Question: What video game, released in 2016, was developed by Massive Entertainment and published by Ubisoft?

<P0-S0> Tom Clancy's The Division is an online-only action role-playing video game developed by Massive Entertainment and published by Ubisoft, with assistance from Red Storm Entertainment, for Microsoft Windows, PlayStation 4 and Xbox One. <P0-S1>  It was announced during Ubisoft's E3 2013 press conference, and was released worldwide on 8 March 2016. <P0-S2>  It is set in a near future New York City in the aftermath of a smallpox pandemic; the player, who is an agent of the eponymous Strategic Homeland Division, commonly referred to as simply "The Division", is tasked with helping the group rebuild its operations in Manhattan, investigate the nature of the outbreak, and combating criminal activity in its wake. <P0-S3>  "The Division" is structured with elements of role-playing games, as well as collaborative and player versus player online multiplayer. <SEP> <P1-S0> Ground Control is a real-time tactics video game developed by Massive Entertainment and published by Sierra Entertainment. <P1-S1>  It was first released onto the PC Microsoft Windows in 2000. <P1-S2>  The game focuses on a conflict between two factions vying for control of a planet and a series of alien artefacts contained on its surface, in which players take the role of an officer for each faction, working to achieve their objectives through using a variety of futuristic style of troops, engaging different tactics that make use of their units, the terrain and careful planning. <SEP> <P2-S0> World in Conflict is a 2007 real-time strategy (RTS) video game developed by the Swedish video game company Massive Entertainment and published by Sierra Entertainment for Microsoft Windows. <P2-S1>  The game was released in September 2007, receiving generally favorable reviews and several awards. <P2-S2>  The game is considered by some to be the spiritual successor of "Ground Control", another game by Massive Entertainment, and is generally conceived by its designers to be a real-time tactical game, despite being marketed as a RTS game. <SEP> <P3-S0> The year 2016 saw releases of numerous video games, including new installments for several well-received franchises, such as "Ace Attorney", "Battlefield", "Call of Duty", "Civilization", "", "Dark Souls", "Dead Rising", "Deus Ex", "Dishonored", "Doom", "Far Cry", "FIFA", "Final Fantasy", "Fire Emblem", "Forza Horizon", "Gears of War", "Hearts of Iron", "Hitman", "Homefront", "Homeworld", "Kirby", "Mafia", "Mario Party", "Master of Orion", "Metroid", "Mirror's Edge", "Persona", "", "Pokémon", "Ratchet & Clank", "Shadow of the Beast", "Shadow Warrior", "Sonic the Hedgehog", "Star Fox", "Star Ocean", "Street Fighter", "Titanfall", "Total War", "Uncharted", "Watch Dogs", "XCOM" and "Zero Escape". <P3-S1>  In addition, it saw the release of new intellectual properties, including "Overwatch", "Quantum Break", "Tom Clancy's The Division" and "The Last Guardian", and indie titles such as "Abzû", "Hyper Light Drifter", "Inside", "No Man's Sky", "Owlboy", "Stardew Valley" and "The Witness". <P3-S2>  Many awards went to games such as "Overwatch", "", "Inside", "Doom", "Dark Souls III", "The Last Guardian", "Dishonored 2" and "Titanfall 2".