[File:MudTransparent.png|center|600px](File:MudTransparent.png%7Ccenter%7C600px)
'MudWings', also known as 'swamp dragons' or 'mud dragons' to humans,
are a Pyrrhian Dragons|dragon tribe that reside in the Mud Kingdom. They
are currently ruled by Queen Moorhen.

The MudWings were allied with Burn and the SkyWings in the War of
SandWing Succession and fought against Blister and Blaze. They were
allied with Blister and the SeaWings in the beginning of the War of
SandWing Succession, until the assassination of Tempest|Commander
Tempest. Burn forced the MudWings into an alliance by using threats and
offered one hundred years of peace between their tribes and protection
for the MudWings if she became queen of the SandWings.

## Description

<File:MudWing> nest guide.jpg|thumb|A MudWing egg clutch with a red egg
from A Guide to the Dragon World, by Joy Ang MudWings have thick,
armored scales.[1] They are usually earthy colors, such as browns,
ambers, and oranges. They are most known for their flat snouts, brute
strength, and large size. They may also have gold or amber underscales,
usually more visible in sunlight. Their nostrils are located on the top
of the snouts, allowing them to lay submerged in mud for long periods of
time, usually around one hour. They have thick, curved horns and broad,
flat heads. Their eyes have been described as brown, gold, amber, and
hazel, sometimes with yellow rings around the pupils. Their bodies are
muscular and robust, being based on crocodiles. They are typically
larger and stronger than dragons of other tribes. MudWings may also have
odd markings such as dappled scales.

## Diet

MudWings love food and are willing to eat nearly anything, including
both fruit and meat. In the marshes, they eat crocodiles and other
swamp-dwelling creatures. They have a bigger appetite than other tribes,
possibly because of the energy needed to maintain such large stature.
MudWings may have an interest in agriculture or farming. Their diet is
noted to also consist of water birds, hippos, water buffalo, cows, and
elephants.

## Abilities

MudWings can hold their breath for up to an hour. If the dragon is warm
enough, they can breathe fire.[2] Because of their muscular bodies,
MudWings are quite strong. They are capable of camouflaging into mud and
dirt and may rest while partially submerged. MudWings can use mud to
ease pain and help treat wounds.

<File:Clay> and Peril GN.png|thumb|Clay's fireproof scales protecting
him from being burnt by Peril in The Dragonet Prophecy (graphic
novel)|The Dragonet Prophecy, by Mike Holmes MudWings that hatch from
blood-red eggs are immune to fire. This power only fully activates after
exposure to mud; however, it is able to activate while the dragonet is
still inside the egg. Though fire will still hurt them, any injuries
caused by fire will rapidly heal. If a burn is too deep or large,
however, it cannot heal all the way; this ability will not heal deep
flesh wounds or internal wounds and is mostly limited to a dragon's
scales. Fireproof MudWings may be able to survive in lava for short
periods. When burned, a fire-immune MudWing's scales will temporarily
fade to black before returning to the dragon's normal scale color. In
ancient MudWing times, the queen would order for blood-red eggs to be
destroyed before they hatched. This changed when Moccasin's dragonet was
discovered to be fireproof.

There has never been a known Animus magic|animus dragon in the MudWing
tribe.

## Society

Less wealthy and lowborn MudWings usually live on the outskirts of
MudWing territory, near the Diamond Spray Delta, while the rest live
closer to the center of the kingdom. MudWings hatch close to villages,
where they learn and pick up the dragon language by going to schools.
After hatching, MudWing sibling groups will often follow older groups to
pick up the ways of MudWing life. Royal MudWings hatched in the palace
are named shortly after hatching, quickly educated, and trained.
[File:Mudwings-homes.png|thumb|MudWing](File:Mudwings-homes.png%7Cthumb%7CMudWing) dwellings from The Dragonet Prophecy (graphic novel)|The Dragonet
Prophecy, by Mike Holmes MudWings live in large mud bunkhouses, with a
big opening at the top, that house several dragons, usually siblings.
They also tend to lie around and nap in large mud puddles. MudWings also
have not been ambitious compared to other tribes. It has been awhile
since they had a queen who was interested in conquering others.

Pairings are not formal, with a breeding night once a month. Neither
parent takes part in raising their children, and often the two partners
will not know one another or their children in any way. MudWings lay
their eggs in well-protected bunkhouses with mud walls and warm rocks
for incubation. Eggs are left mostly alone, and oftentimes no adults are
present during hatchings. The first MudWing dragonet to hatch is often
the largest and is known as a bigwings. They will help their siblings
hatch out of their eggs.

MudWings, unlike other tribes, live in troops of siblings, with the
bigwings as the caretaker and leader. These sib groups love and trust
one another a great deal and work well as units of soldiers. They also
protect one another and feel the loss of a sibling deeply. When a
sibling is killed or lost, a sib group may take in another dragon who
has been orphaned from their own group, known as "unsibs." Several
unsibs may gather to form their own troop.

Besides for the bigwings, MudWing troops also have other roles that the
siblings fill. This includes a healer who studies the medicinal
properties of mud and various leaves, a treasurer who keeps track of the
siblings' treasure and provisions, a gatherer who finds additional food
besides the prey that is hunted as a group, and a communicator who
negotiates with other troops. These roles are assigned by natural skills
and personal preference. The bigwings can sometimes be in charge of one
of these roles if they have the skills for one of the roles.

MudWings have been stereotyped throughout history as dumb by most dragons. However, according to Bullfrog, the events of
the Scorching are in every MudWing history book.

## Names

MudWing names generally relate to the earth, swamps, and the flora and fauna that reside there such as Reed, Crane, Pheasant, Sora,
Moorhen, and Cattail, or shades of brown, such as Umber, Sepia, and
Ochre. Sometimes they can also be named after types of diamonds or
minerals, such as Asha. Synonyms of swamps or swampy areas are also used
as names, such as Marsh, Swamp, and Bog.

Click :Category:MudWings|here for a list of known MudWings.

#### Students at Jade Mountain

  - Unnamed characters#MudWings|An unnamed female MudWing
  - Marsh
  - Newt
  - Sepia
  - Sora (formerly)
  - Umber (formerly)

## Trivia

  - No MudWing queen has ever been challenged by a sister for her throne
    due to the way MudWings form sibling bonds. The oldest female, or
    bigwings, of the troop is likely always the queen due to the
    hierarchy of these groups.
  - Hatching from a blood-red egg is not uncommon, and these eggs occur
    every few years. The hatchlings of these eggs have fire resistant
    scales, and although they can burn, they heal much more quickly than
    the average dragon.
  - If Sunny had not visited Queen Moorhen's dream, populations of
    MudWings would be significantly reduced or gone due to the fact that
    Moorhen and Burn were planning on taking over the Ice Kingdom, which
    housed the deadly Great Ice Cliff.
  - Though MudWings are not focused on as much, they are lucky to avoid
    conflicts with the rest of Pyrrhia.