Question: What ranking is based on team performance over 4 years and of which one Australia team is ranked 25th?

<P0-S0> The Australian women's national ice hockey team represents Australia at the International Ice Hockey Federation's IIHF World Women's Championships. <P0-S1>  The women's national team is controlled by Ice Hockey Australia. <P0-S2>  As of 2011, Australia has 313 female players. <P0-S3>  Australia is ranked 25th out of 34 countries in the IIHF World Ranking. <P0-S4>  In September 2015, an announcement was made on the Ice Hockey Australia website that Canadian Lindsay McAlpine will be the new head coach of the Australian women's national ice hockey team, replacing Lee Brown due to health and work reasons. <P0-S5>  Lee Brown held the position since 2014. <P0-S6>  Lindsay McAlpine is expected to join the team for their first training camp in December. <SEP> <P1-S0> The IIHF World Ranking is a ranking of the performance of the national ice hockey teams of member countries of the International Ice Hockey Federation (IIHF). <P1-S1>  It is based on a formula giving points for each team's placings at IIHF-sanctioned tournaments over the previous four years. <P1-S2>  The ranking is used to determine seedings and qualification requirements for future IIHF tournaments. <P1-S3>  The current leader in rankings is Canada in men's play and the United States in women's play. <SEP> <P2-S0> Root After and Another (styled as "√after and another") is a Japanese adult visual novel by Makura which was released on October 26, 2007 for the PC as a DVD in limited and regular first editions. <P2-S1>  "Root After and Another" is Makura's second game and is the sequel to their first game "". <P2-S2>  The gameplay in "Root After and Another" follows a plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the six female main characters with playable routes. <P2-S3>  The game's scenario was ranked 17th and the music was ranked 25th in Getchu.com's 2007 ranking. <SEP> <P3-S0> Team composition refers to the overall mix of characteristics among people in a team, which is a unit of two or more individuals who interact interdependently to achieve a common objective. <P3-S1>  It is based on the attributes among individuals that comprise the team, in addition to their main objective. <P3-S2>  Team composition is usually either homogeneous, in which all members are the same, or heterogeneous, in which team members all contain significant differences. <P3-S3>  It has also been identified as a key factor that influences team performance. <P3-S4>  It factors in the individual attributes of team members (e.g. skill, experience, and ability) and how these contributions can potentially combine to dictate overall performance outcomes for the team. <P3-S5>  In the past decade, research on team effectiveness has burgeoned as teams have become increasingly common in organizations of all kinds. <P3-S6>  Research conducted on this topic has focused on aggregated member characteristics, member heterogeneity and team size as categories associated with team composition. <P3-S7>  The fashion in which a team is configured has a strong influence on team processes and the outcomes that the team achieves. <P3-S8>  The main outcomes associated with team performance can be classified mostly as performance outcomes (overall quality/precision of work produced, etc.) internal member outcomes (group cohesion, etc.) and behavioral outcomes (absenteeism, etc.).