#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *);
void othello_display_help() {
  printf("\n/help -> display the list of commands\n");
  printf("/connect server_ip[OPTIONAL]:server_port[OPTIONAL] -> connect you to "
         "the input adress\n");
  printf("/nick pseudo -> try to log you into the game with the entered "
         "nickname\n");
  printf("/list -> display the list of rooms and their players\n");
  printf("/join room_number -> try to join the entered room\n");
  printf("/ready -> set you in ready state\n");
  printf("/notready -> set you in unready state\n");
  printf("/play XY -> play a turn on XY board pos\n");
  printf("/ff -> surrender (instant loose)\n");
  printf("/mesg -> send a message to your opponent\n");
  printf("/leave -> leave the current room\n");
  printf("/auto -> let the AI play for you\n");
  printf("/exit -> exit the game\n\n");
}


x86 assembly (clang, -O0):
<othello_display_help>:
push   %rbp
mov    %rsp,%rbp
lea    0xee5(%rip),%rdi
call   1030 <printf@plt>
lea    0xf01(%rip),%rdi
call   1030 <printf@plt>
lea    0xf4c(%rip),%rdi
call   1030 <printf@plt>
lea    0xf88(%rip),%rdi
call   1030 <printf@plt>
lea    0xfb2(%rip),%rdi
call   1030 <printf@plt>
lea    0xfd9(%rip),%rdi
call   1030 <printf@plt>
lea    0xfef(%rip),%rdi
call   1030 <printf@plt>
lea    0x100a(%rip),%rdi
call   1030 <printf@plt>
lea    0x1027(%rip),%rdi
call   1030 <printf@plt>
lea    0x103d(%rip),%rdi
call   1030 <printf@plt>
lea    0x105b(%rip),%rdi
call   1030 <printf@plt>
lea    0x1071(%rip),%rdi
call   1030 <printf@plt>
lea    0x1087(%rip),%rdi
call   1030 <printf@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<othello_display_help>:
push   %rax
lea    0xee8(%rip),%rdi
call   1030 <puts@plt>
lea    0xf03(%rip),%rdi
call   1030 <puts@plt>
lea    0xf4d(%rip),%rdi
call   1030 <puts@plt>
lea    0xf88(%rip),%rdi
call   1030 <puts@plt>
lea    0xfb1(%rip),%rdi
call   1030 <puts@plt>
lea    0xfd7(%rip),%rdi
call   1030 <puts@plt>
lea    0xfec(%rip),%rdi
call   1030 <puts@plt>
lea    0x1006(%rip),%rdi
call   1030 <puts@plt>
lea    0x1022(%rip),%rdi
call   1030 <puts@plt>
lea    0x1037(%rip),%rdi
call   1030 <puts@plt>
lea    0x1054(%rip),%rdi
call   1030 <puts@plt>
lea    0x1069(%rip),%rdi
call   1030 <puts@plt>
lea    0x107e(%rip),%rdi
pop    %rax
jmp    1030 <puts@plt>

LLVM IR (-O0):
@.str = [40 x i8] c"\0A/help -> display the list of commands\0A\00"
@.str.1 = [87 x i8] c"/connect server_ip[OPTIONAL]:server_port[OPTIONAL] -> connect you to the input adress\0A\00"
@.str.2 = [72 x i8] c"/nick pseudo -> try to log you into the game with the entered nickname\0A\00"
@.str.3 = [54 x i8] c"/list -> display the list of rooms and their players\0A\00"
@.str.4 = [51 x i8] c"/join room_number -> try to join the entered room\0A\00"
@.str.5 = [34 x i8] c"/ready -> set you in ready state\0A\00"
@.str.6 = [39 x i8] c"/notready -> set you in unready state\0A\00"
@.str.7 = [41 x i8] c"/play XY -> play a turn on XY board pos\0A\00"
@.str.8 = [34 x i8] c"/ff -> surrender (instant loose)\0A\00"
@.str.9 = [42 x i8] c"/mesg -> send a message to your opponent\0A\00"
@.str.10 = [34 x i8] c"/leave -> leave the current room\0A\00"
@.str.11 = [34 x i8] c"/auto -> let the AI play for you\0A\00"
@.str.12 = [25 x i8] c"/exit -> exit the game\0A\0A\00"
define void @othello_display_help() {
%1 = call i32 @printf(i8* getelementptr inbounds ([40 x i8], [40 x i8]* @.str, i64 0, i64 0))
%2 = call i32 @printf(i8* getelementptr inbounds ([87 x i8], [87 x i8]* @.str.1, i64 0, i64 0))
%3 = call i32 @printf(i8* getelementptr inbounds ([72 x i8], [72 x i8]* @.str.2, i64 0, i64 0))
%4 = call i32 @printf(i8* getelementptr inbounds ([54 x i8], [54 x i8]* @.str.3, i64 0, i64 0))
%5 = call i32 @printf(i8* getelementptr inbounds ([51 x i8], [51 x i8]* @.str.4, i64 0, i64 0))
%6 = call i32 @printf(i8* getelementptr inbounds ([34 x i8], [34 x i8]* @.str.5, i64 0, i64 0))
%7 = call i32 @printf(i8* getelementptr inbounds ([39 x i8], [39 x i8]* @.str.6, i64 0, i64 0))
%8 = call i32 @printf(i8* getelementptr inbounds ([41 x i8], [41 x i8]* @.str.7, i64 0, i64 0))
%9 = call i32 @printf(i8* getelementptr inbounds ([34 x i8], [34 x i8]* @.str.8, i64 0, i64 0))
%10 = call i32 @printf(i8* getelementptr inbounds ([42 x i8], [42 x i8]* @.str.9, i64 0, i64 0))
%11 = call i32 @printf(i8* getelementptr inbounds ([34 x i8], [34 x i8]* @.str.10, i64 0, i64 0))
%12 = call i32 @printf(i8* getelementptr inbounds ([34 x i8], [34 x i8]* @.str.11, i64 0, i64 0))
%13 = call i32 @printf(i8* getelementptr inbounds ([25 x i8], [25 x i8]* @.str.12, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@str = [39 x i8] c"\0A/help -> display the list of commands\00"
@str.13 = [86 x i8] c"/connect server_ip[OPTIONAL]:server_port[OPTIONAL] -> connect you to the input adress\00"
@str.14 = [71 x i8] c"/nick pseudo -> try to log you into the game with the entered nickname\00"
@str.15 = [53 x i8] c"/list -> display the list of rooms and their players\00"
@str.16 = [50 x i8] c"/join room_number -> try to join the entered room\00"
@str.17 = [33 x i8] c"/ready -> set you in ready state\00"
@str.18 = [38 x i8] c"/notready -> set you in unready state\00"
@str.19 = [40 x i8] c"/play XY -> play a turn on XY board pos\00"
@str.20 = [33 x i8] c"/ff -> surrender (instant loose)\00"
@str.21 = [41 x i8] c"/mesg -> send a message to your opponent\00"
@str.22 = [33 x i8] c"/leave -> leave the current room\00"
@str.23 = [33 x i8] c"/auto -> let the AI play for you\00"
@str.24 = [24 x i8] c"/exit -> exit the game\0A\00"
define void @othello_display_help() {
%1 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([39 x i8], [39 x i8]* @str, i64 0, i64 0))
%2 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([86 x i8], [86 x i8]* @str.13, i64 0, i64 0))
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([71 x i8], [71 x i8]* @str.14, i64 0, i64 0))
%4 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([53 x i8], [53 x i8]* @str.15, i64 0, i64 0))
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([50 x i8], [50 x i8]* @str.16, i64 0, i64 0))
%6 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([33 x i8], [33 x i8]* @str.17, i64 0, i64 0))
%7 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([38 x i8], [38 x i8]* @str.18, i64 0, i64 0))
%8 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([40 x i8], [40 x i8]* @str.19, i64 0, i64 0))
%9 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([33 x i8], [33 x i8]* @str.20, i64 0, i64 0))
%10 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([41 x i8], [41 x i8]* @str.21, i64 0, i64 0))
%11 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([33 x i8], [33 x i8]* @str.22, i64 0, i64 0))
%12 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([33 x i8], [33 x i8]* @str.23, i64 0, i64 0))
%13 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([24 x i8], [24 x i8]* @str.24, i64 0, i64 0))
ret void
}