#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.8831159E-01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18017E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17985E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.63517000E-04,  -0.54420207E-01, 0.64658977E-01,
                     -0.33842751E-02, 0.99590537E-03,  0.10901488E-01,
                     -0.41688480E-02, -0.87245563E-02, 0.40693353E-02,
                     0.10524398E-03,  -0.16820524E-03, -0.17282559E-03,
                     0.25211199E-03,  -0.85905252E-04, 0.49350725E-03,
                     -0.54222369E-03, 0.14565203E-03,  -0.24240933E-03,
                     0.45940724E-04,  0.71404893E-05,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                         coeff[3] * x12 + coeff[4] * x22 +
                         coeff[5] * x11 * x31 + coeff[6] * x21 * x41 +
                         coeff[7] * x32;
  v_target_theta = v_target_theta + coeff[8] * x42 + coeff[9] * x11 +
                   coeff[10] * x31 + coeff[11] * x11 * x21 * x31 +
                   coeff[12] * x21 * x32 + coeff[13] * x12 * x41 +
                   coeff[14] * x11 * x31 * x41 + coeff[15] * x32 * x41 +
                   coeff[16] * x22 * x32;
  v_target_theta = v_target_theta + coeff[17] * x21 * x32 * x41 +
                   coeff[18] * x12 * x42 + coeff[19] * x21 * x42;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 2 * coeff[3] * x11 + coeff[5] * x31 + coeff[9] +
                             coeff[11] * x21 * x31 + 2 * coeff[13] * x11 * x41 +
                             coeff[14] * x31 * x41 + 2 * coeff[18] * x11 * x42,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + 2 * coeff[4] * x21 + coeff[6] * x41 +
                             coeff[11] * x11 * x31 + coeff[12] * x32 +
                             2 * coeff[16] * x21 * x32 + coeff[17] * x32 * x41 +
                             coeff[19] * x42,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[5] * x11 + 2 * coeff[7] * x31 + coeff[10] +
                             coeff[11] * x11 * x21 + 2 * coeff[12] * x31 * x21 +
                             coeff[14] * x11 * x41 + 2 * coeff[15] * x31 * x41 +
                             2 * coeff[16] * x31 * x22 +
                             2 * coeff[17] * x31 * x21 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[6] * x21 + 2 * coeff[8] * x41 +
                             coeff[13] * x12 + coeff[14] * x11 * x31 +
                             coeff[15] * x32 + coeff[17] * x21 * x32 +
                             2 * coeff[18] * x41 * x12 +
                             2 * coeff[19] * x41 * x21,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe1d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd81(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd27(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xcdd(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc92(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc47(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    1764 <target_theta+0x624>
jp     1764 <target_theta+0x624>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
jmp    1c4a <target_theta+0xb0a>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  0x898(%rip),%xmm1
mulss  -0x104(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xec(%rbp),%xmm0
ff
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x835(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7ed(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  0x790(%rip),%xmm0
mulss  -0x100(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x720(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movss  -0x180(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x654(%rip),%xmm0
mulss  -0xf4(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xe8(%rbp),%xmm0
ff
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x60c(%rip),%xmm0
mulss  -0xe0(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5c4(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x59c(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x574(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4dc(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x44c(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x424(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x15c(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x130,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0xf0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xd0(%rsp)
movaps %xmm0,0xa0(%rsp)
movaps %xmm0,0x90(%rsp)
movq   $0x0,0xb0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x90(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x104(%rsp,%rcx,4),%xmm2
movss  0xd4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0x90(%rsp),%xmm1
movsd  0x98(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm8
addss  %xmm2,%xmm8
mulss  %xmm1,%xmm8
movss  0xe03(%rip),%xmm3
addss  %xmm3,%xmm8
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm7
shufps $0x55,%xmm1,%xmm7
mulss  %xmm2,%xmm7
addss  %xmm3,%xmm7
movsd  (%rbx),%xmm4
movsd  0x8(%rbx),%xmm6
mulps  %xmm1,%xmm4
movaps %xmm4,%xmm11
shufps $0x55,%xmm4,%xmm11
movss  0x8(%rdi),%xmm2
movss  0xc(%rdi),%xmm1
addss  0xdc7(%rip),%xmm2
mulss  %xmm0,%xmm2
addss  %xmm3,%xmm2
addss  0xdbb(%rip),%xmm1
movaps %xmm0,%xmm9
shufps $0x55,%xmm0,%xmm9
mulss  %xmm1,%xmm9
addss  %xmm3,%xmm9
mulps  %xmm0,%xmm6
movaps %xmm6,%xmm10
shufps $0x55,%xmm6,%xmm10
movaps %xmm8,%xmm3
mulss  %xmm8,%xmm3
movaps %xmm7,%xmm0
mulss  %xmm7,%xmm0
movaps %xmm0,0x80(%rsp)
movaps %xmm2,%xmm0
mulss  %xmm2,%xmm0
movss  %xmm0,0x1c(%rsp)
movaps %xmm9,%xmm0
mulss  %xmm9,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xd64(%rip),%xmm13
mulss  %xmm8,%xmm13
movss  0xd5b(%rip),%xmm0
mulss  %xmm8,%xmm0
movss  %xmm0,0x18(%rsp)
xorps  %xmm0,%xmm0
movaps %xmm4,%xmm1
addss  %xmm0,%xmm1
addss  %xmm11,%xmm1
addss  %xmm6,%xmm1
addss  %xmm10,%xmm1
ucomiss %xmm0,%xmm1
movss  0xd30(%rip),%xmm14
mulss  %xmm7,%xmm14
jne    131d <target_theta+0x1fd>
jnp    16a7 <target_theta+0x587>
mulss  %xmm4,%xmm4
movaps %xmm4,0xc0(%rsp)
movss  0xd13(%rip),%xmm0
mulss  %xmm8,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movaps %xmm2,%xmm1
mulss  0xd00(%rip),%xmm1
addss  %xmm0,%xmm1
addss  0xcf8(%rip),%xmm1
movss  0xcdc(%rip),%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xce0(%rip),%xmm1
mulss  %xmm8,%xmm1
mulss  %xmm9,%xmm1
addss  %xmm0,%xmm1
movss  %xmm3,0x8(%rsp)
movss  0xcb0(%rip),%xmm3
mulss  %xmm2,%xmm3
mulss  %xmm9,%xmm3
addss  %xmm1,%xmm3
movaps %xmm8,%xmm0
mulss  0xcaf(%rip),%xmm0
mulss  0x70(%rsp),%xmm0
addss  %xmm3,%xmm0
mov    $0x2,%edi
movss  %xmm8,0x10(%rsp)
movaps %xmm9,0x40(%rsp)
movss  %xmm2,(%rsp)
movss  %xmm14,0xc(%rsp)
movaps %xmm7,0x30(%rsp)
movss  %xmm13,0x4(%rsp)
movaps %xmm10,0x60(%rsp)
movaps %xmm6,0x20(%rsp)
movaps %xmm11,0x50(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x14(%rsp)
movss  0xc5b(%rip),%xmm0
movaps 0x30(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  0xc4e(%rip),%xmm0
movaps 0x50(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x50(%rsp)
movaps 0x40(%rsp),%xmm3
movaps %xmm3,%xmm1
mulss  0xc34(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0x4(%rsp),%xmm0
mulss  (%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xc1d(%rip),%xmm1
movss  0x1c(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movaps %xmm4,%xmm0
mulss  0xc08(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xbd0(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xbe8(%rip),%xmm0
mulss  0x70(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
movss  0x14(%rsp),%xmm1
mulss  0xc0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x14(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movss  0xb7b(%rip),%xmm0
mulss  0x10(%rsp),%xmm0
addss  0xbd9(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xb8a(%rip),%xmm0
movss  (%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
addss  0xb79(%rip),%xmm0
movss  0x4(%rsp),%xmm1
movaps 0x30(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb62(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
movaps %xmm2,%xmm4
addss  %xmm1,%xmm0
movss  0x18(%rsp),%xmm1
movaps 0x40(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb3c(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm2,%xmm0
movaps %xmm2,%xmm5
addss  %xmm1,%xmm0
movaps %xmm3,%xmm2
movss  0xb0e(%rip),%xmm3
mulss  %xmm2,%xmm3
movaps 0x80(%rsp),%xmm1
mulss  %xmm1,%xmm3
addss  %xmm0,%xmm3
movss  0xb0a(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm5,%xmm0
addss  %xmm3,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x14(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0xaa8(%rip),%xmm0
movaps 0x30(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  0xabb(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xab4(%rip),%xmm0
movaps 0x40(%rsp),%xmm5
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
movss  0xaa3(%rip),%xmm1
movss  0x8(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x18(%rsp),%xmm0
mulss  (%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xa82(%rip),%xmm1
movss  0x1c(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xa22(%rip),%xmm1
mulss  %xmm5,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xa4e(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
ucomiss 0xa45(%rip),%xmm0
jb     1677 <target_theta+0x557>
sqrtss %xmm0,%xmm0
jmp    167c <target_theta+0x55c>
call   1040 <sqrt@plt>
movss  0x10(%rsp),%xmm8
movaps 0x40(%rsp),%xmm9
movss  (%rsp),%xmm2
movss  0xc(%rsp),%xmm14
movaps 0x30(%rsp),%xmm7
movss  0x4(%rsp),%xmm13
movss  0x8(%rsp),%xmm3
movss  0x9bc(%rip),%xmm11
mulss  %xmm7,%xmm11
movss  0x9db(%rip),%xmm1
mulss  %xmm3,%xmm1
movss  0x9c2(%rip),%xmm12
mulss  %xmm3,%xmm12
movss  0x98d(%rip),%xmm4
mulss  %xmm7,%xmm4
mulss  %xmm7,%xmm13
movss  0x978(%rip),%xmm6
mulss  %xmm7,%xmm6
mulss  0x968(%rip),%xmm7
addss  0x9a4(%rip),%xmm7
movss  0x980(%rip),%xmm5
mulss  %xmm9,%xmm5
mulss  0x993(%rip),%xmm3
addss  %xmm7,%xmm5
addss  %xmm5,%xmm3
movss  0x97b(%rip),%xmm5
movaps 0x80(%rsp),%xmm10
mulss  %xmm10,%xmm5
mulss  0x970(%rip),%xmm10
addss  %xmm3,%xmm10
movss  0x903(%rip),%xmm7
mulss  %xmm8,%xmm7
mulss  %xmm2,%xmm7
addss  %xmm10,%xmm7
mulss  %xmm9,%xmm6
addss  %xmm7,%xmm6
movss  0x948(%rip),%xmm7
movss  0x1c(%rsp),%xmm15
mulss  %xmm15,%xmm7
addss  %xmm6,%xmm7
movss  0x934(%rip),%xmm6
movaps 0x70(%rsp),%xmm10
mulss  %xmm10,%xmm6
mulss  0x8bc(%rip),%xmm8
addss  %xmm7,%xmm6
addss  %xmm6,%xmm8
movss  0x18(%rsp),%xmm6
mulss  %xmm2,%xmm6
mulss  %xmm2,%xmm13
mulss  0x8c4(%rip),%xmm2
addss  %xmm8,%xmm2
addss  %xmm13,%xmm2
mulss  %xmm15,%xmm4
addss  %xmm2,%xmm4
mulss  %xmm9,%xmm12
addss  %xmm4,%xmm12
mulss  %xmm9,%xmm6
addss  %xmm12,%xmm6
movss  0x8b1(%rip),%xmm3
mulss  %xmm15,%xmm3
mulss  %xmm9,%xmm3
addss  %xmm6,%xmm3
mulss  %xmm15,%xmm14
mulss  %xmm15,%xmm5
addss  %xmm3,%xmm5
mulss  %xmm9,%xmm14
addss  %xmm5,%xmm14
mulss  %xmm10,%xmm1
addss  %xmm14,%xmm1
mulss  %xmm10,%xmm11
addss  %xmm1,%xmm11
movss  %xmm0,(%rbx)
movaps %xmm11,%xmm0
add    $0x130,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0x3F10A68DC0000000, float 0xBFABDCF720000000, float 0x3FB08D7DA0000000, float 0xBF6BB956E0000000, float 0x3F50512140000000, float 0x3F86538500000000, float 0xBF71135AA0000000, float 0xBF81DE2E20000000, float 0x3F70AB01E0000000, float 0x3F1B96CDC0000000, float 0xBF260C0800000000, float 0xBF26A71080000000, float 0x3F3085BCC0000000, float 0xBF16850100000000, float 0x3F402BD6C0000000, float 0xBF41C48080000000, float 0x3F23174560000000, float 0xBF2FC5E840000000, float 0x3F08160F40000000, float 0x3EDDF30AC0000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3FB69B96A0000000, float* %8
%34 = bitcast [10 x float]* %9 to i8*
%35 = bitcast i8* %34 to [10 x float]*
%36 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 0
store float -1.500000e+01, float* %36
%37 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 1
store float -1.500000e+01, float* %37
%38 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 2
store float -1.800000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %35, i32 0, i32 3
store float 0xC032045A20000000, float* %39
%40 = bitcast [10 x float]* %10 to i8*
%41 = bitcast i8* %40 to [10 x float]*
%42 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 0
store float 1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 1
store float 1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 2
store float 1.800000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %41, i32 0, i32 3
store float 0x4031FC2900000000, float* %45
%46 = bitcast [10 x float]* %11 to i8*
%47 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%48 = load i32, i32* %13
%49 = icmp eq i32 %48, 0
br i1 %49, label %50, label %86
50: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %51
51: ; preds = %82, %50
%52 = load i32, i32* %14
%53 = load i32, i32* %6
%54 = icmp slt i32 %52, %53
br i1 %54, label %55, label %85
55: ; preds = %51
%56 = load i32, i32* %14
%57 = sext i32 %56 to i64
%58 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %57
%59 = load float, float* %58
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %61
%63 = load float, float* %62
%64 = fcmp oeq float %59, %63
br i1 %64, label %65, label %66
65: ; preds = %55
br label %82
66: ; preds = %55
%67 = load i32, i32* %14
%68 = sext i32 %67 to i64
%69 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %68
%70 = load float, float* %69
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %72
%74 = load float, float* %73
%75 = fsub float %70, %74
%76 = fpext float %75 to double
%77 = fdiv double 2.000000e+00, %76
%78 = fptrunc double %77 to float
%79 = load i32, i32* %14
%80 = sext i32 %79 to i64
%81 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %80
store float %78, float* %81
br label %82
82: ; preds = %66, %65
%83 = load i32, i32* %14
%84 = add nsw i32 %83, 1
store i32 %84, i32* %14
br label %51
85: ; preds = %51
br label %86
86: ; preds = %85, %3
%87 = load float*, float** %4
%88 = getelementptr inbounds float, float* %87, i64 0
%89 = load float, float* %88
%90 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%91 = load float, float* %90
%92 = fsub float %89, %91
%93 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%94 = load float, float* %93
%95 = fmul float %92, %94
%96 = fpext float %95 to double
%97 = fadd double 1.000000e+00, %96
%98 = fptrunc double %97 to float
store float %98, float* %15
%99 = load float*, float** %5
%100 = getelementptr inbounds float, float* %99, i64 0
%101 = load float, float* %100
%102 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%103 = load float, float* %102
%104 = fmul float %101, %103
store float %104, float* %16
%105 = load float*, float** %4
%106 = getelementptr inbounds float, float* %105, i64 1
%107 = load float, float* %106
%108 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%109 = load float, float* %108
%110 = fsub float %107, %109
%111 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%112 = load float, float* %111
%113 = fmul float %110, %112
%114 = fpext float %113 to double
%115 = fadd double 1.000000e+00, %114
%116 = fptrunc double %115 to float
store float %116, float* %17
%117 = load float*, float** %5
%118 = getelementptr inbounds float, float* %117, i64 1
%119 = load float, float* %118
%120 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%121 = load float, float* %120
%122 = fmul float %119, %121
store float %122, float* %18
%123 = load float*, float** %4
%124 = getelementptr inbounds float, float* %123, i64 2
%125 = load float, float* %124
%126 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%127 = load float, float* %126
%128 = fsub float %125, %127
%129 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%130 = load float, float* %129
%131 = fmul float %128, %130
%132 = fpext float %131 to double
%133 = fadd double 1.000000e+00, %132
%134 = fptrunc double %133 to float
store float %134, float* %19
%135 = load float*, float** %5
%136 = getelementptr inbounds float, float* %135, i64 2
%137 = load float, float* %136
%138 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%139 = load float, float* %138
%140 = fmul float %137, %139
store float %140, float* %20
%141 = load float*, float** %4
%142 = getelementptr inbounds float, float* %141, i64 3
%143 = load float, float* %142
%144 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%145 = load float, float* %144
%146 = fsub float %143, %145
%147 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%148 = load float, float* %147
%149 = fmul float %146, %148
%150 = fpext float %149 to double
%151 = fadd double 1.000000e+00, %150
%152 = fptrunc double %151 to float
store float %152, float* %21
%153 = load float*, float** %5
%154 = getelementptr inbounds float, float* %153, i64 3
%155 = load float, float* %154
%156 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%157 = load float, float* %156
%158 = fmul float %155, %157
store float %158, float* %22
%159 = load float, float* %15
store float %159, float* %23
%160 = load float, float* %23
%161 = load float, float* %15
%162 = fmul float %160, %161
store float %162, float* %24
%163 = load float, float* %17
store float %163, float* %25
%164 = load float, float* %25
%165 = load float, float* %17
%166 = fmul float %164, %165
store float %166, float* %26
%167 = load float, float* %19
store float %167, float* %27
%168 = load float, float* %27
%169 = load float, float* %19
%170 = fmul float %168, %169
store float %170, float* %28
%171 = load float, float* %21
store float %171, float* %29
%172 = load float, float* %29
%173 = load float, float* %21
%174 = fmul float %172, %173
store float %174, float* %30
%175 = load float, float* %8
%176 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%177 = load float, float* %176
%178 = fadd float %175, %177
%179 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%180 = load float, float* %179
%181 = load float, float* %25
%182 = call float @llvm.fmuladd.f32(float %180, float %181, float %178)
%183 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%184 = load float, float* %183
%185 = load float, float* %29
%186 = call float @llvm.fmuladd.f32(float %184, float %185, float %182)
%187 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%188 = load float, float* %187
%189 = load float, float* %24
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%192 = load float, float* %191
%193 = load float, float* %26
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%196 = load float, float* %195
%197 = load float, float* %23
%198 = fmul float %196, %197
%199 = load float, float* %27
%200 = call float @llvm.fmuladd.f32(float %198, float %199, float %194)
%201 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%202 = load float, float* %201
%203 = load float, float* %25
%204 = fmul float %202, %203
%205 = load float, float* %29
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %200)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%208 = load float, float* %207
%209 = load float, float* %28
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
store float %210, float* %31
%211 = load float, float* %31
%212 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%213 = load float, float* %212
%214 = load float, float* %30
%215 = call float @llvm.fmuladd.f32(float %213, float %214, float %211)
%216 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%217 = load float, float* %216
%218 = load float, float* %23
%219 = call float @llvm.fmuladd.f32(float %217, float %218, float %215)
%220 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%221 = load float, float* %220
%222 = load float, float* %27
%223 = call float @llvm.fmuladd.f32(float %221, float %222, float %219)
%224 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%225 = load float, float* %224
%226 = load float, float* %23
%227 = fmul float %225, %226
%228 = load float, float* %25
%229 = fmul float %227, %228
%230 = load float, float* %27
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %223)
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%233 = load float, float* %232
%234 = load float, float* %25
%235 = fmul float %233, %234
%236 = load float, float* %28
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %231)
%238 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%239 = load float, float* %238
%240 = load float, float* %24
%241 = fmul float %239, %240
%242 = load float, float* %29
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %237)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%245 = load float, float* %244
%246 = load float, float* %23
%247 = fmul float %245, %246
%248 = load float, float* %27
%249 = fmul float %247, %248
%250 = load float, float* %29
%251 = call float @llvm.fmuladd.f32(float %249, float %250, float %243)
%252 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%253 = load float, float* %252
%254 = load float, float* %28
%255 = fmul float %253, %254
%256 = load float, float* %29
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %251)
%258 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%259 = load float, float* %258
%260 = load float, float* %26
%261 = fmul float %259, %260
%262 = load float, float* %28
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %257)
store float %263, float* %31
%264 = load float, float* %31
%265 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%266 = load float, float* %265
%267 = load float, float* %25
%268 = fmul float %266, %267
%269 = load float, float* %28
%270 = fmul float %268, %269
%271 = load float, float* %29
%272 = call float @llvm.fmuladd.f32(float %270, float %271, float %264)
%273 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%274 = load float, float* %273
%275 = load float, float* %24
%276 = fmul float %274, %275
%277 = load float, float* %30
%278 = call float @llvm.fmuladd.f32(float %276, float %277, float %272)
%279 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%280 = load float, float* %279
%281 = load float, float* %25
%282 = fmul float %280, %281
%283 = load float, float* %30
%284 = call float @llvm.fmuladd.f32(float %282, float %283, float %278)
store float %284, float* %31
%285 = load float, float* %16
%286 = fadd float 0.000000e+00, %285
%287 = load float, float* %18
%288 = fadd float %286, %287
%289 = load float, float* %20
%290 = fadd float %288, %289
%291 = load float, float* %22
%292 = fadd float %290, %291
store float %292, float* %32
%293 = load float, float* %32
%294 = fcmp oeq float %293, 0.000000e+00
br i1 %294, label %295, label %296
295: ; preds = %86
br label %495
296: ; preds = %86
%297 = load float, float* %16
%298 = load float, float* %16
%299 = fmul float %297, %298
%300 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%301 = load float, float* %300
%302 = fmul float 2.000000e+00, %301
%303 = load float, float* %23
%304 = call float @llvm.fmuladd.f32(float %302, float %303, float 0.000000e+00)
%305 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%306 = load float, float* %305
%307 = load float, float* %27
%308 = call float @llvm.fmuladd.f32(float %306, float %307, float %304)
%309 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%310 = load float, float* %309
%311 = fadd float %308, %310
%312 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%313 = load float, float* %312
%314 = load float, float* %25
%315 = fmul float %313, %314
%316 = load float, float* %27
%317 = call float @llvm.fmuladd.f32(float %315, float %316, float %311)
%318 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%319 = load float, float* %318
%320 = fmul float 2.000000e+00, %319
%321 = load float, float* %23
%322 = fmul float %320, %321
%323 = load float, float* %29
%324 = call float @llvm.fmuladd.f32(float %322, float %323, float %317)
%325 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%326 = load float, float* %325
%327 = load float, float* %27
%328 = fmul float %326, %327
%329 = load float, float* %29
%330 = call float @llvm.fmuladd.f32(float %328, float %329, float %324)
%331 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%332 = load float, float* %331
%333 = fmul float 2.000000e+00, %332
%334 = load float, float* %23
%335 = fmul float %333, %334
%336 = load float, float* %30
%337 = call float @llvm.fmuladd.f32(float %335, float %336, float %330)
%338 = call float @pow(float %337, i32 2)
%339 = load float, float* %18
%340 = load float, float* %18
%341 = fmul float %339, %340
%342 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%343 = load float, float* %342
%344 = fadd float 0.000000e+00, %343
%345 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%346 = load float, float* %345
%347 = fmul float 2.000000e+00, %346
%348 = load float, float* %25
%349 = call float @llvm.fmuladd.f32(float %347, float %348, float %344)
%350 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%351 = load float, float* %350
%352 = load float, float* %29
%353 = call float @llvm.fmuladd.f32(float %351, float %352, float %349)
%354 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%355 = load float, float* %354
%356 = load float, float* %23
%357 = fmul float %355, %356
%358 = load float, float* %27
%359 = call float @llvm.fmuladd.f32(float %357, float %358, float %353)
%360 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%361 = load float, float* %360
%362 = load float, float* %28
%363 = call float @llvm.fmuladd.f32(float %361, float %362, float %359)
%364 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%365 = load float, float* %364
%366 = fmul float 2.000000e+00, %365
%367 = load float, float* %25
%368 = fmul float %366, %367
%369 = load float, float* %28
%370 = call float @llvm.fmuladd.f32(float %368, float %369, float %363)
%371 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%372 = load float, float* %371
%373 = load float, float* %28
%374 = fmul float %372, %373
%375 = load float, float* %29
%376 = call float @llvm.fmuladd.f32(float %374, float %375, float %370)
%377 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%378 = load float, float* %377
%379 = load float, float* %30
%380 = call float @llvm.fmuladd.f32(float %378, float %379, float %376)
%381 = call float @pow(float %380, i32 2)
%382 = fmul float %341, %381
%383 = call float @llvm.fmuladd.f32(float %299, float %338, float %382)
%384 = load float, float* %20
%385 = load float, float* %20
%386 = fmul float %384, %385
%387 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%388 = load float, float* %387
%389 = load float, float* %23
%390 = call float @llvm.fmuladd.f32(float %388, float %389, float 0.000000e+00)
%391 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%392 = load float, float* %391
%393 = fmul float 2.000000e+00, %392
%394 = load float, float* %27
%395 = call float @llvm.fmuladd.f32(float %393, float %394, float %390)
%396 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%397 = load float, float* %396
%398 = fadd float %395, %397
%399 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%400 = load float, float* %399
%401 = load float, float* %23
%402 = fmul float %400, %401
%403 = load float, float* %25
%404 = call float @llvm.fmuladd.f32(float %402, float %403, float %398)
%405 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%406 = load float, float* %405
%407 = fmul float 2.000000e+00, %406
%408 = load float, float* %27
%409 = fmul float %407, %408
%410 = load float, float* %25
%411 = call float @llvm.fmuladd.f32(float %409, float %410, float %404)
%412 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%413 = load float, float* %412
%414 = load float, float* %23
%415 = fmul float %413, %414
%416 = load float, float* %29
%417 = call float @llvm.fmuladd.f32(float %415, float %416, float %411)
%418 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%419 = load float, float* %418
%420 = fmul float 2.000000e+00, %419
%421 = load float, float* %27
%422 = fmul float %420, %421
%423 = load float, float* %29
%424 = call float @llvm.fmuladd.f32(float %422, float %423, float %417)
%425 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%426 = load float, float* %425
%427 = fmul float 2.000000e+00, %426
%428 = load float, float* %27
%429 = fmul float %427, %428
%430 = load float, float* %26
%431 = call float @llvm.fmuladd.f32(float %429, float %430, float %424)
%432 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%433 = load float, float* %432
%434 = fmul float 2.000000e+00, %433
%435 = load float, float* %27
%436 = fmul float %434, %435
%437 = load float, float* %25
%438 = fmul float %436, %437
%439 = load float, float* %29
%440 = call float @llvm.fmuladd.f32(float %438, float %439, float %431)
%441 = call float @pow(float %440, i32 2)
%442 = call float @llvm.fmuladd.f32(float %386, float %441, float %383)
%443 = load float, float* %22
%444 = load float, float* %22
%445 = fmul float %443, %444
%446 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%447 = load float, float* %446
%448 = fadd float 0.000000e+00, %447
%449 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%450 = load float, float* %449
%451 = load float, float* %25
%452 = call float @llvm.fmuladd.f32(float %450, float %451, float %448)
%453 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%454 = load float, float* %453
%455 = fmul float 2.000000e+00, %454
%456 = load float, float* %29
%457 = call float @llvm.fmuladd.f32(float %455, float %456, float %452)
%458 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%459 = load float, float* %458
%460 = load float, float* %24
%461 = call float @llvm.fmuladd.f32(float %459, float %460, float %457)
%462 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%463 = load float, float* %462
%464 = load float, float* %23
%465 = fmul float %463, %464
%466 = load float, float* %27
%467 = call float @llvm.fmuladd.f32(float %465, float %466, float %461)
%468 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%469 = load float, float* %468
%470 = load float, float* %28
%471 = call float @llvm.fmuladd.f32(float %469, float %470, float %467)
%472 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%473 = load float, float* %472
%474 = load float, float* %25
%475 = fmul float %473, %474
%476 = load float, float* %28
%477 = call float @llvm.fmuladd.f32(float %475, float %476, float %471)
%478 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%479 = load float, float* %478
%480 = fmul float 2.000000e+00, %479
%481 = load float, float* %29
%482 = fmul float %480, %481
%483 = load float, float* %24
%484 = call float @llvm.fmuladd.f32(float %482, float %483, float %477)
%485 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%486 = load float, float* %485
%487 = fmul float 2.000000e+00, %486
%488 = load float, float* %29
%489 = fmul float %487, %488
%490 = load float, float* %25
%491 = call float @llvm.fmuladd.f32(float %489, float %490, float %484)
%492 = call float @pow(float %491, i32 2)
%493 = call float @llvm.fmuladd.f32(float %445, float %492, float %442)
%494 = call float @sqrt(float %493)
br label %495
495: ; preds = %296, %295
%496 = phi float [ 0.000000e+00, %295 ], [ %494, %296 ]
store float %496, float* %33
%497 = load float, float* %33
%498 = load float*, float** %5
%499 = getelementptr inbounds float, float* %498, i64 0
store float %497, float* %499
%500 = load float, float* %31
ret float %500
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032045A20000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FC2900000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FC2900000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %55, %55
%77 = fmul float %64, %64
%78 = fmul float %71, %71
%79 = fmul float %49, 0xBF26A71080000000
%80 = fmul float %49, 0x3F402BD6C0000000
%81 = fmul float %55, 0xBF2FC5E840000000
%82 = extractelement <2 x float> %58, i64 0
%83 = fadd float %82, 0.000000e+00
%84 = extractelement <2 x float> %58, i64 1
%85 = fadd float %83, %84
%86 = extractelement <2 x float> %74, i64 0
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 1
%89 = fadd float %87, %88
%90 = fcmp oeq float %89, 0.000000e+00
br i1 %90, label %151, label %91
91: ; preds = %42
%92 = fmul <2 x float> %58, %58
%93 = extractelement <2 x float> %92, i64 0
%94 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF7BB956E0000000, float 0.000000e+00)
%95 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F86538500000000, float %94)
%96 = fadd float %95, 0x3F1B96CDC0000000
%97 = fmul float %55, 0xBF26A71080000000
%98 = tail call float @llvm.fmuladd.f32(float %97, float %64, float %96)
%99 = fmul float %49, 0xBF26850100000000
%100 = tail call float @llvm.fmuladd.f32(float %99, float %71, float %98)
%101 = fmul float %64, 0x3F402BD6C0000000
%102 = tail call float @llvm.fmuladd.f32(float %101, float %71, float %100)
%103 = fmul float %49, 0x3F18160F40000000
%104 = tail call float @llvm.fmuladd.f32(float %103, float %78, float %102)
%105 = tail call float @pow(float %104, i32 2)
%106 = fmul float %84, %84
%107 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F60512140000000, float 0xBFABDCF720000000)
%108 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF71135AA0000000, float %107)
%109 = tail call float @llvm.fmuladd.f32(float %79, float %64, float %108)
%110 = tail call float @llvm.fmuladd.f32(float %77, float 0x3F3085BCC0000000, float %109)
%111 = fmul float %55, 0x3F33174560000000
%112 = tail call float @llvm.fmuladd.f32(float %111, float %77, float %110)
%113 = fmul float %77, 0xBF2FC5E840000000
%114 = tail call float @llvm.fmuladd.f32(float %113, float %71, float %112)
%115 = tail call float @llvm.fmuladd.f32(float %78, float 0x3EDDF30AC0000000, float %114)
%116 = tail call float @pow(float %115, i32 2)
%117 = fmul float %106, %116
%118 = tail call float @llvm.fmuladd.f32(float %93, float %105, float %117)
%119 = fmul <2 x float> %74, %74
%120 = extractelement <2 x float> %119, i64 0
%121 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F86538500000000, float 0.000000e+00)
%122 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF91DE2E20000000, float %121)
%123 = fadd float %122, 0xBF260C0800000000
%124 = tail call float @llvm.fmuladd.f32(float %79, float %55, float %123)
%125 = fmul float %64, 0x3F4085BCC0000000
%126 = tail call float @llvm.fmuladd.f32(float %125, float %55, float %124)
%127 = tail call float @llvm.fmuladd.f32(float %80, float %71, float %126)
%128 = fmul float %64, 0xBF51C48080000000
%129 = tail call float @llvm.fmuladd.f32(float %128, float %71, float %127)
%130 = fmul float %64, 0x3F33174560000000
%131 = tail call float @llvm.fmuladd.f32(float %130, float %76, float %129)
%132 = fmul float %64, 0xBF3FC5E840000000
%133 = fmul float %55, %132
%134 = tail call float @llvm.fmuladd.f32(float %133, float %71, float %131)
%135 = tail call float @pow(float %134, i32 2)
%136 = tail call float @llvm.fmuladd.f32(float %120, float %135, float %118)
%137 = fmul float %88, %88
%138 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF71135AA0000000, float 0x3FB08D7DA0000000)
%139 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F80AB01E0000000, float %138)
%140 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF16850100000000, float %139)
%141 = tail call float @llvm.fmuladd.f32(float %80, float %64, float %140)
%142 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF41C48080000000, float %141)
%143 = tail call float @llvm.fmuladd.f32(float %81, float %77, float %142)
%144 = fmul float %71, 0x3F18160F40000000
%145 = tail call float @llvm.fmuladd.f32(float %144, float %75, float %143)
%146 = fmul float %71, 0x3EEDF30AC0000000
%147 = tail call float @llvm.fmuladd.f32(float %146, float %55, float %145)
%148 = tail call float @pow(float %147, i32 2)
%149 = tail call float @llvm.fmuladd.f32(float %137, float %148, float %136)
%150 = tail call float @sqrt(float %149)
br label %151
151: ; preds = %42, %91
%152 = phi float [ %150, %91 ], [ 0.000000e+00, %42 ]
%153 = fmul float %55, 0x3EDDF30AC0000000
%154 = fmul float %75, 0x3F08160F40000000
%155 = fmul float %81, %77
%156 = fmul float %76, 0x3F23174560000000
%157 = fmul float %77, 0xBF41C48080000000
%158 = fmul float %80, %64
%159 = fmul float %75, 0xBF16850100000000
%160 = fmul float %55, 0x3F3085BCC0000000
%161 = fmul float %79, %55
%162 = fmul float %55, 0xBF71135AA0000000
%163 = fmul float %49, 0x3F86538500000000
%164 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFABDCF720000000, float 0x3FB69FC040000000)
%165 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FB08D7DA0000000, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF6BB956E0000000, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %76, float 0x3F50512140000000, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %163, float %64, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %162, float %71, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF81DE2E20000000, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F70AB01E0000000, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F1B96CDC0000000, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF260C0800000000, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %161, float %64, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %160, float %77, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %159, float %71, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %158, float %71, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %157, float %71, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %156, float %77, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %155, float %71, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %154, float %78, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %153, float %78, float %181)
store float %152, float* %1
ret float %182
}