#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */
struct pattern {
  int dummy;
};

/* Variables and functions */
int offset(int, int, int, int);
scalar_t__ play_attack_defend_n(int, int, int, int, int, int, ...);
int autohelperowl_attackpat18(struct pattern *patt, int transformation,
                              int move, int color, int action) {
  int a, b, c;
  (void)patt;
  (void)color;
  (void)action;
  a = offset(-1, 0, move, transformation);
  b = offset(-2, 0, move, transformation);
  c = offset(-2, -2, move, transformation);
  return play_attack_defend_n(color, 1, 2, move, a, a) ||
         !play_attack_defend_n(color, 1, 4, move, a, b, c, move);
}


x86 assembly (clang, -O0):
<autohelperowl_attackpat18>:
push   %rbp
mov    %rsp,%rbp
sub    $0x40,%rsp
mov    %rdi,-0x8(%rbp)
mov    %esi,-0xc(%rbp)
mov    %edx,-0x10(%rbp)
mov    %ecx,-0x14(%rbp)
mov    %r8d,-0x18(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0xffffffff,%edi
xor    %esi,%esi
call   1040 <offset@plt>
mov    %eax,-0x1c(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0xfffffffe,%edi
xor    %esi,%esi
call   1040 <offset@plt>
mov    %eax,-0x20(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0xfffffffe,%esi
mov    %esi,%edi
call   1040 <offset@plt>
mov    %eax,-0x24(%rbp)
mov    -0x14(%rbp),%edi
mov    -0x10(%rbp),%ecx
mov    -0x1c(%rbp),%r8d
mov    -0x1c(%rbp),%r9d
mov    $0x1,%esi
mov    $0x2,%edx
mov    $0x0,%al
call   1030 <play_attack_defend_n@plt>
mov    %rax,%rcx
mov    $0x1,%al
cmp    $0x0,%rcx
mov    %al,-0x25(%rbp)
jne    11e3 <autohelperowl_attackpat18+0xc3>
mov    -0x14(%rbp),%edi
mov    -0x10(%rbp),%ecx
mov    -0x1c(%rbp),%r8d
mov    -0x20(%rbp),%r9d
mov    -0x24(%rbp),%r10d
mov    -0x10(%rbp),%eax
mov    $0x1,%esi
mov    $0x4,%edx
mov    %r10d,(%rsp)
mov    %eax,0x8(%rsp)
mov    $0x0,%al
call   1030 <play_attack_defend_n@plt>
cmp    $0x0,%rax
setne  %al
xor    $0xff,%al
mov    %al,-0x25(%rbp)
mov    -0x25(%rbp),%al
and    $0x1,%al
movzbl %al,%eax
add    $0x40,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<autohelperowl_attackpat18>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
push   %rax
mov    %ecx,%r14d
mov    %edx,%ebx
mov    %esi,%ebp
mov    $0xffffffff,%edi
xor    %esi,%esi
mov    %ebp,%ecx
call   1040 <offset@plt>
mov    %eax,%r13d
mov    $0xfffffffe,%edi
xor    %esi,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1040 <offset@plt>
mov    %eax,%r15d
mov    $0xfffffffe,%edi
mov    $0xfffffffe,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1040 <offset@plt>
mov    %eax,%r12d
mov    $0x1,%ebp
mov    %r14d,%edi
mov    $0x1,%esi
mov    $0x2,%edx
mov    %ebx,%ecx
mov    %r13d,%r8d
mov    %r13d,%r9d
xor    %eax,%eax
call   1030 <play_attack_defend_n@plt>
test   %rax,%rax
jne    11be <autohelperowl_attackpat18+0x9e>
mov    %r14d,%edi
mov    $0x1,%esi
mov    $0x4,%edx
mov    %ebx,%ecx
mov    %r13d,%r8d
mov    %r15d,%r9d
xor    %eax,%eax
push   %rbx
push   %r12
call   1030 <play_attack_defend_n@plt>
add    $0x10,%rsp
xor    %ebp,%ebp
test   %rax,%rax
sete   %bpl
mov    %ebp,%eax
add    $0x8,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret

LLVM IR (-O0):
%struct.pattern = type { i32 }
define i32 @autohelperowl_attackpat18(%struct.pattern* %0, i32 %1, i32 %2, i32 %3, i32 %4) {
%6 = alloca %struct.pattern*
%7 = alloca i32
%8 = alloca i32
%9 = alloca i32
%10 = alloca i32
%11 = alloca i32
%12 = alloca i32
%13 = alloca i32
store %struct.pattern* %0, %struct.pattern** %6
store i32 %1, i32* %7
store i32 %2, i32* %8
store i32 %3, i32* %9
store i32 %4, i32* %10
%14 = load %struct.pattern*, %struct.pattern** %6
%15 = load i32, i32* %9
%16 = load i32, i32* %10
%17 = load i32, i32* %8
%18 = load i32, i32* %7
%19 = call i32 @offset(i32 -1, i32 0, i32 %17, i32 %18)
store i32 %19, i32* %11
%20 = load i32, i32* %8
%21 = load i32, i32* %7
%22 = call i32 @offset(i32 -2, i32 0, i32 %20, i32 %21)
store i32 %22, i32* %12
%23 = load i32, i32* %8
%24 = load i32, i32* %7
%25 = call i32 @offset(i32 -2, i32 -2, i32 %23, i32 %24)
store i32 %25, i32* %13
%26 = load i32, i32* %9
%27 = load i32, i32* %8
%28 = load i32, i32* %11
%29 = load i32, i32* %11
%30 = call i64 (i32, i32, i32, i32, i32, i32, ...) @play_attack_defend_n(i32 %26, i32 1, i32 2, i32 %27, i32 %28, i32 %29)
%31 = icmp ne i64 %30, 0
br i1 %31, label %42, label %32
32: ; preds = %5
%33 = load i32, i32* %9
%34 = load i32, i32* %8
%35 = load i32, i32* %11
%36 = load i32, i32* %12
%37 = load i32, i32* %13
%38 = load i32, i32* %8
%39 = call i64 (i32, i32, i32, i32, i32, i32, ...) @play_attack_defend_n(i32 %33, i32 1, i32 4, i32 %34, i32 %35, i32 %36, i32 %37, i32 %38)
%40 = icmp ne i64 %39, 0
%41 = xor i1 %40, true
br label %42
42: ; preds = %32, %5
%43 = phi i1 [ true, %5 ], [ %41, %32 ]
%44 = zext i1 %43 to i32
ret i32 %44
}

LLVM IR (-O2):
%struct.pattern = type { i32 }
define i32 @autohelperowl_attackpat18(%struct.pattern* nocapture readnone %0, i32 %1, i32 %2, i32 %3, i32 %4) {
%6 = tail call i32 @offset(i32 -1, i32 0, i32 %2, i32 %1)
%7 = tail call i32 @offset(i32 -2, i32 0, i32 %2, i32 %1)
%8 = tail call i32 @offset(i32 -2, i32 -2, i32 %2, i32 %1)
%9 = tail call i64 (i32, i32, i32, i32, i32, i32, ...) @play_attack_defend_n(i32 %3, i32 1, i32 2, i32 %2, i32 %6, i32 %6)
%10 = icmp eq i64 %9, 0
br i1 %10, label %11, label %15
11: ; preds = %5
%12 = tail call i64 (i32, i32, i32, i32, i32, i32, ...) @play_attack_defend_n(i32 %3, i32 1, i32 4, i32 %2, i32 %6, i32 %7, i32 %8, i32 %2)
%13 = icmp eq i64 %12, 0
%14 = zext i1 %13 to i32
br label %15
15: ; preds = %11, %5
%16 = phi i32 [ 1, %5 ], [ %14, %11 ]
ret i32 %16
}