Question: What were the Genesis's advantages over the system which had a three letter abbreviation and was also the platform for Star Voyager?

<P0-S0> the 2016 major league baseball all - star game was the 87th edition of the major league baseball all - star game. <P0-S1> the game was hosted by the san diego padres and was played at petco park on july 12, 2016. it was televised nationally on fox. <P0-S2> the american league all - stars defeated the national league all - stars by a score of 4 -- 2 to win home field advantage for the 2016 world series (which went to the cleveland indians). <P0-S3> this was also the last time home - field advantage for the world series was determined by the outcome of the all - star game. <SEP> <P1-S0> Star Voyager is an outer space shooter for the Nintendo Entertainment System. <P1-S1> The gameplay is a first-person shooter from inside the cockpit of a spaceship. <P1-S2> The player navigates "sub spaces" of a larger "world map." <P1-S3> Gameplay takes place between different subspaces. <SEP> <P2-S0> The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. <P2-S1> It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) <P2-S2> (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) <P2-S3> and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. <P2-S4> In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. <P2-S5> It was succeeded by the Super Nintendo Entertainment System. <SEP> <P3-S0> the rivalry between nintendo and sega resulted in what has been described as one of the most notable console wars in video game history, in which sega positioned the genesis as the "cool" console, with more mature titles aimed at older gamers, and edgy advertisements that occasionally attacked the competition. <P3-S1> nintendo however, scored an early public relations advantage by securing the first console conversion of capcom's arcade classic street fighter ii for snes, which took over a year to make the transition to genesis. <P3-S2> despite the genesis's head start, much larger library of games, and lower price point, the genesis only represented an estimated 60% of the american 16-bit console market in june 1992, and neither console could maintain a definitive lead for several years. <P3-S3> donkey kong country is said to have helped establish the snes's market prominence in the latter years of the 16-bit generation, and for a time, maintain against the playstation and saturn. <P3-S4> according to nintendo, the company had sold more than 20 million snes units in the u.s. according to a 2014 wedbush securities report based on npd sales data, the snes ultimately outsold the genesis in the u.s. market. <SEP> <P4-S0> To compete with the popular Family Computer in Japan, NEC Home Electronics launched the PC Engine in 1987, and Sega Enterprises followed suit with the Mega Drive in 1988. <P4-S1> The two platforms were later launched in North America in 1989 as the TurboGrafx-16 and the Genesis respectively. <P4-S2> Both systems were built on 16-bit architectures and offered improved graphics and sound over the 8-bit NES. <P4-S3> However, it took several years for Sega's system to become successful. <P4-S4> Nintendo executives were in no rush to design a new system, but they reconsidered when they began to see their dominance in the market slipping.