#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = -0.5485286E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18023E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17979E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {-0.33343911E-01, -0.39247921E+02, 0.64822624E+02,
                     -0.91186875E+00, 0.82560766E+00,  0.24816869E+00,
                     0.53375959E-03,  0.23526482E-02,  -0.73899878E-02,
                     0.53904797E-02,  -0.89232152E-03, -0.29884049E+00,
                     0.90518290E+00,  -0.64353520E+00, -0.17964412E-01,
                     -0.66046221E-02, 0.14188768E-01,  0.11676691E-01,
                     0.29187324E-02,  -0.13541923E-01, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x21 * x41 + coeff[4] * x42 + coeff[5] * x22 +
                     coeff[6] * x34 + coeff[7] * x12 * x21 * x41;
  v_target_y = v_target_y + coeff[8] * x11 * x21 * x31 * x41 +
               coeff[9] * x21 * x32 * x41 + coeff[10] * x14 * x32 +
               coeff[11] * x12 + coeff[12] * x11 * x31 + coeff[13] * x32 +
               coeff[14] * x31 + coeff[15] * x21 * x32 + coeff[16] * x11;
  v_target_y = v_target_y + coeff[17] * x12 * x21 + coeff[18] * x22 * x41 +
               coeff[19] * x11 * x31 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 2 * coeff[7] * x11 * x21 * x41 +
                             coeff[8] * x21 * x31 * x41 +
                             4 * coeff[10] * x13 * x32 + 2 * coeff[11] * x11 +
                             coeff[12] * x31 + coeff[16] +
                             2 * coeff[17] * x11 * x21 + coeff[19] * x31 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + coeff[3] * x41 + 2 * coeff[5] * x21 +
                             coeff[7] * x12 * x41 + coeff[8] * x11 * x31 * x41 +
                             coeff[9] * x32 * x41 + coeff[15] * x32 +
                             coeff[17] * x12 + 2 * coeff[18] * x21 * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + 4 * coeff[6] * x33 + coeff[8] * x11 * x21 * x41 +
                             2 * coeff[9] * x31 * x21 * x41 +
                             2 * coeff[10] * x31 * x14 + coeff[12] * x11 +
                             2 * coeff[13] * x31 + coeff[14] +
                             2 * coeff[15] * x31 * x21 + coeff[19] * x11 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[3] * x21 + 2 * coeff[4] * x41 +
                             coeff[7] * x12 * x21 + coeff[8] * x11 * x21 * x31 +
                             coeff[9] * x21 * x32 + coeff[18] * x22 +
                             coeff[19] * x11 * x31,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17cc <target_y+0x68c>
jp     17cc <target_y+0x68c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
jmp    1cf2 <target_y+0xbb2>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
movss  0x830(%rip),%xmm0
mulss  -0xf4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7d9(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7ad(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xd0(%rbp),%xmm0
ff
movss  0x76d(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x190(%rbp)
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x194(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  -0x104(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6d8(%rip),%xmm0
mulss  -0xfc(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf4(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x620(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x194(%rbp),%xmm1
ff
movss  -0x190(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x18c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
movss  0x5ab(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x55c(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x52c(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4ec(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xd8(%rbp),%xmm0
ff
movss  0x4c4(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x188(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x108(%rbp),%xmm1
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x414(%rip),%xmm1
mulss  -0x100(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x180(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x16c(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x130,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0xf0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xd0(%rsp)
movaps %xmm0,0xb0(%rsp)
movaps %xmm0,0xa0(%rsp)
movq   $0x0,0xc0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xa0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0x104(%rsp,%rcx,4),%xmm2
movss  0xd4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0xa0(%rsp),%xmm1
movsd  0xa8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm5
addss  %xmm2,%xmm5
mulss  %xmm1,%xmm5
movss  0xe06(%rip),%xmm3
addss  %xmm3,%xmm5
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm8
shufps $0x55,%xmm1,%xmm8
mulss  %xmm2,%xmm8
addss  %xmm3,%xmm8
movsd  (%rbx),%xmm2
movsd  0x8(%rbx),%xmm4
mulps  %xmm1,%xmm2
movaps %xmm2,%xmm10
shufps $0x55,%xmm2,%xmm10
movss  0x8(%rdi),%xmm7
addss  0xdcc(%rip),%xmm7
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm7
addss  0xdbf(%rip),%xmm1
addss  %xmm3,%xmm7
movaps %xmm0,%xmm6
shufps $0x55,%xmm0,%xmm6
mulss  %xmm1,%xmm6
addss  %xmm3,%xmm6
mulps  %xmm0,%xmm4
movaps %xmm4,%xmm3
shufps $0x55,%xmm4,%xmm3
movaps %xmm5,%xmm13
mulss  %xmm5,%xmm13
movaps %xmm5,%xmm1
mulss  %xmm13,%xmm1
movaps %xmm5,%xmm11
mulss  %xmm1,%xmm11
movaps %xmm8,%xmm12
mulss  %xmm8,%xmm12
movaps %xmm7,%xmm9
mulss  %xmm7,%xmm9
movaps %xmm7,%xmm14
mulss  %xmm9,%xmm14
xorps  %xmm0,%xmm0
movaps %xmm2,0x60(%rsp)
addss  %xmm0,%xmm2
movaps %xmm10,0x70(%rsp)
addss  %xmm10,%xmm2
movaps %xmm4,0x80(%rsp)
addss  %xmm4,%xmm2
movaps %xmm3,0x90(%rsp)
addss  %xmm3,%xmm2
xorps  %xmm3,%xmm3
movss  %xmm3,(%rsp)
ucomiss %xmm0,%xmm2
movss  0xd2f(%rip),%xmm4
mulss  %xmm13,%xmm4
movss  0xd26(%rip),%xmm0
mulss  %xmm5,%xmm0
movaps %xmm0,%xmm3
mulss  %xmm8,%xmm3
movss  0xd15(%rip),%xmm15
mulss  %xmm8,%xmm15
movss  0xd0b(%rip),%xmm10
mulss  %xmm5,%xmm10
jne    1346 <target_y+0x226>
jnp    171d <target_y+0x5fd>
movss  %xmm0,0x2c(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0xce6(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm8,%xmm0
mulss  %xmm6,%xmm0
xorps  %xmm2,%xmm2
addss  %xmm2,%xmm0
movss  0xcbe(%rip),%xmm2
mulss  %xmm8,%xmm2
mulss  %xmm7,%xmm2
mulss  %xmm6,%xmm2
addss  %xmm0,%xmm2
mulss  0xcb5(%rip),%xmm1
mulss  %xmm9,%xmm1
addss  %xmm2,%xmm1
movss  0xca8(%rip),%xmm0
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
movaps %xmm7,%xmm1
mulss  0xc99(%rip),%xmm1
addss  %xmm0,%xmm1
addss  0xc91(%rip),%xmm1
movss  0xc8d(%rip),%xmm2
mulss  %xmm5,%xmm2
mulss  %xmm8,%xmm2
addss  %xmm1,%xmm2
movss  0xc60(%rip),%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm6,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movss  %xmm5,0x28(%rsp)
movaps %xmm8,0x40(%rsp)
movss  %xmm7,0x4(%rsp)
movaps %xmm6,0x30(%rsp)
movss  %xmm9,0x14(%rsp)
movss  %xmm13,0x24(%rsp)
movss  %xmm11,0x20(%rsp)
movss  %xmm10,0x10(%rsp)
movss  %xmm14,0x1c(%rsp)
movaps %xmm12,0x50(%rsp)
movss  %xmm15,0x18(%rsp)
movss  %xmm3,0xc(%rsp)
movss  %xmm4,0x8(%rsp)
call   1030 <pow@plt>
movss  %xmm0,(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movaps 0x30(%rsp),%xmm3
movaps %xmm3,%xmm0
mulss  0xbf0(%rip),%xmm0
addss  0xbec(%rip),%xmm0
movss  0xbe8(%rip),%xmm1
movaps 0x40(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0x2c(%rsp),%xmm1
mulss  0x4(%rsp),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xb89(%rip),%xmm0
movss  0x14(%rsp),%xmm2
mulss  %xmm2,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xb9b(%rip),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb8f(%rip),%xmm2
mulss  0x24(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xb81(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
movss  (%rsp),%xmm1
mulss  0x60(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xb39(%rip),%xmm0
mulss  0x1c(%rsp),%xmm0
addss  0xb6b(%rip),%xmm0
movss  0xc(%rsp),%xmm1
movaps 0x30(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xb14(%rip),%xmm0
movss  0x4(%rsp),%xmm2
mulss  %xmm2,%xmm0
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xaf5(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  0x20(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xab3(%rip),%xmm0
mulss  0x28(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xace(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  0xac2(%rip),%xmm0
movss  0xabe(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rsp),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
addss  (%rsp),%xmm0
movss  %xmm0,(%rsp)
movaps 0x90(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x90(%rsp)
movaps 0x40(%rsp),%xmm2
movss  0xa3a(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  0xa5e(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xa57(%rip),%xmm0
mulss  0x30(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x8(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm0
movss  0x4(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0x18(%rsp),%xmm1
mulss  0x14(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xa17(%rip),%xmm2
mulss  0x50(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0x10(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x90(%rsp),%xmm0
addss  (%rsp),%xmm0
ucomiss 0xa00(%rip),%xmm0
jb     16c0 <target_y+0x5a0>
sqrtss %xmm0,%xmm0
jmp    16c5 <target_y+0x5a5>
call   1040 <sqrt@plt>
movss  %xmm0,(%rsp)
movss  0x28(%rsp),%xmm5
movaps 0x40(%rsp),%xmm8
movss  0x4(%rsp),%xmm7
movaps 0x30(%rsp),%xmm6
movss  0x14(%rsp),%xmm9
movss  0x24(%rsp),%xmm13
movss  0x20(%rsp),%xmm11
movss  0x10(%rsp),%xmm10
movss  0x1c(%rsp),%xmm14
movaps 0x50(%rsp),%xmm12
movss  0x18(%rsp),%xmm15
movss  0xc(%rsp),%xmm3
movss  0x8(%rsp),%xmm4
movss  0x93f(%rip),%xmm1
mulss  %xmm8,%xmm1
addss  0x96e(%rip),%xmm1
movss  0x956(%rip),%xmm2
mulss  %xmm6,%xmm2
addss  %xmm1,%xmm2
movss  0x916(%rip),%xmm1
mulss  %xmm8,%xmm1
mulss  %xmm6,%xmm1
addss  %xmm2,%xmm1
movaps %xmm6,%xmm2
mulss  %xmm6,%xmm2
mulss  0x93e(%rip),%xmm2
addss  %xmm1,%xmm2
movss  0x926(%rip),%xmm1
mulss  %xmm12,%xmm1
mulss  0x928(%rip),%xmm12
addss  %xmm2,%xmm12
mulss  %xmm7,%xmm14
mulss  0x919(%rip),%xmm14
addss  %xmm12,%xmm14
mulss  %xmm8,%xmm4
mulss  %xmm6,%xmm4
addss  %xmm14,%xmm4
mulss  %xmm7,%xmm3
mulss  %xmm6,%xmm3
addss  %xmm4,%xmm3
mulss  %xmm9,%xmm15
mulss  %xmm6,%xmm15
addss  %xmm3,%xmm15
mulss  0x8d2(%rip),%xmm11
mulss  %xmm9,%xmm11
addss  %xmm15,%xmm11
movss  0x894(%rip),%xmm2
mulss  %xmm13,%xmm2
mulss  0x8c6(%rip),%xmm13
addss  %xmm11,%xmm13
movss  0x85d(%rip),%xmm3
mulss  %xmm5,%xmm3
mulss  %xmm7,%xmm3
addss  %xmm13,%xmm3
movss  0x860(%rip),%xmm4
mulss  %xmm8,%xmm4
mulss  %xmm9,%xmm4
mulss  0x895(%rip),%xmm9
addss  %xmm3,%xmm9
mulss  %xmm7,%xmm10
mulss  0x857(%rip),%xmm7
addss  %xmm9,%xmm7
addss  %xmm4,%xmm7
mulss  0x816(%rip),%xmm5
addss  %xmm7,%xmm5
mulss  %xmm8,%xmm2
addss  %xmm5,%xmm2
mulss  %xmm6,%xmm1
addss  %xmm2,%xmm1
mulss  %xmm6,%xmm10
addss  %xmm1,%xmm10
movss  (%rsp),%xmm0
movss  %xmm0,(%rbx)
movaps %xmm10,%xmm0
add    $0x130,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [21 x float] [float 0xBFA1127400000000, float 0xC0439FBBE0000000, float 0x405034A5E0000000, float 0xBFED2E0760000000, float 0x3FEA6B60C0000000, float 0x3FCFC3FDE0000000, float 0x3F417D8000000000, float 0x3F6345DC60000000, float 0xBF7E44F6C0000000, float 0x3F761453E0000000, float 0xBF4D3D55E0000000, float 0xBFD32033E0000000, float 0x3FECF74220000000, float 0xBFE497D720000000, float 0xBF92654340000000, float 0xBF7B0D72C0000000, float 0x3F8D0F0040000000, float 0x3F87E9F2E0000000, float 0x3F67E90680000000, float 0xBF8BBBDE20000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0xC015F0EEE0000000, float* %8
%38 = bitcast [10 x float]* %9 to i8*
%39 = bitcast i8* %38 to [10 x float]*
%40 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 0
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 1
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 2
store float -1.800000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 3
store float 0xC03205E360000000, float* %43
%44 = bitcast [10 x float]* %10 to i8*
%45 = bitcast i8* %44 to [10 x float]*
%46 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 0
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 1
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 2
store float 1.800000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 3
store float 0x4031FA9FC0000000, float* %49
%50 = bitcast [10 x float]* %11 to i8*
%51 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%52 = load i32, i32* %13
%53 = icmp eq i32 %52, 0
br i1 %53, label %54, label %90
54: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %55
55: ; preds = %86, %54
%56 = load i32, i32* %14
%57 = load i32, i32* %6
%58 = icmp slt i32 %56, %57
br i1 %58, label %59, label %89
59: ; preds = %55
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %61
%63 = load float, float* %62
%64 = load i32, i32* %14
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %65
%67 = load float, float* %66
%68 = fcmp oeq float %63, %67
br i1 %68, label %69, label %70
69: ; preds = %59
br label %86
70: ; preds = %59
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %72
%74 = load float, float* %73
%75 = load i32, i32* %14
%76 = sext i32 %75 to i64
%77 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %76
%78 = load float, float* %77
%79 = fsub float %74, %78
%80 = fpext float %79 to double
%81 = fdiv double 2.000000e+00, %80
%82 = fptrunc double %81 to float
%83 = load i32, i32* %14
%84 = sext i32 %83 to i64
%85 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %84
store float %82, float* %85
br label %86
86: ; preds = %70, %69
%87 = load i32, i32* %14
%88 = add nsw i32 %87, 1
store i32 %88, i32* %14
br label %55
89: ; preds = %55
br label %90
90: ; preds = %89, %3
%91 = load float*, float** %4
%92 = getelementptr inbounds float, float* %91, i64 0
%93 = load float, float* %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%95 = load float, float* %94
%96 = fsub float %93, %95
%97 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%98 = load float, float* %97
%99 = fmul float %96, %98
%100 = fpext float %99 to double
%101 = fadd double 1.000000e+00, %100
%102 = fptrunc double %101 to float
store float %102, float* %15
%103 = load float*, float** %5
%104 = getelementptr inbounds float, float* %103, i64 0
%105 = load float, float* %104
%106 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%107 = load float, float* %106
%108 = fmul float %105, %107
store float %108, float* %16
%109 = load float*, float** %4
%110 = getelementptr inbounds float, float* %109, i64 1
%111 = load float, float* %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%113 = load float, float* %112
%114 = fsub float %111, %113
%115 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%116 = load float, float* %115
%117 = fmul float %114, %116
%118 = fpext float %117 to double
%119 = fadd double 1.000000e+00, %118
%120 = fptrunc double %119 to float
store float %120, float* %17
%121 = load float*, float** %5
%122 = getelementptr inbounds float, float* %121, i64 1
%123 = load float, float* %122
%124 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%125 = load float, float* %124
%126 = fmul float %123, %125
store float %126, float* %18
%127 = load float*, float** %4
%128 = getelementptr inbounds float, float* %127, i64 2
%129 = load float, float* %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%131 = load float, float* %130
%132 = fsub float %129, %131
%133 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%134 = load float, float* %133
%135 = fmul float %132, %134
%136 = fpext float %135 to double
%137 = fadd double 1.000000e+00, %136
%138 = fptrunc double %137 to float
store float %138, float* %19
%139 = load float*, float** %5
%140 = getelementptr inbounds float, float* %139, i64 2
%141 = load float, float* %140
%142 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%143 = load float, float* %142
%144 = fmul float %141, %143
store float %144, float* %20
%145 = load float*, float** %4
%146 = getelementptr inbounds float, float* %145, i64 3
%147 = load float, float* %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%149 = load float, float* %148
%150 = fsub float %147, %149
%151 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%152 = load float, float* %151
%153 = fmul float %150, %152
%154 = fpext float %153 to double
%155 = fadd double 1.000000e+00, %154
%156 = fptrunc double %155 to float
store float %156, float* %21
%157 = load float*, float** %5
%158 = getelementptr inbounds float, float* %157, i64 3
%159 = load float, float* %158
%160 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%161 = load float, float* %160
%162 = fmul float %159, %161
store float %162, float* %22
%163 = load float, float* %15
store float %163, float* %23
%164 = load float, float* %23
%165 = load float, float* %15
%166 = fmul float %164, %165
store float %166, float* %24
%167 = load float, float* %24
%168 = load float, float* %15
%169 = fmul float %167, %168
store float %169, float* %25
%170 = load float, float* %25
%171 = load float, float* %15
%172 = fmul float %170, %171
store float %172, float* %26
%173 = load float, float* %17
store float %173, float* %27
%174 = load float, float* %27
%175 = load float, float* %17
%176 = fmul float %174, %175
store float %176, float* %28
%177 = load float, float* %19
store float %177, float* %29
%178 = load float, float* %29
%179 = load float, float* %19
%180 = fmul float %178, %179
store float %180, float* %30
%181 = load float, float* %30
%182 = load float, float* %19
%183 = fmul float %181, %182
store float %183, float* %31
%184 = load float, float* %31
%185 = load float, float* %19
%186 = fmul float %184, %185
store float %186, float* %32
%187 = load float, float* %21
store float %187, float* %33
%188 = load float, float* %33
%189 = load float, float* %21
%190 = fmul float %188, %189
store float %190, float* %34
%191 = load float, float* %8
%192 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%193 = load float, float* %192
%194 = fadd float %191, %193
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%196 = load float, float* %195
%197 = load float, float* %27
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%200 = load float, float* %199
%201 = load float, float* %33
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%204 = load float, float* %203
%205 = load float, float* %27
%206 = fmul float %204, %205
%207 = load float, float* %33
%208 = call float @llvm.fmuladd.f32(float %206, float %207, float %202)
%209 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%210 = load float, float* %209
%211 = load float, float* %34
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %208)
%213 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%214 = load float, float* %213
%215 = load float, float* %28
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %212)
%217 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %32
%220 = call float @llvm.fmuladd.f32(float %218, float %219, float %216)
%221 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%222 = load float, float* %221
%223 = load float, float* %24
%224 = fmul float %222, %223
%225 = load float, float* %27
%226 = fmul float %224, %225
%227 = load float, float* %33
%228 = call float @llvm.fmuladd.f32(float %226, float %227, float %220)
store float %228, float* %35
%229 = load float, float* %35
%230 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%231 = load float, float* %230
%232 = load float, float* %23
%233 = fmul float %231, %232
%234 = load float, float* %27
%235 = fmul float %233, %234
%236 = load float, float* %29
%237 = fmul float %235, %236
%238 = load float, float* %33
%239 = call float @llvm.fmuladd.f32(float %237, float %238, float %229)
%240 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%241 = load float, float* %240
%242 = load float, float* %27
%243 = fmul float %241, %242
%244 = load float, float* %30
%245 = fmul float %243, %244
%246 = load float, float* %33
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %239)
%248 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%249 = load float, float* %248
%250 = load float, float* %26
%251 = fmul float %249, %250
%252 = load float, float* %30
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %247)
%254 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%255 = load float, float* %254
%256 = load float, float* %24
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %253)
%258 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%259 = load float, float* %258
%260 = load float, float* %23
%261 = fmul float %259, %260
%262 = load float, float* %29
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %257)
%264 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%265 = load float, float* %264
%266 = load float, float* %30
%267 = call float @llvm.fmuladd.f32(float %265, float %266, float %263)
%268 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%269 = load float, float* %268
%270 = load float, float* %29
%271 = call float @llvm.fmuladd.f32(float %269, float %270, float %267)
%272 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%273 = load float, float* %272
%274 = load float, float* %27
%275 = fmul float %273, %274
%276 = load float, float* %30
%277 = call float @llvm.fmuladd.f32(float %275, float %276, float %271)
%278 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%279 = load float, float* %278
%280 = load float, float* %23
%281 = call float @llvm.fmuladd.f32(float %279, float %280, float %277)
store float %281, float* %35
%282 = load float, float* %35
%283 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%284 = load float, float* %283
%285 = load float, float* %24
%286 = fmul float %284, %285
%287 = load float, float* %27
%288 = call float @llvm.fmuladd.f32(float %286, float %287, float %282)
%289 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%290 = load float, float* %289
%291 = load float, float* %28
%292 = fmul float %290, %291
%293 = load float, float* %33
%294 = call float @llvm.fmuladd.f32(float %292, float %293, float %288)
%295 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%296 = load float, float* %295
%297 = load float, float* %23
%298 = fmul float %296, %297
%299 = load float, float* %29
%300 = fmul float %298, %299
%301 = load float, float* %33
%302 = call float @llvm.fmuladd.f32(float %300, float %301, float %294)
store float %302, float* %35
%303 = load float, float* %16
%304 = fadd float 0.000000e+00, %303
%305 = load float, float* %18
%306 = fadd float %304, %305
%307 = load float, float* %20
%308 = fadd float %306, %307
%309 = load float, float* %22
%310 = fadd float %308, %309
store float %310, float* %36
%311 = load float, float* %36
%312 = fcmp oeq float %311, 0.000000e+00
br i1 %312, label %313, label %314
313: ; preds = %90
br label %528
314: ; preds = %90
%315 = load float, float* %16
%316 = load float, float* %16
%317 = fmul float %315, %316
%318 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%319 = load float, float* %318
%320 = fmul float 2.000000e+00, %319
%321 = load float, float* %23
%322 = fmul float %320, %321
%323 = load float, float* %27
%324 = fmul float %322, %323
%325 = load float, float* %33
%326 = call float @llvm.fmuladd.f32(float %324, float %325, float 0.000000e+00)
%327 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%328 = load float, float* %327
%329 = load float, float* %27
%330 = fmul float %328, %329
%331 = load float, float* %29
%332 = fmul float %330, %331
%333 = load float, float* %33
%334 = call float @llvm.fmuladd.f32(float %332, float %333, float %326)
%335 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%336 = load float, float* %335
%337 = fmul float 4.000000e+00, %336
%338 = load float, float* %25
%339 = fmul float %337, %338
%340 = load float, float* %30
%341 = call float @llvm.fmuladd.f32(float %339, float %340, float %334)
%342 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%343 = load float, float* %342
%344 = fmul float 2.000000e+00, %343
%345 = load float, float* %23
%346 = call float @llvm.fmuladd.f32(float %344, float %345, float %341)
%347 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%348 = load float, float* %347
%349 = load float, float* %29
%350 = call float @llvm.fmuladd.f32(float %348, float %349, float %346)
%351 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%352 = load float, float* %351
%353 = fadd float %350, %352
%354 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%355 = load float, float* %354
%356 = fmul float 2.000000e+00, %355
%357 = load float, float* %23
%358 = fmul float %356, %357
%359 = load float, float* %27
%360 = call float @llvm.fmuladd.f32(float %358, float %359, float %353)
%361 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%362 = load float, float* %361
%363 = load float, float* %29
%364 = fmul float %362, %363
%365 = load float, float* %33
%366 = call float @llvm.fmuladd.f32(float %364, float %365, float %360)
%367 = call float @pow(float %366, i32 2)
%368 = load float, float* %18
%369 = load float, float* %18
%370 = fmul float %368, %369
%371 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%372 = load float, float* %371
%373 = fadd float 0.000000e+00, %372
%374 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%375 = load float, float* %374
%376 = load float, float* %33
%377 = call float @llvm.fmuladd.f32(float %375, float %376, float %373)
%378 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%379 = load float, float* %378
%380 = fmul float 2.000000e+00, %379
%381 = load float, float* %27
%382 = call float @llvm.fmuladd.f32(float %380, float %381, float %377)
%383 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%384 = load float, float* %383
%385 = load float, float* %24
%386 = fmul float %384, %385
%387 = load float, float* %33
%388 = call float @llvm.fmuladd.f32(float %386, float %387, float %382)
%389 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%390 = load float, float* %389
%391 = load float, float* %23
%392 = fmul float %390, %391
%393 = load float, float* %29
%394 = fmul float %392, %393
%395 = load float, float* %33
%396 = call float @llvm.fmuladd.f32(float %394, float %395, float %388)
%397 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%398 = load float, float* %397
%399 = load float, float* %30
%400 = fmul float %398, %399
%401 = load float, float* %33
%402 = call float @llvm.fmuladd.f32(float %400, float %401, float %396)
%403 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%404 = load float, float* %403
%405 = load float, float* %30
%406 = call float @llvm.fmuladd.f32(float %404, float %405, float %402)
%407 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%408 = load float, float* %407
%409 = load float, float* %24
%410 = call float @llvm.fmuladd.f32(float %408, float %409, float %406)
%411 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%412 = load float, float* %411
%413 = fmul float 2.000000e+00, %412
%414 = load float, float* %27
%415 = fmul float %413, %414
%416 = load float, float* %33
%417 = call float @llvm.fmuladd.f32(float %415, float %416, float %410)
%418 = call float @pow(float %417, i32 2)
%419 = fmul float %370, %418
%420 = call float @llvm.fmuladd.f32(float %317, float %367, float %419)
%421 = load float, float* %20
%422 = load float, float* %20
%423 = fmul float %421, %422
%424 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%425 = load float, float* %424
%426 = fmul float 4.000000e+00, %425
%427 = load float, float* %31
%428 = call float @llvm.fmuladd.f32(float %426, float %427, float 0.000000e+00)
%429 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%430 = load float, float* %429
%431 = load float, float* %23
%432 = fmul float %430, %431
%433 = load float, float* %27
%434 = fmul float %432, %433
%435 = load float, float* %33
%436 = call float @llvm.fmuladd.f32(float %434, float %435, float %428)
%437 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%438 = load float, float* %437
%439 = fmul float 2.000000e+00, %438
%440 = load float, float* %29
%441 = fmul float %439, %440
%442 = load float, float* %27
%443 = fmul float %441, %442
%444 = load float, float* %33
%445 = call float @llvm.fmuladd.f32(float %443, float %444, float %436)
%446 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%447 = load float, float* %446
%448 = fmul float 2.000000e+00, %447
%449 = load float, float* %29
%450 = fmul float %448, %449
%451 = load float, float* %26
%452 = call float @llvm.fmuladd.f32(float %450, float %451, float %445)
%453 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%454 = load float, float* %453
%455 = load float, float* %23
%456 = call float @llvm.fmuladd.f32(float %454, float %455, float %452)
%457 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%458 = load float, float* %457
%459 = fmul float 2.000000e+00, %458
%460 = load float, float* %29
%461 = call float @llvm.fmuladd.f32(float %459, float %460, float %456)
%462 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%463 = load float, float* %462
%464 = fadd float %461, %463
%465 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%466 = load float, float* %465
%467 = fmul float 2.000000e+00, %466
%468 = load float, float* %29
%469 = fmul float %467, %468
%470 = load float, float* %27
%471 = call float @llvm.fmuladd.f32(float %469, float %470, float %464)
%472 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%473 = load float, float* %472
%474 = load float, float* %23
%475 = fmul float %473, %474
%476 = load float, float* %33
%477 = call float @llvm.fmuladd.f32(float %475, float %476, float %471)
%478 = call float @pow(float %477, i32 2)
%479 = call float @llvm.fmuladd.f32(float %423, float %478, float %420)
%480 = load float, float* %22
%481 = load float, float* %22
%482 = fmul float %480, %481
%483 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%484 = load float, float* %483
%485 = fadd float 0.000000e+00, %484
%486 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%487 = load float, float* %486
%488 = load float, float* %27
%489 = call float @llvm.fmuladd.f32(float %487, float %488, float %485)
%490 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%491 = load float, float* %490
%492 = fmul float 2.000000e+00, %491
%493 = load float, float* %33
%494 = call float @llvm.fmuladd.f32(float %492, float %493, float %489)
%495 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%496 = load float, float* %495
%497 = load float, float* %24
%498 = fmul float %496, %497
%499 = load float, float* %27
%500 = call float @llvm.fmuladd.f32(float %498, float %499, float %494)
%501 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%502 = load float, float* %501
%503 = load float, float* %23
%504 = fmul float %502, %503
%505 = load float, float* %27
%506 = fmul float %504, %505
%507 = load float, float* %29
%508 = call float @llvm.fmuladd.f32(float %506, float %507, float %500)
%509 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%510 = load float, float* %509
%511 = load float, float* %27
%512 = fmul float %510, %511
%513 = load float, float* %30
%514 = call float @llvm.fmuladd.f32(float %512, float %513, float %508)
%515 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%516 = load float, float* %515
%517 = load float, float* %28
%518 = call float @llvm.fmuladd.f32(float %516, float %517, float %514)
%519 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%520 = load float, float* %519
%521 = load float, float* %23
%522 = fmul float %520, %521
%523 = load float, float* %29
%524 = call float @llvm.fmuladd.f32(float %522, float %523, float %518)
%525 = call float @pow(float %524, i32 2)
%526 = call float @llvm.fmuladd.f32(float %482, float %525, float %479)
%527 = call float @sqrt(float %526)
br label %528
528: ; preds = %314, %313
%529 = phi float [ 0.000000e+00, %313 ], [ %527, %314 ]
store float %529, float* %37
%530 = load float, float* %37
%531 = load float*, float** %5
%532 = getelementptr inbounds float, float* %531, i64 0
store float %530, float* %532
%533 = load float, float* %35
ret float %533
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC03205E360000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FA9FC0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FA9FC0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %49, %76
%78 = fmul float %55, %55
%79 = fmul float %64, %64
%80 = fmul float %64, %79
%81 = fmul float %75, 0x3F6345DC60000000
%82 = fmul float %49, 0xBF7E44F6C0000000
%83 = fmul float %82, %55
%84 = fmul float %55, 0x3F761453E0000000
%85 = fmul float %49, 0xBF8BBBDE20000000
%86 = extractelement <2 x float> %58, i64 0
%87 = fadd float %86, 0.000000e+00
%88 = extractelement <2 x float> %58, i64 1
%89 = fadd float %87, %88
%90 = extractelement <2 x float> %74, i64 0
%91 = fadd float %89, %90
%92 = extractelement <2 x float> %74, i64 1
%93 = fadd float %91, %92
%94 = fcmp oeq float %93, 0.000000e+00
br i1 %94, label %157, label %95
95: ; preds = %42
%96 = fmul <2 x float> %58, %58
%97 = extractelement <2 x float> %96, i64 0
%98 = fmul float %49, 0x3F7345DC60000000
%99 = fmul float %98, %55
%100 = tail call float @llvm.fmuladd.f32(float %99, float %71, float 0.000000e+00)
%101 = fmul float %55, 0xBF7E44F6C0000000
%102 = fmul float %101, %64
%103 = tail call float @llvm.fmuladd.f32(float %102, float %71, float %100)
%104 = fmul float %76, 0xBF6D3D55E0000000
%105 = tail call float @llvm.fmuladd.f32(float %104, float %79, float %103)
%106 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFE32033E0000000, float %105)
%107 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FECF74220000000, float %106)
%108 = fadd float %107, 0x3F8D0F0040000000
%109 = fmul float %49, 0x3F97E9F2E0000000
%110 = tail call float @llvm.fmuladd.f32(float %109, float %55, float %108)
%111 = fmul float %64, 0xBF8BBBDE20000000
%112 = tail call float @llvm.fmuladd.f32(float %111, float %71, float %110)
%113 = tail call float @pow(float %112, i32 2)
%114 = fmul float %88, %88
%115 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFED2E0760000000, float 0xC0439FBBE0000000)
%116 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FDFC3FDE0000000, float %115)
%117 = tail call float @llvm.fmuladd.f32(float %81, float %71, float %116)
%118 = fmul float %82, %64
%119 = tail call float @llvm.fmuladd.f32(float %118, float %71, float %117)
%120 = fmul float %79, 0x3F761453E0000000
%121 = tail call float @llvm.fmuladd.f32(float %120, float %71, float %119)
%122 = tail call float @llvm.fmuladd.f32(float %79, float 0xBF7B0D72C0000000, float %121)
%123 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F87E9F2E0000000, float %122)
%124 = fmul float %55, 0x3F77E90680000000
%125 = tail call float @llvm.fmuladd.f32(float %124, float %71, float %123)
%126 = tail call float @pow(float %125, i32 2)
%127 = fmul float %114, %126
%128 = tail call float @llvm.fmuladd.f32(float %97, float %113, float %127)
%129 = fmul <2 x float> %74, %74
%130 = extractelement <2 x float> %129, i64 0
%131 = tail call float @llvm.fmuladd.f32(float %80, float 0x3F617D8000000000, float 0.000000e+00)
%132 = tail call float @llvm.fmuladd.f32(float %83, float %71, float %131)
%133 = fmul float %64, 0x3F861453E0000000
%134 = fmul float %55, %133
%135 = tail call float @llvm.fmuladd.f32(float %134, float %71, float %132)
%136 = fmul float %64, 0xBF5D3D55E0000000
%137 = tail call float @llvm.fmuladd.f32(float %136, float %77, float %135)
%138 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FECF74220000000, float %137)
%139 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFF497D720000000, float %138)
%140 = fadd float %139, 0xBF92654340000000
%141 = fmul float %64, 0xBF8B0D72C0000000
%142 = tail call float @llvm.fmuladd.f32(float %141, float %55, float %140)
%143 = tail call float @llvm.fmuladd.f32(float %85, float %71, float %142)
%144 = tail call float @pow(float %143, i32 2)
%145 = tail call float @llvm.fmuladd.f32(float %130, float %144, float %128)
%146 = fmul float %92, %92
%147 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFED2E0760000000, float 0x405034A5E0000000)
%148 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FFA6B60C0000000, float %147)
%149 = tail call float @llvm.fmuladd.f32(float %81, float %55, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %83, float %64, float %149)
%151 = tail call float @llvm.fmuladd.f32(float %84, float %79, float %150)
%152 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F67E90680000000, float %151)
%153 = tail call float @llvm.fmuladd.f32(float %85, float %64, float %152)
%154 = tail call float @pow(float %153, i32 2)
%155 = tail call float @llvm.fmuladd.f32(float %146, float %154, float %145)
%156 = tail call float @sqrt(float %155)
br label %157
157: ; preds = %42, %95
%158 = phi float [ %156, %95 ], [ 0.000000e+00, %42 ]
%159 = fmul float %85, %64
%160 = fmul float %78, 0x3F67E90680000000
%161 = fmul float %75, 0x3F87E9F2E0000000
%162 = fmul float %55, 0xBF7B0D72C0000000
%163 = fmul float %49, 0x3FECF74220000000
%164 = fmul float %77, 0xBF4D3D55E0000000
%165 = fmul float %84, %79
%166 = fmul float %83, %64
%167 = fmul float %81, %55
%168 = fmul float %64, %80
%169 = fmul float %71, %71
%170 = fmul float %55, 0xBFED2E0760000000
%171 = tail call float @llvm.fmuladd.f32(float %55, float 0xC0439FBBE0000000, float 0xC0161313C0000000)
%172 = tail call float @llvm.fmuladd.f32(float %71, float 0x405034A5E0000000, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %170, float %71, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %169, float 0x3FEA6B60C0000000, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %78, float 0x3FCFC3FDE0000000, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %168, float 0x3F417D8000000000, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %167, float %71, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %166, float %71, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %165, float %71, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %164, float %79, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFD32033E0000000, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %163, float %64, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %79, float 0xBFE497D720000000, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF92654340000000, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %162, float %79, float %184)
%186 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F8D0F0040000000, float %185)
%187 = tail call float @llvm.fmuladd.f32(float %161, float %55, float %186)
%188 = tail call float @llvm.fmuladd.f32(float %160, float %71, float %187)
%189 = tail call float @llvm.fmuladd.f32(float %159, float %71, float %188)
store float %158, float* %1
ret float %189
}