# Module:Chessboard/Chu shogi

local p = {}  

function p.dims  
return 12, 12  
end  

function p.letters  
return {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L'}  
end  

p.pattern = '%w%w%w'  

function p.image_board(size)  
return string.format( '', 12 * size, 12 * size )  
end  

function p.image_square( pc, row, col, size )  
local colornames = {  
l = { m = 'white', f = 'white' },  
d = { m = 'black', f = 'black' }  
}  
local piecenames = {  
am = { name = 'angle mover', gender = 'm', japname='角', fulljapname='角行' },  
bt = { name = 'blind tiger', gender = 'm', japname='虎', fulljapname='盲虎' },  
cg = { name = 'copper general', gender = 'm', japname='銅', fulljapname='銅将' },  
dh = { name = 'dragon horse', gender = 'm', japname='馬', fulljapname='龍馬' },  
dk = { name = 'dragon king', gender = 'm', japname='龍', fulljapname='龍王' },  
de = { name = 'drunk elephant', gender = 'm', japname='象', fulljapname='酔象' },  
fl = { name = 'ferocious leopard', gender = 'm', japname='豹', fulljapname='猛豹 ' },  
fc = { name = 'flying chariot', gender = 'm', japname='飛', fulljapname='飛車' },  
fo = { name = 'flying ox', gender = 'm', japname='牛', fulljapname='飛牛' },  
fs = { name = 'flying stag', gender = 'm', japname='鹿', fulljapname='飛鹿' },  
pn = { name = 'foot soldier', gender = 'm', japname='歩', fulljapname='歩兵' },  
fb = { name = 'free boar', gender = 'm', japname='猪', fulljapname='奔猪' },  
fk = { name = 'free king', gender = 'm', japname='奔', fulljapname='奔王' },  
gb = { name = 'go-between', gender = 'm', japname='仲', fulljapname='仲人' },  
gg = { name = 'golden general', gender = 'm', japname='金', fulljapname='金将' },  
hf = { name = 'horned falcon', gender = 'm', japname='鷹', fulljapname='角鷹' },  
ic = { name = 'incense chariot', gender = 'm', japname='香', fulljapname='香車' },  
jd = { name = 'jade general', gender = 'm', japname='玉', fulljapname='玉将' },  
kg = { name = 'king general', gender = 'm', japname='王', fulljapname='王将' },  
kn = { name = 'kirin', gender = 'm', japname='麒', fulljapname='麒麟' },  
ln = { name = 'lion', gender = 'm', japname='獅', fulljapname='獅子' },  
px = { name = 'phoenix', gender = 'm', japname='鳳', fulljapname='鳳凰' },  
pr = { name = 'prince', gender = 'm', japname='太', fulljapname='太子' },  
rc = { name = 'reverse chariot', gender = 'm', japname='反', fulljapname='反車' },  
sm = { name = 'side mover', gender = 'm', japname='横', fulljapname='横行' },  
sg = { name = 'silver general', gender = 'm', japname='銀', fulljapname='銀将' },  
se = { name = 'soaring eagle', gender = 'm', japname='鷲', fulljapname='飛鷲' },  
tn = { name = 'tokin', gender = 'm', japname='と', fulljapname='と金' },  
vm = { name = 'vertical mover', gender = 'm', japname='竪', fulljapname='竪行' },  
we = { name = 'whale', gender = 'm', japname='鯨', fulljapname='鯨鯢' },  
wh = { name = 'white horse', gender = 'm', japname='駒', fulljapname='白駒' },  
ia = { name = 'inverted angle mover', gender = 'm', japname='角', fulljapname='角行' },  
ih = { name = 'inverted dragon horse', gender = 'm', japname='馬', fulljapname='龍馬' },  
id = { name = 'inverted dragon king', gender = 'm', japname='龍', fulljapname='龍王' },  
ie = { name = 'inverted drunk elephant', gender = 'm', japname='象', fulljapname='酔象' },  
it = { name = 'inverted flying chariot', gender = 'm', japname='飛', fulljapname='飛車' },  
ik = { name = 'inverted free king', gender = 'm', japname='奔', fulljapname='奔王' },  
il = { name = 'inverted lion', gender = 'm', japname='獅', fulljapname='獅子' },  
is = { name = 'inverted side mover', gender = 'm', japname='横', fulljapname='横行' },  
iv = { name = 'inverted vertical mover', gender = 'm', japname='竪', fulljapname='竪行' }  
}  
local symnames = {  
xx = 'black cross',  
ox = 'white cross',  
xo = 'black circle',  
oo = 'white circle',  
ul = 'arrow up-',  
ua = 'arrow up',  
ur = 'arrow up-',  
la = 'arrow ',  
ra = 'arrow ',  
dl = 'arrow down-',  
da = 'arrow down',  
dr = 'arrow down-',  
lr = 'arrow -',  
ud = 'arrow up-down',  
x0 = 'zero',  
x1 = 'one',  
x2 = 'two',  
x3 = 'three',  
x4 = 'four',  
x5 = 'five',  
x6 = 'six',  
x7 = 'seven',  
x8 = 'eight',  
x9 = 'nine',  
}  
local colchar = {'A','B','C','D','E','F','G','H','I','J','K','L'}  
local color = mw.ustring.gsub( pc, '^.*(%w)(%w)(%w).*$', '%3' ) or ''  
local piece = mw.ustring.gsub( pc, '^.*(%w)(%w)(%w).*$', '%1%2' ) or ''  
local alt = colchar[col] .. row .. ' '  

if colornames[color] and piecenames[piece] then  
alt = alt .. colornames[color][piecenames[piece]['gender']] .. ' ' .. piecenames[piece]['name']  
else  
alt = alt .. ( symnames[piece .. color] or piece .. ' ' .. color )  
end  

fn = ''  

if pc == 'aml' then  
fn = 'Angle_Mover_(Chu_Hieroglyph)'  
elseif pc == 'amd' then  
fn = 'Angle_Mover_(Chu_Hieroglyph)-opposite'  
elseif pc == 'btl' then  
fn = 'Blind_Tiger_(Chu_Hieroglyph)'  
elseif pc == 'btd' then  
fn = 'Blind_Tiger_(Chu_Hieroglyph)-opposite'  
elseif pc == 'cgl' then  
fn = 'Copper_General_(Chu_Hieroglyph)'  
elseif pc == 'cgd' then  
fn = 'Copper_General_(Chu_Hieroglyph)-opposite'  
elseif pc == 'dhl' then  
fn = 'Dragon_Horse_(Chu_Hieroglyph)'  
elseif pc == 'dhd' then  
fn = 'Dragon_Horse_(Chu_Hieroglyph)-opposite'  
elseif pc == 'dkl' then  
fn = 'Dragon_King_(Chu_Hieroglyph)'  
elseif pc == 'dkd' then  
fn = 'Dragon_King_(Chu_Hieroglyph)-opposite'  
elseif pc == 'del' then  
fn = 'Drunk_Elephant_(Chu_Hieroglyph)'  
elseif pc == 'ded' then  
fn = 'Drunk_Elephant_(Chu_Hieroglyph)-opposite'  
elseif pc == 'fll' then  
fn = 'Ferocious_Leopard_(Chu_Hieroglyph)'  
elseif pc == 'fld' then  
fn = 'Ferocious_Leopard_(Chu_Hieroglyph)-opposite'  
elseif pc == 'fcl' then  
fn = 'Flying_Chariot_(Chu_Hieroglyph)'  
elseif pc == 'fcd' then  
fn = 'Flying_Chariot_(Chu_Hieroglyph)-opposite'  
elseif pc == 'fol' then  
fn = 'Flying_Ox_(Chu_Hieroglyph)'  
elseif pc == 'fod' then  
fn = 'Flying_Ox_(Chu_Hieroglyph)-opposite'  
elseif pc == 'fsl' then  
fn = 'Flying_Stag_(Chu_Hieroglyph)'  
elseif pc == 'fsd' then  
fn = 'Flying_Stag_(Chu_Hieroglyph)-opposite'  
elseif pc == 'pnl' then  
fn = 'Foot_Soldier_(Chu_Hieroglyph)'  
elseif pc == 'pnd' then  
fn = 'Foot_Soldier_(Chu_Hieroglyph)-opposite'  
elseif pc == 'fbl' then  
fn = 'Free_Boar_(Chu_Hieroglyph)'  
elseif pc == 'fbd' then  
fn = 'Free_Boar_(Chu_Hieroglyph)-opposite'  
elseif pc == 'fkl' then  
fn = 'Free_King_(Chu_Hieroglyph)'  
elseif pc == 'fkd' then  
fn = 'Free_King_(Chu_Hieroglyph)-opposite'  
elseif pc == 'gbl' then  
fn = 'Go-Between_(Chu_Hieroglyph)'  
elseif pc == 'gbd' then  
fn = 'Go-Between_(Chu_Hieroglyph)-opposite'  
elseif pc == 'ggl' then  
fn = 'Golden_General_(Chu_Hieroglyph)'  
elseif pc == 'ggd' then  
fn = 'Golden_General_(Chu_Hieroglyph)-opposite'  
elseif pc == 'hfl' then  
fn = 'Horned_Falcon_(Chu_Hieroglyph)'  
elseif pc == 'hfd' then  
fn = 'Horned_Falcon_(Chu_Hieroglyph)-opposite'  
elseif pc == 'icl' then  
fn = 'Incense_Chariot_(Chu_Hieroglyph)'  
elseif pc == 'icd' then  
fn = 'Incense_Chariot_(Chu_Hieroglyph)-opposite'  
elseif pc == 'jdl' then  
fn = 'Jade_General_(Chu_Hieroglyph)'  
elseif pc == 'jdd' then  
fn = 'Jade_General_(Chu_Hieroglyph)-opposite'  
elseif pc == 'kgl' then  
fn = 'King_General_(Chu_Hieroglyph)'  
elseif pc == 'kgd' then  
fn = 'King_General_(Chu_Hieroglyph)-opposite'  
elseif pc == 'knl' then  
fn = 'Kirin_(Chu_Hieroglyph)'  
elseif pc == 'knd' then  
fn = 'Kirin_(Chu_Hieroglyph)-opposite'  
elseif pc == 'lnl' then  
fn = 'Lion_(Chu_Hieroglyph)'  
elseif pc == 'lnd' then  
fn = 'Lion_(Chu_Hieroglyph)-opposite'  
elseif pc == 'pxl' then  
fn = 'Phoenix_(Chu_Hieroglyph)'  
elseif pc == 'pxd' then  
fn = 'Phoenix_(Chu_Hieroglyph)-opposite'  
elseif pc == 'prl' then  
fn = 'Prince_(Chu_Hieroglyph)'  
elseif pc == 'prd' then  
fn = 'Prince_(Chu_Hieroglyph)-opposite'  
elseif pc == 'rcl' then  
fn = 'Reverse_Chariot_(Chu_Hieroglyph)'  
elseif pc == 'rcd' then  
fn = 'Reverse_Chariot_(Chu_Hieroglyph)-opposite'  
elseif pc == 'sml' then  
fn = 'Side_Mover_(Chu_Hieroglyph)'  
elseif pc == 'smd' then  
fn = 'Side_Mover_(Chu_Hieroglyph)-opposite'  
elseif pc == 'sgl' then  
fn = 'Silver_General_(Chu_Hieroglyph)'  
elseif pc == 'sgd' then  
fn = 'Silver_General_(Chu_Hieroglyph)-opposite'  
elseif pc == 'sel' then  
fn = 'Soaring_Eagle_(Chu_Hieroglyph)'  
elseif pc == 'sed' then  
fn = 'Soaring_Eagle_(Chu_Hieroglyph)-opposite'  
elseif pc == 'tnl' then  
fn = 'Tokin_(Chu_Hieroglyph)'  
elseif pc == 'tnd' then  
fn = 'Tokin_(Chu_Hieroglyph)-opposite'  
elseif pc == 'vml' then  
fn = 'Vertical_Mover_(Chu_Hieroglyph)'  
elseif pc == 'vmd' then  
fn = 'Vertical_Mover_(Chu_Hieroglyph)-opposite'  
elseif pc == 'wel' then  
fn = 'Whale_(Chu_Hieroglyph)'  
elseif pc == 'wed' then  
fn = 'Whale_(Chu_Hieroglyph)-opposite'  
elseif pc == 'whl' then  
fn = 'White_Horse_(Chu_Hieroglyph)'  
elseif pc == 'whd' then  
fn = 'White_Horse_(Chu_Hieroglyph)-opposite'  
elseif pc == 'ial' then  
fn = 'Angle_Mover_(Chu_Hieroglyph)-inverted'  
elseif pc == 'iad' then  
fn = 'Angle_Mover_(Chu_Hieroglyph)-opposite-inverted'  
elseif pc == 'ihl' then  
fn = 'Dragon_Horse_(Chu_Hieroglyph)-inverted'  
elseif pc == 'ihd' then  
fn = 'Dragon_Horse_(Chu_Hieroglyph)-opposite-inverted'  
elseif pc == 'idl' then  
fn = 'Dragon_King_(Chu_Hieroglyph)-inverted'  
elseif pc == 'idd' then  
fn = 'Dragon_King_(Chu_Hieroglyph)-opposite-inverted'  
elseif pc == 'iel' then  
fn = 'Drunk_Elephant_(Chu_Hieroglyph)-inverted'  
elseif pc == 'ied' then  
fn = 'Drunk_Elephant_(Chu_Hieroglyph)-opposite-inverted'  
elseif pc == 'itl' then  
fn = 'Flying_Chariot_(Chu_Hieroglyph)-inverted'  
elseif pc == 'itd' then  
fn = 'Flying_Chariot_(Chu_Hieroglyph)-opposite-inverted'  
elseif pc == 'ikl' then  
fn = 'Free_King_(Chu_Hieroglyph)-inverted'  
elseif pc == 'ikd' then  
fn = 'Free_King_(Chu_Hieroglyph)-opposite-inverted'  
elseif pc == 'ill' then  
fn = 'Lion_(Chu_Hieroglyph)-inverted'  
elseif pc == 'ild' then  
fn = 'Lion_(Chu_Hieroglyph)-opposite-inverted'  
elseif pc == 'isl' then  
fn = 'Side_Mover_(Chu_Hieroglyph)-inverted'  
elseif pc == 'isd' then  
fn = 'Side_Mover_(Chu_Hieroglyph)-opposite-inverted'  
elseif pc == 'ivl' then  
fn = 'Vertical_Mover_(Chu_Hieroglyph)-inverted'  
elseif pc == 'ivd' then  
fn = 'Vertical_Mover_(Chu_Hieroglyph)-opposite-inverted'  
end  

return string.format( '', fn, size, size, alt, alt )  

end  

return p