#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.6225829E-02;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18018E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17983E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.45889665E-05,  0.43591373E-02,  0.27162165E-02,
                     -0.18256746E-02, -0.36990060E-02, 0.26178292E-02,
                     -0.93306668E-01, -0.11177781E+01, 0.10767020E+00,
                     0.38986030E+01,  -0.46315074E+01, 0.18578043E+01,
                     0.30259131E-01,  0.14240956E+01,  -0.34915242E-01,
                     -0.50469546E+01, 0.45633793E-01,  0.59994411E+01,
                     -0.44780746E-01, -0.23887305E+01, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x23 = x22 * x2;
  float x24 = x23 * x2;
  float x31 = x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x41 + coeff[2] * x12 +
                         coeff[3] * x22 + coeff[4] * x11 * x31 +
                         coeff[5] * x21 * x41 + coeff[6] * x12 * x21 +
                         coeff[7] * x23;
  v_target_theta = v_target_theta + coeff[8] * x12 * x41 +
                   coeff[9] * x22 * x41 + coeff[10] * x21 * x42 +
                   coeff[11] * x43 + coeff[12] * x14 * x21 +
                   coeff[13] * x12 * x23 + coeff[14] * x14 * x41 +
                   coeff[15] * x12 * x22 * x41 + coeff[16] * x24 * x41;
  v_target_theta = v_target_theta + coeff[17] * x12 * x21 * x42 +
                   coeff[18] * x23 * x42 + coeff[19] * x12 * x43;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 2 * coeff[2] * x11 + coeff[4] * x31 +
                             2 * coeff[6] * x11 * x21 +
                             2 * coeff[8] * x11 * x41 +
                             4 * coeff[12] * x13 * x21 +
                             2 * coeff[13] * x11 * x23 +
                             4 * coeff[14] * x13 * x41 +
                             2 * coeff[15] * x11 * x22 * x41 +
                             2 * coeff[17] * x11 * x21 * x42 +
                             2 * coeff[19] * x11 * x43,
                         2) +
                 dx2 * dx2 *
                     pow(0 + 2 * coeff[3] * x21 + coeff[5] * x41 +
                             coeff[6] * x12 + 3 * coeff[7] * x22 +
                             2 * coeff[9] * x21 * x41 + coeff[10] * x42 +
                             coeff[12] * x14 + 3 * coeff[13] * x22 * x12 +
                             2 * coeff[15] * x21 * x12 * x41 +
                             4 * coeff[16] * x23 * x41 + coeff[17] * x12 * x42 +
                             3 * coeff[18] * x22 * x42,
                         2) +
                 dx3 * dx3 * pow(0 + coeff[4] * x11, 2) +
                 dx4 * dx4 *
                     pow(0 + coeff[1] + coeff[5] * x21 + coeff[8] * x12 +
                             coeff[9] * x22 + 2 * coeff[10] * x41 * x21 +
                             3 * coeff[11] * x42 + coeff[14] * x14 +
                             coeff[15] * x12 * x22 + coeff[16] * x24 +
                             2 * coeff[17] * x41 * x12 * x21 +
                             2 * coeff[18] * x41 * x23 +
                             3 * coeff[19] * x42 * x12,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x150(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17d4 <target_theta+0x694>
jp     17d4 <target_theta+0x694>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
jmp    1d82 <target_theta+0xc42>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
movss  0x82c(%rip),%xmm1
mulss  -0x108(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0x100(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7f1(%rip),%xmm1
mulss  -0xf8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7c9(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7a5(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x779(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x755(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x729(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6f9(%rip),%xmm1
mulss  -0xcc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x6c9(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x190(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x194(%rbp)
ff
movss  0x677(%rip),%xmm1
mulss  -0x104(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x620(%rip),%xmm0
mulss  -0xf4(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x604(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5a8(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x584(%rip),%xmm1
mulss  -0xd4(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x558(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x508(%rip),%xmm0
mulss  -0xc8(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x194(%rbp),%xmm1
ff
movss  -0x190(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x18c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
movss  -0x100(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x188(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x3e0(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
mulss  -0x160(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x3b4(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x348(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x160(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x318(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x160(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x2ec(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x164(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x180(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x16c(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x160,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x140(%rsp)
movq   $0x0,0x150(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x130(%rsp)
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xd0(%rsp)
movaps %xmm0,0xc0(%rsp)
movq   $0x0,0xe0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xc0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x134(%rsp,%rcx,4),%xmm2
movss  0x104(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0xc0(%rsp),%xmm1
movsd  0xc8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm7
addss  %xmm2,%xmm7
mulss  %xmm1,%xmm7
movss  0xe06(%rip),%xmm3
addss  0x4(%rdi),%xmm2
addss  %xmm3,%xmm7
movaps %xmm1,%xmm8
shufps $0x55,%xmm1,%xmm8
mulss  %xmm2,%xmm8
addss  %xmm3,%xmm8
movsd  (%rbx),%xmm6
movsd  0x8(%rbx),%xmm14
mulps  %xmm1,%xmm6
movaps %xmm6,%xmm4
shufps $0x55,%xmm6,%xmm4
movss  0x8(%rdi),%xmm13
movss  0xc(%rdi),%xmm1
addss  0xdc6(%rip),%xmm13
mulss  %xmm0,%xmm13
addss  %xmm3,%xmm13
addss  0xdb8(%rip),%xmm1
movaps %xmm0,%xmm9
shufps $0x55,%xmm0,%xmm9
mulss  %xmm1,%xmm9
addss  %xmm3,%xmm9
mulps  %xmm0,%xmm14
movaps %xmm14,%xmm10
shufps $0x55,%xmm14,%xmm10
movaps %xmm7,%xmm3
mulss  %xmm7,%xmm3
movaps %xmm7,%xmm1
mulss  %xmm3,%xmm1
movaps %xmm7,%xmm11
mulss  %xmm1,%xmm11
movaps %xmm8,%xmm5
mulss  %xmm8,%xmm5
movaps %xmm8,%xmm0
mulss  %xmm5,%xmm0
movaps %xmm8,%xmm2
movaps %xmm0,0x70(%rsp)
mulss  %xmm0,%xmm2
movaps %xmm2,0xb0(%rsp)
xorps  %xmm0,%xmm0
movaps %xmm6,%xmm2
addss  %xmm0,%xmm2
movaps %xmm4,0x20(%rsp)
addss  %xmm4,%xmm2
addss  %xmm14,%xmm2
addss  %xmm10,%xmm2
ucomiss %xmm0,%xmm2
movaps %xmm9,%xmm4
mulss  %xmm9,%xmm4
movaps %xmm9,%xmm2
movaps %xmm4,0x60(%rsp)
mulss  %xmm4,%xmm2
movaps %xmm2,0xa0(%rsp)
movss  0xd18(%rip),%xmm12
mulss  %xmm3,%xmm12
movss  0xd0e(%rip),%xmm15
mulss  %xmm3,%xmm15
jne    133b <target_theta+0x21b>
jnp    175b <target_theta+0x63b>
mulss  %xmm6,%xmm6
movaps %xmm6,0xf0(%rsp)
movss  0xcf1(%rip),%xmm0
mulss  %xmm7,%xmm0
xorps  %xmm2,%xmm2
addss  %xmm2,%xmm0
movss  %xmm13,0x1c(%rsp)
movss  %xmm12,0xc(%rsp)
mulss  0xcd3(%rip),%xmm13
addss  %xmm0,%xmm13
movss  0xcca(%rip),%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm8,%xmm0
addss  %xmm13,%xmm0
movss  0xcb8(%rip),%xmm2
mulss  %xmm7,%xmm2
mulss  %xmm9,%xmm2
addss  %xmm0,%xmm2
movss  0xca7(%rip),%xmm0
mulss  %xmm1,%xmm0
mulss  %xmm8,%xmm0
addss  %xmm2,%xmm0
movss  0xc96(%rip),%xmm2
mulss  %xmm7,%xmm2
movss  %xmm3,0x4(%rsp)
mulss  0x70(%rsp),%xmm2
addss  %xmm0,%xmm2
mulss  0xc7e(%rip),%xmm1
mulss  %xmm9,%xmm1
addss  %xmm2,%xmm1
movaps %xmm7,%xmm0
mulss  0xc6e(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm9,%xmm0
addss  %xmm1,%xmm0
movaps %xmm7,%xmm1
mulss  0xc5a(%rip),%xmm1
mulss  %xmm8,%xmm1
mulss  0x60(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc47(%rip),%xmm0
mulss  %xmm7,%xmm0
mulss  0xa0(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movaps %xmm8,0x50(%rsp)
movaps %xmm9,0x40(%rsp)
movss  %xmm7,0x14(%rsp)
movss  %xmm11,0x8(%rsp)
movss  %xmm15,0x10(%rsp)
movaps %xmm5,0x30(%rsp)
movaps %xmm10,0x90(%rsp)
movaps %xmm14,0x80(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x18(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movss  0xbdd(%rip),%xmm0
movaps 0x50(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  0xc38(%rip),%xmm0
movaps 0x40(%rsp),%xmm5
movaps %xmm5,%xmm1
mulss  0xbc0(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xbb8(%rip),%xmm0
movss  0x4(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xba6(%rip),%xmm1
movaps 0x30(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xb95(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm5,%xmm0
movaps %xmm5,%xmm6
addss  %xmm1,%xmm0
movss  0xb82(%rip),%xmm1
movaps 0x60(%rsp),%xmm5
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movss  0xb71(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb63(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb27(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm6,%xmm0
addss  %xmm1,%xmm0
movaps %xmm0,%xmm1
movss  0xb38(%rip),%xmm0
mulss  0x70(%rsp),%xmm0
mulss  %xmm6,%xmm0
addss  %xmm1,%xmm0
movss  0x10(%rsp),%xmm1
mulss  %xmm5,%xmm1
addss  %xmm0,%xmm1
movss  0xb18(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm5,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
movss  0x18(%rsp),%xmm1
mulss  0xf0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x18(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xa7f(%rip),%xmm0
mulss  0x14(%rsp),%xmm0
addss  0xb01(%rip),%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
addss  0x18(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movaps 0x90(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x90(%rsp)
movaps 0x50(%rsp),%xmm2
movss  0xa59(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  0xa71(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xa6a(%rip),%xmm0
movss  0x4(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xa58(%rip),%xmm1
movaps 0x30(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xa47(%rip),%xmm0
movaps 0x40(%rsp),%xmm5
mulss  %xmm5,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xa32(%rip),%xmm1
movaps 0x60(%rsp),%xmm6
mulss  %xmm6,%xmm1
addss  %xmm0,%xmm1
movss  0xa21(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xc(%rsp),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xa05(%rip),%xmm0
mulss  0xb0(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x9a8(%rip),%xmm1
mulss  %xmm5,%xmm1
mulss  %xmm4,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movaps %xmm1,%xmm0
movss  0x9d9(%rip),%xmm1
mulss  %xmm5,%xmm1
mulss  0x70(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x9c7(%rip),%xmm0
mulss  %xmm6,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x90(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
ucomiss 0x9bf(%rip),%xmm0
jb     171d <target_theta+0x5fd>
sqrtss %xmm0,%xmm0
jmp    1722 <target_theta+0x602>
call   1040 <sqrt@plt>
movaps 0x50(%rsp),%xmm8
movaps 0x40(%rsp),%xmm9
movss  0x14(%rsp),%xmm7
movss  0x8(%rsp),%xmm11
movss  0x10(%rsp),%xmm15
movss  0x1c(%rsp),%xmm13
movss  0xc(%rsp),%xmm12
movss  0x4(%rsp),%xmm3
movaps 0x30(%rsp),%xmm5
movss  0x951(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm5,%xmm12
movss  0x948(%rip),%xmm2
mulss  %xmm3,%xmm2
movss  0x917(%rip),%xmm14
mulss  %xmm5,%xmm14
movss  0x906(%rip),%xmm4
mulss  %xmm3,%xmm4
movaps %xmm5,%xmm10
movss  0x8d2(%rip),%xmm5
mulss  %xmm3,%xmm5
movss  0x8e6(%rip),%xmm6
mulss  %xmm9,%xmm6
addss  0x909(%rip),%xmm6
mulss  0x905(%rip),%xmm3
mulss  0x900(%rip),%xmm10
addss  %xmm6,%xmm3
addss  %xmm3,%xmm10
mulss  0x86b(%rip),%xmm7
mulss  %xmm13,%xmm7
addss  %xmm10,%xmm7
movss  0x881(%rip),%xmm6
mulss  %xmm8,%xmm6
mulss  %xmm9,%xmm6
addss  %xmm7,%xmm6
mulss  %xmm8,%xmm5
addss  %xmm6,%xmm5
movss  0x8c2(%rip),%xmm6
movaps 0x70(%rsp),%xmm7
mulss  %xmm7,%xmm6
addss  %xmm5,%xmm6
mulss  %xmm9,%xmm4
addss  %xmm6,%xmm4
mulss  %xmm8,%xmm15
mulss  %xmm9,%xmm14
addss  %xmm4,%xmm14
movss  0x845(%rip),%xmm4
mulss  %xmm8,%xmm4
movaps 0x60(%rsp),%xmm6
mulss  %xmm6,%xmm4
addss  %xmm14,%xmm4
movss  0x87e(%rip),%xmm3
movaps 0xa0(%rsp),%xmm5
mulss  %xmm5,%xmm3
addss  %xmm4,%xmm3
movss  0x83a(%rip),%xmm4
mulss  %xmm11,%xmm4
mulss  0x808(%rip),%xmm11
mulss  %xmm8,%xmm11
addss  %xmm3,%xmm11
movss  0x82e(%rip),%xmm3
mulss  %xmm7,%xmm3
mulss  %xmm7,%xmm2
addss  %xmm11,%xmm2
mulss  %xmm9,%xmm4
addss  %xmm2,%xmm4
mulss  %xmm9,%xmm12
addss  %xmm4,%xmm12
movaps 0xb0(%rsp),%xmm2
mulss  0x7ee(%rip),%xmm2
mulss  %xmm9,%xmm2
addss  %xmm12,%xmm2
mulss  %xmm6,%xmm15
addss  %xmm2,%xmm15
mulss  %xmm6,%xmm3
addss  %xmm15,%xmm3
mulss  %xmm5,%xmm1
addss  %xmm3,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x160,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0x3ED33F5D80000000, float 0x3F71DAE300000000, float 0x3F664051A0000000, float 0xBF5DE96F20000000, float 0xBF6E4D60C0000000, float 0x3F6571FC60000000, float 0xBFB7E2F220000000, float 0xBFF1E26B40000000, float 0x3FBB904640000000, float 0x400F3056C0000000, float 0xC01286A9E0000000, float 0x3FFDB99100000000, float 0x3F9EFC3FE0000000, float 0x3FF6C91880000000, float 0xBFA1E06920000000, float 0xC0143014E0000000, float 0x3FA75D5000000000, float 0x4017FF6D80000000, float 0xBFA6ED8080000000, float 0xC0031C1EC0000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3F79804140000000, float* %8
%38 = bitcast [10 x float]* %9 to i8*
%39 = bitcast i8* %38 to [10 x float]*
%40 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 0
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 1
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 2
store float -1.800000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 3
store float 0xC032049BA0000000, float* %43
%44 = bitcast [10 x float]* %10 to i8*
%45 = bitcast i8* %44 to [10 x float]*
%46 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 0
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 1
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 2
store float 1.800000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 3
store float 0x4031FBA5E0000000, float* %49
%50 = bitcast [10 x float]* %11 to i8*
%51 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%52 = load i32, i32* %13
%53 = icmp eq i32 %52, 0
br i1 %53, label %54, label %90
54: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %55
55: ; preds = %86, %54
%56 = load i32, i32* %14
%57 = load i32, i32* %6
%58 = icmp slt i32 %56, %57
br i1 %58, label %59, label %89
59: ; preds = %55
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %61
%63 = load float, float* %62
%64 = load i32, i32* %14
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %65
%67 = load float, float* %66
%68 = fcmp oeq float %63, %67
br i1 %68, label %69, label %70
69: ; preds = %59
br label %86
70: ; preds = %59
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %72
%74 = load float, float* %73
%75 = load i32, i32* %14
%76 = sext i32 %75 to i64
%77 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %76
%78 = load float, float* %77
%79 = fsub float %74, %78
%80 = fpext float %79 to double
%81 = fdiv double 2.000000e+00, %80
%82 = fptrunc double %81 to float
%83 = load i32, i32* %14
%84 = sext i32 %83 to i64
%85 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %84
store float %82, float* %85
br label %86
86: ; preds = %70, %69
%87 = load i32, i32* %14
%88 = add nsw i32 %87, 1
store i32 %88, i32* %14
br label %55
89: ; preds = %55
br label %90
90: ; preds = %89, %3
%91 = load float*, float** %4
%92 = getelementptr inbounds float, float* %91, i64 0
%93 = load float, float* %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%95 = load float, float* %94
%96 = fsub float %93, %95
%97 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%98 = load float, float* %97
%99 = fmul float %96, %98
%100 = fpext float %99 to double
%101 = fadd double 1.000000e+00, %100
%102 = fptrunc double %101 to float
store float %102, float* %15
%103 = load float*, float** %5
%104 = getelementptr inbounds float, float* %103, i64 0
%105 = load float, float* %104
%106 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%107 = load float, float* %106
%108 = fmul float %105, %107
store float %108, float* %16
%109 = load float*, float** %4
%110 = getelementptr inbounds float, float* %109, i64 1
%111 = load float, float* %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%113 = load float, float* %112
%114 = fsub float %111, %113
%115 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%116 = load float, float* %115
%117 = fmul float %114, %116
%118 = fpext float %117 to double
%119 = fadd double 1.000000e+00, %118
%120 = fptrunc double %119 to float
store float %120, float* %17
%121 = load float*, float** %5
%122 = getelementptr inbounds float, float* %121, i64 1
%123 = load float, float* %122
%124 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%125 = load float, float* %124
%126 = fmul float %123, %125
store float %126, float* %18
%127 = load float*, float** %4
%128 = getelementptr inbounds float, float* %127, i64 2
%129 = load float, float* %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%131 = load float, float* %130
%132 = fsub float %129, %131
%133 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%134 = load float, float* %133
%135 = fmul float %132, %134
%136 = fpext float %135 to double
%137 = fadd double 1.000000e+00, %136
%138 = fptrunc double %137 to float
store float %138, float* %19
%139 = load float*, float** %5
%140 = getelementptr inbounds float, float* %139, i64 2
%141 = load float, float* %140
%142 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%143 = load float, float* %142
%144 = fmul float %141, %143
store float %144, float* %20
%145 = load float*, float** %4
%146 = getelementptr inbounds float, float* %145, i64 3
%147 = load float, float* %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%149 = load float, float* %148
%150 = fsub float %147, %149
%151 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%152 = load float, float* %151
%153 = fmul float %150, %152
%154 = fpext float %153 to double
%155 = fadd double 1.000000e+00, %154
%156 = fptrunc double %155 to float
store float %156, float* %21
%157 = load float*, float** %5
%158 = getelementptr inbounds float, float* %157, i64 3
%159 = load float, float* %158
%160 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%161 = load float, float* %160
%162 = fmul float %159, %161
store float %162, float* %22
%163 = load float, float* %15
store float %163, float* %23
%164 = load float, float* %23
%165 = load float, float* %15
%166 = fmul float %164, %165
store float %166, float* %24
%167 = load float, float* %24
%168 = load float, float* %15
%169 = fmul float %167, %168
store float %169, float* %25
%170 = load float, float* %25
%171 = load float, float* %15
%172 = fmul float %170, %171
store float %172, float* %26
%173 = load float, float* %17
store float %173, float* %27
%174 = load float, float* %27
%175 = load float, float* %17
%176 = fmul float %174, %175
store float %176, float* %28
%177 = load float, float* %28
%178 = load float, float* %17
%179 = fmul float %177, %178
store float %179, float* %29
%180 = load float, float* %29
%181 = load float, float* %17
%182 = fmul float %180, %181
store float %182, float* %30
%183 = load float, float* %19
store float %183, float* %31
%184 = load float, float* %21
store float %184, float* %32
%185 = load float, float* %32
%186 = load float, float* %21
%187 = fmul float %185, %186
store float %187, float* %33
%188 = load float, float* %33
%189 = load float, float* %21
%190 = fmul float %188, %189
store float %190, float* %34
%191 = load float, float* %8
%192 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%193 = load float, float* %192
%194 = fadd float %191, %193
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%196 = load float, float* %195
%197 = load float, float* %32
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%200 = load float, float* %199
%201 = load float, float* %24
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%204 = load float, float* %203
%205 = load float, float* %28
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%208 = load float, float* %207
%209 = load float, float* %23
%210 = fmul float %208, %209
%211 = load float, float* %31
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %206)
%213 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%214 = load float, float* %213
%215 = load float, float* %27
%216 = fmul float %214, %215
%217 = load float, float* %32
%218 = call float @llvm.fmuladd.f32(float %216, float %217, float %212)
%219 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%220 = load float, float* %219
%221 = load float, float* %24
%222 = fmul float %220, %221
%223 = load float, float* %27
%224 = call float @llvm.fmuladd.f32(float %222, float %223, float %218)
%225 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%226 = load float, float* %225
%227 = load float, float* %29
%228 = call float @llvm.fmuladd.f32(float %226, float %227, float %224)
store float %228, float* %35
%229 = load float, float* %35
%230 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%231 = load float, float* %230
%232 = load float, float* %24
%233 = fmul float %231, %232
%234 = load float, float* %32
%235 = call float @llvm.fmuladd.f32(float %233, float %234, float %229)
%236 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%237 = load float, float* %236
%238 = load float, float* %28
%239 = fmul float %237, %238
%240 = load float, float* %32
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %235)
%242 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%243 = load float, float* %242
%244 = load float, float* %27
%245 = fmul float %243, %244
%246 = load float, float* %33
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %241)
%248 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%249 = load float, float* %248
%250 = load float, float* %34
%251 = call float @llvm.fmuladd.f32(float %249, float %250, float %247)
%252 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%253 = load float, float* %252
%254 = load float, float* %26
%255 = fmul float %253, %254
%256 = load float, float* %27
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %251)
%258 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%259 = load float, float* %258
%260 = load float, float* %24
%261 = fmul float %259, %260
%262 = load float, float* %29
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %257)
%264 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%265 = load float, float* %264
%266 = load float, float* %26
%267 = fmul float %265, %266
%268 = load float, float* %32
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %263)
%270 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%271 = load float, float* %270
%272 = load float, float* %24
%273 = fmul float %271, %272
%274 = load float, float* %28
%275 = fmul float %273, %274
%276 = load float, float* %32
%277 = call float @llvm.fmuladd.f32(float %275, float %276, float %269)
%278 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%279 = load float, float* %278
%280 = load float, float* %30
%281 = fmul float %279, %280
%282 = load float, float* %32
%283 = call float @llvm.fmuladd.f32(float %281, float %282, float %277)
store float %283, float* %35
%284 = load float, float* %35
%285 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%286 = load float, float* %285
%287 = load float, float* %24
%288 = fmul float %286, %287
%289 = load float, float* %27
%290 = fmul float %288, %289
%291 = load float, float* %33
%292 = call float @llvm.fmuladd.f32(float %290, float %291, float %284)
%293 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%294 = load float, float* %293
%295 = load float, float* %29
%296 = fmul float %294, %295
%297 = load float, float* %33
%298 = call float @llvm.fmuladd.f32(float %296, float %297, float %292)
%299 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%300 = load float, float* %299
%301 = load float, float* %24
%302 = fmul float %300, %301
%303 = load float, float* %34
%304 = call float @llvm.fmuladd.f32(float %302, float %303, float %298)
store float %304, float* %35
%305 = load float, float* %16
%306 = fadd float 0.000000e+00, %305
%307 = load float, float* %18
%308 = fadd float %306, %307
%309 = load float, float* %20
%310 = fadd float %308, %309
%311 = load float, float* %22
%312 = fadd float %310, %311
store float %312, float* %36
%313 = load float, float* %36
%314 = fcmp oeq float %313, 0.000000e+00
br i1 %314, label %315, label %316
315: ; preds = %90
br label %544
316: ; preds = %90
%317 = load float, float* %16
%318 = load float, float* %16
%319 = fmul float %317, %318
%320 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%321 = load float, float* %320
%322 = fmul float 2.000000e+00, %321
%323 = load float, float* %23
%324 = call float @llvm.fmuladd.f32(float %322, float %323, float 0.000000e+00)
%325 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%326 = load float, float* %325
%327 = load float, float* %31
%328 = call float @llvm.fmuladd.f32(float %326, float %327, float %324)
%329 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%330 = load float, float* %329
%331 = fmul float 2.000000e+00, %330
%332 = load float, float* %23
%333 = fmul float %331, %332
%334 = load float, float* %27
%335 = call float @llvm.fmuladd.f32(float %333, float %334, float %328)
%336 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%337 = load float, float* %336
%338 = fmul float 2.000000e+00, %337
%339 = load float, float* %23
%340 = fmul float %338, %339
%341 = load float, float* %32
%342 = call float @llvm.fmuladd.f32(float %340, float %341, float %335)
%343 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%344 = load float, float* %343
%345 = fmul float 4.000000e+00, %344
%346 = load float, float* %25
%347 = fmul float %345, %346
%348 = load float, float* %27
%349 = call float @llvm.fmuladd.f32(float %347, float %348, float %342)
%350 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%351 = load float, float* %350
%352 = fmul float 2.000000e+00, %351
%353 = load float, float* %23
%354 = fmul float %352, %353
%355 = load float, float* %29
%356 = call float @llvm.fmuladd.f32(float %354, float %355, float %349)
%357 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%358 = load float, float* %357
%359 = fmul float 4.000000e+00, %358
%360 = load float, float* %25
%361 = fmul float %359, %360
%362 = load float, float* %32
%363 = call float @llvm.fmuladd.f32(float %361, float %362, float %356)
%364 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%365 = load float, float* %364
%366 = fmul float 2.000000e+00, %365
%367 = load float, float* %23
%368 = fmul float %366, %367
%369 = load float, float* %28
%370 = fmul float %368, %369
%371 = load float, float* %32
%372 = call float @llvm.fmuladd.f32(float %370, float %371, float %363)
%373 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%374 = load float, float* %373
%375 = fmul float 2.000000e+00, %374
%376 = load float, float* %23
%377 = fmul float %375, %376
%378 = load float, float* %27
%379 = fmul float %377, %378
%380 = load float, float* %33
%381 = call float @llvm.fmuladd.f32(float %379, float %380, float %372)
%382 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%383 = load float, float* %382
%384 = fmul float 2.000000e+00, %383
%385 = load float, float* %23
%386 = fmul float %384, %385
%387 = load float, float* %34
%388 = call float @llvm.fmuladd.f32(float %386, float %387, float %381)
%389 = call float @pow(float %388, i32 2)
%390 = load float, float* %18
%391 = load float, float* %18
%392 = fmul float %390, %391
%393 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%394 = load float, float* %393
%395 = fmul float 2.000000e+00, %394
%396 = load float, float* %27
%397 = call float @llvm.fmuladd.f32(float %395, float %396, float 0.000000e+00)
%398 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%399 = load float, float* %398
%400 = load float, float* %32
%401 = call float @llvm.fmuladd.f32(float %399, float %400, float %397)
%402 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%403 = load float, float* %402
%404 = load float, float* %24
%405 = call float @llvm.fmuladd.f32(float %403, float %404, float %401)
%406 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%407 = load float, float* %406
%408 = fmul float 3.000000e+00, %407
%409 = load float, float* %28
%410 = call float @llvm.fmuladd.f32(float %408, float %409, float %405)
%411 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%412 = load float, float* %411
%413 = fmul float 2.000000e+00, %412
%414 = load float, float* %27
%415 = fmul float %413, %414
%416 = load float, float* %32
%417 = call float @llvm.fmuladd.f32(float %415, float %416, float %410)
%418 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%419 = load float, float* %418
%420 = load float, float* %33
%421 = call float @llvm.fmuladd.f32(float %419, float %420, float %417)
%422 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%423 = load float, float* %422
%424 = load float, float* %26
%425 = call float @llvm.fmuladd.f32(float %423, float %424, float %421)
%426 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%427 = load float, float* %426
%428 = fmul float 3.000000e+00, %427
%429 = load float, float* %28
%430 = fmul float %428, %429
%431 = load float, float* %24
%432 = call float @llvm.fmuladd.f32(float %430, float %431, float %425)
%433 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%434 = load float, float* %433
%435 = fmul float 2.000000e+00, %434
%436 = load float, float* %27
%437 = fmul float %435, %436
%438 = load float, float* %24
%439 = fmul float %437, %438
%440 = load float, float* %32
%441 = call float @llvm.fmuladd.f32(float %439, float %440, float %432)
%442 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%443 = load float, float* %442
%444 = fmul float 4.000000e+00, %443
%445 = load float, float* %29
%446 = fmul float %444, %445
%447 = load float, float* %32
%448 = call float @llvm.fmuladd.f32(float %446, float %447, float %441)
%449 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%450 = load float, float* %449
%451 = load float, float* %24
%452 = fmul float %450, %451
%453 = load float, float* %33
%454 = call float @llvm.fmuladd.f32(float %452, float %453, float %448)
%455 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%456 = load float, float* %455
%457 = fmul float 3.000000e+00, %456
%458 = load float, float* %28
%459 = fmul float %457, %458
%460 = load float, float* %33
%461 = call float @llvm.fmuladd.f32(float %459, float %460, float %454)
%462 = call float @pow(float %461, i32 2)
%463 = fmul float %392, %462
%464 = call float @llvm.fmuladd.f32(float %319, float %389, float %463)
%465 = load float, float* %20
%466 = load float, float* %20
%467 = fmul float %465, %466
%468 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%469 = load float, float* %468
%470 = load float, float* %23
%471 = call float @llvm.fmuladd.f32(float %469, float %470, float 0.000000e+00)
%472 = call float @pow(float %471, i32 2)
%473 = call float @llvm.fmuladd.f32(float %467, float %472, float %464)
%474 = load float, float* %22
%475 = load float, float* %22
%476 = fmul float %474, %475
%477 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%478 = load float, float* %477
%479 = fadd float 0.000000e+00, %478
%480 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%481 = load float, float* %480
%482 = load float, float* %27
%483 = call float @llvm.fmuladd.f32(float %481, float %482, float %479)
%484 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%485 = load float, float* %484
%486 = load float, float* %24
%487 = call float @llvm.fmuladd.f32(float %485, float %486, float %483)
%488 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%489 = load float, float* %488
%490 = load float, float* %28
%491 = call float @llvm.fmuladd.f32(float %489, float %490, float %487)
%492 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%493 = load float, float* %492
%494 = fmul float 2.000000e+00, %493
%495 = load float, float* %32
%496 = fmul float %494, %495
%497 = load float, float* %27
%498 = call float @llvm.fmuladd.f32(float %496, float %497, float %491)
%499 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%500 = load float, float* %499
%501 = fmul float 3.000000e+00, %500
%502 = load float, float* %33
%503 = call float @llvm.fmuladd.f32(float %501, float %502, float %498)
%504 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%505 = load float, float* %504
%506 = load float, float* %26
%507 = call float @llvm.fmuladd.f32(float %505, float %506, float %503)
%508 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%509 = load float, float* %508
%510 = load float, float* %24
%511 = fmul float %509, %510
%512 = load float, float* %28
%513 = call float @llvm.fmuladd.f32(float %511, float %512, float %507)
%514 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%515 = load float, float* %514
%516 = load float, float* %30
%517 = call float @llvm.fmuladd.f32(float %515, float %516, float %513)
%518 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%519 = load float, float* %518
%520 = fmul float 2.000000e+00, %519
%521 = load float, float* %32
%522 = fmul float %520, %521
%523 = load float, float* %24
%524 = fmul float %522, %523
%525 = load float, float* %27
%526 = call float @llvm.fmuladd.f32(float %524, float %525, float %517)
%527 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%528 = load float, float* %527
%529 = fmul float 2.000000e+00, %528
%530 = load float, float* %32
%531 = fmul float %529, %530
%532 = load float, float* %29
%533 = call float @llvm.fmuladd.f32(float %531, float %532, float %526)
%534 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%535 = load float, float* %534
%536 = fmul float 3.000000e+00, %535
%537 = load float, float* %33
%538 = fmul float %536, %537
%539 = load float, float* %24
%540 = call float @llvm.fmuladd.f32(float %538, float %539, float %533)
%541 = call float @pow(float %540, i32 2)
%542 = call float @llvm.fmuladd.f32(float %476, float %541, float %473)
%543 = call float @sqrt(float %542)
br label %544
544: ; preds = %316, %315
%545 = phi float [ 0.000000e+00, %315 ], [ %543, %316 ]
store float %545, float* %37
%546 = load float, float* %37
%547 = load float*, float** %5
%548 = getelementptr inbounds float, float* %547, i64 0
store float %546, float* %548
%549 = load float, float* %35
ret float %549
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032049BA0000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FBA5E0000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FBA5E0000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %49, %76
%78 = fmul float %55, %55
%79 = fmul float %55, %78
%80 = fmul float %55, %79
%81 = fmul float %71, %71
%82 = fmul float %71, %81
%83 = fmul float %75, 0xC0143014E0000000
%84 = fmul float %75, 0x4017FF6D80000000
%85 = extractelement <2 x float> %58, i64 0
%86 = fadd float %85, 0.000000e+00
%87 = extractelement <2 x float> %58, i64 1
%88 = fadd float %86, %87
%89 = extractelement <2 x float> %74, i64 0
%90 = fadd float %88, %89
%91 = extractelement <2 x float> %74, i64 1
%92 = fadd float %90, %91
%93 = fcmp oeq float %92, 0.000000e+00
br i1 %93, label %165, label %94
94: ; preds = %42
%95 = fmul <2 x float> %58, %58
%96 = extractelement <2 x float> %95, i64 0
%97 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F764051A0000000, float 0.000000e+00)
%98 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF6E4D60C0000000, float %97)
%99 = fmul float %49, 0xBFC7E2F220000000
%100 = tail call float @llvm.fmuladd.f32(float %99, float %55, float %98)
%101 = fmul float %49, 0x3FCB904640000000
%102 = tail call float @llvm.fmuladd.f32(float %101, float %71, float %100)
%103 = fmul float %76, 0x3FBEFC3FE0000000
%104 = tail call float @llvm.fmuladd.f32(float %103, float %55, float %102)
%105 = fmul float %49, 0x4006C91880000000
%106 = tail call float @llvm.fmuladd.f32(float %105, float %79, float %104)
%107 = fmul float %76, 0xBFC1E06920000000
%108 = tail call float @llvm.fmuladd.f32(float %107, float %71, float %106)
%109 = fmul float %49, 0xC0243014E0000000
%110 = fmul float %109, %78
%111 = tail call float @llvm.fmuladd.f32(float %110, float %71, float %108)
%112 = fmul float %49, 0x4027FF6D80000000
%113 = fmul float %112, %55
%114 = tail call float @llvm.fmuladd.f32(float %113, float %81, float %111)
%115 = fmul float %49, 0xC0131C1EC0000000
%116 = tail call float @llvm.fmuladd.f32(float %115, float %82, float %114)
%117 = tail call float @pow(float %116, i32 2)
%118 = fmul float %87, %87
%119 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF6DE96F20000000, float 0.000000e+00)
%120 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F6571FC60000000, float %119)
%121 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFB7E2F220000000, float %120)
%122 = tail call float @llvm.fmuladd.f32(float %78, float 0xC00AD3A0E0000000, float %121)
%123 = fmul float %55, 0x401F3056C0000000
%124 = tail call float @llvm.fmuladd.f32(float %123, float %71, float %122)
%125 = tail call float @llvm.fmuladd.f32(float %81, float 0xC01286A9E0000000, float %124)
%126 = tail call float @llvm.fmuladd.f32(float %77, float 0x3F9EFC3FE0000000, float %125)
%127 = fmul float %78, 0x401116D260000000
%128 = tail call float @llvm.fmuladd.f32(float %127, float %75, float %126)
%129 = fmul float %55, 0xC0243014E0000000
%130 = fmul float %75, %129
%131 = tail call float @llvm.fmuladd.f32(float %130, float %71, float %128)
%132 = fmul float %79, 0x3FC75D5000000000
%133 = tail call float @llvm.fmuladd.f32(float %132, float %71, float %131)
%134 = tail call float @llvm.fmuladd.f32(float %84, float %81, float %133)
%135 = fmul float %78, 0xBFC1322060000000
%136 = tail call float @llvm.fmuladd.f32(float %135, float %81, float %134)
%137 = tail call float @pow(float %136, i32 2)
%138 = fmul float %118, %137
%139 = tail call float @llvm.fmuladd.f32(float %96, float %117, float %138)
%140 = fmul <2 x float> %74, %74
%141 = extractelement <2 x float> %140, i64 0
%142 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF6E4D60C0000000, float 0.000000e+00)
%143 = tail call float @pow(float %142, i32 2)
%144 = tail call float @llvm.fmuladd.f32(float %141, float %143, float %139)
%145 = fmul float %91, %91
%146 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F6571FC60000000, float 0x3F71DAE300000000)
%147 = tail call float @llvm.fmuladd.f32(float %75, float 0x3FBB904640000000, float %146)
%148 = tail call float @llvm.fmuladd.f32(float %78, float 0x400F3056C0000000, float %147)
%149 = fmul float %71, 0xC02286A9E0000000
%150 = tail call float @llvm.fmuladd.f32(float %149, float %55, float %148)
%151 = tail call float @llvm.fmuladd.f32(float %81, float 0x40164B2CC0000000, float %150)
%152 = tail call float @llvm.fmuladd.f32(float %77, float 0xBFA1E06920000000, float %151)
%153 = tail call float @llvm.fmuladd.f32(float %83, float %78, float %152)
%154 = tail call float @llvm.fmuladd.f32(float %80, float 0x3FA75D5000000000, float %153)
%155 = fmul float %71, 0x4027FF6D80000000
%156 = fmul float %75, %155
%157 = tail call float @llvm.fmuladd.f32(float %156, float %55, float %154)
%158 = fmul float %71, 0xBFB6ED8080000000
%159 = tail call float @llvm.fmuladd.f32(float %158, float %79, float %157)
%160 = fmul float %81, 0xC01CAA2E20000000
%161 = tail call float @llvm.fmuladd.f32(float %160, float %75, float %159)
%162 = tail call float @pow(float %161, i32 2)
%163 = tail call float @llvm.fmuladd.f32(float %145, float %162, float %144)
%164 = tail call float @sqrt(float %163)
br label %165
165: ; preds = %42, %94
%166 = phi float [ %164, %94 ], [ 0.000000e+00, %42 ]
%167 = fmul float %75, 0xC0031C1EC0000000
%168 = fmul float %79, 0xBFA6ED8080000000
%169 = fmul float %84, %55
%170 = fmul float %80, 0x3FA75D5000000000
%171 = fmul float %83, %78
%172 = fmul float %77, 0xBFA1E06920000000
%173 = fmul float %75, 0x3FF6C91880000000
%174 = fmul float %77, 0x3F9EFC3FE0000000
%175 = fmul float %55, 0xC01286A9E0000000
%176 = fmul float %78, 0x400F3056C0000000
%177 = fmul float %75, 0x3FBB904640000000
%178 = fmul float %75, 0xBFB7E2F220000000
%179 = fmul float %55, 0x3F6571FC60000000
%180 = fmul float %49, 0xBF6E4D60C0000000
%181 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F71DAE300000000, float 0x3F79851120000000)
%182 = tail call float @llvm.fmuladd.f32(float %75, float 0x3F664051A0000000, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF5DE96F20000000, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %180, float %64, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %179, float %71, float %184)
%186 = tail call float @llvm.fmuladd.f32(float %178, float %55, float %185)
%187 = tail call float @llvm.fmuladd.f32(float %79, float 0xBFF1E26B40000000, float %186)
%188 = tail call float @llvm.fmuladd.f32(float %177, float %71, float %187)
%189 = tail call float @llvm.fmuladd.f32(float %176, float %71, float %188)
%190 = tail call float @llvm.fmuladd.f32(float %175, float %81, float %189)
%191 = tail call float @llvm.fmuladd.f32(float %82, float 0x3FFDB99100000000, float %190)
%192 = tail call float @llvm.fmuladd.f32(float %174, float %55, float %191)
%193 = tail call float @llvm.fmuladd.f32(float %173, float %79, float %192)
%194 = tail call float @llvm.fmuladd.f32(float %172, float %71, float %193)
%195 = tail call float @llvm.fmuladd.f32(float %171, float %71, float %194)
%196 = tail call float @llvm.fmuladd.f32(float %170, float %71, float %195)
%197 = tail call float @llvm.fmuladd.f32(float %169, float %81, float %196)
%198 = tail call float @llvm.fmuladd.f32(float %168, float %81, float %197)
%199 = tail call float @llvm.fmuladd.f32(float %167, float %82, float %198)
store float %166, float* %1
ret float %199
}