The virtual world framework (VWF) is a means to connect robust 3D, immersive, entities with other entities, virtual worlds, content and users via web browsers. It provides the ability for client-server programs to be delivered in a lightweight manner via web browsers, and provides synchronization for multiple users to interact with common objects and environments. For example, using VWF, a developer can take video lesson plans, component objects and avatars and successfully insert them into an existing virtual or created landscape (such as EDGE"US Army's Edge Program Leveraging Bigworld" or Open Sim), interacting with the native objects and users via a VWF interface. “ Virtual World Framework homepage ” Even though it has a suggestive name, the VWF is not a virtual world. Nor is it a virtual world generation tool. Can the VWF produce a virtual space and content to fill it? Yes, it can, and it absolutely can be used to provide additional objects and interactions to augment/interact with entities to which it connects. VWF isn’t a simulator. The VWF is meant to extend the use of active client-server simulations in order that they can be accessed via a web browser. It is also meant to add extra dimensions to existing simulations or to create simulation content to add to an existing virtual space (such as MOSES) or a spontaneously generated space. The VWF has the capability to create fully functional simulations but is not meant to be a complete simulator on its own. The United States Department of Defense (DoD) cannot continue to do business as usual. In FY05, the DoD spent $9.1B in Modeling and Simulation related activities. Approximately 40\% of that budget was used for simulators, war gaming, and modeling.IDA Model & Simulation Study, R. Rolfe and R. Atwell, October 20, 2005 The vision of the VWF is to reduce the funding used to support M&S activities in direct support of pressure to reduce spending and increase efficacy of existing / emerging technology. “ Army Goes World of Warcraft to cope with Spending Cuts in M&S Training ” The DoD needs a tool to tie together its myriad, stove-piped, specialty simulations solutions. It needs a tool to extend and expand its ability to train an increasing number of personnel across ever-widening distances. DoD stresses a need to reduce and reuse technology and to find more cost-efficient means to provide the most advanced technological and pedagogical systems of training. It ’s not just about training DoD personnel however. We are surrounded by immersive, personalized social media and technology (such as Smart Phones, Facebook, Twitter, Pandora Radio, Project Glass and augmented reality sites such as Layar). Traditional education systems do not allow for the pace of information sharing and immersion that media, games and the internet provide to youth on a regular basis and modernization/customization of education is becoming absolutely essential to its effectiveness. “ Digital Shift to Augmented Reality in the Classroom ” The intersection of technologies and the speed/volume of data delivery create a perfect storm of possibility for this system to provide the most good at the best cost. VWF means a massive savings in preventing redundancy, in linking different systems and in building economies of scale and scope. It means access to unprecedented complexity of training content and a huge flexibility in its delivery. It means faster and more thoroughly trained personnel. It means platform-independent computing solutions for passing any type of data quickly and efficiently. It means highly adaptive, rapid prototypes independent of the platforms which created them. It means staying at the forefront of the computing trends in information sharing. “ Towards Platform Independent Adaptive Session Mobility ” , ACM Digital Library It means a rapid means of generating customized training solutions. It means spontaneous meeting spaces and a method for delivering increased complexity and speed of intelligence to those who need it. Licensing The framework is licensed under the Apache II license, which essentially states that the user of the software is granted a royalty-free license to use, modify, and sell derivative works of, the software as long as the original license and attribution file(s) are included in the distribution of any and all subsequent works. The original work is licensed “as is” and contains no warranties of any kind. Designers The designers are David A. Smith (computer scientist) (Lockheed Martin Chief Innovation Officer – project oversight, design, architecture), David Easter (LM Engineer - Development/Architecture), Richard Boyd (Lockheed Martin Virtual world Labs Chief Architect - governance and ecosystem design), Allison Corey (LM Engineer – development), Scott R. Haynes (LM Engineer - Development), Michael J. Vacirca (LM Engineer - Development), Steven D. Carr (LM Engineer - Development), Cynthia L. Moore (contractor, OSD(P&R) TRS – design, future specs, governance), Carlton Rosengrant OSD(P&R) TRS – overall Program Manager, Frank C. DiGiovanni (Director, OSD(P&R)TRS), “ Frank C. DiGiovanni, Director, Training Readiness & Strategy ” Coles/RDECOM (Edge interfacing), Robert Chadwick (ADL – code efficiency and applications), and emerging partners as new functions and libraries are proposed. Contributing VWF is posted on github, “ Virtual World Framework github ” and is open to any and all developers who wish to contribute forks, projects, suggestions or build-outs for the framework. The original creators especially seek major platform developers who wish to add interfacing to their platform for use with VWF, such as MMOs, simulations designers, terrain mapping providers, 3D modeling, virtual landscapes, etc. The paper "A Virtual World Ecosystem Framework", presented at the IITSEc conference in 2012, explains the philosophy of contribution to the URL There are many applications available which advertise themselves as Thin Clients or web interfaces. There are no open source development tools in widespread use that interface different entities in a persistent, secure manner using a thin client through web-browsers. “ Platform Independent Computing ” . This article was written in 2006 and search results display few successful efforts that are not highly specialized, do not involve significant plug-ins, client-side obligations for processing, or lag to date While there are many tools available, many of them are highly specialized and require proprietary software installed on both the client and server side. There are still other tools which produce virtual environments, avatars, and content, but none of the ones known tie them together, spontaneously create interfaces among them or provide seamless communications to all of the entities regardless of their timing and without a heavy burden in bandwidth or processing power for the client. VWF does this and will do more as it continues its evolution. VWF utilizes web sockets and WebGL, directly providing a content link between entities and build 3D objects in the quickest, most efficient manner possible. Other virtual interfacing programs utilize Flash which also provides direct content, but does so in a less efficient manner. Simulations do not take place “in” the Virtual World Framework. The VWF is a tool to help interface different entities. “ Virtual World Framework Homepage About section ” constructive simulations, in which simulated people operate simulated systems, are stimulated using human inputs. Ostensibly the VWF would provide the interface (via the web) for some or all of these humans who would be inputting data into the system, then would receive the simulation results from the program executing on the server machine/cloud/locally-determined-host, and would display the results in some fashion via web interface. Mozilla Firefox 6.0 onward, Opera 11 onward, Google Chrome 9 onward (native support), Safari 5.1 onward. So far, Internet Explorer does not support WebGL and has not announced any plans to support WebGL. Chrome Frame and IEWebGL plug-ins support WebGL for IE 6.0 onward. “webGL standards” Most PCs, laptops, and tablets support WebGL capable browsers. Mobile support for WebGL is nascent. Expectations are that current mobile bindings for JavaScript and WebGL are not good enough “ WebGL Statistics and the State of WebGL ” but there is an Android version of Firefox with WebGL (only about 10\% of potential users access content via mobile device requiring WebGL support). Opera also supports WebGL on Android platforms. iPhone does not support WebGL yet. Microsoft does not have plans to support WebGL due to security concerns over handshake vulnerabilities. “ Microsoft Security Research & Defense Blog 16 June 2011 ” There are two plug-ins for Internet Explorer which support WebGL interfaces: Chrome Frame and IEWebGL. It is true that native support tends to run better than plug-in support, and not all security organizations will support the installation of additional plug-ins to web browsers. VWF is available freely and openly on github to any and all persons, regardless of origin. VWF content specifically designed for operations will be negotiated on a case-by-case basis depending on the content, training objectives, and coalition goals being exercised. There is no standing reason why VWF cannot be shared and there are no security restrictions on the original code.As an open source program, there are no restrictions to anyone downloading the original source code “ github virtual world framework ”
The virtual world framework (VWF) is a means to connect robust 3D, immersive, entities with other entities, virtual worlds, content and users via web browsers. It provides the ability for client-server programs to be delivered in a lightweight manner via web browsers, and provides synchronization for multiple users to interact with common objects and environments. For example, using VWF, a developer can take video lesson plans, component objects and avatars and successfully insert them into an existing virtual or created landscape (such as EDGE"US Army's Edge Program Leveraging Bigworld" or Open Sim), interacting with the native objects and users via a VWF interface. " Virtual World Framework homepage " Even though it has a suggestive name, the VWF is not a virtual world. Nor is it a virtual world generation tool. Can the VWF produce a virtual space and content to fill it? Yes, it can, and it absolutely can be used to provide additional objects and interactions to augment/interact with entities to which it connects. VWF is not a simulator. The VWF is meant to extend the use of active client-server simulations in order that they can be accessed via a web browser. It is also meant to add extra dimensions to existing simulations or to create simulation content to add to an existing virtual space (such as MOSES) or a spontaneously generated space. The VWF has the capability to create fully functional simulations but is not meant to be a complete simulator on its own. The United States Department of Defense (DoD) cannot continue to do business as usual. In FY05, the DoD spent $9.1B in Modeling and Simulation related activities. Approximately 40\% of that budget was used for simulators, war gaming, and modeling.IDA Model & Simulation Study, R. Rolfe and R. Atwell, October 20, 2005 The vision of the VWF is to reduce the funding used to support M&S activities in direct support of pressure to reduce spending and increase efficacy of existing / emerging technology. " Army Goes World of Warcraft to cope with Spending Cuts in M&S Training " The DoD needs a tool to tie together its myriad, stove-piped, specialty simulations solutions. It needs a tool to extend and expand its ability to train an increasing number of personnel across ever-widening distances. DoD stresses a need to reduce and reuse technology and to find more cost-efficient means to provide the most advanced technological and pedagogical systems of training. It is not just about training DoD personnel however. We are surrounded by immersive, personalized social media and technology (such as Smart Phones, Facebook, Twitter, Pandora Radio, Project Glass and augmented reality sites such as Layar). Traditional education systems do not allow for the pace of information sharing and immersion that media, games and the internet provide to youth on a regular basis and modernization/customization of education is becoming absolutely essential to its effectiveness. " Digital Shift to Augmented Reality in the Classroom " The intersection of technologies and the speed/volume of data delivery create a perfect storm of possibility for this system to provide the most good at the best cost. VWF means a massive savings in preventing redundancy, in linking different systems and in building economies of scale and scope. It means access to unprecedented complexity of training content and a huge flexibility in its delivery. It means faster and more thoroughly trained personnel. It means platform-independent computing solutions for passing any type of data quickly and efficiently. It means highly adaptive, rapid prototypes independent of the platforms which created them. It means staying at the forefront of the computing trends in information sharing. " Towards Platform Independent Adaptive Session Mobility " , ACM Digital Library It means a rapid means of generating customized training solutions. It means spontaneous meeting spaces and a method for delivering increased complexity and speed of intelligence to those who need it. Licensing The framework is licensed under the Apache II license, which essentially states that the user of the software is granted a royalty-free license to use, modify, and sell derivative works of, the software as long as the original license and attribution file(s) are included in the distribution of any and all subsequent works. The original work is licensed "as is" and contains no warranties of any kind. Designers The designers are David A. Smith (computer scientist) (Lockheed Martin Chief Innovation Officer – project oversight, design, architecture), David Easter (LM Engineer - Development/Architecture), Richard Boyd (Lockheed Martin Virtual world Labs Chief Architect - governance and ecosystem design), Allison Corey (LM Engineer – development), Scott R. Haynes (LM Engineer - Development), Michael J. Vacirca (LM Engineer - Development), Steven D. Carr (LM Engineer - Development), Cynthia L. Moore (contractor, OSD(P&R) TRS – design, future specs, governance), Carlton Rosengrant OSD(P&R) TRS – overall Program Manager, Frank C. DiGiovanni (Director, OSD(P&R)TRS), " Frank C. DiGiovanni, Director, Training Readiness & Strategy " Coles/RDECOM (Edge interfacing), Robert Chadwick (ADL – code efficiency and applications), and emerging partners as new functions and libraries are proposed. Contributing VWF is posted on github, " Virtual World Framework github " and is open to any and all developers who wish to contribute forks, projects, suggestions or build-outs for the framework. The original creators especially seek major platform developers who wish to add interfacing to their platform for use with VWF, such as MMOs, simulations designers, terrain mapping providers, 3D modeling, virtual landscapes, etc. The paper "A Virtual World Ecosystem Framework", presented at the IITSEc conference in 2012, explains the philosophy of contribution to the URL There are many applications available which advertise themselves as Thin Clients or web interfaces. There are no open source development tools in widespread use that interface different entities in a persistent, secure manner using a thin client through web-browsers. " Platform Independent Computing " . This article was written in 2006 and search results display few successful efforts that are not highly specialized, do not involve significant plug-ins, client-side obligations for processing, or lag to date While there are many tools available, many of them are highly specialized and require proprietary software installed on both the client and server side. There are still other tools which produce virtual environments, avatars, and content, but none of the ones known tie them together, spontaneously create interfaces among them or provide seamless communications to all of the entities regardless of their timing and without a heavy burden in bandwidth or processing power for the client. VWF does this and will do more as it continues its evolution. VWF utilizes web sockets and WebGL, directly providing a content link between entities and build 3D objects in the quickest, most efficient manner possible. Other virtual interfacing programs utilize Flash which also provides direct content, but does so in a less efficient manner. Simulations do not take place "in" the Virtual World Framework. The VWF is a tool to help interface different entities. " Virtual World Framework Homepage About section " constructive simulations, in which simulated people operate simulated systems, are stimulated using human inputs. Ostensibly the VWF would provide the interface (via the web) for some or all of these humans who would be inputting data into the system, then would receive the simulation results from the program executing on the server machine/cloud/locally-determined-host, and would display the results in some fashion via web interface. Mozilla Firefox 6.0 onward, Opera 11 onward, Google Chrome 9 onward (native support), Safari 5.1 onward. So far, Internet Explorer does not support WebGL and has not announced any plans to support WebGL. Chrome Frame and IEWebGL plug-ins support WebGL for IE 6.0 onward. "webGL standards" Most PCs, laptops, and tablets support WebGL capable browsers. Mobile support for WebGL is nascent. Expectations are that current mobile bindings for JavaScript and WebGL are not good enough " WebGL Statistics and the State of WebGL " but there is an Android version of Firefox with WebGL (only about 10\% of potential users access content via mobile device requiring WebGL support). Opera also supports WebGL on Android platforms. iPhone does not support WebGL yet. Microsoft does not have plans to support WebGL due to security concerns over handshake vulnerabilities. " Microsoft Security Research & Defense Blog 16 June 2011 " There are two plug-ins for Internet Explorer which support WebGL interfaces: Chrome Frame and IEWebGL. It is true that native support tends to run better than plug-in support, and not all security organizations will support the installation of additional plug-ins to web browsers. VWF is available freely and openly on github to any and all persons, regardless of origin. VWF content specifically designed for operations will be negotiated on a case-by-case basis depending on the content, training objectives, and coalition goals being exercised. There is no standing reason why VWF cannot be shared and there are no security restrictions on the original code.As an open source program, there are no restrictions to anyone downloading the original source code " github virtual world framework "
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