#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *);
void Usage(void) {
  printf("Keys:\n");
  printf("  m       - toggle drawing mode (flicker vs. no flicker)\n");
  printf("  a       - toggle animation\n");
  printf("  b       - generate new boxes\n");
  printf("  ARROWS  - rotate scene\n");
  printf("  ESC     - exit\n");
}


x86 assembly (clang, -O0):
<Usage>:
push   %rbp
mov    %rsp,%rbp
lea    0xee5(%rip),%rdi
call   1030 <printf@plt>
lea    0xee0(%rip),%rdi
call   1030 <printf@plt>
lea    0xf0e(%rip),%rdi
call   1030 <printf@plt>
lea    0xf20(%rip),%rdi
call   1030 <printf@plt>
lea    0xf34(%rip),%rdi
call   1030 <printf@plt>
lea    0xf42(%rip),%rdi
call   1030 <printf@plt>
pop    %rbp
ret

x86 assembly (clang, -O2):
<Usage>:
push   %rax
lea    0xee8(%rip),%rdi
call   1030 <puts@plt>
lea    0xee2(%rip),%rdi
call   1030 <puts@plt>
lea    0xf0f(%rip),%rdi
call   1030 <puts@plt>
lea    0xf20(%rip),%rdi
call   1030 <puts@plt>
lea    0xf33(%rip),%rdi
call   1030 <puts@plt>
lea    0xf40(%rip),%rdi
pop    %rax
jmp    1030 <puts@plt>

LLVM IR (-O0):
@.str = [7 x i8] c"Keys:\0A\00"
@.str.1 = [58 x i8] c" m - toggle drawing mode (flicker vs. no flicker)\0A\00"
@.str.2 = [30 x i8] c" a - toggle animation\0A\00"
@.str.3 = [32 x i8] c" b - generate new boxes\0A\00"
@.str.4 = [26 x i8] c" ARROWS - rotate scene\0A\00"
@.str.5 = [18 x i8] c" ESC - exit\0A\00"
define void @Usage() {
%1 = call i32 @printf(i8* getelementptr inbounds ([7 x i8], [7 x i8]* @.str, i64 0, i64 0))
%2 = call i32 @printf(i8* getelementptr inbounds ([58 x i8], [58 x i8]* @.str.1, i64 0, i64 0))
%3 = call i32 @printf(i8* getelementptr inbounds ([30 x i8], [30 x i8]* @.str.2, i64 0, i64 0))
%4 = call i32 @printf(i8* getelementptr inbounds ([32 x i8], [32 x i8]* @.str.3, i64 0, i64 0))
%5 = call i32 @printf(i8* getelementptr inbounds ([26 x i8], [26 x i8]* @.str.4, i64 0, i64 0))
%6 = call i32 @printf(i8* getelementptr inbounds ([18 x i8], [18 x i8]* @.str.5, i64 0, i64 0))
ret void
}

LLVM IR (-O2):
@str = [6 x i8] c"Keys:\00"
@str.6 = [57 x i8] c" m - toggle drawing mode (flicker vs. no flicker)\00"
@str.7 = [29 x i8] c" a - toggle animation\00"
@str.8 = [31 x i8] c" b - generate new boxes\00"
@str.9 = [25 x i8] c" ARROWS - rotate scene\00"
@str.10 = [17 x i8] c" ESC - exit\00"
define void @Usage() {
%1 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([6 x i8], [6 x i8]* @str, i64 0, i64 0))
%2 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([57 x i8], [57 x i8]* @str.6, i64 0, i64 0))
%3 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([29 x i8], [29 x i8]* @str.7, i64 0, i64 0))
%4 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([31 x i8], [31 x i8]* @str.8, i64 0, i64 0))
%5 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([25 x i8], [25 x i8]* @str.9, i64 0, i64 0))
%6 = tail call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([17 x i8], [17 x i8]* @str.10, i64 0, i64 0))
ret void
}