#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *);
void developer() {
  printf("\n\n\n\n\n \n\n\n\n\n \n\n\n\n\n");
  printf("   * Game's Name:  Three_Stones\n");
  printf("   * Developer:  Minhas Kamal (BSSE-0509, IIT-5th, DU)\n");
  printf("   * Date:  17.June.2013\n");
  printf("   * Comment:  I have tried to improve the game made by my friends "
         "Shamim(BSSE-0511).\n");
}


x86 assembly (clang, -O0):
<developer>:
push   %rbp
mov    %rsp,%rbp
lea    0xee5(%rip),%rdi
call   1030 <printf@plt>
lea    0xeeb(%rip),%rdi
call   1030 <printf@plt>
lea    0xf00(%rip),%rdi
call   1030 <printf@plt>
lea    0xf2c(%rip),%rdi
call   1030 <printf@plt>
lea    0xf3a(%rip),%rdi
call   1030 <printf@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<developer>:
push   %rax
lea    0xee8(%rip),%rdi
call   1030 <puts@plt>
lea    0xeed(%rip),%rdi
call   1030 <puts@plt>
lea    0xf01(%rip),%rdi
call   1030 <puts@plt>
lea    0xf2c(%rip),%rdi
call   1030 <puts@plt>
lea    0xf39(%rip),%rdi
pop    %rax
jmp    1030 <puts@plt>

LLVM IR (-O0):
@.str = [18 x i8] c"\0A\0A\0A\0A\0A \0A\0A\0A\0A\0A \0A\0A\0A\0A\0A\00"
@.str.1 = [33 x i8] c" * Game's Name: Three_Stones\0A\00"
@.str.2 = [56 x i8] c" * Developer: Minhas Kamal (BSSE-0509, IIT-5th, DU)\0A\00"
@.str.3 = [26 x i8] c" * Date: 17.June.2013\0A\00"
@.str.4 = [87 x i8] c" * Comment: I have tried to improve the game made by my friends Shamim(BSSE-0511).\0A\00"
define void @developer() {
%1 = call i32 @printf(i8* getelementptr inbounds ([18 x i8], [18 x i8]* @.str, i64 0, i64 0))
%2 = call i32 @printf(i8* getelementptr inbounds ([33 x i8], [33 x i8]* @.str.1, i64 0, i64 0))
%3 = call i32 @printf(i8* getelementptr inbounds ([56 x i8], [56 x i8]* @.str.2, i64 0, i64 0))
%4 = call i32 @printf(i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str.3, i64 0, i64 0))
%5 = call i32 @printf(i8* getelementptr inbounds ([87 x i8], [87 x i8]* @.str.4, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@str = [17 x i8] c"\0A\0A\0A\0A\0A \0A\0A\0A\0A\0A \0A\0A\0A\0A\00"
@str.5 = [32 x i8] c" * Game's Name: Three_Stones\00"
@str.6 = [55 x i8] c" * Developer: Minhas Kamal (BSSE-0509, IIT-5th, DU)\00"
@str.7 = [25 x i8] c" * Date: 17.June.2013\00"
@str.8 = [86 x i8] c" * Comment: I have tried to improve the game made by my friends Shamim(BSSE-0511).\00"
define void @developer() {
%1 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([17 x i8], [17 x i8]* @str, i64 0, i64 0))
%2 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([32 x i8], [32 x i8]* @str.5, i64 0, i64 0))
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([55 x i8], [55 x i8]* @str.6, i64 0, i64 0))
%4 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([25 x i8], [25 x i8]* @str.7, i64 0, i64 0))
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([86 x i8], [86 x i8]* @str.8, i64 0, i64 0))
ret void
}