#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *);
void help_print() {
  printf("\nMovement Keys:\n");
  printf("  [wk]    Move tiles up.\n");
  printf("  [sj]    Move tiles down.\n");
  printf("  [ah]    Move tiles left.\n");
  printf("  [dl]    Move tiles right.\n");
  printf("\nGame Control:\n");
  printf("  Ctrl+C  Quit game (SIGNINT).\n");
  printf("  n       Start new game.\n");
  printf("  ?       Display this help text.\n");
}


x86 assembly (clang, -O0):
<help_print>:
push   %rbp
mov    %rsp,%rbp
lea    0xee5(%rip),%rdi
call   1030 <printf@plt>
lea    0xeea(%rip),%rdi
call   1030 <printf@plt>
lea    0xef8(%rip),%rdi
call   1030 <printf@plt>
lea    0xf08(%rip),%rdi
call   1030 <printf@plt>
lea    0xf18(%rip),%rdi
call   1030 <printf@plt>
lea    0xf29(%rip),%rdi
call   1030 <printf@plt>
lea    0xf2d(%rip),%rdi
call   1030 <printf@plt>
lea    0xf41(%rip),%rdi
call   1030 <printf@plt>
lea    0xf50(%rip),%rdi
call   1030 <printf@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<help_print>:
push   %rax
lea    0xee8(%rip),%rdi
call   1030 <puts@plt>
lea    0xeec(%rip),%rdi
call   1030 <puts@plt>
lea    0xef9(%rip),%rdi
call   1030 <puts@plt>
lea    0xf08(%rip),%rdi
call   1030 <puts@plt>
lea    0xf17(%rip),%rdi
call   1030 <puts@plt>
lea    0xf27(%rip),%rdi
call   1030 <puts@plt>
lea    0xf2a(%rip),%rdi
call   1030 <puts@plt>
lea    0xf3d(%rip),%rdi
call   1030 <puts@plt>
lea    0xf4b(%rip),%rdi
pop    %rax
jmp    1030 <puts@plt>

LLVM IR (-O0):
@.str = [17 x i8] c"\0AMovement Keys:\0A\00"
@.str.1 = [26 x i8] c" [wk] Move tiles up.\0A\00"
@.str.2 = [28 x i8] c" [sj] Move tiles down.\0A\00"
@.str.3 = [28 x i8] c" [ah] Move tiles left.\0A\00"
@.str.4 = [29 x i8] c" [dl] Move tiles right.\0A\00"
@.str.5 = [16 x i8] c"\0AGame Control:\0A\00"
@.str.6 = [32 x i8] c" Ctrl+C Quit game (SIGNINT).\0A\00"
@.str.7 = [27 x i8] c" n Start new game.\0A\00"
@.str.8 = [35 x i8] c" ? Display this help text.\0A\00"
define void @help_print() {
%1 = call i32 @printf(i8* getelementptr inbounds ([17 x i8], [17 x i8]* @.str, i64 0, i64 0))
%2 = call i32 @printf(i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str.1, i64 0, i64 0))
%3 = call i32 @printf(i8* getelementptr inbounds ([28 x i8], [28 x i8]* @.str.2, i64 0, i64 0))
%4 = call i32 @printf(i8* getelementptr inbounds ([28 x i8], [28 x i8]* @.str.3, i64 0, i64 0))
%5 = call i32 @printf(i8* getelementptr inbounds ([29 x i8], [29 x i8]* @.str.4, i64 0, i64 0))
%6 = call i32 @printf(i8* getelementptr inbounds ([16 x i8], [16 x i8]* @.str.5, i64 0, i64 0))
%7 = call i32 @printf(i8* getelementptr inbounds ([32 x i8], [32 x i8]* @.str.6, i64 0, i64 0))
%8 = call i32 @printf(i8* getelementptr inbounds ([27 x i8], [27 x i8]* @.str.7, i64 0, i64 0))
%9 = call i32 @printf(i8* getelementptr inbounds ([35 x i8], [35 x i8]* @.str.8, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@str = [16 x i8] c"\0AMovement Keys:\00"
@str.9 = [25 x i8] c" [wk] Move tiles up.\00"
@str.10 = [27 x i8] c" [sj] Move tiles down.\00"
@str.11 = [27 x i8] c" [ah] Move tiles left.\00"
@str.12 = [28 x i8] c" [dl] Move tiles right.\00"
@str.13 = [15 x i8] c"\0AGame Control:\00"
@str.14 = [31 x i8] c" Ctrl+C Quit game (SIGNINT).\00"
@str.15 = [26 x i8] c" n Start new game.\00"
@str.16 = [34 x i8] c" ? Display this help text.\00"
define void @help_print() {
%1 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([16 x i8], [16 x i8]* @str, i64 0, i64 0))
%2 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([25 x i8], [25 x i8]* @str.9, i64 0, i64 0))
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([27 x i8], [27 x i8]* @str.10, i64 0, i64 0))
%4 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([27 x i8], [27 x i8]* @str.11, i64 0, i64 0))
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([28 x i8], [28 x i8]* @str.12, i64 0, i64 0))
%6 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([15 x i8], [15 x i8]* @str.13, i64 0, i64 0))
%7 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([31 x i8], [31 x i8]* @str.14, i64 0, i64 0))
%8 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([26 x i8], [26 x i8]* @str.15, i64 0, i64 0))
%9 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([34 x i8], [34 x i8]* @str.16, i64 0, i64 0))
ret void
}