Modern deep reinforcement learning plays an important role to solve a wide range of complex decision-making tasks. However, due to the use of deep neural networks, the trained models are lacking transparency which causes distrust from their user and hard to be used in the critical field such as self-driving car and unmanned aerial vehicles. In this paper, an explainable deep reinforcement learning method is proposed to deal with the multirotor obstacle avoidance and navigation problem. Both visual and textual explanation is provided to make the trained agent more transparency and comprehensible for humans. Our model can provide real-time decision explanation for non-expert users. Also , some global explanation results are provided for experts to diagnose the learned policy. Our method is validated in the simulation environment. The simulation result shows our proposed method can get useful explanations to increase the user's trust to the network and also improve the network performance .
Autonomous navigation in unknown complex environment is still a hard problem, especially for small Unmanned Aerial Vehicles (UAVs) with limited computation resources. In this paper, a neural network-based reactive controller is proposed for a quadrotor to fly autonomously in unknown outdoor environment. The navigation controller makes use of only current sensor data to generate the control signal without any optimization or configuration space searching, which reduces both memory and computation requirement. The navigation problem is modelled as a Markov Decision Process (MDP) and solved using deep reinforcement learning (DRL) method. Specifically, to get better understanding of the trained network, some model explanation methods are proposed. Based on the feature attribution, each decision making result during flight is explained using both visual and texture explanation. Moreover , some global analysis are also provided for experts to evaluate and improve the trained neural network. The simulation results illustrated the proposed method can make useful and reasonable explanation for the trained model, which is beneficial for both non-expert users and controller designer. Finally, the real world tests shown the proposed controller can navigate the quadrotor to goal position successfully and the reactive controller performs much faster than some conventional approach under the same computation resource .
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Modern deep reinforcement learning plays an important role to solve a wide range of complex decision-making tasks. However, due to the use of deep neural networks, the trained models are lacking transparency which causes distrust from their user and hard to be used in the critical field such as self-driving car and unmanned aerial vehicles. In this paper, an explainable
Autonomous navigation in unknown complex environment is still a hard problem, especially for small Unmanned Aerial Vehicles (UAVs) with limited computation resources. In this paper, a neural network-based reactive controller is proposed for a quadrotor to fly autonomously in unknown outdoor environment. The navigation controller makes use of only current sensor data to generate the control signal without any optimization or configuration space searching, which reduces both memory and computation requirement. The navigation problem is modelled as a Markov Decision Process (MDP) and solved using
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method is proposed to deal with the multirotor obstacle avoidance and navigation problem. Both visual and textual explanation is provided to make the trained agent more transparency and comprehensible for humans. Our model can provide real-time decision explanation for non-expert users. Also
(DRL) method. Specifically, to get better understanding of the trained network, some model explanation methods are proposed. Based on the feature attribution, each decision making result during flight is explained using both visual and texture explanation. Moreover
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explanation results are
analysis are also
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diagnose the learned policy. Our method is validated in the simulation environment. The simulation result shows our
evaluate and improve the trained neural network. The simulation results illustrated the
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get useful explanations to increase the user's trust to the network and also improve the network performance
make useful and reasonable explanation for the trained model, which is beneficial for both non-expert users and controller designer. Finally, the real world tests shown the proposed controller can navigate the quadrotor to goal position successfully and the reactive controller performs much faster than some conventional approach under the same computation resource