#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int lrintf(float const);
void f2bei_array(const float *src, int *dest, int count, int normalize) {
  unsigned char *ucptr;
  float normfact;
  int value;
  normfact = normalize ? (1.0 * 0x7FFFFFFF) : 1.0;
  ucptr = ((unsigned char *)dest) + 4 * count;
  while (--count >= 0) {
    ucptr -= 4;
    value = lrintf(src[count] * normfact);
    ucptr[0] = value >> 24;
    ucptr[1] = value >> 16;
    ucptr[2] = value >> 8;
    ucptr[3] = value;
  };
}


x86 assembly (clang, -O0):
<f2bei_array>:
push   %rbp
mov    %rsp,%rbp
sub    $0x40,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
mov    %ecx,-0x18(%rbp)
mov    -0x18(%rbp),%eax
movsd  0xecf(%rip),%xmm0
movsd  0xecf(%rip),%xmm1
movsd  %xmm1,-0x38(%rbp)
cmp    $0x0,%eax
movsd  %xmm0,-0x30(%rbp)
jne    1156 <f2bei_array+0x46>
movsd  -0x38(%rbp),%xmm0
movsd  %xmm0,-0x30(%rbp)
movsd  -0x30(%rbp),%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x24(%rbp)
mov    -0x10(%rbp),%rax
mov    -0x14(%rbp),%ecx
shl    $0x2,%ecx
movslq %ecx,%rcx
add    %rcx,%rax
mov    %rax,-0x20(%rbp)
mov    -0x14(%rbp),%eax
add    $0xffffffff,%eax
mov    %eax,-0x14(%rbp)
cmp    $0x0,%eax
jl     11ed <f2bei_array+0xdd>
mov    -0x20(%rbp),%rax
add    $0xfffffffffffffffc,%rax
mov    %rax,-0x20(%rbp)
mov    -0x8(%rbp),%rax
movslq -0x14(%rbp),%rcx
movss  (%rax,%rcx,4),%xmm0
mulss  -0x24(%rbp),%xmm0
call   1030 <lrintf@plt>
mov    %eax,-0x28(%rbp)
mov    -0x28(%rbp),%eax
sar    $0x18,%eax
mov    %al,%cl
mov    -0x20(%rbp),%rax
mov    %cl,(%rax)
mov    -0x28(%rbp),%eax
sar    $0x10,%eax
mov    %al,%cl
mov    -0x20(%rbp),%rax
mov    %cl,0x1(%rax)
mov    -0x28(%rbp),%eax
sar    $0x8,%eax
mov    %al,%cl
mov    -0x20(%rbp),%rax
mov    %cl,0x2(%rax)
mov    -0x28(%rbp),%eax
mov    %al,%cl
mov    -0x20(%rbp),%rax
mov    %cl,0x3(%rax)
jmp    1178 <f2bei_array+0x68>
add    $0x40,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<f2bei_array>:
push   %r15
push   %r14
push   %rbx
sub    $0x10,%rsp
xor    %eax,%eax
test   %ecx,%ecx
sete   %cl
test   %edx,%edx
jle    117a <f2bei_array+0x6a>
mov    %rsi,%r14
mov    %rdi,%r15
mov    %cl,%al
lea    0xecd(%rip),%rcx
movss  (%rcx,%rax,4),%xmm0
movss  %xmm0,0xc(%rsp)
mov    %edx,%ebx
add    $0xffffffffffffffff,%rbx
cs nopw 0x0(%rax,%rax,1)
xchg   %ax,%ax
mov    %ebx,%eax
movss  (%r15,%rax,4),%xmm0
mulss  0xc(%rsp),%xmm0
call   1030 <lrintf@plt>
bswap  %eax
mov    %eax,(%r14,%rbx,4)
lea    -0x1(%rbx),%rax
add    $0x1,%rbx
cmp    $0x1,%rbx
mov    %rax,%rbx
ja     1150 <f2bei_array+0x40>
add    $0x10,%rsp
pop    %rbx
pop    %r14
pop    %r15
ret

LLVM IR (-O0):
define void @f2bei_array(float* %0, i32* %1, i32 %2, i32 %3) {
%5 = alloca float*
%6 = alloca i32*
%7 = alloca i32
%8 = alloca i32
%9 = alloca i8*
%10 = alloca float
%11 = alloca i32
store float* %0, float** %5
store i32* %1, i32** %6
store i32 %2, i32* %7
store i32 %3, i32* %8
%12 = load i32, i32* %8
%13 = icmp ne i32 %12, 0
%14 = zext i1 %13 to i64
%15 = select i1 %13, double 0x41DFFFFFFFC00000, double 1.000000e+00
%16 = fptrunc double %15 to float
store float %16, float* %10
%17 = load i32*, i32** %6
%18 = bitcast i32* %17 to i8*
%19 = load i32, i32* %7
%20 = mul nsw i32 4, %19
%21 = sext i32 %20 to i64
%22 = getelementptr inbounds i8, i8* %18, i64 %21
store i8* %22, i8** %9
br label %23
23: ; preds = %27, %4
%24 = load i32, i32* %7
%25 = add nsw i32 %24, -1
store i32 %25, i32* %7
%26 = icmp sge i32 %25, 0
br i1 %26, label %27, label %57
27: ; preds = %23
%28 = load i8*, i8** %9
%29 = getelementptr inbounds i8, i8* %28, i64 -4
store i8* %29, i8** %9
%30 = load float*, float** %5
%31 = load i32, i32* %7
%32 = sext i32 %31 to i64
%33 = getelementptr inbounds float, float* %30, i64 %32
%34 = load float, float* %33
%35 = load float, float* %10
%36 = fmul float %34, %35
%37 = call i32 @lrintf(float %36)
store i32 %37, i32* %11
%38 = load i32, i32* %11
%39 = ashr i32 %38, 24
%40 = trunc i32 %39 to i8
%41 = load i8*, i8** %9
%42 = getelementptr inbounds i8, i8* %41, i64 0
store i8 %40, i8* %42
%43 = load i32, i32* %11
%44 = ashr i32 %43, 16
%45 = trunc i32 %44 to i8
%46 = load i8*, i8** %9
%47 = getelementptr inbounds i8, i8* %46, i64 1
store i8 %45, i8* %47
%48 = load i32, i32* %11
%49 = ashr i32 %48, 8
%50 = trunc i32 %49 to i8
%51 = load i8*, i8** %9
%52 = getelementptr inbounds i8, i8* %51, i64 2
store i8 %50, i8* %52
%53 = load i32, i32* %11
%54 = trunc i32 %53 to i8
%55 = load i8*, i8** %9
%56 = getelementptr inbounds i8, i8* %55, i64 3
store i8 %54, i8* %56
br label %23
57: ; preds = %23
ret void
}

LLVM IR (-O2):
define void @f2bei_array(float* nocapture %0, i32* nocapture writeonly %1, i32 %2, i32 %3) {
%5 = icmp eq i32 %3, 0
%6 = select i1 %5, float 1.000000e+00, float 0x41E0000000000000
%7 = icmp sgt i32 %2, 0
br i1 %7, label %8, label %34
8: ; preds = %4
%9 = zext i32 %2 to i64
%10 = getelementptr inbounds i32, i32* %1, i64 %9
%11 = bitcast i32* %10 to i8*
%12 = zext i32 %2 to i64
br label %13
13: ; preds = %8, %13
%14 = phi i64 [ %12, %8 ], [ %16, %13 ]
%15 = phi i8* [ %11, %8 ], [ %17, %13 ]
%16 = add nsw i64 %14, -1
%17 = getelementptr inbounds i8, i8* %15, i64 -4
%18 = and i64 %16, 4294967295
%19 = getelementptr inbounds float, float* %0, i64 %18
%20 = load float, float* %19
%21 = fmul float %6, %20
%22 = tail call i32 @lrintf(float %21)
%23 = lshr i32 %22, 24
%24 = trunc i32 %23 to i8
store i8 %24, i8* %17
%25 = lshr i32 %22, 16
%26 = trunc i32 %25 to i8
%27 = getelementptr inbounds i8, i8* %15, i64 -3
store i8 %26, i8* %27
%28 = lshr i32 %22, 8
%29 = trunc i32 %28 to i8
%30 = getelementptr inbounds i8, i8* %15, i64 -2
store i8 %29, i8* %30
%31 = trunc i32 %22 to i8
%32 = getelementptr inbounds i8, i8* %15, i64 -1
store i8 %31, i8* %32
%33 = icmp ugt i64 %14, 1
br i1 %33, label %13, label %34
34: ; preds = %13, %4
ret void
}