#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
double FLT_EPSILON;
float fabs(float);
float sqrt(double);
void solveSymmetric22(float a[2][2], float v[2][2], float d[2]) {
  float a00 = a[0][0];
  float a01 = a[0][1], a11 = a[1][1];
  float v00 = 1.0, v01 = 0.0;
  float v10 = 0.0, v11 = 1.0;
  float tiny;
  float c, r, s, t, u, vpr, vqr;
  float dt, vt[2];
  if (a01 != 0.0f) {
    tiny = 0.1 * sqrt(FLT_EPSILON);
    u = a11 - a00;
    if (fabs(a01) < tiny * fabs(u)) {
      t = a01 / u;
    } else {
      r = 0.5 * u / a01;
      t = (r >= 0.0) ? 1.0 / (r + sqrt(1.0 + r * r))
                     : 1.0 / (r - sqrt(1.0 + r * r));
    }
    c = 1.0f / sqrt(1.0 + t * t);
    s = t * c;
    u = s / (1.0 + c);
    r = t * a01;
    a00 -= r;
    a11 += r;
    vpr = v00;
    vqr = v10;
    v00 = vpr - s * (vqr + vpr * u);
    v10 = vqr + s * (vpr - vqr * u);
    vpr = v01;
    vqr = v11;
    v01 = vpr - s * (vqr + vpr * u);
    v11 = vqr + s * (vpr - vqr * u);
  }
  d[0] = a00;
  d[1] = a11;
  v[0][0] = v00;
  v[0][1] = v01;
  v[1][0] = v10;
  v[1][1] = v11;
  if (d[0] < d[1]) {
    dt = d[1];
    d[1] = d[0];
    d[0] = dt;
    vt[0] = v[1][0];
    vt[1] = v[1][1];
    v[1][0] = v[0][0];
    v[1][1] = v[0][1];
    v[0][0] = vt[0];
    v[0][1] = vt[1];
  }
}


x86 assembly (clang, -O0):
<solveSymmetric22>:
push   %rbp
mov    %rsp,%rbp
sub    $0x80,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %rdx,-0x18(%rbp)
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
movss  %xmm0,-0x1c(%rbp)
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  %xmm0,-0x20(%rbp)
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  %xmm0,-0x24(%rbp)
movss  0xe98(%rip),%xmm0
movss  %xmm0,-0x28(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x2c(%rbp)
xorps  %xmm0,%xmm0
movss  %xmm0,-0x30(%rbp)
movss  0xe7b(%rip),%xmm0
movss  %xmm0,-0x34(%rbp)
movss  -0x20(%rbp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    11a6 <solveSymmetric22+0x86>
jp     11a6 <solveSymmetric22+0x86>
jmp    14c9 <solveSymmetric22+0x3a9>
mov    0x2e33(%rip),%rax
movsd  (%rax),%xmm0
call   1040 <sqrt@plt>
cvtss2sd %xmm0,%xmm1
movsd  0xe46(%rip),%xmm0
mulsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x38(%rbp)
movss  -0x24(%rbp),%xmm0
subss  -0x1c(%rbp),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  -0x20(%rbp),%xmm0
call   1030 <fabs@plt>
movss  %xmm0,-0x68(%rbp)
movss  -0x38(%rbp),%xmm0
movss  %xmm0,-0x64(%rbp)
movss  -0x4c(%rbp),%xmm0
call   1030 <fabs@plt>
movss  -0x68(%rbp),%xmm1
movaps %xmm0,%xmm2
movss  -0x64(%rbp),%xmm0
mulss  %xmm2,%xmm0
ucomiss %xmm1,%xmm0
jbe    122f <solveSymmetric22+0x10f>
movss  -0x20(%rbp),%xmm0
divss  -0x4c(%rbp),%xmm0
movss  %xmm0,-0x48(%rbp)
jmp    1317 <solveSymmetric22+0x1f7>
movss  -0x4c(%rbp),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xdd0(%rip),%xmm0
mulsd  %xmm1,%xmm0
movss  -0x20(%rbp),%xmm1
cvtss2sd %xmm1,%xmm1
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x40(%rbp)
movss  -0x40(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
xorps  %xmm1,%xmm1
ucomisd %xmm1,%xmm0
jb     12bf <solveSymmetric22+0x19f>
movss  -0x40(%rbp),%xmm0
movss  %xmm0,-0x74(%rbp)
movss  -0x40(%rbp),%xmm0
mulss  -0x40(%rbp),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd88(%rip),%xmm0
addsd  %xmm1,%xmm0
call   1040 <sqrt@plt>
movaps %xmm0,%xmm1
movss  -0x74(%rbp),%xmm0
addss  %xmm1,%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd67(%rip),%xmm0
divsd  %xmm1,%xmm0
movsd  %xmm0,-0x70(%rbp)
jmp    1309 <solveSymmetric22+0x1e9>
movss  -0x40(%rbp),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  -0x40(%rbp),%xmm0
mulss  -0x40(%rbp),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd39(%rip),%xmm0
addsd  %xmm1,%xmm0
call   1040 <sqrt@plt>
movaps %xmm0,%xmm1
movss  -0x78(%rbp),%xmm0
subss  %xmm1,%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd18(%rip),%xmm0
divsd  %xmm1,%xmm0
movsd  %xmm0,-0x70(%rbp)
movsd  -0x70(%rbp),%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x48(%rbp)
movss  -0x48(%rbp),%xmm0
mulss  -0x48(%rbp),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xceb(%rip),%xmm0
addsd  %xmm1,%xmm0
call   1040 <sqrt@plt>
movaps %xmm0,%xmm1
movss  0xcbf(%rip),%xmm0
divss  %xmm1,%xmm0
movss  %xmm0,-0x3c(%rbp)
movss  -0x48(%rbp),%xmm0
mulss  -0x3c(%rbp),%xmm0
movss  %xmm0,-0x44(%rbp)
movss  -0x44(%rbp),%xmm0
cvtss2sd %xmm0,%xmm0
movss  -0x3c(%rbp),%xmm1
cvtss2sd %xmm1,%xmm2
movsd  0xca5(%rip),%xmm1
addsd  %xmm2,%xmm1
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  -0x48(%rbp),%xmm0
mulss  -0x20(%rbp),%xmm0
movss  %xmm0,-0x40(%rbp)
movss  -0x40(%rbp),%xmm1
movss  -0x1c(%rbp),%xmm0
subss  %xmm1,%xmm0
movss  %xmm0,-0x1c(%rbp)
movss  -0x40(%rbp),%xmm0
addss  -0x24(%rbp),%xmm0
movss  %xmm0,-0x24(%rbp)
movss  -0x28(%rbp),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  -0x30(%rbp),%xmm0
movss  %xmm0,-0x54(%rbp)
movss  -0x50(%rbp),%xmm1
movss  -0x44(%rbp),%xmm0
movss  -0x54(%rbp),%xmm3
movss  -0x50(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm4
mulss  %xmm4,%xmm2
addss  %xmm3,%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x28(%rbp)
movss  -0x54(%rbp),%xmm1
movss  -0x44(%rbp),%xmm0
movss  -0x50(%rbp),%xmm3
movss  -0x54(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm4
movd   %xmm2,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm2
mulss  %xmm4,%xmm2
addss  %xmm3,%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x30(%rbp)
movss  -0x2c(%rbp),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  -0x34(%rbp),%xmm0
movss  %xmm0,-0x54(%rbp)
movss  -0x50(%rbp),%xmm1
movss  -0x44(%rbp),%xmm0
movss  -0x54(%rbp),%xmm3
movss  -0x50(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm4
mulss  %xmm4,%xmm2
addss  %xmm3,%xmm2
movd   %xmm0,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x2c(%rbp)
movss  -0x54(%rbp),%xmm1
movss  -0x44(%rbp),%xmm0
movss  -0x50(%rbp),%xmm3
movss  -0x54(%rbp),%xmm2
movss  -0x4c(%rbp),%xmm4
movd   %xmm2,%eax
xor    $0x80000000,%eax
movd   %eax,%xmm2
mulss  %xmm4,%xmm2
addss  %xmm3,%xmm2
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x34(%rbp)
movss  -0x1c(%rbp),%xmm0
mov    -0x18(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x24(%rbp),%xmm0
mov    -0x18(%rbp),%rax
movss  %xmm0,0x4(%rax)
movss  -0x28(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x2c(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x4(%rax)
movss  -0x30(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x8(%rax)
movss  -0x34(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0xc(%rax)
mov    -0x18(%rbp),%rax
movss  (%rax),%xmm1
mov    -0x18(%rbp),%rax
movss  0x4(%rax),%xmm0
ucomiss %xmm1,%xmm0
jbe    15bb <solveSymmetric22+0x49b>
mov    -0x18(%rbp),%rax
movss  0x4(%rax),%xmm0
movss  %xmm0,-0x58(%rbp)
mov    -0x18(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x18(%rbp),%rax
movss  %xmm0,0x4(%rax)
movss  -0x58(%rbp),%xmm0
mov    -0x18(%rbp),%rax
movss  %xmm0,(%rax)
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
movss  %xmm0,-0x60(%rbp)
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
movss  %xmm0,-0x5c(%rbp)
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x8(%rax)
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0xc(%rax)
movss  -0x60(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x5c(%rbp),%xmm0
mov    -0x10(%rbp),%rax
movss  %xmm0,0x4(%rax)
add    $0x80,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<solveSymmetric22>:
push   %r14
push   %rbx
sub    $0x38,%rsp
mov    %rdx,%rbx
mov    %rsi,%r14
movss  (%rdi),%xmm5
movss  0x4(%rdi),%xmm1
movss  0xc(%rdi),%xmm6
xorps  %xmm0,%xmm0
ucomiss %xmm0,%xmm1
jne    1135 <solveSymmetric22+0x25>
jnp    1199 <solveSymmetric22+0x89>
mov    0x2ea4(%rip),%rax
movsd  (%rax),%xmm0
movss  %xmm5,0xc(%rsp)
movss  %xmm6,0x8(%rsp)
movaps %xmm1,0x20(%rsp)
call   1030 <sqrt@plt>
movaps 0x20(%rsp),%xmm4
cvtss2sd %xmm0,%xmm0
mulsd  0xed9(%rip),%xmm0
xorps  %xmm1,%xmm1
cvtsd2ss %xmm0,%xmm1
movss  0x8(%rsp),%xmm0
subss  0xc(%rsp),%xmm0
movaps 0xe8f(%rip),%xmm2
movaps %xmm4,%xmm3
andps  %xmm2,%xmm3
andps  %xmm0,%xmm2
mulss  %xmm1,%xmm2
ucomiss %xmm3,%xmm2
jbe    11a5 <solveSymmetric22+0x95>
divss  %xmm0,%xmm4
jmp    1211 <solveSymmetric22+0x101>
movaps 0xe60(%rip),%xmm0
jmp    12ca <solveSymmetric22+0x1ba>
cvtss2sd %xmm0,%xmm0
mulsd  0xe97(%rip),%xmm0
xorps  %xmm1,%xmm1
cvtss2sd %xmm4,%xmm1
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,0x10(%rsp)
mulss  %xmm0,%xmm0
cvtss2sd %xmm0,%xmm0
addsd  0xe7a(%rip),%xmm0
call   1030 <sqrt@plt>
movapd 0xe3d(%rip),%xmm1
xorpd  %xmm0,%xmm1
xorps  %xmm2,%xmm2
movss  0x10(%rsp),%xmm4
cmpnless %xmm4,%xmm2
movaps %xmm2,%xmm3
andnps %xmm0,%xmm3
andps  %xmm1,%xmm2
orps   %xmm3,%xmm2
addss  %xmm4,%xmm2
movss  0xe4b(%rip),%xmm4
divss  %xmm2,%xmm4
movaps %xmm4,0x10(%rsp)
movaps %xmm4,%xmm0
mulss  %xmm4,%xmm0
cvtss2sd %xmm0,%xmm0
addsd  0xe27(%rip),%xmm0
call   1030 <sqrt@plt>
movss  0xe22(%rip),%xmm1
movaps %xmm1,%xmm2
divss  %xmm0,%xmm2
movaps 0x20(%rsp),%xmm3
movaps 0x10(%rsp),%xmm4
mulss  %xmm4,%xmm3
mulss  %xmm2,%xmm4
xorps  %xmm0,%xmm0
cvtss2sd %xmm4,%xmm0
movaps %xmm4,%xmm7
cvtss2sd %xmm2,%xmm2
addsd  0xdeb(%rip),%xmm2
divsd  %xmm2,%xmm0
xorps  %xmm2,%xmm2
cvtsd2ss %xmm0,%xmm2
movss  0xc(%rsp),%xmm5
subss  %xmm3,%xmm5
movss  0x8(%rsp),%xmm6
addss  %xmm3,%xmm6
xorps  %xmm3,%xmm3
movaps %xmm2,%xmm4
addss  %xmm3,%xmm4
movss  0xdc6(%rip),%xmm0
xorps  %xmm7,%xmm0
mulss  %xmm2,%xmm3
addss  %xmm1,%xmm3
unpcklps %xmm2,%xmm2
mulps  0xd85(%rip),%xmm2
unpcklps %xmm3,%xmm4
movss  0xda2(%rip),%xmm1
addps  %xmm2,%xmm1
movlhps %xmm1,%xmm4
shufps $0x0,%xmm7,%xmm0
mulps  %xmm4,%xmm0
addps  0xd36(%rip),%xmm0
movss  %xmm5,(%rbx)
movss  %xmm6,0x4(%rbx)
movups %xmm0,(%r14)
movss  (%rbx),%xmm0
movss  0x4(%rbx),%xmm1
ucomiss %xmm0,%xmm1
jbe    12fa <solveSymmetric22+0x1ea>
movss  %xmm0,0x4(%rbx)
movss  %xmm1,(%rbx)
movups (%r14),%xmm0
shufps $0x4e,%xmm0,%xmm0
movups %xmm0,(%r14)
add    $0x38,%rsp
pop    %rbx
pop    %r14
ret

LLVM IR (-O0):
@FLT_EPSILON = global double 0.000000e+00
define void @solveSymmetric22([2 x float]* %0, [2 x float]* %1, float* %2) {
%4 = alloca [2 x float]*
%5 = alloca [2 x float]*
%6 = alloca float*
%7 = alloca float
%8 = alloca float
%9 = alloca float
%10 = alloca float
%11 = alloca float
%12 = alloca float
%13 = alloca float
%14 = alloca float
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca [2 x float]
store [2 x float]* %0, [2 x float]** %4
store [2 x float]* %1, [2 x float]** %5
store float* %2, float** %6
%24 = load [2 x float]*, [2 x float]** %4
%25 = getelementptr inbounds [2 x float], [2 x float]* %24, i64 0
%26 = getelementptr inbounds [2 x float], [2 x float]* %25, i64 0, i64 0
%27 = load float, float* %26
store float %27, float* %7
%28 = load [2 x float]*, [2 x float]** %4
%29 = getelementptr inbounds [2 x float], [2 x float]* %28, i64 0
%30 = getelementptr inbounds [2 x float], [2 x float]* %29, i64 0, i64 1
%31 = load float, float* %30
store float %31, float* %8
%32 = load [2 x float]*, [2 x float]** %4
%33 = getelementptr inbounds [2 x float], [2 x float]* %32, i64 1
%34 = getelementptr inbounds [2 x float], [2 x float]* %33, i64 0, i64 1
%35 = load float, float* %34
store float %35, float* %9
store float 1.000000e+00, float* %10
store float 0.000000e+00, float* %11
store float 0.000000e+00, float* %12
store float 1.000000e+00, float* %13
%36 = load float, float* %8
%37 = fcmp une float %36, 0.000000e+00
br i1 %37, label %38, label %157
38: ; preds = %3
%39 = load double, double* @FLT_EPSILON
%40 = call float @sqrt(double %39)
%41 = fpext float %40 to double
%42 = fmul double 1.000000e-01, %41
%43 = fptrunc double %42 to float
store float %43, float* %14
%44 = load float, float* %9
%45 = load float, float* %7
%46 = fsub float %44, %45
store float %46, float* %19
%47 = load float, float* %8
%48 = call float @fabs(float %47)
%49 = load float, float* %14
%50 = load float, float* %19
%51 = call float @fabs(float %50)
%52 = fmul float %49, %51
%53 = fcmp olt float %48, %52
br i1 %53, label %54, label %58
54: ; preds = %38
%55 = load float, float* %8
%56 = load float, float* %19
%57 = fdiv float %55, %56
store float %57, float* %18
br label %94
58: ; preds = %38
%59 = load float, float* %19
%60 = fpext float %59 to double
%61 = fmul double 5.000000e-01, %60
%62 = load float, float* %8
%63 = fpext float %62 to double
%64 = fdiv double %61, %63
%65 = fptrunc double %64 to float
store float %65, float* %16
%66 = load float, float* %16
%67 = fpext float %66 to double
%68 = fcmp oge double %67, 0.000000e+00
br i1 %68, label %69, label %80
69: ; preds = %58
%70 = load float, float* %16
%71 = load float, float* %16
%72 = load float, float* %16
%73 = fmul float %71, %72
%74 = fpext float %73 to double
%75 = fadd double 1.000000e+00, %74
%76 = call float @sqrt(double %75)
%77 = fadd float %70, %76
%78 = fpext float %77 to double
%79 = fdiv double 1.000000e+00, %78
br label %91
80: ; preds = %58
%81 = load float, float* %16
%82 = load float, float* %16
%83 = load float, float* %16
%84 = fmul float %82, %83
%85 = fpext float %84 to double
%86 = fadd double 1.000000e+00, %85
%87 = call float @sqrt(double %86)
%88 = fsub float %81, %87
%89 = fpext float %88 to double
%90 = fdiv double 1.000000e+00, %89
br label %91
91: ; preds = %80, %69
%92 = phi double [ %79, %69 ], [ %90, %80 ]
%93 = fptrunc double %92 to float
store float %93, float* %18
br label %94
94: ; preds = %91, %54
%95 = load float, float* %18
%96 = load float, float* %18
%97 = fmul float %95, %96
%98 = fpext float %97 to double
%99 = fadd double 1.000000e+00, %98
%100 = call float @sqrt(double %99)
%101 = fdiv float 1.000000e+00, %100
store float %101, float* %15
%102 = load float, float* %18
%103 = load float, float* %15
%104 = fmul float %102, %103
store float %104, float* %17
%105 = load float, float* %17
%106 = fpext float %105 to double
%107 = load float, float* %15
%108 = fpext float %107 to double
%109 = fadd double 1.000000e+00, %108
%110 = fdiv double %106, %109
%111 = fptrunc double %110 to float
store float %111, float* %19
%112 = load float, float* %18
%113 = load float, float* %8
%114 = fmul float %112, %113
store float %114, float* %16
%115 = load float, float* %16
%116 = load float, float* %7
%117 = fsub float %116, %115
store float %117, float* %7
%118 = load float, float* %16
%119 = load float, float* %9
%120 = fadd float %119, %118
store float %120, float* %9
%121 = load float, float* %10
store float %121, float* %20
%122 = load float, float* %12
store float %122, float* %21
%123 = load float, float* %20
%124 = load float, float* %17
%125 = load float, float* %21
%126 = load float, float* %20
%127 = load float, float* %19
%128 = call float @llvm.fmuladd.f32(float %126, float %127, float %125)
%129 = fneg float %124
%130 = call float @llvm.fmuladd.f32(float %129, float %128, float %123)
store float %130, float* %10
%131 = load float, float* %21
%132 = load float, float* %17
%133 = load float, float* %20
%134 = load float, float* %21
%135 = load float, float* %19
%136 = fneg float %134
%137 = call float @llvm.fmuladd.f32(float %136, float %135, float %133)
%138 = call float @llvm.fmuladd.f32(float %132, float %137, float %131)
store float %138, float* %12
%139 = load float, float* %11
store float %139, float* %20
%140 = load float, float* %13
store float %140, float* %21
%141 = load float, float* %20
%142 = load float, float* %17
%143 = load float, float* %21
%144 = load float, float* %20
%145 = load float, float* %19
%146 = call float @llvm.fmuladd.f32(float %144, float %145, float %143)
%147 = fneg float %142
%148 = call float @llvm.fmuladd.f32(float %147, float %146, float %141)
store float %148, float* %11
%149 = load float, float* %21
%150 = load float, float* %17
%151 = load float, float* %20
%152 = load float, float* %21
%153 = load float, float* %19
%154 = fneg float %152
%155 = call float @llvm.fmuladd.f32(float %154, float %153, float %151)
%156 = call float @llvm.fmuladd.f32(float %150, float %155, float %149)
store float %156, float* %13
br label %157
157: ; preds = %94, %3
%158 = load float, float* %7
%159 = load float*, float** %6
%160 = getelementptr inbounds float, float* %159, i64 0
store float %158, float* %160
%161 = load float, float* %9
%162 = load float*, float** %6
%163 = getelementptr inbounds float, float* %162, i64 1
store float %161, float* %163
%164 = load float, float* %10
%165 = load [2 x float]*, [2 x float]** %5
%166 = getelementptr inbounds [2 x float], [2 x float]* %165, i64 0
%167 = getelementptr inbounds [2 x float], [2 x float]* %166, i64 0, i64 0
store float %164, float* %167
%168 = load float, float* %11
%169 = load [2 x float]*, [2 x float]** %5
%170 = getelementptr inbounds [2 x float], [2 x float]* %169, i64 0
%171 = getelementptr inbounds [2 x float], [2 x float]* %170, i64 0, i64 1
store float %168, float* %171
%172 = load float, float* %12
%173 = load [2 x float]*, [2 x float]** %5
%174 = getelementptr inbounds [2 x float], [2 x float]* %173, i64 1
%175 = getelementptr inbounds [2 x float], [2 x float]* %174, i64 0, i64 0
store float %172, float* %175
%176 = load float, float* %13
%177 = load [2 x float]*, [2 x float]** %5
%178 = getelementptr inbounds [2 x float], [2 x float]* %177, i64 1
%179 = getelementptr inbounds [2 x float], [2 x float]* %178, i64 0, i64 1
store float %176, float* %179
%180 = load float*, float** %6
%181 = getelementptr inbounds float, float* %180, i64 0
%182 = load float, float* %181
%183 = load float*, float** %6
%184 = getelementptr inbounds float, float* %183, i64 1
%185 = load float, float* %184
%186 = fcmp olt float %182, %185
br i1 %186, label %187, label %233
187: ; preds = %157
%188 = load float*, float** %6
%189 = getelementptr inbounds float, float* %188, i64 1
%190 = load float, float* %189
store float %190, float* %22
%191 = load float*, float** %6
%192 = getelementptr inbounds float, float* %191, i64 0
%193 = load float, float* %192
%194 = load float*, float** %6
%195 = getelementptr inbounds float, float* %194, i64 1
store float %193, float* %195
%196 = load float, float* %22
%197 = load float*, float** %6
%198 = getelementptr inbounds float, float* %197, i64 0
store float %196, float* %198
%199 = load [2 x float]*, [2 x float]** %5
%200 = getelementptr inbounds [2 x float], [2 x float]* %199, i64 1
%201 = getelementptr inbounds [2 x float], [2 x float]* %200, i64 0, i64 0
%202 = load float, float* %201
%203 = getelementptr inbounds [2 x float], [2 x float]* %23, i64 0, i64 0
store float %202, float* %203
%204 = load [2 x float]*, [2 x float]** %5
%205 = getelementptr inbounds [2 x float], [2 x float]* %204, i64 1
%206 = getelementptr inbounds [2 x float], [2 x float]* %205, i64 0, i64 1
%207 = load float, float* %206
%208 = getelementptr inbounds [2 x float], [2 x float]* %23, i64 0, i64 1
store float %207, float* %208
%209 = load [2 x float]*, [2 x float]** %5
%210 = getelementptr inbounds [2 x float], [2 x float]* %209, i64 0
%211 = getelementptr inbounds [2 x float], [2 x float]* %210, i64 0, i64 0
%212 = load float, float* %211
%213 = load [2 x float]*, [2 x float]** %5
%214 = getelementptr inbounds [2 x float], [2 x float]* %213, i64 1
%215 = getelementptr inbounds [2 x float], [2 x float]* %214, i64 0, i64 0
store float %212, float* %215
%216 = load [2 x float]*, [2 x float]** %5
%217 = getelementptr inbounds [2 x float], [2 x float]* %216, i64 0
%218 = getelementptr inbounds [2 x float], [2 x float]* %217, i64 0, i64 1
%219 = load float, float* %218
%220 = load [2 x float]*, [2 x float]** %5
%221 = getelementptr inbounds [2 x float], [2 x float]* %220, i64 1
%222 = getelementptr inbounds [2 x float], [2 x float]* %221, i64 0, i64 1
store float %219, float* %222
%223 = getelementptr inbounds [2 x float], [2 x float]* %23, i64 0, i64 0
%224 = load float, float* %223
%225 = load [2 x float]*, [2 x float]** %5
%226 = getelementptr inbounds [2 x float], [2 x float]* %225, i64 0
%227 = getelementptr inbounds [2 x float], [2 x float]* %226, i64 0, i64 0
store float %224, float* %227
%228 = getelementptr inbounds [2 x float], [2 x float]* %23, i64 0, i64 1
%229 = load float, float* %228
%230 = load [2 x float]*, [2 x float]** %5
%231 = getelementptr inbounds [2 x float], [2 x float]* %230, i64 0
%232 = getelementptr inbounds [2 x float], [2 x float]* %231, i64 0, i64 1
store float %229, float* %232
br label %233
233: ; preds = %187, %157
ret void
}

LLVM IR (-O2):
@FLT_EPSILON = global double 0.000000e+00
define void @solveSymmetric22([2 x float]* nocapture %0, [2 x float]* nocapture %1, float* nocapture %2) {
%4 = getelementptr inbounds [2 x float], [2 x float]* %0, i64 0, i64 0
%5 = load float, float* %4
%6 = getelementptr inbounds [2 x float], [2 x float]* %0, i64 0, i64 1
%7 = load float, float* %6
%8 = getelementptr inbounds [2 x float], [2 x float]* %0, i64 1, i64 1
%9 = load float, float* %8
%10 = fcmp une float %7, 0.000000e+00
br i1 %10, label %11, label %69
11: ; preds = %3
%12 = load double, double* @FLT_EPSILON
%13 = tail call float @sqrt(double %12)
%14 = fpext float %13 to double
%15 = fmul double %14, 1.000000e-01
%16 = fptrunc double %15 to float
%17 = fsub float %9, %5
%18 = tail call float @llvm.fabs.f32(float %7)
%19 = tail call float @llvm.fabs.f32(float %17)
%20 = fmul float %19, %16
%21 = fcmp olt float %18, %20
br i1 %21, label %22, label %24
22: ; preds = %11
%23 = fdiv float %7, %17
br label %39
24: ; preds = %11
%25 = fpext float %17 to double
%26 = fmul double %25, 5.000000e-01
%27 = fpext float %7 to double
%28 = fdiv double %26, %27
%29 = fptrunc double %28 to float
%30 = fcmp ult float %29, 0.000000e+00
%31 = fmul float %29, %29
%32 = fpext float %31 to double
%33 = fadd double %32, 1.000000e+00
%34 = tail call float @sqrt(double %33)
%35 = fneg float %34
%36 = select i1 %30, float %35, float %34
%37 = fadd float %36, %29
%38 = fdiv float 1.000000e+00, %37
br label %39
39: ; preds = %24, %22
%40 = phi float [ %23, %22 ], [ %38, %24 ]
%41 = fmul float %40, %40
%42 = fpext float %41 to double
%43 = fadd double %42, 1.000000e+00
%44 = tail call float @sqrt(double %43)
%45 = fdiv float 1.000000e+00, %44
%46 = fmul float %40, %45
%47 = fpext float %46 to double
%48 = fpext float %45 to double
%49 = fadd double %48, 1.000000e+00
%50 = fdiv double %47, %49
%51 = fptrunc double %50 to float
%52 = fmul float %7, %40
%53 = fsub float %5, %52
%54 = fadd float %9, %52
%55 = fadd float %51, 0.000000e+00
%56 = fneg float %46
%57 = tail call float @llvm.fmuladd.f32(float %51, float 0.000000e+00, float 1.000000e+00)
%58 = insertelement <2 x float> poison, float %51, i64 0
%59 = shufflevector <2 x float> %58, <2 x float> poison, <2 x i32> zeroinitializer
%60 = call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %59, <2 x float> <float -0.000000e+00, float -1.000000e+00>, <2 x float> <float 1.000000e+00, float 0.000000e+00>)
%61 = insertelement <4 x float> poison, float %56, i64 0
%62 = insertelement <4 x float> %61, float %46, i64 1
%63 = shufflevector <4 x float> %62, <4 x float> poison, <4 x i32> <i32 0, i32 0, i32 1, i32 1>
%64 = insertelement <4 x float> poison, float %55, i64 0
%65 = insertelement <4 x float> %64, float %57, i64 1
%66 = shufflevector <2 x float> %60, <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%67 = shufflevector <4 x float> %65, <4 x float> %66, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
%68 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %63, <4 x float> %67, <4 x float> <float 1.000000e+00, float 0.000000e+00, float 0.000000e+00, float 1.000000e+00>)
br label %69
69: ; preds = %39, %3
%70 = phi float [ %54, %39 ], [ %9, %3 ]
%71 = phi float [ %53, %39 ], [ %5, %3 ]
%72 = phi <4 x float> [ %68, %39 ], [ <float 1.000000e+00, float 0.000000e+00, float 0.000000e+00, float 1.000000e+00>, %3 ]
store float %71, float* %2
%73 = getelementptr inbounds float, float* %2, i64 1
store float %70, float* %73
%74 = bitcast [2 x float]* %1 to <4 x float>*
store <4 x float> %72, <4 x float>* %74
%75 = load float, float* %2
%76 = load float, float* %73
%77 = fcmp olt float %75, %76
br i1 %77, label %78, label %83
78: ; preds = %69
store float %75, float* %73
store float %76, float* %2
%79 = bitcast [2 x float]* %1 to <4 x float>*
%80 = load <4 x float>, <4 x float>* %79
%81 = shufflevector <4 x float> %80, <4 x float> poison, <4 x i32> <i32 2, i32 3, i32 0, i32 1>
%82 = bitcast [2 x float]* %1 to <4 x float>*
store <4 x float> %81, <4 x float>* %82
br label %83
83: ; preds = %78, %69
ret void
}