In turn-based games, permanent brain (also called pondering) is the act of thinking during the opponent's turn. Turn-based games such as chess have a weakness: one of the players can spend too much time thinking. Time control solves this problem: each player receives a certain amount of time for thinking. If a player spends more than the allotted time, he or she loses. When a player thinks on his move, the opponentcan relax. However, some players try to use the opponent's time for thinking too. Some players use this time for long-term planning (strategy). Other players try to predict the opponent's move and think about the next move. Players who are in time trouble use pondering particularly frequently .
In turn-based games, permanent brain (also called pondering) is the act of thinking during the opponent's turn. chess engines that continue calculating even when it is not their turn to play end up choosing moves that are stronger than if they are barred from calculating on their opponent's turn .
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Turn-based games such as chess have a weakness: one of the players can spend too much time thinking. Time control solves this problem: each player receives a certain amount of time for thinking. If a player spends more than the allotted time, he or she loses.
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When a player thinks on his move, the opponentcan relax. However, some players try to use the opponent's time for thinking too. Some players use this time for long-term planning (strategy). Other players try to predict the opponent's move and think about the next move. Players who are in time trouble use pondering particularly frequently
chess engines that continue calculating even when it is not their turn to play end up choosing moves that are stronger than if they are barred from calculating on their opponent's turn