waashk/20ng huggingface dataset:
Comp. Graphics/CAD (cgcad@bart.inescn.pt) wrote: : There is a new version of the RTrace ray-tracing package (8.2.0) at : asterix.inescn.pt [192.35.246.17] in directory pub/RTrace. : Check the README file.  cant seem to reach the site from over here:  >#ping 192.35.246.17 >ICMP Net Unreachable from gateway nsn-FIX-pe.sura.net (192.80.214.253) >for icmp from ccws-24.brunel.ac.uk (134.83.176.30) to 192.35.246.17
I am considering creating a "demo" for the IBM PC for my band. I would like to combine interesting graphics and a sample of  my music in the program.  I have seen things like this done for other platforms, and even a few for the PC, but since I'm completly new to this, I have no idea wher to start. I'm pretty sure that I am not skilled enough to put this  together, but I was hoping that you (collectivly) could A. Let me know what issues I need to worry about, things I    Should take into consideration when developing the     concept. B. Perhaps someone knows of a programmer/artist who would be interested    in this type of a project.  I know these are rather broad questions, but any information would be most helpful.  Thanks!!
Does anyone know of any good shareware animation or paint software for an SGI  machine?  I've exhausted everyplace on the net I can find and still don't hava  a nice piece of software.  Thanks alot!  Chad
>>>>> On 17 May 93 09:42:18 GMT, wlieftin@cs.vu.nl (Liefting W) said:  	Liefting> hed@cats.ucsc.edu (Magic Fingers) writes:   >In article <1993May13.011926.4728@exucom.com> cyberman@exucom.com (Stephen R. >Phillips) writes:  >If it takes making it an alt group, then why not?  I've been following this >thread for, what has it been, two months now?  Liefting> The alt.* hierarchie is created for 2 purposes: 1. For Liefting> groups which do not fit under the comp.* or other 'official' Liefting> hierarchies 2. For the fast creation of hot new newsgroups Liefting> like alt.gulf.war  Liefting> Because there is no voting process or any other control Liefting> facilities, sites are free to decide not to carry (some of) Liefting> the alt groups.  Liefting> Therefore, it is (I think) desirable to try to create Liefting> comp.graphics.  {raytrace, rendering or whatever} and not an Liefting> alt-group  Plus, *many* sites, (especially many .com sites) do not carry any alt newsgroups. (We don't for example.) A comp.* group will get a much broader distribution and would be useful to many more people. Plus the topic is important/popular enough to warrant its own group, IMHO.
SAMPE, NCGA, The University of Akron, and NASA Lewis Research Center is sponsoring:                        COMPUTERS AND COMPOSITES  	A one-day seminar devoted to practical applications of 	computer workstations for efficient processing, design, and 			Manufacture of composites  May 18, 1993 at  The University of Akron   Akron, Ohio  Speakers on:  Advancement in Graphics Visualization   Dr. Jay Horowitz, NASA  Integrated Product Development with     Mr. Michael R. Cowen   Network Workstations		          Sikorski Aircraft  Structural Analysis			 Mr. Brian Fite, NASA  Stereolithography			 Mr. Jason Williams, Penn State-Erie  Molecular and Physical Modeling	 Dr. Vassilios Galiatsato,   of Polymer Curing                       University of Akron  Process Modeling of Polymer   Matrix Composites			 Dr Ram Upadhyay, GE Corporate R&D  Registration Fees: $75.00 Advance, $100.00 on site (Includes box lunch)  Contact Gary Roberts, NASA Lewis Research Center (216) 433-344 or write: 	SAMPE Regional Seminar 	c/o Gary Roberts 	NASA Lewis Research Center 	21000 Brookpark Rd MS 49-1 	Cleveland, Ohio 44135  Or Email to me, | and I'll get it to Gary. 		| 	        \/
In article 2G1@bcstec.ca.boeing.com, rgc3679@bcstec.ca.boeing.com (Robert G. Carpenter) writes: >Hi Netters, > >I'm building a CAD package and need a 3D graphics library that can handle >some rudimentry tasks, such as hidden line removal, shading, animation, etc. > >Can you please offer some recommendations? > >I'll also need contact info (name, address, email...) if you can find it. > >Thanks > >(Please Post Your Responses, in case others have same need) > >Bob Carpenter >  I've been given the sites of some excellent 3D objects on all sorts of file formats ... Here's where they are:   Host plaza.aarnet.edu.au      Location: /graphics/graphics/mirrors       DIRECTORY drwxr-xr-x        512  Apr  4 14:32  avalon.chinalake.navy.mil  Host compute1.cc.ncsu.edu      Location: /mirrors/wustl/graphics/graphics/mirrors       DIRECTORY drwxr-xr-x        512  Mar 14 09:15  avalon.chinalake.navy.mil  Host wuarchive.wustl.edu      Location: /graphics/graphics/mirrors       DIRECTORY drwxr-xr-x        512  Jan  3 06:29  avalon.chinalake.navy.mil
I was at avalon today and found texture maps in some "tex" and "txc" format, something I've never encountered before.  These are obviously not tex or  LaTeX files.  IF you have a clue how I can convert these to something reasonable, please let me know.
Hi  I am looking for an algorithm or pointers to any papers on how to convert Quadratic Splines to Cubic Splines or Beizeirs. If source is available in the public domain, please let me know.  Thanks very much  -ks
>>>kjb/MGL/uvesa32.zip >>> >>>This is a universal VESA driver.  It supports most video >>>boards/chipsets (include the Speedstar-24 and -24X) up to >>>24 bit color. >>> >>>Terry >>> >>>P.S.  I've tried it on a Speedstar-24 and -24X and it works. :)  >>Not with all software. :( For instance it doesn't work at all with >>Animator Pro from Autodesk. It can't detect ANY SVGA modes when  >>running UniVESA. This is really a problem as we need a VESA driver >>for both AA Pro and some hi-color stuff. :(  >Just out of curiosity... Are you using the latest version (3.2)?  Versions >previous to this did not fill in all of the capabilities bits and other >information correctly.  I had problems with a lot of software until I got >this version.  (I don't think the author got around to posting an  >announcementof it (or at least I missed it), but 3.2 was available in the  >directory indicated as of 3/29.)  I sure did use version 3.2. It works fine with most software but NOT with Animator Pro and that one is quite important to me. Pretty useless program without that thing working IMHO. So I hope the author can fix that.  /Daniel...
> There is a program called Graphic Workshop you can FTP from > wuarchive.  The file is in the msdos/graphics directory and > is called "grfwk61t.zip."  This program should od everthing > you need. >  > TMC > (tmc@spartan.ac.BrockU.ca) >   Could you be more specific?  I need that file too but couldn't find it  amongst ALL the directories at wuarchive.
In <Z2442B4w164w@cellar.org> tsa@cellar.org (The Silent Assassin) writes:  >> I'm building a CAD package and need a 3D graphics library that can handle >> some rudimentry tasks, such as hidden line removal, shading, animation, etc. >>  >> Can you please offer some recommendations?  I think APDA has something called MacWireFrame which is a full wire-frame (and supposedly hidden-line removal) library. I think it weighs in at $99 (but I've been wrong on an order of magnitude before)  >Libertarian, atheist, semi-anarchal Techno-Rat.  I can relate to that  					/h+ --   -- Jon W{tte, h+@nada.kth.se, Mac Hacker Deluxe --
My 24-bit color 600 dpi fladbed scanner can do the job for you. GIF, TIFF, PCX, BMP. Interested? Please write to me: imagesyz@aol.com
pes@hutcs.cs.hut.fi (Pekka Siltanen) writes:  > Suppose two cubic Bezier curves (control points V1,..,V4 and W1,..,W4) > which have equal first and last control points (V1 = W1, V4 = W4). How do I  > get upper bound for distance between these curves.   Which distance? The distance between one point (t = ti) on the first curve and a point on the other curve with same parameter (u = ti)?
In <C5LEvt.1nJ@rahul.net> bryanw@rahul.net (Bryan Woodworth) writes: >In <1qlobb$p5a@tuegate.tue.nl> renew@blade.stack.urc.tue.nl (Rene Walter) writes: >[Most info regarding dangers of reading from Floppy disks omitted] >>unrevcoverable way.  SO BE CAREFUL!  It is incredibly poor programming for a >>program to do this... >Nevertheless, it is an important bug that needs to be squashed.  I am >merely pointing out that it was probably overlooked.  While it is serious, >one must keep in mind that it will probably affect at most 5% of the >targeted users of CView.  OK, I don't use CView anymore, but I saw that no one had explaind this "bug" in the thread, so here goes:  It is NOT the fault of CView.  It is DOS!  If you leave a file open on a floppy drive, then change the disk and do something which updates or closes that file, you have a good chance of getting part of the directory and FAT from the other disk written to the new disk.  This has always been true, and has destroyed data under other programs, not just CView.  The only thing CView can do to improve the situation is to try not to leave files open unless it's actively using them (ie, reading and decoding).
Greetings this is a general call for information regarding Image Processing. I am looking for any material related to the field, and am also trying to get my hands on some easy to use packages related to the field. In particular source code for general use packages.  I already have several texts on the subject, but would appreciate more input from people more knowledgable in the field than myself. I'm not mathematically literate (ie. I don't have a degree in mathematics), so any material that is suggested I would prefer that it was not mathematically intensive.  The best book I have found on the subject at the moment is:  "Practical Digital Image Processing" by Rhys Lewis ISBN: 0-13-683525-2 Published by Ellis Horwood (c)1990.  Likewise I am trying to get a fair sample of programs that demonstrate Image Processing techniques. So far I have 'xv', and 'khoros' for Unix. 'Dcview 2.1' for the IBM PC, and various related smatterings of C code to help describe topics like, contrasting, dithering, image enhancement via convolution etc.  If anyone could kindly supply me with some public domain software pertinent to this area, or better still if they could tell me where I am most likely to find it on the AARNET (Internet). If I can I would prefer source code in C or Turbo Pascal that includes some Image Processing code/algorithms, that I can readily alter/manipulate for the purposes of demonstration it would be most helpful.  All the above information will contribute to my post-graduate studies, and will be liberally used in my paper, and seminar on the subject.             Thanks in advance Vance Ashlin           Diploma Advanced Computing  ------------------------------------------------------------------- Thinking is dangerous, subversive, mindnumbing and leads you astray  ashlin@ironbark.ucnv.edu.au i880429@redgum.ucnv.edu.au
Ithaca technical support can be reached at:       tech_support@ithaca.com  or by phone at:        510-523-5900
In <C68zD9.Mxp@news.udel.edu> stern@brahms.udel.edu (Garland Stern) writes:  >I am interested in finding 3D animation programs for the Mac. >I am especially interested in any programs that don't exist >in a PC port and are so good that they would make me go buy >a Mac.  Do any such exist?  >Thanks in advance  Howdy...  I think you would be interested in Infini-D 2.5 for the Mac.  There is no DOS or Windows version.  It's quite an amazing program.  "Some" of the features:  *  Bevel Text *  Timeline based animation sequencer *  Realtime bounding box preview *  Object linking *  Phong Shading *  Ray Tracing *  Bounding Box shading *  Wireframe shading *  Ghourad shading *  Flat shading *  Anti-aliasing (none, low, medium, high) *  Environment maps *  Quicktime support (wrap a QT movie around an object) *  Procedural surfaces *  Composed surfaces (for layering surfaces) *  Alpha channel support *  Import EPS, DXF, and Swivel 3D files *  Export DXF and Swivel 3D files *  Spline based animation *  Animation assistant (for creating smooth movements and other stuff) *  Object morphing (surfaces and bevels morph too)  ... And lots more that I can't remember right now...  Anyway, it's not as expensive as some of the other animation/rendering packages.  I think you can get it for around $699 from MacWarehouse. They also have educational discounts...  Well, hope that helps a bit.  See ya...
Sorry for the repeat of this request, but does anyone know of a good free/shareware program with which I can create ray-traces and save them as bit-mapped files?  (Of course if there is such a thing =)  Thanks in advance
I need to get the specs, or at least a very verbose interpretation of the specs, for QuickTime.  Technical articles from magazines and references to books would be nice too.  I also need the specs in a format usable on a Unix or MS-DOS system.  I can't do much with the QuickTime stuff they have on ftp.apple.com in its present format.  Thanks in advance.
Pascal Perret, in article <1993Apr21.125750.263@eicn.etna.ch>, wrote >  > 	Site	: omnigate.clarkson.edu > 	Aliases	: grape.ecs.clarkson.edu > 	Number	: 128.153.4.2 >  > 	/pub/msdos/djgpp/pub >  > 	it's xv221.zip (?) I think... > Certainly you read the other answer from Kevin Martin... He write about DV/X  > (?).  >  >     What is it ?????? Could Someone answer ????  Funny thing, the InterNet: I have no idea what xv221 might be - except that it might be something to do with X-windows on PCs (? If you know, and have used it, and think that it is good, email me. [ryanph@mrl.dsto.gov.au]).  DV/X is a common abbreviation for QuarterDeck corporation's Desqview/X software.  I have not used DV/X yet, but reading the blurbs that Quarterdeck sent me, it sounds pretty great: 	* allows multiple DOS machines - the way that OS/2 does, but without requiring 10 MB of RAM to get OS/2 going 	* pre-emptive multi-tasking 	* network computing - a proper X-windows client/server application - this means that DOS program can be used on other X-windows computers on your network, and that X-windows programs can be used on your DV/X computer 	* although it is NOT a version of Unix, it effectively has many of Unix's features, and mostly you will be able to compile unix-type programs using the djgpp or gnu c compilers  They advertise regularly in all of the major computing and programming magazines. They also have InterNet support online (support@qdeck.com).  > *  Pascal PERRET     		|	perret@eicn.etna.ch         *  Hope that this helps anyone wanting to know.
I sent off for my copy today...   Snail Mail.   Hope to get it back in about ten days.  (Impulse said "a week".)  I hope it's as good as they claim...  Jim Nobles
In article 2965@vall.dsv.su.se, matt-dah@dsv.su.se (Mattias Dahlberg) writes: >Rauno Haapaniemi (raunoh@otol.fi) wrote: > >> Earlier today I read an ad for REAL-3D animation & ray-tracing software >> and it looked very convincing to me. > >Yes, it looks like very good indeed. > >> However, I don't own an Amiga and so I began to wonder, if there's a PC >> version of it. > >Nope.   	Did I not hear that there maybe some ports of Real3D Version2    	in the pipeline somewhere, Possibly Unix. Not too sure though         please put me straight.
WGT is the WordUp Graphics Toolkit, designed by yours truly and my co-programmer (and brother) Chris Egerter. It is a Turbo/Borland C++ graphics library for programming in 320*200*256 VGA. We are currently producing it as shareware, but in a few years it may be a commercial product (excuse typos, there's no backspace on this terminal). Features include:  - loading and saving bit-images (called blocks from herein) - flipping, resizing and warping blocks - loading and saving palette, fading, several in memory at once - graphics primitives such as line, circle, bar, rectangle - region fill (not the usually useless floodfill) - sprites (animated bitmaps), up to 200 onscreen at once - joystick/mouse support - SB support (VOC and CMF) - tile-based game creation using 16*16 pixel tiles to create   a 320*200 tile map (or game world) like in Duke Nuke 'Em - number of sprites increased to 1000 - Professional Sprite Creator utility and Map Maker -  routines to simplify scrolling games using maps, etc - FLI playing routines, sprites can be animated over the FLI while playing - PCX support, soon GIF - EMS/XMS coming soon as well  Leave E-mail to Barry Egerter at    egerter@obelix.gaul.csd.uwo.ca  Files available on:      (use  mget wgt*.zip)  SIMTEL20 and mirrors                pd1:<msdos.turbo-c>  nic.funet.fi                        pub/msdos/games/programming
In article <FOX.93Apr22002043@graphics.nyu.edu>, fox@graphics.cs.nyu.edu (David Fox) writes: |> |>   Concerning the proposed newsgroup split, I personally am not in favor of |>   doing this.  I learn an awful lot about all aspects of graphics by reading |>   this group, from code to hardware to algorithms.  I just think making 5 |>   different groups out of this is a wate, and will only result in a few posts |>   a week per group.  I kind of like the convenience of having one big forum |>   for discussing all aspects of graphics.  Anyone else feel this way? |>   Just curious. |> |>I disagree.  You could learn the same amount by reading all the |>split groups, and it would make things easier for those of us |>who are less omnivorous.  There is no "waste" in creating news |>groups -- its just a bit of shuffling about.  I have no problem |>with only a few posts per week per group - I spend too much time |>on this as it is. |>  Yes, but... shouldn't size of newsgroup be an issue?  Sorry if this has been covered before, but comp.grahpics.animation get how much  traffic per day?  50 articles?  Maybe 70 on an extremely heavy day? I've been following this group for about four months now, and I don't recall ever seeing such a flood of posts that a split would be warranted.  Just my 2 cents,
I am revamping some computer-aided visual inspection systems which use the old AT&T Targa-16 Board Set (2 cards) to display images from a color CCD camera to a color monitor, providing the option to overlay text or a crosshair. No image capture or manipulation is performed,  just display. I would like to know if there is still a source for  development libraries which would allow me to embed commands in my own software to enable the camera, draw crosshairs, print text, etc. I'll be glad to pay if they are commercially available. E-Mail if possible.  --    ---------------------------------------------------------------- Joe Ryburn |  CIM Manager               | Intergraph Corporation            |  Manufacturing Integration | Huntsville, AL 35894
Hi!  We have an old Montage FR-1 35mm film recorder. When connected to a PC with its processor card it can directly take HPGL, Targa and Lasergraphics Language files. 24 bit Targa is quite OK for raster images, but conversion from  whatever one happens to have can be quite slow. This Lasergraphics Language seems to be (got the source file for one test image) a vector-based language that can handle one million colors. It does some polygons too, and perhaps something else ?  The question is, where can I find some information about this language ? A FTP site, a book, a company address,.... ?  (OK, it would be nice to have a Windows driver for it, but I'm not THAT optimistic...)  Thanks in advance for any help!  	jussi
Hi, has anyone more info about the XGA-2 chipset? HW-funcs, TrueColor, Resolutions,... Any boards with XGA-2 out yet?  thanks Rainer  --  Rainer Leberle	                           rleberle@sparc2.cstp.umkc.edu University of Kansas City, MO
Hi Everyone ::  I am  looking for  some software  called SHADOW as  far as  I know  its a   simple  raytracer  used in the  visualization  of  synchrotron   beam  lines. Now we have  an  old  version of the  program here ,but unfortunately we don't have any documentation if anyone knows  where I  can  get  some  docs, or maybe  a  newer  version  of  the program or  even  another  program that does the same sort of  thing I would love to hear from you.  PS I think SHADOW was written by a F Cerrina?  Anyone any ideas?
Hello,   I've been trying to bump map a gif onto a sphere for a while and I can't seem to get it to work.  Image mapping works, but not bump mapping.  Here's a simple file I was working with, could some kind soul tell me whats wrong with this.....  #include "colors.inc" #include "shapes.inc" #include "textures.inc"   camera {   location  <0 1 -3>   direction <0 0 1.5>   up        <0 1 0>   right     <1.33 0 0>   look_at   <0 1 2> }   object { light_source { <2 4 -3> color White }        }   object {   sphere { <0 1 2> 1 }    texture {      bump_map { 1 <0 1 2> gif "surf.gif"}    } }  NOTE: surf.gif is a plasma fractal from Fractint that is using the landscape palette map.     	Thanks in advance 	   -Daniel-
In article <1quvdoINN3e7@srvr1.engin.umich.edu> tdawson@engin.umich.edu (Chris Herringshaw) writes: >From: tdawson@engin.umich.edu (Chris Herringshaw) >Subject: Newsgroup Split >Date: 19 Apr 1993 19:43:52 GMT >Concerning the proposed newsgroup split, I personally am not in favor of >doing this.  I learn an awful lot about all aspects of graphics by reading >this group, from code to hardware to algorithms.  I just think making 5 >different groups out of this is a wate, and will only result in a few posts >a week per group.  I kind of like the convenience of having one big forum >for discussing all aspects of graphics.  Anyone else feel this way? >Just curious. > > >Daemon >  Actuallay I don't, but on the other hand I don't support the idea of having one newsgroup for every aspect of graphics programming as proposed by Brian, in his reply to my original posting. I would suggest a looser structure more like a comp.graphics.programmer, comp.graphics.hw_and_sw The reason for making as few groups as possible is for the same reason you say we shouldn't spilt up, not to get to few postings every day. I takes to much time to browse through all postings just to find two or  three I'm interested in.  I understand and agree when you say you want all aspects of graphics in one meeting. I agree to some extension. I see news as a forum to exchange ideas, help others or to be helped. I think this is difficult to achive if there are so many different things in one meeting.  Good evening netters|-)
In <1sp4qj$243@dorsai.dorsai.org> crawls@dorsai.dorsai.org (Charles Rawls) writes:  >The hacker ethic is ALIVE and WELL here.  I know of what you speak, and my >only answer is "SCREW 'EM".  You have to do what make you feel right.  amen.. I too have learned by example, specifically yours. :)  >What can I say but keep the faith, there are others who do likewise.  .. but dorsai leads the way.. Unlike other services that are commercial in nature, dorsai is a community based service. While others charge monthly fees for access, dorsai accepts donations from those who can afford to contribute.     While other systems don't respond to user input, dorsai thrives on it. Other systems sell hardware for a profit, dorsai donates hardware to community service groups, and to individuals who couldn't afford to normally.     Dorsai lives due to the "hacker" ethic of Charles, Jack, Skip, Cara, Ira, Mark, David etc etc etc..  sleepless nights and days working on equipment thats been assembled at the embassy, ( and modifying what ever else available to work the first time..) in order to keep the slip line up...     Heres to you bud... I'm one of the few that decided to stay, and am damn glad that I did..... :)
Can anyone tell me where to find a MPEG viewer (either DOS or Windows).  Thanks in advance.  --  Alan M. Jackson      Mail : ajackson@cch.cov.ac.uk
What hardware do plan to run on?  Workstation or PC?  Cost level? Run-time licensing needs?  Bob