#define NULL ((void *)0)
typedef unsigned long size_t; // Customize by platform.
typedef long intptr_t;
typedef unsigned long uintptr_t;
typedef long scalar_t__; // Either arithmetic or pointer type.
/* By default, we understand bool (as a convenience). */
typedef int bool;
#define false 0
#define true 1

/* Forward declarations */

/* Type definitions */

/* Variables and functions */
int /*<<< orphan*/ add(int *);
int chose();
int down(int *);
int ifwin(int *);
int islose(int *);
int left(int *);
int /*<<< orphan*/ newgame(int *);
int /*<<< orphan*/ printf(char *, int);
int /*<<< orphan*/ putchar(char);
int /*<<< orphan*/ puts(char *);
int right(int *);
int /*<<< orphan*/ system(char *);
int up(int *);
int main(void) {
  int data[4][4] = {{0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}};
  int flag = 0;
  int movesucc = 0;
  newgame(data[0]);
  while (1) {
    system("clear");
    puts("Now It's\n");
    for (int i = 0; i < 4; i++) {
      for (int j = 0; j < 4; j++)
        printf("%5d", data[i][j]);
      putchar('\n');
    }
    while (1) {
      puts("\nDo you want them up(u), down(d), left(l) or right(r)?");
      switch (chose()) {
      case 'u':
        movesucc = up(data[0]);
        break;
      case 'd':
        movesucc = down(data[0]);
        break;
      case 'l':
        movesucc = left(data[0]);
        break;
      case 'r':
        movesucc = right(data[0]);
        break;
      }
      if (movesucc == 1) {
        movesucc = 0;
        break;
      } else
        continue;
    }
    if (flag != 1)
      flag = ifwin(data[0]);
    if (flag == 0) {
      puts("You Win.");
      return 0;
    }
    add(data[0]);
    if (islose(data[0]) == 1) {
      puts("You lost.");
      return 0;
    }
  }
}


x86 assembly (clang, -O0):
<main>:
push   %rbp
mov    %rsp,%rbp
sub    $0x70,%rsp
movl   $0x0,-0x4(%rbp)
lea    -0x50(%rbp),%rdi
xor    %esi,%esi
mov    $0x40,%edx
call   10a0 <memset@plt>
movl   $0x0,-0x54(%rbp)
movl   $0x0,-0x58(%rbp)
lea    -0x50(%rbp),%rdi
call   1100 <newgame@plt>
lea    0xe2b(%rip),%rdi
call   1080 <system@plt>
lea    0xe25(%rip),%rdi
call   1050 <puts@plt>
movl   $0x0,-0x5c(%rbp)
cmpl   $0x4,-0x5c(%rbp)
jge    1298 <main+0xb8>
movl   $0x0,-0x60(%rbp)
cmpl   $0x4,-0x60(%rbp)
jge    1280 <main+0xa0>
movslq -0x5c(%rbp),%rcx
lea    -0x50(%rbp),%rax
shl    $0x4,%rcx
add    %rcx,%rax
movslq -0x60(%rbp),%rcx
mov    (%rax,%rcx,4),%esi
lea    0xdeb(%rip),%rdi
call   1090 <printf@plt>
mov    -0x60(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x60(%rbp)
jmp    1246 <main+0x66>
mov    $0xa,%edi
call   1030 <putchar@plt>
mov    -0x5c(%rbp),%eax
add    $0x1,%eax
mov    %eax,-0x5c(%rbp)
jmp    1235 <main+0x55>
jmp    129d <main+0xbd>
lea    0xdb8(%rip),%rdi
call   1050 <puts@plt>
xor    %eax,%eax
call   10c0 <chose@plt>
add    $0xffffff9c,%eax
mov    %eax,%ecx
mov    %rcx,-0x68(%rbp)
sub    $0x11,%eax
ja     1315 <main+0x135>
mov    -0x68(%rbp),%rax
lea    0xd33(%rip),%rcx
movslq (%rcx,%rax,4),%rax
add    %rcx,%rax
jmp    *%rax
lea    -0x50(%rbp),%rdi
call   10d0 <up@plt>
mov    %eax,-0x58(%rbp)
jmp    1315 <main+0x135>
lea    -0x50(%rbp),%rdi
call   10b0 <down@plt>
mov    %eax,-0x58(%rbp)
jmp    1315 <main+0x135>
lea    -0x50(%rbp),%rdi
call   1060 <left@plt>
mov    %eax,-0x58(%rbp)
jmp    1315 <main+0x135>
lea    -0x50(%rbp),%rdi
call   1070 <right@plt>
mov    %eax,-0x58(%rbp)
cmpl   $0x1,-0x58(%rbp)
jne    132b <main+0x14b>
movl   $0x0,-0x58(%rbp)
jmp    1330 <main+0x150>
jmp    129d <main+0xbd>
cmpl   $0x1,-0x54(%rbp)
je     1346 <main+0x166>
lea    -0x50(%rbp),%rdi
call   10e0 <ifwin@plt>
mov    %eax,-0x54(%rbp)
cmpl   $0x0,-0x54(%rbp)
jne    1368 <main+0x188>
lea    0xd3c(%rip),%rdi
call   1050 <puts@plt>
movl   $0x0,-0x4(%rbp)
jmp    13a0 <main+0x1c0>
lea    -0x50(%rbp),%rdi
call   1040 <add@plt>
lea    -0x50(%rbp),%rdi
call   10f0 <islose@plt>
cmp    $0x1,%eax
jne    139b <main+0x1bb>
lea    0xd12(%rip),%rdi
call   1050 <puts@plt>
movl   $0x0,-0x4(%rbp)
jmp    13a0 <main+0x1c0>
jmp    1216 <main+0x36>
mov    -0x4(%rbp),%eax
add    $0x70,%rsp
pop    %rbp
ret

x86 assembly (clang, -O2):
<main>:
push   %rbp
push   %r15
push   %r14
push   %r13
push   %r12
push   %rbx
sub    $0x48,%rsp
xorps  %xmm0,%xmm0
movaps %xmm0,0x30(%rsp)
movaps %xmm0,0x20(%rsp)
movaps %xmm0,0x10(%rsp)
movaps %xmm0,(%rsp)
mov    %rsp,%rbx
mov    %rbx,%rdi
call   10f0 <newgame@plt>
lea    0xe52(%rip),%r13
lea    0xe4f(%rip),%rbp
lea    0xdec(%rip),%r12
xor    %r14d,%r14d
jmp    1239 <main+0x69>
nopl   0x0(%rax)
mov    %rbx,%rdi
call   1040 <add@plt>
mov    %rbx,%rdi
call   10e0 <islose@plt>
cmp    $0x1,%eax
je     13cc <main+0x1fc>
lea    0xe08(%rip),%rdi
call   1080 <system@plt>
lea    0xe02(%rip),%rdi
call   1050 <puts@plt>
mov    (%rsp),%esi
mov    %r13,%rdi
call   1090 <printf@plt>
mov    0x4(%rsp),%esi
mov    %r13,%rdi
call   1090 <printf@plt>
mov    0x8(%rsp),%esi
mov    %r13,%rdi
call   1090 <printf@plt>
mov    0xc(%rsp),%esi
mov    %r13,%rdi
call   1090 <printf@plt>
mov    $0xa,%edi
call   1030 <putchar@plt>
mov    0x10(%rsp),%esi
mov    %r13,%rdi
call   1090 <printf@plt>
mov    0x14(%rsp),%esi
mov    %r13,%rdi
call   1090 <printf@plt>
mov    0x18(%rsp),%esi
mov    %r13,%rdi
call   1090 <printf@plt>
mov    0x1c(%rsp),%esi
mov    %r13,%rdi
call   1090 <printf@plt>
mov    $0xa,%edi
call   1030 <putchar@plt>
mov    0x20(%rsp),%esi
mov    %r13,%rdi
call   1090 <printf@plt>
mov    0x24(%rsp),%esi
mov    %r13,%rdi
call   1090 <printf@plt>
mov    0x28(%rsp),%esi
mov    %r13,%rdi
call   1090 <printf@plt>
mov    0x2c(%rsp),%esi
mov    %r13,%rdi
call   1090 <printf@plt>
mov    $0xa,%edi
call   1030 <putchar@plt>
mov    0x30(%rsp),%esi
mov    %r13,%rdi
call   1090 <printf@plt>
mov    0x34(%rsp),%esi
mov    %r13,%rdi
call   1090 <printf@plt>
mov    0x38(%rsp),%esi
mov    %r13,%rdi
call   1090 <printf@plt>
mov    0x3c(%rsp),%esi
mov    %r13,%rdi
call   1090 <printf@plt>
mov    $0xa,%edi
call   1030 <putchar@plt>
xor    %r15d,%r15d
jmp    1351 <main+0x181>
nopl   (%rax)
mov    %rbx,%rdi
call   1070 <right@plt>
mov    %eax,%r15d
cmp    $0x1,%r15d
je     13a0 <main+0x1d0>
mov    %rbp,%rdi
call   1050 <puts@plt>
xor    %eax,%eax
call   10b0 <chose@plt>
add    $0xffffff9c,%eax
cmp    $0x11,%eax
ja     134b <main+0x17b>
movslq (%r12,%rax,4),%rax
add    %r12,%rax
jmp    *%rax
mov    %rbx,%rdi
call   10a0 <down@plt>
jmp    1348 <main+0x178>
nopl   0x0(%rax,%rax,1)
mov    %rbx,%rdi
call   1060 <left@plt>
jmp    1348 <main+0x178>
nopw   0x0(%rax,%rax,1)
mov    %rbx,%rdi
call   10c0 <up@plt>
jmp    1348 <main+0x178>
nopw   0x0(%rax,%rax,1)
cmp    $0x1,%r14d
mov    $0x1,%r14d
je     1220 <main+0x50>
mov    %rbx,%rdi
call   10d0 <ifwin@plt>
mov    %eax,%r14d
test   %eax,%eax
jne    1220 <main+0x50>
lea    0xcc9(%rip),%rdi
jmp    13d3 <main+0x203>
lea    0xcc9(%rip),%rdi
call   1050 <puts@plt>
xor    %eax,%eax
add    $0x48,%rsp
pop    %rbx
pop    %r12
pop    %r13
pop    %r14
pop    %r15
pop    %rbp
ret

LLVM IR (-O0):
@.str = [6 x i8] c"clear\00"
@.str.1 = [10 x i8] c"Now It's\0A\00"
@.str.2 = [4 x i8] c"%5d\00"
@.str.3 = [55 x i8] c"\0ADo you want them up(u), down(d), left(l) or right(r)?\00"
@.str.4 = [9 x i8] c"You Win.\00"
@.str.5 = [10 x i8] c"You lost.\00"
define i32 @main() {
%1 = alloca i32
%2 = alloca [4 x [4 x i32]]
%3 = alloca i32
%4 = alloca i32
%5 = alloca i32
%6 = alloca i32
store i32 0, i32* %1
%7 = bitcast [4 x [4 x i32]]* %2 to i8*
store i32 0, i32* %3
store i32 0, i32* %4
%8 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %2, i64 0, i64 0
%9 = getelementptr inbounds [4 x i32], [4 x i32]* %8, i64 0, i64 0
%10 = call i32 @newgame(i32* %9)
br label %11
11: ; preds = %0, %85
%12 = call i32 @system(i8* getelementptr inbounds ([6 x i8], [6 x i8]* @.str, i64 0, i64 0))
%13 = call i32 @puts(i8* getelementptr inbounds ([10 x i8], [10 x i8]* @.str.1, i64 0, i64 0))
store i32 0, i32* %5
br label %14
14: ; preds = %35, %11
%15 = load i32, i32* %5
%16 = icmp slt i32 %15, 4
br i1 %16, label %17, label %38
17: ; preds = %14
store i32 0, i32* %6
br label %18
18: ; preds = %30, %17
%19 = load i32, i32* %6
%20 = icmp slt i32 %19, 4
br i1 %20, label %21, label %33
21: ; preds = %18
%22 = load i32, i32* %5
%23 = sext i32 %22 to i64
%24 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %2, i64 0, i64 %23
%25 = load i32, i32* %6
%26 = sext i32 %25 to i64
%27 = getelementptr inbounds [4 x i32], [4 x i32]* %24, i64 0, i64 %26
%28 = load i32, i32* %27
%29 = call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0), i32 %28)
br label %30
30: ; preds = %21
%31 = load i32, i32* %6
%32 = add nsw i32 %31, 1
store i32 %32, i32* %6
br label %18
33: ; preds = %18
%34 = call i32 @putchar(i8 signext 10)
br label %35
35: ; preds = %33
%36 = load i32, i32* %5
%37 = add nsw i32 %36, 1
store i32 %37, i32* %5
br label %14
38: ; preds = %14
br label %39
39: ; preds = %38, %62
%40 = call i32 @puts(i8* getelementptr inbounds ([55 x i8], [55 x i8]* @.str.3, i64 0, i64 0))
%41 = call i32 (...) @chose()
switch i32 %41, label %58 [
i32 117, label %42
i32 100, label %46
i32 108, label %50
i32 114, label %54
]
42: ; preds = %39
%43 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %2, i64 0, i64 0
%44 = getelementptr inbounds [4 x i32], [4 x i32]* %43, i64 0, i64 0
%45 = call i32 @up(i32* %44)
store i32 %45, i32* %4
br label %58
46: ; preds = %39
%47 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %2, i64 0, i64 0
%48 = getelementptr inbounds [4 x i32], [4 x i32]* %47, i64 0, i64 0
%49 = call i32 @down(i32* %48)
store i32 %49, i32* %4
br label %58
50: ; preds = %39
%51 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %2, i64 0, i64 0
%52 = getelementptr inbounds [4 x i32], [4 x i32]* %51, i64 0, i64 0
%53 = call i32 @left(i32* %52)
store i32 %53, i32* %4
br label %58
54: ; preds = %39
%55 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %2, i64 0, i64 0
%56 = getelementptr inbounds [4 x i32], [4 x i32]* %55, i64 0, i64 0
%57 = call i32 @right(i32* %56)
store i32 %57, i32* %4
br label %58
58: ; preds = %39, %54, %50, %46, %42
%59 = load i32, i32* %4
%60 = icmp eq i32 %59, 1
br i1 %60, label %61, label %62
61: ; preds = %58
store i32 0, i32* %4
br label %63
62: ; preds = %58
br label %39
63: ; preds = %61
%64 = load i32, i32* %3
%65 = icmp ne i32 %64, 1
br i1 %65, label %66, label %70
66: ; preds = %63
%67 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %2, i64 0, i64 0
%68 = getelementptr inbounds [4 x i32], [4 x i32]* %67, i64 0, i64 0
%69 = call i32 @ifwin(i32* %68)
store i32 %69, i32* %3
br label %70
70: ; preds = %66, %63
%71 = load i32, i32* %3
%72 = icmp eq i32 %71, 0
br i1 %72, label %73, label %75
73: ; preds = %70
%74 = call i32 @puts(i8* getelementptr inbounds ([9 x i8], [9 x i8]* @.str.4, i64 0, i64 0))
store i32 0, i32* %1
br label %86
75: ; preds = %70
%76 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %2, i64 0, i64 0
%77 = getelementptr inbounds [4 x i32], [4 x i32]* %76, i64 0, i64 0
%78 = call i32 @add(i32* %77)
%79 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %2, i64 0, i64 0
%80 = getelementptr inbounds [4 x i32], [4 x i32]* %79, i64 0, i64 0
%81 = call i32 @islose(i32* %80)
%82 = icmp eq i32 %81, 1
br i1 %82, label %83, label %85
83: ; preds = %75
%84 = call i32 @puts(i8* getelementptr inbounds ([10 x i8], [10 x i8]* @.str.5, i64 0, i64 0))
store i32 0, i32* %1
br label %86
85: ; preds = %75
br label %11
86: ; preds = %83, %73
%87 = load i32, i32* %1
ret i32 %87
}

LLVM IR (-O2):
@.str = [6 x i8] c"clear\00"
@.str.1 = [10 x i8] c"Now It's\0A\00"
@.str.2 = [4 x i8] c"%5d\00"
@.str.3 = [55 x i8] c"\0ADo you want them up(u), down(d), left(l) or right(r)?\00"
@.str.4 = [9 x i8] c"You Win.\00"
@.str.5 = [10 x i8] c"You lost.\00"
define i32 @main() {
%1 = alloca [4 x [4 x i32]]
%2 = bitcast [4 x [4 x i32]]* %1 to i8*
%3 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %1, i64 0, i64 0, i64 0
%4 = call i32 @newgame(i32* %3)
%5 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %1, i64 0, i64 0, i64 1
%6 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %1, i64 0, i64 0, i64 2
%7 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %1, i64 0, i64 0, i64 3
%8 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %1, i64 0, i64 1, i64 0
%9 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %1, i64 0, i64 1, i64 1
%10 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %1, i64 0, i64 1, i64 2
%11 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %1, i64 0, i64 1, i64 3
%12 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %1, i64 0, i64 2, i64 0
%13 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %1, i64 0, i64 2, i64 1
%14 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %1, i64 0, i64 2, i64 2
%15 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %1, i64 0, i64 2, i64 3
%16 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %1, i64 0, i64 3, i64 0
%17 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %1, i64 0, i64 3, i64 1
%18 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %1, i64 0, i64 3, i64 2
%19 = getelementptr inbounds [4 x [4 x i32]], [4 x [4 x i32]]* %1, i64 0, i64 3, i64 3
br label %20
20: ; preds = %80, %0
%21 = phi i32 [ 0, %0 ], [ %81, %80 ]
%22 = call i32 @system(i8* getelementptr inbounds ([6 x i8], [6 x i8]* @.str, i64 0, i64 0))
%23 = call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([10 x i8], [10 x i8]* @.str.1, i64 0, i64 0))
%24 = load i32, i32* %3
%25 = call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0), i32 %24)
%26 = load i32, i32* %5
%27 = call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0), i32 %26)
%28 = load i32, i32* %6
%29 = call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0), i32 %28)
%30 = load i32, i32* %7
%31 = call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0), i32 %30)
%32 = call i32 @putchar(i8 signext 10)
%33 = load i32, i32* %8
%34 = call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0), i32 %33)
%35 = load i32, i32* %9
%36 = call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0), i32 %35)
%37 = load i32, i32* %10
%38 = call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0), i32 %37)
%39 = load i32, i32* %11
%40 = call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0), i32 %39)
%41 = call i32 @putchar(i8 signext 10)
%42 = load i32, i32* %12
%43 = call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0), i32 %42)
%44 = load i32, i32* %13
%45 = call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0), i32 %44)
%46 = load i32, i32* %14
%47 = call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0), i32 %46)
%48 = load i32, i32* %15
%49 = call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0), i32 %48)
%50 = call i32 @putchar(i8 signext 10)
%51 = load i32, i32* %16
%52 = call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0), i32 %51)
%53 = load i32, i32* %17
%54 = call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0), i32 %53)
%55 = load i32, i32* %18
%56 = call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0), i32 %55)
%57 = load i32, i32* %19
%58 = call i32 @printf(i8* getelementptr inbounds ([4 x i8], [4 x i8]* @.str.2, i64 0, i64 0), i32 %57)
%59 = call i32 @putchar(i8 signext 10)
br label %60
60: ; preds = %20, %72
%61 = phi i32 [ %73, %72 ], [ 0, %20 ]
%62 = call i32 @puts(i8* dereferenceable(1) getelementptr inbounds ([55 x i8], [55 x i8]* @.str.3, i64 0, i64 0))
%63 = call i32 (...) @chose()
switch i32 %63, label %72 [
i32 117, label %64
i32 100, label %66
i32 108, label %68
i32 114, label %70
]
64: ; preds = %60
%65 = call i32 @up(i32* %3)
br label %72
66: ; preds = %60
%67 = call i32 @down(i32* %3)
br label %72
68: ; preds = %60
%69 = call i32 @left(i32* %3)
br label %72
70: ; preds = %60
%71 = call i32 @right(i32* %3)
br label %72
72: ; preds = %60, %70, %68, %66, %64
%73 = phi i32 [ %61, %60 ], [ %71, %70 ], [ %69, %68 ], [ %67, %66 ], [ %65, %64 ]
%74 = icmp eq i32 %73, 1
br i1 %74, label %75, label %60
75: ; preds = %72
%76 = icmp eq i32 %21, 1
br i1 %76, label %80, label %77
77: ; preds = %75
%78 = call i32 @ifwin(i32* %3)
%79 = icmp eq i32 %78, 0
br i1 %79, label %85, label %80
80: ; preds = %75, %77
%81 = phi i32 [ %78, %77 ], [ 1, %75 ]
%82 = call i32 @add(i32* %3)
%83 = call i32 @islose(i32* %3)
%84 = icmp eq i32 %83, 1
br i1 %84, label %85, label %20
85: ; preds = %80, %77
%86 = phi i8* [ getelementptr inbounds ([9 x i8], [9 x i8]* @.str.4, i64 0, i64 0), %77 ], [ getelementptr inbounds ([10 x i8], [10 x i8]* @.str.5, i64 0, i64 0), %80 ]
%87 = call i32 @puts(i8* dereferenceable(1) %86)
ret i32 0
}