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x18(%rbp)
jmp    112c <randomInitialize+0x1c>
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<randomInitialize>:
push   %rbp
push   %r15
push   %r14
push   %rbx
push   %rax
test   %esi,%esi
jle    1148 <randomInitialize+0x38>
mov    %ecx,%r14d
mov    %rdi,%r15
mov    %esi,%ebp
xor    %ebx,%ebx
cs nopw 0x0(%rax,%rax,1)
nop
xor    %eax,%eax
call   1030 <rand@plt>
cltd
idiv   %r14d
mov    %edx,(%r15,%rbx,4)
add    $0x1,%rbx
cmp    %rbx,%rbp
jne    1130 <randomInitialize+0x20>
add    $0x8,%rsp
pop    %rbx
pop    %r14
pop    %r15
pop    %rbp
ret

LLVM IR (-O0):
define void @randomInitialize(i32* %0, i32 %1, i32 %2, i32 %3) {
%5 = alloca i32*
%6 = alloca i32
%7 = alloca i32
%8 = alloca i32
%9 = alloca i32
%10 = alloca i32
store i32* %0, i32** %5
store i32 %1, i32* %6
store i32 %2, i32* %7
store i32 %3, i32* %8
store i32 0, i32* %9
br label %11
11: ; preds = %28, %4
%12 = load i32, i32* %9
%13 = load i32, i32* %6
%14 = icmp slt i32 %12, %13
br i1 %14, label %15, label %31
15: ; preds = %11
%16 = call i32 (...) @rand()
%17 = load i32, i32* %8
%18 = srem i32 %16, %17
%19 = load i32, i32* %7
%20 = sub nsw i32 %18, %19
%21 = load i32, i32* %7
%22 = add nsw i32 %20, %21
store i32 %22, i32* %10
%23 = load i32, i32* %10
%24 = load i32*, i32** %5
%25 = load i32, i32* %9
%26 = sext i32 %25 to i64
%27 = getelementptr inbounds i32, i32* %24, i64 %26
store i32 %23, i32* %27
br label %28
28: ; preds = %15
%29 = load i32, i32* %9
%30 = add nsw i32 %29, 1
store i32 %30, i32* %9
br label %11
31: ; preds = %11
ret void
}

LLVM IR (-O2):
define void @randomInitialize(i32* nocapture writeonly %0, i32 %1, i32 %2, i32 %3) {
%5 = icmp sgt i32 %1, 0
br i1 %5, label %6, label %15
6: ; preds = %4
%7 = zext i32 %1 to i64
br label %8
8: ; preds = %6, %8
%9 = phi i64 [ 0, %6 ], [ %13, %8 ]
%10 = tail call i32 (...) @rand()
%11 = srem i32 %10, %3
%12 = getelementptr inbounds i32, i32* %0, i64 %9
store i32 %11, i32* %12
%13 = add nuw nsw i64 %9, 1
%14 = icmp eq i64 %13, %7
br i1 %14, label %15, label %8
15: ; preds = %8, %4
ret void
}