int main(void) {
  float a = {5.0};
  char b[] = {'a', 'b'};
  char bb[] = {};
  char bbb = 'd';
  char bla[] = "anblea";
  char *blab = "anblea";
  char **blabl = &blab;
  char ***blabla = &blabl;
  **blabla = "a";
  blab = "a";
  blab++;
  blab = "B";
  int aaa[] = {1, 2, 3, 4, 5};
  int aaaa[] = {1, 2};
  int *asssds = aaa;
  asssds = aaaa;
  const int length = 1;
  float ffl = 5.0;
  float fff[2];
  fff[0] = ffl;
  fff[1] = ffl - 1.0;
  fff[2] = ffl + 1.0;
  float *fltPtr = fff;
  float fltArr[] = {1.0, 2.0, 3.0};
  fltPtr = fltArr;
  return 0;
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
movl   $0x0,-0x4(%rbp)
movss  0xef9(%rip),%xmm0
movss  %xmm0,-0x8(%rbp)
mov    0xefd(%rip),%ax
mov    %ax,-0xa(%rbp)
movb   $0x64,-0xc(%rbp)
mov    0xf1f(%rip),%eax
mov    %eax,-0x13(%rbp)
mov    0xf19(%rip),%ax
mov    %ax,-0xf(%rbp)
mov    0xf11(%rip),%al
mov    %al,-0xd(%rbp)
lea    0xf01(%rip),%rax
mov    %rax,-0x20(%rbp)
lea    -0x20(%rbp),%rax
mov    %rax,-0x28(%rbp)
lea    -0x28(%rbp),%rax
mov    %rax,-0x30(%rbp)
mov    -0x30(%rbp),%rax
mov    (%rax),%rax
lea    0xee4(%rip),%rcx
mov    %rcx,(%rax)
lea    0xeda(%rip),%rax
mov    %rax,-0x20(%rbp)
mov    -0x20(%rbp),%rax
add    $0x1,%rax
mov    %rax,-0x20(%rbp)
lea    0xec5(%rip),%rax
mov    %rax,-0x20(%rbp)
mov    0xe93(%rip),%rax
mov    %rax,-0x50(%rbp)
mov    0xe90(%rip),%rax
mov    %rax,-0x48(%rbp)
mov    0xe8e(%rip),%eax
mov    %eax,-0x40(%rbp)
mov    0xe4c(%rip),%rax
mov    %rax,-0x58(%rbp)
lea    -0x50(%rbp),%rax
mov    %rax,-0x60(%rbp)
lea    -0x58(%rbp),%rax
mov    %rax,-0x60(%rbp)
movl   $0x1,-0x64(%rbp)
movss  0xe31(%rip),%xmm0
movss  %xmm0,-0x68(%rbp)
movss  -0x68(%rbp),%xmm0
movss  %xmm0,-0x70(%rbp)
movss  -0x68(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
movsd  0xe01(%rip),%xmm1
subsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x6c(%rbp)
movss  -0x68(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
movsd  0xde3(%rip),%xmm1
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x68(%rbp)
lea    -0x70(%rbp),%rax
mov    %rax,-0x78(%rbp)
mov    0xe0b(%rip),%rax
mov    %rax,-0x84(%rbp)
mov    0xe06(%rip),%eax
mov    %eax,-0x7c(%rbp)
lea    -0x84(%rbp),%rax
mov    %rax,-0x78(%rbp)
xor    %eax,%eax
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
xor    %eax,%eax
ret

LLVM IR (-O0):
@__const.main.b = [2 x i8] c"ab"
@__const.main.bla = [7 x i8] c"anblea\00"
@.str = [7 x i8] c"anblea\00"
@.str.1 = [2 x i8] c"a\00"
@.str.2 = [2 x i8] c"B\00"
@__const.main.aaa = [5 x i32] [i32 1, i32 2, i32 3, i32 4, i32 5]
@__const.main.aaaa = [2 x i32] [i32 1, i32 2]
@__const.main.fltArr = [3 x float] [float 1.000000e+00, float 2.000000e+00, float 3.000000e+00]
define i32 @main() {
%1 = alloca i32
%2 = alloca float
%3 = alloca [2 x i8]
%4 = alloca [0 x i8]
%5 = alloca i8
%6 = alloca [7 x i8]
%7 = alloca i8*
%8 = alloca i8**
%9 = alloca i8***
%10 = alloca [5 x i32]
%11 = alloca [2 x i32]
%12 = alloca i32*
%13 = alloca i32
%14 = alloca float
%15 = alloca [2 x float]
%16 = alloca float*
%17 = alloca [3 x float]
store i32 0, i32* %1
store float 5.000000e+00, float* %2
%18 = bitcast [2 x i8]* %3 to i8*
%19 = bitcast [0 x i8]* %4 to i8*
store i8 100, i8* %5
%20 = bitcast [7 x i8]* %6 to i8*
store i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str, i64 0, i64 0), i8** %7
store i8** %7, i8*** %8
store i8*** %8, i8**** %9
%21 = load i8***, i8**** %9
%22 = load i8**, i8*** %21
store i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str.1, i64 0, i64 0), i8** %22
store i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str.1, i64 0, i64 0), i8** %7
%23 = load i8*, i8** %7
%24 = getelementptr inbounds i8, i8* %23, i32 1
store i8* %24, i8** %7
store i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str.2, i64 0, i64 0), i8** %7
%25 = bitcast [5 x i32]* %10 to i8*
%26 = bitcast [2 x i32]* %11 to i8*
%27 = getelementptr inbounds [5 x i32], [5 x i32]* %10, i64 0, i64 0
store i32* %27, i32** %12
%28 = getelementptr inbounds [2 x i32], [2 x i32]* %11, i64 0, i64 0
store i32* %28, i32** %12
store i32 1, i32* %13
store float 5.000000e+00, float* %14
%29 = load float, float* %14
%30 = getelementptr inbounds [2 x float], [2 x float]* %15, i64 0, i64 0
store float %29, float* %30
%31 = load float, float* %14
%32 = fpext float %31 to double
%33 = fsub double %32, 1.000000e+00
%34 = fptrunc double %33 to float
%35 = getelementptr inbounds [2 x float], [2 x float]* %15, i64 0, i64 1
store float %34, float* %35
%36 = load float, float* %14
%37 = fpext float %36 to double
%38 = fadd double %37, 1.000000e+00
%39 = fptrunc double %38 to float
%40 = getelementptr inbounds [2 x float], [2 x float]* %15, i64 0, i64 2
store float %39, float* %40
%41 = getelementptr inbounds [2 x float], [2 x float]* %15, i64 0, i64 0
store float* %41, float** %16
%42 = bitcast [3 x float]* %17 to i8*
%43 = getelementptr inbounds [3 x float], [3 x float]* %17, i64 0, i64 0
store float* %43, float** %16
ret i32 0
}

LLVM IR (-O2):
define i32 @main() {
ret i32 0
}