#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_theta(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.1933514E-01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18004E+02, -0.18006E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18003E+02, 0.18001E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {-0.11816728E-05, -0.16592231E-01, -0.54799728E-01,
                     0.25661219E-01,  0.65061189E-01,  -0.22804239E-04,
                     0.11664303E-04,  0.75199670E-04,  0.83474890E-06,
                     0.15572034E-04,  0.29174469E-04,  -0.97006399E-04,
                     -0.29890537E-05, 0.76131851E-05,  -0.85346792E-05,
                     0.86172686E-05,  -0.50242475E-05, -0.16742346E-05,
                     0.80589216E-05,  -0.10740502E-04, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float v_target_theta = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x21 +
                         coeff[3] * x31 + coeff[4] * x41 +
                         coeff[5] * x31 * x41 + coeff[6] * x11 * x21 +
                         coeff[7] * x32;
  v_target_theta = v_target_theta + coeff[8] * x14 +
                   coeff[9] * x21 * x33 * x41 + coeff[10] * x12 +
                   coeff[11] * x11 * x31 + coeff[12] * x11 * x22 +
                   coeff[13] * x31 * x42 + coeff[14] * x12 * x22 * x31 +
                   coeff[15] * x11 * x34 + coeff[16] * x12 * x31;
  v_target_theta = v_target_theta + coeff[17] * x21 * x32 +
                   coeff[18] * x21 * x42 + coeff[19] * x43;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_theta =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[6] * x21 + 4 * coeff[8] * x13 +
                             2 * coeff[10] * x11 + coeff[11] * x31 +
                             coeff[12] * x22 + 2 * coeff[14] * x11 * x22 * x31 +
                             coeff[15] * x34 + 2 * coeff[16] * x11 * x31,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[2] + coeff[6] * x11 + coeff[9] * x33 * x41 +
                             2 * coeff[12] * x21 * x11 +
                             2 * coeff[14] * x21 * x12 * x31 + coeff[17] * x32 +
                             coeff[18] * x42,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[3] + coeff[5] * x41 + 2 * coeff[7] * x31 +
                             3 * coeff[9] * x32 * x21 * x41 + coeff[11] * x11 +
                             coeff[13] * x42 + coeff[14] * x12 * x22 +
                             4 * coeff[15] * x33 * x11 + coeff[16] * x12 +
                             2 * coeff[17] * x31 * x21,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] + coeff[5] * x31 + coeff[9] * x21 * x33 +
                             2 * coeff[13] * x41 * x31 +
                             2 * coeff[18] * x41 * x21 + 3 * coeff[19] * x42,
                         2));
  dx[0] = dv_target_theta;
  return v_target_theta;
}


x86 assembly (clang, -O0):
<target_theta>:
push   %rbp
mov    %rsp,%rbp
sub    $0x1a0,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_theta+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_theta+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_theta+0x141>
jp     1281 <target_theta+0x141>
jmp    12bf <target_theta+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_theta+0x108>
jmp    12d8 <target_theta+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x158(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x15c(%rbp),%xmm1
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
movss  -0x16c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0x174(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17d4 <target_theta+0x694>
jp     17d4 <target_theta+0x694>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x17c(%rbp)
ff
jmp    1c8a <target_theta+0xb4a>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x190(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x10c(%rbp),%xmm0
ff
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x80d(%rip),%xmm0
mulss  -0xf0(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x7e9(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x799(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x751(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x194(%rbp)
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x198(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x6bc(%rip),%xmm1
mulss  -0xe0(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x694(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x198(%rbp),%xmm1
ff
movss  -0x194(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x190(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x18c(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x188(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x104(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5c0(%rip),%xmm1
mulss  -0xf4(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x59c(%rip),%xmm0
mulss  -0xec(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x164(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
mulss  -0x140(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x524(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x4e0(%rip),%xmm0
mulss  -0xcc(%rbp),%xmm0
ff
mulss  -0x154(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x18c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x188(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x184(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x180(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x430(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x164(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x408(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x164(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x3dc(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
movss  -0x168(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x180(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x17c(%rbp)
ff
movss  -0x17c(%rbp),%xmm0
ff
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x178(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x170(%rbp),%xmm0
ff
add    $0x1a0,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_theta>:
push   %rbx
sub    $0x140,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x120(%rsp)
movq   $0x0,0x130(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x110(%rsp)
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xb0(%rsp)
movaps %xmm0,0xa0(%rsp)
movq   $0x0,0xc0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_theta+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_theta+0xa7>
jnp    11db <target_theta+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xa0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_theta+0xd8>
movss  0x114(%rsp,%rcx,4),%xmm2
movss  0xe4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_theta+0xa0>
movsd  0xa0(%rsp),%xmm1
movsd  0xa8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm7
addss  %xmm2,%xmm7
mulss  %xmm1,%xmm7
movss  0xe06(%rip),%xmm4
addss  %xmm4,%xmm7
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm3
shufps $0x55,%xmm1,%xmm3
mulss  %xmm2,%xmm3
addss  %xmm4,%xmm3
movsd  (%rbx),%xmm6
movsd  0x8(%rbx),%xmm9
mulps  %xmm1,%xmm6
movaps %xmm6,%xmm12
shufps $0x55,%xmm6,%xmm12
movss  0x8(%rdi),%xmm13
addss  0xdcd(%rip),%xmm13
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm13
addss  0xdbf(%rip),%xmm1
addss  %xmm4,%xmm13
movaps %xmm0,%xmm10
shufps $0x55,%xmm0,%xmm10
mulss  %xmm1,%xmm10
addss  %xmm4,%xmm10
mulps  %xmm0,%xmm9
movaps %xmm9,%xmm8
shufps $0x55,%xmm9,%xmm8
movaps %xmm7,%xmm14
mulss  %xmm7,%xmm14
movaps %xmm7,%xmm2
mulss  %xmm14,%xmm2
movaps %xmm3,%xmm15
mulss  %xmm3,%xmm15
movaps %xmm13,%xmm11
mulss  %xmm13,%xmm11
movaps %xmm13,%xmm5
mulss  %xmm11,%xmm5
movaps %xmm13,%xmm0
mulss  %xmm5,%xmm0
movss  %xmm0,0x2c(%rsp)
xorps  %xmm0,%xmm0
movaps %xmm6,%xmm1
addss  %xmm0,%xmm1
addss  %xmm12,%xmm1
addss  %xmm9,%xmm1
addss  %xmm8,%xmm1
ucomiss %xmm0,%xmm1
movaps %xmm10,%xmm1
mulss  %xmm10,%xmm1
movaps %xmm1,0x60(%rsp)
movss  0xd32(%rip),%xmm4
mulss  %xmm3,%xmm4
movss  0xd2a(%rip),%xmm1
mulss  %xmm14,%xmm1
movss  %xmm1,0x28(%rsp)
jne    1325 <target_theta+0x205>
jnp    16d0 <target_theta+0x5b0>
mulss  %xmm6,%xmm6
movaps %xmm6,0xd0(%rsp)
movaps %xmm3,%xmm0
mulss  0xd04(%rip),%xmm0
addss  0xd00(%rip),%xmm0
movss  0xcfc(%rip),%xmm1
movss  %xmm2,0x24(%rsp)
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xcea(%rip),%xmm0
mulss  %xmm7,%xmm0
addss  %xmm1,%xmm0
movaps %xmm13,%xmm1
mulss  0xcda(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xcd2(%rip),%xmm0
mulss  %xmm15,%xmm0
addss  %xmm1,%xmm0
movaps %xmm7,%xmm1
mulss  0xcc2(%rip),%xmm1
mulss  %xmm15,%xmm1
mulss  %xmm13,%xmm1
addss  %xmm0,%xmm1
movss  0xcb0(%rip),%xmm2
mulss  0x2c(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xca2(%rip),%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm13,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movss  %xmm13,0xc(%rsp)
movaps %xmm10,0x50(%rsp)
movss  %xmm11,0x18(%rsp)
movss  %xmm7,0x14(%rsp)
movaps %xmm3,0x40(%rsp)
movss  %xmm14,0x10(%rsp)
movaps %xmm15,0x70(%rsp)
movss  %xmm4,0x1c(%rsp)
movss  %xmm5,0x8(%rsp)
movaps %xmm8,0x90(%rsp)
movaps %xmm9,0x30(%rsp)
movaps %xmm12,0x80(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x20(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0x14(%rsp),%xmm3
movss  0xbf3(%rip),%xmm0
mulss  %xmm3,%xmm0
addss  0xc0b(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xbd4(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
mulss  0x50(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xbec(%rip),%xmm1
movaps 0x40(%rsp),%xmm2
mulss  %xmm2,%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xbc3(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  0x10(%rsp),%xmm0
mulss  0xc(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xbbb(%rip),%xmm1
mulss  0x18(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xbad(%rip),%xmm0
mulss  0x60(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
movss  0x20(%rsp),%xmm1
mulss  0xd0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x20(%rsp)
movaps 0x30(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x30(%rsp)
movaps 0x50(%rsp),%xmm2
movaps %xmm2,%xmm0
mulss  0xb5d(%rip),%xmm0
addss  0xb59(%rip),%xmm0
movss  0xb55(%rip),%xmm1
movss  0xc(%rsp),%xmm3
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xb43(%rip),%xmm0
mulss  0x18(%rsp),%xmm0
movaps 0x40(%rsp),%xmm4
mulss  %xmm4,%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xaf4(%rip),%xmm1
movss  0x14(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb12(%rip),%xmm0
mulss  0x60(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x28(%rsp),%xmm1
mulss  0x70(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xaf4(%rip),%xmm0
mulss  0x8(%rsp),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0xae2(%rip),%xmm1
mulss  0x10(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xad4(%rip),%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x30(%rsp),%xmm0
addss  0x20(%rsp),%xmm0
movss  %xmm0,0x30(%rsp)
movaps 0x90(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x90(%rsp)
movss  0xc(%rsp),%xmm2
movss  0xa6e(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  0xa82(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0x1c(%rsp),%xmm0
mulss  0x8(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xa6b(%rip),%xmm1
movaps 0x50(%rsp),%xmm3
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xa56(%rip),%xmm2
mulss  %xmm3,%xmm2
mulss  0x40(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0xa44(%rip),%xmm0
mulss  0x60(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x90(%rsp),%xmm0
addss  0x30(%rsp),%xmm0
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jb     168d <target_theta+0x56d>
sqrtss %xmm0,%xmm0
jmp    1692 <target_theta+0x572>
call   1040 <sqrt@plt>
movss  0xc(%rsp),%xmm13
movaps 0x50(%rsp),%xmm10
movss  0x18(%rsp),%xmm11
movss  0x14(%rsp),%xmm7
movaps 0x40(%rsp),%xmm3
movss  0x10(%rsp),%xmm14
movaps 0x70(%rsp),%xmm15
movss  0x24(%rsp),%xmm2
movss  0x1c(%rsp),%xmm4
movss  0x8(%rsp),%xmm5
movss  0x997(%rip),%xmm8
mulss  %xmm3,%xmm8
movss  0x985(%rip),%xmm9
mulss  %xmm3,%xmm9
mulss  %xmm5,%xmm4
movss  0x964(%rip),%xmm1
mulss  %xmm7,%xmm1
movaps %xmm4,%xmm12
movss  0x94c(%rip),%xmm4
mulss  %xmm7,%xmm4
movss  0x93c(%rip),%xmm5
mulss  %xmm7,%xmm5
mulss  %xmm7,%xmm2
movss  0x91c(%rip),%xmm6
mulss  %xmm7,%xmm6
mulss  0x914(%rip),%xmm7
addss  0x96c(%rip),%xmm7
mulss  %xmm3,%xmm6
mulss  0x920(%rip),%xmm3
addss  %xmm7,%xmm3
movss  0x928(%rip),%xmm7
mulss  %xmm13,%xmm7
addss  %xmm3,%xmm7
movaps %xmm2,%xmm3
movss  0x930(%rip),%xmm2
mulss  %xmm10,%xmm2
addss  %xmm7,%xmm2
movss  0x8ff(%rip),%xmm7
mulss  %xmm13,%xmm7
mulss  %xmm10,%xmm7
addss  %xmm2,%xmm7
addss  %xmm6,%xmm7
movss  0x919(%rip),%xmm2
mulss  %xmm11,%xmm2
addss  %xmm7,%xmm2
mulss  0x90c(%rip),%xmm3
addss  %xmm2,%xmm3
mulss  %xmm10,%xmm12
addss  %xmm3,%xmm12
movss  0x8d6(%rip),%xmm2
mulss  %xmm14,%xmm2
mulss  0x8ec(%rip),%xmm14
addss  %xmm12,%xmm14
mulss  %xmm13,%xmm5
addss  %xmm14,%xmm5
movss  0x28(%rsp),%xmm6
mulss  %xmm15,%xmm6
mulss  %xmm15,%xmm4
addss  %xmm5,%xmm4
movss  0x895(%rip),%xmm5
mulss  %xmm13,%xmm5
movaps 0x60(%rsp),%xmm3
mulss  %xmm3,%xmm5
addss  %xmm4,%xmm5
mulss  %xmm13,%xmm6
addss  %xmm5,%xmm6
mulss  0x2c(%rsp),%xmm1
addss  %xmm6,%xmm1
mulss  %xmm13,%xmm2
addss  %xmm1,%xmm2
mulss  %xmm11,%xmm9
addss  %xmm2,%xmm9
movaps %xmm10,%xmm1
mulss  %xmm3,%xmm1
mulss  %xmm3,%xmm8
addss  %xmm9,%xmm8
mulss  0x873(%rip),%xmm1
addss  %xmm8,%xmm1
movss  %xmm0,(%rbx)
movaps %xmm1,%xmm0
add    $0x140,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_theta.coeff = [21 x float] [float 0xBEB3D33F00000000, float 0xBF90FD8DC0000000, float 0xBFAC0EB5C0000000, float 0x3F9A46EF40000000, float 0x3FB0A7D9A0000000, float 0xBEF7E97760000000, float 0x3EE87639A0000000, float 0x3F13B69080000000, float 0x3EAC027040000000, float 0x3EF0541600000000, float 0x3EFE977640000000, float 0xBF196DFD40000000, float 0xBEC912F1A0000000, float 0x3EDFEE9860000000, float 0xBEE1E60560000000, float 0x3EE2125C60000000, float 0xBED512BEA0000000, float 0xBEBC16C860000000, float 0x3EE0E699C0000000, float 0xBEE6864360000000, float 0.000000e+00]
define float @target_theta(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
%38 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3F93CC9740000000, float* %8
%39 = bitcast [10 x float]* %9 to i8*
%40 = bitcast i8* %39 to [10 x float]*
%41 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 0
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 1
store float -1.500000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 2
store float 0xC032010620000000, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %40, i32 0, i32 3
store float 0xC032018940000000, float* %44
%45 = bitcast [10 x float]* %10 to i8*
%46 = bitcast i8* %45 to [10 x float]*
%47 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 0
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 1
store float 1.500000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 2
store float 0x403200C4A0000000, float* %49
%50 = getelementptr inbounds [10 x float], [10 x float]* %46, i32 0, i32 3
store float 0x4032004180000000, float* %50
%51 = bitcast [10 x float]* %11 to i8*
%52 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%53 = load i32, i32* %13
%54 = icmp eq i32 %53, 0
br i1 %54, label %55, label %91
55: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %56
56: ; preds = %87, %55
%57 = load i32, i32* %14
%58 = load i32, i32* %6
%59 = icmp slt i32 %57, %58
br i1 %59, label %60, label %90
60: ; preds = %56
%61 = load i32, i32* %14
%62 = sext i32 %61 to i64
%63 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %62
%64 = load float, float* %63
%65 = load i32, i32* %14
%66 = sext i32 %65 to i64
%67 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %66
%68 = load float, float* %67
%69 = fcmp oeq float %64, %68
br i1 %69, label %70, label %71
70: ; preds = %60
br label %87
71: ; preds = %60
%72 = load i32, i32* %14
%73 = sext i32 %72 to i64
%74 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %73
%75 = load float, float* %74
%76 = load i32, i32* %14
%77 = sext i32 %76 to i64
%78 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %77
%79 = load float, float* %78
%80 = fsub float %75, %79
%81 = fpext float %80 to double
%82 = fdiv double 2.000000e+00, %81
%83 = fptrunc double %82 to float
%84 = load i32, i32* %14
%85 = sext i32 %84 to i64
%86 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %85
store float %83, float* %86
br label %87
87: ; preds = %71, %70
%88 = load i32, i32* %14
%89 = add nsw i32 %88, 1
store i32 %89, i32* %14
br label %56
90: ; preds = %56
br label %91
91: ; preds = %90, %3
%92 = load float*, float** %4
%93 = getelementptr inbounds float, float* %92, i64 0
%94 = load float, float* %93
%95 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%96 = load float, float* %95
%97 = fsub float %94, %96
%98 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%99 = load float, float* %98
%100 = fmul float %97, %99
%101 = fpext float %100 to double
%102 = fadd double 1.000000e+00, %101
%103 = fptrunc double %102 to float
store float %103, float* %15
%104 = load float*, float** %5
%105 = getelementptr inbounds float, float* %104, i64 0
%106 = load float, float* %105
%107 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%108 = load float, float* %107
%109 = fmul float %106, %108
store float %109, float* %16
%110 = load float*, float** %4
%111 = getelementptr inbounds float, float* %110, i64 1
%112 = load float, float* %111
%113 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%114 = load float, float* %113
%115 = fsub float %112, %114
%116 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%117 = load float, float* %116
%118 = fmul float %115, %117
%119 = fpext float %118 to double
%120 = fadd double 1.000000e+00, %119
%121 = fptrunc double %120 to float
store float %121, float* %17
%122 = load float*, float** %5
%123 = getelementptr inbounds float, float* %122, i64 1
%124 = load float, float* %123
%125 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%126 = load float, float* %125
%127 = fmul float %124, %126
store float %127, float* %18
%128 = load float*, float** %4
%129 = getelementptr inbounds float, float* %128, i64 2
%130 = load float, float* %129
%131 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%132 = load float, float* %131
%133 = fsub float %130, %132
%134 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%135 = load float, float* %134
%136 = fmul float %133, %135
%137 = fpext float %136 to double
%138 = fadd double 1.000000e+00, %137
%139 = fptrunc double %138 to float
store float %139, float* %19
%140 = load float*, float** %5
%141 = getelementptr inbounds float, float* %140, i64 2
%142 = load float, float* %141
%143 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%144 = load float, float* %143
%145 = fmul float %142, %144
store float %145, float* %20
%146 = load float*, float** %4
%147 = getelementptr inbounds float, float* %146, i64 3
%148 = load float, float* %147
%149 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%150 = load float, float* %149
%151 = fsub float %148, %150
%152 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%153 = load float, float* %152
%154 = fmul float %151, %153
%155 = fpext float %154 to double
%156 = fadd double 1.000000e+00, %155
%157 = fptrunc double %156 to float
store float %157, float* %21
%158 = load float*, float** %5
%159 = getelementptr inbounds float, float* %158, i64 3
%160 = load float, float* %159
%161 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%162 = load float, float* %161
%163 = fmul float %160, %162
store float %163, float* %22
%164 = load float, float* %15
store float %164, float* %23
%165 = load float, float* %23
%166 = load float, float* %15
%167 = fmul float %165, %166
store float %167, float* %24
%168 = load float, float* %24
%169 = load float, float* %15
%170 = fmul float %168, %169
store float %170, float* %25
%171 = load float, float* %25
%172 = load float, float* %15
%173 = fmul float %171, %172
store float %173, float* %26
%174 = load float, float* %17
store float %174, float* %27
%175 = load float, float* %27
%176 = load float, float* %17
%177 = fmul float %175, %176
store float %177, float* %28
%178 = load float, float* %19
store float %178, float* %29
%179 = load float, float* %29
%180 = load float, float* %19
%181 = fmul float %179, %180
store float %181, float* %30
%182 = load float, float* %30
%183 = load float, float* %19
%184 = fmul float %182, %183
store float %184, float* %31
%185 = load float, float* %31
%186 = load float, float* %19
%187 = fmul float %185, %186
store float %187, float* %32
%188 = load float, float* %21
store float %188, float* %33
%189 = load float, float* %33
%190 = load float, float* %21
%191 = fmul float %189, %190
store float %191, float* %34
%192 = load float, float* %34
%193 = load float, float* %21
%194 = fmul float %192, %193
store float %194, float* %35
%195 = load float, float* %8
%196 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%197 = load float, float* %196
%198 = fadd float %195, %197
%199 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%200 = load float, float* %199
%201 = load float, float* %23
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%204 = load float, float* %203
%205 = load float, float* %27
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%208 = load float, float* %207
%209 = load float, float* %29
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
%211 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%212 = load float, float* %211
%213 = load float, float* %33
%214 = call float @llvm.fmuladd.f32(float %212, float %213, float %210)
%215 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%216 = load float, float* %215
%217 = load float, float* %29
%218 = fmul float %216, %217
%219 = load float, float* %33
%220 = call float @llvm.fmuladd.f32(float %218, float %219, float %214)
%221 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%222 = load float, float* %221
%223 = load float, float* %23
%224 = fmul float %222, %223
%225 = load float, float* %27
%226 = call float @llvm.fmuladd.f32(float %224, float %225, float %220)
%227 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%228 = load float, float* %227
%229 = load float, float* %30
%230 = call float @llvm.fmuladd.f32(float %228, float %229, float %226)
store float %230, float* %36
%231 = load float, float* %36
%232 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%233 = load float, float* %232
%234 = load float, float* %26
%235 = call float @llvm.fmuladd.f32(float %233, float %234, float %231)
%236 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%237 = load float, float* %236
%238 = load float, float* %27
%239 = fmul float %237, %238
%240 = load float, float* %31
%241 = fmul float %239, %240
%242 = load float, float* %33
%243 = call float @llvm.fmuladd.f32(float %241, float %242, float %235)
%244 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%245 = load float, float* %244
%246 = load float, float* %24
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %243)
%248 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%249 = load float, float* %248
%250 = load float, float* %23
%251 = fmul float %249, %250
%252 = load float, float* %29
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %247)
%254 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%255 = load float, float* %254
%256 = load float, float* %23
%257 = fmul float %255, %256
%258 = load float, float* %28
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %253)
%260 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%261 = load float, float* %260
%262 = load float, float* %29
%263 = fmul float %261, %262
%264 = load float, float* %34
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %259)
%266 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%267 = load float, float* %266
%268 = load float, float* %24
%269 = fmul float %267, %268
%270 = load float, float* %28
%271 = fmul float %269, %270
%272 = load float, float* %29
%273 = call float @llvm.fmuladd.f32(float %271, float %272, float %265)
%274 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%275 = load float, float* %274
%276 = load float, float* %23
%277 = fmul float %275, %276
%278 = load float, float* %32
%279 = call float @llvm.fmuladd.f32(float %277, float %278, float %273)
%280 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%281 = load float, float* %280
%282 = load float, float* %24
%283 = fmul float %281, %282
%284 = load float, float* %29
%285 = call float @llvm.fmuladd.f32(float %283, float %284, float %279)
store float %285, float* %36
%286 = load float, float* %36
%287 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%288 = load float, float* %287
%289 = load float, float* %27
%290 = fmul float %288, %289
%291 = load float, float* %30
%292 = call float @llvm.fmuladd.f32(float %290, float %291, float %286)
%293 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%294 = load float, float* %293
%295 = load float, float* %27
%296 = fmul float %294, %295
%297 = load float, float* %34
%298 = call float @llvm.fmuladd.f32(float %296, float %297, float %292)
%299 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%300 = load float, float* %299
%301 = load float, float* %35
%302 = call float @llvm.fmuladd.f32(float %300, float %301, float %298)
store float %302, float* %36
%303 = load float, float* %16
%304 = fadd float 0.000000e+00, %303
%305 = load float, float* %18
%306 = fadd float %304, %305
%307 = load float, float* %20
%308 = fadd float %306, %307
%309 = load float, float* %22
%310 = fadd float %308, %309
store float %310, float* %37
%311 = load float, float* %37
%312 = fcmp oeq float %311, 0.000000e+00
br i1 %312, label %313, label %314
313: ; preds = %91
br label %503
314: ; preds = %91
%315 = load float, float* %16
%316 = load float, float* %16
%317 = fmul float %315, %316
%318 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%319 = load float, float* %318
%320 = fadd float 0.000000e+00, %319
%321 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%322 = load float, float* %321
%323 = load float, float* %27
%324 = call float @llvm.fmuladd.f32(float %322, float %323, float %320)
%325 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%326 = load float, float* %325
%327 = fmul float 4.000000e+00, %326
%328 = load float, float* %25
%329 = call float @llvm.fmuladd.f32(float %327, float %328, float %324)
%330 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%331 = load float, float* %330
%332 = fmul float 2.000000e+00, %331
%333 = load float, float* %23
%334 = call float @llvm.fmuladd.f32(float %332, float %333, float %329)
%335 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%336 = load float, float* %335
%337 = load float, float* %29
%338 = call float @llvm.fmuladd.f32(float %336, float %337, float %334)
%339 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%340 = load float, float* %339
%341 = load float, float* %28
%342 = call float @llvm.fmuladd.f32(float %340, float %341, float %338)
%343 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%344 = load float, float* %343
%345 = fmul float 2.000000e+00, %344
%346 = load float, float* %23
%347 = fmul float %345, %346
%348 = load float, float* %28
%349 = fmul float %347, %348
%350 = load float, float* %29
%351 = call float @llvm.fmuladd.f32(float %349, float %350, float %342)
%352 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%353 = load float, float* %352
%354 = load float, float* %32
%355 = call float @llvm.fmuladd.f32(float %353, float %354, float %351)
%356 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%357 = load float, float* %356
%358 = fmul float 2.000000e+00, %357
%359 = load float, float* %23
%360 = fmul float %358, %359
%361 = load float, float* %29
%362 = call float @llvm.fmuladd.f32(float %360, float %361, float %355)
%363 = call float @pow(float %362, i32 2)
%364 = load float, float* %18
%365 = load float, float* %18
%366 = fmul float %364, %365
%367 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%368 = load float, float* %367
%369 = fadd float 0.000000e+00, %368
%370 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%371 = load float, float* %370
%372 = load float, float* %23
%373 = call float @llvm.fmuladd.f32(float %371, float %372, float %369)
%374 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%375 = load float, float* %374
%376 = load float, float* %31
%377 = fmul float %375, %376
%378 = load float, float* %33
%379 = call float @llvm.fmuladd.f32(float %377, float %378, float %373)
%380 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%381 = load float, float* %380
%382 = fmul float 2.000000e+00, %381
%383 = load float, float* %27
%384 = fmul float %382, %383
%385 = load float, float* %23
%386 = call float @llvm.fmuladd.f32(float %384, float %385, float %379)
%387 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%388 = load float, float* %387
%389 = fmul float 2.000000e+00, %388
%390 = load float, float* %27
%391 = fmul float %389, %390
%392 = load float, float* %24
%393 = fmul float %391, %392
%394 = load float, float* %29
%395 = call float @llvm.fmuladd.f32(float %393, float %394, float %386)
%396 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%397 = load float, float* %396
%398 = load float, float* %30
%399 = call float @llvm.fmuladd.f32(float %397, float %398, float %395)
%400 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%401 = load float, float* %400
%402 = load float, float* %34
%403 = call float @llvm.fmuladd.f32(float %401, float %402, float %399)
%404 = call float @pow(float %403, i32 2)
%405 = fmul float %366, %404
%406 = call float @llvm.fmuladd.f32(float %317, float %363, float %405)
%407 = load float, float* %20
%408 = load float, float* %20
%409 = fmul float %407, %408
%410 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%411 = load float, float* %410
%412 = fadd float 0.000000e+00, %411
%413 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%414 = load float, float* %413
%415 = load float, float* %33
%416 = call float @llvm.fmuladd.f32(float %414, float %415, float %412)
%417 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%418 = load float, float* %417
%419 = fmul float 2.000000e+00, %418
%420 = load float, float* %29
%421 = call float @llvm.fmuladd.f32(float %419, float %420, float %416)
%422 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%423 = load float, float* %422
%424 = fmul float 3.000000e+00, %423
%425 = load float, float* %30
%426 = fmul float %424, %425
%427 = load float, float* %27
%428 = fmul float %426, %427
%429 = load float, float* %33
%430 = call float @llvm.fmuladd.f32(float %428, float %429, float %421)
%431 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%432 = load float, float* %431
%433 = load float, float* %23
%434 = call float @llvm.fmuladd.f32(float %432, float %433, float %430)
%435 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%436 = load float, float* %435
%437 = load float, float* %34
%438 = call float @llvm.fmuladd.f32(float %436, float %437, float %434)
%439 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%440 = load float, float* %439
%441 = load float, float* %24
%442 = fmul float %440, %441
%443 = load float, float* %28
%444 = call float @llvm.fmuladd.f32(float %442, float %443, float %438)
%445 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%446 = load float, float* %445
%447 = fmul float 4.000000e+00, %446
%448 = load float, float* %31
%449 = fmul float %447, %448
%450 = load float, float* %23
%451 = call float @llvm.fmuladd.f32(float %449, float %450, float %444)
%452 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%453 = load float, float* %452
%454 = load float, float* %24
%455 = call float @llvm.fmuladd.f32(float %453, float %454, float %451)
%456 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%457 = load float, float* %456
%458 = fmul float 2.000000e+00, %457
%459 = load float, float* %29
%460 = fmul float %458, %459
%461 = load float, float* %27
%462 = call float @llvm.fmuladd.f32(float %460, float %461, float %455)
%463 = call float @pow(float %462, i32 2)
%464 = call float @llvm.fmuladd.f32(float %409, float %463, float %406)
%465 = load float, float* %22
%466 = load float, float* %22
%467 = fmul float %465, %466
%468 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%469 = load float, float* %468
%470 = fadd float 0.000000e+00, %469
%471 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%472 = load float, float* %471
%473 = load float, float* %29
%474 = call float @llvm.fmuladd.f32(float %472, float %473, float %470)
%475 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%476 = load float, float* %475
%477 = load float, float* %27
%478 = fmul float %476, %477
%479 = load float, float* %31
%480 = call float @llvm.fmuladd.f32(float %478, float %479, float %474)
%481 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%482 = load float, float* %481
%483 = fmul float 2.000000e+00, %482
%484 = load float, float* %33
%485 = fmul float %483, %484
%486 = load float, float* %29
%487 = call float @llvm.fmuladd.f32(float %485, float %486, float %480)
%488 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%489 = load float, float* %488
%490 = fmul float 2.000000e+00, %489
%491 = load float, float* %33
%492 = fmul float %490, %491
%493 = load float, float* %27
%494 = call float @llvm.fmuladd.f32(float %492, float %493, float %487)
%495 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%496 = load float, float* %495
%497 = fmul float 3.000000e+00, %496
%498 = load float, float* %34
%499 = call float @llvm.fmuladd.f32(float %497, float %498, float %494)
%500 = call float @pow(float %499, i32 2)
%501 = call float @llvm.fmuladd.f32(float %467, float %500, float %464)
%502 = call float @sqrt(float %501)
br label %503
503: ; preds = %314, %313
%504 = phi float [ 0.000000e+00, %313 ], [ %502, %314 ]
store float %504, float* %38
%505 = load float, float* %38
%506 = load float*, float** %5
%507 = getelementptr inbounds float, float* %506, i64 0
store float %505, float* %507
%508 = load float, float* %36
ret float %508
}

LLVM IR (-O2):
define float @target_theta(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float 0xC032010620000000, float 0xC032018940000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 0x403200C4A0000000, float 0x4032004180000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, 0xC03200C4A0000000
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC032004180000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %55, %55
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %64, %79
%81 = fmul float %71, %71
%82 = fmul float %55, 0x3EF0541600000000
%83 = fmul float %75, 0xBEE1E60560000000
%84 = extractelement <2 x float> %58, i64 0
%85 = fadd float %84, 0.000000e+00
%86 = extractelement <2 x float> %58, i64 1
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 0
%89 = fadd float %87, %88
%90 = extractelement <2 x float> %74, i64 1
%91 = fadd float %89, %90
%92 = fcmp oeq float %91, 0.000000e+00
br i1 %92, label %150, label %93
93: ; preds = %42
%94 = fmul <2 x float> %58, %58
%95 = extractelement <2 x float> %94, i64 0
%96 = tail call float @llvm.fmuladd.f32(float %55, float 0x3EE87639A0000000, float 0xBF90FD8DC0000000)
%97 = tail call float @llvm.fmuladd.f32(float %76, float 0x3ECC027040000000, float %96)
%98 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F0E977640000000, float %97)
%99 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF196DFD40000000, float %98)
%100 = tail call float @llvm.fmuladd.f32(float %77, float 0xBEC912F1A0000000, float %99)
%101 = fmul float %49, 0xBEF1E60560000000
%102 = fmul float %101, %77
%103 = tail call float @llvm.fmuladd.f32(float %102, float %64, float %100)
%104 = tail call float @llvm.fmuladd.f32(float %80, float 0x3EE2125C60000000, float %103)
%105 = fmul float %49, 0xBEE512BEA0000000
%106 = tail call float @llvm.fmuladd.f32(float %105, float %64, float %104)
%107 = tail call float @pow(float %106, i32 2)
%108 = fmul float %86, %86
%109 = tail call float @llvm.fmuladd.f32(float %49, float 0x3EE87639A0000000, float 0xBFAC0EB5C0000000)
%110 = fmul float %79, 0x3EF0541600000000
%111 = tail call float @llvm.fmuladd.f32(float %110, float %71, float %109)
%112 = fmul float %55, 0xBED912F1A0000000
%113 = tail call float @llvm.fmuladd.f32(float %112, float %49, float %111)
%114 = fmul float %55, 0xBEF1E60560000000
%115 = fmul float %75, %114
%116 = tail call float @llvm.fmuladd.f32(float %115, float %64, float %113)
%117 = tail call float @llvm.fmuladd.f32(float %78, float 0xBEBC16C860000000, float %116)
%118 = tail call float @llvm.fmuladd.f32(float %81, float 0x3EE0E699C0000000, float %117)
%119 = tail call float @pow(float %118, i32 2)
%120 = fmul float %108, %119
%121 = tail call float @llvm.fmuladd.f32(float %95, float %107, float %120)
%122 = fmul <2 x float> %74, %74
%123 = extractelement <2 x float> %122, i64 0
%124 = tail call float @llvm.fmuladd.f32(float %71, float 0xBEF7E97760000000, float 0x3F9A46EF40000000)
%125 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F23B69080000000, float %124)
%126 = fmul float %78, 0x3F087E2100000000
%127 = fmul float %55, %126
%128 = tail call float @llvm.fmuladd.f32(float %127, float %71, float %125)
%129 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF196DFD40000000, float %128)
%130 = tail call float @llvm.fmuladd.f32(float %81, float 0x3EDFEE9860000000, float %129)
%131 = tail call float @llvm.fmuladd.f32(float %83, float %77, float %130)
%132 = fmul float %79, 0x3F02125C60000000
%133 = tail call float @llvm.fmuladd.f32(float %132, float %49, float %131)
%134 = tail call float @llvm.fmuladd.f32(float %75, float 0xBED512BEA0000000, float %133)
%135 = fmul float %64, 0xBECC16C860000000
%136 = tail call float @llvm.fmuladd.f32(float %135, float %55, float %134)
%137 = tail call float @pow(float %136, i32 2)
%138 = tail call float @llvm.fmuladd.f32(float %123, float %137, float %121)
%139 = fmul float %90, %90
%140 = tail call float @llvm.fmuladd.f32(float %64, float 0xBEF7E97760000000, float 0x3FB0A7D9A0000000)
%141 = tail call float @llvm.fmuladd.f32(float %82, float %79, float %140)
%142 = fmul float %71, 0x3EEFEE9860000000
%143 = tail call float @llvm.fmuladd.f32(float %142, float %64, float %141)
%144 = fmul float %71, 0x3EF0E699C0000000
%145 = tail call float @llvm.fmuladd.f32(float %144, float %55, float %143)
%146 = tail call float @llvm.fmuladd.f32(float %81, float 0xBF00E4B280000000, float %145)
%147 = tail call float @pow(float %146, i32 2)
%148 = tail call float @llvm.fmuladd.f32(float %139, float %147, float %138)
%149 = tail call float @sqrt(float %148)
br label %150
150: ; preds = %42, %93
%151 = phi float [ %149, %93 ], [ 0.000000e+00, %42 ]
%152 = fmul float %71, %81
%153 = fmul float %55, 0x3EE0E699C0000000
%154 = fmul float %55, 0xBEBC16C860000000
%155 = fmul float %75, 0xBED512BEA0000000
%156 = fmul float %49, 0x3EE2125C60000000
%157 = fmul float %83, %77
%158 = fmul float %64, 0x3EDFEE9860000000
%159 = fmul float %49, 0xBEC912F1A0000000
%160 = fmul float %49, 0xBF196DFD40000000
%161 = fmul float %82, %79
%162 = fmul float %49, %76
%163 = fmul float %49, 0x3EE87639A0000000
%164 = fmul float %64, 0xBEF7E97760000000
%165 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF90FD8DC0000000, float 0x3F93CC4800000000)
%166 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFAC0EB5C0000000, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F9A46EF40000000, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FB0A7D9A0000000, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %164, float %71, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %163, float %55, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %78, float 0x3F13B69080000000, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %162, float 0x3EAC027040000000, float %171)
%173 = tail call float @llvm.fmuladd.f32(float %161, float %71, float %172)
%174 = tail call float @llvm.fmuladd.f32(float %75, float 0x3EFE977640000000, float %173)
%175 = tail call float @llvm.fmuladd.f32(float %160, float %64, float %174)
%176 = tail call float @llvm.fmuladd.f32(float %159, float %77, float %175)
%177 = tail call float @llvm.fmuladd.f32(float %158, float %81, float %176)
%178 = tail call float @llvm.fmuladd.f32(float %157, float %64, float %177)
%179 = tail call float @llvm.fmuladd.f32(float %156, float %80, float %178)
%180 = tail call float @llvm.fmuladd.f32(float %155, float %64, float %179)
%181 = tail call float @llvm.fmuladd.f32(float %154, float %78, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %153, float %81, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %152, float 0xBEE6864360000000, float %182)
store float %151, float* %1
ret float %183
}