#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *);
void printCheatSheet(void) {
  printf("\n\n-------------------------\n");
  printf("OpenGL 3d texture example\n\n");
  printf("Keyboard shortcuts\n");
  printf("s key   : zoom out (small)\n");
  printf("l key   : zoom in  (large)\n");
  printf("x key   : rotate about screen x\n");
  printf("y key   : rotate about screen y\n");
  printf("z key   : rotate about screen z\n");
  printf("esc key : quit\n");
}


x86 assembly (clang, -O0):
<printCheatSheet>:
push   %rbp
mov    %rsp,%rbp
lea    0xee5(%rip),%rdi
call   1030 <printf@plt>
lea    0xef6(%rip),%rdi
call   1030 <printf@plt>
lea    0xf06(%rip),%rdi
call   1030 <printf@plt>
lea    0xf0e(%rip),%rdi
call   1030 <printf@plt>
lea    0xf1e(%rip),%rdi
call   1030 <printf@plt>
lea    0xf2e(%rip),%rdi
call   1030 <printf@plt>
lea    0xf43(%rip),%rdi
call   1030 <printf@plt>
lea    0xf58(%rip),%rdi
call   1030 <printf@plt>
lea    0xf6d(%rip),%rdi
call   1030 <printf@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<printCheatSheet>:
push   %rax
lea    0xee8(%rip),%rdi
call   1030 <puts@plt>
lea    0xef8(%rip),%rdi
call   1030 <puts@plt>
lea    0xf07(%rip),%rdi
call   1030 <puts@plt>
lea    0xf0e(%rip),%rdi
call   1030 <puts@plt>
lea    0xf1d(%rip),%rdi
call   1030 <puts@plt>
lea    0xf2c(%rip),%rdi
call   1030 <puts@plt>
lea    0xf40(%rip),%rdi
call   1030 <puts@plt>
lea    0xf54(%rip),%rdi
call   1030 <puts@plt>
lea    0xf68(%rip),%rdi
pop    %rax
jmp    1030 <puts@plt>

LLVM IR (-O0):
@.str = [29 x i8] c"\0A\0A-------------------------\0A\00"
@.str.1 = [28 x i8] c"OpenGL 3d texture example\0A\0A\00"
@.str.2 = [20 x i8] c"Keyboard shortcuts\0A\00"
@.str.3 = [28 x i8] c"s key : zoom out (small)\0A\00"
@.str.4 = [28 x i8] c"l key : zoom in (large)\0A\00"
@.str.5 = [33 x i8] c"x key : rotate about screen x\0A\00"
@.str.6 = [33 x i8] c"y key : rotate about screen y\0A\00"
@.str.7 = [33 x i8] c"z key : rotate about screen z\0A\00"
@.str.8 = [16 x i8] c"esc key : quit\0A\00"
define void @printCheatSheet() {
%1 = call i32 @printf(i8* getelementptr inbounds ([29 x i8], [29 x i8]* @.str, i64 0, i64 0))
%2 = call i32 @printf(i8* getelementptr inbounds ([28 x i8], [28 x i8]* @.str.1, i64 0, i64 0))
%3 = call i32 @printf(i8* getelementptr inbounds ([20 x i8], [20 x i8]* @.str.2, i64 0, i64 0))
%4 = call i32 @printf(i8* getelementptr inbounds ([28 x i8], [28 x i8]* @.str.3, i64 0, i64 0))
%5 = call i32 @printf(i8* getelementptr inbounds ([28 x i8], [28 x i8]* @.str.4, i64 0, i64 0))
%6 = call i32 @printf(i8* getelementptr inbounds ([33 x i8], [33 x i8]* @.str.5, i64 0, i64 0))
%7 = call i32 @printf(i8* getelementptr inbounds ([33 x i8], [33 x i8]* @.str.6, i64 0, i64 0))
%8 = call i32 @printf(i8* getelementptr inbounds ([33 x i8], [33 x i8]* @.str.7, i64 0, i64 0))
%9 = call i32 @printf(i8* getelementptr inbounds ([16 x i8], [16 x i8]* @.str.8, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@str = [28 x i8] c"\0A\0A-------------------------\00"
@str.9 = [27 x i8] c"OpenGL 3d texture example\0A\00"
@str.10 = [19 x i8] c"Keyboard shortcuts\00"
@str.11 = [27 x i8] c"s key : zoom out (small)\00"
@str.12 = [27 x i8] c"l key : zoom in (large)\00"
@str.13 = [32 x i8] c"x key : rotate about screen x\00"
@str.14 = [32 x i8] c"y key : rotate about screen y\00"
@str.15 = [32 x i8] c"z key : rotate about screen z\00"
@str.16 = [15 x i8] c"esc key : quit\00"
define void @printCheatSheet() {
%1 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([28 x i8], [28 x i8]* @str, i64 0, i64 0))
%2 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([27 x i8], [27 x i8]* @str.9, i64 0, i64 0))
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([19 x i8], [19 x i8]* @str.10, i64 0, i64 0))
%4 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([27 x i8], [27 x i8]* @str.11, i64 0, i64 0))
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([27 x i8], [27 x i8]* @str.12, i64 0, i64 0))
%6 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([32 x i8], [32 x i8]* @str.13, i64 0, i64 0))
%7 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([32 x i8], [32 x i8]* @str.14, i64 0, i64 0))
%8 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([32 x i8], [32 x i8]* @str.15, i64 0, i64 0))
%9 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([15 x i8], [15 x i8]* @str.16, i64 0, i64 0))
ret void
}