waashk/20ng huggingface dataset:
In article <1993Apr22.123832.23894@daimi.aau.dk> rued@daimi.aau.dk writes:  >RIX's files with the extension  .sci and .scf are just a RAW file with >a 256 color palette. >...stuff deleted... >regards >Thomas  >  Do you happen to know what a .SCO RIX file is?
**********************************************************************  		      2ND CALL FOR PRESENTATIONS 	       NAVY SCIENTIFIC VISUALIZATION AND VIRTUAL REALITY SEMINAR  			Tuesday, June 22, 1993  	    Carderock Division, Naval Surface Warfare Center 	      (formerly the David Taylor Research Center)  			  Bethesda, Maryland  **********************************************************************  SPONSOR: NESS (Navy Engineering Software System) is sponsoring a  one-day Navy Scientific Visualization and Virtual Reality Seminar.   The purpose of the seminar is to present and exchange information for Navy-related scientific visualization and virtual reality programs,  research, developments, and applications.  PRESENTATIONS: Presentations are solicited on all aspects of  Navy-related scientific visualization and virtual reality.  All  current work, works-in-progress, and proposed work by Navy  organizations will be considered.  Four types of presentations are  available.       1. Regular presentation: 20-30 minutes in length      2. Short presentation: 10 minutes in length      3. Video presentation: a stand-alone videotape (author need not  	attend the seminar)      4. Scientific visualization or virtual reality demonstration (BYOH)  Accepted presentations will not be published in any proceedings,  however, viewgraphs and other materials will be reproduced for  seminar attendees.  ABSTRACTS: Authors should submit a one page abstract and/or videotape to:       Robert Lipman      Naval Surface Warfare Center, Carderock Division      Code 2042      Bethesda, Maryland  20084-5000       VOICE (301) 227-3618;  FAX (301) 227-5753        E-MAIL  lipman@oasys.dt.navy.mil  Authors should include the type of presentation, their affiliations,  addresses, telephone and FAX numbers, and addresses.  Multi-author  papers should designate one point of contact.  ********************************************************************** DEADLINES: The abstact submission deadline is April 30, 1993.   Notification of acceptance will be sent by May 14, 1993.   Materials for reproduction must be received by June 1, 1993. **********************************************************************  For further information, contact Robert Lipman at the above address.  **********************************************************************  	  PLEASE DISTRIBUTE AS WIDELY AS POSSIBLE, THANKS.  **********************************************************************   Robert Lipman                     | Internet: lipman@oasys.dt.navy.mil David Taylor Model Basin - CDNSWC |       or: lip@ocean.dt.navy.mil Computational Signatures and      | Voicenet: (301) 227-3618    Structures Group, Code 2042    | Factsnet: (301) 227-5753 Bethesda, Maryland  20084-5000    | Phishnet: stockings@long.legs
Mike Mattone (mike@nx03.mik.uky.edu) wrote: : Has anyone else experienced anything like this?  If this just means that I : need to replace the screen then I guess I'll have to but I thought that the : "death" of my LCD screen would be a little less dramatic when it eventually : happened.  I didn't want to take it in to be repaired before I asked on the : net about this because I already know what they'll say: "Yep, you gotta have : this replaced and it's gonna cost you $???."  : I've only had the computer for about 21 months.  "Only"?!?  That's a long time! (echoing above posting)  The way the market is going nowadays, your machine's obsolete two weeks before you buy it.  Sounds like you'll have to sink *some* money into it for repair, but that's sometimes necessary for equipment.  : Is that a reasonable life : cycle for a LCD display?  I think 21 months with nothing wrong until now is quite reasonable.  If you had bought a Compaq or Toshiba, you might have reasonably expected the machine to last longer before something went wrong; but that's a moot point, perhaps.  ----------------------------------------------------------------------- sandy santra                     _\/_              trevor@netcom.com berkeley, california              /\               trevor@well.sf.ca.us
I am interested in a 2d/3d graphics library which will allow our design team to write graphics software for Unix workstations and be as portable as  possible.  Eventually this software will have to be moved to Microsoft Windows.  It is my opinion that a good API with hooks to PEX underneath would prove most portable.  Does anyone out there have any experience with Figaro+ form TGS or HOOPS from Ithaca Software?  I would appreciate any comments.  - Claye Hart
Earlier today I read an ad for REAL-3D animation & ray-tracing software and it looked very convincing to me. However, I don't own an Amiga and so I began  to wonder, if there's a PC version of it.  So, has anyone seen/used REAl-3D for DOS??
I have a Paradise SVGA with 1Mb, the 90c030 chip (1D). The docs say that I can display the following modes : 640x480x32k colours and 800x600x32k cols if I have the RAMDAC HiColor Chip. I have checked the board and I do have such a chip. Now, the problem is that I can't get this mode to work ! Graphics Workshop 6.1 claims that it can display 24 bit images dithered down to 15 bit colour with my board, but it doesn't work. I have tried writing some assembler code to get the modes working and I have found out that each pixel is addressed by a word ( 16 bit ), but only the lower 8 bits are considered ( this happens in 800x600 mode, the 640x480 mode refuses to work i.e. remains in text mode ). Could someone please help me.
zyda@cs.nps.navy.mil (Michael Zyda) notes:  > A word of warning for those of you registering for SIGGRAPH '93. > I just received my registration form back in the mail with the > envelope marked "Return to sender. Moved - Left No Address. > Closed PO Box". The address I used to register for SIGGRAPH '93 > is the one printed on the registration form: >  >      ACM SIGGRAPH '93 >      PO Box 95316, >      Chicago, IL 60694-5316 >  > I printed the envelope in my best printing, honest but evidently > SIGGRAPH '93 has skipped town or moved? >  > I ended up faxing my registration to: 312-321-6876. I hope that > number is real! >  >      Michael Zyda  I had the same problem and called the people who handle the box; the problem happened some time ago and was caught almost instantly.  All registrations going to that address are now fixed.  See what trouble you get into when you don't procrastinate, Mike?  And no, SIGGRAPH 93 has not skipped town -- we're preparing the best SIGGRAPH conference yet!
A great many computer programmers read "Dr. Dobb's Journal".  In a recent issue, there was a paragraph in an article that pained me greatly to read.  It said:    "There's nothing wrong if Microsoft setting the standards for the computer industry.  The industry NEEDS an IBM for the 90's."    Where has the hacker ethic gone?  Not the "cracker" ethic, which is something entirely different and bad, but the hacker ethic, which tells us to value the free distribution of information and yield to the hands-on imperative?  Why is it that people and corporations like Bill Gates, IBM, and Intel are able to have a virtual dead lock on the computer industry?  Why is it that, if a person like myself posts messages to Usenet on how to get into the little nooks, crannies, and idiosyncrasies of a computer system, they are not given any useful information by those who know, just a badmouthing? (or are completely ignored)  Why is it that people like Steve Jobs have to abandon their efforts to make truly innovative products?  I ask those of you who call yourselves hackers, why is this?  And further, how can you let it go on?  It is a fact that the computer industry has changed the world, and shall continue to do so for a long time to come.  It has allowed the propagation of information in a volume unheard of even twenty years ago, and has made this world even smaller than it was before.  I shudder to think what that world will be like if the corporations are allowed to have their way, perpetuating more drivel like the 286, Windows, and the IBM product line on the computer-using public.      That is not to say I am against business per se; people who profit off of innovative, intelligent, creative designs do not bother me.  In fact, I applaud it; that is the American way.  But those who manage to sell kludgy, uncreative systems to the public, and profit off of them, are the ones who are the problem.  And, unfortunately, because they have enough money to make up for blunt stupidity, they can keep doing it for a very long time.    I put it to you thus:  Where HAS the hacker ethic gone?  If it still exists, where?  And, if it DOES exist, why are those who call themselves "hackers" allowing this to perpetuate itself?  Why are they not creating new, innovative, interesting ideas to stop the SOS from maintaining its choke hold on the computer industry?    I await with interest what will probably be a resounding silence.
In article <1rkjm5$i2q@bigboote.WPI.EDU> rtaraz@bigwpi.WPI.EDU (Ramin Taraz) writes: >Could somebody please _email_ me some info on either what gif or iff >file formats are, or where I can get such info?  Well, GIF stands for Graphics Interchange Format and was put forth by Compuserve back in 1987(?) or so.  It was to create a format that could be read and displayed by any system.  GIF is limited to 8 bit color but has a built in compression scheme (LZW?).  IFF is not really a graphics format, but rather a standard way to package images, sounds, animations, text, or whatever into one file.  IFF was created by Electronic Arts, I do believe (I could be wrong), for the Amiga. It was quickly adopted as pretty much the standard file format for the Amiga. The most common image format for the IFF package is an ILBM (InterLeaved BitMap?) but many others exist.  This format supports 24 bit color images.  Information on both of these and many more are available via anonymous ftp at zamenhof.cs.rice.edu in the directory /pub/graphics.formats (Taken from the FAQ for this news group.)  :)
I'm planning on writing several classes to build a raytracing/radiosity library on top of, and i'm wondering if anythink like this is freely available on the net before i go to it. What i need is classes like rays, vectors, colors, shaders, surfaces, media, primitives, worlds (containing primitives) and views/images.  Please post or mail. --  Torgeir Veimo  Studying at the University of Bergen  "...I'm gona wave my freak flag high!" (Jimi Hendrix)
peterbak@microsoft.com (Peter Bako) writes: :  : Where could I find a description of the JPG file format?  Specifically : I need to know where in a JPG file I can find the height and width of  : the image, and perhaps even the number of colors being used. :  : Any suggestions? :  : Peter  Try ftp.uu.net, in /graphics/jpeg. --
How can I find these files and graphics that people are downloading from their Unix systems? Then, how do I download them? I am a complete beginner in this (obviously), so please baby-step me through the process. First of all, I don't see amongst these newsgroups where there is anything remotely like a GIF, TIF, or compiled shareware program?  Thanks in advance for any information you can give me. (I know there is a Unix command, "ftp," that will allow me to do this, but first I need to know where to go to find the file I want download via ftp, etc.  Thomas Helke egret@wet.UUCP
In article <1993Apr26.195313.4581@eye.com> jesse@eye.com (Jesse Lackey) writes: >In article <1rguqoINNrc@edna.cc.swin.edu.au> alan@saturn.cs.swin.OZ.AU (Alan Christiansen) writes: >>I believe that the algorithms you can get that will only draw convex >>polygons can be much more efficient than those that can draw >>concave / self intersecting polygons.  >>This efficiency can largely be attributed to the fact that  >>simple convex polygons only have a left and a right edge on each scan line. >>Complex (figure 8 type polygons) can be a bit trickier. > >It is true the convex algorithm is faster than a general concave/multi outline >algorithm, but not tremendously faster.  I spent awhile implementing and >optimizing both flavors, and the convex turned out about 10% faster.  This is >all C (on HP PA-RISC the compiler got the inner loop [shooting the span] as >fast as possible, as far as I could tell).  For any sort of game the database >to render is known ahead of time, and can be made all convex.  Definitely the >way to go. >
> Does anyone out there have any experience with Figaro+ form TGS or > HOOPS from Ithaca Software?  I would appreciate any comments.  Yes, I do.  A couple of years ago, I did a comparison of the two products.  Some of this may have changed, but here goes.  As far as a PHIGS+ implementation, Figaro+ is fine.  But, its PHIGS! Personally, I hate PHIGS because I find it is too low level.  I also dislike structure editing, which I find impossible, but enough about PHIGS.  I have found HOOPS to be a system that is full-featured and easy to use.  They support all of their rendering methods in software when there is no hardware support, their documentation is good, and they are easily portable to other systems.  I would be happy to elaborate further if you have more specific questions.
ulrich@galki.toppoint.de wrote:  > According to the TIFF 5.0 Specification, the TIFF "version number" > (bytes 2-3) 42 has been chosen for its "deep philosophical  > significance".  > When I first read this, I rotfl. Finally some philosphy in a technical > spec. But still I wondered what makes 42 so significant.  > Last week, I read the Hitchhikers Guide To The Galaxy, and rotfl the > second time. (After millions of years of calculation, the second-best > computer of all time reveals that 42 is the answer to the question > about life, the universe and everything)  > Is this actually how they picked the number 42?  Yes.  > Does anyone have any  other suggestions where the 42 came from?  I don't know where Douglas Adams took it from, but I'm pretty sure he's the one who launched it (in the Guide). Since then it's been showing up  all over the place.
hi guys  like all people in this group i'm a fans of fractal and render sw  my favourite are fractint pov & 3dstudio 2.0   now listen my ideas  i'have just starting now to be able to use 3dstudio quite well  so i'm simulating a full animation of a f1 grand prix  unfortanatly just some lap(10?)  i' m very interested about all kind of .prj .3ds and so on  concerning about cars or parts of its (motors wheel ...)  (dxf are good enough)  does anyone have object to give me to complete my hard animation    anyway any exchanges about object material project will  be VERY APRECIATE!!!!!   is there a ftp site where I can find its?   i' m looking for .pov files too  (i 'm interested about cpu time comparision rendering images on  pov & 3dstusio)   thank to all
Hi, can anyone direct me to map type gifs?   I am interesting in cartography and would find these gifs useful.  tia,
There is a new product for the (IBM'ers) out there... it is called IMAGINE and it just started shipping yesterday... I can personally attest that it will blow the doors off of 3D-Studio.  It is made by IMPUlSE, and is in its 3rd version....(1st) for the IBM.... it can do morphing, your standard key-framming animation, it is a raytracer (reflections & shadows), and can do/apply special FX to objects... (like ripple, explode, bounce) things of that nature.  Also it has algorithmic texture maps....and your standard brushmapping also...  you can have animated brushmaps...(ie. live video mapped on the objs)... also animated backdrops (ie. live video backgrounds) also animted reflections maps....  you get the idea.... it will run for about 500$ retail (I think)...  dont let the low price fool you.... this product can do it all when it comes to 3D-animation and Renderering...!  also....does anyone here know how to get in the Imagine mailing list?? please e-mail me if you do or post up here....  oh...the number for IMPULSE is --->1 800 328 0184
>>>>> On Wed, 21 Apr 1993 08:29:03 GMT, se92psh@brunel.ac.uk (Peter Hauke) said:  Peter> joachim lous (joachim@kih.no) wrote:  Peter> : > Does anyone have any  other suggestions where the 42 came from?  Peter> Yep, here's a theory that I once heard bandied around.  Rather than thinking Peter> of the number think of the sound. For Tea Two. A sort of anagram on Tea For Two, Peter> Two for Tea, For Tea Two.                     ~~~~~~~~~~~  Un other suggestion is there is no Tea above! It just  And For Two many things are possible; think binary, + -, Y/N, L/R, T/F  No wonder there was Eve for Adam!   Peter> :-)   Malek :-) :-)  --  Malek.
My CorelDRAW 3.0.whatever write SCODL files directly. Look under File|Export on the main menu.
From article <1suntv$3km@watson.mtsu.edu>, by csjohn@watson.mtsu.edu (John Wallace): > I've got this animation file with a .GL extension. > What is this?  Are there anu MS-DOS or OS/2 programs > which will run this file?  Thanks. >   The GL file is an archive containing individual frames or pieces of frames (usually stored as .PIC or .CLP files), fonts, and a .TXT file that tells the GRASP animation system how to display it.  GL stands for Grasp Library.  There is probably a detailed discussion of this subject in the alt.binaries.pictures FAQ.  There are freely distributable viewers for GL files, and they are usually named GRASPRT?.EXE (replace the ? with a version digit or letter).  Most GL files contain frames that are hardware-specific to particular modes of the CGA, EGA, or VGA adapters on PCs.  I think that there are some copies of GRASPRT available by anonymous ftp (I know that I got one there a long time ago).  		Good Luck 		Jack
I am looking for some fast polygon routines (Shaded or Texture Mapped) in ASM (compile with MASM) or in Turbo Pascal (compile with TP6). It has to be able to run on a 286, but does not have to look super fast on a 286, but must look good on a 386.    If anyone has any such code could you please mail it to me. Or tell me where it can be got.   Thanks in advance.   --
Rich Brandwein writes:  +In article <1993May7.211312.10403@bert.eecs.uic.edu>, rsc@siggraph.org +(Steve Cunningham) writes: +|>           Computer Graphics experimental special online issue +|>                                May 1993 +|>  +|> The May 1993 experimental special issue of Computer Graphics is online  +|> as a set of files on the  siggraph.org  system in the directory  +|>      ~ftp/publications/May_93_online  +|> This is made available to the computer graphics community by ACM  +|> SIGGRAPH.  The general theme of this issue is electronic documents, and  +|> the Table of Contents in the AboutThisIssue files will tell you more  +|> about this publication and its contents. + +        I ftp'd here, but found nothing.  Has this been removed?  Nope, it's still there:
Dear Reader,   I'am searching for an implementation of a polygon reduction algorithm for marching cubes surfaces. I think the best one is the reduction algorithm from Schroeder et al., SIGGRAPH '92. So, is there any implementation of this  algorithm, it would be very nice if you could leave it to me.  Also I'am looking for a fast !!! connectivity test for marching cubes surfaces.  Any help or hints will be very useful. Thanks a lot
The most ridiculous example of VR-exploitation I've seen so far is the "Virtual Reality Clothing Company" which recently opened up in Vancouver. As far as I can tell it's just another "chic" clothes spot. Although it would be interesting if they were selling "virtual clothing"....  E-mail me if you want me to dig up their phone # and you can probably get some promotional lit.
Does anyone know if any of Currier and Ives etchings have been digitized for  use in desktop publishing?  I am particularly interested in their riverboat scenes.  Does anyone know who can get me (for a fee) a good, digitized river- boat image?  Thank you,  David Dumas -- David Dumas dmd2@Isis.MsState.Edu
Does any one know of a decent quality library of routines for performing 3D graphics modelling on the PC?  Ideally the routines would be embeded in our application program.  Requirements (wish list): - flat surface modelling (simple phong shading optional) - ability to plot hidden-line drawings - Texture mapping -- both procedural and bit map - modeling light sources (local, distant, and spot lights) - Ray-tracing - Radiosity (optional)  Any comments would be appreciated.  John Chinnick -- jchinnic@mach1.wlu.ca phone : (519) 888-9666
Hi Folks,     Does anyone have a copy of Playmation they'd be willing to sell me.  I'd  love to try it out, but not for the retail $$$.  If you have moved onto  something bigger (3DS) or better (Imagine), I'd love to buy your table scraps.     If noone is selling, can anyone recommend a place to buy Playmation  mail-order for cheap?       Thanks in advance,     Mark    --
Hi,   	Is anyone into medical imaging?  I have a good ray tracing background, and I'm interested in that field.  Could you point me to some sources?  Or better yet, if you have any experience, do you want to talk about what's going on or what you're working on?
We are interested in purchasing a grayscale printer that offers a good resoltuion for grayscale medical images.  Can anybody give me some recommendations on these products in the market, in particular, those under $5000?
as far as simply mapping your logo or whatever onto a cube or sphere,  it's quite easy. Just either copy the GIF you want mapped into the map  directory or add a map path to the directory where it currently is. Then  go into the materials editor and make a new material with that as the bit  map, voila..   __________________________________________________________________________    |       /         |\    | H E   \ Y B E R |/ E N            [ zippy@cyberden.sf.ca.us ]
Are there any TIFF to anything programs out there for the IBM? Our scanner works into TIFF, and I can view it on CSHOW 8.1, but  all of my other programs read errors.  Are there any basic Tiff to  JPEG, GIF, PCX, BMP, etc...?  Thanks for the time...Email or post acceptable. Joshuaf
In <1993Apr17.113223.12092@imag.fr> schaefer@imag.imag.fr (Arno Schaefer) writes:  >Sorry, Bryan, this is not quite correct. Remember the VGALIB package that comes >with Linux/SLS? It will switch to VGA 320x200x256 mode *without* Xwindows. >So at least it is *possible* to write a GIF viewer under Linux. However I don't >think that there exists a similar SVGA package, and viewing GIFs in 320x200 is >not very nice.  No, VGALIB?  Amazing..  I guess it was lost in all those subdirs :-) Thanks for correcting me.  It doesn't sound very appealing though, only 320x200?  I'm glad it wasn't something major I missed.
In <1qlobb$p5a@tuegate.tue.nl> renew@blade.stack.urc.tue.nl (Rene Walter) writes: [Most info regarding dangers of reading from Floppy disks omitted] >unrevcoverable way.  SO BE CAREFUL!  It is incredibly poor programming for a >program to do this.  On the other hand, when choosing files in the Open Files >menu, CView insists on doing a few disk reads every time one moves the >hi-lighter square.  Incredibly annoying when it could do them all at once >when it gets the directory info.  And really, how much effort does it take to >sort a directory listing?  In all fairness, how many people do you know personally who read images from Floppy drives?  I haven't tried it with JPEGs, but I do realize how agonizingly slow it is with GIF files.
Does anyone out there have or know of,  line drawing USA map?   Thanks very much in advance, Hoi