#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ fprintf(int /*<<< orphan*/, char *, ...);
int /*<<< orphan*/ stderr;
void usage(char *name) {
  fprintf(stderr, "\n");
  fprintf(stderr, "usage: %s [ options ] filename\n", name);
  fprintf(stderr, "\n");
  fprintf(stderr, "    Demonstrates using texture borders\n");
  fprintf(stderr, "    to tile a large texture\n");
  fprintf(stderr, "\n");
  fprintf(stderr, "  Options:\n");
  fprintf(stderr, "    -sb  single buffered\n");
  fprintf(stderr, "    -db  double buffered\n");
  fprintf(stderr, "\n");
}


x86 assembly (clang, -O0):
<usage>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
mov    %rdi,-0x8(%rbp)
mov    0x2ebd(%rip),%rax
mov    (%rax),%edi
lea    0xf43(%rip),%rsi
mov    $0x0,%al
call   1030 <fprintf@plt>
mov    0x2ea6(%rip),%rax
mov    (%rax),%edi
mov    -0x8(%rbp),%rdx
lea    0xeb9(%rip),%rsi
mov    $0x0,%al
call   1030 <fprintf@plt>
mov    0x2e8b(%rip),%rax
mov    (%rax),%edi
lea    0xf11(%rip),%rsi
mov    $0x0,%al
call   1030 <fprintf@plt>
mov    0x2e74(%rip),%rax
mov    (%rax),%edi
lea    0xeab(%rip),%rsi
mov    $0x0,%al
call   1030 <fprintf@plt>
mov    0x2e5d(%rip),%rax
mov    (%rax),%edi
lea    0xebc(%rip),%rsi
mov    $0x0,%al
call   1030 <fprintf@plt>
mov    0x2e46(%rip),%rax
mov    (%rax),%edi
lea    0xecc(%rip),%rsi
mov    $0x0,%al
call   1030 <fprintf@plt>
mov    0x2e2f(%rip),%rax
mov    (%rax),%edi
lea    0xeab(%rip),%rsi
mov    $0x0,%al
call   1030 <fprintf@plt>
mov    0x2e18(%rip),%rax
mov    (%rax),%edi
lea    0xea0(%rip),%rsi
mov    $0x0,%al
call   1030 <fprintf@plt>
mov    0x2e01(%rip),%rax
mov    (%rax),%edi
lea    0xea3(%rip),%rsi
mov    $0x0,%al
call   1030 <fprintf@plt>
mov    0x2dea(%rip),%rax
mov    (%rax),%edi
lea    0xe70(%rip),%rsi
mov    $0x0,%al
call   1030 <fprintf@plt>
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<usage>:
push   %r15
push   %r14
push   %rbx
mov    %rdi,%r15
mov    0x2ec1(%rip),%rbx
mov    (%rbx),%edi
lea    0xf47(%rip),%r14
mov    %r14,%rsi
xor    %eax,%eax
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0xec5(%rip),%rsi
mov    %r15,%rdx
xor    %eax,%eax
call   1030 <fprintf@plt>
mov    (%rbx),%edi
mov    %r14,%rsi
xor    %eax,%eax
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0xec6(%rip),%rsi
xor    %eax,%eax
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0xede(%rip),%rsi
xor    %eax,%eax
call   1030 <fprintf@plt>
mov    (%rbx),%edi
mov    %r14,%rsi
xor    %eax,%eax
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0xedf(%rip),%rsi
xor    %eax,%eax
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0xedb(%rip),%rsi
xor    %eax,%eax
call   1030 <fprintf@plt>
mov    (%rbx),%edi
lea    0xee5(%rip),%rsi
xor    %eax,%eax
call   1030 <fprintf@plt>
mov    (%rbx),%edi
mov    %r14,%rsi
xor    %eax,%eax
pop    %rbx
pop    %r14
pop    %r15
jmp    1030 <fprintf@plt>

LLVM IR (-O0):
@stderr = global i32 0
@.str = [2 x i8] c"\0A\00"
@.str.1 = [32 x i8] c"usage: %s [ options ] filename\0A\00"
@.str.2 = [40 x i8] c" Demonstrates using texture borders\0A\00"
@.str.3 = [29 x i8] c" to tile a large texture\0A\00"
@.str.4 = [12 x i8] c" Options:\0A\00"
@.str.5 = [26 x i8] c" -sb single buffered\0A\00"
@.str.6 = [26 x i8] c" -db double buffered\0A\00"
define void @usage(i8* %0) {
%2 = alloca i8*
store i8* %0, i8** %2
%3 = load i32, i32* @stderr
%4 = call i32 (i32, i8*, ...) @fprintf(i32 %3, i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str, i64 0, i64 0))
%5 = load i32, i32* @stderr
%6 = load i8*, i8** %2
%7 = call i32 (i32, i8*, ...) @fprintf(i32 %5, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @.str.1, i64 0, i64 0), i8* %6)
%8 = load i32, i32* @stderr
%9 = call i32 (i32, i8*, ...) @fprintf(i32 %8, i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str, i64 0, i64 0))
%10 = load i32, i32* @stderr
%11 = call i32 (i32, i8*, ...) @fprintf(i32 %10, i8* getelementptr inbounds ([40 x i8], [40 x i8]* @.str.2, i64 0, i64 0))
%12 = load i32, i32* @stderr
%13 = call i32 (i32, i8*, ...) @fprintf(i32 %12, i8* getelementptr inbounds ([29 x i8], [29 x i8]* @.str.3, i64 0, i64 0))
%14 = load i32, i32* @stderr
%15 = call i32 (i32, i8*, ...) @fprintf(i32 %14, i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str, i64 0, i64 0))
%16 = load i32, i32* @stderr
%17 = call i32 (i32, i8*, ...) @fprintf(i32 %16, i8* getelementptr inbounds ([12 x i8], [12 x i8]* @.str.4, i64 0, i64 0))
%18 = load i32, i32* @stderr
%19 = call i32 (i32, i8*, ...) @fprintf(i32 %18, i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str.5, i64 0, i64 0))
%20 = load i32, i32* @stderr
%21 = call i32 (i32, i8*, ...) @fprintf(i32 %20, i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str.6, i64 0, i64 0))
%22 = load i32, i32* @stderr
%23 = call i32 (i32, i8*, ...) @fprintf(i32 %22, i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@stderr = global i32 0
@.str = [2 x i8] c"\0A\00"
@.str.1 = [32 x i8] c"usage: %s [ options ] filename\0A\00"
@.str.2 = [40 x i8] c" Demonstrates using texture borders\0A\00"
@.str.3 = [29 x i8] c" to tile a large texture\0A\00"
@.str.4 = [12 x i8] c" Options:\0A\00"
@.str.5 = [26 x i8] c" -sb single buffered\0A\00"
@.str.6 = [26 x i8] c" -db double buffered\0A\00"
define void @usage(i8* %0) {
%2 = load i32, i32* @stderr
%3 = tail call i32 (i32, i8*, ...) @fprintf(i32 %2, i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str, i64 0, i64 0))
%4 = load i32, i32* @stderr
%5 = tail call i32 (i32, i8*, ...) @fprintf(i32 %4, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @.str.1, i64 0, i64 0), i8* %0)
%6 = load i32, i32* @stderr
%7 = tail call i32 (i32, i8*, ...) @fprintf(i32 %6, i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str, i64 0, i64 0))
%8 = load i32, i32* @stderr
%9 = tail call i32 (i32, i8*, ...) @fprintf(i32 %8, i8* getelementptr inbounds ([40 x i8], [40 x i8]* @.str.2, i64 0, i64 0))
%10 = load i32, i32* @stderr
%11 = tail call i32 (i32, i8*, ...) @fprintf(i32 %10, i8* getelementptr inbounds ([29 x i8], [29 x i8]* @.str.3, i64 0, i64 0))
%12 = load i32, i32* @stderr
%13 = tail call i32 (i32, i8*, ...) @fprintf(i32 %12, i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str, i64 0, i64 0))
%14 = load i32, i32* @stderr
%15 = tail call i32 (i32, i8*, ...) @fprintf(i32 %14, i8* getelementptr inbounds ([12 x i8], [12 x i8]* @.str.4, i64 0, i64 0))
%16 = load i32, i32* @stderr
%17 = tail call i32 (i32, i8*, ...) @fprintf(i32 %16, i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str.5, i64 0, i64 0))
%18 = load i32, i32* @stderr
%19 = tail call i32 (i32, i8*, ...) @fprintf(i32 %18, i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str.6, i64 0, i64 0))
%20 = load i32, i32* @stderr
%21 = tail call i32 (i32, i8*, ...) @fprintf(i32 %20, i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str, i64 0, i64 0))
ret void
}