#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ MakeOrbitLists();
int /*<<< orphan*/ MakePlanetList(int);
int /*<<< orphan*/ MakeSunList();
MakePlanetLists() {
  int p;
  for (p = 0; p < (34); p++) {
    if (p == 0) {
      MakeSunList();
    } else {
      MakePlanetList(p);
    }
  }
  MakeOrbitLists();
}


x86 assembly (clang, -O0):
<MakePlanetLists>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
movl   $0x0,-0x8(%rbp)
cmpl   $0x22,-0x8(%rbp)
jge    117a <MakePlanetLists+0x4a>
cmpl   $0x0,-0x8(%rbp)
jne    115f <MakePlanetLists+0x2f>
mov    $0x0,%al
call   1030 <MakeSunList@plt>
jmp    1167 <MakePlanetLists+0x37>
mov    -0x8(%rbp),%edi
call   1040 <MakePlanetList@plt>
jmp    116c <MakePlanetLists+0x3c>
mov    -0x8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x8(%rbp)
jmp    113f <MakePlanetLists+0xf>
mov    $0x0,%al
call   1050 <MakeOrbitLists@plt>
mov    -0x4(%rbp),%eax
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<MakePlanetLists>:
push   %rax
xor    %eax,%eax
call   1030 <MakeSunList@plt>
mov    $0x1,%edi
call   1040 <MakePlanetList@plt>
mov    $0x2,%edi
call   1040 <MakePlanetList@plt>
mov    $0x3,%edi
call   1040 <MakePlanetList@plt>
mov    $0x4,%edi
call   1040 <MakePlanetList@plt>
mov    $0x5,%edi
call   1040 <MakePlanetList@plt>
mov    $0x6,%edi
call   1040 <MakePlanetList@plt>
mov    $0x7,%edi
call   1040 <MakePlanetList@plt>
mov    $0x8,%edi
call   1040 <MakePlanetList@plt>
mov    $0x9,%edi
call   1040 <MakePlanetList@plt>
mov    $0xa,%edi
call   1040 <MakePlanetList@plt>
mov    $0xb,%edi
call   1040 <MakePlanetList@plt>
mov    $0xc,%edi
call   1040 <MakePlanetList@plt>
mov    $0xd,%edi
call   1040 <MakePlanetList@plt>
mov    $0xe,%edi
call   1040 <MakePlanetList@plt>
mov    $0xf,%edi
call   1040 <MakePlanetList@plt>
mov    $0x10,%edi
call   1040 <MakePlanetList@plt>
mov    $0x11,%edi
call   1040 <MakePlanetList@plt>
mov    $0x12,%edi
call   1040 <MakePlanetList@plt>
mov    $0x13,%edi
call   1040 <MakePlanetList@plt>
mov    $0x14,%edi
call   1040 <MakePlanetList@plt>
mov    $0x15,%edi
call   1040 <MakePlanetList@plt>
mov    $0x16,%edi
call   1040 <MakePlanetList@plt>
mov    $0x17,%edi
call   1040 <MakePlanetList@plt>
mov    $0x18,%edi
call   1040 <MakePlanetList@plt>
mov    $0x19,%edi
call   1040 <MakePlanetList@plt>
mov    $0x1a,%edi
call   1040 <MakePlanetList@plt>
mov    $0x1b,%edi
call   1040 <MakePlanetList@plt>
mov    $0x1c,%edi
call   1040 <MakePlanetList@plt>
mov    $0x1d,%edi
call   1040 <MakePlanetList@plt>
mov    $0x1e,%edi
call   1040 <MakePlanetList@plt>
mov    $0x1f,%edi
call   1040 <MakePlanetList@plt>
mov    $0x20,%edi
call   1040 <MakePlanetList@plt>
mov    $0x21,%edi
call   1040 <MakePlanetList@plt>
xor    %eax,%eax
pop    %rcx
jmp    1050 <MakeOrbitLists@plt>

LLVM IR (-O0):
define i32 @MakePlanetLists() {
%1 = alloca i32
%2 = alloca i32
store i32 0, i32* %2
br label %3
3: ; preds = %15, %0
%4 = load i32, i32* %2
%5 = icmp slt i32 %4, 34
br i1 %5, label %6, label %18
6: ; preds = %3
%7 = load i32, i32* %2
%8 = icmp eq i32 %7, 0
br i1 %8, label %9, label %11
9: ; preds = %6
%10 = call i32 (...) @MakeSunList()
br label %14
11: ; preds = %6
%12 = load i32, i32* %2
%13 = call i32 @MakePlanetList(i32 %12)
br label %14
14: ; preds = %11, %9
br label %15
15: ; preds = %14
%16 = load i32, i32* %2
%17 = add nsw i32 %16, 1
store i32 %17, i32* %2
br label %3
18: ; preds = %3
%19 = call i32 (...) @MakeOrbitLists()
%20 = load i32, i32* %1
ret i32 %20
}

LLVM IR (-O2):
define i32 @MakePlanetLists() {
%1 = tail call i32 (...) @MakeSunList()
%2 = tail call i32 @MakePlanetList(i32 1)
%3 = tail call i32 @MakePlanetList(i32 2)
%4 = tail call i32 @MakePlanetList(i32 3)
%5 = tail call i32 @MakePlanetList(i32 4)
%6 = tail call i32 @MakePlanetList(i32 5)
%7 = tail call i32 @MakePlanetList(i32 6)
%8 = tail call i32 @MakePlanetList(i32 7)
%9 = tail call i32 @MakePlanetList(i32 8)
%10 = tail call i32 @MakePlanetList(i32 9)
%11 = tail call i32 @MakePlanetList(i32 10)
%12 = tail call i32 @MakePlanetList(i32 11)
%13 = tail call i32 @MakePlanetList(i32 12)
%14 = tail call i32 @MakePlanetList(i32 13)
%15 = tail call i32 @MakePlanetList(i32 14)
%16 = tail call i32 @MakePlanetList(i32 15)
%17 = tail call i32 @MakePlanetList(i32 16)
%18 = tail call i32 @MakePlanetList(i32 17)
%19 = tail call i32 @MakePlanetList(i32 18)
%20 = tail call i32 @MakePlanetList(i32 19)
%21 = tail call i32 @MakePlanetList(i32 20)
%22 = tail call i32 @MakePlanetList(i32 21)
%23 = tail call i32 @MakePlanetList(i32 22)
%24 = tail call i32 @MakePlanetList(i32 23)
%25 = tail call i32 @MakePlanetList(i32 24)
%26 = tail call i32 @MakePlanetList(i32 25)
%27 = tail call i32 @MakePlanetList(i32 26)
%28 = tail call i32 @MakePlanetList(i32 27)
%29 = tail call i32 @MakePlanetList(i32 28)
%30 = tail call i32 @MakePlanetList(i32 29)
%31 = tail call i32 @MakePlanetList(i32 30)
%32 = tail call i32 @MakePlanetList(i32 31)
%33 = tail call i32 @MakePlanetList(i32 32)
%34 = tail call i32 @MakePlanetList(i32 33)
%35 = tail call i32 (...) @MakeOrbitLists()
ret i32 undef
}