Question: What were the Genesis's advantages over the platform of the game Nightshade?

<P0-S0> It was developed by Beam Software and published by Ultra Games. <P0-S1> Nightshade Part 1: The Claws of Sutekh is an action-adventure video game released in 1992 for the Nintendo Entertainment System. <P0-S2> The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for Beam Software's 1993 game ""Shadowrun". <SEP> <P1-S0> the xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. <P1-S1> the 2007 game critics awards honored the platform with 38 nominations and 12 wins – more than any other platform. <P1-S2> by march 2008, the xbox 360 had reached a software attach rate of 7.5 games per console in the us; the rate was 7.0 in europe, while its competitors were 3.8 (ps3) and 3.5 (wii), according to microsoft. <P1-S3> at the 2008 game developers conference, microsoft announced that it expected over 1,000 games available for xbox 360 by the end of the year. <P1-S4> as well as enjoying exclusives such as additions to the halo franchise and gears of war, the xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be ps3 exclusives, including devil may cry, ace combat, virtua fighter, grand theft auto iv, final fantasy xiii, tekken 6, metal gear solid : rising, and l.a. noire. <P1-S5> in addition, xbox 360 versions of cross-platform games were generally considered superior to their ps3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the ps3. <SEP> <P2-S0> the rivalry between nintendo and sega resulted in what has been described as one of the most notable console wars in video game history, in which sega positioned the genesis as the "cool" console, with more mature titles aimed at older gamers, and edgy advertisements that occasionally attacked the competition. <P2-S1> nintendo however, scored an early public relations advantage by securing the first console conversion of capcom's arcade classic street fighter ii for snes, which took over a year to make the transition to genesis. <P2-S2> despite the genesis's head start, much larger library of games, and lower price point, the genesis only represented an estimated 60% of the american 16-bit console market in june 1992, and neither console could maintain a definitive lead for several years. <P2-S3> donkey kong country is said to have helped establish the snes's market prominence in the latter years of the 16-bit generation, and for a time, maintain against the playstation and saturn. <P2-S4> according to nintendo, the company had sold more than 20 million snes units in the u.s. according to a 2014 wedbush securities report based on npd sales data, the snes ultimately outsold the genesis in the u.s. market. <SEP> <P3-S0> It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) <P3-S1> The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. <P3-S2> (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) <P3-S3> and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. <P3-S4> In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. <P3-S5> It was succeeded by the Super Nintendo Entertainment System. <SEP> <P4-S0> To compete with the popular Family Computer in Japan, NEC Home Electronics launched the PC Engine in 1987, and Sega Enterprises followed suit with the Mega Drive in 1988. <P4-S1> The two platforms were later launched in North America in 1989 as the TurboGrafx-16 and the Genesis respectively. <P4-S2> However, it took several years for Sega's system to become successful. <P4-S3> Nintendo executives were in no rush to design a new system, but they reconsidered when they began to see their dominance in the market slipping. <P4-S4> Both systems were built on 16-bit architectures and offered improved graphics and sound over the 8-bit NES.