Tabouid: un jeu de langage et de culture générale généré à partir de Wikipédia (Tabouid: a W ikipedia-based word guessing game) (2021)

Abstract: Nous présentons des résumés en français et en anglais de l’article (Bernard, 2020), présenté lors de la conférence 58th Annual Meeting of the Association for Computational Linguistics (ACL 2020). L’article détaille comment un éventail de techniques relativement simples de TAL et d’apprentissage automatique peuvent être combinées pour générer à partir de Wikipédia le contenu d’un jeu de langage et de culture générale. L’article peut être vu comme définissant un projet stimulant pour des étudiant·e·s en TAL et le jeu lui-même a effectivement été implémenté sous la forme de Tabouid, une application Android et iOS.

## abstract in english we present tabouid, a word-guessing game automatically generated from wikipedia. during a turn of the game, one player tries to make the other players guess the title of card as quickly as they can and without using any of the banned words mentionned on the card. tabouid contains 10,000 (virtual) cards in english, and as many in french, covering not only words and linguistic expressions but also a variety of topics including artists, historical events or scientific concepts. each card corresponds to a wikipedia article, and conversely, any article could be turned into a card. a range of relatively simple nlp (stemming, count-based selection, rule-based filtering, etc.) and machine-learning (scoring, active learning, etc.) techniques are effectively integrated into a two-stage process. first, a large subset of wikipedia articles are scored -this score estimates the difficulty, or alternatively, the playability of the page. then, the best articles are turned into cards by selecting, for each of them, a list of banned words based on its content. all cards in tabouid are associated with a difficulty score. this allows the difficulty level of the game to be set in a straightforward way. with such an adaptable difficulty, the game can accommodate various groups of players, which could include individuals such as children or foreigners, whose level of proficiency or knowledge of the culture associated with the target language may vary. in addition, we believe that this paper can have some pedagogical value by defining an implementation project for students enrolled in nlp or computational linguistic programs. the game is available as an android ( https://play.google.com/store/apps/ details?@xmath0.tot.tabouid) and ios ( https://apps.apple.com/us/app/ tabouid/id1477994156) application that is entirely free and does not contain any advertisement. the cards have been pre-generated and packaged with the application; an internet connection is not required during the game.