#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
scalar_t__ ai_playknight(int);
scalar_t__ ai_playmonopoly(int);
scalar_t__ ai_playroad(int);
scalar_t__ ai_playyearoplenty(int);
int ai_playcard(int player) {
  if (ai_playknight(player))
    return 1;
  if (ai_playroad(player))
    return 1;
  if (ai_playmonopoly(player))
    return 1;
  if (ai_playyearoplenty(player))
    return 1;
  return 0;
}


x86 assembly (clang, -O0):
<ai_playcard>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
mov    %edi,-0x8(%rbp)
mov    -0x8(%rbp),%edi
call   1040 <ai_playknight@plt>
cmp    $0x0,%rax
je     1169 <ai_playcard+0x29>
movl   $0x1,-0x4(%rbp)
jmp    11ca <ai_playcard+0x8a>
mov    -0x8(%rbp),%edi
call   1050 <ai_playroad@plt>
cmp    $0x0,%rax
je     1187 <ai_playcard+0x47>
movl   $0x1,-0x4(%rbp)
jmp    11ca <ai_playcard+0x8a>
mov    -0x8(%rbp),%edi
call   1030 <ai_playmonopoly@plt>
cmp    $0x0,%rax
je     11a5 <ai_playcard+0x65>
movl   $0x1,-0x4(%rbp)
jmp    11ca <ai_playcard+0x8a>
mov    -0x8(%rbp),%edi
call   1060 <ai_playyearoplenty@plt>
cmp    $0x0,%rax
je     11c3 <ai_playcard+0x83>
movl   $0x1,-0x4(%rbp)
jmp    11ca <ai_playcard+0x8a>
movl   $0x0,-0x4(%rbp)
mov    -0x4(%rbp),%eax
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<ai_playcard>:
push   %rbp
push   %rbx
push   %rax
mov    %edi,%ebp
call   1040 <ai_playknight@plt>
mov    $0x1,%ebx
test   %rax,%rax
jne    117b <ai_playcard+0x3b>
mov    %ebp,%edi
call   1050 <ai_playroad@plt>
test   %rax,%rax
jne    117b <ai_playcard+0x3b>
mov    %ebp,%edi
call   1030 <ai_playmonopoly@plt>
test   %rax,%rax
jne    117b <ai_playcard+0x3b>
mov    %ebp,%edi
call   1060 <ai_playyearoplenty@plt>
xor    %ebx,%ebx
test   %rax,%rax
setne  %bl
mov    %ebx,%eax
add    $0x8,%rsp
pop    %rbx
pop    %rbp
ret

LLVM IR (-O0):
define i32 @ai_playcard(i32 %0) {
%2 = alloca i32
%3 = alloca i32
store i32 %0, i32* %3
%4 = load i32, i32* %3
%5 = call i64 @ai_playknight(i32 %4)
%6 = icmp ne i64 %5, 0
br i1 %6, label %7, label %8
7: ; preds = %1
store i32 1, i32* %2
br label %24
8: ; preds = %1
%9 = load i32, i32* %3
%10 = call i64 @ai_playroad(i32 %9)
%11 = icmp ne i64 %10, 0
br i1 %11, label %12, label %13
12: ; preds = %8
store i32 1, i32* %2
br label %24
13: ; preds = %8
%14 = load i32, i32* %3
%15 = call i64 @ai_playmonopoly(i32 %14)
%16 = icmp ne i64 %15, 0
br i1 %16, label %17, label %18
17: ; preds = %13
store i32 1, i32* %2
br label %24
18: ; preds = %13
%19 = load i32, i32* %3
%20 = call i64 @ai_playyearoplenty(i32 %19)
%21 = icmp ne i64 %20, 0
br i1 %21, label %22, label %23
22: ; preds = %18
store i32 1, i32* %2
br label %24
23: ; preds = %18
store i32 0, i32* %2
br label %24
24: ; preds = %23, %22, %17, %12, %7
%25 = load i32, i32* %2
ret i32 %25
}

LLVM IR (-O2):
define i32 @ai_playcard(i32 %0) {
%2 = tail call i64 @ai_playknight(i32 %0)
%3 = icmp eq i64 %2, 0
br i1 %3, label %4, label %14
4: ; preds = %1
%5 = tail call i64 @ai_playroad(i32 %0)
%6 = icmp eq i64 %5, 0
br i1 %6, label %7, label %14
7: ; preds = %4
%8 = tail call i64 @ai_playmonopoly(i32 %0)
%9 = icmp eq i64 %8, 0
br i1 %9, label %10, label %14
10: ; preds = %7
%11 = tail call i64 @ai_playyearoplenty(i32 %0)
%12 = icmp ne i64 %11, 0
%13 = zext i1 %12 to i32
br label %14
14: ; preds = %10, %7, %4, %1
%15 = phi i32 [ 1, %1 ], [ 1, %4 ], [ 1, %7 ], [ %13, %10 ]
ret i32 %15
}