#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(int, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 16;
  float avdat = 0.3957247E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18018E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17983E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[17] = {-0.24037272E-01,
                     -0.39005726E+02,
                     0.64802704E+02,
                     0.66658729E+00,
                     0.20311919E+00,
                     0.27329957E-01,
                     -0.39420936E-01,
                     -0.58310479E+00,
                     -0.73849553E+00,
                     0.14566478E-02,
                     -0.45085372E-02,
                     0.25216362E-02,
                     -0.26587474E+00,
                     0.80660069E+00,
                     0.46335957E-02,
                     -0.64587002E-02,
                     0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x42 + coeff[4] * x22 + coeff[5] * x11 +
                     coeff[6] * x31 + coeff[7] * x32;
  v_target_y = v_target_y + coeff[8] * x21 * x41 + coeff[9] * x14 +
               coeff[10] * x13 * x31 + coeff[11] * x12 * x32 + coeff[12] * x12 +
               coeff[13] * x11 * x31 + coeff[14] * x11 * x21 * x31 +
               coeff[15] * x21 * x32;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(
                +dx1 * dx1 *
                    pow(0 + coeff[5] + 4 * coeff[9] * x13 +
                            3 * coeff[10] * x12 * x31 +
                            2 * coeff[11] * x11 * x32 + 2 * coeff[12] * x11 +
                            coeff[13] * x31 + coeff[14] * x21 * x31,
                        2) +
                dx2 * dx2 *
                    pow(0 + coeff[1] + 2 * coeff[4] * x21 + coeff[8] * x41 +
                            coeff[14] * x11 * x31 + coeff[15] * x32,
                        2) +
                dx3 * dx3 *
                    pow(0 + coeff[6] + 2 * coeff[7] * x31 + coeff[10] * x13 +
                            2 * coeff[11] * x31 * x12 + coeff[13] * x11 +
                            coeff[14] * x11 * x21 + 2 * coeff[15] * x31 * x21,
                        2) +
                dx4 * dx4 *
                    pow(0 + coeff[2] + 2 * coeff[3] * x41 + coeff[8] * x21, 2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x180,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x10,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x100(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x44,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x104(%rbp)
cmpl   $0x0,-0x104(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x104(%rbp)
movl   $0x0,-0x108(%rbp)
mov    -0x108(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x108(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x108(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x108(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x108(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x108(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x10c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x114(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
movss  -0xe0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
mulss  -0x134(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x154(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x110(%rbp),%xmm0
ff
addss  -0x118(%rbp),%xmm0
ff
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    16ec <target_y+0x5ac>
jp     16ec <target_y+0x5ac>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x160(%rbp)
ff
jmp    1a62 <target_y+0x922>
movss  -0x110(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xec(%rbp),%xmm0
ff
movss  0x90d(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x8e9(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x8bd(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x895(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x118(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xfc(%rbp),%xmm0
ff
movss  0x804(%rip),%xmm1
mulss  -0xf0(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x17c(%rbp),%xmm1
ff
movss  -0x178(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xe8(%rbp),%xmm0
ff
movss  0x734(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6fc(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x69c(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xf8(%rbp),%xmm0
ff
movss  0x620(%rip),%xmm1
mulss  -0xf4(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x168(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x164(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x154(%rbp),%xmm0
ff
add    $0x180,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x110,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xc0(%rsp)
movq   $0x0,0xd0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xb0(%rsp)
movaps %xmm0,0x80(%rsp)
movaps %xmm0,0x70(%rsp)
movq   $0x0,0x90(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    1201 <target_y+0xe1>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7e(%rip),%xmm2
movss  0xe7a(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe74(%rip),%xmm0
cs nopw 0x0(%rax,%rax,1)
xchg   %ax,%ax
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11d8 <target_y+0xb8>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x70(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f5 <target_y+0xd5>
movss  0xe4(%rsp,%rcx,4),%xmm2
movss  0xb4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0x70(%rsp),%xmm1
movsd  0x78(%rsp),%xmm0
movss  0xe17(%rip),%xmm2
movss  (%rdi),%xmm7
addss  %xmm2,%xmm7
mulss  %xmm1,%xmm7
movss  0xe0f(%rip),%xmm3
addss  %xmm3,%xmm7
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm6
shufps $0x55,%xmm1,%xmm6
mulss  %xmm2,%xmm6
addss  %xmm3,%xmm6
movsd  (%rbx),%xmm4
movsd  0x8(%rbx),%xmm2
mulps  %xmm1,%xmm4
movaps %xmm4,%xmm5
shufps $0x55,%xmm4,%xmm5
movss  0x8(%rdi),%xmm8
movss  0xc(%rdi),%xmm1
addss  0xdd4(%rip),%xmm8
mulss  %xmm0,%xmm8
addss  %xmm3,%xmm8
addss  0xdc6(%rip),%xmm1
movaps %xmm0,%xmm13
shufps $0x55,%xmm0,%xmm13
mulss  %xmm1,%xmm13
addss  %xmm3,%xmm13
mulps  %xmm0,%xmm2
movaps %xmm2,%xmm3
shufps $0x55,%xmm2,%xmm3
movaps %xmm7,%xmm11
mulss  %xmm7,%xmm11
movaps %xmm7,%xmm12
mulss  %xmm11,%xmm12
movaps %xmm8,%xmm9
mulss  %xmm8,%xmm9
movss  0xd89(%rip),%xmm10
mulss  %xmm7,%xmm10
xorps  %xmm0,%xmm0
movaps %xmm4,%xmm1
addss  %xmm0,%xmm1
addss  %xmm5,%xmm1
addss  %xmm2,%xmm1
addss  %xmm3,%xmm1
ucomiss %xmm0,%xmm1
jne    12d5 <target_y+0x1b5>
jnp    1573 <target_y+0x453>
mulss  %xmm4,%xmm4
movaps %xmm4,0xa0(%rsp)
movss  0xd53(%rip),%xmm0
mulss  %xmm12,%xmm0
addss  0xd4a(%rip),%xmm0
movss  0xd46(%rip),%xmm1
mulss  %xmm11,%xmm1
mulss  %xmm8,%xmm1
addss  %xmm0,%xmm1
movaps %xmm7,%xmm0
mulss  0xd31(%rip),%xmm0
mulss  %xmm9,%xmm0
addss  %xmm1,%xmm0
movss  0xd24(%rip),%xmm1
mulss  %xmm7,%xmm1
addss  %xmm0,%xmm1
movaps %xmm8,%xmm0
mulss  0xd14(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xcf0(%rip),%xmm1
mulss  %xmm6,%xmm1
mulss  %xmm8,%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
movss  %xmm8,0x8(%rsp)
movss  %xmm7,0x18(%rsp)
movss  %xmm9,0x14(%rsp)
movss  %xmm10,0x4(%rsp)
movss  %xmm11,0x10(%rsp)
movss  %xmm12,0xc(%rsp)
movaps %xmm13,0x40(%rsp)
movaps %xmm6,0x30(%rsp)
movaps %xmm2,0x20(%rsp)
movaps %xmm3,0x60(%rsp)
movaps %xmm5,0x50(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x1c(%rsp)
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movss  0xc92(%rip),%xmm0
mulss  0x30(%rsp),%xmm0
addss  0xc88(%rip),%xmm0
movaps 0x40(%rsp),%xmm1
mulss  0xc7f(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0x4(%rsp),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xc67(%rip),%xmm1
mulss  0x14(%rsp),%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
movss  0x1c(%rsp),%xmm1
mulss  0xa0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x1c(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movss  0xc1e(%rip),%xmm0
movss  0x8(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  0xc10(%rip),%xmm0
movss  0xc0c(%rip),%xmm1
mulss  0xc(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xbd6(%rip),%xmm0
mulss  %xmm2,%xmm0
movaps %xmm2,%xmm3
mulss  0x10(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xbc5(%rip),%xmm1
mulss  0x18(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x4(%rsp),%xmm0
movaps 0x30(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xbc0(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x1c(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0xb82(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
addss  0xb78(%rip),%xmm0
movss  0xb54(%rip),%xmm1
mulss  0x30(%rsp),%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     153a <target_y+0x41a>
sqrtss %xmm0,%xmm0
jmp    153f <target_y+0x41f>
call   1040 <sqrt@plt>
movss  0x8(%rsp),%xmm8
movss  0x18(%rsp),%xmm7
movss  0x14(%rsp),%xmm9
movss  0x4(%rsp),%xmm10
movss  0x10(%rsp),%xmm11
movss  0xc(%rsp),%xmm12
movaps 0x40(%rsp),%xmm13
movaps 0x30(%rsp),%xmm6
movss  0xae5(%rip),%xmm1
mulss  %xmm6,%xmm1
mulss  %xmm6,%xmm10
movss  0xac4(%rip),%xmm2
mulss  %xmm7,%xmm2
movss  0xac4(%rip),%xmm3
mulss  %xmm6,%xmm3
movaps %xmm6,%xmm4
mulss  0xab1(%rip),%xmm6
addss  0xad1(%rip),%xmm6
movss  0xac1(%rip),%xmm5
mulss  %xmm13,%xmm5
addss  %xmm6,%xmm5
movaps %xmm13,%xmm6
mulss  %xmm13,%xmm6
mulss  0xab3(%rip),%xmm6
addss  %xmm5,%xmm6
movaps %xmm7,%xmm5
mulss  %xmm4,%xmm4
mulss  0xaa4(%rip),%xmm4
mulss  0xa54(%rip),%xmm7
addss  %xmm6,%xmm4
addss  %xmm4,%xmm7
movss  0xa6c(%rip),%xmm4
mulss  %xmm8,%xmm4
addss  %xmm7,%xmm4
movss  0xa7f(%rip),%xmm6
mulss  %xmm9,%xmm6
addss  %xmm4,%xmm6
mulss  %xmm13,%xmm3
mulss  %xmm12,%xmm5
mulss  0xa68(%rip),%xmm5
addss  %xmm6,%xmm3
addss  %xmm3,%xmm5
mulss  0xa33(%rip),%xmm12
mulss  %xmm8,%xmm12
addss  %xmm5,%xmm12
movss  0xa31(%rip),%xmm3
mulss  %xmm11,%xmm3
mulss  %xmm9,%xmm3
addss  %xmm12,%xmm3
mulss  0xa31(%rip),%xmm11
addss  %xmm3,%xmm11
mulss  %xmm8,%xmm2
addss  %xmm11,%xmm2
mulss  %xmm8,%xmm10
addss  %xmm2,%xmm10
mulss  %xmm9,%xmm1
addss  %xmm10,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x110,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [17 x float] [float 0xBF989D3A00000000, float 0xC04380BBA0000000, float 0x4050335F80000000, float 0x3FE554AEE0000000, float 0x3FC9FFCF40000000, float 0x3F9BFC6260000000, float 0xBFA42EFB20000000, float 0xBFE2A8CB60000000, float 0xBFE7A1C160000000, float 0x3F57DD9FA0000000, float 0xBF72778B40000000, float 0x3F64A84120000000, float 0xBFD1041780000000, float 0x3FE9CFAC40000000, float 0x3F72FAAD60000000, float 0xBF7A747020000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [17 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 16, i32* %7
store float 0x400FA87120000000, float* %8
%36 = bitcast [10 x float]* %9 to i8*
%37 = bitcast i8* %36 to [10 x float]*
%38 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 0
store float -1.500000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 1
store float -1.500000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 2
store float -1.800000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 3
store float 0xC032049BA0000000, float* %41
%42 = bitcast [10 x float]* %10 to i8*
%43 = bitcast i8* %42 to [10 x float]*
%44 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 0
store float 1.500000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 1
store float 1.500000e+01, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 2
store float 1.800000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 3
store float 0x4031FBA5E0000000, float* %47
%48 = bitcast [10 x float]* %11 to i8*
%49 = bitcast [17 x float]* %12 to i8*
store i32 0, i32* %13
%50 = load i32, i32* %13
%51 = icmp eq i32 %50, 0
br i1 %51, label %52, label %88
52: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %53
53: ; preds = %84, %52
%54 = load i32, i32* %14
%55 = load i32, i32* %6
%56 = icmp slt i32 %54, %55
br i1 %56, label %57, label %87
57: ; preds = %53
%58 = load i32, i32* %14
%59 = sext i32 %58 to i64
%60 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %59
%61 = load float, float* %60
%62 = load i32, i32* %14
%63 = sext i32 %62 to i64
%64 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %63
%65 = load float, float* %64
%66 = fcmp oeq float %61, %65
br i1 %66, label %67, label %68
67: ; preds = %57
br label %84
68: ; preds = %57
%69 = load i32, i32* %14
%70 = sext i32 %69 to i64
%71 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %70
%72 = load float, float* %71
%73 = load i32, i32* %14
%74 = sext i32 %73 to i64
%75 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %74
%76 = load float, float* %75
%77 = fsub float %72, %76
%78 = fpext float %77 to double
%79 = fdiv double 2.000000e+00, %78
%80 = fptrunc double %79 to float
%81 = load i32, i32* %14
%82 = sext i32 %81 to i64
%83 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %82
store float %80, float* %83
br label %84
84: ; preds = %68, %67
%85 = load i32, i32* %14
%86 = add nsw i32 %85, 1
store i32 %86, i32* %14
br label %53
87: ; preds = %53
br label %88
88: ; preds = %87, %3
%89 = load float*, float** %4
%90 = getelementptr inbounds float, float* %89, i64 0
%91 = load float, float* %90
%92 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%93 = load float, float* %92
%94 = fsub float %91, %93
%95 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%96 = load float, float* %95
%97 = fmul float %94, %96
%98 = fpext float %97 to double
%99 = fadd double 1.000000e+00, %98
%100 = fptrunc double %99 to float
store float %100, float* %15
%101 = load float*, float** %5
%102 = getelementptr inbounds float, float* %101, i64 0
%103 = load float, float* %102
%104 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%105 = load float, float* %104
%106 = fmul float %103, %105
store float %106, float* %16
%107 = load float*, float** %4
%108 = getelementptr inbounds float, float* %107, i64 1
%109 = load float, float* %108
%110 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%111 = load float, float* %110
%112 = fsub float %109, %111
%113 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%114 = load float, float* %113
%115 = fmul float %112, %114
%116 = fpext float %115 to double
%117 = fadd double 1.000000e+00, %116
%118 = fptrunc double %117 to float
store float %118, float* %17
%119 = load float*, float** %5
%120 = getelementptr inbounds float, float* %119, i64 1
%121 = load float, float* %120
%122 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%123 = load float, float* %122
%124 = fmul float %121, %123
store float %124, float* %18
%125 = load float*, float** %4
%126 = getelementptr inbounds float, float* %125, i64 2
%127 = load float, float* %126
%128 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%129 = load float, float* %128
%130 = fsub float %127, %129
%131 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%132 = load float, float* %131
%133 = fmul float %130, %132
%134 = fpext float %133 to double
%135 = fadd double 1.000000e+00, %134
%136 = fptrunc double %135 to float
store float %136, float* %19
%137 = load float*, float** %5
%138 = getelementptr inbounds float, float* %137, i64 2
%139 = load float, float* %138
%140 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%141 = load float, float* %140
%142 = fmul float %139, %141
store float %142, float* %20
%143 = load float*, float** %4
%144 = getelementptr inbounds float, float* %143, i64 3
%145 = load float, float* %144
%146 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%147 = load float, float* %146
%148 = fsub float %145, %147
%149 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%150 = load float, float* %149
%151 = fmul float %148, %150
%152 = fpext float %151 to double
%153 = fadd double 1.000000e+00, %152
%154 = fptrunc double %153 to float
store float %154, float* %21
%155 = load float*, float** %5
%156 = getelementptr inbounds float, float* %155, i64 3
%157 = load float, float* %156
%158 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%159 = load float, float* %158
%160 = fmul float %157, %159
store float %160, float* %22
%161 = load float, float* %15
store float %161, float* %23
%162 = load float, float* %23
%163 = load float, float* %15
%164 = fmul float %162, %163
store float %164, float* %24
%165 = load float, float* %24
%166 = load float, float* %15
%167 = fmul float %165, %166
store float %167, float* %25
%168 = load float, float* %25
%169 = load float, float* %15
%170 = fmul float %168, %169
store float %170, float* %26
%171 = load float, float* %17
store float %171, float* %27
%172 = load float, float* %27
%173 = load float, float* %17
%174 = fmul float %172, %173
store float %174, float* %28
%175 = load float, float* %19
store float %175, float* %29
%176 = load float, float* %29
%177 = load float, float* %19
%178 = fmul float %176, %177
store float %178, float* %30
%179 = load float, float* %21
store float %179, float* %31
%180 = load float, float* %31
%181 = load float, float* %21
%182 = fmul float %180, %181
store float %182, float* %32
%183 = load float, float* %8
%184 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 0
%185 = load float, float* %184
%186 = fadd float %183, %185
%187 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 1
%188 = load float, float* %187
%189 = load float, float* %27
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 2
%192 = load float, float* %191
%193 = load float, float* %31
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 3
%196 = load float, float* %195
%197 = load float, float* %32
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 4
%200 = load float, float* %199
%201 = load float, float* %28
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 5
%204 = load float, float* %203
%205 = load float, float* %23
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 6
%208 = load float, float* %207
%209 = load float, float* %29
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
%211 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 7
%212 = load float, float* %211
%213 = load float, float* %30
%214 = call float @llvm.fmuladd.f32(float %212, float %213, float %210)
store float %214, float* %33
%215 = load float, float* %33
%216 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 8
%217 = load float, float* %216
%218 = load float, float* %27
%219 = fmul float %217, %218
%220 = load float, float* %31
%221 = call float @llvm.fmuladd.f32(float %219, float %220, float %215)
%222 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 9
%223 = load float, float* %222
%224 = load float, float* %26
%225 = call float @llvm.fmuladd.f32(float %223, float %224, float %221)
%226 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 10
%227 = load float, float* %226
%228 = load float, float* %25
%229 = fmul float %227, %228
%230 = load float, float* %29
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %225)
%232 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 11
%233 = load float, float* %232
%234 = load float, float* %24
%235 = fmul float %233, %234
%236 = load float, float* %30
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 12
%239 = load float, float* %238
%240 = load float, float* %24
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %237)
%242 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 13
%243 = load float, float* %242
%244 = load float, float* %23
%245 = fmul float %243, %244
%246 = load float, float* %29
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %241)
%248 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%249 = load float, float* %248
%250 = load float, float* %23
%251 = fmul float %249, %250
%252 = load float, float* %27
%253 = fmul float %251, %252
%254 = load float, float* %29
%255 = call float @llvm.fmuladd.f32(float %253, float %254, float %247)
%256 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 15
%257 = load float, float* %256
%258 = load float, float* %27
%259 = fmul float %257, %258
%260 = load float, float* %30
%261 = call float @llvm.fmuladd.f32(float %259, float %260, float %255)
store float %261, float* %33
%262 = load float, float* %16
%263 = fadd float 0.000000e+00, %262
%264 = load float, float* %18
%265 = fadd float %263, %264
%266 = load float, float* %20
%267 = fadd float %265, %266
%268 = load float, float* %22
%269 = fadd float %267, %268
store float %269, float* %34
%270 = load float, float* %34
%271 = fcmp oeq float %270, 0.000000e+00
br i1 %271, label %272, label %273
272: ; preds = %88
br label %406
273: ; preds = %88
%274 = load float, float* %16
%275 = load float, float* %16
%276 = fmul float %274, %275
%277 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 5
%278 = load float, float* %277
%279 = fadd float 0.000000e+00, %278
%280 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 9
%281 = load float, float* %280
%282 = fmul float 4.000000e+00, %281
%283 = load float, float* %25
%284 = call float @llvm.fmuladd.f32(float %282, float %283, float %279)
%285 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 10
%286 = load float, float* %285
%287 = fmul float 3.000000e+00, %286
%288 = load float, float* %24
%289 = fmul float %287, %288
%290 = load float, float* %29
%291 = call float @llvm.fmuladd.f32(float %289, float %290, float %284)
%292 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 11
%293 = load float, float* %292
%294 = fmul float 2.000000e+00, %293
%295 = load float, float* %23
%296 = fmul float %294, %295
%297 = load float, float* %30
%298 = call float @llvm.fmuladd.f32(float %296, float %297, float %291)
%299 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 12
%300 = load float, float* %299
%301 = fmul float 2.000000e+00, %300
%302 = load float, float* %23
%303 = call float @llvm.fmuladd.f32(float %301, float %302, float %298)
%304 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 13
%305 = load float, float* %304
%306 = load float, float* %29
%307 = call float @llvm.fmuladd.f32(float %305, float %306, float %303)
%308 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%309 = load float, float* %308
%310 = load float, float* %27
%311 = fmul float %309, %310
%312 = load float, float* %29
%313 = call float @llvm.fmuladd.f32(float %311, float %312, float %307)
%314 = fptosi float %313 to i32
%315 = call float @pow(i32 %314, i32 2)
%316 = load float, float* %18
%317 = load float, float* %18
%318 = fmul float %316, %317
%319 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 1
%320 = load float, float* %319
%321 = fadd float 0.000000e+00, %320
%322 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 4
%323 = load float, float* %322
%324 = fmul float 2.000000e+00, %323
%325 = load float, float* %27
%326 = call float @llvm.fmuladd.f32(float %324, float %325, float %321)
%327 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 8
%328 = load float, float* %327
%329 = load float, float* %31
%330 = call float @llvm.fmuladd.f32(float %328, float %329, float %326)
%331 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%332 = load float, float* %331
%333 = load float, float* %23
%334 = fmul float %332, %333
%335 = load float, float* %29
%336 = call float @llvm.fmuladd.f32(float %334, float %335, float %330)
%337 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 15
%338 = load float, float* %337
%339 = load float, float* %30
%340 = call float @llvm.fmuladd.f32(float %338, float %339, float %336)
%341 = fptosi float %340 to i32
%342 = call float @pow(i32 %341, i32 2)
%343 = fmul float %318, %342
%344 = call float @llvm.fmuladd.f32(float %276, float %315, float %343)
%345 = load float, float* %20
%346 = load float, float* %20
%347 = fmul float %345, %346
%348 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 6
%349 = load float, float* %348
%350 = fadd float 0.000000e+00, %349
%351 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 7
%352 = load float, float* %351
%353 = fmul float 2.000000e+00, %352
%354 = load float, float* %29
%355 = call float @llvm.fmuladd.f32(float %353, float %354, float %350)
%356 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 10
%357 = load float, float* %356
%358 = load float, float* %25
%359 = call float @llvm.fmuladd.f32(float %357, float %358, float %355)
%360 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 11
%361 = load float, float* %360
%362 = fmul float 2.000000e+00, %361
%363 = load float, float* %29
%364 = fmul float %362, %363
%365 = load float, float* %24
%366 = call float @llvm.fmuladd.f32(float %364, float %365, float %359)
%367 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 13
%368 = load float, float* %367
%369 = load float, float* %23
%370 = call float @llvm.fmuladd.f32(float %368, float %369, float %366)
%371 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%372 = load float, float* %371
%373 = load float, float* %23
%374 = fmul float %372, %373
%375 = load float, float* %27
%376 = call float @llvm.fmuladd.f32(float %374, float %375, float %370)
%377 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 15
%378 = load float, float* %377
%379 = fmul float 2.000000e+00, %378
%380 = load float, float* %29
%381 = fmul float %379, %380
%382 = load float, float* %27
%383 = call float @llvm.fmuladd.f32(float %381, float %382, float %376)
%384 = fptosi float %383 to i32
%385 = call float @pow(i32 %384, i32 2)
%386 = call float @llvm.fmuladd.f32(float %347, float %385, float %344)
%387 = load float, float* %22
%388 = load float, float* %22
%389 = fmul float %387, %388
%390 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 2
%391 = load float, float* %390
%392 = fadd float 0.000000e+00, %391
%393 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 3
%394 = load float, float* %393
%395 = fmul float 2.000000e+00, %394
%396 = load float, float* %31
%397 = call float @llvm.fmuladd.f32(float %395, float %396, float %392)
%398 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 8
%399 = load float, float* %398
%400 = load float, float* %27
%401 = call float @llvm.fmuladd.f32(float %399, float %400, float %397)
%402 = fptosi float %401 to i32
%403 = call float @pow(i32 %402, i32 2)
%404 = call float @llvm.fmuladd.f32(float %389, float %403, float %386)
%405 = call float @sqrt(float %404)
br label %406
406: ; preds = %273, %272
%407 = phi float [ 0.000000e+00, %272 ], [ %405, %273 ]
store float %407, float* %35
%408 = load float, float* %35
%409 = load float*, float** %5
%410 = getelementptr inbounds float, float* %409, i64 0
store float %408, float* %410
%411 = load float, float* %33
ret float %411
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032049BA0000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FBA5E0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FBA5E0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %64, %64
%78 = fmul float %49, 0x3F72FAAD60000000
%79 = extractelement <2 x float> %58, i64 0
%80 = fadd float %79, 0.000000e+00
%81 = extractelement <2 x float> %58, i64 1
%82 = fadd float %80, %81
%83 = extractelement <2 x float> %74, i64 0
%84 = fadd float %82, %83
%85 = extractelement <2 x float> %74, i64 1
%86 = fadd float %84, %85
%87 = fcmp oeq float %86, 0.000000e+00
br i1 %87, label %131, label %88
88: ; preds = %42
%89 = fmul <2 x float> %58, %58
%90 = extractelement <2 x float> %89, i64 0
%91 = tail call float @llvm.fmuladd.f32(float %76, float 0x3F77DD9FA0000000, float 0x3F9BFC6260000000)
%92 = fmul float %75, 0xBF8BB350E0000000
%93 = tail call float @llvm.fmuladd.f32(float %92, float %64, float %91)
%94 = fmul float %49, 0x3F74A84120000000
%95 = tail call float @llvm.fmuladd.f32(float %94, float %77, float %93)
%96 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFE1041780000000, float %95)
%97 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FE9CFAC40000000, float %96)
%98 = fmul float %55, 0x3F72FAAD60000000
%99 = tail call float @llvm.fmuladd.f32(float %98, float %64, float %97)
%100 = fptosi float %99 to i32
%101 = tail call float @pow(i32 %100, i32 2)
%102 = fmul float %81, %81
%103 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FD9FFCF40000000, float 0xC04380BBA0000000)
%104 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFE7A1C160000000, float %103)
%105 = tail call float @llvm.fmuladd.f32(float %78, float %64, float %104)
%106 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF7A747020000000, float %105)
%107 = fptosi float %106 to i32
%108 = tail call float @pow(i32 %107, i32 2)
%109 = fmul float %102, %108
%110 = tail call float @llvm.fmuladd.f32(float %90, float %101, float %109)
%111 = fmul <2 x float> %74, %74
%112 = extractelement <2 x float> %111, i64 0
%113 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFF2A8CB60000000, float 0xBFA42EFB20000000)
%114 = tail call float @llvm.fmuladd.f32(float %76, float 0xBF72778B40000000, float %113)
%115 = fmul float %64, 0x3F74A84120000000
%116 = tail call float @llvm.fmuladd.f32(float %115, float %75, float %114)
%117 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FE9CFAC40000000, float %116)
%118 = tail call float @llvm.fmuladd.f32(float %78, float %55, float %117)
%119 = fmul float %64, 0xBF8A747020000000
%120 = tail call float @llvm.fmuladd.f32(float %119, float %55, float %118)
%121 = fptosi float %120 to i32
%122 = tail call float @pow(i32 %121, i32 2)
%123 = tail call float @llvm.fmuladd.f32(float %112, float %122, float %110)
%124 = fmul float %85, %85
%125 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FF554AEE0000000, float 0x4050335F80000000)
%126 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFE7A1C160000000, float %125)
%127 = fptosi float %126 to i32
%128 = tail call float @pow(i32 %127, i32 2)
%129 = tail call float @llvm.fmuladd.f32(float %124, float %128, float %123)
%130 = tail call float @sqrt(float %129)
br label %131
131: ; preds = %42, %88
%132 = phi float [ %130, %88 ], [ 0.000000e+00, %42 ]
%133 = fmul float %55, 0xBF7A747020000000
%134 = fmul float %78, %55
%135 = fmul float %49, 0x3FE9CFAC40000000
%136 = fmul float %75, 0x3F64A84120000000
%137 = fmul float %76, 0xBF72778B40000000
%138 = fmul float %49, %76
%139 = fmul float %55, 0xBFE7A1C160000000
%140 = fmul float %55, %55
%141 = fmul float %71, %71
%142 = tail call float @llvm.fmuladd.f32(float %55, float 0xC04380BBA0000000, float 0x400F7736A0000000)
%143 = tail call float @llvm.fmuladd.f32(float %71, float 0x4050335F80000000, float %142)
%144 = tail call float @llvm.fmuladd.f32(float %141, float 0x3FE554AEE0000000, float %143)
%145 = tail call float @llvm.fmuladd.f32(float %140, float 0x3FC9FFCF40000000, float %144)
%146 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F9BFC6260000000, float %145)
%147 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFA42EFB20000000, float %146)
%148 = tail call float @llvm.fmuladd.f32(float %77, float 0xBFE2A8CB60000000, float %147)
%149 = tail call float @llvm.fmuladd.f32(float %139, float %71, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %138, float 0x3F57DD9FA0000000, float %149)
%151 = tail call float @llvm.fmuladd.f32(float %137, float %64, float %150)
%152 = tail call float @llvm.fmuladd.f32(float %136, float %77, float %151)
%153 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFD1041780000000, float %152)
%154 = tail call float @llvm.fmuladd.f32(float %135, float %64, float %153)
%155 = tail call float @llvm.fmuladd.f32(float %134, float %64, float %154)
%156 = tail call float @llvm.fmuladd.f32(float %133, float %77, float %155)
store float %132, float* %1
ret float %156
}