 We present a behavior-driven simulator that can generate trajectories corresponding to different levels of aggressive behaviors and use our simulator to train a policy using graph convolutional networks .
<coherence>  We present a behavior-driven simulator that can generate trajectories corresponding to different levels of aggressive behaviors and use our simulator to train a policy using graph convolutional networks .
 We present a behavior-driven simulator that can generate trajectories corresponding to different levels of aggressive behaviors , and we use our simulator to train a policy using graph convolutional networks .