#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *);
void HelpMenu() {
  printf("Command List\n\n");
  printf("\x1B[33m"
         "HELP"
         "\x1B[37m");
  printf(": Open command list menu\n");
  printf("\x1B[32m"
         "GL"
         "\x1B[37m");
  printf(": Move to the left\n");
  printf("\x1B[32m"
         "GR"
         "\x1B[37m");
  printf(": Move to the right\n");
  printf("\x1B[32m"
         "GU"
         "\x1B[37m");
  printf(": Move up\n");
  printf("\x1B[32m"
         "GD"
         "\x1B[37m");
  printf(": Move down\n");
  printf("\x1B[36m"
         "SKILL"
         "\x1B[37m");
  printf("bl: Open skill tree\n");
  printf("\x1B[34m"
         "SAVE"
         "\x1B[37m");
  printf(": Save the current game\n");
  printf("\x1B[34m"
         "LOAD"
         "\x1B[37m");
  printf(": Load previously saved game\n");
  printf("\x1B[31m"
         "EXIT"
         "\x1B[37m");
  printf("EXIT: Quit game\n");
}


x86 assembly (clang, -O0):
<HelpMenu>:
push   %rbp
mov    %rsp,%rbp
lea    0xee5(%rip),%rdi
call   1030 <printf@plt>
lea    0xee8(%rip),%rdi
call   1030 <printf@plt>
lea    0xeeb(%rip),%rdi
call   1030 <printf@plt>
lea    0xef9(%rip),%rdi
call   1030 <printf@plt>
lea    0xefa(%rip),%rdi
call   1030 <printf@plt>
lea    0xf02(%rip),%rdi
call   1030 <printf@plt>
lea    0xf03(%rip),%rdi
call   1030 <printf@plt>
lea    0xf0c(%rip),%rdi
call   1030 <printf@plt>
lea    0xf0d(%rip),%rdi
call   1030 <printf@plt>
lea    0xf0c(%rip),%rdi
call   1030 <printf@plt>
lea    0xf0d(%rip),%rdi
call   1030 <printf@plt>
lea    0xf0e(%rip),%rdi
call   1030 <printf@plt>
lea    0xf12(%rip),%rdi
call   1030 <printf@plt>
lea    0xf1b(%rip),%rdi
call   1030 <printf@plt>
lea    0xf1e(%rip),%rdi
call   1030 <printf@plt>
lea    0xf2b(%rip),%rdi
call   1030 <printf@plt>
lea    0xf2e(%rip),%rdi
call   1030 <printf@plt>
lea    0xf40(%rip),%rdi
call   1030 <printf@plt>
lea    0xf43(%rip),%rdi
call   1030 <printf@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<HelpMenu>:
push   %rax
lea    0xf58(%rip),%rdi
call   1030 <puts@plt>
lea    0xecc(%rip),%rdi
call   1040 <printf@plt>
lea    0xf4e(%rip),%rdi
call   1030 <puts@plt>
lea    0xec3(%rip),%rdi
call   1040 <printf@plt>
lea    0xf4f(%rip),%rdi
call   1030 <puts@plt>
lea    0xeb8(%rip),%rdi
call   1040 <printf@plt>
lea    0xf4a(%rip),%rdi
call   1030 <puts@plt>
lea    0xead(%rip),%rdi
call   1040 <printf@plt>
lea    0xf46(%rip),%rdi
call   1030 <puts@plt>
lea    0xea2(%rip),%rdi
call   1040 <printf@plt>
lea    0xf38(%rip),%rdi
call   1030 <puts@plt>
lea    0xe97(%rip),%rdi
call   1040 <printf@plt>
lea    0xf2c(%rip),%rdi
call   1030 <puts@plt>
lea    0xe8f(%rip),%rdi
call   1040 <printf@plt>
lea    0xf28(%rip),%rdi
call   1030 <puts@plt>
lea    0xe86(%rip),%rdi
call   1040 <printf@plt>
lea    0xf28(%rip),%rdi
call   1030 <puts@plt>
lea    0xe7d(%rip),%rdi
call   1040 <printf@plt>
lea    0xf2d(%rip),%rdi
pop    %rax
jmp    1030 <puts@plt>

LLVM IR (-O0):
@.str = [15 x i8] c"Command List\0A\0A\00"
@.str.1 = [15 x i8] c"\1B[33mHELP\1B[37m\00"
@.str.2 = [26 x i8] c": Open command list menu\0A\00"
@.str.3 = [13 x i8] c"\1B[32mGL\1B[37m\00"
@.str.4 = [20 x i8] c": Move to the left\0A\00"
@.str.5 = [13 x i8] c"\1B[32mGR\1B[37m\00"
@.str.6 = [21 x i8] c": Move to the right\0A\00"
@.str.7 = [13 x i8] c"\1B[32mGU\1B[37m\00"
@.str.8 = [11 x i8] c": Move up\0A\00"
@.str.9 = [13 x i8] c"\1B[32mGD\1B[37m\00"
@.str.10 = [13 x i8] c": Move down\0A\00"
@.str.11 = [16 x i8] c"\1B[36mSKILL\1B[37m\00"
@.str.12 = [21 x i8] c"bl: Open skill tree\0A\00"
@.str.13 = [15 x i8] c"\1B[34mSAVE\1B[37m\00"
@.str.14 = [25 x i8] c": Save the current game\0A\00"
@.str.15 = [15 x i8] c"\1B[34mLOAD\1B[37m\00"
@.str.16 = [30 x i8] c": Load previously saved game\0A\00"
@.str.17 = [15 x i8] c"\1B[31mEXIT\1B[37m\00"
@.str.18 = [17 x i8] c"EXIT: Quit game\0A\00"
define void @HelpMenu() {
%1 = call i32 @printf(i8* getelementptr inbounds ([15 x i8], [15 x i8]* @.str, i64 0, i64 0))
%2 = call i32 @printf(i8* getelementptr inbounds ([15 x i8], [15 x i8]* @.str.1, i64 0, i64 0))
%3 = call i32 @printf(i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str.2, i64 0, i64 0))
%4 = call i32 @printf(i8* getelementptr inbounds ([13 x i8], [13 x i8]* @.str.3, i64 0, i64 0))
%5 = call i32 @printf(i8* getelementptr inbounds ([20 x i8], [20 x i8]* @.str.4, i64 0, i64 0))
%6 = call i32 @printf(i8* getelementptr inbounds ([13 x i8], [13 x i8]* @.str.5, i64 0, i64 0))
%7 = call i32 @printf(i8* getelementptr inbounds ([21 x i8], [21 x i8]* @.str.6, i64 0, i64 0))
%8 = call i32 @printf(i8* getelementptr inbounds ([13 x i8], [13 x i8]* @.str.7, i64 0, i64 0))
%9 = call i32 @printf(i8* getelementptr inbounds ([11 x i8], [11 x i8]* @.str.8, i64 0, i64 0))
%10 = call i32 @printf(i8* getelementptr inbounds ([13 x i8], [13 x i8]* @.str.9, i64 0, i64 0))
%11 = call i32 @printf(i8* getelementptr inbounds ([13 x i8], [13 x i8]* @.str.10, i64 0, i64 0))
%12 = call i32 @printf(i8* getelementptr inbounds ([16 x i8], [16 x i8]* @.str.11, i64 0, i64 0))
%13 = call i32 @printf(i8* getelementptr inbounds ([21 x i8], [21 x i8]* @.str.12, i64 0, i64 0))
%14 = call i32 @printf(i8* getelementptr inbounds ([15 x i8], [15 x i8]* @.str.13, i64 0, i64 0))
%15 = call i32 @printf(i8* getelementptr inbounds ([25 x i8], [25 x i8]* @.str.14, i64 0, i64 0))
%16 = call i32 @printf(i8* getelementptr inbounds ([15 x i8], [15 x i8]* @.str.15, i64 0, i64 0))
%17 = call i32 @printf(i8* getelementptr inbounds ([30 x i8], [30 x i8]* @.str.16, i64 0, i64 0))
%18 = call i32 @printf(i8* getelementptr inbounds ([15 x i8], [15 x i8]* @.str.17, i64 0, i64 0))
%19 = call i32 @printf(i8* getelementptr inbounds ([17 x i8], [17 x i8]* @.str.18, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@.str.1 = [15 x i8] c"\1B[33mHELP\1B[37m\00"
@.str.3 = [13 x i8] c"\1B[32mGL\1B[37m\00"
@.str.5 = [13 x i8] c"\1B[32mGR\1B[37m\00"
@.str.7 = [13 x i8] c"\1B[32mGU\1B[37m\00"
@.str.9 = [13 x i8] c"\1B[32mGD\1B[37m\00"
@.str.11 = [16 x i8] c"\1B[36mSKILL\1B[37m\00"
@.str.13 = [15 x i8] c"\1B[34mSAVE\1B[37m\00"
@.str.15 = [15 x i8] c"\1B[34mLOAD\1B[37m\00"
@.str.17 = [15 x i8] c"\1B[31mEXIT\1B[37m\00"
@str = [14 x i8] c"Command List\0A\00"
@str.19 = [25 x i8] c": Open command list menu\00"
@str.20 = [19 x i8] c": Move to the left\00"
@str.21 = [20 x i8] c": Move to the right\00"
@str.22 = [10 x i8] c": Move up\00"
@str.23 = [12 x i8] c": Move down\00"
@str.24 = [20 x i8] c"bl: Open skill tree\00"
@str.25 = [24 x i8] c": Save the current game\00"
@str.26 = [29 x i8] c": Load previously saved game\00"
@str.27 = [16 x i8] c"EXIT: Quit game\00"
define void @HelpMenu() {
%1 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([14 x i8], [14 x i8]* @str, i64 0, i64 0))
%2 = tail call i32 @printf(i8* dereferenceable(1) getelementptr inbounds ([15 x i8], [15 x i8]* @.str.1, i64 0, i64 0))
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([25 x i8], [25 x i8]* @str.19, i64 0, i64 0))
%4 = tail call i32 @printf(i8* dereferenceable(1) getelementptr inbounds ([13 x i8], [13 x i8]* @.str.3, i64 0, i64 0))
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([19 x i8], [19 x i8]* @str.20, i64 0, i64 0))
%6 = tail call i32 @printf(i8* dereferenceable(1) getelementptr inbounds ([13 x i8], [13 x i8]* @.str.5, i64 0, i64 0))
%7 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([20 x i8], [20 x i8]* @str.21, i64 0, i64 0))
%8 = tail call i32 @printf(i8* dereferenceable(1) getelementptr inbounds ([13 x i8], [13 x i8]* @.str.7, i64 0, i64 0))
%9 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([10 x i8], [10 x i8]* @str.22, i64 0, i64 0))
%10 = tail call i32 @printf(i8* dereferenceable(1) getelementptr inbounds ([13 x i8], [13 x i8]* @.str.9, i64 0, i64 0))
%11 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([12 x i8], [12 x i8]* @str.23, i64 0, i64 0))
%12 = tail call i32 @printf(i8* dereferenceable(1) getelementptr inbounds ([16 x i8], [16 x i8]* @.str.11, i64 0, i64 0))
%13 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([20 x i8], [20 x i8]* @str.24, i64 0, i64 0))
%14 = tail call i32 @printf(i8* dereferenceable(1) getelementptr inbounds ([15 x i8], [15 x i8]* @.str.13, i64 0, i64 0))
%15 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([24 x i8], [24 x i8]* @str.25, i64 0, i64 0))
%16 = tail call i32 @printf(i8* dereferenceable(1) getelementptr inbounds ([15 x i8], [15 x i8]* @.str.15, i64 0, i64 0))
%17 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([29 x i8], [29 x i8]* @str.26, i64 0, i64 0))
%18 = tail call i32 @printf(i8* dereferenceable(1) getelementptr inbounds ([15 x i8], [15 x i8]* @.str.17, i64 0, i64 0))
%19 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([16 x i8], [16 x i8]* @str.27, i64 0, i64 0))
ret void
}