We study a dynamic game in which information arrives gradually as long as a principal funds research, and an agent takes an action in each period. In equilibrium, the principal's patience is the key determinant of her information provision: the lower her discount rate, the more eagerly she funds. When she is sufficiently patient, her information provision and value function are well-approximated by the 'Bayesian persuasion' model. If the conflict of interest is purely belief-based and information is valuable, then she provides full information if she is patient. We also obtain a sharp characterisation of the principal's value function. Our proofs rely on a novel dynamic programming principle rooted in the theory of viscosity solutions of differential equations .
What are the value and form of optimal persuasion when information can be generated only slowly? We study this question in a dynamic model in which a 'sender' provides public information over time subject to a graduality constraint, and a decision-maker takes an action in each period. Using a novel 'viscosity' dynamic programming principle, we characterise the sender's equilibrium value function and information provision. We show that the graduality constraint inhibits information provision relative to unconstrained persuasion. The gap can be substantial, but closes as the constraint slackens. Contrary to unconstrained persuasion, less-than-full information may be provided even if players have aligned preferences but different prior beliefs .
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We study
What are the value and form of optimal persuasion when information can be generated only slowly? We study this question in a dynamic model in which a 'sender' provides public information over time subject to a graduality constraint, and
R
dynamic game in which information arrives gradually as long as a principal funds research, and an agent
decision-maker
R
In equilibrium, the principal's patience is the key determinant of her information provision: the lower her discount rate, the more eagerly she funds. When she is sufficiently patient, her information provision and value function are well-approximated by the 'Bayesian persuasion' model. If the conflict of interest is purely belief-based and information is valuable, then she provides full information if she is patient. We also obtain a sharp characterisation of the principal's value function. Our proofs rely on a novel dynamic programming principle rooted in the theory of viscosity solutions of differential equations
Using a novel 'viscosity' dynamic programming principle, we characterise the sender's equilibrium value function and information provision. We show that the graduality constraint inhibits information provision relative to unconstrained persuasion. The gap can be substantial, but closes as the constraint slackens. Contrary to unconstrained persuasion, less-than-full information may be provided even if players have aligned preferences but different prior beliefs