#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
double cos(double);
double sin(double);
void MatrixGetPitch33(double theta, double *r) {
  r[0] = 1.0;
  r[1] = 0.0;
  r[2] = 0.0;
  r[3] = 0.0;
  r[4] = cos(theta);
  r[5] = -sin(theta);
  r[6] = 0.0;
  r[7] = -r[5];
  r[8] = r[4];
}


x86 assembly (clang, -O0):
<MatrixGetPitch33>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
movsd  %xmm0,-0x8(%rbp)
mov    %rdi,-0x10(%rbp)
mov    -0x10(%rbp),%rax
movsd  0xec3(%rip),%xmm0
movsd  %xmm0,(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movsd  %xmm0,0x8(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movsd  %xmm0,0x10(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movsd  %xmm0,0x18(%rax)
movsd  -0x8(%rbp),%xmm0
call   1040 <cos@plt>
mov    -0x10(%rbp),%rax
movsd  %xmm0,0x20(%rax)
movsd  -0x8(%rbp),%xmm0
call   1030 <sin@plt>
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
mov    -0x10(%rbp),%rax
movsd  %xmm0,0x28(%rax)
mov    -0x10(%rbp),%rax
xorps  %xmm0,%xmm0
movsd  %xmm0,0x30(%rax)
mov    -0x10(%rbp),%rax
movsd  0x28(%rax),%xmm0
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
mov    -0x10(%rbp),%rax
movsd  %xmm0,0x38(%rax)
mov    -0x10(%rbp),%rax
movsd  0x20(%rax),%xmm0
mov    -0x10(%rbp),%rax
movsd  %xmm0,0x40(%rax)
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<MatrixGetPitch33>:
push   %rbx
sub    $0x10,%rsp
mov    %rdi,%rbx
movsd  %xmm0,0x8(%rsp)
movabs $0x3ff0000000000000,%rax
mov    %rax,(%rdi)
xorps  %xmm1,%xmm1
movups %xmm1,0x8(%rdi)
movq   $0x0,0x18(%rdi)
call   1040 <cos@plt>
movsd  %xmm0,0x20(%rbx)
movsd  0x8(%rsp),%xmm0
call   1030 <sin@plt>
movaps 0xe9a(%rip),%xmm1
xorps  %xmm0,%xmm1
movlps %xmm1,0x28(%rbx)
movq   $0x0,0x30(%rbx)
movsd  %xmm0,0x38(%rbx)
movsd  0x20(%rbx),%xmm0
movsd  %xmm0,0x40(%rbx)
add    $0x10,%rsp
pop    %rbx
ret

LLVM IR (-O0):
define void @MatrixGetPitch33(double %0, double* %1) {
%3 = alloca double
%4 = alloca double*
store double %0, double* %3
store double* %1, double** %4
%5 = load double*, double** %4
%6 = getelementptr inbounds double, double* %5, i64 0
store double 1.000000e+00, double* %6
%7 = load double*, double** %4
%8 = getelementptr inbounds double, double* %7, i64 1
store double 0.000000e+00, double* %8
%9 = load double*, double** %4
%10 = getelementptr inbounds double, double* %9, i64 2
store double 0.000000e+00, double* %10
%11 = load double*, double** %4
%12 = getelementptr inbounds double, double* %11, i64 3
store double 0.000000e+00, double* %12
%13 = load double, double* %3
%14 = call double @cos(double %13)
%15 = load double*, double** %4
%16 = getelementptr inbounds double, double* %15, i64 4
store double %14, double* %16
%17 = load double, double* %3
%18 = call double @sin(double %17)
%19 = fneg double %18
%20 = load double*, double** %4
%21 = getelementptr inbounds double, double* %20, i64 5
store double %19, double* %21
%22 = load double*, double** %4
%23 = getelementptr inbounds double, double* %22, i64 6
store double 0.000000e+00, double* %23
%24 = load double*, double** %4
%25 = getelementptr inbounds double, double* %24, i64 5
%26 = load double, double* %25
%27 = fneg double %26
%28 = load double*, double** %4
%29 = getelementptr inbounds double, double* %28, i64 7
store double %27, double* %29
%30 = load double*, double** %4
%31 = getelementptr inbounds double, double* %30, i64 4
%32 = load double, double* %31
%33 = load double*, double** %4
%34 = getelementptr inbounds double, double* %33, i64 8
store double %32, double* %34
ret void
}

LLVM IR (-O2):
define void @MatrixGetPitch33(double %0, double* nocapture %1) {
store double 1.000000e+00, double* %1
%3 = getelementptr inbounds double, double* %1, i64 1
%4 = bitcast double* %3 to i8*
%5 = tail call double @cos(double %0)
%6 = getelementptr inbounds double, double* %1, i64 4
store double %5, double* %6
%7 = tail call double @sin(double %0)
%8 = fneg double %7
%9 = getelementptr inbounds double, double* %1, i64 5
store double %8, double* %9
%10 = getelementptr inbounds double, double* %1, i64 6
store double 0.000000e+00, double* %10
%11 = getelementptr inbounds double, double* %1, i64 7
store double %7, double* %11
%12 = load double, double* %6
%13 = getelementptr inbounds double, double* %1, i64 8
store double %12, double* %13
ret void
}