#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float distributions_uniform(float, float);
void distributions_uniform_nD(int ndim, float *a, float *b, float *x) {
  int i;
  for (i = 0; i < ndim; i++) {
    x[i] = distributions_uniform(a[i], b[i]);
  }
}


x86 assembly (clang, -O0):
<distributions_uniform_nD>:
push   %rbp
mov    %rsp,%rbp
sub    $0x30,%rsp
mov    %edi,-0x4(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %rdx,-0x18(%rbp)
mov    %rcx,-0x20(%rbp)
movl   $0x0,-0x24(%rbp)
mov    -0x24(%rbp),%eax
cmp    -0x4(%rbp),%eax
jge    1174 <distributions_uniform_nD+0x64>
mov    -0x10(%rbp),%rax
movslq -0x24(%rbp),%rcx
movss  (%rax,%rcx,4),%xmm0
mov    -0x18(%rbp),%rax
movslq -0x24(%rbp),%rcx
movss  (%rax,%rcx,4),%xmm1
call   1030 <distributions_uniform@plt>
mov    -0x20(%rbp),%rax
movslq -0x24(%rbp),%rcx
movss  %xmm0,(%rax,%rcx,4)
mov    -0x24(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x24(%rbp)
jmp    112e <distributions_uniform_nD+0x1e>
add    $0x30,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<distributions_uniform_nD>:
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
test   %edi,%edi
jle    1150 <distributions_uniform_nD+0x40>
mov    %rcx,%r14
mov    %rdx,%r15
mov    %rsi,%r12
mov    %edi,%r13d
xor    %ebx,%ebx
nopl   0x0(%rax,%rax,1)
movss  (%r12,%rbx,4),%xmm0
movss  (%r15,%rbx,4),%xmm1
call   1030 <distributions_uniform@plt>
movss  %xmm0,(%r14,%rbx,4)
add    $0x1,%rbx
cmp    %rbx,%r13
jne    1130 <distributions_uniform_nD+0x20>
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
ret

LLVM IR (-O0):
define void @distributions_uniform_nD(i32 %0, float* %1, float* %2, float* %3) {
%5 = alloca i32
%6 = alloca float*
%7 = alloca float*
%8 = alloca float*
%9 = alloca i32
store i32 %0, i32* %5
store float* %1, float** %6
store float* %2, float** %7
store float* %3, float** %8
store i32 0, i32* %9
br label %10
10: ; preds = %30, %4
%11 = load i32, i32* %9
%12 = load i32, i32* %5
%13 = icmp slt i32 %11, %12
br i1 %13, label %14, label %33
14: ; preds = %10
%15 = load float*, float** %6
%16 = load i32, i32* %9
%17 = sext i32 %16 to i64
%18 = getelementptr inbounds float, float* %15, i64 %17
%19 = load float, float* %18
%20 = load float*, float** %7
%21 = load i32, i32* %9
%22 = sext i32 %21 to i64
%23 = getelementptr inbounds float, float* %20, i64 %22
%24 = load float, float* %23
%25 = call float @distributions_uniform(float %19, float %24)
%26 = load float*, float** %8
%27 = load i32, i32* %9
%28 = sext i32 %27 to i64
%29 = getelementptr inbounds float, float* %26, i64 %28
store float %25, float* %29
br label %30
30: ; preds = %14
%31 = load i32, i32* %9
%32 = add nsw i32 %31, 1
store i32 %32, i32* %9
br label %10
33: ; preds = %10
ret void
}

LLVM IR (-O2):
define void @distributions_uniform_nD(i32 %0, float* nocapture %1, float* nocapture %2, float* nocapture writeonly %3) {
%5 = icmp sgt i32 %0, 0
br i1 %5, label %6, label %18
6: ; preds = %4
%7 = zext i32 %0 to i64
br label %8
8: ; preds = %6, %8
%9 = phi i64 [ 0, %6 ], [ %16, %8 ]
%10 = getelementptr inbounds float, float* %1, i64 %9
%11 = load float, float* %10
%12 = getelementptr inbounds float, float* %2, i64 %9
%13 = load float, float* %12
%14 = tail call float @distributions_uniform(float %11, float %13)
%15 = getelementptr inbounds float, float* %3, i64 %9
store float %14, float* %15
%16 = add nuw nsw i64 %9, 1
%17 = icmp eq i64 %16, %7
br i1 %17, label %18, label %8
18: ; preds = %8, %4
ret void
}