#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ printf(char *);
int /*<<< orphan*/ scanf(char *, float *);
int /*<<< orphan*/ triangle_type(float, float, float);
int main() {
  float a, b, c;
  printf("Insira o lado 'a': ");
  scanf("%f", &a);
  printf("Insira o lado 'b': ");
  scanf("%f", &b);
  printf("Insira o lado 'c': ");
  scanf("%f", &c);
  printf("Triângulo ");
  triangle_type(a, b, c);
  return 0;
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
sub    $0x10,%rsp
movl   $0x0,-0x4(%rbp)
lea    0xeba(%rip),%rdi
call   1030 <printf@plt>
lea    0xec2(%rip),%rdi
lea    -0x8(%rbp),%rsi
call   1050 <scanf@plt>
lea    0xeb5(%rip),%rdi
call   1030 <printf@plt>
lea    0xea6(%rip),%rdi
lea    -0xc(%rbp),%rsi
call   1050 <scanf@plt>
lea    0xead(%rip),%rdi
call   1030 <printf@plt>
lea    0xe8a(%rip),%rdi
lea    -0x10(%rbp),%rsi
call   1050 <scanf@plt>
lea    0xea5(%rip),%rdi
call   1030 <printf@plt>
movss  -0x8(%rbp),%xmm0
movss  -0xc(%rbp),%xmm1
movss  -0x10(%rbp),%xmm2
call   1040 <triangle_type@plt>
xor    %eax,%eax
add    $0x10,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
push   %rbx
sub    $0x10,%rsp
lea    0xec4(%rip),%rdi
call   1030 <printf@plt>
lea    0xecc(%rip),%rbx
lea    0xc(%rsp),%rsi
mov    %rbx,%rdi
call   1050 <scanf@plt>
lea    0xebb(%rip),%rdi
call   1030 <printf@plt>
lea    0x8(%rsp),%rsi
mov    %rbx,%rdi
call   1050 <scanf@plt>
lea    0xeb6(%rip),%rdi
call   1030 <printf@plt>
lea    0x4(%rsp),%rsi
mov    %rbx,%rdi
call   1050 <scanf@plt>
lea    0xeb1(%rip),%rdi
call   1030 <printf@plt>
movss  0xc(%rsp),%xmm0
movss  0x8(%rsp),%xmm1
movss  0x4(%rsp),%xmm2
call   1040 <triangle_type@plt>
xor    %eax,%eax
add    $0x10,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@.str = [20 x i8] c"Insira o lado 'a': \00"
@.str.1 = [3 x i8] c"%f\00"
@.str.2 = [20 x i8] c"Insira o lado 'b': \00"
@.str.3 = [20 x i8] c"Insira o lado 'c': \00"
@.str.4 = [12 x i8] c"Tri\C3\A2ngulo \00"
define i32 @main() {
%1 = alloca i32
%2 = alloca float
%3 = alloca float
%4 = alloca float
store i32 0, i32* %1
%5 = call i32 @printf(i8* getelementptr inbounds ([20 x i8], [20 x i8]* @.str, i64 0, i64 0))
%6 = call i32 @scanf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0), float* %2)
%7 = call i32 @printf(i8* getelementptr inbounds ([20 x i8], [20 x i8]* @.str.2, i64 0, i64 0))
%8 = call i32 @scanf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0), float* %3)
%9 = call i32 @printf(i8* getelementptr inbounds ([20 x i8], [20 x i8]* @.str.3, i64 0, i64 0))
%10 = call i32 @scanf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0), float* %4)
%11 = call i32 @printf(i8* getelementptr inbounds ([12 x i8], [12 x i8]* @.str.4, i64 0, i64 0))
%12 = load float, float* %2
%13 = load float, float* %3
%14 = load float, float* %4
%15 = call i32 @triangle_type(float %12, float %13, float %14)
ret i32 0
}

LLVM IR (-O2):
@.str = [20 x i8] c"Insira o lado 'a': \00"
@.str.1 = [3 x i8] c"%f\00"
@.str.2 = [20 x i8] c"Insira o lado 'b': \00"
@.str.3 = [20 x i8] c"Insira o lado 'c': \00"
@.str.4 = [12 x i8] c"Tri\C3\A2ngulo \00"
define i32 @main() {
%1 = alloca float
%2 = alloca float
%3 = alloca float
%4 = bitcast float* %1 to i8*
%5 = bitcast float* %2 to i8*
%6 = bitcast float* %3 to i8*
%7 = tail call i32 @printf(i8* dereferenceable(1) getelementptr inbounds ([20 x i8], [20 x i8]* @.str, i64 0, i64 0))
%8 = call i32 @scanf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0), float* %1)
%9 = call i32 @printf(i8* dereferenceable(1) getelementptr inbounds ([20 x i8], [20 x i8]* @.str.2, i64 0, i64 0))
%10 = call i32 @scanf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0), float* %2)
%11 = call i32 @printf(i8* dereferenceable(1) getelementptr inbounds ([20 x i8], [20 x i8]* @.str.3, i64 0, i64 0))
%12 = call i32 @scanf(i8* getelementptr inbounds ([3 x i8], [3 x i8]* @.str.1, i64 0, i64 0), float* %3)
%13 = call i32 @printf(i8* dereferenceable(1) getelementptr inbounds ([12 x i8], [12 x i8]* @.str.4, i64 0, i64 0))
%14 = load float, float* %1
%15 = load float, float* %2
%16 = load float, float* %3
%17 = call i32 @triangle_type(float %14, float %15, float %16)
ret i32 0
}