#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */
struct pattern {
  int dummy;
};

/* Variables and functions */
int countlib(int);
int offset(int, int, int, int);
int /*<<< orphan*/ play_attack_defend_n(int, int /*<<< orphan*/, int, int,
                                        int /*<<< orphan*/, int,
                                        int /*<<< orphan*/, int,
                                        int /*<<< orphan*/, int, int);
int autohelperowl_attackpat297(struct pattern *patt, int transformation,
                               int move, int color, int action) {
  int e, A, B, C, D;
  (void)patt;
  (void)color;
  (void)action;
  e = offset(1, 0, move, transformation);
  A = offset(2, 3, move, transformation);
  B = offset(2, 0, move, transformation);
  C = offset(2, 2, move, transformation);
  D = offset(1, 1, move, transformation);
  return countlib(A) > 2 &&
         !play_attack_defend_n(color, 0, 7, move, 0, B, 0, C, 0, D, e);
}


x86 assembly (clang, -O0):
<autohelperowl_attackpat297>:
push   %rbp
mov    %rsp,%rbp
sub    $0x60,%rsp
mov    %rdi,-0x8(%rbp)
mov    %esi,-0xc(%rbp)
mov    %edx,-0x10(%rbp)
mov    %ecx,-0x14(%rbp)
mov    %r8d,-0x18(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0x1,%edi
xor    %esi,%esi
call   1040 <offset@plt>
mov    %eax,-0x1c(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0x2,%edi
mov    $0x3,%esi
call   1040 <offset@plt>
mov    %eax,-0x20(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0x2,%edi
xor    %esi,%esi
call   1040 <offset@plt>
mov    %eax,-0x24(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0x2,%esi
mov    %esi,%edi
call   1040 <offset@plt>
mov    %eax,-0x28(%rbp)
mov    -0x10(%rbp),%edx
mov    -0xc(%rbp),%ecx
mov    $0x1,%esi
mov    %esi,%edi
call   1040 <offset@plt>
mov    %eax,-0x2c(%rbp)
mov    -0x20(%rbp),%edi
call   1050 <countlib@plt>
mov    %eax,%ecx
xor    %eax,%eax
cmp    $0x2,%ecx
mov    %al,-0x2d(%rbp)
jle    121a <autohelperowl_attackpat297+0xea>
mov    -0x14(%rbp),%edi
mov    -0x10(%rbp),%ecx
mov    -0x24(%rbp),%r9d
mov    -0x28(%rbp),%r11d
mov    -0x2c(%rbp),%r10d
mov    -0x1c(%rbp),%eax
xor    %r8d,%r8d
mov    $0x7,%edx
mov    %r8d,%esi
movl   $0x0,(%rsp)
mov    %r11d,0x8(%rsp)
movl   $0x0,0x10(%rsp)
mov    %r10d,0x18(%rsp)
mov    %eax,0x20(%rsp)
call   1030 <play_attack_defend_n@plt>
cmp    $0x0,%eax
setne  %al
xor    $0xff,%al
mov    %al,-0x2d(%rbp)
mov    -0x2d(%rbp),%al
and    $0x1,%al
movzbl %al,%eax
add    $0x60,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<autohelperowl_attackpat297>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
sub    $0x18,%rsp
mov    %ecx,0xc(%rsp)
mov    %edx,%ebx
mov    %esi,%ebp
xor    %r12d,%r12d
mov    $0x1,%edi
xor    %esi,%esi
mov    %ebp,%ecx
call   1040 <offset@plt>
mov    %rax,0x10(%rsp)
mov    $0x2,%edi
mov    $0x3,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1040 <offset@plt>
mov    %eax,%r15d
mov    $0x2,%edi
xor    %esi,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1040 <offset@plt>
mov    %eax,%r14d
mov    $0x2,%edi
mov    $0x2,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1040 <offset@plt>
mov    %eax,%r13d
mov    $0x1,%edi
mov    $0x1,%esi
mov    %ebx,%edx
mov    %ebp,%ecx
call   1040 <offset@plt>
mov    %eax,%ebp
mov    %r15d,%edi
call   1050 <countlib@plt>
cmp    $0x3,%eax
jl     11f1 <autohelperowl_attackpat297+0xc1>
sub    $0x8,%rsp
mov    0x14(%rsp),%edi
xor    %esi,%esi
mov    $0x7,%edx
mov    %ebx,%ecx
xor    %r8d,%r8d
mov    %r14d,%r9d
push   0x18(%rsp)
push   %rbp
push   $0x0
push   %r13
push   $0x0
call   1030 <play_attack_defend_n@plt>
add    $0x30,%rsp
xor    %r12d,%r12d
test   %eax,%eax
sete   %r12b
mov    %r12d,%eax
add    $0x18,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret

LLVM IR (-O0):
%struct.pattern = type { i32 }
define i32 @autohelperowl_attackpat297(%struct.pattern* %0, i32 %1, i32 %2, i32 %3, i32 %4) {
%6 = alloca %struct.pattern*
%7 = alloca i32
%8 = alloca i32
%9 = alloca i32
%10 = alloca i32
%11 = alloca i32
%12 = alloca i32
%13 = alloca i32
%14 = alloca i32
%15 = alloca i32
store %struct.pattern* %0, %struct.pattern** %6
store i32 %1, i32* %7
store i32 %2, i32* %8
store i32 %3, i32* %9
store i32 %4, i32* %10
%16 = load %struct.pattern*, %struct.pattern** %6
%17 = load i32, i32* %9
%18 = load i32, i32* %10
%19 = load i32, i32* %8
%20 = load i32, i32* %7
%21 = call i32 @offset(i32 1, i32 0, i32 %19, i32 %20)
store i32 %21, i32* %11
%22 = load i32, i32* %8
%23 = load i32, i32* %7
%24 = call i32 @offset(i32 2, i32 3, i32 %22, i32 %23)
store i32 %24, i32* %12
%25 = load i32, i32* %8
%26 = load i32, i32* %7
%27 = call i32 @offset(i32 2, i32 0, i32 %25, i32 %26)
store i32 %27, i32* %13
%28 = load i32, i32* %8
%29 = load i32, i32* %7
%30 = call i32 @offset(i32 2, i32 2, i32 %28, i32 %29)
store i32 %30, i32* %14
%31 = load i32, i32* %8
%32 = load i32, i32* %7
%33 = call i32 @offset(i32 1, i32 1, i32 %31, i32 %32)
store i32 %33, i32* %15
%34 = load i32, i32* %12
%35 = call i32 @countlib(i32 %34)
%36 = icmp sgt i32 %35, 2
br i1 %36, label %37, label %47
37: ; preds = %5
%38 = load i32, i32* %9
%39 = load i32, i32* %8
%40 = load i32, i32* %13
%41 = load i32, i32* %14
%42 = load i32, i32* %15
%43 = load i32, i32* %11
%44 = call i32 @play_attack_defend_n(i32 %38, i32 0, i32 7, i32 %39, i32 0, i32 %40, i32 0, i32 %41, i32 0, i32 %42, i32 %43)
%45 = icmp ne i32 %44, 0
%46 = xor i1 %45, true
br label %47
47: ; preds = %37, %5
%48 = phi i1 [ false, %5 ], [ %46, %37 ]
%49 = zext i1 %48 to i32
ret i32 %49
}

LLVM IR (-O2):
%struct.pattern = type { i32 }
define i32 @autohelperowl_attackpat297(%struct.pattern* nocapture readnone %0, i32 %1, i32 %2, i32 %3, i32 %4) {
%6 = tail call i32 @offset(i32 1, i32 0, i32 %2, i32 %1)
%7 = tail call i32 @offset(i32 2, i32 3, i32 %2, i32 %1)
%8 = tail call i32 @offset(i32 2, i32 0, i32 %2, i32 %1)
%9 = tail call i32 @offset(i32 2, i32 2, i32 %2, i32 %1)
%10 = tail call i32 @offset(i32 1, i32 1, i32 %2, i32 %1)
%11 = tail call i32 @countlib(i32 %7)
%12 = icmp sgt i32 %11, 2
br i1 %12, label %13, label %17
13: ; preds = %5
%14 = tail call i32 @play_attack_defend_n(i32 %3, i32 0, i32 7, i32 %2, i32 0, i32 %8, i32 0, i32 %9, i32 0, i32 %10, i32 %6)
%15 = icmp eq i32 %14, 0
%16 = zext i1 %15 to i32
br label %17
17: ; preds = %13, %5
%18 = phi i32 [ 0, %5 ], [ %16, %13 ]
ret i32 %18
}