void slsolve(int ldm, int ncol, float *M, float *rhs) {
  int k;
  float x0, x1, x2, x3, x4, x5, x6, x7;
  float *M0;
  register float *Mki0, *Mki1, *Mki2, *Mki3, *Mki4, *Mki5, *Mki6, *Mki7;
  register int firstcol = 0;
  M0 = &M[0];
  while (firstcol < ncol - 7) {
    Mki0 = M0 + 1;
    Mki1 = Mki0 + ldm + 1;
    Mki2 = Mki1 + ldm + 1;
    Mki3 = Mki2 + ldm + 1;
    Mki4 = Mki3 + ldm + 1;
    Mki5 = Mki4 + ldm + 1;
    Mki6 = Mki5 + ldm + 1;
    Mki7 = Mki6 + ldm + 1;
    x0 = rhs[firstcol];
    x1 = rhs[firstcol + 1] - x0 * *Mki0++;
    x2 = rhs[firstcol + 2] - x0 * *Mki0++ - x1 * *Mki1++;
    x3 = rhs[firstcol + 3] - x0 * *Mki0++ - x1 * *Mki1++ - x2 * *Mki2++;
    x4 = rhs[firstcol + 4] - x0 * *Mki0++ - x1 * *Mki1++ - x2 * *Mki2++ -
         x3 * *Mki3++;
    x5 = rhs[firstcol + 5] - x0 * *Mki0++ - x1 * *Mki1++ - x2 * *Mki2++ -
         x3 * *Mki3++ - x4 * *Mki4++;
    x6 = rhs[firstcol + 6] - x0 * *Mki0++ - x1 * *Mki1++ - x2 * *Mki2++ -
         x3 * *Mki3++ - x4 * *Mki4++ - x5 * *Mki5++;
    x7 = rhs[firstcol + 7] - x0 * *Mki0++ - x1 * *Mki1++ - x2 * *Mki2++ -
         x3 * *Mki3++ - x4 * *Mki4++ - x5 * *Mki5++ - x6 * *Mki6++;
    rhs[++firstcol] = x1;
    rhs[++firstcol] = x2;
    rhs[++firstcol] = x3;
    rhs[++firstcol] = x4;
    rhs[++firstcol] = x5;
    rhs[++firstcol] = x6;
    rhs[++firstcol] = x7;
    ++firstcol;
    for (k = firstcol; k < ncol; k++)
      rhs[k] = rhs[k] - x0 * *Mki0++ - x1 * *Mki1++ - x2 * *Mki2++ -
               x3 * *Mki3++ - x4 * *Mki4++ - x5 * *Mki5++ - x6 * *Mki6++ -
               x7 * *Mki7++;
    M0 += 8 * ldm + 8;
  }
  while (firstcol < ncol - 3) {
    Mki0 = M0 + 1;
    Mki1 = Mki0 + ldm + 1;
    Mki2 = Mki1 + ldm + 1;
    Mki3 = Mki2 + ldm + 1;
    x0 = rhs[firstcol];
    x1 = rhs[firstcol + 1] - x0 * *Mki0++;
    x2 = rhs[firstcol + 2] - x0 * *Mki0++ - x1 * *Mki1++;
    x3 = rhs[firstcol + 3] - x0 * *Mki0++ - x1 * *Mki1++ - x2 * *Mki2++;
    rhs[++firstcol] = x1;
    rhs[++firstcol] = x2;
    rhs[++firstcol] = x3;
    ++firstcol;
    for (k = firstcol; k < ncol; k++)
      rhs[k] =
          rhs[k] - x0 * *Mki0++ - x1 * *Mki1++ - x2 * *Mki2++ - x3 * *Mki3++;
    M0 += 4 * ldm + 4;
  }
  if (firstcol < ncol - 1) {
    Mki0 = M0 + 1;
    Mki1 = Mki0 + ldm + 1;
    x0 = rhs[firstcol];
    x1 = rhs[firstcol + 1] - x0 * *Mki0++;
    rhs[++firstcol] = x1;
    ++firstcol;
    for (k = firstcol; k < ncol; k++)
      rhs[k] = rhs[k] - x0 * *Mki0++ - x1 * *Mki1++;
  }
}


x86 assembly (clang, -O0):
<slsolve>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
mov    %edi,-0x4(%rbp)
mov    %esi,-0x8(%rbp)
mov    %rdx,-0x10(%rbp)
mov    %rcx,-0x18(%rbp)
movl   $0x0,-0x8c(%rbp)
mov    -0x10(%rbp),%rax
mov    %rax,-0x48(%rbp)
mov    -0x8c(%rbp),%eax
mov    -0x8(%rbp),%ecx
sub    $0x7,%ecx
cmp    %ecx,%eax
jge    1a5d <slsolve+0x95d>
mov    -0x48(%rbp),%rax
add    $0x4,%rax
mov    %rax,-0x50(%rbp)
mov    -0x50(%rbp),%rax
movslq -0x4(%rbp),%rcx
shl    $0x2,%rcx
add    %rcx,%rax
add    $0x4,%rax
mov    %rax,-0x58(%rbp)
mov    -0x58(%rbp),%rax
movslq -0x4(%rbp),%rcx
shl    $0x2,%rcx
add    %rcx,%rax
add    $0x4,%rax
mov    %rax,-0x60(%rbp)
mov    -0x60(%rbp),%rax
movslq -0x4(%rbp),%rcx
shl    $0x2,%rcx
add    %rcx,%rax
add    $0x4,%rax
mov    %rax,-0x68(%rbp)
mov    -0x68(%rbp),%rax
movslq -0x4(%rbp),%rcx
shl    $0x2,%rcx
add    %rcx,%rax
add    $0x4,%rax
mov    %rax,-0x70(%rbp)
mov    -0x70(%rbp),%rax
movslq -0x4(%rbp),%rcx
shl    $0x2,%rcx
add    %rcx,%rax
add    $0x4,%rax
mov    %rax,-0x78(%rbp)
mov    -0x78(%rbp),%rax
movslq -0x4(%rbp),%rcx
shl    $0x2,%rcx
add    %rcx,%rax
add    $0x4,%rax
mov    %rax,-0x80(%rbp)
mov    -0x80(%rbp),%rax
movslq -0x4(%rbp),%rcx
shl    $0x2,%rcx
add    %rcx,%rax
add    $0x4,%rax
mov    %rax,-0x88(%rbp)
mov    -0x18(%rbp),%rax
movslq -0x8c(%rbp),%rcx
movss  (%rax,%rcx,4),%xmm0
movss  %xmm0,-0x20(%rbp)
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x1,%ecx
movslq %ecx,%rcx
movss  (%rax,%rcx,4),%xmm1
movss  -0x20(%rbp),%xmm0
mov    -0x50(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x50(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x24(%rbp)
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x2,%ecx
movslq %ecx,%rcx
movss  (%rax,%rcx,4),%xmm0
movss  -0x20(%rbp),%xmm1
mov    -0x50(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x50(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x24(%rbp),%xmm0
mov    -0x58(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x58(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x28(%rbp)
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x3,%ecx
movslq %ecx,%rcx
movss  (%rax,%rcx,4),%xmm1
movss  -0x20(%rbp),%xmm0
mov    -0x50(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x50(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x24(%rbp),%xmm1
mov    -0x58(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x58(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x28(%rbp),%xmm0
mov    -0x60(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x60(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x2c(%rbp)
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x4,%ecx
movslq %ecx,%rcx
movss  (%rax,%rcx,4),%xmm0
movss  -0x20(%rbp),%xmm1
mov    -0x50(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x50(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x24(%rbp),%xmm0
mov    -0x58(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x58(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x28(%rbp),%xmm1
mov    -0x60(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x60(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x2c(%rbp),%xmm0
mov    -0x68(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x68(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x30(%rbp)
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x5,%ecx
movslq %ecx,%rcx
movss  (%rax,%rcx,4),%xmm1
movss  -0x20(%rbp),%xmm0
mov    -0x50(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x50(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x24(%rbp),%xmm1
mov    -0x58(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x58(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x28(%rbp),%xmm0
mov    -0x60(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x60(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x2c(%rbp),%xmm1
mov    -0x68(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x68(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x30(%rbp),%xmm0
mov    -0x70(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x70(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x34(%rbp)
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x6,%ecx
movslq %ecx,%rcx
movss  (%rax,%rcx,4),%xmm0
movss  -0x20(%rbp),%xmm1
mov    -0x50(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x50(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x24(%rbp),%xmm0
mov    -0x58(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x58(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x28(%rbp),%xmm1
mov    -0x60(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x60(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x2c(%rbp),%xmm0
mov    -0x68(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x68(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x30(%rbp),%xmm1
mov    -0x70(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x70(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x34(%rbp),%xmm0
mov    -0x78(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x78(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x38(%rbp)
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x7,%ecx
movslq %ecx,%rcx
movss  (%rax,%rcx,4),%xmm1
movss  -0x20(%rbp),%xmm0
mov    -0x50(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x50(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x24(%rbp),%xmm1
mov    -0x58(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x58(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x28(%rbp),%xmm0
mov    -0x60(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x60(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x2c(%rbp),%xmm1
mov    -0x68(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x68(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x30(%rbp),%xmm0
mov    -0x70(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x70(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x34(%rbp),%xmm1
mov    -0x78(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x78(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x38(%rbp),%xmm0
mov    -0x80(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x80(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x3c(%rbp)
movss  -0x24(%rbp),%xmm0
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x1,%ecx
mov    %ecx,-0x8c(%rbp)
movslq %ecx,%rcx
movss  %xmm0,(%rax,%rcx,4)
movss  -0x28(%rbp),%xmm0
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x1,%ecx
mov    %ecx,-0x8c(%rbp)
movslq %ecx,%rcx
movss  %xmm0,(%rax,%rcx,4)
movss  -0x2c(%rbp),%xmm0
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x1,%ecx
mov    %ecx,-0x8c(%rbp)
movslq %ecx,%rcx
movss  %xmm0,(%rax,%rcx,4)
movss  -0x30(%rbp),%xmm0
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x1,%ecx
mov    %ecx,-0x8c(%rbp)
movslq %ecx,%rcx
movss  %xmm0,(%rax,%rcx,4)
movss  -0x34(%rbp),%xmm0
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x1,%ecx
mov    %ecx,-0x8c(%rbp)
movslq %ecx,%rcx
movss  %xmm0,(%rax,%rcx,4)
movss  -0x38(%rbp),%xmm0
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x1,%ecx
mov    %ecx,-0x8c(%rbp)
movslq %ecx,%rcx
movss  %xmm0,(%rax,%rcx,4)
movss  -0x3c(%rbp),%xmm0
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x1,%ecx
mov    %ecx,-0x8c(%rbp)
movslq %ecx,%rcx
movss  %xmm0,(%rax,%rcx,4)
mov    -0x8c(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x8c(%rbp)
mov    -0x8c(%rbp),%eax
mov    %eax,-0x1c(%rbp)
mov    -0x1c(%rbp),%eax
cmp    -0x8(%rbp),%eax
jge    1a3d <slsolve+0x93d>
mov    -0x18(%rbp),%rax
movslq -0x1c(%rbp),%rcx
movss  (%rax,%rcx,4),%xmm0
movss  -0x20(%rbp),%xmm1
mov    -0x50(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x50(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x24(%rbp),%xmm0
mov    -0x58(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x58(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x28(%rbp),%xmm1
mov    -0x60(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x60(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x2c(%rbp),%xmm0
mov    -0x68(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x68(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x30(%rbp),%xmm1
mov    -0x70(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x70(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x34(%rbp),%xmm0
mov    -0x78(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x78(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x38(%rbp),%xmm1
mov    -0x80(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x80(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x3c(%rbp),%xmm0
mov    -0x88(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x88(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x18(%rbp),%rax
movslq -0x1c(%rbp),%rcx
movss  %xmm0,(%rax,%rcx,4)
mov    -0x1c(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x1c(%rbp)
jmp    189b <slsolve+0x79b>
mov    -0x4(%rbp),%ecx
shl    $0x3,%ecx
add    $0x8,%ecx
mov    -0x48(%rbp),%rax
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x48(%rbp)
jmp    1128 <slsolve+0x28>
jmp    1a62 <slsolve+0x962>
mov    -0x8c(%rbp),%eax
mov    -0x8(%rbp),%ecx
sub    $0x3,%ecx
cmp    %ecx,%eax
jge    1db8 <slsolve+0xcb8>
mov    -0x48(%rbp),%rax
add    $0x4,%rax
mov    %rax,-0x50(%rbp)
mov    -0x50(%rbp),%rax
movslq -0x4(%rbp),%rcx
shl    $0x2,%rcx
add    %rcx,%rax
add    $0x4,%rax
mov    %rax,-0x58(%rbp)
mov    -0x58(%rbp),%rax
movslq -0x4(%rbp),%rcx
shl    $0x2,%rcx
add    %rcx,%rax
add    $0x4,%rax
mov    %rax,-0x60(%rbp)
mov    -0x60(%rbp),%rax
movslq -0x4(%rbp),%rcx
shl    $0x2,%rcx
add    %rcx,%rax
add    $0x4,%rax
mov    %rax,-0x68(%rbp)
mov    -0x18(%rbp),%rax
movslq -0x8c(%rbp),%rcx
movss  (%rax,%rcx,4),%xmm0
movss  %xmm0,-0x20(%rbp)
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x1,%ecx
movslq %ecx,%rcx
movss  (%rax,%rcx,4),%xmm1
movss  -0x20(%rbp),%xmm0
mov    -0x50(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x50(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x24(%rbp)
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x2,%ecx
movslq %ecx,%rcx
movss  (%rax,%rcx,4),%xmm0
movss  -0x20(%rbp),%xmm1
mov    -0x50(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x50(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x24(%rbp),%xmm0
mov    -0x58(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x58(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x28(%rbp)
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x3,%ecx
movslq %ecx,%rcx
movss  (%rax,%rcx,4),%xmm1
movss  -0x20(%rbp),%xmm0
mov    -0x50(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x50(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x24(%rbp),%xmm1
mov    -0x58(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x58(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x28(%rbp),%xmm0
mov    -0x60(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x60(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x2c(%rbp)
movss  -0x24(%rbp),%xmm0
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x1,%ecx
mov    %ecx,-0x8c(%rbp)
movslq %ecx,%rcx
movss  %xmm0,(%rax,%rcx,4)
movss  -0x28(%rbp),%xmm0
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x1,%ecx
mov    %ecx,-0x8c(%rbp)
movslq %ecx,%rcx
movss  %xmm0,(%rax,%rcx,4)
movss  -0x2c(%rbp),%xmm0
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x1,%ecx
mov    %ecx,-0x8c(%rbp)
movslq %ecx,%rcx
movss  %xmm0,(%rax,%rcx,4)
mov    -0x8c(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x8c(%rbp)
mov    -0x8c(%rbp),%eax
mov    %eax,-0x1c(%rbp)
mov    -0x1c(%rbp),%eax
cmp    -0x8(%rbp),%eax
jge    1d98 <slsolve+0xc98>
mov    -0x18(%rbp),%rax
movslq -0x1c(%rbp),%rcx
movss  (%rax,%rcx,4),%xmm0
movss  -0x20(%rbp),%xmm1
mov    -0x50(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x50(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x24(%rbp),%xmm0
mov    -0x58(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x58(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x28(%rbp),%xmm1
mov    -0x60(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x60(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x2c(%rbp),%xmm0
mov    -0x68(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x68(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x18(%rbp),%rax
movslq -0x1c(%rbp),%rcx
movss  %xmm0,(%rax,%rcx,4)
mov    -0x1c(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x1c(%rbp)
jmp    1cb0 <slsolve+0xbb0>
mov    -0x4(%rbp),%ecx
shl    $0x2,%ecx
add    $0x4,%ecx
mov    -0x48(%rbp),%rax
movslq %ecx,%rcx
shl    $0x2,%rcx
add    %rcx,%rax
mov    %rax,-0x48(%rbp)
jmp    1a62 <slsolve+0x962>
mov    -0x8c(%rbp),%eax
mov    -0x8(%rbp),%ecx
sub    $0x1,%ecx
cmp    %ecx,%eax
jge    1f16 <slsolve+0xe16>
mov    -0x48(%rbp),%rax
add    $0x4,%rax
mov    %rax,-0x50(%rbp)
mov    -0x50(%rbp),%rax
movslq -0x4(%rbp),%rcx
shl    $0x2,%rcx
add    %rcx,%rax
add    $0x4,%rax
mov    %rax,-0x58(%rbp)
mov    -0x18(%rbp),%rax
movslq -0x8c(%rbp),%rcx
movss  (%rax,%rcx,4),%xmm0
movss  %xmm0,-0x20(%rbp)
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x1,%ecx
movslq %ecx,%rcx
movss  (%rax,%rcx,4),%xmm1
movss  -0x20(%rbp),%xmm0
mov    -0x50(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x50(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x24(%rbp)
movss  -0x24(%rbp),%xmm0
mov    -0x18(%rbp),%rax
mov    -0x8c(%rbp),%ecx
add    $0x1,%ecx
mov    %ecx,-0x8c(%rbp)
movslq %ecx,%rcx
movss  %xmm0,(%rax,%rcx,4)
mov    -0x8c(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x8c(%rbp)
mov    -0x8c(%rbp),%eax
mov    %eax,-0x1c(%rbp)
mov    -0x1c(%rbp),%eax
cmp    -0x8(%rbp),%eax
jge    1f11 <slsolve+0xe11>
mov    -0x18(%rbp),%rax
movslq -0x1c(%rbp),%rcx
movss  (%rax,%rcx,4),%xmm0
movss  -0x20(%rbp),%xmm1
mov    -0x50(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x50(%rbp)
movss  (%rax),%xmm2
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x24(%rbp),%xmm0
mov    -0x58(%rbp),%rax
mov    %rax,%rcx
add    $0x4,%rcx
mov    %rcx,-0x58(%rbp)
movss  (%rax),%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x18(%rbp),%rax
movslq -0x1c(%rbp),%rcx
movss  %xmm0,(%rax,%rcx,4)
mov    -0x1c(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x1c(%rbp)
jmp    1e83 <slsolve+0xd83>
jmp    1f16 <slsolve+0xe16>
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<slsolve>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
sub    $0x118,%rsp
mov    %rcx,%r13
xor    %ebx,%ebx
cmp    $0x8,%esi
mov    %rsi,-0x60(%rsp)
mov    %rcx,-0x48(%rsp)
mov    %rdi,0x90(%rsp)
jl     1b0a <slsolve+0xa0a>
lea    -0x7(%rsi),%eax
mov    %rax,0x88(%rsp)
movslq %edi,%rax
lea    0x0(,%rax,8),%ecx
movslq %ecx,%rcx
mov    %esi,%edi
lea    0x0(,%rdi,4),%rsi
add    %r13,%rsi
mov    %rsi,0x78(%rsp)
lea    0x20(,%rcx,4),%rbp
add    $0x8,%rcx
mov    %rcx,0x80(%rsp)
lea    (%rax,%rdi,1),%rcx
lea    (%rdx,%rcx,4),%rcx
mov    %rcx,0x110(%rsp)
lea    (%rax,%rax,1),%rcx
lea    (%rdi,%rax,2),%rsi
lea    (%rdx,%rsi,4),%rsi
mov    %rsi,0x108(%rsp)
lea    (%rax,%rax,2),%rsi
add    %rdi,%rsi
lea    (%rdx,%rsi,4),%rsi
mov    %rsi,0x100(%rsp)
lea    (%rdi,%rax,4),%rsi
lea    (%rdx,%rsi,4),%rsi
mov    %rsi,0xf8(%rsp)
lea    (%rax,%rax,4),%rsi
add    %rdi,%rsi
lea    (%rdx,%rsi,4),%rsi
mov    %rsi,0xf0(%rsp)
lea    (%rcx,%rcx,2),%rsi
lea    (%rcx,%rcx,2),%rcx
add    $0x8,%rcx
mov    %rcx,0xe8(%rsp)
add    %rdi,%rsi
lea    (%rdx,%rsi,4),%rcx
mov    %rcx,0xe0(%rsp)
lea    0x0(,%rax,8),%rcx
sub    %rax,%rcx
lea    0x8(%rcx),%rsi
mov    %rsi,0xd8(%rsp)
add    %rdi,%rcx
lea    (%rdx,%rcx,4),%rcx
mov    %rcx,0xd0(%rsp)
lea    (%rdx,%rdi,4),%rcx
mov    %rcx,0xc8(%rsp)
mov    %rbp,0x18(%rsp)
lea    -0x20(%rbp),%rcx
mov    %rcx,0xc0(%rsp)
lea    0x8(%rax),%rcx
mov    %rcx,0xb8(%rsp)
lea    0x8(%rax,%rax,1),%rcx
mov    %rcx,0xb0(%rsp)
lea    0x8(%rax,%rax,2),%rcx
mov    %rcx,0xa8(%rsp)
lea    0x0(,%rax,4),%r15
lea    0x8(,%rax,4),%rcx
mov    %rcx,0xa0(%rsp)
lea    0x8(%rax,%rax,4),%rcx
mov    %rcx,0x98(%rsp)
mov    %rdi,0x70(%rsp)
lea    -0x8(%rdi),%rcx
lea    0x20(%r13),%r8
mov    $0x8,%esi
mov    %rsi,-0x78(%rsp)
xor    %esi,%esi
mov    %rsi,0x20(%rsp)
mov    %rcx,0x10(%rsp)
mov    %rcx,0x68(%rsp)
mov    %rdx,0x60(%rsp)
xor    %ebx,%ebx
jmp    12e3 <slsolve+0x1e3>
nopl   0x0(%rax,%rax,1)
add    0x18(%rsp),%rdx
addq   $0x8,-0x78(%rsp)
addq   $0x1,0x20(%rsp)
addq   $0xfffffffffffffff8,0x68(%rsp)
add    $0x20,%r8
mov    0x28(%rsp),%rbx
cmp    0x88(%rsp),%rbx
mov    -0x48(%rsp),%r13
jae    1afd <slsolve+0x9fd>
mov    %r8,-0x50(%rsp)
lea    (%rdx,%rax,4),%r14
add    $0x4,%r14
lea    0x4(%r14,%rax,4),%rdi
lea    0x4(%rdi,%rax,4),%r10
lea    0x4(%r10,%rax,4),%r11
lea    0x4(%r11,%rax,4),%rsi
mov    %rsi,0x40(%rsp)
mov    %rbx,%rcx
lea    0x0(,%rbx,4),%rbx
movss  0x0(%r13,%rcx,4),%xmm13
mov    %rbx,%rsi
or     $0x4,%rsi
mov    %rsi,0x28(%rsp)
movss  0x0(%r13,%rsi,1),%xmm12
movss  0x4(%rdx),%xmm0
mulss  %xmm13,%xmm0
subss  %xmm0,%xmm12
mov    %rbx,%rsi
or     $0x8,%rsi
mov    %rsi,-0x80(%rsp)
movss  0x0(%r13,%rsi,1),%xmm14
movss  0x8(%rdx),%xmm0
mulss  %xmm13,%xmm0
subss  %xmm0,%xmm14
movss  0x8(%rdx,%rax,4),%xmm0
mulss  %xmm12,%xmm0
subss  %xmm0,%xmm14
mov    %rbx,%r12
or     $0xc,%r12
movss  0x0(%r13,%r12,1),%xmm15
movss  0xc(%rdx),%xmm0
mulss  %xmm13,%xmm0
subss  %xmm0,%xmm15
movss  0xc(%rdx,%rax,4),%xmm0
mulss  %xmm12,%xmm0
subss  %xmm0,%xmm15
movss  0x8(%r14,%rax,4),%xmm0
mulss  %xmm14,%xmm0
subss  %xmm0,%xmm15
mov    %rbx,%rbp
or     $0x10,%rbp
movss  0x0(%r13,%rbp,1),%xmm9
movss  0x10(%rdx),%xmm0
mulss  %xmm13,%xmm0
subss  %xmm0,%xmm9
movss  0x10(%rdx,%rax,4),%xmm0
mulss  %xmm12,%xmm0
subss  %xmm0,%xmm9
movss  0xc(%r14,%rax,4),%xmm0
mulss  %xmm14,%xmm0
subss  %xmm0,%xmm9
movss  0x8(%rdi,%rax,4),%xmm0
mulss  %xmm15,%xmm0
subss  %xmm0,%xmm9
mov    %rbx,%r8
or     $0x14,%r8
movss  0x0(%r13,%r8,1),%xmm10
movss  0x14(%rdx),%xmm0
mulss  %xmm13,%xmm0
subss  %xmm0,%xmm10
movss  0x14(%rdx,%rax,4),%xmm0
mulss  %xmm12,%xmm0
subss  %xmm0,%xmm10
movss  0x10(%r14,%rax,4),%xmm0
mulss  %xmm14,%xmm0
subss  %xmm0,%xmm10
movss  0xc(%rdi,%rax,4),%xmm0
mulss  %xmm15,%xmm0
subss  %xmm0,%xmm10
movss  0x8(%r10,%rax,4),%xmm0
mulss  %xmm9,%xmm0
subss  %xmm0,%xmm10
mov    %rbx,%r9
or     $0x18,%r9
movss  0x0(%r13,%r9,1),%xmm11
movss  0x18(%rdx),%xmm0
mulss  %xmm13,%xmm0
subss  %xmm0,%xmm11
movss  0x18(%rdx,%rax,4),%xmm0
mulss  %xmm12,%xmm0
subss  %xmm0,%xmm11
movss  0x14(%r14,%rax,4),%xmm0
mulss  %xmm14,%xmm0
subss  %xmm0,%xmm11
movss  0x10(%rdi,%rax,4),%xmm0
mulss  %xmm15,%xmm0
subss  %xmm0,%xmm11
movss  0xc(%r10,%rax,4),%xmm0
mulss  %xmm9,%xmm0
subss  %xmm0,%xmm11
movss  0x8(%r11,%rax,4),%xmm8
or     $0x1c,%rbx
movss  0x0(%r13,%rbx,1),%xmm0
movss  0x1c(%rdx),%xmm2
movss  0x1c(%rdx,%rax,4),%xmm3
movss  0x18(%r14,%rax,4),%xmm4
mov    %rdi,-0x58(%rsp)
movss  0x14(%rdi,%rax,4),%xmm5
mov    %r10,-0x70(%rsp)
movss  0x10(%r10,%rax,4),%xmm6
mov    0x40(%rsp),%rsi
mov    %r11,0x30(%rsp)
movss  0xc(%r11,%rax,4),%xmm1
movss  0x8(%rsi,%rax,4),%xmm7
mov    0x28(%rsp),%rdi
movss  %xmm12,0x0(%r13,%rdi,1)
mov    -0x80(%rsp),%rdi
movss  %xmm14,0x0(%r13,%rdi,1)
movss  %xmm15,0x0(%r13,%r12,1)
movss  %xmm9,0x0(%r13,%rbp,1)
movss  %xmm10,0x0(%r13,%r8,1)
mov    -0x50(%rsp),%r8
mulss  %xmm10,%xmm8
subss  %xmm8,%xmm11
movss  %xmm11,0x0(%r13,%r9,1)
mulss  %xmm13,%xmm2
subss  %xmm2,%xmm0
mulss  %xmm12,%xmm3
subss  %xmm3,%xmm0
mulss  %xmm14,%xmm4
subss  %xmm4,%xmm0
mulss  %xmm15,%xmm5
subss  %xmm5,%xmm0
mulss  %xmm9,%xmm6
subss  %xmm6,%xmm0
mulss  %xmm10,%xmm1
subss  %xmm1,%xmm0
mulss  %xmm11,%xmm7
subss  %xmm7,%xmm0
movss  %xmm0,0x0(%r13,%rbx,1)
add    $0x8,%rcx
mov    %rcx,0x28(%rsp)
cmp    0x70(%rsp),%rcx
jae    12b0 <slsolve+0x1b0>
mov    0x20(%rsp),%rbx
lea    0x0(,%rbx,8),%rdi
mov    0x10(%rsp),%rcx
sub    %rdi,%rcx
lea    (%rsi,%rax,4),%r13
add    $0x8,%r13
movaps 0x1a34(%rip),%xmm1
xorps  %xmm1,%xmm13
xorps  %xmm1,%xmm12
xorps  %xmm1,%xmm14
xorps  %xmm1,%xmm15
xorps  %xmm1,%xmm9
lea    0x1c(%rdx,%rax,4),%rbp
lea    0x18(%r14,%rax,4),%r11
mov    -0x58(%rsp),%rsi
lea    0x14(%rsi,%rax,4),%r10
mov    -0x70(%rsp),%rsi
lea    0x10(%rsi,%rax,4),%r12
mov    0x30(%rsp),%rsi
lea    0xc(%rsi,%rax,4),%r9
xorps  %xmm1,%xmm10
xorps  %xmm1,%xmm11
lea    0x0(,%rax,4),%r14
add    %r13,%r14
lea    0x20(%rdx),%rdi
xorps  %xmm1,%xmm0
cmp    $0x4,%rcx
jae    1640 <slsolve+0x540>
mov    -0x78(%rsp),%rbx
jmp    1a3c <slsolve+0x93c>
cs nopw 0x0(%rax,%rax,1)
nopl   0x0(%rax)
mov    %rcx,0x58(%rsp)
mov    %rbp,0x40(%rsp)
mov    %r13,-0x80(%rsp)
mov    %rbx,%rcx
imul   0x80(%rsp),%rcx
mov    0x60(%rsp),%rsi
lea    (%rsi,%rcx,4),%rsi
add    $0x20,%rsi
mov    %rsi,(%rsp)
mov    0xc0(%rsp),%rsi
imul   %rbx,%rsi
mov    0xc8(%rsp),%rbx
lea    (%rbx,%rsi,1),%r8
mov    0xb8(%rsp),%rbx
add    %rcx,%rbx
mov    %rbx,-0x10(%rsp)
mov    0x110(%rsp),%rbx
lea    (%rbx,%rsi,1),%rbx
mov    %rbx,-0x40(%rsp)
mov    0xb0(%rsp),%rbx
lea    (%rbx,%rcx,1),%rbx
mov    %rbx,-0x18(%rsp)
mov    0x108(%rsp),%rbx
lea    (%rbx,%rsi,1),%rbx
mov    %rbx,-0x38(%rsp)
mov    0xa8(%rsp),%rbx
lea    (%rbx,%rcx,1),%rbx
mov    %rbx,-0x68(%rsp)
mov    0x100(%rsp),%rbx
lea    (%rbx,%rsi,1),%rbx
mov    %rbx,-0x30(%rsp)
mov    0xa0(%rsp),%rbx
lea    (%rbx,%rcx,1),%rbx
mov    %rbx,0x8(%rsp)
mov    0xf8(%rsp),%rbx
lea    (%rbx,%rsi,1),%rbx
mov    %rbx,-0x20(%rsp)
mov    0x98(%rsp),%rbx
add    %rcx,%rbx
mov    %rbx,0x30(%rsp)
mov    0xf0(%rsp),%rbx
add    %rsi,%rbx
mov    %rbx,-0x8(%rsp)
mov    0xe8(%rsp),%rbx
add    %rcx,%rbx
mov    %rbx,-0x70(%rsp)
add    0xd8(%rsp),%rcx
mov    0xe0(%rsp),%rbx
add    %rsi,%rbx
mov    %rbx,-0x28(%rsp)
add    0xd0(%rsp),%rsi
mov    -0x78(%rsp),%rbx
mov    -0x48(%rsp),%rbp
lea    0x0(,%rbx,4),%r13
add    %rbp,%r13
cmp    %r13,%r8
seta   -0x58(%rsp)
mov    0x78(%rsp),%r8
cmp    %r8,(%rsp)
setb   (%rsp)
cmp    %r13,-0x40(%rsp)
seta   -0x40(%rsp)
mov    0x60(%rsp),%rbp
mov    -0x10(%rsp),%rbx
lea    0x0(,%rbx,4),%rbx
add    %rbp,%rbx
cmp    %r8,%rbx
setb   -0x10(%rsp)
cmp    %r13,-0x38(%rsp)
mov    -0x18(%rsp),%rbx
lea    0x0(%rbp,%rbx,4),%rbx
seta   -0x18(%rsp)
cmp    %r8,%rbx
setb   -0x38(%rsp)
cmp    %r13,-0x30(%rsp)
seta   -0x30(%rsp)
mov    -0x68(%rsp),%rbx
lea    0x0(,%rbx,4),%rbx
add    %rbp,%rbx
cmp    %r8,%rbx
setb   -0x68(%rsp)
cmp    %r13,-0x20(%rsp)
mov    0x8(%rsp),%rbx
lea    0x0(%rbp,%rbx,4),%rbx
seta   0x8(%rsp)
cmp    %r8,%rbx
setb   -0x20(%rsp)
cmp    %r13,-0x8(%rsp)
seta   -0x8(%rsp)
mov    0x30(%rsp),%rbx
lea    0x0(,%rbx,4),%rbx
add    %rbp,%rbx
cmp    %r8,%rbx
setb   0x30(%rsp)
cmp    %r13,-0x28(%rsp)
mov    -0x70(%rsp),%rbx
lea    0x0(%rbp,%rbx,4),%rbx
seta   -0x70(%rsp)
cmp    %r8,%rbx
setb   -0x28(%rsp)
cmp    %r13,%rsi
seta   %sil
lea    0x0(,%rcx,4),%rcx
add    %rbp,%rcx
cmp    %r8,%rcx
setb   %cl
mov    (%rsp),%bl
test   %bl,-0x58(%rsp)
jne    1ae4 <slsolve+0x9e4>
mov    -0x10(%rsp),%bl
and    %bl,-0x40(%rsp)
mov    -0x50(%rsp),%r8
mov    0x40(%rsp),%rbp
jne    1a32 <slsolve+0x932>
mov    -0x38(%rsp),%bl
and    %bl,-0x18(%rsp)
jne    1a32 <slsolve+0x932>
mov    -0x68(%rsp),%bl
and    %bl,-0x30(%rsp)
jne    1a32 <slsolve+0x932>
mov    -0x20(%rsp),%bl
and    %bl,0x8(%rsp)
jne    1a32 <slsolve+0x932>
mov    0x30(%rsp),%bl
and    %bl,-0x8(%rsp)
jne    1a32 <slsolve+0x932>
mov    -0x28(%rsp),%bl
and    %bl,-0x70(%rsp)
jne    1a32 <slsolve+0x932>
and    %cl,%sil
jne    1a32 <slsolve+0x932>
mov    0x68(%rsp),%rsi
and    $0xfffffffffffffffc,%rsi
mov    0x58(%rsp),%rbx
and    $0xfffffffffffffffc,%rbx
mov    -0x78(%rsp),%rcx
add    %rbx,%rcx
mov    %rcx,-0x70(%rsp)
lea    0x0(%rbp,%rbx,4),%rbp
lea    (%r11,%rbx,4),%r11
lea    (%r10,%rbx,4),%r10
lea    (%r12,%rbx,4),%r12
lea    (%r9,%rbx,4),%r9
mov    -0x80(%rsp),%rcx
lea    (%rcx,%rbx,4),%rcx
mov    %rcx,-0x80(%rsp)
lea    (%r14,%rbx,4),%r14
mov    %rbx,-0x58(%rsp)
lea    (%rdi,%rbx,4),%rdi
movaps %xmm13,0x40(%rsp)
movaps %xmm13,%xmm5
shufps $0x0,%xmm13,%xmm5
movaps %xmm12,0x30(%rsp)
shufps $0x0,%xmm12,%xmm12
movaps %xmm14,%xmm13
shufps $0x0,%xmm14,%xmm13
movaps %xmm15,%xmm4
shufps $0x0,%xmm15,%xmm4
movaps %xmm9,%xmm1
shufps $0x0,%xmm9,%xmm1
movaps %xmm10,%xmm3
shufps $0x0,%xmm10,%xmm3
movaps %xmm11,%xmm2
shufps $0x0,%xmm11,%xmm2
movaps %xmm0,%xmm8
shufps $0x0,%xmm0,%xmm8
xor    %ecx,%ecx
cs nopw 0x0(%rax,%rax,1)
nopl   0x0(%rax,%rax,1)
movups (%r8,%rcx,4),%xmm6
lea    (%rdx,%rcx,4),%rbx
movups 0x20(%rdx,%rcx,4),%xmm7
mulps  %xmm5,%xmm7
addps  %xmm6,%xmm7
lea    0x20(%r15,%rbx,1),%r13
movups 0x20(%rbx,%rax,4),%xmm6
mulps  %xmm12,%xmm6
addps  %xmm7,%xmm6
add    %r15,%r13
movups 0x20(%rbx,%rax,8),%xmm7
mulps  %xmm13,%xmm7
addps  %xmm6,%xmm7
lea    (%r15,%r13,1),%rbx
movups 0x0(%r13,%rax,4),%xmm6
mulps  %xmm4,%xmm6
addps  %xmm7,%xmm6
add    %r15,%rbx
movups 0x0(%r13,%rax,8),%xmm7
mulps  %xmm1,%xmm7
addps  %xmm6,%xmm7
movups (%rbx,%rax,4),%xmm6
add    %r15,%rbx
mulps  %xmm3,%xmm6
addps  %xmm7,%xmm6
movups (%rbx,%rax,4),%xmm7
add    %r15,%rbx
mulps  %xmm2,%xmm7
addps  %xmm6,%xmm7
movups (%rbx,%rax,4),%xmm6
mulps  %xmm8,%xmm6
addps  %xmm7,%xmm6
movups %xmm6,(%r8,%rcx,4)
add    $0x4,%rcx
cmp    %rcx,%rsi
jne    1980 <slsolve+0x880>
mov    -0x58(%rsp),%rcx
cmp    %rcx,0x58(%rsp)
movaps 0x40(%rsp),%xmm13
movaps 0x30(%rsp),%xmm12
mov    -0x80(%rsp),%r13
mov    -0x70(%rsp),%rbx
je     12b0 <slsolve+0x1b0>
jmp    1a3c <slsolve+0x93c>
mov    -0x78(%rsp),%rbx
mov    -0x80(%rsp),%r13
mov    -0x48(%rsp),%rcx
lea    (%rcx,%rbx,4),%rcx
mov    0x70(%rsp),%rsi
sub    %rbx,%rsi
xor    %ebx,%ebx
nop
movss  (%rdi,%rbx,4),%xmm1
mulss  %xmm13,%xmm1
addss  (%rcx,%rbx,4),%xmm1
movss  0x4(%rbp,%rbx,4),%xmm2
mulss  %xmm12,%xmm2
addss  %xmm1,%xmm2
movss  0x4(%r11,%rbx,4),%xmm1
mulss  %xmm14,%xmm1
addss  %xmm2,%xmm1
movss  0x4(%r10,%rbx,4),%xmm2
mulss  %xmm15,%xmm2
addss  %xmm1,%xmm2
movss  0x4(%r12,%rbx,4),%xmm1
mulss  %xmm9,%xmm1
addss  %xmm2,%xmm1
movss  0x4(%r9,%rbx,4),%xmm2
mulss  %xmm10,%xmm2
addss  %xmm1,%xmm2
movss  0x4(%r13,%rbx,4),%xmm1
mulss  %xmm11,%xmm1
addss  %xmm2,%xmm1
movss  0x4(%r14,%rbx,4),%xmm2
mulss  %xmm0,%xmm2
addss  %xmm1,%xmm2
movss  %xmm2,(%rcx,%rbx,4)
add    $0x1,%rbx
cmp    %rbx,%rsi
jne    1a50 <slsolve+0x950>
jmp    12b0 <slsolve+0x1b0>
mov    -0x78(%rsp),%rbx
mov    -0x50(%rsp),%r8
mov    -0x80(%rsp),%r13
mov    0x40(%rsp),%rbp
jmp    1a3c <slsolve+0x93c>
mov    -0x60(%rsp),%rsi
mov    0x90(%rsp),%rdi
lea    -0x3(%rsi),%eax
cmp    %eax,%ebx
jge    2000 <slsolve+0xf00>
movabs $0x1fffffff8,%r9
movslq %edi,%r11
lea    0x0(,%rdi,4),%ecx
movslq %ecx,%rcx
lea    0x4(%rcx),%rdi
mov    %rdi,-0x10(%rsp)
mov    %ebx,%ebp
movslq %esi,%rdi
mov    %rdi,-0x70(%rsp)
cltq
mov    %rax,-0x58(%rsp)
lea    0x4(%rbp),%rax
mov    %rax,-0x18(%rsp)
lea    0x5(%rbp),%rax
mov    %rax,-0x20(%rsp)
mov    $0xfffffffb,%eax
sub    %ebx,%eax
add    $0x5,%ebx
lea    (%r11,%r11,2),%r8
lea    (%r11,%r11,2),%rdi
add    $0x4,%rdi
mov    %rdi,-0x28(%rsp)
lea    0x5(%r11,%r11,2),%rdi
mov    %rdi,-0x30(%rsp)
lea    (%r11,%r11,1),%r10
lea    0x4(%r11,%r11,1),%rdi
mov    %rdi,-0x38(%rsp)
lea    0x10(,%rcx,4),%rcx
mov    %rcx,0x70(%rsp)
lea    (%rdx,%r10,4),%rcx
add    $0x10,%rcx
lea    (%rdx,%r8,4),%r8
add    $0x10,%r8
movaps 0x1450(%rip),%xmm8
add    $0x4,%r9
mov    %r9,0x78(%rsp)
lea    (%r11,%r11,1),%rdi
add    $0x5,%rdi
mov    %rdi,-0x40(%rsp)
lea    0x4(%r11),%rdi
mov    %rdi,0x58(%rsp)
lea    0x5(%r11),%rdi
mov    %rdi,0x80(%rsp)
mov    %r11,0x20(%rsp)
lea    (%rdx,%r11,4),%r15
add    $0x10,%r15
lea    0x10(,%rbp,4),%r12
add    %r13,%r12
xor    %edi,%edi
mov    %eax,0x68(%rsp)
mov    %eax,0x30(%rsp)
mov    %ebx,%eax
mov    %rdx,0x60(%rsp)
mov    %rdx,%r10
mov    %rbx,0x28(%rsp)
jmp    1c59 <slsolve+0xb59>
xchg   %ax,%ax
mov    0x70(%rsp),%rax
add    %rax,%r10
mov    -0x50(%rsp),%rdi
add    $0x1,%rdi
add    %rax,%r15
mov    0x40(%rsp),%rcx
add    %rax,%rcx
add    %rax,%r8
mov    -0x78(%rsp),%eax
add    $0x4,%eax
addl   $0xfffffffc,0x30(%rsp)
add    $0x10,%r12
mov    -0x80(%rsp),%rbp
cmp    -0x58(%rsp),%rbp
mov    -0x48(%rsp),%r13
mov    0x28(%rsp),%rbx
jge    1ff3 <slsolve+0xef3>
mov    %rcx,0x40(%rsp)
cmp    %eax,%esi
mov    %eax,-0x78(%rsp)
mov    %eax,%r9d
cmovg  %esi,%r9d
lea    (%rbx,%rdi,4),%ecx
cmp    %ecx,%esi
cmovg  %esi,%ecx
mov    %rdi,-0x50(%rsp)
lea    0x0(,%rdi,4),%r14
add    %ebx,%r14d
cmp    %r14d,%esi
cmovg  %esi,%r14d
mov    0x20(%rsp),%rdi
lea    (%r10,%rdi,4),%r11
add    $0x4,%r11
movss  0x0(%r13,%rbp,4),%xmm9
mov    %ebp,%ebx
shl    $0x2,%rbx
mov    %rbx,%rdx
or     $0x4,%rdx
movss  0x0(%r13,%rdx,1),%xmm2
movss  0x4(%r10),%xmm0
mulss  %xmm9,%xmm0
subss  %xmm0,%xmm2
mov    %rbx,%rax
or     $0x8,%rax
movss  0x0(%r13,%rax,1),%xmm3
movss  0x8(%r10),%xmm0
movss  0x8(%r10,%rdi,4),%xmm5
or     $0xc,%rbx
movss  0x0(%r13,%rbx,1),%xmm4
movss  0xc(%r10),%xmm6
movss  0xc(%r10,%rdi,4),%xmm7
movss  0x8(%r11,%rdi,4),%xmm1
movss  %xmm2,0x0(%r13,%rdx,1)
mulss  %xmm9,%xmm0
subss  %xmm0,%xmm3
mulss  %xmm2,%xmm5
subss  %xmm5,%xmm3
movss  %xmm3,0x0(%r13,%rax,1)
mulss  %xmm9,%xmm6
subss  %xmm6,%xmm4
mulss  %xmm2,%xmm7
subss  %xmm7,%xmm4
mulss  %xmm3,%xmm1
subss  %xmm1,%xmm4
movss  %xmm4,0x0(%r13,%rbx,1)
lea    0x4(%rbp),%rax
mov    %rax,-0x80(%rsp)
cmp    -0x70(%rsp),%rax
jge    1c10 <slsolve+0xb10>
mov    -0x50(%rsp),%rdi
lea    0x0(,%rdi,4),%edx
mov    0x68(%rsp),%eax
sub    %edx,%eax
add    %eax,%ecx
mov    0x20(%rsp),%rdx
lea    (%r11,%rdx,4),%rbp
add    $0x8,%rbp
xorps  %xmm8,%xmm9
lea    0xc(%r10,%rdx,4),%rbx
xorps  %xmm8,%xmm2
xorps  %xmm8,%xmm3
lea    0x0(,%rdx,4),%r11
add    %rbp,%r11
lea    0x10(%r10),%r13
xorps  %xmm8,%xmm4
cmp    $0x3,%ecx
jae    1e10 <slsolve+0xd10>
mov    -0x80(%rsp),%rdi
mov    -0x60(%rsp),%rsi
mov    -0x48(%rsp),%rax
lea    (%rax,%rdi,4),%rcx
xor    %edx,%edx
nopl   (%rax)
movss  0x0(%r13,%rdx,4),%xmm0
mulss  %xmm9,%xmm0
addss  (%rcx,%rdx,4),%xmm0
movss  0x4(%rbx,%rdx,4),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4(%rbp,%rdx,4),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0x4(%r11,%rdx,4),%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,(%rcx,%rdx,4)
add    $0x1,%rdx
lea    (%rdx,%rdi,1),%eax
cmp    %esi,%eax
jl     1db0 <slsolve+0xcb0>
jmp    1c10 <slsolve+0xb10>
cs nopw 0x0(%rax,%rax,1)
nopl   0x0(%rax,%rax,1)
mov    %rcx,-0x8(%rsp)
mov    -0x18(%rsp),%rcx
lea    (%rcx,%rdi,4),%rcx
mov    -0x48(%rsp),%rsi
lea    (%rsi,%rcx,4),%rcx
mov    %rcx,0x88(%rsp)
mov    -0x20(%rsp),%rcx
lea    (%rcx,%rdi,4),%rdx
lea    (%rsi,%rdx,4),%rdx
add    %eax,%r14d
lea    (%rdx,%r14,4),%rdx
mov    %rdi,%rax
imul   -0x10(%rsp),%rax
mov    -0x28(%rsp),%rcx
add    %rax,%rcx
mov    0x60(%rsp),%rsi
lea    (%rsi,%rcx,4),%rcx
mov    %rcx,0x18(%rsp)
mov    -0x30(%rsp),%rcx
add    %rax,%rcx
lea    (%rsi,%rcx,4),%rcx
lea    (%rcx,%r14,4),%rcx
mov    %rcx,-0x68(%rsp)
mov    -0x38(%rsp),%rcx
add    %rax,%rcx
lea    (%rsi,%rcx,4),%rcx
mov    %rcx,0x10(%rsp)
mov    0x88(%rsp),%rdi
cmp    -0x68(%rsp),%rdi
mov    -0x40(%rsp),%rcx
lea    (%rcx,%rax,1),%rcx
lea    (%rsi,%rcx,4),%rcx
lea    (%rcx,%r14,4),%rcx
setb   -0x68(%rsp)
cmp    %rdx,0x18(%rsp)
setb   0x18(%rsp)
cmp    %rcx,%rdi
mov    0x80(%rsp),%rcx
lea    (%rcx,%rax,1),%rcx
lea    (%rsi,%rcx,4),%rcx
lea    (%rcx,%r14,4),%rcx
setb   0x8(%rsp)
cmp    %rdx,0x10(%rsp)
setb   0x10(%rsp)
cmp    %rcx,%rdi
mov    0x58(%rsp),%rcx
lea    (%rcx,%rax,1),%rcx
lea    (%rsi,%rcx,4),%rcx
setb   (%rsp)
cmp    %rdx,%rcx
lea    0x10(%rsi,%rax,4),%rax
lea    0x4(%rax,%r14,4),%rcx
setb   %sil
cmp    %rcx,%rdi
setb   %cl
cmp    %rdx,%rax
setb   %dl
mov    0x18(%rsp),%al
test   %al,-0x68(%rsp)
jne    1d98 <slsolve+0xc98>
mov    0x10(%rsp),%al
and    %al,0x8(%rsp)
jne    1d98 <slsolve+0xc98>
and    %sil,(%rsp)
jne    1d98 <slsolve+0xc98>
and    %dl,%cl
jne    1d98 <slsolve+0xc98>
add    0x30(%rsp),%r9d
add    $0x1,%r9
and    $0xfffffffffffffffc,%r9
mov    -0x8(%rsp),%rcx
add    $0x1,%rcx
mov    %rcx,%rsi
and    0x78(%rsp),%rcx
mov    -0x80(%rsp),%rax
lea    (%rax,%rcx,1),%rdi
lea    (%rbx,%rcx,4),%rbx
lea    0x0(%rbp,%rcx,4),%rbp
lea    (%r11,%rcx,4),%r11
lea    0x0(%r13,%rcx,4),%r13
movaps %xmm9,%xmm10
shufps $0x0,%xmm9,%xmm10
movaps %xmm2,%xmm6
shufps $0x0,%xmm2,%xmm6
movaps %xmm3,%xmm7
shufps $0x0,%xmm3,%xmm7
movaps %xmm4,%xmm0
shufps $0x0,%xmm4,%xmm0
xor    %eax,%eax
mov    0x40(%rsp),%rdx
nopl   0x0(%rax,%rax,1)
movups (%r12,%rax,4),%xmm1
movups 0x10(%r10,%rax,4),%xmm5
mulps  %xmm10,%xmm5
addps  %xmm1,%xmm5
movups (%r15,%rax,4),%xmm1
mulps  %xmm6,%xmm1
addps  %xmm5,%xmm1
movups (%rdx,%rax,4),%xmm5
mulps  %xmm7,%xmm5
addps  %xmm1,%xmm5
movups (%r8,%rax,4),%xmm1
mulps  %xmm0,%xmm1
addps  %xmm5,%xmm1
movups %xmm1,(%r12,%rax,4)
add    $0x4,%rax
cmp    %rax,%r9
jne    1fa0 <slsolve+0xea0>
cmp    %rcx,%rsi
mov    -0x60(%rsp),%rsi
je     1c10 <slsolve+0xb10>
jmp    1da2 <slsolve+0xca2>
mov    %r10,%rdx
mov    %ebp,%ebx
mov    0x90(%rsp),%rdi
lea    -0x1(%rsi),%eax
cmp    %eax,%ebx
jge    20ae <slsolve+0xfae>
mov    %ebx,%eax
movss  0x0(%r13,%rax,4),%xmm0
mov    %ebx,%eax
or     $0x1,%eax
movss  0x0(%r13,%rax,4),%xmm1
movss  0x4(%rdx),%xmm2
mulss  %xmm0,%xmm2
subss  %xmm2,%xmm1
movss  %xmm1,0x0(%r13,%rax,4)
or     $0x2,%ebx
cmp    %esi,%ebx
jge    20ae <slsolve+0xfae>
lea    0x4(%rdx),%rax
xorps  0xfba(%rip),%xmm0
movslq %edi,%rcx
lea    (%rax,%rcx,4),%r11
lea    0x8(%rdx),%r14
xorps  0xfa8(%rip),%xmm1
mov    %ebx,%edi
not    %ebx
add    %esi,%ebx
cmp    $0x7,%ebx
jae    20c0 <slsolve+0xfc0>
mov    %rdi,%rax
lea    0x0(,%rax,4),%rcx
add    %r13,%rcx
xor    %edi,%edi
cs nopw 0x0(%rax,%rax,1)
nopl   (%rax)
movss  (%r14,%rdi,4),%xmm2
mulss  %xmm0,%xmm2
addss  (%rcx,%rdi,4),%xmm2
movss  0x4(%r11,%rdi,4),%xmm3
mulss  %xmm1,%xmm3
addss  %xmm2,%xmm3
movss  %xmm3,(%rcx,%rdi,4)
add    $0x1,%rdi
lea    (%rdi,%rax,1),%ebp
cmp    %esi,%ebp
jl     2080 <slsolve+0xf80>
add    $0x118,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret
lea    0x0(,%rdi,4),%r12
add    %r13,%r12
lea    (%rdi,%rbx,1),%rbp
lea    0x4(%r13,%rbp,4),%rbp
lea    0x8(%rdx,%rcx,4),%r8
mov    %rbx,%rax
add    %rcx,%rbx
lea    (%rdx,%rbx,4),%rbx
add    $0xc,%rbx
mov    %rax,%r15
lea    (%rdx,%rax,4),%r9
add    $0xc,%r9
cmp    %rbx,%r12
setb   %r10b
cmp    %rbp,%r8
setb   %r8b
cmp    %r9,%r12
setb   %bl
cmp    %rbp,%r14
setb   %al
test   %r8b,%r10b
jne    2063 <slsolve+0xf63>
and    %al,%bl
jne    2063 <slsolve+0xf63>
mov    %r15,%rbp
add    $0x1,%rbp
mov    %rbp,%r8
and    $0xfffffffffffffff8,%rbp
lea    (%rdi,%rbp,1),%rax
lea    (%r11,%rbp,4),%r11
lea    (%r14,%rbp,4),%r14
movaps %xmm0,%xmm2
shufps $0x0,%xmm0,%xmm2
movaps %xmm1,%xmm3
shufps $0x0,%xmm1,%xmm3
lea    (%rdx,%rcx,4),%rcx
add    $0x18,%rcx
lea    0x10(,%rdi,4),%rdi
add    %r13,%rdi
xor    %ebx,%ebx
nopw   0x0(%rax,%rax,1)
movups -0x10(%rdi,%rbx,4),%xmm4
movups (%rdi,%rbx,4),%xmm5
movups 0x8(%rdx,%rbx,4),%xmm6
movups 0x18(%rdx,%rbx,4),%xmm7
mulps  %xmm2,%xmm6
addps  %xmm4,%xmm6
mulps  %xmm2,%xmm7
addps  %xmm5,%xmm7
movups -0x10(%rcx,%rbx,4),%xmm4
movups (%rcx,%rbx,4),%xmm5
mulps  %xmm3,%xmm4
addps  %xmm6,%xmm4
mulps  %xmm3,%xmm5
addps  %xmm7,%xmm5
movups %xmm4,-0x10(%rdi,%rbx,4)
movups %xmm5,(%rdi,%rbx,4)
add    $0x8,%rbx
cmp    %rbx,%rbp
jne    2160 <slsolve+0x1060>
cmp    %rbp,%r8
jne    2066 <slsolve+0xf66>
jmp    20ae <slsolve+0xfae>

LLVM IR (-O0):
define void @slsolve(i32 %0, i32 %1, float* %2, float* %3) {
%5 = alloca i32
%6 = alloca i32
%7 = alloca float*
%8 = alloca float*
%9 = alloca i32
%10 = alloca float
%11 = alloca float
%12 = alloca float
%13 = alloca float
%14 = alloca float
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float*
%19 = alloca float*
%20 = alloca float*
%21 = alloca float*
%22 = alloca float*
%23 = alloca float*
%24 = alloca float*
%25 = alloca float*
%26 = alloca float*
%27 = alloca i32
store i32 %0, i32* %5
store i32 %1, i32* %6
store float* %2, float** %7
store float* %3, float** %8
store i32 0, i32* %27
%28 = load float*, float** %7
%29 = getelementptr inbounds float, float* %28, i64 0
store float* %29, float** %18
br label %30
30: ; preds = %398, %4
%31 = load i32, i32* %27
%32 = load i32, i32* %6
%33 = sub nsw i32 %32, 7
%34 = icmp slt i32 %31, %33
br i1 %34, label %35, label %405
35: ; preds = %30
%36 = load float*, float** %18
%37 = getelementptr inbounds float, float* %36, i64 1
store float* %37, float** %19
%38 = load float*, float** %19
%39 = load i32, i32* %5
%40 = sext i32 %39 to i64
%41 = getelementptr inbounds float, float* %38, i64 %40
%42 = getelementptr inbounds float, float* %41, i64 1
store float* %42, float** %20
%43 = load float*, float** %20
%44 = load i32, i32* %5
%45 = sext i32 %44 to i64
%46 = getelementptr inbounds float, float* %43, i64 %45
%47 = getelementptr inbounds float, float* %46, i64 1
store float* %47, float** %21
%48 = load float*, float** %21
%49 = load i32, i32* %5
%50 = sext i32 %49 to i64
%51 = getelementptr inbounds float, float* %48, i64 %50
%52 = getelementptr inbounds float, float* %51, i64 1
store float* %52, float** %22
%53 = load float*, float** %22
%54 = load i32, i32* %5
%55 = sext i32 %54 to i64
%56 = getelementptr inbounds float, float* %53, i64 %55
%57 = getelementptr inbounds float, float* %56, i64 1
store float* %57, float** %23
%58 = load float*, float** %23
%59 = load i32, i32* %5
%60 = sext i32 %59 to i64
%61 = getelementptr inbounds float, float* %58, i64 %60
%62 = getelementptr inbounds float, float* %61, i64 1
store float* %62, float** %24
%63 = load float*, float** %24
%64 = load i32, i32* %5
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds float, float* %63, i64 %65
%67 = getelementptr inbounds float, float* %66, i64 1
store float* %67, float** %25
%68 = load float*, float** %25
%69 = load i32, i32* %5
%70 = sext i32 %69 to i64
%71 = getelementptr inbounds float, float* %68, i64 %70
%72 = getelementptr inbounds float, float* %71, i64 1
store float* %72, float** %26
%73 = load float*, float** %8
%74 = load i32, i32* %27
%75 = sext i32 %74 to i64
%76 = getelementptr inbounds float, float* %73, i64 %75
%77 = load float, float* %76
store float %77, float* %10
%78 = load float*, float** %8
%79 = load i32, i32* %27
%80 = add nsw i32 %79, 1
%81 = sext i32 %80 to i64
%82 = getelementptr inbounds float, float* %78, i64 %81
%83 = load float, float* %82
%84 = load float, float* %10
%85 = load float*, float** %19
%86 = getelementptr inbounds float, float* %85, i32 1
store float* %86, float** %19
%87 = load float, float* %85
%88 = fneg float %84
%89 = call float @llvm.fmuladd.f32(float %88, float %87, float %83)
store float %89, float* %11
%90 = load float*, float** %8
%91 = load i32, i32* %27
%92 = add nsw i32 %91, 2
%93 = sext i32 %92 to i64
%94 = getelementptr inbounds float, float* %90, i64 %93
%95 = load float, float* %94
%96 = load float, float* %10
%97 = load float*, float** %19
%98 = getelementptr inbounds float, float* %97, i32 1
store float* %98, float** %19
%99 = load float, float* %97
%100 = fneg float %96
%101 = call float @llvm.fmuladd.f32(float %100, float %99, float %95)
%102 = load float, float* %11
%103 = load float*, float** %20
%104 = getelementptr inbounds float, float* %103, i32 1
store float* %104, float** %20
%105 = load float, float* %103
%106 = fneg float %102
%107 = call float @llvm.fmuladd.f32(float %106, float %105, float %101)
store float %107, float* %12
%108 = load float*, float** %8
%109 = load i32, i32* %27
%110 = add nsw i32 %109, 3
%111 = sext i32 %110 to i64
%112 = getelementptr inbounds float, float* %108, i64 %111
%113 = load float, float* %112
%114 = load float, float* %10
%115 = load float*, float** %19
%116 = getelementptr inbounds float, float* %115, i32 1
store float* %116, float** %19
%117 = load float, float* %115
%118 = fneg float %114
%119 = call float @llvm.fmuladd.f32(float %118, float %117, float %113)
%120 = load float, float* %11
%121 = load float*, float** %20
%122 = getelementptr inbounds float, float* %121, i32 1
store float* %122, float** %20
%123 = load float, float* %121
%124 = fneg float %120
%125 = call float @llvm.fmuladd.f32(float %124, float %123, float %119)
%126 = load float, float* %12
%127 = load float*, float** %21
%128 = getelementptr inbounds float, float* %127, i32 1
store float* %128, float** %21
%129 = load float, float* %127
%130 = fneg float %126
%131 = call float @llvm.fmuladd.f32(float %130, float %129, float %125)
store float %131, float* %13
%132 = load float*, float** %8
%133 = load i32, i32* %27
%134 = add nsw i32 %133, 4
%135 = sext i32 %134 to i64
%136 = getelementptr inbounds float, float* %132, i64 %135
%137 = load float, float* %136
%138 = load float, float* %10
%139 = load float*, float** %19
%140 = getelementptr inbounds float, float* %139, i32 1
store float* %140, float** %19
%141 = load float, float* %139
%142 = fneg float %138
%143 = call float @llvm.fmuladd.f32(float %142, float %141, float %137)
%144 = load float, float* %11
%145 = load float*, float** %20
%146 = getelementptr inbounds float, float* %145, i32 1
store float* %146, float** %20
%147 = load float, float* %145
%148 = fneg float %144
%149 = call float @llvm.fmuladd.f32(float %148, float %147, float %143)
%150 = load float, float* %12
%151 = load float*, float** %21
%152 = getelementptr inbounds float, float* %151, i32 1
store float* %152, float** %21
%153 = load float, float* %151
%154 = fneg float %150
%155 = call float @llvm.fmuladd.f32(float %154, float %153, float %149)
%156 = load float, float* %13
%157 = load float*, float** %22
%158 = getelementptr inbounds float, float* %157, i32 1
store float* %158, float** %22
%159 = load float, float* %157
%160 = fneg float %156
%161 = call float @llvm.fmuladd.f32(float %160, float %159, float %155)
store float %161, float* %14
%162 = load float*, float** %8
%163 = load i32, i32* %27
%164 = add nsw i32 %163, 5
%165 = sext i32 %164 to i64
%166 = getelementptr inbounds float, float* %162, i64 %165
%167 = load float, float* %166
%168 = load float, float* %10
%169 = load float*, float** %19
%170 = getelementptr inbounds float, float* %169, i32 1
store float* %170, float** %19
%171 = load float, float* %169
%172 = fneg float %168
%173 = call float @llvm.fmuladd.f32(float %172, float %171, float %167)
%174 = load float, float* %11
%175 = load float*, float** %20
%176 = getelementptr inbounds float, float* %175, i32 1
store float* %176, float** %20
%177 = load float, float* %175
%178 = fneg float %174
%179 = call float @llvm.fmuladd.f32(float %178, float %177, float %173)
%180 = load float, float* %12
%181 = load float*, float** %21
%182 = getelementptr inbounds float, float* %181, i32 1
store float* %182, float** %21
%183 = load float, float* %181
%184 = fneg float %180
%185 = call float @llvm.fmuladd.f32(float %184, float %183, float %179)
%186 = load float, float* %13
%187 = load float*, float** %22
%188 = getelementptr inbounds float, float* %187, i32 1
store float* %188, float** %22
%189 = load float, float* %187
%190 = fneg float %186
%191 = call float @llvm.fmuladd.f32(float %190, float %189, float %185)
%192 = load float, float* %14
%193 = load float*, float** %23
%194 = getelementptr inbounds float, float* %193, i32 1
store float* %194, float** %23
%195 = load float, float* %193
%196 = fneg float %192
%197 = call float @llvm.fmuladd.f32(float %196, float %195, float %191)
store float %197, float* %15
%198 = load float*, float** %8
%199 = load i32, i32* %27
%200 = add nsw i32 %199, 6
%201 = sext i32 %200 to i64
%202 = getelementptr inbounds float, float* %198, i64 %201
%203 = load float, float* %202
%204 = load float, float* %10
%205 = load float*, float** %19
%206 = getelementptr inbounds float, float* %205, i32 1
store float* %206, float** %19
%207 = load float, float* %205
%208 = fneg float %204
%209 = call float @llvm.fmuladd.f32(float %208, float %207, float %203)
%210 = load float, float* %11
%211 = load float*, float** %20
%212 = getelementptr inbounds float, float* %211, i32 1
store float* %212, float** %20
%213 = load float, float* %211
%214 = fneg float %210
%215 = call float @llvm.fmuladd.f32(float %214, float %213, float %209)
%216 = load float, float* %12
%217 = load float*, float** %21
%218 = getelementptr inbounds float, float* %217, i32 1
store float* %218, float** %21
%219 = load float, float* %217
%220 = fneg float %216
%221 = call float @llvm.fmuladd.f32(float %220, float %219, float %215)
%222 = load float, float* %13
%223 = load float*, float** %22
%224 = getelementptr inbounds float, float* %223, i32 1
store float* %224, float** %22
%225 = load float, float* %223
%226 = fneg float %222
%227 = call float @llvm.fmuladd.f32(float %226, float %225, float %221)
%228 = load float, float* %14
%229 = load float*, float** %23
%230 = getelementptr inbounds float, float* %229, i32 1
store float* %230, float** %23
%231 = load float, float* %229
%232 = fneg float %228
%233 = call float @llvm.fmuladd.f32(float %232, float %231, float %227)
%234 = load float, float* %15
%235 = load float*, float** %24
%236 = getelementptr inbounds float, float* %235, i32 1
store float* %236, float** %24
%237 = load float, float* %235
%238 = fneg float %234
%239 = call float @llvm.fmuladd.f32(float %238, float %237, float %233)
store float %239, float* %16
%240 = load float*, float** %8
%241 = load i32, i32* %27
%242 = add nsw i32 %241, 7
%243 = sext i32 %242 to i64
%244 = getelementptr inbounds float, float* %240, i64 %243
%245 = load float, float* %244
%246 = load float, float* %10
%247 = load float*, float** %19
%248 = getelementptr inbounds float, float* %247, i32 1
store float* %248, float** %19
%249 = load float, float* %247
%250 = fneg float %246
%251 = call float @llvm.fmuladd.f32(float %250, float %249, float %245)
%252 = load float, float* %11
%253 = load float*, float** %20
%254 = getelementptr inbounds float, float* %253, i32 1
store float* %254, float** %20
%255 = load float, float* %253
%256 = fneg float %252
%257 = call float @llvm.fmuladd.f32(float %256, float %255, float %251)
%258 = load float, float* %12
%259 = load float*, float** %21
%260 = getelementptr inbounds float, float* %259, i32 1
store float* %260, float** %21
%261 = load float, float* %259
%262 = fneg float %258
%263 = call float @llvm.fmuladd.f32(float %262, float %261, float %257)
%264 = load float, float* %13
%265 = load float*, float** %22
%266 = getelementptr inbounds float, float* %265, i32 1
store float* %266, float** %22
%267 = load float, float* %265
%268 = fneg float %264
%269 = call float @llvm.fmuladd.f32(float %268, float %267, float %263)
%270 = load float, float* %14
%271 = load float*, float** %23
%272 = getelementptr inbounds float, float* %271, i32 1
store float* %272, float** %23
%273 = load float, float* %271
%274 = fneg float %270
%275 = call float @llvm.fmuladd.f32(float %274, float %273, float %269)
%276 = load float, float* %15
%277 = load float*, float** %24
%278 = getelementptr inbounds float, float* %277, i32 1
store float* %278, float** %24
%279 = load float, float* %277
%280 = fneg float %276
%281 = call float @llvm.fmuladd.f32(float %280, float %279, float %275)
%282 = load float, float* %16
%283 = load float*, float** %25
%284 = getelementptr inbounds float, float* %283, i32 1
store float* %284, float** %25
%285 = load float, float* %283
%286 = fneg float %282
%287 = call float @llvm.fmuladd.f32(float %286, float %285, float %281)
store float %287, float* %17
%288 = load float, float* %11
%289 = load float*, float** %8
%290 = load i32, i32* %27
%291 = add nsw i32 %290, 1
store i32 %291, i32* %27
%292 = sext i32 %291 to i64
%293 = getelementptr inbounds float, float* %289, i64 %292
store float %288, float* %293
%294 = load float, float* %12
%295 = load float*, float** %8
%296 = load i32, i32* %27
%297 = add nsw i32 %296, 1
store i32 %297, i32* %27
%298 = sext i32 %297 to i64
%299 = getelementptr inbounds float, float* %295, i64 %298
store float %294, float* %299
%300 = load float, float* %13
%301 = load float*, float** %8
%302 = load i32, i32* %27
%303 = add nsw i32 %302, 1
store i32 %303, i32* %27
%304 = sext i32 %303 to i64
%305 = getelementptr inbounds float, float* %301, i64 %304
store float %300, float* %305
%306 = load float, float* %14
%307 = load float*, float** %8
%308 = load i32, i32* %27
%309 = add nsw i32 %308, 1
store i32 %309, i32* %27
%310 = sext i32 %309 to i64
%311 = getelementptr inbounds float, float* %307, i64 %310
store float %306, float* %311
%312 = load float, float* %15
%313 = load float*, float** %8
%314 = load i32, i32* %27
%315 = add nsw i32 %314, 1
store i32 %315, i32* %27
%316 = sext i32 %315 to i64
%317 = getelementptr inbounds float, float* %313, i64 %316
store float %312, float* %317
%318 = load float, float* %16
%319 = load float*, float** %8
%320 = load i32, i32* %27
%321 = add nsw i32 %320, 1
store i32 %321, i32* %27
%322 = sext i32 %321 to i64
%323 = getelementptr inbounds float, float* %319, i64 %322
store float %318, float* %323
%324 = load float, float* %17
%325 = load float*, float** %8
%326 = load i32, i32* %27
%327 = add nsw i32 %326, 1
store i32 %327, i32* %27
%328 = sext i32 %327 to i64
%329 = getelementptr inbounds float, float* %325, i64 %328
store float %324, float* %329
%330 = load i32, i32* %27
%331 = add nsw i32 %330, 1
store i32 %331, i32* %27
%332 = load i32, i32* %27
store i32 %332, i32* %9
br label %333
333: ; preds = %395, %35
%334 = load i32, i32* %9
%335 = load i32, i32* %6
%336 = icmp slt i32 %334, %335
br i1 %336, label %337, label %398
337: ; preds = %333
%338 = load float*, float** %8
%339 = load i32, i32* %9
%340 = sext i32 %339 to i64
%341 = getelementptr inbounds float, float* %338, i64 %340
%342 = load float, float* %341
%343 = load float, float* %10
%344 = load float*, float** %19
%345 = getelementptr inbounds float, float* %344, i32 1
store float* %345, float** %19
%346 = load float, float* %344
%347 = fneg float %343
%348 = call float @llvm.fmuladd.f32(float %347, float %346, float %342)
%349 = load float, float* %11
%350 = load float*, float** %20
%351 = getelementptr inbounds float, float* %350, i32 1
store float* %351, float** %20
%352 = load float, float* %350
%353 = fneg float %349
%354 = call float @llvm.fmuladd.f32(float %353, float %352, float %348)
%355 = load float, float* %12
%356 = load float*, float** %21
%357 = getelementptr inbounds float, float* %356, i32 1
store float* %357, float** %21
%358 = load float, float* %356
%359 = fneg float %355
%360 = call float @llvm.fmuladd.f32(float %359, float %358, float %354)
%361 = load float, float* %13
%362 = load float*, float** %22
%363 = getelementptr inbounds float, float* %362, i32 1
store float* %363, float** %22
%364 = load float, float* %362
%365 = fneg float %361
%366 = call float @llvm.fmuladd.f32(float %365, float %364, float %360)
%367 = load float, float* %14
%368 = load float*, float** %23
%369 = getelementptr inbounds float, float* %368, i32 1
store float* %369, float** %23
%370 = load float, float* %368
%371 = fneg float %367
%372 = call float @llvm.fmuladd.f32(float %371, float %370, float %366)
%373 = load float, float* %15
%374 = load float*, float** %24
%375 = getelementptr inbounds float, float* %374, i32 1
store float* %375, float** %24
%376 = load float, float* %374
%377 = fneg float %373
%378 = call float @llvm.fmuladd.f32(float %377, float %376, float %372)
%379 = load float, float* %16
%380 = load float*, float** %25
%381 = getelementptr inbounds float, float* %380, i32 1
store float* %381, float** %25
%382 = load float, float* %380
%383 = fneg float %379
%384 = call float @llvm.fmuladd.f32(float %383, float %382, float %378)
%385 = load float, float* %17
%386 = load float*, float** %26
%387 = getelementptr inbounds float, float* %386, i32 1
store float* %387, float** %26
%388 = load float, float* %386
%389 = fneg float %385
%390 = call float @llvm.fmuladd.f32(float %389, float %388, float %384)
%391 = load float*, float** %8
%392 = load i32, i32* %9
%393 = sext i32 %392 to i64
%394 = getelementptr inbounds float, float* %391, i64 %393
store float %390, float* %394
br label %395
395: ; preds = %337
%396 = load i32, i32* %9
%397 = add nsw i32 %396, 1
store i32 %397, i32* %9
br label %333
398: ; preds = %333
%399 = load i32, i32* %5
%400 = mul nsw i32 8, %399
%401 = add nsw i32 %400, 8
%402 = load float*, float** %18
%403 = sext i32 %401 to i64
%404 = getelementptr inbounds float, float* %402, i64 %403
store float* %404, float** %18
br label %30
405: ; preds = %30
br label %406
406: ; preds = %550, %405
%407 = load i32, i32* %27
%408 = load i32, i32* %6
%409 = sub nsw i32 %408, 3
%410 = icmp slt i32 %407, %409
br i1 %410, label %411, label %557
411: ; preds = %406
%412 = load float*, float** %18
%413 = getelementptr inbounds float, float* %412, i64 1
store float* %413, float** %19
%414 = load float*, float** %19
%415 = load i32, i32* %5
%416 = sext i32 %415 to i64
%417 = getelementptr inbounds float, float* %414, i64 %416
%418 = getelementptr inbounds float, float* %417, i64 1
store float* %418, float** %20
%419 = load float*, float** %20
%420 = load i32, i32* %5
%421 = sext i32 %420 to i64
%422 = getelementptr inbounds float, float* %419, i64 %421
%423 = getelementptr inbounds float, float* %422, i64 1
store float* %423, float** %21
%424 = load float*, float** %21
%425 = load i32, i32* %5
%426 = sext i32 %425 to i64
%427 = getelementptr inbounds float, float* %424, i64 %426
%428 = getelementptr inbounds float, float* %427, i64 1
store float* %428, float** %22
%429 = load float*, float** %8
%430 = load i32, i32* %27
%431 = sext i32 %430 to i64
%432 = getelementptr inbounds float, float* %429, i64 %431
%433 = load float, float* %432
store float %433, float* %10
%434 = load float*, float** %8
%435 = load i32, i32* %27
%436 = add nsw i32 %435, 1
%437 = sext i32 %436 to i64
%438 = getelementptr inbounds float, float* %434, i64 %437
%439 = load float, float* %438
%440 = load float, float* %10
%441 = load float*, float** %19
%442 = getelementptr inbounds float, float* %441, i32 1
store float* %442, float** %19
%443 = load float, float* %441
%444 = fneg float %440
%445 = call float @llvm.fmuladd.f32(float %444, float %443, float %439)
store float %445, float* %11
%446 = load float*, float** %8
%447 = load i32, i32* %27
%448 = add nsw i32 %447, 2
%449 = sext i32 %448 to i64
%450 = getelementptr inbounds float, float* %446, i64 %449
%451 = load float, float* %450
%452 = load float, float* %10
%453 = load float*, float** %19
%454 = getelementptr inbounds float, float* %453, i32 1
store float* %454, float** %19
%455 = load float, float* %453
%456 = fneg float %452
%457 = call float @llvm.fmuladd.f32(float %456, float %455, float %451)
%458 = load float, float* %11
%459 = load float*, float** %20
%460 = getelementptr inbounds float, float* %459, i32 1
store float* %460, float** %20
%461 = load float, float* %459
%462 = fneg float %458
%463 = call float @llvm.fmuladd.f32(float %462, float %461, float %457)
store float %463, float* %12
%464 = load float*, float** %8
%465 = load i32, i32* %27
%466 = add nsw i32 %465, 3
%467 = sext i32 %466 to i64
%468 = getelementptr inbounds float, float* %464, i64 %467
%469 = load float, float* %468
%470 = load float, float* %10
%471 = load float*, float** %19
%472 = getelementptr inbounds float, float* %471, i32 1
store float* %472, float** %19
%473 = load float, float* %471
%474 = fneg float %470
%475 = call float @llvm.fmuladd.f32(float %474, float %473, float %469)
%476 = load float, float* %11
%477 = load float*, float** %20
%478 = getelementptr inbounds float, float* %477, i32 1
store float* %478, float** %20
%479 = load float, float* %477
%480 = fneg float %476
%481 = call float @llvm.fmuladd.f32(float %480, float %479, float %475)
%482 = load float, float* %12
%483 = load float*, float** %21
%484 = getelementptr inbounds float, float* %483, i32 1
store float* %484, float** %21
%485 = load float, float* %483
%486 = fneg float %482
%487 = call float @llvm.fmuladd.f32(float %486, float %485, float %481)
store float %487, float* %13
%488 = load float, float* %11
%489 = load float*, float** %8
%490 = load i32, i32* %27
%491 = add nsw i32 %490, 1
store i32 %491, i32* %27
%492 = sext i32 %491 to i64
%493 = getelementptr inbounds float, float* %489, i64 %492
store float %488, float* %493
%494 = load float, float* %12
%495 = load float*, float** %8
%496 = load i32, i32* %27
%497 = add nsw i32 %496, 1
store i32 %497, i32* %27
%498 = sext i32 %497 to i64
%499 = getelementptr inbounds float, float* %495, i64 %498
store float %494, float* %499
%500 = load float, float* %13
%501 = load float*, float** %8
%502 = load i32, i32* %27
%503 = add nsw i32 %502, 1
store i32 %503, i32* %27
%504 = sext i32 %503 to i64
%505 = getelementptr inbounds float, float* %501, i64 %504
store float %500, float* %505
%506 = load i32, i32* %27
%507 = add nsw i32 %506, 1
store i32 %507, i32* %27
%508 = load i32, i32* %27
store i32 %508, i32* %9
br label %509
509: ; preds = %547, %411
%510 = load i32, i32* %9
%511 = load i32, i32* %6
%512 = icmp slt i32 %510, %511
br i1 %512, label %513, label %550
513: ; preds = %509
%514 = load float*, float** %8
%515 = load i32, i32* %9
%516 = sext i32 %515 to i64
%517 = getelementptr inbounds float, float* %514, i64 %516
%518 = load float, float* %517
%519 = load float, float* %10
%520 = load float*, float** %19
%521 = getelementptr inbounds float, float* %520, i32 1
store float* %521, float** %19
%522 = load float, float* %520
%523 = fneg float %519
%524 = call float @llvm.fmuladd.f32(float %523, float %522, float %518)
%525 = load float, float* %11
%526 = load float*, float** %20
%527 = getelementptr inbounds float, float* %526, i32 1
store float* %527, float** %20
%528 = load float, float* %526
%529 = fneg float %525
%530 = call float @llvm.fmuladd.f32(float %529, float %528, float %524)
%531 = load float, float* %12
%532 = load float*, float** %21
%533 = getelementptr inbounds float, float* %532, i32 1
store float* %533, float** %21
%534 = load float, float* %532
%535 = fneg float %531
%536 = call float @llvm.fmuladd.f32(float %535, float %534, float %530)
%537 = load float, float* %13
%538 = load float*, float** %22
%539 = getelementptr inbounds float, float* %538, i32 1
store float* %539, float** %22
%540 = load float, float* %538
%541 = fneg float %537
%542 = call float @llvm.fmuladd.f32(float %541, float %540, float %536)
%543 = load float*, float** %8
%544 = load i32, i32* %9
%545 = sext i32 %544 to i64
%546 = getelementptr inbounds float, float* %543, i64 %545
store float %542, float* %546
br label %547
547: ; preds = %513
%548 = load i32, i32* %9
%549 = add nsw i32 %548, 1
store i32 %549, i32* %9
br label %509
550: ; preds = %509
%551 = load i32, i32* %5
%552 = mul nsw i32 4, %551
%553 = add nsw i32 %552, 4
%554 = load float*, float** %18
%555 = sext i32 %553 to i64
%556 = getelementptr inbounds float, float* %554, i64 %555
store float* %556, float** %18
br label %406
557: ; preds = %406
%558 = load i32, i32* %27
%559 = load i32, i32* %6
%560 = sub nsw i32 %559, 1
%561 = icmp slt i32 %558, %560
br i1 %561, label %562, label %626
562: ; preds = %557
%563 = load float*, float** %18
%564 = getelementptr inbounds float, float* %563, i64 1
store float* %564, float** %19
%565 = load float*, float** %19
%566 = load i32, i32* %5
%567 = sext i32 %566 to i64
%568 = getelementptr inbounds float, float* %565, i64 %567
%569 = getelementptr inbounds float, float* %568, i64 1
store float* %569, float** %20
%570 = load float*, float** %8
%571 = load i32, i32* %27
%572 = sext i32 %571 to i64
%573 = getelementptr inbounds float, float* %570, i64 %572
%574 = load float, float* %573
store float %574, float* %10
%575 = load float*, float** %8
%576 = load i32, i32* %27
%577 = add nsw i32 %576, 1
%578 = sext i32 %577 to i64
%579 = getelementptr inbounds float, float* %575, i64 %578
%580 = load float, float* %579
%581 = load float, float* %10
%582 = load float*, float** %19
%583 = getelementptr inbounds float, float* %582, i32 1
store float* %583, float** %19
%584 = load float, float* %582
%585 = fneg float %581
%586 = call float @llvm.fmuladd.f32(float %585, float %584, float %580)
store float %586, float* %11
%587 = load float, float* %11
%588 = load float*, float** %8
%589 = load i32, i32* %27
%590 = add nsw i32 %589, 1
store i32 %590, i32* %27
%591 = sext i32 %590 to i64
%592 = getelementptr inbounds float, float* %588, i64 %591
store float %587, float* %592
%593 = load i32, i32* %27
%594 = add nsw i32 %593, 1
store i32 %594, i32* %27
%595 = load i32, i32* %27
store i32 %595, i32* %9
br label %596
596: ; preds = %622, %562
%597 = load i32, i32* %9
%598 = load i32, i32* %6
%599 = icmp slt i32 %597, %598
br i1 %599, label %600, label %625
600: ; preds = %596
%601 = load float*, float** %8
%602 = load i32, i32* %9
%603 = sext i32 %602 to i64
%604 = getelementptr inbounds float, float* %601, i64 %603
%605 = load float, float* %604
%606 = load float, float* %10
%607 = load float*, float** %19
%608 = getelementptr inbounds float, float* %607, i32 1
store float* %608, float** %19
%609 = load float, float* %607
%610 = fneg float %606
%611 = call float @llvm.fmuladd.f32(float %610, float %609, float %605)
%612 = load float, float* %11
%613 = load float*, float** %20
%614 = getelementptr inbounds float, float* %613, i32 1
store float* %614, float** %20
%615 = load float, float* %613
%616 = fneg float %612
%617 = call float @llvm.fmuladd.f32(float %616, float %615, float %611)
%618 = load float*, float** %8
%619 = load i32, i32* %9
%620 = sext i32 %619 to i64
%621 = getelementptr inbounds float, float* %618, i64 %620
store float %617, float* %621
br label %622
622: ; preds = %600
%623 = load i32, i32* %9
%624 = add nsw i32 %623, 1
store i32 %624, i32* %9
br label %596
625: ; preds = %596
br label %626
626: ; preds = %625, %557
ret void
}

LLVM IR (-O2):
define void @slsolve(i32 %0, i32 %1, float* nocapture %2, float* %3) {
%5 = icmp sgt i32 %1, 7
br i1 %5, label %6, label %57
6: ; preds = %4
%7 = add nsw i32 %1, -7
%8 = sext i32 %0 to i64
%9 = shl nsw i32 %0, 3
%10 = add nsw i32 %9, 8
%11 = sext i32 %10 to i64
%12 = zext i32 %1 to i64
%13 = zext i32 %7 to i64
%14 = zext i32 %1 to i64
%15 = getelementptr float, float* %3, i64 %14
%16 = getelementptr float, float* %2, i64 %14
%17 = bitcast float* %16 to i8*
%18 = shl nsw i64 %11, 2
%19 = add nsw i64 %18, -32
%20 = add nsw i64 %8, 8
%21 = add nsw i64 %8, %14
%22 = getelementptr float, float* %2, i64 %21
%23 = bitcast float* %22 to i8*
%24 = shl nsw i64 %8, 1
%25 = add nsw i64 %24, 8
%26 = add nsw i64 %24, %14
%27 = getelementptr float, float* %2, i64 %26
%28 = bitcast float* %27 to i8*
%29 = mul nsw i64 %8, 3
%30 = add nsw i64 %29, 8
%31 = add nsw i64 %29, %14
%32 = getelementptr float, float* %2, i64 %31
%33 = bitcast float* %32 to i8*
%34 = shl nsw i64 %8, 2
%35 = add nsw i64 %34, 8
%36 = add nsw i64 %34, %14
%37 = getelementptr float, float* %2, i64 %36
%38 = bitcast float* %37 to i8*
%39 = mul nsw i64 %8, 5
%40 = add nsw i64 %39, 8
%41 = add nsw i64 %39, %14
%42 = getelementptr float, float* %2, i64 %41
%43 = bitcast float* %42 to i8*
%44 = mul nsw i64 %8, 6
%45 = add nsw i64 %44, 8
%46 = add nsw i64 %44, %14
%47 = getelementptr float, float* %2, i64 %46
%48 = bitcast float* %47 to i8*
%49 = mul nsw i64 %8, 7
%50 = add nsw i64 %49, 8
%51 = add nsw i64 %49, %14
%52 = getelementptr float, float* %2, i64 %51
%53 = bitcast float* %52 to i8*
%54 = add nsw i64 %14, -8
br label %84
55: ; preds = %403
%56 = trunc i64 %239 to i32
br label %57
57: ; preds = %55, %4
%58 = phi float* [ %2, %4 ], [ %404, %55 ]
%59 = phi i32 [ 0, %4 ], [ %56, %55 ]
%60 = add nsw i32 %1, -3
%61 = icmp slt i32 %59, %60
br i1 %61, label %62, label %599
62: ; preds = %57
%63 = sext i32 %0 to i64
%64 = shl nsw i32 %0, 2
%65 = add nsw i32 %64, 4
%66 = sext i32 %65 to i64
%67 = zext i32 %59 to i64
%68 = sext i32 %1 to i64
%69 = sext i32 %60 to i64
%70 = add nuw nsw i64 %67, 4
%71 = add nuw nsw i64 %67, 5
%72 = add i32 %59, 5
%73 = sub i32 -5, %59
%74 = mul nsw i64 %63, 3
%75 = add nsw i64 %74, 4
%76 = add nsw i64 %74, 5
%77 = shl nsw i64 %63, 1
%78 = add nsw i64 %77, 4
%79 = add nsw i64 %77, 5
%80 = add nsw i64 %63, 4
%81 = add nsw i64 %63, 5
%82 = add i32 %59, 5
%83 = sub i32 -5, %59
br label %408
84: ; preds = %6, %403
%85 = phi i64 [ 0, %6 ], [ %407, %403 ]
%86 = phi i64 [ 0, %6 ], [ %239, %403 ]
%87 = phi i64 [ 8, %6 ], [ %406, %403 ]
%88 = phi float* [ %2, %6 ], [ %404, %403 ]
%89 = mul nsw i64 %85, -8
%90 = add i64 %54, %89
%91 = getelementptr float, float* %3, i64 %87
%92 = bitcast float* %91 to i8*
%93 = mul i64 %85, %11
%94 = add i64 %93, 8
%95 = getelementptr float, float* %2, i64 %94
%96 = mul i64 %19, %85
%97 = getelementptr i8, i8* %17, i64 %96
%98 = add i64 %20, %93
%99 = getelementptr float, float* %2, i64 %98
%100 = getelementptr i8, i8* %23, i64 %96
%101 = add i64 %25, %93
%102 = getelementptr float, float* %2, i64 %101
%103 = getelementptr i8, i8* %28, i64 %96
%104 = add i64 %30, %93
%105 = getelementptr float, float* %2, i64 %104
%106 = getelementptr i8, i8* %33, i64 %96
%107 = add i64 %35, %93
%108 = getelementptr float, float* %2, i64 %107
%109 = getelementptr i8, i8* %38, i64 %96
%110 = add i64 %40, %93
%111 = getelementptr float, float* %2, i64 %110
%112 = getelementptr i8, i8* %43, i64 %96
%113 = add i64 %45, %93
%114 = getelementptr float, float* %2, i64 %113
%115 = getelementptr i8, i8* %48, i64 %96
%116 = add i64 %50, %93
%117 = getelementptr float, float* %2, i64 %116
%118 = getelementptr i8, i8* %53, i64 %96
%119 = getelementptr inbounds float, float* %88, i64 1
%120 = getelementptr inbounds float, float* %119, i64 %8
%121 = getelementptr inbounds float, float* %120, i64 1
%122 = getelementptr inbounds float, float* %121, i64 %8
%123 = getelementptr inbounds float, float* %122, i64 1
%124 = getelementptr inbounds float, float* %123, i64 %8
%125 = getelementptr inbounds float, float* %124, i64 1
%126 = getelementptr inbounds float, float* %125, i64 %8
%127 = getelementptr inbounds float, float* %126, i64 1
%128 = getelementptr inbounds float, float* %127, i64 %8
%129 = getelementptr inbounds float, float* %128, i64 1
%130 = getelementptr inbounds float, float* %129, i64 %8
%131 = getelementptr inbounds float, float* %130, i64 1
%132 = getelementptr inbounds float, float* %3, i64 %86
%133 = load float, float* %132
%134 = or i64 %86, 1
%135 = getelementptr inbounds float, float* %3, i64 %134
%136 = load float, float* %135
%137 = getelementptr inbounds float, float* %88, i64 2
%138 = load float, float* %119
%139 = fneg float %133
%140 = tail call float @llvm.fmuladd.f32(float %139, float %138, float %136)
%141 = or i64 %86, 2
%142 = getelementptr inbounds float, float* %3, i64 %141
%143 = load float, float* %142
%144 = getelementptr inbounds float, float* %88, i64 3
%145 = load float, float* %137
%146 = tail call float @llvm.fmuladd.f32(float %139, float %145, float %143)
%147 = getelementptr inbounds float, float* %121, i64 1
%148 = load float, float* %121
%149 = fneg float %140
%150 = tail call float @llvm.fmuladd.f32(float %149, float %148, float %146)
%151 = or i64 %86, 3
%152 = getelementptr inbounds float, float* %3, i64 %151
%153 = load float, float* %152
%154 = getelementptr inbounds float, float* %88, i64 4
%155 = load float, float* %144
%156 = tail call float @llvm.fmuladd.f32(float %139, float %155, float %153)
%157 = getelementptr inbounds float, float* %147, i64 1
%158 = load float, float* %147
%159 = tail call float @llvm.fmuladd.f32(float %149, float %158, float %156)
%160 = getelementptr inbounds float, float* %123, i64 1
%161 = load float, float* %123
%162 = fneg float %150
%163 = tail call float @llvm.fmuladd.f32(float %162, float %161, float %159)
%164 = or i64 %86, 4
%165 = getelementptr inbounds float, float* %3, i64 %164
%166 = load float, float* %165
%167 = getelementptr inbounds float, float* %88, i64 5
%168 = load float, float* %154
%169 = tail call float @llvm.fmuladd.f32(float %139, float %168, float %166)
%170 = getelementptr inbounds float, float* %157, i64 1
%171 = load float, float* %157
%172 = tail call float @llvm.fmuladd.f32(float %149, float %171, float %169)
%173 = getelementptr inbounds float, float* %160, i64 1
%174 = load float, float* %160
%175 = tail call float @llvm.fmuladd.f32(float %162, float %174, float %172)
%176 = getelementptr inbounds float, float* %125, i64 1
%177 = load float, float* %125
%178 = fneg float %163
%179 = tail call float @llvm.fmuladd.f32(float %178, float %177, float %175)
%180 = or i64 %86, 5
%181 = getelementptr inbounds float, float* %3, i64 %180
%182 = load float, float* %181
%183 = getelementptr inbounds float, float* %88, i64 6
%184 = load float, float* %167
%185 = tail call float @llvm.fmuladd.f32(float %139, float %184, float %182)
%186 = getelementptr inbounds float, float* %170, i64 1
%187 = load float, float* %170
%188 = tail call float @llvm.fmuladd.f32(float %149, float %187, float %185)
%189 = getelementptr inbounds float, float* %173, i64 1
%190 = load float, float* %173
%191 = tail call float @llvm.fmuladd.f32(float %162, float %190, float %188)
%192 = getelementptr inbounds float, float* %176, i64 1
%193 = load float, float* %176
%194 = tail call float @llvm.fmuladd.f32(float %178, float %193, float %191)
%195 = getelementptr inbounds float, float* %127, i64 1
%196 = load float, float* %127
%197 = fneg float %179
%198 = tail call float @llvm.fmuladd.f32(float %197, float %196, float %194)
%199 = or i64 %86, 6
%200 = getelementptr inbounds float, float* %3, i64 %199
%201 = load float, float* %200
%202 = getelementptr inbounds float, float* %88, i64 7
%203 = load float, float* %183
%204 = tail call float @llvm.fmuladd.f32(float %139, float %203, float %201)
%205 = getelementptr inbounds float, float* %186, i64 1
%206 = load float, float* %186
%207 = tail call float @llvm.fmuladd.f32(float %149, float %206, float %204)
%208 = getelementptr inbounds float, float* %189, i64 1
%209 = load float, float* %189
%210 = tail call float @llvm.fmuladd.f32(float %162, float %209, float %207)
%211 = getelementptr inbounds float, float* %192, i64 1
%212 = load float, float* %192
%213 = tail call float @llvm.fmuladd.f32(float %178, float %212, float %210)
%214 = getelementptr inbounds float, float* %195, i64 1
%215 = load float, float* %195
%216 = tail call float @llvm.fmuladd.f32(float %197, float %215, float %213)
%217 = getelementptr inbounds float, float* %129, i64 1
%218 = load float, float* %129
%219 = fneg float %198
%220 = tail call float @llvm.fmuladd.f32(float %219, float %218, float %216)
%221 = or i64 %86, 7
%222 = getelementptr inbounds float, float* %3, i64 %221
%223 = load float, float* %222
%224 = load float, float* %202
%225 = tail call float @llvm.fmuladd.f32(float %139, float %224, float %223)
%226 = load float, float* %205
%227 = tail call float @llvm.fmuladd.f32(float %149, float %226, float %225)
%228 = load float, float* %208
%229 = tail call float @llvm.fmuladd.f32(float %162, float %228, float %227)
%230 = load float, float* %211
%231 = tail call float @llvm.fmuladd.f32(float %178, float %230, float %229)
%232 = load float, float* %214
%233 = tail call float @llvm.fmuladd.f32(float %197, float %232, float %231)
%234 = load float, float* %217
%235 = tail call float @llvm.fmuladd.f32(float %219, float %234, float %233)
%236 = load float, float* %131
%237 = fneg float %220
%238 = tail call float @llvm.fmuladd.f32(float %237, float %236, float %235)
store float %140, float* %135
store float %150, float* %142
store float %163, float* %152
store float %179, float* %165
store float %198, float* %181
store float %220, float* %200
store float %238, float* %222
%239 = add nuw nsw i64 %86, 8
%240 = icmp ult i64 %239, %12
br i1 %240, label %241, label %403
241: ; preds = %84
%242 = getelementptr inbounds float, float* %131, i64 %8
%243 = getelementptr inbounds float, float* %88, i64 8
%244 = fneg float %238
%245 = icmp ult i64 %90, 4
br i1 %245, label %355, label %246
246: ; preds = %241
%247 = icmp ugt i8* %97, %92
%248 = icmp ult float* %95, %15
%249 = and i1 %247, %248
%250 = icmp ugt i8* %100, %92
%251 = icmp ult float* %99, %15
%252 = and i1 %250, %251
%253 = or i1 %249, %252
%254 = icmp ugt i8* %103, %92
%255 = icmp ult float* %102, %15
%256 = and i1 %254, %255
%257 = or i1 %253, %256
%258 = icmp ugt i8* %106, %92
%259 = icmp ult float* %105, %15
%260 = and i1 %258, %259
%261 = or i1 %257, %260
%262 = icmp ugt i8* %109, %92
%263 = icmp ult float* %108, %15
%264 = and i1 %262, %263
%265 = or i1 %261, %264
%266 = icmp ugt i8* %112, %92
%267 = icmp ult float* %111, %15
%268 = and i1 %266, %267
%269 = or i1 %265, %268
%270 = icmp ugt i8* %115, %92
%271 = icmp ult float* %114, %15
%272 = and i1 %270, %271
%273 = or i1 %269, %272
%274 = icmp ugt i8* %118, %92
%275 = icmp ult float* %117, %15
%276 = and i1 %274, %275
%277 = or i1 %273, %276
br i1 %277, label %355, label %278
278: ; preds = %246
%279 = and i64 %90, -4
%280 = add i64 %87, %279
%281 = getelementptr float, float* %205, i64 %279
%282 = getelementptr float, float* %208, i64 %279
%283 = getelementptr float, float* %211, i64 %279
%284 = getelementptr float, float* %214, i64 %279
%285 = getelementptr float, float* %217, i64 %279
%286 = getelementptr float, float* %131, i64 %279
%287 = getelementptr float, float* %242, i64 %279
%288 = getelementptr float, float* %243, i64 %279
%289 = insertelement <4 x float> poison, float %139, i64 0
%290 = shufflevector <4 x float> %289, <4 x float> poison, <4 x i32> zeroinitializer
%291 = insertelement <4 x float> poison, float %149, i64 0
%292 = shufflevector <4 x float> %291, <4 x float> poison, <4 x i32> zeroinitializer
%293 = insertelement <4 x float> poison, float %162, i64 0
%294 = shufflevector <4 x float> %293, <4 x float> poison, <4 x i32> zeroinitializer
%295 = insertelement <4 x float> poison, float %178, i64 0
%296 = shufflevector <4 x float> %295, <4 x float> poison, <4 x i32> zeroinitializer
%297 = insertelement <4 x float> poison, float %197, i64 0
%298 = shufflevector <4 x float> %297, <4 x float> poison, <4 x i32> zeroinitializer
%299 = insertelement <4 x float> poison, float %219, i64 0
%300 = shufflevector <4 x float> %299, <4 x float> poison, <4 x i32> zeroinitializer
%301 = insertelement <4 x float> poison, float %237, i64 0
%302 = shufflevector <4 x float> %301, <4 x float> poison, <4 x i32> zeroinitializer
%303 = insertelement <4 x float> poison, float %244, i64 0
%304 = shufflevector <4 x float> %303, <4 x float> poison, <4 x i32> zeroinitializer
%305 = getelementptr float, float* %205, i64 1
%306 = getelementptr float, float* %208, i64 1
%307 = getelementptr float, float* %211, i64 1
%308 = getelementptr float, float* %214, i64 1
%309 = getelementptr float, float* %217, i64 1
%310 = getelementptr float, float* %131, i64 1
%311 = getelementptr float, float* %242, i64 1
br label %312
312: ; preds = %312, %278
%313 = phi i64 [ 0, %278 ], [ %351, %312 ]
%314 = add i64 %87, %313
%315 = getelementptr float, float* %243, i64 %313
%316 = getelementptr inbounds float, float* %311, i64 %313
%317 = getelementptr inbounds float, float* %310, i64 %313
%318 = getelementptr inbounds float, float* %309, i64 %313
%319 = getelementptr inbounds float, float* %308, i64 %313
%320 = getelementptr inbounds float, float* %307, i64 %313
%321 = getelementptr inbounds float, float* %306, i64 %313
%322 = getelementptr inbounds float, float* %305, i64 %313
%323 = getelementptr inbounds float, float* %3, i64 %314
%324 = bitcast float* %323 to <4 x float>*
%325 = load <4 x float>, <4 x float>* %324
%326 = bitcast float* %315 to <4 x float>*
%327 = load <4 x float>, <4 x float>* %326
%328 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %290, <4 x float> %327, <4 x float> %325)
%329 = bitcast float* %322 to <4 x float>*
%330 = load <4 x float>, <4 x float>* %329
%331 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %292, <4 x float> %330, <4 x float> %328)
%332 = bitcast float* %321 to <4 x float>*
%333 = load <4 x float>, <4 x float>* %332
%334 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %294, <4 x float> %333, <4 x float> %331)
%335 = bitcast float* %320 to <4 x float>*
%336 = load <4 x float>, <4 x float>* %335
%337 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %296, <4 x float> %336, <4 x float> %334)
%338 = bitcast float* %319 to <4 x float>*
%339 = load <4 x float>, <4 x float>* %338
%340 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %298, <4 x float> %339, <4 x float> %337)
%341 = bitcast float* %318 to <4 x float>*
%342 = load <4 x float>, <4 x float>* %341
%343 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %300, <4 x float> %342, <4 x float> %340)
%344 = bitcast float* %317 to <4 x float>*
%345 = load <4 x float>, <4 x float>* %344
%346 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %302, <4 x float> %345, <4 x float> %343)
%347 = bitcast float* %316 to <4 x float>*
%348 = load <4 x float>, <4 x float>* %347
%349 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %304, <4 x float> %348, <4 x float> %346)
%350 = bitcast float* %323 to <4 x float>*
store <4 x float> %349, <4 x float>* %350
%351 = add nuw i64 %313, 4
%352 = icmp eq i64 %351, %279
br i1 %352, label %353, label %312
353: ; preds = %312
%354 = icmp eq i64 %90, %279
br i1 %354, label %403, label %355
355: ; preds = %246, %241, %353
%356 = phi i64 [ %87, %246 ], [ %87, %241 ], [ %280, %353 ]
%357 = phi float* [ %205, %246 ], [ %205, %241 ], [ %281, %353 ]
%358 = phi float* [ %208, %246 ], [ %208, %241 ], [ %282, %353 ]
%359 = phi float* [ %211, %246 ], [ %211, %241 ], [ %283, %353 ]
%360 = phi float* [ %214, %246 ], [ %214, %241 ], [ %284, %353 ]
%361 = phi float* [ %217, %246 ], [ %217, %241 ], [ %285, %353 ]
%362 = phi float* [ %131, %246 ], [ %131, %241 ], [ %286, %353 ]
%363 = phi float* [ %242, %246 ], [ %242, %241 ], [ %287, %353 ]
%364 = phi float* [ %243, %246 ], [ %243, %241 ], [ %288, %353 ]
br label %365
365: ; preds = %355, %365
%366 = phi i64 [ %401, %365 ], [ %356, %355 ]
%367 = phi float* [ %381, %365 ], [ %357, %355 ]
%368 = phi float* [ %380, %365 ], [ %358, %355 ]
%369 = phi float* [ %379, %365 ], [ %359, %355 ]
%370 = phi float* [ %378, %365 ], [ %360, %355 ]
%371 = phi float* [ %377, %365 ], [ %361, %355 ]
%372 = phi float* [ %376, %365 ], [ %362, %355 ]
%373 = phi float* [ %375, %365 ], [ %363, %355 ]
%374 = phi float* [ %384, %365 ], [ %364, %355 ]
%375 = getelementptr inbounds float, float* %373, i64 1
%376 = getelementptr inbounds float, float* %372, i64 1
%377 = getelementptr inbounds float, float* %371, i64 1
%378 = getelementptr inbounds float, float* %370, i64 1
%379 = getelementptr inbounds float, float* %369, i64 1
%380 = getelementptr inbounds float, float* %368, i64 1
%381 = getelementptr inbounds float, float* %367, i64 1
%382 = getelementptr inbounds float, float* %3, i64 %366
%383 = load float, float* %382
%384 = getelementptr inbounds float, float* %374, i64 1
%385 = load float, float* %374
%386 = tail call float @llvm.fmuladd.f32(float %139, float %385, float %383)
%387 = load float, float* %381
%388 = tail call float @llvm.fmuladd.f32(float %149, float %387, float %386)
%389 = load float, float* %380
%390 = tail call float @llvm.fmuladd.f32(float %162, float %389, float %388)
%391 = load float, float* %379
%392 = tail call float @llvm.fmuladd.f32(float %178, float %391, float %390)
%393 = load float, float* %378
%394 = tail call float @llvm.fmuladd.f32(float %197, float %393, float %392)
%395 = load float, float* %377
%396 = tail call float @llvm.fmuladd.f32(float %219, float %395, float %394)
%397 = load float, float* %376
%398 = tail call float @llvm.fmuladd.f32(float %237, float %397, float %396)
%399 = load float, float* %375
%400 = tail call float @llvm.fmuladd.f32(float %244, float %399, float %398)
store float %400, float* %382
%401 = add nuw nsw i64 %366, 1
%402 = icmp eq i64 %401, %14
br i1 %402, label %403, label %365
403: ; preds = %365, %353, %84
%404 = getelementptr inbounds float, float* %88, i64 %11
%405 = icmp ult i64 %239, %13
%406 = add nuw nsw i64 %87, 8
%407 = add i64 %85, 1
br i1 %405, label %84, label %55
408: ; preds = %62, %593
%409 = phi i64 [ 0, %62 ], [ %596, %593 ]
%410 = phi i64 [ %67, %62 ], [ %496, %593 ]
%411 = phi i64 [ %67, %62 ], [ %458, %593 ]
%412 = phi float* [ %58, %62 ], [ %594, %593 ]
%413 = trunc i64 %409 to i32
%414 = shl i32 %413, 2
%415 = add i32 %414, %82
%416 = call i32 @llvm.smax.i32(i32 %1, i32 %415)
%417 = trunc i64 %409 to i32
%418 = mul i32 %417, -4
%419 = add i32 %418, %83
%420 = add i32 %416, %419
%421 = zext i32 %420 to i64
%422 = add nuw nsw i64 %421, 1
%423 = shl nuw nsw i64 %409, 2
%424 = add i64 %70, %423
%425 = getelementptr float, float* %3, i64 %424
%426 = add i64 %71, %423
%427 = getelementptr float, float* %3, i64 %426
%428 = trunc i64 %423 to i32
%429 = add i32 %72, %428
%430 = call i32 @llvm.smax.i32(i32 %1, i32 %429)
%431 = trunc i64 %409 to i32
%432 = mul i32 %431, -4
%433 = add i32 %432, %73
%434 = add i32 %430, %433
%435 = zext i32 %434 to i64
%436 = getelementptr float, float* %427, i64 %435
%437 = mul i64 %409, %66
%438 = add i64 %75, %437
%439 = getelementptr float, float* %58, i64 %438
%440 = add i64 %76, %437
%441 = getelementptr float, float* %58, i64 %440
%442 = getelementptr float, float* %441, i64 %435
%443 = add i64 %78, %437
%444 = getelementptr float, float* %58, i64 %443
%445 = add i64 %79, %437
%446 = getelementptr float, float* %58, i64 %445
%447 = getelementptr float, float* %446, i64 %435
%448 = add i64 %80, %437
%449 = getelementptr float, float* %58, i64 %448
%450 = add i64 %81, %437
%451 = getelementptr float, float* %58, i64 %450
%452 = getelementptr float, float* %451, i64 %435
%453 = add i64 %437, 4
%454 = getelementptr float, float* %58, i64 %453
%455 = add i64 %437, 5
%456 = getelementptr float, float* %58, i64 %455
%457 = getelementptr float, float* %456, i64 %435
%458 = add nuw nsw i64 %411, 4
%459 = getelementptr inbounds float, float* %412, i64 1
%460 = getelementptr inbounds float, float* %459, i64 %63
%461 = getelementptr inbounds float, float* %460, i64 1
%462 = getelementptr inbounds float, float* %461, i64 %63
%463 = getelementptr inbounds float, float* %462, i64 1
%464 = getelementptr inbounds float, float* %3, i64 %410
%465 = load float, float* %464
%466 = and i64 %410, 4294967294
%467 = or i64 %466, 1
%468 = getelementptr inbounds float, float* %3, i64 %467
%469 = load float, float* %468
%470 = getelementptr inbounds float, float* %412, i64 2
%471 = load float, float* %459
%472 = fneg float %465
%473 = tail call float @llvm.fmuladd.f32(float %472, float %471, float %469)
%474 = and i64 %410, 4294967293
%475 = or i64 %474, 2
%476 = getelementptr inbounds float, float* %3, i64 %475
%477 = load float, float* %476
%478 = getelementptr inbounds float, float* %412, i64 3
%479 = load float, float* %470
%480 = tail call float @llvm.fmuladd.f32(float %472, float %479, float %477)
%481 = getelementptr inbounds float, float* %461, i64 1
%482 = load float, float* %461
%483 = fneg float %473
%484 = tail call float @llvm.fmuladd.f32(float %483, float %482, float %480)
%485 = and i64 %410, 4294967292
%486 = or i64 %485, 3
%487 = getelementptr inbounds float, float* %3, i64 %486
%488 = load float, float* %487
%489 = load float, float* %478
%490 = tail call float @llvm.fmuladd.f32(float %472, float %489, float %488)
%491 = load float, float* %481
%492 = tail call float @llvm.fmuladd.f32(float %483, float %491, float %490)
%493 = load float, float* %463
%494 = fneg float %484
%495 = tail call float @llvm.fmuladd.f32(float %494, float %493, float %492)
store float %473, float* %468
store float %484, float* %476
store float %495, float* %487
%496 = add nuw nsw i64 %410, 4
%497 = icmp slt i64 %496, %68
br i1 %497, label %498, label %593
498: ; preds = %408
%499 = getelementptr inbounds float, float* %463, i64 %63
%500 = getelementptr inbounds float, float* %412, i64 4
%501 = fneg float %495
%502 = icmp ult i32 %420, 3
br i1 %502, label %564, label %503
503: ; preds = %498
%504 = icmp ult float* %425, %442
%505 = icmp ult float* %439, %436
%506 = and i1 %504, %505
%507 = icmp ult float* %425, %447
%508 = icmp ult float* %444, %436
%509 = and i1 %507, %508
%510 = or i1 %506, %509
%511 = icmp ult float* %425, %452
%512 = icmp ult float* %449, %436
%513 = and i1 %511, %512
%514 = or i1 %510, %513
%515 = icmp ult float* %425, %457
%516 = icmp ult float* %454, %436
%517 = and i1 %515, %516
%518 = or i1 %514, %517
br i1 %518, label %564, label %519
519: ; preds = %503
%520 = and i64 %422, 8589934588
%521 = add nuw i64 %458, %520
%522 = getelementptr float, float* %481, i64 %520
%523 = getelementptr float, float* %463, i64 %520
%524 = getelementptr float, float* %499, i64 %520
%525 = getelementptr float, float* %500, i64 %520
%526 = insertelement <4 x float> poison, float %472, i64 0
%527 = shufflevector <4 x float> %526, <4 x float> poison, <4 x i32> zeroinitializer
%528 = insertelement <4 x float> poison, float %483, i64 0
%529 = shufflevector <4 x float> %528, <4 x float> poison, <4 x i32> zeroinitializer
%530 = insertelement <4 x float> poison, float %494, i64 0
%531 = shufflevector <4 x float> %530, <4 x float> poison, <4 x i32> zeroinitializer
%532 = insertelement <4 x float> poison, float %501, i64 0
%533 = shufflevector <4 x float> %532, <4 x float> poison, <4 x i32> zeroinitializer
%534 = getelementptr float, float* %481, i64 1
%535 = getelementptr float, float* %463, i64 1
%536 = getelementptr float, float* %499, i64 1
br label %537
537: ; preds = %537, %519
%538 = phi i64 [ 0, %519 ], [ %560, %537 ]
%539 = add i64 %458, %538
%540 = getelementptr float, float* %500, i64 %538
%541 = getelementptr inbounds float, float* %536, i64 %538
%542 = getelementptr inbounds float, float* %535, i64 %538
%543 = getelementptr inbounds float, float* %534, i64 %538
%544 = getelementptr inbounds float, float* %3, i64 %539
%545 = bitcast float* %544 to <4 x float>*
%546 = load <4 x float>, <4 x float>* %545
%547 = bitcast float* %540 to <4 x float>*
%548 = load <4 x float>, <4 x float>* %547
%549 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %527, <4 x float> %548, <4 x float> %546)
%550 = bitcast float* %543 to <4 x float>*
%551 = load <4 x float>, <4 x float>* %550
%552 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %529, <4 x float> %551, <4 x float> %549)
%553 = bitcast float* %542 to <4 x float>*
%554 = load <4 x float>, <4 x float>* %553
%555 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %531, <4 x float> %554, <4 x float> %552)
%556 = bitcast float* %541 to <4 x float>*
%557 = load <4 x float>, <4 x float>* %556
%558 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %533, <4 x float> %557, <4 x float> %555)
%559 = bitcast float* %544 to <4 x float>*
store <4 x float> %558, <4 x float>* %559
%560 = add nuw i64 %538, 4
%561 = icmp eq i64 %560, %520
br i1 %561, label %562, label %537
562: ; preds = %537
%563 = icmp eq i64 %422, %520
br i1 %563, label %593, label %564
564: ; preds = %503, %498, %562
%565 = phi i64 [ %458, %503 ], [ %458, %498 ], [ %521, %562 ]
%566 = phi float* [ %481, %503 ], [ %481, %498 ], [ %522, %562 ]
%567 = phi float* [ %463, %503 ], [ %463, %498 ], [ %523, %562 ]
%568 = phi float* [ %499, %503 ], [ %499, %498 ], [ %524, %562 ]
%569 = phi float* [ %500, %503 ], [ %500, %498 ], [ %525, %562 ]
br label %570
570: ; preds = %564, %570
%571 = phi i64 [ %590, %570 ], [ %565, %564 ]
%572 = phi float* [ %578, %570 ], [ %566, %564 ]
%573 = phi float* [ %577, %570 ], [ %567, %564 ]
%574 = phi float* [ %576, %570 ], [ %568, %564 ]
%575 = phi float* [ %581, %570 ], [ %569, %564 ]
%576 = getelementptr inbounds float, float* %574, i64 1
%577 = getelementptr inbounds float, float* %573, i64 1
%578 = getelementptr inbounds float, float* %572, i64 1
%579 = getelementptr inbounds float, float* %3, i64 %571
%580 = load float, float* %579
%581 = getelementptr inbounds float, float* %575, i64 1
%582 = load float, float* %575
%583 = tail call float @llvm.fmuladd.f32(float %472, float %582, float %580)
%584 = load float, float* %578
%585 = tail call float @llvm.fmuladd.f32(float %483, float %584, float %583)
%586 = load float, float* %577
%587 = tail call float @llvm.fmuladd.f32(float %494, float %586, float %585)
%588 = load float, float* %576
%589 = tail call float @llvm.fmuladd.f32(float %501, float %588, float %587)
store float %589, float* %579
%590 = add nuw nsw i64 %571, 1
%591 = trunc i64 %590 to i32
%592 = icmp slt i32 %591, %1
br i1 %592, label %570, label %593
593: ; preds = %570, %562, %408
%594 = getelementptr inbounds float, float* %412, i64 %66
%595 = icmp slt i64 %496, %69
%596 = add i64 %409, 1
br i1 %595, label %408, label %597
597: ; preds = %593
%598 = trunc i64 %496 to i32
br label %599
599: ; preds = %597, %57
%600 = phi float* [ %58, %57 ], [ %594, %597 ]
%601 = phi i32 [ %59, %57 ], [ %598, %597 ]
%602 = add nsw i32 %1, -1
%603 = icmp slt i32 %601, %602
br i1 %603, label %604, label %715
604: ; preds = %599
%605 = getelementptr inbounds float, float* %600, i64 1
%606 = zext i32 %601 to i64
%607 = getelementptr inbounds float, float* %3, i64 %606
%608 = load float, float* %607
%609 = or i32 %601, 1
%610 = zext i32 %609 to i64
%611 = getelementptr inbounds float, float* %3, i64 %610
%612 = load float, float* %611
%613 = load float, float* %605
%614 = fneg float %608
%615 = tail call float @llvm.fmuladd.f32(float %614, float %613, float %612)
store float %615, float* %611
%616 = or i32 %601, 2
%617 = icmp slt i32 %616, %1
br i1 %617, label %618, label %715
618: ; preds = %604
%619 = sext i32 %0 to i64
%620 = getelementptr inbounds float, float* %605, i64 %619
%621 = getelementptr float, float* %600, i64 2
%622 = fneg float %615
%623 = zext i32 %616 to i64
%624 = xor i32 %616, -1
%625 = add i32 %624, %1
%626 = zext i32 %625 to i64
%627 = add nuw nsw i64 %626, 1
%628 = icmp ult i32 %625, 7
br i1 %628, label %696, label %629
629: ; preds = %618
%630 = getelementptr float, float* %3, i64 %623
%631 = xor i32 %616, -1
%632 = add i32 %631, %1
%633 = zext i32 %632 to i64
%634 = add nuw nsw i64 %623, %633
%635 = add nuw nsw i64 %634, 1
%636 = getelementptr float, float* %3, i64 %635
%637 = add nsw i64 %619, 2
%638 = getelementptr float, float* %600, i64 %637
%639 = add nsw i64 %619, %633
%640 = add nsw i64 %639, 3
%641 = getelementptr float, float* %600, i64 %640
%642 = add nuw nsw i64 %633, 3
%643 = getelementptr float, float* %600, i64 %642
%644 = icmp ult float* %630, %641
%645 = icmp ult float* %638, %636
%646 = and i1 %644, %645
%647 = icmp ult float* %630, %643
%648 = icmp ult float* %621, %636
%649 = and i1 %647, %648
%650 = or i1 %646, %649
br i1 %650, label %696, label %651
651: ; preds = %629
%652 = and i64 %627, 8589934584
%653 = add nuw nsw i64 %652, %623
%654 = getelementptr float, float* %620, i64 %652
%655 = getelementptr float, float* %621, i64 %652
%656 = insertelement <4 x float> poison, float %614, i64 0
%657 = shufflevector <4 x float> %656, <4 x float> poison, <4 x i32> zeroinitializer
%658 = insertelement <4 x float> poison, float %614, i64 0
%659 = shufflevector <4 x float> %658, <4 x float> poison, <4 x i32> zeroinitializer
%660 = insertelement <4 x float> poison, float %622, i64 0
%661 = shufflevector <4 x float> %660, <4 x float> poison, <4 x i32> zeroinitializer
%662 = insertelement <4 x float> poison, float %622, i64 0
%663 = shufflevector <4 x float> %662, <4 x float> poison, <4 x i32> zeroinitializer
%664 = getelementptr float, float* %620, i64 1
br label %665
665: ; preds = %665, %651
%666 = phi i64 [ 0, %651 ], [ %692, %665 ]
%667 = add i64 %666, %623
%668 = getelementptr float, float* %621, i64 %666
%669 = getelementptr inbounds float, float* %664, i64 %666
%670 = getelementptr inbounds float, float* %3, i64 %667
%671 = bitcast float* %670 to <4 x float>*
%672 = load <4 x float>, <4 x float>* %671
%673 = getelementptr inbounds float, float* %670, i64 4
%674 = bitcast float* %673 to <4 x float>*
%675 = load <4 x float>, <4 x float>* %674
%676 = bitcast float* %668 to <4 x float>*
%677 = load <4 x float>, <4 x float>* %676
%678 = getelementptr float, float* %668, i64 4
%679 = bitcast float* %678 to <4 x float>*
%680 = load <4 x float>, <4 x float>* %679
%681 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %657, <4 x float> %677, <4 x float> %672)
%682 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %659, <4 x float> %680, <4 x float> %675)
%683 = bitcast float* %669 to <4 x float>*
%684 = load <4 x float>, <4 x float>* %683
%685 = getelementptr inbounds float, float* %669, i64 4
%686 = bitcast float* %685 to <4 x float>*
%687 = load <4 x float>, <4 x float>* %686
%688 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %661, <4 x float> %684, <4 x float> %681)
%689 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %663, <4 x float> %687, <4 x float> %682)
%690 = bitcast float* %670 to <4 x float>*
store <4 x float> %688, <4 x float>* %690
%691 = bitcast float* %673 to <4 x float>*
store <4 x float> %689, <4 x float>* %691
%692 = add nuw i64 %666, 8
%693 = icmp eq i64 %692, %652
br i1 %693, label %694, label %665
694: ; preds = %665
%695 = icmp eq i64 %627, %652
br i1 %695, label %715, label %696
696: ; preds = %629, %618, %694
%697 = phi i64 [ %623, %629 ], [ %623, %618 ], [ %653, %694 ]
%698 = phi float* [ %620, %629 ], [ %620, %618 ], [ %654, %694 ]
%699 = phi float* [ %621, %629 ], [ %621, %618 ], [ %655, %694 ]
br label %700
700: ; preds = %696, %700
%701 = phi i64 [ %712, %700 ], [ %697, %696 ]
%702 = phi float* [ %704, %700 ], [ %698, %696 ]
%703 = phi float* [ %707, %700 ], [ %699, %696 ]
%704 = getelementptr inbounds float, float* %702, i64 1
%705 = getelementptr inbounds float, float* %3, i64 %701
%706 = load float, float* %705
%707 = getelementptr inbounds float, float* %703, i64 1
%708 = load float, float* %703
%709 = tail call float @llvm.fmuladd.f32(float %614, float %708, float %706)
%710 = load float, float* %704
%711 = tail call float @llvm.fmuladd.f32(float %622, float %710, float %709)
store float %711, float* %705
%712 = add nuw nsw i64 %701, 1
%713 = trunc i64 %712 to i32
%714 = icmp slt i32 %713, %1
br i1 %714, label %700, label %715
715: ; preds = %700, %694, %604, %599
ret void
}