Question: Were the makers of the board game "Titan" the same makers of "The Farming Game?"

<P0-S0>  It was first published in 1980 by Gorgonstar, a small company created by the designers. <P0-S1>  Soon afterward, the rights were licensed to Avalon Hill, which made several minor revisions and published the game for many years. <P0-S2>  "Titan" went out of print in 1998, when Avalon Hill was sold and ceased operations. <P0-S3>  A new edition of "Titan", with artwork by Kurt Miller and Mike Doyle and produced by Canadian publisher Valley Games became available in late 2008. <P0-S4> Titan is a fantasy board game for two to six players, designed by Jason B. McAllister and David A. Trampier. <P0-S5>  The Valley Games edition was adapted to the Apple iPad and released on December 21, 2011. <SEP> <P1-S0>  Published in 1979, it was designed by George Rohrbacher, a rancher in Washington State. <P1-S1>  "The Farming Game" painfully reflects the real-life difficulties of running a farm. <P1-S2>  Also, the names and places in the game are the names of families farming for generations in Yakima Valley and other parts of Central Washington. <P1-S3>  When Rohrbacher invented the game, it was a desperate time for his failing farm and small family, which is reflected in the difficulty of the game, and the multitude of points taken into consideration in farming that are often left up to chance. <P1-S4> The Farming Game is a board game simulating the economics of a small farm. <P1-S5>  It is considered a board game which has educational value. <SEP> <P2-S0> Jamil Moledina works in the videogame industry doing business development. <P2-S1>  He was born in Mombasa, Kenya, raised in London and Los Angeles, and now lives in San Francisco. <P2-S2>  He works at Google as the Games Strategic Lead for Google Play, managing games curation strategy for key partners on the default Android store, as well as curating the games portfolio for Daydream, Google's VR platform. <P2-S3>  He was previously the CEO of Wormhole Games, the makers of "Tank Nation." <P2-S4>  Prior to that he was VP Business Development for Funzio, the makers of "Crime City,", through their acquisition by GREE. <P2-S5>  Moledina previously directed business development at the EA Partners studio of Electronic Arts, where he created and managed the EA Arthouse initiative to sign and publish indie downloadable games such as "Shank" and "DeathSpank." <P2-S6>  He also served on the Board of Directors of the International Game Developers Association, the professional association of the game industry. <SEP> <P3-S0> The Denis family were French harpsichord makers from the mid 16th century to the beginning of the 18th century, by which time the Blanchet family had superseded them as the main harpsichord building dynasty in Paris. <P3-S1>  Members of the Denis family headed the instrument makers' guild for several generations, but only four harpsichords by members of the family have survived to modern times, and three spinets. <P3-S2>  Several of the Denis instruments are signed in red chalk under the sound board with the makers name, place of construction and date, along with three five-pointed stars. <P3-S3>  Instruments by the Denis family where in high regard well after their time, as witnessed by an entry in the "Encyclopédie Methodique" from 1785: "The best makers of ordinary harpsichords have been the Ruckers in Antwerp... and Jean Denis of Paris".