-- Style for chess tables
local pp = {}  
function pp.preprocess(Args,N_teams,prefix,drawfractions)
local legs = 1
for ii=1,N_teams do
local ti = Args['team' .. ii]
Args[prefix..'win_'..ti] = 0
Args[prefix..'draw_'..ti] = 0
Args[prefix..'loss_'..ti] = 0
local matchrow_str = Args[prefix..'matchrow_' .. ti] or ''
for jj=1,N_teams do
local tj = Args['team' .. jj]
if ii ~= jj then
if matchrow_str ~= '' then
Args[prefix..'match_' .. ti .. '_' .. tj] = mw.ustring.match(matchrow_str, '^([^,]*),?')
end
local match_str = Args[prefix..'match_' .. ti .. '_' .. tj] or ''
local game_count = 1
while match_str ~= '' do
local gii = mw.ustring.match(match_str, '^([^%+]*)%+?')
gii = mw.ustring.gsub(gii or *,'^%s*',*) -- Trim starting whitespace
gii = mw.ustring.gsub(gii or *,'%s*$',*) -- Trim ending whitespace
if gii == '1' then
Args[prefix..'win_'..ti] = Args[prefix..'win_'..ti] + 1
elseif gii == '½' then
Args[prefix..'draw_'..ti] = Args[prefix..'draw_'..ti] + 1
if drawfractions then
gii = mw.getCurrentFrame:extensionTag{
name = 'templatestyles', args = { src = 'Screen reader-only/styles.css' }
} .. '<span>&nbsp;</span><sup>1</sup>&frasl;<sub>2</sub>'
end
elseif gii == '0' then
Args[prefix..'loss_'..ti] = Args[prefix..'loss_'..ti] + 1
end
Args[prefix..'match' .. game_count .. '_' .. ti .. '_' .. tj] = gii
match_str = mw.ustring.gsub(match_str, '^([^%+]*)', *) or * -- Remove gii from the match_str
if match_str ~= '' then -- If there is still a plus sign
game_count = game_count + 1 -- Then there is another game in the match
match_str = mw.ustring.gsub(match_str, '^%+?', *) or * -- So remove the plus sign
end -- And continue
end
if game_count > legs then -- If there are more games than expected
legs = game_count -- Change the number of games
end
end
matchrow_str = mw.ustring.gsub(matchrow_str, '^([^,]*),?', *) or *
end
end
Args[prefix..'legs'] = legs -- And finally change the Arg at the end
end  
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
-- Load relevant modules
local yesno = require('Module:Yesno')  
-- Create table header
-- Pre stuff
local player_width = Args['playerwidth'] or '190'
local sort_text = ''
local sort_table_val = Args['sortable_table'] or 'no'
if yesno(sort_table_val) then sort_text = ' sortable' end
-- Open table
table.insert(t,'{|\n')
-- Table title
if Args['title'] or Args['table_header'] then
table.insert(t,'|+ ' .. (Args['title'] or Args['table_header']) .. '\n')
end
-- Preprocess match data
local top_pos = tonumber(Args['highest_pos']) or 1
local N_teams = top_pos - 1 -- Default to 0 at start, but higher number needed to skip certain entries
while Args['team'..N_teams+1] ~= nil do N_teams = N_teams+1 end
pp.preprocess(Args,N_teams,'',yesno(Args['crosstable_fractions'] or 'no'))
local tb_numplayers = tonumber(Args['tb_numplayers']) or 0
if tb_numplayers > N_teams then
tb_numplayers = N_teams
Args['tb_numplayers'] = N_teams
end
if tb_numplayers >= 2 then
pp.preprocess(Args,tb_numplayers,'tb',yesno(Args['crosstable_fractions'] or 'no'))
end
-- Which columns to show
local show_rating = yesno(Args['show_rating'] or 'no')
local show_played = not yesno(Args['hide_played'] or 'no')
local hth_first = yesno(Args['hth_before_w'] or 'yes')
local show_hth = yesno(Args['show_hth'] or 'yes')
local show_win = yesno(Args['show_win'] or 'yes')
local show_draw = yesno(Args['show_draw'] or 'no')
local show_loss = yesno(Args['show_loss'] or 'no')
local sb_first = yesno(Args['sb_before_w'] or 'no')
local show_sb = yesno(Args['show_sb'] or 'no')
local extra_cols = tonumber(Args['extra_cols']) or 0
-- Custom header options
local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>'
local player_head_text = Args['player_header'] or 'ஆட்ட வீரர்'  
-- Initialize
local tt = {}
tt.count = 0 -- Up by one after every call
tt.tab_text = t -- Actual text
-- Actual headers
if pos_label ~= nil then
tt = p_sub.colhead(tt,28,pos_label) -- Position col
end
-- Add group header
if full_table and group_col then
tt = p_sub.colhead(tt,28,group_head_text) -- Group col
end
tt = p_sub.colhead(tt,player_width,player_head_text..VTE_text) -- Player col
if full_table and show_rating then
local rate_date = Args['rate_date'] or ''
tt = p_sub.colhead(tt,28, 'Rating
<small><span>'..rate_date..'</span></small>')
end
if show_played then
tt = p_sub.colhead(tt,28, '<abbr title="Games Played">Pld</abbr>') -- Games played col
end
tt = p_sub.colhead(tt,28, 'மதிப்பெண்') -- Score col
if full_table then
if show_hth and hth_first then
tt = p_sub.colhead(tt,28, '<abbr title="Head-to-head">H2H</abbr>') -- Head-to-head col
end
if show_sb and sb_first then
tt = p_sub.colhead(tt,28, '<abbr title="Sonneborn–Berger score">SB</abbr>')
end
if show_win then
tt = p_sub.colhead(tt,28, 'வெற்றிகள்') -- Wins col
end
if show_draw then
tt = p_sub.colhead(tt,28, 'சமன்கள்') -- Draws col
end
if show_loss then
tt = p_sub.colhead(tt,28, 'தோல்விகள்') -- Losses col
end
if show_hth and not hth_first then
tt = p_sub.colhead(tt,28, '<abbr title="Head-to-head">H2H</abbr>') -- Head-to-head col if not first tiebreak
end
if show_sb and not sb_first then
tt = p_sub.colhead(tt,28, '<abbr title="Sonneborn–Berger score">SB</abbr>')
end
for ecol=1,extra_cols do
local extra_head_text = Args['extra_header'..ecol] or ('Extra' .. ecol)
tt = p_sub.colhead(tt,28,extra_head_text)
end
tt.count = tt.count+1
table.insert(tt.tab_text,results_header_txt)
end  
return tt
end  
function pp.row(,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
-- Build the inner parts of individual rows  
-- Sub-module usage
local mm = require('Module:Math')
local yesno = require('Module:Yesno')  
-- Get custom/default options for in table
local win_points = tonumber(Args['winpoints']) or 1
local draw_points = tonumber(Args['drawpoints']) or 0.5
local loss_points = tonumber(Args['losspoints']) or 0  
-- Get some input
local wins = tonumber(Args['win_'..team_code_ii]) or 0
local draws = tonumber(Args['draw_'..team_code_ii]) or 0
local losses = tonumber(Args['loss_'..team_code_ii]) or 0
local hth_local = Args['hth_'..team_code_ii] or ''
local show_rating = yesno(Args['show_rating'] or 'no')
local show_played = not yesno(Args['hide_played'] or 'no')
local score_over_played = yesno(Args['score_over_played'] or 'no')
local hth_first = yesno(Args['hth_before_w'] or 'yes')
local show_hth = yesno(Args['show_hth'] or 'yes')
local show_win = yesno(Args['show_win'] or 'yes')
local show_draw = yesno(Args['show_draw'] or 'no')
local show_loss = yesno(Args['show_loss'] or 'no')
local wdl_iff_hth = yesno(Args['wdl_iff_hth'] or 'no')
local sb_first = yesno(Args['sb_before_w'] or 'no')
local show_sb = yesno(Args['show_sb'] or 'no')
local nosb = yesno(Args['nosb_'..team_code_ii] or 'no')
local sb_iff_hth = yesno(Args['sb_iff_hth'] or 'no')
local extra_cols = tonumber(Args['extra_cols']) or 0
local disp_fractions = yesno(Args['disp_fractions'] or 'yes')
-- Then calculate some values
local matches = wins + draws + losses
local points = win_points*wins + draw_points*draws + loss_points*losses
local sb_score = 0  
local templatestyles = mw.getCurrentFrame:extensionTag{
name = 'templatestyles', args = { src = 'Screen reader-only/styles.css' }
}
hth_local = mw.ustring.gsub(hth_local, '%s*½', '.5')
if hth_local == '' then
hth_local = '&mdash;'
elseif disp_fractions then
hth_local = tonumber(hth_local) or 0
if math.floor(hth_local) ~= hth_local then
if math.floor(hth_local) > 0 then
hth_local = math.floor(hth_local) .. templatestyles .. '<span>&nbsp;</span><sup>1</sup>&frasl;<sub>2</sub>'
else
hth_local = templatestyles .. '<span>&nbsp;</span><sup>1</sup>&frasl;<sub>2</sub>'
end
end
end  
if score_over_played then
points = '<span>' .. points .. ' / ' .. matches .. '</span>'
elseif disp_fractions then
if math.floor(points) ~= points then
if math.floor(points) > 0 then