#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_phi(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = -0.1827296E-02;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18004E+02, -0.18006E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18003E+02, 0.18001E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.49725122E-05,  -0.54483049E-01, 0.17810287E-01,
                     0.64555556E-01,  -0.27208183E-01, -0.28090870E-04,
                     0.10164021E-03,  0.11772666E-03,  -0.69177600E-04,
                     0.76219487E-06,  -0.24877909E-06, -0.12770261E-05,
                     -0.21605796E-04, -0.10915773E-03, -0.31168238E-04,
                     0.19107375E-03,  -0.90612390E-04, 0.92673385E-04,
                     -0.21445785E-03, 0.79848214E-05,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x23 = x22 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_phi = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x21 +
                       coeff[3] * x31 + coeff[4] * x41 + coeff[5] * x12 +
                       coeff[6] * x11 * x31 + coeff[7] * x11 * x41;
  v_target_phi = v_target_phi + coeff[8] * x42 + coeff[9] * x13 * x21 +
                 coeff[10] * x11 * x23 + coeff[11] * x13 * x41 +
                 coeff[12] * x21 * x32 * x42 + coeff[13] * x11 * x21 +
                 coeff[14] * x22 + coeff[15] * x21 * x31 + coeff[16] * x32;
  v_target_phi = v_target_phi + coeff[17] * x21 * x41 + coeff[18] * x31 * x41 +
                 coeff[19] * x12 * x23;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_phi =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + 2 * coeff[5] * x11 + coeff[6] * x31 +
                             coeff[7] * x41 + 3 * coeff[9] * x12 * x21 +
                             coeff[10] * x23 + 3 * coeff[11] * x12 * x41 +
                             coeff[13] * x21 + 2 * coeff[19] * x11 * x23,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[2] + coeff[9] * x13 +
                             3 * coeff[10] * x22 * x11 + coeff[12] * x32 * x42 +
                             coeff[13] * x11 + 2 * coeff[14] * x21 +
                             coeff[15] * x31 + coeff[17] * x41 +
                             3 * coeff[19] * x22 * x12,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] + coeff[6] * x11 +
                             2 * coeff[12] * x31 * x21 * x42 + coeff[15] * x21 +
                             2 * coeff[16] * x31 + coeff[18] * x41,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] + coeff[7] * x11 + 2 * coeff[8] * x41 +
                             coeff[11] * x13 + 2 * coeff[12] * x41 * x21 * x32 +
                             coeff[17] * x21 + coeff[18] * x31,
                         2));
  dx[0] = dv_target_phi;
  return v_target_phi;
}


x86 assembly (clang, -O0):
<target_phi>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_phi+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_phi+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_phi+0x141>
jp     1281 <target_phi+0x141>
jmp    12bf <target_phi+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_phi+0x108>
jmp    12d8 <target_phi+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    1784 <target_phi+0x644>
jp     1784 <target_phi+0x644>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
jmp    1bea <target_phi+0xaaa>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  0x86d(%rip),%xmm1
mulss  -0xfc(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf4(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x821(%rip),%xmm0
mulss  -0xec(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7e1(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x79d(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0xec(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x72c(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
mulss  -0x158(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6c8(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x67c(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x18c(%rbp),%xmm1
ff
movss  -0x188(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x104(%rbp),%xmm1
ff
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5dc(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x594(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x180(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x100(%rbp),%xmm0
ff
movss  -0xf4(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4f4(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4bc(%rip),%xmm0
mulss  -0xe0(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x164(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_phi>:
push   %rbx
sub    $0x140,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x120(%rsp)
movq   $0x0,0x130(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x110(%rsp)
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xb0(%rsp)
movaps %xmm0,0xa0(%rsp)
movq   $0x0,0xc0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_phi+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_phi+0xa7>
jnp    11db <target_phi+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xa0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_phi+0xd8>
movss  0x114(%rsp,%rcx,4),%xmm2
movss  0xe4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_phi+0xa0>
movsd  0xa0(%rsp),%xmm1
movsd  0xa8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm6
addss  %xmm2,%xmm6
mulss  %xmm1,%xmm6
movss  0xe06(%rip),%xmm3
addss  %xmm3,%xmm6
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm8
shufps $0x55,%xmm1,%xmm8
mulss  %xmm2,%xmm8
addss  %xmm3,%xmm8
movsd  (%rbx),%xmm5
movsd  0x8(%rbx),%xmm4
mulps  %xmm1,%xmm5
movaps %xmm5,%xmm7
shufps $0x55,%xmm5,%xmm7
movss  0x8(%rdi),%xmm10
movss  0xc(%rdi),%xmm1
addss  0xdc7(%rip),%xmm10
mulss  %xmm0,%xmm10
addss  %xmm3,%xmm10
addss  0xdb9(%rip),%xmm1
movaps %xmm0,%xmm9
shufps $0x55,%xmm0,%xmm9
mulss  %xmm1,%xmm9
addss  %xmm3,%xmm9
mulps  %xmm0,%xmm4
movaps %xmm4,%xmm2
shufps $0x55,%xmm4,%xmm2
movaps %xmm6,%xmm0
mulss  %xmm6,%xmm0
movaps %xmm6,%xmm14
movss  %xmm0,0x1c(%rsp)
mulss  %xmm0,%xmm14
movaps %xmm8,%xmm13
mulss  %xmm8,%xmm13
movaps %xmm8,%xmm11
mulss  %xmm13,%xmm11
movaps %xmm10,%xmm12
mulss  %xmm10,%xmm12
movaps %xmm9,%xmm15
mulss  %xmm9,%xmm15
xorps  %xmm0,%xmm0
movaps %xmm5,%xmm1
addss  %xmm0,%xmm1
addss  %xmm7,%xmm1
addss  %xmm4,%xmm1
addss  %xmm2,%xmm1
ucomiss %xmm0,%xmm1
jne    12f3 <target_phi+0x1d3>
jnp    1671 <target_phi+0x551>
mulss  %xmm5,%xmm5
movaps %xmm5,0xd0(%rsp)
movss  0xd31(%rip),%xmm0
mulss  %xmm6,%xmm0
addss  0xd29(%rip),%xmm0
movaps %xmm10,%xmm1
mulss  0xd21(%rip),%xmm1
addss  %xmm0,%xmm1
movaps %xmm9,%xmm0
mulss  0xd15(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xd0d(%rip),%xmm1
movss  0x1c(%rsp),%xmm3
mulss  %xmm3,%xmm1
mulss  %xmm8,%xmm1
addss  %xmm0,%xmm1
movss  0xcf6(%rip),%xmm0
mulss  %xmm11,%xmm0
addss  %xmm1,%xmm0
movss  0xce9(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm9,%xmm1
addss  %xmm0,%xmm1
movaps %xmm2,0x80(%rsp)
movaps %xmm8,%xmm2
mulss  0xccc(%rip),%xmm2
addss  %xmm1,%xmm2
movss  0xcc4(%rip),%xmm0
mulss  %xmm6,%xmm0
movaps %xmm11,0x90(%rsp)
mulss  %xmm11,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movaps %xmm8,0x40(%rsp)
movaps %xmm9,0x30(%rsp)
movss  %xmm10,0xc(%rsp)
movss  %xmm12,0x14(%rsp)
movaps %xmm13,0x60(%rsp)
movss  %xmm6,0x8(%rsp)
movss  %xmm14,0x10(%rsp)
movaps %xmm15,0x50(%rsp)
movaps %xmm4,0x20(%rsp)
movaps %xmm7,0x70(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x18(%rsp)
movss  0xc5d(%rip),%xmm0
mulss  0x10(%rsp),%xmm0
addss  0xc53(%rip),%xmm0
movaps 0x70(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x70(%rsp)
movss  0xc41(%rip),%xmm1
movaps 0x60(%rsp),%xmm3
mulss  %xmm3,%xmm1
movss  0x8(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xc26(%rip),%xmm0
mulss  0x14(%rsp),%xmm0
mulss  0x50(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xbfa(%rip),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xc02(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xc(%rsp),%xmm1
mulss  0xbee(%rip),%xmm1
addss  %xmm0,%xmm1
movaps 0x30(%rsp),%xmm2
mulss  0xbe1(%rip),%xmm2
addss  %xmm1,%xmm2
movss  0xbd9(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  0x1c(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
movss  0x18(%rsp),%xmm1
mulss  0xd0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x18(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x20(%rsp)
movss  0xb54(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  0xb82(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xc(%rsp),%xmm2
movaps %xmm2,%xmm0
mulss  0xb72(%rip),%xmm0
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm0
mulss  0x50(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb47(%rip),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movaps %xmm1,%xmm0
movss  0xb48(%rip),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movaps 0x30(%rsp),%xmm0
mulss  0xb37(%rip),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x20(%rsp),%xmm0
addss  0x18(%rsp),%xmm0
movss  %xmm0,0x20(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xab7(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
addss  0xaf1(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xaea(%rip),%xmm0
movaps 0x30(%rsp),%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xad9(%rip),%xmm1
mulss  0x10(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xab3(%rip),%xmm3
mulss  %xmm2,%xmm3
movaps 0x40(%rsp),%xmm0
mulss  %xmm0,%xmm3
mulss  0x14(%rsp),%xmm3
addss  %xmm1,%xmm3
movss  0xa88(%rip),%xmm1
mulss  %xmm0,%xmm1
addss  %xmm3,%xmm1
movss  0xa8c(%rip),%xmm2
mulss  0xc(%rsp),%xmm2
addss  %xmm1,%xmm2
movaps %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     1630 <target_phi+0x510>
sqrtss %xmm0,%xmm0
jmp    1635 <target_phi+0x515>
call   1040 <sqrt@plt>
movaps 0x40(%rsp),%xmm8
movaps 0x30(%rsp),%xmm9
movss  0xc(%rsp),%xmm10
movaps 0x90(%rsp),%xmm11
movss  0x14(%rsp),%xmm12
movaps 0x60(%rsp),%xmm13
movss  0x8(%rsp),%xmm6
movss  0x10(%rsp),%xmm14
movaps 0x50(%rsp),%xmm15
movss  0x9db(%rip),%xmm2
mulss  %xmm6,%xmm2
movss  0x9c7(%rip),%xmm3
mulss  %xmm6,%xmm3
movss  0x9b3(%rip),%xmm4
mulss  %xmm6,%xmm4
movss  0x9a3(%rip),%xmm5
mulss  %xmm6,%xmm5
mulss  0x993(%rip),%xmm6
addss  0x9eb(%rip),%xmm6
movss  0x9a7(%rip),%xmm1
mulss  %xmm8,%xmm1
addss  %xmm6,%xmm1
movss  0x9b2(%rip),%xmm6
mulss  %xmm10,%xmm6
addss  %xmm1,%xmm6
movss  0x9b1(%rip),%xmm7
mulss  %xmm9,%xmm7
addss  %xmm6,%xmm7
movss  0x9ac(%rip),%xmm1
movss  0x1c(%rsp),%xmm6
mulss  %xmm6,%xmm1
mulss  0x9a2(%rip),%xmm6
addss  %xmm7,%xmm6
mulss  %xmm10,%xmm5
addss  %xmm6,%xmm5
movss  0x955(%rip),%xmm6
mulss  %xmm8,%xmm6
mulss  %xmm12,%xmm6
mulss  %xmm9,%xmm4
mulss  %xmm15,%xmm6
mulss  0x974(%rip),%xmm15
addss  %xmm5,%xmm4
addss  %xmm4,%xmm15
movss  0x953(%rip),%xmm4
mulss  %xmm14,%xmm4
mulss  0x90d(%rip),%xmm14
mulss  %xmm8,%xmm14
addss  %xmm15,%xmm14
mulss  %xmm11,%xmm3
addss  %xmm14,%xmm3
mulss  %xmm9,%xmm4
addss  %xmm3,%xmm4
movss  0x900(%rip),%xmm3
mulss  %xmm8,%xmm3
addss  %xmm6,%xmm4
movss  0x8eb(%rip),%xmm5
mulss  %xmm8,%xmm5
mulss  %xmm8,%xmm2
mulss  0x910(%rip),%xmm13
addss  %xmm4,%xmm2
addss  %xmm2,%xmm13
movss  0x8df(%rip),%xmm2
mulss  %xmm10,%xmm2
mulss  %xmm10,%xmm5
addss  %xmm13,%xmm5
mulss  0x8eb(%rip),%xmm12
addss  %xmm5,%xmm12
mulss  %xmm9,%xmm3
addss  %xmm12,%xmm3
mulss  %xmm9,%xmm2
addss  %xmm3,%xmm2
mulss  %xmm11,%xmm1
addss  %xmm2,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x140,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_phi.coeff = [21 x float] [float 0x3ED4DB31C0000000, float 0xBFABE533C0000000, float 0x3F923CDC20000000, float 0x3FB086B680000000, float 0xBF9BDC7640000000, float 0xBEFD7495E0000000, float 0x3F1AA4F580000000, float 0x3F1EDC80A0000000, float 0xBF12226E20000000, float 0x3EA9933440000000, float 0xBE90B1FE00000000, float 0xBEB56CC900000000, float 0xBEF6A7C300000000, float 0xBF1C9D7380000000, float 0xBF00575480000000, float 0x3F290B5F00000000, float 0xBF17C0E500000000, float 0x3F184B34A0000000, float 0xBF2C1C02E0000000, float 0x3EE0BED180000000, float 0.000000e+00]
define float @target_phi(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0xBF5DF03C20000000, float* %8
%36 = bitcast [10 x float]* %9 to i8*
%37 = bitcast i8* %36 to [10 x float]*
%38 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 0
store float -1.500000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 1
store float -1.500000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 2
store float 0xC032010620000000, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 3
store float 0xC032018940000000, float* %41
%42 = bitcast [10 x float]* %10 to i8*
%43 = bitcast i8* %42 to [10 x float]*
%44 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 0
store float 1.500000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 1
store float 1.500000e+01, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 2
store float 0x403200C4A0000000, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 3
store float 0x4032004180000000, float* %47
%48 = bitcast [10 x float]* %11 to i8*
%49 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%50 = load i32, i32* %13
%51 = icmp eq i32 %50, 0
br i1 %51, label %52, label %88
52: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %53
53: ; preds = %84, %52
%54 = load i32, i32* %14
%55 = load i32, i32* %6
%56 = icmp slt i32 %54, %55
br i1 %56, label %57, label %87
57: ; preds = %53
%58 = load i32, i32* %14
%59 = sext i32 %58 to i64
%60 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %59
%61 = load float, float* %60
%62 = load i32, i32* %14
%63 = sext i32 %62 to i64
%64 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %63
%65 = load float, float* %64
%66 = fcmp oeq float %61, %65
br i1 %66, label %67, label %68
67: ; preds = %57
br label %84
68: ; preds = %57
%69 = load i32, i32* %14
%70 = sext i32 %69 to i64
%71 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %70
%72 = load float, float* %71
%73 = load i32, i32* %14
%74 = sext i32 %73 to i64
%75 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %74
%76 = load float, float* %75
%77 = fsub float %72, %76
%78 = fpext float %77 to double
%79 = fdiv double 2.000000e+00, %78
%80 = fptrunc double %79 to float
%81 = load i32, i32* %14
%82 = sext i32 %81 to i64
%83 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %82
store float %80, float* %83
br label %84
84: ; preds = %68, %67
%85 = load i32, i32* %14
%86 = add nsw i32 %85, 1
store i32 %86, i32* %14
br label %53
87: ; preds = %53
br label %88
88: ; preds = %87, %3
%89 = load float*, float** %4
%90 = getelementptr inbounds float, float* %89, i64 0
%91 = load float, float* %90
%92 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%93 = load float, float* %92
%94 = fsub float %91, %93
%95 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%96 = load float, float* %95
%97 = fmul float %94, %96
%98 = fpext float %97 to double
%99 = fadd double 1.000000e+00, %98
%100 = fptrunc double %99 to float
store float %100, float* %15
%101 = load float*, float** %5
%102 = getelementptr inbounds float, float* %101, i64 0
%103 = load float, float* %102
%104 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%105 = load float, float* %104
%106 = fmul float %103, %105
store float %106, float* %16
%107 = load float*, float** %4
%108 = getelementptr inbounds float, float* %107, i64 1
%109 = load float, float* %108
%110 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%111 = load float, float* %110
%112 = fsub float %109, %111
%113 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%114 = load float, float* %113
%115 = fmul float %112, %114
%116 = fpext float %115 to double
%117 = fadd double 1.000000e+00, %116
%118 = fptrunc double %117 to float
store float %118, float* %17
%119 = load float*, float** %5
%120 = getelementptr inbounds float, float* %119, i64 1
%121 = load float, float* %120
%122 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%123 = load float, float* %122
%124 = fmul float %121, %123
store float %124, float* %18
%125 = load float*, float** %4
%126 = getelementptr inbounds float, float* %125, i64 2
%127 = load float, float* %126
%128 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%129 = load float, float* %128
%130 = fsub float %127, %129
%131 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%132 = load float, float* %131
%133 = fmul float %130, %132
%134 = fpext float %133 to double
%135 = fadd double 1.000000e+00, %134
%136 = fptrunc double %135 to float
store float %136, float* %19
%137 = load float*, float** %5
%138 = getelementptr inbounds float, float* %137, i64 2
%139 = load float, float* %138
%140 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%141 = load float, float* %140
%142 = fmul float %139, %141
store float %142, float* %20
%143 = load float*, float** %4
%144 = getelementptr inbounds float, float* %143, i64 3
%145 = load float, float* %144
%146 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%147 = load float, float* %146
%148 = fsub float %145, %147
%149 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%150 = load float, float* %149
%151 = fmul float %148, %150
%152 = fpext float %151 to double
%153 = fadd double 1.000000e+00, %152
%154 = fptrunc double %153 to float
store float %154, float* %21
%155 = load float*, float** %5
%156 = getelementptr inbounds float, float* %155, i64 3
%157 = load float, float* %156
%158 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%159 = load float, float* %158
%160 = fmul float %157, %159
store float %160, float* %22
%161 = load float, float* %15
store float %161, float* %23
%162 = load float, float* %23
%163 = load float, float* %15
%164 = fmul float %162, %163
store float %164, float* %24
%165 = load float, float* %24
%166 = load float, float* %15
%167 = fmul float %165, %166
store float %167, float* %25
%168 = load float, float* %17
store float %168, float* %26
%169 = load float, float* %26
%170 = load float, float* %17
%171 = fmul float %169, %170
store float %171, float* %27
%172 = load float, float* %27
%173 = load float, float* %17
%174 = fmul float %172, %173
store float %174, float* %28
%175 = load float, float* %19
store float %175, float* %29
%176 = load float, float* %29
%177 = load float, float* %19
%178 = fmul float %176, %177
store float %178, float* %30
%179 = load float, float* %21
store float %179, float* %31
%180 = load float, float* %31
%181 = load float, float* %21
%182 = fmul float %180, %181
store float %182, float* %32
%183 = load float, float* %8
%184 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%185 = load float, float* %184
%186 = fadd float %183, %185
%187 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%188 = load float, float* %187
%189 = load float, float* %23
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%192 = load float, float* %191
%193 = load float, float* %26
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%196 = load float, float* %195
%197 = load float, float* %29
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%200 = load float, float* %199
%201 = load float, float* %31
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%204 = load float, float* %203
%205 = load float, float* %24
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%208 = load float, float* %207
%209 = load float, float* %23
%210 = fmul float %208, %209
%211 = load float, float* %29
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %206)
%213 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%214 = load float, float* %213
%215 = load float, float* %23
%216 = fmul float %214, %215
%217 = load float, float* %31
%218 = call float @llvm.fmuladd.f32(float %216, float %217, float %212)
store float %218, float* %33
%219 = load float, float* %33
%220 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%221 = load float, float* %220
%222 = load float, float* %32
%223 = call float @llvm.fmuladd.f32(float %221, float %222, float %219)
%224 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%225 = load float, float* %224
%226 = load float, float* %25
%227 = fmul float %225, %226
%228 = load float, float* %26
%229 = call float @llvm.fmuladd.f32(float %227, float %228, float %223)
%230 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%231 = load float, float* %230
%232 = load float, float* %23
%233 = fmul float %231, %232
%234 = load float, float* %28
%235 = call float @llvm.fmuladd.f32(float %233, float %234, float %229)
%236 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%237 = load float, float* %236
%238 = load float, float* %25
%239 = fmul float %237, %238
%240 = load float, float* %31
%241 = call float @llvm.fmuladd.f32(float %239, float %240, float %235)
%242 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%243 = load float, float* %242
%244 = load float, float* %26
%245 = fmul float %243, %244
%246 = load float, float* %30
%247 = fmul float %245, %246
%248 = load float, float* %32
%249 = call float @llvm.fmuladd.f32(float %247, float %248, float %241)
%250 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%251 = load float, float* %250
%252 = load float, float* %23
%253 = fmul float %251, %252
%254 = load float, float* %26
%255 = call float @llvm.fmuladd.f32(float %253, float %254, float %249)
%256 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%257 = load float, float* %256
%258 = load float, float* %27
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %255)
%260 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%261 = load float, float* %260
%262 = load float, float* %26
%263 = fmul float %261, %262
%264 = load float, float* %29
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %259)
%266 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%267 = load float, float* %266
%268 = load float, float* %30
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %265)
store float %269, float* %33
%270 = load float, float* %33
%271 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%272 = load float, float* %271
%273 = load float, float* %26
%274 = fmul float %272, %273
%275 = load float, float* %31
%276 = call float @llvm.fmuladd.f32(float %274, float %275, float %270)
%277 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%278 = load float, float* %277
%279 = load float, float* %29
%280 = fmul float %278, %279
%281 = load float, float* %31
%282 = call float @llvm.fmuladd.f32(float %280, float %281, float %276)
%283 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%284 = load float, float* %283
%285 = load float, float* %24
%286 = fmul float %284, %285
%287 = load float, float* %28
%288 = call float @llvm.fmuladd.f32(float %286, float %287, float %282)
store float %288, float* %33
%289 = load float, float* %16
%290 = fadd float 0.000000e+00, %289
%291 = load float, float* %18
%292 = fadd float %290, %291
%293 = load float, float* %20
%294 = fadd float %292, %293
%295 = load float, float* %22
%296 = fadd float %294, %295
store float %296, float* %34
%297 = load float, float* %34
%298 = fcmp oeq float %297, 0.000000e+00
br i1 %298, label %299, label %300
299: ; preds = %88
br label %473
300: ; preds = %88
%301 = load float, float* %16
%302 = load float, float* %16
%303 = fmul float %301, %302
%304 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%305 = load float, float* %304
%306 = fadd float 0.000000e+00, %305
%307 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%308 = load float, float* %307
%309 = fmul float 2.000000e+00, %308
%310 = load float, float* %23
%311 = call float @llvm.fmuladd.f32(float %309, float %310, float %306)
%312 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%313 = load float, float* %312
%314 = load float, float* %29
%315 = call float @llvm.fmuladd.f32(float %313, float %314, float %311)
%316 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%317 = load float, float* %316
%318 = load float, float* %31
%319 = call float @llvm.fmuladd.f32(float %317, float %318, float %315)
%320 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%321 = load float, float* %320
%322 = fmul float 3.000000e+00, %321
%323 = load float, float* %24
%324 = fmul float %322, %323
%325 = load float, float* %26
%326 = call float @llvm.fmuladd.f32(float %324, float %325, float %319)
%327 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%328 = load float, float* %327
%329 = load float, float* %28
%330 = call float @llvm.fmuladd.f32(float %328, float %329, float %326)
%331 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%332 = load float, float* %331
%333 = fmul float 3.000000e+00, %332
%334 = load float, float* %24
%335 = fmul float %333, %334
%336 = load float, float* %31
%337 = call float @llvm.fmuladd.f32(float %335, float %336, float %330)
%338 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%339 = load float, float* %338
%340 = load float, float* %26
%341 = call float @llvm.fmuladd.f32(float %339, float %340, float %337)
%342 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%343 = load float, float* %342
%344 = fmul float 2.000000e+00, %343
%345 = load float, float* %23
%346 = fmul float %344, %345
%347 = load float, float* %28
%348 = call float @llvm.fmuladd.f32(float %346, float %347, float %341)
%349 = call float @pow(float %348, i32 2)
%350 = load float, float* %18
%351 = load float, float* %18
%352 = fmul float %350, %351
%353 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%354 = load float, float* %353
%355 = fadd float 0.000000e+00, %354
%356 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%357 = load float, float* %356
%358 = load float, float* %25
%359 = call float @llvm.fmuladd.f32(float %357, float %358, float %355)
%360 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%361 = load float, float* %360
%362 = fmul float 3.000000e+00, %361
%363 = load float, float* %27
%364 = fmul float %362, %363
%365 = load float, float* %23
%366 = call float @llvm.fmuladd.f32(float %364, float %365, float %359)
%367 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%368 = load float, float* %367
%369 = load float, float* %30
%370 = fmul float %368, %369
%371 = load float, float* %32
%372 = call float @llvm.fmuladd.f32(float %370, float %371, float %366)
%373 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%374 = load float, float* %373
%375 = load float, float* %23
%376 = call float @llvm.fmuladd.f32(float %374, float %375, float %372)
%377 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%378 = load float, float* %377
%379 = fmul float 2.000000e+00, %378
%380 = load float, float* %26
%381 = call float @llvm.fmuladd.f32(float %379, float %380, float %376)
%382 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%383 = load float, float* %382
%384 = load float, float* %29
%385 = call float @llvm.fmuladd.f32(float %383, float %384, float %381)
%386 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%387 = load float, float* %386
%388 = load float, float* %31
%389 = call float @llvm.fmuladd.f32(float %387, float %388, float %385)
%390 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%391 = load float, float* %390
%392 = fmul float 3.000000e+00, %391
%393 = load float, float* %27
%394 = fmul float %392, %393
%395 = load float, float* %24
%396 = call float @llvm.fmuladd.f32(float %394, float %395, float %389)
%397 = call float @pow(float %396, i32 2)
%398 = fmul float %352, %397
%399 = call float @llvm.fmuladd.f32(float %303, float %349, float %398)
%400 = load float, float* %20
%401 = load float, float* %20
%402 = fmul float %400, %401
%403 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%404 = load float, float* %403
%405 = fadd float 0.000000e+00, %404
%406 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%407 = load float, float* %406
%408 = load float, float* %23
%409 = call float @llvm.fmuladd.f32(float %407, float %408, float %405)
%410 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%411 = load float, float* %410
%412 = fmul float 2.000000e+00, %411
%413 = load float, float* %29
%414 = fmul float %412, %413
%415 = load float, float* %26
%416 = fmul float %414, %415
%417 = load float, float* %32
%418 = call float @llvm.fmuladd.f32(float %416, float %417, float %409)
%419 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%420 = load float, float* %419
%421 = load float, float* %26
%422 = call float @llvm.fmuladd.f32(float %420, float %421, float %418)
%423 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%424 = load float, float* %423
%425 = fmul float 2.000000e+00, %424
%426 = load float, float* %29
%427 = call float @llvm.fmuladd.f32(float %425, float %426, float %422)
%428 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%429 = load float, float* %428
%430 = load float, float* %31
%431 = call float @llvm.fmuladd.f32(float %429, float %430, float %427)
%432 = call float @pow(float %431, i32 2)
%433 = call float @llvm.fmuladd.f32(float %402, float %432, float %399)
%434 = load float, float* %22
%435 = load float, float* %22
%436 = fmul float %434, %435
%437 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%438 = load float, float* %437
%439 = fadd float 0.000000e+00, %438
%440 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%441 = load float, float* %440
%442 = load float, float* %23
%443 = call float @llvm.fmuladd.f32(float %441, float %442, float %439)
%444 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%445 = load float, float* %444
%446 = fmul float 2.000000e+00, %445
%447 = load float, float* %31
%448 = call float @llvm.fmuladd.f32(float %446, float %447, float %443)
%449 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%450 = load float, float* %449
%451 = load float, float* %25
%452 = call float @llvm.fmuladd.f32(float %450, float %451, float %448)
%453 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%454 = load float, float* %453
%455 = fmul float 2.000000e+00, %454
%456 = load float, float* %31
%457 = fmul float %455, %456
%458 = load float, float* %26
%459 = fmul float %457, %458
%460 = load float, float* %30
%461 = call float @llvm.fmuladd.f32(float %459, float %460, float %452)
%462 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%463 = load float, float* %462
%464 = load float, float* %26
%465 = call float @llvm.fmuladd.f32(float %463, float %464, float %461)
%466 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%467 = load float, float* %466
%468 = load float, float* %29
%469 = call float @llvm.fmuladd.f32(float %467, float %468, float %465)
%470 = call float @pow(float %469, i32 2)
%471 = call float @llvm.fmuladd.f32(float %436, float %470, float %433)
%472 = call float @sqrt(float %471)
br label %473
473: ; preds = %300, %299
%474 = phi float [ 0.000000e+00, %299 ], [ %472, %300 ]
store float %474, float* %35
%475 = load float, float* %35
%476 = load float*, float** %5
%477 = getelementptr inbounds float, float* %476, i64 0
store float %475, float* %477
%478 = load float, float* %33
ret float %478
}

LLVM IR (-O2):
define float @target_phi(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float 0xC032010620000000, float 0xC032018940000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 0x403200C4A0000000, float 0x4032004180000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, 0xC03200C4A0000000
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC032004180000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %55, %55
%78 = fmul float %55, %77
%79 = fmul float %64, %64
%80 = fmul float %71, %71
%81 = extractelement <2 x float> %58, i64 0
%82 = fadd float %81, 0.000000e+00
%83 = extractelement <2 x float> %58, i64 1
%84 = fadd float %82, %83
%85 = extractelement <2 x float> %74, i64 0
%86 = fadd float %84, %85
%87 = extractelement <2 x float> %74, i64 1
%88 = fadd float %86, %87
%89 = fcmp oeq float %88, 0.000000e+00
br i1 %89, label %143, label %90
90: ; preds = %42
%91 = fmul <2 x float> %58, %58
%92 = extractelement <2 x float> %91, i64 0
%93 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF0D7495E0000000, float 0xBFABE533C0000000)
%94 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F1AA4F580000000, float %93)
%95 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F1EDC80A0000000, float %94)
%96 = fmul float %75, 0x3EC32E6740000000
%97 = tail call float @llvm.fmuladd.f32(float %96, float %55, float %95)
%98 = tail call float @llvm.fmuladd.f32(float %78, float 0xBE90B1FE00000000, float %97)
%99 = fmul float %75, 0xBED01196C0000000
%100 = tail call float @llvm.fmuladd.f32(float %99, float %71, float %98)
%101 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF1C9D7380000000, float %100)
%102 = fmul float %49, 0x3EF0BED180000000
%103 = tail call float @llvm.fmuladd.f32(float %102, float %78, float %101)
%104 = tail call float @pow(float %103, i32 2)
%105 = fmul float %83, %83
%106 = tail call float @llvm.fmuladd.f32(float %76, float 0x3EA9933440000000, float 0x3F923CDC20000000)
%107 = fmul float %77, 0xBEA90AFD00000000
%108 = tail call float @llvm.fmuladd.f32(float %107, float %49, float %106)
%109 = fmul float %79, 0xBEF6A7C300000000
%110 = tail call float @llvm.fmuladd.f32(float %109, float %80, float %108)
%111 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF1C9D7380000000, float %110)
%112 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF10575480000000, float %111)
%113 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F290B5F00000000, float %112)
%114 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F184B34A0000000, float %113)
%115 = fmul float %77, 0x3EF91E3A40000000
%116 = tail call float @llvm.fmuladd.f32(float %115, float %75, float %114)
%117 = tail call float @pow(float %116, i32 2)
%118 = fmul float %105, %117
%119 = tail call float @llvm.fmuladd.f32(float %92, float %104, float %118)
%120 = fmul <2 x float> %74, %74
%121 = extractelement <2 x float> %120, i64 0
%122 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F1AA4F580000000, float 0x3FB086B680000000)
%123 = fmul float %64, 0xBF06A7C300000000
%124 = fmul float %55, %123
%125 = tail call float @llvm.fmuladd.f32(float %124, float %80, float %122)
%126 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F290B5F00000000, float %125)
%127 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF27C0E500000000, float %126)
%128 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF2C1C02E0000000, float %127)
%129 = tail call float @pow(float %128, i32 2)
%130 = tail call float @llvm.fmuladd.f32(float %121, float %129, float %119)
%131 = fmul float %87, %87
%132 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F1EDC80A0000000, float 0xBF9BDC7640000000)
%133 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF22226E20000000, float %132)
%134 = tail call float @llvm.fmuladd.f32(float %76, float 0xBEB56CC900000000, float %133)
%135 = fmul float %71, 0xBF06A7C300000000
%136 = fmul float %55, %135
%137 = tail call float @llvm.fmuladd.f32(float %136, float %79, float %134)
%138 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F184B34A0000000, float %137)
%139 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF2C1C02E0000000, float %138)
%140 = tail call float @pow(float %139, i32 2)
%141 = tail call float @llvm.fmuladd.f32(float %131, float %140, float %130)
%142 = tail call float @sqrt(float %141)
br label %143
143: ; preds = %42, %90
%144 = phi float [ %142, %90 ], [ 0.000000e+00, %42 ]
%145 = fmul float %75, 0x3EE0BED180000000
%146 = fmul float %64, 0xBF2C1C02E0000000
%147 = fmul float %55, 0x3F184B34A0000000
%148 = fmul float %55, 0x3F290B5F00000000
%149 = fmul float %49, 0xBF1C9D7380000000
%150 = fmul float %55, 0xBEF6A7C300000000
%151 = fmul float %150, %79
%152 = fmul float %76, 0xBEB56CC900000000
%153 = fmul float %49, 0xBE90B1FE00000000
%154 = fmul float %76, 0x3EA9933440000000
%155 = fmul float %49, 0x3F1EDC80A0000000
%156 = fmul float %49, 0x3F1AA4F580000000
%157 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFABE533C0000000, float 0xBF5DDB60E0000000)
%158 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F923CDC20000000, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FB086B680000000, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF9BDC7640000000, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %75, float 0xBEFD7495E0000000, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %156, float %64, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %155, float %71, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %80, float 0xBF12226E20000000, float %163)
%165 = tail call float @llvm.fmuladd.f32(float %154, float %55, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %153, float %78, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %152, float %71, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %151, float %80, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %149, float %55, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %77, float 0xBF00575480000000, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %148, float %64, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %79, float 0xBF17C0E500000000, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %147, float %71, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %146, float %71, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %145, float %78, float %174)
store float %144, float* %1
ret float %175
}