#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 15;
  float avdat = 0.2483026E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18013E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17988E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[16] = {
      -0.18005319E-01, -0.38473625E+02, 0.64121407E+02,  -0.50121516E+00,
      0.45140710E+00,  0.13806960E+00,  0.29339848E-03,  -0.13684933E-02,
      0.32445502E-02,  -0.16181588E-02, -0.42428743E-03, -0.18069975E+00,
      0.53213513E+00,  -0.37243137E+00, -0.11873957E-02, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x21 * x41 + coeff[4] * x42 + coeff[5] * x22 +
                     coeff[6] * x34 + coeff[7] * x12 * x21 * x41;
  v_target_y = v_target_y + coeff[8] * x11 * x21 * x31 * x41 +
               coeff[9] * x21 * x32 * x41 + coeff[10] * x14 * x32 +
               coeff[11] * x12 + coeff[12] * x11 * x31 + coeff[13] * x32 +
               coeff[14] * x21 * x32;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 2 * coeff[7] * x11 * x21 * x41 +
                             coeff[8] * x21 * x31 * x41 +
                             4 * coeff[10] * x13 * x32 + 2 * coeff[11] * x11 +
                             coeff[12] * x31,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + coeff[3] * x41 + 2 * coeff[5] * x21 +
                             coeff[7] * x12 * x41 + coeff[8] * x11 * x31 * x41 +
                             coeff[9] * x32 * x41 + coeff[14] * x32,
                         2) +
                 dx3 * dx3 *
                     pow(0 + 4 * coeff[6] * x33 + coeff[8] * x11 * x21 * x41 +
                             2 * coeff[9] * x31 * x21 * x41 +
                             2 * coeff[10] * x31 * x14 + coeff[12] * x11 +
                             2 * coeff[13] * x31 + 2 * coeff[14] * x31 * x21,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[3] * x21 + 2 * coeff[4] * x41 +
                             coeff[7] * x12 * x21 + coeff[8] * x11 * x21 * x31 +
                             coeff[9] * x21 * x32,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x180,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0xf,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0xf0(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x40,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0xf4(%rbp)
cmpl   $0x0,-0xf4(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0xf4(%rbp)
movl   $0x0,-0xf8(%rbp)
mov    -0xf8(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0xf8(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0xf8(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0xf8(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0xf8(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0xf8(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0xf8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0xf8(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0xfc(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x100(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x104(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x108(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x10c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x114(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  %xmm0,-0x11c(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
mulss  -0xfc(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
movss  -0x120(%rbp),%xmm0
ff
mulss  -0xfc(%rbp),%xmm0
ff
movss  %xmm0,-0x124(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
mulss  -0xfc(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x104(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  -0x104(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0xf0(%rbp),%xmm1
ff
movss  -0xec(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm1
ff
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
mulss  -0x138(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc4(%rbp),%xmm1
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc0(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xbc(%rbp),%xmm1
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xb8(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x14c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x100(%rbp),%xmm0
ff
addss  -0x108(%rbp),%xmm0
ff
addss  -0x110(%rbp),%xmm0
ff
addss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x150(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    1724 <target_y+0x5e4>
jp     1724 <target_y+0x5e4>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x158(%rbp)
ff
jmp    1b5a <target_y+0xa1a>
movss  -0x100(%rbp),%xmm0
ff
mulss  -0x100(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  0x8d8(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
mulss  -0x134(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x881(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x855(%rip),%xmm1
mulss  -0xc4(%rbp),%xmm1
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc0(%rbp),%xmm0
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x108(%rbp),%xmm0
ff
mulss  -0x108(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xec(%rbp),%xmm0
ff
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7d0(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x120(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x138(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xb8(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x174(%rbp),%xmm1
ff
movss  -0x170(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x110(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  0x6e3(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x11c(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x694(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x664(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x134(%rbp),%xmm1
ff
movss  -0x128(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc0(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x624(%rip),%xmm1
mulss  -0xbc(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x604(%rip),%xmm0
mulss  -0xb8(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x168(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x164(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x118(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xe8(%rbp),%xmm1
ff
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x574(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x11c(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x160(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x15c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x14c(%rbp),%xmm0
ff
add    $0x180,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x120,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xd0(%rsp)
movq   $0x0,0xe0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xc0(%rsp)
movaps %xmm0,0xa0(%rsp)
movaps %xmm0,0x90(%rsp)
movq   $0x0,0xb0(%rsp)
xorps  %xmm4,%xmm4
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x90(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0xf4(%rsp,%rcx,4),%xmm2
movss  0xc4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0x90(%rsp),%xmm4
movsd  0x98(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm5
addss  %xmm2,%xmm5
mulss  %xmm4,%xmm5
movss  0xe06(%rip),%xmm6
addss  0x4(%rdi),%xmm2
addss  %xmm6,%xmm5
movaps %xmm4,%xmm1
shufps $0x55,%xmm4,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm6,%xmm1
movsd  (%rbx),%xmm3
movsd  0x8(%rbx),%xmm14
mulps  %xmm4,%xmm3
movaps %xmm3,%xmm15
shufps $0x55,%xmm3,%xmm15
movss  0x8(%rdi),%xmm8
movss  0xc(%rdi),%xmm2
addss  0xdc8(%rip),%xmm8
mulss  %xmm0,%xmm8
addss  %xmm6,%xmm8
addss  0xdba(%rip),%xmm2
movaps %xmm0,%xmm7
shufps $0x55,%xmm0,%xmm7
mulss  %xmm2,%xmm7
addss  %xmm6,%xmm7
mulps  %xmm0,%xmm14
movaps %xmm14,%xmm4
shufps $0x55,%xmm14,%xmm4
movaps %xmm5,%xmm10
mulss  %xmm5,%xmm10
movaps %xmm5,%xmm9
mulss  %xmm10,%xmm9
movaps %xmm5,%xmm11
mulss  %xmm9,%xmm11
movaps %xmm8,%xmm6
mulss  %xmm8,%xmm6
movaps %xmm8,%xmm13
mulss  %xmm6,%xmm13
movss  0xd6c(%rip),%xmm12
mulss  %xmm10,%xmm12
xorps  %xmm0,%xmm0
movaps %xmm3,0x80(%rsp)
movaps %xmm3,%xmm2
addss  %xmm0,%xmm2
movaps %xmm15,0x70(%rsp)
addss  %xmm15,%xmm2
movaps %xmm14,0x50(%rsp)
addss  %xmm14,%xmm2
addss  %xmm4,%xmm2
ucomiss %xmm0,%xmm2
movss  0xd34(%rip),%xmm2
mulss  %xmm5,%xmm2
movaps %xmm2,%xmm15
mulss  %xmm1,%xmm15
movss  0xd22(%rip),%xmm14
mulss  %xmm1,%xmm14
jne    132b <target_y+0x20b>
jnp    1656 <target_y+0x536>
movss  %xmm10,0x28(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xcf6(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm1,%xmm0
mulss  %xmm7,%xmm0
movss  %xmm2,0x2c(%rsp)
xorps  %xmm2,%xmm2
addss  %xmm2,%xmm0
movss  0xccd(%rip),%xmm2
mulss  %xmm1,%xmm2
mulss  %xmm8,%xmm2
mulss  %xmm7,%xmm2
addss  %xmm0,%xmm2
mulss  0xcbf(%rip),%xmm9
mulss  %xmm6,%xmm9
addss  %xmm2,%xmm9
movss  0xcb1(%rip),%xmm2
mulss  %xmm5,%xmm2
addss  %xmm9,%xmm2
movaps %xmm8,%xmm0
mulss  0xca0(%rip),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movss  %xmm5,0x20(%rsp)
movss  %xmm8,0x4(%rsp)
movss  %xmm6,0x10(%rsp)
movaps %xmm7,0x40(%rsp)
movaps %xmm1,0x30(%rsp)
movss  %xmm11,0x1c(%rsp)
movss  %xmm12,0xc(%rsp)
movss  %xmm13,0x18(%rsp)
movss  %xmm14,0x14(%rsp)
movss  %xmm15,0x8(%rsp)
movaps %xmm4,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x24(%rsp)
movaps 0x40(%rsp),%xmm3
movaps %xmm3,%xmm0
mulss  0xc3b(%rip),%xmm0
addss  0xc37(%rip),%xmm0
movaps 0x70(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x70(%rsp)
movss  0xc25(%rip),%xmm1
mulss  0x30(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0x2c(%rsp),%xmm1
mulss  0x4(%rsp),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movaps %xmm1,%xmm0
movss  0xbd2(%rip),%xmm1
movss  0x10(%rsp),%xmm2
mulss  %xmm2,%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xbd8(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
movss  0x24(%rsp),%xmm1
mulss  0x80(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x24(%rsp)
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movss  0xb95(%rip),%xmm0
mulss  0x18(%rsp),%xmm0
addss  0xbbf(%rip),%xmm0
movss  0x8(%rsp),%xmm1
movaps 0x40(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xb70(%rip),%xmm0
movss  0x4(%rsp),%xmm2
mulss  %xmm2,%xmm0
movaps 0x30(%rsp),%xmm3
mulss  %xmm3,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xb51(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  0x1c(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb1f(%rip),%xmm0
mulss  0x20(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb2d(%rip),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb21(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
addss  0x24(%rsp),%xmm0
movss  %xmm0,0x50(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movaps 0x30(%rsp),%xmm2
movss  0xabe(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  0xad6(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xacf(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xc(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rsp),%xmm2
mulss  0x4(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0x14(%rsp),%xmm0
mulss  0x10(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
addss  0x50(%rsp),%xmm0
ucomiss 0xa9a(%rip),%xmm0
jb     160a <target_y+0x4ea>
sqrtss %xmm0,%xmm0
jmp    160f <target_y+0x4ef>
call   1040 <sqrt@plt>
movss  0x20(%rsp),%xmm5
movss  0x4(%rsp),%xmm8
movss  0x28(%rsp),%xmm10
movss  0x10(%rsp),%xmm6
movaps 0x40(%rsp),%xmm7
movaps 0x30(%rsp),%xmm1
movss  0x1c(%rsp),%xmm11
movss  0xc(%rsp),%xmm12
movss  0x18(%rsp),%xmm13
movss  0x14(%rsp),%xmm14
movss  0x8(%rsp),%xmm15
movss  0xa01(%rip),%xmm9
mulss  %xmm1,%xmm9
mulss  %xmm1,%xmm12
movaps %xmm1,%xmm2
movss  0x9e0(%rip),%xmm3
mulss  %xmm1,%xmm3
mulss  0x9d8(%rip),%xmm1
addss  0x9fc(%rip),%xmm1
movss  0x9e8(%rip),%xmm4
mulss  %xmm7,%xmm4
addss  %xmm1,%xmm4
mulss  %xmm7,%xmm3
addss  %xmm4,%xmm3
movaps %xmm7,%xmm4
mulss  %xmm7,%xmm4
mulss  0x9d9(%rip),%xmm4
addss  %xmm3,%xmm4
mulss  %xmm2,%xmm2
mulss  0x9cd(%rip),%xmm2
addss  %xmm4,%xmm2
mulss  %xmm8,%xmm13
mulss  0x9bf(%rip),%xmm13
addss  %xmm2,%xmm13
mulss  %xmm7,%xmm12
addss  %xmm13,%xmm12
mulss  %xmm8,%xmm15
mulss  %xmm7,%xmm15
addss  %xmm12,%xmm15
mulss  %xmm6,%xmm14
mulss  %xmm7,%xmm14
mulss  0x97e(%rip),%xmm11
addss  %xmm15,%xmm14
mulss  %xmm6,%xmm11
mulss  0x97f(%rip),%xmm10
addss  %xmm14,%xmm11
addss  %xmm11,%xmm10
mulss  0x929(%rip),%xmm5
mulss  %xmm8,%xmm5
mulss  %xmm6,%xmm9
mulss  0x95f(%rip),%xmm6
addss  %xmm10,%xmm5
addss  %xmm5,%xmm6
addss  %xmm9,%xmm6
movss  %xmm0,(%rbx)
movaps %xmm6,%xmm0
add    $0x120,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [16 x float] [float 0xBF926FFC80000000, float 0xC0433C9FC0000000, float 0x405007C520000000, float 0xBFE009F460000000, float 0x3FDCE3DAA0000000, float 0x3FC1AC43C0000000, float 0x3F333A68E0000000, float 0xBF566BE080000000, float 0x3F6A9450A0000000, float 0xBF5A830CC0000000, float 0xBF3BCE5CA0000000, float 0xBFC7212B60000000, float 0x3FE1074040000000, float 0xBFD7D5EA60000000, float 0xBF53744C60000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [16 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 15, i32* %7
store float 0x4003DD3CC0000000, float* %8
%38 = bitcast [10 x float]* %9 to i8*
%39 = bitcast i8* %38 to [10 x float]*
%40 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 0
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 1
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 2
store float -1.800000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 3
store float 0xC032035400000000, float* %43
%44 = bitcast [10 x float]* %10 to i8*
%45 = bitcast i8* %44 to [10 x float]*
%46 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 0
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 1
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 2
store float 1.800000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 3
store float 0x4031FCEDA0000000, float* %49
%50 = bitcast [10 x float]* %11 to i8*
%51 = bitcast [16 x float]* %12 to i8*
store i32 0, i32* %13
%52 = load i32, i32* %13
%53 = icmp eq i32 %52, 0
br i1 %53, label %54, label %90
54: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %55
55: ; preds = %86, %54
%56 = load i32, i32* %14
%57 = load i32, i32* %6
%58 = icmp slt i32 %56, %57
br i1 %58, label %59, label %89
59: ; preds = %55
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %61
%63 = load float, float* %62
%64 = load i32, i32* %14
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %65
%67 = load float, float* %66
%68 = fcmp oeq float %63, %67
br i1 %68, label %69, label %70
69: ; preds = %59
br label %86
70: ; preds = %59
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %72
%74 = load float, float* %73
%75 = load i32, i32* %14
%76 = sext i32 %75 to i64
%77 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %76
%78 = load float, float* %77
%79 = fsub float %74, %78
%80 = fpext float %79 to double
%81 = fdiv double 2.000000e+00, %80
%82 = fptrunc double %81 to float
%83 = load i32, i32* %14
%84 = sext i32 %83 to i64
%85 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %84
store float %82, float* %85
br label %86
86: ; preds = %70, %69
%87 = load i32, i32* %14
%88 = add nsw i32 %87, 1
store i32 %88, i32* %14
br label %55
89: ; preds = %55
br label %90
90: ; preds = %89, %3
%91 = load float*, float** %4
%92 = getelementptr inbounds float, float* %91, i64 0
%93 = load float, float* %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%95 = load float, float* %94
%96 = fsub float %93, %95
%97 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%98 = load float, float* %97
%99 = fmul float %96, %98
%100 = fpext float %99 to double
%101 = fadd double 1.000000e+00, %100
%102 = fptrunc double %101 to float
store float %102, float* %15
%103 = load float*, float** %5
%104 = getelementptr inbounds float, float* %103, i64 0
%105 = load float, float* %104
%106 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%107 = load float, float* %106
%108 = fmul float %105, %107
store float %108, float* %16
%109 = load float*, float** %4
%110 = getelementptr inbounds float, float* %109, i64 1
%111 = load float, float* %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%113 = load float, float* %112
%114 = fsub float %111, %113
%115 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%116 = load float, float* %115
%117 = fmul float %114, %116
%118 = fpext float %117 to double
%119 = fadd double 1.000000e+00, %118
%120 = fptrunc double %119 to float
store float %120, float* %17
%121 = load float*, float** %5
%122 = getelementptr inbounds float, float* %121, i64 1
%123 = load float, float* %122
%124 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%125 = load float, float* %124
%126 = fmul float %123, %125
store float %126, float* %18
%127 = load float*, float** %4
%128 = getelementptr inbounds float, float* %127, i64 2
%129 = load float, float* %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%131 = load float, float* %130
%132 = fsub float %129, %131
%133 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%134 = load float, float* %133
%135 = fmul float %132, %134
%136 = fpext float %135 to double
%137 = fadd double 1.000000e+00, %136
%138 = fptrunc double %137 to float
store float %138, float* %19
%139 = load float*, float** %5
%140 = getelementptr inbounds float, float* %139, i64 2
%141 = load float, float* %140
%142 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%143 = load float, float* %142
%144 = fmul float %141, %143
store float %144, float* %20
%145 = load float*, float** %4
%146 = getelementptr inbounds float, float* %145, i64 3
%147 = load float, float* %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%149 = load float, float* %148
%150 = fsub float %147, %149
%151 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%152 = load float, float* %151
%153 = fmul float %150, %152
%154 = fpext float %153 to double
%155 = fadd double 1.000000e+00, %154
%156 = fptrunc double %155 to float
store float %156, float* %21
%157 = load float*, float** %5
%158 = getelementptr inbounds float, float* %157, i64 3
%159 = load float, float* %158
%160 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%161 = load float, float* %160
%162 = fmul float %159, %161
store float %162, float* %22
%163 = load float, float* %15
store float %163, float* %23
%164 = load float, float* %23
%165 = load float, float* %15
%166 = fmul float %164, %165
store float %166, float* %24
%167 = load float, float* %24
%168 = load float, float* %15
%169 = fmul float %167, %168
store float %169, float* %25
%170 = load float, float* %25
%171 = load float, float* %15
%172 = fmul float %170, %171
store float %172, float* %26
%173 = load float, float* %17
store float %173, float* %27
%174 = load float, float* %27
%175 = load float, float* %17
%176 = fmul float %174, %175
store float %176, float* %28
%177 = load float, float* %19
store float %177, float* %29
%178 = load float, float* %29
%179 = load float, float* %19
%180 = fmul float %178, %179
store float %180, float* %30
%181 = load float, float* %30
%182 = load float, float* %19
%183 = fmul float %181, %182
store float %183, float* %31
%184 = load float, float* %31
%185 = load float, float* %19
%186 = fmul float %184, %185
store float %186, float* %32
%187 = load float, float* %21
store float %187, float* %33
%188 = load float, float* %33
%189 = load float, float* %21
%190 = fmul float %188, %189
store float %190, float* %34
%191 = load float, float* %8
%192 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 0
%193 = load float, float* %192
%194 = fadd float %191, %193
%195 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 1
%196 = load float, float* %195
%197 = load float, float* %27
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 2
%200 = load float, float* %199
%201 = load float, float* %33
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 3
%204 = load float, float* %203
%205 = load float, float* %27
%206 = fmul float %204, %205
%207 = load float, float* %33
%208 = call float @llvm.fmuladd.f32(float %206, float %207, float %202)
%209 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 4
%210 = load float, float* %209
%211 = load float, float* %34
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %208)
%213 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 5
%214 = load float, float* %213
%215 = load float, float* %28
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %212)
%217 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %32
%220 = call float @llvm.fmuladd.f32(float %218, float %219, float %216)
%221 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 7
%222 = load float, float* %221
%223 = load float, float* %24
%224 = fmul float %222, %223
%225 = load float, float* %27
%226 = fmul float %224, %225
%227 = load float, float* %33
%228 = call float @llvm.fmuladd.f32(float %226, float %227, float %220)
store float %228, float* %35
%229 = load float, float* %35
%230 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 8
%231 = load float, float* %230
%232 = load float, float* %23
%233 = fmul float %231, %232
%234 = load float, float* %27
%235 = fmul float %233, %234
%236 = load float, float* %29
%237 = fmul float %235, %236
%238 = load float, float* %33
%239 = call float @llvm.fmuladd.f32(float %237, float %238, float %229)
%240 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 9
%241 = load float, float* %240
%242 = load float, float* %27
%243 = fmul float %241, %242
%244 = load float, float* %30
%245 = fmul float %243, %244
%246 = load float, float* %33
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %239)
%248 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 10
%249 = load float, float* %248
%250 = load float, float* %26
%251 = fmul float %249, %250
%252 = load float, float* %30
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %247)
%254 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 11
%255 = load float, float* %254
%256 = load float, float* %24
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %253)
%258 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 12
%259 = load float, float* %258
%260 = load float, float* %23
%261 = fmul float %259, %260
%262 = load float, float* %29
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %257)
%264 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 13
%265 = load float, float* %264
%266 = load float, float* %30
%267 = call float @llvm.fmuladd.f32(float %265, float %266, float %263)
%268 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 14
%269 = load float, float* %268
%270 = load float, float* %27
%271 = fmul float %269, %270
%272 = load float, float* %30
%273 = call float @llvm.fmuladd.f32(float %271, float %272, float %267)
store float %273, float* %35
%274 = load float, float* %16
%275 = fadd float 0.000000e+00, %274
%276 = load float, float* %18
%277 = fadd float %275, %276
%278 = load float, float* %20
%279 = fadd float %277, %278
%280 = load float, float* %22
%281 = fadd float %279, %280
store float %281, float* %36
%282 = load float, float* %36
%283 = fcmp oeq float %282, 0.000000e+00
br i1 %283, label %284, label %285
284: ; preds = %90
br label %453
285: ; preds = %90
%286 = load float, float* %16
%287 = load float, float* %16
%288 = fmul float %286, %287
%289 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 7
%290 = load float, float* %289
%291 = fmul float 2.000000e+00, %290
%292 = load float, float* %23
%293 = fmul float %291, %292
%294 = load float, float* %27
%295 = fmul float %293, %294
%296 = load float, float* %33
%297 = call float @llvm.fmuladd.f32(float %295, float %296, float 0.000000e+00)
%298 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 8
%299 = load float, float* %298
%300 = load float, float* %27
%301 = fmul float %299, %300
%302 = load float, float* %29
%303 = fmul float %301, %302
%304 = load float, float* %33
%305 = call float @llvm.fmuladd.f32(float %303, float %304, float %297)
%306 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 10
%307 = load float, float* %306
%308 = fmul float 4.000000e+00, %307
%309 = load float, float* %25
%310 = fmul float %308, %309
%311 = load float, float* %30
%312 = call float @llvm.fmuladd.f32(float %310, float %311, float %305)
%313 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 11
%314 = load float, float* %313
%315 = fmul float 2.000000e+00, %314
%316 = load float, float* %23
%317 = call float @llvm.fmuladd.f32(float %315, float %316, float %312)
%318 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 12
%319 = load float, float* %318
%320 = load float, float* %29
%321 = call float @llvm.fmuladd.f32(float %319, float %320, float %317)
%322 = call float @pow(float %321, i32 2)
%323 = load float, float* %18
%324 = load float, float* %18
%325 = fmul float %323, %324
%326 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 1
%327 = load float, float* %326
%328 = fadd float 0.000000e+00, %327
%329 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 3
%330 = load float, float* %329
%331 = load float, float* %33
%332 = call float @llvm.fmuladd.f32(float %330, float %331, float %328)
%333 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 5
%334 = load float, float* %333
%335 = fmul float 2.000000e+00, %334
%336 = load float, float* %27
%337 = call float @llvm.fmuladd.f32(float %335, float %336, float %332)
%338 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 7
%339 = load float, float* %338
%340 = load float, float* %24
%341 = fmul float %339, %340
%342 = load float, float* %33
%343 = call float @llvm.fmuladd.f32(float %341, float %342, float %337)
%344 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 8
%345 = load float, float* %344
%346 = load float, float* %23
%347 = fmul float %345, %346
%348 = load float, float* %29
%349 = fmul float %347, %348
%350 = load float, float* %33
%351 = call float @llvm.fmuladd.f32(float %349, float %350, float %343)
%352 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 9
%353 = load float, float* %352
%354 = load float, float* %30
%355 = fmul float %353, %354
%356 = load float, float* %33
%357 = call float @llvm.fmuladd.f32(float %355, float %356, float %351)
%358 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 14
%359 = load float, float* %358
%360 = load float, float* %30
%361 = call float @llvm.fmuladd.f32(float %359, float %360, float %357)
%362 = call float @pow(float %361, i32 2)
%363 = fmul float %325, %362
%364 = call float @llvm.fmuladd.f32(float %288, float %322, float %363)
%365 = load float, float* %20
%366 = load float, float* %20
%367 = fmul float %365, %366
%368 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 6
%369 = load float, float* %368
%370 = fmul float 4.000000e+00, %369
%371 = load float, float* %31
%372 = call float @llvm.fmuladd.f32(float %370, float %371, float 0.000000e+00)
%373 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 8
%374 = load float, float* %373
%375 = load float, float* %23
%376 = fmul float %374, %375
%377 = load float, float* %27
%378 = fmul float %376, %377
%379 = load float, float* %33
%380 = call float @llvm.fmuladd.f32(float %378, float %379, float %372)
%381 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 9
%382 = load float, float* %381
%383 = fmul float 2.000000e+00, %382
%384 = load float, float* %29
%385 = fmul float %383, %384
%386 = load float, float* %27
%387 = fmul float %385, %386
%388 = load float, float* %33
%389 = call float @llvm.fmuladd.f32(float %387, float %388, float %380)
%390 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 10
%391 = load float, float* %390
%392 = fmul float 2.000000e+00, %391
%393 = load float, float* %29
%394 = fmul float %392, %393
%395 = load float, float* %26
%396 = call float @llvm.fmuladd.f32(float %394, float %395, float %389)
%397 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 12
%398 = load float, float* %397
%399 = load float, float* %23
%400 = call float @llvm.fmuladd.f32(float %398, float %399, float %396)
%401 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 13
%402 = load float, float* %401
%403 = fmul float 2.000000e+00, %402
%404 = load float, float* %29
%405 = call float @llvm.fmuladd.f32(float %403, float %404, float %400)
%406 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 14
%407 = load float, float* %406
%408 = fmul float 2.000000e+00, %407
%409 = load float, float* %29
%410 = fmul float %408, %409
%411 = load float, float* %27
%412 = call float @llvm.fmuladd.f32(float %410, float %411, float %405)
%413 = call float @pow(float %412, i32 2)
%414 = call float @llvm.fmuladd.f32(float %367, float %413, float %364)
%415 = load float, float* %22
%416 = load float, float* %22
%417 = fmul float %415, %416
%418 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 2
%419 = load float, float* %418
%420 = fadd float 0.000000e+00, %419
%421 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 3
%422 = load float, float* %421
%423 = load float, float* %27
%424 = call float @llvm.fmuladd.f32(float %422, float %423, float %420)
%425 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 4
%426 = load float, float* %425
%427 = fmul float 2.000000e+00, %426
%428 = load float, float* %33
%429 = call float @llvm.fmuladd.f32(float %427, float %428, float %424)
%430 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 7
%431 = load float, float* %430
%432 = load float, float* %24
%433 = fmul float %431, %432
%434 = load float, float* %27
%435 = call float @llvm.fmuladd.f32(float %433, float %434, float %429)
%436 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 8
%437 = load float, float* %436
%438 = load float, float* %23
%439 = fmul float %437, %438
%440 = load float, float* %27
%441 = fmul float %439, %440
%442 = load float, float* %29
%443 = call float @llvm.fmuladd.f32(float %441, float %442, float %435)
%444 = getelementptr inbounds [16 x float], [16 x float]* %12, i64 0, i64 9
%445 = load float, float* %444
%446 = load float, float* %27
%447 = fmul float %445, %446
%448 = load float, float* %30
%449 = call float @llvm.fmuladd.f32(float %447, float %448, float %443)
%450 = call float @pow(float %449, i32 2)
%451 = call float @llvm.fmuladd.f32(float %417, float %450, float %414)
%452 = call float @sqrt(float %451)
br label %453
453: ; preds = %285, %284
%454 = phi float [ 0.000000e+00, %284 ], [ %452, %285 ]
store float %454, float* %37
%455 = load float, float* %37
%456 = load float*, float** %5
%457 = getelementptr inbounds float, float* %456, i64 0
store float %455, float* %457
%458 = load float, float* %35
ret float %458
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032035400000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FCEDA0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FCEDA0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %49, %76
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %75, 0xBF566BE080000000
%81 = fmul float %49, 0x3F6A9450A0000000
%82 = fmul float %81, %55
%83 = fmul float %55, 0xBF5A830CC0000000
%84 = extractelement <2 x float> %58, i64 0
%85 = fadd float %84, 0.000000e+00
%86 = extractelement <2 x float> %58, i64 1
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 0
%89 = fadd float %87, %88
%90 = extractelement <2 x float> %74, i64 1
%91 = fadd float %89, %90
%92 = fcmp oeq float %91, 0.000000e+00
br i1 %92, label %143, label %93
93: ; preds = %42
%94 = fmul <2 x float> %58, %58
%95 = extractelement <2 x float> %94, i64 0
%96 = fmul float %49, 0xBF666BE080000000
%97 = fmul float %96, %55
%98 = tail call float @llvm.fmuladd.f32(float %97, float %71, float 0.000000e+00)
%99 = fmul float %55, 0x3F6A9450A0000000
%100 = fmul float %99, %64
%101 = tail call float @llvm.fmuladd.f32(float %100, float %71, float %98)
%102 = fmul float %76, 0xBF5BCE5CA0000000
%103 = tail call float @llvm.fmuladd.f32(float %102, float %78, float %101)
%104 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFD7212B60000000, float %103)
%105 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FE1074040000000, float %104)
%106 = tail call float @pow(float %105, i32 2)
%107 = fmul float %86, %86
%108 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFE009F460000000, float 0xC0433C9FC0000000)
%109 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FD1AC43C0000000, float %108)
%110 = tail call float @llvm.fmuladd.f32(float %80, float %71, float %109)
%111 = fmul float %81, %64
%112 = tail call float @llvm.fmuladd.f32(float %111, float %71, float %110)
%113 = fmul float %78, 0xBF5A830CC0000000
%114 = tail call float @llvm.fmuladd.f32(float %113, float %71, float %112)
%115 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF53744C60000000, float %114)
%116 = tail call float @pow(float %115, i32 2)
%117 = fmul float %107, %116
%118 = tail call float @llvm.fmuladd.f32(float %95, float %106, float %117)
%119 = fmul <2 x float> %74, %74
%120 = extractelement <2 x float> %119, i64 0
%121 = tail call float @llvm.fmuladd.f32(float %79, float 0x3F533A68E0000000, float 0.000000e+00)
%122 = tail call float @llvm.fmuladd.f32(float %82, float %71, float %121)
%123 = fmul float %64, 0xBF6A830CC0000000
%124 = fmul float %55, %123
%125 = tail call float @llvm.fmuladd.f32(float %124, float %71, float %122)
%126 = fmul float %64, 0xBF4BCE5CA0000000
%127 = tail call float @llvm.fmuladd.f32(float %126, float %77, float %125)
%128 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FE1074040000000, float %127)
%129 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFE7D5EA60000000, float %128)
%130 = fmul float %64, 0xBF63744C60000000
%131 = tail call float @llvm.fmuladd.f32(float %130, float %55, float %129)
%132 = tail call float @pow(float %131, i32 2)
%133 = tail call float @llvm.fmuladd.f32(float %120, float %132, float %118)
%134 = fmul float %90, %90
%135 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFE009F460000000, float 0x405007C520000000)
%136 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FECE3DAA0000000, float %135)
%137 = tail call float @llvm.fmuladd.f32(float %80, float %55, float %136)
%138 = tail call float @llvm.fmuladd.f32(float %82, float %64, float %137)
%139 = tail call float @llvm.fmuladd.f32(float %83, float %78, float %138)
%140 = tail call float @pow(float %139, i32 2)
%141 = tail call float @llvm.fmuladd.f32(float %134, float %140, float %133)
%142 = tail call float @sqrt(float %141)
br label %143
143: ; preds = %42, %93
%144 = phi float [ %142, %93 ], [ 0.000000e+00, %42 ]
%145 = fmul float %55, 0xBF53744C60000000
%146 = fmul float %49, 0x3FE1074040000000
%147 = fmul float %77, 0xBF3BCE5CA0000000
%148 = fmul float %83, %78
%149 = fmul float %82, %64
%150 = fmul float %80, %55
%151 = fmul float %64, %79
%152 = fmul float %55, %55
%153 = fmul float %71, %71
%154 = fmul float %55, 0xBFE009F460000000
%155 = tail call float @llvm.fmuladd.f32(float %55, float 0xC0433C9FC0000000, float 0x4003B85CC0000000)
%156 = tail call float @llvm.fmuladd.f32(float %71, float 0x405007C520000000, float %155)
%157 = tail call float @llvm.fmuladd.f32(float %154, float %71, float %156)
%158 = tail call float @llvm.fmuladd.f32(float %153, float 0x3FDCE3DAA0000000, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %152, float 0x3FC1AC43C0000000, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %151, float 0x3F333A68E0000000, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %150, float %71, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %149, float %71, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %148, float %71, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %147, float %78, float %163)
%165 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFC7212B60000000, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %146, float %64, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %78, float 0xBFD7D5EA60000000, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %145, float %78, float %167)
store float %144, float* %1
ret float %168
}