The player with the lighter pieces moves first. Then turns alternate. The pieces, called men, can only move forward, either straight ahead or diagonally. In addition, men can jump over one or more other subsequent men of the same color in a straight line forward or diagonally, provided that the square ahead of the line is free. When a man reaches the last row of the opposite side of the board, it is crowned, or promoted, to a king. The king can move in 8 directions to any available number of cells, like a queen in chess. King promotion greatly increases a man's ability to break the opponent's position, and results in a larger percentage of games ending in victory. Dameo has very few draws. Capturing involves jumping over enemy pieces and removing them from the board. All captures in Dameo are orthogonal only. A man may capture forwards, backwards and sideways by a short leap to an unoccupied space one square directly beyond the captured piece. If a jump is possible it must be done, even if doing so incurs a disadvantage. A king may capture by a long leap to any unoccupied square opposite the captured piece, so long as there is no other piece obstructing the path of the king. Multiple successive captures in a single turn must be made if, after each jump, there is an unoccupied square immediately beyond the enemy piece. One must play with the piece that can make the maximum number of captures. A jumped piece is removed from the board at the end of the turn. For a multi-jump move, captured pieces are not removed during the move; they are removed only after the entire multi-jump move is complete. The same piece may not be jumped more than once. A player with no valid move remaining loses. This occurs if the player has no pieces left, or if all the player's pieces are obstructed from moving by opponent pieces. A game is a draw if neither player can win the game. A game is considered a draw when the same position repeats three times by the same player (not necessarily consecutively).  Nick Bentley, abstract game designer and colleague of Freeling, included Dameo in a list of "The best unpublished modern abstract games."  Dameo's draw margin at high level play is estimated to be around 21\%.For comparison, high level chess play ends in a draw around 50\% of the time. Dameo's game tree complexity is estimated to be around 10^107. Its upper bound state-space complexity is ~10^40. Freeling considers Dameo to be one of 6 games that form the core of his work. Dameo has been called Freeling's "attempt to perfect checkers," and Freeling hopes to replace International Draughts with Dameo as a popular competitive sport .
The player with the lighter pieces moves first. Then turns alternate. The pieces, called men, can only move forward, either straight ahead or diagonally. In addition, men can jump over one or more other subsequent men of the same color in a straight line forward or diagonally, provided that the square ahead of the line is free. When a man reaches the last row of the opposite side of the board, it is crowned, or promoted, to a king. The king can move in 8 directions to any available number of cells, like a queen in chess. King promotion is powerful and greatly benefits the player who accomplishes it. Capturing involves jumping over enemy pieces and removing them from the board. All captures in Dameo are orthogonal only. A man may capture forwards, backwards and sideways by a short leap to an unoccupied space one square directly beyond the captured piece. If a jump is possible it must be done, even if doing so incurs a disadvantage. A king may capture by a long leap to any unoccupied square opposite the captured piece, so long as there is no other piece obstructing the path of the king. Multiple successive captures in a single turn must be made if, after each jump, there is an unoccupied square immediately beyond the enemy piece. One must play with the piece that can make the maximum number of captures. A jumped piece is removed from the board at the end of the turn. For a multi-jump move, captured pieces are not removed during the move; they are removed only after the entire multi-jump move is complete. The same piece may not be jumped more than once. A player with no valid move remaining loses. This occurs if the player has no pieces left, or if all the player's pieces are obstructed from moving by opponent pieces. A game is a draw if neither player can win the game. A game is considered a draw when the same position repeats three times by the same player (not necessarily consecutively). Dameo has very few draws. Dameo's draw margin at high level play is estimated to be around 21\%. Nick Bentley, abstract game designer and colleague of Freeling, included Dameo in a list of "The best unpublished modern abstract games." Aleh Tapalnitski called Dameo Freeling's "attempt to perfect checkers." Dameo's game tree complexity is estimated to be around 10^107. Its upper bound state-space complexity is ~10^40. Freeling features Dameo as one of his core 6 games on his website .
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greatly increases a man's ability to break the opponent's position, and results in a larger percentage of games ending in victory. Dameo has very few draws.
is powerful and greatly benefits the player who accomplishes it.
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Dameo has very few draws. Dameo's draw margin at high level play is estimated to be around 21\%.
A
Aleh Tapalnitski called Dameo Freeling's "attempt to perfect checkers."
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draw margin at high level play is estimated to be around 21\%.For comparison, high level chess play ends in a draw around 50\% of the time. Dameo's
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considers Dameo to be one of
features Dameo as one of his core
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that form the core of his work. Dameo has been called Freeling's "attempt to perfect checkers," and Freeling hopes to replace International Draughts with Dameo as a popular competitive sport
on his website