#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(int, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.3872641E-01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18003E+02, -0.18010E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18010E+02, 0.18002E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.93905282E-05,  -0.32732274E-01, -0.49419153E-01,
                     0.50161030E-01,  0.56410898E-01,  -0.18060621E-03,
                     0.12047253E-04,  0.82629180E-04,  0.13486644E-03,
                     0.11311271E-03,  -0.22278407E-04, -0.33870394E-05,
                     -0.30787793E-03, 0.28843433E-03,  0.15105748E-04,
                     -0.24280040E-04, -0.29861827E-04, 0.54322383E-04,
                     -0.76951719E-05, -0.72916351E-04, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x23 = x22 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float x44 = x43 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x21 +
                         coeff[3] * x31 + coeff[4] * x41 + coeff[5] * x44 +
                         coeff[6] * x22 + coeff[7] * x31 * x41;
  v_target_theta = v_target_theta + coeff[8] * x31 * x42 +
                   coeff[9] * x23 * x43 + coeff[10] * x11 * x21 +
                   coeff[11] * x11 * x22 + coeff[12] * x11 * x32 +
                   coeff[13] * x33 + coeff[14] * x12 + coeff[15] * x11 * x31 +
                   coeff[16] * x11 * x41;
  v_target_theta = v_target_theta + coeff[17] * x13 + coeff[18] * x21 * x32 +
                   coeff[19] * x11 * x21 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[10] * x21 + coeff[11] * x22 +
                             coeff[12] * x32 + 2 * coeff[14] * x11 +
                             coeff[15] * x31 + coeff[16] * x41 +
                             3 * coeff[17] * x12 + coeff[19] * x21 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[2] + 2 * coeff[6] * x21 +
                             3 * coeff[9] * x22 * x43 + coeff[10] * x11 +
                             2 * coeff[11] * x21 * x11 + coeff[18] * x32 +
                             coeff[19] * x11 * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] + coeff[7] * x41 + coeff[8] * x42 +
                             2 * coeff[12] * x31 * x11 + 3 * coeff[13] * x32 +
                             coeff[15] * x11 + 2 * coeff[18] * x31 * x21,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] + 4 * coeff[5] * x43 + coeff[7] * x31 +
                             2 * coeff[8] * x41 * x31 +
                             3 * coeff[9] * x42 * x23 + coeff[16] * x11 +
                             coeff[19] * x11 * x21,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x16c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17c4 <target_theta+0x684>
jp     17c4 <target_theta+0x684>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x17c(%rbp)
ff
jmp    1c1a <target_theta+0xada>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x190(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7e9(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x795(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  %xmm0,-0x194(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x198(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  0x720(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6fc(%rip),%xmm0
mulss  -0xec(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6c0(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x198(%rbp),%xmm1
ff
movss  -0x194(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x190(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x18c(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x188(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x104(%rbp),%xmm0
ff
movss  -0xf4(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5d0(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5a4(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x570(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x18c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x188(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x184(%rbp)
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x180(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x100(%rbp),%xmm0
ff
movss  0x4f8(%rip),%xmm1
mulss  -0xfc(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x4bc(%rip),%xmm1
mulss  -0xf0(%rbp),%xmm1
ff
mulss  -0x160(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x490(%rip),%xmm0
mulss  -0xec(%rbp),%xmm0
ff
mulss  -0x164(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x180(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x17c(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x170(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x150,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x130(%rsp)
movq   $0x0,0x140(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x120(%rsp)
movaps %xmm0,0x100(%rsp)
movq   $0x0,0x110(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xf0(%rsp)
movaps %xmm0,0xc0(%rsp)
movaps %xmm0,0xb0(%rsp)
movq   $0x0,0xd0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xb0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x124(%rsp,%rcx,4),%xmm2
movss  0xf4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0xb0(%rsp),%xmm1
movsd  0xb8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm3
addss  %xmm2,%xmm3
mulss  %xmm1,%xmm3
movss  0xe06(%rip),%xmm4
addss  0x4(%rdi),%xmm2
addss  %xmm4,%xmm3
movaps %xmm1,%xmm11
shufps $0x55,%xmm1,%xmm11
mulss  %xmm2,%xmm11
addss  %xmm4,%xmm11
movsd  (%rbx),%xmm6
movsd  0x8(%rbx),%xmm5
mulps  %xmm1,%xmm6
movaps %xmm6,%xmm7
shufps $0x55,%xmm6,%xmm7
movss  0x8(%rdi),%xmm10
movss  0xc(%rdi),%xmm1
addss  0xdc7(%rip),%xmm10
mulss  %xmm0,%xmm10
addss  %xmm4,%xmm10
addss  0xdb9(%rip),%xmm1
movaps %xmm0,%xmm9
shufps $0x55,%xmm0,%xmm9
mulss  %xmm1,%xmm9
addss  %xmm4,%xmm9
mulps  %xmm0,%xmm5
movaps %xmm5,%xmm2
shufps $0x55,%xmm5,%xmm2
movaps %xmm3,%xmm13
mulss  %xmm3,%xmm13
movaps %xmm11,%xmm1
mulss  %xmm11,%xmm1
movaps %xmm11,%xmm0
movaps %xmm1,0x90(%rsp)
mulss  %xmm1,%xmm0
movaps %xmm0,0xa0(%rsp)
movaps %xmm10,%xmm0
mulss  %xmm10,%xmm0
movss  %xmm0,0x14(%rsp)
movaps %xmm9,%xmm1
mulss  %xmm9,%xmm1
movaps %xmm9,%xmm0
movaps %xmm1,0x70(%rsp)
mulss  %xmm1,%xmm0
movaps %xmm0,0x80(%rsp)
xorps  %xmm0,%xmm0
movaps %xmm6,%xmm1
addss  %xmm0,%xmm1
addss  %xmm7,%xmm1
addss  %xmm5,%xmm1
addss  %xmm2,%xmm1
ucomiss %xmm0,%xmm1
movss  0xd27(%rip),%xmm14
mulss  %xmm3,%xmm14
jne    131e <target_theta+0x1fe>
jnp    1660 <target_theta+0x540>
mulss  %xmm6,%xmm6
movaps %xmm6,0xe0(%rsp)
movaps %xmm11,%xmm0
mulss  0xd06(%rip),%xmm0
addss  0xd02(%rip),%xmm0
movss  0xcfe(%rip),%xmm1
mulss  0x90(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xced(%rip),%xmm0
movaps %xmm2,0x60(%rsp)
mulss  0x14(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xcda(%rip),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movaps %xmm10,%xmm0
mulss  0xcca(%rip),%xmm0
addss  %xmm1,%xmm0
movaps %xmm9,%xmm1
mulss  0xcbe(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xcb6(%rip),%xmm0
movss  %xmm13,0x1c(%rsp)
mulss  %xmm13,%xmm0
addss  %xmm1,%xmm0
movss  0xc7e(%rip),%xmm1
mulss  %xmm11,%xmm1
mulss  %xmm9,%xmm1
addss  %xmm0,%xmm1
cvttss2si %xmm1,%edi
mov    $0x2,%esi
movaps %xmm9,0x40(%rsp)
movss  %xmm10,0x10(%rsp)
movaps %xmm11,0x30(%rsp)
movss  %xmm14,0xc(%rsp)
movss  %xmm3,0x8(%rsp)
movaps %xmm5,0x20(%rsp)
movaps %xmm7,0x50(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x18(%rsp)
movaps 0x50(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x50(%rsp)
movss  0xc40(%rip),%xmm0
movaps 0x30(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  0xc33(%rip),%xmm0
movaps 0x90(%rsp),%xmm1
mulss  0xc27(%rip),%xmm1
mulss  0x80(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rsp),%xmm3
movss  0xbe4(%rip),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xbfd(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xbed(%rip),%xmm1
mulss  0x14(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
movss  0x18(%rsp),%xmm1
mulss  0xe0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x18(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movaps 0x40(%rsp),%xmm0
mulss  0xb8f(%rip),%xmm0
addss  0xb8b(%rip),%xmm0
movss  0xb87(%rip),%xmm1
mulss  0x70(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb79(%rip),%xmm0
movss  0x10(%rsp),%xmm2
mulss  %xmm2,%xmm0
movss  0x8(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xb5d(%rip),%xmm1
mulss  0x14(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xb1b(%rip),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xb3c(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  0x30(%rsp),%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x18(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movss  0xb0a(%rip),%xmm0
mulss  0x80(%rsp),%xmm0
addss  0xafd(%rip),%xmm0
movaps 0x60(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x60(%rsp)
movss  0x10(%rsp),%xmm1
movss  0xac5(%rip),%xmm2
mulss  %xmm1,%xmm2
addss  %xmm0,%xmm2
movss  0xad5(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
mulss  %xmm1,%xmm0
addss  %xmm2,%xmm0
movss  0xa93(%rip),%xmm2
mulss  0x70(%rsp),%xmm2
movaps 0xa0(%rsp),%xmm1
mulss  %xmm1,%xmm2
addss  %xmm0,%xmm2
movss  0xa65(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm2,%xmm0
movaps %xmm0,%xmm1
movss  0xc(%rsp),%xmm0
mulss  0x30(%rsp),%xmm0
addss  %xmm1,%xmm0
cvttss2si %xmm0,%edi
mov    $0x2,%esi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     1634 <target_theta+0x514>
sqrtss %xmm0,%xmm0
jmp    1639 <target_theta+0x519>
call   1040 <sqrt@plt>
movaps 0x40(%rsp),%xmm9
movss  0x10(%rsp),%xmm10
movaps 0x30(%rsp),%xmm11
movss  0x1c(%rsp),%xmm13
movss  0xc(%rsp),%xmm14
movss  0x8(%rsp),%xmm3
movss  0x9eb(%rip),%xmm8
mulss  %xmm3,%xmm8
movss  0x9da(%rip),%xmm2
mulss  %xmm3,%xmm2
movss  0x9c6(%rip),%xmm4
mulss  %xmm3,%xmm4
movss  0x9b5(%rip),%xmm15
mulss  %xmm3,%xmm15
movss  0x9a0(%rip),%xmm5
mulss  %xmm3,%xmm5
movaps %xmm3,%xmm6
mulss  0x995(%rip),%xmm3
addss  0x9e5(%rip),%xmm3
movss  0x9a5(%rip),%xmm7
mulss  %xmm11,%xmm7
addss  %xmm3,%xmm7
movss  0x9a8(%rip),%xmm1
mulss  %xmm10,%xmm1
addss  %xmm7,%xmm1
movss  0x9af(%rip),%xmm7
mulss  %xmm9,%xmm7
addss  %xmm1,%xmm7
movaps %xmm9,%xmm1
movaps 0x80(%rsp),%xmm12
mulss  %xmm12,%xmm1
mulss  0x99c(%rip),%xmm1
addss  %xmm7,%xmm1
movaps 0x90(%rsp),%xmm3
mulss  %xmm3,%xmm15
mulss  0x987(%rip),%xmm3
addss  %xmm1,%xmm3
movss  0x94b(%rip),%xmm1
mulss  %xmm10,%xmm1
mulss  %xmm9,%xmm1
addss  %xmm3,%xmm1
movss  0x93d(%rip),%xmm7
mulss  %xmm10,%xmm7
mulss  0x70(%rsp),%xmm7
addss  %xmm1,%xmm7
movaps 0xa0(%rsp),%xmm1
mulss  0x93a(%rip),%xmm1
mulss  %xmm12,%xmm1
mulss  %xmm11,%xmm14
addss  %xmm7,%xmm1
movss  0x8fc(%rip),%xmm7
mulss  %xmm11,%xmm7
mulss  %xmm11,%xmm5
addss  %xmm1,%xmm5
addss  %xmm15,%xmm5
movss  0x14(%rsp),%xmm3
mulss  %xmm3,%xmm4
addss  %xmm5,%xmm4
movaps %xmm10,%xmm1
mulss  %xmm3,%xmm1
mulss  0x903(%rip),%xmm1
addss  %xmm4,%xmm1
mulss  %xmm13,%xmm6
mulss  0x8f5(%rip),%xmm13
addss  %xmm1,%xmm13
mulss  %xmm10,%xmm2
addss  %xmm13,%xmm2
mulss  %xmm9,%xmm8
addss  %xmm2,%xmm8
mulss  0x8d8(%rip),%xmm6
addss  %xmm8,%xmm6
mulss  %xmm3,%xmm7
addss  %xmm6,%xmm7
mulss  %xmm9,%xmm14
addss  %xmm7,%xmm14
movss  %xmm0,(%rbx)
movaps %xmm14,%xmm0
add    $0x150,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0x3EE3B18060000000, float 0xBFA0C248E0000000, float 0xBFA94D77A0000000, float 0x3FA9AEB4E0000000, float 0x3FACE1E3A0000000, float 0xBF27AC2380000000, float 0x3EE943D1E0000000, float 0x3F15A92680000000, float 0x3F21AD5DE0000000, float 0x3F1DA6DD80000000, float 0xBEF75C5080000000, float 0xBECC699CA0000000, float 0xBF342D55A0000000, float 0x3F32E72000000000, float 0x3EEFADD640000000, float 0xBEF9759FA0000000, float 0xBEFF4FF920000000, float 0x3F0C7B06E0000000, float 0xBEE0235060000000, float 0xBF131D5560000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
%38 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3FA3D3F2C0000000, float* %8
%39 = bitcast [10 x float]* %9 to i8*
%40 = bitcast i8* %39 to [10 x float]*
%41 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 0
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 1
store float -1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 2
store float 0xC03200C4A0000000, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 3
store float 0xC032028F60000000, float* %44
%45 = bitcast [10 x float]* %10 to i8*
%46 = bitcast i8* %45 to [10 x float]*
%47 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 0
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 1
store float 1.500000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 2
store float 0x4032028F60000000, float* %49
%50 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 3
store float 0x4032008320000000, float* %50
%51 = bitcast [10 x float]* %11 to i8*
%52 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%53 = load i32, i32* %13
%54 = icmp eq i32 %53, 0
br i1 %54, label %55, label %91
55: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %56
56: ; preds = %87, %55
%57 = load i32, i32* %14
%58 = load i32, i32* %6
%59 = icmp slt i32 %57, %58
br i1 %59, label %60, label %90
60: ; preds = %56
%61 = load i32, i32* %14
%62 = sext i32 %61 to i64
%63 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %62
%64 = load float, float* %63
%65 = load i32, i32* %14
%66 = sext i32 %65 to i64
%67 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %66
%68 = load float, float* %67
%69 = fcmp oeq float %64, %68
br i1 %69, label %70, label %71
70: ; preds = %60
br label %87
71: ; preds = %60
%72 = load i32, i32* %14
%73 = sext i32 %72 to i64
%74 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %73
%75 = load float, float* %74
%76 = load i32, i32* %14
%77 = sext i32 %76 to i64
%78 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %77
%79 = load float, float* %78
%80 = fsub float %75, %79
%81 = fpext float %80 to double
%82 = fdiv double 2.000000e+00, %81
%83 = fptrunc double %82 to float
%84 = load i32, i32* %14
%85 = sext i32 %84 to i64
%86 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %85
store float %83, float* %86
br label %87
87: ; preds = %71, %70
%88 = load i32, i32* %14
%89 = add nsw i32 %88, 1
store i32 %89, i32* %14
br label %56
90: ; preds = %56
br label %91
91: ; preds = %90, %3
%92 = load float*, float** %4
%93 = getelementptr inbounds float, float* %92, i64 0
%94 = load float, float* %93
%95 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%96 = load float, float* %95
%97 = fsub float %94, %96
%98 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%99 = load float, float* %98
%100 = fmul float %97, %99
%101 = fpext float %100 to double
%102 = fadd double 1.000000e+00, %101
%103 = fptrunc double %102 to float
store float %103, float* %15
%104 = load float*, float** %5
%105 = getelementptr inbounds float, float* %104, i64 0
%106 = load float, float* %105
%107 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%108 = load float, float* %107
%109 = fmul float %106, %108
store float %109, float* %16
%110 = load float*, float** %4
%111 = getelementptr inbounds float, float* %110, i64 1
%112 = load float, float* %111
%113 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%114 = load float, float* %113
%115 = fsub float %112, %114
%116 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%117 = load float, float* %116
%118 = fmul float %115, %117
%119 = fpext float %118 to double
%120 = fadd double 1.000000e+00, %119
%121 = fptrunc double %120 to float
store float %121, float* %17
%122 = load float*, float** %5
%123 = getelementptr inbounds float, float* %122, i64 1
%124 = load float, float* %123
%125 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%126 = load float, float* %125
%127 = fmul float %124, %126
store float %127, float* %18
%128 = load float*, float** %4
%129 = getelementptr inbounds float, float* %128, i64 2
%130 = load float, float* %129
%131 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%132 = load float, float* %131
%133 = fsub float %130, %132
%134 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%135 = load float, float* %134
%136 = fmul float %133, %135
%137 = fpext float %136 to double
%138 = fadd double 1.000000e+00, %137
%139 = fptrunc double %138 to float
store float %139, float* %19
%140 = load float*, float** %5
%141 = getelementptr inbounds float, float* %140, i64 2
%142 = load float, float* %141
%143 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%144 = load float, float* %143
%145 = fmul float %142, %144
store float %145, float* %20
%146 = load float*, float** %4
%147 = getelementptr inbounds float, float* %146, i64 3
%148 = load float, float* %147
%149 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%150 = load float, float* %149
%151 = fsub float %148, %150
%152 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%153 = load float, float* %152
%154 = fmul float %151, %153
%155 = fpext float %154 to double
%156 = fadd double 1.000000e+00, %155
%157 = fptrunc double %156 to float
store float %157, float* %21
%158 = load float*, float** %5
%159 = getelementptr inbounds float, float* %158, i64 3
%160 = load float, float* %159
%161 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%162 = load float, float* %161
%163 = fmul float %160, %162
store float %163, float* %22
%164 = load float, float* %15
store float %164, float* %23
%165 = load float, float* %23
%166 = load float, float* %15
%167 = fmul float %165, %166
store float %167, float* %24
%168 = load float, float* %24
%169 = load float, float* %15
%170 = fmul float %168, %169
store float %170, float* %25
%171 = load float, float* %17
store float %171, float* %26
%172 = load float, float* %26
%173 = load float, float* %17
%174 = fmul float %172, %173
store float %174, float* %27
%175 = load float, float* %27
%176 = load float, float* %17
%177 = fmul float %175, %176
store float %177, float* %28
%178 = load float, float* %19
store float %178, float* %29
%179 = load float, float* %29
%180 = load float, float* %19
%181 = fmul float %179, %180
store float %181, float* %30
%182 = load float, float* %30
%183 = load float, float* %19
%184 = fmul float %182, %183
store float %184, float* %31
%185 = load float, float* %21
store float %185, float* %32
%186 = load float, float* %32
%187 = load float, float* %21
%188 = fmul float %186, %187
store float %188, float* %33
%189 = load float, float* %33
%190 = load float, float* %21
%191 = fmul float %189, %190
store float %191, float* %34
%192 = load float, float* %34
%193 = load float, float* %21
%194 = fmul float %192, %193
store float %194, float* %35
%195 = load float, float* %8
%196 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%197 = load float, float* %196
%198 = fadd float %195, %197
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%200 = load float, float* %199
%201 = load float, float* %23
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%204 = load float, float* %203
%205 = load float, float* %26
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%208 = load float, float* %207
%209 = load float, float* %29
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
%211 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%212 = load float, float* %211
%213 = load float, float* %32
%214 = call float @llvm.fmuladd.f32(float %212, float %213, float %210)
%215 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%216 = load float, float* %215
%217 = load float, float* %35
%218 = call float @llvm.fmuladd.f32(float %216, float %217, float %214)
%219 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%220 = load float, float* %219
%221 = load float, float* %27
%222 = call float @llvm.fmuladd.f32(float %220, float %221, float %218)
%223 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%224 = load float, float* %223
%225 = load float, float* %29
%226 = fmul float %224, %225
%227 = load float, float* %32
%228 = call float @llvm.fmuladd.f32(float %226, float %227, float %222)
store float %228, float* %36
%229 = load float, float* %36
%230 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%231 = load float, float* %230
%232 = load float, float* %29
%233 = fmul float %231, %232
%234 = load float, float* %33
%235 = call float @llvm.fmuladd.f32(float %233, float %234, float %229)
%236 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%237 = load float, float* %236
%238 = load float, float* %28
%239 = fmul float %237, %238
%240 = load float, float* %34
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %235)
%242 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%243 = load float, float* %242
%244 = load float, float* %23
%245 = fmul float %243, %244
%246 = load float, float* %26
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %241)
%248 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%249 = load float, float* %248
%250 = load float, float* %23
%251 = fmul float %249, %250
%252 = load float, float* %27
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %247)
%254 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%255 = load float, float* %254
%256 = load float, float* %23
%257 = fmul float %255, %256
%258 = load float, float* %30
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %253)
%260 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%261 = load float, float* %260
%262 = load float, float* %31
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %259)
%264 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%265 = load float, float* %264
%266 = load float, float* %24
%267 = call float @llvm.fmuladd.f32(float %265, float %266, float %263)
%268 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%269 = load float, float* %268
%270 = load float, float* %23
%271 = fmul float %269, %270
%272 = load float, float* %29
%273 = call float @llvm.fmuladd.f32(float %271, float %272, float %267)
%274 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%275 = load float, float* %274
%276 = load float, float* %23
%277 = fmul float %275, %276
%278 = load float, float* %32
%279 = call float @llvm.fmuladd.f32(float %277, float %278, float %273)
store float %279, float* %36
%280 = load float, float* %36
%281 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%282 = load float, float* %281
%283 = load float, float* %25
%284 = call float @llvm.fmuladd.f32(float %282, float %283, float %280)
%285 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%286 = load float, float* %285
%287 = load float, float* %26
%288 = fmul float %286, %287
%289 = load float, float* %30
%290 = call float @llvm.fmuladd.f32(float %288, float %289, float %284)
%291 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%292 = load float, float* %291
%293 = load float, float* %23
%294 = fmul float %292, %293
%295 = load float, float* %26
%296 = fmul float %294, %295
%297 = load float, float* %32
%298 = call float @llvm.fmuladd.f32(float %296, float %297, float %290)
store float %298, float* %36
%299 = load float, float* %16
%300 = fadd float 0.000000e+00, %299
%301 = load float, float* %18
%302 = fadd float %300, %301
%303 = load float, float* %20
%304 = fadd float %302, %303
%305 = load float, float* %22
%306 = fadd float %304, %305
store float %306, float* %37
%307 = load float, float* %37
%308 = fcmp oeq float %307, 0.000000e+00
br i1 %308, label %309, label %310
309: ; preds = %91
br label %481
310: ; preds = %91
%311 = load float, float* %16
%312 = load float, float* %16
%313 = fmul float %311, %312
%314 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%315 = load float, float* %314
%316 = fadd float 0.000000e+00, %315
%317 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%318 = load float, float* %317
%319 = load float, float* %26
%320 = call float @llvm.fmuladd.f32(float %318, float %319, float %316)
%321 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%322 = load float, float* %321
%323 = load float, float* %27
%324 = call float @llvm.fmuladd.f32(float %322, float %323, float %320)
%325 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%326 = load float, float* %325
%327 = load float, float* %30
%328 = call float @llvm.fmuladd.f32(float %326, float %327, float %324)
%329 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%330 = load float, float* %329
%331 = fmul float 2.000000e+00, %330
%332 = load float, float* %23
%333 = call float @llvm.fmuladd.f32(float %331, float %332, float %328)
%334 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%335 = load float, float* %334
%336 = load float, float* %29
%337 = call float @llvm.fmuladd.f32(float %335, float %336, float %333)
%338 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%339 = load float, float* %338
%340 = load float, float* %32
%341 = call float @llvm.fmuladd.f32(float %339, float %340, float %337)
%342 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%343 = load float, float* %342
%344 = fmul float 3.000000e+00, %343
%345 = load float, float* %24
%346 = call float @llvm.fmuladd.f32(float %344, float %345, float %341)
%347 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%348 = load float, float* %347
%349 = load float, float* %26
%350 = fmul float %348, %349
%351 = load float, float* %32
%352 = call float @llvm.fmuladd.f32(float %350, float %351, float %346)
%353 = fptosi float %352 to i32
%354 = call float @pow(i32 %353, i32 2)
%355 = load float, float* %18
%356 = load float, float* %18
%357 = fmul float %355, %356
%358 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%359 = load float, float* %358
%360 = fadd float 0.000000e+00, %359
%361 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%362 = load float, float* %361
%363 = fmul float 2.000000e+00, %362
%364 = load float, float* %26
%365 = call float @llvm.fmuladd.f32(float %363, float %364, float %360)
%366 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%367 = load float, float* %366
%368 = fmul float 3.000000e+00, %367
%369 = load float, float* %27
%370 = fmul float %368, %369
%371 = load float, float* %34
%372 = call float @llvm.fmuladd.f32(float %370, float %371, float %365)
%373 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%374 = load float, float* %373
%375 = load float, float* %23
%376 = call float @llvm.fmuladd.f32(float %374, float %375, float %372)
%377 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%378 = load float, float* %377
%379 = fmul float 2.000000e+00, %378
%380 = load float, float* %26
%381 = fmul float %379, %380
%382 = load float, float* %23
%383 = call float @llvm.fmuladd.f32(float %381, float %382, float %376)
%384 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%385 = load float, float* %384
%386 = load float, float* %30
%387 = call float @llvm.fmuladd.f32(float %385, float %386, float %383)
%388 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%389 = load float, float* %388
%390 = load float, float* %23
%391 = fmul float %389, %390
%392 = load float, float* %32
%393 = call float @llvm.fmuladd.f32(float %391, float %392, float %387)
%394 = fptosi float %393 to i32
%395 = call float @pow(i32 %394, i32 2)
%396 = fmul float %357, %395
%397 = call float @llvm.fmuladd.f32(float %313, float %354, float %396)
%398 = load float, float* %20
%399 = load float, float* %20
%400 = fmul float %398, %399
%401 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%402 = load float, float* %401
%403 = fadd float 0.000000e+00, %402
%404 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%405 = load float, float* %404
%406 = load float, float* %32
%407 = call float @llvm.fmuladd.f32(float %405, float %406, float %403)
%408 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%409 = load float, float* %408
%410 = load float, float* %33
%411 = call float @llvm.fmuladd.f32(float %409, float %410, float %407)
%412 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%413 = load float, float* %412
%414 = fmul float 2.000000e+00, %413
%415 = load float, float* %29
%416 = fmul float %414, %415
%417 = load float, float* %23
%418 = call float @llvm.fmuladd.f32(float %416, float %417, float %411)
%419 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%420 = load float, float* %419
%421 = fmul float 3.000000e+00, %420
%422 = load float, float* %30
%423 = call float @llvm.fmuladd.f32(float %421, float %422, float %418)
%424 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%425 = load float, float* %424
%426 = load float, float* %23
%427 = call float @llvm.fmuladd.f32(float %425, float %426, float %423)
%428 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%429 = load float, float* %428
%430 = fmul float 2.000000e+00, %429
%431 = load float, float* %29
%432 = fmul float %430, %431
%433 = load float, float* %26
%434 = call float @llvm.fmuladd.f32(float %432, float %433, float %427)
%435 = fptosi float %434 to i32
%436 = call float @pow(i32 %435, i32 2)
%437 = call float @llvm.fmuladd.f32(float %400, float %436, float %397)
%438 = load float, float* %22
%439 = load float, float* %22
%440 = fmul float %438, %439
%441 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%442 = load float, float* %441
%443 = fadd float 0.000000e+00, %442
%444 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%445 = load float, float* %444
%446 = fmul float 4.000000e+00, %445
%447 = load float, float* %34
%448 = call float @llvm.fmuladd.f32(float %446, float %447, float %443)
%449 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%450 = load float, float* %449
%451 = load float, float* %29
%452 = call float @llvm.fmuladd.f32(float %450, float %451, float %448)
%453 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%454 = load float, float* %453
%455 = fmul float 2.000000e+00, %454
%456 = load float, float* %32
%457 = fmul float %455, %456
%458 = load float, float* %29
%459 = call float @llvm.fmuladd.f32(float %457, float %458, float %452)
%460 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%461 = load float, float* %460
%462 = fmul float 3.000000e+00, %461
%463 = load float, float* %33
%464 = fmul float %462, %463
%465 = load float, float* %28
%466 = call float @llvm.fmuladd.f32(float %464, float %465, float %459)
%467 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%468 = load float, float* %467
%469 = load float, float* %23
%470 = call float @llvm.fmuladd.f32(float %468, float %469, float %466)
%471 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%472 = load float, float* %471
%473 = load float, float* %23
%474 = fmul float %472, %473
%475 = load float, float* %26
%476 = call float @llvm.fmuladd.f32(float %474, float %475, float %470)
%477 = fptosi float %476 to i32
%478 = call float @pow(i32 %477, i32 2)
%479 = call float @llvm.fmuladd.f32(float %440, float %478, float %437)
%480 = call float @sqrt(float %479)
br label %481
481: ; preds = %310, %309
%482 = phi float [ 0.000000e+00, %309 ], [ %480, %310 ]
store float %482, float* %38
%483 = load float, float* %38
%484 = load float*, float** %5
%485 = getelementptr inbounds float, float* %484, i64 0
store float %483, float* %485
%486 = load float, float* %36
ret float %486
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float 0xC03200C4A0000000, float 0xC032028F60000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 0x4032028F60000000, float 0x4032008320000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, 0xC032028F60000000
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC032008320000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %55, %55
%77 = fmul float %55, %76
%78 = fmul float %64, %64
%79 = fmul float %71, %71
%80 = fmul float %71, %79
%81 = fmul float %49, 0xBF131D5560000000
%82 = extractelement <2 x float> %58, i64 0
%83 = fadd float %82, 0.000000e+00
%84 = extractelement <2 x float> %58, i64 1
%85 = fadd float %83, %84
%86 = extractelement <2 x float> %74, i64 0
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 1
%89 = fadd float %87, %88
%90 = fcmp oeq float %89, 0.000000e+00
br i1 %90, label %144, label %91
91: ; preds = %42
%92 = fmul <2 x float> %58, %58
%93 = extractelement <2 x float> %92, i64 0
%94 = tail call float @llvm.fmuladd.f32(float %55, float 0xBEF75C5080000000, float 0xBFA0C248E0000000)
%95 = tail call float @llvm.fmuladd.f32(float %76, float 0xBECC699CA0000000, float %94)
%96 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF342D55A0000000, float %95)
%97 = tail call float @llvm.fmuladd.f32(float %49, float 0x3EFFADD640000000, float %96)
%98 = tail call float @llvm.fmuladd.f32(float %64, float 0xBEF9759FA0000000, float %97)
%99 = tail call float @llvm.fmuladd.f32(float %71, float 0xBEFF4FF920000000, float %98)
%100 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F255C4520000000, float %99)
%101 = fmul float %55, 0xBF131D5560000000
%102 = tail call float @llvm.fmuladd.f32(float %101, float %71, float %100)
%103 = fptosi float %102 to i32
%104 = tail call float @pow(i32 %103, i32 2)
%105 = fmul float %84, %84
%106 = tail call float @llvm.fmuladd.f32(float %55, float 0x3EF943D1E0000000, float 0xBFA94D77A0000000)
%107 = fmul float %76, 0x3F363D2620000000
%108 = tail call float @llvm.fmuladd.f32(float %107, float %80, float %106)
%109 = tail call float @llvm.fmuladd.f32(float %49, float 0xBEF75C5080000000, float %108)
%110 = fmul float %55, 0xBEDC699CA0000000
%111 = tail call float @llvm.fmuladd.f32(float %110, float %49, float %109)
%112 = tail call float @llvm.fmuladd.f32(float %78, float 0xBEE0235060000000, float %111)
%113 = tail call float @llvm.fmuladd.f32(float %81, float %71, float %112)
%114 = fptosi float %113 to i32
%115 = tail call float @pow(i32 %114, i32 2)
%116 = fmul float %105, %115
%117 = tail call float @llvm.fmuladd.f32(float %93, float %104, float %116)
%118 = fmul <2 x float> %74, %74
%119 = extractelement <2 x float> %118, i64 0
%120 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F15A92680000000, float 0x3FA9AEB4E0000000)
%121 = tail call float @llvm.fmuladd.f32(float %79, float 0x3F21AD5DE0000000, float %120)
%122 = fmul float %64, 0xBF442D55A0000000
%123 = tail call float @llvm.fmuladd.f32(float %122, float %49, float %121)
%124 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F4C5AB000000000, float %123)
%125 = tail call float @llvm.fmuladd.f32(float %49, float 0xBEF9759FA0000000, float %124)
%126 = fmul float %64, 0xBEF0235060000000
%127 = tail call float @llvm.fmuladd.f32(float %126, float %55, float %125)
%128 = fptosi float %127 to i32
%129 = tail call float @pow(i32 %128, i32 2)
%130 = tail call float @llvm.fmuladd.f32(float %119, float %129, float %117)
%131 = fmul float %88, %88
%132 = tail call float @llvm.fmuladd.f32(float %80, float 0xBF47AC2380000000, float 0x3FACE1E3A0000000)
%133 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F15A92680000000, float %132)
%134 = fmul float %71, 0x3F31AD5DE0000000
%135 = tail call float @llvm.fmuladd.f32(float %134, float %64, float %133)
%136 = fmul float %79, 0x3F363D2620000000
%137 = tail call float @llvm.fmuladd.f32(float %136, float %77, float %135)
%138 = tail call float @llvm.fmuladd.f32(float %49, float 0xBEFF4FF920000000, float %137)
%139 = tail call float @llvm.fmuladd.f32(float %81, float %55, float %138)
%140 = fptosi float %139 to i32
%141 = tail call float @pow(i32 %140, i32 2)
%142 = tail call float @llvm.fmuladd.f32(float %131, float %141, float %130)
%143 = tail call float @sqrt(float %142)
br label %144
144: ; preds = %42, %91
%145 = phi float [ %143, %91 ], [ 0.000000e+00, %42 ]
%146 = fmul float %81, %55
%147 = fmul float %55, 0xBEE0235060000000
%148 = fmul float %49, %75
%149 = fmul float %49, 0xBEFF4FF920000000
%150 = fmul float %49, 0xBEF9759FA0000000
%151 = fmul float %64, %78
%152 = fmul float %49, 0xBF342D55A0000000
%153 = fmul float %49, 0xBECC699CA0000000
%154 = fmul float %49, 0xBEF75C5080000000
%155 = fmul float %77, 0x3F1DA6DD80000000
%156 = fmul float %64, 0x3F21AD5DE0000000
%157 = fmul float %64, 0x3F15A92680000000
%158 = fmul float %71, %80
%159 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFA0C248E0000000, float 0x3FA3D52DE0000000)
%160 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFA94D77A0000000, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FA9AEB4E0000000, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FACE1E3A0000000, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %158, float 0xBF27AC2380000000, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %76, float 0x3EE943D1E0000000, float %163)
%165 = tail call float @llvm.fmuladd.f32(float %157, float %71, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %156, float %79, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %155, float %80, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %154, float %55, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %153, float %76, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %152, float %78, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %151, float 0x3F32E72000000000, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %75, float 0x3EEFADD640000000, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %150, float %64, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %149, float %71, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %148, float 0x3F0C7B06E0000000, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %147, float %78, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %146, float %71, float %176)
store float %145, float* %1
ret float %177
}