#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ trap_R_RegisterShaderNoMip(char *);
void UI_BotSelectMenu_Cache(void) {
  trap_R_RegisterShaderNoMip("menu/"
                             "art_blueish"
                             "/back_0");
  trap_R_RegisterShaderNoMip("menu/"
                             "art_blueish"
                             "/back_1");
  trap_R_RegisterShaderNoMip("menu/"
                             "art_blueish"
                             "/accept_0");
  trap_R_RegisterShaderNoMip("menu/"
                             "art_blueish"
                             "/accept_1");
  trap_R_RegisterShaderNoMip("menu/art/opponents_select");
  trap_R_RegisterShaderNoMip("menu/art/opponents_selected");
  trap_R_RegisterShaderNoMip("menu/"
                             "art_blueish"
                             "/gs_arrows_0");
  trap_R_RegisterShaderNoMip("menu/"
                             "art_blueish"
                             "/gs_arrows_l");
  trap_R_RegisterShaderNoMip("menu/"
                             "art_blueish"
                             "/gs_arrows_r");
}


x86 assembly (clang, -O0):
<UI_BotSelectMenu_Cache>:
push   %rbp
mov    %rsp,%rbp
lea    0xee5(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xef1(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xefd(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf0b(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf19(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf27(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf37(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf48(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf59(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<UI_BotSelectMenu_Cache>:
push   %rax
lea    0xee8(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xef4(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf00(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf0e(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf1c(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf2a(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf3a(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf4b(%rip),%rdi
call   1030 <trap_R_RegisterShaderNoMip@plt>
lea    0xf5c(%rip),%rdi
pop    %rax
jmp    1030 <trap_R_RegisterShaderNoMip@plt>

LLVM IR (-O0):
@.str = [24 x i8] c"menu/art_blueish/back_0\00"
@.str.1 = [24 x i8] c"menu/art_blueish/back_1\00"
@.str.2 = [26 x i8] c"menu/art_blueish/accept_0\00"
@.str.3 = [26 x i8] c"menu/art_blueish/accept_1\00"
@.str.4 = [26 x i8] c"menu/art/opponents_select\00"
@.str.5 = [28 x i8] c"menu/art/opponents_selected\00"
@.str.6 = [29 x i8] c"menu/art_blueish/gs_arrows_0\00"
@.str.7 = [29 x i8] c"menu/art_blueish/gs_arrows_l\00"
@.str.8 = [29 x i8] c"menu/art_blueish/gs_arrows_r\00"
define void @UI_BotSelectMenu_Cache() {
%1 = call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([24 x i8], [24 x i8]* @.str, i64 0, i64 0))
%2 = call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([24 x i8], [24 x i8]* @.str.1, i64 0, i64 0))
%3 = call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str.2, i64 0, i64 0))
%4 = call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str.3, i64 0, i64 0))
%5 = call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str.4, i64 0, i64 0))
%6 = call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([28 x i8], [28 x i8]* @.str.5, i64 0, i64 0))
%7 = call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([29 x i8], [29 x i8]* @.str.6, i64 0, i64 0))
%8 = call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([29 x i8], [29 x i8]* @.str.7, i64 0, i64 0))
%9 = call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([29 x i8], [29 x i8]* @.str.8, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@.str = [24 x i8] c"menu/art_blueish/back_0\00"
@.str.1 = [24 x i8] c"menu/art_blueish/back_1\00"
@.str.2 = [26 x i8] c"menu/art_blueish/accept_0\00"
@.str.3 = [26 x i8] c"menu/art_blueish/accept_1\00"
@.str.4 = [26 x i8] c"menu/art/opponents_select\00"
@.str.5 = [28 x i8] c"menu/art/opponents_selected\00"
@.str.6 = [29 x i8] c"menu/art_blueish/gs_arrows_0\00"
@.str.7 = [29 x i8] c"menu/art_blueish/gs_arrows_l\00"
@.str.8 = [29 x i8] c"menu/art_blueish/gs_arrows_r\00"
define void @UI_BotSelectMenu_Cache() {
%1 = tail call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([24 x i8], [24 x i8]* @.str, i64 0, i64 0))
%2 = tail call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([24 x i8], [24 x i8]* @.str.1, i64 0, i64 0))
%3 = tail call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str.2, i64 0, i64 0))
%4 = tail call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str.3, i64 0, i64 0))
%5 = tail call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str.4, i64 0, i64 0))
%6 = tail call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([28 x i8], [28 x i8]* @.str.5, i64 0, i64 0))
%7 = tail call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([29 x i8], [29 x i8]* @.str.6, i64 0, i64 0))
%8 = tail call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([29 x i8], [29 x i8]* @.str.7, i64 0, i64 0))
%9 = tail call i32 @trap_R_RegisterShaderNoMip(i8* getelementptr inbounds ([29 x i8], [29 x i8]* @.str.8, i64 0, i64 0))
ret void
}