#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_x(float *x, float *dx, int m) {
  int ncoeff = 11;
  float avdat = 0.1775788E+01;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18013E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17989E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[12] = {0.75034886E-05, -0.38665207E+02, 0.64442612E+02,
                     0.39809924E+00, 0.12113436E+01,  -0.21775313E-01,
                     0.36207009E-01, -0.72947538E+00, -0.66164410E+00,
                     0.55671404E-02, -0.20185597E-02, 0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x23 = x22 * x2;
  float x31 = x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float x43 = x42 * x4;
  float x44 = x43 * x4;
  float v_target_x = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x31 +
                     coeff[3] * x11 * x21 + coeff[4] * x31 * x41 +
                     coeff[5] * x21 + coeff[6] * x41 + coeff[7] * x21 * x31;
  v_target_x = v_target_x + coeff[8] * x11 * x41 + coeff[9] * x31 * x44 +
               coeff[10] * x11 * x23 * x41;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_x =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[3] * x21 + coeff[8] * x41 +
                             coeff[10] * x23 * x41,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[3] * x11 + coeff[5] + coeff[7] * x31 +
                             3 * coeff[10] * x22 * x11 * x41,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[2] + coeff[4] * x41 + coeff[7] * x21 +
                             coeff[9] * x44,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[4] * x31 + coeff[6] + coeff[8] * x11 +
                             4 * coeff[9] * x43 * x31 + coeff[10] * x11 * x23,
                         2));
  dx[0] = dv_target_x;
  return v_target_x;
}


x86 assembly (clang, -O0):
<target_x>:
push   %rbp
mov    %rsp,%rbp
sub    $0x160,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0xb,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0xe0(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x30,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0xe4(%rbp)
cmpl   $0x0,-0xe4(%rbp)
jne    12d8 <target_x+0x198>
movl   $0x1,-0xe4(%rbp)
movl   $0x0,-0xe8(%rbp)
mov    -0xe8(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_x+0x193>
movslq -0xe8(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0xe8(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_x+0x141>
jp     1281 <target_x+0x141>
jmp    12bf <target_x+0x17f>
movslq -0xe8(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0xe8(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0xe8(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0xe8(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0xe8(%rbp)
jmp    1248 <target_x+0x108>
jmp    12d8 <target_x+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0xec(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0xf0(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0xf4(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0xf8(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0xfc(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x100(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x104(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x108(%rbp)
ff
movss  -0xec(%rbp),%xmm0
ff
movss  %xmm0,-0x10c(%rbp)
ff
movss  -0xf4(%rbp),%xmm0
ff
movss  %xmm0,-0x110(%rbp)
ff
movss  -0x110(%rbp),%xmm0
ff
mulss  -0xf4(%rbp),%xmm0
ff
movss  %xmm0,-0x114(%rbp)
ff
movss  -0x114(%rbp),%xmm0
ff
mulss  -0xf4(%rbp),%xmm0
ff
movss  %xmm0,-0x118(%rbp)
ff
movss  -0xfc(%rbp),%xmm0
ff
movss  %xmm0,-0x11c(%rbp)
ff
movss  -0x104(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x104(%rbp),%xmm0
ff
movss  %xmm0,-0x124(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
mulss  -0x104(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x104(%rbp),%xmm0
ff
movss  %xmm0,-0x12c(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0xe0(%rbp),%xmm1
ff
movss  -0xdc(%rbp),%xmm0
ff
movss  -0x10c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  -0x110(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x11c(%rbp),%xmm1
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
movss  -0x110(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x110(%rbp),%xmm0
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x130(%rbp)
ff
movss  -0x130(%rbp),%xmm1
ff
movss  -0xc0(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xbc(%rbp),%xmm1
ff
mulss  -0x11c(%rbp),%xmm1
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xb8(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x130(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0xf0(%rbp),%xmm0
ff
addss  -0xf8(%rbp),%xmm0
ff
addss  -0x100(%rbp),%xmm0
ff
addss  -0x108(%rbp),%xmm0
ff
movss  %xmm0,-0x134(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    165c <target_x+0x51c>
jp     165c <target_x+0x51c>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x13c(%rbp)
ff
jmp    1902 <target_x+0x7c2>
movss  -0xf0(%rbp),%xmm0
ff
mulss  -0xf0(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xdc(%rbp),%xmm1
ff
movss  -0xd4(%rbp),%xmm0
ff
movss  -0x110(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc0(%rbp),%xmm1
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xb8(%rbp),%xmm0
ff
mulss  -0x118(%rbp),%xmm0
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x154(%rbp)
ff
movss  -0xf8(%rbp),%xmm0
ff
mulss  -0xf8(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0xd4(%rbp),%xmm0
movss  -0x10c(%rbp),%xmm1
ff
mulss  %xmm1,%xmm0
xorps  %xmm1,%xmm1
addss  %xmm1,%xmm0
addss  -0xcc(%rbp),%xmm0
ff
movss  -0xc4(%rbp),%xmm1
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x8e4(%rip),%xmm0
mulss  -0xb8(%rbp),%xmm0
ff
mulss  -0x114(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x158(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x150(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x100(%rbp),%xmm0
ff
mulss  -0x100(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0xd8(%rbp),%xmm1
ff
movss  -0xd0(%rbp),%xmm0
ff
movss  -0x120(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc4(%rbp),%xmm1
ff
movss  -0x110(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xbc(%rbp),%xmm0
ff
movss  -0x12c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x14c(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x148(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x108(%rbp),%xmm0
ff
mulss  -0x108(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0xd0(%rbp),%xmm1
ff
movss  -0x11c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
addss  -0xc8(%rbp),%xmm1
ff
movss  -0xc0(%rbp),%xmm0
ff
movss  -0x10c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x78c(%rip),%xmm1
mulss  -0xbc(%rbp),%xmm1
ff
mulss  -0x128(%rbp),%xmm1
ff
movss  -0x11c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xb8(%rbp),%xmm0
ff
mulss  -0x10c(%rbp),%xmm0
ff
movss  -0x118(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x144(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x140(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x130(%rbp),%xmm0
ff
add    $0x160,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_x>:
push   %rbx
sub    $0x140,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x120(%rsp)
movq   $0x0,0x130(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x110(%rsp)
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0x90(%rsp)
movaps %xmm0,0x80(%rsp)
movq   $0x0,0xa0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_x+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_x+0xa7>
jnp    11db <target_x+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0x80(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_x+0xd8>
movss  0x114(%rsp,%rcx,4),%xmm2
movss  0xe4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_x+0xa0>
movsd  0x80(%rsp),%xmm1
movsd  0x88(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm9
addss  %xmm2,%xmm9
mulss  %xmm1,%xmm9
movss  0xe03(%rip),%xmm4
addss  %xmm4,%xmm9
addss  0x4(%rdi),%xmm2
movaps %xmm1,%xmm6
shufps $0x55,%xmm1,%xmm6
mulss  %xmm2,%xmm6
addss  %xmm4,%xmm6
movsd  (%rbx),%xmm5
movsd  0x8(%rbx),%xmm8
mulps  %xmm1,%xmm5
movaps %xmm5,%xmm13
shufps $0x55,%xmm5,%xmm13
movss  0x8(%rdi),%xmm7
addss  0xdcb(%rip),%xmm7
movss  0xc(%rdi),%xmm1
mulss  %xmm0,%xmm7
addss  0xdbe(%rip),%xmm1
addss  %xmm4,%xmm7
movaps %xmm0,%xmm3
shufps $0x55,%xmm0,%xmm3
mulss  %xmm1,%xmm3
addss  %xmm4,%xmm3
mulps  %xmm0,%xmm8
movaps %xmm8,%xmm2
shufps $0x55,%xmm8,%xmm2
movaps %xmm6,%xmm14
mulss  %xmm6,%xmm14
movaps %xmm6,%xmm12
mulss  %xmm14,%xmm12
movaps %xmm3,%xmm4
mulss  %xmm3,%xmm4
mulss  %xmm3,%xmm4
movaps %xmm3,%xmm11
mulss  %xmm4,%xmm11
movss  0xd73(%rip),%xmm10
mulss  %xmm9,%xmm10
xorps  %xmm0,%xmm0
movaps %xmm5,%xmm1
addss  %xmm0,%xmm1
addss  %xmm13,%xmm1
addss  %xmm8,%xmm1
addss  %xmm2,%xmm1
ucomiss %xmm0,%xmm1
jne    12ed <target_x+0x1cd>
jnp    1537 <target_x+0x417>
movaps %xmm6,%xmm0
mulss  0xd44(%rip),%xmm0
addss  0xd40(%rip),%xmm0
mulss  %xmm5,%xmm5
movaps %xmm5,0xc0(%rsp)
movaps %xmm3,%xmm1
mulss  0xd2d(%rip),%xmm1
addss  %xmm0,%xmm1
movss  0xd15(%rip),%xmm0
mulss  %xmm12,%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
movaps %xmm6,0x50(%rsp)
movss  %xmm9,0x4(%rsp)
movaps %xmm3,0x20(%rsp)
movss  %xmm7,(%rsp)
movss  %xmm10,0x8(%rsp)
movaps %xmm11,0x40(%rsp)
movaps %xmm12,0x30(%rsp)
movaps %xmm2,0x70(%rsp)
movaps %xmm8,0x10(%rsp)
movaps %xmm4,0xd0(%rsp)
movaps %xmm13,0x60(%rsp)
movaps %xmm14,0xb0(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0xc(%rsp)
movaps 0x60(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x60(%rsp)
movss  0x4(%rsp),%xmm1
movss  0xc95(%rip),%xmm2
mulss  %xmm1,%xmm2
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm2
addss  0xc8e(%rip),%xmm2
movss  (%rsp),%xmm0
mulss  0xc85(%rip),%xmm0
movaps 0xb0(%rsp),%xmm3
mulss  0xc79(%rip),%xmm3
addss  %xmm2,%xmm0
mulss  %xmm1,%xmm3
mulss  0x20(%rsp),%xmm3
addss  %xmm0,%xmm3
movaps %xmm3,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x60(%rsp),%xmm0
movss  0xc(%rsp),%xmm1
mulss  0xc0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0xc(%rsp)
movaps 0x10(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x10(%rsp)
movaps 0x20(%rsp),%xmm0
mulss  0xc24(%rip),%xmm0
addss  0xc20(%rip),%xmm0
movss  0xc0c(%rip),%xmm1
mulss  0x50(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xc0a(%rip),%xmm0
mulss  0x40(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x10(%rsp),%xmm0
addss  0xc(%rsp),%xmm0
movss  %xmm0,0x10(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  (%rsp),%xmm2
movss  0xbc1(%rip),%xmm0
mulss  %xmm2,%xmm0
addss  0xbcd(%rip),%xmm0
addss  0xbb9(%rip),%xmm0
movaps %xmm0,%xmm1
movss  0xb92(%rip),%xmm0
mulss  0x4(%rsp),%xmm0
addss  %xmm1,%xmm0
movaps 0xd0(%rsp),%xmm1
mulss  0xb98(%rip),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rsp),%xmm0
mulss  0x30(%rsp),%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x10(%rsp),%xmm0
ucomiss 0xb6b(%rip),%xmm0
jb     1509 <target_x+0x3e9>
sqrtss %xmm0,%xmm0
jmp    150e <target_x+0x3ee>
call   1040 <sqrt@plt>
movaps 0x50(%rsp),%xmm6
movss  0x4(%rsp),%xmm9
movaps 0x20(%rsp),%xmm3
movss  (%rsp),%xmm7
movss  0x8(%rsp),%xmm10
movaps 0x40(%rsp),%xmm11
movaps 0x30(%rsp),%xmm12
movss  0xb1d(%rip),%xmm1
mulss  %xmm7,%xmm1
movss  0xaf9(%rip),%xmm2
mulss  %xmm9,%xmm2
movss  0xaf3(%rip),%xmm8
mulss  %xmm6,%xmm8
movss  0xaee(%rip),%xmm4
movss  0xace(%rip),%xmm5
mulss  %xmm9,%xmm5
mulss  0xac4(%rip),%xmm9
addss  0xae3(%rip),%xmm9
mulss  %xmm7,%xmm4
mulss  %xmm7,%xmm8
mulss  0xac2(%rip),%xmm7
mulss  %xmm12,%xmm10
addss  %xmm9,%xmm7
mulss  %xmm6,%xmm5
addss  %xmm7,%xmm5
mulss  %xmm3,%xmm4
addss  %xmm5,%xmm4
mulss  0xa90(%rip),%xmm6
addss  %xmm4,%xmm6
movss  0xa9c(%rip),%xmm4
mulss  %xmm3,%xmm4
addss  %xmm6,%xmm4
addss  %xmm8,%xmm4
mulss  %xmm3,%xmm2
addss  %xmm4,%xmm2
mulss  %xmm11,%xmm1
addss  %xmm2,%xmm1
mulss  %xmm3,%xmm10
addss  %xmm1,%xmm10
movss  %xmm0,(%rbx)
movaps %xmm10,%xmm0
add    $0x140,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_x.coeff = [12 x float] [float 0x3EDF78CF40000000, float 0xC043552580000000, float 0x40501C53C0000000, float 0x3FD97A7540000000, float 0x3FF361A9E0000000, float 0xBF964C4480000000, float 0x3FA289B9A0000000, float 0xBFE757DCC0000000, float 0xBFE52C3040000000, float 0x3F76CD91E0000000, float 0xBF60893A00000000, float 0.000000e+00]
define float @target_x(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [12 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 11, i32* %7
store float 0x3FFC69A0A0000000, float* %8
%35 = bitcast [10 x float]* %9 to i8*
%36 = bitcast i8* %35 to [10 x float]*
%37 = getelementptr inbounds [10 x float], [10 x float]* %36, i32 0, i32 0
store float -1.500000e+01, float* %37
%38 = getelementptr inbounds [10 x float], [10 x float]* %36, i32 0, i32 1
store float -1.500000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %36, i32 0, i32 2
store float -1.800000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %36, i32 0, i32 3
store float 0xC032035400000000, float* %40
%41 = bitcast [10 x float]* %10 to i8*
%42 = bitcast i8* %41 to [10 x float]*
%43 = getelementptr inbounds [10 x float], [10 x float]* %42, i32 0, i32 0
store float 1.500000e+01, float* %43
%44 = getelementptr inbounds [10 x float], [10 x float]* %42, i32 0, i32 1
store float 1.500000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %42, i32 0, i32 2
store float 1.800000e+01, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %42, i32 0, i32 3
store float 0x4031FD2F20000000, float* %46
%47 = bitcast [10 x float]* %11 to i8*
%48 = bitcast [12 x float]* %12 to i8*
store i32 0, i32* %13
%49 = load i32, i32* %13
%50 = icmp eq i32 %49, 0
br i1 %50, label %51, label %87
51: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %52
52: ; preds = %83, %51
%53 = load i32, i32* %14
%54 = load i32, i32* %6
%55 = icmp slt i32 %53, %54
br i1 %55, label %56, label %86
56: ; preds = %52
%57 = load i32, i32* %14
%58 = sext i32 %57 to i64
%59 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %58
%60 = load float, float* %59
%61 = load i32, i32* %14
%62 = sext i32 %61 to i64
%63 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %62
%64 = load float, float* %63
%65 = fcmp oeq float %60, %64
br i1 %65, label %66, label %67
66: ; preds = %56
br label %83
67: ; preds = %56
%68 = load i32, i32* %14
%69 = sext i32 %68 to i64
%70 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %69
%71 = load float, float* %70
%72 = load i32, i32* %14
%73 = sext i32 %72 to i64
%74 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %73
%75 = load float, float* %74
%76 = fsub float %71, %75
%77 = fpext float %76 to double
%78 = fdiv double 2.000000e+00, %77
%79 = fptrunc double %78 to float
%80 = load i32, i32* %14
%81 = sext i32 %80 to i64
%82 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %81
store float %79, float* %82
br label %83
83: ; preds = %67, %66
%84 = load i32, i32* %14
%85 = add nsw i32 %84, 1
store i32 %85, i32* %14
br label %52
86: ; preds = %52
br label %87
87: ; preds = %86, %3
%88 = load float*, float** %4
%89 = getelementptr inbounds float, float* %88, i64 0
%90 = load float, float* %89
%91 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%92 = load float, float* %91
%93 = fsub float %90, %92
%94 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%95 = load float, float* %94
%96 = fmul float %93, %95
%97 = fpext float %96 to double
%98 = fadd double 1.000000e+00, %97
%99 = fptrunc double %98 to float
store float %99, float* %15
%100 = load float*, float** %5
%101 = getelementptr inbounds float, float* %100, i64 0
%102 = load float, float* %101
%103 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%104 = load float, float* %103
%105 = fmul float %102, %104
store float %105, float* %16
%106 = load float*, float** %4
%107 = getelementptr inbounds float, float* %106, i64 1
%108 = load float, float* %107
%109 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%110 = load float, float* %109
%111 = fsub float %108, %110
%112 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%113 = load float, float* %112
%114 = fmul float %111, %113
%115 = fpext float %114 to double
%116 = fadd double 1.000000e+00, %115
%117 = fptrunc double %116 to float
store float %117, float* %17
%118 = load float*, float** %5
%119 = getelementptr inbounds float, float* %118, i64 1
%120 = load float, float* %119
%121 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%122 = load float, float* %121
%123 = fmul float %120, %122
store float %123, float* %18
%124 = load float*, float** %4
%125 = getelementptr inbounds float, float* %124, i64 2
%126 = load float, float* %125
%127 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%128 = load float, float* %127
%129 = fsub float %126, %128
%130 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%131 = load float, float* %130
%132 = fmul float %129, %131
%133 = fpext float %132 to double
%134 = fadd double 1.000000e+00, %133
%135 = fptrunc double %134 to float
store float %135, float* %19
%136 = load float*, float** %5
%137 = getelementptr inbounds float, float* %136, i64 2
%138 = load float, float* %137
%139 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%140 = load float, float* %139
%141 = fmul float %138, %140
store float %141, float* %20
%142 = load float*, float** %4
%143 = getelementptr inbounds float, float* %142, i64 3
%144 = load float, float* %143
%145 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%146 = load float, float* %145
%147 = fsub float %144, %146
%148 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%149 = load float, float* %148
%150 = fmul float %147, %149
%151 = fpext float %150 to double
%152 = fadd double 1.000000e+00, %151
%153 = fptrunc double %152 to float
store float %153, float* %21
%154 = load float*, float** %5
%155 = getelementptr inbounds float, float* %154, i64 3
%156 = load float, float* %155
%157 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%158 = load float, float* %157
%159 = fmul float %156, %158
store float %159, float* %22
%160 = load float, float* %15
store float %160, float* %23
%161 = load float, float* %17
store float %161, float* %24
%162 = load float, float* %24
%163 = load float, float* %17
%164 = fmul float %162, %163
store float %164, float* %25
%165 = load float, float* %25
%166 = load float, float* %17
%167 = fmul float %165, %166
store float %167, float* %26
%168 = load float, float* %19
store float %168, float* %27
%169 = load float, float* %21
store float %169, float* %28
%170 = load float, float* %28
%171 = load float, float* %21
%172 = fmul float %170, %171
store float %172, float* %29
%173 = load float, float* %29
%174 = load float, float* %21
%175 = fmul float %173, %174
store float %175, float* %30
%176 = load float, float* %30
%177 = load float, float* %21
%178 = fmul float %176, %177
store float %178, float* %31
%179 = load float, float* %8
%180 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 0
%181 = load float, float* %180
%182 = fadd float %179, %181
%183 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 1
%184 = load float, float* %183
%185 = load float, float* %23
%186 = call float @llvm.fmuladd.f32(float %184, float %185, float %182)
%187 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 2
%188 = load float, float* %187
%189 = load float, float* %27
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 3
%192 = load float, float* %191
%193 = load float, float* %23
%194 = fmul float %192, %193
%195 = load float, float* %24
%196 = call float @llvm.fmuladd.f32(float %194, float %195, float %190)
%197 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 4
%198 = load float, float* %197
%199 = load float, float* %27
%200 = fmul float %198, %199
%201 = load float, float* %28
%202 = call float @llvm.fmuladd.f32(float %200, float %201, float %196)
%203 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 5
%204 = load float, float* %203
%205 = load float, float* %24
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %202)
%207 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 6
%208 = load float, float* %207
%209 = load float, float* %28
%210 = call float @llvm.fmuladd.f32(float %208, float %209, float %206)
%211 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 7
%212 = load float, float* %211
%213 = load float, float* %24
%214 = fmul float %212, %213
%215 = load float, float* %27
%216 = call float @llvm.fmuladd.f32(float %214, float %215, float %210)
store float %216, float* %32
%217 = load float, float* %32
%218 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 8
%219 = load float, float* %218
%220 = load float, float* %23
%221 = fmul float %219, %220
%222 = load float, float* %28
%223 = call float @llvm.fmuladd.f32(float %221, float %222, float %217)
%224 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 9
%225 = load float, float* %224
%226 = load float, float* %27
%227 = fmul float %225, %226
%228 = load float, float* %31
%229 = call float @llvm.fmuladd.f32(float %227, float %228, float %223)
%230 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 10
%231 = load float, float* %230
%232 = load float, float* %23
%233 = fmul float %231, %232
%234 = load float, float* %26
%235 = fmul float %233, %234
%236 = load float, float* %28
%237 = call float @llvm.fmuladd.f32(float %235, float %236, float %229)
store float %237, float* %32
%238 = load float, float* %16
%239 = fadd float 0.000000e+00, %238
%240 = load float, float* %18
%241 = fadd float %239, %240
%242 = load float, float* %20
%243 = fadd float %241, %242
%244 = load float, float* %22
%245 = fadd float %243, %244
store float %245, float* %33
%246 = load float, float* %33
%247 = fcmp oeq float %246, 0.000000e+00
br i1 %247, label %248, label %249
248: ; preds = %87
br label %347
249: ; preds = %87
%250 = load float, float* %16
%251 = load float, float* %16
%252 = fmul float %250, %251
%253 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 1
%254 = load float, float* %253
%255 = fadd float 0.000000e+00, %254
%256 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 3
%257 = load float, float* %256
%258 = load float, float* %24
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %255)
%260 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 8
%261 = load float, float* %260
%262 = load float, float* %28
%263 = call float @llvm.fmuladd.f32(float %261, float %262, float %259)
%264 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 10
%265 = load float, float* %264
%266 = load float, float* %26
%267 = fmul float %265, %266
%268 = load float, float* %28
%269 = call float @llvm.fmuladd.f32(float %267, float %268, float %263)
%270 = call float @pow(float %269, i32 2)
%271 = load float, float* %18
%272 = load float, float* %18
%273 = fmul float %271, %272
%274 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 3
%275 = load float, float* %274
%276 = load float, float* %23
%277 = call float @llvm.fmuladd.f32(float %275, float %276, float 0.000000e+00)
%278 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 5
%279 = load float, float* %278
%280 = fadd float %277, %279
%281 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 7
%282 = load float, float* %281
%283 = load float, float* %27
%284 = call float @llvm.fmuladd.f32(float %282, float %283, float %280)
%285 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 10
%286 = load float, float* %285
%287 = fmul float 3.000000e+00, %286
%288 = load float, float* %25
%289 = fmul float %287, %288
%290 = load float, float* %23
%291 = fmul float %289, %290
%292 = load float, float* %28
%293 = call float @llvm.fmuladd.f32(float %291, float %292, float %284)
%294 = call float @pow(float %293, i32 2)
%295 = fmul float %273, %294
%296 = call float @llvm.fmuladd.f32(float %252, float %270, float %295)
%297 = load float, float* %20
%298 = load float, float* %20
%299 = fmul float %297, %298
%300 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 2
%301 = load float, float* %300
%302 = fadd float 0.000000e+00, %301
%303 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 4
%304 = load float, float* %303
%305 = load float, float* %28
%306 = call float @llvm.fmuladd.f32(float %304, float %305, float %302)
%307 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 7
%308 = load float, float* %307
%309 = load float, float* %24
%310 = call float @llvm.fmuladd.f32(float %308, float %309, float %306)
%311 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 9
%312 = load float, float* %311
%313 = load float, float* %31
%314 = call float @llvm.fmuladd.f32(float %312, float %313, float %310)
%315 = call float @pow(float %314, i32 2)
%316 = call float @llvm.fmuladd.f32(float %299, float %315, float %296)
%317 = load float, float* %22
%318 = load float, float* %22
%319 = fmul float %317, %318
%320 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 4
%321 = load float, float* %320
%322 = load float, float* %27
%323 = call float @llvm.fmuladd.f32(float %321, float %322, float 0.000000e+00)
%324 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 6
%325 = load float, float* %324
%326 = fadd float %323, %325
%327 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 8
%328 = load float, float* %327
%329 = load float, float* %23
%330 = call float @llvm.fmuladd.f32(float %328, float %329, float %326)
%331 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 9
%332 = load float, float* %331
%333 = fmul float 4.000000e+00, %332
%334 = load float, float* %30
%335 = fmul float %333, %334
%336 = load float, float* %27
%337 = call float @llvm.fmuladd.f32(float %335, float %336, float %330)
%338 = getelementptr inbounds [12 x float], [12 x float]* %12, i64 0, i64 10
%339 = load float, float* %338
%340 = load float, float* %23
%341 = fmul float %339, %340
%342 = load float, float* %26
%343 = call float @llvm.fmuladd.f32(float %341, float %342, float %337)
%344 = call float @pow(float %343, i32 2)
%345 = call float @llvm.fmuladd.f32(float %319, float %344, float %316)
%346 = call float @sqrt(float %345)
br label %347
347: ; preds = %249, %248
%348 = phi float [ 0.000000e+00, %248 ], [ %346, %249 ]
store float %348, float* %34
%349 = load float, float* %34
%350 = load float*, float** %5
%351 = getelementptr inbounds float, float* %350, i64 0
store float %349, float* %351
%352 = load float, float* %32
ret float %352
}

LLVM IR (-O2):
define float @target_x(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032035400000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FD2F20000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FD2F20000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %55, %55
%76 = fmul float %55, %75
%77 = fmul float %71, %71
%78 = fmul float %71, %77
%79 = fmul float %71, %78
%80 = fmul float %49, 0xBF60893A00000000
%81 = extractelement <2 x float> %58, i64 0
%82 = fadd float %81, 0.000000e+00
%83 = extractelement <2 x float> %58, i64 1
%84 = fadd float %82, %83
%85 = extractelement <2 x float> %74, i64 0
%86 = fadd float %84, %85
%87 = extractelement <2 x float> %74, i64 1
%88 = fadd float %86, %87
%89 = fcmp oeq float %88, 0.000000e+00
br i1 %89, label %125, label %90
90: ; preds = %42
%91 = fmul <2 x float> %58, %58
%92 = extractelement <2 x float> %91, i64 0
%93 = tail call float @llvm.fmuladd.f32(float %55, float 0x3FD97A7540000000, float 0xC043552580000000)
%94 = tail call float @llvm.fmuladd.f32(float %71, float 0xBFE52C3040000000, float %93)
%95 = fmul float %76, 0xBF60893A00000000
%96 = tail call float @llvm.fmuladd.f32(float %95, float %71, float %94)
%97 = tail call float @pow(float %96, i32 2)
%98 = fmul float %83, %83
%99 = tail call float @llvm.fmuladd.f32(float %49, float 0x3FD97A7540000000, float 0.000000e+00)
%100 = fadd float %99, 0xBF964C4480000000
%101 = tail call float @llvm.fmuladd.f32(float %64, float 0xBFE757DCC0000000, float %100)
%102 = fmul float %75, 0xBF78CDD700000000
%103 = fmul float %49, %102
%104 = tail call float @llvm.fmuladd.f32(float %103, float %71, float %101)
%105 = tail call float @pow(float %104, i32 2)
%106 = fmul float %98, %105
%107 = tail call float @llvm.fmuladd.f32(float %92, float %97, float %106)
%108 = fmul <2 x float> %74, %74
%109 = extractelement <2 x float> %108, i64 0
%110 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FF361A9E0000000, float 0x40501C53C0000000)
%111 = tail call float @llvm.fmuladd.f32(float %55, float 0xBFE757DCC0000000, float %110)
%112 = tail call float @llvm.fmuladd.f32(float %79, float 0x3F76CD91E0000000, float %111)
%113 = tail call float @pow(float %112, i32 2)
%114 = tail call float @llvm.fmuladd.f32(float %109, float %113, float %107)
%115 = fmul float %87, %87
%116 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FF361A9E0000000, float 0.000000e+00)
%117 = fadd float %116, 0x3FA289B9A0000000
%118 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFE52C3040000000, float %117)
%119 = fmul float %78, 0x3F96CD91E0000000
%120 = tail call float @llvm.fmuladd.f32(float %119, float %64, float %118)
%121 = tail call float @llvm.fmuladd.f32(float %80, float %76, float %120)
%122 = tail call float @pow(float %121, i32 2)
%123 = tail call float @llvm.fmuladd.f32(float %115, float %122, float %114)
%124 = tail call float @sqrt(float %123)
br label %125
125: ; preds = %42, %90
%126 = phi float [ %124, %90 ], [ 0.000000e+00, %42 ]
%127 = fmul float %80, %76
%128 = fmul float %64, 0x3F76CD91E0000000
%129 = fmul float %49, 0xBFE52C3040000000
%130 = fmul float %55, 0xBFE757DCC0000000
%131 = fmul float %64, 0x3FF361A9E0000000
%132 = fmul float %49, 0x3FD97A7540000000
%133 = tail call float @llvm.fmuladd.f32(float %49, float 0xC043552580000000, float 0x3FFC69A880000000)
%134 = tail call float @llvm.fmuladd.f32(float %64, float 0x40501C53C0000000, float %133)
%135 = tail call float @llvm.fmuladd.f32(float %132, float %55, float %134)
%136 = tail call float @llvm.fmuladd.f32(float %131, float %71, float %135)
%137 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF964C4480000000, float %136)
%138 = tail call float @llvm.fmuladd.f32(float %71, float 0x3FA289B9A0000000, float %137)
%139 = tail call float @llvm.fmuladd.f32(float %130, float %64, float %138)
%140 = tail call float @llvm.fmuladd.f32(float %129, float %71, float %139)
%141 = tail call float @llvm.fmuladd.f32(float %128, float %79, float %140)
%142 = tail call float @llvm.fmuladd.f32(float %127, float %71, float %141)
store float %126, float* %1
ret float %142
}