#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_phi(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = -0.2466951E-01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18003E+02, -0.18010E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18010E+02, 0.18002E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.55398301E-04,  -0.49585205E-01, 0.33369187E-01,
                     0.56544334E-01,  -0.51211026E-01, 0.14203591E-02,
                     -0.11258411E-02, -0.29953205E-03, 0.19615279E-03,
                     0.15759794E-03,  -0.45337967E-03, -0.16610850E-03,
                     0.20096102E-03,  0.14332185E-02,  -0.99841726E-03,
                     -0.47480029E-04, -0.99242265E-04, -0.51962264E-03,
                     0.38797117E-03,  -0.56032010E-03, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x23 = x22 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_phi = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x21 +
                       coeff[3] * x31 + coeff[4] * x41 + coeff[5] * x21 * x41 +
                       coeff[6] * x42 + coeff[7] * x34;
  v_target_phi = v_target_phi + coeff[8] * x13 * x33 + coeff[9] * x11 * x21 +
                 coeff[10] * x22 + coeff[11] * x11 * x41 +
                 coeff[12] * x21 * x32 + coeff[13] * x22 * x41 +
                 coeff[14] * x21 * x42 + coeff[15] * x31 * x41 +
                 coeff[16] * x12 * x21;
  v_target_phi = v_target_phi + coeff[17] * x23 + coeff[18] * x11 * x31 * x41 +
                 coeff[19] * x32 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_phi =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + 3 * coeff[8] * x12 * x33 +
                             coeff[9] * x21 + coeff[11] * x41 +
                             2 * coeff[16] * x11 * x21 + coeff[18] * x31 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[2] + coeff[5] * x41 + coeff[9] * x11 +
                             2 * coeff[10] * x21 + coeff[12] * x32 +
                             2 * coeff[13] * x21 * x41 + coeff[14] * x42 +
                             coeff[16] * x12 + 3 * coeff[17] * x22,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] + 4 * coeff[7] * x33 +
                             3 * coeff[8] * x32 * x13 +
                             2 * coeff[12] * x31 * x21 + coeff[15] * x41 +
                             coeff[18] * x11 * x41 + 2 * coeff[19] * x31 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] + coeff[5] * x21 + 2 * coeff[6] * x41 +
                             coeff[11] * x11 + coeff[13] * x22 +
                             2 * coeff[14] * x41 * x21 + coeff[15] * x31 +
                             coeff[18] * x11 * x31 + coeff[19] * x32,
                         2));
  dx[0] = dv_target_phi;
  return v_target_phi;
}


x86 assembly (clang, -O0):
<target_phi>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_phi+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_phi+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_phi+0x141>
jp     1281 <target_phi+0x141>
jmp    12bf <target_phi+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_phi+0x108>
jmp    12d8 <target_phi+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17b4 <target_phi+0x674>
jp     17b4 <target_phi+0x674>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
jmp    1c1a <target_phi+0xada>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  0x841(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7e5(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x190(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x194(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x738(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x700(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6ac(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x194(%rbp),%xmm1
ff
movss  -0x190(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x18c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x104(%rbp),%xmm0
ff
movss  0x634(%rip),%xmm1
mulss  -0xf4(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x610(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5e4(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x584(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x188(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x100(%rbp),%xmm0
ff
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4f4(%rip),%xmm0
mulss  -0xf8(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x4a4(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
mulss  -0x164(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x180(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x16c(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_phi>:
push   %rbx
sub    $0x130,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0xf0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xd0(%rsp)
movaps %xmm0,0xa0(%rsp)
movaps %xmm0,0x90(%rsp)
movq   $0x0,0xb0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_phi+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_phi+0xa7>
jnp    11db <target_phi+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x90(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_phi+0xd8>
movss  0x104(%rsp,%rcx,4),%xmm2
movss  0xd4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_phi+0xa0>
movsd  0x90(%rsp),%xmm1
movsd  0x98(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm6
addss  %xmm2,%xmm6
mulss  %xmm1,%xmm6
movss  0xe06(%rip),%xmm3
addss  0x4(%rdi),%xmm2
addss  %xmm3,%xmm6
movaps %xmm1,%xmm14
shufps $0x55,%xmm1,%xmm14
mulss  %xmm2,%xmm14
addss  %xmm3,%xmm14
movsd  (%rbx),%xmm5
movsd  0x8(%rbx),%xmm4
mulps  %xmm1,%xmm5
movaps %xmm5,%xmm8
shufps $0x55,%xmm5,%xmm8
movss  0x8(%rdi),%xmm7
movss  0xc(%rdi),%xmm1
addss  0xdc7(%rip),%xmm7
mulss  %xmm0,%xmm7
addss  %xmm3,%xmm7
addss  0xdbb(%rip),%xmm1
movaps %xmm0,%xmm2
shufps $0x55,%xmm0,%xmm2
mulss  %xmm1,%xmm2
addss  %xmm3,%xmm2
mulps  %xmm0,%xmm4
movaps %xmm4,%xmm3
shufps $0x55,%xmm4,%xmm3
movaps %xmm6,%xmm9
mulss  %xmm6,%xmm9
movaps %xmm6,%xmm15
mulss  %xmm9,%xmm15
movaps %xmm14,%xmm13
mulss  %xmm14,%xmm13
movaps %xmm7,%xmm12
mulss  %xmm7,%xmm12
movaps %xmm7,%xmm0
mulss  %xmm12,%xmm0
movss  %xmm0,0x1c(%rsp)
movaps %xmm2,%xmm11
mulss  %xmm2,%xmm11
xorps  %xmm0,%xmm0
movaps %xmm5,%xmm1
addss  %xmm0,%xmm1
addss  %xmm8,%xmm1
addss  %xmm4,%xmm1
addss  %xmm3,%xmm1
ucomiss %xmm0,%xmm1
movss  0xd48(%rip),%xmm10
mulss  %xmm6,%xmm10
jne    12fd <target_phi+0x1dd>
jnp    1662 <target_phi+0x542>
mulss  %xmm5,%xmm5
movaps %xmm5,0xc0(%rsp)
movaps %xmm9,%xmm0
mulss  0xd27(%rip),%xmm0
mulss  0x1c(%rsp),%xmm0
addss  0xd1d(%rip),%xmm0
movaps %xmm14,%xmm1
mulss  0xd15(%rip),%xmm1
addss  %xmm0,%xmm1
movaps %xmm2,%xmm0
mulss  0xd0a(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xd02(%rip),%xmm1
mulss  %xmm6,%xmm1
mulss  %xmm14,%xmm1
addss  %xmm0,%xmm1
movss  0xcd9(%rip),%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movaps %xmm14,0x40(%rsp)
movaps %xmm2,0x30(%rsp)
movss  %xmm9,0x14(%rsp)
movss  %xmm10,0xc(%rsp)
movss  %xmm6,0x8(%rsp)
movaps %xmm11,0x60(%rsp)
movss  %xmm12,(%rsp)
movaps %xmm13,0x50(%rsp)
movss  %xmm7,0x4(%rsp)
movss  %xmm15,0x10(%rsp)
movaps %xmm3,0x80(%rsp)
movaps %xmm4,0x20(%rsp)
movaps %xmm8,0x70(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x18(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movaps 0x30(%rsp),%xmm3
movaps %xmm3,%xmm0
mulss  0xc66(%rip),%xmm0
addss  0xc62(%rip),%xmm0
movss  0xc4a(%rip),%xmm1
mulss  0x8(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc4c(%rip),%xmm0
movaps 0x40(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xc3b(%rip),%xmm1
mulss  (%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc2e(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xc1e(%rip),%xmm1
mulss  0x60(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc10(%rip),%xmm2
mulss  0x14(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xc02(%rip),%xmm0
mulss  0x50(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
movss  0x18(%rsp),%xmm1
mulss  0xc0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x18(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movss  0xbbd(%rip),%xmm0
mulss  0x1c(%rsp),%xmm0
addss  0xbb3(%rip),%xmm0
movss  0xb73(%rip),%xmm1
mulss  (%rsp),%xmm1
mulss  0x10(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb98(%rip),%xmm0
movss  0x4(%rsp),%xmm3
mulss  %xmm3,%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps 0x30(%rsp),%xmm4
movaps %xmm4,%xmm1
mulss  0xb78(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm2
mulss  %xmm4,%xmm2
addss  %xmm1,%xmm2
movss  0xb62(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x18(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movss  0xb02(%rip),%xmm0
movaps 0x40(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  0xb25(%rip),%xmm0
movaps %xmm0,%xmm1
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xb0a(%rip),%xmm0
movaps 0x30(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xab5(%rip),%xmm1
mulss  0x8(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xae7(%rip),%xmm0
mulss  0x50(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xad9(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4(%rsp),%xmm0
movss  0xaab(%rip),%xmm2
mulss  %xmm0,%xmm2
addss  %xmm1,%xmm2
movss  0xc(%rsp),%xmm1
mulss  %xmm0,%xmm1
addss  %xmm2,%xmm1
movss  0xaa5(%rip),%xmm0
mulss  (%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     161f <target_phi+0x4ff>
sqrtss %xmm0,%xmm0
jmp    1624 <target_phi+0x504>
call   1040 <sqrt@plt>
movaps 0x40(%rsp),%xmm14
movaps 0x30(%rsp),%xmm2
movss  0x14(%rsp),%xmm9
movss  0xc(%rsp),%xmm10
movss  0x8(%rsp),%xmm6
movaps 0x60(%rsp),%xmm11
movss  (%rsp),%xmm12
movaps 0x50(%rsp),%xmm13
movss  0x4(%rsp),%xmm7
movss  0x10(%rsp),%xmm15
mulss  %xmm7,%xmm10
movss  0xa0c(%rip),%xmm8
mulss  %xmm7,%xmm8
movss  0x9cb(%rip),%xmm3
mulss  %xmm6,%xmm3
movss  0x9bb(%rip),%xmm1
mulss  %xmm6,%xmm1
mulss  0x9ab(%rip),%xmm6
addss  0x9ff(%rip),%xmm6
movss  0x9af(%rip),%xmm4
mulss  %xmm14,%xmm4
movaps %xmm7,%xmm5
mulss  0x9bf(%rip),%xmm7
addss  %xmm6,%xmm4
addss  %xmm4,%xmm7
movss  0x9bf(%rip),%xmm4
mulss  %xmm2,%xmm4
addss  %xmm7,%xmm4
movss  0x97b(%rip),%xmm6
mulss  %xmm14,%xmm6
mulss  %xmm2,%xmm6
addss  %xmm4,%xmm6
movss  0x9b6(%rip),%xmm4
mulss  %xmm11,%xmm4
addss  %xmm6,%xmm4
movss  0x1c(%rsp),%xmm6
mulss  %xmm6,%xmm5
mulss  0x99f(%rip),%xmm5
addss  %xmm4,%xmm5
mulss  0x986(%rip),%xmm15
mulss  %xmm6,%xmm15
addss  %xmm5,%xmm15
movaps %xmm14,%xmm4
mulss  %xmm13,%xmm4
mulss  %xmm14,%xmm1
addss  %xmm15,%xmm1
movss  0x955(%rip),%xmm5
mulss  %xmm13,%xmm5
mulss  0x963(%rip),%xmm13
addss  %xmm1,%xmm13
movss  0x942(%rip),%xmm1
mulss  %xmm12,%xmm1
mulss  %xmm2,%xmm3
addss  %xmm13,%xmm3
movss  0x8f4(%rip),%xmm6
mulss  %xmm14,%xmm6
mulss  %xmm12,%xmm6
addss  %xmm3,%xmm6
mulss  %xmm2,%xmm5
addss  %xmm6,%xmm5
movss  0x8de(%rip),%xmm3
mulss  %xmm14,%xmm3
mulss  %xmm11,%xmm3
addss  %xmm5,%xmm3
mulss  %xmm2,%xmm8
addss  %xmm3,%xmm8
mulss  0x8c1(%rip),%xmm9
mulss  %xmm14,%xmm9
addss  %xmm8,%xmm9
mulss  0x8f3(%rip),%xmm4
addss  %xmm9,%xmm4
mulss  %xmm2,%xmm10
addss  %xmm4,%xmm10
mulss  %xmm2,%xmm1
addss  %xmm10,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x130,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_phi.coeff = [21 x float] [float 0x3F0D0B6F20000000, float 0xBFA9633B60000000, float 0x3FA115C420000000, float 0x3FACF36100000000, float 0xBFAA3854E0000000, float 0x3F57456B00000000, float 0xBF52721EA0000000, float 0xBF33A15060000000, float 0x3F29B5CBA0000000, float 0x3F24A81C00000000, float 0xBF3DB672E0000000, float 0xBF25C5AD20000000, float 0x3F2A572200000000, float 0x3F577B5AA0000000, float 0xBF505BAA60000000, float 0xBF08E4A960000000, float 0xBF1A040920000000, float 0xBF4106E920000000, float 0x3F396D1380000000, float 0xBF425C4E40000000, float 0.000000e+00]
define float @target_phi(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0xBF9942F6C0000000, float* %8
%38 = bitcast [10 x float]* %9 to i8*
%39 = bitcast i8* %38 to [10 x float]*
%40 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 0
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 1
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 2
store float 0xC03200C4A0000000, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 3
store float 0xC032028F60000000, float* %43
%44 = bitcast [10 x float]* %10 to i8*
%45 = bitcast i8* %44 to [10 x float]*
%46 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 0
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 1
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 2
store float 0x4032028F60000000, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 3
store float 0x4032008320000000, float* %49
%50 = bitcast [10 x float]* %11 to i8*
%51 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%52 = load i32, i32* %13
%53 = icmp eq i32 %52, 0
br i1 %53, label %54, label %90
54: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %55
55: ; preds = %86, %54
%56 = load i32, i32* %14
%57 = load i32, i32* %6
%58 = icmp slt i32 %56, %57
br i1 %58, label %59, label %89
59: ; preds = %55
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %61
%63 = load float, float* %62
%64 = load i32, i32* %14
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %65
%67 = load float, float* %66
%68 = fcmp oeq float %63, %67
br i1 %68, label %69, label %70
69: ; preds = %59
br label %86
70: ; preds = %59
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %72
%74 = load float, float* %73
%75 = load i32, i32* %14
%76 = sext i32 %75 to i64
%77 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %76
%78 = load float, float* %77
%79 = fsub float %74, %78
%80 = fpext float %79 to double
%81 = fdiv double 2.000000e+00, %80
%82 = fptrunc double %81 to float
%83 = load i32, i32* %14
%84 = sext i32 %83 to i64
%85 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %84
store float %82, float* %85
br label %86
86: ; preds = %70, %69
%87 = load i32, i32* %14
%88 = add nsw i32 %87, 1
store i32 %88, i32* %14
br label %55
89: ; preds = %55
br label %90
90: ; preds = %89, %3
%91 = load float*, float** %4
%92 = getelementptr inbounds float, float* %91, i64 0
%93 = load float, float* %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%95 = load float, float* %94
%96 = fsub float %93, %95
%97 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%98 = load float, float* %97
%99 = fmul float %96, %98
%100 = fpext float %99 to double
%101 = fadd double 1.000000e+00, %100
%102 = fptrunc double %101 to float
store float %102, float* %15
%103 = load float*, float** %5
%104 = getelementptr inbounds float, float* %103, i64 0
%105 = load float, float* %104
%106 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%107 = load float, float* %106
%108 = fmul float %105, %107
store float %108, float* %16
%109 = load float*, float** %4
%110 = getelementptr inbounds float, float* %109, i64 1
%111 = load float, float* %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%113 = load float, float* %112
%114 = fsub float %111, %113
%115 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%116 = load float, float* %115
%117 = fmul float %114, %116
%118 = fpext float %117 to double
%119 = fadd double 1.000000e+00, %118
%120 = fptrunc double %119 to float
store float %120, float* %17
%121 = load float*, float** %5
%122 = getelementptr inbounds float, float* %121, i64 1
%123 = load float, float* %122
%124 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%125 = load float, float* %124
%126 = fmul float %123, %125
store float %126, float* %18
%127 = load float*, float** %4
%128 = getelementptr inbounds float, float* %127, i64 2
%129 = load float, float* %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%131 = load float, float* %130
%132 = fsub float %129, %131
%133 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%134 = load float, float* %133
%135 = fmul float %132, %134
%136 = fpext float %135 to double
%137 = fadd double 1.000000e+00, %136
%138 = fptrunc double %137 to float
store float %138, float* %19
%139 = load float*, float** %5
%140 = getelementptr inbounds float, float* %139, i64 2
%141 = load float, float* %140
%142 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%143 = load float, float* %142
%144 = fmul float %141, %143
store float %144, float* %20
%145 = load float*, float** %4
%146 = getelementptr inbounds float, float* %145, i64 3
%147 = load float, float* %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%149 = load float, float* %148
%150 = fsub float %147, %149
%151 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%152 = load float, float* %151
%153 = fmul float %150, %152
%154 = fpext float %153 to double
%155 = fadd double 1.000000e+00, %154
%156 = fptrunc double %155 to float
store float %156, float* %21
%157 = load float*, float** %5
%158 = getelementptr inbounds float, float* %157, i64 3
%159 = load float, float* %158
%160 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%161 = load float, float* %160
%162 = fmul float %159, %161
store float %162, float* %22
%163 = load float, float* %15
store float %163, float* %23
%164 = load float, float* %23
%165 = load float, float* %15
%166 = fmul float %164, %165
store float %166, float* %24
%167 = load float, float* %24
%168 = load float, float* %15
%169 = fmul float %167, %168
store float %169, float* %25
%170 = load float, float* %17
store float %170, float* %26
%171 = load float, float* %26
%172 = load float, float* %17
%173 = fmul float %171, %172
store float %173, float* %27
%174 = load float, float* %27
%175 = load float, float* %17
%176 = fmul float %174, %175
store float %176, float* %28
%177 = load float, float* %19
store float %177, float* %29
%178 = load float, float* %29
%179 = load float, float* %19
%180 = fmul float %178, %179
store float %180, float* %30
%181 = load float, float* %30
%182 = load float, float* %19
%183 = fmul float %181, %182
store float %183, float* %31
%184 = load float, float* %31
%185 = load float, float* %19
%186 = fmul float %184, %185
store float %186, float* %32
%187 = load float, float* %21
store float %187, float* %33
%188 = load float, float* %33
%189 = load float, float* %21
%190 = fmul float %188, %189
store float %190, float* %34
%191 = load float, float* %8
%192 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%193 = load float, float* %192
%194 = fadd float %191, %193
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%196 = load float, float* %195
%197 = load float, float* %23
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%200 = load float, float* %199
%201 = load float, float* %26
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%204 = load float, float* %203
%205 = load float, float* %29
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%208 = load float, float* %207
%209 = load float, float* %33
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
%211 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%212 = load float, float* %211
%213 = load float, float* %26
%214 = fmul float %212, %213
%215 = load float, float* %33
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %210)
%217 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %34
%220 = call float @llvm.fmuladd.f32(float %218, float %219, float %216)
%221 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%222 = load float, float* %221
%223 = load float, float* %32
%224 = call float @llvm.fmuladd.f32(float %222, float %223, float %220)
store float %224, float* %35
%225 = load float, float* %35
%226 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%227 = load float, float* %226
%228 = load float, float* %25
%229 = fmul float %227, %228
%230 = load float, float* %31
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %225)
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%233 = load float, float* %232
%234 = load float, float* %23
%235 = fmul float %233, %234
%236 = load float, float* %26
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%239 = load float, float* %238
%240 = load float, float* %27
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %237)
%242 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%243 = load float, float* %242
%244 = load float, float* %23
%245 = fmul float %243, %244
%246 = load float, float* %33
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %241)
%248 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%249 = load float, float* %248
%250 = load float, float* %26
%251 = fmul float %249, %250
%252 = load float, float* %30
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %247)
%254 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%255 = load float, float* %254
%256 = load float, float* %27
%257 = fmul float %255, %256
%258 = load float, float* %33
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %253)
%260 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%261 = load float, float* %260
%262 = load float, float* %26
%263 = fmul float %261, %262
%264 = load float, float* %34
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %259)
%266 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%267 = load float, float* %266
%268 = load float, float* %29
%269 = fmul float %267, %268
%270 = load float, float* %33
%271 = call float @llvm.fmuladd.f32(float %269, float %270, float %265)
%272 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%273 = load float, float* %272
%274 = load float, float* %24
%275 = fmul float %273, %274
%276 = load float, float* %26
%277 = call float @llvm.fmuladd.f32(float %275, float %276, float %271)
store float %277, float* %35
%278 = load float, float* %35
%279 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%280 = load float, float* %279
%281 = load float, float* %28
%282 = call float @llvm.fmuladd.f32(float %280, float %281, float %278)
%283 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%284 = load float, float* %283
%285 = load float, float* %23
%286 = fmul float %284, %285
%287 = load float, float* %29
%288 = fmul float %286, %287
%289 = load float, float* %33
%290 = call float @llvm.fmuladd.f32(float %288, float %289, float %282)
%291 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%292 = load float, float* %291
%293 = load float, float* %30
%294 = fmul float %292, %293
%295 = load float, float* %33
%296 = call float @llvm.fmuladd.f32(float %294, float %295, float %290)
store float %296, float* %35
%297 = load float, float* %16
%298 = fadd float 0.000000e+00, %297
%299 = load float, float* %18
%300 = fadd float %298, %299
%301 = load float, float* %20
%302 = fadd float %300, %301
%303 = load float, float* %22
%304 = fadd float %302, %303
store float %304, float* %36
%305 = load float, float* %36
%306 = fcmp oeq float %305, 0.000000e+00
br i1 %306, label %307, label %308
307: ; preds = %90
br label %481
308: ; preds = %90
%309 = load float, float* %16
%310 = load float, float* %16
%311 = fmul float %309, %310
%312 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%313 = load float, float* %312
%314 = fadd float 0.000000e+00, %313
%315 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%316 = load float, float* %315
%317 = fmul float 3.000000e+00, %316
%318 = load float, float* %24
%319 = fmul float %317, %318
%320 = load float, float* %31
%321 = call float @llvm.fmuladd.f32(float %319, float %320, float %314)
%322 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%323 = load float, float* %322
%324 = load float, float* %26
%325 = call float @llvm.fmuladd.f32(float %323, float %324, float %321)
%326 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%327 = load float, float* %326
%328 = load float, float* %33
%329 = call float @llvm.fmuladd.f32(float %327, float %328, float %325)
%330 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%331 = load float, float* %330
%332 = fmul float 2.000000e+00, %331
%333 = load float, float* %23
%334 = fmul float %332, %333
%335 = load float, float* %26
%336 = call float @llvm.fmuladd.f32(float %334, float %335, float %329)
%337 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%338 = load float, float* %337
%339 = load float, float* %29
%340 = fmul float %338, %339
%341 = load float, float* %33
%342 = call float @llvm.fmuladd.f32(float %340, float %341, float %336)
%343 = call float @pow(float %342, i32 2)
%344 = load float, float* %18
%345 = load float, float* %18
%346 = fmul float %344, %345
%347 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%348 = load float, float* %347
%349 = fadd float 0.000000e+00, %348
%350 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%351 = load float, float* %350
%352 = load float, float* %33
%353 = call float @llvm.fmuladd.f32(float %351, float %352, float %349)
%354 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%355 = load float, float* %354
%356 = load float, float* %23
%357 = call float @llvm.fmuladd.f32(float %355, float %356, float %353)
%358 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%359 = load float, float* %358
%360 = fmul float 2.000000e+00, %359
%361 = load float, float* %26
%362 = call float @llvm.fmuladd.f32(float %360, float %361, float %357)
%363 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%364 = load float, float* %363
%365 = load float, float* %30
%366 = call float @llvm.fmuladd.f32(float %364, float %365, float %362)
%367 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%368 = load float, float* %367
%369 = fmul float 2.000000e+00, %368
%370 = load float, float* %26
%371 = fmul float %369, %370
%372 = load float, float* %33
%373 = call float @llvm.fmuladd.f32(float %371, float %372, float %366)
%374 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%375 = load float, float* %374
%376 = load float, float* %34
%377 = call float @llvm.fmuladd.f32(float %375, float %376, float %373)
%378 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%379 = load float, float* %378
%380 = load float, float* %24
%381 = call float @llvm.fmuladd.f32(float %379, float %380, float %377)
%382 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%383 = load float, float* %382
%384 = fmul float 3.000000e+00, %383
%385 = load float, float* %27
%386 = call float @llvm.fmuladd.f32(float %384, float %385, float %381)
%387 = call float @pow(float %386, i32 2)
%388 = fmul float %346, %387
%389 = call float @llvm.fmuladd.f32(float %311, float %343, float %388)
%390 = load float, float* %20
%391 = load float, float* %20
%392 = fmul float %390, %391
%393 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%394 = load float, float* %393
%395 = fadd float 0.000000e+00, %394
%396 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%397 = load float, float* %396
%398 = fmul float 4.000000e+00, %397
%399 = load float, float* %31
%400 = call float @llvm.fmuladd.f32(float %398, float %399, float %395)
%401 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%402 = load float, float* %401
%403 = fmul float 3.000000e+00, %402
%404 = load float, float* %30
%405 = fmul float %403, %404
%406 = load float, float* %25
%407 = call float @llvm.fmuladd.f32(float %405, float %406, float %400)
%408 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%409 = load float, float* %408
%410 = fmul float 2.000000e+00, %409
%411 = load float, float* %29
%412 = fmul float %410, %411
%413 = load float, float* %26
%414 = call float @llvm.fmuladd.f32(float %412, float %413, float %407)
%415 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%416 = load float, float* %415
%417 = load float, float* %33
%418 = call float @llvm.fmuladd.f32(float %416, float %417, float %414)
%419 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%420 = load float, float* %419
%421 = load float, float* %23
%422 = fmul float %420, %421
%423 = load float, float* %33
%424 = call float @llvm.fmuladd.f32(float %422, float %423, float %418)
%425 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%426 = load float, float* %425
%427 = fmul float 2.000000e+00, %426
%428 = load float, float* %29
%429 = fmul float %427, %428
%430 = load float, float* %33
%431 = call float @llvm.fmuladd.f32(float %429, float %430, float %424)
%432 = call float @pow(float %431, i32 2)
%433 = call float @llvm.fmuladd.f32(float %392, float %432, float %389)
%434 = load float, float* %22
%435 = load float, float* %22
%436 = fmul float %434, %435
%437 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%438 = load float, float* %437
%439 = fadd float 0.000000e+00, %438
%440 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%441 = load float, float* %440
%442 = load float, float* %26
%443 = call float @llvm.fmuladd.f32(float %441, float %442, float %439)
%444 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%445 = load float, float* %444
%446 = fmul float 2.000000e+00, %445
%447 = load float, float* %33
%448 = call float @llvm.fmuladd.f32(float %446, float %447, float %443)
%449 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%450 = load float, float* %449
%451 = load float, float* %23
%452 = call float @llvm.fmuladd.f32(float %450, float %451, float %448)
%453 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%454 = load float, float* %453
%455 = load float, float* %27
%456 = call float @llvm.fmuladd.f32(float %454, float %455, float %452)
%457 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%458 = load float, float* %457
%459 = fmul float 2.000000e+00, %458
%460 = load float, float* %33
%461 = fmul float %459, %460
%462 = load float, float* %26
%463 = call float @llvm.fmuladd.f32(float %461, float %462, float %456)
%464 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%465 = load float, float* %464
%466 = load float, float* %29
%467 = call float @llvm.fmuladd.f32(float %465, float %466, float %463)
%468 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%469 = load float, float* %468
%470 = load float, float* %23
%471 = fmul float %469, %470
%472 = load float, float* %29
%473 = call float @llvm.fmuladd.f32(float %471, float %472, float %467)
%474 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%475 = load float, float* %474
%476 = load float, float* %30
%477 = call float @llvm.fmuladd.f32(float %475, float %476, float %473)
%478 = call float @pow(float %477, i32 2)
%479 = call float @llvm.fmuladd.f32(float %436, float %478, float %433)
%480 = call float @sqrt(float %479)
br label %481
481: ; preds = %308, %307
%482 = phi float [ 0.000000e+00, %307 ], [ %480, %308 ]
store float %482, float* %37
%483 = load float, float* %37
%484 = load float*, float** %5
%485 = getelementptr inbounds float, float* %484, i64 0
store float %483, float* %485
%486 = load float, float* %35
ret float %486
}

LLVM IR (-O2):
define float @target_phi(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float 0xC03200C4A0000000, float 0xC032028F60000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 0x4032028F60000000, float 0x4032008320000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, 0xC032028F60000000
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC032008320000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %55, %55
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %71, %71
%81 = fmul float %49, 0x3F396D1380000000
%82 = extractelement <2 x float> %58, i64 0
%83 = fadd float %82, 0.000000e+00
%84 = extractelement <2 x float> %58, i64 1
%85 = fadd float %83, %84
%86 = extractelement <2 x float> %74, i64 0
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 1
%89 = fadd float %87, %88
%90 = fcmp oeq float %89, 0.000000e+00
br i1 %90, label %142, label %91
91: ; preds = %42
%92 = fmul <2 x float> %58, %58
%93 = extractelement <2 x float> %92, i64 0
%94 = fmul float %75, 0x3F434858C0000000
%95 = tail call float @llvm.fmuladd.f32(float %94, float %79, float 0xBFA9633B60000000)
%96 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F24A81C00000000, float %95)
%97 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF25C5AD20000000, float %96)
%98 = fmul float %49, 0xBF2A040920000000
%99 = tail call float @llvm.fmuladd.f32(float %98, float %55, float %97)
%100 = fmul float %64, 0x3F396D1380000000
%101 = tail call float @llvm.fmuladd.f32(float %100, float %71, float %99)
%102 = tail call float @pow(float %101, i32 2)
%103 = fmul float %84, %84
%104 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F57456B00000000, float 0x3FA115C420000000)
%105 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F24A81C00000000, float %104)
%106 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF4DB672E0000000, float %105)
%107 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F2A572200000000, float %106)
%108 = fmul float %55, 0x3F677B5AA0000000
%109 = tail call float @llvm.fmuladd.f32(float %108, float %71, float %107)
%110 = tail call float @llvm.fmuladd.f32(float %80, float 0xBF505BAA60000000, float %109)
%111 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF1A040920000000, float %110)
%112 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF598A5DC0000000, float %111)
%113 = tail call float @pow(float %112, i32 2)
%114 = fmul float %103, %113
%115 = tail call float @llvm.fmuladd.f32(float %93, float %102, float %114)
%116 = fmul <2 x float> %74, %74
%117 = extractelement <2 x float> %116, i64 0
%118 = tail call float @llvm.fmuladd.f32(float %79, float 0xBF53A15060000000, float 0x3FACF36100000000)
%119 = fmul float %78, 0x3F434858C0000000
%120 = tail call float @llvm.fmuladd.f32(float %119, float %76, float %118)
%121 = fmul float %64, 0x3F3A572200000000
%122 = tail call float @llvm.fmuladd.f32(float %121, float %55, float %120)
%123 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF08E4A960000000, float %122)
%124 = tail call float @llvm.fmuladd.f32(float %81, float %71, float %123)
%125 = fmul float %64, 0xBF525C4E40000000
%126 = tail call float @llvm.fmuladd.f32(float %125, float %71, float %124)
%127 = tail call float @pow(float %126, i32 2)
%128 = tail call float @llvm.fmuladd.f32(float %117, float %127, float %115)
%129 = fmul float %88, %88
%130 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F57456B00000000, float 0xBFAA3854E0000000)
%131 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF62721EA0000000, float %130)
%132 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF25C5AD20000000, float %131)
%133 = tail call float @llvm.fmuladd.f32(float %77, float 0x3F577B5AA0000000, float %132)
%134 = fmul float %71, 0xBF605BAA60000000
%135 = tail call float @llvm.fmuladd.f32(float %134, float %55, float %133)
%136 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF08E4A960000000, float %135)
%137 = tail call float @llvm.fmuladd.f32(float %81, float %64, float %136)
%138 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF425C4E40000000, float %137)
%139 = tail call float @pow(float %138, i32 2)
%140 = tail call float @llvm.fmuladd.f32(float %129, float %139, float %128)
%141 = tail call float @sqrt(float %140)
br label %142
142: ; preds = %42, %91
%143 = phi float [ %141, %91 ], [ 0.000000e+00, %42 ]
%144 = fmul float %78, 0xBF425C4E40000000
%145 = fmul float %81, %64
%146 = fmul float %55, %77
%147 = fmul float %75, 0xBF1A040920000000
%148 = fmul float %64, 0xBF08E4A960000000
%149 = fmul float %55, 0xBF505BAA60000000
%150 = fmul float %77, 0x3F577B5AA0000000
%151 = fmul float %55, 0x3F2A572200000000
%152 = fmul float %49, 0xBF25C5AD20000000
%153 = fmul float %49, 0x3F24A81C00000000
%154 = fmul float %76, 0x3F29B5CBA0000000
%155 = fmul float %64, %79
%156 = fmul float %55, 0x3F57456B00000000
%157 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFA9633B60000000, float 0xBF99347100000000)
%158 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FA115C420000000, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FACF36100000000, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFAA3854E0000000, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %156, float %71, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %80, float 0xBF52721EA0000000, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %155, float 0xBF33A15060000000, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %154, float %79, float %163)
%165 = tail call float @llvm.fmuladd.f32(float %153, float %55, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF3DB672E0000000, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %152, float %71, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %151, float %78, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %150, float %71, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %149, float %80, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %148, float %71, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %147, float %55, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %146, float 0xBF4106E920000000, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %145, float %71, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %144, float %71, float %174)
store float %143, float* %1
ret float %175
}