#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_x(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = -0.5436230E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18003E+02, -0.18010E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18010E+02, 0.18002E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.48330333E-02,  -0.39070366E+02, 0.65111666E+01,
                     0.64522881E+02,  -0.10584745E+02, -0.66846877E-01,
                     0.92868358E-01,  -0.12514404E-02, -0.59959650E-01,
                     0.12669688E+00,  -0.18089432E+00, -0.28673466E-01,
                     0.83851524E-01,  0.18238951E+00,  -0.13787946E+00,
                     -0.62927589E-01, 0.15296741E-01,  -0.19613069E-01,
                     -0.45022960E-02, 0.17920663E-02,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float x44 = x43 * x4;
  float v_target_x = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x21 +
                     coeff[3] * x31 + coeff[4] * x41 + coeff[5] * x11 * x21 +
                     coeff[6] * x11 * x41 + coeff[7] * x44;
  v_target_x = v_target_x + coeff[8] * x22 + coeff[9] * x21 * x31 +
               coeff[10] * x31 * x41 + coeff[11] * x12 + coeff[12] * x11 * x31 +
               coeff[13] * x21 * x41 + coeff[14] * x42 + coeff[15] * x32 +
               coeff[16] * x21 * x42;
  v_target_x = v_target_x + coeff[17] * x43 + coeff[18] * x21 * x34 +
               coeff[19] * x12 * x21;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_x =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[5] * x21 + coeff[6] * x41 +
                             2 * coeff[11] * x11 + coeff[12] * x31 +
                             2 * coeff[19] * x11 * x21,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[2] + coeff[5] * x11 + 2 * coeff[8] * x21 +
                             coeff[9] * x31 + coeff[13] * x41 +
                             coeff[16] * x42 + coeff[18] * x34 +
                             coeff[19] * x12,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] + coeff[9] * x21 + coeff[10] * x41 +
                             coeff[12] * x11 + 2 * coeff[15] * x31 +
                             4 * coeff[18] * x33 * x21,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] + coeff[6] * x11 + 4 * coeff[7] * x43 +
                             coeff[10] * x31 + coeff[13] * x21 +
                             2 * coeff[14] * x41 + 2 * coeff[16] * x41 * x21 +
                             3 * coeff[17] * x42,
                         2));
  dx[0] = dv_target_x;
  return v_target_x;
}


x86 assembly (clang, -O0):
<target_x>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_x+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_x+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_x+0x141>
jp     1281 <target_x+0x141>
jmp    12bf <target_x+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_x+0x108>
jmp    12d8 <target_x+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x150(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    179c <target_x+0x65c>
jp     179c <target_x+0x65c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
jmp    1b72 <target_x+0xa32>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x829(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7f1(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x190(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x194(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x108(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x77c(%rip),%xmm1
mulss  -0xf0(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x194(%rbp),%xmm1
ff
movss  -0x190(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x18c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x104(%rbp),%xmm1
ff
movss  -0xec(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x640(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x624(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x188(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x594(%rip),%xmm1
mulss  -0xf4(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x540(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x520(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x15c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4f4(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x180(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x16c(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_x>:
push   %rbx
sub    $0x130,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0xf0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xd0(%rsp)
movaps %xmm0,0xa0(%rsp)
movaps %xmm0,0x90(%rsp)
movq   $0x0,0xb0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_x+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_x+0xa7>
jnp    11db <target_x+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x90(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_x+0xd8>
movss  0x104(%rsp,%rcx,4),%xmm2
movss  0xd4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_x+0xa0>
movsd  0x90(%rsp),%xmm1
movsd  0x98(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm5
addss  %xmm2,%xmm5
mulss  %xmm1,%xmm5
movss  0xe05(%rip),%xmm9
addss  %xmm9,%xmm5
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm8
shufps $0x55,%xmm1,%xmm8
mulss  %xmm2,%xmm8
addss  %xmm9,%xmm8
movsd  (%rbx),%xmm3
movsd  0x8(%rbx),%xmm14
mulps  %xmm1,%xmm3
movaps %xmm3,%xmm15
shufps $0x55,%xmm3,%xmm15
movss  0x8(%rdi),%xmm7
movss  0xc(%rdi),%xmm1
addss  0xdc4(%rip),%xmm7
mulss  %xmm0,%xmm7
addss  %xmm9,%xmm7
addss  0xdb7(%rip),%xmm1
movaps %xmm0,%xmm6
shufps $0x55,%xmm0,%xmm6
mulss  %xmm1,%xmm6
addss  %xmm9,%xmm6
mulps  %xmm0,%xmm14
movaps %xmm14,%xmm2
shufps $0x55,%xmm14,%xmm2
movaps %xmm5,%xmm13
mulss  %xmm5,%xmm13
movaps %xmm7,%xmm11
mulss  %xmm7,%xmm11
movaps %xmm7,%xmm4
mulss  %xmm11,%xmm4
movaps %xmm7,%xmm9
mulss  %xmm4,%xmm9
movaps %xmm6,%xmm12
mulss  %xmm6,%xmm12
movaps %xmm6,%xmm10
mulss  %xmm12,%xmm10
xorps  %xmm0,%xmm0
movaps %xmm3,%xmm1
addss  %xmm0,%xmm1
addss  %xmm15,%xmm1
addss  %xmm14,%xmm1
addss  %xmm2,%xmm1
ucomiss %xmm0,%xmm1
jne    12f2 <target_x+0x1d2>
jnp    160e <target_x+0x4ee>
movss  %xmm11,0x18(%rsp)
mulss  %xmm3,%xmm3
movaps %xmm3,0xc0(%rsp)
movaps %xmm8,%xmm0
mulss  0xd27(%rip),%xmm0
addss  0xd23(%rip),%xmm0
movaps %xmm6,%xmm1
mulss  0xd1c(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xd14(%rip),%xmm0
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
movaps %xmm7,%xmm1
mulss  0xd05(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xcfd(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm8,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movaps %xmm8,0x40(%rsp)
movss  %xmm7,0x8(%rsp)
movss  %xmm9,0x10(%rsp)
movaps %xmm10,0x60(%rsp)
movaps %xmm6,0x30(%rsp)
movaps %xmm12,0x50(%rsp)
movss  %xmm5,0x4(%rsp)
movss  %xmm13,0xc(%rsp)
movaps %xmm2,0x80(%rsp)
movaps %xmm14,0x20(%rsp)
movss  %xmm4,0x1c(%rsp)
movaps %xmm15,0x70(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x14(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xc6b(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  0xc75(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xc6e(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x8(%rsp),%xmm1
mulss  0xc5a(%rip),%xmm1
addss  %xmm0,%xmm1
movaps 0x30(%rsp),%xmm0
mulss  0xc4d(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xc45(%rip),%xmm1
mulss  0x50(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc37(%rip),%xmm2
mulss  0x10(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xc29(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
movss  0x14(%rsp),%xmm1
mulss  0xc0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x14(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movaps 0x40(%rsp),%xmm1
movss  0xbcb(%rip),%xmm0
mulss  %xmm1,%xmm0
addss  0xbd3(%rip),%xmm0
movaps %xmm0,%xmm2
movaps 0x30(%rsp),%xmm0
mulss  0xbc7(%rip),%xmm0
addss  %xmm2,%xmm0
movss  0xb93(%rip),%xmm2
mulss  0x4(%rsp),%xmm2
addss  %xmm0,%xmm2
movss  0xbad(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm2,%xmm0
movss  0x1c(%rsp),%xmm2
mulss  0xb99(%rip),%xmm2
mulss  %xmm1,%xmm2
addss  %xmm0,%xmm2
movaps %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x14(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xb1e(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  0xb4c(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xb45(%rip),%xmm0
mulss  0x60(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb23(%rip),%xmm1
mulss  0x8(%rsp),%xmm1
addss  %xmm0,%xmm1
movaps 0x40(%rsp),%xmm2
movss  0xaf8(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xb0d(%rip),%xmm0
movaps 0x30(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xafc(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xaec(%rip),%xmm0
mulss  0x50(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     15d1 <target_x+0x4b1>
sqrtss %xmm0,%xmm0
jmp    15d6 <target_x+0x4b6>
call   1040 <sqrt@plt>
movaps 0x40(%rsp),%xmm8
movss  0x8(%rsp),%xmm7
movss  0x18(%rsp),%xmm11
movss  0x10(%rsp),%xmm9
movaps 0x60(%rsp),%xmm10
movaps 0x30(%rsp),%xmm6
movaps 0x50(%rsp),%xmm12
movss  0x4(%rsp),%xmm5
movss  0xc(%rsp),%xmm13
movss  0xa32(%rip),%xmm2
mulss  %xmm5,%xmm2
movss  0xa1e(%rip),%xmm3
mulss  %xmm5,%xmm3
movss  0xa0a(%rip),%xmm4
mulss  %xmm5,%xmm4
mulss  0xa02(%rip),%xmm5
addss  0xa4e(%rip),%xmm5
movss  0xa06(%rip),%xmm1
mulss  %xmm8,%xmm1
addss  %xmm5,%xmm1
movss  0xa11(%rip),%xmm5
mulss  %xmm7,%xmm5
addss  %xmm1,%xmm5
movss  0xa11(%rip),%xmm1
mulss  %xmm6,%xmm1
addss  %xmm5,%xmm1
mulss  %xmm8,%xmm4
addss  %xmm1,%xmm4
movss  0x9e4(%rip),%xmm1
mulss  %xmm13,%xmm1
mulss  %xmm6,%xmm3
addss  %xmm4,%xmm3
movaps %xmm6,%xmm4
mulss  %xmm10,%xmm4
mulss  0x9f3(%rip),%xmm4
addss  %xmm3,%xmm4
movaps %xmm8,%xmm3
mulss  %xmm8,%xmm3
mulss  0x9e2(%rip),%xmm3
addss  %xmm4,%xmm3
movss  0x996(%rip),%xmm4
mulss  %xmm8,%xmm4
mulss  %xmm7,%xmm4
addss  %xmm3,%xmm4
movss  0x999(%rip),%xmm3
mulss  %xmm7,%xmm3
mulss  %xmm6,%xmm3
mulss  0x9b4(%rip),%xmm13
addss  %xmm4,%xmm3
addss  %xmm3,%xmm13
mulss  %xmm7,%xmm2
addss  %xmm13,%xmm2
movss  0x95a(%rip),%xmm3
mulss  %xmm8,%xmm3
mulss  %xmm6,%xmm3
movss  0x94d(%rip),%xmm4
mulss  %xmm8,%xmm4
mulss  %xmm12,%xmm4
mulss  0x97a(%rip),%xmm12
addss  %xmm2,%xmm3
addss  %xmm3,%xmm12
mulss  0x96c(%rip),%xmm11
addss  %xmm12,%xmm11
addss  %xmm4,%xmm11
mulss  0x95d(%rip),%xmm10
addss  %xmm11,%xmm10
movss  0x90c(%rip),%xmm2
mulss  %xmm8,%xmm2
mulss  %xmm9,%xmm2
addss  %xmm10,%xmm2
mulss  %xmm8,%xmm1
addss  %xmm2,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x130,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_x.coeff = [21 x float] [float 0x3F73CBCD80000000, float 0xC0438901C0000000, float 0x401A0B6F40000000, float 0x40502176E0000000, float 0xC0252B63C0000000, float 0xBFB11CE080000000, float 0x3FB7C63880000000, float 0xBF5480EBE0000000, float 0xBFAEB30800000000, float 0x3FC0379A80000000, float 0xBFC7278B80000000, float 0xBF9D5C93C0000000, float 0x3FB5774B20000000, float 0x3FC7588A20000000, float 0xBFC1A608C0000000, float 0xBFB01C05C0000000, float 0x3F8F53E5E0000000, float 0xBF941572C0000000, float 0xBF7270FFE0000000, float 0x3F5D5C7880000000, float 0.000000e+00]
define float @target_x(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0xC015BEB320000000, float* %8
%38 = bitcast [10 x float]* %9 to i8*
%39 = bitcast i8* %38 to [10 x float]*
%40 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 0
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 1
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 2
store float 0xC03200C4A0000000, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 3
store float 0xC032028F60000000, float* %43
%44 = bitcast [10 x float]* %10 to i8*
%45 = bitcast i8* %44 to [10 x float]*
%46 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 0
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 1
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 2
store float 0x4032028F60000000, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 3
store float 0x4032008320000000, float* %49
%50 = bitcast [10 x float]* %11 to i8*
%51 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%52 = load i32, i32* %13
%53 = icmp eq i32 %52, 0
br i1 %53, label %54, label %90
54: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %55
55: ; preds = %86, %54
%56 = load i32, i32* %14
%57 = load i32, i32* %6
%58 = icmp slt i32 %56, %57
br i1 %58, label %59, label %89
59: ; preds = %55
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %61
%63 = load float, float* %62
%64 = load i32, i32* %14
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %65
%67 = load float, float* %66
%68 = fcmp oeq float %63, %67
br i1 %68, label %69, label %70
69: ; preds = %59
br label %86
70: ; preds = %59
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %72
%74 = load float, float* %73
%75 = load i32, i32* %14
%76 = sext i32 %75 to i64
%77 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %76
%78 = load float, float* %77
%79 = fsub float %74, %78
%80 = fpext float %79 to double
%81 = fdiv double 2.000000e+00, %80
%82 = fptrunc double %81 to float
%83 = load i32, i32* %14
%84 = sext i32 %83 to i64
%85 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %84
store float %82, float* %85
br label %86
86: ; preds = %70, %69
%87 = load i32, i32* %14
%88 = add nsw i32 %87, 1
store i32 %88, i32* %14
br label %55
89: ; preds = %55
br label %90
90: ; preds = %89, %3
%91 = load float*, float** %4
%92 = getelementptr inbounds float, float* %91, i64 0
%93 = load float, float* %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%95 = load float, float* %94
%96 = fsub float %93, %95
%97 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%98 = load float, float* %97
%99 = fmul float %96, %98
%100 = fpext float %99 to double
%101 = fadd double 1.000000e+00, %100
%102 = fptrunc double %101 to float
store float %102, float* %15
%103 = load float*, float** %5
%104 = getelementptr inbounds float, float* %103, i64 0
%105 = load float, float* %104
%106 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%107 = load float, float* %106
%108 = fmul float %105, %107
store float %108, float* %16
%109 = load float*, float** %4
%110 = getelementptr inbounds float, float* %109, i64 1
%111 = load float, float* %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%113 = load float, float* %112
%114 = fsub float %111, %113
%115 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%116 = load float, float* %115
%117 = fmul float %114, %116
%118 = fpext float %117 to double
%119 = fadd double 1.000000e+00, %118
%120 = fptrunc double %119 to float
store float %120, float* %17
%121 = load float*, float** %5
%122 = getelementptr inbounds float, float* %121, i64 1
%123 = load float, float* %122
%124 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%125 = load float, float* %124
%126 = fmul float %123, %125
store float %126, float* %18
%127 = load float*, float** %4
%128 = getelementptr inbounds float, float* %127, i64 2
%129 = load float, float* %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%131 = load float, float* %130
%132 = fsub float %129, %131
%133 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%134 = load float, float* %133
%135 = fmul float %132, %134
%136 = fpext float %135 to double
%137 = fadd double 1.000000e+00, %136
%138 = fptrunc double %137 to float
store float %138, float* %19
%139 = load float*, float** %5
%140 = getelementptr inbounds float, float* %139, i64 2
%141 = load float, float* %140
%142 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%143 = load float, float* %142
%144 = fmul float %141, %143
store float %144, float* %20
%145 = load float*, float** %4
%146 = getelementptr inbounds float, float* %145, i64 3
%147 = load float, float* %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%149 = load float, float* %148
%150 = fsub float %147, %149
%151 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%152 = load float, float* %151
%153 = fmul float %150, %152
%154 = fpext float %153 to double
%155 = fadd double 1.000000e+00, %154
%156 = fptrunc double %155 to float
store float %156, float* %21
%157 = load float*, float** %5
%158 = getelementptr inbounds float, float* %157, i64 3
%159 = load float, float* %158
%160 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%161 = load float, float* %160
%162 = fmul float %159, %161
store float %162, float* %22
%163 = load float, float* %15
store float %163, float* %23
%164 = load float, float* %23
%165 = load float, float* %15
%166 = fmul float %164, %165
store float %166, float* %24
%167 = load float, float* %17
store float %167, float* %25
%168 = load float, float* %25
%169 = load float, float* %17
%170 = fmul float %168, %169
store float %170, float* %26
%171 = load float, float* %19
store float %171, float* %27
%172 = load float, float* %27
%173 = load float, float* %19
%174 = fmul float %172, %173
store float %174, float* %28
%175 = load float, float* %28
%176 = load float, float* %19
%177 = fmul float %175, %176
store float %177, float* %29
%178 = load float, float* %29
%179 = load float, float* %19
%180 = fmul float %178, %179
store float %180, float* %30
%181 = load float, float* %21
store float %181, float* %31
%182 = load float, float* %31
%183 = load float, float* %21
%184 = fmul float %182, %183
store float %184, float* %32
%185 = load float, float* %32
%186 = load float, float* %21
%187 = fmul float %185, %186
store float %187, float* %33
%188 = load float, float* %33
%189 = load float, float* %21
%190 = fmul float %188, %189
store float %190, float* %34
%191 = load float, float* %8
%192 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%193 = load float, float* %192
%194 = fadd float %191, %193
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%196 = load float, float* %195
%197 = load float, float* %23
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%200 = load float, float* %199
%201 = load float, float* %25
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%204 = load float, float* %203
%205 = load float, float* %27
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%208 = load float, float* %207
%209 = load float, float* %31
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
%211 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%212 = load float, float* %211
%213 = load float, float* %23
%214 = fmul float %212, %213
%215 = load float, float* %25
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %210)
%217 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %23
%220 = fmul float %218, %219
%221 = load float, float* %31
%222 = call float @llvm.fmuladd.f32(float %220, float %221, float %216)
%223 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%224 = load float, float* %223
%225 = load float, float* %34
%226 = call float @llvm.fmuladd.f32(float %224, float %225, float %222)
store float %226, float* %35
%227 = load float, float* %35
%228 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%229 = load float, float* %228
%230 = load float, float* %26
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %227)
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%233 = load float, float* %232
%234 = load float, float* %25
%235 = fmul float %233, %234
%236 = load float, float* %27
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%239 = load float, float* %238
%240 = load float, float* %27
%241 = fmul float %239, %240
%242 = load float, float* %31
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%245 = load float, float* %244
%246 = load float, float* %24
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %243)
%248 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%249 = load float, float* %248
%250 = load float, float* %23
%251 = fmul float %249, %250
%252 = load float, float* %27
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %247)
%254 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%255 = load float, float* %254
%256 = load float, float* %25
%257 = fmul float %255, %256
%258 = load float, float* %31
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %253)
%260 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%261 = load float, float* %260
%262 = load float, float* %32
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %259)
%264 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%265 = load float, float* %264
%266 = load float, float* %28
%267 = call float @llvm.fmuladd.f32(float %265, float %266, float %263)
%268 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%269 = load float, float* %268
%270 = load float, float* %25
%271 = fmul float %269, %270
%272 = load float, float* %32
%273 = call float @llvm.fmuladd.f32(float %271, float %272, float %267)
store float %273, float* %35
%274 = load float, float* %35
%275 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%276 = load float, float* %275
%277 = load float, float* %33
%278 = call float @llvm.fmuladd.f32(float %276, float %277, float %274)
%279 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%280 = load float, float* %279
%281 = load float, float* %25
%282 = fmul float %280, %281
%283 = load float, float* %30
%284 = call float @llvm.fmuladd.f32(float %282, float %283, float %278)
%285 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%286 = load float, float* %285
%287 = load float, float* %24
%288 = fmul float %286, %287
%289 = load float, float* %25
%290 = call float @llvm.fmuladd.f32(float %288, float %289, float %284)
store float %290, float* %35
%291 = load float, float* %16
%292 = fadd float 0.000000e+00, %291
%293 = load float, float* %18
%294 = fadd float %292, %293
%295 = load float, float* %20
%296 = fadd float %294, %295
%297 = load float, float* %22
%298 = fadd float %296, %297
store float %298, float* %36
%299 = load float, float* %36
%300 = fcmp oeq float %299, 0.000000e+00
br i1 %300, label %301, label %302
301: ; preds = %90
br label %447
302: ; preds = %90
%303 = load float, float* %16
%304 = load float, float* %16
%305 = fmul float %303, %304
%306 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%307 = load float, float* %306
%308 = fadd float 0.000000e+00, %307
%309 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%310 = load float, float* %309
%311 = load float, float* %25
%312 = call float @llvm.fmuladd.f32(float %310, float %311, float %308)
%313 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%314 = load float, float* %313
%315 = load float, float* %31
%316 = call float @llvm.fmuladd.f32(float %314, float %315, float %312)
%317 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%318 = load float, float* %317
%319 = fmul float 2.000000e+00, %318
%320 = load float, float* %23
%321 = call float @llvm.fmuladd.f32(float %319, float %320, float %316)
%322 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%323 = load float, float* %322
%324 = load float, float* %27
%325 = call float @llvm.fmuladd.f32(float %323, float %324, float %321)
%326 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%327 = load float, float* %326
%328 = fmul float 2.000000e+00, %327
%329 = load float, float* %23
%330 = fmul float %328, %329
%331 = load float, float* %25
%332 = call float @llvm.fmuladd.f32(float %330, float %331, float %325)
%333 = call float @pow(float %332, i32 2)
%334 = load float, float* %18
%335 = load float, float* %18
%336 = fmul float %334, %335
%337 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%338 = load float, float* %337
%339 = fadd float 0.000000e+00, %338
%340 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%341 = load float, float* %340
%342 = load float, float* %23
%343 = call float @llvm.fmuladd.f32(float %341, float %342, float %339)
%344 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%345 = load float, float* %344
%346 = fmul float 2.000000e+00, %345
%347 = load float, float* %25
%348 = call float @llvm.fmuladd.f32(float %346, float %347, float %343)
%349 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%350 = load float, float* %349
%351 = load float, float* %27
%352 = call float @llvm.fmuladd.f32(float %350, float %351, float %348)
%353 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%354 = load float, float* %353
%355 = load float, float* %31
%356 = call float @llvm.fmuladd.f32(float %354, float %355, float %352)
%357 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%358 = load float, float* %357
%359 = load float, float* %32
%360 = call float @llvm.fmuladd.f32(float %358, float %359, float %356)
%361 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%362 = load float, float* %361
%363 = load float, float* %30
%364 = call float @llvm.fmuladd.f32(float %362, float %363, float %360)
%365 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%366 = load float, float* %365
%367 = load float, float* %24
%368 = call float @llvm.fmuladd.f32(float %366, float %367, float %364)
%369 = call float @pow(float %368, i32 2)
%370 = fmul float %336, %369
%371 = call float @llvm.fmuladd.f32(float %305, float %333, float %370)
%372 = load float, float* %20
%373 = load float, float* %20
%374 = fmul float %372, %373
%375 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%376 = load float, float* %375
%377 = fadd float 0.000000e+00, %376
%378 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%379 = load float, float* %378
%380 = load float, float* %25
%381 = call float @llvm.fmuladd.f32(float %379, float %380, float %377)
%382 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%383 = load float, float* %382
%384 = load float, float* %31
%385 = call float @llvm.fmuladd.f32(float %383, float %384, float %381)
%386 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%387 = load float, float* %386
%388 = load float, float* %23
%389 = call float @llvm.fmuladd.f32(float %387, float %388, float %385)
%390 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%391 = load float, float* %390
%392 = fmul float 2.000000e+00, %391
%393 = load float, float* %27
%394 = call float @llvm.fmuladd.f32(float %392, float %393, float %389)
%395 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%396 = load float, float* %395
%397 = fmul float 4.000000e+00, %396
%398 = load float, float* %29
%399 = fmul float %397, %398
%400 = load float, float* %25
%401 = call float @llvm.fmuladd.f32(float %399, float %400, float %394)
%402 = call float @pow(float %401, i32 2)
%403 = call float @llvm.fmuladd.f32(float %374, float %402, float %371)
%404 = load float, float* %22
%405 = load float, float* %22
%406 = fmul float %404, %405
%407 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%408 = load float, float* %407
%409 = fadd float 0.000000e+00, %408
%410 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%411 = load float, float* %410
%412 = load float, float* %23
%413 = call float @llvm.fmuladd.f32(float %411, float %412, float %409)
%414 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%415 = load float, float* %414
%416 = fmul float 4.000000e+00, %415
%417 = load float, float* %33
%418 = call float @llvm.fmuladd.f32(float %416, float %417, float %413)
%419 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%420 = load float, float* %419
%421 = load float, float* %27
%422 = call float @llvm.fmuladd.f32(float %420, float %421, float %418)
%423 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%424 = load float, float* %423
%425 = load float, float* %25
%426 = call float @llvm.fmuladd.f32(float %424, float %425, float %422)
%427 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%428 = load float, float* %427
%429 = fmul float 2.000000e+00, %428
%430 = load float, float* %31
%431 = call float @llvm.fmuladd.f32(float %429, float %430, float %426)
%432 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%433 = load float, float* %432
%434 = fmul float 2.000000e+00, %433
%435 = load float, float* %31
%436 = fmul float %434, %435
%437 = load float, float* %25
%438 = call float @llvm.fmuladd.f32(float %436, float %437, float %431)
%439 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%440 = load float, float* %439
%441 = fmul float 3.000000e+00, %440
%442 = load float, float* %32
%443 = call float @llvm.fmuladd.f32(float %441, float %442, float %438)
%444 = call float @pow(float %443, i32 2)
%445 = call float @llvm.fmuladd.f32(float %406, float %444, float %403)
%446 = call float @sqrt(float %445)
br label %447
447: ; preds = %302, %301
%448 = phi float [ 0.000000e+00, %301 ], [ %446, %302 ]
store float %448, float* %37
%449 = load float, float* %37
%450 = load float*, float** %5
%451 = getelementptr inbounds float, float* %450, i64 0
store float %449, float* %451
%452 = load float, float* %35
ret float %452
}

LLVM IR (-O2):
define float @target_x(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float 0xC03200C4A0000000, float 0xC032028F60000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 0x4032028F60000000, float 0x4032008320000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, 0xC032028F60000000
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC032008320000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %64, %64
%77 = fmul float %64, %76
%78 = fmul float %64, %77
%79 = fmul float %71, %71
%80 = fmul float %71, %79
%81 = extractelement <2 x float> %58, i64 0
%82 = fadd float %81, 0.000000e+00
%83 = extractelement <2 x float> %58, i64 1
%84 = fadd float %82, %83
%85 = extractelement <2 x float> %74, i64 0
%86 = fadd float %84, %85
%87 = extractelement <2 x float> %74, i64 1
%88 = fadd float %86, %87
%89 = fcmp oeq float %88, 0.000000e+00
br i1 %89, label %133, label %90
90: ; preds = %42
%91 = fmul <2 x float> %58, %58
%92 = extractelement <2 x float> %91, i64 0
%93 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFB11CE080000000, float 0xC0438901C0000000)
%94 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FB7C63880000000, float %93)
%95 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFAD5C93C0000000, float %94)
%96 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FB5774B20000000, float %95)
%97 = fmul float %49, 0x3F6D5C7880000000
%98 = tail call float @llvm.fmuladd.f32(float %97, float %55, float %96)
%99 = tail call float @pow(float %98, i32 2)
%100 = fmul float %83, %83
%101 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFB11CE080000000, float 0x401A0B6F40000000)
%102 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFBEB30800000000, float %101)
%103 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FC0379A80000000, float %102)
%104 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FC7588A20000000, float %103)
%105 = tail call float @llvm.fmuladd.f32(float %79, float 0x3F8F53E5E0000000, float %104)
%106 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF7270FFE0000000, float %105)
%107 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F5D5C7880000000, float %106)
%108 = tail call float @pow(float %107, i32 2)
%109 = fmul float %100, %108
%110 = tail call float @llvm.fmuladd.f32(float %92, float %99, float %109)
%111 = fmul <2 x float> %74, %74
%112 = extractelement <2 x float> %111, i64 0
%113 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FC0379A80000000, float 0x40502176E0000000)
%114 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFC7278B80000000, float %113)
%115 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FB5774B20000000, float %114)
%116 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFC01C05C0000000, float %115)
%117 = fmul float %77, 0xBF9270FFE0000000
%118 = tail call float @llvm.fmuladd.f32(float %117, float %55, float %116)
%119 = tail call float @pow(float %118, i32 2)
%120 = tail call float @llvm.fmuladd.f32(float %112, float %119, float %110)
%121 = fmul float %87, %87
%122 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FB7C63880000000, float 0xC0252B63C0000000)
%123 = tail call float @llvm.fmuladd.f32(float %80, float 0xBF7480EBE0000000, float %122)
%124 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFC7278B80000000, float %123)
%125 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FC7588A20000000, float %124)
%126 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFD1A608C0000000, float %125)
%127 = fmul float %71, 0x3F9F53E5E0000000
%128 = tail call float @llvm.fmuladd.f32(float %127, float %55, float %126)
%129 = tail call float @llvm.fmuladd.f32(float %79, float 0xBFAE202C20000000, float %128)
%130 = tail call float @pow(float %129, i32 2)
%131 = tail call float @llvm.fmuladd.f32(float %121, float %130, float %120)
%132 = tail call float @sqrt(float %131)
br label %133
133: ; preds = %42, %90
%134 = phi float [ %132, %90 ], [ 0.000000e+00, %42 ]
%135 = fmul float %75, 0x3F5D5C7880000000
%136 = fmul float %55, 0xBF7270FFE0000000
%137 = fmul float %55, 0x3F8F53E5E0000000
%138 = fmul float %55, 0x3FC7588A20000000
%139 = fmul float %49, 0x3FB5774B20000000
%140 = fmul float %64, 0xBFC7278B80000000
%141 = fmul float %55, 0x3FC0379A80000000
%142 = fmul float %55, %55
%143 = fmul float %71, %80
%144 = fmul float %49, 0x3FB7C63880000000
%145 = fmul float %49, 0xBFB11CE080000000
%146 = tail call float @llvm.fmuladd.f32(float %49, float 0xC0438901C0000000, float 0xC015B9C020000000)
%147 = tail call float @llvm.fmuladd.f32(float %55, float 0x401A0B6F40000000, float %146)
%148 = tail call float @llvm.fmuladd.f32(float %64, float 0x40502176E0000000, float %147)
%149 = tail call float @llvm.fmuladd.f32(float %71, float 0xC0252B63C0000000, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %145, float %55, float %149)
%151 = tail call float @llvm.fmuladd.f32(float %144, float %71, float %150)
%152 = tail call float @llvm.fmuladd.f32(float %143, float 0xBF5480EBE0000000, float %151)
%153 = tail call float @llvm.fmuladd.f32(float %142, float 0xBFAEB30800000000, float %152)
%154 = tail call float @llvm.fmuladd.f32(float %141, float %64, float %153)
%155 = tail call float @llvm.fmuladd.f32(float %140, float %71, float %154)
%156 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF9D5C93C0000000, float %155)
%157 = tail call float @llvm.fmuladd.f32(float %139, float %64, float %156)
%158 = tail call float @llvm.fmuladd.f32(float %138, float %71, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %79, float 0xBFC1A608C0000000, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %76, float 0xBFB01C05C0000000, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %137, float %79, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %80, float 0xBF941572C0000000, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %136, float %78, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %135, float %55, float %163)
store float %134, float* %1
ret float %164
}