Question: What were the Genesis' advantages over the platform of Colorful Dragon?

<P0-S0> The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. <P0-S1> It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) <P0-S2> (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) <P0-S3> and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. <P0-S4> In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. <P0-S5> It was succeeded by the Super Nintendo Entertainment System. <SEP> <P1-S0> Colorful Dragon (), is a maze game developed and published by Sachen for the Nintendo Entertainment System on 1989 in Asia. <P1-S1> Bunch Games later licensed the game for distribution in North America for a 1990 release, and published it as Tagin' Dragon. <SEP> <P2-S0> the rivalry between nintendo and sega resulted in what has been described as one of the most notable console wars in video game history, in which sega positioned the genesis as the "cool" console, with more mature titles aimed at older gamers, and edgy advertisements that occasionally attacked the competition. <P2-S1> nintendo however, scored an early public relations advantage by securing the first console conversion of capcom's arcade classic street fighter ii for snes, which took over a year to make the transition to genesis. <P2-S2> despite the genesis's head start, much larger library of games, and lower price point, the genesis only represented an estimated 60% of the american 16-bit console market in june 1992, and neither console could maintain a definitive lead for several years. <P2-S3> donkey kong country is said to have helped establish the snes's market prominence in the latter years of the 16-bit generation, and for a time, maintain against the playstation and saturn. <P2-S4> according to nintendo, the company had sold more than 20 million snes units in the u.s. according to a 2014 wedbush securities report based on npd sales data, the snes ultimately outsold the genesis in the u.s. market. <SEP> <P3-S0> To compete with the popular Family Computer in Japan, NEC Home Electronics launched the PC Engine in 1987, and Sega Enterprises followed suit with the Mega Drive in 1988. <P3-S1> The two platforms were later launched in North America in 1989 as the TurboGrafx-16 and the Genesis respectively. <P3-S2> Both systems were built on 16-bit architectures and offered improved graphics and sound over the 8-bit NES. <P3-S3> However, it took several years for Sega's system to become successful. <P3-S4> Nintendo executives were in no rush to design a new system, but they reconsidered when they began to see their dominance in the market slipping. <SEP> <P4-S0> dragon beach () is a broad gravel and bounder strewn area flanking dragon cove, and extending up to about above sea level on varna peninsula, livingston island in antarctica. <P4-S1> to the north it ascends to the williams point platform, to the south it is bounded by an ice ramp, and rises to the west onto the flank of gargoyle bastion. <P4-S2> the feature is a major source of petrified wood, which is abundantly strewn over this area and has been exposed by weathering from an underlying, poorly exposed volcanic ignimbrite deposit. <P4-S3> it was named by the uk antarctic place-names committee in 1998 in association with dragon cove.