Gamification management: refers to the management behavior of using elements in games such as scoring, ranking, and competition in scenarios that are not games. Its use in the work environment can often allow employees to increase their emotional involvement, thereby improving efficiency. According to the above definitions, which of the following is gamified management behaviors? ['A translation software company mobilizes office employees to participate in "finding faults" and looking for language translation errors.', "Playing cartoon characters to attract everyone's attention.", 'Company hires new management.', 'Schools require teachers not to rank students for test scores.']