When establishing a visual connection between a virtual reality user and an augmented reality user, it is important to consider that the augmented reality user may face a surplus of information. Augmented reality, compared to virtual reality, involves two, not one, planes of information: the physical and the virtual. We thus propose SelectVisAR, a selective visualisation system of virtual environments in augmented reality. Our system enables an augmented reality spectator to perceive a co-present virtual reality user in the context of four distinct visualisation conditions: Interactive, Proximity, Everything, and Dollhouse. The design uses a human-centric approach to information filtering, selectively visualising only parts of the virtual environment related to the interactive range and possibilities of a virtual reality user. The study investigates how selective visualisations influence the perception of the augmented reality user, examining how different visualisations can be helpful or trivial for spectating virtual reality users .
When establishing a visual connection between a virtual reality user and an augmented reality user, it is important to consider whether the augmented reality user faces a surplus of information. Augmented reality, compared to virtual reality, involves two, not one, planes of information: the physical and the virtual. We propose SelectVisAR, a selective visualisation system of virtual environments in augmented reality. Our system enables an augmented reality spectator to perceive a co-located virtual reality user in the context of four distinct visualisation conditions: Interactive, Proximity, Everything, and Dollhouse. We explore an additional two conditions, Context and Spotlight, in a follow-up study. Our design uses a human-centric approach to information filtering, selectively visualising only parts of the virtual environment related to the interactive possibilities of a virtual reality user. The research investigates how selective visualisations can be helpful or trivial for the augmented reality user when observing a virtual reality user .
R
that
whether
R
may face
faces
D
thus
R
co-present
co-located
R
The
We explore an additional two conditions, Context and Spotlight, in a follow-up study. Our
D
range and
R
study
research
D
influence the perception of the augmented reality user, examining how different visualisations
R
spectating virtual reality users
the augmented reality user when observing a virtual reality user