#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 16;
  float avdat = 0.4132241E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18013E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17988E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[17] = {-0.16794538E-01,
                     -0.39952530E+02,
                     0.65885239E+02,
                     0.16044335E+00,
                     -0.58896416E+00,
                     0.89415599E-03,
                     -0.70411747E-03,
                     0.53485501E+00,
                     -0.25202361E+00,
                     0.76012760E+00,
                     -0.55377364E+00,
                     0.53636413E-02,
                     -0.19039864E-02,
                     -0.66133770E-02,
                     -0.69080773E-02,
                     0.90705641E-02,
                     0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x22 + coeff[4] * x21 * x41 + coeff[5] * x34 +
                     coeff[6] * x14 * x32 + coeff[7] * x42;
  v_target_y = v_target_y + coeff[8] * x12 + coeff[9] * x11 * x31 +
               coeff[10] * x32 + coeff[11] * x11 * x21 * x31 +
               coeff[12] * x21 * x32 + coeff[13] * x32 * x41 +
               coeff[14] * x21 * x42 + coeff[15] * x43;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 4 * coeff[6] * x13 * x32 + 2 * coeff[8] * x11 +
                             coeff[9] * x31 + coeff[11] * x21 * x31,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + 2 * coeff[3] * x21 + coeff[4] * x41 +
                             coeff[11] * x11 * x31 + coeff[12] * x32 +
                             coeff[14] * x42,
                         2) +
                 dx3 * dx3 *
                     pow(0 + 4 * coeff[5] * x33 + 2 * coeff[6] * x31 * x14 +
                             coeff[9] * x11 + 2 * coeff[10] * x31 +
                             coeff[11] * x11 * x21 + 2 * coeff[12] * x31 * x21 +
                             2 * coeff[13] * x31 * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[4] * x21 + 2 * coeff[7] * x41 +
                             coeff[13] * x32 + 2 * coeff[14] * x41 * x21 +
                             3 * coeff[15] * x42,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x10,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x100(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x44,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x104(%rbp)
cmpl   $0x0,-0x104(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x104(%rbp)
movl   $0x0,-0x108(%rbp)
mov    -0x108(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x108(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x108(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x108(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x108(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x108(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x10c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x114(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
mulss  -0x138(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x160(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x110(%rbp),%xmm0
ff
addss  -0x118(%rbp),%xmm0
ff
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    173c <target_y+0x5fc>
jp     173c <target_y+0x5fc>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
jmp    1af2 <target_y+0x9b2>
movss  -0x110(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  %xmm0,-0x180(%rbp)
ff
movss  0x8c8(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
mulss  -0x134(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x899(%rip),%xmm0
mulss  -0xe0(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x184(%rbp)
ff
movss  -0x118(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x188(%rbp)
xorps  %xmm1,%xmm1
addss  -0xfc(%rbp),%xmm1
ff
movss  0x80c(%rip),%xmm0
mulss  -0xf4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x188(%rbp),%xmm1
ff
movss  -0x184(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x180(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
movss  0x737(%rip),%xmm0
mulss  -0xec(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  0x710(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6d0(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x690(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x668(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x17c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x178(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xf8(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5d8(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5a0(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x574(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x174(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x170(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x160(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x120,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xd0(%rsp)
movq   $0x0,0xe0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xc0(%rsp)
movaps %xmm0,0x90(%rsp)
movaps %xmm0,0x80(%rsp)
movq   $0x0,0xa0(%rsp)
xorps  %xmm4,%xmm4
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x80(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0xf4(%rsp,%rcx,4),%xmm2
movss  0xc4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0x80(%rsp),%xmm4
movsd  0x88(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm6
addss  %xmm2,%xmm6
mulss  %xmm4,%xmm6
movss  0xe06(%rip),%xmm3
addss  0x4(%rdi),%xmm2
addss  %xmm3,%xmm6
movaps %xmm4,%xmm1
shufps $0x55,%xmm4,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm3,%xmm1
movsd  (%rbx),%xmm5
movsd  0x8(%rbx),%xmm10
mulps  %xmm4,%xmm5
movaps %xmm5,%xmm13
shufps $0x55,%xmm5,%xmm13
movss  0x8(%rdi),%xmm11
movss  0xc(%rdi),%xmm2
addss  0xdc8(%rip),%xmm11
mulss  %xmm0,%xmm11
addss  %xmm3,%xmm11
addss  0xdba(%rip),%xmm2
movaps %xmm0,%xmm8
shufps $0x55,%xmm0,%xmm8
mulss  %xmm2,%xmm8
addss  %xmm3,%xmm8
mulps  %xmm0,%xmm10
movaps %xmm10,%xmm4
shufps $0x55,%xmm10,%xmm4
movaps %xmm6,%xmm12
mulss  %xmm6,%xmm12
movaps %xmm6,%xmm3
mulss  %xmm12,%xmm3
movaps %xmm6,%xmm14
mulss  %xmm3,%xmm14
movaps %xmm11,%xmm7
mulss  %xmm11,%xmm7
movaps %xmm11,%xmm15
mulss  %xmm7,%xmm15
movaps %xmm8,%xmm9
mulss  %xmm8,%xmm9
xorps  %xmm0,%xmm0
movaps %xmm5,%xmm2
addss  %xmm0,%xmm2
addss  %xmm13,%xmm2
addss  %xmm10,%xmm2
addss  %xmm4,%xmm2
ucomiss %xmm0,%xmm2
movss  0xd46(%rip),%xmm2
mulss  %xmm6,%xmm2
jne    12fe <target_y+0x1de>
jnp    15de <target_y+0x4be>
movss  %xmm12,0x1c(%rsp)
mulss  %xmm5,%xmm5
movaps %xmm5,0xb0(%rsp)
mulss  0xd23(%rip),%xmm3
mulss  %xmm7,%xmm3
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm3
movss  0xd14(%rip),%xmm0
mulss  %xmm6,%xmm0
addss  %xmm3,%xmm0
movaps %xmm11,%xmm3
mulss  0xd04(%rip),%xmm3
addss  %xmm0,%xmm3
movss  0xcec(%rip),%xmm0
mulss  %xmm1,%xmm0
mulss  %xmm11,%xmm0
addss  %xmm3,%xmm0
mov    $0x2,%edi
movss  %xmm6,0x14(%rsp)
movss  %xmm11,0x8(%rsp)
movaps %xmm8,0x40(%rsp)
movaps %xmm9,0x50(%rsp)
movaps %xmm1,0x30(%rsp)
movss  %xmm7,0x4(%rsp)
movss  %xmm2,(%rsp)
movss  %xmm14,0x10(%rsp)
movss  %xmm15,0xc(%rsp)
movaps %xmm4,0x70(%rsp)
movaps %xmm10,0x20(%rsp)
movaps %xmm13,0x60(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x18(%rsp)
movss  0xc8f(%rip),%xmm0
mulss  0x30(%rsp),%xmm0
addss  0xc85(%rip),%xmm0
movaps 0x60(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x60(%rsp)
movaps 0x40(%rsp),%xmm1
mulss  0xc6e(%rip),%xmm1
addss  %xmm0,%xmm1
movss  (%rsp),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xc57(%rip),%xmm1
mulss  0x4(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc49(%rip),%xmm0
mulss  0x50(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
movss  0x18(%rsp),%xmm1
mulss  0xb0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x18(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movss  0xc04(%rip),%xmm0
mulss  0xc(%rsp),%xmm0
addss  0xc3e(%rip),%xmm0
movss  0xbf2(%rip),%xmm1
movss  0x8(%rsp),%xmm4
mulss  %xmm4,%xmm1
mulss  0x10(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xbba(%rip),%xmm0
mulss  0x14(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xbc5(%rip),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  (%rsp),%xmm1
movaps 0x30(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xba7(%rip),%xmm2
mulss  %xmm4,%xmm2
mulss  %xmm3,%xmm2
addss  %xmm1,%xmm2
movss  0xb97(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x18(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xb3b(%rip),%xmm0
movaps 0x30(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  0xb4a(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xb43(%rip),%xmm0
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xb32(%rip),%xmm1
mulss  0x4(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb24(%rip),%xmm2
mulss  %xmm3,%xmm2
mulss  %xmm4,%xmm2
addss  %xmm1,%xmm2
movss  0xb14(%rip),%xmm0
mulss  0x50(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
ucomiss 0xb11(%rip),%xmm0
jb     159b <target_y+0x47b>
sqrtss %xmm0,%xmm0
jmp    15a0 <target_y+0x480>
call   1040 <sqrt@plt>
movss  0x14(%rsp),%xmm6
movss  0x8(%rsp),%xmm11
movaps 0x40(%rsp),%xmm8
movaps 0x50(%rsp),%xmm9
movaps 0x30(%rsp),%xmm1
movss  0x4(%rsp),%xmm7
movss  0x1c(%rsp),%xmm12
movss  (%rsp),%xmm2
movss  0x10(%rsp),%xmm14
movss  0xc(%rsp),%xmm15
movss  0xa71(%rip),%xmm13
mulss  %xmm1,%xmm13
movss  0xa5f(%rip),%xmm10
mulss  %xmm1,%xmm10
mulss  %xmm1,%xmm2
movss  0xa4a(%rip),%xmm3
mulss  %xmm1,%xmm3
movaps %xmm1,%xmm4
mulss  %xmm1,%xmm4
mulss  0xa33(%rip),%xmm1
addss  0xa67(%rip),%xmm1
movss  0xa47(%rip),%xmm5
mulss  %xmm8,%xmm5
mulss  0xa56(%rip),%xmm4
addss  %xmm1,%xmm5
addss  %xmm5,%xmm4
mulss  %xmm8,%xmm3
addss  %xmm4,%xmm3
mulss  %xmm11,%xmm15
mulss  0xa3b(%rip),%xmm15
addss  %xmm3,%xmm15
mulss  0xa21(%rip),%xmm14
mulss  %xmm7,%xmm14
addss  %xmm15,%xmm14
movss  0xa1f(%rip),%xmm3
mulss  %xmm9,%xmm3
mulss  0xa15(%rip),%xmm12
addss  %xmm14,%xmm3
addss  %xmm3,%xmm12
mulss  0x9af(%rip),%xmm6
mulss  %xmm11,%xmm6
addss  %xmm12,%xmm6
movss  0x9d1(%rip),%xmm3
mulss  %xmm7,%xmm3
mulss  %xmm7,%xmm10
mulss  0x9e4(%rip),%xmm7
addss  %xmm6,%xmm7
mulss  %xmm11,%xmm2
addss  %xmm7,%xmm2
addss  %xmm10,%xmm2
mulss  %xmm8,%xmm3
addss  %xmm2,%xmm3
movaps %xmm8,%xmm1
mulss  %xmm9,%xmm1
mulss  %xmm9,%xmm13
addss  %xmm3,%xmm13
mulss  0x9b2(%rip),%xmm1
addss  %xmm13,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x120,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [17 x float] [float 0xBF91329660000000, float 0xC043F9EC80000000, float 0x405078A7C0000000, float 0x3FC4896860000000, float 0xBFE2D8CB60000000, float 0x3F4D4CB960000000, float 0xBF471290C0000000, float 0x3FE11D8840000000, float 0xBFD02127A0000000, float 0x3FE852F720000000, float 0xBFE1B88380000000, float 0x3F75F82F80000000, float 0xBF5F31E5E0000000, float 0xBF7B16A0E0000000, float 0xBF7C4BA4E0000000, float 0x3F82939680000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [17 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
%38 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 16, i32* %7
store float 0x4010876A20000000, float* %8
%39 = bitcast [10 x float]* %9 to i8*
%40 = bitcast i8* %39 to [10 x float]*
%41 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 0
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 1
store float -1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 2
store float -1.800000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 3
store float 0xC032035400000000, float* %44
%45 = bitcast [10 x float]* %10 to i8*
%46 = bitcast i8* %45 to [10 x float]*
%47 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 0
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 1
store float 1.500000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 2
store float 1.800000e+01, float* %49
%50 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 3
store float 0x4031FCEDA0000000, float* %50
%51 = bitcast [10 x float]* %11 to i8*
%52 = bitcast [17 x float]* %12 to i8*
store i32 0, i32* %13
%53 = load i32, i32* %13
%54 = icmp eq i32 %53, 0
br i1 %54, label %55, label %91
55: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %56
56: ; preds = %87, %55
%57 = load i32, i32* %14
%58 = load i32, i32* %6
%59 = icmp slt i32 %57, %58
br i1 %59, label %60, label %90
60: ; preds = %56
%61 = load i32, i32* %14
%62 = sext i32 %61 to i64
%63 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %62
%64 = load float, float* %63
%65 = load i32, i32* %14
%66 = sext i32 %65 to i64
%67 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %66
%68 = load float, float* %67
%69 = fcmp oeq float %64, %68
br i1 %69, label %70, label %71
70: ; preds = %60
br label %87
71: ; preds = %60
%72 = load i32, i32* %14
%73 = sext i32 %72 to i64
%74 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %73
%75 = load float, float* %74
%76 = load i32, i32* %14
%77 = sext i32 %76 to i64
%78 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %77
%79 = load float, float* %78
%80 = fsub float %75, %79
%81 = fpext float %80 to double
%82 = fdiv double 2.000000e+00, %81
%83 = fptrunc double %82 to float
%84 = load i32, i32* %14
%85 = sext i32 %84 to i64
%86 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %85
store float %83, float* %86
br label %87
87: ; preds = %71, %70
%88 = load i32, i32* %14
%89 = add nsw i32 %88, 1
store i32 %89, i32* %14
br label %56
90: ; preds = %56
br label %91
91: ; preds = %90, %3
%92 = load float*, float** %4
%93 = getelementptr inbounds float, float* %92, i64 0
%94 = load float, float* %93
%95 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%96 = load float, float* %95
%97 = fsub float %94, %96
%98 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%99 = load float, float* %98
%100 = fmul float %97, %99
%101 = fpext float %100 to double
%102 = fadd double 1.000000e+00, %101
%103 = fptrunc double %102 to float
store float %103, float* %15
%104 = load float*, float** %5
%105 = getelementptr inbounds float, float* %104, i64 0
%106 = load float, float* %105
%107 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%108 = load float, float* %107
%109 = fmul float %106, %108
store float %109, float* %16
%110 = load float*, float** %4
%111 = getelementptr inbounds float, float* %110, i64 1
%112 = load float, float* %111
%113 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%114 = load float, float* %113
%115 = fsub float %112, %114
%116 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%117 = load float, float* %116
%118 = fmul float %115, %117
%119 = fpext float %118 to double
%120 = fadd double 1.000000e+00, %119
%121 = fptrunc double %120 to float
store float %121, float* %17
%122 = load float*, float** %5
%123 = getelementptr inbounds float, float* %122, i64 1
%124 = load float, float* %123
%125 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%126 = load float, float* %125
%127 = fmul float %124, %126
store float %127, float* %18
%128 = load float*, float** %4
%129 = getelementptr inbounds float, float* %128, i64 2
%130 = load float, float* %129
%131 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%132 = load float, float* %131
%133 = fsub float %130, %132
%134 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%135 = load float, float* %134
%136 = fmul float %133, %135
%137 = fpext float %136 to double
%138 = fadd double 1.000000e+00, %137
%139 = fptrunc double %138 to float
store float %139, float* %19
%140 = load float*, float** %5
%141 = getelementptr inbounds float, float* %140, i64 2
%142 = load float, float* %141
%143 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%144 = load float, float* %143
%145 = fmul float %142, %144
store float %145, float* %20
%146 = load float*, float** %4
%147 = getelementptr inbounds float, float* %146, i64 3
%148 = load float, float* %147
%149 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%150 = load float, float* %149
%151 = fsub float %148, %150
%152 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%153 = load float, float* %152
%154 = fmul float %151, %153
%155 = fpext float %154 to double
%156 = fadd double 1.000000e+00, %155
%157 = fptrunc double %156 to float
store float %157, float* %21
%158 = load float*, float** %5
%159 = getelementptr inbounds float, float* %158, i64 3
%160 = load float, float* %159
%161 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%162 = load float, float* %161
%163 = fmul float %160, %162
store float %163, float* %22
%164 = load float, float* %15
store float %164, float* %23
%165 = load float, float* %23
%166 = load float, float* %15
%167 = fmul float %165, %166
store float %167, float* %24
%168 = load float, float* %24
%169 = load float, float* %15
%170 = fmul float %168, %169
store float %170, float* %25
%171 = load float, float* %25
%172 = load float, float* %15
%173 = fmul float %171, %172
store float %173, float* %26
%174 = load float, float* %17
store float %174, float* %27
%175 = load float, float* %27
%176 = load float, float* %17
%177 = fmul float %175, %176
store float %177, float* %28
%178 = load float, float* %19
store float %178, float* %29
%179 = load float, float* %29
%180 = load float, float* %19
%181 = fmul float %179, %180
store float %181, float* %30
%182 = load float, float* %30
%183 = load float, float* %19
%184 = fmul float %182, %183
store float %184, float* %31
%185 = load float, float* %31
%186 = load float, float* %19
%187 = fmul float %185, %186
store float %187, float* %32
%188 = load float, float* %21
store float %188, float* %33
%189 = load float, float* %33
%190 = load float, float* %21
%191 = fmul float %189, %190
store float %191, float* %34
%192 = load float, float* %34
%193 = load float, float* %21
%194 = fmul float %192, %193
store float %194, float* %35
%195 = load float, float* %8
%196 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 0
%197 = load float, float* %196
%198 = fadd float %195, %197
%199 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 1
%200 = load float, float* %199
%201 = load float, float* %27
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 2
%204 = load float, float* %203
%205 = load float, float* %33
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 3
%208 = load float, float* %207
%209 = load float, float* %28
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
%211 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 4
%212 = load float, float* %211
%213 = load float, float* %27
%214 = fmul float %212, %213
%215 = load float, float* %33
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %210)
%217 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 5
%218 = load float, float* %217
%219 = load float, float* %32
%220 = call float @llvm.fmuladd.f32(float %218, float %219, float %216)
%221 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 6
%222 = load float, float* %221
%223 = load float, float* %26
%224 = fmul float %222, %223
%225 = load float, float* %30
%226 = call float @llvm.fmuladd.f32(float %224, float %225, float %220)
%227 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 7
%228 = load float, float* %227
%229 = load float, float* %34
%230 = call float @llvm.fmuladd.f32(float %228, float %229, float %226)
store float %230, float* %36
%231 = load float, float* %36
%232 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 8
%233 = load float, float* %232
%234 = load float, float* %24
%235 = call float @llvm.fmuladd.f32(float %233, float %234, float %231)
%236 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 9
%237 = load float, float* %236
%238 = load float, float* %23
%239 = fmul float %237, %238
%240 = load float, float* %29
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %235)
%242 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 10
%243 = load float, float* %242
%244 = load float, float* %30
%245 = call float @llvm.fmuladd.f32(float %243, float %244, float %241)
%246 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 11
%247 = load float, float* %246
%248 = load float, float* %23
%249 = fmul float %247, %248
%250 = load float, float* %27
%251 = fmul float %249, %250
%252 = load float, float* %29
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %245)
%254 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 12
%255 = load float, float* %254
%256 = load float, float* %27
%257 = fmul float %255, %256
%258 = load float, float* %30
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %253)
%260 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 13
%261 = load float, float* %260
%262 = load float, float* %30
%263 = fmul float %261, %262
%264 = load float, float* %33
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %259)
%266 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%267 = load float, float* %266
%268 = load float, float* %27
%269 = fmul float %267, %268
%270 = load float, float* %34
%271 = call float @llvm.fmuladd.f32(float %269, float %270, float %265)
%272 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 15
%273 = load float, float* %272
%274 = load float, float* %35
%275 = call float @llvm.fmuladd.f32(float %273, float %274, float %271)
store float %275, float* %36
%276 = load float, float* %16
%277 = fadd float 0.000000e+00, %276
%278 = load float, float* %18
%279 = fadd float %277, %278
%280 = load float, float* %20
%281 = fadd float %279, %280
%282 = load float, float* %22
%283 = fadd float %281, %282
store float %283, float* %37
%284 = load float, float* %37
%285 = fcmp oeq float %284, 0.000000e+00
br i1 %285, label %286, label %287
286: ; preds = %91
br label %426
287: ; preds = %91
%288 = load float, float* %16
%289 = load float, float* %16
%290 = fmul float %288, %289
%291 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 6
%292 = load float, float* %291
%293 = fmul float 4.000000e+00, %292
%294 = load float, float* %25
%295 = fmul float %293, %294
%296 = load float, float* %30
%297 = call float @llvm.fmuladd.f32(float %295, float %296, float 0.000000e+00)
%298 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 8
%299 = load float, float* %298
%300 = fmul float 2.000000e+00, %299
%301 = load float, float* %23
%302 = call float @llvm.fmuladd.f32(float %300, float %301, float %297)
%303 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 9
%304 = load float, float* %303
%305 = load float, float* %29
%306 = call float @llvm.fmuladd.f32(float %304, float %305, float %302)
%307 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 11
%308 = load float, float* %307
%309 = load float, float* %27
%310 = fmul float %308, %309
%311 = load float, float* %29
%312 = call float @llvm.fmuladd.f32(float %310, float %311, float %306)
%313 = call float @pow(float %312, i32 2)
%314 = load float, float* %18
%315 = load float, float* %18
%316 = fmul float %314, %315
%317 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 1
%318 = load float, float* %317
%319 = fadd float 0.000000e+00, %318
%320 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 3
%321 = load float, float* %320
%322 = fmul float 2.000000e+00, %321
%323 = load float, float* %27
%324 = call float @llvm.fmuladd.f32(float %322, float %323, float %319)
%325 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 4
%326 = load float, float* %325
%327 = load float, float* %33
%328 = call float @llvm.fmuladd.f32(float %326, float %327, float %324)
%329 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 11
%330 = load float, float* %329
%331 = load float, float* %23
%332 = fmul float %330, %331
%333 = load float, float* %29
%334 = call float @llvm.fmuladd.f32(float %332, float %333, float %328)
%335 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 12
%336 = load float, float* %335
%337 = load float, float* %30
%338 = call float @llvm.fmuladd.f32(float %336, float %337, float %334)
%339 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%340 = load float, float* %339
%341 = load float, float* %34
%342 = call float @llvm.fmuladd.f32(float %340, float %341, float %338)
%343 = call float @pow(float %342, i32 2)
%344 = fmul float %316, %343
%345 = call float @llvm.fmuladd.f32(float %290, float %313, float %344)
%346 = load float, float* %20
%347 = load float, float* %20
%348 = fmul float %346, %347
%349 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 5
%350 = load float, float* %349
%351 = fmul float 4.000000e+00, %350
%352 = load float, float* %31
%353 = call float @llvm.fmuladd.f32(float %351, float %352, float 0.000000e+00)
%354 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 6
%355 = load float, float* %354
%356 = fmul float 2.000000e+00, %355
%357 = load float, float* %29
%358 = fmul float %356, %357
%359 = load float, float* %26
%360 = call float @llvm.fmuladd.f32(float %358, float %359, float %353)
%361 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 9
%362 = load float, float* %361
%363 = load float, float* %23
%364 = call float @llvm.fmuladd.f32(float %362, float %363, float %360)
%365 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 10
%366 = load float, float* %365
%367 = fmul float 2.000000e+00, %366
%368 = load float, float* %29
%369 = call float @llvm.fmuladd.f32(float %367, float %368, float %364)
%370 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 11
%371 = load float, float* %370
%372 = load float, float* %23
%373 = fmul float %371, %372
%374 = load float, float* %27
%375 = call float @llvm.fmuladd.f32(float %373, float %374, float %369)
%376 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 12
%377 = load float, float* %376
%378 = fmul float 2.000000e+00, %377
%379 = load float, float* %29
%380 = fmul float %378, %379
%381 = load float, float* %27
%382 = call float @llvm.fmuladd.f32(float %380, float %381, float %375)
%383 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 13
%384 = load float, float* %383
%385 = fmul float 2.000000e+00, %384
%386 = load float, float* %29
%387 = fmul float %385, %386
%388 = load float, float* %33
%389 = call float @llvm.fmuladd.f32(float %387, float %388, float %382)
%390 = call float @pow(float %389, i32 2)
%391 = call float @llvm.fmuladd.f32(float %348, float %390, float %345)
%392 = load float, float* %22
%393 = load float, float* %22
%394 = fmul float %392, %393
%395 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 2
%396 = load float, float* %395
%397 = fadd float 0.000000e+00, %396
%398 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 4
%399 = load float, float* %398
%400 = load float, float* %27
%401 = call float @llvm.fmuladd.f32(float %399, float %400, float %397)
%402 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 7
%403 = load float, float* %402
%404 = fmul float 2.000000e+00, %403
%405 = load float, float* %33
%406 = call float @llvm.fmuladd.f32(float %404, float %405, float %401)
%407 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 13
%408 = load float, float* %407
%409 = load float, float* %30
%410 = call float @llvm.fmuladd.f32(float %408, float %409, float %406)
%411 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 14
%412 = load float, float* %411
%413 = fmul float 2.000000e+00, %412
%414 = load float, float* %33
%415 = fmul float %413, %414
%416 = load float, float* %27
%417 = call float @llvm.fmuladd.f32(float %415, float %416, float %410)
%418 = getelementptr inbounds [17 x float], [17 x float]* %12, i64 0, i64 15
%419 = load float, float* %418
%420 = fmul float 3.000000e+00, %419
%421 = load float, float* %34
%422 = call float @llvm.fmuladd.f32(float %420, float %421, float %417)
%423 = call float @pow(float %422, i32 2)
%424 = call float @llvm.fmuladd.f32(float %394, float %423, float %391)
%425 = call float @sqrt(float %424)
br label %426
426: ; preds = %287, %286
%427 = phi float [ 0.000000e+00, %286 ], [ %425, %287 ]
store float %427, float* %38
%428 = load float, float* %38
%429 = load float*, float** %5
%430 = getelementptr inbounds float, float* %429, i64 0
store float %428, float* %430
%431 = load float, float* %36
ret float %431
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032035400000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FCEDA0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FCEDA0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %49, %76
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %71, %71
%81 = fmul float %49, 0x3F75F82F80000000
%82 = extractelement <2 x float> %58, i64 0
%83 = fadd float %82, 0.000000e+00
%84 = extractelement <2 x float> %58, i64 1
%85 = fadd float %83, %84
%86 = extractelement <2 x float> %74, i64 0
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 1
%89 = fadd float %87, %88
%90 = fcmp oeq float %89, 0.000000e+00
br i1 %90, label %134, label %91
91: ; preds = %42
%92 = fmul <2 x float> %58, %58
%93 = extractelement <2 x float> %92, i64 0
%94 = fmul float %76, 0xBF671290C0000000
%95 = tail call float @llvm.fmuladd.f32(float %94, float %78, float 0.000000e+00)
%96 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFE02127A0000000, float %95)
%97 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FE852F720000000, float %96)
%98 = fmul float %55, 0x3F75F82F80000000
%99 = tail call float @llvm.fmuladd.f32(float %98, float %64, float %97)
%100 = tail call float @pow(float %99, i32 2)
%101 = fmul float %84, %84
%102 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FD4896860000000, float 0xC043F9EC80000000)
%103 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFE2D8CB60000000, float %102)
%104 = tail call float @llvm.fmuladd.f32(float %81, float %64, float %103)
%105 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF5F31E5E0000000, float %104)
%106 = tail call float @llvm.fmuladd.f32(float %80, float 0xBF7C4BA4E0000000, float %105)
%107 = tail call float @pow(float %106, i32 2)
%108 = fmul float %101, %107
%109 = tail call float @llvm.fmuladd.f32(float %93, float %100, float %108)
%110 = fmul <2 x float> %74, %74
%111 = extractelement <2 x float> %110, i64 0
%112 = tail call float @llvm.fmuladd.f32(float %79, float 0x3F6D4CB960000000, float 0.000000e+00)
%113 = fmul float %64, 0xBF571290C0000000
%114 = tail call float @llvm.fmuladd.f32(float %113, float %77, float %112)
%115 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FE852F720000000, float %114)
%116 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFF1B88380000000, float %115)
%117 = tail call float @llvm.fmuladd.f32(float %81, float %55, float %116)
%118 = fmul float %64, 0xBF6F31E5E0000000
%119 = tail call float @llvm.fmuladd.f32(float %118, float %55, float %117)
%120 = fmul float %64, 0xBF8B16A0E0000000
%121 = tail call float @llvm.fmuladd.f32(float %120, float %71, float %119)
%122 = tail call float @pow(float %121, i32 2)
%123 = tail call float @llvm.fmuladd.f32(float %111, float %122, float %109)
%124 = fmul float %88, %88
%125 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFE2D8CB60000000, float 0x405078A7C0000000)
%126 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FF11D8840000000, float %125)
%127 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF7B16A0E0000000, float %126)
%128 = fmul float %71, 0xBF8C4BA4E0000000
%129 = tail call float @llvm.fmuladd.f32(float %128, float %55, float %127)
%130 = tail call float @llvm.fmuladd.f32(float %80, float 0x3F9BDD61C0000000, float %129)
%131 = tail call float @pow(float %130, i32 2)
%132 = tail call float @llvm.fmuladd.f32(float %124, float %131, float %123)
%133 = tail call float @sqrt(float %132)
br label %134
134: ; preds = %42, %91
%135 = phi float [ %133, %91 ], [ 0.000000e+00, %42 ]
%136 = fmul float %71, %80
%137 = fmul float %55, 0xBF7C4BA4E0000000
%138 = fmul float %78, 0xBF7B16A0E0000000
%139 = fmul float %55, 0xBF5F31E5E0000000
%140 = fmul float %81, %55
%141 = fmul float %49, 0x3FE852F720000000
%142 = fmul float %77, 0xBF471290C0000000
%143 = fmul float %64, %79
%144 = fmul float %55, 0xBFE2D8CB60000000
%145 = fmul float %55, %55
%146 = tail call float @llvm.fmuladd.f32(float %55, float 0xC043F9EC80000000, float 0x4010763780000000)
%147 = tail call float @llvm.fmuladd.f32(float %71, float 0x405078A7C0000000, float %146)
%148 = tail call float @llvm.fmuladd.f32(float %145, float 0x3FC4896860000000, float %147)
%149 = tail call float @llvm.fmuladd.f32(float %144, float %71, float %148)
%150 = tail call float @llvm.fmuladd.f32(float %143, float 0x3F4D4CB960000000, float %149)
%151 = tail call float @llvm.fmuladd.f32(float %142, float %78, float %150)
%152 = tail call float @llvm.fmuladd.f32(float %80, float 0x3FE11D8840000000, float %151)
%153 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFD02127A0000000, float %152)
%154 = tail call float @llvm.fmuladd.f32(float %141, float %64, float %153)
%155 = tail call float @llvm.fmuladd.f32(float %78, float 0xBFE1B88380000000, float %154)
%156 = tail call float @llvm.fmuladd.f32(float %140, float %64, float %155)
%157 = tail call float @llvm.fmuladd.f32(float %139, float %78, float %156)
%158 = tail call float @llvm.fmuladd.f32(float %138, float %71, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %137, float %80, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %136, float 0x3F82939680000000, float %159)
store float %135, float* %1
ret float %160
}