end
if show_ppg then
tt = p_sub.colhead(tt,36,'<abbr title="புள்ளிகள்/ஆட்டம்">பு/ஆ</abbr>') -- Points per game col
end
end
if full_table then
if show_GB then -- Games behind header
tt = p_sub.colhead(tt,28,'<abbr title="Games behind">GB</abbr>')
end
tt.count = tt.count+1
table.insert(tt.tab_text,results_header_txt)
end  
return tt
end  
-- Numeric alignment
local function num_align(num, digits)
if tonumber(digits) and tonumber(num) then
local n = tonumber(num)
digits = tonumber(digits)
if digits == 1 then
if n >= 0 and n < 10 then
return '<span>0</span>' .. num
end
elseif digits == 2 then
if n >= 0 and n < 10 then
return '<span>00</span>' .. num
elseif n >= 10 and n < 100 then
return '<span>0</span>' .. num
end
end
end
return num
end  
function pp.row(,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
-- Build the inner parts of individual rows  
-- Sub-module usage
local mm = require('Module:Math')
local yesno = require('Module:Yesno')  
-- Get custom/default options for in table
local show_win = yesno(Args['show_win'] or 'yes')
local show_draw = yesno(Args['show_draw'] or 'yes')
local show_loss = yesno(Args['show_loss'] or 'yes')
local win_points = tonumber(Args['winpoints']) or (show_draw and 3 or 2)
local draw_points = tonumber(Args['drawpoints']) or (show_draw and 1 or 0)
local loss_points = tonumber(Args['losspoints']) or (show_draw and 0 or 1)
local rw_points = tonumber(Args['rwpoints']) or 1
local digits = Args['digitpad']  
local total_row_name = 'SPORTS_TABLE_TOTAL'
-- Add to tallies if enabled
if yesno(Args['show_totals'] or 'no') and (team_code_ii ~= total_row_name) then
for k,v in ipairs({'win', 'draw', 'loss', 'gf', 'ga', 'adjust_points', 'startpoints'}) do
Args[v .. '_' .. total_row_name] =
(tonumber(Args[v .. '_' .. total_row_name]) or 0)
+ (tonumber(Args[v .. '_' .. team_code_ii]) or 0)
end
end  
-- Order of draws and losses --
local loss_first = Args['loss_before_draw'] or Args['loss_before_tie'] or false  
-- Optional rounds won
local rounds_won = yesno(Args['show_rw'] or Args['rounds_won'] or 'no')  
-- Get some input
local wins = tonumber(Args['win_'..team_code_ii]) or 0
local draws = tonumber(Args['draw_'..team_code_ii]) or 0
local losses = tonumber(Args['loss_'..team_code_ii]) or 0
local rw = tonumber(Args['rw_'..team_code_ii]) or 0
local gfor = tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '0') or '?'
local gaig = tonumber(Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '0') or '?'
local s_pts = (tonumber(Args['adjust_points_'..team_code_ii]) or 0) + (tonumber(Args['startpoints_'..team_code_ii]) or 0)
local hth_local = yesno(Args['show_hth'] or 'yes') and Args['hth_'..team_code_ii] or nil
local ranking_style = string.lower(Args['ranking_style'] or 'pts')
local pct_style = string.lower(Args['pct_style'] or 'ratio')  
-- Then calculate some values
local matches = wins + draws + losses
local points = win_points*wins + draw_points*draws + loss_points*losses + rw_points*rw + s_pts  
if Args['goalpoints'] and tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii]) then
points = points + (tonumber(Args['goalpoints']) or 1)*tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii])
end  
local matches_text = matches
if tonumber(Args['win_'..team_code_ii]) == nil or tonumber(Args['draw_'..team_code_ii]) == nil or tonumber(Args['loss_'..team_code_ii]) == nil then
matches = tonumber(Args['matches_'..team_code_ii]) or matches
matches_text = Args['matches_'..team_code_ii] or matches
end  
local win_perc = ''
local ppg = ''
if tonumber(matches) == nil or matches == 0 then
-- Escape for zero matches
win_perc = '&mdash;'
ppg = '&mdash;'
else
--Some sports use draw as well
win_perc = (pct_style == 'ratio') and
mm._precision_format((2*wins + draws + s_pts) / (2*matches), 3) or
mm._precision_format(100*(2*wins + draws + s_pts) / (2*matches), 2)
-- Allow win_perc to be altered due to point deductions/additions
ppg = mm._precision_format(points / matches, 2)
if (losses > 0 or draws > 0) and pct_style == 'ratio' then
-- Drop the leading zero (from the string)
win_perc = string.sub(win_perc,2,string.len(win_perc))
end
end
if ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='wpct' then
if matches == 0 then
win_perc = '&mdash;'
else
win_perc = mm._precision_format(100 * wins / matches, 2)
end
end  
-- Show for/against
local for_against_style = Args['for_against_style'] or 'goals'
local hide_for_against = false
for_against_style = string.lower(for_against_style)
if for_against_style=='' then
hide_for_against = true
end  
-- Comparison of for against
local gcomp = nil
-- Whether to use goal ratio (goal average) or goal percentage instead
local skip_sign
if yesno(Args['use_goal_ratio'] or 'no') or yesno(Args['use_goal_average'] or 'no') then
-- Now it is the goal ratio/goal average
if (gfor == '?') or (gaig == '?') or gaig == 0 then
gcomp = '&mdash;'
else
gcomp = mm._precision_format(gfor / gaig, 3)
end
elseif yesno(Args['use_goal_percentage'] or 'no') then
-- Now it is the percentage
if (gfor == '?') or (gaig == '?') or gaig == 0 then
gcomp = '&mdash;'
else
gcomp = mm._precision_format(100 * gfor / gaig , 1)
end
elseif yesno(Args['use_point_percentage'] or 'no') then
-- Now it is the point percentage
if (gfor == '?') or (gaig == '?') or (gfor + gaig) <= 0 then
gcomp = '&mdash;'
else
gcomp = mm._precision_format(100 * gfor / (gfor + gaig) , 2)
end
elseif yesno(Args['use_goals_per_match'] or Args['use_points_per_match'] or 'no') then
-- Now it is the point for average
if (gfor == '?') or matches <= 0 then
gcomp = '&mdash;'
else
gcomp = mm._precision_format(gfor / matches , 1)
end
elseif yesno(Args['use_goal_diff'] or 'yes') then
-- It's goal difference
if (gfor == '?') or (gaig == '?') then
gcomp = '&mdash;'
else
gcomp = gfor - gaig
-- Formatting with signs
if gcomp>0 then
gcomp='+'..num_align(gcomp,digits)
elseif gcomp < 0 then
gcomp='&minus;'..-num_align(gcomp,digits)
end
end
end
-- Use actual values if gfor or gaig is not numeric
if (gfor == '?') then gfor = Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '' end
if (gaig == '?') then gaig = Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '' end  
-- Show games behind
local show_GB = yesno(Args['show_GB'] or 'no')
local GB_text = '&mdash;'
if show_GB then
local GB_team_no = tonumber(Args['GB_team']) or 1
if ii == GB_team_no then
-- Do nothing, it's vs this team
else
local wins_GB = tonumber(Args['win_'..team_list[GB_team_no]]) or 0
local losses_GB = tonumber(Args['loss_'..team_list[GB_team_no]]) or 0
local GB_num = (wins_GB-wins+losses-losses_GB)/2
-- Display options
if GB_num >0 then
-- Indicates trailing GB_team
GB_text = num_align(GB_num,digits)
elseif GB_num == 0 then
-- Equal, do nothing to get dash
else
-- Ahead of GB team, should be noted by plus (instead of minus that comes from formula)
GB_text = '+'..num_align(-GB_num,digits)
end
end
end  
-- Some local vars
local hth_string
local tt_return = p_sub.hth(,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
hth_string = tt_return.str
hth_id_list = tt_return.list
notes_exist = tt_return.notes_exist  
-- What to rank the teams by
local rank_points, rank_perc, rank_wperc, rank_ppg = false, false, false, false
local win_fw, win_string  
if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
-- Based on wins
win_fw = 'font-weight: bold;'
win_string = hth_string
elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
-- Based on percentage
rank_perc = true
win_fw=ii_fw
win_string = ''
elseif ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='%w' then
-- Based on percentage
rank_wperc = true
win_fw=ii_fw
win_string = ''
elseif ranking_style=='ppg' or ranking_style=='points per game' or ranking_style=='ptspergame' then
-- Based on points per game