#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
double Determinant33(double **);
int Inverse33(double a[3][3], double b[3][3]) {
  double det;
  det = Determinant33(a);
  if (det <= 0.000001)
    return (0);
  b[0][0] = (a[1][1] * a[2][2] - a[2][1] * a[1][2]) / det;
  b[0][1] = -(a[0][1] * a[2][2] - a[2][1] * a[0][2]) / det;
  b[0][2] = (a[0][1] * a[1][2] - a[1][1] * a[0][2]) / det;
  b[1][0] = -(a[1][0] * a[2][2] - a[2][0] * a[1][2]) / det;
  b[1][1] = (a[0][0] * a[2][2] - a[2][0] * a[0][2]) / det;
  b[1][2] = -(a[0][0] * a[1][2] - a[1][0] * a[0][2]) / det;
  b[2][0] = (a[1][0] * a[2][1] - a[2][0] * a[1][1]) / det;
  b[2][1] = -(a[0][0] * a[2][1] - a[2][0] * a[0][1]) / det;
  b[2][2] = (a[0][0] * a[1][1] - a[1][0] * a[0][1]) / det;
  return (1);
}


x86 assembly (clang, -O0):
<Inverse33>:
push   %rbp
mov    %rsp,%rbp
sub    $0x20,%rsp
mov    %rdi,-0x10(%rbp)
mov    %rsi,-0x18(%rbp)
mov    -0x10(%rbp),%rdi
call   1030 <Determinant33@plt>
movsd  %xmm0,-0x20(%rbp)
movsd  0xeca(%rip),%xmm0
ucomisd -0x20(%rbp),%xmm0
jb     114d <Inverse33+0x3d>
movl   $0x0,-0x4(%rbp)
jmp    1484 <Inverse33+0x374>
mov    -0x10(%rbp),%rax
movsd  0x20(%rax),%xmm0
mov    -0x10(%rbp),%rax
movsd  0x40(%rax),%xmm2
mov    -0x10(%rbp),%rax
movsd  0x38(%rax),%xmm1
mov    -0x10(%rbp),%rax
mulsd  0x28(%rax),%xmm1
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x18(%rbp),%rax
movsd  %xmm0,(%rax)
mov    -0x10(%rbp),%rax
movsd  0x8(%rax),%xmm0
mov    -0x10(%rbp),%rax
movsd  0x40(%rax),%xmm2
mov    -0x10(%rbp),%rax
movsd  0x38(%rax),%xmm1
mov    -0x10(%rbp),%rax
mulsd  0x10(%rax),%xmm1
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x18(%rbp),%rax
movsd  %xmm0,0x8(%rax)
mov    -0x10(%rbp),%rax
movsd  0x8(%rax),%xmm0
mov    -0x10(%rbp),%rax
movsd  0x28(%rax),%xmm2
mov    -0x10(%rbp),%rax
movsd  0x20(%rax),%xmm1
mov    -0x10(%rbp),%rax
mulsd  0x10(%rax),%xmm1
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x18(%rbp),%rax
movsd  %xmm0,0x10(%rax)
mov    -0x10(%rbp),%rax
movsd  0x18(%rax),%xmm0
mov    -0x10(%rbp),%rax
movsd  0x40(%rax),%xmm2
mov    -0x10(%rbp),%rax
movsd  0x30(%rax),%xmm1
mov    -0x10(%rbp),%rax
mulsd  0x28(%rax),%xmm1
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x18(%rbp),%rax
movsd  %xmm0,0x18(%rax)
mov    -0x10(%rbp),%rax
movsd  (%rax),%xmm0
mov    -0x10(%rbp),%rax
movsd  0x40(%rax),%xmm2
mov    -0x10(%rbp),%rax
movsd  0x30(%rax),%xmm1
mov    -0x10(%rbp),%rax
mulsd  0x10(%rax),%xmm1
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x18(%rbp),%rax
movsd  %xmm0,0x20(%rax)
mov    -0x10(%rbp),%rax
movsd  (%rax),%xmm0
mov    -0x10(%rbp),%rax
movsd  0x28(%rax),%xmm2
mov    -0x10(%rbp),%rax
movsd  0x18(%rax),%xmm1
mov    -0x10(%rbp),%rax
mulsd  0x10(%rax),%xmm1
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x18(%rbp),%rax
movsd  %xmm0,0x28(%rax)
mov    -0x10(%rbp),%rax
movsd  0x18(%rax),%xmm0
mov    -0x10(%rbp),%rax
movsd  0x38(%rax),%xmm2
mov    -0x10(%rbp),%rax
movsd  0x30(%rax),%xmm1
mov    -0x10(%rbp),%rax
mulsd  0x20(%rax),%xmm1
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x18(%rbp),%rax
movsd  %xmm0,0x30(%rax)
mov    -0x10(%rbp),%rax
movsd  (%rax),%xmm0
mov    -0x10(%rbp),%rax
movsd  0x38(%rax),%xmm2
mov    -0x10(%rbp),%rax
movsd  0x30(%rax),%xmm1
mov    -0x10(%rbp),%rax
mulsd  0x8(%rax),%xmm1
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
movq   %xmm0,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x18(%rbp),%rax
movsd  %xmm0,0x38(%rax)
mov    -0x10(%rbp),%rax
movsd  (%rax),%xmm0
mov    -0x10(%rbp),%rax
movsd  0x20(%rax),%xmm2
mov    -0x10(%rbp),%rax
movsd  0x18(%rax),%xmm1
mov    -0x10(%rbp),%rax
mulsd  0x8(%rax),%xmm1
movq   %xmm1,%rax
movabs $0x8000000000000000,%rcx
xor    %rcx,%rax
movq   %rax,%xmm1
mulsd  %xmm2,%xmm0
addsd  %xmm1,%xmm0
divsd  -0x20(%rbp),%xmm0
mov    -0x18(%rbp),%rax
movsd  %xmm0,0x40(%rax)
movl   $0x1,-0x4(%rbp)
mov    -0x4(%rbp),%eax
add    $0x20,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<Inverse33>:
push   %r14
push   %rbx
push   %rax
mov    %rsi,%r14
mov    %rdi,%rbx
call   1030 <Determinant33@plt>
xor    %eax,%eax
movsd  0xed7(%rip),%xmm1
ucomisd %xmm0,%xmm1
jae    127d <Inverse33+0x16d>
movsd  0x28(%rbx),%xmm1
mulsd  0x38(%rbx),%xmm1
movsd  0x20(%rbx),%xmm2
mulsd  0x40(%rbx),%xmm2
subsd  %xmm1,%xmm2
divsd  %xmm0,%xmm2
movsd  %xmm2,(%r14)
movsd  0x8(%rbx),%xmm2
movsd  0x10(%rbx),%xmm1
mulsd  0x38(%rbx),%xmm1
mulsd  0x40(%rbx),%xmm2
subsd  %xmm1,%xmm2
movapd 0xe9c(%rip),%xmm1
xorpd  %xmm1,%xmm2
divsd  %xmm0,%xmm2
movsd  %xmm2,0x8(%r14)
movsd  0x8(%rbx),%xmm2
movsd  0x10(%rbx),%xmm3
mulsd  0x20(%rbx),%xmm3
mulsd  0x28(%rbx),%xmm2
subsd  %xmm3,%xmm2
divsd  %xmm0,%xmm2
movsd  %xmm2,0x10(%r14)
movsd  0x18(%rbx),%xmm2
movsd  0x28(%rbx),%xmm3
mulsd  0x30(%rbx),%xmm3
mulsd  0x40(%rbx),%xmm2
subsd  %xmm3,%xmm2
xorpd  %xmm1,%xmm2
divsd  %xmm0,%xmm2
movsd  %xmm2,0x18(%r14)
movsd  (%rbx),%xmm2
movsd  0x10(%rbx),%xmm3
mulsd  0x30(%rbx),%xmm3
mulsd  0x40(%rbx),%xmm2
subsd  %xmm3,%xmm2
divsd  %xmm0,%xmm2
movsd  %xmm2,0x20(%r14)
movsd  (%rbx),%xmm2
movsd  0x10(%rbx),%xmm3
mulsd  0x18(%rbx),%xmm3
mulsd  0x28(%rbx),%xmm2
subsd  %xmm3,%xmm2
xorpd  %xmm1,%xmm2
divsd  %xmm0,%xmm2
movsd  %xmm2,0x28(%r14)
movsd  0x18(%rbx),%xmm2
movsd  0x20(%rbx),%xmm3
mulsd  0x30(%rbx),%xmm3
mulsd  0x38(%rbx),%xmm2
subsd  %xmm3,%xmm2
divsd  %xmm0,%xmm2
movsd  %xmm2,0x30(%r14)
movsd  (%rbx),%xmm2
movsd  0x8(%rbx),%xmm3
mulsd  0x30(%rbx),%xmm3
mulsd  0x38(%rbx),%xmm2
subsd  %xmm3,%xmm2
xorpd  %xmm1,%xmm2
divsd  %xmm0,%xmm2
movsd  %xmm2,0x38(%r14)
movsd  (%rbx),%xmm1
movsd  0x8(%rbx),%xmm2
mulsd  0x18(%rbx),%xmm2
mulsd  0x20(%rbx),%xmm1
subsd  %xmm2,%xmm1
divsd  %xmm0,%xmm1
movsd  %xmm1,0x40(%r14)
mov    $0x1,%eax
add    $0x8,%rsp
pop    %rbx
pop    %r14
ret

LLVM IR (-O0):
define i32 @Inverse33([3 x double]* %0, [3 x double]* %1) {
%3 = alloca i32
%4 = alloca [3 x double]*
%5 = alloca [3 x double]*
%6 = alloca double
store [3 x double]* %0, [3 x double]** %4
store [3 x double]* %1, [3 x double]** %5
%7 = load [3 x double]*, [3 x double]** %4
%8 = bitcast [3 x double]* %7 to double**
%9 = call double @Determinant33(double** %8)
store double %9, double* %6
%10 = load double, double* %6
%11 = fcmp ole double %10, 0x3EB0C6F7A0B5ED8D
br i1 %11, label %12, label %13
12: ; preds = %2
store i32 0, i32* %3
br label %234
13: ; preds = %2
%14 = load [3 x double]*, [3 x double]** %4
%15 = getelementptr inbounds [3 x double], [3 x double]* %14, i64 1
%16 = getelementptr inbounds [3 x double], [3 x double]* %15, i64 0, i64 1
%17 = load double, double* %16
%18 = load [3 x double]*, [3 x double]** %4
%19 = getelementptr inbounds [3 x double], [3 x double]* %18, i64 2
%20 = getelementptr inbounds [3 x double], [3 x double]* %19, i64 0, i64 2
%21 = load double, double* %20
%22 = load [3 x double]*, [3 x double]** %4
%23 = getelementptr inbounds [3 x double], [3 x double]* %22, i64 2
%24 = getelementptr inbounds [3 x double], [3 x double]* %23, i64 0, i64 1
%25 = load double, double* %24
%26 = load [3 x double]*, [3 x double]** %4
%27 = getelementptr inbounds [3 x double], [3 x double]* %26, i64 1
%28 = getelementptr inbounds [3 x double], [3 x double]* %27, i64 0, i64 2
%29 = load double, double* %28
%30 = fmul double %25, %29
%31 = fneg double %30
%32 = call double @llvm.fmuladd.f64(double %17, double %21, double %31)
%33 = load double, double* %6
%34 = fdiv double %32, %33
%35 = load [3 x double]*, [3 x double]** %5
%36 = getelementptr inbounds [3 x double], [3 x double]* %35, i64 0
%37 = getelementptr inbounds [3 x double], [3 x double]* %36, i64 0, i64 0
store double %34, double* %37
%38 = load [3 x double]*, [3 x double]** %4
%39 = getelementptr inbounds [3 x double], [3 x double]* %38, i64 0
%40 = getelementptr inbounds [3 x double], [3 x double]* %39, i64 0, i64 1
%41 = load double, double* %40
%42 = load [3 x double]*, [3 x double]** %4
%43 = getelementptr inbounds [3 x double], [3 x double]* %42, i64 2
%44 = getelementptr inbounds [3 x double], [3 x double]* %43, i64 0, i64 2
%45 = load double, double* %44
%46 = load [3 x double]*, [3 x double]** %4
%47 = getelementptr inbounds [3 x double], [3 x double]* %46, i64 2
%48 = getelementptr inbounds [3 x double], [3 x double]* %47, i64 0, i64 1
%49 = load double, double* %48
%50 = load [3 x double]*, [3 x double]** %4
%51 = getelementptr inbounds [3 x double], [3 x double]* %50, i64 0
%52 = getelementptr inbounds [3 x double], [3 x double]* %51, i64 0, i64 2
%53 = load double, double* %52
%54 = fmul double %49, %53
%55 = fneg double %54
%56 = call double @llvm.fmuladd.f64(double %41, double %45, double %55)
%57 = fneg double %56
%58 = load double, double* %6
%59 = fdiv double %57, %58
%60 = load [3 x double]*, [3 x double]** %5
%61 = getelementptr inbounds [3 x double], [3 x double]* %60, i64 0
%62 = getelementptr inbounds [3 x double], [3 x double]* %61, i64 0, i64 1
store double %59, double* %62
%63 = load [3 x double]*, [3 x double]** %4
%64 = getelementptr inbounds [3 x double], [3 x double]* %63, i64 0
%65 = getelementptr inbounds [3 x double], [3 x double]* %64, i64 0, i64 1
%66 = load double, double* %65
%67 = load [3 x double]*, [3 x double]** %4
%68 = getelementptr inbounds [3 x double], [3 x double]* %67, i64 1
%69 = getelementptr inbounds [3 x double], [3 x double]* %68, i64 0, i64 2
%70 = load double, double* %69
%71 = load [3 x double]*, [3 x double]** %4
%72 = getelementptr inbounds [3 x double], [3 x double]* %71, i64 1
%73 = getelementptr inbounds [3 x double], [3 x double]* %72, i64 0, i64 1
%74 = load double, double* %73
%75 = load [3 x double]*, [3 x double]** %4
%76 = getelementptr inbounds [3 x double], [3 x double]* %75, i64 0
%77 = getelementptr inbounds [3 x double], [3 x double]* %76, i64 0, i64 2
%78 = load double, double* %77
%79 = fmul double %74, %78
%80 = fneg double %79
%81 = call double @llvm.fmuladd.f64(double %66, double %70, double %80)
%82 = load double, double* %6
%83 = fdiv double %81, %82
%84 = load [3 x double]*, [3 x double]** %5
%85 = getelementptr inbounds [3 x double], [3 x double]* %84, i64 0
%86 = getelementptr inbounds [3 x double], [3 x double]* %85, i64 0, i64 2
store double %83, double* %86
%87 = load [3 x double]*, [3 x double]** %4
%88 = getelementptr inbounds [3 x double], [3 x double]* %87, i64 1
%89 = getelementptr inbounds [3 x double], [3 x double]* %88, i64 0, i64 0
%90 = load double, double* %89
%91 = load [3 x double]*, [3 x double]** %4
%92 = getelementptr inbounds [3 x double], [3 x double]* %91, i64 2
%93 = getelementptr inbounds [3 x double], [3 x double]* %92, i64 0, i64 2
%94 = load double, double* %93
%95 = load [3 x double]*, [3 x double]** %4
%96 = getelementptr inbounds [3 x double], [3 x double]* %95, i64 2
%97 = getelementptr inbounds [3 x double], [3 x double]* %96, i64 0, i64 0
%98 = load double, double* %97
%99 = load [3 x double]*, [3 x double]** %4
%100 = getelementptr inbounds [3 x double], [3 x double]* %99, i64 1
%101 = getelementptr inbounds [3 x double], [3 x double]* %100, i64 0, i64 2
%102 = load double, double* %101
%103 = fmul double %98, %102
%104 = fneg double %103
%105 = call double @llvm.fmuladd.f64(double %90, double %94, double %104)
%106 = fneg double %105
%107 = load double, double* %6
%108 = fdiv double %106, %107
%109 = load [3 x double]*, [3 x double]** %5
%110 = getelementptr inbounds [3 x double], [3 x double]* %109, i64 1
%111 = getelementptr inbounds [3 x double], [3 x double]* %110, i64 0, i64 0
store double %108, double* %111
%112 = load [3 x double]*, [3 x double]** %4
%113 = getelementptr inbounds [3 x double], [3 x double]* %112, i64 0
%114 = getelementptr inbounds [3 x double], [3 x double]* %113, i64 0, i64 0
%115 = load double, double* %114
%116 = load [3 x double]*, [3 x double]** %4
%117 = getelementptr inbounds [3 x double], [3 x double]* %116, i64 2
%118 = getelementptr inbounds [3 x double], [3 x double]* %117, i64 0, i64 2
%119 = load double, double* %118
%120 = load [3 x double]*, [3 x double]** %4
%121 = getelementptr inbounds [3 x double], [3 x double]* %120, i64 2
%122 = getelementptr inbounds [3 x double], [3 x double]* %121, i64 0, i64 0
%123 = load double, double* %122
%124 = load [3 x double]*, [3 x double]** %4
%125 = getelementptr inbounds [3 x double], [3 x double]* %124, i64 0
%126 = getelementptr inbounds [3 x double], [3 x double]* %125, i64 0, i64 2
%127 = load double, double* %126
%128 = fmul double %123, %127
%129 = fneg double %128
%130 = call double @llvm.fmuladd.f64(double %115, double %119, double %129)
%131 = load double, double* %6
%132 = fdiv double %130, %131
%133 = load [3 x double]*, [3 x double]** %5
%134 = getelementptr inbounds [3 x double], [3 x double]* %133, i64 1
%135 = getelementptr inbounds [3 x double], [3 x double]* %134, i64 0, i64 1
store double %132, double* %135
%136 = load [3 x double]*, [3 x double]** %4
%137 = getelementptr inbounds [3 x double], [3 x double]* %136, i64 0
%138 = getelementptr inbounds [3 x double], [3 x double]* %137, i64 0, i64 0
%139 = load double, double* %138
%140 = load [3 x double]*, [3 x double]** %4
%141 = getelementptr inbounds [3 x double], [3 x double]* %140, i64 1
%142 = getelementptr inbounds [3 x double], [3 x double]* %141, i64 0, i64 2
%143 = load double, double* %142
%144 = load [3 x double]*, [3 x double]** %4
%145 = getelementptr inbounds [3 x double], [3 x double]* %144, i64 1
%146 = getelementptr inbounds [3 x double], [3 x double]* %145, i64 0, i64 0
%147 = load double, double* %146
%148 = load [3 x double]*, [3 x double]** %4
%149 = getelementptr inbounds [3 x double], [3 x double]* %148, i64 0
%150 = getelementptr inbounds [3 x double], [3 x double]* %149, i64 0, i64 2
%151 = load double, double* %150
%152 = fmul double %147, %151
%153 = fneg double %152
%154 = call double @llvm.fmuladd.f64(double %139, double %143, double %153)
%155 = fneg double %154
%156 = load double, double* %6
%157 = fdiv double %155, %156
%158 = load [3 x double]*, [3 x double]** %5
%159 = getelementptr inbounds [3 x double], [3 x double]* %158, i64 1
%160 = getelementptr inbounds [3 x double], [3 x double]* %159, i64 0, i64 2
store double %157, double* %160
%161 = load [3 x double]*, [3 x double]** %4
%162 = getelementptr inbounds [3 x double], [3 x double]* %161, i64 1
%163 = getelementptr inbounds [3 x double], [3 x double]* %162, i64 0, i64 0
%164 = load double, double* %163
%165 = load [3 x double]*, [3 x double]** %4
%166 = getelementptr inbounds [3 x double], [3 x double]* %165, i64 2
%167 = getelementptr inbounds [3 x double], [3 x double]* %166, i64 0, i64 1
%168 = load double, double* %167
%169 = load [3 x double]*, [3 x double]** %4
%170 = getelementptr inbounds [3 x double], [3 x double]* %169, i64 2
%171 = getelementptr inbounds [3 x double], [3 x double]* %170, i64 0, i64 0
%172 = load double, double* %171
%173 = load [3 x double]*, [3 x double]** %4
%174 = getelementptr inbounds [3 x double], [3 x double]* %173, i64 1
%175 = getelementptr inbounds [3 x double], [3 x double]* %174, i64 0, i64 1
%176 = load double, double* %175
%177 = fmul double %172, %176
%178 = fneg double %177
%179 = call double @llvm.fmuladd.f64(double %164, double %168, double %178)
%180 = load double, double* %6
%181 = fdiv double %179, %180
%182 = load [3 x double]*, [3 x double]** %5
%183 = getelementptr inbounds [3 x double], [3 x double]* %182, i64 2
%184 = getelementptr inbounds [3 x double], [3 x double]* %183, i64 0, i64 0
store double %181, double* %184
%185 = load [3 x double]*, [3 x double]** %4
%186 = getelementptr inbounds [3 x double], [3 x double]* %185, i64 0
%187 = getelementptr inbounds [3 x double], [3 x double]* %186, i64 0, i64 0
%188 = load double, double* %187
%189 = load [3 x double]*, [3 x double]** %4
%190 = getelementptr inbounds [3 x double], [3 x double]* %189, i64 2
%191 = getelementptr inbounds [3 x double], [3 x double]* %190, i64 0, i64 1
%192 = load double, double* %191
%193 = load [3 x double]*, [3 x double]** %4
%194 = getelementptr inbounds [3 x double], [3 x double]* %193, i64 2
%195 = getelementptr inbounds [3 x double], [3 x double]* %194, i64 0, i64 0
%196 = load double, double* %195
%197 = load [3 x double]*, [3 x double]** %4
%198 = getelementptr inbounds [3 x double], [3 x double]* %197, i64 0
%199 = getelementptr inbounds [3 x double], [3 x double]* %198, i64 0, i64 1
%200 = load double, double* %199
%201 = fmul double %196, %200
%202 = fneg double %201
%203 = call double @llvm.fmuladd.f64(double %188, double %192, double %202)
%204 = fneg double %203
%205 = load double, double* %6
%206 = fdiv double %204, %205
%207 = load [3 x double]*, [3 x double]** %5
%208 = getelementptr inbounds [3 x double], [3 x double]* %207, i64 2
%209 = getelementptr inbounds [3 x double], [3 x double]* %208, i64 0, i64 1
store double %206, double* %209
%210 = load [3 x double]*, [3 x double]** %4
%211 = getelementptr inbounds [3 x double], [3 x double]* %210, i64 0
%212 = getelementptr inbounds [3 x double], [3 x double]* %211, i64 0, i64 0
%213 = load double, double* %212
%214 = load [3 x double]*, [3 x double]** %4
%215 = getelementptr inbounds [3 x double], [3 x double]* %214, i64 1
%216 = getelementptr inbounds [3 x double], [3 x double]* %215, i64 0, i64 1
%217 = load double, double* %216
%218 = load [3 x double]*, [3 x double]** %4
%219 = getelementptr inbounds [3 x double], [3 x double]* %218, i64 1
%220 = getelementptr inbounds [3 x double], [3 x double]* %219, i64 0, i64 0
%221 = load double, double* %220
%222 = load [3 x double]*, [3 x double]** %4
%223 = getelementptr inbounds [3 x double], [3 x double]* %222, i64 0
%224 = getelementptr inbounds [3 x double], [3 x double]* %223, i64 0, i64 1
%225 = load double, double* %224
%226 = fmul double %221, %225
%227 = fneg double %226
%228 = call double @llvm.fmuladd.f64(double %213, double %217, double %227)
%229 = load double, double* %6
%230 = fdiv double %228, %229
%231 = load [3 x double]*, [3 x double]** %5
%232 = getelementptr inbounds [3 x double], [3 x double]* %231, i64 2
%233 = getelementptr inbounds [3 x double], [3 x double]* %232, i64 0, i64 2
store double %230, double* %233
store i32 1, i32* %3
br label %234
234: ; preds = %13, %12
%235 = load i32, i32* %3
ret i32 %235
}

LLVM IR (-O2):
define i32 @Inverse33([3 x double]* %0, [3 x double]* nocapture writeonly %1) {
%3 = bitcast [3 x double]* %0 to double**
%4 = tail call double @Determinant33(double** %3)
%5 = fcmp ugt double %4, 0x3EB0C6F7A0B5ED8D
br i1 %5, label %6, label %101
6: ; preds = %2
%7 = getelementptr inbounds [3 x double], [3 x double]* %0, i64 1, i64 1
%8 = load double, double* %7
%9 = getelementptr inbounds [3 x double], [3 x double]* %0, i64 2, i64 2
%10 = load double, double* %9
%11 = getelementptr inbounds [3 x double], [3 x double]* %0, i64 2, i64 1
%12 = load double, double* %11
%13 = getelementptr inbounds [3 x double], [3 x double]* %0, i64 1, i64 2
%14 = load double, double* %13
%15 = fneg double %12
%16 = fmul double %14, %15
%17 = tail call double @llvm.fmuladd.f64(double %8, double %10, double %16)
%18 = fdiv double %17, %4
%19 = getelementptr inbounds [3 x double], [3 x double]* %1, i64 0, i64 0
store double %18, double* %19
%20 = getelementptr inbounds [3 x double], [3 x double]* %0, i64 0, i64 1
%21 = load double, double* %20
%22 = load double, double* %9
%23 = load double, double* %11
%24 = getelementptr inbounds [3 x double], [3 x double]* %0, i64 0, i64 2
%25 = load double, double* %24
%26 = fneg double %23
%27 = fmul double %25, %26
%28 = tail call double @llvm.fmuladd.f64(double %21, double %22, double %27)
%29 = fneg double %28
%30 = fdiv double %29, %4
%31 = getelementptr inbounds [3 x double], [3 x double]* %1, i64 0, i64 1
store double %30, double* %31
%32 = load double, double* %20
%33 = load double, double* %13
%34 = load double, double* %7
%35 = load double, double* %24
%36 = fneg double %34
%37 = fmul double %35, %36
%38 = tail call double @llvm.fmuladd.f64(double %32, double %33, double %37)
%39 = fdiv double %38, %4
%40 = getelementptr inbounds [3 x double], [3 x double]* %1, i64 0, i64 2
store double %39, double* %40
%41 = getelementptr inbounds [3 x double], [3 x double]* %0, i64 1, i64 0
%42 = load double, double* %41
%43 = load double, double* %9
%44 = getelementptr inbounds [3 x double], [3 x double]* %0, i64 2, i64 0
%45 = load double, double* %44
%46 = load double, double* %13
%47 = fneg double %45
%48 = fmul double %46, %47
%49 = tail call double @llvm.fmuladd.f64(double %42, double %43, double %48)
%50 = fneg double %49
%51 = fdiv double %50, %4
%52 = getelementptr inbounds [3 x double], [3 x double]* %1, i64 1, i64 0
store double %51, double* %52
%53 = getelementptr inbounds [3 x double], [3 x double]* %0, i64 0, i64 0
%54 = load double, double* %53
%55 = load double, double* %9
%56 = load double, double* %44
%57 = load double, double* %24
%58 = fneg double %56
%59 = fmul double %57, %58
%60 = tail call double @llvm.fmuladd.f64(double %54, double %55, double %59)
%61 = fdiv double %60, %4
%62 = getelementptr inbounds [3 x double], [3 x double]* %1, i64 1, i64 1
store double %61, double* %62
%63 = load double, double* %53
%64 = load double, double* %13
%65 = load double, double* %41
%66 = load double, double* %24
%67 = fneg double %65
%68 = fmul double %66, %67
%69 = tail call double @llvm.fmuladd.f64(double %63, double %64, double %68)
%70 = fneg double %69
%71 = fdiv double %70, %4
%72 = getelementptr inbounds [3 x double], [3 x double]* %1, i64 1, i64 2
store double %71, double* %72
%73 = load double, double* %41
%74 = load double, double* %11
%75 = load double, double* %44
%76 = load double, double* %7
%77 = fneg double %75
%78 = fmul double %76, %77
%79 = tail call double @llvm.fmuladd.f64(double %73, double %74, double %78)
%80 = fdiv double %79, %4
%81 = getelementptr inbounds [3 x double], [3 x double]* %1, i64 2, i64 0
store double %80, double* %81
%82 = load double, double* %53
%83 = load double, double* %11
%84 = load double, double* %44
%85 = load double, double* %20
%86 = fneg double %84
%87 = fmul double %85, %86
%88 = tail call double @llvm.fmuladd.f64(double %82, double %83, double %87)
%89 = fneg double %88
%90 = fdiv double %89, %4
%91 = getelementptr inbounds [3 x double], [3 x double]* %1, i64 2, i64 1
store double %90, double* %91
%92 = load double, double* %53
%93 = load double, double* %7
%94 = load double, double* %41
%95 = load double, double* %20
%96 = fneg double %94
%97 = fmul double %95, %96
%98 = tail call double @llvm.fmuladd.f64(double %92, double %93, double %97)
%99 = fdiv double %98, %4
%100 = getelementptr inbounds [3 x double], [3 x double]* %1, i64 2, i64 2
store double %99, double* %100
br label %101
101: ; preds = %2, %6
%102 = phi i32 [ 1, %6 ], [ 0, %2 ]
ret i32 %102
}