#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.4717299E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18027E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17974E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {-0.35573743E-01, -0.38395794E+02, 0.64054413E+02,
                     -0.10250223E+01, 0.91864556E+00,  0.28480151E+00,
                     -0.85188881E-01, 0.70048667E-01,  0.20946451E-01,
                     -0.28640117E-01, -0.73696208E+00, -0.11151000E+00,
                     0.24953368E+00,  -0.13792077E+00, 0.10491796E+01,
                     0.14799912E-01,  -0.35485005E+00, -0.65669906E-02,
                     0.75881872E-02,  -0.49504815E-02, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x21 * x41 + coeff[4] * x42 + coeff[5] * x22 +
                     coeff[6] * x11 * x33 + coeff[7] * x34;
  v_target_y = v_target_y + coeff[8] * x11 + coeff[9] * x31 + coeff[10] * x32 +
               coeff[11] * x14 * x32 + coeff[12] * x13 * x33 +
               coeff[13] * x12 * x34 + coeff[14] * x11 * x31 + coeff[15] * x14 +
               coeff[16] * x12;
  v_target_y = v_target_y + coeff[17] * x21 * x32 + coeff[18] * x12 * x21 +
               coeff[19] * x12 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[6] * x33 + coeff[8] +
                             4 * coeff[11] * x13 * x32 +
                             3 * coeff[12] * x12 * x33 +
                             2 * coeff[13] * x11 * x34 + coeff[14] * x31 +
                             4 * coeff[15] * x13 + 2 * coeff[16] * x11 +
                             2 * coeff[18] * x11 * x21 +
                             2 * coeff[19] * x11 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + coeff[3] * x41 + 2 * coeff[5] * x21 +
                             coeff[17] * x32 + coeff[18] * x12,
                         2) +
                 dx3 * dx3 *
                     pow(0 + 3 * coeff[6] * x32 * x11 + 4 * coeff[7] * x33 +
                             coeff[9] + 2 * coeff[10] * x31 +
                             2 * coeff[11] * x31 * x14 +
                             3 * coeff[12] * x32 * x13 +
                             4 * coeff[13] * x33 * x12 + coeff[14] * x11 +
                             2 * coeff[17] * x31 * x21,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[3] * x21 + 2 * coeff[4] * x41 +
                             coeff[19] * x12,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    179c <target_y+0x65c>
jp     179c <target_y+0x65c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
jmp    1be2 <target_y+0xaa2>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
addss  -0xf0(%rbp),%xmm0
ff
movss  0x841(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x81d(%rip),%xmm0
mulss  -0xe0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7ed(%rip),%xmm1
mulss  -0xdc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7b1(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x78d(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x76d(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x745(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x190(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x194(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  -0x104(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6d0(%rip),%xmm0
mulss  -0xfc(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x194(%rbp),%xmm1
ff
movss  -0x190(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x18c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
movss  0x637(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x608(%rip),%xmm0
mulss  -0xf4(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xec(%rbp),%xmm0
ff
movss  0x5dc(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5bc(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x59c(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x570(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x52c(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x188(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x108(%rbp),%xmm1
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x49c(%rip),%xmm1
mulss  -0x100(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x180(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x16c(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x120,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xd0(%rsp)
movq   $0x0,0xe0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xc0(%rsp)
movaps %xmm0,0x90(%rsp)
movaps %xmm0,0x80(%rsp)
movq   $0x0,0xa0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x80(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0xf4(%rsp,%rcx,4),%xmm2
movss  0xc4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0x80(%rsp),%xmm1
movsd  0x88(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm6
addss  %xmm2,%xmm6
mulss  %xmm1,%xmm6
movss  0xe06(%rip),%xmm7
addss  %xmm7,%xmm6
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm4
shufps $0x55,%xmm1,%xmm4
mulss  %xmm2,%xmm4
addss  %xmm7,%xmm4
movsd  (%rbx),%xmm2
movsd  0x8(%rbx),%xmm14
mulps  %xmm1,%xmm2
movaps %xmm2,%xmm15
shufps $0x55,%xmm2,%xmm15
movss  0x8(%rdi),%xmm3
movss  0xc(%rdi),%xmm1
addss  0xdca(%rip),%xmm3
mulss  %xmm0,%xmm3
addss  %xmm7,%xmm3
addss  0xdbe(%rip),%xmm1
movaps %xmm0,%xmm10
shufps $0x55,%xmm0,%xmm10
mulss  %xmm1,%xmm10
addss  %xmm7,%xmm10
mulps  %xmm0,%xmm14
movaps %xmm14,%xmm13
shufps $0x55,%xmm14,%xmm13
movaps %xmm6,%xmm7
mulss  %xmm6,%xmm7
movaps %xmm6,%xmm5
mulss  %xmm7,%xmm5
movaps %xmm6,%xmm9
mulss  %xmm5,%xmm9
movaps %xmm3,%xmm8
mulss  %xmm3,%xmm8
movaps %xmm3,%xmm12
mulss  %xmm8,%xmm12
movaps %xmm3,%xmm11
mulss  %xmm12,%xmm11
xorps  %xmm0,%xmm0
movaps %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  %xmm15,%xmm1
addss  %xmm14,%xmm1
addss  %xmm13,%xmm1
ucomiss %xmm0,%xmm1
jne    12ec <target_y+0x1cc>
jnp    162b <target_y+0x50b>
mulss  %xmm2,%xmm2
movaps %xmm2,0xb0(%rsp)
movss  0xd38(%rip),%xmm0
mulss  %xmm12,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
addss  0xd28(%rip),%xmm0
movss  0xd24(%rip),%xmm1
mulss  %xmm5,%xmm1
mulss  %xmm8,%xmm1
addss  %xmm0,%xmm1
movaps %xmm7,%xmm0
mulss  0xd10(%rip),%xmm0
mulss  %xmm12,%xmm0
addss  %xmm1,%xmm0
movss  0xd03(%rip),%xmm1
mulss  %xmm6,%xmm1
movss  %xmm11,0x2c(%rsp)
mulss  %xmm11,%xmm1
addss  %xmm0,%xmm1
movaps %xmm3,%xmm0
mulss  0xce8(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xce0(%rip),%xmm1
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movss  0xcd4(%rip),%xmm0
mulss  %xmm6,%xmm0
addss  %xmm1,%xmm0
movss  0xcc8(%rip),%xmm1
mulss  %xmm6,%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xcb8(%rip),%xmm0
mulss  %xmm6,%xmm0
mulss  %xmm10,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movaps %xmm4,0x40(%rsp)
movaps %xmm10,0x50(%rsp)
movss  %xmm6,0x24(%rsp)
movss  %xmm7,0xc(%rsp)
movss  %xmm3,0x20(%rsp)
movss  %xmm8,0x10(%rsp)
movss  %xmm9,0x1c(%rsp)
movss  %xmm5,0x18(%rsp)
movss  %xmm12,0x14(%rsp)
movaps %xmm13,0x70(%rsp)
movaps %xmm14,0x30(%rsp)
movaps %xmm15,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x28(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movaps 0x50(%rsp),%xmm0
mulss  0xc3a(%rip),%xmm0
addss  0xc36(%rip),%xmm0
movss  0xc32(%rip),%xmm1
mulss  0x40(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc24(%rip),%xmm2
mulss  0x10(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xc16(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
movss  0x28(%rsp),%xmm1
mulss  0xb0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x28(%rsp)
movaps 0x30(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x30(%rsp)
movss  0xbd1(%rip),%xmm0
movss  0x10(%rsp),%xmm5
mulss  %xmm5,%xmm0
movss  0x24(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  0xc05(%rip),%xmm0
movss  0xbb1(%rip),%xmm1
movss  0x14(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
addss  0xb9f(%rip),%xmm1
movss  0xb9b(%rip),%xmm0
movss  0x20(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xb89(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  0x1c(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb33(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  0x18(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xb5e(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  0xc(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb0c(%rip),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xb3c(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x30(%rsp),%xmm0
addss  0x28(%rsp),%xmm0
movss  %xmm0,0x30(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xad0(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
addss  0xaf2(%rip),%xmm0
movss  0xaee(%rip),%xmm1
mulss  0x50(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xae0(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x30(%rsp),%xmm0
ucomiss 0xae5(%rip),%xmm0
jb     15e7 <target_y+0x4c7>
sqrtss %xmm0,%xmm0
jmp    15ec <target_y+0x4cc>
call   1040 <sqrt@plt>
movaps 0x40(%rsp),%xmm4
movaps 0x50(%rsp),%xmm10
movss  0x24(%rsp),%xmm6
movss  0xc(%rsp),%xmm7
movss  0x20(%rsp),%xmm3
movss  0x10(%rsp),%xmm8
movss  0x1c(%rsp),%xmm9
movss  0x18(%rsp),%xmm5
movss  0x2c(%rsp),%xmm11
movss  0x14(%rsp),%xmm12
movss  0xa31(%rip),%xmm1
mulss  %xmm4,%xmm1
addss  0xa69(%rip),%xmm1
movss  0xa49(%rip),%xmm2
mulss  %xmm10,%xmm2
addss  %xmm1,%xmm2
movss  0xa08(%rip),%xmm1
mulss  %xmm4,%xmm1
mulss  %xmm10,%xmm1
addss  %xmm2,%xmm1
movaps %xmm10,%xmm2
mulss  %xmm10,%xmm2
mulss  0xa36(%rip),%xmm2
addss  %xmm1,%xmm2
movaps %xmm4,%xmm1
mulss  %xmm4,%xmm1
mulss  0xa27(%rip),%xmm1
addss  %xmm2,%xmm1
movss  0x9a3(%rip),%xmm2
mulss  %xmm6,%xmm2
mulss  %xmm12,%xmm2
addss  %xmm1,%xmm2
movss  0xa0a(%rip),%xmm1
mulss  %xmm11,%xmm1
addss  %xmm2,%xmm1
movss  0x991(%rip),%xmm2
mulss  %xmm6,%xmm2
mulss  0x975(%rip),%xmm6
addss  %xmm1,%xmm6
mulss  %xmm3,%xmm2
mulss  0x9a5(%rip),%xmm3
addss  %xmm6,%xmm3
movss  0x9d5(%rip),%xmm1
mulss  %xmm8,%xmm1
addss  %xmm3,%xmm1
movss  0x9b0(%rip),%xmm3
mulss  %xmm9,%xmm3
mulss  %xmm8,%xmm3
addss  %xmm1,%xmm3
mulss  0x996(%rip),%xmm5
mulss  %xmm12,%xmm5
addss  %xmm3,%xmm5
movss  0x981(%rip),%xmm3
mulss  %xmm7,%xmm3
mulss  %xmm11,%xmm3
addss  %xmm5,%xmm3
addss  %xmm2,%xmm3
movss  0x964(%rip),%xmm1
mulss  0x97f(%rip),%xmm9
mulss  %xmm7,%xmm1
addss  %xmm3,%xmm9
movss  0x922(%rip),%xmm2
mulss  %xmm7,%xmm2
mulss  0x966(%rip),%xmm7
addss  %xmm9,%xmm7
movss  0x905(%rip),%xmm3
mulss  %xmm4,%xmm3
mulss  %xmm8,%xmm3
addss  %xmm7,%xmm3
mulss  %xmm4,%xmm2
addss  %xmm3,%xmm2
mulss  %xmm10,%xmm1
addss  %xmm2,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x120,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [21 x float] [float 0xBFA236B8C0000000, float 0xC04332A960000000, float 0x4050037B80000000, float 0xBFF0667DC0000000, float 0x3FED658B60000000, float 0x3FD23A3020000000, float 0xBFB5CEF040000000, float 0x3FB1EEB5A0000000, float 0x3F9572FC80000000, float 0xBF9D53D5C0000000, float 0xBFE7953180000000, float 0xBFBC8BEB60000000, float 0x3FCFF0B840000000, float 0xBFC1A76340000000, float 0x3FF0C97080000000, float 0x3F8E4F6AA0000000, float 0xBFD6B5DD00000000, float 0xBF7AE5FD20000000, float 0x3F7F14CA80000000, float 0xBF7446F4C0000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x4012DE83A0000000, float* %8
%38 = bitcast [10 x float]* %9 to i8*
%39 = bitcast i8* %38 to [10 x float]*
%40 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 0
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 1
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 2
store float -1.800000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 3
store float 0xC03206E980000000, float* %43
%44 = bitcast [10 x float]* %10 to i8*
%45 = bitcast i8* %44 to [10 x float]*
%46 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 0
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 1
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 2
store float 1.800000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 3
store float 0x4031F95820000000, float* %49
%50 = bitcast [10 x float]* %11 to i8*
%51 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%52 = load i32, i32* %13
%53 = icmp eq i32 %52, 0
br i1 %53, label %54, label %90
54: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %55
55: ; preds = %86, %54
%56 = load i32, i32* %14
%57 = load i32, i32* %6
%58 = icmp slt i32 %56, %57
br i1 %58, label %59, label %89
59: ; preds = %55
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %61
%63 = load float, float* %62
%64 = load i32, i32* %14
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %65
%67 = load float, float* %66
%68 = fcmp oeq float %63, %67
br i1 %68, label %69, label %70
69: ; preds = %59
br label %86
70: ; preds = %59
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %72
%74 = load float, float* %73
%75 = load i32, i32* %14
%76 = sext i32 %75 to i64
%77 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %76
%78 = load float, float* %77
%79 = fsub float %74, %78
%80 = fpext float %79 to double
%81 = fdiv double 2.000000e+00, %80
%82 = fptrunc double %81 to float
%83 = load i32, i32* %14
%84 = sext i32 %83 to i64
%85 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %84
store float %82, float* %85
br label %86
86: ; preds = %70, %69
%87 = load i32, i32* %14
%88 = add nsw i32 %87, 1
store i32 %88, i32* %14
br label %55
89: ; preds = %55
br label %90
90: ; preds = %89, %3
%91 = load float*, float** %4
%92 = getelementptr inbounds float, float* %91, i64 0
%93 = load float, float* %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%95 = load float, float* %94
%96 = fsub float %93, %95
%97 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%98 = load float, float* %97
%99 = fmul float %96, %98
%100 = fpext float %99 to double
%101 = fadd double 1.000000e+00, %100
%102 = fptrunc double %101 to float
store float %102, float* %15
%103 = load float*, float** %5
%104 = getelementptr inbounds float, float* %103, i64 0
%105 = load float, float* %104
%106 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%107 = load float, float* %106
%108 = fmul float %105, %107
store float %108, float* %16
%109 = load float*, float** %4
%110 = getelementptr inbounds float, float* %109, i64 1
%111 = load float, float* %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%113 = load float, float* %112
%114 = fsub float %111, %113
%115 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%116 = load float, float* %115
%117 = fmul float %114, %116
%118 = fpext float %117 to double
%119 = fadd double 1.000000e+00, %118
%120 = fptrunc double %119 to float
store float %120, float* %17
%121 = load float*, float** %5
%122 = getelementptr inbounds float, float* %121, i64 1
%123 = load float, float* %122
%124 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%125 = load float, float* %124
%126 = fmul float %123, %125
store float %126, float* %18
%127 = load float*, float** %4
%128 = getelementptr inbounds float, float* %127, i64 2
%129 = load float, float* %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%131 = load float, float* %130
%132 = fsub float %129, %131
%133 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%134 = load float, float* %133
%135 = fmul float %132, %134
%136 = fpext float %135 to double
%137 = fadd double 1.000000e+00, %136
%138 = fptrunc double %137 to float
store float %138, float* %19
%139 = load float*, float** %5
%140 = getelementptr inbounds float, float* %139, i64 2
%141 = load float, float* %140
%142 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%143 = load float, float* %142
%144 = fmul float %141, %143
store float %144, float* %20
%145 = load float*, float** %4
%146 = getelementptr inbounds float, float* %145, i64 3
%147 = load float, float* %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%149 = load float, float* %148
%150 = fsub float %147, %149
%151 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%152 = load float, float* %151
%153 = fmul float %150, %152
%154 = fpext float %153 to double
%155 = fadd double 1.000000e+00, %154
%156 = fptrunc double %155 to float
store float %156, float* %21
%157 = load float*, float** %5
%158 = getelementptr inbounds float, float* %157, i64 3
%159 = load float, float* %158
%160 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%161 = load float, float* %160
%162 = fmul float %159, %161
store float %162, float* %22
%163 = load float, float* %15
store float %163, float* %23
%164 = load float, float* %23
%165 = load float, float* %15
%166 = fmul float %164, %165
store float %166, float* %24
%167 = load float, float* %24
%168 = load float, float* %15
%169 = fmul float %167, %168
store float %169, float* %25
%170 = load float, float* %25
%171 = load float, float* %15
%172 = fmul float %170, %171
store float %172, float* %26
%173 = load float, float* %17
store float %173, float* %27
%174 = load float, float* %27
%175 = load float, float* %17
%176 = fmul float %174, %175
store float %176, float* %28
%177 = load float, float* %19
store float %177, float* %29
%178 = load float, float* %29
%179 = load float, float* %19
%180 = fmul float %178, %179
store float %180, float* %30
%181 = load float, float* %30
%182 = load float, float* %19
%183 = fmul float %181, %182
store float %183, float* %31
%184 = load float, float* %31
%185 = load float, float* %19
%186 = fmul float %184, %185
store float %186, float* %32
%187 = load float, float* %21
store float %187, float* %33
%188 = load float, float* %33
%189 = load float, float* %21
%190 = fmul float %188, %189
store float %190, float* %34
%191 = load float, float* %8
%192 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%193 = load float, float* %192
%194 = fadd float %191, %193
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%196 = load float, float* %195
%197 = load float, float* %27
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%200 = load float, float* %199
%201 = load float, float* %33
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%204 = load float, float* %203
%205 = load float, float* %27
%206 = fmul float %204, %205
%207 = load float, float* %33
%208 = call float @llvm.fmuladd.f32(float %206, float %207, float %202)
%209 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%210 = load float, float* %209
%211 = load float, float* %34
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %208)
%213 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%214 = load float, float* %213
%215 = load float, float* %28
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %212)
%217 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %23
%220 = fmul float %218, %219
%221 = load float, float* %31
%222 = call float @llvm.fmuladd.f32(float %220, float %221, float %216)
%223 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%224 = load float, float* %223
%225 = load float, float* %32
%226 = call float @llvm.fmuladd.f32(float %224, float %225, float %222)
store float %226, float* %35
%227 = load float, float* %35
%228 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%229 = load float, float* %228
%230 = load float, float* %23
%231 = call float @llvm.fmuladd.f32(float %229, float %230, float %227)
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%233 = load float, float* %232
%234 = load float, float* %29
%235 = call float @llvm.fmuladd.f32(float %233, float %234, float %231)
%236 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%237 = load float, float* %236
%238 = load float, float* %30
%239 = call float @llvm.fmuladd.f32(float %237, float %238, float %235)
%240 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%241 = load float, float* %240
%242 = load float, float* %26
%243 = fmul float %241, %242
%244 = load float, float* %30
%245 = call float @llvm.fmuladd.f32(float %243, float %244, float %239)
%246 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%247 = load float, float* %246
%248 = load float, float* %25
%249 = fmul float %247, %248
%250 = load float, float* %31
%251 = call float @llvm.fmuladd.f32(float %249, float %250, float %245)
%252 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%253 = load float, float* %252
%254 = load float, float* %24
%255 = fmul float %253, %254
%256 = load float, float* %32
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %251)
%258 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%259 = load float, float* %258
%260 = load float, float* %23
%261 = fmul float %259, %260
%262 = load float, float* %29
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %257)
%264 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%265 = load float, float* %264
%266 = load float, float* %26
%267 = call float @llvm.fmuladd.f32(float %265, float %266, float %263)
%268 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%269 = load float, float* %268
%270 = load float, float* %24
%271 = call float @llvm.fmuladd.f32(float %269, float %270, float %267)
store float %271, float* %35
%272 = load float, float* %35
%273 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%274 = load float, float* %273
%275 = load float, float* %27
%276 = fmul float %274, %275
%277 = load float, float* %30
%278 = call float @llvm.fmuladd.f32(float %276, float %277, float %272)
%279 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%280 = load float, float* %279
%281 = load float, float* %24
%282 = fmul float %280, %281
%283 = load float, float* %27
%284 = call float @llvm.fmuladd.f32(float %282, float %283, float %278)
%285 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%286 = load float, float* %285
%287 = load float, float* %24
%288 = fmul float %286, %287
%289 = load float, float* %33
%290 = call float @llvm.fmuladd.f32(float %288, float %289, float %284)
store float %290, float* %35
%291 = load float, float* %16
%292 = fadd float 0.000000e+00, %291
%293 = load float, float* %18
%294 = fadd float %292, %293
%295 = load float, float* %20
%296 = fadd float %294, %295
%297 = load float, float* %22
%298 = fadd float %296, %297
store float %298, float* %36
%299 = load float, float* %36
%300 = fcmp oeq float %299, 0.000000e+00
br i1 %300, label %301, label %302
301: ; preds = %90
br label %468
302: ; preds = %90
%303 = load float, float* %16
%304 = load float, float* %16
%305 = fmul float %303, %304
%306 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%307 = load float, float* %306
%308 = load float, float* %31
%309 = call float @llvm.fmuladd.f32(float %307, float %308, float 0.000000e+00)
%310 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%311 = load float, float* %310
%312 = fadd float %309, %311
%313 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%314 = load float, float* %313
%315 = fmul float 4.000000e+00, %314
%316 = load float, float* %25
%317 = fmul float %315, %316
%318 = load float, float* %30
%319 = call float @llvm.fmuladd.f32(float %317, float %318, float %312)
%320 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%321 = load float, float* %320
%322 = fmul float 3.000000e+00, %321
%323 = load float, float* %24
%324 = fmul float %322, %323
%325 = load float, float* %31
%326 = call float @llvm.fmuladd.f32(float %324, float %325, float %319)
%327 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%328 = load float, float* %327
%329 = fmul float 2.000000e+00, %328
%330 = load float, float* %23
%331 = fmul float %329, %330
%332 = load float, float* %32
%333 = call float @llvm.fmuladd.f32(float %331, float %332, float %326)
%334 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%335 = load float, float* %334
%336 = load float, float* %29
%337 = call float @llvm.fmuladd.f32(float %335, float %336, float %333)
%338 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%339 = load float, float* %338
%340 = fmul float 4.000000e+00, %339
%341 = load float, float* %25
%342 = call float @llvm.fmuladd.f32(float %340, float %341, float %337)
%343 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%344 = load float, float* %343
%345 = fmul float 2.000000e+00, %344
%346 = load float, float* %23
%347 = call float @llvm.fmuladd.f32(float %345, float %346, float %342)
%348 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%349 = load float, float* %348
%350 = fmul float 2.000000e+00, %349
%351 = load float, float* %23
%352 = fmul float %350, %351
%353 = load float, float* %27
%354 = call float @llvm.fmuladd.f32(float %352, float %353, float %347)
%355 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%356 = load float, float* %355
%357 = fmul float 2.000000e+00, %356
%358 = load float, float* %23
%359 = fmul float %357, %358
%360 = load float, float* %33
%361 = call float @llvm.fmuladd.f32(float %359, float %360, float %354)
%362 = call float @pow(float %361, i32 2)
%363 = load float, float* %18
%364 = load float, float* %18
%365 = fmul float %363, %364
%366 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%367 = load float, float* %366
%368 = fadd float 0.000000e+00, %367
%369 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%370 = load float, float* %369
%371 = load float, float* %33
%372 = call float @llvm.fmuladd.f32(float %370, float %371, float %368)
%373 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%374 = load float, float* %373
%375 = fmul float 2.000000e+00, %374
%376 = load float, float* %27
%377 = call float @llvm.fmuladd.f32(float %375, float %376, float %372)
%378 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%379 = load float, float* %378
%380 = load float, float* %30
%381 = call float @llvm.fmuladd.f32(float %379, float %380, float %377)
%382 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%383 = load float, float* %382
%384 = load float, float* %24
%385 = call float @llvm.fmuladd.f32(float %383, float %384, float %381)
%386 = call float @pow(float %385, i32 2)
%387 = fmul float %365, %386
%388 = call float @llvm.fmuladd.f32(float %305, float %362, float %387)
%389 = load float, float* %20
%390 = load float, float* %20
%391 = fmul float %389, %390
%392 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%393 = load float, float* %392
%394 = fmul float 3.000000e+00, %393
%395 = load float, float* %30
%396 = fmul float %394, %395
%397 = load float, float* %23
%398 = call float @llvm.fmuladd.f32(float %396, float %397, float 0.000000e+00)
%399 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%400 = load float, float* %399
%401 = fmul float 4.000000e+00, %400
%402 = load float, float* %31
%403 = call float @llvm.fmuladd.f32(float %401, float %402, float %398)
%404 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%405 = load float, float* %404
%406 = fadd float %403, %405
%407 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%408 = load float, float* %407
%409 = fmul float 2.000000e+00, %408
%410 = load float, float* %29
%411 = call float @llvm.fmuladd.f32(float %409, float %410, float %406)
%412 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%413 = load float, float* %412
%414 = fmul float 2.000000e+00, %413
%415 = load float, float* %29
%416 = fmul float %414, %415
%417 = load float, float* %26
%418 = call float @llvm.fmuladd.f32(float %416, float %417, float %411)
%419 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%420 = load float, float* %419
%421 = fmul float 3.000000e+00, %420
%422 = load float, float* %30
%423 = fmul float %421, %422
%424 = load float, float* %25
%425 = call float @llvm.fmuladd.f32(float %423, float %424, float %418)
%426 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%427 = load float, float* %426
%428 = fmul float 4.000000e+00, %427
%429 = load float, float* %31
%430 = fmul float %428, %429
%431 = load float, float* %24
%432 = call float @llvm.fmuladd.f32(float %430, float %431, float %425)
%433 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%434 = load float, float* %433
%435 = load float, float* %23
%436 = call float @llvm.fmuladd.f32(float %434, float %435, float %432)
%437 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%438 = load float, float* %437
%439 = fmul float 2.000000e+00, %438
%440 = load float, float* %29
%441 = fmul float %439, %440
%442 = load float, float* %27
%443 = call float @llvm.fmuladd.f32(float %441, float %442, float %436)
%444 = call float @pow(float %443, i32 2)
%445 = call float @llvm.fmuladd.f32(float %391, float %444, float %388)
%446 = load float, float* %22
%447 = load float, float* %22
%448 = fmul float %446, %447
%449 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%450 = load float, float* %449
%451 = fadd float 0.000000e+00, %450
%452 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%453 = load float, float* %452
%454 = load float, float* %27
%455 = call float @llvm.fmuladd.f32(float %453, float %454, float %451)
%456 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%457 = load float, float* %456
%458 = fmul float 2.000000e+00, %457
%459 = load float, float* %33
%460 = call float @llvm.fmuladd.f32(float %458, float %459, float %455)
%461 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%462 = load float, float* %461
%463 = load float, float* %24
%464 = call float @llvm.fmuladd.f32(float %462, float %463, float %460)
%465 = call float @pow(float %464, i32 2)
%466 = call float @llvm.fmuladd.f32(float %448, float %465, float %445)
%467 = call float @sqrt(float %466)
br label %468
468: ; preds = %302, %301
%469 = phi float [ 0.000000e+00, %301 ], [ %467, %302 ]
store float %469, float* %37
%470 = load float, float* %37
%471 = load float*, float** %5
%472 = getelementptr inbounds float, float* %471, i64 0
store float %470, float* %472
%473 = load float, float* %35
ret float %473
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC03206E980000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031F95820000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031F95820000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %49, %76
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %64, %79
%81 = extractelement <2 x float> %58, i64 0
%82 = fadd float %81, 0.000000e+00
%83 = extractelement <2 x float> %58, i64 1
%84 = fadd float %82, %83
%85 = extractelement <2 x float> %74, i64 0
%86 = fadd float %84, %85
%87 = extractelement <2 x float> %74, i64 1
%88 = fadd float %86, %87
%89 = fcmp oeq float %88, 0.000000e+00
br i1 %89, label %142, label %90
90: ; preds = %42
%91 = fmul <2 x float> %58, %58
%92 = extractelement <2 x float> %91, i64 0
%93 = tail call float @llvm.fmuladd.f32(float %79, float 0xBFB5CEF040000000, float 0.000000e+00)
%94 = fadd float %93, 0x3F9572FC80000000
%95 = fmul float %76, 0xBFDC8BEB60000000
%96 = tail call float @llvm.fmuladd.f32(float %95, float %78, float %94)
%97 = fmul float %75, 0x3FE7F48A40000000
%98 = tail call float @llvm.fmuladd.f32(float %97, float %79, float %96)
%99 = fmul float %49, 0xBFD1A76340000000
%100 = tail call float @llvm.fmuladd.f32(float %99, float %80, float %98)
%101 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FF0C97080000000, float %100)
%102 = tail call float @llvm.fmuladd.f32(float %76, float 0x3FAE4F6AA0000000, float %101)
%103 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFE6B5DD00000000, float %102)
%104 = fmul float %49, 0x3F8F14CA80000000
%105 = tail call float @llvm.fmuladd.f32(float %104, float %55, float %103)
%106 = fmul float %49, 0xBF8446F4C0000000
%107 = tail call float @llvm.fmuladd.f32(float %106, float %71, float %105)
%108 = tail call float @pow(float %107, i32 2)
%109 = fmul float %83, %83
%110 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFF0667DC0000000, float 0xC04332A960000000)
%111 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FE23A3020000000, float %110)
%112 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF7AE5FD20000000, float %111)
%113 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F7F14CA80000000, float %112)
%114 = tail call float @pow(float %113, i32 2)
%115 = fmul float %109, %114
%116 = tail call float @llvm.fmuladd.f32(float %92, float %108, float %115)
%117 = fmul <2 x float> %74, %74
%118 = extractelement <2 x float> %117, i64 0
%119 = fmul float %78, 0xBFD05B3440000000
%120 = tail call float @llvm.fmuladd.f32(float %119, float %49, float 0.000000e+00)
%121 = tail call float @llvm.fmuladd.f32(float %79, float 0x3FD1EEB5A0000000, float %120)
%122 = fadd float %121, 0xBF9D53D5C0000000
%123 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFF7953180000000, float %122)
%124 = fmul float %64, 0xBFCC8BEB60000000
%125 = tail call float @llvm.fmuladd.f32(float %124, float %77, float %123)
%126 = fmul float %78, 0x3FE7F48A40000000
%127 = tail call float @llvm.fmuladd.f32(float %126, float %76, float %125)
%128 = fmul float %79, 0xBFE1A76340000000
%129 = tail call float @llvm.fmuladd.f32(float %128, float %75, float %127)
%130 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FF0C97080000000, float %129)
%131 = fmul float %64, 0xBF8AE5FD20000000
%132 = tail call float @llvm.fmuladd.f32(float %131, float %55, float %130)
%133 = tail call float @pow(float %132, i32 2)
%134 = tail call float @llvm.fmuladd.f32(float %118, float %133, float %116)
%135 = fmul float %87, %87
%136 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFF0667DC0000000, float 0x4050037B80000000)
%137 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FFD658B60000000, float %136)
%138 = tail call float @llvm.fmuladd.f32(float %75, float 0xBF7446F4C0000000, float %137)
%139 = tail call float @pow(float %138, i32 2)
%140 = tail call float @llvm.fmuladd.f32(float %135, float %139, float %134)
%141 = tail call float @sqrt(float %140)
br label %142
142: ; preds = %42, %90
%143 = phi float [ %141, %90 ], [ 0.000000e+00, %42 ]
%144 = fmul float %75, 0xBF7446F4C0000000
%145 = fmul float %75, 0x3F7F14CA80000000
%146 = fmul float %55, 0xBF7AE5FD20000000
%147 = fmul float %49, 0x3FF0C97080000000
%148 = fmul float %75, 0xBFC1A76340000000
%149 = fmul float %76, 0x3FCFF0B840000000
%150 = fmul float %77, 0xBFBC8BEB60000000
%151 = fmul float %49, 0xBFB5CEF040000000
%152 = fmul float %55, %55
%153 = fmul float %71, %71
%154 = fmul float %55, 0xBFF0667DC0000000
%155 = tail call float @llvm.fmuladd.f32(float %55, float 0xC04332A960000000, float 0x4012BA1620000000)
%156 = tail call float @llvm.fmuladd.f32(float %71, float 0x4050037B80000000, float %155)
%157 = tail call float @llvm.fmuladd.f32(float %154, float %71, float %156)
%158 = tail call float @llvm.fmuladd.f32(float %153, float 0x3FED658B60000000, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %152, float 0x3FD23A3020000000, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %151, float %79, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %80, float 0x3FB1EEB5A0000000, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F9572FC80000000, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF9D53D5C0000000, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %78, float 0xBFE7953180000000, float %163)
%165 = tail call float @llvm.fmuladd.f32(float %150, float %78, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %149, float %79, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %148, float %80, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %147, float %64, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %77, float 0x3F8E4F6AA0000000, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFD6B5DD00000000, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %146, float %78, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %145, float %55, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %144, float %71, float %172)
store float %143, float* %1
ret float %173
}