#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int ani3d_surface_boundary_uni(
    int, double *, int, int *, int *, double *, int, int *, int *, double *,
    void (*)(int, double, double *),
    int (*)(int, double, double, double *, double *, double *),
    int (*)(int, double, double *, double *), double (*)(int, int),
    double (*)(double, double, double), int /*<<< orphan*/ *, int *, double *,
    int *, int *, int *, int /*<<< orphan*/ *, int /*<<< orphan*/ *,
    int /*<<< orphan*/ *, int, int, int /*<<< orphan*/, int /*<<< orphan*/);
int ani3d_surface_boundary_0(
    int nVVert, double *VVertxyz, int nLine, int *LineD, int *LineP,
    double *LineT, int nSurface, int *SurfL, int *SurfI, double *SurfT,
    void (*v_u)(int, double, double *),
    int (*bounsurf)(int, double, double, double *, double *, double *),
    int (*bounline)(int, double, double *, double *),
    double (*periodicfunction)(int, int),
    double (*fsize)(double, double, double), int *pnV, double *vertex, int *pnF,
    int *face, int *facecolor, int maxnV, int maxnF) {
  return ani3d_surface_boundary_uni(
      nVVert, VVertxyz, nLine, LineD, LineP, LineT, nSurface, SurfL, SurfI,
      SurfT, v_u, bounsurf, bounline, periodicfunction, fsize, NULL, pnV,
      vertex, pnF, face, facecolor, NULL, NULL, NULL, maxnV, maxnF, 0, 0);
}


x86 assembly (clang, -O0):
<ani3d_surface_boundary_0>:
push   %rbp
mov    %rsp,%rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
sub    $0x128,%rsp
mov    0x88(%rbp),%eax
mov    0x80(%rbp),%eax
mov    0x78(%rbp),%rax
mov    0x70(%rbp),%rax
mov    0x68(%rbp),%rax
mov    0x60(%rbp),%rax
mov    0x58(%rbp),%rax
mov    0x50(%rbp),%rax
mov    0x48(%rbp),%rax
mov    0x40(%rbp),%rax
mov    0x38(%rbp),%rax
mov    0x30(%rbp),%rax
mov    0x28(%rbp),%rax
mov    0x20(%rbp),%rax
mov    0x18(%rbp),%rax
mov    0x10(%rbp),%eax
mov    %edi,-0x2c(%rbp)
mov    %rsi,-0x38(%rbp)
mov    %edx,-0x3c(%rbp)
mov    %rcx,-0x48(%rbp)
mov    %r8,-0x50(%rbp)
mov    %r9,-0x58(%rbp)
mov    -0x2c(%rbp),%edi
mov    -0x38(%rbp),%rsi
mov    -0x3c(%rbp),%edx
mov    -0x48(%rbp),%rcx
mov    -0x50(%rbp),%r8
mov    -0x58(%rbp),%r9
mov    0x10(%rbp),%eax
mov    %eax,-0x9c(%rbp)
mov    0x18(%rbp),%rax
mov    %rax,-0x98(%rbp)
mov    0x20(%rbp),%rax
mov    %rax,-0x90(%rbp)
mov    0x28(%rbp),%rax
mov    %rax,-0x88(%rbp)
mov    0x30(%rbp),%rax
mov    %rax,-0x80(%rbp)
mov    0x38(%rbp),%rax
mov    %rax,-0x78(%rbp)
mov    0x40(%rbp),%rax
mov    %rax,-0x70(%rbp)
mov    0x48(%rbp),%rax
mov    %rax,-0x68(%rbp)
mov    0x50(%rbp),%r13
mov    0x58(%rbp),%r12
mov    0x60(%rbp),%r15
mov    0x68(%rbp),%r14
mov    0x70(%rbp),%rbx
mov    0x78(%rbp),%r11
mov    0x80(%rbp),%r10d
mov    0x88(%rbp),%eax
mov    %eax,-0x5c(%rbp)
xor    %eax,%eax
xor    %eax,%eax
mov    -0x9c(%rbp),%eax
mov    %eax,(%rsp)
mov    -0x98(%rbp),%rax
mov    %rax,0x8(%rsp)
mov    -0x90(%rbp),%rax
mov    %rax,0x10(%rsp)
mov    -0x88(%rbp),%rax
mov    %rax,0x18(%rsp)
mov    -0x80(%rbp),%rax
mov    %rax,0x20(%rsp)
mov    -0x78(%rbp),%rax
mov    %rax,0x28(%rsp)
mov    -0x70(%rbp),%rax
mov    %rax,0x30(%rsp)
mov    -0x68(%rbp),%rax
mov    %rax,0x38(%rsp)
mov    -0x5c(%rbp),%eax
mov    %r13,0x40(%rsp)
movq   $0x0,0x48(%rsp)
mov    %r12,0x50(%rsp)
mov    %r15,0x58(%rsp)
mov    %r14,0x60(%rsp)
mov    %rbx,0x68(%rsp)
mov    %r11,0x70(%rsp)
movq   $0x0,0x78(%rsp)
movq   $0x0,0x80(%rsp)
movq   $0x0,0x88(%rsp)
mov    %r10d,0x90(%rsp)
mov    %eax,0x98(%rsp)
movl   $0x0,0xa0(%rsp)
movl   $0x0,0xa8(%rsp)
call   1030 <ani3d_surface_boundary_uni@plt>
add    $0x128,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret

x86 assembly (clang, -O2):
<ani3d_surface_boundary_0>:
push   %rbx
sub    $0xb0,%rsp
mov    0xc0(%rsp),%r10d
movups 0xc8(%rsp),%xmm0
movups 0xd8(%rsp),%xmm1
movups 0xe8(%rsp),%xmm2
movups 0xf8(%rsp),%xmm3
movups 0x108(%rsp),%xmm4
movups 0x118(%rsp),%xmm5
mov    0x128(%rsp),%r11
mov    0x130(%rsp),%eax
mov    0x138(%rsp),%ebx
mov    %ebx,0x98(%rsp)
mov    %eax,0x90(%rsp)
xorps  %xmm6,%xmm6
movups %xmm6,0x78(%rsp)
mov    %r11,0x70(%rsp)
movups %xmm5,0x60(%rsp)
movups %xmm4,0x50(%rsp)
movups %xmm3,0x38(%rsp)
movups %xmm2,0x28(%rsp)
movups %xmm1,0x18(%rsp)
movups %xmm0,0x8(%rsp)
mov    %r10d,(%rsp)
movl   $0x0,0xa8(%rsp)
movl   $0x0,0xa0(%rsp)
movq   $0x0,0x88(%rsp)
movq   $0x0,0x48(%rsp)
call   1030 <ani3d_surface_boundary_uni@plt>
add    $0xb0,%rsp
pop    %rbx
ret

LLVM IR (-O0):
define i32 @ani3d_surface_boundary_0(i32 %0, double* %1, i32 %2, i32* %3, i32* %4, double* %5, i32 %6, i32* %7, i32* %8, double* %9, void (i32, double, double*)* %10, i32 (i32, double, double, double*, double*, double*)* %11, i32 (i32, double, double*, double*)* %12, double (i32, i32)* %13, double (double, double, double)* %14, i32* %15, double* %16, i32* %17, i32* %18, i32* %19, i32 %20, i32 %21) {
%23 = alloca i32
%24 = alloca double*
%25 = alloca i32
%26 = alloca i32*
%27 = alloca i32*
%28 = alloca double*
%29 = alloca i32
%30 = alloca i32*
%31 = alloca i32*
%32 = alloca double*
%33 = alloca void (i32, double, double*)*
%34 = alloca i32 (i32, double, double, double*, double*, double*)*
%35 = alloca i32 (i32, double, double*, double*)*
%36 = alloca double (i32, i32)*
%37 = alloca double (double, double, double)*
%38 = alloca i32*
%39 = alloca double*
%40 = alloca i32*
%41 = alloca i32*
%42 = alloca i32*
%43 = alloca i32
%44 = alloca i32
store i32 %0, i32* %23
store double* %1, double** %24
store i32 %2, i32* %25
store i32* %3, i32** %26
store i32* %4, i32** %27
store double* %5, double** %28
store i32 %6, i32* %29
store i32* %7, i32** %30
store i32* %8, i32** %31
store double* %9, double** %32
store void (i32, double, double*)* %10, void (i32, double, double*)** %33
store i32 (i32, double, double, double*, double*, double*)* %11, i32 (i32, double, double, double*, double*, double*)** %34
store i32 (i32, double, double*, double*)* %12, i32 (i32, double, double*, double*)** %35
store double (i32, i32)* %13, double (i32, i32)** %36
store double (double, double, double)* %14, double (double, double, double)** %37
store i32* %15, i32** %38
store double* %16, double** %39
store i32* %17, i32** %40
store i32* %18, i32** %41
store i32* %19, i32** %42
store i32 %20, i32* %43
store i32 %21, i32* %44
%45 = load i32, i32* %23
%46 = load double*, double** %24
%47 = load i32, i32* %25
%48 = load i32*, i32** %26
%49 = load i32*, i32** %27
%50 = load double*, double** %28
%51 = load i32, i32* %29
%52 = load i32*, i32** %30
%53 = load i32*, i32** %31
%54 = load double*, double** %32
%55 = load void (i32, double, double*)*, void (i32, double, double*)** %33
%56 = load i32 (i32, double, double, double*, double*, double*)*, i32 (i32, double, double, double*, double*, double*)** %34
%57 = load i32 (i32, double, double*, double*)*, i32 (i32, double, double*, double*)** %35
%58 = load double (i32, i32)*, double (i32, i32)** %36
%59 = load double (double, double, double)*, double (double, double, double)** %37
%60 = load i32*, i32** %38
%61 = load double*, double** %39
%62 = load i32*, i32** %40
%63 = load i32*, i32** %41
%64 = load i32*, i32** %42
%65 = load i32, i32* %43
%66 = load i32, i32* %44
%67 = call i32 @ani3d_surface_boundary_uni(i32 %45, double* %46, i32 %47, i32* %48, i32* %49, double* %50, i32 %51, i32* %52, i32* %53, double* %54, void (i32, double, double*)* %55, i32 (i32, double, double, double*, double*, double*)* %56, i32 (i32, double, double*, double*)* %57, double (i32, i32)* %58, double (double, double, double)* %59, i32* null, i32* %60, double* %61, i32* %62, i32* %63, i32* %64, i32* null, i32* null, i32* null, i32 %65, i32 %66, i32 0, i32 0)
ret i32 %67
}

LLVM IR (-O2):
define i32 @ani3d_surface_boundary_0(i32 %0, double* %1, i32 %2, i32* %3, i32* %4, double* %5, i32 %6, i32* %7, i32* %8, double* %9, void (i32, double, double*)* %10, i32 (i32, double, double, double*, double*, double*)* %11, i32 (i32, double, double*, double*)* %12, double (i32, i32)* %13, double (double, double, double)* %14, i32* %15, double* %16, i32* %17, i32* %18, i32* %19, i32 %20, i32 %21) {
%23 = tail call i32 @ani3d_surface_boundary_uni(i32 %0, double* %1, i32 %2, i32* %3, i32* %4, double* %5, i32 %6, i32* %7, i32* %8, double* %9, void (i32, double, double*)* %10, i32 (i32, double, double, double*, double*, double*)* %11, i32 (i32, double, double*, double*)* %12, double (i32, i32)* %13, double (double, double, double)* %14, i32* null, i32* %15, double* %16, i32* %17, i32* %18, i32* %19, i32* null, i32* null, i32* null, i32 %20, i32 %21, i32 0, i32 0)
ret i32 %23
}