Blood Rage is a Viking themed board game designed by Eric Lang and published by CoolMiniOrNot in 2015. Each player controls a clan of mythological Vikings seeking glory as Ragnarok approaches. Played in three ages or rounds, Blood Rage features card drafting, battles and territory control via forces represented by sculpted plastic miniatures. All conflicts are resolved through playing cards, and cards are also used to improve and differentiate the different clans and the leaders, warriors, ships and monsters at their command. Based in part on Lang's 2007 design Midgard, the game was originally released on Kickstarter, raising just under $1 million. The game was well received, landing on the recommended list for the 2015 Kennerspiel des Jahres award for strategy game of the year. Gameplay At the beginning of each of the game's three ages or rounds, each player is dealt eight cards, keeping one and passing the rest to the player on their left, until players have six cards. There are cards which give bonuses in battle, upgrades which give special abilities to a player's forces or allow players to recruit monsters to fight on their behalf, and quests give short term victory point objectives. Each player's clan of Viking forces begins the same, but quickly differentiates itself based on the drafted cards. After drafting cards, each player takes turns sequentially, using the game's resource, Rage, to perform actions. These include upgrading a clan's abilities and forces, having those forces invade the map, or pillaging provinces. Pillaging further improves one's clan and scores points, and can lead to battles with other players. Battles are resolved without luck - players secretly play a card and add that to the strength of their forces in that region to determine the winner. At the end of each age, a portion of the board is removed as Ragnarok approaches, sending any forces on that part of the map to Valhalla and earning players glory (victory points) for each of their forces that were thus destroyed. The game supports a variety of different strategies depending on which cards the players draft, from controlling territories, winning battles, or even having one's own forces be destroyed, if a player has drafted cards that give points and bonuses for being defeated. In strategies and mechanics, the game merges the traditions of American style games and eurogames, combining the conflict and strong theme prevalent in the former with the statistics, upgrades and lack of chance common in the latter. Release and Reception Blood Rage was originally inspired by Lang's 2007 design Midgard. The game was launched on Kickstarter by CoolMiniOrNot in March 2015 and delivered in November, and which point the game became widely available. One of the most publicized Kickstarter campaigns for designer board games of the year, the game was sold through Kickstarter to almost 10,000 backers, generating revenues of almost $ 1 million.
Blood Rage is a Viking themed board game designed by Eric Lang and published by CMON Limited in 2015. Each player controls a clan of mythological Vikings seeking glory as Ragnarok approaches. Played in three ages or rounds, Blood Rage features card drafting, battles and territory control via forces represented by sculpted plastic miniatures. All conflicts are resolved through playing cards, and cards are also used to improve and differentiate the different clans and the leaders, warriors, ships and monsters at their command. Based in part on Lang's 2007 design Midgard, the game was originally released on Kickstarter, raising just under $1 million. The game was well received, landing on the recommended list for the 2015 Kennerspiel des Jahres award for strategy game of the year. Gameplay At the beginning of each of the game's three ages or rounds, each player is dealt eight cards, keeping one and passing the rest to the player on their left, until players have six cards. There are cards which give bonuses in battle, upgrades which give special abilities to a player's forces or allow players to recruit monsters to fight on their behalf, and quests give short term victory point objectives. Each player's clan of Viking forces begins the same, but quickly differentiates itself based on the drafted cards. After drafting cards, each player takes turns sequentially, using the game's resource, Rage, to perform actions. These include upgrading a clan's abilities and forces, having those forces invade the map, or pillaging provinces. Pillaging further improves one's clan and scores points, and can lead to battles with other players. Battles are resolved without luck - players secretly play a card and add that to the strength of their forces in that region to determine the winner. At the end of each age, a portion of the board is removed as Ragnarok approaches, sending any forces on that part of the map to Valhalla and earning players glory (victory points) for each of their forces that were thus destroyed. The game supports a variety of different strategies depending on which cards the players draft, from controlling territories, winning battles, or even having one's own forces be destroyed, if a player has drafted cards that give points and bonuses for being defeated. In strategies and mechanics, the game merges the traditions of American style games and eurogames, combining the conflict and strong theme prevalent in the former with the statistics, upgrades and lack of chance common in the latter. Release and Reception Blood Rage was originally inspired by Lang's 2007 design Midgard. The game was launched on Kickstarter by CMON in March 2015 and delivered in November, and which point the game became widely available. One of the most publicized Kickstarter campaigns for designer board games of the year, the game was sold through Kickstarter to almost 10,000 backers, generating revenues of almost $ 1 million.
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CoolMiniOrNot
CMON Limited
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$1 million. The game was well received, landing on the recommended list for the 2015 Kennerspiel des Jahres award for strategy game of the year. Gameplay At the beginning of each of the game's three ages or rounds, each player is dealt eight cards, keeping one and passing the rest to the player on their left, until players have six cards. There are cards which give bonuses in battle, upgrades which give special abilities to a player's forces or allow players to recruit monsters to fight on their behalf, and quests give short term victory point objectives. Each player's clan of Viking forces begins the same, but quickly differentiates itself based on the drafted cards. After drafting cards, each player takes turns sequentially, using the game's resource, Rage, to perform actions. These include upgrading a clan's abilities and forces, having those forces invade the map, or pillaging provinces. Pillaging further improves one's clan and scores points, and can lead to battles with other players. Battles are resolved without luck - players secretly play a card and add that to the strength of their forces in that region to determine the winner. At the end of each age, a portion of the board is removed as Ragnarok approaches, sending any forces on that part of the map to Valhalla and earning players glory (victory points) for each of their forces that were thus destroyed. The game supports a variety of different strategies depending on which cards the players draft, from controlling territories, winning battles, or even having one's own forces be destroyed, if a player has drafted cards that give points and bonuses for being defeated. In strategies and mechanics, the game merges the traditions of American style games and eurogames, combining the conflict and strong theme prevalent in the former with the statistics, upgrades and lack of chance common in the latter. Release and Reception Blood Rage was originally inspired by Lang's 2007 design Midgard. The game was launched on Kickstarter by CoolMiniOrNot in March 2015 and delivered in November, and which point the game became widely available. One of the most publicized Kickstarter campaigns for designer board games of the year, the game was sold through Kickstarter to almost 10,000 backers, generating revenues of almost $
$1 million. The game was well received, landing on the recommended list for the 2015 Kennerspiel des Jahres award for strategy game of the year. Gameplay At the beginning of each of the game's three ages or rounds, each player is dealt eight cards, keeping one and passing the rest to the player on their left, until players have six cards. There are cards which give bonuses in battle, upgrades which give special abilities to a player's forces or allow players to recruit monsters to fight on their behalf, and quests give short term victory point objectives. Each player's clan of Viking forces begins the same, but quickly differentiates itself based on the drafted cards. After drafting cards, each player takes turns sequentially, using the game's resource, Rage, to perform actions. These include upgrading a clan's abilities and forces, having those forces invade the map, or pillaging provinces. Pillaging further improves one's clan and scores points, and can lead to battles with other players. Battles are resolved without luck - players secretly play a card and add that to the strength of their forces in that region to determine the winner. At the end of each age, a portion of the board is removed as Ragnarok approaches, sending any forces on that part of the map to Valhalla and earning players glory (victory points) for each of their forces that were thus destroyed. The game supports a variety of different strategies depending on which cards the players draft, from controlling territories, winning battles, or even having one's own forces be destroyed, if a player has drafted cards that give points and bonuses for being defeated. In strategies and mechanics, the game merges the traditions of American style games and eurogames, combining the conflict and strong theme prevalent in the former with the statistics, upgrades and lack of chance common in the latter. Release and Reception Blood Rage was originally inspired by Lang's 2007 design Midgard. The game was launched on Kickstarter by CMON in March 2015 and delivered in November, and which point the game became widely available. One of the most publicized Kickstarter campaigns for designer board games of the year, the game was sold through Kickstarter to almost 10,000 backers, generating revenues of almost $