Gameplay Secret Hitler sees players divided into two teams: the liberals and the fascists, the latter also including the Hitler role. The identity of Hitler is known to all other fascists, while the identities of the fascists are unknown to Hitler in games with at least seven players. The role distribution depends on the number of players in a game session: # of players # of liberals # of fascists 5 4 1 + Hitler 6 5 7 2 + Hitler 8 6 9 3 + Hitler 10 7 At the start of each round, the player to the left of the previous President becomes the new president (the first president is chosen randomly). The President nominates a candidate for the Chancellorship, and every player, including the proposed government, votes either "Ja!" (yes) or "Nein!" (no) to the proposal. If more than half of the players vote for the Chancellor-candidate, the player is granted the office. If successful, following the election, the President blindly draws three policy cards, each of which could be liberal or fascist, of which two are handed to the Chancellor, who in turn selects which of these will be passed and enacted. There are 6 liberal policy cards and 11 fascist policy cards in the deck at the start of the game.
Gameplay Secret Hitler sees players divided into two teams: the liberals and the fascists, the latter also including the Hitler role. The identity of Hitler is known to all other fascists, while the identities of the fascists are unknown to Hitler in games with at least seven players. The role distribution depends on the number of players in a game session: # of players # of liberals # of fascists 5 3 1 + Hitler 6 4 7 2 + Hitler 8 5 9 3 + Hitler 10 6 At the start of each round, the player to the left of the previous President becomes the new president (the first president is chosen randomly). The President nominates a candidate for the Chancellorship, and every player, including the proposed government, votes either "Ja!" (yes) or "Nein!" (no) to the proposal. If more than half of the players vote for the Chancellor-candidate, the player is granted the office. If successful, following the election, the President blindly draws three policy cards, each of which could be liberal or fascist, of which two are handed to the Chancellor, who in turn selects which of these will be passed and enacted. There are 6 liberal policy cards and 11 fascist policy cards in the deck at the start of the game.
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