void kernel_strsv_n_8_lib4(int kmax, float *A0, float *A1, float *x, float *y) {
  const int lda = 4;
  int k;
  float x_0, x_1, x_2, x_3, y_0 = 0, y_1 = 0, y_2 = 0, y_3 = 0, y_4 = 0,
                            y_5 = 0, y_6 = 0, y_7 = 0;
  k = 0;
  for (; k < kmax - 7; k += 8) {
    x_0 = x[0];
    x_1 = x[1];
    x_2 = x[2];
    x_3 = x[3];
    y_0 += A0[0 + lda * 0] * x_0;
    y_1 += A0[1 + lda * 0] * x_0;
    y_2 += A0[2 + lda * 0] * x_0;
    y_3 += A0[3 + lda * 0] * x_0;
    y_4 += A1[0 + lda * 0] * x_0;
    y_5 += A1[1 + lda * 0] * x_0;
    y_6 += A1[2 + lda * 0] * x_0;
    y_7 += A1[3 + lda * 0] * x_0;
    y_0 += A0[0 + lda * 1] * x_1;
    y_1 += A0[1 + lda * 1] * x_1;
    y_2 += A0[2 + lda * 1] * x_1;
    y_3 += A0[3 + lda * 1] * x_1;
    y_4 += A1[0 + lda * 1] * x_1;
    y_5 += A1[1 + lda * 1] * x_1;
    y_6 += A1[2 + lda * 1] * x_1;
    y_7 += A1[3 + lda * 1] * x_1;
    y_0 += A0[0 + lda * 2] * x_2;
    y_1 += A0[1 + lda * 2] * x_2;
    y_2 += A0[2 + lda * 2] * x_2;
    y_3 += A0[3 + lda * 2] * x_2;
    y_4 += A1[0 + lda * 2] * x_2;
    y_5 += A1[1 + lda * 2] * x_2;
    y_6 += A1[2 + lda * 2] * x_2;
    y_7 += A1[3 + lda * 2] * x_2;
    y_0 += A0[0 + lda * 3] * x_3;
    y_1 += A0[1 + lda * 3] * x_3;
    y_2 += A0[2 + lda * 3] * x_3;
    y_3 += A0[3 + lda * 3] * x_3;
    y_4 += A1[0 + lda * 3] * x_3;
    y_5 += A1[1 + lda * 3] * x_3;
    y_6 += A1[2 + lda * 3] * x_3;
    y_7 += A1[3 + lda * 3] * x_3;
    A0 += 4 * lda;
    A1 += 4 * lda;
    x += 4;
    x_0 = x[0];
    x_1 = x[1];
    x_2 = x[2];
    x_3 = x[3];
    y_0 += A0[0 + lda * 0] * x_0;
    y_1 += A0[1 + lda * 0] * x_0;
    y_2 += A0[2 + lda * 0] * x_0;
    y_3 += A0[3 + lda * 0] * x_0;
    y_4 += A1[0 + lda * 0] * x_0;
    y_5 += A1[1 + lda * 0] * x_0;
    y_6 += A1[2 + lda * 0] * x_0;
    y_7 += A1[3 + lda * 0] * x_0;
    y_0 += A0[0 + lda * 1] * x_1;
    y_1 += A0[1 + lda * 1] * x_1;
    y_2 += A0[2 + lda * 1] * x_1;
    y_3 += A0[3 + lda * 1] * x_1;
    y_4 += A1[0 + lda * 1] * x_1;
    y_5 += A1[1 + lda * 1] * x_1;
    y_6 += A1[2 + lda * 1] * x_1;
    y_7 += A1[3 + lda * 1] * x_1;
    y_0 += A0[0 + lda * 2] * x_2;
    y_1 += A0[1 + lda * 2] * x_2;
    y_2 += A0[2 + lda * 2] * x_2;
    y_3 += A0[3 + lda * 2] * x_2;
    y_4 += A1[0 + lda * 2] * x_2;
    y_5 += A1[1 + lda * 2] * x_2;
    y_6 += A1[2 + lda * 2] * x_2;
    y_7 += A1[3 + lda * 2] * x_2;
    y_0 += A0[0 + lda * 3] * x_3;
    y_1 += A0[1 + lda * 3] * x_3;
    y_2 += A0[2 + lda * 3] * x_3;
    y_3 += A0[3 + lda * 3] * x_3;
    y_4 += A1[0 + lda * 3] * x_3;
    y_5 += A1[1 + lda * 3] * x_3;
    y_6 += A1[2 + lda * 3] * x_3;
    y_7 += A1[3 + lda * 3] * x_3;
    A0 += 4 * lda;
    A1 += 4 * lda;
    x += 4;
  }
  y_0 = y[0] - y_0;
  y_1 = y[1] - y_1;
  y_2 = y[2] - y_2;
  y_3 = y[3] - y_3;
  y_4 = y[4] - y_4;
  y_5 = y[5] - y_5;
  y_6 = y[6] - y_6;
  y_7 = y[7] - y_7;
  float a_00, a_10, a_20, a_30, a_40, a_50, a_60, a_70, a_11, a_21, a_31, a_41,
      a_51, a_61, a_71;
  a_00 = A0[0 + lda * 0];
  a_10 = A0[1 + lda * 0];
  a_11 = A0[1 + lda * 1];
  y_0 *= a_00;
  y_1 -= a_10 * y_0;
  y_1 *= a_11;
  y[0] = y_0;
  y[1] = y_1;
  a_20 = A0[2 + lda * 0];
  a_30 = A0[3 + lda * 0];
  a_21 = A0[2 + lda * 1];
  a_31 = A0[3 + lda * 1];
  y_2 -= a_20 * y_0;
  y_3 -= a_30 * y_0;
  y_2 -= a_21 * y_1;
  y_3 -= a_31 * y_1;
  a_40 = A1[0 + lda * 0];
  a_50 = A1[1 + lda * 0];
  a_60 = A1[2 + lda * 0];
  a_70 = A1[3 + lda * 0];
  a_41 = A1[0 + lda * 1];
  a_51 = A1[1 + lda * 1];
  a_61 = A1[2 + lda * 1];
  a_71 = A1[3 + lda * 1];
  y_4 -= a_40 * y_0;
  y_5 -= a_50 * y_0;
  y_6 -= a_60 * y_0;
  y_7 -= a_70 * y_0;
  y_4 -= a_41 * y_1;
  y_5 -= a_51 * y_1;
  y_6 -= a_61 * y_1;
  y_7 -= a_71 * y_1;
  a_00 = A0[2 + lda * 2];
  a_10 = A0[3 + lda * 2];
  a_11 = A0[3 + lda * 3];
  y_2 *= a_00;
  y_3 -= a_10 * y_2;
  y_3 *= a_11;
  y[2] = y_2;
  y[3] = y_3;
  a_40 = A1[0 + lda * 2];
  a_50 = A1[1 + lda * 2];
  a_60 = A1[2 + lda * 2];
  a_70 = A1[3 + lda * 2];
  a_41 = A1[0 + lda * 3];
  a_51 = A1[1 + lda * 3];
  a_61 = A1[2 + lda * 3];
  a_71 = A1[3 + lda * 3];
  y_4 -= a_40 * y_2;
  y_5 -= a_50 * y_2;
  y_6 -= a_60 * y_2;
  y_7 -= a_70 * y_2;
  y_4 -= a_41 * y_3;
  y_5 -= a_51 * y_3;
  y_6 -= a_61 * y_3;
  y_7 -= a_71 * y_3;
  a_00 = A1[0 + lda * 4];
  a_10 = A1[1 + lda * 4];
  a_11 = A1[1 + lda * 5];
  y_4 *= a_00;
  y_5 -= a_10 * y_4;
  y_5 *= a_11;
  y[4] = y_4;
  y[5] = y_5;
  a_20 = A1[2 + lda * 4];
  a_30 = A1[3 + lda * 4];
  a_21 = A1[2 + lda * 5];
  a_31 = A1[3 + lda * 5];
  y_6 -= a_20 * y_4;
  y_7 -= a_30 * y_4;
  y_6 -= a_21 * y_5;
  y_7 -= a_31 * y_5;
  a_00 = A1[2 + lda * 6];
  a_10 = A1[3 + lda * 6];
  a_11 = A1[3 + lda * 7];
  y_6 *= a_00;
  y_7 -= a_10 * y_6;
  y_7 *= a_11;
  y[6] = y_6;
  y[7] = y_7;
}


x86 assembly (clang, -O0):
<kernel_strsv_n_8_lib4>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
mov    %edi,-0x4(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %rdx,-0x18(%rbp)
mov    %rcx,-0x20(%rbp)
mov    %r8,-0x28(%rbp)
movl   $0x4,-0x2c(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x44(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x48(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x4c(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x50(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x54(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x58(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x5c(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x60(%rbp)
movl   $0x0,-0x30(%rbp)
mov    -0x30(%rbp),%eax
mov    -0x4(%rbp),%ecx
sub    $0x7,%ecx
cmp    %ecx,%eax
jge    1a3a <kernel_strsv_n_8_lib4+0x93a>
mov    -0x20(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x34(%rbp)
mov    -0x20(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  %xmm0,-0x38(%rbp)
mov    -0x20(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  %xmm0,-0x3c(%rbp)
mov    -0x20(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  %xmm0,-0x40(%rbp)
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
movss  -0x34(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  -0x34(%rbp),%xmm2
movss  -0x48(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  -0x34(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  -0x34(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
mov    -0x18(%rbp),%rax
movss  (%rax),%xmm0
movss  -0x34(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x18(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  -0x34(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x18(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  -0x34(%rbp),%xmm2
movss  -0x5c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x5c(%rbp)
mov    -0x18(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  -0x34(%rbp),%xmm2
movss  -0x60(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x60(%rbp)
mov    -0x10(%rbp),%rax
movss  0x10(%rax),%xmm0
movss  -0x38(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
mov    -0x10(%rbp),%rax
movss  0x14(%rax),%xmm0
movss  -0x38(%rbp),%xmm2
movss  -0x48(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  0x18(%rax),%xmm0
movss  -0x38(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
mov    -0x10(%rbp),%rax
movss  0x1c(%rax),%xmm0
movss  -0x38(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
mov    -0x18(%rbp),%rax
movss  0x10(%rax),%xmm0
movss  -0x38(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x18(%rbp),%rax
movss  0x14(%rax),%xmm0
movss  -0x38(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x18(%rbp),%rax
movss  0x18(%rax),%xmm0
movss  -0x38(%rbp),%xmm2
movss  -0x5c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x5c(%rbp)
mov    -0x18(%rbp),%rax
movss  0x1c(%rax),%xmm0
movss  -0x38(%rbp),%xmm2
movss  -0x60(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x60(%rbp)
mov    -0x10(%rbp),%rax
movss  0x20(%rax),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
mov    -0x10(%rbp),%rax
movss  0x24(%rax),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x48(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  0x28(%rax),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
mov    -0x10(%rbp),%rax
movss  0x2c(%rax),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
mov    -0x18(%rbp),%rax
movss  0x20(%rax),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x18(%rbp),%rax
movss  0x24(%rax),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x18(%rbp),%rax
movss  0x28(%rax),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x5c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x5c(%rbp)
mov    -0x18(%rbp),%rax
movss  0x2c(%rax),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x60(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x60(%rbp)
mov    -0x10(%rbp),%rax
movss  0x30(%rax),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
mov    -0x10(%rbp),%rax
movss  0x34(%rax),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x48(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  0x38(%rax),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
mov    -0x10(%rbp),%rax
movss  0x3c(%rax),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
mov    -0x18(%rbp),%rax
movss  0x30(%rax),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x18(%rbp),%rax
movss  0x34(%rax),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x18(%rbp),%rax
movss  0x38(%rax),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x5c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x5c(%rbp)
mov    -0x18(%rbp),%rax
movss  0x3c(%rax),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x60(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x60(%rbp)
mov    -0x10(%rbp),%rax
add    $0x40,%rax
mov    %rax,-0x10(%rbp)
mov    -0x18(%rbp),%rax
add    $0x40,%rax
mov    %rax,-0x18(%rbp)
mov    -0x20(%rbp),%rax
add    $0x10,%rax
mov    %rax,-0x20(%rbp)
mov    -0x20(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x34(%rbp)
mov    -0x20(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  %xmm0,-0x38(%rbp)
mov    -0x20(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  %xmm0,-0x3c(%rbp)
mov    -0x20(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  %xmm0,-0x40(%rbp)
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
movss  -0x34(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  -0x34(%rbp),%xmm2
movss  -0x48(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  -0x34(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  -0x34(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
mov    -0x18(%rbp),%rax
movss  (%rax),%xmm0
movss  -0x34(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x18(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  -0x34(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x18(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  -0x34(%rbp),%xmm2
movss  -0x5c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x5c(%rbp)
mov    -0x18(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  -0x34(%rbp),%xmm2
movss  -0x60(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x60(%rbp)
mov    -0x10(%rbp),%rax
movss  0x10(%rax),%xmm0
movss  -0x38(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
mov    -0x10(%rbp),%rax
movss  0x14(%rax),%xmm0
movss  -0x38(%rbp),%xmm2
movss  -0x48(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  0x18(%rax),%xmm0
movss  -0x38(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
mov    -0x10(%rbp),%rax
movss  0x1c(%rax),%xmm0
movss  -0x38(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
mov    -0x18(%rbp),%rax
movss  0x10(%rax),%xmm0
movss  -0x38(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x18(%rbp),%rax
movss  0x14(%rax),%xmm0
movss  -0x38(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x18(%rbp),%rax
movss  0x18(%rax),%xmm0
movss  -0x38(%rbp),%xmm2
movss  -0x5c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x5c(%rbp)
mov    -0x18(%rbp),%rax
movss  0x1c(%rax),%xmm0
movss  -0x38(%rbp),%xmm2
movss  -0x60(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x60(%rbp)
mov    -0x10(%rbp),%rax
movss  0x20(%rax),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
mov    -0x10(%rbp),%rax
movss  0x24(%rax),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x48(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  0x28(%rax),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
mov    -0x10(%rbp),%rax
movss  0x2c(%rax),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
mov    -0x18(%rbp),%rax
movss  0x20(%rax),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x18(%rbp),%rax
movss  0x24(%rax),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x18(%rbp),%rax
movss  0x28(%rax),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x5c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x5c(%rbp)
mov    -0x18(%rbp),%rax
movss  0x2c(%rax),%xmm0
movss  -0x3c(%rbp),%xmm2
movss  -0x60(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x60(%rbp)
mov    -0x10(%rbp),%rax
movss  0x30(%rax),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x44(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x44(%rbp)
mov    -0x10(%rbp),%rax
movss  0x34(%rax),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x48(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x10(%rbp),%rax
movss  0x38(%rax),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
mov    -0x10(%rbp),%rax
movss  0x3c(%rax),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
mov    -0x18(%rbp),%rax
movss  0x30(%rax),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x18(%rbp),%rax
movss  0x34(%rax),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x18(%rbp),%rax
movss  0x38(%rax),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x5c(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x5c(%rbp)
mov    -0x18(%rbp),%rax
movss  0x3c(%rax),%xmm0
movss  -0x40(%rbp),%xmm2
movss  -0x60(%rbp),%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x60(%rbp)
mov    -0x10(%rbp),%rax
add    $0x40,%rax
mov    %rax,-0x10(%rbp)
mov    -0x18(%rbp),%rax
add    $0x40,%rax
mov    %rax,-0x18(%rbp)
mov    -0x20(%rbp),%rax
add    $0x10,%rax
mov    %rax,-0x20(%rbp)
mov    -0x30(%rbp),%eax
add    $0x8,%eax
mov    %eax,-0x30(%rbp)
jmp    1169 <kernel_strsv_n_8_lib4+0x69>
mov    -0x28(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x44(%rbp),%xmm0
movss  %xmm0,-0x44(%rbp)
mov    -0x28(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x48(%rbp),%xmm0
movss  %xmm0,-0x48(%rbp)
mov    -0x28(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x4c(%rbp),%xmm0
movss  %xmm0,-0x4c(%rbp)
mov    -0x28(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x50(%rbp),%xmm0
movss  %xmm0,-0x50(%rbp)
mov    -0x28(%rbp),%rax
movss  0x10(%rax),%xmm0
subss  -0x54(%rbp),%xmm0
movss  %xmm0,-0x54(%rbp)
mov    -0x28(%rbp),%rax
movss  0x14(%rax),%xmm0
subss  -0x58(%rbp),%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x28(%rbp),%rax
movss  0x18(%rax),%xmm0
subss  -0x5c(%rbp),%xmm0
movss  %xmm0,-0x5c(%rbp)
mov    -0x28(%rbp),%rax
movss  0x1c(%rax),%xmm0
subss  -0x60(%rbp),%xmm0
movss  %xmm0,-0x60(%rbp)
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x64(%rbp)
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  %xmm0,-0x68(%rbp)
mov    -0x10(%rbp),%rax
movss  0x14(%rax),%xmm0
movss  %xmm0,-0x84(%rbp)
ff
movss  -0x64(%rbp),%xmm0
mulss  -0x44(%rbp),%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x68(%rbp),%xmm0
movss  -0x44(%rbp),%xmm2
movss  -0x48(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x48(%rbp)
movss  -0x84(%rbp),%xmm0
ff
mulss  -0x48(%rbp),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  -0x44(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x48(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,0x4(%rax)
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  %xmm0,-0x6c(%rbp)
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  %xmm0,-0x70(%rbp)
mov    -0x10(%rbp),%rax
movss  0x18(%rax),%xmm0
movss  %xmm0,-0x88(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x1c(%rax),%xmm0
movss  %xmm0,-0x8c(%rbp)
ff
movss  -0x6c(%rbp),%xmm0
movss  -0x44(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  -0x70(%rbp),%xmm0
movss  -0x44(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
movss  -0x88(%rbp),%xmm0
ff
movss  -0x48(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  -0x8c(%rbp),%xmm0
ff
movss  -0x48(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
mov    -0x18(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x74(%rbp)
mov    -0x18(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  %xmm0,-0x78(%rbp)
mov    -0x18(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  %xmm0,-0x7c(%rbp)
mov    -0x18(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  %xmm0,-0x80(%rbp)
mov    -0x18(%rbp),%rax
movss  0x10(%rax),%xmm0
movss  %xmm0,-0x90(%rbp)
ff
mov    -0x18(%rbp),%rax
movss  0x14(%rax),%xmm0
movss  %xmm0,-0x94(%rbp)
ff
mov    -0x18(%rbp),%rax
movss  0x18(%rax),%xmm0
movss  %xmm0,-0x98(%rbp)
ff
mov    -0x18(%rbp),%rax
movss  0x1c(%rax),%xmm0
movss  %xmm0,-0x9c(%rbp)
ff
movss  -0x74(%rbp),%xmm0
movss  -0x44(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
movss  -0x78(%rbp),%xmm0
movss  -0x44(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
movss  -0x7c(%rbp),%xmm0
movss  -0x44(%rbp),%xmm2
movss  -0x5c(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x5c(%rbp)
movss  -0x80(%rbp),%xmm0
movss  -0x44(%rbp),%xmm2
movss  -0x60(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x60(%rbp)
movss  -0x90(%rbp),%xmm0
ff
movss  -0x48(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
movss  -0x94(%rbp),%xmm0
ff
movss  -0x48(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
movss  -0x98(%rbp),%xmm0
ff
movss  -0x48(%rbp),%xmm2
movss  -0x5c(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x5c(%rbp)
movss  -0x9c(%rbp),%xmm0
ff
movss  -0x48(%rbp),%xmm2
movss  -0x60(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x60(%rbp)
mov    -0x10(%rbp),%rax
movss  0x28(%rax),%xmm0
movss  %xmm0,-0x64(%rbp)
mov    -0x10(%rbp),%rax
movss  0x2c(%rax),%xmm0
movss  %xmm0,-0x68(%rbp)
mov    -0x10(%rbp),%rax
movss  0x3c(%rax),%xmm0
movss  %xmm0,-0x84(%rbp)
ff
movss  -0x64(%rbp),%xmm0
mulss  -0x4c(%rbp),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  -0x68(%rbp),%xmm0
movss  -0x4c(%rbp),%xmm2
movss  -0x50(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x50(%rbp)
movss  -0x84(%rbp),%xmm0
ff
mulss  -0x50(%rbp),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  -0x4c(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,0x8(%rax)
movss  -0x50(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,0xc(%rax)
mov    -0x18(%rbp),%rax
movss  0x20(%rax),%xmm0
movss  %xmm0,-0x74(%rbp)
mov    -0x18(%rbp),%rax
movss  0x24(%rax),%xmm0
movss  %xmm0,-0x78(%rbp)
mov    -0x18(%rbp),%rax
movss  0x28(%rax),%xmm0
movss  %xmm0,-0x7c(%rbp)
mov    -0x18(%rbp),%rax
movss  0x2c(%rax),%xmm0
movss  %xmm0,-0x80(%rbp)
mov    -0x18(%rbp),%rax
movss  0x30(%rax),%xmm0
movss  %xmm0,-0x90(%rbp)
ff
mov    -0x18(%rbp),%rax
movss  0x34(%rax),%xmm0
movss  %xmm0,-0x94(%rbp)
ff
mov    -0x18(%rbp),%rax
movss  0x38(%rax),%xmm0
movss  %xmm0,-0x98(%rbp)
ff
mov    -0x18(%rbp),%rax
movss  0x3c(%rax),%xmm0
movss  %xmm0,-0x9c(%rbp)
ff
movss  -0x74(%rbp),%xmm0
movss  -0x4c(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
movss  -0x78(%rbp),%xmm0
movss  -0x4c(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
movss  -0x7c(%rbp),%xmm0
movss  -0x4c(%rbp),%xmm2
movss  -0x5c(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x5c(%rbp)
movss  -0x80(%rbp),%xmm0
movss  -0x4c(%rbp),%xmm2
movss  -0x60(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x60(%rbp)
movss  -0x90(%rbp),%xmm0
ff
movss  -0x50(%rbp),%xmm2
movss  -0x54(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x54(%rbp)
movss  -0x94(%rbp),%xmm0
ff
movss  -0x50(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
movss  -0x98(%rbp),%xmm0
ff
movss  -0x50(%rbp),%xmm2
movss  -0x5c(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x5c(%rbp)
movss  -0x9c(%rbp),%xmm0
ff
movss  -0x50(%rbp),%xmm2
movss  -0x60(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x60(%rbp)
mov    -0x18(%rbp),%rax
movss  0x40(%rax),%xmm0
movss  %xmm0,-0x64(%rbp)
mov    -0x18(%rbp),%rax
movss  0x44(%rax),%xmm0
movss  %xmm0,-0x68(%rbp)
mov    -0x18(%rbp),%rax
movss  0x54(%rax),%xmm0
movss  %xmm0,-0x84(%rbp)
ff
movss  -0x64(%rbp),%xmm0
mulss  -0x54(%rbp),%xmm0
movss  %xmm0,-0x54(%rbp)
movss  -0x68(%rbp),%xmm0
movss  -0x54(%rbp),%xmm2
movss  -0x58(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x58(%rbp)
movss  -0x84(%rbp),%xmm0
ff
mulss  -0x58(%rbp),%xmm0
movss  %xmm0,-0x58(%rbp)
movss  -0x54(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,0x10(%rax)
movss  -0x58(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,0x14(%rax)
mov    -0x18(%rbp),%rax
movss  0x48(%rax),%xmm0
movss  %xmm0,-0x6c(%rbp)
mov    -0x18(%rbp),%rax
movss  0x4c(%rax),%xmm0
movss  %xmm0,-0x70(%rbp)
mov    -0x18(%rbp),%rax
movss  0x58(%rax),%xmm0
movss  %xmm0,-0x88(%rbp)
ff
mov    -0x18(%rbp),%rax
movss  0x5c(%rax),%xmm0
movss  %xmm0,-0x8c(%rbp)
ff
movss  -0x6c(%rbp),%xmm0
movss  -0x54(%rbp),%xmm2
movss  -0x5c(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x5c(%rbp)
movss  -0x70(%rbp),%xmm0
movss  -0x54(%rbp),%xmm2
movss  -0x60(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x60(%rbp)
movss  -0x88(%rbp),%xmm0
ff
movss  -0x58(%rbp),%xmm2
movss  -0x5c(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x5c(%rbp)
movss  -0x8c(%rbp),%xmm0
ff
movss  -0x58(%rbp),%xmm2
movss  -0x60(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x60(%rbp)
mov    -0x18(%rbp),%rax
movss  0x68(%rax),%xmm0
movss  %xmm0,-0x64(%rbp)
mov    -0x18(%rbp),%rax
movss  0x6c(%rax),%xmm0
movss  %xmm0,-0x68(%rbp)
mov    -0x18(%rbp),%rax
movss  0x7c(%rax),%xmm0
movss  %xmm0,-0x84(%rbp)
ff
movss  -0x64(%rbp),%xmm0
mulss  -0x5c(%rbp),%xmm0
movss  %xmm0,-0x5c(%rbp)
movss  -0x68(%rbp),%xmm0
movss  -0x5c(%rbp),%xmm2
movss  -0x60(%rbp),%xmm1
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x60(%rbp)
movss  -0x84(%rbp),%xmm0
ff
mulss  -0x60(%rbp),%xmm0
movss  %xmm0,-0x60(%rbp)
movss  -0x5c(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,0x18(%rax)
movss  -0x60(%rbp),%xmm0
mov    -0x28(%rbp),%rax
movss  %xmm0,0x1c(%rax)
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<kernel_strsv_n_8_lib4>:
xorps  %xmm7,%xmm7
cmp    $0x8,%edi
jl     1285 <kernel_strsv_n_8_lib4+0x185>
add    $0xfffffff9,%edi
xorps  %xmm4,%xmm4
xor    %eax,%eax
xorps  %xmm5,%xmm5
nopw   0x0(%rax,%rax,1)
movups (%rsi),%xmm11
movups 0x10(%rsi),%xmm6
movups 0x20(%rsi),%xmm9
movups 0x30(%rsi),%xmm10
movups (%rdx),%xmm0
movups 0x10(%rdx),%xmm12
movups 0x20(%rdx),%xmm13
movups 0x30(%rdx),%xmm8
shufps $0x1b,%xmm11,%xmm11
shufps $0x1b,%xmm0,%xmm0
movss  (%rcx,%rax,4),%xmm2
movss  0x4(%rcx,%rax,4),%xmm7
movss  0x8(%rcx,%rax,4),%xmm3
movss  0xc(%rcx,%rax,4),%xmm1
shufps $0x0,%xmm2,%xmm2
mulps  %xmm2,%xmm0
addps  %xmm4,%xmm0
mulps  %xmm11,%xmm2
addps  %xmm5,%xmm2
shufps $0x1b,%xmm12,%xmm12
shufps $0x1b,%xmm6,%xmm6
shufps $0x0,%xmm7,%xmm7
mulps  %xmm7,%xmm6
addps  %xmm2,%xmm6
mulps  %xmm12,%xmm7
addps  %xmm0,%xmm7
shufps $0x1b,%xmm9,%xmm9
shufps $0x1b,%xmm13,%xmm13
shufps $0x0,%xmm3,%xmm3
mulps  %xmm3,%xmm13
addps  %xmm7,%xmm13
mulps  %xmm9,%xmm3
addps  %xmm6,%xmm3
shufps $0x1b,%xmm8,%xmm8
shufps $0x1b,%xmm10,%xmm10
shufps $0x0,%xmm1,%xmm1
mulps  %xmm1,%xmm10
addps  %xmm3,%xmm10
mulps  %xmm8,%xmm1
addps  %xmm13,%xmm1
movups 0x40(%rsi),%xmm0
movups 0x40(%rdx),%xmm2
shufps $0x1b,%xmm0,%xmm0
shufps $0x1b,%xmm2,%xmm2
movss  0x10(%rcx,%rax,4),%xmm3
shufps $0x0,%xmm3,%xmm3
mulps  %xmm3,%xmm2
addps  %xmm1,%xmm2
mulps  %xmm0,%xmm3
addps  %xmm10,%xmm3
movups 0x50(%rsi),%xmm1
movups 0x50(%rdx),%xmm0
shufps $0x1b,%xmm0,%xmm0
shufps $0x1b,%xmm1,%xmm1
movss  0x14(%rcx,%rax,4),%xmm4
shufps $0x0,%xmm4,%xmm4
mulps  %xmm4,%xmm1
addps  %xmm3,%xmm1
mulps  %xmm0,%xmm4
addps  %xmm2,%xmm4
movups 0x60(%rsi),%xmm3
movups 0x60(%rdx),%xmm0
shufps $0x1b,%xmm3,%xmm3
shufps $0x1b,%xmm0,%xmm0
movss  0x18(%rcx,%rax,4),%xmm2
shufps $0x0,%xmm2,%xmm2
mulps  %xmm2,%xmm0
addps  %xmm4,%xmm0
mulps  %xmm3,%xmm2
addps  %xmm1,%xmm2
movups 0x70(%rsi),%xmm1
movups 0x70(%rdx),%xmm3
shufps $0x1b,%xmm3,%xmm3
shufps $0x1b,%xmm1,%xmm1
movss  0x1c(%rcx,%rax,4),%xmm7
shufps $0x0,%xmm7,%xmm7
mulps  %xmm7,%xmm1
movaps %xmm1,%xmm5
addps  %xmm2,%xmm5
mulps  %xmm3,%xmm7
movaps %xmm7,%xmm4
addps  %xmm0,%xmm4
sub    $0xffffffffffffff80,%rsi
sub    $0xffffffffffffff80,%rdx
add    $0x8,%rax
cmp    %edi,%eax
jl     1120 <kernel_strsv_n_8_lib4+0x20>
addps  %xmm2,%xmm1
addps  %xmm0,%xmm7
jmp    1288 <kernel_strsv_n_8_lib4+0x188>
xorps  %xmm1,%xmm1
movaps %xmm1,%xmm2
shufps $0xff,%xmm1,%xmm2
movss  (%r8),%xmm0
movss  0x4(%r8),%xmm6
subss  %xmm2,%xmm0
movaps %xmm1,%xmm2
unpckhpd %xmm1,%xmm2
subss  %xmm2,%xmm6
movss  0x8(%r8),%xmm5
movaps %xmm1,%xmm2
shufps $0x55,%xmm1,%xmm2
subss  %xmm2,%xmm5
movss  0xc(%r8),%xmm4
subss  %xmm1,%xmm4
movss  0x10(%r8),%xmm3
movaps %xmm7,%xmm1
shufps $0xff,%xmm7,%xmm1
subss  %xmm1,%xmm3
movss  0x14(%r8),%xmm1
movaps %xmm7,%xmm2
unpckhpd %xmm7,%xmm2
subss  %xmm2,%xmm1
movss  0x18(%r8),%xmm8
movaps %xmm7,%xmm2
shufps $0x55,%xmm7,%xmm2
subss  %xmm2,%xmm8
movss  0x1c(%r8),%xmm2
subss  %xmm7,%xmm2
mulss  (%rsi),%xmm0
movss  0x4(%rsi),%xmm7
mulss  %xmm0,%xmm7
subss  %xmm7,%xmm6
mulss  0x14(%rsi),%xmm6
movss  %xmm0,(%r8)
movss  %xmm6,0x4(%r8)
movss  0x8(%rsi),%xmm7
mulss  %xmm0,%xmm7
subss  %xmm7,%xmm5
movss  0xc(%rsi),%xmm7
mulss  %xmm0,%xmm7
subss  %xmm7,%xmm4
movss  0x18(%rsi),%xmm7
mulss  %xmm6,%xmm7
subss  %xmm7,%xmm5
movss  0x1c(%rsi),%xmm7
mulss  %xmm6,%xmm7
subss  %xmm7,%xmm4
movss  (%rdx),%xmm7
mulss  %xmm0,%xmm7
subss  %xmm7,%xmm3
movss  0x4(%rdx),%xmm7
mulss  %xmm0,%xmm7
subss  %xmm7,%xmm1
movss  0x8(%rdx),%xmm7
mulss  %xmm0,%xmm7
subss  %xmm7,%xmm8
mulss  0xc(%rdx),%xmm0
subss  %xmm0,%xmm2
movss  0x10(%rdx),%xmm0
mulss  %xmm6,%xmm0
subss  %xmm0,%xmm3
movss  0x14(%rdx),%xmm0
mulss  %xmm6,%xmm0
subss  %xmm0,%xmm1
movss  0x18(%rdx),%xmm0
mulss  %xmm6,%xmm0
subss  %xmm0,%xmm8
mulss  0x1c(%rdx),%xmm6
subss  %xmm6,%xmm2
mulss  0x28(%rsi),%xmm5
movss  0x2c(%rsi),%xmm0
mulss  %xmm5,%xmm0
subss  %xmm0,%xmm4
mulss  0x3c(%rsi),%xmm4
movss  %xmm5,0x8(%r8)
movss  %xmm4,0xc(%r8)
movss  0x20(%rdx),%xmm0
mulss  %xmm5,%xmm0
subss  %xmm0,%xmm3
movss  0x24(%rdx),%xmm0
mulss  %xmm5,%xmm0
subss  %xmm0,%xmm1
movss  0x28(%rdx),%xmm0
mulss  %xmm5,%xmm0
mulss  0x2c(%rdx),%xmm5
subss  %xmm0,%xmm8
subss  %xmm5,%xmm2
movss  0x30(%rdx),%xmm0
mulss  %xmm4,%xmm0
subss  %xmm0,%xmm3
movss  0x34(%rdx),%xmm0
mulss  %xmm4,%xmm0
subss  %xmm0,%xmm1
movss  0x38(%rdx),%xmm0
mulss  %xmm4,%xmm0
mulss  0x3c(%rdx),%xmm4
subss  %xmm0,%xmm8
mulss  0x40(%rdx),%xmm3
movss  0x44(%rdx),%xmm0
mulss  %xmm3,%xmm0
subss  %xmm0,%xmm1
mulss  0x54(%rdx),%xmm1
subss  %xmm4,%xmm2
movss  %xmm3,0x10(%r8)
movss  %xmm1,0x14(%r8)
movss  0x48(%rdx),%xmm0
mulss  %xmm3,%xmm0
subss  %xmm0,%xmm8
mulss  0x4c(%rdx),%xmm3
subss  %xmm3,%xmm2
movss  0x58(%rdx),%xmm0
mulss  %xmm1,%xmm0
subss  %xmm0,%xmm8
mulss  0x5c(%rdx),%xmm1
mulss  0x68(%rdx),%xmm8
subss  %xmm1,%xmm2
movss  0x6c(%rdx),%xmm0
mulss  %xmm8,%xmm0
subss  %xmm0,%xmm2
mulss  0x7c(%rdx),%xmm2
movss  %xmm8,0x18(%r8)
movss  %xmm2,0x1c(%r8)
ret

LLVM IR (-O0):
define void @kernel_strsv_n_8_lib4(i32 %0, float* %1, float* %2, float* %3, float* %4) {
%6 = alloca i32
%7 = alloca float*
%8 = alloca float*
%9 = alloca float*
%10 = alloca float*
%11 = alloca i32
%12 = alloca i32
%13 = alloca float
%14 = alloca float
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
%38 = alloca float
%39 = alloca float
store i32 %0, i32* %6
store float* %1, float** %7
store float* %2, float** %8
store float* %3, float** %9
store float* %4, float** %10
store i32 4, i32* %11
store float 0.000000e+00, float* %17
store float 0.000000e+00, float* %18
store float 0.000000e+00, float* %19
store float 0.000000e+00, float* %20
store float 0.000000e+00, float* %21
store float 0.000000e+00, float* %22
store float 0.000000e+00, float* %23
store float 0.000000e+00, float* %24
store i32 0, i32* %12
br label %40
40: ; preds = %466, %5
%41 = load i32, i32* %12
%42 = load i32, i32* %6
%43 = sub nsw i32 %42, 7
%44 = icmp slt i32 %41, %43
br i1 %44, label %45, label %469
45: ; preds = %40
%46 = load float*, float** %9
%47 = getelementptr inbounds float, float* %46, i64 0
%48 = load float, float* %47
store float %48, float* %13
%49 = load float*, float** %9
%50 = getelementptr inbounds float, float* %49, i64 1
%51 = load float, float* %50
store float %51, float* %14
%52 = load float*, float** %9
%53 = getelementptr inbounds float, float* %52, i64 2
%54 = load float, float* %53
store float %54, float* %15
%55 = load float*, float** %9
%56 = getelementptr inbounds float, float* %55, i64 3
%57 = load float, float* %56
store float %57, float* %16
%58 = load float*, float** %7
%59 = getelementptr inbounds float, float* %58, i64 0
%60 = load float, float* %59
%61 = load float, float* %13
%62 = load float, float* %17
%63 = call float @llvm.fmuladd.f32(float %60, float %61, float %62)
store float %63, float* %17
%64 = load float*, float** %7
%65 = getelementptr inbounds float, float* %64, i64 1
%66 = load float, float* %65
%67 = load float, float* %13
%68 = load float, float* %18
%69 = call float @llvm.fmuladd.f32(float %66, float %67, float %68)
store float %69, float* %18
%70 = load float*, float** %7
%71 = getelementptr inbounds float, float* %70, i64 2
%72 = load float, float* %71
%73 = load float, float* %13
%74 = load float, float* %19
%75 = call float @llvm.fmuladd.f32(float %72, float %73, float %74)
store float %75, float* %19
%76 = load float*, float** %7
%77 = getelementptr inbounds float, float* %76, i64 3
%78 = load float, float* %77
%79 = load float, float* %13
%80 = load float, float* %20
%81 = call float @llvm.fmuladd.f32(float %78, float %79, float %80)
store float %81, float* %20
%82 = load float*, float** %8
%83 = getelementptr inbounds float, float* %82, i64 0
%84 = load float, float* %83
%85 = load float, float* %13
%86 = load float, float* %21
%87 = call float @llvm.fmuladd.f32(float %84, float %85, float %86)
store float %87, float* %21
%88 = load float*, float** %8
%89 = getelementptr inbounds float, float* %88, i64 1
%90 = load float, float* %89
%91 = load float, float* %13
%92 = load float, float* %22
%93 = call float @llvm.fmuladd.f32(float %90, float %91, float %92)
store float %93, float* %22
%94 = load float*, float** %8
%95 = getelementptr inbounds float, float* %94, i64 2
%96 = load float, float* %95
%97 = load float, float* %13
%98 = load float, float* %23
%99 = call float @llvm.fmuladd.f32(float %96, float %97, float %98)
store float %99, float* %23
%100 = load float*, float** %8
%101 = getelementptr inbounds float, float* %100, i64 3
%102 = load float, float* %101
%103 = load float, float* %13
%104 = load float, float* %24
%105 = call float @llvm.fmuladd.f32(float %102, float %103, float %104)
store float %105, float* %24
%106 = load float*, float** %7
%107 = getelementptr inbounds float, float* %106, i64 4
%108 = load float, float* %107
%109 = load float, float* %14
%110 = load float, float* %17
%111 = call float @llvm.fmuladd.f32(float %108, float %109, float %110)
store float %111, float* %17
%112 = load float*, float** %7
%113 = getelementptr inbounds float, float* %112, i64 5
%114 = load float, float* %113
%115 = load float, float* %14
%116 = load float, float* %18
%117 = call float @llvm.fmuladd.f32(float %114, float %115, float %116)
store float %117, float* %18
%118 = load float*, float** %7
%119 = getelementptr inbounds float, float* %118, i64 6
%120 = load float, float* %119
%121 = load float, float* %14
%122 = load float, float* %19
%123 = call float @llvm.fmuladd.f32(float %120, float %121, float %122)
store float %123, float* %19
%124 = load float*, float** %7
%125 = getelementptr inbounds float, float* %124, i64 7
%126 = load float, float* %125
%127 = load float, float* %14
%128 = load float, float* %20
%129 = call float @llvm.fmuladd.f32(float %126, float %127, float %128)
store float %129, float* %20
%130 = load float*, float** %8
%131 = getelementptr inbounds float, float* %130, i64 4
%132 = load float, float* %131
%133 = load float, float* %14
%134 = load float, float* %21
%135 = call float @llvm.fmuladd.f32(float %132, float %133, float %134)
store float %135, float* %21
%136 = load float*, float** %8
%137 = getelementptr inbounds float, float* %136, i64 5
%138 = load float, float* %137
%139 = load float, float* %14
%140 = load float, float* %22
%141 = call float @llvm.fmuladd.f32(float %138, float %139, float %140)
store float %141, float* %22
%142 = load float*, float** %8
%143 = getelementptr inbounds float, float* %142, i64 6
%144 = load float, float* %143
%145 = load float, float* %14
%146 = load float, float* %23
%147 = call float @llvm.fmuladd.f32(float %144, float %145, float %146)
store float %147, float* %23
%148 = load float*, float** %8
%149 = getelementptr inbounds float, float* %148, i64 7
%150 = load float, float* %149
%151 = load float, float* %14
%152 = load float, float* %24
%153 = call float @llvm.fmuladd.f32(float %150, float %151, float %152)
store float %153, float* %24
%154 = load float*, float** %7
%155 = getelementptr inbounds float, float* %154, i64 8
%156 = load float, float* %155
%157 = load float, float* %15
%158 = load float, float* %17
%159 = call float @llvm.fmuladd.f32(float %156, float %157, float %158)
store float %159, float* %17
%160 = load float*, float** %7
%161 = getelementptr inbounds float, float* %160, i64 9
%162 = load float, float* %161
%163 = load float, float* %15
%164 = load float, float* %18
%165 = call float @llvm.fmuladd.f32(float %162, float %163, float %164)
store float %165, float* %18
%166 = load float*, float** %7
%167 = getelementptr inbounds float, float* %166, i64 10
%168 = load float, float* %167
%169 = load float, float* %15
%170 = load float, float* %19
%171 = call float @llvm.fmuladd.f32(float %168, float %169, float %170)
store float %171, float* %19
%172 = load float*, float** %7
%173 = getelementptr inbounds float, float* %172, i64 11
%174 = load float, float* %173
%175 = load float, float* %15
%176 = load float, float* %20
%177 = call float @llvm.fmuladd.f32(float %174, float %175, float %176)
store float %177, float* %20
%178 = load float*, float** %8
%179 = getelementptr inbounds float, float* %178, i64 8
%180 = load float, float* %179
%181 = load float, float* %15
%182 = load float, float* %21
%183 = call float @llvm.fmuladd.f32(float %180, float %181, float %182)
store float %183, float* %21
%184 = load float*, float** %8
%185 = getelementptr inbounds float, float* %184, i64 9
%186 = load float, float* %185
%187 = load float, float* %15
%188 = load float, float* %22
%189 = call float @llvm.fmuladd.f32(float %186, float %187, float %188)
store float %189, float* %22
%190 = load float*, float** %8
%191 = getelementptr inbounds float, float* %190, i64 10
%192 = load float, float* %191
%193 = load float, float* %15
%194 = load float, float* %23
%195 = call float @llvm.fmuladd.f32(float %192, float %193, float %194)
store float %195, float* %23
%196 = load float*, float** %8
%197 = getelementptr inbounds float, float* %196, i64 11
%198 = load float, float* %197
%199 = load float, float* %15
%200 = load float, float* %24
%201 = call float @llvm.fmuladd.f32(float %198, float %199, float %200)
store float %201, float* %24
%202 = load float*, float** %7
%203 = getelementptr inbounds float, float* %202, i64 12
%204 = load float, float* %203
%205 = load float, float* %16
%206 = load float, float* %17
%207 = call float @llvm.fmuladd.f32(float %204, float %205, float %206)
store float %207, float* %17
%208 = load float*, float** %7
%209 = getelementptr inbounds float, float* %208, i64 13
%210 = load float, float* %209
%211 = load float, float* %16
%212 = load float, float* %18
%213 = call float @llvm.fmuladd.f32(float %210, float %211, float %212)
store float %213, float* %18
%214 = load float*, float** %7
%215 = getelementptr inbounds float, float* %214, i64 14
%216 = load float, float* %215
%217 = load float, float* %16
%218 = load float, float* %19
%219 = call float @llvm.fmuladd.f32(float %216, float %217, float %218)
store float %219, float* %19
%220 = load float*, float** %7
%221 = getelementptr inbounds float, float* %220, i64 15
%222 = load float, float* %221
%223 = load float, float* %16
%224 = load float, float* %20
%225 = call float @llvm.fmuladd.f32(float %222, float %223, float %224)
store float %225, float* %20
%226 = load float*, float** %8
%227 = getelementptr inbounds float, float* %226, i64 12
%228 = load float, float* %227
%229 = load float, float* %16
%230 = load float, float* %21
%231 = call float @llvm.fmuladd.f32(float %228, float %229, float %230)
store float %231, float* %21
%232 = load float*, float** %8
%233 = getelementptr inbounds float, float* %232, i64 13
%234 = load float, float* %233
%235 = load float, float* %16
%236 = load float, float* %22
%237 = call float @llvm.fmuladd.f32(float %234, float %235, float %236)
store float %237, float* %22
%238 = load float*, float** %8
%239 = getelementptr inbounds float, float* %238, i64 14
%240 = load float, float* %239
%241 = load float, float* %16
%242 = load float, float* %23
%243 = call float @llvm.fmuladd.f32(float %240, float %241, float %242)
store float %243, float* %23
%244 = load float*, float** %8
%245 = getelementptr inbounds float, float* %244, i64 15
%246 = load float, float* %245
%247 = load float, float* %16
%248 = load float, float* %24
%249 = call float @llvm.fmuladd.f32(float %246, float %247, float %248)
store float %249, float* %24
%250 = load float*, float** %7
%251 = getelementptr inbounds float, float* %250, i64 16
store float* %251, float** %7
%252 = load float*, float** %8
%253 = getelementptr inbounds float, float* %252, i64 16
store float* %253, float** %8
%254 = load float*, float** %9
%255 = getelementptr inbounds float, float* %254, i64 4
store float* %255, float** %9
%256 = load float*, float** %9
%257 = getelementptr inbounds float, float* %256, i64 0
%258 = load float, float* %257
store float %258, float* %13
%259 = load float*, float** %9
%260 = getelementptr inbounds float, float* %259, i64 1
%261 = load float, float* %260
store float %261, float* %14
%262 = load float*, float** %9
%263 = getelementptr inbounds float, float* %262, i64 2
%264 = load float, float* %263
store float %264, float* %15
%265 = load float*, float** %9
%266 = getelementptr inbounds float, float* %265, i64 3
%267 = load float, float* %266
store float %267, float* %16
%268 = load float*, float** %7
%269 = getelementptr inbounds float, float* %268, i64 0
%270 = load float, float* %269
%271 = load float, float* %13
%272 = load float, float* %17
%273 = call float @llvm.fmuladd.f32(float %270, float %271, float %272)
store float %273, float* %17
%274 = load float*, float** %7
%275 = getelementptr inbounds float, float* %274, i64 1
%276 = load float, float* %275
%277 = load float, float* %13
%278 = load float, float* %18
%279 = call float @llvm.fmuladd.f32(float %276, float %277, float %278)
store float %279, float* %18
%280 = load float*, float** %7
%281 = getelementptr inbounds float, float* %280, i64 2
%282 = load float, float* %281
%283 = load float, float* %13
%284 = load float, float* %19
%285 = call float @llvm.fmuladd.f32(float %282, float %283, float %284)
store float %285, float* %19
%286 = load float*, float** %7
%287 = getelementptr inbounds float, float* %286, i64 3
%288 = load float, float* %287
%289 = load float, float* %13
%290 = load float, float* %20
%291 = call float @llvm.fmuladd.f32(float %288, float %289, float %290)
store float %291, float* %20
%292 = load float*, float** %8
%293 = getelementptr inbounds float, float* %292, i64 0
%294 = load float, float* %293
%295 = load float, float* %13
%296 = load float, float* %21
%297 = call float @llvm.fmuladd.f32(float %294, float %295, float %296)
store float %297, float* %21
%298 = load float*, float** %8
%299 = getelementptr inbounds float, float* %298, i64 1
%300 = load float, float* %299
%301 = load float, float* %13
%302 = load float, float* %22
%303 = call float @llvm.fmuladd.f32(float %300, float %301, float %302)
store float %303, float* %22
%304 = load float*, float** %8
%305 = getelementptr inbounds float, float* %304, i64 2
%306 = load float, float* %305
%307 = load float, float* %13
%308 = load float, float* %23
%309 = call float @llvm.fmuladd.f32(float %306, float %307, float %308)
store float %309, float* %23
%310 = load float*, float** %8
%311 = getelementptr inbounds float, float* %310, i64 3
%312 = load float, float* %311
%313 = load float, float* %13
%314 = load float, float* %24
%315 = call float @llvm.fmuladd.f32(float %312, float %313, float %314)
store float %315, float* %24
%316 = load float*, float** %7
%317 = getelementptr inbounds float, float* %316, i64 4
%318 = load float, float* %317
%319 = load float, float* %14
%320 = load float, float* %17
%321 = call float @llvm.fmuladd.f32(float %318, float %319, float %320)
store float %321, float* %17
%322 = load float*, float** %7
%323 = getelementptr inbounds float, float* %322, i64 5
%324 = load float, float* %323
%325 = load float, float* %14
%326 = load float, float* %18
%327 = call float @llvm.fmuladd.f32(float %324, float %325, float %326)
store float %327, float* %18
%328 = load float*, float** %7
%329 = getelementptr inbounds float, float* %328, i64 6
%330 = load float, float* %329
%331 = load float, float* %14
%332 = load float, float* %19
%333 = call float @llvm.fmuladd.f32(float %330, float %331, float %332)
store float %333, float* %19
%334 = load float*, float** %7
%335 = getelementptr inbounds float, float* %334, i64 7
%336 = load float, float* %335
%337 = load float, float* %14
%338 = load float, float* %20
%339 = call float @llvm.fmuladd.f32(float %336, float %337, float %338)
store float %339, float* %20
%340 = load float*, float** %8
%341 = getelementptr inbounds float, float* %340, i64 4
%342 = load float, float* %341
%343 = load float, float* %14
%344 = load float, float* %21
%345 = call float @llvm.fmuladd.f32(float %342, float %343, float %344)
store float %345, float* %21
%346 = load float*, float** %8
%347 = getelementptr inbounds float, float* %346, i64 5
%348 = load float, float* %347
%349 = load float, float* %14
%350 = load float, float* %22
%351 = call float @llvm.fmuladd.f32(float %348, float %349, float %350)
store float %351, float* %22
%352 = load float*, float** %8
%353 = getelementptr inbounds float, float* %352, i64 6
%354 = load float, float* %353
%355 = load float, float* %14
%356 = load float, float* %23
%357 = call float @llvm.fmuladd.f32(float %354, float %355, float %356)
store float %357, float* %23
%358 = load float*, float** %8
%359 = getelementptr inbounds float, float* %358, i64 7
%360 = load float, float* %359
%361 = load float, float* %14
%362 = load float, float* %24
%363 = call float @llvm.fmuladd.f32(float %360, float %361, float %362)
store float %363, float* %24
%364 = load float*, float** %7
%365 = getelementptr inbounds float, float* %364, i64 8
%366 = load float, float* %365
%367 = load float, float* %15
%368 = load float, float* %17
%369 = call float @llvm.fmuladd.f32(float %366, float %367, float %368)
store float %369, float* %17
%370 = load float*, float** %7
%371 = getelementptr inbounds float, float* %370, i64 9
%372 = load float, float* %371
%373 = load float, float* %15
%374 = load float, float* %18
%375 = call float @llvm.fmuladd.f32(float %372, float %373, float %374)
store float %375, float* %18
%376 = load float*, float** %7
%377 = getelementptr inbounds float, float* %376, i64 10
%378 = load float, float* %377
%379 = load float, float* %15
%380 = load float, float* %19
%381 = call float @llvm.fmuladd.f32(float %378, float %379, float %380)
store float %381, float* %19
%382 = load float*, float** %7
%383 = getelementptr inbounds float, float* %382, i64 11
%384 = load float, float* %383
%385 = load float, float* %15
%386 = load float, float* %20
%387 = call float @llvm.fmuladd.f32(float %384, float %385, float %386)
store float %387, float* %20
%388 = load float*, float** %8
%389 = getelementptr inbounds float, float* %388, i64 8
%390 = load float, float* %389
%391 = load float, float* %15
%392 = load float, float* %21
%393 = call float @llvm.fmuladd.f32(float %390, float %391, float %392)
store float %393, float* %21
%394 = load float*, float** %8
%395 = getelementptr inbounds float, float* %394, i64 9
%396 = load float, float* %395
%397 = load float, float* %15
%398 = load float, float* %22
%399 = call float @llvm.fmuladd.f32(float %396, float %397, float %398)
store float %399, float* %22
%400 = load float*, float** %8
%401 = getelementptr inbounds float, float* %400, i64 10
%402 = load float, float* %401
%403 = load float, float* %15
%404 = load float, float* %23
%405 = call float @llvm.fmuladd.f32(float %402, float %403, float %404)
store float %405, float* %23
%406 = load float*, float** %8
%407 = getelementptr inbounds float, float* %406, i64 11
%408 = load float, float* %407
%409 = load float, float* %15
%410 = load float, float* %24
%411 = call float @llvm.fmuladd.f32(float %408, float %409, float %410)
store float %411, float* %24
%412 = load float*, float** %7
%413 = getelementptr inbounds float, float* %412, i64 12
%414 = load float, float* %413
%415 = load float, float* %16
%416 = load float, float* %17
%417 = call float @llvm.fmuladd.f32(float %414, float %415, float %416)
store float %417, float* %17
%418 = load float*, float** %7
%419 = getelementptr inbounds float, float* %418, i64 13
%420 = load float, float* %419
%421 = load float, float* %16
%422 = load float, float* %18
%423 = call float @llvm.fmuladd.f32(float %420, float %421, float %422)
store float %423, float* %18
%424 = load float*, float** %7
%425 = getelementptr inbounds float, float* %424, i64 14
%426 = load float, float* %425
%427 = load float, float* %16
%428 = load float, float* %19
%429 = call float @llvm.fmuladd.f32(float %426, float %427, float %428)
store float %429, float* %19
%430 = load float*, float** %7
%431 = getelementptr inbounds float, float* %430, i64 15
%432 = load float, float* %431
%433 = load float, float* %16
%434 = load float, float* %20
%435 = call float @llvm.fmuladd.f32(float %432, float %433, float %434)
store float %435, float* %20
%436 = load float*, float** %8
%437 = getelementptr inbounds float, float* %436, i64 12
%438 = load float, float* %437
%439 = load float, float* %16
%440 = load float, float* %21
%441 = call float @llvm.fmuladd.f32(float %438, float %439, float %440)
store float %441, float* %21
%442 = load float*, float** %8
%443 = getelementptr inbounds float, float* %442, i64 13
%444 = load float, float* %443
%445 = load float, float* %16
%446 = load float, float* %22
%447 = call float @llvm.fmuladd.f32(float %444, float %445, float %446)
store float %447, float* %22
%448 = load float*, float** %8
%449 = getelementptr inbounds float, float* %448, i64 14
%450 = load float, float* %449
%451 = load float, float* %16
%452 = load float, float* %23
%453 = call float @llvm.fmuladd.f32(float %450, float %451, float %452)
store float %453, float* %23
%454 = load float*, float** %8
%455 = getelementptr inbounds float, float* %454, i64 15
%456 = load float, float* %455
%457 = load float, float* %16
%458 = load float, float* %24
%459 = call float @llvm.fmuladd.f32(float %456, float %457, float %458)
store float %459, float* %24
%460 = load float*, float** %7
%461 = getelementptr inbounds float, float* %460, i64 16
store float* %461, float** %7
%462 = load float*, float** %8
%463 = getelementptr inbounds float, float* %462, i64 16
store float* %463, float** %8
%464 = load float*, float** %9
%465 = getelementptr inbounds float, float* %464, i64 4
store float* %465, float** %9
br label %466
466: ; preds = %45
%467 = load i32, i32* %12
%468 = add nsw i32 %467, 8
store i32 %468, i32* %12
br label %40
469: ; preds = %40
%470 = load float*, float** %10
%471 = getelementptr inbounds float, float* %470, i64 0
%472 = load float, float* %471
%473 = load float, float* %17
%474 = fsub float %472, %473
store float %474, float* %17
%475 = load float*, float** %10
%476 = getelementptr inbounds float, float* %475, i64 1
%477 = load float, float* %476
%478 = load float, float* %18
%479 = fsub float %477, %478
store float %479, float* %18
%480 = load float*, float** %10
%481 = getelementptr inbounds float, float* %480, i64 2
%482 = load float, float* %481
%483 = load float, float* %19
%484 = fsub float %482, %483
store float %484, float* %19
%485 = load float*, float** %10
%486 = getelementptr inbounds float, float* %485, i64 3
%487 = load float, float* %486
%488 = load float, float* %20
%489 = fsub float %487, %488
store float %489, float* %20
%490 = load float*, float** %10
%491 = getelementptr inbounds float, float* %490, i64 4
%492 = load float, float* %491
%493 = load float, float* %21
%494 = fsub float %492, %493
store float %494, float* %21
%495 = load float*, float** %10
%496 = getelementptr inbounds float, float* %495, i64 5
%497 = load float, float* %496
%498 = load float, float* %22
%499 = fsub float %497, %498
store float %499, float* %22
%500 = load float*, float** %10
%501 = getelementptr inbounds float, float* %500, i64 6
%502 = load float, float* %501
%503 = load float, float* %23
%504 = fsub float %502, %503
store float %504, float* %23
%505 = load float*, float** %10
%506 = getelementptr inbounds float, float* %505, i64 7
%507 = load float, float* %506
%508 = load float, float* %24
%509 = fsub float %507, %508
store float %509, float* %24
%510 = load float*, float** %7
%511 = getelementptr inbounds float, float* %510, i64 0
%512 = load float, float* %511
store float %512, float* %25
%513 = load float*, float** %7
%514 = getelementptr inbounds float, float* %513, i64 1
%515 = load float, float* %514
store float %515, float* %26
%516 = load float*, float** %7
%517 = getelementptr inbounds float, float* %516, i64 5
%518 = load float, float* %517
store float %518, float* %33
%519 = load float, float* %25
%520 = load float, float* %17
%521 = fmul float %520, %519
store float %521, float* %17
%522 = load float, float* %26
%523 = load float, float* %17
%524 = load float, float* %18
%525 = fneg float %522
%526 = call float @llvm.fmuladd.f32(float %525, float %523, float %524)
store float %526, float* %18
%527 = load float, float* %33
%528 = load float, float* %18
%529 = fmul float %528, %527
store float %529, float* %18
%530 = load float, float* %17
%531 = load float*, float** %10
%532 = getelementptr inbounds float, float* %531, i64 0
store float %530, float* %532
%533 = load float, float* %18
%534 = load float*, float** %10
%535 = getelementptr inbounds float, float* %534, i64 1
store float %533, float* %535
%536 = load float*, float** %7
%537 = getelementptr inbounds float, float* %536, i64 2
%538 = load float, float* %537
store float %538, float* %27
%539 = load float*, float** %7
%540 = getelementptr inbounds float, float* %539, i64 3
%541 = load float, float* %540
store float %541, float* %28
%542 = load float*, float** %7
%543 = getelementptr inbounds float, float* %542, i64 6
%544 = load float, float* %543
store float %544, float* %34
%545 = load float*, float** %7
%546 = getelementptr inbounds float, float* %545, i64 7
%547 = load float, float* %546
store float %547, float* %35
%548 = load float, float* %27
%549 = load float, float* %17
%550 = load float, float* %19
%551 = fneg float %548
%552 = call float @llvm.fmuladd.f32(float %551, float %549, float %550)
store float %552, float* %19
%553 = load float, float* %28
%554 = load float, float* %17
%555 = load float, float* %20
%556 = fneg float %553
%557 = call float @llvm.fmuladd.f32(float %556, float %554, float %555)
store float %557, float* %20
%558 = load float, float* %34
%559 = load float, float* %18
%560 = load float, float* %19
%561 = fneg float %558
%562 = call float @llvm.fmuladd.f32(float %561, float %559, float %560)
store float %562, float* %19
%563 = load float, float* %35
%564 = load float, float* %18
%565 = load float, float* %20
%566 = fneg float %563
%567 = call float @llvm.fmuladd.f32(float %566, float %564, float %565)
store float %567, float* %20
%568 = load float*, float** %8
%569 = getelementptr inbounds float, float* %568, i64 0
%570 = load float, float* %569
store float %570, float* %29
%571 = load float*, float** %8
%572 = getelementptr inbounds float, float* %571, i64 1
%573 = load float, float* %572
store float %573, float* %30
%574 = load float*, float** %8
%575 = getelementptr inbounds float, float* %574, i64 2
%576 = load float, float* %575
store float %576, float* %31
%577 = load float*, float** %8
%578 = getelementptr inbounds float, float* %577, i64 3
%579 = load float, float* %578
store float %579, float* %32
%580 = load float*, float** %8
%581 = getelementptr inbounds float, float* %580, i64 4
%582 = load float, float* %581
store float %582, float* %36
%583 = load float*, float** %8
%584 = getelementptr inbounds float, float* %583, i64 5
%585 = load float, float* %584
store float %585, float* %37
%586 = load float*, float** %8
%587 = getelementptr inbounds float, float* %586, i64 6
%588 = load float, float* %587
store float %588, float* %38
%589 = load float*, float** %8
%590 = getelementptr inbounds float, float* %589, i64 7
%591 = load float, float* %590
store float %591, float* %39
%592 = load float, float* %29
%593 = load float, float* %17
%594 = load float, float* %21
%595 = fneg float %592
%596 = call float @llvm.fmuladd.f32(float %595, float %593, float %594)
store float %596, float* %21
%597 = load float, float* %30
%598 = load float, float* %17
%599 = load float, float* %22
%600 = fneg float %597
%601 = call float @llvm.fmuladd.f32(float %600, float %598, float %599)
store float %601, float* %22
%602 = load float, float* %31
%603 = load float, float* %17
%604 = load float, float* %23
%605 = fneg float %602
%606 = call float @llvm.fmuladd.f32(float %605, float %603, float %604)
store float %606, float* %23
%607 = load float, float* %32
%608 = load float, float* %17
%609 = load float, float* %24
%610 = fneg float %607
%611 = call float @llvm.fmuladd.f32(float %610, float %608, float %609)
store float %611, float* %24
%612 = load float, float* %36
%613 = load float, float* %18
%614 = load float, float* %21
%615 = fneg float %612
%616 = call float @llvm.fmuladd.f32(float %615, float %613, float %614)
store float %616, float* %21
%617 = load float, float* %37
%618 = load float, float* %18
%619 = load float, float* %22
%620 = fneg float %617
%621 = call float @llvm.fmuladd.f32(float %620, float %618, float %619)
store float %621, float* %22
%622 = load float, float* %38
%623 = load float, float* %18
%624 = load float, float* %23
%625 = fneg float %622
%626 = call float @llvm.fmuladd.f32(float %625, float %623, float %624)
store float %626, float* %23
%627 = load float, float* %39
%628 = load float, float* %18
%629 = load float, float* %24
%630 = fneg float %627
%631 = call float @llvm.fmuladd.f32(float %630, float %628, float %629)
store float %631, float* %24
%632 = load float*, float** %7
%633 = getelementptr inbounds float, float* %632, i64 10
%634 = load float, float* %633
store float %634, float* %25
%635 = load float*, float** %7
%636 = getelementptr inbounds float, float* %635, i64 11
%637 = load float, float* %636
store float %637, float* %26
%638 = load float*, float** %7
%639 = getelementptr inbounds float, float* %638, i64 15
%640 = load float, float* %639
store float %640, float* %33
%641 = load float, float* %25
%642 = load float, float* %19
%643 = fmul float %642, %641
store float %643, float* %19
%644 = load float, float* %26
%645 = load float, float* %19
%646 = load float, float* %20
%647 = fneg float %644
%648 = call float @llvm.fmuladd.f32(float %647, float %645, float %646)
store float %648, float* %20
%649 = load float, float* %33
%650 = load float, float* %20
%651 = fmul float %650, %649
store float %651, float* %20
%652 = load float, float* %19
%653 = load float*, float** %10
%654 = getelementptr inbounds float, float* %653, i64 2
store float %652, float* %654
%655 = load float, float* %20
%656 = load float*, float** %10
%657 = getelementptr inbounds float, float* %656, i64 3
store float %655, float* %657
%658 = load float*, float** %8
%659 = getelementptr inbounds float, float* %658, i64 8
%660 = load float, float* %659
store float %660, float* %29
%661 = load float*, float** %8
%662 = getelementptr inbounds float, float* %661, i64 9
%663 = load float, float* %662
store float %663, float* %30
%664 = load float*, float** %8
%665 = getelementptr inbounds float, float* %664, i64 10
%666 = load float, float* %665
store float %666, float* %31
%667 = load float*, float** %8
%668 = getelementptr inbounds float, float* %667, i64 11
%669 = load float, float* %668
store float %669, float* %32
%670 = load float*, float** %8
%671 = getelementptr inbounds float, float* %670, i64 12
%672 = load float, float* %671
store float %672, float* %36
%673 = load float*, float** %8
%674 = getelementptr inbounds float, float* %673, i64 13
%675 = load float, float* %674
store float %675, float* %37
%676 = load float*, float** %8
%677 = getelementptr inbounds float, float* %676, i64 14
%678 = load float, float* %677
store float %678, float* %38
%679 = load float*, float** %8
%680 = getelementptr inbounds float, float* %679, i64 15
%681 = load float, float* %680
store float %681, float* %39
%682 = load float, float* %29
%683 = load float, float* %19
%684 = load float, float* %21
%685 = fneg float %682
%686 = call float @llvm.fmuladd.f32(float %685, float %683, float %684)
store float %686, float* %21
%687 = load float, float* %30
%688 = load float, float* %19
%689 = load float, float* %22
%690 = fneg float %687
%691 = call float @llvm.fmuladd.f32(float %690, float %688, float %689)
store float %691, float* %22
%692 = load float, float* %31
%693 = load float, float* %19
%694 = load float, float* %23
%695 = fneg float %692
%696 = call float @llvm.fmuladd.f32(float %695, float %693, float %694)
store float %696, float* %23
%697 = load float, float* %32
%698 = load float, float* %19
%699 = load float, float* %24
%700 = fneg float %697
%701 = call float @llvm.fmuladd.f32(float %700, float %698, float %699)
store float %701, float* %24
%702 = load float, float* %36
%703 = load float, float* %20
%704 = load float, float* %21
%705 = fneg float %702
%706 = call float @llvm.fmuladd.f32(float %705, float %703, float %704)
store float %706, float* %21
%707 = load float, float* %37
%708 = load float, float* %20
%709 = load float, float* %22
%710 = fneg float %707
%711 = call float @llvm.fmuladd.f32(float %710, float %708, float %709)
store float %711, float* %22
%712 = load float, float* %38
%713 = load float, float* %20
%714 = load float, float* %23
%715 = fneg float %712
%716 = call float @llvm.fmuladd.f32(float %715, float %713, float %714)
store float %716, float* %23
%717 = load float, float* %39
%718 = load float, float* %20
%719 = load float, float* %24
%720 = fneg float %717
%721 = call float @llvm.fmuladd.f32(float %720, float %718, float %719)
store float %721, float* %24
%722 = load float*, float** %8
%723 = getelementptr inbounds float, float* %722, i64 16
%724 = load float, float* %723
store float %724, float* %25
%725 = load float*, float** %8
%726 = getelementptr inbounds float, float* %725, i64 17
%727 = load float, float* %726
store float %727, float* %26
%728 = load float*, float** %8
%729 = getelementptr inbounds float, float* %728, i64 21
%730 = load float, float* %729
store float %730, float* %33
%731 = load float, float* %25
%732 = load float, float* %21
%733 = fmul float %732, %731
store float %733, float* %21
%734 = load float, float* %26
%735 = load float, float* %21
%736 = load float, float* %22
%737 = fneg float %734
%738 = call float @llvm.fmuladd.f32(float %737, float %735, float %736)
store float %738, float* %22
%739 = load float, float* %33
%740 = load float, float* %22
%741 = fmul float %740, %739
store float %741, float* %22
%742 = load float, float* %21
%743 = load float*, float** %10
%744 = getelementptr inbounds float, float* %743, i64 4
store float %742, float* %744
%745 = load float, float* %22
%746 = load float*, float** %10
%747 = getelementptr inbounds float, float* %746, i64 5
store float %745, float* %747
%748 = load float*, float** %8
%749 = getelementptr inbounds float, float* %748, i64 18
%750 = load float, float* %749
store float %750, float* %27
%751 = load float*, float** %8
%752 = getelementptr inbounds float, float* %751, i64 19
%753 = load float, float* %752
store float %753, float* %28
%754 = load float*, float** %8
%755 = getelementptr inbounds float, float* %754, i64 22
%756 = load float, float* %755
store float %756, float* %34
%757 = load float*, float** %8
%758 = getelementptr inbounds float, float* %757, i64 23
%759 = load float, float* %758
store float %759, float* %35
%760 = load float, float* %27
%761 = load float, float* %21
%762 = load float, float* %23
%763 = fneg float %760
%764 = call float @llvm.fmuladd.f32(float %763, float %761, float %762)
store float %764, float* %23
%765 = load float, float* %28
%766 = load float, float* %21
%767 = load float, float* %24
%768 = fneg float %765
%769 = call float @llvm.fmuladd.f32(float %768, float %766, float %767)
store float %769, float* %24
%770 = load float, float* %34
%771 = load float, float* %22
%772 = load float, float* %23
%773 = fneg float %770
%774 = call float @llvm.fmuladd.f32(float %773, float %771, float %772)
store float %774, float* %23
%775 = load float, float* %35
%776 = load float, float* %22
%777 = load float, float* %24
%778 = fneg float %775
%779 = call float @llvm.fmuladd.f32(float %778, float %776, float %777)
store float %779, float* %24
%780 = load float*, float** %8
%781 = getelementptr inbounds float, float* %780, i64 26
%782 = load float, float* %781
store float %782, float* %25
%783 = load float*, float** %8
%784 = getelementptr inbounds float, float* %783, i64 27
%785 = load float, float* %784
store float %785, float* %26
%786 = load float*, float** %8
%787 = getelementptr inbounds float, float* %786, i64 31
%788 = load float, float* %787
store float %788, float* %33
%789 = load float, float* %25
%790 = load float, float* %23
%791 = fmul float %790, %789
store float %791, float* %23
%792 = load float, float* %26
%793 = load float, float* %23
%794 = load float, float* %24
%795 = fneg float %792
%796 = call float @llvm.fmuladd.f32(float %795, float %793, float %794)
store float %796, float* %24
%797 = load float, float* %33
%798 = load float, float* %24
%799 = fmul float %798, %797
store float %799, float* %24
%800 = load float, float* %23
%801 = load float*, float** %10
%802 = getelementptr inbounds float, float* %801, i64 6
store float %800, float* %802
%803 = load float, float* %24
%804 = load float*, float** %10
%805 = getelementptr inbounds float, float* %804, i64 7
store float %803, float* %805
ret void
}

LLVM IR (-O2):
define void @kernel_strsv_n_8_lib4(i32 %0, float* %1, float* %2, float* nocapture %3, float* nocapture %4) {
%6 = add nsw i32 %0, -7
%7 = icmp sgt i32 %0, 7
br i1 %7, label %8, label %145
8: ; preds = %5, %8
%9 = phi float* [ %107, %8 ], [ %1, %5 ]
%10 = phi float* [ %108, %8 ], [ %2, %5 ]
%11 = phi float* [ %109, %8 ], [ %3, %5 ]
%12 = phi i32 [ %110, %8 ], [ 0, %5 ]
%13 = phi <8 x float> [ %106, %8 ], [ zeroinitializer, %5 ]
%14 = load float, float* %11
%15 = getelementptr inbounds float, float* %11, i64 1
%16 = load float, float* %15
%17 = getelementptr inbounds float, float* %11, i64 2
%18 = load float, float* %17
%19 = getelementptr inbounds float, float* %11, i64 3
%20 = load float, float* %19
%21 = bitcast float* %9 to <4 x float>*
%22 = load <4 x float>, <4 x float>* %21
%23 = bitcast float* %10 to <4 x float>*
%24 = load <4 x float>, <4 x float>* %23
%25 = shufflevector <4 x float> %24, <4 x float> %22, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
%26 = insertelement <8 x float> poison, float %14, i64 0
%27 = shufflevector <8 x float> %26, <8 x float> poison, <8 x i32> zeroinitializer
%28 = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> %25, <8 x float> %27, <8 x float> %13)
%29 = getelementptr inbounds float, float* %9, i64 4
%30 = bitcast float* %29 to <4 x float>*
%31 = load <4 x float>, <4 x float>* %30
%32 = getelementptr inbounds float, float* %10, i64 4
%33 = bitcast float* %32 to <4 x float>*
%34 = load <4 x float>, <4 x float>* %33
%35 = shufflevector <4 x float> %34, <4 x float> %31, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
%36 = insertelement <8 x float> poison, float %16, i64 0
%37 = shufflevector <8 x float> %36, <8 x float> poison, <8 x i32> zeroinitializer
%38 = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> %35, <8 x float> %37, <8 x float> %28)
%39 = getelementptr inbounds float, float* %9, i64 8
%40 = bitcast float* %39 to <4 x float>*
%41 = load <4 x float>, <4 x float>* %40
%42 = getelementptr inbounds float, float* %10, i64 8
%43 = bitcast float* %42 to <4 x float>*
%44 = load <4 x float>, <4 x float>* %43
%45 = shufflevector <4 x float> %44, <4 x float> %41, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
%46 = insertelement <8 x float> poison, float %18, i64 0
%47 = shufflevector <8 x float> %46, <8 x float> poison, <8 x i32> zeroinitializer
%48 = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> %45, <8 x float> %47, <8 x float> %38)
%49 = getelementptr inbounds float, float* %9, i64 12
%50 = bitcast float* %49 to <4 x float>*
%51 = load <4 x float>, <4 x float>* %50
%52 = getelementptr inbounds float, float* %10, i64 12
%53 = bitcast float* %52 to <4 x float>*
%54 = load <4 x float>, <4 x float>* %53
%55 = shufflevector <4 x float> %54, <4 x float> %51, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
%56 = insertelement <8 x float> poison, float %20, i64 0
%57 = shufflevector <8 x float> %56, <8 x float> poison, <8 x i32> zeroinitializer
%58 = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> %55, <8 x float> %57, <8 x float> %48)
%59 = getelementptr inbounds float, float* %9, i64 16
%60 = getelementptr inbounds float, float* %10, i64 16
%61 = getelementptr inbounds float, float* %11, i64 4
%62 = load float, float* %61
%63 = getelementptr inbounds float, float* %11, i64 5
%64 = load float, float* %63
%65 = getelementptr inbounds float, float* %11, i64 6
%66 = load float, float* %65
%67 = getelementptr inbounds float, float* %11, i64 7
%68 = load float, float* %67
%69 = bitcast float* %59 to <4 x float>*
%70 = load <4 x float>, <4 x float>* %69
%71 = bitcast float* %60 to <4 x float>*
%72 = load <4 x float>, <4 x float>* %71
%73 = shufflevector <4 x float> %72, <4 x float> %70, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
%74 = insertelement <8 x float> poison, float %62, i64 0
%75 = shufflevector <8 x float> %74, <8 x float> poison, <8 x i32> zeroinitializer
%76 = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> %73, <8 x float> %75, <8 x float> %58)
%77 = getelementptr inbounds float, float* %9, i64 20
%78 = bitcast float* %77 to <4 x float>*
%79 = load <4 x float>, <4 x float>* %78
%80 = getelementptr inbounds float, float* %10, i64 20
%81 = bitcast float* %80 to <4 x float>*
%82 = load <4 x float>, <4 x float>* %81
%83 = shufflevector <4 x float> %82, <4 x float> %79, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
%84 = insertelement <8 x float> poison, float %64, i64 0
%85 = shufflevector <8 x float> %84, <8 x float> poison, <8 x i32> zeroinitializer
%86 = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> %83, <8 x float> %85, <8 x float> %76)
%87 = getelementptr inbounds float, float* %9, i64 24
%88 = bitcast float* %87 to <4 x float>*
%89 = load <4 x float>, <4 x float>* %88
%90 = getelementptr inbounds float, float* %10, i64 24
%91 = bitcast float* %90 to <4 x float>*
%92 = load <4 x float>, <4 x float>* %91
%93 = shufflevector <4 x float> %92, <4 x float> %89, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
%94 = insertelement <8 x float> poison, float %66, i64 0
%95 = shufflevector <8 x float> %94, <8 x float> poison, <8 x i32> zeroinitializer
%96 = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> %93, <8 x float> %95, <8 x float> %86)
%97 = getelementptr inbounds float, float* %9, i64 28
%98 = bitcast float* %97 to <4 x float>*
%99 = load <4 x float>, <4 x float>* %98
%100 = getelementptr inbounds float, float* %10, i64 28
%101 = bitcast float* %100 to <4 x float>*
%102 = load <4 x float>, <4 x float>* %101
%103 = shufflevector <4 x float> %102, <4 x float> %99, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
%104 = insertelement <8 x float> poison, float %68, i64 0
%105 = shufflevector <8 x float> %104, <8 x float> poison, <8 x i32> zeroinitializer
%106 = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> %103, <8 x float> %105, <8 x float> %96)
%107 = getelementptr inbounds float, float* %9, i64 32
%108 = getelementptr inbounds float, float* %10, i64 32
%109 = getelementptr inbounds float, float* %11, i64 8
%110 = add nuw nsw i32 %12, 8
%111 = icmp slt i32 %110, %6
br i1 %111, label %8, label %112
112: ; preds = %8
%113 = shufflevector <4 x float> %102, <4 x float> poison, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 undef, i32 undef, i32 undef, i32 undef>
%114 = shufflevector <4 x float> %99, <4 x float> poison, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 undef, i32 undef, i32 undef, i32 undef>
%115 = shufflevector <8 x float> %113, <8 x float> %114, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11>
%116 = shufflevector <4 x float> %92, <4 x float> poison, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 undef, i32 undef, i32 undef, i32 undef>
%117 = shufflevector <4 x float> %89, <4 x float> poison, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 undef, i32 undef, i32 undef, i32 undef>
%118 = shufflevector <8 x float> %116, <8 x float> %117, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11>
%119 = shufflevector <4 x float> %82, <4 x float> poison, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 undef, i32 undef, i32 undef, i32 undef>
%120 = shufflevector <4 x float> %79, <4 x float> poison, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 undef, i32 undef, i32 undef, i32 undef>
%121 = shufflevector <8 x float> %119, <8 x float> %120, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11>
%122 = shufflevector <4 x float> %72, <4 x float> poison, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 undef, i32 undef, i32 undef, i32 undef>
%123 = shufflevector <4 x float> %70, <4 x float> poison, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 undef, i32 undef, i32 undef, i32 undef>
%124 = shufflevector <8 x float> %122, <8 x float> %123, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11>
%125 = shufflevector <4 x float> %54, <4 x float> poison, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 undef, i32 undef, i32 undef, i32 undef>
%126 = shufflevector <4 x float> %51, <4 x float> poison, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 undef, i32 undef, i32 undef, i32 undef>
%127 = shufflevector <8 x float> %125, <8 x float> %126, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11>
%128 = shufflevector <4 x float> %44, <4 x float> poison, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 undef, i32 undef, i32 undef, i32 undef>
%129 = shufflevector <4 x float> %41, <4 x float> poison, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 undef, i32 undef, i32 undef, i32 undef>
%130 = shufflevector <8 x float> %128, <8 x float> %129, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11>
%131 = shufflevector <4 x float> %34, <4 x float> poison, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 undef, i32 undef, i32 undef, i32 undef>
%132 = shufflevector <4 x float> %31, <4 x float> poison, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 undef, i32 undef, i32 undef, i32 undef>
%133 = shufflevector <8 x float> %131, <8 x float> %132, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11>
%134 = shufflevector <4 x float> %24, <4 x float> poison, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 undef, i32 undef, i32 undef, i32 undef>
%135 = shufflevector <4 x float> %22, <4 x float> poison, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 undef, i32 undef, i32 undef, i32 undef>
%136 = shufflevector <8 x float> %134, <8 x float> %135, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11>
%137 = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> %136, <8 x float> %27, <8 x float> %13)
%138 = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> %133, <8 x float> %37, <8 x float> %137)
%139 = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> %130, <8 x float> %47, <8 x float> %138)
%140 = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> %127, <8 x float> %57, <8 x float> %139)
%141 = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> %124, <8 x float> %75, <8 x float> %140)
%142 = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> %121, <8 x float> %85, <8 x float> %141)
%143 = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> %118, <8 x float> %95, <8 x float> %142)
%144 = call <8 x float> @llvm.fmuladd.v8f32(<8 x float> %115, <8 x float> %105, <8 x float> %143)
br label %145
145: ; preds = %112, %5
%146 = phi float* [ %2, %5 ], [ %108, %112 ]
%147 = phi float* [ %1, %5 ], [ %107, %112 ]
%148 = phi <8 x float> [ zeroinitializer, %5 ], [ %144, %112 ]
%149 = load float, float* %4
%150 = extractelement <8 x float> %148, i64 7
%151 = fsub float %149, %150
%152 = getelementptr inbounds float, float* %4, i64 1
%153 = load float, float* %152
%154 = extractelement <8 x float> %148, i64 6
%155 = fsub float %153, %154
%156 = getelementptr inbounds float, float* %4, i64 2
%157 = load float, float* %156
%158 = extractelement <8 x float> %148, i64 5
%159 = fsub float %157, %158
%160 = getelementptr inbounds float, float* %4, i64 3
%161 = load float, float* %160
%162 = extractelement <8 x float> %148, i64 4
%163 = fsub float %161, %162
%164 = getelementptr inbounds float, float* %4, i64 4
%165 = load float, float* %164
%166 = extractelement <8 x float> %148, i64 3
%167 = fsub float %165, %166
%168 = getelementptr inbounds float, float* %4, i64 5
%169 = load float, float* %168
%170 = extractelement <8 x float> %148, i64 2
%171 = fsub float %169, %170
%172 = getelementptr inbounds float, float* %4, i64 6
%173 = load float, float* %172
%174 = extractelement <8 x float> %148, i64 1
%175 = fsub float %173, %174
%176 = getelementptr inbounds float, float* %4, i64 7
%177 = load float, float* %176
%178 = extractelement <8 x float> %148, i64 0
%179 = fsub float %177, %178
%180 = load float, float* %147
%181 = getelementptr inbounds float, float* %147, i64 1
%182 = load float, float* %181
%183 = getelementptr inbounds float, float* %147, i64 5
%184 = load float, float* %183
%185 = fmul float %151, %180
%186 = fneg float %182
%187 = tail call float @llvm.fmuladd.f32(float %186, float %185, float %155)
%188 = fmul float %187, %184
store float %185, float* %4
store float %188, float* %152
%189 = getelementptr inbounds float, float* %147, i64 2
%190 = load float, float* %189
%191 = getelementptr inbounds float, float* %147, i64 3
%192 = load float, float* %191
%193 = getelementptr inbounds float, float* %147, i64 6
%194 = load float, float* %193
%195 = getelementptr inbounds float, float* %147, i64 7
%196 = load float, float* %195
%197 = fneg float %190
%198 = tail call float @llvm.fmuladd.f32(float %197, float %185, float %159)
%199 = fneg float %192
%200 = tail call float @llvm.fmuladd.f32(float %199, float %185, float %163)
%201 = fneg float %194
%202 = tail call float @llvm.fmuladd.f32(float %201, float %188, float %198)
%203 = fneg float %196
%204 = tail call float @llvm.fmuladd.f32(float %203, float %188, float %200)
%205 = load float, float* %146
%206 = getelementptr inbounds float, float* %146, i64 1
%207 = load float, float* %206
%208 = getelementptr inbounds float, float* %146, i64 2
%209 = load float, float* %208
%210 = getelementptr inbounds float, float* %146, i64 3
%211 = load float, float* %210
%212 = getelementptr inbounds float, float* %146, i64 4
%213 = load float, float* %212
%214 = getelementptr inbounds float, float* %146, i64 5
%215 = load float, float* %214
%216 = getelementptr inbounds float, float* %146, i64 6
%217 = load float, float* %216
%218 = getelementptr inbounds float, float* %146, i64 7
%219 = load float, float* %218
%220 = fneg float %205
%221 = tail call float @llvm.fmuladd.f32(float %220, float %185, float %167)
%222 = fneg float %207
%223 = tail call float @llvm.fmuladd.f32(float %222, float %185, float %171)
%224 = fneg float %209
%225 = tail call float @llvm.fmuladd.f32(float %224, float %185, float %175)
%226 = fneg float %211
%227 = tail call float @llvm.fmuladd.f32(float %226, float %185, float %179)
%228 = fneg float %213
%229 = tail call float @llvm.fmuladd.f32(float %228, float %188, float %221)
%230 = fneg float %215
%231 = tail call float @llvm.fmuladd.f32(float %230, float %188, float %223)
%232 = fneg float %217
%233 = tail call float @llvm.fmuladd.f32(float %232, float %188, float %225)
%234 = fneg float %219
%235 = tail call float @llvm.fmuladd.f32(float %234, float %188, float %227)
%236 = getelementptr inbounds float, float* %147, i64 10
%237 = load float, float* %236
%238 = getelementptr inbounds float, float* %147, i64 11
%239 = load float, float* %238
%240 = getelementptr inbounds float, float* %147, i64 15
%241 = load float, float* %240
%242 = fmul float %202, %237
%243 = fneg float %239
%244 = tail call float @llvm.fmuladd.f32(float %243, float %242, float %204)
%245 = fmul float %244, %241
store float %242, float* %156
store float %245, float* %160
%246 = getelementptr inbounds float, float* %146, i64 8
%247 = load float, float* %246
%248 = getelementptr inbounds float, float* %146, i64 9
%249 = load float, float* %248
%250 = getelementptr inbounds float, float* %146, i64 10
%251 = load float, float* %250
%252 = getelementptr inbounds float, float* %146, i64 11
%253 = load float, float* %252
%254 = getelementptr inbounds float, float* %146, i64 12
%255 = load float, float* %254
%256 = getelementptr inbounds float, float* %146, i64 13
%257 = load float, float* %256
%258 = getelementptr inbounds float, float* %146, i64 14
%259 = load float, float* %258
%260 = getelementptr inbounds float, float* %146, i64 15
%261 = load float, float* %260
%262 = fneg float %247
%263 = tail call float @llvm.fmuladd.f32(float %262, float %242, float %229)
%264 = fneg float %249
%265 = tail call float @llvm.fmuladd.f32(float %264, float %242, float %231)
%266 = fneg float %251
%267 = tail call float @llvm.fmuladd.f32(float %266, float %242, float %233)
%268 = fneg float %253
%269 = tail call float @llvm.fmuladd.f32(float %268, float %242, float %235)
%270 = fneg float %255
%271 = tail call float @llvm.fmuladd.f32(float %270, float %245, float %263)
%272 = fneg float %257
%273 = tail call float @llvm.fmuladd.f32(float %272, float %245, float %265)
%274 = fneg float %259
%275 = tail call float @llvm.fmuladd.f32(float %274, float %245, float %267)
%276 = fneg float %261
%277 = tail call float @llvm.fmuladd.f32(float %276, float %245, float %269)
%278 = getelementptr inbounds float, float* %146, i64 16
%279 = load float, float* %278
%280 = getelementptr inbounds float, float* %146, i64 17
%281 = load float, float* %280
%282 = getelementptr inbounds float, float* %146, i64 21
%283 = load float, float* %282
%284 = fmul float %271, %279
%285 = fneg float %281
%286 = tail call float @llvm.fmuladd.f32(float %285, float %284, float %273)
%287 = fmul float %286, %283
store float %284, float* %164
store float %287, float* %168
%288 = getelementptr inbounds float, float* %146, i64 18
%289 = load float, float* %288
%290 = getelementptr inbounds float, float* %146, i64 19
%291 = load float, float* %290
%292 = getelementptr inbounds float, float* %146, i64 22
%293 = load float, float* %292
%294 = getelementptr inbounds float, float* %146, i64 23
%295 = load float, float* %294
%296 = fneg float %289
%297 = tail call float @llvm.fmuladd.f32(float %296, float %284, float %275)
%298 = fneg float %291
%299 = tail call float @llvm.fmuladd.f32(float %298, float %284, float %277)
%300 = fneg float %293
%301 = tail call float @llvm.fmuladd.f32(float %300, float %287, float %297)
%302 = fneg float %295
%303 = tail call float @llvm.fmuladd.f32(float %302, float %287, float %299)
%304 = getelementptr inbounds float, float* %146, i64 26
%305 = load float, float* %304
%306 = getelementptr inbounds float, float* %146, i64 27
%307 = load float, float* %306
%308 = getelementptr inbounds float, float* %146, i64 31
%309 = load float, float* %308
%310 = fmul float %301, %305
%311 = fneg float %307
%312 = tail call float @llvm.fmuladd.f32(float %311, float %310, float %303)
%313 = fmul float %312, %309
store float %310, float* %172
store float %313, float* %176
ret void
}