#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ LCD_Cursor(int /*<<< orphan*/);
int /*<<< orphan*/ LCD_WriteCommand(unsigned char);
int /*<<< orphan*/ LCD_WriteData(unsigned char);
int /*<<< orphan*/ delay_ms(int);
void character(unsigned char TL[], unsigned char TR[], unsigned char BL[],
               unsigned char BR[], unsigned char L1, unsigned char L2,
               unsigned char SA, unsigned char DN) {
  unsigned char index = 0;
  unsigned char displayNumber = DN;
  LCD_WriteCommand(SA);
  for (index = 0; index < 8; ++index)
    LCD_WriteData(TL[index]);
  LCD_WriteCommand(L1);
  LCD_WriteData(displayNumber);
  delay_ms(10);
  SA += 0x08;
  ++displayNumber;
  ++L1;
  LCD_WriteCommand(SA);
  for (index = 0; index < 8; ++index)
    LCD_WriteData(TR[index]);
  LCD_WriteCommand(L1);
  LCD_WriteData(displayNumber);
  delay_ms(10);
  SA += 0x08;
  ++displayNumber;
  LCD_WriteCommand(SA);
  for (index = 0; index < 8; ++index)
    LCD_WriteData(BL[index]);
  LCD_WriteCommand(L2);
  LCD_WriteData(displayNumber);
  delay_ms(10);
  SA += 0x08;
  ++displayNumber;
  ++L2;
  LCD_WriteCommand(SA);
  for (index = 0; index < 8; ++index)
    LCD_WriteData(BR[index]);
  LCD_WriteCommand(L2);
  LCD_WriteData(displayNumber);
  delay_ms(10);
  LCD_Cursor(0);
}


x86 assembly (clang, -O0):
<character>:
push   %rbp
mov    %rsp,%rbp
sub    $0x50,%rsp
mov    %r8d,-0x44(%rbp)
mov    %rcx,%rax
mov    -0x44(%rbp),%ecx
mov    %rax,-0x40(%rbp)
mov    %rdx,%rax
mov    -0x40(%rbp),%rdx
mov    %rax,-0x38(%rbp)
mov    %rsi,%rax
mov    -0x38(%rbp),%rsi
mov    %rax,-0x30(%rbp)
mov    %rdi,%r8
mov    -0x30(%rbp),%rdi
mov    %r9b,%al
mov    0x18(%rbp),%r9b
mov    0x10(%rbp),%r9b
mov    %r8,-0x8(%rbp)
mov    %rdi,-0x10(%rbp)
mov    %rsi,-0x18(%rbp)
mov    %rdx,-0x20(%rbp)
mov    %cl,-0x21(%rbp)
mov    %al,-0x22(%rbp)
movb   $0x0,-0x23(%rbp)
mov    0x18(%rbp),%al
mov    %al,-0x24(%rbp)
movzbl 0x10(%rbp),%edi
call   1030 <LCD_WriteCommand@plt>
movb   $0x0,-0x23(%rbp)
movzbl -0x23(%rbp),%eax
cmp    $0x8,%eax
jge    11d6 <character+0x96>
mov    -0x8(%rbp),%rax
movzbl -0x23(%rbp),%ecx
movzbl (%rax,%rcx,1),%edi
call   1050 <LCD_WriteData@plt>
mov    -0x23(%rbp),%al
add    $0x1,%al
mov    %al,-0x23(%rbp)
jmp    11ab <character+0x6b>
movzbl -0x21(%rbp),%edi
call   1030 <LCD_WriteCommand@plt>
movzbl -0x24(%rbp),%edi
call   1050 <LCD_WriteData@plt>
mov    $0xa,%edi
call   1060 <delay_ms@plt>
movzbl 0x10(%rbp),%eax
add    $0x8,%eax
mov    %al,0x10(%rbp)
mov    -0x24(%rbp),%al
add    $0x1,%al
mov    %al,-0x24(%rbp)
mov    -0x21(%rbp),%al
add    $0x1,%al
mov    %al,-0x21(%rbp)
movzbl 0x10(%rbp),%edi
call   1030 <LCD_WriteCommand@plt>
movb   $0x0,-0x23(%rbp)
movzbl -0x23(%rbp),%eax
cmp    $0x8,%eax
jge    1244 <character+0x104>
mov    -0x10(%rbp),%rax
movzbl -0x23(%rbp),%ecx
movzbl (%rax,%rcx,1),%edi
call   1050 <LCD_WriteData@plt>
mov    -0x23(%rbp),%al
add    $0x1,%al
mov    %al,-0x23(%rbp)
jmp    1219 <character+0xd9>
movzbl -0x21(%rbp),%edi
call   1030 <LCD_WriteCommand@plt>
movzbl -0x24(%rbp),%edi
call   1050 <LCD_WriteData@plt>
mov    $0xa,%edi
call   1060 <delay_ms@plt>
movzbl 0x10(%rbp),%eax
add    $0x8,%eax
mov    %al,0x10(%rbp)
mov    -0x24(%rbp),%al
add    $0x1,%al
mov    %al,-0x24(%rbp)
movzbl 0x10(%rbp),%edi
call   1030 <LCD_WriteCommand@plt>
movb   $0x0,-0x23(%rbp)
movzbl -0x23(%rbp),%eax
cmp    $0x8,%eax
jge    12aa <character+0x16a>
mov    -0x18(%rbp),%rax
movzbl -0x23(%rbp),%ecx
movzbl (%rax,%rcx,1),%edi
call   1050 <LCD_WriteData@plt>
mov    -0x23(%rbp),%al
add    $0x1,%al
mov    %al,-0x23(%rbp)
jmp    127f <character+0x13f>
movzbl -0x22(%rbp),%edi
call   1030 <LCD_WriteCommand@plt>
movzbl -0x24(%rbp),%edi
call   1050 <LCD_WriteData@plt>
mov    $0xa,%edi
call   1060 <delay_ms@plt>
movzbl 0x10(%rbp),%eax
add    $0x8,%eax
mov    %al,0x10(%rbp)
mov    -0x24(%rbp),%al
add    $0x1,%al
mov    %al,-0x24(%rbp)
mov    -0x22(%rbp),%al
add    $0x1,%al
mov    %al,-0x22(%rbp)
movzbl 0x10(%rbp),%edi
call   1030 <LCD_WriteCommand@plt>
movb   $0x0,-0x23(%rbp)
movzbl -0x23(%rbp),%eax
cmp    $0x8,%eax
jge    1318 <character+0x1d8>
mov    -0x20(%rbp),%rax
movzbl -0x23(%rbp),%ecx
movzbl (%rax,%rcx,1),%edi
call   1050 <LCD_WriteData@plt>
mov    -0x23(%rbp),%al
add    $0x1,%al
mov    %al,-0x23(%rbp)
jmp    12ed <character+0x1ad>
movzbl -0x22(%rbp),%edi
call   1030 <LCD_WriteCommand@plt>
movzbl -0x24(%rbp),%edi
call   1050 <LCD_WriteData@plt>
mov    $0xa,%edi
call   1060 <delay_ms@plt>
xor    %edi,%edi
call   1040 <LCD_Cursor@plt>
add    $0x50,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<character>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
sub    $0x18,%rsp
mov    %r9,0x10(%rsp)
mov    %r8d,%r12d
mov    %r12,0x8(%rsp)
mov    %rcx,%r13
mov    %rdx,%rbx
mov    %rsi,%r14
mov    %rdi,%r15
movzbl 0x58(%rsp),%ebp
movzbl 0x50(%rsp),%edi
mov    %rdi,(%rsp)
call   1030 <LCD_WriteCommand@plt>
movzbl (%r15),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x1(%r15),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x2(%r15),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x3(%r15),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x4(%r15),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x5(%r15),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x6(%r15),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x7(%r15),%edi
call   1050 <LCD_WriteData@plt>
mov    %r12d,%edi
call   1030 <LCD_WriteCommand@plt>
mov    %ebp,%edi
call   1050 <LCD_WriteData@plt>
mov    $0xa,%edi
call   1060 <delay_ms@plt>
mov    (%rsp),%r15
lea    0x8(%r15),%eax
lea    0x1(%rbp),%r12d
movzbl %al,%edi
call   1030 <LCD_WriteCommand@plt>
movzbl (%r14),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x1(%r14),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x2(%r14),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x3(%r14),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x4(%r14),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x5(%r14),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x6(%r14),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x7(%r14),%edi
call   1050 <LCD_WriteData@plt>
mov    0x8(%rsp),%rax
add    $0x1,%eax
movzbl %al,%edi
call   1030 <LCD_WriteCommand@plt>
movzbl %r12b,%edi
call   1050 <LCD_WriteData@plt>
mov    $0xa,%edi
call   1060 <delay_ms@plt>
lea    0x10(%r15),%eax
movzbl %al,%edi
call   1030 <LCD_WriteCommand@plt>
movzbl (%rbx),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x1(%rbx),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x2(%rbx),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x3(%rbx),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x4(%rbx),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x5(%rbx),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x6(%rbx),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x7(%rbx),%edi
call   1050 <LCD_WriteData@plt>
mov    %rbp,%r14
lea    0x2(%rbp),%ebx
mov    0x10(%rsp),%rbp
mov    %ebp,%edi
call   1030 <LCD_WriteCommand@plt>
movzbl %bl,%edi
call   1050 <LCD_WriteData@plt>
mov    $0xa,%edi
call   1060 <delay_ms@plt>
lea    0x18(%r15),%eax
movzbl %al,%edi
call   1030 <LCD_WriteCommand@plt>
movzbl 0x0(%r13),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x1(%r13),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x2(%r13),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x3(%r13),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x4(%r13),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x5(%r13),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x6(%r13),%edi
call   1050 <LCD_WriteData@plt>
movzbl 0x7(%r13),%edi
call   1050 <LCD_WriteData@plt>
lea    0x1(%rbp),%eax
lea    0x3(%r14),%ebx
movzbl %al,%edi
call   1030 <LCD_WriteCommand@plt>
movzbl %bl,%edi
call   1050 <LCD_WriteData@plt>
mov    $0xa,%edi
call   1060 <delay_ms@plt>
xor    %edi,%edi
add    $0x18,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
jmp    1040 <LCD_Cursor@plt>

LLVM IR (-O0):
define void @character(i8* %0, i8* %1, i8* %2, i8* %3, i8 zeroext %4, i8 zeroext %5, i8 zeroext %6, i8 zeroext %7) {
%9 = alloca i8*
%10 = alloca i8*
%11 = alloca i8*
%12 = alloca i8*
%13 = alloca i8
%14 = alloca i8
%15 = alloca i8
%16 = alloca i8
%17 = alloca i8
%18 = alloca i8
store i8* %0, i8** %9
store i8* %1, i8** %10
store i8* %2, i8** %11
store i8* %3, i8** %12
store i8 %4, i8* %13
store i8 %5, i8* %14
store i8 %6, i8* %15
store i8 %7, i8* %16
store i8 0, i8* %17
%19 = load i8, i8* %16
store i8 %19, i8* %18
%20 = load i8, i8* %15
%21 = call i32 @LCD_WriteCommand(i8 zeroext %20)
store i8 0, i8* %17
br label %22
22: ; preds = %33, %8
%23 = load i8, i8* %17
%24 = zext i8 %23 to i32
%25 = icmp slt i32 %24, 8
br i1 %25, label %26, label %36
26: ; preds = %22
%27 = load i8*, i8** %9
%28 = load i8, i8* %17
%29 = zext i8 %28 to i64
%30 = getelementptr inbounds i8, i8* %27, i64 %29
%31 = load i8, i8* %30
%32 = call i32 @LCD_WriteData(i8 zeroext %31)
br label %33
33: ; preds = %26
%34 = load i8, i8* %17
%35 = add i8 %34, 1
store i8 %35, i8* %17
br label %22
36: ; preds = %22
%37 = load i8, i8* %13
%38 = call i32 @LCD_WriteCommand(i8 zeroext %37)
%39 = load i8, i8* %18
%40 = call i32 @LCD_WriteData(i8 zeroext %39)
%41 = call i32 @delay_ms(i32 10)
%42 = load i8, i8* %15
%43 = zext i8 %42 to i32
%44 = add nsw i32 %43, 8
%45 = trunc i32 %44 to i8
store i8 %45, i8* %15
%46 = load i8, i8* %18
%47 = add i8 %46, 1
store i8 %47, i8* %18
%48 = load i8, i8* %13
%49 = add i8 %48, 1
store i8 %49, i8* %13
%50 = load i8, i8* %15
%51 = call i32 @LCD_WriteCommand(i8 zeroext %50)
store i8 0, i8* %17
br label %52
52: ; preds = %63, %36
%53 = load i8, i8* %17
%54 = zext i8 %53 to i32
%55 = icmp slt i32 %54, 8
br i1 %55, label %56, label %66
56: ; preds = %52
%57 = load i8*, i8** %10
%58 = load i8, i8* %17
%59 = zext i8 %58 to i64
%60 = getelementptr inbounds i8, i8* %57, i64 %59
%61 = load i8, i8* %60
%62 = call i32 @LCD_WriteData(i8 zeroext %61)
br label %63
63: ; preds = %56
%64 = load i8, i8* %17
%65 = add i8 %64, 1
store i8 %65, i8* %17
br label %52
66: ; preds = %52
%67 = load i8, i8* %13
%68 = call i32 @LCD_WriteCommand(i8 zeroext %67)
%69 = load i8, i8* %18
%70 = call i32 @LCD_WriteData(i8 zeroext %69)
%71 = call i32 @delay_ms(i32 10)
%72 = load i8, i8* %15
%73 = zext i8 %72 to i32
%74 = add nsw i32 %73, 8
%75 = trunc i32 %74 to i8
store i8 %75, i8* %15
%76 = load i8, i8* %18
%77 = add i8 %76, 1
store i8 %77, i8* %18
%78 = load i8, i8* %15
%79 = call i32 @LCD_WriteCommand(i8 zeroext %78)
store i8 0, i8* %17
br label %80
80: ; preds = %91, %66
%81 = load i8, i8* %17
%82 = zext i8 %81 to i32
%83 = icmp slt i32 %82, 8
br i1 %83, label %84, label %94
84: ; preds = %80
%85 = load i8*, i8** %11
%86 = load i8, i8* %17
%87 = zext i8 %86 to i64
%88 = getelementptr inbounds i8, i8* %85, i64 %87
%89 = load i8, i8* %88
%90 = call i32 @LCD_WriteData(i8 zeroext %89)
br label %91
91: ; preds = %84
%92 = load i8, i8* %17
%93 = add i8 %92, 1
store i8 %93, i8* %17
br label %80
94: ; preds = %80
%95 = load i8, i8* %14
%96 = call i32 @LCD_WriteCommand(i8 zeroext %95)
%97 = load i8, i8* %18
%98 = call i32 @LCD_WriteData(i8 zeroext %97)
%99 = call i32 @delay_ms(i32 10)
%100 = load i8, i8* %15
%101 = zext i8 %100 to i32
%102 = add nsw i32 %101, 8
%103 = trunc i32 %102 to i8
store i8 %103, i8* %15
%104 = load i8, i8* %18
%105 = add i8 %104, 1
store i8 %105, i8* %18
%106 = load i8, i8* %14
%107 = add i8 %106, 1
store i8 %107, i8* %14
%108 = load i8, i8* %15
%109 = call i32 @LCD_WriteCommand(i8 zeroext %108)
store i8 0, i8* %17
br label %110
110: ; preds = %121, %94
%111 = load i8, i8* %17
%112 = zext i8 %111 to i32
%113 = icmp slt i32 %112, 8
br i1 %113, label %114, label %124
114: ; preds = %110
%115 = load i8*, i8** %12
%116 = load i8, i8* %17
%117 = zext i8 %116 to i64
%118 = getelementptr inbounds i8, i8* %115, i64 %117
%119 = load i8, i8* %118
%120 = call i32 @LCD_WriteData(i8 zeroext %119)
br label %121
121: ; preds = %114
%122 = load i8, i8* %17
%123 = add i8 %122, 1
store i8 %123, i8* %17
br label %110
124: ; preds = %110
%125 = load i8, i8* %14
%126 = call i32 @LCD_WriteCommand(i8 zeroext %125)
%127 = load i8, i8* %18
%128 = call i32 @LCD_WriteData(i8 zeroext %127)
%129 = call i32 @delay_ms(i32 10)
%130 = call i32 @LCD_Cursor(i32 0)
ret void
}

LLVM IR (-O2):
define void @character(i8* nocapture %0, i8* nocapture %1, i8* nocapture %2, i8* nocapture %3, i8 zeroext %4, i8 zeroext %5, i8 zeroext %6, i8 zeroext %7) {
%9 = tail call i32 @LCD_WriteCommand(i8 zeroext %6)
%10 = load i8, i8* %0
%11 = tail call i32 @LCD_WriteData(i8 zeroext %10)
%12 = getelementptr inbounds i8, i8* %0, i64 1
%13 = load i8, i8* %12
%14 = tail call i32 @LCD_WriteData(i8 zeroext %13)
%15 = getelementptr inbounds i8, i8* %0, i64 2
%16 = load i8, i8* %15
%17 = tail call i32 @LCD_WriteData(i8 zeroext %16)
%18 = getelementptr inbounds i8, i8* %0, i64 3
%19 = load i8, i8* %18
%20 = tail call i32 @LCD_WriteData(i8 zeroext %19)
%21 = getelementptr inbounds i8, i8* %0, i64 4
%22 = load i8, i8* %21
%23 = tail call i32 @LCD_WriteData(i8 zeroext %22)
%24 = getelementptr inbounds i8, i8* %0, i64 5
%25 = load i8, i8* %24
%26 = tail call i32 @LCD_WriteData(i8 zeroext %25)
%27 = getelementptr inbounds i8, i8* %0, i64 6
%28 = load i8, i8* %27
%29 = tail call i32 @LCD_WriteData(i8 zeroext %28)
%30 = getelementptr inbounds i8, i8* %0, i64 7
%31 = load i8, i8* %30
%32 = tail call i32 @LCD_WriteData(i8 zeroext %31)
%33 = tail call i32 @LCD_WriteCommand(i8 zeroext %4)
%34 = tail call i32 @LCD_WriteData(i8 zeroext %7)
%35 = tail call i32 @delay_ms(i32 10)
%36 = add i8 %6, 8
%37 = add i8 %7, 1
%38 = tail call i32 @LCD_WriteCommand(i8 zeroext %36)
%39 = load i8, i8* %1
%40 = tail call i32 @LCD_WriteData(i8 zeroext %39)
%41 = getelementptr inbounds i8, i8* %1, i64 1
%42 = load i8, i8* %41
%43 = tail call i32 @LCD_WriteData(i8 zeroext %42)
%44 = getelementptr inbounds i8, i8* %1, i64 2
%45 = load i8, i8* %44
%46 = tail call i32 @LCD_WriteData(i8 zeroext %45)
%47 = getelementptr inbounds i8, i8* %1, i64 3
%48 = load i8, i8* %47
%49 = tail call i32 @LCD_WriteData(i8 zeroext %48)
%50 = getelementptr inbounds i8, i8* %1, i64 4
%51 = load i8, i8* %50
%52 = tail call i32 @LCD_WriteData(i8 zeroext %51)
%53 = getelementptr inbounds i8, i8* %1, i64 5
%54 = load i8, i8* %53
%55 = tail call i32 @LCD_WriteData(i8 zeroext %54)
%56 = getelementptr inbounds i8, i8* %1, i64 6
%57 = load i8, i8* %56
%58 = tail call i32 @LCD_WriteData(i8 zeroext %57)
%59 = getelementptr inbounds i8, i8* %1, i64 7
%60 = load i8, i8* %59
%61 = tail call i32 @LCD_WriteData(i8 zeroext %60)
%62 = add i8 %4, 1
%63 = tail call i32 @LCD_WriteCommand(i8 zeroext %62)
%64 = tail call i32 @LCD_WriteData(i8 zeroext %37)
%65 = tail call i32 @delay_ms(i32 10)
%66 = add i8 %6, 16
%67 = tail call i32 @LCD_WriteCommand(i8 zeroext %66)
%68 = load i8, i8* %2
%69 = tail call i32 @LCD_WriteData(i8 zeroext %68)
%70 = getelementptr inbounds i8, i8* %2, i64 1
%71 = load i8, i8* %70
%72 = tail call i32 @LCD_WriteData(i8 zeroext %71)
%73 = getelementptr inbounds i8, i8* %2, i64 2
%74 = load i8, i8* %73
%75 = tail call i32 @LCD_WriteData(i8 zeroext %74)
%76 = getelementptr inbounds i8, i8* %2, i64 3
%77 = load i8, i8* %76
%78 = tail call i32 @LCD_WriteData(i8 zeroext %77)
%79 = getelementptr inbounds i8, i8* %2, i64 4
%80 = load i8, i8* %79
%81 = tail call i32 @LCD_WriteData(i8 zeroext %80)
%82 = getelementptr inbounds i8, i8* %2, i64 5
%83 = load i8, i8* %82
%84 = tail call i32 @LCD_WriteData(i8 zeroext %83)
%85 = getelementptr inbounds i8, i8* %2, i64 6
%86 = load i8, i8* %85
%87 = tail call i32 @LCD_WriteData(i8 zeroext %86)
%88 = getelementptr inbounds i8, i8* %2, i64 7
%89 = load i8, i8* %88
%90 = tail call i32 @LCD_WriteData(i8 zeroext %89)
%91 = add i8 %7, 2
%92 = tail call i32 @LCD_WriteCommand(i8 zeroext %5)
%93 = tail call i32 @LCD_WriteData(i8 zeroext %91)
%94 = tail call i32 @delay_ms(i32 10)
%95 = add i8 %6, 24
%96 = tail call i32 @LCD_WriteCommand(i8 zeroext %95)
%97 = load i8, i8* %3
%98 = tail call i32 @LCD_WriteData(i8 zeroext %97)
%99 = getelementptr inbounds i8, i8* %3, i64 1
%100 = load i8, i8* %99
%101 = tail call i32 @LCD_WriteData(i8 zeroext %100)
%102 = getelementptr inbounds i8, i8* %3, i64 2
%103 = load i8, i8* %102
%104 = tail call i32 @LCD_WriteData(i8 zeroext %103)
%105 = getelementptr inbounds i8, i8* %3, i64 3
%106 = load i8, i8* %105
%107 = tail call i32 @LCD_WriteData(i8 zeroext %106)
%108 = getelementptr inbounds i8, i8* %3, i64 4
%109 = load i8, i8* %108
%110 = tail call i32 @LCD_WriteData(i8 zeroext %109)
%111 = getelementptr inbounds i8, i8* %3, i64 5
%112 = load i8, i8* %111
%113 = tail call i32 @LCD_WriteData(i8 zeroext %112)
%114 = getelementptr inbounds i8, i8* %3, i64 6
%115 = load i8, i8* %114
%116 = tail call i32 @LCD_WriteData(i8 zeroext %115)
%117 = getelementptr inbounds i8, i8* %3, i64 7
%118 = load i8, i8* %117
%119 = tail call i32 @LCD_WriteData(i8 zeroext %118)
%120 = add i8 %5, 1
%121 = add i8 %7, 3
%122 = tail call i32 @LCD_WriteCommand(i8 zeroext %120)
%123 = tail call i32 @LCD_WriteData(i8 zeroext %121)
%124 = tail call i32 @delay_ms(i32 10)
%125 = tail call i32 @LCD_Cursor(i32 0)
ret void
}