Question: Of Totopoly and Inkan aarre, which board game was created earlier?  

<P0-S0> Pasang is a two-player abstract strategy board game from Brunei. <P0-S1>  The game is often referred to as Pasang Emas which is actually a software implementation of the traditional board game. <P0-S2>  The object of this game is to acquire the most points by capturing black and white tokens on the board. <P0-S3>  Black tokens are worth 1 point, and white tokens are worth 2 points. <P0-S4>  The board is initially laid out with all 120 black and white tokens in one of over 30 traditional patterns. <P0-S5>  Players choose a piece called a "ka" which is used to capture the tokens on the board. <P0-S6>  Each player's "ka" moves around the board capturing as many tokens as possible. <P0-S7>  As a note, the "kas" are the only mobile pieces in the game. <P0-S8>  The other pieces are stationary, and are captured by the "kas". <P0-S9>  Players must capture token(s) during their turn, or lose the game. <P0-S10>  When all tokens have been captured from the board, the player with the most points is the winner. <P0-S11>  However, if there are any tokens left on the board, and none can be captured on a player's turn, then that player loses the game, and the other player is the winner. <SEP> <P1-S0> Inkan aarre (Finnish for "The treasure of the Inca") is a 2005 Finnish board game, designed by Kari Mannerla as a direct sequel to his 1951 board game "Afrikan tähti". <SEP> <P2-S0> Awithlaknannai Mosona is a two-player strategy board game from the Zuni Native American Indian tribe of New Mexico, United States. <P2-S1>  It is unknown how old the game is. <P2-S2>  The game was described by Stewart Culin in his book "Games of the North American Indians Volume 2: Games of Skill" (1907). <P2-S3>  In this book, it was named Awithlaknan Mosona. <P2-S4>  Awithlaknannai Mosona resembles another Zuni board game called Kolowis Awithlaknannai (Fighting Serpents) with few minor differences. <P2-S5>  The former having a smaller board, and depending upon the variant, it also has less lines joining the intersection points. <P2-S6>  The rules are the same. <P2-S7>  Awithlaknannai Mosona belongs to the draughts and Alquerque family of games as pieces hop over one another when capturing. <P2-S8>  It is actually more related to Alquerque, since the board is made up of intersection points and lines connecting them. <P2-S9>  It is thought that the Spanish had brought Alquerque to the American Southwest, and Awithlaknannai Mosona may have been an evolution from Alquerque. <P2-S10>  However, in Stewart Culin's 1907 book, the Zunis claim that they had adopted a hunt game from Mexico similar to Catch the Hare and the Fox games of Europe, and transformed it into Awithlaknannai Mosona. <P2-S11>  In these games, one player has more pieces over the other, however, the other player's piece has more powers. <P2-S12>  The Zuni's equalized the numbers of pieces and their powers, and also may have transformed the board making its length far exceed its width. <P2-S13>  Diagonal lines also replaced orthogonal lines altogether. <P2-S14>  However, the hunt game from Mexico may have used an Alquerque board even though the game mechanics of their new game, Awithlaknannai Mosona, were completely different. <SEP> <P3-S0> Totopoly is a commercial board game, based on the events leading up to, and during, a horse race. <P3-S1>  Originally made in 1938 by Waddingtons, the game is based on a double-sided board, with each side representing a different half of the game.