#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_y(float *x, float *dx, int m) {
  int ncoeff = 17;
  float avdat = 0.2721118E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18013E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17989E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[18] = {-0.17134057E-01, -0.38493923E+02, 0.64148819E+02,
                     -0.51336670E+00, 0.45852304E+00,  0.14327306E+00,
                     0.52594277E-03,  -0.89223980E-03, 0.15255267E-02,
                     -0.27853929E-03, -0.62085933E-03, -0.16466083E-01,
                     -0.18267281E+00, 0.53728539E+00,  -0.37572929E+00,
                     0.12620181E-01,  -0.11822801E-02, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x14 = x13 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x34 = x33 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_y = avdat + coeff[0] + coeff[1] * x21 + coeff[2] * x41 +
                     coeff[3] * x21 * x41 + coeff[4] * x42 + coeff[5] * x22 +
                     coeff[6] * x34 + coeff[7] * x12 * x21 * x41;
  v_target_y = v_target_y + coeff[8] * x11 * x21 * x31 * x41 +
               coeff[9] * x21 * x32 * x41 + coeff[10] * x14 * x32 +
               coeff[11] * x31 + coeff[12] * x12 + coeff[13] * x11 * x31 +
               coeff[14] * x32 + coeff[15] * x11 + coeff[16] * x21 * x32;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_y =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + 2 * coeff[7] * x11 * x21 * x41 +
                             coeff[8] * x21 * x31 * x41 +
                             4 * coeff[10] * x13 * x32 + 2 * coeff[12] * x11 +
                             coeff[13] * x31 + coeff[15],
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[1] + coeff[3] * x41 + 2 * coeff[5] * x21 +
                             coeff[7] * x12 * x41 + coeff[8] * x11 * x31 * x41 +
                             coeff[9] * x32 * x41 + coeff[16] * x32,
                         2) +
                 dx3 * dx3 *
                     pow(0 + 4 * coeff[6] * x33 + coeff[8] * x11 * x21 * x41 +
                             2 * coeff[9] * x31 * x21 * x41 +
                             2 * coeff[10] * x31 * x14 + coeff[11] +
                             coeff[13] * x11 + 2 * coeff[14] * x31 +
                             2 * coeff[16] * x31 * x21,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[2] + coeff[3] * x21 + 2 * coeff[4] * x41 +
                             coeff[7] * x12 * x21 + coeff[8] * x11 * x21 * x31 +
                             coeff[9] * x21 * x32,
                         2));
  dx[0] = dv_target_y;
  return v_target_y;
}


x86 assembly (clang, -O0):
<target_y>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x11,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x100(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x48,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x104(%rbp)
cmpl   $0x0,-0x104(%rbp)
jne    12d8 <target_y+0x198>
movl   $0x1,-0x104(%rbp)
movl   $0x0,-0x108(%rbp)
mov    -0x108(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_y+0x193>
movslq -0x108(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_y+0x141>
jp     1281 <target_y+0x141>
jmp    12bf <target_y+0x17f>
movslq -0x108(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x108(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x108(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x108(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x108(%rbp)
jmp    1248 <target_y+0x108>
jmp    12d8 <target_y+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x10c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x114(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x144(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x14c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x100(%rbp),%xmm1
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf0(%rbp),%xmm1
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x140(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe8(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm1
ff
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x130(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc8(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc4(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc0(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x15c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x110(%rbp),%xmm0
ff
addss  -0x118(%rbp),%xmm0
ff
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x160(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    1754 <target_y+0x614>
jp     1754 <target_y+0x614>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x168(%rbp)
ff
jmp    1b9a <target_y+0xa5a>
movss  -0x110(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
movss  0x8a8(%rip),%xmm0
mulss  -0xe4(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x851(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x825(%rip),%xmm1
mulss  -0xd0(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xc4(%rbp),%xmm0
ff
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x118(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xfc(%rbp),%xmm0
ff
movss  -0xf4(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x798(%rip),%xmm0
mulss  -0xec(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x130(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc0(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x184(%rbp),%xmm1
ff
movss  -0x180(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  0x6ab(%rip),%xmm0
mulss  -0xe8(%rbp),%xmm0
ff
movss  -0x14c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x65c(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x62c(%rip),%xmm1
mulss  -0xd8(%rbp),%xmm1
ff
mulss  -0x144(%rbp),%xmm1
ff
movss  -0x138(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
addss  -0xd4(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x5e4(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x5c4(%rip),%xmm0
mulss  -0xc0(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xf8(%rbp),%xmm1
ff
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x534(%rip),%xmm1
mulss  -0xf0(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe4(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
mulss  -0x12c(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xdc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x170(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x16c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x15c(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_y>:
push   %rbx
sub    $0x130,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x110(%rsp)
movq   $0x0,0x120(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x100(%rsp)
movaps %xmm0,0xe0(%rsp)
movq   $0x0,0xf0(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xd0(%rsp)
movaps %xmm0,0xb0(%rsp)
movaps %xmm0,0xa0(%rsp)
movq   $0x0,0xc0(%rsp)
xorps  %xmm4,%xmm4
test   %edx,%edx
jle    120a <target_y+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_y+0xa7>
jnp    11db <target_y+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xa0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_y+0xd8>
movss  0x104(%rsp,%rcx,4),%xmm2
movss  0xd4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_y+0xa0>
movsd  0xa0(%rsp),%xmm4
movsd  0xa8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm5
addss  %xmm2,%xmm5
mulss  %xmm4,%xmm5
movss  0xe06(%rip),%xmm7
addss  0x4(%rdi),%xmm2
addss  %xmm7,%xmm5
movaps %xmm4,%xmm1
shufps $0x55,%xmm4,%xmm1
mulss  %xmm2,%xmm1
addss  %xmm7,%xmm1
movsd  (%rbx),%xmm3
movsd  0x8(%rbx),%xmm14
mulps  %xmm4,%xmm3
movaps %xmm3,%xmm15
shufps $0x55,%xmm3,%xmm15
movss  0x8(%rdi),%xmm6
movss  0xc(%rdi),%xmm2
addss  0xdca(%rip),%xmm6
mulss  %xmm0,%xmm6
addss  %xmm7,%xmm6
addss  0xdbe(%rip),%xmm2
movaps %xmm0,%xmm10
shufps $0x55,%xmm0,%xmm10
mulss  %xmm2,%xmm10
addss  %xmm7,%xmm10
mulps  %xmm0,%xmm14
movaps %xmm14,%xmm4
shufps $0x55,%xmm14,%xmm4
movaps %xmm5,%xmm7
mulss  %xmm5,%xmm7
movaps %xmm5,%xmm11
mulss  %xmm7,%xmm11
movaps %xmm5,%xmm9
mulss  %xmm11,%xmm9
movaps %xmm6,%xmm8
mulss  %xmm6,%xmm8
movaps %xmm6,%xmm13
mulss  %xmm8,%xmm13
movss  0xd6e(%rip),%xmm12
mulss  %xmm7,%xmm12
xorps  %xmm0,%xmm0
movaps %xmm3,0x80(%rsp)
movaps %xmm3,%xmm2
addss  %xmm0,%xmm2
movaps %xmm15,0x90(%rsp)
addss  %xmm15,%xmm2
movaps %xmm14,0x70(%rsp)
addss  %xmm14,%xmm2
movaps %xmm4,%xmm3
addss  %xmm4,%xmm2
xorps  %xmm4,%xmm4
movss  %xmm4,0x30(%rsp)
ucomiss %xmm0,%xmm2
movss  0xd27(%rip),%xmm0
mulss  %xmm5,%xmm0
movaps %xmm0,%xmm15
mulss  %xmm1,%xmm15
movss  0xd15(%rip),%xmm14
mulss  %xmm1,%xmm14
jne    1338 <target_y+0x218>
jnp    1682 <target_y+0x562>
movss  %xmm7,0x2c(%rsp)
movss  %xmm0,0x4c(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xce4(%rip),%xmm0
mulss  %xmm5,%xmm0
mulss  %xmm1,%xmm0
mulss  %xmm10,%xmm0
xorps  %xmm2,%xmm2
addss  %xmm2,%xmm0
movss  0xcc0(%rip),%xmm2
mulss  %xmm1,%xmm2
mulss  %xmm6,%xmm2
mulss  %xmm10,%xmm2
addss  %xmm0,%xmm2
mulss  0xcb2(%rip),%xmm11
mulss  %xmm8,%xmm11
addss  %xmm2,%xmm11
movss  0xca4(%rip),%xmm2
mulss  %xmm5,%xmm2
addss  %xmm11,%xmm2
movaps %xmm6,%xmm0
mulss  0xc94(%rip),%xmm0
addss  %xmm2,%xmm0
addss  0xc8c(%rip),%xmm0
mov    $0x2,%edi
movss  %xmm5,0x24(%rsp)
movss  %xmm6,0x8(%rsp)
movss  %xmm8,0x14(%rsp)
movss  %xmm9,0x20(%rsp)
movaps %xmm10,0x60(%rsp)
movaps %xmm1,0x50(%rsp)
movss  %xmm12,0x10(%rsp)
movss  %xmm13,0x1c(%rsp)
movss  %xmm14,0x18(%rsp)
movss  %xmm15,0xc(%rsp)
movaps %xmm3,0x30(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x28(%rsp)
movaps 0x60(%rsp),%xmm3
movaps %xmm3,%xmm0
mulss  0xc2a(%rip),%xmm0
addss  0xc26(%rip),%xmm0
movaps 0x90(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x90(%rsp)
movss  0xc0e(%rip),%xmm1
mulss  0x50(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x10(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0x4c(%rsp),%xmm1
mulss  0x8(%rsp),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movaps %xmm1,%xmm0
movss  0xbb7(%rip),%xmm1
movss  0x14(%rsp),%xmm2
mulss  %xmm2,%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0xbc1(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x90(%rsp),%xmm0
movss  0x28(%rsp),%xmm1
mulss  0x80(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x28(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xb7b(%rip),%xmm0
mulss  0x1c(%rsp),%xmm0
addss  0xba9(%rip),%xmm0
movss  0xc(%rsp),%xmm1
movaps 0x60(%rsp),%xmm4
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xb56(%rip),%xmm0
movss  0x8(%rsp),%xmm2
mulss  %xmm2,%xmm0
movaps 0x50(%rsp),%xmm3
mulss  %xmm3,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xb37(%rip),%xmm1
mulss  %xmm2,%xmm1
mulss  0x20(%rsp),%xmm1
addss  %xmm0,%xmm1
addss  0xb25(%rip),%xmm1
movss  0xaf9(%rip),%xmm0
mulss  0x24(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0xb0f(%rip),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xb03(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x28(%rsp),%xmm0
movss  %xmm0,0x70(%rsp)
movaps 0x30(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x30(%rsp)
movaps 0x50(%rsp),%xmm2
movss  0xa9c(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  0xab8(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xab1(%rip),%xmm0
mulss  0x60(%rsp),%xmm0
addss  %xmm1,%xmm0
movss  0x10(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0xc(%rsp),%xmm2
mulss  0x8(%rsp),%xmm2
addss  %xmm1,%xmm2
movss  0x18(%rsp),%xmm0
mulss  0x14(%rsp),%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x30(%rsp),%xmm0
addss  0x70(%rsp),%xmm0
ucomiss 0xa7c(%rip),%xmm0
jb     1630 <target_y+0x510>
sqrtss %xmm0,%xmm0
jmp    1635 <target_y+0x515>
call   1040 <sqrt@plt>
movss  %xmm0,0x30(%rsp)
movss  0x24(%rsp),%xmm5
movss  0x8(%rsp),%xmm6
movss  0x2c(%rsp),%xmm7
movss  0x14(%rsp),%xmm8
movss  0x20(%rsp),%xmm9
movaps 0x60(%rsp),%xmm10
movaps 0x50(%rsp),%xmm1
movss  0x10(%rsp),%xmm12
movss  0x1c(%rsp),%xmm13
movss  0x18(%rsp),%xmm14
movss  0xc(%rsp),%xmm15
movss  0x9d9(%rip),%xmm11
mulss  %xmm1,%xmm11
mulss  %xmm1,%xmm12
movaps %xmm1,%xmm2
movss  0x9b8(%rip),%xmm3
mulss  %xmm1,%xmm3
mulss  0x9b0(%rip),%xmm1
addss  0x9d8(%rip),%xmm1
movss  0x9c4(%rip),%xmm4
mulss  %xmm10,%xmm4
addss  %xmm1,%xmm4
mulss  %xmm10,%xmm3
addss  %xmm4,%xmm3
movaps %xmm10,%xmm4
mulss  %xmm10,%xmm4
mulss  0x9b1(%rip),%xmm4
addss  %xmm3,%xmm4
mulss  %xmm2,%xmm2
mulss  0x9a5(%rip),%xmm2
addss  %xmm4,%xmm2
mulss  %xmm6,%xmm13
mulss  0x997(%rip),%xmm13
addss  %xmm2,%xmm13
mulss  %xmm10,%xmm12
addss  %xmm13,%xmm12
mulss  %xmm6,%xmm15
mulss  %xmm10,%xmm15
addss  %xmm12,%xmm15
mulss  %xmm8,%xmm14
mulss  %xmm10,%xmm14
addss  %xmm15,%xmm14
mulss  0x951(%rip),%xmm9
mulss  %xmm8,%xmm9
addss  %xmm14,%xmm9
movss  0x907(%rip),%xmm2
mulss  %xmm5,%xmm2
mulss  %xmm6,%xmm2
mulss  0x91b(%rip),%xmm6
mulss  0x93b(%rip),%xmm7
addss  %xmm9,%xmm6
addss  %xmm6,%xmm7
addss  %xmm2,%xmm7
mulss  %xmm8,%xmm11
mulss  0x924(%rip),%xmm8
mulss  0x8d0(%rip),%xmm5
addss  %xmm7,%xmm8
addss  %xmm8,%xmm5
addss  %xmm11,%xmm5
movss  0x30(%rsp),%xmm0
movss  %xmm0,(%rbx)
movaps %xmm5,%xmm0
add    $0x130,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_y.coeff = [18 x float] [float 0xBF918B9720000000, float 0xC0433F38E0000000, float 0x4050098640000000, float 0xBFE06D8000000000, float 0x3FDD587100000000, float 0x3FC256C580000000, float 0x3F413BED80000000, float 0xBF4D3CA660000000, float 0x3F58FE85E0000000, float 0xBF32411D20000000, float 0xBF44582540000000, float 0xBF90DC7C20000000, float 0xBFC761D2A0000000, float 0x3FE1317120000000, float 0xBFD80BF2E0000000, float 0x3F89D89C00000000, float 0xBF535ED7A0000000, float 0.000000e+00]
define float @target_y(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [18 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
%36 = alloca float
%37 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 17, i32* %7
store float 0x4005C4D980000000, float* %8
%38 = bitcast [10 x float]* %9 to i8*
%39 = bitcast i8* %38 to [10 x float]*
%40 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 0
store float -1.500000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 1
store float -1.500000e+01, float* %41
%42 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 2
store float -1.800000e+01, float* %42
%43 = getelementptr inbounds [10 x float], [10 x float]* %39, i32 0, i32 3
store float 0xC032035400000000, float* %43
%44 = bitcast [10 x float]* %10 to i8*
%45 = bitcast i8* %44 to [10 x float]*
%46 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 0
store float 1.500000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 1
store float 1.500000e+01, float* %47
%48 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 2
store float 1.800000e+01, float* %48
%49 = getelementptr inbounds [10 x float], [10 x float]* %45, i32 0, i32 3
store float 0x4031FD2F20000000, float* %49
%50 = bitcast [10 x float]* %11 to i8*
%51 = bitcast [18 x float]* %12 to i8*
store i32 0, i32* %13
%52 = load i32, i32* %13
%53 = icmp eq i32 %52, 0
br i1 %53, label %54, label %90
54: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %55
55: ; preds = %86, %54
%56 = load i32, i32* %14
%57 = load i32, i32* %6
%58 = icmp slt i32 %56, %57
br i1 %58, label %59, label %89
59: ; preds = %55
%60 = load i32, i32* %14
%61 = sext i32 %60 to i64
%62 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %61
%63 = load float, float* %62
%64 = load i32, i32* %14
%65 = sext i32 %64 to i64
%66 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %65
%67 = load float, float* %66
%68 = fcmp oeq float %63, %67
br i1 %68, label %69, label %70
69: ; preds = %59
br label %86
70: ; preds = %59
%71 = load i32, i32* %14
%72 = sext i32 %71 to i64
%73 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %72
%74 = load float, float* %73
%75 = load i32, i32* %14
%76 = sext i32 %75 to i64
%77 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %76
%78 = load float, float* %77
%79 = fsub float %74, %78
%80 = fpext float %79 to double
%81 = fdiv double 2.000000e+00, %80
%82 = fptrunc double %81 to float
%83 = load i32, i32* %14
%84 = sext i32 %83 to i64
%85 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %84
store float %82, float* %85
br label %86
86: ; preds = %70, %69
%87 = load i32, i32* %14
%88 = add nsw i32 %87, 1
store i32 %88, i32* %14
br label %55
89: ; preds = %55
br label %90
90: ; preds = %89, %3
%91 = load float*, float** %4
%92 = getelementptr inbounds float, float* %91, i64 0
%93 = load float, float* %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%95 = load float, float* %94
%96 = fsub float %93, %95
%97 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%98 = load float, float* %97
%99 = fmul float %96, %98
%100 = fpext float %99 to double
%101 = fadd double 1.000000e+00, %100
%102 = fptrunc double %101 to float
store float %102, float* %15
%103 = load float*, float** %5
%104 = getelementptr inbounds float, float* %103, i64 0
%105 = load float, float* %104
%106 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%107 = load float, float* %106
%108 = fmul float %105, %107
store float %108, float* %16
%109 = load float*, float** %4
%110 = getelementptr inbounds float, float* %109, i64 1
%111 = load float, float* %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%113 = load float, float* %112
%114 = fsub float %111, %113
%115 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%116 = load float, float* %115
%117 = fmul float %114, %116
%118 = fpext float %117 to double
%119 = fadd double 1.000000e+00, %118
%120 = fptrunc double %119 to float
store float %120, float* %17
%121 = load float*, float** %5
%122 = getelementptr inbounds float, float* %121, i64 1
%123 = load float, float* %122
%124 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%125 = load float, float* %124
%126 = fmul float %123, %125
store float %126, float* %18
%127 = load float*, float** %4
%128 = getelementptr inbounds float, float* %127, i64 2
%129 = load float, float* %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%131 = load float, float* %130
%132 = fsub float %129, %131
%133 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%134 = load float, float* %133
%135 = fmul float %132, %134
%136 = fpext float %135 to double
%137 = fadd double 1.000000e+00, %136
%138 = fptrunc double %137 to float
store float %138, float* %19
%139 = load float*, float** %5
%140 = getelementptr inbounds float, float* %139, i64 2
%141 = load float, float* %140
%142 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%143 = load float, float* %142
%144 = fmul float %141, %143
store float %144, float* %20
%145 = load float*, float** %4
%146 = getelementptr inbounds float, float* %145, i64 3
%147 = load float, float* %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%149 = load float, float* %148
%150 = fsub float %147, %149
%151 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%152 = load float, float* %151
%153 = fmul float %150, %152
%154 = fpext float %153 to double
%155 = fadd double 1.000000e+00, %154
%156 = fptrunc double %155 to float
store float %156, float* %21
%157 = load float*, float** %5
%158 = getelementptr inbounds float, float* %157, i64 3
%159 = load float, float* %158
%160 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%161 = load float, float* %160
%162 = fmul float %159, %161
store float %162, float* %22
%163 = load float, float* %15
store float %163, float* %23
%164 = load float, float* %23
%165 = load float, float* %15
%166 = fmul float %164, %165
store float %166, float* %24
%167 = load float, float* %24
%168 = load float, float* %15
%169 = fmul float %167, %168
store float %169, float* %25
%170 = load float, float* %25
%171 = load float, float* %15
%172 = fmul float %170, %171
store float %172, float* %26
%173 = load float, float* %17
store float %173, float* %27
%174 = load float, float* %27
%175 = load float, float* %17
%176 = fmul float %174, %175
store float %176, float* %28
%177 = load float, float* %19
store float %177, float* %29
%178 = load float, float* %29
%179 = load float, float* %19
%180 = fmul float %178, %179
store float %180, float* %30
%181 = load float, float* %30
%182 = load float, float* %19
%183 = fmul float %181, %182
store float %183, float* %31
%184 = load float, float* %31
%185 = load float, float* %19
%186 = fmul float %184, %185
store float %186, float* %32
%187 = load float, float* %21
store float %187, float* %33
%188 = load float, float* %33
%189 = load float, float* %21
%190 = fmul float %188, %189
store float %190, float* %34
%191 = load float, float* %8
%192 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 0
%193 = load float, float* %192
%194 = fadd float %191, %193
%195 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 1
%196 = load float, float* %195
%197 = load float, float* %27
%198 = call float @llvm.fmuladd.f32(float %196, float %197, float %194)
%199 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 2
%200 = load float, float* %199
%201 = load float, float* %33
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %198)
%203 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 3
%204 = load float, float* %203
%205 = load float, float* %27
%206 = fmul float %204, %205
%207 = load float, float* %33
%208 = call float @llvm.fmuladd.f32(float %206, float %207, float %202)
%209 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 4
%210 = load float, float* %209
%211 = load float, float* %34
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %208)
%213 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 5
%214 = load float, float* %213
%215 = load float, float* %28
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %212)
%217 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 6
%218 = load float, float* %217
%219 = load float, float* %32
%220 = call float @llvm.fmuladd.f32(float %218, float %219, float %216)
%221 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 7
%222 = load float, float* %221
%223 = load float, float* %24
%224 = fmul float %222, %223
%225 = load float, float* %27
%226 = fmul float %224, %225
%227 = load float, float* %33
%228 = call float @llvm.fmuladd.f32(float %226, float %227, float %220)
store float %228, float* %35
%229 = load float, float* %35
%230 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 8
%231 = load float, float* %230
%232 = load float, float* %23
%233 = fmul float %231, %232
%234 = load float, float* %27
%235 = fmul float %233, %234
%236 = load float, float* %29
%237 = fmul float %235, %236
%238 = load float, float* %33
%239 = call float @llvm.fmuladd.f32(float %237, float %238, float %229)
%240 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 9
%241 = load float, float* %240
%242 = load float, float* %27
%243 = fmul float %241, %242
%244 = load float, float* %30
%245 = fmul float %243, %244
%246 = load float, float* %33
%247 = call float @llvm.fmuladd.f32(float %245, float %246, float %239)
%248 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 10
%249 = load float, float* %248
%250 = load float, float* %26
%251 = fmul float %249, %250
%252 = load float, float* %30
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %247)
%254 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 11
%255 = load float, float* %254
%256 = load float, float* %29
%257 = call float @llvm.fmuladd.f32(float %255, float %256, float %253)
%258 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 12
%259 = load float, float* %258
%260 = load float, float* %24
%261 = call float @llvm.fmuladd.f32(float %259, float %260, float %257)
%262 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 13
%263 = load float, float* %262
%264 = load float, float* %23
%265 = fmul float %263, %264
%266 = load float, float* %29
%267 = call float @llvm.fmuladd.f32(float %265, float %266, float %261)
%268 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 14
%269 = load float, float* %268
%270 = load float, float* %30
%271 = call float @llvm.fmuladd.f32(float %269, float %270, float %267)
%272 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 15
%273 = load float, float* %272
%274 = load float, float* %23
%275 = call float @llvm.fmuladd.f32(float %273, float %274, float %271)
%276 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 16
%277 = load float, float* %276
%278 = load float, float* %27
%279 = fmul float %277, %278
%280 = load float, float* %30
%281 = call float @llvm.fmuladd.f32(float %279, float %280, float %275)
store float %281, float* %35
%282 = load float, float* %16
%283 = fadd float 0.000000e+00, %282
%284 = load float, float* %18
%285 = fadd float %283, %284
%286 = load float, float* %20
%287 = fadd float %285, %286
%288 = load float, float* %22
%289 = fadd float %287, %288
store float %289, float* %36
%290 = load float, float* %36
%291 = fcmp oeq float %290, 0.000000e+00
br i1 %291, label %292, label %293
292: ; preds = %90
br label %467
293: ; preds = %90
%294 = load float, float* %16
%295 = load float, float* %16
%296 = fmul float %294, %295
%297 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 7
%298 = load float, float* %297
%299 = fmul float 2.000000e+00, %298
%300 = load float, float* %23
%301 = fmul float %299, %300
%302 = load float, float* %27
%303 = fmul float %301, %302
%304 = load float, float* %33
%305 = call float @llvm.fmuladd.f32(float %303, float %304, float 0.000000e+00)
%306 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 8
%307 = load float, float* %306
%308 = load float, float* %27
%309 = fmul float %307, %308
%310 = load float, float* %29
%311 = fmul float %309, %310
%312 = load float, float* %33
%313 = call float @llvm.fmuladd.f32(float %311, float %312, float %305)
%314 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 10
%315 = load float, float* %314
%316 = fmul float 4.000000e+00, %315
%317 = load float, float* %25
%318 = fmul float %316, %317
%319 = load float, float* %30
%320 = call float @llvm.fmuladd.f32(float %318, float %319, float %313)
%321 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 12
%322 = load float, float* %321
%323 = fmul float 2.000000e+00, %322
%324 = load float, float* %23
%325 = call float @llvm.fmuladd.f32(float %323, float %324, float %320)
%326 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 13
%327 = load float, float* %326
%328 = load float, float* %29
%329 = call float @llvm.fmuladd.f32(float %327, float %328, float %325)
%330 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 15
%331 = load float, float* %330
%332 = fadd float %329, %331
%333 = call float @pow(float %332, i32 2)
%334 = load float, float* %18
%335 = load float, float* %18
%336 = fmul float %334, %335
%337 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 1
%338 = load float, float* %337
%339 = fadd float 0.000000e+00, %338
%340 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 3
%341 = load float, float* %340
%342 = load float, float* %33
%343 = call float @llvm.fmuladd.f32(float %341, float %342, float %339)
%344 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 5
%345 = load float, float* %344
%346 = fmul float 2.000000e+00, %345
%347 = load float, float* %27
%348 = call float @llvm.fmuladd.f32(float %346, float %347, float %343)
%349 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 7
%350 = load float, float* %349
%351 = load float, float* %24
%352 = fmul float %350, %351
%353 = load float, float* %33
%354 = call float @llvm.fmuladd.f32(float %352, float %353, float %348)
%355 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 8
%356 = load float, float* %355
%357 = load float, float* %23
%358 = fmul float %356, %357
%359 = load float, float* %29
%360 = fmul float %358, %359
%361 = load float, float* %33
%362 = call float @llvm.fmuladd.f32(float %360, float %361, float %354)
%363 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 9
%364 = load float, float* %363
%365 = load float, float* %30
%366 = fmul float %364, %365
%367 = load float, float* %33
%368 = call float @llvm.fmuladd.f32(float %366, float %367, float %362)
%369 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 16
%370 = load float, float* %369
%371 = load float, float* %30
%372 = call float @llvm.fmuladd.f32(float %370, float %371, float %368)
%373 = call float @pow(float %372, i32 2)
%374 = fmul float %336, %373
%375 = call float @llvm.fmuladd.f32(float %296, float %333, float %374)
%376 = load float, float* %20
%377 = load float, float* %20
%378 = fmul float %376, %377
%379 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 6
%380 = load float, float* %379
%381 = fmul float 4.000000e+00, %380
%382 = load float, float* %31
%383 = call float @llvm.fmuladd.f32(float %381, float %382, float 0.000000e+00)
%384 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 8
%385 = load float, float* %384
%386 = load float, float* %23
%387 = fmul float %385, %386
%388 = load float, float* %27
%389 = fmul float %387, %388
%390 = load float, float* %33
%391 = call float @llvm.fmuladd.f32(float %389, float %390, float %383)
%392 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 9
%393 = load float, float* %392
%394 = fmul float 2.000000e+00, %393
%395 = load float, float* %29
%396 = fmul float %394, %395
%397 = load float, float* %27
%398 = fmul float %396, %397
%399 = load float, float* %33
%400 = call float @llvm.fmuladd.f32(float %398, float %399, float %391)
%401 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 10
%402 = load float, float* %401
%403 = fmul float 2.000000e+00, %402
%404 = load float, float* %29
%405 = fmul float %403, %404
%406 = load float, float* %26
%407 = call float @llvm.fmuladd.f32(float %405, float %406, float %400)
%408 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 11
%409 = load float, float* %408
%410 = fadd float %407, %409
%411 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 13
%412 = load float, float* %411
%413 = load float, float* %23
%414 = call float @llvm.fmuladd.f32(float %412, float %413, float %410)
%415 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 14
%416 = load float, float* %415
%417 = fmul float 2.000000e+00, %416
%418 = load float, float* %29
%419 = call float @llvm.fmuladd.f32(float %417, float %418, float %414)
%420 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 16
%421 = load float, float* %420
%422 = fmul float 2.000000e+00, %421
%423 = load float, float* %29
%424 = fmul float %422, %423
%425 = load float, float* %27
%426 = call float @llvm.fmuladd.f32(float %424, float %425, float %419)
%427 = call float @pow(float %426, i32 2)
%428 = call float @llvm.fmuladd.f32(float %378, float %427, float %375)
%429 = load float, float* %22
%430 = load float, float* %22
%431 = fmul float %429, %430
%432 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 2
%433 = load float, float* %432
%434 = fadd float 0.000000e+00, %433
%435 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 3
%436 = load float, float* %435
%437 = load float, float* %27
%438 = call float @llvm.fmuladd.f32(float %436, float %437, float %434)
%439 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 4
%440 = load float, float* %439
%441 = fmul float 2.000000e+00, %440
%442 = load float, float* %33
%443 = call float @llvm.fmuladd.f32(float %441, float %442, float %438)
%444 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 7
%445 = load float, float* %444
%446 = load float, float* %24
%447 = fmul float %445, %446
%448 = load float, float* %27
%449 = call float @llvm.fmuladd.f32(float %447, float %448, float %443)
%450 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 8
%451 = load float, float* %450
%452 = load float, float* %23
%453 = fmul float %451, %452
%454 = load float, float* %27
%455 = fmul float %453, %454
%456 = load float, float* %29
%457 = call float @llvm.fmuladd.f32(float %455, float %456, float %449)
%458 = getelementptr inbounds [18 x float], [18 x float]* %12, i64 0, i64 9
%459 = load float, float* %458
%460 = load float, float* %27
%461 = fmul float %459, %460
%462 = load float, float* %30
%463 = call float @llvm.fmuladd.f32(float %461, float %462, float %457)
%464 = call float @pow(float %463, i32 2)
%465 = call float @llvm.fmuladd.f32(float %431, float %464, float %428)
%466 = call float @sqrt(float %465)
br label %467
467: ; preds = %293, %292
%468 = phi float [ 0.000000e+00, %292 ], [ %466, %293 ]
store float %468, float* %37
%469 = load float, float* %37
%470 = load float*, float** %5
%471 = getelementptr inbounds float, float* %470, i64 0
store float %469, float* %471
%472 = load float, float* %35
ret float %472
}

LLVM IR (-O2):
define float @target_y(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032035400000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FD2F20000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FD2F20000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %49, %76
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %75, 0xBF4D3CA660000000
%81 = fmul float %49, 0x3F58FE85E0000000
%82 = fmul float %81, %55
%83 = fmul float %55, 0xBF32411D20000000
%84 = extractelement <2 x float> %58, i64 0
%85 = fadd float %84, 0.000000e+00
%86 = extractelement <2 x float> %58, i64 1
%87 = fadd float %85, %86
%88 = extractelement <2 x float> %74, i64 0
%89 = fadd float %87, %88
%90 = extractelement <2 x float> %74, i64 1
%91 = fadd float %89, %90
%92 = fcmp oeq float %91, 0.000000e+00
br i1 %92, label %145, label %93
93: ; preds = %42
%94 = fmul <2 x float> %58, %58
%95 = extractelement <2 x float> %94, i64 0
%96 = fmul float %49, 0xBF5D3CA660000000
%97 = fmul float %96, %55
%98 = tail call float @llvm.fmuladd.f32(float %97, float %71, float 0.000000e+00)
%99 = fmul float %55, 0x3F58FE85E0000000
%100 = fmul float %99, %64
%101 = tail call float @llvm.fmuladd.f32(float %100, float %71, float %98)
%102 = fmul float %76, 0xBF64582540000000
%103 = tail call float @llvm.fmuladd.f32(float %102, float %78, float %101)
%104 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFD761D2A0000000, float %103)
%105 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FE1317120000000, float %104)
%106 = fadd float %105, 0x3F89D89C00000000
%107 = tail call float @pow(float %106, i32 2)
%108 = fmul float %86, %86
%109 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFE06D8000000000, float 0xC0433F38E0000000)
%110 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FD256C580000000, float %109)
%111 = tail call float @llvm.fmuladd.f32(float %80, float %71, float %110)
%112 = fmul float %81, %64
%113 = tail call float @llvm.fmuladd.f32(float %112, float %71, float %111)
%114 = fmul float %78, 0xBF32411D20000000
%115 = tail call float @llvm.fmuladd.f32(float %114, float %71, float %113)
%116 = tail call float @llvm.fmuladd.f32(float %78, float 0xBF535ED7A0000000, float %115)
%117 = tail call float @pow(float %116, i32 2)
%118 = fmul float %108, %117
%119 = tail call float @llvm.fmuladd.f32(float %95, float %107, float %118)
%120 = fmul <2 x float> %74, %74
%121 = extractelement <2 x float> %120, i64 0
%122 = tail call float @llvm.fmuladd.f32(float %79, float 0x3F613BED80000000, float 0.000000e+00)
%123 = tail call float @llvm.fmuladd.f32(float %82, float %71, float %122)
%124 = fmul float %64, 0xBF42411D20000000
%125 = fmul float %55, %124
%126 = tail call float @llvm.fmuladd.f32(float %125, float %71, float %123)
%127 = fmul float %64, 0xBF54582540000000
%128 = tail call float @llvm.fmuladd.f32(float %127, float %77, float %126)
%129 = fadd float %128, 0xBF90DC7C20000000
%130 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FE1317120000000, float %129)
%131 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFE80BF2E0000000, float %130)
%132 = fmul float %64, 0xBF635ED7A0000000
%133 = tail call float @llvm.fmuladd.f32(float %132, float %55, float %131)
%134 = tail call float @pow(float %133, i32 2)
%135 = tail call float @llvm.fmuladd.f32(float %121, float %134, float %119)
%136 = fmul float %90, %90
%137 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFE06D8000000000, float 0x4050098640000000)
%138 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FED587100000000, float %137)
%139 = tail call float @llvm.fmuladd.f32(float %80, float %55, float %138)
%140 = tail call float @llvm.fmuladd.f32(float %82, float %64, float %139)
%141 = tail call float @llvm.fmuladd.f32(float %83, float %78, float %140)
%142 = tail call float @pow(float %141, i32 2)
%143 = tail call float @llvm.fmuladd.f32(float %136, float %142, float %135)
%144 = tail call float @sqrt(float %143)
br label %145
145: ; preds = %42, %93
%146 = phi float [ %144, %93 ], [ 0.000000e+00, %42 ]
%147 = fmul float %55, 0xBF535ED7A0000000
%148 = fmul float %49, 0x3FE1317120000000
%149 = fmul float %77, 0xBF44582540000000
%150 = fmul float %83, %78
%151 = fmul float %82, %64
%152 = fmul float %80, %55
%153 = fmul float %64, %79
%154 = fmul float %55, %55
%155 = fmul float %71, %71
%156 = fmul float %55, 0xBFE06D8000000000
%157 = tail call float @llvm.fmuladd.f32(float %55, float 0xC0433F38E0000000, float 0x4005A1C260000000)
%158 = tail call float @llvm.fmuladd.f32(float %71, float 0x4050098640000000, float %157)
%159 = tail call float @llvm.fmuladd.f32(float %156, float %71, float %158)
%160 = tail call float @llvm.fmuladd.f32(float %155, float 0x3FDD587100000000, float %159)
%161 = tail call float @llvm.fmuladd.f32(float %154, float 0x3FC256C580000000, float %160)
%162 = tail call float @llvm.fmuladd.f32(float %153, float 0x3F413BED80000000, float %161)
%163 = tail call float @llvm.fmuladd.f32(float %152, float %71, float %162)
%164 = tail call float @llvm.fmuladd.f32(float %151, float %71, float %163)
%165 = tail call float @llvm.fmuladd.f32(float %150, float %71, float %164)
%166 = tail call float @llvm.fmuladd.f32(float %149, float %78, float %165)
%167 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF90DC7C20000000, float %166)
%168 = tail call float @llvm.fmuladd.f32(float %75, float 0xBFC761D2A0000000, float %167)
%169 = tail call float @llvm.fmuladd.f32(float %148, float %64, float %168)
%170 = tail call float @llvm.fmuladd.f32(float %78, float 0xBFD80BF2E0000000, float %169)
%171 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F89D89C00000000, float %170)
%172 = tail call float @llvm.fmuladd.f32(float %147, float %78, float %171)
store float %146, float* %1
ret float %172
}