#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ rysuj_gwiazdki(char *);
int main() {
  int w = 0;
  while (w < 5) {
    rysuj_gwiazdki("* ");
    rysuj_gwiazdki(" *");
    ++w;
  }
  return 0;
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
movl   $0x0,-0x4(%rbp)
movl   $0x0,-0x8(%rbp)
cmpl   $0x5,-0x8(%rbp)
jge    1156 <main+0x46>
lea    0xec9(%rip),%rdi
call   1030 <rysuj_gwiazdki@plt>
lea    0xec0(%rip),%rdi
call   1030 <rysuj_gwiazdki@plt>
mov    -0x8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x8(%rbp)
jmp    1126 <main+0x16>
xor    %eax,%eax
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
push   %r14
push   %rbx
push   %rax
lea    0xee5(%rip),%r14
mov    %r14,%rdi
call   1030 <rysuj_gwiazdki@plt>
lea    0xed9(%rip),%rbx
mov    %rbx,%rdi
call   1030 <rysuj_gwiazdki@plt>
mov    %r14,%rdi
call   1030 <rysuj_gwiazdki@plt>
mov    %rbx,%rdi
call   1030 <rysuj_gwiazdki@plt>
mov    %r14,%rdi
call   1030 <rysuj_gwiazdki@plt>
mov    %rbx,%rdi
call   1030 <rysuj_gwiazdki@plt>
mov    %r14,%rdi
call   1030 <rysuj_gwiazdki@plt>
mov    %rbx,%rdi
call   1030 <rysuj_gwiazdki@plt>
mov    %r14,%rdi
call   1030 <rysuj_gwiazdki@plt>
mov    %rbx,%rdi
call   1030 <rysuj_gwiazdki@plt>
xor    %eax,%eax
add    $0x8,%rsp
pop    %rbx
pop    %r14
ret

LLVM IR (-O0):
@.str = [3 x i8] c"* \00"
@.str.1 = [3 x i8] c" *\00"
define i32 @main() {
%1 = alloca i32
%2 = alloca i32
store i32 0, i32* %1
store i32 0, i32* %2
br label %3
3: ; preds = %6, %0
%4 = load i32, i32* %2
%5 = icmp slt i32 %4, 5
br i1 %5, label %6, label %11
6: ; preds = %3
%7 = call i32 @rysuj_gwiazdki(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str, i64 0, i64 0))
%8 = call i32 @rysuj_gwiazdki(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0))
%9 = load i32, i32* %2
%10 = add nsw i32 %9, 1
store i32 %10, i32* %2
br label %3
11: ; preds = %3
ret i32 0
}

LLVM IR (-O2):
@.str = [3 x i8] c"* \00"
@.str.1 = [3 x i8] c" *\00"
define i32 @main() {
%1 = tail call i32 @rysuj_gwiazdki(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str, i64 0, i64 0))
%2 = tail call i32 @rysuj_gwiazdki(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0))
%3 = tail call i32 @rysuj_gwiazdki(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str, i64 0, i64 0))
%4 = tail call i32 @rysuj_gwiazdki(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0))
%5 = tail call i32 @rysuj_gwiazdki(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str, i64 0, i64 0))
%6 = tail call i32 @rysuj_gwiazdki(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0))
%7 = tail call i32 @rysuj_gwiazdki(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str, i64 0, i64 0))
%8 = tail call i32 @rysuj_gwiazdki(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0))
%9 = tail call i32 @rysuj_gwiazdki(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str, i64 0, i64 0))
%10 = tail call i32 @rysuj_gwiazdki(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0))
ret i32 0
}