#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(int, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 19;
  float avdat = 0.5689921E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18017E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17985E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[20] = {
      -0.21988930E-01, -0.40292496E+02, 0.66252861E+02,  0.74494427E+00,
      0.23691931E+00,  -0.76903200E+00, -0.44932740E-03, -0.35665786E+00,
      0.10639725E+01,  -0.84048021E+00, 0.72799828E-02,  -0.10406538E-01,
      -0.27789472E-01, 0.37874371E-01,  -0.19520964E-01, -0.79827541E-02,
      0.90814710E-01,  -0.88432491E-01, 0.10716435E-01,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x42 + coeff[4] * x22 + coeff[5] * x32 +
                     coeff[6] * x14 + coeff[7] * x12;
  v_target_y = v_target_y + coeff[8] * x11 * x31 + coeff[9] * x21 * x41 +
               coeff[10] * x11 + coeff[11] * x31 + coeff[12] * x11 * x21 * x31 +
               coeff[13] * x21 * x32 + coeff[14] * x12 * x41 +
               coeff[15] * x22 * x41 + coeff[16] * x11 * x31 * x41;
  v_target_y = v_target_y + coeff[17] * x32 * x41 + coeff[18] * x21 * x42;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 4 * coeff[6] * x13 + 2 * coeff[7] * x11 +
                             coeff[8] * x31 + coeff[10] +
                             coeff[12] * x21 * x31 + 2 * coeff[14] * x11 * x41 +
                             coeff[16] * x31 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + 2 * coeff[4] * x21 + coeff[9] * x41 +
                             coeff[12] * x11 * x31 + coeff[13] * x32 +
                             2 * coeff[15] * x21 * x41 + coeff[18] * x42,
                         2) +
                 dx3 * dx3 *
                     pow(0 + 2 * coeff[5] * x31 + coeff[8] * x11 + coeff[11] +
                             coeff[12] * x11 * x21 + 2 * coeff[13] * x31 * x21 +
                             coeff[16] * x11 * x41 + 2 * coeff[17] * x31 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + 2 * coeff[3] * x41 + coeff[9] * x21 +
                             coeff[14] * x12 + coeff[15] * x22 +
                             coeff[16] * x11 * x31 + coeff[17] * x32 +
                             2 * coeff[18] * x41 * x21,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x180,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x13,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x100(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x50,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x104(%rbp)
cmpl   $0x0,-0x104(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x104(%rbp)
movl   $0x0,-0x108(%rbp)
mov    -0x108(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x108(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x108(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x108(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x108(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x108(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x10c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x114(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm1
ff
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc4(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc0(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
movss  -0xbc(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xb8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x154(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x110(%rbp),%xmm0
ff
addss  -0x118(%rbp),%xmm0
ff
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    1764 <target_y+0x624>
jp     1764 <target_y+0x624>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x160(%rbp)
ff
jmp    1baa <target_y+0xa6a>
movss  -0x110(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  0x89c(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
movss  -0x134(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x875(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xd8(%rbp),%xmm1
ff
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x815(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x118(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xfc(%rbp),%xmm0
ff
movss  0x794(%rip),%xmm1
mulss  -0xf0(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x724(%rip),%xmm1
mulss  -0xc4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xb8(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x17c(%rbp),%xmm1
ff
movss  -0x178(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  0x68f(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xd4(%rbp),%xmm0
ff
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x62c(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc0(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5e4(%rip),%xmm0
mulss  -0xbc(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xf8(%rbp),%xmm1
ff
movss  0x568(%rip),%xmm0
mulss  -0xf4(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc4(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc0(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xbc(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4c8(%rip),%xmm0
mulss  -0xb8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x168(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x164(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x154(%rbp),%xmm0
ff
add    $0x180,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x130,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0xf0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xd0(%rsp)
movaps %xmm0,0xa0(%rsp)
movaps %xmm0,0x90(%rsp)
movq   $0x0,0xb0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x90(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0x104(%rsp,%rcx,4),%xmm2
movss  0xd4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0x90(%rsp),%xmm1
movsd  0x98(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm15
addss  %xmm2,%xmm15
mulss  %xmm1,%xmm15
movss  0xe03(%rip),%xmm3
addss  %xmm3,%xmm15
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm6
shufps $0x55,%xmm1,%xmm6
mulss  %xmm2,%xmm6
addss  %xmm3,%xmm6
movsd  (%rbx),%xmm5
movsd  0x8(%rbx),%xmm4
mulps  %xmm1,%xmm5
movaps %xmm5,%xmm9
shufps $0x55,%xmm5,%xmm9
movss  0x8(%rdi),%xmm2
movss  0xc(%rdi),%xmm1
addss  0xdc7(%rip),%xmm2
mulss  %xmm0,%xmm2
addss  %xmm3,%xmm2
addss  0xdbb(%rip),%xmm1
movaps %xmm0,%xmm8
shufps $0x55,%xmm0,%xmm8
mulss  %xmm1,%xmm8
addss  %xmm3,%xmm8
mulps  %xmm0,%xmm4
movaps %xmm4,%xmm3
shufps $0x55,%xmm4,%xmm3
movaps %xmm15,%xmm14
mulss  %xmm15,%xmm14
movaps %xmm15,%xmm7
mulss  %xmm14,%xmm7
movaps %xmm6,%xmm0
mulss  %xmm6,%xmm0
movaps %xmm0,0x70(%rsp)
movaps %xmm2,%xmm11
mulss  %xmm2,%xmm11
movaps %xmm8,%xmm0
mulss  %xmm8,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xd61(%rip),%xmm13
mulss  %xmm15,%xmm13
xorps  %xmm0,%xmm0
movaps %xmm5,%xmm1
addss  %xmm0,%xmm1
addss  %xmm9,%xmm1
addss  %xmm4,%xmm1
addss  %xmm3,%xmm1
ucomiss %xmm0,%xmm1
movss  0xd3d(%rip),%xmm12
mulss  %xmm15,%xmm12
jne    130c <target_y+0x1ec>
jnp    1650 <target_y+0x530>
mulss  %xmm5,%xmm5
movaps %xmm5,0xc0(%rsp)
movss  0xd20(%rip),%xmm0
movss  %xmm7,0x1c(%rsp)
mulss  %xmm7,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0xd0b(%rip),%xmm1
mulss  %xmm15,%xmm1
addss  %xmm0,%xmm1
movaps %xmm2,%xmm0
mulss  0xcfb(%rip),%xmm0
addss  %xmm1,%xmm0
addss  0xcf3(%rip),%xmm0
movss  0xcd7(%rip),%xmm1
mulss  %xmm6,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xcdb(%rip),%xmm0
mulss  %xmm15,%xmm0
mulss  %xmm8,%xmm0
addss  %xmm1,%xmm0
movss  0xcb1(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm8,%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
movss  %xmm15,0x14(%rsp)
movaps %xmm8,0x40(%rsp)
movss  %xmm2,0x4(%rsp)
movss  %xmm11,(%rsp)
movss  %xmm12,0xc(%rsp)
movaps %xmm6,0x30(%rsp)
movss  %xmm13,0x8(%rsp)
movss  %xmm14,0x10(%rsp)
movaps %xmm3,0x60(%rsp)
movaps %xmm4,0x20(%rsp)
movaps %xmm9,0x50(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x18(%rsp)
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movss  0xc4f(%rip),%xmm0
movaps 0x30(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  0xc42(%rip),%xmm0
movaps 0x40(%rsp),%xmm2
movaps %xmm2,%xmm1
mulss  0xc36(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rsp),%xmm0
mulss  0x4(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xc1e(%rip),%xmm1
mulss  (%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc11(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xc01(%rip),%xmm1
mulss  0x80(%rsp),%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
movss  0x18(%rsp),%xmm1
mulss  0xc0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x18(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movss  0xbb5(%rip),%xmm0
movss  0x4(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  0xbe3(%rip),%xmm0
movss  0xb77(%rip),%xmm1
mulss  0x14(%rsp),%xmm1
addss  %xmm0,%xmm1
addss  0xb8d(%rip),%xmm1
movss  0x8(%rsp),%xmm0
movaps 0x30(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xb76(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm0
movaps 0x40(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xb53(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x18(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movss  0xb23(%rip),%xmm0
movaps 0x40(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  0xb16(%rip),%xmm0
movaps 0x60(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x60(%rsp)
movss  0xadc(%rip),%xmm1
movaps 0x30(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xaef(%rip),%xmm0
mulss  0x10(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xae1(%rip),%xmm1
movaps 0x70(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm0
mulss  0x4(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xac0(%rip),%xmm1
mulss  (%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xab3(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
ucomiss 0xaa2(%rip),%xmm0
jb     1612 <target_y+0x4f2>
sqrtss %xmm0,%xmm0
jmp    1617 <target_y+0x4f7>
call   1040 <sqrt@plt>
movss  0x14(%rsp),%xmm15
movaps 0x40(%rsp),%xmm8
movss  0x4(%rsp),%xmm2
movss  (%rsp),%xmm11
movss  0xc(%rsp),%xmm12
movaps 0x30(%rsp),%xmm6
movss  0x8(%rsp),%xmm13
movss  0x10(%rsp),%xmm14
movss  0x1c(%rsp),%xmm7
movss  %xmm0,(%rsp)
movss  0xa0a(%rip),%xmm9
mulss  %xmm6,%xmm9
movss  0x9f5(%rip),%xmm1
mulss  %xmm6,%xmm1
mulss  %xmm6,%xmm13
movss  0x9e0(%rip),%xmm4
mulss  %xmm6,%xmm4
mulss  0x9d0(%rip),%xmm6
addss  0xa04(%rip),%xmm6
movss  0x9e8(%rip),%xmm5
mulss  %xmm8,%xmm5
addss  %xmm6,%xmm5
movss  0x9df(%rip),%xmm3
movaps 0x70(%rsp),%xmm10
mulss  %xmm10,%xmm3
movss  0x9dc(%rip),%xmm6
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm6
mulss  0x9cb(%rip),%xmm10
addss  %xmm5,%xmm6
addss  %xmm6,%xmm10
movss  0x9be(%rip),%xmm6
mulss  %xmm11,%xmm6
addss  %xmm10,%xmm6
movss  0x990(%rip),%xmm5
mulss  %xmm14,%xmm5
mulss  %xmm15,%xmm7
mulss  0x99e(%rip),%xmm7
mulss  0x999(%rip),%xmm14
addss  %xmm6,%xmm7
addss  %xmm7,%xmm14
movss  0x928(%rip),%xmm6
mulss  %xmm15,%xmm6
mulss  %xmm2,%xmm6
addss  %xmm14,%xmm6
mulss  %xmm8,%xmm4
addss  %xmm6,%xmm4
mulss  0x90c(%rip),%xmm15
addss  %xmm4,%xmm15
mulss  %xmm2,%xmm12
mulss  %xmm2,%xmm13
mulss  0x919(%rip),%xmm2
addss  %xmm15,%xmm2
addss  %xmm13,%xmm2
movss  0x923(%rip),%xmm4
mulss  %xmm11,%xmm4
mulss  %xmm11,%xmm1
addss  %xmm2,%xmm1
mulss  %xmm8,%xmm5
addss  %xmm1,%xmm5
mulss  %xmm8,%xmm3
addss  %xmm5,%xmm3
mulss  %xmm8,%xmm12
addss  %xmm3,%xmm12
mulss  %xmm8,%xmm4
addss  %xmm12,%xmm4
mulss  %xmm0,%xmm9
addss  %xmm4,%xmm9
movss  (%rsp),%xmm0
movss  %xmm0,(%rbx)
movaps %xmm9,%xmm0
add    $0x130,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [20 x float] [float 0xBF96844420000000, float 0xC044257080000000, float 0x4050902EE0000000, float 0x3FE7D69560000000, float 0x3FCE535F40000000, float 0xBFE89BE900000000, float 0xBF3D727680000000, float 0xBFD6D37B80000000, float 0x3FF1060800000000, float 0xBFEAE536C0000000, float 0x3F7DD19D80000000, float 0xBF855005E0000000, float 0xBF9C74D7E0000000, float 0x3FA3644500000000, float 0xBF93FD4DC0000000, float 0xBF80594320000000, float 0x3FB73FA200000000, float 0xBFB6A38300000000, float 0x3F85F27F80000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [20 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 19, i32* %7
store float 0x4016C27AA0000000, float* %8
%36 = bitcast [10 x float]* %9 to i8*
%37 = bitcast i8* %36 to [10 x float]*
%38 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 0
store float -1.500000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 1
store float -1.500000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 2
store float -1.800000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 3
store float 0xC032045A20000000, float* %41
%42 = bitcast [10 x float]* %10 to i8*
%43 = bitcast i8* %42 to [10 x float]*
%44 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 0
store float 1.500000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 1
store float 1.500000e+01, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 2
store float 1.800000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 3
store float 0x4031FC2900000000, float* %47
%48 = bitcast [10 x float]* %11 to i8*
%49 = bitcast [20 x float]* %12 to i8*
store i32 0, i32* %13
%50 = load i32, i32* %13
%51 = icmp eq i32 %50, 0
br i1 %51, label %52, label %88
52: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %53
53: ; preds = %84, %52
%54 = load i32, i32* %14
%55 = load i32, i32* %6
%56 = icmp slt i32 %54, %55
br i1 %56, label %57, label %87
57: ; preds = %53
%58 = load i32, i32* %14
%59 = sext i32 %58 to i64
%60 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %59
%61 = load float, float* %60
%62 = load i32, i32* %14
%63 = sext i32 %62 to i64
%64 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %63
%65 = load float, float* %64
%66 = fcmp oeq float %61, %65
br i1 %66, label %67, label %68
67: ; preds = %57
br label %84
68: ; preds = %57
%69 = load i32, i32* %14
%70 = sext i32 %69 to i64
%71 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %70
%72 = load float, float* %71
%73 = load i32, i32* %14
%74 = sext i32 %73 to i64
%75 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %74
%76 = load float, float* %75
%77 = fsub float %72, %76
%78 = fpext float %77 to double
%79 = fdiv double 2.000000e+00, %78
%80 = fptrunc double %79 to float
%81 = load i32, i32* %14
%82 = sext i32 %81 to i64
%83 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %82
store float %80, float* %83
br label %84
84: ; preds = %68, %67
%85 = load i32, i32* %14
%86 = add nsw i32 %85, 1
store i32 %86, i32* %14
br label %53
87: ; preds = %53
br label %88
88: ; preds = %87, %3
%89 = load float*, float** %4
%90 = getelementptr inbounds float, float* %89, i64 0
%91 = load float, float* %90
%92 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%93 = load float, float* %92
%94 = fsub float %91, %93
%95 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%96 = load float, float* %95
%97 = fmul float %94, %96
%98 = fpext float %97 to double
%99 = fadd double 1.000000e+00, %98
%100 = fptrunc double %99 to float
store float %100, float* %15
%101 = load float*, float** %5
%102 = getelementptr inbounds float, float* %101, i64 0
%103 = load float, float* %102
%104 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%105 = load float, float* %104
%106 = fmul float %103, %105
store float %106, float* %16
%107 = load float*, float** %4
%108 = getelementptr inbounds float, float* %107, i64 1
%109 = load float, float* %108
%110 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%111 = load float, float* %110
%112 = fsub float %109, %111
%113 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%114 = load float, float* %113
%115 = fmul float %112, %114
%116 = fpext float %115 to double
%117 = fadd double 1.000000e+00, %116
%118 = fptrunc double %117 to float
store float %118, float* %17
%119 = load float*, float** %5
%120 = getelementptr inbounds float, float* %119, i64 1
%121 = load float, float* %120
%122 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%123 = load float, float* %122
%124 = fmul float %121, %123
store float %124, float* %18
%125 = load float*, float** %4
%126 = getelementptr inbounds float, float* %125, i64 2
%127 = load float, float* %126
%128 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%129 = load float, float* %128
%130 = fsub float %127, %129
%131 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%132 = load float, float* %131
%133 = fmul float %130, %132
%134 = fpext float %133 to double
%135 = fadd double 1.000000e+00, %134
%136 = fptrunc double %135 to float
store float %136, float* %19
%137 = load float*, float** %5
%138 = getelementptr inbounds float, float* %137, i64 2
%139 = load float, float* %138
%140 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%141 = load float, float* %140
%142 = fmul float %139, %141
store float %142, float* %20
%143 = load float*, float** %4
%144 = getelementptr inbounds float, float* %143, i64 3
%145 = load float, float* %144
%146 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%147 = load float, float* %146
%148 = fsub float %145, %147
%149 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%150 = load float, float* %149
%151 = fmul float %148, %150
%152 = fpext float %151 to double
%153 = fadd double 1.000000e+00, %152
%154 = fptrunc double %153 to float
store float %154, float* %21
%155 = load float*, float** %5
%156 = getelementptr inbounds float, float* %155, i64 3
%157 = load float, float* %156
%158 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%159 = load float, float* %158
%160 = fmul float %157, %159
store float %160, float* %22
%161 = load float, float* %15
store float %161, float* %23
%162 = load float, float* %23
%163 = load float, float* %15
%164 = fmul float %162, %163
store float %164, float* %24
%165 = load float, float* %24
%166 = load float, float* %15
%167 = fmul float %165, %166
store float %167, float* %25
%168 = load float, float* %25
%169 = load float, float* %15
%170 = fmul float %168, %169
store float %170, float* %26
%171 = load float, float* %17
store float %171, float* %27
%172 = load float, float* %27
%173 = load float, float* %17
%174 = fmul float %172, %173
store float %174, float* %28
%175 = load float, float* %19
store float %175, float* %29
%176 = load float, float* %29
%177 = load float, float* %19
%178 = fmul float %176, %177
store float %178, float* %30
%179 = load float, float* %21
store float %179, float* %31
%180 = load float, float* %31
%181 = load float, float* %21
%182 = fmul float %180, %181
store float %182, float* %32
%183 = load float, float* %8
%184 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 0
%185 = load float, float* %184
%186 = fadd float %183, %185
%187 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 1
%188 = load float, float* %187
%189 = load float, float* %27
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 2
%192 = load float, float* %191
%193 = load float, float* %31
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 3
%196 = load float, float* %195
%197 = load float, float* %32
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 4
%200 = load float, float* %199
%201 = load float, float* %28
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 5
%204 = load float, float* %203
%205 = load float, float* %30
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 6
%208 = load float, float* %207
%209 = load float, float* %26
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
%211 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 7
%212 = load float, float* %211
%213 = load float, float* %24
%214 = call float @llvm.fmuladd.f32(float %212, float %213, float %210)
store float %214, float* %33
%215 = load float, float* %33
%216 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 8
%217 = load float, float* %216
%218 = load float, float* %23
%219 = fmul float %217, %218
%220 = load float, float* %29
%221 = call float @llvm.fmuladd.f32(float %219, float %220, float %215)
%222 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 9
%223 = load float, float* %222
%224 = load float, float* %27
%225 = fmul float %223, %224
%226 = load float, float* %31
%227 = call float @llvm.fmuladd.f32(float %225, float %226, float %221)
%228 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 10
%229 = load float, float* %228
%230 = load float, float* %23
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %227)
%232 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 11
%233 = load float, float* %232
%234 = load float, float* %29
%235 = call float @llvm.fmuladd.f32(float %233, float %234, float %231)
%236 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 12
%237 = load float, float* %236
%238 = load float, float* %23
%239 = fmul float %237, %238
%240 = load float, float* %27
%241 = fmul float %239, %240
%242 = load float, float* %29
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %235)
%244 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 13
%245 = load float, float* %244
%246 = load float, float* %27
%247 = fmul float %245, %246
%248 = load float, float* %30
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %243)
%250 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 14
%251 = load float, float* %250
%252 = load float, float* %24
%253 = fmul float %251, %252
%254 = load float, float* %31
%255 = call float @llvm.fmuladd.f32(float %253, float %254, float %249)
%256 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 15
%257 = load float, float* %256
%258 = load float, float* %28
%259 = fmul float %257, %258
%260 = load float, float* %31
%261 = call float @llvm.fmuladd.f32(float %259, float %260, float %255)
%262 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 16
%263 = load float, float* %262
%264 = load float, float* %23
%265 = fmul float %263, %264
%266 = load float, float* %29
%267 = fmul float %265, %266
%268 = load float, float* %31
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %261)
store float %269, float* %33
%270 = load float, float* %33
%271 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 17
%272 = load float, float* %271
%273 = load float, float* %30
%274 = fmul float %272, %273
%275 = load float, float* %31
%276 = call float @llvm.fmuladd.f32(float %274, float %275, float %270)
%277 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 18
%278 = load float, float* %277
%279 = load float, float* %27
%280 = fmul float %278, %279
%281 = load float, float* %32
%282 = call float @llvm.fmuladd.f32(float %280, float %281, float %276)
store float %282, float* %33
%283 = load float, float* %16
%284 = fadd float 0.000000e+00, %283
%285 = load float, float* %18
%286 = fadd float %284, %285
%287 = load float, float* %20
%288 = fadd float %286, %287
%289 = load float, float* %22
%290 = fadd float %288, %289
store float %290, float* %34
%291 = load float, float* %34
%292 = fcmp oeq float %291, 0.000000e+00
br i1 %292, label %293, label %294
293: ; preds = %88
br label %464
294: ; preds = %88
%295 = load float, float* %16
%296 = load float, float* %16
%297 = fmul float %295, %296
%298 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 6
%299 = load float, float* %298
%300 = fmul float 4.000000e+00, %299
%301 = load float, float* %25
%302 = call float @llvm.fmuladd.f32(float %300, float %301, float 0.000000e+00)
%303 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 7
%304 = load float, float* %303
%305 = fmul float 2.000000e+00, %304
%306 = load float, float* %23
%307 = call float @llvm.fmuladd.f32(float %305, float %306, float %302)
%308 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 8
%309 = load float, float* %308
%310 = load float, float* %29
%311 = call float @llvm.fmuladd.f32(float %309, float %310, float %307)
%312 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 10
%313 = load float, float* %312
%314 = fadd float %311, %313
%315 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 12
%316 = load float, float* %315
%317 = load float, float* %27
%318 = fmul float %316, %317
%319 = load float, float* %29
%320 = call float @llvm.fmuladd.f32(float %318, float %319, float %314)
%321 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 14
%322 = load float, float* %321
%323 = fmul float 2.000000e+00, %322
%324 = load float, float* %23
%325 = fmul float %323, %324
%326 = load float, float* %31
%327 = call float @llvm.fmuladd.f32(float %325, float %326, float %320)
%328 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 16
%329 = load float, float* %328
%330 = load float, float* %29
%331 = fmul float %329, %330
%332 = load float, float* %31
%333 = call float @llvm.fmuladd.f32(float %331, float %332, float %327)
%334 = fptosi float %333 to i32
%335 = call float @pow(i32 %334, i32 2)
%336 = load float, float* %18
%337 = load float, float* %18
%338 = fmul float %336, %337
%339 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 1
%340 = load float, float* %339
%341 = fadd float 0.000000e+00, %340
%342 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 4
%343 = load float, float* %342
%344 = fmul float 2.000000e+00, %343
%345 = load float, float* %27
%346 = call float @llvm.fmuladd.f32(float %344, float %345, float %341)
%347 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 9
%348 = load float, float* %347
%349 = load float, float* %31
%350 = call float @llvm.fmuladd.f32(float %348, float %349, float %346)
%351 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 12
%352 = load float, float* %351
%353 = load float, float* %23
%354 = fmul float %352, %353
%355 = load float, float* %29
%356 = call float @llvm.fmuladd.f32(float %354, float %355, float %350)
%357 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 13
%358 = load float, float* %357
%359 = load float, float* %30
%360 = call float @llvm.fmuladd.f32(float %358, float %359, float %356)
%361 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 15
%362 = load float, float* %361
%363 = fmul float 2.000000e+00, %362
%364 = load float, float* %27
%365 = fmul float %363, %364
%366 = load float, float* %31
%367 = call float @llvm.fmuladd.f32(float %365, float %366, float %360)
%368 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 18
%369 = load float, float* %368
%370 = load float, float* %32
%371 = call float @llvm.fmuladd.f32(float %369, float %370, float %367)
%372 = fptosi float %371 to i32
%373 = call float @pow(i32 %372, i32 2)
%374 = fmul float %338, %373
%375 = call float @llvm.fmuladd.f32(float %297, float %335, float %374)
%376 = load float, float* %20
%377 = load float, float* %20
%378 = fmul float %376, %377
%379 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 5
%380 = load float, float* %379
%381 = fmul float 2.000000e+00, %380
%382 = load float, float* %29
%383 = call float @llvm.fmuladd.f32(float %381, float %382, float 0.000000e+00)
%384 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 8
%385 = load float, float* %384
%386 = load float, float* %23
%387 = call float @llvm.fmuladd.f32(float %385, float %386, float %383)
%388 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 11
%389 = load float, float* %388
%390 = fadd float %387, %389
%391 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 12
%392 = load float, float* %391
%393 = load float, float* %23
%394 = fmul float %392, %393
%395 = load float, float* %27
%396 = call float @llvm.fmuladd.f32(float %394, float %395, float %390)
%397 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 13
%398 = load float, float* %397
%399 = fmul float 2.000000e+00, %398
%400 = load float, float* %29
%401 = fmul float %399, %400
%402 = load float, float* %27
%403 = call float @llvm.fmuladd.f32(float %401, float %402, float %396)
%404 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 16
%405 = load float, float* %404
%406 = load float, float* %23
%407 = fmul float %405, %406
%408 = load float, float* %31
%409 = call float @llvm.fmuladd.f32(float %407, float %408, float %403)
%410 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 17
%411 = load float, float* %410
%412 = fmul float 2.000000e+00, %411
%413 = load float, float* %29
%414 = fmul float %412, %413
%415 = load float, float* %31
%416 = call float @llvm.fmuladd.f32(float %414, float %415, float %409)
%417 = fptosi float %416 to i32
%418 = call float @pow(i32 %417, i32 2)
%419 = call float @llvm.fmuladd.f32(float %378, float %418, float %375)
%420 = load float, float* %22
%421 = load float, float* %22
%422 = fmul float %420, %421
%423 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 2
%424 = load float, float* %423
%425 = fadd float 0.000000e+00, %424
%426 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 3
%427 = load float, float* %426
%428 = fmul float 2.000000e+00, %427
%429 = load float, float* %31
%430 = call float @llvm.fmuladd.f32(float %428, float %429, float %425)
%431 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 9
%432 = load float, float* %431
%433 = load float, float* %27
%434 = call float @llvm.fmuladd.f32(float %432, float %433, float %430)
%435 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 14
%436 = load float, float* %435
%437 = load float, float* %24
%438 = call float @llvm.fmuladd.f32(float %436, float %437, float %434)
%439 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 15
%440 = load float, float* %439
%441 = load float, float* %28
%442 = call float @llvm.fmuladd.f32(float %440, float %441, float %438)
%443 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 16
%444 = load float, float* %443
%445 = load float, float* %23
%446 = fmul float %444, %445
%447 = load float, float* %29
%448 = call float @llvm.fmuladd.f32(float %446, float %447, float %442)
%449 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 17
%450 = load float, float* %449
%451 = load float, float* %30
%452 = call float @llvm.fmuladd.f32(float %450, float %451, float %448)
%453 = getelementptr inbounds [20 x float], [20 x float]* %12, i64 0, i64 18
%454 = load float, float* %453
%455 = fmul float 2.000000e+00, %454
%456 = load float, float* %31
%457 = fmul float %455, %456
%458 = load float, float* %27
%459 = call float @llvm.fmuladd.f32(float %457, float %458, float %452)
%460 = fptosi float %459 to i32
%461 = call float @pow(i32 %460, i32 2)
%462 = call float @llvm.fmuladd.f32(float %422, float %461, float %419)
%463 = call float @sqrt(float %462)
br label %464
464: ; preds = %294, %293
%465 = phi float [ 0.000000e+00, %293 ], [ %463, %294 ]
store float %465, float* %35
%466 = load float, float* %35
%467 = load float*, float** %5
%468 = getelementptr inbounds float, float* %467, i64 0
store float %466, float* %468
%469 = load float, float* %33
ret float %469
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032045A20000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FC2900000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FC2900000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %55, %55
%78 = fmul float %64, %64
%79 = fmul float %71, %71
%80 = fmul float %49, 0xBF9C74D7E0000000
%81 = fmul float %49, 0x3FB73FA200000000
%82 = extractelement <2 x float> %58, i64 0
%83 = fadd float %82, 0.000000e+00
%84 = extractelement <2 x float> %58, i64 1
%85 = fadd float %83, %84
%86 = extractelement <2 x float> %74, i64 0
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 1
%89 = fadd float %87, %88
%90 = fcmp oeq float %89, 0.000000e+00
br i1 %90, label %145, label %91
91: ; preds = %42
%92 = fmul <2 x float> %58, %58
%93 = extractelement <2 x float> %92, i64 0
%94 = tail call float @llvm.fmuladd.f32(float %76, float 0xBF5D727680000000, float 0.000000e+00)
%95 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFE6D37B80000000, float %94)
%96 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FF1060800000000, float %95)
%97 = fadd float %96, 0x3F7DD19D80000000
%98 = fmul float %55, 0xBF9C74D7E0000000
%99 = tail call float @llvm.fmuladd.f32(float %98, float %64, float %97)
%100 = fmul float %49, 0xBFA3FD4DC0000000
%101 = tail call float @llvm.fmuladd.f32(float %100, float %71, float %99)
%102 = fmul float %64, 0x3FB73FA200000000
%103 = tail call float @llvm.fmuladd.f32(float %102, float %71, float %101)
%104 = fptosi float %103 to i32
%105 = tail call float @pow(i32 %104, i32 2)
%106 = fmul float %84, %84
%107 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FDE535F40000000, float 0xC044257080000000)
%108 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFEAE536C0000000, float %107)
%109 = tail call float @llvm.fmuladd.f32(float %80, float %64, float %108)
%110 = tail call float @llvm.fmuladd.f32(float %78, float 0x3FA3644500000000, float %109)
%111 = fmul float %55, 0xBF90594320000000
%112 = tail call float @llvm.fmuladd.f32(float %111, float %71, float %110)
%113 = tail call float @llvm.fmuladd.f32(float %79, float 0x3F85F27F80000000, float %112)
%114 = fptosi float %113 to i32
%115 = tail call float @pow(i32 %114, i32 2)
%116 = fmul float %106, %115
%117 = tail call float @llvm.fmuladd.f32(float %93, float %105, float %116)
%118 = fmul <2 x float> %74, %74
%119 = extractelement <2 x float> %118, i64 0
%120 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFF89BE900000000, float 0.000000e+00)
%121 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FF1060800000000, float %120)
%122 = fadd float %121, 0xBF855005E0000000
%123 = tail call float @llvm.fmuladd.f32(float %80, float %55, float %122)
%124 = fmul float %64, 0x3FB3644500000000
%125 = tail call float @llvm.fmuladd.f32(float %124, float %55, float %123)
%126 = tail call float @llvm.fmuladd.f32(float %81, float %71, float %125)
%127 = fmul float %64, 0xBFC6A38300000000
%128 = tail call float @llvm.fmuladd.f32(float %127, float %71, float %126)
%129 = fptosi float %128 to i32
%130 = tail call float @pow(i32 %129, i32 2)
%131 = tail call float @llvm.fmuladd.f32(float %119, float %130, float %117)
%132 = fmul float %88, %88
%133 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FF7D69560000000, float 0x4050902EE0000000)
%134 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFEAE536C0000000, float %133)
%135 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF93FD4DC0000000, float %134)
%136 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF80594320000000, float %135)
%137 = tail call float @llvm.fmuladd.f32(float %81, float %64, float %136)
%138 = tail call float @llvm.fmuladd.f32(float %78, float 0xBFB6A38300000000, float %137)
%139 = fmul float %71, 0x3F95F27F80000000
%140 = tail call float @llvm.fmuladd.f32(float %139, float %55, float %138)
%141 = fptosi float %140 to i32
%142 = tail call float @pow(i32 %141, i32 2)
%143 = tail call float @llvm.fmuladd.f32(float %132, float %142, float %131)
%144 = tail call float @sqrt(float %143)
br label %145
145: ; preds = %42, %91
%146 = phi float [ %144, %91 ], [ 0.000000e+00, %42 ]
%147 = fmul float %55, 0x3F85F27F80000000
%148 = fmul float %78, 0xBFB6A38300000000
%149 = fmul float %81, %64
%150 = fmul float %77, 0xBF80594320000000
%151 = fmul float %75, 0xBF93FD4DC0000000
%152 = fmul float %55, 0x3FA3644500000000
%153 = fmul float %80, %55
%154 = fmul float %55, 0xBFEAE536C0000000
%155 = fmul float %49, 0x3FF1060800000000
%156 = fmul float %49, %76
%157 = tail call float @llvm.fmuladd.f32(float %55, float 0xC044257080000000, float 0x4016ABF660000000)
%158 = tail call float @llvm.fmuladd.f32(float %71, float 0x4050902EE0000000, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %79, float 0x3FE7D69560000000, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %77, float 0x3FCE535F40000000, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %78, float 0xBFE89BE900000000, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %156, float 0xBF3D727680000000, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFD6D37B80000000, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %155, float %64, float %163)
%165 = tail call float @llvm.fmuladd.f32(float %154, float %71, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F7DD19D80000000, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF855005E0000000, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %153, float %64, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %152, float %78, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %151, float %71, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %150, float %71, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %149, float %71, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %148, float %71, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %147, float %79, float %173)
store float %146, float* %1
ret float %174
}