#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ PlayImmediateTone(int, int);
int /*<<< orphan*/ wait1Msec(int);
void playMario() {
  PlayImmediateTone(195, 0);
  wait1Msec(40);
  PlayImmediateTone(195, 15);
  wait1Msec(100);
  PlayImmediateTone(261, 0);
  wait1Msec(40);
  PlayImmediateTone(261, 15);
  wait1Msec(100);
  PlayImmediateTone(329, 0);
  wait1Msec(40);
  PlayImmediateTone(329, 15);
  wait1Msec(100);
  PlayImmediateTone(391, 1);
  wait1Msec(44);
  PlayImmediateTone(391, 15);
  wait1Msec(100);
  PlayImmediateTone(523, 0);
  wait1Msec(40);
  PlayImmediateTone(523, 15);
  wait1Msec(100);
  PlayImmediateTone(659, 0);
  wait1Msec(40);
  PlayImmediateTone(659, 15);
  wait1Msec(100);
  PlayImmediateTone(783, 1);
  wait1Msec(44);
  PlayImmediateTone(783, 45);
  wait1Msec(220);
  PlayImmediateTone(659, 2);
  wait1Msec(48);
  PlayImmediateTone(659, 45);
  wait1Msec(220);
  PlayImmediateTone(207, 2);
  wait1Msec(48);
  PlayImmediateTone(207, 15);
  wait1Msec(100);
  PlayImmediateTone(261, 0);
  wait1Msec(40);
  PlayImmediateTone(261, 15);
  wait1Msec(100);
  PlayImmediateTone(311, 0);
  wait1Msec(40);
  PlayImmediateTone(311, 15);
  wait1Msec(100);
  PlayImmediateTone(415, 1);
  wait1Msec(44);
  PlayImmediateTone(415, 15);
  wait1Msec(100);
  PlayImmediateTone(523, 0);
  wait1Msec(40);
  PlayImmediateTone(523, 15);
  wait1Msec(100);
  PlayImmediateTone(622, 0);
  wait1Msec(40);
  PlayImmediateTone(622, 15);
  wait1Msec(100);
  PlayImmediateTone(830, 1);
  wait1Msec(44);
  PlayImmediateTone(830, 45);
  wait1Msec(220);
  PlayImmediateTone(622, 2);
  wait1Msec(48);
  PlayImmediateTone(622, 45);
  wait1Msec(220);
  PlayImmediateTone(233, 2);
  wait1Msec(48);
  PlayImmediateTone(233, 15);
  wait1Msec(100);
  PlayImmediateTone(293, 0);
  wait1Msec(40);
  PlayImmediateTone(293, 15);
  wait1Msec(100);
  PlayImmediateTone(349, 0);
  wait1Msec(40);
  PlayImmediateTone(349, 15);
  wait1Msec(100);
  PlayImmediateTone(466, 1);
  wait1Msec(44);
  PlayImmediateTone(466, 15);
  wait1Msec(100);
  PlayImmediateTone(587, 0);
  wait1Msec(40);
  PlayImmediateTone(587, 15);
  wait1Msec(100);
  PlayImmediateTone(698, 0);
  wait1Msec(40);
  PlayImmediateTone(698, 15);
  wait1Msec(100);
  PlayImmediateTone(932, 1);
  wait1Msec(44);
  PlayImmediateTone(932, 45);
  wait1Msec(220);
  PlayImmediateTone(932, 2);
  wait1Msec(48);
  PlayImmediateTone(932, 15);
  wait1Msec(100);
  PlayImmediateTone(932, 0);
  wait1Msec(40);
  PlayImmediateTone(932, 15);
  wait1Msec(100);
  PlayImmediateTone(932, 0);
  wait1Msec(40);
  PlayImmediateTone(932, 15);
  wait1Msec(100);
  PlayImmediateTone(1031, 1);
  wait1Msec(44);
  PlayImmediateTone(1031, 45);
  wait1Msec(220);
}


x86 assembly (clang, -O0):
<playMario>:
push   %rbp
mov    %rsp,%rbp
mov    $0xc3,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0xc3,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x105,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x105,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x149,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x149,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x187,%edi
mov    $0x1,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x2c,%edi
call   1030 <wait1Msec@plt>
mov    $0x187,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x20b,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x20b,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x293,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x293,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x30f,%edi
mov    $0x1,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x2c,%edi
call   1030 <wait1Msec@plt>
mov    $0x30f,%edi
mov    $0x2d,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0xdc,%edi
call   1030 <wait1Msec@plt>
mov    $0x293,%edi
mov    $0x2,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x30,%edi
call   1030 <wait1Msec@plt>
mov    $0x293,%edi
mov    $0x2d,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0xdc,%edi
call   1030 <wait1Msec@plt>
mov    $0xcf,%edi
mov    $0x2,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x30,%edi
call   1030 <wait1Msec@plt>
mov    $0xcf,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x105,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x105,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x137,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x137,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x19f,%edi
mov    $0x1,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x2c,%edi
call   1030 <wait1Msec@plt>
mov    $0x19f,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x20b,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x20b,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x26e,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x26e,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x33e,%edi
mov    $0x1,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x2c,%edi
call   1030 <wait1Msec@plt>
mov    $0x33e,%edi
mov    $0x2d,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0xdc,%edi
call   1030 <wait1Msec@plt>
mov    $0x26e,%edi
mov    $0x2,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x30,%edi
call   1030 <wait1Msec@plt>
mov    $0x26e,%edi
mov    $0x2d,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0xdc,%edi
call   1030 <wait1Msec@plt>
mov    $0xe9,%edi
mov    $0x2,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x30,%edi
call   1030 <wait1Msec@plt>
mov    $0xe9,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x125,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x125,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x15d,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x15d,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x1d2,%edi
mov    $0x1,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x2c,%edi
call   1030 <wait1Msec@plt>
mov    $0x1d2,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x24b,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x24b,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x2ba,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x2ba,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x3a4,%edi
mov    $0x1,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x2c,%edi
call   1030 <wait1Msec@plt>
mov    $0x3a4,%edi
mov    $0x2d,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0xdc,%edi
call   1030 <wait1Msec@plt>
mov    $0x3a4,%edi
mov    $0x2,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x30,%edi
call   1030 <wait1Msec@plt>
mov    $0x3a4,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x3a4,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x3a4,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x3a4,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x3a4,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x407,%edi
mov    $0x1,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x2c,%edi
call   1030 <wait1Msec@plt>
mov    $0x407,%edi
mov    $0x2d,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0xdc,%edi
call   1030 <wait1Msec@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<playMario>:
push   %rax
mov    $0xc3,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0xc3,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x105,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x105,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x149,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x149,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x187,%edi
mov    $0x1,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x2c,%edi
call   1030 <wait1Msec@plt>
mov    $0x187,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x20b,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x20b,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x293,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x293,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x30f,%edi
mov    $0x1,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x2c,%edi
call   1030 <wait1Msec@plt>
mov    $0x30f,%edi
mov    $0x2d,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0xdc,%edi
call   1030 <wait1Msec@plt>
mov    $0x293,%edi
mov    $0x2,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x30,%edi
call   1030 <wait1Msec@plt>
mov    $0x293,%edi
mov    $0x2d,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0xdc,%edi
call   1030 <wait1Msec@plt>
mov    $0xcf,%edi
mov    $0x2,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x30,%edi
call   1030 <wait1Msec@plt>
mov    $0xcf,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x105,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x105,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x137,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x137,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x19f,%edi
mov    $0x1,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x2c,%edi
call   1030 <wait1Msec@plt>
mov    $0x19f,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x20b,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x20b,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x26e,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x26e,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x33e,%edi
mov    $0x1,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x2c,%edi
call   1030 <wait1Msec@plt>
mov    $0x33e,%edi
mov    $0x2d,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0xdc,%edi
call   1030 <wait1Msec@plt>
mov    $0x26e,%edi
mov    $0x2,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x30,%edi
call   1030 <wait1Msec@plt>
mov    $0x26e,%edi
mov    $0x2d,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0xdc,%edi
call   1030 <wait1Msec@plt>
mov    $0xe9,%edi
mov    $0x2,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x30,%edi
call   1030 <wait1Msec@plt>
mov    $0xe9,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x125,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x125,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x15d,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x15d,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x1d2,%edi
mov    $0x1,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x2c,%edi
call   1030 <wait1Msec@plt>
mov    $0x1d2,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x24b,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x24b,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x2ba,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x2ba,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x3a4,%edi
mov    $0x1,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x2c,%edi
call   1030 <wait1Msec@plt>
mov    $0x3a4,%edi
mov    $0x2d,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0xdc,%edi
call   1030 <wait1Msec@plt>
mov    $0x3a4,%edi
mov    $0x2,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x30,%edi
call   1030 <wait1Msec@plt>
mov    $0x3a4,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x3a4,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x3a4,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x3a4,%edi
xor    %esi,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x28,%edi
call   1030 <wait1Msec@plt>
mov    $0x3a4,%edi
mov    $0xf,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x64,%edi
call   1030 <wait1Msec@plt>
mov    $0x407,%edi
mov    $0x1,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0x2c,%edi
call   1030 <wait1Msec@plt>
mov    $0x407,%edi
mov    $0x2d,%esi
call   1040 <PlayImmediateTone@plt>
mov    $0xdc,%edi
pop    %rax
jmp    1030 <wait1Msec@plt>

LLVM IR (-O0):
define void @playMario() {
%1 = call i32 @PlayImmediateTone(i32 195, i32 0)
%2 = call i32 @wait1Msec(i32 40)
%3 = call i32 @PlayImmediateTone(i32 195, i32 15)
%4 = call i32 @wait1Msec(i32 100)
%5 = call i32 @PlayImmediateTone(i32 261, i32 0)
%6 = call i32 @wait1Msec(i32 40)
%7 = call i32 @PlayImmediateTone(i32 261, i32 15)
%8 = call i32 @wait1Msec(i32 100)
%9 = call i32 @PlayImmediateTone(i32 329, i32 0)
%10 = call i32 @wait1Msec(i32 40)
%11 = call i32 @PlayImmediateTone(i32 329, i32 15)
%12 = call i32 @wait1Msec(i32 100)
%13 = call i32 @PlayImmediateTone(i32 391, i32 1)
%14 = call i32 @wait1Msec(i32 44)
%15 = call i32 @PlayImmediateTone(i32 391, i32 15)
%16 = call i32 @wait1Msec(i32 100)
%17 = call i32 @PlayImmediateTone(i32 523, i32 0)
%18 = call i32 @wait1Msec(i32 40)
%19 = call i32 @PlayImmediateTone(i32 523, i32 15)
%20 = call i32 @wait1Msec(i32 100)
%21 = call i32 @PlayImmediateTone(i32 659, i32 0)
%22 = call i32 @wait1Msec(i32 40)
%23 = call i32 @PlayImmediateTone(i32 659, i32 15)
%24 = call i32 @wait1Msec(i32 100)
%25 = call i32 @PlayImmediateTone(i32 783, i32 1)
%26 = call i32 @wait1Msec(i32 44)
%27 = call i32 @PlayImmediateTone(i32 783, i32 45)
%28 = call i32 @wait1Msec(i32 220)
%29 = call i32 @PlayImmediateTone(i32 659, i32 2)
%30 = call i32 @wait1Msec(i32 48)
%31 = call i32 @PlayImmediateTone(i32 659, i32 45)
%32 = call i32 @wait1Msec(i32 220)
%33 = call i32 @PlayImmediateTone(i32 207, i32 2)
%34 = call i32 @wait1Msec(i32 48)
%35 = call i32 @PlayImmediateTone(i32 207, i32 15)
%36 = call i32 @wait1Msec(i32 100)
%37 = call i32 @PlayImmediateTone(i32 261, i32 0)
%38 = call i32 @wait1Msec(i32 40)
%39 = call i32 @PlayImmediateTone(i32 261, i32 15)
%40 = call i32 @wait1Msec(i32 100)
%41 = call i32 @PlayImmediateTone(i32 311, i32 0)
%42 = call i32 @wait1Msec(i32 40)
%43 = call i32 @PlayImmediateTone(i32 311, i32 15)
%44 = call i32 @wait1Msec(i32 100)
%45 = call i32 @PlayImmediateTone(i32 415, i32 1)
%46 = call i32 @wait1Msec(i32 44)
%47 = call i32 @PlayImmediateTone(i32 415, i32 15)
%48 = call i32 @wait1Msec(i32 100)
%49 = call i32 @PlayImmediateTone(i32 523, i32 0)
%50 = call i32 @wait1Msec(i32 40)
%51 = call i32 @PlayImmediateTone(i32 523, i32 15)
%52 = call i32 @wait1Msec(i32 100)
%53 = call i32 @PlayImmediateTone(i32 622, i32 0)
%54 = call i32 @wait1Msec(i32 40)
%55 = call i32 @PlayImmediateTone(i32 622, i32 15)
%56 = call i32 @wait1Msec(i32 100)
%57 = call i32 @PlayImmediateTone(i32 830, i32 1)
%58 = call i32 @wait1Msec(i32 44)
%59 = call i32 @PlayImmediateTone(i32 830, i32 45)
%60 = call i32 @wait1Msec(i32 220)
%61 = call i32 @PlayImmediateTone(i32 622, i32 2)
%62 = call i32 @wait1Msec(i32 48)
%63 = call i32 @PlayImmediateTone(i32 622, i32 45)
%64 = call i32 @wait1Msec(i32 220)
%65 = call i32 @PlayImmediateTone(i32 233, i32 2)
%66 = call i32 @wait1Msec(i32 48)
%67 = call i32 @PlayImmediateTone(i32 233, i32 15)
%68 = call i32 @wait1Msec(i32 100)
%69 = call i32 @PlayImmediateTone(i32 293, i32 0)
%70 = call i32 @wait1Msec(i32 40)
%71 = call i32 @PlayImmediateTone(i32 293, i32 15)
%72 = call i32 @wait1Msec(i32 100)
%73 = call i32 @PlayImmediateTone(i32 349, i32 0)
%74 = call i32 @wait1Msec(i32 40)
%75 = call i32 @PlayImmediateTone(i32 349, i32 15)
%76 = call i32 @wait1Msec(i32 100)
%77 = call i32 @PlayImmediateTone(i32 466, i32 1)
%78 = call i32 @wait1Msec(i32 44)
%79 = call i32 @PlayImmediateTone(i32 466, i32 15)
%80 = call i32 @wait1Msec(i32 100)
%81 = call i32 @PlayImmediateTone(i32 587, i32 0)
%82 = call i32 @wait1Msec(i32 40)
%83 = call i32 @PlayImmediateTone(i32 587, i32 15)
%84 = call i32 @wait1Msec(i32 100)
%85 = call i32 @PlayImmediateTone(i32 698, i32 0)
%86 = call i32 @wait1Msec(i32 40)
%87 = call i32 @PlayImmediateTone(i32 698, i32 15)
%88 = call i32 @wait1Msec(i32 100)
%89 = call i32 @PlayImmediateTone(i32 932, i32 1)
%90 = call i32 @wait1Msec(i32 44)
%91 = call i32 @PlayImmediateTone(i32 932, i32 45)
%92 = call i32 @wait1Msec(i32 220)
%93 = call i32 @PlayImmediateTone(i32 932, i32 2)
%94 = call i32 @wait1Msec(i32 48)
%95 = call i32 @PlayImmediateTone(i32 932, i32 15)
%96 = call i32 @wait1Msec(i32 100)
%97 = call i32 @PlayImmediateTone(i32 932, i32 0)
%98 = call i32 @wait1Msec(i32 40)
%99 = call i32 @PlayImmediateTone(i32 932, i32 15)
%100 = call i32 @wait1Msec(i32 100)
%101 = call i32 @PlayImmediateTone(i32 932, i32 0)
%102 = call i32 @wait1Msec(i32 40)
%103 = call i32 @PlayImmediateTone(i32 932, i32 15)
%104 = call i32 @wait1Msec(i32 100)
%105 = call i32 @PlayImmediateTone(i32 1031, i32 1)
%106 = call i32 @wait1Msec(i32 44)
%107 = call i32 @PlayImmediateTone(i32 1031, i32 45)
%108 = call i32 @wait1Msec(i32 220)
ret void
}

LLVM IR (-O2):
define void @playMario() {
%1 = tail call i32 @PlayImmediateTone(i32 195, i32 0)
%2 = tail call i32 @wait1Msec(i32 40)
%3 = tail call i32 @PlayImmediateTone(i32 195, i32 15)
%4 = tail call i32 @wait1Msec(i32 100)
%5 = tail call i32 @PlayImmediateTone(i32 261, i32 0)
%6 = tail call i32 @wait1Msec(i32 40)
%7 = tail call i32 @PlayImmediateTone(i32 261, i32 15)
%8 = tail call i32 @wait1Msec(i32 100)
%9 = tail call i32 @PlayImmediateTone(i32 329, i32 0)
%10 = tail call i32 @wait1Msec(i32 40)
%11 = tail call i32 @PlayImmediateTone(i32 329, i32 15)
%12 = tail call i32 @wait1Msec(i32 100)
%13 = tail call i32 @PlayImmediateTone(i32 391, i32 1)
%14 = tail call i32 @wait1Msec(i32 44)
%15 = tail call i32 @PlayImmediateTone(i32 391, i32 15)
%16 = tail call i32 @wait1Msec(i32 100)
%17 = tail call i32 @PlayImmediateTone(i32 523, i32 0)
%18 = tail call i32 @wait1Msec(i32 40)
%19 = tail call i32 @PlayImmediateTone(i32 523, i32 15)
%20 = tail call i32 @wait1Msec(i32 100)
%21 = tail call i32 @PlayImmediateTone(i32 659, i32 0)
%22 = tail call i32 @wait1Msec(i32 40)
%23 = tail call i32 @PlayImmediateTone(i32 659, i32 15)
%24 = tail call i32 @wait1Msec(i32 100)
%25 = tail call i32 @PlayImmediateTone(i32 783, i32 1)
%26 = tail call i32 @wait1Msec(i32 44)
%27 = tail call i32 @PlayImmediateTone(i32 783, i32 45)
%28 = tail call i32 @wait1Msec(i32 220)
%29 = tail call i32 @PlayImmediateTone(i32 659, i32 2)
%30 = tail call i32 @wait1Msec(i32 48)
%31 = tail call i32 @PlayImmediateTone(i32 659, i32 45)
%32 = tail call i32 @wait1Msec(i32 220)
%33 = tail call i32 @PlayImmediateTone(i32 207, i32 2)
%34 = tail call i32 @wait1Msec(i32 48)
%35 = tail call i32 @PlayImmediateTone(i32 207, i32 15)
%36 = tail call i32 @wait1Msec(i32 100)
%37 = tail call i32 @PlayImmediateTone(i32 261, i32 0)
%38 = tail call i32 @wait1Msec(i32 40)
%39 = tail call i32 @PlayImmediateTone(i32 261, i32 15)
%40 = tail call i32 @wait1Msec(i32 100)
%41 = tail call i32 @PlayImmediateTone(i32 311, i32 0)
%42 = tail call i32 @wait1Msec(i32 40)
%43 = tail call i32 @PlayImmediateTone(i32 311, i32 15)
%44 = tail call i32 @wait1Msec(i32 100)
%45 = tail call i32 @PlayImmediateTone(i32 415, i32 1)
%46 = tail call i32 @wait1Msec(i32 44)
%47 = tail call i32 @PlayImmediateTone(i32 415, i32 15)
%48 = tail call i32 @wait1Msec(i32 100)
%49 = tail call i32 @PlayImmediateTone(i32 523, i32 0)
%50 = tail call i32 @wait1Msec(i32 40)
%51 = tail call i32 @PlayImmediateTone(i32 523, i32 15)
%52 = tail call i32 @wait1Msec(i32 100)
%53 = tail call i32 @PlayImmediateTone(i32 622, i32 0)
%54 = tail call i32 @wait1Msec(i32 40)
%55 = tail call i32 @PlayImmediateTone(i32 622, i32 15)
%56 = tail call i32 @wait1Msec(i32 100)
%57 = tail call i32 @PlayImmediateTone(i32 830, i32 1)
%58 = tail call i32 @wait1Msec(i32 44)
%59 = tail call i32 @PlayImmediateTone(i32 830, i32 45)
%60 = tail call i32 @wait1Msec(i32 220)
%61 = tail call i32 @PlayImmediateTone(i32 622, i32 2)
%62 = tail call i32 @wait1Msec(i32 48)
%63 = tail call i32 @PlayImmediateTone(i32 622, i32 45)
%64 = tail call i32 @wait1Msec(i32 220)
%65 = tail call i32 @PlayImmediateTone(i32 233, i32 2)
%66 = tail call i32 @wait1Msec(i32 48)
%67 = tail call i32 @PlayImmediateTone(i32 233, i32 15)
%68 = tail call i32 @wait1Msec(i32 100)
%69 = tail call i32 @PlayImmediateTone(i32 293, i32 0)
%70 = tail call i32 @wait1Msec(i32 40)
%71 = tail call i32 @PlayImmediateTone(i32 293, i32 15)
%72 = tail call i32 @wait1Msec(i32 100)
%73 = tail call i32 @PlayImmediateTone(i32 349, i32 0)
%74 = tail call i32 @wait1Msec(i32 40)
%75 = tail call i32 @PlayImmediateTone(i32 349, i32 15)
%76 = tail call i32 @wait1Msec(i32 100)
%77 = tail call i32 @PlayImmediateTone(i32 466, i32 1)
%78 = tail call i32 @wait1Msec(i32 44)
%79 = tail call i32 @PlayImmediateTone(i32 466, i32 15)
%80 = tail call i32 @wait1Msec(i32 100)
%81 = tail call i32 @PlayImmediateTone(i32 587, i32 0)
%82 = tail call i32 @wait1Msec(i32 40)
%83 = tail call i32 @PlayImmediateTone(i32 587, i32 15)
%84 = tail call i32 @wait1Msec(i32 100)
%85 = tail call i32 @PlayImmediateTone(i32 698, i32 0)
%86 = tail call i32 @wait1Msec(i32 40)
%87 = tail call i32 @PlayImmediateTone(i32 698, i32 15)
%88 = tail call i32 @wait1Msec(i32 100)
%89 = tail call i32 @PlayImmediateTone(i32 932, i32 1)
%90 = tail call i32 @wait1Msec(i32 44)
%91 = tail call i32 @PlayImmediateTone(i32 932, i32 45)
%92 = tail call i32 @wait1Msec(i32 220)
%93 = tail call i32 @PlayImmediateTone(i32 932, i32 2)
%94 = tail call i32 @wait1Msec(i32 48)
%95 = tail call i32 @PlayImmediateTone(i32 932, i32 15)
%96 = tail call i32 @wait1Msec(i32 100)
%97 = tail call i32 @PlayImmediateTone(i32 932, i32 0)
%98 = tail call i32 @wait1Msec(i32 40)
%99 = tail call i32 @PlayImmediateTone(i32 932, i32 15)
%100 = tail call i32 @wait1Msec(i32 100)
%101 = tail call i32 @PlayImmediateTone(i32 932, i32 0)
%102 = tail call i32 @wait1Msec(i32 40)
%103 = tail call i32 @PlayImmediateTone(i32 932, i32 15)
%104 = tail call i32 @wait1Msec(i32 100)
%105 = tail call i32 @PlayImmediateTone(i32 1031, i32 1)
%106 = tail call i32 @wait1Msec(i32 44)
%107 = tail call i32 @PlayImmediateTone(i32 1031, i32 45)
%108 = tail call i32 @wait1Msec(i32 220)
ret void
}