#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ GL_MODELVIEW;
int /*<<< orphan*/ GL_PROJECTION;
int /*<<< orphan*/ GL_TEXTURE_2D;
int /*<<< orphan*/ glEnable(int /*<<< orphan*/);
int /*<<< orphan*/ glLoadIdentity();
int /*<<< orphan*/ glMatrixMode(int /*<<< orphan*/);
int /*<<< orphan*/ glTranslatef(int, int, double);
int /*<<< orphan*/ gluPerspective(int, int, double, int);
int /*<<< orphan*/ texfntinit(char *);
void init(void) {
  texfntinit("Times-Italic.bw");
  glEnable(GL_TEXTURE_2D);
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  gluPerspective(90., 1., .1, 10.);
  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();
  glTranslatef(0., 0., -1.5);
}


x86 assembly (clang, -O0):
<init>:
push   %rbp
mov    %rsp,%rbp
lea    0xea5(%rip),%rdi
call   1070 <texfntinit@plt>
mov    0x2e61(%rip),%rax
mov    (%rax),%edi
call   1040 <glEnable@plt>
mov    0x2e4b(%rip),%rax
mov    (%rax),%edi
call   1030 <glMatrixMode@plt>
mov    $0x0,%al
call   1060 <glLoadIdentity@plt>
mov    $0x5a,%edi
mov    $0x1,%esi
movsd  0xe63(%rip),%xmm0
mov    $0xa,%edx
call   1050 <gluPerspective@plt>
mov    0x2e32(%rip),%rax
mov    (%rax),%edi
call   1030 <glMatrixMode@plt>
mov    $0x0,%al
call   1060 <glLoadIdentity@plt>
xor    %esi,%esi
movsd  0xe32(%rip),%xmm0
mov    %esi,%edi
call   1080 <glTranslatef@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<init>:
push   %rax
lea    0xea8(%rip),%rdi
call   1070 <texfntinit@plt>
mov    0x2e64(%rip),%rax
mov    (%rax),%edi
call   1040 <glEnable@plt>
mov    0x2e4e(%rip),%rax
mov    (%rax),%edi
call   1030 <glMatrixMode@plt>
xor    %eax,%eax
call   1060 <glLoadIdentity@plt>
movsd  0xe68(%rip),%xmm0
mov    $0x5a,%edi
mov    $0x1,%esi
mov    $0xa,%edx
call   1050 <gluPerspective@plt>
mov    0x2e35(%rip),%rax
mov    (%rax),%edi
call   1030 <glMatrixMode@plt>
xor    %eax,%eax
call   1060 <glLoadIdentity@plt>
movsd  0xe3f(%rip),%xmm0
xor    %edi,%edi
xor    %esi,%esi
pop    %rax
jmp    1080 <glTranslatef@plt>

LLVM IR (-O0):
@.str = [16 x i8] c"Times-Italic.bw\00"
@GL_TEXTURE_2D = global i32 0
@GL_PROJECTION = global i32 0
@GL_MODELVIEW = global i32 0
define void @init() {
%1 = call i32 @texfntinit(i8* getelementptr inbounds ([16 x i8], [16 x i8]* @.str, i64 0, i64 0))
%2 = load i32, i32* @GL_TEXTURE_2D
%3 = call i32 @glEnable(i32 %2)
%4 = load i32, i32* @GL_PROJECTION
%5 = call i32 @glMatrixMode(i32 %4)
%6 = call i32 (...) @glLoadIdentity()
%7 = call i32 @gluPerspective(i32 90, i32 1, double 1.000000e-01, i32 10)
%8 = load i32, i32* @GL_MODELVIEW
%9 = call i32 @glMatrixMode(i32 %8)
%10 = call i32 (...) @glLoadIdentity()
%11 = call i32 @glTranslatef(i32 0, i32 0, double -1.500000e+00)
ret void
}

LLVM IR (-O2):
@.str = [16 x i8] c"Times-Italic.bw\00"
@GL_TEXTURE_2D = global i32 0
@GL_PROJECTION = global i32 0
@GL_MODELVIEW = global i32 0
define void @init() {
%1 = tail call i32 @texfntinit(i8* getelementptr inbounds ([16 x i8], [16 x i8]* @.str, i64 0, i64 0))
%2 = load i32, i32* @GL_TEXTURE_2D
%3 = tail call i32 @glEnable(i32 %2)
%4 = load i32, i32* @GL_PROJECTION
%5 = tail call i32 @glMatrixMode(i32 %4)
%6 = tail call i32 (...) @glLoadIdentity()
%7 = tail call i32 @gluPerspective(i32 90, i32 1, double 1.000000e-01, i32 10)
%8 = load i32, i32* @GL_MODELVIEW
%9 = tail call i32 @glMatrixMode(i32 %8)
%10 = tail call i32 (...) @glLoadIdentity()
%11 = tail call i32 @glTranslatef(i32 0, i32 0, double -1.500000e+00)
ret void
}