#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float CalcInProduct(float *, float *);
int CalcNormalize2(float *, float *);
int /*<<< orphan*/ CalcVec(float *, float *, float *);
bool CalcCrossPointLine(float pp1[3], float lp1[3], float pp2[3], float lp2[3],
                        float pos_x1[3], float pos_x2[3]) {
  bool bRet;
  float vec1[3], uni_vec1[3];
  float vec2[3], uni_vec2[3];
  float wk1, wk2;
  float vec_pp1_pp2[3];
  CalcVec(pp1, lp1, vec1);
  bRet = CalcNormalize2(vec1, uni_vec1);
  if (!bRet) {
    return false;
  }
  CalcVec(pp2, lp2, vec2);
  bRet = CalcNormalize2(vec2, uni_vec2);
  if (!bRet) {
    return false;
  }
  wk1 = CalcInProduct(uni_vec1, uni_vec2);
  wk2 = 1.0 - wk1 * wk1;
  if (wk2 < (1.0e-5)) {
    return false;
  }
  CalcVec(pp1, pp2, vec_pp1_pp2);
  float d1 = (CalcInProduct(vec_pp1_pp2, uni_vec1) -
              wk1 * CalcInProduct(vec_pp1_pp2, uni_vec2)) /
             wk2;
  float d2 = (wk1 * CalcInProduct(vec_pp1_pp2, uni_vec1) -
              CalcInProduct(vec_pp1_pp2, uni_vec2)) /
             wk2;
  pos_x1[0] = pp1[0] + d1 * uni_vec1[0];
  pos_x1[1] = pp1[1] + d1 * uni_vec1[1];
  pos_x1[2] = pp1[2] + d1 * uni_vec1[2];
  pos_x2[0] = pp2[0] + d2 * uni_vec2[0];
  pos_x2[1] = pp2[1] + d2 * uni_vec2[1];
  pos_x2[2] = pp2[2] + d2 * uni_vec2[2];
  return true;
}


x86 assembly (clang, -O0):
<CalcCrossPointLine>:
push   %rbp
mov    %rsp,%rbp
sub    $0xa0,%rsp
mov    %rdi,-0x10(%rbp)
mov    %rsi,-0x18(%rbp)
mov    %rdx,-0x20(%rbp)
mov    %rcx,-0x28(%rbp)
mov    %r8,-0x30(%rbp)
mov    %r9,-0x38(%rbp)
mov    -0x10(%rbp),%rdi
mov    -0x18(%rbp),%rsi
lea    -0x48(%rbp),%rdx
call   1050 <CalcVec@plt>
lea    -0x48(%rbp),%rdi
lea    -0x54(%rbp),%rsi
call   1040 <CalcNormalize2@plt>
mov    %eax,-0x3c(%rbp)
cmpl   $0x0,-0x3c(%rbp)
jne    118a <CalcCrossPointLine+0x5a>
movl   $0x0,-0x4(%rbp)
jmp    13e3 <CalcCrossPointLine+0x2b3>
mov    -0x20(%rbp),%rdi
mov    -0x28(%rbp),%rsi
lea    -0x60(%rbp),%rdx
call   1050 <CalcVec@plt>
lea    -0x60(%rbp),%rdi
lea    -0x6c(%rbp),%rsi
call   1040 <CalcNormalize2@plt>
mov    %eax,-0x3c(%rbp)
cmpl   $0x0,-0x3c(%rbp)
jne    11c1 <CalcCrossPointLine+0x91>
movl   $0x0,-0x4(%rbp)
jmp    13e3 <CalcCrossPointLine+0x2b3>
lea    -0x54(%rbp),%rdi
lea    -0x6c(%rbp),%rsi
call   1030 <CalcInProduct@plt>
movss  %xmm0,-0x70(%rbp)
movss  -0x70(%rbp),%xmm0
mulss  -0x70(%rbp),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xe1f(%rip),%xmm0
subsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x74(%rbp)
movss  -0x74(%rbp),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xdf9(%rip),%xmm0
ucomisd %xmm1,%xmm0
jbe    121d <CalcCrossPointLine+0xed>
movl   $0x0,-0x4(%rbp)
jmp    13e3 <CalcCrossPointLine+0x2b3>
mov    -0x10(%rbp),%rdi
mov    -0x20(%rbp),%rsi
lea    -0x80(%rbp),%rdx
call   1050 <CalcVec@plt>
lea    -0x80(%rbp),%rdi
lea    -0x54(%rbp),%rsi
call   1030 <CalcInProduct@plt>
movss  %xmm0,-0x98(%rbp)
ff
movss  -0x70(%rbp),%xmm0
movss  %xmm0,-0x94(%rbp)
ff
lea    -0x80(%rbp),%rdi
lea    -0x6c(%rbp),%rsi
call   1030 <CalcInProduct@plt>
movss  -0x98(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x94(%rbp),%xmm0
ff
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
divss  -0x74(%rbp),%xmm0
movss  %xmm0,-0x84(%rbp)
ff
movss  -0x70(%rbp),%xmm0
movss  %xmm0,-0x8c(%rbp)
ff
lea    -0x80(%rbp),%rdi
lea    -0x54(%rbp),%rsi
call   1030 <CalcInProduct@plt>
movss  %xmm0,-0x90(%rbp)
ff
lea    -0x80(%rbp),%rdi
lea    -0x6c(%rbp),%rsi
call   1030 <CalcInProduct@plt>
movss  -0x90(%rbp),%xmm2
ff
movaps %xmm0,%xmm1
movss  -0x8c(%rbp),%xmm0
ff
movd   %xmm1,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
divss  -0x74(%rbp),%xmm0
movss  %xmm0,-0x88(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm1
movss  -0x84(%rbp),%xmm0
ff
movss  -0x54(%rbp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x30(%rbp),%rax
movss  %xmm0,(%rax)
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm1
movss  -0x84(%rbp),%xmm0
ff
movss  -0x50(%rbp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x30(%rbp),%rax
movss  %xmm0,0x4(%rax)
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm1
movss  -0x84(%rbp),%xmm0
ff
movss  -0x4c(%rbp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x30(%rbp),%rax
movss  %xmm0,0x8(%rax)
mov    -0x20(%rbp),%rax
movss  (%rax),%xmm1
movss  -0x88(%rbp),%xmm0
ff
movss  -0x6c(%rbp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x38(%rbp),%rax
movss  %xmm0,(%rax)
mov    -0x20(%rbp),%rax
movss  0x4(%rax),%xmm1
movss  -0x88(%rbp),%xmm0
ff
movss  -0x68(%rbp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x38(%rbp),%rax
movss  %xmm0,0x4(%rax)
mov    -0x20(%rbp),%rax
movss  0x8(%rax),%xmm1
movss  -0x88(%rbp),%xmm0
ff
movss  -0x64(%rbp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    -0x38(%rbp),%rax
movss  %xmm0,0x8(%rax)
movl   $0x1,-0x4(%rbp)
mov    -0x4(%rbp),%eax
add    $0xa0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<CalcCrossPointLine>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
sub    $0x58,%rsp
mov    %r9,%r14
mov    %r8,%rbx
mov    %rcx,%r15
mov    %rdx,%r12
mov    %rdi,%r13
lea    0x4c(%rsp),%rbp
mov    %rbp,%rdx
call   1050 <CalcVec@plt>
lea    0x1c(%rsp),%rsi
mov    %rbp,%rdi
call   1040 <CalcNormalize2@plt>
xor    %ebp,%ebp
test   %eax,%eax
je     12ee <CalcCrossPointLine+0x1be>
mov    %r14,0x28(%rsp)
lea    0x40(%rsp),%r14
mov    %r12,%rdi
mov    %r15,%rsi
mov    %r14,%rdx
call   1050 <CalcVec@plt>
lea    0x10(%rsp),%rsi
mov    %r14,%rdi
call   1040 <CalcNormalize2@plt>
test   %eax,%eax
je     12ee <CalcCrossPointLine+0x1be>
lea    0x1c(%rsp),%rdi
lea    0x10(%rsp),%rsi
call   1030 <CalcInProduct@plt>
movaps %xmm0,%xmm1
mulss  %xmm0,%xmm1
movss  0xe44(%rip),%xmm2
subss  %xmm1,%xmm2
cvtss2sd %xmm2,%xmm3
movsd  0xe3c(%rip),%xmm1
ucomisd %xmm3,%xmm1
ja     12ee <CalcCrossPointLine+0x1be>
lea    0x34(%rsp),%rbp
mov    %r13,%rdi
mov    %r12,%rsi
mov    %rbp,%rdx
movss  %xmm2,0x8(%rsp)
movss  %xmm0,0x4(%rsp)
call   1050 <CalcVec@plt>
lea    0x1c(%rsp),%r14
mov    %rbp,%rdi
mov    %r14,%rsi
call   1030 <CalcInProduct@plt>
movss  %xmm0,(%rsp)
lea    0x10(%rsp),%r15
mov    %rbp,%rdi
mov    %r15,%rsi
call   1030 <CalcInProduct@plt>
mulss  0x4(%rsp),%xmm0
movss  (%rsp),%xmm1
subss  %xmm0,%xmm1
divss  0x8(%rsp),%xmm1
movss  %xmm1,(%rsp)
mov    %rbp,%rdi
mov    %r14,%rsi
call   1030 <CalcInProduct@plt>
movss  %xmm0,0xc(%rsp)
mov    %rbp,%rdi
mov    %r15,%rsi
call   1030 <CalcInProduct@plt>
movss  0xc(%rsp),%xmm2
mulss  0x4(%rsp),%xmm2
subss  %xmm0,%xmm2
movss  0x1c(%rsp),%xmm0
movss  (%rsp),%xmm1
mulss  %xmm1,%xmm0
addss  0x0(%r13),%xmm0
movss  %xmm0,(%rbx)
movss  0x20(%rsp),%xmm0
mulss  %xmm1,%xmm0
addss  0x4(%r13),%xmm0
divss  0x8(%rsp),%xmm2
movss  %xmm0,0x4(%rbx)
mulss  0x24(%rsp),%xmm1
addss  0x8(%r13),%xmm1
movss  %xmm1,0x8(%rbx)
movss  0x10(%rsp),%xmm0
movaps %xmm2,%xmm1
mulss  %xmm2,%xmm0
addss  (%r12),%xmm0
mov    0x28(%rsp),%rax
movss  %xmm0,(%rax)
movss  0x14(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  0x4(%r12),%xmm0
movss  %xmm0,0x4(%rax)
mulss  0x18(%rsp),%xmm1
addss  0x8(%r12),%xmm1
movss  %xmm1,0x8(%rax)
mov    $0x1,%ebp
mov    %ebp,%eax
add    $0x58,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret

LLVM IR (-O0):
define i32 @CalcCrossPointLine(float* %0, float* %1, float* %2, float* %3, float* %4, float* %5) {
%7 = alloca i32
%8 = alloca float*
%9 = alloca float*
%10 = alloca float*
%11 = alloca float*
%12 = alloca float*
%13 = alloca float*
%14 = alloca i32
%15 = alloca [3 x float]
%16 = alloca [3 x float]
%17 = alloca [3 x float]
%18 = alloca [3 x float]
%19 = alloca float
%20 = alloca float
%21 = alloca [3 x float]
%22 = alloca float
%23 = alloca float
store float* %0, float** %8
store float* %1, float** %9
store float* %2, float** %10
store float* %3, float** %11
store float* %4, float** %12
store float* %5, float** %13
%24 = load float*, float** %8
%25 = load float*, float** %9
%26 = getelementptr inbounds [3 x float], [3 x float]* %15, i64 0, i64 0
%27 = call i32 @CalcVec(float* %24, float* %25, float* %26)
%28 = getelementptr inbounds [3 x float], [3 x float]* %15, i64 0, i64 0
%29 = getelementptr inbounds [3 x float], [3 x float]* %16, i64 0, i64 0
%30 = call i32 @CalcNormalize2(float* %28, float* %29)
store i32 %30, i32* %14
%31 = load i32, i32* %14
%32 = icmp ne i32 %31, 0
br i1 %32, label %34, label %33
33: ; preds = %6
store i32 0, i32* %7
br label %140
34: ; preds = %6
%35 = load float*, float** %10
%36 = load float*, float** %11
%37 = getelementptr inbounds [3 x float], [3 x float]* %17, i64 0, i64 0
%38 = call i32 @CalcVec(float* %35, float* %36, float* %37)
%39 = getelementptr inbounds [3 x float], [3 x float]* %17, i64 0, i64 0
%40 = getelementptr inbounds [3 x float], [3 x float]* %18, i64 0, i64 0
%41 = call i32 @CalcNormalize2(float* %39, float* %40)
store i32 %41, i32* %14
%42 = load i32, i32* %14
%43 = icmp ne i32 %42, 0
br i1 %43, label %45, label %44
44: ; preds = %34
store i32 0, i32* %7
br label %140
45: ; preds = %34
%46 = getelementptr inbounds [3 x float], [3 x float]* %16, i64 0, i64 0
%47 = getelementptr inbounds [3 x float], [3 x float]* %18, i64 0, i64 0
%48 = call float @CalcInProduct(float* %46, float* %47)
store float %48, float* %19
%49 = load float, float* %19
%50 = load float, float* %19
%51 = fmul float %49, %50
%52 = fpext float %51 to double
%53 = fsub double 1.000000e+00, %52
%54 = fptrunc double %53 to float
store float %54, float* %20
%55 = load float, float* %20
%56 = fpext float %55 to double
%57 = fcmp olt double %56, 1.000000e-05
br i1 %57, label %58, label %59
58: ; preds = %45
store i32 0, i32* %7
br label %140
59: ; preds = %45
%60 = load float*, float** %8
%61 = load float*, float** %10
%62 = getelementptr inbounds [3 x float], [3 x float]* %21, i64 0, i64 0
%63 = call i32 @CalcVec(float* %60, float* %61, float* %62)
%64 = getelementptr inbounds [3 x float], [3 x float]* %21, i64 0, i64 0
%65 = getelementptr inbounds [3 x float], [3 x float]* %16, i64 0, i64 0
%66 = call float @CalcInProduct(float* %64, float* %65)
%67 = load float, float* %19
%68 = getelementptr inbounds [3 x float], [3 x float]* %21, i64 0, i64 0
%69 = getelementptr inbounds [3 x float], [3 x float]* %18, i64 0, i64 0
%70 = call float @CalcInProduct(float* %68, float* %69)
%71 = fneg float %67
%72 = call float @llvm.fmuladd.f32(float %71, float %70, float %66)
%73 = load float, float* %20
%74 = fdiv float %72, %73
store float %74, float* %22
%75 = load float, float* %19
%76 = getelementptr inbounds [3 x float], [3 x float]* %21, i64 0, i64 0
%77 = getelementptr inbounds [3 x float], [3 x float]* %16, i64 0, i64 0
%78 = call float @CalcInProduct(float* %76, float* %77)
%79 = getelementptr inbounds [3 x float], [3 x float]* %21, i64 0, i64 0
%80 = getelementptr inbounds [3 x float], [3 x float]* %18, i64 0, i64 0
%81 = call float @CalcInProduct(float* %79, float* %80)
%82 = fneg float %81
%83 = call float @llvm.fmuladd.f32(float %75, float %78, float %82)
%84 = load float, float* %20
%85 = fdiv float %83, %84
store float %85, float* %23
%86 = load float*, float** %8
%87 = getelementptr inbounds float, float* %86, i64 0
%88 = load float, float* %87
%89 = load float, float* %22
%90 = getelementptr inbounds [3 x float], [3 x float]* %16, i64 0, i64 0
%91 = load float, float* %90
%92 = call float @llvm.fmuladd.f32(float %89, float %91, float %88)
%93 = load float*, float** %12
%94 = getelementptr inbounds float, float* %93, i64 0
store float %92, float* %94
%95 = load float*, float** %8
%96 = getelementptr inbounds float, float* %95, i64 1
%97 = load float, float* %96
%98 = load float, float* %22
%99 = getelementptr inbounds [3 x float], [3 x float]* %16, i64 0, i64 1
%100 = load float, float* %99
%101 = call float @llvm.fmuladd.f32(float %98, float %100, float %97)
%102 = load float*, float** %12
%103 = getelementptr inbounds float, float* %102, i64 1
store float %101, float* %103
%104 = load float*, float** %8
%105 = getelementptr inbounds float, float* %104, i64 2
%106 = load float, float* %105
%107 = load float, float* %22
%108 = getelementptr inbounds [3 x float], [3 x float]* %16, i64 0, i64 2
%109 = load float, float* %108
%110 = call float @llvm.fmuladd.f32(float %107, float %109, float %106)
%111 = load float*, float** %12
%112 = getelementptr inbounds float, float* %111, i64 2
store float %110, float* %112
%113 = load float*, float** %10
%114 = getelementptr inbounds float, float* %113, i64 0
%115 = load float, float* %114
%116 = load float, float* %23
%117 = getelementptr inbounds [3 x float], [3 x float]* %18, i64 0, i64 0
%118 = load float, float* %117
%119 = call float @llvm.fmuladd.f32(float %116, float %118, float %115)
%120 = load float*, float** %13
%121 = getelementptr inbounds float, float* %120, i64 0
store float %119, float* %121
%122 = load float*, float** %10
%123 = getelementptr inbounds float, float* %122, i64 1
%124 = load float, float* %123
%125 = load float, float* %23
%126 = getelementptr inbounds [3 x float], [3 x float]* %18, i64 0, i64 1
%127 = load float, float* %126
%128 = call float @llvm.fmuladd.f32(float %125, float %127, float %124)
%129 = load float*, float** %13
%130 = getelementptr inbounds float, float* %129, i64 1
store float %128, float* %130
%131 = load float*, float** %10
%132 = getelementptr inbounds float, float* %131, i64 2
%133 = load float, float* %132
%134 = load float, float* %23
%135 = getelementptr inbounds [3 x float], [3 x float]* %18, i64 0, i64 2
%136 = load float, float* %135
%137 = call float @llvm.fmuladd.f32(float %134, float %136, float %133)
%138 = load float*, float** %13
%139 = getelementptr inbounds float, float* %138, i64 2
store float %137, float* %139
store i32 1, i32* %7
br label %140
140: ; preds = %59, %58, %44, %33
%141 = load i32, i32* %7
ret i32 %141
}

LLVM IR (-O2):
define i32 @CalcCrossPointLine(float* %0, float* %1, float* %2, float* %3, float* nocapture writeonly %4, float* nocapture writeonly %5) {
%7 = alloca [3 x float]
%8 = alloca [3 x float]
%9 = alloca [3 x float]
%10 = alloca [3 x float]
%11 = alloca [3 x float]
%12 = bitcast [3 x float]* %7 to i8*
%13 = bitcast [3 x float]* %8 to i8*
%14 = bitcast [3 x float]* %9 to i8*
%15 = bitcast [3 x float]* %10 to i8*
%16 = bitcast [3 x float]* %11 to i8*
%17 = getelementptr inbounds [3 x float], [3 x float]* %7, i64 0, i64 0
%18 = call i32 @CalcVec(float* %0, float* %1, float* %17)
%19 = getelementptr inbounds [3 x float], [3 x float]* %8, i64 0, i64 0
%20 = call i32 @CalcNormalize2(float* %17, float* %19)
%21 = icmp eq i32 %20, 0
br i1 %21, label %77, label %22
22: ; preds = %6
%23 = getelementptr inbounds [3 x float], [3 x float]* %9, i64 0, i64 0
%24 = call i32 @CalcVec(float* %2, float* %3, float* %23)
%25 = getelementptr inbounds [3 x float], [3 x float]* %10, i64 0, i64 0
%26 = call i32 @CalcNormalize2(float* %23, float* %25)
%27 = icmp eq i32 %26, 0
br i1 %27, label %77, label %28
28: ; preds = %22
%29 = call float @CalcInProduct(float* %19, float* %25)
%30 = fmul float %29, %29
%31 = fsub float 1.000000e+00, %30
%32 = fpext float %31 to double
%33 = fcmp olt double %32, 1.000000e-05
br i1 %33, label %77, label %34
34: ; preds = %28
%35 = getelementptr inbounds [3 x float], [3 x float]* %11, i64 0, i64 0
%36 = call i32 @CalcVec(float* %0, float* %2, float* %35)
%37 = call float @CalcInProduct(float* %35, float* %19)
%38 = call float @CalcInProduct(float* %35, float* %25)
%39 = fneg float %29
%40 = call float @llvm.fmuladd.f32(float %39, float %38, float %37)
%41 = fdiv float %40, %31
%42 = call float @CalcInProduct(float* %35, float* %19)
%43 = call float @CalcInProduct(float* %35, float* %25)
%44 = fneg float %43
%45 = call float @llvm.fmuladd.f32(float %29, float %42, float %44)
%46 = fdiv float %45, %31
%47 = load float, float* %0
%48 = load float, float* %19
%49 = call float @llvm.fmuladd.f32(float %41, float %48, float %47)
store float %49, float* %4
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = getelementptr inbounds [3 x float], [3 x float]* %8, i64 0, i64 1
%53 = load float, float* %52
%54 = call float @llvm.fmuladd.f32(float %41, float %53, float %51)
%55 = getelementptr inbounds float, float* %4, i64 1
store float %54, float* %55
%56 = getelementptr inbounds float, float* %0, i64 2
%57 = load float, float* %56
%58 = getelementptr inbounds [3 x float], [3 x float]* %8, i64 0, i64 2
%59 = load float, float* %58
%60 = call float @llvm.fmuladd.f32(float %41, float %59, float %57)
%61 = getelementptr inbounds float, float* %4, i64 2
store float %60, float* %61
%62 = load float, float* %2
%63 = load float, float* %25
%64 = call float @llvm.fmuladd.f32(float %46, float %63, float %62)
store float %64, float* %5
%65 = getelementptr inbounds float, float* %2, i64 1
%66 = load float, float* %65
%67 = getelementptr inbounds [3 x float], [3 x float]* %10, i64 0, i64 1
%68 = load float, float* %67
%69 = call float @llvm.fmuladd.f32(float %46, float %68, float %66)
%70 = getelementptr inbounds float, float* %5, i64 1
store float %69, float* %70
%71 = getelementptr inbounds float, float* %2, i64 2
%72 = load float, float* %71
%73 = getelementptr inbounds [3 x float], [3 x float]* %10, i64 0, i64 2
%74 = load float, float* %73
%75 = call float @llvm.fmuladd.f32(float %46, float %74, float %72)
%76 = getelementptr inbounds float, float* %5, i64 2
store float %75, float* %76
br label %77
77: ; preds = %28, %22, %6, %34
%78 = phi i32 [ 1, %34 ], [ 0, %6 ], [ 0, %22 ], [ 0, %28 ]
ret i32 %78
}