#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *);
void printSpielfeld(int breite, int hoehe, bool *spielfeld) {
  for (int h = 0; h < hoehe; h++) {
    for (int b = 0; b < breite; b++) {
      if (spielfeld[h * breite + b])
        printf("* ");
      else
        printf("- ");
    }
    printf("\n");
  }
}


x86 assembly (clang, -O0):
<printSpielfeld>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
mov    %edi,-0x4(%rbp)
mov    %esi,-0x8(%rbp)
mov    %rdx,-0x10(%rbp)
movl   $0x0,-0x14(%rbp)
mov    -0x14(%rbp),%eax
cmp    -0x8(%rbp),%eax
jge    11ad <printSpielfeld+0x9d>
movl   $0x0,-0x18(%rbp)
mov    -0x18(%rbp),%eax
cmp    -0x4(%rbp),%eax
jge    1193 <printSpielfeld+0x83>
mov    -0x10(%rbp),%rax
mov    -0x14(%rbp),%ecx
imul   -0x4(%rbp),%ecx
add    -0x18(%rbp),%ecx
movslq %ecx,%rcx
cmpl   $0x0,(%rax,%rcx,4)
je     1174 <printSpielfeld+0x64>
lea    0xe96(%rip),%rdi
call   1030 <printf@plt>
jmp    1180 <printSpielfeld+0x70>
lea    0xe88(%rip),%rdi
call   1030 <printf@plt>
jmp    1185 <printSpielfeld+0x75>
mov    -0x18(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x18(%rbp)
jmp    113c <printSpielfeld+0x2c>
lea    0xe6c(%rip),%rdi
call   1030 <printf@plt>
mov    -0x14(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x14(%rbp)
jmp    1129 <printSpielfeld+0x19>
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<printSpielfeld>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
sub    $0x18,%rsp
mov    %edi,0x4(%rsp)
test   %esi,%esi
jle    11bd <printSpielfeld+0x9d>
mov    %rdx,%rbx
movslq 0x4(%rsp),%rax
mov    %esi,%ecx
mov    %rcx,0x8(%rsp)
mov    %eax,%ebp
shl    $0x2,%rax
mov    %rax,0x10(%rsp)
xor    %r13d,%r13d
lea    0xea5(%rip),%r14
lea    0xe9b(%rip),%r15
jmp    118a <printSpielfeld+0x6a>
nopw   0x0(%rax,%rax,1)
mov    $0xa,%edi
call   1030 <putchar@plt>
add    $0x1,%r13
add    0x10(%rsp),%rbx
cmp    0x8(%rsp),%r13
je     11bd <printSpielfeld+0x9d>
cmpl   $0x0,0x4(%rsp)
jle    1170 <printSpielfeld+0x50>
xor    %r12d,%r12d
jmp    11ae <printSpielfeld+0x8e>
cs nopw 0x0(%rax,%rax,1)
call   1040 <printf@plt>
add    $0x1,%r12
cmp    %r12,%rbp
je     1170 <printSpielfeld+0x50>
cmpl   $0x0,(%rbx,%r12,4)
mov    %r14,%rdi
je     11a0 <printSpielfeld+0x80>
mov    %r15,%rdi
jmp    11a0 <printSpielfeld+0x80>
add    $0x18,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret

LLVM IR (-O0):
@.str = [3 x i8] c"* \00"
@.str.1 = [3 x i8] c"- \00"
@.str.2 = [2 x i8] c"\0A\00"
define void @printSpielfeld(i32 %0, i32 %1, i32* %2) {
%4 = alloca i32
%5 = alloca i32
%6 = alloca i32*
%7 = alloca i32
%8 = alloca i32
store i32 %0, i32* %4
store i32 %1, i32* %5
store i32* %2, i32** %6
store i32 0, i32* %7
br label %9
9: ; preds = %39, %3
%10 = load i32, i32* %7
%11 = load i32, i32* %5
%12 = icmp slt i32 %10, %11
br i1 %12, label %13, label %42
13: ; preds = %9
store i32 0, i32* %8
br label %14
14: ; preds = %34, %13
%15 = load i32, i32* %8
%16 = load i32, i32* %4
%17 = icmp slt i32 %15, %16
br i1 %17, label %18, label %37
18: ; preds = %14
%19 = load i32*, i32** %6
%20 = load i32, i32* %7
%21 = load i32, i32* %4
%22 = mul nsw i32 %20, %21
%23 = load i32, i32* %8
%24 = add nsw i32 %22, %23
%25 = sext i32 %24 to i64
%26 = getelementptr inbounds i32, i32* %19, i64 %25
%27 = load i32, i32* %26
%28 = icmp ne i32 %27, 0
br i1 %28, label %29, label %31
29: ; preds = %18
%30 = call i32 @printf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str, i64 0, i64 0))
br label %33
31: ; preds = %18
%32 = call i32 @printf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0))
br label %33
33: ; preds = %31, %29
br label %34
34: ; preds = %33
%35 = load i32, i32* %8
%36 = add nsw i32 %35, 1
store i32 %36, i32* %8
br label %14
37: ; preds = %14
%38 = call i32 @printf(i8* getelementptr inbounds ([2 x i8], [2 x i8]* @.str.2, i64 0, i64 0))
br label %39
39: ; preds = %37
%40 = load i32, i32* %7
%41 = add nsw i32 %40, 1
store i32 %41, i32* %7
br label %9
42: ; preds = %9
ret void
}

LLVM IR (-O2):
@.str = [3 x i8] c"* \00"
@.str.1 = [3 x i8] c"- \00"
define void @printSpielfeld(i32 %0, i32 %1, i32* nocapture %2) {
%4 = icmp sgt i32 %1, 0
br i1 %4, label %5, label %14
5: ; preds = %3
%6 = icmp sgt i32 %0, 0
%7 = sext i32 %0 to i64
%8 = zext i32 %1 to i64
%9 = zext i32 %0 to i64
br label %10
10: ; preds = %5, %15
%11 = phi i64 [ 0, %5 ], [ %17, %15 ]
br i1 %6, label %12, label %15
12: ; preds = %10
%13 = mul nsw i64 %11, %7
br label %19
14: ; preds = %15, %3
ret void
15: ; preds = %19, %10
%16 = tail call i32 @putchar(i32 10)
%17 = add nuw nsw i64 %11, 1
%18 = icmp eq i64 %17, %8
br i1 %18, label %14, label %10
19: ; preds = %12, %19
%20 = phi i64 [ 0, %12 ], [ %27, %19 ]
%21 = add nsw i64 %20, %13
%22 = getelementptr inbounds i32, i32* %2, i64 %21
%23 = load i32, i32* %22
%24 = icmp eq i32 %23, 0
%25 = select i1 %24, i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0), i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str, i64 0, i64 0)
%26 = tail call i32 @printf(i8* dereferenceable(1) %25)
%27 = add nuw nsw i64 %20, 1
%28 = icmp eq i64 %27, %9
br i1 %28, label %15, label %19
}