Vacuum World, a shortest path problem in which the goal is to vacuum up all the pieces of dirt In scientific disciplines, a toy problem or a puzzlelike problem is a problem that is not of immediate scientific interest, yet is used as an expository device to illustrate a trait that may be shared by other, more complicated, instances of the problem, or as a way to explain a particular, more general, problem solving technique. Toy problem is useful to test and demonstrate methodologies. Researchers can use toy problem to compare the performance of different algorithms. And it is good for game designing.
Vacuum World, a shortest path problem in which the goal is to vacuum up all the pieces of dirt In scientific disciplines, a toy problem or a puzzlelike problem is a problem that is not of immediate scientific interest, yet is used as an expository device to illustrate a trait that may be shared by other, more complicated, instances of the problem, or as a way to explain a particular, more general, problem solving technique. A toy problem is useful to test and demonstrate methodologies. Researchers can use toy problems to compare the performance of different algorithms. They are also good for game designing.
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