Video games show us a new world different from real life. People's success in the game can be clearly defined and achievable. Players can control the entire world in the game, and get rid of the anxiety in real life. To make his behavior pivotal in the virtual world and become a hero. At the end of the game, he didn't really lose or win anything. Does this passage directly support the view that? ["Video games are completely unreal, and people don't really gain or lose anything in them.", 'People can find a compromise between the real world and the world of desire through video games.', "People's success in games is clear and achievable, and therefore not virtual.", 'Games allow people to easily satisfy a sense of accomplishment without paying a price.']