#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */
typedef int GLfloat;

/* Variables and functions */
int /*<<< orphan*/ Sprint(int, int, int, char *);
int /*<<< orphan*/ glColor3f(double, double, double);
int /*<<< orphan*/ glPopMatrix();
int /*<<< orphan*/ glPushMatrix();
int /*<<< orphan*/ glRotatef(int, double, double, double);
int /*<<< orphan*/ glTranslatef(int, int, int);
int /*<<< orphan*/ glutSolidSphere(int, int, int);
int /*<<< orphan*/ glutSolidTorus(double, int, int, int);
void Draw_atom_Ra(GLfloat x, GLfloat y, GLfloat z, int elec, int orbit) {
  int i;
  glColor3f(0.0, 1.0, 0.5);
  Sprint(22, -20, 2, "RADON");
  Sprint(22, 25, 2, "  1st : 2");
  Sprint(22, 22, 2, "  2nd : 8");
  Sprint(22, 19, 2, "  3rd : 18");
  Sprint(22, 16, 2, "  4th : 32");
  Sprint(22, 13, 2, "  5th : 18");
  Sprint(22, 10, 2, "  6th : 8");
  glRotatef(60, 1.0, 0.0, 0.0);
  glPushMatrix();
  glTranslatef(x, y, z);
  glColor3f(1.0, 0.0, 0.0);
  glutSolidSphere(5, 16, 8);
  glPushMatrix();
  glColor3f(1.0, 1.0, 1.0);
  glRotatef(orbit, 0, 0, 1);
  glutSolidTorus(0.12, 8, 16, 32);
  glPushMatrix();
  glTranslatef(0, 8, 0);
  glColor3f(0.0, 0.0, 1.0);
  glutSolidSphere(1, 16, 8);
  glPopMatrix();
  glPushMatrix();
  glTranslatef(0, -8, 0);
  glColor3f(0.0, 0.0, 1.0);
  glutSolidSphere(1, 16, 8);
  glPopMatrix();
  glPopMatrix();
  glPushMatrix();
  glColor3f(1.0, 1.0, 1.0);
  glRotatef(25, 1.0, 0.0, 0.0);
  glRotatef(360 - orbit, 0, 0, 1);
  glutSolidTorus(0.12, 12, 16, 32);
  for (i = 0; i < 8; i++) {
    glPushMatrix();
    glRotatef((360 / 8) * i, 0.0, 0.0, 1.0);
    glTranslatef(0, 12, 0);
    glColor3f(0.0, 1.0, 0.0);
    glutSolidSphere(1, 16, 8);
    glPopMatrix();
  }
  glPopMatrix();
  glPushMatrix();
  glColor3f(1.0, 1.0, 1.0);
  glRotatef(25, 0.0, 0.0, 1.0);
  glRotatef(orbit, 0, 0, 1);
  glutSolidTorus(0.12, 16, 16, 32);
  for (i = 0; i < 18; i++) {
    glPushMatrix();
    glRotatef((360 / 18) * i, 0.0, 0.0, 1.0);
    glTranslatef(0, 16, 0);
    glColor3f(0.9, .5, .1);
    glutSolidSphere(1, 16, 8);
    glPopMatrix();
  }
  glPopMatrix();
  glPushMatrix();
  glColor3f(1.0, 1.0, 1.0);
  glRotatef(60, 0.5, 0.0, 1.0);
  glRotatef(360 - orbit, 0, 0, 1);
  glutSolidTorus(0.12, 20, 16, 32);
  for (i = 0; i < 32; i++) {
    glPushMatrix();
    glRotatef((360 / 32) * i, 0.0, 0.0, 1.0);
    glTranslatef(0, 20, 0);
    glColor3f(1, 1, 0);
    glutSolidSphere(1, 16, 8);
    glPopMatrix();
  }
  glPopMatrix();
  glPushMatrix();
  glColor3f(1.0, 1.0, 1.0);
  glRotatef(25, 0.0, 1.0, 1.0);
  glRotatef(orbit, 0, 0, 1);
  glutSolidTorus(0.12, 24, 16, 32);
  for (i = 0; i < 18; i++) {
    glPushMatrix();
    glRotatef((360 / 18) * i, 0.0, 0.0, 1.0);
    glTranslatef(0, 24, 0);
    glColor3f(.9, .2, .0);
    glutSolidSphere(1, 16, 8);
    glPopMatrix();
  }
  glPopMatrix();
  glPushMatrix();
  glColor3f(1.0, 1.0, 1.0);
  glRotatef(120, 0.5, 0.0, 0.5);
  glRotatef(360 - orbit, 0, 0, 1);
  glutSolidTorus(0.12, 28, 16, 32);
  for (i = 0; i < 8; i++) {
    glPushMatrix();
    glRotatef((360 / 8) * i, 0.0, 0.0, 1.0);
    glTranslatef(0, 28, 0);
    glColor3f(.9, 0.5, 1.0);
    glutSolidSphere(1, 16, 8);
    glPopMatrix();
  }
  glPopMatrix();
  glPopMatrix();
  glPopMatrix();
}


x86 assembly (clang, -O0):
<Draw_atom_Ra>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
mov    %edi,-0x4(%rbp)
mov    %esi,-0x8(%rbp)
mov    %edx,-0xc(%rbp)
mov    %ecx,-0x10(%rbp)
mov    %r8d,-0x14(%rbp)
xorps  %xmm0,%xmm0
movsd  0xe65(%rip),%xmm1
movsd  0xe65(%rip),%xmm2
call   1040 <glColor3f@plt>
mov    $0x16,%edi
mov    $0xffffffec,%esi
mov    $0x2,%edx
lea    0xe6a(%rip),%rcx
call   1060 <Sprint@plt>
mov    $0x16,%edi
mov    $0x19,%esi
mov    $0x2,%edx
lea    0xe55(%rip),%rcx
call   1060 <Sprint@plt>
mov    $0x16,%esi
mov    $0x2,%edx
lea    0xe49(%rip),%rcx
mov    %esi,%edi
call   1060 <Sprint@plt>
mov    $0x16,%edi
mov    $0x13,%esi
mov    $0x2,%edx
lea    0xe36(%rip),%rcx
call   1060 <Sprint@plt>
mov    $0x16,%edi
mov    $0x10,%esi
mov    $0x2,%edx
lea    0xe26(%rip),%rcx
call   1060 <Sprint@plt>
mov    $0x16,%edi
mov    $0xd,%esi
mov    $0x2,%edx
lea    0xe16(%rip),%rcx
call   1060 <Sprint@plt>
mov    $0x16,%edi
mov    $0xa,%esi
mov    $0x2,%edx
lea    0xe06(%rip),%rcx
call   1060 <Sprint@plt>
mov    $0x3c,%edi
movsd  0xd91(%rip),%xmm0
xorps  %xmm2,%xmm2
movaps %xmm2,%xmm1
call   1090 <glRotatef@plt>
mov    $0x0,%al
call   1050 <glPushMatrix@plt>
mov    -0x4(%rbp),%edi
mov    -0x8(%rbp),%esi
mov    -0xc(%rbp),%edx
call   1080 <glTranslatef@plt>
movsd  0xd69(%rip),%xmm0
xorps  %xmm2,%xmm2
movaps %xmm2,%xmm1
call   1040 <glColor3f@plt>
mov    $0x5,%edi
mov    $0x10,%esi
mov    $0x8,%edx
call   1070 <glutSolidSphere@plt>
mov    $0x0,%al
call   1050 <glPushMatrix@plt>
movsd  0xd3b(%rip),%xmm2
movaps %xmm2,%xmm0
movaps %xmm2,%xmm1
call   1040 <glColor3f@plt>
mov    -0x14(%rbp),%edi
xorps  %xmm1,%xmm1
movsd  0xd22(%rip),%xmm2
movaps %xmm1,%xmm0
call   1090 <glRotatef@plt>
movsd  0xd0a(%rip),%xmm0
mov    $0x8,%edi
mov    $0x10,%esi
mov    $0x20,%edx
call   10a0 <glutSolidTorus@plt>
mov    $0x0,%al
call   1050 <glPushMatrix@plt>
xor    %edx,%edx
mov    $0x8,%esi
mov    %edx,%edi
call   1080 <glTranslatef@plt>
xorps  %xmm1,%xmm1
movsd  0xcde(%rip),%xmm2
movaps %xmm1,%xmm0
call   1040 <glColor3f@plt>
mov    $0x1,%edi
mov    $0x10,%esi
mov    $0x8,%edx
call   1070 <glutSolidSphere@plt>
mov    $0x0,%al
call   1030 <glPopMatrix@plt>
mov    $0x0,%al
call   1050 <glPushMatrix@plt>
xor    %edx,%edx
mov    $0xfffffff8,%esi
mov    %edx,%edi
call   1080 <glTranslatef@plt>
xorps  %xmm1,%xmm1
movsd  0xc9b(%rip),%xmm2
movaps %xmm1,%xmm0
call   1040 <glColor3f@plt>
mov    $0x1,%edi
mov    $0x10,%esi
mov    $0x8,%edx
call   1070 <glutSolidSphere@plt>
mov    $0x0,%al
call   1030 <glPopMatrix@plt>
mov    $0x0,%al
call   1030 <glPopMatrix@plt>
mov    $0x0,%al
call   1050 <glPushMatrix@plt>
movsd  0xc62(%rip),%xmm2
movaps %xmm2,%xmm0
movaps %xmm2,%xmm1
call   1040 <glColor3f@plt>
mov    $0x19,%edi
movsd  0xc4a(%rip),%xmm0
xorps  %xmm2,%xmm2
movaps %xmm2,%xmm1
call   1090 <glRotatef@plt>
mov    $0x168,%edi
sub    -0x14(%rbp),%edi
xorps  %xmm1,%xmm1
movsd  0xc2c(%rip),%xmm2
movaps %xmm1,%xmm0
call   1090 <glRotatef@plt>
movsd  0xc14(%rip),%xmm0
mov    $0xc,%edi
mov    $0x10,%esi
mov    $0x20,%edx
call   10a0 <glutSolidTorus@plt>
movl   $0x0,-0x18(%rbp)
cmpl   $0x8,-0x18(%rbp)
jge    1479 <Draw_atom_Ra+0x2f9>
mov    $0x0,%al
call   1050 <glPushMatrix@plt>
imul   $0x2d,-0x18(%rbp),%edi
xorps  %xmm1,%xmm1
movsd  0xbe1(%rip),%xmm2
movaps %xmm1,%xmm0
call   1090 <glRotatef@plt>
xor    %edx,%edx
mov    $0xc,%esi
mov    %edx,%edi
call   1080 <glTranslatef@plt>
xorps  %xmm2,%xmm2
movsd  0xbc0(%rip),%xmm1
movaps %xmm2,%xmm0
call   1040 <glColor3f@plt>
mov    $0x1,%edi
mov    $0x10,%esi
mov    $0x8,%edx
call   1070 <glutSolidSphere@plt>
mov    $0x0,%al
call   1030 <glPopMatrix@plt>
mov    -0x18(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x18(%rbp)
jmp    1407 <Draw_atom_Ra+0x287>
mov    $0x0,%al
call   1030 <glPopMatrix@plt>
mov    $0x0,%al
call   1050 <glPushMatrix@plt>
movsd  0xb79(%rip),%xmm2
movaps %xmm2,%xmm0
movaps %xmm2,%xmm1
call   1040 <glColor3f@plt>
mov    $0x19,%edi
xorps  %xmm1,%xmm1
movsd  0xb5e(%rip),%xmm2
movaps %xmm1,%xmm0
call   1090 <glRotatef@plt>
mov    -0x14(%rbp),%edi
xorps  %xmm1,%xmm1
movsd  0xb48(%rip),%xmm2
movaps %xmm1,%xmm0
call   1090 <glRotatef@plt>
movsd  0xb30(%rip),%xmm0
mov    $0x10,%esi
mov    $0x20,%edx
mov    %esi,%edi
call   10a0 <glutSolidTorus@plt>
movl   $0x0,-0x18(%rbp)
cmpl   $0x12,-0x18(%rbp)
jge    1564 <Draw_atom_Ra+0x3e4>
mov    $0x0,%al
call   1050 <glPushMatrix@plt>
imul   $0x14,-0x18(%rbp),%edi
xorps  %xmm1,%xmm1
movsd  0xb00(%rip),%xmm2
movaps %xmm1,%xmm0
call   1090 <glRotatef@plt>
xor    %edx,%edx
mov    $0x10,%esi
mov    %edx,%edi
call   1080 <glTranslatef@plt>
movsd  0xaf2(%rip),%xmm0
movsd  0xae2(%rip),%xmm1
movsd  0xaf2(%rip),%xmm2
call   1040 <glColor3f@plt>
mov    $0x1,%edi
mov    $0x10,%esi
mov    $0x8,%edx
call   1070 <glutSolidSphere@plt>
mov    $0x0,%al
call   1030 <glPopMatrix@plt>
mov    -0x18(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x18(%rbp)
jmp    14e8 <Draw_atom_Ra+0x368>
mov    $0x0,%al
call   1030 <glPopMatrix@plt>
mov    $0x0,%al
call   1050 <glPushMatrix@plt>
movsd  0xa8e(%rip),%xmm2
movaps %xmm2,%xmm0
movaps %xmm2,%xmm1
call   1040 <glColor3f@plt>
mov    $0x3c,%edi
movsd  0xa7e(%rip),%xmm0
xorps  %xmm1,%xmm1
movsd  0xa6b(%rip),%xmm2
call   1090 <glRotatef@plt>
mov    $0x168,%edi
sub    -0x14(%rbp),%edi
xorps  %xmm1,%xmm1
movsd  0xa53(%rip),%xmm2
movaps %xmm1,%xmm0
call   1090 <glRotatef@plt>
movsd  0xa3b(%rip),%xmm0
mov    $0x14,%edi
mov    $0x10,%esi
mov    $0x20,%edx
call   10a0 <glutSolidTorus@plt>
movl   $0x0,-0x18(%rbp)
cmpl   $0x20,-0x18(%rbp)
jge    1652 <Draw_atom_Ra+0x4d2>
mov    $0x0,%al
call   1050 <glPushMatrix@plt>
imul   $0xb,-0x18(%rbp),%edi
xorps  %xmm1,%xmm1
movsd  0xa08(%rip),%xmm2
movaps %xmm1,%xmm0
call   1090 <glRotatef@plt>
xor    %edx,%edx
mov    $0x14,%esi
mov    %edx,%edi
call   1080 <glTranslatef@plt>
movsd  0x9ea(%rip),%xmm1
xorps  %xmm2,%xmm2
movaps %xmm1,%xmm0
call   1040 <glColor3f@plt>
mov    $0x1,%edi
mov    $0x10,%esi
mov    $0x8,%edx
call   1070 <glutSolidSphere@plt>
mov    $0x0,%al
call   1030 <glPopMatrix@plt>
mov    -0x18(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x18(%rbp)
jmp    15e0 <Draw_atom_Ra+0x460>
mov    $0x0,%al
call   1030 <glPopMatrix@plt>
mov    $0x0,%al
call   1050 <glPushMatrix@plt>
movsd  0x9a0(%rip),%xmm2
movaps %xmm2,%xmm0
movaps %xmm2,%xmm1
call   1040 <glColor3f@plt>
mov    $0x19,%edi
xorps  %xmm0,%xmm0
movsd  0x985(%rip),%xmm2
movaps %xmm2,%xmm1
call   1090 <glRotatef@plt>
mov    -0x14(%rbp),%edi
xorps  %xmm1,%xmm1
movsd  0x96f(%rip),%xmm2
movaps %xmm1,%xmm0
call   1090 <glRotatef@plt>
movsd  0x957(%rip),%xmm0
mov    $0x18,%edi
mov    $0x10,%esi
mov    $0x20,%edx
call   10a0 <glutSolidTorus@plt>
movl   $0x0,-0x18(%rbp)
cmpl   $0x12,-0x18(%rbp)
jge    173b <Draw_atom_Ra+0x5bb>
mov    $0x0,%al
call   1050 <glPushMatrix@plt>
imul   $0x14,-0x18(%rbp),%edi
xorps  %xmm1,%xmm1
movsd  0x924(%rip),%xmm2
movaps %xmm1,%xmm0
call   1090 <glRotatef@plt>
xor    %edx,%edx
mov    $0x18,%esi
mov    %edx,%edi
call   1080 <glTranslatef@plt>
movsd  0x916(%rip),%xmm0
movsd  0x916(%rip),%xmm1
xorps  %xmm2,%xmm2
call   1040 <glColor3f@plt>
mov    $0x1,%edi
mov    $0x10,%esi
mov    $0x8,%edx
call   1070 <glutSolidSphere@plt>
mov    $0x0,%al
call   1030 <glPopMatrix@plt>
mov    -0x18(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x18(%rbp)
jmp    16c4 <Draw_atom_Ra+0x544>
mov    $0x0,%al
call   1030 <glPopMatrix@plt>
mov    $0x0,%al
call   1050 <glPushMatrix@plt>
movsd  0x8b7(%rip),%xmm2
movaps %xmm2,%xmm0
movaps %xmm2,%xmm1
call   1040 <glColor3f@plt>
mov    $0x78,%edi
movsd  0x8a7(%rip),%xmm2
xorps  %xmm1,%xmm1
movaps %xmm2,%xmm0
call   1090 <glRotatef@plt>
mov    $0x168,%edi
sub    -0x14(%rbp),%edi
xorps  %xmm1,%xmm1
movsd  0x881(%rip),%xmm2
movaps %xmm1,%xmm0
call   1090 <glRotatef@plt>
movsd  0x869(%rip),%xmm0
mov    $0x1c,%edi
mov    $0x10,%esi
mov    $0x20,%edx
call   10a0 <glutSolidTorus@plt>
movl   $0x0,-0x18(%rbp)
cmpl   $0x8,-0x18(%rbp)
jge    182e <Draw_atom_Ra+0x6ae>
mov    $0x0,%al
call   1050 <glPushMatrix@plt>
imul   $0x2d,-0x18(%rbp),%edi
xorps  %xmm1,%xmm1
movsd  0x836(%rip),%xmm2
movaps %xmm1,%xmm0
call   1090 <glRotatef@plt>
xor    %edx,%edx
mov    $0x1c,%esi
mov    %edx,%edi
call   1080 <glTranslatef@plt>
movsd  0x828(%rip),%xmm0
movsd  0x818(%rip),%xmm1
movsd  0x808(%rip),%xmm2
call   1040 <glColor3f@plt>
mov    $0x1,%edi
mov    $0x10,%esi
mov    $0x8,%edx
call   1070 <glutSolidSphere@plt>
mov    $0x0,%al
call   1030 <glPopMatrix@plt>
mov    -0x18(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x18(%rbp)
jmp    17b2 <Draw_atom_Ra+0x632>
mov    $0x0,%al
call   1030 <glPopMatrix@plt>
mov    $0x0,%al
call   1030 <glPopMatrix@plt>
mov    $0x0,%al
call   1030 <glPopMatrix@plt>
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<Draw_atom_Ra>:
push   %rbp
push   %r15
push   %r14
push   %rbx
push   %rax
mov    %r8d,%r14d
mov    %edx,%r15d
mov    %esi,%ebx
mov    %edi,%ebp
movsd  0xe67(%rip),%xmm1
movsd  0xe67(%rip),%xmm2
xorps  %xmm0,%xmm0
call   1040 <glColor3f@plt>
lea    0xe80(%rip),%rcx
mov    $0x16,%edi
mov    $0xffffffec,%esi
mov    $0x2,%edx
call   1060 <Sprint@plt>
lea    0xe6b(%rip),%rcx
mov    $0x16,%edi
mov    $0x19,%esi
mov    $0x2,%edx
call   1060 <Sprint@plt>
lea    0xe5a(%rip),%rcx
mov    $0x16,%edi
mov    $0x16,%esi
mov    $0x2,%edx
call   1060 <Sprint@plt>
lea    0xe49(%rip),%rcx
mov    $0x16,%edi
mov    $0x13,%esi
mov    $0x2,%edx
call   1060 <Sprint@plt>
lea    0xe39(%rip),%rcx
mov    $0x16,%edi
mov    $0x10,%esi
mov    $0x2,%edx
call   1060 <Sprint@plt>
lea    0xe29(%rip),%rcx
mov    $0x16,%edi
mov    $0xd,%esi
mov    $0x2,%edx
call   1060 <Sprint@plt>
lea    0xe19(%rip),%rcx
mov    $0x16,%edi
mov    $0xa,%esi
mov    $0x2,%edx
call   1060 <Sprint@plt>
xorps  %xmm1,%xmm1
xorps  %xmm2,%xmm2
mov    $0x3c,%edi
movsd  0xd87(%rip),%xmm0
call   1090 <glRotatef@plt>
xor    %eax,%eax
call   1050 <glPushMatrix@plt>
mov    %ebp,%edi
mov    %ebx,%esi
mov    %r15d,%edx
call   1080 <glTranslatef@plt>
xorps  %xmm1,%xmm1
xorps  %xmm2,%xmm2
movsd  0xd61(%rip),%xmm0
call   1040 <glColor3f@plt>
mov    $0x5,%edi
mov    $0x10,%esi
mov    $0x8,%edx
call   1070 <glutSolidSphere@plt>
xor    %eax,%eax
call   1050 <glPushMatrix@plt>
movsd  0xd39(%rip),%xmm0
movaps %xmm0,%xmm1
movaps %xmm0,%xmm2
call   1040 <glColor3f@plt>
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
mov    %r14d,%edi
movsd  0xd1d(%rip),%xmm2
call   1090 <glRotatef@plt>
movsd  0xd20(%rip),%xmm0
mov    $0x8,%edi
mov    $0x10,%esi
mov    $0x20,%edx
call   10a0 <glutSolidTorus@plt>
xor    %eax,%eax
call   1050 <glPushMatrix@plt>
xor    %edi,%edi
mov    $0x8,%esi
xor    %edx,%edx
call   1080 <glTranslatef@plt>
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
movsd  0xcd9(%rip),%xmm2
call   1040 <glColor3f@plt>
mov    $0x1,%edi
mov    $0x10,%esi
mov    $0x8,%edx
call   1070 <glutSolidSphere@plt>
xor    %eax,%eax
call   1030 <glPopMatrix@plt>
xor    %eax,%eax
call   1050 <glPushMatrix@plt>
xor    %edi,%edi
mov    $0xfffffff8,%esi
xor    %edx,%edx
call   1080 <glTranslatef@plt>
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
movsd  0xc96(%rip),%xmm2
call   1040 <glColor3f@plt>
mov    $0x1,%edi
mov    $0x10,%esi
mov    $0x8,%edx
call   1070 <glutSolidSphere@plt>
xor    %eax,%eax
call   1030 <glPopMatrix@plt>
xor    %eax,%eax
call   1030 <glPopMatrix@plt>
xor    %eax,%eax
call   1050 <glPushMatrix@plt>
movsd  0xc60(%rip),%xmm0
movaps %xmm0,%xmm1
movaps %xmm0,%xmm2
call   1040 <glColor3f@plt>
xorps  %xmm1,%xmm1
xorps  %xmm2,%xmm2
mov    $0x19,%edi
movsd  0xc42(%rip),%xmm0
call   1090 <glRotatef@plt>
mov    $0x168,%ebp
sub    %r14d,%ebp
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
mov    %ebp,%edi
movsd  0xc25(%rip),%xmm2
call   1090 <glRotatef@plt>
movsd  0xc28(%rip),%xmm0
mov    $0xc,%edi
mov    $0x10,%esi
mov    $0x20,%edx
call   10a0 <glutSolidTorus@plt>
xor    %ebx,%ebx
xchg   %ax,%ax
xor    %eax,%eax
call   1050 <glPushMatrix@plt>
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
mov    %ebx,%edi
movsd  0xbe9(%rip),%xmm2
call   1090 <glRotatef@plt>
xor    %edi,%edi
mov    $0xc,%esi
xor    %edx,%edx
call   1080 <glTranslatef@plt>
xorps  %xmm0,%xmm0
xorps  %xmm2,%xmm2
movsd  0xbc8(%rip),%xmm1
call   1040 <glColor3f@plt>
mov    $0x1,%edi
mov    $0x10,%esi
mov    $0x8,%edx
call   1070 <glutSolidSphere@plt>
xor    %eax,%eax
call   1030 <glPopMatrix@plt>
add    $0x2d,%ebx
cmp    $0x168,%ebx
jne    1400 <Draw_atom_Ra+0x280>
xor    %eax,%eax
call   1030 <glPopMatrix@plt>
xor    %eax,%eax
call   1050 <glPushMatrix@plt>
movsd  0xb87(%rip),%xmm0
movaps %xmm0,%xmm1
movaps %xmm0,%xmm2
call   1040 <glColor3f@plt>
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
mov    $0x19,%edi
movsd  0xb69(%rip),%xmm2
call   1090 <glRotatef@plt>
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
mov    %r14d,%edi
movsd  0xb53(%rip),%xmm2
call   1090 <glRotatef@plt>
movsd  0xb56(%rip),%xmm0
mov    $0x10,%edi
mov    $0x10,%esi
mov    $0x20,%edx
call   10a0 <glutSolidTorus@plt>
xor    %ebx,%ebx
xor    %eax,%eax
call   1050 <glPushMatrix@plt>
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
mov    %ebx,%edi
movsd  0xb19(%rip),%xmm2
call   1090 <glRotatef@plt>
xor    %edi,%edi
mov    $0x10,%esi
xor    %edx,%edx
call   1080 <glTranslatef@plt>
movsd  0xb16(%rip),%xmm0
movsd  0xafe(%rip),%xmm1
movsd  0xb0e(%rip),%xmm2
call   1040 <glColor3f@plt>
mov    $0x1,%edi
mov    $0x10,%esi
mov    $0x8,%edx
call   1070 <glutSolidSphere@plt>
xor    %eax,%eax
call   1030 <glPopMatrix@plt>
add    $0x14,%ebx
cmp    $0x168,%ebx
jne    14d0 <Draw_atom_Ra+0x350>
xor    %eax,%eax
call   1030 <glPopMatrix@plt>
xor    %eax,%eax
call   1050 <glPushMatrix@plt>
movsd  0xaad(%rip),%xmm0
movaps %xmm0,%xmm1
movaps %xmm0,%xmm2
call   1040 <glColor3f@plt>
movsd  0xaa2(%rip),%xmm0
xorps  %xmm1,%xmm1
mov    $0x3c,%edi
movsd  0xa8a(%rip),%xmm2
call   1090 <glRotatef@plt>
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
mov    %ebp,%edi
movsd  0xa75(%rip),%xmm2
call   1090 <glRotatef@plt>
movsd  0xa78(%rip),%xmm0
mov    $0x14,%edi
mov    $0x10,%esi
mov    $0x20,%edx
call   10a0 <glutSolidTorus@plt>
xor    %ebx,%ebx
xchg   %ax,%ax
xor    %eax,%eax
call   1050 <glPushMatrix@plt>
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
mov    %ebx,%edi
movsd  0xa39(%rip),%xmm2
call   1090 <glRotatef@plt>
xor    %edi,%edi
mov    $0x14,%esi
xor    %edx,%edx
call   1080 <glTranslatef@plt>
xorps  %xmm2,%xmm2
movsd  0xa1b(%rip),%xmm0
movaps %xmm0,%xmm1
call   1040 <glColor3f@plt>
mov    $0x1,%edi
mov    $0x10,%esi
mov    $0x8,%edx
call   1070 <glutSolidSphere@plt>
xor    %eax,%eax
call   1030 <glPopMatrix@plt>
add    $0xb,%ebx
cmp    $0x160,%ebx
jne    15b0 <Draw_atom_Ra+0x430>
xor    %eax,%eax
call   1030 <glPopMatrix@plt>
xor    %eax,%eax
call   1050 <glPushMatrix@plt>
movsd  0x9d7(%rip),%xmm0
movaps %xmm0,%xmm1
movaps %xmm0,%xmm2
call   1040 <glColor3f@plt>
xorps  %xmm0,%xmm0
mov    $0x19,%edi
movsd  0x9bc(%rip),%xmm1
movaps %xmm1,%xmm2
call   1090 <glRotatef@plt>
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
mov    %r14d,%edi
movsd  0x9a3(%rip),%xmm2
call   1090 <glRotatef@plt>
movsd  0x9a6(%rip),%xmm0
mov    $0x18,%edi
mov    $0x10,%esi
mov    $0x20,%edx
call   10a0 <glutSolidTorus@plt>
xor    %ebx,%ebx
xor    %eax,%eax
call   1050 <glPushMatrix@plt>
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
mov    %ebx,%edi
movsd  0x969(%rip),%xmm2
call   1090 <glRotatef@plt>
xor    %edi,%edi
mov    $0x18,%esi
xor    %edx,%edx
call   1080 <glTranslatef@plt>
xorps  %xmm2,%xmm2
movsd  0x963(%rip),%xmm0
movsd  0x96b(%rip),%xmm1
call   1040 <glColor3f@plt>
mov    $0x1,%edi
mov    $0x10,%esi
mov    $0x8,%edx
call   1070 <glutSolidSphere@plt>
xor    %eax,%eax
call   1030 <glPopMatrix@plt>
add    $0x14,%ebx
cmp    $0x168,%ebx
jne    1680 <Draw_atom_Ra+0x500>
xor    %eax,%eax
call   1030 <glPopMatrix@plt>
xor    %eax,%eax
call   1050 <glPushMatrix@plt>
movsd  0x902(%rip),%xmm0
movaps %xmm0,%xmm1
movaps %xmm0,%xmm2
call   1040 <glColor3f@plt>
movsd  0x8f7(%rip),%xmm0
xorps  %xmm1,%xmm1
mov    $0x78,%edi
movaps %xmm0,%xmm2
call   1090 <glRotatef@plt>
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
mov    %ebp,%edi
movsd  0x8cf(%rip),%xmm2
call   1090 <glRotatef@plt>
movsd  0x8d2(%rip),%xmm0
mov    $0x1c,%edi
mov    $0x10,%esi
mov    $0x20,%edx
call   10a0 <glutSolidTorus@plt>
xor    %ebx,%ebx
cs nopw 0x0(%rax,%rax,1)
xchg   %ax,%ax
xor    %eax,%eax
call   1050 <glPushMatrix@plt>
xorps  %xmm0,%xmm0
xorps  %xmm1,%xmm1
mov    %ebx,%edi
movsd  0x889(%rip),%xmm2
call   1090 <glRotatef@plt>
xor    %edi,%edi
mov    $0x1c,%esi
xor    %edx,%edx
call   1080 <glTranslatef@plt>
movsd  0x886(%rip),%xmm0
movsd  0x86e(%rip),%xmm1
movsd  0x85e(%rip),%xmm2
call   1040 <glColor3f@plt>
mov    $0x1,%edi
mov    $0x10,%esi
mov    $0x8,%edx
call   1070 <glutSolidSphere@plt>
xor    %eax,%eax
call   1030 <glPopMatrix@plt>
add    $0x2d,%ebx
cmp    $0x168,%ebx
jne    1760 <Draw_atom_Ra+0x5e0>
xor    %eax,%eax
call   1030 <glPopMatrix@plt>
xor    %eax,%eax
call   1030 <glPopMatrix@plt>
xor    %eax,%eax
add    $0x8,%rsp
pop    %rbx
pop    %r14
pop    %r15
pop    %rbp
jmp    1030 <glPopMatrix@plt>

LLVM IR (-O0):
@.str = [6 x i8] c"RADON\00"
@.str.1 = [10 x i8] c" 1st : 2\00"
@.str.2 = [10 x i8] c" 2nd : 8\00"
@.str.3 = [11 x i8] c" 3rd : 18\00"
@.str.4 = [11 x i8] c" 4th : 32\00"
@.str.5 = [11 x i8] c" 5th : 18\00"
@.str.6 = [10 x i8] c" 6th : 8\00"
define void @Draw_atom_Ra(i32 %0, i32 %1, i32 %2, i32 %3, i32 %4) {
%6 = alloca i32
%7 = alloca i32
%8 = alloca i32
%9 = alloca i32
%10 = alloca i32
%11 = alloca i32
store i32 %0, i32* %6
store i32 %1, i32* %7
store i32 %2, i32* %8
store i32 %3, i32* %9
store i32 %4, i32* %10
%12 = call i32 @glColor3f(double 0.000000e+00, double 1.000000e+00, double 5.000000e-01)
%13 = call i32 @Sprint(i32 22, i32 -20, i32 2, i8* getelementptr inbounds ([6 x i8], [6 x i8]* @.str, i64 0, i64 0))
%14 = call i32 @Sprint(i32 22, i32 25, i32 2, i8* getelementptr inbounds ([10 x i8], [10 x i8]* @.str.1, i64 0, i64 0))
%15 = call i32 @Sprint(i32 22, i32 22, i32 2, i8* getelementptr inbounds ([10 x i8], [10 x i8]* @.str.2, i64 0, i64 0))
%16 = call i32 @Sprint(i32 22, i32 19, i32 2, i8* getelementptr inbounds ([11 x i8], [11 x i8]* @.str.3, i64 0, i64 0))
%17 = call i32 @Sprint(i32 22, i32 16, i32 2, i8* getelementptr inbounds ([11 x i8], [11 x i8]* @.str.4, i64 0, i64 0))
%18 = call i32 @Sprint(i32 22, i32 13, i32 2, i8* getelementptr inbounds ([11 x i8], [11 x i8]* @.str.5, i64 0, i64 0))
%19 = call i32 @Sprint(i32 22, i32 10, i32 2, i8* getelementptr inbounds ([10 x i8], [10 x i8]* @.str.6, i64 0, i64 0))
%20 = call i32 @glRotatef(i32 60, double 1.000000e+00, double 0.000000e+00, double 0.000000e+00)
%21 = call i32 (...) @glPushMatrix()
%22 = load i32, i32* %6
%23 = load i32, i32* %7
%24 = load i32, i32* %8
%25 = call i32 @glTranslatef(i32 %22, i32 %23, i32 %24)
%26 = call i32 @glColor3f(double 1.000000e+00, double 0.000000e+00, double 0.000000e+00)
%27 = call i32 @glutSolidSphere(i32 5, i32 16, i32 8)
%28 = call i32 (...) @glPushMatrix()
%29 = call i32 @glColor3f(double 1.000000e+00, double 1.000000e+00, double 1.000000e+00)
%30 = load i32, i32* %10
%31 = call i32 @glRotatef(i32 %30, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%32 = call i32 @glutSolidTorus(double 1.200000e-01, i32 8, i32 16, i32 32)
%33 = call i32 (...) @glPushMatrix()
%34 = call i32 @glTranslatef(i32 0, i32 8, i32 0)
%35 = call i32 @glColor3f(double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%36 = call i32 @glutSolidSphere(i32 1, i32 16, i32 8)
%37 = call i32 (...) @glPopMatrix()
%38 = call i32 (...) @glPushMatrix()
%39 = call i32 @glTranslatef(i32 0, i32 -8, i32 0)
%40 = call i32 @glColor3f(double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%41 = call i32 @glutSolidSphere(i32 1, i32 16, i32 8)
%42 = call i32 (...) @glPopMatrix()
%43 = call i32 (...) @glPopMatrix()
%44 = call i32 (...) @glPushMatrix()
%45 = call i32 @glColor3f(double 1.000000e+00, double 1.000000e+00, double 1.000000e+00)
%46 = call i32 @glRotatef(i32 25, double 1.000000e+00, double 0.000000e+00, double 0.000000e+00)
%47 = load i32, i32* %10
%48 = sub nsw i32 360, %47
%49 = call i32 @glRotatef(i32 %48, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%50 = call i32 @glutSolidTorus(double 1.200000e-01, i32 12, i32 16, i32 32)
store i32 0, i32* %11
br label %51
51: ; preds = %63, %5
%52 = load i32, i32* %11
%53 = icmp slt i32 %52, 8
br i1 %53, label %54, label %66
54: ; preds = %51
%55 = call i32 (...) @glPushMatrix()
%56 = load i32, i32* %11
%57 = mul nsw i32 45, %56
%58 = call i32 @glRotatef(i32 %57, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%59 = call i32 @glTranslatef(i32 0, i32 12, i32 0)
%60 = call i32 @glColor3f(double 0.000000e+00, double 1.000000e+00, double 0.000000e+00)
%61 = call i32 @glutSolidSphere(i32 1, i32 16, i32 8)
%62 = call i32 (...) @glPopMatrix()
br label %63
63: ; preds = %54
%64 = load i32, i32* %11
%65 = add nsw i32 %64, 1
store i32 %65, i32* %11
br label %51
66: ; preds = %51
%67 = call i32 (...) @glPopMatrix()
%68 = call i32 (...) @glPushMatrix()
%69 = call i32 @glColor3f(double 1.000000e+00, double 1.000000e+00, double 1.000000e+00)
%70 = call i32 @glRotatef(i32 25, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%71 = load i32, i32* %10
%72 = call i32 @glRotatef(i32 %71, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%73 = call i32 @glutSolidTorus(double 1.200000e-01, i32 16, i32 16, i32 32)
store i32 0, i32* %11
br label %74
74: ; preds = %86, %66
%75 = load i32, i32* %11
%76 = icmp slt i32 %75, 18
br i1 %76, label %77, label %89
77: ; preds = %74
%78 = call i32 (...) @glPushMatrix()
%79 = load i32, i32* %11
%80 = mul nsw i32 20, %79
%81 = call i32 @glRotatef(i32 %80, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%82 = call i32 @glTranslatef(i32 0, i32 16, i32 0)
%83 = call i32 @glColor3f(double 9.000000e-01, double 5.000000e-01, double 1.000000e-01)
%84 = call i32 @glutSolidSphere(i32 1, i32 16, i32 8)
%85 = call i32 (...) @glPopMatrix()
br label %86
86: ; preds = %77
%87 = load i32, i32* %11
%88 = add nsw i32 %87, 1
store i32 %88, i32* %11
br label %74
89: ; preds = %74
%90 = call i32 (...) @glPopMatrix()
%91 = call i32 (...) @glPushMatrix()
%92 = call i32 @glColor3f(double 1.000000e+00, double 1.000000e+00, double 1.000000e+00)
%93 = call i32 @glRotatef(i32 60, double 5.000000e-01, double 0.000000e+00, double 1.000000e+00)
%94 = load i32, i32* %10
%95 = sub nsw i32 360, %94
%96 = call i32 @glRotatef(i32 %95, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%97 = call i32 @glutSolidTorus(double 1.200000e-01, i32 20, i32 16, i32 32)
store i32 0, i32* %11
br label %98
98: ; preds = %110, %89
%99 = load i32, i32* %11
%100 = icmp slt i32 %99, 32
br i1 %100, label %101, label %113
101: ; preds = %98
%102 = call i32 (...) @glPushMatrix()
%103 = load i32, i32* %11
%104 = mul nsw i32 11, %103
%105 = call i32 @glRotatef(i32 %104, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%106 = call i32 @glTranslatef(i32 0, i32 20, i32 0)
%107 = call i32 @glColor3f(double 1.000000e+00, double 1.000000e+00, double 0.000000e+00)
%108 = call i32 @glutSolidSphere(i32 1, i32 16, i32 8)
%109 = call i32 (...) @glPopMatrix()
br label %110
110: ; preds = %101
%111 = load i32, i32* %11
%112 = add nsw i32 %111, 1
store i32 %112, i32* %11
br label %98
113: ; preds = %98
%114 = call i32 (...) @glPopMatrix()
%115 = call i32 (...) @glPushMatrix()
%116 = call i32 @glColor3f(double 1.000000e+00, double 1.000000e+00, double 1.000000e+00)
%117 = call i32 @glRotatef(i32 25, double 0.000000e+00, double 1.000000e+00, double 1.000000e+00)
%118 = load i32, i32* %10
%119 = call i32 @glRotatef(i32 %118, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%120 = call i32 @glutSolidTorus(double 1.200000e-01, i32 24, i32 16, i32 32)
store i32 0, i32* %11
br label %121
121: ; preds = %133, %113
%122 = load i32, i32* %11
%123 = icmp slt i32 %122, 18
br i1 %123, label %124, label %136
124: ; preds = %121
%125 = call i32 (...) @glPushMatrix()
%126 = load i32, i32* %11
%127 = mul nsw i32 20, %126
%128 = call i32 @glRotatef(i32 %127, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%129 = call i32 @glTranslatef(i32 0, i32 24, i32 0)
%130 = call i32 @glColor3f(double 9.000000e-01, double 2.000000e-01, double 0.000000e+00)
%131 = call i32 @glutSolidSphere(i32 1, i32 16, i32 8)
%132 = call i32 (...) @glPopMatrix()
br label %133
133: ; preds = %124
%134 = load i32, i32* %11
%135 = add nsw i32 %134, 1
store i32 %135, i32* %11
br label %121
136: ; preds = %121
%137 = call i32 (...) @glPopMatrix()
%138 = call i32 (...) @glPushMatrix()
%139 = call i32 @glColor3f(double 1.000000e+00, double 1.000000e+00, double 1.000000e+00)
%140 = call i32 @glRotatef(i32 120, double 5.000000e-01, double 0.000000e+00, double 5.000000e-01)
%141 = load i32, i32* %10
%142 = sub nsw i32 360, %141
%143 = call i32 @glRotatef(i32 %142, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%144 = call i32 @glutSolidTorus(double 1.200000e-01, i32 28, i32 16, i32 32)
store i32 0, i32* %11
br label %145
145: ; preds = %157, %136
%146 = load i32, i32* %11
%147 = icmp slt i32 %146, 8
br i1 %147, label %148, label %160
148: ; preds = %145
%149 = call i32 (...) @glPushMatrix()
%150 = load i32, i32* %11
%151 = mul nsw i32 45, %150
%152 = call i32 @glRotatef(i32 %151, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%153 = call i32 @glTranslatef(i32 0, i32 28, i32 0)
%154 = call i32 @glColor3f(double 9.000000e-01, double 5.000000e-01, double 1.000000e+00)
%155 = call i32 @glutSolidSphere(i32 1, i32 16, i32 8)
%156 = call i32 (...) @glPopMatrix()
br label %157
157: ; preds = %148
%158 = load i32, i32* %11
%159 = add nsw i32 %158, 1
store i32 %159, i32* %11
br label %145
160: ; preds = %145
%161 = call i32 (...) @glPopMatrix()
%162 = call i32 (...) @glPopMatrix()
%163 = call i32 (...) @glPopMatrix()
ret void
}

LLVM IR (-O2):
@.str = [6 x i8] c"RADON\00"
@.str.1 = [10 x i8] c" 1st : 2\00"
@.str.2 = [10 x i8] c" 2nd : 8\00"
@.str.3 = [11 x i8] c" 3rd : 18\00"
@.str.4 = [11 x i8] c" 4th : 32\00"
@.str.5 = [11 x i8] c" 5th : 18\00"
@.str.6 = [10 x i8] c" 6th : 8\00"
define void @Draw_atom_Ra(i32 %0, i32 %1, i32 %2, i32 %3, i32 %4) {
%6 = tail call i32 @glColor3f(double 0.000000e+00, double 1.000000e+00, double 5.000000e-01)
%7 = tail call i32 @Sprint(i32 22, i32 -20, i32 2, i8* getelementptr inbounds ([6 x i8], [6 x i8]* @.str, i64 0, i64 0))
%8 = tail call i32 @Sprint(i32 22, i32 25, i32 2, i8* getelementptr inbounds ([10 x i8], [10 x i8]* @.str.1, i64 0, i64 0))
%9 = tail call i32 @Sprint(i32 22, i32 22, i32 2, i8* getelementptr inbounds ([10 x i8], [10 x i8]* @.str.2, i64 0, i64 0))
%10 = tail call i32 @Sprint(i32 22, i32 19, i32 2, i8* getelementptr inbounds ([11 x i8], [11 x i8]* @.str.3, i64 0, i64 0))
%11 = tail call i32 @Sprint(i32 22, i32 16, i32 2, i8* getelementptr inbounds ([11 x i8], [11 x i8]* @.str.4, i64 0, i64 0))
%12 = tail call i32 @Sprint(i32 22, i32 13, i32 2, i8* getelementptr inbounds ([11 x i8], [11 x i8]* @.str.5, i64 0, i64 0))
%13 = tail call i32 @Sprint(i32 22, i32 10, i32 2, i8* getelementptr inbounds ([10 x i8], [10 x i8]* @.str.6, i64 0, i64 0))
%14 = tail call i32 @glRotatef(i32 60, double 1.000000e+00, double 0.000000e+00, double 0.000000e+00)
%15 = tail call i32 (...) @glPushMatrix()
%16 = tail call i32 @glTranslatef(i32 %0, i32 %1, i32 %2)
%17 = tail call i32 @glColor3f(double 1.000000e+00, double 0.000000e+00, double 0.000000e+00)
%18 = tail call i32 @glutSolidSphere(i32 5, i32 16, i32 8)
%19 = tail call i32 (...) @glPushMatrix()
%20 = tail call i32 @glColor3f(double 1.000000e+00, double 1.000000e+00, double 1.000000e+00)
%21 = tail call i32 @glRotatef(i32 %4, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%22 = tail call i32 @glutSolidTorus(double 1.200000e-01, i32 8, i32 16, i32 32)
%23 = tail call i32 (...) @glPushMatrix()
%24 = tail call i32 @glTranslatef(i32 0, i32 8, i32 0)
%25 = tail call i32 @glColor3f(double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%26 = tail call i32 @glutSolidSphere(i32 1, i32 16, i32 8)
%27 = tail call i32 (...) @glPopMatrix()
%28 = tail call i32 (...) @glPushMatrix()
%29 = tail call i32 @glTranslatef(i32 0, i32 -8, i32 0)
%30 = tail call i32 @glColor3f(double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%31 = tail call i32 @glutSolidSphere(i32 1, i32 16, i32 8)
%32 = tail call i32 (...) @glPopMatrix()
%33 = tail call i32 (...) @glPopMatrix()
%34 = tail call i32 (...) @glPushMatrix()
%35 = tail call i32 @glColor3f(double 1.000000e+00, double 1.000000e+00, double 1.000000e+00)
%36 = tail call i32 @glRotatef(i32 25, double 1.000000e+00, double 0.000000e+00, double 0.000000e+00)
%37 = sub nsw i32 360, %4
%38 = tail call i32 @glRotatef(i32 %37, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%39 = tail call i32 @glutSolidTorus(double 1.200000e-01, i32 12, i32 16, i32 32)
br label %40
40: ; preds = %5, %40
%41 = phi i32 [ 0, %5 ], [ %49, %40 ]
%42 = tail call i32 (...) @glPushMatrix()
%43 = mul nuw nsw i32 %41, 45
%44 = tail call i32 @glRotatef(i32 %43, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%45 = tail call i32 @glTranslatef(i32 0, i32 12, i32 0)
%46 = tail call i32 @glColor3f(double 0.000000e+00, double 1.000000e+00, double 0.000000e+00)
%47 = tail call i32 @glutSolidSphere(i32 1, i32 16, i32 8)
%48 = tail call i32 (...) @glPopMatrix()
%49 = add nuw nsw i32 %41, 1
%50 = icmp eq i32 %49, 8
br i1 %50, label %51, label %40
51: ; preds = %40
%52 = tail call i32 (...) @glPopMatrix()
%53 = tail call i32 (...) @glPushMatrix()
%54 = tail call i32 @glColor3f(double 1.000000e+00, double 1.000000e+00, double 1.000000e+00)
%55 = tail call i32 @glRotatef(i32 25, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%56 = tail call i32 @glRotatef(i32 %4, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%57 = tail call i32 @glutSolidTorus(double 1.200000e-01, i32 16, i32 16, i32 32)
br label %58
58: ; preds = %51, %58
%59 = phi i32 [ 0, %51 ], [ %67, %58 ]
%60 = tail call i32 (...) @glPushMatrix()
%61 = mul nuw nsw i32 %59, 20
%62 = tail call i32 @glRotatef(i32 %61, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%63 = tail call i32 @glTranslatef(i32 0, i32 16, i32 0)
%64 = tail call i32 @glColor3f(double 9.000000e-01, double 5.000000e-01, double 1.000000e-01)
%65 = tail call i32 @glutSolidSphere(i32 1, i32 16, i32 8)
%66 = tail call i32 (...) @glPopMatrix()
%67 = add nuw nsw i32 %59, 1
%68 = icmp eq i32 %67, 18
br i1 %68, label %69, label %58
69: ; preds = %58
%70 = tail call i32 (...) @glPopMatrix()
%71 = tail call i32 (...) @glPushMatrix()
%72 = tail call i32 @glColor3f(double 1.000000e+00, double 1.000000e+00, double 1.000000e+00)
%73 = tail call i32 @glRotatef(i32 60, double 5.000000e-01, double 0.000000e+00, double 1.000000e+00)
%74 = tail call i32 @glRotatef(i32 %37, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%75 = tail call i32 @glutSolidTorus(double 1.200000e-01, i32 20, i32 16, i32 32)
br label %76
76: ; preds = %69, %76
%77 = phi i32 [ 0, %69 ], [ %85, %76 ]
%78 = tail call i32 (...) @glPushMatrix()
%79 = mul nuw nsw i32 %77, 11
%80 = tail call i32 @glRotatef(i32 %79, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%81 = tail call i32 @glTranslatef(i32 0, i32 20, i32 0)
%82 = tail call i32 @glColor3f(double 1.000000e+00, double 1.000000e+00, double 0.000000e+00)
%83 = tail call i32 @glutSolidSphere(i32 1, i32 16, i32 8)
%84 = tail call i32 (...) @glPopMatrix()
%85 = add nuw nsw i32 %77, 1
%86 = icmp eq i32 %85, 32
br i1 %86, label %87, label %76
87: ; preds = %76
%88 = tail call i32 (...) @glPopMatrix()
%89 = tail call i32 (...) @glPushMatrix()
%90 = tail call i32 @glColor3f(double 1.000000e+00, double 1.000000e+00, double 1.000000e+00)
%91 = tail call i32 @glRotatef(i32 25, double 0.000000e+00, double 1.000000e+00, double 1.000000e+00)
%92 = tail call i32 @glRotatef(i32 %4, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%93 = tail call i32 @glutSolidTorus(double 1.200000e-01, i32 24, i32 16, i32 32)
br label %94
94: ; preds = %87, %94
%95 = phi i32 [ 0, %87 ], [ %103, %94 ]
%96 = tail call i32 (...) @glPushMatrix()
%97 = mul nuw nsw i32 %95, 20
%98 = tail call i32 @glRotatef(i32 %97, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%99 = tail call i32 @glTranslatef(i32 0, i32 24, i32 0)
%100 = tail call i32 @glColor3f(double 9.000000e-01, double 2.000000e-01, double 0.000000e+00)
%101 = tail call i32 @glutSolidSphere(i32 1, i32 16, i32 8)
%102 = tail call i32 (...) @glPopMatrix()
%103 = add nuw nsw i32 %95, 1
%104 = icmp eq i32 %103, 18
br i1 %104, label %105, label %94
105: ; preds = %94
%106 = tail call i32 (...) @glPopMatrix()
%107 = tail call i32 (...) @glPushMatrix()
%108 = tail call i32 @glColor3f(double 1.000000e+00, double 1.000000e+00, double 1.000000e+00)
%109 = tail call i32 @glRotatef(i32 120, double 5.000000e-01, double 0.000000e+00, double 5.000000e-01)
%110 = tail call i32 @glRotatef(i32 %37, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%111 = tail call i32 @glutSolidTorus(double 1.200000e-01, i32 28, i32 16, i32 32)
br label %112
112: ; preds = %105, %112
%113 = phi i32 [ 0, %105 ], [ %121, %112 ]
%114 = tail call i32 (...) @glPushMatrix()
%115 = mul nuw nsw i32 %113, 45
%116 = tail call i32 @glRotatef(i32 %115, double 0.000000e+00, double 0.000000e+00, double 1.000000e+00)
%117 = tail call i32 @glTranslatef(i32 0, i32 28, i32 0)
%118 = tail call i32 @glColor3f(double 9.000000e-01, double 5.000000e-01, double 1.000000e+00)
%119 = tail call i32 @glutSolidSphere(i32 1, i32 16, i32 8)
%120 = tail call i32 (...) @glPopMatrix()
%121 = add nuw nsw i32 %113, 1
%122 = icmp eq i32 %121, 8
br i1 %122, label %123, label %112
123: ; preds = %112
%124 = tail call i32 (...) @glPopMatrix()
%125 = tail call i32 (...) @glPopMatrix()
%126 = tail call i32 (...) @glPopMatrix()
ret void
}