In cases where exchange of a real world currency for in-game currency is permitted by the rules of the game, some of these online games such as Second Life require that players report any income generated by these means to his or her government. In most on-line games however, a black market exists where players buy and sell in-game currencies in direct violation of the game ’ s rules; situations involving black markets are notoriously hard to tax. Dan Miller, senior economist for the Joint Economic Committee had this to say on the issue, "I found that talking about this issue with some of the other economists on the committee, they are not really familiar with what a virtual economy is. The idea of Second Life or World of Warcraft or some of these other synthetic universes, they have trouble wrapping their head around it. So there ’ s an educational hurdle to overcome here."
In cases where exchange of a real world currency for in-game currency is permitted by the rules of the game, some of these online games such as Second Life require that players report any income generated by these means to his or her government. In most on-line games however, a black market exists where players buy and sell in-game currencies in direct violation of the game ' s rules; situations involving black markets are notoriously hard to tax. Dan Miller, senior economist for the Joint Economic Committee had this to say on the issue, "I found that talking about this issue with some of the other economists on the committee, they are not really familiar with what a virtual economy is. The idea of Second Life or World of Warcraft or some of these other synthetic universes, they have trouble wrapping their head around it. So there ' s an educational hurdle to overcome here."
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