Question: Which board game was introduced first, Junta or Squatter?

<P0-S0> Pasang is a two-player abstract strategy board game from Brunei. <P0-S1>  The game is often referred to as Pasang Emas which is actually a software implementation of the traditional board game. <P0-S2>  The object of this game is to acquire the most points by capturing black and white tokens on the board. <P0-S3>  Black tokens are worth 1 point, and white tokens are worth 2 points. <P0-S4>  The board is initially laid out with all 120 black and white tokens in one of over 30 traditional patterns. <P0-S5>  Players choose a piece called a "ka" which is used to capture the tokens on the board. <P0-S6>  Each player's "ka" moves around the board capturing as many tokens as possible. <P0-S7>  As a note, the "kas" are the only mobile pieces in the game. <P0-S8>  The other pieces are stationary, and are captured by the "kas". <P0-S9>  Players must capture token(s) during their turn, or lose the game. <P0-S10>  When all tokens have been captured from the board, the player with the most points is the winner. <P0-S11>  However, if there are any tokens left on the board, and none can be captured on a player's turn, then that player loses the game, and the other player is the winner. <SEP> <P1-S0> Junta is a board game designed by Vincent Tsao published, as of 1985, by West End Games. <P1-S1>  Players compete as the corrupt power elite families of a fictional parody of a stereotypical banana republic (specifically "Republica de los Bananas") trying to get as much money as possible into their Swiss bank accounts before the foreign aid money runs out. <P1-S2>  Fighting in the republic's capital during recurrent coup attempts encompasses most of the game's equipment, rules and playtime. <P1-S3>  This game-within-the-game is however actually tangential to the players' main goal. <SEP> <P2-S0> Biniax is a free and open source puzzle video game introduced first in 2005. <P2-S1>  In 2007, Biniax-2 sequel of the game was released with more polished look and feel and different game modes – arcade, tactic and multiplayer. <P2-S2>  Latest release is from 2012. <SEP> <P3-S0> Squatter is a board game that was launched at the Royal Melbourne Show in 1962, invented by Robert Crofton Lloyd. <P3-S1>  With more than 500,000 games sold in Australia alone, it became the most successful board game ever developed in Australia. <P3-S2>  Superficially, Squatter has the appearance of a "Monopoly"-type game. <P3-S3>  However, unlike Monopoly, all players remain in the game until the end. <P3-S4>  Players each start the game with their own sheep station and aim to be the first player to improve and irrigate their pastures and then fully stock their sheep station. <P3-S5>  Players run their sheep station as a business venture, to earn enough money to pay for the seasonal running expenses and to finance the improvements that are required to win the game. <P3-S6>  The Squatter game presents players with a mixture of strategy and luck that reflects the many challenges facing any form of livestock raising. <P3-S7>  These challenges include droughts, floods and bushfires, as well as disease, variable livestock prices, and luck. <P3-S8>  In 1999, a version became available on PC CD-ROM. <P3-S9>  However the PC version was not commercially successful and is no longer available.