#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
float pow(float, int);
float sqrt(float);
float target_phi(float *x, float *dx, int m) {
  int ncoeff = 20;
  float avdat = 0.1158103E-02;
  float xmin[10] = {-0.15000E+02, -0.15000E+02, -0.18000E+02, -0.18013E+02,
                    0.00000E+00,  0.00000E+00,  0.00000E+00,  0.00000E+00,
                    0.00000E+00,  0.00000E+00};
  float xmax[10] = {0.15000E+02, 0.15000E+02, 0.18000E+02, 0.17989E+02,
                    0.00000E+00, 0.00000E+00, 0.00000E+00, 0.00000E+00,
                    0.00000E+00, 0.00000E+00};
  float scale[10] = {0};
  float coeff[21] = {0.98307371E-08,  -0.57091441E-01, 0.68797648E-01,
                     0.28572998E-02,  -0.52101314E-02, -0.48145559E-02,
                     0.87269414E-02,  -0.15381153E-03, 0.25757897E-03,
                     -0.57707704E-04, -0.91345719E-04, 0.29423754E-04,
                     -0.12371347E-03, 0.17624837E-03,  -0.37085010E-04,
                     -0.68630681E-04, 0.89999914E-04,  0.86580940E-05,
                     -0.12805433E-04, 0.90709582E-04,  0.};
  int ientry = 0;
  int i;
  if (ientry == 0) {
    ientry = 1;
    for (i = 0; i < m; i++) {
      if (xmin[i] == xmax[i])
        continue;
      scale[i] = 2. / (xmax[i] - xmin[i]);
    }
  }
  float x1 = 1. + (x[0] - xmax[0]) * scale[0];
  float dx1 = dx[0] * scale[0];
  float x2 = 1. + (x[1] - xmax[1]) * scale[1];
  float dx2 = dx[1] * scale[1];
  float x3 = 1. + (x[2] - xmax[2]) * scale[2];
  float dx3 = dx[2] * scale[2];
  float x4 = 1. + (x[3] - xmax[3]) * scale[3];
  float dx4 = dx[3] * scale[3];
  float x11 = x1;
  float x12 = x11 * x1;
  float x13 = x12 * x1;
  float x21 = x2;
  float x22 = x21 * x2;
  float x31 = x3;
  float x32 = x31 * x3;
  float x33 = x32 * x3;
  float x41 = x4;
  float x42 = x41 * x4;
  float v_target_phi = avdat + coeff[0] + coeff[1] * x11 + coeff[2] * x31 +
                       coeff[3] * x11 * x21 + coeff[4] * x21 * x31 +
                       coeff[5] * x11 * x41 + coeff[6] * x31 * x41 +
                       coeff[7] * x21;
  v_target_phi = v_target_phi + coeff[8] * x41 + coeff[9] * x11 * x42 +
                 coeff[10] * x33 * x41 + coeff[11] * x11 * x22 +
                 coeff[12] * x21 * x31 * x41 + coeff[13] * x31 * x42 +
                 coeff[14] * x13 * x21 + coeff[15] * x22 * x31 * x41 +
                 coeff[16] * x21 * x31 * x42;
  v_target_phi = v_target_phi + coeff[17] * x11 * x21 * x31 +
                 coeff[18] * x21 * x32 + coeff[19] * x12 * x21 * x31;
  float dxall = 0 + dx1 + dx2 + dx3 + dx4;
  float dv_target_phi =
      dxall == 0
          ? 0
          : sqrt(+dx1 * dx1 *
                     pow(0 + coeff[1] + coeff[3] * x21 + coeff[5] * x41 +
                             coeff[9] * x42 + coeff[11] * x22 +
                             3 * coeff[14] * x12 * x21 + coeff[17] * x21 * x31 +
                             2 * coeff[19] * x11 * x21 * x31,
                         2) +
                 dx2 * dx2 *
                     pow(0 + coeff[3] * x11 + coeff[4] * x31 + coeff[7] +
                             2 * coeff[11] * x21 * x11 + coeff[12] * x31 * x41 +
                             coeff[14] * x13 + 2 * coeff[15] * x21 * x31 * x41 +
                             coeff[16] * x31 * x42 + coeff[17] * x11 * x31 +
                             coeff[18] * x32 + coeff[19] * x12 * x31,
                         2) +
                 dx3 * dx3 *
                     pow(0 + coeff[2] + coeff[4] * x21 + coeff[6] * x41 +
                             3 * coeff[10] * x32 * x41 + coeff[12] * x21 * x41 +
                             coeff[13] * x42 + coeff[15] * x22 * x41 +
                             coeff[16] * x21 * x42 + coeff[17] * x11 * x21 +
                             2 * coeff[18] * x31 * x21 + coeff[19] * x12 * x21,
                         2) +
                 dx4 * dx4 *
                     pow(0 + coeff[5] * x11 + coeff[6] * x31 + coeff[8] +
                             2 * coeff[9] * x41 * x11 + coeff[10] * x33 +
                             coeff[12] * x21 * x31 + 2 * coeff[13] * x41 * x31 +
                             coeff[15] * x22 * x31 +
                             2 * coeff[16] * x41 * x21 * x31,
                         2));
  dx[0] = dv_target_phi;
  return v_target_phi;
}


x86 assembly (clang, -O0):
<target_phi>:
push   %rbp
mov    %rsp,%rbp
sub    $0x190,%rsp
mov    %rdi,-0x8(%rbp)
mov    %rsi,-0x10(%rbp)
mov    %edx,-0x14(%rbp)
movl   $0x14,-0x18(%rbp)
movss  0xeb3(%rip),%xmm0
movss  %xmm0,-0x1c(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe92(%rip),%xmm0
movss  %xmm0,-0x50(%rbp)
movss  0xe85(%rip),%xmm0
movss  %xmm0,-0x4c(%rbp)
movss  0xe74(%rip),%xmm0
movss  %xmm0,-0x48(%rbp)
movss  0xe63(%rip),%xmm0
movss  %xmm0,-0x44(%rbp)
lea    -0x80(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
movss  0xe42(%rip),%xmm0
movss  %xmm0,-0x80(%rbp)
movss  0xe35(%rip),%xmm0
movss  %xmm0,-0x7c(%rbp)
movss  0xe24(%rip),%xmm0
movss  %xmm0,-0x78(%rbp)
movss  0xe13(%rip),%xmm0
movss  %xmm0,-0x74(%rbp)
lea    -0xb0(%rbp),%rdi
xor    %esi,%esi
mov    $0x28,%edx
call   1030 <memset@plt>
lea    -0x110(%rbp),%rdi
lea    0xe2d(%rip),%rsi
mov    $0x54,%edx
call   1040 <memcpy@plt>
movl   $0x0,-0x114(%rbp)
cmpl   $0x0,-0x114(%rbp)
jne    12d8 <target_phi+0x198>
movl   $0x1,-0x114(%rbp)
movl   $0x0,-0x118(%rbp)
mov    -0x118(%rbp),%eax
cmp    -0x14(%rbp),%eax
jge    12d3 <target_phi+0x193>
movslq -0x118(%rbp),%rax
movss  -0x50(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
ucomiss -0x80(%rbp,%rax,4),%xmm0
jne    1281 <target_phi+0x141>
jp     1281 <target_phi+0x141>
jmp    12bf <target_phi+0x17f>
movslq -0x118(%rbp),%rax
movss  -0x80(%rbp,%rax,4),%xmm0
movslq -0x118(%rbp),%rax
subss  -0x50(%rbp,%rax,4),%xmm0
cvtss2sd %xmm0,%xmm1
movsd  0xd89(%rip),%xmm0
divsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movslq -0x118(%rbp),%rax
movss  %xmm0,-0xb0(%rbp,%rax,4)
ff ff
mov    -0x118(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x118(%rbp)
jmp    1248 <target_phi+0x108>
jmp    12d8 <target_phi+0x198>
mov    -0x8(%rbp),%rax
movss  (%rax),%xmm0
subss  -0x80(%rbp),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xd2f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x11c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  (%rax),%xmm0
mulss  -0xb0(%rbp),%xmm0
ff
movss  %xmm0,-0x120(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x4(%rax),%xmm0
subss  -0x7c(%rbp),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xce5(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x124(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x4(%rax),%xmm0
mulss  -0xac(%rbp),%xmm0
ff
movss  %xmm0,-0x128(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0x8(%rax),%xmm0
subss  -0x78(%rbp),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc9a(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x12c(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0x8(%rax),%xmm0
mulss  -0xa8(%rbp),%xmm0
ff
movss  %xmm0,-0x130(%rbp)
ff
mov    -0x8(%rbp),%rax
movss  0xc(%rax),%xmm0
subss  -0x74(%rbp),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
cvtss2sd %xmm0,%xmm1
movsd  0xc4f(%rip),%xmm0
addsd  %xmm1,%xmm0
cvtsd2ss %xmm0,%xmm0
movss  %xmm0,-0x134(%rbp)
ff
mov    -0x10(%rbp),%rax
movss  0xc(%rax),%xmm0
mulss  -0xa4(%rbp),%xmm0
ff
movss  %xmm0,-0x138(%rbp)
ff
movss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x13c(%rbp)
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x140(%rbp)
ff
movss  -0x140(%rbp),%xmm0
ff
mulss  -0x11c(%rbp),%xmm0
ff
movss  %xmm0,-0x144(%rbp)
ff
movss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x148(%rbp)
ff
movss  -0x148(%rbp),%xmm0
ff
mulss  -0x124(%rbp),%xmm0
ff
movss  %xmm0,-0x14c(%rbp)
ff
movss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x150(%rbp)
ff
movss  -0x150(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x154(%rbp)
ff
movss  -0x154(%rbp),%xmm0
ff
mulss  -0x12c(%rbp),%xmm0
ff
movss  %xmm0,-0x158(%rbp)
ff
movss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x15c(%rbp)
ff
movss  -0x15c(%rbp),%xmm0
ff
mulss  -0x134(%rbp),%xmm0
ff
movss  %xmm0,-0x160(%rbp)
ff
movss  -0x1c(%rbp),%xmm1
addss  -0x110(%rbp),%xmm1
ff
movss  -0x10c(%rbp),%xmm0
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x108(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0x104(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0x100(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xfc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xf8(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf4(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm1
ff
movss  -0xf0(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xec(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
mulss  -0x158(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
mulss  -0x13c(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd8(%rbp),%xmm0
ff
mulss  -0x144(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd0(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
movss  -0x164(%rbp),%xmm1
ff
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x164(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x120(%rbp),%xmm0
ff
addss  -0x128(%rbp),%xmm0
ff
addss  -0x130(%rbp),%xmm0
ff
addss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x168(%rbp)
ff
movss  -0x168(%rbp),%xmm0
ff
xorps  %xmm1,%xmm1
ucomiss %xmm1,%xmm0
jne    17c4 <target_phi+0x684>
jp     17c4 <target_phi+0x684>
xorps  %xmm0,%xmm0
movss  %xmm0,-0x170(%rbp)
ff
jmp    1d4a <target_phi+0xc0a>
movss  -0x120(%rbp),%xmm0
ff
mulss  -0x120(%rbp),%xmm0
ff
movss  %xmm0,-0x184(%rbp)
ff
xorps  %xmm1,%xmm1
addss  -0x10c(%rbp),%xmm1
ff
movss  -0x104(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xec(%rbp),%xmm0
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe4(%rbp),%xmm1
ff
movss  -0x14c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x7d1(%rip),%xmm0
mulss  -0xd8(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xcc(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x785(%rip),%xmm0
mulss  -0xc4(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  %xmm0,-0x188(%rbp)
ff
movss  -0x128(%rbp),%xmm0
ff
mulss  -0x128(%rbp),%xmm0
ff
movss  %xmm0,-0x18c(%rbp)
ff
movss  -0x104(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0x100(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xf4(%rbp),%xmm0
ff
movss  0x6f0(%rip),%xmm1
mulss  -0xe4(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd8(%rbp),%xmm1
ff
movss  -0x144(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x690(%rip),%xmm0
mulss  -0xd4(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
mulss  -0x150(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xc8(%rbp),%xmm1
ff
movss  -0x154(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x18c(%rbp),%xmm1
ff
movss  -0x188(%rbp),%xmm2
ff
movaps %xmm0,%xmm3
movss  -0x184(%rbp),%xmm0
ff
mulss  %xmm3,%xmm1
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x180(%rbp)
ff
movss  -0x130(%rbp),%xmm0
ff
mulss  -0x130(%rbp),%xmm0
ff
movss  %xmm0,-0x17c(%rbp)
ff
xorps  %xmm0,%xmm0
addss  -0x108(%rbp),%xmm0
ff
movss  -0x100(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x560(%rip),%xmm1
mulss  -0xe8(%rbp),%xmm1
ff
mulss  -0x154(%rbp),%xmm1
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe0(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xdc(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xd4(%rbp),%xmm0
ff
mulss  -0x14c(%rbp),%xmm0
ff
movss  -0x15c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd0(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x160(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xcc(%rbp),%xmm0
ff
mulss  -0x13c(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  0x49c(%rip),%xmm1
mulss  -0xc8(%rbp),%xmm1
ff
mulss  -0x150(%rbp),%xmm1
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xc4(%rbp),%xmm0
ff
mulss  -0x140(%rbp),%xmm0
ff
movss  -0x148(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x180(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x17c(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  %xmm0,-0x178(%rbp)
ff
movss  -0x138(%rbp),%xmm0
ff
mulss  -0x138(%rbp),%xmm0
ff
movss  %xmm0,-0x174(%rbp)
ff
movss  -0xfc(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm0
ff
mulss  %xmm0,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  -0xf8(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
addss  -0xf0(%rbp),%xmm0
ff
movss  0x3d4(%rip),%xmm1
mulss  -0xec(%rbp),%xmm1
ff
mulss  -0x15c(%rbp),%xmm1
ff
movss  -0x13c(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  -0xe8(%rbp),%xmm0
ff
movss  -0x158(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xe0(%rbp),%xmm1
ff
mulss  -0x148(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x374(%rip),%xmm0
mulss  -0xdc(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
movss  -0xd4(%rbp),%xmm1
ff
mulss  -0x14c(%rbp),%xmm1
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x32c(%rip),%xmm0
mulss  -0xd0(%rbp),%xmm0
ff
mulss  -0x15c(%rbp),%xmm0
ff
mulss  -0x148(%rbp),%xmm0
ff
movss  -0x150(%rbp),%xmm2
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1050 <pow@plt>
movss  -0x178(%rbp),%xmm1
ff
movaps %xmm0,%xmm2
movss  -0x174(%rbp),%xmm0
ff
mulss  %xmm2,%xmm0
addss  %xmm1,%xmm0
call   1060 <sqrt@plt>
movss  %xmm0,-0x170(%rbp)
ff
movss  -0x170(%rbp),%xmm0
ff
movss  %xmm0,-0x16c(%rbp)
ff
movss  -0x16c(%rbp),%xmm0
ff
mov    -0x10(%rbp),%rax
movss  %xmm0,(%rax)
movss  -0x164(%rbp),%xmm0
ff
add    $0x190,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<target_phi>:
push   %rbx
sub    $0x140,%rsp
mov    %rsi,%rbx
xorps  %xmm0,%xmm0
movaps %xmm0,0x120(%rsp)
movq   $0x0,0x130(%rsp)
movaps 0xeb7(%rip),%xmm1
movaps %xmm1,0x110(%rsp)
movaps %xmm0,0xf0(%rsp)
movq   $0x0,0x100(%rsp)
movaps 0xea4(%rip),%xmm1
movaps %xmm1,0xe0(%rsp)
movaps %xmm0,0xb0(%rsp)
movaps %xmm0,0xa0(%rsp)
movq   $0x0,0xc0(%rsp)
xorps  %xmm1,%xmm1
test   %edx,%edx
jle    120a <target_phi+0xea>
mov    %edx,%eax
add    $0xffffffffffffffff,%rax
movss  0xe7b(%rip),%xmm2
movss  0xe77(%rip),%xmm1
xor    %ecx,%ecx
movss  0xe71(%rip),%xmm0
nopw   0x0(%rax,%rax,1)
ucomiss %xmm1,%xmm2
jne    11c7 <target_phi+0xa7>
jnp    11db <target_phi+0xbb>
subss  %xmm2,%xmm1
movaps %xmm0,%xmm2
divss  %xmm1,%xmm2
movss  %xmm2,0xa0(%rsp,%rcx,4)
cmp    %rcx,%rax
je     11f8 <target_phi+0xd8>
movss  0x114(%rsp,%rcx,4),%xmm2
movss  0xe4(%rsp,%rcx,4),%xmm1
add    $0x1,%rcx
jmp    11c0 <target_phi+0xa0>
movsd  0xa0(%rsp),%xmm1
movsd  0xa8(%rsp),%xmm0
movss  0xe0e(%rip),%xmm2
movss  (%rdi),%xmm6
addss  %xmm2,%xmm6
mulss  %xmm1,%xmm6
movss  0xe06(%rip),%xmm3
addss  0x4(%rdi),%xmm2
addss  %xmm3,%xmm6
movaps %xmm1,%xmm7
shufps $0x55,%xmm1,%xmm7
mulss  %xmm2,%xmm7
addss  %xmm3,%xmm7
movsd  (%rbx),%xmm4
movsd  0x8(%rbx),%xmm9
mulps  %xmm1,%xmm4
movaps %xmm4,%xmm5
shufps $0x55,%xmm4,%xmm5
movss  0x8(%rdi),%xmm12
movss  0xc(%rdi),%xmm1
addss  0xdca(%rip),%xmm12
mulss  %xmm0,%xmm12
addss  %xmm3,%xmm12
addss  0xdbc(%rip),%xmm1
movaps %xmm0,%xmm8
shufps $0x55,%xmm0,%xmm8
mulss  %xmm1,%xmm8
addss  %xmm3,%xmm8
mulps  %xmm0,%xmm9
movaps %xmm9,%xmm3
shufps $0x55,%xmm9,%xmm3
movaps %xmm6,%xmm1
mulss  %xmm6,%xmm1
movaps %xmm6,%xmm10
mulss  %xmm1,%xmm10
movaps %xmm7,%xmm13
mulss  %xmm7,%xmm13
movaps %xmm12,%xmm0
mulss  %xmm12,%xmm0
movaps %xmm12,%xmm15
movss  %xmm0,0x28(%rsp)
mulss  %xmm0,%xmm15
movaps %xmm8,%xmm11
mulss  %xmm8,%xmm11
xorps  %xmm0,%xmm0
movaps %xmm4,%xmm2
addss  %xmm0,%xmm2
movaps %xmm5,0x50(%rsp)
addss  %xmm5,%xmm2
addss  %xmm9,%xmm2
addss  %xmm3,%xmm2
ucomiss %xmm0,%xmm2
movss  0xd3f(%rip),%xmm2
mulss  %xmm7,%xmm2
movss  %xmm2,0x1c(%rsp)
movss  0xd31(%rip),%xmm2
mulss  %xmm13,%xmm2
movss  %xmm2,0x20(%rsp)
movss  0xd22(%rip),%xmm2
mulss  %xmm7,%xmm2
movss  %xmm2,0x2c(%rsp)
movss  0xd14(%rip),%xmm2
mulss  %xmm6,%xmm2
movss  %xmm2,0x24(%rsp)
movss  0xd05(%rip),%xmm14
mulss  %xmm1,%xmm14
jne    1350 <target_phi+0x230>
jnp    1754 <target_phi+0x634>
mulss  %xmm4,%xmm4
movaps %xmm4,0xd0(%rsp)
movaps %xmm7,%xmm0
mulss  0xce5(%rip),%xmm0
addss  0xce1(%rip),%xmm0
movaps %xmm8,%xmm2
mulss  0xcd9(%rip),%xmm2
addss  %xmm0,%xmm2
movss  0xcd1(%rip),%xmm0
mulss  %xmm11,%xmm0
addss  %xmm2,%xmm0
movss  0xcc4(%rip),%xmm2
movaps %xmm13,0x90(%rsp)
mulss  %xmm13,%xmm2
mulss  0xcb2(%rip),%xmm1
addss  %xmm0,%xmm2
mulss  %xmm7,%xmm1
addss  %xmm2,%xmm1
movss  0xc82(%rip),%xmm2
mulss  %xmm7,%xmm2
mulss  %xmm12,%xmm2
addss  %xmm1,%xmm2
movss  0xc8d(%rip),%xmm0
mulss  %xmm6,%xmm0
mulss  %xmm7,%xmm0
mulss  %xmm12,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
movss  %xmm12,0x4(%rsp)
movaps %xmm7,0x40(%rsp)
movaps %xmm8,0x30(%rsp)
movss  %xmm10,0x14(%rsp)
movaps %xmm11,0x60(%rsp)
movss  %xmm6,0xc(%rsp)
movss  %xmm14,0x8(%rsp)
movss  %xmm15,0x10(%rsp)
movaps %xmm3,0x80(%rsp)
movaps %xmm9,0x70(%rsp)
call   1030 <pow@plt>
movss  %xmm0,0x18(%rsp)
movss  0xc(%rsp),%xmm4
movss  0xc05(%rip),%xmm1
mulss  %xmm4,%xmm1
xorps  %xmm0,%xmm0
addss  %xmm0,%xmm1
movss  0x4(%rsp),%xmm3
movaps %xmm3,%xmm0
mulss  0xc05(%rip),%xmm0
addss  %xmm1,%xmm0
addss  0xbfd(%rip),%xmm0
movaps 0x50(%rsp),%xmm1
mulss  %xmm1,%xmm1
movaps %xmm1,0x50(%rsp)
movss  0xbeb(%rip),%xmm1
movaps 0x40(%rsp),%xmm2
mulss  %xmm2,%xmm1
mulss  %xmm4,%xmm1
addss  %xmm0,%xmm1
movss  0xb9a(%rip),%xmm0
mulss  %xmm3,%xmm0
movaps 0x30(%rsp),%xmm4
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xbbd(%rip),%xmm1
mulss  0x14(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0xbaf(%rip),%xmm0
mulss  %xmm2,%xmm0
mulss  %xmm3,%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0xb5f(%rip),%xmm1
mulss  %xmm3,%xmm1
mulss  0x60(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x24(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xb77(%rip),%xmm1
mulss  0x28(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x50(%rsp),%xmm0
movss  0x18(%rsp),%xmm1
mulss  0xd0(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  %xmm1,0x18(%rsp)
movaps 0x70(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x70(%rsp)
movss  0xb0c(%rip),%xmm0
movaps 0x40(%rsp),%xmm3
mulss  %xmm3,%xmm0
addss  0xb13(%rip),%xmm0
movaps %xmm0,%xmm1
movaps 0x30(%rsp),%xmm2
movaps %xmm2,%xmm0
mulss  0xb04(%rip),%xmm0
addss  %xmm1,%xmm0
movss  0xafc(%rip),%xmm1
mulss  0x28(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x1c(%rsp),%xmm0
mulss  %xmm2,%xmm0
movaps %xmm2,%xmm4
addss  %xmm1,%xmm0
movss  0xad9(%rip),%xmm1
movaps 0x60(%rsp),%xmm2
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x20(%rsp),%xmm0
mulss  %xmm4,%xmm0
addss  %xmm1,%xmm0
movss  0x2c(%rsp),%xmm1
mulss  %xmm2,%xmm1
addss  %xmm0,%xmm1
movss  0x24(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0xa9e(%rip),%xmm1
mulss  0x4(%rsp),%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0x8(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x70(%rsp),%xmm0
addss  0x18(%rsp),%xmm0
movss  %xmm0,0x50(%rsp)
movaps 0x80(%rsp),%xmm0
mulss  %xmm0,%xmm0
movaps %xmm0,0x80(%rsp)
movss  0xa0e(%rip),%xmm0
movss  0xc(%rsp),%xmm1
mulss  %xmm1,%xmm0
addss  0xa54(%rip),%xmm0
movss  0x4(%rsp),%xmm3
movss  0xa1e(%rip),%xmm2
mulss  %xmm3,%xmm2
addss  %xmm0,%xmm2
addss  0xa1e(%rip),%xmm2
movss  0xa1a(%rip),%xmm0
movaps 0x30(%rsp),%xmm4
mulss  %xmm4,%xmm0
mulss  %xmm1,%xmm0
addss  %xmm2,%xmm0
movss  0xa05(%rip),%xmm1
mulss  0x10(%rsp),%xmm1
addss  %xmm0,%xmm1
movss  0x1c(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm1,%xmm0
movss  0x9e9(%rip),%xmm1
mulss  %xmm4,%xmm1
mulss  %xmm3,%xmm1
addss  %xmm0,%xmm1
movss  0x20(%rsp),%xmm2
mulss  %xmm3,%xmm2
addss  %xmm1,%xmm2
movss  0x9cb(%rip),%xmm0
mulss  %xmm4,%xmm0
mulss  0x40(%rsp),%xmm0
mulss  %xmm3,%xmm0
addss  %xmm2,%xmm0
mov    $0x2,%edi
call   1030 <pow@plt>
mulss  0x80(%rsp),%xmm0
addss  0x50(%rsp),%xmm0
ucomiss 0x9a1(%rip),%xmm0
jb     1713 <target_phi+0x5f3>
sqrtss %xmm0,%xmm0
jmp    1718 <target_phi+0x5f8>
call   1040 <sqrt@plt>
movss  0x4(%rsp),%xmm12
movaps 0x40(%rsp),%xmm7
movaps 0x30(%rsp),%xmm8
movss  0x14(%rsp),%xmm10
movaps 0x60(%rsp),%xmm11
movss  0xc(%rsp),%xmm6
movaps 0x90(%rsp),%xmm13
movss  0x8(%rsp),%xmm14
movss  0x10(%rsp),%xmm15
movss  0x900(%rip),%xmm1
mulss  %xmm6,%xmm1
movss  0x8f0(%rip),%xmm2
mulss  %xmm6,%xmm2
movss  0x8e0(%rip),%xmm3
mulss  %xmm6,%xmm3
movss  0x8cc(%rip),%xmm4
mulss  %xmm6,%xmm4
mulss  0x8c4(%rip),%xmm6
addss  0x914(%rip),%xmm6
movss  0x8e4(%rip),%xmm5
mulss  %xmm12,%xmm5
addss  %xmm6,%xmm5
mulss  %xmm7,%xmm4
addss  %xmm5,%xmm4
movss  0x8b3(%rip),%xmm5
mulss  %xmm7,%xmm5
mulss  %xmm12,%xmm5
addss  %xmm4,%xmm5
mulss  %xmm8,%xmm3
addss  %xmm5,%xmm3
movss  0x8b1(%rip),%xmm4
mulss  %xmm12,%xmm4
mulss  %xmm8,%xmm4
addss  %xmm3,%xmm4
movss  0x883(%rip),%xmm3
mulss  %xmm7,%xmm3
addss  %xmm4,%xmm3
movss  0x89b(%rip),%xmm4
mulss  %xmm8,%xmm4
addss  %xmm3,%xmm4
mulss  %xmm11,%xmm2
addss  %xmm4,%xmm2
mulss  0x888(%rip),%xmm15
mulss  %xmm8,%xmm15
addss  %xmm2,%xmm15
mulss  %xmm13,%xmm1
addss  %xmm15,%xmm1
mulss  %xmm7,%xmm14
movss  0x1c(%rsp),%xmm2
mulss  %xmm12,%xmm2
mulss  %xmm8,%xmm2
addss  %xmm1,%xmm2
movss  0x843(%rip),%xmm1
mulss  %xmm12,%xmm1
mulss  %xmm11,%xmm1
addss  %xmm2,%xmm1
movss  0x81d(%rip),%xmm2
mulss  %xmm7,%xmm2
mulss  0x808(%rip),%xmm10
movss  0x24(%rsp),%xmm3
mulss  %xmm7,%xmm3
mulss  %xmm7,%xmm10
addss  %xmm1,%xmm10
movss  0x20(%rsp),%xmm4
mulss  %xmm12,%xmm4
mulss  %xmm8,%xmm4
addss  %xmm10,%xmm4
movss  0x2c(%rsp),%xmm1
mulss  %xmm12,%xmm1
mulss  %xmm11,%xmm1
addss  %xmm4,%xmm1
mulss  %xmm12,%xmm3
addss  %xmm1,%xmm3
mulss  0x28(%rsp),%xmm2
addss  %xmm3,%xmm2
mulss  %xmm12,%xmm14
addss  %xmm2,%xmm14
movss  %xmm0,(%rbx)
movaps %xmm14,%xmm0
add    $0x140,%rsp
pop    %rbx
ret

LLVM IR (-O0):
@__const.target_phi.coeff = [21 x float] [float 0x3E451C8140000000, float 0xBFAD3B16E0000000, float 0x3FB19CB900000000, float 0x3F67683120000000, float 0xBF75573800000000, float 0xBF73B86D80000000, float 0x3F81DF6E40000000, float 0xBF24290F00000000, float 0x3F30E17540000000, float 0xBF0E4165A0000000, float 0xBF17F21B80000000, float 0x3EFEDA6100000000, float 0xBF203722A0000000, float 0x3F2719EA00000000, float 0xBF03717740000000, float 0xBF11FDBA20000000, float 0x3F1797CAC0000000, float 0x3EE2284760000000, float 0xBEEADADD40000000, float 0x3F17C76AC0000000, float 0.000000e+00]
define float @target_phi(float* %0, float* %1, i32 %2) {
%4 = alloca float*
%5 = alloca float*
%6 = alloca i32
%7 = alloca i32
%8 = alloca float
%9 = alloca [10 x float]
%10 = alloca [10 x float]
%11 = alloca [10 x float]
%12 = alloca [21 x float]
%13 = alloca i32
%14 = alloca i32
%15 = alloca float
%16 = alloca float
%17 = alloca float
%18 = alloca float
%19 = alloca float
%20 = alloca float
%21 = alloca float
%22 = alloca float
%23 = alloca float
%24 = alloca float
%25 = alloca float
%26 = alloca float
%27 = alloca float
%28 = alloca float
%29 = alloca float
%30 = alloca float
%31 = alloca float
%32 = alloca float
%33 = alloca float
%34 = alloca float
%35 = alloca float
store float* %0, float** %4
store float* %1, float** %5
store i32 %2, i32* %6
store i32 20, i32* %7
store float 0x3F52F96FA0000000, float* %8
%36 = bitcast [10 x float]* %9 to i8*
%37 = bitcast i8* %36 to [10 x float]*
%38 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 0
store float -1.500000e+01, float* %38
%39 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 1
store float -1.500000e+01, float* %39
%40 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 2
store float -1.800000e+01, float* %40
%41 = getelementptr inbounds [10 x float], [10 x float]* %37, i32 0, i32 3
store float 0xC032035400000000, float* %41
%42 = bitcast [10 x float]* %10 to i8*
%43 = bitcast i8* %42 to [10 x float]*
%44 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 0
store float 1.500000e+01, float* %44
%45 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 1
store float 1.500000e+01, float* %45
%46 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 2
store float 1.800000e+01, float* %46
%47 = getelementptr inbounds [10 x float], [10 x float]* %43, i32 0, i32 3
store float 0x4031FD2F20000000, float* %47
%48 = bitcast [10 x float]* %11 to i8*
%49 = bitcast [21 x float]* %12 to i8*
store i32 0, i32* %13
%50 = load i32, i32* %13
%51 = icmp eq i32 %50, 0
br i1 %51, label %52, label %88
52: ; preds = %3
store i32 1, i32* %13
store i32 0, i32* %14
br label %53
53: ; preds = %84, %52
%54 = load i32, i32* %14
%55 = load i32, i32* %6
%56 = icmp slt i32 %54, %55
br i1 %56, label %57, label %87
57: ; preds = %53
%58 = load i32, i32* %14
%59 = sext i32 %58 to i64
%60 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %59
%61 = load float, float* %60
%62 = load i32, i32* %14
%63 = sext i32 %62 to i64
%64 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %63
%65 = load float, float* %64
%66 = fcmp oeq float %61, %65
br i1 %66, label %67, label %68
67: ; preds = %57
br label %84
68: ; preds = %57
%69 = load i32, i32* %14
%70 = sext i32 %69 to i64
%71 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 %70
%72 = load float, float* %71
%73 = load i32, i32* %14
%74 = sext i32 %73 to i64
%75 = getelementptr inbounds [10 x float], [10 x float]* %9, i64 0, i64 %74
%76 = load float, float* %75
%77 = fsub float %72, %76
%78 = fpext float %77 to double
%79 = fdiv double 2.000000e+00, %78
%80 = fptrunc double %79 to float
%81 = load i32, i32* %14
%82 = sext i32 %81 to i64
%83 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 %82
store float %80, float* %83
br label %84
84: ; preds = %68, %67
%85 = load i32, i32* %14
%86 = add nsw i32 %85, 1
store i32 %86, i32* %14
br label %53
87: ; preds = %53
br label %88
88: ; preds = %87, %3
%89 = load float*, float** %4
%90 = getelementptr inbounds float, float* %89, i64 0
%91 = load float, float* %90
%92 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 0
%93 = load float, float* %92
%94 = fsub float %91, %93
%95 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%96 = load float, float* %95
%97 = fmul float %94, %96
%98 = fpext float %97 to double
%99 = fadd double 1.000000e+00, %98
%100 = fptrunc double %99 to float
store float %100, float* %15
%101 = load float*, float** %5
%102 = getelementptr inbounds float, float* %101, i64 0
%103 = load float, float* %102
%104 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 0
%105 = load float, float* %104
%106 = fmul float %103, %105
store float %106, float* %16
%107 = load float*, float** %4
%108 = getelementptr inbounds float, float* %107, i64 1
%109 = load float, float* %108
%110 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 1
%111 = load float, float* %110
%112 = fsub float %109, %111
%113 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%114 = load float, float* %113
%115 = fmul float %112, %114
%116 = fpext float %115 to double
%117 = fadd double 1.000000e+00, %116
%118 = fptrunc double %117 to float
store float %118, float* %17
%119 = load float*, float** %5
%120 = getelementptr inbounds float, float* %119, i64 1
%121 = load float, float* %120
%122 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 1
%123 = load float, float* %122
%124 = fmul float %121, %123
store float %124, float* %18
%125 = load float*, float** %4
%126 = getelementptr inbounds float, float* %125, i64 2
%127 = load float, float* %126
%128 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 2
%129 = load float, float* %128
%130 = fsub float %127, %129
%131 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%132 = load float, float* %131
%133 = fmul float %130, %132
%134 = fpext float %133 to double
%135 = fadd double 1.000000e+00, %134
%136 = fptrunc double %135 to float
store float %136, float* %19
%137 = load float*, float** %5
%138 = getelementptr inbounds float, float* %137, i64 2
%139 = load float, float* %138
%140 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 2
%141 = load float, float* %140
%142 = fmul float %139, %141
store float %142, float* %20
%143 = load float*, float** %4
%144 = getelementptr inbounds float, float* %143, i64 3
%145 = load float, float* %144
%146 = getelementptr inbounds [10 x float], [10 x float]* %10, i64 0, i64 3
%147 = load float, float* %146
%148 = fsub float %145, %147
%149 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%150 = load float, float* %149
%151 = fmul float %148, %150
%152 = fpext float %151 to double
%153 = fadd double 1.000000e+00, %152
%154 = fptrunc double %153 to float
store float %154, float* %21
%155 = load float*, float** %5
%156 = getelementptr inbounds float, float* %155, i64 3
%157 = load float, float* %156
%158 = getelementptr inbounds [10 x float], [10 x float]* %11, i64 0, i64 3
%159 = load float, float* %158
%160 = fmul float %157, %159
store float %160, float* %22
%161 = load float, float* %15
store float %161, float* %23
%162 = load float, float* %23
%163 = load float, float* %15
%164 = fmul float %162, %163
store float %164, float* %24
%165 = load float, float* %24
%166 = load float, float* %15
%167 = fmul float %165, %166
store float %167, float* %25
%168 = load float, float* %17
store float %168, float* %26
%169 = load float, float* %26
%170 = load float, float* %17
%171 = fmul float %169, %170
store float %171, float* %27
%172 = load float, float* %19
store float %172, float* %28
%173 = load float, float* %28
%174 = load float, float* %19
%175 = fmul float %173, %174
store float %175, float* %29
%176 = load float, float* %29
%177 = load float, float* %19
%178 = fmul float %176, %177
store float %178, float* %30
%179 = load float, float* %21
store float %179, float* %31
%180 = load float, float* %31
%181 = load float, float* %21
%182 = fmul float %180, %181
store float %182, float* %32
%183 = load float, float* %8
%184 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 0
%185 = load float, float* %184
%186 = fadd float %183, %185
%187 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%188 = load float, float* %187
%189 = load float, float* %23
%190 = call float @llvm.fmuladd.f32(float %188, float %189, float %186)
%191 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%192 = load float, float* %191
%193 = load float, float* %28
%194 = call float @llvm.fmuladd.f32(float %192, float %193, float %190)
%195 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%196 = load float, float* %195
%197 = load float, float* %23
%198 = fmul float %196, %197
%199 = load float, float* %26
%200 = call float @llvm.fmuladd.f32(float %198, float %199, float %194)
%201 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%202 = load float, float* %201
%203 = load float, float* %26
%204 = fmul float %202, %203
%205 = load float, float* %28
%206 = call float @llvm.fmuladd.f32(float %204, float %205, float %200)
%207 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%208 = load float, float* %207
%209 = load float, float* %23
%210 = fmul float %208, %209
%211 = load float, float* %31
%212 = call float @llvm.fmuladd.f32(float %210, float %211, float %206)
%213 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%214 = load float, float* %213
%215 = load float, float* %28
%216 = fmul float %214, %215
%217 = load float, float* %31
%218 = call float @llvm.fmuladd.f32(float %216, float %217, float %212)
%219 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%220 = load float, float* %219
%221 = load float, float* %26
%222 = call float @llvm.fmuladd.f32(float %220, float %221, float %218)
store float %222, float* %33
%223 = load float, float* %33
%224 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%225 = load float, float* %224
%226 = load float, float* %31
%227 = call float @llvm.fmuladd.f32(float %225, float %226, float %223)
%228 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%229 = load float, float* %228
%230 = load float, float* %23
%231 = fmul float %229, %230
%232 = load float, float* %32
%233 = call float @llvm.fmuladd.f32(float %231, float %232, float %227)
%234 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%235 = load float, float* %234
%236 = load float, float* %30
%237 = fmul float %235, %236
%238 = load float, float* %31
%239 = call float @llvm.fmuladd.f32(float %237, float %238, float %233)
%240 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%241 = load float, float* %240
%242 = load float, float* %23
%243 = fmul float %241, %242
%244 = load float, float* %27
%245 = call float @llvm.fmuladd.f32(float %243, float %244, float %239)
%246 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%247 = load float, float* %246
%248 = load float, float* %26
%249 = fmul float %247, %248
%250 = load float, float* %28
%251 = fmul float %249, %250
%252 = load float, float* %31
%253 = call float @llvm.fmuladd.f32(float %251, float %252, float %245)
%254 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%255 = load float, float* %254
%256 = load float, float* %28
%257 = fmul float %255, %256
%258 = load float, float* %32
%259 = call float @llvm.fmuladd.f32(float %257, float %258, float %253)
%260 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%261 = load float, float* %260
%262 = load float, float* %25
%263 = fmul float %261, %262
%264 = load float, float* %26
%265 = call float @llvm.fmuladd.f32(float %263, float %264, float %259)
%266 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%267 = load float, float* %266
%268 = load float, float* %27
%269 = fmul float %267, %268
%270 = load float, float* %28
%271 = fmul float %269, %270
%272 = load float, float* %31
%273 = call float @llvm.fmuladd.f32(float %271, float %272, float %265)
%274 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%275 = load float, float* %274
%276 = load float, float* %26
%277 = fmul float %275, %276
%278 = load float, float* %28
%279 = fmul float %277, %278
%280 = load float, float* %32
%281 = call float @llvm.fmuladd.f32(float %279, float %280, float %273)
store float %281, float* %33
%282 = load float, float* %33
%283 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%284 = load float, float* %283
%285 = load float, float* %23
%286 = fmul float %284, %285
%287 = load float, float* %26
%288 = fmul float %286, %287
%289 = load float, float* %28
%290 = call float @llvm.fmuladd.f32(float %288, float %289, float %282)
%291 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%292 = load float, float* %291
%293 = load float, float* %26
%294 = fmul float %292, %293
%295 = load float, float* %29
%296 = call float @llvm.fmuladd.f32(float %294, float %295, float %290)
%297 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%298 = load float, float* %297
%299 = load float, float* %24
%300 = fmul float %298, %299
%301 = load float, float* %26
%302 = fmul float %300, %301
%303 = load float, float* %28
%304 = call float @llvm.fmuladd.f32(float %302, float %303, float %296)
store float %304, float* %33
%305 = load float, float* %16
%306 = fadd float 0.000000e+00, %305
%307 = load float, float* %18
%308 = fadd float %306, %307
%309 = load float, float* %20
%310 = fadd float %308, %309
%311 = load float, float* %22
%312 = fadd float %310, %311
store float %312, float* %34
%313 = load float, float* %34
%314 = fcmp oeq float %313, 0.000000e+00
br i1 %314, label %315, label %316
315: ; preds = %88
br label %547
316: ; preds = %88
%317 = load float, float* %16
%318 = load float, float* %16
%319 = fmul float %317, %318
%320 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 1
%321 = load float, float* %320
%322 = fadd float 0.000000e+00, %321
%323 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%324 = load float, float* %323
%325 = load float, float* %26
%326 = call float @llvm.fmuladd.f32(float %324, float %325, float %322)
%327 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%328 = load float, float* %327
%329 = load float, float* %31
%330 = call float @llvm.fmuladd.f32(float %328, float %329, float %326)
%331 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%332 = load float, float* %331
%333 = load float, float* %32
%334 = call float @llvm.fmuladd.f32(float %332, float %333, float %330)
%335 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%336 = load float, float* %335
%337 = load float, float* %27
%338 = call float @llvm.fmuladd.f32(float %336, float %337, float %334)
%339 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%340 = load float, float* %339
%341 = fmul float 3.000000e+00, %340
%342 = load float, float* %24
%343 = fmul float %341, %342
%344 = load float, float* %26
%345 = call float @llvm.fmuladd.f32(float %343, float %344, float %338)
%346 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%347 = load float, float* %346
%348 = load float, float* %26
%349 = fmul float %347, %348
%350 = load float, float* %28
%351 = call float @llvm.fmuladd.f32(float %349, float %350, float %345)
%352 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%353 = load float, float* %352
%354 = fmul float 2.000000e+00, %353
%355 = load float, float* %23
%356 = fmul float %354, %355
%357 = load float, float* %26
%358 = fmul float %356, %357
%359 = load float, float* %28
%360 = call float @llvm.fmuladd.f32(float %358, float %359, float %351)
%361 = call float @pow(float %360, i32 2)
%362 = load float, float* %18
%363 = load float, float* %18
%364 = fmul float %362, %363
%365 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 3
%366 = load float, float* %365
%367 = load float, float* %23
%368 = call float @llvm.fmuladd.f32(float %366, float %367, float 0.000000e+00)
%369 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%370 = load float, float* %369
%371 = load float, float* %28
%372 = call float @llvm.fmuladd.f32(float %370, float %371, float %368)
%373 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 7
%374 = load float, float* %373
%375 = fadd float %372, %374
%376 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 11
%377 = load float, float* %376
%378 = fmul float 2.000000e+00, %377
%379 = load float, float* %26
%380 = fmul float %378, %379
%381 = load float, float* %23
%382 = call float @llvm.fmuladd.f32(float %380, float %381, float %375)
%383 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%384 = load float, float* %383
%385 = load float, float* %28
%386 = fmul float %384, %385
%387 = load float, float* %31
%388 = call float @llvm.fmuladd.f32(float %386, float %387, float %382)
%389 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 14
%390 = load float, float* %389
%391 = load float, float* %25
%392 = call float @llvm.fmuladd.f32(float %390, float %391, float %388)
%393 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%394 = load float, float* %393
%395 = fmul float 2.000000e+00, %394
%396 = load float, float* %26
%397 = fmul float %395, %396
%398 = load float, float* %28
%399 = fmul float %397, %398
%400 = load float, float* %31
%401 = call float @llvm.fmuladd.f32(float %399, float %400, float %392)
%402 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%403 = load float, float* %402
%404 = load float, float* %28
%405 = fmul float %403, %404
%406 = load float, float* %32
%407 = call float @llvm.fmuladd.f32(float %405, float %406, float %401)
%408 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%409 = load float, float* %408
%410 = load float, float* %23
%411 = fmul float %409, %410
%412 = load float, float* %28
%413 = call float @llvm.fmuladd.f32(float %411, float %412, float %407)
%414 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%415 = load float, float* %414
%416 = load float, float* %29
%417 = call float @llvm.fmuladd.f32(float %415, float %416, float %413)
%418 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%419 = load float, float* %418
%420 = load float, float* %24
%421 = fmul float %419, %420
%422 = load float, float* %28
%423 = call float @llvm.fmuladd.f32(float %421, float %422, float %417)
%424 = call float @pow(float %423, i32 2)
%425 = fmul float %364, %424
%426 = call float @llvm.fmuladd.f32(float %319, float %361, float %425)
%427 = load float, float* %20
%428 = load float, float* %20
%429 = fmul float %427, %428
%430 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 2
%431 = load float, float* %430
%432 = fadd float 0.000000e+00, %431
%433 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 4
%434 = load float, float* %433
%435 = load float, float* %26
%436 = call float @llvm.fmuladd.f32(float %434, float %435, float %432)
%437 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%438 = load float, float* %437
%439 = load float, float* %31
%440 = call float @llvm.fmuladd.f32(float %438, float %439, float %436)
%441 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%442 = load float, float* %441
%443 = fmul float 3.000000e+00, %442
%444 = load float, float* %29
%445 = fmul float %443, %444
%446 = load float, float* %31
%447 = call float @llvm.fmuladd.f32(float %445, float %446, float %440)
%448 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%449 = load float, float* %448
%450 = load float, float* %26
%451 = fmul float %449, %450
%452 = load float, float* %31
%453 = call float @llvm.fmuladd.f32(float %451, float %452, float %447)
%454 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%455 = load float, float* %454
%456 = load float, float* %32
%457 = call float @llvm.fmuladd.f32(float %455, float %456, float %453)
%458 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%459 = load float, float* %458
%460 = load float, float* %27
%461 = fmul float %459, %460
%462 = load float, float* %31
%463 = call float @llvm.fmuladd.f32(float %461, float %462, float %457)
%464 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%465 = load float, float* %464
%466 = load float, float* %26
%467 = fmul float %465, %466
%468 = load float, float* %32
%469 = call float @llvm.fmuladd.f32(float %467, float %468, float %463)
%470 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 17
%471 = load float, float* %470
%472 = load float, float* %23
%473 = fmul float %471, %472
%474 = load float, float* %26
%475 = call float @llvm.fmuladd.f32(float %473, float %474, float %469)
%476 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 18
%477 = load float, float* %476
%478 = fmul float 2.000000e+00, %477
%479 = load float, float* %28
%480 = fmul float %478, %479
%481 = load float, float* %26
%482 = call float @llvm.fmuladd.f32(float %480, float %481, float %475)
%483 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 19
%484 = load float, float* %483
%485 = load float, float* %24
%486 = fmul float %484, %485
%487 = load float, float* %26
%488 = call float @llvm.fmuladd.f32(float %486, float %487, float %482)
%489 = call float @pow(float %488, i32 2)
%490 = call float @llvm.fmuladd.f32(float %429, float %489, float %426)
%491 = load float, float* %22
%492 = load float, float* %22
%493 = fmul float %491, %492
%494 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 5
%495 = load float, float* %494
%496 = load float, float* %23
%497 = call float @llvm.fmuladd.f32(float %495, float %496, float 0.000000e+00)
%498 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 6
%499 = load float, float* %498
%500 = load float, float* %28
%501 = call float @llvm.fmuladd.f32(float %499, float %500, float %497)
%502 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 8
%503 = load float, float* %502
%504 = fadd float %501, %503
%505 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 9
%506 = load float, float* %505
%507 = fmul float 2.000000e+00, %506
%508 = load float, float* %31
%509 = fmul float %507, %508
%510 = load float, float* %23
%511 = call float @llvm.fmuladd.f32(float %509, float %510, float %504)
%512 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 10
%513 = load float, float* %512
%514 = load float, float* %30
%515 = call float @llvm.fmuladd.f32(float %513, float %514, float %511)
%516 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 12
%517 = load float, float* %516
%518 = load float, float* %26
%519 = fmul float %517, %518
%520 = load float, float* %28
%521 = call float @llvm.fmuladd.f32(float %519, float %520, float %515)
%522 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 13
%523 = load float, float* %522
%524 = fmul float 2.000000e+00, %523
%525 = load float, float* %31
%526 = fmul float %524, %525
%527 = load float, float* %28
%528 = call float @llvm.fmuladd.f32(float %526, float %527, float %521)
%529 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 15
%530 = load float, float* %529
%531 = load float, float* %27
%532 = fmul float %530, %531
%533 = load float, float* %28
%534 = call float @llvm.fmuladd.f32(float %532, float %533, float %528)
%535 = getelementptr inbounds [21 x float], [21 x float]* %12, i64 0, i64 16
%536 = load float, float* %535
%537 = fmul float 2.000000e+00, %536
%538 = load float, float* %31
%539 = fmul float %537, %538
%540 = load float, float* %26
%541 = fmul float %539, %540
%542 = load float, float* %28
%543 = call float @llvm.fmuladd.f32(float %541, float %542, float %534)
%544 = call float @pow(float %543, i32 2)
%545 = call float @llvm.fmuladd.f32(float %493, float %544, float %490)
%546 = call float @sqrt(float %545)
br label %547
547: ; preds = %316, %315
%548 = phi float [ 0.000000e+00, %315 ], [ %546, %316 ]
store float %548, float* %35
%549 = load float, float* %35
%550 = load float*, float** %5
%551 = getelementptr inbounds float, float* %550, i64 0
store float %549, float* %551
%552 = load float, float* %33
ret float %552
}

LLVM IR (-O2):
define float @target_phi(float* nocapture %0, float* nocapture %1, i32 %2) {
%4 = alloca [10 x float]
%5 = alloca [10 x float]
%6 = alloca [10 x float]
%7 = bitcast [10 x float]* %4 to i8*
%8 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 4
%9 = bitcast float* %8 to i8*
%10 = bitcast [10 x float]* %4 to <4 x float>*
store <4 x float> <float -1.500000e+01, float -1.500000e+01, float -1.800000e+01, float 0xC032035400000000>, <4 x float>* %10
%11 = bitcast [10 x float]* %5 to i8*
%12 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 4
%13 = bitcast float* %12 to i8*
%14 = bitcast [10 x float]* %5 to <4 x float>*
store <4 x float> <float 1.500000e+01, float 1.500000e+01, float 1.800000e+01, float 0x4031FD2F20000000>, <4 x float>* %14
%15 = bitcast [10 x float]* %6 to i8*
%16 = icmp sgt i32 %2, 0
br i1 %16, label %17, label %42
17: ; preds = %3
%18 = zext i32 %2 to i64
br label %19
19: ; preds = %31, %17
%20 = phi float [ 1.500000e+01, %17 ], [ %35, %31 ]
%21 = phi float [ -1.500000e+01, %17 ], [ %33, %31 ]
%22 = phi i64 [ 0, %17 ], [ %29, %31 ]
%23 = fcmp oeq float %21, %20
br i1 %23, label %28, label %24
24: ; preds = %19
%25 = fsub float %20, %21
%26 = fdiv float 2.000000e+00, %25
%27 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 %22
store float %26, float* %27
br label %28
28: ; preds = %19, %24
%29 = add nuw nsw i64 %22, 1
%30 = icmp eq i64 %29, %18
br i1 %30, label %36, label %31
31: ; preds = %28
%32 = getelementptr inbounds [10 x float], [10 x float]* %4, i64 0, i64 %29
%33 = load float, float* %32
%34 = getelementptr inbounds [10 x float], [10 x float]* %5, i64 0, i64 %29
%35 = load float, float* %34
br label %19
36: ; preds = %28
%37 = bitcast [10 x float]* %6 to <2 x float>*
%38 = load <2 x float>, <2 x float>* %37
%39 = getelementptr inbounds [10 x float], [10 x float]* %6, i64 0, i64 2
%40 = bitcast float* %39 to <2 x float>*
%41 = load <2 x float>, <2 x float>* %40
br label %42
42: ; preds = %36, %3
%43 = phi <2 x float> [ %41, %36 ], [ zeroinitializer, %3 ]
%44 = phi <2 x float> [ %38, %36 ], [ zeroinitializer, %3 ]
%45 = load float, float* %0
%46 = fadd float %45, -1.500000e+01
%47 = extractelement <2 x float> %44, i64 0
%48 = fmul float %46, %47
%49 = fadd float %48, 1.000000e+00
%50 = getelementptr inbounds float, float* %0, i64 1
%51 = load float, float* %50
%52 = fadd float %51, -1.500000e+01
%53 = extractelement <2 x float> %44, i64 1
%54 = fmul float %52, %53
%55 = fadd float %54, 1.000000e+00
%56 = bitcast float* %1 to <2 x float>*
%57 = load <2 x float>, <2 x float>* %56
%58 = fmul <2 x float> %44, %57
%59 = getelementptr inbounds float, float* %0, i64 2
%60 = load float, float* %59
%61 = fadd float %60, -1.800000e+01
%62 = extractelement <2 x float> %43, i64 0
%63 = fmul float %61, %62
%64 = fadd float %63, 1.000000e+00
%65 = getelementptr inbounds float, float* %1, i64 2
%66 = getelementptr inbounds float, float* %0, i64 3
%67 = load float, float* %66
%68 = fadd float %67, 0xC031FD2F20000000
%69 = extractelement <2 x float> %43, i64 1
%70 = fmul float %68, %69
%71 = fadd float %70, 1.000000e+00
%72 = bitcast float* %65 to <2 x float>*
%73 = load <2 x float>, <2 x float>* %72
%74 = fmul <2 x float> %43, %73
%75 = fmul float %49, %49
%76 = fmul float %49, %75
%77 = fmul float %55, %55
%78 = fmul float %64, %64
%79 = fmul float %64, %78
%80 = fmul float %71, %71
%81 = fmul float %55, 0xBF203722A0000000
%82 = fmul float %77, 0xBF11FDBA20000000
%83 = fmul float %55, 0x3F1797CAC0000000
%84 = fmul float %49, 0x3EE2284760000000
%85 = fmul float %75, 0x3F17C76AC0000000
%86 = extractelement <2 x float> %58, i64 0
%87 = fadd float %86, 0.000000e+00
%88 = extractelement <2 x float> %58, i64 1
%89 = fadd float %87, %88
%90 = extractelement <2 x float> %74, i64 0
%91 = fadd float %89, %90
%92 = extractelement <2 x float> %74, i64 1
%93 = fadd float %91, %92
%94 = fcmp oeq float %93, 0.000000e+00
br i1 %94, label %163, label %95
95: ; preds = %42
%96 = fmul <2 x float> %58, %58
%97 = extractelement <2 x float> %96, i64 0
%98 = tail call float @llvm.fmuladd.f32(float %55, float 0x3F67683120000000, float 0xBFAD3B16E0000000)
%99 = tail call float @llvm.fmuladd.f32(float %71, float 0xBF73B86D80000000, float %98)
%100 = tail call float @llvm.fmuladd.f32(float %80, float 0xBF0E4165A0000000, float %99)
%101 = tail call float @llvm.fmuladd.f32(float %77, float 0x3EFEDA6100000000, float %100)
%102 = fmul float %75, 0xBF1D2A32E0000000
%103 = tail call float @llvm.fmuladd.f32(float %102, float %55, float %101)
%104 = fmul float %55, 0x3EE2284760000000
%105 = tail call float @llvm.fmuladd.f32(float %104, float %64, float %103)
%106 = fmul float %49, 0x3F27C76AC0000000
%107 = fmul float %106, %55
%108 = tail call float @llvm.fmuladd.f32(float %107, float %64, float %105)
%109 = tail call float @pow(float %108, i32 2)
%110 = fmul float %88, %88
%111 = tail call float @llvm.fmuladd.f32(float %49, float 0x3F67683120000000, float 0.000000e+00)
%112 = tail call float @llvm.fmuladd.f32(float %64, float 0xBF75573800000000, float %111)
%113 = fadd float %112, 0xBF24290F00000000
%114 = fmul float %55, 0x3F0EDA6100000000
%115 = tail call float @llvm.fmuladd.f32(float %114, float %49, float %113)
%116 = fmul float %64, 0xBF203722A0000000
%117 = tail call float @llvm.fmuladd.f32(float %116, float %71, float %115)
%118 = tail call float @llvm.fmuladd.f32(float %76, float 0xBF03717740000000, float %117)
%119 = fmul float %55, 0xBF21FDBA20000000
%120 = fmul float %119, %64
%121 = tail call float @llvm.fmuladd.f32(float %120, float %71, float %118)
%122 = fmul float %64, 0x3F1797CAC0000000
%123 = tail call float @llvm.fmuladd.f32(float %122, float %80, float %121)
%124 = tail call float @llvm.fmuladd.f32(float %84, float %64, float %123)
%125 = tail call float @llvm.fmuladd.f32(float %78, float 0xBEEADADD40000000, float %124)
%126 = tail call float @llvm.fmuladd.f32(float %85, float %64, float %125)
%127 = tail call float @pow(float %126, i32 2)
%128 = fmul float %110, %127
%129 = tail call float @llvm.fmuladd.f32(float %97, float %109, float %128)
%130 = fmul <2 x float> %74, %74
%131 = extractelement <2 x float> %130, i64 0
%132 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF75573800000000, float 0x3FB19CB900000000)
%133 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F81DF6E40000000, float %132)
%134 = fmul float %78, 0xBF31F594A0000000
%135 = tail call float @llvm.fmuladd.f32(float %134, float %71, float %133)
%136 = tail call float @llvm.fmuladd.f32(float %81, float %71, float %135)
%137 = tail call float @llvm.fmuladd.f32(float %80, float 0x3F2719EA00000000, float %136)
%138 = tail call float @llvm.fmuladd.f32(float %82, float %71, float %137)
%139 = tail call float @llvm.fmuladd.f32(float %83, float %80, float %138)
%140 = tail call float @llvm.fmuladd.f32(float %84, float %55, float %139)
%141 = fmul float %64, 0xBEFADADD40000000
%142 = tail call float @llvm.fmuladd.f32(float %141, float %55, float %140)
%143 = tail call float @llvm.fmuladd.f32(float %85, float %55, float %142)
%144 = tail call float @pow(float %143, i32 2)
%145 = tail call float @llvm.fmuladd.f32(float %131, float %144, float %129)
%146 = fmul float %92, %92
%147 = tail call float @llvm.fmuladd.f32(float %49, float 0xBF73B86D80000000, float 0.000000e+00)
%148 = tail call float @llvm.fmuladd.f32(float %64, float 0x3F81DF6E40000000, float %147)
%149 = fadd float %148, 0x3F30E17540000000
%150 = fmul float %71, 0xBF1E4165A0000000
%151 = tail call float @llvm.fmuladd.f32(float %150, float %49, float %149)
%152 = tail call float @llvm.fmuladd.f32(float %79, float 0xBF17F21B80000000, float %151)
%153 = tail call float @llvm.fmuladd.f32(float %81, float %64, float %152)
%154 = fmul float %71, 0x3F3719EA00000000
%155 = tail call float @llvm.fmuladd.f32(float %154, float %64, float %153)
%156 = tail call float @llvm.fmuladd.f32(float %82, float %64, float %155)
%157 = fmul float %71, 0x3F2797CAC0000000
%158 = fmul float %55, %157
%159 = tail call float @llvm.fmuladd.f32(float %158, float %64, float %156)
%160 = tail call float @pow(float %159, i32 2)
%161 = tail call float @llvm.fmuladd.f32(float %146, float %160, float %145)
%162 = tail call float @sqrt(float %161)
br label %163
163: ; preds = %42, %95
%164 = phi float [ %162, %95 ], [ 0.000000e+00, %42 ]
%165 = fmul float %85, %55
%166 = fmul float %55, 0xBEEADADD40000000
%167 = fmul float %84, %55
%168 = fmul float %83, %64
%169 = fmul float %82, %64
%170 = fmul float %76, 0xBF03717740000000
%171 = fmul float %64, 0x3F2719EA00000000
%172 = fmul float %81, %64
%173 = fmul float %49, 0x3EFEDA6100000000
%174 = fmul float %79, 0xBF17F21B80000000
%175 = fmul float %49, 0xBF0E4165A0000000
%176 = fmul float %64, 0x3F81DF6E40000000
%177 = fmul float %49, 0xBF73B86D80000000
%178 = fmul float %55, 0xBF75573800000000
%179 = fmul float %49, 0x3F67683120000000
%180 = tail call float @llvm.fmuladd.f32(float %49, float 0xBFAD3B16E0000000, float 0x3F52F97A20000000)
%181 = tail call float @llvm.fmuladd.f32(float %64, float 0x3FB19CB900000000, float %180)
%182 = tail call float @llvm.fmuladd.f32(float %179, float %55, float %181)
%183 = tail call float @llvm.fmuladd.f32(float %178, float %64, float %182)
%184 = tail call float @llvm.fmuladd.f32(float %177, float %71, float %183)
%185 = tail call float @llvm.fmuladd.f32(float %176, float %71, float %184)
%186 = tail call float @llvm.fmuladd.f32(float %55, float 0xBF24290F00000000, float %185)
%187 = tail call float @llvm.fmuladd.f32(float %71, float 0x3F30E17540000000, float %186)
%188 = tail call float @llvm.fmuladd.f32(float %175, float %80, float %187)
%189 = tail call float @llvm.fmuladd.f32(float %174, float %71, float %188)
%190 = tail call float @llvm.fmuladd.f32(float %173, float %77, float %189)
%191 = tail call float @llvm.fmuladd.f32(float %172, float %71, float %190)
%192 = tail call float @llvm.fmuladd.f32(float %171, float %80, float %191)
%193 = tail call float @llvm.fmuladd.f32(float %170, float %55, float %192)
%194 = tail call float @llvm.fmuladd.f32(float %169, float %71, float %193)
%195 = tail call float @llvm.fmuladd.f32(float %168, float %80, float %194)
%196 = tail call float @llvm.fmuladd.f32(float %167, float %64, float %195)
%197 = tail call float @llvm.fmuladd.f32(float %166, float %78, float %196)
%198 = tail call float @llvm.fmuladd.f32(float %165, float %64, float %197)
store float %164, float* %1
ret float %198
}