Nonuniform fast Fourier transforms dominate the computational cost in many applications including image reconstruction and signal processing. We thus present a general-purpose GPU-based CUDA library for type 1 (nonuniform to uniform) and type 2 (uniform to nonuniform) transforms in dimensions 2 and 3, in single or double precision. It achieves high performance for a given user-requested accuracy, regardless of the distribution of nonuniform points, via cache-aware point reordering, and load-balanced blocked spreading in shared memory. At low accuracies, this gives on-GPU throughputs around 10^9 nonuniform points per second, and (even including host-device transfer) is typically 4-10\times faster than the latest parallel CPU code FINUFFT (at 28 threads). It is competitive with two established GPU codes, being up to 90\times faster at high accuracy and/or type 1 clustered point distributions. Finally we demonstrate a 6-18 \times speedup versus CPU in an X-ray diffraction 3D iterative reconstruction task at 10^{-12} accuracy, observing excellent multi-GPU weak scaling up to one rank per GPU.
Nonuniform fast Fourier transforms dominate the computational cost in many applications including image reconstruction and signal processing. We thus present a general-purpose GPU-based CUDA library for type 1 (nonuniform to uniform) and type 2 (uniform to nonuniform) transforms in dimensions 2 and 3, in single or double precision. It achieves high performance for a given user-requested accuracy, regardless of the distribution of nonuniform points, via cache-aware point reordering, and load-balanced blocked spreading in shared memory. At low accuracies, this gives on-GPU throughputs around 10^9 nonuniform points per second, and (even including host-device transfer) is typically 4-10\times faster than the latest parallel CPU code FINUFFT (at 28 threads). It is competitive with two established GPU codes, being up to 90\times faster at high accuracy and/or type 1 clustered point distributions. Finally we demonstrate a 5-12 \times speedup versus CPU in an X-ray diffraction 3D iterative reconstruction task at 10^{-12} accuracy, observing excellent multi-GPU weak scaling up to one rank per GPU.
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